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19 Commits

Author SHA1 Message Date
Nikolaus Wittenstein
2fd86f4252 Add some function comments in action_layer.c (#4858) 2019-01-16 10:57:48 -08:00
noroadsleft
6630e4bb41 Crawlpad refactor (#4854)
* Crawlpad: delete kbfirmware JSON file

* Crawlpad: refactor

- config.h and crawlpad.h updated to use #pragma once method
- layout macro renamed from KEYMAP to LAYOUT_ortho_4x4
- default keymap now uses #include QMK_KEYBOARD_H
- deleted deprecated action_get_macro function
- cleanup rules.mk file
- add LAYOUTS = ortho_4x4 to rules.mk

* Crawlpad: Configurator support

* Crawlpad: readme update

- update image link to direct link
- fully update Docs link line
- delete reference to deleted kbfirmware JSON file
2019-01-16 09:08:12 -08:00
Branden Byers
57fbf072f1 [Keyboard] Add cKeys Handwire 101 Keyboard (#4848)
* Update general README

* Add handwire_101

* Update keyboards/ckeys/handwire_101/keymaps/default/keymap.c

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Use Pragma once

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/config.h

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/config.h

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/handwire_101.h

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/handwire_101.h

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/keymaps/default/keymap.c

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/keymaps/default/keymap.c

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/keymaps/default/keymap.c

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Update keyboards/ckeys/handwire_101/keymaps/default/keymap.c

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Change KEYMAP to LAYOUT and remove endif

* Apply suggestions from code review

Co-Authored-By: brandenbyers <branden@brandenbyers.com>

* Move layers to enum and remove KC_TRNS
2019-01-15 14:06:35 -08:00
Danny
c768ffeb33 [Keyboard] Iris via support, Rev 3 updates (#4849)
* Add encoder support

* Add VIA support to Iris Rev. 3

* Update pinout and disable mouse keys to free up space

* Rollout VIA support to all Iris revisions

* Update default keymap

* Update vendor ID
2019-01-15 14:04:56 -08:00
Tomek Wójcik
2dcce4c351 [Keyboard] Add bthlabs/geekpad (#4840)
* Hello, GeekPad!

* Fixed formatting in `README.md`.
2019-01-15 07:49:34 -08:00
Aaron Wood
bc63da4fbf [Keymap] Added resfury keymap (#4827)
Colemak base with Qwerty/Dvorak support
2019-01-15 07:45:49 -08:00
Jeremy Bernhardt
5287b94e6f Pointed LM Docs at expected keycodes (#4835)
* Pointed LM Docs at expected keycodes

* Update docs/feature_advanced_keycodes.md

Co-Authored-By: germ <jeremythegeek@gmail.com>
2019-01-14 09:10:57 -08:00
Konstantin Đorđević
9105bf2434 Add personal userspace, update keymaps (#4845)
* Add kbd6x:konstantin keymap

* Prevent tap dance from sending LShift as a weak mod in KBD6X

* Move config.h and rules.mk definitions into userspace

* Add UC_WIN to UNICODE_SELECTED_MODES

* Temporarily use Bootmagic until Command is fixed

* Move common behavior from keyboards into userspace

* Update kbd6x:konstantin keymap and userspace

* Make a RCTRL layer in kbd6x:konstantin

* Make KC_ESC turn off layers

* KC_ESC turns L_FN off only if it was locked on

* Add missing record->event.pressed checks

* Move numpad toggling logic into function

* Disable Bootmagic, enable KEYBOARD_SHARED_EP with Command
2019-01-14 09:09:47 -08:00
Erovia
ee96b7a89d [Keyboard] Add support for THE50 (#4844)
* Add support for THE50

A 50% custom keyboard designed and produced by LazyDesigners

* THE50 code-improvement

Implement the changes suggested by noroadsleft.
2019-01-14 00:49:00 -08:00
mtei
929065b1a9 Change handling of CUSTOM_MATRIX in common_features.mk slightly. 2019-01-13 11:04:40 -08:00
Jeremy Bernhardt
c8cbee5d71 Modified URLs to point to new locations 2019-01-13 09:11:18 -08:00
Christoffer Holmberg
9bd4b932d0 [Keymap] Nyquist layout adapted from eorgodox_ez:skug (#4830)
* Nyquist layout adapted from my eorgodox layout

* Some layout tuning & cleanup

* Removed deprecated defines

* Added pgup + pgdown
2019-01-13 09:02:57 -08:00
Mazin Power
a9982e3b6b [Keymap] Adds keymaps for muzfuz DZ60, Planck, Clueboard66 (#4825)
* Adds keymaps for muzfuz

* Remove unused keys from adjust layer

* Bring in line with current QMK standards.
2019-01-13 09:01:20 -08:00
Jeremy Bernhardt
246c3e4ef4 Changed rest note (#4837)
* Changed rest term

* Update quantum/audio/musical_notes.h

Co-Authored-By: germ <jeremythegeek@gmail.com>
2019-01-13 08:50:23 -08:00
tw1t611
caf0c8e164 [Keymap] Add tw1t611 german keyboard layout for minidox. (#4679)
Apply core functions.

Change layout.
2019-01-12 21:40:12 -08:00
Jason Pepas
9ef46494b2 [Keyboard] hexon38 and Dual-role key implementation (#4709)
* initial dual-role key implementation for hexon38

* PR feedback, adding README

* Moving to handwired subdir

* Additional PR feedback
2019-01-12 21:30:19 -08:00
VM
baaa138e90 [Keymap] my keymap for the crkbd and update my iris keymap readme (#4788)
* adding my keymap primarily to iris

* adding my crkbd keymap and update my iris keymap readme with an extra pic

* incorporting @drashna's suggestions
2019-01-12 21:09:04 -08:00
SpacebarRacecar
4cde82ef57 [Keymap] Update to personal keymaps and userspace (#4831)
* changed ortho keymaps and userspace

* changed prime_o keymap

* changed userspace

* optimized keymaps and userspace

* removed permissive hold as it doesn't seem to do anything

* defined TAPPING_TERM in userspace config.h
2019-01-12 09:32:50 -08:00
noroadsleft
87b277c21a [Keyboard] Fix layout macro name for Gergo info.json (#4828)
Layout macro name in info.json was named LAYOUT instead of LAYOUT_GERGO as it is in gergo.h.
2019-01-12 00:06:41 -08:00
262 changed files with 4210 additions and 657 deletions

View File

@@ -254,15 +254,12 @@ QUANTUM_SRC:= \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
# Do not use $(QUANTUM_DIR)/matrix.c.
CUSTOM_MATRIX=yes
endif
OPT_DEFS += -DSPLIT_KEYBOARD
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
$(QUANTUM_DIR)/split_common/split_util.c
@@ -270,3 +267,7 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c
COMMON_VPATH += $(QUANTUM_PATH)/split_common
endif
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif

View File

@@ -25,7 +25,7 @@ These functions allow you to activate layers in various ways. Note that layers a
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa

View File

@@ -33,7 +33,7 @@ Go to the [default layout README](keymaps/default/readme.md) for more informatio
Credit: Forked from [di0ib TMK version](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gnap)
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
### Build Guide

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make 6ball:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -14,4 +14,4 @@ Make example for this keyboard (after setting up your build environment):
make 9key:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -15,4 +15,4 @@ Make example for this keyboard (after setting up your build environment):
make acr60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make al1:default
make al1:splitbs
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make alu84:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make amj40:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make amj60:maximized
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -10,7 +10,7 @@ Make example for this keyboard (after setting up your build environment):
make amj96:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Notes
- In-switch and underglow LEDs currently not supported.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make amjpad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -21,6 +21,6 @@ Hardware Availability: [GeekHack.com Group Buy](https://geekhack.org/index.php?t
## Build
To build the default keymap for the latest revision, simply run `make atom47:default`. Specifiy the revision like so: `make atom47/rev3:default`.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
![Atom47](https://i.imgur.com/JfYnOba.jpg)

View File

@@ -20,4 +20,4 @@ To build the default keymap, simply run `make atom47/rev2:default`.
For an alternative, heavily modified layout you would just need to run `make atom47/rev2:LEdiodes`.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make atomic:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -18,4 +18,4 @@ the repository, not the directory containing this readme.
If your keyboard layout is a mirror image of what you expected (i.e. you do not get QWERTY on the left but YTREWQ on the right), then you have an A-Star powered Atreus (older than March 2016) with PCB labels facing *down* instead of up. Specify that by adding `PCBDOWN=yes` to your `make` commands.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make atreus62:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make bantam44:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -41,4 +41,4 @@ macOS:
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -41,4 +41,4 @@ macOS:
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -15,4 +15,4 @@ Example of flashing this keyboard:
make bfo9000:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make blockey:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -41,4 +41,4 @@ macOS:
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -0,0 +1,227 @@
/*
Copyright 2019-present Tomek Wójcik <contact@bthlabs.pl>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x4257
#define DEVICE_VER 0x0001
#define MANUFACTURER BTHLabs
#define PRODUCT GeekPad
#define DESCRIPTION 3x3 custom macro pad
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6 }
#define MATRIX_COL_PINS { D4, D0, D1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -0,0 +1,43 @@
/* Copyright 2019-present Tomek Wójcik <contact@bthlabs.pl>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "geekpad.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

View File

@@ -0,0 +1,40 @@
/* Copyright 2019-present Tomek Wójcik <contact@bthlabs.pl>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GEEKPAD_H
#define GEEKPAD_H
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, \
K10, K11, K12, \
K20, K21, K22 \
) \
{ \
{ K00, K01, K02 }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 } \
}
#endif

View File

@@ -0,0 +1,22 @@
{
"keyboard_name": "BTHLabs GeekPad",
"url": "https://git.bthlabs.pl/tomekwojcik/geekpad",
"maintainer": "Tomek Wójcik <contact@bthlabs.pl>",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0},
{"x": 1, "y": 0},
{"x": 2,"y": 0},
{"x": 0, "y": 1},
{"x": 1, "y": 1},
{"x": 2,"y": 1},
{"x": 0, "y": 2},
{"x": 1, "y": 2},
{"x": 2,"y": 2}
]
}
}
}

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@@ -0,0 +1,19 @@
/* Copyright 2019-present Tomek Wójcik <contact@bthlabs.pl>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@@ -0,0 +1,24 @@
/* Copyright 2019-present Tomek Wójcik <contact@bthlabs.pl>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_F1, KC_F2, KC_F3,
KC_MEDIA_REWIND, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_FAST_FORWARD,
KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP
),
};

View File

@@ -0,0 +1,15 @@
# BTHLabs GeekPad
![GeekPad](https://i.imgur.com/FEzO81l.jpg)
A 3x3 custom macro pad designed and developed by Tomek Wójcik.
Keyboard Maintainer: [Tomek Wójcik](https://www.bthlabs.pl/)
Hardware Supported: GeekPad Custom PCB
Hardware Availability: [Project Repository](https://git.bthlabs.pl/tomekwojcik/geekpad)
Make example for this keyboard (after setting up your build environment):
make bthlabs/geekpad:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@@ -0,0 +1,81 @@
# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = caterina
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)

View File

@@ -41,4 +41,4 @@ macOS:
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,5 +12,5 @@ Make example for this keyboard (after setting up your build environment):
make chimera_ergo:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -15,5 +15,5 @@ Make example for this keyboard (after setting up your build environment):
make chimera_ortho:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make chocopad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make christmas_tree/V2017:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -0,0 +1,197 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER ckeys_handwire
#define PRODUCT ckeys_handwire
#define DESCRIPTION 4x4 handwire workshop board
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D4, C6, D7, E6 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
//#define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
//#define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
// Audio Click
#define AUDIO_CLICKY
// Music Mode Polyphony
// NOTE: Must change polyphony_rate to a number higher than 0 in voices.c
#define AUDIO_VOICES
#define PITCH_STANDARD_A 880.0f
// Mouse keys
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 2
#define MOUSEKEY_TIME_TO_MAX 5
#define MOUSEKEY_WHEEL_DELAY 0
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

View File

@@ -0,0 +1,28 @@
#include "handwire_101.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
// Turn status LED on
//DDRD |= (1<<6);
//PORTD |= (1<<6);
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

View File

@@ -0,0 +1,21 @@
#pragma once
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 } \
}

View File

@@ -0,0 +1,13 @@
{
"keyboard_name": "cKeys Handwire 101",
"url": "https://ckeys.org/slides/handwire/",
"maintainer": "brandenbyers",
"width": 4,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"key_count": 16,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}]
}
}
}

View File

@@ -0,0 +1,3 @@
#pragma once
// Add overrides here

View File

@@ -0,0 +1,178 @@
#include QMK_KEYBOARD_H
enum layers {
_BASE, // base layer
_LAYERS, // layer of all layers
_MUSIC, // music mode
_MUSIC_4_LIFE, // music mode until unplugged
_MOUSE, // mousekeys
_TERMINAL, // terminal
_ADMIN // admin duties
};
enum custom_keycodes {
TERM_ABOUT = SAFE_RANGE,
TERM_PRINT,
TERM_FLUSH,
TERM_HELP,
CKEYS_ABOUT,
};
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE (numpad)
* ,-----------------------.
* | 7 | 8 | 9 | / | <-- Hold for LAYERS
* |-----+-----+-----+-----|
* | 4 | 5 | 6 | * |
* |-----+-----+-----+-----|
* | 1 | 2 | 3 | - |
* |-----+-----+-----+-----|
* | 0 | . | = | + |
* `---------------------- '
*/
[_BASE] = LAYOUT(
KC_KP_7, KC_KP_8, KC_KP_9, LT(MO(_LAYERS), KC_PSLS), \
KC_KP_4, KC_KP_5, KC_KP_6, KC_PAST, \
KC_KP_1, KC_KP_2, KC_KP_3, KC_PMNS, \
KC_KP_0, KC_KP_DOT, KC_KP_EQUAL, KC_PPLS \
),
/* LAYERS
* ,---------------------------.
* | MUSIC | | | X |
* |---------+-----+-----+-----|
* | MOUSE | | | |
* |---------+-----+-----+-----|
* |TERMINAL | | | |
* |---------+-----+-----+-----|
* | ADMIN | | | |
* `---------------------------'
*/
[_LAYERS] = LAYOUT(
TG(_MUSIC), _______, _______, _______, \
TG(_MOUSE), _______, _______, _______, \
TG(_TERMINAL), _______, _______, _______, \
TG(_ADMIN), _______, _______, _______\
),
/* MUSIC
* ,-----------------------.
* | X | | | X |
* |-----+-----+-----+-----|
* | | | |4EVER|
* |-----+-----+-----+-----|
* | OFF | | | |
* |-----+-----+-----+-----|
* | ON | | |MODES|
* `---------------------- '
*/
// TODO: Make this music layer the one to jump to other music layers (different octaves)
[_MUSIC] = LAYOUT(
_______, _______, _______, _______, \
_______, _______, _______, TG(_MUSIC_4_LIFE), \
MU_OFF, _______, _______, _______, \
MU_ON, _______, _______, MU_MOD \
),
/* MUSIC_4_LIFE
* ,-----------------------.
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* `---------------------- '
*/
[_MUSIC_4_LIFE] = LAYOUT(
KC_M, KC_M, KC_M, KC_M, \
KC_M, KC_M, KC_M, KC_M, \
KC_M, KC_M, KC_M, KC_M, \
KC_M, KC_M, KC_M, KC_M \
),
/* MOUSE
* ,-------------------------------------------------.
* | BUTTON 5 | | SCROLL UP | X |
* |-----------+-----------+------------+------------|
* | X |LEFT CLICK | UP |RIGHT CLICK |
* |-----------+-----------+------------+------------|
* | BUTTON 4 | LEFT | DOWN | RIGHT |
* |-----------+-----------+------------+------=-----|
* | BUTTON 3 |SCROLL LEFT|SCROLL DOWN |SCROLL RIGHT|
* `-------------------------------------------------'
*/
[_MOUSE] = LAYOUT(
KC_MS_BTN5, _______, KC_MS_WH_UP, _______, \
_______, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, \
KC_MS_BTN4, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, \
KC_MS_BTN3, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_RIGHT \
),
/* TERMINAL
* ,---------------------------------------.
* | |ABOUT| | X |
* |------------+-----+----------+---------|
* |TERMINAL OFF|PRINT| | |
* |------------+-----+----------+---------|
* | X |FLUSH| | |
* |------------+-----+----------+---------|
* |TERMINAL ON |HELP | | |
* `--------=======------------------------'
*/
[_TERMINAL] = LAYOUT(
_______, TERM_ABOUT, _______, _______, \
TERM_OFF, TERM_PRINT, _______, _______, \
_______, TERM_FLUSH, _______, _______, \
TERM_ON, TERM_HELP , _______, _______\
),
/* ADMIN
* ,-----------------------------------------.
* | RESET | | | X |
* |------------+-----+-----------+----------|
* |ABOUT CKEYS | | | |
* |------------+-----+-----------+----------|
* | | |CLICKY UP |CLICKY OFF|
* |------------+-----+-----------+----------|
* | X | |CLICKY DOWN|CLICKY ON |
* `-----------------------------------------'
*/
[_ADMIN] = LAYOUT(
RESET, _______, _______, _______, \
CKEYS_ABOUT, _______, _______, _______, \
_______, _______, _______, CK_OFF, \
_______, _______, _______, CK_ON \
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TERM_ABOUT:
if (record->event.pressed) {
// when keycode TERM_ABOUT is pressed
SEND_STRING("about"SS_TAP(X_ENTER));
} else {
// when keycode TERM_ABOUT is released
}
break;
case TERM_PRINT:
if (record->event.pressed) {
SEND_STRING("print"SS_TAP(X_ENTER));
} else { }
break;
case TERM_FLUSH:
if (record->event.pressed) {
SEND_STRING("flush"SS_TAP(X_ENTER));
} else { }
break;
case TERM_HELP:
if (record->event.pressed) {
SEND_STRING("help"SS_TAP(X_ENTER));
} else { }
break;
case CKEYS_ABOUT:
if (record->event.pressed) {
SEND_STRING("https://cKeys.org"SS_TAP(X_ENTER)"Making people smile one keyboard at a time."SS_TAP(X_ENTER)"cKeys is a volunteer-run 501(c)(3) nonprofit organization."SS_TAP(X_ENTER));
} else { }
break;
}
return true;
};

View File

@@ -0,0 +1 @@
# The default keymap for the cKeys Handwire 101 4x4 keyboard.

View File

@@ -0,0 +1,163 @@
# cKeys Handwire 101 Workshop
![](https://ckeys.org/images/proton-c-handwire-1.jpg)
## Slides
Slides can be found at: https://ckeys.org/slides/handwire/
## Case Design
The laser cutting file is ideal for Ponoko's P1 board size.
## Firmware
If you want to reflash the pre-installed firmware, use the `.bin` file for Proton C and the `.hex` file for Pro Micro builds. Flash with the QMK Toolbox or via the command line.
Building for Proton C: `make ckeys/handwire_101:default CTPC=yes`
Building for Pro Micro: `make ckeys/handwire_101:default`
Pre-built firmware files (and laser cutting case files) can be found here: https://github.com/c-keys/handwire
## Default Layout
You can find the default layout in `qmk-handwire/keymaps/default/keymap.c`
### Layers
When you plug in your keyboard, it will function as a numpad. You will remain in the `Base` numpad layer unless you hold down the top right corner key and select one of the keys in the left most column. In QMK, this is called a momentary switch and looks like `MO(LAYERS)` in the default `keymap.c`. You can read more about layer switching in the [QMK Documentation](https://beta.docs.qmk.fm/features/feature_advanced_keycodes#switching-and-toggling-layers).
#### Base
```
/* BASE (numpad)
* ,-----------------------.
* | 7 | 8 | 9 | / | <-- Hold for LAYERS
* |-----+-----+-----+-----|
* | 4 | 5 | 6 | * |
* |-----+-----+-----+-----|
* | 1 | 2 | 3 | - |
* |-----+-----+-----+-----|
* | 0 | . | = | + |
* `---------------------- '
*/
```
#### Layers
```
/* LAYERS
* ,---------------------------.
* | MUSIC | | | X |
* |---------+-----+-----+-----|
* | MOUSE | | | |
* |---------+-----+-----+-----|
* |TERMINAL | | | |
* |---------+-----+-----+-----|
* | ADMIN | | | |
* `---------------------------'
*/
```
This is the layers layer. This is how you toggle other layers on and off. If you toggle on a layer, it is important that you re-toggle that layer offbefore switching to a new layer.
#### Music
```
/* MUSIC
* ,-----------------------.
* | X | | | X |
* |-----+-----+-----+-----|
* | | | |4EVER|
* |-----+-----+-----+-----|
* | OFF | | | |
* |-----+-----+-----+-----|
* | ON | | |MODES|
* `---------------------- '
*/
```
You can toggle the music mode on and off. You can also change the mode of music modes. Lastly, you can switch to the Music 4 Life mode but tapping the key marked `4EVER` above (see below). For more information on music mode, see the [QMK Documentation](https://beta.docs.qmk.fm/features/feature_audio).
_NOTE: This layer will only make sounds if you install a speaker. At the time of this writing, you can get the Proton C specific piezo speaker for [$2.61 with free overnight shipping](https://www.arrow.com/en/products/ast1109mltrq/mallory-sonalert-products). You can solder it on by desoldering the row wires where they contact the cathode end of the diodes. Then flip over the Proton C and solder the piezo speaker in. Then re-solder the row wires and you should hear beeps and boops the next time you plug in your keyboard._
#### Music 4 Life
```
/* MUSIC_4_LIFE
* ,-----------------------.
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* |-----+-----+-----+-----|
* | ♫ | ♫ | ♫ | ♫ |
* `---------------------- '
*/
```
Music mode on every single key. However, you will need to unplug your keyboard in order to get out of this mode. The benefit of this is that you can use every single key as opposed to the few left over in the Music Mode layer. Try changing the chromatic mode before switching to this mode.
#### Mouse
```
/* MOUSE
* ,-------------------------------------------------.
* | BUTTON 5 | | SCROLL UP | X |
* |-----------+-----------+------------+------------|
* | X |LEFT CLICK | UP |RIGHT CLICK |
* |-----------+-----------+------------+------------|
* | BUTTON 4 | LEFT | DOWN | RIGHT |
* |-----------+-----------+------------+------=-----|
* | BUTTON 3 |SCROLL LEFT|SCROLL DOWN |SCROLL RIGHT|
* `-------------------------------------------------'
*/
```
Switch to this mode, force yourself through the steep transitionary period, and then you can ditch mice and trackpads forever!
#### Terminal
```
/* TERMINAL
* ,---------------------------------------.
* | |ABOUT| | X |
* |------------+-----+----------+---------|
* |TERMINAL OFF|PRINT| | |
* |------------+-----+----------+---------|
* | X |FLUSH| | |
* |------------+-----+----------+---------|
* |TERMINAL ON |HELP | | |
* `--------=======------------------------'
*/
```
This layer is not currently working but has been left as an example of how to write macros.
#### Admin
```
/* ADMIN
* ,-----------------------------------------.
* | RESET | | | X |
* |------------+-----+-----------+----------|
* |ABOUT CKEYS | | | |
* |------------+-----+-----------+----------|
* | | |CLICKY UP |CLICKY OFF|
* |------------+-----+-----------+----------|
* | X | |CLICKY DOWN|CLICKY ON |
* `-----------------------------------------'
*/
```
The most important key in this layer is the `RESET` switch. Use it to flash new firmware. It does the same thing as the hardware button on the Proton C. But since you soldered the Proton C with the reset button facing towards the keys, the only way to reach it is to de-solder wires. The reset switch solves this. Program a reset switch into all of your future keyboards.
The `ABOUT CKEYS` is another example of using a macro. It will type out a few sentences about cKeys.
The clicky buttons will only make a difference if you install a piezo speaker. If you install a speaker, then you can make your keyboard extra clicky sounding even if you did not install clicky switches.
![](https://ckeys.org/images/proton-c-handwire-2.jpg)
![](https://ckeys.org/images/proton-c-handwire-3.jpg)
![](https://ckeys.org/images/handwire-1.jpg)
![](https://ckeys.org/images/handwire-2.jpg)
![](https://ckeys.org/images/handwire-3.jpg)

View File

@@ -0,0 +1,69 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
TERMINAL_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
#MIDI_ENABLE = yes # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = yes # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches

View File

@@ -12,7 +12,7 @@ Make example for this keyboard (after setting up your build environment):
make ckeys/nakey:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Quantum MK Firmware

View File

@@ -15,5 +15,5 @@ Or to make and flash:
make ckeys/obelus:default:dfu
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) and [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -1,9 +1,10 @@
# Ckeys.org
# cKeys.org
[ckeys](https://ckeys.org/) is a mechanical keyboard based non profit, located in Seattle, Washington.
[cKeys](https://ckeys.org/) is a mechanical keyboard-based nonprofit organization located in Seattle, Washington.
In addition, to hosting the [Seattle Mechanical Keyboard Meetups](https://ckeys.org/events/), they have [soldering workshops](https://ckeys.org/workshops/) featuring hardware hosted in this repository.
In addition, to hosting the [Seattle Mechanical Keyboard Meetups](https://ckeys.org/events/), they have [soldering workshops](https://ckeys.org/workshops/) featuring hardware hosted in this repository.
* Supported Hardware
* The Obelus - 4x4 Macropad
* naKey - Through hole numpad
* The Obelus - 4x4 Macropad
* naKey - Through hole numpad
* Handwire 101 - Handwired 4x4 (Proton C or Pro Micro)

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make clueboard/17:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -10,4 +10,4 @@ Make example for this keyboard (after setting up your build environment):
make 2x1800:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make clueboard/60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -0,0 +1,74 @@
#include QMK_KEYBOARD_H
// Helpful defines
#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
#define _FL_KCF LT(1,KC_F)
#define _FL_KCJ LT(1,KC_J)
#define _AL_KCA LT(2,KC_A)
#define CMD_ENT LGUI(LSFT(KC_ENT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _BL 0
#define _FL 1
#define _AL 2
#define _CL 3
enum custom_keycodes {
HASHRKT = SAFE_RANGE,
CLNEQLS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT, LGUI(KC_C),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
ESC_CTL, _AL_KCA, KC_S, KC_D, _FL_KCF, KC_G, KC_H, _FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_LGUI,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SLSH, KC_RSFT, KC_UP,
CMD_ENT, KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, MO(_CL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_VOLU,
_______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, KC_MUTE, KC_VOLD,
_______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap _FL: Function Layer
*/
[_AL] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_VAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case HASHRKT:
if (record->event.pressed) {
SEND_STRING("=>");
}
break;
case CLNEQLS:
if (record->event.pressed) {
SEND_STRING(":=");
}
break;
}
return true;
}

View File

@@ -0,0 +1,8 @@
# muzfuz Clueboard layout
```shell
make clueboard/66/rev3:muzfuz
dfu-programmer atmega32u4 erase --force && \
dfu-programmer atmega32u4 flash .build/clueboard_66_rev3_muzfuz.hex && \
dfu-programmer atmega32u4 reset
```

View File

@@ -15,4 +15,4 @@ Make example for this keyboard (after setting up your build environment):
make clueboard/66/rev3:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make clueboard/66_hotswap:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -10,4 +10,4 @@ Make example for this keyboard (after setting up your build environment):
make clueboard/card:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -20,7 +20,7 @@ Make example for this keyboard (after setting up your build environment):
make cod67:default:bin
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Rename the resulting `.bin` file to `cod67.bin`.

View File

@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make contra:dana
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,7 +12,7 @@ Make example for this keyboard (after setting up your build environment):
make converter/sun_usb/type5:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Hardware

View File

@@ -11,7 +11,7 @@ Make example for this keyboard (after setting up your build environment):
make converter/usb_usb:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Note that you have to choose the right hardware variant as your subproject, otherwise you will probably have issues.

View File

@@ -1,5 +1,4 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include "config_common.h"
@@ -46,4 +45,3 @@
#define RGBLED_NUM 3
#endif
#endif

View File

@@ -1,9 +1,8 @@
#ifndef KB_H
#define KB_H
#pragma once
#include "quantum.h"
#define KEYMAP( \
#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
@@ -15,4 +14,3 @@
{ K30, K31, K32, K33 } \
}
#endif

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,29 @@
{
"keyboard_name": "Crawlpad",
"url": "",
"maintainer": "colemarkham",
"width": 4,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"layout": [
{"label":"7", "x":0, "y":0},
{"label":"8", "x":1, "y":0},
{"label":"9", "x":2, "y":0},
{"label":"+", "x":3, "y":0},
{"label":"4", "x":0, "y":1},
{"label":"5", "x":1, "y":1},
{"label":"6", "x":2, "y":1},
{"label":"-", "x":3, "y":1},
{"label":"1", "x":0, "y":2},
{"label":"2", "x":1, "y":2},
{"label":"3", "x":2, "y":2},
{"label":"*", "x":3, "y":2},
{"label":"Fn", "x":0, "y":3},
{"label":"0", "x":1, "y":3},
{"label":".", "x":2, "y":3},
{"label":"Enter", "x":3, "y":3}
]
}
}
}

View File

@@ -1,4 +1,4 @@
#include "../../crawlpad.h"
#include QMK_KEYBOARD_H
enum custom_keycodes {
BL1 = SAFE_RANGE,
@@ -11,17 +11,19 @@ const uint8_t LED_PINS[] = LED_ROW_PINS;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_P1, KC_P2, KC_P3, KC_PAST,
MO(1), KC_P0, KC_PDOT, KC_ENT),
[0] = LAYOUT_ortho_4x4(
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_P1, KC_P2, KC_P3, KC_PAST,
MO(1), KC_P0, KC_PDOT, KC_ENT
),
KEYMAP(
KC_NLCK, BL1, KC_TRNS, KC_PSLS,
RESET, BL2, KC_TRNS, KC_TRNS,
KC_TRNS, BL3, KC_TRNS, KC_TRNS,
KC_TRNS, BL4, KC_TRNS, KC_TRNS),
[1] = LAYOUT_ortho_4x4(
KC_NLCK, BL1, KC_TRNS, KC_PSLS,
RESET, BL2, KC_TRNS, KC_TRNS,
KC_TRNS, BL3, KC_TRNS, KC_TRNS,
KC_TRNS, BL4, KC_TRNS, KC_TRNS
),
};
@@ -35,19 +37,6 @@ void set_led(int idx, bool enable) {
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE ;
}
void matrix_init_user(void) {
/* set LED row pins to output and low */
DDRB |= (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
PORTB &= ~(1 << 4) & ~(1 << 5) & ~(1 << 6) & ~(1 << 7);
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BL1:
@@ -82,6 +71,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_user(void) {
/* set LED row pins to output and low */
DDRB |= (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
PORTB &= ~(1 << 4) & ~(1 << 5) & ~(1 << 6) & ~(1 << 7);
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {

View File

@@ -1,6 +1,6 @@
# Crawlpad
![Crawlpad](https://imgur.com/8BnztWo)
![Crawlpad](https://i.imgur.com/8BnztWo.jpg)
A 4x4 macropad/numpad, exclusively availabe at Keycrawl events.
@@ -12,6 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make crawlpad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
For those that prefer a GUI tool, the crawlpad.json file in this repo can be used on [kbfirmware.com](http://kbfirmware.com).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -44,13 +44,15 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # [Crawlpad] Custom backlighting code is used, so this should not be enabled
AUDIO_ENABLE ?= no # [Crawlpad] This can be enabled if a speaker is connected to the expansion port. Not compatible with RGBLIGHT below
RGBLIGHT_ENABLE ?= no # [Crawlpad] This can be enabled if a ws2812 strip is connected to the expansion port.
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # [Crawlpad] Custom backlighting code is used, so this should not be enabled
AUDIO_ENABLE = no # [Crawlpad] This can be enabled if a speaker is connected to the expansion port. Not compatible with RGBLIGHT below
RGBLIGHT_ENABLE = no # [Crawlpad] This can be enabled if a ws2812 strip is connected to the expansion port.
LAYOUTS = ortho_4x4

View File

@@ -0,0 +1,45 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define SSD1306OLED
#define USE_SERIAL_PD2
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define BACKLIGHT_LEVELS 10

View File

@@ -0,0 +1,239 @@
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
#define KC______ KC_TRNS
#define KC_XXXXX KC_NO
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC_RST RESET
#define KC_LRST RGBRST
#define KC_LTOG RGB_TOG
#define KC_LHUI RGB_HUI
#define KC_LHUD RGB_HUD
#define KC_LSAI RGB_SAI
#define KC_LSAD RGB_SAD
#define KC_LVAI RGB_VAI
#define KC_LVAD RGB_VAD
#define KC_LMOD RGB_MOD
#define KC_SFCPS SFT_T(KC_CAPS)
#define KC_CTLTB CTL_T(KC_TAB)
#define KC_GUIEI GUI_T(KC_LANG2)
#define KC_ALTKN ALT_T(KC_LANG1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
SFCPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
CTLTB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
//`--------------------' `--------------------'
),
[_LOWER] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
SFCPS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
CTLTB, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, RSFT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
//`--------------------' `--------------------'
),
[_RAISE] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
TAB, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
SFCPS, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, MINS, EQL, LCBR, RCBR, PIPE, BSLS,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
CTLTB, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, UNDS, PLUS, LBRC, RBRC, SLSH, RSFT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
//`--------------------' `--------------------'
),
[_ADJUST] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
RST, LRST, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, LEFT, DOWN, UP, RIGHT, XXXXX, XXXXX,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, BRID, BRIU, VOLD, VOLU, MUTE, XXXXX,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
//`--------------------' `--------------------'
)
};
int RGB_current_mode;
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
// When add source files to SRC in rules.mk, you can use functions.
const char *read_layer_state(void);
const char *read_logo(void);
void set_keylog(uint16_t keycode, keyrecord_t *record);
const char *read_keylog(void);
const char *read_keylogs(void);
// const char *read_mode_icon(bool swap);
// const char *read_host_led_state(void);
// void set_timelog(void);
// const char *read_timelog(void);
void matrix_scan_user(void) {
iota_gfx_task();
}
void matrix_render_user(struct CharacterMatrix *matrix) {
if (is_master) {
// If you want to change the display of OLED, you need to change here
matrix_write_ln(matrix, read_layer_state());
matrix_write_ln(matrix, read_keylog());
matrix_write_ln(matrix, read_keylogs());
//matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
//matrix_write_ln(matrix, read_host_led_state());
//matrix_write_ln(matrix, read_timelog());
} else {
matrix_write(matrix, read_logo());
}
}
void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_render_user(&matrix);
matrix_update(&display, &matrix);
}
#endif//SSD1306OLED
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
#ifdef SSD1306OLED
set_keylog(keycode, record);
#endif
// set_timelog();
}
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case RGB_MOD:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
#endif
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}

View File

@@ -0,0 +1,15 @@
# Reade.md for what I want from my HeliDox(CRKBD) layout
======================================================
![My beloved HeliDox keeb](https://imgur.com/a/t5m6rmW)
- media keys and media controls
- in-switch LED intensity controls (+/-)
- underglow RGB hue/color controls
- underglow RGB intensity controls
- familiar key arrangement with Enter and symbols on the usual keys (to the right hand side)
- navigation keys should be the vim ones really;
- arrow keys on one layer(most likely on the ADJUST one)
See keymap.c for layouts

View File

@@ -0,0 +1,31 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
SWAP_HANDS_ENABLE = no # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# If you want to change the display of OLED, you need to change here
SRC += ./lib/glcdfont.c \
./lib/rgb_state_reader.c \
./lib/layer_state_reader.c \
./lib/logo_reader.c \
./lib/keylogger.c \
# ./lib/mode_icon_reader.c \
# ./lib/host_led_state_reader.c \
# ./lib/timelogger.c \

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make CU24:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -14,4 +14,4 @@ Make example for this keyboard (after setting up your build environment):
make CU75:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -10,7 +10,7 @@ Make example for this keyboard (after setting up your build environment):
make daisy:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
# Other Keymaps

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make dc01/arrow:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make dc01/left:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make dc01/numpad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make dc01/right:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -11,7 +11,7 @@ Make example for this keyboard (after setting up your build environment):
make deltasplit75/v2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Files are available here: [DeltaSplit75 Case Files](https://github.com/xyxjj/DeltaSplit75-Case-files)

View File

@@ -11,4 +11,4 @@ Make example for this keyboard (after setting up your build environment):
make dilly:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -14,7 +14,7 @@ Or for the [Workman](https://github.com/ojbucao/workman) layout:
make diverge3:workman
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
# Reflashing Animus
Reflashing the stock firmware is pretty easy. Just follow the same steps in the [original guide](https://imgur.com/a/8UapN). You will have to manually reset the Pro Micro (by shorting the GND and RST pins) during the upload step. Then reapply your keymap through Arbites.

View File

@@ -12,6 +12,6 @@ Make example for this keyboard (after setting up your build environment):
make dk60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Open Hardware project!

View File

@@ -2,7 +2,7 @@
Non official firmware for custom Korean keyboard with 60% key layout made by Duck.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Newest version is the [Eagle/Viper V2](http://duck0113.tistory.com/127)

View File

@@ -11,7 +11,7 @@ Make example for this keyboard (after setting up your build environment):
make eagle_viper/v2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Hardware Notes

View File

@@ -15,4 +15,4 @@ Make example for this keyboard (after setting up your build environment):
make duck/jetfire:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

View File

@@ -13,7 +13,7 @@ Make example for this keyboard (after setting up your build environment):
make lightsaver:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Notes
Thanks to Ralf Schmitt for previous implementations in his [TMK fork](https://github.com/xauser/tmk_keyboard/tree/xauser/) and few helping words.

View File

@@ -2,7 +2,7 @@
Non official firmware for custom Korean keyboard with 75% key layout made by Duck.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Newest version is the [Octagon V2](http://duck0113.tistory.com/127)

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@@ -11,7 +11,7 @@ Make example for this keyboard (after setting up your build environment):
make duck/octagon/v1:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Hardware Notes

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@@ -11,7 +11,7 @@ Make example for this keyboard (after setting up your build environment):
make octagon/v2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
## Hardware Notes

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@@ -0,0 +1,8 @@
# muzfuz DZ60 layout
```shell
make dz60:muzfuz
dfu-programmer atmega32u4 erase --force && \
dfu-programmer atmega32u4 flash .build/dz60_muzfuz_v2.hex && \
dfu-programmer atmega32u4 reset
```

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@@ -0,0 +1,80 @@
#include QMK_KEYBOARD_H
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
enum custom_keycodes {
HASHRKT = SAFE_RANGE,
CLNEQLS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_RGUI,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_LGUI, KC_SPC, KC_RGUI, MO(1), KC_LEFT, KC_RGHT, KC_DOWN),
LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
switch (keycode)
{
case HASHRKT:
if (record->event.pressed)
{
SEND_STRING("=>");
}
break;
case CLNEQLS:
if (record->event.pressed)
{
SEND_STRING(":=");
}
break;
}
return true;
}

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@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make dz60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -16,4 +16,4 @@ Or to make and flash:
make e6v2/le:default:dfu
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -16,4 +16,4 @@ Or to make and flash:
make e6v2/oe:default:dfu
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make eco/rev2:that_canadian
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make ergo42/rev1:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -18,4 +18,4 @@ Make example for this keyboard (after setting up your build environment):
make ergoinu:default_jis
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -23,6 +23,6 @@ Example of flashing this keyboard:
make ergotravel/rev1:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
A build guide for this keyboard can be found here: [Build Guide](https://github.com/jpconstantineau)

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@@ -50,4 +50,4 @@ macOS:
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@@ -13,7 +13,7 @@ Make example for this keyboard (after setting up your build environment):
make fc660c:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
To flash the firmware, press the reset button on the controller and run:

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