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919 Commits
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8
.github/ISSUE_TEMPLATE/blank.md
vendored
8
.github/ISSUE_TEMPLATE/blank.md
vendored
@@ -1,5 +1,11 @@
|
|||||||
---
|
---
|
||||||
name: Blank issue
|
name: Blank issue
|
||||||
about: If you're 100% sure that you don't need one of the other issue templates, use this one instead.
|
about: If you're 100% sure that you don't need one of the other issue templates, use
|
||||||
|
this one instead.
|
||||||
|
title: ''
|
||||||
|
labels: help wanted, question
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|
||||||
|
7
.github/ISSUE_TEMPLATE/bug_report.md
vendored
7
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,7 +1,12 @@
|
|||||||
---
|
---
|
||||||
name: Bug report
|
name: Bug report
|
||||||
about: Create a report to help us improve the QMK Firmware
|
about: Create a report to help us improve QMK Firmware.
|
||||||
|
title: "[Bug] "
|
||||||
|
labels: bug, help wanted
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
<!-- Provide a general summary of the bug in the title above. -->
|
<!-- Provide a general summary of the bug in the title above. -->
|
||||||
|
|
||||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||||
|
8
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
8
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
blank_issues_enabled: false
|
||||||
|
contact_links:
|
||||||
|
- name: QMK Discord
|
||||||
|
url: https://discord.gg/Uq7gcHh
|
||||||
|
about: Ask questions, discuss issues and features. Chill.
|
||||||
|
- name: OLKB Subreddit
|
||||||
|
url: https://www.reddit.com/r/olkb
|
||||||
|
about: All things OLKB and QMK.
|
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,7 +1,12 @@
|
|||||||
---
|
---
|
||||||
name: Feature request
|
name: Feature request
|
||||||
about: Suggest a new feature or changes to existing features
|
about: Suggest a new feature or changes to existing features.
|
||||||
|
title: "[Feature Request] "
|
||||||
|
labels: enhancement, help wanted
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||||
|
|
||||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||||
|
5
.github/ISSUE_TEMPLATE/other_issues.md
vendored
5
.github/ISSUE_TEMPLATE/other_issues.md
vendored
@@ -1,7 +1,12 @@
|
|||||||
---
|
---
|
||||||
name: Other issues
|
name: Other issues
|
||||||
about: Anything else that doesn't fall into the above categories.
|
about: Anything else that doesn't fall into the above categories.
|
||||||
|
title: ''
|
||||||
|
labels: help wanted, question
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||||
|
|
||||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||||
|
58
.github/stale.yml
vendored
Normal file
58
.github/stale.yml
vendored
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
# Configuration for probot-stale - https://github.com/probot/stale
|
||||||
|
|
||||||
|
# General configuration
|
||||||
|
|
||||||
|
# Pull request specific configuration
|
||||||
|
pulls:
|
||||||
|
staleLabel: awaiting changes
|
||||||
|
# Number of days of inactivity before an Issue or Pull Request becomes stale
|
||||||
|
daysUntilStale: 45
|
||||||
|
# Number of days of inactivity before a stale Issue or Pull Request is closed.
|
||||||
|
# Set to false to disable. If disabled, issues still need to be closed manually, but will remain marked as stale.
|
||||||
|
daysUntilClose: 30
|
||||||
|
# Comment to post when marking as stale. Set to `false` to disable
|
||||||
|
markComment: >
|
||||||
|
Thank you for your contribution!
|
||||||
|
|
||||||
|
This pull request has been automatically marked as stale because it has not had
|
||||||
|
activity in the last 45 days. It will be closed in 30 days if no further activity occurs.
|
||||||
|
Please feel free to give a status update now, or re-open when it's ready.
|
||||||
|
|
||||||
|
For maintainers: Please label with `awaiting review`, `breaking_change`, `in progress`, or `on hold` to prevent
|
||||||
|
the issue from being re-flagged.
|
||||||
|
# Comment to post when closing a stale Issue or Pull Request.
|
||||||
|
closeComment: >
|
||||||
|
Thank you for your contribution!
|
||||||
|
|
||||||
|
This pull request has been automatically closed because it has not had activity in the last 30 days.
|
||||||
|
Please feel free to give a status update now, ping for review, or re-open when it's ready.
|
||||||
|
# Limit the number of actions per hour, from 1-30. Default is 30
|
||||||
|
limitPerRun: 30
|
||||||
|
exemptLabels:
|
||||||
|
- awaiting review
|
||||||
|
- breaking_change
|
||||||
|
- in progress
|
||||||
|
- on hold
|
||||||
|
|
||||||
|
# Issue specific configuration
|
||||||
|
issues:
|
||||||
|
staleLabel: stale
|
||||||
|
limitPerRun: 10
|
||||||
|
daysUntilStale: 90
|
||||||
|
daysUntilClose: 30
|
||||||
|
markComment: >
|
||||||
|
This issue has been automatically marked as stale because it has not had activity in the
|
||||||
|
last 90 days. It will be closed in the next 30 days unless it is tagged properly or other activity
|
||||||
|
occurs.
|
||||||
|
|
||||||
|
For maintainers: Please label with `bug`, `in progress`, `on hold`, `discussion` or `to do` to prevent
|
||||||
|
the issue from being re-flagged.
|
||||||
|
closeComment: >
|
||||||
|
This issue has been automatically closed because it has not had activity in the last 30 days.
|
||||||
|
If this issue is still valid, re-open the issue and let us know.
|
||||||
|
exemptLabels:
|
||||||
|
- bug
|
||||||
|
- in progress
|
||||||
|
- on hold
|
||||||
|
- discussion
|
||||||
|
- to do
|
4
.gitignore
vendored
4
.gitignore
vendored
@@ -25,7 +25,7 @@ quantum/version.h
|
|||||||
CMakeLists.txt
|
CMakeLists.txt
|
||||||
cmake-build-debug
|
cmake-build-debug
|
||||||
doxygen/
|
doxygen/
|
||||||
.DS_STORE
|
.DS_Store
|
||||||
/util/wsl_downloaded
|
/util/wsl_downloaded
|
||||||
/util/win_downloaded
|
/util/win_downloaded
|
||||||
/keyboards/*/Makefile
|
/keyboards/*/Makefile
|
||||||
@@ -60,8 +60,8 @@ util/Win_Check_Output.txt
|
|||||||
|
|
||||||
# ignore image files
|
# ignore image files
|
||||||
*.png
|
*.png
|
||||||
*.jpg
|
|
||||||
*.gif
|
*.gif
|
||||||
|
*.jpg
|
||||||
|
|
||||||
# Do not ignore MiniDox left/right hand eeprom files
|
# Do not ignore MiniDox left/right hand eeprom files
|
||||||
!keyboards/minidox/*.eep
|
!keyboards/minidox/*.eep
|
||||||
|
21
.travis.yml
21
.travis.yml
@@ -1,6 +1,5 @@
|
|||||||
os: linux
|
os: linux
|
||||||
dist: trusty
|
dist: trusty
|
||||||
sudo: required
|
|
||||||
group: edge
|
group: edge
|
||||||
language: c
|
language: c
|
||||||
branches:
|
branches:
|
||||||
@@ -13,20 +12,26 @@ env:
|
|||||||
- MAKEFLAGS="-j3 --output-sync"
|
- MAKEFLAGS="-j3 --output-sync"
|
||||||
services:
|
services:
|
||||||
- docker
|
- docker
|
||||||
install:
|
|
||||||
- npm install -g moxygen
|
|
||||||
script:
|
|
||||||
- git rev-parse --short HEAD
|
|
||||||
- bash util/travis_test.sh
|
|
||||||
- bash util/travis_build.sh
|
|
||||||
- bash util/travis_docs.sh
|
|
||||||
addons:
|
addons:
|
||||||
apt:
|
apt:
|
||||||
|
sources:
|
||||||
|
- ubuntu-toolchain-r-test
|
||||||
|
- llvm-toolchain-trusty-7
|
||||||
packages:
|
packages:
|
||||||
- pandoc
|
- pandoc
|
||||||
- diffutils
|
- diffutils
|
||||||
- dos2unix
|
- dos2unix
|
||||||
- doxygen
|
- doxygen
|
||||||
|
- clang-format-7
|
||||||
|
- libstdc++-7-dev
|
||||||
|
install:
|
||||||
|
- npm install -g moxygen
|
||||||
|
script:
|
||||||
|
- git rev-parse --short HEAD
|
||||||
|
- git diff --name-only HEAD $TRAVIS_BRANCH
|
||||||
|
- bash util/travis_test.sh
|
||||||
|
- bash util/travis_build.sh
|
||||||
|
- bash util/travis_docs.sh
|
||||||
after_script:
|
after_script:
|
||||||
bash util/travis_compiled_push.sh
|
bash util/travis_compiled_push.sh
|
||||||
notifications:
|
notifications:
|
||||||
|
13
Makefile
13
Makefile
@@ -272,12 +272,14 @@ define PARSE_RULE
|
|||||||
# If the rule starts with all, then continue the parsing from
|
# If the rule starts with all, then continue the parsing from
|
||||||
# PARSE_ALL_KEYBOARDS
|
# PARSE_ALL_KEYBOARDS
|
||||||
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
|
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
|
||||||
|
KEYBOARD_RULE=all
|
||||||
$$(eval $$(call PARSE_ALL_KEYBOARDS))
|
$$(eval $$(call PARSE_ALL_KEYBOARDS))
|
||||||
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
|
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
|
||||||
$$(eval $$(call PARSE_TEST))
|
$$(eval $$(call PARSE_TEST))
|
||||||
# If the rule starts with the name of a known keyboard, then continue
|
# If the rule starts with the name of a known keyboard, then continue
|
||||||
# the parsing from PARSE_KEYBOARD
|
# the parsing from PARSE_KEYBOARD
|
||||||
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
|
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
|
||||||
|
KEYBOARD_RULE=$$(MATCHED_ITEM)
|
||||||
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
|
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
|
||||||
# Otherwise use the KEYBOARD variable, which is determined either by
|
# Otherwise use the KEYBOARD variable, which is determined either by
|
||||||
# the current directory you run make from, or passed in as an argument
|
# the current directory you run make from, or passed in as an argument
|
||||||
@@ -380,6 +382,9 @@ define PARSE_KEYBOARD
|
|||||||
# Otherwise try to match the keymap from the current folder, or arguments to the make command
|
# Otherwise try to match the keymap from the current folder, or arguments to the make command
|
||||||
else ifneq ($$(KEYMAP),)
|
else ifneq ($$(KEYMAP),)
|
||||||
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
|
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
|
||||||
|
# Otherwise if we are running make all:<user> just skip
|
||||||
|
else ifeq ($$(KEYBOARD_RULE),all)
|
||||||
|
# $$(info Skipping: No user keymap for $$(CURRENT_KB))
|
||||||
# Otherwise, make all keymaps, again this is consistent with how it works without
|
# Otherwise, make all keymaps, again this is consistent with how it works without
|
||||||
# any arguments
|
# any arguments
|
||||||
else
|
else
|
||||||
@@ -558,10 +563,10 @@ endef
|
|||||||
if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
|
if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
|
||||||
# Check if the submodules are dirty, and display a warning if they are
|
# Check if the submodules are dirty, and display a warning if they are
|
||||||
ifndef SKIP_GIT
|
ifndef SKIP_GIT
|
||||||
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 1 --init lib/chibios; fi
|
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
|
||||||
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 1 --init lib/chibios-contrib; fi
|
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
|
||||||
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 1 --init lib/ugfx; fi
|
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
|
||||||
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 1 --init lib/lufa; fi
|
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
|
||||||
git submodule status --recursive 2>/dev/null | \
|
git submodule status --recursive 2>/dev/null | \
|
||||||
while IFS= read -r x; do \
|
while IFS= read -r x; do \
|
||||||
case "$$x" in \
|
case "$$x" in \
|
||||||
|
97
bin/qmk
97
bin/qmk
@@ -4,10 +4,8 @@
|
|||||||
import os
|
import os
|
||||||
import subprocess
|
import subprocess
|
||||||
import sys
|
import sys
|
||||||
from glob import glob
|
|
||||||
from time import strftime
|
|
||||||
from importlib import import_module
|
|
||||||
from importlib.util import find_spec
|
from importlib.util import find_spec
|
||||||
|
from time import strftime
|
||||||
|
|
||||||
# Add the QMK python libs to our path
|
# Add the QMK python libs to our path
|
||||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||||
@@ -15,12 +13,8 @@ qmk_dir = os.path.abspath(os.path.join(script_dir, '..'))
|
|||||||
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
|
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
|
||||||
sys.path.append(python_lib_dir)
|
sys.path.append(python_lib_dir)
|
||||||
|
|
||||||
# Change to the root of our checkout
|
|
||||||
os.environ['ORIG_CWD'] = os.getcwd()
|
|
||||||
os.chdir(qmk_dir)
|
|
||||||
|
|
||||||
# Make sure our modules have been setup
|
# Make sure our modules have been setup
|
||||||
with open('requirements.txt', 'r') as fd:
|
with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
|
||||||
for line in fd.readlines():
|
for line in fd.readlines():
|
||||||
line = line.strip().replace('<', '=').replace('>', '=')
|
line = line.strip().replace('<', '=').replace('>', '=')
|
||||||
|
|
||||||
@@ -31,73 +25,64 @@ with open('requirements.txt', 'r') as fd:
|
|||||||
line = line.split('#')[0]
|
line = line.split('#')[0]
|
||||||
|
|
||||||
module = line.split('=')[0] if '=' in line else line
|
module = line.split('=')[0] if '=' in line else line
|
||||||
|
|
||||||
|
if module in ['pep8-naming']:
|
||||||
|
# Not every module is importable by its own name.
|
||||||
|
continue
|
||||||
|
|
||||||
if not find_spec(module):
|
if not find_spec(module):
|
||||||
print('Your QMK build environment is not fully setup!\n')
|
print('Could not find module %s!' % module)
|
||||||
print('Please run `./util/qmk_install.sh` to setup QMK.')
|
print('Please run `pip3 install -r requirements.txt` to install the python dependencies.')
|
||||||
exit(255)
|
exit(255)
|
||||||
|
|
||||||
# Figure out our version
|
# Figure out our version
|
||||||
|
# TODO(skullydazed/anyone): Find a method that doesn't involve git. This is slow in docker and on windows.
|
||||||
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
|
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
|
||||||
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
|
||||||
|
|
||||||
if result.returncode == 0:
|
if result.returncode == 0:
|
||||||
os.environ['QMK_VERSION'] = 'QMK ' + result.stdout.strip()
|
os.environ['QMK_VERSION'] = result.stdout.strip()
|
||||||
else:
|
else:
|
||||||
os.environ['QMK_VERSION'] = 'QMK ' + strftime('%Y-%m-%d-%H:%M:%S')
|
os.environ['QMK_VERSION'] = 'nogit-' + strftime('%Y-%m-%d-%H:%M:%S') + '-dirty'
|
||||||
|
|
||||||
# Setup the CLI
|
# Setup the CLI
|
||||||
import milc
|
import milc # noqa
|
||||||
|
|
||||||
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
|
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
|
||||||
|
|
||||||
# If we were invoked as `qmk <cmd>` massage sys.argv into `qmk-<cmd>`.
|
|
||||||
# This means we can't accept arguments to the qmk script itself.
|
|
||||||
script_name = os.path.basename(sys.argv[0])
|
|
||||||
if script_name == 'qmk':
|
|
||||||
if len(sys.argv) == 1:
|
|
||||||
milc.cli.log.error('No subcommand specified!\n')
|
|
||||||
|
|
||||||
if len(sys.argv) == 1 or sys.argv[1] in ['-h', '--help']:
|
@milc.cli.entrypoint('QMK Helper Script')
|
||||||
milc.cli.echo('usage: qmk <subcommand> [...]')
|
def qmk_main(cli):
|
||||||
milc.cli.echo('\nsubcommands:')
|
"""The function that gets run when no subcommand is provided.
|
||||||
subcommands = glob(os.path.join(qmk_dir, 'bin', 'qmk-*'))
|
"""
|
||||||
for subcommand in sorted(subcommands):
|
cli.print_help()
|
||||||
subcommand = os.path.basename(subcommand).split('-', 1)[1]
|
|
||||||
milc.cli.echo('\t%s', subcommand)
|
|
||||||
milc.cli.echo('\nqmk <subcommand> --help for more information')
|
|
||||||
exit(1)
|
|
||||||
|
|
||||||
if sys.argv[1] in ['-V', '--version']:
|
|
||||||
milc.cli.echo(os.environ['QMK_VERSION'])
|
|
||||||
exit(0)
|
|
||||||
|
|
||||||
sys.argv[0] = script_name = '-'.join((script_name, sys.argv[1]))
|
def main():
|
||||||
del sys.argv[1]
|
"""Setup our environment and then call the CLI entrypoint.
|
||||||
|
"""
|
||||||
|
# Change to the root of our checkout
|
||||||
|
os.environ['ORIG_CWD'] = os.getcwd()
|
||||||
|
os.chdir(qmk_dir)
|
||||||
|
|
||||||
# Look for which module to import
|
# Import the subcommands
|
||||||
if script_name == 'qmk':
|
import qmk.cli # noqa
|
||||||
milc.cli.print_help()
|
|
||||||
exit(0)
|
|
||||||
elif not script_name.startswith('qmk-'):
|
|
||||||
milc.cli.log.error('Invalid symlink, must start with "qmk-": %s', script_name)
|
|
||||||
else:
|
|
||||||
subcommand = script_name.replace('-', '.').replace('_', '.').split('.')
|
|
||||||
subcommand.insert(1, 'cli')
|
|
||||||
subcommand = '.'.join(subcommand)
|
|
||||||
|
|
||||||
try:
|
# Execute
|
||||||
import_module(subcommand)
|
|
||||||
except ModuleNotFoundError as e:
|
|
||||||
if e.__class__.__name__ != subcommand:
|
|
||||||
raise
|
|
||||||
|
|
||||||
milc.cli.log.error('Invalid subcommand! Could not import %s.', subcommand)
|
|
||||||
exit(1)
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
return_code = milc.cli()
|
return_code = milc.cli()
|
||||||
|
|
||||||
if return_code is False:
|
if return_code is False:
|
||||||
exit(1)
|
exit(1)
|
||||||
elif return_code is not True and isinstance(return_code, int) and return_code < 256:
|
|
||||||
|
elif return_code is not True and isinstance(return_code, int):
|
||||||
|
if return_code < 0 or return_code > 255:
|
||||||
|
milc.cli.log.error('Invalid return_code: %d', return_code)
|
||||||
|
exit(255)
|
||||||
|
|
||||||
exit(return_code)
|
exit(return_code)
|
||||||
else:
|
|
||||||
exit(0)
|
exit(0)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
main()
|
||||||
|
@@ -1 +0,0 @@
|
|||||||
qmk
|
|
@@ -1 +0,0 @@
|
|||||||
qmk
|
|
@@ -1 +0,0 @@
|
|||||||
qmk
|
|
@@ -1 +0,0 @@
|
|||||||
qmk
|
|
@@ -82,6 +82,13 @@ ifeq ($(strip $(BOOTLOADER)), USBasp)
|
|||||||
OPT_DEFS += -DBOOTLOADER_USBASP
|
OPT_DEFS += -DBOOTLOADER_USBASP
|
||||||
BOOTLOADER_SIZE = 4096
|
BOOTLOADER_SIZE = 4096
|
||||||
endif
|
endif
|
||||||
|
ifeq ($(strip $(BOOTLOADER)), lufa-ms)
|
||||||
|
# DO NOT USE THIS BOOTLOADER IN NEW PROJECTS!
|
||||||
|
# It is extremely prone to bricking, and is only included to support existing boards.
|
||||||
|
OPT_DEFS += -DBOOTLOADER_MS
|
||||||
|
BOOTLOADER_SIZE = 6144
|
||||||
|
FIRMWARE_FORMAT = bin
|
||||||
|
endif
|
||||||
|
|
||||||
ifdef BOOTLOADER_SIZE
|
ifdef BOOTLOADER_SIZE
|
||||||
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
|
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
|
||||||
|
@@ -22,6 +22,5 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
# Generate the keymap.c
|
# Generate the keymap.c
|
||||||
ifneq ("$(KEYMAP_JSON)","")
|
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
|
||||||
_ = $(shell test -e $(KEYMAP_C) || bin/qmk-json-keymap $(KEYMAP_JSON) -o $(KEYMAP_C))
|
bin/qmk json-keymap --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
|
||||||
endif
|
|
||||||
|
@@ -61,7 +61,7 @@ endif
|
|||||||
|
|
||||||
ifeq ($(strip $(STENO_ENABLE)), yes)
|
ifeq ($(strip $(STENO_ENABLE)), yes)
|
||||||
OPT_DEFS += -DSTENO_ENABLE
|
OPT_DEFS += -DSTENO_ENABLE
|
||||||
VIRTSER_ENABLE := yes
|
VIRTSER_ENABLE ?= yes
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -82,19 +82,19 @@ endif
|
|||||||
|
|
||||||
ifeq ($(strip $(UCIS_ENABLE)), yes)
|
ifeq ($(strip $(UCIS_ENABLE)), yes)
|
||||||
OPT_DEFS += -DUCIS_ENABLE
|
OPT_DEFS += -DUCIS_ENABLE
|
||||||
UNICODE_COMMON = yes
|
UNICODE_COMMON := yes
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
|
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
|
||||||
OPT_DEFS += -DUNICODEMAP_ENABLE
|
OPT_DEFS += -DUNICODEMAP_ENABLE
|
||||||
UNICODE_COMMON = yes
|
UNICODE_COMMON := yes
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||||
OPT_DEFS += -DUNICODE_ENABLE
|
OPT_DEFS += -DUNICODE_ENABLE
|
||||||
UNICODE_COMMON = yes
|
UNICODE_COMMON := yes
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -102,17 +102,69 @@ ifeq ($(strip $(UNICODE_COMMON)), yes)
|
|||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c
|
||||||
|
EEPROM_DRIVER ?= vendor
|
||||||
|
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
|
||||||
|
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
|
||||||
|
else
|
||||||
|
OPT_DEFS += -DEEPROM_ENABLE
|
||||||
|
ifeq ($(strip $(EEPROM_DRIVER)), custom)
|
||||||
|
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
|
||||||
|
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||||
|
SRC += eeprom_driver.c
|
||||||
|
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
|
||||||
|
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
|
||||||
|
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||||
|
QUANTUM_LIB_SRC += i2c_master.c
|
||||||
|
SRC += eeprom_driver.c eeprom_i2c.c
|
||||||
|
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
|
||||||
|
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
|
||||||
|
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||||
|
SRC += eeprom_driver.c eeprom_transient.c
|
||||||
|
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
|
||||||
|
OPT_DEFS += -DEEPROM_VENDOR
|
||||||
|
ifeq ($(PLATFORM),AVR)
|
||||||
|
# Automatically provided by avr-libc, nothing required
|
||||||
|
else ifeq ($(PLATFORM),CHIBIOS)
|
||||||
|
ifeq ($(MCU_SERIES), STM32F3xx)
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||||
|
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
|
||||||
|
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||||
|
else ifeq ($(MCU_SERIES), STM32F1xx)
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||||
|
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
|
||||||
|
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||||
|
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||||
|
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
|
||||||
|
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||||
|
else
|
||||||
|
# This will effectively work the same as "transient" if not supported by the chip
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
|
||||||
|
endif
|
||||||
|
else ifeq ($(PLATFORM),ARM_ATSAM)
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
|
||||||
|
else ifeq ($(PLATFORM),TEST)
|
||||||
|
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||||
POST_CONFIG_H += $(QUANTUM_DIR)/rgblight_post_config.h
|
POST_CONFIG_H += $(QUANTUM_DIR)/rgblight_post_config.h
|
||||||
OPT_DEFS += -DRGBLIGHT_ENABLE
|
OPT_DEFS += -DRGBLIGHT_ENABLE
|
||||||
SRC += $(QUANTUM_DIR)/color.c
|
SRC += $(QUANTUM_DIR)/color.c
|
||||||
SRC += $(QUANTUM_DIR)/rgblight.c
|
SRC += $(QUANTUM_DIR)/rgblight.c
|
||||||
CIE1931_CURVE = yes
|
CIE1931_CURVE := yes
|
||||||
LED_BREATHING_TABLE = yes
|
LED_BREATHING_TABLE := yes
|
||||||
|
RGB_KEYCODES_ENABLE := yes
|
||||||
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
|
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
|
||||||
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
|
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
|
||||||
else
|
else
|
||||||
SRC += ws2812.c
|
WS2812_DRIVER_REQUIRED := yes
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -123,7 +175,9 @@ ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
|
|||||||
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
||||||
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
|
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
|
||||||
else
|
else
|
||||||
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
|
BACKLIGHT_ENABLE = yes
|
||||||
|
BACKLIGHT_DRIVER = custom
|
||||||
|
OPT_DEFS += -DLED_MATRIX_ENABLE
|
||||||
SRC += $(QUANTUM_DIR)/led_matrix.c
|
SRC += $(QUANTUM_DIR)/led_matrix.c
|
||||||
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
|
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
|
||||||
endif
|
endif
|
||||||
@@ -146,11 +200,12 @@ endif
|
|||||||
SRC += $(QUANTUM_DIR)/color.c
|
SRC += $(QUANTUM_DIR)/color.c
|
||||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||||
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
|
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
|
||||||
CIE1931_CURVE = yes
|
CIE1931_CURVE := yes
|
||||||
|
RGB_KEYCODES_ENABLE := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||||
RGB_MATRIX_ENABLE = IS31FL3731
|
RGB_MATRIX_ENABLE := IS31FL3731
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
||||||
@@ -176,7 +231,7 @@ endif
|
|||||||
|
|
||||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
|
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
|
||||||
OPT_DEFS += -DWS2812
|
OPT_DEFS += -DWS2812
|
||||||
SRC += ws2812.c
|
WS2812_DRIVER_REQUIRED := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
|
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
|
||||||
@@ -187,6 +242,10 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
|
|||||||
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
|
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
|
||||||
|
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||||
OPT_DEFS += -DTAP_DANCE_ENABLE
|
OPT_DEFS += -DTAP_DANCE_ENABLE
|
||||||
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
||||||
@@ -226,26 +285,74 @@ endif
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(LCD_ENABLE)), yes)
|
ifeq ($(strip $(LCD_ENABLE)), yes)
|
||||||
CIE1931_CURVE = yes
|
CIE1931_CURVE := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
# backward compat
|
||||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
|
||||||
CIE1931_CURVE = yes
|
|
||||||
endif
|
|
||||||
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
|
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
|
||||||
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
|
BACKLIGHT_DRIVER := custom
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
VALID_BACKLIGHT_TYPES := pwm software custom
|
||||||
|
|
||||||
|
BACKLIGHT_ENABLE ?= no
|
||||||
|
BACKLIGHT_DRIVER ?= pwm
|
||||||
|
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||||
|
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
|
||||||
|
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
|
||||||
|
endif
|
||||||
|
|
||||||
|
COMMON_VPATH += $(QUANTUM_DIR)/backlight
|
||||||
|
SRC += $(QUANTUM_DIR)/backlight/backlight.c
|
||||||
|
OPT_DEFS += -DBACKLIGHT_ENABLE
|
||||||
|
|
||||||
|
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
|
||||||
|
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
|
||||||
|
else ifeq ($(strip $(BACKLIGHT_DRIVER)), software)
|
||||||
|
SRC += $(QUANTUM_DIR)/backlight/backlight_soft.c
|
||||||
|
else
|
||||||
|
ifeq ($(PLATFORM),AVR)
|
||||||
|
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
|
||||||
|
else
|
||||||
|
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
VALID_WS2812_DRIVER_TYPES := bitbang pwm spi i2c
|
||||||
|
|
||||||
|
WS2812_DRIVER ?= bitbang
|
||||||
|
ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
|
||||||
|
ifeq ($(filter $(WS2812_DRIVER),$(VALID_WS2812_DRIVER_TYPES)),)
|
||||||
|
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
|
||||||
|
endif
|
||||||
|
|
||||||
|
OPT_DEFS += -DWS2812_DRIVER_$(strip $(shell echo $(WS2812_DRIVER) | tr '[:lower:]' '[:upper:]'))
|
||||||
|
|
||||||
|
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
|
||||||
|
SRC += ws2812.c
|
||||||
|
else
|
||||||
|
SRC += ws2812_$(strip $(WS2812_DRIVER)).c
|
||||||
|
endif
|
||||||
|
|
||||||
|
# add extra deps
|
||||||
|
ifeq ($(strip $(WS2812_DRIVER)), i2c)
|
||||||
|
QUANTUM_LIB_SRC += i2c_master.c
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||||
|
CIE1931_CURVE := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(CIE1931_CURVE)), yes)
|
ifeq ($(strip $(CIE1931_CURVE)), yes)
|
||||||
OPT_DEFS += -DUSE_CIE1931_CURVE
|
OPT_DEFS += -DUSE_CIE1931_CURVE
|
||||||
LED_TABLES = yes
|
LED_TABLES := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
|
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
|
||||||
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
|
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
|
||||||
LED_TABLES = yes
|
LED_TABLES := yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(LED_TABLES)), yes)
|
ifeq ($(strip $(LED_TABLES)), yes)
|
||||||
@@ -295,6 +402,14 @@ ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
|
|||||||
SRC += $(QUANTUM_DIR)/velocikey.c
|
SRC += $(QUANTUM_DIR)/velocikey.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(VIA_ENABLE)), yes)
|
||||||
|
DYNAMIC_KEYMAP_ENABLE := yes
|
||||||
|
RAW_ENABLE := yes
|
||||||
|
BOOTMAGIC_ENABLE := lite
|
||||||
|
SRC += $(QUANTUM_DIR)/via.c
|
||||||
|
OPT_DEFS += -DVIA_ENABLE
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
|
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
|
||||||
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
|
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
|
||||||
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
|
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
|
||||||
@@ -312,14 +427,30 @@ QUANTUM_SRC:= \
|
|||||||
$(QUANTUM_DIR)/keymap_common.c \
|
$(QUANTUM_DIR)/keymap_common.c \
|
||||||
$(QUANTUM_DIR)/keycode_config.c
|
$(QUANTUM_DIR)/keycode_config.c
|
||||||
|
|
||||||
# Include the standard or split matrix code if needed
|
|
||||||
|
|
||||||
|
VALID_CUSTOM_MATRIX_TYPES:= yes lite no
|
||||||
|
|
||||||
|
CUSTOM_MATRIX ?= no
|
||||||
|
|
||||||
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
|
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
|
||||||
|
ifeq ($(filter $(CUSTOM_MATRIX),$(VALID_CUSTOM_MATRIX_TYPES)),)
|
||||||
|
$(error CUSTOM_MATRIX="$(CUSTOM_MATRIX)" is not a valid custom matrix type)
|
||||||
|
endif
|
||||||
|
|
||||||
|
# Include common stuff for all non custom matrix users
|
||||||
|
QUANTUM_SRC += $(QUANTUM_DIR)/matrix_common.c
|
||||||
|
|
||||||
|
# if 'lite' then skip the actual matrix implementation
|
||||||
|
ifneq ($(strip $(CUSTOM_MATRIX)), lite)
|
||||||
|
# Include the standard or split matrix code if needed
|
||||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
|
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
|
||||||
else
|
else
|
||||||
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
|
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
|
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
|
||||||
# Debounce Modules. Set DEBOUNCE_TYPE=custom if including one manually.
|
# Debounce Modules. Set DEBOUNCE_TYPE=custom if including one manually.
|
||||||
@@ -340,10 +471,18 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
|||||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
|
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
|
||||||
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
|
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
|
||||||
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
|
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
|
||||||
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c \
|
ifeq ($(PLATFORM),AVR)
|
||||||
i2c_master.c \
|
QUANTUM_LIB_SRC += i2c_master.c \
|
||||||
i2c_slave.c
|
i2c_slave.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
SERIAL_DRIVER ?= bitbang
|
||||||
|
ifeq ($(strip $(SERIAL_DRIVER)), bitbang)
|
||||||
|
QUANTUM_LIB_SRC += serial.c
|
||||||
|
else
|
||||||
|
QUANTUM_LIB_SRC += serial_$(strip $(SERIAL_DRIVER)).c
|
||||||
|
endif
|
||||||
|
endif
|
||||||
COMMON_VPATH += $(QUANTUM_PATH)/split_common
|
COMMON_VPATH += $(QUANTUM_PATH)/split_common
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -360,6 +499,16 @@ ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
|
|||||||
OPT_DEFS += -DSPACE_CADET_ENABLE
|
OPT_DEFS += -DSPACE_CADET_ENABLE
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
MAGIC_ENABLE ?= yes
|
||||||
|
ifeq ($(strip $(MAGIC_ENABLE)), yes)
|
||||||
|
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
|
||||||
|
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
|
||||||
|
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
|
||||||
|
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
|
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
|
||||||
SRC += $(QUANTUM_DIR)/dip_switch.c
|
SRC += $(QUANTUM_DIR)/dip_switch.c
|
||||||
|
@@ -1,4 +0,0 @@
|
|||||||
# Languages
|
|
||||||
|
|
||||||
* [English](/)
|
|
||||||
* [Chinese](zh/)
|
|
@@ -15,7 +15,7 @@ QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains Q
|
|||||||
|
|
||||||
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
|
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
|
||||||
|
|
||||||
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
|
Otherwise, you can clone it directly with `git clone https://github.com/qmk/qmk_firmware`. Do not download the zip or tar files; a git repository is required to download the submodules in order to compile.
|
||||||
|
|
||||||
## How to Compile
|
## How to Compile
|
||||||
|
|
||||||
|
9
docs/_langs.md
Normal file
9
docs/_langs.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
- Translations
|
||||||
|
- [:uk: English](/)
|
||||||
|
- [:cn: 中文](/zh-cn/)
|
||||||
|
- [:es: Español](/es/)
|
||||||
|
- [:fr: Français](/fr-fr/)
|
||||||
|
- [:he: עברית](/he-il/)
|
||||||
|
- [:brazil: Português](/pt-br/)
|
||||||
|
- [:ru: Русский](/ru-ru/)
|
||||||
|
- [:jp: 日本語](/ja/)
|
@@ -3,17 +3,22 @@
|
|||||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||||
* [Flashing Firmware](newbs_flashing.md)
|
* [Flashing Firmware](newbs_flashing.md)
|
||||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||||
* [Git Best Practices](newbs_best_practices.md)
|
* [Best Git Practices](newbs_git_best_practices.md)
|
||||||
|
* [Using Your Fork's Master](newbs_git_using_your_master_branch.md)
|
||||||
|
* [Resolving Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
|
||||||
|
* [Resynchronizing a Branch](newbs_git_resynchronize_a_branch.md)
|
||||||
* [Learning Resources](newbs_learn_more_resources.md)
|
* [Learning Resources](newbs_learn_more_resources.md)
|
||||||
|
|
||||||
* [QMK Basics](README.md)
|
* [QMK Basics](README.md)
|
||||||
* [QMK Introduction](getting_started_introduction.md)
|
* [QMK Introduction](getting_started_introduction.md)
|
||||||
* [QMK CLI](cli.md)
|
* [QMK CLI](cli.md)
|
||||||
|
* [QMK CLI Config](cli_configuration.md)
|
||||||
* [Contributing to QMK](contributing.md)
|
* [Contributing to QMK](contributing.md)
|
||||||
* [How to Use Github](getting_started_github.md)
|
* [How to Use Github](getting_started_github.md)
|
||||||
* [Getting Help](getting_started_getting_help.md)
|
* [Getting Help](getting_started_getting_help.md)
|
||||||
|
|
||||||
* [Breaking Changes](breaking_changes.md)
|
* [Breaking Changes](breaking_changes.md)
|
||||||
|
* [My Pull Request Was Flagged](breaking_changes_instructions.md)
|
||||||
* [2019 Aug 30](ChangeLog/20190830.md)
|
* [2019 Aug 30](ChangeLog/20190830.md)
|
||||||
|
|
||||||
* [FAQ](faq.md)
|
* [FAQ](faq.md)
|
||||||
@@ -32,6 +37,7 @@
|
|||||||
* [Keymap Overview](keymap.md)
|
* [Keymap Overview](keymap.md)
|
||||||
|
|
||||||
* [Hardware](hardware.md)
|
* [Hardware](hardware.md)
|
||||||
|
* [Compatible Microcontrollers](compatible_microcontrollers.md)
|
||||||
* [AVR Processors](hardware_avr.md)
|
* [AVR Processors](hardware_avr.md)
|
||||||
* [Drivers](hardware_drivers.md)
|
* [Drivers](hardware_drivers.md)
|
||||||
|
|
||||||
@@ -48,7 +54,7 @@
|
|||||||
* [Useful Functions](ref_functions.md)
|
* [Useful Functions](ref_functions.md)
|
||||||
* [Configurator Support](reference_configurator_support.md)
|
* [Configurator Support](reference_configurator_support.md)
|
||||||
* [info.json Format](reference_info_json.md)
|
* [info.json Format](reference_info_json.md)
|
||||||
* [Python Development](python_development.md)
|
* [Python CLI Development](cli_development.md)
|
||||||
|
|
||||||
* [Features](features.md)
|
* [Features](features.md)
|
||||||
* [Basic Keycodes](keycodes_basic.md)
|
* [Basic Keycodes](keycodes_basic.md)
|
||||||
@@ -96,8 +102,12 @@
|
|||||||
* [Hand Wiring Guide](hand_wire.md)
|
* [Hand Wiring Guide](hand_wire.md)
|
||||||
* [ISP Flashing Guide](isp_flashing_guide.md)
|
* [ISP Flashing Guide](isp_flashing_guide.md)
|
||||||
* [ARM Debugging Guide](arm_debugging.md)
|
* [ARM Debugging Guide](arm_debugging.md)
|
||||||
|
* [ADC Driver](adc_driver.md)
|
||||||
* [I2C Driver](i2c_driver.md)
|
* [I2C Driver](i2c_driver.md)
|
||||||
|
* [WS2812 Driver](ws2812_driver.md)
|
||||||
|
* [EEPROM Driver](eeprom_driver.md)
|
||||||
* [GPIO Controls](internals_gpio_control.md)
|
* [GPIO Controls](internals_gpio_control.md)
|
||||||
|
* [Custom Matrix](custom_matrix.md)
|
||||||
* [Proton C Conversion](proton_c_conversion.md)
|
* [Proton C Conversion](proton_c_conversion.md)
|
||||||
|
|
||||||
* For a Deeper Understanding
|
* For a Deeper Understanding
|
||||||
@@ -108,6 +118,7 @@
|
|||||||
* [Using Eclipse with QMK](other_eclipse.md)
|
* [Using Eclipse with QMK](other_eclipse.md)
|
||||||
* [Using VSCode with QMK](other_vscode.md)
|
* [Using VSCode with QMK](other_vscode.md)
|
||||||
* [Support](support.md)
|
* [Support](support.md)
|
||||||
|
* [Translating the QMK Docs](translating.md)
|
||||||
|
|
||||||
* QMK Internals (In Progress)
|
* QMK Internals (In Progress)
|
||||||
* [Defines](internals_defines.md)
|
* [Defines](internals_defines.md)
|
||||||
|
50
docs/adc_driver.md
Normal file
50
docs/adc_driver.md
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
# ADC Driver
|
||||||
|
|
||||||
|
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
|
||||||
|
|
||||||
|
This driver is currently AVR-only. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V).
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
To use this driver, add the following to your `rules.mk`:
|
||||||
|
|
||||||
|
```make
|
||||||
|
SRC += analog.c
|
||||||
|
```
|
||||||
|
|
||||||
|
Then place this include at the top of your code:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#include "analog.h"
|
||||||
|
```
|
||||||
|
|
||||||
|
## Channels
|
||||||
|
|
||||||
|
|Channel|AT90USB64/128|ATmega16/32U4|ATmega32A|ATmega328P|
|
||||||
|
|-------|-------------|-------------|---------|----------|
|
||||||
|
|0 |`F0` |`F0` |`A0` |`C0` |
|
||||||
|
|1 |`F1` |`F1` |`A1` |`C1` |
|
||||||
|
|2 |`F2` | |`A2` |`C2` |
|
||||||
|
|3 |`F3` | |`A3` |`C3` |
|
||||||
|
|4 |`F4` |`F4` |`A4` |`C4` |
|
||||||
|
|5 |`F5` |`F5` |`A5` |`C5` |
|
||||||
|
|6 |`F6` |`F6` |`A6` |* |
|
||||||
|
|7 |`F7` |`F7` |`A7` |* |
|
||||||
|
|8 | |`D4` | | |
|
||||||
|
|9 | |`D6` | | |
|
||||||
|
|10 | |`D7` | | |
|
||||||
|
|11 | |`B4` | | |
|
||||||
|
|12 | |`B5` | | |
|
||||||
|
|13 | |`B6` | | |
|
||||||
|
|
||||||
|
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
|
||||||
|
|
||||||
|
## Functions
|
||||||
|
|
||||||
|
|Function |Description |
|
||||||
|
|----------------------------|-------------------------------------------------------------------------------------------------------------------|
|
||||||
|
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
|
||||||
|
|`analogRead(pin)` |Reads the value from the specified Arduino pin, eg. `4` for ADC6 on the ATmega32U4. |
|
||||||
|
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|
||||||
|
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|
||||||
|
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
|
@@ -1,4 +1,4 @@
|
|||||||
# ARM Debugging usign Eclipse
|
# ARM Debugging using Eclipse
|
||||||
|
|
||||||
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
|
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
|
||||||
|
|
||||||
@@ -6,19 +6,19 @@ This guide is catered towards advance users and assumes you can compile an ARM c
|
|||||||
|
|
||||||
## Installing the software
|
## Installing the software
|
||||||
|
|
||||||
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
|
The main objective here is to get the MCU Eclipse IDE correctly installed on our machine. The necessary instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
|
||||||
|
|
||||||
### The xPack Manager
|
### The xPack Manager
|
||||||
|
|
||||||
This tool is a software package manager and it is used to help us get the necesarry depencencies.
|
This tool is a software package manager and it is used to help us get the necessary dependencies.
|
||||||
|
|
||||||
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
|
XPM runs using Node.js so grab that from [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the installation was successful.
|
||||||
|
|
||||||
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
|
XPM installation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
|
||||||
|
|
||||||
### The ARM Toolchain
|
### The ARM Toolchain
|
||||||
|
|
||||||
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
|
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @xpack-dev-tools/arm-none-eabi-gcc`.
|
||||||
|
|
||||||
### Windows build tools
|
### Windows build tools
|
||||||
|
|
||||||
@@ -26,14 +26,14 @@ If you are using windows you need to install this!
|
|||||||
|
|
||||||
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
|
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
|
||||||
|
|
||||||
### Programer/Debugger Drivers
|
### Programmer/Debugger Drivers
|
||||||
|
|
||||||
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
|
Now it's time to install your programmer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
|
||||||
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
|
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufacturer of your tool.
|
||||||
|
|
||||||
### OpenOCD
|
### OpenOCD
|
||||||
|
|
||||||
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
|
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @xpack-dev-tools/openocd`.
|
||||||
|
|
||||||
### Java
|
### Java
|
||||||
|
|
||||||
@@ -45,17 +45,17 @@ Now its finally time to install the IDE. Use the Release page [here](https://git
|
|||||||
|
|
||||||
## Configuring Eclipse
|
## Configuring Eclipse
|
||||||
|
|
||||||
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
|
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing Code as Makefile Project. Select Next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
|
||||||
|
|
||||||
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
|
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchains Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on Windows for Build Tools Path. Select Apply and Close.
|
||||||
|
|
||||||
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
|
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Perspective -> Open Perspective -> Other... -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
|
||||||
|
|
||||||
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
|
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectronics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Perspective -> Open Perspective -> Other... -> C/C++.
|
||||||
|
|
||||||
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
|
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under Devices select the appropriate variant of your MCU. For my example it is STM32F303CC
|
||||||
|
|
||||||
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
|
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the Build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
@@ -71,7 +71,7 @@ NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyb
|
|||||||
|
|
||||||
### Configuring the Debugger
|
### Configuring the Debugger
|
||||||
|
|
||||||
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
|
Right click on your QMK folder, select Debug As -> Debug Configurations... . Here double click on GDB OpenOCD Debugging. Select the Debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and Googling to find out. The default script for the STM32F3 is called `stm32f3discovery.cfg`. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
|
||||||
|
|
||||||
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
|
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
|
||||||
|
|
||||||
@@ -81,7 +81,7 @@ Select Apply and Close.
|
|||||||
|
|
||||||
Reset your keyboard.
|
Reset your keyboard.
|
||||||
|
|
||||||
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
|
Press the bug icon and if all goes well you should soon find yourself in the Debug perspective. Here the program counter will pause at the beginning of the main function and wait for you to press Play. Most of the features of all debuggers work on Arm MCUs but for exact details Google is your friend!
|
||||||
|
|
||||||
|
|
||||||
Happy debugging!
|
Happy debugging!
|
@@ -10,16 +10,16 @@ The breaking change period is when we will merge PR's that change QMK in dangero
|
|||||||
|
|
||||||
## When is the next Breaking Change?
|
## When is the next Breaking Change?
|
||||||
|
|
||||||
The next Breaking Change is scheduled for Nov 29.
|
The next Breaking Change is scheduled for February 29, 2020.
|
||||||
|
|
||||||
### Important Dates
|
### Important Dates
|
||||||
|
|
||||||
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
|
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
|
||||||
* [ ] 2019 Nov 01 - `future` closed to new PR's.
|
* [ ] 2020 Feb 1 - `future` closed to new PR's.
|
||||||
* [ ] 2019 Nov 01 - Call for testers.
|
* [ ] 2020 Feb 1 - Call for testers.
|
||||||
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
|
* [ ] 2020 Feb 26 - `master` is locked, no PR's merged.
|
||||||
* [ ] 2019 Nov 29 - Merge `future` to `master`.
|
* [ ] 2020 Feb 28 - Merge `future` to `master`.
|
||||||
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
|
* [ ] 2020 Feb 29 - `master` is unlocked. PR's can be merged again.
|
||||||
|
|
||||||
## What changes will be included?
|
## What changes will be included?
|
||||||
|
|
||||||
|
42
docs/breaking_changes_instructions.md
Normal file
42
docs/breaking_changes_instructions.md
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
# Breaking Changes: My Pull Request Was Flagged
|
||||||
|
|
||||||
|
A QMK member may have replied to your pull request stating that your submission is a breaking change. In their judgment, the changes you have proposed have greater implications for either QMK, or its users.
|
||||||
|
|
||||||
|
Some things that may cause a pull request to be flagged are:
|
||||||
|
|
||||||
|
- **Edits to User Keymaps**
|
||||||
|
A user may submit their keymap to QMK, then some time later open a pull request with further updates, only to find it can't be merged because it was edited in the `qmk/qmk_firmware` repository. As not all users are proficient at using Git or GitHub, the user may find themself unable to fix the issue on their own.
|
||||||
|
- **Changes to Expected Behavior**
|
||||||
|
Changes to QMK behavior may cause users to believe their hardware or QMK is broken if they flash new firmware that incorporates changes to existing QMK features, and find themselves without a means to restore the desired behavior.
|
||||||
|
- **Changes Requiring User Action**
|
||||||
|
Changes may also require action to be taken by users, such as updating a toolchain or taking some action in Git.
|
||||||
|
- **Changes Necessitating Increased Scrutiny**
|
||||||
|
On occasion, a submission may have implications for QMK as a project. This could be copyright/licensing issues, coding conventions, large feature overhauls, "high-risk" changes that need wider testing by our community, or something else entirely.
|
||||||
|
- **Changes Requiring Communication to End Users**
|
||||||
|
This includes warnings about future deprecations, outdated practices, and anything else that needs to be communicated but doesn't fit into one of the above categories.
|
||||||
|
|
||||||
|
## What Do I Do?
|
||||||
|
|
||||||
|
If it is determined that your submission is a breaking change, there are a few things you can do to smooth the process:
|
||||||
|
|
||||||
|
### Consider Splitting Up Your PR
|
||||||
|
|
||||||
|
If you are contributing core code, and the only reason it needs to go through breaking changes is that you are updating keymaps to match your change, consider whether you can submit your feature in a way that the old keymaps continue to work. Then submit a separate PR that goes through the breaking changes process to remove the old code.
|
||||||
|
|
||||||
|
### Contribute a ChangeLog Entry
|
||||||
|
|
||||||
|
We require submissions that go through the Breaking Change process to include a changelog entry. The entry should be a short summary of the changes your pull request makes – [each section here started as a changelog](ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft").
|
||||||
|
|
||||||
|
Your changelog should be located at `docs/ChangeLog/YYYYMMDD/PR####.md`, where `YYYYMMDD` is the date on which QMK's breaking change branch – usually named `future` – will be merged into the `master` branch, and `####` is the number of your pull request.
|
||||||
|
|
||||||
|
If your submission requires action on the part of users, your changelog should instruct users what action(s) must be taken, or link to a location that does so.
|
||||||
|
|
||||||
|
### Document Your Changes
|
||||||
|
|
||||||
|
Understanding the purpose for your submission, and possible implications or actions it will require can make the review process more straightforward. A changelog may suffice for this purpose, but more extensive changes may require a level of detail that is ill-suited for a changelog.
|
||||||
|
|
||||||
|
Commenting on your pull request and being responsive to questions, comments, and change requests is much appreciated.
|
||||||
|
|
||||||
|
### Ask for Help
|
||||||
|
|
||||||
|
Having your submission flagged may have caught you off guard. If you find yourself intimidated or overwhelmed, let us know. Comment on your pull request, or [reach out to the QMK team on Discord](https://discord.gg/Uq7gcHh).
|
210
docs/cli.md
210
docs/cli.md
@@ -4,22 +4,80 @@ This page describes how to setup and use the QMK CLI.
|
|||||||
|
|
||||||
# Overview
|
# Overview
|
||||||
|
|
||||||
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to help you work with QMK:
|
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
|
||||||
|
|
||||||
* `qmk compile`
|
* [Global CLI](#global-cli)
|
||||||
* `qmk doctor`
|
* [Local CLI](#local-cli)
|
||||||
|
* [CLI Commands](#cli-commands)
|
||||||
|
|
||||||
# Setup
|
# Requirements
|
||||||
|
|
||||||
Simply add the `qmk_firmware/bin` directory to your `PATH`. You can run the `qmk` commands from any directory.
|
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
|
||||||
|
|
||||||
|
# Global CLI
|
||||||
|
|
||||||
|
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
|
||||||
|
|
||||||
|
## Install Using Homebrew (macOS, some Linux)
|
||||||
|
|
||||||
|
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
|
||||||
|
|
||||||
```
|
```
|
||||||
export PATH=$PATH:$HOME/qmk_firmware/bin
|
brew tap qmk/qmk
|
||||||
|
brew install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||||
|
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||||
```
|
```
|
||||||
|
|
||||||
You may want to add this to your `.profile`, `.bash_profile`, `.zsh_profile`, or other shell startup scripts.
|
## Install Using easy_install or pip
|
||||||
|
|
||||||
# Commands
|
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
|
||||||
|
|
||||||
|
```
|
||||||
|
pip3 install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||||
|
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||||
|
```
|
||||||
|
|
||||||
|
## Packaging For Other Operating Systems
|
||||||
|
|
||||||
|
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
|
||||||
|
|
||||||
|
* Follow best practices for your OS when they conflict with these guidelines
|
||||||
|
* Document why in a comment when you do deviate
|
||||||
|
* Install using a virtualenv
|
||||||
|
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
|
||||||
|
|
||||||
|
# Local CLI
|
||||||
|
|
||||||
|
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
|
||||||
|
|
||||||
|
**Example**:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ ~/qmk_firmware/bin/qmk hello
|
||||||
|
Ψ Hello, World!
|
||||||
|
```
|
||||||
|
|
||||||
|
## Local CLI Limitations
|
||||||
|
|
||||||
|
There are some limitations to the local CLI compared to the global CLI:
|
||||||
|
|
||||||
|
* The local CLI does not support `qmk setup` or `qmk clone`
|
||||||
|
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
|
||||||
|
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
|
||||||
|
|
||||||
|
# CLI Commands
|
||||||
|
|
||||||
|
## `qmk cformat`
|
||||||
|
|
||||||
|
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk cformat [file1] [file2] [...] [fileN]
|
||||||
|
```
|
||||||
|
|
||||||
## `qmk compile`
|
## `qmk compile`
|
||||||
|
|
||||||
@@ -37,12 +95,142 @@ qmk compile <configuratorExport.json>
|
|||||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||||
```
|
```
|
||||||
|
|
||||||
## `qmk cformat`
|
## `qmk flash`
|
||||||
|
|
||||||
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
|
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
|
||||||
|
To specify a different bootloader, use `-bl <bootloader>`. Visit <https://docs.qmk.fm/#/flashing>
|
||||||
|
for more details of the available bootloaders.
|
||||||
|
|
||||||
|
**Usage for Configurator Exports**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk flash <configuratorExport.json> -bl <bootloader>
|
||||||
|
```
|
||||||
|
|
||||||
|
**Usage for Keymaps**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
|
||||||
|
```
|
||||||
|
|
||||||
|
**Listing the Bootloaders**
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk flash -b
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk config`
|
||||||
|
|
||||||
|
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
|
||||||
|
|
||||||
**Usage**:
|
**Usage**:
|
||||||
|
|
||||||
```
|
```
|
||||||
qmk cformat [file1] [file2] [...] [fileN]
|
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk docs`
|
||||||
|
|
||||||
|
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk docs [-p PORT]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk doctor`
|
||||||
|
|
||||||
|
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk doctor [-y] [-n]
|
||||||
|
```
|
||||||
|
|
||||||
|
**Examples**:
|
||||||
|
|
||||||
|
Check your environment for problems and prompt to fix them:
|
||||||
|
|
||||||
|
qmk doctor
|
||||||
|
|
||||||
|
Check your environment and automatically fix any problems found:
|
||||||
|
|
||||||
|
qmk doctor -y
|
||||||
|
|
||||||
|
Check your environment and report problems only:
|
||||||
|
|
||||||
|
qmk doctor -n
|
||||||
|
|
||||||
|
## `qmk json-keymap`
|
||||||
|
|
||||||
|
Creates a keymap.c from a QMK Configurator export.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk json-keymap [-o OUTPUT] filename
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk kle2json`
|
||||||
|
|
||||||
|
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk kle2json [-f] <filename>
|
||||||
|
```
|
||||||
|
|
||||||
|
**Examples**:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk kle2json kle.txt
|
||||||
|
☒ File info.json already exists, use -f or --force to overwrite.
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk kle2json -f kle.txt -f
|
||||||
|
Ψ Wrote out to info.json
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk list-keyboards`
|
||||||
|
|
||||||
|
This command lists all the keyboards currently defined in `qmk_firmware`
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk list-keyboards
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk new-keymap`
|
||||||
|
|
||||||
|
This command creates a new keymap based on a keyboard's existing default keymap.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pyformat`
|
||||||
|
|
||||||
|
This command formats python code in `qmk_firmware`.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pyformat
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pytest`
|
||||||
|
|
||||||
|
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
|
||||||
|
|
||||||
|
**Usage**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pytest
|
||||||
```
|
```
|
||||||
|
121
docs/cli_configuration.md
Normal file
121
docs/cli_configuration.md
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
# QMK CLI Configuration
|
||||||
|
|
||||||
|
This document explains how `qmk config` works.
|
||||||
|
|
||||||
|
# Introduction
|
||||||
|
|
||||||
|
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
|
||||||
|
|
||||||
|
## Simple Example
|
||||||
|
|
||||||
|
As an example let's look at the command `qmk compile --keyboard clueboard/66/rev4 --keymap default`.
|
||||||
|
|
||||||
|
There are two command line arguments that could be read from configuration instead:
|
||||||
|
|
||||||
|
* `compile.keyboard`
|
||||||
|
* `compile.keymap`
|
||||||
|
|
||||||
|
Let's set these now:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config compile.keyboard=clueboard/66/rev4 compile.keymap=default
|
||||||
|
compile.keyboard: None -> clueboard/66/rev4
|
||||||
|
compile.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
Now I can run `qmk compile` without specifying my keyboard and keymap each time.
|
||||||
|
|
||||||
|
## Setting User Defaults
|
||||||
|
|
||||||
|
Sometimes you want to share a setting between multiple commands. For example, multiple commands take the argument `--keyboard`. Rather than setting this value for every command you can set a user value which will be used by any command that takes that argument.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config user.keyboard=clueboard/66/rev4 user.keymap=default
|
||||||
|
user.keyboard: None -> clueboard/66/rev4
|
||||||
|
user.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
# CLI Documentation (`qmk config`)
|
||||||
|
|
||||||
|
The `qmk config` command is used to interact with the underlying configuration. When run with no argument it shows the current configuration. When arguments are supplied they are assumed to be configuration tokens, which are strings containing no spaces with the following form:
|
||||||
|
|
||||||
|
<subcommand|general|default>[.<key>][=<value>]
|
||||||
|
|
||||||
|
## Setting Configuration Values
|
||||||
|
|
||||||
|
You can set configuration values by putting an equal sign (=) into your config key. The key must always be the full `<section>.<key>` form.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config default.keymap=default
|
||||||
|
default.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
## Reading Configuration Values
|
||||||
|
|
||||||
|
You can read configuration values for the entire configuration, a single key, or for an entire section. You can also specify multiple keys to display more than one value.
|
||||||
|
|
||||||
|
### Entire Configuration Example
|
||||||
|
|
||||||
|
qmk config
|
||||||
|
|
||||||
|
### Whole Section Example
|
||||||
|
|
||||||
|
qmk config compile
|
||||||
|
|
||||||
|
### Single Key Example
|
||||||
|
|
||||||
|
qmk config compile.keyboard
|
||||||
|
|
||||||
|
### Multiple Keys Example
|
||||||
|
|
||||||
|
qmk config user compile.keyboard compile.keymap
|
||||||
|
|
||||||
|
## Deleting Configuration Values
|
||||||
|
|
||||||
|
You can delete a configuration value by setting it to the special string `None`.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config default.keymap=None
|
||||||
|
default.keymap: default -> None
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
## Multiple Operations
|
||||||
|
|
||||||
|
You can combine multiple read and write operations into a single command. They will be executed and displayed in order:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config compile default.keymap=default compile.keymap=None
|
||||||
|
compile.keymap=skully
|
||||||
|
compile.keyboard=clueboard/66_hotswap/gen1
|
||||||
|
default.keymap: None -> default
|
||||||
|
compile.keymap: skully -> None
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
# User Configuration Options
|
||||||
|
|
||||||
|
| Key | Default Value | Description |
|
||||||
|
|-----|---------------|-------------|
|
||||||
|
| user.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
|
||||||
|
| user.keymap | None | The keymap name (Example: `default`) |
|
||||||
|
| user.name | None | The user's github username. |
|
||||||
|
|
||||||
|
# All Configuration Options
|
||||||
|
|
||||||
|
| Key | Default Value | Description |
|
||||||
|
|-----|---------------|-------------|
|
||||||
|
| compile.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
|
||||||
|
| compile.keymap | None | The keymap name (Example: `default`) |
|
||||||
|
| hello.name | None | The name to greet when run. |
|
||||||
|
| new_keyboard.keyboard | None | The keyboard path (Example: `clueboard/66/rev4`) |
|
||||||
|
| new_keyboard.keymap | None | The keymap name (Example: `default`) |
|
207
docs/cli_development.md
Normal file
207
docs/cli_development.md
Normal file
@@ -0,0 +1,207 @@
|
|||||||
|
# QMK CLI Development
|
||||||
|
|
||||||
|
This document has useful information for developers wishing to write new `qmk` subcommands.
|
||||||
|
|
||||||
|
# Overview
|
||||||
|
|
||||||
|
The QMK CLI operates using the subcommand pattern made famous by git. The main `qmk` script is simply there to setup the environment and pick the correct entrypoint to run. Each subcommand is a self-contained module with an entrypoint (decorated by `@cli.subcommand()`) that performs some action and returns a shell returncode, or None.
|
||||||
|
|
||||||
|
# Subcommands
|
||||||
|
|
||||||
|
[MILC](https://github.com/clueboard/milc) is the CLI framework `qmk` uses to handle argument parsing, configuration, logging, and many other features. It lets you focus on writing your tool without wasting your time writing glue code.
|
||||||
|
|
||||||
|
Subcommands in the local CLI are always found in `qmk_firmware/lib/python/qmk/cli`.
|
||||||
|
|
||||||
|
Let's start by looking at an example subcommand. This is `lib/python/qmk/cli/hello.py`:
|
||||||
|
|
||||||
|
```python
|
||||||
|
"""QMK Python Hello World
|
||||||
|
|
||||||
|
This is an example QMK CLI script.
|
||||||
|
"""
|
||||||
|
from milc import cli
|
||||||
|
|
||||||
|
|
||||||
|
@cli.argument('-n', '--name', default='World', help='Name to greet.')
|
||||||
|
@cli.subcommand('QMK Hello World.')
|
||||||
|
def hello(cli):
|
||||||
|
"""Log a friendly greeting.
|
||||||
|
"""
|
||||||
|
cli.log.info('Hello, %s!', cli.config.hello.name)
|
||||||
|
```
|
||||||
|
|
||||||
|
First we import the `cli` object from `milc`. This is how we interact with the user and control the script's behavior. We use `@cli.argument()` to define a command line flag, `--name`. This also creates a configuration variable named `hello.name` (and the corresponding `user.name`) which the user can set so they don't have to specify the argument. The `cli.subcommand()` decorator designates this function as a subcommand. The name of the subcommand will be taken from the name of the function.
|
||||||
|
|
||||||
|
Once inside our function we find a typical "Hello, World!" program. We use `cli.log` to access the underlying [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects), whose behavior is user controllable. We also access the value for name supplied by the user as `cli.config.hello.name`. The value for `cli.config.hello.name` will be determined by looking at the `--name` argument supplied by the user, if not provided it will use the value in the `qmk.ini` config file, and if neither of those is provided it will fall back to the default supplied in the `cli.argument()` decorator.
|
||||||
|
|
||||||
|
# User Interaction
|
||||||
|
|
||||||
|
MILC and the QMK CLI have several nice tools for interacting with the user. Using these standard tools will allow you to colorize your text for easier interactions, and allow the user to control when and how that information is displayed and stored.
|
||||||
|
|
||||||
|
## Printing Text
|
||||||
|
|
||||||
|
There are two main methods for outputting text in a subcommand- `cli.log` and `cli.echo()`. They operate in similar ways but you should prefer to use `cli.log.info()` for most general purpose printing.
|
||||||
|
|
||||||
|
You can use special tokens to colorize your text, to make it easier to understand the output of your program. See [Colorizing Text](#colorizing-text) below.
|
||||||
|
|
||||||
|
Both of these methods support built-in string formatting using python's [printf style string format operations](https://docs.python.org/3.5/library/stdtypes.html#old-string-formatting). You can use tokens such as `%s` and `%d` within your text strings then pass the values as arguments. See our Hello, World program above for an example.
|
||||||
|
|
||||||
|
You should never use the format operator (`%`) directly, always pass values as arguments.
|
||||||
|
|
||||||
|
### Logging (`cli.log`)
|
||||||
|
|
||||||
|
The `cli.log` object gives you access to a [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects). We have configured our log output to show the user a nice emoji for each log level (or the log level name if their terminal does not support unicode.) This way the user can tell at a glance which messages are most important when something goes wrong.
|
||||||
|
|
||||||
|
The default log level is `INFO`. If the user runs `qmk -v <subcommand>` the default log level will be set to `DEBUG`.
|
||||||
|
|
||||||
|
| Function | Emoji |
|
||||||
|
|----------|-------|
|
||||||
|
| cli.log.critical | `{bg_red}{fg_white}¬_¬{style_reset_all}` |
|
||||||
|
| cli.log.error | `{fg_red}☒{style_reset_all}` |
|
||||||
|
| cli.log.warning | `{fg_yellow}⚠{style_reset_all}` |
|
||||||
|
| cli.log.info | `{fg_blue}Ψ{style_reset_all}` |
|
||||||
|
| cli.log.debug | `{fg_cyan}☐{style_reset_all}` |
|
||||||
|
| cli.log.notset | `{style_reset_all}¯\\_(o_o)_/¯` |
|
||||||
|
|
||||||
|
### Printing (`cli.echo`)
|
||||||
|
|
||||||
|
Sometimes you simply need to print text outside of the log system. This is appropriate if you are outputting fixed data or writing out something that should never be logged. Most of the time you should prefer `cli.log.info()` over `cli.echo`.
|
||||||
|
|
||||||
|
### Colorizing Text
|
||||||
|
|
||||||
|
You can colorize the output of your text by including color tokens within text. Use color to highlight, not to convey information. Remember that the user can disable color, and your subcommand should still be usable if they do.
|
||||||
|
|
||||||
|
You should generally avoid setting the background color, unless it's integral to what you are doing. Remember that users have a lot of preferences when it comes to their terminal color, so you should pick colors that work well against both black and white backgrounds.
|
||||||
|
|
||||||
|
Colors prefixed with 'fg' will affect the foreground (text) color. Colors prefixed with 'bg' will affect the background color.
|
||||||
|
|
||||||
|
| Color | Background | Extended Background | Foreground | Extended Foreground|
|
||||||
|
|-------|------------|---------------------|------------|--------------------|
|
||||||
|
| Black | {bg_black} | {bg_lightblack_ex} | {fg_black} | {fg_lightblack_ex} |
|
||||||
|
| Blue | {bg_blue} | {bg_lightblue_ex} | {fg_blue} | {fg_lightblue_ex} |
|
||||||
|
| Cyan | {bg_cyan} | {bg_lightcyan_ex} | {fg_cyan} | {fg_lightcyan_ex} |
|
||||||
|
| Green | {bg_green} | {bg_lightgreen_ex} | {fg_green} | {fg_lightgreen_ex} |
|
||||||
|
| Magenta | {bg_magenta} | {bg_lightmagenta_ex} | {fg_magenta} | {fg_lightmagenta_ex} |
|
||||||
|
| Red | {bg_red} | {bg_lightred_ex} | {fg_red} | {fg_lightred_ex} |
|
||||||
|
| White | {bg_white} | {bg_lightwhite_ex} | {fg_white} | {fg_lightwhite_ex} |
|
||||||
|
| Yellow | {bg_yellow} | {bg_lightyellow_ex} | {fg_yellow} | {fg_lightyellow_ex} |
|
||||||
|
|
||||||
|
There are also control sequences that can be used to change the behavior of
|
||||||
|
ANSI output:
|
||||||
|
|
||||||
|
| Control Sequences | Description |
|
||||||
|
|-------------------|-------------|
|
||||||
|
| {style_bright} | Make the text brighter |
|
||||||
|
| {style_dim} | Make the text dimmer |
|
||||||
|
| {style_normal} | Make the text normal (neither `{style_bright}` nor `{style_dim}`) |
|
||||||
|
| {style_reset_all} | Reset all text attributes to default. (This is automatically added to the end of every string.) |
|
||||||
|
| {bg_reset} | Reset the background color to the user's default |
|
||||||
|
| {fg_reset} | Reset the foreground color to the user's default |
|
||||||
|
|
||||||
|
# Arguments and Configuration
|
||||||
|
|
||||||
|
QMK handles the details of argument parsing and configuration for you. When you add a new argument it is automatically incorporated into the config tree based on your subcommand's name and the long name of the argument. You can access this configuration in `cli.config`, using either attribute-style access (`cli.config.<subcommand>.<argument>`) or dictionary-style access (`cli.config['<subcommand>']['<argument>']`).
|
||||||
|
|
||||||
|
Under the hood QMK uses [ConfigParser](https://docs.python.org/3/library/configparser.html) to store configurations. This gives us an easy and straightforward way to represent the configuration in a human-editable way. We have wrapped access to this configuration to provide some nicities that ConfigParser does not normally have.
|
||||||
|
|
||||||
|
## Reading Configuration Values
|
||||||
|
|
||||||
|
You can interact with `cli.config` in all the ways you'd normally expect. For example the `qmk compile` command gets the keyboard name from `cli.config.compile.keyboard`. It does not need to know whether that value came from the command line, an environment variable, or the configuration file.
|
||||||
|
|
||||||
|
Iteration is also supported:
|
||||||
|
|
||||||
|
```
|
||||||
|
for section in cli.config:
|
||||||
|
for key in cli.config[section]:
|
||||||
|
cli.log.info('%s.%s: %s', section, key, cli.config[section][key])
|
||||||
|
```
|
||||||
|
|
||||||
|
## Setting Configuration Values
|
||||||
|
|
||||||
|
You can set configuration values in the usual ways.
|
||||||
|
|
||||||
|
Dictionary style:
|
||||||
|
|
||||||
|
```
|
||||||
|
cli.config['<section>']['<key>'] = <value>
|
||||||
|
```
|
||||||
|
|
||||||
|
Attribute style:
|
||||||
|
|
||||||
|
```
|
||||||
|
cli.config.<section>.<key> = <value>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Deleting Configuration Values
|
||||||
|
|
||||||
|
You can delete configuration values in the usual ways.
|
||||||
|
|
||||||
|
Dictionary style:
|
||||||
|
|
||||||
|
```
|
||||||
|
del(cli.config['<section>']['<key>'])
|
||||||
|
```
|
||||||
|
|
||||||
|
Attribute style:
|
||||||
|
|
||||||
|
```
|
||||||
|
del(cli.config.<section>.<key>)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Writing The Configuration File
|
||||||
|
|
||||||
|
The configuration is not written out when it is changed. Most commands do not need to do this. We prefer to have the user change their configuration deliberitely using `qmk config`.
|
||||||
|
|
||||||
|
You can use `cli.save_config()` to write out the configuration.
|
||||||
|
|
||||||
|
## Excluding Arguments From Configuration
|
||||||
|
|
||||||
|
Some arguments should not be propagated to the configuration file. These can be excluded by adding `arg_only=True` when creating the argument.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
@cli.argument('-o', '--output', arg_only=True, help='File to write to')
|
||||||
|
@cli.argument('filename', arg_only=True, help='Configurator JSON file')
|
||||||
|
@cli.subcommand('Create a keymap.c from a QMK Configurator export.')
|
||||||
|
def json_keymap(cli):
|
||||||
|
pass
|
||||||
|
```
|
||||||
|
|
||||||
|
You will only be able to access these arguments using `cli.args`. For example:
|
||||||
|
|
||||||
|
```
|
||||||
|
cli.log.info('Reading from %s and writing to %s', cli.args.filename, cli.args.output)
|
||||||
|
```
|
||||||
|
|
||||||
|
# Testing, and Linting, and Formatting (oh my!)
|
||||||
|
|
||||||
|
We use nose2, flake8, and yapf to test, lint, and format code. You can use the `pytest` and `pyformat` subcommands to run these tests:
|
||||||
|
|
||||||
|
### Testing and Linting
|
||||||
|
|
||||||
|
qmk pytest
|
||||||
|
|
||||||
|
### Formatting
|
||||||
|
|
||||||
|
qmk pyformat
|
||||||
|
|
||||||
|
## Formatting Details
|
||||||
|
|
||||||
|
We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`.
|
||||||
|
|
||||||
|
?> Tip- Many editors can use yapf as a plugin to automatically format code as you type.
|
||||||
|
|
||||||
|
## Testing Details
|
||||||
|
|
||||||
|
Our tests can be found in `lib/python/qmk/tests/`. You will find both unit and integration tests in this directory. We hope you will write both unit and integration tests for your code, but if you do not please favor integration tests.
|
||||||
|
|
||||||
|
If your PR does not include a comprehensive set of tests please add comments like this to your code so that other people know where they can help:
|
||||||
|
|
||||||
|
# TODO(unassigned/<yourGithubUsername>): Write <unit|integration> tests
|
||||||
|
|
||||||
|
We use [nose2](https://nose2.readthedocs.io/en/latest/getting_started.html) to run our tests. You can refer to the nose2 documentation for more details on what you can do in your test functions.
|
||||||
|
|
||||||
|
## Linting Details
|
||||||
|
|
||||||
|
We use flake8 to lint our code. Your code should pass flake8 before you open a PR. This will be checked when you run `qmk pytest` and by CI when you submit a PR.
|
@@ -14,7 +14,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
|
|||||||
* Think of them as a story describing the feature
|
* Think of them as a story describing the feature
|
||||||
* Use them liberally to explain why particular decisions were made.
|
* Use them liberally to explain why particular decisions were made.
|
||||||
* Do not write obvious comments
|
* Do not write obvious comments
|
||||||
* If you not sure if a comment is obvious, go ahead and include it.
|
* If you're not sure if a comment is obvious, go ahead and include it.
|
||||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||||
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
|
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
|
||||||
|
@@ -8,7 +8,7 @@ Most of our style follows PEP8 with some local modifications to make things less
|
|||||||
* Think of them as a story describing the feature
|
* Think of them as a story describing the feature
|
||||||
* Use them liberally to explain why particular decisions were made.
|
* Use them liberally to explain why particular decisions were made.
|
||||||
* Do not write obvious comments
|
* Do not write obvious comments
|
||||||
* If you not sure if a comment is obvious, go ahead and include it.
|
* If you're not sure if a comment is obvious, go ahead and include it.
|
||||||
* We require useful docstrings for all functions.
|
* We require useful docstrings for all functions.
|
||||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||||
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
|
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
|
||||||
@@ -77,9 +77,9 @@ Always use a .py filename extension. Never use dashes.
|
|||||||
|
|
||||||
## Names to Avoid
|
## Names to Avoid
|
||||||
|
|
||||||
* single character names except for counters or iterators. You may use "e" as an exception identifier in try/except statements.
|
* single character names except for counters or iterators. You may use `e` as an exception identifier in try/except statements.
|
||||||
* dashes (-) in any package/module name
|
* dashes (`-`) in any package/module name
|
||||||
* __double_leading_and_trailing_underscore__ names (reserved by Python)
|
* `__double_leading_and_trailing_underscore__` names (reserved by Python)
|
||||||
|
|
||||||
# Docstrings
|
# Docstrings
|
||||||
|
|
||||||
@@ -309,6 +309,18 @@ FIXME(username): Revisit this code when the frob feature is done.
|
|||||||
|
|
||||||
...where username is your GitHub username.
|
...where username is your GitHub username.
|
||||||
|
|
||||||
# Unit Tests
|
# Testing
|
||||||
|
|
||||||
These are good. We should have some one day.
|
We use a combination of Integration and Unit testing to ensure that the our code is as bug-free as possible. All the tests can be found in `lib/python/qmk/tests/`. You can run all the tests with `qmk pytest`.
|
||||||
|
|
||||||
|
At the time of this writing our tests are not very comprehensive. Looking at the current tests and writing new test cases for untested situations is a great way to both familiarize yourself with the codebase and contribute to QMK.
|
||||||
|
|
||||||
|
## Integration Tests
|
||||||
|
|
||||||
|
Integration tests can be found in `lib/python/qmk/tests/test_cli_commands.py`. This is where CLI commands are actually run and their overall behavior is verified. We use [`subprocess`](https://docs.python.org/3.5/library/subprocess.html#module-subprocess) to launch each CLI command and a combination of checking output and returncode to determine if the right thing happened.
|
||||||
|
|
||||||
|
## Unit Tests
|
||||||
|
|
||||||
|
The other `test_*.py` files in `lib/python/qmk/tests/` contain unit tests. You can write tests for individual functions inside `lib/python/qmk/` here. Generally these files are named after the module, with dots replaced by underscores.
|
||||||
|
|
||||||
|
At the time of this writing we do not do any mocking for our tests. If you would like to help us change this please [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
|
||||||
|
@@ -1,25 +1,36 @@
|
|||||||
# Atmel AVR
|
# Compatible Microcontrollers
|
||||||
|
|
||||||
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
|
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB or more, though it will *just* squeeze into 16kB with most features disabled.
|
||||||
|
|
||||||
* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
|
## Atmel AVR
|
||||||
* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
|
|
||||||
* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
|
|
||||||
* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
|
|
||||||
* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
|
|
||||||
* ATmega32U2
|
|
||||||
* AT90USB1286, 646, 647 should work
|
|
||||||
* AT90USB162 testing...
|
|
||||||
|
|
||||||
NOTE: To enable full features of firmware you'll need 32KB flash size.
|
The following use [LUFA](https://www.fourwalledcubicle.com/LUFA.php) as the USB stack:
|
||||||
|
|
||||||
Please add any tested microcontrollers to this list.
|
* [ATmega16U2](https://www.microchip.com/wwwproducts/en/ATmega16U2) / [ATmega32U2](https://www.microchip.com/wwwproducts/en/ATmega32U2)
|
||||||
|
* [ATmega16U4](https://www.microchip.com/wwwproducts/en/ATmega16U4) / [ATmega32U4](https://www.microchip.com/wwwproducts/en/ATmega32U4)
|
||||||
|
* [AT90USB64](https://www.microchip.com/wwwproducts/en/AT90USB646) / [AT90USB128](https://www.microchip.com/wwwproducts/en/AT90USB1286)
|
||||||
|
|
||||||
# ARM
|
Certain MCUs which do not have native USB will use [V-USB](https://www.obdev.at/products/vusb/index.html) instead:
|
||||||
|
|
||||||
You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
|
* [ATmega32A](https://www.microchip.com/wwwproducts/en/ATmega32A)
|
||||||
|
* [ATmega328P](https://www.microchip.com/wwwproducts/en/ATmega328P)
|
||||||
|
|
||||||
* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
|
## ARM
|
||||||
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
|
|
||||||
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
|
You can also use any ARM chip with USB that [ChibiOS](http://www.chibios.org) supports. Most have plenty of flash. Known to work are:
|
||||||
* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
|
|
||||||
|
### STMicroelectronics (STM32)
|
||||||
|
|
||||||
|
* [STM32F0x2](https://www.st.com/en/microcontrollers-microprocessors/stm32f0x2.html)
|
||||||
|
* [STM32F103](https://www.st.com/en/microcontrollers-microprocessors/stm32f103.html)
|
||||||
|
* [STM32F303](https://www.st.com/en/microcontrollers-microprocessors/stm32f303.html)
|
||||||
|
|
||||||
|
### NXP (Kinetis)
|
||||||
|
|
||||||
|
* [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
|
||||||
|
* [MK20DX128](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-50-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-based-on-arm-cortex-m4-core:K20_50)
|
||||||
|
* [MK20DX256](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
|
||||||
|
|
||||||
|
## Atmel ATSAM
|
||||||
|
|
||||||
|
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).
|
||||||
|
@@ -143,10 +143,14 @@ If you define these options you will enable the associated feature, which may in
|
|||||||
* `#define IGNORE_MOD_TAP_INTERRUPT`
|
* `#define IGNORE_MOD_TAP_INTERRUPT`
|
||||||
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
|
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
|
||||||
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
|
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
|
||||||
|
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
|
||||||
|
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
|
||||||
* `#define TAPPING_FORCE_HOLD`
|
* `#define TAPPING_FORCE_HOLD`
|
||||||
* makes it possible to use a dual role key as modifier shortly after having been tapped
|
* makes it possible to use a dual role key as modifier shortly after having been tapped
|
||||||
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
|
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
|
||||||
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
|
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
|
||||||
|
* `#define TAPPING_FORCE_HOLD_PER_KEY`
|
||||||
|
* enables handling for per key `TAPPING_FORCE_HOLD` settings
|
||||||
* `#define LEADER_TIMEOUT 300`
|
* `#define LEADER_TIMEOUT 300`
|
||||||
* how long before the leader key times out
|
* how long before the leader key times out
|
||||||
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
|
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
|
||||||
@@ -196,8 +200,8 @@ If you define these options you will enable the associated feature, which may in
|
|||||||
* units to step when in/decreasing saturation
|
* units to step when in/decreasing saturation
|
||||||
* `#define RGBLIGHT_VAL_STEP 12`
|
* `#define RGBLIGHT_VAL_STEP 12`
|
||||||
* units to step when in/decreasing value (brightness)
|
* units to step when in/decreasing value (brightness)
|
||||||
* `#define RGBW_BB_TWI`
|
* `#define RGBW`
|
||||||
* bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
|
* Enables RGBW LED support
|
||||||
|
|
||||||
## Mouse Key Options
|
## Mouse Key Options
|
||||||
|
|
||||||
@@ -224,6 +228,7 @@ There are a few different ways to set handedness for split keyboards (listed in
|
|||||||
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
|
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
|
||||||
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
|
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
|
||||||
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
|
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
|
||||||
|
* For boards with ARM DFU bootloader (like Proton C), use `:dfu-util-split-left`/`:dfu-util-split-right`
|
||||||
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
|
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
|
||||||
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
|
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
|
||||||
|
|
||||||
@@ -266,6 +271,14 @@ There are a few different ways to set handedness for split keyboards (listed in
|
|||||||
* 4: about 26kbps
|
* 4: about 26kbps
|
||||||
* 5: about 20kbps
|
* 5: about 20kbps
|
||||||
|
|
||||||
|
* `#define SPLIT_USB_DETECT`
|
||||||
|
* Detect (with timeout) USB connection when delegating master/slave
|
||||||
|
* Default behavior for ARM
|
||||||
|
* Required for AVR Teensy
|
||||||
|
|
||||||
|
* `#define SPLIT_USB_TIMEOUT 2500`
|
||||||
|
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
|
||||||
|
|
||||||
# The `rules.mk` File
|
# The `rules.mk` File
|
||||||
|
|
||||||
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
|
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
|
||||||
@@ -278,8 +291,27 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
|||||||
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
|
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
|
||||||
* `SRC`
|
* `SRC`
|
||||||
* Used to add files to the compilation/linking list.
|
* Used to add files to the compilation/linking list.
|
||||||
|
* `LIB_SRC`
|
||||||
|
* Used to add files as a library to the compilation/linking list.
|
||||||
|
The files specified by `LIB_SRC` is linked after the files specified by `SRC`.
|
||||||
|
For example, if you specify:
|
||||||
|
```
|
||||||
|
SRC += a.c
|
||||||
|
LIB_SRC += lib_b.c
|
||||||
|
SRC += c.c
|
||||||
|
LIB_SRC += lib_d.c
|
||||||
|
```
|
||||||
|
The link order is as follows.
|
||||||
|
```
|
||||||
|
... a.o c.o ... lib_b.a lib_d.a ...
|
||||||
|
```
|
||||||
* `LAYOUTS`
|
* `LAYOUTS`
|
||||||
* A list of [layouts](feature_layouts.md) this keyboard supports.
|
* A list of [layouts](feature_layouts.md) this keyboard supports.
|
||||||
|
* `LINK_TIME_OPTIMIZATION_ENABLE`
|
||||||
|
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
|
||||||
|
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
||||||
|
* `LTO_ENABLE`
|
||||||
|
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
|
||||||
|
|
||||||
## AVR MCU Options
|
## AVR MCU Options
|
||||||
* `MCU = atmega32u4`
|
* `MCU = atmega32u4`
|
||||||
@@ -301,13 +333,13 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
|||||||
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
|
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
|
||||||
|
|
||||||
* `BOOTMAGIC_ENABLE`
|
* `BOOTMAGIC_ENABLE`
|
||||||
* Virtual DIP switch configuration(+1000)
|
* Virtual DIP switch configuration
|
||||||
* `MOUSEKEY_ENABLE`
|
* `MOUSEKEY_ENABLE`
|
||||||
* Mouse keys(+4700)
|
* Mouse keys
|
||||||
* `EXTRAKEY_ENABLE`
|
* `EXTRAKEY_ENABLE`
|
||||||
* Audio control and System control(+450)
|
* Audio control and System control
|
||||||
* `CONSOLE_ENABLE`
|
* `CONSOLE_ENABLE`
|
||||||
* Console for debug(+400)
|
* Console for debug
|
||||||
* `COMMAND_ENABLE`
|
* `COMMAND_ENABLE`
|
||||||
* Commands for debug and configuration
|
* Commands for debug and configuration
|
||||||
* `COMBO_ENABLE`
|
* `COMBO_ENABLE`
|
||||||
@@ -338,8 +370,6 @@ Use these to enable or disable building certain features. The more you have enab
|
|||||||
* Forces the keyboard to wait for a USB connection to be established before it starts up
|
* Forces the keyboard to wait for a USB connection to be established before it starts up
|
||||||
* `NO_USB_STARTUP_CHECK`
|
* `NO_USB_STARTUP_CHECK`
|
||||||
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
|
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
|
||||||
* `LINK_TIME_OPTIMIZATION_ENABLE`
|
|
||||||
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
|
||||||
|
|
||||||
## USB Endpoint Limitations
|
## USB Endpoint Limitations
|
||||||
|
|
||||||
|
@@ -63,11 +63,11 @@ Most of our style is pretty easy to pick up on. If you are familiar with either
|
|||||||
|
|
||||||
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
|
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
|
||||||
|
|
||||||
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
|
* Separate PRs into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
|
||||||
* Check for unnecessary whitespace with `git diff --check` before committing.
|
* Check for unnecessary whitespace with `git diff --check` before committing.
|
||||||
* Make sure your code change actually compiles.
|
* Make sure your code change actually compiles.
|
||||||
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
|
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return any errors.
|
||||||
* Keyboards: Make sure that `make keyboard:all` does not return any errors
|
* Keyboards: Make sure that `make keyboard:all` does not return any errors.
|
||||||
* Core: Make sure that `make all` does not return any errors.
|
* Core: Make sure that `make all` does not return any errors.
|
||||||
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
|
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
|
||||||
|
|
||||||
@@ -79,11 +79,13 @@ The kerpleplork was intermittently failing with error code 23. The root cause wa
|
|||||||
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
|
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
|
||||||
```
|
```
|
||||||
|
|
||||||
|
!> **IMPORTANT:** If you would like to contribute a bugfix or improvement to user code, such as non-default keymaps, userspace and layouts, be sure to tag the original submitter of the code in your PR. Many users, regardless of skill level with Git and GitHub, may be confused or frustrated at their code being modified without their knowledge.
|
||||||
|
|
||||||
## Documentation
|
## Documentation
|
||||||
|
|
||||||
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
|
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
|
||||||
|
|
||||||
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
|
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click the "Edit this page" link at the bottom of each page on https://docs.qmk.fm/.
|
||||||
|
|
||||||
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
|
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
|
||||||
|
|
||||||
@@ -99,6 +101,18 @@ enum my_keycodes {
|
|||||||
};
|
};
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### Previewing the Documentation
|
||||||
|
|
||||||
|
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
|
||||||
|
|
||||||
|
./bin/qmk docs
|
||||||
|
|
||||||
|
or if you only have Python 3 installed:
|
||||||
|
|
||||||
|
python3 -m http.server 8936
|
||||||
|
|
||||||
|
and navigating to `http://localhost:8936/`.
|
||||||
|
|
||||||
## Keymaps
|
## Keymaps
|
||||||
|
|
||||||
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
|
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
|
||||||
|
108
docs/custom_matrix.md
Normal file
108
docs/custom_matrix.md
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
# Custom Matrix
|
||||||
|
|
||||||
|
QMK provides a mechanism to supplement or replace the default matrix scanning routine with your own code.
|
||||||
|
|
||||||
|
The reasons to use this feature include:
|
||||||
|
|
||||||
|
* Extra hardware between the keyboard's switches and MCU pins
|
||||||
|
* I/O multiplexer
|
||||||
|
* Line decoder
|
||||||
|
* Irregular switch matrix
|
||||||
|
* Simultaneous use of `COL2ROW` and `ROW2COL`
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
|
||||||
|
|
||||||
|
Add a new file to your keyboard directory:
|
||||||
|
```text
|
||||||
|
keyboards/<keyboard>/matrix.c
|
||||||
|
```
|
||||||
|
|
||||||
|
And to configure compilation for the new file, add this to your `rules.mk`:
|
||||||
|
```make
|
||||||
|
SRC += matrix.c
|
||||||
|
```
|
||||||
|
|
||||||
|
## 'lite'
|
||||||
|
|
||||||
|
Provides a default implementation for various scanning functions, reducing the boilerplate code when implementing custom matrix.
|
||||||
|
To configure it, add this to your `rules.mk`:
|
||||||
|
|
||||||
|
```make
|
||||||
|
CUSTOM_MATRIX = lite
|
||||||
|
```
|
||||||
|
|
||||||
|
And implement the following functions in a `matrix.c` file in your keyboard folder:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void matrix_init_custom(void) {
|
||||||
|
// TODO: initialize hardware here
|
||||||
|
}
|
||||||
|
|
||||||
|
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
|
||||||
|
bool matrix_has_changed = false;
|
||||||
|
|
||||||
|
// TODO: add matrix scanning routine here
|
||||||
|
|
||||||
|
return matrix_has_changed;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## Full Replacement
|
||||||
|
|
||||||
|
When more control over the scanning routine is required, you can choose to implement the full scanning routine.
|
||||||
|
To configure it, add this to your rules.mk:
|
||||||
|
|
||||||
|
```make
|
||||||
|
CUSTOM_MATRIX = yes
|
||||||
|
```
|
||||||
|
|
||||||
|
And implement the following functions in a `matrix.c` file in your keyboard folder:
|
||||||
|
|
||||||
|
```c
|
||||||
|
matrix_row_t matrix_get_row(uint8_t row) {
|
||||||
|
// TODO: return the requested row data
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_print(void) {
|
||||||
|
// TODO: use print() to dump the current matrix state to console
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init(void) {
|
||||||
|
// TODO: initialize hardware and global matrix state here
|
||||||
|
|
||||||
|
// Unless hardware debouncing - Init the configured debounce routine
|
||||||
|
debounce_init(MATRIX_ROWS);
|
||||||
|
|
||||||
|
// This *must* be called for correct keyboard behavior
|
||||||
|
matrix_init_quantum();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t matrix_scan(void) {
|
||||||
|
bool matrix_has_changed = false;
|
||||||
|
|
||||||
|
// TODO: add matrix scanning routine here
|
||||||
|
|
||||||
|
// Unless hardware debouncing - use the configured debounce routine
|
||||||
|
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
||||||
|
|
||||||
|
// This *must* be called for correct keyboard behavior
|
||||||
|
matrix_scan_quantum();
|
||||||
|
|
||||||
|
return matrix_has_changed;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
And also provide defaults for the following callbacks:
|
||||||
|
|
||||||
|
```c
|
||||||
|
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
|
||||||
|
|
||||||
|
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
|
||||||
|
|
||||||
|
__attribute__((weak)) void matrix_init_user(void) {}
|
||||||
|
|
||||||
|
__attribute__((weak)) void matrix_scan_user(void) {}
|
||||||
|
```
|
@@ -90,68 +90,93 @@ keyrecord_t record {
|
|||||||
|
|
||||||
# LED Control
|
# LED Control
|
||||||
|
|
||||||
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
|
QMK provides methods to read 5 of the LEDs defined in the HID spec:
|
||||||
|
|
||||||
* `USB_LED_NUM_LOCK`
|
* Num Lock
|
||||||
* `USB_LED_CAPS_LOCK`
|
* Caps Lock
|
||||||
* `USB_LED_SCROLL_LOCK`
|
* Scroll Lock
|
||||||
* `USB_LED_COMPOSE`
|
* Compose
|
||||||
* `USB_LED_KANA`
|
* Kana
|
||||||
|
|
||||||
These five constants correspond to the positional bits of the host LED state.
|
There are two ways to get the lock LED state:
|
||||||
There are two ways to get the host LED state:
|
|
||||||
|
|
||||||
* by implementing `led_set_user()`
|
* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
|
||||||
* by calling `host_keyboard_leds()`
|
* by calling `led_t host_keyboard_led_state()`
|
||||||
|
|
||||||
## `led_set_user()`
|
!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
|
||||||
|
|
||||||
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
|
Two more deprecated functions exist that provide the LED state as a `uint8_t`:
|
||||||
Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
|
|
||||||
|
|
||||||
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
|
* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
|
||||||
|
* `uint8_t host_keyboard_leds()`
|
||||||
|
|
||||||
### Example `led_set_user()` Implementation
|
## `led_update_user()`
|
||||||
|
|
||||||
|
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
|
||||||
|
|
||||||
|
By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
|
||||||
|
return `false` when you would prefer not to run the code in `led_update_kb()`.
|
||||||
|
|
||||||
|
Some examples include:
|
||||||
|
|
||||||
|
- overriding the LEDs to use them for something else like layer indication
|
||||||
|
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
|
||||||
|
- play a sound when an LED turns on or off.
|
||||||
|
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
|
||||||
|
|
||||||
|
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
|
||||||
|
|
||||||
|
### Example `led_update_kb()` Implementation
|
||||||
|
|
||||||
```c
|
```c
|
||||||
void led_set_user(uint8_t usb_led) {
|
bool led_update_kb(led_t led_state) {
|
||||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
bool res = led_update_user(led_state);
|
||||||
writePinLow(B0);
|
if(res) {
|
||||||
} else {
|
// writePin sets the pin high for 1 and low for 0.
|
||||||
writePinHigh(B0);
|
// In this example the pins are inverted, setting
|
||||||
}
|
// it low/0 turns it on, and high/1 turns the LED off.
|
||||||
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
|
// This behavior depends on whether the LED is between the pin
|
||||||
writePinLow(B1);
|
// and VCC or the pin and GND.
|
||||||
} else {
|
writePin(B0, !led_state.num_lock);
|
||||||
writePinHigh(B1);
|
writePin(B1, !led_state.caps_lock);
|
||||||
}
|
writePin(B2, !led_state.scroll_lock);
|
||||||
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
|
writePin(B3, !led_state.compose);
|
||||||
writePinLow(B2);
|
writePin(B4, !led_state.kana);
|
||||||
} else {
|
|
||||||
writePinHigh(B2);
|
|
||||||
}
|
|
||||||
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
|
|
||||||
writePinLow(B3);
|
|
||||||
} else {
|
|
||||||
writePinHigh(B3);
|
|
||||||
}
|
|
||||||
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
|
|
||||||
writePinLow(B4);
|
|
||||||
} else {
|
|
||||||
writePinHigh(B4);
|
|
||||||
}
|
}
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
### `led_set_*` Function Documentation
|
### Example `led_update_user()` Implementation
|
||||||
|
|
||||||
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
|
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
|
||||||
* Keymap: `void led_set_user(uint8_t usb_led)`
|
|
||||||
|
|
||||||
## `host_keyboard_leds()`
|
```c
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
|
||||||
|
float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
|
bool led_update_user(led_t led_state) {
|
||||||
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
|
#ifdef AUDIO_ENABLE
|
||||||
|
static uint8_t caps_state = 0;
|
||||||
|
if (caps_state != led_state.caps_lock) {
|
||||||
|
led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
|
||||||
|
caps_state = led_state.caps_lock;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### `led_update_*` Function Documentation
|
||||||
|
|
||||||
|
* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
|
||||||
|
* Keymap: `bool led_update_user(led_t led_state)`
|
||||||
|
|
||||||
|
## `host_keyboard_led_state()`
|
||||||
|
|
||||||
|
Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
|
||||||
|
|
||||||
## Setting Physical LED State
|
## Setting Physical LED State
|
||||||
|
|
||||||
@@ -464,14 +489,24 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
|
|||||||
|
|
||||||
# Custom Tapping Term
|
# Custom Tapping Term
|
||||||
|
|
||||||
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
|
By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
|
||||||
|
|
||||||
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
|
There are two configurable options to control per-key timeout behaviors:
|
||||||
|
|
||||||
|
- `TAPPING_TERM_PER_KEY`
|
||||||
|
- `IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
|
||||||
|
|
||||||
|
You need to add `#define` lines to your `config.h` for each feature you want.
|
||||||
|
|
||||||
|
```
|
||||||
|
#define TAPPING_TERM_PER_KEY
|
||||||
|
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
## Example `get_tapping_term` Implementation
|
## Example `get_tapping_term` Implementation
|
||||||
|
|
||||||
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
||||||
|
|
||||||
```c
|
```c
|
||||||
uint16_t get_tapping_term(uint16_t keycode) {
|
uint16_t get_tapping_term(uint16_t keycode) {
|
||||||
@@ -486,6 +521,21 @@ uint16_t get_tapping_term(uint16_t keycode) {
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
### `get_tapping_term` Function Documentation
|
## Example `get_ignore_mod_tap_interrupt` Implementation
|
||||||
|
|
||||||
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
|
To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
||||||
|
|
||||||
|
```c
|
||||||
|
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
|
||||||
|
switch (keycode) {
|
||||||
|
case SFT_T(KC_SPC):
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
|
||||||
|
|
||||||
|
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.
|
||||||
|
33
docs/de/README.md
Normal file
33
docs/de/README.md
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
# Quantum Mechanical Keyboard Firmware
|
||||||
|
|
||||||
|
[](https://github.com/qmk/qmk_firmware/tags)
|
||||||
|
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||||
|
[](https://discord.gg/Uq7gcHh)
|
||||||
|
[](https://docs.qmk.fm)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/)
|
||||||
|
|
||||||
|
## Was ist QMK Firmware?
|
||||||
|
|
||||||
|
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
|
||||||
|
|
||||||
|
## Bezugsquelle für QMK
|
||||||
|
|
||||||
|
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf Github](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
|
||||||
|
|
||||||
|
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
|
||||||
|
|
||||||
|
|
||||||
|
## Anleitung fürs Kompilieren
|
||||||
|
|
||||||
|
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
|
||||||
|
|
||||||
|
make planck/rev4:default
|
||||||
|
|
||||||
|
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
|
||||||
|
|
||||||
|
make preonic:default
|
||||||
|
|
||||||
|
## Möglichkeiten der Anpassung
|
||||||
|
|
||||||
|
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.
|
121
docs/de/_summary.md
Normal file
121
docs/de/_summary.md
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
* [Anleitung für Anfänger](de/newbs.md)
|
||||||
|
* [Erste Schritte](de/newbs_getting_started.md)
|
||||||
|
* [Die erste Firmware](de/newbs_building_firmware.md)
|
||||||
|
* [Firmware flashen](de/newbs_flashing.md)
|
||||||
|
* [Testen und Debuggen](de/newbs_testing_debugging.md)
|
||||||
|
* [Git Tips und Tricks](de/newbs_best_practices.md)
|
||||||
|
* [Hilfreiche Ressourcen](de/newbs_learn_more_resources.md)
|
||||||
|
|
||||||
|
* [QMK Basics](de/README.md)
|
||||||
|
* [QMK Einführung](de/getting_started_introduction.md)
|
||||||
|
* [QMK CLI](de/cli.md)
|
||||||
|
* [QMK CLI Konfiguration](de/cli_configuration.md)
|
||||||
|
* [Zu QMK beitragen](de/contributing.md)
|
||||||
|
* [Anleitung für Github](de/getting_started_github.md)
|
||||||
|
* [Nach Hilfe fragen](de/getting_started_getting_help.md)
|
||||||
|
|
||||||
|
* [Breaking Changes](de/breaking_changes.md)
|
||||||
|
* [2019 Aug 30](de/ChangeLog/20190830.md)
|
||||||
|
|
||||||
|
* [FAQ](de/faq.md)
|
||||||
|
* [Häufige Fragen](de/faq_general.md)
|
||||||
|
* [Build/Kompilieren](de/faq_build.md)
|
||||||
|
* [Debugging/Troubleshooting](de/faq_debug.md)
|
||||||
|
* [Keymap](de/faq_keymap.md)
|
||||||
|
* [Treiber Installation mit Zadig](de/driver_installation_zadig.md)
|
||||||
|
|
||||||
|
* Detailierte Guides
|
||||||
|
* [Build Tools installieren](de/getting_started_build_tools.md)
|
||||||
|
* [Vagrant Guide](de/getting_started_vagrant.md)
|
||||||
|
* [Build/Compile Anleitung](de/getting_started_make_guide.md)
|
||||||
|
* [Firmware flashen](de/flashing.md)
|
||||||
|
* [Funktionalität anpassen](de/custom_quantum_functions.md)
|
||||||
|
* [Keymap Überblick](de/keymap.md)
|
||||||
|
|
||||||
|
* [Hardware](de/hardware.md)
|
||||||
|
* [AVR Prozessoren](de/hardware_avr.md)
|
||||||
|
* [Treiber](de/hardware_drivers.md)
|
||||||
|
|
||||||
|
* Referenz
|
||||||
|
* [Tastatur Richtlinien](de/hardware_keyboard_guidelines.md)
|
||||||
|
* [Konfigurations Optionen](de/config_options.md)
|
||||||
|
* [Keycodes](de/keycodes.md)
|
||||||
|
* [Coding Konventionen - C](de/coding_conventions_c.md)
|
||||||
|
* [Coding Konventionen - Python](de/coding_conventions_python.md)
|
||||||
|
* [Dokumentations Best Practices](de/documentation_best_practices.md)
|
||||||
|
* [Dokumentations Templates](de/documentation_templates.md)
|
||||||
|
* [Glossar](de/reference_glossary.md)
|
||||||
|
* [Unit Testing](de/unit_testing.md)
|
||||||
|
* [Nützliche Funktionen](de/ref_functions.md)
|
||||||
|
* [Configurator Support](de/reference_configurator_support.md)
|
||||||
|
* [info.json Format](de/reference_info_json.md)
|
||||||
|
* [Python CLI Development](de/cli_development.md)
|
||||||
|
|
||||||
|
* [Features](de/features.md)
|
||||||
|
* [Basic Keycodes](de/keycodes_basic.md)
|
||||||
|
* [US ANSI Shifted Keys](de/keycodes_us_ansi_shifted.md)
|
||||||
|
* [Quantum Keycodes](de/quantum_keycodes.md)
|
||||||
|
* [Advanced Keycodes](de/feature_advanced_keycodes.md)
|
||||||
|
* [Audio](de/feature_audio.md)
|
||||||
|
* [Auto Shift](de/feature_auto_shift.md)
|
||||||
|
* [Backlight](de/feature_backlight.md)
|
||||||
|
* [Bluetooth](de/feature_bluetooth.md)
|
||||||
|
* [Bootmagic](de/feature_bootmagic.md)
|
||||||
|
* [Combos](de/feature_combo.md)
|
||||||
|
* [Command](de/feature_command.md)
|
||||||
|
* [Debounce API](de/feature_debounce_type.md)
|
||||||
|
* [DIP Switch](de/feature_dip_switch.md)
|
||||||
|
* [Dynamic Macros](de/feature_dynamic_macros.md)
|
||||||
|
* [Encoders](de/feature_encoders.md)
|
||||||
|
* [Grave Escape](de/feature_grave_esc.md)
|
||||||
|
* [Haptic Feedback](de/feature_haptic_feedback.md)
|
||||||
|
* [HD44780 LCD Controller](de/feature_hd44780.md)
|
||||||
|
* [Key Lock](de/feature_key_lock.md)
|
||||||
|
* [Layouts](de/feature_layouts.md)
|
||||||
|
* [Leader Key](de/feature_leader_key.md)
|
||||||
|
* [LED Matrix](de/feature_led_matrix.md)
|
||||||
|
* [Macros](de/feature_macros.md)
|
||||||
|
* [Mouse Keys](de/feature_mouse_keys.md)
|
||||||
|
* [OLED Driver](de/feature_oled_driver.md)
|
||||||
|
* [One Shot Keys](de/feature_advanced_keycodes.md#one-shot-keys)
|
||||||
|
* [Pointing Device](de/feature_pointing_device.md)
|
||||||
|
* [PS/2 Mouse](de/feature_ps2_mouse.md)
|
||||||
|
* [RGB Lighting](de/feature_rgblight.md)
|
||||||
|
* [RGB Matrix](de/feature_rgb_matrix.md)
|
||||||
|
* [Space Cadet](de/feature_space_cadet.md)
|
||||||
|
* [Split Keyboard](de/feature_split_keyboard.md)
|
||||||
|
* [Stenography](de/feature_stenography.md)
|
||||||
|
* [Swap Hands](de/feature_swap_hands.md)
|
||||||
|
* [Tap Dance](de/feature_tap_dance.md)
|
||||||
|
* [Terminal](de/feature_terminal.md)
|
||||||
|
* [Thermal Printer](de/feature_thermal_printer.md)
|
||||||
|
* [Unicode](de/feature_unicode.md)
|
||||||
|
* [Userspace](de/feature_userspace.md)
|
||||||
|
* [Velocikey](de/feature_velocikey.md)
|
||||||
|
|
||||||
|
* Für Maker und Modder
|
||||||
|
* [Hand Wiring Guide](de/hand_wire.md)
|
||||||
|
* [ISP Flashing Guide](de/isp_flashing_guide.md)
|
||||||
|
* [ARM Debugging Guide](de/arm_debugging.md)
|
||||||
|
* [I2C Driver](de/i2c_driver.md)
|
||||||
|
* [GPIO Controls](de/internals_gpio_control.md)
|
||||||
|
* [Proton C Conversion](de/proton_c_conversion.md)
|
||||||
|
|
||||||
|
* Für ein tieferes Verständnis
|
||||||
|
* [Wie Tastaturen funktionieren](de/how_keyboards_work.md)
|
||||||
|
* [QMK verstehen](de/understanding_qmk.md)
|
||||||
|
|
||||||
|
* Andere Themen
|
||||||
|
* [Eclipse mit QMK](de/other_eclipse.md)
|
||||||
|
* [VSCode mit QMK](de/other_vscode.md)
|
||||||
|
* [Support](de/support.md)
|
||||||
|
* [Übersetzungen](de/translating.md)
|
||||||
|
|
||||||
|
* QMK Internals (In Progress)
|
||||||
|
* [Defines](de/internals_defines.md)
|
||||||
|
* [Input Callback Reg](de/internals_input_callback_reg.md)
|
||||||
|
* [Midi Device](de/internals_midi_device.md)
|
||||||
|
* [Midi Device Setup Process](de/internals_midi_device_setup_process.md)
|
||||||
|
* [Midi Util](de/internals_midi_util.md)
|
||||||
|
* [Send Functions](de/internals_send_functions.md)
|
||||||
|
* [Sysex Tools](de/internals_sysex_tools.md)
|
169
docs/de/cli.md
Normal file
169
docs/de/cli.md
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
# QMK CLI (Kommandozeile)
|
||||||
|
|
||||||
|
Diese Seite beschreibt die Einrichtung und den Umgang mit dem QMK CLI (Kommandozeile).
|
||||||
|
|
||||||
|
# Übersicht
|
||||||
|
|
||||||
|
Die QMK CLI vereinfacht das Zusammenbauen und Arbeiten mit QMK Tastaturen. Hier findest Du wichtige Befehle, um beispielsweise das Herunterladen und Kompilieren der QMK Firmware oder das Erstellen von Tastaturbelegungen (und vieles mehr) zu erleichtern.
|
||||||
|
|
||||||
|
* [Globale CLI](#globale-cli)
|
||||||
|
* [Lokale CLI](#lokale-cli)
|
||||||
|
* [CLI-Befehle](#cli-befehle)
|
||||||
|
|
||||||
|
# System-Anforderungen
|
||||||
|
|
||||||
|
Die CLI benötigt Python 3.5 oder höher. Außerdem ist es nötig, die Packages laut [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) zu installieren.
|
||||||
|
|
||||||
|
# Globale CLI
|
||||||
|
|
||||||
|
QMK bietet ein installierbares CLI, das Du zum Einrichten Deiner QMK Build-Umgebung verwenden kannst. Dieses ermöglicht Dir das Arbeiten mit QMK, und erleichtert das Arbeiten mit mehreren Kopien der `qmk_firmware`. Wir empfehlen, dieses CLI zu installieren und regelmäßig upzudaten.
|
||||||
|
|
||||||
|
## Installation mit Homebrew (macOS, manche Linux)
|
||||||
|
|
||||||
|
Solltest Du [Homebrew](https://brew.sh) installiert haben, kannst Du QMK per tap installieren:
|
||||||
|
|
||||||
|
```
|
||||||
|
brew tap qmk/qmk
|
||||||
|
brew install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
|
||||||
|
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
|
||||||
|
```
|
||||||
|
|
||||||
|
## Installation mit easy_install oder pip
|
||||||
|
|
||||||
|
Falls Du kein Homebrew hast, kannst Du QMK auch manuell installieren. Zuerst musst Du sicherstellen, dass Python 3.5 (oder höher) und pip installiert ist. Dann installiere QMK mit diesem Befehl:
|
||||||
|
|
||||||
|
```
|
||||||
|
pip3 install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
|
||||||
|
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
|
||||||
|
```
|
||||||
|
## Installation mit git Repo
|
||||||
|
|
||||||
|
`git clone https://github.com/qmk/qmk_cli.git && cd qmk_cli && python3 setup.py install`
|
||||||
|
|
||||||
|
## Packaging für andere Betriebssysteme
|
||||||
|
|
||||||
|
Wir suchen nach Freiwilligen, die ein `qmk`-Package für weitere Betriebssysteme erstellen und pflegen. Falls Du ein Package für Dein OS erstellen möchtest, bitte befolge diese Richtlinien:
|
||||||
|
|
||||||
|
* Verwende "Best Practices" für Dein OS, sollten sie mit diesen Richtlinien in Konflikt stehen.
|
||||||
|
* Dokumentiere den Grund in einem Kommentar, wenn Du abweichen musstest.
|
||||||
|
* Installiere mit einem [virtualenv](https://virtualenv.pypa.io/en/latest/).
|
||||||
|
* Weise den User an, die Umgebungs-Variable `QMK_HOME` zu setzen, um die Firmware-Quelle anders einzustellen als `~/qmk_firmware`.
|
||||||
|
|
||||||
|
# Lokale CLI
|
||||||
|
|
||||||
|
Wenn Du die globale CLI nicht verwenden möchtest, beinhaltet `qmk_firmware` auch eine lokale CLI. Du kannst sie hier finden: `qmk_firmware/bin/qmk`. Du kannst den `qmk`-Befehl aus irgendeinem Datei-Verzeichnis ausführen und es wird immer auf dieser Kopie von `qmk_firmware` arbeiten.
|
||||||
|
|
||||||
|
**Beispiel**:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ ~/qmk_firmware/bin/qmk hello
|
||||||
|
Ψ Hello, World!
|
||||||
|
```
|
||||||
|
|
||||||
|
## Einschränkungen der lokalen CLI
|
||||||
|
|
||||||
|
Hier ein Vergleich mit der globalen CLI:
|
||||||
|
|
||||||
|
* Die lokale CLI unterstützt kein `qmk setup` oder `qmk clone`.
|
||||||
|
* Die lokale CLI arbeitet immer innerhalb der selben `qmk_firmware`-Verzeichnisstruktur, auch wenn Du mehrere Repositories geklont hast.
|
||||||
|
* Die lokale CLI läuft nicht in einer virtualenv. Daher ist es möglich, dass Abhängigkeiten (dependencies) miteinander in Konflikt kommen/stehen.
|
||||||
|
|
||||||
|
# CLI-Befehle
|
||||||
|
|
||||||
|
## `qmk compile`
|
||||||
|
|
||||||
|
Dieser Befehl erlaubt es dir, die Firmware - aus egal welchem Datei-Verzeichnis - zu compilen. Du kannst JSON-Exporte von <https://config.qmk.fm> oder Keymaps in der Repo kompilen.
|
||||||
|
|
||||||
|
**Anwendung für Konfigurations-Exports**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk compile <configuratorExport.json>
|
||||||
|
```
|
||||||
|
|
||||||
|
**Anwendung für Keymaps**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk cformat`
|
||||||
|
|
||||||
|
Dieser Befehl formatiert C-Code im clang-Format. Benutze ihn ohne Argumente, um den core-Code zu formatieren, oder benutze Namen von Dateien in der CLI, um den Befehl auf bestimmte Dateien anzuwenden.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk cformat [file1] [file2] [...] [fileN]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk config`
|
||||||
|
|
||||||
|
Dieser Befehl konfiguriert das Verhalten von QMK. Für die volle `qmk config`-Dokumentation gehe zu [CLI-Konfiguration](cli_configuration.md).
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk docs`
|
||||||
|
|
||||||
|
Dieser Befehl startet einen lokalen HTTP-Server, den Du zum Browsen oder Verbessern der Dokumentation verwenden kannst. Der Default-Port ist 8936.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk docs [-p PORT]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk doctor`
|
||||||
|
|
||||||
|
Dieser Befehl untersucht Deine Umgebung und warnt Dich vor potentiellen Build- oder Flash-Problemen.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk doctor
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk list-keyboards`
|
||||||
|
|
||||||
|
Dieser Befehl listet alle zurzeit in `qmk_firmware` definierten Tastaturen/Keyboards auf.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk list-keyboards
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk new-keymap`
|
||||||
|
|
||||||
|
Dieser Befehl erstellt eine neue Keymap basierend auf einer existierenden Standard-Keymap eines bestimmten Keyboards.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pyformat`
|
||||||
|
|
||||||
|
Dieser Befehl formatiert Python-Code in `qmk_firmware`.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pyformat
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pytest`
|
||||||
|
|
||||||
|
Dieser Befehl führt die Python Test Suite aus. Wenn Du Python-Code veränderst, solltest Du sicherstellen, dass der Test erfolgreich ausgeführt wurde.
|
||||||
|
|
||||||
|
**Anwendung**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pytest
|
||||||
|
```
|
47
docs/de/driver_installation_zadig.md
Normal file
47
docs/de/driver_installation_zadig.md
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
# Bootloader Treiber Installation mit Zadig
|
||||||
|
|
||||||
|
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
|
||||||
|
|
||||||
|
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
|
||||||
|
|
||||||
|
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
|
||||||
|
|
||||||
|
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
|
||||||
|
|
||||||
|
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
|
||||||
|
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
|
||||||
|
|
||||||
|
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
|
||||||
|
|
||||||
|
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
|
||||||
|
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
|
||||||
|
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
|
||||||
|
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
|
||||||
|
|
||||||
|
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
|
||||||
|
|
||||||
|
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
|
||||||
|
|
||||||
|
## Wiederherstellung einer Installation für ein falsches Gerät
|
||||||
|
|
||||||
|
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.
|
22
docs/de/newbs.md
Normal file
22
docs/de/newbs.md
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
# Anleitung für absolute Beginner
|
||||||
|
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
|
||||||
|
|
||||||
|
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
|
||||||
|
|
||||||
|
## Übersicht
|
||||||
|
|
||||||
|
Diese Anleitung ist in 7 Abschnitte unterteilt:
|
||||||
|
|
||||||
|
* [Die ersten Schritte](newbs_getting_started.md)
|
||||||
|
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
|
||||||
|
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
|
||||||
|
* [Firmware flashen](newbs_flashing.md)
|
||||||
|
* [Testen und Debuggen](newbs_testing_debugging.md)
|
||||||
|
* [Git Leitfaden](newbs_best_practices.md)
|
||||||
|
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
|
||||||
|
|
||||||
|
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
|
||||||
|
|
||||||
|
## Weitere Ressourcen
|
||||||
|
|
||||||
|
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).
|
78
docs/de/newbs_building_firmware.md
Normal file
78
docs/de/newbs_building_firmware.md
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
# Eine eigene Firmware erstellen
|
||||||
|
|
||||||
|
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
|
||||||
|
|
||||||
|
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
|
||||||
|
|
||||||
|
## Navigiere in deinen Keymap Ordner
|
||||||
|
|
||||||
|
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
|
||||||
|
|
||||||
|
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
|
||||||
|
|
||||||
|
?> macOS:<br>
|
||||||
|
open keyboards/<keyboard_folder>/keymaps
|
||||||
|
|
||||||
|
?> Windows:<br>
|
||||||
|
start .\\keyboards\\<keyboard_folder>\\keymaps
|
||||||
|
|
||||||
|
## Eine Kopie der `default` Tastaturbelegung erstellen
|
||||||
|
|
||||||
|
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
|
||||||
|
|
||||||
|
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
|
||||||
|
|
||||||
|
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
|
||||||
|
|
||||||
|
```
|
||||||
|
./new_keymap.sh <keyboard path> <username>
|
||||||
|
```
|
||||||
|
|
||||||
|
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
|
||||||
|
|
||||||
|
```
|
||||||
|
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||||
|
```
|
||||||
|
|
||||||
|
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
|
||||||
|
|
||||||
|
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
|
||||||
|
|
||||||
|
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
|
||||||
|
|
||||||
|
## Personalisiere die Tastaturbelegung nach deinen Wünschen
|
||||||
|
|
||||||
|
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
|
||||||
|
|
||||||
|
* [Keycodes](de/keycodes.md)
|
||||||
|
* [Features](de/features.md)
|
||||||
|
* [FAQ](de/faq.md)
|
||||||
|
|
||||||
|
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
|
||||||
|
|
||||||
|
## Deine Firmware erzeugen
|
||||||
|
|
||||||
|
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
|
||||||
|
|
||||||
|
make planck/rev5:xyverz
|
||||||
|
|
||||||
|
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||||
|
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of planck_rev5_xyverz.hex [OK]
|
||||||
|
* File size is fine - 18392/28672
|
||||||
|
```
|
||||||
|
|
||||||
|
## Deine Firmware flashen
|
||||||
|
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.
|
369
docs/de/newbs_flashing.md
Normal file
369
docs/de/newbs_flashing.md
Normal file
@@ -0,0 +1,369 @@
|
|||||||
|
# Deine Tastatur flashen
|
||||||
|
|
||||||
|
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
|
||||||
|
|
||||||
|
## Flash-Vorgang mit QMK Toolbox
|
||||||
|
|
||||||
|
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
|
||||||
|
|
||||||
|
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
|
||||||
|
|
||||||
|
### Lade die Datei in QMK Toolbox
|
||||||
|
|
||||||
|
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
|
||||||
|
|
||||||
|
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
|
||||||
|
|
||||||
|
#### Windows:
|
||||||
|
|
||||||
|
``` start . ```
|
||||||
|
|
||||||
|
#### macOS:
|
||||||
|
|
||||||
|
``` open . ```
|
||||||
|
|
||||||
|
Die Firmware-Dateien folgen dabei immer folgendem Schema:
|
||||||
|
|
||||||
|
<meine_Tastatur>_<meine_Tastaturbelegung>.{bin,hex}
|
||||||
|
|
||||||
|
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
|
||||||
|
|
||||||
|
planck_rev5_default.hex
|
||||||
|
|
||||||
|
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
|
||||||
|
|
||||||
|
### Die Tastatur in den DFU (Bootloader) Modus versetzen
|
||||||
|
|
||||||
|
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
|
||||||
|
|
||||||
|
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
|
||||||
|
|
||||||
|
* Halte beide Shift-Tasten und drücke `Pause`
|
||||||
|
* Halte beide Shift-Tasten und drücke `B`
|
||||||
|
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
|
||||||
|
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
|
||||||
|
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
|
||||||
|
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
|
||||||
|
|
||||||
|
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||||
|
*** DFU device connected
|
||||||
|
```
|
||||||
|
|
||||||
|
### Tastatur flashen
|
||||||
|
|
||||||
|
Klicke auf den `Flash`-Knopf in der QMK Toolbox. Die Ausgabe wird ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||||
|
*** DFU device connected
|
||||||
|
*** Attempting to flash, please don't remove device
|
||||||
|
>>> dfu-programmer atmega32u4 erase --force
|
||||||
|
Erasing flash... Success
|
||||||
|
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||||
|
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
|
||||||
|
Checking memory from 0x0 to 0x55FF... Empty.
|
||||||
|
0% 100% Programming 0x5600 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
0% 100% Reading 0x7000 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
Validating... Success
|
||||||
|
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||||
|
>>> dfu-programmer atmega32u4 reset
|
||||||
|
|
||||||
|
*** DFU device disconnected
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
|
||||||
|
```
|
||||||
|
|
||||||
|
## Tastatur mit der Befehlszeile flashen
|
||||||
|
|
||||||
|
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
|
||||||
|
|
||||||
|
| MCU | Bootloader |
|
||||||
|
| --- | --- |
|
||||||
|
| Pro-Micro und Klone | CATERINA |
|
||||||
|
| Teensy | Halfkay |
|
||||||
|
| OLKB Boards | QMK-DFU |
|
||||||
|
| sonstige atmega32u4 | DFU |
|
||||||
|
|
||||||
|
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
|
||||||
|
|
||||||
|
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
|
||||||
|
```rules.mk
|
||||||
|
...
|
||||||
|
BOOTLOADER = caterina
|
||||||
|
...
|
||||||
|
```
|
||||||
|
|
||||||
|
### DFU
|
||||||
|
|
||||||
|
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
|
||||||
|
|
||||||
|
make planck/rev5:xyverz:dfu
|
||||||
|
|
||||||
|
|
||||||
|
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||||
|
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of planck_rev5_xyverz.hex
|
||||||
|
* File size is fine - 18574/28672
|
||||||
|
```
|
||||||
|
|
||||||
|
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
|
||||||
|
|
||||||
|
dfu-programmer: no device present.
|
||||||
|
Error: Bootloader not found. Trying again in 5s.
|
||||||
|
|
||||||
|
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Attempting to flash, please don't remove device
|
||||||
|
>>> dfu-programmer atmega32u4 erase --force
|
||||||
|
Erasing flash... Success
|
||||||
|
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||||
|
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
|
||||||
|
Checking memory from 0x0 to 0x55FF... Empty.
|
||||||
|
0% 100% Programming 0x5600 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
0% 100% Reading 0x7000 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
Validating... Success
|
||||||
|
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||||
|
>>> dfu-programmer atmega32u4 reset
|
||||||
|
```
|
||||||
|
|
||||||
|
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
|
||||||
|
|
||||||
|
#### DFU Befehle
|
||||||
|
|
||||||
|
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
|
||||||
|
|
||||||
|
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
|
||||||
|
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
|
||||||
|
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
|
||||||
|
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
|
||||||
|
|
||||||
|
|
||||||
|
### Caterina
|
||||||
|
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
|
||||||
|
|
||||||
|
make lets_split/rev2:xyverz:avrdude
|
||||||
|
|
||||||
|
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/lets_split_rev2_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
|
||||||
|
Checking file size of lets_split_rev2_xyverz.hex [OK]
|
||||||
|
* File size is fine - 27938/28672
|
||||||
|
Detecting USB port, reset your controller now..............
|
||||||
|
```
|
||||||
|
|
||||||
|
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Detected controller on USB port at /dev/ttyS15
|
||||||
|
|
||||||
|
Connecting to programmer: .
|
||||||
|
Found programmer: Id = "CATERIN"; type = S
|
||||||
|
Software Version = 1.0; No Hardware Version given.
|
||||||
|
Programmer supports auto addr increment.
|
||||||
|
Programmer supports buffered memory access with buffersize=128 bytes.
|
||||||
|
|
||||||
|
Programmer supports the following devices:
|
||||||
|
Device code: 0x44
|
||||||
|
|
||||||
|
avrdude.exe: AVR device initialized and ready to accept instructions
|
||||||
|
|
||||||
|
Reading | ################################################## | 100% 0.00s
|
||||||
|
|
||||||
|
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
|
||||||
|
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
|
||||||
|
To disable this feature, specify the -D option.
|
||||||
|
avrdude.exe: erasing chip
|
||||||
|
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||||
|
avrdude.exe: writing flash (27938 bytes):
|
||||||
|
|
||||||
|
Writing | ################################################## | 100% 2.40s
|
||||||
|
|
||||||
|
avrdude.exe: 27938 bytes of flash written
|
||||||
|
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
|
||||||
|
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
|
||||||
|
avrdude.exe: reading on-chip flash data:
|
||||||
|
|
||||||
|
Reading | ################################################## | 100% 0.43s
|
||||||
|
|
||||||
|
avrdude.exe: verifying ...
|
||||||
|
avrdude.exe: 27938 bytes of flash verified
|
||||||
|
|
||||||
|
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
|
||||||
|
|
||||||
|
avrdude.exe done. Thank you.
|
||||||
|
```
|
||||||
|
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
|
||||||
|
|
||||||
|
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
|
||||||
|
|
||||||
|
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
|
||||||
|
|
||||||
|
make <keyboard>:<keymap>:avrdude-loop
|
||||||
|
|
||||||
|
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
|
||||||
|
|
||||||
|
|
||||||
|
### HalfKay
|
||||||
|
|
||||||
|
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
|
||||||
|
|
||||||
|
make ergodox_ez:xyverz:teensy
|
||||||
|
|
||||||
|
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/ergodox_ez_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
|
||||||
|
Checking file size of ergodox_ez_xyverz.hex [OK]
|
||||||
|
* File size is fine - 25584/32256
|
||||||
|
Teensy Loader, Command Line, Version 2.1
|
||||||
|
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
|
||||||
|
Waiting for Teensy device...
|
||||||
|
(hint: press the reset button)
|
||||||
|
```
|
||||||
|
|
||||||
|
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Found HalfKay Bootloader
|
||||||
|
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
|
||||||
|
Programming.............................................................
|
||||||
|
...................................................
|
||||||
|
Booting
|
||||||
|
```
|
||||||
|
|
||||||
|
### BootloadHID
|
||||||
|
|
||||||
|
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
|
||||||
|
|
||||||
|
make jj40:xyverz:bootloaderHID
|
||||||
|
|
||||||
|
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/jj40_default.elf [OK]
|
||||||
|
Creating load file for flashing: .build/jj40_default.hex [OK]
|
||||||
|
Copying jj40_default.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of jj40_default.hex [OK]
|
||||||
|
* The firmware size is fine - 21920/28672 (6752 bytes free)
|
||||||
|
```
|
||||||
|
|
||||||
|
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
|
||||||
|
|
||||||
|
```
|
||||||
|
Error opening HIDBoot device: The specified device was not found
|
||||||
|
Trying again in 5s.
|
||||||
|
```
|
||||||
|
|
||||||
|
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Page size = 128 (0x80)
|
||||||
|
Device size = 32768 (0x8000); 30720 bytes remaining
|
||||||
|
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
|
||||||
|
0x05580 ... 0x05600
|
||||||
|
```
|
||||||
|
|
||||||
|
### STM32 (ARM)
|
||||||
|
|
||||||
|
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
|
||||||
|
|
||||||
|
make planck/rev6:xyverz:dfu-util
|
||||||
|
|
||||||
|
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||||
|
|
||||||
|
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||||
|
|
||||||
|
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
|
||||||
|
|
||||||
|
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev6_xyverz.elf [OK]
|
||||||
|
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
|
||||||
|
|
||||||
|
Size after:
|
||||||
|
text data bss dec hex filename
|
||||||
|
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
|
||||||
|
|
||||||
|
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
|
||||||
|
dfu-util 0.9
|
||||||
|
|
||||||
|
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
|
||||||
|
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
|
||||||
|
This program is Free Software and has ABSOLUTELY NO WARRANTY
|
||||||
|
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
|
||||||
|
|
||||||
|
Invalid DFU suffix signature
|
||||||
|
A valid DFU suffix will be required in a future dfu-util release!!!
|
||||||
|
Opening DFU capable USB device...
|
||||||
|
ID 0483:df11
|
||||||
|
Run-time device DFU version 011a
|
||||||
|
Claiming USB DFU Interface...
|
||||||
|
Setting Alternate Setting #0 ...
|
||||||
|
Determining device status: state = dfuERROR, status = 10
|
||||||
|
dfuERROR, clearing status
|
||||||
|
Determining device status: state = dfuIDLE, status = 0
|
||||||
|
dfuIDLE, continuing
|
||||||
|
DFU mode device DFU version 011a
|
||||||
|
Device returned transfer size 2048
|
||||||
|
DfuSe interface name: "Internal Flash "
|
||||||
|
Downloading to address = 0x08000000, size = 41824
|
||||||
|
Download [=========================] 100% 41824 bytes
|
||||||
|
Download done.
|
||||||
|
File downloaded successfully
|
||||||
|
Transitioning to dfuMANIFEST state
|
||||||
|
```
|
||||||
|
|
||||||
|
#### STM32 Befehle
|
||||||
|
|
||||||
|
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
|
||||||
|
|
||||||
|
* `:dfu-util` - The default command for flashing to STM32 devices.
|
||||||
|
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
|
||||||
|
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
|
||||||
|
* z.B.: `make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util TIME_DELAY=5`
|
||||||
|
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
|
||||||
|
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
|
||||||
|
|
||||||
|
## Probier's aus!
|
||||||
|
|
||||||
|
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
|
||||||
|
|
||||||
|
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.
|
101
docs/de/newbs_getting_started.md
Normal file
101
docs/de/newbs_getting_started.md
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
# Einleitung
|
||||||
|
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
|
||||||
|
|
||||||
|
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
|
||||||
|
|
||||||
|
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
|
||||||
|
|
||||||
|
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
|
||||||
|
|
||||||
|
# Los geht's!
|
||||||
|
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
|
||||||
|
|
||||||
|
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
|
||||||
|
|
||||||
|
## Software herunterladen
|
||||||
|
|
||||||
|
### Text Editor
|
||||||
|
|
||||||
|
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
|
||||||
|
|
||||||
|
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
|
||||||
|
|
||||||
|
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
|
||||||
|
|
||||||
|
### QMK Toolbox
|
||||||
|
|
||||||
|
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
|
||||||
|
|
||||||
|
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||||
|
|
||||||
|
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
|
||||||
|
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
|
||||||
|
|
||||||
|
## Die Entwicklungsumgebung aufsetzen
|
||||||
|
|
||||||
|
|
||||||
|
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
|
||||||
|
|
||||||
|
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
|
||||||
|
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||||
|
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||||
|
|
||||||
|
### Windows
|
||||||
|
|
||||||
|
Du wirst MSYS2 (o.Ä.) und Git benötigen.
|
||||||
|
|
||||||
|
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
|
||||||
|
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
|
||||||
|
* Installiere Git mit dem Kommando: `pacman -S git`
|
||||||
|
|
||||||
|
### macOS
|
||||||
|
|
||||||
|
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
|
||||||
|
|
||||||
|
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
|
||||||
|
|
||||||
|
### Linux
|
||||||
|
|
||||||
|
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
|
||||||
|
|
||||||
|
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||||
|
* Fedora / Red Hat / CentOS: `yum install git`
|
||||||
|
* Arch Linux: `pacman -S git`
|
||||||
|
|
||||||
|
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
|
||||||
|
|
||||||
|
## QMK aufsetzen
|
||||||
|
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
|
||||||
|
|
||||||
|
```shell
|
||||||
|
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
|
||||||
|
cd qmk_firmware
|
||||||
|
```
|
||||||
|
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
|
||||||
|
|
||||||
|
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
|
||||||
|
|
||||||
|
util/qmk_install.sh
|
||||||
|
|
||||||
|
## Die Build-Umgebung testen
|
||||||
|
|
||||||
|
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
|
||||||
|
|
||||||
|
make <keyboard>:default
|
||||||
|
|
||||||
|
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
|
||||||
|
|
||||||
|
make clueboard/66/rev3:default
|
||||||
|
|
||||||
|
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||||
|
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||||
|
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||||
|
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||||
|
```
|
||||||
|
|
||||||
|
# Eine eigene Tastaturbelegung erstellen
|
||||||
|
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).
|
14
docs/de/newbs_learn_more_resources.md
Normal file
14
docs/de/newbs_learn_more_resources.md
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
# Lernmaterial
|
||||||
|
|
||||||
|
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
|
||||||
|
|
||||||
|
Git Ressourcen:
|
||||||
|
|
||||||
|
* [Gutes allgemeines Tutorial](https://www.codecademy.com/learn/learn-git) (auf Englisch)
|
||||||
|
* [Git spielerisch anhand von Beispielen lernen](https://learngitbranching.js.org/) (auf Englisch)
|
||||||
|
* [Mehr über den allgemeinen Umgang mit Github](getting_started_github.md)
|
||||||
|
* [Mehr über Git im Bezug zu QMK](contributing.md)
|
||||||
|
|
||||||
|
Mehr über die Arbeit mit der Befehlszeile:
|
||||||
|
|
||||||
|
* [Gutes allgemeines Tutorial über die Arbeit mit der Befehlszeile](https://www.codecademy.com/learn/learn-the-command-line) (auf Englisch)
|
100
docs/de/newbs_testing_debugging.md
Normal file
100
docs/de/newbs_testing_debugging.md
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
# Testen und Debuggen
|
||||||
|
|
||||||
|
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
|
||||||
|
|
||||||
|
## Testen
|
||||||
|
|
||||||
|
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
|
||||||
|
|
||||||
|
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
|
||||||
|
|
||||||
|
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
|
||||||
|
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
|
||||||
|
* [Keyboard Tester](http://www.keyboardtester.com) (Web basiert)
|
||||||
|
* [Keyboard Checker](http://keyboardchecker.com) (Web basiert)
|
||||||
|
|
||||||
|
## Debuggen
|
||||||
|
|
||||||
|
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
|
||||||
|
|
||||||
|
```c
|
||||||
|
void keyboard_post_init_user(void) {
|
||||||
|
// Customise these values to desired behaviour
|
||||||
|
debug_enable=true;
|
||||||
|
debug_matrix=true;
|
||||||
|
//debug_keyboard=true;
|
||||||
|
//debug_mouse=true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Debuggen mit der QMK Toolbox
|
||||||
|
|
||||||
|
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
|
||||||
|
|
||||||
|
### Debuggen mit hid_listen
|
||||||
|
|
||||||
|
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
|
||||||
|
|
||||||
|
<!-- FIXME: Describe the debugging messages here. -->
|
||||||
|
|
||||||
|
## Eigene Debug-Nachrichten senden
|
||||||
|
|
||||||
|
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
|
||||||
|
|
||||||
|
#include <print.h>
|
||||||
|
|
||||||
|
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
|
||||||
|
|
||||||
|
* `print("string")`: Druckt einen simplen String
|
||||||
|
* `uprintf("%s string", var)`: Druckt einen formatierten String
|
||||||
|
* `dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
|
||||||
|
* `dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
|
||||||
|
|
||||||
|
## Debug Beispiele
|
||||||
|
|
||||||
|
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
|
||||||
|
|
||||||
|
### Which matrix position is this keypress?
|
||||||
|
### Welche Matrix Position hat dieser Tastenanschlag
|
||||||
|
|
||||||
|
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
|
||||||
|
|
||||||
|
```c
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
// Wenn 'console' aktiviert ist wird die Matrix-Position und der Status jedes Tastenanschlags ausgegeben
|
||||||
|
#ifdef CONSOLE_ENABLE
|
||||||
|
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Beispiel Ausgabe:
|
||||||
|
```text
|
||||||
|
Waiting for device:.......
|
||||||
|
Listening:
|
||||||
|
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||||
|
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||||
|
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||||
|
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||||
|
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||||
|
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||||
|
```
|
||||||
|
|
||||||
|
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
|
||||||
|
|
||||||
|
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define DEBUG_MATRIX_SCAN_RATE
|
||||||
|
```
|
||||||
|
|
||||||
|
Beispiel Ausgabe
|
||||||
|
```text
|
||||||
|
> matrix scan frequency: 315
|
||||||
|
> matrix scan frequency: 313
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
```
|
@@ -28,9 +28,9 @@ the Ctrl, Alt, or GUI modifiers are held down.
|
|||||||
|
|
||||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
||||||
|
|
||||||
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
* Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||||
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
* Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||||
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
|
* Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
|
||||||
|
|
||||||
Make example for this keyboard (after setting up your build environment):
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
@@ -38,5 +38,3 @@ Make example for this keyboard (after setting up your build environment):
|
|||||||
|
|
||||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||||
```
|
```
|
||||||
|
|
||||||
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
|
|
||||||
|
@@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
|
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
|
||||||
|
|
||||||
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
|
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the HalfKay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
|
||||||
|
|
||||||
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
|
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with MSYS2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
@@ -31,7 +31,7 @@ Finally, unplug and replug the keyboard to make sure the new driver has been loa
|
|||||||
|
|
||||||
## Recovering from Installation to Wrong Device
|
## Recovering from Installation to Wrong Device
|
||||||
|
|
||||||
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
|
If you find that you can no longer type with the keyboard, you may have accidentally replaced the driver for the keyboard itself instead of for the bootloader. This can happen when the keyboard is not in the bootloader mode. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@@ -44,3 +44,5 @@ Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driv
|
|||||||

|

|
||||||
|
|
||||||
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
|
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
|
||||||
|
|
||||||
|
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.
|
||||||
|
50
docs/eeprom_driver.md
Normal file
50
docs/eeprom_driver.md
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
# EEPROM Driver Configuration
|
||||||
|
|
||||||
|
The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present.
|
||||||
|
|
||||||
|
Driver | Description
|
||||||
|
--------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
`EEPROM_DRIVER = vendor` | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. Other chips will generally act as "transient" below.
|
||||||
|
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
|
||||||
|
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
|
||||||
|
|
||||||
|
## Vendor Driver Configuration
|
||||||
|
|
||||||
|
No configurable options are available.
|
||||||
|
|
||||||
|
## I2C Driver Configuration
|
||||||
|
|
||||||
|
Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h:
|
||||||
|
|
||||||
|
`config.h` override | Description | Default Value
|
||||||
|
------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------
|
||||||
|
`#define EXTERNAL_EEPROM_I2C_BASE_ADDRESS` | Base I2C address for the EEPROM -- shifted left by 1 as per i2c_master requirements | 0b10100000
|
||||||
|
`#define EXTERNAL_EEPROM_I2C_ADDRESS(addr)` | Calculated I2C address for the EEPROM | `(EXTERNAL_EEPROM_I2C_BASE_ADDRESS)`
|
||||||
|
`#define EXTERNAL_EEPROM_BYTE_COUNT` | Total size of the EEPROM in bytes | 8192
|
||||||
|
`#define EXTERNAL_EEPROM_PAGE_SIZE` | Page size of the EEPROM in bytes, as specified in the datasheet | 32
|
||||||
|
`#define EXTERNAL_EEPROM_ADDRESS_SIZE` | The number of bytes to transmit for the memory location within the EEPROM | 2
|
||||||
|
`#define EXTERNAL_EEPROM_WRITE_TIME` | Write cycle time of the EEPROM, as specified in the datasheet | 5
|
||||||
|
|
||||||
|
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_i2c.h`.
|
||||||
|
|
||||||
|
Alternatively, there are pre-defined hardware configurations for available chips/modules:
|
||||||
|
|
||||||
|
Module | Equivalent `#define` | Source
|
||||||
|
-----------------|---------------------------------|------------------------------------------
|
||||||
|
CAT24C512 EEPROM | `#define EEPROM_I2C_CAT24C512` | <https://www.sparkfun.com/products/14764>
|
||||||
|
RM24C512C EEPROM | `#define EEPROM_I2C_RM24C512C` | <https://www.sparkfun.com/products/14764>
|
||||||
|
24LC128 EEPROM | `#define EEPROM_I2C_24LC128` | <https://www.microchip.com/wwwproducts/en/24LC128>
|
||||||
|
24LC256 EEPROM | `#define EEPROM_I2C_24LC256` | <https://www.sparkfun.com/products/525>
|
||||||
|
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
|
||||||
|
|
||||||
|
?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`.
|
||||||
|
|
||||||
|
## Transient Driver configuration
|
||||||
|
|
||||||
|
The only configurable item for the transient EEPROM driver is its size:
|
||||||
|
|
||||||
|
`config.h` override | Description | Default Value
|
||||||
|
------------------------------- | ----------------------------------------- | -------------
|
||||||
|
`#define TRANSIENT_EEPROM_SIZE` | Total size of the EEPROM storage in bytes | 64
|
||||||
|
|
||||||
|
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_transient.h`.
|
32
docs/es/README.md
Normal file
32
docs/es/README.md
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
# Firmware Quantum Mechanical Keyboard
|
||||||
|
|
||||||
|
[](https://github.com/qmk/qmk_firmware/tags)
|
||||||
|
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||||
|
[](https://discord.gg/Uq7gcHh)
|
||||||
|
[](https://docs.qmk.fm)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/)
|
||||||
|
|
||||||
|
## ¿Qué es el firmware QMK?
|
||||||
|
|
||||||
|
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
|
||||||
|
|
||||||
|
## Cómo conseguirlo
|
||||||
|
|
||||||
|
Si estás pensando en contribuir con un keymap, teclado, or característica a QMK, la manera más sencilla es hacer un [fork del repositorio en Github](https://github.com/qmk/qmk_firmware#fork-destination-box), y clonar tu repositorio localmente para hacer los cambios, subirlos, y abir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) desde tu fork.
|
||||||
|
|
||||||
|
De cualquier manera, también puedes descargarlo directamente en formatos ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), o clonarlo via git (`git@github.com:qmk/qmk_firmware.git`), o https (`https://github.com/qmk/qmk_firmware.git`).
|
||||||
|
|
||||||
|
## Cómo compilar
|
||||||
|
|
||||||
|
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
|
||||||
|
|
||||||
|
make planck/rev4:default
|
||||||
|
|
||||||
|
Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap `default`. No todos los teclados tienen revisiones (también llamados subproyectos o carpetas), en ese caso, se puede omitir:
|
||||||
|
|
||||||
|
make preonic:default
|
||||||
|
|
||||||
|
## Cómo personalizar
|
||||||
|
|
||||||
|
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
|
121
docs/es/_summary.md
Normal file
121
docs/es/_summary.md
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
* [Guía completa para novatos](es/newbs.md)
|
||||||
|
* [Empezando](es/newbs_getting_started.md)
|
||||||
|
* [Construyendo tu primer firmare](es/newbs_building_firmware.md)
|
||||||
|
* [Flasheando el firmware](es/newbs_flashing.md)
|
||||||
|
* [Testeando y depurando ](es/newbs_testing_debugging.md)
|
||||||
|
* [Mejores práticas](es/newbs_best_practices.md)
|
||||||
|
* [Recursos de aprendizaje](es/newbs_learn_more_resources.md)
|
||||||
|
|
||||||
|
* [QMK Basics](es/README.md)
|
||||||
|
* [Introducción a QMK](es/getting_started_introduction.md)
|
||||||
|
* [QMK CLI](es/cli.md)
|
||||||
|
* [Configuración de QMK CLI](es/cli_configuration.md)
|
||||||
|
* [Contribuyendo a QMK](es/contributing.md)
|
||||||
|
* [Cómo usar Github](es/getting_started_github.md)
|
||||||
|
* [Obtener ayuda](es/getting_started_getting_help.md)
|
||||||
|
|
||||||
|
* [Cambios incompatibles](es/breaking_changes.md)
|
||||||
|
* [30 Ago 2019](es/ChangeLog/20190830.md)
|
||||||
|
|
||||||
|
* [Preguntas frecuentes](es/faq.md)
|
||||||
|
* [General](es/faq_general.md)
|
||||||
|
* [Construir/Compilar QMK](es/faq_build.md)
|
||||||
|
* [Depurando/Encontrando problemas en QMK](es/faq_debug.md)
|
||||||
|
* [Keymap](es/faq_keymap.md)
|
||||||
|
* [Instalación de drivers con Zadig](es/driver_installation_zadig.md)
|
||||||
|
|
||||||
|
* Guías detalladas
|
||||||
|
* [Instalar herramientas construcción](es/getting_started_build_tools.md)
|
||||||
|
* [Guía Vagrant](es/getting_started_vagrant.md)
|
||||||
|
* [Instrucciones de Construcción/Compilado](es/getting_started_make_guide.md)
|
||||||
|
* [Flasheando Firmware](es/flashing.md)
|
||||||
|
* [Personalizando funcionalidad](es/custom_quantum_functions.md)
|
||||||
|
* [Visión general del Keymap](es/keymap.md)
|
||||||
|
|
||||||
|
* [Hardware](es/hardware.md)
|
||||||
|
* [Procesadores AVR](es/hardware_avr.md)
|
||||||
|
* [Drivers](es/hardware_drivers.md)
|
||||||
|
|
||||||
|
* Referencia
|
||||||
|
* [Pautas de teclados](es/hardware_keyboard_guidelines.md)
|
||||||
|
* [Opciones de configuración](es/config_options.md)
|
||||||
|
* [Keycodes](es/keycodes.md)
|
||||||
|
* [Convenciones de código - C](es/coding_conventions_c.md)
|
||||||
|
* [Convenciones de código - Python](es/coding_conventions_python.md)
|
||||||
|
* [Mejores prácticas de documentación](es/documentation_best_practices.md)
|
||||||
|
* [Plantillas de documentación](es/documentation_templates.md)
|
||||||
|
* [Glosario](es/reference_glossary.md)
|
||||||
|
* [Tests unitarios](es/unit_testing.md)
|
||||||
|
* [Funciones útiles](es/ref_functions.md)
|
||||||
|
* [Sporte configurador](es/reference_configurator_support.md)
|
||||||
|
* [Formato info.json](es/reference_info_json.md)
|
||||||
|
* [Desarrollo Python CLI](es/cli_development.md)
|
||||||
|
|
||||||
|
* [Características](es/features.md)
|
||||||
|
* [Keycodes Básicos](es/keycodes_basic.md)
|
||||||
|
* [Teclas US ANSI Shifted](es/keycodes_us_ansi_shifted.md)
|
||||||
|
* [Keycodes Quantum](es/quantum_keycodes.md)
|
||||||
|
* [Keycodes Avanzados](es/feature_advanced_keycodes.md)
|
||||||
|
* [Audio](es/feature_audio.md)
|
||||||
|
* [Auto Shift](es/feature_auto_shift.md)
|
||||||
|
* [Retroiluminación](es/feature_backlight.md)
|
||||||
|
* [Bluetooth](es/feature_bluetooth.md)
|
||||||
|
* [Bootmagic](es/feature_bootmagic.md)
|
||||||
|
* [Combos](es/feature_combo.md)
|
||||||
|
* [Comando](es/feature_command.md)
|
||||||
|
* [API Debounce](es/feature_debounce_type.md)
|
||||||
|
* [Switch DIP](es/feature_dip_switch.md)
|
||||||
|
* [Macros Dinámicas](es/feature_dynamic_macros.md)
|
||||||
|
* [Encoders](es/feature_encoders.md)
|
||||||
|
* [Grave Escape](es/feature_grave_esc.md)
|
||||||
|
* [Feedback Háptico](es/feature_haptic_feedback.md)
|
||||||
|
* [Controlador LCD HD44780](es/feature_hd44780.md)
|
||||||
|
* [Key Lock](es/feature_key_lock.md)
|
||||||
|
* [Layouts](es/feature_layouts.md)
|
||||||
|
* [Tecla Leader](es/feature_leader_key.md)
|
||||||
|
* [Matriz LED](es/feature_led_matrix.md)
|
||||||
|
* [Macros](es/feature_macros.md)
|
||||||
|
* [Teclas del ratón](es/feature_mouse_keys.md)
|
||||||
|
* [Driver OLED](es/feature_oled_driver.md)
|
||||||
|
* [Teclas One Shot](es/feature_advanced_keycodes.md#one-shot-keys)
|
||||||
|
* [Dispositivo de apuntado](es/feature_pointing_device.md)
|
||||||
|
* [Ratón PS/2](es/feature_ps2_mouse.md)
|
||||||
|
* [Iluminación RGB](es/feature_rgblight.md)
|
||||||
|
* [Matriz RGB](es/feature_rgb_matrix.md)
|
||||||
|
* [Cadete espacial](es/feature_space_cadet.md)
|
||||||
|
* [Teclado dividido](es/feature_split_keyboard.md)
|
||||||
|
* [Stenografía](es/feature_stenography.md)
|
||||||
|
* [Swap Hands](es/feature_swap_hands.md)
|
||||||
|
* [Tap Dance](es/feature_tap_dance.md)
|
||||||
|
* [Terminal](es/feature_terminal.md)
|
||||||
|
* [Impresora Térmica](es/feature_thermal_printer.md)
|
||||||
|
* [Unicode](es/feature_unicode.md)
|
||||||
|
* [Userspace](es/feature_userspace.md)
|
||||||
|
* [Velocikey](es/feature_velocikey.md)
|
||||||
|
|
||||||
|
* Para Makers y Modders
|
||||||
|
* [Guía de cableado a mano](es/hand_wire.md)
|
||||||
|
* [Guía de flasheado de ISP](es/isp_flashing_guide.md)
|
||||||
|
* [Guía de depuración de ARM](es/arm_debugging.md)
|
||||||
|
* [Driver I2C](es/i2c_driver.md)
|
||||||
|
* [Controles GPIO](es/internals_gpio_control.md)
|
||||||
|
* [Conversión Proton C](es/proton_c_conversion.md)
|
||||||
|
|
||||||
|
* Para entender en profundidad
|
||||||
|
* [Cómo funcionan los teclados](es/how_keyboards_work.md)
|
||||||
|
* [Entendiendo QMK](es/understanding_qmk.md)
|
||||||
|
|
||||||
|
* Otros temas
|
||||||
|
* [Usando Eclipse con QMK](es/other_eclipse.md)
|
||||||
|
* [Usando VSCode con QMK](es/other_vscode.md)
|
||||||
|
* [Soporte](es/support.md)
|
||||||
|
* [Cómo añadir traducciones](es/translating.md)
|
||||||
|
|
||||||
|
* QMK Internals (En progreso)
|
||||||
|
* [Defines](es/internals_defines.md)
|
||||||
|
* [Input Callback Reg](es/internals_input_callback_reg.md)
|
||||||
|
* [Dispositivo Midi](es/internals_midi_device.md)
|
||||||
|
* [Proceso de configuración de un dispositivo Midi](es/internals_midi_device_setup_process.md)
|
||||||
|
* [Utilidad Midi](es/internals_midi_util.md)
|
||||||
|
* [Funciones Send](es/internals_send_functions.md)
|
||||||
|
* [Herramientas Sysex](es/internals_sysex_tools.md)
|
9
docs/es/becoming_a_qmk_collaborator.md
Normal file
9
docs/es/becoming_a_qmk_collaborator.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
# Llegar a ser un colaborador QMK
|
||||||
|
|
||||||
|
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
|
||||||
|
|
||||||
|
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
|
||||||
|
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
|
||||||
|
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
|
||||||
|
|
||||||
|
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!
|
8
docs/es/hardware.md
Normal file
8
docs/es/hardware.md
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Hardware
|
||||||
|
|
||||||
|
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
|
||||||
|
|
||||||
|
* [Pautas de teclados](hardware_keyboard_guidelines.md)
|
||||||
|
* [Procesadores AVR](hardware_avr.md)
|
||||||
|
* Procesadores ARM (TBD)
|
||||||
|
* [Drivers](hardware_drivers.md)
|
181
docs/es/hardware_avr.md
Normal file
181
docs/es/hardware_avr.md
Normal file
@@ -0,0 +1,181 @@
|
|||||||
|
# Teclados con Procesadores AVR
|
||||||
|
|
||||||
|
Esta página describe el soporte para procesadores AVR en QMK. Los procesadores AVR incluyen el atmega32u4, atmega32u2, at90usb1286, y otros procesadores de la Corporación Atmel. Los procesadores AVR son MCUs de 8-bit que son diseñados para ser fáciles de trabajar. Los procesadores AVR más comunes en los teclados tienen USB y un montón de GPIO para permitir grandes matrices de teclado. Son los MCUs más populares para el uso en los teclados hoy en día.
|
||||||
|
|
||||||
|
Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_guidelines.md) para tener una idea de cómo los teclados encajan en QMK.
|
||||||
|
|
||||||
|
## Añadir tu Teclado AVR a QMK
|
||||||
|
|
||||||
|
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta el archivo `util/new_keyboard.sh`:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ ./util/new_keyboard.sh
|
||||||
|
Generating a new QMK keyboard directory
|
||||||
|
|
||||||
|
Keyboard Name: mycoolkb
|
||||||
|
Keyboard Type [avr]:
|
||||||
|
Your Name [John Smith]:
|
||||||
|
|
||||||
|
Copying base template files... done
|
||||||
|
Copying avr template files... done
|
||||||
|
Renaming keyboard files... done
|
||||||
|
Replacing %KEYBOARD% with mycoolkb... done
|
||||||
|
Replacing %YOUR_NAME% with John Smith... done
|
||||||
|
|
||||||
|
Created a new keyboard called mycoolkb.
|
||||||
|
|
||||||
|
To start working on things, cd into keyboards/mycoolkb,
|
||||||
|
or open the directory in your favourite text editor.
|
||||||
|
```
|
||||||
|
|
||||||
|
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
|
||||||
|
|
||||||
|
## `readme.md`
|
||||||
|
|
||||||
|
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
|
||||||
|
|
||||||
|
## `<keyboard>.c`
|
||||||
|
|
||||||
|
Aquí es donde pondrás toda la lógica personalizada para tu teclado. Muchos teclados no necesitan nada aquí. Puedes aprender más sobre cómo escribir lógica personalizada en [Funciones Quantum Personalizadas](custom_quantum_functions.md).
|
||||||
|
|
||||||
|
## `<keyboard>.h`
|
||||||
|
|
||||||
|
Este es el archivo en el que defines tu(s) [Macro(s) de Layout](feature_layouts.md). Por lo menos deberías tener un `#define LAYOUT` para tu teclado que se ve algo así:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define LAYOUT( \
|
||||||
|
k00, k01, k02, \
|
||||||
|
k10, k11 \
|
||||||
|
) { \
|
||||||
|
{ k00, k01, k02 }, \
|
||||||
|
{ k10, KC_NO, k11 }, \
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
La primera mitad de la macro pre-procesador `LAYOUT` define la disposición física de las llaves. La segunda mitad de la macro define la matriz a la que están conectados los interruptores. Esto te permite tener una disposición física de las llaves que difiere de la matriz de cableado.
|
||||||
|
|
||||||
|
Cada una de las variables `k__` tiene que ser única, y normalmente sigue el formato `k<row><col>`.
|
||||||
|
|
||||||
|
La matriz física (la segunda mitad) debe tener un número de filas igualando `MATRIX_ROWS`, y cada fila debe tener exactamente `MATRIX_COLS` elementos. Si no tienes tantas teclas físicas puedes usar `KC_NO` para rellenar los espacios en blanco.
|
||||||
|
|
||||||
|
## `config.h`
|
||||||
|
|
||||||
|
El archivo `config.h` es donde configuras el hardware y el conjunto de características para tu teclado. Hay un montón de opciones que se pueden colocar en ese archivo, demasiadas para listar allí. Para obtener una visión de conjunto completa de las opciones disponibles consulta la página de [Opciones de Configuración](config_options.md).
|
||||||
|
|
||||||
|
### Configuración de hardware
|
||||||
|
|
||||||
|
|
||||||
|
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
|
||||||
|
|
||||||
|
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define VENDOR_ID 0xFEED
|
||||||
|
#define PRODUCT_ID 0x6060
|
||||||
|
#define DEVICE_VER 0x0001
|
||||||
|
#define MANUFACTURER Tú
|
||||||
|
#define PRODUCT mi_teclado_fantastico
|
||||||
|
#define DESCRIPTION Un teclado personalizado
|
||||||
|
```
|
||||||
|
|
||||||
|
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
|
||||||
|
|
||||||
|
### Configuración de la matriz del teclado
|
||||||
|
|
||||||
|
La siguiente sección del archivo `config.h` trata de la matriz de tu teclado. Lo primero que debes establecer es el tamaño de la matriz. Esto es generalmente, pero no siempre, el mismo número de filas y columnas como la disposición física de las teclas.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define MATRIX_ROWS 2
|
||||||
|
#define MATRIX_COLS 3
|
||||||
|
```
|
||||||
|
|
||||||
|
Una vez que hayas definido el tamaño de tu matriz, necesitas definir qué pines en tu MCU están conectados a filas y columnas. Para hacerlo simplemente especifica los nombres de esos pines:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define MATRIX_ROW_PINS { D0, D5 }
|
||||||
|
#define MATRIX_COL_PINS { F1, F0, B0 }
|
||||||
|
#define UNUSED_PINS
|
||||||
|
```
|
||||||
|
|
||||||
|
El número de entradas debe ser el mismo que el número que asignaste a `MATRIX_ROWS`, y del mismo modo para `MATRIX_COL_PINS` y `MATRIX_COLS`. No tienes que especificar `UNUSED_PINS`, pero puedes si deseas documentar qué pines están abiertos.
|
||||||
|
|
||||||
|
Finalmente, puedes especificar la dirección en la que apuntan tus diodos. Esto puede ser `COL2ROW` o `ROW2COL`.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define DIODE_DIRECTION COL2ROW
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Matriz de patas directas
|
||||||
|
Para configurar un teclado en el que cada interruptor está conectado a un pin y tierra separados en lugar de compartir los pines de fila y columna, usa `DIRECT_PINS`. La asignación define los pines de cada interruptor en filas y columnas, de izquierda a derecha. Debe ajustarse a los tamaños dentro de `MATRIX_ROWS` y `MATRIX_COLS`. Usa `NO_PIN` para rellenar espacios en blanco. Sobreescribe el comportamiento de `DIODE_DIRECTION`, `MATRIX_ROW_PINS` y `MATRIX_COL_PINS`.
|
||||||
|
|
||||||
|
```c
|
||||||
|
// #define MATRIX_ROW_PINS { D0, D5 }
|
||||||
|
// #define MATRIX_COL_PINS { F1, F0, B0 }
|
||||||
|
#define DIRECT_PINS { \
|
||||||
|
{ F1, E6, B0, B2, B3 }, \
|
||||||
|
{ F5, F0, B1, B7, D2 }, \
|
||||||
|
{ F6, F7, C7, D5, D3 }, \
|
||||||
|
{ B5, C6, B6, NO_PIN, NO_PIN } \
|
||||||
|
}
|
||||||
|
#define UNUSED_PINS
|
||||||
|
|
||||||
|
/* COL2ROW, ROW2COL */
|
||||||
|
//#define DIODE_DIRECTION
|
||||||
|
```
|
||||||
|
|
||||||
|
### Configuración de retroiluminación
|
||||||
|
|
||||||
|
QMK soporta retroiluminación en la mayoría de los pines GPIO. Algunos de ellos pueden ser manejados por el MCU en hardware. Para más detalles, consulta la [Documentación de Retroiluminación](feature_backlight.md).
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define BACKLIGHT_PIN B7
|
||||||
|
#define BACKLIGHT_LEVELS 3
|
||||||
|
#define BACKLIGHT_BREATHING
|
||||||
|
#define BREATHING_PERIOD 6
|
||||||
|
```
|
||||||
|
|
||||||
|
### Otras opciones de configuración
|
||||||
|
|
||||||
|
Hay un montón de características que se pueden configurar o ajustar en `config.h`. Debes consultar la página de [Opciones de Configuración](config_options.md) para más detalles.
|
||||||
|
|
||||||
|
## `rules.mk`
|
||||||
|
|
||||||
|
Usa el archivo `rules.mk` para decirle a QMK qué archivos construir y qué características habilitar. Si estás construyendo sobre un atmega32u4 deberías poder dejar mayormente los valores predeterminados. Si estás usando otro MCU es posible que tengas que ajustar algunos parámetros.
|
||||||
|
|
||||||
|
### Opciones MCU
|
||||||
|
|
||||||
|
Estas opciones le indican al sistema de compilación para qué CPU construir. Ten mucho cuidado si cambias cualquiera de estos ajustes. Puedes inutilizar tu teclado.
|
||||||
|
|
||||||
|
```make
|
||||||
|
MCU = atmega32u4
|
||||||
|
F_CPU = 16000000
|
||||||
|
ARCH = AVR8
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
```
|
||||||
|
|
||||||
|
### Gestores de arranque
|
||||||
|
|
||||||
|
El gestor de arranque es una sección especial de tu MCU que te permite actualizar el código almacenado en el MCU. Piensa en ello como una partición de rescate para tu teclado.
|
||||||
|
|
||||||
|
#### Ejemplo de gestor de arranque
|
||||||
|
|
||||||
|
```make
|
||||||
|
BOOTLOADER = halfkay
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Ejemplo de cargador DFU Atmel
|
||||||
|
|
||||||
|
```make
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Ejemplo de gestor de arranque Pro Micro
|
||||||
|
|
||||||
|
```make
|
||||||
|
BOOTLOADER = caterina
|
||||||
|
```
|
||||||
|
|
||||||
|
### Opciones de construcción
|
||||||
|
|
||||||
|
Hay un serie de características que se pueden activar o desactivar en `rules.mk`. Consulta la página de [Opciones de Configuración](config_options.md#feature-options) para obtener una lista detallada y una descripción.
|
36
docs/es/hardware_drivers.md
Normal file
36
docs/es/hardware_drivers.md
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
# Controladores de hardware QMK
|
||||||
|
|
||||||
|
QMK se utiliza en un montón de hardware diferente. Mientras que el soporte para los MCUs y las configuraciones de matriz más comunes está integrado, hay una serie de controladores que se pueden añadir para soportar hardware adicional al teclado. Los ejemplos incluyen ratones y otros dispositivos de apuntamiento, extensores de i/o para teclados divididos, modúlos Bluetooth, y pantallas LCD, OLED y TFT.
|
||||||
|
|
||||||
|
<!-- FIXME: Esto debe hablar de cómo se integran los controladores en QMK y cómo puedes añadir su propio controlador.
|
||||||
|
|
||||||
|
# Descripción del sistema de controladores
|
||||||
|
|
||||||
|
-->
|
||||||
|
|
||||||
|
# Controladores disponibles
|
||||||
|
|
||||||
|
## ProMicro (Solo AVR)
|
||||||
|
|
||||||
|
Soporte para direccionar pines en el ProMicro por su nombre Arduino en lugar de su nombre AVR. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
|
||||||
|
|
||||||
|
## Controlador OLED SSD1306
|
||||||
|
|
||||||
|
Soporte para pantallas OLED basadas en SSD1306. Para obtener más información consulta la página de [Característica de Controlador OLED](feature_oled_driver.md).
|
||||||
|
|
||||||
|
## uGFX
|
||||||
|
|
||||||
|
Puedes hacer uso de uGFX dentro de QMK para manejar LCDs de caracteres y gráficos, matrices de LED, OLED, TFT, y otras tecnologías de visualización. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
|
||||||
|
|
||||||
|
## WS2812 (Solo AVR)
|
||||||
|
|
||||||
|
Soporte para LEDs WS2811/WS2812{a,b,c}. Para obtener más información consulta la página de [Luz RGB](feature_rgblight.md).
|
||||||
|
|
||||||
|
## IS31FL3731
|
||||||
|
|
||||||
|
Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charlieplex para direccionar LEDs individualmente usando I2C. Esto permite hasta 144 LEDs del mismo color o 32 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
|
||||||
|
|
||||||
|
## IS31FL3733
|
||||||
|
|
||||||
|
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
|
||||||
|
|
149
docs/es/hardware_keyboard_guidelines.md
Normal file
149
docs/es/hardware_keyboard_guidelines.md
Normal file
@@ -0,0 +1,149 @@
|
|||||||
|
# Pautas del teclado QMK
|
||||||
|
|
||||||
|
Desde sus inicios, QMK ha crecido a pasos agigantados gracias a personas como tú que contribuyes a la creación y mantenimiento de nuestros teclados comunitarios. A medida que hemos crecido hemos descubierto algunos patrones que funcionan bien, y pedimos que te ajustes a ellos para que sea más fácil para que otras personas se beneficien de tu duro trabajo.
|
||||||
|
|
||||||
|
|
||||||
|
## Nombrar tu Teclado/Proyecto
|
||||||
|
|
||||||
|
Todos los nombres de teclado están en minúsculas, consistiendo sólo de letras, números y guiones bajos (`_`). Los nombres no pueden comenzar con un guión bajo. La barra de desplazamiento (`/`) se utiliza como un carácter de separación de subcarpetas.
|
||||||
|
|
||||||
|
Los nombres `test`, `keyboard`, y `all` están reservados para las órdenes de make y no pueden ser usados como un nombre de teclado o subcarpeta.
|
||||||
|
|
||||||
|
Ejemplos Válidos:
|
||||||
|
|
||||||
|
* `412_64`
|
||||||
|
* `chimera_ortho`
|
||||||
|
* `clueboard/66/rev3`
|
||||||
|
* `planck`
|
||||||
|
* `v60_type_r`
|
||||||
|
|
||||||
|
## Subcarpetas
|
||||||
|
|
||||||
|
QMK utiliza subcarpetas tanto para organización como para compartir código entre las revisiones del mismo teclado. Puedes anidar carpetas hasta 4 niveles de profundidad:
|
||||||
|
|
||||||
|
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
|
||||||
|
|
||||||
|
Si una subcarpeta tiene un archivo `rules.mk` será considerado un teclado compilable. Estará disponible en el configurador de QMK y se probará con `make all`. Si estás utilizando una carpeta para organizar varios teclados del mismo fabricante no debes tener un archivo `rules.mk`.
|
||||||
|
|
||||||
|
Ejemplo:
|
||||||
|
|
||||||
|
Clueboard utiliza subcarpetas para ambos propósitos: organización y revisiones de teclado.
|
||||||
|
|
||||||
|
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
|
||||||
|
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
|
||||||
|
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
|
||||||
|
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
|
||||||
|
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
|
||||||
|
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) ← compilable: `make clueboard/66/rev1`
|
||||||
|
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) ← compilable: `make clueboard/66/rev2`
|
||||||
|
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
|
||||||
|
|
||||||
|
## Estructura de carpetas de teclado
|
||||||
|
|
||||||
|
Su teclado debe estar ubicado en `qmk_firm cuidada/keyboards/` y el nombre de la carpeta debe ser el nombre de su teclado como se describe en la sección anterior. Dentro de esta carpeta debe haber varios archivos:
|
||||||
|
|
||||||
|
* `readme.md`
|
||||||
|
* `info.json`
|
||||||
|
* `config.h`
|
||||||
|
* `rules.mk`
|
||||||
|
* `<keyboard_name>.c`
|
||||||
|
* `<keyboard_name>.h`
|
||||||
|
|
||||||
|
### `readme.md`
|
||||||
|
|
||||||
|
Todos los proyectos necesitan tener un archivo `readme.md` que explica lo que es el teclado, quién lo hizo y dónde está disponible. Si es aplicable, también debe contener enlaces a más información, como el sitio web del fabricante. Por favor, sigue la [plantilla publicada](documentation_templates.md#keyboard-readmemd-template).
|
||||||
|
|
||||||
|
### `info.json`
|
||||||
|
|
||||||
|
Este archivo es utilizado por la [API de QMK](https://github.com/qmk/qmk_api). Contiene la información que [configurador de QMK](https://config.qmk.fm/) necesita mostrar en una representación de su teclado. También puede establecer metadatos aquí. Para más información, consulta la [página de referencia](reference_info_json.md).
|
||||||
|
|
||||||
|
### `config.h`
|
||||||
|
|
||||||
|
Todos los proyectos necesitan tener un archivo `config.h` que establece cosas como el tamaño de la matriz, nombre del producto, USB VID/PID, descripción y otros ajustes. En general, usa este archivo para establecer la información esencial y los valores predeterminados para tu teclado que siempre funcionarán.
|
||||||
|
|
||||||
|
### `rules.mk`
|
||||||
|
|
||||||
|
La presencia de este archivo indica que la carpeta es un destino de teclado y se puede utilizar en las órdenes `make`. Aquí es donde estableces el entorno de compilación para tu teclado y configuras el conjunto predeterminado de características.
|
||||||
|
|
||||||
|
### `<keyboard_name.c>`
|
||||||
|
|
||||||
|
Aquí es donde escribirás código personalizado para tu teclado. Típicamente escribirás código para inicializar e interactuar con el hardware de tu teclado. Si tu teclado se compone de sólo una matriz de teclas sin LEDs, altavoces u otro hardware auxiliar este archivo puede estar en blanco.
|
||||||
|
|
||||||
|
Las funciones siguientes se definen típicamente en este archivo:
|
||||||
|
|
||||||
|
* `void matrix_init_kb(void)`
|
||||||
|
* `void matrix_scan_kb(void)`
|
||||||
|
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
|
||||||
|
* `void led_set_kb(uint8_t usb_led)`
|
||||||
|
|
||||||
|
### `<keyboard_name.h>`
|
||||||
|
|
||||||
|
Este archivo se utiliza para definir la matriz para tu teclado. Debes definir al menos un macro de C que traduce una serie en una matriz que representa la matriz de interruptor físico para tu teclado. Si es posible construir tu teclado con múltiples diseños debes definir macros adicionales.
|
||||||
|
|
||||||
|
Si solo tienes un diseño debes llamar a esta macro `LAYOUT`.
|
||||||
|
|
||||||
|
Al definir diseños múltiples debes tener un diseño base, llamado `LAYOUT_all`, que soporte todas las posibles posiciones de switch en tu matriz, incluso si ese diseño es imposible de construir físicamente. Esta es la macro que deberías usar en tu keymap `predeterminado`. Debes tener keymaps adicionales llamados `default_ término layout>` que usen tus otras macros de diseño. Esto hará que sea más fácil para las personas utilizar los diseños que defines.
|
||||||
|
|
||||||
|
Los nombres de las macros de diseño son completamente minúsculas, excepto por la palabra `LAYOUT` en el frente.
|
||||||
|
|
||||||
|
Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los siguientes diseños y keymaps:
|
||||||
|
|
||||||
|
| Nombre de diseño | Nombre de keymap | Descripción |
|
||||||
|
|-------------|-------------|-------------|
|
||||||
|
| LAYOUT_all | default | Un diseño que soporta tanto ISO como ANSI |
|
||||||
|
| LAYOUT_ansi | default_ansi | Un diseño ANSI |
|
||||||
|
| LAYOUT_iso | default_iso | Un diseño ISO |
|
||||||
|
|
||||||
|
## Archivos de Imagen/Hardware
|
||||||
|
|
||||||
|
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
|
||||||
|
|
||||||
|
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
|
||||||
|
|
||||||
|
## Predeterminados de teclado
|
||||||
|
|
||||||
|
Dada la cantidad de funcionalidad que expone QMK, es muy fácil confundir a los nuevos usuarios. Al armar el firmware predeterminado para tu teclado, te recomendamos limitar tus funciones y opciones habilitadas al conjunto mínimo necesario para soportar tu hardware. A continuación se formulan recomendaciones sobre características específicas.
|
||||||
|
|
||||||
|
### Bootmagic y Command
|
||||||
|
|
||||||
|
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) son dos características relacionadas que permiten a un usuario controlar su teclado de manera no obvia. Te recomendamos que piense largo y tendido acerca de si vas a habilitar cualquiera de las características, y cómo vas a exponer esta funcionalidad. Tengas en cuenta que los usuarios que quieren esta funcionalidad puede habilitarla en sus keymaps personales sin afectar a todos los usuarios novatos que pueden estar usando tu teclado como su primera tarjeta programable.
|
||||||
|
|
||||||
|
De lejos el problema más común con el que se encuentran los nuevos usuarios es la activación accidental de Bootmagic mientras están conectando su teclado. Están sosteniendo el teclado por la parte inferior, presionando sin saberlo en alt y barra espaciadora, y luego se dan cuenta de que estas teclas han sido intercambiadas en ellos. Recomendamos dejar esta característica deshabilitada de forma predeterminada, pero si la activas consideres establecer la opción `BOOTMAGIC_KEY_SALT` a una tecla que es difícil de presionar al conectar el teclado.
|
||||||
|
|
||||||
|
Si tu teclado no tiene 2 teclas de cambio debes proporcionar un predeterminado de trabajo para `IS_COMMAND`, incluso cuando haya definido `COMMAND_ENABLE = no`. Esto dará a sus usuarios un valor predeterminado para ajustarse a si lo hacen enable Command.
|
||||||
|
|
||||||
|
## Programación de teclado personalizado
|
||||||
|
|
||||||
|
Como se documenta en [Funcionalidad de Adaptación](custom_quantum_functions.md) puedes definir funciones personalizadas para tu teclado. Por favor, tengas en cuenta que sus usuarios pueden querer personalizar ese comportamiento así, y hacer que sea posible para que puedan hacer eso. Si está proporcionando una función personalizada, por ejemplo `process_record_kb()`, asegúrese de que su función también llame a la versión` `_user()` de la llamada. También debes tener en cuenta el valor de retorno de la versión `_user()`, y ejecutar sólo tu código personalizado si el usuario devuelve `true`.
|
||||||
|
|
||||||
|
## Proyectos Sin Producción/Conectados A Mano
|
||||||
|
|
||||||
|
Estamos encantados de aceptar cualquier proyecto que utilice QMK, incluidos los prototipos y los cableados de mano, pero tenemos una carpeta `/keyboards/handwired/` separada para ellos, por lo que la carpeta `/keyboards/` principal no se llena. Si un proyecto prototipo se convierte en un proyecto de producción en algún momento en el futuro, ¡estaremos encantados de moverlo a la carpeta `/keyboards/` principal!
|
||||||
|
|
||||||
|
## Advertencias como errores
|
||||||
|
|
||||||
|
Al desarrollar su teclado, tengas en cuenta que todas las advertencias serán tratadas como errores - estas pequeñas advertencias pueden acumularse y causar errores más grandes en el camino (y pierdan es generalmente una mala práctica).
|
||||||
|
|
||||||
|
## Derechos de autor
|
||||||
|
|
||||||
|
Si estás adaptando la configuración de tu teclado de otro proyecto, pero no utilizando el mismo código, asegúrese de actualizar la cabecera de derechos de autor en la parte superior de los archivos para mostrar tu nombre, en este formato:
|
||||||
|
|
||||||
|
Copyright 2017 Tu nombre <tu@email.com>
|
||||||
|
|
||||||
|
Si estás modificando el código de otra persona y sólo ha hecho cambios triviales debes dejar su nombre en la declaración de derechos de autor. Si has hecho un trabajo significativo en el archivo debe agregar tu nombre a la de ellos, así:
|
||||||
|
|
||||||
|
Copyright 2017 Su nombre <original_author@ejemplo.com> Tu nombre <tu@ejemplo.com>
|
||||||
|
|
||||||
|
El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo a ese archivo en años posteriores puedes reflejar que mediante la adición del segundo año a la primera, como así:
|
||||||
|
|
||||||
|
Copyright 2015-2017 Tu nombre <tu@ejemplo.com>
|
||||||
|
|
||||||
|
## Licencia
|
||||||
|
|
||||||
|
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
|
||||||
|
|
||||||
|
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
|
||||||
|
|
||||||
|
## Detalles técnicos
|
||||||
|
|
||||||
|
Si estás buscando más información sobre cómo hacer que su teclado funcione con QMK, [echa un vistazo a la sección hardware](hardware.md)!
|
23
docs/es/newbs.md
Normal file
23
docs/es/newbs.md
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
# La guía completa de QMK para novatos
|
||||||
|
|
||||||
|
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
|
||||||
|
|
||||||
|
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
|
||||||
|
|
||||||
|
## Visión general
|
||||||
|
|
||||||
|
Hay 7 secciones principales en esta guía:
|
||||||
|
|
||||||
|
* [Empezando](newbs_getting_started.md)
|
||||||
|
* [Construyendo tu primer firmware](newbs_building_firmware.md)
|
||||||
|
* [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md)
|
||||||
|
* [Flasheando el firmware](newbs_flashing.md)
|
||||||
|
* [Testeando y depurando](newbs_testing_debugging.md)
|
||||||
|
* [Mejores práticas](newbs_best_practices.md)
|
||||||
|
* [Recursos de aprendizaje](newbs_learn_more_resources.md)
|
||||||
|
|
||||||
|
Esta guía está enfocada en ayudar a alguien que nunca ha compilado software con anterioridad. Toma decisiones y hace recomendaciones teniendo en cuenta este punto de vista. Hay métodos alternativos para muchos de estos procedimientos, y soportamos la mayoría de esas alternativas. Si tienes alguna duda sobre cómo llevar a cabo una tarea nos puedes [preguntar para que te guiemos](getting_started_getting_help.md).
|
||||||
|
|
||||||
|
## Recursos adicionales
|
||||||
|
|
||||||
|
* [Blog de Básicos de Thomas Baart's QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Un blog creado por un usuario que cubre lo básico sobre cómo usar el firmware QMK Firmware, visto desde la perspectiva de un usuario nuevo.
|
159
docs/es/newbs_best_practices.md
Normal file
159
docs/es/newbs_best_practices.md
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
# Mejores prácticas
|
||||||
|
|
||||||
|
## O, "Cómo aprendí a dejar de preocuparme y amarle a Git."
|
||||||
|
|
||||||
|
Este documento procura instruir a los novatos en las mejores prácticas para tener una experiencia más fácil en contribuir a QMK. Te guiaremos por el proceso de contribuir a QMK, explicando algunas maneras de hacerlo más fácilmente, y luego romperemos algunas cosas para enseñarte cómo arreglarlas.
|
||||||
|
|
||||||
|
En este documento suponemos un par de cosas:
|
||||||
|
|
||||||
|
1. Tienes una cuenta de Github, y has hecho un [fork del repo qmk_firmware](getting_started_github.md) en tu cuenta.
|
||||||
|
2. Has [configurado tu entorno de desarrollo](newbs_getting_started.md?id=environment-setup).
|
||||||
|
|
||||||
|
|
||||||
|
## La rama master de tu fork: Actualizar a menudo, nunca commit
|
||||||
|
|
||||||
|
Se recomienda que para desarrollo con QMK, lo que sea que estés haciendo, mantener tu rama `master` actualizada, pero **nunca** commit en ella. Mejor, haz todos tus cambios en una rama de desarrollo y manda pull requests de tus ramas mientras programas.
|
||||||
|
|
||||||
|
Para evitar los conflictos de merge — cuando dos o más usuarios han editado la misma parte de un archivo al mismo tiempo — mantén tu rama `master` actualizada, y empieza desarrollo nuevo creando una nueva rama.
|
||||||
|
|
||||||
|
### Actualizando tu rama master
|
||||||
|
|
||||||
|
Para mantener tu rama `master` actualizada, se recomienda agregar el repository ("repo") de Firmware QMK como un repo remoto en git. Para hacer esto, abre tu interfaz de línea de mandatos y ingresa:
|
||||||
|
```
|
||||||
|
git remote add upstream https://github.com/qmk/qmk_firmware.git
|
||||||
|
```
|
||||||
|
|
||||||
|
Para verificar que el repo ha sido agregado, ejecuta `git remote -v`, y lo siguiente debe aparecer:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ git remote -v
|
||||||
|
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
|
||||||
|
origin https://github.com/<your_username>/qmk_firmware.git (push)
|
||||||
|
upstream https://github.com/qmk/qmk_firmware.git (fetch)
|
||||||
|
upstream https://github.com/qmk/qmk_firmware.git (push)
|
||||||
|
```
|
||||||
|
|
||||||
|
Ya que has hecho esto, puedes buscar actualizaciones del repo ejecutando `git fetch upstream`. Esto busca las ramas y etiquetas — juntos conocidos como "refs" — del repo QMK, que ahora tiene el apodo `upstream`. Ahora podemos comparar los archivos en nuestro fork `origin` con los de QMK.
|
||||||
|
|
||||||
|
Para actualizar la rama master de tu fork, ejecuta lo siguiente, pulsando Intro después de cada línea:
|
||||||
|
|
||||||
|
```
|
||||||
|
git checkout master
|
||||||
|
git fetch upstream
|
||||||
|
git pull upstream master
|
||||||
|
git push origin master
|
||||||
|
```
|
||||||
|
|
||||||
|
Esto te coloca en tu rama master, busca los refs del repo de QMK, descarga la rama `master` actual a tu computadora, y después lo sube a tu fork.
|
||||||
|
|
||||||
|
### Hacer cambios
|
||||||
|
|
||||||
|
Para hacer cambios, crea una nueva rama ejecutando:
|
||||||
|
|
||||||
|
```
|
||||||
|
git checkout -b dev_branch
|
||||||
|
git push --set-upstream origin dev_branch
|
||||||
|
```
|
||||||
|
|
||||||
|
Esto crea una nueva rama llamada `dev_branch`, te coloca en ella, y después guarda la nueva rama a tu fork. El parámetro `--set-upstream` le dice a git que use tu fork y la rama `dev_branch` cada vez que uses `git push` o `git pull` en esta rama. Solo necesitas usarlo la primera que que subes cambios; ya después, puedes usar `git push` o `git pull`, sin usar los demás parámetros.
|
||||||
|
|
||||||
|
!> Con `git push`, puedes usar `-u` en vez de `--set-upstream` — `-u` es un alias de `--set-upstream`.
|
||||||
|
|
||||||
|
Puedes nombrar tu rama casi cualquier cosa, pero se recomienda ponerle algo con relación a los cambios que vas a hacer.
|
||||||
|
|
||||||
|
Por defecto `git checkout -b` se basará tu nueva rama en la rama en la cual estás actualmente. Puedes basar tu rama en otra rama existente agregando el nombre de la rama al comando:
|
||||||
|
|
||||||
|
```
|
||||||
|
git checkout -b dev_branch master
|
||||||
|
```
|
||||||
|
|
||||||
|
Ahora que tienes una rama development, abre tu editor de texto y haz los cambios que quieres. Se recomienda hacer varios commits pequeños a tu rama; de este modo cualquier cambio que causa problemas puede ser rastreado y deshecho si fuera necesario. Para hacer tus cambios, edita y guarda los archivos que necesitas actualizar, agrégalos al *staging area* de Git, y luego haz un commit a tu rama:
|
||||||
|
|
||||||
|
```
|
||||||
|
git add path/to/updated_file
|
||||||
|
git commit -m "My commit message."
|
||||||
|
```
|
||||||
|
`git add` agrega los archivos que han sido cambiados al *staging area* de Git, lo cual es la "zona de preparación"de Git. Este contiene los cambios que vas a *commit* usando `git commit`, que guarda los cambios en el repo. Usa un mensaje de commit descriptivo para que puedas saber que ha cambiado fácilmente.
|
||||||
|
|
||||||
|
!> Si has cambiado muchos archivos, pero todos los archivos son parte del mismo cambio, puedes usar `git add .` para agregar todos los archivos cambiados que están en tu directiro actual, en vez de agregar cada archivo manualmente.
|
||||||
|
|
||||||
|
### Publicar tus cambios
|
||||||
|
|
||||||
|
El útimo paso es subir tus cambios a tu fork. Para hacerlo, ejecuta `git push`. Ahora Git publicará el estado actual de `dev_branch` a tu fork.
|
||||||
|
|
||||||
|
|
||||||
|
## Resolver los conflictos del merge
|
||||||
|
|
||||||
|
A veces cuando el trabajo en una rama tarda mucho tiempo en completarse, los cambios que han sido hechos por otros chocan con los cambios que has hecho en tu rama cuando abres un pull request. Esto se llama un *merge conflict*, y es algo que ocurre cuando varias personas editan las mismas partes de los mismos archivos.
|
||||||
|
|
||||||
|
### Rebase tus cambios
|
||||||
|
|
||||||
|
Un *rebase* es la manera de Git de tomar los cambios que se aplicaron en un punto, deshacerlos, y aplicar estos mismos cambios en otro punto. En el caso de un conflicto de merge, puedes hacer un rebase de tu rama para recoger los cambios que has hecho.
|
||||||
|
|
||||||
|
Para empezar, ejecuta lo siguiente:
|
||||||
|
|
||||||
|
```
|
||||||
|
git fetch upstream
|
||||||
|
git rev-list --left-right --count HEAD...upstream/master
|
||||||
|
```
|
||||||
|
|
||||||
|
El comando `git rev-list` ejecutado aquí muestra el número de commits que difieren entre la rama actual y la rama master de QMK. Ejecutamos `git fetch` primero para asegurarnos de que tenemos los refs que representan es estado actual del repo upstream. El output del comando `git rev-list` muestra dos números:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ git rev-list --left-right --count HEAD...upstream/master
|
||||||
|
7 35
|
||||||
|
```
|
||||||
|
|
||||||
|
El primer número representa el número de commits en la rama actual desde que fue creada, y el segundo número es el número de commits hecho a `upstream/master` desde que la rama actual fue creada, o sea los cambios que no están registrados en la rama actual.
|
||||||
|
|
||||||
|
Ahora que sabemos el estado actual de la rama actual y el del repo upstream, podemos empezar una operación rebase:
|
||||||
|
|
||||||
|
```
|
||||||
|
git rebase upstream/master
|
||||||
|
```
|
||||||
|
Esto le dice a Git que deshaga los commits en la rama actual, y después los re-aplica en la rama master de QMK.
|
||||||
|
|
||||||
|
```
|
||||||
|
$ git rebase upstream/master
|
||||||
|
First, rewinding head to replay your work on top of it...
|
||||||
|
Applying: Commit #1
|
||||||
|
Using index info to reconstruct a base tree...
|
||||||
|
M conflicting_file_1.txt
|
||||||
|
Falling back to patching base and 3-way merge...
|
||||||
|
Auto-merging conflicting_file_1.txt
|
||||||
|
CONFLICT (content): Merge conflict in conflicting_file_1.txt
|
||||||
|
error: Failed to merge in the changes.
|
||||||
|
hint: Use 'git am --show-current-patch' to see the failed patch
|
||||||
|
Patch failed at 0001 Commit #1
|
||||||
|
|
||||||
|
Resolve all conflicts manually, mark them as resolved with
|
||||||
|
"git add/rm <conflicted_files>", then run "git rebase --continue".
|
||||||
|
You can instead skip this commit: run "git rebase --skip".
|
||||||
|
To abort and get back to the state before "git rebase", run "git rebase --abort".
|
||||||
|
```
|
||||||
|
|
||||||
|
Esto nos dice que tenemos un conflicto de merge, y nos dice el nombre del archivo con el conflict. Abre el archivo en tu editor de texto, y en alguna parte del archivo verás algo así:
|
||||||
|
|
||||||
|
```
|
||||||
|
<<<<<<< HEAD
|
||||||
|
<p>For help with any issues, email us at support@webhost.us.</p>
|
||||||
|
=======
|
||||||
|
<p>Need help? Email support@webhost.us.</p>
|
||||||
|
>>>>>>> Commit #1
|
||||||
|
```
|
||||||
|
La línea `<<<<<<< HEAD` marca el principio de un conflicto de merge, y la línea `>>>>>>> Commit #1` marca el final, con las secciones de conflicto separadas por `=======`. La parte del lado `HEAD` is de la versión de QMK master del archivo, y la parte marcada con el mensaje de commit es de la rama actual.
|
||||||
|
|
||||||
|
Ya que Git rastrea *cambios de archivos* en vez del contenido de los archivos directamente, si Git no puede encontrar el texto que estaba en el archivo antes del último commit, no sabrá cómo editar el archivo. El editar el archivo de nuevo resolverá este conflicto. Haz tus cambios, y guarda el archivo.
|
||||||
|
|
||||||
|
```
|
||||||
|
<p>Need help? Email support@webhost.us.</p>
|
||||||
|
```
|
||||||
|
|
||||||
|
Ahora ejecuta:
|
||||||
|
|
||||||
|
```
|
||||||
|
git add conflicting_file_1.txt
|
||||||
|
git rebase --continue
|
||||||
|
```
|
||||||
|
|
||||||
|
Git registra los cambios al archivo con conflictos, y sigue aplicando los commits de nuestra rama hasta llegar al final.
|
81
docs/es/newbs_building_firmware.md
Normal file
81
docs/es/newbs_building_firmware.md
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
# Construyendo tu primer firmware
|
||||||
|
|
||||||
|
Ahora que has configurado tu entorno de construcción estas listo para empezar a construir firmwares personalizados. Para esta sección de la guía alternaremos entre 3 programas - tu gestor de ficheros, tu editor de texto , y tu ventana de terminal. Manten los 3 abiertos hasta que hayas acabado y estés contento con el firmware de tu teclado.
|
||||||
|
|
||||||
|
Si has cerrado y reabierto la ventana de tu terminal después de seguir el primero paso de esta guía, no olvides hacer `cd qmk_firmware` para que tu terminal esté en el directorio correcto.
|
||||||
|
|
||||||
|
## Navega a tu carpeta de keymaps
|
||||||
|
|
||||||
|
Comienza navegando a la carpeta `keymaps` correspondiente a tu teclado.
|
||||||
|
|
||||||
|
?> Si estás en macOS o Windows hay comandos que puedes utilizar fácilmente para abrir la carpeta keymaps.
|
||||||
|
|
||||||
|
?> macOS:
|
||||||
|
|
||||||
|
abre keyboards/<keyboard_folder>/keymaps
|
||||||
|
|
||||||
|
?> Windows:
|
||||||
|
|
||||||
|
inicia .\\keyboards\\<keyboard_folder>\\keymaps
|
||||||
|
|
||||||
|
## Crea una copia del keymap `default`
|
||||||
|
|
||||||
|
Una vez que tengas la carpeta `keymaps` abierta querrás crear una copia de la carpeta `default`. Recomendamos encarecidamente que nombres la carpeta igual que tu nombre de usuario de GitHub, pero puedes utilizar el nombre que quieras siempre que contenga sólo letras en minúscula, números y el caracter de guión bajo.
|
||||||
|
|
||||||
|
Para automatizar el proceso, también tienes la opción de ejecutar el script `new_keymap.sh`.
|
||||||
|
|
||||||
|
Navega a la carpeta `qmk_firmware/util` e introduce lo siguiente:
|
||||||
|
|
||||||
|
```
|
||||||
|
./new_keymap.sh <keyboard path> <username>
|
||||||
|
```
|
||||||
|
|
||||||
|
Por ejemplo, para un usuario llamado John, intentando hacer un keymap nuevo para el 1up60hse, tendría que teclear
|
||||||
|
|
||||||
|
```
|
||||||
|
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||||
|
```
|
||||||
|
|
||||||
|
## Abre `keymap.c` con tu editor de texto favorito
|
||||||
|
|
||||||
|
Abre tu `keymap.c`. Dentro de este fichero encontrarás la estructura que controla cómo se comporta tu teclado. En lo alto de `keymap.c` puede haber distintos defines y enums que hacen el keymap más fácil de leer. Continuando por abajo encontrarás una línea con este aspecto:
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
Esta línea indica el comienzo del listado de Capas. Debajo encontrarás líneas que contienen o bien `LAYOUT` o `KEYMAP`, y estas líneas indican el comienzo de una capa. Debajo de esa línea está la lista de teclas que pertenecen a esa capa concreta.
|
||||||
|
|
||||||
|
!> Cuando estés editando tu fichero de keymap ten cuidado con no añadir ni eliminar ninguna coma. Si lo haces el firmware dejará de compilar y puede no ser fácil averiguar dónde está la coma faltante o sobrante.
|
||||||
|
|
||||||
|
## Personaliza el Layout a tu gusto
|
||||||
|
|
||||||
|
Cómo completar esta paso depende enteramente de ti. Haz ese pequeño cambio que querías o rehaz completamente todo. Puedes eliminar capas si no las necesitas todas, o añadir nuevas hasta un total de 32. Comprueba la siguiente documentación para descubrir qué es lo que puedes definir aquí:
|
||||||
|
|
||||||
|
* [Keycodes](keycodes.md)
|
||||||
|
* [Características](features.md)
|
||||||
|
* [Preguntas frecuentes](faq.md)
|
||||||
|
|
||||||
|
?> Mientras estás descubriendo cómo funcionan los keymaps, haz pequeños cambios. Cambios mayores pueden hacer difícil la depuración de problemas que puedan aparecer.
|
||||||
|
|
||||||
|
## Construye tu firmware
|
||||||
|
|
||||||
|
Cuando los cambios a tu keymap están completos necesitarás construir el firmware. Para hacerlo vuelve a la ventana de tu terminal y ejecuta el siguiente comando:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás el siguiente comando:
|
||||||
|
|
||||||
|
make planck/rev5:xyverz
|
||||||
|
|
||||||
|
Mientras compila, recibirás un montón de información de salida en la pantalla informándote de qué ficheros están siendo compilados. Debería acabar con una información similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||||
|
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of planck_rev5_xyverz.hex [OK]
|
||||||
|
* File size is fine - 18392/28672
|
||||||
|
```
|
||||||
|
|
||||||
|
## Flashea tu firmware
|
||||||
|
|
||||||
|
Continua con [Flasheando el firmware](newbs_flashing.md) para aprender cómo escribir tu firmware nuevo en tu teclado.
|
105
docs/es/newbs_building_firmware_configurator.md
Normal file
105
docs/es/newbs_building_firmware_configurator.md
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
# Configurador QMK
|
||||||
|
|
||||||
|
El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que genera ficheros hexadecimales de Firmware QMK.
|
||||||
|
|
||||||
|
?> **Por favor sigue estos pasos en orden.**
|
||||||
|
|
||||||
|
Ve el [Video tutorial](https://youtu.be/tx54jkRC9ZY)
|
||||||
|
|
||||||
|
El Configurador QMK functiona mejor con Chrome/Firefox.
|
||||||
|
|
||||||
|
|
||||||
|
!> **Ficheros de otras herramientas como KLE, o kbfirmware no serán compatibles con el Configurador QMK. No las cargues, no las importes. El configurador Configurador QMK es una herramienta DIFERENTE. **
|
||||||
|
|
||||||
|
## Seleccionando tu teclado
|
||||||
|
|
||||||
|
Haz click en el desplegable y selecciona el teclado para el que quieres crear el keymap.
|
||||||
|
|
||||||
|
?> Si tu teclado tiene varias versiones, asegúrate de que seleccionas la correcta.**
|
||||||
|
|
||||||
|
Lo diré otra vez porque es importante
|
||||||
|
|
||||||
|
!> **ASEGÚRATE DE QUE SELECCIONAS LA VERSIÓN CORRECTA!**
|
||||||
|
|
||||||
|
Si se ha anunciado que tu teclado funciona con QMK pero no está en la lista, es probable que un desarrollador no se haya encargado de él aún o que todavía no hemos tenido la oportunidad de incluirlo. Abre un issue en [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) solicitando soportar ese teclado un particular, si no hay un [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) activo para ello. Hay también teclados que funcionan con QMK que están en las cuentas de github de sus manufacturantes. Acuérdate de comprobar esto también.
|
||||||
|
|
||||||
|
## Eligiendo el layout de tu teclado
|
||||||
|
|
||||||
|
Elige el layout que mejor represente el keymap que quieres crear. Algunos teclados no tienen suficientes layouts o layouts correctos definidos aún. Serán soportados en el futuro.
|
||||||
|
|
||||||
|
## Nombre del keymap
|
||||||
|
|
||||||
|
Llama a este keymap como quieras.
|
||||||
|
|
||||||
|
?> Si estás teniendo problemas para compilar, puede merecer la pena probar un cambio de nombre, ya que puede que ya exista en el repositorio de QMK Firmware.
|
||||||
|
|
||||||
|
## Creando Tu keymap
|
||||||
|
|
||||||
|
La adición de keycodes se puede hacer de 3 maneras.
|
||||||
|
1. Arrastrando y soltando
|
||||||
|
2. Clickando en un hueco vacío en el layout y haciendo click en el keycode que deseas
|
||||||
|
3. Clickando en un hueco vacío en el layout, presionando la tecla física en tu teclado.
|
||||||
|
|
||||||
|
Mueve el puntero de tu ratón sobre una tecla y un pequeño extracto te dirá que es lo que hace la tecla. Para una descripción más detallada por favor, mira
|
||||||
|
|
||||||
|
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
|
||||||
|
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||||
|
|
||||||
|
En el caso de que no puedas encontrar un layout que suporte tu keymap, por ejemplo, tres huecos para la barra espaciadora, dos huecos para el retroceso o dos huecos para shift etc etc, rellènalos TODOS.
|
||||||
|
|
||||||
|
### Ejemplo:
|
||||||
|
|
||||||
|
3 huecos para barra espaciadora: Rellena TODOS con barra espaciadora
|
||||||
|
|
||||||
|
2 huecos para retroceso: Rellena AMBOS con retroceso
|
||||||
|
|
||||||
|
2 huecos para el shift derecho: Rellena AMBOS con shift derecho
|
||||||
|
|
||||||
|
1 hueco para el shift izquierdo y 1 hueco para soporte iso: Rellena ambos con el shift izquierdo
|
||||||
|
|
||||||
|
5 huecos , pero sólo 4 teclas: Intuye y comprueba o pregunta a alguien que lo haya hecho anteriormente.
|
||||||
|
|
||||||
|
## Guardando tu keymap para ediciones futuras
|
||||||
|
|
||||||
|
Cuando estés satisfecho con un teclado o quieres trabajar en el después, pulsa el botón `Exportar Keymap`. Guardára tu keymap con el nombre que elijas seguido de .json.
|
||||||
|
|
||||||
|
Entonces podrás cargar este fichero .json en el futuro pulsando el botón `Importar Keymap`.
|
||||||
|
|
||||||
|
!> **PRECAUCIÓN:** No es el mismo tipo de fichero .json usado en kbfirmware.com ni ninguna otra herramienta. Si intentas utilizar un fichero .json de alguna de estas herramientas con el Configurador QMK, existe la posibilidad de que tu teclado **explote**.
|
||||||
|
|
||||||
|
## Generando tu fichero de firmware
|
||||||
|
|
||||||
|
Pulsa el botón verde `Compilar`.
|
||||||
|
|
||||||
|
Cuando la compilación haya acabado, podrás presionar el botón verde `Descargar Firmware`.
|
||||||
|
|
||||||
|
## Flasheando tu teclado
|
||||||
|
|
||||||
|
Por favor, dirígete a la sección de [Flashear firmware](newbs_flashing.md)
|
||||||
|
|
||||||
|
## Problemas comunes
|
||||||
|
|
||||||
|
#### Mi fichero .json no funciona
|
||||||
|
|
||||||
|
Si el fichero .json fue generado con el Configurador QMK, enhorabuena, has dado con un bug. Abre una issue en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
||||||
|
|
||||||
|
Si no....cómo no viste el mensaje en negrita que puse arriba diciendo que no hay que utilizar otros ficheros .json?
|
||||||
|
|
||||||
|
#### Hay espacios extra en mi layout ¿Qué hago?
|
||||||
|
|
||||||
|
Si te refieres a tener tres espacios para la barra espaciadora, la mejor decisión es rellenar los tres con la barra espaciadora. También se puede hacer lo mismo con las teclas retroceso y las de shift
|
||||||
|
|
||||||
|
#### Para qué sirve el keycode.......
|
||||||
|
|
||||||
|
Por favor, mira
|
||||||
|
|
||||||
|
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
|
||||||
|
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||||
|
|
||||||
|
#### No compila
|
||||||
|
|
||||||
|
Por favor, revisa las otras capas de tu keymap para asegurarte de que no hay teclas aleatorias presentes.
|
||||||
|
|
||||||
|
## Problemas y bugs
|
||||||
|
|
||||||
|
Siempre aceptamos peticiones de clientes y reportes de bug. Por favor, indícalos en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
351
docs/es/newbs_flashing.md
Normal file
351
docs/es/newbs_flashing.md
Normal file
@@ -0,0 +1,351 @@
|
|||||||
|
# Flasheando tu teclado
|
||||||
|
|
||||||
|
Ahora que has construido tu fichero de firmware personalizado querrás flashear tu teclado.
|
||||||
|
|
||||||
|
## Flasheando tu teclado con QMK Toolbox
|
||||||
|
|
||||||
|
La manera más simple de flashear tu teclado sería con [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
|
||||||
|
|
||||||
|
De todos modos, QMK Toolbox actualmente sólo está disponible para Windows y macOS. Si estás usando Linux (o sólo quisieras flashear el firmware desde la línea de comandos), tendrás que utilizar el [método indicado abajo](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
|
||||||
|
|
||||||
|
### Cargar el fichero en QMK Toolbox
|
||||||
|
|
||||||
|
Empieza abriendo la aplicación QMK Toolbox. Tendrás que buscar el fichero de firmware usando Finder o Explorer. El firmware de teclado puede estar en uno de estos dos formatos- `.hex` o `.bin`. QMK intenta copiar el apropiado para tu teclado en el fichero raíz `qmk_firmware`.
|
||||||
|
|
||||||
|
?> Si tu estás on Windows o macOS hay comandos que puedes usar para abrir fácilmente la carpeta del firmware actual en Explorer o Finder.
|
||||||
|
|
||||||
|
?> Windows:
|
||||||
|
|
||||||
|
start .
|
||||||
|
|
||||||
|
?> macOS:
|
||||||
|
|
||||||
|
open .
|
||||||
|
|
||||||
|
El fichero de firmware sempre sigue el siguiente formato de nombre:
|
||||||
|
|
||||||
|
<nombre_teclado>_<nombre_keymap>.{bin,hex}
|
||||||
|
|
||||||
|
Por ejemplo, un `plank/rev5` con un keymap `default` tendrá este nombre de fichero:
|
||||||
|
|
||||||
|
planck_rev5_default.hex
|
||||||
|
|
||||||
|
Una vez que hayas localizado el fichero de tu firmware arrástralo a la caja "Fichero local" en QMK Toolbox, o haz click en "Abrir" y navega allí donde tengas almacenado tu fichero de firmware.
|
||||||
|
|
||||||
|
### Pon tu teclado en modo DFU (Bootloader)
|
||||||
|
|
||||||
|
Para poder flashear tu firmware personalizado tienes que poner tu teclado en un modo especial que permite flasheado. Cuando está en este modo no podrás teclear o utilizarlo para ninguna otra cosa. Es muy importante que no desconectes tu teclado, de lo contrario interrumpirás el proceso de flasheo mientras el firmware se está escribiendo.
|
||||||
|
|
||||||
|
Diferentes teclados tienen diferentes maneras de entrar en este modo especial. Si tu PCB actualmente ejecuta QMK o TMK y no has recibido instrucciones específicas, intenta los siguientes pasos en orden:
|
||||||
|
|
||||||
|
* Manten pulsadas ambas teclas shift y pulsa `Pause`
|
||||||
|
* Manten pulsadas ambas teclas shift y pulsa `B`
|
||||||
|
* Desconecta tu teclado, mantén pulsada la barra espaciadora y `B` al mismo tiempo, conecta tu teclado y espera un segundo antes de dejar de pulsar las teclas
|
||||||
|
* Pulsa el botón físico `RESET` situado en el fondo de la PCB
|
||||||
|
* Localiza los pines en la PCB etiquetados on `BOOT0` o `RESET`, puentea estos dos juntos cuando enchufes la PCB
|
||||||
|
|
||||||
|
Si has tenido éxito verás un mensaje similar a este en QMK Toolbox:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||||
|
*** DFU device connected
|
||||||
|
```
|
||||||
|
|
||||||
|
### Flashea tu teclado
|
||||||
|
|
||||||
|
Haz click en el botón `Flash` de QMK Toolbox. Verás una información de salida similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||||
|
*** DFU device connected
|
||||||
|
*** Attempting to flash, please don't remove device
|
||||||
|
>>> dfu-programmer atmega32u4 erase --force
|
||||||
|
Erasing flash... Success
|
||||||
|
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||||
|
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
|
||||||
|
Checking memory from 0x0 to 0x55FF... Empty.
|
||||||
|
0% 100% Programming 0x5600 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
0% 100% Reading 0x7000 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
Validating... Success
|
||||||
|
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||||
|
>>> dfu-programmer atmega32u4 reset
|
||||||
|
|
||||||
|
*** DFU device disconnected
|
||||||
|
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
|
||||||
|
```
|
||||||
|
|
||||||
|
## Flashea tu teclado desde la línea de comandos
|
||||||
|
|
||||||
|
Lo primero que tienes que saber es qué bootloader utiliza tu teclado. Hay cuatro bootloaders pincipales que se usan habitualmente . Pro-Micro y sus clones usan CATERINA, Teensy's usa Halfkay, las placas OLKB usan QMK-DFU, y otros chips atmega32u4 usan DFU.
|
||||||
|
|
||||||
|
Puedes encontrar más información sobre bootloaders en la página [Instrucciones de flasheado e información de Bootloader](flashing.md).
|
||||||
|
|
||||||
|
Si sabes qué bootloader estás usando, en el momento de compilar el firmware, podrás añadir algún texto extra al comando `make` para automatizar el proceso de flasheado.
|
||||||
|
|
||||||
|
### DFU
|
||||||
|
|
||||||
|
Para eo bootloader DFU, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>:dfu
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás este comando:
|
||||||
|
|
||||||
|
make planck/rev5:xyverz:dfu
|
||||||
|
|
||||||
|
Una vez que finalice de compilar, deberá aparecer lo siguiente:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||||
|
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of planck_rev5_xyverz.hex
|
||||||
|
* File size is fine - 18574/28672
|
||||||
|
```
|
||||||
|
|
||||||
|
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o lo canceles:
|
||||||
|
|
||||||
|
dfu-programmer: no device present.
|
||||||
|
Error: Bootloader not found. Trying again in 5s.
|
||||||
|
|
||||||
|
Una vez haya hecho esto, tendrás que reiniciar el controlador. Debería mostrar una información de salida similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
*** Attempting to flash, please don't remove device
|
||||||
|
>>> dfu-programmer atmega32u4 erase --force
|
||||||
|
Erasing flash... Success
|
||||||
|
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||||
|
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
|
||||||
|
Checking memory from 0x0 to 0x55FF... Empty.
|
||||||
|
0% 100% Programming 0x5600 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
0% 100% Reading 0x7000 bytes...
|
||||||
|
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||||
|
Validating... Success
|
||||||
|
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||||
|
>>> dfu-programmer atmega32u4 reset
|
||||||
|
```
|
||||||
|
|
||||||
|
?> Si tienes problemas con esto- del estilo de `dfu-programmer: no device present` - por favor consulta las [Preguntas frecuentes de construcción](faq_build.md).
|
||||||
|
|
||||||
|
#### Comandos DFU
|
||||||
|
|
||||||
|
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
|
||||||
|
|
||||||
|
* `:dfu` - Esta es la opción normal y espera hasta que un dispositivo DFU esté disponible, entonces flashea el firmware. Esperará reintentando cada 5 segundos, para ver si un dispositivo DFU ha aparecido.
|
||||||
|
* `:dfu-ee` - Esta flashea un fichero `eep` en vez del hex normal. Esto no es lo común.
|
||||||
|
* `:dfu-split-left` - Esta flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
|
||||||
|
* `:dfu-split-right` - Esto flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
|
||||||
|
|
||||||
|
|
||||||
|
### Caterina
|
||||||
|
|
||||||
|
Para placas Arduino y sus clones (como la SparkFun ProMicro), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>:avrdude
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Lets Split rev2, usarás este comando:
|
||||||
|
|
||||||
|
make lets_split/rev2:xyverz:avrdude
|
||||||
|
|
||||||
|
Una vez que finalice de compilar, deberá aparecer lo siguiente:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/lets_split_rev2_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
|
||||||
|
Checking file size of lets_split_rev2_xyverz.hex [OK]
|
||||||
|
* File size is fine - 27938/28672
|
||||||
|
Detecting USB port, reset your controller now..............
|
||||||
|
```
|
||||||
|
|
||||||
|
En este punto, reinicia la placa y entonces el script detectará el bootloader y procederá a flashear la placa. La información de salida deber ser algo similar a esto:
|
||||||
|
|
||||||
|
```
|
||||||
|
Detected controller on USB port at /dev/ttyS15
|
||||||
|
|
||||||
|
Connecting to programmer: .
|
||||||
|
Found programmer: Id = "CATERIN"; type = S
|
||||||
|
Software Version = 1.0; No Hardware Version given.
|
||||||
|
Programmer supports auto addr increment.
|
||||||
|
Programmer supports buffered memory access with buffersize=128 bytes.
|
||||||
|
|
||||||
|
Programmer supports the following devices:
|
||||||
|
Device code: 0x44
|
||||||
|
|
||||||
|
avrdude.exe: AVR device initialized and ready to accept instructions
|
||||||
|
|
||||||
|
Reading | ################################################## | 100% 0.00s
|
||||||
|
|
||||||
|
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
|
||||||
|
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
|
||||||
|
To disable this feature, specify the -D option.
|
||||||
|
avrdude.exe: erasing chip
|
||||||
|
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||||
|
avrdude.exe: writing flash (27938 bytes):
|
||||||
|
|
||||||
|
Writing | ################################################## | 100% 2.40s
|
||||||
|
|
||||||
|
avrdude.exe: 27938 bytes of flash written
|
||||||
|
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
|
||||||
|
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||||
|
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
|
||||||
|
avrdude.exe: reading on-chip flash data:
|
||||||
|
|
||||||
|
Reading | ################################################## | 100% 0.43s
|
||||||
|
|
||||||
|
avrdude.exe: verifying ...
|
||||||
|
avrdude.exe: 27938 bytes of flash verified
|
||||||
|
|
||||||
|
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
|
||||||
|
|
||||||
|
avrdude.exe done. Thank you.
|
||||||
|
```
|
||||||
|
Si tienes problemas con esto, puede ser necesario que hagas esto:
|
||||||
|
|
||||||
|
sudo make <my_keyboard>:<my_keymap>:avrdude
|
||||||
|
|
||||||
|
|
||||||
|
Adicionalmente, si quisieras flashear múltiples placas, usa el siguiente comando:
|
||||||
|
|
||||||
|
make <keyboard>:<keymap>:avrdude-loop
|
||||||
|
|
||||||
|
Cuando hayas acabado de flashear placas, necesitarás pulsar Ctrl + C o cualquier combinación que esté definida en tu sistema operativo para finalizar el bucle.
|
||||||
|
|
||||||
|
|
||||||
|
### HalfKay
|
||||||
|
|
||||||
|
Para dispositivos PJRC (Teensy's), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>:teensy
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Ergodox o un Ergodox EZ, usarás este comando:
|
||||||
|
|
||||||
|
make ergodox_ez:xyverz:teensy
|
||||||
|
|
||||||
|
Una vez que el firmware acabe de compilar, deberá mostrar una información de salida como esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/ergodox_ez_xyverz.elf [OK]
|
||||||
|
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
|
||||||
|
Checking file size of ergodox_ez_xyverz.hex [OK]
|
||||||
|
* File size is fine - 25584/32256
|
||||||
|
Teensy Loader, Command Line, Version 2.1
|
||||||
|
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
|
||||||
|
Waiting for Teensy device...
|
||||||
|
(hint: press the reset button)
|
||||||
|
```
|
||||||
|
|
||||||
|
En este punto, reinicia tu placa. Una vez que lo hayas hecho, deberás ver una información de salida como esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Found HalfKay Bootloader
|
||||||
|
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
|
||||||
|
Programming............................................................................................................................................................................
|
||||||
|
...................................................
|
||||||
|
Booting
|
||||||
|
```
|
||||||
|
|
||||||
|
### BootloadHID
|
||||||
|
|
||||||
|
Para placas basadas en Bootmapper Client(BMC)/bootloadHID/ATmega32A, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el comando de construcción:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>:bootloaderHID
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un jj40, usarás esté comando:
|
||||||
|
|
||||||
|
make jj40:xyverz:bootloaderHID
|
||||||
|
|
||||||
|
Una vez que el firmware acaba de compilar, mostrará una información de salida como esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/jj40_default.elf [OK]
|
||||||
|
Creating load file for flashing: .build/jj40_default.hex [OK]
|
||||||
|
Copying jj40_default.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of jj40_default.hex [OK]
|
||||||
|
* The firmware size is fine - 21920/28672 (6752 bytes free)
|
||||||
|
```
|
||||||
|
|
||||||
|
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o hasta que lo canceles.
|
||||||
|
|
||||||
|
```
|
||||||
|
Error opening HIDBoot device: The specified device was not found
|
||||||
|
Trying again in 5s.
|
||||||
|
```
|
||||||
|
|
||||||
|
Una vez que lo haga, querrás reinicar el controlador. Debería entonces mostrar una información de salida similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Page size = 128 (0x80)
|
||||||
|
Device size = 32768 (0x8000); 30720 bytes remaining
|
||||||
|
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
|
||||||
|
0x05580 ... 0x05600
|
||||||
|
```
|
||||||
|
|
||||||
|
### STM32 (ARM)
|
||||||
|
|
||||||
|
Para la mayoría de placas ARM (incluyendo la Proton C, Planck Rev 6, y Preonic Rev 3), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||||
|
|
||||||
|
make <my_keyboard>:<my_keymap>:dfu-util
|
||||||
|
|
||||||
|
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un teclado Planck Revision 6, utilizarás este comando y a continuación reiniciarás el teclado con el bootloader (antes de que acabe de compilar):
|
||||||
|
|
||||||
|
make planck/rev6:xyverz:dfu-util
|
||||||
|
|
||||||
|
Una vez que el firmware acaba de compilar, mostrará una información de salida similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev6_xyverz.elf [OK]
|
||||||
|
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
|
||||||
|
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
|
||||||
|
|
||||||
|
Size after:
|
||||||
|
text data bss dec hex filename
|
||||||
|
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
|
||||||
|
|
||||||
|
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
|
||||||
|
dfu-util 0.9
|
||||||
|
|
||||||
|
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
|
||||||
|
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
|
||||||
|
This program is Free Software and has ABSOLUTELY NO WARRANTY
|
||||||
|
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
|
||||||
|
|
||||||
|
Invalid DFU suffix signature
|
||||||
|
A valid DFU suffix will be required in a future dfu-util release!!!
|
||||||
|
Opening DFU capable USB device...
|
||||||
|
ID 0483:df11
|
||||||
|
Run-time device DFU version 011a
|
||||||
|
Claiming USB DFU Interface...
|
||||||
|
Setting Alternate Setting #0 ...
|
||||||
|
Determining device status: state = dfuERROR, status = 10
|
||||||
|
dfuERROR, clearing status
|
||||||
|
Determining device status: state = dfuIDLE, status = 0
|
||||||
|
dfuIDLE, continuing
|
||||||
|
DFU mode device DFU version 011a
|
||||||
|
Device returned transfer size 2048
|
||||||
|
DfuSe interface name: "Internal Flash "
|
||||||
|
Downloading to address = 0x08000000, size = 41824
|
||||||
|
Download [=========================] 100% 41824 bytes
|
||||||
|
Download done.
|
||||||
|
File downloaded successfully
|
||||||
|
Transitioning to dfuMANIFEST state
|
||||||
|
```
|
||||||
|
|
||||||
|
#### STM32 Commands
|
||||||
|
|
||||||
|
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
|
||||||
|
|
||||||
|
* `:dfu-util` - El comando por defecto para flashing en dispositivos STM32.
|
||||||
|
* `:dfu-util-wait` - Esto funciona como el comando por defecto, pero te da (configurable) 10 segundos de tiempo antes de que intente flashear el firmware. Puedes usar `TIME_DELAY=20` desde la líena de comandos para cambiar este tiempo de retardo.
|
||||||
|
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
|
||||||
|
* `:dfu-util-split-left` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos.
|
||||||
|
* `:dfu-util-split-right` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos.
|
||||||
|
|
||||||
|
## ¡Pruébalo!
|
||||||
|
|
||||||
|
¡Felicidades! ¡Tu firmware personalizado ha sido programado en tu teclado!
|
||||||
|
|
||||||
|
Pruébalo y asegúrate de que todo funciona de la manera que tu quieres. Hemos escrito [Testeando y depurando](newbs_testing_debugging.md) para redondear esta guía de novatos, así que pásate por allí para aprender cómo resolver problemas con tu funcionalidad personalizada.
|
103
docs/es/newbs_getting_started.md
Normal file
103
docs/es/newbs_getting_started.md
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
# Introducción
|
||||||
|
|
||||||
|
El teclado de tu computador tiene un procesador dentro de él, no muy distinto del que está dentro de tu ordenador. Este procesador ejecuta software que es responsable de detectar la pulsación de las teclas y enviar informes sobre el estado del teclado cuando las teclas son pulsadas y liberadas. QMK ocupa el rol de ese software. Cuando construyes un keymap personalizado , estas creando el equivalente de un programa ejecutable en tu teclado.
|
||||||
|
|
||||||
|
QMK intenta poner un montón de poder en tus manos haciendo que las cosas fáciles sean fáciles, y las cosas difíciles posibles. No tienes que saber cómo programar para crear keymaps potentes — sólo tienes que seguir un conjunto simple de reglas sintácticas.
|
||||||
|
|
||||||
|
# Comenzando
|
||||||
|
|
||||||
|
Antes de que puedas construir keymaps, necesitarás instalar algun software y configurar tu entorno de construcción. Esto sólo hay que hacerlo una vez sin importar en cuántos teclados planeas configurar el software.
|
||||||
|
|
||||||
|
Si prefieres hacerlo mediante un interfaz gráfico , por favor, considera utilizar el [Configurador QMK](https://config.qmk.fm). En ese caso dirígete a [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md).
|
||||||
|
|
||||||
|
|
||||||
|
## Descarga el software
|
||||||
|
|
||||||
|
### Editor de texto
|
||||||
|
|
||||||
|
Necesitarás un programa con el que puedas editar y guardar archivos de **texto plano**, en windows puedes utilizar Notepad y en tu Linux puedes utilizar gedit. Estos dos programas son editores simples y funcionales. En macOS ten cuidado con la aplicación de edición de texto por defecto TextEdit: no guardará texto plano a menos de que se le seleccione explícitamente _Make Plain Text_ desde el menú _Format_.
|
||||||
|
|
||||||
|
También puedes descargar e instalar un editor de texto dedicado como [Sublime Text](https://www.sublimetext.com/) o [VS Code](https://code.visualstudio.com/). Esta es probablemente la mejor manera independientemente de la plataforma, ya que estos programas fueron creados específicamente para editar código.
|
||||||
|
|
||||||
|
?> ¿No estás seguro de qué editor de texto utilizar? Laurence Bradford escribió una [estupenda introducción](https://learntocodewith.me/programming/basics/text-editors/) al tema.
|
||||||
|
|
||||||
|
### QMK Toolbox
|
||||||
|
|
||||||
|
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
|
||||||
|
|
||||||
|
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||||
|
|
||||||
|
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
|
||||||
|
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
|
||||||
|
|
||||||
|
## Configura tu entorno
|
||||||
|
|
||||||
|
Hemos intentado hacer QMK lo más fácil de configurar posible. Sólo tienes que preparar tu entorno Linux o Unix, y luego dejar que QMK
|
||||||
|
instale el resto.
|
||||||
|
|
||||||
|
?> Si no has trabajado con la línea de comandos de Linux/Unix con anterioridad, hay algunos conceptos y comandos básicos que deberías aprender. Estos recursos te enseñarán lo suficiente para poder trabajar con QMK:<br>
|
||||||
|
[Comandos de Linux que debería saber](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||||
|
[Algunos comandos básicos de Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||||
|
|
||||||
|
### Windows
|
||||||
|
|
||||||
|
Necesitarás instalar MSYS2 y Git.
|
||||||
|
|
||||||
|
* Sigue las instrucciones de instalación en la [página de MSYS2](http://www.msys2.org).
|
||||||
|
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
|
||||||
|
* Instala Git ejecutando este comando: `pacman -S git`.
|
||||||
|
|
||||||
|
### macOS
|
||||||
|
|
||||||
|
Necesitarás instalar Homebrew. Sigue las instrucciones que encontrarás en la [página de Homebrew](https://brew.sh).
|
||||||
|
|
||||||
|
Despueś de que se haya inastalado Homebrew, continúa con _Set Up QMK_. En ese paso ejecutará un script que instalará el resto de paquetes.
|
||||||
|
|
||||||
|
### Linux
|
||||||
|
|
||||||
|
Necesitarás instalar Git. Es bastante probable que ya lo tengas, pero si no, uno de los siguientes comandos debería instalarlo:
|
||||||
|
|
||||||
|
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||||
|
* Fedora / Red Hat / CentOS: `yum install git`
|
||||||
|
* Arch: `pacman -S git`
|
||||||
|
|
||||||
|
?> Docker es también una opción en todas las plataformas. [Haz click aquí si quieres detalles.](getting_started_build_tools.md#docker)
|
||||||
|
|
||||||
|
## Configura QMK
|
||||||
|
|
||||||
|
Una vez que hayas configurado tu entorno Linux/Unix, estarás listo para descargar QMK. Haremos esto utilizando Git para "clonar" el respositorio de QMK. Abre una ventana de Terminal o MSYS2 MinGW y mantenla abierta mientras sigues esta guía. Dentro de esa ventana ejecuta estos dos comandos:
|
||||||
|
|
||||||
|
```shell
|
||||||
|
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
|
||||||
|
cd qmk_firmware
|
||||||
|
```
|
||||||
|
|
||||||
|
?> Si ya sabes [cómo usar GitHub](getting_started_github.md), te recomendamos en vez de eso, crees y clones tu propio fork. Si no sabes lo que significa, puedes ignorar este mensaje sin problemas.
|
||||||
|
|
||||||
|
QMK viene con un script para ayudarte a configurar el resto de cosas que necesitarás. Deberías ejecutarlo introduciendo este comando:
|
||||||
|
|
||||||
|
util/qmk_install.sh
|
||||||
|
|
||||||
|
## Prueba tu entorno de construcción
|
||||||
|
|
||||||
|
Ahora que tu entorno de construcción de QMK está configurado, puedes construcir un firmware para tu teclado. Comienza intentado construir el keymap por defecto del teclado. Deberías ser capaz de hacerlo con un comando con este formato:
|
||||||
|
|
||||||
|
make <keyboard>:default
|
||||||
|
|
||||||
|
Por ejemplo, para construir el firmware para un Clueboard 66% deberías usar:
|
||||||
|
|
||||||
|
make clueboard/66/rev3:default
|
||||||
|
|
||||||
|
Cuando esté hecho, deberías tener un montón de información de salida similar a esta:
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||||
|
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||||
|
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||||
|
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||||
|
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||||
|
```
|
||||||
|
|
||||||
|
# Creando tu keymap
|
||||||
|
|
||||||
|
Ya estás listo para crear tu propio keymap personal! Para hacerlo continua con [Construyendo tu primer firmware](newbs_building_firmware.md).
|
15
docs/es/newbs_learn_more_resources.md
Normal file
15
docs/es/newbs_learn_more_resources.md
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# Recursos de aprendizaje
|
||||||
|
|
||||||
|
Estos recursos procuran dar miembros nuevos en la communidad QMK un mayor entendimiento de la información proporcionada en la documentación para novatos.
|
||||||
|
|
||||||
|
Recursos de Git:
|
||||||
|
|
||||||
|
* [Excelente tutorial general](https://www.codecademy.com/learn/learn-git)
|
||||||
|
* [Juego de Git para aprender usando ejemplos](https://learngitbranching.js.org/)
|
||||||
|
* [Recursos de Git para aprender más sobre Github](getting_started_github.md)
|
||||||
|
* [Recursos de Git dirigidos específicamente a QMK](contributing.md)
|
||||||
|
|
||||||
|
|
||||||
|
Recursos para línea de mandatos:
|
||||||
|
|
||||||
|
* [Excelente tutorial general sobre la línea de mandatos](https://www.codecademy.com/learn/learn-the-command-line)
|
99
docs/es/newbs_testing_debugging.md
Normal file
99
docs/es/newbs_testing_debugging.md
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
# Testeando y depurando
|
||||||
|
|
||||||
|
Una vez que hayas flasheado tu teclado con un firmware personalizado estarás listo para probarlo. Con un poco de suerte todo funcionará a la primera, pero si no es así, este documento te ayudará a averiguar qué está mal.
|
||||||
|
|
||||||
|
## Probando
|
||||||
|
|
||||||
|
Probar tu teclado es generalmente bastante sencillo. Persiona cada una de las teclas y asegúrate de que envía la tecla correcta. Existen incluso programas que te ayudarán a asegurarte de que no te dejas ninguna tecla sin comprobar.
|
||||||
|
|
||||||
|
Nota: Estos programas no los provée ni están relacionados con QMK.
|
||||||
|
|
||||||
|
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Sólo Windows)
|
||||||
|
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Sólo Mac)
|
||||||
|
* [Keyboard Tester](http://www.keyboardtester.com) (Aplicación web)
|
||||||
|
* [Keyboard Checker](http://keyboardchecker.com) (Aplicación web)
|
||||||
|
|
||||||
|
## Depurando
|
||||||
|
|
||||||
|
Tu teclado mostrará información de depuración si tienes `CONSOLE_ENABLE = yes` en tu `rules.mk`. Por defecto la información de salida es muy limitada, pero puedes encender el modo de depuración para incrementar la información de salida. Utiliza el keycode `DEBUG` de tu keymap, usa la característica [Comando](feature_command.md) para activar el modo depuración, o añade el siguiente código a tu keymap.
|
||||||
|
|
||||||
|
```c
|
||||||
|
void keyboard_post_init_user(void) {
|
||||||
|
// Customise these values to desired behaviour
|
||||||
|
debug_enable=true;
|
||||||
|
debug_matrix=true;
|
||||||
|
//debug_keyboard=true;
|
||||||
|
//debug_mouse=true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Depurando con QMK Toolbox
|
||||||
|
|
||||||
|
Para plataformas compatibles, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) se puede usar para mostrar mensajes de depuración de tu teclado.
|
||||||
|
|
||||||
|
### Depurando con hid_listen
|
||||||
|
|
||||||
|
¿Prefieres una solución basada en una terminal? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provista por PJRC, se puede usar también para mostrar mensajes de depuración. Hay binarios preconstruídos para Windows,Linux,y MacOS.
|
||||||
|
|
||||||
|
<!-- FIXME: Describe the debugging messages here. -->
|
||||||
|
|
||||||
|
## Enviando tus propios mensajes de depuración
|
||||||
|
|
||||||
|
A veces, es útil imprimir mensajes de depuración desde tu [código personalizado](custom_quantum_functions.md). Hacerlo es bastante simple. Comienza incluyendo `print.h` al principio de tu fichero:
|
||||||
|
|
||||||
|
#include <print.h>
|
||||||
|
|
||||||
|
Después de eso puedes utilzar algunas funciones print diferentes:
|
||||||
|
|
||||||
|
* `print("string")`: Imprime un string simple
|
||||||
|
* `uprintf("%s string", var)`: Imprime un string formateado
|
||||||
|
* `dprint("string")` Imprime un string simple, pero sólo cuando el modo de depuración está activo
|
||||||
|
* `dprintf("%s string", var)`: Imprime un string formateado, pero sólo cuando el modo de depuración está activo
|
||||||
|
|
||||||
|
## Ejemplos de depuración
|
||||||
|
|
||||||
|
Debajo hay una colección de ejemplos de depuración del mundo real. Para información adicional, Dirígete a [Depurando/Encontrando problemas en QMK](faq_debug.md).
|
||||||
|
|
||||||
|
### ¿Que posición en la matriz tiene esta pulsación de tecla?
|
||||||
|
|
||||||
|
Cuando estés portando, o intentando diagnosticar problemas en la pcb, puede ser útil saber si la pulsación de una tecla es escaneada correctamente. Para hablitar la información de registro en este escenario, añade el siguiente código al `keymap.c` de tus keymaps
|
||||||
|
|
||||||
|
```c
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
// If console is enabled, it will print the matrix position and status of each key pressed
|
||||||
|
#ifdef CONSOLE_ENABLE
|
||||||
|
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Ejemplo de salida
|
||||||
|
```text
|
||||||
|
Waiting for device:.......
|
||||||
|
Listening:
|
||||||
|
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||||
|
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||||
|
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||||
|
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||||
|
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||||
|
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||||
|
```
|
||||||
|
|
||||||
|
### ¿Cuanto tiempo tardó en escanear la pulsación de una tecla?
|
||||||
|
|
||||||
|
Cuando estés probando problemas en el rendimiento, puede ser útil saber la frecuenta a la cual la matríz de pulsadores se está escaneando. Para hablitar la información de registro en este escenario, añade el siguiente código al `config.h` de tus keymaps
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define DEBUG_MATRIX_SCAN_RATE
|
||||||
|
```
|
||||||
|
|
||||||
|
Ejemplo de salida
|
||||||
|
```text
|
||||||
|
> matrix scan frequency: 315
|
||||||
|
> matrix scan frequency: 313
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
> matrix scan frequency: 316
|
||||||
|
```
|
@@ -47,7 +47,7 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
|||||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
||||||
```
|
```
|
||||||
|
|
||||||
**/etc/udev/rules.d/55-catalina.rules:**
|
**/etc/udev/rules.d/55-caterina.rules:**
|
||||||
```
|
```
|
||||||
# ModemManager should ignore the following devices
|
# ModemManager should ignore the following devices
|
||||||
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
|
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||||
@@ -69,6 +69,12 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="066
|
|||||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
|
||||||
```
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/57-bootloadhid.rules:**
|
||||||
|
```
|
||||||
|
# bootloadHID
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="16c0", ATTRS{idProduct}=="05df", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
### Serial device is not detected in bootloader mode on Linux
|
### Serial device is not detected in bootloader mode on Linux
|
||||||
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
|
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
|
||||||
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
|
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
|
||||||
@@ -81,10 +87,6 @@ Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_fi
|
|||||||
|
|
||||||
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
|
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
|
||||||
|
|
||||||
## WINAVR is Obsolete
|
|
||||||
It is no longer recommended and may cause some problem.
|
|
||||||
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
|
||||||
|
|
||||||
## USB VID and PID
|
## USB VID and PID
|
||||||
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
|
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
|
||||||
|
|
||||||
@@ -97,29 +99,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
|
|||||||
- http://www.obdev.at/products/vusb/license.html
|
- http://www.obdev.at/products/vusb/license.html
|
||||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||||
|
|
||||||
## Cortex: `cstddef: No such file or directory`
|
|
||||||
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
|
|
||||||
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
|
|
||||||
|
|
||||||
https://github.com/tmk/tmk_keyboard/issues/212
|
|
||||||
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
|
|
||||||
https://developer.mbed.org/forum/mbed/topic/5205/
|
|
||||||
|
|
||||||
## `clock_prescale_set` and `clock_div_1` Not Available
|
|
||||||
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
|
|
||||||
|
|
||||||
```
|
|
||||||
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
|
|
||||||
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
|
|
||||||
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
|
|
||||||
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
|
|
||||||
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
|
|
||||||
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
|
|
||||||
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
|
|
||||||
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
## BOOTLOADER_SIZE for AVR
|
## BOOTLOADER_SIZE for AVR
|
||||||
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
|
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
|
||||||
|
|
||||||
@@ -140,24 +119,29 @@ The solution is to remove and reinstall all affected modules.
|
|||||||
|
|
||||||
```
|
```
|
||||||
brew rm avr-gcc
|
brew rm avr-gcc
|
||||||
|
brew rm avr-gcc@8
|
||||||
brew rm dfu-programmer
|
brew rm dfu-programmer
|
||||||
brew rm dfu-util
|
brew rm dfu-util
|
||||||
brew rm gcc-arm-none-eabi
|
brew rm gcc-arm-none-eabi
|
||||||
|
brew rm arm-gcc-bin@8
|
||||||
brew rm avrdude
|
brew rm avrdude
|
||||||
brew install avr-gcc
|
brew install avr-gcc@8
|
||||||
brew install dfu-programmer
|
brew install dfu-programmer
|
||||||
brew install dfu-util
|
brew install dfu-util
|
||||||
brew install gcc-arm-none-eabi
|
brew install arm-gcc-bin@8
|
||||||
brew install avrdude
|
brew install avrdude
|
||||||
|
brew link --force avr-gcc@8
|
||||||
|
brew link --force arm-gcc-bin@8
|
||||||
|
|
||||||
```
|
```
|
||||||
|
|
||||||
### avr-gcc 8.1 and LUFA
|
### `avr-gcc` and LUFA
|
||||||
|
|
||||||
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
|
If you updated your `avr-gcc` and you see errors involving LUFA, for example:
|
||||||
|
|
||||||
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
|
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
|
||||||
|
|
||||||
For now, you need to rollback avr-gcc to 7 in brew.
|
For now, you need to rollback `avr-gcc` to 8 in Homebrew.
|
||||||
|
|
||||||
```
|
```
|
||||||
brew uninstall --force avr-gcc
|
brew uninstall --force avr-gcc
|
||||||
|
@@ -27,7 +27,7 @@ You may need privilege to access the device on OS like Linux.
|
|||||||
Check:
|
Check:
|
||||||
- *hid_listen* finds your device. See above.
|
- *hid_listen* finds your device. See above.
|
||||||
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||||
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
|
- set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
|
||||||
- try using 'print' function instead of debug print. See **common/print.h**.
|
- try using 'print' function instead of debug print. See **common/print.h**.
|
||||||
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||||
|
|
||||||
@@ -112,56 +112,6 @@ In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't s
|
|||||||
|
|
||||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||||
|
|
||||||
|
|
||||||
## Bootloader Jump Doesn't Work
|
|
||||||
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
|
|
||||||
```
|
|
||||||
# Size of Bootloaders in bytes:
|
|
||||||
# Atmel DFU loader(ATmega32U4) 4096
|
|
||||||
# Atmel DFU loader(AT90USB128) 8192
|
|
||||||
# LUFA bootloader(ATmega32U4) 4096
|
|
||||||
# Arduino Caterina(ATmega32U4) 4096
|
|
||||||
# USBaspLoader(ATmega***) 2048
|
|
||||||
# Teensy halfKay(ATmega32U4) 512
|
|
||||||
# Teensy++ halfKay(AT90USB128) 2048
|
|
||||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
|
||||||
```
|
|
||||||
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
|
|
||||||
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
|
|
||||||
|
|
||||||
AVR Boot section is located at end of Flash memory like the followings.
|
|
||||||
```
|
|
||||||
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
|
|
||||||
0x0000 +---------------+ 0x00000 +---------------+
|
|
||||||
| | | |
|
|
||||||
| | | |
|
|
||||||
| Application | | Application |
|
|
||||||
| | | |
|
|
||||||
= = = =
|
|
||||||
| | 32KB-4KB | | 128KB-8KB
|
|
||||||
0x6000 +---------------+ 0x1E000 +---------------+
|
|
||||||
| Bootloader | 4KB | Bootloader | 8KB
|
|
||||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
|
||||||
|
|
||||||
|
|
||||||
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
|
|
||||||
0x0000 +---------------+ 0x00000 +---------------+
|
|
||||||
| | | |
|
|
||||||
| | | |
|
|
||||||
| Application | | Application |
|
|
||||||
| | | |
|
|
||||||
= = = =
|
|
||||||
| | 32KB-512B | | 128KB-2KB
|
|
||||||
0x7E00 +---------------+ 0x1FC00 +---------------+
|
|
||||||
| Bootloader | 512B | Bootloader | 2KB
|
|
||||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
|
||||||
```
|
|
||||||
|
|
||||||
And see this discussion for further reference.
|
|
||||||
https://github.com/tmk/tmk_keyboard/issues/179
|
|
||||||
|
|
||||||
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
|
|
||||||
|
|
||||||
## Special Extra Key Doesn't Work (System, Audio Control Keys)
|
## Special Extra Key Doesn't Work (System, Audio Control Keys)
|
||||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||||
|
|
||||||
@@ -194,24 +144,6 @@ If you would like to keep JTAG enabled, just add the following to your `config.h
|
|||||||
#define NO_JTAG_DISABLE
|
#define NO_JTAG_DISABLE
|
||||||
```
|
```
|
||||||
|
|
||||||
## Adding LED Indicators of Lock Keys
|
|
||||||
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
|
|
||||||
|
|
||||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
|
|
||||||
|
|
||||||
## Program Arduino Micro/Leonardo
|
|
||||||
Push reset button and then run command like this within 8 seconds.
|
|
||||||
|
|
||||||
```
|
|
||||||
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
|
|
||||||
```
|
|
||||||
|
|
||||||
Device name will vary depending on your system.
|
|
||||||
|
|
||||||
http://arduino.cc/en/Main/ArduinoBoardMicro
|
|
||||||
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
|
|
||||||
|
|
||||||
|
|
||||||
## USB 3 Compatibility
|
## USB 3 Compatibility
|
||||||
I heard some people have a problem with USB 3 port, try USB 2 port.
|
I heard some people have a problem with USB 3 port, try USB 2 port.
|
||||||
|
|
||||||
|
@@ -4,10 +4,6 @@
|
|||||||
|
|
||||||
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
|
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
|
||||||
|
|
||||||
### Why the Name Quantum?
|
|
||||||
|
|
||||||
<!-- FIXME -->
|
|
||||||
|
|
||||||
## What Differences Are There Between QMK and TMK?
|
## What Differences Are There Between QMK and TMK?
|
||||||
|
|
||||||
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
|
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
|
||||||
|
@@ -67,24 +67,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
|
|||||||
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
|
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
|
||||||
|
|
||||||
## Input Special Characters Other Than ASCII like Cédille 'Ç'
|
## Input Special Characters Other Than ASCII like Cédille 'Ç'
|
||||||
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
|
|
||||||
|
|
||||||
See this post for example **MACRO** code.
|
See the [Unicode](feature_unicode.md) feature.
|
||||||
|
|
||||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
|
|
||||||
|
|
||||||
On **Windows** you can use `AltGr` key or **Alt code**.
|
|
||||||
* http://en.wikipedia.org/wiki/AltGr_key
|
|
||||||
* http://en.wikipedia.org/wiki/Alt_code
|
|
||||||
|
|
||||||
On **Mac** OS defines `Option` key combinations.
|
|
||||||
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
|
|
||||||
|
|
||||||
On **Xorg** you can use `compose` key, instead.
|
|
||||||
* http://en.wikipedia.org/wiki/Compose_key
|
|
||||||
|
|
||||||
And see this for **Unicode** input.
|
|
||||||
* http://en.wikipedia.org/wiki/Unicode_input
|
|
||||||
|
|
||||||
## `Fn` Key on macOS
|
## `Fn` Key on macOS
|
||||||
|
|
||||||
@@ -95,13 +79,6 @@ Even worse, it is not recognized unless the keyboard's VID and PID match that of
|
|||||||
|
|
||||||
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
|
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
|
||||||
|
|
||||||
|
|
||||||
## Media Control Keys in Mac OSX
|
|
||||||
#### KC_MNXT and KC_MPRV Does Not Work on Mac
|
|
||||||
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
|
|
||||||
See https://github.com/tmk/tmk_keyboard/issues/195
|
|
||||||
|
|
||||||
|
|
||||||
## Keys Supported in Mac OSX?
|
## Keys Supported in Mac OSX?
|
||||||
You can know which keycodes are supported in OSX from this source code.
|
You can know which keycodes are supported in OSX from this source code.
|
||||||
|
|
||||||
@@ -137,51 +114,6 @@ https://github.com/tekezo/Karabiner/issues/403
|
|||||||
|
|
||||||
See the [Grave Escape](feature_grave_esc.md) feature.
|
See the [Grave Escape](feature_grave_esc.md) feature.
|
||||||
|
|
||||||
## Arrow on Right Modifier Keys with Dual-Role
|
|
||||||
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
|
|
||||||
```
|
|
||||||
|
|
||||||
#include "keymap_common.h"
|
|
||||||
|
|
||||||
|
|
||||||
/* Arrow keys on right modifier keys with TMK dual role feature
|
|
||||||
*
|
|
||||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
|
|
||||||
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
|
||||||
*/
|
|
||||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
||||||
/* 0: qwerty */
|
|
||||||
[0] = LAYOUT( \
|
|
||||||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
|
|
||||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
|
||||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
|
|
||||||
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
|
|
||||||
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
|
|
||||||
[1] = LAYOUT( \
|
|
||||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
|
|
||||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
|
|
||||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
|
||||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
|
|
||||||
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
|
|
||||||
};
|
|
||||||
|
|
||||||
const uint16_t PROGMEM fn_actions[] = {
|
|
||||||
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
|
|
||||||
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
|
|
||||||
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
|
|
||||||
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
|
|
||||||
[4] = ACTION_LAYER_MOMENTARY(1),
|
|
||||||
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
|
|
||||||
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
|
|
||||||
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
|
|
||||||
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
|
|
||||||
};
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
|
||||||
|
|
||||||
|
|
||||||
## Eject on Mac OSX
|
## Eject on Mac OSX
|
||||||
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
|
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
|
||||||
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
|
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
|
||||||
|
@@ -15,7 +15,7 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it mo
|
|||||||
|
|
||||||
## Caveats
|
## Caveats
|
||||||
|
|
||||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||||
|
|
||||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||||
|
|
||||||
@@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
|
|||||||
|
|
||||||
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
|
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
|
||||||
|
|
||||||
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
|
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
|
||||||
|
|
||||||
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
|
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
|
||||||
|
|
||||||
@@ -291,6 +291,25 @@ Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` ena
|
|||||||
|
|
||||||
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
||||||
|
|
||||||
|
For more granular control of this feature, you can add the following to your `config.h`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
|
||||||
|
```
|
||||||
|
|
||||||
|
You can then add the following function to your keymap:
|
||||||
|
|
||||||
|
```c
|
||||||
|
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
|
||||||
|
switch (keycode) {
|
||||||
|
case SFT_T(KC_SPC):
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
## Tapping Force Hold
|
## Tapping Force Hold
|
||||||
|
|
||||||
To enable `tapping force hold`, add the following to your `config.h`:
|
To enable `tapping force hold`, add the following to your `config.h`:
|
||||||
@@ -315,6 +334,25 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
|
|||||||
|
|
||||||
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
|
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
|
||||||
|
|
||||||
|
For more granular control of this feature, you can add the following to your `config.h`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define TAPPING_FORCE_HOLD_PER_KEY
|
||||||
|
```
|
||||||
|
|
||||||
|
You can then add the following function to your keymap:
|
||||||
|
|
||||||
|
```c
|
||||||
|
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case LT(1, KC_BSPC):
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
## Retro Tapping
|
## Retro Tapping
|
||||||
|
|
||||||
To enable `retro tapping`, add the following to your `config.h`:
|
To enable `retro tapping`, add the following to your `config.h`:
|
||||||
|
@@ -51,12 +51,15 @@ By default, Auto Shift is disabled for any key press that is accompanied by one
|
|||||||
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
|
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
|
||||||
as Ctrl+Shift+A.
|
as Ctrl+Shift+A.
|
||||||
|
|
||||||
You can re-enable Auto Shift for modifiers by adding another rule to your `rules.mk`
|
You can re-enable Auto Shift for modifiers by adding a define to your `config.h`
|
||||||
|
|
||||||
AUTO_SHIFT_MODIFIERS = yes
|
```c
|
||||||
|
#define AUTO_SHIFT_MODIFIERS
|
||||||
|
```
|
||||||
|
|
||||||
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
|
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
|
||||||
|
|
||||||
|
|
||||||
## Configuring Auto Shift
|
## Configuring Auto Shift
|
||||||
|
|
||||||
If desired, there is some configuration that can be done to change the
|
If desired, there is some configuration that can be done to change the
|
||||||
@@ -65,15 +68,12 @@ behavior of Auto Shift. This is done by setting various variables the
|
|||||||
|
|
||||||
A sample is
|
A sample is
|
||||||
|
|
||||||
#ifndef CONFIG_USER_H
|
```c
|
||||||
#define CONFIG_USER_H
|
#pragma once
|
||||||
|
|
||||||
#include "../../config.h"
|
|
||||||
|
|
||||||
#define AUTO_SHIFT_TIMEOUT 150
|
#define AUTO_SHIFT_TIMEOUT 150
|
||||||
#define NO_AUTO_SHIFT_SPECIAL
|
#define NO_AUTO_SHIFT_SPECIAL
|
||||||
|
```
|
||||||
#endif
|
|
||||||
|
|
||||||
### AUTO_SHIFT_TIMEOUT (Value in ms)
|
### AUTO_SHIFT_TIMEOUT (Value in ms)
|
||||||
|
|
||||||
|
@@ -1,20 +1,21 @@
|
|||||||
# Backlighting
|
# Backlighting
|
||||||
|
|
||||||
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
|
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard.
|
||||||
|
|
||||||
|
QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
|
||||||
|
|
||||||
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
|
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
|
||||||
|
|
||||||
## Usage
|
## Feature Configuration
|
||||||
|
|
||||||
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
|
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
|
||||||
|
|
||||||
```make
|
```makefile
|
||||||
BACKLIGHT_ENABLE = yes
|
BACKLIGHT_ENABLE = yes
|
||||||
```
|
```
|
||||||
|
|
||||||
You should then be able to use the keycodes below to change the backlight level.
|
|
||||||
|
|
||||||
## Keycodes
|
## Keycodes
|
||||||
|
Once enabled the following keycodes below can be used to change the backlight level.
|
||||||
|
|
||||||
|Key |Description |
|
|Key |Description |
|
||||||
|---------|------------------------------------------|
|
|---------|------------------------------------------|
|
||||||
@@ -26,9 +27,65 @@ You should then be able to use the keycodes below to change the backlight level.
|
|||||||
|`BL_DEC` |Decrease the backlight level |
|
|`BL_DEC` |Decrease the backlight level |
|
||||||
|`BL_BRTG`|Toggle backlight breathing |
|
|`BL_BRTG`|Toggle backlight breathing |
|
||||||
|
|
||||||
## Caveats
|
## Backlight Functions
|
||||||
|
|
||||||
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
|
|Function |Description |
|
||||||
|
|----------|-----------------------------------------------------------|
|
||||||
|
|`backlight_toggle()` |Turn the backlight on or off |
|
||||||
|
|`backlight_enable()` |Turn the backlight on |
|
||||||
|
|`backlight_disable()` |Turn the backlight off |
|
||||||
|
|`backlight_step()` |Cycle through backlight levels |
|
||||||
|
|`backlight_increase()` |Increase the backlight level |
|
||||||
|
|`backlight_decrease()` |Decrease the backlight level |
|
||||||
|
|`backlight_level(x)` |Sets the backlight level to specified level |
|
||||||
|
|`get_backlight_level()` |Return the current backlight level |
|
||||||
|
|`is_backlight_enabled()`|Return whether the backlight is currently on |
|
||||||
|
|
||||||
|
### Backlight Breathing Functions
|
||||||
|
|
||||||
|
|Function |Description |
|
||||||
|
|----------|---------------------------------------------------|
|
||||||
|
|`breathing_toggle()` |Turn the backlight breathing on or off |
|
||||||
|
|`breathing_enable()` |Turns on backlight breathing |
|
||||||
|
|`breathing_disable()` |Turns off backlight breathing |
|
||||||
|
|
||||||
|
## Driver Configuration
|
||||||
|
|
||||||
|
To select which driver to use, configure your `rules.mk` with the following:
|
||||||
|
|
||||||
|
```makefile
|
||||||
|
BACKLIGHT_DRIVER = software # Valid driver values are 'pwm,software,no'
|
||||||
|
```
|
||||||
|
|
||||||
|
See below for help on individual drivers.
|
||||||
|
|
||||||
|
## Common Driver Configuration
|
||||||
|
|
||||||
|
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||||
|
|
||||||
|
|Define |Default |Description |
|
||||||
|
|---------------------|-------------|--------------------------------------------------------------------------------------|
|
||||||
|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|
||||||
|
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||||
|
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
||||||
|
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||||
|
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
||||||
|
|
||||||
|
### Backlight On State
|
||||||
|
|
||||||
|
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
|
||||||
|
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
|
||||||
|
|
||||||
|
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
|
||||||
|
|
||||||
|
## AVR driver
|
||||||
|
|
||||||
|
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
|
||||||
|
```makefile
|
||||||
|
BACKLIGHT_DRIVER = pwm
|
||||||
|
```
|
||||||
|
|
||||||
|
### Caveats
|
||||||
|
|
||||||
Hardware PWM is supported according to the following table:
|
Hardware PWM is supported according to the following table:
|
||||||
|
|
||||||
@@ -58,28 +115,16 @@ All other pins will use software PWM. If the [Audio](feature_audio.md) feature i
|
|||||||
|
|
||||||
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
|
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
|
||||||
|
|
||||||
## Configuration
|
### AVR Configuration
|
||||||
|
|
||||||
To change the behaviour of the backlighting, `#define` these in your `config.h`:
|
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||||
|
|
||||||
|Define |Default |Description |
|
|Define |Default |Description |
|
||||||
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
|---------------------|-------------|--------------------------------------------------------------------------------------------------------------|
|
||||||
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this |
|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this |
|
||||||
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|
||||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|
|
||||||
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
|
||||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
|
||||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
|
||||||
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
|
||||||
|
|
||||||
## Backlight On State
|
### Multiple backlight pins
|
||||||
|
|
||||||
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
|
|
||||||
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
|
|
||||||
|
|
||||||
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
|
|
||||||
|
|
||||||
## Multiple backlight pins
|
|
||||||
|
|
||||||
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
|
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
|
||||||
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
|
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
|
||||||
@@ -87,13 +132,13 @@ This feature allows to set for instance the Caps Lock LED (or any other controll
|
|||||||
|
|
||||||
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
|
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
|
||||||
|
|
||||||
~~~c
|
```c
|
||||||
#define BACKLIGHT_LED_COUNT 2
|
#define BACKLIGHT_LED_COUNT 2
|
||||||
#undef BACKLIGHT_PIN
|
#undef BACKLIGHT_PIN
|
||||||
#define BACKLIGHT_PINS { F5, B2 }
|
#define BACKLIGHT_PINS { F5, B2 }
|
||||||
~~~
|
```
|
||||||
|
|
||||||
## Hardware PWM Implementation
|
### Hardware PWM Implementation
|
||||||
|
|
||||||
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
|
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
|
||||||
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
|
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
|
||||||
@@ -102,7 +147,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
|
|||||||
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
|
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
|
||||||
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
|
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
|
||||||
|
|
||||||
## Software PWM Implementation
|
### Timer Assisted PWM Implementation
|
||||||
|
|
||||||
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
|
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
|
||||||
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
|
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
|
||||||
@@ -111,25 +156,81 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
|
|||||||
|
|
||||||
The breathing effect is the same as in the hardware PWM implementation.
|
The breathing effect is the same as in the hardware PWM implementation.
|
||||||
|
|
||||||
## Backlight Functions
|
## ARM Driver
|
||||||
|
|
||||||
|Function |Description |
|
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
|
||||||
|----------|-----------------------------------------------------------|
|
```makefile
|
||||||
|`backlight_toggle()` |Turn the backlight on or off |
|
BACKLIGHT_DRIVER = pwm
|
||||||
|`backlight_enable()` |Turn the backlight on |
|
```
|
||||||
|`backlight_disable()` |Turn the backlight off |
|
|
||||||
|`backlight_step()` |Cycle through backlight levels |
|
|
||||||
|`backlight_increase()` |Increase the backlight level |
|
|
||||||
|`backlight_decrease()` |Decrease the backlight level |
|
|
||||||
|`backlight_level(x)` |Sets the backlight level, from 0 to |
|
|
||||||
| |`BACKLIGHT_LEVELS` |
|
|
||||||
|`get_backlight_level()` |Return the current backlight level |
|
|
||||||
|`is_backlight_enabled()`|Return whether the backlight is currently on |
|
|
||||||
|
|
||||||
### Backlight Breathing Functions
|
### Caveats
|
||||||
|
|
||||||
|Function |Description |
|
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
|
||||||
|----------|----------------------------------------------------------|
|
|
||||||
|`breathing_toggle()` |Turn the backlight breathing on or off |
|
?> STMF072 support is being investigated.
|
||||||
|`breathing_enable()` |Turns on backlight breathing |
|
|
||||||
|`breathing_disable()` |Turns off backlight breathing |
|
### ARM Configuration
|
||||||
|
|
||||||
|
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||||
|
|
||||||
|
|Define |Default |Description |
|
||||||
|
|------------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
||||||
|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||||
|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||||
|
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||||
|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||||
|
|
||||||
|
## Software PWM Driver
|
||||||
|
|
||||||
|
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
|
||||||
|
```makefile
|
||||||
|
BACKLIGHT_DRIVER = software
|
||||||
|
```
|
||||||
|
|
||||||
|
### Software PWM Configuration
|
||||||
|
|
||||||
|
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||||
|
|
||||||
|
|Define |Default |Description |
|
||||||
|
|-----------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
||||||
|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||||
|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|
||||||
|
|
||||||
|
### Multiple backlight pins
|
||||||
|
|
||||||
|
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
|
||||||
|
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
|
||||||
|
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
|
||||||
|
|
||||||
|
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#undef BACKLIGHT_PIN
|
||||||
|
#define BACKLIGHT_PINS { F5, B2 }
|
||||||
|
```
|
||||||
|
|
||||||
|
## Custom Driver
|
||||||
|
|
||||||
|
To enable, add this to your rules.mk:
|
||||||
|
|
||||||
|
```makefile
|
||||||
|
BACKLIGHT_DRIVER = custom
|
||||||
|
```
|
||||||
|
|
||||||
|
When implementing the custom driver API, the provided keyboard hooks are as follows:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void backlight_init_ports(void) {
|
||||||
|
// Optional - Run on startup
|
||||||
|
// - usually you want to configure pins here
|
||||||
|
}
|
||||||
|
void backlight_set(uint8_t level) {
|
||||||
|
// Optional - Run on level change
|
||||||
|
// - usually you want to respond to the new value
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_task(void) {
|
||||||
|
// Optional - Run periodically
|
||||||
|
// - long running actions here can cause performance issues
|
||||||
|
}
|
||||||
|
```
|
||||||
|
@@ -2,18 +2,18 @@
|
|||||||
|
|
||||||
## Bluetooth Known Supported Hardware
|
## Bluetooth Known Supported Hardware
|
||||||
|
|
||||||
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules and the Bluefruit EZ-Key, the latter of which is not produced anymore. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
|
||||||
|
|
||||||
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|
|Board |Bluetooth Protocol |Connection Type |rules.mk |Bluetooth Chip|
|
||||||
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|
||||||
|[Adafruit EzKey HID]("https://www.adafruit.com/product/1535") |Bluetooth Classic | UART | BLUETOOTH = AdafruitEZKey | |
|
|[Adafruit EZ-Key HID](https://www.adafruit.com/product/1535) |Bluetooth Classic | UART |`BLUETOOTH = AdafruitEZKey` | |
|
||||||
|Rover Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART | BLUETOOTH = RN42 | RN-42 |
|
|Roving Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART |`BLUETOOTH = RN42` | RN-42 |
|
||||||
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
|
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI |`BLUETOOTH = AdafruitBLE` | nRF51822 |
|
||||||
|
|
||||||
Not Supported Yet but possible:
|
Not Supported Yet but possible:
|
||||||
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
|
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
|
||||||
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
|
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
|
||||||
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
|
* Sparkfun Bluetooth Mate
|
||||||
* HM-13 based boards
|
* HM-13 based boards
|
||||||
|
|
||||||
### Adafruit BLE SPI Friend
|
### Adafruit BLE SPI Friend
|
||||||
|
@@ -34,6 +34,8 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
|||||||
|`X` |Toggle key matrix debugging |
|
|`X` |Toggle key matrix debugging |
|
||||||
|`K` |Toggle keyboard debugging |
|
|`K` |Toggle keyboard debugging |
|
||||||
|`M` |Toggle mouse debugging |
|
|`M` |Toggle mouse debugging |
|
||||||
|
|`L` |Set "Left Hand" for EE_HANDS handedness |
|
||||||
|
|`R` |Set "Right Hand" for EE_HANDS handedness |
|
||||||
|Backspace |Clear the EEPROM |
|
|Backspace |Clear the EEPROM |
|
||||||
|Caps Lock |Toggle treating Caps Lock as Left Control |
|
|Caps Lock |Toggle treating Caps Lock as Left Control |
|
||||||
|Left Control |Toggle swapping Caps Lock and Left Control |
|
|Left Control |Toggle swapping Caps Lock and Left Control |
|
||||||
@@ -54,35 +56,37 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
|||||||
|
|
||||||
## Keycodes
|
## Keycodes
|
||||||
|
|
||||||
|Keycode |Aliases |Description |
|
|Key |Aliases |Description |
|
||||||
|----------------------------------|---------|------------------------------------------|
|
|----------------------------------|---------|--------------------------------------------------------------------------|
|
||||||
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|
|`MAGIC_SWAP_CONTROL_CAPSLOCK` |`CL_SWAP`|Swap Caps Lock and Left Control |
|
||||||
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |`CL_NORM`|Unswap Caps Lock and Left Control |
|
||||||
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|
|`MAGIC_CAPSLOCK_TO_CONTROL` |`CL_CTRL`|Treat Caps Lock as Control |
|
||||||
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|
|`MAGIC_UNCAPSLOCK_TO_CONTROL` |`CL_CAPS`|Stop treating Caps Lock as Control |
|
||||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
|`MAGIC_SWAP_LCTL_LGUI` |`LCG_SWP`|Swap Left Control and GUI |
|
||||||
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|
|`MAGIC_UNSWAP_LCTL_LGUI` |`LCG_NRM`|Unswap Left Control and GUI |
|
||||||
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|
|`MAGIC_SWAP_RCTL_RGUI` |`RCG_SWP`|Swap Right Control and GUI |
|
||||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|
|`MAGIC_UNSWAP_RCTL_RGUI` |`RCG_NRM`|Unswap Right Control and GUI |
|
||||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI |
|
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Control and GUI on both sides |
|
||||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap |
|
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Control and GUI on both sides |
|
||||||
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Control and GUI swap on both sides |
|
||||||
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI |
|
|`MAGIC_SWAP_LALT_LGUI` |`LAG_SWP`|Swap Left Alt and GUI |
|
||||||
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap |
|
|`MAGIC_UNSWAP_LALT_LGUI` |`LAG_NRM`|Unswap Left Alt and GUI |
|
||||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
|`MAGIC_SWAP_RALT_RGUI` |`RAG_SWP`|Swap Right Alt and GUI |
|
||||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
|`MAGIC_UNSWAP_RALT_RGUI` |`RAG_NRM`|Unswap Right Alt and GUI |
|
||||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides |
|
||||||
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|
||||||
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>`</code> and Escape |
|
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides |
|
||||||
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>`</code> and Escape |
|
|`MAGIC_NO_GUI` |`GUI_OFF`|Disable the GUI keys |
|
||||||
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|
|`MAGIC_UNNO_GUI` |`GUI_ON` |Enable the GUI keys |
|
||||||
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|
|`MAGIC_SWAP_GRAVE_ESC` |`GE_SWAP`|Swap <code>`</code> and Escape |
|
||||||
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|
|`MAGIC_UNSWAP_GRAVE_ESC` |`GE_NORM`|Unswap <code>`</code> and Escape |
|
||||||
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |`BS_SWAP`|Swap `\` and Backspace |
|
||||||
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and Left GUI |
|
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|`BS_NORM`|Unswap `\` and Backspace |
|
||||||
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and Left GUI |
|
|`MAGIC_HOST_NKRO` |`NK_ON` |Enable N-key rollover |
|
||||||
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and Right GUI |
|
|`MAGIC_UNHOST_NKRO` |`NK_OFF` |Disable N-key rollover |
|
||||||
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and Right GUI |
|
|`MAGIC_TOGGLE_NKRO` |`NK_TOGG`|Toggle N-key rollover |
|
||||||
|
|`MAGIC_EE_HANDS_LEFT` |`EH_LEFT`|Set the master half of a split keyboard as the left hand (for `EE_HANDS`) |
|
||||||
|
|`MAGIC_EE_HANDS_RIGHT` |`EH_RGHT`|Set the master half of a split keyboard as the right hand (for `EE_HANDS`)|
|
||||||
|
|
||||||
## Configuration
|
## Configuration
|
||||||
|
|
||||||
@@ -98,6 +102,8 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|
|||||||
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|
||||||
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|
||||||
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|
||||||
|
|`BOOTMAGIC_KEY_EE_HANDS_LEFT` |`KC_L` |Set "Left Hand" for EE_HANDS handedness |
|
||||||
|
|`BOOTMAGIC_KEY_EE_HANDS_RIGHT` |`KC_R` |Set "Right Hand" for EE_HANDS handedness |
|
||||||
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|
||||||
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|
||||||
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|
||||||
|
@@ -17,7 +17,7 @@ endif
|
|||||||
| DEBOUNCE_TYPE | Description | What else is needed |
|
| DEBOUNCE_TYPE | Description | What else is needed |
|
||||||
| ------------- | --------------------------------------------------- | ----------------------------- |
|
| ------------- | --------------------------------------------------- | ----------------------------- |
|
||||||
| Not defined | Use the default algorithm, currently sym_g | Nothing |
|
| Not defined | Use the default algorithm, currently sym_g | Nothing |
|
||||||
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
|
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
|
||||||
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
|
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
|
||||||
|
|
||||||
**Regarding split keyboards**:
|
**Regarding split keyboards**:
|
||||||
@@ -33,10 +33,10 @@ The debounce code is compatible with split keyboards.
|
|||||||
# Changing between included debouncing methods
|
# Changing between included debouncing methods
|
||||||
You can either use your own code, by including your own debounce.c, or switch to another included one.
|
You can either use your own code, by including your own debounce.c, or switch to another included one.
|
||||||
Included debounce methods are:
|
Included debounce methods are:
|
||||||
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
|
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
|
||||||
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
|
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
|
||||||
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
|
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
|
||||||
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
|
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
|
||||||
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
|
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
|
||||||
|
|
||||||
|
|
||||||
|
@@ -4,51 +4,45 @@ QMK supports temporary macros created on the fly. We call these Dynamic Macros.
|
|||||||
|
|
||||||
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
|
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
|
||||||
|
|
||||||
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
|
To enable them, first include `DYNAMIC_MACRO_ENABLE = yes` in your `rules.mk`. Then, add the following keys to your keymap:
|
||||||
|
|
||||||
```c
|
|Key |Alias |Description |
|
||||||
enum keycodes {
|
|------------------|----------|---------------------------------------------------|
|
||||||
QWERTY = SAFE_RANGE,
|
|`DYN_REC_START1` |`DM_REC1` |Start recording Macro 1 |
|
||||||
COLEMAK,
|
|`DYN_REC_START2` |`DM_REC2` |Start recording Macro 2 |
|
||||||
DVORAK,
|
|`DYN_MACRO_PLAY1` |`DM_PLY1` |Replay Macro 1 |
|
||||||
PLOVER,
|
|`DYN_MACRO_PLAY2` |`DM_PLY2` |Replay Macro 2 |
|
||||||
LOWER,
|
|`DYN_REC_STOP` |`DM_RSTP` |Finish the macro that is currently being recorded. |
|
||||||
RAISE,
|
|
||||||
BACKLIT,
|
|
||||||
EXT_PLV,
|
|
||||||
DYNAMIC_MACRO_RANGE,
|
|
||||||
};
|
|
||||||
```
|
|
||||||
|
|
||||||
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
|
That should be everything necessary.
|
||||||
|
|
||||||
Below it, include the `dynamic_macro.h` header:
|
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
|
||||||
|
|
||||||
```c
|
To finish the recording, press the `DYN_REC_STOP` layer button.
|
||||||
#include "dynamic_macro.h"`
|
|
||||||
```
|
|
||||||
|
|
||||||
Add the following keys to your keymap:
|
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
|
||||||
|
|
||||||
* `DYN_REC_START1` — start recording the macro 1,
|
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completly by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
|
||||||
* `DYN_REC_START2` — start recording the macro 2,
|
|
||||||
* `DYN_MACRO_PLAY1` — replay the macro 1,
|
|
||||||
* `DYN_MACRO_PLAY2` — replay the macro 2,
|
|
||||||
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
|
|
||||||
|
|
||||||
Add the following code to the very beginning of your `process_record_user()` function:
|
?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files.
|
||||||
|
|
||||||
```c
|
## Customization
|
||||||
if (!process_record_dynamic_macro(keycode, record)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
|
There are a number of options added that should allow some additional degree of customization
|
||||||
|
|
||||||
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
|
|Define |Default |Description |
|
||||||
|
|----------------------------|----------------|-----------------------------------------------------------------------------------------------------------------|
|
||||||
|
|`DYNAMIC_MACRO_SIZE` |128 |Sets the amount of memory that Dynamic Macros can use. This is a limited resource, dependent on the controller. |
|
||||||
|
|`DYNAMIC_MACRO_USER_CALL` |*Not defined* |Defining this falls back to using the user `keymap.c` file to trigger the macro behavior. |
|
||||||
|
|`DYNAMIC_MACRO_NO_NESTING` |*Not Defined* |Defining this disables the ability to call a macro from another macro (nested macros). |
|
||||||
|
|
||||||
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
|
|
||||||
|
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by adding the `DYNAMIC_MACRO_SIZE` define in your `config.h` (default value: 128; please read the comments for it in the header).
|
||||||
|
|
||||||
|
|
||||||
|
### DYNAMIC_MACRO_USER_CALL
|
||||||
|
|
||||||
|
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, add `#define DYNAMIC_MACRO_USER_CALL` to your `config.h` and insert the following snippet at the beginning of your `process_record_user()` function:
|
||||||
|
|
||||||
```c
|
```c
|
||||||
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
|
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
|
||||||
@@ -58,6 +52,15 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
|
### User Hooks
|
||||||
|
|
||||||
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
|
There are a number of hooks that you can use to add custom functionality and feedback options to Dynamic Macro feature. This allows for some additional degree of customization.
|
||||||
|
|
||||||
|
Note, that direction indicates which macro it is, with `1` being Macro 1, `-1` being Macro 2, and 0 being no macro.
|
||||||
|
|
||||||
|
* `dynamic_macro_record_start_user(void)` - Triggered when you start recording a macro.
|
||||||
|
* `dynamic_macro_play_user(int8_t direction)` - Triggered when you play back a macro.
|
||||||
|
* `dynamic_macro_record_key_user(int8_t direction, keyrecord_t *record)` - Triggered on each keypress while recording a macro.
|
||||||
|
* `dynamic_macro_record_end_user(int8_t direction)` - Triggered when the macro recording is stopped.
|
||||||
|
|
||||||
|
Additionally, you can call `dynamic_macro_led_blink()` to flash the backlights if that feature is enabled.
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
## Haptic feedback rules.mk options
|
## Haptic feedback rules.mk options
|
||||||
|
|
||||||
The following options are currently available for haptic feedback in `rule.mk`:
|
The following options are currently available for haptic feedback in `rules.mk`:
|
||||||
|
|
||||||
`HAPTIC_ENABLE += DRV2605L`
|
`HAPTIC_ENABLE += DRV2605L`
|
||||||
|
|
||||||
@@ -22,7 +22,7 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
|
|||||||
| Name | Description |
|
| Name | Description |
|
||||||
|-----------|-------------------------------------------------------|
|
|-----------|-------------------------------------------------------|
|
||||||
|`HPT_ON` | Turn haptic feedback on |
|
|`HPT_ON` | Turn haptic feedback on |
|
||||||
|`HPT_OFF` | Turn haptic feedback on |
|
|`HPT_OFF` | Turn haptic feedback off |
|
||||||
|`HPT_TOG` | Toggle haptic feedback on/off |
|
|`HPT_TOG` | Toggle haptic feedback on/off |
|
||||||
|`HPT_RST` | Reset haptic feedback config to default |
|
|`HPT_RST` | Reset haptic feedback config to default |
|
||||||
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|
||||||
@@ -41,11 +41,15 @@ First you will need a build a circuit to drive the solenoid through a mosfet as
|
|||||||
|
|
||||||
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
|
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
|
||||||
|
|
||||||
Select a pin that has PWM for the signal pin
|
|
||||||
|
|
||||||
```
|
| Settings | Default | Description |
|
||||||
#define SOLENOID_PIN *pin*
|
|--------------------------|---------------|-------------------------------------------------------|
|
||||||
```
|
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|
||||||
|
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|
||||||
|
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|
||||||
|
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
|
||||||
|
|
||||||
|
?> Dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
|
||||||
|
|
||||||
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
|
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
|
||||||
|
|
||||||
|
@@ -2,11 +2,12 @@
|
|||||||
|
|
||||||
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
|
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
|
||||||
|
|
||||||
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
|
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes.
|
||||||
|
|
||||||
## Configuration
|
## Configuration
|
||||||
|
|
||||||
You will need to configure the pins used by your display and its number of lines and collumn in your keyboards `config.h`.
|
You will need to configure the pins used by your display, and its number of lines and columns in your keyboard's `config.h`.
|
||||||
|
|
||||||
|
|
||||||
Uncomment the section labled HD44780 and change the parameters as needed.
|
Uncomment the section labled HD44780 and change the parameters as needed.
|
||||||
````
|
````
|
||||||
@@ -40,7 +41,7 @@ Should you need to configure other properties you can copy them from `quantum/hd
|
|||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
To initialize your display call lcd_init() with one of these parameters:
|
To initialize your display, call `lcd_init()` with one of these parameters:
|
||||||
````
|
````
|
||||||
LCD_DISP_OFF : display off
|
LCD_DISP_OFF : display off
|
||||||
LCD_DISP_ON : display on, cursor off
|
LCD_DISP_ON : display on, cursor off
|
||||||
@@ -53,4 +54,4 @@ To do so call `lcd_clrsrc()`.
|
|||||||
|
|
||||||
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
|
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
|
||||||
|
|
||||||
There are more posible methods to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
|
There are more methods available to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
|
||||||
|
@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
|
|||||||
|
|
||||||
## Caveats
|
## Caveats
|
||||||
|
|
||||||
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
||||||
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
|
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
|
||||||
|
|
||||||
Switching layers will not cancel the Key Lock.
|
Switching layers will not cancel the Key Lock.
|
||||||
|
@@ -22,10 +22,10 @@ void matrix_scan_user(void) {
|
|||||||
SEND_STRING("QMK is awesome.");
|
SEND_STRING("QMK is awesome.");
|
||||||
}
|
}
|
||||||
SEQ_TWO_KEYS(KC_D, KC_D) {
|
SEQ_TWO_KEYS(KC_D, KC_D) {
|
||||||
SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
|
SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
|
||||||
}
|
}
|
||||||
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
|
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
|
||||||
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
|
SEND_STRING("https://start.duckduckgo.com\n");
|
||||||
}
|
}
|
||||||
SEQ_TWO_KEYS(KC_A, KC_S) {
|
SEQ_TWO_KEYS(KC_A, KC_S) {
|
||||||
register_code(KC_LGUI);
|
register_code(KC_LGUI);
|
||||||
@@ -115,11 +115,11 @@ void matrix_scan_user(void) {
|
|||||||
|
|
||||||
SEQ_ONE_KEY(KC_E) {
|
SEQ_ONE_KEY(KC_E) {
|
||||||
// Anything you can do in a macro.
|
// Anything you can do in a macro.
|
||||||
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
|
SEND_STRING(SS_LCTL(SS_LSFT("t")));
|
||||||
did_leader_succeed = true;
|
did_leader_succeed = true;
|
||||||
} else
|
} else
|
||||||
SEQ_TWO_KEYS(KC_E, KC_D) {
|
SEQ_TWO_KEYS(KC_E, KC_D) {
|
||||||
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
|
SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
|
||||||
did_leader_succeed = true;
|
did_leader_succeed = true;
|
||||||
}
|
}
|
||||||
leader_end();
|
leader_end();
|
||||||
|
@@ -67,14 +67,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||||||
case QMKURL:
|
case QMKURL:
|
||||||
if (record->event.pressed) {
|
if (record->event.pressed) {
|
||||||
// when keycode QMKURL is pressed
|
// when keycode QMKURL is pressed
|
||||||
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
|
SEND_STRING("https://qmk.fm/\n");
|
||||||
} else {
|
} else {
|
||||||
// when keycode QMKURL is released
|
// when keycode QMKURL is released
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MY_OTHER_MACRO:
|
case MY_OTHER_MACRO:
|
||||||
if (record->event.pressed) {
|
if (record->event.pressed) {
|
||||||
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
|
SEND_STRING(SS_LCTL("ac")); // selects all and copies
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -109,18 +109,21 @@ Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if
|
|||||||
|
|
||||||
There's also a couple of mod shortcuts you can use:
|
There's also a couple of mod shortcuts you can use:
|
||||||
|
|
||||||
* `SS_LCTRL(string)`
|
* `SS_LCTL(string)`
|
||||||
* `SS_LGUI(string)`
|
|
||||||
* `SS_LALT(string)`
|
|
||||||
* `SS_LSFT(string)`
|
* `SS_LSFT(string)`
|
||||||
* `SS_RALT(string)`
|
* `SS_LALT(string)`
|
||||||
|
* `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
|
||||||
|
* `SS_RCTL(string)`
|
||||||
|
* `SS_RSFT(string)`
|
||||||
|
* `SS_RALT(string)` or `SS_ALGR(string)`
|
||||||
|
* `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
|
||||||
|
|
||||||
These press the respective modifier, send the supplied string and then release the modifier.
|
These press the respective modifier, send the supplied string and then release the modifier.
|
||||||
They can be used like this:
|
They can be used like this:
|
||||||
|
|
||||||
SEND_STRING(SS_LCTRL("a"));
|
SEND_STRING(SS_LCTL("a"));
|
||||||
|
|
||||||
Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
|
Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
|
||||||
|
|
||||||
### Alternative Keymaps
|
### Alternative Keymaps
|
||||||
|
|
||||||
|
@@ -1,36 +1,37 @@
|
|||||||
# OLED Driver
|
# OLED Driver
|
||||||
|
|
||||||
## OLED Supported Hardware
|
## Supported Hardware
|
||||||
|
|
||||||
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
|
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
|
||||||
Tested combinations:
|
Tested combinations:
|
||||||
|
|
||||||
| IC driver | Size | Keyboard Platform | Notes |
|
|IC |Size |Platform|Notes |
|
||||||
|-----------|--------|-------------------|--------------------------|
|
|---------|------|--------|------------------------|
|
||||||
|SSD1306 |128x32|AVR |Primary support |
|
|SSD1306 |128x32|AVR |Primary support |
|
||||||
|SSD1306 |128x64|AVR |Verified working |
|
|SSD1306 |128x64|AVR |Verified working |
|
||||||
| SSD1306 | 128x32 | ARM | |
|
|SSD1306 |128x32|Arm | |
|
||||||
|SH1106 |128x64|AVR |No rotation or scrolling|
|
|SH1106 |128x64|AVR |No rotation or scrolling|
|
||||||
|
|
||||||
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
|
Hardware configurations using Arm-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
|
||||||
|
|
||||||
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
|
!> Warning: This OLED driver currently uses the new i2c_master driver from Split Common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest Split Common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses Split Common to detect keypresses, so you will need to implement custom timeout logic for non-Split Common keyboards.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
|
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to add the following to your `rules.mk`:
|
||||||
|
|
||||||
```
|
```make
|
||||||
OLED_DRIVER_ENABLE = yes
|
OLED_DRIVER_ENABLE = yes
|
||||||
```
|
```
|
||||||
|
|
||||||
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
|
Then in your `keymap.c` file, implement the OLED task call. This example assumes your keymap has three layers named `_QWERTY`, `_FN` and `_ADJ`:
|
||||||
|
|
||||||
```C++
|
```c
|
||||||
#ifdef OLED_DRIVER_ENABLE
|
#ifdef OLED_DRIVER_ENABLE
|
||||||
void oled_task_user(void) {
|
void oled_task_user(void) {
|
||||||
// Host Keyboard Layer Status
|
// Host Keyboard Layer Status
|
||||||
oled_write_P(PSTR("Layer: "), false);
|
oled_write_P(PSTR("Layer: "), false);
|
||||||
|
|
||||||
switch (get_highest_layer(layer_state)) {
|
switch (get_highest_layer(layer_state)) {
|
||||||
case _QWERTY:
|
case _QWERTY:
|
||||||
oled_write_P(PSTR("Default\n"), false);
|
oled_write_P(PSTR("Default\n"), false);
|
||||||
@@ -47,24 +48,25 @@ void oled_task_user(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Host Keyboard LED Status
|
// Host Keyboard LED Status
|
||||||
uint8_t led_usb_state = host_keyboard_leds();
|
led_t led_state = host_keyboard_led_state();
|
||||||
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
|
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
|
||||||
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
|
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
|
||||||
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
|
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
```
|
```
|
||||||
|
|
||||||
## Logo Example
|
## Logo Example
|
||||||
|
|
||||||
In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example:
|
In the default font, certain ranges of characters are reserved for a QMK logo. To render this logo to the OLED screen, use the following code example:
|
||||||
|
|
||||||
```C++
|
```c
|
||||||
static void render_logo(void) {
|
static void render_logo(void) {
|
||||||
static const char PROGMEM qmk_logo[] = {
|
static const char PROGMEM qmk_logo[] = {
|
||||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
|
||||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
|
||||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
|
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
|
||||||
|
};
|
||||||
|
|
||||||
oled_write_P(qmk_logo, false);
|
oled_write_P(qmk_logo, false);
|
||||||
}
|
}
|
||||||
@@ -72,13 +74,15 @@ static void render_logo(void) {
|
|||||||
|
|
||||||
## Other Examples
|
## Other Examples
|
||||||
|
|
||||||
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
|
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
|
||||||
|
|
||||||
```C++
|
```c
|
||||||
#ifdef OLED_DRIVER_ENABLE
|
#ifdef OLED_DRIVER_ENABLE
|
||||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||||
if (!is_keyboard_master())
|
if (!is_keyboard_master()) {
|
||||||
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
|
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
|
||||||
|
}
|
||||||
|
|
||||||
return rotation;
|
return rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -86,18 +90,17 @@ void oled_task_user(void) {
|
|||||||
if (is_keyboard_master()) {
|
if (is_keyboard_master()) {
|
||||||
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
|
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
|
||||||
} else {
|
} else {
|
||||||
render_logo(); // Renders a statuc logo
|
render_logo(); // Renders a static logo
|
||||||
oled_scroll_left(); // Turns on scrolling
|
oled_scroll_left(); // Turns on scrolling
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
## Basic Configuration
|
## Basic Configuration
|
||||||
|
|
||||||
|Define |Default |Description |
|
|Define |Default |Description |
|
||||||
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
|
|---------------------------|-----------------|--------------------------------------------------------------------------------------------------------------------------|
|
||||||
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|
||||||
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|
||||||
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|
||||||
@@ -115,16 +118,16 @@ void oled_task_user(void) {
|
|||||||
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|
||||||
|
|
||||||
|Define |Default |Description |
|
|Define |Default |Description |
|
||||||
|-----------------------|---------------|-----------------------------------------------------------------|
|
|---------------------|---------------|----------------------------------------------------------------------------------------------------------------------------------------|
|
||||||
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|
||||||
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|
|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.<br>Requires user to implement the below defines. |
|
||||||
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|
||||||
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|
||||||
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br>`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|
||||||
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|
||||||
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br>`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|
||||||
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br>`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|
||||||
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br>Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`.|
|
||||||
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||||
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||||
|
|
||||||
@@ -133,7 +136,7 @@ void oled_task_user(void) {
|
|||||||
|
|
||||||
!> Rotation is unsupported on the SH1106.
|
!> Rotation is unsupported on the SH1106.
|
||||||
|
|
||||||
```C
|
```c
|
||||||
// OLED Rotation enum values are flags
|
// OLED Rotation enum values are flags
|
||||||
typedef enum {
|
typedef enum {
|
||||||
OLED_ROTATION_0 = 0,
|
OLED_ROTATION_0 = 0,
|
||||||
@@ -143,9 +146,9 @@ typedef enum {
|
|||||||
} oled_rotation_t;
|
} oled_rotation_t;
|
||||||
```
|
```
|
||||||
|
|
||||||
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
|
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an ATmega32U4 board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
|
||||||
|
|
||||||
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
|
90 degree rotation is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the display height, width, and block size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
|
||||||
|
|
||||||
| | | | | | |
|
| | | | | | |
|
||||||
|---|---|---|---|---|---|
|
|---|---|---|---|---|---|
|
||||||
@@ -167,8 +170,8 @@ So those precalculated arrays just index the memory offsets in the order in whic
|
|||||||
|
|
||||||
## OLED API
|
## OLED API
|
||||||
|
|
||||||
```C++
|
```c
|
||||||
// OLED Rotation enum values are flags
|
// OLED rotation enum values are flags
|
||||||
typedef enum {
|
typedef enum {
|
||||||
OLED_ROTATION_0 = 0,
|
OLED_ROTATION_0 = 0,
|
||||||
OLED_ROTATION_90 = 1,
|
OLED_ROTATION_90 = 1,
|
||||||
@@ -229,6 +232,12 @@ void oled_write_P(const char *data, bool invert);
|
|||||||
// Remapped to call 'void oled_write_ln(const char *data, bool invert);' on ARM
|
// Remapped to call 'void oled_write_ln(const char *data, bool invert);' on ARM
|
||||||
void oled_write_ln_P(const char *data, bool invert);
|
void oled_write_ln_P(const char *data, bool invert);
|
||||||
|
|
||||||
|
// Writes a string to the buffer at current cursor position
|
||||||
|
void oled_write_raw(const char *data, uint16_t size);
|
||||||
|
|
||||||
|
// Writes a PROGMEM string to the buffer at current cursor position
|
||||||
|
void oled_write_raw_P(const char *data, uint16_t size);
|
||||||
|
|
||||||
// Can be used to manually turn on the screen if it is off
|
// Can be used to manually turn on the screen if it is off
|
||||||
// Returns true if the screen was on or turns on
|
// Returns true if the screen was on or turns on
|
||||||
bool oled_on(void);
|
bool oled_on(void);
|
||||||
@@ -266,10 +275,10 @@ uint8_t oled_max_lines(void);
|
|||||||
|
|
||||||
!> Scrolling and rotation are unsupported on the SH1106.
|
!> Scrolling and rotation are unsupported on the SH1106.
|
||||||
|
|
||||||
## SSD1306.h driver conversion guide
|
## SSD1306.h Driver Conversion Guide
|
||||||
|
|
||||||
|Old API |Recommended New API |
|
|Old API |Recommended New API |
|
||||||
|---------------------------|-----------------------------------|
|
|-------------------------|---------------------------------|
|
||||||
|`struct CharacterMatrix` |*removed - delete all references*|
|
|`struct CharacterMatrix` |*removed - delete all references*|
|
||||||
|`iota_gfx_init` |`oled_init` |
|
|`iota_gfx_init` |`oled_init` |
|
||||||
|`iota_gfx_on` |`oled_on` |
|
|`iota_gfx_on` |`oled_on` |
|
||||||
|
@@ -149,7 +149,7 @@ In your keyboard config.h:
|
|||||||
|
|
||||||
#### PS/2 Mouse Features
|
#### PS/2 Mouse Features
|
||||||
|
|
||||||
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
|
These enable settings supported by the PS/2 mouse protocol.
|
||||||
|
|
||||||
```
|
```
|
||||||
/* Use remote mode instead of the default stream mode (see link) */
|
/* Use remote mode instead of the default stream mode (see link) */
|
||||||
@@ -202,7 +202,7 @@ Note: you can also use `ps2_mouse_set_resolution` for the same effect (not suppo
|
|||||||
#### Scroll Button
|
#### Scroll Button
|
||||||
|
|
||||||
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
|
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
|
||||||
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
|
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
|
||||||
To enable the feature, you must set a scroll button mask as follows:
|
To enable the feature, you must set a scroll button mask as follows:
|
||||||
|
|
||||||
```
|
```
|
||||||
|
@@ -107,7 +107,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### WS2812 (AVR only)
|
### WS2812
|
||||||
|
|
||||||
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
|
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
|
||||||
|
|
||||||
@@ -173,16 +173,20 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
|||||||
|
|
||||||
All RGB keycodes are currently shared with the RGBLIGHT system:
|
All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||||
|
|
||||||
* `RGB_TOG` - toggle
|
|Key |Aliases |Description |
|
||||||
* `RGB_MOD` - cycle through modes
|
|-------------------|----------|--------------------------------------------------------------------------------------|
|
||||||
* `RGB_HUI` - increase hue
|
|`RGB_TOG` | |Toggle RGB lighting on or off |
|
||||||
* `RGB_HUD` - decrease hue
|
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|
||||||
* `RGB_SAI` - increase saturation
|
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held |
|
||||||
* `RGB_SAD` - decrease saturation
|
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|
||||||
* `RGB_VAI` - increase value
|
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|
||||||
* `RGB_VAD` - decrease value
|
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|
||||||
* `RGB_SPI` - increase speed effect (no EEPROM support)
|
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|
||||||
* `RGB_SPD` - decrease speed effect (no EEPROM support)
|
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|
||||||
|
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|
||||||
|
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|
||||||
|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
|
||||||
|
|
||||||
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
|
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
|
||||||
|
|
||||||
## RGB Matrix Effects
|
## RGB Matrix Effects
|
||||||
@@ -195,6 +199,7 @@ enum rgb_matrix_effects {
|
|||||||
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
|
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
|
||||||
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
|
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
|
||||||
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
|
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
|
||||||
|
RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
|
||||||
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
|
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
|
||||||
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
|
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
|
||||||
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
|
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
|
||||||
@@ -282,7 +287,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
|||||||
|
|
||||||
## Custom RGB Matrix Effects
|
## Custom RGB Matrix Effects
|
||||||
|
|
||||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||||
|
|
||||||
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
|
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
|
||||||
|
|
||||||
@@ -375,6 +380,10 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
|
|||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
||||||
|
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
|
||||||
|
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
|
||||||
|
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
|
||||||
|
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
|
||||||
```
|
```
|
||||||
|
|
||||||
## EEPROM storage
|
## EEPROM storage
|
||||||
|
@@ -6,7 +6,7 @@ QMK has the ability to control RGB LEDs attached to your keyboard. This is commo
|
|||||||
|
|
||||||
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
|
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
|
||||||
|
|
||||||
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
|
Currently QMK supports the following addressable LEDs (however, the white LED in RGBW variants is not supported):
|
||||||
|
|
||||||
* WS2811, WS2812, WS2812B, WS2812C, etc.
|
* WS2811, WS2812, WS2812B, WS2812C, etc.
|
||||||
* SK6812, SK6812MINI, SK6805
|
* SK6812, SK6812MINI, SK6805
|
||||||
@@ -48,12 +48,12 @@ Changing the **Value** sets the overall brightness.<br>
|
|||||||
|`RGB_TOG` | |Toggle RGB lighting on or off |
|
|`RGB_TOG` | |Toggle RGB lighting on or off |
|
||||||
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|
||||||
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|
||||||
|`RGB_HUI` | |Increase hue |
|
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|
||||||
|`RGB_HUD` | |Decrease hue |
|
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|
||||||
|`RGB_SAI` | |Increase saturation |
|
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|
||||||
|`RGB_SAD` | |Decrease saturation |
|
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|
||||||
|`RGB_VAI` | |Increase value (brightness) |
|
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|
||||||
|`RGB_VAD` | |Decrease value (brightness) |
|
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|
||||||
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|
||||||
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|
||||||
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
|
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
|
||||||
@@ -363,7 +363,7 @@ Using the `rgblight_set_clipping_range()` function, you can prepare more buffers
|
|||||||
You can set the Clipping Range by executing the following code.
|
You can set the Clipping Range by executing the following code.
|
||||||
|
|
||||||
```c
|
```c
|
||||||
// some soruce
|
// some source
|
||||||
rgblight_set_clipping_range(3, 4);
|
rgblight_set_clipping_range(3, 4);
|
||||||
```
|
```
|
||||||
<img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
|
<img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
|
||||||
|
@@ -47,7 +47,7 @@ The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or p
|
|||||||
|
|
||||||
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
|
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
|
||||||
|
|
||||||
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
|
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@@ -96,6 +96,8 @@ However, you'll have to flash the EEPROM files for the correct hand to each cont
|
|||||||
* `:avrdude-split-right`
|
* `:avrdude-split-right`
|
||||||
* `:dfu-split-left`
|
* `:dfu-split-left`
|
||||||
* `:dfu-split-right`
|
* `:dfu-split-right`
|
||||||
|
* `:dfu-util-split-left`
|
||||||
|
* `:dfu-util-split-right`
|
||||||
|
|
||||||
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
|
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
|
||||||
|
|
||||||
@@ -188,6 +190,18 @@ This sets how many LEDs are directly connected to each controller. The first nu
|
|||||||
?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not.
|
?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not.
|
||||||
|
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define SPLIT_USB_DETECT
|
||||||
|
```
|
||||||
|
This option changes the startup behavior to detect an active USB connection when delegating master/slave. If this operation times out, then the half is assume to be a slave. This is the default behavior for ARM, and required for AVR Teensy boards (due to hardware limitations).
|
||||||
|
|
||||||
|
?> This setting will stop the ability to demo using battery packs.
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define SPLIT_USB_TIMEOUT 2500
|
||||||
|
```
|
||||||
|
This sets the maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`.
|
||||||
|
|
||||||
## Additional Resources
|
## Additional Resources
|
||||||
|
|
||||||
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
|
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
|
||||||
|
@@ -333,6 +333,8 @@ And then simply use `TD(X_CTL)` anywhere in your keymap.
|
|||||||
|
|
||||||
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
|
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
|
||||||
|
|
||||||
|
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
|
||||||
|
|
||||||
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
|
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
|
||||||
|
|
||||||
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
|
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
|
||||||
@@ -422,7 +424,7 @@ Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this e
|
|||||||
|
|
||||||
The first step is to include the following code towards the beginning of your `keymap.c`:
|
The first step is to include the following code towards the beginning of your `keymap.c`:
|
||||||
|
|
||||||
```
|
```c
|
||||||
typedef struct {
|
typedef struct {
|
||||||
bool is_press_action;
|
bool is_press_action;
|
||||||
int state;
|
int state;
|
||||||
@@ -447,41 +449,22 @@ int cur_dance (qk_tap_dance_state_t *state);
|
|||||||
//Functions associated with individual tap dances
|
//Functions associated with individual tap dances
|
||||||
void ql_finished (qk_tap_dance_state_t *state, void *user_data);
|
void ql_finished (qk_tap_dance_state_t *state, void *user_data);
|
||||||
void ql_reset (qk_tap_dance_state_t *state, void *user_data);
|
void ql_reset (qk_tap_dance_state_t *state, void *user_data);
|
||||||
|
|
||||||
//Declare variable to track which layer is active
|
|
||||||
int active_layer;
|
|
||||||
```
|
```
|
||||||
|
|
||||||
The above code is similar to that used in previous examples. The one point to note is that you need to declare a variable to keep track of what layer is currently the active layer. We'll see why shortly.
|
|
||||||
|
|
||||||
Towards the bottom of your `keymap.c`, include the following code:
|
Towards the bottom of your `keymap.c`, include the following code:
|
||||||
|
|
||||||
```
|
```c
|
||||||
//Update active_layer
|
|
||||||
uint32_t layer_state_set_user(uint32_t state) {
|
|
||||||
switch (biton32(state)) {
|
|
||||||
case 1:
|
|
||||||
active_layer = 1;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
active_layer = 2;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
active_layer = 3;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
active_layer = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return state;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Determine the current tap dance state
|
//Determine the current tap dance state
|
||||||
int cur_dance (qk_tap_dance_state_t *state) {
|
int cur_dance (qk_tap_dance_state_t *state) {
|
||||||
if (state->count == 1) {
|
if (state->count == 1) {
|
||||||
if (!state->pressed) {return SINGLE_TAP;}
|
if (!state->pressed) {
|
||||||
else return SINGLE_HOLD;
|
return SINGLE_TAP;
|
||||||
} else if (state->count == 2) {return DOUBLE_TAP;}
|
} else {
|
||||||
|
return SINGLE_HOLD;
|
||||||
|
}
|
||||||
|
} else if (state->count == 2) {
|
||||||
|
return DOUBLE_TAP;
|
||||||
|
}
|
||||||
else return 8;
|
else return 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -495,16 +478,30 @@ static tap ql_tap_state = {
|
|||||||
void ql_finished (qk_tap_dance_state_t *state, void *user_data) {
|
void ql_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||||
ql_tap_state.state = cur_dance(state);
|
ql_tap_state.state = cur_dance(state);
|
||||||
switch (ql_tap_state.state) {
|
switch (ql_tap_state.state) {
|
||||||
case SINGLE_TAP: tap_code(KC_QUOT); break;
|
case SINGLE_TAP:
|
||||||
case SINGLE_HOLD: layer_on(_MY_LAYER); break;
|
tap_code(KC_QUOT);
|
||||||
|
break;
|
||||||
|
case SINGLE_HOLD:
|
||||||
|
layer_on(_MY_LAYER);
|
||||||
|
break;
|
||||||
case DOUBLE_TAP:
|
case DOUBLE_TAP:
|
||||||
if (active_layer==_MY_LAYER) {layer_off(_MY_LAYER);}
|
//check to see if the layer is already set
|
||||||
else layer_on(_MY_LAYER);
|
if (layer_state_is(_MY_LAYER)) {
|
||||||
|
//if already set, then switch it off
|
||||||
|
layer_off(_MY_LAYER);
|
||||||
|
} else {
|
||||||
|
//if not already set, then switch the layer on
|
||||||
|
layer_on(_MY_LAYER);
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ql_reset (qk_tap_dance_state_t *state, void *user_data) {
|
void ql_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||||
if (ql_tap_state.state==SINGLE_HOLD) {layer_off(_MY_LAYER);}
|
//if the key was held down and now is released then switch off the layer
|
||||||
|
if (ql_tap_state.state==SINGLE_HOLD) {
|
||||||
|
layer_off(_MY_LAYER);
|
||||||
|
}
|
||||||
ql_tap_state.state = 0;
|
ql_tap_state.state = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -514,7 +511,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
|||||||
};
|
};
|
||||||
```
|
```
|
||||||
|
|
||||||
The is where the real logic of our tap dance key gets worked out. Since `layer_state_set_user()` is called on any layer switch, we use it to update `active_layer`. Our example is assuming that your `keymap.c` includes 4 layers, so adjust the switch statement here to fit your actual number of layers.
|
The above code is similar to that used in previous examples. The one point to note is that we need to be able to check which layers are active at any time so we can toggle them if needed. To do this we use the `layer_state_is( layer )` function which returns `true` if the given `layer` is active.
|
||||||
|
|
||||||
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
|
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
|
||||||
|
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
# Terminal
|
# Terminal
|
||||||
|
|
||||||
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
|
> This feature is currently *huge*, and should probably only be put on boards with a lot of memory, or for fun.
|
||||||
|
|
||||||
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
|
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
|
||||||
|
|
||||||
|
@@ -210,21 +210,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||||||
#ifndef FLASH_BOOTLOADER
|
#ifndef FLASH_BOOTLOADER
|
||||||
if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
|
if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
|
||||||
#endif
|
#endif
|
||||||
{ //
|
{
|
||||||
#if defined(__arm__) // only run for ARM boards
|
SEND_STRING(":flash");
|
||||||
SEND_STRING(":dfu-util");
|
|
||||||
#elif defined(BOOTLOADER_DFU) // only run for DFU boards
|
|
||||||
SEND_STRING(":dfu");
|
|
||||||
#elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
|
|
||||||
SEND_STRING(":teensy");
|
|
||||||
#elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
|
|
||||||
SEND_STRING(":avrdude");
|
|
||||||
#endif // bootloader options
|
|
||||||
}
|
}
|
||||||
if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
|
if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
|
||||||
SEND_STRING(" -j8 --output-sync");
|
SEND_STRING(" -j8 --output-sync");
|
||||||
}
|
}
|
||||||
SEND_STRING(SS_TAP(X_ENTER));
|
tap_code(KC_ENT);
|
||||||
set_mods(temp_mod);
|
set_mods(temp_mod);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -244,7 +236,7 @@ endif
|
|||||||
|
|
||||||
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
||||||
|
|
||||||
Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
|
Also, holding Shift will add the flash target (`:flash`) to the command. Holding Control will add some commands that will speed up compiling time by processing multiple files at once.
|
||||||
|
|
||||||
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
|
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
|
||||||
|
|
||||||
|
@@ -99,11 +99,16 @@ or
|
|||||||
|
|
||||||
make <keyboard>:<keymap>:avrdude
|
make <keyboard>:<keymap>:avrdude
|
||||||
|
|
||||||
or if you want to flash multiple boards, use the following command
|
|
||||||
|
|
||||||
make <keyboard>:<keymap>:avrdude-loop
|
#### Caterina commands
|
||||||
|
|
||||||
|
There are a number of DFU commands that you can use to flash firmware to a DFU device:
|
||||||
|
|
||||||
|
* `:avrdude` - This is the normal option which waits until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
|
||||||
|
* `:avrdude-loop` - This runs the same command as `:avrdude`, but after each device is flashed, it will attempt to flash again. This is useful for bulk flashing. _This requires you to manually escape the loop by hitting Ctrl+C._
|
||||||
|
* `:avrdude-split-left` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
|
||||||
|
* `:avrdude-split-right` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
|
||||||
|
|
||||||
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
|
|
||||||
|
|
||||||
|
|
||||||
## Halfkay
|
## Halfkay
|
||||||
@@ -231,5 +236,7 @@ Flashing sequence:
|
|||||||
|
|
||||||
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
|
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
|
||||||
|
|
||||||
* `:dfu-util` - The default command for flashing to STM32 devices.
|
* `:dfu-util` - The default command for flashing to STM32 devices, and will wait until an STM32 bootloader device is present.
|
||||||
|
* `:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
|
||||||
|
* `:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
|
||||||
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
|
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
|
||||||
|
@@ -13,7 +13,7 @@ General flashing sequence:
|
|||||||
|
|
||||||
## bootloadHID Flashing Target
|
## bootloadHID Flashing Target
|
||||||
|
|
||||||
Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed.
|
?> Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed.
|
||||||
|
|
||||||
To flash via the command line, use the target `:bootloadHID` by executing the following command:
|
To flash via the command line, use the target `:bootloadHID` by executing the following command:
|
||||||
|
|
||||||
|
52
docs/fr-fr/ChangeLog/20190830.md
Normal file
52
docs/fr-fr/ChangeLog/20190830.md
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
# QMK Breaking Change - 30 août 2019
|
||||||
|
|
||||||
|
Quatre fois par an, QMK lance un processus pour fusionner les Breaking Changes. Un Breaking Change est un changement qui modifie la manière dont QMK fonctionne introduisant des incompatibilités ou des comportements dangereux. Nous n'effectuons ces changements que 4 fois par an afin que les utilisateurs n'aient pas peur de casser leurs keymaps en mettant à jour leur version de QMK.
|
||||||
|
|
||||||
|
Ce document présente les fusions de Breaking Change. Voici la liste des changements.
|
||||||
|
|
||||||
|
## Formattage de code Core avec clang-format
|
||||||
|
|
||||||
|
* Tous les fichiers core (`drivers/`, `quantum/`, `tests/`, et `tmk_core/`) seront formatés avec clang-format
|
||||||
|
* Un processus travis pour reformatter les PRs lors de la fusion a été mis en place
|
||||||
|
* Vous pouvez utiliser la nouvelle commande CLI `qmk cformat` afin de formater avant de soumettre votre PR si vous le souhaitez.
|
||||||
|
|
||||||
|
## Nettoyage des descripteurs LUFA USB
|
||||||
|
|
||||||
|
* Nettoyage du code lié aux descripteurs USB HID sur les claviers AVR, afin de les rendre plus simple à lire et compréhensibles
|
||||||
|
* Plus d'information: https://github.com/qmk/qmk_firmware/pull/4871
|
||||||
|
* Normalement pas de changement de fonctionnement et aucune keymap modifiée.
|
||||||
|
|
||||||
|
## Migration des entrées de `ACTION_LAYER_MOMENTARY()` dans `fn_actions` vers des keycodes `MO()`
|
||||||
|
|
||||||
|
* `fn_actions` est déprécié, et ses fonctionnalités ont été remplacées par des keycodes directs et `process_record_user()`
|
||||||
|
* Supprimer cette fonctionnalité obsolète devrait aboutir à une réduction importante de la taille du firmware et de la complexité du code
|
||||||
|
* Il est recommandé que toutes les keymaps affectées remplacent `fn_actions` vers les fonctionnalités de [keycode custom](https://docs.qmk.fm/#/custom_quantum_functions) et [macro](https://docs.qmk.fm/#/feature_macros)
|
||||||
|
|
||||||
|
## Mise à jour Atreus vers les conventions de codage courantes
|
||||||
|
|
||||||
|
* Les doublons include guards ont contourné le comportement de traitement des headers attendu
|
||||||
|
* Il est recommandé pour toutes les keymaps affectées de supprimer le doublon de `<keyboard>/config.h` et `<keyboard>/keymaps/<user>/config.h` et de ne garder que des surcharges au niveau keymap
|
||||||
|
|
||||||
|
## Récupération des changements de fichier keymap langage de la fork ZSA
|
||||||
|
|
||||||
|
* Corrige une issue dans le fichier `keymap_br_abnt2.h` qui inclut la mauvaise souce (`keymap_common.h` au lieu de `keymap.h`)
|
||||||
|
* Met à jour le fichier `keymap_swedish.h` afin d'être spécifique au suédois et plus "nordique" en général.
|
||||||
|
* Toutes les keymaps qui utilisent ceci devront supprimer `NO_*` et le remplacer par `SE_*`.
|
||||||
|
|
||||||
|
## Mise à jour du repo afin d'utiliser LUFA comme un sous-module git
|
||||||
|
|
||||||
|
* `/lib/LUFA` supprimé du dépôt
|
||||||
|
* LUFA, définis comme un sous-module, pointe vers qmk/lufa
|
||||||
|
* Ceci devrait ajouter plus de flexibilité vers LUFA, et nous permet de garder le sous-module à jour bien plus facilement. Il avait environ 2 ans de retard, sans manière simple de corriger. Ce changement devrait simplifier la mise à jour dans le futur.
|
||||||
|
|
||||||
|
## Migration des entrées `ACTION_BACKLIGHT_*()` dans `fn_actions` vers des keycodes `BL_`
|
||||||
|
|
||||||
|
* `fn_actions` est déprécié, et ses fonctionnalités ont été remplacées par des keycodes directs et `process_record_user()`
|
||||||
|
* Toutes les keymaps utilisant ces actions doivent avoir les clés `KC_FN*` remplacées par les clés `BL_*` équivalentes
|
||||||
|
* Si vous utilisez actuellement `KC_FN*` vous devrez remplacer `fn_actions` avec les fonctionnalités de [keycode custom](https://docs.qmk.fm/#/custom_quantum_functions) et [macro](https://docs.qmk.fm/#/feature_macros)
|
||||||
|
|
||||||
|
## Remplacer l'alias `KC_DELT` par `KC_DEL`
|
||||||
|
|
||||||
|
* `KC_DELT` était un alias redondant et non documenté pour `KC_DELETE`
|
||||||
|
* Il a été supprimé et toutes ses utilisations ont été remplacées par l'alias plus courant `KC_DEL`
|
||||||
|
* Environ 90 keymaps (surtout des boards ErgoDox) ont été modifiées à cette fin
|
32
docs/fr-fr/README.md
Normal file
32
docs/fr-fr/README.md
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
# Quantum Mechanical Keyboard Firmware
|
||||||
|
|
||||||
|
[](https://github.com/qmk/qmk_firmware/tags)
|
||||||
|
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||||
|
[](https://discord.gg/Uq7gcHh)
|
||||||
|
[](https://docs.qmk.fm)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||||
|
[](https://github.com/qmk/qmk_firmware/)
|
||||||
|
|
||||||
|
## Qu'est-ce que QMK Firmware ?
|
||||||
|
|
||||||
|
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMK Firmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](http://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](http://olkb.com), le clavier [ErgoDox EZ](http://www.ergodox-ez.com), et pour les [produits Clueboard](http://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
|
||||||
|
|
||||||
|
## Comment l'obtenir
|
||||||
|
|
||||||
|
Si vous souhaitez contribuer à une disposition de clavier (keymap), ou à des fonctionnalités de QMK alors le plus simple est de [forker le dépôt avec Github](https://github.com/qmk/qmk_firmware#fork-destination-box) puis cloner le dépôt localement pour y faire des changements. Vous pourrez pousser vos changements sur github puis ouvrir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) depuis votre fork Github.
|
||||||
|
|
||||||
|
Sinon, vous pouvez aussi le télécharger directement en ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), ou le cloner avec git en ssh (`git@github.com:qmk/qmk_firmware.git`), ou https (`https://github.com/qmk/qmk_firmware.git`).
|
||||||
|
|
||||||
|
## Comment le compiler
|
||||||
|
|
||||||
|
Avant d'être prêt à compiler vous allez devoir [installer un environnement](fr-fr/getting_started_build_tools.md) pour les développements AVR et/ou ARM. Une fois ceci fait, vous pourrez utiliser la commande `make` pour compiler le clavier et la disposition avec une commande de ce type :
|
||||||
|
|
||||||
|
make planck/rev4:default
|
||||||
|
|
||||||
|
Cette commande compilera la révision `rev4` du clavier `planck` avec la disposition `default`. Notez que tous les claviers n'ont pas forcément de révisions (aussi appelées sous-projects ou dossiers, ou en anglais « subprojects » ou « folder »). Cette option peut donc être omise :
|
||||||
|
|
||||||
|
make preonic:default
|
||||||
|
|
||||||
|
## Comment le personnaliser
|
||||||
|
|
||||||
|
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
|
125
docs/fr-fr/_summary.md
Normal file
125
docs/fr-fr/_summary.md
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
**En Français**
|
||||||
|
|
||||||
|
* [Guide pour débutant complet](fr-fr/newbs.md)
|
||||||
|
* [Pour débuter](fr-fr/newbs_getting_started.md)
|
||||||
|
* [Compiler son premier firmware](fr-fr/newbs_building_firmware.md)
|
||||||
|
* [Flasher le Firmware](fr-fr/newbs_flashing.md)
|
||||||
|
* [Test et Débuggage](fr-fr/newbs_testing_debugging.md)
|
||||||
|
* [Bonnes pratiques Git](fr-fr/newbs_best_practices.md)
|
||||||
|
* [Ressources d'apprentissage](fr-fr/newbs_learn_more_resources.md)
|
||||||
|
|
||||||
|
* [Les bases de QMK](fr-fr/README.md)
|
||||||
|
* [Indroduction à QMK](fr-fr/getting_started_introduction.md)
|
||||||
|
* [QMK CLI](fr-fr/cli.md)
|
||||||
|
* [Configuration de la CLI QMK](fr-fr/cli_configuration.md)
|
||||||
|
* [Contribuer à QMK](fr-fr/contributing.md)
|
||||||
|
* [Comment utiliser GitHub](fr-fr/getting_started_github.md)
|
||||||
|
* [Trouver de l'aide](fr-fr/getting_started_getting_help.md)
|
||||||
|
|
||||||
|
* [Breaking changes](fr-fr/breaking_changes.md)
|
||||||
|
* [30 août 2019](fr-fr/ChangeLog/20190830.md)
|
||||||
|
|
||||||
|
* [FAQ](fr-fr/faq.md)
|
||||||
|
* [FAQ Générale](fr-fr/faq_general.md)
|
||||||
|
* [Compiler QMK](fr-fr/faq_build.md)
|
||||||
|
* [Débugguer / Dépanner QMK](fr-fr/faq_debug.md)
|
||||||
|
* [Keymap / Disposition](fr-fr/faq_keymap.md)
|
||||||
|
* [Installer les drivers avec Zadig](fr-fr/driver_installation_zadig.md)
|
||||||
|
|
||||||
|
**En Anglais**
|
||||||
|
|
||||||
|
* Guides détaillés
|
||||||
|
* [Installation des outils de compilation](fr-fr/getting_started_build_tools.md)
|
||||||
|
* [Guide Vagrant](fr-fr/getting_started_vagrant.md)
|
||||||
|
* [Commandes de compilations](fr-fr/getting_started_make_guide.md)
|
||||||
|
* [Flasher les firmwares](fr-fr/flashing.md)
|
||||||
|
* [Personnaliser les fonctionnalités](fr-fr/custom_quantum_functions.md)
|
||||||
|
* [Aperçu des fonctionnalités des dispositions](fr-fr/keymap.md)
|
||||||
|
|
||||||
|
* [Hardware](fr-fr/hardware.md)
|
||||||
|
* [Processeurs AVR](fr-fr/hardware_avr.md)
|
||||||
|
* [Pilotes / Drivers](fr-fr/hardware_drivers.md)
|
||||||
|
|
||||||
|
* Réferences
|
||||||
|
* [Lignes de conduite des claviers](fr-fr/hardware_keyboard_guidelines.md)
|
||||||
|
* [Options de configurations](fr-fr/config_options.md)
|
||||||
|
* [Keycodes / Codes des caractères](fr-fr/keycodes.md)
|
||||||
|
* [Conventions de codage - C](fr-fr/coding_conventions_c.md)
|
||||||
|
* [Conventions de codage - Python](fr-fr/coding_conventions_python.md)
|
||||||
|
* [Meilleurs pratiques sur la documentation](fr-fr/documentation_best_practices.md)
|
||||||
|
* [Modèles de documentation](fr-fr/documentation_templates.md)
|
||||||
|
* [Glossaire](fr-fr/reference_glossary.md)
|
||||||
|
* [Tests unitaires](fr-fr/unit_testing.md)
|
||||||
|
* [Fonctions utiles](fr-fr/ref_functions.md)
|
||||||
|
* [Support de configuration](fr-fr/reference_configurator_support.md)
|
||||||
|
* [Format du fichier info.json](fr-fr/reference_info_json.md)
|
||||||
|
* [Développer la CLI en Python](fr-fr/cli_development.md)
|
||||||
|
|
||||||
|
* [Fonctionnalités](fr-fr/features.md)
|
||||||
|
* [Keycodes basiques](fr-fr/keycodes_basic.md)
|
||||||
|
* [Touches utilisées avec Shift (US ANSI)](fr-fr/keycodes_us_ansi_shifted.md)
|
||||||
|
* [Keycodes quantiques](fr-fr/quantum_keycodes.md)
|
||||||
|
* [Keycodes avancés](fr-fr/feature_advanced_keycodes.md)
|
||||||
|
* [Fonctionnalités audio](fr-fr/feature_audio.md)
|
||||||
|
* [Majuscule automatique](fr-fr/feature_auto_shift.md)
|
||||||
|
* [Rétroéclairage](fr-fr/feature_backlight.md)
|
||||||
|
* [Bluetooth](fr-fr/feature_bluetooth.md)
|
||||||
|
* [Bootmagic](fr-fr/feature_bootmagic.md)
|
||||||
|
* [Combos](fr-fr/feature_combo.md)
|
||||||
|
* [Commande](fr-fr/feature_command.md)
|
||||||
|
* [API anti-rebond](fr-fr/feature_debounce_type.md)
|
||||||
|
* [DIP Switch](fr-fr/feature_dip_switch.md)
|
||||||
|
* [Macros dynamiques](fr-fr/feature_dynamic_macros.md)
|
||||||
|
* [Interrupteurs rotatifs](fr-fr/feature_encoders.md)
|
||||||
|
* [Grave Escape](fr-fr/feature_grave_esc.md)
|
||||||
|
* [Retour haptique](fr-fr/feature_haptic_feedback.md)
|
||||||
|
* [Contrôleur LCD HD44780](fr-fr/feature_hd44780.md)
|
||||||
|
* [Touche à verrou / Lock-key](fr-fr/feature_key_lock.md)
|
||||||
|
* [Dispositions / layouts](fr-fr/feature_layouts.md)
|
||||||
|
* [Touche leader](fr-fr/feature_leader_key.md)
|
||||||
|
* [Matrice LED](fr-fr/feature_led_matrix.md)
|
||||||
|
* [Macros](fr-fr/feature_macros.md)
|
||||||
|
* [Boutons de souris](fr-fr/feature_mouse_keys.md)
|
||||||
|
* [Pilotes / Drivers OLED](fr-fr/feature_oled_driver.md)
|
||||||
|
* [Touche one-shot](fr-fr/feature_advanced_keycodes.md#one-shot-keys)
|
||||||
|
* [Périphériques de pointage](fr-fr/feature_pointing_device.md)
|
||||||
|
* [Souris PS/2](fr-fr/feature_ps2_mouse.md)
|
||||||
|
* [Éclairage RGB](fr-fr/feature_rgblight.md)
|
||||||
|
* [Matrice RGB](fr-fr/feature_rgb_matrix.md)
|
||||||
|
* [Space Cadet](fr-fr/feature_space_cadet.md)
|
||||||
|
* [Claviers scindés / splittés](fr-fr/feature_split_keyboard.md)
|
||||||
|
* [Stenographie](fr-fr/feature_stenography.md)
|
||||||
|
* [Inversion des mains](fr-fr/feature_swap_hands.md)
|
||||||
|
* [Tap Dance](fr-fr/feature_tap_dance.md)
|
||||||
|
* [Terminale](fr-fr/feature_terminal.md)
|
||||||
|
* [Imprimante thermique](fr-fr/feature_thermal_printer.md)
|
||||||
|
* [Caractères unicodes](fr-fr/feature_unicode.md)
|
||||||
|
* [Dossier utilisateur](fr-fr/feature_userspace.md)
|
||||||
|
* [Velocikey](fr-fr/feature_velocikey.md)
|
||||||
|
|
||||||
|
* Pour les makers et les bricoleurs
|
||||||
|
* [Guide des claviers soudés à la main](fr-fr/hand_wire.md)
|
||||||
|
* [Guide de flash de l’ISP](fr-fr/isp_flashing_guide.md)
|
||||||
|
* [Guide du débogage ARM](fr-fr/arm_debugging.md)
|
||||||
|
* [Drivers i2c](fr-fr/i2c_driver.md)
|
||||||
|
* [Contrôles des GPIO](fr-fr/internals_gpio_control.md)
|
||||||
|
* [Conversion en Proton C](fr-fr/proton_c_conversion.md)
|
||||||
|
|
||||||
|
* Pour aller plus loin
|
||||||
|
* [Comment fonctionnent les claviers](fr-fr/how_keyboards_work.md)
|
||||||
|
* [Comprendre QMK](fr-fr/understanding_qmk.md)
|
||||||
|
|
||||||
|
* Autres sujets
|
||||||
|
* [Utiliser Eclipse avec QMK](fr-fr/other_eclipse.md)
|
||||||
|
* [Utiliser VSCode avec QMK](fr-fr/other_vscode.md)
|
||||||
|
* [Support](fr-fr/support.md)
|
||||||
|
* [Comment ajouter des traductions](fr-fr/translating.md)
|
||||||
|
|
||||||
|
* À l’intérieur de QMK (En cours de documentation)
|
||||||
|
* [Définitions](fr-fr/internals_defines.md)
|
||||||
|
* [Input Callback Reg](fr-fr/internals_input_callback_reg.md)
|
||||||
|
* [Appareils Midi](fr-fr/internals_midi_device.md)
|
||||||
|
* [Installation d’un appareil Midi](fr-fr/internals_midi_device_setup_process.md)
|
||||||
|
* [Utilitaires Midi](fr-fr/internals_midi_util.md)
|
||||||
|
* [Fonctions Midi](fr-fr/internals_send_functions.md)
|
||||||
|
* [Outils Sysex](fr-fr/internals_sysex_tools.md)
|
107
docs/fr-fr/breaking_changes.md
Normal file
107
docs/fr-fr/breaking_changes.md
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
# Breaking changes
|
||||||
|
|
||||||
|
Ce document décrit le processus de QMK pour la gestion des breaking changes. Un breaking change est un changement qui modifie la manière dont QMK fonctionne introduisant des incompatibilités ou des comportements dangereux. Nous limitons ces changements afin que les utilisateurs n'aient pas peur de casser leurs keymaps en mettant à jour leur version de QMK.
|
||||||
|
|
||||||
|
La période de breaking change est quand nous allons fusionner un PR qui change QMK d'une manière dangereuse ou inattendue. Il y a une période interne de test afin de nous assurer que les problèmes résiduels sont rares ou impossible à prévoir.
|
||||||
|
|
||||||
|
## Qu'est-ce qui a été inclus dans des Breaking Changes précédents?
|
||||||
|
|
||||||
|
* [30 août 2019](ChangeLog/20190830.md)
|
||||||
|
|
||||||
|
## Quand va être le prochain Breaking Change?
|
||||||
|
|
||||||
|
Le prochain Breaking Change est planifié pour le 29 novembre.
|
||||||
|
|
||||||
|
### Dates importantes
|
||||||
|
|
||||||
|
* [x] 21 septembre 2019 - `future` est créé. Il va être rebasé de manière hebdomadaire.
|
||||||
|
* [ ] 01 novembre 2019 - `future` fermé aux nouveaux PRs.
|
||||||
|
* [ ] 01 novembre 2019 - Appel aux testeurs.
|
||||||
|
* [ ] 27 novembre 2019 - `master` est bloqué, pas de PRs fusionnés.
|
||||||
|
* [ ] 29 novembre 2019 - `future` est fusionné dans `master`.
|
||||||
|
* [ ] 30 novembre 2019 - `master` est débloqué. Les PRs peuvent à nouveau être fusionnés.
|
||||||
|
|
||||||
|
## Quels changements seront inclus?
|
||||||
|
|
||||||
|
Pour voir une liste de candidats de breaking changes, vous pouvez regarder la liste des [labels `breaking_change`](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+label%3Abreaking_change+is%3Apr). De nouveaux changements peuvent être ajoutés entre maintenant et lorsque `future` est fermée, et un PR avec ce label n'est pas garanti d'être fusionné.
|
||||||
|
|
||||||
|
Si vous souhaitez que votre breaking change soit inclus dans ce tour, vous devez créer un PR avec le label `breaking_change` et faire en sorte qu'il soit accepté avant que `future` ne soit fermé. Une fois `future` fermé, aucun nouveau breaking change sera accepté.
|
||||||
|
|
||||||
|
Critère d'acceptation:
|
||||||
|
|
||||||
|
* Le PR est complété et prêt à fusionner
|
||||||
|
* Le PR a un ChangeLog
|
||||||
|
|
||||||
|
# Checklists
|
||||||
|
|
||||||
|
Cette section documente plusieurs processus que nous utilisons en lançant le processus de Breaking Change.
|
||||||
|
|
||||||
|
## Rebase `future` de `master`
|
||||||
|
|
||||||
|
Ceci est lancé chaque vendredi tant que `future` est ouvert.
|
||||||
|
|
||||||
|
Processus:
|
||||||
|
|
||||||
|
```
|
||||||
|
cd qmk_firmware
|
||||||
|
git checkout master
|
||||||
|
git pull --ff-only
|
||||||
|
git checkout future
|
||||||
|
git rebase master
|
||||||
|
git push --force
|
||||||
|
```
|
||||||
|
|
||||||
|
## Créer la branche `future`
|
||||||
|
|
||||||
|
Ceci est fait immédiatement après la fusion de la branche `future` précédente.
|
||||||
|
|
||||||
|
* `qmk_firmware` git commands
|
||||||
|
* [ ] `git checkout master`
|
||||||
|
* [ ] `git pull --ff-only`
|
||||||
|
* [ ] `git checkout -b future`
|
||||||
|
* [ ] Modifie `readme.md`
|
||||||
|
* [ ] Ajoute un message en haut qui indique que c'est une branche de test.
|
||||||
|
* [ ] Ajoute un lien vers ce document
|
||||||
|
* [ ] `git commit -m 'Branch point for <DATE> Breaking Change'`
|
||||||
|
* [ ] `git tag breakpoint_<YYYY>_<MM>_<DD>`
|
||||||
|
* [ ] `git tag <next_version>` # Evite que le label point d'arrêt soit confondu par un incrément de version
|
||||||
|
* [ ] `git push origin future`
|
||||||
|
* [ ] `git push --tags`
|
||||||
|
|
||||||
|
## 4 Semaines Avant la Fusion
|
||||||
|
|
||||||
|
* `future` est maintenant fermé aux nouveaux PRs, seul des correctifs pour les PRs courants peuvent être mergés
|
||||||
|
* Envoi de l'appel aux testeurs
|
||||||
|
* [ ] Discord
|
||||||
|
* [ ] GitHub PR
|
||||||
|
* [ ] https://reddit.com/r/olkb
|
||||||
|
|
||||||
|
## 1 Semaine Avant la Fusion
|
||||||
|
|
||||||
|
* Annonce que master sera fermée entre <2 jours avant> à <Jour de la fusion>
|
||||||
|
* [ ] Discord
|
||||||
|
* [ ] GitHub PR
|
||||||
|
* [ ] https://reddit.com/r/olkb
|
||||||
|
|
||||||
|
## 2 Jours Avant la Fusion
|
||||||
|
|
||||||
|
* Annonce que master est fermé pour 2 jours
|
||||||
|
* [ ] Discord
|
||||||
|
* [ ] GitHub PR
|
||||||
|
* [ ] https://reddit.com/r/olkb
|
||||||
|
|
||||||
|
## Jour de la fusion
|
||||||
|
|
||||||
|
* `qmk_firmware` git commands
|
||||||
|
* [ ] `git checkout future`
|
||||||
|
* [ ] `git pull --ff-only`
|
||||||
|
* [ ] `git rebase origin/master`
|
||||||
|
* [ ] Modifie `readme.md`
|
||||||
|
* [ ] Supprimer les notes à propos de `future`
|
||||||
|
* [ ] Regroupe ChangeLog dans un fichier.
|
||||||
|
* [ ] `git commit -m 'Merge point for <DATE> Breaking Change'`
|
||||||
|
* [ ] `git push origin future`
|
||||||
|
* Actions sur Github
|
||||||
|
* [ ] Crée un PR pour `future`
|
||||||
|
* [ ] S'assurer que Travis ne relève aucun problème
|
||||||
|
* [ ] Fusion le PR `future`
|
146
docs/fr-fr/cli.md
Normal file
146
docs/fr-fr/cli.md
Normal file
@@ -0,0 +1,146 @@
|
|||||||
|
# La CLI de QMK
|
||||||
|
|
||||||
|
Cette page décrit comment configurer et utiliser la CLI QMK.
|
||||||
|
|
||||||
|
# Vue d'ensemble
|
||||||
|
|
||||||
|
La CLI de QMK permet de simplifier la compilation et l'interaction avec les claviers QMK. Nous avons défini plusieurs commandes pour simplifier et rationaliser les tâches telles qu'obtenir et compiler le firmware QMK, créer de nouvelles keymaps, et plus.
|
||||||
|
|
||||||
|
* [CLI globale](#global-cli)
|
||||||
|
* [CLI locale](#local-cli)
|
||||||
|
* [Les commandes CLI](#cli-commands)
|
||||||
|
|
||||||
|
# Pré-requis
|
||||||
|
|
||||||
|
La CLI nécessite Python 3.5 ou plus récent. Nous essayons de limiter le nombre de pré-requis, mais vous allez aussi devoir installer les paquets listés dans le fichier [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
|
||||||
|
|
||||||
|
# CLI globale
|
||||||
|
|
||||||
|
QMK met à disposition une CLI installable qui peut être utilisée pour configurer votre environnement de compilation QMK, fonctionne avec QMK, et qui rend l'utilisation de plusieurs copies de `qmk_firmware` plus simple. Nous recommandons d'installer et de mettre à jour ceci régulièrement.
|
||||||
|
|
||||||
|
## Installer en utilisant Homebrew (macOS, quelques Linux)
|
||||||
|
|
||||||
|
Si vous avez installé [Homebrew](https://brew.sh) vous pouvez entrer ce qui suit et installer QMK:
|
||||||
|
|
||||||
|
```
|
||||||
|
brew tap qmk/qmk
|
||||||
|
brew install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||||
|
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||||
|
```
|
||||||
|
|
||||||
|
## Installer en utilisant easy_install ou pip
|
||||||
|
|
||||||
|
Si votre système n'est pas listé ci-dessus, vous pouvez installer QMK manuellement. Premièrement, vérifiez que vous avez bien installé Python 3.5 (ou plus récent) et pip. Ensuite, installez QMK avec cette commande:
|
||||||
|
|
||||||
|
```
|
||||||
|
pip3 install qmk
|
||||||
|
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||||
|
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||||
|
```
|
||||||
|
|
||||||
|
## Paquets pour d'autres systèmes d'exploitation
|
||||||
|
|
||||||
|
Nous recherchons des gens pour créer et maintenir un paquet `qmk` pour plus de systèmes d'exploitation. Si vous voulez créer un paquet pour votre système d'exploitation, suivez ces directives:
|
||||||
|
|
||||||
|
* Suivez les bonnes pratiques pour votre système d'exploitation lorsqu'elles entrent en conflit avec ces directives
|
||||||
|
* Documentez pourquoi dans un commentaire lorsque vous ne les suivez pas
|
||||||
|
* Installez en utilisant un virtualenv
|
||||||
|
* Expliquez à l'utilisateur de définir la variable d'environnement `QMK_Home` pour "check out" les sources du firmware à un autre endroit que `~/qmk_firmware`.
|
||||||
|
|
||||||
|
# CLI locale
|
||||||
|
|
||||||
|
Si vous ne voulez pas utiliser la CLI globale, il y a une CLI locale empaquetée avec `qmk_firmware`. Vous pouvez le trouver dans `qmk_firmware/bin/qmk`. Vous pouvez lancer la commande `qmk` depuis n'importe quel répertoire et elle fonctionnera toujours sur cette copie de `qmk_firmware`.
|
||||||
|
|
||||||
|
**Exemple**:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ ~/qmk_firmware/bin/qmk hello
|
||||||
|
Ψ Hello, World!
|
||||||
|
```
|
||||||
|
|
||||||
|
## Limitations de la CLI locale
|
||||||
|
|
||||||
|
Il y a quelques limitations à la CLI locale comparé à la globale:
|
||||||
|
|
||||||
|
* La CLI locale ne supporte pas `qmk setup` ou `qmk clone`
|
||||||
|
* La CLI locale n'opère pas sur le même arbre `qmk_firmware`, même si vous avez plusieurs dépôts clonés.
|
||||||
|
* La CLI locale ne s'exécute pas dans un virtualenv, donc il y a des risques que des dépendances seront en conflit
|
||||||
|
|
||||||
|
# Les commandes CLI
|
||||||
|
|
||||||
|
## `qmk compile`
|
||||||
|
|
||||||
|
Cette commande permet de compiler le firmware de n'importe quel répertoire. Vous pouvez compiler des exports JSON de <https://config.qmk.fm> ou compiler des keymaps du dépôt.
|
||||||
|
|
||||||
|
**Utilisation pour les exports de configuration**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk compile <configuratorExport.json>
|
||||||
|
```
|
||||||
|
|
||||||
|
**Utilisation pour les Keymaps**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk cformat`
|
||||||
|
|
||||||
|
Cette commande formatte le code C en utilisant clang-format. Lancez-la sans arguments pour formatter tout le code core, ou passez les noms de fichiers à la ligne de commande pour la lancer sur des fichiers spécifiques.
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk cformat [file1] [file2] [...] [fileN]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk config`
|
||||||
|
|
||||||
|
Cette commande vous permet de configurer le comportement de QMK. Pour la documentation complète de `qmk config`, regardez [Configuration de CLI](cli_configuration.md).
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk doctor`
|
||||||
|
|
||||||
|
Cette commande examine votre environnement et vous alertes des potentiels problèmes de compilation ou de flash.
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk doctor
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk new-keymap`
|
||||||
|
|
||||||
|
Cette commande crée une nouvelle keymap basée sur une keymap par défaut d'un clavier existant.
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pyformat`
|
||||||
|
|
||||||
|
Cette commande formate le code python dans `qmk_firmware`.
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pyformat
|
||||||
|
```
|
||||||
|
|
||||||
|
## `qmk pytest`
|
||||||
|
|
||||||
|
Cette commande démarre la suite de test python. Si vous faites des changements dans le code Python, assurez-vous que les tests se lancent avec succès.
|
||||||
|
|
||||||
|
**Utilisation**:
|
||||||
|
|
||||||
|
```
|
||||||
|
qmk pytest
|
||||||
|
```
|
121
docs/fr-fr/cli_configuration.md
Normal file
121
docs/fr-fr/cli_configuration.md
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
# Configuration de QMK CLI
|
||||||
|
|
||||||
|
Ce document explique comment fonctionne la commande `qmk config`.
|
||||||
|
|
||||||
|
# Introduction
|
||||||
|
|
||||||
|
La configuration pour QMK CLI est un système clé/valeur. Chaque clé est composée d'une sous-commande et d'un argument séparé par une virgule. Cela permet une traduction simple et directe entre les clés de configuration et l'argument qu'elle définit.
|
||||||
|
|
||||||
|
## Exemple simple
|
||||||
|
|
||||||
|
Comme exemple, regardons la commande `qmk compile --keyboard clueboard/66/rev4 --keymap default`.
|
||||||
|
|
||||||
|
Il y a deux arguments de ligne de commande qui peuvent être lu de la configuration:
|
||||||
|
|
||||||
|
* `compile.keyboard`
|
||||||
|
* `compile.keymap`
|
||||||
|
|
||||||
|
Essayons de les définir:
|
||||||
|
|
||||||
|
```shell
|
||||||
|
$ qmk config compile.keyboard=clueboard/66/rev4 compile.keymap=default
|
||||||
|
compile.keyboard: None -> clueboard/66/rev4
|
||||||
|
compile.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
Maintenant, je peux lancer la commande `qmk compile` sans avoir à spécifier mon clavier et keymap à chaque fois.
|
||||||
|
|
||||||
|
## Définir les options par défaut
|
||||||
|
|
||||||
|
Parfois, il est utile de partager une configuration entre plusieurs commandes. Par exemple, plusieurs commandes prennent un argument `--keyboard`. Plutôt que de devoir définir cette valeur pour chaque commande, vous pouvez définir une valeur d'utilisateur qui sera utilisée par toutes les commandes qui prennent cet argument.
|
||||||
|
|
||||||
|
Exemple:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config user.keyboard=clueboard/66/rev4 user.keymap=default
|
||||||
|
user.keyboard: None -> clueboard/66/rev4
|
||||||
|
user.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
# CLI Documentation (`qmk config`)
|
||||||
|
|
||||||
|
La commande `qmk config` est utilisée pour interagir avec la configuration sous-jacente. Lancée sans argument, elle affiche la configuration courante. Lorsque des arguments sont définis, ils sont considérés comme étant des jetons de configuration, qui sont des chaînes de caractère ne contenant aucun espace avec le format suivant:
|
||||||
|
|
||||||
|
<subcommand|general|default>[.<key>][=<value>]
|
||||||
|
|
||||||
|
## Définir des valeurs de configuration
|
||||||
|
|
||||||
|
Vous pouvez définir des valeurs de configuration en mettant le caractère égal (=) dans votre clé de configuration. La clé doit toujours être dans le format complet `<section>.<key>`.
|
||||||
|
|
||||||
|
Exemple:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config default.keymap=default
|
||||||
|
default.keymap: None -> default
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lire des valeurs de configuration
|
||||||
|
|
||||||
|
Vous pouvez lire les valeurs de configuration pour la totalité de la configuration, une seule clé, ou une section entière. Vous pouvez aussi spécifier plusieurs clés pour afficher plus d'une valeur.
|
||||||
|
|
||||||
|
### Exemple avec la totalité de la configuration
|
||||||
|
|
||||||
|
qmk config
|
||||||
|
|
||||||
|
### Exemple avec une section entière
|
||||||
|
|
||||||
|
qmk config compile
|
||||||
|
|
||||||
|
### Exemple avec une clé unique
|
||||||
|
|
||||||
|
qmk config compile.keyboard
|
||||||
|
|
||||||
|
### Exemple avec plusieurs clés
|
||||||
|
|
||||||
|
qmk config user compile.keyboard compile.keymap
|
||||||
|
|
||||||
|
## Supprimer des valeurs de configuration
|
||||||
|
|
||||||
|
Vous pouvez supprimer une valeur de configuration en la définissant avec la chaîne spéciale `None`.
|
||||||
|
|
||||||
|
Exemple:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config default.keymap=None
|
||||||
|
default.keymap: default -> None
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
## Plusieurs opérations
|
||||||
|
|
||||||
|
Vous pouvez combiner plusieurs opérations d'écriture et de lecture en une seule commande. Elles seront exécutées et affichées dans l'ordre:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ qmk config compile default.keymap=default compile.keymap=None
|
||||||
|
compile.keymap=skully
|
||||||
|
compile.keyboard=clueboard/66_hotswap/gen1
|
||||||
|
default.keymap: None -> default
|
||||||
|
compile.keymap: skully -> None
|
||||||
|
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
|
||||||
|
```
|
||||||
|
|
||||||
|
# Options de configuration utilisateur
|
||||||
|
|
||||||
|
| Clé | Valeur par défaut | Description |
|
||||||
|
|-----|---------------|-------------|
|
||||||
|
| user.keyboard | None | Le chemin d'accès vers le clavier (Exemple: `clueboard/66/rev4`) |
|
||||||
|
| user.keymap | None | Le nom de la keymap (Exemple: `default`) |
|
||||||
|
| user.name | None | Le nom d'utilisateur GitHub de l'utilisateur. |
|
||||||
|
|
||||||
|
# Toutes les options de configuration
|
||||||
|
|
||||||
|
| Clé | Valeur par défaut | Description |
|
||||||
|
|-----|---------------|-------------|
|
||||||
|
| compile.keyboard | None | Le chemin d'accès vers le clavier (Exemple: `clueboard/66/rev4`) |
|
||||||
|
| compile.keymap | None | Le nom de la keymap (Exemple: `default`) |
|
||||||
|
| hello.name | None | Le nom à saluer lorsque démarré. |
|
||||||
|
| new_keyboard.keyboard | None | Le chemin d'accès vers le clavier (Exemple: `clueboard/66/rev4`) |
|
||||||
|
| new_keyboard.keymap | None | Le nom de la keymap (Example: `default`) |
|
154
docs/fr-fr/contributing.md
Normal file
154
docs/fr-fr/contributing.md
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
# Comment contribuer
|
||||||
|
|
||||||
|
👍🎉 Premièrement, merci de prendre le temps de lire ceci et de contribuer! 🎉👍
|
||||||
|
|
||||||
|
Les contributions de tiers nous aide à améliorer et faire grandir QMK. Nous voulons rendre les pull requests et le processus de contribution utile et simple à la fois pour les contributeurs et les mainteneurs. C'est pourquoi nous avons mis en places des directives pour les contributeurs afin que votre pull request puisse être accepté sans changement majeur.
|
||||||
|
|
||||||
|
* [Aperçu du projet](#project-overview)
|
||||||
|
* [Conventions de codage](#coding-conventions)
|
||||||
|
* [Directives générales](#general-guidelines)
|
||||||
|
* [Que veut dire le code de conduite pour moi?](#what-does-the-code-of-conduct-mean-for-me)
|
||||||
|
|
||||||
|
## Je ne veux pas lire tout ce pavé! J'ai juste une question!
|
||||||
|
|
||||||
|
Si vous voulez poser une question sur QMK, vous pouvez le faire sur le [sous-reddit OLKB](https://reddit.com/r/olkb) ou sur [Discord](https://discord.gg/Uq7gcHh).
|
||||||
|
|
||||||
|
Merci de garder ceci en tête:
|
||||||
|
|
||||||
|
* Cela peut prendre plusieurs heures pour que quelqu'un réponde à votre question. Merci d'être patient!
|
||||||
|
* Tous ceux impliqués avec QMK fait don de son temps et de son énergie. Nous ne sommes pas payés pour travailler sur ou répondre aux questions concernant QMK.
|
||||||
|
* Essayez de poser vos questions de manière à ce qu'elles soient le plus simple à répondre possible. Si vous n'êtes pas sûrs de savoir comment faire, voici quelques bon guides (en anglais):
|
||||||
|
* https://opensource.com/life/16/10/how-ask-technical-questions
|
||||||
|
* http://www.catb.org/esr/faqs/smart-questions.html
|
||||||
|
|
||||||
|
# Aperçu du projet
|
||||||
|
|
||||||
|
QMK est majoritairement écrit en C, avec quelques fonctions et parties spécifiques écrites en C++. Il est destiné aux processeurs intégrés que l'on trouve dans des clavier, particulièrement AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) et ARM ([ChibiOS](http://www.chibios.com)). Si vous maîtrisez déjà la programmation sur Arduino, vous trouverez beaucoup de concepts et de limitations familiers. Une expérience préalable avec les Arduino n'est pas nécessaire à contribuer avec succès à QMK.
|
||||||
|
|
||||||
|
<!-- FIXME: We should include a list of resources for learning C here. -->
|
||||||
|
|
||||||
|
# Où trouver de l'aide?
|
||||||
|
|
||||||
|
Si vous avez besoin d'aide, vous pouvez [ouvrir une issue](https://github.com/qmk/qmk_firmware/issues) ou [un chat sur Discord](https://discord.gg/Uq7gcHh).
|
||||||
|
|
||||||
|
# Comment contribuer?
|
||||||
|
|
||||||
|
Vous n'avez encore jamais contribué à un projet open source? Vous vous demandez comment les contributions dans QMK fonctionnent? Voici un aperçu rapide!
|
||||||
|
|
||||||
|
0. Enregistrez-vous sur [GitHub](https://github.com).
|
||||||
|
1. Définissez une keymap à contribuer, [trouvez une issue](https://github.com/qmk/qmk_firmware/issues) que vous souhaitez corriger, ou [une fonction](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) que vous voulez ajouter.
|
||||||
|
2. Créez un fork sur le dépôt associé avec une issue sur votre compte GitHub. Cela veut dire que vous allez avoir une copie du dépôt sous `votre-login-GitHub/qmk_firmware`.
|
||||||
|
3. Clonez le dépôt sur votre machine locale en utilisant `git clone https://github.com/login-github/repository-name.git`.
|
||||||
|
4. Si vous travaillez sur une nouvelle fonctionnalité, pensez à ouvrir une issue pour parler avec nous du travail que vous souhaitez démarrer.
|
||||||
|
5. Créez une nouvelle branche pour votre correctif en utilisant `git checkout -b nom-de-branche`.
|
||||||
|
6. Faites les changements nécessaires pour corriger le problème ou ajouter la fonctionnalité.
|
||||||
|
7. Utilisez `git add chemin-de-fichier` pour ajouter les contenus des fichiers modifiés au "snapshot" que git utilise pour gérer l'état du projet, appelé aussi l'index.
|
||||||
|
8. Utilisez `git commit -m "Insérez une description courte des changements (en anglais)"` pour enregistrer le contenu de l'index avec un message descriptif.
|
||||||
|
9. Poussez les changements vers votre dépôt sur GitHub en utilisant `git push origin nom-de-branche`.
|
||||||
|
10. Créez un pull request sur [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
|
||||||
|
11. Donnez un titre à votre pull request en utilisant une description courte des changements que vous avez fait et ajoutez le numéro de l'issue ou du bug associé avec votre changement. Les commentaires de PR devraient se faire en anglais de préférence. Par exemple, vous pouvez utiliser un titre tel que celui-là: "Added more log outputting to resolve #4352".
|
||||||
|
12. Dans la description du pull request, expliquez les changements que vous avez fait et tous les problèmes qui existent, selon vous, sur le pull request que vous avez fait. Vous pouvez aussi utiliser la description pour poser des questions au mainteneur. Il n'est pas nécessaire que votre pull request soit parfait (aucun pull request ne l'est), le reviewer sera là pour vous aider à résoudre les problèmes et l'améliorer!
|
||||||
|
13. Attendez que le pull request soit revu par un mainteneur.
|
||||||
|
14. Faites des changements au pull request si le mainteneur le recommande.
|
||||||
|
15. Célébrez votre succès une fois votre pull request fusionné!
|
||||||
|
|
||||||
|
# Conventions de codage
|
||||||
|
|
||||||
|
La grande majorité de notre style est plutôt simple à comprendre. Si vous connaissez C ou Python, vous ne devriez pas avoir trop de difficulté avec notre style.
|
||||||
|
|
||||||
|
* [Conventions de codage - C](coding_conventions_c.md)
|
||||||
|
* [Conventions de codage - Python](coding_conventions_python.md)
|
||||||
|
|
||||||
|
# Directives générales
|
||||||
|
|
||||||
|
Nous avons un certain nombre de type de changements dans QMK, chacun nécessitant un niveau de rigueur différent. Nous voulons que vous gardiez les directives suivantes en tête quel que soit le changement que vous êtes en train de faire.
|
||||||
|
|
||||||
|
* Séparez les PR dans des unités logiques. Par exemple, ne soumettez pas un PR qui couvre deux fonctionnalités séparées, soumettez plutôt un PR pour chaque fonctionnalité.
|
||||||
|
* Vérifiez les espaces blancs non nécessaires avec `git diff --check` avant de commit.
|
||||||
|
* Assurez-vous que votre code compile.
|
||||||
|
* Keymaps: Assurez-vous que `make keyboard:your_new_keymap` ne renvoie pas d'erreur.
|
||||||
|
* Claviers: Assurez-vous que `make keyboard:all` ne renvoie pas d'erreur.
|
||||||
|
* Core: Assurez-vous que `make all` ne renvoie pas d'erreur.
|
||||||
|
* Assurez-vous que les messages de commit soient compréhensibles d'eux-mêmes. Vous devriez écrire une description simple (pas plus de 70 caractères) sur la première ligne, suivi d'une ligne vide, suivi d'un détail de votre commit, si nécessaire. Exemple:
|
||||||
|
|
||||||
|
```
|
||||||
|
Adjust the fronzlebop for the kerpleplork
|
||||||
|
|
||||||
|
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
|
||||||
|
|
||||||
|
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
|
||||||
|
```
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
La documentation est l'une des manières les plus simples de démarrer la contribution sur QMK. Il est simple de trouver des endroits où la documentation est fausse ou incomplète, et il est tout aussi simple de la corriger! Nous avons aussi grandement besoin de quelqu'un pour éditer notre documentation, donc si vous avez des compétences en édition mais que vous n'êtes pas sûr de savoir où aller, n'hésitez pas [demandez de l'aide](#where-can-i-go-for-help)!
|
||||||
|
|
||||||
|
Vous trouverez toute notre documentation dans le répertoire `qmk_firmware/docs`, ou si vous préférez utiliser des outils web, vous pouvez cliquer sur le bouton "Suggest An Edit" en haut de chaque page sur http://docs.qmk.fm/.
|
||||||
|
|
||||||
|
Lorsque vous donnez des exemples de code dans la documentation, essayez de suivre les conventions de nommage utilisées ailleurs dans la documentation. Par exemple, standardisez les enums en utilisant `my_layers` ou `my_keycodes` afin de garder une consistance:
|
||||||
|
|
||||||
|
```c
|
||||||
|
enum my_layers {
|
||||||
|
_FIRST_LAYER,
|
||||||
|
_SECOND_LAYER
|
||||||
|
};
|
||||||
|
|
||||||
|
enum my_keycodes {
|
||||||
|
FIRST_LAYER = SAFE_RANGE,
|
||||||
|
SECOND_LAYER
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
## Keymaps
|
||||||
|
|
||||||
|
La plupart des contributeurs débutants démarrent avec leurs keymaps personnelles. Nous essayons de garder les standards pour les keymaps pluôt simple (les keymaps reflètent, après tout, la personnalité de leurs créateurs) mais nous demandons que vous suiviez les directives suivantes afin que d'autres puissent découvrir et apprendre de votre keymap.
|
||||||
|
|
||||||
|
* Ecrivez un fichier `readme.md` en utilisant [la template](documentation_templates.md).
|
||||||
|
* Tous les PR de keymaps doivent être "squashés", donc si la manière dont vos commits sont squashés vous est important, vous devez le faire vous-même.
|
||||||
|
* Ne regroupez pas des fonctionnalités avec votre PR de keymap. Envoyez d'abord votre fonctionnalité, puis créez un second PR pour la keymap.
|
||||||
|
* N'incluez pas de fichier `Makefile` dans votre dossier de keymap (ils ne sont plus utilisés)
|
||||||
|
* Mettez à jour les copyrights dans les en-têtes de fichiers (cherchez `%YOUR_NAME%`)
|
||||||
|
|
||||||
|
## Claviers
|
||||||
|
|
||||||
|
Les claviers sont la raison d'être de QMK. Certains claviers sont maintenus par la communauté, alors que d'autre sont maintenus par les gens responsables de la création du clavier. Le fichier `readme.md` devrait vous informer de qui maintient le clavier. Si vous avez des questions concernant un clavier en particulier, vous pouvez [Ouvrir une issue](https://github.com/qmk/qmk_firmware/issues) et tagger le mainteneur dans votre question.
|
||||||
|
|
||||||
|
Nous vous demandons aussi que vous suiviez ces directives:
|
||||||
|
|
||||||
|
* Ecrivez un fichier `readme.md` en utilisant [le template](documentation_templates.md).
|
||||||
|
* Gardez un nombre de commits raisonnable, ou nous squasherons votre PR.
|
||||||
|
* Ne regroupez pas des fonctionnalités avec le PR pour votre clavier. Envoyez d'abord votre fonctionnalité, puis créez un second PR pour le clavier.
|
||||||
|
* Appelez les fichiers `.c`/`.h` du nom du dossier parent, par exemple `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
|
||||||
|
* N'incluez pas de fichier `Makefile` dans votre dossier de keymap (ils ne sont plus utilisés)
|
||||||
|
* Mettez à jour les copyrights dans les en-têtes de fichiers (cherchez `%YOUR_NAME%`)
|
||||||
|
|
||||||
|
## Quantum/TMK Core
|
||||||
|
|
||||||
|
Faites attention d'être sûr d'implémenter votre nouvelle fonctionnalité de la meilleure manière qu'il soit avant d'investir beaucoup de travail à son développement. Vous pouvez apprendre les bases de QMK en lisant [Comprendre QMK](understanding_qmk.md), qui vous donnera une idée du flux du programme QMK. A partir de là, parlez nous afin de définir la meilleure façon d'implémenter votre idée. Il y a deux façons principale de le faire:
|
||||||
|
|
||||||
|
* [Chat sur Discord](https://discord.gg/Uq7gcHh)
|
||||||
|
* [Ouvrir une Issue](https://github.com/qmk/qmk_firmware/issues/new)
|
||||||
|
|
||||||
|
Les PR de nouvelles fonctionnalités de de correction de bug affectent tous les claviers. Nous sommes aussi dans un processus de restructuration de QMK. Pour cette raison, il est absolument nécessaire que tout changement important ou significatif soit discuté avant que l'implémentation soit faite. Si vous ouvrez un PR sans nous avoir parlé, préparez-vous à faire des refontes significatives si vos changements ne sont pas compatibles avec ce que nous avons planifié.
|
||||||
|
|
||||||
|
Voici quelques choses à garder en tête lorsque vous travaillez sur une fonctionnalité ou un bug fix.
|
||||||
|
|
||||||
|
* **Désactivé par défaut** - la mémoire est plutôt limitée sur la plupart des puces que QMK supporte, et il est important que les keymaps courantes ne soient pas cassées. S'il vous plaît faites que vos features doivent être **activées** plutôt que désactivées. Si vous pensez qu'elle devrait être activée par défaut, ou que cela réduit la taille du code, parlez-nous-en.
|
||||||
|
* **Compilez localement avant de soumettre** - Cela devrait aller sans dire, mais votre code doit compiler! Notre système Travis devrait relever les problèmes, mais il est généralement plus rapide de compiler quelques claviers en local plutôt que d'attendre le retour des résultats
|
||||||
|
* **Faites attention aux révisions et différentes bases de puces** - beaucoup de claviers ont des révisions qui permettent des changements de configuration mineurs, voir des bases de chip différentes. Essayez de faire que votre fonctionnalité soit supportée à la fois sur ARM et AVR, ou désactivez-là automatiquement sur les plateformes non supportées.
|
||||||
|
* **Expliquez votre fonctionnalité** - Documentez-là dans `docs/`, soit dans un nouveau fichier, ou dans une partie d'un fichier existant. Si vous ne la documentez pas, personne ne pourra bénéficier de votre dur labeur.
|
||||||
|
|
||||||
|
Nous vous demandons aussi de suivre ces directives:
|
||||||
|
|
||||||
|
* Gardez un nombre de commits raisonnable, ou nous squasherons votre PR.
|
||||||
|
* Ne regroupez pas des claviers ou des keymaps avec des changements core. Soumettez vos changements core en premier.
|
||||||
|
* Ecrivez des [Tests Unitaires](unit_testing.md) pour votre fonctionnalité.
|
||||||
|
* Suivez le style du fichier que vous modifiez. Si le style n'est pas clair ou qu'il y a un mélange de fichiers, vous devriez vous conformer aux [conventions de codage](#coding-conventions) au dessus.
|
||||||
|
|
||||||
|
## Refactoriser
|
||||||
|
|
||||||
|
Afin de maintenir une vision claire sur comment les choses sont architectuées dans QMK, nous essayons de planifier des refactorisations en profondeur et qu'un collaborateur fasse le changement. Si vous avez une idée de refactorisation, ou une suggestion, [ouvrez une issue] [open an issue](https://github.com/qmk/qmk_firmware/issues), nous adorons discuter de comment améliorer QMK.
|
||||||
|
|
||||||
|
# Que veut dire le code de conduite pour moi?
|
||||||
|
|
||||||
|
Note [Code De Conduite](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) veut dire que vous avez la responsabilité de traiter tout le monde dans le projet avec respect et courtoisie, peu importe leur identité. Si vous êtes victime d'une attitude ou de commentaires inappropriés, tels que décrit dans notre Code de Conduite, nous sommes là pour vous et nous ferons de notre mieux pour nous assurer que le fautif soit réprimandé, tel que décrit dans notre code.
|
46
docs/fr-fr/driver_installation_zadig.md
Normal file
46
docs/fr-fr/driver_installation_zadig.md
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
# Installation du driver du bootloader avec Zadig
|
||||||
|
|
||||||
|
Vous n’aurez pas besoin de pilote particulier pour utiliser un clavier QMK. En effet, QMK se présente à l'ordinateur hôte comme un clavier HID standard et sera reconnu sans problème. Cependant vous aurez peut-être besoin d'un pilote pour flasher votre clavier avec Windows. En effet, quand vous redémarrerez votre clavier en mode bootloader, le périphérique que détectera Windows ne sera pas un clavier mais un périphérique bootloader.
|
||||||
|
|
||||||
|
Il existe deux exceptions : le bootloader Caterina, qui se trouve en général sur les Pro Micros, et le bootloader Halfkay, livré avec les Teensy de PJRC. Ils apparaissent respectivement sous la forme d'un port série et d'un périphérique HID générique, ne nécessitant pas de pilote particulier.
|
||||||
|
|
||||||
|
Nous vous recommandons d'utiliser l'utilitaire [Zadig](https://zadig.akeo.ie/). Si vous avez configuré votre environnement de développement avec Msys2 ou WSL, le script `qmk_install.sh` vous aura proposé l'installation des pilotes durant le processus.
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
Passez votre clavier en mode bootloader, soit en appuyant sur le keycode `RESET` (qui peut se trouver dans un calque différent) ou en appuyant sur le bouton reset qui se trouve en général sous la board. Si votre clavier n'a aucune de ces options, essayez de le brancher en maintenant Escape ou Espace+`B` appuyés (voir la documentation de [Bootmagic](feature_bootmagic.md) pour plus de détails). Certaines boards utilisent [Command](feature_command.md) à la place de Bootmagic. Dans ce cas, vous pouvez entrer en mode bootloader en appuyant, à n'importe quel moment lorsque le clavier est branché, sur les combinaisons de touches Shift Gauche+Shift Droit+`B` ou Shift Gauche+Shift Droit+Escape.
|
||||||
|
Certains claviers ont des instructions spécifiques pour passer en mode bootloader. Par exemple, la touche [Bootmagic Lite]](feature_bootmagic.md#bootmagic-lite) (défaut : Échap) peut être sur une touche différente telle que Contrôle Gauche. La combinaison pour la Command (défaut : Shift Gauche+Shift Droit) peut être différente, par exemple Contrôle Gauche+Contrôle Droit. Référez-vous au fichier README de votre clavier.
|
||||||
|
|
||||||
|
Pour mettre un clavier en mode bootloader avec USBaspLoader, appuyez sur le bouton `RESET` tout en maintenant le bouton `BOOT`. Vous pouvez aussi maintenir le bouton `BOOT` en branchant le câble USB.
|
||||||
|
|
||||||
|
Zadig détectera automatiquement les périphériques en mode bootloader. Il se peut toutefois que vous deviez vérifier en passant par **Options → List All Devices**.
|
||||||
|
|
||||||
|
|
||||||
|
- Pour les claviers avec des MCUs Atmel AVR, le bootloader aura un nom similaire à `ATm32U4DFU`, et un Vendor ID `03EB`.
|
||||||
|
- Les bootloaders USBasp s'appelleront `USBasp`, avec un VID/PID `16C0:05DC`.
|
||||||
|
- Les claviers AVR flashé avec le bootloader QMK-DFU s'appelleront `<nom du clavier> Bootloader` et auront aussi le VID `03EB`.
|
||||||
|
- Pour la plupart des claviers ARM, ils s'appelleront `STM32 BOOTLOADER`, et auront un VID/PID `0483:DF11`.
|
||||||
|
|
||||||
|
!> Si Zadig affiche certains de vos périphériques avec le driver `HidUsb`, votre clavier n'est probablement pas en mode bootloader. La flèche aura une couleur orange et vous aurez un message de confirmation vous demandant de modifier un pilote système. **Ne continuez pas!**
|
||||||
|
|
||||||
|
Si la flèche apparaît en vert, sélectionnez le driver et appuyez sur le bouton **Install Driver**. Le driver `libusb-win32` devrait normalement fonctionner pour AVR, et `WinUSB` pour ARM. Si vous avez des problèmes pour flasher la board, essayez d'installer un pilote différent de la liste. Pour flasher un périphérique USBaspLoader en ligne de commande avec msys2, le driver `libusbk` est recommandé, sinon `libusb-win32` devrait fonctionner correctement si vous utilisez QMK Toolbox pour flasher.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Finalement, débranchez et rebranchez le clavier afin de vous assurer que le nouveau pilote a bien été chargé. Si vous utilisez QMK Toolbox pour flasher, redémarrez-le aussi, il arrive qu'il n'arrive pas à détecter le changement de driver.
|
||||||
|
|
||||||
|
## Récupérer l'installation du mauvais périphérique
|
||||||
|
|
||||||
|
Si vous n'arrivez plus à saisir de texte avec le clavier, il est possible que vous ayez installé le driver sur le clavier au lieu du bootloader. Vous pouvez facilement vérifier ceci dans Zadig. Un clavier fonctionnel a le pilote `HidUsb` installé sur toutes ses interfaces :
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Ouvrez le Gestionnaire de périphériques et cherchez un périphérique qui ressemble à votre clavier.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Cliquez dessus avec le bouton droit et sélectionner **Désinstaller le périphérique**. Faites bien attention à sélectionner **Supprimer le pilote pour ce périphérique** avant de valider.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Appuyez sur **Action → Analyser les changements de hardware**. A ce stade, vous devriez pouvoir saisir à nouveau. Vérifiez dans Zadig que les périphériques utilisent bien le pilote `HidUsb`. Si c'est le cas, vous avez corrigé le problème, votre clavier devrait fonctionner à nouveau !
|
6
docs/fr-fr/faq.md
Normal file
6
docs/fr-fr/faq.md
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
# Foire Aux Questions
|
||||||
|
|
||||||
|
* [FAQ Générale](faq_general.md)
|
||||||
|
* [Construire ou Compiler QMK](faq_build.md)
|
||||||
|
* [Débuguer et Dépanner QMK](faq_debug.md)
|
||||||
|
* [Keymap (disposition)](faq_keymap.md)
|
154
docs/fr-fr/faq_build.md
Normal file
154
docs/fr-fr/faq_build.md
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
# Foire aux questions sur la compilation
|
||||||
|
|
||||||
|
Cette page couvre les questions concernant la compilation de QMK. Si vous ne l'avez pas encore fait, vous devriez lire les guides [Configuration de l'environnement de build](getting_started_build_tools.md) et [Instructions pour Make](getting_started_make_guide.md).
|
||||||
|
|
||||||
|
## Je ne peux pas programmer sous Linux
|
||||||
|
|
||||||
|
Vous aurez besoin des permissions appropriées pour utiliser un périphérique. Pour les utilisateurs de Linux, référez-vous aux instructions concernant les règles `udev` ci-dessous. Si `udev` vous pose des problèmes, une alternative est d'utiliser la commande `sudo`. Si vous ne connaissez pas cette commande, référez-vous à son manuel d'utilisation en utilisant `man sudo` ou [regardez cette page](https://linux.die.net/man/8/sudo).
|
||||||
|
|
||||||
|
Un exemple utilisant `sudo`, lorsque votre contrôleur est un ATMega32u4 :
|
||||||
|
|
||||||
|
$ sudo dfu-programmer atmega32u4 erase --force
|
||||||
|
$ sudo dfu-programmer atmega32u4 flash your.hex
|
||||||
|
$ sudo dfu-programmer atmega32u4 reset
|
||||||
|
|
||||||
|
ou simplement :
|
||||||
|
|
||||||
|
$ sudo make <keyboard>:<keymap>:dfu
|
||||||
|
|
||||||
|
Veuillez noter que lancer `make` avec `sudo` est généralement une **mauvaise** idée, et vous devriez préférer une des méthodes précédente, si possible.
|
||||||
|
|
||||||
|
### Règles `udev` pour Linux
|
||||||
|
|
||||||
|
Sous Linux, vous aurez besoin des permissions appropriées pour accéder au MCU (le micro-contrôleur). Vous avez le choix d'utiliser `sudo` en flashant le firmware, ou placer ces fichiers dans `/etc/udev/rules.d`. Une fois ajouté, lancez les commandes suivantes :
|
||||||
|
|
||||||
|
```console
|
||||||
|
sudo udevadm control --reload-rules
|
||||||
|
sudo udevadm trigger
|
||||||
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/50-atmel-dfu.rules:**
|
||||||
|
```
|
||||||
|
# Atmel ATMega32U4
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
|
||||||
|
# Atmel USBKEY AT90USB1287
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
|
||||||
|
# Atmel ATMega32U2
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
|
||||||
|
```
|
||||||
|
# tmk keyboard products https://github.com/tmk/tmk_keyboard
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
|
||||||
|
|
||||||
|
```
|
||||||
|
# Input Club keyboard bootloader
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/55-catalina.rules:**
|
||||||
|
```
|
||||||
|
# ModemManager should ignore the following devices
|
||||||
|
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||||
|
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||||
|
```
|
||||||
|
|
||||||
|
**Note:** Le filtrage utilisant ModemManager fonctionnera uniquement si vous n'êtes pas en mode strict. Les commandes suivantes peuvent changer cette option :
|
||||||
|
|
||||||
|
```console
|
||||||
|
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
|
||||||
|
sudo systemctl daemon-reload
|
||||||
|
sudo systemctl restart ModemManager
|
||||||
|
```
|
||||||
|
|
||||||
|
**/etc/udev/rules.d/56-dfu-util.rules:**
|
||||||
|
|
||||||
|
```
|
||||||
|
# stm32duino
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
|
||||||
|
# Generic stm32
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Le périphérique sériel n'est pas détecté en mode bootloader sous Linux
|
||||||
|
|
||||||
|
Assurez-vous que votre kernel ait un support approprié pour votre périphérique. Si votre périphérique utilise USB ACM, par exemple pour les Pro Micro (AtMega32u4), assurez-vous d'inclure `CONFIG_USB_ACM=y`. D'autres périphériques peuvent avoir besoin de `USB_SERIAL` et de ses sous-options.
|
||||||
|
|
||||||
|
## Périphérique inconnu pour le bootloader DFU
|
||||||
|
|
||||||
|
Les problèmes rencontrés lorsque l'on flash des claviers sous Windows sont, la plupart du temps, dus à une installation du mauvais pilote, ou un pilote manquant.
|
||||||
|
|
||||||
|
Relancer le script d'installation de QMK (`./util/qmk_install.sh` situé dans répertoire `qmk_firmware`sous MSYS2 ou WSL) ou réinstaller la QMK Toolbox peut résoudre le problème. Une alternative est de télécharger et lancer manuellement le package [`qmk_driver_installer`](https://github.com/qmk/qmk_driver_installer).
|
||||||
|
|
||||||
|
Si vous rencontrez toujours des problèmes, essayez de télécharger et lancer Zadig. Voir [Installation du driver du bootloader avec Zadig](driver_installation_zadig.md) pour plus d'informations.
|
||||||
|
|
||||||
|
## USB VID et PID
|
||||||
|
|
||||||
|
Vous pouvez utiliser l'ID de votre choix en modifier `config.h`. Il y a peu de chance de conflit avec d'autres produits.
|
||||||
|
|
||||||
|
La plupart des boards QMK utilisent `0xFEED` comme vendor ID. Vérifiez les autres claviers pour être sûr de choisir un Product ID unique.
|
||||||
|
|
||||||
|
Étudiez aussi ce ticket
|
||||||
|
https://github.com/tmk/tmk_keyboard/issues/150
|
||||||
|
|
||||||
|
Vous pouvez acheter un VID:PID unique ici. Je ne pense pas que ce soit nécessaire pour un usage personnel.
|
||||||
|
- http://www.obdev.at/products/vusb/license.html
|
||||||
|
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||||
|
|
||||||
|
## BOOTLOADER_SIZE pour AVR
|
||||||
|
|
||||||
|
Notez que la taille du bootloader pour les Teensy2.0++ est de 2048bytes. Quelques Makefiles peuvent contenir une erreur et avoir le mauvais commentaire.
|
||||||
|
|
||||||
|
```
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
# Teensy halfKay 512
|
||||||
|
# Teensy++ halfKay 2048
|
||||||
|
# Atmel DFU loader 4096 (TMK Alt Controller)
|
||||||
|
# LUFA bootloader 4096
|
||||||
|
# USBaspLoader 2048
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=2048
|
||||||
|
```
|
||||||
|
|
||||||
|
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` sous MacOS
|
||||||
|
|
||||||
|
C'est un problème de mise à jour avec brew, causée par des liens symboliques (symlinks) dont dépend avr-gcc qui sont détruits.
|
||||||
|
|
||||||
|
La solution est de supprimer et réinstaller tous les modules affectés.
|
||||||
|
|
||||||
|
```
|
||||||
|
brew rm avr-gcc
|
||||||
|
brew rm dfu-programmer
|
||||||
|
brew rm dfu-util
|
||||||
|
brew rm gcc-arm-none-eabi
|
||||||
|
brew rm avrdude
|
||||||
|
brew install avr-gcc
|
||||||
|
brew install dfu-programmer
|
||||||
|
brew install dfu-util
|
||||||
|
brew install gcc-arm-none-eabi
|
||||||
|
brew install avrdude
|
||||||
|
```
|
||||||
|
|
||||||
|
### avr-gcc 8.1 et LUFA
|
||||||
|
|
||||||
|
Si vous avez mis à jour votre avr-gcc au-dessus de la version 7, vous risquez de voir des erreurs impliquant LUA. Par exemple :
|
||||||
|
|
||||||
|
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
|
||||||
|
|
||||||
|
Pour le moment, vous devrez revenir à la version 7 de avr-gcc dans brew.
|
||||||
|
|
||||||
|
```
|
||||||
|
brew uninstall --force avr-gcc
|
||||||
|
brew install avr-gcc@8
|
||||||
|
brew link --force avr-gcc@8
|
||||||
|
```
|
||||||
|
|
||||||
|
### Je viens de flasher mon clavier et il ne fait rien/l'appui des touches n'est pas enregistré - c'est aussi un ARM(rev6 plank, clueboard 60, hs60v2, etc.) (Février 2019)
|
||||||
|
|
||||||
|
A cause de la manière dont les EEPROM fonctionnent sur les puces ARM, les options sauvegardées peuvent ne plus être valides. Ceci affecte les calques par défaut et *peut*, sous certaines conditions que nous essayons encore de déterminer, rendre le clavier inutilisable. Réinitialiser l'EEPROM corrigera le problème.
|
||||||
|
|
||||||
|
[Réinitialiser EEPROM sur Planck rev6](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) peut être utilisé pour forcer une réinitialisation d'EEPROM. Une fois cette image flashée, flashez à nouveau votre firmware standard. Cela devrait rétablir le fonctionnement de votre clavier.
|
||||||
|
Si bootmagic est activé dans n'importe quel forme, vous devriez être capable de faire aussi ceci (regardez [Documentation Bootmagic](feature_bootmagic.md) et les informations spécifiques à votre clavier).
|
165
docs/fr-fr/faq_debug.md
Normal file
165
docs/fr-fr/faq_debug.md
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
# FAQ Débugage
|
||||||
|
|
||||||
|
Cette page détaille diverses questions fréquemment posées par les utilisateurs sur le dépannage de leurs claviers.
|
||||||
|
|
||||||
|
# Console de débugage
|
||||||
|
|
||||||
|
## `hid_listen` ne reconnaît pas de périphérique
|
||||||
|
|
||||||
|
Lorsque la console de débugage sur votre périphérique n'est pas prêt, vous obtiendrez un message similaire :
|
||||||
|
|
||||||
|
```
|
||||||
|
Waiting for device:.........
|
||||||
|
```
|
||||||
|
|
||||||
|
Une fois le périphérique connecté, *hid_listen* le trouve et vous obtiendrez ce message :
|
||||||
|
|
||||||
|
```
|
||||||
|
Waiting for new device:.........................
|
||||||
|
Listening:
|
||||||
|
```
|
||||||
|
|
||||||
|
Si vous ne recevez pas ce message `Listening:`, essayez de compiler avec `CONSOLE_ENABLE=yes` dans le [Makefile]
|
||||||
|
|
||||||
|
Il se peut que vous ayez besoin de certains privilèges avancés pour accéder à des périphériques sur des OS comme Linux.
|
||||||
|
|
||||||
|
- Essayez `sudo hid_listen`
|
||||||
|
|
||||||
|
## Ne reçoit pas de messages sur la console
|
||||||
|
|
||||||
|
Vérifiez :
|
||||||
|
|
||||||
|
- *hid_listen* trouve votre périphérique. Voir ci-dessus.
|
||||||
|
- Activez le débugage en appuyant sur **Magic**+d. Voir [Commandes Magic](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||||
|
- Définissez `debug_enable=true` en général dans `matrix_init()` du fichier **matrix.c**.
|
||||||
|
- Essayez d'utiliser la fonction `print` à la place du debug print. Voir **common/print.h**.
|
||||||
|
- Déconnectez tous les autres périphériques qui utilisent la fonction console. Voir [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||||
|
|
||||||
|
## Linux ou les systèmes UNIX nécessitent des privilèges super utilisateur
|
||||||
|
|
||||||
|
Utilisez `sudo` pour exécuter *hid_listen* avec des privilèges étendus.
|
||||||
|
|
||||||
|
```
|
||||||
|
$ sudo hid_listen
|
||||||
|
```
|
||||||
|
|
||||||
|
Ou ajoutez une *udev rule* pour les périphériques TMK en plaçant un fichier dans le répertoire rules. Le chemin vers ce répertoire peut varier en fonction du système.
|
||||||
|
|
||||||
|
Fichier: /etc/udev/rules.d/52-tmk-keyboard.rules(sous Ubuntu)
|
||||||
|
```
|
||||||
|
# tmk keyboard products https://github.com/tmk/tmk_keyboard
|
||||||
|
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||||
|
```
|
||||||
|
|
||||||
|
***
|
||||||
|
|
||||||
|
# Divers
|
||||||
|
|
||||||
|
## Considérations de sécurité
|
||||||
|
|
||||||
|
Vous ne voulez probablement pas "briquer" votre clavier, rendre impossible d'écrire un firmware dessus. Il y a quelques paramètres qui montrent ce qui est (et n'est probablement pas) trop risqué.
|
||||||
|
|
||||||
|
- Si votre map de clavier n'inclut pas de RESET, pour entrer en mode DFU, vous devrez appuyer sur le bouton reset du PCB. Cela implique que vous devrez certainement dévisser certaines pièces de votre clavier pour y accéder.
|
||||||
|
- Modifier les fichiers tmk_core / common peut rendre le clavier inutilisable
|
||||||
|
- Si un fichier .hex trop large est la cause du problème : `make dfu` supprime le bloc puis teste la taille (il ne fait pas les choses dans le bon ordre), ce qui provoque une erreur. En résultat, le flash n’aura pas été fait et le clavier restera en mode DFU.
|
||||||
|
- Pour finir, notez que la taille maximale d'un fichier .hex sur un Plank est de 7000h (28672 decimal)
|
||||||
|
|
||||||
|
```
|
||||||
|
Linking: .build/planck_rev4_cbbrowne.elf [OK]
|
||||||
|
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
|
||||||
|
|
||||||
|
Size after:
|
||||||
|
text data bss dec hex filename
|
||||||
|
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
|
||||||
|
```
|
||||||
|
|
||||||
|
- La taille du fichier ci-dessus est de 22396/577ch, ce qui est en dessous de 28672/7000h
|
||||||
|
- Tant que vous avez un fichier .hex alternatif correct, vous pouvez réessayer en le chargeant
|
||||||
|
- Certaines options que vous pouvez spécifier dans votre Makefile consomme de la mémoire supplémentaire. Faites attention aux options BOOTMAGIC_ENABLE, MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE.
|
||||||
|
- Les outils DFU **ne** vous permettent **pas** d'écrire dans le bootloader (à moins que vous n'ajoutiez des options spéciales), il n'y a donc peu de risque.
|
||||||
|
- Les EEPROM ont environ 100000 cycles d'écriture. Ne réécrivez pas le firmware de manière continue et répétée. Vous allez détruire définitivement l'EEPROM.
|
||||||
|
|
||||||
|
## NKRO ne fonctionne pas
|
||||||
|
|
||||||
|
Premièrement, vous devez compiler le firmware avec l'option de compilation `NKRO_ENABLE` dans le **Makefile**.
|
||||||
|
|
||||||
|
Essayez la commande `Magic` **N** (`LShift+RShift+N` par défaut) si **NKRO** ne fonctionne toujours pas. Vous pouvez utiliser cette commande pour basculer temporairement entre le mode **NKRO** et **6KRO**. Sous certaines conditions, **NKRO** ne fonctionnera pas et vous devrez basculer en **6KRO**, en particulier lorsque vous êtes dans le BIOS.
|
||||||
|
|
||||||
|
Si votre firmware est compilé avec `BOOTMAGIC_ENABLE` vous devrez l'activer avec la commande `BootMagic` **N** (`Espace+N` par défaut). Cette option est enregistrée dans l'EEPROM et sera gardé entre deux cycles de démarrage.
|
||||||
|
|
||||||
|
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||||
|
|
||||||
|
## Le TrackPoint a besoin Circuit de réinitialisation (Support de souris PS/2)
|
||||||
|
|
||||||
|
Sans circuit de réinitialisation vous allez avoir des résultats inconsistants à cause de la mauvaise initialisation du matériel. Regardez le schéma du circuit du TPM754.
|
||||||
|
|
||||||
|
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||||
|
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||||
|
|
||||||
|
## Impossible de lire la colonne de la matrice après 16
|
||||||
|
|
||||||
|
Utilisez `1UL<<16` à la place de `1<<16` dans `read_cols()` du fichier [matrix.h] lorsque le nombre de vos colonnes dépassent 16.
|
||||||
|
|
||||||
|
En C, `1` implique un type [int] qui est [16 bits] pour les AVR, ce qui implique que vous ne pouvez pas décaler à gauche de plus de 15. Si vous utilisez `1<<16`, vous aurez un résultat non attendu de zéro. Vous devez donc utiliser un type [unsigned long] en utilisant `1UL`.
|
||||||
|
|
||||||
|
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||||
|
|
||||||
|
## Les touches spéciales ne fonctionnent pas (Touche Système, Touches de contrôle du son)
|
||||||
|
|
||||||
|
Vous devez définir `EXTRAKEY_ENABLE` dans le fichier `rules.mk` pour les utiliser dans QMK.
|
||||||
|
|
||||||
|
```
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
```
|
||||||
|
|
||||||
|
## Réveiller du mode veille ne fonctionne pas
|
||||||
|
|
||||||
|
Sous Windows, activez l'option `Permettre au périphérique de sortir l'ordinateur de veille` dans les paramètres des **Options d'alimentations** du **Gestionnaire de périphériques**. Vérifiez aussi les paramètres du BIOS.
|
||||||
|
|
||||||
|
Appuyer sur n'importe quelle touche en mode veille devrait sortir l'ordinateur de veille.
|
||||||
|
|
||||||
|
## Vous utilisez un Arduino ?
|
||||||
|
|
||||||
|
**Faites attention au fait que le nommage des pin d'un Arduino diffère de la puce**. Par exemple, la pin `D0` n'est pas `PD0`. Vérifiez le circuit avec la fiche technique.
|
||||||
|
|
||||||
|
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||||
|
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||||
|
|
||||||
|
Les Arduino Leonardo et micro ont des **ATMega32U4** et peuvent être utilisés avec TMK, mais le bootloader Arduino peut causer des problèmes.
|
||||||
|
|
||||||
|
## Activer JTAG
|
||||||
|
|
||||||
|
Par défaut, le débugage des interfaces JTAG est désactivé dès que le clavier démarre. Les MCUs compatible JTAG viennent d'usine avec le fusible `JTAGEN` activé, et il prend certaines pins du MCU que la board pourrait utiliser pour la matrice, les LEDs, etc.
|
||||||
|
|
||||||
|
Si vous voulez garder JTAG activé, ajoutez la ligne suivante à votre fichier `config.h` :
|
||||||
|
|
||||||
|
```c
|
||||||
|
#define NO_JTAG_DISABLE
|
||||||
|
```
|
||||||
|
|
||||||
|
## Compatibilité USB 3
|
||||||
|
|
||||||
|
Il semble que certaines personnes ont eu des problèmes avec les ports USB 3, essayez un port USB 2.
|
||||||
|
|
||||||
|
## Compatibilité Mac
|
||||||
|
|
||||||
|
### OS X 10.11 et Hub
|
||||||
|
|
||||||
|
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||||
|
|
||||||
|
## Problème sur BIOS (UEFI) / Resume (Mise en veille et réveil) / Redémarrage
|
||||||
|
|
||||||
|
Certaines personnes ont eu des problèmes de fonctionnement de leur clavier dans le BIOS et/ou après des redémarrages.
|
||||||
|
|
||||||
|
Pour le moment, l'origine du problème n'est pas comprise, mais certaines options de compilation semble liées. Dans le Makefile, essayez de désactiver les options comme `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` et/ou d'autres.
|
||||||
|
|
||||||
|
https://github.com/tmk/tmk_keyboard/issues/266
|
||||||
|
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
||||||
|
|
||||||
|
## FLIP ne marche pas
|
||||||
|
|
||||||
|
### `AtLibUsbDfu.dll` Not Found
|
||||||
|
|
||||||
|
Supprimez le pilote actuel et réinstallez celui donné par FLIP dans le gestionnaire de périphériques.
|
||||||
|
|
||||||
|
http://imgur.com/a/bnwzy
|
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Reference in New Issue
Block a user