* restore main readme.md
* add ChangeLog entry for 2021-02-27 develop branch - initial version
* update Docs; consolidate sidebar entries to new Breaking Changes History doc
* Changelog update
- concatenate similar changes as one list item
- unify change formatting (remove [bracketed] headings and trailing periods)
- item sorting improvement
* update Changes Requiring User Action section
Detail the changes regarding keyboard relocations/additions/deletions.
* add entry for fauxpark's user keymap cleanup for config.h/rules.mk
* add link to Jacky Studio bugfix PR
* add link for "ChibiOS conf migrations... take 15"
* add links for "Make LAYOUT parsing more robust" and "Massdrop develop rgb fix"
* remove sort sequence numbers
* rename Breaking Changes History page
Renames the Breaking Changes History page to "Past Breaking Changes".
* update schedule in Breaking Changes Overview
* suggestions/changes per tzarc
* skully's changes
* add entry for "Fix develop" (PR 12039)
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Zach White <skullydazed@gmail.com>
Fixes file encoding errors on Windows, and layouts not correctly merging into info.json.
* force utf8 encoding
* correctly merge layouts and layout aliases
* show what aliases point to
PR 10528 was intended to move the source for the Bear 65 and S7 Elephant to the new `jacky_studio` vendor directory. Instead of moving the source files, that PR added the source as if they were newly-supported. The result is that the Bear 65 and both revisions of the S7 Elephant have working, identical firmware in two different directories.
This commit removes the source from the old directories.
* tmk_core/common/report.h: define `enum mouse_buttons` in terms of `#define MOUSE_BTN_MASK()`
* tmk_core/common/action.c: collapse multiple `case KC_MS_BTN[1-8]:` into single `MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1)`
We all love tapping on our keyboards but this is taking the piss.
This saves ~134 bytes on my ATmega32.
ANAVI Macro Pad 2 is an open source mini mechanical keyboard with
2 keys and backlit. Powered by ATtiny 85 microcontroller and with
microUSB connector. Designed with KiCad.
Provides the following keymaps for ANAVI Macro Pad 2:
- Default (with a, b and combo to control the LEDs)
- Copy & paste
- Tap dance example with a, b and c
- Mute
- Volume
- Zoom
- Jitsi Meet
Co-authored-by: Drashna Jaelre <drashna@live.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
Se añade Keymap.
Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
Update keymap.md
Rename keymap.md to readme.md
Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
-Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
Update readme.md
Update readme.md
Update readme.md
adding helix-keyboard.png
Update readme.md
-Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
Cambios en el Keymap para mayor comodidad del uso del mouse.
Update readme.md
Update readme.md
-Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
Update readme.md
Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
Update Readme.mp
Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
Update readme.md
Clean up, organization, indent fixes
Update readme.md
* Changes and corrections were made to Pull Request.
* Since the last change, readme.md and comment in keymap.c were to be updated.
The initialization of the submodules would succeed, but the result of the subsequent
check_submodules() run wasn't checked correctly.
Co-authored-by: Stefan Schulze <stefan.andre.schulze@posteo.de>
Current wording of IGNORE_MOD_TAP_INTERRUPT is incorrect, and very confusing when attempting to correct a somewhat common issue for quick typists that have Mod-Tap on a commonly used key. Research indicates this wording has been incorrect for some time, and has tripped up others attempting to solve the issue of Mod + Key being sent, when Tap + Key is expected after quickly pressing keys.
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commits bundles the changes from the arm-dac-work branch focused on audio/audio_arm.* into one commit (leaving out the test-keyboard)
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
-> only the changes on audio_arm_.*, the keyboard related parts are split off to a separate commit
bfe468ef1 start morphing wavetable
474d100b5 refined a bit
208bee10f play_notes working
3e6478b0b start in-place documentation of dac settings
3e1826a33 fixed blip (rounding error), other waves, added key selection (left/right)
73853d651 5 voices at 44.1khz
dfb401b95 limit voices to working number
9632b3379 configuration for the ez
6241f3f3b notes working in a new way
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commit splits off the plank example keymap from commit
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
* refactoring: rename audio_ to reflect their supported hardware-platform and audio-generation method: avr vs arm, and pwm vs dac
* refactoring: deducplicate ISR code to update the pwm duty-cycle and period in the avr-pwm-implementation
pulls three copies of the same code into one function
which should improve readability and maintainability :-)
* refactoring: move common code of arm and avr implementation into a separate/new file
* refactoring: audio_avr_pwm, renaming defines to decouple them from actually used timers, registers and ISRs
* refactoring: audio_avr_pwm - replacing function defines with plain register defines
aligns better with other existing qmk code (and the new audio_arm_pwm) doing similar pwm thing
* add audio-arm-pwm
since not all STM32 have a DAC onboard (STM32F2xx and STM32F3xx), pwm-audio is an alternative (STM32F1xx)
this code works on a "BluePill" clone, with an STM32F103C8B
* clang-format changes on quantum/audio/* only
* audio_arm_dac: stopping the notes caused screeching when using the DAC audio paths
* audio_arm_pwm: use pushpull on the pin; so that a piezzo can be hooked up direclty without additional components (opendrain would require an external pullup)
* refactoring: remove unused file from/for atmel-avr chips
* refactoring: remove unused (avr) wavetable file
* audio_arm_dac: adapt dac_end callback to changed chibios DAC api
the previous chibios (17.6.0) passed along a pointer into the buffer plus a sample_count (which are/already where included in the DACDrivre object) - the current chibios (19.1.0) only passes the driver object.
this patch ports more or less exactly what the previous chibios ISR code did: either have the user-callback work the first or second half of the buffer (dacsample_t pointer, with half the DAC_BUFFER_SIZE samples) by adjusting the pointer and sample count
* audio-arm-dac: show a compile-warning on undefined audio-pins
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio_arm_dac: switch from exemplary wavetable generation to sine only
sine+triangle+squrare is exemplary, and not realy fit for "production" use
'stairs' are usefull for debugging (hardware, with an oscilloscope)
* audio_arm_dac: enable output buffers in the STM32
to drive external loads without any additional ciruitry - external opamps and such
* audio: prevent out-of-bounds array access
* audio_arm_dac: add output-frequency correcting factor
* audio_arm_pwm: get both the alternate-function and pm-callback variants back into working condition
and do some code-cleanup, refine documentation, ...
* audio_arm_pwm: increase pwm frequency for "higher fidelity"
on the previous .frequency=100000 higher frequency musical notes came out wrong
(frequency measured on a Tektronix TDS2014B)
note | freq | arm-pwm
C2 | 65.4 | 65.491
C5 | 523.25 | 523.93
C6 | 1046.5 | 1053.38
C7 | 2093 | 2129
C8 | 4186 | 4350.91
with .frequency = 500000
C8 | 4186 | 4204.6
* audio refactoring: remove unused variables
* audio_arm_dac: calibrate note tempo: with a tempo of 60beats-per-second a whole-note should last for exactly one second
* audio: allow feature selection in rules.mk
so the user can switch the audio driver between DAC and PWM on STM32 boards which support both (STM32F2 and up)
or select the "pin alternate" pwm mode, for example on STM32F103
* audio-refactoring: move codeblocks in audio.[ch] into more coherent groups
and add some inline documentation
* audio-refactoring: cleanup and streamline common code between audio_arm_[dac|pwm]
untangeling the relation between audio.c and the two drivers
and adding more documenting comments :-)
* audio_avr_pwm: getting it back into working condition, and cleanup+refactor
* audio-refactoring: documentation and typo fixes
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* audio-refactoring: cleanup defines, inludes and remove debug-prints
* audio_chibios_dac: define&use a minimal sampling rate, based on the available tone-range
to ease up on the cpu-load, while still rendering the higher notes/tones sufficiently
also reenable the lower tones, since with the new implementation there is no evidence of them still beeing 'bugged'
* audio-refactoring: one common AUDIO_MAX_VOICES define for all audio-drivers
* audio-chibios-pwm: pwm-pin-allternate: make the the timer, timer-channel and alternate function user-#definable
* audio_chibios_dac: math.h has fmod for this
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
update Jack Humberts dac-example keymaps for the slight changes in the audio-dac interface
* audio-refactoring: use a common AUDIO_PIN configuration switch instead of defines
have the user select a pin by configuration in rules.mk instead of a define in config.h
has the advantage of beeing in a common form/pattern across all audio-driver implementations
* audio-refactoring: switch backlight_avr.c to the new AUDIO_PIN defines
* audio-common: have advance_note return a boolean if the note changed, to the next one in the melody beeing played
* audio-chibios-pwm: fix issue with ~130ms silence between note/frequency changes while playing a SONG
through trial,error and a scope/logic analyzer figured out Chibios-PWMDriver (at least in the current version) misbehaves if the initial period is set to zero (or one; two seems to work); when thats the case subsequent calls to 'pwmChhangePeriod' + pwmEnableChannel took ~135ms of silence, before the PWM continued with the new frequency...
* audio-refactoring: get 'play_note' working again
with a limited number of available voices (say AUDIO_VOICES_MAX=1) allow new frequencies to be played, by discarding the oldest one in the 'frequencies' queue
* audio: set the fallback driver to DAC for chibios and PWM for all others (==avr at the moment)
* audio-refactoring: moore documentation
and some cleanup
* audio-avr-pwm: no fallback on unset AUDIO_PIN
this seems to be the expected behaviour by some keyboards (looking at ckeys/handwire_101:default) which otherwise fail to build because the firmware-image ends up beeing too large for the atmega... so we fail silently instead to keep travis happy
* audio-refactoring: untangling terminology: voice->tone
the code actually was working on tones (combination of pitch/frequency, duration, timbre, intensity/volume) and not voices (characteristic sound of an instrument; think piano vs guitar, which can be played together, each having its own "track" = voice on a music sheet)
* audio-pwm: allow freq=0 aka a pause/rest in a SONG
continue processing, but do not enable pwm units, since freq=0 wouldn't produce any sound anyway (and lead to division by zero on that occasion)
* audio-refactoring: audio_advance_note -> audio_advance_state
since it does not only affect 'one note', but the internally kept state as a whole
* audio-refactoring: untangling terminology: polyphony
the feature om the "inherited" avr code has little to do with polyphony (see wikipedia), but is more a time-multiplexing feature, to work around hardware limitations - like only having one pwm channel, that could on its own only reproduce one voice/instrument at a time
* audio-chibios-dac: add zero-crossing feature
have tones only change/stop when the waveform approaches zero - to avoid audible clicks
note that this also requires the samples to start at zero, since the internally kept index into the samples is reset to zero too
* audio-refactoring: feature: time-multiplexing of tones on a single output channel
this feature was in the original avr-pwm implementation misnomed as "polyphony"
with polyphony_rate and so on; did the same thing though: time-multiplexing multiple active notes so that a single output channel could reproduce more than one note at a time (which is not the same as a polyphony - see wikipedia :-) )
* audio-avr-pwm: get music-mode working (again) on AVRs
with both pwm channels, or either one of the two :-)
play_notes worked already - but music_mode uses play_note
* audio-refactoring: split define MAX_SIMULTANEOUS_TONES -> TONE_STACKSIZE
since the two cases are independant from one another, the hardware might impose limitations on the number of simultaneously reproducable tones, but the audio state should be able to track an unrelated number of notes recently started by play_note
* audio-arm-dac: per define selectable sample-luts
plus generation script in ./util
* audio-refactoring: heh, avr has a MIN...
* audio-refactoring: add basic dac audio-driver based on the current/master implementation
whereas current=d96380e65496912e0f68e6531565f4b45efd1623
which is the state of things before this whole audio-refactoring branch
boiled down to interface with the refactored audio system = removing all
redundant state-managing and frequency calculation
* audio-refactoring: rename audio-drivers to driver_$PLATFORM_$DRIVER
* audio-arm-pwm: split the software/hardware implementations into separate files
which saves us partially from a 'define hell', with the tradeoff that now two somewhat similar chibios_pwm implementations have to be maintained
* audio-refactoring: update documentation
* audio-arm-dac: apply AUDIO_PIN defines to driver_chibios_dac_basic
* audio-arm-dac: dac_additive: stop the hardware when the last sample completed
the audio system calls for a driver_stop, which is delayed until the current sample conversion finishes
* audio-refactoring: make function-namespace consistent
- all (public) audio functions start with audio_
- also refactoring play*_notes/tones to play*_melody, to visually distance it a bit from play*_tone/_note
* audio-refactoring: consistent define namespace: DAC_ -> AUDIO_DAC_
* audio-arm-dac: update (inline) documentation regarding MAX for sample values
* audio-chibios-dac: remove zero-crossing feature
didn't quite work as intended anyway, and stopping the hardware on close-to-zero seems to be enought anyway
* audio-arm-dac: dac_basic: respect the configured sample-rate
* audio-arm-pwm: have 'note_timbre' influence the pwm-duty cycle
like it already does in the avr implementation
* audio-refactoring: get VIBRATO working (again)
with all drivers (verified with chibios_[dac|pwm])
* audio-arm-dac: zero-crossing feature (Mk II)
wait for the generated waveform to approach 'zero' before either turning off the output+timer or switching to the current set of active_tones
* audio-refactoring: re-add note-resting -> introduce short_rest inbetween
- introduce a short pause/rest between two notes of the same frequency, to separate them audibly
- also updating the refactoring comments
* audio-refactoring: cleanup refactoring remnants
remove the former avr-isr code block - since all its features are now refactored into the different parts of the current system
also updates the TODOS
* audio-refactoring: reserve negative numbers as unitialized frequencies
to allow the valid tone/frequency f=0Hz == rest/pause
* audio-refactoring: FIX: first note of melody was missing
the first note was missing because 'goto_next_note'=false overrode a state_change=true of the initial play_tone
and some code-indentations/cleanup of related parts
* audio-arm-dac: fix hardware init-click
due to wron .init= value
* audio-refactoring: new conveniance function: audio_play_click
which can be used to further refactor/remove fauxclicky (avr only) and/or the 'clicky' features
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: consecutive notes of the same frequency get a pause inserted inbetween by audio.c
* audio-refactoring: use milliseconds instead of seconds for 'click' parameters
clicks are supposed to be short, seconds make little sense
* audio-refactoring: use timer ticks instead of counters
local counters were used in the original (avr)ISR to advance an index into the lookup tables (for vibrato), and something similar was used for the tone-multiplexing feature
decoupling these from the (possibly irregular) calls to advance_state made sesne, since those counters/lookups need to be in relation to a wall-time anyway
* audio-refactoring: voices.c: drop 'envelope_index' counter in favour of timer ticks
* audio-refactoring: move vibrato and timbre related parts from audio.c to voices.c
also drops the now (globally) unused AUDIO_VIBRATO/AUDIO_ENABLE_VIBRATO defines
* audio.c: use system-ticks instead of counters the drivers have to take care of for the internal state posision
since there already is a system-tick with ms resolution, keeping count separatly with each driver implementation makes little sense; especially since they had to take special care to call audio_advance_state with the correct step/end parameters for the audio state to advance regularly and with the correct pace
* audio.c: stop notes after new ones have been started
avoids brief states of with no notes playing that would otherwise stop the hardware and might lead to clicks
* audio.c: bugfix: actually play a pause
instead of just idling/stopping which lead the pwm drivers to stop entirely...
* audio-arm-pwm: pwm-software: add inverted output
new define AUDIO_PIN_ALT_AS_NEGATIVE will generate an inverted signal on the alternate pin, which boosts the volume if a piezo is connected to both AUDIO_PIN and AUDIO_PIN_ALT
* audio-arm-dac: basic: handle piezo configured&wired to both audio pins
* audio-refactoring: docs: update for AUDIO_PIN_ALT_AS_NEGATIVE and piezo wiring
* audio.c: bugfix: use timer_elapsed32 instad of keeping timestamps
avoids running into issues when the uint32 of the timer overflows
* audio-refactoring: add 'pragma once' and remove deprecated NOTE_REST
* audio_arm_dac: basic: add missing bracket
* audio.c: fix delta calculation
was in the wrong place, needs to use the 'last_timestamp' before it was reset
* audio-refactoring: buildfix: wrong legacy macro for set_timbre
* audio.c: 16bit timerstamps suffice
* audio-refactoring: separate includes for AVR and chibios
* audio-refactoring: timbre: use uint8 instead of float
* audio-refactoring: duration: use uint16 for internal per-tone/note state
* audio-refactoring: tonemultiplexing: use uint16 instead of float
* audio-arm-dac: additive: set second pin output-low
used when a piezo is connected to AUDIO_PIN and AUDIO_PIN_ALT, with PIN_ALT_AS_NEGATIVE
* audio-refactoring: move AUDIO_PIN selection from rules.mk to config.h
to be consistent with how other features are handled in QMK
* audio-refactoring: buildfix: wrong legacy macro for set_tempo
* audio-arm-dac: additive: set second pin output-low -- FIXUP
* audio.c: do duration<>ms conversion in uint instead of float
on AVR, to save a couple of bytes in the firmware size
* audio-refactoring: cleanup eeprom defines/usage
for ARM, avr is handled automagically through the avr libc and common_features.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio.h: throw an error if OFF is larger than MAX
* audio-arm-dac: basic: actually stop the dac-conversion on a audio_driver_stop
to put the output pin in a known state == AUDIO_DAC_OFF_VALUE, instead of just leaving them where the last conversion was... with AUDIO_PIN_ALT_AS_NEGATIVE this meant one output was left HIGH while the other was left LOW
one CAVEAT: due to this change the opposing squarewave when using both A4 and A5 with AUDIO_PIN_ALT_AS_NEGATIVE
show extra pulses at the beginning/end on one of the outputs, the two waveforms are in sync otherwise.
the extra pusles probably matter little, since this is no high-fidelity sound generation :P
* audio-arm-dac: additive: move zero-crossing code out of dac_value_generate
which is/should be user-overridable == simple, and doing one thing: providing sample values
state-transitions necessary for the zero crossing are better handled in the surrounding loop in the dac_end callback
* audio-arm-dac: dac-additive: zero-crossing: ramping up or down
after a start trigger ramp up: generate values until zero=OFF_VALUE is reached, then continue normally
same in reverse for strop trigger: output values until zero is reached/crossed, then keep OFF_VALUE on the output
* audio-arm-dac: dac-additive: BUGFIX: return OFF_VALUE when a pause is playing
fixes a bug during SONG playback, which suddenly stopped when it encoutnered a pause
* audio-arm-dac: set a sensible default for AUDIO_DAC_VALUE_OFF
1/2 MAX was probably exemplary, can't think of a setup where that would make sense :-P
* audio-arm-dac: update synth_sample/_wavetable for new pin-defines
* audio-arm-dac: default for AUDIO_DAC_VALUE_OFF
turned out that zero or max are bad default choices:
when multiple tones are played (>>5) and released at the same time (!), due to the complex waveform never reaching 'zero' the output can take quite a while to reach zero, and hence the zero-crossing code only "releases" the output waaay to late
* audio-arm-dac: additive: use DAC for negative pin
instead of PAL, which only allows the pin to be configured as output; LOW or HIGH
* audio-arm-dac: more compile-time configuration checks
* audio-refactoring: typo fixed
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: add defines for B-pin as primary/only speaker
also updates documentation.
* audio-refactoring: update documentation with proton-c config.h example
* audio-refactoring: move glissando (TODO) to voices.c
refactored/saved from the original glissando implementation in then upstream-master:audio_avr.c
still needs some work though, as it is now the calculation *should* work, but the start-frequency needs to be tracked somewhere/somehow; not only during a SONG playback but also with user input?
* audio-refactoring: cleanup: one round of aspell -c
* audio-avr-pwm: back to AUDIO_PIN
since config_common.h expands them to plain integers, the AUDIO_PIN define can directly be compared to e.g. B5
so there is no need to deal with separate defines like AUDIO_PIN_B5
* audio-refactoring: add technical documentation audio_driver.md
which moves some in-code documentation there
* audio-arm-dac: move AUDIO_PIN checks into c-code
instead of doing everything with the preprocessor, since A4/A5 do not expand to simple integers, preprocessor int-comparison is not possible. but necessary to get a consistent configuration scheme going throughout the audio-code... solution: let c-code handle the different AUDIO_PIN configurations instead (and leave code/size optimizations to the compiler)
* audio-arm-dac: compile-fix: set AUDIO_PIN if unset
workaround to get the build going again, and be backwarts compatible to arm-keyboards which not yet set the AUDIO_PIN define. until the define is enforced through an '#error"
* audio-refactoring: document tone-multiplexing feature
* audio-refactoring: Apply suggestions from documentation review
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-refactoring: Update docs/audio_driver.md
* audio-refactoring: docs: fix markdown newlines
Terminating a line in Markdown with <space>-<space>-<linebreak> creates an HTML single-line break (<br>).
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-arm-dac: additive: fix AUDIO_PIN_ALT handling
* audio-arm-pwm: align define naming with other drivers
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-refactoring: set detault tempo to 120
and add documentation for the override
* audio-refactoring: update backlight define checks to new AUDIO_PIN names
* audio-refactoring: reworking PWM related defines
to be more consistent with other QMK code
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-arm: have the state-update-timer user configurable
defaulting to GPTD6 or GPTD8 for stm32f2+ (=proton-c)
stm32f1 might need to set this to GPTD4, since 6 and 8 are not available
* audio-refactoring: PLAY_NOTE_ARRAY was already removed in master
* Add prototype for startup
* Update chibiOS dac basic to disable pins on stop
* Add defaults for Proton C
* avoid hanging audio if note is completely missed
* Don't redefine pins if they're already defined
* Define A4 and A5 for CTPC support
* Add license headers to keymap files
* Remove figlet? comments
* Add DAC config to audio driver docs
* Apply suggestions from code review
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Add license header to py files
* correct license header
* Add JohSchneider's name to modified files
AKA credit where credit's due
* Set executable permission and change interpeter
* Add 'wave' to pip requirements
* Improve documentation
* Add some settings I missed
* Strip AUDIO_DRIVER to parse the name correctly
* fix depreciated
* Update util/audio_generate_dac_lut.py
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fix type in clueboard config
* Apply suggestions from tzarc
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Johannes <you@example.com>
Co-authored-by: JohSchneider <JohSchneider@googlemail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joshua Diamond <josh@windowoffire.com>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fixed some comments in the defines file.
* Replaced the Git command layer with a Windows Terminal shortcut layer.
* Added numbered tab switching to the Windows Terminal layer.
* Added 'new tab' and 'command pane' commands to the Windows Terminal layer.
* Shortened the USB polling interval for the Iris to 1 millisecond.
* Disabled old style macros and functions for the Iris.
* add feature_unicode.md translation
* consolidate sentence end
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* [Keyboard] YMDK YMD40 v2
* fork default keymap into default and factory
- factory keymap is as assigned by the extracted JSON provided by the vendor
- default keymap is based on the Planck
* add AUDIO_SUPPORTED rule per drashna
* modify factory keymap's readme
Recommend users copy the default keymap instead.
* Remove GCC check from debug
* Remove platform logic from common.mk
* Refactor platform logic within print.h
* restore debug.c format
* headers
* Rename function pointer type
* review comments
* Update tmk_core/common/printf.c
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Format
Co-authored-by: Nick Brassel <nick@tzarc.org>
* LED Matrix: add led_matrix_types.h and implement g_led_config
* Set correct flags for non-"modifier" LEDs
* Clean up docs a little
* Add license headers for [led,rgb]_matrix_types.h
* Add default ISO Windows layout for Durgod/K320
* Duplicate default_iso to default_iso_mac
Swap the L{GUI,ALT} keys to match the mac layout, and remove the
windows key lock functionality.
* Remove windows-key lock in default_iso
* Fixup wonky macro layout inherited from ansi keymap
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Update MOJO75 to support multi version and Update the LED's
ID of RGB Matrix
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* added default as a starting point
* added readme per guidelines
* made necessary changed to keymap to follow guidelines
* changed debounce mode for more smooth usage at the cost of mem
* increased polling interval
* Revert "made necessary changed to keymap to follow guidelines"
yikes! I modified the WRONG directory. reverted.
This reverts commit 8ba3d97af5.
* reverted commit that modified file in incorrect directory. modified intended file.
* added license tp config.h
* enable LTO for smaller firmware size
* delete since this was added to userspace rules.mk
* readme updates and new images
* Add -j to compile and flash commands in userpsace
* Enable NKRO
* Enable NKRO, VIA, LTO by default
* Stanrc85-ansi readme update
* Stanrc85-alice readme
* quick RGB layer indicator fix in keymap
* Simplify encoder code and clean up keymaps.
-Removed overly complex VIA encoder code. It wasn't adding any value and was confusing users who were trying to customize encoder functionality on VIA keymaps.
-Replaced KC_TILDE with KC_HOME in all keymaps, as KC_TILDE sends a left shift, which was confusing some folks as they tested their build.
-Move layer names to enum
* Change encoder_update_kb to encoder_update_user per PR feedback
* ws2812: Fix number of nops for AVR at 8 MHz
When trying to calculate the number of nops for AVR running at 8 MHz,
the value of `w3` is expected to be negative; however, because `F_CPU`
is defined in tmk_core/avr.mk with the `UL` suffix, the preprocessor
performs its calculations using `unsigned long`, getting a very large
positive number instead of the expected negative number; this then
results in generating code with a huge number of nops. Fix the broken
calculations by performing a comparison before subtraction, so that the
unsigned number wraparound does not occur.
The keyboard which triggers the problem is `handwired/promethium`; the
buggy code silently compiles, but the resulting timings would be
completely wrong.
* ws2812: Clean up the code after the 8 MHz fix
Remove old code which was unsuccessfully trying to clamp negative w1, w2
and w3 values to 0, and set w1_nops, w2_nops and w3_nops directly.
* Don't block keys during startup animation
* More refinements related to startup and debug state
* restore key logging
* some cleanup on scan rate reporting
* trim some fat
* better lighting to indicate jumped to bootloader
* use eeprom for state restoration
* a little reorganization
* report version immediately when turn on debug
* hold-to-adjust for hue, sat, val
* cformat
* reorg rules.mk settings, fix compile with CONSOLE_ENABLE=no
* simplify spidey3 userspace
* NULL in layer list caused buggy behavior
* more bugfix
* update numpad layout to match matt30 MT3 /dev/tty keycaps
* swap emdash and endash
* map shift+backspace to delete
* removing NO_ACTION_ONSHOT makes the firmware SMALLER ?!
* cformat
* improve spi_glow
* disable shift-backspace = delete by default
* update lck75 json
* Create info.json
* wrong json file extension
* updated layout height and width in json
* Update info.json
* reverted changes from last update to json
an error was made
* Update info.json
found an extra key in the kle raw data
* Changed product ID
* Update keyboards/lck75/info.json
understood
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Fix the LED's ID of ISSI for MJ64 REV2
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add support VIA support to v60 Type R
* Update keyboards/v60_type_r/config.h
Revert combining product and manufacturer
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/keymaps/via/keymap.c
Remove empty `led_set_user` function
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/rules.mk
Don't enable bootmagic lite
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing empty layers for VIA
* Update keyboards/v60_type_r/rules.mk
Fix comment formatting
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update the VENDOR_ID
Co-authored-by: Ryan <fauxpark@gmail.com>
* added Pursuit40 PCB for Panc40
Pursuit40 is another PCB option for the Panc40 that was sold on Panc.co/store
* added via support
* Apply suggestions from code review
* Apply suggestions from code review
* deleted extra row in VIA keymap
sorry about that - extra row was a holdover from a copy-paste
* deleted commented extra row
extra row was a holdover from a copy-paste
* updated VIA keymap
empty layer added
* fixed bug
* Apply suggestions from code review
committed
* Improve Pointing Device report sending
* Hide old report behind preprocessors too
* put host_mouse_send() in curly brackets
* Remove POINTING_DEVICE_ALWAYS_SEND_REPORT functionality
* Fix typo
* fix function ref in docs
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add lck75 keyboard
A 75% THT keyboard with an OLED and rotary encoder
* added info.json
* fixed rules.mk
* changed vendor id
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
moved code to the rules.mk folder
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update rules.mk
moved oled driver enable to rules.mk code
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update oled.c
id like to keep the copyright there as it's my friend that helped me with the OLED specifically. also updated the old_task_user
* Update keyboards/lck75/oled.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
* merged oled.c code into keymap.c file
tested and works correctly on my board
* merged code from this file into the keymap.c file
this file is no longer needed
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix DEBUG_MATRIX_SCAN_RATE on chibiOS when console is enabled
* update type in dprintf
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* resolve race condition between suspend and wake in LUFA
* avoid multiple calls to suspend_power_down() / suspend_wakeup_init()
* Remove duplicate suspend_power_down_kb() call
* pause on wakeup to wait for USB state to settle
* need the repeated suspend_power_down() (that's where the sleep is)
* more efficient implementation
* fine tune the pause after sending wakeup
* speculative chibios version of pause-after-wake
* make wakeup delay configurable, and adjust value
* better location for wakeup delay
* Add SCRAMBLE
* Make requested changes to PR
* Add all layers to VIA keymap
Implement drashna's PR feedback in order to avoid random data within the layers in VIA.
* Make requested changes to PR
Implement fauxpark's PR feedback to clean up readme.md and rules.mk.
* Make changes based on PR feedback
-Changed VIA layers to enum
-Added info on how to enter the bootloader to readme
* generate rules.mk from a json mapping
* generate rules.mk from a json mapping
* support for config.h from json maps
* improve the mapping system
* document the mapping system
* move data/maps to data/mappings
* fix flake8 errors
* fixup LED_MATRIX_DRIVER
* remove product and description from the vision_division keymap level
* reduce the complexity of generate-rules-mk
* add tests for the generate commands
* fix qmk doctor when submodules are not clean
* Initial attempt at allowing keyboards to indicate what features they do not support
* try to use a for loop instead
* Update disable_features.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add a few more features
* remove my test fixture
* disable things that make all:all suggested"
Co-authored-by: Zach White <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* at90usb162 support
* fix missing bracket
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for 8 buttons to mouse report
This includes support for 8 buttons in mousekeys. However, this does move the keys around due to the fact that the last mousekey keycode is already 0xFF, so any past that would not work with register_code and the like, breaking them for tap hold keys, encoders, and other features.
* Update mouse key docs
* Add changes based on feedback
* Fix VUSB report size comment
Because drashna red gud
* Fix typo in action.c
* Fix IS_MOUSE_BUTTON check
* Change start range for mousekeys so that the end is 0xFF properly
* condense mousekeys check
* First version of keymap
* cleaned up code, made some tweaks, added readme
* extended oled timeout
* resolved final issues, all features functional
* added some leader-key combos
* added missing RGB keys to layout diagram
* removed lines for older elite-c v3
* make filename lowercase
* add old update interval
* fix spacing
* Initial support for Durgod K320 with BootMagic Lite
- Adding missing files
- Add Unicode Map Support & new user keymap
- Remove personalized features from Default keymap
- Added Unicode Map to both Default and kuenhlee keymap.c
- Updated readme.md
- Added additional Fn Shortcut keys
* Additional support for Durgod K320
- Simplifying default keymap
- Renaming durgod_k320 => durgod/k320
- Removing copy of ST_NUCLEO64_F070RB from K320. Replacing with local board.h
- Adding Mac keyboard layout for K320 as alternative via Fn+F12
- Implementing Windows Key lock on K320
- Cleaning up duplicated core functionality
- Adding default_toggle_mac_windows keymap with:
- Ability to toggle between Windows and MacOS layout
- Mac Media Lock functionality.
* Updating K320 keymap readme
Co-authored-by: kuenhlee <eos.camera.lee@gmail.com>
* Knobgoblin keyboard initial commit
New macropad initial commit. Keyboard and keymap
* corrected bracket and layout name
* attempting info file fix again
* info file line 33 hanging comma fix
* Update keyboards/knobgoblin/config.h
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
The LED anodes of the pockettype are connected to the bus voltage when a
pro micro is used, but other controllers like the Elite-C (v4) connect this
pin to GPIO B0. This means that LEDs do not work by default for those
controllers.
This commit implements a fix for that by setting the B0 pin high.
* Add RGB Matrix support for Mark 65 keyboard
* Update drive LED count
* Removed unnecessary define line
* Corrected typo
Co-authored-by: filterpaper <filterpaper@localhost>
* initial commit Dawn keyboard
* fixing some matrix
* final tweaks to keymaps and info.json layout
* fix info.json missing delimiter
* missing elements in info.json layout, resolved through lint
* fixed missing link image in readme
* Update keyboards/mechstudio/dawn/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: David <david@tarpit.be>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix minor typo in "General FAQ"
"want to do brand it with QMK" -> "want to brand it with QMK"
* Reword some of "Debugging FAQ" & "Miscellaneous FAQ".
Mostly grammatical wording of some parts and missing capitalization
* Initial commit on new clean branch. Testing out functionality of oled and encoder for default features.
* Cleaned up the initial push and removed the fancy keymap until the extra features and functionality can be tested and made more user friendly.
* Cleaned up the readme some more, compiled and tested both default and via keymaps, and did another round of checks to prepare for starting the PR.
* Cleaning up the keymap to meet expected formatting in a couple places and also adding in the TAP_CODE_DELAY after newly encoutnered encoder issues and inconsistencies.
* Initial commit of branch specifically for implementing the more complicated fancy keymap as I expect the main PR to be approved first.
* testing bongo cat out
* Progress with intended OLED behavior. Needs to be cleaned up still.
* Cleaned up bongocat and added WPM display on it.
* Almost there. Need to rethink the layer checking in encoder.
* Fixing all the merge issues I didn't check before doing the last commit. Learn from my mistakes, check your commits.
* Fixed and updated fancy firmware and bongocat firmware.
* Updating license year since I will be doing a PR anyway.
* Update keyboards/mechwild/mercutio/keymaps/fancy/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* split config.h for each variant
* split rules.mk for each variant
* split source and header files for each variant
* move keymaps to the appropriate variant
* update keyboard readme
* update keymap readmes
* differentiate Staggered and Ortho USB Device Strings
* clean up formatting in info.json
* split info.json files for each variant
* break up the info.json for readability
* correct key positioning and board dimensions
* correct key object sequences
* add weak encoder function to keyboard level
Allows Configurator-compiled firmware to have encoder functionality.
* add variant-specific readme files and bootloader instructions
* QMK Configurator layout support for Pinky
3-row and 4-row versions
* refactor default keymaps
- use an enum for layer names
- remove redundant definitions
- qmk cformat pass
- modify pinky/4 via keymap to mirror pinky/4 default functionality
* remove LAYOUT_kc macros
This usage is not endorsed by QMK as it has been found to be confusing to novice users.
* add VIA support to pinky/3
* update config.h files
Removes unnecessary definitions for Backlight, RGB Underglow, Magic config and MIDI.
* update main rules.mk file
Updates the rules.mk file to match the formatting of the current QMK-provided template. Removes sample bootloader comments, feature rules that are no longer included in the template, and updates the in-line comments.
* update and split keyboard readme
Updates the main readme file's formatting, adds instructions to access bootloader mode, and adds more specific readmes for each version.
* add line breaks between rows in the info.json files
* rename layout macros for Community Layout forward compatibility
The layouts of the Pinky3 and Pinky4 aren't currently Community Layouts, but support for them could be added with a rules.mk edit should the layouts be added to QMK.
* Update other keyboards for rgb matrix changes
* Remove customized bootmagic code
* Fix corne layout compilation error
* Fix compiler errors with all keymaps
* Add Simple Visualizer for ergodox infinity
* Fix compile issue with Corne
* Fix keymap stuff
* Add alias for mouse layer
* Add Halmak Keyboard layout
* Updates for Kyria
* Add support for oled interval
* Change RGB stuff
[CHANGE] Fix coexistence issues
* Fix rgb_stuff
* Add custom ploopyco mouse keymap
* Decrease default dwell time
* Updates based on last breaking changes update
* Disable command on dactyl
* Update ergodox to use proper commands for rgb matrix indicators
* Update all rgb matrix indicator functions
* Update rules for dactyl-manuform
* Reduce wait time for mouse layer off event
* Add more info to logger
* Add wrappers for get_tapping term
* Move version.h include into only file that actually needs it
* Update rgb sleep stuff
* Update key print function
* Change DM keymap settings
* Change pin for DM Manuform
* Add Proton C stuff for Corne keymap
* more arm corne tinkering
* Even more arm stuff for corne
* Cleanup corne stuff
* redirect default keymap to drashna
because I am a very bad man
* change corne rgb priority
* Update tractyl manuform to not conflict
* Add more secret stuff
* more dactyl tweaks
* Add more options to split transport
* Changes of oled support
* Change split settings
* Improve keylogger formatting more
* tweak oled stuff
* Oled and such tweaks
* Reduce brightness due to leds
* Decrease brightness more
* Only run layer code if master
* info.json: human-friendly formatting
* info.json: update key object labels
Some of the characters in the original file don't play nicely with `qmk info -l` on Windows.
* info.json: correct key object order
* exclude 'helix/rev3_4rows' from CI
Since helix/rev3_4rows is almost the same as helix/rev3_5rows, there is no point in checking with travis-ci.
* include 'helix/pico/back' to CI
helix pico and helix rev2 are still available. I would like to check both by travis-ci, but here I will add a check only for helix pico.
* first pass
* firmware firmware?
* Split out debug + testing docs
* tidy up duplicate css
* Add extra info to debug example
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
* update rules to disable tap dance
* remove tap dance
* Update rules.mk
trying to get to pass travis test
* Update rules.mk
remove tap dance
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
With MAJOR_MODE (= major scale), keys in one octave is not 12 but 7.
To solve this problem, change divisor number from 12 to 7 at %(Modulo) and /(Division).
NOTE:
The last 12 represents half step keys in one octave for pitch calculation.
* Add keyboard: Mesa TKL
* Fix image link in readme
* Update keyboards/mesa/mesa_tkl/mesa_tkl.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/mesa/mesa_tkl/rules.mk
White space changes
Co-authored-by: Ryan <fauxpark@gmail.com>
* Replace tabs with spaces per C coding conventions.
* Update keyboards/mesa/mesa_tkl/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new repo: create cmm.studio folder, add saka qmk firmware
new folder for cmm.studio line up keyboard
added saka68 keyboard qmk and via firmware support
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix on keymap, readme
fix on keymap, readme
* Update keyboards/cmm.studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update vendor name with _ instead of .
update vendor name with _ instead of .
* Update readme.md
change the make format
* Update keyboards/cmm_studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* deleted some files from cmm.studio, changes to cmm_studio
deleted some files from cmm.studio, changes to cmm_studio
* Update readme.md
make command changed
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added pic for pcb
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/config.h
tested and does work now. deleting these lines
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added use physical reset button instruction
* change to the cmm saka folder
making the changes to cmm saka firmware
seperated solder version firmware and hotswap version firmware
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* change to the cmm saka hotswap folder
Co-authored-by: Ryan <fauxpark@gmail.com>
* feat(kyria): new keymaps with KC_LGUI on another key
add also possibility to scroll with encoder and finally play with olded
screen to replace default kyria logo by Magic the Gathering mana color
icon.
* Update keyboards/kyria/keymaps/benji/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add magic logo
* add mouse button
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for --clean to compile and flash
* compile standalone JSON keymaps without polluting the tree
* Add support for passing environment vars to make
* make flake8 happy
* document changes to qmk compile and flash
* add -e support to json export compiling
* Fix python 3.6
* honor $MAKE
* add support for parallel builds
* add byte order bgr for ws2812
* update docs for driver change
* Update ws2812_driver.md
* Update docs/ws2812_driver.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* WIP working on new keymap
* tweaking keymap
* updated keymap
* cleaned up a little bit
* New preonic keymap
* my preonic keymap
* added mac layout
* preonic map update
* cleaning up old repo
* cleaning up to match upstream
* more cleanup
* removing old keymaps
* cleaned up commit history for bm60poker via support
* cleaned up via keymap
* fixed copywrite
Co-authored-by: Peter Peterson <ppeterson@noao.edu>
* 1st trial on 1_2
* remove keymaps/default/km_default.c
* fix cool836A.h
* fix keymap.c into 3x12
* rename to cool836a (not 'A')
* remove cool836A (not a)
* remove backslashes at keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keymap.c (add licence)
* Update keyboards/cool836a/keymaps/default/readme.md
removed "<br>" in line 2
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 4
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 8
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/cool836a.h
remove cool836a.h line 30:36
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initialize domnantas layout
* Update oled status display
* Layout and oled changes
* Updates to keymap
* Add F keys and page moves
* Add media keys, rearrange home and end
* Add instructions
* Swap backspace and enter
* Remove unnecesary Enter keymap
* - Change display timeout
- Update minus sign to work on both English and Lithuanian layouts
* Add copyright header
* Replace static strings with PSTR
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add VIA support
made changes to add VIA support for the CA66
- added VIA keymap.c, readme.md, rules.mk
- changes made to main rules.mk to keep firmware size down (mousekey_enable = no; backlight_enable = no)
- changed VENDOR_ID in config.h from 0xFEED to 0x504B (PK)
* Minor changes to CA66 for VIA support
edited keymap info
enabled backlight
* Update vendorID
Change to vendorID to remove conflict with previously chosen vendorID already in use
* Update keyboards/playkbtw/ca66/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* add Hub20 support
* Keymap formatting cleanup
Co-authored-by: Ryan <fauxpark@gmail.com>
* Delete bootloader_defs.h as no longer required
* Correct make / flashing example
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new keymap
* Update keyboards/primekb/prime_e/keymaps/gwillad/keymap.c
use a more concise pin setting method
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Adam Gwilliam <agwilliam@yaharasoftware.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keymap] own Lily58 keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* adjustments of personal keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Update keymap.c
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Delete matrix.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keymap.c
* Update keymap.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add bongo cat animation
* Map all keys on base layer
... to make it easier to test newly built keyboards. The encoders
are optional and can be placed in different locations.
* Fix Torn in QMK configurator
This removes additional variables defined in the keymap.c file, so
that the default firmware can be compiled by the configurator.
Co-authored-by: Richard Titmuss <richardt@spotify.com>
* init
init
* Update keyboards/hp69/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/keymaps/via/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* re-added audio support
re-added audio support
* Update keyboards/hp69/readme.md
reduced the size of the default image
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* initial commit- copy of default
* beginnings of ergodox layout conversion
* from scratch 2020 RJH ergodox layout!
* remove extra line in keymap
* only shift to layers, led work
* Fleshed out readme
* tweak alt placement
* updated readme
* PR feedback, updated default layer
* Update keyboards/ergodox_infinity/keymaps/rjhilgefort/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix matrix_io_delay() timing in quantum/matrix.c
* Updated comments explaining the need for matrix_io_delay() in quantum/matrix.c
* fix matrix_io_delay() timing in quantum/split_common/matrix.c
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* add waitOutputPinValid() and wait_cpuclock() into quantum/quantum.h and tmk_core/common/wait.h
* add matrix_output_select_delay() and matrix_output_unselect_delay()
* fix quantum/matrix_common.c, tmk_core/common/matrix.h
* fix tmk_core/common/wait.h
* fix quantum/quantum.h, tmk_core/common/wait.h
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/quantum.h.
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/matrix_common.c
* update tmk_core/common/wait.h
* update comment in quantum/matrix.c, quantum/split_common/matrix.c
* update quantum/quantum.h: Make more margin in the GPIO_INPUT_PIN_DELAY default value.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Acheron Lasgewloth: layout macro rework
Arrange the layout macro to match the assembled board.
* rename layout macro
The layout supported is equivalent to 60% ANSI with split Backspace and split Right Shift, and supports every extant switch position.
Adds community layout support.
* add LAYOUT_60_ansi support
* add Configurator data
* convert tabs to spaces in lasgweloth.h
* Allow recording of the last matrix activity time, to simplify implementation of display timeouts and the like.
* Add requested changes from code review.
* Simplify split matrix last changed.
The previous implementation generated accents in NFKD -- e.g., i
followed by fn+e would generate í, which is actually an ordinary i
followed by U+0301 COMBINING ACUTE ACCENT. Unfortunately, it turns
out that a bunch of websites and apps (especially European ones
written in languages that use these a lot) were very poorly written,
and will misparse and/or crash if presented with Unicode NFKD. They
require and expect NFKC, with characters like í (U+00ED LATIN SMALL
I WITH ACUTE) that look visually identical -- and are in fact
normalization-equivalent -- but have to be encoded differently.
The new accent implementation handles this in a very flexible way.
Many new comments added as well, as it's also clear that this is going
to need a bit more expansion before it becomes a true polyglot keymap.
Co-authored-by: Yonatan Zunger <zunger@desiderata.lan>
* rework layout macro
Rework the layout macro so it's arranged the way the hardware is.
* info.json: use debug linting
* info.json: rebuild to correct key sequence
* white-space formatting
Makes the keymap and layout macro a bit more representative of where everything is.
* Add Borsdorf
* Delete config.h
* Add basic VIA keymap
* Update default keymap
* Default now uses layout_all
* Default now has layer with reset key
* Fix missing comma in borsdorf keymap
* Update rules.mk to be less specific
* Update chibiOS files
* Update keymaps to swap GUI and Alt keys
* Delete unnecessary readme
* Update VIA keymap to match default
* Remove boilerplate from readme
* Udate Copyright message
* Remove unused key from LAYOUT_rshift
* Update borsdorf.c
Remove unnecessary boiler plate
Co-authored-by: Joel Challis <git@zvecr.com>
* Add copyright message to VIA keymap
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix missing directory in readme
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix incorrect rules.mk
* Update BOOTMAGIC_ENABLE to the preferred lite
Co-authored-by: Joel Challis <git@zvecr.com>
* Remove redundant description from config
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/cutie_club/borsdorf/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cutie_club/borsdorf/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial CK60i support
* Update README, add HAL_PWM and remove AUDIO and BLUETOOTH from rules.mk
* VIA support
* Fix VIA_ENABLE to 'yes'
* Remove CONSOLE_ENABLE from rules.mk
* attribute weak for encoder callback
* Remove KC_NO definition from default keymap
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
* Update feature_rgblight.md
The note is meant to let people know that this is specific to RGB Backlight and does not work with RGB Matrix based implementations.
* Update docs/feature_rgblight.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: pulled the latest from master
Bring my redox layout from my latest redox branch
Bring my latest user stuff from my redox branch
* Update users/danielo515/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: some more layouts
* feat: add gaming layer (has a bug)
* chore: more gaming layout
* chore: deactivate gaming layer when switching
* chore: simplify gaming toggle
* Update .vscode/settings.json
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for idobao id80 iso layout
* This change is required as there is a logic bug on the board that C7
(capslock) is inverted thus lowercase is with light on. Mind the ! in
the write to the pin.
* Apply suggestions from code review
All fine for me, thanks for the additional information!
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* move device information to separate config.h for id80 iso and ansi
* commit via keymap similar to default. There is a problem with mapping compiling vor via, resulting in KC_ENT residing on KC_PGDN. Switching off via support in rules.mk makes the keyboard behave fine
* change KC_BSLS to KC_NUHS as this is an iso board
Co-authored-by: Carsten <modebm@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
The pcb used for wheatfield/split75 supports ANSI and ISO layout. This
commit adds the ISO variant.
With suggestions from code review:
Co-authored-by: Drashna Jael're <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added the n40_o folder
* Edited info.json, n40_o.h and rules.mk
* Edited readme as per comment
* Add Herringbone Pro, reorganize herringbone folder
* Finish encoder functionality
* Change image in readme
* Fix info.json
* Flip encoder direction
* Update keyboards/ramonimbao/herringbone/pro/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add OLED support, split space, default folder
* Fix LAYOUT_all in info.json
* Remove WPM feature
* Add readme to top level herringbone folder
* Re-add WPM because now the OLED won't turn back on lol
* Add missing timer_read32
* Add OLED wakeup on knob use
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add small QoL improvments for tapping
* Update keyboards/ramonimbao/herringbone/readme.md
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* Add bootloader instructions and improve LAYOUT_all a bit
* Update keyboards/ramonimbao/herringbone/pro/pro.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/keymaps/iso/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/v1/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* noop; indent and comment cleanup
* config for rogthefrog layout
* removed encoder function as there is no encoder on this pcb
* removed unnecessary declaration
* replaced individual constants with an enum for extensibility
* removed unused enum
* Added GPL license language
* added copyright for my changes, per GPL
* noop; removed unneeded line continuations; fixed indentation
* Add oddballl v2
- add CPI options
- add scroll support
- add click-and-drag support
- PMW3360 implementation
- ADNS9800 improvements
* Set default make directory
* Update readme with PMW config
* Change bootloader
* Update unused pins on v2
* Remove diode switch
* Move bootloader selection to keyboard version level
* Change default keyboard folder to v1
* Move sensor selection to keymap
* Remove PK debounce
* Change to only send mouse report on change
* Change CPI function cpi type
* Remove EEPROM state check
* Update CPI to only change on key down
* Fix incorrect F8 in keymap
* Add v2.1 with more convenient controller pinout
* Add keyboard readmes
* Update keyboards/oddball/pmw/pmw3360_srom_0x04.h
Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Alexander Tulloh <alex@riberry.io>
Co-authored-by: Ryan <fauxpark@gmail.com>
* add support for specifying BOARD in info.json
* move BOARD from rules.mk to info.json for clueboard
* fix keyboards that do not require board
* remove out of compliance values
* use the schema to eliminate custom code
* Update docs/reference_info_json.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* make flake8 happy
* bugfix
* do not overwrite make vars from json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial commit for my Corne keyboard layout.
* Updates to Corne, etc.
Finished working on primary layout for Corne keyboard.
Cleaned up some comments for my 4x12 Ortho layout.
* Changes for crkbd layout
* Fixed the config.h to reflect using ee_hands
* Added RGB configs to crkbd/corne layout
Co-authored-by: Ian Sterling <503326@MC02YT9K9LVCF.tld>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added my keymap
* Tidy up
Add readme, run clang-format, remove some comments
* Fixed some formatting issues
* Update after reading PR checklist
Add GPL header to keymap.c, remove backslash in LAYOUT macro
* Use integer constants for switch labels
* Remove unneeded code, remove F-keys from raise layer
* Use program memory for some text on OLED
* Fixed left over debug code
* tidy up config.h and rules.mk
Remove all unused defines from config.h, and remove options which are the same as the keyboard level make file. Enabled command to be able to toggle NKRO.
* Sagittarius keyboard
* Update Sagittarius keyboard
* fix
* remove info.json as it's very hard to make
* Add license and address PR comments
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info json, update keymap
* Fix info json
* Update keymap
* Update keyboards/cannonkeys/sagittarius/info.json
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial support for Evolv75
* Fix encoder directional and layer support
* Invert knob directions
* Remove info.json and updated README
* Update keyboards/evolv/evolv.c
Update encoder_update call
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/evolv/config.h
Remove description field from USB descriptors
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove KC_NO define from default keymap
* Update config.h
New USB descriptor ID numbers
* Update keyboards/evolv/rules.mk
Remove words from bluetooth and audio enable comments
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/evolv/rules.mk
Enable full bootmagic
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info.json for QMK Configurator
* Edit copyright info, add VIA initial support
* Fix KC_NO seven underscores issue in keymap definitions
* Update info.json
* Update info.json
* ANSI and ISO layouts, info.json file with both
* Reorganized layouts to match info.json order
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add proper prototypes for Tap-Hold Per Key functions
* Fix handwired/tennie default keymap
* Remove unneeded references
* Fix tapping term per key check in space cadet
* Pre-emptive fix for tap dance
* Fix marksard/leftover30
* Replace hard coded tapping term with define
* Add GKB-M16 Macro Pad
Add GKB-M16 (gkb_m16) Macro Pad under gkeyboard
* Update keyboards/gkeyboard/gkb_m16/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/gkeyboard/gkb_m16/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/gkeyboard/gkb_m16/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/gkeyboard/gkb_m16/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial commit on new clean branch. Testing out functionality of oled and encoder for default features.
* Cleaned up the initial push and removed the fancy keymap until the extra features and functionality can be tested and made more user friendly.
* Cleaned up the readme some more, compiled and tested both default and via keymaps, and did another round of checks to prepare for starting the PR.
* Cleaning up the keymap to meet expected formatting in a couple places and also adding in the TAP_CODE_DELAY after newly encoutnered encoder issues and inconsistencies.
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/mechwild/mercutio/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fixing json syntax.
* Update keyboards/mechwild/mercutio/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Quark PCB for Planck/Preonic
Quark provides alternate bottom row layouts for both the OLKB Planck and Preonic
* Rename rules.mk.txt to rules.mk
* added Tapping Toggle
removed tapping toggle from keymap level
* Update info.json
took out } as requested
* update config.h
added GPL2+ license and #pragma once
* update info.json again
cleaned up syntax
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* update config.h
added GPL2+ License
* Update info.json - and again
fixed it - oops
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add target 'build-for-compare' to `build_keyboard.mk`
The `build-for-compare` target provides an easy way to check the md5 checksum of the generated binary.
You can easily see if there is any change in the generated binaries between the two versions, as in the example below.
```
$ git checkout 0.11.0
M build_keyboard.mk
M tmk_core/rules.mk
Note: checking out '0.11.0'.
HEAD is now at c66df1664 2020 November 28 Breaking Changes Update (#11053)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = 01f603dc46bcf9094d7e106831d8f5b1
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
$ git checkout 0.11.1
M build_keyboard.mk
M tmk_core/rules.mk
Previous HEAD position was c66df1664 2020 November 28 Breaking Changes Update (#11053)
HEAD is now at cc08e3082 nix-shell: add milc dependency (#11086)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = d848383adfd7463b138c6da179cf1436
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
```
* make builds reproducable by default
* update build_keyboard.mk: remove 'build-for-compare' target
* GNU make (3.81) on macOS 10.14(Mojave) does not have the 'undefine' directive.
* Adopted fauxpark's suggestion.
* Update tmk_core/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* update tmk_core/rules.mk
* fix tmk_core/rules.mk
Co-authored-by: Zach White <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Make parameters from info.json available to the build system
* move all clueboard settings to info.json
* code formatting
* make flake8 happy
* make flake8 happy
* make qmk lint happy
* Add support for specifying led indicators in json
* move led indicators to the clueboard info.json
* Apply suggestions from code review
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* add missing docstring
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* Adding support for the 2 x 2u layout.
This adds a macro to support the 2 x 2u layout which facilitates
a cleaner looking layout configuration for the people using it.
* Update keyboards/kyria/kyria.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: swampmonster <>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Added mac variant of portuguese keymap
This keymap is very similar to the existing portuguese keymap, but
some symbols are moved around.
Apply suggestions from code review
Corrected whitespace and implemented some suggested changes.
Co-authored-by: Ryan <fauxpark@gmail.com>
Converted some spaces to nbsp
Added sendstring ISO version
* Apply suggestions from code review
Added suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Replaced space with nbsp
* Corrected 2 chars in ascii_to_shift_lut
{ and } require shift
Co-authored-by: Ryan <fauxpark@gmail.com>
* My first cut at firmware for te DMQDesign Spin
* Turn off underglow when computer sleeps
* dmqdesigns spin - a little more refined keymap now
* a few more refinements for spin
* missing key up event for CH_CPNL and CH_ASST
* better naming for keymap
* cformat
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Old #include habits die hard... :)
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update ADB impelmentation in tmk_core to recent version.
Pcked from tmk_keyboard repository revision: 48d696443857512d45f9a7329e0dd0a76345860f
* Restore convenient ADB functions used in QMK port.
* Do cformat.
To successfully compile bootloadHID, we must have the libusb-config tool, which comes from the libusb-dev package. This package is available in both Ubuntu Groovy and Debian Buster
Co-authored-by: Jonathan Paugh <jpaugh@gmx.com>
* added main keyboard files
* working default and iso maps
* add via config
* made default ansi map
* fixed info.json and made readme
* renamed folders
* reincluding the folders I renamed
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* I made a change before PR to clean up VIA map that broke it now its fixed
* Apply suggestions from code review
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/boardsource/the_mark/the_mark.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add default mode eighty firmware
* Add via keymap
* Mode80 firmware upgrades
- Removed SPI and PWM drivers from MCU configuration, HAL configuration and Chibi configuration as neither peripherals are being used
- Included second backspace key (row 5, col 14) which should solve the non-appearance of the backspace key on the hotswap PCB
* Add default mode eighty firmware
* Add via keymap
* Update keyboards/mode/eighty/config.h
Remove comment lines from config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mode/eighty/config.h
Remove comments from config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update eighty.c
Add GPLv2 header
* Update eighty.h
Add GPLv2 license header
* Update readme.md
Update README
* Update keyboards/mode/eighty/config.h
Remove keyboard description
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Delete config.h
Delete config.h in keynap folder
* Update keyboards/mode/eighty/rules.mk
Remove feature disabling in rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Move rules.mk to VIA folder
* Update keyboards/mode/eighty/keymaps/via/rules.mk
Use LTO_ENABLE as short for LINK_TIME_OPTIMIZATION_ENABLE
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mode/eighty/readme.md
Puts a single image embedded in the readme, and links to the full gallery
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/mode/eighty/readme.md
Use * for markdown list
Co-authored-by: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
Correct comment characters
Co-authored-by: Ryan <fauxpark@gmail.com>
* Adjusted copyright name, USB descriptor and removed info.json
* Separate Mode80 S and H firwares into subfolders
* Added info.json files for QMK Configurator
* Lowercase folder and filenames
* Remove config definition macros in M80H
* Remove config definition macros in M80S and root
* Change definitions to lowercase parameters
* Moce chconf and mcuconf chibiOS files to root folder
* Move halconf to root folder, keymaps to subfolders
* Update readme for building/flashing guide
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add layers to VIA keymaps, remove CONSOLE_ENABLE
* Push master changes to lib/
* Retrieve lufa and googletest submodules to previous heads at master
* Disabled LTO in VIA keymaps
* Fix layout declaration to lowercase in m80s default keymap
* Added readme's for each M80S and M80H
Co-authored-by: Jaicob <jaicob@icloud.com>
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Add octopad folder
* Added a new keyboard, the Octopad
* Edited files based on requested changes
* Moved encoder code in keyboard level
* Updated the readme
* Corrected the rows and columns of encoders on config.h
* Changed the Vendor ID to D812 since the first one was already taken
* Added support for ast1109MLTRQ speakers
* Increased number of layers to 8 on VIA keymap
* Edited files based on comments
* Edited rules.mk as per comment
* Edited readme.md as per comment
* Rewrite APA102 support
The APA102 source was broken by commit 16a15c1cfc as it did not include the
quantum header. This commit addresses that, as well as other issues with
transferring bytes over the SPI interface, i.e. it was not setting the
clock pin back to low after sending a bit.
The deviation when sending the end frame is kept, but updated to the
latest from the referenced project.
Finally, these changes expose the global LED brightness parameter
of the APA102. Brightness values are configurable through
`APA102_DEFAULT_BRIGHTNESS` and `APA102_MAX_BRIGHTNESS`.
* Fix typo in led brightness extern
* Move driver out of AVR directory and add delay for ARM
* Experimental APA102 support on AVR and ARM
Co-authored-by: Alde Rojas <hello@alde.io>
* Refactor apa102_send_byte() calls to a loop
* Implement io_wait function for ARM
* Move APA102 drivers to own directory, fix copyright notice
* Add APA102 keymap to handwired/onekey
* Simplify RGBLIGHT_ENABLE/DRIVER option handling
Co-authored-by: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
* Update vendor and product info
* Add rev2 for Choco60
* Add keymap for VIA
* Add readme.md for rev1 and rev2
* Use list instead of new line
* Remove DESCRIPTION
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rev1/readme.md to specify rev1 directly.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove some definitions
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove comments
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix abacus so it works with configurator
* create the keymap path if it doesn't exist
* bpiphany/unloved_bastard: remove the nested macros, move default keymap to json
* readd the unloved_bastard default keymap
* fix clueboard/card
* fixup handwired/2x5keypad
* fixup hub16
* matrix/noah: remove the broken matrix print code to fix compilation
* reinstate matrix_print with the right include
* Revert "create the keymap path if it doesn't exist"
This reverts commit af732776a5.
* Add tabs to getting started page
* Review comments
Co-authored-by: Ryan <fauxpark@gmail.com>
* Align with current theme
* Update docs/newbs_getting_started.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keyboards/helix/rev2/keymaps/five_rows/rules.mk: oled selection, led animation selection
* add OLED_UPDATE_INTERVAL support into keyboards/helix/rev2/keymaps/five_rows/oled_display.c
Support for OLED_UPDATE_INTERVAL, even for older types of OLED tasks.
* Add 'HELIX=debug/no-debug' option into 'helix/rev2/keymaps/five_rows/rules.mk'
It looks like features.md was deprecated and content was split into other files. This results in a broken link on the main page which, if removed, would have no impact to the remainder of the documentation. This would also:
resolve#9239resolve#10293resolve#10447
* Portico: Initial support for TKC Portico
* Portico: added GPL header to keymap files
* Update keyboards/tkc/portico/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* add bastyl
* no need to copy the folder anymore
* clean up according to PR rules
* remove via, fix disposition
* add reset button on right half
* Update readme.md
* Update keyboards/hidtech/bastyl/bastyl.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hidtech/bastyl/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hidtech/bastyl/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* move json, remove via files
* Update keyboards/hidtech/bastyl/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hidtech/bastyl/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hidtech/bastyl/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hidtech/bastyl/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* add GPL to c and h files
* Update keyboards/hidtech/bastyl/info.json
Change order to match layout macro
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hidtech/bastyl/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* serial define can be ommited, is used by default
* Corrected VENDOR_ID
Incorrect VENDOR_ID has been updated to the correct one.
Co-authored-by: Quentin <qlebastard@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Initial test version of Scarlet keyboard
* First commit of DElec Scarlet
* Change to new Draytronics branding
* Update to keyboard details
Update to keyboard details and link to Draytronics website.
* Update keyboards/draytronics/scarlet/scarlet.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/draytronics/scarlet/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/draytronics/scarlet/readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/draytronics/scarlet/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/draytronics/scarlet/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keymap.c
* Update config.h
* Update scarlet.h
* Update keyboards/draytronics/scarlet/config.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/draytronics/scarlet/config.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/draytronics/scarlet/scarlet.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/draytronics/scarlet/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* provide info.json layout to fix qmk configurator
* Correctly name keyboard in info.json
* Added website and layout key labels to info.json
* VIA support. Thanks sirdicholas
* Readme change, link to VIA design file.
Co-authored-by: Blake Drayson <blake@Euclid.ghost7.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update feature_rgb_matrix.md
Added more clarification on how to use a newly created rgb effect as it was unclear that the prefix 'RGB_MATRIX_CUSTOM_' had to be added.
Also included an example consistent with the documentation example.
* Update docs/feature_rgb_matrix.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/feature_rgb_matrix.md
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* [Keymap] fix and update helix/rev3_5rows:five_rows
* fix rgblight animation selection
* use `DEBUG_MATRIX_SCAN_RATE_ENABLE` insted of keyboard_post_init_user_scan.c
* Change the initial value of the ENCODER_ENABLE to 'no' in 'keymaps/five_rows/rules.mk'
* Add 'HELIX=debug/no-debug' option into 'rev3_5rows/keymaps/five_rows/rules.mk'
* Add '#define OLED_UPDATE_INTERVAL 100' 'rev3_5rows/keymaps/five_rows/config.h'
* add LED_ANIMATIONS_LEVEL macro into rev3_5rows/keymaps/five_rows/
* Change OLED_UPDATE_INTERVAL value in rev3_5rows/keymaps/five_rows/config.h
* YMD75 rev 3: fix BACKLIGHT_PIN
Update backlight LED pin used by QMK to control the per-key backlight for YMD75 rev 3
* YMD75 rev 3: fix BACKLIGHT_PIN - fix comments
* YMD75: move BACKLIGHT_PIN definitions to the respective versions
Signed-off-by: Nathan13888 <29968201+Nathan13888@users.noreply.github.com>
* Add VIA keymap for reviung41
* Change VID for compatibility
* Add GPL header to config.h
* Enable link time optimization
* Remove config since it might not be needed
* add the ability to exclude keyboards from travis builds
* add filtering to make all:
* only skip keyboards during make all:
* working implementation
* forego a CI_KEYBOARDS variable
* optimize the startup by only listing keyboards once
* add sort -u to all list_keyboard invocations
* move the if else if tree back to 1 level
* Add pos78 keyboard
* tidy up links
* Added missing commas
The missing commas were causing a compile error (Travis CI, #41934 failed).
* Added trailing commas
On lines 10-14, just missed last line (15).
* Travis CI errors
Trying to correct errors from Travis CI #41951 failed
* Corrected(?) TG(_FN) from Travis CI failure
* Revert readme.md to original format
Fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove trailing \ from keymap.c
Fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change Vendor and Product ID
How do I update the Product ID search tool if 0x7878 is used/good?
* Add LAYOUT_ortho_6x13 Update keyboards/pos78/pos78.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* I bow to drashna's superior knowledge. Update keyboards/pos78/info.json
Co-authored-by: Drashna Jaelre <drashna@live.com>
* I bow to drashna's superior knowledge. Update keyboards/pos78/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* I bow to drashna's superior knowledge. Update keyboards/pos78/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Added pic
* Add picture properly. Update keyboards/pos78/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove Bootmagic_enable (fauxpark)
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Initial BOX75 PCB v1.0.6 PCB support
* New prototype firmware
* Correct column pin assignment
* Update README
* Update keyboards/box75/config.h
Remove USB description
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/box75/rules.mk
Remove comment lines from BLUETOOTH_ENABLE and AUDIO_ENABLE
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add VIA support
* Remove KC_NO define and use traditional one
* Update keyboards/box75/keymaps/default/keymap.c
Move KC_HOME location on keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/box75/box75.h
Move HOME key location on keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed F13 to print screen in default VIA firmware
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Initial CK60i support
* Initial Iron180 support
* Add PWM support
* Feedback from PCB protos
* Update README
* Remove CK60i references
* Remove KC_NO ____ definition and replaced with predefined
* Remove description field in USD descriptors
* Shorten bluetooth enable and audio output comments on rules.mk
* Initial VIA support
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
* Initial technika support
* Updated README
* Update keyboards/technika/config.h
Remove DESCRIPTION from usb desciptor fields
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/technika/rules.mk
Remove words from comments in rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove old KC_NO definitions and used default one
* Use defines for num, caps and scroll lock LED pins
* Fix underscore KC_NO substitution in keymap
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add modifier state to the split transport
This adds modifier state to the i2c and serial transport for split
keyboards. The purpose of this is to allow e.g. displaying modifier
state on the slave side of a split keyboard on an oled. This adds one
byte to the data transferred between halves.
This also fixes a missing ifdef guard for BLACKLIGHT_ENABLE.
Break modifiers into real/weak/oneshot
Fix incorrect slave serial mod setting
Fix typo in serial weal mod setter
Fix build errors for the I2C code that I introduced
Code cleanup and formatting per project preferences
Correctly get oneshot mods
Fix missing braces
Remove unneeded ifdef guard
Make the added state transport optional
Add documentation for the new define to enable this feature
Fix stray grave mark
* Fix error introduced in conflict resolution
* update keyboards/helix/rev2/local_features.mk - Improved parsing of the `HELIX =` option
* add 'is_mac_mode()' into keyboards/helix/rev2/rev2.c
* update helix/rev2/keymaps/default/keymap.c: use rgblight query functions
* Makes the OLED driver used by the helix:default keymap switchable.
* use TOP/drivers/oled/oled_driver.c
`make helix:default`
or
`make OLED_SELECT=core helix:default`
* use helix/local_drivers/ssd1306.c
`make OLED_SELECT=local helix:default`
* Separated the OLED related code from keymap.c and moved it to oled_display.c.
* Change the 'led_test' keymap to follow the changes in the 'default' keymap.
* update helix/rev2/keymaps/default/oled_display.c
* add '#define OLED_UPDATE_INTERVAL 50' into keyboards/helix/rev2/config.h
* Support for OLED_UPDATE_INTERVAL, even for older types of OLED tasks
* add readme.md for helix/rev2
* Apply drashna's suggestions to rev2.c.
* Apply drashna's suggestions to rev3_4rows.c, rev3_5rows.c.
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
* Remove command and console
- these options prevent community layouts from being built on other
keyboards. Selectively enable it on keyboards I own rather than on
everything.
* Update users/yanfali/rules.mk
When `rgblight.c` includes `rgblight_breathe_table.h`, the search order should be as follows.
* `keyboards/KEYBOARD/keymaps/USER/rgblight_breathe_table.h`
* `users/USER/rgblight_breathe_table.h`
* `quantum/rgblight_breathe_table.h`
However, the current implementation was wrong, so I fixed it.
* Split dmac_desc declaration and definition
According to the official documentation[1] gcc 10 is more strict about
correct extern usage.
I've had to move the definition of dmac_desc and dmac_desc_wb from
i2c_master.h to the corresponding .c file. This could be an issue if
anyone includes the i2c_master.h file without liking with the object
file.
[1]: https://gcc.gnu.org/gcc-10/porting_to.html
* Remove the keymap_config definition from keymaps
The keymap_config def was conflicting with the one found in
tmk_core/common/magic.c. Declaring it extern in magic.c breaks a bunch
of keyboard that rely on that declaration (like the ergodox). Instead
I've removed the one found in the keymap.c of the massdrop alt.
The same change will have to be made to other keyboards.
* Disable almost all ChibiOS subsystems.
* Modify ChibiOS config updater script to fixup mcuconf include, use develop as base instead of master.
* Add default early-init bootloader to F042/F072.
* Back to 100k freq.
- Set all other ChibiOS defaults to 'off', when not targeting Proton-C
- Modified all existing F303 boards to point at the QMK_PROTON_C to ensure repeatable binary output
- Modified version.h generation so that SKIP_VERSION=yes generates the same output
# QMK Breaking Changes - 2021 February 27 Changelog
## Changes Requiring User Action
The following keyboards have had their source moved within QMK:
Old Keyboard Name | New Keyboard Name
:---------------- | :----------------
bear_65 | jacky_studio/bear_65
s7_elephant/rev1 | jacky_studio/s7_elephant/rev1
s7_elephant/rev2 | jacky_studio/s7_elephant/rev2
aplx6 | aplyard/aplx6/rev1
southpaw75 | fr4/southpaw75
The [Aplyard Aplx6 rev2](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/aplyard/aplx6/rev1) and the [FR4Boards Unix60](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/fr4/unix60) have also been added as part of these changes.
Additionally, the `handwired/bluepill/bluepill70` keyboard has been removed.
## Core Changes
### ChibiOS Update and Config Migration
QMK's ChibiOS and ChibiOS-Contrib submodules have been updated to version 20.3.2.
Along with this, QMK now provides default configuration files for all commonly-supported ARM microcontrollers running on ChibiOS. As such, keyboards are now only required to define settings which differ from the defaults, thereby reducing the size of pull requests for keyboards running atop ChibiOS.
### QMK Infrastructure and Internals
Python is now required to build QMK. The minimum Python version has been increased to 3.7.
The power of `info.json` has been massively expanded. Most keyboard parameters can now be expressed in `info.json` instead of `config.h`/`rules.mk`. This should make maintaining keyboards easier, and will enable tooling that can allow non-technical users to add and maintain QMK keyboards without writing any code.
To ease migration a new command has been provided, `qmk generate-info-json -kb <keyboard>`. You can use this command to generate a complete `info.json` file for a keyboard and then remove the duplicate information from `config.h` and `rules.mk`.
Detailed example showing how to generate a new info.json and identify duplicate keys:
* Fixed up build dependencies so that generated files are made available before compiling any object files ([#11435](https://github.com/qmk/qmk_firmware/pull/11435))
* Include `stdbool.h` in `uart.h` to fix compiler errors ([#11728](https://github.com/qmk/qmk_firmware/pull/11728))
* Decouple USB events from the USB interrupt handler in ChibiOS ([#10437](https://github.com/qmk/qmk_firmware/pull/10437))
* Fixes an issue while using Backlight and External EEPROM at the same time that would cause the MCU to lock up.
* Address wake from sleep instability ([#11450](https://github.com/qmk/qmk_firmware/pull/11450))
* Fix pressing media key on a momentarily activated layer may lead to missing key up events ([#11162](https://github.com/qmk/qmk_firmware/pull/11162))
* Fix an RGB initialisation bug on Massdrop keyboards ([#12022](https://github.com/qmk/qmk_firmware/pull/12022))
* Fix file encoding errors on Windows, and layouts not correctly merging into info.json ([#12039](https://github.com/qmk/qmk_firmware/pull/12039))
### Additions and Enhancements
* Allow configuration of serial USART timeout ([#11057](https://github.com/qmk/qmk_firmware/pull/11057))
* Added Sync Timer feature for Split Common keyboards ([#10997](https://github.com/qmk/qmk_firmware/pull/10997))
* Add modifier state to the Split Common transport ([#10400](https://github.com/qmk/qmk_firmware/pull/10400))
* Add Pix keyboard by sendz (`sendyyeah/pix`) ([#11154](https://github.com/qmk/qmk_firmware/pull/11154))
* Implement option for kinetic mouse movement algorithm for mouse keys ([#6739](https://github.com/qmk/qmk_firmware/pull/6739))
* Improved Language Specific Keycodes for US International and Extended Layouts ([#11307](https://github.com/qmk/qmk_firmware/pull/11307))
* Modified `QWIIC_ENABLE` in `rules.mk` to be yes/no choice, adding `QWIIC_DRIVERS` to allow for inclusion of specific drivers ([#11426](https://github.com/qmk/qmk_firmware/pull/11426))
* Allow AVR-based keyboards to override the `bootloader_jump` function ([#11418](https://github.com/qmk/qmk_firmware/pull/11418))
* Refine RGBLight Twinkle effect to be smoother (use breathing curve) ([#11350](https://github.com/qmk/qmk_firmware/pull/11350))
* Keep track of last matrix activity ([#10730](https://github.com/qmk/qmk_firmware/pull/10730), [`ab375d3`](https://github.com/qmk/qmk_firmware/commit/ab375d3d075c105f09a1ddd0e155f178225518bc), [#11552](https://github.com/qmk/qmk_firmware/pull/11552))
* fix `matrix_io_delay()` timing in `quantum/matrix.c` ([#9603](https://github.com/qmk/qmk_firmware/pull/9603))
* Keep track of encoder activity ([#11595](https://github.com/qmk/qmk_firmware/pull/11595))
* Backport ChibiOS Audio changes from ZSA ([#11687](https://github.com/qmk/qmk_firmware/pull/11687))
* Add support for 8 buttons to mouse report ([#10807](https://github.com/qmk/qmk_firmware/pull/10807))
* Allow `post_config.h` to be implemented in userspace ([#11519](https://github.com/qmk/qmk_firmware/pull/11519))
* Adds AT90USB162 support ([#11570](https://github.com/qmk/qmk_firmware/pull/11570))
* Stop sounds when suspended ([#11553](https://github.com/qmk/qmk_firmware/pull/11553))
* Revamp spidey3 userspace and keymaps ([#11768](https://github.com/qmk/qmk_firmware/pull/11768))
* Add support for analog USBPD on STM32G4xx ([#11824](https://github.com/qmk/qmk_firmware/pull/11824))
* Master matrix can now be transported to the slave side in Split Common keyboards ([#11046](https://github.com/qmk/qmk_firmware/pull/11046))
* Refactor platform logic within `print.h` ([#11863](https://github.com/qmk/qmk_firmware/pull/11863))
* Audio system overhaul ([#11820](https://github.com/qmk/qmk_firmware/pull/11820))
* Output selection: Remove "USB and BT" option for Bluetooth ([#11940](https://github.com/qmk/qmk_firmware/pull/11940))
*`tmk_core/common/action.c`: refactor for code size; merge multiple `case`s into one ([#11943](https://github.com/qmk/qmk_firmware/pull/11943))
* Remove rules and settings from user keymaps that are already defined at keyboard level ([#11966](https://github.com/qmk/qmk_firmware/pull/11966))
### QMK Infrastructure and Internals
* bump to python 3.7 ([#11408](https://github.com/qmk/qmk_firmware/pull/11408))
*`develop` branch is now formatted as part of CI tasks ([#11893](https://github.com/qmk/qmk_firmware/pull/11893), [#11905](https://github.com/qmk/qmk_firmware/pull/11905), [#11907](https://github.com/qmk/qmk_firmware/pull/11907), [#11928](https://github.com/qmk/qmk_firmware/pull/11928), [#11936](https://github.com/qmk/qmk_firmware/pull/11936))
* Configure keyboard matrix from info.json ([#10817](https://github.com/qmk/qmk_firmware/pull/10817))
* Validate our JSON data using json_schema ([#11101](https://github.com/qmk/qmk_firmware/pull/11101))
* Use the schema to eliminate custom code ([#11108](https://github.com/qmk/qmk_firmware/pull/11108))
* Add support for specifying BOARD in `info.json` ([#11492](https://github.com/qmk/qmk_firmware/pull/11492))
* Document how to add data driven configurations ([#11502](https://github.com/qmk/qmk_firmware/pull/11502))
* Process info.json rules ahead of userspace rules ([#11542](https://github.com/qmk/qmk_firmware/pull/11542))
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## Get Started
Totally new to QMK? There are two ways to get started:
<divclass="flex-container">
*Basic: [QMK Configurator](https://config.qmk.fm)
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
User friendly graphical interfaces, no programming knowledge required.
?> **Advanced** [Use The Source](newbs.md) <br>
More powerful, but harder to use.
</div>
## Make It Yours
QMK has lots of [features](features.md) to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
QMK has lots of features to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
@@ -28,7 +28,7 @@ As you can see the payload describes all aspects of a keyboard necessary to crea
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](https://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
The [Audio feature](feature_audio.md) breaks the hardware specifics out into separate, exchangeable driver units, with a common interface to the audio-"core" - which itself handles playing songs and notes while tracking their progress in an internal state, initializing/starting/stopping the driver as needed.
Not all MCUs support every available driver, either the platform-support is not there (yet?) or the MCU simply does not have the required hardware peripheral.
## AVR :id=avr
Boards built around an Atmega32U4 can use two sets of PWM capable pins, each driving a separate speaker.
The possible configurations are:
| | Timer3 | Timer1 |
|--------------|-------------|--------------|
| one speaker | C4,C5 or C6 | |
| one speaker | | B4, B5 or B7 |
| two speakers | C4,C5 or C6 | B4, B5 or B7 |
Currently there is only one/default driver for AVR based boards, which is automatically configured to:
```make
AUDIO_DRIVER= pwm_hardware
```
## ARM :id=arm
For Arm based boards, QMK depends on ChibiOS - hence any MCU supported by the later is likely usable, as long as certain hardware peripherals are available.
Supported wiring configurations, with their ChibiOS/MCU peripheral requirement are listed below;
piezo speakers are marked with :one: for the first/primary and :two: for the secondary.
| `AUDIO_DAC_SAMPLE_MAX` | `4095U` | Highest value allowed. Lower value means lower volume. And 4095U is the upper limit, since this is limited to a 12 bit value. Only effects non-pregenerated samples. |
| `AUDIO_DAC_OFF_VALUE` | `AUDIO_DAC_SAMPLE_MAX / 2` | The value of the DAC when notplaying anything. Some setups may require a high (`AUDIO_DAC_SAMPLE_MAX`) or low (`0`) value here. |
| `AUDIO_MAX_SIMULTANEOUS_TONES` | __see next table__ | The number of tones that can be played simultaneously. A value that is too high may freeze the controller or glitch out when too many tones are being played. |
| `AUDIO_DAC_SAMPLE_RATE` | __see next table__ | Effective bit rate of the DAC (in hertz), higher limits simultaneous tones, and lower sacrifices quality. |
There are a number of predefined quality settings that you can use, with "sane minimum" being the default. You can use custom values by simply defining the sample rate and number of simultaneous tones, instead of using one of the listed presets.
This driver uses the ChibiOS-PWM system to produce a square-wave on specific output pins that are connected to the PWM hardware.
The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function.
A configuration example for the STM32F103C8 would be:
``` c
//halconf.h:
#define HAL_USE_PWM TRUE
#define HAL_USE_PAL TRUE
#define HAL_USE_GPT TRUE
#include_next <halconf.h>
```
``` c
// mcuconf.h:
#include_next <mcuconf.h>
#undef STM32_PWM_USE_TIM1
#define STM32_PWM_USE_TIM1 TRUE
#undef STM32_GPT_USE_TIM4
#define STM32_GPT_USE_TIM4 TRUE
```
If we now target pin A8, looking through the data-sheet of the STM32F103C8, for the timers and alternate functions
- TIM1_CH1 = PA8 <- alternate0
- TIM1_CH2 = PA9
- TIM1_CH3 = PA10
- TIM1_CH4 = PA11
with all this information, the configuration would contain these lines:
``` c
//config.h:
#define AUDIO_PIN A8
#define AUDIO_PWM_DRIVER PWMD1
#define AUDIO_PWM_CHANNEL 1
#define AUDIO_STATE_TIMER GPTD4
```
ChibiOS uses GPIOv1 for the F103, which only knows of one alternate function.
On 'larger' STM32s, GPIOv2 or GPIOv3 are used; with them it is also necessary to configure `AUDIO_PWM_PAL_MODE` to the correct alternate function for the selected pin, timer and timer-channel.
### PWM software :id=pwm-software
This driver uses the PWM callbacks from PWMD1 with TIM1_CH1 to toggle the selected AUDIO_PIN in software.
During the same callback, with AUDIO_PIN_ALT_AS_NEGATIVE set, the AUDIO_PIN_ALT is toggled inversely to AUDIO_PIN. This is useful for setups that drive a piezo from two pins (instead of one and Gnd).
You can also change the timer used for software PWM by defining the driver. For instance:
```c
#define AUDIO_STATE_TIMER GPTD8
```
### Testing Notes :id=testing-notes
While not an exhaustive list, the following table provides the scenarios that have been partially validated:
@@ -296,6 +296,16 @@ This command allows you to generate QMK documentation locally. It can be uses fo
qmk generate-docs
```
## `qmk generate-rgb-breathe-table`
This command generates a lookup table (LUT) header file for the [RGB Lighting](feature_rgblight.md) feature's breathing animation. Place this file in your keyboard or keymap directory as `rgblight_breathe_table.h` to override the default LUT in `quantum/`.
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
Use the [full LLVM installer](https://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
@@ -67,16 +67,22 @@ This is a C header file that is one of the first things included, and will persi
* turns on the alternate audio voices (to cycle through)
*`#define C4_AUDIO`
* enables audio on pin C4
* Deprecated. Use `#define AUDIO_PIN C4`
*`#define C5_AUDIO`
* enables audio on pin C5
* Deprecated. Use `#define AUDIO_PIN C5`
*`#define C6_AUDIO`
* enables audio on pin C6
* Deprecated. Use `#define AUDIO_PIN C6`
*`#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B5 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B5`, or use `#define AUDIO_PIN_ALT B5` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B5 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B6`, or use `#define AUDIO_PIN_ALT B6` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B5 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B7`, or use `#define AUDIO_PIN_ALT B7` if a `C` pin is enabled with `AUDIO_PIN`
*`#define BACKLIGHT_PIN B7`
* pin of the backlight
*`#define BACKLIGHT_LEVELS 3`
@@ -97,6 +103,8 @@ This is a C header file that is one of the first things included, and will persi
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
*`#define USB_SUSPEND_WAKEUP_DELAY 200`
* set the number of milliseconde to pause after sending a wakeup packet
*`#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
@@ -23,7 +23,7 @@ Please keep these things in mind:
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](https://www.chibios.org)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
This page describes how QMK's data driven JSON configuration system works. It is aimed at developers who want to work on QMK itself.
## History
Historically QMK has been configured through a combination of two mechanisms- `rules.mk` and `config.h`. While this worked well when QMK was only a handful of keyboards we've grown to encompass nearly 1500 supported keyboards. That extrapolates out to 6000 configuration files under `keyboards/` alone! The freeform nature of these files and the unique patterns people have used to avoid duplication have made ongoing maintenance a challenge, and a large number of our keyboards follow patterns that are outdated and sometimes harder to understand.
We have also been working on bringing the power of QMK to people who aren't comformable with a CLI, and other projects such as VIA are working to make using QMK as easy as installing a program. These tools need information about how a keyboard is laid out or what pins and features are available so that users can take full advantage of QMK. We introduced `info.json` as a first step towards this. The QMK API is an effort to combine these 3 sources of information- `config.h`, `rules.mk`, and `info.json`- into a single source of truth that end-user tools can use.
Now we have support for generating `rules.mk` and `config.h` values from `info.json`, allowing us to have a single source of truth. This will allow us to use automated tooling to maintain keyboards saving a lot of time and maintenance work.
## Overview
On the C side of things nothing changes. When you need to create a new rule or define you follow the same process:
1. Add it to `docs/config_options.md`
1. Set a default in the appropriate core file
1. Add your ifdef statements as needed
You will then need to add support for your new configuration to `info.json`. The basic process is:
1. Add it to the schema in `data/schemas/keyboards.jsonschema`
1. Add a mapping in `data/maps`
1. (optional and discoraged) Add code to extract/generate it to:
*`lib/python/qmk/info.py`
*`lib/python/qmk/cli/generate/config_h.py`
*`lib/python/qmk/cli/generate/rules_mk.py`
## Adding an option to info.json
This section describes adding support for a `config.h`/`rules.mk` value to info.json.
### Add it to the schema
QMK maintains [jsonschema](https://json-schema.org/) files in `data/schemas`. The values that go into keyboard-specific `info.json` files are kept in `keyboard.jsonschema`. Any value you want to make available to end users to edit must go in here.
In some cases you can simply add a new top-level key. Some examples to follow are `keyboard_name`, `maintainer`, `processor`, and `url`. This is appropriate when your option is self-contained and not directly related to other options.
In other cases you should group like options together in an `object`. This is particularly true when adding support for a feature. Some examples to follow for this are `indicators`, `matrix_pins`, and `rgblight`. If you are not sure how to integrate your new option(s) [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
### Add a mapping
In most cases you can add a simple mapping. These are maintained as JSON files in `data/mappings/info_config.json` and `data/mappings/info_rules.json`, and control mapping for `config.h` and `rules.mk`, respectively. Each mapping is keyed by the `config.h` or `rules.mk` variable, and the value is a hash with the following keys:
*`info_key`: (required) The location within `info.json` for this value. See below.
*`value_type`: (optional) Default `str`. The format for this variable's value. See below.
*`to_json`: (optional) Default `true`. Set to `false` to exclude this mapping from info.json
*`to_c`: (optional) Default `true`. Set to `false` to exclude this mapping from config.h
*`warn_duplicate`: (optional) Default `true`. Set to `false` to turn off warning when a value exists in both places
#### Info Key
We use JSON dot notation to address variables within info.json. For example, to access `info_json["rgblight"]["split_count"]` I would specify `rgblight.split_count`. This allows you to address deeply nested keys with a simple string.
Under the hood we use [Dotty Dict](https://dotty-dict.readthedocs.io/en/latest/), you can refer to that documentation for how these strings are converted to object access.
#### Value Types
By default we treat all values as simple strings. If your value is more complex you can use one of these types to intelligently parse the data:
*`array`: A comma separated array of strings
*`array.int`: A comma separated array of integers
*`int`: An integer
*`hex`: A number formatted as hex
*`list`: A space separate array of strings
*`mapping`: A hash of key/value pairs
### Add code to extract it
Most use cases can be solved by the mapping files described above. If yours can't you can instead write code to extract your config values.
Whenever QMK generates a complete `info.json` it extracts information from `config.h` and `rules.mk`. You will need to add code for your new config value to `lib/python/qmk/info.py`. Typically this means adding a new `_extract_<feature>()` function and then calling your function in either `_extract_config_h()` or `_extract_rules_mk()`.
If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part.
### Add code to generate it
The final piece of the puzzle is providing your new option to the build system. This is done by generating two files:
*`.build/obj_<keyboard>/src/info_config.h`
*`.build/obj_<keyboard>/src/rules.mk`
These two files are generated by the code here:
*`lib/python/qmk/cli/generate/config_h.py`
*`lib/python/qmk/cli/generate/rules_mk.py`
For `config.h` values you'll need to write a function for your rule(s) and call that function in `generate_config_h()`.
If you have a new top-level `info.json` key for `rules.mk` you can simply add your keys to `info_to_rules` at the top of `lib/python/qmk/cli/generate/rules_mk.py`. Otherwise you'll need to create a new if block for your feature in `generate_rules_mk()`.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](https://olkb.com), das [ErgoDox EZ](https://www.ergodox-ez.com) und das [Clueboard](https://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](https://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
@@ -18,7 +18,7 @@ Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du au
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](https://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
@@ -44,7 +44,7 @@ Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfac
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](https://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](https://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](https://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
@@ -14,16 +14,11 @@ Some keyboards may have specific instructions for entering the bootloader. For e
To put a device in bootloader mode with USBaspLoader, tap the `RESET` button while holding down the `BOOT` button.
Alternatively, hold `BOOT` while inserting the USB cable.
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options → List All Devices**.
- For keyboards with Atmel AVR MCUs, the bootloader will be named something similar to `ATm32U4DFU`, and have a Vendor ID of `03EB`.
- USBasp bootloaders will appear as `USBasp`, with a VID/PID of `16C0:05DC`.
- AVR keyboards flashed with the QMK-DFU bootloader will be named `<keyboard name> Bootloader` and will also have the VID `03EB`.
- For most ARM keyboards, it will be called `STM32 BOOTLOADER`, and have a VID/PID of `0483:DF11`.
Zadig should automatically detect the bootloader device, but you may sometimes need to check **Options → List All Devices** and select the device from the dropdown instead.
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. USBAspLoader devices must use the `libusbK` driver.
If the arrow appears green, select the driver, and click **Install Driver**. See the [list of known bootloaders](#list-of-known-bootloaders) for the correct driver to install.

@@ -43,6 +38,40 @@ Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driv

Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again! Otherwise, repeat the process until Zadig reports the correct driver.
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.
## List of Known Bootloaders
This is a list of known bootloader devices and their USB vendor and product IDs, as well as the correct driver to assign for flashing with QMK. Note that the usbser and HidUsb drivers are built in to Windows, and cannot be assigned with Zadig - if your device has an incorrect driver, you must use the Device Manager to uninstall it as described in the previous section.
The device name here is the name that appears in Zadig, and may not be what the Device Manager or QMK Toolbox displays.
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](https://olkb.com), el teclado [ErgoDox EZ](https://www.ergodox-ez.com), y la [línea de productos Clueboard](https://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
@@ -29,4 +29,4 @@ Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](https://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](https://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](https://www.chibios.org), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
@@ -32,7 +32,7 @@ Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará l
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](https://imgur.com) para alojar las imágenes.
@@ -33,4 +33,3 @@ Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charl
## IS31FL3733
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
@@ -98,7 +98,7 @@ Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](https://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `https://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
@@ -140,7 +140,7 @@ El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](https://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](https://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
### Linux `udev` Rules :id=linux-udev-rules
On Linux, you'll need proper privileges to communicate with the bootloader device. You can either use `sudo` when flashing firmware (not recommended), or place [this file](https://github.com/qmk/qmk_firmware/tree/master/util/udev/50-qmk.rules) into `/etc/udev/rules.d/`.
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## Debugging :id=debugging
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
## Debugging Tools
There are two different tools you can use to debug your keyboard.
### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
### Debugging With hid_listen
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
```c
#include"print.h"
```
After that you can use a few different print functions:
*`print("string")`: Print a simple string.
*`uprintf("%s string", var)`: Print a formatted string
*`dprint("string")` Print a simple string, but only when debug mode is enabled
*`dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
## Debug Examples
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
### Which matrix position is this keypress?
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Example output
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
@@ -11,7 +98,7 @@ When debug console of your device is not ready you will see like this:
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
Once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
@@ -20,129 +107,12 @@ Listening:
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
You may need privileges to access the device an OS like Linux. Try `sudo hid_listen`.
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
-set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
-try using 'print' function instead of debug print. See **common/print.h**.
-disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
@@ -11,7 +11,7 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
## How Can I Make Custom Names For Complex Keycodes?
@@ -42,8 +42,8 @@ The key found on most modern keyboards that is located between `KC_RGUI` and `KC
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
* https://en.wikipedia.org/wiki/Magic_SysRq_key
* https://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
@@ -60,13 +60,13 @@ Modifier keys or layers can be stuck unless layer switching is configured proper
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
This feature is for *mechanical lock switch* like [this Alps one](https://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on e.g. Planck
is 7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in an extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 (100k) write cycle. You shouldn't rewrite
the firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with the build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware was built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR, so you can't shift left more than 15. Thus, calculating `1<<16` will unexpectedly equal zero. To work around this, you have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wake from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in **Power Management** property tab of **Device Manager**. Also check your BIOS settings. Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
Some problems can be fixed by switching from a USB 3.x port to a USB 2.0 port.
## Mac Compatibility
### OS X 10.11 and Hub
See here: https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem in BIOS (UEFI) Setup/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working in BIOS and/or after resume(power cycles).
As of now the root cause is not clear, but some build options seem to be related. In Makefile, try to disable options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
## AVR based boards
On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of:
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
*`#define AUDIO_PIN C4`
*`#define AUDIO_PIN C5`
*`#define AUDIO_PIN C6`
*`#define AUDIO_PIN B5`
*`#define AUDIO_PIN B6`
*`#define AUDIO_PIN B7`
and *optionally*, for a second speaker, one of:
*`#define AUDIO_PIN_ALT B5`
*`#define AUDIO_PIN_ALT B6`
*`#define AUDIO_PIN_ALT B7`
### Wiring
per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary.
## ARM based boards
for more technical details, see the notes on [Audio driver](audio_driver.md).
<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ -->
### DAC (basic)
Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either:
`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`
the other DAC channel can optionally be used with a secondary speaker, just set:
`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5`
Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver.
#### Wiring:
for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black
another alternative is to drive *one* piezo with both DAC pins - for an extra "push".
wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h`
##### Proton-C Example:
The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5.
For this board `config.h` would include these defines:
```c
#define AUDIO_PIN A5
#define AUDIO_PIN_ALT A4
#define AUDIO_PIN_ALT_AS_NEGATIVE
```
### DAC (additive)
Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis.
With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly.
To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`.
The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`:
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE`
Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable
### PWM (software)
if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative.
Note that there is currently only one speaker/pin supported.
set in `rules.mk`:
`AUDIO_DRIVER = pwm_software` and in `config.h`:
`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software.
#### Wiring
the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground.
OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2.
### PWM (hardware)
STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin.
`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`:
`#define AUDIO_PIN A8`
`#define AUDIO_PWM_DRIVER PWMD1`
`#define AUDIO_PWM_CHANNEL 1`
(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger)
which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8).
Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function.
## Tone Multiplexing
Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available.
To enable this feature, and configure a starting-rate, add the following defines to `config.h`:
```c
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
```
The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`.
## Songs
There's a couple of different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
@@ -67,15 +163,34 @@ The available keycodes for audio are:
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## Tempo
the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that.
The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
There is also a set of functions to modify the tempo from within the user/keymap code:
```c
voidaudio_set_tempo(uint8_ttempo);
voidaudio_increase_tempo(uint8_ttempo_change);
voidaudio_decrease_tempo(uint8_ttempo_change);
```
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
#define AUDIO_DAC_SAMPLE_MAX 4095U
```
the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U
Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer.
## Voices
Aka "audio effects", different ones can be enabled by setting in `config.h` these defines:
`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect
for details see quantum/audio/voices.h and .c
## Music Mode
@@ -215,12 +330,6 @@ This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to s
@@ -39,7 +39,7 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
[Wiring diagram provided by Adafruit](https://cdn-shop.adafruit.com/product-files/412/solenoid_driver.pdf)
@@ -10,9 +10,11 @@ If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_r
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = yes
LED_MATRIX_DRIVER = IS31FL3731
```make
LED_MATRIX_ENABLE= yes
LED_MATRIX_DRIVER= IS31FL3731
```
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
@@ -20,7 +22,7 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `DRIVER_LED_TOTAL` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
@@ -28,35 +30,40 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
*|LED address
* | | */
{0, C3_3},
....
}
```c
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0,C1_1},
{0,C1_15},
// ...
}
```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
@@ -66,26 +73,28 @@ All LED matrix keycodes are currently shared with the [backlight system](feature
Currently no LED matrix effects have been created.
## Custom layer effects
## Custom Layer Effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
```c
voidled_matrix_indicators_kb(void){
led_matrix_set_index_value(index,value);
}
```
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
## Suspended State
To use the suspend feature, add this to your `<keyboard>.c`:
@@ -4,7 +4,7 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
## `SEND_STRING()` & `process_record_user`
Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
?> You can also use the functions described in [Useful functions](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
### `record->event.pressed`
@@ -233,9 +233,15 @@ Parallel to `register_code` function, this sends the `<kc>` keyup event to the c
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
Sends`register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
If `TAP_CODE_DELAY` is defined (default 0), this function waits that many milliseconds before calling `unregister_code(<kc>)`. This can be useful when you are having issues with taps (un)registering.
If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
### `tap_code_delay(<kc>, <delay>);`
Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
@@ -262,15 +268,15 @@ This will clear all keys besides the mods currently pressed.
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
boolis_alt_tab_active=false;#ADD this near thebeginingofkeymap.c
uint16_talt_tab_timer=0;#wewillbe using them soon.
boolis_alt_tab_active=false;// ADD thisnear the begining of keymap.c
uint16_talt_tab_timer=0;// we will be usingthemsoon.
enumcustom_keycodes{# Make sure have the awesome keycode ready
enumcustom_keycodes{// Makesurehave the awesomekeycodeready
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
@@ -29,6 +29,9 @@ In your keymap you can use the following keycodes to map key presses to mouse ac
|`KC_MS_BTN3` |`KC_BTN3`|Press button 3 |
|`KC_MS_BTN4` |`KC_BTN4`|Press button 4 |
|`KC_MS_BTN5` |`KC_BTN5`|Press button 5 |
|`KC_MS_BTN6` |`KC_BTN6`|Press button 6 |
|`KC_MS_BTN7` |`KC_BTN7`|Press button 7 |
|`KC_MS_BTN8` |`KC_BTN8`|Press button 8 |
|`KC_MS_WH_UP` |`KC_WH_U`|Move wheel up |
|`KC_MS_WH_DOWN` |`KC_WH_D`|Move wheel down |
|`KC_MS_WH_LEFT` |`KC_WH_L`|Move wheel left |
@@ -42,6 +45,7 @@ In your keymap you can use the following keycodes to map key presses to mouse ac
Mouse keys supports three different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Kinetic:** Holding movement keys accelerates the cursor with its speed following a quadratic curve until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
* **Combined:** Holding movement keys accelerates the cursor until it reaches its maximum speed, but holding acceleration and movement keys simultaneously moves the cursor at constant speeds.
@@ -56,7 +60,8 @@ This is the default mode. You can adjust the cursor and scrolling acceleration u
|`MOUSEKEY_DELAY` |300 |Delay between pressing a movement key and cursor movement|
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements in milliseconds |
|`MOUSEKEY_MOVE_DELTA` |5 |Step size |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_DELAY` |300 |Delay between pressing a wheel key and wheel movement |
@@ -73,6 +78,30 @@ Tips:
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
### Kinetic Mode
This is an extension of the accelerated mode. The kinetic mode uses a quadratic curve on the cursor speed which allows precise movements at the beginning and allows to cover large distances by increasing cursor speed quickly thereafter. You can adjust the cursor and scrolling acceleration using the following settings in your keymap’s `config.h` file:
* The smoothness of the cursor movement depends on the `MOUSEKEY_INTERVAL` setting. The shorter the interval is set the smoother the movement will be. Setting the value too low makes the cursor unresponsive. Lower settings are possible if the micro processor is fast enough. For example: At an interval of `8` milliseconds, `125` movements per second will be initiated. With a base speed of `1000` each movement will move the cursor by `8` pixels.
* Mouse wheel movements are implemented differently from cursor movements. While it's okay for the cursor to move multiple pixels at once for the mouse wheel this would lead to jerky movements. Instead, the mouse wheel operates at step size `1`. Setting mouse wheel speed is done by adjusting the number of wheel movements per second.
### Constant mode
In this mode you can define multiple different speeds for both the cursor and the mouse wheel. There is no acceleration. `KC_ACL0`, `KC_ACL1` and `KC_ACL2` change the cursor and scroll speed to their respective setting.
@@ -19,7 +19,7 @@ Keep in mind that a report_mouse_t (here "mouseReport") has the following proper
*`mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
*`mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
*`mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
*`mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
*`mouseReport.buttons` - this is a uint8_t in which all 8 bits are used. These bits represent the mouse button state - bit 0 is mouse button 1, and bit 7 is mouse button 8.
Once you have made the necessary changes to the mouse report, you need to send it:
@@ -27,6 +27,10 @@ Once you have made the necessary changes to the mouse report, you need to send i
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Additionally, by default, `pointing_device_send()` will only send a report when the report has actually changed. This prevents it from continuously sending mouse reports, which will keep the host system awake. This behavior can be changed by creating your own `pointing_device_send()` function.
Also, you use the `has_mouse_report_changed(new, old)` function to check to see if the report has changed.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
`raw_hid_receive` can receive variable size packets from host with maximum length `RAW_EPSIZE`. `raw_hid_send` on the other hand can send packets to host of exactly `RAW_EPSIZE` length, therefore it should be used with data of length `RAW_EPSIZE`.
These two functions send and receive packets of length `RAW_EPSIZE` bytes to and from the host (32 on LUFA/ChibiOS/V-USB, 64 on ATSAM).
Make sure to flash raw enabled firmware before proceeding with working on the host side.
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
---
@@ -129,6 +129,28 @@ Configure the hardware via your `config.h`:
---
### APA102 :id=apa102
There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`:
```makefile
RGB_MATRIX_ENABLE= yes
RGB_MATRIX_DRIVER= APA102
```
Configure the hardware via your `config.h`:
```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The pin connected to the clock pin of the LEDs
#define RGB_CI_PIN D6
// The number of LEDs connected
#define DRIVER_LED_TOTAL 70
```
---
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
```c
@@ -296,6 +318,19 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
@@ -306,6 +341,12 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
@@ -10,6 +10,7 @@ Currently QMK supports the following addressable LEDs (however, the white LED in
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
* APA102
These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
@@ -21,11 +22,19 @@ On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is n
RGBLIGHT_ENABLE= yes
```
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
For APA102 LEDs, add the following to your `rules.mk`:
```make
RGBLIGHT_ENABLE= yes
RGBLIGHT_DRIVER= APA102
```
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. For APA102 LEDs, you must also define the clock pin. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*Not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
|`RGBLIGHT_DEFAULT_MODE` |`RGBLIGHT_MODE_STATIC_LIGHT`|The default mode to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_HUE` |`0` (red) |The default hue to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_SAT` |`UINT8_MAX` (255) |The default saturation to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_VAL` |`RGBLIGHT_LIMIT_VAL` |The default value (brightness) to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_SPD` |`0` |The default speed to use upon clearing the EEPROM |
## Effects and Animations
@@ -139,7 +153,7 @@ The following options are used to tweak the various animations:
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`255` |Range adjustment for the rainbow swirl effect to get different swirls |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_TWINKLE_LIFE` |`75` |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps) |
|`RGBLIGHT_EFFECT_TWINKLE_LIFE` |`200` |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps) |
|`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127` |Adjusts how likely each LED is to twinkle (on each animation step) |
?> **Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](feature_rgb_matrix.md?indicators) for details on how to do so.
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
@@ -194,7 +210,7 @@ it easy to use your underglow LEDs as status indicators to show which keyboard l
By default, 8 layers are possible. This can be expanded to as many as 32 by overriding the definition of `RGBLIGHT_MAX_LAYERS` in `config.h` (e.g. `#define RGBLIGHT_MAX_LAYERS 32`). Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards.
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
To define a layer, we modify `keymap.c` to list the LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
Steve Losh described the [Space Cadet Shift](https://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
@@ -181,6 +181,22 @@ If you're having issues with serial communication, you can change this value, as
* **`4`**: about 26kbps
* **`5`**: about 20kbps
```c
#define SPLIT_MODS_ENABLE
```
This enables transmitting modifier state (normal, weak and oneshot) to the non
primary side of the split keyboard. This adds a few bytes of data to the split
communication protocol and may impact the matrix scan speed when enabled.
The purpose of this feature is to support cosmetic use of modifer state (e.g.
displaying status on an OLED screen).
```c
#define SPLIT_TRANSPORT_MIRROR
```
This mirrors the master side matrix to the slave side for features that react or require knowledge of master side key presses on the slave side. This adds a few bytes of data to the split communication protocol and may impact the matrix scan speed when enabled. The purpose of this feature is to support cosmetic use of key events (e.g. RGB reacting to Keypresses).
### Hardware Configuration Options
There are some settings that you may need to configure, based on how the hardware is set up.
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
The [Open Steno Project](https://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
@@ -52,7 +52,6 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of them use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
There are quite a few different types of bootloaders that keyboards use, and almost all of them use their own flashing method and tools. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to support as many of them as possible, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max).
For AVR-based keyboards, QMK will automatically calculate if your `.hex` file is the right size to be flashed to the device based on the `BOOTLOADER` value set in `rules.mk`, and output the total size in bytes (along with the max).
## DFU
You will also be able to use the CLI to flash your keyboard, by running:
```
$ qmk flash -kb <keyboard> -km <keymap>
```
See the [`qmk flash`](cli_commands.md#qmk-flash) documentation for more information.
Atmel's DFU bootloader comes on all atmega32u4 chips by default, and is used by many keyboards that have their own ICs on their PCBs (Older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader (or QMK's fork) (Newer OLKB boards) that adds in additional features specific to that hardware.
## Atmel DFU
To ensure compatibility with the DFU bootloader, make sure this block is present your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
Atmel's DFU bootloader comes on all USB AVRs by default (except for 16/32U4RC), and is used by many keyboards that have their own ICs on their PCBs (older OLKB boards, Clueboards). Some keyboards may also use LUFA's DFU bootloader, or QMK's fork of it (newer OLKB boards), that adds in additional features specific to that hardware.
To ensure compatibility with the DFU bootloader, make sure this block is present in your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` in QMK (recommended command line)
* [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` target in QMK (recommended command line)
Flashing sequence:
1.Press the `RESET` keycode, or tap the RESET button (or short RST to GND).
1.Enter the bootloader using any of the following methods:
* Press the `RESET` keycode
* Press the `RESET` button on the PCB if available
* Short RST to GND quickly
2. Wait for the OS to detect the device
3. Erase the memory (may be done automatically)
3. Erase the flash memory (will be done automatically if using the Toolbox or CLI/`make` command)
4. Flash a .hex file
5. Reset the device into application mode (may be done automatically)
or:
make <keyboard>:<keymap>:dfu
5. Reset the device into application mode (will be done automatically as above)
### QMK DFU
QMK has a fork of the LUFA DFU bootloader that allows for a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, use this block in your `config.h` (The key that exits the bootloader needs to be hooked-up to the INPUT and OUTPUT defined here):
QMK maintains [a fork of the LUFA DFU bootloader](https://github.com/qmk/lufa/tree/master/Bootloaders/DFU) that additionally performs a simple matrix scan for exiting the bootloader and returning to the application, as well as flashing an LED/making a ticking noise with a speaker when things are happening. To enable these features, add the following defines to your `config.h`:
#define QMK_ESC_OUTPUT F1 // usually COL
#define QMK_ESC_INPUT D5 // usually ROW
#define QMK_LED E6
#define QMK_SPEAKER C6
```c
#define QMK_ESC_OUTPUT F1 // COL pin if COL2ROW
#define QMK_ESC_INPUT D5 // ROW pin if COL2ROW
// Optional:
//#define QMK_LED E6
//#define QMK_SPEAKER C6
```
Currently we do not recommend making `QMK_ESC` the same key as the one designated for [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite), as holding it down will cause the MCU to loop back and forth between entering and exiting the bootloader.
The Manufacturer and Product names are automatically pulled from your `config.h`, and "Bootloader" is added to the product.
The manufacturer and product strings are automatically pulled from `config.h`, with "Bootloader" appended to the product string.
To generate this bootloader, use the `bootloader` target, eg `make planck/rev4:default:bootloader`.
To generate this bootloader, use the `bootloader` target, eg.`make planck/rev4:default:bootloader`. To generate a production-ready .hex file (combining QMK and the bootloader), use the `production` target, eg. `make planck/rev4:default:production`.
To generate a production-ready .hex file (containing the application and the bootloader), use the `production` target, eg `make planck/rev4:default:production`.
### `make` Targets
### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
*`:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
*`:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
*`:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
*`:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
*`:dfu`: Checks every 5 seconds until a DFU device is available, and then flashes the firmware.
*`:dfu-split-left` and `:dfu-split-right`: Flashes the firmware as with `:dfu`, but also sets the handedness setting in EEPROM. This is ideal for Elite-C-based split keyboards.
## Caterina
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) or a variant of it (any keyboard built with a Pro Micro or clone, and the Pololu A-Star), and uses the AVR109 protocol to communicate through virtual serial.
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
To ensure compatibility with the Caterina bootloader, make sure this block is present in your `rules.mk`:
1.Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
1.Enter the bootloader using any of the following methods (you only have 7 seconds to flash once it enters; some variants may require you to reset twice within 750 milliseconds):
* Press the `RESET` keycode
* Press the `RESET` button on the PCB if available
* Short RST to GND quickly
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Wait for the device to reset automatically
or
### `make` Targets
make <keyboard>:<keymap>:avrdude
*`:avrdude`: Checks every 5 seconds until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
*`:avrdude-loop`: Flashes the firmware as with `:avrdude`, but after each device is flashed, will attempt to flash again. This is useful for bulk flashing. Hit Ctrl+C to escape the loop.
*`:avrdude-split-left` and `:avrdude-split-right`: Flashes the firmware as with `:avrdude`, but also sets the handedness setting in EEPROM. This is ideal for Pro Micro-based split keyboards.
## HalfKay
### Caterina commands
HalfKay is a super-slim bootloader developed by PJRC that presents itself as an HID device (which requires no additional driver), and comes preflashed on all Teensys, namely the 2.0. It is currently closed-source, and thus once overwritten (eg. via ISP flashing another bootloader), cannot be restored.
There are a number of DFU commands that you can use to flash firmware to a DFU device:
*`:avrdude` - This is the normal option which waits until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
*`:avrdude-loop` - This runs the same command as `:avrdude`, but after each device is flashed, it will attempt to flash again. This is useful for bulk flashing. _This requires you to manually escape the loop by hitting Ctrl+C._
*`:avrdude-split-left` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
*`:avrdude-split-right` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and comes on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
To ensure compatibility with the Halfkay bootloader, make sure this block is present in your `rules.mk`:
1.Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
1.Enter the bootloader using any of the following methods (you only have 7 seconds to flash once it enters):
* Press the `RESET` keycode
* Press the `RESET` button on the Teensy or PCB if available
* short RST to GND quickly
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## USBasploader
USBasploader is a bootloader developed by matrixstorm. It is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
USBasploader is a bootloader originally by [Objective Development](https://www.obdev.at/products/vusb/usbasploader.html). It emulates a USBasp ISP programmer and is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
To ensure compatibility with the USBasploader bootloader, make sure this block is present in your `rules.mk`:
1.Press the `RESET` keycode, or keep the boot pin shorted to GND while quickly shorting RST to GND
1.Enter the bootloader using any of the following methods:
* Press the `RESET` keycode
* Keep the `BOOT` button held while quickly tapping the `RESET` button on the PCB
2. Wait for the OS to detect the device
3. Flash a .hex file
4.Reset the device into application mode (may be done automatically)
4.Press the `RESET` button on the PCB or short RST to GND
## BootloadHID
BootloadHID is a USB bootloader for AVR microcontrollers. The uploader tool requires no kernel level driver on Windows and can therefore be run without installing any DLLs.
BootloadHID is a USB bootloader for AVR microcontrollers. It presents itself as an HID input device, much like HalfKay, and can therefore be run without installing any driver on Windows.
To ensure compatibility with the bootloadHID bootloader, make sure this block is present your `rules.mk`:
To ensure compatibility with the bootloadHID bootloader, make sure this block is present in your `rules.mk`:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= bootloadHID
```
Compatible flashers:
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash) (recommended Windows GUI)
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on all devices)
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
* Tap the `RESET` keycode
* Hold the salt key while plugging the keyboard in - for PS2AVRGB boards, this is usually the key connected to MCU pins A0 and B0, otherwise it will be documented in your keyboard's readme
2. Wait for the OS to detect the device
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
or:
## STM32/APM32 DFU
make <keyboard>:<keymap>:bootloadHID
All STM32 and APM32 MCUs, except for F103 (see the [STM32duino section](#stm32duino)) come preloaded with a factory bootloader that cannot be modified nor deleted.
## STM32
To ensure compatibility with the STM32-DFU bootloader, make sure this block is present in your `rules.mk` (optionally with `apm32-dfu` instead):
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
At the moment, no `BOOTLOADER`variable is needed on `rules.mk` for STM32.
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on STM32F042 devices)
* If a reset circuit is present, tap the RESET button
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
* If a reset circuit is present, tap the `RESET` button on the PCB; some boards may also have a toggle switch that must be flipped
* Otherwise, you need to bridge `BOOT0` to VCC (via `BOOT0` button or jumper), short `RESET` to GND (via `RESET` button or jumper), and then let go of the `BOOT0` bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
* You will receive a warning about the DFU signature; Just ignore it
4. Reset the device into application mode (may be done automatically)
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
### STM32 Commands
### `make` Targets
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
*`:dfu-util`: Waits until an STM32 bootloader device is available, and then flashes the firmware.
*`:dfu-util-split-left` and `:dfu-util-split-right`: Flashes the firmware as with `:avrdude`, but also sets the handedness setting in EEPROM. This is ideal for Proton-C-based split keyboards.
*`:st-link-cli`: Allows you to flash the firmware via the ST-Link CLI utility, rather than dfu-util. Requires an ST-Link dongle.
*`:st-flash`: Allows you to flash the firmware via the `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink), rather than dfu-util. Requires an ST-Link dongle.
*`:dfu-util` - The default command for flashing to STM32 devices, and will wait until an STM32 bootloader device is present.
*`:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
*`:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
*`:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
*`:st-flash` - This allows you to flash the firmware via the `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink), rather than dfu-util.
## STM32duino
This bootloader is used almost exclusively for STM32F103 boards, as they do not come with a USB DFU bootloader. The source code and prebuilt binaries can be found [here](https://github.com/rogerclarkmelbourne/STM32duino-bootloader).
To ensure compatibility with the STM32duino bootloader, make sure this block is present in your `rules.mk`:
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode
* If a reset circuit is present, tap the `RESET` button on the PCB
* Otherwise, you need to bridge `BOOT0` to VCC (via `BOOT0` button or jumper), short `RESET` to GND (via `RESET` button or jumper), and then let go of the `BOOT0` bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
4. Reset the device into application mode (may be done automatically)
## Kiibohd DFU
Keyboards produced by Input Club use NXP Kinetis microcontrollers rather than STM32, and come with their own [custom bootloader](https://github.com/kiibohd/controller/tree/master/Bootloader), however the process and protocol is largely the same.
The `rules.mk` setting for this bootloader is `kiibohd`, but since this bootloader is limited to Input Club boards, it should not be necessary to set at keymap or user level.
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMKFirmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](http://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](http://olkb.com), le clavier [ErgoDox EZ](http://www.ergodox-ez.com), et pour les [produits Clueboard](http://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMKFirmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](https://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](https://olkb.com), le clavier [ErgoDox EZ](https://www.ergodox-ez.com), et pour les [produits Clueboard](https://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
## Comment l'obtenir
@@ -29,4 +29,4 @@ Cette commande compilera la révision `rev4` du clavier `planck` avec la disposi
## Comment le personnaliser
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](https://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
QMK est majoritairement écrit en C, avec quelques fonctions et parties spécifiques écrites en C++. Il est destiné aux processeurs intégrés que l'on trouve dans des clavier, particulièrement AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) et ARM ([ChibiOS](http://www.chibios.com)). Si vous maîtrisez déjà la programmation sur Arduino, vous trouverez beaucoup de concepts et de limitations familiers. Une expérience préalable avec les Arduino n'est pas nécessaire à contribuer avec succès à QMK.
QMK est majoritairement écrit en C, avec quelques fonctions et parties spécifiques écrites en C++. Il est destiné aux processeurs intégrés que l'on trouve dans des clavier, particulièrement AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) et ARM ([ChibiOS](https://www.chibios.org)). Si vous maîtrisez déjà la programmation sur Arduino, vous trouverez beaucoup de concepts et de limitations familiers. Une expérience préalable avec les Arduino n'est pas nécessaire à contribuer avec succès à QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
@@ -83,7 +83,7 @@ Limited experimentation on the devices I have available shows that 7 is high eno
La documentation est l'une des manières les plus simples de démarrer la contribution sur QMK. Il est simple de trouver des endroits où la documentation est fausse ou incomplète, et il est tout aussi simple de la corriger! Nous avons aussi grandement besoin de quelqu'un pour éditer notre documentation, donc si vous avez des compétences en édition mais que vous n'êtes pas sûr de savoir où aller, n'hésitez pas [demandez de l'aide](#where-can-i-go-for-help)!
Vous trouverez toute notre documentation dans le répertoire `qmk_firmware/docs`, ou si vous préférez utiliser des outils web, vous pouvez cliquer sur le bouton "Suggest An Edit" en haut de chaque page sur http://docs.qmk.fm/.
Vous trouverez toute notre documentation dans le répertoire `qmk_firmware/docs`, ou si vous préférez utiliser des outils web, vous pouvez cliquer sur le bouton "Suggest An Edit" en haut de chaque page sur https://docs.qmk.fm/.
Lorsque vous donnez des exemples de code dans la documentation, essayez de suivre les conventions de nommage utilisées ailleurs dans la documentation. Par exemple, standardisez les enums en utilisant `my_layers` ou `my_keycodes` afin de garder une consistance:
Sans circuit de réinitialisation vous allez avoir des résultats inconsistants à cause de la mauvaise initialisation du matériel. Regardez le schéma du circuit du TPM754.
## Impossible de lire la colonne de la matrice après 16
@@ -102,7 +102,7 @@ Utilisez `1UL<<16` à la place de `1<<16` dans `read_cols()` du fichier [matrix.
En C, `1` implique un type [int] qui est [16 bits] pour les AVR, ce qui implique que vous ne pouvez pas décaler à gauche de plus de 15. Si vous utilisez `1<<16`, vous aurez un résultat non attendu de zéro. Vous devez donc utiliser un type [unsigned long] en utilisant `1UL`.
## Les touches spéciales ne fonctionnent pas (Touche Système, Touches de contrôle du son)
@@ -122,8 +122,8 @@ Appuyer sur n'importe quelle touche en mode veille devrait sortir l'ordinateur d
**Faites attention au fait que le nommage des pin d'un Arduino diffère de la puce**. Par exemple, la pin `D0` n'est pas `PD0`. Vérifiez le circuit avec la fiche technique.
@@ -12,7 +12,7 @@ Les keycodes sont définies dans [common/keycode.h](https://github.com/qmk/qmk_f
Il existe 3 configurations de clavier standard utilisées dans le monde: ANSI, ISO et JIS. L'Amérique du Nord utilise principalement l'ANSI, l'Europe et l'Afrique l'ISO et le Japon utilise JIS. Les autres régions utilisent généralement ANSI ou ISO. Les keycodes correspondant à ces dispositions spécifiques sont affichés ici :
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
## Certaines de mes touches sont permutées ou ne fonctionnent pas
@@ -33,8 +33,8 @@ La touche trouvée sur la plupart des claviers modernes située entre `KC_RGUI`
Utilisez le keycode pour Print Screen (`KC_PSCREEN` or `KC_PSCR`) à la place de `KC_SYSREQ`. La combinaison de touche 'Alt + Print Screen' est reconnue comme 'System request'.
Voir [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) et
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
* https://en.wikipedia.org/wiki/Magic_SysRq_key
* https://en.wikipedia.org/wiki/System_request
## Les touches alimentation ne fonctionnent pas
@@ -54,12 +54,12 @@ Les touches de modification ou les calques peuvent être bloquées si la commuta
Pour les touches de modification et les actions de calque, vous devez placer `KC_TRANS` sur la même position du calque de destination afin de désenregistrer la clé de modificateur ou de revenir au calque précédent lors de la libération.
Cette fonctionnalité permet l'usage de *touches à verrouillage mécanique* comme [ces interrupteurs Alps](http://deskthority.net/wiki/Alps_SKCL_Lock). Vous pouvez l'activer en ajoutant ceci à votre `config.h`:
Cette fonctionnalité permet l'usage de *touches à verrouillage mécanique* comme [ces interrupteurs Alps](https://deskthority.net/wiki/Alps_SKCL_Lock). Vous pouvez l'activer en ajoutant ceci à votre `config.h`:
@@ -6,15 +6,15 @@ GitHub peut être un peu compliqué pour ceux qui n'y sont pas familier. Ce guid
Commencez par la [page GitHub de QMK](https://github.com/qmk/qmk_firmware), et vous verrez un bouton dans le coin en haut à droite qui indique "Fork":


Si vous faites partie d'une organisation, vous aurez besoin de savoir quel compte utiliser pour le fork. Dans la plupart des cas, vous voudrez créer le fork dans votre compte personnel. Une fois le fork complet (cela peut quelques fois prendre un peu de temps), appuyez sur le bouton "Clone or download":


Faites attention à sélectionner "HTTPS", et sélectionnez le lien et copiez-le:


Ensuite, entrez `git clone --recurse-submodules ` dans la ligne de commande, et collez votre lien:
@@ -56,11 +56,11 @@ To https://github.com/whoeveryouare/qmk_firmware.git
Vos changements existent maintenant dans votre fork sur GitHub. Si vous allez à cette adresse (`https://github.com/<whoeveryouare>/qmk_firmware`), vous pouvez créer un nouveau "Pull Request" en cliquant sur ce bouton:
Maintenant, vous pourrez voir exactement ce que vous avez commité. Si ça vous semble bien, vous pouvez le finaliser en cliquant sur "Create Pull Request":
QMK est un firmware Open Source pour votre clavier mécanique. Vous pouvez utiliser QMK pour customiser votre clavier de manière simple et puissante. Tout le monde, du débutant complet au développeur avancé, ont utilisé avec succès QMK pour customiser leur clavier. Ce guide vous aidera à faire de même, quelles que soient vos compétences.
Vous voulez savoir si votre clavier peut utiliser QMK? Si c'est un clavier mécanique que vous avez vous-même construit, il y a de bonnes chances que vous pouvez. Nous supportons un [grand nombre de "hobbyist boards"](http://qmk.fr/keyboards), donc même si votre clavier ne peut pas utiliser QMK, vous ne devriez pas avoir trop de problème pour en trouver un qui vous convienne.
Vous voulez savoir si votre clavier peut utiliser QMK? Si c'est un clavier mécanique que vous avez vous-même construit, il y a de bonnes chances que vous pouvez. Nous supportons un [grand nombre de "hobbyist boards"](https://qmk.fm/keyboards), donc même si votre clavier ne peut pas utiliser QMK, vous ne devriez pas avoir trop de problème pour en trouver un qui vous convienne.
@@ -6,15 +6,15 @@ GitHub can be a little tricky to those that aren't familiar with it - this guide
Start on the [QMK GitHub page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":


If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:


And be sure to select "HTTPS", and select the link and copy it:


From here, enter `git clone --recurse-submodules ` into the command line, and then paste your link:
@@ -56,10 +56,10 @@ To https://github.com/whoeveryouare/qmk_firmware.git
Your changes now exist on your fork on GitHub - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
@@ -14,16 +14,32 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
The `<target>` means the following
* If no target is given, then it's the same as `all` below
*`all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
*`flash`, `dfu`, `teensy`, `avrdude`, `dfu-util`, or `bootloadHID` compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:flash`.
*`flash`, `dfu`, `teensy`, `avrdude`, `dfu-util`, or `bootloadHID` compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
* **Note**: some operating systems need privileged access for these commands to work. This means that you may need to setup [`udev rules`](faq_build.md#linux-udev-rules) to access these without root access, or to run the command with root access (`sudo make planck/rev4:default:flash`).
*`clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
*`distclean` removes .hex files and .bin files.
The following targets are for developers:
*`show-path` shows the path of the source and object files.
*`dump-vars` dumps the makefile variable.
*`objs-size` displays the size of individual object files.
*`show_build_options` shows the options set in 'rules.mk'.
*`check-md5` displays the md5 checksum of the generated binary file.
You can also add extra options at the end of the make command line, after the target
*`make COLOR=false` - turns off color output
*`make SILENT=true` - turns off output besides errors/warnings
*`make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
*`make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
*`make VERBOSE_LD_CMD=yes` - execute the ld command with the -v option.
*`make VERBOSE_AS_CMD=yes` - execute the as command with the -v option.
*`make VERBOSE_C_CMD=<c_source_file>` - add the -v option when compiling the specified C source file.
*`make DUMP_C_MACROS=<c_source_file>` - dump preprocessor macros when compiling the specified C source file.
*`make DUMP_C_MACROS=<c_source_file> > <logfile>` - dump preprocessor macros to `<logfile>` when compiling the specified C source file.
*`make VERBOSE_C_INCLUDE=<c_source_file>` - dumps the file names to be included when compiling the specified C source file.
*`make VERBOSE_C_INCLUDE=<c_source_file> 2> <logfile>` - dumps the file names to be included to `<logfile>` when compiling the specified C source file.
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
@@ -105,10 +121,6 @@ For further details, as well as limitations, see the [Unicode page](feature_unic
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](https://www.keyboard-layout-editor.com).

@@ -76,9 +76,9 @@ Established materials and techniques include:
| :-----------| :------- | :------ | :--- | :---
| Lengths of wire with stripped segments | [Sasha Solomon's Dactyl](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f) and [Cribbit's modern hand wire](https://geekhack.org/index.php?topic=87689.0) | Neat and tidy | Some effort in stripping the wire | 
| Short lengths of wire | [u/xicolinguada's ortho build](https://www.reddit.com/r/MechanicalKeyboards/comments/c39k4f/my_first_hand_wired_keyboard_its_not_perfect_but/) | Easier to strip the wire | More difficult to place | 
| Magnet/Enamelled wire | [Brett Kosinski's handwired alpha](http://blog.b-ark.ca/Blog-2019-01-27) and [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | 
| Magnet/Enamelled wire | [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | 
| Bending the legs of the diodes for the rows | [Matt3o's Brownfox](https://deskthority.net/viewtopic.php?f=7&t=6050) | Fewer solder joints required | Uninsulated | 
| Using ridid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | 
| Using rigid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | 
| Bare wire with insulation added after (e.g. kapton tape) | [Matt3o's 65% on his website](https://matt3o.com/hand-wiring-a-custom-keyboard/) | Easier (no wire stripping required) | Not as attractive | 
| Copper tape | [ManuForm Dactyl](https://github.com/tshort/dactyl-keyboard) | Very easy | Only really works when your plate/case aligns with the bottom of your switches | 
@@ -121,7 +121,7 @@ Letting the diode rest, grab your solder, and touch both it and the soldering ir
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiny) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiny) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blowing on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
@@ -175,7 +175,7 @@ As you move along, be sure that the controller is staying in place - recutting a
From here, you should have a working keyboard once you program a firmware.
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](https://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in [Building Your First Firmware](newbs_building_firmware?id=build-your-firmware).
@@ -205,7 +205,7 @@ Plug in your keyboard and press the reset button (or short the Reset and Ground
## Testing Your Firmware
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](https://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
1. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
2. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
@@ -224,7 +224,7 @@ Once you have confirmed that the keyboard is working, if you have used a seperat
If you found this fullfilling you could experiment by adding additional features such as [in switch LEDs](https://geekhack.org/index.php?topic=94258.0), [in switch RGB](https://www.reddit.com/r/MechanicalKeyboards/comments/5s1l5u/photoskeyboard_science_i_made_a_handwired_rgb/), [RGB underglow](https://medium.com/@DavidNZ/hand-wired-custom-keyboard-cdd14429c7b3#.7a1ovebsk) or even an [OLED display!](https://www.reddit.com/r/olkb/comments/5zy7og/adding_ssd1306_oled_display_to_your_build/)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](https://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](https://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
## Links to Other Guides
@@ -232,7 +232,7 @@ There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](htt
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
- [Sasha Solomon's "Building my first Keyboard"](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f)
- [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
@@ -32,7 +32,7 @@ This will create all the files needed to support your new keyboard, and populate
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](https://imgur.com) to host the images.
## `<keyboard>.c`
@@ -77,7 +77,7 @@ Do change the `MANUFACTURER` and `PRODUCT` lines to accurately reflect your keyb
#define PRODUCT my_awesome_keyboard
```
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead prefers the values in the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html). By default, it will only use `MANUFACTURER` and `PRODUCT` if the list does not contain that `VENDOR_ID` / `PRODUCT_ID`. `sudo lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
@@ -183,7 +183,7 @@ As an example, if you have a 60% PCB that supports ANSI and ISO you might define
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](https://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `https://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
## Keyboard Defaults
@@ -225,7 +225,7 @@ The year should be the first year the file is created. If work was done to that
## License
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](http://www.chibios.org) GPLv3 license.
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](https://www.chibios.org) GPLv3 license.
If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK you must comply with the [uGFX License](https://ugfx.io/license.html), which requires a separate commercial license before selling a device containing uGFX.
QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open source) שמתחזקת את קושחת QMK, QMK Toolbox, qmk.fm, והמסמכים המתאימים. קושחת QMK היא קושחה עבור מקלדות המבוססת על [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) עם כמה תוספות עבור בקרי Atmel AVR ובאופן ספציפי יותר - [מוצרי OLKB](http://olkb.com), מקלדת [ErgoDox EZ](http://www.ergodox-ez.com), וגם [מוצרי Clueboard](http://clueboard.co/). בנוסף, הקושחה עברה פורט עבור שבבי ARM באמצעות ChibiOS. ניתן להשתמש בה על מנת להפעיל את מקלדות ה PCB המקוסטמות שלך.
QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open source) שמתחזקת את קושחת QMK, QMK Toolbox, qmk.fm, והמסמכים המתאימים. קושחת QMK היא קושחה עבור מקלדות המבוססת על [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) עם כמה תוספות עבור בקרי Atmel AVR ובאופן ספציפי יותר - [מוצרי OLKB](https://olkb.com), מקלדת [ErgoDox EZ](https://www.ergodox-ez.com), וגם [מוצרי Clueboard](https://clueboard.co/). בנוסף, הקושחה עברה פורט עבור שבבי ARM באמצעות ChibiOS. ניתן להשתמש בה על מנת להפעיל את מקלדות ה PCB המקוסטמות שלך.
## איך להשיג אותה
@@ -30,5 +30,5 @@ QMK (*Quantum Mechanical Keyboard*) היא קהילת קוד פתוח (open sour
## איך להתאים
לQMK יש המון [יכולות](he-il/features.md) שאפשר לנווט בהן, וכמות נכבדת של [תיעוד ודוקומנטציה](http://docs.qmk.fm) בה אפשר לנבור. רוב הפיצ׳רים באים לידי ביטוי על ידי שינוי [מיפוי המקלדת](he-il/keymap.md) ושינוי [קודי המקשים](he-il/keycodes.md).
לQMK יש המון [יכולות](he-il/features.md) שאפשר לנווט בהן, וכמות נכבדת של [תיעוד ודוקומנטציה](https://docs.qmk.fm) בה אפשר לנבור. רוב הפיצ׳רים באים לידי ביטוי על ידי שינוי [מיפוי המקלדת](he-il/keymap.md) ושינוי [קודי המקשים](he-il/keycodes.md).
מקמו את התיעוד שלכם בתוך `docs/feature_<my_cool_feature>.md`, והוסיפו קישור לקובץ זה במקום המתאים ב `docs/_sidebar.md`. אם הוספתם קודי מקשים נוספים, תקפידו להוסיף אותם ל- `docs/keycodes.md` עם לינק לעמוד היכולת שלכם.
מנק׳ מבט של הפרוייקט וניהול הקהילה, TMK מנהל את כל המקלדות הנתמכות בעצמו, עם מעט תמיכה מהקהילה. כל אחד יכול לעשות פורק מהפרוייקט עבור מקלדות אחרות. רק מס׳ מיפויי מקשים נמצאים בברירת המחדל כך שאנשים בד״כ לא משתפים מיפויי מקשים זה עם זה. QMK מעודד את השיתוף של המקלדות וקודי המקשים דרך רפוזיטורי בניהול מרכזי, אשר מקבל את כל בקשות ה- Pull Requests שעומדות בסטנדרט האיכות. רובם מנוהלות ע״י הקהילה, אבל הצוות של QMK עוזר כשנדרש.
לשתי הגישות יש יתרונות וחסרונות וקוד עובר בחופשיות בין TMK ל- QMK כשצריך.
@@ -7,15 +7,15 @@ GitHub עלול להיות קצת טריקי למי שלא מכיר את העב
התחילו ב- [עמוד של QMK ב-GitHub](https://github.com/qmk/qmk_firmware), ותצמאו כפתור בחלק העליון מימין עם התיכוב "Fork":


אם אתם חלק מארגון, תצטרכו לבחור לאיזה חשבון לבצע פעולת fork. ברוב המבקרים, תרצו לבצע fork לתוך החשבון הפרטי שלכם. ברגע שה-fork הסתיים (לפעמים זה יכול לקחת קצת זמן) הקליקו על כפתור ה-"Clone or Download":
תוודאו שאתם בוחרים באופצייה של "HTTPS", בחרו את הקישור והעתיקו אותו:


מכאן והלאה, הקיש `git clone --recurse-submodules ` בשורת הפקודה והדביקו את הלינק שלכם:
@@ -65,11 +65,11 @@ To https://github.com/whoeveryouare/qmk_firmware.git
השינויים שלכם יופיעו ב-fork שלכם ב-GitHub - אם תחזרו לשם (`https://github.com/<whoeveryouare>/qmk_firmware`), תוכלו ליצור "Pull Request חדש" ע״י הקשה על הכפתור הבא:
QMK רצה על מגוון של חומרות. אם המעבד שלך יכול להיות ממוקד (מטורגט) ע״י [LUFA](http://www.fourwalledcubicle.com/LUFA.php) או [ChibiOS](http://www.chibios.com) כנראה שתוכל לגרום ל QMK לרוץ על המעבד. קטע זה מדבר על הרצת QMK, ותקשורת עם, סוגים שונים של חומרות.
QMK רצה על מגוון של חומרות. אם המעבד שלך יכול להיות ממוקד (מטורגט) ע״י [LUFA](https://www.fourwalledcubicle.com/LUFA.php) או [ChibiOS](https://www.chibios.org) כנראה שתוכל לגרום ל QMK לרוץ על המעבד. קטע זה מדבר על הרצת QMK, ותקשורת עם, סוגים שונים של חומרות.
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
## An important note on I2C Addresses :id=note-on-i2c-addresses
## I2C Addressing :id=note-on-i2c-addresses
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
on datasheets and the internet will be represented as 7 bits occupying the lower 7 bits and will need to be
shifted to the left (more significant) by one bit. This is easy to do via the bitwise shift operator `<< 1`.
shifted to the left (more significant) by one bit. This is easy to do via the bitwise shift operator `<< 1`.
You can either do this on each call to the functions below, or once in your definition of the address. For example if your device has an address of `0x18`:
You can either do this on each call to the functions below, or once in your definition of the address. For example, if your device has an address of `0x18`:
`#define MY_I2C_ADDRESS (0x18 << 1)`
```c
#define MY_I2C_ADDRESS (0x18 << 1)
```
See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details.
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`i2c_status_t i2c_start(uint8_t address, uint16_t timeout);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`i2c_status_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`i2c_status_t i2c_stop(void);` |Ends an I2C transaction. |
The following defines can be used to configure the I2C master driver:
You'll need to determine which pins can be used for I2C -- a an example, STM32 parts generally have multiple I2C peripherals, labeled I2C1, I2C2, I2C3 etc.
The following defines can be used to configure the I2C master driver.
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
| `I2C1_SCL_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SCL | `GPIOB` |
| `I2C1_SDA_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SDA | `GPIOB` |
| `I2C1_SCL` | The pin number for the SCL pin (0-15) | `6` |
| `I2C1_SDA` | The pin number for the SDA pin (0-15) | `7` |
| `I2C1_BANK` (deprecated) | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`), superceded by `I2C1_SCL_BANK`, `I2C1_SDA_BANK` | `GPIOB` |
The ChibiOS I2C driver configuration depends on STM32 MCU:
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
#### I2Cv1 :id=i2cv1
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
| Variable | Default |
|--------------------|------------------|
| `I2C1_OPMODE` | `OPMODE_I2C` |
| `I2C1_CLOCK_SPEED` | `100000` |
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
#### I2Cv2 :id=i2cv2
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
| Variable | Default |
|-----------------------|---------|
| `I2C1_TIMINGR_PRESC` | `15U` |
| `I2C1_TIMINGR_SCLDEL` | `4U` |
| `I2C1_TIMINGR_SDADEL` | `2U` |
| `I2C1_TIMINGR_SCLH` | `15U` |
| `I2C1_TIMINGR_SCLL` | `21U` |
STM32 MCUs allow for different "alternate function" modes when configuring GPIO pins. These are required to switch the pins used to I2Cv2 mode. See the respective datasheet for the appropriate values for your MCU.
| Variable | Default |
|---------------------|---------|
| `I2C1_SCL_PAL_MODE` | `4` |
| `I2C1_SDA_PAL_MODE` | `4` |
#### Other :id=other
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
To enable I2C, modify your board's `halconf.h` to enable I2C:
```c
voidi2c_init(void)
{
setPinInput(B6);// Try releasing special pins for a short time
setPinInput(B7);
wait_ms(10);// Wait for the release to happen
#define HAL_USE_I2C TRUE
```
palSetPadMode(GPIOB,6,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B6 to I2C function
palSetPadMode(GPIOB,7,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B7 to I2C function
Then, modify your board's `mcuconf.h` to enable the peripheral you've chosen, for example:
@@ -20,7 +20,7 @@ The following functions can provide basic control of GPIOs and are found in `qua
## Advanced Settings :id=advanced-settings
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](https://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you.
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](https://www.engbedded.com/fusecalc/) to find a better value for you.
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