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921 Commits

Author SHA1 Message Date
Markus Kohler
718fddf44c Fix broken link 2017-08-24 07:59:22 -04:00
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Jack Humbert
7260fc3eef update 9key readme 2017-08-23 15:46:02 -04:00
Jack Humbert
437c86c9c1 update build script 2017-08-23 15:44:25 -04:00
Steve Holt
d54360b1d8 Update keymap.c 2017-08-22 23:53:41 -04:00
Steve Holt
fe4549839e Update config.h 2017-08-22 23:53:41 -04:00
Steve Holt
1d930ebe45 Update Makefile 2017-08-22 23:53:41 -04:00
Jonathan Boyett
fcb60b1601 fix link brackets 2017-08-22 23:33:38 -04:00
Cory Shaw
3aa7fbcd79 fix(9key): Fix layout of 9key readme 2017-08-22 23:09:12 -04:00
Cory Shaw
82f434a4d4 update(9key): Add readme with updated format 2017-08-22 23:09:12 -04:00
Cory Shaw
d8fd33dd5e Add support for 9key by Bishop Keyboards 2017-08-22 23:09:12 -04:00
Jonathan Boyett
bd484f18bd JD40 MiniVan port 2017-08-22 23:07:52 -04:00
Ryan MacLean
9f6362e4df Adding Makefile
Required for JIS layouts
2017-08-22 17:59:38 -04:00
Ryan MacLean
57c93c13cc Creating Mac Version of JIS Keymap
Swapping command and alt, restoring fn+left for delete, subbing in grave for hhkb key.
2017-08-22 17:59:38 -04:00
Jack Humbert
e719f5b0b5 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 10:08:44 -04:00
Jack Humbert
9da308a0cd move to compiled [skip ci] 2017-08-22 10:07:32 -04:00
keisuke333
47cd5b5622 Fix avoid certificate errors that occur during '2-setup-environment-win.bat' 2017-08-22 09:09:51 -04:00
Jack Humbert
0e39f1faf4 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 08:57:13 -04:00
Jack Humbert
dd8cedc361 update travis script 2017-08-22 08:56:39 -04:00
Jack Humbert
51a2ce6145 convert to unix line-endings [skip ci] 2017-08-22 08:56:22 -04:00
Jack Humbert
11d27cec1e attempt to fix line-ending travis stuff 2017-08-21 23:39:06 -04:00
jpetermans
7a445d9167 Add back original copyrights 2017-08-21 23:22:36 -04:00
jpetermans
ff32643641 Readme correction #2 2017-08-21 23:22:36 -04:00
jpetermans
dbd4ce19e9 Correct jpetermans keymap readme and update copyright info 2017-08-21 23:22:36 -04:00
Jack Humbert
9ff064ae50 triggering travis 2017-08-21 23:11:08 -04:00
Jack Humbert
c3c07eff51 update building for .hex, secrets moving 2017-08-21 21:57:46 -04:00
Daniel Shields
69c4cfb238 Fix gherkin README to use correct build command. 2017-08-21 17:04:31 -04:00
Mark Spanbroek
36709d6a30 Use cmd-left and cmd-right instead of ctrl-a and ctrl-e for home and end
The ctrl commands only seem to work well in terminal, not in other apps.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
1ab9e5d1c9 Remove COMPACT_KEYMAP, use full KC_ keycodes instead. 2017-08-21 17:01:27 -04:00
Mark Spanbroek
f4b3b576a0 Revert "Add COMPACT_KEYMAP macro to Satan GH60"
9a1826598a
2017-08-21 17:01:27 -04:00
Mark Spanbroek
dc1d24a4fe Add screen lock key 2017-08-21 17:01:27 -04:00
Mark Spanbroek
0be483c762 Fix power; use keyboard shortcut for Mac 2017-08-21 17:01:27 -04:00
Mark Spanbroek
cb719757c2 Reverse the split shift/fn
Turns out that 3c and 3d are not reversed when splitting the right
shift in the way that the Mark I layout does. Reversing it here, rather
than in the generic satan.h to avoid breaking the other layouts.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
d172d6bec6 Add Mark I layout 2017-08-21 17:01:27 -04:00
Mark Spanbroek
90b07a5be4 Add COMPACT_KEYMAP macro to Satan GH60 2017-08-21 17:01:27 -04:00
Mark Spanbroek
af21fa63e5 Fix: add missing keys to Satan GH60 KEYMAP macro 2017-08-21 17:01:27 -04:00
Stephen Tudor
dde035b963 Add smt keymap for Sentraq S65-X 2017-08-21 16:59:52 -04:00
Jack Humbert
e7b3991b97 fix readmes 2017-08-21 16:51:16 -04:00
Jack Humbert
1ce3971c90 adds sweet16 and four banger keyboards 2017-08-21 16:51:16 -04:00
Ben James
48e79cbe29 Create readme.md 2017-08-20 20:57:22 -04:00
Ben James
68dafc8382 Create Makefile 2017-08-20 20:57:22 -04:00
Ben James
e0d9cc945f Create config.h 2017-08-20 20:57:22 -04:00
Ben James
7aa839915e Create keymap.c 2017-08-20 20:57:22 -04:00
Jack Humbert
78dc7bacfa travis files in gitignore for good measure 2017-08-20 15:20:32 -04:00
Jack Humbert
fa6bcfd10c make travis convert line-endings and push a skippable commit 2017-08-20 14:22:18 -04:00
Jack Humbert
1254e76e29 stop compiling ez after build, rework ssh ids 2017-08-20 14:04:35 -04:00
Jack Humbert
166706a32c adds subatomic files (non-working) 2017-08-20 13:52:28 -04:00
Joe Wasson
948d6efcfb Fix stray keystroke in readme file. 2017-08-20 13:28:39 -04:00
Joe Wasson
fe60cbd928 Remove PLAY_NOTE_ARRAY usages to get rid of warning. 2017-08-20 12:32:20 -04:00
Jack Humbert
f94963e6b7 Merge pull request #1608 from hot-leaf-juice/master
keymap update
2017-08-20 11:52:57 -04:00
Joe Wasson
4b74c9056b Fix Planck Steno layout with new error message (remove MIDI). 2017-08-20 11:51:57 -04:00
Joe Wasson
e74a95bf26 Keymap tweaks. 2017-08-20 11:51:57 -04:00
Joe Wasson
bae1144a9f Fix compilation error when NO_ACTION_LAYER is defined. 2017-08-20 11:51:57 -04:00
Joe Wasson
eb5748e8bf Gherkin keymaps for Steno and Talljoe 2017-08-20 11:51:57 -04:00
Joe Wasson
bdc0880ca5 Add compile error if too many endpoints are defined for the ATmega32U4. 2017-08-20 11:51:57 -04:00
Joe Wasson
fc70c9ac9e Allow steno to build when NKRO is not defined.
Was missing eeprom.h, MAX(), and memset.
2017-08-20 11:51:57 -04:00
That-Canadian
937b86d030 Added default ECO keymap 2017-08-20 11:47:46 -04:00
That-Canadian
cc9b0eb109 Line ending stuff again 2017-08-20 11:47:46 -04:00
Daniel Khodabakhsh
046595f521 Update s60_x/default/rule.mk for original Sentraq S60-X
Fix and issue with the original Sentraq S60-X not being compatible with 'default'. If 'default' shouldn't be changed, perhaps I can create an 'original' revision.
2017-08-20 11:45:18 -04:00
ThreeFx
8341068299 Correct if-statement 2017-08-20 11:17:19 -04:00
ThreeFx
a553dcba5a Added gentoo support for dependency script 2017-08-20 11:17:19 -04:00
Jack Humbert
5cab5e4a4e validates json 2017-08-19 08:35:14 -04:00
Jack Humbert
d8145c8464 adds redirects for docs 2017-08-19 08:31:54 -04:00
Jack Humbert
81d7e7d4c8 Merge pull request #1601 from dlaroe/master
My keymaps only
2017-08-19 08:19:50 -04:00
Balz Guenat
30ac7d403e remove dead links, add troubleshooting section 2017-08-19 08:19:16 -04:00
Balz Guenat
6ea408da10 Update USB-USB converter README according to #1588 2017-08-19 08:19:16 -04:00
Ryan MacLean
1132646b2f Update readme.md 2017-08-19 08:18:27 -04:00
Ryan MacLean
9eb71e9719 Update readme.md 2017-08-19 08:18:27 -04:00
Ryan MacLean
9ea56f03a1 Fixing readme clobber 2017-08-19 08:18:27 -04:00
Ryan MacLean
07be7b8d69 Reverting CMD Changes
Adding the CMD from @edasque in once more as it allows specifying more than one board via host ENV vars. 
Currently, the Dockerfile is hard-coded.
2017-08-19 08:17:58 -04:00
Wilba6582
baae936b47 Required overridden function for keymaps in EEPROM 2017-08-19 08:16:58 -04:00
Callum Oakley
a6845036e2 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-19 10:34:45 +01:00
4c4a174dbe Added Preonic Makefile and readme.md 2017-08-18 17:45:32 -04:00
8b62a0af74 Updated keymaps with second LOWER for the right hand 2017-08-18 17:29:19 -04:00
Danny Nguyen
7277f09bba Update Nyquist readme file to new format 2017-08-18 15:44:02 -04:00
Joe Wasson
94ca84d271 Fix incorrect name for GeminiPR in docs. 2017-08-18 14:43:24 -04:00
Jack Humbert
52f2f6d8ea adds audio docs to summary 2017-08-18 13:57:57 -04:00
Benny Powers
9fed4f7948 Add link to keycodes doc in how_keyboards_work 2017-08-18 12:49:55 -04:00
Roy Wellington Ⅳ
c0a6935fb3 Fix these links, as they appear to be broken (#1595)
It looks like build_environment_setup.md got renamed to
getting_started_build_tools.md in this commit:

	commit e6c638bed1
	Author: skullY <skullydazed@gmail.com>
	Date:   Sat Aug 5 20:54:34 2017 -0700

		Overhaul the Getting Started section and add a FAQ section

	 docs/{build_environment_setup.md => getting_started_build_tools.md} | 132 ++++++++++++++++++++++++++++++++++++-------------------------------------

This commit adjusts the links to match the new name.
2017-08-18 00:18:04 -07:00
Jack Humbert
b483a90a90 update favicons 2017-08-17 17:13:44 -04:00
Drashna Jael're
cb76e71109 Add dvorak/colemak layers 2017-08-17 12:38:09 -04:00
0010
8392667ac4 bananasplit LED support and keymap add
* added LED pin mapping
* adding my keymap
2017-08-17 12:37:38 -04:00
Danny Nguyen
71d1c02a9b Add message to avrdude script that it can't used within WSL currently 2017-08-16 20:47:43 -04:00
skullY
4e73b0b8d7 Make the bulk of our keyboards match the readme.md standard 2017-08-16 20:36:59 -04:00
Erez Zukerman
2ee0dc7793 Revert "Moves files from ez/keymaps to ergodox/keymaps"
This reverts commit 5e36f8463adf9231a60bc8d1c657d51c3181d079.
2017-08-16 20:36:59 -04:00
Erez Zukerman
9298f9d586 Moves files from ez/keymaps to ergodox/keymaps
That directory shouldn't even exist
2017-08-16 20:36:59 -04:00
Erez Zukerman
356b489d98 Update ErgoDox readme
Per standard recommended in #1362.
2017-08-16 20:36:59 -04:00
Yu He
4c2dafc652 Add separate readme.md for ErgoDone 2017-08-16 17:31:12 -04:00
Yu He
285099de0d Add ErgoDone support to two keymaps that have special config.h 2017-08-16 17:31:12 -04:00
Yu He
cb74c8dc46 Add dummy backlight/LED functions for keymaps that require them 2017-08-16 17:31:12 -04:00
Yu He
52f4a38cb3 Add support for the ErgoDone 2017-08-16 17:31:12 -04:00
skullY
f02430b131 Update links in the glossary 2017-08-16 15:47:20 -04:00
skullY
9d1a08e38a Doc updates from going through every file 2017-08-16 15:47:20 -04:00
skullY
9b879b1267 break up keymaps and quantum keycodes into files by feature 2017-08-16 15:47:20 -04:00
skullY
2709744cdd take a stab at documenting layers 2017-08-16 15:47:20 -04:00
skullY
207bcd788a rework key_functions into feature_common_shortcuts 2017-08-16 15:47:20 -04:00
skullY
e6c638bed1 Overhaul the Getting Started section and add a FAQ section 2017-08-16 15:47:20 -04:00
skullY
89bcdde927 line endings 2017-08-16 12:23:59 -07:00
skullY
d3e1aaf5e2 trigger new travis build 2017-08-16 01:11:39 -07:00
skullY
0cc15e117d Cleanup the clueboard keymaps 2017-08-16 01:07:48 -07:00
Balz Guenat
5bff9d6181 cleanup usb-usb converter code 2017-08-15 23:14:41 -04:00
Balz Guenat
7e5ccd50dc add RESET to keymap 2017-08-15 23:14:41 -04:00
Balz Guenat
80d082055b convert keymap into qmk-style 2017-08-15 23:14:41 -04:00
Balz Guenat
c8222043fc wow, it builds! added empty matrix.c and moved custom matrix code to custom_matrix.cpp
still untested because of hardware availability :(
2017-08-15 23:14:41 -04:00
Balz Guenat
fa86b10138 add extern "C" to matrix.cpp 2017-08-15 23:14:41 -04:00
Balz Guenat
2aa5e44640 some major steps toward making the usb-usb converter work 2017-08-15 23:14:41 -04:00
Balz Guenat
42f895a4bc remove unused variables from makefile 2017-08-15 23:14:41 -04:00
Balz Guenat
f4cdc9117c small changes following Jack's advice. 2017-08-15 23:14:41 -04:00
Balz Guenat
d7d20e2511 start working on usb-usb converter port 2017-08-15 23:14:41 -04:00
Martin Sandiford
4757140107 Wrapped process_leader.c in #ifndef DISABLE_LEADER to allow compilation with DISABLE_LEADER defined. 2017-08-15 19:51:06 -04:00
Martin Sandiford
c622423668 Remove floating point calculation in mouse move. Saves approx 650 bytes if no other floating point used. 2017-08-15 19:51:06 -04:00
discursivemoth
b7d43ee253 correct tilde to grave 2017-08-15 19:48:58 -04:00
Jack Humbert
565c670ca4 Merge pull request #1571 from BalzGuenat/grave-esc-fix
Fix for issue #1568
2017-08-15 19:48:14 -04:00
Jack Humbert
aee4e4650b Merge pull request #1576 from That-Canadian/minidox
Minidox
2017-08-14 16:21:39 -04:00
drashna
be0d49ba63 Add files via upload 2017-08-14 16:20:24 -04:00
drashna
0f2a7b6210 Fixed so will compile both with and without underglow 2017-08-14 16:20:24 -04:00
drashna
cb7255755b Add files via upload 2017-08-14 16:20:24 -04:00
drashna
1a0b5aee63 Create Keymap.c
RGB Underglow mod for layer indication
2017-08-14 16:20:24 -04:00
That-Canadian
26650731d1 Added "EECONFIG_HANDEDNESS" to the eeconfig.h , because when RGB was enabled it was overwritting the old EECONFIG_HANDEDNESS address (10), so it is now on a non-conflicting addres (14).
Updated MiniDox split_util.h and eeprom files to reflect this change.

I recommend adding this to any split board that used these files, my changes will not effect them currently.
2017-08-13 14:24:04 -04:00
That-Canadian
1631f7cd79 Merge branch 'master' into minidox 2017-08-13 14:11:40 -04:00
That-Canadian
09e5885e45 Merge remote-tracking branch 'upstream/master' 2017-08-13 14:11:25 -04:00
Balz Guenat
b4be711af1 fix for issue #1568 2017-08-12 12:15:36 +02:00
Balz Guenat
430151dd51 Merge remote-tracking branch 'upstream/master'
# Conflicts:
#	docs/faq_keymap.md
2017-08-12 12:14:33 +02:00
Balz Guenat
175db1a549 fix code block formatting 2017-08-11 23:13:50 +02:00
Balz Guenat
5ad103fa51 add description of new option to docs and add option (commented out) into template. 2017-08-11 16:54:10 -04:00
Balz Guenat
188ed682e3 add short comment to grave_esc_ctrl_override 2017-08-11 16:54:10 -04:00
Balz Guenat
897ceac26c add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 16:54:10 -04:00
Balz Guenat
3e67cc9c80 add description of new option to docs and add option (commented out) into template. 2017-08-11 22:20:36 +02:00
Balz Guenat
bd38273f6f add short comment to grave_esc_ctrl_override 2017-08-11 21:43:49 +02:00
Balz Guenat
7b8eed9f29 add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 18:53:08 +02:00
Jack Humbert
88198a9606 move qmk version to very top, exclude when git isn't available 2017-08-10 18:54:14 -04:00
Jack Humbert
6895c4510e fix default layer songs 2017-08-10 16:52:35 -04:00
dwrz
70407a1b67 Add config.h to piemod keymap. 2017-08-10 14:58:15 -04:00
dwrz
3fa32867ad Remove makefile from Let's Split piemod. 2017-08-10 14:58:15 -04:00
dwrz
72b7067489 Add piemod keymaps for Let's Split and Planck. 2017-08-10 14:58:15 -04:00
That-Canadian
48a89ad864 Merge remote-tracking branch 'upstream/master' 2017-08-09 23:17:48 -04:00
Ryan Sullivan
a5ab2412ab Update readme
Fixed link and small cleanup
2017-08-09 21:03:05 -04:00
Ryan Sullivan
78ae28f24c Add 'boardy' keymap
Initial version of my personal layout for my keyboard Boardy
2017-08-09 21:03:05 -04:00
Ryan Sullivan
b6ed990d58 Rename 'base' to 'default'
Moves Eagleheardt's base layout to the default one for the Org60.  Also changed to use the right header file.
2017-08-09 21:03:05 -04:00
Ryan Sullivan
aa660d61ea Add Org60 keyboard
This makes some small changes to the XD60 configuration.  Also moves Eagleheardt's base keymap.
2017-08-09 21:03:05 -04:00
Jasonm23
d2e24354e1 Add TKL keymap for GON NerdTKL 2017-08-09 10:19:39 -04:00
Ethan Madden
6b70b6a990 Readmes! 2017-08-08 23:31:56 -04:00
Ethan Madden
daa5cee065 Added my personal layout
added RGB controls to my keymap
2017-08-08 23:31:56 -04:00
Ethan Madden
33a87c132c Base JC65 config
jc65 builds properly, haven't test flashed yet

Enabled RGB backlighting

disabled some other features to save some space
2017-08-08 23:31:56 -04:00
skullY
087d00f769 commit line ending differences 2017-08-08 16:45:44 -07:00
Jack Humbert
26d348b6d1 move version info to the top of the output 2017-08-08 16:06:45 -04:00
Jack Humbert
5210f94a56 add version to make output 2017-08-08 16:06:45 -04:00
Danny Nguyen
f1536a3f54 Change installation of avr-libc to avr-gcc, now that avr-libc is integrated into the avr-gcc build 2017-08-08 10:03:19 -04:00
Fredric Silberberg
3815067377 Fixed gaming layer 2017-08-08 10:02:53 -04:00
Fredric Silberberg
114565fe81 Rename SHIFT macro to BV_64 2017-08-08 10:02:53 -04:00
Fredric Silberberg
e9d755b6f4 Small gaming layer update 2017-08-08 10:02:53 -04:00
Fredric Silberberg
a3e1d9a8cc Added support for locking One Shot modifiers. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
02f405708b Remove hex print code. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
916c4d799d Added NKRO to nyquist layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
bc59e093ec Updated ergodox profile 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7935f563e9 Updated nyquist gaming layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
5fc4a664dc Added initial key lock documentation. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8e1be7c792 Initial implementation of the key_lock feature. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7a9fb7c96b Added readme, fixed eql vs plus 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8cb413b6b7 Updated licensing 2017-08-08 10:02:53 -04:00
Fredric Silberberg
b66a9af352 Finished initial Nyquist keymap. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
fb91d9008b Additional keymap updates. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
1219da753b Initial nyquist keymap 2017-08-08 10:02:53 -04:00
Jack Humbert
107d8031e5 update priyadi's keymap config 2017-08-07 22:36:05 -04:00
Jack Humbert
1a070d6f6f let planck keymaps use KEYMAP 2017-08-07 22:04:37 -04:00
Jack Humbert
e966854a65 Merge pull request #1558 from BalzGuenat/bananasplit
Merged my Bananasplit port with Nic's.
2017-08-07 17:09:36 -04:00
Balz Guenat
3961e14209 remove duplicate readme 2017-08-07 22:26:32 +02:00
Balz Guenat
d18df8ef7a Merge remote-tracking branch 'upstream/master' into bananasplit
# Conflicts:
#	keyboards/bananasplit/Makefile
#	keyboards/bananasplit/bananasplit.c
#	keyboards/bananasplit/bananasplit.h
#	keyboards/bananasplit/config.h
#	keyboards/bananasplit/keymaps/default/keymap.c
#	keyboards/bananasplit/rules.mk
2017-08-07 21:54:06 +02:00
That-Canadian
933701c212 Updated .gitignore to properly have the master changes 2017-08-07 09:06:53 -04:00
That-Canadian
5f58a8f842 Line endings issue for uk78? 2017-08-07 09:06:53 -04:00
That-Canadian
4fd5ee410c Modified gitignore file to allow the left and right hand eeprom files for the MiniDox to be added. They need to be there for proper flashing of the board. They do not change between builds, so no need to re-build them. 2017-08-07 09:06:53 -04:00
That-Canadian
93b850048a Changed my personal keymap and config. 2017-08-07 09:06:53 -04:00
That-Canadian
f64d4242ad Updated .gitignore to properly have the master changes 2017-08-07 08:05:35 -04:00
That-Canadian
1bbb49585e Merge branch 'master' into minidox 2017-08-07 08:00:02 -04:00
That-Canadian
597ff7aee9 Line endings issue for uk78? 2017-08-07 07:59:29 -04:00
That-Canadian
15822a8e44 Modified gitignore file to allow the left and right hand eeprom files for the MiniDox to be added. They need to be there for proper flashing of the board. They do not change between builds, so no need to re-build them. 2017-08-07 07:55:33 -04:00
That-Canadian
aa67e3cedb Changed my personal keymap and config. 2017-08-07 07:49:43 -04:00
Nic Aitch
7f3921bcb3 Update nic keymap 2017-08-06 22:46:44 -04:00
Nic Aitch
b529d5923f Update readme 2017-08-06 22:46:44 -04:00
Nic Aitch
fb0d4e96e8 Add nic keymap 2017-08-06 22:46:44 -04:00
Nic Aitch
c93975ac94 Add "hhkb with arrows" macro 2017-08-06 22:46:44 -04:00
Nic Aitch
ba59b2d97e Port hhkbanana 2017-08-06 22:46:44 -04:00
Nic Aitch
4a5c948561 Port true_banana as default 2017-08-06 22:46:44 -04:00
Nic Aitch
087fbe0628 Port main keyboard parts 2017-08-06 22:46:44 -04:00
Jack Humbert
9e79bb1491 Merge pull request #1554 from qmk/docs
Updates some remaining doc stuff
2017-08-06 22:29:59 -04:00
Gareth Pye
1fc9eabd08 Fixed a layout comment to match layout array 2017-08-06 20:08:37 -04:00
Danny Nguyen
7b5f02aa6a Port updated debouncing algorithm from Let's Split to Nyquist 2017-08-06 20:08:00 -04:00
Danny Nguyen
b20a87e3cc Add .eep files for setting hands 2017-08-06 20:08:00 -04:00
Danny Nguyen
396f97068b Add RGB commands to default Nyquist keymap 2017-08-06 20:08:00 -04:00
Rozakiin
5fbd25db62 Update readme.md 2017-08-06 20:06:24 -04:00
Rozakiin
05351ce8b3 Add files via upload 2017-08-06 20:06:24 -04:00
Balz Guenat
525b3deadf add short name for locking mods to docs. 2017-08-03 23:10:31 -04:00
Balz Guenat
308bec28bb Add language-switch for locking switch 2017-08-04 04:16:39 +02:00
Jack Humbert
76ea366abd Merge pull request #1538 from That-Canadian/eco-keyboard
Eco keyboard
2017-08-03 20:58:23 -04:00
Jack Humbert
5c44d40a0c Merge pull request #1540 from fabiant7t/master
amj40 added; my layouts for Let's Split, amj40 and XD75
2017-08-03 20:57:44 -04:00
Danny Nguyen
479139f9d4 Fix location of where the make command should be run 2017-08-03 20:56:21 -04:00
Danny Nguyen
e0caf94323 Move avrdude flashing script from individual keyboard rules.mk to common location and improve script.
Port detection script is now more informative and better handles first time flashing of a Pro Micro
2017-08-03 20:56:21 -04:00
Balz Guenat
d8c503f3ac add personal keymap 2017-08-03 23:33:31 +02:00
Fabian Topfstedt
088dfb7db5 added a clone of my lets split grid layout on a re75 2017-08-03 21:05:09 +02:00
Fabian Topfstedt
3c2343664c Merge https://github.com/qmk/qmk_firmware 2017-08-03 19:44:58 +02:00
Jack Humbert
83b35bf6f6 Update readme.md 2017-08-03 11:57:18 -04:00
That-Canadian
8765751f70 Added V2 files for the ECO board, also changed default from rev1 to rev2. 2017-08-03 11:02:52 -04:00
That-Canadian
c33434c0d6 Merge branch 'master' into eco-keyboard 2017-08-03 10:52:30 -04:00
Balz Guenat
07ba06d0b6 fix section in porting guide that refered to Makefile instead of rules.mk 2017-08-02 22:00:49 -04:00
Eagleheardt
b6280f979c Picture and details update
I fixed the picture of the layout and added a bit of an explanation. It now matches the readme file from the uppercase BASE folder
2017-08-02 21:52:31 -04:00
Balz Guenat
15fbe6e233 add the bananasplit keyboard incl. default keymap. 2017-08-03 03:51:34 +02:00
Eagleheardt
7371209ffb Adds Eagleheardt's XD60 keymap (#1528)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload
2017-08-02 21:23:36 -04:00
Gergely Nagy
d28b2c395b tap-dance: key + layer helper
This adds the `ACTION_TAP_DANCE_DUAL_ROLE` helper, which makes it easy to have
keys that act as a key on the first tap, and as a layer toggle on the second.

Fixes #1532, reported by @Ptomerty.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2017-08-02 16:06:16 -04:00
Mark John Garcia Merin
bb30ff5f71 Fix HHKBish layout arrows 2017-08-02 16:05:46 -04:00
MechMerlin
bc5c67b3b2 Change TG to TO 2017-08-02 16:05:46 -04:00
MechMerlin
ea02a3ea23 Update keymap to have HHKB-ish support and readme along with it 2017-08-02 16:05:46 -04:00
MechMerlin
29fcb64bb4 add KC_Grave and fix typo on readme 2017-08-02 16:05:46 -04:00
MechMerlin
70cc193d14 Add a readme.md file for the keymap 2017-08-02 16:05:46 -04:00
MechMerlin
aab5f349a2 New keymap for mechmerlin 2017-08-02 16:05:46 -04:00
Balz Guenat
a7b6292010 added missing media controls and mod-tap rshift/enter 2017-08-02 16:05:22 -04:00
Balz Guenat
8e66f65c77 add my keymap 2017-08-02 16:05:22 -04:00
xk
23549791eb Add keymap xk 2017-08-02 16:04:49 -04:00
Zeal Jagannatha
dd3803f334 Normalize all line endings 2017-08-01 16:44:29 -04:00
Fabian Topfstedt
015bf30d9b changed adjust layer to emulate mouse on rignt hand 2017-07-31 22:01:35 +02:00
Fabian Topfstedt
9609a47c3e Merge https://github.com/qmk/qmk_firmware 2017-07-31 21:17:16 +02:00
Fabian Topfstedt
661106bac4 layout updates and cleanups 2017-07-31 21:16:55 +02:00
Jack Humbert
bd0a888133 line-endings 2017-07-30 12:59:18 -04:00
Benjamin Kesselring
d272111d46 added xd75 to list in /keyboards 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
0b528d2e36 updated readme and tweaked keymap 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
cc6043ca29 add backlight support (probably) 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
fffc5237a7 fix RGB 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
992a63c0f2 add xd75, preliminary RGB' 2017-07-30 00:46:08 -04:00
Kototama
25659acb1c Add an Ergodox Colemak Mod-DH keymap for french layouts
[Colemak Mod-DH](https://colemakmods.github.io/mod-dh/) layout for
users keeping an `azerty` layout configuration on their OS.

The symbols layers was done after analysing various programming
languages sources codes and should be close to optimal for typing
confort.
2017-07-29 11:38:36 -04:00
ahtn
07cb997b6d Changes lets_split to use timer based debouncing
The let's split code used delays in its debouncing algorithm which
increases input latency. This commit copies and adapts the code from
`quantum/matrix.c` to lets_split's `matrix.c`.
2017-07-29 11:38:00 -04:00
unknown
ac634aa455 Fixed error in readme 2017-07-28 23:41:53 -04:00
unknown
6b2a3492b7 Removed un-needed protosplit directory and updated readme 2017-07-28 10:45:34 -04:00
unknown
dcd64062d2 Reverted changes 2017-07-28 10:45:34 -04:00
unknown
4148aeee19 Figured out that I didn't need to include both keymaps in both files 2017-07-28 10:45:34 -04:00
unknown
1f78b62cd6 Hopefully compile issues are gone, and updated files 2017-07-28 10:45:34 -04:00
unknown
9f82d14eb9 Fixed all things jack suggested. 2017-07-28 10:45:34 -04:00
unknown
b710e21efb Added to blank spaces at end of protosplit to make it compile under make v2 2017-07-28 10:45:34 -04:00
unknown
9334986bd9 Updated readme to show compile rules that won't throw an error 2017-07-28 10:45:34 -04:00
unknown
f2824bca02 Fixed typo in my layout and updated 2017-07-28 10:45:34 -04:00
unknown
5023f55856 Fixed some capitalization issues 2017-07-28 10:45:34 -04:00
unknown
6d15f5a5b7 Another typo fix 2017-07-28 10:45:34 -04:00
unknown
ea1fd96c84 Fixed typo in my layout 2017-07-28 10:45:34 -04:00
unknown
1eea91f5f8 Updated my makefile..again 2017-07-28 10:45:34 -04:00
unknown
9546b180b9 Updated my makefile 2017-07-28 10:45:34 -04:00
unknown
2265e4ce41 Removed old keymaps 2017-07-28 10:45:34 -04:00
unknown
cbc5a08c40 Removed old protosplit folder 2017-07-28 10:45:34 -04:00
unknown
78f79ca6cc Removed old folder 2017-07-28 10:45:34 -04:00
Donald
f1dbf72e09 Changed case of protosplit
Also updated readme to have correct capitalization.
2017-07-28 10:45:34 -04:00
Donald
c71b60c82a Changed case of deltasplit75 to be lowercase.
To follow convention.
2017-07-28 10:45:34 -04:00
unknown
47c6d201aa Add my layout 2017-07-28 10:45:34 -04:00
xyxjj
f6438e42af Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
242c1da2c2 Delete deltasplit build guide.pdf 2017-07-28 10:45:34 -04:00
xyxjj
be1876aa76 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
1ef6777723 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
d3b6552fb7 Delete MX RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
ce3ea49743 Delete ALPS+MX RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
811c583636 Delete ALPS RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
173d1b7571 Delete middle layers - RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
98f977e95c Delete bottom layers - RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
1832b59266 Delete MX LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
1bfe5b5723 Delete ALPS+MX LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
038c12d59a Delete ALPS LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
3d23a80c83 Delete Middle layers - LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
f56884b253 Delete Bottom Layer - LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
d4e695a136 Delete top bezel - blocked corner.dxf 2017-07-28 10:45:34 -04:00
xyxjj
2013f4fb83 Delete top bezel - Winkeyless.dxf 2017-07-28 10:45:34 -04:00
xyxjj
508cc7e56b Delete top bezel - Standard.dxf 2017-07-28 10:45:34 -04:00
xyxjj
8958a4f78b Delete PCB Dimesnsion.dxf 2017-07-28 10:45:34 -04:00
xyxjj
429971997c Delete MX RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
e898a8ecc8 Delete ALPS+MX RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b6e8516d6d Delete ALPS RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
2077226fc2 Delete middle layers - RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
cfafa97227 Delete bottom layers - RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
3d73110795 Delete readme.md 2017-07-28 10:45:34 -04:00
xyxjj
727707ef0b Delete PCB Dimesnsion.dwg 2017-07-28 10:45:34 -04:00
xyxjj
2a3af90d9f Delete MX LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
73e5a7fafe Delete ALPS+MX LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
eceb2a4810 Delete ALPS LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b34dfeecdf Delete Middle layers - LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
01458037de Delete Bottom Layer - LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
461f95ce0b Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
f4bc404aa2 Delete top bezel - blocked corner.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b70e68ac5b Delete top bezel - Winkeyless.dwg 2017-07-28 10:45:34 -04:00
xyxjj
e4d849ed95 Delete top bezel - Standard.dwg 2017-07-28 10:45:34 -04:00
xyxjj
4f193d6dc2 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
934d35ea3f Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
a76a607a2b Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
9aec284f42 Update 2017-07-28 10:45:34 -04:00
xyxjj
3a0f7865da Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
b11d770bea Update Makefile 2017-07-28 10:45:34 -04:00
xyxjj
5a63aa29a9 Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
ab63ff8d2e Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
00e4079d5a Delete top bezel - blocked corner.bak 2017-07-28 10:45:34 -04:00
xyxjj
4d88634f07 Delete top bezel - Standard.bak 2017-07-28 10:45:34 -04:00
xyxjj
5ea3b1ea4d Delete PCB Dimesnsion.dwl2 2017-07-28 10:45:34 -04:00
xyxjj
c497a19e7b Delete PCB Dimesnsion.dwl 2017-07-28 10:45:34 -04:00
xyxjj
7e07bdbde3 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
60e5277a8f Delete PCB Dimesnsion.dwg 2017-07-28 10:45:34 -04:00
xyxjj
96ec98b1ad Create readme.md 2017-07-28 10:45:34 -04:00
xyxjj
7a31ef8284 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
0c2b0c7cc1 Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
42ea9460fe Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
e9daf0606f Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
be2c7aac31 Add files via upload 2017-07-28 10:45:34 -04:00
Joe Wasson
c5780647d8 Fix typo in docs. 2017-07-27 16:10:36 -04:00
Joe Wasson
26fb063be3 Link to steno docs from summary page. 2017-07-27 16:10:36 -04:00
Joe Wasson
e81e75c147 Move steno keycodes due to conflict with another PR. 2017-07-27 16:10:36 -04:00
Joe Wasson
3e96e8a6a1 Add copyright to steno files. 2017-07-27 16:10:36 -04:00
Joe Wasson
c0f63ca9dc Add documentation for Steno. 2017-07-27 16:10:36 -04:00
Joe Wasson
f30f12ec81 Add support for GeminiPR steno protocol.
This protocol breaks out "duplicate" keys into their own entry in the packet so that more complicated logic can be done on the software side, including support for additional languages and alternative theories.
2017-07-27 16:10:36 -04:00
Joe Wasson
5987f67989 Add TX Bolt protocol support for Stenography
Requires virtser; Allows QMK to speak the TX BOlt protocol used by stenography machines and software (such as Plover). The upside is that Plover can be configured to listen only to TX Bolt allow the keyboard to switch layers without need to enable/disable the Plover software, or to have a second non-Steno keyboard work concurrently.
2017-07-27 16:10:36 -04:00
Fabian Topfstedt
20b3ac49b7 deleted file 2017-07-26 12:48:13 +02:00
Fabian Topfstedt
619081559b added my amj40 custom layout 2017-07-26 12:47:40 +02:00
Fabian Topfstedt
4a1f701d9f included amj40 implementation of nhou7 from https://github.com/nhou7/qmk_firmware_amj40 2017-07-26 12:46:04 +02:00
Fabian Topfstedt
de9331c50c custom makefile 2017-07-26 12:19:13 +02:00
Fabian Topfstedt
3b05183deb symmetric modifiers in bottom row 2017-07-26 12:18:40 +02:00
Fabian Topfstedt
75677655ad left shift is backspace on tap 2017-07-26 11:11:13 +02:00
Fabian Topfstedt
c7ea65c6d3 default based customizations 2017-07-26 11:09:29 +02:00
Fabian Topfstedt
4ee571b257 Merge https://github.com/qmk/qmk_firmware 2017-07-25 09:48:58 +02:00
07dcbd23fd First Update 2017-07-24 15:19:31 -04:00
Jack Humbert
cefc09ae7d adds option for alt pitch standards 2017-07-24 12:45:34 -04:00
Joe Wasson
a543ad4c1d Fix minor formatting issue. 2017-07-23 15:10:27 -04:00
Jack Humbert
6bdf7482b1 update audio/music documentation 2017-07-23 14:59:29 -04:00
Jack Humbert
415d38ba9e adds music mode, music mode songs, music mask 2017-07-23 14:59:29 -04:00
Jack Humbert
9abbbe7089 update audio documentation 2017-07-23 14:59:29 -04:00
Jack Humbert
f407f3e8de remove unneccesary headers 2017-07-23 14:59:29 -04:00
Jack Humbert
92ccc9a7b8 use automatic rests with songs (no more rest styles) 2017-07-23 14:59:29 -04:00
Jack Humbert
f40ded7894 relocate keymap's useful tools 2017-07-23 14:59:29 -04:00
Jack Humbert
fd664fe85b escape song playing in music 2017-07-23 14:59:29 -04:00
Jack Humbert
fe113ebad5 start updating audio docs 2017-07-23 14:59:29 -04:00
Jack Humbert
6a3c66776c clean-up planck and preonic keymaps, move audio stuff around 2017-07-23 14:59:29 -04:00
Jack Humbert
8edb67b082 fix line-endings 2017-07-21 19:05:13 -04:00
rootuseralpha
e26283e9e5 Update keymap.c 2017-07-20 21:52:13 -04:00
rootuseralpha
8deb405292 Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
4d665a99ae Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
4627cab49d Delete test 2017-07-20 21:52:13 -04:00
rootuseralpha
e5f606558e Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
f379f05c1e Create test 2017-07-20 21:52:13 -04:00
Maarten Dekkers
1524d29cfb Added some user customization 2017-07-20 10:18:00 -04:00
Maarten Dekkers
30efce5584 Changes to own keymap 2017-07-20 10:18:00 -04:00
Fred Sundvik
a5b0f4de35 Add SRC and OPT_DEFS when building tests 2017-07-20 10:17:31 -04:00
Fred Sundvik
20696a9efe Fix building of multiple test directories 2017-07-20 10:17:31 -04:00
Fabian Topfstedt
ee43856ff7 Merge https://github.com/qmk/qmk_firmware 2017-07-20 08:22:44 +02:00
Jack Humbert
14c5160b1a Update _summary.md 2017-07-17 15:01:33 -04:00
Jack Humbert
000e749853 Rename docs/features/README.md to docs/features.md 2017-07-17 15:01:11 -04:00
Jack Humbert
7c0610b411 Merge pull request #1498 from That-Canadian/minidox
Minidox
2017-07-14 22:04:18 -04:00
That-Canadian
b6d74b9bb9 Fixed typo in readme 2017-07-14 21:58:59 -04:00
That-Canadian
5e8594db82 Updated MiniDox readme 2017-07-14 21:57:41 -04:00
That-Canadian
6c9b69a4b6 Merge branch 'master' into minidox 2017-07-14 21:35:50 -04:00
That-Canadian
5412229603 Merge remote-tracking branch 'upstream/master' 2017-07-14 21:34:37 -04:00
That-Canadian
e2e0f5d6d1 Merge branch 'minidox' of https://github.com/That-Canadian/qmk_firmware into minidox 2017-07-14 21:33:19 -04:00
That-Canadian
21b63d9243 Updated i2c and serial files to most recent from the lets split firmware. Also updated that_canadian keymap 2017-07-14 21:24:58 -04:00
Jack Humbert
6ed8ce4f59 Merge pull request #1491 from fredizzimo/msys2
Add support for msys2 build environment
2017-07-13 14:24:26 -04:00
ishtob
087af43dee fix implementation issues from SSD1306 clean up, added rotation (#1494)
* moved OLED update task to keymap

* fix splitting render display to keymap

* Added rotation option for OLED, fixed splitting display render update to keymap

* issues with attribute
2017-07-12 12:10:28 -04:00
Fred Sundvik
b7d8dec7dc Fix printf error in make output on msys2 2017-07-12 13:04:50 +03:00
Fred Sundvik
7f67abd7d7 Fix bitfield problem when compiling in native mingw 2017-07-11 22:05:01 +03:00
Jack Humbert
cc468523df clean up ssd1306 implementation 2017-07-11 14:23:26 -04:00
Jack Humbert
387b07404a update drivers to exclude lets_split include 2017-07-11 13:57:58 -04:00
ishtob
cc6db9c540 Adds Hadron Keyboard (#1492)
* adding hadron keymaps

* fix embedded comment

* fixed TWI driver path

* Delete glcdfont.c

* Delete ssd1306.c

* Delete ssd1306.h

* Update readme.md
2017-07-11 13:53:50 -04:00
Maarten Dekkers
886af32507 Updates maartenwut's keymap (#1489)
* Updated keymap

* Added backlight breathing to fix compile error
2017-07-11 12:53:41 -04:00
Fred Sundvik
78545b9509 Fix unreferenced errors with mingw compiler and unit tests 2017-07-11 19:41:04 +03:00
Fred Sundvik
5a25d50168 Add more dependencies, everything can be compiled now 2017-07-11 18:51:52 +03:00
Fred Sundvik
5c3fd67198 Add tools to the path 2017-07-11 17:55:03 +03:00
Fred Sundvik
0d9e7f635e Extract flip 2017-07-11 17:32:58 +03:00
Fred Sundvik
76bd0d3e18 Install arm toolchain 2017-07-11 17:18:24 +03:00
Fred Sundvik
b8c363099b Download and extract avr tools 2017-07-11 16:44:46 +03:00
Fred Sundvik
b85ce4ce22 Fix overlong lines, and a few spelling errors 2017-07-11 16:26:29 +03:00
Fred Sundvik
d47db637ed Use home directory for download on msys2 2017-07-11 16:11:37 +03:00
That-Canadian
d73d30aa84 Merge remote-tracking branch 'upstream/master' 2017-07-10 21:24:20 -04:00
Erez Zukerman
585f140052 Invites contributions 2017-07-10 20:51:46 -04:00
That-Canadian
55fcac4639 Adds Minidox Keyboard (#1487)
* merge

* line ending stuff

* Added MiniDox keyboard folder / configs / and some keymaps

* Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB

* cleaned up that_canadian keymap comments

* Fixed RGB being enabled by default, now it must be turned on at the keymap level
2017-07-10 20:15:08 -04:00
That-Canadian
a4958a532d Fixed RGB being enabled by default, now it must be turned on at the keymap level 2017-07-10 17:12:18 -04:00
That-Canadian
df50260300 cleaned up that_canadian keymap comments 2017-07-10 16:59:20 -04:00
That-Canadian
55ed97af1e Merge branch 'master' into minidox 2017-07-10 16:53:49 -04:00
That-Canadian
07bf8522ca Merge remote-tracking branch 'upstream/master' 2017-07-10 16:52:56 -04:00
That-Canadian
1fdf3c84fe Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB 2017-07-10 16:51:37 -04:00
Jack Humbert
65c10790d4 Update README.md 2017-07-10 11:53:18 -04:00
Jack Humbert
42d5a324eb Start mvoing hardware drivers to /drivers/ (#1433)
* start driver isolation

* update nyquist and orthodox boards

* update atreus62

* move drivers to avr

* update avr conditional
2017-07-10 11:18:47 -04:00
Fred Sundvik
32fc4da4a7 Install unzip 2017-07-10 18:16:35 +03:00
Fred Sundvik
861087096b Add symlinks only on WSL 2017-07-10 18:05:32 +03:00
Fred Sundvik
7bedf8f4f2 Fix launch of qmk_driver_installer on msys2 2017-07-10 17:51:59 +03:00
Jack Humbert
8d190d5e25 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-07-10 10:35:45 -04:00
Fred Sundvik
a2d3fc98b8 Initial structure for shared msys2 and wsl installation 2017-07-10 17:31:58 +03:00
Fred Sundvik
10546665f4 Fix uninitialized backlight_level in the Visualizer 2017-07-10 09:02:36 -04:00
Fred Sundvik
551924f8a0 Add template board files 2017-07-10 09:01:59 -04:00
Fred Sundvik
190b90892b Rename board files to lowercase 2017-07-10 09:01:59 -04:00
Fred Sundvik
9d8279960d Make it easier to use drivers 2017-07-10 09:01:59 -04:00
Fred Sundvik
4da3b19603 Shared default animations 2017-07-10 09:01:59 -04:00
Fred Sundvik
2251560256 Clarify naming between LCD_BACKLIGHT and LED_BACKLIGHT 2017-07-10 09:01:59 -04:00
Fred Sundvik
f3c113fb5a Shared gfxconf 2017-07-10 09:01:59 -04:00
Fred Sundvik
8a962f7b27 Define visualizer thread priority by default 2017-07-10 09:01:59 -04:00
Fred Sundvik
011ee29441 Fixup mixed tabs/spaces 2017-07-10 09:01:59 -04:00
Fred Sundvik
630f065376 Remove ergodox from gdisp driver names 2017-07-10 09:01:59 -04:00
Fred Sundvik
aca0f4dcae Move GDISP drivers to /drivers/ugfx 2017-07-10 09:01:59 -04:00
Fred Sundvik
1ff5fb000f Fix Makefile error_occured output for unit tests 2017-07-10 09:00:58 -04:00
Fred Sundvik
ba405cfbb4 Don't search for TEENSY_LOADER_CLI if it's already defined 2017-07-10 09:00:18 -04:00
Fred Sundvik
7ea8753b72 Don't run dfu-programmer unless specified as a target
This introduces a grep dependency, which I believe we didn't have
before, but it should be available and installed by default on all the
supported systems.
2017-07-10 09:00:18 -04:00
That-Canadian
9312b9db6c Added MiniDox keyboard folder / configs / and some keymaps 2017-07-10 00:46:19 -04:00
That-Canadian
707f4efd99 line ending stuff 2017-07-10 00:30:40 -04:00
That-Canadian
e7a5fee1f3 merge 2017-07-10 00:21:38 -04:00
Jack Humbert
6221498601 Merge commit '8858438a770c1c982f33b296447ca77176c751f7' 2017-07-09 21:26:54 -04:00
Jack Humbert
8858438a77 Squashed 'lib/lufa/' changes from f2bd51f4e..bbdc9ac40
bbdc9ac40 Merge pull request #1 from fredizzimo/fix_line_endings
75ba27b8d Fix xml file line endings
7a8237259 Merge commit '5a3397d17ec917c7be5d5109e01a3a84a355cb1b'
713c65b5b Merge commit 'cedfbfcb1a9ad9cf93816f1952fc4bf7c55fbb61'
00e20c453 delete old lufa

git-subtree-dir: lib/lufa
git-subtree-split: bbdc9ac40c2ff543bbaf3870d407d0a96c945c1a
2017-07-09 21:26:51 -04:00
skullY
ddc3d3b64b remove numbered headings 2017-07-08 22:53:43 -07:00
skullY
d90dc05ddb try swapping toc and numbered headings 2017-07-08 22:51:16 -07:00
skullY
7583136d73 try removing the anchor plugin 2017-07-08 22:44:18 -07:00
skullY
2dea401a8e play around with plugin settings 2017-07-08 22:39:32 -07:00
skullY
4c7c7747a3 Add terminal examples to doc best practices 2017-07-08 22:39:17 -07:00
skullY
fcd08b8c7d more crlf issues 2017-07-08 20:03:33 -07:00
skullY
5810bb67e4 Rearrange the faq a bit 2017-07-08 20:01:35 -07:00
skullY
cb9e59152e Flesh out the glossary 2017-07-08 20:01:30 -07:00
Fred Sundvik
9158673166 Reference issue #1478 from the unit tests 2017-07-08 21:59:51 -04:00
Fred Sundvik
b3af79eaff Reference issue #1477 from the unit tests 2017-07-08 21:59:51 -04:00
Fred Sundvik
41efcd6d73 Reference issue #524 from the unit tests 2017-07-08 21:59:51 -04:00
Fred Sundvik
60b1880a62 Reference issue #1476 from the unit tests 2017-07-08 21:59:51 -04:00
Fred Sundvik
67f722c9c8 Configure vscode file associations, use hpp instead of h 2017-07-08 21:59:51 -04:00
Fred Sundvik
631c09e976 Fix keymap formatting 2017-07-08 21:59:51 -04:00
Fred Sundvik
e5780a6dc6 Add tests for macros 2017-07-08 21:59:51 -04:00
Fred Sundvik
4087d6da0d Add wait support for tests 2017-07-08 21:59:51 -04:00
Fred Sundvik
fc4bfbe580 Rename tests to start with test_ 2017-07-08 21:59:51 -04:00
Fred Sundvik
4e69a8bda6 Add basic timing support, and SFT_T tests
Also expose some bugs...
2017-07-08 21:59:51 -04:00
Fred Sundvik
a62f449659 Add test for a combo key 2017-07-08 21:59:51 -04:00
Fred Sundvik
cae7a9c3ec Add simple modifier test 2017-07-08 21:59:51 -04:00
Fred Sundvik
1985f43bad Improve the tests a bit 2017-07-08 21:59:51 -04:00
Fred Sundvik
72c8df1f19 A bigger test matrix, and test for unmapped keys 2017-07-08 21:59:51 -04:00
Fred Sundvik
1e4cc36e14 Rename test.cpp to keypress.cpp 2017-07-08 21:59:51 -04:00
Fred Sundvik
0256cd8cca Build all cpp files in test directories 2017-07-08 21:59:51 -04:00
Fred Sundvik
7d79962785 Move test keymap to keymap.c 2017-07-08 21:59:51 -04:00
Fred Sundvik
448b91689f Exclude .build and .hex from Visual Studio code 2017-07-08 21:59:51 -04:00
skullY
6e2cae4cda commit files with wrong line endings 2017-07-08 12:34:36 -07:00
Jack Humbert
03706de946 Merge commit '5a3397d17ec917c7be5d5109e01a3a84a355cb1b' 2017-07-07 21:46:08 -04:00
Jack Humbert
5a3397d17e Squashed 'lib/lufa/' changes from a44056fb9..f2bd51f4e
f2bd51f4e fixing line endings

git-subtree-dir: lib/lufa
git-subtree-split: f2bd51f4edba87a259808c92c0424dc36475282b
2017-07-07 21:46:04 -04:00
Jack Humbert
ea3df7466a Merge commit 'cedfbfcb1a9ad9cf93816f1952fc4bf7c55fbb61' 2017-07-07 16:40:03 -04:00
Jack Humbert
cedfbfcb1a Squashed 'lib/lufa/' changes from 385d40300..a44056fb9
a44056fb9 add .gitattributes

git-subtree-dir: lib/lufa
git-subtree-split: a44056fb9d4784e3a248f460688b35977592cb05
2017-07-07 16:40:01 -04:00
skullY
03eb6a3e86 comment out unformatted audio/midi sections 2017-07-07 13:28:31 -07:00
Jack Humbert
0787d70e55 Updates Documentation from #1444 2017-07-07 15:57:18 -04:00
Jack Humbert
9de443cbf1 Merge pull request #1471 from qmk/lufa_lib
Update LUFA and move it to /lib/lufa
2017-07-07 15:33:29 -04:00
Maarten Dekkers
88b3d051b2 Corrected it again. 2017-07-07 15:33:09 -04:00
Maarten Dekkers
53acc7b074 Cleaned and corrected keymap code 2017-07-07 15:33:09 -04:00
Maarten Dekkers
68cf0d454c Own keymap layout 2017-07-07 15:33:09 -04:00
Ethan Spitz
53174036e9 Add new keymap to try to get pretty close to the default layout for an ergodox keyboard. Coming from that I really like being able to use the backspace from my left thumb. 2017-07-07 15:13:18 -04:00
Jack Humbert
1c26468ad5 update include 2017-07-07 14:53:47 -04:00
Jack Humbert
7bddacf25f update lets_split lufa include 2017-07-07 13:32:29 -04:00
Jack Humbert
4b37030ad0 update lufa implementation 2017-07-07 12:06:59 -04:00
Jack Humbert
39ece81979 delete old lufa 2017-07-07 11:56:51 -04:00
Jack Humbert
60b30c0363 Squashed 'lib/lufa/' content from commit 385d40300
git-subtree-dir: lib/lufa
git-subtree-split: 385d403003
2017-07-07 11:55:23 -04:00
Jack Humbert
8655d4f494 Merge commit '60b30c036397cb5627fa374bb930794b225daa29' as 'lib/lufa' 2017-07-07 11:55:23 -04:00
skullydazed
ecd3dbf085 Merge branch 'master' into docs 2017-07-06 18:43:22 -07:00
cato976
1896c76a29 Update mouse_keys.md
fix typo
2017-07-06 10:01:12 -04:00
Maarten Dekkers
58139f87e4 Fixed arrow up and rgb config 2017-07-05 11:48:19 -04:00
Maarten Dekkers
684c381aee Moved RGB features to new layout 2017-07-05 11:48:19 -04:00
Maarten Dekkers
c6d544bbb0 Fixed image description 2017-07-05 11:48:19 -04:00
Maarten Dekkers
7f82275a4d Added support for RGB on the Tada68 2017-07-05 11:48:19 -04:00
Andreas Lindhé
b228cf7ba4 Update readme 2017-07-05 10:56:53 -04:00
Andreas Lindhé
41b23af60e Create custom layout based on swedish
This is a setup that is very useful for me. It may or may not be for
you. I will use it in conjunction with the A5 overlayed sv_SE layout.

The layout is subject to change (in particular I'm thinking about adding
a macro recording feature), but it have not changed much the past year
or two so you can expect it to be stable enough to learn it.

A5: http://aoeu.info/s/dvorak/svorak
My xkb map: https://github.com/lindhe/dotfiles/blob/master/usr/share/X11/xkb/symbols/se-A5

The most major points:
======================

L0:
---

* Easily accessible F11 key for fullscreening
* Print screen
* Middle mouse button for X-paste
* Improved reachability of meta buttons (LCtrl, LALt, AltGr, LGui etc.)
* Cluster Page Up/Down + Home/End by the right thumb
* Vim-like arrow layout in right bottom row

* Set media layer toggle to right thumb (Enter)
* Set apostrophe on LCtl (putting it next to some other small
  characters)

L1:
---

* Full function key layout
* Teensy button

L2:
---

* Improved media buttons layout (close by the jkl; Vim binding)
* Improved layout of emulated mouse buttons

LED behaviour to binary+CAPS
============================

The ErgoDox LEDs on this layout is using the two rightmost LEDs as the
two LSB in a two digit binary number, representing layer 0, 1, 2 and 3.
The leftmost byte/LED indicates CAPS status.
2017-07-05 10:56:53 -04:00
Shayne Holmes
48ff93582b Pull out sendstring variations to their own files.
Instead of having all sendstring keycode mappings in the main quantum.c
file, give each one its own file in keymap_extras that can be #included
in a user's keymap. If one is included, it will define the appropriate
lookup tables and overwrite the weak definitions in quantum.c.
(Including more than one sendstring definition will fail at compile
time.)

Update @rai-suta's test keymap to match, as well as the documentation.
2017-07-05 10:55:47 -04:00
Shayne Holmes
fdc2e8058b Allow broader send_string layout customizability via compile flag
Refactor new-ish JIS_KEYCODE send_string implementation with existing
send_string

Reshuffle JIS in line with other alternative keycodes for sendstring,
and make them all accessible via compile-time options

Add a separate function to allow sending a string with a delay.
2017-07-05 10:55:47 -04:00
dbroqua
c41d40c422 - Fixed wording in readme 2017-07-05 09:59:37 -04:00
dbroqua
d638547cd0 - Updated dk60 readme with new QMK rules 2017-07-05 09:59:37 -04:00
dbroqua
4587bb8786 - Fixed DK60 version in config.h 2017-07-05 09:59:37 -04:00
skullydazed
60eb2e140d Update the clueboard readmes (#1459) 2017-07-05 00:15:09 -07:00
That-Canadian
b3d2f05032 Changed - to _ for keymap that-canadian for compatability reasons. 2017-07-04 16:43:19 -04:00
That-Canadian
2cf97c6d90 Updated ECO files to follow proper formatting. Also updated that-canadian keymap to take out extraneous characters. 2017-07-04 16:43:19 -04:00
That-Canadian
f7b8148c12 Updated ECO readme file, includes picture of ECO now. 2017-07-04 16:43:19 -04:00
That-Canadian
dbcf0ba6ca Added ECO keyboard folder and configuration files. Also added my (That-Canadian) keymap folder and files. 2017-07-04 16:43:19 -04:00
That-Canadian
db5bb7dbbf Changed - to _ for keymap that-canadian for compatability reasons. 2017-07-04 15:41:14 -04:00
That-Canadian
c534c3e734 Updated ECO files to follow proper formatting. Also updated that-canadian keymap to take out extraneous characters. 2017-07-04 15:26:25 -04:00
That-Canadian
f9e8d25e2e Updated ECO readme file, includes picture of ECO now. 2017-07-04 14:19:49 -04:00
That-Canadian
e256468e48 Added ECO keyboard folder and configuration files. Also added my (That-Canadian) keymap folder and files. 2017-07-04 14:14:26 -04:00
Callum Oakley
84a8aabe5b MORE layer 2017-07-04 18:16:45 +01:00
skullY
9cadba7b89 Add missing files to _summary.md 2017-07-03 12:39:15 -07:00
skullY
f1c581fdd4 Remove obsolete documentation 2017-07-03 12:31:37 -07:00
skullY
c12f19107f update the summary 2017-07-03 12:30:26 -07:00
skullY
2abff258b1 Adjust headings on unicode 2017-07-03 12:29:04 -07:00
skullY
0ded95b888 Update the vagrant guide 2017-07-03 12:28:48 -07:00
skullY
ff47ca7a46 update hand_wire 2017-07-03 12:11:13 -07:00
skullY
dff5708b07 update basic_how_keyboards_work 2017-07-03 11:59:19 -07:00
Martin Gondermann
34c8bf47a7 Move Space Caded Parentheses to own layer (#1452)
* Move Space Caded Parentheses to own layer

The space cadet parentheses where too much distracting. Therefore they are now on the function layer. I also added two more layers for also having angle brackets and curly braces on the shift keys forr better access.

Also updated the README

* Fixed SHIFT+Function key conflict

* Removed Angle Bracket and Curly Bracket layers, as they don't work corrrectly
2017-07-03 11:48:48 -07:00
Kyle Terry
062b3547ed Keyboards/handwired magicforce61 (#1454)
* adding the magicforce61 under handwired

* I meant 14 cols
2017-07-03 11:47:48 -07:00
Martin Gondermann
827dc6c715 Add octave lights for midi layer (#1457) 2017-07-03 11:43:32 -07:00
skullY
435f99916c Work around quoting hell 2017-07-03 11:35:29 -07:00
skullY
b22220532f Rewrite mouse_keys to resolve #937 2017-07-03 10:58:57 -07:00
skullY
6b0503b20d update the faq 2017-07-03 01:37:05 -07:00
skullY
80cc23e912 fix the info boxes 2017-07-03 01:33:13 -07:00
skullY
d8e29b53fe Update a bunch of docs 2017-07-03 01:30:36 -07:00
Jack Humbert
fe47b36065 fix tag increment 2017-07-03 00:23:37 -04:00
Jack Humbert
ea134be36a fix up travis script 2017-07-02 23:38:20 -04:00
Jack Humbert
b7afa59c97 remove warning 2017-06-30 16:33:49 -04:00
Jack Humbert
753809eed7 adds debouncing to sixkeyboard 2017-06-30 16:33:49 -04:00
Jack Humbert
b476d65b9c Update keyboards' rules.mk/Makefiles (#1442)
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
2017-06-30 16:09:52 -04:00
skullY
ea8df568f2 reduce the TOC scope 2017-06-30 10:13:25 -07:00
skullY
486abde026 tweak page-toc settings 2017-06-30 10:06:40 -07:00
skullY
d6d14b6794 try page-toc in place of navigator 2017-06-30 09:50:12 -07:00
skullY
10b389f79c Adjust headings to make navigator happier 2017-06-30 09:42:38 -07:00
skullY
77ab0f16a0 use navigator instead of neo-navigator 2017-06-30 09:38:54 -07:00
skullY
dcd715ed4d Try neo-navigator in place of etoc 2017-06-30 09:33:03 -07:00
Jack Humbert
3e3c3e2b24 start glossary 2017-06-29 22:12:24 -04:00
Jack Humbert
9f643ba8bf clean-up github page 2017-06-29 21:23:20 -04:00
Jack Humbert
4c7e66c31c add file to summary 2017-06-29 19:37:49 -04:00
Jack Humbert
b139633f89 adds how to github 2017-06-29 19:35:33 -04:00
skullY
7da94ac51b Fixup the gitbook config 2017-06-29 17:14:01 -04:00
skullY
2e9e1eb03c remove extraneous config 2017-06-29 17:13:59 -04:00
skullY
a5bb83cbf3 remove the rest of the new plugins 2017-06-29 17:13:56 -04:00
skullY
780786596d remove most of the new plugins 2017-06-29 17:13:54 -04:00
Jack Humbert
ad91386497 remove dangling commas 2017-06-29 17:13:42 -04:00
skullY
ada64b8ec9 add missing comma 2017-06-29 11:49:47 -07:00
skullY
bf3007ec58 Add some gitboot plugins 2017-06-29 11:46:58 -07:00
skullY
409cb1af52 Polish up custom_quantum_functions 2017-06-29 10:46:23 -07:00
Jack Humbert
b75ad215c8 use default base names 2017-06-29 12:25:29 -04:00
Jack Humbert
391eae97e4 testing out new home 2017-06-29 12:13:44 -04:00
Jack Humbert
d59734d3b7 restructure summary 2017-06-29 10:35:09 -04:00
skullY
910d32c07e Flesh out the quantum_keycodes documentation 2017-06-28 23:52:08 -07:00
Jack Humbert
d5244c6cf4 restructure keycode docs 2017-06-29 00:15:07 -04:00
Jack Humbert
40d82906cb adds config options md 2017-06-28 21:20:23 -04:00
skullY
617923cd56 Rough draft for a document on understanding QMK 2017-06-28 20:22:37 -04:00
Jack Humbert
61ef949576 update some copyright headers 2017-06-28 12:58:58 -04:00
Jack Humbert
56634ca065 cleanup nyquist 2017-06-28 10:42:23 -04:00
Jack Humbert
663d3906ec cleanup orthodox 2017-06-28 10:42:23 -04:00
Jack Humbert
f5f7dfa064 cleanup lets_split 2017-06-28 10:42:23 -04:00
Jack Humbert
4ea247e673 create initial code of conduct 2017-06-27 21:36:44 -04:00
Jack Humbert
a52836e669 Merge pull request #1445 from qmk/dual_audio
Allow for duophony (C6 and B5) and B5 audio
2017-06-27 16:57:19 -04:00
Jack Humbert
7d28a417c0 don't let timer1 exist without b5 being enabled 2017-06-27 15:28:13 -04:00
Jack Humbert
ea7590c894 add new arguements, docs 2017-06-27 14:35:08 -04:00
Jack Humbert
9f5b4e1d7a Merge branch 'master' of https://github.com/qmk/qmk_firmware into dual_audio 2017-06-27 14:21:42 -04:00
Jack Humbert
b82604dada no glide 2017-06-27 14:20:53 -04:00
Jack Humbert
bfc73e90cf working duopholy 2017-06-27 14:20:44 -04:00
Jack Humbert
eabf530a0e b5 audio 2017-06-27 14:20:14 -04:00
Jack Humbert
4ba9438c3f Add eclipse to the _summary 2017-06-27 13:07:50 -04:00
Jack Humbert
b2979eba23 Adds parenthesis where they might be needed
Addresses #764
2017-06-27 12:55:18 -04:00
Erez Zukerman
98391605ca Merge pull request #1441 from lindhe/swedish
Create sv_SE Qwerty layout for ErgoDox EZ
2017-06-27 11:33:29 -04:00
Fabian Topfstedt
99b6e918ea fixed brackets 2017-06-27 16:20:17 +02:00
Andreas Lindhé
a25dbaad32 Create sv_SE Qwerty layout for ErgoDox
*NOTE:* it might still be desirable to set the software layout to sv_SE in your
OS.

Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration

I have tried making this as close of a match I could between the [default
ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a
standard Swedish Qwerty layout.

Notable differences from default:
=================================

* There are three special character buttons (acute accent, circumflex/tilde and
  apostrophe/asterisk) that don't have any buttons to map to naturally. I've put
  these at other places:

    * Acute accent (´) can be found in the lower left corner, conveniently
      placed to reach for making an é.

    * Apostrophe (') was put in the lower left corner, close to acute accent.

    * Circumflex (^) and asterisk (*) was placed in the lower right corner.

    * Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left
      those out. I could only get the buttons to produce a single one of the
      characters. How can I get it to work properly?

* The Alt button on right thumb was exchanged for AltGr (RAlt).

* I changed the backslash in the numpad (layer 1) for a minus. Thought it was
  more sensible.

* I didn't find a good place for the "<>|" button, so that one was left out.
  That is a problem that really needs to be resolved. Pipe can be found on layer
  one, however.
2017-06-27 15:17:21 +02:00
Fabian Topfstedt
9aa748df2a my layout 2017-06-27 10:36:00 +02:00
Fabian Topfstedt
fe3d75922b Merge https://github.com/qmk/qmk_firmware 2017-06-27 09:22:05 +02:00
Fabian Topfstedt
7d0a471051 removed wrong readme 2017-06-27 09:18:05 +02:00
Fabian Topfstedt
786eb4e73d my layout 2017-06-27 09:14:04 +02:00
Jack Humbert
61cdc9aaa4 Allow mod swapping for mod tap (MT) (#1202)
* allow mod swapping for mod tap

* quick include

* fix the mod swapping

* make changes consistent with action code

* fix bug

* re-enable no gui, etc

* fix binary comps

* solid logic
2017-06-26 18:54:01 -04:00
Fabian Topfstedt
4c71b329a2 clone smt layout 2017-06-26 22:33:14 +02:00
Jack Humbert
d1fb8d2296 Merge pull request #1431 from rai-suta/master
Bugg fix and add keymap for testing JIS_KEYCODE switch.
2017-06-25 21:31:10 -04:00
Ethan Madden
42e6ecc36b Whitefox LED control (#1432)
* use new grave_esc functionality

* Port LED control from Ergodox Infinity to Whitefox
2017-06-25 21:30:40 -04:00
Art Ortenburger
43579a80a7 add support for Orthodox keyboard (#1436)
* Added orthodox

* Modified readme

* Modified readme

* Modified readme

* Updated makefile

* Fixed keymap issues

* Modified serial communications to allow for over 8 columns

* Fixed sizeof command

* Fixed some typing issues

* Testing issue #1191 (n-column split i2c slave)

Based on initial OrthoDox (serial) config by @reddragond and others,
this attempts to add TWI (I2C) support.
Relevant: <https://github.com/qmk/qmk_firmware/issues/1191>

- per @ahtn recommendation, using memcpy for moving slave matrix
  into slave sending buffer
- slave buffer has been enlarged using sizeof(matrix_row_t)
- note: i2c.h now includes matrix.h
- note: matrix.c includes <string.h>

* Added i2c keymap - right col still not working

* orthodox: re-added i2c keymap, based on serial

* orthodox / issue #1191: trying 9-bit serial

- orthodox serial protocol now sends 9 bits per row, instead of 16.
  Technically it's using MATRIX_COLS, so it might work generically.
- ROW_MASK is #defined in serial.c to truncate the checksums to prevent
  overflows causing false errors. This macro should be renamed if it's
  kept.

* Revert "Fixed sizeof command"

This reverts commit f62a5b9939.

Changes had been made to the lets_split serial driver for testing which
mirrored the multi-byte-row changes made to support the orthodox. As the
lets_split does not require these changes, and new improvements had
been added to the orthodox port only, this commit reverts them.

Because the new code could potentially reduce latency over the serial
transport, it may be desirable to re-add in the future, by backporting
the current working orthodox code.

* orthodox: default serial keymap improvements

- formatting has been improved
- a few keys have been shifted, mainly in Raise and Lower layers,
  to be more like the default Planck layout
- Now available: F12, Home, End, PgUp, PgDn, Media-Next, Media-Play

Still To Do:
- duplicate for TWI
- Alt modifier
- GUI modifier

* orthodox: failed attempt at 16b/row TWI

- duplicated updated serial keymap for "i2c"
- removed string.h/memcpy, instead
- hardcoded copying of six bytes per update
- still doesn't work; master reports interconnect errors on txled

* orthodox: adjusted default keymap

- this is applied to both 'serial' and 'i2c' keymaps
- Alt and GUI have been added, as they were missing
- comma and period persist across more layers; Home/PgUp and End/PgDn
  have been moved slightly to accommodate

* orthodox: revert TWI support to minimum to debug

- disabled ssd1306 and hardware locking in build configuration
- increased TWI buffer from 0x10 to 0x20 bytes
- decreased TWI clock from 400000 to 100000
- removed hardcoded TWI multi-byte sending/receiving

An 'i2c' build of this was found to work on a rev1 Orthodox, although
slave-side col9 was understandably not working. When testing-time
permits, features will be gradually re-enabled towards getting the full
matrix supported over TWI.

* orthodox: TWI (i2c) is working, kludge for col9

The TWI interconnect ("i2c" in directories and build config) is now
working for the Orthodox, including the slave half's column #9.
This is intended as an interim solution, as it's a kludge, not a fix.

Rather than a working multi-byte implementation, the two col9 keys'
bits are packed-into and unpacked-from the two unused bits in row1.
Furthermore, the TWI clock constant has been reduced to 100000 from
400000, as testing revealed the higher value just didn't work.
Testing also found that (with this kludge) increasing the TWI buffer
was not necessary.

This commit leaves many commented-out lines in matrix.c from previous
testing, which will be removed in a future commit once the
interconnects' multi-byte problems have been debugged more thoroughly.

* orthodox: updated readme.md

The readme for the Orthodox now includes a description of the keyboard,
allusions to its author and availability, a linked photo, and links to
the evolving build guide and the current keymap on KLE.
This update has been prepared with /u/Deductivemonkee's assistance.
2017-06-25 21:30:07 -04:00
Jack Humbert
1a4a66fd01 updates olkb readmes #1362 2017-06-25 12:40:25 -04:00
rai-suta
3a2ae6a213 Add a keymap for testing JIS_KEYCODE. 2017-06-26 00:37:46 +09:00
rai-suta
e740520b3f Fix bug. 2017-06-26 00:24:32 +09:00
Jack Humbert
169ede0715 Merge pull request #1427 from blakedietz/master
Add keymaps for ergodox ez, hhkb and jd45 under user blakedietz
2017-06-25 10:29:24 -04:00
Jack Humbert
de833659ae Merge pull request #1429 from fredizzimo/fixes_for_emulator
Minor fixes to support the emulator
2017-06-25 10:29:00 -04:00
Fred Sundvik
1e6a3f9e17 Change M_2_PI to 2 * PI as it should be 2017-06-25 12:55:18 +03:00
Blake Dietz
daf16535f1 Add keymaps for ergodox ez, hhkb and jd45 under user blakedietz 2017-06-24 22:46:07 -06:00
skullY
62c77e7dbf Remove the DIODE_DIRECTION defines from lets_split so we can close #1067 2017-06-24 17:08:43 -07:00
skullY
582a6ac75c Fix #1135 by changing the default to at90usb1286 2017-06-24 15:28:13 -07:00
Jack Humbert
901a92a2fd Update _summary.md 2017-06-24 13:11:25 -04:00
Jack Humbert
f175f5df95 Merge pull request #1425 from kynikos/patch-1
Fix typo
2017-06-24 11:39:15 -04:00
Jack Humbert
6c81656e8e Merge pull request #1426 from rai-suta/master
Add JIS_KEYCODE layout for send_string()
2017-06-24 11:38:38 -04:00
rai-suta
5dae013ff8 Add JIS_KEYCODE layout for send_string() 2017-06-24 18:29:37 +09:00
Dario Giovannetti
30ab4dd14f Fix typo 2017-06-24 16:32:10 +08:00
Jack Humbert
c208a6d4e5 update docs for isp 2017-06-23 23:09:14 -04:00
Jack Humbert
b9987d65f9 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-06-23 23:07:01 -04:00
Jack Humbert
2c65a17752 add other mcu bootloaders 2017-06-23 23:05:42 -04:00
Jack Humbert
dfa6417ae3 Merge pull request #1422 from nstickney/master
update ErgoDox "Familiar" layout
2017-06-23 21:48:17 -04:00
Jack Humbert
918aea5b47 Update _summary.md 2017-06-23 21:29:35 -04:00
Jack Humbert
b4f2f44a6f Create isp_flashing_guide.md 2017-06-23 21:29:04 -04:00
Jack Humbert
1524c2cb16 Merge pull request #1418 from npoirey/master
Frenchdev v1
2017-06-23 18:05:33 -04:00
npoirey
8ad12b1eb7 Updated frenchdev readme 2017-06-23 23:59:30 +02:00
Fred Sundvik
dcf9fa1aaa Update the ugfx submodule 2017-06-24 00:37:27 +03:00
Fred Sundvik
f912c74fe7 Change inline to static inline 2017-06-24 00:34:16 +03:00
Fred Sundvik
574ca7f59c Delete emulator drivers 2017-06-24 00:34:16 +03:00
Fred Sundvik
da19852964 Add function for getting the LCD backlight brightness 2017-06-24 00:34:16 +03:00
Fred Sundvik
ff49259a1a Include config.h from visualizer.h 2017-06-24 00:34:16 +03:00
Fred Sundvik
b0094e631e Change remote url of uGFX to relative path 2017-06-24 00:34:16 +03:00
Fred Sundvik
6c9b4743f7 Include config.h before visualizer.h 2017-06-24 00:33:23 +03:00
Stick
e43e58aad1 updated README.md 2017-06-23 16:28:06 -05:00
Stick
f4e4d6f8d0 Merge remote-tracking branch 'upstream/master' 2017-06-23 16:02:44 -05:00
Stick
37987837b1 added media keys; many bug fixes 2017-06-23 16:02:01 -05:00
npoirey
a3f151b8e9 Refactoring frenchdev 2017-06-23 21:35:33 +02:00
npoirey
de80e2c756 Moved frenchdev to handwired 2017-06-23 21:25:46 +02:00
Jack Humbert
a1ce43781a Merge pull request #1421 from 333fred/update-layout
Update my layout
2017-06-23 14:43:51 -04:00
Jack Humbert
91f3a73a28 Merge pull request #1419 from Wraul/phantom-improvements
Phantom improvements
2017-06-23 14:43:32 -04:00
Fredric Silberberg
6794495336 Doc updates 2017-06-23 11:36:14 -07:00
Fredric Silberberg
2b26abf9a9 Copy/paste additions. 2017-06-23 11:24:55 -07:00
Fredric Silberberg
946f4854c5 Added backlight control keys 2017-06-23 11:07:28 -07:00
Fredric Silberberg
a2fbd671ad Added a few more VS macros and another ctrl 2017-06-23 11:07:28 -07:00
Fredric Silberberg
7389beb18c Small keymap layout updates 2017-06-23 11:07:28 -07:00
Mathias Andersson
dd9b00543b Update Phantom readme
Added basic description of the keyboard and some build and configuration
instructions.

Also moved the RGB underlight modification instructions to the readme.
2017-06-23 12:07:18 +02:00
Mathias Andersson
7ca335cf5b Adjust Phantom for standard PCB
The previous default configuration and keymap was made for a Phantom
modified with RGB underlight.

This commit makes the default more in line with the "official"
configurations provided by the PCB.

The previous default have been moved to a separate keymap named
`rgbmod`. It has also been updated to better match the template keymap.
2017-06-23 12:07:18 +02:00
Mathias Andersson
3522496f24 Update Phantom config to better match template 2017-06-23 12:07:18 +02:00
Mathias Andersson
67b8bf8f70 Move Phantom LED handling to phantom.c
This is more in line with the structure provided by the keyboard
template.
2017-06-23 12:07:18 +02:00
Stick
98373f2fc1 added tapdance locking 2017-06-22 22:22:43 -05:00
npoirey
a012c24225 Removed image from git and added references to imgur album for Frenchdev keyboard. 2017-06-22 22:19:50 +02:00
Stick
fa96d64f37 Merge remote-tracking branch 'upstream/master' 2017-06-22 13:06:30 -05:00
Jack Humbert
2b98ec67f3 Update _summary.md 2017-06-22 13:23:08 -04:00
Jack Humbert
7b3c9cc8de Create adding_a_keyboard_to_qmk.md 2017-06-22 13:22:21 -04:00
Jack Humbert
f32c68ee65 Update porting_your_keyboard_to_qmk.md 2017-06-22 13:21:43 -04:00
Jack Humbert
c21c2cc92b Merge pull request #1416 from geofflane/feature/s65_x_std_grv_esc
Use the new Quantum KC_GESC instead of custom code
2017-06-22 12:38:45 -04:00
Erez Zukerman
fe9556104b Merge pull request #1331 from ariasuni/master
Fix undefined reference errors with avr-gcc 7.1
2017-06-22 08:40:59 -04:00
npoirey
0fb835c54c Fix warning in frenchdev 2017-06-22 10:47:44 +02:00
npoirey
23b0fc20e3 Frenchdev v1 2017-06-22 10:34:23 +02:00
Jack Humbert
9d22a1a6d8 add group edge via travis updates 2017-06-21 11:23:33 -04:00
Geoff Lane
8705ac408d Use the new Quantum KC_GESC instead of custom code 2017-06-21 09:37:20 -04:00
Jack Humbert
23df3016e8 Merge pull request #1405 from cquiroz/oneshot-mods-timeout
Oneshot mods timeout
2017-06-20 11:40:10 -04:00
Jack Humbert
9019d65b3c Merge pull request #1414 from dvdizon/kbd75
KBD75 - Initial KBD75 port from qmkeyboard.cn source files
2017-06-20 09:19:48 -04:00
Jack Humbert
2c171b3e5f Merge pull request #1413 from lasko/master
This is a complete redo of my keymap. It includes several
2017-06-20 09:18:02 -04:00
Jack Humbert
33a271b8e3 Merge pull request #1412 from nall/master
Fixed offset for knight rgb mode
2017-06-20 09:17:36 -04:00
David Dizon
e71b3c6572 KBD75 - Initial KBD75 port from qmkeyboard.cn source files 2017-06-19 22:59:17 -07:00
Jon Nall
f169c715eb Added custom keymap and enabled Space Cadet 2017-06-19 22:44:42 -07:00
Brandon Height
2ffcf47793 This is a complete redo of my keymap. It includes several
layers including qwerty, colemak, navigation, and gui layers.

I also was playing around with dancing tap keys.
2017-06-19 20:12:30 -07:00
Jon Nall
7ce056cad7 Fixed offset for knight rgb mode 2017-06-19 19:51:37 -07:00
Jack Humbert
3e7bb19612 Merge pull request #1410 from belak/tv44-core
tv44: Add core layout based on the Core 47
2017-06-19 14:05:02 -04:00
Jack Humbert
e951317acb Merge pull request #1409 from fredizzimo/full_unit_test
Take first baby steps towards testing the whole QMK
2017-06-19 14:04:19 -04:00
Kaleb Elwert
f71c990215 tv44: Add core layout based on the Core 47 2017-06-18 22:44:52 -07:00
Fred Sundvik
1aa0be4cf1 Fix serial_link vpath problem 2017-06-19 00:46:53 +03:00
Fred Sundvik
0f163c0028 Add todo to timer.c 2017-06-19 00:24:32 +03:00
Fred Sundvik
fb9b8dadb9 Add a couple of todos to keyboard_report_util.cpp
Also print the modifier state
2017-06-19 00:22:12 +03:00
Fred Sundvik
43d8fa5bf1 More natural interface for setting keyboard leds 2017-06-19 00:19:09 +03:00
Fred Sundvik
36f820be7e Add a test fixture
It only initializes QMK once, and clears the matrix after each test.
2017-06-18 23:49:38 +03:00
Fred Sundvik
e85b185796 Test two keys pressed at once 2017-06-18 21:22:22 +03:00
Fred Sundvik
6a76192fa4 Fix problems with undefined inlines in debug mode 2017-06-18 21:22:22 +03:00
Fred Sundvik
bd1729d5be Actually test for correct key presses 2017-06-18 21:22:22 +03:00
Fred Sundvik
fb95d86b39 Move functions for adding keys from to reports to report.h 2017-06-18 21:22:22 +03:00
Fred Sundvik
017458a07b Move functionality from action_util to report
The functions also takes report_kebyoard_t parameters, so that they can
be used elsewhere.
2017-06-18 21:22:22 +03:00
Fred Sundvik
c38589d861 Fix the order of init and driver creation 2017-06-18 21:22:22 +03:00
Fred Sundvik
3bb0586acc Add a couple of basic tests and implement driver mock 2017-06-18 21:22:22 +03:00
Fred Sundvik
617578399c Add keymap 2017-06-18 21:22:22 +03:00
Fred Sundvik
c588fca06c Empty bootloader_jump 2017-06-18 21:22:22 +03:00
Fred Sundvik
a72e8f0865 Dummy test matrix implementation 2017-06-18 21:22:22 +03:00
Fred Sundvik
1c0fe956ac Split common.mk into common.mk and common_features.mk
To support including keyboard/keymap specific rules before it
2017-06-18 21:22:22 +03:00
Fred Sundvik
d29906cb64 Emulate eeprom 2017-06-18 21:10:42 +03:00
Fred Sundvik
f646f00b93 Rename native to test 2017-06-18 21:10:42 +03:00
Fred Sundvik
83509adc3a Add empty timer functions 2017-06-18 21:10:42 +03:00
Fred Sundvik
26eb97a4a8 Empty implementation of bootloader, suspend and timer 2017-06-18 21:10:42 +03:00
Fred Sundvik
fdfd48e8c8 Fix program mem functionality 2017-06-18 21:10:42 +03:00
Fred Sundvik
efaf0e830b Empty implementation of wait 2017-06-18 21:10:42 +03:00
Fred Sundvik
585d646128 Define MATRIX_COLS and MATRIX_ROWS 2017-06-18 21:10:42 +03:00
Fred Sundvik
8674f9c466 Make sure config.h is included 2017-06-18 21:10:42 +03:00
Fred Sundvik
7424261dae Try to build tmk_common 2017-06-18 21:10:42 +03:00
Fred Sundvik
30f22d450d Add basic infrastrucure for building full tests 2017-06-18 21:08:23 +03:00
Jack Humbert
621ae42a6c revert edit 2017-06-18 13:28:34 -04:00
Jack Humbert
4217cb5bbc Update key_functions.md 2017-06-18 13:26:20 -04:00
Jack Humbert
517f75d893 Merge pull request #1349 from jpetermans/infinity60
Infinity60 backlight support
2017-06-18 12:38:38 -04:00
Jack Humbert
dd73e14c9b Merge pull request #1407 from take-a-CHANCE/master
Adding a planck keymap
2017-06-18 12:35:08 -04:00
Jack Humbert
66e2d6a063 Merge pull request #1406 from jprMesh/atreus52
Atreus52
2017-06-18 12:34:33 -04:00
Jack Humbert
f2e1609801 remove hardware files, move arrow pad 2017-06-18 12:33:14 -04:00
Carlos Quiroz
74d752b531 Remove noisy debug line 2017-06-18 12:17:51 -04:00
Carlos Quiroz
3ab0f4d9e5 Deactivate oneshot mods once timedout 2017-06-18 12:17:51 -04:00
Jack Humbert
5682254f71 Merge pull request #1408 from fredizzimo/fix_build_improve_travis
Fix the two failing keymaps and improve the travis build script
2017-06-18 12:13:56 -04:00
Fred Sundvik
45d437ca04 Make only modified keymaps 2017-06-18 18:30:59 +03:00
Jack Humbert
51a86b85f3 Merge pull request #1361 from fredizzimo/ergodox_infinity_backlight
Add Ergodox Infinity backlight support
2017-06-18 10:15:02 -04:00
Fred Sundvik
2fd670bec0 Add missing include to Ergodox Belak keymap 2017-06-18 17:07:20 +03:00
Fred Sundvik
6ba22b5f5e Don't define RGBLED_NUM in let-split khord keymap
It's already defined correctly by the parent keyboard project, and was
causing problems for rev1, where the pin is different.
2017-06-18 17:03:07 +03:00
Fred Sundvik
a15510b57b Always build everything on master 2017-06-18 17:03:05 +03:00
Fred Sundvik
5acc0e54aa Make all subprojects when a keymap is modified 2017-06-18 16:44:51 +03:00
root
1a8042ae91 Added personal keymap with underglow, right shift, numpad, and bright hidden behind raise/lower 2017-06-17 23:11:37 -04:00
Jonas Rogers
a284245f77 Atreus52- moved parens and braces to left hand. 2017-06-17 22:51:50 -04:00
Jonas Rogers
85d688e92c Atreus52- made dvorak layer default. 2017-06-17 21:21:46 -04:00
Jonas Rogers
4c2f04986a Atreus52- added software reset key. 2017-06-17 21:21:38 -04:00
Jonas
3007d01718 Atreus52- Modified BDO map. 2017-06-17 21:21:30 -04:00
Jonas
3b9fabb9aa Atreus52- BDO keymap. 2017-06-17 21:21:21 -04:00
jprmesh
a8992a2cfe Atreus52- Added Nav layer keymap. 2017-06-17 21:20:16 -04:00
Jonas
7837d96b6e Atreus52- Reworked keymap to be more 40% like. 2017-06-17 21:20:09 -04:00
jprmesh
56026dd4df Atreus52- Swapped thumb keys. 2017-06-17 21:19:59 -04:00
jprmesh
1552fd6ae1 Atreus52- Last changes to config to get it workin. 2017-06-17 21:19:48 -04:00
jprmesh
133908da74 Atreus52- Some keymap changes. 2017-06-17 21:19:45 -04:00
jprMesh
3c2c489768 Atreus52- Fixed spacing and changed to KC_KEYMAP macro. 2017-06-17 21:19:36 -04:00
jprmesh
b236e51b69 Atreus52- finished initial keymap layout. 2017-06-17 21:19:29 -04:00
jprmesh
17e81baab3 Atreus52- Fixed config. 2017-06-17 21:19:18 -04:00
jprmesh
f9eb11a674 Atreus52- Fixed Qwerty Dvorak switch 2017-06-17 21:18:58 -04:00
jprmesh
bb99d7117c Atreus52- Changed to KEYMAP macro format. 2017-06-17 21:18:40 -04:00
jprMesh
a5ba30338f Atreus52- Initial Atreus52 file creation. 2017-06-17 21:18:04 -04:00
Jack Humbert
7feadbd66d Merge pull request #1401 from geofflane/s65_x_fixes3
S65-X Fixes Part 3
2017-06-17 20:14:49 -04:00
Jack Humbert
206233d98c Merge pull request #1402 from belak/tv44-belak-tap-magic
tv44: Rearrange belak keymap and add some tap dance magic
2017-06-17 20:14:23 -04:00
Jack Humbert
82372d36af Merge pull request #1403 from Wraul/kmac-fixes
KMAC fixes
2017-06-17 20:14:05 -04:00
Mathias Andersson
df26ede131 Unify KMAC code indentation
It's a little unclear what the style guidelines are for the QMK project.
But I figured that I should at least keep the indentation consistent
within the KMAC part.
2017-06-17 20:06:28 +02:00
Mathias Andersson
67e150a08a Enable backlight support by default for KMAC 2017-06-17 20:06:28 +02:00
Mathias Andersson
ba945c5e77 Correct layer switching in KMAC keymap readmes 2017-06-17 20:06:28 +02:00
Mathias Andersson
be002137f9 Fix some KMAC code formating 2017-06-17 20:06:28 +02:00
Mathias Andersson
a621c7f88b Don't include the console by default on the KMAC 2017-06-17 20:06:28 +02:00
Kaleb Elwert
722adce095 tv44: Rearrange belak keymap and add some tap dance magic 2017-06-16 17:08:00 -07:00
jamesofarrell
98316ef017 Added Grave Escape (#1391)
* added QK_GRAVE_ESC and KC_GESC

* fixed name

* Fixed keycode emnu

* Removed layer check, added left and right GUI mod detection for OSX GUI+~
2017-06-16 14:56:50 -07:00
Jack Humbert
ff2b01da49 Merge pull request #1400 from belak/belak-ergodox-theme
ergodox: initial addition of belak theme
2017-06-16 17:01:54 -04:00
Jack Humbert
6549e169f8 Merge pull request #1398 from belak/tv44-keymap-changes
TV44 keymap changes
2017-06-16 17:00:36 -04:00
Kaleb Elwert
e9a4a5e961 tv44: add belak keymap 2017-06-16 13:11:40 -07:00
Kaleb Elwert
ef4abfeb31 ergodox: initial addition of belak theme
Imported from external repo https://github.com/belak/ergodox-layout at commit
233008ad8c46a85cb118fca0be093c3e751075b0
2017-06-16 10:57:58 -07:00
Geoff Lane
b4802d7567 Fix home and end to be on <> 2017-06-16 11:57:43 -04:00
Geoff Lane
d2a11b523b LED control on the BL layer 2017-06-15 21:57:50 -04:00
Fred Sundvik
086aad0d7e Make sure backlight is in the range 0-100 2017-06-16 02:06:30 +03:00
Fred Sundvik
ec88a0b3cc Make sure that the backlight level is within the right range 2017-06-16 02:05:38 +03:00
Fred Sundvik
7d5606085f Correctly calculate backlight level 2017-06-16 02:05:15 +03:00
Fred Sundvik
19f0285a76 Fix typo in BACKLIGHT_ENABLE 2017-06-15 23:21:01 +03:00
Kaleb Elwert
29108d1477 tv44: update tong92 keymap to use KEYMAP macro 2017-06-15 12:48:59 -07:00
Kaleb Elwert
4cefb45a2d tv44: update xyverz keymap to use KEYMAP macro 2017-06-15 12:48:44 -07:00
Kaleb Elwert
f894103997 tv44: update default keymap to use KEYMAP macro 2017-06-15 12:47:57 -07:00
Kaleb Elwert
b56a9a9899 tv44: update jeebak keymap to use new macros and remove custom ones 2017-06-15 12:46:25 -07:00
Kaleb Elwert
e32e7dc0f5 tv44: update smt keymap to use new macros and remove custom ones 2017-06-15 12:45:53 -07:00
Kaleb Elwert
44ce179192 tv44: Fix up the KEYMAP macro
Previously KEYMAP referred to the KEYMAP_ARROW layout and had 45 keys. It makes
more sense for the default keymap to be the 44 key layout, as is implied by the
name.

Additionally keymaps for all other known layouts have been added:

KEYMAP - base layout
KEYMAP_ARROW - additional key in bottom right
KEYMAP_COMMAND - additional key in bottom left
KEYMAP_ARROW_COMMAND - combination of KEYMAP_ARROW and KEYMAP_COMMAND
2017-06-15 12:42:23 -07:00
Jack Humbert
d9ffd77ee7 Merge pull request #1397 from geofflane/s65x_fixes
S65x fixes
2017-06-15 15:16:52 -04:00
Geoff Lane
e553bb3af4 LED init works with just pin declared 2017-06-15 13:42:14 -04:00
Geoff Lane
b107d64d69 Use standard QMK key codes for RGB control 2017-06-15 13:12:36 -04:00
Geoff Lane
c81be932d2 Fix left shift in ansi layout 2017-06-15 13:12:36 -04:00
Geoff Lane
899584187f Fix esc key 2017-06-15 13:12:36 -04:00
Jack Humbert
6a75a7d672 Merge pull request #1394 from Khord/master
Adding custom keymap for Let's Split and updates to custom Planck keymap
2017-06-15 12:34:18 -04:00
Jack Humbert
be9fd4b4fa Merge pull request #1396 from shieldsd/master
Minor updates to planck/keymaps/dshields
2017-06-15 12:33:44 -04:00
Daniel Shields
cc158d90ae Minor updates to planck/keymaps/dshields
* tweaks to tap dance keys
* tidy up code
* save a few bytes
2017-06-15 09:41:59 +01:00
Dylan Khor
5c11ba74d8 tap dance and hold changes to make planck match lets split 2017-06-15 03:34:08 -04:00
Dylan Khor
a44ba492ea minor fixes 2017-06-15 03:26:04 -04:00
Dylan Khor
22f985eba7 Add custom let's split keymap 2017-06-15 07:15:27 +00:00
Martin Gondermann
49cfdb544d Added HyperTab and Ctrl/Fn as well as Space cadet parens (#1390)
* Added HyperTab and Ctrl/Escape as well as Space cadet parens to magicmonty keymap

* Replaced CTL_ESC With FN_ESC
2017-06-14 07:20:43 -07:00
fredizzimo
3aa620c1ac Update uGFX and Chibios submodules + fixes (#1363)
* Make submodules point to qmk

* Update uGFX to 2.7

* Use ugfx with custom fixes

* Fix the ChibiOs submodule commit hash

To match the hashes in the mabl/ChibiOS and therefore QMK repository.
2017-06-13 21:13:39 -07:00
Jack Humbert
c2c9cb2505 Merge pull request #1392 from jetpacktuxedo/whitefox
Added whitefox keymap
2017-06-13 22:21:52 -04:00
Ethan Madden
a7942c4f48 Added whitefox keymap 2017-06-13 16:01:28 -07:00
Jack Humbert
3d5d3e1b0c Merge pull request #1387 from antelaurijssen/master
Submitting my own custom layout for S60X keyboard
2017-06-12 20:47:35 -04:00
Ante Laurijssen
f37daa5343 Properly formatted unordered lists in readme.md 2017-06-12 20:24:56 -04:00
Ante Laurijssen
3ee346c07b Mods to readme.md 2017-06-12 20:20:28 -04:00
Ante Laurijssen
78a4cfd453 Modifications to readme.md and deletion of keyboard layout images 2017-06-12 20:13:17 -04:00
Jack Humbert
6b5d67fcc6 Merge pull request #1389 from geofflane/keyboard_s65_x_2
Keyboard S65-X Support #2
2017-06-12 17:08:27 -04:00
Jack Humbert
d1854e0e04 Merge pull request #1388 from bigbigtor/fix_spanish
Fix spanish keymap
2017-06-12 17:06:11 -04:00
Geoff Lane
0440c0f072 Add ISO layout for S65-X 2017-06-12 16:57:01 -04:00
Geoff Lane
568c662c14 Fix media controls in default layout 2017-06-12 16:19:57 -04:00
Geoff Lane
96b0382fb4 Fix backslash and some of the docs 2017-06-12 16:16:42 -04:00
Víctor
21fa16651c Rename ES_RCRB to ES_RCBR for consistency reasons (left curly bracket is defined as ES_LCBR) 2017-06-12 21:44:40 +02:00
Víctor
2c404cca12 Fix keymap definitions referencing inexistent macros 2017-06-12 21:43:34 +02:00
Martin Gondermann
a5b5279da9 Add MIDI layer to magicmonty keymap (#1386)
* Add MIDI layer

* Respect brightness level on layer signalling

* Add hotkey in control layer for signalling state

* Update layout.png

* Remove image and replace it with imgur link
2017-06-12 08:48:01 -07:00
Jack Humbert
52f6bc164e Merge pull request #1385 from qmk/ez-images
Remove images and old .hex files
2017-06-11 22:50:40 -04:00
Jack Humbert
23c448b21d remove .hex, .PNG, .jpg 2017-06-11 22:16:42 -04:00
Jack Humbert
a7ce482d14 remove the rest of the .pngs 2017-06-11 21:24:23 -04:00
Ante Laurijssen
54d48140cd -MIDI Chords now using process_record_user instead of F(n) keys
-Morse Code shift keys implemented
2017-06-11 16:00:40 -04:00
Jack Humbert
c02f9a6ee4 remove most .pngs 2017-06-11 15:36:28 -04:00
Jack Humbert
6bd4df7a90 define limits to functions 2017-06-11 14:28:30 -04:00
Jack Humbert
c22a400603 Merge pull request #1384 from geofflane/keyboard_s65x
Support Sentraq S65-X
2017-06-10 22:18:17 -04:00
Geoff Lane
b1e01e9d1f Support Sentraq S65-X
Add initial support for ANSI layout of S65-X.
Includes support for controlling RGB underlighting.
2017-06-10 21:09:38 -04:00
Jack Humbert
b721779241 Merge pull request #1383 from qmk/deleting-files
Deleting uppercase docs files
2017-06-10 15:14:17 -04:00
Jack Humbert
06f0f92c1a Delete VAGRANT_GUIDE.md 2017-06-10 15:13:24 -04:00
Jack Humbert
7921834663 Delete USB_NKRO.txt 2017-06-10 15:13:15 -04:00
Jack Humbert
d942389e11 Delete TMK_README.md 2017-06-10 15:13:07 -04:00
Jack Humbert
3df614c942 Delete POWER.txt 2017-06-10 15:12:59 -04:00
Jack Humbert
08fdced65f Delete PCB_GUIDE.md 2017-06-10 15:12:52 -04:00
Jack Humbert
de4a38ab1b Delete Macros.md 2017-06-10 15:12:45 -04:00
Jack Humbert
ceb7a63c68 Delete Kiibohd.asciidoc 2017-06-10 15:12:39 -04:00
Jack Humbert
656744e7dd Delete Keymap.md 2017-06-10 15:12:32 -04:00
Jack Humbert
6442822efd Delete Keycodes.md 2017-06-10 15:12:20 -04:00
Jack Humbert
f320ac4bc6 Delete Home.md 2017-06-10 15:12:12 -04:00
Jack Humbert
ee595965ae Delete HAND_WIRE.md 2017-06-10 15:12:04 -04:00
Jack Humbert
4de370ccc3 Delete FUSE.txt 2017-06-10 15:11:53 -04:00
Jack Humbert
4092e45b6b Delete FAQ.md 2017-06-10 15:11:36 -04:00
Jack Humbert
296e8669f3 Delete Embedding.md 2017-06-10 15:11:26 -04:00
Jack Humbert
fa6044ab1d Delete Eclipse.md 2017-06-10 15:11:18 -04:00
Jack Humbert
401aab7d5a Delete CYGWIN_GUIDE.md 2017-06-10 15:11:02 -04:00
Jack Humbert
5e9d5a0a75 Delete BUILD_GUIDE.md 2017-06-10 15:10:44 -04:00
Jack Humbert
995c3141a6 convert docs to lowercase and underscores 2017-06-10 14:58:55 -04:00
Jack Humbert
ca01d94005 convert docs to lowercase and underscores 2017-06-10 14:58:24 -04:00
Jack Humbert
558db0e03f remove leading slash 2017-06-10 12:28:37 -04:00
Jack Humbert
2508b9b6e2 Merge pull request #1380 from qmk/improve_macro_docs
Clean up and improve the macro documentation
2017-06-10 12:27:05 -04:00
Jack Humbert
43b6179feb Merge branch 'master' into improve_macro_docs 2017-06-10 12:26:57 -04:00
Jack Humbert
163754f363 Create Home.md 2017-06-10 12:26:09 -04:00
Jack Humbert
ad49086be5 Create SUMMARY.md 2017-06-10 12:25:04 -04:00
Jack Humbert
2f942c9883 Create Custom-Quantum-Functions.md 2017-06-10 12:23:04 -04:00
Jack Humbert
1da0a19177 make searchable 2017-06-10 12:18:49 -04:00
Jack Humbert
d81135410c Merge pull request #1382 from binaryplease/handwired_binaryplease
Handwired binaryplease
2017-06-09 21:09:52 -04:00
binaryplease
1502c9c935 put colemak and qwert switching on the top right 2017-06-10 02:44:28 +02:00
binaryplease
0c1dc91d74 removed swapping keys in adjust layer 2017-06-10 02:42:27 +02:00
binaryplease
e3f657dfeb commented out unused layers 2017-06-10 02:01:51 +02:00
Jack Humbert
5801a1f8af update music docs 2017-06-09 16:42:30 -04:00
skullY
a0ac0d3cea Move Dynamic Macros into their own file 2017-06-09 12:25:12 -07:00
skullY
767bcac23c Clean up and improve the macro documentation 2017-06-09 11:47:53 -07:00
Jack Humbert
d2aec1625d removes some images 2017-06-09 14:05:33 -04:00
Jack Humbert
728f2f8d00 Merge pull request #1378 from nicinabox/fix-ls-avrdude
Let's Split avrdude portability fix
2017-06-09 10:35:33 -04:00
Jack Humbert
fc39a288ed remove mechmini keymap from ps2avrGB 2017-06-09 10:25:20 -04:00
Jack Humbert
8c4a59611a due diligence, etc 2017-06-09 10:22:58 -04:00
Nic Aitch
3b38e6954a Use single brackets for portability with other shells 2017-06-09 09:14:44 -05:00
Jack Humbert
9ac2ed280c move mechmini to own folder 2017-06-09 10:11:34 -04:00
skullY
2a667eba2a Cleanup the Clueboard readme files. 2017-06-08 20:42:37 -07:00
Ethan Madden
d9f95c5da9 Docfix (#1377)
* SCKLCK is now SCROLLLOCK

Yes, with all three Ls
At least it doesn't have a random K anymore lol

* Removed strange mystery trailing numbers in the docs
2017-06-08 20:05:55 -07:00
Erez Zukerman
481797f92f Documents permissive hold 2017-06-08 23:00:28 -04:00
Martin Gondermann
e4eb4eaa16 Fix layer LED signalling in magicmonty keymap (#1373)
* Fix layer LED signalling in magicmonty keymap

* Include the breathing modes in layer signalling

* Reverts mode to 1 as the other modes flicker

* Add Cursor keys on VIM positions and PAUSE to function layer
2017-06-08 19:55:34 -07:00
Ethan Madden
e82c089b4c SCKLCK is now SCROLLLOCK (#1376)
Yes, with all three Ls
At least it doesn't have a random K anymore lol
2017-06-08 19:54:49 -07:00
Jack Humbert
a3385b7a2f Merge pull request #1375 from Wraul/kmac
Add support for KMAC
2017-06-08 16:42:05 -04:00
Mathias Andersson
1b02b2006e Add support for KMAC 2017-06-08 19:35:27 +02:00
Stick
4b50ab029d Revert "ugly workaround for ErgoDoxEZ LED bugs: turn 'em all off"
This reverts commit f397402e10.
2017-06-08 08:59:33 -05:00
Stick
5a70cb30ee trying to fix LEDs 2017-06-08 08:59:30 -05:00
Stick
3af2bca1fc Merge remote-tracking branch 'upstream/master' 2017-06-08 08:52:32 -05:00
Ante Laurijssen
7146dfea6e Created special shift keys for Morse layer that change variable value, enabling to send “shifted” special morse code characters. 2017-06-07 23:57:14 -04:00
Ante Laurijssen
8f80f35186 Working on Morse Code Macros 2017-06-07 22:01:28 -04:00
Jack Humbert
00d9416626 Merge pull request #1372 from chilifries/master
Added support for Mechmini v1
2017-06-07 21:10:45 -04:00
chilifries
c9e0068cf2 Added support for Mechmini v1 2017-06-07 16:24:40 -07:00
Jack Humbert
84012d8243 Merge pull request #1359 from agbell/PR
Permissive Hold, and two keymaps
2017-06-07 18:47:29 -04:00
Stick
035f7bb1bf Merge remote-tracking branch 'upstream/master' 2017-06-07 15:55:52 -05:00
Martin Gondermann
8cc0035ea0 Add new keyboard layout for the ClueBoard (#1371) 2017-06-07 08:18:26 -07:00
Jack Humbert
5d83d320cb Merge pull request #1366 from abperiasamy/refine-layout
Replace enter with quote and few reorgs
2017-06-06 12:35:26 -04:00
Jack Humbert
05b0075391 Merge pull request #1368 from shieldsd/master
Additional tap dance keys/functions for planck/keymap/dshields
2017-06-06 12:35:04 -04:00
Daniel Shields
ad7a5bdc4f Additional tap dance keys/functions for planck/keymap/dshields 2017-06-06 13:09:55 +01:00
Ante Laurijssen
1b8ed53f21 Added a couple of custom keys and updated layer image 2017-06-05 22:17:35 -04:00
Jack Humbert
5e18e4ab48 update docs link 2017-06-05 16:25:59 -04:00
Fred Sundvik
b51a0db6ed Add backlight support to the default Ergodox Infinity animations 2017-06-03 22:04:10 +03:00
Adam Bell
0db6ac46aa remove build stuff 2017-06-03 14:32:02 -04:00
Fred Sundvik
2a7f9a7e46 Add backlight control to the IS31FL3731 driver 2017-06-03 21:30:52 +03:00
Fred Sundvik
effffa33a5 Backlight level handling for the visualizer 2017-06-03 21:14:26 +03:00
Adam Bell
4ab61344f5 Adding permissive_hold 2017-06-03 10:28:46 -04:00
Adam Bell
587b0de6e5 adding lets split keymap 2017-06-03 10:28:46 -04:00
Adam Bell
82de4d039d Ergodox Adam keymap 2017-06-03 10:28:36 -04:00
Adam Bell
6d6dee2956 Adding docker compose 2017-06-03 09:32:44 -04:00
Fred Sundvik
0f9bfafb9e Turn off LED matrix by default 2017-06-03 15:31:02 +03:00
Fred Sundvik
a916f4e8b8 Let BACKLIGHT_ENABLE control the Infinity LEDs 2017-06-03 14:34:50 +03:00
Ante Laurijssen
9cfa37bb3d Improvements and corrections to morse code macros layer 2017-06-02 22:57:57 -04:00
Stick
f397402e10 ugly workaround for ErgoDoxEZ LED bugs: turn 'em all off 2017-06-02 20:02:02 -05:00
Stick
4cf17210b6 moved alt out from under space 2017-06-02 19:51:29 -05:00
Stick
4ba9917f82 Merge remote-tracking branch 'upstream/master' 2017-06-02 19:50:54 -05:00
Jack Humbert
aaa67f6930 Merge pull request #1357 from shieldsd/gherkin
Initial commit for gherkin keyboard support. Compiles but untested.
2017-06-02 10:23:54 -04:00
Daniel Shields
7cbd16c902 Initial commit for gherkin keyboard support. Compiles but untested. 2017-06-02 14:45:42 +01:00
Jack Humbert
eefec19ad9 Update Keycodes.md 2017-06-02 09:44:08 -04:00
Jack Humbert
af931368ce Merge pull request #1356 from fabienheureux/patch-1
Broken Keymap docs link
2017-06-02 09:21:15 -04:00
Jack Humbert
47c209fa02 Update Keycodes.md 2017-06-02 09:21:01 -04:00
fabienheureux
19816a4998 Broken Keymap docs link 2017-06-02 10:51:12 +02:00
Jack Humbert
9069edd934 Merge pull request #1347 from nooges/nyquist
Add Nyquist keyboard support
2017-06-01 12:58:33 -04:00
Jack Humbert
d548693c8b Merge pull request #1294 from shieldsd/master
Prevent the recording of looping dynamic macros.
2017-06-01 12:18:36 -04:00
Daniel Shields
606e13a47e Prevent the recording of looping dynamic macros.
If a macro play key is inadvertently recorded in a dynamic macro
a loop is created and the macro will not terminate when played.

This should be prevented.
2017-06-01 16:29:58 +01:00
Jack Humbert
ec3e684123 Merge pull request #1350 from originerd/add-originerd-planck-keymap
Add originerd planck keymap
2017-06-01 11:19:40 -04:00
Jack Humbert
05e6dd6527 Merge pull request #1351 from Alfrheim/fixing_dvorak_layout
replacing one R for a T
2017-06-01 11:19:20 -04:00
Jack Humbert
cf77c42c72 Merge pull request #1353 from 333fred/333fred-layout
ergodox/333fred layout
2017-06-01 11:18:56 -04:00
Jack Humbert
cc52856bac Merge pull request #1354 from shieldsd/tweaks
Tweak reported power consumption to work with iOS
2017-06-01 11:18:28 -04:00
Danny Nguyen
aae727d9ec Update keymap layout comments 2017-06-01 11:15:21 -04:00
Daniel Shields
db0ac3bcb3 Tweak reported power consumption to work with iOS 2017-06-01 09:18:33 +01:00
Danny Nguyen
db82b17d6e Remove OLED code and set I2C rate back to 100kHz 2017-06-01 01:26:06 -04:00
Fredric Silberberg
dded79a412 Update licensing on visualizer.c 2017-05-31 18:07:02 -07:00
Fredric Silberberg
cfaf34daec Updated readme 2017-05-31 17:57:38 -07:00
Fredric Silberberg
aa1b1c5756 Added several new macros 2017-05-31 17:42:50 -07:00
Fredric Silberberg
f35c82ccb2 Fixed numpad 0 layout 2017-05-31 10:27:39 -07:00
Alfrheim
974a77a07c replacing one R for a T 2017-05-31 15:19:37 +02:00
Jitae Kim
c33c2bbade Add originerd planck keymap 2017-05-31 22:00:44 +09:00
Fredric Silberberg
4eba71841e Use code blocks for keyboard layouts 2017-05-30 23:56:28 -07:00
Fredric Silberberg
95ae256482 Completed iteration 1 of my layout 2017-05-30 23:52:20 -07:00
jpetermans
9af272e4bb Update lock led processing and remove debug msgs 2017-05-30 21:52:44 -07:00
Jack Humbert
57cfb5f1ae Merge pull request #1348 from Dbroqua/master
Added DK60 keyboard
2017-05-30 23:12:11 -04:00
Ante Laurijssen
fbaf964a85 Improvements to Midi and keymap 2017-05-30 21:27:00 -04:00
Fredric Silberberg
949540d601 Added initial keymap files 2017-05-30 18:01:09 -07:00
dbroqua
c5d3faace5 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 23:10:14 +02:00
dbroqua
a381eb01f5 - Updated copyright 2017-05-30 23:09:39 +02:00
Danny Nguyen
7a433a7f3d Update copyright info 2017-05-30 16:52:02 -04:00
Danny Nguyen
fbec02c148 Remove Let’s Split plate files 2017-05-30 16:42:04 -04:00
Damien Broqua
061bb4a0b8 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 22:17:20 +02:00
Damien Broqua
05f5243426 - Updated readme 2017-05-30 22:17:03 +02:00
Damien Broqua
55d6750254 Merge remote-tracking branch 'origin/feature/DK60' 2017-05-30 22:15:07 +02:00
Damien Broqua
e280f7aad7 - Added Capslock/Esc led 2017-05-30 22:13:34 +02:00
Jack Humbert
328bde1624 Merge pull request #1323 from nikchi/master
Variable tapping terms
2017-05-30 15:38:22 -04:00
Nick Choi
3c4022c41b hmm? 2017-05-30 14:19:57 -04:00
Nick Choi
2c9f846608 Merge pull request #2 from qmk/master
pull in new qmk changes
2017-05-30 14:17:48 -04:00
Danny Nguyen
be204f9cdd Update readme 2017-05-30 13:29:30 -04:00
Jack Humbert
cb791cf6cd Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-05-30 12:49:38 -04:00
Jack Humbert
9ecfc23292 make qmk bot do the hard work 2017-05-30 12:49:26 -04:00
Jack Humbert
4549b0417e Merge pull request #1342 from priyadi/adafruit-mouse-buttons
Adafruit Feather BLE / BLE Friend mouse buttons support
2017-05-30 12:10:45 -04:00
Damien Broqua
f06f883589 - Some changes on DK60 2017-05-30 16:59:56 +02:00
Ante Laurijssen
06684555d2 Another typo... 2017-05-29 22:16:17 -04:00
Ante Laurijssen
cd4ccee703 Corrected typo in readme.md 2017-05-29 22:13:52 -04:00
Ante Laurijssen
1ef911d150 Added a few images 2017-05-29 22:11:48 -04:00
Ante Laurijssen
4c48c29c0e Added MIDI_CHORD layer and other little fixes.
Updated readme.md
2017-05-29 22:09:06 -04:00
Nick Choi
5393bc6f4e switched to uint8 and 16 2017-05-29 21:25:50 -04:00
Danny Nguyen
4a8da0cb45 Modify pinout and layouts for Nyquist 2017-05-29 16:20:06 -04:00
Danny Nguyen
aeade1b197 Fork Let’s Split files 2017-05-29 16:04:46 -04:00
binaryplease
3ea5726739 redefined options in config.h 2017-05-29 13:53:13 +02:00
Priyadi Iman Nurcahyo
f0fc2db4e2 Adafruit Feather BLE / BLE Friend mouse buttons support 2017-05-29 18:17:21 +07:00
binaryplease
a83662329d overwriting optins in makefile and configuration 2017-05-29 01:28:18 +02:00
binaryplease
64e4c47ae4 disabled backlight and audio 2017-05-29 01:14:25 +02:00
binaryplease
58af88eb51 copied default planck keymap to handwired_binaryplease; 2017-05-29 00:52:38 +02:00
Ante Laurijssen
a584675735 Midi Chord Function is now working! But some chords lag... 2017-05-28 08:14:17 -04:00
ariasuni
e87691fa5d Fix undefined reference errors with avr-gcc 7.1 2017-05-27 00:25:35 +02:00
Nick Choi
66e9cf9718 clarified tap 2017-05-26 15:59:34 -04:00
Ante Laurijssen
6b1f707ce9 Still working on these MIDI CHORDS! 2017-05-26 09:54:40 -04:00
Nick Choi
1bff72c009 - 2017-05-26 00:19:12 -04:00
Nick Choi
d462409762 tenative readme for variable timing tap 2017-05-26 00:18:59 -04:00
Ante Laurijssen
b4b06f81b5 More changes to keymap.c to try and get midi chords to work 2017-05-25 23:03:33 -04:00
Nick Choi
b3144112d3 removed need to set customtapping term 0. defaults to 0 already 2017-05-25 16:38:06 -04:00
Nick Choi
7c8b166cce changed -1 to 0 can't have negative unsigned ints 🤔 2017-05-25 16:29:57 -04:00
Nick Choi
aeb3a34636 moved specific tap term to its own function
included custom_tapping_term in action struct
2017-05-25 16:26:30 -04:00
jpetermans
ac97870801 reduce recurring writes to lock leds 2017-05-25 13:00:21 -07:00
Nick Choi
e695b5a33b Added per case tapping term, updated FF-nikchi keymap. 2017-05-25 00:41:00 -04:00
Nick Choi
17a378715e Tapping Term and Memes TD for FF 2017-05-24 23:43:02 -04:00
Ante Laurijssen
1a0dfbbc96 More updates to keymap.c - still errors with midi when trying to compile 2017-05-24 21:15:41 -04:00
jpetermans
083267680d Restore deleted MEMO.txt from master 2017-05-24 12:26:56 -07:00
jpetermans
e6c9b07e1c Merge branch 'user_led_configuration' into infinity60
Conflicts:
	keyboards/infinity60/keymaps/jpetermans/keymap.c
2017-05-24 12:07:18 -07:00
jpetermans
2dcd6c38fa Merge remote-tracking branch 'upstream/master' into infinity60 2017-05-24 11:51:20 -07:00
jpetermans
f54b4771eb keymap example update and tweak to set_led_bit function 2017-05-24 11:20:50 -07:00
Ante Laurijssen
4d783d0e69 More work on my keymap.c and added .png images of my different layers. 2017-05-22 23:30:25 -04:00
Ante Laurijssen
06433eb1a0 More work on keymap.c and config.h 2017-05-21 22:37:20 -04:00
Ante Laurijssen
34a1bf9e20 Merge https://github.com/qmk/qmk_firmware
Update my qmk_firmware fork
2017-05-21 08:44:52 -04:00
Ante Laurijssen
b766407cbe Continuing work on keymap.c 2017-05-21 08:40:42 -04:00
Ante Laurijssen
c686793b59 Merge https://github.com/qmk/qmk_firmware
Update from QMK main
2017-05-17 23:06:57 -04:00
Ante Laurijssen
26c6f6a85c Added Space Cadet Rollover Disable to config.h 2017-05-16 22:08:45 -04:00
Ante Laurijssen
814b570ba1 Working on keymap.c file... 2017-05-15 22:56:33 -04:00
Ante Laurijssen
ee0b34feaf Started working on custom midi chord function 2017-05-14 20:07:35 -04:00
Ante Laurijssen
f006ebebbd Initial push of my keymap 2017-05-14 16:07:44 -04:00
jpetermans
164a6c994b reorder mailbox msg data; formatting 2017-05-10 15:53:59 -07:00
jpetermans
a144968807 remove breath functions from keymap 2017-05-08 16:38:44 -07:00
jpetermans
16774333ad last readme fix 2017-05-08 16:28:04 -07:00
jpetermans
5fc5661147 third readme fix attempt 2017-05-08 16:19:11 -07:00
jpetermans
d1ff2bb9db readme fix 2017-05-08 16:17:40 -07:00
jpetermans
821f72eae9 documentation cleanup 2017-05-08 16:15:20 -07:00
jpetermans
b5675e2025 Merge branch 'user_led_configuration' of https://github.com/jpetermans/qmk_firmware into user_led_configuration
Conflicts:
	keyboards/infinity60/led_controller.c
	keyboards/infinity60/led_controller.h
2017-05-08 15:42:27 -07:00
jpetermans
967cf0f6d4 Merge remote-tracking branch 'upstream/master' into user_led_configuration 2017-05-08 15:24:50 -07:00
jpetermans
5df74f3ba7 updated keymap for new led functions 2017-05-08 15:13:02 -07:00
jpetermans
f1d81d2cc6 minor change on lock leds 2017-05-08 14:55:57 -07:00
jpetermans
2c5b551970 CLeaned out debug code 2017-05-08 14:35:08 -07:00
jpetermans
52f671c23e small code cleanup 2017-05-08 11:57:40 -07:00
dbroqua
230c70e285 - Initial commit for branch DK60 2017-05-07 22:56:27 +02:00
jpetermans
b27fb216ef Testing initial blink support 2017-04-30 16:27:46 -07:00
jpetermans
ff6beeb7a3 simplified lock led function 2017-04-29 09:22:40 -07:00
jpetermans
b3945c103c Simplified processing in led_controller; more control at user level. 2017-04-26 23:12:25 -07:00
Stick
8665ed3efc small changes 2017-04-18 09:46:07 -05:00
jpetermans
046f1baf30 more stable lock led process, added debugging code 2017-04-15 14:37:55 -07:00
jpetermans
c0ec1756af Added backlight step functionality 2017-04-14 18:20:12 -07:00
jpetermans
ec1e936dfb fixed bit shift in led_set_bit 2017-04-13 17:51:37 -07:00
jpetermans
1b1adf35bb more flexible led processing functions, all and on/off/toggle
functioning
2017-04-13 17:15:24 -07:00
jpetermans
15635817b5 Updated lock led init 2017-04-12 23:32:38 -07:00
jpetermans
0881f2dbfa fixed write_led_page col shift, added option for lock led display 2017-04-11 23:33:48 -07:00
jpetermans
d8e9c183be led init code missing pwm writes for Frame 1 2017-04-10 22:23:45 -07:00
jpetermans
dda858c437 revised led controller code to allow for more options
unable to switch picture displays
2017-04-10 17:36:47 -07:00
jpetermans
a2ac883779 add ability to toggle individual led by address 2017-04-07 15:58:17 -07:00
jpetermans
af13e9a12d Moved led page arrays to keymap.c and added keymap header to define
individual led addresses
2017-04-06 16:27:51 -07:00
jpetermans
d89114400c Small keymap tweak and clean up. 2017-04-06 15:22:13 -07:00
jpetermans
56be300757 Add Kinetis_i2c settings consistent with whitefox mcuconf 2017-04-06 14:23:14 -07:00
jpetermans
91f2e9fb5e match hal settings to whitefox, fix make rules 2017-04-06 13:53:18 -07:00
jpetermans
02ef122cbb Add led_controller.h to user keymap.c 2017-04-06 13:51:33 -07:00
jpetermans
f66361d678 add led init function to header for use in keymap.c 2017-04-06 13:48:31 -07:00
jpetermans
da4c2d2e3e Adjust led_controller.c matrix sttings and init function 2017-04-06 13:46:54 -07:00
jpetermans
b73c935d36 Added tmk whitefox led files 2017-04-06 13:45:15 -07:00
jpetermans
dfb0a512a0 Added personal configs and keymap to infinity60/keymaps 2017-04-06 13:43:22 -07:00
Anand Babu (AB) Periasamy
b20106d238 Replace enter with quote and few reorgs 2017-03-08 01:12:12 -08:00
3486 changed files with 418107 additions and 112232 deletions

17
.gitignore vendored
View File

@@ -23,6 +23,7 @@ quantum/version.h
CMakeLists.txt
.DS_STORE
/util/wsl_downloaded
/util/win_downloaded
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -32,5 +33,19 @@ CMakeLists.txt
.browse.VC.db*
*.stackdump
util/Win_Check_Output.txt
.vscode
# Let these ones be user specific, since we have so many different configurations
.vscode/launch.json
.vscode/tasks.json
.stfolder
# ignore image files
*.png
*.jpg
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*

6
.gitmodules vendored
View File

@@ -1,12 +1,12 @@
[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/ChibiOS/ChibiOS.git
url = https://github.com/qmk/ChibiOS
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/ChibiOS/ChibiOS-Contrib.git
url = https://github.com/qmk/ChibiOS-Contrib
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://bitbucket.org/Tectu/ugfx
url = https://github.com/qmk/uGFX
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest

View File

@@ -1,6 +1,7 @@
os: linux
dist: trusty
sudo: required
group: edge
language: c
branches:
except:
@@ -28,12 +29,13 @@ addons:
- binutils-arm-none-eabi
- libnewlib-arm-none-eabi
- diffutils
- dos2unix
after_success:
bash util/travis_compiled_push.sh
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/cca31de3d44b9adb617b
on_success: change # options: [always|never|change] default: always
- https://webhooks.gitter.im/e/afce403d65f143dfac09
on_success: always # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always

14
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,14 @@
// Place your settings in this file to overwrite default and user settings.
{
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,
"**/*.hex": true
},
"files.associations": {
"*.h": "c",
"*.c": "c",
"*.cpp": "cpp",
"*.hpp": "cpp"
}
}

15
CODE_OF_CONDUCT.md Normal file
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@@ -0,0 +1,15 @@
# Code Of Conduct
QMK strives to be an inclusive and tolerant community. We welcome participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger.”
Our users, contributors, and collaborators are expected to treat each other with respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. Some examples of behavior we will not tolerate include, but is not limited to:
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise
* Insults or derogatory comments, or personal or political attacks
* Publishing others private information without explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting
If someone is violating this Code of Conduct you may email hello@qmk.fm to bring your concern to the Members. All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident.

View File

@@ -15,6 +15,8 @@ RUN apt-get update && apt-get install --no-install-recommends -y build-essential
binutils-arm-none-eabi \
libnewlib-arm-none-eabi \
git \
software-properties-common \
avrdude \
&& rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox

View File

@@ -19,6 +19,11 @@ endif
# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION))
endif
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
@@ -309,11 +314,21 @@ define PARSE_SUBPROJECT
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
LAYOUTS :=
$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
KEYBOARD_LAYOUTS := $$(LAYOUTS)
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
endif
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
@@ -419,7 +434,7 @@ define BUILD_TEST
MAKE_TARGET := $2
COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME)
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean)
@@ -483,6 +498,8 @@ define RUN_TEST
+error_occurred=0;\
$($(TEST)_COMMAND)\
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps

View File

@@ -1,23 +1,46 @@
{
"structure": {
"readme": "Home.md"
"summary": "_summary.md"
},
"plugins" : ["toolbar", "edit-link", "anchors"],
"plugins" : [
"edit-link",
"forkmegithub",
"hints",
"page-toc",
"terminal",
"toolbar",
"bulk-redirect"
],
"pluginsConfig": {
"edit-link": {
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
"label": "Suggest an edit"
},
"toolbar": {
"buttons":
[
{
"label": "QMK Firmware",
"icon": "fa fa-github",
"url": "https://github.com/qmk/qmk_firmware"
}
]
}
"edit-link": {
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
"label": "Suggest an edit"
},
"forkmegithub": {
"color": "red",
"url": "https://github.com/qmk/qmk_firmware"
},
"page-toc": {
"selector": ".markdown-section h1, .markdown-section h2"
},
"terminal": {
"copyButtons": true,
"fade": false,
"style": "flat"
},
"toolbar": {
"buttons": [
{
"label": "QMK Firmware",
"icon": "fa fa-github",
"url": "https://github.com/qmk/qmk_firmware"
}
]
},
"bulk-redirect": {
"basepath": "/",
"redirectsFile": "docs/redirects.json"
}
},
"root": "./docs/"
}

33
build_full_test.mk Normal file
View File

@@ -0,0 +1,33 @@
# Copyright 2017 Fred Sundvik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#include $(TMK_PATH)/protocol.mk
TEST_PATH=tests/$(TEST)
$(TEST)_SRC= \
$(TEST_PATH)/keymap.c \
$(TMK_COMMON_SRC) \
$(QUANTUM_SRC) \
$(SRC) \
tests/test_common/matrix.c \
tests/test_common/test_driver.cpp \
tests/test_common/keyboard_report_util.cpp \
tests/test_common/test_fixture.cpp
$(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp))
$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS)
$(TEST)_CONFIG=$(TEST_PATH)/config.h
VPATH+=$(TOP_DIR)/tests/test_common

View File

@@ -31,8 +31,6 @@ $(error MASTER does not have a valid value(left/right))
endif
endif
KEYBOARD_PATH := keyboards/$(KEYBOARD)
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
@@ -41,7 +39,7 @@ ifneq ("$(wildcard $(KEYBOARD_C))","")
else
$(error "$(KEYBOARD_C)" does not exist)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
@@ -100,11 +98,13 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/Makefile
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
$(error "$(MAIN_KEYMAP_C)/keymap.c" does not exist)
$(error Could not find keymap)
# this state should never be reached
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
@@ -118,139 +118,12 @@ endif
# # project specific files
SRC += $(KEYBOARD_C) \
$(KEYMAP_C) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
$(QUANTUM_SRC)
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(LED_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
@@ -262,9 +135,10 @@ endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk
SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
@@ -286,7 +160,10 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)

18
build_layout.mk Normal file
View File

@@ -0,0 +1,18 @@
LAYOUTS_PATH := layouts
LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
endif
endef
define SEARCH_LAYOUTS
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
endef
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

View File

@@ -40,13 +40,23 @@ VPATH +=\
all: elf
VPATH += $(COMMON_VPATH)
PLATFORM:=TEST
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk
endif
include common_features.mk
include $(TMK_PATH)/common.mk
include $(QUANTUM_PATH)/serial_link/tests/rules.mk
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include build_full_test.mk
endif
$(TEST_OBJ)/$(TEST)_SRC := $($(TEST)_SRC)
$(TEST_OBJ)/$(TEST)_INC := $($(TEST)_INC) $(VPATH) $(GTEST_INC)
$(TEST_OBJ)/$(TEST)_DEFS := $($(TEST)_DEFS)
$(TEST_OBJ)/$(TEST)_CONFIG := $($(TEST)_CONFIG)
include $(TMK_PATH)/native.mk
include $(TMK_PATH)/rules.mk

View File

@@ -9,13 +9,10 @@ LIB_PATH = $(TOP_DIR)/lib
QUANTUM_DIR = quantum
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
BUILD_DIR := $(TOP_DIR)/.build
DRIVER_DIR = drivers
DRIVER_PATH = $(TOP_DIR)/$(DRIVER_DIR)
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
BUILD_DIR := $(TOP_DIR)/.build
COMMON_VPATH := $(TOP_DIR)
COMMON_VPATH += $(TMK_PATH)
@@ -24,4 +21,4 @@ COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(SERIAL_PATH)
COMMON_VPATH += $(DRIVER_PATH)

164
common_features.mk Normal file
View File

@@ -0,0 +1,164 @@
# Copyright 2017 Fred Sundvik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
endif
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
ifndef CUSTOM_MATRIX
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif

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@@ -1,7 +0,0 @@
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).

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@@ -1,103 +0,0 @@
# This guide has now been included in the main readme - please reference that one instead.
## Build Environment Setup
### Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell".
### Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer][dfu-prog].
### Linux
Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager.
Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc-avr avr-libc dfu-programmer
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
## Customizing, Building, and Deploying Your Firmware
### The Make command
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
Below is a list of the useful `make` commands in QMK:
* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
* `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
* `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
* `keyboard=` and `keymap=` are compatible with this
* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
Other, less useful functionality:
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting)
### The Makefile
There are 3 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.**
### The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
```
#undef MY_SETTING
#define MY_SETTING 4
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
You can then override any settings, rather than having to copy and paste the whole thing.

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@@ -1,119 +0,0 @@
### Windows 10
#### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
#### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
#### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
#### Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
#### Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
### Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
### Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util
### Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
### Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
```
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](https://github.com/qmk/qmk_firmware/blob/master/doc/VAGRANT_GUIDE.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.

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@@ -1,352 +0,0 @@
#Planck Advanced (but not too advanced) `cygwin` Users Guide
If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you.
This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`.
#####Do not skip steps. Do not move past a step until the previous step finishes successfully.
Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html)
##Get the Required Packages
Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected:
- devel/git
- devel/gcc-core
- devel/gcc-g++
- devel/flex
- devel/bison
- devel/make
- devel/texinfo
- devel/gettext-devel
- devel/automake
- devel/autoconfig
- devel/libtool
- text/gettext
- libs/libgcc1
- interpreters/m4
- web/wget
- archive/unzip
The following sources will be required:
- [gmp](https://gmplib.org/) (6.1.0)
- [mpfr](http://www.mpfr.org/) (3.1.4)
- [mpc](http://www.multiprecision.org/) (1.0.3)
- [binutils](https://www.sourceware.org/binutils/) (2.26)
- [gcc](https://gcc.gnu.org/) (5.3.0)
- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0)
The `dfu-programmer` will be required to flash the new firmware
- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2)
The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive
```
$ mkdir ~/local
$ mkdir ~/local/avr
$ mkdir ~/src
$ cd ~/src
$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2
$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2
$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz
$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz
$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz
$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2
$ tar -xjf gmp-6.1.0.tar.bz2
$ tar -xjf mpfr-3.1.4.tar.bz2
$ tar -zxf mpc-1.0.3.tar.gz
$ tar -zxf binutils-2.26.tar.gz
$ tar -zxf gcc-5.3.0.tar.gz
$ tar -xjf avr-libc-2.0.0.tar.bz2
```
##Setup the Build Environment
These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent.
```
$ PREFIX=$HOME/local/avr
$ export PREFIX
$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS
$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib
$ export PATH
```
##The `gcc` Required Math Library Packages
The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails.
###Build and Install `gmp`
```
$ cd ~/src/gmp-6.1.0
$ ./configure --enable-static --disable-shared
$ make
$ make check
$ make install
```
###Build and Install `mpfr`
```
$ cd ~/src/mpfr-3.1.4
$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared
$ make
$ make check
$ make install
```
###Build and Install `mpc`
```
$ cd ~/src/mpc-1.0.3
$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared
$ make
$ make check
$ make install
```
##OPTIONAL Part
You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while).
###Build and Install `gcc` for Your Machine
```
$ cd ~/src/gcc-5.3.0
$ mkdir obj-local
$ cd obj-local
$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared
$ make
$ make install
```
##End OPTIONAL Part
###Build and Install `binutils` for Your Machine
```
$ cd ~/src/binutils-2.26
$ mkdir obj-local
$ cd obj-local
$ ../configure
$ make
$ make install
```
##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system
Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard.
###Build `binutils` for AVR
If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils`
```
$ cd ~/src/binutils-2.26
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --disable-nls
$ make
$ make install
```
###Build `gcc` for AVR
```
$ cd ~/src/gcc-5.3.0
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2
$ make
$ make install
```
###Build `avr-libc` for AVR
For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`.
```
$ cd ~/src/avr-libc-2.0.0
$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr
$ make
$ make install
```
##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers
We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide.
### Build and Install the `libusb`
The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system.
```
$ cd ~/src
$ git clone https://github.com/libusb/libusb.git
$ cd libusb
$ ./bootstrap.sh
$ ./configure
$ make
$ make install
```
### Build and Install the `dfu-programmer`
```
$ cd ~/src
$ git clone https://github.com/dfu-programmer/dfu-programmer.git
$ cd dfu-programmer
$ ./bootstrap.sh
$ ./configure
$ make
$ make install
```
Verify the installation with:
```
$ which dfu-programmer
/usr/local/bin/dfu-programmer
$ dfu-programmer
dfu-programmer 0.7.2
https://github.com/dfu-programmer/dfu-programmer
Type 'dfu-programmer --help' for a list of commands
'dfu-programmer --targets' to list supported target devices
```
If you are not getting the above result, you will not be able to flash the firmware!
###Install the USB drivers
The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip).
```
$ cd ~/src
$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip
$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2
```
or
The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`.
Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up:
```
C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf
or
C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf"
```
This should be the result:
```
Microsoft PnP Utility
Processing inf : atmel_usb_dfu.inf
Successfully installed the driver on a device on the system.
Driver package added successfully.
Published name : oem104.inf
Total attempted: 1
Number successfully imported: 1
```
Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file.
##Building and Flashing the Planck firmware!
If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it.
###Build Planck and Load the Firmware
```
$ cd ~/src
$ git clone https://github.com/qmk/qmk_firmware.git
$ cd qmk_firmware/keyboards/planck
$ make
```
Make sure there are no errors. You should end up with this or something similar:
```
Creating load file for Flash: planck.hex
avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex
Creating load file for EEPROM: planck.eep
avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \
--change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0
Creating Extended Listing: planck.lss
avr-objdump -h -S -z planck.elf > planck.lss
Creating Symbol Table: planck.sym
avr-nm -n planck.elf > planck.sym
Size after:
text data bss dec hex filename
18602 82 155 18839 4997 planck.elf
-------- end --------
```
If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed.
But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then:
```
$ make dfu
```
.
.
.
profit!!!
##extra bits...
###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`)
To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)).
Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed):
```
C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin
```
Then, rename `libusb0_x86.dll` to `libusb0.dll`.
You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt:
```
$ which dfu-programmer
/home/Kevin/local/avr/bin/dfu-programmer
$ dfu-programmer
dfu-programmer 0.7.2
https://github.com/dfu-programmer/dfu-programmer
Type 'dfu-programmer --help' for a list of commands
'dfu-programmer --targets' to list supported target devices
```
If you are not getting the above result, you will not be able to flash the firmware!
- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`.
- Make sure the `dll` is named correctly.
- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`.
- Still have problems? Try building it instead.
##Debugging Tools
These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware.
### `gdb` for AVR
`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it.
```
$ cd ~/src
$ git clone git://sourceware.org/git/binutils-gdb.git
$ cd binutils-gdb
$ mkdir obj-avr
$ cd obj-avr
$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static
$ make
$ make install
```
### `simulavr`
`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects.
This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`.
```
$ cd ~/src
$ git clone https://github.com/Traumflug/simulavr.git
$ cd simulavr
$ ./bootstrap
$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc
```
Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places.
```
$ make
$ make install
```
TODO:
- git repos for all sources
- command line magic for cygwin setup
- better options for `dfu-drivers`

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@@ -1,123 +0,0 @@
A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations.
## A Word on Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
## Matrix Initialization Code
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on.
### Example
```
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// * Set our LED pins as output
DDRB |= (1<<0);
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
DDRB |= (1<<4);
}
```
## Matrix Scanning Code
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
## Hook Into Key Presses
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys.
The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
The `record` variable contains infomation about the actual press:
```
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
## LED Control
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
* `USB_LED_SCROLL_LOCK`
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
### Example:
```
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
}
}
```

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@@ -1,7 +0,0 @@
Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
| Firmware |TMK |QMK |
|------------------------------|-----------------------|-------------------------|
| Maintainer |hasu (@tmk) |Jack Humbert et al. |
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |

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@@ -1,84 +0,0 @@
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
* intelligent code completion
* convenient navigation in the code
* refactoring tools
* build automation (no need for the command-line)
* a GUI for GIT
* static code analysis
* many other tools such as debugging, code formatting, showing call hierarchies etc.
The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base.
Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build environment
Before starting, you must have followed the [Getting Started](/Home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
# Install Eclipse and its plugins
Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
## Download and install Eclipse CDT
If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on.
Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
## First Launch
When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet).
Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup).
## Install the necessary plugins
Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
### [The AVR plugin](http://avr-eclipse.sourceforge.net/)
This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
This plugin is necessary to properly display the colored build output generated by the QMK makefile.
1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd>
2. Search for _ANSI Escape in Console_
3. Click the <samp>Install</samp> button of the plugin
4. Follow the instructions and agree again with the security warning for unsigned content.
Once both plugins are installed, restart Eclipse as prompted.
# Configure Eclipse for QMK
## Importing the project
1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd>
2. On the next screen:
* Select the directory where you cloned the repository as _Existing Code Location_;
* (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
* Select the _AVR-GCC Toolchain_;
* Keep the rest as-is and click <kbd>Finish</kbd>
![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png)
3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
## Build your keyboard
We will now configure a make target that cleans the project and builds the keymap of your choice.
1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
4. Choose a name for your build target, e.g. _clean \<your keymap\>_
5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.

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@@ -1,64 +0,0 @@
# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].
The recommended option is [subtrees](#1-git-subtree).
After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
## 1. git subtree
In order to set up the subtree in your project, first add the core repository as a remote:
```
git remote add -f core https://github.com/tmk/tmk_core
```
Then add the core as a subtree (directory) in your local repository:
```
git subtree add -P tmk_core core master --squash
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:
```
git subtree pull -P tmk_core core master --squash
```
## 2. git submodule
In order to set up the submodule in your project, first add a new submodule:
```
git submodule add https://github.com/tmk/tmk_core tmk_core
```
Then pull, sync and update the submodule:
```
git pull
git submodule sync --recursive
git submodule update --init --recursive
```
And that's it!
When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:
`git clone --recursive https://github.com/<username>/<repository>`
## 3. Manually (without git)
*Note: This is not recommended in any way, but it's still possible.*
Download a zipped version of the [tmk_core][1] repository using this link:
<https://github.com/tmk/tmk_core/archive/master.zip>
Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
## Modifications to the *Makefile*
The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:
```Makefile
TMK_DIR = ./tmk_core
```
[1]: https://github.com/tmk/tmk_core

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@@ -1,151 +0,0 @@
## READ FIRST
- https://github.com/jackhumbert/qmk_firmware/blob/master/doc/BUILD_GUIDE.md
In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] clean
$ make [-f Makefile.<variant>] [KEYMAP=...]
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
## Can't program on Linux and Mac
You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
In short when your controller is ATMega32u4,
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just
$ sudo make dfu
But to run `make` with root privilege is not good idea. Use former method as possible.
## Do 'make clean' before 'make'
You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
Frist remove all files made in previous build,
$ make clean
then build new firmware.
$ make [KEYMAP=...]
Also you can always try `make clean` when you get other strange result during build.
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB stack: LUFA or PJRC?
Use **LUFA**.
**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
## Edit configuration but not change
You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
### 1. make clean
This will be needed when you edit **config.h**.
### 2. Remove Drivers from Device Manager(Windows)
**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
### 3. Build with different VID:PID
**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
### 4. Just try other ports
This will be useful and the easiest workaround for **Windows**.
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
For example TMK uses following numbers by default.
```
keyboard:
hhkb: FEED:CAFE
gh60: FEED:6060
converter:
x68k: FEED:6800
ps2: FEED:6512
adb: FEED:0ADB
ibm4704: FEED:4704
pc98: FEED:9898
```
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Linux udev rules
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
## Cortex: cstddef: No such file or directory
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## 'clock_prescale_set' and 'clock_div_1' not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```

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@@ -1,248 +0,0 @@
## READ FIRST
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
## How to get keycode
See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## Sysrq key
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
- http://en.wikipedia.org/wiki/Magic_SysRq_key
- http://en.wikipedia.org/wiki/System_request
## Power key doesn't work
Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows.
http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
## Oneshot modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
- https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
https://github.com/tmk/tmk_keyboard#mechanical-locking-support
This feature is for *mechanical lock switch* like this Alps one.
http://deskthority.net/wiki/Alps_SKCL_Lock
Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.***
## Input special charactors other than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
- http://en.wikipedia.org/wiki/AltGr_key
- http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
- http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
- http://en.wikipedia.org/wiki/Unicode_input
## Apple/Mac keyboard Fn
Not supported.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h
## Media control keys in Mac OSX
#### KC_MNXT and KC_MPRV does not work on Mac
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
See https://github.com/tmk/tmk_keyboard/issues/195
## Keys supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth doesn't work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the deail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
```
#include "keymap_common.h"
/* Leopold FC660
* https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
* Shift + Esc = ~
* Fn + Esc = `
*
* Votex Poker II
* https://adprice.fedorapeople.org/poker2_manual.pdf
* Fn + Esc = `
* Fn + Shift + Esc = ~
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL),
[1] = KEYMAP( \
GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
[2] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
// https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
[0] = ACTION_LAYER_MODS(1, MOD_LSFT),
[1] = ACTION_LAYER_MOMENTARY(2),
};
```
Otherwise, you can write code, see this.
https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
## 32 Fn keys are not enough?
### actionmap
It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
### extension for modified keys
https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's weak_mods and real_mods in action_util.c
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57

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@@ -1,238 +0,0 @@
## READ FIRST
- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
- **README** of target project(keyboard/converter) directory.
Note that you'll need to read **both**.
# Build
- [[FAQ/Build]]
# Keymap
- [[FAQ/Keymap]]
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
Waiting for device:.........
once the device is pluged in then *hid_listen* finds it you will get this message:
Waiting for new device:.........................
Listening:
Check if you can't get this 'Listening:' message:
- build with `CONSOLE_ENABLE=yes` in **Makefile**.
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16.
In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Pull-up Resistor
In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
For example:
```
Keyboard Conveter
,------.
5V------+------|VCC |
| | |
R | |
| | |
Signal--+------|PD0 |
| |
GND------------|GND |
`------'
R: 1K Ohm resistor
```
https://github.com/tmk/tmk_keyboard/issues/71
## Arduino Micro's pin naming is confusing
Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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@@ -1,7 +0,0 @@
## Update core branch procedure
git co master
git subtree split -P tmk_core -b <tmp_branch>
git co core
git merge <tmp_branch>
git co master
git subtree merge -P tmk_core --squash

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@@ -1,321 +0,0 @@
# Quantum Hand-wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Resin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the matrix works (why we need diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
## The actual hand-wiring
### Getting things in place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
### Preparing the diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
### Soldering the diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
### Soldering the columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
### Wiring things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
### Getting some basic firmware set-up
From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
util/new_project.sh <project_name>
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboards/<project_name>
#### config.h
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
#### \<project_name\>.h
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
This would require our `KEYMAP` definition to look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
#### keymaps/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
This can be accomplished by using the following `keymaps` definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
#### Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](/doc/BUILD_GUIDE.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
#### Testing your firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
#### Securing the Teensy, finishing your hardware, getting fancier firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
## Trouble-shooting compiling
### Windows
#### fork: Resource temporarily unavailable
http://www.avrfreaks.net/forum/windows-81-compilation-error
### Mac
### Linux

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# Alternative Controller for HHKB
* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0)
* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)

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@@ -1,183 +0,0 @@
# Quantum Mechanical Keyboard Firmware
You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](/Differences-from-TMK.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
# Getting started
Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
* [Build Environment Setup](/Build-Environment-Setup.md)
* [QMK Overview](/QMK-Overview.md)
# Configuring QMK Firmware
The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](/Keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](/Key-Functions.md) page.
For more details of the `keymaps` array, see [Keymap Overview](/Keymap.md) page.
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](/Space-Cadet-Shift.md) page to read about it.
## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](/Leader-Key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](/Tap-Dance.md) page.
## Temporarily setting the default layer
`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
## Macro shortcuts: Send a whole string when pressing just one key
How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](/Macros.md) page to read up on all aspects of Simple and Dynamic Macros.
## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
```
#include <keymap_colemak.h>
```
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`.
## Backlight Breathing
In order to enable backlight breathing, the following line must be added to your config.h file.
```
#define BACKLIGHT_BREATHING
```
The following function calls are used to control the breathing effect.
* `breathing_enable()` - Enable the free-running breathing effect.
* `breathing_disable()` - Disable the free-running breathing effect immediately.
* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
* `breathing_toggle()` - Toggle the free-running breathing effect.
* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
The following function calls are used to control the maximum brightness of the breathing effect.
* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
The following function calls are used to control the cycling speed of the breathing effect.
* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
```
case MACRO_FUNCTION:
if (record->event.pressed)
{
breathing_speed_set(3);
breathing_enable();
layer_on(LAYER_FUNCTION);
}
else
{
breathing_speed_set(1);
breathing_self_disable();
layer_off(LAYER_FUNCTION);
}
break;
```
The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
```
case MACRO_RAISED:
if (record->event.pressed)
{
layer_on(LAYER_RAISED);
breathing_speed_set(2);
breathing_pulse();
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
else
{
layer_off(LAYER_RAISED);
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\)
* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level _n_
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
# Custom Quantum functions
All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly.
## `void matrix_init_*(void)`
This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap.
## `void matrix_scan_*(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
## `bool process_record_*(uint16_t keycode, keyrecord_t *record)`
This function gets called on every keypress/release, and is where you can define custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
The `record` variable contains infomation about the actual press:
```
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
## `void led_set_*(uint8_t usb_led)`
This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as:
```
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2
#define USB_LED_COMPOSE 3
#define USB_LED_KANA 4
```
and can be tested against the `usb_led` with a conditional like `if (usb_led & (1<<USB_LED_CAPS_LOCK))` - if this is true, you can turn your LED on, otherwise turn it off.

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# Quick Aliases To Common Actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`.
KC_TILD ~
KC_EXLM !
KC_QUES ?
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_DQUO "
KC_LCBR {
KC_RCBR }
KC_LABK <
KC_RABK >
KC_PIPE |
KC_COLN :
`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :)
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.

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# Overview
When defining a [keymap](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md) each key needs a valid key definition.
This page documents the symbols that correspond to keycodes that are available to you in QMK.
To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code).
The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code.
# The Keycodes
Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
* `KC_NO` = 0 for no action
* `KC_TRNS` = 1 for layer transparency
* internal special keycodes in the `0xA5-DF` range (tmk heritage).
## Letters and Numbers
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|----|----|----|----|----|----|----|----|
|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
|KC_W|KC_X|KC_Y|KC_Z|||||
## Punctuation
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_ENTER|KC_ENT|`Return (ENTER)`|
|KC_ESCAPE|KC_ESC|`ESCAPE`|
|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
|KC_TAB||`Tab`|
|KC_SPACE|KC_SPC|Spacebar|
|KC_MINUS|KC_MINS|`-` and `_`|
|KC_EQUAL|KC_EQL|`=` and `+`|
|KC_LBRACKET|KC_LBRC|`[` and `{`|
|KC_RBRACKET|KC_RBRC|`]` and `}`|
|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
|KC_INT2|KC_KANA|International216|
|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
|KC_SCOLON|KC_SCLN|`;` and `:`|
|KC_QUOTE|KC_QUOT|`` and `“`|
|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
|KC_COMMA|KC_COMM|`,` and `<`|
|KC_DOT||`.` and `>`|
|KC_SLASH|KC_SLSH|`/` and `?`|
|KC_CAPSLOCK|KC_CAPS|Caps Lock|
## Modifiers
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_LCTRL|KC_LCTL|LeftControl|
|KC_LSHIFT|KC_LSFT|LeftShift|
|KC_LALT||LeftAlt|
|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
|KC_RCTRL|KC_RCTL|RightControl|
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock12|
|KC_LOCKING_NUM||Locking Num Lock12|
|KC_LOCKING_SCROLL||Locking Scroll Lock12|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
## Commands
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_PSCREEN|KC_PSCR|PrintScreen1|
|KC_SCKLOCK|KC_SLCK|Scroll Lock11|
|KC_PAUSE|KC_PAUS|Pause1|
|KC_INSERT|KC_INS|Insert1|
|KC_HOME||Home1|
|KC_PGUP||PageUp1|
|KC_DELETE|KC_DEL|Delete Forward|
|KC_END||End1|
|KC_PGDOWN|KC_PGDN|PageDown1|
|KC_RIGHT|KC_RGHT|RightArrow1|
|KC_LEFT||LeftArrow1|
|KC_DOWN||DownArrow1|
|KC_UP||UpArrow1|
|KC_APPLICATION|KC_APP|Application10|
|KC_POWER||Power9|
|KC_EXECUTE||Execute|
|KC_HELP||Help|
|KC_MENU||Menu|
|KC_SELECT||Select|
|KC_AGAIN||Again|
|KC_UNDO||Undo|
|KC_CUT||Cut|
|KC_COPY||Copy|
|KC_PASTE||Paste|
|KC_FIND||Find|
|KC_ALT_ERASE||Alternate Erase7|
|KC_SYSREQ||SysReq/Attention1|
|KC_CANCEL||Cancel|
|KC_CLEAR||Clear|
|KC_PRIOR||Prior|
|KC_RETURN||Return|
|KC_SEPARATOR||Separator|
|KC_OUT||Out|
|KC_OPER||Oper|
|KC_CLEAR_AGAIN||Clear/Again|
|KC_CRSEL||CrSel/Props|
|KC_EXSEL||ExSel|
|KC_SYSTEM_POWER|KC_PWR|System Power Down|
|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
|KC_MAIL|KC_MAIL||
|KC_CALCULATOR|KC_CALC||
|KC_MY_COMPUTER|KC_MYCM||
|KC_WWW_SEARCH|KC_WSCH||
|KC_WWW_HOME|KC_WHOM||
|KC_WWW_BACK|KC_WBAK||
|KC_WWW_FORWARD|KC_WFWD||
|KC_WWW_STOP|KC_WSTP||
|KC_WWW_REFRESH|KC_WREF||
|KC_WWW_FAVORITES|KC_WFAV||
## Media Keys
Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
|KC_MEDIA_STOP|KC_MSTP||
|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
|KC_MEDIA_SELECT|KC_MSEL||
## Numpad
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear11|
|KC_KP_SLASH|KC_PSLS|Keypad /|
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|KC_KP_MINUS|KC_PMNS|Keypad -|
|KC_KP_PLUS|KC_PPLS|Keypad +|
|KC_KP_ENTER|KC_PENT|Keypad ENTER5|
|KC_KP_1|KC_P1|Keypad 1 and End|
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
|KC_KP_5|KC_P5|Keypad 5|
|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
|KC_KP_7|KC_P7|Keypad 7 and Home|
|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
|KC_KP_9|KC_P9|Keypad 9 and PageUp|
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|KC_KP_COMMA|KC_PCMM|Keypad Comma27|
|KC_KP_EQUAL_AS400||Keypad Equal Sign29|
## Special Keys
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NO||Ignore this key. (NOOP) |
## Mousekey
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
## Magic Keys
The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
|MAGIC_NO_GUI||Disable off the GUI key|
|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
|MAGIC_UNNO_GUI||Enable the GUI key|
|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
|MAGIC_HOST_NKRO||Turn NKRO on|
|MAGIC_UNHOST_NKRO||Turn NKRO off|
|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|

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# Share your keymap idea here!
https://github.com/tmk/tmk_keyboard/issues/265
---
## Reverse-shifted for numbers
With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
## KBT Pure layout
Keymap code on Alps64
https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
and guide.
https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
## Prevent stuck modifiers
Consider the following scenario:
1. Layer 0 has a key defined as Shift.
2. The same key is defined on layer 1 as the letter A.
3. User presses Shift.
4. User switches to layer 1 for whatever reason.
5. User releases Shift, or rather the letter A.
6. User switches back to layer 0.
Shift was actually never released and is still considered pressed.
If such situation bothers you add this to your `config.h`:
#define PREVENT_STUCK_MODIFIERS
This option uses 5 bytes of memory per every 8 keys on the keyboard
rounded up (5 bits per key). For example on Planck (48 keys) it uses
(48/8)\*5 = 30 bytes.

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# Keymap Overview
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
## Keymap and layers
In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
Keymap: 32 Layers Layer: action code matrix
----------------- ---------------------
stack of layers array_of_action_code[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
31 /___________// | /-----/-----/-----/-----
30 /___________// | / TAB / Q / W / E ....
29 /___________/ | /-----/-----/-----/-----
: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
: / : : : : : / | : / : : : :
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
### Keymap layer status
Keymap layer has its state in two 32 bit parameters:
* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
* **`layer_state`** () has current on/off status of the layer on its each bit.
Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
Initial state of Keymap Change base layout
----------------------- ------------------
31 31
30 30
29 29
: :
: : ____________
2 ____________ 2 / /
1 / / ,->1 /___________/
,->0 /___________/ | 0
| |
`--- default_layer = 0 `--- default_layer = 1
layer_state = 0x00000001 layer_state = 0x00000002
On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer
--------------------- bit|status
____________ ---+------
31 / / 31 | 0
30 /___________// -----> 30 | 1
29 /___________/ -----> 29 | 1
: : | :
: ____________ : | :
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
| +
`--- default_layer = 1 |
layer_state = 0x60000002 <-'
### Layer Precedence and Transparency
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
## Anatomy Of A `keymap.c`
For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:
* [The Definitions](#definitions)
* [The Layer/Keymap Datastructure](#layers-and-keymaps)
* [Custom Functions](#custom-functions), if any
### Definitions
At the top of the file you'll find this:
#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability.
// The underscores don't mean anything - you can
// have a layer called STUFF or any other name.
// Layer names don't all need to be of the same
// length, and you can also skip them entirely
// and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
### Layers and Keymaps
The main part of this file is the `keymaps[]` definition. This is where you list your layers and the contents of those layers. This part of the file begins with this definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode. Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array.
#### Base Layer
Here is an example of the Clueboard's base layer:
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
Some interesting things to note about this:
* From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device.
* Plain keyboard scancodes are prefixed with KC_, while "special" keys are not.
* The upper left key activates custom function 0 (`F(0)`)
* The "Fn" key is defined with `MO(_FL)`, which moves to the `_FL` layer while that key is being held down.
#### Function Overlay Layer
Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
Some interesting things to note:
* We have used our `_______` definition to turn `KC_TRNS` into `_______`. This makes it easier to spot the keys that have changed on this layer.
* While in this layer if you press one of the `_______` keys it will activate the key in the next lowest active layer.
### Custom Functions
At the bottom of the file we've defined a single custom function. This function defines a key that sends `KC_ESC` when pressed without modifiers and `KC_GRAVE` when modifiers are held. There are a couple pieces that need to be in place for this to work, and we will go over both of them.
#### `fn_actions[]`
We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this:
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
};
In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which we will define in the next section.
> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation.
#### `action_function()`
To actually handle the keypress event we define an `action_function()`. This function will be called when the key is pressed, and then again when the key is released. We have to handle both situations within our code, as well as determining whether to send/release `KC_ESC` or `KC_GRAVE`.
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mods_pressed) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}
# Nitty Gritty Details
This should have given you a basic overview for creating your own keymap. For more details see the following resources:
* https://github.com/qmk/qmk_firmware/wiki/Keycodes
* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

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@@ -1,29 +0,0 @@
== KLL vs TMK
1. **Shift** = Memontary
1. Latch = One shot
1. Lock = Toggle
## KLL terminology
### Fall-through
When a key is undefined on a particular layer, the key
definition on the previously stacked layer will be used. Eventually
the key definition will be set to using the default layer. If the None
keyword is used, then the fall-through will stop and no action will
take place.
###Latch
When referring to keyboards, a key function that is only enabled
until the release of the next keypress.
###Lock
When referring to keyboards, a key function that is enabled until
that key is pressed again (e.g. Caps Lock).
### NKRO
N-Key Rollover is the capability to press N number of keys at the
same time on a keyboard and have them all register on the OS simultaneously.
### Scan Code
Row x Column code or native protocol code used by the keyboard.
### Shift
When referring to keyboards, a key function that is enabled while
that key is held.
### USB Code
Keyboard Press/Release codes as defined by the USB HID
Spec.

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@@ -1,38 +0,0 @@
# Overview
As raised in #1038 and other issues, the licensing status of QMK is not clear. In an effort to remove ambiguity and to clarify the licensing status of the quantum code we are identifying the providence of our source code files and clarifying what license applies to each one.
# Signoff
This section documents the people who need to sign off on applying the GPL to one or more of their contributions. If your name appears below and you consent to applying the GPL to your contributions, please put today's date in the last field of your row. Please stick to the following date format: 2017 Jan 28
Username | Files | Sign Off Date |
---------|-------|---------------|
@0xdec | quantum/rgblight.c | 2017 Jan 29 |
@algernon | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 29 |
@cdlm | quantum/template/template.c<br>quantum/template/template.h | 2017 Feb 03 |
@DidierLoiseau | quantum/keymap_extras/keymap_canadian_multilingual.h<br>quantum/keymap_extras/keymap_bepo.h |2017 Jan 29 |
@eltang | quantum/config_common.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/template/config.h | 2017 Feb 28 |
@ezuk | quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_nordic.h | 2017 Jan 31 |
@fredizzimo | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/keymap_common.c<br>quantum/matrix.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c | 2017 Jan 29 |
@h-youhei | quantum/keymap_extras/keymap_jp.h | 2017 Jan 28 |
@heartsekai | quantum/keymap_extras/keymap_german_ch.h | 2017 Jan 29 |
@IBnobody | quantum/keycode_config.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/template/config.h<br>quantum/template/template.c | 2017 Jan 30 |
@jackhumbert | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_french_osx.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_german_osx.h<br>quantum/keymap_extras/keymap_neo2.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_plover.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h<br>quantum/process_keycode/process_midi.c<br>quantum/process_keycode/process_music.c<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h<br>quantum/template/config.h<br>quantum/template/template.c<br>quantum/template/template.h | 2017-01-29 |
@jakllsch | quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h | 2017 Jan 29 |
kuel | quantum/keymap_extras/keymap_unicode_cyrillic.h<br>quantum/keymap_extras/keymap_russian.h | |
@lindhe | quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_norwegian.h | 2017 Jan 30 |
@matzebond | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@plgruener | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
@priyadi | quantum/quantum.c<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 31 |
@pvinis | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h | 2017 Jan 29 |
@Smilliam | quantum/quantum.c | 2017 Feb 25 |
@sperochon | quantum/keymap_extras/keymap_french_osx.h | 2017 Jan 30 |
stephan . bosebeck at holidayinsider.com | quantum/keymap_extras/keymap_german_osx.h | 2017 Feb 15 |
@TerryMathews | quantum/quantum.c | 2017 Jan 29 |
@Twey | quantum/keymap_extras/keymap_plover.h | |
@Vifon | quantum/dynamic_macro.h<br>quantum/quantum.c | 2017 Feb 09 |
@vincent-pochet | quantum/keymap_extras/keymap_fr_ch.h | 2017 Feb 09 |
@wez | quantum/dynamic_macro.h | 2017 Jan 29 |
@Wilba6582 | quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/quantum_keycodes.h | 2017 Feb 15 |
@yangliu | quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/rgblight.c<br>quantum/rgblight.h | 2017 Jan 30 |

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@@ -1,215 +0,0 @@
# Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
## Advanced macro functions
To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
* `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
* `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
* `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
* `layer_on(<n>);`
This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
* `layer_off(<n>);`
This will turn off the layer `<n>`.
* `clear_keyboard();`
This will clear all mods and keys currently pressed.
* `clear_mods();`
This will clear all mods currently pressed.
* `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
* `update_tri_layer(layer_1, layer_2, layer_3);`
If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0).
### Naming your macros
If you have a bunch of macros you want to refer to from your keymap, while keeping the keymap easily readable, you can just name them like so:
```
#define AUD_OFF M(6)
#define AUD_ON M(7)
#define MUS_OFF M(8)
#define MUS_ON M(9)
#define VC_IN M(10)
#define VC_DE M(11)
#define PLOVER M(12)
#define EXT_PLV M(13)
```
As was done on the [Planck default keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c#L33-L40)
#### Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
```c
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
```
It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
### Example: Single-key copy/paste (hold to copy, tap to paste)
With QMK, it's easy to make one key do two things, as long as one of those things is being a modifier. :) So if you want a key to act as Ctrl when held and send the letter R when tapped, that's easy: `CTL_T(KC_R)`. But what do you do when you want that key to send Ctrl-V (paste) when tapped, and Ctrl-C (copy) when held?
Here's what you do:
```
static uint16_t key_timer;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
}
break;
}
}
return MACRO_NONE;
};
```
And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for copy/paste.
# Dynamic macros: record and replay macros in runtime
In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default).
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
#include "dynamic_macro.h"`
Add the following keys to your keymap:
- `DYN_REC_START1` — start recording the macro 1,
- `DYN_REC_START2` — start recording the macro 2,
- `DYN_MACRO_PLAY1` — replay the macro 1,
- `DYN_MACRO_PLAY2` — replay the macro 2,
- `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
# Sending strings
Some people want to have a password or some text on a key. This is possible without having to do every key individually using `SEND_STRING("<text>");`. Note the caps, because `send_string("<text>");` does something else. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
SEND_STRING("QMK is the best thing ever!"); // This would type "QMK is the best thing ever!" (without quotation marks).
return false; // This is false because it has to return something.
}
break;
}
return MACRO_NONE;
};
```
If you'd want it to press enter as well, just replace `return false;` with `return MACRO( T(ENT), END );`.

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# More detailed make instruction
The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
`<keyboard>-<subproject>-<keymap>-<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have any subprojects, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp`
* Use `allsp` to compile all subprojects
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps
* `<target>` will be explained in more detail below.
**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk))
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
## The `Makefile`
There are 5 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
* subproject (`/keyboards/<keyboard>/<subproject>`)
* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
### Makefile options
Set these variables to `no` to disable them, and `yes` to enable them.
`BOOTMAGIC_ENABLE`
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
Consumes about 1000 bytes.
`MOUSEKEY_ENABLE`
This gives you control over cursor movements and clicks via keycodes/custom functions.
`EXTRAKEY_ENABLE`
This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To see the text, open `hid_listen` and enjoy looking at your printed messages.
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
Consumes about 400 bytes.
`COMMAND_ENABLE`
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
`SLEEP_LED_ENABLE`
Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
`NKRO_ENABLE`
This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
`BACKLIGHT_ENABLE`
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
`UNICODE_ENABLE`
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
Characters out of range supported by the OS will be ignored.
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information.
`API_SYSEX_ENABLE`
This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
### Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `doc/keymap_makefile_example.md` as a template/starting point.

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In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this:
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
Checking memory from 0x0 to 0x607F... Empty.
0% 100% Programming 0x6080 bytes...
[ X ERROR
Memory write error, use debug for more info.
Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. There is a guide on how to do this [here](https://learn.sparkfun.com/tutorials/installing-an-arduino-bootloader), and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt).
An example command to flash the board once things are hooked up is:
avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex
Research is still being done on why this happens, but here are some cases:
* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb)
* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147)
* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE]
* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)

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## Audio output from a speaker
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
```
#include "audio.h"
```
Then, lower down the file:
```
float tone_startup[][2] = {
ED_NOTE(_E7 ),
E__NOTE(_CS7),
E__NOTE(_E6 ),
E__NOTE(_A6 ),
M__NOTE(_CS7, 20)
};
```
This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here.
Then, we have this chunk:
```
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
```
Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
```
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
```
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
## Recording And Playing back Music
* ```Music On``` - Turn music mode on. The default mapping is ```Lower+Upper+C```
* ```LCTL``` - start a recording
* play some tones
* ```LALT``` - stop recording, stop playing
* ```LGUI``` - play recording
* ```LALT``` - stop playing
* ```Music Off``` - Turn music mode off. The default mapping is ```Lower+Upper+V```
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.

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# Can I increase the speed of the mouse keys?
**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change ti. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged.
Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed?
Thanks!
**A:** In your keymap's config.h:
```
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
```
Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)).

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Keyboard Firmware Projects other than TMK
================================
## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
- <http://www.pjrc.com/teensy/usb_keyboard.html>
- <http://www.pjrc.com/teensy/usb_mouse.html>
## kbupgrade[USB][V-USB][AVR]
- <http://github.com/rhomann/kbupgrade>
- <http://geekhack.org/showwiki.php?title=Island:8406>
## c64key[USB][V-USB][AVR]
- <http://symlink.dk/projects/c64key/>
## rump[USB][V-USB][AVR]
- <http://mg8.org/rump/>
- <http://github.com/clee/rump>
## dulcimer[USB][V-USB][AVR]
- <http://www.schatenseite.de/dulcimer.html>
## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
- <http://github.com/humblehacker>
- <http://www.humblehacker.com/keyboard/>
- <http://geekhack.org/showwiki.php?title=Island:6292>
## ps2avr[PS/2][AVR]
- <http://sourceforge.net/projects/ps2avr/>
## ErgoDox[Ergo][Split][USB][AVR]
- <http://geekhack.org/index.php?topic=22780.0>
- <https://github.com/benblazak/ergodox-firmware>
- <https://github.com/cub-uanic/tmk_keyboard>
## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
- <https://github.com/frobiac/adnw>
## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
- <http://deskthority.net/wiki/Phantom>
## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
- <http://forum.colemak.com/viewtopic.php?pid=10837>
- <https://github.com/darkytoothpaste/keymapper>
## USB-USB converter threads[converter][USB-USB]
- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
- <http://geekhack.org/index.php?topic=19458.0>
## kbdbabel.org[converter][vintage][protocol][8051]
Great resource of vintage keyboard protocol information and code
- <http://www.kbdbabel.org/>
## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
A lots of vintage keyboard protocol supports
- <https://github.com/kiibohd/controller>
## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
- <https://github.com/chrisandreae/kinesis-firmware>

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# Planck Firmware Guide
## Setting up the environment
### Windows
1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
### Mac
If you're using homebrew, you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
Otherwise, these instructions will work:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer][dfu-prog].
### Linux
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
Note that, since it will be directly accessing USB hardware, the
`dfu-programmer` program needs to be run as root.
## Verify Your Installation
1. Clone the following repository: https://github.com/qmk/qmk_firmware
2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
3. Run `make`. This should output a lot of information about the build process.
## Using the built-in functions
Here is a list of some of the functions available from the command line:
* `make clean`: clean the environment - may be required in-between builds
* `make`: compile the code
* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
* `make dfu`: build and flash the layout to the PCB
* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
Generally, the instructions to flash the PCB are as follows:
1. Make changes to the appropriate keymap file
2. Save the file
3. `make clean`
4. Press the reset button on the PCB/press the key with the `RESET` keycode
5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
## Troubleshooting
If you see something like this
0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
/usr/bin/sh: fork: Resource temporarily unavailable
after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
Restart your system and everything should work fine!
If you see this
dfu-programmer atmega32u4 erase
process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
make (e=2): The system cannot find the file specified.
make: *** [dfu] Error 2
when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
## Quantum MK Firmware
### Keymap
Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
You can use modifiers with keycodes like this:
LCTL(KC_C)
Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
LCTL(LALT(KC_C))
That will generate Ctrl+Alt+c. The entire list of these functions is here:
* `LCTL()`: Left control
* `LSFT()` / `S()`: Left shift
* `LALT()`: Left alt/opt
* `LGUI()`: Left win/cmd
* `RCTL()`: Right control
* `RSFT()`: Right shift
* `RALT()`: Right alt/opt
* `RGUI()`: Right win/cmd
`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
### Other keycodes
A number of other keycodes have been added that you may find useful:
* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
* `RESET`: jump to bootloader for flashing (same as press the reset button)
* `BL_STEP`: step through the backlight brightnesses
* `BL_<0-15>`: set backlight brightness to 0-15
* `BL_DEC`: lower the backlight brightness
* `BL_INC`: raise the backlight brightness
* `BL_TOGG`: toggle the backlight on/off
### Function layers
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
### Macros
Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
switch(id) {
case 0:
return MACRODOWN(TYPE(KC_A), END);
break;
case 1:
return MACRODOWN(TYPE(KC_B), END);
break;
case 2:
return MACRODOWN(TYPE(KC_C), END);
break;
case 3:
return MACRODOWN(TYPE(KC_D), END);
break;
}
return MACRO_NONE;
`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[dfu-prog]: http://dfu-programmer.sourceforge.net/

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If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below.
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

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= Previously Asked Questions
:toc:
:toc-placement: preamble
toc::[]
= Question thread
http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html
= Questions
== Columns beyond 16(uint16_t) cannot be read
* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16
* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051
* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279

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# QMK Overview
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
# Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
## Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder
* `readme.md`: a description of your keymap, how others might use it, and explanations of features
* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap.
# The `make` command
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder.
**NOTE:** To abort a make command press `Ctrl-c`
For more details on the QMK build process see [Make Instructions](/Make-Instructions.md).
### Simple instructions for building and uploading a keyboard
**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
1. Enter the `root` folder
2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>`
In the above commands, replace:
* `<keyboard>` with the name of your keyboard
* `<keymap>` with the name of your keymap
* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
* If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu`
## Make Examples
* Build all Clueboard keymaps: `make clueboard`
* Build the default Planck keymap: `make planck-rev4-default`
* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy`
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
You can then override any settings, rather than having to copy and paste the whole thing.

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# Quantum Mechanical Keyboard Firmware
## What is QMK Firmware? {#what-is-qmk-firmware}
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to get it {#how-to-get-it}
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to compile {#how-to-compile}
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
make preonic-default
## How to customize {#how-to-customize}
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

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# Get Report Descriptor with lsusb

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### Getting started
* [Introduction](/Home.md)
* [QMK Overview](/QMK-Overview.md)
* [Build Environment Setup](/Build-Environment-Setup.md)
### Making a keymap
* [Keymap overview](/Keymap.md)
* [Keycodes](/Keycodes.md)
* [Layer switching](/Key-Functions.md)
* [Leader Key](/Leader-Key.md)
* [Macros](/Macros.md)
* [Space Cadet](/Space-Cadet-Shift.md)
* [Tap Dance](/Tap-Dance.md)
* [Mouse keys](/Mouse-keys.md)
* [FAQ: Creating a Keymap](/FAQ-Keymap.md)
* [FAQ: Compiling QMK](/FAQ-Build.md)
### For hardware makers and modders
* [Modding your keyboard](/Modding-your-keyboard.md)
* [Porting your keyboard to QMK](/Porting-your-keyboard-to-QMK.md)
* [Adding features to QMK](/Adding-features-to-QMK.md)
### Other topics
* [General FAQ](/FAQ.md)
* [Differences from TMK](/Differences-from-TMK.md)

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## TMK based projects
Add your project here!
See https://github.com/tmk/tmk_keyboard/issues/173
### keyboards
**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq:
- https://github.com/VinnyCordeiro/tmk_keyboard
**Octagon V1**: Korean custom keyboard designed by Duck.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**Compact L3**: Custom keyboard designed by LifeZone and LeeKu.
- https://github.com/xauser/tmk_keyboard/tree/xauser
**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania.
- https://github.com/ageaenes/tmk_keyboard
**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim).
- https://github.com/p3lim/keyboard_firmware
**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository
- https://github.com/xauser/tmk_keyboard/tree/xauser
**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository
- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
**Atreus** by [technomancy](https://atreus.technomancy.us)
- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus
**[mcdox](https://github.com/DavidMcEwan/mcdox)**
- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
### converters

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## TMK own projects by hasu
Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository.
### converter
* [ps2_usb] - [PS/2 keyboard to USB][GH_ps2]
* [adb_usb] - [ADB keyboard to USB][GH_adb]
* [m0110_usb] - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
* [terminal_usb] - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* [news_usb] - [Sony NEWS keyboard to USB][GH_news]
* [x68k_usb] - [Sharp X68000 keyboard to USB][GH_x68k]
* [sun_usb] - [Sun] to USB(type4, 5 and 3?)
* [pc98_usb] - [PC98] to USB
* [usb_usb] - USB to USB(experimental)
* [ascii_usb] - ASCII(Serial console terminal) to USB
* [ibm4704_usb] - [IBM 4704 keyboard Converter][GH_ibm4704]
### keyboard
* [hhkb] - [Happy Hacking Keyboard pro][GH_hhkb]
* [gh60] - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto]
* [hbkb] - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
* [hid_liber] - [HID liberation][HID_liber] controller (by alaricljs)
* [phantom] - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard] - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway] - [Compact keyboard mod][GH_macway] [retired]
* [KMAC] - Korean custom keyboard
* [Lightsaber] - Korean custom keyboard
[ps2_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/
[adb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/
[m0110_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb
[terminal_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/
[news_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/
[x68k_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/
[sun_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/
[pc98_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/
[usb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/
[ascii_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/
[ibm4704_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb
[hhkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/
[gh60]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/
[hbkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/
[hid_liber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/
[phantom]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/
[IIgs_Standard]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/
[macway]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/
[KMAC]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/
[Lightsaber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[Phantom]: http://geekhack.org/index.php?topic=26742
[GH60_diy]: http://geekhack.org/index.php?topic=34959
[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
[Sun]: http://en.wikipedia.org/wiki/Sun-3
[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
See other [[TMK Based Projects]]

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@@ -1,243 +0,0 @@
# TMK Documenation
Features
--------
These features can be used in your keyboard.
* Multi-layer Keymap - Multiple keyboard layouts with layer switching
* Mouse key - Mouse control with keyboard
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
* User Function - Customizable function of key with writing code
* Macro - Very primitive at this time
* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
* Debug Console - Messages for debug and interaction with firmware
* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
* Locking CapsLock - Mechanical switch support for CapsLock
* Breathing Sleep LED - Sleep indicator with charm during USB suspend
* Backlight - Control backlight levels
Projects
--------
You can find some keyboard specific projects under `converter` and `keyboard` directory.
## Main projects
### OLKB products
* [planck](keyboards/planck/) - [Planck] Ortholinear 40% keyboard
* [preonic](keyboards/preonic/) - [Preonic] Ortholinear 50% keyboard
* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard
### Ergodox EZ
* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard
## Other projects
### converter
* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
### keyboard
* [hhkb](keyboards/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
* [gh60](keyboards/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
* [hbkb](keyboards/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
* [hid_liber](keyboards/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
* [phantom](keyboards/phantom/) - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard](keyboards/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway](keyboards/macway/) - [Compact keyboard mod][GH_macway] [retired]
* [KMAC](keyboards/kmac/) - Korean custom keyboard
* [Lightsaber](keyboards/lightsaber/) - Korean custom keyboard
* [Infinity](keyboards/infinity/) - Massdrop [Infinity keyboard][Infinity]
* [NerD](keyboards/nerd/) - Korean custom keyboard
* [KittenPaw](keyboards/kitten_paw) - Custom Majestouch controller
* [Lightpad](keyboards/lightpad) - Korean custom keypad
* [ghost_squid](keyboards/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
### Extenal projects using tmk_keyboard
* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
* [mcdox][mcdox_tmk] - [mcdox][mcdox]
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[Phantom]: http://geekhack.org/index.php?topic=26742
[GH60]: http://geekhack.org/index.php?topic=34959
[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
[Sun]: http://en.wikipedia.org/wiki/Sun-3
[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
[cmxt]: http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
[ergodox_org]: http://ergodox.org/
[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
[mcdox]: https://github.com/DavidMcEwan/mcdox
[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
[Planck]: http://olkb.co/planck
[Preonic]: http://olkb.co/preonic
[Atomic]: http://olkb.co/atomic
[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
License
-------
**GPLv2** or later. Some protocol files are under **Modified BSD License**.
Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
Build Firmware and Program Controller
-------------------------------------
See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [doc/keymap.md](tmk_core/doc/keymap.md).
Magic Commands
--------------
To see help press `Magic` + `H`.
`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
`Magic` keybind can be vary on each project, check `config.h` in project directory.
Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
----- Command Help -----
c: enter console mode
d: toggle debug enable
x: toggle matrix debug
k: toggle keyboard debug
m: toggle mouse debug
v: print device version & info
t: print timer count
s: print status
e: print eeprom config
n: toggle NKRO
0/F10: switch to Layer0
1/F1: switch to Layer1
2/F2: switch to Layer2
3/F3: switch to Layer3
4/F4: switch to Layer4
PScr: power down/remote wake-up
Caps: Lock Keyboard(Child Proof)
Paus: jump to bootloader
Boot Magic Configuration - Virtual DIP Switch
---------------------------------------------
Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
#### General
- Skip reading EEPROM to start with default configuration(`ESC`)
- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
#### Bootloader
- Kick up Bootloader(`B`)
#### Debug
- Debug enable(`D`)
- Debug matrix enable(`D`+`X`)
- Debug keyboard enable(`D`+`K`)
- Debug mouse enable(`D`+`M`)
#### Keymap
- Swap Control and CapsLock(`Left Control`)
- Change CapsLock to Control(`Caps Lock`)
- Swap LeftAlt and Gui(`Left Alt`)
- Swap RightAlt and Gui(`Right Alt`)
- Disable Gui(`Left Gui`)
- Swap Grave and Escape(`Grave`)
- Swap BackSlash and BackSpace(`Back Slash`)
- Enable NKRO on boot(`N`)
#### Default Layer
- Set Default Layer to 0(`0`)
- Set Default Layer to 1(`1`)
- Set Default Layer to 2(`2`)
- Set Default Layer to 3(`3`)
- Set Default Layer to 4(`4`)
- Set Default Layer to 5(`5`)
- Set Default Layer to 6(`6`)
- Set Default Layer to 7(`7`)
Mechanical Locking support
--------------------------
This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
ync option tries to keep switch state consistent with keyboard LED state.
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
Start Your Own Project
-----------------------
**TBD**
Debugging
--------
Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
Files and Directories
-------------------
### Top
* tmk_core/ - core library
* keyboards/ - keyboard projects
* converter/ - protocol converter projects
* doc/ - documents
Coding Style
-------------
- Doesn't use Tab to indent, use 4-spaces instead.
Other Keyboard Firmware Projects
------------------
You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](tmk_core/doc/other_projects.md).

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# Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
### Examples
Here's a simple example for a single definition:
1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
```c
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
TD(TD_ESC_CAPS)
```
Here's a more complex example involving custom actions:
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```

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.Makefile
[source,Makefile]
----
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
----

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# Getting Report Descriptor
```
$ cd /sys/bus/usb/drivers/usbhid
$ ls
1-1.3.4:1.0 1-1.3.4:1.2 bind new_id uevent
1-1.3.4:1.1 1-1.3.4:1.3 module remove_id unbind
$ echo -n 1-1.4\:1.0 | sudo tee unbind
$ sudo lsusb -vvv -d 046d:c01d
$ echo -n 1-1.4\:1.0 | sudo tee bind
```

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## Unicode support
There are three Unicode keymap definition method available in QMK:
### UNICODE_ENABLE
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal.
### UNICODEMAP_ENABLE
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping
table.
### UCIS_ENABLE
TBD
Unicode input in QMK works by inputing a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
In the default script of AutoHotkey you can define custom hotkeys.
<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.

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# Quick Start Directions
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
## Requirements
Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
Build Firmware and Program Controller
-------------------------------------
See [/doc/BUIDE_GUIDE.md](/doc/BUILD_GUIDE.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [/doc/keymap.md](/doc/keymap.md).
## Flashing the firmware
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

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* [Wiki Home](/qmk/qmk_firmware/wiki)
* Getting started
* [QMK Overview](QMK-Overview)
* [Build Environment Setup](Build-Environment-Setup)
* [Overview for keymap creators](Keymap)
* [Keycodes](Keycodes)
* [Layer switching](Key-Functions)
* [Leader Key](Leader-Key)
* [Macros](Macros)
* [Space Cadet](Space-Cadet-Shift)
* [Tap Dance](Tap-Dance)
* [Mouse keys](Mouse-keys)
* [FAQ: Creating a Keymap](FAQ-Keymap)
* [FAQ: Compiling QMK](FAQ-Build)
* For hardware makers and modders
* [Modding your keyboard](Modding-your-keyboard)
* [Porting your keyboard to QMK](Porting-your-keyboard-to-QMK)
* [Adding features to QMK](Adding-features-to-QMK)
* [General FAQ](FAQ)

68
docs/_summary.md Normal file
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* [Getting started](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
* [Build/Compile instructions](getting_started_make_guide.md)
* [How to Use Github](getting_started_github.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Features](features.md)
* [Layouts](feature_layouts.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](dynamic_macros.md)
* [Key Lock](key_lock.md)
* [Leader Key](feature_leader_key.md)
* [Macros](macros.md)
* [Mouse keys](mouse_keys.md)
* [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Audio](feature_audio.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Stenography](stenography.md)
* [Unicode](unicode.md)
* Reference
* [Glossary](glossary.md)
* [Keymap overview](keymap.md)
* [Keycodes](keycodes.md)
* [Basic](keycodes_basic.md)
* [Quantum](quantum_keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_common_shortcuts.md#switching-and-toggling-layers)
* [Mod+Key](feature_common_shortcuts.md#modifier-keys)
* [Mod Tap](feature_common_shortcuts.md#mod-tap)
* [One Shot Keys](feature_common_shortcuts.md#one-shot-keys)
* [Shifted Keys](feature_common_shortcuts.md#shifted-keycodes)
* [Stenography](stenography.md#keycode-reference)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
* [Hand Wiring Guide](hand_wiring.md)
* [ISP flashing guide](isp_flashing_guide.md)
* [Modding your keyboard](modding_your_keyboard.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](eclipse.md)

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# Adding your keyboard to QMK
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
## `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to move information (template coming).
## Image/Hardware files
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the readme.md is the preferred method.
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be store, and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
## Non-production/handwired projects
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
## Warnings as errors
When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
## Licenses
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format:
Copyright 2017 Your Name <your@email.com>
## Technical details
If you're looking for more information on making your keyboard work with QMK, [check out this guide](porting_your_keyboard_to_qmk.md)!

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# How To Add Features To QMK
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.

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# How keys are registered, and interpreted by computers
In this file, you can will learn the concepts of how keyboards work over USB,
and you'll be able to better understand what you can expect from changing your
firmware directly.
## Schematic view
Whenever you type on 1 particular key, here is the chain of actions taking
place:
``` text
+------+ +-----+ +----------+ +----------+ +----+
| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
+------+ +-----+ +----------+ +----------+ |----+
```
This scheme is a very simple view of what's going on, and more details follow
in the next sections.
## 1. You Press a Key
Whenever you press a key, the firmware of your keyboard can register this event.
It can register when the key is pressed, held and released.
This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
This speed often is limited by the mechanical key response time, the protocol
to transfer those key presses (here USB HID), and by the software it is used in.
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
tells what a keyboard can actually send through USB to have a chance to be
properly recognised. This includes a pre-defined list of keycodes which are
simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
key of the keyboard.
The firmware does not send actually letters or characters, but only keycodes.
Thus, by modifying the firmware, you only can modify what keycode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
``` text
| keycode | character |
|---------+-----------|
| 0x04 | a/A |
| 0x05 | b/B |
| 0x06 | c/C |
| ... | ... |
| 0x1C | y/Y |
| 0x1D | z/Z |
| ... | ... |
|---------+-----------|
```
## Back to the firmware
As the layout is generally fixed (unless you create your own), the firmware can
actually call a keycode by its layout name directly to ease things for you.
This is exactly what is done here with `KC_A` actually representing `0x04` in
QWERTY. The full list can be found in `keycode.txt`.
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited
layout means that **the list of characters you can assign to a given key only
is the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to
assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
because the QWERTY US layout does not have such mapping. You could fix that by
using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised
then? The limited number of keycode available through USB simply disallow such
a thing.
## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode
Input
Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
the target operating system, thus effectively entering characters independently
of the layout defined in the OS.
Yet, it does come with multiple disadvantages:
- Tied to a specific OS a a time (need recompilation when changing OS);
- Within a given OS, does not work in all software;
- Limited to a subset of Unicode on some systems.

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Build Firmware and Program Controller
=====================================
## This guide may be out-dated - use doc/BUILD_GUIDE.md instead
Download and Install
--------------------
### 1. Install Tools
1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
### 2. Download source
You can find firmware source at github:
- <https://github.com/tmk/tmk_keyboard>
If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
Build firmware
--------------
### 1. Open terminal
Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
### 2. Change directory
Move to project directory in the firmware source.
cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
### 3. Make
Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
make -f Makefile.<variant> clean
make -f Makefile.<variant>
Program Controller
------------------
Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
### 1. Start bootloader
How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
### 2. Program with DFU bootloader
Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
If you have a proper program command in `Makefile` just type this.
`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
To use command line tool run this command. Note that you need to set PATH variable properly.
$ make -f Makefile.<variant> flip
Or to program with `dfu-programmer` run:
$ make -f Makefile.<variant> dfu
#### FLIP GUI tutorial
1. On menu bar click Device -> Select, then. `ATmega32u4`.
2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
At this point you'll see grey-outed widgets on the app get colored and ready.
3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
5. Re-plug USB cord or click 'Start Application' button to restart your controller.
Done.
See also these instructions if you need.
- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
- <http://www.atmel.com/Images/doc7769.pdf>
### 3. Program with Teensy Loader
If you have PJRC Teensy see instruction of `Teensy Loader`.
- <http://www.pjrc.com/teensy/loader.html>
Or use this command if you have command line version of Teensy Loader installed.
$ make -f Makefile.<variant> teensy
### 4. Program with Other programmer
You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
$ make -f Makefile.<variant> program
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[flip]: http://www.atmel.com/tools/FLIP.aspx
[dfu-prog]: http://dfu-programmer.sourceforge.net/
[teensy-loader]:http://www.pjrc.com/teensy/loader.html
Makefile Options
----------------
### 1. MCU and Frequency.
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb1286 # Teensy++ 2.0
F_CPU = 16000000
Set your MCU and its clock in Hz.
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
### 2. Features
Optional. Note that ***comment out*** with `#` to disable them.
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
### 3. Programmer
Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
# avrdude with AVRISPmkII
PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
# avrdude with USBaspLoader
PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
# avrdude with arduino
PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
Config.h Options
----------------
### 1. Magic command key combination
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
### 2. Mechanical Locking Support for CapsLock
/* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
#define CAPSLOCK_LOCKING_ENABLE
/* Locking CapsLock re-synchronize hack */
#define CAPSLOCK_LOCKING_RESYNC_ENABLE
### 3. Disable Debug and Print
/* disable debug print */
#define NO_DEBUG
/* disable print */
#define NO_PRINT
### 4. Disable Action Features
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
***TBD***

133
docs/config_options.md Normal file
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# The `config.h` file
This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
## Keyboard
```c
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
// config options
#ifdef SUBPROJECT_<subproject>
#include "<subproject>/config.h"
#endif
#endif
```
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
## Subproject
```c
#ifndef <subproject>_CONFIG_H
#define <subproject>_CONFIG_H
#include "../config.h"
// config options
#endif
```
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
## Keymap
```c
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// config options
#endif
```
This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# Config Options
```c
#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want
#define DEVICE_VER 0 // defines the device version (often used for revisions)
#define MANUFACTURER Me // generally who/whatever brand produced the board
#define PRODUCT Board // the name of the keyboard
#define DESCRIPTION a keyboard // a short description of what the keyboard is
#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference
#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
#define C6_AUDIO // enables audio on pin C6
#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
// the following options can save on file size at the expense of that feature
#define NO_DEBUG // disable debuging (saves on file size)
#define NO_PRINT // disable printing (saves of file size)
#define NO_ACTION_LAYER // no layers
#define NO_ACTION_TAPPING // no tapping for layers/mods
#define NO_ACTION_ONESHOT // no oneshot for layers/mods
#define NO_ACTION_MACRO // no macros
#define NO_ACTION_FUNCTION // no functions
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
#define TAPPING_TERM 200 // how long before a tap becomes a hold
#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
#define LEADER_TIMEOUT 300 // how long before the leader key times out
#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
// ws2812 options
#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
#define RGBLIGHT_ANIMATIONS // run RGB animations
#define RGBLED_NUM 15 // number of LEDs
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
// mousekey options (self-describing)
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
```

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# How To Customize Your Keyboard's Behavior
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.html) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
We have structured QMK as a hierarchy:
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
# Custom Keycodes
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
## Defining a New Keycode
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
## Programming The Behavior Of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
### Example `process_record_user()` implementation
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
}
}
```
### `process_record_*` Function documentation
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
The `record` argument contains infomation about the actual press:
```
keyrecord_t record {
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
}
```
# LED Control
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
* `USB_LED_NUM_LOCK`
* `USB_LED_CAPS_LOCK`
* `USB_LED_SCROLL_LOCK`
* `USB_LED_COMPOSE`
* `USB_LED_KANA`
### Example `led_set_kb()` implementation
```
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
}
}
```
### `led_set_*` Function documentation
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
* Keymap: `void led_set_user(uint8_t usb_led)`
# Matrix Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
### Example `matrix_init_kb()` implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```
void matrix_init_kb(void) {
// Call the keymap level matrix init.
matrix_init_user();
// Set our LED pins as output
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
}
```
### `matrix_init_*` Function documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
### Example `matrix_scan_*` implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware).
### `matrix_scan_*` Function documentation
* Keyboard/Revision: `void matrix_scan_kb(void)`
* Keymap: `void matrix_scan_user(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.

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# Documentation Best Practices
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
# Page Opening
Your documentation page should generally start with an H1 heading, followed by a 1 paragrah description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
Example:
```
# My Page Title
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
```
# Headings
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
# Styled Hint Blocks
You can have styled hint blocks drawn around text to draw attention to it.
```
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
```
### Examples:
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
{% hint style='tip' %}
This uses `hint style='tip'`
{% endhint %}
{% hint style='danger' %}
This uses `hint style='danger'`
{% endhint %}
{% hint style='working' %}
This uses `hint style='working'`
{% endhint %}
# Styled Terminal Blocks
You can present styled terminal blocks by including special tokens inside your text block.
```
\`\`\`
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
\`\`\`
```
### Example
```
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
```
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentances describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

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# Dynamic macros: record and replay macros in runtime
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
```
Add the following keys to your keymap:
* `DYN_REC_START1` — start recording the macro 1,
* `DYN_REC_START2` — start recording the macro 2,
* `DYN_MACRO_PLAY1` — replay the macro 1,
* `DYN_MACRO_PLAY2` — replay the macro 2,
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
```c
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
```
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

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# Setting Up Eclipse for QMK Development
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
* intelligent code completion
* convenient navigation in the code
* refactoring tools
* build automation (no need for the command-line)
* a GUI for GIT
* static code analysis
* many other tools such as debugging, code formatting, showing call hierarchies etc.
The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base.
Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build environment
Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
# Install Eclipse and its plugins
Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
## Download and install Eclipse CDT
If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on.
Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
## First Launch
When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet).
Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup).
## Install the necessary plugins
Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
### [The AVR plugin](http://avr-eclipse.sourceforge.net/)
This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
This plugin is necessary to properly display the colored build output generated by the QMK makefile.
1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd>
2. Search for _ANSI Escape in Console_
3. Click the <samp>Install</samp> button of the plugin
4. Follow the instructions and agree again with the security warning for unsigned content.
Once both plugins are installed, restart Eclipse as prompted.
# Configure Eclipse for QMK
## Importing the project
1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd>
2. On the next screen:
* Select the directory where you cloned the repository as _Existing Code Location_;
* (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
* Select the _AVR-GCC Toolchain_;
* Keep the rest as-is and click <kbd>Finish</kbd>
![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png)
3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
## Build your keyboard
We will now configure a make target that cleans the project and builds the keymap of your choice.
1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
4. Choose a name for your build target, e.g. _clean \<your keymap\>_
5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.

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# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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# Frequently Asked Build Questions
This page covers questions about building QMK. If you have not yet you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](make_instructions.md) guides.
## Can't program on Linux
You will need proper permission to operate a device. For Linux users see udev rules below. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
In short when your controller is ATMega32u4,
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
or just
$ sudo make <keyboard>-<keymap>-dfu
But to run `make` with root privilege is not good idea. Use former method if possible.
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
You can buy a really unique VID:PID here. I don't think you need this for personal use.
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Linux udev rules
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
## Cortex: cstddef: No such file or directory
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## 'clock_prescale_set' and 'clock_div_1' not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```

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# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

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# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## `KC_SYSREQ` isn't working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
- http://en.wikipedia.org/wiki/Magic_SysRq_key
- http://en.wikipedia.org/wiki/System_request
## Power key doesn't work
Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows.
More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
## Oneshot modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
- https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input special charactors other than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
- http://en.wikipedia.org/wiki/AltGr_key
- http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
- http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
- http://en.wikipedia.org/wiki/Unicode_input
## Apple/Mac keyboard Fn
Not supported.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h
## Media control keys in Mac OSX
#### KC_MNXT and KC_MPRV does not work on Mac
Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
See https://github.com/tmk/tmk_keyboard/issues/195
## Keys supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## JIS keys in Mac OSX
Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
* Enable NFER Key on PC keyboard
* Enable XFER Key on PC keyboard
* Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth doesn't work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the deail of this problem.
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
Use `GRAVE_ESC` or `KC_GESC` in your keymap. `GUI`+`GRAVE_ESC` results in `` ` `` and `SHIFT`+`GRAVE_ESC` results in `~`.
Note that this will break the CTRL+SHIFT+ESC shortcut to the Windows task manager. Use `#define GRAVE_ESC_CTRL_OVERRIDE` in your `config.h` to get the shortcut back. With this option, `ESC_GRAVE` results in `ESC` if `CTRL` is held, even if `SHIFT` or `GUI` are also held.
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
## What's weak_mods and real_mods in action_util.c
___TO BE IMPROVED___
real_mods is intended to retains state of real/physical modifier key state, while
weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT)
real_mods still keeps modifier state.
without weak mods,
* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
## Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
```c
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
```
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.

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# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
## Music mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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# Backlighting
<!-- FIXME: Describe how backlighting works in QMK -->
## Backlight Keycodes
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|

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# Bluetooth
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth|

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# Bootmagic
<!-- FIXME: Describe the bootmagic feature here. -->
## Bootmagic Keycodes
Shortcuts for bootmagic options. You can use these even when bootmagic is off.
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|

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# Common Keymap Shortcuts
Your keymap can include shortcuts to common operations, for example shifted keys. This page documents the functions that are available to you.
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
### Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).
## Switching and toggling layers
These functions allow you to activate layers in various ways.
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
## Working With Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
### Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as multually exclusive. When one base layer is on the others are off.
### Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
## Modifier keys
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
## Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.
|Name|Description|
|----|-----------|
| KC_TILD | ~ |
| KC_EXLM | ! |
| KC_QUES | ? |
| KC_AT | @ |
| KC_HASH | # |
| KC_DLR | $ |
| KC_PERC | % |
| KC_CIRC | ^ |
| KC_AMPR | & |
| KC_ASTR | * |
| KC_LPRN | ( |
| KC_RPRN | ) |
| KC_UNDS | _ |
| KC_PLUS | + |
| KC_DQUO | " |
| KC_LCBR | { |
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | | |
| KC_COLN | : |
## Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
## One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200ms)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).

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# Layouts: Using a keymap with multiple keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple reposistories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a layout
For a keyboard to support a layout, the variable (`[a-z0-9_]`) must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferrably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`:
LAYOUTS += 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
In your config.h, you can also use this variable to include the keyboard's `config.h`:
#include QMK_KEYBOARD_CONFIG_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>`
* `SUBPROJECT_<subproject>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.

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## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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# RGB Lighting
<!-- FIXME: Describe how to use RGB Lighting here. -->
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## RGB Lighting Keycodes
This controls the RGB Lighting functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|

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# Thermal Printer
<!-- FIXME: Describe thermal printers support here. -->
## Thermal Printer Keycodes
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|

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# QMK Features
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](space_cadet_shift.md) page to read about it.
## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](feature_leader_key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](tap_dance.md) page.
## Temporarily setting the default layer
`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
## Macro shortcuts: Send a whole string when pressing just one key
How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](macros.md) page to read up on all aspects of Simple and Dynamic Macros.
## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
```
#include <keymap_colemak.h>
```
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`.
## Backlight Breathing
In order to enable backlight breathing, the following line must be added to your config.h file.
```
#define BACKLIGHT_BREATHING
```
The following function calls are used to control the breathing effect.
* `breathing_enable()` - Enable the free-running breathing effect.
* `breathing_disable()` - Disable the free-running breathing effect immediately.
* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
* `breathing_toggle()` - Toggle the free-running breathing effect.
* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
The following function calls are used to control the maximum brightness of the breathing effect.
* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
The following function calls are used to control the cycling speed of the breathing effect.
* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
```
case MACRO_FUNCTION:
if (record->event.pressed)
{
breathing_speed_set(3);
breathing_enable();
layer_on(LAYER_FUNCTION);
}
else
{
breathing_speed_set(1);
breathing_self_disable();
layer_off(LAYER_FUNCTION);
}
break;
```
The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
```
case MACRO_RAISED:
if (record->event.pressed)
{
layer_on(LAYER_RAISED);
breathing_speed_set(2);
breathing_pulse();
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
else
{
layer_off(LAYER_RAISED);
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```

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# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
<!-- FIXME: We should have ARM instructions somewhere. -->
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
# Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10,) is [msys2](http://www.msys2.org).
* Install msys2 by downloading and following the instructions here: http://www.msys2.org
* Open the "MSYS2 MingGW 64-bit" shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
```
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).

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# How to use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
{% hint style='info' %}
This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
{% endhint %}
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone ` into the command line, and then paste your link:
```
**[terminal]
**[prompt you@computer]**[path ~]**[delimiter $ ]**[command git clone https://github.com/whoeveryouare/qmk_firmware.git]
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
**[terminal]
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git add .]
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git commit -m "adding my keymap"]
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter $ ]**[command git push]
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (https://github.com/<whoeveryouare>/qmk_firmware), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

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# Introduction
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
## Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `rules.mk`: the features of QMK that are enabled
* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/config.h`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
If the keymap `config.h` exists that file is included by the build system and the keyboard `config.h` is not included. If you wish to override settings in your keymap's `config.h` you will need to include some glue code:
```
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
```
If you want to override a setting from the parent `config.h` file, you need to `#undef` and then `#define` the setting again, like this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```

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# More detailed make instruction
The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
`<keyboard>-<subproject>-<keymap>-<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have any subprojects, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp`
* Use `allsp` to compile all subprojects
* `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps
* `<target>` will be explained in more detail below.
**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
# The `Makefile`
There are 5 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
* subproject (`/keyboards/<keyboard>/<subproject>`)
* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
## Makefile options
Set these variables to `no` to disable them, and `yes` to enable them.
`BOOTMAGIC_ENABLE`
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
Consumes about 1000 bytes.
`MOUSEKEY_ENABLE`
This gives you control over cursor movements and clicks via keycodes/custom functions.
`EXTRAKEY_ENABLE`
This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To see the text, open `hid_listen` and enjoy looking at your printed messages.
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
Consumes about 400 bytes.
`COMMAND_ENABLE`
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
`SLEEP_LED_ENABLE`
Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
`NKRO_ENABLE`
This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
`BACKLIGHT_ENABLE`
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
`UNICODE_ENABLE`
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
Characters out of range supported by the OS will be ignored.
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `docs/keymap_makefile_example.md` as a template/starting point.

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# Vagrant Quick Start
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
## Requirements
Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
# Flashing the firmware
The "easy" way to flash the firmware is using a tool from your host OS:
* [QMK Flasher](https://github.com/qmk/qmk_flasher)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

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# Glossary of QMK terms
## ARM
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
## AVR
A line of 8-bit MCU's produced by [Atmel](http://atmel.com). AVR was the original platform that TMK supported.
## AZERTY
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.
## Backlight
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LED's that shine through keycaps and/or switches.
## Bluetooth
A short range peer to peer wireless protocol. Most common wireless protocol for a keyboard.
## Bootloader
A special program that is written to a protected area of your MCU that allows the MCU to upgrade its own firmware, typically over USB.
## Bootmagic
A feature that allows for various keyboard behavior changes to happen on the fly, such as swapping or disabling common keys.
## C
A low-level programming language suitable for system code. Most QMK code is written in C.
## Colemak
An alternative keyboard layout that is gaining in popularity.
## Compile
The process of turning human readable code into machine code your MCU can run.
## Dvorak
An alternative keyboard layout developed by Dr. August Dvorak in the 1930's. A shortened form of the Dvorak Simplified Keyboard.
## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
* [Dynamic Macro Documentation](dynamic_macros.html)
## Eclipse
An IDE that is popular with many C developers.
* [Eclipse Setup Instructions](eclipse.html)
## Firmware
The software that controls your MCU.
## FLIP
Software provided by Atmel for flashing AVR devices. We generally recommend [QMK Flasher](https://github.com/qmk/qmk_flasher) instead, but for some advanced use cases FLIP is required.
## git
Versioning software used at the commandline
## GitHub
The website that hosts most of the QMK project. It provides integration with git, issue tracking, and other features that help us run QMK.
## ISP
In-system programming, a method of programming an AVR chip using external hardware and the JTAG pins.
## hid_listen
An interface for receiving debugging messages from your keyboard. You can view these messages using [QMK Flasher](https://github.com/qmk/qmk_flasher) or [PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes_basic.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
## Key Down
An event that happens when a key is pressed down, but is completed before a key is released.
## Key Up
An event that happens when a key is released.
## Keymap
An array of keycodes mapped to a physical keyboard layout, which are processed on key presses and releases
## Layer
An abstraction used to allow a key to serve multiple purposes. The highest active layer takes precedence.
## Leader Key
A feature that allows you to tap the leader key followed by a sequence of 1, 2, or 3 keys to activate key presses or other quantum features.
* [Leader Key Documentation](feature_leader_key.html)
## LED
Light Emitting Diode, the most common device used for indicators on a keyboard.
## Make
Software package that is used to compile all the source files. You run `make` with various options to compile your keyboard firmware.
## Matrix
A wiring pattern of columns and rows that enables the MCU to detect keypresses with a fewer number of pins. The matrix often incorporates diodes to allow for NKRO.
## Macro
A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key.
* [Macro Documentation](macros.html)
## MCU
Microcontrol Unit, the processor that powers your keyboard.
## Modifier
A key that is held down while typing another key to modify the action of that key. Examples include Ctrl, Alt, and Shift.
## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](mouse_keys.html)
## N-Key Rollover (NKRO)
A term that applies to keyboards that are capable of reporting any number of key-presses at once.
## Oneshot Modifier
A modifier that acts as if it is held down until another key is released, so you can press the mod and then press the key, rather than holding the mod while pressing the key.
## ProMicro
A low cost AVR development board. Clones of this device are often found on ebay very inexpensively (under $5) but people often struggle with flashing their pro micros.
## Pull Request
A request to submit code to QMK. We encourage all users to submit Pull Requests for their personal keymaps.
## QWERTY
The standard English keyboard layout, and often a shortcut for other language's standard layouts. Named for the first 6 letters on the keyboard.
## QWERTZ
The standard Deutsche (German) keyboard layout. Named for the first 6 letters on the keyboard.
## Rollover
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
## Scancode
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](space_cadet_shift.html)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
## Tap Dance
A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](tap_dance.md)
## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollors more due to its halfkay bootloader, which makes flashing very simple.
## Underlight
A generic term for LEDs that light the underside of the board. These LED's typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](unicode.md)
## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.
* [Unit Testing Documentation](unit_testing.md)
## USB
Universal Serial Bus, the most common wired interface for a keyboard.
## USB Host (or simply Host)
The USB Host is your computer, or whatever device your keyboard is plugged into.
# Couldn't find the term you're looking for?
[Open an issue](https://github.com/qmk/qmk_firmware/issues) with your question and the term in question could be added here. Better still, open a pull request with the definition. :)

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# Quantum Hand-wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Resin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the matrix works (why we need diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
# The actual hand-wiring
## Getting things in place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
## Preparing the diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
```
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
```
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
## Soldering the diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
```
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
```
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
## Soldering the columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
## Wiring things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
# Getting some basic firmware set-up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
```
util/new_project.sh <project_name>
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboards/<project_name>
### config.h
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
### \<project_name\>.h
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
```
This would require our `KEYMAP` definition to look like this:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### keymaps/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
## Testing your firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Securing the Teensy, finishing your hardware, getting fancier firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different project (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

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# How keys are registered, and interpreted by computers
In this file, you can will learn the concepts of how keyboards work over USB,
and you'll be able to better understand what you can expect from changing your
firmware directly.
## Schematic view
Whenever you type on 1 particular key, here is the chain of actions taking
place:
``` text
+------+ +-----+ +----------+ +----------+ +----+
| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
+------+ +-----+ +----------+ +----------+ |----+
```
This scheme is a very simple view of what's going on, and more details follow
in the next sections.
## 1. You Press a Key
Whenever you press a key, the firmware of your keyboard can register this event.
It can register when the key is pressed, held and released.
This usually happens with a periodic scan of key presses. This speed often is limited by the mechanical key response time, the protocol to transfer those key presses (here USB HID), and by the software it is used in.
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
| keycode | character |
|---------|-----------|
| 0x04 | a/A |
| 0x05 | b/B |
| 0x06 | c/C |
| ... | ... |
| 0x1C | y/Y |
| 0x1D | z/Z |
| ... | ... |
## Back to the firmware
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
Yet, it does come with multiple disadvantages:
- Tied to a specific OS a a time (need recompilation when changing OS);
- Within a given OS, does not work in all software;
- Limited to a subset of Unicode on some systems.

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# ISP Flashing Guide
If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following:
libusb: warning [darwin_transfer_status] transfer error: timed out
dfu.c:844: -ETIMEDOUT: Transfer timed out, NAK 0xffffffc4 (-60)
atmel.c:1627: atmel_flash: flash data dfu_download failed.
atmel.c:1629: Expected message length of 1072, got -60.
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
dfu.c:844: -EPIPE: a) Babble detect or b) Endpoint stalled 0xffffffe0 (-32)
Device is write protected.
dfu.c:252: dfu_clear_status( 0x7fff4fc2ea80 )
atmel.c:1434: Error flashing the block: err -2.
ERROR
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Arduino, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
## Software needed
* [The Arduino IDE](https://www.arduino.cc/en/Main/Software)
* [Teensyduino](https://www.pjrc.com/teensy/td_download.html) (if you're using a Teensy)
* [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (Windows)
## Wiring
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner:
Flasher B0 <-> Keyboard RESET
Flasher B1 <-> Keyboard B1 (SCLK)
Flasher B2 <-> Keyboard B2 (MOSI)
Flasher B3 <-> Keyboard B3 (MISO)
Flasher VCC <-> Keyboard VCC
Flasher GND <-> Keyboard GND
## The ISP firmware
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
1. Run Arduino after you have everything installed
2. Select `Tools > Board * > Teensy 2.0`
3. Click `File > Examples > 11.ArduinoISP > ArduinoISP`
Then scroll down until you see something that looks like this block of code:
// Configure which pins to use:
// The standard pin configuration.
#ifndef ARDUINO_HOODLOADER2
#define RESET 0 // Use 0 (B0) instead of 10
#define LED_HB 11 // Use 11 (LED on the Teensy 2.0)
#define LED_ERR 8 // This won't be used unless you have an LED hooked-up to 8 (D3)
#define LED_PMODE 7 // This won't be used unless you have an LED hooked-up to 7 (D2)
And make the changes in the last four lines. If you're using something besides the Teenys 2.0, you'll want to choose something else that makes sense for `LED_HB`. We define `RESET` as `0`/`B0` because that's what's close - if you want to use another pin for some reason, [you can use the pinouts to choose something else](https://www.pjrc.com/teensy/pinout.html).
Once you've made your changes, you can click the Upload button (right arrow), which will open up the Teensy flasher app - you'll need to press the reset button on the Teensy the first time, but after that, it's automatic (you shouldn't be flashing this more than once, though). Once flashed, the orange LED on the Teensy will flash on and off, indicating it's ready for some action.
## The .hex file
Before flashing your firmware, you're going to need to and do a little preparation. We'll be appending [this bootloader (also a .hex file)](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) to the end of our firmware by opening the original .hex file in a text editor, and removing the last line, which should be `:00000001FF` (this is an EOF message). After that's been removed, copy the entire bootloader's contents and paste it at the end of the original file, and save it.
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to ISP to write new firmware to your keyboard.
## Flashing your firmware
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:
avrdude -c avrisp -P COM3 -p atmega32u4
and you should get something like the following output:
avrdude: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.02s
avrdude: Device signature = 0x1e9587
avrdude: safemode: Fuses OK
avrdude done. Thank you.
Since our keyboard uses an `atmega32u4` (common), that is the chip we'll specify. This is the full command:
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i
You should see a couple of progress bars, then you should see:
avrdude: verifying ...
avrdude: 32768 bytes of flash verified
avrdude: safemode: Fuses OK
avrdude done. Thank you.
Which means everything should be ok! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
If you have any questions/problems, feel free to [open an issue](https://github.com/qmk/qmk_firmware/issues/new)!

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## Key Lock: Holding down keys for you
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Here's how to use it:
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [basic_keycodes](basic_keycodes.md) list, it can be held. If it's not, then it can't be.

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@@ -78,25 +78,25 @@ KC_F9 42 Keyboard F9
KC_F10 43 Keyboard F10
KC_F11 44 Keyboard F11
KC_F12 45 Keyboard F12
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
KC_PAUSE KC_PAUS 48 Keyboard Pause1
KC_INSERT KC_INS 49 Keyboard Insert1
KC_HOME 4A Keyboard Home1
KC_PGUP 4B Keyboard PageUp1
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen
KC_SCROLLLOCK KC_SLCK 47 Keyboard Scroll Lock
KC_PAUSE KC_PAUS 48 Keyboard Pause
KC_INSERT KC_INS 49 Keyboard Insert
KC_HOME 4A Keyboard Home
KC_PGUP 4B Keyboard PageUp
KC_DELETE KC_DEL 4C Keyboard Delete Forward
KC_END 4D Keyboard End1
KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
KC_LEFT 50 Keyboard LeftArrow1
KC_DOWN 51 Keyboard DownArrow1
KC_UP 52 Keyboard UpArrow1
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
KC_END 4D Keyboard End
KC_PGDOWN KC_PGDN 4E Keyboard PageDown
KC_RIGHT KC_RGHT 4F Keyboard RightArrow
KC_LEFT 50 Keyboard LeftArrow
KC_DOWN 51 Keyboard DownArrow
KC_UP 52 Keyboard UpArrow
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear
KC_KP_SLASH KC_PSLS 54 Keypad /
KC_KP_ASTERISK KC_PAST 55 Keypad *
KC_KP_MINUS KC_PMNS 56 Keypad -
KC_KP_PLUS KC_PPLS 57 Keypad +
KC_KP_ENTER KC_PENT 58 Keypad ENTER5
KC_KP_ENTER KC_PENT 58 Keypad ENTER
KC_KP_1 KC_P1 59 Keypad 1 and End
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
@@ -109,8 +109,8 @@ KC_KP_9 KC_P9 61 Keypad 9 and PageUp
KC_KP_0 KC_P0 62 Keypad 0 and Insert
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
KC_APPLICATION KC_APP 65 Keyboard Application10
KC_POWER 66 Keyboard Power9
KC_APPLICATION KC_APP 65 Keyboard Application
KC_POWER 66 Keyboard Power
KC_KP_EQUAL KC_PEQL 67 Keypad =
KC_F13 68 Keyboard F13
KC_F14 69 Keyboard F14
@@ -138,12 +138,12 @@ KC_FIND 7E Keyboard Find
KC__MUTE 7F Keyboard Mute
KC__VOLUP 80 Keyboard Volume Up
KC__VOLDOWN 81 Keyboard Volume Down
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
KC_KP_COMMA KC_PCMM 85 Keypad Comma27
KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
KC_INT1 KC_RO 87 Keyboard International115,28
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock
KC_LOCKING_NUM 83 Keyboard Locking Num Lock
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock
KC_KP_COMMA KC_PCMM 85 Keypad Comma
KC_KP_EQUAL_AS400 86 Keypad Equal Sign
KC_INT1 KC_RO 87 Keyboard International115
KC_INT2 KC_KANA 88 Keyboard International216
KC_INT3 KC_JYEN 89 Keyboard International317
KC_INT4 KC_HENK 8A Keyboard International418
@@ -161,8 +161,8 @@ KC_LANG6 95 Keyboard LANG68
KC_LANG7 96 Keyboard LANG78
KC_LANG8 97 Keyboard LANG88
KC_LANG9 98 Keyboard LANG98
KC_ALT_ERASE 99 Keyboard Alternate Erase7
KC_SYSREQ 9A Keyboard SysReq/Attention1
KC_ALT_ERASE 99 Keyboard Alternate Erase
KC_SYSREQ 9A Keyboard SysReq/Attention
KC_CANCEL 9B Keyboard Cancel
KC_CLEAR 9C Keyboard Clear
KC_PRIOR 9D Keyboard Prior

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