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2758158a4b |
26
.clang-format
Normal file
26
.clang-format
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
BasedOnStyle: Google
|
||||
AlignAfterOpenBracket: Align
|
||||
AlignConsecutiveAssignments: 'true'
|
||||
AlignConsecutiveDeclarations: 'true'
|
||||
AlignOperands: 'true'
|
||||
AllowAllParametersOfDeclarationOnNextLine: 'false'
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: 'false'
|
||||
BinPackArguments: 'true'
|
||||
BinPackParameters: 'true'
|
||||
ColumnLimit: '1000'
|
||||
IndentCaseLabels: 'true'
|
||||
IndentPPDirectives: AfterHash
|
||||
IndentWidth: '2'
|
||||
MaxEmptyLinesToKeep: '1'
|
||||
PointerAlignment: Right
|
||||
SortIncludes: 'false'
|
||||
SpaceBeforeAssignmentOperators: 'true'
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceInEmptyParentheses: 'false'
|
||||
TabWidth: '2'
|
||||
UseTab: Never
|
||||
|
||||
...
|
5
.github/ISSUE_TEMPLATE/blank.md
vendored
Normal file
5
.github/ISSUE_TEMPLATE/blank.md
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
---
|
||||
name: Blank issue
|
||||
about: If you're 100% sure that you don't need one of the other issue templates, use this one instead.
|
||||
|
||||
---
|
32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve the QMK Firmware
|
||||
---
|
||||
<!-- Provide a general summary of the bug in the title above. -->
|
||||
|
||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||
|
||||
## Describe the Bug
|
||||
|
||||
<!-- A clear and concise description of what the bug is. -->
|
||||
|
||||
## System Information
|
||||
|
||||
- Keyboard:
|
||||
- Revision (if applicable):
|
||||
- Operating system:
|
||||
- AVR GCC version:
|
||||
<!-- Run `avr-gcc --version` to find this out. -->
|
||||
- ARM GCC version:
|
||||
<!-- Run `arm-none-eabi-gcc --version` to find this out. -->
|
||||
- QMK Firmware version:
|
||||
<!-- Run `git describe --abbrev=0 --tags` to find this out. -->
|
||||
- Any keyboard related software installed?
|
||||
- [ ] AutoHotKey
|
||||
- [ ] Karabiner
|
||||
- [ ] Other:
|
||||
|
||||
## Additional Context
|
||||
|
||||
<!-- Add any other relevant information about the problem here. -->
|
19
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
19
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest a new feature or changes to existing features
|
||||
---
|
||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||
|
||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||
|
||||
## Feature Request Type
|
||||
|
||||
- [ ] Core functionality
|
||||
- [ ] Add-on hardware support (eg. audio, RGB, OLED screen, etc.)
|
||||
- [ ] Alteration (enhancement/optimization) of existing feature(s)
|
||||
- [ ] New behavior
|
||||
|
||||
## Description
|
||||
|
||||
<!-- A few sentences describing what it is that you'd like to see in QMK. Additional information (such as links to spec sheets, licensing info, other related issues or PRs, etc) would be helpful. -->
|
9
.github/ISSUE_TEMPLATE/other_issues.md
vendored
Normal file
9
.github/ISSUE_TEMPLATE/other_issues.md
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
name: Other issues
|
||||
about: Anything else that doesn't fall into the above categories.
|
||||
---
|
||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||
|
||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||
|
||||
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, choose the bug report template instead, as that may be more appropriate. -->
|
34
.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
34
.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
<!--- Provide a general summary of your changes in the title above. -->
|
||||
|
||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||
|
||||
## Description
|
||||
|
||||
<!--- Describe your changes in detail here. -->
|
||||
|
||||
## Types of Changes
|
||||
|
||||
<!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply. -->
|
||||
- [ ] Core
|
||||
- [ ] Bugfix
|
||||
- [ ] New feature
|
||||
- [ ] Enhancement/optimization
|
||||
- [ ] Keyboard (addition or update)
|
||||
- [ ] Keymap/layout/userspace (addition or update)
|
||||
- [ ] Documentation
|
||||
|
||||
## Issues Fixed or Closed by This PR
|
||||
|
||||
*
|
||||
|
||||
## Checklist
|
||||
|
||||
<!--- Go over all the following points, and put an `x` in all the boxes that apply. -->
|
||||
<!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! -->
|
||||
- [ ] My code follows the code style of this project.
|
||||
- [ ] My change requires a change to the documentation.
|
||||
- [ ] I have updated the documentation accordingly.
|
||||
- [ ] I have read the [**CONTRIBUTING** document](https://docs.qmk.fm/#/contributing).
|
||||
- [ ] I have added tests to cover my changes.
|
||||
- [ ] I have tested the changes and verified that they work and don't break anything (as well as I can manage).
|
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
.history/
|
||||
.dep
|
||||
*.o
|
||||
*.bin
|
||||
|
@@ -19,7 +19,8 @@ install:
|
||||
before_script:
|
||||
- avr-gcc --version
|
||||
script:
|
||||
- make test:all AUTOGEN=false
|
||||
- git rev-parse --short HEAD
|
||||
- make test:all
|
||||
- bash util/travis_build.sh
|
||||
- bash util/travis_docs.sh
|
||||
addons:
|
||||
@@ -33,7 +34,7 @@ addons:
|
||||
- diffutils
|
||||
- dos2unix
|
||||
- doxygen
|
||||
after_success:
|
||||
after_success:
|
||||
bash util/travis_compiled_push.sh
|
||||
notifications:
|
||||
webhooks:
|
||||
|
41
Dockerfile
41
Dockerfile
@@ -1,28 +1,29 @@
|
||||
FROM debian:jessie
|
||||
MAINTAINER Erik Dasque <erik@frenchguys.com>
|
||||
FROM debian
|
||||
|
||||
RUN apt-get update && apt-get install --no-install-recommends -y build-essential \
|
||||
RUN apt-get update && apt-get install --no-install-recommends -y \
|
||||
avr-libc \
|
||||
avrdude \
|
||||
binutils-arm-none-eabi \
|
||||
binutils-avr \
|
||||
build-essential \
|
||||
dfu-programmer \
|
||||
dfu-util \
|
||||
gcc \
|
||||
gcc-arm-none-eabi \
|
||||
gcc-avr \
|
||||
git \
|
||||
libnewlib-arm-none-eabi \
|
||||
software-properties-common \
|
||||
unzip \
|
||||
wget \
|
||||
zip \
|
||||
gcc-avr \
|
||||
binutils-avr \
|
||||
avr-libc \
|
||||
dfu-programmer \
|
||||
dfu-util \
|
||||
gcc-arm-none-eabi \
|
||||
binutils-arm-none-eabi \
|
||||
libnewlib-arm-none-eabi \
|
||||
git \
|
||||
software-properties-common \
|
||||
avrdude \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
ENV keyboard=ergodox
|
||||
ENV subproject=ez
|
||||
ENV keymap=default
|
||||
ENV KEYBOARD=ergodox_ez
|
||||
ENV KEYMAP=default
|
||||
|
||||
VOLUME /qmk
|
||||
WORKDIR /qmk
|
||||
CMD make clean ; make keyboard=${keyboard} subproject=${subproject} keymap=${keymap}
|
||||
VOLUME /qmk_firmware
|
||||
WORKDIR /qmk_firmware
|
||||
COPY . .
|
||||
|
||||
CMD make $KEYBOARD:$KEYMAP
|
||||
|
22
Makefile
22
Makefile
@@ -112,23 +112,29 @@ $(eval $(call GET_KEYBOARDS))
|
||||
# Only consider folders with makefiles, to prevent errors in case there are extra folders
|
||||
#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
|
||||
|
||||
.PHONY: list-keyboards
|
||||
list-keyboards:
|
||||
echo $(KEYBOARDS)
|
||||
exit 0
|
||||
|
||||
define PRINT_KEYBOARD
|
||||
$(info $(PRINTING_KEYBOARD))
|
||||
endef
|
||||
|
||||
.PHONY: generate-keyboards-file
|
||||
generate-keyboards-file:
|
||||
$(foreach PRINTING_KEYBOARD,$(KEYBOARDS),$(eval $(call PRINT_KEYBOARD)))
|
||||
exit 0
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
echo -n 'Deleting .build ... '
|
||||
echo -n 'Deleting .build/ ... '
|
||||
rm -rf $(BUILD_DIR)
|
||||
echo 'done'
|
||||
exit 0
|
||||
echo 'done.'
|
||||
|
||||
.PHONY: distclean
|
||||
distclean: clean
|
||||
echo -n 'Deleting *.bin and *.hex ... '
|
||||
rm -f *.bin *.hex
|
||||
echo 'done.'
|
||||
|
||||
#Compatibility with the old make variables, anything you specify directly on the command line
|
||||
# always overrides the detected folders
|
||||
@@ -548,9 +554,10 @@ endif
|
||||
# it has to be there to allow parallel execution of the submake
|
||||
# This always tries to compile everything, even if error occurs in the middle
|
||||
# But we return the error code at the end, to trigger travis failures
|
||||
$(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
|
||||
# The sort at this point is to remove duplicates
|
||||
$(foreach COMMAND,$(sort $(COMMANDS)),$(RUN_COMMAND))
|
||||
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
|
||||
$(foreach TEST,$(TESTS),$(RUN_TEST))
|
||||
$(foreach TEST,$(sort $(TESTS)),$(RUN_TEST))
|
||||
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
|
||||
|
||||
# These no longer work because of the colon system
|
||||
@@ -576,6 +583,7 @@ lib/%:
|
||||
git submodule sync $?
|
||||
git submodule update --init $?
|
||||
|
||||
.PHONY: git-submodule
|
||||
git-submodule:
|
||||
git submodule sync --recursive
|
||||
git submodule update --init --recursive --progress
|
||||
|
31
Vagrantfile
vendored
31
Vagrantfile
vendored
@@ -2,8 +2,11 @@
|
||||
# vi: set ft=ruby :
|
||||
|
||||
Vagrant.configure(2) do |config|
|
||||
# VMware/Virtualbox 64 bit
|
||||
config.vm.box = "phusion/ubuntu-14.04-amd64"
|
||||
# define a name instead of just 'default'
|
||||
config.vm.define "qmk_firmware"
|
||||
|
||||
# VMware/Virtualbox ( and also Hyperv/Parallels) 64 bit
|
||||
config.vm.box = "bento/ubuntu-16.04"
|
||||
|
||||
# This section allows you to customize the Virtualbox VM
|
||||
# settings, ie showing the GUI or upping the memory
|
||||
@@ -15,13 +18,16 @@ Vagrant.configure(2) do |config|
|
||||
# your Teensy via the VM rather than your host OS
|
||||
#vb.customize ['modifyvm', :id, '--usb', 'on']
|
||||
#vb.customize ['usbfilter', 'add', '0',
|
||||
# '--target', :id,
|
||||
# '--name', 'teensy',
|
||||
# '--vendorid', '0x16c0',
|
||||
# '--productid','0x0478'
|
||||
# ]
|
||||
# '--target', :id,
|
||||
# '--name', 'teensy',
|
||||
# '--vendorid', '0x16c0',
|
||||
# '--productid','0x0478'
|
||||
# ]
|
||||
# Customize the amount of memory on the VM:
|
||||
vb.memory = "512"
|
||||
# Uncomment the below lines if you have time sync
|
||||
# issues with make and incremental builds
|
||||
#vb.customize [ "guestproperty", "set", :id, "/VirtualBox/GuestAdd/VBoxService/--timesync-set-threshold", 1000 ]
|
||||
end
|
||||
|
||||
# This section allows you to customize the VMware VM
|
||||
@@ -56,19 +62,18 @@ Vagrant.configure(2) do |config|
|
||||
# This script ensures the required packages for AVR programming are installed
|
||||
# It also ensures the system always gets the latest updates when powered on
|
||||
# If this causes issues you can run a 'vagrant destroy' and then
|
||||
# add a # before ,args: and run 'vagrant up' to get a working
|
||||
# add a # before ,run: (or change "always" to "once") and run 'vagrant up' to get a working
|
||||
# non-updated box and then attempt to troubleshoot or open a Github issue
|
||||
|
||||
config.vm.provision "shell", run: "always", path: "./util/install_dependencies.sh", args: "-update"
|
||||
config.vm.provision "shell", inline: "/bin/sh -c 'yes | /vagrant/util/qmk_install.sh'", run: "always"
|
||||
|
||||
config.vm.post_up_message = <<-EOT
|
||||
|
||||
Log into the VM using 'vagrant ssh'. QMK directory synchronized with host is
|
||||
located at /vagrant
|
||||
To compile the .hex files use make command inside this directory.
|
||||
To compile the .hex files use make command inside this directory, e.g.
|
||||
cd /vagrant
|
||||
make <keyboard>:default
|
||||
|
||||
QMK's make format recently changed to use folder locations and colons:
|
||||
make project_folder:keymap[:target]
|
||||
Examples:
|
||||
make planck/rev4:default:dfu
|
||||
make planck:default
|
||||
|
@@ -16,6 +16,7 @@ include common.mk
|
||||
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
|
||||
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
|
||||
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
|
||||
STM32_PATH := quantum/stm32
|
||||
|
||||
# Force expansion
|
||||
TARGET := $(TARGET)
|
||||
@@ -34,6 +35,10 @@ $(error MASTER does not have a valid value(left/right))
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef SKIP_VERSION
|
||||
OPT_DEFS += -DSKIP_VERSION
|
||||
endif
|
||||
|
||||
# Determine which subfolders exist.
|
||||
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
|
||||
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
|
||||
@@ -68,6 +73,7 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
|
||||
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
|
||||
endif
|
||||
|
||||
|
||||
# Pull in rules.mk files from all our subfolders
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
|
||||
include $(KEYBOARD_PATH_5)/rules.mk
|
||||
@@ -85,6 +91,62 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
|
||||
include $(KEYBOARD_PATH_1)/rules.mk
|
||||
endif
|
||||
|
||||
|
||||
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
|
||||
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
include build_layout.mk
|
||||
else
|
||||
$(error Could not find keymap)
|
||||
# this state should never be reached
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(CTPC)), yes)
|
||||
CONVERT_TO_PROTON_C=yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(CONVERT_TO_PROTON_C)), yes)
|
||||
TARGET := $(TARGET)_proton_c
|
||||
include $(STM32_PATH)/proton_c.mk
|
||||
OPT_DEFS += -DCONVERT_TO_PROTON_C
|
||||
endif
|
||||
|
||||
ifneq ($(FORCE_LAYOUT),)
|
||||
TARGET := $(TARGET)_$(FORCE_LAYOUT)
|
||||
endif
|
||||
|
||||
include quantum/mcu_selection.mk
|
||||
|
||||
ifdef MCU_FAMILY
|
||||
OPT_DEFS += -DQMK_STM32
|
||||
KEYBOARD_PATHS += $(STM32_PATH)
|
||||
endif
|
||||
|
||||
|
||||
# Find all the C source files to be compiled in subfolders.
|
||||
KEYBOARD_SRC :=
|
||||
|
||||
@@ -110,8 +172,28 @@ ifneq ("$(wildcard $(KEYBOARD_C_1))","")
|
||||
KEYBOARD_SRC += $(KEYBOARD_C_1)
|
||||
endif
|
||||
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
|
||||
# Generate KEYBOARD_name_subname for all levels of the keyboard folder
|
||||
KEYBOARD_FILESAFE_1 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_1)))
|
||||
KEYBOARD_FILESAFE_2 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_2)))
|
||||
KEYBOARD_FILESAFE_3 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_3)))
|
||||
KEYBOARD_FILESAFE_4 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_4)))
|
||||
KEYBOARD_FILESAFE_5 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_5)))
|
||||
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/)","")
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_5)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/)","")
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_4)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/)","")
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_3)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/)","")
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_2)
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
|
||||
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_1)
|
||||
endif
|
||||
|
||||
# Setup the define for QMK_KEYBOARD_H. This is used inside of keymaps so
|
||||
# that the same keymap may be used on multiple keyboards.
|
||||
@@ -203,39 +285,6 @@ PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
|
||||
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
include build_layout.mk
|
||||
else
|
||||
$(error Could not find keymap)
|
||||
# this state should never be reached
|
||||
endif
|
||||
|
||||
# Userspace setup and definitions
|
||||
ifeq ("$(USER_NAME)","")
|
||||
USER_NAME := $(KEYMAP)
|
||||
@@ -258,6 +307,7 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
|
||||
endif
|
||||
|
||||
# # project specific files
|
||||
SRC += $(patsubst %.c,%.clib,$(LIB_SRC))
|
||||
SRC += $(KEYBOARD_SRC) \
|
||||
$(KEYMAP_C) \
|
||||
$(QUANTUM_SRC)
|
||||
@@ -276,6 +326,7 @@ include $(TMK_PATH)/protocol.mk
|
||||
include $(TMK_PATH)/common.mk
|
||||
include bootloader.mk
|
||||
|
||||
SRC += $(patsubst %.c,%.clib,$(QUANTUM_LIB_SRC))
|
||||
SRC += $(TMK_COMMON_SRC)
|
||||
OPT_DEFS += $(TMK_COMMON_DEFS)
|
||||
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
|
||||
@@ -322,5 +373,7 @@ $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
|
||||
# Default target.
|
||||
all: build check-size
|
||||
build: elf cpfirmware
|
||||
check-size: build
|
||||
|
||||
include show_options.mk
|
||||
include $(TMK_PATH)/rules.mk
|
||||
|
@@ -15,4 +15,13 @@ define SEARCH_LAYOUTS
|
||||
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
|
||||
endef
|
||||
|
||||
ifneq ($(FORCE_LAYOUT),)
|
||||
ifneq (,$(findstring $(FORCE_LAYOUT),$(LAYOUTS)))
|
||||
$(info Forcing layout: $(FORCE_LAYOUT))
|
||||
LAYOUTS := $(FORCE_LAYOUT)
|
||||
else
|
||||
$(error Forced layout does not exist)
|
||||
endif
|
||||
endif
|
||||
|
||||
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
|
@@ -21,5 +21,4 @@ COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/audio
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/api
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/split_common
|
||||
COMMON_VPATH += $(DRIVER_PATH)
|
||||
|
@@ -114,37 +114,54 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
|
||||
|
||||
LED_MATRIX_ENABLE ?= no
|
||||
ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
|
||||
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
||||
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
|
||||
else
|
||||
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
|
||||
SRC += $(QUANTUM_DIR)/led_matrix.c
|
||||
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_MATRIX_ENABLE)), IS31FL3731)
|
||||
OPT_DEFS += -DIS31FL3731
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731.c
|
||||
SRC += is31fl3731-simple.c
|
||||
SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
RGB_MATRIX_ENABLE ?= no
|
||||
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
|
||||
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
||||
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
|
||||
endif
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
OPT_DEFS += -DIS31FL3731
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731.c
|
||||
SRC += i2c_master.c
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
OPT_DEFS += -DIS31FL3733
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3733.c
|
||||
SRC += i2c_master.c
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
@@ -193,7 +210,7 @@ ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
|
||||
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
|
||||
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
|
||||
endif
|
||||
endif
|
||||
@@ -215,25 +232,64 @@ endif
|
||||
ifeq ($(strip $(TERMINAL_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_terminal.c
|
||||
OPT_DEFS += -DTERMINAL_ENABLE
|
||||
OPT_DEFS += -DUSER_PRINT
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(USB_HID_ENABLE)), yes)
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/encoder.c
|
||||
OPT_DEFS += -DENCODER_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/haptic
|
||||
SRC += haptic.c
|
||||
SRC += DRV2605L.c
|
||||
SRC += i2c_master.c
|
||||
OPT_DEFS += -DHAPTIC_ENABLE
|
||||
OPT_DEFS += -DDRV2605L
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(HAPTIC_ENABLE)), SOLENOID)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/haptic
|
||||
SRC += haptic.c
|
||||
SRC += solenoid.c
|
||||
OPT_DEFS += -DHAPTIC_ENABLE
|
||||
OPT_DEFS += -DSOLENOID_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(HD44780_ENABLE)), yes)
|
||||
SRC += drivers/avr/hd44780.c
|
||||
OPT_DEFS += -DHD44780_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
|
||||
OPT_DEFS += -DVELOCIKEY_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/velocikey.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
|
||||
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LEADER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
OPT_DEFS += -DLEADER_ENABLE
|
||||
endif
|
||||
|
||||
include $(DRIVER_PATH)/qwiic/qwiic.mk
|
||||
|
||||
QUANTUM_SRC:= \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
$(QUANTUM_DIR)/keycode_config.c \
|
||||
$(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
$(QUANTUM_DIR)/keycode_config.c
|
||||
|
||||
ifndef CUSTOM_MATRIX
|
||||
# Include the standard or split matrix code if needed
|
||||
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
|
||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
|
||||
else
|
||||
@@ -241,10 +297,35 @@ ifndef CUSTOM_MATRIX
|
||||
endif
|
||||
endif
|
||||
|
||||
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
|
||||
# Debounce Modules. If implemented in matrix.c, don't use these.
|
||||
DEBOUNCE_TYPE?= sym_g
|
||||
VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
|
||||
ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
|
||||
$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
|
||||
endif
|
||||
ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
|
||||
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
|
||||
else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
|
||||
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
|
||||
endif
|
||||
|
||||
|
||||
|
||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
OPT_DEFS += -DSPLIT_KEYBOARD
|
||||
|
||||
# Include files used by all split keyboards
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
|
||||
$(QUANTUM_DIR)/split_common/split_util.c \
|
||||
$(QUANTUM_DIR)/split_common/i2c.c \
|
||||
$(QUANTUM_DIR)/split_common/serial.c
|
||||
$(QUANTUM_DIR)/split_common/split_util.c
|
||||
|
||||
# Determine which (if any) transport files are required
|
||||
ifneq ($(strip $(SPLIT_TRANSPORT)), custom)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
|
||||
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
|
||||
# Unused functions are pruned away, which is why we can add both drivers here without bloat.
|
||||
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/i2c.c \
|
||||
$(QUANTUM_DIR)/split_common/serial.c
|
||||
endif
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/split_common
|
||||
endif
|
||||
|
4
docs/LANGS.md
Normal file
4
docs/LANGS.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# Languages
|
||||
|
||||
* [English](/)
|
||||
* [Chinese](zh/)
|
@@ -1,92 +0,0 @@
|
||||
* [Complete Newbs Guide](newbs.md)
|
||||
* [Getting Started](newbs_getting_started.md)
|
||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||
* [Flashing Firmware](newbs_flashing.md)
|
||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||
|
||||
* [QMK Basics](README.md)
|
||||
* [QMK Introduction](getting_started_introduction.md)
|
||||
* [Contributing to QMK](contributing.md)
|
||||
* [How to Use Github](getting_started_github.md)
|
||||
* [Getting Help](getting_started_getting_help.md)
|
||||
|
||||
* [FAQ](faq.md)
|
||||
* [General FAQ](faq_general.md)
|
||||
* [Build/Compile QMK](faq_build.md)
|
||||
* [Debugging/Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
||||
|
||||
* Detailed Guides
|
||||
* [Install Build Tools](getting_started_build_tools.md)
|
||||
* [Vagrant Guide](getting_started_vagrant.md)
|
||||
* [Build/Compile Instructions](getting_started_make_guide.md)
|
||||
* [Flashing Firmware](flashing.md)
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Keymap Overview](keymap.md)
|
||||
|
||||
* [Hardware](hardware.md)
|
||||
* [AVR Processors](hardware_avr.md)
|
||||
* [Drivers](hardware_drivers.md)
|
||||
|
||||
* Reference
|
||||
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
|
||||
* [Config Options](config_options.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Documentation Templates](documentation_templates.md)
|
||||
* [Glossary](reference_glossary.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
* [Useful Functions](ref_functions.md)
|
||||
|
||||
* [Features](features.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
* [Advanced Keycodes](feature_advanced_keycodes.md)
|
||||
* [Audio](feature_audio.md)
|
||||
* [Auto Shift](feature_auto_shift.md)
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [Bluetooth](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Command](feature_command.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layouts](feature_layouts.md)
|
||||
* [Leader Key](feature_leader_key.md)
|
||||
* [Macros](feature_macros.md)
|
||||
* [Mouse Keys](feature_mouse_keys.md)
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [PS/2 Mouse](feature_ps2_mouse.md)
|
||||
* [RGB Lighting](feature_rgblight.md)
|
||||
* [RGB Matrix](feature_rgb_matrix.md)
|
||||
* [Space Cadet Shift](feature_space_cadet_shift.md)
|
||||
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
|
||||
* [Stenography](feature_stenography.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
* [Tap Dance](feature_tap_dance.md)
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Thermal Printer](feature_thermal_printer.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
|
||||
* For Makers and Modders
|
||||
* [Hand Wiring Guide](hand_wire.md)
|
||||
* [ISP Flashing Guide](isp_flashing_guide.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](how_keyboards_work.md)
|
||||
* [Understanding QMK](understanding_qmk.md)
|
||||
|
||||
* Other Topics
|
||||
* [Using Eclipse with QMK](eclipse.md)
|
||||
|
||||
* QMK Internals (In Progress)
|
||||
* [Defines](internals_defines.md)
|
||||
* [Input Callback Reg](internals_input_callback_reg.md)
|
||||
* [Midi Device](internals_midi_device.md)
|
||||
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
|
||||
* [Midi Util](internals_midi_util.md)
|
||||
* [Send Functions](internals_send_functions.md)
|
||||
* [Sysex Tools](internals_sysex_tools.md)
|
@@ -3,6 +3,8 @@
|
||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||
* [Flashing Firmware](newbs_flashing.md)
|
||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||
* [Best Practices](newbs_best_practices.md)
|
||||
* [Learning Resources](newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK Basics](README.md)
|
||||
* [QMK Introduction](getting_started_introduction.md)
|
||||
@@ -37,9 +39,12 @@
|
||||
* [Glossary](reference_glossary.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
* [Useful Functions](ref_functions.md)
|
||||
* [Configurator Support](reference_configurator_support.md)
|
||||
* [info.json Format](reference_info_json.md)
|
||||
|
||||
* [Features](features.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
* [Advanced Keycodes](feature_advanced_keycodes.md)
|
||||
* [Audio](feature_audio.md)
|
||||
@@ -47,8 +52,10 @@
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [Bluetooth](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Combos](feature_combo)
|
||||
* [Command](feature_command.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Encoders](feature_encoders.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layouts](feature_layouts.md)
|
||||
@@ -69,11 +76,15 @@
|
||||
* [Thermal Printer](feature_thermal_printer.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
* [Velocikey](feature_velocikey.md)
|
||||
|
||||
* For Makers and Modders
|
||||
* [Hand Wiring Guide](hand_wire.md)
|
||||
* [ISP Flashing Guide](isp_flashing_guide.md)
|
||||
* [ARM Debugging Guide](arm_debugging.md)
|
||||
* [I2C Driver](i2c_driver.md)
|
||||
* [GPIO Controls](internals_gpio_control.md)
|
||||
* [Proton C Conversion](proton_c_conversion.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](how_keyboards_work.md)
|
||||
@@ -81,6 +92,7 @@
|
||||
|
||||
* Other Topics
|
||||
* [Using Eclipse with QMK](eclipse.md)
|
||||
* [Support](support.md)
|
||||
|
||||
* QMK Internals (In Progress)
|
||||
* [Defines](internals_defines.md)
|
||||
|
87
docs/arm_debugging.md
Normal file
87
docs/arm_debugging.md
Normal file
@@ -0,0 +1,87 @@
|
||||
# ARM Debugging usign Eclipse
|
||||
|
||||
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
|
||||
|
||||
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
|
||||
|
||||
## Installing the software
|
||||
|
||||
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
|
||||
|
||||
### The xPack Manager
|
||||
|
||||
This tool is a software package manager and it is used to help us get the necesarry depencencies.
|
||||
|
||||
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
|
||||
|
||||
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
|
||||
|
||||
### The ARM Toolchain
|
||||
|
||||
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
|
||||
|
||||
### Windows build tools
|
||||
|
||||
If you are using windows you need to install this!
|
||||
|
||||
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
|
||||
|
||||
### Programer/Debugger Drivers
|
||||
|
||||
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
|
||||
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
|
||||
|
||||
### OpenOCD
|
||||
|
||||
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
|
||||
|
||||
### Java
|
||||
|
||||
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
|
||||
|
||||
### GNU MCU Eclipse IDE
|
||||
|
||||
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
|
||||
|
||||
## Configuring Eclipse
|
||||
|
||||
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
|
||||
|
||||
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
|
||||
|
||||
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
|
||||
|
||||
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
|
||||
|
||||
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
|
||||
|
||||
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
|
||||
|
||||
## Building
|
||||
|
||||
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
|
||||
|
||||
## Debugging
|
||||
|
||||
### Connecting the Debugger
|
||||
|
||||
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
|
||||
|
||||
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
|
||||
|
||||
### Configuring the Debugger
|
||||
|
||||
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
|
||||
|
||||
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
|
||||
|
||||
Select Apply and Close.
|
||||
|
||||
### Running the Debugger.
|
||||
|
||||
Reset your keyboard.
|
||||
|
||||
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
|
||||
|
||||
|
||||
Happy debugging!
|
@@ -68,11 +68,11 @@ This is a C header file that is one of the first things included, and will persi
|
||||
* `#define C6_AUDIO`
|
||||
* enables audio on pin C6
|
||||
* `#define B5_AUDIO`
|
||||
* enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
|
||||
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
|
||||
* `#define B6_AUDIO`
|
||||
* enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
|
||||
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
|
||||
* `#define B7_AUDIO`
|
||||
* enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
|
||||
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
|
||||
* `#define BACKLIGHT_PIN B7`
|
||||
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
|
||||
* `#define BACKLIGHT_LEVELS 3`
|
||||
@@ -87,7 +87,7 @@ This is a C header file that is one of the first things included, and will persi
|
||||
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
|
||||
* `#define LOCKING_RESYNC_ENABLE`
|
||||
* tries to keep switch state consistent with keyboard LED state
|
||||
* `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
|
||||
* `#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`
|
||||
* key combination that allows the use of magic commands (useful for debugging)
|
||||
* `#define USB_MAX_POWER_CONSUMPTION`
|
||||
* sets the maximum power (in mA) over USB for the device (default: 500)
|
||||
@@ -109,9 +109,9 @@ If you define these options you will disable the associated feature, which can s
|
||||
* `#define NO_ACTION_ONESHOT`
|
||||
* disable one-shot modifiers
|
||||
* `#define NO_ACTION_MACRO`
|
||||
* disable all macro handling
|
||||
* disable old style macro handling: MACRO() & action_get_macro
|
||||
* `#define NO_ACTION_FUNCTION`
|
||||
* disable the action function (deprecated)
|
||||
* disable calling of action_function() from the fn_actions array (deprecated)
|
||||
|
||||
## Features That Can Be Enabled
|
||||
|
||||
@@ -119,8 +119,8 @@ If you define these options you will enable the associated feature, which may in
|
||||
|
||||
* `#define FORCE_NKRO`
|
||||
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
|
||||
* `#define PREVENT_STUCK_MODIFIERS`
|
||||
* stores the layer a key press came from so the same layer is used when the key is released, regardless of which layers are enabled
|
||||
* `#define STRICT_LAYER_RELEASE`
|
||||
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
|
||||
|
||||
## Behaviors That Can Be Configured
|
||||
|
||||
@@ -132,16 +132,22 @@ If you define these options you will enable the associated feature, which may in
|
||||
* `#define TAPPING_TOGGLE 2`
|
||||
* how many taps before triggering the toggle
|
||||
* `#define PERMISSIVE_HOLD`
|
||||
* makes tap and hold keys work better for fast typers who don't want tapping term set above 500
|
||||
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
|
||||
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
|
||||
* `#define IGNORE_MOD_TAP_INTERRUPT`
|
||||
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
|
||||
* See [Mod tap interrupt](feature_advanced_keycodes.md#mod-tap-interrupt) for details
|
||||
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
|
||||
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
|
||||
* `#define TAPPING_FORCE_HOLD`
|
||||
* makes it possible to use a dual role key as modifier shortly after having been tapped
|
||||
* See [Hold after tap](feature_advanced_keycodes.md#hold-after-tap)
|
||||
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
|
||||
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
|
||||
* `#define LEADER_TIMEOUT 300`
|
||||
* how long before the leader key times out
|
||||
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
|
||||
* `#define LEADER_PER_KEY_TIMING`
|
||||
* sets the timer for leader key chords to run on each key press rather than overall
|
||||
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
|
||||
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
|
||||
* `#define ONESHOT_TIMEOUT 300`
|
||||
* how long before oneshot times out
|
||||
* `#define ONESHOT_TAP_TOGGLE 2`
|
||||
@@ -155,6 +161,12 @@ If you define these options you will enable the associated feature, which may in
|
||||
going to produce the 500 keystrokes a second needed to actually get more than a
|
||||
few ms of delay from this. But if you're doing chording on something with 3-4ms
|
||||
scan times? You probably want this.
|
||||
* `#define COMBO_COUNT 2`
|
||||
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
|
||||
* `#define COMBO_TERM 200`
|
||||
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
|
||||
* `#define TAP_CODE_DELAY 100`
|
||||
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
|
||||
|
||||
## RGB Light Configuration
|
||||
|
||||
@@ -185,12 +197,51 @@ If you define these options you will enable the associated feature, which may in
|
||||
|
||||
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
|
||||
|
||||
* `SPLIT_TRANSPORT = custom`
|
||||
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
|
||||
|
||||
### Setting Handedness
|
||||
|
||||
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
|
||||
|
||||
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
|
||||
|
||||
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
|
||||
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
|
||||
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
|
||||
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
|
||||
|
||||
* `#define SPLIT_HAND_PIN B7`
|
||||
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace 'B7' with the pin you are using. This is optional and you can still use the EEHANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
|
||||
|
||||
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
|
||||
|
||||
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
|
||||
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
|
||||
|
||||
* `#define MASTER_RIGHT`
|
||||
* Master half is defined to be the right half.
|
||||
|
||||
### Other Options
|
||||
|
||||
* `#define USE_I2C`
|
||||
* For using I2C instead of Serial (defaults to serial)
|
||||
|
||||
* `#define SOFT_SERIAL_PIN D0`
|
||||
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
|
||||
|
||||
* `#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
|
||||
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
|
||||
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
|
||||
|
||||
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
|
||||
* Sets the protocol speed when using serial communication
|
||||
* Speeds:
|
||||
* 0: about 189kbps (Experimental only)
|
||||
* 1: about 137kbps (default)
|
||||
* 2: about 75kbps
|
||||
* 3: about 39kbps
|
||||
* 4: about 26kbps
|
||||
* 5: about 20kbps
|
||||
|
||||
# The `rules.mk` File
|
||||
|
||||
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
|
||||
@@ -234,21 +285,60 @@ Use these to enable or disable building certain features. The more you have enab
|
||||
* Console for debug(+400)
|
||||
* `COMMAND_ENABLE`
|
||||
* Commands for debug and configuration
|
||||
* `COMBO_ENABLE`
|
||||
* Key combo feature
|
||||
* `NKRO_ENABLE`
|
||||
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
* `AUDIO_ENABLE`
|
||||
* Enable the audio subsystem.
|
||||
* `RGBLIGHT_ENABLE`
|
||||
* Enable keyboard underlight functionality
|
||||
* `LEADER_ENABLE`
|
||||
* Enable leader key chording
|
||||
* `MIDI_ENABLE`
|
||||
* MIDI controls
|
||||
* `UNICODE_ENABLE`
|
||||
* Unicode
|
||||
* `BLUETOOTH_ENABLE`
|
||||
* Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
|
||||
* `BLUETOOTH`
|
||||
* Current options are AdafruitEzKey, AdafruitBLE, RN42
|
||||
* `SPLIT_KEYBOARD`
|
||||
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
|
||||
* `CUSTOM_MATRIX`
|
||||
* Allows replacing the standard matrix scanning routine with a custom one.
|
||||
* `CUSTOM_DEBOUNCE`
|
||||
* Allows replacing the standard key debouncing routine with a custom one.
|
||||
* `WAIT_FOR_USB`
|
||||
* Forces the keyboard to wait for a USB connection to be established before it starts up
|
||||
* `NO_USB_STARTUP_CHECK`
|
||||
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
|
||||
|
||||
## USB Endpoint Limitations
|
||||
|
||||
In order to provide services over USB, QMK has to use USB endpoints.
|
||||
These are a finite resource: each microcontroller has only a certain number.
|
||||
This limits what features can be enabled together.
|
||||
If the available endpoints are exceeded, a build error is thrown.
|
||||
|
||||
The following features can require separate endpoints:
|
||||
|
||||
* `MOUSEKEY_ENABLE`
|
||||
* `EXTRAKEY_ENABLE`
|
||||
* `CONSOLE_ENABLE`
|
||||
* `NKRO_ENABLE`
|
||||
* `MIDI_ENABLE`
|
||||
* `RAW_ENABLE`
|
||||
* `VIRTSER_ENABLE`
|
||||
|
||||
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
|
||||
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
|
||||
|
||||
The base keyboard functionality can also be combined into the endpoint,
|
||||
by setting `KEYBOARD_SHARED_EP = yes`.
|
||||
This frees up one more endpoint,
|
||||
but it can prevent the keyboard working in some BIOSes,
|
||||
as they do not implement Boot Keyboard protocol switching.
|
||||
|
||||
Combining the mouse also breaks Boot Mouse compatibility.
|
||||
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.
|
||||
|
@@ -57,19 +57,51 @@ Never made an open source contribution before? Wondering how contributions work
|
||||
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
|
||||
|
||||
* We indent using two spaces (soft tabs)
|
||||
* We use One True Brace Style
|
||||
* We use a modified One True Brace Style
|
||||
* Opening Brace: At the end of the same line as the statement that opens the block
|
||||
* Closing Brace: Lined up with the first character of the statement that opens the block
|
||||
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
|
||||
* Optional Braces: Always include optional braces.
|
||||
* Good: if (condition) { return false; }
|
||||
* Bad: if (condition) return false;
|
||||
* We use C style comments: `/* */`
|
||||
* We encourage use of C style comments: `/* */`
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||
|
||||
Here is an example for easy reference:
|
||||
|
||||
```c
|
||||
/* Enums for foo */
|
||||
enum foo_state {
|
||||
FOO_BAR,
|
||||
FOO_BAZ,
|
||||
};
|
||||
|
||||
/* Returns a value */
|
||||
int foo(void) {
|
||||
if (some_condition) {
|
||||
return FOO_BAR;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Auto-formatting with clang-format
|
||||
|
||||
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
|
||||
|
||||
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
|
||||
|
||||
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
|
||||
|
||||
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
|
||||
|
||||
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
|
||||
|
||||
# General Guidelines
|
||||
|
||||
@@ -105,7 +137,7 @@ Most first-time QMK contributors start with their personal keymaps. We try to ke
|
||||
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
|
||||
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
|
||||
* Do not include `Makefile`s in your keymap folder (they're no longer used)
|
||||
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME `)
|
||||
* Update copyrights in file headers (look for `%YOUR_NAME%`)
|
||||
|
||||
## Keyboards
|
||||
|
||||
@@ -118,7 +150,7 @@ We also ask that you follow these guidelines:
|
||||
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
|
||||
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
|
||||
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
|
||||
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME `)
|
||||
* Update copyrights in file headers (look for `%YOUR_NAME%`)
|
||||
|
||||
## Quantum/TMK Core
|
||||
|
||||
|
@@ -27,7 +27,7 @@ The first step to creating your own custom keycode(s) is to enumerate them. This
|
||||
|
||||
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
|
||||
|
||||
```
|
||||
```c
|
||||
enum my_keycodes {
|
||||
FOO = SAFE_RANGE,
|
||||
BAR
|
||||
@@ -44,7 +44,7 @@ These function are called every time a key is pressed or released.
|
||||
|
||||
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
|
||||
|
||||
```
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
@@ -75,22 +75,22 @@ The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`
|
||||
|
||||
The `record` argument contains information about the actual press:
|
||||
|
||||
```
|
||||
```c
|
||||
keyrecord_t record {
|
||||
+-keyevent_t event {
|
||||
| +-keypos_t key {
|
||||
| | +-uint8_t col
|
||||
| | +-uint8_t row
|
||||
| | }
|
||||
| +-bool pressed
|
||||
| +-uint16_t time
|
||||
| }
|
||||
keyevent_t event {
|
||||
keypos_t key {
|
||||
uint8_t col
|
||||
uint8_t row
|
||||
}
|
||||
bool pressed
|
||||
uint16_t time
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# LED Control
|
||||
|
||||
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
|
||||
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
|
||||
|
||||
* `USB_LED_NUM_LOCK`
|
||||
* `USB_LED_CAPS_LOCK`
|
||||
@@ -98,31 +98,44 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
|
||||
* `USB_LED_COMPOSE`
|
||||
* `USB_LED_KANA`
|
||||
|
||||
These five constants correspond to the positional bits of the host LED state.
|
||||
There are two ways to get the host LED state:
|
||||
|
||||
* by implementing `led_set_user()`
|
||||
* by calling `host_keyboard_leds()`
|
||||
|
||||
## `led_set_user()`
|
||||
|
||||
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
|
||||
Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
|
||||
|
||||
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
|
||||
|
||||
### Example `led_set_user()` Implementation
|
||||
|
||||
```
|
||||
```c
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
||||
PORTB |= (1<<0);
|
||||
} else {
|
||||
PORTB &= ~(1<<0);
|
||||
}
|
||||
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
|
||||
PORTB |= (1<<1);
|
||||
} else {
|
||||
PORTB &= ~(1<<1);
|
||||
}
|
||||
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
|
||||
PORTB |= (1<<2);
|
||||
} else {
|
||||
PORTB &= ~(1<<2);
|
||||
}
|
||||
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
|
||||
PORTB |= (1<<3);
|
||||
} else {
|
||||
PORTB &= ~(1<<3);
|
||||
}
|
||||
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
|
||||
PORTB |= (1<<4);
|
||||
} else {
|
||||
PORTB &= ~(1<<4);
|
||||
@@ -135,19 +148,52 @@ void led_set_user(uint8_t usb_led) {
|
||||
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
|
||||
* Keymap: `void led_set_user(uint8_t usb_led)`
|
||||
|
||||
## `host_keyboard_leds()`
|
||||
|
||||
# Matrix Initialization Code
|
||||
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
|
||||
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
|
||||
|
||||
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
|
||||
## Setting Physical LED State
|
||||
|
||||
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
|
||||
|
||||
### Example `matrix_init_user()` Implementation
|
||||
### Ergodox Boards
|
||||
|
||||
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
|
||||
|
||||
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
|
||||
|
||||
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
|
||||
|
||||
# Keyboard Initialization Code
|
||||
|
||||
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
|
||||
|
||||
These are the three main initialization functions, listed in the order that they're called.
|
||||
|
||||
* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
|
||||
* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
|
||||
* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
|
||||
|
||||
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
|
||||
|
||||
## Keyboard Pre Initialization code
|
||||
|
||||
This runs very early during startup, even before the USB has been started.
|
||||
|
||||
Shortly after this, the matrix is initialized.
|
||||
|
||||
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
|
||||
|
||||
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
|
||||
|
||||
### Example `keyboard_pre_init_user()` Implementation
|
||||
|
||||
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
|
||||
|
||||
```
|
||||
void matrix_init_user(void) {
|
||||
// Call the keymap level matrix init.
|
||||
```c
|
||||
void keyboard_pre_init_user(void) {
|
||||
// Call the keyboard pre init code.
|
||||
|
||||
// Set our LED pins as output
|
||||
DDRB |= (1<<1);
|
||||
@@ -156,11 +202,47 @@ void matrix_init_user(void) {
|
||||
}
|
||||
```
|
||||
|
||||
### `keyboard_pre_init_*` Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
|
||||
* Keymap: `void keyboard_pre_init_user(void)`
|
||||
|
||||
## Matrix Initialization Code
|
||||
|
||||
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
|
||||
|
||||
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
|
||||
|
||||
|
||||
### `matrix_init_*` Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void matrix_init_kb(void)`
|
||||
* Keymap: `void matrix_init_user(void)`
|
||||
|
||||
|
||||
## Keyboard Post Initialization code
|
||||
|
||||
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
|
||||
|
||||
|
||||
### Example `keyboard_post_init_user()` Implementation
|
||||
|
||||
This example, running after everything else has initialized, sets up the rgb underglow configuration.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Call the post init code.
|
||||
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
|
||||
rgblight_sethsv_noeeprom(180, 255, 255): // sets the color to teal/cyan without saving
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
|
||||
}
|
||||
```
|
||||
|
||||
### `keyboard_post_init_*` Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void keyboard_post_init_kb(void)`
|
||||
* Keymap: `void keyboard_post_init_user(void)`
|
||||
|
||||
# Matrix Scanning Code
|
||||
|
||||
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
|
||||
@@ -176,21 +258,21 @@ This example has been deliberately omitted. You should understand enough about Q
|
||||
|
||||
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
|
||||
|
||||
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
|
||||
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
|
||||
|
||||
|
||||
# Keyboard Idling/Wake Code
|
||||
|
||||
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
|
||||
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
|
||||
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
|
||||
|
||||
|
||||
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
|
||||
|
||||
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
|
||||
|
||||
```
|
||||
```c
|
||||
void suspend_power_down_user(void)
|
||||
{
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
@@ -200,23 +282,22 @@ void suspend_wakeup_init_user(void)
|
||||
{
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
### `keyboard_init_*` Function Documentation
|
||||
### Keyboard suspend/wake Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
|
||||
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
|
||||
|
||||
# Layer Change Code
|
||||
|
||||
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
|
||||
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
|
||||
|
||||
### Example `layer_state_set_*` Implementation
|
||||
|
||||
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
|
||||
|
||||
```
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
@@ -244,3 +325,143 @@ uint32_t layer_state_set_user(uint32_t state) {
|
||||
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
|
||||
|
||||
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
|
||||
|
||||
|
||||
# Persistent Configuration (EEPROM)
|
||||
|
||||
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
|
||||
|
||||
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
|
||||
|
||||
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
|
||||
|
||||
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
|
||||
|
||||
### Example Implementation
|
||||
|
||||
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
|
||||
|
||||
|
||||
In your keymap.c file, add this to the top:
|
||||
```
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool rgb_layer_change :1;
|
||||
};
|
||||
} user_config_t;
|
||||
|
||||
user_config_t user_config;
|
||||
```
|
||||
|
||||
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
|
||||
|
||||
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `matrix_init_user` and `process_record_user` to configure everything.
|
||||
|
||||
Now, using the `matrix_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
|
||||
```
|
||||
void matrix_init_user(void) {
|
||||
// Call the keymap level matrix init.
|
||||
|
||||
// Read the user config from EEPROM
|
||||
user_config.raw = eeconfig_read_user();
|
||||
|
||||
// Set default layer, if enabled
|
||||
if (user_config.rgb_layer_change) {
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom_cyan();
|
||||
rgblight_mode_noeeprom(1);
|
||||
}
|
||||
}
|
||||
```
|
||||
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
|
||||
|
||||
```
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _LOWER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _PLOVER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _ADJUST:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
```
|
||||
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
|
||||
```
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
if (record->event.pressed) {
|
||||
// Do something when pressed
|
||||
} else {
|
||||
// Do something else when release
|
||||
}
|
||||
return false; // Skip all further processing of this key
|
||||
case KC_ENTER:
|
||||
// Play a tone when enter is pressed
|
||||
if (record->event.pressed) {
|
||||
PLAY_NOTE_ARRAY(tone_qwerty);
|
||||
}
|
||||
return true; // Let QMK send the enter press/release events
|
||||
case EPRM:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_init(); // resets the EEPROM to default
|
||||
}
|
||||
return false;
|
||||
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
|
||||
if (record->event.pressed) {
|
||||
user_config.rgb_layer_change ^= 1; // Toggles the status
|
||||
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
|
||||
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
|
||||
layer_state_set(layer_state); // then immediately update the layer color
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
|
||||
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
|
||||
if (user_config.rgb_layer_change) { // only if this is enabled
|
||||
user_config.rgb_layer_change = false; // disable it, and
|
||||
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
|
||||
}
|
||||
}
|
||||
return true; break;
|
||||
default:
|
||||
return true; // Process all other keycodes normally
|
||||
}
|
||||
}
|
||||
```
|
||||
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
|
||||
|
||||
```
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
user_config.rgb_layer_change = true; // We want this enabled by default
|
||||
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
|
||||
|
||||
// use the non noeeprom versions, to write these values to EEPROM too
|
||||
rgblight_enable(); // Enable RGB by default
|
||||
rgblight_sethsv_cyan(); // Set it to CYAN by default
|
||||
rgblight_mode(1); // set to solid by default
|
||||
}
|
||||
```
|
||||
|
||||
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
|
||||
|
||||
### 'EECONFIG' Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
|
||||
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
|
||||
|
||||
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
|
||||
|
@@ -36,7 +36,7 @@ Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
```
|
||||
|
||||
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
|
||||
|
@@ -17,7 +17,7 @@ or just:
|
||||
|
||||
Note that running `make` with `sudo` is generally *not* a good idea, and you should use one of the former methods, if possible.
|
||||
|
||||
## Linux `udev` Rules
|
||||
### Linux `udev` Rules
|
||||
On Linux, you'll need proper privileges to access the MCU. You can either use
|
||||
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`.
|
||||
|
||||
@@ -37,6 +37,18 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="066
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
```
|
||||
|
||||
### Serial device is not detected in bootloader mode on Linux
|
||||
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
|
||||
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
|
||||
|
||||
## Unknown Device for DFU Bootloader
|
||||
|
||||
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
|
||||
|
||||
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
|
||||
|
||||
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUS(libusb-1.0)` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again.
|
||||
|
||||
## WINAVR is Obsolete
|
||||
It is no longer recommended and may cause some problem.
|
||||
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
||||
@@ -90,17 +102,19 @@ OPT_DEFS += -DBOOTLOADER_SIZE=2048
|
||||
```
|
||||
|
||||
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS
|
||||
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
|
||||
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
|
||||
|
||||
The solution is to remove and reinstall all affected modules.
|
||||
The solution is to remove and reinstall all affected modules.
|
||||
|
||||
```
|
||||
brew rm avr-gcc
|
||||
brew rm dfu-programmer
|
||||
brew rm dfu-util
|
||||
brew rm gcc-arm-none-eabi
|
||||
brew rm avrdude
|
||||
brew install avr-gcc
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
```
|
||||
@@ -116,5 +130,13 @@ For now, you need to rollback avr-gcc to 7 in brew.
|
||||
```
|
||||
brew uninstall --force avr-gcc
|
||||
brew install avr-gcc@7
|
||||
brew link avr-gcc@7
|
||||
brew link --force avr-gcc@7
|
||||
```
|
||||
|
||||
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
|
||||
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
|
||||
|
||||
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
|
||||
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
|
||||
|
||||
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).
|
||||
|
@@ -11,8 +11,8 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
|
||||
|
||||
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
|
||||
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/070a530eedaed36a2d77f3f6fd455677 -->
|
||||

|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## Some Of My Keys Are Swapped Or Not Working
|
||||
|
||||
@@ -151,13 +151,13 @@ This turns right modifier keys into arrow keys when the keys are tapped while st
|
||||
*/
|
||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* 0: qwerty */
|
||||
[0] = KEYMAP( \
|
||||
[0] = LAYOUT( \
|
||||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
|
||||
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
|
||||
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
|
||||
[1] = KEYMAP( \
|
||||
[1] = LAYOUT( \
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
@@ -211,20 +211,3 @@ here real_mods lost state for 'physical left shift'.
|
||||
|
||||
weak_mods is ORed with real_mods when keyboard report is sent.
|
||||
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
|
||||
|
||||
## Timer Functionality
|
||||
|
||||
It's possible to start timers and read values for time-specific events - here's an example:
|
||||
|
||||
```c
|
||||
static uint16_t key_timer;
|
||||
key_timer = timer_read();
|
||||
|
||||
if (timer_elapsed(key_timer) < 100) {
|
||||
// do something if less than 100ms have passed
|
||||
} else {
|
||||
// do something if 100ms or more have passed
|
||||
}
|
||||
```
|
||||
|
||||
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
|
||||
|
||||
### Assigning Custom Names
|
||||
## Assigning Custom Names
|
||||
|
||||
People often define custom names using `#define`. For example:
|
||||
|
||||
@@ -11,9 +11,9 @@ People often define custom names using `#define`. For example:
|
||||
#define ALT_TAB LALT(KC_TAB)
|
||||
```
|
||||
|
||||
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
|
||||
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
|
||||
|
||||
### Caveats
|
||||
## Caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
|
||||
|
||||
@@ -21,12 +21,13 @@ Additionally, if at least one right-handed modifier is specified in a Mod Tap or
|
||||
|
||||
# Switching and Toggling Layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers)
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
@@ -35,7 +36,7 @@ These functions allow you to activate layers in various ways. Note that layers a
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
### Beginners
|
||||
## Beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
@@ -43,11 +44,11 @@ If you are just getting started with QMK you will want to keep everything simple
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
### Intermediate Users
|
||||
## Intermediate Users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
### Advanced Users
|
||||
## Advanced Users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
@@ -59,22 +60,21 @@ Sometimes, you might want to switch between layers in a macro or as part of a ta
|
||||
|
||||
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|----------|----------------------|----------------------------------------------------|
|
||||
|`LCTL(kc)`| |Hold Left Control and press `kc` |
|
||||
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|
||||
|`LALT(kc)`| |Hold Left Alt and press `kc` |
|
||||
|`LGUI(kc)`|`LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|
||||
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|
||||
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|
||||
|`RALT(kc)`| |Hold Right Alt and press `kc` |
|
||||
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
|
||||
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|
||||
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|
||||
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|
||||
|`ALTG(kc)`| |Hold Right Control and Alt and press `kc` |
|
||||
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|
||||
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|
||||
|Key |Aliases |Description |
|
||||
|----------|-------------------------------|----------------------------------------------------|
|
||||
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|
||||
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|
||||
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|
||||
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|
||||
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|
||||
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|
||||
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|
||||
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|
||||
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|
||||
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|
||||
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|
||||
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|
||||
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|
||||
|
||||
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
|
||||
|
||||
@@ -92,7 +92,7 @@ The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_
|
||||
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|
||||
|`MOD_RCTL`|Right Control |
|
||||
|`MOD_RSFT`|Right Shift |
|
||||
|`MOD_RALT`|Right Alt |
|
||||
|`MOD_RALT`|Right Alt (AltGr) |
|
||||
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|
||||
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|
||||
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
|
||||
@@ -107,23 +107,31 @@ This key would activate Left Control and Left Shift when held, and send Escape w
|
||||
|
||||
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------|---------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|Key |Aliases |Description |
|
||||
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|
||||
## Caveats
|
||||
|
||||
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
|
||||
|
||||
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
|
||||
|
||||
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
|
||||
|
||||
# One Shot Keys
|
||||
|
||||
@@ -133,52 +141,165 @@ For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A ch
|
||||
|
||||
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
|
||||
|
||||
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
|
||||
|
||||
You can control the behavior of one shot keys by defining these in `config.h`:
|
||||
|
||||
```c
|
||||
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
|
||||
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
|
||||
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
|
||||
```
|
||||
|
||||
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
|
||||
* `OSL(layer)` - momentary switch to *layer*.
|
||||
|
||||
Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L429).
|
||||
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
|
||||
|
||||
If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
|
||||
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
|
||||
|
||||
# Permissive Hold
|
||||
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
|
||||
|
||||
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
|
||||
|
||||
## Callbacks
|
||||
|
||||
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
|
||||
|
||||
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
|
||||
|
||||
```c
|
||||
void oneshot_mods_changed_user(uint8_t mods) {
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
println("Oneshot mods SHIFT");
|
||||
}
|
||||
if (mods & MOD_MASK_CTRL) {
|
||||
println("Oneshot mods CTRL");
|
||||
}
|
||||
if (mods & MOD_MASK_ALT) {
|
||||
println("Oneshot mods ALT");
|
||||
}
|
||||
if (mods & MOD_MASK_GUI) {
|
||||
println("Oneshot mods GUI");
|
||||
}
|
||||
if (!mods) {
|
||||
println("Oneshot mods off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `mods` argument contains the active mods after the change, so it reflects the current state.
|
||||
|
||||
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
|
||||
|
||||
```c
|
||||
void oneshot_locked_mods_changed_user(uint8_t mods) {
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
println("Oneshot locked mods SHIFT");
|
||||
}
|
||||
if (mods & MOD_MASK_CTRL) {
|
||||
println("Oneshot locked mods CTRL");
|
||||
}
|
||||
if (mods & MOD_MASK_ALT) {
|
||||
println("Oneshot locked mods ALT");
|
||||
}
|
||||
if (mods & MOD_MASK_GUI) {
|
||||
println("Oneshot locked mods GUI");
|
||||
}
|
||||
if (!mods) {
|
||||
println("Oneshot locked mods off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Last, there is also a callback for the `OSL(layer)` one shot key:
|
||||
|
||||
```c
|
||||
void oneshot_layer_changed_user(uint8_t layer) {
|
||||
if (layer == 1) {
|
||||
println("Oneshot layer 1 on");
|
||||
}
|
||||
if (!layer) {
|
||||
println("Oneshot layer off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
|
||||
|
||||
If you are making your own keyboard, there are also `_kb` equivalent functions:
|
||||
|
||||
```c
|
||||
void oneshot_locked_mods_changed_kb(uint8_t mods);
|
||||
void oneshot_mods_changed_kb(uint8_t mods);
|
||||
void oneshot_layer_changed_kb(uint8_t layer);
|
||||
```
|
||||
|
||||
As with any callback, be sure to call the `_user` variant to allow for further customizability.
|
||||
|
||||
# Tap-Hold Configuration Options
|
||||
|
||||
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
|
||||
|
||||
These options let you modify the behavior of the Tap-Hold keys.
|
||||
|
||||
## Permissive Hold
|
||||
|
||||
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PERMISSIVE_HOLD
|
||||
```
|
||||
|
||||
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
|
||||
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
|
||||
|
||||
Example: (Tapping Term = 200ms)
|
||||
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
|
||||
|
||||
- SHFT_T(KC_A) Down
|
||||
- KC_X Down
|
||||
- KC_X Up
|
||||
- SHFT_T(KC_A) Up
|
||||
For Instance:
|
||||
|
||||
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
|
||||
- `SHFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `KC_X` Up
|
||||
- `SHFT_T(KC_A)` Up
|
||||
|
||||
# Mod tap interrupt
|
||||
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
|
||||
|
||||
When a dual role key used for a modifier is quickly followed by another keys, it is interpreted as held even before the tapping term elapsed. This is a problem if a key is used for example inside a rolling combo because the second key will be pressed before the first key is released.
|
||||
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
||||
|
||||
For example, when trying to type the rolling combo "zx" and z being configured to send Ctrl when hold, z rapidly followed by x actually sends Ctrl-x. That's bad.
|
||||
## Ignore Mod Tap Interrupt
|
||||
|
||||
You can disable this behavior by defining `IGNORE_MOD_TAP_INTERRUPT` in `config.h`.
|
||||
To enable this setting, add this to your `config.h`:
|
||||
|
||||
Note that this only concerns modifiers and not layer switching keys.
|
||||
```c
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
```
|
||||
|
||||
# Hold after tap
|
||||
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
|
||||
|
||||
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key. If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
|
||||
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
|
||||
|
||||
For Instance:
|
||||
|
||||
- `SHFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `SHFT_T(KC_A)` Up
|
||||
- `KC_X` Up
|
||||
|
||||
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
|
||||
|
||||
|
||||
?> __Note__: This only concerns modifiers and not layer switching keys.
|
||||
|
||||
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
||||
|
||||
## Tapping Force Hold
|
||||
|
||||
To enable `tapping force hold`, add the following to your `config.h`:
|
||||
|
||||
```c
|
||||
#define TAPPING_FORCE_HOLD
|
||||
```
|
||||
|
||||
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
|
||||
|
||||
Example:
|
||||
|
||||
@@ -194,8 +315,14 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
|
||||
|
||||
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
|
||||
|
||||
# Retro Tapping
|
||||
## Retro Tapping
|
||||
|
||||
When you hold a dual function key, and haven't pressed anything when you release the key, normally nothing happens. However, if you enable this, if you release the key without pressing another key, it will send the original key, even if it is outside of the tapping term.
|
||||
To enable `retro tapping`, add the following to your `config.h`:
|
||||
|
||||
For instance, if you're using `LT(2, KC_SPACE)`, if you hold the key, don't hit anything else and then release it, normally, nothing happens. But with `RETRO_TAPPING` defined in your `config.h`, it will send `KC_SPACE`.
|
||||
```c
|
||||
#define RETRO_TAPPING
|
||||
```
|
||||
|
||||
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
|
||||
|
||||
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
|
||||
|
@@ -61,10 +61,19 @@ It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif
|
||||
|
||||
The available keycodes for audio are:
|
||||
|
||||
* `AU_ON` - Turn audio mode on
|
||||
* `AU_OFF` - Turn audio mode off
|
||||
* `AU_TOG` - Toggle audio mode
|
||||
* `AU_ON` - Turn Audio Feature on
|
||||
* `AU_OFF` - Turn Audio Feature off
|
||||
* `AU_TOG` - Toggle Audio Feature state
|
||||
|
||||
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
|
||||
|
||||
## ARM Audio Volume
|
||||
|
||||
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
|
||||
|
||||
```c
|
||||
#define DAC_SAMPLE_MAX 65535U
|
||||
```
|
||||
|
||||
## Music Mode
|
||||
|
||||
@@ -119,22 +128,22 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
|
||||
|
||||
#define NO_MUSIC_MODE
|
||||
|
||||
## Faux Click
|
||||
## Audio Click
|
||||
|
||||
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
|
||||
|
||||
* `CK_TOGG` - Toggles the status (will play sound if enabled)
|
||||
* `CK_RST` - Resets the frequency to the default state
|
||||
* `CK_UP` - Increases the frequency of the clicks
|
||||
* `CK_DOWN` - Decreases the frequency of the clicks
|
||||
* `CK_ON` - Turns on Audio Click (plays sound)
|
||||
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
|
||||
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
|
||||
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
|
||||
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
|
||||
|
||||
|
||||
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
|
||||
|
||||
#define AUDIO_CLICKY
|
||||
|
||||
Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:
|
||||
|
||||
#define AUDIO_CLICKY_ON
|
||||
|
||||
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
|
||||
|
||||
@@ -144,14 +153,14 @@ You can configure the default, min and max frequencies, the stepping and built i
|
||||
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
|
||||
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
|
||||
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
|
||||
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
|
||||
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
|
||||
|
||||
|
||||
|
||||
|
||||
## MIDI Functionality
|
||||
|
||||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
|
||||
|
||||
|
||||
## Audio Keycodes
|
||||
|
@@ -40,6 +40,7 @@ To change the behaviour of the backlighting, `#define` these in your `config.h`:
|
||||
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
||||
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|
||||
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|
||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||
|
||||
@@ -54,14 +55,17 @@ In this handler, the value of an incrementing counter is mapped onto a precomput
|
||||
|
||||
## Backlight Functions
|
||||
|
||||
|Function |Description |
|
||||
|----------|----------------------------------------------------------|
|
||||
|`backlight_toggle()` |Turn the backlight on or off |
|
||||
|`backlight_step()` |Cycle through backlight levels |
|
||||
|`backlight_increase()` |Increase the backlight level |
|
||||
|`backlight_decrease()` |Decrease the backlight level |
|
||||
|`backlight_level(x)` |Sets the backlight level to specified level |
|
||||
|`get_backlight_level()`|Toggle backlight breathing |
|
||||
|Function |Description |
|
||||
|----------|-----------------------------------------------------------|
|
||||
|`backlight_toggle()` |Turn the backlight on or off |
|
||||
|`backlight_enable()` |Turn the backlight on |
|
||||
|`backlight_disable()` |Turn the backlight off |
|
||||
|`backlight_step()` |Cycle through backlight levels |
|
||||
|`backlight_increase()` |Increase the backlight level |
|
||||
|`backlight_decrease()` |Decrease the backlight level |
|
||||
|`backlight_level(x)` |Sets the backlight level to specified level |
|
||||
|`get_backlight_level()` |Return the current backlight level |
|
||||
|`is_backlight_enabled()`|Return whether the backlight is currently on |
|
||||
|
||||
### Backlight Breathing Functions
|
||||
|
||||
|
@@ -1,10 +1,40 @@
|
||||
# Bluetooth
|
||||
|
||||
## Bluetooth Functionality
|
||||
## Bluetooth Known Supported Hardware
|
||||
|
||||
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|
||||
|
||||
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|
||||
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|
||||
|[Adafruit EzKey HID]("https://www.adafruit.com/product/1535") |Bluetooth Classic | UART | BLUETOOTH = AdafruitEZKey | |
|
||||
|Rover Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART | BLUETOOTH = RN42 | RN-42 |
|
||||
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
|
||||
|
||||
Not Supported Yet but possible:
|
||||
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
|
||||
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
|
||||
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
|
||||
* HM-13 based boards
|
||||
|
||||
### Adafruit BLE SPI Friend
|
||||
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
|
||||
* #define AdafruitBleResetPin D4
|
||||
* #define AdafruitBleCSPin B4
|
||||
* #define AdafruitBleIRQPin E6
|
||||
|
||||
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
|
||||
|
||||
## Adafruit EZ-Key hid
|
||||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|
||||
|
||||
|
||||
<!-- FIXME: Document bluetooth support more completely. -->
|
||||
## Bluetooth Rules.mk Options
|
||||
Use only one of these
|
||||
* BLUETOOTH_ENABLE = yes (Legacy Option)
|
||||
* BLUETOOTH = RN42
|
||||
* BLUETOOTH = AdafruitEZKey
|
||||
* BLUETOOTH = AdafruitBLE
|
||||
|
||||
## Bluetooth Keycodes
|
||||
|
||||
|
@@ -11,7 +11,15 @@ There are three separate but related features that allow you to change the behav
|
||||
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
|
||||
|
||||
```make
|
||||
BOOTMAGIC_ENABLE = yes
|
||||
BOOTMAGIC_ENABLE = full
|
||||
```
|
||||
|
||||
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
|
||||
|
||||
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
|
||||
|
||||
```make
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
```
|
||||
|
||||
## Hotkeys
|
||||
@@ -57,6 +65,7 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
||||
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Left Alt and GUI swap |
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|
||||
@@ -98,3 +107,47 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|
||||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|
||||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|
||||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
|
||||
|
||||
# Bootmagic Lite
|
||||
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
|
||||
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
|
||||
|
||||
```make
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
```
|
||||
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW 0
|
||||
#define BOOTMAGIC_LITE_COLUMN 1
|
||||
```
|
||||
|
||||
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
|
||||
|
||||
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
|
||||
|
||||
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
|
||||
|
||||
## Advanced Bootmagic Lite
|
||||
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
|
||||
To replace the function, all you need to do is add something like this to your code:
|
||||
|
||||
```c
|
||||
void bootmagic_lite(void) {
|
||||
matrix_scan();
|
||||
wait_ms(DEBOUNCING_DELAY * 2);
|
||||
matrix_scan();
|
||||
|
||||
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
|
||||
// Jump to bootloader.
|
||||
bootloader_jump();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
|
89
docs/feature_combo.md
Normal file
89
docs/feature_combo.md
Normal file
@@ -0,0 +1,89 @@
|
||||
# Combos
|
||||
|
||||
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
|
||||
|
||||
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
|
||||
|
||||
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
|
||||
<!-- At this time, this is necessary -->
|
||||
|
||||
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
|
||||
|
||||
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
|
||||
|
||||
```c
|
||||
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
|
||||
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
|
||||
```
|
||||
|
||||
This will send "Escape" if you hit the A and B keys.
|
||||
|
||||
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
|
||||
!> You cannot reuse (share) keys in combos. Each key should only belong to a single combo.
|
||||
|
||||
## Examples
|
||||
|
||||
If you want to add a list, then you'd use something like this:
|
||||
|
||||
```c
|
||||
enum combos {
|
||||
AB_ESC,
|
||||
JK_TAB
|
||||
};
|
||||
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
|
||||
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
|
||||
|
||||
combo_t key_combos[COMBO_COUNT] = {
|
||||
[AB_ESC] = COMBO(ab_combo, KC_ESC),
|
||||
[JK_TAB] = COMBO(jk_combo, KC_TAB)
|
||||
};
|
||||
```
|
||||
|
||||
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
|
||||
|
||||
```c
|
||||
enum combo_events {
|
||||
ZC_COPY,
|
||||
XV_PASTE
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
|
||||
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
|
||||
|
||||
combo_t key_combos[COMBO_COUNT] = {
|
||||
[ZC_COPY] = COMBO_ACTION(copy_combo),
|
||||
[XV_PASTE] = COMBO_ACTION(paste_combo),
|
||||
};
|
||||
|
||||
void process_combo_event(uint8_t combo_index, bool pressed) {
|
||||
switch(combo_index) {
|
||||
case ZC_COPY:
|
||||
if (pressed) {
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_C);
|
||||
unregister_code(KC_C);
|
||||
unregister_code(KC_LCTL);
|
||||
}
|
||||
break;
|
||||
|
||||
case XV_PASTE:
|
||||
if (pressed) {
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_V);
|
||||
unregister_code(KC_V);
|
||||
unregister_code(KC_LCTL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
|
||||
|
||||
## Additional Configuration
|
||||
|
||||
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
|
||||
|
||||
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
|
||||
|
||||
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
|
@@ -16,35 +16,36 @@ To use Command, hold down the key combination defined by the `IS_COMMAND()` macr
|
||||
|
||||
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|
||||
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|--------------------------------------------------------------------------------------|------------------------------------------------|
|
||||
|`IS_COMMAND()` |<code>(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|
||||
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|
||||
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|
||||
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|
||||
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|
||||
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|
||||
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|
||||
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|
||||
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console |
|
||||
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) |
|
||||
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|
||||
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|
||||
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|
||||
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|
||||
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|
||||
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|
||||
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|
||||
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|
||||
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|
||||
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|
||||
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) |
|
||||
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) |
|
||||
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|
||||
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|
||||
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM |
|
||||
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|
||||
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|---------------------------------------------------------------------------|------------------------------------------------|
|
||||
|`IS_COMMAND()` |<code>(get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|
||||
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|
||||
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|
||||
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|
||||
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|
||||
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|
||||
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|
||||
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|
||||
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|
||||
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|
||||
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|
||||
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|
||||
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|
||||
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|
||||
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|
||||
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|
||||
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|
||||
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|
||||
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|
||||
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|
||||
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|
||||
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|
||||
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|
||||
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|
||||
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|
||||
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|
||||
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|
||||
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
|
||||
|
46
docs/feature_debounce_type.md
Normal file
46
docs/feature_debounce_type.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# Debounce algorithm
|
||||
|
||||
QMK supports multiple debounce algorithms through its debounce API.
|
||||
|
||||
The underlying debounce algorithm is determined by which matrix.c file you are using.
|
||||
|
||||
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
|
||||
|
||||
```
|
||||
DEBOUNCE_TYPE?= sym_g
|
||||
VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
|
||||
ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
|
||||
$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
|
||||
endif
|
||||
ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
|
||||
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
|
||||
else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
|
||||
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
|
||||
endif
|
||||
```
|
||||
|
||||
# Debounce selection
|
||||
|
||||
| DEBOUNCE_ALGO | Description | What to do |
|
||||
| ------------- | --------------------------------------------------- | ----------------------------- |
|
||||
| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
|
||||
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
|
||||
| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
|
||||
|
||||
**Regarding split keyboards**:
|
||||
The debounce code is compatible with split keyboards.
|
||||
|
||||
# Use your own debouncing code
|
||||
* Set ```DEBOUNCE_TYPE = custom ```.
|
||||
* Add ```SRC += debounce.c```
|
||||
* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
|
||||
* Debouncing occurs after every raw matrix scan.
|
||||
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
|
||||
|
||||
# Changing between included debouncing methods
|
||||
You can either use your own code, by including your own debounce.c, or switch to another included one.
|
||||
Included debounce methods are:
|
||||
* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
|
||||
* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
|
||||
|
||||
|
52
docs/feature_encoders.md
Normal file
52
docs/feature_encoders.md
Normal file
@@ -0,0 +1,52 @@
|
||||
# Encoders
|
||||
|
||||
Basic encoders are supported by adding this to your `rules.mk`:
|
||||
|
||||
ENCODER_ENABLE = yes
|
||||
|
||||
and this to your `config.h`:
|
||||
|
||||
#define NUMBER_OF_ENCODERS 1
|
||||
#define ENCODERS_PAD_A { B12 }
|
||||
#define ENCODERS_PAD_B { B13 }
|
||||
|
||||
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
|
||||
|
||||
#define ENCODERS_PAD_A { encoder1a, encoder2a }
|
||||
#define ENCODERS_PAD_B { encoder1b, encoder2b }
|
||||
|
||||
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
|
||||
|
||||
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
|
||||
|
||||
#define ENCODER_RESOLUTION 4
|
||||
|
||||
## Callbacks
|
||||
|
||||
The callback functions can be inserted into your `<keyboard>.c`:
|
||||
|
||||
void encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
encoder_update_user(index, clockwise);
|
||||
}
|
||||
|
||||
or `keymap.c`:
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
} else if (index == 1) { /* Second encoder
|
||||
if (clockwise) {
|
||||
tap_code(KC_UP);
|
||||
} else {
|
||||
tap_code(KC_DOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
## Hardware
|
||||
|
||||
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
|
@@ -4,7 +4,11 @@ If you're using a 60% keyboard, or any other layout with no F-row, you will have
|
||||
|
||||
## Usage
|
||||
|
||||
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
|
||||
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
|
||||
|
||||
## What Your OS Sees
|
||||
|
||||
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>`</code> character.
|
||||
|
||||
## Keycodes
|
||||
|
||||
@@ -12,6 +16,10 @@ Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) w
|
||||
|---------|-----------|------------------------------------------------------------------|
|
||||
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>`</code> when Shift or GUI are held|
|
||||
|
||||
### Caveats
|
||||
|
||||
* On macOS CMD/GUI + KC_GRV is actually mapped to a hot key so it will not output a backtick.
|
||||
|
||||
## Configuration
|
||||
|
||||
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|
||||
|
147
docs/feature_haptic_feedback.md
Normal file
147
docs/feature_haptic_feedback.md
Normal file
@@ -0,0 +1,147 @@
|
||||
# Haptic Feedback
|
||||
|
||||
## Haptic feedback rules.mk options
|
||||
|
||||
The following options are currently available for haptic feedback in `rule.mk`:
|
||||
|
||||
`HAPTIC_ENABLE += DRV2605L`
|
||||
|
||||
`HAPTIC_ENABLE += SOLENOID`
|
||||
|
||||
## Known Supported Hardware
|
||||
|
||||
| Name | Description |
|
||||
|--------------------|-------------------------------------------------|
|
||||
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
|
||||
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
|
||||
|
||||
## Haptic Keycodes
|
||||
|
||||
Not all keycodes below will work depending on which haptic mechanism you have chosen.
|
||||
|
||||
| Name | Description |
|
||||
|-----------|-------------------------------------------------------|
|
||||
|`HPT_ON` | Turn haptic feedback on |
|
||||
|`HPT_OFF` | Turn haptic feedback on |
|
||||
|`HPT_TOG` | Toggle haptic feedback on/off |
|
||||
|`HPT_RST` | Reset haptic feedback config to default |
|
||||
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|
||||
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|
||||
|`HPT_MODI` | Go to next DRV2605L waveform |
|
||||
|`HPT_MODD` | Go to previous DRV2605L waveform |
|
||||
|`HPT_DWLI` | Increase Solenoid dwell time |
|
||||
|`HPT_DWLD` | Decrease Solenoid dwell time |
|
||||
|
||||
### Solenoids
|
||||
|
||||
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
|
||||
|
||||
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
|
||||
|
||||
Select a pin that has PWM for the signal pin
|
||||
|
||||
```
|
||||
#define SOLENOID_PIN *pin*
|
||||
```
|
||||
|
||||
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
|
||||
|
||||
### DRV2605L
|
||||
|
||||
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
|
||||
|
||||
#### Feedback motor setup
|
||||
|
||||
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
|
||||
|
||||
##### ERM
|
||||
|
||||
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
|
||||
|
||||
```
|
||||
#define FB_ERM_LRA 0
|
||||
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
|
||||
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
|
||||
|
||||
/* Please refer to your datasheet for the optimal setting for your specific motor. */
|
||||
#define RATED_VOLTAGE 3
|
||||
#define V_PEAK 5
|
||||
```
|
||||
##### LRA
|
||||
|
||||
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
|
||||
|
||||
```
|
||||
#define FB_ERM_LRA 1
|
||||
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
|
||||
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
|
||||
|
||||
/* Please refer to your datasheet for the optimal setting for your specific motor. */
|
||||
#define RATED_VOLTAGE 2
|
||||
#define V_PEAK 2.8
|
||||
#define V_RMS 2.0
|
||||
#define V_PEAK 2.1
|
||||
#define F_LRA 205 /* resonance freq */
|
||||
```
|
||||
|
||||
#### DRV2605L waveform library
|
||||
|
||||
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
|
||||
|
||||
List of waveform sequences from the datasheet:
|
||||
|
||||
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|
||||
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
|
||||
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
|
||||
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
|
||||
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
|
||||
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
|
||||
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
|
||||
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
|
||||
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
|
||||
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
|
||||
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
|
||||
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
|
||||
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
|
||||
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
|
||||
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
|
||||
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
|
||||
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
|
||||
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
|
||||
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
|
||||
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
|
||||
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
|
||||
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
|
||||
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
|
||||
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
|
||||
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
|
||||
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
|
||||
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
|
||||
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
|
||||
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
|
||||
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
|
||||
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
|
||||
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
|
||||
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
|
||||
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
|
||||
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
|
||||
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
|
||||
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
|
||||
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
|
||||
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
|
||||
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
|
||||
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
|
||||
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
|
||||
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
|
||||
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
|
||||
### Optional DRV2605L defines
|
||||
|
||||
```
|
||||
#define DRV_GREETING *sequence name or number*
|
||||
```
|
||||
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
|
||||
|
||||
```
|
||||
#define DRV_MODE_DEFAULT *sequence name or number*
|
||||
```
|
||||
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.
|
@@ -51,6 +51,35 @@ The folder name must be added to the keyboard's `rules.mk`:
|
||||
|
||||
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
|
||||
|
||||
## Building a Keymap
|
||||
|
||||
You should be able to build the keyboard keymap with a command in this format:
|
||||
|
||||
make <keyboard>:<layout>
|
||||
|
||||
### Conflicting layouts
|
||||
When a keyboard supports multiple layout options,
|
||||
|
||||
LAYOUTS = ortho_4x4 ortho_4x12
|
||||
|
||||
And a layout exists for both options,
|
||||
```
|
||||
layouts/
|
||||
+ community/
|
||||
| + ortho_4x4/
|
||||
| | + <layout>/
|
||||
| | | + ...
|
||||
| + ortho_4x12/
|
||||
| | + <layout>/
|
||||
| | | + ...
|
||||
| + ...
|
||||
```
|
||||
|
||||
The FORCE_LAYOUT argument can be used to specify which layout to build
|
||||
|
||||
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
|
||||
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
|
||||
|
||||
## Tips for Making Layouts Keyboard-Agnostic
|
||||
|
||||
### Includes
|
||||
|
@@ -5,10 +5,11 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
|
||||
That's what `KC_LEAD` does. Here's an example:
|
||||
|
||||
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
|
||||
2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
|
||||
3. Within your `matrix_scan_user` function, do something like this:
|
||||
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
|
||||
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
|
||||
3. Within your `matrix_scan_user` function, add something like this:
|
||||
|
||||
```
|
||||
```c
|
||||
LEADER_EXTERNS();
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
@@ -39,3 +40,107 @@ void matrix_scan_user(void) {
|
||||
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
|
||||
|
||||
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
|
||||
|
||||
## Adding Leader Key Support in the `rules.mk`
|
||||
|
||||
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
|
||||
|
||||
```make
|
||||
LEADER_ENABLE = yes
|
||||
```
|
||||
|
||||
## Per Key Timing on Leader keys
|
||||
|
||||
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
|
||||
|
||||
In order to enable this, place this in your `config.h`:
|
||||
```c
|
||||
#define LEADER_PER_KEY_TIMING
|
||||
```
|
||||
|
||||
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
|
||||
|
||||
```c
|
||||
#define LEADER_TIMEOUT 250
|
||||
```
|
||||
|
||||
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
|
||||
|
||||
```c
|
||||
SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
|
||||
SEND_STRING("Per key timing is great!!!");
|
||||
}
|
||||
```
|
||||
|
||||
## Strict Key Processing
|
||||
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
|
||||
|
||||
## Customization
|
||||
|
||||
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
|
||||
|
||||
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
|
||||
|
||||
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
|
||||
|
||||
```c
|
||||
void leader_start(void) {
|
||||
// sequence started
|
||||
}
|
||||
|
||||
void leader_end(void) {
|
||||
// sequence ended (no success/failuer detection)
|
||||
}
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
|
||||
|
||||
```c
|
||||
bool did_leader_succeed;
|
||||
#ifdef AUDIO_ENABLE
|
||||
float leader_start[][2] = SONG(ONE_UP_SOUND );
|
||||
float leader_succeed[][2] = SONG(ALL_STAR);
|
||||
float leader_fail[][2] = SONG(RICK_ROLL);
|
||||
#endif
|
||||
LEADER_EXTERNS();
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
LEADER_DICTIONARY() {
|
||||
did_leader_succeed = leading = false;
|
||||
|
||||
SEQ_ONE_KEY(KC_E) {
|
||||
// Anything you can do in a macro.
|
||||
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
|
||||
did_leader_succeed = true;
|
||||
} else
|
||||
SEQ_TWO_KEYS(KC_E, KC_D) {
|
||||
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
|
||||
did_leader_succeed = true;
|
||||
}
|
||||
leader_end();
|
||||
}
|
||||
}
|
||||
|
||||
void leader_start(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(leader_start);
|
||||
#endif
|
||||
}
|
||||
|
||||
void leader_end(void) {
|
||||
if (did_leader_succeed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(leader_succeed);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(leader_fail);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
```
|
||||
|
90
docs/feature_led_matrix.md
Normal file
90
docs/feature_led_matrix.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# LED Matrix Lighting
|
||||
|
||||
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
|
||||
|
||||
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
|
||||
|
||||
## Driver configuration
|
||||
|
||||
### IS31FL3731
|
||||
|
||||
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
LED_MATRIX_ENABLE = IS31FL3731
|
||||
|
||||
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
|
||||
|
||||
| Variable | Description | Default |
|
||||
|----------|-------------|---------|
|
||||
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
|
||||
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
|
||||
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
|
||||
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
|
||||
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
|
||||
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
|
||||
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
|
||||
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
|
||||
|
||||
Here is an example using 2 drivers.
|
||||
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
// 0b1110100 AD <-> GND
|
||||
// 0b1110111 AD <-> VCC
|
||||
// 0b1110101 AD <-> SCL
|
||||
// 0b1110110 AD <-> SDA
|
||||
#define LED_DRIVER_ADDR_1 0b1110100
|
||||
#define LED_DRIVER_ADDR_2 0b1110110
|
||||
|
||||
#define LED_DRIVER_COUNT 2
|
||||
#define LED_DRIVER_1_LED_COUNT 25
|
||||
#define LED_DRIVER_2_LED_COUNT 24
|
||||
#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
|
||||
|
||||
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
* | LED address
|
||||
* | | */
|
||||
{0, C3_3},
|
||||
....
|
||||
}
|
||||
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
|
||||
|
||||
## Keycodes
|
||||
|
||||
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
|
||||
|
||||
## LED Matrix Effects
|
||||
|
||||
Currently no LED matrix effects have been created.
|
||||
|
||||
## Custom layer effects
|
||||
|
||||
Custom layer effects can be done by defining this in your `<keyboard>.c`:
|
||||
|
||||
void led_matrix_indicators_kb(void) {
|
||||
led_matrix_set_index_value(index, value);
|
||||
}
|
||||
|
||||
A similar function works in the keymap as `led_matrix_indicators_user`.
|
||||
|
||||
## Suspended state
|
||||
|
||||
To use the suspend feature, add this to your `<keyboard>.c`:
|
||||
|
||||
void suspend_power_down_kb(void)
|
||||
{
|
||||
led_matrix_set_suspend_state(true);
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_kb(void)
|
||||
{
|
||||
led_matrix_set_suspend_state(false);
|
||||
}
|
@@ -12,24 +12,28 @@ Here is an example `keymap.c` for a two-key keyboard:
|
||||
|
||||
```c
|
||||
enum custom_keycodes {
|
||||
MY_CUSTOM_MACRO = SAFE_RANGE
|
||||
QMKBEST = SAFE_RANGE,
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (record->event.pressed) {
|
||||
switch(keycode) {
|
||||
case MY_CUSTOM_MACRO:
|
||||
SEND_STRING("QMK is the best thing ever!"); // this is our macro!
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
switch (keycode) {
|
||||
case QMKBEST:
|
||||
if (record->event.pressed) {
|
||||
// when keycode QMKBEST is pressed
|
||||
SEND_STRING("QMK is the best thing ever!");
|
||||
} else {
|
||||
// when keycode QMKBEST is released
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = {
|
||||
{MY_CUSTOM_MACRO, KC_ESC}
|
||||
}
|
||||
[0] = {
|
||||
{QMKBEST, KC_ESC}
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
@@ -37,7 +41,7 @@ What happens here is this:
|
||||
We first define a new custom keycode in the range not occupied by any other keycodes.
|
||||
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
|
||||
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
|
||||
We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
|
||||
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
|
||||
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
|
||||
|
||||
You might want to add more than one macro.
|
||||
@@ -45,28 +49,42 @@ You can do that by adding another keycode and adding another case to the switch
|
||||
|
||||
```c
|
||||
enum custom_keycodes {
|
||||
MY_CUSTOM_MACRO = SAFE_RANGE,
|
||||
MY_OTHER_MACRO
|
||||
QMKBEST = SAFE_RANGE,
|
||||
QMKURL,
|
||||
MY_OTHER_MACRO
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (record->event.pressed) {
|
||||
switch(keycode) {
|
||||
case MY_CUSTOM_MACRO:
|
||||
SEND_STRING("QMK is the best thing ever!");
|
||||
return false;
|
||||
case MY_OTHER_MACRO:
|
||||
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
switch (keycode) {
|
||||
case QMKBEST:
|
||||
if (record->event.pressed) {
|
||||
// when keycode QMKBEST is pressed
|
||||
SEND_STRING("QMK is the best thing ever!");
|
||||
} else {
|
||||
// when keycode QMKBEST is released
|
||||
}
|
||||
break;
|
||||
case QMKURL:
|
||||
if (record->event.pressed) {
|
||||
// when keycode QMKURL is pressed
|
||||
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
|
||||
} else {
|
||||
// when keycode QMKURL is released
|
||||
}
|
||||
break;
|
||||
case MY_OTHER_MACRO:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = {
|
||||
{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
|
||||
}
|
||||
[0] = {
|
||||
{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
@@ -136,21 +154,21 @@ By default QMK assumes you don't have any macros. To define your macros you crea
|
||||
|
||||
```c
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
if (record->event.pressed) {
|
||||
switch(id) {
|
||||
case 0:
|
||||
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
|
||||
case 1:
|
||||
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
if (record->event.pressed) {
|
||||
switch(id) {
|
||||
case 0:
|
||||
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
|
||||
case 1:
|
||||
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
|
||||
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
if (!record->event.pressed) {
|
||||
|
||||
### Macro Commands
|
||||
|
||||
@@ -165,25 +183,25 @@ A macro can include the following commands:
|
||||
|
||||
### Mapping a Macro to a Key
|
||||
|
||||
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
|
||||
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
|
||||
|
||||
```c
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP(
|
||||
M(0), M(1)
|
||||
),
|
||||
[0] = LAYOUT(
|
||||
M(0), M(1)
|
||||
),
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
if (record->event.pressed) {
|
||||
switch(id) {
|
||||
case 0:
|
||||
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
|
||||
case 1:
|
||||
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
if (record->event.pressed) {
|
||||
switch(id) {
|
||||
case 0:
|
||||
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
|
||||
case 1:
|
||||
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
|
||||
@@ -198,9 +216,9 @@ If you have a bunch of macros you want to refer to from your keymap while keepin
|
||||
#define M_BYE M(1)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP(
|
||||
M_HI, M_BYE
|
||||
),
|
||||
[0] = LAYOUT(
|
||||
M_HI, M_BYE
|
||||
),
|
||||
};
|
||||
```
|
||||
|
||||
@@ -213,11 +231,11 @@ There are some functions you may find useful in macro-writing. Keep in mind that
|
||||
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
|
||||
|
||||
```c
|
||||
if (record->event.pressed) {
|
||||
// on keydown
|
||||
} else {
|
||||
// on keyup
|
||||
}
|
||||
if (record->event.pressed) {
|
||||
// on keydown
|
||||
} else {
|
||||
// on keyup
|
||||
}
|
||||
```
|
||||
|
||||
### `register_code(<kc>);`
|
||||
@@ -228,6 +246,12 @@ This sends the `<kc>` keydown event to the computer. Some examples would be `KC_
|
||||
|
||||
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
|
||||
|
||||
### `tap_code(<kc>);`
|
||||
|
||||
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
|
||||
|
||||
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
|
||||
|
||||
### `clear_keyboard();`
|
||||
|
||||
This will clear all mods and keys currently pressed.
|
||||
@@ -246,16 +270,16 @@ This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V
|
||||
|
||||
```c
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
switch(id) {
|
||||
case 0: {
|
||||
if (record->event.pressed) {
|
||||
return MACRO( D(LCTL), T(C), U(LCTL), END );
|
||||
} else {
|
||||
return MACRO( D(LCTL), T(V), U(LCTL), END );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
switch(id) {
|
||||
case 0: {
|
||||
if (record->event.pressed) {
|
||||
return MACRO( D(LCTL), T(C), U(LCTL), END );
|
||||
} else {
|
||||
return MACRO( D(LCTL), T(V), U(LCTL), END );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
|
@@ -6,6 +6,24 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
|
||||
|
||||
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
|
||||
|
||||
### The Cirtuitry between Trackpoint and Controller
|
||||
|
||||
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
|
||||
|
||||
```
|
||||
|
||||
DATA ----------+--------- PIN
|
||||
|
|
||||
4.7K
|
||||
|
|
||||
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
||||
|
|
||||
4.7K
|
||||
|
|
||||
CLK ------+------------ PIN
|
||||
```
|
||||
|
||||
|
||||
### Busywait Version
|
||||
|
||||
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||
|
@@ -1,5 +1,9 @@
|
||||
# RGB Matrix Lighting
|
||||
|
||||
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
|
||||
|
||||
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
|
||||
|
||||
## Driver configuration
|
||||
|
||||
### IS31FL3731
|
||||
@@ -63,7 +67,7 @@ Configure the hardware via your `config.h`:
|
||||
#define DRIVER_ADDR_1 0b1010000
|
||||
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||
|
||||
#define DRIVER_COUNT 1
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_1_LED_TOTAL 64
|
||||
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
|
||||
|
||||
@@ -98,8 +102,8 @@ From this point forward the configuration is the same for all the drivers.
|
||||
|
||||
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
|
||||
|
||||
x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
|
||||
y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
|
||||
x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
|
||||
y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
|
||||
|
||||
Where all variables are decimels/floats.
|
||||
|
||||
@@ -140,6 +144,7 @@ These are the effects that are currently available:
|
||||
RGB_MATRIX_RAINBOW_PINWHEELS,
|
||||
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
|
||||
RGB_MATRIX_JELLYBEAN_RAINDROPS,
|
||||
RGB_MATRIX_DIGITAL_RAIN,
|
||||
#ifdef RGB_MATRIX_KEYPRESSES
|
||||
RGB_MATRIX_SOLID_REACTIVE,
|
||||
RGB_MATRIX_SPLASH,
|
||||
@@ -149,6 +154,30 @@ These are the effects that are currently available:
|
||||
#endif
|
||||
RGB_MATRIX_EFFECT_MAX
|
||||
};
|
||||
|
||||
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
|
||||
|
||||
|
||||
|Define |Description |
|
||||
|---------------------------------------------------|--------------------------------------------|
|
||||
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
|
||||
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|
||||
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
|
||||
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|
||||
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|
||||
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|
||||
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
|
||||
## Custom layer effects
|
||||
|
||||
|
@@ -63,8 +63,6 @@ Changing the **Value** sets the overall brightness.
|
||||
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|
||||
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
|
||||
|
||||
?> For backwards compatibility, `RGB_SMOD` is another alias of `RGB_MOD`.
|
||||
|
||||
## Configuration
|
||||
|
||||
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
|
||||
@@ -79,28 +77,41 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|
||||
|
||||
## Animations
|
||||
|
||||
Not only can this lighting be whatever color you want, if `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|
||||
|
||||
|Mode |Description |
|
||||
|-----|---------------------|
|
||||
|1 |Solid color |
|
||||
|2-5 |Solid color breathing|
|
||||
|6-8 |Cycling rainbow |
|
||||
|9-14 |Swirling rainbow |
|
||||
|15-20|Snake |
|
||||
|21-23|Knight |
|
||||
|24 |Christmas |
|
||||
|25-34|Static gradient |
|
||||
|35 |RGB Test |
|
||||
|36 |Alternating |
|
||||
Not only can this lighting be whatever color you want,
|
||||
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|
||||
|
||||
|Mode number symbol |Additional number |Description |
|
||||
|-----------------------------|-------------------|---------------------------------------|
|
||||
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None* |Solid color (this mode is always enabled) |
|
||||
|`RGBLIGHT_MODE_BREATHING` | 0,1,2,3 |Solid color breathing |
|
||||
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2 |Cycling rainbow |
|
||||
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5 |Swirling rainbow |
|
||||
|`RGBLIGHT_MODE_SNAKE` | 0,1,2,3,4,5 |Snake |
|
||||
|`RGBLIGHT_MODE_KNIGHT` | 0,1,2 |Knight |
|
||||
|`RGBLIGHT_MODE_CHRISTMAS` | *None* |Christmas |
|
||||
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
|
||||
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|
||||
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
|
||||
|
||||
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
|
||||
|
||||
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
|
||||
|
||||
The following options can be used to tweak the various animations:
|
||||
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|
||||
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables additional animation modes |
|
||||
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|
||||
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|
||||
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|
||||
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|
||||
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|
||||
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|
||||
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|
||||
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|
||||
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|
||||
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|
||||
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |`1.85` |Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|
||||
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|
||||
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|
||||
@@ -109,6 +120,7 @@ The following options can be used to tweak the various animations:
|
||||
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|
||||
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|
||||
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
|
||||
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
|
||||
|
||||
You can also modify the speeds that the different modes animate at:
|
||||
|
||||
@@ -136,19 +148,43 @@ const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
|
||||
|
||||
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|
||||
|
||||
|Function |Description |
|
||||
|-----------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|
||||
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|
||||
|`rgblight_disable()` |Turn LEDs off |
|
||||
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|
||||
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|
||||
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|
||||
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|
||||
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|
||||
|`rgblight_sethsv_noeeprom(h, s, v)`|Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|
||||
|Function |Description |
|
||||
|--------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|
||||
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|
||||
|`rgblight_disable()` |Turn LEDs off |
|
||||
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|
||||
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|
||||
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|
||||
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|
||||
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|
||||
|`rgblight_setrgb_master(r, g, b)` |Set the LEDs on the master side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_setrgb_slave(r, g, b)` |Set the LEDs on the slave side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|
||||
|`rgblight_sethsv_noeeprom(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|
||||
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|
||||
|`rgblight_sethsv_master(h, s, v)` |Set the LEDs on the master side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_sethsv_slave(h, s, v)` |Set the LEDs on the slave side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|`rgblight_toggle()` |Toggle all LEDs between on and off |
|
||||
|`rgblight_toggle_noeeprom()` |Toggle all LEDs between on and off (not written to EEPROM) |
|
||||
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|
||||
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|
||||
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|
||||
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|
||||
|`rgblight_increase_hue()` |Increase the hue for all LEDs. This wraps around at maximum hue |
|
||||
|`rgblight_increase_hue_noeeprom()` |Increase the hue for all LEDs. This wraps around at maximum hue (not written to EEPROM) |
|
||||
|`rgblight_decrease_hue()` |Decrease the hue for all LEDs. This wraps around at minimum hue |
|
||||
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for all LEDs. This wraps around at minimum hue (not written to EEPROM) |
|
||||
|`rgblight_increase_sat()` |Increase the saturation for all LEDs. This wraps around at maximum saturation |
|
||||
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for all LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|
||||
|`rgblight_decrease_sat()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation |
|
||||
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|
||||
|`rgblight_increase_val()` |Increase the value for all LEDs. This wraps around at maximum value |
|
||||
|`rgblight_increase_val_noeeprom()` |Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM) |
|
||||
|`rgblight_decrease_val()` |Decrease the value for all LEDs. This wraps around at minimum value |
|
||||
|`rgblight_decrease_val_noeeprom()` |Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM) |
|
||||
|
||||
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
|
||||
|
||||
|
@@ -25,9 +25,13 @@ COMMAND_ENABLE = no
|
||||
|
||||
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
|
||||
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
|
||||
Also, by default, the Space Cadet applies modifiers LSPO_MOD and RSPC_MOD to keys defined by LSPO_KEY and RSPC_KEY. You can override this behavior by redefining those variables in your `config.h`. You can also prevent the Space Cadet to apply a modifier by defining DISABLE_SPACE_CADET_MODIFIER in your `config.h`.
|
||||
|
||||
|Define |Default |Description |
|
||||
|------------------------------|-------------|------------------------------------------------------------|
|
||||
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|
||||
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|
||||
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet|
|
||||
|Define |Default |Description |
|
||||
|------------------------------|-------------|--------------------------------------------------------------------------------|
|
||||
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|
||||
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|
||||
|`LSPO_MOD` |`KC_LSFT` |The keycode to send when Left Shift is tapped |
|
||||
|`RSPC_MOD` |`KC_RSFT` |The keycode to send when Right Shift is tapped |
|
||||
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet |
|
||||
|`DISABLE_SPACE_CADET_MODIFIER`|*Not defined*|If defined, prevent the Space Cadet to apply a modifier to LSPO_KEY and RSPC_KEY|
|
||||
|
@@ -26,6 +26,8 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
|
||||
|
||||
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
|
||||
|
||||
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
|
||||
|
||||
And that's the bulk of it!
|
||||
|
||||
And now, on to the explanation of how it works!
|
||||
@@ -183,29 +185,11 @@ Below is a specific example:
|
||||
|
||||
## Setup
|
||||
|
||||
You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
|
||||
You will need a few things that can be used for 'Quad Function Tap-Dance'.
|
||||
|
||||
### In `/qmk_firmware/users/<your_name>/rules.mk`
|
||||
|
||||
Put the following:
|
||||
```c
|
||||
TAP_DANCE_ENABLE = yes
|
||||
SRC += your_name.c
|
||||
```
|
||||
|
||||
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
|
||||
|
||||
|
||||
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
|
||||
|
||||
You will need a few things in this file:
|
||||
You'll need to add these to the top of your `keymap.c` file, before your keymap.
|
||||
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "process_keycode/process_tap_dance.h"
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
int state;
|
||||
@@ -232,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
|
||||
//for the x tap dance. Put it here so it can be used in any keymap
|
||||
void x_finished (qk_tap_dance_state_t *state, void *user_data);
|
||||
void x_reset (qk_tap_dance_state_t *state, void *user_data);
|
||||
|
||||
```
|
||||
|
||||
### In `/qmk_firmware/users/<your_name>/<your_name>.c`
|
||||
|
||||
And then in your user's `.c` file you implement the functions above:
|
||||
Now, at the bottom of your `keymap.c` file, you'll need to add the following:
|
||||
|
||||
```c
|
||||
#include "<your_name>.h"
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "process_keycode/process_tap_dance.h"
|
||||
|
||||
/* Return an integer that corresponds to what kind of tap dance should be executed.
|
||||
*
|
||||
* How to figure out tap dance state: interrupted and pressed.
|
||||
@@ -333,4 +311,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
};
|
||||
```
|
||||
|
||||
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
|
||||
And then simply use `TD(X_CTL)` anywhere in your keymap.
|
||||
|
||||
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
|
||||
|
@@ -1,43 +1,171 @@
|
||||
# Unicode Support
|
||||
|
||||
There are three Unicode keymap definition method available in QMK:
|
||||
There are three Unicode keymap definition methods available in QMK:
|
||||
|
||||
## UNICODE_ENABLE
|
||||
## `UNICODE_ENABLE`
|
||||
|
||||
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
|
||||
keymap file, where *n* is a 4 digit hexadecimal.
|
||||
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap file, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
|
||||
|
||||
## UNICODEMAP_ENABLE
|
||||
## `UNICODEMAP_ENABLE`
|
||||
|
||||
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
|
||||
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
|
||||
The keycode function is `X(n)` where *n* is the array index of the mapping
|
||||
table.
|
||||
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 1024 entries.
|
||||
|
||||
## UCIS_ENABLE
|
||||
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
|
||||
|
||||
TBD
|
||||
```c
|
||||
enum unicode_names {
|
||||
BANG,
|
||||
IRONY,
|
||||
SNEK,
|
||||
};
|
||||
|
||||
Unicode input in QMK works by inputing a sequence of characters to the OS,
|
||||
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[BANG] = 0x203D, // ‽
|
||||
[IRONY] = 0x2E2E, // ⸮
|
||||
[SNEK] = 0x1F40D, // 🐍
|
||||
};
|
||||
```
|
||||
|
||||
This is the current list of Unicode input method in QMK:
|
||||
Then you can use `X(BANG)` etc. in your keymap.
|
||||
|
||||
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
|
||||
* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input
|
||||
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
|
||||
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
|
||||
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
|
||||
## `UCIS_ENABLE`
|
||||
|
||||
# Additional Language Support
|
||||
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you will have to add a keycode or function that calls `qk_ucis_start()`. Once this function's been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
|
||||
|
||||
For instance, you would define a table like this in your keymap file:
|
||||
|
||||
```c
|
||||
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
|
||||
UCIS_SYM("poop", 0x1F4A9), // 💩
|
||||
UCIS_SYM("rofl", 0x1F923), // 🤣
|
||||
UCIS_SYM("kiss", 0x1F619) // 😙
|
||||
);
|
||||
```
|
||||
|
||||
You call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and input the laughing emoji.
|
||||
|
||||
### Customization
|
||||
|
||||
There are several functions that you can define in your keymap to customize the functionality of this feature.
|
||||
|
||||
* `void qk_ucis_start_user(void)` – This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
|
||||
* `void qk_ucis_success(uint8_t symbol_index)` – This runs when the input has matched something and has completed. By default, it doesn't do anything.
|
||||
* `void qk_ucis_symbol_fallback (void)` – This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
|
||||
|
||||
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
|
||||
|
||||
## Input Modes
|
||||
|
||||
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
|
||||
|
||||
The following input modes are available:
|
||||
|
||||
* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
|
||||
|
||||
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
|
||||
By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode.
|
||||
|
||||
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
|
||||
|
||||
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
|
||||
|
||||
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
|
||||
|
||||
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot.
|
||||
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
|
||||
|
||||
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
|
||||
|
||||
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF` (all currently assigned code points).
|
||||
|
||||
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
|
||||
By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode.
|
||||
|
||||
### Switching Input Modes
|
||||
|
||||
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
|
||||
|
||||
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|
||||
|
||||
|Keycode |Alias |Input mode |Description |
|
||||
|-----------------------|---------|-------------|-----------------------------------------|
|
||||
|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|
||||
|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|
||||
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. |
|
||||
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. |
|
||||
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. |
|
||||
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). |
|
||||
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.|
|
||||
|
||||
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example:
|
||||
|
||||
```c
|
||||
void eeconfig_init_user(void) {
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
```
|
||||
|
||||
### Audio Feedback
|
||||
|
||||
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
|
||||
|
||||
For instance, you can add these definitions to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define UNICODE_SONG_OSX COIN_SOUND
|
||||
#define UNICODE_SONG_LNX UNICODE_LINUX
|
||||
#define UNICODE_SONG_BSD MARIO_GAMEOVER
|
||||
#define UNICODE_SONG_WIN UNICODE_WINDOWS
|
||||
#define UNICODE_SONG_WINC UNICODE_WINDOWS
|
||||
```
|
||||
|
||||
### Additional Customization
|
||||
|
||||
Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system.
|
||||
|
||||
#### Start and Finish input functions
|
||||
|
||||
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
|
||||
|
||||
* `void unicode_input_start(void)` – This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac.
|
||||
* `void unicode_input_finish(void)` – This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
|
||||
|
||||
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
|
||||
|
||||
|
||||
#### Input Key Configuration
|
||||
|
||||
Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h`
|
||||
|
||||
```c
|
||||
#define UNICODE_OSX_KEY KC_LALT
|
||||
#define UNICODE_WINC_KEY KC_RALT
|
||||
```
|
||||
|
||||
#### Input Method Cycling
|
||||
|
||||
Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited.
|
||||
|
||||
```c
|
||||
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_BSD, UC_WINC
|
||||
```
|
||||
|
||||
## `send_unicode_hex_string`
|
||||
|
||||
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
|
||||
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
|
||||
|
||||
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
|
||||
|
||||
## Additional Language Support
|
||||
|
||||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
|
||||
|
||||
# International Characters on Windows
|
||||
## International Characters on Windows
|
||||
|
||||
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
|
||||
### AutoHotkey allows Windows users to create custom hotkeys among others.
|
||||
|
||||
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
|
||||
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
|
||||
|
||||
First you need to select a modifier combination that is not in use by any of your programs.
|
||||
CtrlAltWin is not used very widely and should therefore be perfect for this.
|
||||
@@ -52,3 +180,11 @@ In the default script of AutoHotkey you can define custom hotkeys.
|
||||
|
||||
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
|
||||
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
|
||||
|
||||
### US International
|
||||
|
||||
If you enable the US International layout on the system, it will use punctuation to accent the characters.
|
||||
|
||||
For instance, typing "`a" will result in à.
|
||||
|
||||
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
|
||||
|
@@ -5,15 +5,12 @@ If you use more than one keyboard with a similar keymap, you might see the benef
|
||||
* `/users/<name>/` (added to the path automatically)
|
||||
* `readme.md` (optional, recommended)
|
||||
* `rules.mk` (included automatically)
|
||||
* `config.h` (included automatically)
|
||||
* `<name>.h` (optional)
|
||||
* `<name>.c` (optional)
|
||||
* `config.h` (optional)
|
||||
* `cool_rgb_stuff.c` (optional)
|
||||
* `cool_rgb_stuff.h` (optional)
|
||||
|
||||
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
|
||||
|
||||
SRC += <name>.c
|
||||
|
||||
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
|
||||
|
||||
All this only happens when you build a keymap named `<name>`, like this:
|
||||
|
||||
@@ -23,82 +20,179 @@ For example,
|
||||
|
||||
make planck:jack
|
||||
|
||||
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
|
||||
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
|
||||
|
||||
!> This `name` can be [overridden](#override-default-userspace), if needed.
|
||||
|
||||
## `Rules.mk`
|
||||
|
||||
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
|
||||
|
||||
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
|
||||
|
||||
SRC += <name>.c
|
||||
|
||||
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
|
||||
|
||||
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
|
||||
|
||||
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
|
||||
```make
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
# Include my fancy rgb functions source here
|
||||
SRC += cool_rgb_stuff.c
|
||||
endif
|
||||
```
|
||||
|
||||
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
|
||||
```make
|
||||
ifdef RGB_ENABLE
|
||||
# Include my fancy rgb functions source here
|
||||
SRC += cool_rgb_stuff.c
|
||||
endif
|
||||
```
|
||||
|
||||
### Override default userspace
|
||||
|
||||
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
|
||||
|
||||
```
|
||||
USER_NAME := mylayout
|
||||
```
|
||||
|
||||
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
|
||||
|
||||
## Configuration Options (`config.h`)
|
||||
|
||||
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
|
||||
|
||||
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
|
||||
|
||||
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
|
||||
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
|
||||
|
||||
`/users/<name>/rules.mk` will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard. For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can `define RGB_ENABLE` in your keymap `rules.mk` and then check for the variable in your userspace `rules.mk` like this:
|
||||
```make
|
||||
ifdef RGB_ENABLE
|
||||
# Include my fancy rgb functions source here
|
||||
endif
|
||||
```
|
||||
Because of this, any time you turn on QMK features in your `users/<name>/rules.mk`, you should conditionally enable them only if the flag isn't already defined, like this:
|
||||
```make
|
||||
ifndef TAP_DANCE_ENABLE
|
||||
TAP_DANCE_ENABLE = yes
|
||||
endif
|
||||
```
|
||||
This will ensure that you can explicitly turn off features for an individual keymap.
|
||||
|
||||
## Readme
|
||||
## Readme (`readme.md`)
|
||||
|
||||
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
|
||||
|
||||
## `Config.h`
|
||||
You can use this as a template:
|
||||
```
|
||||
Copyright <year> <name> <email> @<github_username>
|
||||
|
||||
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
```c
|
||||
#ifndef USERSPACE_CONFIG_H
|
||||
#define USERSPACE_CONFIG_H
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
// Put normal config.h settings here:
|
||||
|
||||
#endif // !USERSPACE_CONFIG_H
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
```
|
||||
|
||||
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
|
||||
You'd want to replace the year, name, email and github username with your info.
|
||||
|
||||
## Example
|
||||
Additionally, this is a good place to document your code, if you wish to share it with others.
|
||||
|
||||
For a brief example, checkout `/users/_example/` , or for a more detailed examples check out [`template.h`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.h) and [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in `/users/drashna/` .
|
||||
# Examples
|
||||
|
||||
### Consolidated Macros
|
||||
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. The issue is that you then cannot call any function defined in your userspace, or it gets complicated. To better handle this, you can call the functions here and create new functions to use in individual keymaps.
|
||||
|
||||
## Customized Functions
|
||||
|
||||
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
|
||||
|
||||
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
|
||||
|
||||
|
||||
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
|
||||
|
||||
In your `<name.c>` file, you'd want to add this:
|
||||
```c
|
||||
__attribute__ ((weak))
|
||||
uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
|
||||
uint32_t layer_state_set_user (uint32_t state) {
|
||||
state = update_tri_layer_state(state, 2, 3, 5);
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
```
|
||||
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
|
||||
|
||||
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
|
||||
|
||||
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
|
||||
## Custom Features
|
||||
|
||||
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
|
||||
|
||||
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
|
||||
```make
|
||||
ifeq ($(strip $(MACROS_ENABLED)), yes)
|
||||
OPT_DEFS += -DMACROS_ENABLED
|
||||
endif
|
||||
```
|
||||
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
|
||||
|
||||
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
|
||||
|
||||
And in your `process_record_user` function, you'd do something like this:
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
#ifdef MACROS_ENABLED
|
||||
case MACRO1:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("This is macro 1!");
|
||||
}
|
||||
break;
|
||||
case MACRO2:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("This is macro 2!");
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Consolidated Macros
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
|
||||
|
||||
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
|
||||
|
||||
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
|
||||
|
||||
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
|
||||
```
|
||||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
// Define all of
|
||||
enum custom_keycodes {
|
||||
KC_MAKE = SAFE_RANGE,
|
||||
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
|
||||
};
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
Now you want to create the `<name>.c` file, and add this content to it:
|
||||
|
||||
```
|
||||
```c
|
||||
#include "<name>.h"
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
@@ -126,14 +220,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
}
|
||||
```
|
||||
|
||||
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
||||
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
||||
|
||||
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
|
||||
|
||||
## Override default userspace
|
||||
|
||||
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
|
||||
|
||||
```
|
||||
USER_NAME := mylayout
|
||||
```
|
||||
|
30
docs/feature_velocikey.md
Normal file
30
docs/feature_velocikey.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Velocikey
|
||||
|
||||
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
|
||||
|
||||
## Usage
|
||||
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
|
||||
|
||||
```
|
||||
BOOTMAGIC_ENABLE = no
|
||||
MOUSEKEY_ENABLE = no
|
||||
STENO_ENABLE = no
|
||||
EXTRAKEY_ENABLE = yes
|
||||
VELOCIKEY_ENABLE = yes
|
||||
```
|
||||
|
||||
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
|
||||
|
||||
The following light effects will all be controlled by Velocikey when it is enabled:
|
||||
- RGB Breathing
|
||||
- RGB Rainbow Mood
|
||||
- RGB Rainbow Swirl
|
||||
- RGB Snake
|
||||
- RGB Knight
|
||||
|
||||
Support for LED breathing effects is planned but not available yet.
|
||||
|
||||
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
|
||||
|
||||
## Configuration
|
||||
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.
|
@@ -8,13 +8,18 @@ QMK has a staggering number of features for building your keyboard. It can take
|
||||
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
|
||||
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
|
||||
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
|
||||
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
|
||||
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
|
||||
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
|
||||
* [Encoders](feature_encoders.md) - Rotary encoders!
|
||||
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
|
||||
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
|
||||
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
|
||||
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
|
||||
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
|
||||
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
|
||||
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets hit a key rather than holding it.
|
||||
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
|
||||
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
|
||||
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
|
||||
|
||||
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size it bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
|
||||
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
|
||||
|
||||
## DFU
|
||||
|
||||
@@ -71,13 +71,19 @@ Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
|
||||
2. Wait for the OS to detect the device
|
||||
4. Flash a .hex file
|
||||
5. Wait for the device to reset automatically
|
||||
3. Flash a .hex file
|
||||
4. Wait for the device to reset automatically
|
||||
|
||||
or
|
||||
|
||||
make <keyboard>:<keymap>:avrdude
|
||||
|
||||
or if you want to flash multiple boards, use the following command
|
||||
|
||||
make <keyboard>:<keymap>:avrdude-loop
|
||||
|
||||
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
|
||||
|
||||
## Halfkay
|
||||
|
||||
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
|
||||
@@ -100,5 +106,28 @@ Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
|
||||
2. Wait for the OS to detect the device
|
||||
4. Flash a .hex file
|
||||
5. Reset the device into application mode (may be done automatically)
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## STM32
|
||||
|
||||
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
|
||||
|
||||
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [dfu-util](https://github.com/Stefan-Schmidt/dfu-util) / `:dfu-util` (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (may not work on STM32F042 devices)
|
||||
* If a reset circuit is present, tap the RESET button
|
||||
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .bin file
|
||||
* You will receive a warning about the DFU signature; Just ignore it
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
|
||||
|
@@ -8,7 +8,7 @@ Note: If it is your first time here, Check out the "Complete Newbs guide" instea
|
||||
|
||||
## Linux
|
||||
|
||||
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
|
||||
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
|
||||
|
||||
You can also install things manually, but this documentation might not be always up to date with all requirements.
|
||||
|
||||
@@ -41,6 +41,12 @@ Debian / Ubuntu example:
|
||||
Fedora / Red Hat example:
|
||||
|
||||
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
|
||||
|
||||
Arch / Manjaro example:
|
||||
|
||||
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git
|
||||
|
||||
(the `dfu-programmer` package is availble on AUR only so you should download from there or use an AUR helper)
|
||||
|
||||
## Nix
|
||||
|
||||
@@ -57,11 +63,13 @@ If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
brew tap PX4/homebrew-px4
|
||||
brew update
|
||||
brew install avr-gcc@7
|
||||
brew link --force avr-gcc@7
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@7` can take over 20 minutes and exhibit high CPU usage.
|
||||
|
||||
## Windows with msys2 (recommended)
|
||||
|
||||
@@ -69,9 +77,9 @@ The best environment to use, for Windows Vista through any later version (tested
|
||||
|
||||
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
|
||||
* Open the ``MSYS2 MingGW 64-bit`` shortcut
|
||||
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
|
||||
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
|
||||
* `$ cd /c/qmk_firmware`
|
||||
* Run `util/msys2_install.sh` and follow the prompts
|
||||
* Run `util/qmk_install.sh` and follow the prompts
|
||||
|
||||
## Windows 10 (deprecated)
|
||||
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
|
||||
@@ -121,24 +129,27 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
|
||||
|
||||
## Docker
|
||||
|
||||
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
|
||||
|
||||
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
|
||||
```bash
|
||||
# You'll run this every time you want to build a keymap
|
||||
# modify the keymap and keyboard assignment to compile what you want
|
||||
# defaults are ergodox/default
|
||||
util/docker_build.sh keyboard:keymap
|
||||
# For example: util/docker_build.sh ergodox_ez:steno
|
||||
```
|
||||
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
|
||||
|
||||
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
|
||||
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
|
||||
```bash
|
||||
util/docker_build.sh
|
||||
# Reads parameters as input (leave blank for defaults)
|
||||
```
|
||||
|
||||
On Windows Docker seems to have issues with the VOLUME tag in Dockerfile, and `$('pwd')` won't print a Windows compliant path; use full path instead, like this:
|
||||
|
||||
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
|
||||
```bash
|
||||
docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
|
||||
|
||||
util/docker_build.sh keyboard:keymap:target
|
||||
# For example: util/docker_build.sh planck/rev6:default:dfu-util
|
||||
```
|
||||
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
|
||||
|
||||
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
|
||||
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
|
||||
|
||||
## Vagrant
|
||||
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
|
||||
|
@@ -8,7 +8,7 @@ Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll
|
||||
|
||||

|
||||
|
||||
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
|
||||
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
|
||||
|
||||

|
||||
|
||||
|
@@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
|
||||
|
||||
`UNICODE_ENABLE`
|
||||
|
||||
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
|
||||
This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
|
||||
|
||||
`UNICODEMAP_ENABLE`
|
||||
|
||||
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
|
||||
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
|
||||
a separate mapping table in your keymap file.
|
||||
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
|
||||
|
||||
Known limitations:
|
||||
- Under Mac OS, only codes up to 0xFFFF are supported.
|
||||
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
|
||||
`UCIS_ENABLE`
|
||||
|
||||
Characters out of range supported by the OS will be ignored.
|
||||
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
|
||||
|
||||
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
|
||||
|
||||
`BLUETOOTH_ENABLE`
|
||||
|
||||
@@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
|
||||
|
||||
`FAUXCLICKY_ENABLE`
|
||||
|
||||
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
|
||||
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
|
||||
|
||||
`VARIABLE_TRACE`
|
||||
|
||||
@@ -137,6 +135,18 @@ This enables [key lock](feature_key_lock.md). This consumes an additional 260 by
|
||||
|
||||
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
|
||||
|
||||
`SPLIT_TRANSPORT`
|
||||
|
||||
As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used.
|
||||
|
||||
`CUSTOM_MATRIX`
|
||||
|
||||
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
|
||||
|
||||
`CUSTOM_DEBOUNCE`
|
||||
|
||||
Lets you replace the default key debouncing routine with your own code. You will need to provide your own implementation of debounce().
|
||||
|
||||
## Customizing Makefile Options on a Per-Keymap Basis
|
||||
|
||||
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
|
||||
|
@@ -185,6 +185,13 @@ When you're done with the columns, start with the rows in the same process, from
|
||||
|
||||
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
|
||||
|
||||
## Additional guides
|
||||
|
||||
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
|
||||
|
||||
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
|
||||
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
|
||||
|
||||
# Getting Some Basic Firmware Set Up
|
||||
|
||||
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
|
||||
@@ -209,7 +216,7 @@ Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitio
|
||||
|
||||
### `<project_name>.h`
|
||||
|
||||
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
|
||||
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
|
||||
|
||||
We'll dive into how this will work with the following example. Say we have a keyboard like this:
|
||||
|
||||
@@ -231,10 +238,10 @@ This can be described by saying the top row is 3 1u keys, and the bottom row is
|
||||
└─────┴─────┘
|
||||
```
|
||||
|
||||
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
|
||||
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
|
||||
|
||||
```
|
||||
#define KEYMAP( \
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, \
|
||||
k10, k11, \
|
||||
) \
|
||||
@@ -256,10 +263,10 @@ Let's say that instead, we wired our keyboard like this (a fair thing to do):
|
||||
└─────┴─────┘
|
||||
```
|
||||
|
||||
This would require our `KEYMAP` definition to look like this:
|
||||
This would require our `LAYOUT` definition to look like this:
|
||||
|
||||
```
|
||||
#define KEYMAP( \
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, \
|
||||
k10, k11, \
|
||||
) \
|
||||
@@ -269,7 +276,7 @@ This would require our `KEYMAP` definition to look like this:
|
||||
}
|
||||
```
|
||||
|
||||
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
|
||||
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
|
||||
|
||||
### `keymaps/<variant>/default.c`
|
||||
|
||||
@@ -291,7 +298,7 @@ This can be accomplished by using the following `keymaps` definition:
|
||||
|
||||
```
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP( /* Base */
|
||||
[0] = LAYOUT( /* Base */
|
||||
KC_A, KC_1, KC_H, \
|
||||
KC_TAB, KC_SPC \
|
||||
),
|
||||
@@ -300,7 +307,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
|
||||
|
||||
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
|
||||
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
|
||||
|
||||
## Compiling Your Firmware
|
||||
|
||||
|
@@ -8,7 +8,7 @@ If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_
|
||||
|
||||
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
|
||||
|
||||
```
|
||||
```bash
|
||||
$ util/new_project.sh my_awesome_keyboard
|
||||
######################################################
|
||||
# /keyboards/my_awesome_keyboard project created. To start
|
||||
@@ -30,7 +30,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
|
||||
|
||||
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
|
||||
|
||||
```
|
||||
```c
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, \
|
||||
k10, k11 \
|
||||
@@ -57,7 +57,7 @@ At the top of the `config.h` you'll find USB related settings. These control how
|
||||
|
||||
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
|
||||
|
||||
```
|
||||
```c
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6060
|
||||
#define DEVICE_VER 0x0001
|
||||
@@ -66,20 +66,20 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
|
||||
#define DESCRIPTION A custom keyboard
|
||||
```
|
||||
|
||||
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
|
||||
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
|
||||
|
||||
### Keyboard Matrix Configuration
|
||||
|
||||
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
|
||||
|
||||
```
|
||||
```c
|
||||
#define MATRIX_ROWS 2
|
||||
#define MATRIX_COLS 3
|
||||
```
|
||||
|
||||
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
|
||||
|
||||
```
|
||||
```c
|
||||
#define MATRIX_ROW_PINS { D0, D5 }
|
||||
#define MATRIX_COL_PINS { F1, F0, B0 }
|
||||
#define UNUSED_PINS
|
||||
@@ -87,9 +87,9 @@ Once you've defined the size of your matrix you need to define which pins on you
|
||||
|
||||
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
|
||||
|
||||
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
|
||||
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
|
||||
|
||||
```
|
||||
```c
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
```
|
||||
|
||||
@@ -97,16 +97,14 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
|
||||
|
||||
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
|
||||
|
||||
```
|
||||
```c
|
||||
#define BACKLIGHT_PIN B7
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
#define BACKLIGHT_BREATHING
|
||||
#define BREATHING_PERIOD 6
|
||||
```
|
||||
|
||||
{% hint style='info' %}
|
||||
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
|
||||
{% endhint %}
|
||||
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
|
||||
|
||||
### Other Configuration Options
|
||||
|
||||
@@ -120,7 +118,7 @@ You use the `rules.mk` file to tell QMK what files to build and what features to
|
||||
|
||||
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
|
||||
|
||||
```
|
||||
```make
|
||||
MCU = atmega32u4
|
||||
F_CPU = 16000000
|
||||
ARCH = AVR8
|
||||
@@ -128,26 +126,26 @@ F_USB = $(F_CPU)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
```
|
||||
|
||||
### Bootloader Size
|
||||
### Bootloaders
|
||||
|
||||
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
|
||||
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
|
||||
|
||||
#### Teensy 2.0 Bootloader Example
|
||||
#### Teensy Bootloader Example
|
||||
|
||||
```
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=512
|
||||
```
|
||||
|
||||
#### Teensy 2.0++ Bootloader Example
|
||||
|
||||
```
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=1024
|
||||
```make
|
||||
BOOTLOADER = halfkay
|
||||
```
|
||||
|
||||
#### Atmel DFU Loader Example
|
||||
|
||||
```make
|
||||
BOOTLOADER = atmel-dfu
|
||||
```
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
#### Pro Micro Bootloader Example
|
||||
|
||||
```make
|
||||
BOOTLOADER = caterina
|
||||
```
|
||||
|
||||
### Build Options
|
||||
|
@@ -1,20 +1,104 @@
|
||||
# QMK Keyboard Guidelines
|
||||
|
||||
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
|
||||
Since starting, QMK has grown by leaps and bounds thanks to people like you who contribute to creating and maintaining our community keyboards. As we've grown we've discovered some patterns that work well, and ask that you conform to them to make it easier for other people to benefit from your hard work.
|
||||
|
||||
|
||||
## Naming Your Keyboard/Project
|
||||
|
||||
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format. `test`, `keyboard`, and `all` are reserved by make and are not a valid name for a keyboard.
|
||||
All keyboard names are in lower case, consisting only of letters, numbers, and underscore (`_`). Names may not begin with an underscore. Forward slash (`/`) is used as a sub-folder separation character.
|
||||
|
||||
## `readme.md`
|
||||
The names `test`, `keyboard`, and `all` are reserved for make commands and may not be used as a keyboard or subfolder name.
|
||||
|
||||
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
|
||||
Valid Examples:
|
||||
|
||||
* `412_64`
|
||||
* `chimera_ortho`
|
||||
* `clueboard/66/rev3`
|
||||
* `planck`
|
||||
* `v60_type_r`
|
||||
|
||||
## Sub-folders
|
||||
|
||||
QMK uses sub-folders both for organization and to share code between revisions of the same keyboard. You can nest folders up to 4 levels deep:
|
||||
|
||||
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
|
||||
|
||||
If a sub-folder has a `rules.mk` file it will be considered a compilable keyboard. It will be available in QMK Configurator and tested with `make all`. If you are using a folder to organize several keyboards from the same maker you should not have a `rules.mk` file.
|
||||
|
||||
Example:
|
||||
|
||||
Clueboard uses sub-folders for both purposes, organization and keyboard revisions.
|
||||
|
||||
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
|
||||
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
|
||||
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
|
||||
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
|
||||
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
|
||||
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) ← compilable: `make clueboard/66/rev1`
|
||||
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) ← compilable: `make clueboard/66/rev2`
|
||||
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
|
||||
|
||||
## Keyboard Folder Structure
|
||||
|
||||
Your keyboard should be located in `qmk_firmware/keyboards/` and the folder name should be your keyboard's name as described in the previous section. Inside this folder should be several files:
|
||||
|
||||
* `readme.md`
|
||||
* `info.json`
|
||||
* `config.h`
|
||||
* `rules.mk`
|
||||
* `<keyboard_name>.c`
|
||||
* `<keyboard_name>.h`
|
||||
|
||||
### `readme.md`
|
||||
|
||||
All projects need to have a `readme.md` file that explains what the keyboard is, who made it and where it's available. If applicable, it should also contain links to more information, such as the maker's website. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
|
||||
|
||||
### `info.json`
|
||||
|
||||
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here. For more information see the [reference page](reference_info_json.md).
|
||||
|
||||
### `config.h`
|
||||
|
||||
All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
|
||||
|
||||
### `rules.mk`
|
||||
|
||||
The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
|
||||
|
||||
### `<keyboard_name.c>`
|
||||
|
||||
This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxillary hardware this file can be blank.
|
||||
|
||||
The following functions are typically defined in this file:
|
||||
|
||||
* `void matrix_init_kb(void)`
|
||||
* `void matrix_scan_kb(void)`
|
||||
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
|
||||
* `void led_set_kb(uint8_t usb_led)`
|
||||
|
||||
### `<keyboard_name.h>`
|
||||
|
||||
This file is used to define the matrix for your keyboard. You should define at least one C macro which translates an array into a matrix representing the physical switch matrix for your keyboard. If it's possible to build your keyboard with multiple layouts you should define additional macros.
|
||||
|
||||
If you have only a single layout you should call this macro `LAYOUT`.
|
||||
|
||||
When defining multiple layouts you should have a base layout, named `LAYOUT_all`, that supports all possible switch positions on your matrix, even if that layout is impossible to build physically. This is the macro you should use in your `default` keymap. You should then have additional keymaps named `default_<layout>` that use your other layout macros. This will make it easier for people to use the layouts you define.
|
||||
|
||||
Layout macro names are entirely lowercase, except for the word `LAYOUT` at the front.
|
||||
|
||||
As an example, if you have a 60% PCB that supports ANSI and ISO you might define the following layouts and keymaps:
|
||||
|
||||
| Layout Name | Keymap Name | Description |
|
||||
|-------------|-------------|-------------|
|
||||
| LAYOUT_all | default | A layout that supports both ISO and ANSI |
|
||||
| LAYOUT_ansi | default_ansi | An ANSI layout |
|
||||
| LAYOUT_iso | default_iso | An ISO layout |
|
||||
|
||||
## Image/Hardware Files
|
||||
|
||||
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the `readme.md` is the preferred method.
|
||||
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
|
||||
|
||||
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be stored and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
|
||||
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
|
||||
|
||||
## Keyboard Defaults
|
||||
|
||||
@@ -32,77 +116,6 @@ If your keyboard does not have 2 shift keys you should provide a working default
|
||||
|
||||
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
|
||||
|
||||
## Keyboard Metadata
|
||||
|
||||
As QMK grows so does the ecosystem surrounding QMK. To make it easier for projects in that ecosystem to tie into QMK as we make changes we are developing a metadata system to expose information about keyboards in QMK.
|
||||
|
||||
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
|
||||
|
||||
### `info.json` Format
|
||||
|
||||
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
|
||||
|
||||
* `keyboard_name`
|
||||
* A free-form text string describing the keyboard.
|
||||
* Example: `Clueboard 66%`
|
||||
* `url`
|
||||
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
|
||||
* `maintainer`
|
||||
* GitHub username of the maintainer, or `qmk` for community maintained boards
|
||||
* `width`
|
||||
* Width of the board in Key Units
|
||||
* `height`
|
||||
* Height of the board in Key Units
|
||||
* `layouts`
|
||||
* Physical Layout representations. See the next section for more detail.
|
||||
|
||||
#### Layout Format
|
||||
|
||||
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
|
||||
|
||||
* `width`
|
||||
* Optional: The width of the layout in Key Units
|
||||
* `height`
|
||||
* Optional: The height of the layout in Key Units
|
||||
* `key_count`
|
||||
* **Required**: The number of keys in this layout
|
||||
* `layout`
|
||||
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
|
||||
|
||||
#### Key Dictionary Format
|
||||
|
||||
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
|
||||
|
||||
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
|
||||
|
||||
* `X`
|
||||
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
|
||||
* `Y`
|
||||
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
|
||||
* `W`
|
||||
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
|
||||
* `H`
|
||||
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
|
||||
* `R`
|
||||
* How many degrees clockwise to rotate the key.
|
||||
* `RX`
|
||||
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
|
||||
* `RY`
|
||||
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
|
||||
* `KS`
|
||||
* Key Shape: define a polygon by providing a list of points, in Key Units.
|
||||
* **Important**: These are relative to the top-left of the key, not absolute.
|
||||
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
|
||||
|
||||
### How is the Metadata Exposed?
|
||||
|
||||
This metadata is primarily used in two ways:
|
||||
|
||||
* To allow web-based configurators to dynamically generate UI
|
||||
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
|
||||
|
||||
Configurator authors can see the [QMK Compiler](https://docs.compile.qmk.fm/api_docs.html) docs for more information on using the JSON API.
|
||||
|
||||
## Non-Production/Handwired Projects
|
||||
|
||||
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
|
||||
|
@@ -27,17 +27,17 @@ This usually happens with a periodic scan of key presses. This speed often is li
|
||||
|
||||
## 2. What the Firmware Sends
|
||||
|
||||
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
|
||||
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
|
||||
|
||||
The firmware does not send actually letters or characters, but only scancodes.
|
||||
Thus, by modifying the firmware, you only can modify what scancode is sent over
|
||||
The firmware does not send actual letters or characters, but only scancodes.
|
||||
Thus, by modifying the firmware, you can only modify what scancode is sent over
|
||||
USB for a given key.
|
||||
|
||||
## 3. What the Operating System Does
|
||||
|
||||
Once the keycode reaches the operating system, a piece of software has to have
|
||||
it match an actual character thanks to a keyboard layout. For example, if your
|
||||
layout is set to QWERTY, a sample of the matching table is as follow:
|
||||
layout is set to QWERTY, a sample of the matching table is as follows:
|
||||
|
||||
| keycode | character |
|
||||
|---------|-----------|
|
||||
@@ -55,11 +55,11 @@ As the layout is generally fixed (unless you create your own), the firmware can
|
||||
|
||||
## List of Characters You Can Send
|
||||
|
||||
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
|
||||
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
|
||||
|
||||
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
|
||||
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
|
||||
|
||||
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
|
||||
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
|
||||
|
||||
## How to (Maybe) Enter Unicode Characters
|
||||
|
||||
|
86
docs/i2c_driver.md
Normal file
86
docs/i2c_driver.md
Normal file
@@ -0,0 +1,86 @@
|
||||
# I2C Master Driver
|
||||
|
||||
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
|
||||
|
||||
## Available functions
|
||||
|
||||
|Function |Description |
|
||||
|------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|
||||
|`uint8_t i2c_start(uint8_t address);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|
||||
|`uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|
||||
|`uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|
||||
|`uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|
||||
|`uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|
||||
|`uint8_t i2c_stop(uint16_t timeout);` |Stops the I2C driver. |
|
||||
|
||||
### Function Return
|
||||
|
||||
All the above functions, except `void i2c_init(void);` return the following truth table:
|
||||
|
||||
|Return Value |Description |
|
||||
|---------------|---------------------------------------------------|
|
||||
|0 |Operation executed successfully. |
|
||||
|-1 |Operation failed. |
|
||||
|-2 |Operation timed out. |
|
||||
|
||||
|
||||
## AVR
|
||||
|
||||
### Configuration
|
||||
|
||||
The following defines can be used to configure the I2C master driver.
|
||||
|
||||
|Variable |Description |Default|
|
||||
|------------------|---------------------------------------------------|-------|
|
||||
|`F_SCL` |Clock frequency in Hz |400KHz |
|
||||
|`Prescaler` |Divides master clock to aid in I2C clock selection |1 |
|
||||
|
||||
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
|
||||
|
||||
## ARM
|
||||
|
||||
For ARM the Chibios I2C HAL driver is under the hood.
|
||||
This section assumes an STM32 MCU.
|
||||
|
||||
### Configuration
|
||||
|
||||
The configuration for ARM MCUs can be quite complex as often there are multiple I2C drivers which can be assigned to a variety of ports.
|
||||
|
||||
Firstly the `mcuconf.h` file must be setup to enable the necessary hardware drivers.
|
||||
|
||||
|Variable |Description |Default|
|
||||
|------------------------------|------------------------------------------------------------------------------------|-------|
|
||||
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|
||||
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|
||||
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|
||||
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|
||||
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
|
||||
|
||||
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
|
||||
|
||||
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
|
||||
|
||||
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
|
||||
|
||||
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
|
||||
|
||||
| Variable | Description | Default |
|
||||
|-------------|----------------------------------------------|---------|
|
||||
| `I2C1_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
|
||||
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
|
||||
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
|
||||
|
||||
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
|
||||
|
||||
```C
|
||||
void i2c_init(void)
|
||||
{
|
||||
setPinInput(B6); // Try releasing special pins for a short time
|
||||
setPinInput(B7);
|
||||
wait_ms(10); // Wait for the release to happen
|
||||
|
||||
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B6 to I2C function
|
||||
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B7 to I2C function
|
||||
}
|
||||
```
|
@@ -17,7 +17,7 @@
|
||||
name: 'QMK Firmware',
|
||||
nameLink: 'https://qmk.fm/',
|
||||
repo: 'qmk/qmk_firmware',
|
||||
loadSidebar: true,
|
||||
loadSidebar: '_summary.md',
|
||||
auto2top: true,
|
||||
formatUpdated: '{YYYY}/{MM}/{DD} {HH}:{mm}',
|
||||
search: {
|
||||
@@ -25,7 +25,8 @@
|
||||
placeholder: 'Search Documentation...',
|
||||
noData: 'We could not find any documents matching your search.',
|
||||
depth: 6
|
||||
}
|
||||
},
|
||||
fallbackLanguages: ['zh']
|
||||
}
|
||||
</script>
|
||||
<script src="//unpkg.com/docsify/lib/docsify.min.js"></script>
|
||||
|
23
docs/internals_gpio_control.md
Normal file
23
docs/internals_gpio_control.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# GPIO Control
|
||||
|
||||
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
|
||||
|
||||
## Functions
|
||||
|
||||
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------|------------------------------------------------------------------|
|
||||
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) |
|
||||
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|
||||
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|
||||
|`setPinOutput(pin)` |Set pin as output |
|
||||
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output |
|
||||
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|
||||
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|
||||
|`readPin(pin)` |Returns the level of the pin |
|
||||
|
||||
## Advanced Settings
|
||||
|
||||
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
|
@@ -53,7 +53,7 @@ This is pretty straight-forward - we'll be connecting like-things to like-things
|
||||
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
|
||||
|
||||
* Teensy 2.0: [`util/teensy_2.0_ISP_B0.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/teensy_2.0_ISP_B0.hex) (`B0`)
|
||||
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_mico_ISP_B6_10.hex) (`B6/10`)
|
||||
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_micro_ISP_B6_10.hex) (`B6/10`)
|
||||
|
||||
**Flash your Teenys/Pro Micro with one of these and continue - you won't need the file after flashing your ISP device.**
|
||||
|
||||
|
261
docs/keycode.txt
261
docs/keycode.txt
@@ -1,261 +0,0 @@
|
||||
Keycode Symbol Table
|
||||
====================
|
||||
Keycodes are defined in `common/keycode.h`.
|
||||
Range of 00-A4 and E0-E7 are identical with HID Usage:
|
||||
<http://www.usb.org/developers/hidpage/Hut1_12v2.pdf>
|
||||
Virtual keycodes are defined out of above range to support special actions.
|
||||
|
||||
|
||||
Keycode Symbol Short name Description
|
||||
--------------------------------------------------------------------------------
|
||||
KC_NO 00 Reserved (no event indicated)
|
||||
KC_ROLL_OVER 01 Keyboard ErrorRollOver
|
||||
KC_POST_FAIL 02 Keyboard POSTFail
|
||||
KC_UNDEFINED 03 Keyboard ErrorUndefined
|
||||
KC_A 04 Keyboard a and A
|
||||
KC_B 05 Keyboard b and B
|
||||
KC_C 06 Keyboard c and C
|
||||
KC_D 07 Keyboard d and D
|
||||
KC_E 08 Keyboard e and E
|
||||
KC_F 09 Keyboard f and F
|
||||
KC_G 0A Keyboard g and G
|
||||
KC_H 0B Keyboard h and H
|
||||
KC_I 0C Keyboard i and I
|
||||
KC_J 0D Keyboard j and J
|
||||
KC_K 0E Keyboard k and K
|
||||
KC_L 0F Keyboard l and L
|
||||
KC_M 10 Keyboard m and M
|
||||
KC_N 11 Keyboard n and N
|
||||
KC_O 12 Keyboard o and O
|
||||
KC_P 13 Keyboard p and P
|
||||
KC_Q 14 Keyboard q and Q
|
||||
KC_R 15 Keyboard r and R
|
||||
KC_S 16 Keyboard s and S
|
||||
KC_T 17 Keyboard t and T
|
||||
KC_U 18 Keyboard u and U
|
||||
KC_V 19 Keyboard v and V
|
||||
KC_W 1A Keyboard w and W
|
||||
KC_X 1B Keyboard x and X
|
||||
KC_Y 1C Keyboard y and Y
|
||||
KC_Z 1D Keyboard z and Z
|
||||
KC_1 1E Keyboard 1 and !
|
||||
KC_2 1F Keyboard 2 and @
|
||||
KC_3 20 Keyboard 3 and #
|
||||
KC_4 21 Keyboard 4 and $
|
||||
KC_5 22 Keyboard 5 and %
|
||||
KC_6 23 Keyboard 6 and ^
|
||||
KC_7 24 Keyboard 7 and &
|
||||
KC_8 25 Keyboard 8 and *
|
||||
KC_9 26 Keyboard 9 and (
|
||||
KC_0 27 Keyboard 0 and )
|
||||
KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
|
||||
KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
|
||||
KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
|
||||
KC_TAB 2B Keyboard Tab
|
||||
KC_SPACE KC_SPC 2C Keyboard Spacebar
|
||||
KC_MINUS KC_MINS 2D Keyboard - and (underscore)
|
||||
KC_EQUAL KC_EQL 2E Keyboard = and +
|
||||
KC_LBRACKET KC_LBRC 2F Keyboard [ and {
|
||||
KC_RBRACKET KC_RBRC 30 Keyboard ] and }
|
||||
KC_BSLASH KC_BSLS 31 Keyboard \ and |
|
||||
KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
|
||||
KC_SCOLON KC_SCLN 33 Keyboard ; and :
|
||||
KC_QUOTE KC_QUOT 34 Keyboard ‘ and “
|
||||
KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
|
||||
KC_COMMA KC_COMM 36 Keyboard , and <
|
||||
KC_DOT 37 Keyboard . and >
|
||||
KC_SLASH KC_SLSH 38 Keyboard / and ?
|
||||
KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
|
||||
KC_F1 3A Keyboard F1
|
||||
KC_F2 3B Keyboard F2
|
||||
KC_F3 3C Keyboard F3
|
||||
KC_F4 3D Keyboard F4
|
||||
KC_F5 3E Keyboard F5
|
||||
KC_F6 3F Keyboard F6
|
||||
KC_F7 40 Keyboard F7
|
||||
KC_F8 41 Keyboard F8
|
||||
KC_F9 42 Keyboard F9
|
||||
KC_F10 43 Keyboard F10
|
||||
KC_F11 44 Keyboard F11
|
||||
KC_F12 45 Keyboard F12
|
||||
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen
|
||||
KC_SCROLLLOCK KC_SLCK 47 Keyboard Scroll Lock
|
||||
KC_PAUSE KC_PAUS 48 Keyboard Pause
|
||||
KC_INSERT KC_INS 49 Keyboard Insert
|
||||
KC_HOME 4A Keyboard Home
|
||||
KC_PGUP 4B Keyboard PageUp
|
||||
KC_DELETE KC_DEL 4C Keyboard Delete Forward
|
||||
KC_END 4D Keyboard End
|
||||
KC_PGDOWN KC_PGDN 4E Keyboard PageDown
|
||||
KC_RIGHT KC_RGHT 4F Keyboard RightArrow
|
||||
KC_LEFT 50 Keyboard LeftArrow
|
||||
KC_DOWN 51 Keyboard DownArrow
|
||||
KC_UP 52 Keyboard UpArrow
|
||||
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear
|
||||
KC_KP_SLASH KC_PSLS 54 Keypad /
|
||||
KC_KP_ASTERISK KC_PAST 55 Keypad *
|
||||
KC_KP_MINUS KC_PMNS 56 Keypad -
|
||||
KC_KP_PLUS KC_PPLS 57 Keypad +
|
||||
KC_KP_ENTER KC_PENT 58 Keypad ENTER
|
||||
KC_KP_1 KC_P1 59 Keypad 1 and End
|
||||
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
|
||||
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
|
||||
KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
|
||||
KC_KP_5 KC_P5 5D Keypad 5
|
||||
KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
|
||||
KC_KP_7 KC_P7 5F Keypad 7 and Home
|
||||
KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
|
||||
KC_KP_9 KC_P9 61 Keypad 9 and PageUp
|
||||
KC_KP_0 KC_P0 62 Keypad 0 and Insert
|
||||
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
|
||||
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
|
||||
KC_APPLICATION KC_APP 65 Keyboard Application
|
||||
KC_POWER 66 Keyboard Power
|
||||
KC_KP_EQUAL KC_PEQL 67 Keypad =
|
||||
KC_F13 68 Keyboard F13
|
||||
KC_F14 69 Keyboard F14
|
||||
KC_F15 6A Keyboard F15
|
||||
KC_F16 6B Keyboard F16
|
||||
KC_F17 6C Keyboard F17
|
||||
KC_F18 6D Keyboard F18
|
||||
KC_F19 6E Keyboard F19
|
||||
KC_F20 6F Keyboard F20
|
||||
KC_F21 70 Keyboard F21
|
||||
KC_F22 71 Keyboard F22
|
||||
KC_F23 72 Keyboard F23
|
||||
KC_F24 73 Keyboard F24
|
||||
KC_EXECUTE 74 Keyboard Execute
|
||||
KC_HELP 75 Keyboard Help
|
||||
KC_MENU 76 Keyboard Menu
|
||||
KC_SELECT 77 Keyboard Select
|
||||
KC_STOP 78 Keyboard Stop
|
||||
KC_AGAIN 79 Keyboard Again
|
||||
KC_UNDO 7A Keyboard Undo
|
||||
KC_CUT 7B Keyboard Cut
|
||||
KC_COPY 7C Keyboard Copy
|
||||
KC_PASTE 7D Keyboard Paste
|
||||
KC_FIND 7E Keyboard Find
|
||||
KC__MUTE 7F Keyboard Mute
|
||||
KC__VOLUP 80 Keyboard Volume Up
|
||||
KC__VOLDOWN 81 Keyboard Volume Down
|
||||
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock
|
||||
KC_LOCKING_NUM 83 Keyboard Locking Num Lock
|
||||
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock
|
||||
KC_KP_COMMA KC_PCMM 85 Keypad Comma
|
||||
KC_KP_EQUAL_AS400 86 Keypad Equal Sign
|
||||
KC_INT1 KC_RO 87 Keyboard International115
|
||||
KC_INT2 KC_KANA 88 Keyboard International216
|
||||
KC_INT3 KC_JYEN 89 Keyboard International317
|
||||
KC_INT4 KC_HENK 8A Keyboard International418
|
||||
KC_INT5 KC_MHEN 8B Keyboard International519
|
||||
KC_INT6 8C Keyboard International620
|
||||
KC_INT7 8D Keyboard International721
|
||||
KC_INT8 8E Keyboard International822
|
||||
KC_INT9 8F Keyboard International922
|
||||
KC_LANG1 90 Keyboard LANG125
|
||||
KC_LANG2 91 Keyboard LANG226
|
||||
KC_LANG3 92 Keyboard LANG330
|
||||
KC_LANG4 93 Keyboard LANG431
|
||||
KC_LANG5 94 Keyboard LANG532
|
||||
KC_LANG6 95 Keyboard LANG68
|
||||
KC_LANG7 96 Keyboard LANG78
|
||||
KC_LANG8 97 Keyboard LANG88
|
||||
KC_LANG9 98 Keyboard LANG98
|
||||
KC_ALT_ERASE 99 Keyboard Alternate Erase
|
||||
KC_SYSREQ 9A Keyboard SysReq/Attention
|
||||
KC_CANCEL 9B Keyboard Cancel
|
||||
KC_CLEAR 9C Keyboard Clear
|
||||
KC_PRIOR 9D Keyboard Prior
|
||||
KC_RETURN 9E Keyboard Return
|
||||
KC_SEPARATOR 9F Keyboard Separator
|
||||
KC_OUT A0 Keyboard Out
|
||||
KC_OPER A1 Keyboard Oper
|
||||
KC_CLEAR_AGAIN A2 Keyboard Clear/Again
|
||||
KC_CRSEL A3 Keyboard CrSel/Props
|
||||
KC_EXSEL A4 Keyboard ExSel
|
||||
/* Modifiers */
|
||||
KC_LCTRL KC_LCTL E0 Keyboard LeftControl
|
||||
KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
|
||||
KC_LALT E2 Keyboard LeftAlt
|
||||
KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
|
||||
KC_RCTRL KC_RCTL E4 Keyboard RightControl
|
||||
KC_RSHIFT KC_RSFT E5 Keyboard RightShift
|
||||
KC_RALT E6 Keyboard RightAlt
|
||||
KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)
|
||||
|
||||
/*
|
||||
* Virtual keycodes
|
||||
*/
|
||||
/* System Control */
|
||||
KC_SYSTEM_POWER KC_PWR System Power Down
|
||||
KC_SYSTEM_SLEEP KC_SLEP System Sleep
|
||||
KC_SYSTEM_WAKE KC_WAKE System Wake
|
||||
/* Consumer Page */
|
||||
KC_AUDIO_MUTE KC_MUTE
|
||||
KC_AUDIO_VOL_UP KC_VOLU
|
||||
KC_AUDIO_VOL_DOWN KC_VOLD
|
||||
KC_MEDIA_NEXT_TRACK KC_MNXT
|
||||
KC_MEDIA_PREV_TRACK KC_MPRV
|
||||
KC_MEDIA_STOP KC_MSTP
|
||||
KC_MEDIA_PLAY_PAUSE KC_MPLY
|
||||
KC_MEDIA_SELECT KC_MSEL
|
||||
KC_MAIL KC_MAIL
|
||||
KC_CALCULATOR KC_CALC
|
||||
KC_MY_COMPUTER KC_MYCM
|
||||
KC_WWW_SEARCH KC_WSCH
|
||||
KC_WWW_HOME KC_WHOM
|
||||
KC_WWW_BACK KC_WBAK
|
||||
KC_WWW_FORWARD KC_WFWD
|
||||
KC_WWW_STOP KC_WSTP
|
||||
KC_WWW_REFRESH KC_WREF
|
||||
KC_WWW_FAVORITES KC_WFAV
|
||||
/* Mousekey */
|
||||
KC_MS_UP KC_MS_U Mouse Cursor Up
|
||||
KC_MS_DOWN KC_MS_D Mouse Cursor Down
|
||||
KC_MS_LEFT KC_MS_L Mouse Cursor Left
|
||||
KC_MS_RIGHT KC_MS_R Mouse Cursor Right
|
||||
KC_MS_BTN1 KC_BTN1 Mouse Button 1
|
||||
KC_MS_BTN2 KC_BTN2 Mouse Button 2
|
||||
KC_MS_BTN3 KC_BTN3 Mouse Button 3
|
||||
KC_MS_BTN4 KC_BTN4 Mouse Button 4
|
||||
KC_MS_BTN5 KC_BTN5 Mouse Button 5
|
||||
KC_MS_WH_UP KC_WH_U Mouse Wheel Up
|
||||
KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
|
||||
KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
|
||||
KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
|
||||
KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
|
||||
KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
|
||||
KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2
|
||||
/* Fn key */
|
||||
KC_FN0
|
||||
KC_FN1
|
||||
KC_FN2
|
||||
KC_FN3
|
||||
KC_FN4
|
||||
KC_FN5
|
||||
KC_FN6
|
||||
KC_FN7
|
||||
KC_FN8
|
||||
KC_FN9
|
||||
KC_FN10
|
||||
KC_FN11
|
||||
KC_FN12
|
||||
KC_FN13
|
||||
KC_FN14
|
||||
KC_FN15
|
||||
KC_FN16
|
||||
KC_FN17
|
||||
KC_FN18
|
||||
KC_FN19
|
||||
KC_FN20
|
||||
KC_FN21
|
||||
KC_FN22
|
||||
KC_FN23
|
||||
KC_FN24
|
||||
KC_FN25
|
||||
KC_FN26
|
||||
KC_FN27
|
||||
KC_FN28
|
||||
KC_FN29
|
||||
KC_FN30
|
||||
KC_FN31
|
541
docs/keycodes.md
541
docs/keycodes.md
@@ -6,226 +6,229 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|
||||
## [Basic Keycodes](keycodes_basic.md)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|-----------------------|--------------------|-----------------------------------------------|
|
||||
|`KC_NO` |`XXXXXXX` |Ignore this key (NOOP) |
|
||||
|`KC_TRANSPARENT` |`KC_TRNS`, `_______`|Use the next lowest non-transparent key |
|
||||
|`KC_A` | |`a` and `A` |
|
||||
|`KC_B` | |`b` and `B` |
|
||||
|`KC_C` | |`c` and `C` |
|
||||
|`KC_D` | |`d` and `D` |
|
||||
|`KC_E` | |`e` and `E` |
|
||||
|`KC_F` | |`f` and `F` |
|
||||
|`KC_G` | |`g` and `G` |
|
||||
|`KC_H` | |`h` and `H` |
|
||||
|`KC_I` | |`i` and `I` |
|
||||
|`KC_J` | |`j` and `J` |
|
||||
|`KC_K` | |`k` and `K` |
|
||||
|`KC_L` | |`l` and `L` |
|
||||
|`KC_M` | |`m` and `M` |
|
||||
|`KC_N` | |`n` and `N` |
|
||||
|`KC_O` | |`o` and `O` |
|
||||
|`KC_P` | |`p` and `P` |
|
||||
|`KC_Q` | |`q` and `Q` |
|
||||
|`KC_R` | |`r` and `R` |
|
||||
|`KC_S` | |`s` and `S` |
|
||||
|`KC_T` | |`t` and `T` |
|
||||
|`KC_U` | |`u` and `U` |
|
||||
|`KC_V` | |`v` and `V` |
|
||||
|`KC_W` | |`w` and `W` |
|
||||
|`KC_X` | |`x` and `X` |
|
||||
|`KC_Y` | |`y` and `Y` |
|
||||
|`KC_Z` | |`z` and `Z` |
|
||||
|`KC_1` | |`1` and `!` |
|
||||
|`KC_2` | |`2` and `@` |
|
||||
|`KC_3` | |`3` and `#` |
|
||||
|`KC_4` | |`4` and `$` |
|
||||
|`KC_5` | |`5` and `%` |
|
||||
|`KC_6` | |`6` and `^` |
|
||||
|`KC_7` | |`7` and `&` |
|
||||
|`KC_8` | |`8` and `*` |
|
||||
|`KC_9` | |`9` and `(` |
|
||||
|`KC_0` | |`0` and `)` |
|
||||
|`KC_ENTER` |`KC_ENT` |Return (Enter) |
|
||||
|`KC_ESCAPE` |`KC_ESC` |Escape |
|
||||
|`KC_BSPACE` |`KC_BSPC` |Delete (Backspace) |
|
||||
|`KC_TAB` | |Tab |
|
||||
|`KC_SPACE` |`KC_SPC` |Spacebar |
|
||||
|`KC_MINUS` |`KC_MINS` |`-` and `_` |
|
||||
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|
||||
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|
||||
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>|</code> |
|
||||
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|
||||
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|
||||
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
|
||||
|`KC_GRAVE` |`KC_GRV`, `KC_ZKHK` |<code>`</code> and `~`, JIS Zenkaku/Hankaku|
|
||||
|`KC_COMMA` |`KC_COMM` |`,` and `<` |
|
||||
|`KC_DOT` | |`.` and `>` |
|
||||
|`KC_SLASH` |`KC_SLSH` |`/` and `?` |
|
||||
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS`|Caps Lock |
|
||||
|`KC_F1` | |F1 |
|
||||
|`KC_F2` | |F2 |
|
||||
|`KC_F3` | |F3 |
|
||||
|`KC_F4` | |F4 |
|
||||
|`KC_F5` | |F5 |
|
||||
|`KC_F6` | |F6 |
|
||||
|`KC_F7` | |F7 |
|
||||
|`KC_F8` | |F8 |
|
||||
|`KC_F9` | |F9 |
|
||||
|`KC_F10` | |F10 |
|
||||
|`KC_F11` | |F11 |
|
||||
|`KC_F12` | |F12 |
|
||||
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|
||||
|`KC_SCROLLLOCK` |`KC_SLCK` |Scroll Lock |
|
||||
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK` |Pause |
|
||||
|`KC_INSERT` |`KC_INS` |Insert |
|
||||
|`KC_HOME` | |Home |
|
||||
|`KC_PGUP` | |Page Up |
|
||||
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|
||||
|`KC_END` | |End |
|
||||
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|
||||
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|
||||
|`KC_LEFT` | |Left Arrow |
|
||||
|`KC_DOWN` | |Down Arrow |
|
||||
|`KC_UP` | |Up Arrow |
|
||||
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear |
|
||||
|`KC_KP_SLASH` |`KC_PSLS` |Keypad `/` |
|
||||
|`KC_KP_ASTERISK` |`KC_PAST` |Keypad `*` |
|
||||
|`KC_KP_MINUS` |`KC_PMNS` |Keypad `-` |
|
||||
|`KC_KP_PLUS` |`KC_PPLS` |Keypad `+` |
|
||||
|`KC_KP_ENTER` |`KC_PENT` |Keypad Enter |
|
||||
|`KC_KP_1` |`KC_P1` |Keypad `1` and End |
|
||||
|`KC_KP_2` |`KC_P2` |Keypad `2` and Down Arrow |
|
||||
|`KC_KP_3` |`KC_P3` |Keypad `3` and Page Down |
|
||||
|`KC_KP_4` |`KC_P4` |Keypad `4` and Left Arrow |
|
||||
|`KC_KP_5` |`KC_P5` |Keypad `5` |
|
||||
|`KC_KP_6` |`KC_P6` |Keypad `6` and Right Arrow |
|
||||
|`KC_KP_7` |`KC_P7` |Keypad `7` and Home |
|
||||
|`KC_KP_8` |`KC_P8` |Keypad `8` and Up Arrow |
|
||||
|`KC_KP_9` |`KC_P9` |Keypad `9` and Page Up |
|
||||
|`KC_KP_0` |`KC_P0` |Keypad `0` and Insert |
|
||||
|`KC_KP_DOT` |`KC_PDOT` |Keypad `.` and Delete |
|
||||
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and <code>|</code> |
|
||||
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key) |
|
||||
|`KC_POWER` | |System Power (macOS) |
|
||||
|`KC_KP_EQUAL` |`KC_PEQL` |Keypad `=` |
|
||||
|`KC_F13` | |F13 |
|
||||
|`KC_F14` | |F14 |
|
||||
|`KC_F15` | |F15 |
|
||||
|`KC_F16` | |F16 |
|
||||
|`KC_F17` | |F17 |
|
||||
|`KC_F18` | |F18 |
|
||||
|`KC_F19` | |F19 |
|
||||
|`KC_F20` | |F20 |
|
||||
|`KC_F21` | |F21 |
|
||||
|`KC_F22` | |F22 |
|
||||
|`KC_F23` | |F23 |
|
||||
|`KC_F24` | |F24 |
|
||||
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|
||||
|`KC_HELP` | |Help |
|
||||
|`KC_MENU` | |Menu |
|
||||
|`KC_SELECT` |`KC_SLCT` |Select |
|
||||
|`KC_STOP` | |Stop |
|
||||
|`KC_AGAIN` |`KC_AGIN` |Again |
|
||||
|`KC_UNDO` | |Undo |
|
||||
|`KC_CUT` | |Cut |
|
||||
|`KC_COPY` | |Copy |
|
||||
|`KC_PASTE` |`KC_PSTE` |Paste |
|
||||
|`KC_FIND` | |Find |
|
||||
|`KC__MUTE` | |Mute (macOS) |
|
||||
|`KC__VOLUP` | |Volume Up (macOS) |
|
||||
|`KC__VOLDOWN` | |Volume Down (macOS) |
|
||||
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|
||||
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|
||||
|`KC_LOCKING_SCROLL` |`KC_LSCR` |Locking Scroll Lock |
|
||||
|`KC_KP_COMMA` |`KC_PCMM` |Keypad `,` |
|
||||
|`KC_KP_EQUAL_AS400` | |Keypad `=` on AS/400 keyboards |
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and <code>|</code> |
|
||||
|`KC_INT2` |`KC_KANA` |JIS Katakana/Hiragana |
|
||||
|`KC_INT3` |`KC_JYEN` |JIS `¥` |
|
||||
|`KC_INT4` |`KC_HENK` |JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN` |JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
|`KC_INT7` | |International 7 |
|
||||
|`KC_INT8` | |International 8 |
|
||||
|`KC_INT9` | |International 9 |
|
||||
|`KC_LANG1` |`KC_HAEN` |Hangul/English |
|
||||
|`KC_LANG2` |`KC_HANJ` |Hanja |
|
||||
|`KC_LANG3` | |JIS Katakana |
|
||||
|`KC_LANG4` | |JIS Hiragana |
|
||||
|`KC_LANG5` | |JIS Zenkaku/Hankaku |
|
||||
|`KC_LANG6` | |Language 6 |
|
||||
|`KC_LANG7` | |Language 7 |
|
||||
|`KC_LANG8` | |Language 8 |
|
||||
|`KC_LANG9` | |Language 9 |
|
||||
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|
||||
|`KC_SYSREQ` | |SysReq/Attention |
|
||||
|`KC_CANCEL` | |Cancel |
|
||||
|`KC_CLEAR` |`KC_CLR` |Clear |
|
||||
|`KC_PRIOR` | |Prior |
|
||||
|`KC_RETURN` | |Return |
|
||||
|`KC_SEPARATOR` | |Separator |
|
||||
|`KC_OUT` | |Out |
|
||||
|`KC_OPER` | |Oper |
|
||||
|`KC_CLEAR_AGAIN` | |Clear/Again |
|
||||
|`KC_CRSEL` | |CrSel/Props |
|
||||
|`KC_EXSEL` | |ExSel |
|
||||
|`KC_LCTRL` |`KC_LCTL` |Left Control |
|
||||
|`KC_LSHIFT` |`KC_LSFT` |Left Shift |
|
||||
|`KC_LALT` | |Left Alt |
|
||||
|`KC_LGUI` |`KC_LCMD`, `KC_LWIN`|Left GUI (Windows/Command/Meta key) |
|
||||
|`KC_RCTRL` |`KC_RCTL` |Right Control |
|
||||
|`KC_RSHIFT` |`KC_RSFT` |Right Shift |
|
||||
|`KC_RALT` | |Right Alt |
|
||||
|`KC_RGUI` |`KC_RCMD`, `KC_RWIN`|Right GUI (Windows/Command/Meta key) |
|
||||
|`KC_SYSTEM_POWER` |`KC_PWR` |System Power Down |
|
||||
|`KC_SYSTEM_SLEEP` |`KC_SLEP` |System Sleep |
|
||||
|`KC_SYSTEM_WAKE` |`KC_WAKE` |System Wake |
|
||||
|`KC_AUDIO_MUTE` |`KC_MUTE` |Mute |
|
||||
|`KC_AUDIO_VOL_UP` |`KC_VOLU` |Volume Up |
|
||||
|`KC_AUDIO_VOL_DOWN` |`KC_VOLD` |Volume Down |
|
||||
|`KC_MEDIA_NEXT_TRACK` |`KC_MNXT` |Next Track (Windows) |
|
||||
|`KC_MEDIA_PREV_TRACK` |`KC_MPRV` |Previous Track (Windows) |
|
||||
|`KC_MEDIA_STOP` |`KC_MSTP` |Stop Track (Windows) |
|
||||
|`KC_MEDIA_PLAY_PAUSE` |`KC_MPLY` |Play/Pause Track |
|
||||
|`KC_MEDIA_SELECT` |`KC_MSEL` |Launch Media Player (Windows) |
|
||||
|`KC_MEDIA_EJECT` |`KC_EJCT` |Eject (macOS) |
|
||||
|`KC_MAIL` | |Launch Mail (Windows) |
|
||||
|`KC_CALCULATOR` |`KC_CALC` |Launch Calculator (Windows) |
|
||||
|`KC_MY_COMPUTER` |`KC_MYCM` |Launch My Computer (Windows) |
|
||||
|`KC_WWW_SEARCH` |`KC_WSCH` |Browser Search (Windows) |
|
||||
|`KC_WWW_HOME` |`KC_WHOM` |Browser Home (Windows) |
|
||||
|`KC_WWW_BACK` |`KC_WBAK` |Browser Back (Windows) |
|
||||
|`KC_WWW_FORWARD` |`KC_WFWD` |Browser Forward (Windows) |
|
||||
|`KC_WWW_STOP` |`KC_WSTP` |Browser Stop (Windows) |
|
||||
|`KC_WWW_REFRESH` |`KC_WREF` |Browser Refresh (Windows) |
|
||||
|`KC_WWW_FAVORITES` |`KC_WFAV` |Browser Favorites (Windows) |
|
||||
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD` |Next Track (macOS) |
|
||||
|`KC_MEDIA_REWIND` |`KC_MRWD` |Previous Track (macOS) |
|
||||
|Key |Aliases |Description |
|
||||
|-----------------------|------------------------------|-----------------------------------------------|
|
||||
|`KC_NO` |`XXXXXXX` |Ignore this key (NOOP) |
|
||||
|`KC_TRANSPARENT` |`KC_TRNS`, `_______` |Use the next lowest non-transparent key |
|
||||
|`KC_A` | |`a` and `A` |
|
||||
|`KC_B` | |`b` and `B` |
|
||||
|`KC_C` | |`c` and `C` |
|
||||
|`KC_D` | |`d` and `D` |
|
||||
|`KC_E` | |`e` and `E` |
|
||||
|`KC_F` | |`f` and `F` |
|
||||
|`KC_G` | |`g` and `G` |
|
||||
|`KC_H` | |`h` and `H` |
|
||||
|`KC_I` | |`i` and `I` |
|
||||
|`KC_J` | |`j` and `J` |
|
||||
|`KC_K` | |`k` and `K` |
|
||||
|`KC_L` | |`l` and `L` |
|
||||
|`KC_M` | |`m` and `M` |
|
||||
|`KC_N` | |`n` and `N` |
|
||||
|`KC_O` | |`o` and `O` |
|
||||
|`KC_P` | |`p` and `P` |
|
||||
|`KC_Q` | |`q` and `Q` |
|
||||
|`KC_R` | |`r` and `R` |
|
||||
|`KC_S` | |`s` and `S` |
|
||||
|`KC_T` | |`t` and `T` |
|
||||
|`KC_U` | |`u` and `U` |
|
||||
|`KC_V` | |`v` and `V` |
|
||||
|`KC_W` | |`w` and `W` |
|
||||
|`KC_X` | |`x` and `X` |
|
||||
|`KC_Y` | |`y` and `Y` |
|
||||
|`KC_Z` | |`z` and `Z` |
|
||||
|`KC_1` | |`1` and `!` |
|
||||
|`KC_2` | |`2` and `@` |
|
||||
|`KC_3` | |`3` and `#` |
|
||||
|`KC_4` | |`4` and `$` |
|
||||
|`KC_5` | |`5` and `%` |
|
||||
|`KC_6` | |`6` and `^` |
|
||||
|`KC_7` | |`7` and `&` |
|
||||
|`KC_8` | |`8` and `*` |
|
||||
|`KC_9` | |`9` and `(` |
|
||||
|`KC_0` | |`0` and `)` |
|
||||
|`KC_ENTER` |`KC_ENT` |Return (Enter) |
|
||||
|`KC_ESCAPE` |`KC_ESC` |Escape |
|
||||
|`KC_BSPACE` |`KC_BSPC` |Delete (Backspace) |
|
||||
|`KC_TAB` | |Tab |
|
||||
|`KC_SPACE` |`KC_SPC` |Spacebar |
|
||||
|`KC_MINUS` |`KC_MINS` |`-` and `_` |
|
||||
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|
||||
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|
||||
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>|</code> |
|
||||
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|
||||
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|
||||
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
|
||||
|`KC_GRAVE` |`KC_GRV`, `KC_ZKHK` |<code>`</code> and `~`, JIS Zenkaku/Hankaku|
|
||||
|`KC_COMMA` |`KC_COMM` |`,` and `<` |
|
||||
|`KC_DOT` | |`.` and `>` |
|
||||
|`KC_SLASH` |`KC_SLSH` |`/` and `?` |
|
||||
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS` |Caps Lock |
|
||||
|`KC_F1` | |F1 |
|
||||
|`KC_F2` | |F2 |
|
||||
|`KC_F3` | |F3 |
|
||||
|`KC_F4` | |F4 |
|
||||
|`KC_F5` | |F5 |
|
||||
|`KC_F6` | |F6 |
|
||||
|`KC_F7` | |F7 |
|
||||
|`KC_F8` | |F8 |
|
||||
|`KC_F9` | |F9 |
|
||||
|`KC_F10` | |F10 |
|
||||
|`KC_F11` | |F11 |
|
||||
|`KC_F12` | |F12 |
|
||||
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|
||||
|`KC_SCROLLLOCK` |`KC_SLCK`, `KC_BRMD` |Scroll Lock, Brightness Down (macOS) |
|
||||
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK`, `KC_BRMU`|Pause, Brightness Up (macOS) |
|
||||
|`KC_INSERT` |`KC_INS` |Insert |
|
||||
|`KC_HOME` | |Home |
|
||||
|`KC_PGUP` | |Page Up |
|
||||
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|
||||
|`KC_END` | |End |
|
||||
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|
||||
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|
||||
|`KC_LEFT` | |Left Arrow |
|
||||
|`KC_DOWN` | |Down Arrow |
|
||||
|`KC_UP` | |Up Arrow |
|
||||
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear |
|
||||
|`KC_KP_SLASH` |`KC_PSLS` |Keypad `/` |
|
||||
|`KC_KP_ASTERISK` |`KC_PAST` |Keypad `*` |
|
||||
|`KC_KP_MINUS` |`KC_PMNS` |Keypad `-` |
|
||||
|`KC_KP_PLUS` |`KC_PPLS` |Keypad `+` |
|
||||
|`KC_KP_ENTER` |`KC_PENT` |Keypad Enter |
|
||||
|`KC_KP_1` |`KC_P1` |Keypad `1` and End |
|
||||
|`KC_KP_2` |`KC_P2` |Keypad `2` and Down Arrow |
|
||||
|`KC_KP_3` |`KC_P3` |Keypad `3` and Page Down |
|
||||
|`KC_KP_4` |`KC_P4` |Keypad `4` and Left Arrow |
|
||||
|`KC_KP_5` |`KC_P5` |Keypad `5` |
|
||||
|`KC_KP_6` |`KC_P6` |Keypad `6` and Right Arrow |
|
||||
|`KC_KP_7` |`KC_P7` |Keypad `7` and Home |
|
||||
|`KC_KP_8` |`KC_P8` |Keypad `8` and Up Arrow |
|
||||
|`KC_KP_9` |`KC_P9` |Keypad `9` and Page Up |
|
||||
|`KC_KP_0` |`KC_P0` |Keypad `0` and Insert |
|
||||
|`KC_KP_DOT` |`KC_PDOT` |Keypad `.` and Delete |
|
||||
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and <code>|</code> |
|
||||
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key) |
|
||||
|`KC_POWER` | |System Power (macOS) |
|
||||
|`KC_KP_EQUAL` |`KC_PEQL` |Keypad `=` |
|
||||
|`KC_F13` | |F13 |
|
||||
|`KC_F14` | |F14 |
|
||||
|`KC_F15` | |F15 |
|
||||
|`KC_F16` | |F16 |
|
||||
|`KC_F17` | |F17 |
|
||||
|`KC_F18` | |F18 |
|
||||
|`KC_F19` | |F19 |
|
||||
|`KC_F20` | |F20 |
|
||||
|`KC_F21` | |F21 |
|
||||
|`KC_F22` | |F22 |
|
||||
|`KC_F23` | |F23 |
|
||||
|`KC_F24` | |F24 |
|
||||
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|
||||
|`KC_HELP` | |Help |
|
||||
|`KC_MENU` | |Menu |
|
||||
|`KC_SELECT` |`KC_SLCT` |Select |
|
||||
|`KC_STOP` | |Stop |
|
||||
|`KC_AGAIN` |`KC_AGIN` |Again |
|
||||
|`KC_UNDO` | |Undo |
|
||||
|`KC_CUT` | |Cut |
|
||||
|`KC_COPY` | |Copy |
|
||||
|`KC_PASTE` |`KC_PSTE` |Paste |
|
||||
|`KC_FIND` | |Find |
|
||||
|`KC__MUTE` | |Mute (macOS) |
|
||||
|`KC__VOLUP` | |Volume Up (macOS) |
|
||||
|`KC__VOLDOWN` | |Volume Down (macOS) |
|
||||
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|
||||
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|
||||
|`KC_LOCKING_SCROLL` |`KC_LSCR` |Locking Scroll Lock |
|
||||
|`KC_KP_COMMA` |`KC_PCMM` |Keypad `,` |
|
||||
|`KC_KP_EQUAL_AS400` | |Keypad `=` on AS/400 keyboards |
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|
||||
|`KC_INT2` |`KC_KANA` |JIS Katakana/Hiragana |
|
||||
|`KC_INT3` |`KC_JYEN` |JIS `¥` and <code>|</code> |
|
||||
|`KC_INT4` |`KC_HENK` |JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN` |JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
|`KC_INT7` | |International 7 |
|
||||
|`KC_INT8` | |International 8 |
|
||||
|`KC_INT9` | |International 9 |
|
||||
|`KC_LANG1` |`KC_HAEN` |Hangul/English |
|
||||
|`KC_LANG2` |`KC_HANJ` |Hanja |
|
||||
|`KC_LANG3` | |JIS Katakana |
|
||||
|`KC_LANG4` | |JIS Hiragana |
|
||||
|`KC_LANG5` | |JIS Zenkaku/Hankaku |
|
||||
|`KC_LANG6` | |Language 6 |
|
||||
|`KC_LANG7` | |Language 7 |
|
||||
|`KC_LANG8` | |Language 8 |
|
||||
|`KC_LANG9` | |Language 9 |
|
||||
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|
||||
|`KC_SYSREQ` | |SysReq/Attention |
|
||||
|`KC_CANCEL` | |Cancel |
|
||||
|`KC_CLEAR` |`KC_CLR` |Clear |
|
||||
|`KC_PRIOR` | |Prior |
|
||||
|`KC_RETURN` | |Return |
|
||||
|`KC_SEPARATOR` | |Separator |
|
||||
|`KC_OUT` | |Out |
|
||||
|`KC_OPER` | |Oper |
|
||||
|`KC_CLEAR_AGAIN` | |Clear/Again |
|
||||
|`KC_CRSEL` | |CrSel/Props |
|
||||
|`KC_EXSEL` | |ExSel |
|
||||
|`KC_LCTRL` |`KC_LCTL` |Left Control |
|
||||
|`KC_LSHIFT` |`KC_LSFT` |Left Shift |
|
||||
|`KC_LALT` | |Left Alt |
|
||||
|`KC_LGUI` |`KC_LCMD`, `KC_LWIN` |Left GUI (Windows/Command/Meta key) |
|
||||
|`KC_RCTRL` |`KC_RCTL` |Right Control |
|
||||
|`KC_RSHIFT` |`KC_RSFT` |Right Shift |
|
||||
|`KC_RALT` |`KC_ALGR` |Right Alt (AltGr) |
|
||||
|`KC_RGUI` |`KC_RCMD`, `KC_RWIN` |Right GUI (Windows/Command/Meta key) |
|
||||
|`KC_SYSTEM_POWER` |`KC_PWR` |System Power Down |
|
||||
|`KC_SYSTEM_SLEEP` |`KC_SLEP` |System Sleep |
|
||||
|`KC_SYSTEM_WAKE` |`KC_WAKE` |System Wake |
|
||||
|`KC_AUDIO_MUTE` |`KC_MUTE` |Mute |
|
||||
|`KC_AUDIO_VOL_UP` |`KC_VOLU` |Volume Up |
|
||||
|`KC_AUDIO_VOL_DOWN` |`KC_VOLD` |Volume Down |
|
||||
|`KC_MEDIA_NEXT_TRACK` |`KC_MNXT` |Next Track (Windows) |
|
||||
|`KC_MEDIA_PREV_TRACK` |`KC_MPRV` |Previous Track (Windows) |
|
||||
|`KC_MEDIA_STOP` |`KC_MSTP` |Stop Track (Windows) |
|
||||
|`KC_MEDIA_PLAY_PAUSE` |`KC_MPLY` |Play/Pause Track |
|
||||
|`KC_MEDIA_SELECT` |`KC_MSEL` |Launch Media Player (Windows) |
|
||||
|`KC_MEDIA_EJECT` |`KC_EJCT` |Eject (macOS) |
|
||||
|`KC_MAIL` | |Launch Mail (Windows) |
|
||||
|`KC_CALCULATOR` |`KC_CALC` |Launch Calculator (Windows) |
|
||||
|`KC_MY_COMPUTER` |`KC_MYCM` |Launch My Computer (Windows) |
|
||||
|`KC_WWW_SEARCH` |`KC_WSCH` |Browser Search (Windows) |
|
||||
|`KC_WWW_HOME` |`KC_WHOM` |Browser Home (Windows) |
|
||||
|`KC_WWW_BACK` |`KC_WBAK` |Browser Back (Windows) |
|
||||
|`KC_WWW_FORWARD` |`KC_WFWD` |Browser Forward (Windows) |
|
||||
|`KC_WWW_STOP` |`KC_WSTP` |Browser Stop (Windows) |
|
||||
|`KC_WWW_REFRESH` |`KC_WREF` |Browser Refresh (Windows) |
|
||||
|`KC_WWW_FAVORITES` |`KC_WFAV` |Browser Favorites (Windows) |
|
||||
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD` |Next Track (macOS) |
|
||||
|`KC_MEDIA_REWIND` |`KC_MRWD` |Previous Track (macOS) |
|
||||
|`KC_BRIGHTNESS_UP` |`KC_BRIU` |Brightness Up |
|
||||
|`KC_BRIGHTNESS_DOWN` |`KC_BRID` |Brightness Down |
|
||||
|
||||
## [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|-------------|-----------|---------------------------------------------------------------------|
|
||||
|`RESET` | |Put the keyboard into DFU mode for flashing |
|
||||
|`DEBUG` | |Toggle debug mode |
|
||||
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>`</code> when pressed with Shift or GUI|
|
||||
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|
||||
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|
||||
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|
||||
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|
||||
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|
||||
|`M(n)` | |Call macro `n` |
|
||||
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |
|
||||
|Key |Aliases |Description |
|
||||
|---------------|-----------|---------------------------------------------------------------------|
|
||||
|`RESET` | |Put the keyboard into DFU mode for flashing |
|
||||
|`DEBUG` | |Toggle debug mode |
|
||||
|`EEPROM_RESET` |`EEP_RST` |Resets EEPROM state by reinitializing it |
|
||||
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>`</code> when pressed with Shift or GUI|
|
||||
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|
||||
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|
||||
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|
||||
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|
||||
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|
||||
|`M(n)` | |Call macro `n` |
|
||||
|`MACROTAP(n)` | |Macro-tap `n` idk FIXME |
|
||||
|
||||
## [Audio Keys](feature_audio.md)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|----------------|---------|----------------------------------|
|
||||
|`AU_ON` | |Audio mode on |
|
||||
|`AU_OFF` | |Audio mode off |
|
||||
|`AU_TOG` | |Toggles Audio mode |
|
||||
|`AU_ON` | |Turns on Audio Feature |
|
||||
|`AU_OFF` | |Turns off Audio Feature |
|
||||
|`AU_TOG` | |Toggles Audio state |
|
||||
|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
|
||||
|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
|
||||
|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
|
||||
@@ -235,8 +238,6 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`MU_TOG` | |Toggles Music Mode |
|
||||
|`MU_MOD` | |Cycles through the music modes |
|
||||
|
||||
|
||||
|
||||
## [Backlighting](feature_backlight.md)
|
||||
|
||||
|Key |Description |
|
||||
@@ -271,6 +272,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides|
|
||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
||||
|
||||
## [Bluetooth](feature_bluetooth.md)
|
||||
@@ -281,18 +283,18 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`OUT_USB` |USB only |
|
||||
|`OUT_BT` |Bluetooth only |
|
||||
|
||||
|
||||
## [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
|
||||
|
||||
|Key |Description |
|
||||
|-----------------|---------------------------------------------------------------------|
|
||||
|`DF(layer)` |Switches the default layer |
|
||||
|`MO(layer)` |Momentarily activates layer, switches off when you let go |
|
||||
|`LM(layer, mod)` |As `MO(layer)` but with `mod` active |
|
||||
|`LT(layer, kc)` |Momentarily activates layer if held, sends kc if tapped |
|
||||
|`TG(layer)` |Toggles the layer (enables it if no active, and vise versa) |
|
||||
|`TO(layer)` |Activates layer and deactivates all other layers |
|
||||
|`TT(layer)` |Momentarily activates layer if held, toggles it if tapped repeatedly |
|
||||
|Key |Description |
|
||||
|----------------|----------------------------------------------------------------------------------|
|
||||
|`DF(layer)` |Set the base (default) layer |
|
||||
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|
||||
|`OSL(layer)` |Momentarily activates `layer` until a key is pressed. See [One Shot Keys](https://docs.qmk.fm/#/feature_advanced_keycodes?id=one-shot-keys) for details. |
|
||||
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. Where `mod` is a mods_bit. Mods can be viewed [here](https://docs.qmk.fm/#/feature_advanced_keycodes?id=mod-tap). Example Implementation: `LM(LAYER_1, MOD_LALT)`|
|
||||
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|
||||
|`TG(layer)` |Toggle `layer` on or off |
|
||||
|`TO(layer)` |Turn on `layer` when pressed |
|
||||
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|
||||
|
||||
## [Mouse Keys](feature_mouse_keys.md)
|
||||
|
||||
@@ -317,44 +319,43 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|
||||
## [Modifiers](feature_advanced_keycodes.md#modifier-keys)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|----------|----------------------|----------------------------------------------------|
|
||||
|`KC_HYPR` | |Hold Left Control, Shift, Alt and GUI |
|
||||
|`KC_MEH` | |Hold Left Control, Shift and Alt |
|
||||
|`LCTL(kc)`| |Hold Left Control and press `kc` |
|
||||
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|
||||
|`LALT(kc)`| |Hold Left Alt and press `kc` |
|
||||
|`LGUI(kc)`|`LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|
||||
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|
||||
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|
||||
|`RALT(kc)`| |Hold Right Alt and press `kc` |
|
||||
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
|
||||
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|
||||
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|
||||
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|
||||
|`ALTG(kc)`| |Hold Right Control and Alt and press `kc` |
|
||||
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|
||||
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|
||||
|Key |Aliases |Description |
|
||||
|----------|-------------------------------|----------------------------------------------------|
|
||||
|`LCTL(kc)`|`C(kc)` |Hold Left Control and press `kc` |
|
||||
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|
||||
|`LALT(kc)`|`A(kc)` |Hold Left Alt and press `kc` |
|
||||
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|
||||
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|
||||
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|
||||
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|
||||
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)` |Hold Right GUI and press `kc` |
|
||||
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)` |Hold Left Shift and GUI and press `kc` |
|
||||
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|
||||
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|
||||
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|
||||
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|
||||
|`KC_MEH` | |Left Control, Shift and Alt |
|
||||
|`KC_HYPR` | |Left Control, Shift, Alt and GUI |
|
||||
|
||||
## [Mod-Tap Keys](feature_advanced_keycodes.md#mod-tap)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------|---------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|Key |Aliases |Description |
|
||||
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|
||||
## [RGB Lighting](feature_rgblight.md)
|
||||
|
||||
@@ -428,18 +429,6 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|
||||
|`KC_QUESTION` |`KC_QUES` |`?` |
|
||||
|
||||
## [Switching and Toggling Layers](feature_advanced_keycodes.md#switching-and-toggling-layers)
|
||||
|
||||
|Key |Description |
|
||||
|----------------|----------------------------------------------------------------------------------|
|
||||
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|
||||
|`TO(layer)` |Turn on `layer` when pressed |
|
||||
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|
||||
|`DF(layer)` |Set the base (default) layer |
|
||||
|`TG(layer)` |Toggle `layer` on or off |
|
||||
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|
||||
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. |
|
||||
|
||||
## [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
|
||||
|Key |Description |
|
||||
@@ -447,7 +436,6 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`OSM(mod)` |Hold `mod` for one keypress |
|
||||
|`OSL(layer)`|Switch to `layer` for one keypress|
|
||||
|
||||
|
||||
## [Swap Hands](feature_swap_hands.md)
|
||||
|
||||
|Key |Description |
|
||||
@@ -459,9 +447,10 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`SH_MOFF` |Momentarily turns off swap. |
|
||||
|`SH_TG` |Toggles swap on and off with every key press. |
|
||||
|`SH_TT` |Toggles with a tap; momentary when held. |
|
||||
|
||||
## [Unicode Support](feature_unicode.md)
|
||||
|
||||
|Key |Aliases| |
|
||||
|------------|-------|-------------------------------------------------|
|
||||
|`UNICODE(n)`|`UC(n)`|Send Unicode character `n` |
|
||||
|`X(n)` | |Send Unicode character `n` via a different method|
|
||||
|Key |Description |
|
||||
|-------|---------------------------------------------------------------------------|
|
||||
|`UC(c)`|Send Unicode code point `c` (`UNICODE_ENABLE`) |
|
||||
|`X(i)` |Send Unicode code point at index `i` in `unicode_map` (`UNICODEMAP_ENABLE`)|
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Basic Keycodes
|
||||
|
||||
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
|
||||
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
|
||||
|
||||
## Letters and Numbers
|
||||
|
||||
@@ -97,14 +97,14 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|
||||
## Lock Keys
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|-------------------|--------------------|-------------------------|
|
||||
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS`|Caps Lock |
|
||||
|`KC_SCROLLLOCK` |`KC_SLCK` |Scroll Lock |
|
||||
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear|
|
||||
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|
||||
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|
||||
|`KC_LOCKING_SCROLL`|`KC_LSCR` |Locking Scroll Lock |
|
||||
|Key |Aliases |Description |
|
||||
|-------------------|--------------------|------------------------------------|
|
||||
|`KC_CAPSLOCK` |`KC_CLCK`, `KC_CAPS`|Caps Lock |
|
||||
|`KC_SCROLLLOCK` |`KC_SLCK`, `KC_BRMD`|Scroll Lock, Brightness Down (macOS)|
|
||||
|`KC_NUMLOCK` |`KC_NLCK` |Keypad Num Lock and Clear |
|
||||
|`KC_LOCKING_CAPS` |`KC_LCAP` |Locking Caps Lock |
|
||||
|`KC_LOCKING_NUM` |`KC_LNUM` |Locking Num Lock |
|
||||
|`KC_LOCKING_SCROLL`|`KC_LSCR` |Locking Scroll Lock |
|
||||
|
||||
## Modifiers
|
||||
|
||||
@@ -116,16 +116,16 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|`KC_LGUI` |`KC_LCMD`, `KC_LWIN`|Left GUI (Windows/Command/Meta key) |
|
||||
|`KC_RCTRL` |`KC_RCTL` |Right Control |
|
||||
|`KC_RSHIFT`|`KC_RSFT` |Right Shift |
|
||||
|`KC_RALT` | |Right Alt |
|
||||
|`KC_RALT` |`KC_ALGR` |Right Alt (AltGr) |
|
||||
|`KC_RGUI` |`KC_RCMD`, `KC_RWIN`|Right GUI (Windows/Command/Meta key)|
|
||||
|
||||
## International
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|----------|---------|-------------------------------|
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and <code>|</code>|
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|
||||
|`KC_INT2` |`KC_KANA`|JIS Katakana/Hiragana |
|
||||
|`KC_INT3` |`KC_JYEN`|JIS `¥` |
|
||||
|`KC_INT3` |`KC_JYEN`|JIS `¥` and <code>|</code>|
|
||||
|`KC_INT4` |`KC_HENK`|JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN`|JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
@@ -144,48 +144,48 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|
||||
## Commands
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------------|-------------------|------------------------------|
|
||||
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|
||||
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK`|Pause |
|
||||
|`KC_INSERT` |`KC_INS` |Insert |
|
||||
|`KC_HOME` | |Home |
|
||||
|`KC_PGUP` | |Page Up |
|
||||
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|
||||
|`KC_END` | |End |
|
||||
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|
||||
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|
||||
|`KC_LEFT` | |Left Arrow |
|
||||
|`KC_DOWN` | |Down Arrow |
|
||||
|`KC_UP` | |Up Arrow |
|
||||
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key)|
|
||||
|`KC_POWER` | |System Power (macOS/Linux) |
|
||||
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|
||||
|`KC_HELP` | |Help |
|
||||
|`KC_MENU` | |Menu |
|
||||
|`KC_SELECT` |`KC_SLCT` |Select |
|
||||
|`KC_STOP` | |Stop |
|
||||
|`KC_AGAIN` |`KC_AGIN` |Again |
|
||||
|`KC_UNDO` | |Undo |
|
||||
|`KC_CUT` | |Cut |
|
||||
|`KC_COPY` | |Copy |
|
||||
|`KC_PASTE` |`KC_PSTE` |Paste |
|
||||
|`KC_FIND` | |Find |
|
||||
|`KC__MUTE` | |Mute (macOS) |
|
||||
|`KC__VOLUP` | |Volume Up (macOS) |
|
||||
|`KC__VOLDOWN` | |Volume Down (macOS) |
|
||||
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|
||||
|`KC_SYSREQ` | |SysReq/Attention |
|
||||
|`KC_CANCEL` | |Cancel |
|
||||
|`KC_CLEAR` |`KC_CLR` |Clear |
|
||||
|`KC_PRIOR` | |Prior |
|
||||
|`KC_RETURN` | |Return |
|
||||
|`KC_SEPARATOR` | |Separator |
|
||||
|`KC_OUT` | |Out |
|
||||
|`KC_OPER` | |Oper |
|
||||
|`KC_CLEAR_AGAIN` | |Clear/Again |
|
||||
|`KC_CRSEL` | |CrSel/Props |
|
||||
|`KC_EXSEL` | |ExSel |
|
||||
|Key |Aliases |Description |
|
||||
|------------------|------------------------------|------------------------------|
|
||||
|`KC_PSCREEN` |`KC_PSCR` |Print Screen |
|
||||
|`KC_PAUSE` |`KC_PAUS`, `KC_BRK`, `KC_BRMU`|Pause, Brightness Up (macOS) |
|
||||
|`KC_INSERT` |`KC_INS` |Insert |
|
||||
|`KC_HOME` | |Home |
|
||||
|`KC_PGUP` | |Page Up |
|
||||
|`KC_DELETE` |`KC_DEL` |Forward Delete |
|
||||
|`KC_END` | |End |
|
||||
|`KC_PGDOWN` |`KC_PGDN` |Page Down |
|
||||
|`KC_RIGHT` |`KC_RGHT` |Right Arrow |
|
||||
|`KC_LEFT` | |Left Arrow |
|
||||
|`KC_DOWN` | |Down Arrow |
|
||||
|`KC_UP` | |Up Arrow |
|
||||
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key)|
|
||||
|`KC_POWER` | |System Power (macOS/Linux) |
|
||||
|`KC_EXECUTE` |`KC_EXEC` |Execute |
|
||||
|`KC_HELP` | |Help |
|
||||
|`KC_MENU` | |Menu |
|
||||
|`KC_SELECT` |`KC_SLCT` |Select |
|
||||
|`KC_STOP` | |Stop |
|
||||
|`KC_AGAIN` |`KC_AGIN` |Again |
|
||||
|`KC_UNDO` | |Undo |
|
||||
|`KC_CUT` | |Cut |
|
||||
|`KC_COPY` | |Copy |
|
||||
|`KC_PASTE` |`KC_PSTE` |Paste |
|
||||
|`KC_FIND` | |Find |
|
||||
|`KC__MUTE` | |Mute (macOS) |
|
||||
|`KC__VOLUP` | |Volume Up (macOS) |
|
||||
|`KC__VOLDOWN` | |Volume Down (macOS) |
|
||||
|`KC_ALT_ERASE` |`KC_ERAS` |Alternate Erase |
|
||||
|`KC_SYSREQ` | |SysReq/Attention |
|
||||
|`KC_CANCEL` | |Cancel |
|
||||
|`KC_CLEAR` |`KC_CLR` |Clear |
|
||||
|`KC_PRIOR` | |Prior |
|
||||
|`KC_RETURN` | |Return |
|
||||
|`KC_SEPARATOR` | |Separator |
|
||||
|`KC_OUT` | |Out |
|
||||
|`KC_OPER` | |Oper |
|
||||
|`KC_CLEAR_AGAIN` | |Clear/Again |
|
||||
|`KC_CRSEL` | |CrSel/Props |
|
||||
|`KC_EXSEL` | |ExSel |
|
||||
|
||||
## Media Keys
|
||||
|
||||
@@ -219,6 +219,8 @@ Windows and macOS use different keycodes for "next track" and "previous track".
|
||||
|`KC_WWW_FAVORITES` |`KC_WFAV`|Browser Favorites (Windows) |
|
||||
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD`|Next Track (macOS) |
|
||||
|`KC_MEDIA_REWIND` |`KC_MRWD`|Previous Track (macOS) |
|
||||
|`KC_BRIGHTNESS_UP` |`KC_BRIU`|Brightness Up |
|
||||
|`KC_BRIGHTNESS_DOWN` |`KC_BRID`|Brightness Down |
|
||||
|
||||
## Number Pad
|
||||
|
||||
|
@@ -6,6 +6,10 @@ These keycodes correspond to characters that are "shifted" on a standard US ANSI
|
||||
|
||||
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
|
||||
|
||||
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
|
||||
|
||||
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
|
||||
|
||||
## Keycodes
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Keymap Overview
|
||||
|
||||
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
|
||||
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
|
||||
|
||||
|
||||
## Keymap and Layers
|
||||
@@ -89,11 +89,15 @@ There are 3 main sections of a `keymap.c` file you'll want to concern yourself w
|
||||
|
||||
At the top of the file you'll find this:
|
||||
|
||||
#include "clueboard.h"
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Helpful defines
|
||||
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
||||
#define _______ KC_TRNS
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
||||
* You can use _______ in place for KC_TRNS (transparent) *
|
||||
* Or you can use XXXXXXX for KC_NO (NOOP) *
|
||||
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
// Each layer gets a name for readability.
|
||||
// The underscores don't mean anything - you can
|
||||
@@ -105,7 +109,9 @@ At the top of the file you'll find this:
|
||||
#define _FL 1
|
||||
#define _CL 2
|
||||
|
||||
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
|
||||
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function, and the following `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
|
||||
|
||||
Note: You may also find some older keymap files may also have a define(s) for `_______` and/or `XXXXXXX`. These can be used in place for `KC_TRNS` and `KC_NO` respectively, making it easier to see what keys a layer is overriding. These definitions are now unecessary, as they are included by default.
|
||||
|
||||
### Layers and Keymaps
|
||||
|
||||
@@ -113,7 +119,7 @@ The main part of this file is the `keymaps[]` definition. This is where you list
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
|
||||
After this you'll find a list of LAYOUT() macros. A LAYOUT() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
|
||||
|
||||
`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
|
||||
|
||||
@@ -125,7 +131,7 @@ Here is an example of the Clueboard's base layer:
|
||||
|
||||
/* Keymap _BL: Base Layer (Default Layer)
|
||||
*/
|
||||
[_BL] = KEYMAP(
|
||||
[_BL] = LAYOUT(
|
||||
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
|
||||
@@ -143,7 +149,7 @@ Some interesting things to note about this:
|
||||
|
||||
Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
|
||||
|
||||
[_FL] = KEYMAP(
|
||||
[_FL] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
|
||||
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
|
||||
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
|
||||
|
@@ -6,13 +6,18 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
|
||||
|
||||
## Overview
|
||||
|
||||
There are 4 main sections to this guide:
|
||||
There are 7 main sections to this guide:
|
||||
|
||||
* [Getting Started](newbs_getting_started.md)
|
||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||
* [Building Your First Firmware using the command line](newbs_building_firmware.md)
|
||||
* [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md)
|
||||
* [Flashing Firmware](newbs_flashing.md)
|
||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||
* [Git Best Practices](newbs_best_practices.md)
|
||||
* [Learn More with these Resources](newbs_learn_more_resources.md)
|
||||
|
||||
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
|
||||
|
||||
## Additional Resources
|
||||
|
||||
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
|
||||
|
163
docs/newbs_best_practices.md
Normal file
163
docs/newbs_best_practices.md
Normal file
@@ -0,0 +1,163 @@
|
||||
# Best Practices
|
||||
|
||||
## Or, "How I Learned to Stop Worrying and Love Git."
|
||||
|
||||
This document aims to instruct novices in the best ways to have a smooth experience in contributing to QMK. We will walk through the process of contributing to QMK, detailing some ways to make this task easier, and then later we'll break some things in order to teach you how to fix them.
|
||||
|
||||
This document assumes a few things:
|
||||
|
||||
1. You have a GitHub account, and have [forked the qmk_firmware repository](getting_started_github.md) to your account.
|
||||
2. You've [set up your build environment](newbs_getting_started.md?id=environment-setup).
|
||||
|
||||
|
||||
## Your fork's master: Update Often, Commit Never
|
||||
|
||||
It is highly recommended for QMK development, regardless of what is being done or where, to keep your `master` branch updated, but ***never*** commit to it. Instead, do all your changes in a development branch and issue pull requests from your branches when you're developing.
|
||||
|
||||
To reduce the chances of merge conflicts — instances where two or more users have edited the same part of a file concurrently — keep your `master` branch relatively up-to-date, and start any new developments by creating a new branch.
|
||||
|
||||
### Updating your master branch
|
||||
|
||||
To keep your `master` branch updated, it is recommended to add the QMK Firmware repository ("repo") as a remote repository in git. To do this, open your Git command line interface and enter:
|
||||
|
||||
```
|
||||
git remote add upstream https://github.com/qmk/qmk_firmware.git
|
||||
```
|
||||
|
||||
To verify that the repository has been added, run `git remote -v`, which should return the following:
|
||||
|
||||
```
|
||||
$ git remote -v
|
||||
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
|
||||
origin https://github.com/<your_username>/qmk_firmware.git (push)
|
||||
upstream https://github.com/qmk/qmk_firmware.git (fetch)
|
||||
upstream https://github.com/qmk/qmk_firmware.git (push)
|
||||
```
|
||||
|
||||
Now that this is done, you can check for updates to the repo by running `git fetch upstream`. This retrieves the branches and tags — collectively referred to as "refs" — from the QMK repo, which now has the nickname `upstream`. We can now compare the data on our fork `origin` to that held by QMK.
|
||||
|
||||
To update your fork's master, run the following, hitting the Enter key after each line:
|
||||
|
||||
```
|
||||
git checkout master
|
||||
git fetch upstream
|
||||
git pull upstream master
|
||||
git push origin master
|
||||
```
|
||||
|
||||
This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork.
|
||||
|
||||
### Making Changes
|
||||
|
||||
To make changes, create a new branch by entering:
|
||||
|
||||
```
|
||||
git checkout -b dev_branch
|
||||
git push --set-upstream origin dev_branch
|
||||
```
|
||||
|
||||
This creates a new branch named `dev_branch`, checks it out, and then saves the new branch to your fork. The `--set-upstream` argument tells git to use your fork and the `dev_branch` branch every time you use `git push` or `git pull` from this branch. It only needs to be used on the first push; after that, you can safely use `git push` or `git pull`, without the rest of the arguments.
|
||||
|
||||
!> With `git push`, you can use `-u` in place of `--set-upstream` — `-u` is an alias for `--set-upstream`.
|
||||
|
||||
You can name your branch nearly anything you want, though it is recommended to name it something related to the changes you are going to make.
|
||||
|
||||
By default `git checkout -b` will base your new branch on the branch that is checked out. You can base your new branch on an existing branch that is not checked out by adding the name of the existing branch to the command:
|
||||
|
||||
```
|
||||
git checkout -b dev_branch master
|
||||
```
|
||||
|
||||
Now that you have a development branch, open your text editor and make whatever changes you need to make. It is recommended to make many small commits to your branch; that way, any change that causes issues can be more easily traced and undone if needed. To make your changes, edit and save any files that need to be updated, add them to Git's *staging area*, and then commit them to your branch:
|
||||
|
||||
```
|
||||
git add path/to/updated_file
|
||||
git commit -m "My commit message."
|
||||
```
|
||||
|
||||
`git add` adds files that have been changed to Git's *staging area*, which is Git's "loading zone." This contains the changes that are going to be *committed* by `git commit`, which saves the changes to the repo. Use descriptive commit messages so you can know what was changed at a glance.
|
||||
|
||||
!> If you've changed a lot of files, but all the files are part of the same change, you can use `git add .` to add all the changed files that are in your current directory, rather than having to add each file individually.
|
||||
|
||||
### Publishing Your Changes
|
||||
|
||||
The last step is to push your changes to your fork. To do this, enter `git push`. Git now publishes the current state of `dev_branch` to your fork.
|
||||
|
||||
|
||||
## Resolving Merge Conflicts
|
||||
|
||||
Sometimes when your work in a branch takes a long time to complete, changes that have been made by others conflict with changes you have made to your branch when you open a pull request. This is called a *merge conflict*, and is what happens when multiple people edit the same parts of the same files.
|
||||
|
||||
### Rebasing Your Changes
|
||||
|
||||
A *rebase* is Git's way of taking changes that were applied at one point, reversing them, and then applying the same changes to another point. In the case of a merge conflict, you can rebase your branch to grab the changes that were made between when you created your branch and the present time.
|
||||
|
||||
To start, run the following:
|
||||
|
||||
```
|
||||
git fetch upstream
|
||||
git rev-list --left-right --count HEAD...upstream/master
|
||||
```
|
||||
|
||||
The `git rev-list` command entered here returns the number of commits that differ between the current branch and QMK's master branch. We run `git fetch` first to make sure we have the refs that represent the current state of the upstream repo. The output of the `git rev-list` command entered returns two numbers:
|
||||
|
||||
```
|
||||
$ git rev-list --left-right --count HEAD...upstream/master
|
||||
7 35
|
||||
```
|
||||
|
||||
The first number represents the number of commits on the current branch since it was created, and the second number is the number of commits made to `upstream/master` since the current branch was created, and thus, the changes that are not recorded in the current branch.
|
||||
|
||||
Now that the current states of both the current branch and the upstream repo are known, we can start a rebase operation:
|
||||
|
||||
```
|
||||
git rebase upstream/master
|
||||
```
|
||||
|
||||
This tells Git to undo the commits on the current branch, and then reapply them against QMK's master branch.
|
||||
|
||||
```
|
||||
$ git rebase upstream/master
|
||||
First, rewinding head to replay your work on top of it...
|
||||
Applying: Commit #1
|
||||
Using index info to reconstruct a base tree...
|
||||
M conflicting_file_1.txt
|
||||
Falling back to patching base and 3-way merge...
|
||||
Auto-merging conflicting_file_1.txt
|
||||
CONFLICT (content): Merge conflict in conflicting_file_1.txt
|
||||
error: Failed to merge in the changes.
|
||||
hint: Use 'git am --show-current-patch' to see the failed patch
|
||||
Patch failed at 0001 Commit #1
|
||||
|
||||
Resolve all conflicts manually, mark them as resolved with
|
||||
"git add/rm <conflicted_files>", then run "git rebase --continue".
|
||||
You can instead skip this commit: run "git rebase --skip".
|
||||
To abort and get back to the state before "git rebase", run "git rebase --abort".
|
||||
```
|
||||
|
||||
This tells us that we have a merge conflict, and gives the name of the file with the conflict. Open the conflicting file in your text editor, and somewhere in the file, you'll find something like this:
|
||||
|
||||
```
|
||||
<<<<<<< HEAD
|
||||
<p>For help with any issues, email us at support@webhost.us.</p>
|
||||
=======
|
||||
<p>Need help? Email support@webhost.us.</p>
|
||||
>>>>>>> Commit #1
|
||||
```
|
||||
|
||||
The line `<<<<<<< HEAD` marks the beginning of a merge conflict, and the `>>>>>>> Commit #1` line marks the end, with the conflicting sections separated by `=======`. The part on the `HEAD` side is from the QMK master version of the file, and the part marked with the commit message is from the current branch and commit.
|
||||
|
||||
Because Git tracks *changes to files* rather than the contents of the files directly, if Git can't find the text that was in the file previous to the commit that was made, it won't know how to edit the file. Re-editing the file will solve the conflict. Make your changes, and then save the file.
|
||||
|
||||
```
|
||||
<p>Need help? Email support@webhost.us.</p>
|
||||
```
|
||||
|
||||
Now run:
|
||||
|
||||
```
|
||||
git add conflicting_file_1.txt
|
||||
git rebase --continue
|
||||
```
|
||||
|
||||
Git logs the changes to the conflicting file, and continues applying the commits from our branch until it reaches the end.
|
@@ -16,12 +16,26 @@ Start by navigating to the `keymaps` folder for your keyboard.
|
||||
|
||||
?> Windows:
|
||||
|
||||
start keyboards/<keyboard_folder>/keymaps
|
||||
start .\\keyboards\\<keyboard_folder>\\keymaps
|
||||
|
||||
## Create a Copy Of The `default` Keymap
|
||||
|
||||
Once you have the `keymaps` folder open you will want to create a copy of the `default` folder. We highly recommend you name your folder the same as your GitHub username, but you can use any name you want as long as it contains only lower case letters, numbers, and the underscore character.
|
||||
|
||||
To automate the process, you also have the option to run the `new_keymap.sh` script.
|
||||
|
||||
Navigate to the `qmk_firmware/util` directory and type the following:
|
||||
|
||||
```
|
||||
./new_keymap.sh <keyboard path> <username>
|
||||
```
|
||||
|
||||
For example, for a user named John, trying to make a new keymap for the 1up60hse, they would type in
|
||||
|
||||
```
|
||||
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||
```
|
||||
|
||||
## Open `keymap.c` In Your Favorite Text Editor
|
||||
|
||||
Open up your `keymap.c`. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of `keymap.c` there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
|
||||
|
105
docs/newbs_building_firmware_configurator.md
Normal file
105
docs/newbs_building_firmware_configurator.md
Normal file
@@ -0,0 +1,105 @@
|
||||
# QMK Configurator
|
||||
|
||||
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware hex files.
|
||||
|
||||
?> **Please follow these steps in order.**
|
||||
|
||||
Watch the [Video Tutorial](https://youtu.be/7RH-1pAbjvw)
|
||||
|
||||
The QMK Configurator works best with Chrome/Firefox.
|
||||
|
||||
|
||||
!> **Files from other tools such as KLE, or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool. **
|
||||
|
||||
## Selecting your keyboard
|
||||
|
||||
Click the drop down box and select the keyboard you want to create a keymap for.
|
||||
|
||||
?> If your keyboard has several versions, make sure you select the correct one.**
|
||||
|
||||
I'll say that again because it's important
|
||||
|
||||
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
|
||||
|
||||
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well.
|
||||
|
||||
## Selecting your keyboard layout
|
||||
|
||||
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
|
||||
|
||||
## Keymap Name
|
||||
|
||||
Call this keymap what you want.
|
||||
|
||||
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
|
||||
|
||||
## Creating Your Keymap
|
||||
|
||||
Keycode Entry is accomplished in 3 ways.
|
||||
1. Drag and dropping
|
||||
2. Clicking on an empty spot on the layout and clicking the keycode you desire
|
||||
3. Clicking on an empty spot on the layout, pressing the physical key on your keyboard.
|
||||
|
||||
Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see
|
||||
|
||||
[Basic Keycode Reference](https://docs.qmk.fm/#/keycodes_basic)
|
||||
[Advanced Keycode Reference](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||
|
||||
In the event that you can't find a layout that supports your keymap, for example three spots for spacebar, or two spots for backspace, or 2 spots for shift etc etc, Fill them ALL up.
|
||||
|
||||
### Example:
|
||||
|
||||
3 spots for spacebar: Fill them ALL with spacebar
|
||||
|
||||
2 spots for backspace: Fill them BOTH with backspace
|
||||
|
||||
2 spots for right shift: Fill them BOTH with right shift
|
||||
|
||||
1 spot for left shift and 1 spot for iso support: Fill them both with left shift
|
||||
|
||||
5 spots, but only 4 keys: Guess and check or ask someone who has done it before.
|
||||
|
||||
## Saving Your Keymap for Future Edits
|
||||
|
||||
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap as the name you chose above appended with .json.
|
||||
|
||||
You can then load this .json file in the future by pressing the `Import Keymap` button.
|
||||
|
||||
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, there is a chance your keyboard will **explode**.
|
||||
|
||||
## Generating your firmware file
|
||||
|
||||
Press the green `Compile` button.
|
||||
|
||||
When the compilation is done, you will be able to press the green `Download Firmware` button.
|
||||
|
||||
## Flashing Your Keyboard
|
||||
|
||||
Please refer to [Flashing Firmware](newbs_flashing.md)
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
#### My .json file is not working
|
||||
|
||||
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
||||
|
||||
If not....how did you miss my big bold message at the top saying not to use other .json files?
|
||||
|
||||
#### There are extra spaces in my layout? What do I do?
|
||||
|
||||
If you're referring to having three spots for space bar, the best course of action is to just fill them all with space bar. The same can be done for backspace and shifts
|
||||
|
||||
#### What is the keycode for.......
|
||||
|
||||
Please see
|
||||
|
||||
[Basic Keycode Reference](https://docs.qmk.fm/#/keycodes_basic)
|
||||
[Advanced Keycode Reference](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||
|
||||
#### It won't compile
|
||||
|
||||
Please double check the other layers of your keymap to make sure there are no random keys present.
|
||||
|
||||
## Problems and Bugs
|
||||
|
||||
We are always accepting customer requests and bug reports. Please file them at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
@@ -86,7 +86,7 @@ If you know what bootloader that you're using, then when compiling the firmware,
|
||||
|
||||
### DFU
|
||||
|
||||
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
|
||||
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:dfu
|
||||
|
||||
@@ -133,7 +133,7 @@ If you have any issues with this, you may need to this:
|
||||
|
||||
### Caterina
|
||||
|
||||
For Arduino boards and their close (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
|
||||
For Arduino boards and their clones (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:avrdude
|
||||
|
||||
@@ -201,7 +201,7 @@ If you have any issues with this, you may need to this:
|
||||
|
||||
## HalfKay
|
||||
|
||||
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
|
||||
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:teensy
|
||||
|
||||
|
@@ -1,99 +1,100 @@
|
||||
# Introduction
|
||||
|
||||
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when they are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom layout you are creating the equivalent of an .exe for your keyboard.
|
||||
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when buttons are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom keymap, you are creating the equivalent of an executable program for your keyboard.
|
||||
|
||||
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful layouts, you only have to follow a few simple syntax rules.
|
||||
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
|
||||
|
||||
# Getting Started
|
||||
|
||||
Before you can build keymaps you need to install some software and setup your build environment. This only has to be done one time no matter how many keyboards you want to compile firmware for.
|
||||
Before you can build keymaps, you need to install some software and set up your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
|
||||
|
||||
If you would prefer a more graphical user interface approach, please consider using the online [QMK Configurator](https://config.qmk.fm). Please refer to [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md).
|
||||
|
||||
|
||||
## Download Software
|
||||
|
||||
### Text Editor
|
||||
|
||||
You'll need a program that can edit and save **plain text** files. If you are on Windows you can make due with Notepad, and on Linux you can use Gedit, both of which are simple but functional text editors. On macOS be careful with TextEdit.app, it will not save plain text files unless you make sure to select "Make Plain text" from the "Format" menu, or you can use another program such as Sublime Text.
|
||||
You'll need a program that can edit and save **plain text** files. If you're on Windows you can make do with Notepad, and on Linux you can use gedit. Both of these are simple but functional text editors. On macOS, be careful with the default TextEdit app: it will not save plain text files unless you explicitly select _Make Plain Text_ from the _Format_ menu.
|
||||
|
||||
You can also download and install a dedicated text editor like [Sublime Text](https://www.sublimetext.com/) or [VS Code](https://code.visualstudio.com/). This is probably the best way to go regardless of platform, as these programs are specifically made for editing code.
|
||||
|
||||
?> Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
|
||||
|
||||
### QMK Toolbox
|
||||
|
||||
QMK Toolbox is an optional graphical Windows and macOS program that allows you to both program and debug your custom keyboard. You will likely prefer it to easily flash your keyboard and receive the debugging messages that your keyboard will print.
|
||||
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
|
||||
|
||||
Download the files from the links below:
|
||||
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
|
||||
For Windows: "qmk_toolbox.exe" or "qmk_toolbox_install.exe" (with installer)
|
||||
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
|
||||
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
|
||||
|
||||
For Mac: "QMK.Toolbox.app.zip" or "QMK.Toolbox.pkg" (with installer)
|
||||
## Set Up Your Environment
|
||||
|
||||
* [Newest Release](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
* [Source Code](https://github.com/qmk/qmk_toolbox/)
|
||||
We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest.
|
||||
|
||||
## Environment Setup
|
||||
|
||||
We've tried to make QMK as easy to setup as possible. You only have to prepare your Linux or Unix environment and let QMK install the rest.
|
||||
|
||||
?> If you haven't worked with the Linux/Unix command line before there are a few basic concepts and commands you should learn. These resources will teach you enough to work with QMK:<br>
|
||||
?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. These resources will teach you enough to be able to work with QMK:<br>
|
||||
[Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
[Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
### Windows
|
||||
|
||||
You will need to install msys2 and git.
|
||||
You will need to install MSYS2 and Git.
|
||||
|
||||
* Follow the installation instructions on the msys2 homepage: http://www.msys2.org
|
||||
* Close any open msys2 terminals, and open a new terminal
|
||||
* Install git by running this command: `pacman -S git`
|
||||
* Follow the installation instructions on the [MSYS2 homepage](http://www.msys2.org).
|
||||
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal.
|
||||
* Install Git by running this command: `pacman -S git`.
|
||||
|
||||
### macOS
|
||||
|
||||
You will need to install homebrew. Follow the instructions on the homebrew homepage: https://brew.sh
|
||||
You will need to install Homebrew. Follow the instructions on the [Homebrew homepage](https://brew.sh).
|
||||
|
||||
After homebrew is installed continue with "Download QMK", following step "Setup QMK" runs a script that will install other packages.
|
||||
After Homebrew is installed, continue with _Set Up QMK_. In that step you will run a script that will install other packages.
|
||||
|
||||
### Linux
|
||||
|
||||
You will need to install git. It's extremely likely you already have it, but if not one of the following commands should install it:
|
||||
You will need to install Git. It's very likely that you already have it, but if not, one of the following commands should install it:
|
||||
|
||||
* Debian/Ubuntu/Devuan: `apt-get install git`
|
||||
* Fedora/Redhat/Centos: `yum install git`
|
||||
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||
* Fedora / Red Hat / CentOS: `yum install git`
|
||||
* Arch: `pacman -S git`
|
||||
|
||||
## Download QMK
|
||||
?> Docker is also an option on all platforms. [Click here for details.](getting_started_build_tools.md#docker)
|
||||
|
||||
Once you have setup your Linux/Unix environment you are ready to download QMK. We will do this by using git to "clone" the QMK repository. Open a Terminal or MSYS2 Console window and leave it open for the remainder of this guide. Inside that window run these two commands:
|
||||
## Set Up QMK
|
||||
|
||||
Once you have set up your Linux/Unix environment, you are ready to download QMK. We will do this by using Git to "clone" the QMK repository. Open a Terminal or MSYS2 MinGW window and leave it open for the remainder of this guide. Inside that window run these two commands:
|
||||
|
||||
git clone https://github.com/qmk/qmk_firmware.git
|
||||
cd qmk_firmware
|
||||
|
||||
?> If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
|
||||
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create and clone your own fork instead. If you don't know what that means, you can safely ignore this message.
|
||||
|
||||
## Setup QMK
|
||||
QMK comes with a script to help you set up the rest of what you'll need. You should run it now by typing in this command:
|
||||
|
||||
QMK comes with a script to help you setup the rest of what you'll need. You should run it now by typing in this command:
|
||||
|
||||
./util/qmk_install.sh
|
||||
util/qmk_install.sh
|
||||
|
||||
## Test Your Build Environment
|
||||
|
||||
Now that your QMK build environment is setup you can build a firmware for your keyboard. Start by trying to build the default layout for your keyboard. You should be able to do that with a command in this format:
|
||||
Now that your QMK build environment is set up, you can build a firmware for your keyboard. Start by trying to build the keyboard's default keymap. You should be able to do that with a command in this format:
|
||||
|
||||
make <keyboard>:default
|
||||
|
||||
For example, to build a firmware for a Clueboard 66% use:
|
||||
For example, to build a firmware for a Clueboard 66% you would use:
|
||||
|
||||
make clueboard/66/rev3:default
|
||||
|
||||
When it is done you should have a lot of output that ends similar to this:
|
||||
|
||||
```
|
||||
Linking: .build/clueboard_66_rev2_default.elf [OK]
|
||||
Creating load file for flashing: .build/clueboard_66_rev2_default.hex [OK]
|
||||
Copying clueboard_66_rev2_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of clueboard_66_rev2_default.hex [OK]
|
||||
* File size is fine - 25174/28672
|
||||
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||
```
|
||||
|
||||
## Creating Your Layout
|
||||
# Creating Your Keymap
|
||||
|
||||
Now you are ready to create your own personal layout. Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.
|
||||
You are now ready to create your own personal keymap! Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.
|
||||
|
@@ -1,13 +1,15 @@
|
||||
# Learning Resources
|
||||
These resources are aimed at giving new members in the qmk community more understanding to the information provided in the newbs docs.
|
||||
|
||||
These resources are aimed at giving new members in the QMK community more understanding to the information provided in the Newbs docs.
|
||||
|
||||
Git resources:
|
||||
*
|
||||
*[Great General Tutorial](https://www.codecademy.com/learn/learn-git)
|
||||
*[Git Game To Learn From Examples](https://learngitbranching.js.org/)
|
||||
*[Git Resources to Learn More About Github](getting_started_github.md)
|
||||
*[Git Resources Aimed Specificly toward QMK](contributing.md)
|
||||
|
||||
* [Great General Tutorial](https://www.codecademy.com/learn/learn-git)
|
||||
* [Git Game To Learn From Examples](https://learngitbranching.js.org/)
|
||||
* [Git Resources to Learn More About Github](getting_started_github.md)
|
||||
* [Git Resources Aimed Specifically toward QMK](contributing.md)
|
||||
|
||||
|
||||
Command Line resources:
|
||||
*[Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)
|
||||
|
||||
* [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)
|
||||
|
@@ -15,7 +15,17 @@ Note: These programs are not provided by or endorsed by QMK.
|
||||
|
||||
## Debugging With QMK Toolbox
|
||||
|
||||
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
|
||||
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Customise these values to desired behaviour
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
//debug_keyboard=true;
|
||||
//debug_mouse=true;
|
||||
}
|
||||
```
|
||||
|
||||
<!-- FIXME: Describe the debugging messages here. -->
|
||||
|
||||
@@ -28,6 +38,6 @@ Sometimes it's useful to print debug messages from within your [custom code](cus
|
||||
After that you can use a few different print functions:
|
||||
|
||||
* `print("string")`: Print a simple string.
|
||||
* `sprintf("%s string", var)`: Print a formatted string
|
||||
* `uprintf("%s string", var)`: Print a formatted string
|
||||
* `dprint("string")` Print a simple string, but only when debug mode is enabled
|
||||
* `dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
|
||||
|
@@ -54,10 +54,10 @@ This is where all of the custom logic for your keyboard goes - you may not need
|
||||
|
||||
## `/keyboards/<keyboard>/<keyboard>.h`
|
||||
|
||||
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
|
||||
Here is where you can (optionally) define your `LAYOUT` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
|
||||
|
||||
```
|
||||
#define KEYMAP( \
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, \
|
||||
k10, k11 \
|
||||
) \
|
||||
|
21
docs/proton_c_conversion.md
Normal file
21
docs/proton_c_conversion.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# Converting a board to use the Proton C
|
||||
|
||||
If a board currently supported in QMK uses a Pro Micro (or compatible board) and you want to use the Proton C, you can generate the firmware by appending `CONVERT_TO_PROTON_C=yes` (or `CTPC=yes`) to your make argument, like this:
|
||||
|
||||
make 40percentclub/mf68:default CTPC=yes
|
||||
|
||||
You can add the same argument to your keymap's `rules.mk`, which will accomplish the same thing.
|
||||
|
||||
This exposes the `CONVERT_TO_PROTON_C` flag that you can use in your code with `#ifdef`s, like this:
|
||||
|
||||
#ifdef CONVERT_TO_PROTON_C
|
||||
// Proton C code
|
||||
#else
|
||||
// Pro Micro code
|
||||
#endif
|
||||
|
||||
Before being able to compile, you may get some errors about `PORTB/DDRB`, etc not being defined, so you'll need to convert the keyboard's code to use the [GPIO Controls](internals_gpio_control.md) that will work for both ARM and AVR. This shouldn't affect the AVR builds at all.
|
||||
|
||||
The Proton C only has one on-board LED (C13), and by default, the TXLED (D5) is mapped to it. If you want the RXLED (B0) mapped to it instead, add this like to your `config.h`:
|
||||
|
||||
#define CONVERT_TO_PROTON_C_RXLED
|
@@ -8,15 +8,16 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|
||||
|
||||
## QMK Keycodes
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|-------------|-----------|---------------------------------------------------------------------|
|
||||
|`RESET` | |Put the keyboard into DFU mode for flashing |
|
||||
|`DEBUG` | |Toggle debug mode |
|
||||
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>`</code> when pressed with Shift or GUI|
|
||||
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|
||||
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|
||||
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|
||||
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|
||||
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|
||||
|`M(n)` | |Call macro `n` |
|
||||
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |
|
||||
|Key |Aliases |Description |
|
||||
|---------------|-----------|---------------------------------------------------------------------|
|
||||
|`RESET` | |Put the keyboard into DFU mode for flashing |
|
||||
|`DEBUG` | |Toggle debug mode |
|
||||
|`EEPROM_RESET` |`EEP_RST` |Resets EEPROM state by reinitializing it |
|
||||
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>`</code> when pressed with Shift or GUI|
|
||||
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|
||||
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|
||||
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|
||||
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|
||||
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|
||||
|`M(n)` | |Call macro `n` |
|
||||
|`MACROTAP(n)` | |Macro-tap `n` idk FIXME |
|
||||
|
@@ -1,28 +1,79 @@
|
||||
# List of Useful Core Functions To Make Your Keyboard Better
|
||||
|
||||
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
|
||||
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
|
||||
|
||||
## (OLKB) Tri Layers
|
||||
|
||||
There are actually separate functions that you can use there, depending on what you're after.
|
||||
There are actually separate functions that you can use there, depending on what you're after.
|
||||
|
||||
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
|
||||
### `update_tri_layer(x, y, z)`
|
||||
|
||||
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
|
||||
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
|
||||
|
||||
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
|
||||
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
|
||||
|
||||
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
|
||||
#### Example
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
### `update_tri_layer_state(state, x, y, z)`
|
||||
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
|
||||
|
||||
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
|
||||
|
||||
#### Example
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
```
|
||||
|
||||
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
|
||||
return state;
|
||||
}
|
||||
```
|
||||
|
||||
## Setting the Persistent Default Layer
|
||||
|
||||
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
|
||||
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
|
||||
|
||||
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
|
||||
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
|
||||
|
||||
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
|
||||
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
|
||||
|
||||
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
|
||||
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
|
||||
|
||||
```c
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
|
||||
@@ -36,13 +87,33 @@ To configure the default layer sounds, you would want to define this in your `co
|
||||
|
||||
## Reseting the keyboard
|
||||
|
||||
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
|
||||
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
|
||||
|
||||
And to do so, add `reset_keyboard()` to your function or macro, and this will reset to bootloader.
|
||||
|
||||
## Wiping the EEPROM (Persistent Storage)
|
||||
|
||||
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
|
||||
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
|
||||
|
||||
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
|
||||
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
|
||||
|
||||
## Tap random key
|
||||
|
||||
If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`).
|
||||
|
||||
?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords.
|
||||
|
||||
## Software Timers
|
||||
|
||||
It's possible to start timers and read values for time-specific events. Here's an example:
|
||||
|
||||
```c
|
||||
static uint16_t key_timer;
|
||||
key_timer = timer_read();
|
||||
|
||||
if (timer_elapsed(key_timer) < 100) {
|
||||
// do something if less than 100ms have passed
|
||||
} else {
|
||||
// do something if 100ms or more have passed
|
||||
}
|
||||
```
|
||||
|
195
docs/reference_configurator_support.md
Normal file
195
docs/reference_configurator_support.md
Normal file
@@ -0,0 +1,195 @@
|
||||
# Supporting Your Keyboard in QMK Configurator
|
||||
|
||||
This page covers how to properly support keyboards in the [QMK Configurator](https://config.qmk.fm/).
|
||||
|
||||
|
||||
## How the Configurator Understands Keyboards
|
||||
|
||||
To understand how the Configurator understands keyboards, first one must understand layout macros. For this exercise, we're going to imagine a 17-key numpad PCB, which we're going to call `numpad`.
|
||||
|
||||
```
|
||||
┌───┬───┬───┬───┐
|
||||
│NLk│ / │ * │ - │
|
||||
├───┼───┼───┼───┤
|
||||
│7 │8 │9 │ + │
|
||||
├───┼───┼───┤ │
|
||||
│4 │5 │6 │ │
|
||||
├───┼───┼───┼───┤
|
||||
│1 │2 │3 │Ent│
|
||||
├───┴───┼───┤ │
|
||||
│0 │ . │ │
|
||||
└───────┴───┴───┘
|
||||
```
|
||||
|
||||
?> For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map).
|
||||
|
||||
The Configurator's API reads the keyboard's `.h` file from `qmk_firmware/keyboards/<keyboard>/<keyboard>.h`. For our numpad, this file would be `qmk_firmware/keyboards/numpad/numpad.h`:
|
||||
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k42 \
|
||||
) { \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, KC_NO }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, KC_NO, k42, KC_NO } \
|
||||
}
|
||||
```
|
||||
|
||||
QMK uses `KC_NO` to designate places in the switch matrix where there is no switch. Sometimes, `XXX`, `___` or `____` are used as shorthand to make this section easier to read if it needs to be debugged. This is usually defined near the beginning of the `.h` file:
|
||||
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#define XXX KC_NO
|
||||
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k42 \
|
||||
) { \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, XXX }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, XXX, k42, XXX } \
|
||||
}
|
||||
```
|
||||
|
||||
!> This usage differs from that of keymap macros, which almost always use `XXXXXXX` (seven capital X's) for `KC_NO` and `_______` (seven underscores) for `KC_TRNS`.
|
||||
|
||||
!> To prevent user confusion, using `KC_NO` is preferred.
|
||||
|
||||
The layout macro tells the Configurator that our keyboard has 17 keys, arranged in five rows of four columns each. Our switch positions are named `k<row><column>`, counting from 0. The names themselves actually don't matter, as long as they match between the top section, which receives the keycodes from the keymap, and the bottom half which designates where each key is in the matrix.
|
||||
|
||||
To display our keyboard in a way that resembles the physical keyboard, we need to build a JSON file that tells the Configurator how to tie the physical locations and sizes of our keys to our switch matrix.
|
||||
|
||||
## Building the JSON file
|
||||
|
||||
To build the JSON file, the easiest way is to build the layout in [Keyboard Layout Editor](http://www.keyboard-layout-editor.com/) ("KLE"), from which we'll feed the Raw Data into a QMK tool that converts this data into a JSON the Configurator will read and use. Since KLE opens by default with a numpad layout, we're just going to remove the Getting Started instructions, and use what's left.
|
||||
|
||||
Once the layout is as desired, move to the Raw Data tab in KLE, and copy the contents:
|
||||
|
||||
```
|
||||
["Num Lock","/","*","-"],
|
||||
["7\nHome","8\n↑","9\nPgUp",{h:2},"+"],
|
||||
["4\n←","5","6\n→"],
|
||||
["1\nEnd","2\n↓","3\nPgDn",{h:2},"Enter"],
|
||||
[{w:2},"0\nIns",".\nDel"]
|
||||
```
|
||||
|
||||
To convert this data into our JSON, go to the [QMK KLE-JSON Converter](https://qmk.fm/converter/), paste the Raw Data into the Input field, and click the Convert button. After a moment, our JSON data will appear in the Output field. Copy the contents to a new text document, and name the document `info.json`, saving it in the same folder that contains `numpad.h`.
|
||||
|
||||
Use the `keyboard_name` object to set the name of the keyboard. The `bootloader` object is deprecated, so it can be deleted. For instruction purposes, we will put each key's object on its own line. This is only to make the file more human-readable, and does not affect the Configurator's functionality.
|
||||
|
||||
```json
|
||||
{
|
||||
"keyboard_name": "Numpad",
|
||||
"url": "",
|
||||
"maintainer": "qmk",
|
||||
"tags": {
|
||||
"form_factor": "numpad"
|
||||
},
|
||||
"width": 4,
|
||||
"height": 5,
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [
|
||||
{"label":"Num Lock", "x":0, "y":0},
|
||||
{"label":"/", "x":1, "y":0},
|
||||
{"label":"*", "x":2, "y":0},
|
||||
{"label":"-", "x":3, "y":0},
|
||||
{"label":"7", "x":0, "y":1},
|
||||
{"label":"8", "x":1, "y":1},
|
||||
{"label":"9", "x":2, "y":1},
|
||||
{"label":"+", "x":3, "y":1, "h":2},
|
||||
{"label":"4", "x":0, "y":2},
|
||||
{"label":"5", "x":1, "y":2},
|
||||
{"label":"6", "x":2, "y":2},
|
||||
{"label":"1", "x":0, "y":3},
|
||||
{"label":"2", "x":1, "y":3},
|
||||
{"label":"3", "x":2, "y":3},
|
||||
{"label":"Enter", "x":3, "y":3, "h":2},
|
||||
{"label":"0", "x":0, "y":4, "w":2},
|
||||
{"label":".", "x":2, "y":4}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `layouts` object contains the data that represents the physical layout of the keyboard. It has an object `LAYOUT`, which needs to match the name of our layout macro from `numpad.h`. The `LAYOUT` object itself has an object named `layout`, which contains one JSON object for each physical key on our keyboard, formatted as follows:
|
||||
|
||||
```
|
||||
┌ The name of the key. Not displayed in the Configurator.
|
||||
│ ┌ The key's X-axis location, in key units from the
|
||||
│ │ keyboard's left edge.
|
||||
│ │ ┌ The key's Y-axis location, in key units from
|
||||
│ │ │ the keyboard's top (rear-facing) edge.
|
||||
↓ ↓ ↓
|
||||
{"label":"Num Lock", "x":0, "y":0},
|
||||
```
|
||||
|
||||
Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively.
|
||||
|
||||
?> For more on the `info.json` files, see [QMK Keyboard Guidelines: Keyboard Metadata](hardware_keyboard_guidelines.md?id=keyboard-metadata)
|
||||
|
||||
|
||||
## How the Configurator Programs Keys
|
||||
|
||||
The Configurator's API uses the layout macro and the JSON file we've given it to create a visual representation of the keyboard that has each visual object tied to a specific key, in sequence:
|
||||
|
||||
key in layout macro | JSON object used
|
||||
:---: | :----
|
||||
k00 | {"label":"Num Lock", "x":0, "y":0}
|
||||
k01 | {"label":"/", "x":1, "y":0}
|
||||
k02 | {"label":"*", "x":2, "y":0}
|
||||
k03 | {"label":"-", "x":3, "y":0}
|
||||
k10 | {"label":"7", "x":0, "y":1}
|
||||
k11 | {"label":"8", "x":1, "y":1}
|
||||
k12 | {"label":"9", "x":2, "y":1}
|
||||
k13 | {"label":"+", "x":3, "y":1, "h":2}
|
||||
k20 | {"label":"4", "x":0, "y":2}
|
||||
k21 | {"label":"5", "x":1, "y":2}
|
||||
k22 | {"label":"6", "x":2, "y":2}
|
||||
k30 | {"label":"1", "x":0, "y":3}
|
||||
k31 | {"label":"2", "x":1, "y":3}
|
||||
k32 | {"label":"3", "x":2, "y":3}
|
||||
k33 | {"label":"Enter", "x":3, "y":3, "h":2}
|
||||
k40 | {"label":"0", "x":0, "y":4, "w":2}
|
||||
k42 | {"label":".", "x":2, "y":4}
|
||||
|
||||
When a user selects the top-left key in the Configurator, and assigns Num Lock to it, the Configurator builds a keymap file with `KC_NLCK` as the first key, and so on as the keymap is built. The `label` keys are not used; they are only for the user's reference in identifying specific keys when debugging the `info.json` file.
|
||||
|
||||
|
||||
## Issues and Hazards
|
||||
|
||||
Currently, the Configurator does not support key rotation or non-rectangular key shapes like ISO Enter. Additionally, keys that are vertically-offset from their "row" — the arrow keys on 1800-layouts like the [TKC1800](https://github.com/qmk/qmk_firmware/tree/4ac48a61a66206beaf2fdd5f2939d8bbedd0004c/keyboards/tkc1800/) being a prominent example — confuse the KLE-to-JSON Converter, if not adjusted for by the contributor of the `info.json` file.
|
||||
|
||||
### Workarounds
|
||||
|
||||
#### Non-rectangular keys
|
||||
|
||||
For ISO Enter keys, QMK custom is to display it as a rectangular key, 1.25u wide and 2u high, aligned so its right edge is aligned with the right edge of the alphanumeric key block.
|
||||
|
||||

|
||||
*A 60% keyboard in standard ISO layout, as rendered by QMK Configurator.*
|
||||
|
||||
#### Vertically-offset keys
|
||||
|
||||
For vertically-offset keys, place them in KLE as if they were not offset, then edit the Y-values as needed in the converted JSON file
|
||||
|
||||

|
||||
*An 1800-layout keyboard as rendered in Keyboard Layout Editor, without the vertical offset applied to the arrow keys.*
|
||||
|
||||

|
||||
*A Unix diff file, showing the changes needed to vertically-offset the arrow keys in our keyboard's JSON file.*
|
@@ -128,7 +128,7 @@ The standard Deutsche (German) keyboard layout. Named for the first 6 letters on
|
||||
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
|
||||
|
||||
## Scancode
|
||||
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
|
||||
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
|
||||
|
||||
## Space Cadet Shift
|
||||
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
|
||||
|
73
docs/reference_info_json.md
Normal file
73
docs/reference_info_json.md
Normal file
@@ -0,0 +1,73 @@
|
||||
# `info.json`
|
||||
|
||||
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here.
|
||||
|
||||
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
|
||||
|
||||
## `info.json` Format
|
||||
|
||||
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
|
||||
|
||||
* `keyboard_name`
|
||||
* A free-form text string describing the keyboard.
|
||||
* Example: `Clueboard 66%`
|
||||
* `url`
|
||||
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
|
||||
* `maintainer`
|
||||
* GitHub username of the maintainer, or `qmk` for community maintained boards
|
||||
* `width`
|
||||
* Width of the board in Key Units
|
||||
* `height`
|
||||
* Height of the board in Key Units
|
||||
* `layouts`
|
||||
* Physical Layout representations. See the next section for more detail.
|
||||
|
||||
### Layout Format
|
||||
|
||||
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
|
||||
|
||||
* `width`
|
||||
* Optional: The width of the layout in Key Units
|
||||
* `height`
|
||||
* Optional: The height of the layout in Key Units
|
||||
* `key_count`
|
||||
* **Required**: The number of keys in this layout
|
||||
* `layout`
|
||||
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
|
||||
|
||||
### Key Dictionary Format
|
||||
|
||||
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
|
||||
|
||||
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
|
||||
|
||||
* `x`
|
||||
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
|
||||
* `y`
|
||||
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
|
||||
* `w`
|
||||
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
|
||||
* `h`
|
||||
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
|
||||
* `r`
|
||||
* How many degrees clockwise to rotate the key.
|
||||
* `rx`
|
||||
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
|
||||
* `ry`
|
||||
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
|
||||
* `ks`
|
||||
* Key Shape: define a polygon by providing a list of points, in Key Units.
|
||||
* **Important**: These are relative to the top-left of the key, not absolute.
|
||||
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
|
||||
* `label`
|
||||
* What to name this position in the matrix.
|
||||
* This should usually be the same name as what is silkscreened on the PCB at this location.
|
||||
|
||||
## How is the Metadata Exposed?
|
||||
|
||||
This metadata is primarily used in two ways:
|
||||
|
||||
* To allow web-based configurators to dynamically generate UI
|
||||
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
|
||||
|
||||
Configurator authors can see the [QMK Compiler](https://docs.api.qmk.fm/using-the-api) docs for more information on using the JSON API.
|
43
docs/support.md
Normal file
43
docs/support.md
Normal file
@@ -0,0 +1,43 @@
|
||||
# Support
|
||||
|
||||
If you need help with something, the best place to get quick support is going to be on our [Discord Server](https://discord.gg/Uq7gcHh). There is usually somebody online, and there are a bunch of very helpful people there.
|
||||
|
||||
Don't forget to read our [Code of Conduct](https://qmk.fm/coc/).
|
||||
|
||||
## Help! I don't know where to start!
|
||||
|
||||
If this is the case, then you should start with our [Newbs Guide](https://docs.qmk.fm/#/newbs). There is a lot of great info there, and that should cover everything you need to get started.
|
||||
|
||||
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
|
||||
|
||||
## Help! I'm having issues flashing!
|
||||
|
||||
First, head to the [Compiling/Flashing FAQ Page](https://docs.qmk.fm/#/faq_build). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
|
||||
|
||||
## Help, I have an issue that isn't covered by the links above
|
||||
|
||||
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
|
||||
|
||||
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
|
||||
|
||||
## What if I found a bug?
|
||||
|
||||
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
|
||||
|
||||
## But `git` and `GitHub` are intimidating!
|
||||
|
||||
Don't worry, we have some pretty nice [Guidelines](https://docs.qmk.fm/#/newbs_best_practices) on how to start using `git` and GitHub to make things easier to develop.
|
||||
|
||||
Additionally, you can find additional `git` and GitHub related links [here](https://docs.qmk.fm/#/newbs_learn_more_resources).
|
||||
|
||||
## I have a Keyboard that I want to add support for
|
||||
|
||||
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
|
||||
|
||||
### What if I want to do brand it with `QMK`?
|
||||
|
||||
That's amazing! We would love to assist you with that!
|
||||
|
||||
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
|
||||
|
||||
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
|
@@ -12,7 +12,7 @@ You can think of QMK as no different from any other computer program. It is star
|
||||
|
||||
The reason for this is the different platforms that QMK supports. The most common platform is `lufa`, which runs on AVR processors such at the atmega32u4. We also support `chibios` and `vusb`.
|
||||
|
||||
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1019). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1060). This is [The Main Loop](#the-main-loop).
|
||||
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1028). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1069). This is [The Main Loop](#the-main-loop).
|
||||
|
||||
## The Main Loop
|
||||
|
||||
@@ -22,7 +22,7 @@ This section of code is called "The Main Loop" because it's responsible for loop
|
||||
keyboard_task();
|
||||
```
|
||||
|
||||
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/common/keyboard.c#L206), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
|
||||
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
|
||||
|
||||
Within `keyboard_task()` you'll find code to handle:
|
||||
|
||||
@@ -57,10 +57,10 @@ Matrix Scanning runs many times per second. The exact rate varies but typically
|
||||
|
||||
Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.
|
||||
|
||||
At the keyboard level we define a C macro (typically named `KEYMAP()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `KEYMAP()` macro for a numpad:
|
||||
At the keyboard level we define a C macro (typically named `LAYOUT()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `LAYOUT()` macro for a numpad:
|
||||
|
||||
```c
|
||||
#define KEYMAP( \
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
@@ -75,17 +75,17 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
|
||||
}
|
||||
```
|
||||
|
||||
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
|
||||
Notice how the second block of our `LAYOUT()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
|
||||
|
||||
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
|
||||
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
|
||||
|
||||
##### Keycode Assignment
|
||||
|
||||
At the keymap level we make use of our `KEYMAP()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
|
||||
At the keymap level we make use of our `LAYOUT()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
|
||||
|
||||
```
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP(
|
||||
[0] = LAYOUT(
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
|
||||
KC_P7, KC_P8, KC_P9, KC_PPLS, \
|
||||
KC_P4, KC_P5, KC_P6, \
|
||||
@@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
}
|
||||
```
|
||||
|
||||
Notice how all of these arguments match up with the first half of the `KEYMAP()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
|
||||
Notice how all of these arguments match up with the first half of the `LAYOUT()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
|
||||
|
||||
##### State Change Detection
|
||||
|
||||
@@ -129,32 +129,34 @@ Comparing against our keymap we can see that the pressed key is KC_NLCK. From he
|
||||
<!-- FIXME: Magic happens between here and process_record -->
|
||||
|
||||
##### Process Record
|
||||
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in rule.mk or elsewhere, only a subset of the functions below will be included in final firmware.
|
||||
|
||||
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/tmk_core/common/action.c#L172)
|
||||
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/quantum.c#L193)
|
||||
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/quantum.c#L213)
|
||||
* [`void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_tap_dance.c#L115)
|
||||
* [`bool process_key_lock(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_key_lock.c#L62)
|
||||
* [`bool process_clicky(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/quantum/process_keycode/process_clicky.c#L44)
|
||||
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/keyboards/clueboard/card/card.c#L20)
|
||||
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
|
||||
* [`bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/fdd0f915271f79b104aa5d216566bcc3fd134e85/quantum/rgb_matrix.c#L139)
|
||||
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_midi.c#L81)
|
||||
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_audio.c#L19)
|
||||
* [`bool process_steno(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_steno.c#L160)
|
||||
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_music.c#L114)
|
||||
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_tap_dance.c#L136)
|
||||
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_leader.c#L38)
|
||||
* [`bool process_chording(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_chording.c#L41)
|
||||
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_combo.c#L115)
|
||||
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_unicode.c#L22)
|
||||
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_ucis.c#L91)
|
||||
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_printer.c#L77)
|
||||
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_auto_shift.c#L94)
|
||||
* [`bool process_unicode_map(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_unicodemap.c#L47)
|
||||
* [`bool process_terminal(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_terminal.c#L264)
|
||||
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/quantum.c#L287)
|
||||
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in `rules.mk` or elsewhere, only a subset of the functions below will be included in final firmware.
|
||||
|
||||
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/action.c#L172)
|
||||
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L206)
|
||||
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L226)
|
||||
* [`void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_tap_dance.c#L119)
|
||||
* [`bool process_key_lock(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_key_lock.c#L62)
|
||||
* [`bool process_clicky(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_clicky.c#L79)
|
||||
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/card/card.c#L20)
|
||||
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
|
||||
* [`bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/rgb_matrix.c#L139)
|
||||
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_midi.c#L81)
|
||||
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_audio.c#L19)
|
||||
* [`bool process_steno(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_steno.c#L160)
|
||||
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_music.c#L114)
|
||||
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_tap_dance.c#L141)
|
||||
* [`bool process_unicode_common(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicode_common.c#L169)
|
||||
calls one of:
|
||||
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicode.c#L20)
|
||||
* [`bool process_unicodemap(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_unicodemap.c#L46)
|
||||
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_ucis.c#L95)
|
||||
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_leader.c#L51)
|
||||
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_combo.c#L115)
|
||||
* [`bool process_printer(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_printer.c#L77)
|
||||
* [`bool process_auto_shift(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_auto_shift.c#L94)
|
||||
* [`bool process_terminal(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/process_keycode/process_terminal.c#L264)
|
||||
* [Identify and process Quantum-specific keycodes](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L291)
|
||||
|
||||
At any step during this chain of events a function (such as `process_record_kb()`) can `return false` to halt all further processing.
|
||||
|
||||
|
32
docs/zh/README.md
Normal file
32
docs/zh/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# QMK鍵盤固件
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||
[](https://discord.gg/Uq7gcHh)
|
||||
[](https://docs.qmk.fm)
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## 什麼是QMK固件?
|
||||
|
||||
QMK是一個由社群維護的開源鍵盤韌體,其中包含了QMK Toolbox、qmk.fm和其它文件。QMK韌體是以[tmk\_keyboard](http://github.com/tmk/tmk_keyboard)為基礎,讓一些有用的功能在Atmel AVR控制器實現,使用於[OLKB](https://olkb.com)、[ergodox EZ](http://www.ergodox-ez.com),和[Clueboard](http://clueboard.co/)的產品中。它也被移植到使用ChibiOS的ARM晶片上。你也可以用它來讓你徒手佈線,或是客製的鍵盤PCB發揮功能。
|
||||
|
||||
## 如何得到QMK
|
||||
|
||||
如果你打算貢獻鍵盤佈局,鍵盤或功能QMK,最容易做的事情是[叉通過Github上爬行](https://github.com/qmk/qmk_firmware#fork-destination-box),和克隆你爬在本地進行更改,推動他們,然後打開從你的叉子[拉請求](https://github.com/qmk/qmk_firmware/pulls)。
|
||||
|
||||
否則,您可以直接下載([拉鍊](https://github.com/qmk/qmk_firmware/zipball/master) [焦油](https://github.com/qmk/qmk_firmware/tarball/master)),或者通過GIT中克隆它(`git@github.com:qmk/qmk_firmware.git`)或HTTP(`https://github.com/qmk/qmk_firmware.git`)。
|
||||
|
||||
## 如何編譯
|
||||
|
||||
你可以編譯之前,你需要[安裝環境](getting_started_build_tools.md)用於AVR或/和ARM開發。一旦完成,你會使用`make`命令建立一個鍵盤並用以下符號鍵盤佈局
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
這將建立`rev4` `planck`的修訂與`default`鍵盤映射。並非所有鍵盤有一個修訂版(也稱為子項目或文件夾),在這種情況下,它可以被省略:
|
||||
|
||||
make preonic:default
|
||||
|
||||
## 如何赶近
|
||||
|
||||
QMK有很多[特點](features.md)探索和很好的協議[參考文獻](http://docs.qmk.fm)挖通的。大部分功能通過修改[鍵盤映射(keymap.md),並改變[鍵碼](keycodes.md)冤大頭。
|
99
docs/zh/_summary.md
Normal file
99
docs/zh/_summary.md
Normal file
@@ -0,0 +1,99 @@
|
||||
* [完全指南菜鳥](zh/newbs.md)
|
||||
* [入門](zh/newbs_getting_started.md)
|
||||
* [構建第一個固件](zh/newbs_building_firmware.md)
|
||||
* [刷新固件](zh/newbs_flashing.md)
|
||||
* [測試和調試](zh/newbs_testing_debugging.md)
|
||||
* [最佳實踐](zh/newbs_best_practices.md)
|
||||
* [學習資源](zh/newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK基礎](zh/README.md)
|
||||
* [QMK簡介](zh/getting_started_introduction.md)
|
||||
* [特約QMK](zh/contributing.md)
|
||||
* [如何使用Github上](zh/getting_started_github.md)
|
||||
* [獲得幫助](zh/getting_started_getting_help.md)
|
||||
|
||||
* [常問問題](zh/faq.md)
|
||||
* [常問問題](zh/faq_general.md)
|
||||
* [構建/編譯QMK](zh/faq_build.md)
|
||||
* [調試/故障排除QMK](zh/faq_debug.md)
|
||||
* [鍵盤佈局](zh/faq_keymap.md)
|
||||
|
||||
* 詳細指南
|
||||
* [安裝編譯工具](zh/getting_started_build_tools.md)
|
||||
* [流浪漢指南](zh/getting_started_vagrant.md)
|
||||
* [構建/編譯器指令](zh/getting_started_make_guide.md)
|
||||
* [刷新固件](zh/flashing.md)
|
||||
* [定制功能](zh/custom_quantum_functions.md)
|
||||
* [鍵盤映射概述](zh/keymap.md)
|
||||
|
||||
* [硬件](zh/hardware.md)
|
||||
* [AVR處理器](zh/hardware_avr.md)
|
||||
* [司機](zh/hardware_drivers.md)
|
||||
|
||||
* 參考
|
||||
* [Keyboard Guidelines](zh/hardware_keyboard_guidelines.md)
|
||||
* [Config Options](zh/config_options.md)
|
||||
* [Keycodes](zh/keycodes.md)
|
||||
* [Documentation Best Practices](zh/documentation_best_practices.md)
|
||||
* [Documentation Templates](zh/documentation_templates.md)
|
||||
* [Glossary](zh/reference_glossary.md)
|
||||
* [Unit Testing](zh/unit_testing.md)
|
||||
* [Useful Functions](zh/ref_functions.md)
|
||||
* [Configurator Support](zh/reference_configurator_support.md)
|
||||
|
||||
* [特點](zh/features.md)
|
||||
* [Basic Keycodes](zh/keycodes_basic.md)
|
||||
* [Quantum Keycodes](zh/quantum_keycodes.md)
|
||||
* [Advanced Keycodes](zh/feature_advanced_keycodes.md)
|
||||
* [Audio](zh/feature_audio.md)
|
||||
* [Auto Shift](zh/feature_auto_shift.md)
|
||||
* [Backlight](zh/feature_backlight.md)
|
||||
* [Bluetooth](zh/feature_bluetooth.md)
|
||||
* [Bootmagic](zh/feature_bootmagic.md)
|
||||
* [Combos](zh/feature_combo)
|
||||
* [Command](zh/feature_command.md)
|
||||
* [Dynamic Macros](zh/feature_dynamic_macros.md)
|
||||
* [Encoders](zh/feature_encoders.md)
|
||||
* [Grave Escape](zh/feature_grave_esc.md)
|
||||
* [Key Lock](zh/feature_key_lock.md)
|
||||
* [Layouts](zh/feature_layouts.md)
|
||||
* [Leader Key](zh/feature_leader_key.md)
|
||||
* [Macros](zh/feature_macros.md)
|
||||
* [Mouse Keys](zh/feature_mouse_keys.md)
|
||||
* [One Shot Keys](zh/feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [Pointing Device](zh/feature_pointing_device.md)
|
||||
* [PS/2 Mouse](zh/feature_ps2_mouse.md)
|
||||
* [RGB Lighting](zh/feature_rgblight.md)
|
||||
* [RGB Matrix](zh/feature_rgb_matrix.md)
|
||||
* [Space Cadet Shift](zh/feature_space_cadet_shift.md)
|
||||
* [Space Cadet Shift Enter](zh/feature_space_cadet_shift_enter.md)
|
||||
* [Stenography](zh/feature_stenography.md)
|
||||
* [Swap Hands](zh/feature_swap_hands.md)
|
||||
* [Tap Dance](zh/feature_tap_dance.md)
|
||||
* [Terminal](zh/feature_terminal.md)
|
||||
* [Thermal Printer](zh/feature_thermal_printer.md)
|
||||
* [Unicode](zh/feature_unicode.md)
|
||||
* [Userspace](zh/feature_userspace.md)
|
||||
* [US ANSI Shifted Keys](zh/keycodes_us_ansi_shifted.md)
|
||||
|
||||
* 對於製造商和遊戲模組
|
||||
* [Hand Wiring Guide](zh/hand_wire.md)
|
||||
* [ISP Flashing Guide](zh/isp_flashing_guide.md)
|
||||
* [ARM Debugging Guide](zh/arm_debugging.md)
|
||||
* [I2C Driver](zh/i2c_driver.md)
|
||||
|
||||
* 為了更深入的了解
|
||||
* [How Keyboards Work](zh/how_keyboards_work.md)
|
||||
* [Understanding QMK](zh/understanding_qmk.md)
|
||||
|
||||
* 其它主題
|
||||
* [Using Eclipse with QMK](zh/eclipse.md)
|
||||
|
||||
* QMK內部(進行中)
|
||||
* [Defines](zh/internals_defines.md)
|
||||
* [Input Callback Reg](zh/internals_input_callback_reg.md)
|
||||
* [Midi Device](zh/internals_midi_device.md)
|
||||
* [Midi Device Setup Process](zh/internals_midi_device_setup_process.md)
|
||||
* [Midi Util](zh/internals_midi_util.md)
|
||||
* [Send Functions](zh/internals_send_functions.md)
|
||||
* [Sysex Tools](zh/internals_sysex_tools.md)
|
@@ -26,12 +26,13 @@
|
||||
*/
|
||||
|
||||
#include "i2c_master.h"
|
||||
#include "quantum.h"
|
||||
#include <string.h>
|
||||
#include <hal.h>
|
||||
|
||||
static uint8_t i2c_address;
|
||||
|
||||
// This configures the I2C clock to 400Mhz assuming a 72Mhz clock
|
||||
// This configures the I2C clock to 400khz assuming a 72Mhz clock
|
||||
// For more info : https://www.st.com/en/embedded-software/stsw-stm32126.html
|
||||
static const I2CConfig i2cconfig = {
|
||||
STM32_TIMINGR_PRESC(15U) |
|
||||
@@ -41,13 +42,17 @@ static const I2CConfig i2cconfig = {
|
||||
0
|
||||
};
|
||||
|
||||
__attribute__ ((weak))
|
||||
void i2c_init(void)
|
||||
{
|
||||
palSetGroupMode(GPIOB, GPIOB_PIN6 | GPIOB_PIN7, 0, PAL_MODE_INPUT); // Try releasing special pins for a short time
|
||||
// Try releasing special pins for a short time
|
||||
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_INPUT);
|
||||
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_INPUT);
|
||||
|
||||
chThdSleepMilliseconds(10);
|
||||
|
||||
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP);
|
||||
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP);
|
||||
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
|
||||
//i2cInit(); //This is invoked by halInit() so no need to redo it.
|
||||
}
|
||||
|
@@ -26,6 +26,16 @@
|
||||
#include "ch.h"
|
||||
#include <hal.h>
|
||||
|
||||
#ifndef I2C1_BANK
|
||||
#define I2C1_BANK GPIOB
|
||||
#endif
|
||||
#ifndef I2C1_SCL
|
||||
#define I2C1_SCL 6
|
||||
#endif
|
||||
#ifndef I2C1_SDA
|
||||
#define I2C1_SDA 7
|
||||
#endif
|
||||
|
||||
#ifndef I2C_DRIVER
|
||||
#define I2C_DRIVER I2CD1
|
||||
#endif
|
||||
@@ -34,6 +44,7 @@ void i2c_init(void);
|
||||
uint8_t i2c_start(uint8_t address);
|
||||
uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
uint8_t i2c_transmit_receive(uint8_t address, uint8_t * tx_body, uint16_t tx_length, uint8_t * rx_body, uint16_t rx_length);
|
||||
uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
uint8_t i2c_readReg(uint8_t devaddr, uint8_t* regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
uint8_t i2c_stop(uint16_t timeout);
|
||||
|
101
drivers/avr/apa102.c
Executable file
101
drivers/avr/apa102.c
Executable file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* APA102 lib V1.0a
|
||||
*
|
||||
* Controls APA102 RGB-LEDs
|
||||
* Author: Mikkel (Duckle29 on github)
|
||||
*
|
||||
* Dec 22th, 2017 v1.0a Initial Version
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "apa102.h"
|
||||
#include <avr/interrupt.h>
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
#include "debug.h"
|
||||
|
||||
// Setleds for standard RGB
|
||||
void inline apa102_setleds(LED_TYPE *ledarray, uint16_t leds){
|
||||
apa102_setleds_pin(ledarray,leds, _BV(RGB_DI_PIN & 0xF), _BV(RGB_CLK_PIN & 0xF));
|
||||
}
|
||||
|
||||
void static inline apa102_setleds_pin(LED_TYPE *ledarray, uint16_t leds, uint8_t pinmask_DI, uint8_t pinmask_CLK){
|
||||
pinMode(RGB_DI_PIN, PinDirectionOutput);
|
||||
pinMode(RGB_CLK_PIN, PinDirectionOutput);
|
||||
|
||||
apa102_send_array((uint8_t*)ledarray,leds)
|
||||
}
|
||||
|
||||
void apa102_send_array(uint8_t *data, uint16_t leds){ // Data is struct of 3 bytes. RGB - leds is number of leds in data
|
||||
apa102_start_frame();
|
||||
while(leds--){
|
||||
apa102_send_frame(0xFF000000 | (data->b << 16) | (data->g << 8) | data->r);
|
||||
data++;
|
||||
}
|
||||
apa102_end_frame(leds);
|
||||
}
|
||||
|
||||
void apa102_send_frame(uint32_t frame){
|
||||
for(uint32_t i=0xFF; i>0;){
|
||||
apa102_send_byte(frame & i);
|
||||
i = i << 8;
|
||||
}
|
||||
}
|
||||
|
||||
void apa102_start_frame(){
|
||||
apa102_send_frame(0);
|
||||
}
|
||||
|
||||
void apa102_end_frame(uint16_t leds)
|
||||
{
|
||||
// This function has been taken from: https://github.com/pololu/apa102-arduino/blob/master/APA102.h
|
||||
// and adapted. The code is MIT licensed. I think thats compatible?
|
||||
|
||||
// We need to send some more bytes to ensure that all the LEDs in the
|
||||
// chain see their new color and start displaying it.
|
||||
//
|
||||
// The data stream seen by the last LED in the chain will be delayed by
|
||||
// (count - 1) clock edges, because each LED before it inverts the clock
|
||||
// line and delays the data by one clock edge. Therefore, to make sure
|
||||
// the last LED actually receives the data we wrote, the number of extra
|
||||
// edges we send at the end of the frame must be at least (count - 1).
|
||||
// For the APA102C, that is sufficient.
|
||||
//
|
||||
// The SK9822 only updates after it sees 32 zero bits followed by one more
|
||||
// rising edge. To avoid having the update time depend on the color of
|
||||
// the last LED, we send a dummy 0xFF byte. (Unfortunately, this means
|
||||
// that partial updates of the beginning of an LED strip are not possible;
|
||||
// the LED after the last one you are trying to update will be black.)
|
||||
// After that, to ensure that the last LED in the chain sees 32 zero bits
|
||||
// and a rising edge, we need to send at least 65 + (count - 1) edges. It
|
||||
// is sufficent and simpler to just send (5 + count/16) bytes of zeros.
|
||||
//
|
||||
// We are ignoring the specification for the end frame in the APA102/SK9822
|
||||
// datasheets because it does not actually ensure that all the LEDs will
|
||||
// start displaying their new colors right away.
|
||||
|
||||
apa102_send_byte(0xFF);
|
||||
for (uint16_t i = 0; i < 5 + leds / 16; i++){
|
||||
apa102_send_byte(0);
|
||||
}
|
||||
}
|
||||
|
||||
void apa102_send_byte(uint8_t byte){
|
||||
uint8_t i;
|
||||
for (i = 0; i < 8; i++){
|
||||
digitalWrite(RGB_DI_PIN, !!(byte & (1 << (7-i)));
|
||||
digitalWrite(RGB_CLK_PIN, PinLevelHigh);
|
||||
}
|
||||
}
|
46
drivers/avr/apa102.h
Executable file
46
drivers/avr/apa102.h
Executable file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* light weight WS2812 lib include
|
||||
*
|
||||
* Version 2.3 - Nev 29th 2015
|
||||
* Author: Tim (cpldcpu@gmail.com)
|
||||
*
|
||||
* Please do not change this file! All configuration is handled in "ws2812_config.h"
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
|
||||
#include "rgblight_types.h"
|
||||
|
||||
|
||||
/* User Interface
|
||||
*
|
||||
* Input:
|
||||
* ledarray: An array of GRB data describing the LED colors
|
||||
* number_of_leds: The number of LEDs to write
|
||||
* pinmask (optional): Bitmask describing the output bin. e.g. _BV(PB0)
|
||||
*
|
||||
* The functions will perform the following actions:
|
||||
* - Set the data-out pin as output
|
||||
* - Send out the LED data
|
||||
* - Wait 50<35>s to reset the LEDs
|
||||
*/
|
||||
|
||||
void apa102_setleds (LED_TYPE *ledarray, uint16_t number_of_leds);
|
||||
void apa102_setleds_pin (LED_TYPE *ledarray, uint16_t number_of_leds,uint8_t pinmask);
|
||||
void apa102_setleds_rgbw(LED_TYPE *ledarray, uint16_t number_of_leds);
|
@@ -8,7 +8,9 @@
|
||||
#include "i2c_master.h"
|
||||
#include "timer.h"
|
||||
|
||||
#ifndef F_SCL
|
||||
#define F_SCL 400000UL // SCL frequency
|
||||
#endif
|
||||
#define Prescaler 1
|
||||
#define TWBR_val ((((F_CPU / F_SCL) / Prescaler) - 16 ) / 2)
|
||||
|
||||
@@ -177,6 +179,9 @@ i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16
|
||||
status = i2c_write(regaddr, timeout);
|
||||
if (status) return status;
|
||||
|
||||
status = i2c_stop(timeout);
|
||||
if (status) return status;
|
||||
|
||||
status = i2c_start(devaddr | 0x01, timeout);
|
||||
if (status) return status;
|
||||
|
||||
@@ -215,4 +220,4 @@ i2c_status_t i2c_stop(uint16_t timeout)
|
||||
}
|
||||
|
||||
return I2C_STATUS_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
@@ -9,23 +9,26 @@
|
||||
|
||||
#include "i2c_slave.h"
|
||||
|
||||
void i2c_init(uint8_t address){
|
||||
volatile uint8_t i2c_slave_reg[I2C_SLAVE_REG_COUNT];
|
||||
|
||||
static volatile uint8_t buffer_address;
|
||||
static volatile bool slave_has_register_set = false;
|
||||
|
||||
void i2c_slave_init(uint8_t address){
|
||||
// load address into TWI address register
|
||||
TWAR = (address << 1);
|
||||
// set the TWCR to enable address matching and enable TWI, clear TWINT, enable TWI interrupt
|
||||
TWCR = (1 << TWIE) | (1 << TWEA) | (1 << TWINT) | (1 << TWEN);
|
||||
}
|
||||
|
||||
void i2c_stop(void){
|
||||
void i2c_slave_stop(void){
|
||||
// clear acknowledge and enable bits
|
||||
TWCR &= ~((1 << TWEA) | (1 << TWEN));
|
||||
}
|
||||
|
||||
ISR(TWI_vect){
|
||||
uint8_t ack = 1;
|
||||
// temporary stores the received data
|
||||
//uint8_t data;
|
||||
|
||||
|
||||
switch(TW_STATUS){
|
||||
case TW_SR_SLA_ACK:
|
||||
// The device is now a slave receiver
|
||||
@@ -38,13 +41,13 @@ ISR(TWI_vect){
|
||||
if(!slave_has_register_set){
|
||||
buffer_address = TWDR;
|
||||
|
||||
if (buffer_address >= RX_BUFFER_SIZE){ // address out of bounds dont ack
|
||||
ack = 0;
|
||||
buffer_address = 0;
|
||||
if (buffer_address >= I2C_SLAVE_REG_COUNT) { // address out of bounds dont ack
|
||||
ack = 0;
|
||||
buffer_address = 0;
|
||||
}
|
||||
slave_has_register_set = true; // address has been receaved now fill in buffer
|
||||
} else {
|
||||
rxbuffer[buffer_address] = TWDR;
|
||||
i2c_slave_reg[buffer_address] = TWDR;
|
||||
buffer_address++;
|
||||
}
|
||||
break;
|
||||
@@ -52,7 +55,7 @@ ISR(TWI_vect){
|
||||
case TW_ST_SLA_ACK:
|
||||
case TW_ST_DATA_ACK:
|
||||
// This device is a slave transmitter and master has requested data
|
||||
TWDR = txbuffer[buffer_address];
|
||||
TWDR = i2c_slave_reg[buffer_address];
|
||||
buffer_address++;
|
||||
break;
|
||||
|
||||
@@ -63,6 +66,6 @@ ISR(TWI_vect){
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset i2c state mahcine to be ready for next interrupt
|
||||
// Reset i2c state machine to be ready for next interrupt
|
||||
TWCR |= (1 << TWIE) | (1 << TWINT) | (ack << TWEA) | (1 << TWEN);
|
||||
}
|
@@ -8,16 +8,11 @@
|
||||
#ifndef I2C_SLAVE_H
|
||||
#define I2C_SLAVE_H
|
||||
|
||||
#define TX_BUFFER_SIZE 30
|
||||
#define RX_BUFFER_SIZE 30
|
||||
#define I2C_SLAVE_REG_COUNT 30
|
||||
|
||||
volatile uint8_t buffer_address;
|
||||
static volatile bool slave_has_register_set = false;
|
||||
volatile uint8_t txbuffer[TX_BUFFER_SIZE];
|
||||
volatile uint8_t rxbuffer[RX_BUFFER_SIZE];
|
||||
extern volatile uint8_t i2c_slave_reg[I2C_SLAVE_REG_COUNT];
|
||||
|
||||
void i2c_init(uint8_t address);
|
||||
void i2c_stop(void);
|
||||
ISR(TWI_vect);
|
||||
void i2c_slave_init(uint8_t address);
|
||||
void i2c_slave_stop(void);
|
||||
|
||||
#endif // I2C_SLAVE_H
|
@@ -128,11 +128,11 @@ unsigned char I2C_Write(unsigned char c)
|
||||
c <<= 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
I2C_WriteBit(0);
|
||||
_delay_us(I2C_DELAY);
|
||||
_delay_us(I2C_DELAY);
|
||||
|
||||
|
||||
// _delay_us(I2C_DELAY);
|
||||
//return I2C_ReadBit();
|
||||
return 0;
|
||||
|
@@ -69,7 +69,4 @@ void ws2812_sendarray_mask(uint8_t *array,uint16_t length, uint8_t pinmask);
|
||||
#define CONCAT_EXP(a, b) CONCAT(a, b)
|
||||
#endif
|
||||
|
||||
// #define ws2812_PORTREG CONCAT_EXP(PORT,ws2812_port)
|
||||
// #define ws2812_DDRREG CONCAT_EXP(DDR,ws2812_port)
|
||||
|
||||
#endif /* LIGHT_WS2812_H_ */
|
||||
|
1187
drivers/boards/GENERIC_STM32_F303XC/board.h
Normal file
1187
drivers/boards/GENERIC_STM32_F303XC/board.h
Normal file
File diff suppressed because it is too large
Load Diff
129
drivers/haptic/DRV2605L.c
Normal file
129
drivers/haptic/DRV2605L.c
Normal file
@@ -0,0 +1,129 @@
|
||||
/* Copyright 2018 ishtob
|
||||
* Driver for DRV2605L written for QMK
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "DRV2605L.h"
|
||||
#include "print.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
uint8_t DRV2605L_transfer_buffer[2];
|
||||
uint8_t DRV2605L_tx_register[0];
|
||||
uint8_t DRV2605L_read_buffer[0];
|
||||
uint8_t DRV2605L_read_register;
|
||||
|
||||
|
||||
void DRV_write(uint8_t drv_register, uint8_t settings) {
|
||||
DRV2605L_transfer_buffer[0] = drv_register;
|
||||
DRV2605L_transfer_buffer[1] = settings;
|
||||
i2c_transmit(DRV2605L_BASE_ADDRESS << 1, DRV2605L_transfer_buffer, 2, 100);
|
||||
}
|
||||
|
||||
uint8_t DRV_read(uint8_t regaddress) {
|
||||
#ifdef __AVR__
|
||||
i2c_readReg(DRV2605L_BASE_ADDRESS << 1,
|
||||
regaddress, DRV2605L_read_buffer, 1, 100);
|
||||
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
|
||||
#else
|
||||
DRV2605L_tx_register[0] = regaddress;
|
||||
if (MSG_OK != i2c_transmit_receive(DRV2605L_BASE_ADDRESS << 1,
|
||||
DRV2605L_tx_register, 1,
|
||||
DRV2605L_read_buffer, 1
|
||||
)){
|
||||
printf("err reading reg \n");
|
||||
}
|
||||
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
|
||||
#endif
|
||||
return DRV2605L_read_register;
|
||||
}
|
||||
|
||||
void DRV_init(void)
|
||||
{
|
||||
i2c_init();
|
||||
/* 0x07 sets DRV2605 into calibration mode */
|
||||
DRV_write(DRV_MODE,0x07);
|
||||
|
||||
// DRV_write(DRV_FEEDBACK_CTRL,0xB6);
|
||||
|
||||
#if FB_ERM_LRA == 0
|
||||
/* ERM settings */
|
||||
DRV_write(DRV_RATED_VOLT, (RATED_VOLTAGE/21.33)*1000);
|
||||
#if ERM_OPEN_LOOP == 0
|
||||
DRV_write(DRV_OVERDRIVE_CLAMP_VOLT, (((V_PEAK*(DRIVE_TIME+BLANKING_TIME+IDISS_TIME))/0.02133)/(DRIVE_TIME-0.0003)));
|
||||
#elif ERM_OPEN_LOOP == 1
|
||||
DRV_write(DRV_OVERDRIVE_CLAMP_VOLT, (V_PEAK/0.02196));
|
||||
#endif
|
||||
#elif FB_ERM_LRA == 1
|
||||
DRV_write(DRV_RATED_VOLT, ((V_RMS * sqrt(1 - ((4 * ((150+(SAMPLE_TIME*50))*0.000001)) + 0.0003)* F_LRA)/0.02071)));
|
||||
#if LRA_OPEN_LOOP == 0
|
||||
DRV_write(DRV_OVERDRIVE_CLAMP_VOLT, ((V_PEAK/sqrt(1-(F_LRA*0.0008))/0.02133)));
|
||||
#elif LRA_OPEN_LOOP == 1
|
||||
DRV_write(DRV_OVERDRIVE_CLAMP_VOLT, (V_PEAK/0.02196));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
DRVREG_FBR FB_SET;
|
||||
FB_SET.Bits.ERM_LRA = FB_ERM_LRA;
|
||||
FB_SET.Bits.BRAKE_FACTOR = FB_BRAKEFACTOR;
|
||||
FB_SET.Bits.LOOP_GAIN =FB_LOOPGAIN;
|
||||
FB_SET.Bits.BEMF_GAIN = 0; /* auto-calibration populates this field*/
|
||||
DRV_write(DRV_FEEDBACK_CTRL, (uint8_t) FB_SET.Byte);
|
||||
DRVREG_CTRL1 C1_SET;
|
||||
C1_SET.Bits.C1_DRIVE_TIME = DRIVE_TIME;
|
||||
C1_SET.Bits.C1_AC_COUPLE = AC_COUPLE;
|
||||
C1_SET.Bits.C1_STARTUP_BOOST = STARTUP_BOOST;
|
||||
DRV_write(DRV_CTRL_1, (uint8_t) C1_SET.Byte);
|
||||
DRVREG_CTRL2 C2_SET;
|
||||
C2_SET.Bits.C2_BIDIR_INPUT = BIDIR_INPUT;
|
||||
C2_SET.Bits.C2_BRAKE_STAB = BRAKE_STAB;
|
||||
C2_SET.Bits.C2_SAMPLE_TIME = SAMPLE_TIME;
|
||||
C2_SET.Bits.C2_BLANKING_TIME = BLANKING_TIME;
|
||||
C2_SET.Bits.C2_IDISS_TIME = IDISS_TIME;
|
||||
DRV_write(DRV_CTRL_2, (uint8_t) C2_SET.Byte);
|
||||
DRVREG_CTRL3 C3_SET;
|
||||
C3_SET.Bits.C3_LRA_OPEN_LOOP = LRA_OPEN_LOOP;
|
||||
C3_SET.Bits.C3_N_PWM_ANALOG = N_PWM_ANALOG;
|
||||
C3_SET.Bits.C3_LRA_DRIVE_MODE = LRA_DRIVE_MODE;
|
||||
C3_SET.Bits.C3_DATA_FORMAT_RTO = DATA_FORMAT_RTO;
|
||||
C3_SET.Bits.C3_SUPPLY_COMP_DIS = SUPPLY_COMP_DIS;
|
||||
C3_SET.Bits.C3_ERM_OPEN_LOOP = ERM_OPEN_LOOP;
|
||||
C3_SET.Bits.C3_NG_THRESH = NG_THRESH;
|
||||
DRV_write(DRV_CTRL_3, (uint8_t) C3_SET.Byte);
|
||||
DRVREG_CTRL4 C4_SET;
|
||||
C4_SET.Bits.C4_ZC_DET_TIME = ZC_DET_TIME;
|
||||
C4_SET.Bits.C4_AUTO_CAL_TIME = AUTO_CAL_TIME;
|
||||
DRV_write(DRV_CTRL_4, (uint8_t) C4_SET.Byte);
|
||||
DRV_write(DRV_LIB_SELECTION,LIB_SELECTION);
|
||||
|
||||
DRV_write(DRV_GO, 0x01);
|
||||
|
||||
/* 0x00 sets DRV2605 out of standby and to use internal trigger
|
||||
* 0x01 sets DRV2605 out of standby and to use external trigger */
|
||||
DRV_write(DRV_MODE,0x00);
|
||||
|
||||
//Play greeting sequence
|
||||
DRV_write(DRV_GO, 0x00);
|
||||
DRV_write(DRV_WAVEFORM_SEQ_1, DRV_GREETING);
|
||||
DRV_write(DRV_GO, 0x01);
|
||||
}
|
||||
|
||||
void DRV_pulse(uint8_t sequence)
|
||||
{
|
||||
DRV_write(DRV_GO, 0x00);
|
||||
DRV_write(DRV_WAVEFORM_SEQ_1, sequence);
|
||||
DRV_write(DRV_GO, 0x01);
|
||||
}
|
404
drivers/haptic/DRV2605L.h
Normal file
404
drivers/haptic/DRV2605L.h
Normal file
@@ -0,0 +1,404 @@
|
||||
/* Copyright 2018 ishtob
|
||||
* Driver for DRV2605L written for QMK
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "i2c_master.h"
|
||||
|
||||
/* Initialization settings
|
||||
|
||||
* Feedback Control Settings */
|
||||
#ifndef FB_ERM_LRA
|
||||
#define FB_ERM_LRA 1 /* For ERM:0 or LRA:1*/
|
||||
#endif
|
||||
#ifndef FB_BRAKEFACTOR
|
||||
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
|
||||
#endif
|
||||
#ifndef FB_LOOPGAIN
|
||||
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
|
||||
#endif
|
||||
|
||||
/* LRA specific settings */
|
||||
#if FB_ERM_LRA == 1
|
||||
#ifndef V_RMS
|
||||
#define V_RMS 2.0
|
||||
#endif
|
||||
#ifndef V_PEAK
|
||||
#define V_PEAK 2.1
|
||||
#endif
|
||||
#ifndef F_LRA
|
||||
#define F_LRA 205
|
||||
#endif
|
||||
#ifndef RATED_VOLTAGE
|
||||
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef RATED_VOLTAGE
|
||||
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
|
||||
#endif
|
||||
#ifndef V_PEAK
|
||||
#define V_PEAK 2.8
|
||||
#endif
|
||||
|
||||
/* Library Selection */
|
||||
#ifndef LIB_SELECTION
|
||||
#if FB_ERM_LRA == 1
|
||||
#define LIB_SELECTION 6 /* For Empty:0' TS2200 library A to D:1-5, LRA Library: 6 */
|
||||
#else
|
||||
#define LIB_SELECTION 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DRV_GREETING
|
||||
#define DRV_GREETING alert_750ms
|
||||
#endif
|
||||
#ifndef DRV_MODE_DEFAULT
|
||||
#define DRV_MODE_DEFAULT strong_click1
|
||||
#endif
|
||||
|
||||
/* Control 1 register settings */
|
||||
#ifndef DRIVE_TIME
|
||||
#define DRIVE_TIME 25
|
||||
#endif
|
||||
#ifndef AC_COUPLE
|
||||
#define AC_COUPLE 0
|
||||
#endif
|
||||
#ifndef STARTUP_BOOST
|
||||
#define STARTUP_BOOST 1
|
||||
#endif
|
||||
|
||||
/* Control 2 Settings */
|
||||
#ifndef BIDIR_INPUT
|
||||
#define BIDIR_INPUT 1
|
||||
#endif
|
||||
#ifndef BRAKE_STAB
|
||||
#define BRAKE_STAB 1 /* Loopgain is reduced when braking is almost complete to improve stability */
|
||||
#endif
|
||||
#ifndef SAMPLE_TIME
|
||||
#define SAMPLE_TIME 3
|
||||
#endif
|
||||
#ifndef BLANKING_TIME
|
||||
#define BLANKING_TIME 1
|
||||
#endif
|
||||
#ifndef IDISS_TIME
|
||||
#define IDISS_TIME 1
|
||||
#endif
|
||||
|
||||
/* Control 3 settings */
|
||||
#ifndef NG_THRESH
|
||||
#define NG_THRESH 2
|
||||
#endif
|
||||
#ifndef ERM_OPEN_LOOP
|
||||
#define ERM_OPEN_LOOP 1
|
||||
#endif
|
||||
#ifndef SUPPLY_COMP_DIS
|
||||
#define SUPPLY_COMP_DIS 0
|
||||
#endif
|
||||
#ifndef DATA_FORMAT_RTO
|
||||
#define DATA_FORMAT_RTO 0
|
||||
#endif
|
||||
#ifndef LRA_DRIVE_MODE
|
||||
#define LRA_DRIVE_MODE 0
|
||||
#endif
|
||||
#ifndef N_PWM_ANALOG
|
||||
#define N_PWM_ANALOG 0
|
||||
#endif
|
||||
#ifndef LRA_OPEN_LOOP
|
||||
#define LRA_OPEN_LOOP 0
|
||||
#endif
|
||||
|
||||
/* Control 4 settings */
|
||||
#ifndef ZC_DET_TIME
|
||||
#define ZC_DET_TIME 0
|
||||
#endif
|
||||
#ifndef AUTO_CAL_TIME
|
||||
#define AUTO_CAL_TIME 3
|
||||
#endif
|
||||
|
||||
/* register defines -------------------------------------------------------- */
|
||||
#define DRV2605L_BASE_ADDRESS 0x5A /* DRV2605L Base address */
|
||||
#define DRV_STATUS 0x00
|
||||
#define DRV_MODE 0x01
|
||||
#define DRV_RTP_INPUT 0x02
|
||||
#define DRV_LIB_SELECTION 0x03
|
||||
#define DRV_WAVEFORM_SEQ_1 0x04
|
||||
#define DRV_WAVEFORM_SEQ_2 0x05
|
||||
#define DRV_WAVEFORM_SEQ_3 0x06
|
||||
#define DRV_WAVEFORM_SEQ_4 0x07
|
||||
#define DRV_WAVEFORM_SEQ_5 0x08
|
||||
#define DRV_WAVEFORM_SEQ_6 0x09
|
||||
#define DRV_WAVEFORM_SEQ_7 0x0A
|
||||
#define DRV_WAVEFORM_SEQ_8 0x0B
|
||||
#define DRV_GO 0x0C
|
||||
#define DRV_OVERDRIVE_TIME_OFFSET 0x0D
|
||||
#define DRV_SUSTAIN_TIME_OFFSET_P 0x0E
|
||||
#define DRV_SUSTAIN_TIME_OFFSET_N 0x0F
|
||||
#define DRV_BRAKE_TIME_OFFSET 0x10
|
||||
#define DRV_AUDIO_2_VIBE_CTRL 0x11
|
||||
#define DRV_AUDIO_2_VIBE_MIN_IN 0x12
|
||||
#define DRV_AUDIO_2_VIBE_MAX_IN 0x13
|
||||
#define DRV_AUDIO_2_VIBE_MIN_OUTDRV 0x14
|
||||
#define DRV_AUDIO_2_VIBE_MAX_OUTDRV 0x15
|
||||
#define DRV_RATED_VOLT 0x16
|
||||
#define DRV_OVERDRIVE_CLAMP_VOLT 0x17
|
||||
#define DRV_AUTO_CALIB_COMP_RESULT 0x18
|
||||
#define DRV_AUTO_CALIB_BEMF_RESULT 0x19
|
||||
#define DRV_FEEDBACK_CTRL 0x1A
|
||||
#define DRV_CTRL_1 0x1B
|
||||
#define DRV_CTRL_2 0x1C
|
||||
#define DRV_CTRL_3 0x1D
|
||||
#define DRV_CTRL_4 0x1E
|
||||
#define DRV_CTRL_5 0x1F
|
||||
#define DRV_OPEN_LOOP_PERIOD 0x20
|
||||
#define DRV_VBAT_VOLT_MONITOR 0x21
|
||||
#define DRV_LRA_RESONANCE_PERIOD 0x22
|
||||
|
||||
void DRV_init(void);
|
||||
void DRV_write(const uint8_t drv_register, const uint8_t settings);
|
||||
uint8_t DRV_read(const uint8_t regaddress);
|
||||
void DRV_pulse(const uint8_t sequence);
|
||||
|
||||
typedef enum DRV_EFFECT{
|
||||
clear_sequence = 0,
|
||||
strong_click = 1,
|
||||
strong_click_60 = 2,
|
||||
strong_click_30 = 3,
|
||||
sharp_click = 4,
|
||||
sharp_click_60 = 5,
|
||||
sharp_click_30 = 6,
|
||||
soft_bump = 7,
|
||||
soft_bump_60 = 8,
|
||||
soft_bump_30 = 9,
|
||||
dbl_click = 10,
|
||||
dbl_click_60 = 11,
|
||||
trp_click = 12,
|
||||
soft_fuzz = 13,
|
||||
strong_buzz = 14,
|
||||
alert_750ms = 15,
|
||||
alert_1000ms = 16,
|
||||
strong_click1 = 17,
|
||||
strong_click2_80 = 18,
|
||||
strong_click3_60 = 19,
|
||||
strong_click4_30 = 20,
|
||||
medium_click1 = 21,
|
||||
medium_click2_80 = 22,
|
||||
medium_click3_60 = 23,
|
||||
sharp_tick1 = 24,
|
||||
sharp_tick2_80 = 25,
|
||||
sharp_tick3_60 = 26,
|
||||
sh_dblclick_str = 27,
|
||||
sh_dblclick_str_80 = 28,
|
||||
sh_dblclick_str_60 = 29,
|
||||
sh_dblclick_str_30 = 30,
|
||||
sh_dblclick_med = 31,
|
||||
sh_dblclick_med_80 = 32,
|
||||
sh_dblclick_med_60 = 33,
|
||||
sh_dblsharp_tick = 34,
|
||||
sh_dblsharp_tick_80 = 35,
|
||||
sh_dblsharp_tick_60 = 36,
|
||||
lg_dblclick_str = 37,
|
||||
lg_dblclick_str_80 = 38,
|
||||
lg_dblclick_str_60 = 39,
|
||||
lg_dblclick_str_30 = 40,
|
||||
lg_dblclick_med = 41,
|
||||
lg_dblclick_med_80 = 42,
|
||||
lg_dblclick_med_60 = 43,
|
||||
lg_dblsharp_tick = 44,
|
||||
lg_dblsharp_tick_80 = 45,
|
||||
lg_dblsharp_tick_60 = 46,
|
||||
buzz = 47,
|
||||
buzz_80 = 48,
|
||||
buzz_60 = 49,
|
||||
buzz_40 = 50,
|
||||
buzz_20 = 51,
|
||||
pulsing_strong = 52,
|
||||
pulsing_strong_80 = 53,
|
||||
pulsing_medium = 54,
|
||||
pulsing_medium_80 = 55,
|
||||
pulsing_sharp = 56,
|
||||
pulsing_sharp_80 = 57,
|
||||
transition_click = 58,
|
||||
transition_click_80 = 59,
|
||||
transition_click_60 = 60,
|
||||
transition_click_40 = 61,
|
||||
transition_click_20 = 62,
|
||||
transition_click_10 = 63,
|
||||
transition_hum = 64,
|
||||
transition_hum_80 = 65,
|
||||
transition_hum_60 = 66,
|
||||
transition_hum_40 = 67,
|
||||
transition_hum_20 = 68,
|
||||
transition_hum_10 = 69,
|
||||
transition_rampdown_long_smooth1 = 70,
|
||||
transition_rampdown_long_smooth2 = 71,
|
||||
transition_rampdown_med_smooth1 = 72,
|
||||
transition_rampdown_med_smooth2 = 73,
|
||||
transition_rampdown_short_smooth1 = 74,
|
||||
transition_rampdown_short_smooth2 = 75,
|
||||
transition_rampdown_long_sharp1 = 76,
|
||||
transition_rampdown_long_sharp2 = 77,
|
||||
transition_rampdown_med_sharp1 = 78,
|
||||
transition_rampdown_med_sharp2 = 79,
|
||||
transition_rampdown_short_sharp1 = 80,
|
||||
transition_rampdown_short_sharp2 = 81,
|
||||
transition_rampup_long_smooth1 = 82,
|
||||
transition_rampup_long_smooth2 = 83,
|
||||
transition_rampup_med_smooth1 = 84,
|
||||
transition_rampup_med_smooth2 = 85,
|
||||
transition_rampup_short_smooth1 = 86,
|
||||
transition_rampup_short_smooth2 = 87,
|
||||
transition_rampup_long_sharp1 = 88,
|
||||
transition_rampup_long_sharp2 = 89,
|
||||
transition_rampup_med_sharp1 = 90,
|
||||
transition_rampup_med_sharp2 = 91,
|
||||
transition_rampup_short_sharp1 = 92,
|
||||
transition_rampup_short_sharp2 = 93,
|
||||
transition_rampdown_long_smooth1_50 = 94,
|
||||
transition_rampdown_long_smooth2_50 = 95,
|
||||
transition_rampdown_med_smooth1_50 = 96,
|
||||
transition_rampdown_med_smooth2_50 = 97,
|
||||
transition_rampdown_short_smooth1_50 = 98,
|
||||
transition_rampdown_short_smooth2_50 = 99,
|
||||
transition_rampdown_long_sharp1_50 = 100,
|
||||
transition_rampdown_long_sharp2_50 = 101,
|
||||
transition_rampdown_med_sharp1_50 = 102,
|
||||
transition_rampdown_med_sharp2_50 = 103,
|
||||
transition_rampdown_short_sharp1_50 = 104,
|
||||
transition_rampdown_short_sharp2_50 = 105,
|
||||
transition_rampup_long_smooth1_50 = 106,
|
||||
transition_rampup_long_smooth2_50 = 107,
|
||||
transition_rampup_med_smooth1_50 = 108,
|
||||
transition_rampup_med_smooth2_50 = 109,
|
||||
transition_rampup_short_smooth1_50 = 110,
|
||||
transition_rampup_short_smooth2_50 = 111,
|
||||
transition_rampup_long_sharp1_50 = 112,
|
||||
transition_rampup_long_sharp2_50 = 113,
|
||||
transition_rampup_med_sharp1_50 = 114,
|
||||
transition_rampup_med_sharp2_50 = 115,
|
||||
transition_rampup_short_sharp1_50 = 116,
|
||||
transition_rampup_short_sharp2_50 = 117,
|
||||
long_buzz_for_programmatic_stopping = 118,
|
||||
smooth_hum1_50 = 119,
|
||||
smooth_hum2_40 = 120,
|
||||
smooth_hum3_30 = 121,
|
||||
smooth_hum4_20 = 122,
|
||||
smooth_hum5_10 = 123,
|
||||
drv_effect_max = 124,
|
||||
} DRV_EFFECT;
|
||||
|
||||
/* Register bit array unions */
|
||||
|
||||
typedef union DRVREG_STATUS { /* register 0x00 */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t OC_DETECT :1; /* set to 1 when overcurrent event is detected */
|
||||
uint8_t OVER_TEMP :1; /* set to 1 when device exceeds temp threshold */
|
||||
uint8_t FB_STS :1; /* set to 1 when feedback controller has timed out */
|
||||
/* auto-calibration routine and diagnostic result
|
||||
* result | auto-calibation | diagnostic |
|
||||
* 0 | passed | actuator func normal |
|
||||
* 1 | failed | actuator func fault* |
|
||||
* * actuator is not present or is shorted, timing out, or giving out–of-range back-EMF */
|
||||
uint8_t DIAG_RESULT :1;
|
||||
uint8_t :1;
|
||||
uint8_t DEVICE_ID :3; /* Device IDs 3: DRV2605 4: DRV2604 5: DRV2604L 6: DRV2605L */
|
||||
} Bits;
|
||||
} DRVREG_STATUS;
|
||||
|
||||
typedef union DRVREG_MODE { /* register 0x01 */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t MODE :3; /* Mode setting */
|
||||
uint8_t :3;
|
||||
uint8_t STANDBY :1; /* 0:standby 1:ready */
|
||||
} Bits;
|
||||
} DRVREG_MODE;
|
||||
|
||||
typedef union DRVREG_WAIT {
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t WAIT_MODE :1; /* Set to 1 to interpret as wait for next 7 bits x10ms */
|
||||
uint8_t WAIT_TIME :7;
|
||||
} Bits;
|
||||
} DRVREG_WAIT;
|
||||
|
||||
typedef union DRVREG_FBR{ /* register 0x1A */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t BEMF_GAIN :2;
|
||||
uint8_t LOOP_GAIN :2;
|
||||
uint8_t BRAKE_FACTOR :3;
|
||||
uint8_t ERM_LRA :1;
|
||||
} Bits;
|
||||
} DRVREG_FBR;
|
||||
|
||||
typedef union DRVREG_CTRL1{ /* register 0x1B */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t C1_DRIVE_TIME :5;
|
||||
uint8_t C1_AC_COUPLE :1;
|
||||
uint8_t :1;
|
||||
uint8_t C1_STARTUP_BOOST :1;
|
||||
} Bits;
|
||||
} DRVREG_CTRL1;
|
||||
|
||||
typedef union DRVREG_CTRL2{ /* register 0x1C */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t C2_IDISS_TIME :2;
|
||||
uint8_t C2_BLANKING_TIME :2;
|
||||
uint8_t C2_SAMPLE_TIME :2;
|
||||
uint8_t C2_BRAKE_STAB :1;
|
||||
uint8_t C2_BIDIR_INPUT :1;
|
||||
} Bits;
|
||||
} DRVREG_CTRL2;
|
||||
|
||||
typedef union DRVREG_CTRL3{ /* register 0x1D */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t C3_LRA_OPEN_LOOP :1;
|
||||
uint8_t C3_N_PWM_ANALOG :1;
|
||||
uint8_t C3_LRA_DRIVE_MODE :1;
|
||||
uint8_t C3_DATA_FORMAT_RTO :1;
|
||||
uint8_t C3_SUPPLY_COMP_DIS :1;
|
||||
uint8_t C3_ERM_OPEN_LOOP :1;
|
||||
uint8_t C3_NG_THRESH :2;
|
||||
} Bits;
|
||||
} DRVREG_CTRL3;
|
||||
|
||||
typedef union DRVREG_CTRL4{ /* register 0x1E */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t C4_OTP_PROGRAM :1;
|
||||
uint8_t :1;
|
||||
uint8_t C4_OTP_STATUS :1;
|
||||
uint8_t :1;
|
||||
uint8_t C4_AUTO_CAL_TIME :2;
|
||||
uint8_t C4_ZC_DET_TIME :2;
|
||||
} Bits;
|
||||
} DRVREG_CTRL4;
|
||||
|
||||
typedef union DRVREG_CTRL5{ /* register 0x1F */
|
||||
uint8_t Byte;
|
||||
struct {
|
||||
uint8_t C5_IDISS_TIME :2;
|
||||
uint8_t C5_BLANKING_TIME :2;
|
||||
uint8_t C5_PLAYBACK_INTERVAL :1;
|
||||
uint8_t C5_LRA_AUTO_OPEN_LOOP :1;
|
||||
uint8_t C5_AUTO_OL_CNT :2;
|
||||
} Bits;
|
||||
} DRVREG_CTRL5;
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user