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@@ -20,15 +20,19 @@
|
||||
# Sets the bootloader defined in the keyboard's/keymap's rules.mk
|
||||
# Current options:
|
||||
#
|
||||
# halfkay PJRC Teensy
|
||||
# caterina Pro Micro (Sparkfun/generic)
|
||||
# atmel-dfu Atmel factory DFU
|
||||
# lufa-dfu LUFA DFU
|
||||
# qmk-dfu QMK DFU (LUFA + blinkenlight)
|
||||
# bootloadHID HIDBootFlash compatible (ATmega32A)
|
||||
# USBasp USBaspLoader (ATmega328P)
|
||||
# kiibohd Input:Club Kiibohd bootloader (only used on their boards)
|
||||
# stm32duino STM32Duino (STM32F103x8)
|
||||
# AVR:
|
||||
# halfkay PJRC Teensy
|
||||
# caterina Pro Micro (Sparkfun/generic)
|
||||
# atmel-dfu Atmel factory DFU
|
||||
# lufa-dfu LUFA DFU
|
||||
# qmk-dfu QMK DFU (LUFA + blinkenlight)
|
||||
# bootloadHID HIDBootFlash compatible (ATmega32A)
|
||||
# USBasp USBaspLoader (ATmega328P)
|
||||
# ARM:
|
||||
# kiibohd Input:Club Kiibohd bootloader (only used on their boards)
|
||||
# stm32duino STM32Duino (STM32F103x8)
|
||||
# stm32-dfu STM32 USB DFU in ROM
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||||
# apm32-dfu APM32 USB DFU in ROM
|
||||
#
|
||||
# BOOTLOADER_SIZE can still be defined manually, but it's recommended
|
||||
# you add any possible configuration to this list
|
||||
@@ -95,6 +99,20 @@ ifdef BOOTLOADER_SIZE
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(BOOTLOADER)), stm32-dfu)
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||||
OPT_DEFS += -DBOOTLOADER_STM32_DFU
|
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|
||||
# Options to pass to dfu-util when flashing
|
||||
DFU_ARGS ?= -d 0483:DF11 -a 0 -s 0x08000000:leave
|
||||
DFU_SUFFIX_ARGS ?= -v 0483 -p DF11
|
||||
endif
|
||||
ifeq ($(strip $(BOOTLOADER)), apm32-dfu)
|
||||
OPT_DEFS += -DBOOTLOADER_APM32_DFU
|
||||
|
||||
# Options to pass to dfu-util when flashing
|
||||
DFU_ARGS ?= -d 314B:0106 -a 0 -s 0x08000000:leave
|
||||
DFU_SUFFIX_ARGS ?= -v 314B -p 0106
|
||||
endif
|
||||
ifeq ($(strip $(BOOTLOADER)), kiibohd)
|
||||
OPT_DEFS += -DBOOTLOADER_KIIBOHD
|
||||
ifeq ($(strip $(MCU_ORIG)), MK20DX128)
|
||||
@@ -104,10 +122,10 @@ ifeq ($(strip $(BOOTLOADER)), kiibohd)
|
||||
MCU_LDSCRIPT = MK20DX256BLDR8
|
||||
endif
|
||||
|
||||
# Options to pass to dfu-util when flashing
|
||||
DFU_ARGS = -d 1C11:B007
|
||||
DFU_SUFFIX_ARGS = -v 1C11 -p B007
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(BOOTLOADER)), stm32duino)
|
||||
OPT_DEFS += -DBOOTLOADER_STM32DUINO
|
||||
MCU_LDSCRIPT = STM32F103x8_stm32duino_bootloader
|
||||
@@ -115,6 +133,7 @@ ifeq ($(strip $(BOOTLOADER)), stm32duino)
|
||||
# STM32F103 does NOT have an USB bootloader in ROM (only serial), so setting anything here does not make much sense
|
||||
STM32_BOOTLOADER_ADDRESS = 0x80000000
|
||||
|
||||
DFU_ARGS = -d 1EAF:0003 -a2 -R
|
||||
# Options to pass to dfu-util when flashing
|
||||
DFU_ARGS = -d 1EAF:0003 -a 2 -R
|
||||
DFU_SUFFIX_ARGS = -v 1EAF -p 0003
|
||||
endif
|
||||
|
@@ -283,6 +283,9 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
|
||||
CONFIG_H += $(USER_PATH)/config.h
|
||||
endif
|
||||
|
||||
# Disable features that a keyboard doesn't support
|
||||
-include disable_features.mk
|
||||
|
||||
# Object files directory
|
||||
# To put object files in current directory, use a dot (.), do NOT make
|
||||
# this an empty or blank macro!
|
||||
|
@@ -24,6 +24,8 @@ QUANTUM_SRC += \
|
||||
ifeq ($(strip $(DEBUG_MATRIX_SCAN_RATE_ENABLE)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX_SCAN_RATE
|
||||
CONSOLE_ENABLE = yes
|
||||
else ifeq ($(strip $(DEBUG_MATRIX_SCAN_RATE_ENABLE)), api)
|
||||
OPT_DEFS += -DDEBUG_MATRIX_SCAN_RATE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
|
||||
|
31
disable_features.mk
Normal file
31
disable_features.mk
Normal file
@@ -0,0 +1,31 @@
|
||||
# Unconditionally disable features that a keyboard advertises it doesn't support
|
||||
|
||||
FEATURE_NAMES :=
|
||||
FEATURE_NAMES += ADAFRUIT_BLE
|
||||
FEATURE_NAMES += AUDIO
|
||||
FEATURE_NAMES += BACKLIGHT
|
||||
FEATURE_NAMES += BLUETOOTH
|
||||
FEATURE_NAMES += DIP_SWITCH
|
||||
FEATURE_NAMES += DYNAMIC_KEYMAP
|
||||
FEATURE_NAMES += ENCODER
|
||||
FEATURE_NAMES += HAPTIC
|
||||
FEATURE_NAMES += HD44780
|
||||
FEATURE_NAMES += IOS_DEVICE
|
||||
FEATURE_NAMES += LCD_BACKLIGHT
|
||||
FEATURE_NAMES += LCD
|
||||
FEATURE_NAMES += OLED
|
||||
FEATURE_NAMES += POINTING_DEVICE
|
||||
FEATURE_NAMES += PRINTING
|
||||
FEATURE_NAMES += PS2_MOUSE
|
||||
FEATURE_NAMES += RGBLIGHT
|
||||
FEATURE_NAMES += RGB_MATRIX
|
||||
FEATURE_NAMES += SLEEP_LED
|
||||
FEATURE_NAMES += SERIAL_LINK
|
||||
FEATURE_NAMES += STENO
|
||||
FEATURE_NAMES += SWAP_HANDS
|
||||
FEATURE_NAMES += VISUALIZER
|
||||
FEATURE_NAMES += WATCHDOG
|
||||
FEATURE_NAMES += XT
|
||||
|
||||
$(foreach AFEATURE,$(FEATURE_NAMES),\
|
||||
$(if $(filter $($(AFEATURE)_SUPPORTED),no),$(eval $(AFEATURE)_ENABLE=no)))
|
@@ -1,26 +1,20 @@
|
||||
# Quantum Mechanical Keyboard Firmware
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||
[](https://discord.gg/Uq7gcHh)
|
||||
[](https://docs.qmk.fm)
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## What is QMK Firmware?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
|
||||
|
||||
## Get Started
|
||||
|
||||
Totally new to QMK? There are two ways to get started:
|
||||
<div class="flex-container">
|
||||
|
||||
* Basic: [QMK Configurator](https://config.qmk.fm)
|
||||
* Just select your keyboard from the dropdown and program your keyboard.
|
||||
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
|
||||
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
|
||||
* Advanced: [Use The Source](newbs.md)
|
||||
* More powerful, but harder to use
|
||||
?> **Basic** [QMK Configurator](newbs_building_firmware_configurator.md) <br>
|
||||
User friendly graphical interfaces, no programming knowledge required.
|
||||
|
||||
?> **Advanced** [Use The Source](newbs.md) <br>
|
||||
More powerful, but harder to use.
|
||||
|
||||
</div>
|
||||
|
||||
## Make It Yours
|
||||
|
||||
|
@@ -3,7 +3,6 @@
|
||||
* [Setup](newbs_getting_started.md)
|
||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||
* [Flashing Firmware](newbs_flashing.md)
|
||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||
* [Getting Help/Support](support.md)
|
||||
* [Other Resources](newbs_learn_more_resources.md)
|
||||
* [Syllabus](syllabus.md)
|
||||
@@ -11,7 +10,8 @@
|
||||
* FAQs
|
||||
* [General FAQ](faq_general.md)
|
||||
* [Build/Compile QMK](faq_build.md)
|
||||
* [Debugging/Troubleshooting QMK](faq_debug.md)
|
||||
* [Troubleshooting QMK](faq_misc.md)
|
||||
* [Debugging QMK](faq_debug.md)
|
||||
* [Keymap FAQ](faq_keymap.md)
|
||||
* [Glossary](reference_glossary.md)
|
||||
|
||||
|
@@ -28,7 +28,7 @@ As you can see the payload describes all aspects of a keyboard necessary to crea
|
||||
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
|
||||
|
||||
```
|
||||
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://api.qmk.fm/v1/compile
|
||||
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" https://api.qmk.fm/v1/compile
|
||||
{
|
||||
"enqueued": true,
|
||||
"job_id": "ea1514b3-bdfc-4a7b-9b5c-08752684f7f6"
|
||||
@@ -40,7 +40,7 @@ $ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://ap
|
||||
After submitting your keymap you can check the status using a simple HTTP GET call:
|
||||
|
||||
```
|
||||
$ curl http://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
|
||||
$ curl https://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
|
||||
{
|
||||
"created_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
"enqueued_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# QMK API
|
||||
|
||||
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
|
||||
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](https://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
|
||||
|
||||
## App Developers
|
||||
|
||||
|
@@ -49,7 +49,7 @@ int foo(void) {
|
||||
|
||||
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
|
||||
|
||||
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
|
||||
Use the [full LLVM installer](https://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
|
||||
|
||||
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
|
||||
|
||||
|
@@ -18,7 +18,7 @@ Certain MCUs which do not have native USB will use [V-USB](https://www.obdev.at/
|
||||
|
||||
## ARM
|
||||
|
||||
You can also use any ARM chip with USB that [ChibiOS](http://www.chibios.org) supports. Most have plenty of flash. Known to work are:
|
||||
You can also use any ARM chip with USB that [ChibiOS](https://www.chibios.org) supports. Most have plenty of flash. Known to work are:
|
||||
|
||||
### STMicroelectronics (STM32)
|
||||
|
||||
|
@@ -23,7 +23,7 @@ Please keep these things in mind:
|
||||
|
||||
# Project Overview
|
||||
|
||||
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
|
||||
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](https://www.chibios.org)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
|
||||
|
||||
<!-- FIXME: We should include a list of resources for learning C here. -->
|
||||
|
||||
|
@@ -9,7 +9,7 @@
|
||||
|
||||
## Was ist QMK Firmware?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
|
||||
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](https://olkb.com), das [ErgoDox EZ](https://www.ergodox-ez.com) und das [Clueboard](https://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](https://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
|
||||
|
||||
## Bezugsquelle für QMK
|
||||
|
||||
|
@@ -18,7 +18,7 @@ Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du au
|
||||
|
||||
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
|
||||
|
||||
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
|
||||
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](https://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
|
||||
|
||||
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
|
||||
|
||||
@@ -44,7 +44,7 @@ Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfac
|
||||
|
||||
Du wirst MSYS2 (o.Ä.) und Git benötigen.
|
||||
|
||||
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
|
||||
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](https://www.msys2.org)
|
||||
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
|
||||
* Installiere Git mit dem Kommando: `pacman -S git`
|
||||
|
||||
|
@@ -10,8 +10,8 @@ Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Web basiert)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Web basiert)
|
||||
* [Keyboard Tester](https://www.keyboardtester.com) (Web basiert)
|
||||
* [Keyboard Checker](https://keyboardchecker.com) (Web basiert)
|
||||
|
||||
## Debuggen
|
||||
|
||||
|
@@ -4,12 +4,12 @@ This page documents the templates you should use when submitting new Keymaps and
|
||||
|
||||
## Keymap `readme.md` Template :id=keyboard-readmemd-template
|
||||
|
||||
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
|
||||
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](https://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](https://imgur.com) or another hosting service, please do not include images in your Pull Request.
|
||||
|
||||
Below the image you should write a short description to help people understand your keymap.
|
||||
|
||||
```
|
||||

|
||||

|
||||
|
||||
# Default Clueboard Layout
|
||||
|
||||
@@ -24,9 +24,9 @@ the Ctrl, Alt, or GUI modifiers are held down.
|
||||
```
|
||||
# Planck
|
||||
|
||||

|
||||

|
||||
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](https://qmk.fm/planck/)
|
||||
|
||||
* Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||
* Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||
|
@@ -9,7 +9,7 @@
|
||||
|
||||
## ¿Qué es el firmware QMK?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
|
||||
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](https://olkb.com), el teclado [ErgoDox EZ](https://www.ergodox-ez.com), y la [línea de productos Clueboard](https://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
|
||||
|
||||
## Cómo conseguirlo
|
||||
|
||||
@@ -29,4 +29,4 @@ Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap
|
||||
|
||||
## Cómo personalizar
|
||||
|
||||
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
|
||||
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](https://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Hardware
|
||||
|
||||
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
|
||||
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](https://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](https://www.chibios.org), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
|
||||
|
||||
* [Pautas de teclados](hardware_keyboard_guidelines.md)
|
||||
* [Procesadores AVR](hardware_avr.md)
|
||||
|
@@ -32,7 +32,7 @@ Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará l
|
||||
|
||||
## `readme.md`
|
||||
|
||||
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
|
||||
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](https://imgur.com) para alojar las imágenes.
|
||||
|
||||
## `<keyboard>.c`
|
||||
|
||||
|
@@ -98,7 +98,7 @@ Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los
|
||||
|
||||
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
|
||||
|
||||
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
|
||||
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](https://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `https://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
|
||||
|
||||
## Predeterminados de teclado
|
||||
|
||||
@@ -140,7 +140,7 @@ El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo
|
||||
|
||||
## Licencia
|
||||
|
||||
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
|
||||
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](https://www.chibios.org) licencia GPLv3.
|
||||
|
||||
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
|
||||
|
||||
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
|
||||
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](https://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
|
||||
|
||||
## Visión general
|
||||
|
||||
|
@@ -43,7 +43,7 @@ instale el resto.
|
||||
|
||||
Necesitarás instalar MSYS2 y Git.
|
||||
|
||||
* Sigue las instrucciones de instalación en la [página de MSYS2](http://www.msys2.org).
|
||||
* Sigue las instrucciones de instalación en la [página de MSYS2](https://www.msys2.org).
|
||||
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
|
||||
* Instala Git ejecutando este comando: `pacman -S git`.
|
||||
|
||||
|
@@ -10,8 +10,8 @@ Nota: Estos programas no los provée ni están relacionados con QMK.
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Sólo Windows)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Sólo Mac)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Aplicación web)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Aplicación web)
|
||||
* [Keyboard Tester](https://www.keyboardtester.com) (Aplicación web)
|
||||
* [Keyboard Checker](https://keyboardchecker.com) (Aplicación web)
|
||||
|
||||
## Depurando
|
||||
|
||||
|
@@ -17,7 +17,7 @@ or just:
|
||||
|
||||
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
|
||||
|
||||
### Linux `udev` Rules
|
||||
### Linux `udev` Rules :id=linux-udev-rules
|
||||
|
||||
On Linux, you'll need proper privileges to communicate with the bootloader device. You can either use `sudo` when flashing firmware (not recommended), or place [this file](https://github.com/qmk/qmk_firmware/tree/master/util/udev/50-qmk.rules) into `/etc/udev/rules.d/`.
|
||||
|
||||
@@ -57,8 +57,8 @@ Also see this.
|
||||
https://github.com/tmk/tmk_keyboard/issues/150
|
||||
|
||||
You can buy a really unique VID:PID here. I don't think you need this for personal use.
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
- https://www.obdev.at/products/vusb/license.html
|
||||
- https://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
|
||||
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
|
||||
|
@@ -2,7 +2,94 @@
|
||||
|
||||
This page details various common questions people have about troubleshooting their keyboards.
|
||||
|
||||
# Debug Console
|
||||
## Debugging :id=debugging
|
||||
|
||||
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Customise these values to desired behaviour
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
//debug_keyboard=true;
|
||||
//debug_mouse=true;
|
||||
}
|
||||
```
|
||||
|
||||
## Debugging Tools
|
||||
|
||||
There are two different tools you can use to debug your keyboard.
|
||||
|
||||
### Debugging With QMK Toolbox
|
||||
|
||||
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
|
||||
|
||||
### Debugging With hid_listen
|
||||
|
||||
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
|
||||
|
||||
## Sending Your Own Debug Messages
|
||||
|
||||
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
|
||||
|
||||
```c
|
||||
#include "print.h"
|
||||
```
|
||||
|
||||
After that you can use a few different print functions:
|
||||
|
||||
* `print("string")`: Print a simple string.
|
||||
* `uprintf("%s string", var)`: Print a formatted string
|
||||
* `dprint("string")` Print a simple string, but only when debug mode is enabled
|
||||
* `dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
|
||||
|
||||
## Debug Examples
|
||||
|
||||
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
|
||||
|
||||
### Which matrix position is this keypress?
|
||||
|
||||
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// If console is enabled, it will print the matrix position and status of each key pressed
|
||||
#ifdef CONSOLE_ENABLE
|
||||
uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Example output
|
||||
```text
|
||||
Waiting for device:.......
|
||||
Listening:
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||
```
|
||||
|
||||
### How long did it take to scan for a keypress?
|
||||
|
||||
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
|
||||
|
||||
```c
|
||||
#define DEBUG_MATRIX_SCAN_RATE
|
||||
```
|
||||
|
||||
Example output
|
||||
```text
|
||||
> matrix scan frequency: 315
|
||||
> matrix scan frequency: 313
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
```
|
||||
|
||||
## `hid_listen` Can't Recognize Device
|
||||
When debug console of your device is not ready you will see like this:
|
||||
@@ -11,7 +98,7 @@ When debug console of your device is not ready you will see like this:
|
||||
Waiting for device:.........
|
||||
```
|
||||
|
||||
once the device is plugged in then *hid_listen* finds it you will get this message:
|
||||
Once the device is plugged in then *hid_listen* finds it you will get this message:
|
||||
|
||||
```
|
||||
Waiting for new device:.........................
|
||||
@@ -20,129 +107,12 @@ Listening:
|
||||
|
||||
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
|
||||
|
||||
You may need privilege to access the device on OS like Linux.
|
||||
- try `sudo hid_listen`
|
||||
You may need privileges to access the device an OS like Linux. Try `sudo hid_listen`.
|
||||
|
||||
## Can't Get Message on Console
|
||||
Check:
|
||||
- *hid_listen* finds your device. See above.
|
||||
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||
- set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
|
||||
- try using 'print' function instead of debug print. See **common/print.h**.
|
||||
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||
|
||||
***
|
||||
|
||||
# Miscellaneous
|
||||
## Safety Considerations
|
||||
|
||||
You probably don't want to "brick" your keyboard, making it impossible
|
||||
to rewrite firmware onto it. Here are some of the parameters to show
|
||||
what things are (and likely aren't) too risky.
|
||||
|
||||
- If your keyboard map does not include RESET, then, to get into DFU
|
||||
mode, you will need to press the reset button on the PCB, which
|
||||
requires unscrewing the bottom.
|
||||
- Messing with tmk_core / common files might make the keyboard
|
||||
inoperable
|
||||
- Too large a .hex file is trouble; `make dfu` will erase the block,
|
||||
test the size (oops, wrong order!), which errors out, failing to
|
||||
flash the keyboard, leaving it in DFU mode.
|
||||
- To this end, note that the maximum .hex file size on Planck is
|
||||
7000h (28672 decimal)
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev4_cbbrowne.elf [OK]
|
||||
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
|
||||
```
|
||||
|
||||
- The above file is of size 22396/577ch, which is less than
|
||||
28672/7000h
|
||||
- As long as you have a suitable alternative .hex file around, you
|
||||
can retry, loading that one
|
||||
- Some of the options you might specify in your keyboard's Makefile
|
||||
consume extra memory; watch out for BOOTMAGIC_ENABLE,
|
||||
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
|
||||
- DFU tools do /not/ allow you to write into the bootloader (unless
|
||||
you throw in extra fruit salad of options), so there is little risk
|
||||
there.
|
||||
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
|
||||
firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
|
||||
## NKRO Doesn't work
|
||||
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
|
||||
|
||||
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
|
||||
|
||||
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||
|
||||
|
||||
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
|
||||
Without reset circuit you will have inconsistent result due to improper initialize of the hardware. See circuit schematic of TPM754.
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## Can't Read Column of Matrix Beyond 16
|
||||
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
|
||||
|
||||
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
## Special Extra Key Doesn't Work (System, Audio Control Keys)
|
||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||
|
||||
```
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
```
|
||||
|
||||
## Wakeup from Sleep Doesn't Work
|
||||
|
||||
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
|
||||
|
||||
Pressing any key during sleep should wake host.
|
||||
|
||||
## Using Arduino?
|
||||
|
||||
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
|
||||
|
||||
## Enabling JTAG
|
||||
|
||||
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
|
||||
|
||||
If you would like to keep JTAG enabled, just add the following to your `config.h`:
|
||||
|
||||
```c
|
||||
#define NO_JTAG_DISABLE
|
||||
```
|
||||
|
||||
## USB 3 Compatibility
|
||||
I heard some people have a problem with USB 3 port, try USB 2 port.
|
||||
|
||||
|
||||
## Mac Compatibility
|
||||
### OS X 10.11 and Hub
|
||||
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||
|
||||
|
||||
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
|
||||
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
|
||||
|
||||
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/266
|
||||
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
||||
- Enable debug by pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||
- Set `debug_enable=true`. See [Debugging](#debugging)
|
||||
- Try using `print` function instead of debug print. See **common/print.h**.
|
||||
- Disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||
|
@@ -34,7 +34,7 @@ Additionally, you can find additional `git` and GitHub related links [here](newb
|
||||
|
||||
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
|
||||
|
||||
### What if I want to do brand it with `QMK`?
|
||||
### What if I want to brand it with `QMK`?
|
||||
|
||||
That's amazing! We would love to assist you with that!
|
||||
|
||||
|
@@ -11,7 +11,7 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
|
||||
|
||||
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
|
||||
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## How Can I Make Custom Names For Complex Keycodes?
|
||||
@@ -42,8 +42,8 @@ The key found on most modern keyboards that is located between `KC_RGUI` and `KC
|
||||
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
|
||||
|
||||
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
|
||||
* http://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* http://en.wikipedia.org/wiki/System_request
|
||||
* https://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* https://en.wikipedia.org/wiki/System_request
|
||||
|
||||
## Power Keys Aren't Working
|
||||
|
||||
@@ -60,13 +60,13 @@ Modifier keys or layers can be stuck unless layer switching is configured proper
|
||||
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
|
||||
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
|
||||
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://github.com/tmk/tmk_keyboard/issues/248
|
||||
|
||||
|
||||
## Mechanical Lock Switch Support
|
||||
|
||||
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
|
||||
This feature is for *mechanical lock switch* like [this Alps one](https://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
|
||||
|
||||
```
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
117
docs/faq_misc.md
Normal file
117
docs/faq_misc.md
Normal file
@@ -0,0 +1,117 @@
|
||||
# Miscellaneous FAQ
|
||||
|
||||
## How do I test my keyboard? :id=testing
|
||||
|
||||
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
|
||||
|
||||
## Safety Considerations
|
||||
|
||||
You probably don't want to "brick" your keyboard, making it impossible
|
||||
to rewrite firmware onto it. Here are some of the parameters to show
|
||||
what things are (and likely aren't) too risky.
|
||||
|
||||
- If your keyboard map does not include RESET, then, to get into DFU
|
||||
mode, you will need to press the reset button on the PCB, which
|
||||
requires unscrewing the bottom.
|
||||
- Messing with tmk_core / common files might make the keyboard
|
||||
inoperable
|
||||
- Too large a .hex file is trouble; `make dfu` will erase the block,
|
||||
test the size (oops, wrong order!), which errors out, failing to
|
||||
flash the keyboard, leaving it in DFU mode.
|
||||
- To this end, note that the maximum .hex file size on e.g. Planck
|
||||
is 7000h (28672 decimal)
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev4_cbbrowne.elf [OK]
|
||||
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
|
||||
```
|
||||
|
||||
- The above file is of size 22396/577ch, which is less than
|
||||
28672/7000h
|
||||
- As long as you have a suitable alternative .hex file around, you
|
||||
can retry, loading that one
|
||||
- Some of the options you might specify in your keyboard's Makefile
|
||||
consume extra memory; watch out for BOOTMAGIC_ENABLE,
|
||||
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
|
||||
- DFU tools do /not/ allow you to write into the bootloader (unless
|
||||
you throw in an extra fruit salad of options), so there is little risk
|
||||
there.
|
||||
- EEPROM has around a 100000 (100k) write cycle. You shouldn't rewrite
|
||||
the firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
|
||||
## NKRO Doesn't work
|
||||
First you have to compile firmware with the build option `NKRO_ENABLE` in **Makefile**.
|
||||
|
||||
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS.
|
||||
|
||||
If your firmware was built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||
|
||||
|
||||
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
|
||||
Without reset circuit you will have inconsistent result due to improper initialization of the hardware. See circuit schematic of TPM754:
|
||||
|
||||
- https://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- https://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## Can't Read Column of Matrix Beyond 16
|
||||
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
|
||||
|
||||
In C `1` means one of [int] type which is [16 bit] in case of AVR, so you can't shift left more than 15. Thus, calculating `1<<16` will unexpectedly equal zero. To work around this, you have to use [unsigned long] type with `1UL`.
|
||||
|
||||
https://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
## Special Extra Key Doesn't Work (System, Audio Control Keys)
|
||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||
|
||||
```
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
```
|
||||
|
||||
## Wake from Sleep Doesn't Work
|
||||
|
||||
In Windows check `Allow this device to wake the computer` setting in **Power Management** property tab of **Device Manager**. Also check your BIOS settings. Pressing any key during sleep should wake host.
|
||||
|
||||
## Using Arduino?
|
||||
|
||||
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
|
||||
|
||||
- https://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- https://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
|
||||
|
||||
## Enabling JTAG
|
||||
|
||||
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
|
||||
|
||||
If you would like to keep JTAG enabled, just add the following to your `config.h`:
|
||||
|
||||
```c
|
||||
#define NO_JTAG_DISABLE
|
||||
```
|
||||
|
||||
## USB 3 Compatibility
|
||||
Some problems can be fixed by switching from a USB 3.x port to a USB 2.0 port.
|
||||
|
||||
|
||||
## Mac Compatibility
|
||||
### OS X 10.11 and Hub
|
||||
See here: https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||
|
||||
|
||||
## Problem in BIOS (UEFI) Setup/Resume (Sleep & Wake)/Power Cycles
|
||||
Some people reported their keyboard stops working in BIOS and/or after resume(power cycles).
|
||||
|
||||
As of now the root cause is not clear, but some build options seem to be related. In Makefile, try to disable options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
|
||||
|
||||
More info:
|
||||
- https://github.com/tmk/tmk_keyboard/issues/266
|
||||
- https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
@@ -56,7 +56,7 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
....
|
||||
}
|
||||
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
|
||||
|
||||
## Keycodes
|
||||
|
||||
|
@@ -206,7 +206,7 @@ It's possible to enable a "scroll button/s" that when pressed will cause the mou
|
||||
To enable the feature, you must set a scroll button mask as follows:
|
||||
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BTN_MIDDLE) /* Default */
|
||||
```
|
||||
|
||||
To disable the scroll button feature:
|
||||
|
@@ -53,7 +53,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
}
|
||||
```
|
||||
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
|
||||
|
||||
---
|
||||
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
|
||||
@@ -105,7 +105,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
}
|
||||
```
|
||||
|
||||
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
|
||||
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
|
||||
|
||||
---
|
||||
|
||||
|
@@ -196,7 +196,7 @@ it easy to use your underglow LEDs as status indicators to show which keyboard l
|
||||
|
||||
By default, 8 layers are possible. This can be expanded to as many as 32 by overriding the definition of `RGBLIGHT_MAX_LAYERS` in `config.h` (e.g. `#define RGBLIGHT_MAX_LAYERS 32`). Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards.
|
||||
|
||||
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
|
||||
To define a layer, we modify `keymap.c` to list the LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
|
||||
|
||||
```c
|
||||
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
||||
@@ -212,6 +212,10 @@ const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{11, 2, HSV_PURPLE}
|
||||
);
|
||||
// Light LEDs 13 & 14 in green when keyboard layer 3 is active
|
||||
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{13, 2, HSV_GREEN}
|
||||
);
|
||||
// etc..
|
||||
```
|
||||
|
||||
@@ -222,7 +226,8 @@ We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, an
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
my_layer2_layer, // Overrides other layers
|
||||
my_layer3_layer // Overrides other layers
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
@@ -238,17 +243,21 @@ Everything above just configured the definition of each lighting layer.
|
||||
We can now enable and disable the lighting layers whenever the state of the keyboard changes:
|
||||
|
||||
```c
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, _DVORAK));
|
||||
return state;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, _FN));
|
||||
rgblight_set_layer_state(3, layer_state_cmp(state, _ADJUST));
|
||||
return state;
|
||||
}
|
||||
```
|
||||
|
||||
### Lighting layer blink :id=lighting-layer-blink
|
||||
@@ -352,6 +361,7 @@ rgblight_sethsv(HSV_GREEN, 2); // led 2
|
||||
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|
||||
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|
||||
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|
||||
|`rgblight_reload_from_eeprom()` |Reload the effect configuration (enabled, mode and color) from EEPROM |
|
||||
|
||||
#### effects mode disable/enable
|
||||
|Function |Description |
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Space Cadet: The Future, Built In
|
||||
|
||||
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
|
||||
Steve Losh described the [Space Cadet Shift](https://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
|
||||
|
||||
## Usage
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
|
||||
|
||||
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
|
||||
The [Open Steno Project](https://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
|
||||
|
||||
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
|
||||
|
||||
@@ -52,7 +52,6 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
|
||||
## Learning Stenography :id=learning-stenography
|
||||
|
||||
* [Learn Plover!](https://sites.google.com/site/learnplover/)
|
||||
* [QWERTY Steno](http://qwertysteno.com/Home/)
|
||||
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
|
||||
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
|
||||
|
||||
|
239
docs/flashing.md
239
docs/flashing.md
@@ -1,242 +1,251 @@
|
||||
# Flashing Instructions and Bootloader Information
|
||||
|
||||
There are quite a few different types of bootloaders that keyboards use, and just about all of them use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
|
||||
There are quite a few different types of bootloaders that keyboards use, and almost all of them use their own flashing method and tools. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to support as many of them as possible, but this article will describe the different types of bootloaders, and available methods for flashing them.
|
||||
|
||||
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max).
|
||||
For AVR-based keyboards, QMK will automatically calculate if your `.hex` file is the right size to be flashed to the device based on the `BOOTLOADER` value set in `rules.mk`, and output the total size in bytes (along with the max).
|
||||
|
||||
## DFU
|
||||
You will also be able to use the CLI to flash your keyboard, by running:
|
||||
```
|
||||
$ qmk flash -kb <keyboard> -km <keymap>
|
||||
```
|
||||
See the [`qmk flash`](cli_commands.md#qmk-flash) documentation for more information.
|
||||
|
||||
Atmel's DFU bootloader comes on all atmega32u4 chips by default, and is used by many keyboards that have their own ICs on their PCBs (Older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader (or QMK's fork) (Newer OLKB boards) that adds in additional features specific to that hardware.
|
||||
## Atmel DFU
|
||||
|
||||
To ensure compatibility with the DFU bootloader, make sure this block is present your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
|
||||
Atmel's DFU bootloader comes on all USB AVRs by default (except for 16/32U4RC), and is used by many keyboards that have their own ICs on their PCBs (older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader, or QMK's fork of it (newer OLKB boards), that adds in additional features specific to that hardware.
|
||||
|
||||
To ensure compatibility with the DFU bootloader, make sure this block is present in your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = atmel-dfu
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` in QMK (recommended command line)
|
||||
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` target in QMK (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or tap the RESET button (or short RST to GND).
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Press the `RESET` keycode
|
||||
* Press the `RESET` button on the PCB if available
|
||||
* Short RST to GND quickly
|
||||
2. Wait for the OS to detect the device
|
||||
3. Erase the memory (may be done automatically)
|
||||
3. Erase the flash memory (will be done automatically if using the Toolbox or CLI/`make` command)
|
||||
4. Flash a .hex file
|
||||
5. Reset the device into application mode (may be done automatically)
|
||||
|
||||
or:
|
||||
|
||||
make <keyboard>:<keymap>:dfu
|
||||
5. Reset the device into application mode (will be done automatically as above)
|
||||
|
||||
### QMK DFU
|
||||
|
||||
QMK has a fork of the LUFA DFU bootloader that allows for a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, use this block in your `config.h` (The key that exits the bootloader needs to be hooked-up to the INPUT and OUTPUT defined here):
|
||||
QMK maintains [a fork of the LUFA DFU bootloader](https://github.com/qmk/lufa/tree/master/Bootloaders/DFU) that additionally performs a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, add the following defines to your `config.h`:
|
||||
|
||||
#define QMK_ESC_OUTPUT F1 // usually COL
|
||||
#define QMK_ESC_INPUT D5 // usually ROW
|
||||
#define QMK_LED E6
|
||||
#define QMK_SPEAKER C6
|
||||
```c
|
||||
#define QMK_ESC_OUTPUT F1 // COL pin if COL2ROW
|
||||
#define QMK_ESC_INPUT D5 // ROW pin if COL2ROW
|
||||
// Optional:
|
||||
//#define QMK_LED E6
|
||||
//#define QMK_SPEAKER C6
|
||||
```
|
||||
Currently we do not recommend making `QMK_ESC` the same key as the one designated for [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite), as holding it down will cause the MCU to loop back and forth between entering and exiting the bootloader.
|
||||
|
||||
The Manufacturer and Product names are automatically pulled from your `config.h`, and "Bootloader" is added to the product.
|
||||
The manufacturer and product strings are automatically pulled from `config.h`, with " Bootloader" appended to the product string.
|
||||
|
||||
To generate this bootloader, use the `bootloader` target, eg `make planck/rev4:default:bootloader`.
|
||||
To generate this bootloader, use the `bootloader` target, eg. `make planck/rev4:default:bootloader`. To generate a production-ready .hex file (combining QMK and the bootloader), use the `production` target, eg. `make planck/rev4:default:production`.
|
||||
|
||||
To generate a production-ready .hex file (containing the application and the bootloader), use the `production` target, eg `make planck/rev4:default:production`.
|
||||
### `make` Targets
|
||||
|
||||
### DFU commands
|
||||
|
||||
There are a number of DFU commands that you can use to flash firmware to a DFU device:
|
||||
|
||||
* `:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
|
||||
* `:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
|
||||
* `:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
|
||||
* `:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
|
||||
* `:dfu`: Checks every 5 seconds until a DFU device is available, and then flashes the firmware.
|
||||
* `:dfu-split-left` and `:dfu-split-right`: Flashes the firmware as with `:dfu`, but also sets the handedness setting in EEPROM. This is ideal for Elite-C-based split keyboards.
|
||||
|
||||
## Caterina
|
||||
|
||||
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
|
||||
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) or a variant of it (any keyboard built with a Pro Micro or clone, and the Pololu A-Star), and uses the AVR109 protocol to communicate through virtual serial.
|
||||
|
||||
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
|
||||
To ensure compatibility with the Caterina bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [avrdude](http://www.nongnu.org/avrdude/) with avr109 / `:avrdude` (recommended command line)
|
||||
* [avrdude](https://www.nongnu.org/avrdude/) with the `avr109` programmer / `:avrdude` target in QMK (recommended command line)
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
|
||||
1. Enter the bootloader using any of the following methods (you only have 7 seconds to flash once it enters; some variants may require you to reset twice within 750 milliseconds):
|
||||
* Press the `RESET` keycode
|
||||
* Press the `RESET` button on the PCB if available
|
||||
* Short RST to GND quickly
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Wait for the device to reset automatically
|
||||
|
||||
or
|
||||
### `make` Targets
|
||||
|
||||
make <keyboard>:<keymap>:avrdude
|
||||
* `:avrdude`: Checks every 5 seconds until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
|
||||
* `:avrdude-loop`: Flashes the firmware as with `:avrdude`, but after each device is flashed, will attempt to flash again. This is useful for bulk flashing. Hit Ctrl+C to escape the loop.
|
||||
* `:avrdude-split-left` and `:avrdude-split-right`: Flashes the firmware as with `:avrdude`, but also sets the handedness setting in EEPROM. This is ideal for Pro Micro-based split keyboards.
|
||||
|
||||
## HalfKay
|
||||
|
||||
### Caterina commands
|
||||
HalfKay is a super-slim bootloader developed by PJRC that presents itself as an HID device (which requires no additional driver), and comes preflashed on all Teensys, namely the 2.0. It is currently closed-source, and thus once overwritten (eg. via ISP flashing another bootloader), cannot be restored.
|
||||
|
||||
There are a number of DFU commands that you can use to flash firmware to a DFU device:
|
||||
|
||||
* `:avrdude` - This is the normal option which waits until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
|
||||
* `:avrdude-loop` - This runs the same command as `:avrdude`, but after each device is flashed, it will attempt to flash again. This is useful for bulk flashing. _This requires you to manually escape the loop by hitting Ctrl+C._
|
||||
* `:avrdude-split-left` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
|
||||
* `:avrdude-split-right` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
|
||||
|
||||
|
||||
|
||||
## Halfkay
|
||||
|
||||
Halfkay is a super-slim protocol developed by PJRC that uses HID, and comes on all Teensys (namely the 2.0).
|
||||
|
||||
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
|
||||
To ensure compatibility with the Halfkay bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = halfkay
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [Teensy Loader Command Line](https://www.pjrc.com/teensy/loader_cli.html) / `:teensy` target in QMK (recommended command line)
|
||||
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
|
||||
* [Teensy Loader Command Line](https://www.pjrc.com/teensy/loader_cli.html) (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
|
||||
1. Enter the bootloader using any of the following methods (you only have 7 seconds to flash once it enters):
|
||||
* Press the `RESET` keycode
|
||||
* Press the `RESET` button on the Teensy or PCB if available
|
||||
* short RST to GND quickly
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## USBasploader
|
||||
|
||||
USBasploader is a bootloader developed by matrixstorm. It is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
|
||||
USBasploader is a bootloader originally by [Objective Development](https://www.obdev.at/products/vusb/usbasploader.html). It emulates a USBasp ISP programmer and is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
|
||||
|
||||
To ensure compatibility with the USBasploader bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = USBasp
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [avrdude](http://www.nongnu.org/avrdude/) with the `usbasp` programmer
|
||||
* [avrdude](https://www.nongnu.org/avrdude/) with the `usbasp` programmer / `:usbasp` target in QMK (recommended command line)
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or keep the boot pin shorted to GND while quickly shorting RST to GND
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Press the `RESET` keycode
|
||||
* Keep the `BOOT` button held while quickly tapping the `RESET` button on the PCB
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
4. Press the `RESET` button on the PCB or short RST to GND
|
||||
|
||||
## BootloadHID
|
||||
|
||||
BootloadHID is a USB bootloader for AVR microcontrollers. The uploader tool requires no kernel level driver on Windows and can therefore be run without installing any DLLs.
|
||||
BootloadHID is a USB bootloader for AVR microcontrollers. It presents itself as an HID input device, much like HalfKay, and can therefore be run without installing any driver on Windows.
|
||||
|
||||
To ensure compatibility with the bootloadHID bootloader, make sure this block is present your `rules.mk`:
|
||||
To ensure compatibility with the bootloadHID bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = bootloadHID
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash) (recommended Windows GUI)
|
||||
* [bootloadhid Command Line](https://www.obdev.at/products/vusb/bootloadhid.html) / `:BootloadHID` in QMK (recommended command line)
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [bootloadHID CLI](https://www.obdev.at/products/vusb/bootloadhid.html) / `:bootloadHID` target in QMK (recommended command line)
|
||||
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (may not work on all devices)
|
||||
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
|
||||
* Tap the `RESET` keycode
|
||||
* Hold the salt key while plugging the keyboard in - for PS2AVRGB boards, this is usually the key connected to MCU pins A0 and B0, otherwise it will be documented in your keyboard's readme
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
or:
|
||||
## STM32/APM32 DFU
|
||||
|
||||
make <keyboard>:<keymap>:bootloadHID
|
||||
All STM32 and APM32 MCUs, except for F103 (see the [STM32duino section](#stm32duino)) come preloaded with a factory bootloader that cannot be modified nor deleted.
|
||||
|
||||
## STM32
|
||||
To ensure compatibility with the STM32-DFU bootloader, make sure this block is present in your `rules.mk` (optionally with `apm32-dfu` instead):
|
||||
|
||||
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
|
||||
|
||||
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
|
||||
```make
|
||||
# Bootloader selection
|
||||
BOOTLOADER = stm32-dfu
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [dfu-util](https://github.com/Stefan-Schmidt/dfu-util) / `:dfu-util` (recommended command line)
|
||||
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (may not work on STM32F042 devices)
|
||||
* If a reset circuit is present, tap the RESET button
|
||||
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
|
||||
* If a reset circuit is present, tap the `RESET` button on the PCB; some boards may also have a toggle switch that must be flipped
|
||||
* Otherwise, you need to bridge `BOOT0` to VCC (via `BOOT0` button or jumper), short `RESET` to GND (via `RESET` button or jumper), and then let go of the `BOOT0` bridge
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .bin file
|
||||
* You will receive a warning about the DFU signature; Just ignore it
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
|
||||
|
||||
### STM32 Commands
|
||||
### `make` Targets
|
||||
|
||||
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
|
||||
* `:dfu-util`: Waits until an STM32 bootloader device is available, and then flashes the firmware.
|
||||
* `:dfu-util-split-left` and `:dfu-util-split-right`: Flashes the firmware as with `:avrdude`, but also sets the handedness setting in EEPROM. This is ideal for Proton-C-based split keyboards.
|
||||
* `:st-link-cli`: Allows you to flash the firmware via the ST-Link CLI utility, rather than dfu-util. Requires an ST-Link dongle.
|
||||
* `:st-flash`: Allows you to flash the firmware via the `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink), rather than dfu-util. Requires an ST-Link dongle.
|
||||
|
||||
* `:dfu-util` - The default command for flashing to STM32 devices, and will wait until an STM32 bootloader device is present.
|
||||
* `:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
|
||||
* `:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
|
||||
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
|
||||
* `:st-flash` - This allows you to flash the firmware via the `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink), rather than dfu-util.
|
||||
## STM32duino
|
||||
|
||||
This bootloader is used almost exclusively for STM32F103 boards, as they do not come with a USB DFU bootloader. The source code and prebuilt binaries can be found [here](https://github.com/rogerclarkmelbourne/STM32duino-bootloader).
|
||||
|
||||
To ensure compatibility with the STM32duino bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
```make
|
||||
# Bootloader selection
|
||||
BOOTLOADER = stm32duino
|
||||
```
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode
|
||||
* If a reset circuit is present, tap the `RESET` button on the PCB
|
||||
* Otherwise, you need to bridge `BOOT0` to VCC (via `BOOT0` button or jumper), short `RESET` to GND (via `RESET` button or jumper), and then let go of the `BOOT0` bridge
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .bin file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## Kiibohd DFU
|
||||
|
||||
Keyboards produced by Input Club use NXP Kinetis microcontrollers rather than STM32, and come with their own [custom bootloader](https://github.com/kiibohd/controller/tree/master/Bootloader), however the process and protocol is largely the same.
|
||||
|
||||
The `rules.mk` setting for this bootloader is `kiibohd`, but since this bootloader is limited to Input Club boards, it should not be necessary to set at keymap or user level.
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (this may only enter the MCU into a "secure" bootloader mode; see https://github.com/qmk/qmk_firmware/issues/6112)
|
||||
* Press the `RESET` button on the PCB
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .bin file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
@@ -9,7 +9,7 @@
|
||||
|
||||
## Qu'est-ce que QMK Firmware ?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMK Firmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](http://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](http://olkb.com), le clavier [ErgoDox EZ](http://www.ergodox-ez.com), et pour les [produits Clueboard](http://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
|
||||
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMK Firmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](https://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](https://olkb.com), le clavier [ErgoDox EZ](https://www.ergodox-ez.com), et pour les [produits Clueboard](https://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
|
||||
|
||||
## Comment l'obtenir
|
||||
|
||||
@@ -29,4 +29,4 @@ Cette commande compilera la révision `rev4` du clavier `planck` avec la disposi
|
||||
|
||||
## Comment le personnaliser
|
||||
|
||||
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
|
||||
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](https://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
|
||||
|
@@ -23,7 +23,7 @@ Merci de garder ceci en tête:
|
||||
|
||||
# Aperçu du projet
|
||||
|
||||
QMK est majoritairement écrit en C, avec quelques fonctions et parties spécifiques écrites en C++. Il est destiné aux processeurs intégrés que l'on trouve dans des clavier, particulièrement AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) et ARM ([ChibiOS](http://www.chibios.com)). Si vous maîtrisez déjà la programmation sur Arduino, vous trouverez beaucoup de concepts et de limitations familiers. Une expérience préalable avec les Arduino n'est pas nécessaire à contribuer avec succès à QMK.
|
||||
QMK est majoritairement écrit en C, avec quelques fonctions et parties spécifiques écrites en C++. Il est destiné aux processeurs intégrés que l'on trouve dans des clavier, particulièrement AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) et ARM ([ChibiOS](https://www.chibios.org)). Si vous maîtrisez déjà la programmation sur Arduino, vous trouverez beaucoup de concepts et de limitations familiers. Une expérience préalable avec les Arduino n'est pas nécessaire à contribuer avec succès à QMK.
|
||||
|
||||
<!-- FIXME: We should include a list of resources for learning C here. -->
|
||||
|
||||
@@ -83,7 +83,7 @@ Limited experimentation on the devices I have available shows that 7 is high eno
|
||||
|
||||
La documentation est l'une des manières les plus simples de démarrer la contribution sur QMK. Il est simple de trouver des endroits où la documentation est fausse ou incomplète, et il est tout aussi simple de la corriger! Nous avons aussi grandement besoin de quelqu'un pour éditer notre documentation, donc si vous avez des compétences en édition mais que vous n'êtes pas sûr de savoir où aller, n'hésitez pas [demandez de l'aide](#where-can-i-go-for-help)!
|
||||
|
||||
Vous trouverez toute notre documentation dans le répertoire `qmk_firmware/docs`, ou si vous préférez utiliser des outils web, vous pouvez cliquer sur le bouton "Suggest An Edit" en haut de chaque page sur http://docs.qmk.fm/.
|
||||
Vous trouverez toute notre documentation dans le répertoire `qmk_firmware/docs`, ou si vous préférez utiliser des outils web, vous pouvez cliquer sur le bouton "Suggest An Edit" en haut de chaque page sur https://docs.qmk.fm/.
|
||||
|
||||
Lorsque vous donnez des exemples de code dans la documentation, essayez de suivre les conventions de nommage utilisées ailleurs dans la documentation. Par exemple, standardisez les enums en utilisant `my_layers` ou `my_keycodes` afin de garder une consistance:
|
||||
|
||||
|
@@ -96,8 +96,8 @@ La plupart des boards QMK utilisent `0xFEED` comme vendor ID. Vérifiez les autr
|
||||
https://github.com/tmk/tmk_keyboard/issues/150
|
||||
|
||||
Vous pouvez acheter un VID:PID unique ici. Je ne pense pas que ce soit nécessaire pour un usage personnel.
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
- https://www.obdev.at/products/vusb/license.html
|
||||
- https://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
## BOOTLOADER_SIZE pour AVR
|
||||
|
||||
|
@@ -93,8 +93,8 @@ https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switc
|
||||
|
||||
Sans circuit de réinitialisation vous allez avoir des résultats inconsistants à cause de la mauvaise initialisation du matériel. Regardez le schéma du circuit du TPM754.
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
- https://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- https://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
## Impossible de lire la colonne de la matrice après 16
|
||||
|
||||
@@ -102,7 +102,7 @@ Utilisez `1UL<<16` à la place de `1<<16` dans `read_cols()` du fichier [matrix.
|
||||
|
||||
En C, `1` implique un type [int] qui est [16 bits] pour les AVR, ce qui implique que vous ne pouvez pas décaler à gauche de plus de 15. Si vous utilisez `1<<16`, vous aurez un résultat non attendu de zéro. Vous devez donc utiliser un type [unsigned long] en utilisant `1UL`.
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
https://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
## Les touches spéciales ne fonctionnent pas (Touche Système, Touches de contrôle du son)
|
||||
|
||||
@@ -122,8 +122,8 @@ Appuyer sur n'importe quelle touche en mode veille devrait sortir l'ordinateur d
|
||||
|
||||
**Faites attention au fait que le nommage des pin d'un Arduino diffère de la puce**. Par exemple, la pin `D0` n'est pas `PD0`. Vérifiez le circuit avec la fiche technique.
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
- https://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- https://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Les Arduino Leonardo et micro ont des **ATMega32U4** et peuvent être utilisés avec TMK, mais le bootloader Arduino peut causer des problèmes.
|
||||
|
||||
|
@@ -12,7 +12,7 @@ Les keycodes sont définies dans [common/keycode.h](https://github.com/qmk/qmk_f
|
||||
|
||||
Il existe 3 configurations de clavier standard utilisées dans le monde: ANSI, ISO et JIS. L'Amérique du Nord utilise principalement l'ANSI, l'Europe et l'Afrique l'ISO et le Japon utilise JIS. Les autres régions utilisent généralement ANSI ou ISO. Les keycodes correspondant à ces dispositions spécifiques sont affichés ici :
|
||||
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## Certaines de mes touches sont permutées ou ne fonctionnent pas
|
||||
@@ -33,8 +33,8 @@ La touche trouvée sur la plupart des claviers modernes située entre `KC_RGUI`
|
||||
Utilisez le keycode pour Print Screen (`KC_PSCREEN` or `KC_PSCR`) à la place de `KC_SYSREQ`. La combinaison de touche 'Alt + Print Screen' est reconnue comme 'System request'.
|
||||
|
||||
Voir [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) et
|
||||
* http://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* http://en.wikipedia.org/wiki/System_request
|
||||
* https://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* https://en.wikipedia.org/wiki/System_request
|
||||
|
||||
## Les touches alimentation ne fonctionnent pas
|
||||
|
||||
@@ -54,12 +54,12 @@ Les touches de modification ou les calques peuvent être bloquées si la commuta
|
||||
Pour les touches de modification et les actions de calque, vous devez placer `KC_TRANS` sur la même position du calque de destination afin de désenregistrer la clé de modificateur ou de revenir au calque précédent lors de la libération.
|
||||
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
|
||||
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://github.com/tmk/tmk_keyboard/issues/248
|
||||
|
||||
## Support de touche à verrouillage mécanique
|
||||
|
||||
Cette fonctionnalité permet l'usage de *touches à verrouillage mécanique* comme [ces interrupteurs Alps](http://deskthority.net/wiki/Alps_SKCL_Lock). Vous pouvez l'activer en ajoutant ceci à votre `config.h` :
|
||||
Cette fonctionnalité permet l'usage de *touches à verrouillage mécanique* comme [ces interrupteurs Alps](https://deskthority.net/wiki/Alps_SKCL_Lock). Vous pouvez l'activer en ajoutant ceci à votre `config.h` :
|
||||
|
||||
```
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
@@ -84,7 +84,7 @@ BOOTLOADER = caterina
|
||||
Flashers compatibles :
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (Interface graphique recommandée)
|
||||
* [avrdude](http://www.nongnu.org/avrdude/) avec avr109 / `:avrdude` (Outil en ligne de commande recommandé)
|
||||
* [avrdude](https://www.nongnu.org/avrdude/) avec avr109 / `:avrdude` (Outil en ligne de commande recommandé)
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
Séquence de flash :
|
||||
@@ -159,7 +159,7 @@ BOOTLOADER = USBasp
|
||||
Flashers compatibles :
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (Interface graphique recommandé)
|
||||
* [avrdude](http://www.nongnu.org/avrdude/) avec le programmeur `usbasp`.
|
||||
* [avrdude](https://www.nongnu.org/avrdude/) avec le programmeur `usbasp`.
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
Séquence de flash :
|
||||
|
@@ -6,15 +6,15 @@ GitHub peut être un peu compliqué pour ceux qui n'y sont pas familier. Ce guid
|
||||
|
||||
Commencez par la [page GitHub de QMK](https://github.com/qmk/qmk_firmware), et vous verrez un bouton dans le coin en haut à droite qui indique "Fork":
|
||||
|
||||

|
||||

|
||||
|
||||
Si vous faites partie d'une organisation, vous aurez besoin de savoir quel compte utiliser pour le fork. Dans la plupart des cas, vous voudrez créer le fork dans votre compte personnel. Une fois le fork complet (cela peut quelques fois prendre un peu de temps), appuyez sur le bouton "Clone or download":
|
||||
|
||||

|
||||

|
||||
|
||||
Faites attention à sélectionner "HTTPS", et sélectionnez le lien et copiez-le:
|
||||
|
||||

|
||||

|
||||
|
||||
Ensuite, entrez `git clone --recurse-submodules ` dans la ligne de commande, et collez votre lien:
|
||||
|
||||
@@ -56,11 +56,11 @@ To https://github.com/whoeveryouare/qmk_firmware.git
|
||||
|
||||
Vos changements existent maintenant dans votre fork sur GitHub. Si vous allez à cette adresse (`https://github.com/<whoeveryouare>/qmk_firmware`), vous pouvez créer un nouveau "Pull Request" en cliquant sur ce bouton:
|
||||
|
||||

|
||||

|
||||
|
||||
Maintenant, vous pourrez voir exactement ce que vous avez commité. Si ça vous semble bien, vous pouvez le finaliser en cliquant sur "Create Pull Request":
|
||||
|
||||

|
||||

|
||||
|
||||
Une fois transmis, nous pourrons vous parler de vos changements, vous demander de faire des changements, et éventuellement de les accepter!
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
QMK est un firmware Open Source pour votre clavier mécanique. Vous pouvez utiliser QMK pour customiser votre clavier de manière simple et puissante. Tout le monde, du débutant complet au développeur avancé, ont utilisé avec succès QMK pour customiser leur clavier. Ce guide vous aidera à faire de même, quelles que soient vos compétences.
|
||||
|
||||
Vous voulez savoir si votre clavier peut utiliser QMK? Si c'est un clavier mécanique que vous avez vous-même construit, il y a de bonnes chances que vous pouvez. Nous supportons un [grand nombre de "hobbyist boards"](http://qmk.fr/keyboards), donc même si votre clavier ne peut pas utiliser QMK, vous ne devriez pas avoir trop de problème pour en trouver un qui vous convienne.
|
||||
Vous voulez savoir si votre clavier peut utiliser QMK? Si c'est un clavier mécanique que vous avez vous-même construit, il y a de bonnes chances que vous pouvez. Nous supportons un [grand nombre de "hobbyist boards"](https://qmk.fm/keyboards), donc même si votre clavier ne peut pas utiliser QMK, vous ne devriez pas avoir trop de problème pour en trouver un qui vous convienne.
|
||||
|
||||
## Vue d'ensemble
|
||||
|
||||
|
@@ -41,7 +41,7 @@ Nous avons essayé de rendre QMK aussi simple que possible à configurer. Vous a
|
||||
|
||||
Vous devez installer MSYS2 et Git.
|
||||
|
||||
* Suivez les instructions d'installation sur la [page de MSYS2](http://www.msys2.org).
|
||||
* Suivez les instructions d'installation sur la [page de MSYS2](https://www.msys2.org).
|
||||
* Fermez tous les terminaux MSYS2 éventuellement ouverts et ouvrez un nouveau terminal MSYS2 MinGW 64-bit.
|
||||
* Installez Git en lançant la commande: `pacman -S git`.
|
||||
|
||||
|
@@ -11,8 +11,8 @@ Note: ces programmes ne sont ni fournis ni approuvés par QMK.
|
||||
* [QMK Configurator](https://config.qmk.fm/#/test/) (Web)
|
||||
* [Switch Hitter](https://web.archive.org/web/20190413233743/https://elitekeyboards.com/switchhitter.php) (Windows seulement)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Mac seulement)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Web)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Web)
|
||||
* [Keyboard Tester](https://www.keyboardtester.com) (Web)
|
||||
* [Keyboard Checker](https://keyboardchecker.com) (Web)
|
||||
|
||||
## Débuguer
|
||||
|
||||
|
@@ -6,15 +6,15 @@ GitHub can be a little tricky to those that aren't familiar with it - this guide
|
||||
|
||||
Start on the [QMK GitHub page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
|
||||
|
||||

|
||||

|
||||
|
||||
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
|
||||
|
||||

|
||||

|
||||
|
||||
And be sure to select "HTTPS", and select the link and copy it:
|
||||
|
||||

|
||||

|
||||
|
||||
From here, enter `git clone --recurse-submodules ` into the command line, and then paste your link:
|
||||
|
||||
@@ -56,10 +56,10 @@ To https://github.com/whoeveryouare/qmk_firmware.git
|
||||
|
||||
Your changes now exist on your fork on GitHub - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
|
||||
|
||||

|
||||

|
||||
|
||||
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
|
||||
|
||||

|
||||

|
||||
|
||||
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)
|
||||
|
@@ -14,16 +14,32 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
|
||||
The `<target>` means the following
|
||||
* If no target is given, then it's the same as `all` below
|
||||
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
|
||||
* `flash`, `dfu`, `teensy`, `avrdude`, `dfu-util`, or `bootloadHID` compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
|
||||
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:flash`.
|
||||
* `flash`, `dfu`, `teensy`, `avrdude`, `dfu-util`, or `bootloadHID` compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
|
||||
Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
|
||||
* **Note**: some operating systems need privileged access for these commands to work. This means that you may need to setup [`udev rules`](faq_build.md#linux-udev-rules) to access these without root access, or to run the command with root access (`sudo make planck/rev4:default:flash`).
|
||||
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
|
||||
* `distclean` removes .hex files and .bin files.
|
||||
|
||||
The following targets are for developers:
|
||||
|
||||
* `show-path` shows the path of the source and object files.
|
||||
* `dump-vars` dumps the makefile variable.
|
||||
* `objs-size` displays the size of individual object files.
|
||||
* `show_build_options` shows the options set in 'rules.mk'.
|
||||
* `check-md5` displays the md5 checksum of the generated binary file.
|
||||
|
||||
You can also add extra options at the end of the make command line, after the target
|
||||
|
||||
* `make COLOR=false` - turns off color output
|
||||
* `make SILENT=true` - turns off output besides errors/warnings
|
||||
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
|
||||
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
|
||||
* `make VERBOSE_LD_CMD=yes` - execute the ld command with the -v option.
|
||||
* `make VERBOSE_AS_CMD=yes` - execute the as command with the -v option.
|
||||
* `make VERBOSE_C_CMD=<c_source_file>` - add the -v option when compiling the specified C source file.
|
||||
* `make DUMP_C_MACROS=<c_source_file>` - dump preprocessor macros when compiling the specified C source file.
|
||||
* `make DUMP_C_MACROS=<c_source_file> > <logfile>` - dump preprocessor macros to `<logfile>` when compiling the specified C source file.
|
||||
* `make VERBOSE_C_INCLUDE=<c_source_file>` - dumps the file names to be included when compiling the specified C source file.
|
||||
* `make VERBOSE_C_INCLUDE=<c_source_file> 2> <logfile>` - dumps the file names to be included to `<logfile>` when compiling the specified C source file.
|
||||
|
||||
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
|
||||
|
||||
|
@@ -4,11 +4,11 @@ This project includes a `Vagrantfile` that will allow you to build a new firmwar
|
||||
|
||||
## Requirements
|
||||
|
||||
Using the `Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as a supported provider installed:
|
||||
Using the `Vagrantfile` in this repository requires you have [Vagrant](https://www.vagrantup.com/) as well as a supported provider installed:
|
||||
|
||||
* [VirtualBox](https://www.virtualbox.org/) (Version at least 5.0.12)
|
||||
* Sold as 'the most accessible platform to use Vagrant'
|
||||
* [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware)
|
||||
* [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](https://www.vagrantup.com/vmware)
|
||||
* The (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion
|
||||
* [Docker](https://www.docker.com/)
|
||||
|
||||
|
@@ -39,7 +39,7 @@ It is fairly simple to plan for an ortholinear keyboard (like a Planck).
|
||||

|
||||
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
|
||||
|
||||
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
|
||||
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](https://www.keyboard-layout-editor.com).
|
||||
|
||||

|
||||
|
||||
@@ -76,7 +76,7 @@ Established materials and techniques include:
|
||||
| :-----------| :------- | :------ | :--- | :---
|
||||
| Lengths of wire with stripped segments | [Sasha Solomon's Dactyl](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f) and [Cribbit's modern hand wire](https://geekhack.org/index.php?topic=87689.0) | Neat and tidy | Some effort in stripping the wire | 
|
||||
| Short lengths of wire | [u/xicolinguada's ortho build](https://www.reddit.com/r/MechanicalKeyboards/comments/c39k4f/my_first_hand_wired_keyboard_its_not_perfect_but/) | Easier to strip the wire | More difficult to place | 
|
||||
| Magnet/Enamelled wire | [Brett Kosinski's handwired alpha](http://blog.b-ark.ca/Blog-2019-01-27) and [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | 
|
||||
| Magnet/Enamelled wire | [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | 
|
||||
| Bending the legs of the diodes for the rows | [Matt3o's Brownfox](https://deskthority.net/viewtopic.php?f=7&t=6050) | Fewer solder joints required | Uninsulated | 
|
||||
| Using rigid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | 
|
||||
| Bare wire with insulation added after (e.g. kapton tape) | [Matt3o's 65% on his website](https://matt3o.com/hand-wiring-a-custom-keyboard/) | Easier (no wire stripping required) | Not as attractive | 
|
||||
@@ -175,7 +175,7 @@ As you move along, be sure that the controller is staying in place - recutting a
|
||||
|
||||
From here, you should have a working keyboard once you program a firmware.
|
||||
|
||||
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
|
||||
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](https://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
|
||||
|
||||
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in [Building Your First Firmware](newbs_building_firmware?id=build-your-firmware).
|
||||
|
||||
@@ -205,7 +205,7 @@ Plug in your keyboard and press the reset button (or short the Reset and Ground
|
||||
|
||||
## Testing Your Firmware
|
||||
|
||||
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
|
||||
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](https://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
|
||||
|
||||
1. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
|
||||
2. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
|
||||
@@ -224,7 +224,7 @@ Once you have confirmed that the keyboard is working, if you have used a seperat
|
||||
|
||||
If you found this fullfilling you could experiment by adding additional features such as [in switch LEDs](https://geekhack.org/index.php?topic=94258.0), [in switch RGB](https://www.reddit.com/r/MechanicalKeyboards/comments/5s1l5u/photoskeyboard_science_i_made_a_handwired_rgb/), [RGB underglow](https://medium.com/@DavidNZ/hand-wired-custom-keyboard-cdd14429c7b3#.7a1ovebsk) or even an [OLED display!](https://www.reddit.com/r/olkb/comments/5zy7og/adding_ssd1306_oled_display_to_your_build/)
|
||||
|
||||
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
|
||||
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](https://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](https://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
|
||||
|
||||
## Links to Other Guides
|
||||
|
||||
@@ -232,7 +232,7 @@ There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](htt
|
||||
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
|
||||
- [Sasha Solomon's "Building my first Keyboard"](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f)
|
||||
- [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
|
||||
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
|
||||
- [Masterzen's "Handwired keyboard build log"](https://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
|
||||
|
||||
|
||||
# Legacy Content
|
||||
|
@@ -32,7 +32,7 @@ This will create all the files needed to support your new keyboard, and populate
|
||||
|
||||
## `readme.md`
|
||||
|
||||
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
|
||||
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](https://imgur.com) to host the images.
|
||||
|
||||
## `<keyboard>.c`
|
||||
|
||||
|
@@ -183,7 +183,7 @@ As an example, if you have a 60% PCB that supports ANSI and ISO you might define
|
||||
|
||||
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
|
||||
|
||||
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
|
||||
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](https://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `https://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
|
||||
|
||||
## Keyboard Defaults
|
||||
|
||||
@@ -225,7 +225,7 @@ The year should be the first year the file is created. If work was done to that
|
||||
|
||||
## License
|
||||
|
||||
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](http://www.chibios.org) GPLv3 license.
|
||||
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](https://www.chibios.org) GPLv3 license.
|
||||
|
||||
If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK you must comply with the [uGFX License](https://ugfx.io/license.html), which requires a separate commercial license before selling a device containing uGFX.
|
||||
|
||||
|
@@ -10,7 +10,7 @@
|
||||
|
||||
## מה היא קושחת QMK?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open source) שמתחזקת את קושחת QMK, QMK Toolbox, qmk.fm, והמסמכים המתאימים. קושחת QMK היא קושחה עבור מקלדות המבוססת על [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) עם כמה תוספות עבור בקרי Atmel AVR ובאופן ספציפי יותר - [מוצרי OLKB](http://olkb.com), מקלדת [ErgoDox EZ](http://www.ergodox-ez.com), וגם [מוצרי Clueboard](http://clueboard.co/). בנוסף, הקושחה עברה פורט עבור שבבי ARM באמצעות ChibiOS. ניתן להשתמש בה על מנת להפעיל את מקלדות ה PCB המקוסטמות שלך.
|
||||
QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open source) שמתחזקת את קושחת QMK, QMK Toolbox, qmk.fm, והמסמכים המתאימים. קושחת QMK היא קושחה עבור מקלדות המבוססת על [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) עם כמה תוספות עבור בקרי Atmel AVR ובאופן ספציפי יותר - [מוצרי OLKB](https://olkb.com), מקלדת [ErgoDox EZ](https://www.ergodox-ez.com), וגם [מוצרי Clueboard](https://clueboard.co/). בנוסף, הקושחה עברה פורט עבור שבבי ARM באמצעות ChibiOS. ניתן להשתמש בה על מנת להפעיל את מקלדות ה PCB המקוסטמות שלך.
|
||||
|
||||
## איך להשיג אותה
|
||||
|
||||
@@ -30,5 +30,5 @@ QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open sour
|
||||
|
||||
## איך להתאים
|
||||
|
||||
לQMK יש המון [יכולות](he-il/features.md) שאפשר לנווט בהן, וכמות נכבדת של [תיעוד ודוקומנטציה](http://docs.qmk.fm) בה אפשר לנבור. רוב הפיצ׳רים באים לידי ביטוי על ידי שינוי [מיפוי המקלדת](he-il/keymap.md) ושינוי [קודי המקשים](he-il/keycodes.md).
|
||||
לQMK יש המון [יכולות](he-il/features.md) שאפשר לנווט בהן, וכמות נכבדת של [תיעוד ודוקומנטציה](https://docs.qmk.fm) בה אפשר לנבור. רוב הפיצ׳רים באים לידי ביטוי על ידי שינוי [מיפוי המקלדת](he-il/keymap.md) ושינוי [קודי המקשים](he-il/keycodes.md).
|
||||
</div>
|
||||
|
@@ -7,15 +7,15 @@ GitHub עלול להיות קצת טריקי למי שלא מכיר את העב
|
||||
|
||||
התחילו ב- [עמוד של QMK ב-GitHub](https://github.com/qmk/qmk_firmware), ותצמאו כפתור בחלק העליון מימין עם התיכוב "Fork":
|
||||
|
||||

|
||||

|
||||
|
||||
אם אתם חלק מארגון, תצטרכו לבחור לאיזה חשבון לבצע פעולת fork. ברוב המבקרים, תרצו לבצע fork לתוך החשבון הפרטי שלכם. ברגע שה-fork הסתיים (לפעמים זה יכול לקחת קצת זמן) הקליקו על כפתור ה-"Clone or Download":
|
||||
|
||||

|
||||

|
||||
|
||||
תוודאו שאתם בוחרים באופצייה של "HTTPS", בחרו את הקישור והעתיקו אותו:
|
||||
|
||||

|
||||

|
||||
|
||||
מכאן והלאה, הקיש `git clone --recurse-submodules ` בשורת הפקודה והדביקו את הלינק שלכם:
|
||||
|
||||
@@ -65,11 +65,11 @@ To https://github.com/whoeveryouare/qmk_firmware.git
|
||||
|
||||
השינויים שלכם יופיעו ב-fork שלכם ב-GitHub - אם תחזרו לשם (`https://github.com/<whoeveryouare>/qmk_firmware`), תוכלו ליצור "Pull Request חדש" ע״י הקשה על הכפתור הבא:
|
||||
|
||||

|
||||

|
||||
|
||||
כאן תוכלו לראות בדיוק למה עשיתם commit - אם הכל נראה תקין, תוכלו להשלים את הפעולה ע״י הקשה על "Create Pull Request":
|
||||
|
||||

|
||||

|
||||
|
||||
אחרי שהגשתם, אנו עלולים לפנות אליכם לגבי השינויים שהצעתם, נבקש שתבצעו שינויים ובסופו של דבר נקבל את השינויים! תודה שתרמתם לפרוייקט QMK :)
|
||||
</div>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<div dir="rtl" markdown="1">
|
||||
# חומרה
|
||||
|
||||
QMK רצה על מגוון של חומרות. אם המעבד שלך יכול להיות ממוקד (מטורגט) ע״י [LUFA](http://www.fourwalledcubicle.com/LUFA.php) או [ChibiOS](http://www.chibios.com) כנראה שתוכל לגרום ל QMK לרוץ על המעבד. קטע זה מדבר על הרצת QMK, ותקשורת עם, סוגים שונים של חומרות.
|
||||
QMK רצה על מגוון של חומרות. אם המעבד שלך יכול להיות ממוקד (מטורגט) ע״י [LUFA](https://www.fourwalledcubicle.com/LUFA.php) או [ChibiOS](https://www.chibios.org) כנראה שתוכל לגרום ל QMK לרוץ על המעבד. קטע זה מדבר על הרצת QMK, ותקשורת עם, סוגים שונים של חומרות.
|
||||
|
||||
* [מדריך למקלדת](hardware_keyboard_guidelines.md)
|
||||
* [מעבדי AVR](hardware_avr.md)
|
||||
|
@@ -95,5 +95,5 @@ Further reading:
|
||||
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
|
||||
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
|
||||
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
|
||||
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
|
||||
- [How Key Matrices Works by PCBheaven](https://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
|
||||
- [How keyboards work - QMK documentation](how_keyboards_work.md)
|
||||
|
@@ -20,7 +20,7 @@ The following functions can provide basic control of GPIOs and are found in `qua
|
||||
|
||||
## Advanced Settings :id=advanced-settings
|
||||
|
||||
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](https://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
|
||||
## Atomic Operation
|
||||
|
||||
|
@@ -246,7 +246,7 @@ To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m` to your
|
||||
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m
|
||||
|
||||
|
||||
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you.
|
||||
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](https://www.engbedded.com/fusecalc/) to find a better value for you.
|
||||
|
||||
## Help
|
||||
|
||||
|
@@ -33,7 +33,7 @@
|
||||
キーマップをファームウェアにコンパイルするには、単純に JSON を `/v1/compile` エンドポイントに POST します。以下の例では、JSON ペイロードを `json_data` という名前のファイルに配置しています。
|
||||
|
||||
```
|
||||
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://api.qmk.fm/v1/compile
|
||||
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" https://api.qmk.fm/v1/compile
|
||||
{
|
||||
"enqueued": true,
|
||||
"job_id": "ea1514b3-bdfc-4a7b-9b5c-08752684f7f6"
|
||||
@@ -45,7 +45,7 @@ $ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://ap
|
||||
キーマップをサブミットした後で、簡単な HTTP GET 呼び出しを使って状態をチェックすることができます:
|
||||
|
||||
```
|
||||
$ curl http://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
|
||||
$ curl https://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
|
||||
{
|
||||
"created_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
"enqueued_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
|
@@ -5,7 +5,7 @@
|
||||
git diff 0.9.50 HEAD -- docs/api_overview.md | cat
|
||||
-->
|
||||
|
||||
QMK API は、Web と GUI ツールが [QMK](http://qmk.fm/) によってサポートされるキーボード用の任意のキーマップをコンパイルするために使うことができる、非同期 API を提供します。標準のキーマップテンプレートは、C コードのサポートを必要としない全ての QMK キーコードをサポートします。キーボードのメンテナは独自のカスタムテンプレートを提供して、より多くの機能を実現することができます。
|
||||
QMK API は、Web と GUI ツールが [QMK](https://qmk.fm/) によってサポートされるキーボード用の任意のキーマップをコンパイルするために使うことができる、非同期 API を提供します。標準のキーマップテンプレートは、C コードのサポートを必要としない全ての QMK キーコードをサポートします。キーボードのメンテナは独自のカスタムテンプレートを提供して、より多くの機能を実現することができます。
|
||||
|
||||
## アプリケーション開発者
|
||||
|
||||
|
@@ -54,7 +54,7 @@ int foo(void) {
|
||||
|
||||
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) は LLVM の一部で、誰もが手動で整形するほど暇ではないため、コードを自動整形することができます。私たちは、上記のコーディング規約のほとんどを適用する設定ファイルを提供しています。空白と改行のみを変更するため、省略可能な括弧は自分で付け加えることを忘れないでください。
|
||||
|
||||
Windows で clang-format を入手するには [full LLVM インストーラ](http://llvm.org/builds/)を使い、Ubuntu では `sudo apt install clang-format` を使ってください。
|
||||
Windows で clang-format を入手するには [full LLVM インストーラ](https://llvm.org/builds/)を使い、Ubuntu では `sudo apt install clang-format` を使ってください。
|
||||
|
||||
コマンドラインから実行する場合、オプションとして `-style=file` を渡すと、QMK ルートディレクトリ内の .clang-format 設定ファイルを自動的に見つけます。
|
||||
|
||||
|
@@ -23,7 +23,7 @@ QMK は十分な容量のフラッシュメモリを備えた USB 対応 AVR ま
|
||||
|
||||
## ARM
|
||||
|
||||
[ChibiOS](http://www.chibios.org) がサポートする USB 付きの ARM チップを使うこともできます。ほとんどのチップには十分な容量のフラッシュメモリがあります。動作するとわかっているのは:
|
||||
[ChibiOS](https://www.chibios.org) がサポートする USB 付きの ARM チップを使うこともできます。ほとんどのチップには十分な容量のフラッシュメモリがあります。動作するとわかっているのは:
|
||||
|
||||
### STMicroelectronics (STM32)
|
||||
|
||||
|
@@ -28,7 +28,7 @@ QMK について質問したい場合は、[OLKB Subreddit](https://reddit.com/r
|
||||
|
||||
# プロジェクトの概要 :id=project-overview
|
||||
|
||||
QMK は主に C で書かれており、特定の機能と部品は C++ で書かれています。QMK は、キーボードの中の組み込みプロセッサ、特に AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) と ARM ([ChibiOS](http://www.chibios.com)) を対象にしています。すでに Arduino プログラミングに精通している場合は、多くの概念と制限がおなじみのものです。QMK に貢献するには Arduino を使用した経験は必要ありません。
|
||||
QMK は主に C で書かれており、特定の機能と部品は C++ で書かれています。QMK は、キーボードの中の組み込みプロセッサ、特に AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) と ARM ([ChibiOS](https://www.chibios.org)) を対象にしています。すでに Arduino プログラミングに精通している場合は、多くの概念と制限がおなじみのものです。QMK に貢献するには Arduino を使用した経験は必要ありません。
|
||||
|
||||
<!-- FIXME: We should include a list of resources for learning C here. -->
|
||||
|
||||
|
@@ -9,12 +9,12 @@
|
||||
|
||||
## キーマップ `readme.md` テンプレート :id=keyboard-readmemd-template
|
||||
|
||||
ほとんどのキーマップには、レイアウトを表す画像があります。画像を作成するには、[Keyboard Layout Editor](http://keyboard-layout-editor.com) を使うことができます。画像は [Imgur](http://imgur.com) や別のホスティングサービスにアップロードし、プルリクエストに画像を含めないでください。
|
||||
ほとんどのキーマップには、レイアウトを表す画像があります。画像を作成するには、[Keyboard Layout Editor](https://keyboard-layout-editor.com) を使うことができます。画像は [Imgur](https://imgur.com) や別のホスティングサービスにアップロードし、プルリクエストに画像を含めないでください。
|
||||
|
||||
画像の下には、キーマップを理解してもらうための簡単な説明文を書いてください。
|
||||
|
||||
```
|
||||

|
||||

|
||||
|
||||
# Default Clueboard Layout
|
||||
|
||||
@@ -29,9 +29,9 @@ the Ctrl, Alt, or GUI modifiers are held down.
|
||||
```
|
||||
# Planck
|
||||
|
||||

|
||||

|
||||
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](https://qmk.fm/planck/)
|
||||
|
||||
* Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||
* Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||
|
@@ -125,8 +125,8 @@ QMK のほとんどのキーボードは、vendor ID として、`0xFEED` を使
|
||||
https://github.com/tmk/tmk_keyboard/issues/150
|
||||
|
||||
ここで本当にユニークな VID:PID を買うことができます。個人的な使用にはこれは必要ないと思います。
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
- https://www.obdev.at/products/vusb/license.html
|
||||
- https://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
### キーボードに書き込んだが何も起こらない、あるいはキーの押下が登録されない - ARM (rev6 planck、clueboard 60、hs60v2 など) でも同じ (Feb 2019)
|
||||
ARM ベースのチップ上での EEPROM の動作によって、保存された設定が無効になる場合があります。これはデフォルトレイヤに影響し、まだ調査中の特定の環境下でキーボードが使えなくなる*しれません*。EEPROM のリセットでこれが修正されます。
|
||||
|
@@ -79,8 +79,8 @@ https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switc
|
||||
## TrackPoint はリセット回路が必要です (PS/2 マウスサポート)
|
||||
リセット回路が無いとハードウェアの不適切な初期化のために一貫性の無い結果になります。TPM754 の回路図を見てください。
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
- https://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- https://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## 16 を超えるマトリックの列を読み込めない
|
||||
@@ -88,7 +88,7 @@ https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switc
|
||||
|
||||
C では、AVR の場合 `1` は [16 bit] である [int] 型の1を意味し、15 を超えて左にシフトすることはできません。`1<<16` すると予期しないゼロが発生します。`1UL` として [unsigned long] 型を使う必要があります。
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
https://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
## 特別なエクストラキーが動作しない (システム、オーディオコントロールキー)
|
||||
QMK でそれらを使うには、`rules.mk` 内で `EXTRAKEY_ENABLE` を定義する必要があります。
|
||||
@@ -107,8 +107,8 @@ Windows では、**デバイスマネージャ**の**電源の管理**タブ内
|
||||
|
||||
**Arduino のピンの命名は実際のチップと異なることに注意してください。** 例えば、Arduino のピン `D0` は `PD0` ではありません。回路図を自身で確認してください。
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
- https://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- https://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino の Leonardo と micro には **ATMega32U4** が載っていて、TMK 用に使うことができますが、Arduino のブートローダが問題になることがあります。
|
||||
|
||||
|
@@ -16,7 +16,7 @@
|
||||
|
||||
世界中で使用されている ANSI、ISO および JIS の3つの標準キーボードがあります。北米では主に ANSI が使われ、ヨーロッパおよびアフリカでは主に ISO が使われ、日本では JIS が使われます。言及されていない地域では、ANSI あるいは ISO が使われています。これらのレイアウトに対応するキーコードは以下の通りです:
|
||||
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## 複雑なキーコードのカスタム名を作成する方法はありますか?
|
||||
@@ -47,8 +47,8 @@ QMK には2つの機能、ブートマジックとコマンドがあり、これ
|
||||
`KC_SYSREQ` の代わりに、Print Screen(`KC_PSCREEN` あるいは `KC_PSCR`) のキーコードを使ってください。'Alt + Print Screen' のキーの組み合わせは、'システムリクエスト' と認識されます。
|
||||
|
||||
[issue #168](https://github.com/tmk/tmk_keyboard/issues/168) と以下を見てください
|
||||
* http://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* http://en.wikipedia.org/wiki/System_request
|
||||
* https://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* https://en.wikipedia.org/wiki/System_request
|
||||
|
||||
## 電源キーが動作しません
|
||||
|
||||
@@ -65,13 +65,13 @@ https://github.com/tmk/tmk_keyboard/issues/67
|
||||
修飾キーおよびレイヤ切り替えの場合、リリースイベント時に修飾キーの登録を解除する、もしくは前のレイヤに戻るために、目的のレイヤの同じ位置に `KC_TRANS` を配置する必要があります。
|
||||
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
|
||||
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://github.com/tmk/tmk_keyboard/issues/248
|
||||
|
||||
|
||||
## メカニカルロックスイッチのサポート
|
||||
|
||||
この機能は [Alps](http://deskthority.net/wiki/Alps_SKCL_Lock) のような*メカニカルロックスイッチ*用です。以下を `config.h` に追加することで有効にすることができます:
|
||||
この機能は [Alps](https://deskthority.net/wiki/Alps_SKCL_Lock) のような*メカニカルロックスイッチ*用です。以下を `config.h` に追加することで有効にすることができます:
|
||||
|
||||
```
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
@@ -1,45 +1,145 @@
|
||||
# デバウンスアルゴリズム
|
||||
# 接点バウンス / 接点チャタリング
|
||||
|
||||
<!---
|
||||
original document: 0.9.19:docs/feature_debounce_type.md
|
||||
git diff 0.9.19 HEAD -- docs/feature_debounce_type.md | cat
|
||||
original document: 0.11.53:docs/feature_debounce_type.md
|
||||
git diff 0.11.53 HEAD -- docs/feature_debounce_type.md | cat
|
||||
-->
|
||||
|
||||
QMK はデバウンス API を介して複数のデバウンスアルゴリズムをサポートします。
|
||||
メカニカルスイッチは押した状態と放した状態の間の移行が単純ではないことが良くあります。
|
||||
|
||||
どのデバウンスメソッドが呼ばれるかのロジックは下記のとおりです。rules.mk で設定された様々な定義をチェックします。
|
||||
理想的な世界では、スイッチを押すと、デジタルピンが次のようになることが期待されます:
|
||||
(X 軸は時間を表します
|
||||
```
|
||||
voltage +----------------------
|
||||
^ |
|
||||
| |
|
||||
| ------------------+
|
||||
----> time
|
||||
```
|
||||
|
||||
しかし実際の世界では、値が最終的に落ち着くまでに 0 と 1 の間を行ったり来たりする接点バウンスを見ることになるでしょう。(訳注:日本語では、バウンスとチャタリングを区別せずにチャタリングと呼んでいることが多いようです。)
|
||||
```
|
||||
+-+ +--+ +-------------
|
||||
| | | | |
|
||||
| | | | |
|
||||
+-----------------+ +-+ +-+
|
||||
```
|
||||
スイッチが落ち着くまでにかかる時間は、スイッチの種類や経年、押す技術によって異なる場合があります。
|
||||
|
||||
デバイスが接点バウンスを緩和しないことを選択した場合、スイッチが押された時に起きるアクションが複数回繰り返されることがよくあります。
|
||||
|
||||
接点バウンス(「デバウンス」)を処理する方法はたくさんあります。RC フィルタのような追加のハードウェアを採用する方法もありますが、ソフトウェアでデバウンスを行う様々な方法もあり、よくデバウンスアルゴリズムと呼ばれます。このページでは、QMK で利用できるデバウンスメソッドについて説明します。
|
||||
|
||||
技術的には接点バウンス/接点チャタリングとは見なされませんが、一部のスイッチテクノロジーはノイズの影響を受けやすく、キーの状態が変化していない時に、時々短くランダムに 0 と 1 の間を行き来する様子がデジタル回路によって読み取られる場合があります。例えば:
|
||||
```
|
||||
+-+
|
||||
| |
|
||||
| |
|
||||
+-----------------+ +--------------------
|
||||
```
|
||||
|
||||
多くのデバウンスメソッド(全てではないですが)は、デバイスにノイズ耐性を持たせます。
|
||||
ノイズの影響を受けやすい技術を使っている場合は、ノイズを緩和するデバウンスメソッドを選択しなければなりません。
|
||||
|
||||
## デバウンスアルゴリズムの種類
|
||||
|
||||
1) 時間の単位: タイムスタンプ (ミリ秒) vs 周期 (スキャン)
|
||||
* デバウンスアルゴリズムは1つの「デバウンス時間」パラメータを持つことがよくあり、スイッチ接点の最大セトリング時間を指定します。
|
||||
この時間は様々な単位で測定される場合があります:
|
||||
* 周期ベースデバウンスは n 周期(スキャン)待機し、matrix_scan ごとにカウントを1減らします。
|
||||
* タイムスタンプベースのデバウンスは、変更が発生したミリ秒のタイムスタンプを格納し、経過時間を計算するために減算を行います。
|
||||
* 通常、タイムスタンプベースのデバウンスは、特にノイズ耐性のあるデバイスで優れています。なぜなら、物理スイッチのセトリング時間は時間の単位で指定されており、キーボードのマトリックススキャンレートに依存しないからです。
|
||||
* 周期ベースのデバウンスは、補正できるセトリング時間がマトリックススキャンコードのパフォーマンスに依存するため、劣ると見なされる場合があります。
|
||||
周期ベースのデバウンスを使う場合、スキャンコードのパフォーマンスを大幅に向上させると、デバウンスの効果が低下する場合があります。
|
||||
周期ベースのデバウンスが望ましい状況は、ノイズが存在し、スキャンアルゴリズムが遅い、もしくは速度が可変である場合です。
|
||||
デバウンスアルゴリズムが基本的にノイズ耐性がある場合でも、スキャンが遅く、タイムスタンプベースのアルゴリズムを使っている場合は、
|
||||
2つのサンプル値に基づいてデバウンスを決定するため、アルゴリズムのノイズ耐性は制限されます。
|
||||
* 現在、全ての組み込みデバウンスアルゴリズムは、タイムスタンプベースのデバウンスのみサポートしています。将来的には周期ベースのデバウンスを実装し、```config.h``` マクロを介して選択できるようになるでしょう。
|
||||
|
||||
2) 対称 vs 非対称
|
||||
* 対称 - キーアップとキーダウンイベントの両方に、同じデバウンスアルゴリズムを適用します。
|
||||
* 推奨される命名規則: ```sym_*```
|
||||
* 非対称 - キーダウンとキーアップイベントに異なるデバウンスアルゴリズムを適用します。例えば、キーダウンはイーガー、キーアップはデファー。
|
||||
* 推奨される命名規則: ```asym_*``` の後に、キーダウン、キーアップの順に使っているアルゴリズムタイプの詳細が続きます。
|
||||
|
||||
3) イーガー vs デファー
|
||||
* イーガー - キーの変更はすぐに報告されます。DEBOUNCE ミリ秒以降の全ての入力は無視されます。
|
||||
* イーガーアルゴリズムはノイズ耐性はありません
|
||||
* 推奨される命名規則:
|
||||
* ```sym_eager_*```
|
||||
* ```asym_eager_*_*```: キーダウンはイーガーアルゴリズムを使います
|
||||
* ```asym_*_eager_*```: キーアップはイーガーアルゴリズムを使います
|
||||
* デファー - 変更を報告する前に DEBOUNCE ミリ秒の間変更がないことを待機します
|
||||
* デファーアルゴリズムはノイズ耐性があります
|
||||
* 推奨される命名規則:
|
||||
* ```sym_defer_*```
|
||||
* ```asym_defer_*_*```: キーダウンはデファーアルゴリズムを使います
|
||||
* ```asym_*_defer_*```: キーアップはデファーアルゴリズムを使います
|
||||
|
||||
4) グローバル vs キーごと vs 行ごと
|
||||
* グローバル - 全てのキーに対して1つのタイマー。キーの変更状態は、グローバルタイマーに影響を与えます。
|
||||
* 推奨される命名規則: ```*_g```
|
||||
* キーごと - キーごとに1つのタイマー。
|
||||
* 推奨される命名規則: ```*_pk```
|
||||
* 行ごと - 行ごとに1つのタイマー。
|
||||
* 推奨される命名規則: ```*_pr```
|
||||
* キーごとや行ごとのアルゴリズムはより多くのリソース(パフォーマンスと RAM 使用量の観点で)を消費しますが、高速なタイピストはグローバルよりもそれらを好む場合があります。
|
||||
|
||||
## QMK でサポートされるデバウンスアルゴリズム
|
||||
|
||||
QMK はデバウンス API を介して複数のデバウンスアルゴリズムをサポートします。
|
||||
どのデバウンスメソッドが呼ばれるかのロジックは下記のとおりです。```rules.mk``` で設定された様々な定義をチェックします。
|
||||
|
||||
```
|
||||
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
|
||||
DEBOUNCE_TYPE?= sym_g
|
||||
DEBOUNCE_TYPE?= sym_defer_g
|
||||
ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
|
||||
QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
|
||||
endif
|
||||
```
|
||||
|
||||
# デバウンスの選択
|
||||
### デバウンスの選択
|
||||
|
||||
| DEBOUNCE_TYPE | 説明 | 他に必要なもの |
|
||||
| ------------- | --------------------------------------------------- | ----------------------------- |
|
||||
| 未定義 | デフォルトのアルゴリズム、現在のところ sym_g を使います | 無し |
|
||||
| custom | 独自のデバウンスコードを使います | ```SRC += debounce.c``` で独自の debounce.c を追加し、必要な関数を実装します |
|
||||
| anything_else | quantum/debounce/* から他のアルゴリズムを使います | 無し |
|
||||
| DEBOUNCE_TYPE | 説明 | 他に必要なもの |
|
||||
| ------------- | ------------------------------------------------------------- | ---------------------------------------------------------------------------- |
|
||||
| 未定義 | デフォルトのアルゴリズム、現在のところ sym_defer_g を使います | 無し |
|
||||
| custom | 独自のデバウンスコードを使います | ```SRC += debounce.c``` で独自の debounce.c を追加し、必要な関数を実装します |
|
||||
| その他 | quantum/debounce/* から他のアルゴリズムを使います | 無し |
|
||||
|
||||
**分割キーボードについて**:
|
||||
デバウンスコードは分割キーボードと互換性があります。
|
||||
|
||||
# 独自のデバウンスコードの使用
|
||||
* ```DEBOUNCE_TYPE = custom``` を設定します。
|
||||
* ```SRC += debounce.c``` を追加します。
|
||||
* 独自の ```debounce.c``` を追加します。例については、```quantum/debounce``` にある現在の実装をみてください。
|
||||
* 毎回のマトリクススキャンの結果はその度デバウンスによって処理されます。
|
||||
* MATRIX_ROWS ではなく num_rows を使って、分割キーボードが正しくサポートされるようにします。
|
||||
|
||||
# インクルードされているデバウンスメソッド間での切り替え
|
||||
独自の debounce.c をインクルードすることで独自のコードを使うか、またはインクルードされている他のコードに切り替えることができます。
|
||||
含まれるデバウンスメソッドは以下の通りです:
|
||||
* eager_pr - 行ごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後その行は ```DEBOUNCE``` ミリ秒の間入力されません。
|
||||
### インクルードされているデバウンスメソッドの選択
|
||||
キーボードは、```rules.mk``` に次の行を追加することで、既に実装されているデバウンスメソッドの1つを選択できます:
|
||||
```
|
||||
DEBOUNCE_TYPE = <アルゴリズムの名前>
|
||||
```
|
||||
アルゴリズムの名前は次のいずれかです:
|
||||
* ```sym_defer_g``` - キーボードごとにデバウンスします。状態が変化すると、グローバルタイマが設定されます。```DEBOUNCE``` ミリ秒の間何も変化がなければ、全ての入力の変更がプッシュされます。
|
||||
* これは現在のデフォルトアルゴリズムです。これはメモリ使用量が最も少ない最高のパフォーマンスのアルゴリズムで、ノイズ耐性もあります。
|
||||
* ```sym_eager_pr``` - 行ごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後その行は ```DEBOUNCE``` ミリ秒の間入力されません。
|
||||
```NUM_KEYS``` の 8ビットカウンタの更新に高い計算コストがかかる、もしくは低スキャンレートのキーボード用で、各指は通常一度に1行しか叩かないようになっています。これは ErgoDox モデルに適しています; マトリックスは90度回転しているため、その「行」は実際には「列」であり、通常の使用では各指は一度に1つの「行」にしか当たりません。
|
||||
* eager_pk - キーごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後そのキーは ```DEBOUNCE``` ミリ秒の間入力されません。
|
||||
* sym_g - キーボードごとにデバウンスします。状態が変化すると、グローバルタイマが設定されます。```DEBOUNCE``` ミリ秒の間何も変化がなければ、全ての入力の変更がプッシュされます。
|
||||
* sym_pk - キーごとにデバウンスします。状態が変化すると、キーごとのタイマーが設定されます。```DEBOUNCE``` ミリ秒の間そのキーに変化がなければ、キーの状態の変更がプッシュされます。
|
||||
* ```sym_eager_pk``` - キーごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後そのキーは ```DEBOUNCE``` ミリ秒の間入力されません。
|
||||
* ```sym_defer_pk``` - キーごとにデバウンスします。状態が変化すると、キーごとのタイマーが設定されます。```DEBOUNCE``` ミリ秒の間そのキーに変化がなければ、キーの状態の変更がプッシュされます。
|
||||
|
||||
### 将来実装される可能性のあるいくつかのアルゴリズム:
|
||||
* ```sym_defer_pr```
|
||||
* ```sym_eager_g```
|
||||
* ```asym_eager_defer_pk```
|
||||
|
||||
### 独自のデバウンスコードの使用
|
||||
独自のデバウンスアルゴリズムを実装するためのオプションがあります。次のようにします:
|
||||
* ```rules.mk``` に ```DEBOUNCE_TYPE = custom``` を設定します。
|
||||
* ```rules.mk``` に ```SRC += debounce.c``` を追加します。
|
||||
* 独自の ```debounce.c``` を追加します。例については、```quantum/debounce``` にある現在の実装を見てください。
|
||||
* デバウンスは、全てのマトリクススキャンの後で発生します。
|
||||
* MATRIX_ROWS ではなく num_rows を使って、分割キーボードが正しくサポートされるようにします。
|
||||
* アルゴリズムが他のキーボードにも適用できる可能性がある場合、```quantum/debounce``` に追加することを検討してください。
|
||||
|
||||
### 古い名前
|
||||
次の既存のアルゴリズムの古い名前は引き続きサポートされますが、代わりに新しい名前を使うことを推奨します。
|
||||
|
||||
* sym_g - sym_defer_g の古い名前
|
||||
* eager_pk - sym_eager_pk の古い名前
|
||||
* sym_pk - sym_defer_pk の古い名前
|
||||
* eager_pr - sym_eager_pr の古い名前
|
||||
|
@@ -61,7 +61,7 @@ I2C IS31FL3731 RGB コントローラを使ったアドレス指定可能な LED
|
||||
....
|
||||
}
|
||||
|
||||
ここで、`Cx_y` は[データシート](http://www.issi.com/WW/pdf/31FL3731.pdf)およびヘッダファイル `drivers/issi/is31fl3731-simple.h` で定義されるマトリックス内の LED の位置です。`driver` は `config.h` で定義したドライバのインデックス(`0`、`1`、`2`、`3`のいずれか)です。
|
||||
ここで、`Cx_y` は[データシート](https://www.issi.com/WW/pdf/31FL3731.pdf)およびヘッダファイル `drivers/issi/is31fl3731-simple.h` で定義されるマトリックス内の LED の位置です。`driver` は `config.h` で定義したドライバのインデックス(`0`、`1`、`2`、`3`のいずれか)です。
|
||||
|
||||
## キーコード
|
||||
|
||||
|
@@ -7,7 +7,7 @@
|
||||
|
||||
[速記](https://en.wikipedia.org/wiki/Stenotype)は裁判所のレポート、字幕および耳が不自由な人のためのリアルタイムの文字起こしで最もよく使われる記述方法です。速記では単語はスペル、音声およびショートカット(短い)ストロークが混在する音節ごとに音節化されます。プロの速記者は、標準的なタイピングで通常見られる負担を掛けずに、はるかに少ないエラー(99.9%より高い精度)で、200-300 WPM に到達できます。
|
||||
|
||||
[Open Steno Project](http://www.openstenoproject.org/)は、速記ストロークを単語とコマンドにリアルタイムに変換する Plover と呼ばれるオープンソースプログラムを構築しました。確立された辞書とサポートがあります。
|
||||
[Open Steno Project](https://www.openstenoproject.org/)は、速記ストロークを単語とコマンドにリアルタイムに変換する Plover と呼ばれるオープンソースプログラムを構築しました。確立された辞書とサポートがあります。
|
||||
|
||||
## QWERTY キーボードを使った Plover :id=plover-with-qwerty-keyboard
|
||||
|
||||
@@ -57,7 +57,6 @@ void matrix_init_user() {
|
||||
## 速記の学習 :id=learning-stenography
|
||||
|
||||
* [Learn Plover!](https://sites.google.com/site/learnplover/)
|
||||
* [QWERTY Steno](http://qwertysteno.com/Home/)
|
||||
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
|
||||
* Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki のより多くのリソース
|
||||
|
||||
|
@@ -89,7 +89,7 @@ BOOTLOADER = caterina
|
||||
互換性のあるフラッシャ:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
|
||||
* avr109 を使った [avrdude](http://www.nongnu.org/avrdude/) / `:avrdude` (推奨のコマンドライン)
|
||||
* avr109 を使った [avrdude](https://www.nongnu.org/avrdude/) / `:avrdude` (推奨のコマンドライン)
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
書き込み手順:
|
||||
@@ -167,7 +167,7 @@ BOOTLOADER = USBasp
|
||||
互換性のあるフラッシャ:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
|
||||
* `usbasp` プログラマを使った [avrdude](http://www.nongnu.org/avrdude/)
|
||||
* `usbasp` プログラマを使った [avrdude](https://www.nongnu.org/avrdude/)
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
書き込み手順:
|
||||
|
@@ -11,15 +11,15 @@ GitHub は慣れていない人には少し注意が必要です - このガイ
|
||||
|
||||
[QMK GitHub ページ](https://github.com/qmk/qmk_firmware)を開くと、右上に "Fork" というボタンが見えます:
|
||||
|
||||

|
||||

|
||||
|
||||
あなたが組織の一員である場合は、どのアカウントにフォークするかを選択する必要があります。ほとんどの場合、あなたの個人のアカウントにフォークしたいでしょう。フォークが完了したら(しばらく時間が掛かる場合があります)、"Clone or Download" ボタンをクリックします:
|
||||
|
||||

|
||||

|
||||
|
||||
必ず "HTTPS" を選択し、リンクを選択してコピーします:
|
||||
|
||||

|
||||

|
||||
|
||||
ここから、`git clone --recurse-submodules ` をコマンドラインに入力し、リンクを貼り付けます:
|
||||
|
||||
@@ -61,10 +61,10 @@ To https://github.com/whoeveryouare/qmk_firmware.git
|
||||
|
||||
あなたの変更は今では GitHub 上のフォークにあります - フォーク (`https://github.com/<whoeveryouare>/qmk_firmware`)に戻ると、"New Pull Request" ボタンをクリックすることで新しいプルリクエストを作成することができます:
|
||||
|
||||

|
||||

|
||||
|
||||
ここでは、コミットした内容を正確に確認することができます - 全て良いように見える場合は、"Create Pull Request" をクリックすることで最終的に承認することができます:
|
||||
|
||||

|
||||

|
||||
|
||||
サブミットの後で、私たちはあなたの変更について話し、変更を依頼し、最終的にそれを受け入れるでしょう!QMK に貢献してくれてありがとう :)
|
||||
|
@@ -9,11 +9,11 @@
|
||||
|
||||
## 必要事項
|
||||
|
||||
このリポジトリ内の `Vagrantfile` を使うには、[Vagrant](http://www.vagrantup.com/) およびサポートされるプロバイダがインストールされている必要があります:
|
||||
このリポジトリ内の `Vagrantfile` を使うには、[Vagrant](https://www.vagrantup.com/) およびサポートされるプロバイダがインストールされている必要があります:
|
||||
|
||||
* [VirtualBox](https://www.virtualbox.org/) (バージョン 5.0.12 以降)
|
||||
* 'Vagrant を使うために最もアクセスしやすいプラットフォーム' として販売
|
||||
* [VMware Workstation](https://www.vmware.com/products/workstation) および [Vagrant VMware プラグイン](http://www.vagrantup.com/vmware)
|
||||
* [VMware Workstation](https://www.vmware.com/products/workstation) および [Vagrant VMware プラグイン](https://www.vagrantup.com/vmware)
|
||||
* (有料) VMware プラグインには、ライセンスされた VMware Workstation/Fusion のコピーが必要です。
|
||||
* [Docker](https://www.docker.com/)
|
||||
|
||||
|
@@ -38,7 +38,7 @@ or open the directory in your favourite text editor.
|
||||
|
||||
## `readme.md`
|
||||
|
||||
このファイルではキーボードに関する説明を記述します。[キーボード Readme テンプレート](ja/documentation_templates.md#keyboard-readmemd-template)に従って `readme.md` を記入して下さい。`readme.md` の上部に画像を配置することをお勧めします。画像は [Imgur](http://imgur.com) のような外部サービスを利用してください。
|
||||
このファイルではキーボードに関する説明を記述します。[キーボード Readme テンプレート](ja/documentation_templates.md#keyboard-readmemd-template)に従って `readme.md` を記入して下さい。`readme.md` の上部に画像を配置することをお勧めします。画像は [Imgur](https://imgur.com) のような外部サービスを利用してください。
|
||||
|
||||
## `<keyboard>.c`
|
||||
|
||||
|
@@ -170,7 +170,7 @@ Clueboard は、サブフォルダをまとめるためとキーボードのリ
|
||||
|
||||
リポジトリのサイズを小さく保つために、いくつかの例外を除いて、どの形式のバイナリファイルも受け入れないようになりました。外部の場所(<https://imgur.com>など)でホストして、`readme.md` でリンクすることをおすすめします。
|
||||
|
||||
ハードウェアのファイル(プレートやケース、PCB など)は [qmk.fm リポジトリ](https://github.com/qmk/qmk.fm)に提供でき、[qmk.fm](http://qmk.fm) で利用可能になります。ダウンロード出来るファイルは `/<keyboard>/`(名前は上記と同じ形式)に保存され、`http://qmk.fm/<keyboard>/` で提供されます。ページは `/_pages/<keyboard>/` から生成されて、同じ場所で提供されます( .mdファイルはJekyllを通して .htmlファイル変換されます)。`lets_split` ファイルを参照して下さい。
|
||||
ハードウェアのファイル(プレートやケース、PCB など)は [qmk.fm リポジトリ](https://github.com/qmk/qmk.fm)に提供でき、[qmk.fm](https://qmk.fm) で利用可能になります。ダウンロード出来るファイルは `/<keyboard>/`(名前は上記と同じ形式)に保存され、`https://qmk.fm/<keyboard>/` で提供されます。ページは `/_pages/<keyboard>/` から生成されて、同じ場所で提供されます( .mdファイルはJekyllを通して .htmlファイル変換されます)。`lets_split` ファイルを参照して下さい。
|
||||
|
||||
## キーボードのデフォルト設定
|
||||
|
||||
@@ -213,7 +213,7 @@ QMK が提供する機能の量を考えれば、新しいユーザーが混乱
|
||||
|
||||
## ライセンス
|
||||
|
||||
QMK のコア部分は [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html) でライセンスされます。AVR マイコン用のバイナリを提供する場合は、[GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) か、[GPLv3](https://www.gnu.org/licenses/gpl.html) のどちらかから選択出来ます。ARM マイコン用のバイナリを提供する場合は、 [ChibiOS](http://www.chibios.org) の GPLv3 ライセンスに準拠するため、[GPL Version 3](https://www.gnu.org/licenses/gpl.html) を選択しなければいけません。
|
||||
QMK のコア部分は [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html) でライセンスされます。AVR マイコン用のバイナリを提供する場合は、[GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) か、[GPLv3](https://www.gnu.org/licenses/gpl.html) のどちらかから選択出来ます。ARM マイコン用のバイナリを提供する場合は、 [ChibiOS](https://www.chibios.org) の GPLv3 ライセンスに準拠するため、[GPL Version 3](https://www.gnu.org/licenses/gpl.html) を選択しなければいけません。
|
||||
|
||||
[uGFX](https://ugfx.io) を使用している場合は、[uGFX License](https://ugfx.io/license.html) に準拠する必要があります。uGFX を利用したデバイスを販売するには個別に商用ライセンスを取得しなければいけません。
|
||||
|
||||
|
@@ -100,5 +100,5 @@
|
||||
- [Wikipedia の記事](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
|
||||
- [Deskthority の記事](https://deskthority.net/wiki/Keyboard_matrix)
|
||||
- [Dave Dribin による Keyboard Matrix Help (2000)](https://www.dribin.org/dave/keyboard/one_html/)
|
||||
- [PCBheaven による How Key Matrices Works](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (アニメーションの例)
|
||||
- [PCBheaven による How Key Matrices Works](https://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (アニメーションの例)
|
||||
- [キーボードの仕組み - QMK ドキュメント](ja/how_keyboards_work.md)
|
||||
|
@@ -25,4 +25,4 @@ QMK には、マイクロコントローラに依存しない GPIO 制御抽象
|
||||
|
||||
## 高度な設定 :id=advanced-settings
|
||||
|
||||
各マイクロコントローラは GPIO に関して複数の高度な設定を持つことができます。この抽象レイヤーは、アーキテクチャー固有の機能の使用法を制限しません。上級ユーザは、目的のデバイスのデータシートを参照し、必要なライブラリを含めてください。AVR については、標準 avr/io.h ライブラリが使われます; STM32 については ChibiOS [PAL ライブラリ](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html)が使われます。
|
||||
各マイクロコントローラは GPIO に関して複数の高度な設定を持つことができます。この抽象レイヤーは、アーキテクチャー固有の機能の使用法を制限しません。上級ユーザは、目的のデバイスのデータシートを参照し、必要なライブラリを含めてください。AVR については、標準 avr/io.h ライブラリが使われます; STM32 については ChibiOS [PAL ライブラリ](https://chibios.sourceforge.net/docs3/hal/group___p_a_l.html)が使われます。
|
||||
|
@@ -277,7 +277,7 @@ High ヒューズは 0xD9 か 0x99 のどちらかになります。
|
||||
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m
|
||||
|
||||
|
||||
別のコントローラーを使用している場合や、別の設定を希望する場合は、この[AVR ヒューズ計算機](http:/www.engbedded.comfusecalc)を使用して、より適切な値を見つけることができます。
|
||||
別のコントローラーを使用している場合や、別の設定を希望する場合は、この[AVR ヒューズ計算機](https://www.engbedded.com/fusecalc)を使用して、より適切な値を見つけることができます。
|
||||
|
||||
## ヘルプ
|
||||
|
||||
|
@@ -48,7 +48,7 @@ MT(MOD_LCTL | MOD_LSFT, KC_ESC)
|
||||
| `RCAG_T(kc)` | | 押したままの場合は右 Control、右 Alt と右 GUI、タップした場合は `kc` |
|
||||
| `C_S_T(kc)` | | 押したままの場合は左 Control と左 Shift、タップした場合は `kc` |
|
||||
| `MEH_T(kc)` | | 押したままの場合は左 Control、左 Shift と左 Alt、タップした場合は `kc` |
|
||||
| `HYPR_T(kc)` | `ALL_T(kc)` | 押したままの場合は左 Control、左 Shift、左 Alt と左 GUI、タップした場合は `kc` - より詳しくは[ここ](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)を見てください |
|
||||
| `HYPR_T(kc)` | `ALL_T(kc)` | 押したままの場合は左 Control、左 Shift、左 Alt と左 GUI、タップした場合は `kc` - より詳しくは[ここ](https://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)を見てください |
|
||||
|
||||
## 注意事項
|
||||
|
||||
|
@@ -16,7 +16,7 @@ QMK は、簡単なことは簡単に、そして、難しいことを可能な
|
||||
|
||||
お使いのキーボードで QMK を実行できるかどうか不明ですか?
|
||||
もし作成したキーボードがメカニカルキーボードの場合、実行できる可能性が高いです。
|
||||
QMK は[多くの趣味のキーボード](http://qmk.fm/keyboards/)をサポートしています。
|
||||
QMK は[多くの趣味のキーボード](https://qmk.fm/keyboards/)をサポートしています。
|
||||
現在使用しているキーボードが QMK を実行できない場合、QMK を実行できるキーボードの選択肢はたくさんあります。
|
||||
|
||||
## このガイドは私のためにあるのでしょうか?
|
||||
|
@@ -52,7 +52,7 @@ Linux か Unix 環境を用意するだけで、QMK に残りをインストー
|
||||
|
||||
MSYS2 と Git と QMK CLI のインストールが必要です。
|
||||
|
||||
[MSYS2 homepage](http://www.msys2.org) のインストール手順に従ってください。開いている MSYS2 の全ターミナル画面を閉じて、新しい MinGW 64-bit ターミナル画面を開きます。**注意: これはインストールが完了した時に開く MSYS ターミナルと同じ *ではありません*。**
|
||||
[MSYS2 homepage](https://www.msys2.org) のインストール手順に従ってください。開いている MSYS2 の全ターミナル画面を閉じて、新しい MinGW 64-bit ターミナル画面を開きます。**注意: これはインストールが完了した時に開く MSYS ターミナルと同じ *ではありません*。**
|
||||
|
||||
それから、次のように実行します:
|
||||
|
||||
|
@@ -28,7 +28,7 @@ Eclipse のような IDE の使用は、プレーンテキストエディタの
|
||||
Eclipse は Java アプリケーションであるため、実行するには Java 8 以降をインストールする必要があります。JRE または JDK を選択できますが、Java 開発を行う場合は後者が役に立ちます。
|
||||
|
||||
# Eclipse とプラグインのインストール
|
||||
Eclipse は用途に応じて[いくつかのフレーバー](http://www.eclipse.org/downloads/eclipse-packages/)で提供されます。AVR スタックを構成するパッケージは無いため、Eclipse CDT (C/C++ 開発ツール)から始め、必要なプラグインをインストールする必要があります。
|
||||
Eclipse は用途に応じて[いくつかのフレーバー](https://www.eclipse.org/downloads/eclipse-packages/)で提供されます。AVR スタックを構成するパッケージは無いため、Eclipse CDT (C/C++ 開発ツール)から始め、必要なプラグインをインストールする必要があります。
|
||||
|
||||
## Eclipse CDT のダウンロードとインストール
|
||||
システムに既に Eclipse CDT がある場合は、この手順をスキップできます。ただし、より良いサポートのために最新の状態に保つことをお勧めします。
|
||||
@@ -37,7 +37,7 @@ Eclipse は用途に応じて[いくつかのフレーバー](http://www.eclipse
|
||||
|
||||
インストールは非常に簡単です: [5 Steps to install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE) に従い、ステップ3で **Eclipse IDE for C/C++ Developers** を選択します。
|
||||
|
||||
あるいは、直接 [Eclipse IDE for C/C++ Developers をダウンロード](http://www.eclipse.org/downloads/eclipse-packages/)([現在のバージョンへの直接リンク](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr))し、選択した場所にパッケージを解凍することもできます (これにより `eclipse` フォルダが作成されます)。
|
||||
あるいは、直接 [Eclipse IDE for C/C++ Developers をダウンロード](https://www.eclipse.org/downloads/eclipse-packages/)([現在のバージョンへの直接リンク](https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr))し、選択した場所にパッケージを解凍することもできます (これにより `eclipse` フォルダが作成されます)。
|
||||
|
||||
## 最初の起動
|
||||
インストールが完了したら、<kbd>Launch</kbd> ボタンをクリックします。(パッケージを手動で解凍した場合は、Eclipse をインストールしたフォルダを開き、`eclipse` 実行可能ファイルをダブルクリックします)
|
||||
@@ -49,8 +49,8 @@ Workspace 選択で入力を促された場合は、Eclipse メタデータと
|
||||
## 必要なプラグインをインストール
|
||||
注意: プラグインをインストールするごとに、Eclipse を再起動する必要はありません。全てのプラグインがインストールされたら単に1回再起動します。
|
||||
|
||||
### [The AVR Plugin](http://avr-eclipse.sourceforge.net/)
|
||||
これは最も重要なプラグインで、Eclipse が AVR C コードを_理解_できるようになります。[更新サイトを使うための指示](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site)に従い、未署名コンテンツのセキュリティ警告に同意します。
|
||||
### [The AVR Plugin](https://avr-eclipse.sourceforge.net/)
|
||||
これは最も重要なプラグインで、Eclipse が AVR C コードを_理解_できるようになります。[更新サイトを使うための指示](https://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site)に従い、未署名コンテンツのセキュリティ警告に同意します。
|
||||
|
||||
### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
|
||||
このプラグインは QMK makefile によって生成された色付きビルド出力を適切に表示するために必要です。
|
||||
@@ -71,7 +71,7 @@ Workspace 選択で入力を促された場合は、Eclipse メタデータと
|
||||
* _AVR-GCC Toolchain_ を選択します;
|
||||
* 残りをそのままにして、<kbd>Finish</kbd> をクリックします
|
||||
|
||||

|
||||

|
||||
|
||||
3. これでプロジェクトがロードされインデックスされます。左側の _Project Explorer_ から、簡単にファイルを参照できます。
|
||||
|
||||
|
@@ -80,7 +80,7 @@ QMK は `KC_NO` を使って、スイッチマトリックス内のスイッチ
|
||||
|
||||
## JSON ファイルのビルド
|
||||
|
||||
JSON ファイルをビルドする最も簡単な方法は、[Keyboard Layout Editor](http://www.keyboard-layout-editor.com/) ("KLE") でレイアウトを作成することです。この Raw Data を QMK tool に入れて、Configurator が読み出して使用する JSON ファイルに変換します。KLE は numpad レイアウトをデフォルトで開くため、Getting Started の説明を削除し、残りを使います。
|
||||
JSON ファイルをビルドする最も簡単な方法は、[Keyboard Layout Editor](https://www.keyboard-layout-editor.com/) ("KLE") でレイアウトを作成することです。この Raw Data を QMK tool に入れて、Configurator が読み出して使用する JSON ファイルに変換します。KLE は numpad レイアウトをデフォルトで開くため、Getting Started の説明を削除し、残りを使います。
|
||||
|
||||
レイアウトが望み通りのものになったら、KLE の Raw Data タブに移動し、内容をコピーします:
|
||||
|
||||
|
@@ -9,7 +9,7 @@
|
||||
Atmel、Cypress、Kinetis、NXP、ST、TI など多くの企業が生産する 32 ビット MCU のライン。
|
||||
|
||||
## AVR
|
||||
[Atmel](http://www.microchip.com/) が生産する 8 ビット MCU のライン。AVR は TMK がサポートしていた元のプラットフォームでした。
|
||||
[Atmel](https://www.microchip.com/) が生産する 8 ビット MCU のライン。AVR は TMK がサポートしていた元のプラットフォームでした。
|
||||
|
||||
## AZERTY
|
||||
標準的な Français (フランス) キーボードレイアウト。キーボードの最初の6つのキーから命名されました。
|
||||
@@ -131,7 +131,7 @@ QMK にコードを送信するリクエスト。全てのユーザが個人の
|
||||
キーが既に押されている間にキーを押すことを指す用語。似たものに 2KRO、6KRO、NKRO が含まれます。
|
||||
|
||||
## スキャンコード
|
||||
単一のキーを表す USB 経由の HID レポートの一部として送信される1バイトの数値。これらの値は、[USB-IF](http://www.usb.org/) が発行する [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) に記載されています。
|
||||
単一のキーを表す USB 経由の HID レポートの一部として送信される1バイトの数値。これらの値は、[USB-IF](https://www.usb.org/) が発行する [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) に記載されています。
|
||||
|
||||
## スペースカデットシフト
|
||||
左または右 shift を1回以上タップすることで、様々なタイプの括弧を入力できる特別な shift キーのセット。
|
||||
|
@@ -42,7 +42,7 @@
|
||||
|
||||
### キー辞書形式
|
||||
|
||||
レイアウトの各キー辞書は、キーの物理プロパティを記述します。<http://keyboard-layout-editor.com> の Raw Code に精通している場合、多くの概念が同じであることが分かります。可能な限り同じキー名とレイアウトの選択を再利用しますが、keyboard-layout-editor とは異なって各キーはステートレスで、前のキーからプロパティを継承しません。
|
||||
レイアウトの各キー辞書は、キーの物理プロパティを記述します。<https://keyboard-layout-editor.com> の Raw Code に精通している場合、多くの概念が同じであることが分かります。可能な限り同じキー名とレイアウトの選択を再利用しますが、keyboard-layout-editor とは異なって各キーはステートレスで、前のキーからプロパティを継承しません。
|
||||
|
||||
全てのキーの位置と回転は、キーボードの左上と、各キーの左上を基準にして指定されます。
|
||||
|
||||
|
@@ -426,7 +426,7 @@ See also: [Mod-Tap](mod_tap.md)
|
||||
|`RCAG_T(kc)` | |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped |
|
||||
|`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](https://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|
||||
## RGB Lighting :id=rgb-lighting
|
||||
|
||||
|
@@ -9,7 +9,7 @@
|
||||
|
||||
## QMK Firmware 란?
|
||||
|
||||
QMK(*Quantum Mechanical Keyboard 양자 기계식 키보드*)란 QMK 컴워어, QMK 툴박스, qmk.fm 를 관리하고 있는 오픈소스 커뮤니티 입니다. QMK펌웨어는 [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)를 바탕으로 만들어진 키보드펌웨어이며, Atmel AVR컨트롤러와 [OLKB 제품군](http://olkb.com) [ErgoDox EZ](http://www.ergodox-ez.com), 그리고 [Clueboard 제품군](http://clueboard.co/) 이용할때 매우 편리합니다. 또한 QMK는 ChibiOS를 사용하여 ARM기반의 컨트롤러로도 사용할수 있습니다. 마지막으로 QMK는 커스텀회로와 핸드와이어드 키보드을 작동시키는데에도 사용가능합니다.
|
||||
QMK(*Quantum Mechanical Keyboard 양자 기계식 키보드*)란 QMK 컴워어, QMK 툴박스, qmk.fm 를 관리하고 있는 오픈소스 커뮤니티 입니다. QMK펌웨어는 [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)를 바탕으로 만들어진 키보드펌웨어이며, Atmel AVR컨트롤러와 [OLKB 제품군](https://olkb.com) [ErgoDox EZ](https://www.ergodox-ez.com), 그리고 [Clueboard 제품군](https://clueboard.co/) 이용할때 매우 편리합니다. 또한 QMK는 ChibiOS를 사용하여 ARM기반의 컨트롤러로도 사용할수 있습니다. 마지막으로 QMK는 커스텀회로와 핸드와이어드 키보드을 작동시키는데에도 사용가능합니다.
|
||||
|
||||
|
||||
## 설치하기
|
||||
@@ -30,4 +30,4 @@ QMK(*Quantum Mechanical Keyboard 양자 기계식 키보드*)란 QMK 컴워어,
|
||||
|
||||
## 커스터마이징
|
||||
|
||||
QMK는 사용할 수 있는 매우 다양한 [기능](features.md)과 체계화된 [참고자료](http://docs.qmk.fm)들이 있습니다. 그중 대부분은 [키맵](keymap.md)을 수정하거나 [키코드](keycodes.md)를 변경하는데에 특화되어 있습니다.
|
||||
QMK는 사용할 수 있는 매우 다양한 [기능](features.md)과 체계화된 [참고자료](https://docs.qmk.fm)들이 있습니다. 그중 대부분은 [키맵](keymap.md)을 수정하거나 [키코드](keycodes.md)를 변경하는데에 특화되어 있습니다.
|
||||
|
@@ -58,7 +58,7 @@ git
|
||||
nix-shell --arg arm false
|
||||
|
||||
## 맥
|
||||
당신이 홈브루([homebrew](http://brew.sh/))를 사용한다면, 다음을 입력하세요.
|
||||
당신이 홈브루([homebrew](https://brew.sh/))를 사용한다면, 다음을 입력하세요.
|
||||
|
||||
brew tap osx-cross/avr
|
||||
brew tap PX4/homebrew-px4
|
||||
@@ -70,12 +70,12 @@ git
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
|
||||
이 방법을 가장 추천합니다. 만약 홈브루가 없다면 커맨드라인 환경에서 매우 편한 [Homebrew](http://brew.sh/)를 다운받는 것을 추천합니다. 참고로 `avr-gcc@7`를 설치하는 중 `make`과 `make install`는 대개 20분 넘게 걸리고 CPU 사용량이 높아집니다.
|
||||
이 방법을 가장 추천합니다. 만약 홈브루가 없다면 커맨드라인 환경에서 매우 편한 [Homebrew](https://brew.sh/)를 다운받는 것을 추천합니다. 참고로 `avr-gcc@7`를 설치하는 중 `make`과 `make install`는 대개 20분 넘게 걸리고 CPU 사용량이 높아집니다.
|
||||
|
||||
## msys2를 사용하는 윈도우 (추천)
|
||||
윈도우 비스타 부터 최신버젼까지 가장추천되는 환경은 [msys2](http://www.msys2.org)를 이용하는 것입니다. (윈도우 7과 윈도우 10에서 모두 테스트되었음)
|
||||
윈도우 비스타 부터 최신버젼까지 가장추천되는 환경은 [msys2](https://www.msys2.org)를 이용하는 것입니다. (윈도우 7과 윈도우 10에서 모두 테스트되었음)
|
||||
|
||||
* 이 사이트에 있는 설명을 이용해 msys2를 설치하세요: http://www.msys2.org
|
||||
* 이 사이트에 있는 설명을 이용해 msys2를 설치하세요: https://www.msys2.org
|
||||
* ``MSYS2 MingGW 64-bit`` 를 여세요
|
||||
* QMK폴더로 이동하세요. c드라이브 루트에 있는경우:
|
||||
* `$ cd /c/qmk_firmware`
|
||||
@@ -85,7 +85,7 @@ git
|
||||
만약 당신의 윈도우 10이 크리에이터 업데이트 버전 또는 더 높은 버전이라면 바로 컴파일과 프로그램 업로드(flashing)를 할 수 있습니다. 크리에이터 업데이트 전 버전이라면 컴파일만 가능합니다. 만약 당신이 잘 모르겠거나 업데이트된 버전이 아니라면 [이 링크](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update)를 확인해 보십시오.
|
||||
|
||||
### 리눅스용 윈도우 하위 시스템 사용 (Windows10 Subsystem for Linux)
|
||||
크리에이터 업데이트에 추가로 만약 당신이 리눅스용 윈도우 하위 시스템이 필요하다면 이 링크에서 다운받으십시오: [설명](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/)
|
||||
크리에이터 업데이트에 추가로 만약 당신이 리눅스용 윈도우 하위 시스템이 필요하다면 이 링크에서 다운받으십시오: [설명](https://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/)
|
||||
|
||||
만약 당신이 이미 리눅스용 윈도우 하위 시스템을 Anniversary업데이트를 통해 받았다면 이 링크에서 16.04LTS로 업데이트 하는것을 추천합니다. 왜냐하면 업데이트 없이는 일부키보드가 14.04LTS에 포함되있는 도구들로 컴파일되지 않을수 있기때문입니다 : [WSL 업데이트](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/)
|
||||
|
||||
|
@@ -8,16 +8,16 @@ Github는 자주 사용하는 사람이 아니면 좀 여려울수도 있습니
|
||||
|
||||
아래와 같이 [QMK Github 페이지](https://github.com/qmk/qmk_firmware)에서 당신은 "Fork"라고 쓰여있는 버튼을 볼 수 있습니다
|
||||
|
||||

|
||||

|
||||
|
||||
만약 당신이 어느기관 소속이고, 무슨 계정을 사용할것인지 골라야 한다면 개인 계정을 사용하는 것을 추천합니다.
|
||||
"Fork"가 성공적으로 끝났다면 아래 보이는 "Clone or Download"를 눌러야 합니다.
|
||||
|
||||

|
||||

|
||||
|
||||
"HTTPS"채크 했는지 확인하고 나와 있는 링크를 복사하세요.
|
||||
|
||||

|
||||

|
||||
|
||||
여기거 부터 커맨드라인을 사용합니다. 커맨드 라인에서 `git clone `을 치고 복사한 링크를 붙여넣은후 실행시키세요.
|
||||
|
||||
@@ -54,13 +54,13 @@ To https://github.com/whoeveryouare/qmk_firmware.git
|
||||
|
||||
이로써 당신이 만든 모든 변경들이 당신의 Github의 Folk에 추가 되었습니다. (`https://github.com/<whoeveryouare>/qmk_firmware`)에서 확인하고 "New Pull Request"를 눌러 변경사항을 QMK에 업로드할수 있습니다.
|
||||
|
||||

|
||||

|
||||
|
||||
이 버튼을 누르면 당신이 만든 모든 변경사항들이 보여질 것입니다. 만약 모든 변경사항이 맘에 든다면 "Create Pull Request"를 눌러 요청을 확정할수 있습니다.
|
||||
|
||||
**요청사항이 확정된다고 변경사항이 바로 적용되는 것은 아닙니다.**
|
||||
|
||||

|
||||

|
||||
|
||||
요청을 한뒤 QMK개발자들은 댓글로 무엇이 변경되었는지 등을 물어 볼수있지만 끝에는 매인 디랙토리로 업로드 될것입니다.
|
||||
|
||||
|
@@ -46,7 +46,7 @@ For convenience, QMK includes some Mod-Tap shortcuts to make common combinations
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped |
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](https://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|
||||
## Caveats
|
||||
|
||||
|
@@ -4,27 +4,21 @@ Your computer keyboard has a processor inside of it, similar to the one inside y
|
||||
|
||||
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
|
||||
|
||||
Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](http://qmk.fm/keyboards/). If your current keyboard can't run QMK there are a lot of choices out there for boards that do.
|
||||
Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](https://qmk.fm/keyboards/). If your current keyboard can't run QMK there are a lot of choices out there for boards that do.
|
||||
|
||||
## Is This Guide For Me?
|
||||
|
||||
This guide is suitable for everyone who wants to build a keyboard firmware using the source code. If you are already a programmer you will find the process very familiar and easier to follow. If the thought of programming intimidates you please [take a look at our online GUI](newbs_building_firmware_configurator.md) instead.
|
||||
?> **Is This Guide For Me?**<br>
|
||||
If the thought of programming intimidates you, please [take a look at our online GUI](newbs_building_firmware_configurator.md) instead.</div>
|
||||
|
||||
## Overview
|
||||
|
||||
There are 4 main sections to this guide:
|
||||
This guide is suitable for everyone who wants to build a keyboard firmware using the source code. If you are already a programmer you will find the process very familiar and easier to follow. There are 3 main sections to this guide:
|
||||
|
||||
1. [Setup Your Environment](newbs_getting_started.md)
|
||||
2. [Building Your First Firmware](newbs_building_firmware.md)
|
||||
3. [Flashing Firmware](newbs_flashing.md)
|
||||
4. [Testing and Debugging](newbs_testing_debugging.md)
|
||||
|
||||
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
|
||||
|
||||
## Additional Resources
|
||||
|
||||
Beyond this guide there are several resources you may find helpful while you learn QMK. We've collected them on the [Learning Resources](newbs_learn_more_resources.md) page.
|
||||
|
||||
## Open Source
|
||||
|
||||
QMK is Open Source Software released under the GNU General Public License.
|
||||
Beyond this guide there are several resources you may find helpful while you learn QMK. We've collected them on the [Syllabus](syllabus.md) and [Learning Resources](newbs_learn_more_resources.md) pages.
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
[](https://config.qmk.fm/)
|
||||
|
||||
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware hex files.
|
||||
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware `.hex` or `.bin` files.
|
||||
|
||||
Watch the [Video Tutorial](https://www.youtube.com/watch?v=-imgglzDMdY). Many people find that is enough information to start programming their own keyboard.
|
||||
|
||||
|
@@ -37,18 +37,22 @@ Begin by opening the QMK Toolbox application. You'll want to locate the firmware
|
||||
|
||||
If you are on Windows or macOS, there are commands you can use to easily open the current folder in Explorer or Finder.
|
||||
|
||||
#### Windows
|
||||
<!-- tabs:start -->
|
||||
|
||||
#### ** Windows **
|
||||
|
||||
```
|
||||
start .
|
||||
```
|
||||
|
||||
#### macOS
|
||||
#### ** macOS **
|
||||
|
||||
```
|
||||
open .
|
||||
```
|
||||
|
||||
<!-- tabs:end -->
|
||||
|
||||
The firmware file always follows this naming format:
|
||||
|
||||
```
|
||||
@@ -106,6 +110,9 @@ In this case, you'll have to fall back on specifying the bootloader. See the [Fl
|
||||
|
||||
## Test It Out!
|
||||
|
||||
Congrats! Your custom firmware has been programmed to your keyboard!
|
||||
Congrats! Your custom firmware has been programmed to your keyboard and you're ready to test it out!
|
||||
|
||||
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this guide, so head over there to learn about validating your firmware and how to troubleshoot your custom functionality.
|
||||
With a little bit of luck everything will work perfectly, but if not there are steps that will help you figure out what's wrong.
|
||||
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
|
||||
|
||||
Still not working? Browse the FAQ topics for more information, or [chat with us on Discord](https://discord.gg/Uq7gcHh).
|
||||
|
@@ -2,41 +2,21 @@
|
||||
|
||||
Before you can build keymaps, you need to install some software and set up your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
|
||||
|
||||
## 1. Download Software
|
||||
## 1. Prerequisites
|
||||
|
||||
There are a few pieces of software you'll need to get started.
|
||||
|
||||
### Text Editor
|
||||
* [Text editor](newbs_learn_more_resources.md#text-editor-resources)
|
||||
* You’ll need a program that can edit and save plain text files. The default editor that comes with many OS's does not save plain text files, so you'll need to make sure that whatever editor you chose does.
|
||||
* [Toolbox (optional)](https://github.com/qmk/qmk_toolbox)
|
||||
* A graphical program for Windows and macOS that allows you to both program and debug your custom keyboard
|
||||
|
||||
You'll need a program that can edit and save **plain text** files. If you're on Windows you can make do with Notepad, and on Linux you can use gedit. Both of these are simple but functional text editors. On macOS, be careful with the default TextEdit app: it will not save plain text files unless you explicitly select _Make Plain Text_ from the _Format_ menu.
|
||||
|
||||
You can also download and install a dedicated text editor like [Sublime Text](https://www.sublimetext.com/) or [VS Code](https://code.visualstudio.com/). This is probably the best way to go regardless of platform, as these programs are specifically made for editing code.
|
||||
|
||||
?> Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
|
||||
|
||||
### QMK Toolbox
|
||||
|
||||
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
|
||||
|
||||
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
|
||||
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
|
||||
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
|
||||
|
||||
### A Unix-like Environment
|
||||
|
||||
Linux and macOS come with unix shells you can execute already. You will only need to setup your build environment.
|
||||
|
||||
On Windows you will need to install MSYS2 or WSL and use those environments. Instructions for setting up MSYS2 are provided below.
|
||||
?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. [These resources](newbs_learn_more_resources.md#command-line-resources) will teach you enough to be able to work with QMK.
|
||||
|
||||
## 2. Prepare Your Build Environment :id=set-up-your-environment
|
||||
|
||||
We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest.
|
||||
|
||||
?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. These resources will teach you enough to be able to work with QMK:<br>
|
||||
[Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
[Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
<!-- tabs:start -->
|
||||
|
||||
### ** Windows **
|
||||
@@ -45,9 +25,9 @@ QMK maintains a Bundle of MSYS2, the CLI and all necessary dependencies. It also
|
||||
|
||||
#### Prerequisites
|
||||
|
||||
You will need to install `QMK MSYS`. The latest release is available at https://msys.qmk.fm/.
|
||||
You will need to install [QMK MSYS](https://msys.qmk.fm/). The latest release is available [here](https://github.com/qmk/qmk_distro_msys/releases/latest).
|
||||
|
||||
Alternatively, if you'd like to manually install msys2, the following section will walk you through the process.
|
||||
Alternatively, if you'd like to manually install MSYS2, the following section will walk you through the process.
|
||||
|
||||
<details>
|
||||
<summary>Manual Install</summary>
|
||||
@@ -188,6 +168,8 @@ Once that completes, re-run `qmk setup` to complete the setup and checks.
|
||||
|
||||
<!-- tabs:end -->
|
||||
|
||||
?> The qmk home folder can be specified at setup with `qmk setup -H <path>`, and modified afterwards using the [cli configuration](cli_configuration.md?id=single-key-example) and the variable `user.qmk_home`. For all available options run `qmk setup --help`.
|
||||
|
||||
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create your own fork and use `qmk setup <github_username>/qmk_firmware` to clone your personal fork. If you don't know what that means you can safely ignore this message.
|
||||
|
||||
## 4. Test Your Build Environment
|
||||
|
@@ -2,15 +2,26 @@
|
||||
|
||||
These resources are aimed at giving new members in the QMK community more understanding to the information provided in the Newbs docs.
|
||||
|
||||
**QMK resources**:
|
||||
### QMK resources
|
||||
|
||||
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
|
||||
|
||||
**Command Line resources**:
|
||||
### Command Line resources
|
||||
|
||||
* [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)
|
||||
* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
**Git resources**:
|
||||
### Text Editor resources
|
||||
|
||||
Not sure which text editor to use?
|
||||
* [a great introduction to the subject](https://learntocodewith.me/programming/basics/text-editors/)
|
||||
|
||||
Editors specifically made for code:
|
||||
* [Sublime Text](https://www.sublimetext.com/)
|
||||
* [VS Code](https://code.visualstudio.com/)
|
||||
|
||||
### Git resources
|
||||
|
||||
* [Great General Tutorial](https://www.codecademy.com/learn/learn-git)
|
||||
* [Flight Rules For Git](https://github.com/k88hudson/git-flight-rules)
|
||||
|
@@ -1,96 +1,9 @@
|
||||
# Testing and Debugging
|
||||
|
||||
Once you've flashed your keyboard with a custom firmware you're ready to test it out. With a little bit of luck everything will work perfectly, but if not this document will help you figure out what's wrong.
|
||||
|
||||
## Testing
|
||||
|
||||
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
|
||||
[Moved here](faq_misc.md#testing)
|
||||
|
||||
## Debugging :id=debugging
|
||||
|
||||
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Customise these values to desired behaviour
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
//debug_keyboard=true;
|
||||
//debug_mouse=true;
|
||||
}
|
||||
```
|
||||
|
||||
## Debugging Tools
|
||||
|
||||
There are two different tools you can use to debug your keyboard.
|
||||
|
||||
### Debugging With QMK Toolbox
|
||||
|
||||
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
|
||||
|
||||
### Debugging With hid_listen
|
||||
|
||||
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
|
||||
|
||||
## Sending Your Own Debug Messages
|
||||
|
||||
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
|
||||
|
||||
```c
|
||||
#include "print.h"
|
||||
```
|
||||
|
||||
After that you can use a few different print functions:
|
||||
|
||||
* `print("string")`: Print a simple string.
|
||||
* `uprintf("%s string", var)`: Print a formatted string
|
||||
* `dprint("string")` Print a simple string, but only when debug mode is enabled
|
||||
* `dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
|
||||
|
||||
## Debug Examples
|
||||
|
||||
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
|
||||
|
||||
### Which matrix position is this keypress?
|
||||
|
||||
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// If console is enabled, it will print the matrix position and status of each key pressed
|
||||
#ifdef CONSOLE_ENABLE
|
||||
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Example output
|
||||
```text
|
||||
Waiting for device:.......
|
||||
Listening:
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||
```
|
||||
|
||||
### How long did it take to scan for a keypress?
|
||||
|
||||
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
|
||||
|
||||
```c
|
||||
#define DEBUG_MATRIX_SCAN_RATE
|
||||
```
|
||||
|
||||
Example output
|
||||
```text
|
||||
> matrix scan frequency: 315
|
||||
> matrix scan frequency: 313
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
```
|
||||
[Moved here](faq_debug.md#debugging)
|
||||
|
@@ -23,7 +23,7 @@ Before starting, you must have followed the [Getting Started](newbs_getting_star
|
||||
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
|
||||
|
||||
# Install Eclipse and Its Plugins
|
||||
Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
|
||||
Eclipse comes in [several flavours](https://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
|
||||
|
||||
## Download and Install Eclipse CDT
|
||||
If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
|
||||
@@ -32,7 +32,7 @@ If you have another Eclipse package installed, it is normally possible to [insta
|
||||
|
||||
Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
|
||||
|
||||
Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
|
||||
Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](https://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
|
||||
|
||||
## First Launch
|
||||
When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
|
||||
@@ -44,8 +44,8 @@ Once started, click the <kbd>Workbench</kbd> button at the top right to switch t
|
||||
## Install the Necessary Plugins
|
||||
Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
|
||||
|
||||
### [The AVR Plugin](http://avr-eclipse.sourceforge.net/)
|
||||
This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
|
||||
### [The AVR Plugin](https://avr-eclipse.sourceforge.net/)
|
||||
This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](https://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
|
||||
|
||||
### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
|
||||
This plugin is necessary to properly display the colored build output generated by the QMK makefile.
|
||||
@@ -66,7 +66,7 @@ Once both plugins are installed, restart Eclipse as prompted.
|
||||
* Select the _AVR-GCC Toolchain_;
|
||||
* Keep the rest as-is and click <kbd>Finish</kbd>
|
||||
|
||||

|
||||

|
||||
|
||||
3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## O que é o firmware QMK?
|
||||
QMK (*Quantum Mechanical Keyboard*) é uma comunidade de código aberto que mantém o QMK Firmware, o QMK Toolbox, qmk.fm e suas documentações. O QMK Firmware é um software embarcado ("firmware") de teclado baseado no [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) com alguns recursos úteis para os controladores Atmel AVR e, mais especificamente, na [linha de produtos OLKB](http://olkb.com), o teclado [ErgoDox EZ](http://www.ergodox-ez.com) e a [linha de produtos Clueboard](http://clueboard.co/). Também foi portado para chips ARM usando o ChibiOS. Você pode usá-lo no seu próprio teclado com fio ou personalizado.
|
||||
QMK (*Quantum Mechanical Keyboard*) é uma comunidade de código aberto que mantém o QMK Firmware, o QMK Toolbox, qmk.fm e suas documentações. O QMK Firmware é um software embarcado ("firmware") de teclado baseado no [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) com alguns recursos úteis para os controladores Atmel AVR e, mais especificamente, na [linha de produtos OLKB](https://olkb.com), o teclado [ErgoDox EZ](https://www.ergodox-ez.com) e a [linha de produtos Clueboard](https://clueboard.co/). Também foi portado para chips ARM usando o ChibiOS. Você pode usá-lo no seu próprio teclado com fio ou personalizado.
|
||||
|
||||
## Como obter e usar o QMK
|
||||
|
||||
@@ -28,4 +28,4 @@ Isso compilaria a revisão `rev4` do teclado ` planck` com o mapa de teclas `def
|
||||
|
||||
## Como personalizar
|
||||
|
||||
O QMK tem muitos [recursos](features.md) para explorar e uma boa quantidade de [documentação de referência](http://docs.qmk.fm) para explorar. A maioria dos recursos é aproveitada modificando seu [keymap](keymap.md) e alterando os [keycodes](keycodes.md).
|
||||
O QMK tem muitos [recursos](features.md) para explorar e uma boa quantidade de [documentação de referência](https://docs.qmk.fm) para explorar. A maioria dos recursos é aproveitada modificando seu [keymap](keymap.md) e alterando os [keycodes](keycodes.md).
|
||||
|
@@ -28,6 +28,9 @@
|
||||
border-bottom: 1px solid #777 !important;
|
||||
}
|
||||
|
||||
.markdown-section p.warn > strong {
|
||||
color: #c8c8c8;
|
||||
}
|
||||
|
||||
:root {
|
||||
--docsifytabs-border-color: #555;
|
||||
@@ -36,11 +39,3 @@
|
||||
--docsifytabs-tab-background: #444;
|
||||
--docsifytabs-tab-background-active: #3f3f3f;
|
||||
}
|
||||
|
||||
.docsify-tabs__tab:focus {
|
||||
outline: none !important;
|
||||
}
|
||||
|
||||
.docsify-tabs__content .anchor {
|
||||
transition: none;
|
||||
}
|
||||
|
@@ -29,13 +29,16 @@
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
|
||||
:root {
|
||||
--docsifytabs-border-color: #ddd;
|
||||
--docsifytabs-tab-highlight-color: var(--theme-color, #0074d9);
|
||||
|
||||
--docsifytabs-tab-background: #f8f8f8;
|
||||
--docsifytabs-tab-background-active: transparent;
|
||||
@media only screen and (min-width: 768px) {
|
||||
.flex-container {
|
||||
display:flex;
|
||||
flex-flow:row;
|
||||
}
|
||||
.flex-container > p {
|
||||
flex-basis: 100%;
|
||||
flex: 1;
|
||||
margin: 1em 2em 1em 2em;
|
||||
}
|
||||
}
|
||||
|
||||
.docsify-tabs__tab:focus {
|
||||
@@ -45,3 +48,11 @@
|
||||
.docsify-tabs__content .anchor {
|
||||
transition: none;
|
||||
}
|
||||
|
||||
:root {
|
||||
--docsifytabs-border-color: #ddd;
|
||||
--docsifytabs-tab-highlight-color: var(--theme-color, #0074d9);
|
||||
|
||||
--docsifytabs-tab-background: #f8f8f8;
|
||||
--docsifytabs-tab-background-active: transparent;
|
||||
}
|
||||
|
@@ -75,7 +75,7 @@ To display our keyboard in a way that resembles the physical keyboard, we need t
|
||||
|
||||
## Building the JSON file
|
||||
|
||||
To build the JSON file, the easiest way is to build the layout in [Keyboard Layout Editor](http://www.keyboard-layout-editor.com/) ("KLE"), from which we'll feed the Raw Data into a QMK tool that converts this data into a JSON the Configurator will read and use. Since KLE opens by default with a numpad layout, we're just going to remove the Getting Started instructions, and use what's left.
|
||||
To build the JSON file, the easiest way is to build the layout in [Keyboard Layout Editor](https://www.keyboard-layout-editor.com/) ("KLE"), from which we'll feed the Raw Data into a QMK tool that converts this data into a JSON the Configurator will read and use. Since KLE opens by default with a numpad layout, we're just going to remove the Getting Started instructions, and use what's left.
|
||||
|
||||
Once the layout is as desired, move to the Raw Data tab in KLE, and copy the contents:
|
||||
|
||||
|
@@ -4,7 +4,7 @@
|
||||
A line of 32-bit MCUs produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
|
||||
|
||||
## AVR
|
||||
A line of 8-bit MCUs produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
|
||||
A line of 8-bit MCUs produced by [Atmel](https://www.microchip.com/). AVR was the original platform that TMK supported.
|
||||
|
||||
## AZERTY
|
||||
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.
|
||||
@@ -125,7 +125,7 @@ The standard Deutsche (German) keyboard layout. Named for the first 6 letters on
|
||||
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
|
||||
|
||||
## Scancode
|
||||
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
|
||||
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) published by the [USB-IF](https://www.usb.org/).
|
||||
|
||||
## Space Cadet Shift
|
||||
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user