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148 Commits

Author SHA1 Message Date
Sebastian Kaim
1f43495922 Added a new keycode for cycling through RBG modes which reverses directions when shift is hold.
This commit adds a new keycode `RGB_SMOD` which is the same as `RGB_MOD` (cycle through all modes),
but when it is used in combination with shift it will reverse the direction.
2017-10-24 17:02:20 -10:00
Gun Pinyo
21dfa29c28 Add a layout of planck named GunP, ready for pull request review. 2017-10-24 17:01:20 -10:00
Bernardo Farah
4c960ad7c4 Added berfarah's custom keyboard layout 2017-10-24 16:59:35 -10:00
ajp10304
a08287b0a0 Added ajp10304 Planck layout (#1887)
* Added ajp10304 Planck layout

* Removed Makefile from planck ajp10304 keymap
2017-10-23 08:28:52 -10:00
alex-paget
af83c6a4cb My layout to suit my needs 2017-10-23 08:28:13 -10:00
Damien
e54c8df453 DZ60 changes (#1890)
* - Fixed DK60 version in config.h

* - Updated dk60 readme with new QMK rules

* - Fixed wording in readme

* Added dbroqua layout for DZ60

I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).

With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.

Regards
2017-10-23 08:27:37 -10:00
James
c2b8a47604 Some finishing touches on space_oddity (#1892)
* Add verbose comments, ASCII layout pictures, and re-word readme.md

* Fix omission of F(2) on the third layer.
2017-10-23 08:26:52 -10:00
Dylan Khor
07ec609fad Missing line break in NIU Mini readme (#1886)
* Missing line break

* More specific URL to the product
2017-10-22 14:53:00 -10:00
mogranjm
a66e75609e Added new TKL layout for the Frosty flake - Quickfire Rapid (#1854)
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware

* Fix terminus_mini & nyquist/DivergeJM readme files

Previously an outdated copy of the default readme. Updated to match the  Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)

* Update makefiles to rules.mk

Renamed both Makefiles to rules.mk, removed references to makefiles

* Updated rules.mk

Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.

Also disabled Tap_Dance in both rules.mk files

* Moved terminus_mini to handwired

Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.

* New Frosty Flake layout for QFR TKL

Added a TKL layout for the Frosty Flake with a navigation cluster on LOWER under the left hand and a similarly functioning MOUSE layer that includes mouse navigation functionality.
2017-10-21 18:32:35 -10:00
drashna
f3534f999f Updated keymaps (#1853)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow

* Updated macros and added workman keymaps

* Fixed RGB lighting for Workman layout

* Add leader keys

* Remove force NKRO

* Add Viterbi one handed layout and minor tweaks to others
2017-10-21 18:27:54 -10:00
mondaufgrau
22564d8ee7 Added xd60 ISO keymap (#1865)
* Added xd60 ISO keymap

* renamed ISO to iso

* some cleaning

* added iso keymap

* some cleaning
2017-10-21 18:26:05 -10:00
Carlos Filoteo
736140439d Add links to EEPROM files 2017-10-21 18:24:42 -10:00
Daniel Gordon
725aa5b820 Update to Tap-Dance Docs for Fast Typists
* Quad function tap dance works as intended when typing fast
    * Example 4 in doc has been updated

Change-Id: If33406299e2eed49152c495da92f4977dfdc1e2f
2017-10-21 18:24:06 -10:00
Jack Humbert
06f196c589 Creates a userspace for keymaps (#1559)
* create a user space

* adds example

* document, add readme.md

* jackhumbert userspace, ergodox keymap
2017-10-21 11:44:11 -10:00
skullY
9bb259b660 Fix the naming for clueboard files 2017-10-21 13:51:18 -07:00
James
ab3dbd8daa Additional custom handwired layout - Space Oddity (#1868)
* Add existing file

* Add new keyboard layout - initial commit

* Revised readme.md

* Clarified readme.md, reorganized keymap.c, and added license text.

* Fixing last incomplete commit

* Just a little code cleanup to make things more readable.
2017-10-21 10:04:35 -10:00
Pittyolo
1954ad1fd8 Added my Let's Split layout (#1867)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Add files via upload

* Add files via upload

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Add files via upload

* Adding my Let's Split layout

As in my Nyquist layout, ISO Hungrian friendly
2017-10-21 10:02:51 -10:00
James
3276c4c56a Minor punctuation and grammar edits. 2017-10-21 10:02:14 -10:00
Jason Rosenman
3a1ce56aed Added caps lock + key lock 2017-10-21 10:01:48 -10:00
Jason Rosenman
2f24ed1046 Turned off some unnecessary makefile rules 2017-10-21 10:01:48 -10:00
CarVac
50a4b3510b Revise carvac_dv keymap for easier alt-tab (#1871)
* Add carvac_dv keymap for mitosis

* Add mouse keys

* move backspace, etc, and fix tab

* remove commented-out functions in keymap

* Fix scroll buttons and add left/right scrolling

* Make num momentary, add comments, and clean up

* fix mouse scroll acceleration

* Add tab, remove bksp, move print screen

Having tab next to control and alt makes for much easier
alt-tabbing and ctrl-tabbing.

That displaced print screen, but I had never used the non-layer
backspace on the right hand, so I moved printscreen over there.
2017-10-21 10:01:09 -10:00
marcostrauss
57bf00f28f ErgoDone: VID/PID/NKRO (#1872)
* - Fancy default PID and option for corresponding VID.
- Information about official VID/PID.
- Correct manufacturer name.
- NKRO enabled by default.

* Resolved build error with `#ifndef FORCE_NKRO`.
2017-10-21 10:00:41 -10:00
heartrobotninja
b25338a809 heartrobotninja ergodox_ez and lets_split layouts (#1874) 2017-10-21 09:59:31 -10:00
Jason Milkins
78923cb884 Fix code backticks on Frequently Asked Build Questions docs 2017-10-21 09:58:48 -10:00
Jason Milkins
a860d9d628 Fix missing code backticks 2017-10-21 09:58:17 -10:00
Danny
b5464cf20a Add Iris keyboard (#1863)
* Clone Nyquist code to Iris and rename

* Set keymap and pins

* Work in progress Iris default keymap

* Add Iris rev2

* Update Iris files to new build system

* Add lewisridden keymap
2017-10-19 04:02:00 -10:00
Daniel Gordon
383e508bc5 Quad Function Tap Dance added to TD Doc
* Added section to example, detailing how to accomplish the
        'quad-function' tap dance.
    * Refactored TD documentation to clearly separate different complex
        examples

Change-Id: Ifc1495d1142849c771418fdabc458c04c48311e6
2017-10-18 17:14:12 -10:00
skullydazed
3f3fa07918 Reorganize clueboard into a single directory (#1855) 2017-10-17 18:05:21 -07:00
skullydazed
ad49db8cd2 Address #1689 by using a formula to define the breathing curve (#1692)
* Address #1689 by using a formula to define the breathing curve and exposing defines to control the shape of the curve.

* Tweak the behavior of breathing for clueboard
2017-10-17 16:47:49 -07:00
mogranjm
d3fe6a0588 Add terminus_mini keyboard and nyquist/DivergeJM layout (#1851)
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware

* Fix terminus_mini & nyquist/DivergeJM readme files

Previously an outdated copy of the default readme. Updated to match the  Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)

* Update makefiles to rules.mk

Renamed both Makefiles to rules.mk, removed references to makefiles

* Updated rules.mk

Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.

Also disabled Tap_Dance in both rules.mk files

* Moved terminus_mini to handwired

Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
2017-10-17 06:42:27 -10:00
Max Rumpf
af4697cba5 Add Maxr1998's GH60 layout (#1849)
* Maxr1998's GH60 layout

* delete unused makefile

* Remove unneeded include
2017-10-16 16:43:40 -10:00
Kenneth Aloysius
b7bb923962 Add NIU Mini from KBDFans (#1847)
* Add NIU Mini keymap from Planck keymap

* Remove old keymap files

* Fix README, removed Planck references

* Add default layout, move Planck layout to separate folder

* Update README
2017-10-16 13:31:39 -10:00
Phil Hagelberg
0f5928fdf4 Fix avrdude message to not mention any specific device model. 2017-10-16 09:54:17 -10:00
Benjamin Dengler
ba4b3d9d72 Added BLE support for USB-USB converter. (#1824)
* Added BLE support to USB-USB converter

* Added readme

* Removed images and Makefile
2017-10-15 15:04:03 -10:00
Dylan Khor
aa660c1eb7 Broken link found in issue #1845 2017-10-15 15:03:23 -10:00
Jack Humbert
12b2e0ac73 hack to force new tag 2017-10-15 20:04:23 -04:00
Jack Humbert
bd642d08ab add note to makefile for future use 2017-10-15 16:54:06 -04:00
Jack Humbert
7f2882832e adds default keymap for handwired boards 2017-10-15 16:52:51 -04:00
Jack Humbert
32f18cf616 fix up default keymaps and remove keyboard folder filter 2017-10-15 16:44:31 -04:00
Jack Humbert
1745f202cc update keymaps to not be the canonical file 2017-10-15 16:18:45 -04:00
Jack Humbert
115e49b2af only build default keymaps 2017-10-15 16:18:28 -04:00
Jack Humbert
e64313cdb3 adds default keymap for amj60 2017-10-15 16:17:47 -04:00
Jack Humbert
066525ab9e add qmk.fm as a backup host 2017-10-15 13:37:46 -04:00
Salt-Peanuts
e1bcb40e90 Cleaned up my Kinesis layout and created readme. (#1843)
* Cleaned up keymap and readme

* Cleaned up keymap and readme

* Cleaned up keymap and readme

* Cleaned up keymap and readme
2017-10-15 06:12:39 -10:00
zs
0b023ef67c Add tomb0y's minidox layout 2017-10-14 19:12:59 -10:00
Jack Humbert
800ec55dfc Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
2017-10-14 11:32:19 -10:00
Stefano Rodighiero
e5dc2253e2 keymap configuration rewritten using the KEYMAP macro defined in atreus.h 2017-10-14 07:01:50 -10:00
Andrew
6531d64ac7 Add YMD96 Keyboard (#1838)
* add ymd96 base

currently not working correctly.

* Update

honestly not really sure what I've been doing but I'm just more or less brute forcing this until I can get the pcb schematic or something

* honestly just trying stuff out

* Update keymaps

Getting closer hopefully

* ymd96 works!

at least for me

* Update readme

* Update readme

* Update readme
2017-10-14 07:01:02 -10:00
Pittyolo
f9f3afd767 Created cleaner readme and updated the keymap of my layout (#1840)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Add files via upload

* Add files via upload

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Add files via upload
2017-10-14 07:00:00 -10:00
Oscillope
c70b419ec0 Add multiple layout support and Linux flash utility to JJ40 (#1837)
* Adds support for multiple layouts. Adds custom keymap for "offset"
layout.

* Adds a tool to help detach the keyboard from the Linux HID driver before programming.

* Adds a tool to help detach the keyboard from the Linux HID driver before programming.
2017-10-13 19:04:36 -10:00
unknown
bccf263cd0 Add support for Unikeyboard Felix 2017-10-13 11:24:31 -10:00
Vadim Brodsky
e094cd42b5 Add support for the JJ40 Keyboard (#1834)
* Add support for JJ40

* Update readme

* Update maintaner
2017-10-13 10:20:56 -10:00
Sebastian Kaim
598cb82655 Extended the programming script for the ps2avrGB keyboard series:
- a keyboard already in bootloader mode will now be detected
- if setting the keyboard to bootloader mode doesn't work, a hint will be printed on how to do so
- instead of failing instantly when no keyboard is found, the script will now wait up to 60 seconds (it retries every 5 seconds, up to 12 times)
2017-10-13 05:37:19 -10:00
Donald
74f51009a8 Updated DZ60 HHKB layout and add my own layout (#1828)
* Updated DZ60 to properly handle HHKB layout, and added my own HHKB layout

* Added dedicated underglow keys

* Fixed compile issue
2017-10-13 05:35:49 -10:00
Otto Rask
122525ee61 Add rask's UK78 and iErgoDox layouts (#1830)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again

* Add rask's UK78 layout

* Change RGui to be LGui to fix locale switching

On Ubuntu the keyboard seemingly lost RGui when toggling
between typing languages. With LGui toggling works normally.

* Add rask's ErgoDox Infinity layout

* Modify ErgoDox layout and add readme for it

* Add rask's UK78 layout readme
2017-10-13 05:35:17 -10:00
Jon Allen
c037d4bb30 Add the Tomato keyboard 2017-10-13 05:23:23 -10:00
keisuke333
66f45c9e2e Fix teensy path 2017-10-13 05:22:13 -10:00
Gareth Pye
2cf697d0c8 Tada68 instructions, updated and clarified to avoid bricking keyboards 2017-10-13 05:21:26 -10:00
Jonathan Arnett
4c0ff7b7ea Remove reference to Ergodox subprojects from docs
At one time, "ez" and "infinity" may have been subprojects of a
unified "ergodox" project, but this is not currently the case. Running
`make ergodox-ez-default-teensy` (or similar), as the documentation
currently implies, does not work.
2017-10-12 06:25:47 -10:00
skullY
db5afb05cf Fix the presentation of the contribution guide 2017-10-11 12:18:53 -07:00
skullydazed
2db4ad2133 Write a contributing guide. (#1827) 2017-10-11 12:07:15 -07:00
Jacob Chapman
b3ad561b4f newkb-atreus-xk 2017-10-10 09:25:39 -10:00
Wunder
ee8860a733 add stock layout for xd75 (#1731)
* add stock layout for xd75

* fix layout bug

* layout naming

* don't need it

* Cleaning up
2017-10-10 08:13:42 -10:00
Jesper Brix Rosenkilde
966e2660cf Add option to reverse PS2 mouse axes and scrolling 2017-10-10 07:20:17 -10:00
keisuke333
109b2ae0bd Fix missing teensy path 2017-10-10 07:16:22 -10:00
Joe Martin
b91ffba4be #1792 added in waits from tmk for locking switches
fixes #1792
2017-10-10 07:15:41 -10:00
marcostrauss
01ac8a6051 ErgoDone keyboard: Improved structure of readme and augmented it with important information. Updated links to moved content. 2017-10-10 07:12:37 -10:00
unknown
f88f042c04 Updated my Gherkin Keymap 2017-10-10 07:11:26 -10:00
drashna
e0e80c0dc1 Cleanup of my keymaps (#1802)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
2017-10-10 07:11:05 -10:00
DerMeerkamp
34084b4ee6 geändert: readme.md 2017-10-10 07:10:17 -10:00
DerMeerkamp
f3e61afdc7 geändert: readme.md 2017-10-10 07:10:17 -10:00
DerMeerkamp
2cda124bc1 geändert: keymap.c 2017-10-10 07:10:17 -10:00
DerMeerkamp
951285de67 neue Datei: readme.md 2017-10-10 07:10:17 -10:00
DerMeerkamp
56c2487223 geändert: keyboards/lets_split/keymaps/DE_simple/keymap.c 2017-10-10 07:10:17 -10:00
DerMeerkamp
c5f847a900 neue Datei: keyboards/lets_split/keymaps/DE_simple/Makefile
neue Datei:     keyboards/lets_split/keymaps/DE_simple/config.h
	neue Datei:     keyboards/lets_split/keymaps/DE_simple/keymap.c
	neue Datei:     keyboards/lets_split/keymaps/DE_simple/rules.mk
2017-10-10 07:10:17 -10:00
Campbell Barton
d6a446bf95 Qwerty Code Friendly: relocate insert key
This was too easy to press by accident (next to Alt).
Make this user configurable.
2017-10-10 07:09:44 -10:00
Pittyolo
31808df294 Added ISO Hungarian friendly keymap (#1808)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c
2017-10-10 07:08:37 -10:00
Snipeye
cfd118d158 Added Dichotemy Keyboard, updated docs for Pointing Device (#1817)
* Added Dichotemy Keyboard, updated docs for Pointing Device

* Updated readme

* Updated mouse report pointer in pointing_device.c
2017-10-10 07:07:59 -10:00
Antonio García-Domínguez
20031ab982 Contribute GH60 layout (#1820)
* Add first version of my layout

* Tweaked layout

* gh60/bluezio: SpaceFn CapsLock interferes with Ctrl+Arrows
2017-10-10 07:07:09 -10:00
Kyle Montag
6d2cb1d9ac Add my layouts (#1822)
* all of my updates

* return to base config for xd60.c

* remove janky keymap header definition

* update readme for xd60

* update Planck readme
2017-10-10 07:06:41 -10:00
lyuts
d8c62e4238 Fixed typo in docs. (#1818) 2017-10-06 20:15:55 -07:00
Rob Rogers
357d930f5a correct extraneous t 2017-10-06 11:09:03 -10:00
Rob Rogers
8d7cc11d72 correct layer numbers in keymaps 2017-10-06 11:09:03 -10:00
Johannes Huber
18f78b6735 Fix Clueboard readme links (#1816) 2017-10-06 13:36:35 -07:00
Fabian Topfstedt
120089d917 Consistent fabian layouts for amj40, let's split, planck and xd75 (#1812)
* slight modifier changes; added plover and reusing jack's default planck keymap as the basis

* space is not shift when held anymore

* added fabian layout (based on jack's default)

* changed fabian layout (based on jack's default)

* changed fabian layout (based on jack's default)
2017-10-06 08:08:35 -10:00
Daniel Shields
d2bbfb9058 Increase one-shot timeout for planck/keymaps/dshields and remove unused includes. 2017-10-06 08:08:06 -10:00
Snipeye
ee13228486 Generic Pointing Device (#1767) 2017-10-06 07:13:08 -10:00
BenKesselring
ea819268f3 Add new 4x12 ortho layout & add credit to XD75 port (#1782)
* add xd75, preliminary RGB'

* fix RGB

* add backlight support (probably)

* updated readme and tweaked keymap

* added xd75 to list in /keyboards

* copyright ALL the things, create blank slate for Colemak Mod-DH Split/Wide keymap

* Add preliminary split Colemak Mod-DH layout

* changing stuff to compile properly

* attribution

* moar attribution

* removed incomplete keymap

* Create Colemak Mod-DH Wide layout for 4x12 ortho.

* Move Adjust key

* Add layou timage to readme

* fix naming

* Fix stupid issue with not understanding how the keymap works

* forgot to switch COLEMAK to COLEMAKDH...

* Remove and link image

* Remove and link image
2017-10-06 04:20:28 -10:00
Dylan Khor
e0834cfda9 Update Let's Split readme
Updated Let's Split readme to reflect `make` changes in #1659, removed incorrectly used apostrophe and other spelling / grammar errors
2017-10-05 13:42:17 -10:00
Campbell Barton
c206650ed0 [cleanup] consistent 2 space indentation
Was mixed between 2&4
2017-10-05 07:28:42 -10:00
Dylan Khor
e446eddca9 Adding my Roadkit keymap (#1798)
* Initial khord roadkit keymap

* Remove bad readme

* Transfer dot through to layer 2 and add clarifications to layout comments
2017-10-05 07:22:58 -10:00
Dylan Khor
0cc62459a7 Minor typo 2017-10-05 07:22:25 -10:00
Sebastian Kaim
29bcffb3f3 Edited a minor typo in feature_bootmagic.md. 2017-10-05 06:17:34 -10:00
Cory Shaw
01bf8e1643 Mbsurfer Let's Split keymap updates (#1787)
* Fix mbsurfer let's split layout RGB indicators when both lower and raise are pressed

* Update mbsurfer let's split keymap with new RGB key codes for modes

* Clean up mbsurfer keymap matrix layout
2017-10-03 09:05:10 -10:00
Daniel Gordon
03de0c8575 Reference to rules.mk in tap dance docs added
Change-Id: I64aa6f95a30ab05f0ed3f499e54b9e125d379fad
2017-10-03 09:04:31 -10:00
Gergely Nagy
1cd336dde4 ergodox: Update algernon's layout to v1.11
Overall changes
===============

* Updated to work with QMK master.
* The `$` and `^` symbols on the number row were swapped on both the base and
  the ADORE layers.
* The bracket tap-dance keys can now be used to input Japanese brackets, `「`
  and `」` with a third tap.
* The second column of the top row on the right side will act as a "Social"
  application selector on the `AppSel` layer.
* The third key on the same column will select a password manager.
* The `GUI` key will now launch `rofi` when triple-tapped.

Miscellaneous
=============

* The `👶` symbol can be entered with UCIS.
* The `👪` symbol can be entered with UCIS.

Tools
=====

* `tools/hid-commands` can now find the `Mstdn`, not just `Slack`, as the
  "Slack"/chat app.
* `tools/hid-commands` can now find the Plex web app as a music/media player.
* `tools/hid-commands` now understands the "Social" application selector. It
  raises the `Mstdn` and `Tweetdeck` windows, but keeps focus on the previous
  window.
* `tools/hid-commands` now understands the "Social2" application selector, which
  raises `Signal` and `Viber`, but keeps focus on the previous window.
* `tools/hid-commands` is now able to select a password manager (KeePass*).
* `tools/hid-commands` can now run `rofi` when receiving an `appsel_helper`
  command (triggered by a triple-tapped `GUI` key).

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2017-10-03 07:54:56 -10:00
Campbell Barton
cc52ac5b16 code_friendly_qwerty keymap 2017-10-03 07:46:18 -10:00
Philippe Voinov
efbc4d2295 Add new planck layout (#1778)
* Custom layout: tehwalris

* Prevent stuck modifiers.
2017-10-03 07:45:22 -10:00
Fred Sundvik
67eeb889ba Fix dynamic macros on ChibiOS keyboards 2017-09-30 06:22:24 -10:00
Fred Sundvik
25285a1c5a Don't process keycodes on the slave 2017-09-30 06:22:02 -10:00
Max Riveiro
f1451b4b04 Fix HSV Color Wheel image on RGB Light page (#1773)
Signed-off-by: Max Riveiro <kavu13@gmail.com>
2017-09-29 16:19:15 -07:00
skullydazed
5fd68266f5 Clueboard 60% support (#1746)
* initial clueboard_60 support

* LED lighting support

* fix the clueboard->clueboard_66 rename

* Add layout support to clueboard_60

* Fix the 60_iso layout so it's actually iso

* add a default keymap for AEK layout

* fix clueboard_17

* Fixup the ISO layouts

* Fix the `wait_ms()/wait_us()` definitions for chibios

* Fix up the wait_ms/wait_us hack. Reduce stack size.

* Add a missing #include "wait.h"

* commit files that should have already been comitted
2017-09-29 16:17:30 -07:00
Matt
b736f25e85 added matrixman layout 2017-09-29 11:53:27 -10:00
drashna
d28fb63fac updated drashna's keymaps (#1769)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info
2017-09-29 11:52:37 -10:00
mechmerlin
6ec7ccec63 Support for KBP V60 Type R 60% keyboard (#1770)
* Support for KBP V60 Type R 60% keyboard

Support does not include in switch or underglow lighting for Polestar Edition.

* rename v60type_r to v60_type_r

* Remove old v60type_r

* Modify readme.md to adhere with QMK readme formatting.
2017-09-29 11:51:12 -10:00
Jack Humbert
791b9cc652 remove all makefiles from keyboard directories 2017-09-27 08:21:09 -10:00
Ethan Madden
e2480a299e ?= -> = 2017-09-25 19:36:44 -04:00
Ethan Madden
692c4e7508 Added Obelus
tearing it down so that it can be rebuilt

fiddling with audio

big default config overhaul

apparently startup sounds work without the override now

readme!

readme fixes

readme tweaking
2017-09-25 19:36:44 -04:00
Florian Beeres
f1c7b813aa New layout for XD60/64 (#1748)
* Add yuuki keymap

Documentation is still a TODO and the keymap may not be final

* GRV on colon

* add KC_GRV to FN ESC

* hhkb ish

* hhkbish 2

* HHKBish and documentation

* Fix Markdown warnings

* typo
2017-09-25 13:31:42 -04:00
Fred Eisele
a00532759b Move work from pinky fingers to thumbs and index fingers (#1749)
* phreed keymap added
This keymap moves many pinky keys to the center

* set to do what I want but LT() does not return to previous layer

* get overlays working

* get overlays working

* fix the readme

* fix the readme

* swapped the shift

* swapped the shift

* propagate mods

* clear special char on readme
2017-09-25 13:30:58 -04:00
Danny
5dab2ef12a Update Viterbi default layout (#1753)
* Implement sticky modifiers

* Change underglow based on sticky mod status

* Set RGB lights based on which mods are stickied

* Add controls for dimming RGB LEDs

* Only update RGB lights if modifiers have changed

* Use all LEDs to show modifier state

* Create default keymap for Viterbi
2017-09-25 13:21:27 -04:00
Kenny Hung
a67c930e9e XD75RE Custom layout, and clarification in readme.md (#1754)
* Duplicate default layout as basis of my own

* Basic Colemak layer, just to practice flashing

* Add reset button so that we don't have to short out the reset button on the board to flash it.

* Symbols layer

* Navigation layer, and remove unused keys. Now usable, nice.

* Correct backspace for UK QWERTY mapping

* Small clarification in XD75RE readme instructions

* Use UK pipe so that I can type a pipe on a UK keyboard
2017-09-25 13:20:41 -04:00
unknown
56d750659a Removed unneeded code from keymap 2017-09-25 13:15:04 -04:00
unknown
169d46ce83 Add my gherkin keymap, and update readme and config 2017-09-25 13:15:04 -04:00
Lukas Werling
1ad941e984 Add shell.nix for NixOS users 2017-09-25 13:14:20 -04:00
Zach Burchill
809c9258c1 Fixed typo of "multually" to "mutually" 2017-09-25 13:08:06 -04:00
surlyjake
c8d365f5da platform descriptions to match master keycodes.md documentation 2017-09-25 13:07:46 -04:00
surlyjake
957e44231a updated keycodes media descriptions
Platform compatibility descriptions added for mute, volume up/down
2017-09-25 13:07:46 -04:00
Jack Humbert
aef36ada02 add conditional for planck-mitch keymap 2017-09-24 23:50:18 -04:00
Yan-Fa Li
878774b24e Contribute a DZ60 keymap for 67 key configuration 2017-09-21 09:43:27 -04:00
Danny Nguyen
8c02748c81 Update Viterbi keymaps 2017-09-21 09:40:13 -04:00
Danny Nguyen
37b9715cbc Update default Viterbi layout 2017-09-21 09:40:13 -04:00
Danny Nguyen
94823176c5 Adjust Viterbi pinout 2017-09-21 09:40:13 -04:00
Danny Nguyen
92b74e2d36 Rename cloned Nyquist files to Viterbi, create temporary keymaps
Add WIP keymap for dwallace
2017-09-21 09:40:13 -04:00
Danny Nguyen
72e9939143 Clone Nyquist keyboard for Viterbi 2017-09-21 09:40:13 -04:00
Jack Humbert
4c75285816 add filess 2017-09-21 00:32:01 -04:00
Jack Humbert
d77e55d31e move keymap to rules.mk 2017-09-21 00:27:14 -04:00
Batuhan Baserdem
31e78d22b4 Turkish planck keymap (#1675)
* Adding keymap

* Adding keymap

* Compiles now, but doesn't flash

* Fixes issues with compilation

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Fixed bbaserdem layout

* Added keyboard layout image

* Edited README.md

* Changed layout and removed image from README.md

* Changed tapping terms

* Changed layout a bit
2017-09-21 00:19:57 -04:00
U-SALTY-WINTENDO\Haj Okuda
ea7792b6c6 Adding my keymap with Colemak Mod-DH 2017-09-21 00:16:43 -04:00
Michael F. Lamb
b1d6005c52 add layout mitosis-datagrok (workman variant) 2017-09-21 00:16:22 -04:00
Jeremy Cowgar
064f682103 Instruct VSCode to indent using spaces, also ignore two temp files created by VSCode. 2017-09-21 00:15:53 -04:00
Jack Humbert
32d6a8b7ec adds DZ60 support (#1734)
* adds support for dz60

* fix dz60 readme
2017-09-19 10:27:46 -04:00
QMK Bot
0c335270bd convert to unix line-endings [skip ci] 2017-09-19 04:47:16 +00:00
Rozakiin
62a02af915 Fixed uk78 and turned Bootmagic off (#1725)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload

* Add files via upload

* Update config.h
2017-09-19 00:44:43 -04:00
Nicolas Guelpa
3173924421 Adding a new layout for the planck that helps when coming from the pok3r (#1701)
* adding new layout for the planck that helps when coming from the pok3r

* Fixing the function layer

* Update readme.md

* Update keymap.c

Making some small adjustments

* Update keymap.c

switching GUI and Esc

* Update keymap.c
2017-09-18 17:13:01 -04:00
Jeremy Cowgar
a89183591c Fixed a few typos and spelling errors in auto shift feature document 2017-09-18 17:08:18 -04:00
Jeremy Cowgar
d0ca713eb4 KC_TILD should not have been listed as an auto shift key 2017-09-18 17:08:18 -04:00
Jeremy Cowgar
abba393f57 Added Auto Shift, tap key = normal, hold key = shifted state. 2017-09-18 17:08:18 -04:00
Daniel Shields
87021371e6 Remove redundant Makefile. 2017-09-18 17:07:41 -04:00
Dylan Khor
da887ea412 Address issue #1713 (#1728) 2017-09-17 11:53:45 -07:00
Phil Hagelberg
2a02df84b6 Improve readme and PID codes for Atreus. 2017-09-17 00:04:08 -04:00
krusli
25aa474246 Updated RGB code to use event.pressed 2017-09-16 09:34:29 -04:00
krusli
c7ebb0f950 Add RGB code (from ps2avrgb and luizribeiro/qmk_firmware) 2017-09-16 09:34:29 -04:00
krusli
a8a02455f5 Keymap updates 2017-09-16 09:34:29 -04:00
krusli
6cfb85f32f Fixes for RGB, more colours 2017-09-16 09:34:29 -04:00
krusli
0b7df9f2ef Update on/off toggle behaviour for RGB LEDs 2017-09-16 09:34:29 -04:00
krusli
d281cd5c40 Change max brightness level for iOS 2017-09-16 09:34:29 -04:00
krusli
69ab37fca1 Got luizribeiro's ps2avrgb implementation working for Mechmini 2017-09-16 09:34:29 -04:00
1012 changed files with 30884 additions and 6172 deletions

6
.gitignore vendored
View File

@@ -21,6 +21,7 @@ build/
quantum/version.h
.idea/
CMakeLists.txt
cmake-build-debug
.DS_STORE
/util/wsl_downloaded
/util/win_downloaded
@@ -39,6 +40,8 @@ util/Win_Check_Output.txt
# Let these ones be user specific, since we have so many different configurations
.vscode/launch.json
.vscode/tasks.json
.vscode/last.sql
.vscode/temp.sql
.stfolder
# ignore image files
@@ -47,8 +50,9 @@ util/Win_Check_Output.txt
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*
/.vs

View File

@@ -11,14 +11,14 @@ env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
before_install:
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
install:
- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"
before_script:
- avr-gcc --version
script:
- make test AUTOGEN=false
- make test:all AUTOGEN=false
- bash util/travis_build.sh
addons:
apt:

View File

@@ -1,5 +1,7 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,

361
Makefile
View File

@@ -21,7 +21,7 @@ override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION))
$(info QMK Firmware $(QMK_VERSION))
endif
ON_ERROR := error_occurred=1
@@ -65,80 +65,86 @@ $(eval $(call NEXT_PATH_ELEMENT))
# It's really a very simple if else chain, if you squint enough,
# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
$(eval $(call NEXT_PATH_ELEMENT))
KEYBOARD := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT))
# If we are in a subfolder of keymaps, or in other words in a keymap
# folder
ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT)
# else if we are not in the keyboard folder itself
else ifneq ($(CURRENT_PATH_ELEMENT),)
# the we can assume it's a subproject, as no other folders
# should have make files in them
SUBPROJECT := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT))
# if we are inside a keymap folder of a subproject
ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT)
endif
endif
endif
#
# *** No longer needed **
#
# ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
# $(eval $(call NEXT_PATH_ELEMENT))
# KEYBOARD := $(CURRENT_PATH_ELEMENT)
# $(eval $(call NEXT_PATH_ELEMENT))
# # If we are in a subfolder of keymaps, or in other words in a keymap
# # folder
# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
# $(eval $(call NEXT_PATH_ELEMENT))
# KEYMAP := $(CURRENT_PATH_ELEMENT)
# # else if we are not in the keyboard folder itself
# else ifneq ($(CURRENT_PATH_ELEMENT),)
# # the we can assume it's a subproject, as no other folders
# # should have make files in them
# SUBPROJECT := $(CURRENT_PATH_ELEMENT)
# $(eval $(call NEXT_PATH_ELEMENT))
# # if we are inside a keymap folder of a subproject
# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
# $(eval $(call NEXT_PATH_ELEMENT))
# KEYMAP := $(CURRENT_PATH_ELEMENT)
# endif
# endif
# endif
define GET_KEYBOARDS
All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk))
KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
endef
$(eval $(call GET_KEYBOARDS))
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)))
#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
list-keyboards:
echo $(KEYBOARDS)
exit 0
#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
ifdef keyboard
KEYBOARD := $(keyboard)
endif
ifdef sub
SUBPROJECT := $(sub)
endif
ifdef subproject
SUBPROJECT := $(subproject)
endif
ifdef keymap
KEYMAP := $(keymap)
endif
# Uncomment these for debugging
#$(info Keyboard: $(KEYBOARD))
#$(info Keymap: $(KEYMAP))
#$(info Subproject: $(SUBPROJECT))
#$(info Keyboards: $(KEYBOARDS))
# $(info Keyboard: $(KEYBOARD))
# $(info Keymap: $(KEYMAP))
# $(info Subproject: $(SUBPROJECT))
# $(info Keyboards: $(KEYBOARDS))
# Set the default goal depending on where we are running make from
# this handles the case where you run make without any arguments
.DEFAULT_GOAL := all
.DEFAULT_GOAL := all:all
ifneq ($(KEYMAP),)
ifeq ($(SUBPROJECT),)
# Inside a keymap folder, just build the keymap, with the
# default subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
else
# Inside a subproject keyamp folder, build the keymap
# for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
endif
else ifneq ($(SUBPROJECT),)
# Inside a subproject folder, build all keymaps for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
.DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard
.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
.DEFAULT_GOAL := $(KEYBOARD):all
endif
# Compare the start of the RULE variable with the first argument($1)
# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
# and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function
@@ -147,10 +153,10 @@ define COMPARE_AND_REMOVE_FROM_RULE_HELPER
RULE:=
RULE_FOUND := true
else
STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
RULE_FOUND := true
RULE := $$(STARTDASH_REMOVED)
RULE := $$(STARTCOLON_REMOVED)
else
RULE_FOUND := false
endif
@@ -229,14 +235,14 @@ define PARSE_ALL_IN_LIST
endef
# The entry point for rule parsing
# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
# parses a rule in the format <keyboard>:<keymap>:<target>
# but this particular function only deals with the first <keyboard> part
define PARSE_RULE
RULE := $1
COMMANDS :=
# If the rule starts with allkb, then continue the parsing from
# If the rule starts with all, then continue the parsing from
# PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYBOARDS))
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
$$(eval $$(call PARSE_TEST))
@@ -250,35 +256,107 @@ define PARSE_RULE
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else
$$(info make: *** No rule to make target '$1'. Stop.)
# Notice the tab instead of spaces below!
exit 1
$$(info |)
$$(info | QMK's make format recently changed to use folder locations and colons:)
$$(info | make project_folder:keymap[:target])
$$(info | Examples:)
$$(info | make planck/rev4:default:dfu)
$$(info | make planck:default)
$$(info |)
endif
endef
# $1 = Keyboard
# Parses a rule in the format <subproject>-<keymap>-<target>
# Parses a rule in the format <keymap>:<target>
# the keyboard is already known when entering this function
define PARSE_KEYBOARD
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk)))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# A special case for matching the defaultsp (default subproject)
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
# If the rule starts with the name of a known subproject
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
# Try to use the SUBPROJECT variable, which is either determined by the
# directory which invoked make, or passed as an argument to make
else ifneq ($$(SUBPROJECT),)
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
# If there's no matching subproject, we assume it's the default
# This will allow you to leave the subproject part of the target out
# KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
DEFAULT_FOLDER := $$(CURRENT_KB)
# We assume that every rules.mk will contain the full default value
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
$$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
endif
CURRENT_KB := $$(DEFAULT_FOLDER)
# 5/4/3/2/1
KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
KEYMAPS :=
# get a list of all keymaps
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
# this might be needed, but in a different form
#KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
KEYBOARD_LAYOUTS :=
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if all was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
$$(eval $$(call PARSE_SUBPROJECT,))
$$(eval $$(call PARSE_ALL_KEYMAPS))
endif
endef
@@ -291,86 +369,19 @@ endef
# $1 Subproject
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_SP := $1
ifeq ($$(CURRENT_SP),)
CURRENT_SP := defaultsp
endif
ifeq ($$(CURRENT_SP),defaultsp)
SUBPROJECT_DEFAULT=
ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
endif
CURRENT_SP := $$(SUBPROJECT_DEFAULT)
endif
# If current subproject is empty (the default was not defined), and we have a list of subproject
# then make all of them
ifeq ($$(CURRENT_SP),)
ifneq ($$(SUBPROJECTS),)
CURRENT_SP := allsp
endif
endif
# The special allsp is handled later
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
LAYOUTS :=
$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
KEYBOARD_LAYOUTS := $$(LAYOUTS)
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
endif
# define PARSE_SUBPROJECT
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if allkm was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# No matching keymap found, so we assume that the rest of the rule is the target
# If we haven't been able to parse out a subproject, then make all of them
# This is consistent with running make without any arguments from the keyboard
# folder
else ifeq ($1,)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
$$(eval $$(call PARSE_ALL_KEYMAPS))
endif
else
# As earlier mentioned when allsb is specified, we call our self recursively
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif
endef
# endef
# If we want to parse all subprojects, but the keyboard doesn't have any,
# then use defaultsp instead
define PARSE_ALL_SUBPROJECTS
ifeq ($$(SUBPROJECTS),)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
else
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
endif
endef
# define PARSE_ALL_SUBPROJECTS
# ifeq ($$(SUBPROJECTS),)
# $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
# else
# $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
# endif
# endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
@@ -380,21 +391,18 @@ endef
define PARSE_KEYMAP
CURRENT_KM = $1
# The rest of the rule is the target
# Remove the leading "-" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
# Remove the leading ":" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
ifeq ($$(CURRENT_SP),)
KB_SP := $(CURRENT_KB)
else
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
endif
KB_SP := $$(CURRENT_KB)
# Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
# And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
# The message to display
@@ -455,8 +463,8 @@ endef
define PARSE_TEST
TESTS :=
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
ifeq ($$(TEST_NAME),all)
MATCHED_TESTS := $$(TEST_LIST)
else
@@ -504,11 +512,6 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
.PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm
# Let's match everything, we handle all the rule parsing ourselves
.PHONY: %
%:
@@ -539,22 +542,24 @@ endif
$(foreach TEST,$(TESTS),$(RUN_TEST))
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
# These no longer work because of the colon system
# All should compile everything
.PHONY: all
all: all-keyboards test-all
# .PHONY: all
# all: all-keyboards test-all
# Define some shortcuts, mostly for compatibility with the old syntax
.PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm
# .PHONY: all-keyboards
# all-keyboards: all\:all\:all
.PHONY: all-keyboards-defaults
all-keyboards-defaults: allkb-allsp-default
# .PHONY: all-keyboards-defaults
# all-keyboards-defaults: all\:default
.PHONY: test
test: test-all
# .PHONY: test
# test: test-all
.PHONY: test-clean
test-clean: test-all-clean
# .PHONY: test-clean
# test-clean: test-all-clean
lib/%:
git submodule sync $?

1
autocomplete.sh Normal file

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@@ -6,18 +6,26 @@ endif
include common.mk
ifneq ($(SUBPROJECT),)
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
endif
# 5/4/3/2/1
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
# Force expansion
TARGET := $(TARGET)
MASTER ?= left
ifdef master
MASTER = $(master)
@@ -31,28 +39,62 @@ $(error MASTER does not have a valid value(left/right))
endif
endif
KEYBOARD_PATH := keyboards/$(KEYBOARD)
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
KEYBOARD_PATHS :=
ifneq ("$(wildcard $(KEYBOARD_C))","")
include $(KEYBOARD_PATH)/rules.mk
else
$(error "$(KEYBOARD_C)" does not exist)
KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
include $(KEYBOARD_PATH_5)/rules.mk
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
ifneq ("$(wildcard $(SUBPROJECT_C))","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
include $(SUBPROJECT_PATH)/rules.mk
else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
include $(KEYBOARD_PATH_4)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
include $(KEYBOARD_PATH_3)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
include $(KEYBOARD_PATH_2)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
include $(KEYBOARD_PATH_1)/rules.mk
endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
KEYBOARD_SRC :=
KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
KEYBOARD_C_2 := $(KEYBOARD_PATH_2)/$(KEYBOARD_FOLDER_2).c
KEYBOARD_C_3 := $(KEYBOARD_PATH_3)/$(KEYBOARD_FOLDER_3).c
KEYBOARD_C_4 := $(KEYBOARD_PATH_4)/$(KEYBOARD_FOLDER_4).c
KEYBOARD_C_5 := $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).c
ifneq ("$(wildcard $(KEYBOARD_C_5))","")
KEYBOARD_SRC += $(KEYBOARD_C_5)
endif
ifneq ("$(wildcard $(KEYBOARD_C_4))","")
KEYBOARD_SRC += $(KEYBOARD_C_4)
endif
ifneq ("$(wildcard $(KEYBOARD_C_3))","")
KEYBOARD_SRC += $(KEYBOARD_C_3)
endif
ifneq ("$(wildcard $(KEYBOARD_C_2))","")
KEYBOARD_SRC += $(KEYBOARD_C_2)
endif
ifneq ("$(wildcard $(KEYBOARD_C_1))","")
KEYBOARD_SRC += $(KEYBOARD_C_1)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
ifdef MCU_FAMILY
PLATFORM=CHIBIOS
else
@@ -63,77 +105,110 @@ ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
endif
endif
CONFIG_H = $(KEYBOARD_PATH)/config.h
ifneq ($(SUBPROJECT),)
ifneq ("$(wildcard $(SUBPROJECT_C))","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_5)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_4)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_3)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_2)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
else
$(error Could not find keymap)
# this state should never be reached
endif
# User space stuff
USER_PATH := users/$(KEYMAP)
-include $(USER_PATH)/rules.mk
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h
CONFIG_H += $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(KEYBOARD_C) \
SRC += $(KEYBOARD_SRC) \
$(KEYMAP_C) \
$(QUANTUM_SRC)
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),)
VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH)
VPATH += $(USER_PATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk
@@ -161,15 +236,15 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD_FOLDER_1).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH_1)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
-DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.
all: build sizeafter

View File

@@ -69,6 +69,10 @@ ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/pointing_device.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
@@ -119,6 +123,11 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
OPT_DEFS += -DAUTO_SHIFT_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
@@ -162,6 +171,10 @@ ifeq ($(strip $(TERMINAL_ENABLE)), yes)
OPT_DEFS += -DTERMINAL_ENABLE
endif
ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \

View File

@@ -14,11 +14,11 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic-default
make preonic:default
## How to customize {#how-to-customize}

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@@ -3,6 +3,7 @@
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
* [Build/Compile instructions](getting_started_make_guide.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [FAQ](faq.md)
@@ -14,6 +15,7 @@
* [Features](features.md)
* [Layouts](feature_layouts.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Userspace](feature_userspace.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](dynamic_macros.md)
@@ -21,6 +23,7 @@
* [Leader Key](feature_leader_key.md)
* [Macros](macros.md)
* [Mouse keys](mouse_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
@@ -51,11 +54,11 @@
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
* [Hand Wiring Guide](hand_wiring.md)
* [ISP flashing guide](isp_flashing_guide.md)
* [Modding your keyboard](modding_your_keyboard.md)

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@@ -4,7 +4,7 @@ We welcome all keyboard projects into QMK, but ask that you try to stick to a co
## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
## `readme.md`
@@ -26,7 +26,7 @@ When developing your keyboard, keep in mind that all warnings will be treated as
## Licenses
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format:
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format:
Copyright 2017 Your Name <your@email.com>

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@@ -1,16 +0,0 @@
# How To Add Features To QMK
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.

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@@ -12,29 +12,25 @@ This is a c header file that is one of the first things included, and will persi
// config options
#ifdef SUBPROJECT_<subproject>
#include "<subproject>/config.h"
#endif
#endif
```
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
This file contains config options that should apply to the whole keyboard, and won't change in revisions, or most keymaps. The revision block here only applies to keyboards with revisions.
## Subproject
## Revisions
```c
#ifndef <subproject>_CONFIG_H
#define <subproject>_CONFIG_H
#ifndef <revision>_CONFIG_H
#define <revision>_CONFIG_H
#include "../config.h"
#include "config_common.h"
// config options
#endif
```
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
For keyboards that have revisions, this file contains config options that should apply to only that revisions, and won't change in most keymaps.
## Keymap
@@ -42,7 +38,7 @@ For keyboards that have subprojects, this file contains config options that shou
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#include "config_common.h"
// config options

147
docs/contributing.md Normal file
View File

@@ -0,0 +1,147 @@
# How To Contribute
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
* [Project Overview](#project-overview)
* [Coding Conventions](#coding-conventions)
* [General Guidelines](#general-guidelines)
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
## I Don't Want To Read This Whole Thing I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Gitter](https://gitter.im/qmk/qmk_firmware).
Please keep these things in mind:
* It may take several hours for someone to respond to your question. Please be patient!
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
# Where can I go for help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on gitter](http://gitter.im/QMK/qmk_firmware).
# How Do I Make a Contribution?
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
0. Sign up for a [GitHub](https://github.com) account.
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
13. Wait for the pull request to be reviewed by a maintainer.
14. Make changes to the pull request if the reviewing maintainer recommends them.
15. Celebrate your success after your pull request is merged!
# Coding conventions
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We use C style comments: /* */
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```
Adjust the fronzlebop for the kerpleplork
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
## Keyboards
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](http://docs.qmk.fm/unit_testing.html) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
## Refactoring
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
# What does the Code of Conduct mean for me?
Our Code of Conduct means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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@@ -0,0 +1,42 @@
# Documentation Templates
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
```
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
```
## Keyboard `readme.md` Template
```
# Planck
![Planck](http://i.imgur.com/q2M3uEU.jpg)
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.

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@@ -1,6 +1,6 @@
# Dynamic macros: record and replay macros in runtime
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
@@ -22,7 +22,7 @@ enum planck_keycodes {
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
Below it, include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
@@ -58,6 +58,6 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
}
```
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

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@@ -13,7 +13,7 @@ In short when your controller is ATMega32u4,
or just
$ sudo make <keyboard>-<keymap>-dfu
$ sudo make <keyboard>:<keymap>:dfu
But to run `make` with root privilege is not good idea. Use former method if possible.
@@ -62,7 +62,7 @@ https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstdd
https://developer.mbed.org/forum/mbed/topic/5205/
## 'clock_prescale_set' and 'clock_div_1' not available
## `clock_prescale_set` and `clock_div_1` not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```

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@@ -92,7 +92,7 @@ First you have to compile frimware with this build option `NKRO_ENABLE` in **Mak
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch

160
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View File

@@ -0,0 +1,160 @@
# Auto Shift: Why do we need a shift key?
Tap a key and you get its character. Tap a key, but hold it *slightly* longer
and you get its shifted state. Viola! No shift key needed!
## Why Auto Shift?
Many people suffer from various forms of RSI. A common cause is stretching your
fingers repetitively long distances. For us on the keyboard, the pinky does that
all too often when reaching for the shift key. Auto Shift looks to alleviate that
problem.
## How does it work?
When you tap a key, it stays depressed for a short period of time before it is
then released. This depressed time is a different length for everyone. Auto Shift
defines a constant `AUTO_SHIFT_TIMEOUT` which is typically set to twice your
normal pressed state time. When you press a key, a timer starts and then stops
when you release the key. If the time depressed is greater than or equal to the
`AUTO_SHIFT_TIMEOUT`, then a shifted version of the key is emitted. If the time
is less than the `AUTO_SHIFT_TIMEOUT` time, then the normal state is emitted.
## Are there limitations to Auto Shift?
Yes, unfortunately.
1. Key repeat will cease to work. For example, before if you wanted 20 'a'
characters, you could press and hold the 'a' key for a second or two. This no
longer works with Auto Shift because it is timing your depressed time instead
of emitting a depressed key state to your operating system.
2. Auto Shift is disabled for any key press that is accompanied by one or more
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
as Ctrl+Shift+A.
3. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough
for a shifted version, but we did not. On the other hand, we may think we are
tapping the keys, but really we have held it for a little longer than
anticipated.
## How do I enable Auto Shift?
Add to your `rules.mk` in the keymap folder:
AUTO_SHIFT_ENABLE = YES
If no `rules.mk` exists, you can create one.
Then compile and install your new firmware with Auto Key enabled! That's it!
## Configuring Auto Shift
If desired, there is some configuration that can be done to change the
behavior of Auto Shift. This is done by setting various variables the
`config.h` file located in your keymap folder. If no `config.h` file exists, you can create one.
A sample is
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
#endif
### AUTO_SHIFT_TIMEOUT (value in ms)
This controls how long you have to hold a key before you get the shifted state.
Obviously, this is different for everyone. For the common person, a setting of
135 to 150 works great. However, one should start with a value of at least 175, which
is the default value. Then work down from there. The idea is to have the shortest time required to get the shifted state without having false positives.
Play with this value until things are perfect. Many find that all will work well
at a given value, but one or two keys will still emit the shifted state on
occassion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
{% hint style='info' %}
Auto Shift has three special keys that can help you get this value right very
quick. See "Auto Shift Setup" for more details!
{% endhint %}
### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -_, =+, [{, ]}, ;:, '", ,<, .>,
and /?
### NO_AUTO_SHIFT_NUMERIC (simple define)
Do not Auto Shift numeric keys, zero through nine.
### NO_AUTO_SHIFT_ALPHA (simple define)
Do not Auto Shift alpha characters, which include A through Z.
## Using Auto Shift Setup
This will enable you to define three keys temporailiy to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.
### Setup
Map three keys temporarily in your keymap:
| Key Name | Description |
|----------|-----------------------------------------------------|
| KC_ASDN | Lower the Auto Shift timeout variable (down) |
| KC_ASUP | Raise the Auto Shift timeout variable (up) |
| KC_ASRP | Report your current Auto Shift timeout value |
Compile and upload your new firmware.
### Use
It is important to note that during these tests, you should be typing
completely normal and with no intention of shifted keys.
1. Type multiple sentences of alphabetical letters.
2. Observe any upper case letters.
3. If there are none, press the key you have mapped to `KC_ASDN` to decrease
time Auto Shift timeout value and go back to step 1.
4. If there are some upper case letters, decide if you need to work on tapping
those keys with less down time, or if you need to increase the timeout.
5. If you decide to increase the timeout, press the key you have mapped to
`KC_ASUP` and go back to step 1.
6. Once you are happy with your results, press the key you have mapped to
`KC_ASRP`. The keyboard will type by itself the value of your
`AUTO_SHIFT_TIMEOUT`.
7. Update `AUTO_SHIFT_TIMEOUT` in your `config.h` with the value reported.
8. Remove `AUTO_SHIFT_SETUP` from your `config.h`.
9. Remove the key bindings `KC_ASDN`, `KC_ASUP` and `KC_ASRP`.
10. Compile and upload your new firmware.
#### An example run
'''
hello world. my name is john doe. i am a computer programmer playing with
keyboards right now.
[PRESS KC_ASDN quite a few times]
heLLo woRLd. mY nAMe is JOHn dOE. i AM A compUTeR proGRaMMER PlAYiNG witH
KEYboArDS RiGHT NOw.
[PRESS KC_ASUP a few times]
hello world. my name is john Doe. i am a computer programmer playing with
keyboarDs right now.
[PRESS KC_ASRP]
115
'''
The keyboard typed `115` which represents your current `AUTO_SHIFT_TIMEOUT`
value. You are now set! Practice on the *D* key a little bit that showed up
in the testing and you'll be golden.

View File

@@ -14,7 +14,7 @@ Shortcuts for bootmagic options. You can use these even when bootmagic is off.
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslash and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|

View File

@@ -39,7 +39,7 @@ If you are just getting started with QMK you will want to keep everything simple
### Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as multually exclusive. When one base layer is on the others are off.
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users

View File

@@ -43,15 +43,15 @@ The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`:
`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS += 60_iso
LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
@@ -61,17 +61,16 @@ In your config.h, you can also use this variable to include the keyboard's `conf
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>`
* `SUBPROJECT_<subproject>`
* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
#ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.

View File

@@ -0,0 +1,47 @@
## Pointing Device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer arround. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
POINTING_DEVICE_ENABLE = yes
```
To manipulate the mouse report, you can use the following functions:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
* `mouseReport.v` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing vertical scrolling (+ upward, - downward).
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)
{
currentReport.v = 127;
currentReport.h = 127;
currentReport.buttons |= MOUSE_BTN1; //this is defined in report.h
}
else
{
currentReport.v = -127;
currentReport.h = -127;
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
break;
```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.

View File

@@ -227,6 +227,26 @@ Fine control over the scrolling is supported with the following defines:
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert mouse and scroll axes
To invert the X and Y axes you can put:
```
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
into config.h.
To reverse the scroll axes you can put:
```
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.

View File

@@ -11,9 +11,9 @@ Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs instal
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
![gitbook/images/color-wheel.svg]
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250">
If you would like to learn more about HSV you can start with the [wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
If you would like to learn more about HSV you can start with the [Wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Configuration
@@ -21,11 +21,11 @@ Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
@@ -49,8 +49,10 @@ If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a num
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_BREATHE_CENTER` | 1.85 | Used to calculate the curve for the breathing animation. Valid values 1.0-2.7. |
| `RGBLIGHT_EFFECT_BREATHE_MAX` | 255 | The maximum brightness for the breathing mode. Valid values 1-255. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
@@ -86,6 +88,7 @@ These control the RGB Lighting functionality.
|-----------|------------|-------------|
||`RGB_TOG`|toggle on/off|
||`RGB_MOD`|cycle through modes|
||`RGB_SMOD`|cycle through modes, use reverse direction when shift is hold|
||`RGB_HUI`|hue increase|
||`RGB_HUD`|hue decrease|
||`RGB_SAI`|saturation increase|

33
docs/feature_userspace.md Normal file
View File

@@ -0,0 +1,33 @@
# Userspace: sharing code between keymaps
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
* `/users/<name>/` (added to the path automatically)
* `readme.md`
* `rules.mk` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
All this only happens when you build a keymap named `<name>`, like this:
make planck:<name>
For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## Example
For a brief example, checkout `/users/_example/` until we have more reasonable and useful examples.

View File

@@ -102,4 +102,4 @@ case MACRO_RAISED:
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```
```

View File

@@ -36,7 +36,15 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
# Mac
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
@@ -113,10 +121,10 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
docker run -e keymap=default -e keyboard=ergobox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
```

View File

@@ -1,22 +1,21 @@
# More detailed make instruction
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where:
The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have any subprojects, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp`
* Use `allsp` to compile all subprojects
* `<keyboard_folder>` is the path of the keyboard, for example `planck`
* Use `all` to compile all keyboards
* Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
* If the keyboard doesn't have any folders, it can be left out
* To compile the default folder, you can leave it out
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps
* Use `all` to compile all keymaps
* `<target>` will be explained in more detail below.
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck.
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default:all` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
You can also add extra options at the end of the make command line, after the target
@@ -30,9 +29,9 @@ The make command itself also has some additional options, type `make --help` for
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output.
* `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
## `rules.mk` options

View File

@@ -273,7 +273,7 @@ Notice how the `k11` and `KC_NO` switched places to represent the wiring, and th
### keymaps/<variant>/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`.
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.

View File

@@ -152,12 +152,12 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This
|`KC_WWW_REFRESH`|`KC_WREF`||
|`KC_WWW_FAVORITES`|`KC_WFAV`||
|`KC_STOP`||Stop|
|`KC__MUTE`||Mute|
|`KC__VOLUP`||Volume Up|
|`KC__VOLDOWN`||Volume Down|
|`KC_AUDIO_MUTE`|`KC_MUTE`||
|`KC_AUDIO_VOL_UP`|`KC_VOLU`||
|`KC_AUDIO_VOL_DOWN`|`KC_VOLD`||
|`KC__MUTE`||Mute (macOS)|
|`KC__VOLUP`||Volume Up (macOS)|
|`KC__VOLDOWN`||Volume Down (macOS)|
|`KC_AUDIO_MUTE`|`KC_MUTE`|Mute (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_UP`|`KC_VOLU`|Volume Up (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_DOWN`|`KC_VOLD`|Volume Down (Windows/macOS/Linux)|
|`KC_MEDIA_NEXT_TRACK`|`KC_MNXT`|Next Track (Windows)|
|`KC_MEDIA_PREV_TRACK`|`KC_MPRV`|Previous Track (Windows)|
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD`|Next Track (macOS)|

View File

@@ -125,12 +125,12 @@ Windows and Mac use different key codes for next track and previous track. Make
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC__MUTE||Mute (macOS)|
|KC__VOLUP||Volume Up (macOS)|
|KC__VOLDOWN||Volume Down (macOS)|
|KC_AUDIO_MUTE|KC_MUTE|Mute (Windows/macOS/Linux)|
|KC_AUDIO_VOL_UP|KC_VOLU|Volume Up (Windows/macOS/Linux)|
|KC_AUDIO_VOL_DOWN|KC_VOLD|Volume Down (Windows/macOS/Linux)|
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|

View File

@@ -79,7 +79,7 @@ Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own
## Anatomy Of A `keymap.c`
For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
For this example we will walk through the [default Clueboard 66% keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard_66/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:

View File

@@ -14,7 +14,7 @@ The implementation hooks into two parts of the system, to achieve this: into `pr
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
@@ -42,7 +42,7 @@ For the sake of flexibility, tap-dance actions can be either a pair of keycodes,
Here's a simple example for a single definition:
1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
@@ -63,20 +63,23 @@ qk_tap_dance_action_t tap_dance_actions[] = {
TD(TD_ESC_CAPS)
```
## Complex Example
## Complex Examples
Here's a more complex example involving custom actions:
This section details several complex tap dance examples.
All the enums used in the examples are declared like this:
```c
// Enums defined for all examples:
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
X_TAP_DANCE
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
```
### Example 1: Send `:` on single tap, `;` on double tap
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
@@ -95,6 +98,13 @@ void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
}
}
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### Example 2: Send "Safety Dance!" after 100 taps
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
@@ -102,6 +112,14 @@ void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### Example 3: Turn LED lights on then off, one at a time
```c
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
@@ -141,6 +159,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_3_off();
}
//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
@@ -148,3 +167,84 @@ qk_tap_dance_action_t tap_dance_actions[] = {
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### Example 4: 'Quad Function Tap-Dance'
By [DanielGGordon](https://github.com/danielggordon)
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
* Tap = Send `x`
* Hold = Send `Control`
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
The following example can be easily expanded to more than 4 quite easily:
```c
//**************** Definitions needed for quad function to work *********************//
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || state->!pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `xx` instead of `Escape`.
else if (state->count = 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}
```
And then simply add this to your list of tap dance functions:
`[X_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)`

View File

@@ -147,6 +147,7 @@ The `process_record()` function itself is deceptively simple, but hidden within
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode.c#L22)
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c#L91)
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_printer.c#L77)
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_auto_shift.c#L47)
* [`bool process_unicode_map(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicodemap.c#L47)
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L211)

View File

@@ -36,7 +36,7 @@ Note how there's several different tests, each mocking out a separate part. Also
## Running the tests
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test:matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
## Debugging the tests

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -12,6 +12,6 @@ Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 9key-default
make 9key:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -3,12 +3,12 @@ Alps64
An Alps-only 60% board designed by Hasu.
Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB
Hardware Availability: https://geekhack.org/index.php?topic=69666.0
Make example for this keyboard (after setting up your build environment):
make alps64-default
make alps64:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -1,27 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,7 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj40.h"

View File

@@ -1,27 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,3 +1,18 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "amj40.h"
// Set the custom keymap
@@ -14,23 +29,16 @@
{k30, k31, k32, k33, k34, k35, XXX, XXX, XXX, k39, k3a, k3b} \
}
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
extern keymap_config_t keymap_config;
// Custom
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define SFT_BSP SFT_T(KC_BSPC) // Tap for Backspace, hold for Shift
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
// #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
@@ -38,9 +46,21 @@ enum custom_keycodes {
DVORAK,
LOWER,
RAISE,
ADJUST,
BACKLIT,
EXT_PLV
};
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
#define SFT_BSP SFT_T(KC_BSPC) // Tap for Backspace, hold for Shift
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define SFT_SPC SFT_T(KC_SPC) // Tap for Space, hold for Shift
#define UMLAUT RALT(KC_U) // Combine Alt and U
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
@@ -50,14 +70,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* | Ctrl | Meh | Alt | GUI | Lower and Space | Raise | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
KC_LCTL, MEH_GRV, KC_LALT, KC_LGUI, F(0), RAISE, KC_RGUI, KC_RALT, KC_RCTL \
),
/* Colemak
@@ -68,14 +88,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* | Ctrl | Meh | Alt | GUI | Lower and Space | Raise | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = KEYMAP( \
HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
KC_LCTL, MEH_GRV, KC_LALT, KC_LGUI, F(0), RAISE, KC_RGUI, KC_RALT, KC_RCTL \
),
/* Dvorak
@@ -86,14 +106,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* | Ctrl | Meh | Alt | GUI | Lower and Space | Raise | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = KEYMAP( \
HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
SFT_BSP, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
SFT_BSP, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, \
KC_LCTL, MEH_GRV, KC_LALT, KC_LGUI, F(0), RAISE, KC_RGUI, KC_RALT, KC_RCTL \
),
/* Lower
@@ -104,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | MS L | MS D |MS U | MS R |MS Btn|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
@@ -122,7 +142,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | Left | Down | Up | Rght |MS_BN2|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
@@ -134,72 +154,44 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* |Reset |Colemk|Qwerty|Dvorak| | | | | MU | | |Reset |
* | | Reset| | | | | | | | | Reset| Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |AGNorm|AGSwap| | | | | ML | MD | MR | | |
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |AudOn |AudOff| | | | |MBtn1 |MBtn2 |MBtn3 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
RESET, COLEMAK, QWERTY, DVORAK, _______, _______, _______, _______, KC_MS_U, _______, _______, RESET, \
_______, AG_NORM, AG_SWAP, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, \
_______, AU_ON, AU_OFF, _______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3, _______, _______, \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, RESET, KC_DEL, \
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
[1] = ACTION_LAYER_TAP_KEY(_RAISE, KC_BSPC),
[2] = ACTION_LAYER_TAP_KEY(_ADJUST, KC_LGUI),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
@@ -223,11 +215,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case ADJUST:
case BACKLIT:
if (record->event.pressed) {
layer_on(_ADJUST);
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
layer_off(_ADJUST);
unregister_code(KC_RSFT);
}
return false;
break;

View File

@@ -1,35 +1,14 @@
AMJ40 keyboard firmware
======================
AMJ40
===
DIY/Assembled compact 40% keyboard.
Ported by N.Hou from the original TMK firmware.
Keyboard Maintainer: QMK Community
Hardware Supported: AMJ40 PCB
Hardware Availability: https://geekhack.org/index.php?topic=87961.0
*Supports both backlight LEDs as well as RGB underglow.
*For reference, the AMJ40 uses pin D3 for underglow lighting.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/amj40
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `sudo make all`.
The .hex file will appear in the root of the qmk firmware folder.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ40).
Make example for this keyboard (after setting up your build environment):
make amj40:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -0,0 +1,59 @@
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
* `-----------------------------------------------------------'
*/
[_DEF] = KEYMAP_MAX(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_MAX(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
_______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
_______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
};

View File

@@ -1,23 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,5 +1,3 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"

View File

@@ -1,5 +1,3 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"

View File

@@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=77636.0
Make example for this keyboard (after setting up your build environment):
make amj60-maximized
make amj60:maximized
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=83546.0
Make example for this keyboard (after setting up your build environment):
make amjpad-default
make amjpad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -1,15 +0,0 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -15,37 +15,19 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#undef PRODUCT_ID
#define PRODUCT_ID 0x0419
#define DEVICE_VER 0x0001
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Atomic Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D5, B5, B6, B3 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING

View File

@@ -5,12 +5,12 @@ Atomic
A compact 60% (15x5) ortholinear keyboard kit made and sold by OLKB. [More info on qmk.fm](http://qmk.fm/atomic/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Atomic PCB rev1, Teensy 2.0
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Atomic PCB rev1, Teensy 2.0
Hardware Availability: no longer available
Make example for this keyboard (after setting up your build environment):
make atomic-default
make atomic:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -22,9 +22,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define VENDOR_ID 0x1209
#define PRODUCT_ID 0xA1E5
#define DEVICE_VER 0x0008
#define MANUFACTURER Technomancy
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus

View File

@@ -9,24 +9,24 @@
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
},
[_RS] = { /* [> RAISE <] */
{KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
{KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
{TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
},
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
}};
[_QW] = KEYMAP( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT ),
[_RS] = KEYMAP( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
[_LW] = KEYMAP( /* [> LOWER <] */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12 ,
KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET )
};
const uint16_t PROGMEM fn_actions[] = {

View File

@@ -12,36 +12,34 @@
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
},
[_QW] = KEYMAP( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT ),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift bksp ctrl || alt space fn . 0 =
*/
[_RS] = { /* [> RAISE <] */
{KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS},
{TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
},
[_RS] = KEYMAP( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* insert home up end pgup || up F7 F8 F9 F10
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_LCTL, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
}};
[_LW] = KEYMAP( /* [> LOWER <] */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12 ,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS )
};
const uint16_t PROGMEM fn_actions[] = {

View File

@@ -7,7 +7,7 @@ How to build and flash
----------------------
to build;
make atreus-dvorak_42_key
make atreus:dvorak_42_key
to flash:
avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7

View File

@@ -15,7 +15,7 @@
static bool mouse_lock = false;
// building instructions:
// make atreus-dvorak_42_key
// make atreus:dvorak_42_key
// flashing instructions:
// avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7

View File

@@ -0,0 +1,37 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 300
#define ONESHOT_TAP_TOGGLE 3
#define ONESHOT_LAYER_TOGGLE 3
#define ONESHOT_TIMEOUT 800
#define MOUSEKEY_INTERVAL 50
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#endif

View File

@@ -0,0 +1,313 @@
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "atreus.h"
#define _COLEMAK 0
#define _KAMELOC 1
#define _IKAPILA 2
#define _IKASHFT 3
#define _FNCTION 5
#define _NINEKEY 6
#define _GAMEQWERTY 7
#define _MLAYER 8
#define _GRVTABL 9
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
KAMELOC,
IKAPILA,
IKASHFT,
FNCTION,
NINEKEY,
GAMEQWERTY,
MLAYER,
GRVTABL,
};
//TD Declarations
enum {
VOM = 0,
PRN,
EGT,
HRD,
XRD,
DSH,
ESC,
EQE,
PGN,
HND,
COD,
UND,
MND,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
//unicode_inputctl
LINUX,
WIN,
WINSH,
OSX,
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// action-TAP for key/mod behavior LT(layer, KC)
#define XK_TAB LT(_KAMELOC, KC_TAB)
#define XK_BSP LT(_KAMELOC, KC_BSPC)
#define XK_SPC LT(_IKAPILA, KC_SPC)
#define XK_ENT LT(_IKAPILA, KC_ENT)
#define XK_PGDN LT(_IKASHFT, KC_PGDN)
#define XK_APO LT(_IKASHFT, KC_QUOT)
#define XK_PGUP LT(_IKASHFT, KC_PGUP)
#define PIPBOY LT(_FNCTION, KC_BSLS)
#define XK_DEL LT(_IKASHFT, KC_DEL)
#define XK_ESC LT(_GRVTABL, KC_ESC)
// mod-TAP for mod/key behavior MT(modkey, KC)
#define ALT_IT MT(MOD_RALT, KC_SCLN)
#define SFT_IT MT(MOD_RSFT, KC_DOT)
#define CTL_IT MT(MOD_RCTL, KC_SLSH)
#define SFT_ENT MT(MOD_RSFT, KC_ENT)
//sticky modifiers
#define KYCTL OSM(MOD_LCTL)
#define KYSFT OSM(MOD_LSFT)
#define KYALT OSM(MOD_LALT)
#define CAKY OSM(MOD_LCTL | MOD_LALT)
//shortcuts
#define CADEL LALT(LCTL(KC_DEL))
#define CAINS LALT(LCTL(KC_INS))
#define TGNKRO MAGIC_TOGGLE_NKRO
#define NAVCH LCTL(KC_HOME)
#define NAVCPD LCTL(KC_PGDN)
#define NAVCPU LCTL(KC_PGUP)
#define NAVCE LCTL(KC_END)
#define NAVCU LCTL(KC_UP)
#define NAVCD LCTL(KC_DOWN)
#define NAVCL LCTL(KC_LEFT)
#define NAVCR LCTL(KC_RGHT)
#define NAVGU LGUI(KC_UP)
#define NAVGD LGUI(KC_DOWN)
#define NAVGL LGUI(KC_LEFT)
#define NAVGR LGUI(KC_RGHT)
#define KC_NDSH LCTL(KC_PMNS)
#define KC_MDSH LALT(LCTL(KC_PMNS))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
TAP
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ Q │ W │ F │ P │ B │ │ J │ L │ U │ Y │ ; │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ A │ R │ S │ T │ G │ │ M │ N │ E │ I │ O │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ X │ C │ D │ V │ Z ├────┐ ┌────┤ K │ H │ , │ . │ / │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│SFTn│CTLn│ALTn│ROUS│SPC │BKSP│ │TAB │ENT │PGDN│ ' │ \ │ESC │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
HOLD
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ │ │ │ │ │ │ │ │ │ │ALT │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CTL │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│SFT │CTL │ALT │ROUS│L123│L OH│ │L OH│L123│L!@#│ │L FN│LESC│
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
DOUBLETAP
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │ │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│OSML│OSML│OSML│NADA│ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
// Colemak PB&J (Mod-DH)
[_COLEMAK] = KEYMAP( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, ALT_IT, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
KC_X, KC_C, KC_D, KC_V, KC_Z, KC_K, KC_H, KC_COMM, SFT_IT, CTL_IT, \
KYCTL, KYSFT, KYALT, TT(_MLAYER), XK_SPC, XK_TAB, XK_BSP, XK_ENT, XK_PGDN, XK_APO, PIPBOY, XK_ESC \
),
// useful for one-handed typing
[_KAMELOC] = KEYMAP( \
KC_SCLN, KC_Y, KC_U, KC_L, KC_J, KC_B, KC_P, KC_F, KC_W, KC_Q, \
KC_O, KC_I, KC_E, KC_N, KC_M, KC_G, KC_T, KC_S, KC_R, KC_A, \
KC_SLSH, KC_DOT, KC_COMM, KC_H, KC_K, KC_Z, KC_V, KC_D, KC_C, KC_X, \
XK_ESC, PIPBOY, TT(_MLAYER), KC_PGDN, KC_ENT, _______, _______, XK_SPC, KC_PGUP, KYALT, KYCTL, KYSFT \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ M │ V- │ V+ │NEXT│PLAY│ │ ← │ ↓ │ ↑ │ → │DASH│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ - │ = │ ` │GUI │UNDO├────┐ ┌────┤HOME│END │HOME│INS │ \ │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │GUI │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_IKAPILA] = KEYMAP( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_MUTE, KC_VOLD, KC_VOLU, TD(MND), KC_MPLY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(DSH), \
KC_MINS, KC_EQL, KC_GRV, KC_LGUI, LCTL(KC_Z), TD(HND), KC_HOME, TD(HND), KC_INS, KC_BSLS, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, _______, _______, KYSFT \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ ! │ @ │ # │ $ │ % │ │ ^ │ & │ * │ ( │ ) │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│PSCR│ ← │ ↓ │ ↑ │ → │ │NEXT│PGUP│ V+ │ V- │DASH│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ _ │ + │ ~ │HOME│END ├────┐ ┌────┤ {} │ () │ <> │ [ │ ] │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │DEL │ │BKSP│ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_IKASHFT] = KEYMAP( \
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
KC_PSCR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(MND), KC_PGUP, KC_VOLU, TD(VOM), KC_MDSH, \
KC_UNDS, KC_PLUS, KC_TILD, KC_HOME, KC_END, M(1), M(0), M(5), KC_LBRC, KC_RBRC, \
_______, _______, _______, _______, _______, KC_BSPC, KC_DEL, _______, _______, _______, _______, _______ \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ F21│ F22│ F23│ F24│PAUS│ │ │SCLK│BOOT│ │NKRO│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CAPS│
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_FNCTION] = KEYMAP( \
TD(F11), TD(F12), TD(F13), TD(F14), TD(F15), TD(F16), TD(F17), TD(F18), TD(F19), TD(F20), \
KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, KC_SLCK, XXXXXXX, XXXXXXX, TGNKRO, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_GAMEQWERTY] = KEYMAP( \
KC_P, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, \
KC_SCLN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, \
KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, TD(COD), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│^HOM│^PGD│^UP │^PGU│^PGU│ │ │MW_L│ MU │MW_R│ AC2│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│^END│^LFT│^DWN│^RGT│^PGD│ │ │ ML │ MD │ MR │ AC1│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ M5 │ M2 │ M4 │ M3 │ M1 ├────┐ ┌────┤ │MW_D│MW_U│ │ AC0│
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_MLAYER] = KEYMAP( \
LALT(KC_ESC), KC_9, KC_8, KC_7, KC_6, M(1), M(0), KC_MS_U, M(0), M(2), \
KC_0, KC_2, KC_3, KC_4, KC_5, M(5), KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL2, \
KC_1, KC_0, XXXXXXX, XXXXXXX, KC_BTN5, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, M(5), \
_______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN2, KC_BTN1, KC_BTN2, _______, KC_ACL0, _______ \
),
//one_ring=2__rule__them-all
[_GRVTABL] = KEYMAP( \
LALT(KC_PSCR), M(4), KC_PWR, KC_POWER, RESET, RESET, KC_R, KC_E, KC_I, LALT(KC_PSCR), \
TG(_NINEKEY), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), TG(_IKAPILA), KC_S, KC_U, KC_B, TG(_NINEKEY), \
M(3), TG(_GAMEQWERTY), XXXXXXX, XXXXXXX, XXXXXXX, KC_MYCM, KC_CALC, XXXXXXX, TG(_GAMEQWERTY), M(3), \
TT(_GRVTABL), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), _______, _______, TG(_IKAPILA), TG(_IKASHFT), TG(_MLAYER), TG(_MLAYER), TG(_NINEKEY) \
)};
qk_tap_dance_action_t tap_dance_actions[] = {
[VOM] = ACTION_TAP_DANCE_DOUBLE(KC_VOLD, KC_MUTE),
[PRN] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
[EGT] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
[HRD] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[DSH] = ACTION_TAP_DANCE_DOUBLE(KC_NDSH, KC_MDSH),
[ESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, LALT(KC_F4)),
[EQE] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_ENT),
[UND] = ACTION_TAP_DANCE_DOUBLE(KC_Z, LCTL(KC_Z)),
[PGN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDN, KC_PGUP),
[HND] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
[COD] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
[MND] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
[F11] = ACTION_TAP_DANCE_DOUBLE(KC_F1, KC_F11),
[F12] = ACTION_TAP_DANCE_DOUBLE(KC_F2, KC_F12),
[F13] = ACTION_TAP_DANCE_DOUBLE(KC_F3, KC_F13),
[F14] = ACTION_TAP_DANCE_DOUBLE(KC_F4, KC_F14),
[F15] = ACTION_TAP_DANCE_DOUBLE(KC_F5, KC_F15),
[F16] = ACTION_TAP_DANCE_DOUBLE(KC_F6, KC_F16),
[F17] = ACTION_TAP_DANCE_DOUBLE(KC_F7, KC_F17),
[F18] = ACTION_TAP_DANCE_DOUBLE(KC_F8, KC_F18),
[F19] = ACTION_TAP_DANCE_DOUBLE(KC_F9, KC_F19),
[F20] = ACTION_TAP_DANCE_DOUBLE(KC_F10, KC_F20),
};
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO( D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), T(LEFT), END );
case 1:
return MACRO( D(LSFT), T(LBRC), U(LSFT), D(LSFT), T(RBRC), U(LSFT), T(LEFT), END );
case 2:
return MACRO( T(LBRC), T(RBRC), T(LEFT), END);
case 5:
return MACRO( D(LSFT), T(COMMA), U(LSFT), D(LSFT), T(DOT), U(LSFT), END );
case 3:
clear_keyboard();
return false;
break;
case 4:
return MACRO( D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(LBRACKET), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(BSLASH), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(7), U(LSFT), D(LSFT), T(RBRACKET), U(LSFT), T(SCOLON), D(LSFT), T(SCOLON), U(LSFT), END );
case WINSH:
set_unicode_input_mode(UC_WIN);
return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
}
return MACRO_NONE;
};

View File

@@ -1,7 +1,6 @@
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
USE_I2C = yes
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
TAP_DANCE_ENABLE = yes
CONSOLE_ENABLE = no # Console for debug(+400)
@@ -9,7 +8,7 @@ COMMAND_ENABLE = no # Commands for debug and configuration
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)

View File

@@ -3,16 +3,14 @@ Atreus
A small mechanical keyboard that is based around the shape of the human hand.
These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, one powered by an A-Star. This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands.
These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, (usually hand-wired) one powered by an A-Star. (usually using a PCB) This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands.
If you are coming from the [atreus-firmware](https://github.com/technomancy/atreus-firmware), we've also brought forward the `make upload` command for you to use.
Keyboard Maintainer: QMK Community
Hardware Supported: Atreus PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Atreus PCB
Hardware Availability: https://atreus.technomancy.us
Make example for this keyboard (after setting up your build environment):
make atreus-default
make atreus:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -77,6 +77,3 @@ UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
USB = /dev/cu.usbmodem1411
# upload: build
# $(ATREUS_UPLOAD_COMMAND)

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -1,4 +0,0 @@
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no

View File

@@ -1,5 +0,0 @@
TAP_DANCE_ENABLE = yes
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no

View File

@@ -5,12 +5,12 @@ A 62 key variant of the Atreus keyboard.
https://github.com/profet23/atreus62
Keyboard Maintainer: QMK Community
Hardware Supported: Atreus62 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Atreus62 PCB
Hardware Availability: http://shop.profetkeyboards.com/product/atreus62-keyboard
Make example for this keyboard (after setting up your build environment):
make atreus62-default
make atreus62:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -1,29 +1,15 @@
# BananaSplit60 keyboard firmware
BananaSplit60
===
Ported from evangs/tmk_keyboard
A 60% PCB featuring a split spacebar.
## Quantum MK Firmware
Keyboard Maintainer: QMK Community
Hardware Supported: BananaSplit60 PCB
Hardware Availability: https://thevankeyboards.com/products/gb-bananasplit-60-keyboard-kit?variant=42149104910
For the full Quantum feature list, see [the parent readme](/).
Make example for this keyboard (after setting up your build environment):
## Building
make bananasplit:default
Download or clone the whole firmware and navigate to the keyboards/bananasplit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

View File

@@ -1,37 +0,0 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,37 +0,0 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,37 +0,0 @@
# Copyright 2017 Balz Guenat
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
# EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE = no # Console for debug(+400)
# COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
# MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
# AUDIO_ENABLE = no # Audio output on port C6
# UNICODE_ENABLE = no # Unicode
# BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -3,12 +3,12 @@ Bantam-44
A small mechanical keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: Bantam-44 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Bantam-44 PCB
Hardware Availability: http://www.bantamkeyboards.com
Make example for this keyboard (after setting up your build environment):
make bantam44-default
make bantam44:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,5 +0,0 @@
SUBPROJECT_DEFAULT = stm32_f072_onekey
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -1,5 +1,5 @@
# List of all the board related files.
BOARDSRC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103/board.c
BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F103/board.c
# Required include directories
BOARDINC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103
BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F103

View File

@@ -5,4 +5,6 @@ CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover
CUSTOM_MATRIX = yes # Custom matrix file
CUSTOM_MATRIX = yes # Custom matrix file
DEFAULT_FOLDER = chibios_test/stm32_f072_onekey

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

View File

@@ -1 +0,0 @@
SUBPROJECT_DEFAULT = stm32_f072_onekey

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

View File

@@ -1,4 +1,4 @@
#include "cluepad.h"
#include "17.h"
int pwm_level;

View File

@@ -1,4 +1,4 @@
#include "cluepad.h"
#include "17.h"
#include "backlight.h"

View File

@@ -1,15 +1,16 @@
# Cluepad
# Clueboard 17% (Formerly Cluepad)
![Cluepad](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
![Clueboard 17%](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
A basic 17 key numpad PCB.
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: Cluepad PCB 1.0
* Hardware Supported:
* Cluepad PCB 1.0
* Hardware Availability: [clueboard.co](https://clueboard.co/)
Make example for this keyboard (after setting up your build environment):
make cluepad-default
make clueboard/17:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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/* Copyright 2017 skully <skullydazed@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "60.h"
void matrix_init_kb(void) {
}
void matrix_scan_kb(void) {
}

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keyboards/clueboard/60/60.h Normal file
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/* Copyright 2017 skully <skullydazed@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUEBOARD60_H
#define CLUEBOARD60_H
#include "quantum.h"
/*
* These are shortcuts to help you work with the various layout options. If your
* keymap works with one of the LAYOUT_...() macros you are encouraged to use that
* and to contribute your keymap to the corresponding layout in
* `qmk_firmware/layouts/community`.
*/
/* The fully-featured KEYMAP() that has every single key available in the matrix.
*/
#define KEYMAP(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, \
k40, k41, k42, k47, k4a, k4b, k4c, k4e \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, k1e, }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, KC_NO, k2e, }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, k3e, }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, KC_NO, k47, KC_NO, KC_NO, k4a, k4b, k4c, KC_NO, k4e, }, \
}
/* A layout that matches the Apple Extended Keyboard's main area. No split keys,
* 3 mods on either side of the spacebar.
*/
#define KEYMAP_AEK(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2e, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
k40, k41, k42, k47, k4b, k4c, k4e \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e, }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, k1e, }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO, KC_NO, k2e, }, \
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, KC_NO, }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, KC_NO, k47, KC_NO, KC_NO, KC_NO, k4b, k4c, KC_NO, k4e, }, \
}
/* Standard 60% ANSI layout */
#define LAYOUT_60_ansi(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2e, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
k40, k41, k42, k47, k4a, k4b, k4c, k4e \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e, }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, k1e, }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO, KC_NO, k2e, }, \
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, KC_NO, }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, KC_NO, k47, KC_NO, KC_NO, k4a, k4b, k4c, KC_NO, k4e, }, \
}
/* Standard 60% ISO layout */
#define LAYOUT_60_iso(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
k40, k41, k42, k47, k4a, k4b, k4c, k4e \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e, }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, KC_NO, }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, KC_NO, k2e, }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, KC_NO, }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, KC_NO, k47, KC_NO, KC_NO, k4a, k4b, k4c, KC_NO, k4e, }, \
}
/* Split Backspace and Right Shift ANSI layout. */
#define LAYOUT_60_ansi_split_bs_rshift(\
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2e, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, \
k40, k41, k42, k47, k4a, k4b, k4c, k4e \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, k1e, }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO, KC_NO, k2e, }, \
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, k3e, }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, KC_NO, k47, KC_NO, KC_NO, k4a, k4b, k4c, KC_NO, k4e, }, \
}
#endif

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/*
ChibiOS - Copyright (C) 2006..2016 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "hal.h"
#if HAL_USE_PAL || defined(__DOXYGEN__)
/**
* @brief PAL setup.
* @details Digital I/O ports static configuration as defined in @p board.h.
* This variable is used by the HAL when initializing the PAL driver.
*/
const PALConfig pal_default_config = {
#if STM32_HAS_GPIOA
{VAL_GPIOA_MODER, VAL_GPIOA_OTYPER, VAL_GPIOA_OSPEEDR, VAL_GPIOA_PUPDR,
VAL_GPIOA_ODR, VAL_GPIOA_AFRL, VAL_GPIOA_AFRH},
#endif
#if STM32_HAS_GPIOB
{VAL_GPIOB_MODER, VAL_GPIOB_OTYPER, VAL_GPIOB_OSPEEDR, VAL_GPIOB_PUPDR,
VAL_GPIOB_ODR, VAL_GPIOB_AFRL, VAL_GPIOB_AFRH},
#endif
#if STM32_HAS_GPIOC
{VAL_GPIOC_MODER, VAL_GPIOC_OTYPER, VAL_GPIOC_OSPEEDR, VAL_GPIOC_PUPDR,
VAL_GPIOC_ODR, VAL_GPIOC_AFRL, VAL_GPIOC_AFRH},
#endif
#if STM32_HAS_GPIOD
{VAL_GPIOD_MODER, VAL_GPIOD_OTYPER, VAL_GPIOD_OSPEEDR, VAL_GPIOD_PUPDR,
VAL_GPIOD_ODR, VAL_GPIOD_AFRL, VAL_GPIOD_AFRH},
#endif
#if STM32_HAS_GPIOE
{VAL_GPIOE_MODER, VAL_GPIOE_OTYPER, VAL_GPIOE_OSPEEDR, VAL_GPIOE_PUPDR,
VAL_GPIOE_ODR, VAL_GPIOE_AFRL, VAL_GPIOE_AFRH},
#endif
#if STM32_HAS_GPIOF
{VAL_GPIOF_MODER, VAL_GPIOF_OTYPER, VAL_GPIOF_OSPEEDR, VAL_GPIOF_PUPDR,
VAL_GPIOF_ODR, VAL_GPIOF_AFRL, VAL_GPIOF_AFRH},
#endif
#if STM32_HAS_GPIOG
{VAL_GPIOG_MODER, VAL_GPIOG_OTYPER, VAL_GPIOG_OSPEEDR, VAL_GPIOG_PUPDR,
VAL_GPIOG_ODR, VAL_GPIOG_AFRL, VAL_GPIOG_AFRH},
#endif
#if STM32_HAS_GPIOH
{VAL_GPIOH_MODER, VAL_GPIOH_OTYPER, VAL_GPIOH_OSPEEDR, VAL_GPIOH_PUPDR,
VAL_GPIOH_ODR, VAL_GPIOH_AFRL, VAL_GPIOH_AFRH},
#endif
#if STM32_HAS_GPIOI
{VAL_GPIOI_MODER, VAL_GPIOI_OTYPER, VAL_GPIOI_OSPEEDR, VAL_GPIOI_PUPDR,
VAL_GPIOI_ODR, VAL_GPIOI_AFRL, VAL_GPIOI_AFRH}
#endif
};
#endif
/**
* @brief Early initialization code.
* @details This initialization must be performed just after stack setup
* and before any other initialization.
*/
void __early_init(void) {
stm32_clock_init();
}
#if HAL_USE_SDC || defined(__DOXYGEN__)
/**
* @brief SDC card detection.
*/
bool sdc_lld_is_card_inserted(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief SDC card write protection detection.
*/
bool sdc_lld_is_write_protected(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif /* HAL_USE_SDC */
#if HAL_USE_MMC_SPI || defined(__DOXYGEN__)
/**
* @brief MMC_SPI card detection.
*/
bool mmc_lld_is_card_inserted(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief MMC_SPI card write protection detection.
*/
bool mmc_lld_is_write_protected(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif
/**
* @brief Board-specific initialization code.
* @todo Add your board-specific code, if any.
*/
void boardInit(void) {
}

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# List of all the board related files.
BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC/board.c
# Required include directories
BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC

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/* Address for jumping to bootloader on STM32 chips. */
/* It is chip dependent, the correct number can be looked up here:
* http://www.st.com/web/en/resource/technical/document/application_note/CD00167594.pdf
* This also requires a patch to chibios:
* <tmk_dir>/tmk_core/tool/chibios/ch-bootloader-jump.patch
*/
#define STM32_BOOTLOADER_ADDRESS 0x1FFFD800

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/*
ChibiOS - Copyright (C) 2006..2016 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/**
* @file templates/chconf.h
* @brief Configuration file template.
* @details A copy of this file must be placed in each project directory, it
* contains the application specific kernel settings.
*
* @addtogroup config
* @details Kernel related settings and hooks.
* @{
*/
#ifndef CHCONF_H
#define CHCONF_H
#define _CHIBIOS_RT_CONF_
/*===========================================================================*/
/**
* @name System timers settings
* @{
*/
/*===========================================================================*/
/**
* @brief System time counter resolution.
* @note Allowed values are 16 or 32 bits.
*/
#define CH_CFG_ST_RESOLUTION 32
/**
* @brief System tick frequency.
* @details Frequency of the system timer that drives the system ticks. This
* setting also defines the system tick time unit.
*/
#define CH_CFG_ST_FREQUENCY 10000
/**
* @brief Time delta constant for the tick-less mode.
* @note If this value is zero then the system uses the classic
* periodic tick. This value represents the minimum number
* of ticks that is safe to specify in a timeout directive.
* The value one is not valid, timeouts are rounded up to
* this value.
*/
#define CH_CFG_ST_TIMEDELTA 2
/** @} */
/*===========================================================================*/
/**
* @name Kernel parameters and options
* @{
*/
/*===========================================================================*/
/**
* @brief Round robin interval.
* @details This constant is the number of system ticks allowed for the
* threads before preemption occurs. Setting this value to zero
* disables the preemption for threads with equal priority and the
* round robin becomes cooperative. Note that higher priority
* threads can still preempt, the kernel is always preemptive.
* @note Disabling the round robin preemption makes the kernel more compact
* and generally faster.
* @note The round robin preemption is not supported in tickless mode and
* must be set to zero in that case.
*/
#define CH_CFG_TIME_QUANTUM 0
/**
* @brief Managed RAM size.
* @details Size of the RAM area to be managed by the OS. If set to zero
* then the whole available RAM is used. The core memory is made
* available to the heap allocator and/or can be used directly through
* the simplified core memory allocator.
*
* @note In order to let the OS manage the whole RAM the linker script must
* provide the @p __heap_base__ and @p __heap_end__ symbols.
* @note Requires @p CH_CFG_USE_MEMCORE.
*/
#define CH_CFG_MEMCORE_SIZE 0
/**
* @brief Idle thread automatic spawn suppression.
* @details When this option is activated the function @p chSysInit()
* does not spawn the idle thread. The application @p main()
* function becomes the idle thread and must implement an
* infinite loop.
*/
#define CH_CFG_NO_IDLE_THREAD FALSE
/** @} */
/*===========================================================================*/
/**
* @name Performance options
* @{
*/
/*===========================================================================*/
/**
* @brief OS optimization.
* @details If enabled then time efficient rather than space efficient code
* is used when two possible implementations exist.
*
* @note This is not related to the compiler optimization options.
* @note The default is @p TRUE.
*/
#define CH_CFG_OPTIMIZE_SPEED TRUE
/** @} */
/*===========================================================================*/
/**
* @name Subsystem options
* @{
*/
/*===========================================================================*/
/**
* @brief Time Measurement APIs.
* @details If enabled then the time measurement APIs are included in
* the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_TM TRUE
/**
* @brief Threads registry APIs.
* @details If enabled then the registry APIs are included in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_REGISTRY TRUE
/**
* @brief Threads synchronization APIs.
* @details If enabled then the @p chThdWait() function is included in
* the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_WAITEXIT TRUE
/**
* @brief Semaphores APIs.
* @details If enabled then the Semaphores APIs are included in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_SEMAPHORES TRUE
/**
* @brief Semaphores queuing mode.
* @details If enabled then the threads are enqueued on semaphores by
* priority rather than in FIFO order.
*
* @note The default is @p FALSE. Enable this if you have special
* requirements.
* @note Requires @p CH_CFG_USE_SEMAPHORES.
*/
#define CH_CFG_USE_SEMAPHORES_PRIORITY FALSE
/**
* @brief Mutexes APIs.
* @details If enabled then the mutexes APIs are included in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_MUTEXES TRUE
/**
* @brief Enables recursive behavior on mutexes.
* @note Recursive mutexes are heavier and have an increased
* memory footprint.
*
* @note The default is @p FALSE.
* @note Requires @p CH_CFG_USE_MUTEXES.
*/
#define CH_CFG_USE_MUTEXES_RECURSIVE FALSE
/**
* @brief Conditional Variables APIs.
* @details If enabled then the conditional variables APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_MUTEXES.
*/
#define CH_CFG_USE_CONDVARS TRUE
/**
* @brief Conditional Variables APIs with timeout.
* @details If enabled then the conditional variables APIs with timeout
* specification are included in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_CONDVARS.
*/
#define CH_CFG_USE_CONDVARS_TIMEOUT TRUE
/**
* @brief Events Flags APIs.
* @details If enabled then the event flags APIs are included in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_EVENTS TRUE
/**
* @brief Events Flags APIs with timeout.
* @details If enabled then the events APIs with timeout specification
* are included in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_EVENTS.
*/
#define CH_CFG_USE_EVENTS_TIMEOUT TRUE
/**
* @brief Synchronous Messages APIs.
* @details If enabled then the synchronous messages APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_MESSAGES TRUE
/**
* @brief Synchronous Messages queuing mode.
* @details If enabled then messages are served by priority rather than in
* FIFO order.
*
* @note The default is @p FALSE. Enable this if you have special
* requirements.
* @note Requires @p CH_CFG_USE_MESSAGES.
*/
#define CH_CFG_USE_MESSAGES_PRIORITY TRUE
/**
* @brief Mailboxes APIs.
* @details If enabled then the asynchronous messages (mailboxes) APIs are
* included in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_SEMAPHORES.
*/
#define CH_CFG_USE_MAILBOXES TRUE
/**
* @brief Core Memory Manager APIs.
* @details If enabled then the core memory manager APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_MEMCORE TRUE
/**
* @brief Heap Allocator APIs.
* @details If enabled then the memory heap allocator APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_MEMCORE and either @p CH_CFG_USE_MUTEXES or
* @p CH_CFG_USE_SEMAPHORES.
* @note Mutexes are recommended.
*/
#define CH_CFG_USE_HEAP TRUE
/**
* @brief Memory Pools Allocator APIs.
* @details If enabled then the memory pools allocator APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
*/
#define CH_CFG_USE_MEMPOOLS TRUE
/**
* @brief Dynamic Threads APIs.
* @details If enabled then the dynamic threads creation APIs are included
* in the kernel.
*
* @note The default is @p TRUE.
* @note Requires @p CH_CFG_USE_WAITEXIT.
* @note Requires @p CH_CFG_USE_HEAP and/or @p CH_CFG_USE_MEMPOOLS.
*/
#define CH_CFG_USE_DYNAMIC TRUE
/** @} */
/*===========================================================================*/
/**
* @name Debug options
* @{
*/
/*===========================================================================*/
/**
* @brief Debug option, kernel statistics.
*
* @note The default is @p FALSE.
*/
#define CH_DBG_STATISTICS FALSE
/**
* @brief Debug option, system state check.
* @details If enabled the correct call protocol for system APIs is checked
* at runtime.
*
* @note The default is @p FALSE.
*/
#define CH_DBG_SYSTEM_STATE_CHECK FALSE
/**
* @brief Debug option, parameters checks.
* @details If enabled then the checks on the API functions input
* parameters are activated.
*
* @note The default is @p FALSE.
*/
#define CH_DBG_ENABLE_CHECKS FALSE
/**
* @brief Debug option, consistency checks.
* @details If enabled then all the assertions in the kernel code are
* activated. This includes consistency checks inside the kernel,
* runtime anomalies and port-defined checks.
*
* @note The default is @p FALSE.
*/
#define CH_DBG_ENABLE_ASSERTS FALSE
/**
* @brief Debug option, trace buffer.
* @details If enabled then the trace buffer is activated.
*
* @note The default is @p CH_DBG_TRACE_MASK_DISABLED.
*/
#define CH_DBG_TRACE_MASK CH_DBG_TRACE_MASK_DISABLED
/**
* @brief Trace buffer entries.
* @note The trace buffer is only allocated if @p CH_DBG_TRACE_MASK is
* different from @p CH_DBG_TRACE_MASK_DISABLED.
*/
#define CH_DBG_TRACE_BUFFER_SIZE 128
/**
* @brief Debug option, stack checks.
* @details If enabled then a runtime stack check is performed.
*
* @note The default is @p FALSE.
* @note The stack check is performed in a architecture/port dependent way.
* It may not be implemented or some ports.
* @note The default failure mode is to halt the system with the global
* @p panic_msg variable set to @p NULL.
*/
#define CH_DBG_ENABLE_STACK_CHECK TRUE
/**
* @brief Debug option, stacks initialization.
* @details If enabled then the threads working area is filled with a byte
* value when a thread is created. This can be useful for the
* runtime measurement of the used stack.
*
* @note The default is @p FALSE.
*/
#define CH_DBG_FILL_THREADS FALSE
/**
* @brief Debug option, threads profiling.
* @details If enabled then a field is added to the @p thread_t structure that
* counts the system ticks occurred while executing the thread.
*
* @note The default is @p FALSE.
* @note This debug option is not currently compatible with the
* tickless mode.
*/
#define CH_DBG_THREADS_PROFILING FALSE
/** @} */
/*===========================================================================*/
/**
* @name Kernel hooks
* @{
*/
/*===========================================================================*/
/**
* @brief Threads descriptor structure extension.
* @details User fields added to the end of the @p thread_t structure.
*/
#define CH_CFG_THREAD_EXTRA_FIELDS \
/* Add threads custom fields here.*/
/**
* @brief Threads initialization hook.
* @details User initialization code added to the @p chThdInit() API.
*
* @note It is invoked from within @p chThdInit() and implicitly from all
* the threads creation APIs.
*/
#define CH_CFG_THREAD_INIT_HOOK(tp) { \
/* Add threads initialization code here.*/ \
}
/**
* @brief Threads finalization hook.
* @details User finalization code added to the @p chThdExit() API.
*/
#define CH_CFG_THREAD_EXIT_HOOK(tp) { \
/* Add threads finalization code here.*/ \
}
/**
* @brief Context switch hook.
* @details This hook is invoked just before switching between threads.
*/
#define CH_CFG_CONTEXT_SWITCH_HOOK(ntp, otp) { \
/* Context switch code here.*/ \
}
/**
* @brief ISR enter hook.
*/
#define CH_CFG_IRQ_PROLOGUE_HOOK() { \
/* IRQ prologue code here.*/ \
}
/**
* @brief ISR exit hook.
*/
#define CH_CFG_IRQ_EPILOGUE_HOOK() { \
/* IRQ epilogue code here.*/ \
}
/**
* @brief Idle thread enter hook.
* @note This hook is invoked within a critical zone, no OS functions
* should be invoked from here.
* @note This macro can be used to activate a power saving mode.
*/
#define CH_CFG_IDLE_ENTER_HOOK() { \
/* Idle-enter code here.*/ \
}
/**
* @brief Idle thread leave hook.
* @note This hook is invoked within a critical zone, no OS functions
* should be invoked from here.
* @note This macro can be used to deactivate a power saving mode.
*/
#define CH_CFG_IDLE_LEAVE_HOOK() { \
/* Idle-leave code here.*/ \
}
/**
* @brief Idle Loop hook.
* @details This hook is continuously invoked by the idle thread loop.
*/
#define CH_CFG_IDLE_LOOP_HOOK() { \
/* Idle loop code here.*/ \
}
/**
* @brief System tick event hook.
* @details This hook is invoked in the system tick handler immediately
* after processing the virtual timers queue.
*/
#define CH_CFG_SYSTEM_TICK_HOOK() { \
/* System tick event code here.*/ \
}
/**
* @brief System halt hook.
* @details This hook is invoked in case to a system halting error before
* the system is halted.
*/
#define CH_CFG_SYSTEM_HALT_HOOK(reason) { \
/* System halt code here.*/ \
}
/**
* @brief Trace hook.
* @details This hook is invoked each time a new record is written in the
* trace buffer.
*/
#define CH_CFG_TRACE_HOOK(tep) { \
/* Trace code here.*/ \
}
/** @} */
/*===========================================================================*/
/* Port-specific settings (override port settings defaulted in chcore.h). */
/*===========================================================================*/
#endif /* CHCONF_H */
/** @} */

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@@ -0,0 +1,133 @@
/*
* Copyright 2017 skully <skullydazed@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xC1ED
#define PRODUCT_ID 0x2350
#define DEVICE_VER 0x0001
#define MANUFACTURER "Clueboard"
#define USBSTR_MANUFACTURER 'C', '\x00', 'l', '\x00', 'u', '\x00', 'e', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00'
#define PRODUCT "Clueboard60"
#define USBSTR_PRODUCT 'C', '\x00', 'l', '\x00', 'u', '\x00', 'e', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00', ' ', '\x00', '6', '\x00', '0', '\x00', '%', '\x00'
#define DESCRIPTION "Clueboard 60%"
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
/* Note: These are not used for arm boards. They're here purely as documentation.
* #define MATRIX_ROW_PINS { PB0, PB1, PB2, PA15, PA10 }
* #define MATRIX_COL_PINS { PA2, PA3, PA6, PB14, PB15, PA8, PA9, PA7, PB3, PB4, PC14, PC15, PC13, PB5, PB6 }
* #define UNUSED_PINS
*/
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 6
/* Prevent modifiers from being stuck on after layer changes. */
#define PREVENT_STUCK_MODIFIERS
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
#endif
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1

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