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83 Commits

Author SHA1 Message Date
Jack Humbert
024f0455de [core] fix rgb source include 2017-09-15 22:12:25 -04:00
Andrew Plaza (insidious)
6198fed566 Updated README in ergodox_infinity keyboard (#1702)
* changed 'infinity' to 'ergodox_infinity' and specified to be in the top-level directory as per recent changes to directory structure of QMK_firmware git repo

* accidently removed '-' in last line of readme
2017-09-15 22:01:51 -04:00
lucwastiaux
3e1f388bda Adding Ergodox EZ and Atreus Dvorak 42-key layouts (#1705)
* importing 42 key dvorak layout

* added comment for build instructions

* adding atreus dvorak 42 key layout

* added readme

* add readme

* build instructions

* additional MEH shortcuts
2017-09-15 22:00:26 -04:00
Rob Rogers
7bcf3e2781 Wording changes for the WSL install script 2017-09-15 21:59:56 -04:00
Jack Humbert
5ad5c230d6 Merge branch 'luizribeiro-ps2avrGB' 2017-09-15 21:44:39 -04:00
Jack Humbert
dc7d0c7b74 update to driver separation 2017-09-15 21:43:58 -04:00
krusli
afcf3a2878 Update Mechmini keymap, reduce reported power consumption for iOS Camera Adapter compatibility 2017-09-15 20:11:40 -04:00
Dylan Khor
ee9a20ff37 Cleaned, revised, and updated my keymaps to reflect new changes/defaults (#1712)
* add new RGB keycodes and clean up lets split keymap

* extraneous cases

* More cleanup and added macro

* one more macro

* cleaned up my planck keymap and added macros

* Transitioned planck keymap to new formatting / audio modes based on new default

* Remove extraneous newline in song list, add keycodes missed in previous commit

* error in graphical representation of keycodes
2017-09-15 19:21:46 -04:00
Danny
5eb5b6074c Add Levinson keyboard (#1723)
* Fork lets_split to levinson

Update subproject default

* Update Readme

* Pass LED backlight info from master to slave over serial
2017-09-15 19:20:50 -04:00
Hugh
19f48fa922 "New" Atreus Keymap (#1717)
* Merge with upstream

* Finish merge

* Add new keymap

* Change use of KEYMAP macro

* Add Readme.md

* Fix link

* Clean up comments

* Raise on leading edge of keypress
2017-09-15 15:51:47 -04:00
Danny Nguyen
c02de0932a Remove accidentally pasted line in MF68 readme 2017-09-15 15:49:57 -04:00
Florent C
17c84f24cd Adapt build instructions to new keyboard name 2017-09-15 15:49:36 -04:00
Christopher Browne
a07d1f22aa Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)
* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap
2017-09-14 14:02:49 -04:00
Harshit Goel
23ce0b43b6 Further updated ergodone readme.md (#1714)
* updated read.md file

* added image to flash hex on ergodone

* corrected image link

* updated direct image link

* image with larger text
2017-09-14 13:05:29 -04:00
Danny
4549dcd21f Add support for MF68 replacement PCB for Magicforce 68 (#1698)
* Port TMK code for MF68

* Change KEYMAP to KC_KEYMAP and add macro
2017-09-13 17:53:10 -04:00
Goel
7da585917b updated read.md file 2017-09-13 17:51:30 -04:00
Sean Hunter
cf001300b3 [planck] Adds Sean Hunter keymap(#1706)
* Sean Hunter initial keymap

* Update old map to sync it up with new one

* Add TODO
fix a few minor things

* small doc fixes

* Minor fixups
2017-09-13 17:47:48 -04:00
Danny Nguyen
63028dde82 Add jojiichan keymap 2017-09-13 17:46:25 -04:00
Jack Humbert
7ad924bae5 Updates send_string functionality, adds terminal feature (#1657)
* implement basic terminal stuff

* modify send_string to read normal strings too

* add files bc yeah. working pgm detected

* pgm detection apparently not working

* adds send string keycodes, additional keycode support in send string

* implement arguments

* [terminal] add help command

* [terminal] adds keycode and keymap functions

* [terminal] adds nop.h, documentation

* update macro docs
2017-09-12 00:43:10 -04:00
Kaleb Elwert
a4ff8b91f7 Update tv44-belak keymap 2017-09-10 22:59:30 -04:00
Marco
63cde006c5 Changed USB manufacturer to "JMWS"
Don`t know, if this is 100% correct, but the original software refers
to "JMWS JM60 Driver".
2017-09-10 22:58:55 -04:00
Marco
d331e274b3 Use KC_GESC keycode instead of custom function 2017-09-10 22:58:55 -04:00
Marco
349e0012ba Basic support for JM60 keyboard
This adds basic support for JM60 RGB PCB that was sold
by KBDfans https://kbdfans.myshopify.com/
https://www.aliexpress.com/store/product/JM60-RGB60-Custom-mechanical-keyboard-PCB-ANSI/2230037_32810956675.html

No support for RGB Backlight yet.
2017-09-10 22:58:55 -04:00
Ptomerty
68b6de60e0 fix for toggle tap dance 2017-09-10 22:57:26 -04:00
Jack Humbert
f10e9586df adds a default ergodox_infinity keymap 2017-09-10 00:10:35 -04:00
skullydazed
4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00
Jack Humbert
cf8e10533b update some keymaps that broke w/defaults 2017-09-08 01:42:32 -04:00
skullY
927ef81363 Revert "Remove the "lib/%" rule."
This reverts commit 6fc43ddaf6.

I didn't think this through before pushing it.
2017-09-06 21:09:08 -07:00
skullY
6fc43ddaf6 Remove the "lib/%" rule. 2017-09-06 21:04:29 -07:00
Hugh
0759adeaf1 Split atreus (#1680)
* Merge with upstream

* Add split_atreus keymap for lets_split.

* Move bspace

* Tidy up keymap

* Update layer enum

* Temporary fix

* Finish merge

* Added keys for testing

* Revert temporary fix

* Remake keymap using default let's split map as base. ASCII art not
updated

* Remove non-functioning layers

* Rename folder

* Update ASCII art

* Remove vestiges of ADJUST layer

* Remove nonexistent layer #defines

* Rename folder to avoid confusion

* Add Readme.md

* Formatting

* Description of underscores in layer maps
2017-09-06 18:33:52 -07:00
Jason Milkins
43a1ea3035 Add TKL keymap for Frosty_Flake (#1666)
* Add TKL keymap for Frosty_Flake

* Update readme.md

* Add spaces for ghfm newlines

* add note for dfu target
2017-09-06 17:42:19 -07:00
skullydazed
af14e672c9 Add a clueboard rev3 (#1688)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix

* Add a new revision of the clueboard with 18 underlight LEDs
2017-09-06 15:27:29 -07:00
skullydazed
2b3803eb5e Clone chibios and ugfx if it's not already checked out. (#1651)
* Clone chibios and ugfx if it's not already checked out.

* update the submodule out of date message
2017-09-06 15:21:31 -07:00
skullydazed
4580d3a730 RGB improvements (#1684)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
2017-09-06 14:49:19 -07:00
Will Jiang
0ce45eb0b7 Update mac guide (#1665)
`avr-libc` is no longer, and it's called `avr-gcc` now. https://github.com/osx-cross/homebrew-avr

Also you need `gcc-arc-none-eabi` to be able to compile in my experience.
2017-09-06 10:36:47 -07:00
Wilba6582
85c3c5926c Force Raw HID interface number to 1 always (#1669) 2017-09-06 10:33:00 -07:00
CarVac
323fa19e2d Dvorak-optimized Mitosis keymap with mouse keys (#1676)
* Add carvac_dv keymap for mitosis

* Add mouse keys

* move backspace, etc, and fix tab

* remove commented-out functions in keymap

* Fix scroll buttons and add left/right scrolling

* Make num momentary, add comments, and clean up

* fix mouse scroll acceleration
2017-09-06 10:19:35 -07:00
Ethan Madden
de0e025472 Added personal minivan keymap (#1681)
more consistent layer setup

documentation!

slide some things around

more doc jiggling
2017-09-06 09:48:21 -07:00
Jay Liu
b032867236 Update Infinity Ergodox Makefile (#1682)
I believe this change is needed in response to the recent change in folder structure.
2017-09-06 09:47:41 -07:00
Jack Humbert
c8e232907f Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-09-06 12:38:08 -04:00
Jack Humbert
994592f985 add audio on/off audios 2017-09-06 12:37:57 -04:00
Rob Rogers
4d5b7dea14 Let's split hand mirroring support
commit b7a1c6fe3f0709d176a7833387051b2323b16f17
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Sep 6 08:28:00 2017 -0500

    add hand swap config matrix for Let's Split

commit 1d53113d96b711db549f735316c2ea3f7469021b
Merge: 98f40e3 4edfa97
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Sep 5 21:43:34 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 98f40e31c4a1728d826037b375cf336d550bf69a
Merge: a825225 94f8b75
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Sep 4 20:20:46 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit a825225810a6282f7229cdf6b1c05fd9c27e1808
Merge: 56846cb f0db2c0
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 31 19:47:25 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 56846cb0326f1c78cba47b8161f4d389e19202c3
Merge: 4deb6ca ba2ad57
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 27 15:05:16 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 4deb6ca77633c603f8a134946bb4edc7ed619b50
Merge: 6f85d1f 7960302
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sat Aug 26 23:23:48 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 6f85d1ff7cfac0a4a70b133984cd681852b49df6
Merge: e6aff71 4b0c6dc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 24 14:33:31 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e6aff71807bf2dc41edbec91408a827c32ef73ef
Merge: 9d38f6f d54360b
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 23 13:43:20 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 9d38f6fe83e08962b14fd5d8a70ff100302af598
Merge: d1c0a9f 3aa7fbc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 22 22:13:05 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit d1c0a9f3b0d9ac466595b197cd8fbce3f1e42f8a
Merge: bd8dbb9 5cab5e4
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 10:00:01 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit bd8dbb9d19344623f1b3cefc0a2b205864e9ba3c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 09:59:45 2017 -0500

    fix line endings another time
    '
    '

commit 2602515eb22451feed3178966ffeed33c0f4548b
Merge: 41e549e 71d1c02
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 16 21:31:28 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 41e549e3d527b58f92df28caf8daecae06e5ecf8
Merge: e624ea5 88198a9
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Fri Aug 11 12:48:45 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e624ea55a1f715d008661ae2e180ae55a09ef0c8
Merge: 5966f09 933701c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Aug 7 14:43:30 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 5966f096016ffce9c4802ade57d250d9f756bd73
Merge: 71c173d dd3803f
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 1 21:58:14 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 71c173dee1aa16dd762897531c42d23f6da0159c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Jul 31 00:19:08 2017 -0500

    line endings???
2017-09-06 09:20:49 -07:00
Jack Humbert
4d5eeb3d7d update planck stuff 2017-09-06 12:19:40 -04:00
David Stosik
4edfa97e03 Improve and simplify RGB Knight mode (#1677)
* Simplify RGB Knight mode code, and make it look closer to KITT

* Remove RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
2017-09-05 14:19:08 -07:00
Jack Humbert
5f154f0a00 Update feature_common_shortcuts.md 2017-09-05 13:11:43 -04:00
David Stosik
94f8b758b3 Fix Kitt and its default behavior (#1674) 2017-09-03 11:02:06 -07:00
Lukmanul Hakim
f0db2c0512 Set proper backlight level 2017-08-31 09:58:04 -04:00
QMK Bot
8ea690a1b3 convert to unix line-endings [skip ci] 2017-08-30 15:55:39 +00:00
Jonathan Arnett
b07b4bb97b Alterations and documentation updates for j3rn Ergodox EZ keymap (#1656)
* Add second set of AltSft and Alt

* Insert the play key between previous and next

* Update documentation
2017-08-30 11:52:43 -04:00
David Stosik
5b897ce223 Port #1576 to Let's Split: EECONFIG_HANDEDNESS gets overridden when RGB is enabled 2017-08-30 11:51:58 -04:00
Otto Rask
da33dfec55 rask's Satan and BananaSplit60 (#1654)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again
2017-08-30 11:51:18 -04:00
Michael Terhar
a4316ba486 Fixed mitosis-mjt audio (#1653)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)

* Mitosis music troubleshooting

Also updated the song playing function.
Does not work currently.

* Fixed mitosis audio

* Put mitosis/rules.mk back to QMK master
2017-08-30 11:50:31 -04:00
Marco Fontani
da83f04a30 add UC_OSX_RALT to make unicode use the Right Alt key on OSX 2017-08-30 11:38:03 -04:00
drashna
9987f9dcff Update drashna's keymap (#1649)
* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
2017-08-30 11:36:14 -04:00
Fredric Silberberg
ad73553aa9 Update README. 2017-08-30 11:28:56 -04:00
Fredric Silberberg
00d8f0c082 Small gaming layer and formatting updates to my nyquist config. 2017-08-30 11:28:56 -04:00
Jack Humbert
a729d852fe Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
2017-08-30 11:27:52 -04:00
Arthur SCHMITT
da7aece043 Add the new QMK submodule way in /lib and not tmk_core/tool wich is outdated 2017-08-30 11:26:24 -04:00
skullY
ed56a6859f add a git-submodule make target. 2017-08-28 11:26:35 -04:00
Jack Humbert
ba2ad57ca8 add rule shortcut via @samwho's suggesion 2017-08-27 12:53:35 -04:00
Jack Humbert
677b89768b add bin targets - closes #1648, fixes #1647 2017-08-27 12:11:59 -04:00
Michael Terhar
7960302242 Keymaps for several of my boards (#1641)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)
2017-08-26 23:33:33 -04:00
Toshiki Yagi
de315c54eb make ergodone's led work well 2017-08-26 23:32:25 -04:00
unknown
a6fe0320f5 Updated readme to new standard. 2017-08-26 23:31:47 -04:00
unknown
78ab926cc8 Updated my files and added debouncing 2017-08-26 23:31:47 -04:00
Cory Shaw
b28982e329 Add mbsurfer Let's Split keymap with RGB layer indicators (#1638) 2017-08-26 10:34:53 -04:00
Joe Wasson
0965e5203e Merge in gaming layout. 2017-08-26 10:34:07 -04:00
Joe Wasson
8e1c3f410d Add split layout to more keyboards. 2017-08-26 10:34:07 -04:00
Cory Shaw
2aedbf872b Improve default layout of 9key and give example macro 2017-08-24 21:29:10 -04:00
Cory Shaw
afd7bf5f09 Increase time for tap dancing on 9key default 2017-08-24 21:29:10 -04:00
Cory Shaw
402235eeb4 Update Bishop Keyboards url to relaunched site 2017-08-24 21:29:10 -04:00
Cory Shaw
b2d033ffe8 Add 9key to keyboards readme 2017-08-24 21:29:10 -04:00
Joe Wasson
ae91af95e2 Add split ansi layout and talljoe's keymap. 2017-08-24 15:52:08 -04:00
Jack Humbert
4b0c6dc50d update travis script 2017-08-24 08:07:37 -04:00
Jack Humbert
9a23fad36b update ergodox links 2017-08-24 08:00:50 -04:00
Dan Amlund Thomsen
4a9e16b394 Add a tetris keymap to clueboard that includes a tetris game 2017-08-17 18:13:21 +02:00
Luiz Ribeiro
d5486265b8 Merge branch 'master' into ps2avrGB 2017-07-04 11:17:28 -04:00
Luiz Ribeiro
738b072bb0 Fixed indentation and now using quantum keycodes for rgblight 2017-07-04 11:12:42 -04:00
Luiz Ribeiro
60153e7bbc Always send 3 * RGBLED_NUM bytes through I2C on ps2avrGB
This wasn't going to work on boards with a different number of LEDs,
since I was always sending 48 bytes.
2017-06-11 12:30:48 -04:00
Luiz Ribeiro
945f2f5916 Fixed rgblight_types.h 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
d4cd5dda5c Added a build flag for using a custom rgblight driver 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
964d7060e1 Simplified ps2avrGB rgblight_set logic a bit 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
6037cede2c rgblight support for ps2avrGB 2017-06-11 12:30:48 -04:00
457 changed files with 18478 additions and 1411 deletions

5
.gitignore vendored
View File

@@ -24,6 +24,9 @@ CMakeLists.txt
.DS_STORE
/util/wsl_downloaded
/util/win_downloaded
/keyboards/*/Makefile
/keyboards/*/*/Makefile
/keyboards/*/keymaps/Makefile
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -48,4 +51,4 @@ util/Win_Check_Output.txt
# things travis sees
secrets.tar
id_rsa_*
id_rsa_*

View File

@@ -89,7 +89,7 @@ ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
endif
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)))
#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
@@ -261,7 +261,7 @@ endef
define PARSE_KEYBOARD
CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk)))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
@@ -300,7 +300,9 @@ define PARSE_SUBPROJECT
endif
ifeq ($$(CURRENT_SP),defaultsp)
SUBPROJECT_DEFAULT=
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
endif
CURRENT_SP := $$(SUBPROJECT_DEFAULT)
endif
# If current subproject is empty (the default was not defined), and we have a list of subproject
@@ -503,7 +505,7 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
.PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm
@@ -514,6 +516,9 @@ $(SUBPROJECTS): %: %-allkm
cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --init lib/ugfx; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -551,6 +556,14 @@ test: test-all
.PHONY: test-clean
test-clean: test-all-clean
lib/%:
git submodule sync $?
git submodule update --init $?
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive
ifdef SKIP_VERSION
SKIP_GIT := yes
endif

View File

@@ -91,11 +91,11 @@ MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
-include $(SUBPROJ_KEYMAP_PATH)/Makefile
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/Makefile
-include $(MAIN_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
else ifneq ($(LAYOUTS),)
@@ -181,4 +181,3 @@ build: elf hex
include $(TMK_PATH)/rules.mk

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@@ -93,10 +93,14 @@ endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
SRC += ws2812.c
endif
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
@@ -153,6 +157,11 @@ ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
ifeq ($(strip $(TERMINAL_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_terminal.c
OPT_DEFS += -DTERMINAL_ENABLE
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \

View File

@@ -28,6 +28,7 @@
* [Thermal Printer](feature_thermal_printer.md)
* [Stenography](stenography.md)
* [Unicode](unicode.md)
* [Terminal](feature_terminal.md)
* Reference
* [Glossary](glossary.md)

View File

@@ -92,7 +92,7 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | | |
| KC_PIPE | &#x7C; |
| KC_COLN | : |
## Mod Tap

View File

@@ -1,8 +1,107 @@
# RGB Lighting
<!-- FIXME: Describe how to use RGB Lighting here. -->
If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
## RGB Under Glow Mod
* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
* SK6812RGBW
Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
## Selecting Colors
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
![gitbook/images/color-wheel.svg]
If you would like to learn more about HSV you can start with the [wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Configuration
Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
#define RGBLED_NUM 14 // Number of LEDs in your strip
```
### Optional Configuration
You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
### Animations
If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
```c
// How long (in ms) to wait between animation steps for the breathing mode
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in ms) to wait between animation steps for the rainbow mode
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in ms) to wait between animation steps for the swirl mode
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the snake mode
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the knight modes
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which colors are selected for the gradient mode
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
## RGB Lighting Keycodes
These control the RGB Lighting functionality.
| Long Name | Short Name | Description |
|-----------|------------|-------------|
||`RGB_TOG`|toggle on/off|
||`RGB_MOD`|cycle through modes|
||`RGB_HUI`|hue increase|
||`RGB_HUD`|hue decrease|
||`RGB_SAI`|saturation increase|
||`RGB_SAD`|saturation decrease|
||`RGB_VAI`|value (brightness) increase|
||`RGB_VAD`|value (brightness) decrease|
|`RGB_MODE_PLAIN`|`RGB_M_P `| Switch to the static no animation mode |
|`RGB_MODE_BREATHE`|`RGB_M_B`| Switch to the breathing mode |
|`RGB_MODE_RAINBOW`|`RGB_M_R`| Switch to the rainbow mode ||
|`RGB_MODE_SWIRL`|`RGB_M_SW`| Switch to the swirl mode |
|`RGB_MODE_SNAKE`|`RGB_M_SN`| Switch to the snake mode |
|`RGB_MODE_KNIGHT`|`RGB_M_K`| Switch to the knight animation |
|`RGB_MODE_XMAS`|`RGB_M_X`| Switch to the Christmas animation |
|`RGB_MODE_GRADIENT`|`RGB_M_G`| Switch to the static gradient mode |
## Hardware Modification
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
@@ -17,33 +116,6 @@ In order to use the underglow animation functions, you need to have `#define RGB
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## RGB Lighting Keycodes
This controls the RGB Lighting functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|

80
docs/feature_terminal.md Normal file
View File

@@ -0,0 +1,80 @@
# Terminal
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
To enable, stick this in your `rules.mk` or `Makefile`:
TERMINAL_ENABLE = yes
And use the `TERM_ON` and `TERM_OFF` keycodes to turn it on or off.
When enabled, a `> ` prompt will appear, where you'll be able to type, backspace (a bell will ding if you reach the beginning and audio is enabled), and hit enter to send the command. Arrow keys are currently disabled so it doesn't get confused. Moving your cursor around with the mouse is discouraged.
`#define TERMINAL_HELP` enables some other output helpers that aren't really needed with this page.
## Future ideas
* Keyboard/user-extendable commands
* Smaller footprint
* Arrow key support
* Command history
* SD card support
* LCD support for buffer display
* Keycode -> name string LUT
* Layer status
* *Analog/digital port read/write*
* RGB mode stuff
* Macro definitions
* EEPROM read/write
* Audio control
## Current commands
### `about`
Prints out the current version of QMK with a build date:
```
> about
QMK Firmware
v0.5.115-7-g80ed73-dirty
Built: 2017-08-29-20:24:44
```
### `help`
Prints out the available commands:
```
> help
commands available:
about help keycode keymap exit
```
### `keycode <layer> <row> <col>`
Prints out the keycode value of a certain layer, row, and column:
```
> keycode 0 1 0
0x29 (41)
```
### `keymap <layer>`
Prints out the entire keymap for a certain layer
```
> keymap 0
0x002b, 0x0014, 0x001a, 0x0008, 0x0015, 0x0017, 0x001c, 0x0018, 0x000c, 0x0012, 0x0013, 0x002a,
0x0029, 0x0004, 0x0016, 0x0007, 0x0009, 0x000a, 0x000b, 0x000d, 0x000e, 0x000f, 0x0033, 0x0034,
0x00e1, 0x001d, 0x001b, 0x0006, 0x0019, 0x0005, 0x0011, 0x0010, 0x0036, 0x0037, 0x0038, 0x0028,
0x5cd6, 0x00e0, 0x00e2, 0x00e3, 0x5cd4, 0x002c, 0x002c, 0x5cd5, 0x0050, 0x0051, 0x0052, 0x004f,
>
```
### `exit`
Exits the terminal - same as `TERM_OFF`.

View File

@@ -40,8 +40,11 @@ Debian/Ubuntu example:
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc
brew install dfu-programmer
brew install gcc-arm-none-eabi
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.

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@@ -1,8 +1,6 @@
# More detailed make instruction
The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
`<keyboard>-<subproject>-<keymap>-<target>`, where:
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
@@ -14,24 +12,13 @@ The full syntax of the `make` command is the following, but parts of the command
* Use `allkm` to compile all keymaps
* `<target>` will be explained in more detail below.
**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
@@ -44,25 +31,10 @@ The make command itself also has some additional options, type `make --help` for
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output.
# The `Makefile`
There are 5 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
* subproject (`/keyboards/<keyboard>/<subproject>`)
* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
## Makefile options
## `rules.mk` options
Set these variables to `no` to disable them, and `yes` to enable them.
@@ -164,8 +136,6 @@ This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `docs/keymap_makefile_example.md` as a template/starting point.
So let's say your keyboard's `rules.mk` has `BACKLIGHT_ENABLE = yes`. You want your particular keyboard to not have the backlight, so you make a file called `rules.mk` and specify `BACKLIGHT_ENABLE = no`.

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After

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@@ -271,9 +271,9 @@ This would require our `KEYMAP` definition to look like this:
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### keymaps/default.c
### keymaps/<variant>/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.

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@@ -1,12 +1,93 @@
# Macros
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
{% hint style='danger' %}
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
{% endhint %}
# Macro Definitions
## The new way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you. All ascii that is easily translated to a keycode is supported (eg `\n\t`).
For example:
```c
enum custom_keycodes {
PRINT_TRUTH = SAFE_RANGE
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case PRINT_TRUTH:
SEND_STRING("QMK is the best thing ever!");
return false; break;
}
}
return true;
};
```
### Tap/down/up
You can send arbitary keycodes by wrapping them in:
* `SS_TAP()`
* `SS_DOWN()`
* `SS_UP()`
For example:
SEND_STRING(SS_TAP(X_HOME));
Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
SEND_STRING("VE"SS_TAP(X_HOME)"LO");
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
There's also a couple of mod shortcuts you can use:
* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
That can be used like this:
SEND_STRING(SS_LCTRL("a"));
Which would send LCTRL+a (LTRL down, a, LTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
#include <sendstring_colemak.h>
### Strings in memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
```c
char my_str[4] = "ok.";
send_string(my_str);
```
The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```
## The old way: `MACRO()` & `action_get_macro`
{% hint style='info' %}
This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.
{% endhint %}
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
@@ -26,11 +107,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
```c
if (!record->event.pressed) {
```
## Macro Commands
### Macro Commands
A macro can include the following commands:
@@ -41,32 +120,7 @@ A macro can include the following commands:
* W() wait (milliseconds).
* END end mark.
## Sending strings
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`.
For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("QMK is the best thing ever!");
return false;
}
}
return MACRO_NONE;
};
```
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
```
#include <sendstring_colemak.h>
```
## Mapping a Macro to a key
### Mapping a Macro to a key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
@@ -92,7 +146,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
## Naming your macros
### Naming your macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
@@ -107,11 +161,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
# Advanced macro functions
## Advanced macro functions
While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
#### `record->event.pressed`
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@@ -123,27 +177,27 @@ This is a boolean value that can be tested to see if the switch is being pressed
}
```
#### `register_code(<kc>);`
### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
#### `unregister_code(<kc>);`
### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
#### `clear_keyboard();`
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
#### `clear_mods();`
### `clear_mods();`
This will clear all mods currently pressed.
#### `clear_keyboard_but_mods();`
### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
# Advanced Example: Single-key copy/paste
## Advanced Example: Single-key copy/paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.

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@@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.

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@@ -28,23 +28,7 @@
//#include "ws2812_config.h"
//#include "i2cmaster.h"
#ifdef RGBW
#define LED_TYPE struct cRGBW
#else
#define LED_TYPE struct cRGB
#endif
/*
* Structure of the LED array
*
* cRGB: RGB for WS2812S/B/C/D, SK6812, SK6812Mini, SK6812WWA, APA104, APA106
* cRGBW: RGBW for SK6812RGBW
*/
struct cRGB { uint8_t g; uint8_t r; uint8_t b; };
struct cRGBW { uint8_t g; uint8_t r; uint8_t b; uint8_t w;};
#include "rgblight_types.h"
/* User Interface

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@@ -47,6 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 150
#define TAPPING_TERM 200
#endif

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@@ -2,45 +2,63 @@
// Tap Dance Declarations
enum {
ENT_5 = 0
ENT_5 = 0,
ZERO_7
};
// Macro Declarations
enum {
DBL_0 = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0
* ,-----------------.
* | 1 | 2 | 3 |
* |-----+-----+-----|
* | 4 |5/ENT| 6 | Dbl Tap 5 for Enter
* |-----+-----+-----|
* | 7 | 8 | FN |
* `-----------------'
* ,-----------------------.
* | 1 | 2 | 3 |
* |-------+-------+-------|
* | 4 | 5/ENT | 6 | Dbl Tap 5 for Enter
* |-------+-------+-------|
* | 7/0 | 8 | 9/FN | 7/0 = Dbl Tap 7 for 0 - 9/FN = Hold 9 for FN
* `-----------------------'
*/
[0] = KEYMAP( \
KC_1, KC_2, KC_3, \
KC_4, TD(ENT_5), KC_6, \
KC_7, KC_8, MO(1) \
KC_1, KC_2, KC_3, \
KC_4, TD(ENT_5), KC_6, \
TD(ZERO_7), KC_8, LT(1, KC_9) \
),
/* LAYER 1
* ,-----------------.
* | 9 | 0 | - |
* |-----+-----+-----|
* | + | * | / |
* |-----+-----+-----|
* | F1 | F2 | |
* `-----------------'
* ,-----------------------.
* | ESC | + | - |
* |-------+-------+-------|
* | BSPC | * | / |
* |-------+-------+-------|
* | 00 | . | |
* `-----------------------'
*/
[1] = KEYMAP( \
KC_9, KC_0, KC_MINS, \
KC_PLUS, KC_ASTR, KC_SLSH, \
KC_F1, KC_F2, KC_TRNS \
KC_ESC, KC_PLUS, KC_MINS, \
KC_BSPC, KC_ASTR, KC_SLSH, \
M(DBL_0), KC_DOT, KC_TRNS \
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[ENT_5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_ENT)
[ENT_5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_ENT),
[ZERO_7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_0)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case DBL_0:
SEND_STRING("00");
return false;
}
}
return MACRO_NONE;
};
void matrix_init_user(void) {

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@@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -8,7 +8,7 @@ A compact minipad (3x3) keyboard made and sold by Bishop Keyboards.
Keyboard Maintainer: QMK Community
Hardware Supported: 9key PCB, Pro Micro ATmega32U4
Hardware Availability: [BishopKeyboards.com](https://www.reddit.com/user/se7en9057) (BishopKeyboards.com under renovation)
Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment):

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@@ -0,0 +1,27 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,27 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,15 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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@@ -0,0 +1,21 @@
Overview
========
This is a dvorak based layout for the Atreus. Its basic key layout is similar to the ergodox_ez "dvorak_42_key" layout. In fact this layout was created for seamless switching between the Ergodox EZ and Atreus.
How to build and flash
----------------------
to build;
make atreus-dvorak_42_key
to flash:
avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7
Layers
------
* BASE: basic dvorak layout
* KEYNAV: arrow-key navigation. Momentary toggle held by thumb allows the right hand to navigate through text as well as copy/paste/cut, page up/page down
* KEYSEL: similar to KEYNAV, except for shift-selection
* COMBINED: this is a layer that combines numbers, brackets and special characters. !@#$%^&*( can be type by shift+COMBINED+1/2/3/etc..
* MOUSE: mouse navigation, as well as browser tab-left/tab-right shortcuts

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@@ -0,0 +1,106 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
// mouse speed
#define MOUSEKEY_INTERVAL 15
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_TIME_TO_MAX 100
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_WHEEL_DELAY 500
#define MOUSEKEY_WHEEL_DELTA 1
#define MOUSEKEY_WHEEL_MAX_SPEED 1
#define MOUSEKEY_WHEEL_TIME_TO_MAX 100
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Technomancy
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#if defined(ATREUS_ASTAR)
# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
#if defined(PCBDOWN)
# define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
#else
# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
#endif
# define UNUSED_PINS
#elif defined(ATREUS_TEENSY2)
# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
# define UNUSED_PINS
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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@@ -0,0 +1,93 @@
#include "atreus.h"
// layers
#define BASE 0
#define KEYNAV 1
#define KEYSEL 2
#define MOUSE 3
#define COMBINED 4
// macros
#define MOUSE_TOGGLE 1
#define MOUSE_LOCK 2
static bool mouse_lock = false;
// building instructions:
// make atreus-dvorak_42_key
// flashing instructions:
// avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = {
{KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, },
{KC_A, KC_O, KC_E, KC_U, KC_I, KC_TRNS, KC_D, KC_H, KC_T, KC_N, KC_S, },
{KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, MO(KEYNAV), KC_B, KC_M, KC_W, KC_V, KC_Z, },
{OSM(MOD_LSFT), OSM(MOD_LCTL), M(MOUSE_TOGGLE), MO(KEYSEL), MO(COMBINED), KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_CAPSLOCK, OSM(MOD_LSFT), }
},
[KEYNAV] = {
{KC_ESC, MEH(KC_A), RCTL(KC_Z), RCTL(KC_S), MEH(KC_B), KC_TRNS, KC_TRNS, KC_HOME, KC_UP, KC_END, KC_PGUP, },
{MEH(KC_C), MEH(KC_D), RSFT(KC_TAB), KC_TAB, MEH(KC_E), KC_TRNS, LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), },
{MEH(KC_F), MEH(KC_G), MEH(KC_H), MEH(KC_I), MEH(KC_J), KC_TRNS, KC_TRNS, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_PGDOWN, },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_DELETE, LCTL(KC_DELETE), }
},
[KEYSEL] = {
{KC_TRNS, KC_TRNS, RCTL(KC_Z), RCTL(KC_S), KC_TRNS, KC_TRNS, KC_TRNS, RSFT(KC_HOME), RSFT(KC_UP), RSFT(KC_END), RSFT(KC_PGUP), },
{KC_TRNS, KC_TRNS, RSFT(KC_TAB), KC_TAB, KC_TRNS, KC_TRNS, RSFT(RCTL(KC_LEFT)), RSFT(KC_LEFT), RSFT(KC_DOWN), RSFT(KC_RIGHT), RSFT(RCTL(KC_RIGHT)), },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RCTL(KC_C),RCTL(KC_X), RCTL(KC_V), RSFT(KC_PGDN), },
{RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_DELETE, LCTL(KC_DELETE), }
},
[COMBINED] = {
{KC_ESC, KC_LABK, KC_RABK, KC_DQUO, KC_GRAVE, KC_TRNS, KC_PLUS, KC_7, KC_8, KC_9, KC_ASTR, },
{KC_LPRN, KC_RPRN, KC_LBRACKET, KC_RBRACKET, KC_UNDS, KC_TRNS, KC_MINS, KC_4, KC_5, KC_6, KC_SLSH, },
{KC_LCBR, KC_RCBR, KC_BSLS, KC_PIPE, KC_TILD, KC_TRNS, KC_EQUAL, KC_1, KC_2, KC_3, KC_QUES, },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_TRNS, KC_TRNS, }
},
[MOUSE] = {
{KC_TRNS, KC_PGUP, KC_MS_WH_UP, KC_UP, KC_TRNS, KC_TRNS, KC_UP, KC_HOME, KC_MS_U, KC_END, KC_MS_WH_UP, },
{KC_MS_ACCEL0, KC_PGDN, KC_MS_WH_DOWN, KC_DOWN, KC_TRNS, KC_TRNS, KC_DOWN, KC_MS_L, KC_MS_D, KC_MS_R, KC_MS_WH_DOWN, },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, MEH(KC_X), MEH(KC_Y), MEH(KC_Z), KC_F5, RCTL(KC_W), },
{KC_TRNS, M(MOUSE_LOCK), KC_TRNS, KC_MS_ACCEL0, KC_TRNS, KC_BTN1, KC_BTN2, RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), RCTL(KC_T), LALT(KC_LEFT), }
},
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case MOUSE_TOGGLE:
if (record->event.pressed) {
layer_on(MOUSE);
} else {
if(!mouse_lock)
layer_off(MOUSE);
}
break;
case MOUSE_LOCK:
if (record->event.pressed)
{
if(mouse_lock)
{
mouse_lock = false;
layer_off(MOUSE);
}
else
mouse_lock = true;
}
break;
}
return MACRO_NONE;
};

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@@ -0,0 +1,6 @@
# Hugh's Atreus Keymap
This keymap is the same as the [default](../default) layout for the Atreus, but
uses the programming style found in the Let's
Split [default](../../../lets_split/keymaps/default) keymap. See
[`keymap.c`](keymap.c) for the layout.

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@@ -0,0 +1,105 @@
#include "atreus.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* q w e r t || y u i o p
* a s d f g || h j k l ;
* z x c v b || n m , . /
* esc tab gui shift bksp ctrl || alt space lower - ' enter
*/
[_QWERTY] = KEYMAP( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* raise insert gui shift bksp ctrl || alt space ____ . 0 =
*/
[_LOWER] = KEYMAP( \
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \
RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \
),
/*
* insert home up end pgup || up F7 F8 F9 F10
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift bksp ctrl || alt space QWERTY prtsc scroll pause
*/
[_RAISE] = KEYMAP( \
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \
KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// The value to return
bool return_value = false;
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case LOWER:
// Toggle LOWER layer on when key pressed and off when released
if (record->event.pressed) {
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
break;
case RAISE:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_RAISE);
}
break;
default:
// If the keycode is not handled by any of the other cases, the
// function should return true
return_value = true;
break;
}
return return_value;
}

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@@ -0,0 +1,4 @@
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no

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@@ -0,0 +1,5 @@
TAP_DANCE_ENABLE = yes
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no

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@@ -0,0 +1,37 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,37 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,37 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,53 @@
# rask's BananaSplit60
![BS60 layout](http://i.imgur.com/Q7so1py.png)
## Notes
### Layers
Base layer is a regular HHKBish ANSI layer. Toggling the
alternate base layer (Fn3) makes it simpler to play games with
the left space being set to be an actual Space.
Layer 1 (Fn1) contains usual 60% functionalities such as the
F-row, while Layer 2 (Fn2) contains media controls.
The final layer (Fn4) is a special layer that acts as a lock
layer, meaning the keyboard is locked while the layer
is active. This firmware assumes a lock switch (read below).
### Lock switches
1.25u between the split space halves and the 1u key right
left of LeftArrow are to be operated with a lock switch.
If you don't have lock switches you should swap the `MO()`
calls with `TG()` calls to make the layer toggles work
with regular non/locking switches.
## How to make and flash
(These instructions are for Linux-based operating systems
with `dfu-programmer` available.)
`cd` into the `bananasplit` keyboard's directory and run
make rask
which should result in a file called `bananasplit_rask.hex` appearing
in your QMK root directory.
Now plug in your BananaSplit60 keyboard via USB. Verify
with `lsusb` that it appears. At least my PCB did not have
anything preflashed so you should see `atmega32u4` or similar
in the `lsusb` output.
Now you can flash the firmware by
$ sudo dfu-programmer atmega32u4 erase
$ cd /qmk_firmware/root/directory
$ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
_If_ you happen to have some other `atmega32u4` based device
I suggest you plug it out before flashing your BS60 just to
prevent accidentally flashing your old device.

View File

@@ -0,0 +1,72 @@
#include "bananasplit.h"
// rask's BananaSplit60 layout
#define L_BASE 0
#define L_BASE_ALT 1
#define L_ONE 2
#define L_TWO 3
#define L_LOCK 4
#define ______ KC_TRNS
#define XXXXXX KC_NO
// L_BASE
// Initial layer with default keymap
//
// L_BASE_ALT
// Layer with some standardisation e.g. make
// space key "full" to make gaming less of a
// chore
//
// L_ONE
// General things like F-row and navigation
//
// L_TWO
// Media controls and more exotic keybinds
//
// L_LOCK
// Lock the keyboard, release to unlock
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_BASE] = KEYMAP_HHKB_ARROW( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO), \
KC_LCTRL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT \
),
[L_BASE_ALT] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______ \
),
[L_ONE] = KEYMAP_HHKB_ARROW( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END \
),
[L_TWO] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______, \
______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
),
[L_LOCK] = KEYMAP_HHKB_ARROW( \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX \
),
};

View File

@@ -0,0 +1 @@
SUBPROJECT_DEFAULT = stm32_f072_onekey

View File

@@ -2,9 +2,24 @@
These ARM Teensies are now supported through [ChibiOS](http://chibios.org).
You'll need to install an ARM toolchain, for instance from [gcc ARM embedded](https://launchpad.net/gcc-arm-embedded) website, or using your favourite package manager. After installing, you should be able to run `arm-none-eabi-gcc -v` in the command prompt and get sensible output. This toolchain is used instead of `avr-gcc`, which is only for AVR chips. Naturally you'll also need the usual development tools (e.g. `make`), just as in the AVR setting.
## Installing the ARM toolchain
Next, you'll need ChibiOS. For Teensies, you'll need code from two repositories: [chibios-main](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS). If you're not using git, you can just download a [zip of chibios from here](https://github.com/ChibiOS/ChibiOS/archive/a7df9a891067621e8e1a5c2a2c0ceada82403afe.zip), unpack the zip, and rename/move the unpacked directory (named `ChibiOS-<long_hash_here>`) to `tmk_core/tool/chibios/chibios` (so that the file `tmk_core/tool/chibios/chibios/license.txt` exists). Now the same procedure with a [zip of chibios-contrib from here](https://github.com/ChibiOS/ChibiOS-Contrib/archive/e1311c4db6cd366cf760673f769e925741ac0ad3.zip): unpack and move `ChibiOS-Contrib-<long_hash_here>` to `tmk_core/tool/chibios/chibios-contrib`.
You'll need to install an ARM toolchain, there is now a nice documentation about the two AVR/ARM toolchain:https://docs.qmk.fm/getting_started_build_tools.html and you can just run `sudo util/install_dependencies.sh`.
This toolchain is used instead of `avr-gcc`, which is only for AVR chips. Naturally you'll also need the usual development tools (e.g. `make`), just as in the AVR setting.
You can find others way with the [gcc ARM embedded](https://launchpad.net/gcc-arm-embedded) website, or using your favourite package manager. After installing, you should be able to run `arm-none-eabi-gcc -v` in the command prompt and get sensible output.
## Installing ChibiOS
Next, you'll need ChibiOS. For Teensies, you'll need code from two repositories: [chibios-main](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS).
### If youre using git
Run `git submodule sync —recursive && git submodule update --init —recursive`. This will install ChibiOS and ChibiOS-Contrib in the `/lib/` directory.
### If youre not using Git
If you're not using git, you can just download a [zip of chibios from here](https://github.com/ChibiOS/ChibiOS/archive/a7df9a891067621e8e1a5c2a2c0ceada82403afe.zip), unpack the zip, and rename/move the unpacked directory (named `ChibiOS-<long_hash_here>`) to `lib/chibios/chibios` (so that the file `lib/chibios/chibios/license.txt` exists). Now the same procedure with a [zip of chibios-contrib from here](https://github.com/ChibiOS/ChibiOS-Contrib/archive/e1311c4db6cd366cf760673f769e925741ac0ad3.zip): unpack and move `ChibiOS-Contrib-<long_hash_here>` to `lib/chibios/chibios-contrib`.
(If you're using git, you can just clone the two repos: [chibios](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS-Contrib). However - be warned that things may be somewhat out-of-sync (updates at different rates), so you may need to hunt a bit for the right commits.)

View File

@@ -7,6 +7,9 @@
#ifdef SUBPROJECT_rev2
#include "rev2.h"
#endif
#ifdef SUBPROJECT_rev3
#include "rev3.h"
#endif
#include "quantum.h"

View File

@@ -67,5 +67,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_rev2
#include "rev2/config.h"
#endif
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#endif

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@@ -0,0 +1,2 @@
EXTRAKEY_ENABLE = yes
COMMAND_ENABLE = no

View File

@@ -5,8 +5,6 @@
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
@@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \

View File

@@ -0,0 +1,9 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
MIDI_ENABLE = yes
# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size
CONSOLE_ENABLE = false
COMMAND_ENABLE = no

View File

@@ -0,0 +1 @@
MOUSEKEY_ENABLE = yes

View File

@@ -0,0 +1,4 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes

View File

@@ -0,0 +1 @@
SRC = tetris_text.c

View File

@@ -0,0 +1,209 @@
#include "clueboard.h"
#include "tetris_text.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
[1] = ACTION_FUNCTION(1)
};
static uint8_t tetris_key_presses = 0;
static uint16_t tetris_timer = 0;
static uint8_t tetris_running = 0;
static int tetris_keypress = 0;
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
// clueboard specific hook to make escape quite tetris
if (tetris_running) {
tetris_running = 0;
return;
}
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
case 1:
if (record->event.pressed) {
tetris_running = 1;
tetris_timer = 0;
tetris_keypress = 0;
// set randomness using total number of key presses
tetris_start(tetris_key_presses);
}
break;
}
}
/*
* Set up tetris
*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
tetris_key_presses++;
}
if (tetris_running && record->event.pressed) {
tetris_keypress = 0;
switch (keycode) {
case KC_UP: tetris_keypress = 1; break;
case KC_LEFT: tetris_keypress = 2; break;
case KC_DOWN: tetris_keypress = 3; break;
case KC_RIGHT: tetris_keypress = 4; break;
// Make ESC stop tetris (on keyboards other than clueboard)
// case KC_ESC: tetris_running = 0; return false;
}
if (tetris_keypress != 0) {
return false;
}
}
return true;
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
if (tetris_running) {
tetris_timer++;
if (tetris_timer > 1000) {
// every 1000 times this is run is about 100 ms.
if (!tetris_tick(100)) {
// game over
tetris_running = 0;
}
tetris_timer = 0;
}
}
}
void send_keycode(uint16_t keycode) {
register_code(keycode);
unregister_code(keycode);
}
void send_keycode_shift(uint16_t keycode) {
register_code(KC_LSFT);
register_code(keycode);
unregister_code(keycode);
unregister_code(KC_LSFT);
}
void tetris_send_up(void) {
send_keycode(KC_UP);
}
void tetris_send_left(void) {
send_keycode(KC_LEFT);
}
void tetris_send_down(void) {
send_keycode(KC_DOWN);
}
void tetris_send_right(void) {
send_keycode(KC_RGHT);
}
void tetris_send_backspace(void) {
send_keycode(KC_BSPC);
}
void tetris_send_delete(void) {
send_keycode(KC_DEL);
}
void tetris_send_string(const char *s) {
for (int i = 0; s[i] != 0; i++) {
if (s[i] >= 'a' && s[i] <= 'z') {
send_keycode(KC_A + (s[i] - 'a'));
} else if (s[i] >= 'A' && s[i] <= 'Z') {
send_keycode_shift(KC_A + (s[i] - 'A'));
} else if (s[i] >= '1' && s[i] <= '9') {
send_keycode(KC_1 + (s[i] - '1'));
} else {
switch (s[i]) {
case ' ': send_keycode(KC_SPACE); break;
case '.': send_keycode(KC_DOT); break;
case '0': send_keycode(KC_0); break;
}
}
}
}
void tetris_send_newline(void) {
send_keycode(KC_ENT);
}
int tetris_get_keypress(void) {
int out = tetris_keypress;
tetris_keypress = 0;
return out;
}

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Default layout but with a tetris game
=====================================
Tetris works by outputting key-presses to make ascii-art in a regular text editor.
It reads key presses to rotate and move the bricks like a regular tetris game.
Example
=======
![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
Usage
=====
1) Open a default text editor
2) Press the tetris button (Fn + t)
3) Play tetris
It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
Problems
========
Drawing ascii-art is too slow to make a pleasant playing experience.
While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
Adds 5000 bytes to the hex file.
Implement in other keyboards
============================
- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
- Copy-paste the tetris-related code from this keymap.c to yours.
- Set a key to trigger F(1) to start tetris mode.
- Its also a good idea to set a key to stop tetris, here its escape.
You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>

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SRC = tetris_text.c

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/* Copyright 2017 Dan Amlund Thomsen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdint.h>
#include "tetris_text.h"
static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 } };
static char temp_piece[7][7];
static int curx = 0;
static int cury = 0;
static void clear_piece(char piece[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
piece[x][y] = 0;
}
}
}
static void copy_piece_from_to(char from[7][7], char to[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
to[x][y] = from[x][y];
}
}
}
static void rotate_piece(char piece[7][7]) {
// transpose
for (int y = 0; y < 7; y++) {
for (int x = y + 1; x < 7; x++) {
char tmp = piece[y][x];
piece[y][x] = piece[x][y];
piece[x][y] = tmp;
}
}
// reverse rows
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 3; x++) {
char tmp = piece[y][6 - x];
piece[y][6 - x] = piece[y][x];
piece[y][x] = tmp;
}
}
}
static char get_shape_char(int shape) {
switch (shape) {
case 0: return 'I';
case 1: return 'J';
case 2: return 'L';
case 3: return 'O';
case 4: return 'S';
case 5: return 'T';
case 6: return 'Z';
}
return 'Q';
}
static void set_piece(char piece[7][7], int shape, int rotation) {
clear_piece(piece);
switch (shape) {
case 0:
if (rotation % 2 == 0) {
// xxXx
piece[3][1] = 1;
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
} else {
// x
// x
// X
// x
piece[1][3] = 1;
piece[2][3] = 1;
piece[3][3] = 1;
piece[4][3] = 1;
}
break;
case 1:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][4] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 2:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][2] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 3:
// xX
// xx
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][2] = 1;
piece[4][3] = 1;
break;
case 4:
if (rotation % 2 == 0) {
// xX
// xx
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][3] = 1;
piece[4][4] = 1;
} else {
// x
// xX
// x
piece[2][3] = 1;
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][2] = 1;
}
break;
case 5:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][3] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 6:
if (rotation % 2 == 0) {
// Xx
// xx
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][2] = 1;
piece[4][3] = 1;
} else {
// x
// Xx
// x
piece[2][3] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][4] = 1;
}
break;
}
}
static void send_deletes(int deletes) {
for (int i = 0; i < deletes; i++) {
tetris_send_delete();
}
}
static void send_backspaces(int backspaces) {
for (int i = 0; i < backspaces; i++) {
tetris_send_backspace();
curx--;
}
}
static void send_goto_xy(int x, int y) {
while (curx < x) {
tetris_send_right();
curx++;
}
while (curx > x) {
tetris_send_left();
curx--;
}
while (cury < y) {
tetris_send_down();
cury++;
}
while (cury > y) {
tetris_send_up();
cury--;
}
}
static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
char str[2] = { c, 0 };
char row_is_del[7] = { 0 };
int first = -1;
int last = -1;
for (int px = 0; px < 7; px++) {
if (oldrow[px] && !newrow[px]) {
row_is_del[px] = 1;
}
if (newrow[px] || oldrow[px]) {
if (first == -1) first = px;
last = px;
}
}
if (first >= 0) {
if (curx > x + last + 1) {
send_goto_xy(x + last + 1, cury);
}
if (curx < x + first) {
send_goto_xy(x + first, cury);
}
send_goto_xy(curx, y);
send_deletes((x + last + 1) - curx);
send_backspaces(curx - (x + first));
for (int i = first; i <= last; i++) {
if (row_is_del[i]) {
tetris_send_string(".");
} else {
tetris_send_string(str);
}
curx++;
}
}
}
static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
to[y][x] = from[y + yadd][x + xadd];
} else {
to[y][x] = 0;
}
}
}
}
static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
for (int py = 0; py < 7; py++) {
draw_row(c, oldpiece[py], piece[py], x, y + py);
}
}
static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
draw_piece(c, x, y, temp_piece, piece);
}
static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
for (int py = 0; py < 7; py++) {
for (int px = 0; px < 7; px++) {
if (piece[py][px] &&
(px + x >= 10 || px + x < 0
|| py + y >= 20 || py + y < 0
|| board[py + y][px + x])) {
return 1;
}
}
}
return 0;
}
static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
for (int py = 0; py < 7; py++) {
for (int px = 0; px < 7; px++) {
if (piece[py][px]) {
board[py + y][px + x] = piece[py][px];
}
}
}
}
static void draw_board_line(void) {
//send_string("l l");
tetris_send_string("l..........l");
tetris_send_newline();
}
static void init(void) {
for (int i = 0; i < 20; i++) {
draw_board_line();
}
tetris_send_string("doooooooooob");
curx = 12;
cury = 20;
}
static int get_piece_min_y(char piece[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
if (piece[y][x])
return y;
}
}
return 0;
}
static int clear_lines(char board[20][10]) {
int cleared_lines = 0;
for (int y = 19; y >= 0; y--) {
char isfull = 1;
for (int x = 0; x < 10; x++) {
if (!board[y][x]) {
isfull = 0;
}
}
if (isfull) {
// delete clear line
send_goto_xy(12, y);
send_backspaces(12); // delete line contents
// delete newline
tetris_send_backspace();
cury--;
curx = 12;
cleared_lines++;
} else {
if (cleared_lines > 0) {
// move cleared lines down on board
for (int x = 0; x < 10; x++) {
board[y + cleared_lines][x] = board[y][x];
}
}
}
}
// clear cleared top lines
for (int y = 0; y < cleared_lines; y++) {
for (int x = 0; x < 10; x++) {
board[y][x] = 0;
}
}
if (cleared_lines > 0) {
send_goto_xy(0, 0);
for (int i = 0; i < cleared_lines; i++) {
draw_board_line();
curx = 0;
cury++;
}
}
return cleared_lines;
}
static uint8_t myrandom(uint8_t seed) {
uint8_t out = seed >> 1;
if (seed & 1) {
out = out ^ 0xB8;
}
return out;
}
static char piece[7][7];
static char board[20][10];
static uint8_t r;
static int score;
static int x;
static int y;
static int shape;
static int rotation;
static int time;
static int next_down;
static int down_delay;
static int first_run;
static int game_over;
void tetris_start(uint8_t seed) {
for (int y = 0; y < 20; y++) {
for (int x = 0; x < 10; x++) {
board[y][x] = 0;
}
}
clear_piece(piece);
init();
game_over = 0;
r = seed;
score = 0;
copy_piece_from_to(empty_piece, piece);
x = 0;
y = 0;
shape = 0;
rotation = 0;
time = 0;
next_down = 0;
down_delay = -1;
first_run = 1;
}
int tetris_tick(int ms_since_previous_tick) {
if (game_over) {
return 0;
}
time += ms_since_previous_tick;
if (first_run || time > next_down) {
if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
first_run = 0;
add_piece_to_board(piece, board, x, y);
score += clear_lines(board);
down_delay = 500 - score * 10;
if (down_delay < 100) {
down_delay = 100;
}
rotation = 0;
shape = r % 7;
r = myrandom(r);
set_piece(piece, shape, rotation);
x = 1;
y = - get_piece_min_y(piece);
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
if (is_piece_hitting(board, piece, x, y)) {
game_over = 1;
send_goto_xy(12, 10);
tetris_send_string(" game over");
tetris_send_down();
tetris_send_string(" score ");
char tmp[10];
sprintf(tmp, "%d", score);
tetris_send_string(tmp);
return 0;
}
} else {
y++;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
}
next_down = time + down_delay;
} else {
switch (tetris_get_keypress()) {
case 1: { // up
int oldrotation = rotation;
rotation = (rotation + 1) % 4;
copy_piece_from_to(piece, temp_piece);
set_piece(piece, shape, rotation);
if (is_piece_hitting(board, piece, x, y)) {
rotation = oldrotation;
set_piece(piece, shape, rotation);
} else {
draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
}
break;
}
case 2: // left
if (!is_piece_hitting(board, piece, x - 1, y)) {
x--;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
}
break;
case 3: {// down
int starty = y;
while (!is_piece_hitting(board, piece, x, y + 1)) {
y++;
}
draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
next_down = time + down_delay;
break;
}
case 4: // right
if (!is_piece_hitting(board, piece, x + 1, y)) {
x++;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
}
break;
}
}
return 1;
}

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/* Copyright 2017 Dan Amlund Thomsen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TETRIS_TEXT_H
#define TETRIS_TEXT_H
//// to implement
void tetris_send_up(void);
void tetris_send_left(void);
void tetris_send_down(void);
void tetris_send_right(void);
void tetris_send_backspace(void);
void tetris_send_delete(void);
void tetris_send_string(const char *s);
void tetris_send_newline(void);
// return = meaning
// 0 = no keys pressed
// 1 = up
// 2 = left
// 3 = down
// 4 = right
int tetris_get_keypress(void);
//// to call
void tetris_start(uint8_t seed);
// returns 0 when game is over
int tetris_tick(int ms_since_previous_tick);
#endif

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Build Options
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -8,10 +8,11 @@ A fully customizable 66% keyboard.
* Hardware Supported: Clueboard 66% PCB
* rev1 (1.0)
* rev2 (2.0, 2.0.1, 2.1, 2.5, 2.5.1, 2.6)
* rev3 (2.7)
* Hardware Availability: [clueboard.co](https://clueboard.co/)
Make example for this keyboard (after setting up your build environment):
make cluepad-default
make clueboard-rev3-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -30,10 +30,17 @@
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif

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@@ -0,0 +1,46 @@
#ifndef REV3_CONFIG_H
#define REV3_CONFIG_H
#include "../config.h"
#define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// ROWS: Top to bottom, COLS: Left to right
/* Row pin configuration
* row: 0 1 2 3 4 5 6 7 8 9
* pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7
* pin: F0 F1 F4 F5 F6 F7 E6 B1
*/
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLED_NUM 18 // Number of LEDs
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif

View File

@@ -0,0 +1,63 @@
#include "rev3.h"
#include <avr/io.h>
#include "backlight.h"
#include "print.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
}
void matrix_scan_kb(void) {
matrix_scan_user();
}
void backlight_init_ports(void) {
print("init_backlight_pin()\n");
// Set our LED pins as output
DDRD |= (1<<6); // Esc
DDRB |= (1<<7); // Page Up
DDRD |= (1<<4); // Arrows
// Set our LED pins low
PORTD &= ~(1<<6); // Esc
PORTB &= ~(1<<7); // Page Up
PORTD &= ~(1<<4); // Arrows
}
void backlight_set(uint8_t level) {
if ( level == 0 ) {
// Turn off light
PORTD |= (1<<6); // Esc
PORTB |= (1<<7); // Page Up
PORTD |= (1<<4); // Arrows
} else {
// Turn on light
PORTD &= ~(1<<6); // Esc
PORTB &= ~(1<<7); // Page Up
PORTD &= ~(1<<4); // Arrows
}
}
void led_init_ports() {
// * Set our LED pins as output
DDRB |= (1<<4);
}
void led_set_kb(uint8_t usb_led) {
DDRB |= (1<<4);
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB |= (1<<4);
} else {
// Turn capslock off
PORTB &= ~(1<<4);
}
}

View File

@@ -0,0 +1,52 @@
#ifndef REV3_H
#define REV3_H
#include "../clueboard.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.
* | 00| 01| 02| 03| 04| 05| 06| 07| 50| 51| 52| 53| 54| 55| 56| | 57|
* |-----------------------------------------------------------| |---|
* | 10| 11| 12| 13| 14| 15| 16| 17| 60| 61| 62| 63| 64| 65| | 67|
* |-----------------------------------------------------------| `---'
* | 20| 21| 22| 23| 24| 25| 26| 27| 70| 71| 72| 73| 74| 75|
* |------------------------------------------------------------.
* | 30| 31| 32| 33| 34| 35| 36| 37| 80| 81| 82| 83| 84| 85|86|
* |------------------------------------------------------------------.
* | 40| 41| 42| 43| 45| 46| 90| 92| 93| 94| 95| 96| 97|
* `------------------------------------------------------------------'
* ,-----------------------------------------------------------. ,---.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Yen| BS| |Ins|
* |-----------------------------------------------------------| |---|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|
* |-----------------------------------------------------------| `---'
* |Caps | A| S| D| F| G| H| J| k| L| ;| '| # | Ent|
* |--------------------------------------------------------------.
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /| \|Shift| Up|
* |------------------------------------------------------------------.
* |Ctrl|Alt|Gui |MHen| Space| Space|Henk|Gui |Ctrl| Fn|Left|Down|Rgt|
* `------------------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k55, k56, k57, \
k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k65, k67, \
k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k74, k75, \
k30, k31, k32, k33, k34, k35, k36, k37, k80, k81, k82, k83, k84, k85, k86, \
k40, k41, k42, k43, k45, k46, k90, k92, k93, k94, k95, k96, k97 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, KC_NO, k45, k46, KC_NO }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, KC_NO, k67 }, \
{ k70, k71, k72, k73, k74, k75, KC_NO, KC_NO }, \
{ k80, k81, k82, k83, k84, k85, k86, KC_NO }, \
{ k90, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
#endif

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@@ -0,0 +1 @@
BACKLIGHT_ENABLE = yes

View File

@@ -1,92 +1,10 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#

View File

@@ -0,0 +1 @@
SUBPROJECT_DEFAULT = rev2

View File

@@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,22 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
PS2_USE_USART = yes
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -0,0 +1,22 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
PS2_USE_USART = yes
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -29,3 +29,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_protosplit
#include "../../protosplit/config.h"
#endif
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

View File

@@ -24,16 +24,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |----------------------------------------------------------------------|
* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift | Up| End|
* |----------------------------------------------------------------------|
* |CapsLo|Gui |Alt |Sp |Mod | Sp| Alt| Gui| Ctrl| | Lef| Dow| Rig|
* |CapsLo|Gui |Alt |Mod|Sp | Sp| Alt| Gui| Ctrl| | Lef| Dow| Rig|
* `----------------------------------------------------------------------'
*/
KEYMAP_V2(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TRNS, KC_HOME, // KC_TRNS is the unneeded key in the split backspace.
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT, KC_PGDN, // KC_TRNS is unneeded ISO enter key.
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT, KC_PGDN, // KC_TRNS is uneeded ISO enter key.
KC_LSFT, KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, // KC_TRNS is uneeded ISO layout key.
KC_CAPS, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
KC_CAPS, KC_LGUI, KC_LALT, MO(1), KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
KEYMAP_V2(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,

View File

@@ -0,0 +1,7 @@
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
AUDIO_ENABLE = no # Audio disabled while using RGB underlight.
EXTRAKEY_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -21,9 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
@@ -31,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "split_util.h"
#include "pro_micro.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
@@ -38,14 +37,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "serial.h"
#endif
#ifndef DEBOUNCE
# define DEBOUNCE 5
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(i) bitpop(matrix[i])
# define ROW_SHIFTER ((uint8_t)1)
#else
# error "Currently only supports 8 COLS"
#endif
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define ERROR_DISCONNECT_COUNT 5
static uint8_t debouncing = DEBOUNCE;
static const int ROWS_PER_HAND = MATRIX_ROWS/2;
#define ROWS_PER_HAND (MATRIX_ROWS/2)
static uint8_t error_count = 0;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
@@ -55,11 +69,19 @@ static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void);
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
static void unselect_rows(void);
static void select_row(uint8_t row);
static void unselect_row(uint8_t row);
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void unselect_col(uint8_t col);
static void select_col(uint8_t col);
#endif
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
@@ -118,33 +140,54 @@ void matrix_init(void)
}
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
// Right hand is stored after the left in the matirx so, we need to offset it
int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
#if (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_cols_on_row(matrix_debouncing+offset, current_row);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
PORTD ^= (1 << 2);
}
# else
read_cols_on_row(matrix+offset, current_row);
# endif
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i+offset] != cols) {
matrix_debouncing[i+offset] = cols;
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing+offset, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix+offset, current_col);
# endif
}
#endif
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
matrix[i+offset] = matrix_debouncing[i+offset];
}
debouncing = false;
}
}
# endif
return 1;
}
@@ -200,9 +243,7 @@ int serial_transaction(void) {
uint8_t matrix_scan(void)
{
int ret = _matrix_scan();
uint8_t ret = _matrix_scan();
#ifdef USE_I2C
if( i2c_transaction() ) {
@@ -226,20 +267,17 @@ uint8_t matrix_scan(void)
TXLED0;
error_count = 0;
}
matrix_scan_quantum();
return ret;
}
void matrix_slave_scan(void) {
_matrix_scan();
int offset = (isLeftHand) ? 0 : (MATRIX_ROWS / 2);
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_I2C
for (int i = 0; i < ROWS_PER_HAND; ++i) {
/* i2c_slave_buffer[i] = matrix[offset+i]; */
i2c_slave_buffer[i] = matrix[offset+i];
}
#else // USE_SERIAL
@@ -286,33 +324,141 @@ uint8_t matrix_key_count(void)
return count;
}
static void init_cols(void)
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void)
{
for(int x = 0; x < MATRIX_COLS; x++) {
_SFR_IO8((col_pins[x] >> 4) + 1) &= ~_BV(col_pins[x] & 0xF);
_SFR_IO8((col_pins[x] >> 4) + 2) |= _BV(col_pins[x] & 0xF);
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static matrix_row_t read_cols(void)
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
matrix_row_t result = 0;
for(int x = 0; x < MATRIX_COLS; x++) {
result |= (_SFR_IO8(col_pins[x] >> 4) & _BV(col_pins[x] & 0xF)) ? 0 : (1 << x);
}
return result;
}
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
static void unselect_rows(void)
{
for(int x = 0; x < ROWS_PER_HAND; x++) {
_SFR_IO8((row_pins[x] >> 4) + 1) &= ~_BV(row_pins[x] & 0xF);
_SFR_IO8((row_pins[x] >> 4) + 2) |= _BV(row_pins[x] & 0xF);
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin = col_pins[col_index];
uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static void select_row(uint8_t row)
{
_SFR_IO8((row_pins[row] >> 4) + 1) |= _BV(row_pins[row] & 0xF);
_SFR_IO8((row_pins[row] >> 4) + 2) &= ~_BV(row_pins[row] & 0xF);
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for(uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
if ((_SFR_IO8(row_pins[row_index] >> 4) & _BV(row_pins[row_index] & 0xF)) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
static void select_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#endif

View File

@@ -1,137 +1,18 @@
DeltaSplit75
======
This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/ and https://github.com/qmk/qmk_firmware/tree/master/keyboards/lets_split
A split 75% keyboard made by xyxjj. [More info on qmk.fm](http://qmk.fm/deltasplit75/)
Credit to ahtn and wootpatoot for work on the split keyboard firmware
Keyboard Maintainer: [xyxjj](https://github.com/xyxjj)
Hardware Supported: Pro Micro
Hardware Availability: Group Buy
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards.
Make example for this keyboard (after setting up your build environment):
## Case Files
Files are available here: https://github.com/xyxjj/DeltaSplit75-Case-files
make deltasplit75-v2-default
## Build Guide
The build guide should be found at https://qmk.fm/deltasplit75
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
Files are available here: [DeltaSplit75 Case Files](https://github.com/xyxjj/DeltaSplit75-Case-files)
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/deltasplit75 directory. Once your dev env is setup, you'll be able to generate the .hex using:
```
make v2
or
make v2-YOUR_KEYMAP_NAME (if you make a folder for your keymap)
or
make protosplit (if you have one of the prototype PCBs)
```
You will see a lot of output and if everything worked correctly you will see the built hex files:
```
deltasplit75_v2_protosplit.hex
or
deltasplit74_v2_YOUR_KEYMAP_NAME.hex
or
deltasplit75_v2_default.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
### DeltaSplit75 V2
The PCBs available in groupbuy are all v2, if you've bought one of my prototype PCBs (it says DeltaSplit65 on the silkscreen instead of 75), use the code make protosplit instead
Features
--------
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
Some features supported by the firmware:
* Either half can connect to the computer via USB, or both halves can be used
independently.
* 75% formfactor
* Support for multiple Bottom Rows
* RGB underglow support
* Split Backspace and ISO support
Flashing
-------
I personally use xLoader to upload my hex files to the keyboard, though any other working software is fine too
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.
Notes on Using Pro Micro 3.3V
-----------------------------
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
the frequency on the 3.3V board.
Also, if the slave board is producing weird characters in certain columns,
update the following line in `matrix.c` to the following:
```
// _delay_us(30); // without this wait read unstable value.
_delay_us(300); // without this wait read unstable value.
```
The build guide should be found here: [DeltaSplit75 Build Guide](http://qmk.fm/deltasplit75/)

View File

@@ -8,6 +8,7 @@
#include "matrix.h"
#include "keyboard.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
@@ -21,7 +22,7 @@ static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
// I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
// I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
@@ -33,12 +34,16 @@ static void setup_handedness(void) {
static void keyboard_master_setup(void) {
#ifdef USE_I2C
i2c_master_init();
#ifdef SSD1306OLED
matrix_master_OLED_init ();
#endif
#else
serial_master_init();
#endif
}
static void keyboard_slave_setup(void) {
timer_init();
#ifdef USE_I2C
i2c_slave_init(SLAVE_I2C_ADDRESS);
#else

View File

@@ -0,0 +1 @@
SUBPROJECT_DEFAULT = v2

View File

@@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1 @@
SUBPROJECT_DEFAULT = rev2

View File

@@ -1,5 +1,52 @@
#include "ergodone.h"
extern inline void ergodox_board_led_on(void);
extern inline void ergodox_right_led_1_on(void);
extern inline void ergodox_right_led_2_on(void);
extern inline void ergodox_right_led_3_on(void);
extern inline void ergodox_right_led_on(uint8_t led);
extern inline void ergodox_board_led_off(void);
extern inline void ergodox_right_led_1_off(void);
extern inline void ergodox_right_led_2_off(void);
extern inline void ergodox_right_led_3_off(void);
extern inline void ergodox_right_led_off(uint8_t led);
void ergodox_led_init(void);
void ergodox_blink_all_leds(void);
void matrix_init_kb(void) {
ergodox_led_init();
ergodox_blink_all_leds();
matrix_init_user();
}
void ergodox_led_init(void)
{
DDRB |= (1<<PB5 | 1<<PB6 | 1<<PB3);
PORTB &= ~(1<<PB5 | 1<<PB6 | 1<<PB3);
DDRB |= (1<<PB0);
PORTB |= (1<<PB0);
DDRD |= (1<<PB5);
PORTD |= (1<<PB5);
}
void ergodox_blink_all_leds(void)
{
ergodox_led_all_off();
ergodox_led_all_set(LED_BRIGHTNESS_HI);
ergodox_right_led_1_on();
_delay_ms(50);
ergodox_right_led_2_on();
_delay_ms(50);
ergodox_right_led_3_on();
_delay_ms(50);
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
//ergodox_led_all_on();
//_delay_ms(333);
ergodox_led_all_off();
}

View File

@@ -10,18 +10,57 @@
void init_ergodox(void);
inline void ergodox_right_led_1_off(void) {}
inline void ergodox_right_led_1_on(void) {}
inline void ergodox_right_led_2_off(void) {}
inline void ergodox_right_led_2_on(void) {}
inline void ergodox_right_led_3_off(void) {}
inline void ergodox_right_led_3_on(void) {}
inline void ergodox_right_led_on(uint8_t l) {}
inline void ergodox_right_led_off(uint8_t l) {}
inline void ergodox_board_led_off(void) {}
inline void ergodox_board_led_on(void) {}
inline void ergodox_led_all_on(void) {}
inline void ergodox_led_all_off(void) {}
inline void ergodox_right_led_1_off(void) { DDRB &= ~(1<<PB5); PORTB &= ~(1<<PB5); }
inline void ergodox_right_led_1_on(void) { DDRB |= (1<<PB5); PORTB |= (1<<PB5); }
inline void ergodox_right_led_2_off(void) { DDRB &= ~(1<<PB6); PORTB &= ~(1<<PB6); }
inline void ergodox_right_led_2_on(void) { DDRB |= (1<<PB6); PORTB |= (1<<PB6); }
inline void ergodox_right_led_3_off(void) { DDRB &= ~(1<<PB3); PORTB &= ~(1<<PB3); }
inline void ergodox_right_led_3_on(void) { DDRB |= (1<<PB3); PORTB |= (1<<PB3); }
inline void ergodox_right_led_on(uint8_t l) {
switch (l) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
break;
}
}
inline void ergodox_right_led_off(uint8_t l) {
switch (l) {
case 1:
ergodox_right_led_1_off();
break;
case 2:
ergodox_right_led_2_off();
break;
case 3:
ergodox_right_led_3_off();
break;
default:
break;
}
}
inline void ergodox_board_led_off(void) { DDRB &= ~(1<<PB0); PORTB |= (1<<PB0); }
inline void ergodox_board_led_on(void) { DDRB |= (1<<PB0); PORTB &= ~(1<<PB0); }
inline void ergodox_led_all_on(void) {
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
ergodox_board_led_on();
}
inline void ergodox_led_all_off(void) {
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
ergodox_board_led_off();
}
inline void ergodox_right_led_1_set(uint8_t n) {}
inline void ergodox_right_led_2_set(uint8_t n) {}
inline void ergodox_right_led_3_set(uint8_t n) {}

View File

@@ -12,7 +12,7 @@ ErgoDone is a modified ErgoDox with pre-soldered components made by K.T.E.C. It
Make example for this keyboard (after setting up your build environment):
make ergodox-ergodone-default
make ergodone-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
@@ -20,7 +20,8 @@ See [build environment setup](https://docs.qmk.fm/build_environment_setup.html)
The ErgoDone uses an HID bootloader rather than the Teensy one, and requires a different way of flashing the firmware.
1. While plugging in the USB cable, hold the two right-most keys on the left half of the ErgoDone to enter FLASH mode.
1. While plugging in the USB cable, hold the two right-most keys on the top row of the left half of the ErgoDone to enter FLASH mode and flash a hex file.
![Ergodone Flash Mode](https://i.imgur.com/sNivAnr.jpg)
2. Use the `hid_bootloader_cli` utlity from [TKG Toolkit](https://github.com/kairyu/tkg-toolkit):
hid_bootloader_cli -mmcu=atmega32u4 ergodox_ergodone_default

View File

@@ -1,5 +1,4 @@
TAP_DANCE_ENABLE = yes
LAYER_UNDERGLOW_LIGHTING = yes
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes

View File

@@ -4,5 +4,3 @@
#define TAPPING_TERM 200
#define LAYER_UNDERGLOW_LIGHTING

View File

@@ -1,3 +1,19 @@
/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
@@ -28,17 +44,18 @@
#define M_SALT M(2)
#define M_HARD M(3)
#define M_MAKE M(4)
#define M_COVECUBE M(5)
#define M_GOODGAME M(5)
#define M_MORESALT M(6)
#define M_DOOMFIST M(7)
//define layer change stuff for underglow indicator
bool skip_leds = false;
//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = false;
static uint8_t current_layer;
static uint16_t key_timer;
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
@@ -49,10 +66,6 @@ bool check_dtimer(uint8_t dtimer) {
return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
};
bool checktime(void){
return (timer_elapsed(key_timer) < 150) ? true : false;
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
@@ -69,11 +82,7 @@ enum custom_keycodes {
#ifdef TAP_DANCE_ENABLE
enum {
SFT_CAP = 0,
TD_DIABLO_J,
TD_CLN,
TD_EGG,
TD_FLSH,
TD_FLSH = 0,
TD_DIABLO_1,
TD_DIABLO_2,
TD_DIABLO_3,
@@ -82,33 +91,10 @@ enum {
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 10) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
// on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) {
ergodox_board_led_off();
@@ -119,37 +105,38 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
}
switch (state->count) {
case 1:
ergodox_right_led_3_on();
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
}
}
// on the fourth tap, set the keyboard on flash state
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
#endif
reset_keyboard();
reset_tap_dance(state);
}
}
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
@@ -159,6 +146,8 @@ void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 0);
}
@@ -179,28 +168,20 @@ void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
_delay_ms(200);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
_delay_ms(200);
ergodox_right_led_2_off();
_delay_ms(200);
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(500);
skip_leds = false;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap one for Space, and twice for Enter
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSHIFT, KC_CAPS),
// Special Z
[TD_DIABLO_J] = ACTION_TAP_DANCE_DOUBLE(KC_J, S(KC_J)),
// Once for colin, twice for semi-colin
[TD_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset),
// Tap until you get a surprise
[TD_EGG] = ACTION_TAP_DANCE_FN (dance_egg),
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
@@ -220,9 +201,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | UP | Shift |
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| ' " | LGUI | [ { | ] } | | SYMB | ? / | LEFT | DOWN |RIGHT |
* | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
@@ -247,7 +228,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESCAPE),
KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER
@@ -281,16 +262,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
KC_TRANSPARENT,KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@@ -324,16 +305,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRANSPARENT, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@@ -347,43 +328,43 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
* |--------+------+------+------+------+------| COVE | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | CUBE | | | NUM | 1 | 2 | 3 | = | PAUSE |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LT0 | & | * | : | ; | | 0 | 0 | NUM. | ENT | ENT |
* | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | RGBM | RED | | OFF | SOLID|
* ,------|------|------| |------+------+------.
* | | | GREEN| | | | |
* | RGB | RGB |------| |------| NUM. | NUM0 |
* | RGB | RGB |------| |------| NUM0 | NUME |
* | DARK |BRITE | BLUE | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRANSPARENT,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRANSPARENT,
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, M_COVECUBE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
RGB_MOD, RGB_0000FF,
RGB_008000,
RGB_VAD, RGB_VAI, RGB_FF0000,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRANSPARENT, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRANSPARENT, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
KC_TRANSPARENT, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_ENTER,
KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
RGB_TOG, RGB_SLD,
RGB_HUI,
RGB_HUD, KC_KP_DOT, KC_KP_0
KC_NO,
KC_KP_DOT, KC_KP_0, KC_KP_ENTER
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | SALT | SYMM | MORE | DOOM | | | | | F9 | F10 | F11 | F12 | | |
* | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@@ -402,10 +383,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[OVERWATCH] = KEYMAP(
KC_ESCAPE, M_SALT, M_SYMM, M_MORESALT, M_DOOMFIST, KC_NO, KC_NO,
KC_ESCAPE, M_SALT, M_MORESALT, M_GOODGAME, M_SYMM, M_DOOMFIST, M_HARD,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRANSPARENT,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
KC_G, KC_U, KC_I, KC_Y, KC_T,
KC_O, KC_P,
KC_LGUI,
@@ -444,10 +425,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[DIABLO] = KEYMAP(
KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRANSPARENT,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_4, KC_Z, KC_NO,
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4),
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J,
KC_F,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
@@ -485,19 +466,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[MOUS] = KEYMAP(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO,KC_NO,
KC_MS_WH_UP,
KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
KC_TRANSPARENT,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,
KC_NO,
@@ -509,10 +490,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
// FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_UP),
[3] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_LEFT),
[4] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_DOWN),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_RIGHT),
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
@@ -547,13 +524,12 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 4:
if (record->event.pressed) {
// make ergodox-ez-drashna-custom-teensy
return MACRO( I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), T(MINUS), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END );
return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
}
case 5:
if (record->event.pressed) {
//super secret hash
SEND_STRING("supersecrethash");
return MACRO_NONE;
//gg
return MACRO(I(50), T(ENTER), I(5), T(G), T(G), T(ENTER), END);
}
case 6:
if (record->event.pressed) {
@@ -562,40 +538,15 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
break;
case 7:
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 8: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LSFT), END );
} else {
return checktime() ? MACRO(U(LSFT),D(RALT),T(7),U(RALT),END): MACRO(U(LSFT),END);
}; break;
case 9: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RSFT), END );
} else {
return checktime() ? MACRO(U(RSFT),D(RALT),T(0),U(RALT),END): MACRO(U(RSFT),END);
}; break;
case 10: //MAC2 - Hold for lctrl and [ on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LCTL), END );
} else {return checktime() ? MACRO(U(LCTL),D(RALT),T(8),U(RALT),END):MACRO(U(LCTL),END);
}; break;
case 11: //MAC3 - Hold for rctrl and ] on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RCTL), END );
} else {
return checktime() ? MACRO(U(RCTL),D(RALT),T(9),U(RALT),END):MACRO(U(RCTL),END);
}; break;
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
break;
}
return MACRO_NONE;
};
@@ -677,7 +628,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_DIABLO_CLEAR:
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
@@ -692,6 +643,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke (uint8_t diablo_key) {
if (current_layer == DIABLO) {
switch (diablo_key) {
@@ -711,6 +664,8 @@ void send_diablo_keystroke (uint8_t diablo_key) {
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
@@ -724,32 +679,7 @@ void run_diablo_macro_check(void) {
}
void matrix_init_user(void) { // Runs boot tasks for keyboard
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_sethsv(195,255,255);
#endif
has_layer_changed = false;
has_layer_changed = true;
};
@@ -764,6 +694,9 @@ void matrix_scan_user(void) { // runs frequently to update info
ergodox_right_led_2_off();
ergodox_right_led_3_off();
// Since we're not using the LEDs here for layer indication anymore,
// then lets use them for modifier indicators. Shame we don't have 4...
// Also, no "else", since we want to know each, independantly.
if ( modifiders & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
}
@@ -775,93 +708,61 @@ void matrix_scan_user(void) { // runs frequently to update info
}
}
// Check layer, and apply color if its changed since last check
switch (layer) {
case SYMB:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (240,255,255);
}
#else
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
#else
ergodox_right_led_2_on();
#endif
break;
case DIABLO:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
#else
ergodox_right_led_1_on();
#endif
break;
case MOUS:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
#else
ergodox_right_led_3_on();
ergodox_right_led_2_on();
#endif
break;
case COLEMAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#endif
break;
case DVORAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
#else
ergodox_right_led_2_on();
ergodox_right_led_1_on();
#endif
break;
case 7:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
break;
case DIABLO:
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
break;
case MOUS:
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
break;
case COLEMAK:
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
break;
case DVORAK:
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
break;
case 7:
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
break;
default:
// Do not add anything here, as this will be ran EVERY check, and can cause a significant slowdown
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (195,255,255);
}
#endif
break;
}
// Update layer status at the end, so this sets the default color
// rather than relying on the init, which was unreliably...
// Probably due to a timing issue, but this requires no additional code
if (current_layer == layer) {
has_layer_changed = false;
} else {
has_layer_changed = true;
current_layer = layer;
}
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
};

View File

@@ -0,0 +1,9 @@
TAP_DANCE_ENABLE = yes
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,6 @@
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,17 @@
Overview
========
This is a dvorak based layout for the Ergodox EZ. Its basic key layout is similar to the Atreus "dvorak_42_key" layout. In fact this layout was created for seamless switching between the Ergodox EZ and Atreus. On the base layer, the keys that don't exist on the Atreus are mapped to MEH shortcuts and can be interpreted by Autohotkey. This layout only makes use of the 42 keys that the Atreus also has for the main functionality.
How to build
------------
make ergodox_ez-dvorak_42_key-teensy
Layers
------
* BASE: basic dvorak layout
* KEYNAV: arrow-key navigation. Momentary toggle held by thumb allows the right hand to navigate through text as well as copy/paste/cut, page up/page down
* KEYSEL: similar to KEYNAV, except for shift-selection
* COMBINED: this is a layer that combines numbers, brackets and special characters. !@#$%^&*( can be type by shift+COMBINED+1/2/3/etc..
* MOUSE: mouse navigation, as well as browser tab-left/tab-right shortcuts
* SHELL_NAV: Linux Bash shortcuts (move forward/backward in command line, move between screen windows, Ctrl+C, recall last argument, etc

View File

@@ -0,0 +1,321 @@
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
// to build this keymap
// make ergodox_ez-dvorak_42_key-teensy
static bool mouse_lock = false;
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
RGB_SLD,
};
#define BASE 0 // base dvorak layer
#define KEYNAV 1 // arrow navigation (right hand)
#define KEYSEL 2 // arrow navigation + shift (allow text selection)
#define SHELL_NAV 3 // bash shortcuts
#define MOUSE 4 // mouse layer (can be locked with lock key)
#define COMBINED 5 // combined numbers and symbols layer
// macros
#define MOUSE_TOGGLE 1
#define MOUSE_LOCK 2
#define SCREEN_TAB_LEFT 4
#define SCREEN_TAB_RIGHT 5
#define SCREEN_NEW_TAB 6
#define SWITCH_NDS 7
#define SCREEN_COPY_MODE 8
#define SCREEN_PASTE 9
#define SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND 15
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = KEYMAP(
// left hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TAB, KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, MEH(KC_2),
MO(SHELL_NAV), KC_A, KC_O, KC_E, KC_U, KC_I,
MEH(KC_0), KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, MEH(KC_3),
MEH(KC_1), OSM(MOD_LSFT), OSM(MOD_LCTL), M(MOUSE_TOGGLE), MO(KEYSEL),
// left thumb cluster
MEH(KC_4), MEH(KC_5),
MEH(KC_6),
MO(COMBINED),MO(KEYNAV), OSM(MOD_LALT),
// right hand
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MEH(KC_9),
MEH(KC_7), KC_F, KC_G, KC_C, KC_R, KC_L, MEH(KC_F1),
KC_D, KC_H, KC_T, KC_N, KC_S, MEH(KC_F2),
MEH(KC_8), KC_B, KC_M, KC_W, KC_V, KC_Z, MEH(KC_F3),
KC_BSPC, RCTL(KC_BSPC), KC_CAPSLOCK, OSM(MOD_LSFT),MEH(KC_F4),
// right thumb cluster
MEH(KC_F5),MEH(KC_F6),MEH(KC_F7),MEH(KC_F8),KC_ENTER,KC_SPACE
),
[KEYNAV] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_ESC, MEH(KC_F9), RCTL(KC_Z), RCTL(KC_S), MEH(KC_F10), KC_TRNS,
KC_TRNS,MEH(KC_F11), MEH(KC_F12), RSFT(KC_TAB), KC_TAB, MEH(KC_A),
KC_TRNS,MEH(KC_B), MEH(KC_C), MEH(KC_D), MEH(KC_E), MEH(KC_F), KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// left thumb cluster
KC_TRNS,KC_TRNS,KC_TRNS,TO(MOUSE),KC_TRNS,KC_TRNS,
// right hand
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MEH(KC_G),
KC_TRNS,KC_NO, KC_HOME, KC_UP, KC_END, KC_PGUP, MEH(KC_H),
LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), MEH(KC_I),
KC_TRNS,KC_NO, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_PGDOWN, MEH(KC_J),
KC_BSPC, RCTL(KC_BSPC), KC_DELETE, LCTL(KC_DELETE), MEH(KC_K),
// right thumb cluster
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS
),
// key selection layer
[KEYSEL] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,MEH(KC_G), MEH(KC_H),MEH(KC_I), MEH(KC_J), MEH(KC_K), KC_TRNS,
KC_TRNS,MEH(KC_L), MEH(KC_M),MEH(KC_N), MEH(KC_O), MEH(KC_P),
KC_TRNS,MEH(KC_Q), MEH(KC_R),MEH(KC_S), MEH(KC_T), MEH(KC_U), KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MEH(KC_Q),
RSFT(KC_PGUP), KC_TRNS, RSFT(KC_HOME), RSFT(KC_UP), RSFT(KC_END), RSFT(KC_PGUP), MEH(KC_R),
RSFT(RCTL(KC_LEFT)), RSFT(KC_LEFT), RSFT(KC_DOWN), RSFT(KC_RIGHT), RSFT(RCTL(KC_RIGHT)), MEH(KC_S),
RSFT(KC_PGDN), KC_TRNS, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), RSFT(KC_PGDN), MEH(KC_T),
// bottom row
KC_BSPC, RCTL(KC_BSPC), KC_DELETE, LCTL(KC_DELETE), MEH(KC_U),
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
// shell navigation layer
[SHELL_NAV] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
LALT(KC_D),
KC_TRNS,RCTL(KC_W),KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(SWITCH_NDS),
RCTL(KC_L), RCTL(KC_W), KC_HOME, KC_UP, KC_END, LALT(KC_D), RCTL(KC_R),
LALT(KC_B), KC_LEFT, KC_DOWN, KC_RIGHT, LALT(KC_F), LALT(KC_DOT),
RCTL(KC_C), RCTL(KC_U), M(SCREEN_COPY_MODE), M(SCREEN_PASTE), MEH(KC_V), RCTL(KC_K), M(SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND),
// bottom row
M(SCREEN_TAB_LEFT), M(SCREEN_TAB_RIGHT), M(SCREEN_NEW_TAB), KC_TRNS, KC_TRNS,
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[COMBINED] = KEYMAP(
// left hand
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,
KC_TRNS,KC_ESC, KC_LABK, KC_RABK, KC_DQUO, KC_GRAVE,KC_TRNS,
KC_TRNS,KC_LPRN, KC_RPRN, KC_LBRACKET, KC_RBRACKET, KC_UNDS,
KC_TRNS,KC_LCBR, KC_RCBR, KC_BSLS, KC_PIPE, KC_TILD,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MEH(KC_L),
KC_TRNS, KC_PLUS, KC_7, KC_8, KC_9, KC_ASTR, MEH(KC_M),
KC_MINS, KC_4, KC_5, KC_6, KC_SLSH, MEH(KC_N),
KC_TRNS, KC_EQUAL, KC_1, KC_2, KC_3, KC_QUES, MEH(KC_O),
// bottom row
KC_0, KC_DOT, KC_TRNS, KC_TRNS, MEH(KC_P),
// thumb cluster
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS),
[MOUSE] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_PGUP, KC_MS_WH_UP, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_MS_ACCEL0, KC_PGDN, KC_MS_WH_DOWN, KC_DOWN, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, M(MOUSE_LOCK), KC_TRNS, KC_MS_ACCEL0,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_BTN3, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_UP, KC_HOME, KC_MS_U, KC_END, KC_MS_WH_UP, KC_TRNS,
KC_DOWN, KC_MS_L, KC_MS_D, KC_MS_R, KC_MS_WH_DOWN, KC_TRNS,
KC_TRNS, MEH(KC_X), MEH(KC_Y), MEH(KC_Z), KC_F5, RCTL(KC_W), KC_TRNS,
// browser tab control
RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), RCTL(KC_T), LALT(KC_LEFT), KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_BTN1, KC_BTN2
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(1)
};
// leaving this in place for compatibilty with old keymaps cloned and re-compiled.
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case MOUSE_TOGGLE:
if (record->event.pressed) {
layer_on(MOUSE);
} else {
if(!mouse_lock)
layer_off(MOUSE);
}
break;
case MOUSE_LOCK:
if (record->event.pressed)
{
if(mouse_lock)
{
mouse_lock = false;
layer_off(MOUSE);
}
else
mouse_lock = true;
}
break;
case SCREEN_TAB_LEFT:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(P), END);
}
break;
case SCREEN_TAB_RIGHT:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(N), END);
}
break;
case SCREEN_NEW_TAB:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(C), END);
}
break;
case SCREEN_COPY_MODE:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(ESC), END);
}
break;
case SCREEN_PASTE:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(RBRC), END);
}
break;
case SWITCH_NDS:
if (record->event.pressed) {
return MACRO( D(LSFT),
T(F11),
U(LSFT),
W(255),
D(LALT),
T(TAB),
U(LALT),
END);
}
break;
case SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND:
if (record->event.pressed) {
return MACRO( T(UP), T(HOME), D(LALT), T(D), U(LALT), END);
}
break;
}
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// dynamically generate these.
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
rgblight_mode(1);
}
return false;
break;
}
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
ergodox_right_led_1_on();
} else {
ergodox_right_led_1_off();
}
}
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case COMBINED:
ergodox_right_led_2_on();
break;
case KEYNAV:
case KEYSEL:
ergodox_right_led_3_on();
break;
case MOUSE:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
break;
}
};

View File

@@ -0,0 +1,3 @@
VIRTSER_ENABLE = yes
# Not enough interupts, so something has to go
MOUSEKEY_ENABLE = no

View File

@@ -1,3 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
include ../../Makefile
endif

View File

@@ -0,0 +1,223 @@
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
RGB_SLD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,---------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | EPRM | | | | | | | . | 0 | = | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |Animat| | |Toggle|Solid |
* ,------|------|------| |------+------+------.
* |Bright|Bright| | | |Hue- |Hue+ |
* |ness- |ness+ |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = LAYOUT_ergodox(
// left hand
VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
EPRM,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
RGB_MOD,KC_TRNS,
KC_TRNS,
RGB_VAD,RGB_VAI,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
RGB_TOG, RGB_SLD,
KC_TRNS,
KC_TRNS, RGB_HUD, RGB_HUI
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ergodox(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
case 1:
if (record->event.pressed) { // For resetting EEPROM
eeconfig_init();
}
break;
}
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// dynamically generate these.
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
#endif
}
return false;
break;
}
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

View File

@@ -3,21 +3,23 @@
The Infinity is two completely independent keyboards, and needs to be flashed
for the left and right halves seperately. To flash them:
- Build the firmware with `make infinity-keymapname`
- Make sure you are in the top-level qmk_firmware directory
- Build the firmware with `make ergodox_infinity-keymapname`
- Plug in the left hand keyboard only.
- Press the program button (back of keyboard, above thumb pad).
- Install the firmware with `sudo make infinity-keymapname-dfu-util`
- Install the firmware with `sudo make ergodox_infinity-keymapname-dfu-util`
- Build right hand firmware with `make infinity-keymapname MASTER=right`
- Build right hand firmware with `make ergodox_infinity-keymapname MASTER=right`
- Plug in the right hand keyboard only.
- Press the program button (back of keyboard, above thumb pad).
- Install the firmware with `sudo make infinity-keymapname-dfu-util MASTER=right`
- Install the firmware with `sudo make ergodox_infinity-keymapname-dfu-util MASTER=right`
More information on the Infinity firmware is available in the [TMK/chibios for
Input Club Infinity Ergodox](https://github.com/fredizzimo/infinity_ergodox/blob/master/README.md)
@@ -42,4 +44,5 @@ You have a few options in how you flash the firmware:
- For minor changes such as changing only the keymap without having updated
any part of the firmware code itself, you can program only the MASTER half.
It is safest to program both halves though.
- It is safest to program both halves though.

View File

@@ -47,4 +47,44 @@
/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
}
/*
Matrix col/row mapping (TKL)
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
| J6 | | I4 | H4 | H2 | H6 | | A7 | E6 | D2 | D4 | | B4 | B7 | B6 | B0 | | C7 | C5 | A5 |
`----' `-------------------' `-------------------' `-------------------' `--------------'
,-------------------------------------------------------------------------. ,--------------.
| J4 | J7 | I7 | H7 | G7 | G4 | F4 | F7 | E7 | D7 | R7 | R4 | E4 | B2 | | L4 | O4 | Q4 |
|-------------------------------------------------------------------------| |--------------|
| J2 | J5 | I5 | H5 | G5 | G2 | F2 | F5 | E5 | D5 | R5 | R2 | E2 | B3 | | K4 | O7 | Q7 |
|-------------------------------------------------------------------------| '--------------'
| O5 | J3 | I3 | H3 | G3 | G6 | F6 | F3 | E3 | D3 | R3 | R6 | B1 |
|-------------------------------------------------------------------------| ,----.
| N2 | J1 | I1 | H1 | G1 | G0 | F0 | F1 | E1 | D1 | R0 | N3 | | O6 |
|-------------------------------------------------------------------------| ,--------------.
| A4 | P2 | C6 | K6 | C0 | M3 | D0 | A1 | | O0 | K0 | L0 |
`-------------------------------------------------------------------------' `--------------'
*/
#define KEYMAP_TKL( \
KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, \
KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, \
KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
KN2, KI6, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, \
KA4, KP2, KC6, KK6, KC0, KM3, KD0, KA1, KO0, KK0, KL0 \
) \
{ \
/* Columns and rows need to be swapped in the below definition */ \
/* A B C D E F G H I J K L M N O P Q R */ \
/* 0 */ { KC_NO, KB0, KC0, KD0, KC_NO, KF0, KG0, KC_NO, KC_NO, KC_NO, KK0, KL0, KC_NO, KC_NO, KO0, KC_NO, KC_NO, KR0 }, \
/* 1 */ { KA1, KB1, KC_NO, KD1, KE1, KF1, KG1, KH1, KI1, KJ1, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
/* 2 */ { KC_NO, KB2, KC_NO, KD2, KE2, KF2, KG2, KH2, KI2, KJ2, KC_NO, KC_NO, KC_NO, KN2, KC_NO, KP2, KC_NO, KR2 }, \
/* 3 */ { KC_NO, KB3, KC_NO, KD3, KE3, KF3, KG3, KH3, KI3, KJ3, KC_NO, KC_NO, KM3, KN3, KC_NO, KC_NO, KC_NO, KR3 }, \
/* 4 */ { KA4, KB4, KC_NO, KD4, KE4, KF4, KG4, KH4, KI4, KJ4, KK4, KL4, KC_NO, KC_NO, KO4, KC_NO, KQ4, KR4 }, \
/* 5 */ { KA5, KC_NO, KC5, KD5, KE5, KF5, KG5, KH5, KI5, KJ5, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KR5 }, \
/* 6 */ { KC_NO, KB6, KC6, KC_NO, KE6, KF6, KG6, KH6, KI6, KJ6, KK6, KC_NO, KC_NO, KC_NO, KO6, KC_NO, KC_NO, KR6 }, \
/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
}
#endif

View File

@@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # unicodemap
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

View File

@@ -0,0 +1,11 @@
#include "frosty_flake.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_TKL(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT )
};

View File

@@ -0,0 +1 @@
# TKL keymap for frosty_flake

View File

@@ -0,0 +1,17 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -1,16 +1,46 @@
Frosty Flake Controller
===
# Frosty Flake Controller
This is the firmware for Rev. 20140521 of the Frosty Flake controller by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/), a replacement controller for the [Cooler Master Quick Fire Rapid](http://www.coolermaster.com/peripheral/keyboards/quickfirerapid/).
This is the firmware for Rev. 20140521 of the Frosty Flake controller
by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/),
a replacement controller for the [Cooler Master Quick Fire
Rapid](http://www.coolermaster.com/peripheral/keyboards/quickfirerapid/).
The code was adapted from the [BathroomEpiphanies TMK Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers), but has been cleaned up to match the [schematic](https://deskthority.net/wiki/File:Frosty_Flake_Schematics.pdf) and gone through some minor refactoring for QMK.
The code was adapted from the [BathroomEpiphanies TMK
Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers),
but has been cleaned up to match the
[schematic](https://deskthority.net/wiki/File:Frosty_Flake_Schematics.pdf)
and gone through some minor refactoring for QMK.
Keyboard Maintainer: QMK Community
Hardware Supported: Frosty Flake
Hardware Availability: https://1upkeyboards.com/qfr-frosty-flake-controller.html
## 104 and 87 layout support
Support for both 104 key and 87 key layouts is provided. See the
keymaps `default` (104) and `tkl` (87) for example layouts.
Keyboard Maintainer: QMK Community
Hardware Supported: Frosty Flake
Hardware Availability: https://1upkeyboards.com/qfr-frosty-flake-controller.html
Make example for this keyboard (after setting up your build environment):
make frosty_flake-default
104 key default layout:
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
```
make frosty_flake-default
```
To directly flash the frosty_flake after compiling use
```
make frosty_flake-default-dfu
```
87 key tkl layout:
```
make frosty_flake-tkl-dfu
```
See [build environment
setup](https://docs.qmk.fm/build_environment_setup.html) then the
[make instructions](https://docs.qmk.fm/make_instructions.html) for
more information.

View File

@@ -74,5 +74,6 @@ inline void gh60_wasd_leds_off(void) { DDRF &= ~(1<<7); PORTF &= ~(1<<7); }
#define LAYOUT_60_ansi KEYMAP_ANSI
#define LAYOUT_60_iso KEYMAP
#define LAYOUT_60_ansi_split_bs_rshift KEYMAP_HHKB
#endif

View File

@@ -0,0 +1,112 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = yes # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable RGB Underglow
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,111 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = yes # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable RGB Underglow
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,112 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = yes # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable RGB Underglow
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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