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538 Commits

Author SHA1 Message Date
Fred Sundvik
67eeb889ba Fix dynamic macros on ChibiOS keyboards 2017-09-30 06:22:24 -10:00
Fred Sundvik
25285a1c5a Don't process keycodes on the slave 2017-09-30 06:22:02 -10:00
Max Riveiro
f1451b4b04 Fix HSV Color Wheel image on RGB Light page (#1773)
Signed-off-by: Max Riveiro <kavu13@gmail.com>
2017-09-29 16:19:15 -07:00
skullydazed
5fd68266f5 Clueboard 60% support (#1746)
* initial clueboard_60 support

* LED lighting support

* fix the clueboard->clueboard_66 rename

* Add layout support to clueboard_60

* Fix the 60_iso layout so it's actually iso

* add a default keymap for AEK layout

* fix clueboard_17

* Fixup the ISO layouts

* Fix the `wait_ms()/wait_us()` definitions for chibios

* Fix up the wait_ms/wait_us hack. Reduce stack size.

* Add a missing #include "wait.h"

* commit files that should have already been comitted
2017-09-29 16:17:30 -07:00
Matt
b736f25e85 added matrixman layout 2017-09-29 11:53:27 -10:00
drashna
d28fb63fac updated drashna's keymaps (#1769)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info
2017-09-29 11:52:37 -10:00
mechmerlin
6ec7ccec63 Support for KBP V60 Type R 60% keyboard (#1770)
* Support for KBP V60 Type R 60% keyboard

Support does not include in switch or underglow lighting for Polestar Edition.

* rename v60type_r to v60_type_r

* Remove old v60type_r

* Modify readme.md to adhere with QMK readme formatting.
2017-09-29 11:51:12 -10:00
Jack Humbert
791b9cc652 remove all makefiles from keyboard directories 2017-09-27 08:21:09 -10:00
Ethan Madden
e2480a299e ?= -> = 2017-09-25 19:36:44 -04:00
Ethan Madden
692c4e7508 Added Obelus
tearing it down so that it can be rebuilt

fiddling with audio

big default config overhaul

apparently startup sounds work without the override now

readme!

readme fixes

readme tweaking
2017-09-25 19:36:44 -04:00
Florian Beeres
f1c7b813aa New layout for XD60/64 (#1748)
* Add yuuki keymap

Documentation is still a TODO and the keymap may not be final

* GRV on colon

* add KC_GRV to FN ESC

* hhkb ish

* hhkbish 2

* HHKBish and documentation

* Fix Markdown warnings

* typo
2017-09-25 13:31:42 -04:00
Fred Eisele
a00532759b Move work from pinky fingers to thumbs and index fingers (#1749)
* phreed keymap added
This keymap moves many pinky keys to the center

* set to do what I want but LT() does not return to previous layer

* get overlays working

* get overlays working

* fix the readme

* fix the readme

* swapped the shift

* swapped the shift

* propagate mods

* clear special char on readme
2017-09-25 13:30:58 -04:00
Danny
5dab2ef12a Update Viterbi default layout (#1753)
* Implement sticky modifiers

* Change underglow based on sticky mod status

* Set RGB lights based on which mods are stickied

* Add controls for dimming RGB LEDs

* Only update RGB lights if modifiers have changed

* Use all LEDs to show modifier state

* Create default keymap for Viterbi
2017-09-25 13:21:27 -04:00
Kenny Hung
a67c930e9e XD75RE Custom layout, and clarification in readme.md (#1754)
* Duplicate default layout as basis of my own

* Basic Colemak layer, just to practice flashing

* Add reset button so that we don't have to short out the reset button on the board to flash it.

* Symbols layer

* Navigation layer, and remove unused keys. Now usable, nice.

* Correct backspace for UK QWERTY mapping

* Small clarification in XD75RE readme instructions

* Use UK pipe so that I can type a pipe on a UK keyboard
2017-09-25 13:20:41 -04:00
unknown
56d750659a Removed unneeded code from keymap 2017-09-25 13:15:04 -04:00
unknown
169d46ce83 Add my gherkin keymap, and update readme and config 2017-09-25 13:15:04 -04:00
Lukas Werling
1ad941e984 Add shell.nix for NixOS users 2017-09-25 13:14:20 -04:00
Zach Burchill
809c9258c1 Fixed typo of "multually" to "mutually" 2017-09-25 13:08:06 -04:00
surlyjake
c8d365f5da platform descriptions to match master keycodes.md documentation 2017-09-25 13:07:46 -04:00
surlyjake
957e44231a updated keycodes media descriptions
Platform compatibility descriptions added for mute, volume up/down
2017-09-25 13:07:46 -04:00
Jack Humbert
aef36ada02 add conditional for planck-mitch keymap 2017-09-24 23:50:18 -04:00
Yan-Fa Li
878774b24e Contribute a DZ60 keymap for 67 key configuration 2017-09-21 09:43:27 -04:00
Danny Nguyen
8c02748c81 Update Viterbi keymaps 2017-09-21 09:40:13 -04:00
Danny Nguyen
37b9715cbc Update default Viterbi layout 2017-09-21 09:40:13 -04:00
Danny Nguyen
94823176c5 Adjust Viterbi pinout 2017-09-21 09:40:13 -04:00
Danny Nguyen
92b74e2d36 Rename cloned Nyquist files to Viterbi, create temporary keymaps
Add WIP keymap for dwallace
2017-09-21 09:40:13 -04:00
Danny Nguyen
72e9939143 Clone Nyquist keyboard for Viterbi 2017-09-21 09:40:13 -04:00
Jack Humbert
4c75285816 add filess 2017-09-21 00:32:01 -04:00
Jack Humbert
d77e55d31e move keymap to rules.mk 2017-09-21 00:27:14 -04:00
Batuhan Baserdem
31e78d22b4 Turkish planck keymap (#1675)
* Adding keymap

* Adding keymap

* Compiles now, but doesn't flash

* Fixes issues with compilation

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Fixed bbaserdem layout

* Added keyboard layout image

* Edited README.md

* Changed layout and removed image from README.md

* Changed tapping terms

* Changed layout a bit
2017-09-21 00:19:57 -04:00
U-SALTY-WINTENDO\Haj Okuda
ea7792b6c6 Adding my keymap with Colemak Mod-DH 2017-09-21 00:16:43 -04:00
Michael F. Lamb
b1d6005c52 add layout mitosis-datagrok (workman variant) 2017-09-21 00:16:22 -04:00
Jeremy Cowgar
064f682103 Instruct VSCode to indent using spaces, also ignore two temp files created by VSCode. 2017-09-21 00:15:53 -04:00
Jack Humbert
32d6a8b7ec adds DZ60 support (#1734)
* adds support for dz60

* fix dz60 readme
2017-09-19 10:27:46 -04:00
QMK Bot
0c335270bd convert to unix line-endings [skip ci] 2017-09-19 04:47:16 +00:00
Rozakiin
62a02af915 Fixed uk78 and turned Bootmagic off (#1725)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload

* Add files via upload

* Update config.h
2017-09-19 00:44:43 -04:00
Nicolas Guelpa
3173924421 Adding a new layout for the planck that helps when coming from the pok3r (#1701)
* adding new layout for the planck that helps when coming from the pok3r

* Fixing the function layer

* Update readme.md

* Update keymap.c

Making some small adjustments

* Update keymap.c

switching GUI and Esc

* Update keymap.c
2017-09-18 17:13:01 -04:00
Jeremy Cowgar
a89183591c Fixed a few typos and spelling errors in auto shift feature document 2017-09-18 17:08:18 -04:00
Jeremy Cowgar
d0ca713eb4 KC_TILD should not have been listed as an auto shift key 2017-09-18 17:08:18 -04:00
Jeremy Cowgar
abba393f57 Added Auto Shift, tap key = normal, hold key = shifted state. 2017-09-18 17:08:18 -04:00
Daniel Shields
87021371e6 Remove redundant Makefile. 2017-09-18 17:07:41 -04:00
Dylan Khor
da887ea412 Address issue #1713 (#1728) 2017-09-17 11:53:45 -07:00
Phil Hagelberg
2a02df84b6 Improve readme and PID codes for Atreus. 2017-09-17 00:04:08 -04:00
krusli
25aa474246 Updated RGB code to use event.pressed 2017-09-16 09:34:29 -04:00
krusli
c7ebb0f950 Add RGB code (from ps2avrgb and luizribeiro/qmk_firmware) 2017-09-16 09:34:29 -04:00
krusli
a8a02455f5 Keymap updates 2017-09-16 09:34:29 -04:00
krusli
6cfb85f32f Fixes for RGB, more colours 2017-09-16 09:34:29 -04:00
krusli
0b7df9f2ef Update on/off toggle behaviour for RGB LEDs 2017-09-16 09:34:29 -04:00
krusli
d281cd5c40 Change max brightness level for iOS 2017-09-16 09:34:29 -04:00
krusli
69ab37fca1 Got luizribeiro's ps2avrgb implementation working for Mechmini 2017-09-16 09:34:29 -04:00
Jack Humbert
024f0455de [core] fix rgb source include 2017-09-15 22:12:25 -04:00
Andrew Plaza (insidious)
6198fed566 Updated README in ergodox_infinity keyboard (#1702)
* changed 'infinity' to 'ergodox_infinity' and specified to be in the top-level directory as per recent changes to directory structure of QMK_firmware git repo

* accidently removed '-' in last line of readme
2017-09-15 22:01:51 -04:00
lucwastiaux
3e1f388bda Adding Ergodox EZ and Atreus Dvorak 42-key layouts (#1705)
* importing 42 key dvorak layout

* added comment for build instructions

* adding atreus dvorak 42 key layout

* added readme

* add readme

* build instructions

* additional MEH shortcuts
2017-09-15 22:00:26 -04:00
Rob Rogers
7bcf3e2781 Wording changes for the WSL install script 2017-09-15 21:59:56 -04:00
Jack Humbert
5ad5c230d6 Merge branch 'luizribeiro-ps2avrGB' 2017-09-15 21:44:39 -04:00
Jack Humbert
dc7d0c7b74 update to driver separation 2017-09-15 21:43:58 -04:00
krusli
afcf3a2878 Update Mechmini keymap, reduce reported power consumption for iOS Camera Adapter compatibility 2017-09-15 20:11:40 -04:00
Dylan Khor
ee9a20ff37 Cleaned, revised, and updated my keymaps to reflect new changes/defaults (#1712)
* add new RGB keycodes and clean up lets split keymap

* extraneous cases

* More cleanup and added macro

* one more macro

* cleaned up my planck keymap and added macros

* Transitioned planck keymap to new formatting / audio modes based on new default

* Remove extraneous newline in song list, add keycodes missed in previous commit

* error in graphical representation of keycodes
2017-09-15 19:21:46 -04:00
Danny
5eb5b6074c Add Levinson keyboard (#1723)
* Fork lets_split to levinson

Update subproject default

* Update Readme

* Pass LED backlight info from master to slave over serial
2017-09-15 19:20:50 -04:00
Hugh
19f48fa922 "New" Atreus Keymap (#1717)
* Merge with upstream

* Finish merge

* Add new keymap

* Change use of KEYMAP macro

* Add Readme.md

* Fix link

* Clean up comments

* Raise on leading edge of keypress
2017-09-15 15:51:47 -04:00
Danny Nguyen
c02de0932a Remove accidentally pasted line in MF68 readme 2017-09-15 15:49:57 -04:00
Florent C
17c84f24cd Adapt build instructions to new keyboard name 2017-09-15 15:49:36 -04:00
Christopher Browne
a07d1f22aa Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)
* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap
2017-09-14 14:02:49 -04:00
Harshit Goel
23ce0b43b6 Further updated ergodone readme.md (#1714)
* updated read.md file

* added image to flash hex on ergodone

* corrected image link

* updated direct image link

* image with larger text
2017-09-14 13:05:29 -04:00
Danny
4549dcd21f Add support for MF68 replacement PCB for Magicforce 68 (#1698)
* Port TMK code for MF68

* Change KEYMAP to KC_KEYMAP and add macro
2017-09-13 17:53:10 -04:00
Goel
7da585917b updated read.md file 2017-09-13 17:51:30 -04:00
Sean Hunter
cf001300b3 [planck] Adds Sean Hunter keymap(#1706)
* Sean Hunter initial keymap

* Update old map to sync it up with new one

* Add TODO
fix a few minor things

* small doc fixes

* Minor fixups
2017-09-13 17:47:48 -04:00
Danny Nguyen
63028dde82 Add jojiichan keymap 2017-09-13 17:46:25 -04:00
Jack Humbert
7ad924bae5 Updates send_string functionality, adds terminal feature (#1657)
* implement basic terminal stuff

* modify send_string to read normal strings too

* add files bc yeah. working pgm detected

* pgm detection apparently not working

* adds send string keycodes, additional keycode support in send string

* implement arguments

* [terminal] add help command

* [terminal] adds keycode and keymap functions

* [terminal] adds nop.h, documentation

* update macro docs
2017-09-12 00:43:10 -04:00
Kaleb Elwert
a4ff8b91f7 Update tv44-belak keymap 2017-09-10 22:59:30 -04:00
Marco
63cde006c5 Changed USB manufacturer to "JMWS"
Don`t know, if this is 100% correct, but the original software refers
to "JMWS JM60 Driver".
2017-09-10 22:58:55 -04:00
Marco
d331e274b3 Use KC_GESC keycode instead of custom function 2017-09-10 22:58:55 -04:00
Marco
349e0012ba Basic support for JM60 keyboard
This adds basic support for JM60 RGB PCB that was sold
by KBDfans https://kbdfans.myshopify.com/
https://www.aliexpress.com/store/product/JM60-RGB60-Custom-mechanical-keyboard-PCB-ANSI/2230037_32810956675.html

No support for RGB Backlight yet.
2017-09-10 22:58:55 -04:00
Ptomerty
68b6de60e0 fix for toggle tap dance 2017-09-10 22:57:26 -04:00
Jack Humbert
f10e9586df adds a default ergodox_infinity keymap 2017-09-10 00:10:35 -04:00
skullydazed
4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00
Jack Humbert
cf8e10533b update some keymaps that broke w/defaults 2017-09-08 01:42:32 -04:00
skullY
927ef81363 Revert "Remove the "lib/%" rule."
This reverts commit 6fc43ddaf6.

I didn't think this through before pushing it.
2017-09-06 21:09:08 -07:00
skullY
6fc43ddaf6 Remove the "lib/%" rule. 2017-09-06 21:04:29 -07:00
Hugh
0759adeaf1 Split atreus (#1680)
* Merge with upstream

* Add split_atreus keymap for lets_split.

* Move bspace

* Tidy up keymap

* Update layer enum

* Temporary fix

* Finish merge

* Added keys for testing

* Revert temporary fix

* Remake keymap using default let's split map as base. ASCII art not
updated

* Remove non-functioning layers

* Rename folder

* Update ASCII art

* Remove vestiges of ADJUST layer

* Remove nonexistent layer #defines

* Rename folder to avoid confusion

* Add Readme.md

* Formatting

* Description of underscores in layer maps
2017-09-06 18:33:52 -07:00
Jason Milkins
43a1ea3035 Add TKL keymap for Frosty_Flake (#1666)
* Add TKL keymap for Frosty_Flake

* Update readme.md

* Add spaces for ghfm newlines

* add note for dfu target
2017-09-06 17:42:19 -07:00
skullydazed
af14e672c9 Add a clueboard rev3 (#1688)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix

* Add a new revision of the clueboard with 18 underlight LEDs
2017-09-06 15:27:29 -07:00
skullydazed
2b3803eb5e Clone chibios and ugfx if it's not already checked out. (#1651)
* Clone chibios and ugfx if it's not already checked out.

* update the submodule out of date message
2017-09-06 15:21:31 -07:00
skullydazed
4580d3a730 RGB improvements (#1684)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
2017-09-06 14:49:19 -07:00
Will Jiang
0ce45eb0b7 Update mac guide (#1665)
`avr-libc` is no longer, and it's called `avr-gcc` now. https://github.com/osx-cross/homebrew-avr

Also you need `gcc-arc-none-eabi` to be able to compile in my experience.
2017-09-06 10:36:47 -07:00
Wilba6582
85c3c5926c Force Raw HID interface number to 1 always (#1669) 2017-09-06 10:33:00 -07:00
CarVac
323fa19e2d Dvorak-optimized Mitosis keymap with mouse keys (#1676)
* Add carvac_dv keymap for mitosis

* Add mouse keys

* move backspace, etc, and fix tab

* remove commented-out functions in keymap

* Fix scroll buttons and add left/right scrolling

* Make num momentary, add comments, and clean up

* fix mouse scroll acceleration
2017-09-06 10:19:35 -07:00
Ethan Madden
de0e025472 Added personal minivan keymap (#1681)
more consistent layer setup

documentation!

slide some things around

more doc jiggling
2017-09-06 09:48:21 -07:00
Jay Liu
b032867236 Update Infinity Ergodox Makefile (#1682)
I believe this change is needed in response to the recent change in folder structure.
2017-09-06 09:47:41 -07:00
Jack Humbert
c8e232907f Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-09-06 12:38:08 -04:00
Jack Humbert
994592f985 add audio on/off audios 2017-09-06 12:37:57 -04:00
Rob Rogers
4d5b7dea14 Let's split hand mirroring support
commit b7a1c6fe3f0709d176a7833387051b2323b16f17
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Sep 6 08:28:00 2017 -0500

    add hand swap config matrix for Let's Split

commit 1d53113d96b711db549f735316c2ea3f7469021b
Merge: 98f40e3 4edfa97
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Sep 5 21:43:34 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 98f40e31c4a1728d826037b375cf336d550bf69a
Merge: a825225 94f8b75
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Sep 4 20:20:46 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit a825225810a6282f7229cdf6b1c05fd9c27e1808
Merge: 56846cb f0db2c0
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 31 19:47:25 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 56846cb0326f1c78cba47b8161f4d389e19202c3
Merge: 4deb6ca ba2ad57
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 27 15:05:16 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 4deb6ca77633c603f8a134946bb4edc7ed619b50
Merge: 6f85d1f 7960302
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sat Aug 26 23:23:48 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 6f85d1ff7cfac0a4a70b133984cd681852b49df6
Merge: e6aff71 4b0c6dc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 24 14:33:31 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e6aff71807bf2dc41edbec91408a827c32ef73ef
Merge: 9d38f6f d54360b
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 23 13:43:20 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 9d38f6fe83e08962b14fd5d8a70ff100302af598
Merge: d1c0a9f 3aa7fbc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 22 22:13:05 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit d1c0a9f3b0d9ac466595b197cd8fbce3f1e42f8a
Merge: bd8dbb9 5cab5e4
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 10:00:01 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit bd8dbb9d19344623f1b3cefc0a2b205864e9ba3c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 09:59:45 2017 -0500

    fix line endings another time
    '
    '

commit 2602515eb22451feed3178966ffeed33c0f4548b
Merge: 41e549e 71d1c02
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 16 21:31:28 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 41e549e3d527b58f92df28caf8daecae06e5ecf8
Merge: e624ea5 88198a9
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Fri Aug 11 12:48:45 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e624ea55a1f715d008661ae2e180ae55a09ef0c8
Merge: 5966f09 933701c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Aug 7 14:43:30 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 5966f096016ffce9c4802ade57d250d9f756bd73
Merge: 71c173d dd3803f
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 1 21:58:14 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 71c173dee1aa16dd762897531c42d23f6da0159c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Jul 31 00:19:08 2017 -0500

    line endings???
2017-09-06 09:20:49 -07:00
Jack Humbert
4d5eeb3d7d update planck stuff 2017-09-06 12:19:40 -04:00
David Stosik
4edfa97e03 Improve and simplify RGB Knight mode (#1677)
* Simplify RGB Knight mode code, and make it look closer to KITT

* Remove RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
2017-09-05 14:19:08 -07:00
Jack Humbert
5f154f0a00 Update feature_common_shortcuts.md 2017-09-05 13:11:43 -04:00
David Stosik
94f8b758b3 Fix Kitt and its default behavior (#1674) 2017-09-03 11:02:06 -07:00
Lukmanul Hakim
f0db2c0512 Set proper backlight level 2017-08-31 09:58:04 -04:00
QMK Bot
8ea690a1b3 convert to unix line-endings [skip ci] 2017-08-30 15:55:39 +00:00
Jonathan Arnett
b07b4bb97b Alterations and documentation updates for j3rn Ergodox EZ keymap (#1656)
* Add second set of AltSft and Alt

* Insert the play key between previous and next

* Update documentation
2017-08-30 11:52:43 -04:00
David Stosik
5b897ce223 Port #1576 to Let's Split: EECONFIG_HANDEDNESS gets overridden when RGB is enabled 2017-08-30 11:51:58 -04:00
Otto Rask
da33dfec55 rask's Satan and BananaSplit60 (#1654)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again
2017-08-30 11:51:18 -04:00
Michael Terhar
a4316ba486 Fixed mitosis-mjt audio (#1653)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)

* Mitosis music troubleshooting

Also updated the song playing function.
Does not work currently.

* Fixed mitosis audio

* Put mitosis/rules.mk back to QMK master
2017-08-30 11:50:31 -04:00
Marco Fontani
da83f04a30 add UC_OSX_RALT to make unicode use the Right Alt key on OSX 2017-08-30 11:38:03 -04:00
drashna
9987f9dcff Update drashna's keymap (#1649)
* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
2017-08-30 11:36:14 -04:00
Fredric Silberberg
ad73553aa9 Update README. 2017-08-30 11:28:56 -04:00
Fredric Silberberg
00d8f0c082 Small gaming layer and formatting updates to my nyquist config. 2017-08-30 11:28:56 -04:00
Jack Humbert
a729d852fe Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
2017-08-30 11:27:52 -04:00
Arthur SCHMITT
da7aece043 Add the new QMK submodule way in /lib and not tmk_core/tool wich is outdated 2017-08-30 11:26:24 -04:00
skullY
ed56a6859f add a git-submodule make target. 2017-08-28 11:26:35 -04:00
Jack Humbert
ba2ad57ca8 add rule shortcut via @samwho's suggesion 2017-08-27 12:53:35 -04:00
Jack Humbert
677b89768b add bin targets - closes #1648, fixes #1647 2017-08-27 12:11:59 -04:00
Michael Terhar
7960302242 Keymaps for several of my boards (#1641)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)
2017-08-26 23:33:33 -04:00
Toshiki Yagi
de315c54eb make ergodone's led work well 2017-08-26 23:32:25 -04:00
unknown
a6fe0320f5 Updated readme to new standard. 2017-08-26 23:31:47 -04:00
unknown
78ab926cc8 Updated my files and added debouncing 2017-08-26 23:31:47 -04:00
Cory Shaw
b28982e329 Add mbsurfer Let's Split keymap with RGB layer indicators (#1638) 2017-08-26 10:34:53 -04:00
Joe Wasson
0965e5203e Merge in gaming layout. 2017-08-26 10:34:07 -04:00
Joe Wasson
8e1c3f410d Add split layout to more keyboards. 2017-08-26 10:34:07 -04:00
Cory Shaw
2aedbf872b Improve default layout of 9key and give example macro 2017-08-24 21:29:10 -04:00
Cory Shaw
afd7bf5f09 Increase time for tap dancing on 9key default 2017-08-24 21:29:10 -04:00
Cory Shaw
402235eeb4 Update Bishop Keyboards url to relaunched site 2017-08-24 21:29:10 -04:00
Cory Shaw
b2d033ffe8 Add 9key to keyboards readme 2017-08-24 21:29:10 -04:00
Joe Wasson
ae91af95e2 Add split ansi layout and talljoe's keymap. 2017-08-24 15:52:08 -04:00
Jack Humbert
4b0c6dc50d update travis script 2017-08-24 08:07:37 -04:00
Jack Humbert
9a23fad36b update ergodox links 2017-08-24 08:00:50 -04:00
Markus Kohler
718fddf44c Fix broken link 2017-08-24 07:59:22 -04:00
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Jack Humbert
7260fc3eef update 9key readme 2017-08-23 15:46:02 -04:00
Jack Humbert
437c86c9c1 update build script 2017-08-23 15:44:25 -04:00
Steve Holt
d54360b1d8 Update keymap.c 2017-08-22 23:53:41 -04:00
Steve Holt
fe4549839e Update config.h 2017-08-22 23:53:41 -04:00
Steve Holt
1d930ebe45 Update Makefile 2017-08-22 23:53:41 -04:00
Jonathan Boyett
fcb60b1601 fix link brackets 2017-08-22 23:33:38 -04:00
Cory Shaw
3aa7fbcd79 fix(9key): Fix layout of 9key readme 2017-08-22 23:09:12 -04:00
Cory Shaw
82f434a4d4 update(9key): Add readme with updated format 2017-08-22 23:09:12 -04:00
Cory Shaw
d8fd33dd5e Add support for 9key by Bishop Keyboards 2017-08-22 23:09:12 -04:00
Jonathan Boyett
bd484f18bd JD40 MiniVan port 2017-08-22 23:07:52 -04:00
Ryan MacLean
9f6362e4df Adding Makefile
Required for JIS layouts
2017-08-22 17:59:38 -04:00
Ryan MacLean
57c93c13cc Creating Mac Version of JIS Keymap
Swapping command and alt, restoring fn+left for delete, subbing in grave for hhkb key.
2017-08-22 17:59:38 -04:00
Jack Humbert
e719f5b0b5 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 10:08:44 -04:00
Jack Humbert
9da308a0cd move to compiled [skip ci] 2017-08-22 10:07:32 -04:00
keisuke333
47cd5b5622 Fix avoid certificate errors that occur during '2-setup-environment-win.bat' 2017-08-22 09:09:51 -04:00
Jack Humbert
0e39f1faf4 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 08:57:13 -04:00
Jack Humbert
dd8cedc361 update travis script 2017-08-22 08:56:39 -04:00
Jack Humbert
51a2ce6145 convert to unix line-endings [skip ci] 2017-08-22 08:56:22 -04:00
Jack Humbert
11d27cec1e attempt to fix line-ending travis stuff 2017-08-21 23:39:06 -04:00
jpetermans
7a445d9167 Add back original copyrights 2017-08-21 23:22:36 -04:00
jpetermans
ff32643641 Readme correction #2 2017-08-21 23:22:36 -04:00
jpetermans
dbd4ce19e9 Correct jpetermans keymap readme and update copyright info 2017-08-21 23:22:36 -04:00
Jack Humbert
9ff064ae50 triggering travis 2017-08-21 23:11:08 -04:00
Jack Humbert
c3c07eff51 update building for .hex, secrets moving 2017-08-21 21:57:46 -04:00
Daniel Shields
69c4cfb238 Fix gherkin README to use correct build command. 2017-08-21 17:04:31 -04:00
Mark Spanbroek
36709d6a30 Use cmd-left and cmd-right instead of ctrl-a and ctrl-e for home and end
The ctrl commands only seem to work well in terminal, not in other apps.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
1ab9e5d1c9 Remove COMPACT_KEYMAP, use full KC_ keycodes instead. 2017-08-21 17:01:27 -04:00
Mark Spanbroek
f4b3b576a0 Revert "Add COMPACT_KEYMAP macro to Satan GH60"
9a1826598a
2017-08-21 17:01:27 -04:00
Mark Spanbroek
dc1d24a4fe Add screen lock key 2017-08-21 17:01:27 -04:00
Mark Spanbroek
0be483c762 Fix power; use keyboard shortcut for Mac 2017-08-21 17:01:27 -04:00
Mark Spanbroek
cb719757c2 Reverse the split shift/fn
Turns out that 3c and 3d are not reversed when splitting the right
shift in the way that the Mark I layout does. Reversing it here, rather
than in the generic satan.h to avoid breaking the other layouts.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
d172d6bec6 Add Mark I layout 2017-08-21 17:01:27 -04:00
Mark Spanbroek
90b07a5be4 Add COMPACT_KEYMAP macro to Satan GH60 2017-08-21 17:01:27 -04:00
Mark Spanbroek
af21fa63e5 Fix: add missing keys to Satan GH60 KEYMAP macro 2017-08-21 17:01:27 -04:00
Stephen Tudor
dde035b963 Add smt keymap for Sentraq S65-X 2017-08-21 16:59:52 -04:00
Jack Humbert
e7b3991b97 fix readmes 2017-08-21 16:51:16 -04:00
Jack Humbert
1ce3971c90 adds sweet16 and four banger keyboards 2017-08-21 16:51:16 -04:00
Ben James
48e79cbe29 Create readme.md 2017-08-20 20:57:22 -04:00
Ben James
68dafc8382 Create Makefile 2017-08-20 20:57:22 -04:00
Ben James
e0d9cc945f Create config.h 2017-08-20 20:57:22 -04:00
Ben James
7aa839915e Create keymap.c 2017-08-20 20:57:22 -04:00
Jack Humbert
78dc7bacfa travis files in gitignore for good measure 2017-08-20 15:20:32 -04:00
Jack Humbert
fa6bcfd10c make travis convert line-endings and push a skippable commit 2017-08-20 14:22:18 -04:00
Jack Humbert
1254e76e29 stop compiling ez after build, rework ssh ids 2017-08-20 14:04:35 -04:00
Jack Humbert
166706a32c adds subatomic files (non-working) 2017-08-20 13:52:28 -04:00
Joe Wasson
948d6efcfb Fix stray keystroke in readme file. 2017-08-20 13:28:39 -04:00
Joe Wasson
fe60cbd928 Remove PLAY_NOTE_ARRAY usages to get rid of warning. 2017-08-20 12:32:20 -04:00
Jack Humbert
f94963e6b7 Merge pull request #1608 from hot-leaf-juice/master
keymap update
2017-08-20 11:52:57 -04:00
Joe Wasson
4b74c9056b Fix Planck Steno layout with new error message (remove MIDI). 2017-08-20 11:51:57 -04:00
Joe Wasson
e74a95bf26 Keymap tweaks. 2017-08-20 11:51:57 -04:00
Joe Wasson
bae1144a9f Fix compilation error when NO_ACTION_LAYER is defined. 2017-08-20 11:51:57 -04:00
Joe Wasson
eb5748e8bf Gherkin keymaps for Steno and Talljoe 2017-08-20 11:51:57 -04:00
Joe Wasson
bdc0880ca5 Add compile error if too many endpoints are defined for the ATmega32U4. 2017-08-20 11:51:57 -04:00
Joe Wasson
fc70c9ac9e Allow steno to build when NKRO is not defined.
Was missing eeprom.h, MAX(), and memset.
2017-08-20 11:51:57 -04:00
That-Canadian
937b86d030 Added default ECO keymap 2017-08-20 11:47:46 -04:00
That-Canadian
cc9b0eb109 Line ending stuff again 2017-08-20 11:47:46 -04:00
Daniel Khodabakhsh
046595f521 Update s60_x/default/rule.mk for original Sentraq S60-X
Fix and issue with the original Sentraq S60-X not being compatible with 'default'. If 'default' shouldn't be changed, perhaps I can create an 'original' revision.
2017-08-20 11:45:18 -04:00
ThreeFx
8341068299 Correct if-statement 2017-08-20 11:17:19 -04:00
ThreeFx
a553dcba5a Added gentoo support for dependency script 2017-08-20 11:17:19 -04:00
Jack Humbert
5cab5e4a4e validates json 2017-08-19 08:35:14 -04:00
Jack Humbert
d8145c8464 adds redirects for docs 2017-08-19 08:31:54 -04:00
Jack Humbert
81d7e7d4c8 Merge pull request #1601 from dlaroe/master
My keymaps only
2017-08-19 08:19:50 -04:00
Balz Guenat
30ac7d403e remove dead links, add troubleshooting section 2017-08-19 08:19:16 -04:00
Balz Guenat
6ea408da10 Update USB-USB converter README according to #1588 2017-08-19 08:19:16 -04:00
Ryan MacLean
1132646b2f Update readme.md 2017-08-19 08:18:27 -04:00
Ryan MacLean
9eb71e9719 Update readme.md 2017-08-19 08:18:27 -04:00
Ryan MacLean
9ea56f03a1 Fixing readme clobber 2017-08-19 08:18:27 -04:00
Ryan MacLean
07be7b8d69 Reverting CMD Changes
Adding the CMD from @edasque in once more as it allows specifying more than one board via host ENV vars. 
Currently, the Dockerfile is hard-coded.
2017-08-19 08:17:58 -04:00
Wilba6582
baae936b47 Required overridden function for keymaps in EEPROM 2017-08-19 08:16:58 -04:00
Callum Oakley
a6845036e2 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-19 10:34:45 +01:00
4c4a174dbe Added Preonic Makefile and readme.md 2017-08-18 17:45:32 -04:00
8b62a0af74 Updated keymaps with second LOWER for the right hand 2017-08-18 17:29:19 -04:00
Danny Nguyen
7277f09bba Update Nyquist readme file to new format 2017-08-18 15:44:02 -04:00
Joe Wasson
94ca84d271 Fix incorrect name for GeminiPR in docs. 2017-08-18 14:43:24 -04:00
Jack Humbert
52f2f6d8ea adds audio docs to summary 2017-08-18 13:57:57 -04:00
Benny Powers
9fed4f7948 Add link to keycodes doc in how_keyboards_work 2017-08-18 12:49:55 -04:00
Roy Wellington Ⅳ
c0a6935fb3 Fix these links, as they appear to be broken (#1595)
It looks like build_environment_setup.md got renamed to
getting_started_build_tools.md in this commit:

	commit e6c638bed1
	Author: skullY <skullydazed@gmail.com>
	Date:   Sat Aug 5 20:54:34 2017 -0700

		Overhaul the Getting Started section and add a FAQ section

	 docs/{build_environment_setup.md => getting_started_build_tools.md} | 132 ++++++++++++++++++++++++++++++++++++-------------------------------------

This commit adjusts the links to match the new name.
2017-08-18 00:18:04 -07:00
Jack Humbert
b483a90a90 update favicons 2017-08-17 17:13:44 -04:00
Drashna Jael're
cb76e71109 Add dvorak/colemak layers 2017-08-17 12:38:09 -04:00
0010
8392667ac4 bananasplit LED support and keymap add
* added LED pin mapping
* adding my keymap
2017-08-17 12:37:38 -04:00
Dan Amlund Thomsen
4a9e16b394 Add a tetris keymap to clueboard that includes a tetris game 2017-08-17 18:13:21 +02:00
Danny Nguyen
71d1c02a9b Add message to avrdude script that it can't used within WSL currently 2017-08-16 20:47:43 -04:00
skullY
4e73b0b8d7 Make the bulk of our keyboards match the readme.md standard 2017-08-16 20:36:59 -04:00
Erez Zukerman
2ee0dc7793 Revert "Moves files from ez/keymaps to ergodox/keymaps"
This reverts commit 5e36f8463adf9231a60bc8d1c657d51c3181d079.
2017-08-16 20:36:59 -04:00
Erez Zukerman
9298f9d586 Moves files from ez/keymaps to ergodox/keymaps
That directory shouldn't even exist
2017-08-16 20:36:59 -04:00
Erez Zukerman
356b489d98 Update ErgoDox readme
Per standard recommended in #1362.
2017-08-16 20:36:59 -04:00
Yu He
4c2dafc652 Add separate readme.md for ErgoDone 2017-08-16 17:31:12 -04:00
Yu He
285099de0d Add ErgoDone support to two keymaps that have special config.h 2017-08-16 17:31:12 -04:00
Yu He
cb74c8dc46 Add dummy backlight/LED functions for keymaps that require them 2017-08-16 17:31:12 -04:00
Yu He
52f4a38cb3 Add support for the ErgoDone 2017-08-16 17:31:12 -04:00
skullY
f02430b131 Update links in the glossary 2017-08-16 15:47:20 -04:00
skullY
9d1a08e38a Doc updates from going through every file 2017-08-16 15:47:20 -04:00
skullY
9b879b1267 break up keymaps and quantum keycodes into files by feature 2017-08-16 15:47:20 -04:00
skullY
2709744cdd take a stab at documenting layers 2017-08-16 15:47:20 -04:00
skullY
207bcd788a rework key_functions into feature_common_shortcuts 2017-08-16 15:47:20 -04:00
skullY
e6c638bed1 Overhaul the Getting Started section and add a FAQ section 2017-08-16 15:47:20 -04:00
skullY
89bcdde927 line endings 2017-08-16 12:23:59 -07:00
skullY
d3e1aaf5e2 trigger new travis build 2017-08-16 01:11:39 -07:00
skullY
0cc15e117d Cleanup the clueboard keymaps 2017-08-16 01:07:48 -07:00
Balz Guenat
5bff9d6181 cleanup usb-usb converter code 2017-08-15 23:14:41 -04:00
Balz Guenat
7e5ccd50dc add RESET to keymap 2017-08-15 23:14:41 -04:00
Balz Guenat
80d082055b convert keymap into qmk-style 2017-08-15 23:14:41 -04:00
Balz Guenat
c8222043fc wow, it builds! added empty matrix.c and moved custom matrix code to custom_matrix.cpp
still untested because of hardware availability :(
2017-08-15 23:14:41 -04:00
Balz Guenat
fa86b10138 add extern "C" to matrix.cpp 2017-08-15 23:14:41 -04:00
Balz Guenat
2aa5e44640 some major steps toward making the usb-usb converter work 2017-08-15 23:14:41 -04:00
Balz Guenat
42f895a4bc remove unused variables from makefile 2017-08-15 23:14:41 -04:00
Balz Guenat
f4cdc9117c small changes following Jack's advice. 2017-08-15 23:14:41 -04:00
Balz Guenat
d7d20e2511 start working on usb-usb converter port 2017-08-15 23:14:41 -04:00
Martin Sandiford
4757140107 Wrapped process_leader.c in #ifndef DISABLE_LEADER to allow compilation with DISABLE_LEADER defined. 2017-08-15 19:51:06 -04:00
Martin Sandiford
c622423668 Remove floating point calculation in mouse move. Saves approx 650 bytes if no other floating point used. 2017-08-15 19:51:06 -04:00
discursivemoth
b7d43ee253 correct tilde to grave 2017-08-15 19:48:58 -04:00
Jack Humbert
565c670ca4 Merge pull request #1571 from BalzGuenat/grave-esc-fix
Fix for issue #1568
2017-08-15 19:48:14 -04:00
Jack Humbert
aee4e4650b Merge pull request #1576 from That-Canadian/minidox
Minidox
2017-08-14 16:21:39 -04:00
drashna
be0d49ba63 Add files via upload 2017-08-14 16:20:24 -04:00
drashna
0f2a7b6210 Fixed so will compile both with and without underglow 2017-08-14 16:20:24 -04:00
drashna
cb7255755b Add files via upload 2017-08-14 16:20:24 -04:00
drashna
1a0b5aee63 Create Keymap.c
RGB Underglow mod for layer indication
2017-08-14 16:20:24 -04:00
That-Canadian
26650731d1 Added "EECONFIG_HANDEDNESS" to the eeconfig.h , because when RGB was enabled it was overwritting the old EECONFIG_HANDEDNESS address (10), so it is now on a non-conflicting addres (14).
Updated MiniDox split_util.h and eeprom files to reflect this change.

I recommend adding this to any split board that used these files, my changes will not effect them currently.
2017-08-13 14:24:04 -04:00
That-Canadian
1631f7cd79 Merge branch 'master' into minidox 2017-08-13 14:11:40 -04:00
That-Canadian
09e5885e45 Merge remote-tracking branch 'upstream/master' 2017-08-13 14:11:25 -04:00
Balz Guenat
b4be711af1 fix for issue #1568 2017-08-12 12:15:36 +02:00
Balz Guenat
430151dd51 Merge remote-tracking branch 'upstream/master'
# Conflicts:
#	docs/faq_keymap.md
2017-08-12 12:14:33 +02:00
Balz Guenat
175db1a549 fix code block formatting 2017-08-11 23:13:50 +02:00
Balz Guenat
5ad103fa51 add description of new option to docs and add option (commented out) into template. 2017-08-11 16:54:10 -04:00
Balz Guenat
188ed682e3 add short comment to grave_esc_ctrl_override 2017-08-11 16:54:10 -04:00
Balz Guenat
897ceac26c add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 16:54:10 -04:00
Balz Guenat
3e67cc9c80 add description of new option to docs and add option (commented out) into template. 2017-08-11 22:20:36 +02:00
Balz Guenat
bd38273f6f add short comment to grave_esc_ctrl_override 2017-08-11 21:43:49 +02:00
Balz Guenat
7b8eed9f29 add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 18:53:08 +02:00
Jack Humbert
88198a9606 move qmk version to very top, exclude when git isn't available 2017-08-10 18:54:14 -04:00
Jack Humbert
6895c4510e fix default layer songs 2017-08-10 16:52:35 -04:00
dwrz
70407a1b67 Add config.h to piemod keymap. 2017-08-10 14:58:15 -04:00
dwrz
3fa32867ad Remove makefile from Let's Split piemod. 2017-08-10 14:58:15 -04:00
dwrz
72b7067489 Add piemod keymaps for Let's Split and Planck. 2017-08-10 14:58:15 -04:00
That-Canadian
48a89ad864 Merge remote-tracking branch 'upstream/master' 2017-08-09 23:17:48 -04:00
Ryan Sullivan
a5ab2412ab Update readme
Fixed link and small cleanup
2017-08-09 21:03:05 -04:00
Ryan Sullivan
78ae28f24c Add 'boardy' keymap
Initial version of my personal layout for my keyboard Boardy
2017-08-09 21:03:05 -04:00
Ryan Sullivan
b6ed990d58 Rename 'base' to 'default'
Moves Eagleheardt's base layout to the default one for the Org60.  Also changed to use the right header file.
2017-08-09 21:03:05 -04:00
Ryan Sullivan
aa660d61ea Add Org60 keyboard
This makes some small changes to the XD60 configuration.  Also moves Eagleheardt's base keymap.
2017-08-09 21:03:05 -04:00
Jasonm23
d2e24354e1 Add TKL keymap for GON NerdTKL 2017-08-09 10:19:39 -04:00
Ethan Madden
6b70b6a990 Readmes! 2017-08-08 23:31:56 -04:00
Ethan Madden
daa5cee065 Added my personal layout
added RGB controls to my keymap
2017-08-08 23:31:56 -04:00
Ethan Madden
33a87c132c Base JC65 config
jc65 builds properly, haven't test flashed yet

Enabled RGB backlighting

disabled some other features to save some space
2017-08-08 23:31:56 -04:00
skullY
087d00f769 commit line ending differences 2017-08-08 16:45:44 -07:00
Jack Humbert
26d348b6d1 move version info to the top of the output 2017-08-08 16:06:45 -04:00
Jack Humbert
5210f94a56 add version to make output 2017-08-08 16:06:45 -04:00
Danny Nguyen
f1536a3f54 Change installation of avr-libc to avr-gcc, now that avr-libc is integrated into the avr-gcc build 2017-08-08 10:03:19 -04:00
Fredric Silberberg
3815067377 Fixed gaming layer 2017-08-08 10:02:53 -04:00
Fredric Silberberg
114565fe81 Rename SHIFT macro to BV_64 2017-08-08 10:02:53 -04:00
Fredric Silberberg
e9d755b6f4 Small gaming layer update 2017-08-08 10:02:53 -04:00
Fredric Silberberg
a3e1d9a8cc Added support for locking One Shot modifiers. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
02f405708b Remove hex print code. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
916c4d799d Added NKRO to nyquist layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
bc59e093ec Updated ergodox profile 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7935f563e9 Updated nyquist gaming layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
5fc4a664dc Added initial key lock documentation. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8e1be7c792 Initial implementation of the key_lock feature. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7a9fb7c96b Added readme, fixed eql vs plus 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8cb413b6b7 Updated licensing 2017-08-08 10:02:53 -04:00
Fredric Silberberg
b66a9af352 Finished initial Nyquist keymap. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
fb91d9008b Additional keymap updates. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
1219da753b Initial nyquist keymap 2017-08-08 10:02:53 -04:00
Jack Humbert
107d8031e5 update priyadi's keymap config 2017-08-07 22:36:05 -04:00
Jack Humbert
1a070d6f6f let planck keymaps use KEYMAP 2017-08-07 22:04:37 -04:00
Jack Humbert
e966854a65 Merge pull request #1558 from BalzGuenat/bananasplit
Merged my Bananasplit port with Nic's.
2017-08-07 17:09:36 -04:00
Balz Guenat
3961e14209 remove duplicate readme 2017-08-07 22:26:32 +02:00
Balz Guenat
d18df8ef7a Merge remote-tracking branch 'upstream/master' into bananasplit
# Conflicts:
#	keyboards/bananasplit/Makefile
#	keyboards/bananasplit/bananasplit.c
#	keyboards/bananasplit/bananasplit.h
#	keyboards/bananasplit/config.h
#	keyboards/bananasplit/keymaps/default/keymap.c
#	keyboards/bananasplit/rules.mk
2017-08-07 21:54:06 +02:00
That-Canadian
933701c212 Updated .gitignore to properly have the master changes 2017-08-07 09:06:53 -04:00
That-Canadian
5f58a8f842 Line endings issue for uk78? 2017-08-07 09:06:53 -04:00
That-Canadian
4fd5ee410c Modified gitignore file to allow the left and right hand eeprom files for the MiniDox to be added. They need to be there for proper flashing of the board. They do not change between builds, so no need to re-build them. 2017-08-07 09:06:53 -04:00
That-Canadian
93b850048a Changed my personal keymap and config. 2017-08-07 09:06:53 -04:00
That-Canadian
f64d4242ad Updated .gitignore to properly have the master changes 2017-08-07 08:05:35 -04:00
That-Canadian
1bbb49585e Merge branch 'master' into minidox 2017-08-07 08:00:02 -04:00
That-Canadian
597ff7aee9 Line endings issue for uk78? 2017-08-07 07:59:29 -04:00
That-Canadian
15822a8e44 Modified gitignore file to allow the left and right hand eeprom files for the MiniDox to be added. They need to be there for proper flashing of the board. They do not change between builds, so no need to re-build them. 2017-08-07 07:55:33 -04:00
That-Canadian
aa67e3cedb Changed my personal keymap and config. 2017-08-07 07:49:43 -04:00
Nic Aitch
7f3921bcb3 Update nic keymap 2017-08-06 22:46:44 -04:00
Nic Aitch
b529d5923f Update readme 2017-08-06 22:46:44 -04:00
Nic Aitch
fb0d4e96e8 Add nic keymap 2017-08-06 22:46:44 -04:00
Nic Aitch
c93975ac94 Add "hhkb with arrows" macro 2017-08-06 22:46:44 -04:00
Nic Aitch
ba59b2d97e Port hhkbanana 2017-08-06 22:46:44 -04:00
Nic Aitch
4a5c948561 Port true_banana as default 2017-08-06 22:46:44 -04:00
Nic Aitch
087fbe0628 Port main keyboard parts 2017-08-06 22:46:44 -04:00
Jack Humbert
9e79bb1491 Merge pull request #1554 from qmk/docs
Updates some remaining doc stuff
2017-08-06 22:29:59 -04:00
Gareth Pye
1fc9eabd08 Fixed a layout comment to match layout array 2017-08-06 20:08:37 -04:00
Danny Nguyen
7b5f02aa6a Port updated debouncing algorithm from Let's Split to Nyquist 2017-08-06 20:08:00 -04:00
Danny Nguyen
b20a87e3cc Add .eep files for setting hands 2017-08-06 20:08:00 -04:00
Danny Nguyen
396f97068b Add RGB commands to default Nyquist keymap 2017-08-06 20:08:00 -04:00
Rozakiin
5fbd25db62 Update readme.md 2017-08-06 20:06:24 -04:00
Rozakiin
05351ce8b3 Add files via upload 2017-08-06 20:06:24 -04:00
Balz Guenat
525b3deadf add short name for locking mods to docs. 2017-08-03 23:10:31 -04:00
Balz Guenat
308bec28bb Add language-switch for locking switch 2017-08-04 04:16:39 +02:00
Jack Humbert
76ea366abd Merge pull request #1538 from That-Canadian/eco-keyboard
Eco keyboard
2017-08-03 20:58:23 -04:00
Jack Humbert
5c44d40a0c Merge pull request #1540 from fabiant7t/master
amj40 added; my layouts for Let's Split, amj40 and XD75
2017-08-03 20:57:44 -04:00
Danny Nguyen
479139f9d4 Fix location of where the make command should be run 2017-08-03 20:56:21 -04:00
Danny Nguyen
e0caf94323 Move avrdude flashing script from individual keyboard rules.mk to common location and improve script.
Port detection script is now more informative and better handles first time flashing of a Pro Micro
2017-08-03 20:56:21 -04:00
Balz Guenat
d8c503f3ac add personal keymap 2017-08-03 23:33:31 +02:00
Fabian Topfstedt
088dfb7db5 added a clone of my lets split grid layout on a re75 2017-08-03 21:05:09 +02:00
Fabian Topfstedt
3c2343664c Merge https://github.com/qmk/qmk_firmware 2017-08-03 19:44:58 +02:00
Jack Humbert
83b35bf6f6 Update readme.md 2017-08-03 11:57:18 -04:00
That-Canadian
8765751f70 Added V2 files for the ECO board, also changed default from rev1 to rev2. 2017-08-03 11:02:52 -04:00
That-Canadian
c33434c0d6 Merge branch 'master' into eco-keyboard 2017-08-03 10:52:30 -04:00
Balz Guenat
07ba06d0b6 fix section in porting guide that refered to Makefile instead of rules.mk 2017-08-02 22:00:49 -04:00
Eagleheardt
b6280f979c Picture and details update
I fixed the picture of the layout and added a bit of an explanation. It now matches the readme file from the uppercase BASE folder
2017-08-02 21:52:31 -04:00
Balz Guenat
15fbe6e233 add the bananasplit keyboard incl. default keymap. 2017-08-03 03:51:34 +02:00
Eagleheardt
7371209ffb Adds Eagleheardt's XD60 keymap (#1528)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload
2017-08-02 21:23:36 -04:00
Gergely Nagy
d28b2c395b tap-dance: key + layer helper
This adds the `ACTION_TAP_DANCE_DUAL_ROLE` helper, which makes it easy to have
keys that act as a key on the first tap, and as a layer toggle on the second.

Fixes #1532, reported by @Ptomerty.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2017-08-02 16:06:16 -04:00
Mark John Garcia Merin
bb30ff5f71 Fix HHKBish layout arrows 2017-08-02 16:05:46 -04:00
MechMerlin
bc5c67b3b2 Change TG to TO 2017-08-02 16:05:46 -04:00
MechMerlin
ea02a3ea23 Update keymap to have HHKB-ish support and readme along with it 2017-08-02 16:05:46 -04:00
MechMerlin
29fcb64bb4 add KC_Grave and fix typo on readme 2017-08-02 16:05:46 -04:00
MechMerlin
70cc193d14 Add a readme.md file for the keymap 2017-08-02 16:05:46 -04:00
MechMerlin
aab5f349a2 New keymap for mechmerlin 2017-08-02 16:05:46 -04:00
Balz Guenat
a7b6292010 added missing media controls and mod-tap rshift/enter 2017-08-02 16:05:22 -04:00
Balz Guenat
8e66f65c77 add my keymap 2017-08-02 16:05:22 -04:00
xk
23549791eb Add keymap xk 2017-08-02 16:04:49 -04:00
Zeal Jagannatha
dd3803f334 Normalize all line endings 2017-08-01 16:44:29 -04:00
Fabian Topfstedt
015bf30d9b changed adjust layer to emulate mouse on rignt hand 2017-07-31 22:01:35 +02:00
Fabian Topfstedt
9609a47c3e Merge https://github.com/qmk/qmk_firmware 2017-07-31 21:17:16 +02:00
Fabian Topfstedt
661106bac4 layout updates and cleanups 2017-07-31 21:16:55 +02:00
Jack Humbert
bd0a888133 line-endings 2017-07-30 12:59:18 -04:00
Benjamin Kesselring
d272111d46 added xd75 to list in /keyboards 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
0b528d2e36 updated readme and tweaked keymap 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
cc6043ca29 add backlight support (probably) 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
fffc5237a7 fix RGB 2017-07-30 00:46:08 -04:00
Benjamin Kesselring
992a63c0f2 add xd75, preliminary RGB' 2017-07-30 00:46:08 -04:00
Kototama
25659acb1c Add an Ergodox Colemak Mod-DH keymap for french layouts
[Colemak Mod-DH](https://colemakmods.github.io/mod-dh/) layout for
users keeping an `azerty` layout configuration on their OS.

The symbols layers was done after analysing various programming
languages sources codes and should be close to optimal for typing
confort.
2017-07-29 11:38:36 -04:00
ahtn
07cb997b6d Changes lets_split to use timer based debouncing
The let's split code used delays in its debouncing algorithm which
increases input latency. This commit copies and adapts the code from
`quantum/matrix.c` to lets_split's `matrix.c`.
2017-07-29 11:38:00 -04:00
unknown
ac634aa455 Fixed error in readme 2017-07-28 23:41:53 -04:00
unknown
6b2a3492b7 Removed un-needed protosplit directory and updated readme 2017-07-28 10:45:34 -04:00
unknown
dcd64062d2 Reverted changes 2017-07-28 10:45:34 -04:00
unknown
4148aeee19 Figured out that I didn't need to include both keymaps in both files 2017-07-28 10:45:34 -04:00
unknown
1f78b62cd6 Hopefully compile issues are gone, and updated files 2017-07-28 10:45:34 -04:00
unknown
9f82d14eb9 Fixed all things jack suggested. 2017-07-28 10:45:34 -04:00
unknown
b710e21efb Added to blank spaces at end of protosplit to make it compile under make v2 2017-07-28 10:45:34 -04:00
unknown
9334986bd9 Updated readme to show compile rules that won't throw an error 2017-07-28 10:45:34 -04:00
unknown
f2824bca02 Fixed typo in my layout and updated 2017-07-28 10:45:34 -04:00
unknown
5023f55856 Fixed some capitalization issues 2017-07-28 10:45:34 -04:00
unknown
6d15f5a5b7 Another typo fix 2017-07-28 10:45:34 -04:00
unknown
ea1fd96c84 Fixed typo in my layout 2017-07-28 10:45:34 -04:00
unknown
1eea91f5f8 Updated my makefile..again 2017-07-28 10:45:34 -04:00
unknown
9546b180b9 Updated my makefile 2017-07-28 10:45:34 -04:00
unknown
2265e4ce41 Removed old keymaps 2017-07-28 10:45:34 -04:00
unknown
cbc5a08c40 Removed old protosplit folder 2017-07-28 10:45:34 -04:00
unknown
78f79ca6cc Removed old folder 2017-07-28 10:45:34 -04:00
Donald
f1dbf72e09 Changed case of protosplit
Also updated readme to have correct capitalization.
2017-07-28 10:45:34 -04:00
Donald
c71b60c82a Changed case of deltasplit75 to be lowercase.
To follow convention.
2017-07-28 10:45:34 -04:00
unknown
47c6d201aa Add my layout 2017-07-28 10:45:34 -04:00
xyxjj
f6438e42af Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
242c1da2c2 Delete deltasplit build guide.pdf 2017-07-28 10:45:34 -04:00
xyxjj
be1876aa76 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
1ef6777723 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
d3b6552fb7 Delete MX RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
ce3ea49743 Delete ALPS+MX RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
811c583636 Delete ALPS RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
173d1b7571 Delete middle layers - RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
98f977e95c Delete bottom layers - RIGHT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
1832b59266 Delete MX LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
1bfe5b5723 Delete ALPS+MX LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
038c12d59a Delete ALPS LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
3d23a80c83 Delete Middle layers - LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
f56884b253 Delete Bottom Layer - LEFT B.dxf 2017-07-28 10:45:34 -04:00
xyxjj
d4e695a136 Delete top bezel - blocked corner.dxf 2017-07-28 10:45:34 -04:00
xyxjj
2013f4fb83 Delete top bezel - Winkeyless.dxf 2017-07-28 10:45:34 -04:00
xyxjj
508cc7e56b Delete top bezel - Standard.dxf 2017-07-28 10:45:34 -04:00
xyxjj
8958a4f78b Delete PCB Dimesnsion.dxf 2017-07-28 10:45:34 -04:00
xyxjj
429971997c Delete MX RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
e898a8ecc8 Delete ALPS+MX RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b6e8516d6d Delete ALPS RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
2077226fc2 Delete middle layers - RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
cfafa97227 Delete bottom layers - RIGHT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
3d73110795 Delete readme.md 2017-07-28 10:45:34 -04:00
xyxjj
727707ef0b Delete PCB Dimesnsion.dwg 2017-07-28 10:45:34 -04:00
xyxjj
2a3af90d9f Delete MX LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
73e5a7fafe Delete ALPS+MX LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
eceb2a4810 Delete ALPS LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b34dfeecdf Delete Middle layers - LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
01458037de Delete Bottom Layer - LEFT B.dwg 2017-07-28 10:45:34 -04:00
xyxjj
461f95ce0b Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
f4bc404aa2 Delete top bezel - blocked corner.dwg 2017-07-28 10:45:34 -04:00
xyxjj
b70e68ac5b Delete top bezel - Winkeyless.dwg 2017-07-28 10:45:34 -04:00
xyxjj
e4d849ed95 Delete top bezel - Standard.dwg 2017-07-28 10:45:34 -04:00
xyxjj
4f193d6dc2 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
934d35ea3f Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
a76a607a2b Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
9aec284f42 Update 2017-07-28 10:45:34 -04:00
xyxjj
3a0f7865da Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
b11d770bea Update Makefile 2017-07-28 10:45:34 -04:00
xyxjj
5a63aa29a9 Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
ab63ff8d2e Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
00e4079d5a Delete top bezel - blocked corner.bak 2017-07-28 10:45:34 -04:00
xyxjj
4d88634f07 Delete top bezel - Standard.bak 2017-07-28 10:45:34 -04:00
xyxjj
5ea3b1ea4d Delete PCB Dimesnsion.dwl2 2017-07-28 10:45:34 -04:00
xyxjj
c497a19e7b Delete PCB Dimesnsion.dwl 2017-07-28 10:45:34 -04:00
xyxjj
7e07bdbde3 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
60e5277a8f Delete PCB Dimesnsion.dwg 2017-07-28 10:45:34 -04:00
xyxjj
96ec98b1ad Create readme.md 2017-07-28 10:45:34 -04:00
xyxjj
7a31ef8284 Add files via upload 2017-07-28 10:45:34 -04:00
xyxjj
0c2b0c7cc1 Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
42ea9460fe Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
e9daf0606f Update readme.md 2017-07-28 10:45:34 -04:00
xyxjj
be2c7aac31 Add files via upload 2017-07-28 10:45:34 -04:00
Joe Wasson
c5780647d8 Fix typo in docs. 2017-07-27 16:10:36 -04:00
Joe Wasson
26fb063be3 Link to steno docs from summary page. 2017-07-27 16:10:36 -04:00
Joe Wasson
e81e75c147 Move steno keycodes due to conflict with another PR. 2017-07-27 16:10:36 -04:00
Joe Wasson
3e96e8a6a1 Add copyright to steno files. 2017-07-27 16:10:36 -04:00
Joe Wasson
c0f63ca9dc Add documentation for Steno. 2017-07-27 16:10:36 -04:00
Joe Wasson
f30f12ec81 Add support for GeminiPR steno protocol.
This protocol breaks out "duplicate" keys into their own entry in the packet so that more complicated logic can be done on the software side, including support for additional languages and alternative theories.
2017-07-27 16:10:36 -04:00
Joe Wasson
5987f67989 Add TX Bolt protocol support for Stenography
Requires virtser; Allows QMK to speak the TX BOlt protocol used by stenography machines and software (such as Plover). The upside is that Plover can be configured to listen only to TX Bolt allow the keyboard to switch layers without need to enable/disable the Plover software, or to have a second non-Steno keyboard work concurrently.
2017-07-27 16:10:36 -04:00
Fabian Topfstedt
20b3ac49b7 deleted file 2017-07-26 12:48:13 +02:00
Fabian Topfstedt
619081559b added my amj40 custom layout 2017-07-26 12:47:40 +02:00
Fabian Topfstedt
4a1f701d9f included amj40 implementation of nhou7 from https://github.com/nhou7/qmk_firmware_amj40 2017-07-26 12:46:04 +02:00
Fabian Topfstedt
de9331c50c custom makefile 2017-07-26 12:19:13 +02:00
Fabian Topfstedt
3b05183deb symmetric modifiers in bottom row 2017-07-26 12:18:40 +02:00
Fabian Topfstedt
75677655ad left shift is backspace on tap 2017-07-26 11:11:13 +02:00
Fabian Topfstedt
c7ea65c6d3 default based customizations 2017-07-26 11:09:29 +02:00
Fabian Topfstedt
4ee571b257 Merge https://github.com/qmk/qmk_firmware 2017-07-25 09:48:58 +02:00
07dcbd23fd First Update 2017-07-24 15:19:31 -04:00
Jack Humbert
cefc09ae7d adds option for alt pitch standards 2017-07-24 12:45:34 -04:00
Joe Wasson
a543ad4c1d Fix minor formatting issue. 2017-07-23 15:10:27 -04:00
Jack Humbert
6bdf7482b1 update audio/music documentation 2017-07-23 14:59:29 -04:00
Jack Humbert
415d38ba9e adds music mode, music mode songs, music mask 2017-07-23 14:59:29 -04:00
Jack Humbert
9abbbe7089 update audio documentation 2017-07-23 14:59:29 -04:00
Jack Humbert
f407f3e8de remove unneccesary headers 2017-07-23 14:59:29 -04:00
Jack Humbert
92ccc9a7b8 use automatic rests with songs (no more rest styles) 2017-07-23 14:59:29 -04:00
Jack Humbert
f40ded7894 relocate keymap's useful tools 2017-07-23 14:59:29 -04:00
Jack Humbert
fd664fe85b escape song playing in music 2017-07-23 14:59:29 -04:00
Jack Humbert
fe113ebad5 start updating audio docs 2017-07-23 14:59:29 -04:00
Jack Humbert
6a3c66776c clean-up planck and preonic keymaps, move audio stuff around 2017-07-23 14:59:29 -04:00
Jack Humbert
8edb67b082 fix line-endings 2017-07-21 19:05:13 -04:00
rootuseralpha
e26283e9e5 Update keymap.c 2017-07-20 21:52:13 -04:00
rootuseralpha
8deb405292 Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
4d665a99ae Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
4627cab49d Delete test 2017-07-20 21:52:13 -04:00
rootuseralpha
e5f606558e Add files via upload 2017-07-20 21:52:13 -04:00
rootuseralpha
f379f05c1e Create test 2017-07-20 21:52:13 -04:00
Maarten Dekkers
1524d29cfb Added some user customization 2017-07-20 10:18:00 -04:00
Maarten Dekkers
30efce5584 Changes to own keymap 2017-07-20 10:18:00 -04:00
Fred Sundvik
a5b0f4de35 Add SRC and OPT_DEFS when building tests 2017-07-20 10:17:31 -04:00
Fred Sundvik
20696a9efe Fix building of multiple test directories 2017-07-20 10:17:31 -04:00
Fabian Topfstedt
ee43856ff7 Merge https://github.com/qmk/qmk_firmware 2017-07-20 08:22:44 +02:00
Jack Humbert
14c5160b1a Update _summary.md 2017-07-17 15:01:33 -04:00
Jack Humbert
000e749853 Rename docs/features/README.md to docs/features.md 2017-07-17 15:01:11 -04:00
Jack Humbert
7c0610b411 Merge pull request #1498 from That-Canadian/minidox
Minidox
2017-07-14 22:04:18 -04:00
That-Canadian
b6d74b9bb9 Fixed typo in readme 2017-07-14 21:58:59 -04:00
That-Canadian
5e8594db82 Updated MiniDox readme 2017-07-14 21:57:41 -04:00
That-Canadian
6c9b69a4b6 Merge branch 'master' into minidox 2017-07-14 21:35:50 -04:00
That-Canadian
5412229603 Merge remote-tracking branch 'upstream/master' 2017-07-14 21:34:37 -04:00
That-Canadian
e2e0f5d6d1 Merge branch 'minidox' of https://github.com/That-Canadian/qmk_firmware into minidox 2017-07-14 21:33:19 -04:00
That-Canadian
21b63d9243 Updated i2c and serial files to most recent from the lets split firmware. Also updated that_canadian keymap 2017-07-14 21:24:58 -04:00
Jack Humbert
6ed8ce4f59 Merge pull request #1491 from fredizzimo/msys2
Add support for msys2 build environment
2017-07-13 14:24:26 -04:00
ishtob
087af43dee fix implementation issues from SSD1306 clean up, added rotation (#1494)
* moved OLED update task to keymap

* fix splitting render display to keymap

* Added rotation option for OLED, fixed splitting display render update to keymap

* issues with attribute
2017-07-12 12:10:28 -04:00
Fred Sundvik
b7d8dec7dc Fix printf error in make output on msys2 2017-07-12 13:04:50 +03:00
Fred Sundvik
7f67abd7d7 Fix bitfield problem when compiling in native mingw 2017-07-11 22:05:01 +03:00
Jack Humbert
cc468523df clean up ssd1306 implementation 2017-07-11 14:23:26 -04:00
Jack Humbert
387b07404a update drivers to exclude lets_split include 2017-07-11 13:57:58 -04:00
ishtob
cc6db9c540 Adds Hadron Keyboard (#1492)
* adding hadron keymaps

* fix embedded comment

* fixed TWI driver path

* Delete glcdfont.c

* Delete ssd1306.c

* Delete ssd1306.h

* Update readme.md
2017-07-11 13:53:50 -04:00
Maarten Dekkers
886af32507 Updates maartenwut's keymap (#1489)
* Updated keymap

* Added backlight breathing to fix compile error
2017-07-11 12:53:41 -04:00
Fred Sundvik
78545b9509 Fix unreferenced errors with mingw compiler and unit tests 2017-07-11 19:41:04 +03:00
Fred Sundvik
5a25d50168 Add more dependencies, everything can be compiled now 2017-07-11 18:51:52 +03:00
Fred Sundvik
5c3fd67198 Add tools to the path 2017-07-11 17:55:03 +03:00
Fred Sundvik
0d9e7f635e Extract flip 2017-07-11 17:32:58 +03:00
Fred Sundvik
76bd0d3e18 Install arm toolchain 2017-07-11 17:18:24 +03:00
Fred Sundvik
b8c363099b Download and extract avr tools 2017-07-11 16:44:46 +03:00
Fred Sundvik
b85ce4ce22 Fix overlong lines, and a few spelling errors 2017-07-11 16:26:29 +03:00
Fred Sundvik
d47db637ed Use home directory for download on msys2 2017-07-11 16:11:37 +03:00
That-Canadian
d73d30aa84 Merge remote-tracking branch 'upstream/master' 2017-07-10 21:24:20 -04:00
Erez Zukerman
585f140052 Invites contributions 2017-07-10 20:51:46 -04:00
That-Canadian
55fcac4639 Adds Minidox Keyboard (#1487)
* merge

* line ending stuff

* Added MiniDox keyboard folder / configs / and some keymaps

* Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB

* cleaned up that_canadian keymap comments

* Fixed RGB being enabled by default, now it must be turned on at the keymap level
2017-07-10 20:15:08 -04:00
That-Canadian
a4958a532d Fixed RGB being enabled by default, now it must be turned on at the keymap level 2017-07-10 17:12:18 -04:00
That-Canadian
df50260300 cleaned up that_canadian keymap comments 2017-07-10 16:59:20 -04:00
That-Canadian
55ed97af1e Merge branch 'master' into minidox 2017-07-10 16:53:49 -04:00
That-Canadian
07bf8522ca Merge remote-tracking branch 'upstream/master' 2017-07-10 16:52:56 -04:00
That-Canadian
1fdf3c84fe Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB 2017-07-10 16:51:37 -04:00
Jack Humbert
65c10790d4 Update README.md 2017-07-10 11:53:18 -04:00
Jack Humbert
42d5a324eb Start mvoing hardware drivers to /drivers/ (#1433)
* start driver isolation

* update nyquist and orthodox boards

* update atreus62

* move drivers to avr

* update avr conditional
2017-07-10 11:18:47 -04:00
Fred Sundvik
32fc4da4a7 Install unzip 2017-07-10 18:16:35 +03:00
Fred Sundvik
861087096b Add symlinks only on WSL 2017-07-10 18:05:32 +03:00
Fred Sundvik
7bedf8f4f2 Fix launch of qmk_driver_installer on msys2 2017-07-10 17:51:59 +03:00
Jack Humbert
8d190d5e25 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-07-10 10:35:45 -04:00
Fred Sundvik
a2d3fc98b8 Initial structure for shared msys2 and wsl installation 2017-07-10 17:31:58 +03:00
That-Canadian
9312b9db6c Added MiniDox keyboard folder / configs / and some keymaps 2017-07-10 00:46:19 -04:00
That-Canadian
707f4efd99 line ending stuff 2017-07-10 00:30:40 -04:00
That-Canadian
e7a5fee1f3 merge 2017-07-10 00:21:38 -04:00
Jack Humbert
6221498601 Merge commit '8858438a770c1c982f33b296447ca77176c751f7' 2017-07-09 21:26:54 -04:00
Jack Humbert
8858438a77 Squashed 'lib/lufa/' changes from f2bd51f4e..bbdc9ac40
bbdc9ac40 Merge pull request #1 from fredizzimo/fix_line_endings
75ba27b8d Fix xml file line endings
7a8237259 Merge commit '5a3397d17ec917c7be5d5109e01a3a84a355cb1b'
713c65b5b Merge commit 'cedfbfcb1a9ad9cf93816f1952fc4bf7c55fbb61'
00e20c453 delete old lufa

git-subtree-dir: lib/lufa
git-subtree-split: bbdc9ac40c2ff543bbaf3870d407d0a96c945c1a
2017-07-09 21:26:51 -04:00
skullY
ddc3d3b64b remove numbered headings 2017-07-08 22:53:43 -07:00
skullY
d90dc05ddb try swapping toc and numbered headings 2017-07-08 22:51:16 -07:00
skullY
7583136d73 try removing the anchor plugin 2017-07-08 22:44:18 -07:00
skullY
2dea401a8e play around with plugin settings 2017-07-08 22:39:32 -07:00
skullY
4c7c7747a3 Add terminal examples to doc best practices 2017-07-08 22:39:17 -07:00
skullY
5810bb67e4 Rearrange the faq a bit 2017-07-08 20:01:35 -07:00
skullY
cb9e59152e Flesh out the glossary 2017-07-08 20:01:30 -07:00
That-Canadian
db5bb7dbbf Changed - to _ for keymap that-canadian for compatability reasons. 2017-07-04 15:41:14 -04:00
That-Canadian
c534c3e734 Updated ECO files to follow proper formatting. Also updated that-canadian keymap to take out extraneous characters. 2017-07-04 15:26:25 -04:00
That-Canadian
f9e8d25e2e Updated ECO readme file, includes picture of ECO now. 2017-07-04 14:19:49 -04:00
That-Canadian
e256468e48 Added ECO keyboard folder and configuration files. Also added my (That-Canadian) keymap folder and files. 2017-07-04 14:14:26 -04:00
Callum Oakley
84a8aabe5b MORE layer 2017-07-04 18:16:45 +01:00
Luiz Ribeiro
d5486265b8 Merge branch 'master' into ps2avrGB 2017-07-04 11:17:28 -04:00
Luiz Ribeiro
738b072bb0 Fixed indentation and now using quantum keycodes for rgblight 2017-07-04 11:12:42 -04:00
Fabian Topfstedt
99b6e918ea fixed brackets 2017-06-27 16:20:17 +02:00
Fabian Topfstedt
9aa748df2a my layout 2017-06-27 10:36:00 +02:00
Fabian Topfstedt
fe3d75922b Merge https://github.com/qmk/qmk_firmware 2017-06-27 09:22:05 +02:00
Fabian Topfstedt
7d0a471051 removed wrong readme 2017-06-27 09:18:05 +02:00
Fabian Topfstedt
786eb4e73d my layout 2017-06-27 09:14:04 +02:00
Fabian Topfstedt
4c71b329a2 clone smt layout 2017-06-26 22:33:14 +02:00
Luiz Ribeiro
60153e7bbc Always send 3 * RGBLED_NUM bytes through I2C on ps2avrGB
This wasn't going to work on boards with a different number of LEDs,
since I was always sending 48 bytes.
2017-06-11 12:30:48 -04:00
Luiz Ribeiro
945f2f5916 Fixed rgblight_types.h 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
d4cd5dda5c Added a build flag for using a custom rgblight driver 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
964d7060e1 Simplified ps2avrGB rgblight_set logic a bit 2017-06-11 12:30:48 -04:00
Luiz Ribeiro
6037cede2c rgblight support for ps2avrGB 2017-06-11 12:30:48 -04:00
1553 changed files with 49869 additions and 8693 deletions

16
.gitignore vendored
View File

@@ -23,6 +23,10 @@ quantum/version.h
CMakeLists.txt
.DS_STORE
/util/wsl_downloaded
/util/win_downloaded
/keyboards/*/Makefile
/keyboards/*/*/Makefile
/keyboards/*/keymaps/Makefile
# Eclipse/PyCharm/Other IDE Settings
.cproject
@@ -35,9 +39,19 @@ util/Win_Check_Output.txt
# Let these ones be user specific, since we have so many different configurations
.vscode/launch.json
.vscode/tasks.json
.vscode/last.sql
.vscode/temp.sql
.stfolder
# ignore image files
*.png
*.jpg
*.gif
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*
/.vs

View File

@@ -29,6 +29,7 @@ addons:
- binutils-arm-none-eabi
- libnewlib-arm-none-eabi
- diffutils
- dos2unix
after_success:
bash util/travis_compiled_push.sh
notifications:

View File

@@ -1,5 +1,7 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,

View File

@@ -25,4 +25,4 @@ ENV keymap=default
VOLUME /qmk
WORKDIR /qmk
CMD make clean; make;
CMD make clean ; make keyboard=${keyboard} subproject=${subproject} keymap=${keymap}

View File

@@ -19,6 +19,11 @@ endif
# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION))
endif
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no
@@ -84,7 +89,7 @@ ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
endif
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)))
#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
@@ -256,7 +261,7 @@ endef
define PARSE_KEYBOARD
CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk)))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
@@ -295,7 +300,9 @@ define PARSE_SUBPROJECT
endif
ifeq ($$(CURRENT_SP),defaultsp)
SUBPROJECT_DEFAULT=
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
endif
CURRENT_SP := $$(SUBPROJECT_DEFAULT)
endif
# If current subproject is empty (the default was not defined), and we have a list of subproject
@@ -309,11 +316,21 @@ define PARSE_SUBPROJECT
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
LAYOUTS :=
$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
KEYBOARD_LAYOUTS := $$(LAYOUTS)
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
endif
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
@@ -419,7 +436,7 @@ define BUILD_TEST
MAKE_TARGET := $2
COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS=$$(FULL_TESTS)
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean)
@@ -488,7 +505,7 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
.PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm
@@ -499,6 +516,9 @@ $(SUBPROJECTS): %: %-allkm
cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --init lib/ugfx; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -536,6 +556,14 @@ test: test-all
.PHONY: test-clean
test-clean: test-all-clean
lib/%:
git submodule sync $?
git submodule update --init $?
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive
ifdef SKIP_VERSION
SKIP_GIT := yes
endif

View File

@@ -3,15 +3,13 @@
"summary": "_summary.md"
},
"plugins" : [
"anchors",
"edit-link",
"forkmegithub",
"git-author",
"hints",
"numbered-headings",
"page-toc",
"terminal",
"toolbar"
"toolbar",
"bulk-redirect"
],
"pluginsConfig": {
"edit-link": {
@@ -25,6 +23,11 @@
"page-toc": {
"selector": ".markdown-section h1, .markdown-section h2"
},
"terminal": {
"copyButtons": true,
"fade": false,
"style": "flat"
},
"toolbar": {
"buttons": [
{
@@ -33,6 +36,10 @@
"url": "https://github.com/qmk/qmk_firmware"
}
]
},
"bulk-redirect": {
"basepath": "/",
"redirectsFile": "docs/redirects.json"
}
},
"root": "./docs/"

View File

@@ -21,12 +21,13 @@ $(TEST)_SRC= \
$(TEST_PATH)/keymap.c \
$(TMK_COMMON_SRC) \
$(QUANTUM_SRC) \
$(SRC) \
tests/test_common/matrix.c \
tests/test_common/test_driver.cpp \
tests/test_common/keyboard_report_util.cpp \
tests/test_common/test_fixture.cpp
$(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp))
$(TEST)_DEFS=$(TMK_COMMON_DEFS)
$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS)
$(TEST)_CONFIG=$(TEST_PATH)/config.h
VPATH+=$(TOP_DIR)/tests/test_common

View File

@@ -39,6 +39,7 @@ ifneq ("$(wildcard $(KEYBOARD_C))","")
else
$(error "$(KEYBOARD_C)" does not exist)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
@@ -90,18 +91,20 @@ MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
-include $(SUBPROJ_KEYMAP_PATH)/Makefile
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/Makefile
-include $(MAIN_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
$(error "$(MAIN_KEYMAP_C)/keymap.c" does not exist)
$(error Could not find keymap)
# this state should never be reached
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
@@ -157,7 +160,10 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
@@ -175,4 +181,3 @@ build: elf hex
include $(TMK_PATH)/rules.mk

18
build_layout.mk Normal file
View File

@@ -0,0 +1,18 @@
LAYOUTS_PATH := layouts
LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
endif
endef
define SEARCH_LAYOUTS
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
endef
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

View File

@@ -9,6 +9,9 @@ LIB_PATH = $(TOP_DIR)/lib
QUANTUM_DIR = quantum
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
DRIVER_DIR = drivers
DRIVER_PATH = $(TOP_DIR)/$(DRIVER_DIR)
BUILD_DIR := $(TOP_DIR)/.build
COMMON_VPATH := $(TOP_DIR)
@@ -17,4 +20,5 @@ COMMON_VPATH += $(QUANTUM_PATH)
COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(DRIVER_PATH)

View File

@@ -54,6 +54,12 @@ ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
@@ -87,10 +93,14 @@ endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
SRC += ws2812.c
endif
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
@@ -98,12 +108,22 @@ ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
OPT_DEFS += -DAUTO_SHIFT_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
@@ -142,6 +162,11 @@ ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
ifeq ($(strip $(TERMINAL_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_terminal.c
OPT_DEFS += -DTERMINAL_ENABLE
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
@@ -150,4 +175,4 @@ QUANTUM_SRC:= \
ifndef CUSTOM_MATRIX
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif

View File

@@ -12,7 +12,7 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
## How to compile {#how-to-compile}
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
@@ -22,4 +22,4 @@ This would build the `rev4` revision of the `planck` with the `default` keymap.
## How to customize {#how-to-customize}
QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

View File

@@ -1,33 +1,58 @@
* [Getting started](README.md)
* [QMK Overview](qmk_overview.md)
* [Build Environment Setup](build_environment_setup.md)
* [Vagrant Guide](vagrant_guide.md)
* [Make instructions](make_instructions.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
* [How to Github](how_to_github.md)
* [Getting started](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
* [Build/Compile instructions](getting_started_make_guide.md)
* [How to Use Github](getting_started_github.md)
* [Features](features/README.md)
* [Layer switching](key_functions.md)
* [Leader Key](leader_key.md)
* [Macros](macros.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Features](features.md)
* [Layouts](feature_layouts.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](dynamic_macros.md)
* [Key Lock](key_lock.md)
* [Leader Key](feature_leader_key.md)
* [Macros](macros.md)
* [Mouse keys](mouse_keys.md)
* [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
* [Audio](feature_audio.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Stenography](stenography.md)
* [Unicode](unicode.md)
* [Terminal](feature_terminal.md)
* Reference
* [Glossary](glossary.md)
* [Keymap overview](keymap.md)
* [Keycodes](keycodes.md)
* [Basic Keycodes](basic_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Basic](keycodes_basic.md)
* [Quantum](quantum_keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_common_shortcuts.md#switching-and-toggling-layers)
* [Mod+Key](feature_common_shortcuts.md#modifier-keys)
* [Mod Tap](feature_common_shortcuts.md#mod-tap)
* [One Shot Keys](feature_common_shortcuts.md#one-shot-keys)
* [Shifted Keys](feature_common_shortcuts.md#shifted-keycodes)
* [Stenography](stenography.md#keycode-reference)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
@@ -37,9 +62,8 @@
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* For a Deeper Understanding
* [How Keyboards Work](basic_how_keyboards_work.md)
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [General FAQ](faq.md)
* [Using Eclipse with QMK](eclipse.md)

View File

@@ -11,6 +11,6 @@ Once you have implemented your new feature you will generally submit a [pull req
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.

View File

@@ -36,7 +36,7 @@ enum my_keycodes {
## Programming The Behavior Of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
These function are called every time a key is pressed or released.

View File

@@ -22,6 +22,14 @@ Your page should generally have multiple "H1" headings. Only H1 and H2 headings
You can have styled hint blocks drawn around text to draw attention to it.
```
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
```
### Examples:
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
@@ -37,3 +45,53 @@ This uses `hint style='danger'`
{% hint style='working' %}
This uses `hint style='working'`
{% endhint %}
# Styled Terminal Blocks
You can present styled terminal blocks by including special tokens inside your text block.
```
\`\`\`
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
\`\`\`
```
### Example
```
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
```
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentances describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

View File

@@ -1,214 +1,6 @@
# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Quantum Keycodes](quantum_keycodes.html).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follows the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

View File

@@ -1,17 +1,9 @@
# Frequently Asked Build Questions
This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] clean
$ make [-f Makefile.<variant>] [KEYMAP=...]
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
This page covers questions about building QMK. If you have not yet you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](make_instructions.md) guides.
## Can't program on Linux
You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
You will need proper permission to operate a device. For Linux users see udev rules below. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
In short when your controller is ATMega32u4,
@@ -21,16 +13,16 @@ In short when your controller is ATMega32u4,
or just
$ sudo make dfu
$ sudo make <keyboard>-<keymap>-dfu
But to run `make` with root privilege is not good idea. Use former method as possible.
But to run `make` with root privilege is not good idea. Use former method if possible.
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
@@ -41,7 +33,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Linux udev rules
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.

242
docs/faq_debug.md Normal file
View File

@@ -0,0 +1,242 @@
# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

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# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

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# Frequently Asked Keymap Questions
# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
@@ -116,7 +116,9 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
Use `GRAVE_ESC` or `KC_GESC` in your keymap.
Use `GRAVE_ESC` or `KC_GESC` in your keymap. `GUI`+`GRAVE_ESC` results in `` ` `` and `SHIFT`+`GRAVE_ESC` results in `~`.
Note that this will break the CTRL+SHIFT+ESC shortcut to the Windows task manager. Use `#define GRAVE_ESC_CTRL_OVERRIDE` in your `config.h` to get the shortcut back. With this option, `ESC_GRAVE` results in `ESC` if `CTRL` is held, even if `SHIFT` or `GUI` are also held.
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.

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# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
## Music mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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# Auto Shift: Why do we need a shift key?
Tap a key and you get its character. Tap a key, but hold it *slightly* longer
and you get its shifted state. Viola! No shift key needed!
## Why Auto Shift?
Many people suffer from various forms of RSI. A common cause is stretching your
fingers repetitively long distances. For us on the keyboard, the pinky does that
all too often when reaching for the shift key. Auto Shift looks to alleviate that
problem.
## How does it work?
When you tap a key, it stays depressed for a short period of time before it is
then released. This depressed time is a different length for everyone. Auto Shift
defines a constant `AUTO_SHIFT_TIMEOUT` which is typically set to twice your
normal pressed state time. When you press a key, a timer starts and then stops
when you release the key. If the time depressed is greater than or equal to the
`AUTO_SHIFT_TIMEOUT`, then a shifted version of the key is emitted. If the time
is less than the `AUTO_SHIFT_TIMEOUT` time, then the normal state is emitted.
## Are there limitations to Auto Shift?
Yes, unfortunately.
1. Key repeat will cease to work. For example, before if you wanted 20 'a'
characters, you could press and hold the 'a' key for a second or two. This no
longer works with Auto Shift because it is timing your depressed time instead
of emitting a depressed key state to your operating system.
2. Auto Shift is disabled for any key press that is accompanied by one or more
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
as Ctrl+Shift+A.
3. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough
for a shifted version, but we did not. On the other hand, we may think we are
tapping the keys, but really we have held it for a little longer than
anticipated.
## How do I enable Auto Shift?
Add to your `rules.mk` in the keymap folder:
AUTO_SHIFT_ENABLE = YES
If no `rules.mk` exists, you can create one.
Then compile and install your new firmware with Auto Key enabled! That's it!
## Configuring Auto Shift
If desired, there is some configuration that can be done to change the
behavior of Auto Shift. This is done by setting various variables the
`config.h` file located in your keymap folder. If no `config.h` file exists, you can create one.
A sample is
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_SPECIAL
#endif
### AUTO_SHIFT_TIMEOUT (value in ms)
This controls how long you have to hold a key before you get the shifted state.
Obviously, this is different for everyone. For the common person, a setting of
135 to 150 works great. However, one should start with a value of at least 175, which
is the default value. Then work down from there. The idea is to have the shortest time required to get the shifted state without having false positives.
Play with this value until things are perfect. Many find that all will work well
at a given value, but one or two keys will still emit the shifted state on
occassion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
{% hint style='info' %}
Auto Shift has three special keys that can help you get this value right very
quick. See "Auto Shift Setup" for more details!
{% endhint %}
### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -_, =+, [{, ]}, ;:, '", ,<, .>,
and /?
### NO_AUTO_SHIFT_NUMERIC (simple define)
Do not Auto Shift numeric keys, zero through nine.
### NO_AUTO_SHIFT_ALPHA (simple define)
Do not Auto Shift alpha characters, which include A through Z.
## Using Auto Shift Setup
This will enable you to define three keys temporailiy to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.
### Setup
Map three keys temporarily in your keymap:
| Key Name | Description |
|----------|-----------------------------------------------------|
| KC_ASDN | Lower the Auto Shift timeout variable (down) |
| KC_ASUP | Raise the Auto Shift timeout variable (up) |
| KC_ASRP | Report your current Auto Shift timeout value |
Compile and upload your new firmware.
### Use
It is important to note that during these tests, you should be typing
completely normal and with no intention of shifted keys.
1. Type multiple sentences of alphabetical letters.
2. Observe any upper case letters.
3. If there are none, press the key you have mapped to `KC_ASDN` to decrease
time Auto Shift timeout value and go back to step 1.
4. If there are some upper case letters, decide if you need to work on tapping
those keys with less down time, or if you need to increase the timeout.
5. If you decide to increase the timeout, press the key you have mapped to
`KC_ASUP` and go back to step 1.
6. Once you are happy with your results, press the key you have mapped to
`KC_ASRP`. The keyboard will type by itself the value of your
`AUTO_SHIFT_TIMEOUT`.
7. Update `AUTO_SHIFT_TIMEOUT` in your `config.h` with the value reported.
8. Remove `AUTO_SHIFT_SETUP` from your `config.h`.
9. Remove the key bindings `KC_ASDN`, `KC_ASUP` and `KC_ASRP`.
10. Compile and upload your new firmware.
#### An example run
'''
hello world. my name is john doe. i am a computer programmer playing with
keyboards right now.
[PRESS KC_ASDN quite a few times]
heLLo woRLd. mY nAMe is JOHn dOE. i AM A compUTeR proGRaMMER PlAYiNG witH
KEYboArDS RiGHT NOw.
[PRESS KC_ASUP a few times]
hello world. my name is john Doe. i am a computer programmer playing with
keyboarDs right now.
[PRESS KC_ASRP]
115
'''
The keyboard typed `115` which represents your current `AUTO_SHIFT_TIMEOUT`
value. You are now set! Practice on the *D* key a little bit that showed up
in the testing and you'll be golden.

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# Backlighting
<!-- FIXME: Describe how backlighting works in QMK -->
## Backlight Keycodes
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|

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# Bluetooth
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth|

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# Bootmagic
<!-- FIXME: Describe the bootmagic feature here. -->
## Bootmagic Keycodes
Shortcuts for bootmagic options. You can use these even when bootmagic is off.
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|

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# Common Keymap Shortcuts
Your keymap can include shortcuts to common operations, for example shifted keys. This page documents the functions that are available to you.
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
### Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).
## Switching and toggling layers
These functions allow you to activate layers in various ways.
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
## Working With Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
### Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
## Modifier keys
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
## Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.
|Name|Description|
|----|-----------|
| KC_TILD | ~ |
| KC_EXLM | ! |
| KC_QUES | ? |
| KC_AT | @ |
| KC_HASH | # |
| KC_DLR | $ |
| KC_PERC | % |
| KC_CIRC | ^ |
| KC_AMPR | & |
| KC_ASTR | * |
| KC_LPRN | ( |
| KC_RPRN | ) |
| KC_UNDS | _ |
| KC_PLUS | + |
| KC_DQUO | " |
| KC_LCBR | { |
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | &#x7C; |
| KC_COLN | : |
## Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
## One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200ms)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).

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# Layouts: Using a keymap with multiple keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple reposistories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a layout
For a keyboard to support a layout, the variable (`[a-z0-9_]`) must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferrably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`:
LAYOUTS += 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
In your config.h, you can also use this variable to include the keyboard's `config.h`:
#include QMK_KEYBOARD_CONFIG_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>`
* `SUBPROJECT_<subproject>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.

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## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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# RGB Lighting
If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
* SK6812RGBW
Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
## Selecting Colors
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250">
If you would like to learn more about HSV you can start with the [Wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Configuration
Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
#define RGBLED_NUM 14 // Number of LEDs in your strip
```
### Optional Configuration
You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
### Animations
If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
```c
// How long (in ms) to wait between animation steps for the breathing mode
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in ms) to wait between animation steps for the rainbow mode
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in ms) to wait between animation steps for the swirl mode
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the snake mode
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the knight modes
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which colors are selected for the gradient mode
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
## RGB Lighting Keycodes
These control the RGB Lighting functionality.
| Long Name | Short Name | Description |
|-----------|------------|-------------|
||`RGB_TOG`|toggle on/off|
||`RGB_MOD`|cycle through modes|
||`RGB_HUI`|hue increase|
||`RGB_HUD`|hue decrease|
||`RGB_SAI`|saturation increase|
||`RGB_SAD`|saturation decrease|
||`RGB_VAI`|value (brightness) increase|
||`RGB_VAD`|value (brightness) decrease|
|`RGB_MODE_PLAIN`|`RGB_M_P `| Switch to the static no animation mode |
|`RGB_MODE_BREATHE`|`RGB_M_B`| Switch to the breathing mode |
|`RGB_MODE_RAINBOW`|`RGB_M_R`| Switch to the rainbow mode ||
|`RGB_MODE_SWIRL`|`RGB_M_SW`| Switch to the swirl mode |
|`RGB_MODE_SNAKE`|`RGB_M_SN`| Switch to the snake mode |
|`RGB_MODE_KNIGHT`|`RGB_M_K`| Switch to the knight animation |
|`RGB_MODE_XMAS`|`RGB_M_X`| Switch to the Christmas animation |
|`RGB_MODE_GRADIENT`|`RGB_M_G`| Switch to the static gradient mode |
## Hardware Modification
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLED_NUM 14 // Number of LEDs
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.

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# Terminal
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
To enable, stick this in your `rules.mk` or `Makefile`:
TERMINAL_ENABLE = yes
And use the `TERM_ON` and `TERM_OFF` keycodes to turn it on or off.
When enabled, a `> ` prompt will appear, where you'll be able to type, backspace (a bell will ding if you reach the beginning and audio is enabled), and hit enter to send the command. Arrow keys are currently disabled so it doesn't get confused. Moving your cursor around with the mouse is discouraged.
`#define TERMINAL_HELP` enables some other output helpers that aren't really needed with this page.
## Future ideas
* Keyboard/user-extendable commands
* Smaller footprint
* Arrow key support
* Command history
* SD card support
* LCD support for buffer display
* Keycode -> name string LUT
* Layer status
* *Analog/digital port read/write*
* RGB mode stuff
* Macro definitions
* EEPROM read/write
* Audio control
## Current commands
### `about`
Prints out the current version of QMK with a build date:
```
> about
QMK Firmware
v0.5.115-7-g80ed73-dirty
Built: 2017-08-29-20:24:44
```
### `help`
Prints out the available commands:
```
> help
commands available:
about help keycode keymap exit
```
### `keycode <layer> <row> <col>`
Prints out the keycode value of a certain layer, row, and column:
```
> keycode 0 1 0
0x29 (41)
```
### `keymap <layer>`
Prints out the entire keymap for a certain layer
```
> keymap 0
0x002b, 0x0014, 0x001a, 0x0008, 0x0015, 0x0017, 0x001c, 0x0018, 0x000c, 0x0012, 0x0013, 0x002a,
0x0029, 0x0004, 0x0016, 0x0007, 0x0009, 0x000a, 0x000b, 0x000d, 0x000e, 0x000f, 0x0033, 0x0034,
0x00e1, 0x001d, 0x001b, 0x0006, 0x0019, 0x0005, 0x0011, 0x0010, 0x0036, 0x0037, 0x0038, 0x0028,
0x5cd6, 0x00e0, 0x00e2, 0x00e3, 0x5cd4, 0x002c, 0x002c, 0x5cd5, 0x0050, 0x0051, 0x0052, 0x004f,
>
```
### `exit`
Exits the terminal - same as `TERM_OFF`.

View File

@@ -0,0 +1,10 @@
# Thermal Printer
<!-- FIXME: Describe thermal printers support here. -->
## Thermal Printer Keycodes
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|

View File

@@ -7,7 +7,7 @@ Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/)
## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](leader_key.md) page.
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](feature_leader_key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things
@@ -102,4 +102,4 @@ case MACRO_RAISED:
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```
```

View File

@@ -1,71 +1,10 @@
# Build Environment Setup
# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
<!-- FIXME: We should have ARM instructions somewhere. -->
# Windows 10
## Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
## Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
## Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
## Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
## Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
# Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
# Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util
# Linux
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
@@ -97,7 +36,83 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
# Docker
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc
brew install dfu-programmer
brew install gcc-arm-none-eabi
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10,) is [msys2](http://www.msys2.org).
* Install msys2 by downloading and following the instructions here: http://www.msys2.org
* Open the "MSYS2 MingGW 64-bit" shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
@@ -115,11 +130,5 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
# Vagrant
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
# Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.

View File

@@ -0,0 +1,47 @@
# Introduction
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
## Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `rules.mk`: the features of QMK that are enabled
* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/config.h`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
If the keymap `config.h` exists that file is included by the build system and the keyboard `config.h` is not included. If you wish to override settings in your keymap's `config.h` you will need to include some glue code:
```
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
```
If you want to override a setting from the parent `config.h` file, you need to `#undef` and then `#define` the setting again, like this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```

View File

@@ -1,8 +1,6 @@
# More detailed make instruction
The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
`<keyboard>-<subproject>-<keymap>-<target>`, where:
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards
@@ -14,24 +12,13 @@ The full syntax of the `make` command is the following, but parts of the command
* Use `allkm` to compile all keymaps
* `<target>` will be explained in more detail below.
**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk))
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
You can also add extra options at the end of the make command line, after the target
* `make COLOR=false` - turns off color output
@@ -44,25 +31,10 @@ The make command itself also has some additional options, type `make --help` for
Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output.
# The `Makefile`
There are 5 different `make` and `Makefile` locations:
* root (`/`)
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
* subproject (`/keyboards/<keyboard>/<subproject>`)
* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
## Makefile options
## `rules.mk` options
Set these variables to `no` to disable them, and `yes` to enable them.
@@ -142,7 +114,7 @@ This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information.
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
@@ -150,7 +122,7 @@ Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue swi
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information.
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
@@ -158,10 +130,12 @@ This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `docs/keymap_makefile_example.md` as a template/starting point.
So let's say your keyboard's `rules.mk` has `BACKLIGHT_ENABLE = yes`. You want your particular keyboard to not have the backlight, so you make a file called `rules.mk` and specify `BACKLIGHT_ENABLE = no`.

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# Glossary of QMK terms
## ARM
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
## AVR
A line of 8-bit MCU's produced by [Atmel](http://atmel.com). AVR was the original platform that TMK supported.
## AZERTY
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.
## Backlight
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LED's that shine through keycaps and/or switches.
## Bluetooth
A short range peer to peer wireless protocol. Most common wireless protocol for a keyboard.
## Bootloader
A special program that is written to a protected area of your MCU that allows the MCU to upgrade its own firmware, typically over USB.
## Bootmagic
A feature that allows for various keyboard behavior changes to happen on the fly, such as swapping or disabling common keys.
## C
A low-level programming language suitable for system code. Most QMK code is written in C.
## Colemak
An alternative keyboard layout that is gaining in popularity.
## Compile
The process of turning human readable code into machine code your MCU can run.
## Dvorak
An alternative keyboard layout developed by Dr. August Dvorak in the 1930's. A shortened form of the Dvorak Simplified Keyboard.
## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
* [Dynamic Macro Documentation](dynamic_macros.html)
## Eclipse
An IDE that is popular with many C developers.
* [Eclipse Setup Instructions](eclipse.html)
## Firmware
The software that controls your MCU.
## FLIP
Software provided by Atmel for flashing AVR devices. We generally recommend [QMK Flasher](https://github.com/qmk/qmk_flasher) instead, but for some advanced use cases FLIP is required.
## git
Versioning software used at the commandline
## GitHub
The website that hosts most of the QMK project. It provides integration with git, issue tracking, and other features that help us run QMK.
## ISP
In-system programming, a method of programming an AVR chip using external hardware and the JTAG pins.
## hid_listen
An interface for receiving debugging messages from your keyboard. You can view these messages using [QMK Flasher](https://github.com/qmk/qmk_flasher) or [PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes_basic.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
## Key Down
An event that happens when a key is pressed down, but is completed before a key is released.
## Key Up
An event that happens when a key is released.
## Keymap
An array of keycodes mapped to a physical keyboard layout, which are processed on key presses and releases
## Layer
An abstraction used to allow a key to serve multiple purposes. The highest active layer takes precedence.
## Leader Key
A feature that allows you to tap the leader key followed by a sequence of 1, 2, or 3 keys to activate key presses or other quantum features.
* [Leader Key Documentation](feature_leader_key.html)
## LED
Light Emitting Diode, the most common device used for indicators on a keyboard.
## Make
Software package that is used to compile all the source files. You run `make` with various options to compile your keyboard firmware.
## Matrix
A wiring pattern of columns and rows (and usually diodes) that enables the MCU to detect keypresses with a fewer number of pins
A wiring pattern of columns and rows that enables the MCU to detect keypresses with a fewer number of pins. The matrix often incorporates diodes to allow for NKRO.
## Macro
A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key.
* [Macro Documentation](macros.html)
## MCU
Microcontrol Unit, the processor that powers your keyboard.
## Modifier
A key that is held down while typing another key to modify the action of that key. Examples include Ctrl, Alt, and Shift.
## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](mouse_keys.html)
## N-Key Rollover (NKRO)
A term that applies to keyboards that are capable of reporting any number of key-presses at once.
## Oneshot Modifier
A modifier that acts as if it is held down until another key is released, so you can press the mod and then press the key, rather than holding the mod while pressing the key.
## ProMicro
A low cost AVR development board. Clones of this device are often found on ebay very inexpensively (under $5) but people often struggle with flashing their pro micros.
## Pull Request
A request to submit code to QMK. We encourage all users to submit Pull Requests for their personal keymaps.
## QWERTY
The standard English keyboard layout, and often a shortcut for other language's standard layouts. Named for the first 6 letters on the keyboard.
## QWERTZ
The standard Deutsche (German) keyboard layout. Named for the first 6 letters on the keyboard.
## Rollover
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
## Scancode
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](space_cadet_shift.html)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
## Tap Dance
A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](tap_dance.html)
* [Tap Dance Documentation](tap_dance.md)
## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollors more due to its halfkay bootloader, which makes flashing very simple.
## Underlight
A generic term for LEDs that light the underside of the board. These LED's typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](unicode.md)
## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.
* [Unit Testing Documentation](unit_testing.md)
## USB
Universal Serial Bus, the most common wired interface for a keyboard.
## USB Host (or simply Host)
The USB Host is your computer, or whatever device your keyboard is plugged into.
# Couldn't find the term you're looking for?
[Open an issue](https://github.com/qmk/qmk_firmware/issues) with your question and the term in question could be added here. Better still, open a pull request with the definition. :)

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@@ -271,9 +271,9 @@ This would require our `KEYMAP` definition to look like this:
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### keymaps/default.c
### keymaps/<variant>/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
@@ -298,13 +298,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
@@ -328,4 +328,4 @@ If you've done all of these things, keep in mind that sometimes you might have h
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different project (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

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@@ -51,7 +51,7 @@ layout is set to QWERTY, a sample of the matching table is as follow:
## Back to the firmware
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in `keycode.txt`.
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
## List of Characters You Can Send

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@@ -1,128 +0,0 @@
# Quick Aliases To Common Actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the qmk `ACTION_*` functions, please see the [Keymap documentation](keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycodes.html).
# Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap.
# Modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
# Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`.
KC_TILD ~
KC_EXLM !
KC_QUES ?
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_DQUO "
KC_LCBR {
KC_RCBR }
KC_LABK <
KC_RABK >
KC_PIPE |
KC_COLN :
# One Shot
`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :)
`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
# Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
# Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. As described in the PR:
Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
With defaults, if above is typed within tapping term, this will emit `ax`, which I doubt is what anyone really wants

11
docs/key_lock.md Normal file
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@@ -0,0 +1,11 @@
## Key Lock: Holding down keys for you
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Here's how to use it:
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [basic_keycodes](basic_keycodes.md) list, it can be held. If it's not, then it can't be.

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@@ -1,17 +1,315 @@
# Overview
When defining a [keymap](keymap.md) each key needs a valid key definition.
When defining a [keymap](keymap.md) each key needs a valid key definition. This page documents the symbols that correspond to keycodes that are available to you in QMK. This is a reference only. Where possible keys link to the page documenting their functionality.
This page documents the symbols that correspond to keycodes that are available to you in QMK.
## Keycode Index
## Basic keycodes (`0x00` - `0xFF`)
[Basic keycodes](basic_keycodes.md) in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
* `KC_NO` = 0 for no action
* `KC_TRNS` = 1 for layer transparency
* internal special keycodes in the `0xA5-DF` range (tmk heritage).
## Quantum keycodes (`0x0100` - `0xFFFF`)
[Quantum keycodes](quantum_keycodes.md) allow for easier customisation of your keymap than the basic ones provide, without having to define custom actions.
|Long Name|Short Name|Description|
|---------|----------|-----------|
|`KC_1`||||
|`KC_2`||||
|`KC_3`||||
|`KC_4`||||
|`KC_5`||||
|`KC_6`||||
|`KC_7`||||
|`KC_8`||||
|`KC_9`||||
|`KC_0`||||
|`KC_F1`||||
|`KC_F2`||||
|`KC_F3`||||
|`KC_F4`||||
|`KC_F5`||||
|`KC_F6`||||
|`KC_F7`||||
|`KC_F8`||||
|`KC_F9`||||
|`KC_F10`||||
|`KC_F11`||||
|`KC_F12`||||
|`KC_F13`||||
|`KC_F14`||||
|`KC_F15`||||
|`KC_F16`||||
|`KC_F17`||||
|`KC_F18`||||
|`KC_F19`||||
|`KC_F20`||||
|`KC_F21`||||
|`KC_F22`||||
|`KC_F23`||||
|`KC_F24`||||
|`KC_A`||||
|`KC_B`||||
|`KC_C`||||
|`KC_D`||||
|`KC_E`||||
|`KC_F`||||
|`KC_G`||||
|`KC_H`||||
|`KC_I`||||
|`KC_J`||||
|`KC_K`||||
|`KC_L`||||
|`KC_M`||||
|`KC_N`||||
|`KC_O`||||
|`KC_P`||||
|`KC_Q`||||
|`KC_R`||||
|`KC_S`||||
|`KC_T`||||
|`KC_U`||||
|`KC_V`||||
|`KC_W`||||
|`KC_X`||||
|`KC_Y`||||
|`KC_Z`||||
|`KC_ENTER`|`KC_ENT`|`Return (ENTER)`|
|`KC_ESCAPE`|`KC_ESC`|`ESCAPE`|
|`KC_BSPACE`|`KC_BSPC`|`DELETE (Backspace)`|
|`KC_TAB`||`Tab`|
|`KC_SPACE`|`KC_SPC`|Spacebar|
|`KC_MINUS`|`KC_MINS`|`-` and `_`|
|`KC_EQUAL`|`KC_EQL`|`=` and `+`|
|`KC_LBRACKET`|`KC_LBRC`|`[` and `{`|
|`KC_RBRACKET`|`KC_RBRC`|`]` and `}`|
|`KC_BSLASH`|`KC_BSLS`|`\` and <code>&#124;</code> |
|`KC_NONUS_HASH`|`KC_NUHS`|Non-US `#` and `~`|
|`KC_NONUS_BSLASH`|`KC_NUBS`|Non-US `\` and <code>&#124;</code> |
|`KC_INT1`|`KC_RO`|JIS `\` and <code>&#124;</code> |
|`KC_INT2`|`KC_KANA`|International216|
|`KC_INT3`|`KC_JYEN`|Yen Symbol (`¥`)|
|`KC_SCOLON`|`KC_SCLN`|`;` and `:`|
|`KC_QUOTE`|`KC_QUOT`|`` and `“`|
|`KC_GRAVE`|`KC_GRV`|Grave Accent and Tilde|
|`KC_COMMA`|`KC_COMM`|`,` and `<`|
|`KC_DOT`||`.` and `>`|
|`KC_SLASH`|`KC_SLSH`|`/` and `?`|
|`KC_CAPSLOCK`|`KC_CAPS`|Caps Lock|
|`KC_LCTRL`|`KC_LCTL`|LeftControl|
|`KC_LSHIFT`|`KC_LSFT`|LeftShift|
|`KC_LALT`||LeftAlt|
|`KC_LGUI`||Left GUI(Windows/Apple/Meta key)|
|`KC_RCTRL`|`KC_RCTL`|RightControl|
|`KC_RSHIFT`|`KC_RSFT`|RightShift|
|`KC_RALT`||RightAlt|
|`KC_RGUI`||Right GUI(Windows/Apple/Meta key)|
|`KC_LOCKING_CAPS`|`KC_LCAP`|Locking Caps Lock|
|`KC_LOCKING_NUM`|`KC_LNUM`|Locking Num Lock|
|`KC_LOCKING_SCROLL`|`KC_LSCR`|Locking Scroll Lock|
|`KC_INT4`|`KC_HENK`|JIS Henken|
|`KC_INT5`|`KC_MHEN`|JIS Muhenken|
|`KC_PSCREEN`|`KC_PSCR`|PrintScreen|
|`KC_SCROLLLOCK`|`KC_SLCK`|Scroll Lock|
|`KC_PAUSE`|`KC_PAUS`|Pause|
|`KC_INSERT`|`KC_INS`|Insert|
|`KC_HOME`||Home|
|`KC_PGUP`||PageUp|
|`KC_DELETE`|`KC_DEL`|Delete Forward|
|`KC_END`||End|
|`KC_PGDOWN`|`KC_PGDN`|PageDown|
|`KC_RIGHT`|`KC_RGHT`|RightArrow|
|`KC_LEFT`||LeftArrow|
|`KC_DOWN`||DownArrow|
|`KC_UP`||UpArrow|
|`KC_APPLICATION`|`KC_APP`|Application|
|`KC_POWER`||Power|
|`KC_EXECUTE`||Execute|
|`KC_HELP`||Help|
|`KC_MENU`||Menu|
|`KC_SELECT`||Select|
|`KC_AGAIN`||Again|
|`KC_UNDO`||Undo|
|`KC_CUT`||Cut|
|`KC_COPY`||Copy|
|`KC_PASTE`||Paste|
|`KC_FIND`||Find|
|`KC_ALT_ERASE`||Alternate Erase|
|`KC_SYSREQ`||SysReq/Attention|
|`KC_CANCEL`||Cancel|
|`KC_CLEAR`||Clear|
|`KC_PRIOR`||Prior|
|`KC_RETURN`||Return|
|`KC_SEPARATOR`||Separator|
|`KC_OUT`||Out|
|`KC_OPER`||Oper|
|`KC_CLEAR_AGAIN`||Clear/Again|
|`KC_CRSEL`||CrSel/Props|
|`KC_EXSEL`||ExSel|
|`KC_SYSTEM_POWER`|`KC_PWR`|System Power Down|
|`KC_SYSTEM_SLEEP`|`KC_SLEP`|System Sleep|
|`KC_SYSTEM_WAKE`|`KC_WAKE`|System Wake|
|`KC_MAIL`|`KC_MAIL`||
|`KC_CALCULATOR`|`KC_CALC`||
|`KC_MY_COMPUTER`|`KC_MYCM`||
|`KC_WWW_SEARCH`|`KC_WSCH`||
|`KC_WWW_HOME`|`KC_WHOM`||
|`KC_WWW_BACK`|`KC_WBAK`||
|`KC_WWW_FORWARD`|`KC_WFWD`||
|`KC_WWW_STOP`|`KC_WSTP`||
|`KC_WWW_REFRESH`|`KC_WREF`||
|`KC_WWW_FAVORITES`|`KC_WFAV`||
|`KC_STOP`||Stop|
|`KC__MUTE`||Mute (macOS)|
|`KC__VOLUP`||Volume Up (macOS)|
|`KC__VOLDOWN`||Volume Down (macOS)|
|`KC_AUDIO_MUTE`|`KC_MUTE`|Mute (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_UP`|`KC_VOLU`|Volume Up (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_DOWN`|`KC_VOLD`|Volume Down (Windows/macOS/Linux)|
|`KC_MEDIA_NEXT_TRACK`|`KC_MNXT`|Next Track (Windows)|
|`KC_MEDIA_PREV_TRACK`|`KC_MPRV`|Previous Track (Windows)|
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD`|Next Track (macOS)|
|`KC_MEDIA_REWIND`|`KC_MRWD`|Previous Track (macOS)|
|`KC_MEDIA_STOP`|`KC_MSTP`||
|`KC_MEDIA_PLAY_PAUSE`|`KC_MPLY`||
|`KC_MEDIA_SELECT`|`KC_MSEL`||
|`KC_NUMLOCK`|`KC_NLCK`|Keypad Num Lock and Clear|
|`KC_KP_SLASH`|`KC_PSLS`|Keypad /|
|`KC_KP_ASTERISK`|`KC_PAST`|Keypad *|
|`KC_KP_MINUS`|`KC_PMNS`|Keypad -|
|`KC_KP_PLUS`|`KC_PPLS`|Keypad +|
|`KC_KP_ENTER`|`KC_PENT`|Keypad ENTER`|
|`KC_KP_1`|`KC_P1`|Keypad 1 and End|
|`KC_KP_2`|`KC_P2`|Keypad 2 and Down Arrow|
|`KC_KP_3`|`KC_P3`|Keypad 3 and PageDn|
|`KC_KP_4`|`KC_P4`|Keypad 4 and Left Arrow|
|`KC_KP_5`|`KC_P5`|Keypad 5|
|`KC_KP_6`|`KC_P6`|Keypad 6 and Right Arrow|
|`KC_KP_7`|`KC_P7`|Keypad 7 and Home|
|`KC_KP_8`|`KC_P8`|Keypad 8 and Up Arrow|
|`KC_KP_9`|`KC_P9`|Keypad 9 and PageUp|
|`KC_KP_0`|`KC_P0`|Keypad 0 and Insert|
|`KC_KP_DOT`|`KC_PDOT`|Keypad . and Delete|
|`KC_KP_EQUAL`|`KC_PEQL`|Keypad =|
|`KC_KP_COMMA`|`KC_PCMM`|Keypad Comma|
|`KC_KP_EQUAL_AS400`||Keypad Equal Sign|
|`KC_NO`||Ignore this key. (NOOP) |
|`KC_TRNS`||Make this key transparent to find the key on a lower layer.|
|[`KC_MS_UP`](mouse_keys.md)|`KC_MS_U`|Mouse Cursor Up|
|[`KC_MS_DOWN`](mouse_keys.md)|`KC_MS_D`|Mouse Cursor Down|
|[`KC_MS_LEFT`](mouse_keys.md)|`KC_MS_L`|Mouse Cursor Left|
|[`KC_MS_RIGHT`](mouse_keys.md)|`KC_MS_R`|Mouse Cursor Right|
|[`KC_MS_BTN1`](mouse_keys.md)|`KC_BTN1`|Mouse Button 1|
|[`KC_MS_BTN2`](mouse_keys.md)|`KC_BTN2`|Mouse Button 2|
|[`KC_MS_BTN3`](mouse_keys.md)|`KC_BTN3`|Mouse Button 3|
|[`KC_MS_BTN4`](mouse_keys.md)|`KC_BTN4`|Mouse Button 4|
|[`KC_MS_BTN5`](mouse_keys.md)|`KC_BTN5`|Mouse Button 5|
|[`KC_MS_WH_UP`](mouse_keys.md)|`KC_WH_U`|Mouse Wheel Up|
|[`KC_MS_WH_DOWN`](mouse_keys.md)|`KC_WH_D`|Mouse Wheel Down|
|[`KC_MS_WH_LEFT`](mouse_keys.md)|`KC_WH_L`|Mouse Wheel Left|
|[`KC_MS_WH_RIGHT`](mouse_keys.md)|`KC_WH_R`|Mouse Wheel Right|
|[`KC_MS_ACCEL0`](mouse_keys.md)|`KC_ACL0`|Mouse Acceleration 0|
|[`KC_MS_ACCEL1`](mouse_keys.md)|`KC_ACL1`|Mouse Acceleration 1|
|[`KC_MS_ACCEL2`](mouse_keys.md)|`KC_ACL2`|Mouse Acceleration 2|
|[`RESET`](quantum_keycodes.md#qmk-keycodes)||Put the keyboard into DFU mode for flashing|
|[`DEBUG`](quantum_keycodes.md#qmk-keycodes)||Toggles debug mode|
|[`KC_GESC`](quantum_keycodes.md#qmk-keycodes)|`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`|
|[`KC_LSPO`](quantum_keycodes.md#qmk-keycodes)||Left shift when held, open paranthesis when tapped|
|[`KC_RSPC`](quantum_keycodes.md#qmk-keycodes)||Right shift when held, close paranthesis when tapped|
|[`KC_LEAD`](feature_leader_key.md)||The leader key|
|[`FUNC(n)`](quantum_keycodes.md#qmk-keycodes)|`F(n)`|Call `fn_action(n)`|
|[`M(n)`](quantum_keycodes.md#qmk-keycodes)||to call macro n|
|[`MACROTAP(n)`](quantum_keycodes.md#qmk-keycodes)||to macro-tap n idk FIXME`|
|[`MAGIC_SWAP_CONTROL_CAPSLOCK`](feature_bootmagic.md)||Swap Capslock and Left Control|
|[`MAGIC_CAPSLOCK_TO_CONTROL`](feature_bootmagic.md)||Treat Capslock like a Control Key|
|[`MAGIC_SWAP_LALT_LGUI`](feature_bootmagic.md)||Swap the left Alt and GUI keys|
|[`MAGIC_SWAP_RALT_RGUI`](feature_bootmagic.md)||Swap the right Alt and GUI keys|
|[`MAGIC_NO_GUI`](feature_bootmagic.md)||Disable the GUI key|
|[`MAGIC_SWAP_GRAVE_ESC`](feature_bootmagic.md)||Swap the Grave and Esc key.|
|[`MAGIC_SWAP_BACKSLASH_BACKSPACE`](feature_bootmagic.md)||Swap backslack and backspace|
|[`MAGIC_HOST_NKRO`](feature_bootmagic.md)||Force NKRO on|
|[`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`](feature_bootmagic.md)||Swap Alt and Gui on both sides|
|[`MAGIC_UNSWAP_CONTROL_CAPSLOCK`](feature_bootmagic.md)||Disable the Control/Capslock swap|
|[`MAGIC_UNCAPSLOCK_TO_CONTROL`](feature_bootmagic.md)||Disable treating Capslock like Control |
|[`MAGIC_UNSWAP_LALT_LGUI`](feature_bootmagic.md)||Disable Left Alt and GUI switching|
|[`MAGIC_UNSWAP_RALT_RGUI`](feature_bootmagic.md)||Disable Right Alt and GUI switching|
|[`MAGIC_UNNO_GUI`](feature_bootmagic.md)||Enable the GUI key |
|[`MAGIC_UNSWAP_GRAVE_ESC`](feature_bootmagic.md)||Disable the Grave/Esc swap |
|[`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`](feature_bootmagic.md)||Disable the backslash/backspace swap|
|[`MAGIC_UNHOST_NKRO`](feature_bootmagic.md)||Force NKRO off|
|[`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`](feature_bootmagic.md)||Disable the Alt/GUI switching|
|[`MAGIC_TOGGLE_NKRO`](feature_bootmagic.md)||Turn NKRO on or off|
|[`BL_x`](feature_backlight.md)||Set a specific backlight level between 0-9|
|[`BL_ON`](feature_backlight.md)||An alias for `BL_9`|
|[`BL_OFF`](feature_backlight.md)||An alias for `BL_0`|
|[`BL_DEC`](feature_backlight.md)||Turn the backlight level down by 1|
|[`BL_INC`](feature_backlight.md)||Turn the backlight level up by 1|
|[`BL_TOGG`](feature_backlight.md)||Toggle the backlight on or off|
|[`BL_STEP`](feature_backlight.md)||Step through backlight levels, wrapping around to 0 when you reach the top.|
|[`RGB_TOG`](feature_rgblight.md)||toggle on/off|
|[`RGB_MOD`](feature_rgblight.md)||cycle through modes|
|[`RGB_HUI`](feature_rgblight.md)||hue increase|
|[`RGB_HUD`](feature_rgblight.md)||hue decrease|
|[`RGB_SAI`](feature_rgblight.md)||saturation increase|
|[`RGB_SAD`](feature_rgblight.md)||saturation decrease|
|[`RGB_VAI`](feature_rgblight.md)||value increase|
|[`RGB_VAD`](feature_rgblight.md)||value decrease|
|[`PRINT_ON`](feature_thermal_printer.md)||Start printing everything the user types|
|[`PRINT_OFF`](feature_thermal_printer.md)||Stop printing everything the user types|
|[`OUT_AUTO`](feature_bluetooth.md)||auto mode|
|[`OUT_USB`](feature_bluetooth.md)||usb only|
|[`OUT_BT`](feature_bluetooth.md)||bluetooth (when `BLUETOOTH_ENABLE`)|
|[`KC_HYPR`](quantum_keycodes.md#modifiers)||Hold down LCTL + LSFT + LALT + LGUI`|
|[`KC_MEH`](quantum_keycodes.md#modifiers)||Hold down LCTL + LSFT + LALT`|
|[`LCTL(kc)`](quantum_keycodes.md#modifiers)||`LCTL` + `kc`|
|[`LSFT(kc)`](quantum_keycodes.md#modifiers)|[`S(kc)`](quantum_keycodes.md#modifiers)|`LSFT` + `kc`|
|[`LALT(kc)`](quantum_keycodes.md#modifiers)||`LALT` + `kc`|
|[`LGUI(kc)`](quantum_keycodes.md#modifiers)||`LGUI` + `kc`|
|[`RCTL(kc)`](quantum_keycodes.md#modifiers)||`RCTL` + `kc`|
|[`RSFT(kc)`](quantum_keycodes.md#modifiers)||`RSFT` + `kc`|
|[`RALT(kc)`](quantum_keycodes.md#modifiers)||`RALT` + `kc`|
|[`RGUI(kc)`](quantum_keycodes.md#modifiers)||`RGUI` + `kc`|
|[`HYPR(kc)`](quantum_keycodes.md#modifiers)||`LCTL` + `LSFT` + `LALT` + `LGUI` + `kc`|
|[`MEH(kc)`](quantum_keycodes.md#modifiers)||`LCTL` + `LSFT` + `LALT` + `kc`|
|[`LCAG(kc)`](quantum_keycodes.md#modifiers)||`LCTL` + `LALT` + `LGUI` + `kc`|
|[`ALTG(kc)`](quantum_keycodes.md#modifiers)||`RCTL` + `RALT` + `kc`|
|[`SCMD(kc)`](quantum_keycodes.md#modifiers)|[`SWIN(kc)`](quantum_keycodes.md#modifiers)|`LGUI` + `LSFT` + `kc`|
|[`LCA(kc)`](quantum_keycodes.md#modifiers)||`LCTL` + `LALT` + `kc`|
|[`CTL_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`LCTL_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`LCTL` when held, `kc` when tapped|
|[`RCTL_T(kc)`](quantum_keycodes.md#mod-tap-keys)||[`RCTL` when held, `kc` when tapped|
|[`SFT_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`LSFT_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`LSFT` when held, `kc` when tapped|
|[`RSFT_T(kc)`](quantum_keycodes.md#mod-tap-keys)||[`RSFT` when held, `kc` when tapped|
|[`ALT_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`LALT_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`LALT` when held, `kc` when tapped|
|[`RALT_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`ALGR_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`RALT` when held, `kc` when tapped|
|[`GUI_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`LGUI_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`LGUI` when held, `kc` when tapped|
|[`RGUI_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`RGUI` when held, `kc` when tapped|
|[`C_S_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`LCTL` + `LSFT` when held, `kc` when tapped|
|[`MEH_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`LCTL` + `LSFT` + `LALT` when held, `kc` when tapped|
|[`LCAG_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`LCTL` + `LALT` + `LGUI` when held, `kc` when tapped|
|[`RCAG_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`RCTL` + `RALT` + `RGUI` when held, `kc` when tapped|
|[`ALL_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`LCTL` + `LSFT` + `LALT` + `LGUI` when held, `kc` when tapped [more info](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|[`SCMD_T(kc)`](quantum_keycodes.md#mod-tap-keys)|[`SWIN_T(kc)`](quantum_keycodes.md#mod-tap-keys)|`LGUI` + `LSFT` when held, `kc` when tapped|
|[`LCA_T(kc)`](quantum_keycodes.md#mod-tap-keys)||`LCTL` + `LALT` when held, `kc` when tapped|
|[`KC_TILD`](keycodes_us_ansi_shifted.md)|`KC_TILDE`|tilde `~`|
|[`KC_EXLM`](keycodes_us_ansi_shifted.md)|`KC_EXCLAIM`|exclamation mark `!`|
|[`KC_AT`](keycodes_us_ansi_shifted.md)||at sign `@`|
|[`KC_HASH`](keycodes_us_ansi_shifted.md)||hash sign `#`|
|[`KC_DLR`](keycodes_us_ansi_shifted.md)|`KC_DOLLAR`|dollar sign `$`|
|[`KC_PERC`](keycodes_us_ansi_shifted.md)|`KC_PERCENT`|percent sign `%`|
|[`KC_CIRC`](keycodes_us_ansi_shifted.md)|`KC_CIRCUMFLEX`|circumflex `^`|
|[`KC_AMPR`](keycodes_us_ansi_shifted.md)|`KC_AMPERSAND`|ampersand `&`|
|[`KC_ASTR`](keycodes_us_ansi_shifted.md)|`KC_ASTERISK`|asterisk `*`|
|[`KC_LPRN`](keycodes_us_ansi_shifted.md)|`KC_LEFT_PAREN`|left parenthesis `(`|
|[`KC_RPRN`](keycodes_us_ansi_shifted.md)|`KC_RIGHT_PAREN`|right parenthesis `)`|
|[`KC_UNDS`](keycodes_us_ansi_shifted.md)|`KC_UNDERSCORE`|underscore `_`|
|[`KC_PLUS`](keycodes_us_ansi_shifted.md)||plus sign `+`|
|[`KC_LCBR`](keycodes_us_ansi_shifted.md)|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
|[`KC_RCBR`](keycodes_us_ansi_shifted.md)|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
|[`KC_LT`/`KC_LABK`](keycodes_us_ansi_shifted.md)|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
|[`KC_GT`/`KC_RABK`](keycodes_us_ansi_shifted.md)|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
|[`KC_COLN`](keycodes_us_ansi_shifted.md)|`KC_COLON`|colon `:`|
|[`KC_PIPE`](keycodes_us_ansi_shifted.md)||pipe `\|`|
|[`KC_QUES`](keycodes_us_ansi_shifted.md)|`KC_QUESTION`|question mark `?`|
|[`KC_DQT`/`KC_DQUO`](keycodes_us_ansi_shifted.md)|`KC_DOUBLE_QUOTE`|double quote `"`|
|[`LT(layer, kc)`](feature_common_shortcuts.md#switching-and-toggling-layers)||turn on layer (0-15) when held, kc ([basic keycodes](keycodes_basic.md)) when tapped|
|[`TO(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||turn on layer when depressed|
|[`MO(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||momentarily turn on layer when depressed (requires `KC_TRNS` on destination layer)|
|[`DF(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||sets the base (default) layer|
|[`TG(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||toggle layer on/off|
|[`TT(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||tap toggle? idk FIXME`|
|[`OSM(mod)`](quantum_keycodes.md#one-shot-keys)||hold mod for one keypress|
|[`OSL(layer)`](quantum_keycodes.md#one-shot-keys)||switch to layer for one keypress|
|[`UNICODE(n)`](unicode.md)|[`UC(n)`](unicode.md)|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
|[`X(n)`](unicode.md)||if `UNICODEMAP_ENABLE`, also sends unicode via a different method|

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@@ -1,5 +1,11 @@
# Basic keycodes
Basic keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
* `KC_NO` = 0 for no action
* `KC_TRNS` = 1 for layer transparency
* internal special keycodes in the `0xA5-DF` range (tmk heritage).
## Letters and Numbers
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
@@ -51,9 +57,9 @@
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock|
|KC_LOCKING_NUM||Locking Num Lock|
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|KC_LOCKING_CAPS|KC_LCAP|Locking Caps Lock|
|KC_LOCKING_NUM|KC_LNUM|Locking Num Lock|
|KC_LOCKING_SCROLL|KC_LSCR|Locking Scroll Lock|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
@@ -119,12 +125,12 @@ Windows and Mac use different key codes for next track and previous track. Make
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC__MUTE||Mute (macOS)|
|KC__VOLUP||Volume Up (macOS)|
|KC__VOLDOWN||Volume Down (macOS)|
|KC_AUDIO_MUTE|KC_MUTE|Mute (Windows/macOS/Linux)|
|KC_AUDIO_VOL_UP|KC_VOLU|Volume Up (Windows/macOS/Linux)|
|KC_AUDIO_VOL_DOWN|KC_VOLD|Volume Down (Windows/macOS/Linux)|
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
@@ -183,4 +189,4 @@ Windows and Mac use different key codes for next track and previous track. Make
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|

View File

@@ -0,0 +1,31 @@
# US ANSI Shifted symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
## US ANSI Shifted Keycodes
|Short Name|Long Name|Description|
|----------|---------|-----------|
|`KC_TILD`|`KC_TILDE`|tilde `~`|
|`KC_EXLM`|`KC_EXCLAIM`|exclamation mark `!`|
|`KC_AT`||at sign `@`|
|`KC_HASH`||hash sign `#`|
|`KC_DLR`|`KC_DOLLAR`|dollar sign `$`|
|`KC_PERC`|`KC_PERCENT`|percent sign `%`|
|`KC_CIRC`|`KC_CIRCUMFLEX`|circumflex `^`|
|`KC_AMPR`|`KC_AMPERSAND`|ampersand `&`|
|`KC_ASTR`|`KC_ASTERISK`|asterisk `*`|
|`KC_LPRN`|`KC_LEFT_PAREN`|left parenthesis `(`|
|`KC_RPRN`|`KC_RIGHT_PAREN`|right parenthesis `)`|
|`KC_UNDS`|`KC_UNDERSCORE`|underscore `_`|
|`KC_PLUS`||plus sign `+`|
|`KC_LCBR`|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
|`KC_RCBR`|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
|`KC_LT`/`KC_LABK`|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
|`KC_GT`/`KC_RABK`|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
|`KC_COLN`|`KC_COLON`|colon `:`|
|`KC_PIPE`||pipe `\|`|
|`KC_QUES`|`KC_QUESTION`|question mark `?`|
|`KC_DQT`/`KC_DQUO`|`KC_DOUBLE_QUOTE`|double quote `"`|

View File

@@ -215,8 +215,7 @@ To actually handle the keypress event we define an `action_function()`. This fun
This should have given you a basic overview for creating your own keymap. For more details see the following resources:
* https://github.com/qmk/qmk_firmware/wiki/Keycodes
* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
* [Keycodes](keycodes.md)
* [Keymap FAQ](faq_keymap.md)
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

View File

@@ -1,12 +1,93 @@
# Macros
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
{% hint style='danger' %}
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
{% endhint %}
# Macro Definitions
## The new way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you. All ascii that is easily translated to a keycode is supported (eg `\n\t`).
For example:
```c
enum custom_keycodes {
PRINT_TRUTH = SAFE_RANGE
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case PRINT_TRUTH:
SEND_STRING("QMK is the best thing ever!");
return false; break;
}
}
return true;
};
```
### Tap/down/up
You can send arbitary keycodes by wrapping them in:
* `SS_TAP()`
* `SS_DOWN()`
* `SS_UP()`
For example:
SEND_STRING(SS_TAP(X_HOME));
Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
SEND_STRING("VE"SS_TAP(X_HOME)"LO");
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
There's also a couple of mod shortcuts you can use:
* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
That can be used like this:
SEND_STRING(SS_LCTRL("a"));
Which would send LCTRL+a (LTRL down, a, LTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
#include <sendstring_colemak.h>
### Strings in memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
```c
char my_str[4] = "ok.";
send_string(my_str);
```
The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```
## The old way: `MACRO()` & `action_get_macro`
{% hint style='info' %}
This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.
{% endhint %}
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
@@ -24,13 +105,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement:
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
```c
if (!record->event.pressed) {
```
## Macro Commands
### Macro Commands
A macro can include the following commands:
@@ -41,32 +120,7 @@ A macro can include the following commands:
* W() wait (milliseconds).
* END end mark.
## Sending strings
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`.
For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("QMK is the best thing ever!");
return false;
}
}
return MACRO_NONE;
};
```
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
```
#include <sendstring_colemak.h>
```
## Mapping a Macro to a key
### Mapping a Macro to a key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
@@ -92,7 +146,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
## Naming your macros
### Naming your macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
@@ -107,11 +161,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
# Advanced macro functions
## Advanced macro functions
While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
#### `record->event.pressed`
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@@ -123,27 +177,27 @@ This is a boolean value that can be tested to see if the switch is being pressed
}
```
#### `register_code(<kc>);`
### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
#### `unregister_code(<kc>);`
### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
#### `clear_keyboard();`
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
#### `clear_mods();`
### `clear_mods();`
This will clear all mods currently pressed.
#### `clear_keyboard_but_mods();`
### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
# Advanced Example: Single-key copy/paste
## Advanced Example: Single-key copy/paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.

View File

@@ -1,388 +0,0 @@
## Audio output from a speaker
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
```
#include "audio.h"
```
Then, lower down the file:
```
float tone_startup[][2] = {
ED_NOTE(_E7 ),
E__NOTE(_CS7),
E__NOTE(_E6 ),
E__NOTE(_A6 ),
M__NOTE(_CS7, 20)
};
```
This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here.
Then, we have this chunk:
```
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
```
Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
```
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
```
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
## Music mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.

View File

@@ -20,7 +20,7 @@ For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
## `/keyboards/<keyboard>/rules.mk`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
@@ -34,7 +34,7 @@ The values at the top likely won't need to be changed, since most boards use the
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](getting_started_make_guide.md#makefile-options).
## `/keyboards/<keyboard>/readme.md`
@@ -42,7 +42,7 @@ This is where you'll describe your keyboard - please write as much as you can ab
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](custom_quantum_functions.md).
## `/keyboards/<keyboard>/<keyboard>.h`

View File

@@ -1,75 +0,0 @@
# QMK Overview
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
# Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
## Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder
* `readme.md`: a description of your keymap, how others might use it, and explanations of features
* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap.
# The `make` command
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder.
**NOTE:** To abort a make command press `Ctrl-c`
For more details on the QMK build process see [Make Instructions](make_instructions.md).
### Simple instructions for building and uploading a keyboard
**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
1. Enter the `root` folder
2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>`
In the above commands, replace:
* `<keyboard>` with the name of your keyboard
* `<keymap>` with the name of your keymap
* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
* If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
* If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu`
## Make Examples
* Build all Clueboard keymaps: `make clueboard`
* Build the default Planck keymap: `make planck-rev4-default`
* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy`
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
You can then override any settings, rather than having to copy and paste the whole thing.

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@@ -1,8 +1,10 @@
# Quantum Keycodes
Quantum keycodes allow for easier customisation of your keymap than the basic ones provide, without having to define custom actions.
All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification.
On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. Keycodes above `0x00FF` may not be used with any of the mod/layer-tap keys listed
On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well.
## QMK keycodes
@@ -10,344 +12,11 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|----|-----------|
|`RESET`|Put the keyboard into DFU mode for flashing|
|`DEBUG`|Toggles debug mode|
|`KC_GESC`/`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`|
|`KC_GESC`/`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a ```|
|`KC_LSPO`|Left shift when held, open paranthesis when tapped|
|`KC_RSPC`|Right shift when held, close paranthesis when tapped|
|`KC_LEAD`|The [leader key](leader_key.md)|
|`FUNC(n)`/`F(n)`|Call `fn_action(n)`|
|`KC_LEAD`|The [leader key](feature_leader_key.md)|
|`KC_LOCK`|The [lock key](key_lock.md)|
|`FUNC(n)`/`F(n)`|Call `fn_action(n)` (deprecated)|
|`M(n)`|to call macro n|
|`MACROTAP(n)`|to macro-tap n idk FIXME|
## Bootmagic Keycodes
Shortcuts for bootmagic options (these work even when bootmagic is off.)
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->
## Backlight
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|
## RGBLIGHT WS2818 LEDs
This controls the `RGBLIGHT` functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|
## Thermal Printer (experimental)
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|
## Keyboard output selection
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth (when `BLUETOOTH_ENABLE`)|
## Modifiers
These are special keycodes that simulate pressing several modifiers at once.
|Name|Description|
|----|-----------|
|`KC_HYPR`|Hold down LCTL + LSFT + LALT + LGUI|
|`KC_MEH`|Hold down LCTL + LSFT + LALT|
/* FIXME: Should we have these in QMK too?
* |`KC_LCAG`|`LCTL` + `LALT` + `LGUI`|
* |`KC_ALTG`|`RCTL` + `RALT`|
* |`KC_SCMD`/`KC_SWIN`|`LGUI` + `LSFT`|
* |`KC_LCA`|`LCTL` + `LALT`|
*/
### Modifiers with keys
|Name|Description|
|----|-----------|
|`LCTL(kc)`|`LCTL` + `kc`|
|`LSFT(kc)`/`S(kc)`|`LSFT` + `kc`|
|`LALT(kc)`|`LALT` + `kc`|
|`LGUI(kc)`|`LGUI` + `kc`|
|`RCTL(kc)`|`RCTL` + `kc`|
|`RSFT(kc)`|`RSFT` + `kc`|
|`RALT(kc)`|`RALT` + `kc`|
|`RGUI(kc)`|`RGUI` + `kc`|
|`HYPR(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` + `kc`|
|`MEH(kc)`|`LCTL` + `LSFT` + `LALT` + `kc`|
|`LCAG(kc)`|`LCTL` + `LALT` + `LGUI` + `kc`|
|`ALTG(kc)`|`RCTL` + `RALT` + `kc`|
|`SCMD(kc)`/`SWIN(kc)`|`LGUI` + `LSFT` + `kc`|
|`LCA(kc)`|`LCTL` + `LALT` + `kc`|
### One Shot Keys
Most modifiers work by being held down while you push another key. You can use `OSM()` to setup a "One Shot" modifier. When you tap a one shot mod it will remain is a pressed state until you press another key.
To specify a your modifier you need to pass the `MOD` form of the key. For example, if you want to setup a One Shot Control you would use `OSM(MOD_LCTL)`.
|Name|Description|
|----|-----------|
|`OSM(mod)`|use mod for one keypress|
|`OSL(layer)`|switch to layer for one keypress|
### Mod-tap keys
These keycodes will press the mod(s) when held, and the key when tapped. They only work with [basic keycodes](basic_keycodes.md).
|Name|Description|
|----|-----------|
|`CTL_T(kc)`/`LCTL_T(kc)`|`LCTL` when held, `kc` when tapped|
|`RCTL_T(kc)`|`RCTL` when held, `kc` when tapped|
|`SFT_T(kc)`/`LSFT_T(kc)`|`LSFT` when held, `kc` when tapped|
|`RSFT_T(kc)`|`RSFT` when held, `kc` when tapped|
|`ALT_T(kc)`/`LALT_T(kc)`|`LALT` when held, `kc` when tapped|
|`RALT_T(kc)`/`ALGR_T(kc)`|`RALT` when held, `kc` when tapped|
|`GUI_T(kc)`/`LGUI_T(kc)`|`LGUI` when held, `kc` when tapped|
|`RGUI_T(kc)`|`RGUI` when held, `kc` when tapped|
|`C_S_T(kc)`|`LCTL` + `LSFT` when held, `kc` when tapped|
|`MEH_T(kc)`|`LCTL` + `LSFT` + `LALT` when held, `kc` when tapped|
|`LCAG_T(kc)`|`LCTL` + `LALT` + `LGUI` when held, `kc` when tapped|
|`RCAG_T(kc)`|`RCTL` + `RALT` + `RGUI` when held, `kc` when tapped|
|`ALL_T(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` when held, `kc` when tapped [more info](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SCMD_T(kc)`/`SWIN_T(kc)`|`LGUI` + `LSFT` when held, `kc` when tapped|
|`LCA_T(kc)`|`LCTL` + `LALT` when held, `kc` when tapped|
## US ANSI Shifted symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
|Short Name|Long Name|Description|
|----------|---------|-----------|
|`KC_TILD`|`KC_TILDE`|tilde `~`|
|`KC_EXLM`|`KC_EXCLAIM`|exclamation mark `!`|
|`KC_AT`||at sign `@`|
|`KC_HASH`||hash sign `#`|
|`KC_DLR`|`KC_DOLLAR`|dollar sign `$`|
|`KC_PERC`|`KC_PERCENT`|percent sign `%`|
|`KC_CIRC`|`KC_CIRCUMFLEX`|circumflex `^`|
|`KC_AMPR`|`KC_AMPERSAND`|ampersand `&`|
|`KC_ASTR`|`KC_ASTERISK`|asterisk `*`|
|`KC_LPRN`|`KC_LEFT_PAREN`|left parenthesis `(`|
|`KC_RPRN`|`KC_RIGHT_PAREN`|right parenthesis `)`|
|`KC_UNDS`|`KC_UNDERSCORE`|underscore `_`|
|`KC_PLUS`||plus sign `+`|
|`KC_LCBR`|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
|`KC_RCBR`|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
|`KC_LT`/`KC_LABK`|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
|`KC_GT`/`KC_RABK`|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
|`KC_COLN`|`KC_COLON`|colon `:`|
|`KC_PIPE`||pipe `\|`|
|`KC_QUES`|`KC_QUESTION`|question mark `?`|
|`KC_DQT`/`KC_DQUO`|`KC_DOUBLE_QUOTE`|double quote `"`|
## Layer Changes
These are keycodes that can be used to change the current layer.
|Name|Description|
|----|-----------|
|`LT(layer, kc)`|turn on layer (0-15) when held, kc ([basic keycodes](basic_keycodes.md)) when tapped|
|`TO(layer)`|turn on layer when depressed|
|`MO(layer)`|momentarily turn on layer when depressed (requires `KC_TRNS` on destination layer)|
|`DF(layer)`|sets the base (default) layer|
|`TG(layer)`|toggle layer on/off|
|`TT(layer)`|tap toggle? idk FIXME|
|`OSL(layer)`|switch to layer for one keycode|
## Unicode
These keycodes can be used in conjuction with the [Unicode](unicode_and_additional_language_support.md) support.
|`UNICODE(n)`/`UC(n)`|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
|`X(n)`|if `UNICODEMAP_ENABLE`, also sends unicode via a different method|
# `SAFE_RANGE`, or safely defining custom keycodes
Sometimes you want to define your own custom keycodes to make your keymap easier to read. QMK provides `SAFE_RANGE` to help you do that. `SAFE_RANGE` is the first available keycode in the `0x0000`-`0xFFFF` range and you can use it when creating your own custom keycode enum:
```
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
You can then use `process_record_user()` to do something with your keycode:
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
// Do something here
break;
case BAR:
// Do something here
break;
}
}
```

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{
"redirects": [
{
"from": "build_environment_setup.html",
"to": "getting_started_build_tools.html"
},
{
"from": "make_instructions.html",
"to": "getting_started_make_guide.html"
}
]
}

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# Stenography in QMK
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
When QMK speaks to Plover over a steno protocol Plover will not use the keyboard as input. This means that you can switch back and forth between a standard keyboard and your steno keyboard, or even switch layers from Plover to standard and back without needing to activate/deactive Plover.
In this mode Plover expects to speak with a steno machine over a serial port so QMK will present itself to the operating system as a virtual serial port in addition to a keyboard. By default QMK will speak the TX Bolt protocol but can be switched to GeminiPR; the last protocol used is stored in non-volatile memory so QMK will use the same protocol on restart.
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
STENO_ENABLE = yes
MOUSEKEY_ENABLE = no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}
```
Once you have your keyboard flashed launch Plover. Click the 'Configure...' button. In the 'Machine' tab select the Stenotype Machine that corresponds to your desired protocol. Click the 'Configure...' button on this tab and enter the serial port or click 'Scan'. Baud rate is fine at 9600 (although you should be able to set as high as 115200 with no issues). Use the default settings for everything else (Data Bits: 8, Stop Bits: 1, Parity: N, no flow control).
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
## Learning Stenography
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
* [QWERTY Steno](http://qwertysteno.com/Home/)
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Keycode Reference
As defined in `keymap_steno.h`.
> Note: TX Bolt does not support the full set of keys. The TX Bolt implementation in QMK will map the GeminiPR keys to the nearest TX Bolt key so that one key map will work for both.
|GeminiPR|TX Bolt|Steno Key|
|--------|-------|-----------|
|`STN_N1`|`STN_NUM`|Number bar #1|
|`STN_N2`|`STN_NUM`|Number bar #2|
|`STN_N3`|`STN_NUM`|Number bar #3|
|`STN_N4`|`STN_NUM`|Number bar #4|
|`STN_N5`|`STN_NUM`|Number bar #5|
|`STN_N6`|`STN_NUM`|Number bar #6|
|`STN_N7`|`STN_NUM`|Number bar #7|
|`STN_N8`|`STN_NUM`|Number bar #8|
|`STN_N9`|`STN_NUM`|Number bar #9|
|`STN_NA`|`STN_NUM`|Number bar #A|
|`STN_NB`|`STN_NUM`|Number bar #B|
|`STN_NC`|`STN_NUM`|Number bar #C|
|`STN_S1`|`STN_SL`| `S-` upper|
|`STN_S2`|`STN_SL`| `S-` lower|
|`STN_TL`|`STN_TL`| `T-`|
|`STN_KL`|`STN_KL`| `K-`|
|`STN_PL`|`STN_PL`| `P-`|
|`STN_WL`|`STN_WL`| `W-`|
|`STN_HL`|`STN_HL`| `H-`|
|`STN_RL`|`STN_RL`| `R-`|
|`STN_A`|`STN_A`| `A` vowel|
|`STN_O`|`STN_O`| `O` vowel|
|`STN_ST1`|`STN_STR`| `*` upper-left |
|`STN_ST2`|`STN_STR`| `*` lower-left|
|`STN_ST3`|`STN_STR`| `*` upper-right|
|`STN_ST4`|`STN_STR`| `*` lower-right|
|`STN_E`|`STN_E`| `E` vowel|
|`STN_U`|`STN_U`| `U` vowel|
|`STN_FR`|`STN_FR`| `-F`|
|`STN_PR`|`STN_PR`| `-P`|
|`STN_RR`|`STN_RR`| `-R`|
|`STN_BR`|`STN_BR`| `-B`|
|`STN_LR`|`STN_LR`| `-L`|
|`STN_GR`|`STN_GR`| `-G`|
|`STN_TR`|`STN_TR`| `-T`|
|`STN_SR`|`STN_SR`| `-S`|
|`STN_DR`|`STN_DR`| `-D`|
|`STN_ZR`|`STN_ZR`| `-Z`|
|`STN_FN`|| (GeminiPR only)|
|`STN_RES1`||(GeminiPR only)|
|`STN_RES2`||(GeminiPR only)|
|`STN_PWR`||(GeminiPR only)|

View File

@@ -3,7 +3,7 @@
This document attempts to explain how the QMK firmware works from a very high level. It assumes you understand basic programming concepts but does not (except where needed to demonstrate) assume familiarity with C. It assumes that you have a basic understanding of the following documents:
* [QMK Overview](qmk_overview.md)
* [How Keyboards Work](basic_how_keyboards_work.md)
* [How Keyboards Work](how_keyboards_work.md)
* [FAQ](faq.md)
## Startup
@@ -147,6 +147,7 @@ The `process_record()` function itself is deceptively simple, but hidden within
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode.c#L22)
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c#L91)
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_printer.c#L77)
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_auto_shift.c#L47)
* [`bool process_unicode_map(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicodemap.c#L47)
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L211)

View File

@@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.

View File

@@ -1,12 +1,10 @@
#ifdef SSD1306OLED
#include "ssd1306.h"
#include "config.h"
#include "i2c.h"
#include <string.h>
#include "print.h"
#include "lets_split.h"
#include "common/glcdfont.c"
#include "glcdfont.c"
#ifdef ADAFRUIT_BLE_ENABLE
#include "adafruit_ble.h"
#endif
@@ -14,18 +12,7 @@
#include "lufa.h"
#endif
#include "sendchar.h"
#include "pincontrol.h"
//assign the right code to your layers
#define _BASE 0
#define _LOWER 8
#define _RAISE 16
#define _FNLAYER 64
#define _NUMLAY 128
#define _NLOWER 136
#define _NFNLAYER 192
#define _MOUSECURSOR 256
#define _ADJUST 65560
#include "timer.h"
// Set this to 1 to help diagnose early startup problems
// when testing power-on with ble. Turn it off otherwise,
@@ -33,26 +20,6 @@
// with the matrix scan, causing keys to drop.
#define DEBUG_TO_SCREEN 0
// Controls the SSD1306 128x32 OLED display via i2c
#define i2cAddress 0x3C
#define DisplayHeight 32
#define DisplayWidth 128
#define FontHeight 8
#define FontWidth 6
#define MatrixRows (DisplayHeight / FontHeight)
#define MatrixCols (DisplayWidth / FontWidth)
struct CharacterMatrix {
uint8_t display[MatrixRows][MatrixCols];
uint8_t *cursor;
bool dirty;
};
static struct CharacterMatrix display;
//static uint16_t last_battery_update;
//static uint32_t vbat;
//#define BatteryUpdateInterval 10000 /* milliseconds */
@@ -62,54 +29,13 @@ static uint8_t displaying;
#endif
static uint16_t last_flush;
enum ssd1306_cmds {
DisplayOff = 0xAE,
DisplayOn = 0xAF,
SetContrast = 0x81,
DisplayAllOnResume = 0xA4,
DisplayAllOn = 0xA5,
NormalDisplay = 0xA6,
InvertDisplay = 0xA7,
SetDisplayOffset = 0xD3,
SetComPins = 0xda,
SetVComDetect = 0xdb,
SetDisplayClockDiv = 0xD5,
SetPreCharge = 0xd9,
SetMultiPlex = 0xa8,
SetLowColumn = 0x00,
SetHighColumn = 0x10,
SetStartLine = 0x40,
SetMemoryMode = 0x20,
ColumnAddr = 0x21,
PageAddr = 0x22,
ComScanInc = 0xc0,
ComScanDec = 0xc8,
SegRemap = 0xa0,
SetChargePump = 0x8d,
ExternalVcc = 0x01,
SwitchCapVcc = 0x02,
ActivateScroll = 0x2f,
DeActivateScroll = 0x2e,
SetVerticalScrollArea = 0xa3,
RightHorizontalScroll = 0x26,
LeftHorizontalScroll = 0x27,
VerticalAndRightHorizontalScroll = 0x29,
VerticalAndLeftHorizontalScroll = 0x2a,
};
// Write command sequence.
// Returns true on success.
static inline bool _send_cmd1(uint8_t cmd) {
bool res = false;
if (i2c_start_write(i2cAddress)) {
xprintf("failed to start write to %d\n", i2cAddress);
if (i2c_start_write(SSD1306_ADDRESS)) {
xprintf("failed to start write to %d\n", SSD1306_ADDRESS);
goto done;
}
@@ -154,8 +80,6 @@ static inline bool _send_cmd3(uint8_t cmd, uint8_t opr1, uint8_t opr2) {
#define send_cmd2(c,o) if (!_send_cmd2(c,o)) {goto done;}
#define send_cmd3(c,o1,o2) if (!_send_cmd3(c,o1,o2)) {goto done;}
static void matrix_clear(struct CharacterMatrix *matrix);
static void clear_display(void) {
matrix_clear(&display);
@@ -164,7 +88,7 @@ static void clear_display(void) {
send_cmd3(PageAddr, 0, (DisplayHeight / 8) - 1);
send_cmd3(ColumnAddr, 0, DisplayWidth - 1);
if (i2c_start_write(i2cAddress)) {
if (i2c_start_write(SSD1306_ADDRESS)) {
goto done;
}
if (i2c_master_write(0x40)) {
@@ -210,14 +134,17 @@ bool iota_gfx_init(void) {
send_cmd2(SetChargePump, 0x14 /* Enable */);
send_cmd2(SetMemoryMode, 0 /* horizontal addressing */);
/// Flips the display orientation 0 degrees
send_cmd1(SegRemap | 0x1);
send_cmd1(ComScanDec);
/*
#ifdef OLED_ROTATE180
// the following Flip the display orientation 180 degrees
send_cmd1(SegRemap);
send_cmd1(ComScanInc);
// end flip */
#endif
#ifndef OLED_ROTATE180
// Flips the display orientation 0 degrees
send_cmd1(SegRemap | 0x1);
send_cmd1(ComScanDec);
#endif
send_cmd2(SetComPins, 0x2);
send_cmd2(SetContrast, 0x8f);
send_cmd2(SetPreCharge, 0xf1);
@@ -263,7 +190,7 @@ done:
return success;
}
static void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c) {
void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c) {
*matrix->cursor = c;
++matrix->cursor;
@@ -276,7 +203,7 @@ static void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c) {
}
}
static void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c) {
void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c) {
matrix->dirty = true;
if (c == '\n') {
@@ -297,7 +224,7 @@ void iota_gfx_write_char(uint8_t c) {
matrix_write_char(&display, c);
}
static void matrix_write(struct CharacterMatrix *matrix, const char *data) {
void matrix_write(struct CharacterMatrix *matrix, const char *data) {
const char *end = data + strlen(data);
while (data < end) {
matrix_write_char(matrix, *data);
@@ -309,7 +236,7 @@ void iota_gfx_write(const char *data) {
matrix_write(&display, data);
}
static void matrix_write_P(struct CharacterMatrix *matrix, const char *data) {
void matrix_write_P(struct CharacterMatrix *matrix, const char *data) {
while (true) {
uint8_t c = pgm_read_byte(data);
if (c == 0) {
@@ -324,7 +251,7 @@ void iota_gfx_write_P(const char *data) {
matrix_write_P(&display, data);
}
static void matrix_clear(struct CharacterMatrix *matrix) {
void matrix_clear(struct CharacterMatrix *matrix) {
memset(matrix->display, ' ', sizeof(matrix->display));
matrix->cursor = &matrix->display[0][0];
matrix->dirty = true;
@@ -334,7 +261,7 @@ void iota_gfx_clear_screen(void) {
matrix_clear(&display);
}
static void matrix_render(struct CharacterMatrix *matrix) {
void matrix_render(struct CharacterMatrix *matrix) {
last_flush = timer_read();
iota_gfx_on();
#if DEBUG_TO_SCREEN
@@ -345,7 +272,7 @@ static void matrix_render(struct CharacterMatrix *matrix) {
send_cmd3(PageAddr, 0, MatrixRows - 1);
send_cmd3(ColumnAddr, 0, (MatrixCols * FontWidth) - 1);
if (i2c_start_write(i2cAddress)) {
if (i2c_start_write(SSD1306_ADDRESS)) {
goto done;
}
if (i2c_master_write(0x40)) {
@@ -380,84 +307,12 @@ void iota_gfx_flush(void) {
matrix_render(&display);
}
static void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
static void render_status_info(void) {
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_write_P(&matrix, PSTR("USB: "));
#ifdef PROTOCOL_LUFA
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
matrix_write_P(&matrix, PSTR("Unattached"));
break;
case DEVICE_STATE_Suspended:
matrix_write_P(&matrix, PSTR("Suspended"));
break;
case DEVICE_STATE_Configured:
matrix_write_P(&matrix, PSTR("Connected"));
break;
case DEVICE_STATE_Powered:
matrix_write_P(&matrix, PSTR("Powered"));
break;
case DEVICE_STATE_Default:
matrix_write_P(&matrix, PSTR("Default"));
break;
case DEVICE_STATE_Addressed:
matrix_write_P(&matrix, PSTR("Addressed"));
break;
default:
matrix_write_P(&matrix, PSTR("Invalid"));
}
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(&matrix, PSTR("\n\nLayer: "));
switch (layer_state) {
case _BASE:
matrix_write_P(&matrix, PSTR("Default"));
break;
case _RAISE:
matrix_write_P(&matrix, PSTR("Raise"));
break;
case _LOWER:
matrix_write_P(&matrix, PSTR("Lower"));
break;
case _ADJUST:
matrix_write_P(&matrix, PSTR("ADJUST"));
break;
default:
matrix_write(&matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(&matrix, led);
matrix_update(&display, &matrix);
__attribute__ ((weak))
void iota_gfx_task_user(void) {
}
void iota_gfx_task(void) {
render_status_info();
iota_gfx_task_user();
if (display.dirty) {
iota_gfx_flush();

93
drivers/avr/ssd1306.h Normal file
View File

@@ -0,0 +1,93 @@
#ifndef SSD1306_H
#define SSD1306_H
#include <stdbool.h>
#include <stdio.h>
#include "pincontrol.h"
#include "config.h"
enum ssd1306_cmds {
DisplayOff = 0xAE,
DisplayOn = 0xAF,
SetContrast = 0x81,
DisplayAllOnResume = 0xA4,
DisplayAllOn = 0xA5,
NormalDisplay = 0xA6,
InvertDisplay = 0xA7,
SetDisplayOffset = 0xD3,
SetComPins = 0xda,
SetVComDetect = 0xdb,
SetDisplayClockDiv = 0xD5,
SetPreCharge = 0xd9,
SetMultiPlex = 0xa8,
SetLowColumn = 0x00,
SetHighColumn = 0x10,
SetStartLine = 0x40,
SetMemoryMode = 0x20,
ColumnAddr = 0x21,
PageAddr = 0x22,
ComScanInc = 0xc0,
ComScanDec = 0xc8,
SegRemap = 0xa0,
SetChargePump = 0x8d,
ExternalVcc = 0x01,
SwitchCapVcc = 0x02,
ActivateScroll = 0x2f,
DeActivateScroll = 0x2e,
SetVerticalScrollArea = 0xa3,
RightHorizontalScroll = 0x26,
LeftHorizontalScroll = 0x27,
VerticalAndRightHorizontalScroll = 0x29,
VerticalAndLeftHorizontalScroll = 0x2a,
};
// Controls the SSD1306 128x32 OLED display via i2c
#ifndef SSD1306_ADDRESS
#define SSD1306_ADDRESS 0x3C
#endif
#define DisplayHeight 32
#define DisplayWidth 128
#define FontHeight 8
#define FontWidth 6
#define MatrixRows (DisplayHeight / FontHeight)
#define MatrixCols (DisplayWidth / FontWidth)
struct CharacterMatrix {
uint8_t display[MatrixRows][MatrixCols];
uint8_t *cursor;
bool dirty;
};
struct CharacterMatrix display;
bool iota_gfx_init(void);
void iota_gfx_task(void);
bool iota_gfx_off(void);
bool iota_gfx_on(void);
void iota_gfx_flush(void);
void iota_gfx_write_char(uint8_t c);
void iota_gfx_write(const char *data);
void iota_gfx_write_P(const char *data);
void iota_gfx_clear_screen(void);
void iota_gfx_task_user(void);
void matrix_clear(struct CharacterMatrix *matrix);
void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c);
void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c);
void matrix_write(struct CharacterMatrix *matrix, const char *data);
void matrix_write_P(struct CharacterMatrix *matrix, const char *data);
void matrix_render(struct CharacterMatrix *matrix);
#endif

2
quantum/light_ws2812.c → drivers/avr/ws2812.c Executable file → Normal file
View File

@@ -21,7 +21,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "light_ws2812.h"
#include "ws2812.h"
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>

18
quantum/light_ws2812.h → drivers/avr/ws2812.h Executable file → Normal file
View File

@@ -28,23 +28,7 @@
//#include "ws2812_config.h"
//#include "i2cmaster.h"
#ifdef RGBW
#define LED_TYPE struct cRGBW
#else
#define LED_TYPE struct cRGB
#endif
/*
* Structure of the LED array
*
* cRGB: RGB for WS2812S/B/C/D, SK6812, SK6812Mini, SK6812WWA, APA104, APA106
* cRGBW: RGBW for SK6812RGBW
*/
struct cRGB { uint8_t g; uint8_t r; uint8_t b; };
struct cRGBW { uint8_t g; uint8_t r; uint8_t b; uint8_t w;};
#include "rgblight_types.h"
/* User Interface

5
keyboards/9key/9key.c Normal file
View File

@@ -0,0 +1,5 @@
#include "9key.h"
void matrix_init_kb(void) {
matrix_init_user();
}

17
keyboards/9key/9key.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef NINEKEY_H
#define NINEKEY_H
#include "quantum.h"
#define KEYMAP( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 } \
}
#endif

52
keyboards/9key/config.h Normal file
View File

@@ -0,0 +1,52 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0007
#define DEVICE_VER 0x0001
#define MANUFACTURER Bishop Keyboards
#define PRODUCT 9Key
#define DESCRIPTION Bishop Keyboards 9Key // Charleston, SC Meetup Handout
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* 9Key PCB default pin-out */
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define UNUSED_PINS
/* ws2812 RGB LED */
#define RGB_DI_PIN F7
#define RGBLIGHT_TIMER
#define RGBLED_NUM 1 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200
#endif

View File

@@ -0,0 +1,65 @@
#include "9key.h"
// Tap Dance Declarations
enum {
ENT_5 = 0,
ZERO_7
};
// Macro Declarations
enum {
DBL_0 = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0
* ,-----------------------.
* | 1 | 2 | 3 |
* |-------+-------+-------|
* | 4 | 5/ENT | 6 | Dbl Tap 5 for Enter
* |-------+-------+-------|
* | 7/0 | 8 | 9/FN | 7/0 = Dbl Tap 7 for 0 - 9/FN = Hold 9 for FN
* `-----------------------'
*/
[0] = KEYMAP( \
KC_1, KC_2, KC_3, \
KC_4, TD(ENT_5), KC_6, \
TD(ZERO_7), KC_8, LT(1, KC_9) \
),
/* LAYER 1
* ,-----------------------.
* | ESC | + | - |
* |-------+-------+-------|
* | BSPC | * | / |
* |-------+-------+-------|
* | 00 | . | |
* `-----------------------'
*/
[1] = KEYMAP( \
KC_ESC, KC_PLUS, KC_MINS, \
KC_BSPC, KC_ASTR, KC_SLSH, \
M(DBL_0), KC_DOT, KC_TRNS \
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[ENT_5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_ENT),
[ZERO_7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_0)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case DBL_0:
SEND_STRING("00");
return false;
}
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}

17
keyboards/9key/readme.md Normal file
View File

@@ -0,0 +1,17 @@
9key
===
![9key](http://i.imgur.com/a3wWc7h.jpg)
![9KeyBehind](http://i.imgur.com/2PWf5wu.jpg)
A compact minipad (3x3) keyboard made and sold by Bishop Keyboards.
Keyboard Maintainer: QMK Community
Hardware Supported: 9key PCB, Pro Micro ATmega32U4
Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 9key-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

69
keyboards/9key/rules.mk Normal file
View File

@@ -0,0 +1,69 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = yes
TAP_DANCE_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -20,12 +20,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
/* Alps64 keymap definition macro */
#define KEYMAP( \
K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K26, K27, \
K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
K31, K41, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, K22, \
K30, K40, K50, K60, K70, K00, K10, K20 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 } \
}
#define KC_KEYMAP( \
K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K26, K27, \
K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
K31, K41, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, K22, \
K30, K40, K50, K60, K70, K00, K10, K20 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \

View File

@@ -2,7 +2,7 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP( \
KC_KEYMAP( \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \

View File

@@ -1,4 +1,14 @@
Alps64 keyboard firmware
======================
Alps64
===
TODO: to be updated.
An Alps-only 60% board designed by Hasu.
Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB
Hardware Availability: https://geekhack.org/index.php?topic=69666.0
Make example for this keyboard (after setting up your build environment):
make alps64-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

30
keyboards/amj40/amj40.c Executable file
View File

@@ -0,0 +1,30 @@
#include "amj40.h"
#include "led.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// * Set our LED pins as output
DDRB |= (1<<2);
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB &= ~(1<<2);
} else {
// Turn capslock off
PORTB |= (1<<2);
}
}

38
keyboards/amj40/amj40.h Executable file
View File

@@ -0,0 +1,38 @@
#ifndef AMJ40_H
#define AMJ40_H
#include "quantum.h"
// readability
#define XXX KC_NO
/* AMJ40 ver2.0 layout1 配列一
* ,-----------------------------------------------------------.
* | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 0A | 0B |
* |-----------------------------------------------------------|
* | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 1B |
* |-----------------------------------------------------------|
* | 20 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 2A | 2B |
* |-----------------------------------------------------------|
* | 30 | 31 | 32 | 34 | 35 | 39 | 3A | 3B |
* `-----------------------------------------------------------'
*/
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1b, \
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k34, k35, k39, k3a, k3b \
) { \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, XXX, k1b}, \
{k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b}, \
{k30, k31, k32, XXX, k34, k35, XXX, XXX, XXX, k39, k3a, k3b} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
#endif

94
keyboards/amj40/config.h Executable file
View File

@@ -0,0 +1,94 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6072
#define DEVICE_VER 0x0002
#define MANUFACTURER Han Chen
#define PRODUCT AMJ40
#define DESCRIPTION qmk port of AMJ40 v2 PCB
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { F4, F5, F6, F7}
#define MATRIX_COL_PINS { F1, F0, E6, C7, C6, B0, D4, B1, B7, B5, B4, D7}
#define UNUSED_PINS
#define BACKLIGHT_PIN B6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 4
/* Underlight configuration
*/
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 4 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

View File

@@ -0,0 +1,42 @@
#!/bin/bash
# adjust for cpu
# -j 16 gave best result on a hyperthreaded quad core core i7
LIMIT=10
THREADS="-j 16"
KMAP=iso_split_rshift
echo "We need sudo later"
sudo ls 2>&1 /dev/null
function wait_bootloader {
echo "Waiting for Bootloader..."
local STARTTIME=$(date +"%s")
local REMIND=0
local EXEC=dfu-programmer
local TARGET=atmega32u4
while true
do
sudo $EXEC $TARGET get > /dev/null 2>&1
[ $? -eq 0 ] && break
ENDTIME=$(date +"%s")
DURATION=$(($ENDTIME-$STARTTIME))
if [ $REMIND -eq 0 -a $DURATION -gt $LIMIT ]
then
echo "Did you forget to press the reset button?"
REMIND=1
fi
sleep 1
done
}
make clean
make KEYMAP=${KMAP} ${THREADS}
if [[ $? -eq 0 ]]
then
echo "please trigger flashing!"
wait_bootloader
sudo make KEYMAP=${KMAP} dfu ${THREADS}
else
echo "make failed"
exit 77
fi

View File

@@ -0,0 +1,173 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj40.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer
* ,-----------------------------------------------------------.
* | Esc| Q | W | E | R | T | Y | U | I | O | P | BS |
* |-----------------------------------------------------------|
* | Tab | A | S | D | F | G | H | J | K | L | Ent |
* |-----------------------------------------------------------|
* | LSft | Z | X | C | V | B | N | M | , | . | /? |
* |-----------------------------------------------------------|
* | LCtl | LGui| LAlt| spc fn0 | spc fn1 |fn2|RAlt|RCtl |
* `-----------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,\
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,\
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,\
KC_LCTL, KC_LGUI, KC_LALT, F(0), F(1), F(2), KC_RALT, KC_RCTL \
),
/* Function Layer 1 HHKB style
* ,-----------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bkspc|
* |-----------------------------------------------------------|
* | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | [ | ] | Pipe |
* |-----------------------------------------------------------|
* | F7 | F8 | F9 | F10 | F11 | F12 | End|PgDn| ↓ | | |
* |-----------------------------------------------------------|
* | | | | | | Stop| App| |
* `-----------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),BL_TOGG, BL_INC, BL_DEC, \
_______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Function Layer 1 HHKB style
* ,-----------------------------------------------------------.
* |Caps| |MSel| ⏮ | ⏯ | ⏭ |PSCR|SkLk|Paus| ↑ | Ins| Del|
* |-----------------------------------------------------------|
* | | 🔇 | ⏏ | | * | / |Hone|PgUp| ← | → | |
* |-----------------------------------------------------------|
* | | 🔉 | 🔊 | | + | - | End|PgDn| ↓ | | |
* |-----------------------------------------------------------|
* | | | | | | Stop| App| |
* `-----------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, KC_DEL, \
_______, KC_TRNS, _______, KC_TRNS, KC_TRNS, _______, _______, RGB_TOG \
),
/* Function Layer 1 HHKB style
* ,-----------------------------------------------------------.
* |Caps| |MSel| ⏮ | ⏯ | ⏭ |PSCR|SkLk|Paus| ↑ | Ins| Del|
* |-----------------------------------------------------------|
* | | 🔇 | ⏏ | | * | / |Hone|PgUp| ← | → | |
* |-----------------------------------------------------------|
* | | 🔉 | 🔊 | | + | - | End|PgDn| ↓ | | |
* |-----------------------------------------------------------|
* | | | | | | Stop| App| |
* `-----------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, \
_______, _______, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, \
KC_SYSTEM_SLEEP, _______, _______, _______, _______, _______, _______, _______ \
),
};
enum function_id {
LAUNCH,
RGBLED_TOGGLE,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
[1] = ACTION_LAYER_TAP_KEY(_RAISE, KC_SPC),
[2] = ACTION_LAYER_TAP_KEY(_ADJUST, KC_LGUI),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1,11 @@
AMJ40 Default Layout
=====================
##Quantum MK Firmware
For the full Quantum feature list, see the parent readme.md.
# Features
* Based on a combination of the original AMJ40 keymap from the TMK firmware as well as the Planck Ortholinear keyboard's "Lower," "Raise," and "Adjust" layers.
* View the keymap.c file to understand they layout of the keymap.
* Has keys to toggle both the switch LEDs and underglow LEDs.

View File

@@ -0,0 +1,27 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,4 @@
#!/bin/bash
git checkout amj60 # gets you on branch amj60
git fetch origin # gets you up to date with origin
git merge origin/master

View File

@@ -0,0 +1,236 @@
#include "amj40.h"
// Set the custom keymap
#undef KEYMAP
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k39, k3a, k3b \
) { \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b}, \
{k30, k31, k32, k33, k34, k35, XXX, XXX, XXX, k39, k3a, k3b} \
}
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define SFT_BSP SFT_T(KC_BSPC) // Tap for Backspace, hold for Shift
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
// #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = KEYMAP( \
HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
SFT_BSP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | Lower and Space | Raise and Bksp | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = KEYMAP( \
HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
SFT_BSP, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT , \
F(2), KC_LCTL, KC_LALT, KC_LGUI, F(0), F(1), KC_RGUI, KC_RALT, KC_RCTL \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | MS L | MS D |MS U | MS R |MS Btn|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_BTN1, \
_______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | Left | Down | Up | Rght |MS_BN2|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BTN2, \
_______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* |Reset |Colemk|Qwerty|Dvorak| | | | | MU | | |Reset |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |AGNorm|AGSwap| | | | | ML | MD | MR | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |AudOn |AudOff| | | | |MBtn1 |MBtn2 |MBtn3 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
RESET, COLEMAK, QWERTY, DVORAK, _______, _______, _______, _______, KC_MS_U, _______, _______, RESET, \
_______, AG_NORM, AG_SWAP, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, \
_______, AU_ON, AU_OFF, _______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
[1] = ACTION_LAYER_TAP_KEY(_RAISE, KC_BSPC),
[2] = ACTION_LAYER_TAP_KEY(_ADJUST, KC_LGUI),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1,27 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

35
keyboards/amj40/readme.md Executable file
View File

@@ -0,0 +1,35 @@
AMJ40 keyboard firmware
======================
DIY/Assembled compact 40% keyboard.
Ported by N.Hou from the original TMK firmware.
*Supports both backlight LEDs as well as RGB underglow.
*For reference, the AMJ40 uses pin D3 for underglow lighting.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/amj40
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `sudo make all`.
The .hex file will appear in the root of the qmk firmware folder.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ40).

66
keyboards/amj40/rules.mk Executable file
View File

@@ -0,0 +1,66 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -63,6 +63,8 @@
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
#define LAYOUT_60_ansi KEYMAP_ANSI
/* AMJ60 HHKB matrix layout
* ,------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49 |
@@ -119,6 +121,7 @@
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* ISO w/ split right shift key matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |

View File

@@ -1,57 +1,14 @@
AMJ60 keyboard firmware
======================
DIY/Assembled compact 60% keyboard.
AMJ60
===
## Quantum MK Firmware
A 60% keyboard.
For the full Quantum feature list, see [the parent readme.md](/readme.md).
Keyboard Maintainer: QMK Community
Hardware Supported: AMJ60
Hardware Availability: https://geekhack.org/index.php?topic=77636.0
## Building
Make example for this keyboard (after setting up your build environment):
Download or clone the whole firmware and navigate to the keyboards/amj60
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
make amj60-maximized
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to
define your favorite layout yourself. To define your own keymap create file
named `<name>.c` in the keymaps folder, and see keymap document (you can find
in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with
`KEYMAP` option like:
``
$ make KEYMAP=[default|jack|<name>]
``
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps`
folder.
## Variations
KEYMAP macros for the following layouts are available:
* default, for all the available, possible keys
* ANSI, for 60% ANSI keyboard
* ISO
* ISO w/ split right shift key
* HHKB
Remark: all but "ISO w/ split right shift key" are untested and were done to the best of my knowledge.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ60).
## Further information
Since information and documentation for this board are sparse, (at least for non-chinese speaking ppl) here is everything that could be found
* [geekhack discussion](https://geekhack.org/index.php?topic=53070.0)
* [chinese discussion](https://www.v2ex.com/t/161887)
* Board has [dedicated pinouts](https://i.imgur.com/D0sWhyh.jpg?1) for a bluetooth module
* has pins for external power [picture](https://i.imgur.com/00VrtIp.jpg?1).
* most information comes from [reddit](https://www.reddit.com/r/MechanicalKeyboards/comments/32oonr/gh60_pcb_for_your_custom_keyboard/)
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -64,3 +64,5 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
LAYOUTS = 60_ansi

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -0,0 +1,14 @@
AMJ Pad
===
A DIY Keypad Kit
Keyboard Maintainer: QMK Community
Hardware Supported: AMJ Pad
Hardware Availability: https://geekhack.org/index.php?topic=83546.0
Make example for this keyboard (after setting up your build environment):
make amjpad-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -24,4 +24,20 @@
{ K40, K41, KC_NO, K43, KC_NO, KC_NO, K46, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D, K4E } \
}
#define KEYMAP_GRID( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E,\
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E,\
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E } \
}
#define LAYOUT_ortho_5x15 KEYMAP_GRID
#endif

View File

@@ -471,7 +471,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
else
{
audio_on();
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
PLAY_SONG(tone_audio_on);
}
}
break;
@@ -486,7 +486,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
else
{
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
PLAY_SONG(tone_music_on);
layer_on(LAYER_MUSIC);
}
}
@@ -496,7 +496,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
#ifdef AUDIO_ENABLE
voice_iterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
#endif
}
break;
@@ -506,7 +506,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
#ifdef AUDIO_ENABLE
voice_deiterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
#endif
}
break;
@@ -550,32 +550,32 @@ void led_set_user(uint8_t usb_led)
if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning on...
PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
PLAY_SONG(tone_caps_on);
}
else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning off...
PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
PLAY_SONG(tone_caps_off);
}
else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LK LED is turning on...
PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
PLAY_SONG(tone_numlk_on);
}
else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LED is turning off...
PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
PLAY_SONG(tone_numlk_off);
}
else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LK LED is turning on...
PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
PLAY_SONG(tone_scroll_on);
}
else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LED is turning off...
PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
PLAY_SONG(tone_scroll_off);
}
}
@@ -586,29 +586,29 @@ void led_set_user(uint8_t usb_led)
void startup_user()
{
_delay_ms(10); // gets rid of tick
PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
PLAY_SONG(tone_my_startup);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
PLAY_SONG(tone_my_goodbye);
_delay_ms(2000);
stop_all_notes();
}
void audio_on_user(void)
{
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
PLAY_SONG(tone_audio_on);
}
void music_on_user(void)
{
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
PLAY_SONG(tone_music_on);
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
}
#endif /* AUDIO_ENABLE */

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