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@@ -114,37 +114,35 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
RGB_MATRIX_ENABLE ?= no
|
||||
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
|
||||
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
|
||||
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
||||
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
|
||||
endif
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
OPT_DEFS += -DIS31FL3731
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731.c
|
||||
SRC += i2c_master.c
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
OPT_DEFS += -DIS31FL3731
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731.c
|
||||
SRC += i2c_master.c
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
|
||||
OPT_DEFS += -DRGB_MATRIX_ENABLE
|
||||
OPT_DEFS += -DIS31FL3733
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3733.c
|
||||
SRC += i2c_master.c
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
@@ -221,17 +219,25 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
endif
|
||||
|
||||
|
||||
ifeq ($(strip $(HD44780_ENABLE)), yes)
|
||||
SRC += drivers/avr/hd44780.c
|
||||
OPT_DEFS += -DHD44780_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
|
||||
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LEADER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
OPT_DEFS += -DLEADER_ENABLE
|
||||
endif
|
||||
|
||||
QUANTUM_SRC:= \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
$(QUANTUM_DIR)/keycode_config.c \
|
||||
$(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
$(QUANTUM_DIR)/keycode_config.c
|
||||
|
||||
ifndef CUSTOM_MATRIX
|
||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
@@ -246,5 +252,5 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
|
||||
$(QUANTUM_DIR)/split_common/split_util.c \
|
||||
$(QUANTUM_DIR)/split_common/i2c.c \
|
||||
$(QUANTUM_DIR)/split_common/serial.c
|
||||
$(QUANTUM_DIR)/split_common/serial.c
|
||||
endif
|
||||
|
@@ -119,8 +119,8 @@ If you define these options you will enable the associated feature, which may in
|
||||
|
||||
* `#define FORCE_NKRO`
|
||||
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
|
||||
* `#define PREVENT_STUCK_MODIFIERS`
|
||||
* stores the layer a key press came from so the same layer is used when the key is released, regardless of which layers are enabled
|
||||
* `#define STRICT_LAYER_RELEASE`
|
||||
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
|
||||
|
||||
## Behaviors That Can Be Configured
|
||||
|
||||
|
@@ -70,6 +70,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||
|
||||
# General Guidelines
|
||||
|
||||
|
@@ -27,7 +27,7 @@ The first step to creating your own custom keycode(s) is to enumerate them. This
|
||||
|
||||
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
|
||||
|
||||
```
|
||||
```c
|
||||
enum my_keycodes {
|
||||
FOO = SAFE_RANGE,
|
||||
BAR
|
||||
@@ -44,7 +44,7 @@ These function are called every time a key is pressed or released.
|
||||
|
||||
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
|
||||
|
||||
```
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
@@ -75,16 +75,16 @@ The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`
|
||||
|
||||
The `record` argument contains information about the actual press:
|
||||
|
||||
```
|
||||
```c
|
||||
keyrecord_t record {
|
||||
+-keyevent_t event {
|
||||
| +-keypos_t key {
|
||||
| | +-uint8_t col
|
||||
| | +-uint8_t row
|
||||
| | }
|
||||
| +-bool pressed
|
||||
| +-uint16_t time
|
||||
| }
|
||||
keyevent_t event {
|
||||
keypos_t key {
|
||||
uint8_t col
|
||||
uint8_t row
|
||||
}
|
||||
bool pressed
|
||||
uint16_t time
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
@@ -100,7 +100,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
|
||||
|
||||
### Example `led_set_user()` Implementation
|
||||
|
||||
```
|
||||
```c
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
|
||||
PORTB |= (1<<0);
|
||||
@@ -138,14 +138,14 @@ void led_set_user(uint8_t usb_led) {
|
||||
|
||||
# Matrix Initialization Code
|
||||
|
||||
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
|
||||
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
|
||||
|
||||
|
||||
### Example `matrix_init_user()` Implementation
|
||||
|
||||
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
|
||||
|
||||
```
|
||||
```c
|
||||
void matrix_init_user(void) {
|
||||
// Call the keymap level matrix init.
|
||||
|
||||
@@ -181,16 +181,16 @@ You should use this function if you need custom matrix scanning code. It can als
|
||||
|
||||
# Keyboard Idling/Wake Code
|
||||
|
||||
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
|
||||
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
|
||||
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
|
||||
|
||||
|
||||
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
|
||||
|
||||
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
|
||||
|
||||
```
|
||||
```c
|
||||
void suspend_power_down_user(void)
|
||||
{
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
@@ -210,13 +210,13 @@ void suspend_wakeup_init_user(void)
|
||||
|
||||
# Layer Change Code
|
||||
|
||||
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
|
||||
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
|
||||
|
||||
### Example `layer_state_set_*` Implementation
|
||||
|
||||
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
|
||||
|
||||
```
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
@@ -244,3 +244,143 @@ uint32_t layer_state_set_user(uint32_t state) {
|
||||
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
|
||||
|
||||
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
|
||||
|
||||
|
||||
# Persistent Configuration (EEPROM)
|
||||
|
||||
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
|
||||
|
||||
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
|
||||
|
||||
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
|
||||
|
||||
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
|
||||
|
||||
### Example Implementation
|
||||
|
||||
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
|
||||
|
||||
|
||||
In your keymap.c file, add this to the top:
|
||||
```
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool rgb_layer_change :1;
|
||||
};
|
||||
} user_config_t;
|
||||
|
||||
user_config_t user_config;
|
||||
```
|
||||
|
||||
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
|
||||
|
||||
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `matrix_init_user` and `process_record_user` to configure everything.
|
||||
|
||||
Now, using the `matrix_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
|
||||
```
|
||||
void matrix_init_user(void) {
|
||||
// Call the keymap level matrix init.
|
||||
|
||||
// Read the user config from EEPROM
|
||||
user_config.raw = eeconfig_read_user();
|
||||
|
||||
// Set default layer, if enabled
|
||||
if (user_config.rgb_layer_change) {
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom_cyan();
|
||||
rgblight_mode_noeeprom(1);
|
||||
}
|
||||
}
|
||||
```
|
||||
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
|
||||
|
||||
```
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _LOWER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _PLOVER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _ADJUST:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
```
|
||||
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
|
||||
```
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
if (record->event.pressed) {
|
||||
// Do something when pressed
|
||||
} else {
|
||||
// Do something else when release
|
||||
}
|
||||
return false; // Skip all further processing of this key
|
||||
case KC_ENTER:
|
||||
// Play a tone when enter is pressed
|
||||
if (record->event.pressed) {
|
||||
PLAY_NOTE_ARRAY(tone_qwerty);
|
||||
}
|
||||
return true; // Let QMK send the enter press/release events
|
||||
case EPRM:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_init(); // resets the EEPROM to default
|
||||
}
|
||||
return false;
|
||||
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
|
||||
if (record->event.pressed) {
|
||||
user_config.rgb_layer_change ^= 1; // Toggles the status
|
||||
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
|
||||
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
|
||||
layer_state_set(layer_state); // then immediately update the layer color
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
|
||||
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
|
||||
if (user_config.rgb_layer_change) { // only if this is enabled
|
||||
user_config.rgb_layer_change = false; // disable it, and
|
||||
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
|
||||
}
|
||||
}
|
||||
return true; break;
|
||||
default:
|
||||
return true; // Process all other keycodes normally
|
||||
}
|
||||
}
|
||||
```
|
||||
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
|
||||
|
||||
```
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
user_config.rgb_layer_change = true; // We want this enabled by default
|
||||
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
|
||||
|
||||
// use the non noeeprom versions, to write these values to EEPROM too
|
||||
rgblight_enable(); // Enable RGB by default
|
||||
rgblight_sethsv_cyan(); // Set it to CYAN by default
|
||||
rgblight_mode(1); // set to solid by default
|
||||
}
|
||||
```
|
||||
|
||||
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
|
||||
|
||||
### 'EECONFIG' Function Documentation
|
||||
|
||||
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
|
||||
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
|
||||
|
||||
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
|
||||
|
@@ -36,7 +36,7 @@ Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
```
|
||||
|
||||
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
|
||||
|
@@ -119,22 +119,22 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
|
||||
|
||||
#define NO_MUSIC_MODE
|
||||
|
||||
## Faux Click
|
||||
## Audio Click
|
||||
|
||||
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
|
||||
|
||||
* `CK_TOGG` - Toggles the status (will play sound if enabled)
|
||||
* `CK_RST` - Resets the frequency to the default state
|
||||
* `CK_UP` - Increases the frequency of the clicks
|
||||
* `CK_DOWN` - Decreases the frequency of the clicks
|
||||
* `CK_ON` - Turns on Audio Click (plays sound)
|
||||
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
|
||||
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
|
||||
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
|
||||
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
|
||||
|
||||
|
||||
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
|
||||
|
||||
#define AUDIO_CLICKY
|
||||
|
||||
Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:
|
||||
|
||||
#define AUDIO_CLICKY_ON
|
||||
|
||||
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
|
||||
|
||||
@@ -144,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i
|
||||
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
|
||||
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
|
||||
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
|
||||
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
|
||||
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
|
||||
|
||||
|
||||
|
||||
|
@@ -57,6 +57,7 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
||||
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Left Alt and GUI swap |
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|
||||
|
@@ -5,7 +5,7 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
|
||||
That's what `KC_LEAD` does. Here's an example:
|
||||
|
||||
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
|
||||
2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
|
||||
2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
|
||||
3. Within your `matrix_scan_user` function, do something like this:
|
||||
|
||||
```
|
||||
@@ -39,3 +39,11 @@ void matrix_scan_user(void) {
|
||||
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
|
||||
|
||||
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
|
||||
|
||||
## Adding Leader Key Support in the `rules.mk`
|
||||
|
||||
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
|
||||
|
||||
```
|
||||
LEADER_ENABLE = yes
|
||||
```
|
||||
|
@@ -228,6 +228,10 @@ This sends the `<kc>` keydown event to the computer. Some examples would be `KC_
|
||||
|
||||
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
|
||||
|
||||
### `tap_code(<kc>);`
|
||||
|
||||
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
|
||||
|
||||
### `clear_keyboard();`
|
||||
|
||||
This will clear all mods and keys currently pressed.
|
||||
|
@@ -6,6 +6,24 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
|
||||
|
||||
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
|
||||
|
||||
### The Cirtuitry between Trackpoint and Controller
|
||||
|
||||
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
|
||||
|
||||
```
|
||||
|
||||
DATA ----------+--------- PIN
|
||||
|
|
||||
4.7K
|
||||
|
|
||||
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
||||
|
|
||||
4.7K
|
||||
|
|
||||
CLK ------+------------ PIN
|
||||
```
|
||||
|
||||
|
||||
### Busywait Version
|
||||
|
||||
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||
|
@@ -140,6 +140,7 @@ These are the effects that are currently available:
|
||||
RGB_MATRIX_RAINBOW_PINWHEELS,
|
||||
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
|
||||
RGB_MATRIX_JELLYBEAN_RAINDROPS,
|
||||
RGB_MATRIX_DIGITAL_RAIN,
|
||||
#ifdef RGB_MATRIX_KEYPRESSES
|
||||
RGB_MATRIX_SOLID_REACTIVE,
|
||||
RGB_MATRIX_SPLASH,
|
||||
|
@@ -79,20 +79,23 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|
||||
|
||||
## Animations
|
||||
|
||||
Not only can this lighting be whatever color you want, if `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|
||||
|
||||
|Mode |Description |
|
||||
|-----|---------------------|
|
||||
|1 |Solid color |
|
||||
|2-5 |Solid color breathing|
|
||||
|6-8 |Cycling rainbow |
|
||||
|9-14 |Swirling rainbow |
|
||||
|15-20|Snake |
|
||||
|21-23|Knight |
|
||||
|24 |Christmas |
|
||||
|25-34|Static gradient |
|
||||
|35 |RGB Test |
|
||||
|36 |Alternating |
|
||||
Not only can this lighting be whatever color you want,
|
||||
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|
||||
|
||||
|Mode number symbol |Additional number |Description |
|
||||
|-----------------------------|-------------------|---------------------------------------|
|
||||
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None* |Solid color (this mode is always enabled) |
|
||||
|`RGBLIGHT_MODE_BREATHING` | 0,1,2,3 |Solid color breathing |
|
||||
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2 |Cycling rainbow |
|
||||
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5 |Swirling rainbow |
|
||||
|`RGBLIGHT_MODE_SNAKE` | 0,1,2,3,4,5 |Snake |
|
||||
|`RGBLIGHT_MODE_KNIGHT` | 0,1,2 |Knight |
|
||||
|`RGBLIGHT_MODE_CHRISTMAS` | *None* |Christmas |
|
||||
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
|
||||
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|
||||
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
|
||||
|
||||
|
||||
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
|
||||
|
||||
@@ -100,7 +103,16 @@ The following options can be used to tweak the various animations:
|
||||
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|
||||
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables additional animation modes |
|
||||
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|
||||
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|
||||
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|
||||
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|
||||
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|
||||
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|
||||
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|
||||
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|
||||
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|
||||
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|
||||
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |`1.85` |Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|
||||
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|
||||
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|
||||
|
@@ -19,7 +19,7 @@ table.
|
||||
TBD
|
||||
|
||||
Unicode input in QMK works by inputing a sequence of characters to the OS,
|
||||
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
|
||||
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
|
||||
|
||||
This is the current list of Unicode input method in QMK:
|
||||
|
||||
@@ -29,6 +29,11 @@ This is the current list of Unicode input method in QMK:
|
||||
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
|
||||
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
|
||||
|
||||
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values seperated by spaces.
|
||||
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
|
||||
|
||||
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
|
||||
|
||||
# Additional Language Support
|
||||
|
||||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
|
||||
|
@@ -5,15 +5,12 @@ If you use more than one keyboard with a similar keymap, you might see the benef
|
||||
* `/users/<name>/` (added to the path automatically)
|
||||
* `readme.md` (optional, recommended)
|
||||
* `rules.mk` (included automatically)
|
||||
* `config.h` (included automatically)
|
||||
* `<name>.h` (optional)
|
||||
* `<name>.c` (optional)
|
||||
* `config.h` (optional)
|
||||
* `cool_rgb_stuff.c` (optional)
|
||||
* `cool_rgb_stuff.h` (optional)
|
||||
|
||||
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
|
||||
|
||||
SRC += <name>.c
|
||||
|
||||
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
|
||||
|
||||
All this only happens when you build a keymap named `<name>`, like this:
|
||||
|
||||
@@ -23,82 +20,179 @@ For example,
|
||||
|
||||
make planck:jack
|
||||
|
||||
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
|
||||
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
|
||||
|
||||
!> This `name` can be [overridden](#override-default-userspace), if needed.
|
||||
|
||||
## `Rules.mk`
|
||||
|
||||
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
|
||||
|
||||
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
|
||||
|
||||
SRC += <name>.c
|
||||
|
||||
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
|
||||
|
||||
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
|
||||
|
||||
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
|
||||
```make
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
# Include my fancy rgb functions source here
|
||||
SRC += cool_rgb_stuff.c
|
||||
endif
|
||||
```
|
||||
|
||||
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
|
||||
```make
|
||||
ifdef RGB_ENABLE
|
||||
# Include my fancy rgb functions source here
|
||||
SRC += cool_rgb_stuff.c
|
||||
endif
|
||||
```
|
||||
|
||||
### Override default userspace
|
||||
|
||||
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
|
||||
|
||||
```
|
||||
USER_NAME := mylayout
|
||||
```
|
||||
|
||||
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
|
||||
|
||||
## Configuration Options (`config.h`)
|
||||
|
||||
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
|
||||
|
||||
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
|
||||
|
||||
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
|
||||
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
|
||||
|
||||
`/users/<name>/rules.mk` will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard. For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can `define RGB_ENABLE` in your keymap `rules.mk` and then check for the variable in your userspace `rules.mk` like this:
|
||||
```make
|
||||
ifdef RGB_ENABLE
|
||||
# Include my fancy rgb functions source here
|
||||
endif
|
||||
```
|
||||
Because of this, any time you turn on QMK features in your `users/<name>/rules.mk`, you should conditionally enable them only if the flag isn't already defined, like this:
|
||||
```make
|
||||
ifndef TAP_DANCE_ENABLE
|
||||
TAP_DANCE_ENABLE = yes
|
||||
endif
|
||||
```
|
||||
This will ensure that you can explicitly turn off features for an individual keymap.
|
||||
|
||||
## Readme
|
||||
## Readme (`readme.md`)
|
||||
|
||||
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
|
||||
|
||||
## `Config.h`
|
||||
You can use this as a template:
|
||||
```
|
||||
Copyright <year> <name> <email> @<github_username>
|
||||
|
||||
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
```c
|
||||
#ifndef USERSPACE_CONFIG_H
|
||||
#define USERSPACE_CONFIG_H
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
// Put normal config.h settings here:
|
||||
|
||||
#endif // !USERSPACE_CONFIG_H
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
```
|
||||
|
||||
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
|
||||
You'd want to replace the year, name, email and github username with your info.
|
||||
|
||||
## Example
|
||||
Additionally, this is a good place to document your code, if you wish to share it with others.
|
||||
|
||||
For a brief example, checkout `/users/_example/` , or for a more detailed examples check out [`template.h`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.h) and [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in `/users/drashna/` .
|
||||
# Examples
|
||||
|
||||
### Consolidated Macros
|
||||
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. The issue is that you then cannot call any function defined in your userspace, or it gets complicated. To better handle this, you can call the functions here and create new functions to use in individual keymaps.
|
||||
|
||||
## Customized Functions
|
||||
|
||||
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
|
||||
|
||||
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
|
||||
|
||||
|
||||
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
|
||||
|
||||
In your `<name.c>` file, you'd want to add this:
|
||||
```c
|
||||
__attribute__ ((weak))
|
||||
uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
|
||||
uint32_t layer_state_set_user (uint32_t state) {
|
||||
state = update_tri_layer_state(state, 2, 3, 5);
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
```
|
||||
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
|
||||
|
||||
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
|
||||
|
||||
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
|
||||
## Custom Features
|
||||
|
||||
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
|
||||
|
||||
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
|
||||
```make
|
||||
ifeq ($(strip $(MACROS_ENABLED)), yes)
|
||||
OPT_DEFS += -DMACROS_ENABLED
|
||||
endif
|
||||
```
|
||||
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
|
||||
|
||||
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
|
||||
|
||||
And in your `process_record_user` function, you'd do something like this:
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
#ifdef MACROS_ENABLED
|
||||
case MACRO1:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("This is macro 1!");
|
||||
}
|
||||
break;
|
||||
case MACRO2:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("This is macro 2!");
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Consolidated Macros
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
|
||||
|
||||
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
|
||||
|
||||
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
|
||||
|
||||
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
|
||||
```
|
||||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
// Define all of
|
||||
enum custom_keycodes {
|
||||
KC_MAKE = SAFE_RANGE,
|
||||
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
|
||||
};
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
Now you want to create the `<name>.c` file, and add this content to it:
|
||||
|
||||
```
|
||||
```c
|
||||
#include "<name>.h"
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
@@ -126,14 +220,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
}
|
||||
```
|
||||
|
||||
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
||||
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
|
||||
|
||||
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
|
||||
|
||||
## Override default userspace
|
||||
|
||||
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
|
||||
|
||||
```
|
||||
USER_NAME := mylayout
|
||||
```
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
|
||||
|
||||
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size it bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
|
||||
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
|
||||
|
||||
## DFU
|
||||
|
||||
@@ -78,6 +78,12 @@ or
|
||||
|
||||
make <keyboard>:<keymap>:avrdude
|
||||
|
||||
or if you want to flash multiple boards, use the following command
|
||||
|
||||
make <keyboard>:<keymap>:avrdude-loop
|
||||
|
||||
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
|
||||
|
||||
## Halfkay
|
||||
|
||||
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
|
||||
|
23
docs/internals_gpio_control.md
Normal file
23
docs/internals_gpio_control.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# GPIO Control
|
||||
|
||||
QMK has a GPIO control abstraction layer which is micro-controller agnostic. This is done to allow easy access to pin control across different platforms.
|
||||
|
||||
## Functions
|
||||
|
||||
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------|------------------------------------------------------------------|
|
||||
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) |
|
||||
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|
||||
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|
||||
|`setPinOutput(pin)` |Set pin as output |
|
||||
|`writePinHige(pin)` |Set pin level as high, assuming it is an output |
|
||||
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|
||||
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|
||||
|`readPin(pin)` |Returns the level of the pin |
|
||||
|
||||
## Advance settings
|
||||
|
||||
Each micro-controller can have multiple advance settings regarding its GPIO. This abstraction layer does not limit the use of architecture specific functions. Advance users should consult the datasheet of there desired device and include any needed libraries. For AVR the standard avr/io.h library is used and for STM32 the Chibios [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
|
@@ -271,6 +271,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides|
|
||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
||||
|
||||
## [Bluetooth](feature_bluetooth.md)
|
||||
|
@@ -89,11 +89,15 @@ There are 3 main sections of a `keymap.c` file you'll want to concern yourself w
|
||||
|
||||
At the top of the file you'll find this:
|
||||
|
||||
#include "clueboard.h"
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Helpful defines
|
||||
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
||||
#define _______ KC_TRNS
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
||||
* You can use _______ in place for KC_TRNS (transparent) *
|
||||
* Or you can use XXXXXXX for KC_NO (NOOP) *
|
||||
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
// Each layer gets a name for readability.
|
||||
// The underscores don't mean anything - you can
|
||||
@@ -105,7 +109,9 @@ At the top of the file you'll find this:
|
||||
#define _FL 1
|
||||
#define _CL 2
|
||||
|
||||
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
|
||||
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function, and the following `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
|
||||
|
||||
Note: You may also find some older keymap files may also have a define(s) for `_______` and/or `XXXXXXX`. These can be used in place for `KC_TRNS` and `KC_NO` respectively, making it easier to see what keys a layer is overriding. These definitions are now unecessary, as they are included by default.
|
||||
|
||||
### Layers and Keymaps
|
||||
|
||||
|
@@ -22,6 +22,20 @@ Start by navigating to the `keymaps` folder for your keyboard.
|
||||
|
||||
Once you have the `keymaps` folder open you will want to create a copy of the `default` folder. We highly recommend you name your folder the same as your GitHub username, but you can use any name you want as long as it contains only lower case letters, numbers, and the underscore character.
|
||||
|
||||
To automate the process, you also have the option to run the `new_keymap.sh` script.
|
||||
|
||||
Navigate to the `qmk_firmware/util` directory and type the following:
|
||||
|
||||
```
|
||||
./new_keymap.sh <keyboard path> <username>
|
||||
```
|
||||
|
||||
For example, for a user named John, trying to make a new keymap for the 1up60hse, they would type in
|
||||
|
||||
```
|
||||
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||
```
|
||||
|
||||
## Open `keymap.c` In Your Favorite Text Editor
|
||||
|
||||
Open up your `keymap.c`. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of `keymap.c` there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
|
||||
|
@@ -129,6 +129,7 @@ Comparing against our keymap we can see that the pressed key is KC_NLCK. From he
|
||||
<!-- FIXME: Magic happens between here and process_record -->
|
||||
|
||||
##### Process Record
|
||||
|
||||
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in rule.mk or elsewhere, only a subset of the functions below will be included in final firmware.
|
||||
|
||||
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/08c682c193f43e5d54df990680ae93fc2e06150a/tmk_core/common/action.c#L172)
|
||||
@@ -146,7 +147,6 @@ The `process_record()` function itself is deceptively simple, but hidden within
|
||||
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_music.c#L114)
|
||||
* [`bool process_tap_dance(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_tap_dance.c#L136)
|
||||
* [`bool process_leader(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_leader.c#L38)
|
||||
* [`bool process_chording(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_chording.c#L41)
|
||||
* [`bool process_combo(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_combo.c#L115)
|
||||
* [`bool process_unicode(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_unicode.c#L22)
|
||||
* [`bool process_ucis(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/process_keycode/process_ucis.c#L91)
|
||||
|
102
drivers/issi/is31fl3218.c
Normal file
102
drivers/issi/is31fl3218.c
Normal file
@@ -0,0 +1,102 @@
|
||||
/* Copyright 2018 Jason Williams (Wilba)
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "is31fl3218.h"
|
||||
#include "i2c_master.h"
|
||||
|
||||
// This is the full 8-bit address
|
||||
#define ISSI_ADDRESS 0b10101000
|
||||
|
||||
// These are the register addresses
|
||||
#define ISSI_REG_SHUTDOWN 0x00
|
||||
#define ISSI_REG_PWM 0x01
|
||||
#define ISSI_REG_CONTROL 0x13
|
||||
#define ISSI_REG_UPDATE 0x16
|
||||
#define ISSI_REG_RESET 0x17
|
||||
|
||||
// Default timeout if no I2C response
|
||||
#define ISSI_TIMEOUT 100
|
||||
|
||||
// Reusable buffer for transfers
|
||||
uint8_t g_twi_transfer_buffer[20];
|
||||
|
||||
// IS31FL3218 has 18 PWM outputs and a fixed I2C address, so no chaining.
|
||||
// If used as RGB LED driver, LEDs are assigned RGB,RGB,RGB,RGB,RGB,RGB
|
||||
uint8_t g_pwm_buffer[18];
|
||||
bool g_pwm_buffer_update_required = false;
|
||||
|
||||
void IS31FL3218_write_register( uint8_t reg, uint8_t data )
|
||||
{
|
||||
g_twi_transfer_buffer[0] = reg;
|
||||
g_twi_transfer_buffer[1] = data;
|
||||
i2c_transmit( ISSI_ADDRESS, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
|
||||
}
|
||||
|
||||
void IS31FL3218_write_pwm_buffer( uint8_t *pwm_buffer )
|
||||
{
|
||||
g_twi_transfer_buffer[0] = ISSI_REG_PWM;
|
||||
for ( int i=0; i<18; i++ ) {
|
||||
g_twi_transfer_buffer[1+i] = pwm_buffer[i];
|
||||
}
|
||||
|
||||
i2c_transmit( ISSI_ADDRESS, g_twi_transfer_buffer, 19, ISSI_TIMEOUT);
|
||||
}
|
||||
|
||||
void IS31FL3218_init(void)
|
||||
{
|
||||
// In case we ever want to reinitialize (?)
|
||||
IS31FL3218_write_register( ISSI_REG_RESET, 0x00 );
|
||||
|
||||
// Turn off software shutdown
|
||||
IS31FL3218_write_register( ISSI_REG_SHUTDOWN, 0x01 );
|
||||
|
||||
// Set all PWM values to zero
|
||||
for ( uint8_t i = 0; i < 18; i++ ) {
|
||||
IS31FL3218_write_register( ISSI_REG_PWM+i, 0x00 );
|
||||
}
|
||||
|
||||
// Enable all channels
|
||||
for ( uint8_t i = 0; i < 3; i++ ) {
|
||||
IS31FL3218_write_register( ISSI_REG_CONTROL+i, 0b00111111 );
|
||||
}
|
||||
|
||||
// Load PWM registers and LED Control register data
|
||||
IS31FL3218_write_register( ISSI_REG_UPDATE, 0x01 );
|
||||
}
|
||||
|
||||
void IS31FL3218_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
|
||||
{
|
||||
g_pwm_buffer[index * 3 + 0] = red;
|
||||
g_pwm_buffer[index * 3 + 1] = green;
|
||||
g_pwm_buffer[index * 3 + 2] = blue;
|
||||
g_pwm_buffer_update_required = true;
|
||||
}
|
||||
|
||||
void IS31FL3218_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
|
||||
{
|
||||
for ( int i = 0; i < 6; i++ ) {
|
||||
IS31FL3218_set_color( i, red, green, blue );
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3218_update_pwm_buffers(void)
|
||||
{
|
||||
if ( g_pwm_buffer_update_required ) {
|
||||
IS31FL3218_write_pwm_buffer( g_pwm_buffer );
|
||||
// Load PWM registers and LED Control register data
|
||||
IS31FL3218_write_register( ISSI_REG_UPDATE, 0x01 );
|
||||
}
|
||||
g_pwm_buffer_update_required = false;
|
||||
}
|
24
drivers/issi/is31fl3218.h
Normal file
24
drivers/issi/is31fl3218.h
Normal file
@@ -0,0 +1,24 @@
|
||||
/* Copyright 2018 Jason Williams (Wilba)
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
void IS31FL3218_init(void);
|
||||
void IS31FL3218_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
|
||||
void IS31FL3218_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
|
||||
void IS31FL3218_update_pwm_buffers(void);
|
@@ -268,4 +268,3 @@ void IS31FL3731_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -24,10 +24,10 @@
|
||||
#include "wait.h"
|
||||
#endif
|
||||
|
||||
#include "is31fl3733.h"
|
||||
#include <string.h>
|
||||
#include "i2c_master.h"
|
||||
#include "progmem.h"
|
||||
#include "rgb_matrix.h"
|
||||
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
@@ -250,4 +250,3 @@ void IS31FL3733_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
306
drivers/issi/is31fl3736.c
Normal file
306
drivers/issi/is31fl3736.c
Normal file
@@ -0,0 +1,306 @@
|
||||
/* Copyright 2018 Jason Williams (Wilba)
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifdef __AVR__
|
||||
#include <avr/interrupt.h>
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
#else
|
||||
#include "wait.h"
|
||||
#endif
|
||||
|
||||
#include "is31fl3736.h"
|
||||
#include <string.h>
|
||||
#include "i2c_master.h"
|
||||
#include "progmem.h"
|
||||
|
||||
|
||||
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
// 00 <-> GND
|
||||
// 01 <-> SCL
|
||||
// 10 <-> SDA
|
||||
// 11 <-> VCC
|
||||
// ADDR1 represents A1:A0 of the 7-bit address.
|
||||
// ADDR2 represents A3:A2 of the 7-bit address.
|
||||
// The result is: 0b101(ADDR2)(ADDR1)
|
||||
#define ISSI_ADDR_DEFAULT 0x50
|
||||
|
||||
#define ISSI_COMMANDREGISTER 0xFD
|
||||
#define ISSI_COMMANDREGISTER_WRITELOCK 0xFE
|
||||
#define ISSI_INTERRUPTMASKREGISTER 0xF0
|
||||
#define ISSI_INTERRUPTSTATUSREGISTER 0xF1
|
||||
|
||||
#define ISSI_PAGE_LEDCONTROL 0x00 //PG0
|
||||
#define ISSI_PAGE_PWM 0x01 //PG1
|
||||
#define ISSI_PAGE_AUTOBREATH 0x02 //PG2
|
||||
#define ISSI_PAGE_FUNCTION 0x03 //PG3
|
||||
|
||||
#define ISSI_REG_CONFIGURATION 0x00 //PG3
|
||||
#define ISSI_REG_GLOBALCURRENT 0x01 //PG3
|
||||
#define ISSI_REG_RESET 0x11// PG3
|
||||
#define ISSI_REG_SWPULLUP 0x0F //PG3
|
||||
#define ISSI_REG_CSPULLUP 0x10 //PG3
|
||||
|
||||
#ifndef ISSI_TIMEOUT
|
||||
#define ISSI_TIMEOUT 100
|
||||
#endif
|
||||
|
||||
#ifndef ISSI_PERSISTENCE
|
||||
#define ISSI_PERSISTENCE 0
|
||||
#endif
|
||||
|
||||
// Transfer buffer for TWITransmitData()
|
||||
uint8_t g_twi_transfer_buffer[20];
|
||||
|
||||
// These buffers match the IS31FL3736 PWM registers.
|
||||
// The control buffers match the PG0 LED On/Off registers.
|
||||
// Storing them like this is optimal for I2C transfers to the registers.
|
||||
// We could optimize this and take out the unused registers from these
|
||||
// buffers and the transfers in IS31FL3736_write_pwm_buffer() but it's
|
||||
// probably not worth the extra complexity.
|
||||
uint8_t g_pwm_buffer[DRIVER_COUNT][192];
|
||||
bool g_pwm_buffer_update_required = false;
|
||||
|
||||
uint8_t g_led_control_registers[DRIVER_COUNT][24] = { { 0 }, { 0 } };
|
||||
bool g_led_control_registers_update_required = false;
|
||||
|
||||
void IS31FL3736_write_register( uint8_t addr, uint8_t reg, uint8_t data )
|
||||
{
|
||||
g_twi_transfer_buffer[0] = reg;
|
||||
g_twi_transfer_buffer[1] = data;
|
||||
|
||||
#if ISSI_PERSISTENCE > 0
|
||||
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
|
||||
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT) == 0)
|
||||
break;
|
||||
}
|
||||
#else
|
||||
i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
|
||||
#endif
|
||||
}
|
||||
|
||||
void IS31FL3736_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
|
||||
{
|
||||
// assumes PG1 is already selected
|
||||
|
||||
// transmit PWM registers in 12 transfers of 16 bytes
|
||||
// g_twi_transfer_buffer[] is 20 bytes
|
||||
|
||||
// iterate over the pwm_buffer contents at 16 byte intervals
|
||||
for ( int i = 0; i < 192; i += 16 ) {
|
||||
g_twi_transfer_buffer[0] = i;
|
||||
// copy the data from i to i+15
|
||||
// device will auto-increment register for data after the first byte
|
||||
// thus this sets registers 0x00-0x0F, 0x10-0x1F, etc. in one transfer
|
||||
for ( int j = 0; j < 16; j++ ) {
|
||||
g_twi_transfer_buffer[1 + j] = pwm_buffer[i + j];
|
||||
}
|
||||
|
||||
#if ISSI_PERSISTENCE > 0
|
||||
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
|
||||
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT) == 0)
|
||||
break;
|
||||
}
|
||||
#else
|
||||
i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3736_init( uint8_t addr )
|
||||
{
|
||||
// In order to avoid the LEDs being driven with garbage data
|
||||
// in the LED driver's PWM registers, shutdown is enabled last.
|
||||
// Set up the mode and other settings, clear the PWM registers,
|
||||
// then disable software shutdown.
|
||||
|
||||
// Unlock the command register.
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
|
||||
|
||||
// Select PG0
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
|
||||
// Turn off all LEDs.
|
||||
for ( int i = 0x00; i <= 0x17; i++ )
|
||||
{
|
||||
IS31FL3736_write_register( addr, i, 0x00 );
|
||||
}
|
||||
|
||||
// Unlock the command register.
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
|
||||
|
||||
// Select PG1
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
|
||||
// Set PWM on all LEDs to 0
|
||||
// No need to setup Breath registers to PWM as that is the default.
|
||||
for ( int i = 0x00; i <= 0xBF; i++ )
|
||||
{
|
||||
IS31FL3736_write_register( addr, i, 0x00 );
|
||||
}
|
||||
|
||||
// Unlock the command register.
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
|
||||
|
||||
// Select PG3
|
||||
IS31FL3736_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_FUNCTION );
|
||||
// Set global current to maximum.
|
||||
IS31FL3736_write_register( addr, ISSI_REG_GLOBALCURRENT, 0xFF );
|
||||
// Disable software shutdown.
|
||||
IS31FL3736_write_register( addr, ISSI_REG_CONFIGURATION, 0x01 );
|
||||
|
||||
// Wait 10ms to ensure the device has woken up.
|
||||
#ifdef __AVR__
|
||||
_delay_ms( 10 );
|
||||
#else
|
||||
wait_ms(10);
|
||||
#endif
|
||||
}
|
||||
|
||||
void IS31FL3736_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
|
||||
{
|
||||
if ( index >= 0 && index < DRIVER_LED_TOTAL ) {
|
||||
is31_led led = g_is31_leds[index];
|
||||
|
||||
g_pwm_buffer[led.driver][led.r] = red;
|
||||
g_pwm_buffer[led.driver][led.g] = green;
|
||||
g_pwm_buffer[led.driver][led.b] = blue;
|
||||
g_pwm_buffer_update_required = true;
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3736_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
|
||||
{
|
||||
for ( int i = 0; i < DRIVER_LED_TOTAL; i++ )
|
||||
{
|
||||
IS31FL3736_set_color( i, red, green, blue );
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3736_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
|
||||
{
|
||||
is31_led led = g_is31_leds[index];
|
||||
|
||||
// IS31FL3733
|
||||
// The PWM register for a matrix position (0x00 to 0xBF) can be
|
||||
// divided by 8 to get the LED control register (0x00 to 0x17),
|
||||
// then mod 8 to get the bit position within that register.
|
||||
|
||||
// IS31FL3736
|
||||
// The PWM register for a matrix position (0x00 to 0xBF) is interleaved, so:
|
||||
// A1=0x00 A2=0x02 A3=0x04 A4=0x06 A5=0x08 A6=0x0A A7=0x0C A8=0x0E
|
||||
// B1=0x10 B2=0x12 B3=0x14
|
||||
// But also, the LED control registers (0x00 to 0x17) are also interleaved, so:
|
||||
// A1-A4=0x00 A5-A8=0x01
|
||||
// So, the same math applies.
|
||||
|
||||
uint8_t control_register_r = led.r / 8;
|
||||
uint8_t control_register_g = led.g / 8;
|
||||
uint8_t control_register_b = led.b / 8;
|
||||
|
||||
uint8_t bit_r = led.r % 8;
|
||||
uint8_t bit_g = led.g % 8;
|
||||
uint8_t bit_b = led.b % 8;
|
||||
|
||||
if ( red ) {
|
||||
g_led_control_registers[led.driver][control_register_r] |= (1 << bit_r);
|
||||
} else {
|
||||
g_led_control_registers[led.driver][control_register_r] &= ~(1 << bit_r);
|
||||
}
|
||||
if ( green ) {
|
||||
g_led_control_registers[led.driver][control_register_g] |= (1 << bit_g);
|
||||
} else {
|
||||
g_led_control_registers[led.driver][control_register_g] &= ~(1 << bit_g);
|
||||
}
|
||||
if ( blue ) {
|
||||
g_led_control_registers[led.driver][control_register_b] |= (1 << bit_b);
|
||||
} else {
|
||||
g_led_control_registers[led.driver][control_register_b] &= ~(1 << bit_b);
|
||||
}
|
||||
|
||||
g_led_control_registers_update_required = true;
|
||||
|
||||
}
|
||||
|
||||
void IS31FL3736_mono_set_brightness( int index, uint8_t value )
|
||||
{
|
||||
if ( index >= 0 && index < 96 ) {
|
||||
// Index in range 0..95 -> A1..A8, B1..B8, etc.
|
||||
// Map index 0..95 to registers 0x00..0xBE (interleaved)
|
||||
uint8_t pwm_register = index * 2;
|
||||
g_pwm_buffer[0][pwm_register] = value;
|
||||
g_pwm_buffer_update_required = true;
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3736_mono_set_brightness_all( uint8_t value )
|
||||
{
|
||||
for ( int i = 0; i < 96; i++ )
|
||||
{
|
||||
IS31FL3736_mono_set_brightness( i, value );
|
||||
}
|
||||
}
|
||||
|
||||
void IS31FL3736_mono_set_led_control_register( uint8_t index, bool enabled )
|
||||
{
|
||||
// Index in range 0..95 -> A1..A8, B1..B8, etc.
|
||||
|
||||
// Map index 0..95 to registers 0x00..0xBE (interleaved)
|
||||
uint8_t pwm_register = index * 2;
|
||||
// Map register 0x00..0xBE (interleaved) into control register and bit
|
||||
uint8_t control_register = pwm_register / 8;
|
||||
uint8_t bit = pwm_register % 8;
|
||||
|
||||
if ( enabled ) {
|
||||
g_led_control_registers[0][control_register] |= (1 << bit);
|
||||
} else {
|
||||
g_led_control_registers[0][control_register] &= ~(1 << bit);
|
||||
}
|
||||
|
||||
g_led_control_registers_update_required = true;
|
||||
}
|
||||
|
||||
void IS31FL3736_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
|
||||
{
|
||||
if ( g_pwm_buffer_update_required )
|
||||
{
|
||||
// Firstly we need to unlock the command register and select PG1
|
||||
IS31FL3736_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
|
||||
IS31FL3736_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
|
||||
|
||||
IS31FL3736_write_pwm_buffer( addr1, g_pwm_buffer[0] );
|
||||
//IS31FL3736_write_pwm_buffer( addr2, g_pwm_buffer[1] );
|
||||
}
|
||||
g_pwm_buffer_update_required = false;
|
||||
}
|
||||
|
||||
void IS31FL3736_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
|
||||
{
|
||||
if ( g_led_control_registers_update_required )
|
||||
{
|
||||
// Firstly we need to unlock the command register and select PG0
|
||||
IS31FL3736_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
|
||||
IS31FL3736_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
|
||||
for ( int i=0; i<24; i++ )
|
||||
{
|
||||
IS31FL3736_write_register(addr1, i, g_led_control_registers[0][i] );
|
||||
//IS31FL3736_write_register(addr2, i, g_led_control_registers[1][i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
172
drivers/issi/is31fl3736.h
Normal file
172
drivers/issi/is31fl3736.h
Normal file
@@ -0,0 +1,172 @@
|
||||
/* Copyright 2018 Jason Williams (Wilba)
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
|
||||
// Simple interface option.
|
||||
// If these aren't defined, just define them to make it compile
|
||||
|
||||
|
||||
#ifndef DRIVER_COUNT
|
||||
#define DRIVER_COUNT 2
|
||||
#endif
|
||||
|
||||
#ifndef DRIVER_LED_TOTAL
|
||||
#define DRIVER_LED_TOTAL 96
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct is31_led {
|
||||
uint8_t driver:2;
|
||||
uint8_t r;
|
||||
uint8_t g;
|
||||
uint8_t b;
|
||||
} __attribute__((packed)) is31_led;
|
||||
|
||||
extern const is31_led g_is31_leds[DRIVER_LED_TOTAL];
|
||||
|
||||
void IS31FL3736_init( uint8_t addr );
|
||||
void IS31FL3736_write_register( uint8_t addr, uint8_t reg, uint8_t data );
|
||||
void IS31FL3736_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
|
||||
|
||||
void IS31FL3736_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
|
||||
void IS31FL3736_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
|
||||
|
||||
void IS31FL3736_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
|
||||
|
||||
void IS31FL3736_mono_set_brightness( int index, uint8_t value );
|
||||
void IS31FL3736_mono_set_brightness_all( uint8_t value );
|
||||
void IS31FL3736_mono_set_led_control_register( uint8_t index, bool enabled );
|
||||
|
||||
// This should not be called from an interrupt
|
||||
// (eg. from a timer interrupt).
|
||||
// Call this while idle (in between matrix scans).
|
||||
// If the buffer is dirty, it will update the driver with the buffer.
|
||||
void IS31FL3736_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
|
||||
void IS31FL3736_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
|
||||
|
||||
#define A_1 0x00
|
||||
#define A_2 0x02
|
||||
#define A_3 0x04
|
||||
#define A_4 0x06
|
||||
#define A_5 0x08
|
||||
#define A_6 0x0A
|
||||
#define A_7 0x0C
|
||||
#define A_8 0x0E
|
||||
|
||||
#define B_1 0x10
|
||||
#define B_2 0x12
|
||||
#define B_3 0x14
|
||||
#define B_4 0x16
|
||||
#define B_5 0x18
|
||||
#define B_6 0x1A
|
||||
#define B_7 0x1C
|
||||
#define B_8 0x1E
|
||||
|
||||
#define C_1 0x20
|
||||
#define C_2 0x22
|
||||
#define C_3 0x24
|
||||
#define C_4 0x26
|
||||
#define C_5 0x28
|
||||
#define C_6 0x2A
|
||||
#define C_7 0x2C
|
||||
#define C_8 0x2E
|
||||
|
||||
#define D_1 0x30
|
||||
#define D_2 0x32
|
||||
#define D_3 0x34
|
||||
#define D_4 0x36
|
||||
#define D_5 0x38
|
||||
#define D_6 0x3A
|
||||
#define D_7 0x3C
|
||||
#define D_8 0x3E
|
||||
|
||||
#define E_1 0x40
|
||||
#define E_2 0x42
|
||||
#define E_3 0x44
|
||||
#define E_4 0x46
|
||||
#define E_5 0x48
|
||||
#define E_6 0x4A
|
||||
#define E_7 0x4C
|
||||
#define E_8 0x4E
|
||||
|
||||
#define F_1 0x50
|
||||
#define F_2 0x52
|
||||
#define F_3 0x54
|
||||
#define F_4 0x56
|
||||
#define F_5 0x58
|
||||
#define F_6 0x5A
|
||||
#define F_7 0x5C
|
||||
#define F_8 0x5E
|
||||
|
||||
#define G_1 0x60
|
||||
#define G_2 0x62
|
||||
#define G_3 0x64
|
||||
#define G_4 0x66
|
||||
#define G_5 0x68
|
||||
#define G_6 0x6A
|
||||
#define G_7 0x6C
|
||||
#define G_8 0x6E
|
||||
|
||||
#define H_1 0x70
|
||||
#define H_2 0x72
|
||||
#define H_3 0x74
|
||||
#define H_4 0x76
|
||||
#define H_5 0x78
|
||||
#define H_6 0x7A
|
||||
#define H_7 0x7C
|
||||
#define H_8 0x7E
|
||||
|
||||
#define I_1 0x80
|
||||
#define I_2 0x82
|
||||
#define I_3 0x84
|
||||
#define I_4 0x86
|
||||
#define I_5 0x88
|
||||
#define I_6 0x8A
|
||||
#define I_7 0x8C
|
||||
#define I_8 0x8E
|
||||
|
||||
#define J_1 0x90
|
||||
#define J_2 0x92
|
||||
#define J_3 0x94
|
||||
#define J_4 0x96
|
||||
#define J_5 0x98
|
||||
#define J_6 0x9A
|
||||
#define J_7 0x9C
|
||||
#define J_8 0x9E
|
||||
|
||||
#define K_1 0xA0
|
||||
#define K_2 0xA2
|
||||
#define K_3 0xA4
|
||||
#define K_4 0xA6
|
||||
#define K_5 0xA8
|
||||
#define K_6 0xAA
|
||||
#define K_7 0xAC
|
||||
#define K_8 0xAE
|
||||
|
||||
#define L_1 0xB0
|
||||
#define L_2 0xB2
|
||||
#define L_3 0xB4
|
||||
#define L_4 0xB6
|
||||
#define L_5 0xB8
|
||||
#define L_6 0xBA
|
||||
#define L_7 0xBC
|
||||
#define L_8 0xBE
|
||||
|
@@ -43,9 +43,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN E2
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
@@ -9,7 +9,7 @@
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER 1up Keyboards
|
||||
#define PRODUCT Sweet16
|
||||
#define DESCRIPTION 4x4 grid
|
||||
#define DESCRIPTION 4x4 grid
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 4
|
||||
@@ -43,9 +43,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN B1
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
@@ -55,4 +52,4 @@
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@@ -43,7 +43,7 @@
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, ___, ___, ___, ___}, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, ___, ___, ___, ___}, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, ___, ___, ___, ___}, \
|
||||
{ K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, K3a, K3b, ___, ___, ___, ___} \
|
||||
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3a, K3b, ___, ___, ___, ___} \
|
||||
}
|
||||
|
||||
#define LAYOUT_ortho_4x16( \
|
||||
@@ -56,7 +56,7 @@
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, K0c, K0d, K0e, K0f }, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, K1c, K1d, K1e, K1f }, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, K2c, K2d, K2e, K2f }, \
|
||||
{ K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, K3a, K3b, K3c, K3d, K3e, K3f } \
|
||||
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3a, K3b, K3c, K3d, K3e, K3f } \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -41,9 +41,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN E2
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 20
|
||||
|
@@ -10,6 +10,6 @@ Hardware Availability: [Geekhack GB](https://geekhack.org/index.php?topic=96616.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make dc60:default
|
||||
make alf/dc60:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
@@ -43,9 +43,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN E2
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
@@ -55,4 +52,4 @@
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
15
keyboards/alf/x2/readme.md
Normal file
15
keyboards/alf/x2/readme.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# X2
|
||||
|
||||

|
||||
|
||||
A customizable 60% keyboard.
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: ALF X2 60%
|
||||
Hardware Availability: [zFrontier](https://en.zfrontier.com/products/group-buy-alf-x2-60)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make alf/x2:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
1
keyboards/alf/x2/x2.c
Normal file
1
keyboards/alf/x2/x2.c
Normal file
@@ -0,0 +1 @@
|
||||
#include "x2.h"
|
@@ -1,5 +1,5 @@
|
||||
#ifndef ALF_X2_H
|
||||
#define ALF_X2_H
|
||||
#ifndef X2_H
|
||||
#define X2_H
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
@@ -95,4 +95,4 @@
|
||||
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
@@ -1 +0,0 @@
|
||||
#include "alf_x2.h"
|
@@ -1,15 +0,0 @@
|
||||
# ALF X2
|
||||
|
||||

|
||||
|
||||
A customizable 60% keyboard.
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: ALF X2 60%
|
||||
Hardware Availability: [zFrontier](https://en.zfrontier.com/products/group-buy-alf-x2-60)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make alf_x2:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
@@ -43,8 +43,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN F4
|
||||
#ifdef RGB_DI_PIN
|
||||
|
@@ -59,9 +59,6 @@
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define RGB_DI_PIN E2
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLED_NUM 16
|
||||
|
@@ -38,6 +38,3 @@
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
@@ -4,8 +4,6 @@
|
||||
#include "action_layer.h"
|
||||
#include "keymap_colemak.h"
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
#define ALPH 0
|
||||
#define NUMS 1
|
||||
|
@@ -3,8 +3,6 @@
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
42
keyboards/atreus/keymaps/talljoe-atreus/config.h
Normal file
42
keyboards/atreus/keymaps/talljoe-atreus/config.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include QMK_KEYBOARD_CONFIG_H
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
#define SPACE_COUNT 2
|
||||
|
||||
#define TEMPLATE( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
|
||||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
|
||||
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
|
||||
) LAYOUT( \
|
||||
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
|
||||
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
|
||||
K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, \
|
||||
K10, K41, K42, K30, K44, K1D, K20, K45, K3C, K0D, K2B, K3D \
|
||||
)
|
||||
|
||||
#define TEMPLATE_NUM( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
|
||||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
|
||||
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
|
||||
) LAYOUT( \
|
||||
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
|
||||
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
|
||||
K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, \
|
||||
K10, K41, K42, K30, K44, K1D, K20, K45, K48, K49, K2B, K3D \
|
||||
)
|
||||
|
||||
|
||||
#define TEMPLATE_RESET LAYOUT( \
|
||||
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
)
|
||||
#endif
|
1
keyboards/atreus/keymaps/talljoe-atreus/rules.mk
Normal file
1
keyboards/atreus/keymaps/talljoe-atreus/rules.mk
Normal file
@@ -0,0 +1 @@
|
||||
USER_NAME := talljoe
|
@@ -30,8 +30,7 @@ the Free Software Foundation, either version 2 of the License, or
|
||||
#define MOUSEKEY_WHEEL_MAX_SPEED 8
|
||||
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
#define PERMISSIVE_HOLD
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@@ -1,6 +1,5 @@
|
||||
#define ONESHOT_TIMEOUT 3000
|
||||
#define TAPPING_TERM 200
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
#define FORCE_NKRO
|
||||
#define LEADER_TIMEOUT 1000
|
||||
|
||||
|
@@ -3,3 +3,4 @@ NKRO_ENABLE = true
|
||||
MOUSEKEY_ENABLE = no
|
||||
EXTRAKEY_ENABLE = yes
|
||||
CONSOLE_ENABLE = no
|
||||
LEADER_ENABLE = yes
|
||||
|
@@ -1,15 +0,0 @@
|
||||
BananaSplit60
|
||||
===
|
||||
|
||||
A 60% PCB featuring a split spacebar.
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: BananaSplit60 PCB
|
||||
Hardware Availability: https://thevankeyboards.com/products/gb-bananasplit-60-keyboard-kit?variant=42149104910
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make bananasplit:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
@@ -37,7 +37,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#define PERMISSIVE_HOLD
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
|
||||
#endif
|
||||
|
@@ -47,9 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
false \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
@@ -47,9 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
false \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
@@ -47,9 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
false \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
@@ -47,9 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
false \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
@@ -19,10 +19,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
volatile uint8_t runonce = true;
|
||||
static uint16_t my_timer;
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {
|
||||
my_timer = timer_read();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {
|
||||
if (runonce && timer_elapsed(my_timer) > 1000) {
|
||||
runonce = false;
|
||||
|
@@ -47,8 +47,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
false \
|
||||
)
|
||||
|
||||
/* prevent stuck modifiers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
|
45
keyboards/bigswitch/keymaps/wanleg/config.h
Normal file
45
keyboards/bigswitch/keymaps/wanleg/config.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* Copyright 2018 wanleg
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
#undef MATRIX_ROW_PINS
|
||||
#define MATRIX_ROW_PINS { B4 }
|
||||
#undef MATRIX_COL_PINS
|
||||
#define MATRIX_COL_PINS { B6 }
|
||||
//#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
|
||||
#undef DIODE_DIRECTION
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
#define BACKLIGHT_PIN B5
|
||||
#define BACKLIGHT_BREATHING
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
#define BREATHING_PERIOD 5
|
||||
|
||||
/* for Tap Dance */
|
||||
#undef TAPPING_TERM
|
||||
#define TAPPING_TERM 700
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
//#define DEBOUNCING_DELAY 5
|
||||
#undef DEBOUNCING_DELAY
|
||||
#define DEBOUNCING_DELAY 2
|
||||
|
||||
// set flashing LED with QMK DFU
|
||||
#define QMK_LED B0
|
27
keyboards/bigswitch/keymaps/wanleg/keymap.c
Normal file
27
keyboards/bigswitch/keymaps/wanleg/keymap.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/* Copyright 2018 wanleg
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "wanleg.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT( /* Base */
|
||||
TD(CAD_TD) \
|
||||
),
|
||||
};
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
7
keyboards/bigswitch/keymaps/wanleg/rules.mk
Normal file
7
keyboards/bigswitch/keymaps/wanleg/rules.mk
Normal file
@@ -0,0 +1,7 @@
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
|
||||
|
||||
#If using a ProMicro and it has the QMK DFU bootloader instead of Caterina,
|
||||
#run "make <keyboard>:<keymap> dfu=qmk" when compiling to ensure it is flagged properly after being flashed
|
||||
ifeq ($(strip $(dfu)), qmk)
|
||||
BOOTLOADER = qmk-dfu
|
||||
endif
|
@@ -1,5 +1,5 @@
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
@@ -17,6 +17,7 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
TAP_DANCE_ENABLE = yes
|
||||
LEADER_ENABLE = yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
@@ -32,6 +32,24 @@ static uint8_t debouncing = DEBOUNCING_DELAY;
|
||||
static matrix_row_t matrix[MATRIX_ROWS];
|
||||
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_kb(void) {
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_kb(void) {
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {
|
||||
}
|
||||
|
||||
static matrix_row_t scan_col(void) {
|
||||
return (
|
||||
(PINC&(1<<7) ? 0 : ((matrix_row_t)1<<0)) |
|
@@ -25,22 +25,19 @@ Make example for this keyboard (after setting up your build environment):
|
||||
104 key default layout:
|
||||
|
||||
```
|
||||
make frosty_flake:default
|
||||
make bpiphany/frosty_flake:default
|
||||
```
|
||||
|
||||
To directly flash the frosty_flake after compiling use
|
||||
|
||||
```
|
||||
make frosty_flake:default:dfu
|
||||
make bpiphany/frosty_flake:default:dfu
|
||||
```
|
||||
|
||||
87 key tkl layout:
|
||||
|
||||
```
|
||||
make frosty_flake:tkl:dfu
|
||||
make bpiphany/frosty_flake:tkl:dfu
|
||||
```
|
||||
|
||||
See [build environment
|
||||
setup](https://docs.qmk.fm/build_environment_setup.html) then the
|
||||
[make instructions](https://docs.qmk.fm/make_instructions.html) for
|
||||
more information.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user