Compare commits

...

1065 Commits

Author SHA1 Message Date
Jack Humbert
52f6bc164e Merge pull request #1385 from qmk/ez-images
Remove images and old .hex files
2017-06-11 22:50:40 -04:00
Jack Humbert
23c448b21d remove .hex, .PNG, .jpg 2017-06-11 22:16:42 -04:00
Jack Humbert
a7ce482d14 remove the rest of the .pngs 2017-06-11 21:24:23 -04:00
Jack Humbert
c02f9a6ee4 remove most .pngs 2017-06-11 15:36:28 -04:00
Jack Humbert
6bd4df7a90 define limits to functions 2017-06-11 14:28:30 -04:00
Jack Humbert
c22a400603 Merge pull request #1384 from geofflane/keyboard_s65x
Support Sentraq S65-X
2017-06-10 22:18:17 -04:00
Geoff Lane
b1e01e9d1f Support Sentraq S65-X
Add initial support for ANSI layout of S65-X.
Includes support for controlling RGB underlighting.
2017-06-10 21:09:38 -04:00
Jack Humbert
b721779241 Merge pull request #1383 from qmk/deleting-files
Deleting uppercase docs files
2017-06-10 15:14:17 -04:00
Jack Humbert
06f0f92c1a Delete VAGRANT_GUIDE.md 2017-06-10 15:13:24 -04:00
Jack Humbert
7921834663 Delete USB_NKRO.txt 2017-06-10 15:13:15 -04:00
Jack Humbert
d942389e11 Delete TMK_README.md 2017-06-10 15:13:07 -04:00
Jack Humbert
3df614c942 Delete POWER.txt 2017-06-10 15:12:59 -04:00
Jack Humbert
08fdced65f Delete PCB_GUIDE.md 2017-06-10 15:12:52 -04:00
Jack Humbert
de4a38ab1b Delete Macros.md 2017-06-10 15:12:45 -04:00
Jack Humbert
ceb7a63c68 Delete Kiibohd.asciidoc 2017-06-10 15:12:39 -04:00
Jack Humbert
656744e7dd Delete Keymap.md 2017-06-10 15:12:32 -04:00
Jack Humbert
6442822efd Delete Keycodes.md 2017-06-10 15:12:20 -04:00
Jack Humbert
f320ac4bc6 Delete Home.md 2017-06-10 15:12:12 -04:00
Jack Humbert
ee595965ae Delete HAND_WIRE.md 2017-06-10 15:12:04 -04:00
Jack Humbert
4de370ccc3 Delete FUSE.txt 2017-06-10 15:11:53 -04:00
Jack Humbert
4092e45b6b Delete FAQ.md 2017-06-10 15:11:36 -04:00
Jack Humbert
296e8669f3 Delete Embedding.md 2017-06-10 15:11:26 -04:00
Jack Humbert
fa6044ab1d Delete Eclipse.md 2017-06-10 15:11:18 -04:00
Jack Humbert
401aab7d5a Delete CYGWIN_GUIDE.md 2017-06-10 15:11:02 -04:00
Jack Humbert
5e9d5a0a75 Delete BUILD_GUIDE.md 2017-06-10 15:10:44 -04:00
Jack Humbert
995c3141a6 convert docs to lowercase and underscores 2017-06-10 14:58:55 -04:00
Jack Humbert
ca01d94005 convert docs to lowercase and underscores 2017-06-10 14:58:24 -04:00
Jack Humbert
558db0e03f remove leading slash 2017-06-10 12:28:37 -04:00
Jack Humbert
2508b9b6e2 Merge pull request #1380 from qmk/improve_macro_docs
Clean up and improve the macro documentation
2017-06-10 12:27:05 -04:00
Jack Humbert
43b6179feb Merge branch 'master' into improve_macro_docs 2017-06-10 12:26:57 -04:00
Jack Humbert
163754f363 Create Home.md 2017-06-10 12:26:09 -04:00
Jack Humbert
ad49086be5 Create SUMMARY.md 2017-06-10 12:25:04 -04:00
Jack Humbert
2f942c9883 Create Custom-Quantum-Functions.md 2017-06-10 12:23:04 -04:00
Jack Humbert
1da0a19177 make searchable 2017-06-10 12:18:49 -04:00
Jack Humbert
d81135410c Merge pull request #1382 from binaryplease/handwired_binaryplease
Handwired binaryplease
2017-06-09 21:09:52 -04:00
binaryplease
1502c9c935 put colemak and qwert switching on the top right 2017-06-10 02:44:28 +02:00
binaryplease
0c1dc91d74 removed swapping keys in adjust layer 2017-06-10 02:42:27 +02:00
binaryplease
e3f657dfeb commented out unused layers 2017-06-10 02:01:51 +02:00
Jack Humbert
5801a1f8af update music docs 2017-06-09 16:42:30 -04:00
skullY
a0ac0d3cea Move Dynamic Macros into their own file 2017-06-09 12:25:12 -07:00
skullY
767bcac23c Clean up and improve the macro documentation 2017-06-09 11:47:53 -07:00
Jack Humbert
d2aec1625d removes some images 2017-06-09 14:05:33 -04:00
Jack Humbert
728f2f8d00 Merge pull request #1378 from nicinabox/fix-ls-avrdude
Let's Split avrdude portability fix
2017-06-09 10:35:33 -04:00
Jack Humbert
fc39a288ed remove mechmini keymap from ps2avrGB 2017-06-09 10:25:20 -04:00
Jack Humbert
8c4a59611a due diligence, etc 2017-06-09 10:22:58 -04:00
Nic Aitch
3b38e6954a Use single brackets for portability with other shells 2017-06-09 09:14:44 -05:00
Jack Humbert
9ac2ed280c move mechmini to own folder 2017-06-09 10:11:34 -04:00
skullY
2a667eba2a Cleanup the Clueboard readme files. 2017-06-08 20:42:37 -07:00
Ethan Madden
d9f95c5da9 Docfix (#1377)
* SCKLCK is now SCROLLLOCK

Yes, with all three Ls
At least it doesn't have a random K anymore lol

* Removed strange mystery trailing numbers in the docs
2017-06-08 20:05:55 -07:00
Erez Zukerman
481797f92f Documents permissive hold 2017-06-08 23:00:28 -04:00
Martin Gondermann
e4eb4eaa16 Fix layer LED signalling in magicmonty keymap (#1373)
* Fix layer LED signalling in magicmonty keymap

* Include the breathing modes in layer signalling

* Reverts mode to 1 as the other modes flicker

* Add Cursor keys on VIM positions and PAUSE to function layer
2017-06-08 19:55:34 -07:00
Ethan Madden
e82c089b4c SCKLCK is now SCROLLLOCK (#1376)
Yes, with all three Ls
At least it doesn't have a random K anymore lol
2017-06-08 19:54:49 -07:00
Jack Humbert
a3385b7a2f Merge pull request #1375 from Wraul/kmac
Add support for KMAC
2017-06-08 16:42:05 -04:00
Mathias Andersson
1b02b2006e Add support for KMAC 2017-06-08 19:35:27 +02:00
Jack Humbert
00d9416626 Merge pull request #1372 from chilifries/master
Added support for Mechmini v1
2017-06-07 21:10:45 -04:00
chilifries
c9e0068cf2 Added support for Mechmini v1 2017-06-07 16:24:40 -07:00
Jack Humbert
84012d8243 Merge pull request #1359 from agbell/PR
Permissive Hold, and two keymaps
2017-06-07 18:47:29 -04:00
Martin Gondermann
8cc0035ea0 Add new keyboard layout for the ClueBoard (#1371) 2017-06-07 08:18:26 -07:00
Jack Humbert
5d83d320cb Merge pull request #1366 from abperiasamy/refine-layout
Replace enter with quote and few reorgs
2017-06-06 12:35:26 -04:00
Jack Humbert
05b0075391 Merge pull request #1368 from shieldsd/master
Additional tap dance keys/functions for planck/keymap/dshields
2017-06-06 12:35:04 -04:00
Daniel Shields
ad7a5bdc4f Additional tap dance keys/functions for planck/keymap/dshields 2017-06-06 13:09:55 +01:00
Jack Humbert
5e18e4ab48 update docs link 2017-06-05 16:25:59 -04:00
Adam Bell
0db6ac46aa remove build stuff 2017-06-03 14:32:02 -04:00
Adam Bell
4ab61344f5 Adding permissive_hold 2017-06-03 10:28:46 -04:00
Adam Bell
587b0de6e5 adding lets split keymap 2017-06-03 10:28:46 -04:00
Adam Bell
82de4d039d Ergodox Adam keymap 2017-06-03 10:28:36 -04:00
Adam Bell
6d6dee2956 Adding docker compose 2017-06-03 09:32:44 -04:00
Jack Humbert
aaa67f6930 Merge pull request #1357 from shieldsd/gherkin
Initial commit for gherkin keyboard support. Compiles but untested.
2017-06-02 10:23:54 -04:00
Daniel Shields
7cbd16c902 Initial commit for gherkin keyboard support. Compiles but untested. 2017-06-02 14:45:42 +01:00
Jack Humbert
eefec19ad9 Update Keycodes.md 2017-06-02 09:44:08 -04:00
Jack Humbert
af931368ce Merge pull request #1356 from fabienheureux/patch-1
Broken Keymap docs link
2017-06-02 09:21:15 -04:00
Jack Humbert
47c209fa02 Update Keycodes.md 2017-06-02 09:21:01 -04:00
fabienheureux
19816a4998 Broken Keymap docs link 2017-06-02 10:51:12 +02:00
Jack Humbert
9069edd934 Merge pull request #1347 from nooges/nyquist
Add Nyquist keyboard support
2017-06-01 12:58:33 -04:00
Jack Humbert
d548693c8b Merge pull request #1294 from shieldsd/master
Prevent the recording of looping dynamic macros.
2017-06-01 12:18:36 -04:00
Daniel Shields
606e13a47e Prevent the recording of looping dynamic macros.
If a macro play key is inadvertently recorded in a dynamic macro
a loop is created and the macro will not terminate when played.

This should be prevented.
2017-06-01 16:29:58 +01:00
Jack Humbert
ec3e684123 Merge pull request #1350 from originerd/add-originerd-planck-keymap
Add originerd planck keymap
2017-06-01 11:19:40 -04:00
Jack Humbert
05e6dd6527 Merge pull request #1351 from Alfrheim/fixing_dvorak_layout
replacing one R for a T
2017-06-01 11:19:20 -04:00
Jack Humbert
cf77c42c72 Merge pull request #1353 from 333fred/333fred-layout
ergodox/333fred layout
2017-06-01 11:18:56 -04:00
Jack Humbert
cc52856bac Merge pull request #1354 from shieldsd/tweaks
Tweak reported power consumption to work with iOS
2017-06-01 11:18:28 -04:00
Danny Nguyen
aae727d9ec Update keymap layout comments 2017-06-01 11:15:21 -04:00
Daniel Shields
db0ac3bcb3 Tweak reported power consumption to work with iOS 2017-06-01 09:18:33 +01:00
Danny Nguyen
db82b17d6e Remove OLED code and set I2C rate back to 100kHz 2017-06-01 01:26:06 -04:00
Fredric Silberberg
dded79a412 Update licensing on visualizer.c 2017-05-31 18:07:02 -07:00
Fredric Silberberg
cfaf34daec Updated readme 2017-05-31 17:57:38 -07:00
Fredric Silberberg
aa1b1c5756 Added several new macros 2017-05-31 17:42:50 -07:00
Fredric Silberberg
f35c82ccb2 Fixed numpad 0 layout 2017-05-31 10:27:39 -07:00
Alfrheim
974a77a07c replacing one R for a T 2017-05-31 15:19:37 +02:00
Jitae Kim
c33c2bbade Add originerd planck keymap 2017-05-31 22:00:44 +09:00
Fredric Silberberg
4eba71841e Use code blocks for keyboard layouts 2017-05-30 23:56:28 -07:00
Fredric Silberberg
95ae256482 Completed iteration 1 of my layout 2017-05-30 23:52:20 -07:00
Jack Humbert
57cfb5f1ae Merge pull request #1348 from Dbroqua/master
Added DK60 keyboard
2017-05-30 23:12:11 -04:00
Fredric Silberberg
949540d601 Added initial keymap files 2017-05-30 18:01:09 -07:00
dbroqua
c5d3faace5 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 23:10:14 +02:00
dbroqua
a381eb01f5 - Updated copyright 2017-05-30 23:09:39 +02:00
Danny Nguyen
7a433a7f3d Update copyright info 2017-05-30 16:52:02 -04:00
Danny Nguyen
fbec02c148 Remove Let’s Split plate files 2017-05-30 16:42:04 -04:00
Damien Broqua
061bb4a0b8 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 22:17:20 +02:00
Damien Broqua
05f5243426 - Updated readme 2017-05-30 22:17:03 +02:00
Damien Broqua
55d6750254 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 22:15:07 +02:00
Damien Broqua
e280f7aad7 - Added Capslock/Esc led 2017-05-30 22:13:34 +02:00
Jack Humbert
328bde1624 Merge pull request #1323 from nikchi/master
Variable tapping terms
2017-05-30 15:38:22 -04:00
Nick Choi
3c4022c41b hmm? 2017-05-30 14:19:57 -04:00
Nick Choi
2c9f846608 Merge pull request #2 from qmk/master
pull in new qmk changes
2017-05-30 14:17:48 -04:00
Danny Nguyen
be204f9cdd Update readme 2017-05-30 13:29:30 -04:00
Jack Humbert
cb791cf6cd Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-30 12:49:38 -04:00
Jack Humbert
9ecfc23292 make qmk bot do the hard work 2017-05-30 12:49:26 -04:00
Jack Humbert
4549b0417e Merge pull request #1342 from priyadi/adafruit-mouse-buttons
Adafruit Feather BLE / BLE Friend mouse buttons support
2017-05-30 12:10:45 -04:00
Jack Humbert
3a1a7d6472 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-30 11:46:34 -04:00
Jack Humbert
7eccbfe737 exclude PRs 2017-05-30 11:46:25 -04:00
Damien Broqua
f06f883589 - Some changes on DK60 2017-05-30 16:59:56 +02:00
Nick Choi
5393bc6f4e switched to uint8 and 16 2017-05-29 21:25:50 -04:00
Danny Nguyen
4a8da0cb45 Modify pinout and layouts for Nyquist 2017-05-29 16:20:06 -04:00
Danny Nguyen
aeade1b197 Fork Let’s Split files 2017-05-29 16:04:46 -04:00
Jack Humbert
732a115b32 Merge pull request #1344 from qmk/jackhumbert-patch-1
Re-enable mouse buttons from #1327
2017-05-29 15:17:38 -04:00
Jack Humbert
b6c60333e4 Re-enable mouse buttons 2017-05-29 13:21:38 -04:00
Jack Humbert
0c351fa98b no master needed on push maybe 2017-05-29 12:49:25 -04:00
Jack Humbert
bd39e91f78 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-29 12:15:03 -04:00
Jack Humbert
44832127d7 push to git url 2017-05-29 12:14:49 -04:00
Priyadi Iman Nurcahyo
7eebdd4760 Jokrik's Clueboard layout (#1340) 2017-05-29 09:10:34 -07:00
Jack Humbert
1d6a18db99 Merge pull request #1343 from Maartenwut/patch-1
Added SEND_STRING(); to the documentation.
2017-05-29 11:58:08 -04:00
Jack Humbert
cecf783e14 Merge pull request #1337 from fredizzimo/wsl_setup
Add script for setting up Windows Subsystem for Linux
2017-05-29 11:56:53 -04:00
Maarten Dekkers
91c6113cba Added SEND_STRING(); to the documentation. 2017-05-29 17:53:39 +02:00
Jack Humbert
988941cc0a Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-29 11:37:33 -04:00
Jack Humbert
ee0135fb81 get rid of folders in tar 2017-05-29 11:37:20 -04:00
Jack Humbert
e179dbd9e6 Merge pull request #1341 from Dbroqua/patch-3
Update Differences-from-TMK.md
2017-05-29 10:55:32 -04:00
Jack Humbert
7041055ace Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-29 10:54:56 -04:00
Jack Humbert
ae6b803ad6 more than one en-file, and actually ignore docs 2017-05-29 10:54:46 -04:00
binaryplease
3ea5726739 redefined options in config.h 2017-05-29 13:53:13 +02:00
Damien
51e44fd6c5 Update Differences-from-TMK.md
Removed fn_actions.

According this [comment](https://github.com/qmk/qmk_firmware/pull/1336#issuecomment-304634633)
2017-05-29 13:17:23 +02:00
Priyadi Iman Nurcahyo
f0fc2db4e2 Adafruit Feather BLE / BLE Friend mouse buttons support 2017-05-29 18:17:21 +07:00
Erez Zukerman
80707d529c Merge pull request #1338 from qmk/hf/prevent_stuck_mods
Adds prevent stuck modifiers to EZ default
2017-05-28 20:14:36 -04:00
Erez Zukerman
41fa638aa8 Adds prevent stuck modifiers to EZ default 2017-05-28 20:05:37 -04:00
binaryplease
a83662329d overwriting optins in makefile and configuration 2017-05-29 01:28:18 +02:00
binaryplease
64e4c47ae4 disabled backlight and audio 2017-05-29 01:14:25 +02:00
binaryplease
58af88eb51 copied default planck keymap to handwired_binaryplease; 2017-05-29 00:52:38 +02:00
Jack Humbert
71feac5717 ignore docs, fix tag/hex pushing 2017-05-28 16:16:56 -04:00
Fred Sundvik
78aebe0631 Update windows 10 instructions 2017-05-28 22:35:45 +03:00
Jack Humbert
de0a058da7 Merge pull request #1336 from Dbroqua/patch-2
Update Differences-from-TMK.md
2017-05-28 14:47:57 -04:00
Fred Sundvik
999b35c7f8 Create a symlink to qmk if requested 2017-05-28 21:38:14 +03:00
Fred Sundvik
ec720ac1ea Add activate_wsl to .bashrc 2017-05-28 21:30:55 +03:00
Fred Sundvik
fa4a492677 Fix symlink creation 2017-05-28 21:30:55 +03:00
Fred Sundvik
3e4f2f5590 Use unzip instead of 7zip 2017-05-28 21:30:55 +03:00
Fred Sundvik
3d3999d863 Actually install flip instead of just extracting 2017-05-28 21:30:55 +03:00
Fred Sundvik
b8899b48b4 Make symlink to utils and export programmer variables 2017-05-28 21:30:55 +03:00
Fred Sundvik
9c582fc797 Add install dependencies 2017-05-28 21:30:55 +03:00
Fred Sundvik
477bd4b948 Add prompt for re-downloading the utils 2017-05-28 21:30:55 +03:00
Fred Sundvik
c2096bb515 Add driver installation 2017-05-28 21:30:55 +03:00
Fred Sundvik
aa26464480 Add checks for cloning to the right dir 2017-05-28 21:30:55 +03:00
Fred Sundvik
28a4e90565 Download windows flashing utils and driver_installer 2017-05-28 21:30:55 +03:00
Damien
b2010cd478 Update Differences-from-TMK.md
Hello,

I'm not sure but it seems to be uint8_t for TMK/fn_actions (cf. https://github.com/tmk/tmk_keyboard/blob/master/README.md ).

Regards,
Damien
2017-05-28 19:17:22 +02:00
Jack Humbert
d0d81eecef Merge pull request #1334 from fredizzimo/fix_faq_lineending
Fix line endings in FAQ.md
2017-05-28 12:12:47 -04:00
Fred Sundvik
623b1cd866 Fix line endings in FAQ.md 2017-05-28 12:28:02 +03:00
Jack Humbert
b8c1f25072 Updates book.json
Auto commit by GitBook Editor
2017-05-27 22:24:53 +00:00
Jack Humbert
931ad66ffa Updates book.json
Auto commit by GitBook Editor
2017-05-27 22:23:09 +00:00
Jack Humbert
2003cee609 Updates book.json
Auto commit by GitBook Editor
2017-05-27 22:21:58 +00:00
Jack Humbert
c3bdddb637 move book for gitbook 2017-05-27 18:20:46 -04:00
Jack Humbert
c95f08c439 Updates docs/book.json
Auto commit by GitBook Editor
2017-05-27 22:19:38 +00:00
Jack Humbert
7e84b0e3b3 move old doc to docs 2017-05-27 18:14:21 -04:00
Jack Humbert
704794bae3 subtree docs 2017-05-27 18:09:52 -04:00
Jack Humbert
e229dcadb5 Merge pull request #5 from Maartenwut/patch-1
Mention that TT needs 5 taps by default.
2017-05-27 11:03:34 -04:00
Jack Humbert
bb2a8c3611 Updates book.json
Auto commit by GitBook Editor
2017-05-27 14:56:13 +00:00
Maarten Dekkers
e7fccabb1c Mention that TT needs 5 taps by default.
Also gave an example of defining the amount of taps needed.
2017-05-27 12:34:16 +02:00
Jack Humbert
d24da945d1 Merge pull request #1319 from Johannes-Larsson/master
Add planck/johannes layout
2017-05-26 18:33:25 -04:00
Jack Humbert
453877422b Merge pull request #1327 from Dbroqua/master
Added Integration of IBM Trackpoint
2017-05-26 18:32:43 -04:00
Jack Humbert
9851e6f3b1 Merge pull request #1328 from yiancar/qmk_usb_startup_disable
Use variable to disable usb check at startup
2017-05-26 18:31:23 -04:00
Jack Humbert
492115a611 Merge pull request #4 from Dbroqua/master
Update Modding-your-keyboard.md
2017-05-26 18:30:41 -04:00
yiancar
fa1b92fbb1 Use variable to disable usb check at startup
Adds a define variable which when defined disables the usb startup
check. Modified the makefile to separate above define from bluetooth
dependancy
2017-05-26 21:58:43 +01:00
Damien
6d12588cdf Merge pull request #1 from Dbroqua/patch-1
Update Modding-your-keyboard.md
2017-05-26 22:16:09 +02:00
Nick Choi
66e9cf9718 clarified tap 2017-05-26 15:59:34 -04:00
dbroqua
6b994ecd82 - Added schematic for Trackpoint demonstration 2017-05-26 21:27:11 +02:00
dbroqua
81e85a1a4e - Added integration of IBM Trackpoint 2017-05-26 20:35:31 +02:00
Damien
6a0b13191b Update Modding-your-keyboard.md
Updated `USART version` chapter.

I think there were 2 `#endif` too .
2017-05-26 16:00:48 +02:00
Damien
0a4a966c66 Merge pull request #22 from qmk/master
Merge from QMK
2017-05-26 15:57:08 +02:00
Nick Choi
1bff72c009 - 2017-05-26 00:19:12 -04:00
Nick Choi
d462409762 tenative readme for variable timing tap 2017-05-26 00:18:59 -04:00
Nick Choi
b3144112d3 removed need to set customtapping term 0. defaults to 0 already 2017-05-25 16:38:06 -04:00
Nick Choi
7c8b166cce changed -1 to 0 can't have negative unsigned ints 🤔 2017-05-25 16:29:57 -04:00
Nick Choi
aeb3a34636 moved specific tap term to its own function
included custom_tapping_term in action struct
2017-05-25 16:26:30 -04:00
Nick Choi
e695b5a33b Added per case tapping term, updated FF-nikchi keymap. 2017-05-25 00:41:00 -04:00
Jack Humbert
b003669934 Merge pull request #3 from fieldju/patch-1
Fix typo in Macro.md in dynamic macro section.
2017-05-24 23:43:34 -04:00
Nick Choi
17a378715e Tapping Term and Memes TD for FF 2017-05-24 23:43:02 -04:00
Justin Field
a9ef02105d Fix typo in Macro.md in dynamic macro section. 2017-05-24 20:13:03 -07:00
Johannes Larsson
6d08de5c67 readme, media keys fix 2017-05-24 21:35:31 +02:00
Johannes Larsson
e4f1b238b3 revert changes to config.h 2017-05-24 21:24:13 +02:00
Jack Humbert
7a4ec3bd92 Merge pull request #1316 from nikchi/master
FrostyFlake Keymap
2017-05-24 13:59:30 -04:00
Johannes Larsson
690957cdbd media keys and stuff 2017-05-24 19:00:56 +02:00
Nick Choi
006ba4bf36 moved unicodemap rules to localer make 2017-05-24 12:36:36 -04:00
Johannes Larsson
b9cf386b21 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-24 17:58:11 +02:00
Erez Zukerman
ad420e7205 Merge pull request #1317 from qmk/hf/faster_mouse
tweaks default mouse speed constants
2017-05-24 05:09:29 -07:00
Erez Zukerman
a965e5b735 tweaks default mouse speed constants 2017-05-24 07:56:41 -04:00
Nick Choi
ef1714f443 more emoji function comments 2017-05-24 00:35:04 -04:00
Nick Choi
6536b1ce2a Tap dancing emoji support 😩😩 2017-05-23 23:52:48 -04:00
Erez Zukerman
e90a00c88c then some code blocks 2017-05-23 23:09:19 -04:00
Erez Zukerman
870aaa0a7e pipes without backtics 2017-05-23 23:06:35 -04:00
Erez Zukerman
be4ece0f3e grrr 2017-05-23 23:05:19 -04:00
Erez Zukerman
9359abf33e surrounds stuff with backticks 2017-05-23 23:03:30 -04:00
Erez Zukerman
260ddd3290 quick table tweak 2017-05-23 22:58:35 -04:00
Nick Choi
b3eeb9d84a removed s 2017-05-23 18:47:06 -04:00
Nick Choi
0e174fcb48 Merge branch 'master' of https://github.com/nikchi/qmk_firmware 2017-05-23 13:13:23 -04:00
Nick Choi
3ed2147a88 preonic map 2017-05-23 13:13:20 -04:00
Nick Choi
ec86fac6ee Merge pull request #1 from qmk/master
pull new to mine
2017-05-23 13:08:44 -04:00
Johannes Larsson
4f1007952b merge 2017-05-22 15:27:57 +02:00
Johannes Larsson
53b094934f matrix layout 2017-05-22 15:25:53 +02:00
Jack Humbert
f9a301761f Merge pull request #2 from Vifon/master
Update the dynamic macro docs according to the recent changes
2017-05-21 11:27:41 -04:00
Wojciech Siewierski
8cd9d26246 Update the dynamic macro docs according to the recent changes
See qmk/qmk_firmware#1275.
2017-05-21 14:27:29 +02:00
Jack Humbert
d2ad5afaa6 Merge pull request #1 from Xyverz/master
Adding punctuation for clarity.
2017-05-20 21:44:00 -04:00
xyverz
3588bd694e Adding punctuation for clarity. 2017-05-20 18:39:59 -07:00
Jack Humbert
68b8f37853 favicon 2017-05-20 13:30:27 -04:00
Jack Humbert
33f886ad74 favicon 2017-05-20 13:26:08 -04:00
Jack Humbert
0cd8eb02c7 favicon 2017-05-20 13:20:10 -04:00
Jack Humbert
c7e9e643fa Update readme.md 2017-05-20 12:38:30 -04:00
Jack Humbert
d380ed1f75 Update readme.md 2017-05-20 12:37:31 -04:00
Jack Humbert
684a02ae3f Update SUMMARY.md 2017-05-20 12:30:24 -04:00
Jack Humbert
b3bff6404c Update SUMMARY.md 2017-05-20 12:29:45 -04:00
Jack Humbert
046c5d332f Update SUMMARY.md 2017-05-20 12:27:07 -04:00
Jack Humbert
5e28f88707 Update book.json 2017-05-20 12:07:31 -04:00
Jack Humbert
d678899c83 Update book.json 2017-05-20 12:04:03 -04:00
Jack Humbert
2df879cbe3 Update book.json 2017-05-20 12:02:55 -04:00
jerryen
9c284786e7 Workaround for the macOS caps lock delay (#1308)
* Add 80ms delay for KC_CAPS when used as a tap key

Workaround for the macOS caps lock delay

* Revert "Increase TAPPING_TERM for the Clueboard"

This reverts commit a74e69e9fa.
2017-05-19 17:24:47 -07:00
Jack Humbert
85df687348 m10a lowercase 2017-05-18 18:55:07 -04:00
Erez Zukerman
0d8c73dc8d Merge pull request #1303 from cwesterlund/dvorak_dev_swe
Created a dvorak keymap for Swedish developers using Visual Studio
2017-05-18 15:31:16 -07:00
tengg
aaa01d0a4e ESC/GRAVE/TILDE better handling (#1307)
* revise HHKB bootloader_size to 4096 such that sw reset works

* cleanup esr/grave/tilde handling function
2017-05-17 18:20:01 -07:00
Jack Humbert
8da442f411 update travis script 2017-05-17 20:27:07 -04:00
skullY
a74e69e9fa Increase TAPPING_TERM for the Clueboard 2017-05-16 13:09:23 -07:00
skullY
3c5b915078 Make KC_GRV accessible 2017-05-16 13:02:22 -07:00
Christian Westerlund
fcef83a5d0 Created a dvorak keymap for Swedish developers using Visual Studio 2017-05-16 15:15:42 +02:00
Jack Humbert
e5ed23c0b3 summary test 2017-05-15 22:45:20 -04:00
Jack Humbert
2513912975 Updates book.json
Auto commit by GitBook Editor
2017-05-16 02:39:49 +00:00
Jack Humbert
52562eaaea Updates book.json
Auto commit by GitBook Editor
2017-05-16 02:38:44 +00:00
Jack Humbert
3a7e0dd2f6 Updates book.json
Auto commit by GitBook Editor
2017-05-16 02:36:31 +00:00
Jack Humbert
e0689c000b Updates book.json
Auto commit by GitBook Editor
2017-05-16 02:35:00 +00:00
Jack Humbert
997a847f8c update links 2017-05-15 22:29:17 -04:00
Jack Humbert
60daffbe5d Update SUMMARY.md 2017-05-15 22:00:22 -04:00
Jack Humbert
e5b0095e6c Update SUMMARY.md 2017-05-15 22:00:14 -04:00
Jack Humbert
819f0998bd Updates SUMMARY.md
Auto commit by GitBook Editor
2017-05-16 01:50:44 +00:00
Jack Humbert
7cbbf62f5f Merge pull request #1298 from barrar/master
Anti-ghost improvement for older keyboards with empty spots in matrix
2017-05-15 12:20:17 -04:00
Nick Choi
5d965a8d41 emojis and reorg 2017-05-15 02:19:50 -04:00
Nick Choi
eb660ef218 emoji support but 2017-05-15 01:52:45 -04:00
Nick Choi
b2b72058e5 change readme 2017-05-15 00:12:04 -04:00
Nick Choi
888026ae73 nikchi flake 2017-05-15 00:10:25 -04:00
Jeremiah
25c6ca750f added comments and made function name clearer 2017-05-14 15:36:44 -07:00
Jeremiah
84395e8a04 whoops 2017-05-14 09:36:50 -07:00
Jeremiah
b9b2244b82 faster, less bits :) 2017-05-14 08:01:01 -07:00
Jeremiah
63d9698d5c faster and less bits... again 2017-05-13 19:07:05 -07:00
Jeremiah
37f6f92765 faster and less bits 2017-05-13 18:24:43 -07:00
Jeremiah
7b7e285a98 should be using matrix_row_t 2017-05-13 17:22:38 -07:00
Jeremiah
acd3e97b83 a bit smaller 2017-05-13 17:01:27 -07:00
Jeremiah
99877cdff3 a bit smaller 2017-05-13 16:57:23 -07:00
Jeremiah
b9895771ed improvements 2017-05-13 13:19:28 -07:00
Jack Humbert
95ac79cb67 Updates SUMMARY.md
Auto commit by GitBook Editor
2017-05-13 20:17:26 +00:00
Jack Humbert
694db4130e Updates SUMMARY.md
Auto commit by GitBook Editor
2017-05-13 20:17:21 +00:00
Jack Humbert
7f4cf32af9 Updates book.json
Auto commit by GitBook Editor
2017-05-13 20:10:38 +00:00
Jack Humbert
e7da52c7de Updates book.json
Auto commit by GitBook Editor
2017-05-13 20:09:06 +00:00
Jack Humbert
43d1e05b31 Updates Home.md
Auto commit by GitBook Editor
2017-05-13 20:04:39 +00:00
Jack Humbert
05a6449d2d Updates readme.md
Auto commit by GitBook Editor
2017-05-13 18:25:08 +00:00
Jeremiah
849ed5a6a0 anti-ghost improvement for older keyboards with empty spots in matrix 2017-05-13 08:51:20 -07:00
barrar
4fe58aa6ec Merge pull request #1 from qmk/master
pull
2017-05-13 08:37:25 -07:00
Jack Humbert
04069c94cc Merge pull request #1297 from khogeland/satan-colemak
Colemak layout for GH60 Satan
2017-05-12 16:24:51 -04:00
Jack Humbert
a82e752f64 Merge pull request #1291 from adzenith/persistent
Fix spelling of "persistent"
2017-05-12 16:24:29 -04:00
Kevin Hogeland
b767719fc8 Colemak layout GH60 Satan 2017-05-12 12:03:09 -07:00
Nikolaus Wittenstein
8ddbf7f59f Fix spelling of "persistent"
Fixes #1201.
2017-05-11 15:32:35 -04:00
Jack Humbert
b412bb8d8c Merge pull request #1283 from TerryMathews/master
Establish support for Bathroom Epiphanies Tiger Lily controller
2017-05-11 14:34:02 -04:00
Jack Humbert
d6ce42b01c Merge pull request #1288 from Nephiel/led-set-on-layer-change
Call led_set for layer action events to update LEDs on layer changes
2017-05-11 14:32:56 -04:00
Jack Humbert
de2c51b7ca Merge pull request #1290 from shieldsd/master
Add new features to dshields keymap.
2017-05-11 14:31:11 -04:00
Daniel Shields
eb3f80b924 Add new features to dshields keymap.
- one shot layers, dynamic macros and tap dance keys
- add a basic readme.md and layout image.
2017-05-11 09:16:55 +01:00
Nephiel
bd2c0b9648 Call led_set for layer action events to update LEDs on layer changes 2017-05-10 19:26:39 +02:00
Stephen Tudor
9a8904a9c0 Add smt keymap for Clueboard (HHKB-style layout) (#1286)
* Add keymap for smt Clueboard (HHKB layout)

* Add readme for smt Clueboard (HHKB) keymap

* Flesh out the keymap a bit more to support Colemak & Dvorak

* Update README with layout image
2017-05-08 15:32:15 -07:00
Erez Zukerman
153eb95ab2 Merge pull request #1279 from awpr/master
Change to per-key eager debouncing for ErgoDox EZ.
2017-05-07 21:52:00 -04:00
Jack Humbert
d9b70cc1c9 Merge pull request #1275 from Vifon/dynamic_macro/trailing_keypresses
dynamic macros: Trim the trailing modifiers; further cleanup
2017-05-07 20:20:55 -04:00
Jack Humbert
b11a5be62c Merge pull request #1278 from shieldsd/master
Add new keymap for dshields.
2017-05-07 20:18:23 -04:00
Jack Humbert
0b050f6c33 Merge pull request #1280 from tobsn/patch-1
lowercase .jpg
2017-05-07 20:17:47 -04:00
Jack Humbert
05b356dea7 Merge pull request #1282 from coderkun/coderkun_neo2
Merge changes for coderkun’s Neo2 layout
2017-05-07 20:16:30 -04:00
Jack Humbert
7a7b57ffb1 Merge pull request #1284 from bigtunaIO/master
[Bigtuna.IO] Updating Miuni32 Layouts
2017-05-07 20:16:03 -04:00
TerryMathews
84a358845b Fix compile error 2017-05-07 18:00:06 -04:00
Adam Lee
22738df5f5 Merge branch 'dev' 2017-05-07 14:44:28 -07:00
Adam Lee
d099266853 [Miuni32] Rm accidentally committed file 2017-05-07 14:42:21 -07:00
Adam Lee
ba90cf422c Merge remote-tracking branch 'bigtunaio/layouts/adam-lee' into dev 2017-05-07 14:40:37 -07:00
Adam Lee
f2fcab96a8 Merge remote-tracking branch 'upstream/master' 2017-05-07 14:36:10 -07:00
Adam Lee
29df2be2a9 Merge remote-tracking branch 'upstream/master' into dev 2017-05-07 14:35:43 -07:00
TerryMathews
3381254c65 Establish support for Bathroom Epiphanies Tiger Lily controller
Replacement controller for Filco Majestouch 2 104 key keyboard. BE
advises code will also work with the Black Petal controller - I don't
have one to test with. Tests working perfectly on my Filco.
2017-05-07 17:23:19 -04:00
dbroqua
230c70e285 - Initial commit for branch DK60 2017-05-07 22:56:27 +02:00
coderkun
d28d390ad6 Update README for keymap “coderkun_neo2” 2017-05-06 12:25:24 +02:00
coderkun
49046f621b Merge tag '0.5.43' into coderkun_neo2 2017-05-06 12:19:45 +02:00
coderkun
9e7448ea89 Fix F-keys on right hand to start on first key 2017-05-06 12:17:51 +02:00
Tobias O
b2083e21a2 lowercase .jpg I think
i guess that fixes the image link - currently its broken
2017-05-05 23:55:06 +02:00
Daniel Shields
cb60fe393f Add new keymap for dshields. 2017-05-05 14:41:13 +01:00
Wojciech Siewierski
a1e156a3d2 dynamic_macro.h: Do not use backlight_toggle if backlight is disabled
Fixes #1199.
2017-05-05 00:11:24 +02:00
Wojciech Siewierski
10a7cd7e5a dynamic_macro.h: Add debug logs 2017-05-04 23:57:22 +02:00
Wojciech Siewierski
8e94c9b4cb dynamic_macro.h: Make the documentation more clear 2017-05-04 22:39:02 +02:00
Jack Humbert
2704c163da Merge pull request #1272 from Thor77/ps2avrGB-keymap-kc-prefix
[ps2avrGB] Add KEYMAP without KC-prefix
2017-05-04 15:07:57 -04:00
Jack Humbert
3af95509b5 Merge pull request #1273 from Vifon/pr_1267_fix
Add DYN_REC_STOP to the dynamic macros, cleanup PR #1267
2017-05-04 15:07:04 -04:00
tengg
425f0a768b revise HHKB bootloader_size to 4096 such that sw reset works (#1274) 2017-05-04 10:27:35 -07:00
Wojciech Siewierski
4b50ea15a9 dynamic_macro.h: Do not save the keys being held when stopping the recording
More specifically, we save them and then place the `macro_end` pointer
before them so they are essentially ignored and the other macro may
freely overwrite them.
2017-05-04 01:42:09 +02:00
Wojciech Siewierski
436d661775 dynamic_macro.h: Fix an off-by-two error
We need to check whether we just passed the after-the-end point of the
other macro. Instead we were checking whether we are going to reach it
now.
2017-05-04 01:26:35 +02:00
Wojciech Siewierski
5e2a999278 dynamic_macro.h: Always toggle the backlight twice as a notification
Apparently sometimes the backlight was toggled only once and it was left on.
2017-05-04 00:58:01 +02:00
Wojciech Siewierski
40fe30e4d6 dynamic_macro.h: Ignore all the initial key releases
Right after the user initiates the macro recording, they usually need
to release some keys used to access the DYN_REC_START layers. It makes
sense to ignore them.

Note: The keys used to access the DYN_REC_STOP key are *not* ignored.
2017-05-04 00:14:38 +02:00
Thor77
7f3b1232c4 Use KC_KEYMAP for default-keymap
and remove obsolete explicit line-separator "\"
2017-05-03 22:13:46 +02:00
Thor77
38b076d22d Add KEYMAP without KC_##-prefix
and rename old variant to KEYMAP_KC
2017-05-03 22:01:02 +02:00
Jack Humbert
c5cef025ec Merge pull request #1269 from ryanmaclean/patch-6
Cleaning Up Dockerfile Layers Per Official Docs
2017-05-01 12:15:27 -04:00
Ryan MacLean
7ce94eb468 Cleaning Up Dockerfile Layers Per Official Docs
From the official docs: 

```
Note: The official Debian and Ubuntu images automatically run apt-get clean, so explicit invocation is not required.
```

Also added ` && rm -rf /var/lib/apt/lists/*` as part of the install line which probably does what was intended (no need to make a new layer). 

Added apt-get update to the RUN payload, as it should be part of the same layer. 

Both are documented here: https://docs.docker.com/engine/userguide/eng-image/dockerfile_best-practices/
2017-04-30 15:04:00 -07:00
Jack Humbert
26b51383b2 Merge pull request #1266 from ryanmaclean/patch-5
Adding AMJ60 ANSI Maximized Layout
2017-04-30 16:57:14 -04:00
Jack Humbert
29026ec023 Merge pull request #1268 from priyadi/promethium
Promethium keymap update
2017-04-30 11:18:54 -04:00
Jack Humbert
2d732f484c Merge pull request #1264 from fredizzimo/wsl_support
Add possibility to override the command to execute when flashing
2017-04-30 11:17:47 -04:00
Jack Humbert
d1d2b87f97 fixes s60_x keyboard 2017-04-30 10:48:17 -04:00
Jack Humbert
43aa59c703 Merge pull request #1263 from Dbroqua/master
Fixed bugs for S60-X RGB version
2017-04-30 10:27:40 -04:00
Priyadi Iman Nurcahyo
343f8d368e Simple RGB backlight theming 2017-04-30 18:04:58 +07:00
Priyadi Iman Nurcahyo
2f28652dcc Syntax fix 2017-04-30 18:03:03 +07:00
Weiyi Lou
c8ac556e63 Update vifon keymap to use DYN_REC_STOP 2017-04-30 19:48:07 +10:00
Weiyi Lou
1201d4910f Add cinaeco hhkb keymap 2017-04-30 19:30:39 +10:00
Weiyi Lou
4ff40a551a Add DYN_REC_STOP to dynamic macros
Dynamic macro functionality is modified to check for `DYN_REC_STOP`, so
that macro recording can be stopped with a designated key combination
(e.g. `qs` or anything) instead of mandating the use of a `_DYN` layer.

`_DYN` layer stopping can still be done by passing `DYN_REC_STOP` within
`process_record_user()`:

    bool process_record_user(uint16_t keycode, keyrecord_t *record) {
      uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
      if (!process_record_dynamic_macro(macro_kc, record)) {
        return false;
      }
      return true;
    }
2017-04-30 19:21:44 +10:00
Ryan MacLean
ff512ea5b4 Addind Sample Maxed Out Keymap
Keeping hold space for fn1, adding three other user-mappable keys.
2017-04-29 16:18:26 -07:00
Ryan MacLean
9122b34a47 Adding Maximized Layout
Both split shifts and HHKB split backspace.
2017-04-29 16:16:21 -07:00
Fred Sundvik
18b4d24cc3 Add possibility to override the command to execute when flashing 2017-04-29 23:45:27 +03:00
dbroqua
7180e195e8 Merge branch 'master' of https://github.com/Dbroqua/qmk_firmware 2017-04-29 15:04:01 +02:00
Damien
584b804ee3 Merge pull request #21 from qmk/master
Merge from QMK
2017-04-29 15:03:52 +02:00
dbroqua
838aae1645 - Fixed bugs in rules.mk for S60-X
- Updated dbroqua layout for S60-X (added backlight)
2017-04-29 15:02:54 +02:00
Priyadi Iman Nurcahyo
d8f1949029 Promethium update: demo LED, fix PS2 delay, fix LED ordering, change click frequency 2017-04-29 13:21:27 +07:00
skullydazed
cdef372f57 Document the MAGIC keys 2017-04-28 11:56:03 -07:00
htang156
425e7348d8 Modified ht_156 keymap 2017-04-27 23:12:43 -07:00
Jack Humbert
26bbfd7812 Merge pull request #1259 from laelath/master
Added a proper README to the lae3 keymap
2017-04-26 19:22:36 -04:00
Andrew Pritchard
cd30a60d0e Change to per-key eager debouncing for ErgoDox EZ.
Empirically, waiting for N consecutive identical scans as a debouncing
strategy doesn't work very well for the ErgoDox EZ where scans are very
slow compared to most keyboards.  Instead, debounce the signals by
eagerly reporting a change as soon as one scan observes it, but then
ignoring further changes from that key for the next N scans.

This is implemented by keeping an extra matrix of uint8 countdowns, such
that only keys whose countdown is currently zero are eligible to change.
When we do observe a change, we bump that key's countdown to DEBOUNCE.
During each scan, every nonzero countdown is decremented.

With this approach to debouncing, much higher debounce constants are
tolerable, because latency does not increase with the constant, and
debounce countdowns on one key do not interfere with events on other
keys.  The only negative effect of increasing the constant is that the
minimum duration of a keypress increases.  Perhaps I'm just extremely
unlucky w.r.t. key switch quality, but I saw occasional bounces even
with DEBOUNCE=10; with 15, I've seen none so far.  That's around 47ms,
which seems like an absolutely insane amount of time for a key to be
bouncy, but at least it works.
2017-04-26 15:29:39 -07:00
laelath
196740a0bb Expanded lae3 keymap readme 2017-04-26 13:56:01 -07:00
Jack Humbert
5a809ac178 Merge pull request #1258 from smt/smt/hhkb
Add smt keymap for HHKB
2017-04-26 15:30:36 -04:00
Jack Humbert
7bd4559b4b Merge pull request #1231 from Dbroqua/master
S60-X RGB support
2017-04-25 14:09:41 -04:00
Jack Humbert
9fa7a788d3 Merge pull request #1253 from laelath/master
Added lae3 keymap
2017-04-25 14:08:52 -04:00
Jack Humbert
627dd8a73c Merge pull request #1255 from ryanmaclean/patch-4
Initial Ortholinear Commit for AMJPad
2017-04-25 14:08:16 -04:00
Jack Humbert
46826adba8 Merge pull request #1257 from MachineIndustries/keyboards/M10A
Add RAMA x Machine Industries M10A to the keyboards directory
2017-04-25 14:07:41 -04:00
Josh Black
d6386b108b Add RAMA x Machine Industries M10A to the keyboards directory 2017-04-25 19:00:44 +01:00
Stephen Tudor
4cc41de50b Add smt keymap for HHKB 2017-04-24 11:16:14 -04:00
Justin Frank
e2a5dfdba6 Switched Alt and GUI key places 2017-04-23 19:38:40 -07:00
Ryan MacLean
d27ff5ccf6 Adding Right Layout 2017-04-22 22:34:14 -07:00
Ryan MacLean
24994046d6 Update keymap.c 2017-04-22 21:26:47 -07:00
Ryan MacLean
2e62ff9807 Initial Ortho Commit (LEFT SIDE)
Using only one layer, and activating it with two keys at the moment. 
As with previous comments, this isn't final, but is a good starting point for a one-handed keyboard, half a Planck-like ortholinear keyboard, or a sample to show a layout with a function layer.
2017-04-22 20:49:34 -07:00
Justin Frank
7f3224b117 Added lae3 keymap 2017-04-22 15:15:17 -07:00
Solomon
187c78f3cb Added an additional clueboard layout. (#1252)
* Current building keymap

* Working media keys

* Added mute key. Fixed volume. Fixed media

* Updating readme

* Swapped readme order
2017-04-22 06:25:41 -07:00
skullydazed
a793e094bc Created Porting Your Keyboard to QMK (ARM and other ChibiOS CPUs) (markdown) 2017-04-21 22:24:02 -07:00
skullY
973e91078b Tweak the shift_fn keymap so it works 2017-04-21 21:46:01 -07:00
dbroqua
215dd126d0 - Moved S60-X RGB in sub project for S60-X 2017-04-19 22:12:23 +02:00
Jack Humbert
460b5f8751 Merge pull request #1246 from reversebias/master
Initial support for the Mitosis Keyboard
2017-04-19 08:43:28 -04:00
reversebias
43fd889d7e Update readme.md 2017-04-19 22:39:44 +10:00
Jack Humbert
95242fe0f1 Merge pull request #1245 from fredizzimo/fix_lcd_pin_configuration
Fix LCD SS pin configuration
2017-04-19 07:50:03 -04:00
Jack Humbert
4760b26bec Merge pull request #1244 from ryanmaclean/patch-3
Adding Maximized Keymap
2017-04-19 07:49:46 -04:00
Jack Humbert
ff4ad46dca Merge pull request #1243 from Xyverz/master
Removed LT macros
2017-04-19 07:47:56 -04:00
cam
43964438fb First Commit 2017-04-19 20:27:49 +10:00
reversebias
3c3be98a06 Delete temp 2017-04-19 20:15:44 +10:00
reversebias
e27c50669a Create temp 2017-04-19 20:12:50 +10:00
Priyadi Iman Nurcahyo
f9d226ca50 tune clicks 2017-04-19 12:35:05 +07:00
Priyadi Iman Nurcahyo
3c7db55ec5 Merge remote-tracking branch 'upstream/master' into promethium 2017-04-19 12:04:15 +07:00
Priyadi Iman Nurcahyo
ce0efa6b9a Fix LED sequence; bug fixes 2017-04-19 12:03:48 +07:00
Fred Sundvik
430a8e1750 Fix LCD SS pin configuration
There was a typo, so the attempted configuration proably didn't do
what it should have done. I think it left the pin floating, and
could cause the LCD problems issue-1230.
2017-04-19 07:59:39 +03:00
Ryan MacLean
34130d56f1 Adding Sample Max Layout 2017-04-18 21:54:58 -07:00
Ryan MacLean
0a8df2c5e3 Adding Maximized Keymap
For use with grid layout pads.
2017-04-18 21:53:10 -07:00
Xyverz
b844fe7efd LT doesn't work with tri_layer. Removed it from this keymap. 2017-04-18 20:36:26 -07:00
Xyverz
3a00aafd39 swapped RAISE with LOWER in layer-tapping macros. 2017-04-18 18:15:46 -07:00
dbroqua
fecb932945 - Fixed bug in keymap for s60-X RGB 2017-04-18 22:26:32 +02:00
Jack Humbert
be0afd24bf Merge pull request #1239 from priyadi/promethium
Keymap updates
2017-04-18 16:17:27 -04:00
Jack Humbert
d926ba22a2 Merge pull request #1238 from priyadi/fauxclicky_fix
Faux clicky bug fixes
2017-04-18 16:16:35 -04:00
Jack Humbert
7a16a30e6a Merge pull request #1236 from Xyverz/master
Revamp TV44 keymap.
2017-04-18 16:08:16 -04:00
Jack Humbert
a25d4a90c3 Merge pull request #1235 from siroken3/siroken3
Siroken3
2017-04-18 16:06:27 -04:00
Priyadi Iman Nurcahyo
5bc0c4a011 Fix Planck compatibility 2017-04-19 02:55:19 +07:00
Priyadi Iman Nurcahyo
3fa0b66289 Keymap updates and some adjustment for latest version of QMK 2017-04-19 02:52:57 +07:00
Priyadi Iman Nurcahyo
ffa4c72a89 Faux clicky bug fixes 2017-04-19 01:40:16 +07:00
Priyadi Iman Nurcahyo
93b2f23bba Promethium rev2
* 10 more indicator LEDs
* Piezo buzzer
* Uses HC138 decoder to free up 5 pins
* Trackpoint buttons are now part of matrix
2017-04-19 01:38:08 +07:00
Xyverz
41d45afd2a Fixed a weird diff mishap. 2017-04-17 21:54:02 -07:00
Xyverz
e11cb44926 Merge branch 'tv44_revamp' 2017-04-17 20:20:27 -07:00
Xyverz
a3aadd888f Updated my TV44 keymap to be more planck-like.
Used the current default planck keymap as a guide.
2017-04-17 20:15:57 -07:00
Jack Humbert
ae8ac581c0 Merge pull request #1234 from whitef0x0/patch-1
Fixed dvorak layout for Atreus50
2017-04-17 19:02:24 -04:00
David Baldwynn
acd63bc03c Fixed dvorak layout for Atreus50 2017-04-17 12:05:47 -07:00
Jack Humbert
f637ab69c2 Merge pull request #1228 from fitzsim/fix-keymap-yoruian-macro
Fix KEYMAP_YORUIAN macro
2017-04-17 13:21:03 -04:00
Xyverz
a343188dcf macros to make keymap reading easier. 2017-04-16 21:52:49 -07:00
Xyverz
a22286e834 Added keymap to TV44 Revamp 2017-04-16 21:09:23 -07:00
htang156
4634e3802c Added simple macros to test. 2017-04-16 17:39:04 -07:00
htang156
c4f93e237e Added media layer for ht_156 2017-04-16 16:08:31 -07:00
htang156
f9aa75fe95 Added ht_156 keymap files 2017-04-16 15:31:05 -07:00
Adam YH Lee
9d4050586d Merge branch 'master' into layouts/adam-lee 2017-04-16 15:20:31 -07:00
Adam YH Lee
857600aa4b Merge branch 'master' into dev 2017-04-16 15:19:20 -07:00
Adam YH Lee
7e930626eb Add a personal layout for adam
Collectively we should keep on working on the "default" layout.
I am adding my own layout to freely explore adjustments
and new features.
2017-04-16 15:06:08 -07:00
Adam YH Lee
22afddb8e8 Replace RALT with RSFT 2017-04-16 14:50:25 -07:00
htang156
3bfe4cdb4f Added END and other keymap file formatting. 2017-04-16 14:19:51 -07:00
htang156
1bab72383c Added DEL and F1 to F12 keys 2017-04-16 14:10:29 -07:00
htang156
ccabf70aeb Added keymap commets to default layout. 2017-04-16 13:40:03 -07:00
skullydazed
6c30fd04d3 Updated Keycodes (markdown) 2017-04-15 13:17:41 -07:00
dbroqua
b133b74897 - Added S-60-X RGB directory (based on qmk.sized.io work) 2017-04-15 16:34:33 +02:00
Adam YH Lee
a9f4596062 Add TAB, N, LSFT on Layer 2 2017-04-14 00:02:25 -07:00
Adam YH Lee
f076f16e13 Add KC_T on Layer 2 2017-04-13 23:50:57 -07:00
Adam YH Lee
4810a4a812 Add LCTL + L on Layer 2 2017-04-13 23:47:50 -07:00
Thomas Fitzsimmons
bc7b1843ba Fix KEYMAP_YORUIAN macro
Fix the ordering of the arguments to the KEYMAP macro.
2017-04-14 02:06:58 -04:00
Jack Humbert
b5e8327755 Merge pull request #1226 from fredizzimo/fix_ergodox_righthand_warning
Add missing serial_link.h include
2017-04-13 16:15:13 -04:00
Fred Sundvik
94b14bdd6a Add missing serial_link.h include
Which fixes a warning when building Ergodox Infinity as a righthand
master.
2017-04-13 23:00:27 +03:00
Jack Humbert
0b31a63dd4 Merge pull request #1225 from fredizzimo/fix_lcd_led_status_buffer_overrun
Fix buffer overrun in lcd_keyframes
2017-04-13 15:26:38 -04:00
Fred Sundvik
5c251b5575 Fix buffer overrun in lcd_keyframes
This would often cause the keyboard to crash when restarting the
computer.
2017-04-13 21:40:06 +03:00
Jack Humbert
41a46c7c8e Merge pull request #1224 from fredizzimo/fix_warnings
Fix all warnings and turn on warnings as errors
2017-04-13 14:07:48 -04:00
Adam YH Lee
f90321bdcb Update keymap - hopefully more usable 2017-04-13 09:25:05 -07:00
Fred Sundvik
d68294615f Add make option for allowing warnings 2017-04-13 16:12:55 +03:00
Fred Sundvik
d8e2ff2964 Fix process_unicode_common.c being included twice 2017-04-13 16:03:01 +03:00
Fred Sundvik
07fc34e962 Fix warnings when ACTION_ONESHOT is disabled 2017-04-13 16:00:29 +03:00
Fred Sundvik
abda6ff7bb Include host.h from suspend.c 2017-04-13 16:00:29 +03:00
Fred Sundvik
08b9eb26c5 Fix warnings in CMD-Preonic
The startup_sound is defined using MUSICAL_NOTEs, since non-constant
initializer expressions are not allowed in C.
2017-04-13 16:00:29 +03:00
Fred Sundvik
109ae2f1e8 Fix warnings in process_printer 2017-04-13 16:00:29 +03:00
Fred Sundvik
a619b93e38 Fix warnings in planck/lucas keymap
Register the unshifted version DE_LESS, rather than the shifted DE_MORE
2017-04-13 16:00:29 +03:00
Fred Sundvik
df30d18458 Fix warnings in kitten_paw/ickerwx keymap 2017-04-13 16:00:29 +03:00
Fred Sundvik
737c1fe641 Make MOUSEKEY_MOVE_MAX and MOUSEKEY_WHEEL_MAX configurable
Kitten_paw/ickerwx was doing that
2017-04-13 16:00:29 +03:00
Fred Sundvik
bbe8876c8d Rename MS-sculpt-mobile to MS_scuplpt_mobile
Subprojects with "-" have problems, since the build system creates
a define containing the subproject name, and "-" is illegal in
macro names.
2017-04-13 16:00:29 +03:00
Fred Sundvik
738b8d2b9c Add SKIP_VERSION option to speed up compilation 2017-04-13 16:00:29 +03:00
Fred Sundvik
e950d4e12f Fix frosty_flake warning when print is disabled 2017-04-13 16:00:29 +03:00
Fred Sundvik
2d1528c69f Fix keymap yoruian on Infinity 2017-04-13 16:00:29 +03:00
Fred Sundvik
f7b59427fa Fix name collision between ChibiOS and keymap_german 2017-04-13 16:00:29 +03:00
Fred Sundvik
12159e782c Fix overflow warning in ordinary keymap 2017-04-13 16:00:29 +03:00
Fred Sundvik
db6d7207b5 Fix overflow warnings in dvorak_programmer 2017-04-13 16:00:29 +03:00
Fred Sundvik
6535804776 Disable array bounds warning in keymap_function_id_to_action 2017-04-13 16:00:29 +03:00
Fred Sundvik
a4ef86034c Fix undefined eeprom warnings in unicode processing 2017-04-13 16:00:29 +03:00
Fred Sundvik
f39e9928eb Enable warnings as errors 2017-04-13 16:00:29 +03:00
Fred Sundvik
224fc8a20f Add makefile option to break on errors 2017-04-13 16:00:29 +03:00
Damien
a43cb6c0af Merge pull request #20 from qmk/master
Merge from QMK
2017-04-13 13:26:02 +02:00
Adam YH Lee
dddbcc2af3 Replace double quote with comma 2017-04-12 22:11:08 -07:00
Adam YH Lee
592ff53e41 Enable RGB Animation 2017-04-12 21:19:00 -07:00
Adam YH Lee
73625a603a Merge branch 'master' into miuni32-OA 2017-04-12 20:58:36 -07:00
Johannes Larsson
835adb7848 colemak layout maybe 2017-04-12 23:11:51 +02:00
Jack Humbert
d3301c0f8b Merge pull request #1220 from joedevivo/master
mimic atreus firmware defaults
2017-04-12 15:42:46 -04:00
Jack Humbert
456570efa4 Merge pull request #1212 from Xyverz/master
atreus keymap overhaul
2017-04-12 12:46:08 -04:00
Jack Humbert
30ad505dd0 Merge pull request #1213 from nstickney/master
ErgoDox Familiar layout
2017-04-12 12:45:45 -04:00
Jack Humbert
0de2597f7c Merge pull request #1216 from Khord/master
Added breathing macros/mappings and removed mappings to unused layouts
2017-04-12 12:45:03 -04:00
Jack Humbert
b7f1ea967a Merge pull request #1222 from kamisamamizu/patch-1
Fixed position of BSLS and BSPC on the xd60
2017-04-12 12:44:11 -04:00
Jack Humbert
e5f610b70e Merge pull request #1217 from fredizzimo/ergodox_default_visualizer
Enable Ergodox Infinity LCD visualization
2017-04-12 12:43:46 -04:00
kamisamamizu
446b34edec Fixed position of BSLS and BSPC
They were in the incorrect positions before.
2017-04-12 12:18:38 +02:00
Adam YH Lee
91b11bb4dd Update default layout
This is a 2U Spacebar layout. Spacebar is between V and B.

Issue:

	- RGB MOD does not seem to do anything
2017-04-12 01:12:16 -07:00
Fred Sundvik
1d5567a3a9 Fix code formatting in build_keyboard.mk 2017-04-12 09:52:40 +03:00
skullydazed
f9c62aa363 Link to ChibiOS 2017-04-11 06:56:12 -07:00
skullydazed
1b0f5e4803 Updated Compatible Microcontrollers (markdown) 2017-04-11 06:55:39 -07:00
skullydazed
c876bb8748 Adding notes about ARM processors 2017-04-11 06:55:24 -07:00
Joe DeVivo
dc96fa24e4 mimic atreus firmware defaults 2017-04-10 17:19:27 -07:00
Fred Sundvik
65b7bf6878 Extract Ergodox default visualizer into simple_visualizer
It's good enough if you only want to change the lcd text and color.
2017-04-09 18:34:59 +03:00
Fred Sundvik
c5d2b7ff16 Rename led test to led_keyframes and move animation to Ergodox 2017-04-09 18:34:59 +03:00
Fred Sundvik
306353bf06 Create a file for shared Ergodox Infinity animations 2017-04-09 18:34:59 +03:00
Fred Sundvik
c6ca996f4e Combine startup and resume animations 2017-04-09 18:34:59 +03:00
Fred Sundvik
ed1710589f Fix suspend not disabling backlight 2017-04-09 18:34:59 +03:00
Fred Sundvik
3074269c4a Move the logo drawing keyframe to lcd_keyframes 2017-04-09 18:34:59 +03:00
Fred Sundvik
df67169d42 Move LCD logo to visualizer resources 2017-04-09 18:34:59 +03:00
Fred Sundvik
3eb8785e87 Add automatic flush for the LCD screen 2017-04-09 18:34:59 +03:00
Fred Sundvik
995002fa91 LCD initialization sequence according to the docs
The LCD initialization show now be much better and faster with no
flickering at the startup.

Also fix the contrast control.
2017-04-09 18:34:59 +03:00
Fred Sundvik
3994fb1e79 Yet another try to fix the LCD corruption
It turns out that the ChibiOS K20 SPI driver doesn't handle the
chip select, so it needs to be done manually. Acquiring the bus is
not enough since the pin was in the wrong mode. This is now fixed.

Also increase the frequency of the SPI from around 200kHz to nearly
20 Mhz.
2017-04-09 18:34:59 +03:00
Fred Sundvik
b7041d06ae Move common visualizer keyframes into visualizer_keyframes.h 2017-04-09 18:34:59 +03:00
Fred Sundvik
64d63ab422 Remove the need to manually enable the visualizer 2017-04-09 18:34:59 +03:00
Fred Sundvik
1e7585e767 Separated backlight and LCD disable/enable
Also moved them to correct places
2017-04-09 18:34:59 +03:00
Fred Sundvik
5ba228b684 Move LCD backlight keyframes to its own file 2017-04-09 18:34:59 +03:00
Fred Sundvik
5815c5d317 Move LCD keyframes to its own file 2017-04-09 18:34:59 +03:00
Fred Sundvik
05530b193f Delete visualizer example integration
It's much better to refer to the actual code than to to try to
keep some examples up to date.
2017-04-09 18:34:59 +03:00
Fred Sundvik
05bc4880dd Tweaks to the Ergodox default visualizer
No animation, display led statuses and layer name on the same screen
Don't display layer bitmap
Fully saturated colors for caps, less saturated ones normally
2017-04-09 18:34:59 +03:00
Fred Sundvik
fa6da78ff3 Simple layer display on Infinity Ergodox default layout 2017-04-09 18:34:59 +03:00
Fred Sundvik
65e8127c91 Add visualizer for Ergodox default 2017-04-09 18:34:59 +03:00
Fred Sundvik
5fbaf31dc2 Brightness for Ergodox Infinity emulated LEDs 2017-04-09 18:34:59 +03:00
Fred Sundvik
39385144e7 Emulate Ergodox EZ leds by LCD colors 2017-04-09 18:34:59 +03:00
Fred Sundvik
9a4ce28683 Display layer bitmap and keyboard led states on the LCD 2017-04-09 18:34:59 +03:00
Fred Sundvik
951b6f33a0 CIE 1931 for the LCD backlight 2017-04-09 18:34:59 +03:00
Fred Sundvik
f113f95440 Move CIE1931 and breathing tables to its own file 2017-04-09 18:34:59 +03:00
Fred Sundvik
bc97413bf7 Disable LEDs on Infinity Ergodox 2017-04-09 18:34:59 +03:00
Fred Sundvik
e6f7a8a47a Display QMK logo at startup of Infinity Ergodox 2017-04-09 18:34:59 +03:00
Fred Sundvik
a8f5897b97 Add support for blitting to the Infinity LCD 2017-04-09 18:34:59 +03:00
Fred Sundvik
2b24d35846 Hopefully finally fix the corrupt LCD
The SPI bus is now selected and deselected before each set of commands.
Also speed up things by buffering many commands into a single batch.
2017-04-09 18:34:59 +03:00
Fred Sundvik
503565d174 Only re-send matrix every 5ms
The previous 1ms value was too often, and wouldn't always leave
time for the visualizer
2017-04-09 18:34:59 +03:00
Fred Sundvik
6039a4f6ed Empty implementation of has_onshot_mods_timed_out
When the timeout is zero or not defined, the function now returns false.
Fixes a linker error when the visualizer is enabled
2017-04-09 18:34:59 +03:00
Fred Sundvik
f5c8941652 UGFX is compiled once per keyboard instead of keymap 2017-04-09 18:34:59 +03:00
Fred Sundvik
bb86be1f1f Remove unneeded makefile include 2017-04-09 18:34:59 +03:00
Fred Sundvik
aee9b10e92 Add a keyboard specific visualizer 2017-04-09 18:34:59 +03:00
Dylan Khor
a875299d9a Added breathing macros and removed mappings to unused layouts 2017-04-09 02:02:40 -04:00
Xyverz
a11053bda8 Cleaned up the keymap:
Added MOD_TAP aliases for keymap.c readability.
Updated README to document said changes.
Added additional Dvorak layer to make using the CMD key easier on Macs.
2017-04-08 22:53:46 -07:00
TerryMathews
3899bec4b6 Merge pull request #1 from qmk/master
Catchup
2017-04-08 00:30:54 -04:00
Xyverz
9237b95ebe More missed keycodes; added PSCR, SLCK, and PAUS to ADJUST layer. 2017-04-07 19:42:05 -07:00
Xyverz
6b0842760b Corrected a missed typo in the readme. 2017-04-07 19:23:27 -07:00
Stick
bcf70c0203 ErgoDox Familiar layout v1 2017-04-07 16:04:43 -05:00
Xyverz
3607522c12 More tweaks to keymap and readme. 2017-04-06 22:26:13 -07:00
Xyverz
303bc6999e Merge remote-tracking branch 'upstream/master' 2017-04-06 22:07:34 -07:00
Xyverz
8813365ec5 Added readme 2017-04-06 22:03:17 -07:00
Xyverz
3a5f9faca9 Reworked Atreus keymap, added README 2017-04-06 22:02:38 -07:00
Stick
7e38541124 Merge remote-tracking branch 'upstream/master' 2017-04-06 13:52:53 -05:00
skullydazed
1054d5554a Updated Custom Quantum Functions (markdown) 2017-04-04 23:14:40 -07:00
skullydazed
e77a5e1751 Updated Custom Quantum Functions (markdown) 2017-04-04 23:14:27 -07:00
Gabe Y
154305ce1b Fix formatting in BUILD_GUIDE.md (#1208) 2017-04-04 22:39:28 -07:00
skullydazed
1ca879687c Updated Custom Quantum Functions (markdown) 2017-04-04 22:35:21 -07:00
skullydazed
32e55f9182 Updated Custom Quantum Functions (markdown) 2017-04-04 22:33:36 -07:00
skullydazed
34836a16ed Updated Custom Quantum Functions (markdown) 2017-04-04 22:33:12 -07:00
skullydazed
b65282f69f Updated Custom Quantum Functions (markdown) 2017-04-04 22:23:01 -07:00
skullydazed
36757de1a7 Updated Custom Quantum Functions (markdown) 2017-04-04 22:16:16 -07:00
skullydazed
891d17f028 Updated Custom Quantum Functions (markdown) 2017-04-04 22:15:41 -07:00
skullydazed
4f48dd7c83 Created Custom Quantum Functions (markdown) 2017-04-04 22:15:17 -07:00
Jack Humbert
0e7a2a77de Updated Becoming a QMK Collaborator (markdown) 2017-04-04 21:42:08 -04:00
Jack Humbert
b096b57b0b Created Becoming a QMK Collaborator (markdown) 2017-04-04 21:21:27 -04:00
Jack Humbert
54f69d02d5 Updated _Sidebar (markdown) 2017-04-04 20:00:34 -04:00
Jack Humbert
78cf15384e Created Adding features to QMK (markdown) 2017-04-04 20:00:06 -04:00
Jack Humbert
8b218857ed Revert 923d32a0eff175fac8d67574456ad9e1bd2941eb...f39bad2a7dd5d57e4a80dd15dec21826ef7a2a67 on Key Functions 2017-04-04 19:42:58 -04:00
Jack Humbert
20d69e2ad4 clean-up keycode stuff 2017-04-04 19:42:10 -04:00
Jack Humbert
46179fbb7b split off tmk differences into own page 2017-04-04 19:32:33 -04:00
Jack Humbert
c0a8953405 Created Differences from TMK (markdown) 2017-04-04 19:30:13 -04:00
Jack Humbert
a07b83fe8e Updated Home (markdown) 2017-04-04 19:25:24 -04:00
Dylan Khor
816ef19f41 Fixed my wording 2017-04-04 15:28:57 -04:00
Dylan Khor
2e78c19054 Added note about homebrew related installation times 2017-04-04 15:26:31 -04:00
Jack Humbert
ffffd1b6c1 Merge pull request #1207 from bigtunaIO/master
Add Bigtuna.io Miuni32
2017-04-04 13:41:50 -04:00
Adam Lee
8e7be3adda Set Bootloader Size to 4K
Use Atmel's default bootloader size, rather than Teensy 2.0's [1].

[1] https://github.com/qmk/qmk_firmware/pull/1207#discussion_r109712786
2017-04-04 10:21:32 -07:00
Adam YH Lee
236826e7c1 Merge branch 'miuni32-OA' 2017-04-03 20:36:13 -07:00
Adam YH Lee
e18768aa77 Add B1gtuna Miuni32
Miuni32 is a 30% ortholinear board.
Please visit www.bigtuna.io for more information.
2017-04-03 20:34:10 -07:00
Jack Humbert
d75a44a02b Merge pull request #1206 from Dan-Saunders/patch-2
Create twolayer.c
2017-04-03 21:13:29 -04:00
Jack Humbert
53951ee086 Merge pull request #1203 from ishtob/master
Updated ssd1306.c fix issues for people not using OLED
2017-04-03 21:12:53 -04:00
Jack Humbert
27aa185222 Merge branch 'master' into master 2017-04-03 21:06:40 -04:00
Stick
bee9183e7f Merge remote-tracking branch 'upstream/master' 2017-04-03 16:59:27 -05:00
Dan Saunders
1454d466e7 Create twolayer.c
fixed issue where Default.c "function key" does not work (actually it's changing my LED steps). Changed layout to be more user friendly for people that use the standard spacebar milled top plate.
2017-04-03 15:14:45 -06:00
Jack Humbert
3ac9259742 Merge pull request #1204 from nooges/lets-split-fixes
Let's split fixes
2017-04-03 16:17:55 -04:00
Danny Nguyen
fbd9d04559 Include use of either TRS or TRRS 2017-04-03 16:16:46 -04:00
Erez Zukerman
13c882a1fb disables space cadet rollover 2017-04-03 15:11:42 -04:00
Danny Nguyen
ed9c18e866 Remove flip-half from keymap 2017-04-03 14:00:33 -04:00
Danny Nguyen
133ed52466 Update Let’s Split readme 2017-04-03 13:24:20 -04:00
Danny Nguyen
e3aeab356a Move SSD1306 function declarations to header file 2017-04-03 13:24:20 -04:00
Danny Nguyen
d90ac76295 Move defines for RGB to after the config.h include 2017-04-03 13:24:20 -04:00
Danny Nguyen
563961328b Rename COMPACT_KEYMAP to KC_KEYMAP and move to lets_split.h 2017-04-03 13:24:20 -04:00
Danny Nguyen
d0cfaba6d2 Revise KEYMAP macro to make left and right halves more clear 2017-04-03 13:24:11 -04:00
ishtob
4e51c1e3ca Update ssd1306.c 2017-04-03 13:17:41 -04:00
Jack Humbert
de52bd5d89 quick fix for space cadet shift 2017-04-03 12:42:58 -04:00
Danny Nguyen
48f4c5997b Move defines for RGB to after the config.h include 2017-04-03 12:06:28 -04:00
Danny Nguyen
344ebbac43 Revert removal of avrdude make option 2017-04-03 11:32:54 -04:00
Jack Humbert
da53f3a529 Merge pull request #1194 from tong92/master
Adds tong92's keymap to tv44
2017-04-02 22:30:11 -04:00
Jack Humbert
8b3fa01667 Merge pull request #1195 from fudanchii/kbod
Handwired 60% keyboard with 8x8 matrix
2017-04-02 22:29:54 -04:00
Jack Humbert
ef4a7a0aa0 Merge pull request #1196 from Dbroqua/master
GH60 - MX HHKB with 7U spacebar
2017-04-02 22:29:24 -04:00
Jack Humbert
1d8e3da233 Merge pull request #1197 from Xyverz/master
Revisions to Xyverz's keymaps
2017-04-02 22:29:07 -04:00
Jack Humbert
e2e8b7b799 Merge pull request #1198 from iamschaefer/patch-1
Update readme.md
2017-04-02 22:28:34 -04:00
Alexander Schaefer
570b4605b2 Update readme.md
There's no readme specifically for the Ergodox EZ now, so link to the Ergodox readme.
2017-04-02 18:44:15 -06:00
Xyverz
c034b61b1a Merge remote-tracking branch 'upstream/master' 2017-04-02 14:49:39 -07:00
Xyverz
7873046479 removed my handwired boards to a new branch. 2017-04-02 14:48:33 -07:00
Damien
3e41cde9f9 Merge pull request #19 from qmk/master
Merge from qmk
2017-04-02 23:29:12 +02:00
dbroqua
e7347ff0de Merge remote-tracking branch 'origin/master' 2017-04-02 23:27:57 +02:00
dbroqua
9e72b7e7e9 - Added MX HHKB like for gh60 with 7u space bar 2017-04-02 23:25:26 +02:00
Priyadi Iman Nurcahyo
0f7a51cef5 Add information about trackpoint 2017-04-02 22:13:05 +07:00
Nurahmadie
649d08742a Use tap-toggle to move between layers.
- Add PDOT key
2017-04-02 18:27:28 +07:00
Nurahmadie
15ddaa7f19 Fix layer stuck, and add numpad support 2017-04-02 18:27:28 +07:00
Nurahmadie
f5d78c739d Forgot semicolon, and add reference link 2017-04-02 18:27:28 +07:00
Nurahmadie
10105f645a Add README 2017-04-02 18:27:28 +07:00
Nurahmadie
c9dd11d5ab Enable alt-F4 without [Fn]
- Add led indicator when keymap not on base layer \o/
2017-04-02 18:27:28 +07:00
Nurahmadie
af7430b896 Add capslock led, and audio buttons
- Also change layer switch to momentary
2017-04-02 18:27:28 +07:00
Nurahmadie
7614c6b7a7 Remove lead keys, fix some typos, rearrange layers 2017-04-02 18:27:28 +07:00
Nurahmadie
8b206e1e75 Add initial keymap
*crossfingers*
2017-04-02 18:27:28 +07:00
Nurahmadie
f8ed4ed573 Initial work for my kbod support in qmk_firmware
- Wiring layout done

No actual keymap yet
2017-04-02 18:27:27 +07:00
=
e508b5e04e Adds tong92's keymap to tv44 2017-04-02 18:27:24 +09:00
coderkun
049f906b5e Fix keymap “coderkun_neo” to use LALT instead of RALT 2017-04-01 12:17:41 +02:00
coderkun
021edb6ec6 Add several Unicode symbols to keymap “coderkun_neo2” 2017-04-01 12:06:27 +02:00
coderkun
c74f47555c Add keymap diagrams to readme of keymap “coderkun_neo2” 2017-04-01 11:15:20 +02:00
coderkun
605c4129cc Merge branch 'master' into coderkun_neo2 2017-04-01 10:56:29 +02:00
Jack Humbert
3448d5d487 Merge pull request #1132 from akatrevorjay/pr/dfu-serial
Allow to specify serial to dfu-util flash
2017-03-31 18:28:26 -04:00
Jack Humbert
ec35fea264 Merge pull request #1190 from osamuaoki/master
Fix typo
2017-03-31 18:28:14 -04:00
Jack Humbert
2b4efaba53 Merge pull request #1189 from Zay950/to_push
Unicode input_mode presistance
2017-03-31 18:27:44 -04:00
Osamu Aoki
caab4d7e45 Fix typo 2017-04-01 01:39:00 +09:00
nielsenz
d1e66e2e07 Worked around some new Makefile issues. 2017-03-30 20:10:34 -07:00
nielsenz
7e54332890 Pulling and pushing troubles 2017-03-30 19:15:43 -07:00
Callum Oakley
b9225a28f2 changed hotkey cluster to accomodate awkward software... again 2017-03-30 19:08:15 -07:00
Callum Oakley
200ae0c519 changed hotkey cluster to accomodate awkward software 2017-03-30 19:08:15 -07:00
Travis La Marr
eedb767279 Add RN42 Bluetooth module support
Added support for sending HID keycodes over the RN42/reflashed HC05 module. Tested on OS X and iOS.
2017-03-30 19:08:15 -07:00
Osamu Aoki
ccbdf90f02 Update to match QMK keymap 2017-03-30 19:08:15 -07:00
Osamu Aoki
3a1ee48cda Typo fix 2017-03-30 19:08:15 -07:00
Osamu Aoki
d029e23260 Updated Home (markdown) 2017-03-31 00:39:20 +09:00
Osamu Aoki
f39bad2a7d Updated Key Functions (markdown) 2017-03-31 00:35:50 +09:00
Osamu Aoki
46977da417 Updated Home (markdown) 2017-03-31 00:31:28 +09:00
Osamu Aoki
1a675efc4f Updated Keycodes (markdown) 2017-03-31 00:25:12 +09:00
Osamu Aoki
3627a50e63 Updated Home (markdown) 2017-03-31 00:04:21 +09:00
Osamu Aoki
97d6184ed0 Updated Keymap (markdown) 2017-03-30 23:57:59 +09:00
Osamu Aoki
5fb058eb34 Updated Home (markdown) 2017-03-30 23:49:07 +09:00
Jack Humbert
b441468795 Merge pull request #1188 from hot-leaf-juice/master
changed hotkey cluster to accomodate awkward software... again
2017-03-30 10:24:37 -04:00
Callum Oakley
3f3f208113 changed hotkey cluster to accomodate awkward software... again 2017-03-30 14:20:18 +01:00
Osamu Aoki
32c511c918 Rename back to right name 2017-03-30 21:51:37 +09:00
Jack Humbert
8994fca4ee Merge pull request #1187 from hot-leaf-juice/master
changed hotkey cluster to acommodate awkward software
2017-03-30 08:46:55 -04:00
Jack Humbert
d359b55520 Merge pull request #1185 from exiva/rn42_bluetooth
Add RN42 Bluetooth module support
2017-03-30 08:46:38 -04:00
Jack Humbert
338edcabd7 Merge pull request #1184 from osamuaoki/master
Update keymap.md to QMK
2017-03-30 08:45:56 -04:00
Callum Oakley
d145a1192f changed hotkey cluster to accomodate awkward software 2017-03-30 13:22:16 +01:00
Erez Zukerman
923d32a0ef Updated Key Functions (markdown) 2017-03-30 09:14:22 +03:00
Xyverz
571f39da66 Tidied up keymaps, Makefiles that actually work, Clueboard make v1.0 2017-03-29 22:32:39 -07:00
Travis La Marr
71da013995 Add RN42 Bluetooth module support
Added support for sending HID keycodes over the RN42/reflashed HC05 module. Tested on OS X and iOS.
2017-03-29 23:03:04 -04:00
Zay950
2366ebfbbd Merge branch 'master' into to_push 2017-03-29 12:00:38 -07:00
Osamu Aoki
c782b269b6 Update to match QMK keymap 2017-03-30 01:03:49 +09:00
Osamu Aoki
4d2be0281c Typo fix 2017-03-30 00:19:44 +09:00
Osamu Aoki
258e2afbbf Typo fixes 2017-03-29 23:41:27 +09:00
Osamu Aoki
c3f7df992d Reminding TMK/QMK difference here should be good idea. 2017-03-29 23:38:06 +09:00
Jack Humbert
942f2ccee4 Merge pull request #1183 from Rovanion/real-master
Added instructions for how to build and flash the firmware with teensy_cli
2017-03-29 09:45:22 -04:00
Rovanion Luckey
d6e51d2008 Added link to the teensy linux page. 2017-03-29 09:34:20 +02:00
Stick
b6280d0cac unsatisfied with ESC/GRV/TAB positioning 2017-03-27 21:56:47 -05:00
Stick
a47e916635 Merge remote-tracking branch 'upstream/master' 2017-03-27 21:19:36 -05:00
Stick
a03d946d0c fixed unicode input issue 2017-03-27 21:18:12 -05:00
Erez Zukerman
3c3388d7f6 Updated Mouse keys (markdown) 2017-03-27 09:54:49 +03:00
Erez Zukerman
0605107f13 Updated Mouse keys (markdown) 2017-03-27 09:54:33 +03:00
Erez Zukerman
18bc47ebab Created Mouse keys (markdown) 2017-03-27 09:53:27 +03:00
Erez Zukerman
004a92d9a6 Updated _Sidebar (markdown) 2017-03-27 09:51:57 +03:00
agaric
2407b27243 fix link for VAGRANT_GUIDE file 2017-03-25 16:22:08 +09:00
Simon Friis Vindum
76b9a2662a MT does work with right-hand side modifiers. See #1166. 2017-03-19 14:00:50 +01:00
Benny Powers
3c11a8d241 Added missing codes: KC_MEDIA_FAST_FORWARD and KC_MEDIA_REWIND 2017-03-17 12:44:29 +02:00
nstickney
d9efa02cfb added README.md 2017-03-12 22:43:44 -05:00
nstickney
1753c9383e Merge remote-tracking branch 'upstream/master' 2017-03-12 14:51:43 -05:00
nstickney
9895e376e7 added US-International support 2017-03-12 14:51:33 -05:00
nstickney
ce0b8ea676 Merge remote-tracking branch 'upstream/master' 2017-03-08 22:29:12 -06:00
nstickney
82cbe71bb5 found LT(layer, kc) so I could take out TapDance code 2017-03-08 22:28:18 -06:00
nstickney
fa44e8d4dc corralled image files 2017-03-08 16:26:45 -06:00
Anand Babu (AB) Periasamy
b20106d238 Replace enter with quote and few reorgs 2017-03-08 01:12:12 -08:00
nstickney
29e7003fc2 SLASH and WHACK functions added (based on algernon's CT_TA) 2017-03-07 22:31:14 -06:00
nstickney
4880e72b77 SLASH and WHACK functions added (based on algernon's CT_TA) 2017-03-07 22:30:43 -06:00
nstickney
eab0166f83 Merge remote-tracking branch 'upstream/master' 2017-03-07 19:09:56 -06:00
Damien
24ec8f5097 Merge pull request #18 from qmk/master
Merge from qmk
2017-03-05 22:58:13 +01:00
Kenichi Sasaki
fec3b78d78 fix backspace key position. 2017-03-05 21:49:41 +09:00
Xyverz
fbbf618a46 Removed preceeding underscore from MASTER_RIGHT in config.h 2017-03-05 03:48:10 -08:00
Kenichi Sasaki
7e518e1d8f fix again 2017-03-04 23:56:58 +09:00
Xyverz
0d9bceb2fe Merge remote-tracking branch 'upstream/master' 2017-03-03 19:28:35 -08:00
Xyverz
68808b22c0 Final tweaks to my Kinesis keymap and readme 2017-03-03 19:27:24 -08:00
Trevor Joynson (trevorj)
515b4dd1f7 Allow to specify serial to dfu-util flash 2017-03-02 18:26:26 -08:00
skullydazed
82d9abf9f3 Updated License Clarification (markdown) 2017-02-28 21:44:10 -08:00
skullydazed
71855087cf Removing eltang as he doesn't show up in the current git blame. 2017-02-27 10:34:21 -08:00
Xyverz
d91e09f116 Updates to the README.md 2017-02-26 19:49:10 -08:00
Xyverz
871ac5058a Minor changes to the keymap: Moved thumb-cluster ESC to Media and Keypad layers 2017-02-26 19:45:57 -08:00
nstickney
b69b214d52 making numbers more familiar 2017-02-25 22:04:21 -06:00
William Forma
99fc4a330e Updated License Clarification (markdown) 2017-02-25 07:03:10 -07:00
nstickney
ebc6948e96 first two layers of ErgoDox Familiar completeC 2017-02-24 17:11:19 -06:00
nstickney
474f7ee3fd initial layer of familiar layout) 2017-02-23 22:24:32 -06:00
nstickney
498dfdd02c Merge https://github.com/qmk/qmk_firmware 2017-02-23 21:15:40 -06:00
nstickney
9b40dd796e familiar layout graphics, etc 2017-02-23 21:13:45 -06:00
Jack Humbert
873fee8038 Updated _Sidebar (markdown) 2017-02-22 22:07:12 -05:00
Jack Humbert
74518260b8 Updated _Sidebar (markdown) 2017-02-22 22:06:56 -05:00
Jack Humbert
4d13a8063d Updated _Sidebar (markdown) 2017-02-22 22:06:37 -05:00
Erez Zukerman
0e54e9d528 Documents TT 2017-02-22 21:33:36 -05:00
Erez Zukerman
3cefa5cc82 Updated _Sidebar (markdown) 2017-02-22 21:32:06 -05:00
Erez Zukerman
24be0efd4b Updated _Sidebar (markdown) 2017-02-22 20:03:51 -05:00
Erez Zukerman
39b51573e6 Moves Modding Your Keyboard to its own page 2017-02-22 19:59:27 -05:00
Erez Zukerman
603e3fd2f6 Created Modding your keyboard (markdown) 2017-02-22 19:59:01 -05:00
Erez Zukerman
729fe5d8d4 Moves porting info to its own page 2017-02-22 19:58:21 -05:00
Erez Zukerman
c008ac79bf Created Porting your keyboard to QMK (markdown) 2017-02-22 19:58:11 -05:00
Erez Zukerman
203d90d9fe Moves Unicode and foreign-language info into its own page. 2017-02-22 19:56:46 -05:00
Erez Zukerman
6fb9c094ec Created Unicode and additional language support (markdown) 2017-02-22 19:56:31 -05:00
Erez Zukerman
6e88c5014b Moves unit testing into its own page. 2017-02-22 19:53:08 -05:00
Erez Zukerman
2c89a77e67 Created Unit testing (markdown) 2017-02-22 19:52:59 -05:00
Xyverz
bf6f7a623d Merge remote-tracking branch 'upstream/master' 2017-02-20 23:54:09 -08:00
nstickney
5abe05147c familiar layout v0.1 from ErgoDox-EZ configurator 2017-02-19 21:25:35 -06:00
Kenichi Sasaki
c61b5d88a8 change bracket key posision 2017-02-19 22:46:54 +09:00
skullydazed
89529a9f17 Updated _Sidebar (markdown) 2017-02-17 14:29:35 -08:00
skullydazed
ab7ffc877a Updated _Sidebar (markdown) 2017-02-17 14:29:24 -08:00
skullydazed
93cd47d491 Updated _Sidebar (markdown) 2017-02-17 14:28:59 -08:00
skullydazed
7990cd2c92 Updated _Sidebar (markdown) 2017-02-17 14:28:35 -08:00
skullydazed
bcc86a09d5 Updated _Sidebar (markdown) 2017-02-17 14:27:58 -08:00
skullydazed
7d29d5f091 Updated _Sidebar (markdown) 2017-02-17 14:27:34 -08:00
skullydazed
e546b7655c Updated Keymap (markdown) 2017-02-17 14:22:55 -08:00
skullydazed
5f9532ea66 Updated Keymap (markdown) 2017-02-17 14:20:25 -08:00
skullydazed
6868497557 Updated Keymap (markdown) 2017-02-17 14:14:10 -08:00
skullydazed
4c9dae0e3b Updated Keymap (markdown) 2017-02-17 14:11:32 -08:00
skullydazed
44cd6aa41a Updated Keymap (markdown) 2017-02-17 14:10:10 -08:00
skullydazed
0bffb86721 Updated Keymap (markdown) 2017-02-17 14:09:50 -08:00
skullydazed
36f8936b03 Created Keymap (markdown) 2017-02-17 14:09:35 -08:00
skullydazed
359245bcc6 Updated FAQ Keymap (markdown) 2017-02-17 13:18:04 -08:00
skullydazed
7da82a6833 Updated FAQ Keymap (markdown) 2017-02-17 13:17:23 -08:00
Kenichi Sasaki
ab5d4ae803 fix 2017-02-18 02:19:56 +09:00
Kenichi Sasaki
6d16d282bf remove reset key 2017-02-18 01:27:12 +09:00
Kenichi Sasaki
e9b1958df2 Added JIS keymap symbols 2017-02-18 01:07:04 +09:00
Kenichi Sasaki
62aacd06ed copied and Meta(ESC) 2017-02-18 00:40:15 +09:00
skullydazed
b51d9d5d3f Updated Home (markdown) 2017-02-16 17:15:38 -08:00
skullydazed
921884de5d Updated Home (markdown) 2017-02-16 17:14:16 -08:00
skullydazed
30bf618864 Updated Home (markdown) 2017-02-16 17:09:39 -08:00
skullydazed
d9527a2f74 Updated Keymap examples (markdown) 2017-02-16 17:09:12 -08:00
skullydazed
56e9a286b5 Updated QMK Overview (markdown) 2017-02-16 17:07:39 -08:00
skullydazed
cdef9bd02f Updated QMK Overview (markdown) 2017-02-16 17:06:00 -08:00
skullydazed
8d88997ffd Updated QMK Overview (markdown) 2017-02-16 17:05:21 -08:00
skullydazed
a3b575b740 Updated QMK Overview (markdown) 2017-02-16 17:04:10 -08:00
skullydazed
f9a7dd6cca Created Make Instructions (markdown) 2017-02-16 17:03:17 -08:00
skullydazed
35d9010c63 Updated QMK Overview (markdown) 2017-02-16 17:00:57 -08:00
skullydazed
42f167eb57 Created QMK Overview (markdown) 2017-02-16 17:00:19 -08:00
skullydazed
e86e6431fc Updated Home (markdown) 2017-02-16 16:39:43 -08:00
skullydazed
b5d35e43c7 Created Macros (markdown) 2017-02-16 16:37:25 -08:00
skullydazed
b5af4e6dda Updated Home (markdown) 2017-02-16 16:34:35 -08:00
skullydazed
c23a2fc928 Updated Home (markdown) 2017-02-16 16:31:17 -08:00
skullydazed
8bc52c0e86 Created Tap Dance (markdown) 2017-02-16 16:30:12 -08:00
skullydazed
ac3753937a Created Leader Key (markdown) 2017-02-16 16:24:28 -08:00
skullydazed
53fde9a1ff Updated Home (markdown) 2017-02-16 16:23:02 -08:00
skullydazed
5730599d18 Created Space Cadet Shift (markdown) 2017-02-16 16:22:17 -08:00
Jack Humbert
2cbd99b663 Updated _Sidebar (markdown) 2017-02-16 19:11:58 -05:00
skullydazed
b7501868a0 Updated Home (markdown) 2017-02-16 15:51:26 -08:00
skullydazed
d817d8743e Created Key Functions (markdown) 2017-02-16 15:51:14 -08:00
skullydazed
d791dd7c91 Updated Keycodes (markdown) 2017-02-16 15:42:13 -08:00
skullydazed
ce8d46d74f Updated Keycodes (markdown) 2017-02-16 15:40:49 -08:00
skullydazed
cad54d5313 Updated Keycodes (markdown) 2017-02-16 15:39:55 -08:00
skullydazed
3c766d29e2 Updated Keycodes (markdown) 2017-02-16 15:34:53 -08:00
skullydazed
7053347efd Updated Keycodes (markdown) 2017-02-16 15:01:36 -08:00
skullydazed
67c4186a9e Updated Keycodes (markdown) 2017-02-16 14:58:44 -08:00
skullydazed
a2a216d316 Updated Keycodes (markdown) 2017-02-16 14:50:55 -08:00
skullydazed
26fda6bfa3 Updated Keycodes (markdown) 2017-02-16 14:50:36 -08:00
skullydazed
18c09dd154 Updated Keycodes (markdown) 2017-02-16 14:48:49 -08:00
skullydazed
2793758db7 Updated Keycodes (markdown) 2017-02-16 14:48:27 -08:00
skullydazed
218bd63294 Updated Keycodes (markdown) 2017-02-16 14:47:56 -08:00
skullydazed
ede95297d3 Updated Keycodes (markdown) 2017-02-16 14:47:31 -08:00
skullydazed
b663cb63c0 Updated Keycodes (markdown) 2017-02-16 14:46:43 -08:00
skullydazed
0b809313d0 Updated Keycodes (markdown) 2017-02-16 14:45:49 -08:00
skullydazed
459f206ec7 Updated Keycodes (markdown) 2017-02-16 14:45:21 -08:00
skullydazed
e1dd99ea74 Updated Keycodes (markdown) 2017-02-16 14:44:32 -08:00
skullydazed
b0efdf8795 Updated Keycodes (markdown) 2017-02-16 14:44:23 -08:00
skullydazed
e6a45c5092 Updated Keycodes (markdown) 2017-02-16 14:44:12 -08:00
skullydazed
896a48bac0 Updated Keycodes (markdown) 2017-02-16 14:08:58 -08:00
skullydazed
e1dc3377a4 Updated Keycodes (markdown) 2017-02-16 14:08:45 -08:00
skullydazed
d2e7b8b469 Updated Keycodes (markdown) 2017-02-16 14:08:33 -08:00
skullydazed
fcbcff8020 Updated Keycodes (markdown) 2017-02-16 14:08:22 -08:00
skullydazed
615dc93fba Created Keycodes (markdown) 2017-02-16 14:07:56 -08:00
Xyverz
ca1ec7b121 Fixed the TODO list. 2017-02-16 13:48:54 -08:00
schwarzgrau
118287420f tiny spelling change "frimware" to "firmware" 2017-02-16 17:24:51 +01:00
Xyverz
6fa6e6c4c6 Fixed inaccuracies in keymap comments and the readme. 2017-02-15 23:01:27 -08:00
Xyverz
80d5649f25 More refinements to my Kinesis keymap. Added a readme.md file. 2017-02-15 22:54:52 -08:00
Xyverz
1dabceb197 minor adjustments. 2017-02-15 21:56:48 -08:00
Xyverz
ea20a064b9 Added my keymap to the Kinesis project. 2017-02-15 20:14:32 -08:00
skullydazed
2210a55e98 Adding Stephan Bosebeck's signoff 2017-02-15 08:31:30 -08:00
Wilba6582
7741f2a498 Updated License Clarification (markdown) 2017-02-15 10:51:54 +11:00
Jack Humbert
c94efed1e6 Created _Sidebar (markdown) 2017-02-14 18:04:20 -05:00
Jack Humbert
eb5b52c6c6 change jackhumbert to qmk 2017-02-14 18:03:27 -05:00
Jack Humbert
5df4372c81 Updated Compatible Microcontrollers (markdown) 2017-02-14 18:01:20 -05:00
Jack Humbert
ba27a11288 Updated Home (markdown) 2017-02-14 17:57:16 -05:00
Jack Humbert
f43e6f224b Created Build Environment Setup (markdown) 2017-02-14 17:56:06 -05:00
schwarzgrau
6862ab1609 Updated Home (markdown) 2017-02-14 15:38:05 +01:00
Priyadi Iman Nurcahyo
cf97749fb7 Updated Home (markdown) 2017-02-14 02:57:15 +07:00
Xyverz
719f6f0293 Merge remote-tracking branch 'upstream/master' 2017-02-11 21:57:54 -08:00
Xyverz
4894150094 Changes to the keymap to accommodate the RGB Underglow lighting. 2017-02-11 21:54:58 -08:00
Xyverz
134c354fc5 Adding a config file so that I can get RGB underglow for my Let's Split 2017-02-11 21:54:05 -08:00
Xyverz
902d5077cd Merge remote-tracking branch 'upstream/master' 2017-02-10 23:34:27 -08:00
Xyverz
4d7105c2cf Added RGB Underglow to my Preonic 2017-02-10 23:30:08 -08:00
Vincent Pochet
eddc161d5d Updated License Clarification (markdown) 2017-02-09 18:04:58 +01:00
Wojciech Siewierski
4d905b17f4 Signing off for GPL licensing 2017-02-09 18:00:54 +01:00
Xyverz
060f075fd1 Added another handwired board, the Atreus50.
Added a layer for WOW to my Atreus62.
2017-02-07 22:14:56 -08:00
bestguy
c3ebd9e61b Fix indent to show code formatting, <keymap_colemak.h> was missing 2017-02-05 16:08:31 -08:00
johannes
f936a3d5c2 stuff 2017-02-03 14:10:19 +01:00
Damien Pollet
cdece6811d Signing off for GPL licensing 2017-02-03 13:16:19 +01:00
johannes
453cd25ab8 Merge branch 'master' of https://github.com/Johannes-Larsson/qmk_firmware 2017-02-03 10:49:46 +01:00
johannes
8a7daf34a2 initial keymap 2017-02-03 10:47:37 +01:00
Jordi Orlando
bd43954a70 Fix username typo 2017-02-02 21:23:53 -06:00
Erez Zukerman
eadb1afbd0 fixes typo 2017-02-02 18:32:21 -05:00
skullydazed
4344273c95 Updated License Clarification (markdown) 2017-02-02 13:55:18 -08:00
Erik Dasque
7b798789f9 Updated Home (markdown) 2017-02-02 08:51:36 -05:00
Erik Dasque
5f79da2d5f Updated Home (markdown) 2017-01-31 20:19:05 -05:00
matzebond
e97a2215c7 Updated License Clarification (markdown) 2017-01-30 20:23:22 +01:00
Priyadi Iman Nurcahyo
aa491523ab Signing off my contributions 2017-01-31 02:02:59 +07:00
skullydazed
24a61213aa Adding signify for @IBNobody 2017-01-30 10:57:07 -08:00
skullydazed
3a1e9890dc Adding signify for @lindhe 2017-01-30 10:45:19 -08:00
skullydazed
6cf5c7e7f4 Adding signify for @yangliu 2017-01-30 10:44:38 -08:00
plgruener
50dd22d1bf Updated License Clarification (markdown) 2017-01-30 17:29:40 +01:00
Seb
cb5a8feeb2 Updated License Clarification (markdown) 2017-01-30 09:11:07 +01:00
Xyverz
4f163b006e First revision of the XK-66 keyboard. 2017-01-30 00:00:09 -08:00
Jordi Orlando
dbeda99de1 Sign off on rgblight.c 2017-01-29 20:08:12 -06:00
TerryMathews
89799309d7 Updated License Clarification (markdown) 2017-01-29 18:31:57 -05:00
DidierLoiseau
761b4e04bf Added my sign off 2017-01-29 21:25:10 +01:00
Wez Furlong
29ea5f92ca Updated License Clarification (markdown) 2017-01-29 12:02:10 -08:00
skullydazed
07b0a4144e Updated License Clarification (markdown) 2017-01-29 10:54:37 -08:00
skullydazed
66ec000886 Updated License Clarification (markdown) 2017-01-29 10:19:15 -08:00
fredizzimo
9413e3958a Updated License Clarification (markdown) 2017-01-29 11:38:43 +02:00
Gergely Nagy
8b66d71521 Updated License Clarification (markdown) 2017-01-29 10:35:44 +01:00
Pavlos Vinieratos
01c7475d12 add my consent. 2017-01-29 09:29:44 +01:00
Jack Humbert
420074d37f Updated License Clarification (markdown) 2017-01-29 02:37:49 -05:00
skullydazed
db7de0d47c Updated License Clarification (markdown) 2017-01-28 22:12:54 -08:00
skullydazed
8cad52d8f3 Updated License Clarification (markdown) 2017-01-28 22:12:43 -08:00
skullydazed
b1a2c4cd59 Created License Clarification Details (markdown) 2017-01-28 22:08:51 -08:00
skullydazed
6b7e4a9bc9 Updated License Clarification (markdown) 2017-01-28 22:08:15 -08:00
skullydazed
8567544174 Updated License Clarification (markdown) 2017-01-28 22:07:07 -08:00
skullydazed
d5de7e20fd Updated License Clarification (markdown) 2017-01-28 22:04:05 -08:00
skullydazed
8347993d6b Updated License Clarification (markdown) 2017-01-28 22:02:36 -08:00
skullydazed
e364b2267a Updated License Clarification (markdown) 2017-01-27 18:35:59 -08:00
skullydazed
128640a7df Updated License Clarification (markdown) 2017-01-27 18:34:58 -08:00
skullydazed
646d1f83a5 Updated License Clarification (markdown) 2017-01-27 18:31:23 -08:00
skullydazed
143a4ff78f Updated License Clarification (markdown) 2017-01-27 18:19:12 -08:00
skullydazed
00010b47bc Updated License Clarification (markdown) 2017-01-27 17:54:48 -08:00
skullydazed
757a79636b Updated License Clarification (markdown) 2017-01-27 17:54:14 -08:00
skullydazed
35737ee07f Updated License Clarification (markdown) 2017-01-27 17:51:29 -08:00
skullydazed
d51ad5db0f Updated License Clarification (markdown) 2017-01-27 17:47:43 -08:00
skullydazed
223494e691 Updated License Clarification (markdown) 2017-01-27 17:44:58 -08:00
skullydazed
3df44ecfc8 Updated License Clarification (markdown) 2017-01-27 17:08:57 -08:00
skullydazed
858efff8e5 Updated License Clarification (markdown) 2017-01-27 16:27:36 -08:00
skullydazed
6a54982324 Updated License Clarification (markdown) 2017-01-27 16:21:25 -08:00
skullydazed
5942b0f103 Updated License Clarification (markdown) 2017-01-27 14:54:42 -08:00
skullydazed
0eebccb283 Updated License Clarification (markdown) 2017-01-27 14:51:58 -08:00
skullydazed
d524b3f5e5 Updated License Clarification (markdown) 2017-01-27 14:26:21 -08:00
skullydazed
c0a04929f2 Updated License Clarification (markdown) 2017-01-27 14:21:31 -08:00
skullydazed
9adb6f777b Updated License Clarification (markdown) 2017-01-27 14:14:19 -08:00
skullydazed
5c277651a3 Updated License Clarification (markdown) 2017-01-27 11:30:25 -08:00
skullydazed
69581f47d5 Updated License Clarification (markdown) 2017-01-27 10:39:31 -08:00
skullydazed
bc68d4ef2c Updated License Clarification (markdown) 2017-01-27 10:38:03 -08:00
skullydazed
4bba3be825 Updated License Clarification (markdown) 2017-01-27 10:35:54 -08:00
skullydazed
228e4add0b Created License Clarification (markdown) 2017-01-27 10:02:33 -08:00
Damien
b7b94bfb13 Merge pull request #17 from qmk/master
Merged from QMK project
2017-01-26 09:05:55 +01:00
Rovanion Luckey
18cc05e2f7 Added instructions for how to build and flash the firmware with teensy_cli. 2017-01-24 10:02:56 +01:00
Erez Zukerman
b420185f5b Added KC_QUES, updated file path. 2017-01-19 20:38:13 -05:00
Xyverz
b8b2a55973 Merge remote-tracking branch 'upstream/master' 2017-01-19 06:54:18 -08:00
Xyverz
80bc598585 Added Let's Split 2017-01-19 06:51:24 -08:00
Xyverz
c8a0ab1867 Changes to Atreus62 keymap, adding Let's Split keymap. 2017-01-19 06:49:59 -08:00
Damien
f91f0a715d Merge pull request #16 from jackhumbert/master
Forked from jackhumbert/qmk_firmware
2017-01-15 11:07:54 -06:00
Noah Andrews
032712866f Link correctly to keycode.txt 2017-01-13 10:21:47 -05:00
Xyverz
1074642c36 initial commit of my Atreus62 keymap 2017-01-13 01:51:52 -08:00
Christopher Browne
942b78e8c2 Updated Home (markdown) 2017-01-11 18:36:44 -05:00
Christopher Browne
1cefc94082 Destroyed Build Options (org) 2017-01-11 18:36:08 -05:00
Christopher Browne
e7fb34a910 Updated Build Options (org) 2017-01-11 18:25:02 -05:00
Christopher Browne
67868d39f8 Created Build Options (org) 2017-01-11 18:21:41 -05:00
Noah Andrews
8d61e884f2 Fix dfu-programmer link 2017-01-10 14:58:56 -05:00
Xyverz
7a9a5d0e62 Add files via upload
tidying up the keymap
2017-01-09 19:08:46 -08:00
Balz Guenat
166f428a2b Updated Home (markdown) 2017-01-09 16:29:04 +01:00
xyverz
99521a4482 Merge remote-tracking branch 'upstream/master' 2017-01-08 21:47:08 -08:00
xyverz
79343f1c6c Usaility changes to keymap, tidying up a bit. 2017-01-08 21:44:31 -08:00
Damien
0fb82c15a5 Merge pull request #15 from jackhumbert/master
Merge from qmk
2017-01-07 08:45:19 -06:00
Jack Humbert
4587248cda add warning to install_dep 2016-12-30 11:09:58 -05:00
coderkun
b0ade6dc98 Fix return value of hex_to_keycode() function in keymap “coderkun_neo2” 2016-12-28 20:08:45 +01:00
Erez Zukerman
bdca5c22fe Language edits 2016-12-21 21:54:04 -05:00
Jack Humbert
7571474874 Updated Memory write error, use debug for more info (markdown) 2016-12-20 11:11:45 -05:00
Jack Humbert
dbf13e9c98 Created Memory write error, use debug for more info (markdown) 2016-12-20 09:51:13 -05:00
xyverz
0523657923 Merge remote-tracking branch 'upstream/master' 2016-12-13 18:06:49 -08:00
xyverz
592b90dd22 Changes 2016-12-13 18:05:45 -08:00
xyverz
9216bc7377 Merge remote-tracking branch 'upstream/master' 2016-12-06 17:36:19 -08:00
Jack Humbert
b251f2582e Updated Home (markdown) 2016-12-06 09:48:37 -05:00
Jack Humbert
b22b1fd5fb copy over readme for final time 2016-12-06 09:44:22 -05:00
xyverz
f9cf4f75ae Merge remote-tracking branch 'upstream/master' 2016-11-19 09:31:34 -08:00
xyverz
b493f6a4ed Merge remote-tracking branch 'upstream/master' 2016-11-16 22:36:36 -08:00
Zach Nielsen
80c5ada339 Missed removing a function 2016-11-10 13:47:07 -08:00
nielsenz
f388bb5bda Removed some common functions from my keymap 2016-11-10 13:39:46 -08:00
Zach Nielsen
4c0aa02b2e Missed some stuff. Added a song (stole it from reddit). 2016-11-10 12:59:55 -08:00
Zach Nielsen
c07ef5c6ab Adding my (zach) keymaps for planck and preonic 2016-11-10 12:26:56 -08:00
Zach Nielsen
59bef40aab Keep unicode's input_mode through a power cycle 2016-11-10 12:14:54 -08:00
xyverz
8dd422ffe1 Updates to keymap file. 2016-10-31 18:27:05 -07:00
xyverz
063328344a Removed files that weren't supposed to be uploaded from gh60 keymap folder 2016-10-31 18:04:01 -07:00
xyverz
61eb35191a Adding more keymaps. 2016-10-31 17:58:22 -07:00
Xyverz
91b1aa0994 Add files via upload
Minor layout changes
2016-10-18 16:34:42 -07:00
Xyverz
7920063035 Add files via upload
Minor layout changes.
2016-10-18 16:34:00 -07:00
Xyverz
f41d540e81 Add files via upload
Minor changes to my Dvorak keymap. Updated the readme.md to reflect these changes.
2016-10-18 16:28:44 -07:00
Erez Zukerman
b7533e0abf Documents TO. 2016-10-12 22:19:35 -04:00
xyverz
e69e4c1ef2 Merge remote-tracking branch 'jackhumbert/master' 2016-09-30 23:16:50 -07:00
xyverz
e3c3170610 More standardization between the three layouts
Swapped Number Row with Symbols between _L1 and _L2.
2016-09-30 23:10:34 -07:00
Xyverz
8cd3a84025 revisions to my keymap again. 2016-09-30 22:43:15 -07:00
Xyverz
a03d72f597 Updates to my Planck keymap - standardizing the bottom row. 2016-09-30 13:05:21 -07:00
Jack Humbert
c66b090d4c Copy the main readme.md here 2016-09-19 15:27:06 -04:00
DidierLoiseau
d352a8bc29 Importing and building the project 2016-09-18 21:24:56 +02:00
DidierLoiseau
ae7c3a0692 Instruct to use the Eclipse installer instead of extracting the package, describe first launch and plugin installation. 2016-09-18 15:03:27 +02:00
DidierLoiseau
22e234f9b5 Initial version 2016-09-18 13:27:27 +02:00
Xyverz
26d6b90dde Update readme.md 2016-09-17 14:43:25 -07:00
xyverz
6fc5d446f5 Merge remote-tracking branch 'upstream/master' 2016-09-16 22:06:15 -07:00
xyverz
d1c35b1255 removed a couple of mod_tap keys since they had some unintended conseqeunces across various platforms. 2016-09-16 22:02:33 -07:00
Jack Humbert
cab29b61e4 Updated Home (markdown) 2016-07-03 21:34:20 -04:00
Jack Humbert
abfc9265c4 Updated Home (markdown) 2016-07-03 21:33:56 -04:00
Jack Humbert
6b67129c51 Destroyed Build Guide (markdown) 2016-07-03 21:33:40 -04:00
Jack Humbert
c6d0da9a37 Updated FAQ Build (markdown) 2016-06-04 16:13:04 -04:00
Jack Humbert
e04aff10fa Updated FAQ Build (markdown) 2016-06-04 16:12:41 -04:00
leizzer
049e5916a4 Updated Home (markdown) 2016-03-28 02:22:04 -03:00
leizzer
71614e5b98 Updated Home (markdown) 2016-03-28 02:20:27 -03:00
leizzer
b803589e29 Build guide in the wiki section 2016-03-28 02:14:52 -03:00
Phil Hagelberg
2b0b5d804a Add Atreus 2016-02-08 18:23:15 +07:00
tmk
29664234e2 Updated TMK Based Projects (markdown) 2016-02-05 13:33:43 +09:00
tmk
e5e7dbebf6 Updated TMK Based Projects (markdown) 2016-02-05 09:22:16 +09:00
tmk
6778c175f5 Updated TMK Based Projects (markdown) 2016-02-05 09:22:01 +09:00
tmk
a38fc1beae Created Report Descriptor (markdown) 2016-02-02 14:41:14 +09:00
tmk
79f28ac3bd Created USB HID (markdown) 2016-01-29 01:11:35 +09:00
Adrian L Lange
5a7d3dce95 Updated TMK Based Projects (markdown) 2016-01-27 14:30:52 +01:00
Adrian L Lange
aee41b1293 Updated TMK Based Projects (markdown) 2016-01-27 13:45:50 +01:00
Adrian L Lange
6b368a8edc Added link to embedding page 2016-01-27 13:44:43 +01:00
Adrian L Lange
e13934c60a Updated Embedding (markdown) 2016-01-27 13:42:44 +01:00
Adrian L Lange
611ca00918 Added a warning 2016-01-27 13:42:05 +01:00
Adrian L Lange
5eef65f9b4 Created Embedding (markdown) 2016-01-27 13:40:02 +01:00
Adrian L Lange
9b9a1a946e Typo 2016-01-27 12:58:13 +01:00
tmk
78783e23d8 Created Kiibohd (asciidoc) 2016-01-27 08:48:49 +09:00
Hans Viktorin
943d1cc673 Updated TMK Based Projects (markdown) 2016-01-17 15:53:36 +01:00
Ralf Schmitt
f4b5b8486f Updated TMK Based Projects (markdown) 2016-01-16 17:18:58 +01:00
Adrian L Lange
006a1f806a Added link to project 2016-01-16 16:53:55 +01:00
Adrian L Lange
0e5b64f092 Rename title 2016-01-16 16:52:46 +01:00
Adrian L Lange
c4f5db9351 Update links to documentation 2016-01-16 16:12:40 +01:00
Vinícius Cordeiro
266aae0ebc Adding the S60-X to the list of supported keyboards. 2016-01-16 00:16:12 -02:00
tmk
85d56eea38 Updated TMK Based Projects (markdown) 2016-01-16 11:08:36 +09:00
tmk
97fe4201aa Updated Keymap examples (markdown) 2016-01-16 10:56:01 +09:00
tmk
32df47053b Updated TMK Based Projects (markdown) 2016-01-16 10:24:45 +09:00
tmk
8bccc5d217 Updated TMK Own Projects (markdown) 2016-01-16 10:24:16 +09:00
tmk
b3f45e2efd Updated TMK Own Projects (markdown) 2016-01-16 10:22:35 +09:00
tmk
f743e65ab7 Updated Home (markdown) 2016-01-16 10:21:46 +09:00
tmk
5133bb146e Updated TMK based Projects (markdown) 2016-01-16 10:21:23 +09:00
tmk
f95480e3ca Updated TMK own projects (markdown) 2016-01-16 10:21:06 +09:00
tmk
053b3b9847 Created TMK own projects (markdown) 2016-01-16 10:20:33 +09:00
tmk
53278bc658 Updated TMK based Projects (markdown) 2016-01-16 10:18:37 +09:00
tmk
4a34a192b5 Updated Home (markdown) 2016-01-16 10:18:17 +09:00
tmk
a5bf8cc4e1 Updated TMK Projects (markdown) 2016-01-16 10:17:09 +09:00
John Wells
9335aa3965 Fix broken link to keymap 2016-01-04 09:57:49 -07:00
tmk
f791834c68 Updated FAQ (markdown) 2016-01-04 19:38:20 +09:00
tmk
b681171774 Updated FAQ (markdown) 2016-01-04 11:41:19 +09:00
abjr
e6423f50a4 Updated FAQ (markdown) 2015-12-29 17:05:50 -05:00
tmk
dd5bfb6f3e Created Test for ASCIIDOC (asciidoc) 2015-12-17 13:48:33 +09:00
tmk
de235b3e07 Updated Home (markdown) 2015-12-17 12:32:38 +09:00
tmk
23c6af02c2 Updated FAQ (markdown) 2015-12-17 12:28:56 +09:00
tmk
1b495b94a9 Updated FAQ Keymap (markdown) 2015-12-14 15:58:09 +09:00
tmk
33b55c11a8 Updated FAQ Keymap (markdown) 2015-12-14 15:55:43 +09:00
tmk
59adb168b4 Updated FAQ Build (markdown) 2015-12-10 06:11:33 +09:00
tmk
f3b7863b56 Updated FAQ Build (markdown) 2015-12-09 14:45:22 +09:00
tmk
bf88dfa5db Updated FAQ Keymap (markdown) 2015-12-09 12:04:14 +09:00
tmk
4e9170156e Updated FAQ Keymap (markdown) 2015-12-09 12:03:07 +09:00
tmk
fbbf8b501f Updated Keymap examples (markdown) 2015-12-09 10:16:04 +09:00
tmk
304be86c80 Updated Keymap examples (markdown) 2015-12-09 10:13:29 +09:00
tmk
45ce7048d5 Updated Keymap examples (markdown) 2015-12-07 09:48:35 +09:00
tmk
79a23399e8 Created Keymap examples (markdown) 2015-12-07 09:47:52 +09:00
tmk
77a877f5d3 Updated Home (markdown) 2015-12-07 09:47:32 +09:00
tmk
7139a0704b Updated Other Protjects (markdown) 2015-12-05 13:50:39 +09:00
tmk
869e6316d0 Updated Other Protjects (markdown) 2015-12-05 13:47:59 +09:00
tmk
70cf332498 Created Other Protjects (markdown) 2015-12-05 13:45:42 +09:00
tmk
b2d1c4950c Updated Home (markdown) 2015-12-05 13:44:05 +09:00
tmk
0e8f5b0d91 Updated Home (markdown) 2015-12-05 13:43:32 +09:00
tmk
d03be6dbcb Updated Projects (markdown) 2015-12-05 13:43:04 +09:00
tmk
1ef3dee821 Updated FAQ Build (markdown) 2015-11-27 10:59:33 +09:00
tmk
79aa1f3484 Updated FAQ Build (markdown) 2015-11-27 10:59:07 +09:00
tmk
a5fc9c9165 Updated FAQ Build (markdown) 2015-11-27 10:56:20 +09:00
Paul Williamson
03c1f72594 Updated file path for tmk_core 2015-11-11 12:06:40 +00:00
tmk
8002d8dc29 Updated FAQ Keymap (markdown) 2015-10-29 06:21:33 +09:00
tmk
c38bac480b Updated FAQ Keymap (markdown) 2015-10-29 06:03:25 +09:00
tmk
483de13114 Updated FAQ Keymap (markdown) 2015-10-29 05:50:25 +09:00
tmk
06e9019a06 Updated FAQ Keymap (markdown) 2015-10-21 07:03:53 +09:00
tmk
caf197b905 Updated FAQ Keymap (markdown) 2015-10-21 07:03:11 +09:00
tmk
ee732d7753 Updated FAQ Keymap (markdown) 2015-10-21 07:03:01 +09:00
tmk
2196a5facf Updated FAQ (markdown) 2015-10-07 16:31:02 +09:00
tmk
d28ecc1e4a Updated FAQ (markdown) 2015-10-07 16:29:38 +09:00
tmk
eeaef60ffa Updated FAQ Keymap (markdown) 2015-10-07 04:09:04 +09:00
tmk
6e1a6d1981 Updated FAQ Keymap (markdown) 2015-10-06 15:57:00 +09:00
tmk
50e0b35560 Updated FAQ Keymap (markdown) 2015-10-06 15:56:44 +09:00
tmk
f7ae70962c Updated FAQ Keymap (markdown) 2015-10-06 15:49:17 +09:00
tmk
1b0fec884f Updated FAQ Keymap (markdown) 2015-10-06 15:43:51 +09:00
tmk
7328ba0f3b Updated FAQ Keymap (markdown) 2015-10-05 04:05:56 +09:00
tmk
9d25855bb0 Updated FAQ Keymap (markdown) 2015-10-05 04:02:42 +09:00
tmk
08f1bde358 Updated FAQ Keymap (markdown) 2015-10-05 03:51:26 +09:00
tmk
db193b8cf9 Updated FAQ (markdown) 2015-10-03 07:04:27 +09:00
tmk
8d47fe7bc7 Updated FAQ (markdown) 2015-10-03 07:03:58 +09:00
tmk
6163f0ea51 Updated FAQ Keymap (markdown) 2015-09-27 05:48:41 +09:00
tmk
8008a8a9dc Updated FAQ (markdown) 2015-09-19 18:31:10 +09:00
tmk
c8f3e845e7 Updated FAQ Build (markdown) 2015-08-31 10:40:59 +09:00
tmk
14466e820d Updated Previously Asked Questions (markdown => asciidoc) 2015-08-10 10:20:55 +09:00
tmk
86fa48e1ee Updated Previously Asked Questions (mediawiki => markdown) 2015-08-10 10:20:26 +09:00
tmk
7c8a062cd7 Updated Previously Asked Questions (asciidoc => mediawiki) 2015-08-10 10:20:05 +09:00
tmk
bd9d75701c Updated Previously Asked Questions (asciidoc) 2015-08-10 10:17:13 +09:00
tmk
d5bbecc134 Updated Previously Asked Questions (asciidoc) 2015-08-10 10:17:01 +09:00
tmk
3290a75dd0 Updated Previously Asked Questions (asciidoc) 2015-08-10 10:16:36 +09:00
tmk
b216768cef Updated Previously Asked Questions (asciidoc) 2015-08-10 10:16:16 +09:00
tmk
c797334f51 Updated Previously Asked Questions (asciidoc) 2015-08-10 10:15:47 +09:00
tmk
f98e803e5c Updated Previously Asked Questions (asciidoc) 2015-08-10 10:04:23 +09:00
tmk
c84d220b07 Updated Previously Asked Questions (asciidoc) 2015-08-10 10:03:41 +09:00
tmk
3ea6555f88 Updated Previously Asked Questions (asciidoc) 2015-08-10 10:02:46 +09:00
tmk
13b8908951 Updated Previously Asked Questions (asciidoc) 2015-08-10 09:43:38 +09:00
tmk
4a37910295 Updated Previously Asked Questions (mediawiki => asciidoc) 2015-08-10 09:43:16 +09:00
tmk
2945841985 Updated Previously Asked Questions (mediawiki) 2015-08-10 09:35:55 +09:00
tmk
08e31e7995 Updated Previously Asked Questions (markdown => mediawiki) 2015-08-10 09:34:59 +09:00
tmk
7d3dda21a5 Updated Previously Asked Questions (markdown) 2015-08-09 16:18:55 +09:00
tmk
e451b38848 Updated Previously Asked Questions (markdown) 2015-08-09 16:17:29 +09:00
tmk
dcc1abcdd5 Updated Previously Asked Questions (markdown) 2015-08-09 16:17:05 +09:00
tmk
94ccc65542 Updated Previously Asked Questions (markdown) 2015-08-09 16:13:34 +09:00
tmk
c25b5b0093 Created Previously Asked Questions (markdown) 2015-08-09 16:12:01 +09:00
tmk
2c22bbda5a Updated FAQ Keymap (markdown) 2015-07-04 06:10:28 +09:00
Ruslan Ohitin
410bc48e5a Updated FAQ (markdown) 2015-06-09 16:32:24 +06:00
tmk
cd71aeb63e Updated FAQ Keymap (markdown) 2015-05-16 23:58:50 +09:00
tmk
81545bbe10 Updated FAQ Build (markdown) 2015-05-09 13:33:56 +09:00
tmk
b4f1638643 Updated FAQ (markdown) 2015-05-06 10:12:46 +09:00
tmk
c9b11560bf Updated FAQ (markdown) 2015-05-06 10:07:23 +09:00
tmk
ff1130f76d Updated FAQ (markdown) 2015-05-06 08:27:22 +09:00
tmk
3e0c1937f4 Updated Git subtree (markdown) 2015-04-28 10:27:11 +09:00
tmk
398c4feed4 Created Git subtree (markdown) 2015-04-28 10:26:11 +09:00
tmk
5d7a4e3059 Updated FAQ (markdown) 2015-04-13 10:53:40 +09:00
tmk
ac01b69edf Updated FAQ (markdown) 2015-04-13 10:51:28 +09:00
tmk
5031ae08bf Updated FAQ (markdown) 2015-04-13 10:50:34 +09:00
tmk
2c11165fb6 Updated FAQ Keymap (markdown) 2015-03-24 16:39:28 +09:00
tmk
9761907332 Updated FAQ Keymap (markdown) 2015-03-24 16:39:04 +09:00
tmk
2931b8c18c Updated FAQ Keymap (markdown) 2015-03-24 16:31:11 +09:00
tmk
0eff2b199d Updated FAQ Keymap (markdown) 2015-03-24 16:30:35 +09:00
tmk
5e5aee44e5 Updated FAQ Keymap (markdown) 2015-03-09 20:34:06 +09:00
tmk
506c776300 Updated FAQ Keymap (markdown) 2015-03-09 20:30:35 +09:00
tmk
d6141c0bce Updated FAQ Keymap (markdown) 2015-03-09 20:28:55 +09:00
tmk
b64631d02c Updated FAQ Keymap (markdown) 2015-03-09 20:23:18 +09:00
tmk
b321f44ff6 Updated FAQ Keymap (markdown) 2015-03-09 20:22:02 +09:00
tmk
1650d4692c Updated FAQ Keymap (markdown) 2015-03-07 14:19:44 +09:00
tmk
64e64e5153 Updated FAQ Build (markdown) 2015-01-22 13:13:53 +09:00
tmk
12e5912c9a Updated FAQ Build (markdown) 2015-01-14 09:35:19 +09:00
tmk
756706a704 Updated FAQ Keymap (markdown) 2015-01-14 09:25:28 +09:00
tmk
126ba262ef Updated FAQ Build (markdown) 2015-01-14 09:25:15 +09:00
tmk
8bb74c6062 Updated FAQ (markdown) 2015-01-14 09:24:15 +09:00
tmk
c716bc0234 Updated FAQ Build (markdown) 2015-01-14 09:23:20 +09:00
tmk
7c80d1d777 Updated FAQ (markdown) 2015-01-14 09:20:55 +09:00
tmk
416f946463 Updated FAQ (markdown) 2015-01-14 09:20:06 +09:00
tmk
9f02c070ca Updated FAQ (markdown) 2015-01-14 09:16:02 +09:00
tmk
00ec258e31 Created FAQ Build (markdown) 2015-01-14 09:15:50 +09:00
tmk
3c27d7b048 Updated FAQ (markdown) 2015-01-14 09:15:29 +09:00
tmk
28c9339859 Updated Home (markdown) 2015-01-14 09:13:36 +09:00
tmk
07baa1b65d Updated FAQ Keymap (markdown) 2015-01-14 09:11:36 +09:00
tmk
b33cd7d7ec Updated mbed cortex porting (markdown) 2015-01-14 07:03:23 +09:00
tmk
111593b6d8 Updated mbed cortex porting (markdown) 2015-01-14 07:03:11 +09:00
tmk
4785e6d228 Updated mbed cortex porting (markdown) 2015-01-14 07:02:26 +09:00
tmk
a94c683ab9 Updated FAQ Keymap (markdown) 2015-01-14 05:19:43 +09:00
tmk
f27207e807 Updated FAQ Keymap (markdown) 2015-01-14 05:16:09 +09:00
tmk
2f44de6240 Updated FAQ Keymap (markdown) 2015-01-14 05:15:42 +09:00
tmk
59c8a733e6 Updated FAQ Keymap (markdown) 2015-01-14 05:03:47 +09:00
tmk
2acb2f0937 Updated mbed cortex porting (markdown) 2014-12-29 20:30:46 -08:00
tmk
4b46263952 Updated mbed cortex porting (markdown) 2014-12-29 20:30:31 -08:00
tmk
48a3cbf9b3 Updated mbed cortex porting (markdown) 2014-12-29 20:19:32 -08:00
tmk
edfb9363dd Updated mbed cortex porting (markdown) 2014-12-29 20:18:04 -08:00
tmk
75cb446d36 Created mbed cortex porting (markdown) 2014-12-29 20:17:06 -08:00
tmk
464b9a80d4 Updated Home (markdown) 2014-12-29 20:15:33 -08:00
tmk
b105d83bce Updated FAQ (markdown) 2014-12-15 19:07:42 -08:00
tmk
69fe8cf232 Updated FAQ (markdown) 2014-11-26 21:06:32 -08:00
tmk
bf5638e511 Updated FAQ (markdown) 2014-11-26 20:17:46 -08:00
tmk
f7172ff5a6 Updated FAQ Keymap (markdown) 2014-11-26 18:13:26 -08:00
tmk
cca7b10727 Updated FAQ Keymap (markdown) 2014-11-26 18:12:44 -08:00
tmk
d4437d6694 Updated FAQ Keymap (markdown) 2014-11-26 18:12:07 -08:00
tmk
4178b00533 Updated FAQ Keymap (markdown) 2014-11-26 18:11:41 -08:00
tmk
686476fa93 Updated FAQ (markdown) 2014-11-26 17:42:52 -08:00
tmk
2a7bd276a4 Updated FAQ (markdown) 2014-11-26 17:41:59 -08:00
tmk
e40086b2fe Updated FAQ (markdown) 2014-11-26 17:41:40 -08:00
tmk
bdafdf1ef8 Updated FAQ (markdown) 2014-11-26 17:40:28 -08:00
tmk
083c77390a Created FAQ Keymap (markdown) 2014-11-26 17:40:02 -08:00
tmk
1793bfd096 Updated Home (markdown) 2014-11-26 17:38:54 -08:00
tmk
b129491366 Updated Home (markdown) 2014-11-26 17:38:39 -08:00
tmk
ae8ddde1cf Updated Home (markdown) 2014-11-26 17:35:24 -08:00
tmk
43f121497f Created HHKB Alt controller (markdown) 2014-11-23 19:07:09 -08:00
tmk
3d9d4bfe3e Updated Home (markdown) 2014-11-23 19:03:45 -08:00
tmk
67416629e3 Updated FAQ (markdown) 2014-11-16 22:24:54 -08:00
tmk
00a8847daf Updated FAQ (markdown) 2014-11-16 22:00:14 -08:00
tmk
c5dfee04af Updated FAQ (markdown) 2014-11-16 21:50:43 -08:00
tmk
e6d58d5ac2 Updated FAQ (markdown) 2014-11-16 21:49:31 -08:00
tmk
e52a7cf448 Updated FAQ (markdown) 2014-11-08 21:32:43 -08:00
tmk
9e51e54240 Updated FAQ (markdown) 2014-11-08 21:32:20 -08:00
tmk
fb3c7c0572 Updated FAQ (markdown) 2014-11-02 18:02:12 -08:00
tmk
b4eea94baa Updated FAQ (markdown) 2014-11-02 17:58:42 -08:00
tmk
f91c584a44 Updated FAQ (markdown) 2014-10-16 23:42:21 -07:00
tmk
7219c4a4b6 Updated FAQ (markdown) 2014-09-28 00:53:13 -07:00
tmk
6ec6c8017f Updated FAQ (markdown) 2014-09-28 00:44:31 -07:00
tmk
8daad815e8 Updated FAQ (markdown) 2014-09-28 00:41:36 -07:00
tmk
30bbfe92b3 Updated FAQ (markdown) 2014-06-19 21:14:25 -07:00
tmk
3c446334e9 Updated FAQ (markdown) 2014-06-19 21:12:04 -07:00
tmk
520ddc19a1 Updated FAQ (markdown) 2014-05-19 18:39:29 -07:00
tmk
f1ed69fa7b Updated FAQ (markdown) 2014-05-19 18:38:09 -07:00
tmk
b828fff788 Updated FAQ (markdown) 2014-05-16 16:26:25 -07:00
tmk
7fad7ddb0b Updated FAQ (markdown) 2014-05-14 12:38:02 -07:00
tmk
ea13eaf1c0 Updated FAQ (markdown) 2014-05-12 17:56:34 -07:00
tmk
50a763a460 Updated FAQ (markdown) 2014-05-12 17:56:12 -07:00
tmk
fa9ce5771f Updated FAQ (markdown) 2014-04-30 20:45:43 -07:00
tmk
b1a827aaa6 Updated FAQ (markdown) 2014-04-26 12:53:55 -07:00
tmk
62d5ca9b81 Updated Projects (markdown) 2014-04-25 21:13:36 -07:00
tmk
2dbd047aa5 Updated Home (markdown) 2014-04-25 20:38:27 -07:00
tmk
9893fac5c5 Created Projects (markdown) 2014-04-25 20:37:46 -07:00
tmk
22d1aeb409 Updated FAQ (markdown) 2014-04-21 18:11:45 -07:00
tmk
6fc76b224b Updated FAQ (markdown) 2014-04-21 18:10:48 -07:00
tmk
7963233140 Updated FAQ (markdown) 2014-04-14 16:16:06 -07:00
tmk
0f34b9fd44 Updated FAQ (markdown) 2014-04-14 15:31:02 -07:00
tmk
d3388d3468 Updated FAQ (markdown) 2014-04-11 19:32:25 -07:00
tmk
cecb912e53 Updated Compatible Microcontrollers (markdown) 2014-04-10 19:14:41 -07:00
tmk
2f0837bd6e Updated FAQ (markdown) 2014-03-25 08:01:56 -07:00
tmk
0e03275c40 Updated FAQ (markdown) 2014-03-25 08:01:30 -07:00
tmk
ae74a81356 Updated FAQ (markdown) 2014-03-25 08:00:41 -07:00
tmk
43669fb270 Updated FAQ (markdown) 2014-03-24 17:01:43 -07:00
tmk
01a218f36b Updated FAQ (markdown) 2014-03-16 13:39:50 -07:00
tmk
5383d37925 Updated FAQ (markdown) 2014-03-06 17:07:50 -08:00
tmk
10932b8f90 Updated FAQ (markdown) 2014-03-06 17:07:06 -08:00
tmk
a25df9432b Updated FAQ (markdown) 2014-03-06 17:04:09 -08:00
tmk
bf6d2b5ebd Updated FAQ (markdown) 2014-03-03 17:20:54 -08:00
tmk
700a77a0f3 Updated FAQ (markdown) 2014-03-03 17:17:50 -08:00
tmk
4464a288a1 Updated FAQ (markdown) 2014-03-03 17:16:27 -08:00
tmk
f893628865 Updated FAQ (markdown) 2014-03-03 15:17:00 -08:00
tmk
ab4f24a16a Updated FAQ (markdown) 2014-03-03 15:08:02 -08:00
tmk
fb94b97e48 Updated FAQ (markdown) 2014-03-02 22:16:28 -08:00
tmk
e7069410ff Updated FAQ (markdown) 2014-03-01 12:53:20 -08:00
tmk
cd7cba54fe Updated FAQ (markdown) 2014-03-01 12:34:51 -08:00
tmk
ef9902f5ed Updated FAQ (markdown) 2014-03-01 12:13:29 -08:00
tmk
51e37dc5cd Updated FAQ (markdown) 2014-03-01 12:12:59 -08:00
tmk
81055457fa Updated FAQ (markdown) 2014-02-28 18:09:22 -08:00
tmk
5e2f882230 Updated FAQ (markdown) 2014-02-28 18:07:46 -08:00
tmk
50fc1a5a5b Updated FAQ (markdown) 2014-02-28 17:44:30 -08:00
tmk
7a8e9cc136 Created FAQ (markdown) 2014-02-28 17:42:00 -08:00
tmk
1a0be5e750 Updated Home (markdown) 2014-02-28 17:23:32 -08:00
Thomas Russell Murphy
767690aa59 Adding link to the Compatible Microcontrollers list. 2014-01-25 18:11:37 -08:00
Thomas Russell Murphy
1f419424c4 Updated to confirm ATmega32U2 on a custom board. 2014-01-25 18:10:11 -08:00
tmk
444e7cc53b Updated Compatible Microcontrollers (markdown) 2013-11-17 16:39:10 -08:00
Thomas Russell Murphy
f427a6c6d8 Created page. Initial list is the ATmega32U4 from the Teensy. 2013-11-17 11:47:36 -08:00
tmk
b0365c7ac3 Initial Commit 2012-05-13 18:36:16 -07:00
772 changed files with 26522 additions and 4992 deletions

6
.gitignore vendored
View File

@@ -22,6 +22,7 @@ quantum/version.h
.idea/
CMakeLists.txt
.DS_STORE
/util/wsl_downloaded
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -33,3 +34,8 @@ CMakeLists.txt
util/Win_Check_Output.txt
.vscode
.stfolder
# ignore image files
*.png
*.jpg
*.gif

View File

@@ -1,8 +1,7 @@
FROM debian:jessie
MAINTAINER Erik Dasque <erik@frenchguys.com>
RUN apt-get update
RUN apt-get install --no-install-recommends -y build-essential \
RUN apt-get update && apt-get install --no-install-recommends -y build-essential \
gcc \
unzip \
wget \
@@ -15,10 +14,10 @@ RUN apt-get install --no-install-recommends -y build-essential \
gcc-arm-none-eabi \
binutils-arm-none-eabi \
libnewlib-arm-none-eabi \
git
RUN apt-get clean
RUN rm -rf /var/lib/apt/lists/*
git \
software-properties-common \
avrdude \
&& rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox
ENV subproject=ez
@@ -26,4 +25,4 @@ ENV keymap=default
VOLUME /qmk
WORKDIR /qmk
CMD make clean ; make keyboard=${keyboard} subproject=${subproject} keymap=${keymap}
CMD make clean; make;

View File

@@ -21,6 +21,8 @@ override SILENT := false
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
ROOT_DIR := $(dir $(ROOT_MAKEFILE))
@@ -462,20 +464,25 @@ endef
include $(ROOT_DIR)/message.mk
ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
HANDLE_ERROR = exit 1
else
HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
endif
# The empty line is important here, as it will force a new shell to be created for each command
# Otherwise the command line will become too long with a lot of keyboards and keymaps
define RUN_COMMAND
+error_occurred=0;\
$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
define RUN_TEST
+error_occurred=0;\
$($(TEST)_COMMAND)\
if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
@@ -527,14 +534,22 @@ test: test-all
.PHONY: test-clean
test-clean: test-all-clean
ifdef SKIP_VERSION
SKIP_GIT := yes
endif
# Generate the version.h file
ifndef SKIP_GIT
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
else
GIT_VERSION := NA
endif
ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
else
BUILD_DATE := NA
endif
include $(ROOT_DIR)/testlist.mk

24
book.json Normal file
View File

@@ -0,0 +1,24 @@
{
"structure": {
"readme": "home.md",
"summary": "_summary.md"
},
"plugins" : ["toolbar", "edit-link", "anchors"],
"pluginsConfig": {
"edit-link": {
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
"label": "Suggest an edit"
},
"toolbar": {
"buttons":
[
{
"label": "QMK Firmware",
"icon": "fa fa-github",
"url": "https://github.com/qmk/qmk_firmware"
}
]
}
},
"root": "./docs/"
}

View File

@@ -7,11 +7,11 @@ endif
include common.mk
ifneq ($(SUBPROJECT),)
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
TARGET ?= $(KEYBOARD)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
endif
# Force expansion
@@ -20,15 +20,15 @@ TARGET := $(TARGET)
MASTER ?= left
ifdef master
MASTER = $(master)
MASTER = $(master)
endif
ifeq ($(MASTER),right)
OPT_DEFS += -DMASTER_IS_ON_RIGHT
OPT_DEFS += -DMASTER_IS_ON_RIGHT
else
ifneq ($(MASTER),left)
ifneq ($(MASTER),left)
$(error MASTER does not have a valid value(left/right))
endif
endif
endif
@@ -56,31 +56,31 @@ endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
ifdef MCU_FAMILY
PLATFORM=CHIBIOS
PLATFORM=CHIBIOS
else
PLATFORM=AVR
PLATFORM=AVR
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
endif
include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
endif
endif
CONFIG_H = $(KEYBOARD_PATH)/config.h
ifneq ($(SUBPROJECT),)
ifneq ("$(wildcard $(SUBPROJECT_C))","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
ifneq ("$(wildcard $(SUBPROJECT_C))","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
endif
# Save the defines and includes here, so we don't include any keymap specific ones
@@ -112,30 +112,30 @@ KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h
CONFIG_H = $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(KEYBOARD_C) \
$(KEYMAP_C) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
$(KEYMAP_C) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
SRC += $(SUBPROJECT_C)
endif
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
@@ -144,25 +144,25 @@ MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
@@ -171,65 +171,93 @@ endif
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
SRC += $(QUANTUM_DIR)/fauxclicky.c
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(LED_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),)
VPATH += $(SUBPROJECT_PATH)
VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
@@ -243,27 +271,27 @@ EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
ifeq ($(PLATFORM),AVR)
ifeq ($(strip $(PROTOCOL)), VUSB)
include $(TMK_PATH)/protocol/vusb.mk
include $(TMK_PATH)/protocol/vusb.mk
else
include $(TMK_PATH)/protocol/lufa.mk
include $(TMK_PATH)/protocol/lufa.mk
endif
include $(TMK_PATH)/avr.mk
include $(TMK_PATH)/avr.mk
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
include $(VISUALIZER_PATH)/visualizer.mk
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
include $(VISUALIZER_PATH)/visualizer.mk
endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.

28
docs/_summary.md Normal file
View File

@@ -0,0 +1,28 @@
### Getting started
* [Introduction](home.md)
* [QMK Overview](qmk_overview.md)
* [Build Environment Setup](build_environment_setup.md)
### Making a keymap
* [Keymap overview](keymap.md)
* [Custom Quantum Functions](custom_quantum_functions.md)
* [Keycodes](keycodes.md)
* [Layer switching](key_functions.md)
* [Leader Key](leader_key.md)
* [Macros](macros.md)
* [Dynamic Macros](dynamic_macros.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
### For hardware makers and modders
* [Modding your keyboard](modding_your_keyboard.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
### Other topics
* [General FAQ](faq.md)
* [Differences from TMK](differences_from_tmk.md)

View File

@@ -0,0 +1,7 @@
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).

View File

@@ -0,0 +1,7 @@
A QMK collaborator is a keyboard maker/designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users/customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale** - unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain the your keyboard's directory** - this may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core.
* **Approve and merge your keyboard's keymap pull requests** - we like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

View File

@@ -0,0 +1,119 @@
### Windows 10
#### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
#### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
#### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
#### Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
#### Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
### Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
### Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util
### Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
### Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
```
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.

View File

@@ -35,7 +35,7 @@ Debian/Ubuntu example:
sudo apt-get install gcc-avr avr-libc dfu-programmer
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
@@ -96,7 +96,7 @@ The keyboard `config.h` is included only if the keymap one doesn't exist. The fo
```
#undef MY_SETTING
#define MY_SETTING 4
```c
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.

View File

@@ -1,7 +1,7 @@
Build Firmware and Program Controller
=====================================
## This guide may be out-dated - use doc/BUILD_GUIDE.md instead
## This guide may be out-dated - use [build_guide.md](build_guide.md) instead
Download and Install
--------------------

View File

@@ -0,0 +1,25 @@
# Atmel AVR
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
* ATmega32U2
* AT90USB1286, 646, 647 should work
* AT90USB162 testing...
NOTE: To enable full features of firmware you'll need 32KB flash size.
Please add any tested microcontrollers to this list.
# ARM
You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)

View File

@@ -0,0 +1,123 @@
A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations.
## A Word on Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
## Matrix Initialization Code
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on.
### Example
```
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// * Set our LED pins as output
DDRB |= (1<<0);
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
DDRB |= (1<<4);
}
```
## Matrix Scanning Code
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
## Hook Into Key Presses
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys.
The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
The `record` variable contains infomation about the actual press:
```
keyrecord_t record {
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
}
```
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
## LED Control
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
* `USB_LED_SCROLL_LOCK`
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
### Example:
```
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
}
}
```

0
doc/CYGWIN_GUIDE.md → docs/cygwin_guide.md Executable file → Normal file
View File

View File

@@ -0,0 +1,7 @@
Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
| Firmware |TMK |QMK |
|------------------------------|-----------------------|-------------------------|
| Maintainer |hasu (@tmk) |Jack Humbert et al. |
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |

63
docs/dynamic_macros.md Normal file
View File

@@ -0,0 +1,63 @@
# Dynamic macros: record and replay macros in runtime
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
```
Add the following keys to your keymap:
* `DYN_REC_START1` — start recording the macro 1,
* `DYN_REC_START2` — start recording the macro 2,
* `DYN_MACRO_PLAY1` — replay the macro 1,
* `DYN_MACRO_PLAY2` — replay the macro 2,
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
```c
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
```
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

84
docs/eclipse.md Normal file
View File

@@ -0,0 +1,84 @@
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
* intelligent code completion
* convenient navigation in the code
* refactoring tools
* build automation (no need for the command-line)
* a GUI for GIT
* static code analysis
* many other tools such as debugging, code formatting, showing call hierarchies etc.
The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base.
Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build environment
Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
# Install Eclipse and its plugins
Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
## Download and install Eclipse CDT
If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on.
Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
## First Launch
When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet).
Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup).
## Install the necessary plugins
Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
### [The AVR plugin](http://avr-eclipse.sourceforge.net/)
This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
This plugin is necessary to properly display the colored build output generated by the QMK makefile.
1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd>
2. Search for _ANSI Escape in Console_
3. Click the <samp>Install</samp> button of the plugin
4. Follow the instructions and agree again with the security warning for unsigned content.
Once both plugins are installed, restart Eclipse as prompted.
# Configure Eclipse for QMK
## Importing the project
1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd>
2. On the next screen:
* Select the directory where you cloned the repository as _Existing Code Location_;
* (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
* Select the _AVR-GCC Toolchain_;
* Keep the rest as-is and click <kbd>Finish</kbd>
![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png)
3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
## Build your keyboard
We will now configure a make target that cleans the project and builds the keymap of your choice.
1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
4. Choose a name for your build target, e.g. _clean \<your keymap\>_
5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.

64
docs/embedding.md Normal file
View File

@@ -0,0 +1,64 @@
# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].
The recommended option is [subtrees](#1-git-subtree).
After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
## 1. git subtree
In order to set up the subtree in your project, first add the core repository as a remote:
```
git remote add -f core https://github.com/tmk/tmk_core
```
Then add the core as a subtree (directory) in your local repository:
```
git subtree add -P tmk_core core master --squash
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:
```
git subtree pull -P tmk_core core master --squash
```
## 2. git submodule
In order to set up the submodule in your project, first add a new submodule:
```
git submodule add https://github.com/tmk/tmk_core tmk_core
```
Then pull, sync and update the submodule:
```
git pull
git submodule sync --recursive
git submodule update --init --recursive
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:
`git clone --recursive https://github.com/<username>/<repository>`
## 3. Manually (without git)
*Note: This is not recommended in any way, but it's still possible.*
Download a zipped version of the [tmk_core][1] repository using this link:
<https://github.com/tmk/tmk_core/archive/master.zip>
Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
## Modifications to the *Makefile*
The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:
```Makefile
TMK_DIR = ./tmk_core
```
[1]: https://github.com/tmk/tmk_core

238
docs/faq.md Normal file
View File

@@ -0,0 +1,238 @@
## READ FIRST
- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
- **README** of target project(keyboard/converter) directory.
Note that you'll need to read **both**.
# Build
- [[FAQ/Build]]
# Keymap
- [[FAQ/Keymap]]
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
Waiting for device:.........
once the device is pluged in then *hid_listen* finds it you will get this message:
Waiting for new device:.........................
Listening:
Check if you can't get this 'Listening:' message:
- build with `CONSOLE_ENABLE=yes` in **Makefile**.
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16.
In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Pull-up Resistor
In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
For example:
```
Keyboard Conveter
,------.
5V------+------|VCC |
| | |
R | |
| | |
Signal--+------|PD0 |
| |
GND------------|GND |
`------'
R: 1K Ohm resistor
```
https://github.com/tmk/tmk_keyboard/issues/71
## Arduino Micro's pin naming is confusing
Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

151
docs/faq_build.md Normal file
View File

@@ -0,0 +1,151 @@
## READ FIRST
- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md
In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] clean
$ make [-f Makefile.<variant>] [KEYMAP=...]
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
## Can't program on Linux and Mac
You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
In short when your controller is ATMega32u4,
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just
$ sudo make dfu
But to run `make` with root privilege is not good idea. Use former method as possible.
## Do 'make clean' before 'make'
You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
Frist remove all files made in previous build,
$ make clean
then build new firmware.
$ make [KEYMAP=...]
Also you can always try `make clean` when you get other strange result during build.
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB stack: LUFA or PJRC?
Use **LUFA**.
**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
## Edit configuration but not change
You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
### 1. make clean
This will be needed when you edit **config.h**.
### 2. Remove Drivers from Device Manager(Windows)
**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
### 3. Build with different VID:PID
**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
### 4. Just try other ports
This will be useful and the easiest workaround for **Windows**.
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
For example TMK uses following numbers by default.
```
keyboard:
hhkb: FEED:CAFE
gh60: FEED:6060
converter:
x68k: FEED:6800
ps2: FEED:6512
adb: FEED:0ADB
ibm4704: FEED:4704
pc98: FEED:9898
```
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Linux udev rules
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
## Cortex: cstddef: No such file or directory
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## 'clock_prescale_set' and 'clock_div_1' not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```

265
docs/faq_keymap.md Normal file
View File

@@ -0,0 +1,265 @@
## READ FIRST
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
## How to get keycode
See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## Sysrq key
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
- http://en.wikipedia.org/wiki/Magic_SysRq_key
- http://en.wikipedia.org/wiki/System_request
## Power key doesn't work
Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows.
http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
## Oneshot modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
- https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
https://github.com/tmk/tmk_keyboard#mechanical-locking-support
This feature is for *mechanical lock switch* like this Alps one.
http://deskthority.net/wiki/Alps_SKCL_Lock
Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.***
## Input special charactors other than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
- http://en.wikipedia.org/wiki/AltGr_key
- http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
- http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
- http://en.wikipedia.org/wiki/Unicode_input
## Apple/Mac keyboard Fn
Not supported.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h
## Media control keys in Mac OSX
#### KC_MNXT and KC_MPRV does not work on Mac
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
See https://github.com/tmk/tmk_keyboard/issues/195
## Keys supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth doesn't work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the deail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
```
#include "keymap_common.h"
/* Leopold FC660
* https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
* Shift + Esc = ~
* Fn + Esc = `
*
* Votex Poker II
* https://adprice.fedorapeople.org/poker2_manual.pdf
* Fn + Esc = `
* Fn + Shift + Esc = ~
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL),
[1] = KEYMAP( \
GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
[2] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
// https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
[0] = ACTION_LAYER_MODS(1, MOD_LSFT),
[1] = ACTION_LAYER_MOMENTARY(2),
};
```
Otherwise, you can write code, see this.
https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
## 32 Fn keys are not enough?
### actionmap
It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
### extension for modified keys
https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's weak_mods and real_mods in action_util.c
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
## Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
```c
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
```
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.

7
docs/git_subtree.md Normal file
View File

@@ -0,0 +1,7 @@
## Update core branch procedure
git co master
git subtree split -P tmk_core -b <tmp_branch>
git co core
git merge <tmp_branch>
git co master
git subtree merge -P tmk_core --squash

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 242 B

View File

@@ -282,7 +282,7 @@ It's also important to use the `KEYMAP` function we defined earlier - this is wh
#### Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](/doc/BUILD_GUIDE.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.

View File

@@ -0,0 +1,5 @@
# Alternative Controller for HHKB
* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0)
* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)

134
docs/home.md Normal file
View File

@@ -0,0 +1,134 @@
# Quantum Mechanical Keyboard Firmware
You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](differences_from_tmk.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
# Getting started
Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
* [Build Environment Setup](build_environment_setup.md)
* [QMK Overview](qmk_overview.md)
# Configuring QMK Firmware
The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](key_functions.md) page.
For more details of the `keymaps` array, see [Keymap Overview](keymap.md) page.
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](space_cadet_shift.md) page to read about it.
## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](leader_key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](tap_dance.md) page.
## Temporarily setting the default layer
`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
## Macro shortcuts: Send a whole string when pressing just one key
How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](macros.md) page to read up on all aspects of Simple and Dynamic Macros.
## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
```
#include <keymap_colemak.h>
```
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`.
## Backlight Breathing
In order to enable backlight breathing, the following line must be added to your config.h file.
```
#define BACKLIGHT_BREATHING
```
The following function calls are used to control the breathing effect.
* `breathing_enable()` - Enable the free-running breathing effect.
* `breathing_disable()` - Disable the free-running breathing effect immediately.
* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
* `breathing_toggle()` - Toggle the free-running breathing effect.
* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
The following function calls are used to control the maximum brightness of the breathing effect.
* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
The following function calls are used to control the cycling speed of the breathing effect.
* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
```
case MACRO_FUNCTION:
if (record->event.pressed)
{
breathing_speed_set(3);
breathing_enable();
layer_on(LAYER_FUNCTION);
}
else
{
breathing_speed_set(1);
breathing_self_disable();
layer_off(LAYER_FUNCTION);
}
break;
```
The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
```
case MACRO_RAISED:
if (record->event.pressed)
{
layer_on(LAYER_RAISED);
breathing_speed_set(2);
breathing_pulse();
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
else
{
layer_off(LAYER_RAISED);
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\)
* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level _n_
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.

121
docs/key_functions.md Normal file
View File

@@ -0,0 +1,121 @@
# Quick Aliases To Common Actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
### Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the TMK ones, meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycode.txt).
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`.
KC_TILD ~
KC_EXLM !
KC_QUES ?
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_DQUO "
KC_LCBR {
KC_RCBR }
KC_LABK <
KC_RABK >
KC_PIPE |
KC_COLN :
`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :)
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
##### Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. As described in the PR:
Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
With defaults, if above is typed within tapping term, this will emit `ax`, which I doubt is what anyone really wants

View File

@@ -78,25 +78,25 @@ KC_F9 42 Keyboard F9
KC_F10 43 Keyboard F10
KC_F11 44 Keyboard F11
KC_F12 45 Keyboard F12
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
KC_PAUSE KC_PAUS 48 Keyboard Pause1
KC_INSERT KC_INS 49 Keyboard Insert1
KC_HOME 4A Keyboard Home1
KC_PGUP 4B Keyboard PageUp1
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen
KC_SCROLLLOCK KC_SLCK 47 Keyboard Scroll Lock
KC_PAUSE KC_PAUS 48 Keyboard Pause
KC_INSERT KC_INS 49 Keyboard Insert
KC_HOME 4A Keyboard Home
KC_PGUP 4B Keyboard PageUp
KC_DELETE KC_DEL 4C Keyboard Delete Forward
KC_END 4D Keyboard End1
KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
KC_LEFT 50 Keyboard LeftArrow1
KC_DOWN 51 Keyboard DownArrow1
KC_UP 52 Keyboard UpArrow1
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
KC_END 4D Keyboard End
KC_PGDOWN KC_PGDN 4E Keyboard PageDown
KC_RIGHT KC_RGHT 4F Keyboard RightArrow
KC_LEFT 50 Keyboard LeftArrow
KC_DOWN 51 Keyboard DownArrow
KC_UP 52 Keyboard UpArrow
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear
KC_KP_SLASH KC_PSLS 54 Keypad /
KC_KP_ASTERISK KC_PAST 55 Keypad *
KC_KP_MINUS KC_PMNS 56 Keypad -
KC_KP_PLUS KC_PPLS 57 Keypad +
KC_KP_ENTER KC_PENT 58 Keypad ENTER5
KC_KP_ENTER KC_PENT 58 Keypad ENTER
KC_KP_1 KC_P1 59 Keypad 1 and End
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
@@ -109,8 +109,8 @@ KC_KP_9 KC_P9 61 Keypad 9 and PageUp
KC_KP_0 KC_P0 62 Keypad 0 and Insert
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
KC_APPLICATION KC_APP 65 Keyboard Application10
KC_POWER 66 Keyboard Power9
KC_APPLICATION KC_APP 65 Keyboard Application
KC_POWER 66 Keyboard Power
KC_KP_EQUAL KC_PEQL 67 Keypad =
KC_F13 68 Keyboard F13
KC_F14 69 Keyboard F14
@@ -138,12 +138,12 @@ KC_FIND 7E Keyboard Find
KC__MUTE 7F Keyboard Mute
KC__VOLUP 80 Keyboard Volume Up
KC__VOLDOWN 81 Keyboard Volume Down
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
KC_KP_COMMA KC_PCMM 85 Keypad Comma27
KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
KC_INT1 KC_RO 87 Keyboard International115,28
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock
KC_LOCKING_NUM 83 Keyboard Locking Num Lock
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock
KC_KP_COMMA KC_PCMM 85 Keypad Comma
KC_KP_EQUAL_AS400 86 Keypad Equal Sign
KC_INT1 KC_RO 87 Keyboard International115
KC_INT2 KC_KANA 88 Keyboard International216
KC_INT3 KC_JYEN 89 Keyboard International317
KC_INT4 KC_HENK 8A Keyboard International418
@@ -161,8 +161,8 @@ KC_LANG6 95 Keyboard LANG68
KC_LANG7 96 Keyboard LANG78
KC_LANG8 97 Keyboard LANG88
KC_LANG9 98 Keyboard LANG98
KC_ALT_ERASE 99 Keyboard Alternate Erase7
KC_SYSREQ 9A Keyboard SysReq/Attention1
KC_ALT_ERASE 99 Keyboard Alternate Erase
KC_SYSREQ 9A Keyboard SysReq/Attention
KC_CANCEL 9B Keyboard Cancel
KC_CLEAR 9C Keyboard Clear
KC_PRIOR 9D Keyboard Prior

228
docs/keycodes.md Normal file
View File

@@ -0,0 +1,228 @@
# Overview
When defining a [keymap](keymap.md) each key needs a valid key definition.
This page documents the symbols that correspond to keycodes that are available to you in QMK.
To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code).
The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code.
# The Keycodes
Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
* `KC_NO` = 0 for no action
* `KC_TRNS` = 1 for layer transparency
* internal special keycodes in the `0xA5-DF` range (tmk heritage).
## Letters and Numbers
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|----|----|----|----|----|----|----|----|
|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
|KC_W|KC_X|KC_Y|KC_Z|||||
## Punctuation
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_ENTER|KC_ENT|`Return (ENTER)`|
|KC_ESCAPE|KC_ESC|`ESCAPE`|
|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
|KC_TAB||`Tab`|
|KC_SPACE|KC_SPC|Spacebar|
|KC_MINUS|KC_MINS|`-` and `_`|
|KC_EQUAL|KC_EQL|`=` and `+`|
|KC_LBRACKET|KC_LBRC|`[` and `{`|
|KC_RBRACKET|KC_RBRC|`]` and `}`|
|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
|KC_INT2|KC_KANA|International216|
|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
|KC_SCOLON|KC_SCLN|`;` and `:`|
|KC_QUOTE|KC_QUOT|`` and `“`|
|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
|KC_COMMA|KC_COMM|`,` and `<`|
|KC_DOT||`.` and `>`|
|KC_SLASH|KC_SLSH|`/` and `?`|
|KC_CAPSLOCK|KC_CAPS|Caps Lock|
## Modifiers
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_LCTRL|KC_LCTL|LeftControl|
|KC_LSHIFT|KC_LSFT|LeftShift|
|KC_LALT||LeftAlt|
|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
|KC_RCTRL|KC_RCTL|RightControl|
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock|
|KC_LOCKING_NUM||Locking Num Lock|
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
## Commands
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_PSCREEN|KC_PSCR|PrintScreen|
|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
|KC_PAUSE|KC_PAUS|Pause|
|KC_INSERT|KC_INS|Insert|
|KC_HOME||Home|
|KC_PGUP||PageUp|
|KC_DELETE|KC_DEL|Delete Forward|
|KC_END||End|
|KC_PGDOWN|KC_PGDN|PageDown|
|KC_RIGHT|KC_RGHT|RightArrow|
|KC_LEFT||LeftArrow|
|KC_DOWN||DownArrow|
|KC_UP||UpArrow|
|KC_APPLICATION|KC_APP|Application|
|KC_POWER||Power|
|KC_EXECUTE||Execute|
|KC_HELP||Help|
|KC_MENU||Menu|
|KC_SELECT||Select|
|KC_AGAIN||Again|
|KC_UNDO||Undo|
|KC_CUT||Cut|
|KC_COPY||Copy|
|KC_PASTE||Paste|
|KC_FIND||Find|
|KC_ALT_ERASE||Alternate Erase|
|KC_SYSREQ||SysReq/Attention|
|KC_CANCEL||Cancel|
|KC_CLEAR||Clear|
|KC_PRIOR||Prior|
|KC_RETURN||Return|
|KC_SEPARATOR||Separator|
|KC_OUT||Out|
|KC_OPER||Oper|
|KC_CLEAR_AGAIN||Clear/Again|
|KC_CRSEL||CrSel/Props|
|KC_EXSEL||ExSel|
|KC_SYSTEM_POWER|KC_PWR|System Power Down|
|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
|KC_MAIL|KC_MAIL||
|KC_CALCULATOR|KC_CALC||
|KC_MY_COMPUTER|KC_MYCM||
|KC_WWW_SEARCH|KC_WSCH||
|KC_WWW_HOME|KC_WHOM||
|KC_WWW_BACK|KC_WBAK||
|KC_WWW_FORWARD|KC_WFWD||
|KC_WWW_STOP|KC_WSTP||
|KC_WWW_REFRESH|KC_WREF||
|KC_WWW_FAVORITES|KC_WFAV||
## Media Keys
Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
|KC_MEDIA_STOP|KC_MSTP||
|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
|KC_MEDIA_SELECT|KC_MSEL||
## Numpad
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
|KC_KP_SLASH|KC_PSLS|Keypad /|
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|KC_KP_MINUS|KC_PMNS|Keypad -|
|KC_KP_PLUS|KC_PPLS|Keypad +|
|KC_KP_ENTER|KC_PENT|Keypad ENTER|
|KC_KP_1|KC_P1|Keypad 1 and End|
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
|KC_KP_5|KC_P5|Keypad 5|
|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
|KC_KP_7|KC_P7|Keypad 7 and Home|
|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
|KC_KP_9|KC_P9|Keypad 9 and PageUp|
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|KC_KP_COMMA|KC_PCMM|Keypad Comma|
|KC_KP_EQUAL_AS400||Keypad Equal Sign|
## Special Keys
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NO||Ignore this key. (NOOP) |
## Mousekey
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
## Magic Keys
The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
|MAGIC_NO_GUI||Disable off the GUI key|
|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
|MAGIC_UNNO_GUI||Enable the GUI key|
|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
|MAGIC_HOST_NKRO||Turn NKRO on|
|MAGIC_UNHOST_NKRO||Turn NKRO off|
|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|

222
docs/keymap.md Normal file
View File

@@ -0,0 +1,222 @@
# Keymap Overview
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
## Keymap and layers
In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
Keymap: 32 Layers Layer: action code matrix
----------------- ---------------------
stack of layers array_of_action_code[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
31 /___________// | /-----/-----/-----/-----
30 /___________// | / TAB / Q / W / E ....
29 /___________/ | /-----/-----/-----/-----
: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
: / : : : : : / | : / : : : :
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
### Keymap layer status
Keymap layer has its state in two 32 bit parameters:
* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
* **`layer_state`** () has current on/off status of the layer on its each bit.
Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
Initial state of Keymap Change base layout
----------------------- ------------------
31 31
30 30
29 29
: :
: : ____________
2 ____________ 2 / /
1 / / ,->1 /___________/
,->0 /___________/ | 0
| |
`--- default_layer = 0 `--- default_layer = 1
layer_state = 0x00000001 layer_state = 0x00000002
On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer
--------------------- bit|status
____________ ---+------
31 / / 31 | 0
30 /___________// -----> 30 | 1
29 /___________/ -----> 29 | 1
: : | :
: ____________ : | :
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
| +
`--- default_layer = 1 |
layer_state = 0x60000002 <-'
### Layer Precedence and Transparency
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
## Anatomy Of A `keymap.c`
For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:
* [The Definitions](#definitions)
* [The Layer/Keymap Datastructure](#layers-and-keymaps)
* [Custom Functions](#custom-functions), if any
### Definitions
At the top of the file you'll find this:
#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability.
// The underscores don't mean anything - you can
// have a layer called STUFF or any other name.
// Layer names don't all need to be of the same
// length, and you can also skip them entirely
// and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
### Layers and Keymaps
The main part of this file is the `keymaps[]` definition. This is where you list your layers and the contents of those layers. This part of the file begins with this definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode. Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array.
#### Base Layer
Here is an example of the Clueboard's base layer:
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
Some interesting things to note about this:
* From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device.
* Plain keyboard scancodes are prefixed with KC_, while "special" keys are not.
* The upper left key activates custom function 0 (`F(0)`)
* The "Fn" key is defined with `MO(_FL)`, which moves to the `_FL` layer while that key is being held down.
#### Function Overlay Layer
Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
Some interesting things to note:
* We have used our `_______` definition to turn `KC_TRNS` into `_______`. This makes it easier to spot the keys that have changed on this layer.
* While in this layer if you press one of the `_______` keys it will activate the key in the next lowest active layer.
### Custom Functions
At the bottom of the file we've defined a single custom function. This function defines a key that sends `KC_ESC` when pressed without modifiers and `KC_GRAVE` when modifiers are held. There are a couple pieces that need to be in place for this to work, and we will go over both of them.
#### `fn_actions[]`
We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this:
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
};
In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which we will define in the next section.
> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation.
#### `action_function()`
To actually handle the keypress event we define an `action_function()`. This function will be called when the key is pressed, and then again when the key is released. We have to handle both situations within our code, as well as determining whether to send/release `KC_ESC` or `KC_GRAVE`.
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mods_pressed) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}
# Nitty Gritty Details
This should have given you a basic overview for creating your own keymap. For more details see the following resources:
* https://github.com/qmk/qmk_firmware/wiki/Keycodes
* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

37
docs/keymap_examples.md Normal file
View File

@@ -0,0 +1,37 @@
# Share your keymap idea here!
https://github.com/tmk/tmk_keyboard/issues/265
---
## Reverse-shifted for numbers
With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
## KBT Pure layout
Keymap code on Alps64
https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
and guide.
https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
## Prevent stuck modifiers
Consider the following scenario:
1. Layer 0 has a key defined as Shift.
2. The same key is defined on layer 1 as the letter A.
3. User presses Shift.
4. User switches to layer 1 for whatever reason.
5. User releases Shift, or rather the letter A.
6. User switches back to layer 0.
Shift was actually never released and is still considered pressed.
If such situation bothers you add this to your `config.h`:
#define PREVENT_STUCK_MODIFIERS
This option uses 5 bytes of memory per every 8 keys on the keyboard
rounded up (5 bits per key). For example on Planck (48 keys) it uses
(48/8)\*5 = 30 bytes.

View File

@@ -1,15 +1,30 @@
Keymap framework - how to define your keymap
============================================
***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
***NOTE: This is updated for QMK but this is still work in progress. This may still be inconsistent with the source code.***
QMK is based on TMK. Understanding the essential changes made should help you understand variable names etc.
## TMK vs. QMK
| Firmware |TMK |QMK |
|---------------------------|-----------------------|-------------------------|
| Maintainer |hasu |Jack Humbert et al. |
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
| `keymaps` data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **action code** |
| `fn_actions` data | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code** |
Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code.
## 0. Keymap and layers
**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
**Layer** is an array of **keycodes** to define **actions** for each physical keys.
respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
Keymap: 32 Layers Layer: Keycode matrix
For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
Keymap: 32 Layers Layer: action code matrix
----------------- ---------------------
stack of layers array_of_keycode[row][column]
stack of layers array_of_action_code[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
31 /___________// | /-----/-----/-----/-----
@@ -22,11 +37,15 @@ respective layers can be validated simultaneously. Layers are indexed with 0 to
0 /___________/ V low 0 `--------------------------
Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
### 0.1 Keymap status
Keymap has its state in two parameters:
**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
### 0.1 Keymap layer status
Keymap layer has its state in two 32 bit parameters:
* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
* **`layer_state`** () has current on/off status of the layer on its each bit.
Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
@@ -67,97 +86,132 @@ On the other hand, you shall change `layer_state` to overlay base layer with som
### 0.2 Layer Precedence and Transparency
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
See example below.
### 0.3 Keymap Example
Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. It holds the 16 bit quantum keycode (action code).
> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code).
This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
This example has three layers, 'QWERTY' as base layer, 'FN' and 'MOUSE'.
In this example,
`Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
`Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
`Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
`MO(layer)` is a **momentary layer switching** key.
You can find other keymap definitions in file `keymap.c` located on project directories.
```
/*
* dbroqua HHKB Layout
*/
#include "hhkb.h"
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Qwerty
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Alt |Fn2|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
LGUI,LALT, SPC, RALT,FN2),
/* 1: Cursor(HHKB mode)
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |Gui|
* `--------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
LGUI,LALT, SPC, RALT,RGUI),
/* 2: Mousekey
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |McL|McD|McU|McR| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Alt | |
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
LGUI,LALT, BTN1, RALT,TRNS),
};
#define BASE 0
#define FN 1
#define MOUSE 2
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_MOMENTARY(1), // FN0
ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
ACTION_LAYER_TOGGLE(2), // FN2
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE Level: Default Layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
* |-----------------------------------------------------------------------------------------+
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn |
* +-----------------------------------------------------------------------------------------+
* | Gui | Alt | Space | AltGr |Mouse|
* `----------------------------------------------------------------´
*/
[BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \
KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE)
),
/* FN Layer
* ,-----------------------------------------------------------------------------------------.
* | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del|
* |-----------------------------------------------------------------------------------------+
* | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | |
* |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left |Right| |
* |-----------------------------------------------------------------------------------------+
* | | Prev| Play| Next| | | + | - | End |PgDwn| Down| | |
* +-----------------------------------------------------------------------------------------+
* | | | | Stop | |
* `----------------------------------------------------------------´
*/
[FN] = KEYMAP(
KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \
KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_MSTP, KC_TRNS
),
/* MOUSE Layer
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | WUp | | | | | | | | Btn1| Up | Btn2| |
* |-----------------------------------------------------------------------------------------+
* | | WLt | WDn | WRt | | | | | | | Left |Right| |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | Btn3| Down| | |
* +-----------------------------------------------------------------------------------------+
* | | | | | |
* `----------------------------------------------------------------´
*/
[MOUSE] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \
KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
```
## 1. Keycode
See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range.
***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
keymaps[]
In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`. But this doesn't apply for QMK.
The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection.
Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`.
### 1.0 Other key
- `KC_NO` for no action
@@ -192,7 +246,10 @@ There are 8 modifiers which has discrimination between left and right.
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key
`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
You don't need to use this functionality under QMK since this is a backward compatibility functionality. Unlike TMK, you can write action code itself directly in **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc.
`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.***
### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
@@ -584,15 +641,11 @@ Similar to layer tap toggle, this works as a momentary modifier when holding, bu
## 5. Legacy Keymap
This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
To enable Legacy Keymap support define this macro in `config.h`.
#define USE_LEGACY_KEYMAP
In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support.
Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0
@@ -606,6 +659,7 @@ In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2
KC_SPC, // Fn2
};
Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly.
## 6. Terminology
***TBD***

29
docs/kiibohd.asciidoc Normal file
View File

@@ -0,0 +1,29 @@
== KLL vs TMK
1. **Shift** = Memontary
1. Latch = One shot
1. Lock = Toggle
## KLL terminology
### Fall-through
When a key is undefined on a particular layer, the key
definition on the previously stacked layer will be used. Eventually
the key definition will be set to using the default layer. If the None
keyword is used, then the fall-through will stop and no action will
take place.
###Latch
When referring to keyboards, a key function that is only enabled
until the release of the next keypress.
###Lock
When referring to keyboards, a key function that is enabled until
that key is pressed again (e.g. Caps Lock).
### NKRO
N-Key Rollover is the capability to press N number of keys at the
same time on a keyboard and have them all register on the OS simultaneously.
### Scan Code
Row x Column code or native protocol code used by the keyboard.
### Shift
When referring to keyboards, a key function that is enabled while
that key is held.
### USB Code
Keyboard Press/Release codes as defined by the USB HID
Spec.

37
docs/leader_key.md Normal file
View File

@@ -0,0 +1,37 @@
# The Leader key: A new kind of modifier
If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
```
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
register_code(KC_S);
unregister_code(KC_S);
}
SEQ_TWO_KEYS(KC_A, KC_S) {
register_code(KC_H);
unregister_code(KC_H);
}
SEQ_THREE_KEYS(KC_A, KC_S, KC_D) {
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
}
}
}
```
As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.

View File

@@ -0,0 +1,38 @@
# Overview
As raised in #1038 and other issues, the licensing status of QMK is not clear. In an effort to remove ambiguity and to clarify the licensing status of the quantum code we are identifying the providence of our source code files and clarifying what license applies to each one.
# Signoff
This section documents the people who need to sign off on applying the GPL to one or more of their contributions. If your name appears below and you consent to applying the GPL to your contributions, please put today's date in the last field of your row. Please stick to the following date format: 2017 Jan 28
Username | Files | Sign Off Date |
---------|-------|---------------|
@0xdec | quantum/rgblight.c | 2017 Jan 29 |
@algernon | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 29 |
@cdlm | quantum/template/template.c<br>quantum/template/template.h | 2017 Feb 03 |
@DidierLoiseau | quantum/keymap_extras/keymap_canadian_multilingual.h<br>quantum/keymap_extras/keymap_bepo.h |2017 Jan 29 |
@eltang | quantum/config_common.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/template/config.h | 2017 Feb 28 |
@ezuk | quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_nordic.h | 2017 Jan 31 |
@fredizzimo | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/keymap_common.c<br>quantum/matrix.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c | 2017 Jan 29 |
@h-youhei | quantum/keymap_extras/keymap_jp.h | 2017 Jan 28 |
@heartsekai | quantum/keymap_extras/keymap_german_ch.h | 2017 Jan 29 |
@IBnobody | quantum/keycode_config.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/template/config.h<br>quantum/template/template.c | 2017 Jan 30 |
@jackhumbert | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_french_osx.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_german_osx.h<br>quantum/keymap_extras/keymap_neo2.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_plover.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h<br>quantum/process_keycode/process_midi.c<br>quantum/process_keycode/process_music.c<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h<br>quantum/template/config.h<br>quantum/template/template.c<br>quantum/template/template.h | 2017-01-29 |
@jakllsch | quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h | 2017 Jan 29 |
kuel | quantum/keymap_extras/keymap_unicode_cyrillic.h<br>quantum/keymap_extras/keymap_russian.h | |
@lindhe | quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_norwegian.h | 2017 Jan 30 |
@matzebond | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@plgruener | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@priyadi | quantum/quantum.c<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 31 |
@pvinis | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h | 2017 Jan 29 |
@Smilliam | quantum/quantum.c | 2017 Feb 25 |
@sperochon | quantum/keymap_extras/keymap_french_osx.h | 2017 Jan 30 |
stephan . bosebeck at holidayinsider.com | quantum/keymap_extras/keymap_german_osx.h | 2017 Feb 15 |
@TerryMathews | quantum/quantum.c | 2017 Jan 29 |
@Twey | quantum/keymap_extras/keymap_plover.h | |
@Vifon | quantum/dynamic_macro.h<br>quantum/quantum.c | 2017 Feb 09 |
@vincent-pochet | quantum/keymap_extras/keymap_fr_ch.h | 2017 Feb 09 |
@wez | quantum/dynamic_macro.h | 2017 Jan 29 |
@Wilba6582 | quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/quantum_keycodes.h | 2017 Feb 15 |
@yangliu | quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/rgblight.c<br>quantum/rgblight.h | 2017 Jan 30 |

File diff suppressed because it is too large Load Diff

158
docs/macros.md Normal file
View File

@@ -0,0 +1,158 @@
# Macros - Send multiple keystrokes when pressing just one key
QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
# Macro Definitions
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement:
```c
if (!record->event.pressed) {
```
## Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
## Sending strings
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`. Right now it assumes a US keymap with a QWERTY layout, so if you are using something else it may not behave as you expect.
For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("QMK is the best thing ever!");
return false;
}
}
return MACRO_NONE;
};
```
## Mapping a Macro to a key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
M(0), M(1)
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
## Naming your macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
```c
#define M_HI M(0)
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
M_HI, M_BYE
),
};
```
# Advanced macro functions
While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
#### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
#### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
#### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
#### `clear_keyboard();`
This will clear all mods and keys currently pressed.
#### `clear_mods();`
This will clear all mods currently pressed.
#### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
# Advanced Example: Single-key copy/paste (hold to copy, tap to paste)
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: {
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), END );
} else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
}
return MACRO_NONE;
};
```

167
docs/make_instructions.md Normal file
View File

@@ -0,0 +1,167 @@
# More detailed make instruction
The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
`<keyboard>-<subproject>-<keymap>-<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have any subprojects, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp`
* Use `allsp` to compile all subprojects
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps
* `<target>` will be explained in more detail below.
**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk))
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
## The `Makefile`
There are 5 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
* subproject (`/keyboards/<keyboard>/<subproject>`)
* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
### Makefile options
Set these variables to `no` to disable them, and `yes` to enable them.
`BOOTMAGIC_ENABLE`
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
Consumes about 1000 bytes.
`MOUSEKEY_ENABLE`
This gives you control over cursor movements and clicks via keycodes/custom functions.
`EXTRAKEY_ENABLE`
This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To see the text, open `hid_listen` and enjoy looking at your printed messages.
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
Consumes about 400 bytes.
`COMMAND_ENABLE`
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
`SLEEP_LED_ENABLE`
Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
`NKRO_ENABLE`
This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
`BACKLIGHT_ENABLE`
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
`UNICODE_ENABLE`
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
Characters out of range supported by the OS will be ignored.
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information.
`API_SYSEX_ENABLE`
This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
### Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `docs/keymap_makefile_example.md` as a template/starting point.

View File

@@ -0,0 +1,36 @@
## supported projects
### PS/2 converter
Confirmed it works on NXP LPC11U35.
- http://developer.mbed.org/platforms/TG-LPC11U35-501/
### Infinity keyboard
It runs on Freescale MK20DX128.
## compile error: cstddef
Experienced this with arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2 on ubuntu 14.04.
And resolved with 4.9.3 installed from:
- https://launchpad.net/gcc-arm-embedded
- https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
```
$ make -f Makefile.mbed
mkdir -p build/.
arm-none-eabi-g++ -include config_mbed.h -mcpu=cortex-m0 -mthumb -c -g -fno-common -fmessage-length=0 -Wall -fno-exceptions -ffunction-sections -fdata-sections -fomit-frame-pointer -fshort-wchar -fno-builtin -MMD -MP -DNDEBUG -Os -DTARGET_LPC11U35_401 -DTARGET_M0 -DTARGET_NXP -DTARGET_LPC11UXX -DTOOLCHAIN_GCC_ARM -DTOOLCHAIN_GCC -D__CORTEX_M0 -DARM_MATH_CM0 -DMBED_BUILD_TIMESTAMP=1399108688.49 -D__MBED__=1 -std=gnu++98 -I. -I../../mbed-sdk/libraries/mbed/targets -I../../mbed-sdk/libraries/mbed/targets/cmsis -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed -I../../mbed-sdk/libraries/mbed/hal -I../../mbed-sdk/libraries/mbed/api -I../../mbed-sdk/libraries/mbed/common -I../../mbed-sdk/libraries/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBHID -I../../mbed-sdk/libraries/USBDevice/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBAudio -I../../mbed-sdk/libraries/USBDevice/USBSerial -I../../mbed-sdk/libraries/USBDevice/USBMSD -I../../mbed-sdk/libraries/USBDevice/USBMIDI -I../../protocol/mbed -I../../common -I../../protocol -o build/./main.o main.cpp
In file included from ../../mbed-sdk/libraries/mbed/api/mbed.h:21:0,
from main.cpp:1:
../../mbed-sdk/libraries/mbed/api/platform.h:25:19: fatal error: cstddef: No such file or directory
#include <cstddef>
^
compilation terminated.
make: *** [build/./main.o] Error 1
[13:13] noname@desk:/mnt/old_root/home/noname/tmp/tmk_keyboard/converter/ps2_usb
$ arm-none-eabi-gcc --version
arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
```

View File

@@ -0,0 +1,21 @@
In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this:
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
Checking memory from 0x0 to 0x607F... Empty.
0% 100% Programming 0x6080 bytes...
[ X ERROR
Memory write error, use debug for more info.
Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. There is a guide on how to do this [here](https://learn.sparkfun.com/tutorials/installing-an-arduino-bootloader), and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt).
An example command to flash the board once things are hooked up is:
avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex
Research is still being done on why this happens, but here are some cases:
* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb)
* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147)
* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE]
* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)

View File

@@ -0,0 +1,388 @@
## Audio output from a speaker
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
```
#include "audio.h"
```
Then, lower down the file:
```
float tone_startup[][2] = {
ED_NOTE(_E7 ),
E__NOTE(_CS7),
E__NOTE(_E6 ),
E__NOTE(_A6 ),
M__NOTE(_CS7, 20)
};
```
This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here.
Then, we have this chunk:
```
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
```
Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
```
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
```
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
## Music mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.

17
docs/mouse_keys.md Normal file
View File

@@ -0,0 +1,17 @@
# Can I increase the speed of the mouse keys?
**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change ti. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged.
Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed?
Thanks!
**A:** In your keymap's config.h:
```
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
```
Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)).

View File

@@ -119,7 +119,7 @@ A number of other keycodes have been added that you may find useful:
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action).
### Macros

View File

@@ -0,0 +1,59 @@
If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below.
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

View File

@@ -0,0 +1,70 @@
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project:
```
$ util/new_project.sh simontester
######################################################
# /keyboards/simontester project created. To start
# working on things, cd into keyboards/simontester
######################################################
```
# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

View File

@@ -0,0 +1,14 @@
= Previously Asked Questions
:toc:
:toc-placement: preamble
toc::[]
= Question thread
http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html
= Questions
== Columns beyond 16(uint16_t) cannot be read
* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16
* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051
* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279

75
docs/qmk_overview.md Normal file
View File

@@ -0,0 +1,75 @@
# QMK Overview
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
# Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
## Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder
* `readme.md`: a description of your keymap, how others might use it, and explanations of features
* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap.
# The `make` command
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder.
**NOTE:** To abort a make command press `Ctrl-c`
For more details on the QMK build process see [Make Instructions](make_instructions.md).
### Simple instructions for building and uploading a keyboard
**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
1. Enter the `root` folder
2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>`
In the above commands, replace:
* `<keyboard>` with the name of your keyboard
* `<keymap>` with the name of your keymap
* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
* If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu`
## Make Examples
* Build all Clueboard keymaps: `make clueboard`
* Build the default Planck keymap: `make planck-rev4-default`
* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy`
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
You can then override any settings, rather than having to copy and paste the whole thing.

View File

@@ -0,0 +1 @@
# Get Report Descriptor with lsusb

24
docs/space_cadet_shift.md Normal file
View File

@@ -0,0 +1,24 @@
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
To use it, use `KC_LSPO` (Left Shift, Parens Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parens Close) for your right Shift.
It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
You can also choose between different rollover behaviors of the shift keys by defining:
#define DISABLE_SPACE_CADET_ROLLOVER
in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.

144
docs/tap_dance.md Normal file
View File

@@ -0,0 +1,144 @@
# Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
### Examples
Here's a simple example for a single definition:
1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
```c
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
TD(TD_ESC_CAPS)
```
Here's a more complex example involving custom actions:
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```

View File

@@ -0,0 +1,17 @@
.Makefile
[source,Makefile]
----
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
----

View File

@@ -0,0 +1,34 @@
## TMK based projects
Add your project here!
See https://github.com/tmk/tmk_keyboard/issues/173
### keyboards
**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq:
- https://github.com/VinnyCordeiro/tmk_keyboard
**Octagon V1**: Korean custom keyboard designed by Duck.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**Compact L3**: Custom keyboard designed by LifeZone and LeeKu.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania.
- https://github.com/ageaenes/tmk_keyboard
**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim).
- https://github.com/p3lim/keyboard_firmware
**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository
- https://github.com/xauser/tmk_keyboard/tree/xauser
**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository
- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
**Atreus** by [technomancy](https://atreus.technomancy.us)
- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus
**[mcdox](https://github.com/DavidMcEwan/mcdox)**
- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
### converters

69
docs/tmk_own_projects.md Normal file
View File

@@ -0,0 +1,69 @@
## TMK own projects by hasu
Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository.
### converter
* [ps2_usb] - [PS/2 keyboard to USB][GH_ps2]
* [adb_usb] - [ADB keyboard to USB][GH_adb]
* [m0110_usb] - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
* [terminal_usb] - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* [news_usb] - [Sony NEWS keyboard to USB][GH_news]
* [x68k_usb] - [Sharp X68000 keyboard to USB][GH_x68k]
* [sun_usb] - [Sun] to USB(type4, 5 and 3?)
* [pc98_usb] - [PC98] to USB
* [usb_usb] - USB to USB(experimental)
* [ascii_usb] - ASCII(Serial console terminal) to USB
* [ibm4704_usb] - [IBM 4704 keyboard Converter][GH_ibm4704]
### keyboard
* [hhkb] - [Happy Hacking Keyboard pro][GH_hhkb]
* [gh60] - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto]
* [hbkb] - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
* [hid_liber] - [HID liberation][HID_liber] controller (by alaricljs)
* [phantom] - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard] - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway] - [Compact keyboard mod][GH_macway] [retired]
* [KMAC] - Korean custom keyboard
* [Lightsaber] - Korean custom keyboard
[ps2_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/
[adb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/
[m0110_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb
[terminal_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/
[news_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/
[x68k_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/
[sun_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/
[pc98_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/
[usb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/
[ascii_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/
[ibm4704_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb
[hhkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/
[gh60]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/
[hbkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/
[hid_liber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/
[phantom]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/
[IIgs_Standard]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/
[macway]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/
[KMAC]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/
[Lightsaber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[Phantom]: http://geekhack.org/index.php?topic=26742
[GH60_diy]: http://geekhack.org/index.php?topic=34959
[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
[Sun]: http://en.wikipedia.org/wiki/Sun-3
[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
See other [[TMK Based Projects]]

View File

@@ -113,13 +113,13 @@ Third party libraries like LUFA, PJRC and V-USB have their own license respectiv
Build Firmware and Program Controller
-------------------------------------
See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.
See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [doc/keymap.md](tmk_core/doc/keymap.md).
See [keymap.md](keymap.md).
@@ -159,7 +159,7 @@ Boot Magic Configuration - Virtual DIP Switch
Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h).
#### General
- Skip reading EEPROM to start with default configuration(`ESC`)
@@ -240,4 +240,4 @@ Coding Style
Other Keyboard Firmware Projects
------------------
You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](tmk_core/doc/other_projects.md).
You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md).

View File

@@ -0,0 +1,54 @@
## Unicode support
There are three Unicode keymap definition method available in QMK:
### UNICODE_ENABLE
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal.
### UNICODEMAP_ENABLE
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping
table.
### UCIS_ENABLE
TBD
Unicode input in QMK works by inputing a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
In the default script of AutoHotkey you can define custom hotkeys.
<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.

68
docs/unit_testing.md Normal file
View File

@@ -0,0 +1,68 @@
# Unit Testing
If you are new to unit testing, then you can find many good resources on internet. However most of it is scattered around in small pieces here and there, and there's also many different opinions, so I won't give any recommendations.
Instead I recommend these two books, explaining two different styles of Unit Testing in detail.
* "Test Driven Development: By Example: Kent Beck"
* "Growing Object-Oriented Software, Guided By Tests: Steve Freeman, Nat Pryce"
If you prefer videos there are Uncle Bob's [Clean Coders Videos](https://cleancoders.com/), which unfortunately cost quite a bit, especially if you want to watch many of them. But James Shore has a free [Let's Play](http://www.jamesshore.com/Blog/Lets-Play) video series.
## Google Test and Google Mock
It's possible to Unit Test your code using [Google Test](https://github.com/google/googletest). The Google Test framework also includes another component for writing testing mocks and stubs, called "Google Mock". For information how to write the actual tests, please refer to the documentation on that site.
## Use of C++
Note that Google Test and therefore any test has to be written in C++, even if the rest of the QMK codebases is written in C. This should hopefully not be a problem even if you don't know any C++, since there's quite clear documentation and examples of the required C++ features, and you can write the rest of the test code almost as you would write normal C. Note that some compiler errors which you might get can look quite scary, but just read carefully what it says, and you should be ok.
One thing to remember, is that you have to append `extern "C"` around all of your C file includes.
## Adding tests for new or existing features
If you want to unit test some feature, then take a look at the existing serial_link tests, in the `quantum/serial_link/tests folder`, and follow the steps below to create a similar structure.
1. If it doesn't already exist, add a test subfolder to the folder containing the feature.
2. Create a `testlist.mk` and a `rules.mk` file in that folder.
3. Include those files from the root folder `testlist.mk`and `build_test.mk` respectively.
4. Add a new name for your testgroup to the `testlist.mk` file. Each group defined there will be a separate executable. And that's how you can support mocking out different parts. Note that it's worth adding some common prefix, just like it's done for the serial_link tests. The reason for that is that the make command allows substring filtering, so this way you can easily run a subset of the tests.
5. Define the source files and required options in the `rules.mk` file.
* `_SRC` for source files
* `_DEFS` for additional defines
* `_INC` for additional include folders
6. Write the tests in a new cpp file inside the test folder you created. That file has to be one of the files included from the `rules.mk` file.
Note how there's several different tests, each mocking out a separate part. Also note that each of them only compiles the very minimum that's needed for the tests. It's recommend that you try to do the same. For a relevant video check out [Matt Hargett "Advanced Unit Testing in C & C++](https://www.youtube.com/watch?v=Wmy6g-aVgZI)
## Running the tests
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
## Debugging the tests
If there are problems with the tests, you can find the executable in the `./build/test` folder. You should be able to run those with GDB or a similar debugger.
## Full Integration tests
It's not yet possible to do a full integration test, where you would compile the whole firmware and define a keymap that you are going to test. However there are plans for doing that, because writing tests that way would probably be easier, at least for people that are not used to unit testing.
In that model you would emulate the input, and expect a certain output from the emulated keyboard.
# Tracing variables
Sometimes you might wonder why a variable gets changed and where, and this can be quite tricky to track down without having a debugger. It's of course possible to manually add print statements to track it, but you can also enable the variable trace feature. This works for both for variables that are changed by the code, and when the variable is changed by some memory corruption.
To take the feature into use add `VARIABLE_TRACE=x` to the end of you make command. `x` represents the number of variables you want to trace, which is usually 1.
Then at a suitable place in the code, call `ADD_TRACED_VARIABLE`, to begin the tracing. For example to trace all the layer changes, you can do this
```c
void matrix_init_user(void) {
ADD_TRACED_VARIABLE("layer", &layer_state, sizeof(layer_state));
}
```
This will add a traced variable named "layer" (the name is just for your information), which tracks the memory location of `layer_state`. It tracks 4 bytes (the size of `layer_state`), so any modification to the variable will be reported. By default you can not specify a size bigger than 4, but you can change it by adding `MAX_VARIABLE_TRACE_SIZE=x` to the end of the make command line.
In order to actually detect changes to the variables you should call `VERIFY_TRACED_VARIABLES` around the code that you think that modifies the variable. If a variable is modified it will tell you between which two `VERIFY_TRACED_VARIABLES` calls the modification happened. You can then add more calls to track it down further. I don't recommend spamming the codebase with calls. It's better to start with a few, and then keep adding them in a binary search fashion. You can also delete the ones you don't need, as each call need to store the file name and line number in the ROM, so you can run out of memory if you add too many calls.
Also remember to delete all the tracing code once you have found the bug, as you wouldn't want to create a pull request with tracing code.

11
docs/usb_hid.md Normal file
View File

@@ -0,0 +1,11 @@
# Getting Report Descriptor
```
$ cd /sys/bus/usb/drivers/usbhid
$ ls
1-1.3.4:1.0 1-1.3.4:1.2 bind new_id uevent
1-1.3.4:1.1 1-1.3.4:1.3 module remove_id unbind
$ echo -n 1-1.4\:1.0 | sudo tee unbind
$ sudo lsusb -vvv -d 046d:c01d
$ echo -n 1-1.4\:1.0 | sudo tee bind
```

View File

@@ -13,11 +13,11 @@ Other than having Vagrant and Virtualbox installed and possibly a restart of you
Build Firmware and Program Controller
-------------------------------------
See [/doc/BUIDE_GUIDE.md](/doc/BUILD_GUIDE.md), or the readme in the particular keyboards/* folder.
See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [/doc/keymap.md](/doc/keymap.md).
See [keymap.md](keymap.md).
## Flashing the firmware

View File

@@ -147,6 +147,21 @@
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
#define KEYMAP_MAX( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
void matrix_init_user(void);
void matrix_scan_user(void);

View File

@@ -0,0 +1,61 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
* `-----------------------------------------------------------'
*/
[_DEF] = KEYMAP_MAX(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_MAX(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
_______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
_______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
};

View File

@@ -39,7 +39,22 @@
{k40, k41, k42, k43}, \
{k50, XXX, k52, XXX} \
}
#define MAXKEYMAP( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53\
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, k33}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
void matrix_init_user(void);
void matrix_scan_user(void);

View File

@@ -0,0 +1,102 @@
#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |Setp| - | = |
* |----|----|----|----|
* | F1 | F2 | F3 | F4 |
* |----|----|----|----|
* | 7 | 8 | 9 | - |
* |----|----|----|----|
* | 4 | 5 | 6 | LF |
* |----|----|----|----|
* | 1 | 2 | 3 | \ |
* |----|----|----|----|
* |Left|Down| Up |Rght|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_ESC, KC_TAB, KC_MINS,KC_EQL, \
KC_F1, KC_F2, KC_F3, KC_F4, \
KC_P7, KC_P8, KC_P9, KC_PMNS, \
KC_P4, KC_P5, KC_P6, KC_PENT, \
KC_P1, KC_P2, KC_P3, KC_BSLS, \
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc |TAB |BS | = |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----|RST |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 |./FN| |
* `-------------------'
*/
[_FL] = MAXKEYMAP(
KC_ESC,KC_TAB,KC_BSPC,KC_PEQL, \
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, RESET, \
KC_P4, KC_P5, KC_P6, KC_PENT, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

View File

@@ -0,0 +1,65 @@
#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* | T | G | B |Spac|
* |----|----|----|----|
* | R | F | V | Fn |
* |----|----|----|----|
* | E | D | C | OS |
* |----|----|----|----|
* | W | S | X | Alt|
* |----|----|----|----|
* | Q | A | Z | Ctl|
* |----|----|----|----|
* | Esc| Tab|Shft| Fn2|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_T, KC_G, KC_B, KC_SPACE,\
KC_R, KC_F, KC_V, MO(1), \
KC_E, KC_D, KC_C, KC_LGUI, \
KC_W, KC_S, KC_X, KC_LALT, \
KC_Q, KC_A, KC_Z, KC_LCTL, \
KC_TAB, KC_ESC, KC_LSHIFT, MO(1)),
/* Keymap _FL: Function Layer
* ,-------------------.
* | 5 | F5 | F11|Spac|
* |----|----|----|----|
* | 4 | F4 | F10| |
* |----|----|----|----|
* | 3 | F3 | F9 | OS |
* |----|----|----|----|
* | 2 | F2 | F8 | Alt|
* |----|----|----|----|
* | 1 | F1 | F7 | Ctl|
* |----|----|----|----|
* | ` | Del|Shft| |
* `-------------------'
*/
[_FL] = MAXKEYMAP(
KC_5, KC_F5, KC_F11, _______, \
KC_4, KC_F4, KC_F10, _______, \
KC_3, KC_F3, KC_F9, _______, \
KC_2, KC_F2, KC_F8, _______, \
KC_1, KC_F1, KC_F7, _______, \
KC_GRV,KC_DEL, _______, _______),
};

View File

@@ -0,0 +1,65 @@
#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Spac| N | H | Y |
* |----|----|----|----|
* | Fn | M | J | U |
* |----|----|----|----|
* |Left| , | K | I |
* |----|----|----|----|
* |Down| . | L | O |
* |----|----|----|----|
* | Up | / | ; | P |
* |----|----|----|----|
* |Rght| Ret| " |Bspc|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_SPACE, KC_N, KC_H, KC_Y, \
MO(1), KC_M, KC_J, KC_U, \
KC_LEFT, KC_COMM, KC_K, KC_I, \
KC_DOWN, KC_DOT, KC_L, KC_O, \
KC_UP, KC_SLASH, KC_SCLN, KC_P, \
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc | F12| F6 | 6 |
* |----|----|----|----|
* | NL | M | - | 7 |
* |----|----|----|----|
* |Left| , | = | 8 |
* |----|----|----|----|
* |Down| . | [ | 9 |
* |----|----|----|----|
* | Up | / | ] | 0 |
* |----|----|----|----|
* |Rght| Ret| \ | Del|
* `-------------------'
*/
[_FL] = MAXKEYMAP(
_______, KC_F12, KC_F6, KC_6, \
_______, _______, KC_MINS, KC_7, \
_______, _______, KC_EQL, KC_8, \
_______, _______, KC_LBRC, KC_9, \
_______, _______, KC_RBRC, KC_0, \
_______, _______, KC_BSLS, KC_DEL),
};

View File

@@ -255,7 +255,7 @@ float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
#endif /* AUDIO_ENABLE */
void persistant_default_layer_set(uint16_t default_layer)
void persistent_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
@@ -366,7 +366,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case MACRO_QWERTY:
if (record->event.pressed)
{
persistant_default_layer_set(1UL<<LAYER_QWERTY);
persistent_default_layer_set(1UL<<LAYER_QWERTY);
}
break;

View File

@@ -0,0 +1,72 @@
#include "atomic.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY - MIT ENHANCED / GRID COMPATIBLE
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | LCTRL1 | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
* |--------+--------+--------+--------+--------+- 6.25u ---------+--------+--------+--------+--------+-----------------+--------+--------|
* | BRITE | LALT | FN | XXXXXX . SPACE | RCTRL | RALT | FN | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[0] = { /* QWERTY */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
{ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
{ M(0), KC_ALT, MO(1), KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RCTL, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT },
},
/* FUNCTION
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | GRV | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX . |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX . | WHEEL+ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | NUM LK | | | | | | | | INSERT | END1 | HOME | XXXXXX . | MOUS U | WHEEL- |
* |--------+--------+--------+--------+--------+- 6.25 ------------+--------+--------+------+--------+-----------------+--------+--------|
* | | | FN | XXXXXX . MS BT1 | | | FN | MOUS L | MOUS D | MOUS R |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[1] = { /* FUNCTION LAYER*/
{ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
{ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
{ KC_NLCK, _______, _______, _______, _______, _______, _______, _______, KC_INSERT, KC_END, KC_HOME, ___T___, ___T___, KC_MS_U, KC_WH_D },
{ _______, _______, MO(1), _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, MO(1), KC_MS_L, KC_MS_D, KC_MS_R },
},
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1),
[2] = ACTION_LAYER_MOMENTARY(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

View File

@@ -39,8 +39,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_LCTL, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_TRNS, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, DF(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
{KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_LCTL, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
}};
const uint16_t PROGMEM fn_actions[] = {

Binary file not shown.

Before

Width:  |  Height:  |  Size: 74 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 71 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 73 KiB

View File

@@ -10,7 +10,7 @@ I won't claim that this layout is perfect for everyone. It does make several sig
## Base Layer ##
![Atreus base layout](atreus-replica-base.png)
![Atreus base layout](http://imgur.com/YbOjS7O)
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
@@ -22,7 +22,7 @@ In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete),
## Extend Layer ##
![Atreus extend layer](atreus-replica-extend.png)
![Atreus extend layer](http://imgur.com/WiKkMQw)
This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
@@ -34,7 +34,7 @@ The Space key exists to prevent going from this layer directly into the Number l
## Number and Symbol Layer ##
![Atreus number and symbol layer](atreus-replica-num.png)
![Atreus number and symbol layer](http://imgur.com/gfTXcjC)
This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
@@ -42,7 +42,7 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access
## Function Layer ##
![Atreus function layer](atreus-replica-function.png)
![Atreus function layer](http://imgur.com/m5x0MxZ)
Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
@@ -52,7 +52,7 @@ Finally, the reset key is on this layer, as well as toggles from Colemak to QWER
## Gaming Layer ##
![Atreus gaming layer](atreus-replica-game.png)
![Atreus gaming layer](http://imgur.com/4S5AO4E)
This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.

View File

@@ -12,78 +12,213 @@ extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DV 0
#define _QW 1
#define _CM 2
#define _L1 3
#define _L2 4
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _DVORMAC 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
// Macro name shortcuts
#define DVORAK M(_DV)
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
enum planck_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
DVORMAC,
LOWER,
RAISE,
BACKLIT
};
// Adding macros to make the keymaps below much easier to read.
#define SFTSCLN SFT_T(KC_SCLN)
#define SFTSLSH SFT_T(KC_SLSH)
#define SFTZED SFT_T(KC_Z)
#define ALTENT ALT_T(KC_ENT)
#define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DV] = { /* Dvorak */
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFT_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, CTL_T(KC_DEL), KC_B, KC_M, KC_W, KC_V, SFT_T(KC_Z) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_EQL}
/* Dvorak Layer
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------' */
[_DVORAK] = {
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, SFTZED },
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
},
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
/* QWERTY Layer
,----------------------------------. ,----------------------------------.
| Q | W | E | R | T | | Y | U | I | O | P |
|------+------+------+------+------| |------+------+------+------+------|
| A | S | D | F | G | | H | J | K | L | ; |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |SFT/ /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------' */
[_QWERTY] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, SFTSLSH},
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
},
[_CM] = { /* Colemak */
{KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
{KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
{SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_K, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
/* Colemak Layer
,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | R | S | T | D | | H | N | E | I | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |SFT/ /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'*/
[_COLEMAK] = {
{KC_Q, KC_W, KC_F, KC_P, KC_G, XXXXXXX, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
{KC_A, KC_R, KC_S, KC_T, KC_D, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O },
{SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_K, KC_M, KC_COMM, KC_DOT, SFTSLSH},
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
},
[_L1] = { /* LAYER 1 */
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_TAB, KC_INS, KC_UP, KC_DEL, KC_HOME, KC_NO, KC_PGUP, KC_MUTE, KC_VOLD, KC_VOLU, KC_EQL },
{KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
{KC_TRNS, KC_GRV, KC_LGUI, KC_TRNS, KC_DEL, KC_LALT, KC_SPC, KC_TRNS, KC_LBRC, KC_RBRC, KC_ENT }
/* Dvorak Layer with Command key on left thumb instead of Control
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------' */
[_DVORMAC] = {
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, SFTZED },
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
},
[_L2] = { /* LAYER 2 */
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_PLUS},
{KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, LSFT(KC_LBRC), LSFT(KC_RBRC), RESET}
/* LOWER Layer
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | + | { | } |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
|------+------+------+------+------| || |------+------+------+------+------|
| ~ | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'*/
[_LOWER] = {
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR},
{_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______},
{KC_TILD, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
/* RAISE Layer
,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | = | [ | ] |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
|------+------+------+------+------| || |------+------+------+------+------|
| ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'*/
[_RAISE] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC},
{_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, _______},
{KC_GRV, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
/* ADJUST Layer
,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
|------+------+------+------+------| |------+------+------+------+------|
| F11 | | | | | | | PrSc | ScLk | Paus | F12 |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
|------+------+------+------+------| || |------+------+------+------+------|
| | | | | |------'`------| | | | | RESET|
`----------------------------------' `----------------------------------'*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
{KC_F11, _______, _______, _______, _______, XXXXXXX, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12 },
{_______, QWERTY, COLEMAK, DVORAK, DVORMAC, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
}
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DV);
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case _QW:
case COLEMAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QW);
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case _CM:
case DVORAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_CM);
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case DVORMAC:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORMAC);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return MACRO_NONE;
return true;
};

View File

@@ -0,0 +1,107 @@
# Xyverz's Atreus Keymap
## About this keymap:
This is the second iteration of my Atreus keymap. The first one was as close to the planck as I could get at the
time, but still very much like the original Atreus keymap. I've managed to get things working better now and have
implemented (more like copied) the RAISE/LOWER/ADJUST layers. This is a work in progress, but I think I'm closer
to a final go with this.
I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
and Enter/ALT on the right thumb key for all layers.
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
Recently added: Documentation, Formatting, and another Dvorak layer that has Command on the left thumb, instead of
Control.
## Still to do:
* Enjoy this revision; figure out new things later.
### Layer 0: Dvorak layer
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |Shft Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------'
### Layer 1: QWERTY layer
,----------------------------------. ,----------------------------------.
| Q | W | E | R | T | | Y | U | I | O | P |
|------+------+------+------+------| |------+------+------+------+------|
| A | S | D | F | G | | H | J | K | L | ; |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |Shft /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 2: Colemak layer
,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | R | S | T | D | | H | N | E | I | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |Shft /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 3: Dvorak for Mac layout
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------'
### Keymap 4: LOWER layer
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | + | { | } |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
|------+------+------+------+------| || |------+------+------+------+------|
| ~ | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'
### Keymap 5: RAISE layer
,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | = | [ | ] |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
|------+------+------+------+------| || |------+------+------+------+------|
| ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'
### Keymap 6: ADJUST layer
,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
|------+------+------+------+------| |------+------+------+------+------|
| F11 | | | | | | | PScr | SLck | Paus | F12 |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
|------+------+------+------+------| || |------+------+------+------+------|
| | | | | |------'`------| | | | | RESET|
`----------------------------------' `----------------------------------'

View File

@@ -21,7 +21,7 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Base layer
![Base layer](img/base.png)
![Base layer](http://imgur.com/zTYxnE0)
* The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
@@ -40,14 +40,14 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Nav layer
![Nav layer](img/fun.png)
![Nav layer](http://imgur.com/cbMWVDC)
Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use `ctrl+arrows` quite a lot.
## Sym layer
![Sym layer](img/sym.png)
![Sym layer](http://imgur.com/n2jmqFU)
* Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 446 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 415 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 423 KiB

View File

@@ -0,0 +1,175 @@
/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
I've blatantly stolen what works for me from the Planck and Preonic
layouts and modified this file to fit me. Initial credet goes to
u/profet23 for the doing all the work and adding this keyboard to
QMK in the first place.
I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
possibility of adding more in the future.
The bottom row is fairly Kinesis-ish since the Contour and Advantage
keyboards have been my daily drivers for the last 17 years. I hope
You can get some enjoyment out of this layout should you chose it!
CHANGELOG:
0.1 - Initial commit. Based off of Profet's default keymap.
0.2 - Converted to a more Planck/Preonic keymap style file with
persistent layers enabled. Renamed layers to reflect OLKB maps.
Added a TODO list.
TODO:
* Make the layout more efficient, even if it means changing the RAISE
and LOWER functionality.
* Add legends in comments for each layer. Maybe.
* Add a gaming layer.
*/
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "atreus62.h"
#include "action_layer.h"
#include "eeconfig.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _WOW 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum atreus52_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
WOW,
LOWER,
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = { /* dvorak */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
{ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
{ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
{ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
},
[_QWERTY] = { /* qwerty */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
{ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
},
[_COLEMAK] = { /* colemak */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
{ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
{ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
},
[_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
{ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
{ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
{ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
[_LOWER] = {
{ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
{ KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
{ _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
},
[_RAISE] = {
{ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
{ KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
{ _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
},
[_ADJUST] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case WOW:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_WOW);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};

Binary file not shown.

Before

Width:  |  Height:  |  Size: 110 KiB

View File

@@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/kGADucy.png)
# Caps Fn Layout

Binary file not shown.

Before

Width:  |  Height:  |  Size: 110 KiB

View File

@@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout

View File

@@ -0,0 +1,86 @@
#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PSCR, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PAUS, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC,KC_SPC, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, \
_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, MO(_FL), _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

View File

@@ -0,0 +1,2 @@
# Jokrik's Clueboard Layout

View File

@@ -50,35 +50,28 @@ const uint16_t PROGMEM fn_actions[] = {
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
register_code(KC_GRV);
} else {
add_key(KC_ESC);
send_keyboard_report();
register_code(KC_ESC);
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
if (mods_pressed) {
mods_pressed = false;
unregister_code(KC_GRV);
} else {
del_key(KC_ESC);
send_keyboard_report();
unregister_code(KC_ESC);
}
}
break;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 105 KiB

View File

@@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/7oZCsHF.png)
# Default Clueboard Layout for Mac

View File

@@ -0,0 +1,2 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes

View File

@@ -0,0 +1,157 @@
#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _ME 2
#define _CL 3
#define _ML 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \
MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
/* Keymap _ME: Media layer
*/
[_ME] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
/* Keymap _ML: Mouse layer
*/
[_ML] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
_______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
_______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}
enum layer_id {
LAYER_BASE,
LAYER_FUNCTION,
LAYER_MEDIA,
LAYER_CONTROL,
LAYER_MOUSE
};
void clueboard_set_led(uint8_t id) {
switch (id) {
case LAYER_BASE:
rgblight_sethsv_noeeprom(346, 0, 255);
break;
case LAYER_FUNCTION:
rgblight_sethsv_noeeprom(46, 255, 255);
break;
case LAYER_MEDIA:
rgblight_sethsv_noeeprom(86, 255, 255);
break;
case LAYER_CONTROL:
rgblight_sethsv_noeeprom(346, 255, 255);
break;
case LAYER_MOUSE:
rgblight_sethsv_noeeprom(206, 255, 255);
break;
}
};
void matrix_scan_user(void) {
rgblight_config_t rgblight_config;
rgblight_config.raw = eeconfig_read_rgblight();
if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
uint32_t layer = layer_state;
if (layer & (1<<_FL)) {
if (layer & (1<<_ME)) {
clueboard_set_led(LAYER_MEDIA);
} else if (layer & (1<<_CL)) {
clueboard_set_led(LAYER_CONTROL);
} else {
clueboard_set_led(LAYER_FUNCTION);
}
} else if (layer & (1<<_ML)) {
clueboard_set_led(LAYER_MOUSE);
} else {
clueboard_set_led(LAYER_BASE);
}
};

View File

@@ -0,0 +1,23 @@
![Clueboard Layout Image](http://i.imgur.com/ngg4EAY.png)
# MouseKeys Layout
This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
This layout is optimized for an ISO layout.
It adds a mouse layer. When you hold down the spacebar the arrow keys
will move your mouse cursor. You can click using the 3 mods to the left of the
arrow keys, or the 3 keys under your primary fingers on the home row.
The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
The CapsLock is disabled and works as Function key.
There is also a separate media layer with Volume/Play controls
The different layers are signalled throug setting of the underlight:
- Base layer: White
- Function layer: Yellow
- Media layer: Green
- Mouse layer: Blue
- Control layer: Red

Some files were not shown because too many files have changed in this diff Show More