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![]() |
db7c3b9220 | ||
![]() |
6af0c1e129 | ||
![]() |
42a6bd2fd4 | ||
![]() |
ed6d5d5b7b | ||
![]() |
f06910f5bf |
@@ -13,7 +13,7 @@ BinPackParameters: 'true'
|
||||
ColumnLimit: '1000'
|
||||
IndentCaseLabels: 'true'
|
||||
IndentPPDirectives: AfterHash
|
||||
IndentWidth: '2'
|
||||
IndentWidth: '4'
|
||||
MaxEmptyLinesToKeep: '1'
|
||||
PointerAlignment: Right
|
||||
SortIncludes: 'false'
|
||||
|
@@ -16,12 +16,18 @@ insert_final_newline = true
|
||||
trim_trailing_whitespace = false
|
||||
indent_size = 4
|
||||
|
||||
[{qmk,*.py}]
|
||||
charset = utf-8
|
||||
max_line_length = 200
|
||||
|
||||
# Make these match what we have in .gitattributes
|
||||
[*.mk]
|
||||
end_of_line = lf
|
||||
indent_style = tab
|
||||
|
||||
[Makefile]
|
||||
end_of_line = lf
|
||||
indent_style = tab
|
||||
|
||||
[*.sh]
|
||||
end_of_line = lf
|
||||
|
3
.gitignore
vendored
3
.gitignore
vendored
@@ -70,3 +70,6 @@ util/Win_Check_Output.txt
|
||||
secrets.tar
|
||||
id_rsa_*
|
||||
/.vs
|
||||
|
||||
# python things
|
||||
__pycache__
|
||||
|
24
.travis.yml
24
.travis.yml
@@ -11,31 +11,19 @@ env:
|
||||
global:
|
||||
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
|
||||
- MAKEFLAGS="-j3 --output-sync"
|
||||
before_install:
|
||||
- wget http://ww1.microchip.com/downloads/en/DeviceDoc/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
|
||||
# Need DFU > .5 for dfu-suffix
|
||||
- sudo add-apt-repository --yes ppa:tormodvolden/ppa
|
||||
- sudo apt-get update -qq
|
||||
services:
|
||||
- docker
|
||||
install:
|
||||
- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
|
||||
- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"
|
||||
- npm install -g moxygen
|
||||
- sudo apt-get -y --force-yes install dfu-util
|
||||
before_script:
|
||||
- avr-gcc --version
|
||||
script:
|
||||
- git rev-parse --short HEAD
|
||||
- bash util/travis_test.sh
|
||||
- bash util/travis_build.sh
|
||||
- bash util/travis_docs.sh
|
||||
- git rev-parse --short HEAD
|
||||
- bash util/travis_test.sh
|
||||
- bash util/travis_build.sh
|
||||
- bash util/travis_docs.sh
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- dfu-programmer
|
||||
- pandoc
|
||||
- gcc-arm-none-eabi
|
||||
- binutils-arm-none-eabi
|
||||
- libnewlib-arm-none-eabi
|
||||
- diffutils
|
||||
- dos2unix
|
||||
- doxygen
|
||||
|
@@ -8,8 +8,17 @@ Our users, contributors, and collaborators are expected to treat each other with
|
||||
|
||||
* The use of sexualized language or imagery
|
||||
* Unwelcome advances, sexual or otherwise
|
||||
* Deliberate intimidation, stalking, or following
|
||||
* Insults or derogatory comments, or personal or political attacks
|
||||
* Publishing others’ private information without explicit permission
|
||||
* Sustained disruption of talks or other events
|
||||
* Other conduct which could reasonably be considered inappropriate in a professional setting
|
||||
* Advocating for, or encouraging, any of the above behaviour
|
||||
|
||||
If someone is violating this Code of Conduct you may email hello@qmk.fm to bring your concern to the Members. All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
# Reporting
|
||||
|
||||
If someone is violating this Code of Conduct, please email hello@qmk.fm or reach out to one of the Collaborators to bring it to our attention. All complaints will be reviewed and investigated.
|
||||
|
||||
QMK will seek to use the least punitive means available to resolve an issue. If the circumstances require asking an offender to leave, we will do that.
|
||||
|
||||
Reports will be taken and kept in strict confidence. You will not be required to confront an offender directly.
|
||||
|
26
Dockerfile
26
Dockerfile
@@ -1,29 +1,7 @@
|
||||
FROM debian:9
|
||||
|
||||
RUN apt-get update && apt-get install --no-install-recommends -y \
|
||||
avr-libc \
|
||||
avrdude \
|
||||
binutils-arm-none-eabi \
|
||||
binutils-avr \
|
||||
build-essential \
|
||||
dfu-programmer \
|
||||
dfu-util \
|
||||
gcc \
|
||||
gcc-arm-none-eabi \
|
||||
gcc-avr \
|
||||
git \
|
||||
libnewlib-arm-none-eabi \
|
||||
software-properties-common \
|
||||
unzip \
|
||||
wget \
|
||||
zip \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
ENV KEYBOARD=ergodox_ez
|
||||
ENV KEYMAP=default
|
||||
FROM qmkfm/base_container
|
||||
|
||||
VOLUME /qmk_firmware
|
||||
WORKDIR /qmk_firmware
|
||||
COPY . .
|
||||
|
||||
CMD make $KEYBOARD:$KEYMAP
|
||||
CMD make all:default
|
||||
|
9
Makefile
9
Makefile
@@ -20,7 +20,10 @@ endif
|
||||
override SILENT := false
|
||||
|
||||
ifndef SUB_IS_SILENT
|
||||
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
|
||||
ifndef SKIP_GIT
|
||||
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
|
||||
endif
|
||||
|
||||
ifneq ($(QMK_VERSION),)
|
||||
$(info QMK Firmware $(QMK_VERSION))
|
||||
endif
|
||||
@@ -94,6 +97,7 @@ $(eval $(call NEXT_PATH_ELEMENT))
|
||||
# endif
|
||||
|
||||
define GET_KEYBOARDS
|
||||
ifndef ALT_GET_KEYBOARDS
|
||||
All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
|
||||
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
|
||||
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
|
||||
@@ -105,6 +109,9 @@ define GET_KEYBOARDS
|
||||
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
|
||||
|
||||
KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
|
||||
else
|
||||
KEYBOARDS := $(shell find keyboards/ -type f -iname "rules.mk" | grep -v keymaps | sed 's!keyboards/\(.*\)/rules.mk!\1!' | sort | uniq)
|
||||
endif
|
||||
endef
|
||||
|
||||
$(eval $(call GET_KEYBOARDS))
|
||||
|
31
Vagrantfile
vendored
31
Vagrantfile
vendored
@@ -52,26 +52,37 @@ Vagrant.configure(2) do |config|
|
||||
end
|
||||
|
||||
# Docker provider pulls from hub.docker.com respecting docker.image if
|
||||
# config.vm.box is nil. Note that this bind-mounts from the current dir to
|
||||
# config.vm.box is nil. In this case, we adhoc build util/vagrant/Dockerfile.
|
||||
# Note that this bind-mounts from the current dir to
|
||||
# /vagrant in the guest, so unless your UID is 1000 to match vagrant in the
|
||||
# image, you'll need to: chmod -R a+rw .
|
||||
config.vm.provider "docker" do |docker, override|
|
||||
override.vm.box = nil
|
||||
docker.image = "jesselang/debian-vagrant:stretch"
|
||||
docker.build_dir = "util/vagrant"
|
||||
docker.has_ssh = true
|
||||
end
|
||||
|
||||
# This script ensures the required packages for AVR programming are installed
|
||||
# It also ensures the system always gets the latest updates when powered on
|
||||
# If this causes issues you can run a 'vagrant destroy' and then
|
||||
# add a # before ,run: (or change "always" to "once") and run 'vagrant up' to get a working
|
||||
# non-updated box and then attempt to troubleshoot or open a Github issue
|
||||
config.vm.provision "shell", inline: "/vagrant/util/qmk_install.sh", run: "always"
|
||||
# Unless we are running the docker container directly
|
||||
# 1. run container detached on vm
|
||||
# 2. attach on 'vagrant ssh'
|
||||
["virtualbox", "vmware_workstation", "vmware_fusion"].each do |type|
|
||||
config.vm.provider type do |virt, override|
|
||||
override.vm.provision "docker" do |d|
|
||||
d.run "qmkfm/base_container",
|
||||
cmd: "tail -f /dev/null",
|
||||
args: "--privileged -v /dev:/dev -v '/vagrant:/vagrant'"
|
||||
end
|
||||
|
||||
override.vm.provision "shell", inline: <<-SHELL
|
||||
echo 'docker restart qmkfm-base_container && exec docker exec -it qmkfm-base_container /bin/bash -l' >> ~vagrant/.bashrc
|
||||
SHELL
|
||||
end
|
||||
end
|
||||
|
||||
config.vm.post_up_message = <<-EOT
|
||||
|
||||
Log into the VM using 'vagrant ssh'. QMK directory synchronized with host is
|
||||
located at /vagrant
|
||||
Log into the environment using 'vagrant ssh'. QMK directory synchronized with
|
||||
host is located at /vagrant
|
||||
To compile the .hex files use make command inside this directory, e.g.
|
||||
cd /vagrant
|
||||
make <keyboard>:default
|
||||
|
97
bin/qmk
Executable file
97
bin/qmk
Executable file
@@ -0,0 +1,97 @@
|
||||
#!/usr/bin/env python3
|
||||
"""CLI wrapper for running QMK commands.
|
||||
"""
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
from glob import glob
|
||||
from time import strftime
|
||||
from importlib import import_module
|
||||
from importlib.util import find_spec
|
||||
|
||||
# Add the QMK python libs to our path
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
qmk_dir = os.path.abspath(os.path.join(script_dir, '..'))
|
||||
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
|
||||
sys.path.append(python_lib_dir)
|
||||
|
||||
# Change to the root of our checkout
|
||||
os.environ['ORIG_CWD'] = os.getcwd()
|
||||
os.chdir(qmk_dir)
|
||||
|
||||
# Make sure our modules have been setup
|
||||
with open('requirements.txt', 'r') as fd:
|
||||
for line in fd.readlines():
|
||||
line = line.strip().replace('<', '=').replace('>', '=')
|
||||
|
||||
if line[0] == '#':
|
||||
continue
|
||||
|
||||
if '#' in line:
|
||||
line = line.split('#')[0]
|
||||
|
||||
module = line.split('=')[0] if '=' in line else line
|
||||
if not find_spec(module):
|
||||
print('Your QMK build environment is not fully setup!\n')
|
||||
print('Please run `./util/qmk_install.sh` to setup QMK.')
|
||||
exit(255)
|
||||
|
||||
# Figure out our version
|
||||
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
|
||||
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
|
||||
if result.returncode == 0:
|
||||
os.environ['QMK_VERSION'] = 'QMK ' + result.stdout.strip()
|
||||
else:
|
||||
os.environ['QMK_VERSION'] = 'QMK ' + strftime('%Y-%m-%d-%H:%M:%S')
|
||||
|
||||
# Setup the CLI
|
||||
import milc
|
||||
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}ψ{style_reset_all}'
|
||||
|
||||
# If we were invoked as `qmk <cmd>` massage sys.argv into `qmk-<cmd>`.
|
||||
# This means we can't accept arguments to the qmk script itself.
|
||||
script_name = os.path.basename(sys.argv[0])
|
||||
if script_name == 'qmk':
|
||||
if len(sys.argv) == 1:
|
||||
milc.cli.log.error('No subcommand specified!\n')
|
||||
|
||||
if len(sys.argv) == 1 or sys.argv[1] in ['-h', '--help']:
|
||||
milc.cli.echo('usage: qmk <subcommand> [...]')
|
||||
milc.cli.echo('\nsubcommands:')
|
||||
subcommands = glob(os.path.join(qmk_dir, 'bin', 'qmk-*'))
|
||||
for subcommand in sorted(subcommands):
|
||||
subcommand = os.path.basename(subcommand).split('-', 1)[1]
|
||||
milc.cli.echo('\t%s', subcommand)
|
||||
milc.cli.echo('\nqmk <subcommand> --help for more information')
|
||||
exit(1)
|
||||
|
||||
if sys.argv[1] in ['-V', '--version']:
|
||||
milc.cli.echo(os.environ['QMK_VERSION'])
|
||||
exit(0)
|
||||
|
||||
sys.argv[0] = script_name = '-'.join((script_name, sys.argv[1]))
|
||||
del sys.argv[1]
|
||||
|
||||
# Look for which module to import
|
||||
if script_name == 'qmk':
|
||||
milc.cli.print_help()
|
||||
exit(0)
|
||||
elif not script_name.startswith('qmk-'):
|
||||
milc.cli.log.error('Invalid symlink, must start with "qmk-": %s', script_name)
|
||||
else:
|
||||
subcommand = script_name.replace('-', '.').replace('_', '.').split('.')
|
||||
subcommand.insert(1, 'cli')
|
||||
subcommand = '.'.join(subcommand)
|
||||
|
||||
try:
|
||||
import_module(subcommand)
|
||||
except ModuleNotFoundError as e:
|
||||
if e.__class__.__name__ != subcommand:
|
||||
raise
|
||||
|
||||
milc.cli.log.error('Invalid subcommand! Could not import %s.', subcommand)
|
||||
exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
milc.cli()
|
1
bin/qmk-compile-json
Symbolic link
1
bin/qmk-compile-json
Symbolic link
@@ -0,0 +1 @@
|
||||
qmk
|
1
bin/qmk-doctor
Symbolic link
1
bin/qmk-doctor
Symbolic link
@@ -0,0 +1 @@
|
||||
qmk
|
1
bin/qmk-hello
Symbolic link
1
bin/qmk-hello
Symbolic link
@@ -0,0 +1 @@
|
||||
qmk
|
1
bin/qmk-json-keymap
Symbolic link
1
bin/qmk-json-keymap
Symbolic link
@@ -0,0 +1 @@
|
||||
qmk
|
@@ -76,6 +76,10 @@ ifeq ($(strip $(BOOTLOADER)), bootloadHID)
|
||||
OPT_DEFS += -DBOOTLOADER_BOOTLOADHID
|
||||
BOOTLOADER_SIZE = 4096
|
||||
endif
|
||||
ifeq ($(strip $(BOOTLOADER)), USBasp)
|
||||
OPT_DEFS += -DBOOTLOADER_USBASP
|
||||
BOOTLOADER_SIZE = 4096
|
||||
endif
|
||||
|
||||
ifdef BOOTLOADER_SIZE
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
|
||||
|
27
build_json.mk
Normal file
27
build_json.mk
Normal file
@@ -0,0 +1,27 @@
|
||||
# Look for a json keymap file
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.json)","")
|
||||
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
|
||||
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_5)/keymap.json
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.json)","")
|
||||
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
|
||||
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_4)/keymap.json
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.json)","")
|
||||
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
|
||||
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_3)/keymap.json
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.json)","")
|
||||
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
|
||||
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_2)/keymap.json
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
|
||||
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
|
||||
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_1)/keymap.json
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
endif
|
||||
|
||||
# Generate the keymap.c
|
||||
ifneq ("$(KEYMAP_JSON)","")
|
||||
_ = $(shell test -e $(KEYMAP_C) || bin/qmk-json-keymap $(KEYMAP_JSON) -o $(KEYMAP_C))
|
||||
endif
|
@@ -98,31 +98,38 @@ MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
|
||||
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
include build_layout.mk
|
||||
else
|
||||
$(error Could not find keymap)
|
||||
# this state should never be reached
|
||||
# Check for keymap.json first, so we can regenerate keymap.c
|
||||
include build_json.mk
|
||||
|
||||
ifeq ("$(wildcard $(KEYMAP_PATH))", "")
|
||||
# Look through the possible keymap folders until we find a matching keymap.c
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
# If we haven't found a keymap yet fall back to community layouts
|
||||
include build_layout.mk
|
||||
else
|
||||
$(error Could not find keymap)
|
||||
# this state should never be reached
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(CTPC)), yes)
|
||||
@@ -313,7 +320,6 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
|
||||
CONFIG_H += $(USER_PATH)/config.h
|
||||
endif
|
||||
|
||||
|
||||
# Object files directory
|
||||
# To put object files in current directory, use a dot (.), do NOT make
|
||||
# this an empty or blank macro!
|
||||
@@ -323,7 +329,7 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
|
||||
CONFIG_H += $(KEYMAP_PATH)/config.h
|
||||
endif
|
||||
|
||||
# # project specific files
|
||||
# project specific files
|
||||
SRC += $(KEYBOARD_SRC) \
|
||||
$(KEYMAP_C) \
|
||||
$(QUANTUM_SRC)
|
||||
@@ -392,6 +398,7 @@ $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
|
||||
all: build check-size
|
||||
build: elf cpfirmware
|
||||
check-size: build
|
||||
objs-size: build
|
||||
|
||||
include show_options.mk
|
||||
include $(TMK_PATH)/rules.mk
|
||||
|
@@ -133,7 +133,7 @@ ifeq ($(strip $(LED_MATRIX_ENABLE)), IS31FL3731)
|
||||
OPT_DEFS += -DIS31FL3731
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731-simple.c
|
||||
SRC += i2c_master.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
RGB_MATRIX_ENABLE ?= no
|
||||
@@ -157,21 +157,21 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
||||
OPT_DEFS += -DIS31FL3731 -DSTM32_I2C -DHAL_USE_I2C=TRUE
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3731.c
|
||||
SRC += i2c_master.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
|
||||
OPT_DEFS += -DIS31FL3733 -DSTM32_I2C -DHAL_USE_I2C=TRUE
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3733.c
|
||||
SRC += i2c_master.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3737)
|
||||
OPT_DEFS += -DIS31FL3737 -DSTM32_I2C -DHAL_USE_I2C=TRUE
|
||||
COMMON_VPATH += $(DRIVER_PATH)/issi
|
||||
SRC += is31fl3737.c
|
||||
SRC += i2c_master.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
|
||||
@@ -271,7 +271,7 @@ ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/haptic
|
||||
SRC += haptic.c
|
||||
SRC += DRV2605L.c
|
||||
SRC += i2c_master.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
OPT_DEFS += -DHAPTIC_ENABLE
|
||||
OPT_DEFS += -DDRV2605L
|
||||
endif
|
||||
|
@@ -8,6 +8,7 @@
|
||||
|
||||
* [QMK Basics](README.md)
|
||||
* [QMK Introduction](getting_started_introduction.md)
|
||||
* [QMK CLI](cli.md)
|
||||
* [Contributing to QMK](contributing.md)
|
||||
* [How to Use Github](getting_started_github.md)
|
||||
* [Getting Help](getting_started_getting_help.md)
|
||||
@@ -17,6 +18,7 @@
|
||||
* [Build/Compile QMK](faq_build.md)
|
||||
* [Debugging/Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
||||
* [Driver Installation with Zadig](driver_installation_zadig.md)
|
||||
|
||||
* Detailed Guides
|
||||
* [Install Build Tools](getting_started_build_tools.md)
|
||||
@@ -34,6 +36,8 @@
|
||||
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
|
||||
* [Config Options](config_options.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Coding Conventions - C](coding_conventions_c.md)
|
||||
* [Coding Conventions - Python](coding_conventions_python.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Documentation Templates](documentation_templates.md)
|
||||
* [Glossary](reference_glossary.md)
|
||||
@@ -41,6 +45,7 @@
|
||||
* [Useful Functions](ref_functions.md)
|
||||
* [Configurator Support](reference_configurator_support.md)
|
||||
* [info.json Format](reference_info_json.md)
|
||||
* [Python Development](python_development.md)
|
||||
|
||||
* [Features](features.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
@@ -52,24 +57,28 @@
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [Bluetooth](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Combos](feature_combo)
|
||||
* [Combos](feature_combo.md)
|
||||
* [Command](feature_command.md)
|
||||
* [Debounce API](feature_debounce_type.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Encoders](feature_encoders.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [Haptic Feedback](feature_haptic_feedback.md)
|
||||
* [HD44780 LCD Controller](feature_hd44780.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layouts](feature_layouts.md)
|
||||
* [Leader Key](feature_leader_key.md)
|
||||
* [LED Matrix](feature_led_matrix.md)
|
||||
* [Macros](feature_macros.md)
|
||||
* [Mouse Keys](feature_mouse_keys.md)
|
||||
* [OLED Driver](feature_oled_driver)
|
||||
* [OLED Driver](feature_oled_driver.md)
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [PS/2 Mouse](feature_ps2_mouse.md)
|
||||
* [RGB Lighting](feature_rgblight.md)
|
||||
* [RGB Matrix](feature_rgb_matrix.md)
|
||||
* [Space Cadet](feature_space_cadet.md)
|
||||
* [Split Keyboard](feature_split_keyboard.md)
|
||||
* [Stenography](feature_stenography.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
* [Tap Dance](feature_tap_dance.md)
|
||||
|
38
docs/cli.md
Normal file
38
docs/cli.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# QMK CLI
|
||||
|
||||
This page describes how to setup and use the QMK CLI.
|
||||
|
||||
# Overview
|
||||
|
||||
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to help you work with QMK:
|
||||
|
||||
* `qmk compile`
|
||||
* `qmk doctor`
|
||||
|
||||
# Setup
|
||||
|
||||
Simply add the `qmk_firmware/bin` directory to your `PATH`. You can run the `qmk` commands from any directory.
|
||||
|
||||
```
|
||||
export PATH=$PATH:$HOME/qmk_firmware/bin
|
||||
```
|
||||
|
||||
You may want to add this to your `.profile`, `.bash_profile`, `.zsh_profile`, or other shell startup scripts.
|
||||
|
||||
# Commands
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
|
||||
|
||||
**Usage for Configurator Exports**:
|
||||
|
||||
```
|
||||
qmk compile <configuratorExport.json>
|
||||
```
|
||||
|
||||
**Usage for Keymaps**:
|
||||
|
||||
```
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
58
docs/coding_conventions_c.md
Normal file
58
docs/coding_conventions_c.md
Normal file
@@ -0,0 +1,58 @@
|
||||
# Coding Conventions (C)
|
||||
|
||||
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
|
||||
|
||||
* We indent using four (4) spaces (soft tabs)
|
||||
* We use a modified One True Brace Style
|
||||
* Opening Brace: At the end of the same line as the statement that opens the block
|
||||
* Closing Brace: Lined up with the first character of the statement that opens the block
|
||||
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
|
||||
* Optional Braces: Always include optional braces.
|
||||
* Good: if (condition) { return false; }
|
||||
* Bad: if (condition) return false;
|
||||
* We encourage use of C style comments: `/* */`
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
|
||||
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
|
||||
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
|
||||
* Do not put whitespace between `#` and `if`.
|
||||
* When deciding how (or if) to indent directives keep these points in mind:
|
||||
* Readability is more important than consistency.
|
||||
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
|
||||
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
|
||||
|
||||
Here is an example for easy reference:
|
||||
|
||||
```c
|
||||
/* Enums for foo */
|
||||
enum foo_state {
|
||||
FOO_BAR,
|
||||
FOO_BAZ,
|
||||
};
|
||||
|
||||
/* Returns a value */
|
||||
int foo(void) {
|
||||
if (some_condition) {
|
||||
return FOO_BAR;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Auto-formatting with clang-format
|
||||
|
||||
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
|
||||
|
||||
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
|
||||
|
||||
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
|
||||
|
||||
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
|
||||
|
||||
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
|
314
docs/coding_conventions_python.md
Normal file
314
docs/coding_conventions_python.md
Normal file
@@ -0,0 +1,314 @@
|
||||
# Coding Conventions (Python)
|
||||
|
||||
Most of our style follows PEP8 with some local modifications to make things less nit-picky.
|
||||
|
||||
* We target Python 3.5 for compatability with all supported platforms.
|
||||
* We indent using four (4) spaces (soft tabs)
|
||||
* We encourage liberal use of comments
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* We require useful docstrings for all functions.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
|
||||
|
||||
# YAPF
|
||||
|
||||
You can use [yapf](https://github.com/google/yapf) to style your code. We provide a config in [setup.cfg](setup.cfg).
|
||||
|
||||
# Imports
|
||||
|
||||
We don't have a hard and fast rule for when to use `import ...` vs `from ... import ...`. Understandability and maintainability is our ultimate goal.
|
||||
|
||||
Generally we prefer to import specific function and class names from a module to keep code shorter and easier to understand. Sometimes this results in a name that is ambiguous, and in such cases we prefer to import the module instead. You should avoid using the "as" keyword when importing, unless you are importing a compatability module.
|
||||
|
||||
Imports should be one line per module. We group import statements together using the standard python rules- system, 3rd party, local.
|
||||
|
||||
Do not use `from foo import *`. Supply a list of objects you want to import instead, or import the whole module.
|
||||
|
||||
## Import Examples
|
||||
|
||||
Good:
|
||||
|
||||
```
|
||||
from qmk import effects
|
||||
|
||||
effects.echo()
|
||||
```
|
||||
|
||||
Bad:
|
||||
|
||||
```
|
||||
from qmk.effects import echo
|
||||
|
||||
echo() # It's unclear where echo comes from
|
||||
```
|
||||
|
||||
Good:
|
||||
|
||||
```
|
||||
from qmk.keymap import compile_firmware
|
||||
|
||||
compile_firmware()
|
||||
```
|
||||
|
||||
OK, but the above is better:
|
||||
|
||||
```
|
||||
import qmk.keymap
|
||||
|
||||
qmk.keymap.compile_firmware()
|
||||
```
|
||||
|
||||
# Statements
|
||||
|
||||
One statement per line.
|
||||
|
||||
Even when allowed (EG `if foo: bar`) we do not combine 2 statements onto a single line.
|
||||
|
||||
# Naming
|
||||
|
||||
`module_name`, `package_name`, `ClassName`, `method_name`, `ExceptionName`, `function_name`, `GLOBAL_CONSTANT_NAME`, `global_var_name`, `instance_var_name`, `function_parameter_name`, `local_var_name`.
|
||||
|
||||
Function names, variable names, and filenames should be descriptive; eschew abbreviation. In particular, do not use abbreviations that are ambiguous or unfamiliar to readers outside your project, and do not abbreviate by deleting letters within a word.
|
||||
|
||||
Always use a .py filename extension. Never use dashes.
|
||||
|
||||
## Names to Avoid
|
||||
|
||||
* single character names except for counters or iterators. You may use "e" as an exception identifier in try/except statements.
|
||||
* dashes (-) in any package/module name
|
||||
* __double_leading_and_trailing_underscore__ names (reserved by Python)
|
||||
|
||||
# Docstrings
|
||||
|
||||
To maintain consistency with our docstrings we've set out the following guidelines.
|
||||
|
||||
* Use markdown formatting
|
||||
* Always use triple-dquote docstrings with at least one linebreak: `"""\n"""`
|
||||
* First line is a short (< 70 char) description of what the function does
|
||||
* If you need more in your docstring leave a blank line between the description and the rest.
|
||||
* Start indented lines at the same indent level as the opening triple-dquote
|
||||
* Document all function arguments using the format described below
|
||||
* If present, Args:, Returns:, and Raises: should be the last three things in the docstring, separated by a blank line each.
|
||||
|
||||
## Simple docstring example
|
||||
|
||||
```
|
||||
def my_awesome_function():
|
||||
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
|
||||
"""
|
||||
return int(time.time())
|
||||
```
|
||||
|
||||
## Complex docstring example
|
||||
|
||||
```
|
||||
def my_awesome_function():
|
||||
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
|
||||
|
||||
This function always returns an integer number of seconds.
|
||||
"""
|
||||
return int(time.time())
|
||||
```
|
||||
|
||||
## Function arguments docstring example
|
||||
|
||||
```
|
||||
def my_awesome_function(start=None, offset=0):
|
||||
"""Return the number of seconds since 1970 Jan 1 00:00 UTC.
|
||||
|
||||
This function always returns an integer number of seconds.
|
||||
|
||||
|
||||
Args:
|
||||
start
|
||||
The time to start at instead of 1970 Jan 1 00:00 UTC
|
||||
|
||||
offset
|
||||
Return an answer that has this number of seconds subtracted first
|
||||
|
||||
Returns:
|
||||
An integer describing a number of seconds.
|
||||
|
||||
Raises:
|
||||
ValueError
|
||||
When `start` or `offset` are not positive numbers
|
||||
"""
|
||||
if start < 0 or offset < 0:
|
||||
raise ValueError('start and offset must be positive numbers.')
|
||||
|
||||
if not start:
|
||||
start = time.time()
|
||||
|
||||
return int(start - offset)
|
||||
```
|
||||
|
||||
# Exceptions
|
||||
|
||||
Exceptions are used to handle exceptional situations. They should not be used for flow control. This is a break from the python norm of "ask for forgiveness." If you are catching an exception it should be to handle a situation that is unusual.
|
||||
|
||||
If you use a catch-all exception for any reason you must log the exception and stacktrace using cli.log.
|
||||
|
||||
Make your try/except blocks as short as possible. If you need a lot of try statements you may need to restructure your code.
|
||||
|
||||
# Tuples
|
||||
|
||||
When defining one-item tuples always include a trailing comma so that it is obvious you are using a tuple. Do not rely on implicit one-item tuple unpacking. Better still use a list which is unambiguous.
|
||||
|
||||
This is particularly important when using the printf-style format strings that are commonly used.
|
||||
|
||||
# Lists and Dictionaries
|
||||
|
||||
We have configured YAPF to differentiate between sequence styles with a trailing comma. When a trailing comma is omitted YAPF will format the sequence as a single line. When a trailing comma is included YAPF will format the sequence with one item per line.
|
||||
|
||||
You should generally prefer to keep short definition on a single line. Break out to multiple lines sooner rather than later to aid readability and maintainability.
|
||||
|
||||
# Parentheses
|
||||
|
||||
Avoid excessive parentheses, but do use parentheses to make code easier to understand. Do not use them in return statements unless you are explicitly returning a tuple, or it is part of a math expression.
|
||||
|
||||
# Format Strings
|
||||
|
||||
We generally prefer printf-style format strings. Example:
|
||||
|
||||
```
|
||||
name = 'World'
|
||||
print('Hello, %s!' % (name,))
|
||||
```
|
||||
|
||||
This style is used by the logging module, which we make use of extensively, and we have adopted it in other places for consistency. It is also more familiar to C programmers, who are a big part of our casual audience.
|
||||
|
||||
Our included CLI module has support for using these without using the percent (%) operator. Look at `cli.echo()` and the various `cli.log` functions (EG, `cli.log.info()`) for more details.
|
||||
|
||||
# Comprehensions & Generator Expressions
|
||||
|
||||
We encourage the liberal use of comprehensions and generators, but do not let them get too complex. If you need complexity fall back to a for loop that is easier to understand.
|
||||
|
||||
# Lambdas
|
||||
|
||||
OK to use but probably should be avoided. With comprehensions and generators the need for lambdas is not as strong as it once was.
|
||||
|
||||
# Conditional Expressions
|
||||
|
||||
OK in variable assignment, but otherwise should be avoided.
|
||||
|
||||
Conditional expressions are if statements that are in line with code. For example:
|
||||
|
||||
```
|
||||
x = 1 if cond else 2
|
||||
```
|
||||
|
||||
It's generally not a good idea to use these as function arguments, sequence items, etc. It's too easy to overlook.
|
||||
|
||||
# Default Argument Values
|
||||
|
||||
Encouraged, but values must be immutable objects.
|
||||
|
||||
When specifying default values in argument lists always be careful to specify objects that can't be modified in place. If you use a mutable object the changes you make will persist between calls, which is usually not what you want. Even if that is what you intend to do it is confusing for others and will hinder understanding.
|
||||
|
||||
Bad:
|
||||
|
||||
```
|
||||
def my_func(foo={}):
|
||||
pass
|
||||
```
|
||||
|
||||
Good:
|
||||
|
||||
```
|
||||
def my_func(foo=None):
|
||||
if not foo:
|
||||
foo = {}
|
||||
```
|
||||
|
||||
# Properties
|
||||
|
||||
Always use properties instead of getter and setter functions.
|
||||
|
||||
```
|
||||
class Foo(object):
|
||||
def __init__(self):
|
||||
self._bar = None
|
||||
|
||||
@property
|
||||
def bar(self):
|
||||
return self._bar
|
||||
|
||||
@bar.setter
|
||||
def bar(self, bar):
|
||||
self._bar = bar
|
||||
```
|
||||
|
||||
# True/False Evaluations
|
||||
|
||||
You should generally prefer the implicit True/False evaluation in if statements, rather than checking equivalency.
|
||||
|
||||
Bad:
|
||||
|
||||
```
|
||||
if foo == True:
|
||||
pass
|
||||
|
||||
if bar == False:
|
||||
pass
|
||||
```
|
||||
|
||||
Good:
|
||||
|
||||
```
|
||||
if foo:
|
||||
pass
|
||||
|
||||
if not bar:
|
||||
pass
|
||||
```
|
||||
|
||||
# Decorators
|
||||
|
||||
Use when appropriate. Try to avoid too much magic unless it helps with understanding.
|
||||
|
||||
# Threading and Multiprocessing
|
||||
|
||||
Should be avoided. If you need this you will have to make a strong case before we merge your code.
|
||||
|
||||
# Power Features
|
||||
|
||||
Python is an extremely flexible language and gives you many fancy features such as custom metaclasses, access to bytecode, on-the-fly compilation, dynamic inheritance, object reparenting, import hacks, reflection, modification of system internals, etc.
|
||||
|
||||
Don't use these.
|
||||
|
||||
Performance is not a critical concern for us, and code understandability is. We want our codebase to be approachable by someone who only has a day or two to play with it. These features generally come with a cost to easy understanding, and we would prefer to have code that can be readily understood over faster or more compact code.
|
||||
|
||||
Note that some standard library modules use these techniques and it is ok to make use of those modules. But please keep readability and understandability in mind when using them.
|
||||
|
||||
# Type Annotated Code
|
||||
|
||||
For now we are not using any type annotation system, and would prefer that code remain unannotated. We may revisit this in the future.
|
||||
|
||||
# Function length
|
||||
|
||||
Prefer small and focused functions.
|
||||
|
||||
We recognize that long functions are sometimes appropriate, so no hard limit is placed on function length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program.
|
||||
|
||||
Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code.
|
||||
|
||||
You could find long and complicated functions when working with some code. Do not be intimidated by modifying existing code: if working with such a function proves to be difficult, you find that errors are hard to debug, or you want to use a piece of it in several different contexts, consider breaking up the function into smaller and more manageable pieces.
|
||||
|
||||
# FIXMEs
|
||||
|
||||
It is OK to leave FIXMEs in code. Why? Encouraging people to at least document parts of code that need to be thought out more (or that are confusing) is better than leaving this code undocumented.
|
||||
|
||||
All FIXMEs should be formatted like:
|
||||
|
||||
```
|
||||
FIXME(username): Revisit this code when the frob feature is done.
|
||||
```
|
||||
|
||||
...where username is your GitHub username.
|
||||
|
||||
# Unit Tests
|
||||
|
||||
These are good. We should have some one day.
|
@@ -76,25 +76,25 @@ This is a C header file that is one of the first things included, and will persi
|
||||
* `#define B7_AUDIO`
|
||||
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
|
||||
* `#define BACKLIGHT_PIN B7`
|
||||
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
|
||||
* pin of the backlight
|
||||
* `#define BACKLIGHT_LEVELS 3`
|
||||
* number of levels your backlight will have (maximum 15 excluding off)
|
||||
* `#define BACKLIGHT_BREATHING`
|
||||
* enables backlight breathing (only works with backlight pins B5, B6 and B7)
|
||||
* enables backlight breathing
|
||||
* `#define BREATHING_PERIOD 6`
|
||||
* the length of one backlight "breath" in seconds
|
||||
* `#define DEBOUNCING_DELAY 5`
|
||||
* `#define DEBOUNCE 5`
|
||||
* the delay when reading the value of the pin (5 is default)
|
||||
* `#define LOCKING_SUPPORT_ENABLE`
|
||||
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
|
||||
* `#define LOCKING_RESYNC_ENABLE`
|
||||
* tries to keep switch state consistent with keyboard LED state
|
||||
* `#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`
|
||||
* `#define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)`
|
||||
* key combination that allows the use of magic commands (useful for debugging)
|
||||
* `#define USB_MAX_POWER_CONSUMPTION`
|
||||
* sets the maximum power (in mA) over USB for the device (default: 500)
|
||||
* `#define SCL_CLOCK 100000L`
|
||||
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
|
||||
* `#define F_SCL 100000L`
|
||||
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
|
||||
|
||||
## Features That Can Be Disabled
|
||||
|
||||
@@ -171,8 +171,8 @@ If you define these options you will enable the associated feature, which may in
|
||||
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
|
||||
* `#define TAP_CODE_DELAY 100`
|
||||
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
|
||||
* `#define TAP_HOLD_CAPS_DELAY 200`
|
||||
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 200ms if not defined.
|
||||
* `#define TAP_HOLD_CAPS_DELAY 80`
|
||||
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
|
||||
|
||||
## RGB Light Configuration
|
||||
|
||||
@@ -248,6 +248,9 @@ There are a few different ways to set handedness for split keyboards (listed in
|
||||
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
|
||||
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
|
||||
|
||||
* `#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
|
||||
* If you want to specify a different direct pinout for the right half than the left half, you can define `DIRECT_PINS_RIGHT`. Currently, the size of `DIRECT_PINS` must be the same as `DIRECT_PINS_RIGHT`.
|
||||
|
||||
* `#define RGBLED_SPLIT { 6, 6 }`
|
||||
* See [RGB Light Configuration](#rgb-light-configuration)
|
||||
|
||||
@@ -289,6 +292,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
||||
* `halfkay`
|
||||
* `caterina`
|
||||
* `bootloadHID`
|
||||
* `USBasp`
|
||||
|
||||
## Feature Options
|
||||
|
||||
|
@@ -54,62 +54,10 @@ Never made an open source contribution before? Wondering how contributions work
|
||||
|
||||
# Coding Conventions
|
||||
|
||||
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
|
||||
Most of our style is pretty easy to pick up on. If you are familiar with either C or Python you should not have too much trouble with our local styles.
|
||||
|
||||
* We indent using four (4) spaces (soft tabs)
|
||||
* We use a modified One True Brace Style
|
||||
* Opening Brace: At the end of the same line as the statement that opens the block
|
||||
* Closing Brace: Lined up with the first character of the statement that opens the block
|
||||
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
|
||||
* Optional Braces: Always include optional braces.
|
||||
* Good: if (condition) { return false; }
|
||||
* Bad: if (condition) return false;
|
||||
* We encourage use of C style comments: `/* */`
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
|
||||
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
|
||||
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
|
||||
* Do not put whitespace between `#` and `if`.
|
||||
* When deciding how (or if) to indent directives keep these points in mind:
|
||||
* Readability is more important than consistency.
|
||||
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
|
||||
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
|
||||
|
||||
Here is an example for easy reference:
|
||||
|
||||
```c
|
||||
/* Enums for foo */
|
||||
enum foo_state {
|
||||
FOO_BAR,
|
||||
FOO_BAZ,
|
||||
};
|
||||
|
||||
/* Returns a value */
|
||||
int foo(void) {
|
||||
if (some_condition) {
|
||||
return FOO_BAR;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Auto-formatting with clang-format
|
||||
|
||||
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
|
||||
|
||||
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
|
||||
|
||||
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
|
||||
|
||||
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
|
||||
|
||||
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
|
||||
* [Coding Conventions - C](coding_conventions_c.md)
|
||||
* [Coding Conventions - Python](coding_conventions_python.md)
|
||||
|
||||
# General Guidelines
|
||||
|
||||
|
@@ -267,7 +267,7 @@ You should use this function if you need custom matrix scanning code. It can als
|
||||
|
||||
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
|
||||
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
|
||||
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
|
||||
|
||||
|
||||
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
|
||||
@@ -297,8 +297,8 @@ This runs code every time that the layers get changed. This can be useful for l
|
||||
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case _RAISE:
|
||||
rgblight_setrgb (0x00, 0x00, 0xFF);
|
||||
break;
|
||||
@@ -320,8 +320,8 @@ uint32_t layer_state_set_user(uint32_t state) {
|
||||
```
|
||||
### `layer_state_set_*` Function Documentation
|
||||
|
||||
* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)`
|
||||
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
|
||||
* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
|
||||
* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
|
||||
|
||||
|
||||
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
|
||||
@@ -377,8 +377,8 @@ void keyboard_post_init_user(void) {
|
||||
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case _RAISE:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
|
42
docs/driver_installation_zadig.md
Normal file
42
docs/driver_installation_zadig.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Bootloader Driver Installation with Zadig
|
||||
|
||||
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
|
||||
|
||||
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
|
||||
|
||||
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
|
||||
|
||||
## Installation
|
||||
|
||||
Place your keyboard into the bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch usually located on the underside of the board. If your keyboard has neither, try holding Escape, or Space+`B`, as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details).
|
||||
Some keyboards may have specific instructions for entering the bootloader, for example the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (Escape) might be on a different key, such as Left Control. Refer to the board's README if you are unsure.
|
||||
|
||||
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options -> List All Devices**.
|
||||
- For keyboards with Atmel AVR MCUs, the bootloader will be named something similar to `ATm32U4DFU`, and have a Vendor ID of `03EB`.
|
||||
- USBasp bootloaders will appear as `USBasp`, with a VID/PID of `16C0:05DC`.
|
||||
- AVR keyboards flashed with the QMK-DFU bootloader will be named `<keyboard name> Bootloader` and will also have the VID `03EB`.
|
||||
- For most ARM keyboards, it will be called `STM32 BOOTLOADER`, and have a VID/PID of `0483:DF11`.
|
||||
|
||||
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
|
||||
|
||||
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list.
|
||||
|
||||

|
||||
|
||||
Finally, unplug and replug the keyboard to make sure the new driver has been loaded. If you are using the QMK Toolbox to flash, exit and restart it too, as it can sometimes fail to recognize the driver change.
|
||||
|
||||
## Recovering from Installation to Wrong Device
|
||||
|
||||
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
|
||||
|
||||

|
||||
|
||||
Open the Device Manager and look for a device that looks like your keyboard.
|
||||
|
||||

|
||||
|
||||
Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driver software for this device** first.
|
||||
|
||||

|
||||
|
||||
Click **Action -> Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
|
@@ -19,7 +19,11 @@ Note that running `make` with `sudo` is generally ***not*** a good idea, and you
|
||||
|
||||
### Linux `udev` Rules
|
||||
On Linux, you'll need proper privileges to access the MCU. You can either use
|
||||
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`.
|
||||
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`. Once added run the following:
|
||||
```console
|
||||
sudo udevadm control --reload-rules
|
||||
sudo udevadm trigger
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/50-atmel-dfu.rules:**
|
||||
```
|
||||
@@ -43,22 +47,39 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/55-catalina.rules:**
|
||||
```
|
||||
# ModemManager should ignore the following devices
|
||||
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||
```
|
||||
|
||||
**Note:** ModemManager filtering only works when not in strict mode, the following commands can update that settings:
|
||||
```console
|
||||
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
|
||||
sudo systemctl daemon-reload
|
||||
sudo systemctl restart ModemManager
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/56-dfu-util.rules:**
|
||||
```
|
||||
# stm32duino
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
|
||||
# Generic stm32
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
|
||||
```
|
||||
|
||||
### Serial device is not detected in bootloader mode on Linux
|
||||
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
|
||||
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
|
||||
|
||||
## Unknown Device for DFU Bootloader
|
||||
|
||||
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
|
||||
Issues encountered when flashing keyboards on Windows are most often due to having the wrong drivers installed for the bootloader, or none at all.
|
||||
|
||||
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
|
||||
|
||||
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUSB` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again. If that doesn't work, try all of the options, until one works.
|
||||
|
||||
?> There isn't a best option for which driver should be used here. Some options work better on some systems than others. libUSB and WinUSB seem to be the best options here.
|
||||
|
||||
If the bootloader doesn't show up in the list for devices, you may need to enable the "List all devices" option in the `Options` menu, and then find the bootloader in question.
|
||||
Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_firmware` directory in MSYS2 or WSL) or reinstalling the QMK Toolbox may fix the issue. Alternatively, you can download and run the [`qmk_driver_installer`](https://github.com/qmk/qmk_driver_installer) package manually.
|
||||
|
||||
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
|
||||
|
||||
## WINAVR is Obsolete
|
||||
It is no longer recommended and may cause some problem.
|
||||
@@ -140,8 +161,8 @@ For now, you need to rollback avr-gcc to 7 in brew.
|
||||
|
||||
```
|
||||
brew uninstall --force avr-gcc
|
||||
brew install avr-gcc@7
|
||||
brew link --force avr-gcc@7
|
||||
brew install avr-gcc@8
|
||||
brew link --force avr-gcc@8
|
||||
```
|
||||
|
||||
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
|
||||
|
@@ -87,6 +87,7 @@ Size after:
|
||||
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
|
||||
firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
|
||||
## NKRO Doesn't work
|
||||
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
|
||||
|
||||
@@ -183,22 +184,15 @@ Pressing any key during sleep should wake host.
|
||||
|
||||
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
|
||||
|
||||
## Enabling JTAG
|
||||
|
||||
## Using PF4-7 Pins of USB AVR?
|
||||
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affected with this.
|
||||
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
|
||||
|
||||
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
|
||||
If you would like to keep JTAG enabled, just add the following to your `config.h`:
|
||||
|
||||
See this code.
|
||||
```c
|
||||
#define NO_JTAG_DISABLE
|
||||
```
|
||||
// JTAG disable for PORT F. write JTD bit twice within four cycles.
|
||||
MCUCR |= (1<<JTD);
|
||||
MCUCR |= (1<<JTD);
|
||||
```
|
||||
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
|
||||
|
||||
And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
|
||||
|
||||
|
||||
## Adding LED Indicators of Lock Keys
|
||||
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
|
||||
|
@@ -256,10 +256,10 @@ If you press a Mod Tap key, tap another key (press and release) and then release
|
||||
|
||||
For Instance:
|
||||
|
||||
- `SHFT_T(KC_A)` Down
|
||||
- `SFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `KC_X` Up
|
||||
- `SHFT_T(KC_A)` Up
|
||||
- `SFT_T(KC_A)` Up
|
||||
|
||||
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
|
||||
|
||||
@@ -279,9 +279,9 @@ Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_
|
||||
|
||||
For Instance:
|
||||
|
||||
- `SHFT_T(KC_A)` Down
|
||||
- `SFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `SHFT_T(KC_A)` Up
|
||||
- `SFT_T(KC_A)` Up
|
||||
- `KC_X` Up
|
||||
|
||||
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
|
||||
@@ -303,11 +303,11 @@ When the user holds a key after tap, this repeats the tapped key rather to hold
|
||||
|
||||
Example:
|
||||
|
||||
- SHFT_T(KC_A) Down
|
||||
- SHFT_T(KC_A) Up
|
||||
- SHFT_T(KC_A) Down
|
||||
- SFT_T(KC_A) Down
|
||||
- SFT_T(KC_A) Up
|
||||
- SFT_T(KC_A) Down
|
||||
- wait more than tapping term...
|
||||
- SHFT_T(KC_A) Up
|
||||
- SFT_T(KC_A) Up
|
||||
|
||||
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
|
||||
|
||||
|
@@ -21,6 +21,8 @@ STARTUP_SONG // plays when the keyboard starts up (audio.c)
|
||||
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
|
||||
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
|
||||
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
|
||||
CG_NORM_SONG // plays when you press CG_NORM (quantum.c)
|
||||
CG_SWAP_SONG // plays when you press CG_SWAP (quantum.c)
|
||||
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
|
||||
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
|
||||
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
|
||||
|
@@ -30,31 +30,31 @@ You should then be able to use the keycodes below to change the backlight level.
|
||||
|
||||
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
|
||||
|
||||
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software PWM implementation triggered by hardware timer interrupts will be used.
|
||||
|
||||
Hardware PWM is supported according to the following table:
|
||||
|
||||
| Backlight Pin | Hardware timer |
|
||||
|---------------|----------------|
|
||||
|`B5` | Timer 1 |
|
||||
|`B6` | Timer 1 |
|
||||
|`B7` | Timer 1 |
|
||||
|`C6` | Timer 3 |
|
||||
| other | Software PWM |
|
||||
|Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|
|
||||
|-------------|-------------|-------------|-------------|---------|
|
||||
|`B5` |Timer 1 |Timer 1 | | |
|
||||
|`B6` |Timer 1 |Timer 1 | | |
|
||||
|`B7` |Timer 1 |Timer 1 |Timer 1 | |
|
||||
|`C4` |Timer 3 | | | |
|
||||
|`C5` |Timer 3 | |Timer 1 | |
|
||||
|`C6` |Timer 3 |Timer 3 |Timer 1 | |
|
||||
|`D4` | | | |Timer 1 |
|
||||
|`D5` | | | |Timer 1 |
|
||||
|
||||
The [audio feature](feature_audio.md) also uses hardware timers. Please refer to the following table to know what hardware timer the software PWM will use depending on the audio configuration:
|
||||
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
|
||||
|
||||
| Audio Pin(s) | Audio Timer | Software PWM Timer |
|
||||
|--------------|-------------|--------------------|
|
||||
| `C4` | Timer 3 | Timer 1 |
|
||||
| `C5` | Timer 3 | Timer 1 |
|
||||
| `C6` | Timer 3 | Timer 1 |
|
||||
| `B5` | Timer 1 | Timer 3 |
|
||||
| `B6` | Timer 1 | Timer 3 |
|
||||
| `B7` | Timer 1 | Timer 3 |
|
||||
| `Bx` & `Cx` | Timer 1 & 3 | None |
|
||||
|Audio Pin|Audio Timer|Software PWM Timer|
|
||||
|---------|-----------|------------------|
|
||||
|`C4` |Timer 3 |Timer 1 |
|
||||
|`C5` |Timer 3 |Timer 1 |
|
||||
|`C6` |Timer 3 |Timer 1 |
|
||||
|`B5` |Timer 1 |Timer 3 |
|
||||
|`B6` |Timer 1 |Timer 3 |
|
||||
|`B7` |Timer 1 |Timer 3 |
|
||||
|
||||
When all timers are in use for [audio](feature_audio.md), the backlight software PWM will not use a hardware timer, but instead will be triggered during the matrix scan. In this case the backlight doesn't support breathing and might show lighting artifacts (for instance flickering), because the PWM computation might not be called with enough timing precision.
|
||||
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
|
||||
|
||||
## Configuration
|
||||
|
||||
@@ -63,11 +63,19 @@ To change the behaviour of the backlighting, `#define` these in your `config.h`:
|
||||
|Define |Default |Description |
|
||||
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
||||
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information|
|
||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|
||||
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|
||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|
||||
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
||||
|
||||
## Backlight On State
|
||||
|
||||
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
|
||||
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
|
||||
|
||||
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
|
||||
|
||||
## Multiple backlight pins
|
||||
|
||||
|
@@ -64,8 +64,11 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
||||
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|
||||
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Left Alt and GUI swap |
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap |
|
||||
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI |
|
||||
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap |
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|
||||
@@ -76,6 +79,10 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
||||
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|
||||
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|
||||
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
|
||||
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and Left GUI |
|
||||
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and Left GUI |
|
||||
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and Right GUI |
|
||||
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and Right GUI |
|
||||
|
||||
## Configuration
|
||||
|
||||
@@ -140,7 +147,7 @@ To replace the function, all you need to do is add something like this to your c
|
||||
```c
|
||||
void bootmagic_lite(void) {
|
||||
matrix_scan();
|
||||
wait_ms(DEBOUNCING_DELAY * 2);
|
||||
wait_ms(DEBOUNCE * 2);
|
||||
matrix_scan();
|
||||
|
||||
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
|
||||
|
||||
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
|
||||
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
|
||||
|
||||
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
|
||||
<!-- At this time, this is necessary -->
|
||||
@@ -29,6 +29,7 @@ enum combos {
|
||||
AB_ESC,
|
||||
JK_TAB
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
|
||||
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
|
||||
|
||||
@@ -44,7 +45,7 @@ For a more complicated implementation, you can use the `process_combo_event` fun
|
||||
enum combo_events {
|
||||
ZC_COPY,
|
||||
XV_PASTE
|
||||
};
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
|
||||
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
|
||||
@@ -58,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
|
||||
switch(combo_index) {
|
||||
case ZC_COPY:
|
||||
if (pressed) {
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_C);
|
||||
unregister_code(KC_C);
|
||||
unregister_code(KC_LCTL);
|
||||
tap_code16(LCTL(KC_C));
|
||||
}
|
||||
break;
|
||||
|
||||
case XV_PASTE:
|
||||
if (pressed) {
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_V);
|
||||
unregister_code(KC_V);
|
||||
unregister_code(KC_LCTL);
|
||||
tap_code16(LCTL(KC_V));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -86,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with
|
||||
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
|
||||
|
||||
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
|
||||
|
||||
## Keycodes
|
||||
|
||||
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
|
||||
|
||||
|Keycode |Description |
|
||||
|----------|---------------------------------|
|
||||
|`CMB_ON` |Turns on Combo feature |
|
||||
|`CMB_OFF` |Turns off Combo feature |
|
||||
|`CMB_TOG` |Toggles Combo feature on and off |
|
||||
|
||||
## User callbacks
|
||||
|
||||
In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
|
||||
|
||||
|Function |Description |
|
||||
|-----------|--------------------------------------------------------------------|
|
||||
| `combo_enable()` | Enables the combo feature |
|
||||
| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
|
||||
| `combo_toggle()` | Toggles the state of the combo feature |
|
||||
| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |
|
||||
|
@@ -16,36 +16,36 @@ To use Command, hold down the key combination defined by the `IS_COMMAND()` macr
|
||||
|
||||
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|
||||
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|---------------------------------------------------------------------------|------------------------------------------------|
|
||||
|`IS_COMMAND()` |<code>(get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|
||||
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|
||||
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|
||||
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|
||||
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|
||||
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|
||||
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|
||||
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|
||||
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|
||||
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|
||||
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|
||||
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|
||||
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|
||||
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|
||||
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|
||||
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|
||||
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|
||||
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|
||||
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|
||||
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|
||||
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|
||||
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|
||||
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|
||||
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|
||||
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|
||||
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|
||||
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|
||||
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
|
||||
|Define |Default |Description |
|
||||
|------------------------------------|--------------------------------|------------------------------------------------|
|
||||
|`IS_COMMAND()` |`(get_mods() == MOD_MASK_SHIFT)`|The key combination to activate Command |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|
||||
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|
||||
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|
||||
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|
||||
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|
||||
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|
||||
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|
||||
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|
||||
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|
||||
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|
||||
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|
||||
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|
||||
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|
||||
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|
||||
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|
||||
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|
||||
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|
||||
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|
||||
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|
||||
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|
||||
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|
||||
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|
||||
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|
||||
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|
||||
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|
||||
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|
||||
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|
||||
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|
||||
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
|
||||
|
@@ -6,7 +6,6 @@ Basic encoders are supported by adding this to your `rules.mk`:
|
||||
|
||||
and this to your `config.h`:
|
||||
|
||||
#define NUMBER_OF_ENCODERS 1
|
||||
#define ENCODERS_PAD_A { B12 }
|
||||
#define ENCODERS_PAD_B { B13 }
|
||||
|
||||
@@ -21,6 +20,15 @@ Additionally, the resolution can be specified in the same file (the default & su
|
||||
|
||||
#define ENCODER_RESOLUTION 4
|
||||
|
||||
## Split Keyboards
|
||||
|
||||
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
|
||||
|
||||
```c
|
||||
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
|
||||
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
|
||||
```
|
||||
|
||||
## Callbacks
|
||||
|
||||
The callback functions can be inserted into your `<keyboard>.c`:
|
||||
@@ -38,7 +46,7 @@ or `keymap.c`:
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
} else if (index == 1) { /* Second encoder
|
||||
} else if (index == 1) { /* Second encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_UP);
|
||||
} else {
|
||||
|
@@ -2,9 +2,19 @@
|
||||
|
||||
## OLED Supported Hardware
|
||||
|
||||
128x32 OLED modules using SSD1306 driver IC over I2C. Supported on AVR based keyboards. Possible but untested hardware includes ARM based keyboards and other sized OLED modules using SSD1306 over I2C, such as 128x64.
|
||||
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
|
||||
Tested combinations:
|
||||
|
||||
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses i2c to communication between sides this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this.
|
||||
| IC driver | Size | Keyboard Platform | Notes |
|
||||
|-----------|--------|-------------------|--------------------------|
|
||||
| SSD1306 | 128x32 | AVR | Primary support |
|
||||
| SSD1306 | 128x64 | AVR | Verified working |
|
||||
| SSD1306 | 128x32 | ARM | |
|
||||
| SH1106 | 128x64 | AVR | No rotation or scrolling |
|
||||
|
||||
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
|
||||
|
||||
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
|
||||
|
||||
## Usage
|
||||
|
||||
@@ -21,7 +31,7 @@ This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keym
|
||||
void oled_task_user(void) {
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer: "), false);
|
||||
switch (biton32(layer_state)) {
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
@@ -86,17 +96,19 @@ void oled_task_user(void) {
|
||||
|
||||
## Basic Configuration
|
||||
|
||||
|Define |Default |Description |
|
||||
|-----------------------|---------------|------------------------------------------------|
|
||||
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|
||||
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|
||||
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|
||||
|`OLED_FONT_END` |`224` |The ending characer index for custom fonts |
|
||||
|`OLED_FONT_WIDTH` |`6` |The font width |
|
||||
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|
||||
|`OLED_DISABLE_TIMEOUT` |*Not defined* |Disables the built in OLED timeout feature. Useful when implementing custom timeout rules.|
|
||||
|
||||
|
||||
| Define | Default | Description |
|
||||
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
|
||||
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
|
||||
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
|
||||
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
|
||||
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
|
||||
| `OLED_FONT_WIDTH` | `6` | The font width |
|
||||
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
|
||||
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
|
||||
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|
||||
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
|
||||
|
||||
## 128x64 & Custom sized OLED Displays
|
||||
|
||||
@@ -108,16 +120,19 @@ void oled_task_user(void) {
|
||||
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|
||||
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|
||||
|`OLED_DISPLAY_HEIGHT` |`32` |The height of the OLED display. |
|
||||
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`|
|
||||
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering.|
|
||||
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`|
|
||||
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`|
|
||||
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|
||||
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|
||||
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|
||||
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|
||||
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|
||||
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|
||||
|
||||
### 90 Degree Rotation - Technical Mumbo Jumbo
|
||||
|
||||
!> Rotation is unsupported on the SH1106.
|
||||
|
||||
```C
|
||||
// OLED Rotation enum values are flags
|
||||
typedef enum {
|
||||
@@ -249,6 +264,8 @@ uint8_t oled_max_chars(void);
|
||||
uint8_t oled_max_lines(void);
|
||||
```
|
||||
|
||||
!> Scrolling and rotation are unsupported on the SH1106.
|
||||
|
||||
## SSD1306.h driver conversion guide
|
||||
|
||||
|Old API |Recommended New API |
|
||||
|
@@ -42,11 +42,11 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
```C
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
* | R location
|
||||
* | | G location
|
||||
* | | | B location
|
||||
* | | | | */
|
||||
* driver
|
||||
* | R location
|
||||
* | | G location
|
||||
* | | | B location
|
||||
* | | | | */
|
||||
{0, C1_3, C2_3, C3_3},
|
||||
....
|
||||
}
|
||||
@@ -93,11 +93,11 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
```C
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
* | R location
|
||||
* | | G location
|
||||
* | | | B location
|
||||
* | | | | */
|
||||
* driver
|
||||
* | R location
|
||||
* | | G location
|
||||
* | | | B location
|
||||
* | | | | */
|
||||
{0, B_1, A_1, C_1},
|
||||
....
|
||||
}
|
||||
@@ -144,14 +144,16 @@ const led_config_t g_led_config = { {
|
||||
} };
|
||||
```
|
||||
|
||||
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical position on the keyboard. The first value, `x`, is between 0-224 (inclusive), and the second value, `y`, is between 0-64 (inclusive). This range is due to effect that calculate the center or halves for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents x, y coordinate 0, 0 and the bottom right of your keyboard represents 224, 64. Using this as a basis, you can use the following formula to calculate the physical position:
|
||||
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
|
||||
|
||||
```C
|
||||
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
|
||||
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
|
||||
```
|
||||
|
||||
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
|
||||
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
|
||||
|
||||
As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
|
||||
|
||||
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
|
||||
|
||||
@@ -194,12 +196,20 @@ enum rgb_matrix_effects {
|
||||
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
|
||||
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
|
||||
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
|
||||
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
|
||||
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
|
||||
RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
|
||||
RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
|
||||
RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
|
||||
RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
|
||||
RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
|
||||
RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
|
||||
RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
|
||||
RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
|
||||
RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
|
||||
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
|
||||
RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
|
||||
RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
|
||||
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
|
||||
RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
|
||||
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
|
||||
@@ -235,6 +245,12 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
|
||||
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|
||||
|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
|
||||
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
|
||||
@@ -242,6 +258,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|
||||
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
|
||||
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|
||||
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|
||||
@@ -356,6 +374,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
||||
```
|
||||
|
||||
## EEPROM storage
|
||||
|
@@ -43,6 +43,7 @@ By default Space Cadet assumes a US ANSI layout, but if your layout uses differe
|
||||
|`LAPO_KEYS` |`KC_LALT, KC_LSFT, KC_9` |Send `KC_LALT` when held, the mod `KC_LSFT` with the key `KC_9` when tapped. |
|
||||
|`RAPC_KEYS` |`KC_RALT, KC_RSFT, KC_0` |Send `KC_RALT` when held, the mod `KC_RSFT` with the key `KC_0` when tapped. |
|
||||
|`SFTENT_KEYS` |`KC_RSFT, KC_TRNS, SFTENT_KEY` |Send `KC_RSFT` when held, no mod with the key `SFTENT_KEY` when tapped. |
|
||||
|`SPACE_CADET_MODIFIER_CARRYOVER` |*Not defined* |Store current modifiers before the hold mod is pressed and use them with the tap mod and keycode. Useful for when you frequently release a modifier before triggering Space Cadet. |
|
||||
|
||||
|
||||
## Obsolete Configuration
|
||||
|
197
docs/feature_split_keyboard.md
Normal file
197
docs/feature_split_keyboard.md
Normal file
@@ -0,0 +1,197 @@
|
||||
# Split Keyboard
|
||||
|
||||
Many keyboards in the QMK Firmware repo are "split" keyboards. They use two controllers—one plugging into USB, and the second connected by a serial or an I<sup>2</sup>C connection over a TRRS or similar cable.
|
||||
|
||||
Split keyboards can have a lot of benefits, but there is some additional work needed to get them enabled.
|
||||
|
||||
QMK Firmware has a generic implementation that is usable by any board, as well as numerous board specific implementations.
|
||||
|
||||
For this, we will mostly be talking about the generic implementation used by the Let's Split and other keyboards.
|
||||
|
||||
!> ARM is not yet supported for Split Keyboards. Progress is being made, but we are not quite there, yet.
|
||||
|
||||
|
||||
## Hardware Configuration
|
||||
|
||||
This assumes that you're using two Pro Micro-compatible controllers, and are using TRRS jacks to connect to two halves.
|
||||
|
||||
### Required Hardware
|
||||
|
||||
Apart from diodes and key switches for the keyboard matrix in each half, you will need 2x TRRS sockets and 1x TRRS cable.
|
||||
|
||||
Alternatively, you can use any sort of cable and socket that has at least 3 wires.
|
||||
|
||||
If you want to use I<sup>2</sup>C to communicate between halves, you will need a cable with at least 4 wires and 2x 4.7kΩ pull-up resistors.
|
||||
|
||||
#### Considerations
|
||||
|
||||
The most commonly used connection is a TRRS cable and jacks. These provide 4 wires, making them very useful for split keyboards, and are easy to find.
|
||||
|
||||
However, since one of the wires carries VCC, this means that the boards are not hot pluggable. You should always disconnect the board from USB before unplugging and plugging in TRRS cables, or you can short the controller, or worse.
|
||||
|
||||
Another option is to use phone cables (as in, old school RJ-11/RJ-14 cables). Make sure that you use one that actually supports 4 wires/lanes.
|
||||
|
||||
However, USB cables, SATA cables, and even just 4 wires have been known to be used for communication between the controllers.
|
||||
|
||||
!> Using USB cables for communication between the controllers works just fine, but the connector could be mistaken for a normal USB connection and potentially short out the keyboard, depending on how it's wired. For this reason, they are not recommended for connecting split keyboards.
|
||||
|
||||
### Serial Wiring
|
||||
|
||||
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or pin 3) between the two Pro Micros.
|
||||
|
||||
?> Note that the pin used here is actually set by `SOFT_SERIAL_PIN` below.
|
||||
|
||||

|
||||
|
||||
### I<sup>2</sup>C Wiring
|
||||
|
||||
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
|
||||
|
||||
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
|
||||
|
||||

|
||||
|
||||
## Firmware Configuration
|
||||
|
||||
To enable the split keyboard feature, add the following to your `rules.mk`:
|
||||
|
||||
```make
|
||||
SPLIT_KEYBOARD = yes
|
||||
```
|
||||
|
||||
If you're using a custom transport (communication method), then you will also need to add:
|
||||
|
||||
```make
|
||||
SPLIT_TRANSPORT = custom
|
||||
```
|
||||
|
||||
### Setting Handedness
|
||||
|
||||
By default, the firmware does not know which side is which; it needs some help to determine that. There are several ways to do this, listed in order of precedence.
|
||||
|
||||
#### Handedness by Pin
|
||||
|
||||
You can configure the firmware to read a pin on the controller to determine handedness. To do this, add the following to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define SPLIT_HAND_PIN B7
|
||||
```
|
||||
|
||||
This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
|
||||
|
||||
#### Handedness by EEPROM
|
||||
|
||||
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
|
||||
|
||||
|
||||
To enable this method, add the following to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define EE_HANDS
|
||||
```
|
||||
|
||||
However, you'll have to flash the EEPROM files for the correct hand to each controller. You can do this manually, or there are targets for avrdude and dfu to do this, while flashing the firmware:
|
||||
|
||||
* `:avrdude-split-left`
|
||||
* `:avrdude-split-right`
|
||||
* `:dfu-split-left`
|
||||
* `:dfu-split-right`
|
||||
|
||||
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
|
||||
|
||||
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
|
||||
|
||||
#### Handedness by `#define`
|
||||
|
||||
You can set the handedness at compile time. This is done by adding the following to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define MASTER_RIGHT
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
```c
|
||||
#define MASTER_LEFT
|
||||
```
|
||||
|
||||
If neither are defined, the handedness defaults to `MASTER_LEFT`.
|
||||
|
||||
|
||||
### Communication Options
|
||||
|
||||
Because not every split keyboard is identical, there are a number of additional options that can be configured in your `config.h` file.
|
||||
|
||||
```c
|
||||
#define USE_I2C
|
||||
```
|
||||
|
||||
This enables I<sup>2</sup>C support for split keyboards. This isn't strictly for communication, but can be used for OLED or other I<sup>2</sup>C-based devices.
|
||||
|
||||
```c
|
||||
#define SOFT_SERIAL_PIN D0
|
||||
```
|
||||
|
||||
This sets the pin to be used for serial communication. If you're not using serial, you shouldn't need to define this.
|
||||
|
||||
However, if you are using serial and I<sup>2</sup>C on the board, you will need to set this, and to something other than D0 and D1 (as these are used for I<sup>2</sup>C communication).
|
||||
|
||||
```c
|
||||
#define SELECT_SOFT_SERIAL_SPEED {#}`
|
||||
```
|
||||
|
||||
If you're having issues with serial communication, you can change this value, as it controls the communication speed for serial. The default is 1, and the possible values are:
|
||||
|
||||
* **`0`**: about 189kbps (Experimental only)
|
||||
* **`1`**: about 137kbps (default)
|
||||
* **`2`**: about 75kbps
|
||||
* **`3`**: about 39kbps
|
||||
* **`4`**: about 26kbps
|
||||
* **`5`**: about 20kbps
|
||||
|
||||
### Hardware Configuration Options
|
||||
|
||||
There are some settings that you may need to configure, based on how the hardware is set up.
|
||||
|
||||
```c
|
||||
#define MATRIX_ROW_PINS_RIGHT { <row pins> }
|
||||
#define MATRIX_COL_PINS_RIGHT { <col pins> }
|
||||
```
|
||||
|
||||
This allows you to specify a different set of pins for the matrix on the right side. This is useful if you have a board with differently-shaped halves that requires a different configuration (such as Keebio's Quefrency).
|
||||
|
||||
```c
|
||||
#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }
|
||||
```
|
||||
|
||||
This allows you to specify a different set of direct pins for the right side.
|
||||
|
||||
```c
|
||||
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
|
||||
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
|
||||
```
|
||||
|
||||
This allows you to specify a different set of encoder pins for the right side.
|
||||
|
||||
```c
|
||||
#define RGBLIGHT_SPLIT
|
||||
```
|
||||
|
||||
This option enables synchronization of the RGB Light modes between the controllers of the split keyboard. This is for keyboards that have RGB LEDs that are directly wired to the controller (that is, they are not using the "extra data" option on the TRRS cable).
|
||||
|
||||
```c
|
||||
#define RGBLED_SPLIT { 6, 6 }
|
||||
```
|
||||
|
||||
This sets how many LEDs are directly connected to each controller. The first number is the left side, and the second number is the right side.
|
||||
|
||||
?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not.
|
||||
|
||||
|
||||
## Additional Resources
|
||||
|
||||
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
|
||||
|
||||
However, the RGB Light section is out of date, as it was written long before the RGB Split code was added to QMK Firmware. Instead, wire each strip up directly to the controller.
|
||||
|
||||
<!-- I may port this information later, but for now ... it's very nice, and covers everything -->
|
@@ -1,22 +1,33 @@
|
||||
# Tap Dance: A Single Key Can Do 3, 5, or 100 Different Things
|
||||
|
||||
<!-- FIXME: Break this up into multiple sections -->
|
||||
|
||||
## Introduction
|
||||
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
|
||||
|
||||
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
|
||||
|
||||
To make it clear how this is different from `ACTION_FUNCTION_TAP`, let's explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
|
||||
## Explanatory Comparison with `ACTION_FUNCTION_TAP`
|
||||
`ACTION_FUNCTION_TAP` can offer similar functionality to Tap Dance, but it's worth noting some important differences. To do this, let's explore a certain setup! We want one key to send `Space` on single-tap, but `Enter` on double-tap.
|
||||
|
||||
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be sent first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
|
||||
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be sent first. Thus, `SPC a` will result in `a SPC` being sent, if `SPC` and `a` are both typed within `TAPPING_TERM`. With the Tap Dance feature, that'll come out correctly as `SPC a` (even if both `SPC` and `a` are typed within the `TAPPING_TERM`.
|
||||
|
||||
The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
|
||||
To achieve this correct handling of interrupts, the implementation of Tap Dance hooks into two parts of the system: `process_record_quantum()`, and the matrix scan. These two parts are explained below, but for now the point to note is that we need the latter to be able to time out a tap sequence even when a key is not being pressed. That way, `SPC` alone will time out and register after `TAPPING_TERM` time.
|
||||
|
||||
But lets start with how to use it, first!
|
||||
## How to Use Tap Dance
|
||||
But enough of the generalities; lets look at how to actually use Tap Dance!
|
||||
|
||||
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
|
||||
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size.
|
||||
|
||||
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
|
||||
Optionally, you might want to set a custom `TAPPING_TERM` time by adding something like this in you `config.h`:
|
||||
|
||||
```
|
||||
#define TAPPING_TERM 175
|
||||
```
|
||||
|
||||
The `TAPPING_TERM` time is the maximum time allowed between taps of your Tap Dance key, and is measured in milliseconds. For example, if you used the above `#define` statement and set up a Tap Dance key that sends `Space` on single-tap and `Enter` on double-tap, then this key will send `ENT` only if you tap this key twice in less than 175ms. If you tap the key, wait more than 175ms, and tap the key again you'll end up sending `SPC SPC` instead.
|
||||
|
||||
Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()` - takes a number, which will later be used as an index into the `tap_dance_actions` array.
|
||||
|
||||
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
|
||||
|
||||
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
|
||||
* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
|
||||
@@ -24,17 +35,22 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
|
||||
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
|
||||
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
|
||||
|
||||
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
|
||||
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
|
||||
|
||||
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
|
||||
|
||||
And that's the bulk of it!
|
||||
Similar to the first option, the second option is good for simple layer-switching cases.
|
||||
|
||||
And now, on to the explanation of how it works!
|
||||
For more complicated cases, use the third or fourth options (examples of each are listed below).
|
||||
|
||||
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
|
||||
Finally, the fifth option is particularly useful if your non-Tap-Dance keys start behaving weirdly after adding the code for your Tap Dance keys. The likely problem is that you changed the `TAPPING_TERM` time to make your Tap Dance keys easier for you to use, and that this has changed the way your other keys handle interrupts.
|
||||
|
||||
This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
|
||||
## Implementation Details
|
||||
Well, that's the bulk of it! You should now be able to work through the examples below, and to develop your own Tap Dance functionality. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works!
|
||||
|
||||
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and reset the timer.
|
||||
|
||||
This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
|
||||
|
||||
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
|
||||
|
||||
@@ -397,3 +413,111 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
```
|
||||
|
||||
Wrap each tapdance keycode in `TD()` when including it in your keymap, e.g. `TD(ALT_LP)`.
|
||||
|
||||
### Example 6: Using tap dance for momentary-layer-switch and layer-toggle keys
|
||||
|
||||
Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this example, we will set up a key to function as `KC_QUOT` on single-tap, as `MO(_MY_LAYER)` on single-hold, and `TG(_MY_LAYER)` on double-tap.
|
||||
|
||||
The first step is to include the following code towards the beginning of your `keymap.c`:
|
||||
|
||||
```
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
int state;
|
||||
} tap;
|
||||
|
||||
//Define a type for as many tap dance states as you need
|
||||
enum {
|
||||
SINGLE_TAP = 1,
|
||||
SINGLE_HOLD = 2,
|
||||
DOUBLE_TAP = 3
|
||||
};
|
||||
|
||||
enum {
|
||||
QUOT_LAYR = 0 //Our custom tap dance key; add any other tap dance keys to this enum
|
||||
};
|
||||
|
||||
//Declare the functions to be used with your tap dance key(s)
|
||||
|
||||
//Function associated with all tap dances
|
||||
int cur_dance (qk_tap_dance_state_t *state);
|
||||
|
||||
//Functions associated with individual tap dances
|
||||
void ql_finished (qk_tap_dance_state_t *state, void *user_data);
|
||||
void ql_reset (qk_tap_dance_state_t *state, void *user_data);
|
||||
|
||||
//Declare variable to track which layer is active
|
||||
int active_layer;
|
||||
```
|
||||
|
||||
The above code is similar to that used in previous examples. The one point to note is that you need to declare a variable to keep track of what layer is currently the active layer. We'll see why shortly.
|
||||
|
||||
Towards the bottom of your `keymap.c`, include the following code:
|
||||
|
||||
```
|
||||
//Update active_layer
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case 1:
|
||||
active_layer = 1;
|
||||
break;
|
||||
case 2:
|
||||
active_layer = 2;
|
||||
break;
|
||||
case 3:
|
||||
active_layer = 3;
|
||||
break;
|
||||
default:
|
||||
active_layer = 0;
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
//Determine the current tap dance state
|
||||
int cur_dance (qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (!state->pressed) {return SINGLE_TAP;}
|
||||
else return SINGLE_HOLD;
|
||||
} else if (state->count == 2) {return DOUBLE_TAP;}
|
||||
else return 8;
|
||||
}
|
||||
|
||||
//Initialize tap structure associated with example tap dance key
|
||||
static tap ql_tap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
};
|
||||
|
||||
//Functions that control what our tap dance key does
|
||||
void ql_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
ql_tap_state.state = cur_dance(state);
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP: tap_code(KC_QUOT); break;
|
||||
case SINGLE_HOLD: layer_on(_MY_LAYER); break;
|
||||
case DOUBLE_TAP:
|
||||
if (active_layer==_MY_LAYER) {layer_off(_MY_LAYER);}
|
||||
else layer_on(_MY_LAYER);
|
||||
}
|
||||
}
|
||||
|
||||
void ql_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (ql_tap_state.state==SINGLE_HOLD) {layer_off(_MY_LAYER);}
|
||||
ql_tap_state.state = 0;
|
||||
}
|
||||
|
||||
//Associate our tap dance key with its functionality
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[QUOT_LAYR] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
|
||||
};
|
||||
```
|
||||
|
||||
The is where the real logic of our tap dance key gets worked out. Since `layer_state_set_user()` is called on any layer switch, we use it to update `active_layer`. Our example is assuming that your `keymap.c` includes 4 layers, so adjust the switch statement here to fit your actual number of layers.
|
||||
|
||||
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
|
||||
|
||||
The `case:SINGLE_TAP` in `ql_finished` is similar to the above examples. The `case:SINGLE_HOLD` works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `case:DOUBLE_TAP` works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
|
||||
|
||||
`tap_dance_actions[]` works similar to the above examples. Note that I used `ACTION_TAP_DANCE_FN_ADVANCED_TIME()` instead of `ACTION_TAP_DANCE_FN_ADVANCED()`. This is because I like my `TAPPING_TERM` to be short (~175ms) for my non-tap-dance keys but find that this is too quick for me to reliably complete tap dance actions - thus the increased time of 275ms here.
|
||||
|
||||
Finally, to get this tap dance key working, be sure to include `TD(QUOT_LAYR)` in your `keymaps[]`.
|
||||
|
@@ -1,28 +1,44 @@
|
||||
# Unicode Support
|
||||
|
||||
There are three Unicode keymap definition methods available in QMK:
|
||||
Unicode characters can be input straight from your keyboard! There are some limitations, however.
|
||||
|
||||
## `UNICODE_ENABLE`
|
||||
QMK has three different methods for enabling Unicode input and defining keycodes:
|
||||
|
||||
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
|
||||
## Basic Unicode
|
||||
|
||||
## `UNICODEMAP_ENABLE`
|
||||
This method supports Unicode code points up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
|
||||
|
||||
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 16384 entries.
|
||||
Add the following to your `rules.mk`:
|
||||
|
||||
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
|
||||
```make
|
||||
UNICODE_ENABLE = yes
|
||||
```
|
||||
|
||||
Then add `UC(c)` keycodes to your keymap, where _c_ is the code point (preferably in hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
|
||||
|
||||
## Unicode Map
|
||||
|
||||
This method supports all possible code points (up to `0x10FFFF`); however, you need to maintain a separate mapping table in your keymap file, which may contain at most 16384 entries.
|
||||
|
||||
Add the following to your `rules.mk`:
|
||||
|
||||
```make
|
||||
UNICODEMAP_ENABLE = yes
|
||||
```
|
||||
|
||||
Then add `X(i)` keycodes to your keymap, where _i_ is an array index into the mapping table:
|
||||
|
||||
```c
|
||||
enum unicode_names {
|
||||
BANG,
|
||||
IRONY,
|
||||
SNEK,
|
||||
BANG,
|
||||
IRONY,
|
||||
SNEK
|
||||
};
|
||||
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[BANG] = 0x203D, // ‽
|
||||
[IRONY] = 0x2E2E, // ⸮
|
||||
[SNEK] = 0x1F40D, // 🐍
|
||||
[BANG] = 0x203D, // ‽
|
||||
[IRONY] = 0x2E2E, // ⸮
|
||||
[SNEK] = 0x1F40D, // 🐍
|
||||
};
|
||||
```
|
||||
|
||||
@@ -30,27 +46,33 @@ Then you can use `X(BANG)`, `X(SNEK)` etc. in your keymap.
|
||||
|
||||
### Lower and Upper Case
|
||||
|
||||
Characters often come in lower and upper case pairs, for example: å, Å. To make inputting these characters easier, you can use `XP(i, j)` in your keymap, where _i_ and _j_ are the mapping table indices of the lower and upper case character, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the second (upper case) character will be inserted; otherwise, the first (lower case) version will appear.
|
||||
Characters often come in lower and upper case pairs, such as å and Å. To make inputting these characters easier, you can use `XP(i, j)` in your keymap, where _i_ and _j_ are the mapping table indices of the lower and upper case character, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the second (upper case) character will be inserted; otherwise, the first (lower case) version will appear.
|
||||
|
||||
This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key by using `XP`. This blends Unicode keys in with regular alphas.
|
||||
This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key by using `XP()`. This helps blend Unicode keys in with regular alphas.
|
||||
|
||||
Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L40) function. This also allows you to, say, check Ctrl instead of Shift/Caps.
|
||||
|
||||
## `UCIS_ENABLE`
|
||||
## UCIS
|
||||
|
||||
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to add a keycode or function that calls `qk_ucis_start()`. Once this function has been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
|
||||
This method also supports all possible code points. As with the Unicode Map method, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to create a custom keycode or function that invokes this functionality.
|
||||
|
||||
For instance, you could define a table like this in your keymap file:
|
||||
Add the following to your `rules.mk`:
|
||||
|
||||
```make
|
||||
UCIS_ENABLE = yes
|
||||
```
|
||||
|
||||
Then define a table like this in your keymap file:
|
||||
|
||||
```c
|
||||
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
|
||||
UCIS_SYM("poop", 0x1F4A9), // 💩
|
||||
UCIS_SYM("rofl", 0x1F923), // 🤣
|
||||
UCIS_SYM("kiss", 0x1F619) // 😙
|
||||
UCIS_SYM("poop", 0x1F4A9), // 💩
|
||||
UCIS_SYM("rofl", 0x1F923), // 🤣
|
||||
UCIS_SYM("kiss", 0x1F619) // 😙
|
||||
);
|
||||
```
|
||||
|
||||
To use it, call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and insert the laughing emoji.
|
||||
To use it, call `qk_ucis_start()`. Then, type the mnemonic for the character (such as "rofl"), and hit Space or Enter. QMK should erase the "rofl" text and insert the laughing emoji.
|
||||
|
||||
### Customization
|
||||
|
||||
@@ -68,7 +90,7 @@ Unicode input in QMK works by inputting a sequence of characters to the OS, sort
|
||||
|
||||
The following input modes are available:
|
||||
|
||||
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
|
||||
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
|
||||
|
||||
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
|
||||
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_OSX`](#input-key-configuration) with another keycode.
|
||||
@@ -112,7 +134,7 @@ You can also switch the input mode by calling `set_unicode_input_mode(x)` in you
|
||||
|
||||
```c
|
||||
void eeconfig_init_user(void) {
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
```
|
||||
|
||||
|
@@ -115,11 +115,11 @@ For instance, let's look at the `layer_state_set_user()` function. You can enab
|
||||
In your `<name.c>` file, you'd want to add this:
|
||||
```c
|
||||
__attribute__ ((weak))
|
||||
uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
layer_state_t layer_state_set_keymap (layer_state_t state) {
|
||||
return state;
|
||||
}
|
||||
|
||||
uint32_t layer_state_set_user (uint32_t state) {
|
||||
layer_state_t layer_state_set_user (layer_state_t state) {
|
||||
state = update_tri_layer_state(state, 2, 3, 5);
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
|
@@ -7,12 +7,15 @@ QMK has a staggering number of features for building your keyboard. It can take
|
||||
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
|
||||
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
|
||||
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
|
||||
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
|
||||
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
|
||||
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
|
||||
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
|
||||
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
|
||||
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
|
||||
* [Encoders](feature_encoders.md) - Rotary encoders!
|
||||
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
|
||||
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
|
||||
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
|
||||
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
|
||||
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
|
||||
@@ -20,12 +23,14 @@ QMK has a staggering number of features for building your keyboard. It can take
|
||||
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
|
||||
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
|
||||
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets hit a key rather than holding it.
|
||||
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
|
||||
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
|
||||
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
|
||||
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
|
||||
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
|
||||
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
|
||||
* [Split Keyboard](feature_split_keyboard.md)
|
||||
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
|
||||
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
|
||||
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
|
||||
@@ -33,3 +38,4 @@ QMK has a staggering number of features for building your keyboard. It can take
|
||||
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
|
||||
* [Unicode](feature_unicode.md) - Unicode input support.
|
||||
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.
|
||||
* [Velocikey](feature_velocikey.md) - Allows changes in RGB animation speed based on WPM/Typing speed.
|
||||
|
@@ -119,6 +119,61 @@ Flashing sequence:
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## USBasploader
|
||||
|
||||
USBasploader is a bootloader developed by matrixstorm. It is used in some non-USB AVR chips such as the ATmega328P, which run V-USB.
|
||||
|
||||
To ensure compatibility with the USBasploader bootloader, make sure this block is present in your `rules.mk`:
|
||||
|
||||
# Bootloader
|
||||
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||
# different sizes, comment this out, and the correct address will be loaded
|
||||
# automatically (+60). See bootloader.mk for all options.
|
||||
BOOTLOADER = USBasp
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (recommended GUI)
|
||||
* [avrdude](http://www.nongnu.org/avrdude/) with the `usbasp` programmer
|
||||
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Press the `RESET` keycode, or keep the boot pin shorted to GND while quickly shorting RST to GND
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## BootloadHID
|
||||
|
||||
BootloadHID is a USB bootloader for AVR microcontrollers. The uploader tool requires no kernel level driver on Windows and can therefore be run without installing any DLLs.
|
||||
|
||||
To ensure compatibility with the bootloadHID bootloader, make sure this block is present your `rules.mk`:
|
||||
|
||||
# Bootloader
|
||||
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||
# different sizes, comment this out, and the correct address will be loaded
|
||||
# automatically (+60). See bootloader.mk for all options.
|
||||
BOOTLOADER = bootloadHID
|
||||
|
||||
Compatible flashers:
|
||||
|
||||
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash) (recommended Windows GUI)
|
||||
* [bootloadhid Command Line](https://www.obdev.at/products/vusb/bootloadhid.html) / `:BootloadHID` in QMK (recommended command line)
|
||||
|
||||
Flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (may not work on all devices)
|
||||
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
or:
|
||||
|
||||
make <keyboard>:<keymap>:bootloadHID
|
||||
|
||||
## STM32
|
||||
|
||||
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
|
||||
@@ -146,7 +201,5 @@ Flashing sequence:
|
||||
|
||||
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
|
||||
|
||||
* `:dfu-util` - The default command for flashing to STM32 devices.
|
||||
* `:dfu-util-wait` - This works like the default command, but it gives you a (configurable) 10 second timeout before it attempts to flash the firmware. You can use `TIME_DELAY=20` from the command line to change the timeout.
|
||||
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
|
||||
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
|
||||
* `:dfu-util` - The default command for flashing to STM32 devices.
|
||||
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
|
||||
|
70
docs/flashing_bootloadhid.md
Normal file
70
docs/flashing_bootloadhid.md
Normal file
@@ -0,0 +1,70 @@
|
||||
# BootloadHID Flashing Instructions and Bootloader Information
|
||||
|
||||
ps2avr(GB) boards use an ATmega32A microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
|
||||
|
||||
General flashing sequence:
|
||||
|
||||
1. Enter the bootloader using any of the following methods:
|
||||
* Tap the `RESET` keycode (may not work on all devices)
|
||||
* Hold the salt key while plugging the keyboard in (usually documented within keyboard readme)
|
||||
2. Wait for the OS to detect the device
|
||||
3. Flash a .hex file
|
||||
4. Reset the device into application mode (may be done automatically)
|
||||
|
||||
## bootloadHID Flashing Target
|
||||
|
||||
Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed.
|
||||
|
||||
To flash via the command line, use the target `:bootloadHID` by executing the following command:
|
||||
|
||||
make <keyboard>:<keymap>:bootloadHID
|
||||
|
||||
## GUI Flashing
|
||||
|
||||
### Windows
|
||||
1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash).
|
||||
2. Place your keyboard into reset.
|
||||
3. Ensure the configured VendorID is `16c0` and ProductID is `05df`
|
||||
4. Press the `Find Device` button and ensure that your keyboard is found.
|
||||
5. Press the `Open .hex File` button and locate the `.hex` file you created.
|
||||
6. Press the `Flash Device` button and wait for the process to complete.
|
||||
|
||||
## Command Line Flashing
|
||||
|
||||
1. Place your keyboard into reset.
|
||||
2. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
|
||||
|
||||
### Windows Manual Installation
|
||||
For MSYS2:
|
||||
1. Download the BootloadHID firmware package from https://www.obdev.at/downloads/vusb/bootloadHID.2012-12-08.tar.gz.
|
||||
2. Extract contents using a compatible tool, for example 7-Zip.
|
||||
3. Add to the MSYS path by copying `commandline/bootloadHID.exe` from the extracted archive to your MSYS2 installation, typically `C:\msys64\usr\bin`.
|
||||
|
||||
For native Windows flashing, the `bootloadHID.exe` can be used outside of the MSYS2 environment.
|
||||
|
||||
### Linux Manual Installation
|
||||
1. Install libusb development dependency:
|
||||
```bash
|
||||
# This depends on OS - for Debian the following works
|
||||
sudo apt-get install libusb-dev
|
||||
```
|
||||
2. Download the BootloadHID firmware package:
|
||||
```
|
||||
wget https://www.obdev.at/downloads/vusb/bootloadHID.2012-12-08.tar.gz -O - | tar -xz -C /tmp
|
||||
```
|
||||
3. Build the bootloadHID executable:
|
||||
```
|
||||
cd /tmp/bootloadHID.2012-12-08/commandline/
|
||||
make
|
||||
sudo cp bootloadHID /usr/local/bin
|
||||
```
|
||||
|
||||
### MacOS Manual Installation
|
||||
1. Install Homebrew by typing the following:
|
||||
```
|
||||
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
|
||||
```
|
||||
2. Install the following packages:
|
||||
```
|
||||
brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
|
||||
```
|
@@ -62,14 +62,14 @@ If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
brew tap osx-cross/avr
|
||||
brew tap PX4/homebrew-px4
|
||||
brew update
|
||||
brew install avr-gcc@7
|
||||
brew link --force avr-gcc@7
|
||||
brew install avr-gcc@8
|
||||
brew link --force avr-gcc@8
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@7` can take over 20 minutes and exhibit high CPU usage.
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
|
||||
|
||||
## Windows with msys2 (recommended)
|
||||
|
||||
|
@@ -12,11 +12,17 @@ Within the folder `users` is a directory for each user. This is a place for user
|
||||
|
||||
### Keyboard Project Structure
|
||||
|
||||
Within the folder `keyboards` and its subfolder `handwired` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within it you'll find the following structure:
|
||||
Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
|
||||
|
||||
* `keymaps/`: Different keymaps that can be built
|
||||
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
|
||||
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
|
||||
* `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information.
|
||||
* `readme.md`: A brief overview of the keyboard.
|
||||
* `<keyboardName>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
|
||||
* `<keyboardName>.c`: This file is where you can find custom code for the keyboard.
|
||||
|
||||
For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md).
|
||||
|
||||
### Keymap Structure
|
||||
|
||||
|
@@ -14,7 +14,7 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
|
||||
The `<target>` means the following
|
||||
* If no target is given, then it's the same as `all` below
|
||||
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
|
||||
* `dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
|
||||
* `dfu`, `teensy`, `avrdude`, `dfu-util` or `bootloadHID`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
|
||||
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
|
||||
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
|
||||
|
||||
@@ -83,7 +83,7 @@ This allows the keyboard to tell the host OS that up to 248 keys are held down a
|
||||
|
||||
`BACKLIGHT_ENABLE`
|
||||
|
||||
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
|
||||
This enables the in-switch LED backlighting. You can specify the backlight pin by putting this in your `config.h`:
|
||||
|
||||
#define BACKLIGHT_PIN B7
|
||||
|
||||
|
@@ -1,16 +1,20 @@
|
||||
# Vagrant Quick Start
|
||||
|
||||
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
|
||||
This project includes a `Vagrantfile` that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
|
||||
|
||||
## Requirements
|
||||
|
||||
Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
|
||||
Using the `Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as a supported provider installed:
|
||||
|
||||
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
|
||||
* [VirtualBox](https://www.virtualbox.org/) (Version at least 5.0.12)
|
||||
* Sold as 'the most accessible platform to use Vagrant'
|
||||
* [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware)
|
||||
* The (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion
|
||||
* [Docker](https://www.docker.com/)
|
||||
|
||||
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
|
||||
Other than having Vagrant, a suitable provider installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start an environment (either a virtual machine or container) that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
|
||||
|
||||
# Flashing the Firmware
|
||||
## Flashing the Firmware
|
||||
|
||||
The "easy" way to flash the firmware is using a tool from your host OS:
|
||||
|
||||
@@ -19,3 +23,35 @@ The "easy" way to flash the firmware is using a tool from your host OS:
|
||||
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
|
||||
|
||||
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
|
||||
|
||||
## Vagrantfile Overview
|
||||
The development environment is configured to run the QMK Docker image, `qmkfm/base_container`. This not only ensures predictability between systems, it also mirrors the CI environment.
|
||||
|
||||
## FAQ
|
||||
|
||||
### Why am I seeing issues under Virtualbox?
|
||||
Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:**
|
||||
|
||||
```console
|
||||
vagrant plugin install vagrant-vbguest
|
||||
```
|
||||
|
||||
### How do I remove an existing environment?
|
||||
Finished with your environment? From anywhere inside the folder where you checked out this project, Execute:
|
||||
|
||||
```console
|
||||
vagrant destory
|
||||
```
|
||||
|
||||
### What if I want to use Docker directly?
|
||||
Want to benefit from the Vagrant workflow without a virtual machine? The Vagrantfile is configured to bypass running a virtual machine, and run the container directly. Execute the following when bringing up the environment to force the use of Docker:
|
||||
```console
|
||||
vagrant up --provider=docker
|
||||
```
|
||||
|
||||
### How do I access the virtual machine instead of the Docker container?
|
||||
Execute the following to bypass the `vagrant` user booting directly to the official qmk builder image:
|
||||
|
||||
```console
|
||||
vagrant ssh -c 'sudo -i'
|
||||
```
|
@@ -78,7 +78,7 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
|
||||
#define DESCRIPTION A custom keyboard
|
||||
```
|
||||
|
||||
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
|
||||
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
|
||||
|
||||
### Keyboard Matrix Configuration
|
||||
|
||||
@@ -125,7 +125,7 @@ To configure a keyboard where each switch is connected to a separate pin and gro
|
||||
|
||||
### Backlight Configuration
|
||||
|
||||
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
|
||||
QMK supports backlighting on most GPIO pins. A select few of these can be driven by the MCU in hardware. For more details see the [Backlight Documentation](feature_backlight.md).
|
||||
|
||||
```c
|
||||
#define BACKLIGHT_PIN B7
|
||||
@@ -134,8 +134,6 @@ By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are us
|
||||
#define BREATHING_PERIOD 6
|
||||
```
|
||||
|
||||
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
|
||||
|
||||
### Other Configuration Options
|
||||
|
||||
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
|
||||
|
@@ -33,7 +33,11 @@ The firmware does not send actual letters or characters, but only scancodes.
|
||||
Thus, by modifying the firmware, you can only modify what scancode is sent over
|
||||
USB for a given key.
|
||||
|
||||
## 3. What the Operating System Does
|
||||
## 3. What the Event Input/Kernel Does
|
||||
|
||||
The *scancode* is mapped to a *keycode* dependent on the keyboard [60-keyboard.hwdb at Master](https://github.com/systemd/systemd/blob/master/hwdb/60-keyboard.hwdb). Without this mapping, the operating system will not receive a valid keycode and will be unable to do anything useful with that key press.
|
||||
|
||||
## 4. What the Operating System Does
|
||||
|
||||
Once the keycode reaches the operating system, a piece of software has to have
|
||||
it match an actual character thanks to a keyboard layout. For example, if your
|
||||
@@ -63,10 +67,10 @@ You may wonder why a keyboard layout containing all of Unicode is not devised th
|
||||
|
||||
## How to (Maybe) Enter Unicode Characters
|
||||
|
||||
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
|
||||
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
|
||||
|
||||
Yet, it does come with multiple disadvantages:
|
||||
|
||||
- Tied to a specific OS a a time (need recompilation when changing OS);
|
||||
- Tied to a specific OS at a time (need recompilation when changing OS);
|
||||
- Within a given OS, does not work in all software;
|
||||
- Limited to a subset of Unicode on some systems.
|
||||
|
@@ -65,12 +65,47 @@ By default the I2C1 hardware driver is assumed to be used. If another hardware d
|
||||
|
||||
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
|
||||
|
||||
| Variable | Description | Default |
|
||||
|-------------|----------------------------------------------|---------|
|
||||
| `I2C1_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
|
||||
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
|
||||
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
|
||||
| Variable | Description | Default |
|
||||
|--------------------------|----------------------------------------------------------------------------------------------|---------|
|
||||
| `I2C1_SCL_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SCL | `GPIOB` |
|
||||
| `I2C1_SDA_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SDA | `GPIOB` |
|
||||
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
|
||||
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
|
||||
| `I2C1_BANK` (deprecated) | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`), superceded by `I2C1_SCL_BANK`, `I2C1_SDA_BANK` | `GPIOB` |
|
||||
|
||||
The ChibiOS I2C driver configuration depends on STM32 MCU:
|
||||
|
||||
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
|
||||
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
|
||||
|
||||
#### I2Cv1
|
||||
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
|--------------------|------------------|
|
||||
| `I2C1_OPMODE` | `OPMODE_I2C` |
|
||||
| `I2C1_CLOCK_SPEED` | `100000` |
|
||||
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
|
||||
|
||||
#### I2Cv2
|
||||
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
|-----------------------|---------|
|
||||
| `I2C1_TIMINGR_PRESC` | `15U` |
|
||||
| `I2C1_TIMINGR_SCLDEL` | `4U` |
|
||||
| `I2C1_TIMINGR_SDADEL` | `2U` |
|
||||
| `I2C1_TIMINGR_SCLH` | `15U` |
|
||||
| `I2C1_TIMINGR_SCLL` | `21U` |
|
||||
|
||||
STM32 MCUs allow for different "alternate function" modes when configuring GPIO pins. These are required to switch the pins used to I2Cv2 mode. See the respective datasheet for the appropriate values for your MCU.
|
||||
|
||||
| Variable | Default |
|
||||
|---------------------|---------|
|
||||
| `I2C1_SCL_PAL_MODE` | `4` |
|
||||
| `I2C1_SDA_PAL_MODE` | `4` |
|
||||
|
||||
#### Other
|
||||
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
|
||||
|
||||
```C
|
||||
|
@@ -5,7 +5,13 @@
|
||||
<title>QMK Firmware</title>
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
|
||||
<meta name="description" content="Description">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
|
||||
<meta property="og:title" content="QMK Firmware Docs">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:description" content="The full documenation of the open-source firmware">
|
||||
<meta property="og:image" content="https://i.imgur.com/svjvIrw.jpg">
|
||||
<meta property="og:url" content="https://docs.qmk.fm">
|
||||
<meta name="twitter:card" content="summary_large_image">
|
||||
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/vue.css" title="light">
|
||||
<link rel="stylesheet" href="qmk.css" title="dark" disabled>
|
||||
<link rel="stylesheet" href="sidebar.css" />
|
||||
|
@@ -261,6 +261,8 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|----------------------------------|---------|------------------------------------|
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Caps Lock and Left Control |
|
||||
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Control |
|
||||
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and GUI |
|
||||
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and GUI |
|
||||
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and GUI |
|
||||
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and GUI |
|
||||
|`MAGIC_NO_GUI` | |Disable the GUI key |
|
||||
@@ -268,8 +270,11 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
||||
|`MAGIC_HOST_NKRO` | |Force NKRO on |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides |
|
||||
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Caps Lock and Left Control |
|
||||
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Control |
|
||||
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and GUI |
|
||||
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and GUI |
|
||||
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and GUI |
|
||||
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and GUI |
|
||||
|`MAGIC_UNNO_GUI` | |Enable the GUI key |
|
||||
@@ -277,8 +282,10 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides|
|
||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
||||
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides |
|
||||
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap on both sides |
|
||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
||||
|
||||
## [Bluetooth](feature_bluetooth.md)
|
||||
|
||||
@@ -298,7 +305,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. Where `mod` is a mods_bit. Mods can be viewed [here](https://docs.qmk.fm/#/feature_advanced_keycodes?id=mod-tap). Example Implementation: `LM(LAYER_1, MOD_LALT)`|
|
||||
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|
||||
|`TG(layer)` |Toggle `layer` on or off |
|
||||
|`TO(layer)` |Turn on `layer` when pressed |
|
||||
|`TO(layer)` |Turns on `layer` and turns off all other layers, except the default layer |
|
||||
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|
||||
|
||||
## [Mouse Keys](feature_mouse_keys.md)
|
||||
@@ -344,23 +351,24 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|
||||
## [Mod-Tap Keys](feature_advanced_keycodes.md#mod-tap)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|Key |Aliases |Description |
|
||||
|-------------|-----------------------------------------------------------------|-------------------------------------------------------|
|
||||
|`MT(mod, kc)`| |`mod` when held, `kc` when tapped |
|
||||
|`LCTL_T(kc)` |`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)` |`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)` |`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)` |`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)` | |Right Control when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)` | |Right Shift when held, `kc` when tapped |
|
||||
|`RALT_T(kc)` |`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)` |`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`SGUI_T(kc)` |`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|`LCAG_T(kc)` | |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)` | |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
|
||||
## [RGB Lighting](feature_rgblight.md)
|
||||
|
||||
|
@@ -4,7 +4,7 @@ The [QMK Configurator](https://config.qmk.fm) is an online graphical user interf
|
||||
|
||||
?> **Please follow these steps in order.**
|
||||
|
||||
Watch the [Video Tutorial](https://youtu.be/7RH-1pAbjvw)
|
||||
Watch the [Video Tutorial](https://youtu.be/tx54jkRC9ZY)
|
||||
|
||||
The QMK Configurator works best with Chrome/Firefox.
|
||||
|
||||
|
@@ -127,9 +127,7 @@ Once it does this, you'll want to reset the controller. It should then show out
|
||||
>>> dfu-programmer atmega32u4 reset
|
||||
```
|
||||
|
||||
If you have any issues with this, you may need to this:
|
||||
|
||||
sudo make <my_keyboard>:<my_keymap>:dfu
|
||||
?> If you have any issues with this - such as `dfu-programmer: no device present` - please see the [Frequently Asked Build Questions](faq_build.md).
|
||||
|
||||
#### DFU commands
|
||||
|
||||
@@ -225,7 +223,7 @@ For the PJRC devices (Teensy's), when you're ready to compile and flash your fir
|
||||
|
||||
For example, if your keymap is named "xyverz" and you're building a keymap for an Ergodox or Ergodox EZ, you'll use this command:
|
||||
|
||||
make erdogox_ez:xyverz:teensy
|
||||
make ergodox_ez:xyverz:teensy
|
||||
|
||||
Once the firmware finishes compiling, it will output something like this:
|
||||
|
||||
@@ -250,6 +248,42 @@ Programming.....................................................................
|
||||
Booting
|
||||
```
|
||||
|
||||
## BootloadHID
|
||||
|
||||
For Bootmapper Client(BMC)/bootloadHID/ATmega32A based boards, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:bootloaderHID
|
||||
|
||||
For example, if your keymap is named "xyverz" and you're building a keymap for a jj40, you'll use this command:
|
||||
|
||||
make jj40:xyverz:bootloaderHID
|
||||
|
||||
Once the firmware finishes compiling, it will output something like this:
|
||||
|
||||
```
|
||||
Linking: .build/jj40_default.elf [OK]
|
||||
Creating load file for flashing: .build/jj40_default.hex [OK]
|
||||
Copying jj40_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of jj40_default.hex [OK]
|
||||
* The firmware size is fine - 21920/28672 (6752 bytes free)
|
||||
```
|
||||
|
||||
After it gets to this point, the build script will look for the DFU bootloader every 5 seconds. It will repeat the following until the device is found or you cancel it.
|
||||
|
||||
```
|
||||
Error opening HIDBoot device: The specified device was not found
|
||||
Trying again in 5s.
|
||||
```
|
||||
|
||||
Once it does this, you'll want to reset the controller. It should then show output similar to this:
|
||||
|
||||
```
|
||||
Page size = 128 (0x80)
|
||||
Device size = 32768 (0x8000); 30720 bytes remaining
|
||||
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
|
||||
0x05580 ... 0x05600
|
||||
```
|
||||
|
||||
## STM32 (ARM)
|
||||
|
||||
For a majority of ARM boards (including the Proton C, Planck Rev 6, and Preonic Rev 3), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
|
||||
|
@@ -34,7 +34,7 @@ For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the
|
||||
|
||||
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
|
||||
|
||||
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
|
||||
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to.
|
||||
|
||||
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
|
||||
|
||||
|
45
docs/python_development.md
Normal file
45
docs/python_development.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Python Development in QMK
|
||||
|
||||
This document gives an overview of how QMK has structured its python code. You should read this before working on any of the python code.
|
||||
|
||||
## Script directories
|
||||
|
||||
There are two places scripts live in QMK: `qmk_firmware/bin` and `qmk_firmware/util`. You should use `bin` for any python scripts that utilize the `qmk` wrapper. Scripts that are standalone and not run very often live in `util`.
|
||||
|
||||
We discourage putting anything into `bin` that does not utilize the `qmk` wrapper. If you think you have a good reason for doing so please talk to us about your use case.
|
||||
|
||||
## Python Modules
|
||||
|
||||
Most of the QMK python modules can be found in `qmk_firmware/lib/python`. This is the path that we append to `sys.path`.
|
||||
|
||||
We have a module hierarchy under that path:
|
||||
|
||||
* `qmk_firmware/lib/python`
|
||||
* `milc.py` - The CLI library we use. Will be pulled out into its own module in the future.
|
||||
* `qmk` - Code associated with QMK
|
||||
* `cli` - Modules that will be imported for CLI commands.
|
||||
* `errors.py` - Errors that can be raised within QMK apps
|
||||
* `keymap.py` - Functions for working with keymaps
|
||||
|
||||
## CLI Scripts
|
||||
|
||||
We have a CLI wrapper that you should utilize for any user facing scripts. We think it's pretty easy to use and it gives you a lot of nice things for free.
|
||||
|
||||
To use the wrapper simply place a module into `qmk_firmware/lib/python/qmk/cli`, and create a symlink to `bin/qmk` named after your module. Dashes in command names will be converted into dots so you can use hierarchy to manage commands.
|
||||
|
||||
When `qmk` is run it checks to see how it was invoked. If it was invoked as `qmk` the module name is take from `sys.argv[1]`. If it was invoked as `qmk-<module-name>` then everything after the first dash is taken as the module name. Dashes and underscores are converted to dots, and then `qmk.cli` is prepended before the module is imported.
|
||||
|
||||
The module uses `@cli.entrypoint()` and `@cli.argument()` decorators to define an entrypoint, which is where execution starts.
|
||||
|
||||
## Example CLI Script
|
||||
|
||||
We have provided a QMK Hello World script you can use as an example. To run it simply run `qmk hello` or `qmk-hello`. The source code is listed below.
|
||||
|
||||
```
|
||||
from milc import cli
|
||||
|
||||
@cli.argument('-n', '--name', default='World', help='Name to greet.')
|
||||
@cli.entrypoint('QMK Python Hello World.')
|
||||
def main(cli):
|
||||
cli.echo('Hello, %s!', cli.config.general.name)
|
||||
```
|
@@ -50,7 +50,7 @@ The caveat to this method is that you cannot access the `z` layer without having
|
||||
#### Example
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
```
|
||||
@@ -58,7 +58,7 @@ uint32_t layer_state_set_user(uint32_t state) {
|
||||
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
|
||||
return state;
|
||||
|
@@ -89,7 +89,7 @@ Once the layout is as desired, move to the Raw Data tab in KLE, and copy the con
|
||||
|
||||
To convert this data into our JSON, go to the [QMK KLE-JSON Converter](https://qmk.fm/converter/), paste the Raw Data into the Input field, and click the Convert button. After a moment, our JSON data will appear in the Output field. Copy the contents to a new text document, and name the document `info.json`, saving it in the same folder that contains `numpad.h`.
|
||||
|
||||
Use the `keyboard_name` object to set the name of the keyboard. The `bootloader` object is deprecated, so it can be deleted. For instruction purposes, we will put each key's object on its own line. This is only to make the file more human-readable, and does not affect the Configurator's functionality.
|
||||
Use the `keyboard_name` object to set the name of the keyboard. For instruction purposes, we will put each key's object on its own line. This is only to make the file more human-readable, and does not affect the Configurator's functionality.
|
||||
|
||||
```json
|
||||
{
|
||||
|
@@ -7,27 +7,27 @@
|
||||
* [学习资源](newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK基础](README.md)
|
||||
* [QMK 简介](getting_started_introduction.md)
|
||||
* [贡献 QMK](contributing.md)
|
||||
* [QMK简介](getting_started_introduction.md)
|
||||
* [向QMK贡献](contributing.md)
|
||||
* [如何使用Github](getting_started_github.md)
|
||||
* [获得帮助](getting_started_getting_help.md)
|
||||
|
||||
* [问题解答](faq.md)
|
||||
* [一般问题](faq_general.md)
|
||||
* [构建/编译QMK](faq_build.md)
|
||||
* [调试/故障排除 QMK](faq_debug.md)
|
||||
* [键盘布局](faq_keymap.md)
|
||||
* [构建/编译](faq_build.md)
|
||||
* [调试/故障排除](faq_debug.md)
|
||||
* [键盘映射](faq_keymap.md)
|
||||
|
||||
* 详细指南
|
||||
* [安装构建工具](getting_started_build_tools.md)
|
||||
* [流浪者指南](getting_started_vagrant.md)
|
||||
* [vagrant指南](getting_started_vagrant.md)
|
||||
* [构建/编译指令](getting_started_make_guide.md)
|
||||
* [刷新固件](flashing.md)
|
||||
* [定制功能](custom_quantum_functions.md)
|
||||
* [布局概述](keymap.md)
|
||||
* [映射概述](keymap.md)
|
||||
|
||||
* [硬件](hardware.md)
|
||||
* [AVR 处理器](hardware_avr.md)
|
||||
* [AVR处理器](hardware_avr.md)
|
||||
* [驱动](hardware_drivers.md)
|
||||
|
||||
* 参考
|
||||
@@ -35,8 +35,8 @@
|
||||
* [配置选项](config_options.md)
|
||||
* [键码](keycodes.md)
|
||||
* [记录最佳实践](documentation_best_practices.md)
|
||||
* [文档指南](documentation_templates.md)
|
||||
* [词汇表](reference_glossary.md)
|
||||
* [文档模板](documentation_templates.md)
|
||||
* [术语表](reference_glossary.md)
|
||||
* [单元测试](unit_testing.md)
|
||||
* [有用的功能](ref_functions.md)
|
||||
* [配置器支持](reference_configurator_support.md)
|
||||
@@ -44,35 +44,35 @@
|
||||
|
||||
* [特性](features.md)
|
||||
* [基本键码](keycodes_basic.md)
|
||||
* [US ANSI 控制键](keycodes_us_ansi_shifted.md)
|
||||
* [US ANSI控制码](keycodes_us_ansi_shifted.md)
|
||||
* [量子键码](quantum_keycodes.md)
|
||||
* [高级键码](feature_advanced_keycodes.md)
|
||||
* [音频](feature_audio.md)
|
||||
* [自动控制](feature_auto_shift.md)
|
||||
* [自动shift](feature_auto_shift.md)
|
||||
* [背光](feature_backlight.md)
|
||||
* [蓝牙](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [热改键](feature_bootmagic.md)
|
||||
* [组合](feature_combo)
|
||||
* [命令](feature_command.md)
|
||||
* [动态宏指令](feature_dynamic_macros.md)
|
||||
* [编码器](feature_encoders.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [键锁](feature_key_lock.md)
|
||||
* [层](feature_layouts.md)
|
||||
* [引导键](feature_leader_key.md)
|
||||
* [LED 阵列](feature_led_matrix.md)
|
||||
* [重音号Esc复合键](feature_grave_esc.md)
|
||||
* [自锁键](feature_key_lock.md)
|
||||
* [布局](feature_layouts.md)
|
||||
* [前导键](feature_leader_key.md)
|
||||
* [LED阵列](feature_led_matrix.md)
|
||||
* [宏指令](feature_macros.md)
|
||||
* [鼠标键](feature_mouse_keys.md)
|
||||
* [一键功能](feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [指针设备](feature_pointing_device.md)
|
||||
* [PS/2 鼠标](feature_ps2_mouse.md)
|
||||
* [RGB 光](feature_rgblight.md)
|
||||
* [RGB 矩阵](feature_rgb_matrix.md)
|
||||
* [PS/2鼠标](feature_ps2_mouse.md)
|
||||
* [RGB灯光](feature_rgblight.md)
|
||||
* [RGB矩阵](feature_rgb_matrix.md)
|
||||
* [空格候补换挡](feature_space_cadet_shift.md)
|
||||
* [空格候补换挡回车](feature_space_cadet_shift_enter.md)
|
||||
* [速录机](feature_stenography.md)
|
||||
* [换手](feature_swap_hands.md)
|
||||
* [踢踏舞](feature_tap_dance.md)
|
||||
* [多击键](feature_tap_dance.md)
|
||||
* [终端](feature_terminal.md)
|
||||
* [热敏打印机](feature_thermal_printer.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
@@ -80,16 +80,16 @@
|
||||
* [速度键](feature_velocikey.md)
|
||||
|
||||
* 针对制造者和定制者
|
||||
* [飞线指南](hand_wire.md)
|
||||
* [ISP 刷新指南](isp_flashing_guide.md)
|
||||
* [ARM 调试指南](arm_debugging.md)
|
||||
* [I2C 驱动](i2c_driver.md)
|
||||
* [GPIO 控制器](internals_gpio_control.md)
|
||||
* [Proton C 转换](proton_c_conversion.md)
|
||||
* [手工连线指南](hand_wire.md)
|
||||
* [ISP刷新指南](isp_flashing_guide.md)
|
||||
* [ARM调试指南](arm_debugging.md)
|
||||
* [I2C驱动](i2c_driver.md)
|
||||
* [GPIO控制器](internals_gpio_control.md)
|
||||
* [Proton C转换](proton_c_conversion.md)
|
||||
|
||||
* 深入了解
|
||||
* [键盘如何工作](how_keyboards_work.md)
|
||||
* [理解 QMK](understanding_qmk.md)
|
||||
* [理解QMK](understanding_qmk.md)
|
||||
|
||||
* 其他话题
|
||||
* [使用Eclipse开发QMK](other_eclipse.md)
|
||||
@@ -99,8 +99,8 @@
|
||||
* QMK 内构 (正在编写)
|
||||
* [定义](internals_defines.md)
|
||||
* [输入回调寄存器](internals_input_callback_reg.md)
|
||||
* [Midi 设备](internals_midi_device.md)
|
||||
* [Midi 设备设置过程](internals_midi_device_setup_process.md)
|
||||
* [Midi 工具库](internals_midi_util.md)
|
||||
* [Midi设备](internals_midi_device.md)
|
||||
* [Midi设备设置过程](internals_midi_device_setup_process.md)
|
||||
* [Midi工具库](internals_midi_util.md)
|
||||
* [发送函数](internals_send_functions.md)
|
||||
* [Sysex 工具](internals_sysex_tools.md)
|
||||
* [Sysex工具](internals_sysex_tools.md)
|
||||
|
490
docs/zh-cn/custom_quantum_functions.md
Normal file
490
docs/zh-cn/custom_quantum_functions.md
Normal file
@@ -0,0 +1,490 @@
|
||||
# <20><><EFBFBD>ζ<EFBFBD><CEB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵Ĺ<CCB5><C4B9><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>ںܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD>ƻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̿ɲ<EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><EFBFBD>Է<EFBFBD><EFBFBD><EFBFBD><EFBFBD>㰴<EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ô<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ֱȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵĹ<EFBFBD><EFBFBD>ܡ<EFBFBD>QMK<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ǹ<EFBFBD><C7B9><EFBFBD>, <20><><EFBFBD>⣬<EFBFBD><E2A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD><C2B5><EFBFBD>Ϊ<EFBFBD><CEAA>
|
||||
|
||||
<EFBFBD><EFBFBD>ҳ<EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>QMK֪ʶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD>[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>QMK](understanding_qmk.md)<29><><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ⷢ<EFBFBD><E2B7A2><EFBFBD><EFBFBD>ʲô<CAB2><C3B4>
|
||||
|
||||
## A Word on Core vs <20><><EFBFBD><EFBFBD> vs <20><><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>qmk<EFBFBD><EFBFBD>֯<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>νṹ<EFBFBD><EFBFBD>
|
||||
|
||||
* Core (`_quantum`)
|
||||
* Keyboard/Revision (`_kb`)
|
||||
* Keymap (`_user`)
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD>һ<EFBFBD><EFBFBD>`_kb()`<EFBFBD><EFBFBD> `_user()` <20><><EFBFBD><D7BA> <20><><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD>/<2F><EFBFBD><DEB6><EFBFBD>ʹ<EFBFBD><CAB9>`_kb()`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD>ֲ<EFBFBD>ʹ<EFBFBD><EFBFBD>`_user()`<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD>/<2F><EFBFBD><DEB6>㶨<EFBFBD>庯<EFBFBD><E5BAAF>ʱ<EFBFBD><CAB1>`_kb()`<EFBFBD><EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD>κδ<EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>ȵ<EFBFBD><EFBFBD><EFBFBD>`_user()`<EFBFBD>DZ<EFBFBD>Ҫ<EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><EFBFBD><EFBFBD>ֲ㺯<EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
|
||||
<!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⣺<EFBFBD><E2A3BA><EFBFBD><EFBFBD><EFBFBD>Ǿ䷭<C7BE><E4B7AD><EFBFBD>IJ<EFBFBD>̫<EFBFBD><CCAB>-->
|
||||
# <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD>ĿǰΪֹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD>µļ<EFBFBD><EFBFBD>롣<EFBFBD>Ӵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
|
||||
|
||||
## <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD>ٳ<EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>QMKû<EFBFBD><EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ṩ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>`SAFE_RANGE`<EFBFBD>ꡣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>`SAFE_RANGE`<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>`keymap.c`<EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`FOO`<EFBFBD><EFBFBD>`BAR`<EFBFBD>ˡ<EFBFBD>
|
||||
|
||||
```c
|
||||
enum my_keycodes {
|
||||
FOO = SAFE_RANGE,
|
||||
BAR
|
||||
};
|
||||
```
|
||||
|
||||
## Ϊ<><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>㸲<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><EFBFBD>ڰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>`process_record_kb()`<EFBFBD><EFBFBD>`process_record_user()`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD>QMK<EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`true`<EFBFBD><EFBFBD>QMK<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>롣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժܷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><EFBFBD>ܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>滻<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`false` QMK<4D><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>̧<EFBFBD><CCA7><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD>ͷ<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᱻ<EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
|
||||
|
||||
### process_record_user()`<60><><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¡<EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`FOO`<EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD><EFBFBD>»س<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
if (record->event.pressed) {
|
||||
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>Щʲô
|
||||
} else {
|
||||
// <20>ͷ<EFBFBD>ʱ<EFBFBD><CAB1>Щʲô
|
||||
}
|
||||
return false; // <20><><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
case KC_ENTER:
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>»س<C2BB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (record->event.pressed) {
|
||||
PLAY_NOTE_ARRAY(tone_qwerty);
|
||||
}
|
||||
return true; // <20><>QMK<4D><4B><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD>/<2F>ͷ<EFBFBD><CDB7>¼<EFBFBD>
|
||||
default:
|
||||
return true; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `process_record_*` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
|
||||
* <20><><EFBFBD><EFBFBD>: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
|
||||
|
||||
`keycode(<28><><EFBFBD><EFBFBD>)`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`MO(1)`, `KC_L`, <20>ȵȡ<C8B5> <20><>Ҫ<EFBFBD><D2AA> `switch...case` <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD>
|
||||
|
||||
`record`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ʰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD>
|
||||
|
||||
```c
|
||||
keyrecord_t record {
|
||||
keyevent_t event {
|
||||
keypos_t key {
|
||||
uint8_t col
|
||||
uint8_t row
|
||||
}
|
||||
bool pressed
|
||||
uint16_t time
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# LED<45><44><EFBFBD><EFBFBD>
|
||||
|
||||
qmk<EFBFBD>ṩ<EFBFBD>˶<EFBFBD>ȡHID<EFBFBD>淶<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD><EFBFBD>LED<EFBFBD>ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
|
||||
* `USB_LED_NUM_LOCK`
|
||||
* `USB_LED_CAPS_LOCK`
|
||||
* `USB_LED_SCROLL_LOCK`
|
||||
* `USB_LED_COMPOSE`
|
||||
* `USB_LED_KANA`
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED״̬<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED״̬<EFBFBD><EFBFBD>
|
||||
|
||||
* ͨ<><CDA8>ִ<EFBFBD><D6B4> `led_set_user()`
|
||||
* ͨ<><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> `host_keyboard_leds()`
|
||||
|
||||
## `led_set_user()`
|
||||
|
||||
<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<EFBFBD><EFBFBD>Ҫ<EFBFBD>ı<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><EFBFBD>˺<EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
ʹ<EFBFBD><EFBFBD>`IS_LED_ON(usb_led, led_name)`<EFBFBD><EFBFBD>`IS_LED_OFF(usb_led, led_name)`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED״̬<EFBFBD><EFBFBD>
|
||||
|
||||
!> `host_keyboard_leds()`<EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><EFBFBD><EFBFBD>`led_set_user()`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>
|
||||
|
||||
### `led_set_user()`<60><><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
```c
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
||||
writePinLow(B0);
|
||||
} else {
|
||||
writePinHigh(B0);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
|
||||
writePinLow(B1);
|
||||
} else {
|
||||
writePinHigh(B1);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
|
||||
writePinLow(B2);
|
||||
} else {
|
||||
writePinHigh(B2);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
|
||||
writePinLow(B3);
|
||||
} else {
|
||||
writePinHigh(B3);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
|
||||
writePinLow(B4);
|
||||
} else {
|
||||
writePinHigh(B4);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `led_set_*`<60><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void led_set_kb(uint8_t usb_led)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void led_set_user(uint8_t usb_led)`
|
||||
|
||||
## `host_keyboard_leds()`
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>᷵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><EFBFBD><EFBFBD>LED״̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`led_set_*`֮<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡLED״̬ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[`matrix_scan_user()`](#<23><><EFBFBD><EFBFBD>ɨ<EFBFBD><C9A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>).
|
||||
Ϊ<EFBFBD>˱<EFBFBD><EFBFBD>ݣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`IS_HOST_LED_ON(led_name)`<EFBFBD><EFBFBD>`IS_HOST_LED_OFF(led_name)` <20>꣬<EFBFBD><EAA3AC><EFBFBD><EFBFBD>ֱ<EFBFBD>ӵ<EFBFBD><D3B5>úͼ<C3BA><CDBC><EFBFBD>`host_keyboard_leds()`<EFBFBD><EFBFBD>
|
||||
|
||||
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED״̬
|
||||
|
||||
һЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD>״̬<EFBFBD>ṩ<EFBFBD>˷<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
### Ergodox Boards
|
||||
|
||||
Ergodoxʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ṩ`ergodox_right_led_1`/`2`/`3_on`/`off()`<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, Ҳ<><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> `ergodox_right_led_on`/`off(uint8_t led)` <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1><EFBFBD><EFBFBD>ǡ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>⣬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD>`ergodox_led_all_set(uint8_t n)`ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>LED<EFBFBD><EFBFBD>`ergodox_right_led_1`/`2`/`3_set(uint8_t n)`<EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD>`ergodox_right_led_set(uint8_t led, uint8_t n)`<EFBFBD><EFBFBD>
|
||||
|
||||
Ergodox boards ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD>`LED_BRIGHTNESS_LO`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><EFBFBD><EFBFBD>`LED_BRIGHTNESS_HI`(Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>).
|
||||
|
||||
# <20><><EFBFBD>̳<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>̳<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>衣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ʲô<EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><EFBFBD><EFBFBD>г<EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
* `keyboard_pre_init_*` - <20><><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>Ҫ<EFBFBD><D2AA>ǰ<EFBFBD><C7B0><EFBFBD>е<EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
||||
* `matrix_init_*` - <20>ڹ̼<DAB9><CCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м䱻<D0BC><E4B1BB><EFBFBD>á<EFBFBD><C3A1><EFBFBD>ʱӲ<CAB1><D3B2><EFBFBD>ѳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD><CEB4>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
||||
* `keyboard_post_init_*` - <20>ڹ̼<DAB9><CCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F3B1BBB5>á<EFBFBD><C3A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><C2A3><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>붼<EFBFBD><EBB6BC><EFBFBD>Է<EFBFBD><D4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
!> <20><><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵`keyboard_post_init_user`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD>õĺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<47>Ʒ<EFBFBD><C6B7>⡣
|
||||
|
||||
## <20><><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뼫<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>USB<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>С<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD>þ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͱ<EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD><EFBFBD>˵,<2C><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD>ij<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٺò<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>LED<45><44><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>).
|
||||
|
||||
### `keyboard_pre_init_user()`<60><><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨 B0, B1, B2, B3, <20><> B4 <20><>LED<45><44><EFBFBD>š<EFBFBD>
|
||||
|
||||
```c
|
||||
void keyboard_pre_init_user(void) {
|
||||
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD>Ԥ<EFBFBD><D4A4>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>LED<45><44><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>ģʽ
|
||||
setPinOutput(B0);
|
||||
setPinOutput(B1);
|
||||
setPinOutput(B2);
|
||||
setPinOutput(B3);
|
||||
setPinOutput(B4);
|
||||
}
|
||||
```
|
||||
|
||||
### `keyboard_pre_init_*` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void keyboard_pre_init_kb(void)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void keyboard_pre_init_user(void)`
|
||||
|
||||
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD>⽫<EFBFBD><EFBFBD><EFBFBD>ھ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD>ijЩӲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>úú<EFBFBD><EFBFBD><EFBFBD>һЩ<EFBFBD><EFBFBD><EFBFBD>ܱ<EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ط<EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD>Ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӳ<EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>á<EFBFBD>
|
||||
|
||||
|
||||
### `matrix_init_*`<60><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void matrix_init_kb(void)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void matrix_init_user(void)`
|
||||
|
||||
|
||||
## <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><EFBFBD>̳<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ijЩ<EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>ʱӦ<EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD>г<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
### `keyboard_post_init_user()`ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<EFBFBD>ơ<EFBFBD>
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
rgblight_enable_noeeprom(); // ʹ<><CAB9>Rgb<67><62><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
rgblight_sethsv_noeeprom(180, 255, 255); // <20><><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD>ɫ(<28><>ɫ)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // <20><><EFBFBD>ÿ<EFBFBD><C3BF>ٺ<EFBFBD><D9BA><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
```
|
||||
|
||||
### `keyboard_post_init_*` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void keyboard_post_init_kb(void)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void keyboard_post_init_user(void)`
|
||||
|
||||
# <20><><EFBFBD><EFBFBD>ɨ<EFBFBD><C9A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>ܵĻ<EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>`process_record_*()`<EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>벻<EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><EFBFBD>̲<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD>졣Ȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><EFBFBD>б<EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><EFBFBD><EFBFBD>ɨ<EFBFBD>衣<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ر<EFBFBD>ע<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܣ<EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>10<EFBFBD>Ρ<EFBFBD>
|
||||
|
||||
### `matrix_scan_*`ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʡ<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD>hook<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD>㹻<EFBFBD>˽<EFBFBD>qmk<EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD>ṹ<EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>±<EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>issue](https://github.com/qmk/qmk_firmware/issues/new)<29><>[<EFBFBD><EFBFBD>Discord<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD>](https://discord.gg/Uq7gcHh).
|
||||
|
||||
### `matrix_scan_*` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void matrix_scan_kb(void)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void matrix_scan_user(void)`
|
||||
|
||||
<EFBFBD>ú<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD>ξ<EFBFBD><EFBFBD><EFBFBD>ɨ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MCU<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>кܶ<EFBFBD><EFBFBD>Ρ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD>״̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>LED<45>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD>Ļ)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD>붨<EFBFBD><EBB6A8><EFBFBD><EFBFBD><EFBFBD>еĹ<D0B5><C4B9>ܡ<EFBFBD>
|
||||
|
||||
|
||||
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD>־Ϳ<EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD>ֹͣһ<EFBFBD><EFBFBD>Ʊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ﵽ"<22><><EFBFBD><EFBFBD>"<22><>RGB<47>ƺͱ<C6BA><CDB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǻܺõ<DCBA><C3B5><EFBFBD><EFBFBD>ӡ<EFBFBD><D3A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD>Լ<EFBFBD>ܺģ<DCBA>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̷<EFBFBD>ζ<EFBFBD><CEB6><EFBFBD>ѡ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: `suspend_power_down_*`<EFBFBD><EFBFBD>`suspend_wakeup_init_*`, <20>ֱ<EFBFBD><D6B1><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD>кͻ<D0BA><CDBB><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>á<EFBFBD>
|
||||
|
||||
|
||||
### suspend_power_down_user()<29><>suspend_wakeup_init_user()ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
|
||||
```c
|
||||
void suspend_power_down_user(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_user(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
}
|
||||
```
|
||||
|
||||
### <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void suspend_power_down_kb(void)` <20><>`void suspend_wakeup_init_user(void)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void suspend_power_down_kb(void)` <20><> `void suspend_wakeup_init_user(void)`
|
||||
|
||||
# <20><><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>롣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD>ָʾ<EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>㴦<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
|
||||
|
||||
### `layer_state_set_*` ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Planck<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [RGB<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>](feature_rgblight.md)ʹ֮<CAB9><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
rgblight_setrgb (0x00, 0x00, 0xFF);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_setrgb (0xFF, 0x00, 0x00);
|
||||
break;
|
||||
case _PLOVER:
|
||||
rgblight_setrgb (0x00, 0xFF, 0x00);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_setrgb (0x7A, 0x00, 0xFF);
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
rgblight_setrgb (0x00, 0xFF, 0xFF);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
```
|
||||
### `layer_state_set_*` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `uint32_t layer_state_set_kb(uint32_t state)`
|
||||
* <20><><EFBFBD><EFBFBD>: `uint32_t layer_state_set_user(uint32_t state)`
|
||||
|
||||
|
||||
<EFBFBD><EFBFBD>`״̬`<EFBFBD>ǻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>bitmask, <20><><EFBFBD><EFBFBD>[<EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD>](keymap.md#<23><><EFBFBD>ֵIJ<D6B5>״̬)
|
||||
|
||||
|
||||
# <20><><EFBFBD>籣<EFBFBD><E7B1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (EEPROM)
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD>ڵı<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>EEPROM<EFBFBD><EFBFBD><EFBFBD><EFBFBD>粻<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD> <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>`eeconfig_read_kb`<EFBFBD><EFBFBD>`eeconfig_read_user`<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`eeconfig_update_kb`<EFBFBD><EFBFBD>`eeconfig_update_user`д<EFBFBD>롣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϣ<EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><EFBFBD>л<EFBFBD><EFBFBD>Ĺ<EFBFBD><EFBFBD>ܺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>RGB<47><42>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD>⣬<EFBFBD><E2A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`eeconfig_init_kb`<EFBFBD><EFBFBD>`eeconfig_init_user`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>EEPROMĬ<EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD>ӵIJ<EFBFBD><EFBFBD>ֿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǣ<EFBFBD><EFBFBD>кܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD>EEPROM<EFBFBD>洢<EFBFBD>ͷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD>û<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>˫<EFBFBD><EFBFBD>(<28><><EFBFBD>ֽ<EFBFBD>)<29>ռ䡣
|
||||
|
||||
<EFBFBD><EFBFBD>סEEPROM<EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܸߣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>EEPROM<EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MCU<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̡<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><D4A3><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>൱<EFBFBD><E0B5B1><EFBFBD>ӡ<EFBFBD>
|
||||
|
||||
### ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵĺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>кܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>ϣ<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD>˺ܶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>keymap.c<>ļ<EFBFBD><C4BC>У<EFBFBD><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD><C2B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
```c
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool rgb_layer_change :1;
|
||||
};
|
||||
} user_config_t;
|
||||
|
||||
user_config_t user_config;
|
||||
```
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD><EFBFBD>뽨<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ṹ<EFBFBD>壬<EFBFBD>ýṹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ洢<EFBFBD><EFBFBD><EFBFBD>ò<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>EEPROM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>㽫<EFBFBD><EFBFBD><EFBFBD>趨<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ڽṹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><EFBFBD><EFBFBD>塣Ҫ<EFBFBD><EFBFBD>ס`bool` (<28><><EFBFBD><EFBFBD>)ֵʹ<D6B5><CAB9>1λ, `uint8_t`ʹ<EFBFBD><EFBFBD>8λ, `uint16_t`ʹ<EFBFBD><EFBFBD>16λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD><EFBFBD>ϴ<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>鷳<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ǻ<EFBFBD><EFBFBD>ı<EFBFBD>д<EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>
|
||||
|
||||
`layer_state_set_*`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`rgb_layer_change`<EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`keyboard_post_init_user`<EFBFBD><EFBFBD>`process_record_user`<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>С<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫʹ<EFBFBD><EFBFBD>`keyboard_post_init_user<65><72><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>`eeconfig_read_user()`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ոմ<D5B8><D5B4><EFBFBD><EFBFBD>Ľṹ<C4BD>塣Ȼ<E5A1A3><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ṹ<EFBFBD><E1B9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD>еĹ<D0B5><C4B9>ܡ<EFBFBD><DCA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// <20><><EFBFBD>ò<EFBFBD><C3B2>ּ<EFBFBD><D6BC><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
|
||||
|
||||
// <20><>EEPROM<4F><4D><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
|
||||
user_config.raw = eeconfig_read_user();
|
||||
|
||||
// <20><>ʹ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD>
|
||||
if (user_config.rgb_layer_change) {
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom_cyan();
|
||||
rgblight_mode_noeeprom(1);
|
||||
}
|
||||
}
|
||||
```
|
||||
<EFBFBD><EFBFBD><EFBFBD>Ϻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڶ<EFBFBD>EEPROM<EFBFBD><EFBFBD><EFBFBD>ú<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD>RGB<EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD>"raw"<22><>ֵ<EFBFBD>Ǵ<EFBFBD><C7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"union"<22><><EFBFBD><EFBFBD><EFBFBD>Ľṹ<C4BD><E1B9B9><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD>
|
||||
|
||||
```c
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _RAISE:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _LOWER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _PLOVER:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
case _ADJUST:
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
default: // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD>
|
||||
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
```
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵʹ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>RGB<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ, Ϊ`process_record_user`<60><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`RGB_LYR`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫȷ<D2AA><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<47><42><EFBFBD>룬ʹ<EBA3AC><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رգ<D8B1><D5A3>뽫<EFBFBD><EBBDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>
|
||||
```c
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
if (record->event.pressed) {
|
||||
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʲô
|
||||
} else {
|
||||
// <20>ͷ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʲô
|
||||
}
|
||||
return false; // <20><><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD><CBBC>Ľ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
case KC_ENTER:
|
||||
// <20>ڰ<EFBFBD><DAB0>»س<C2BB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (record->event.pressed) {
|
||||
PLAY_NOTE_ARRAY(tone_qwerty);
|
||||
}
|
||||
return true; // <20><>QMK<4D><4B><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD>/<2F>ͷ<EFBFBD><CDB7>¼<EFBFBD>
|
||||
case RGB_LYR: // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>underglow<6F><77>Ϊ<EFBFBD><CEAA>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>á<EFBFBD>
|
||||
if (record->event.pressed) {
|
||||
user_config.rgb_layer_change ^= 1; // <20>л<EFBFBD>״̬
|
||||
eeconfig_update_user(user_config.raw); // <20><>EEPROMд<4D><D0B4><EFBFBD><EFBFBD>״̬
|
||||
if (user_config.rgb_layer_change) { // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC>ʹ<EFBFBD><CAB9>
|
||||
layer_state_set(layer_state); // <20><>ô<EFBFBD><C3B4><EFBFBD≯<EFBFBD><CCB8>²<EFBFBD><C2B2><EFBFBD>ɫ
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD>RGB<47><42><EFBFBD><EFBFBD> (see quantum_keycodes.h, L400 <20><><EFBFBD>Բο<D4B2>)
|
||||
if (record->event.pressed) { //<2F><><EFBFBD><EFBFBD>ʧ<EFBFBD>ܲ<EFBFBD>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (user_config.rgb_layer_change) { // <20><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>ʱ
|
||||
user_config.rgb_layer_change = false; // ʧ<>ܣ<EFBFBD>Ȼ<EFBFBD><C8BB>
|
||||
eeconfig_update_user(user_config.raw); // <20><>EEPROMд<4D><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
}
|
||||
return true; break;
|
||||
default:
|
||||
return true; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
}
|
||||
```
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`eeconfig_init_user`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>EEPROM<4F><4D><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>Ĭ<EFBFBD><C4AC>ֵ, <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>EEPROM<4F><4D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`EEP_RST`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[Bootmagic](feature_bootmagic.md)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>磬<EFBFBD><E7A3AC><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<47><42>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ֵ
|
||||
|
||||
```c
|
||||
void eeconfig_init_user(void) { // EEPROM<4F><4D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
user_config.raw = 0;
|
||||
user_config.rgb_layer_change = true; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҪĬ<D2AA><C4AC>ʹ<EFBFBD><CAB9>
|
||||
eeconfig_update_user(user_config.raw); // <20><>EEPROMд<4D><D0B4>Ĭ<EFBFBD><C4AC>ֵ
|
||||
|
||||
// use the non noeeprom versions, <20><>Ҫ<EFBFBD><D2AA>EEPROMд<4D><D0B4><EFBFBD><EFBFBD>Щֵ
|
||||
rgblight_enable(); // Ĭ<><C4AC>ʹ<EFBFBD><CAB9>RGB
|
||||
rgblight_sethsv_cyan(); // Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||||
rgblight_mode(1); // Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>
|
||||
}
|
||||
```
|
||||
|
||||
Ȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>RGB<EFBFBD><EFBFBD>ָʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD>һֱ<EFBFBD><EFBFBD><EFBFBD>棬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD>̡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD><EFBFBD>ָʾ<EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
|
||||
|
||||
### 'EECONFIG' <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
* <20><><EFBFBD><EFBFBD>/<2F><EFBFBD>: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)`<60><>`void eeconfig_update_kb(uint32_t val)`
|
||||
* <20><><EFBFBD><EFBFBD>: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)`<60><>`void eeconfig_update_user(uint32_t val)`
|
||||
|
||||
`val` <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><D0B4>EEPROM<4F><4D>ֵ<EFBFBD><D6B5>`eeconfig_read_*`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>EEPROM<4F><4D><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>32λ(˫<><CBAB>)<29><>ֵ<EFBFBD><D6B5>
|
||||
|
||||
# <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD>ٽ<EFBFBD>ֵ(TAPPING_TERM)
|
||||
Ĭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD>ٽ<EFBFBD>ֵ<EFBFBD><D6B5>ȫ<EFBFBD><C8AB>ͳһ<CDB3>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><C3A1><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ܺá<DCBA><C3A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD>`LT`<60><><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>˫<EFBFBD><CBAB><EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F3A3ACBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>Щ<EFBFBD><D0A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<EFBFBD>ס<EFBFBD><D7A1>Ϊ<EFBFBD>˲<EFBFBD><CBB2><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD><EBA3AC><EFBFBD><EFBFBD><EFBFBD>ܿ<EFBFBD><DCBF><EFBFBD>Ϊÿ<CEAA><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`TAPPING_TERM`<60><>
|
||||
|
||||
<EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵĻ<EFBFBD>, Ҫ<><D2AA><EFBFBD><EFBFBD>`config.h`<60><><EFBFBD><EFBFBD>`#define TAPPING_TERM_PER_KEY`<60><>
|
||||
|
||||
|
||||
## `get_tapping_term`ʾ<><CABE>ʵ<EFBFBD><CAB5>
|
||||
|
||||
<EFBFBD><EFBFBD>Ҫ<EFBFBD>Ļ<EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`TAPPING TERM`,<2C><>Ҫ<EFBFBD><D2AA>`keymap.c`<60>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD><C2B4><EFBFBD>:
|
||||
|
||||
```c
|
||||
uint16_t get_tapping_term(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case SFT_T(KC_SPC):
|
||||
return TAPPING_TERM + 1250;
|
||||
case LT(1, KC_GRV):
|
||||
return 130;
|
||||
default:
|
||||
return TAPPING_TERM;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `get_tapping_term` <20><><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƪ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫquantum<75><6D><EFBFBD><EFBFBD><DFBC>̼<EFBFBD><CCBC><EFBFBD><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD><EFBFBD><EFBFBD>ֻҪ<D6BB>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
|
150
docs/zh-cn/faq_build.md
Normal file
150
docs/zh-cn/faq_build.md
Normal file
@@ -0,0 +1,150 @@
|
||||
# 关于构建的常见问题
|
||||
|
||||
本页所写是QMK构建的常见问题.如果你还没有进行过编译,就看一下[构建环境搭建](getting_started_build_tools.md) 和 [make的说明](getting_started_make_guide.md).
|
||||
|
||||
## 如果您不能在Linux上编程
|
||||
您需要适当的权限才能操作设备。对于Linux用户, 请参阅下方有关`udev`规则的说明。如果您对`udev`有问题,解决方法是用`sudo`命令。如果您不熟悉此命令,使用`man sudo`查看其手册或[看这个网页](https://linux.die.net/man/8/sudo).
|
||||
|
||||
在你的主控是ATMega32u4时,以下是使用`sudo`命令的样例:
|
||||
|
||||
$ sudo dfu-programmer atmega32u4 erase --force
|
||||
$ sudo dfu-programmer atmega32u4 flash your.hex
|
||||
$ sudo dfu-programmer atmega32u4 reset
|
||||
|
||||
或只用;
|
||||
|
||||
$ sudo make <keyboard>:<keymap>:dfu
|
||||
|
||||
使用`sudo`运行`make`一般来说**不**推荐,如果可能,尽量使用前一种方法之一。
|
||||
|
||||
### Linux `udev` 规则
|
||||
在Linux上,您需要适当的权限才能访问MCU。你也可以在刷新固件时使用 `sudo`,或把这些文件放到`/etc/udev/rules.d/`。
|
||||
|
||||
**/etc/udev/rules.d/50-atmel-dfu.rules:**
|
||||
```
|
||||
# Atmel ATMega32U4
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
|
||||
# Atmel USBKEY AT90USB1287
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
|
||||
# Atmel ATMega32U2
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
|
||||
```
|
||||
# tmk键盘产品 https://github.com/tmk/tmk_keyboard
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
```
|
||||
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
|
||||
|
||||
```
|
||||
# Input Club keyboard bootloader
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
||||
```
|
||||
|
||||
### 串行设备在Linux上检测不到bootloader模式
|
||||
确保您的内核对您的设备有相应的支持。 如果你的设备是 USB ACM, 比如Pro Micro (Atmega32u4),就要加上`CONFIG_USB_ACM=y`. 其他设备可能需要`USB_SERIAL` 及其任何子选项。
|
||||
|
||||
## DFU Bootloader的未知设备
|
||||
|
||||
如果您在使用Windows来刷新键盘的时候碰到了问题,检查设备管理器。如果在键盘处于 "bootloader模式"时你看到 "未知设备",说明你可能面临设备问题。
|
||||
|
||||
重新运行MSYS2上的安装脚本或许会凑效(比如在MSYS2/WSL运行 `./util/qmk_install.sh`) 或者重新安装QMK工具箱也可能会解决你的问题。
|
||||
|
||||
如果以上方法还是短针攻疽,那您可能需要使用[Zadig Utility](https://zadig.akeo.ie/)。下载此程序, 找到设备问题, 然后选择 `WinUSB`选项, 然后点击"Reinstall driver"。完成后再试试刷新你的键盘。倘若依然徒劳无功,那就尝试所有选项直到好用为止。
|
||||
|
||||
?> 事实上没有一个驱动的最佳选择,有些选项就是和某些系统相辅相成。但libUSB和WinUSB似乎也算是这里的最佳选择了。
|
||||
如果bootloader在设备列表中没有显示,你可能要使能 "List all devices"选项在选项菜单中`Options`,然后找到有问题的bootloader设备。(译者注:在win10中可能为 查看-显示隐藏的设备)
|
||||
|
||||
|
||||
## WINAVR已淘汰
|
||||
不再推荐使用WINAVR,使用可能会导致问题
|
||||
详情请见[TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
||||
|
||||
## USB VID 和 PID
|
||||
你可以在编辑`config.h`时使用任何你想用的ID值。实际上,使用任何可能未使用的ID都没有问题,除了有极低的与其他产品发生冲突的可能性。
|
||||
|
||||
大多数QMK主板使用`0xFEED`作为vendor ID。您应该查看其他键盘,以确保选择了唯一的Product ID。
|
||||
|
||||
也要看看这个。
|
||||
https://github.com/tmk/tmk_keyboard/issues/150
|
||||
|
||||
一也可以在下方链接购买一个唯一的VID:PID。不过个人使用似乎用不着这个。
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
## Cortex: `cstddef: No such file or directory`
|
||||
在Ubuntu 14.04上的GCC 4.8 会出现这种问题需要用这个PPA升级到4.9。
|
||||
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/212
|
||||
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
|
||||
https://developer.mbed.org/forum/mbed/topic/5205/
|
||||
|
||||
## `clock_prescale_set` and `clock_div_1` Not Available
|
||||
你的工具链太旧了不支持MCU。比如WinAVR 20100110就不支持ATMega32u2.
|
||||
|
||||
```
|
||||
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
|
||||
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
|
||||
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
|
||||
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
|
||||
```
|
||||
|
||||
|
||||
## AVR的BOOTLOADER_SIZE
|
||||
注意Teensy2.0++ bootloader的大小是2048字节。有些Makefile注释错了。
|
||||
|
||||
```
|
||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 2048
|
||||
# Atmel DFU loader 4096 (TMK Alt Controller)
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=2048
|
||||
```
|
||||
|
||||
## 在MacOS上 `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)`
|
||||
这是brew更新的问题,导致AVR GCC依赖的符号链接被损坏。
|
||||
|
||||
解决方案是移除并重新安装所有受影响的模块。
|
||||
|
||||
```
|
||||
brew rm avr-gcc
|
||||
brew rm dfu-programmer
|
||||
brew rm dfu-util
|
||||
brew rm gcc-arm-none-eabi
|
||||
brew rm avrdude
|
||||
brew install avr-gcc
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
```
|
||||
|
||||
### avr-gcc 8.1 和 LUFA
|
||||
|
||||
如果你把avr-gcc升级到7以上你可能会遇到关于LUFA的问题。比如:
|
||||
|
||||
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
|
||||
|
||||
那你就需要在brew中把avr-gcc回退到7。
|
||||
|
||||
```
|
||||
brew uninstall --force avr-gcc
|
||||
brew install avr-gcc@8
|
||||
brew link --force avr-gcc@8
|
||||
```
|
||||
|
||||
### 我刷新了我的键盘但是键盘不工作/按键没有注册 - 而且还是ARM的 (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
|
||||
由于EEPROM在基于ARM的芯片上的工作原理,保存的设置可能不再有效。这会影响默认层,而且*或许*在某些情况下,会使键盘不好用,我们仍在调查这些情况。重置EEPROM将解决此问题。
|
||||
|
||||
[Planck rev6键盘重置EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) 是用于强制重置EEPROM的。刷入这个文件后,再次刷入正常固件,这会将键盘恢复到_正常_工作状态。
|
||||
[Preonic rev3键盘重置EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
|
||||
|
||||
如果以任何形式启用了bootmagic, 那么您还需要(看[Bootmagic文档](feature_bootmagic.md) 以及键盘信息,以了解如何执行此操作的详细信息).
|
216
docs/zh-cn/faq_debug.md
Normal file
216
docs/zh-cn/faq_debug.md
Normal file
@@ -0,0 +1,216 @@
|
||||
# 调试的常见问题
|
||||
|
||||
本篇详细介绍了人们在键盘故障排除时的各种常见问题。
|
||||
|
||||
# 调试控制台
|
||||
|
||||
## `hid_listen` 无法识别设备
|
||||
当设备的调试控制台未就绪时,您将看到如下内容:
|
||||
|
||||
```
|
||||
Waiting for device:.........
|
||||
```
|
||||
|
||||
插入设备后,*hid_listen*找到该设备,您将收到以下消息:
|
||||
|
||||
```
|
||||
Waiting for new device:.........................
|
||||
Listening:
|
||||
```
|
||||
|
||||
如果您无法获得这条“Listening:”消息,请尝试在[Makefile]中使用 `CONSOLE_ENABLE=yes`
|
||||
|
||||
在Linux这样的操作系统上,你可能需要一些权限。
|
||||
- 使用`sudo hid_listen`
|
||||
|
||||
## 控制台没有返回消息
|
||||
检查:
|
||||
- *hid_listen* 找到了你的设备。看前面。
|
||||
- 输入**Magic**+d打开调试。详见[Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands)。
|
||||
- 设置`debug_enable=true` ,一般存在于**matrix.c**的`matrix_init()`中。
|
||||
- 尝试使用'print'函数而不要用调试输出。详见**common/print.h**。
|
||||
- 断开其他有控制台功能的设备。 详见[Issue #97](https://github.com/tmk/tmk_keyboard/issues/97)。
|
||||
|
||||
## Linux或UNIX这样的系统如何请求超级用户权限
|
||||
用'sudo'来执行*hid_listen*就有权限了。
|
||||
```
|
||||
$ sudo hid_listen
|
||||
```
|
||||
|
||||
或者把一个文件放到规则文件夹来为TMK设备添加*udev规则*,不同系统的目录可能有所不同。
|
||||
|
||||
文件: /etc/udev/rules.d/52-tmk-keyboard.rules(在Ubuntu系统的情况下)
|
||||
```
|
||||
# tmk keyboard products https://github.com/tmk/tmk_keyboard
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
```
|
||||
|
||||
***
|
||||
|
||||
# 其他
|
||||
## 安全注意事项
|
||||
|
||||
你应该不想要把你的键盘变成"砖头"吧,就是变成没法重写固件的那种。
|
||||
下面讲解一些参数来告诉你什么风险很大(其实也不是很大)。
|
||||
|
||||
- 假如你键盘表面没有设计重置键"RESET", 那你要进入bootloader的话就要按PCB上的RESET了。
|
||||
按PCB上的RESET要拧开键盘底部。
|
||||
- 如果 tmk_core / common 里面的文件丢失键盘可能失灵。
|
||||
- .hex太大可能不太好; `make dfu` 会删除块,检验大小(咦?好像反了...)。
|
||||
一但出错,刷新键盘失败的话就困在DFU出不去了。
|
||||
- 所以, 要知道大小限制。 Planck键盘上.hex文件最大大小是 is 7000h (十进制是28672)
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev4_cbbrowne.elf [OK]
|
||||
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
|
||||
```
|
||||
|
||||
- 上面那个文件大小是 22396/577ch,比28672/7000h小
|
||||
- 当你有一个合适的.hex文件时,你就要重试加载那个了
|
||||
- 您在键盘Makefile中的某些选项可能消耗额外内存;注意以下这几个
|
||||
BOOTMAGIC_ENABLE, MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
|
||||
- DFU 工具/不/可以写入bootloader (unless you throw in extra fruit salad of options),
|
||||
所以还是有点危险的
|
||||
- EEPROM大概有100000次循环寿命。不要总是频繁重写固件;EEPROM会玩坏的。
|
||||
## 全键无冲不好用
|
||||
首先你要在**Makefile**用如下命令编译固件`NKRO_ENABLE`。
|
||||
|
||||
全键无冲还不好用的话试着用`Magic` **N** 命令(默认是`LShift+RShift+N`)。这个命令会在**全键无冲**和**六键无冲**之间临时切换。有些情况**全键无冲**不好用你就需要使用**六键无冲**模式,尤其是在BIOS中。
|
||||
|
||||
如果你的固件使用`BOOTMAGIC_ENABLE`编译的你要用`BootMagic` **N** 命令(默认`Space+N`)打开开关。这个设置保存在EEPROM中并保存在电源循环中。
|
||||
<!--翻译问题:上面这句翻译的不贴切 -->
|
||||
|
||||
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||
|
||||
|
||||
## 指点杆需要复位电路(PS/2 鼠标支持)
|
||||
如果没有复位电路,由于硬件初始化不正确,您将得到不一致的结果。查看TPM754复位电路。
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## 矩阵不可读16以上的列
|
||||
当列超过16时[matrix.h]的`read_cols()`中,用`1UL<<16`而不要用`1<<16`。
|
||||
|
||||
在C语言中`1` 是一个[int] 类型的[16 bit]值,在AVR中你不能左移大于15次。如果你使用`1<<16`的话会得到意外的零。你要用 [unsigned long]类型,比如`1UL`。
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
|
||||
## Bootloader跳转不好用
|
||||
在**Makefile**中正确配置**Makefile**大小。如果分区大小不正确,引导加载程序可能无法从**Magic command**和**Boot Magic**加载。
|
||||
```
|
||||
# bootloader字节数:
|
||||
# Atmel DFU loader(ATmega32U4) 4096
|
||||
# Atmel DFU loader(AT90USB128) 8192
|
||||
# LUFA bootloader(ATmega32U4) 4096
|
||||
# Arduino Caterina(ATmega32U4) 4096
|
||||
# USBaspLoader(ATmega***) 2048
|
||||
# Teensy halfKay(ATmega32U4) 512
|
||||
# Teensy++ halfKay(AT90USB128) 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
```
|
||||
AVR引导大小是通过**BOOTSZ**熔丝位来设置的。查阅你单片机的datasheet。
|
||||
记住,datasheet用的是**Word**(2字节)表示大小和地址,TMK用的是**Byte**。
|
||||
|
||||
AVR引导部分位于闪存的末尾,如下所示(Application是应用区,Bootloader是引导区)。
|
||||
```
|
||||
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-4KB | | 128KB-8KB
|
||||
0x6000 +---------------+ 0x1E000 +---------------+
|
||||
| Bootloader | 4KB | Bootloader | 8KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
|
||||
|
||||
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-512B | | 128KB-2KB
|
||||
0x7E00 +---------------+ 0x1FC00 +---------------+
|
||||
| Bootloader | 512B | Bootloader | 2KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
```
|
||||
|
||||
详情请见下方issue。
|
||||
https://github.com/tmk/tmk_keyboard/issues/179
|
||||
|
||||
如果你使用TeensyUSB, 有一个[已知bug](https://github.com/qmk/qmk_firmware/issues/164)硬件重置按钮阻止软件定义重置键工作。重新插拔键盘就好了。
|
||||
|
||||
## 特殊额外键不起作用(系统,音频控制键)
|
||||
你要在`rules.mk`定义`EXTRAKEY_ENABLE`在QMK中使用它们。
|
||||
|
||||
```
|
||||
EXTRAKEY_ENABLE = yes # 音频控制和系统控制
|
||||
```
|
||||
|
||||
## 睡眠唤醒不好用
|
||||
|
||||
在Windows查看设备管理器中该键盘设备属性中电源管理选项卡中的`允许此设备唤醒计算机(O)`是否勾选。同时看一眼BIOS设置。
|
||||
|
||||
在主机睡眠时按下任何键都可以唤醒了。
|
||||
|
||||
## 使用Arduino?
|
||||
|
||||
**注意Arduino的针脚名字和主控芯片的不一样。** 比如, Arduino的`D0`并不是`PD0`。自己用原理图捋一下电路。
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino Leonardo和micro使用**ATMega32U4**,该芯片TMK可用,但Arduino的bootloader会导致问题。
|
||||
|
||||
## 为锁定键添加指示灯
|
||||
你要自制CapsLock, ScrollLock 和 NumLock指示灯?见下文。
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
|
||||
|
||||
## 为Arduino Micro/Leonardo编程
|
||||
按下重置键然后在8秒内运行下方这样的命令。
|
||||
|
||||
```
|
||||
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
|
||||
```
|
||||
|
||||
设备名称因系统而异。
|
||||
|
||||
http://arduino.cc/en/Main/ArduinoBoardMicro
|
||||
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
|
||||
|
||||
|
||||
## USB 3 兼容性
|
||||
据传说有些人用USB3接口会有问题,用USB2的试试。
|
||||
|
||||
|
||||
## Mac 兼容性
|
||||
### OS X 10.11 和集线器
|
||||
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||
|
||||
|
||||
## 对于BIOS (UEFI)/恢复(睡眠和唤醒)/重新启动 有问题
|
||||
有人说他们的键盘在BIOS中,或许是恢复(睡眠和唤醒)后不工作.
|
||||
|
||||
截止至目前,其根本原因未知,不排除与某些构建选项有关。试着在Makefile中失能`CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE`这样的选项,也试试其他的。
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/266
|
||||
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
||||
|
||||
|
||||
|
||||
## FLIP 不工作
|
||||
### `AtLibUsbDfu.dll` 未找到
|
||||
从设备管理器中删除当前驱动程序并在设备管理器重新安装一个FLIP提供的程序。
|
||||
http://imgur.com/a/bnwzy
|
19
docs/zh-cn/faq_general.md
Normal file
19
docs/zh-cn/faq_general.md
Normal file
@@ -0,0 +1,19 @@
|
||||
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
## QMK<4D><4B>ʲô?
|
||||
|
||||
[QMK](https://github.com/qmk), <20><><EFBFBD><EFBFBD><EFBFBD>ӻ<EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>(Quantum Mechanical Keyboard)<29><><EFBFBD><EFBFBD>д<EFBFBD><D0B4><EFBFBD><EFBFBD>һȺ<D2BB><C8BA>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>Ƽ<EFBFBD><C6BC>̿<EFBFBD><CCBF><EFBFBD><EFBFBD>Ĺ<EFBFBD><C4B9>ߡ<EFBFBD><DFA1><EFBFBD><EFBFBD>Ǵ<EFBFBD>[QMK<EFBFBD>̼<EFBFBD>](https://github.com/qmk/qmk_firmware)<29><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[TMK](https://github.com/tmk/tmk_keyboard)<29><>ħ<EFBFBD>ķֲ档
|
||||
|
||||
### Ϊʲô<CAB2><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(Quantum)?
|
||||
|
||||
<!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>²ۣ<C2B2><DBA3>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD>߾<EFBFBD>ȻҲ<C8BB><D2B2>֪<EFBFBD><D6AA>Ϊɶ<CEAA><C9B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
|
||||
|
||||
## QMK<4D><4B>TMK<4D><4B>ʲô<CAB2><C3B4><EFBFBD><EFBFBD>?
|
||||
|
||||
TMK<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[Jun Wako](https://github.com/tmk)<29><><EFBFBD>ƺ<EFBFBD>ִ<EFBFBD>С<EFBFBD>QMKʼ<4B><CABC>[Jack Humbert](https://github.com/jackhumbert)ΪPlanck<63><6B><EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD><EFBFBD>TMK<4D>ֲ档һ<E6A1A3><D2BB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Jack<63>ķֲ<C4B7><D6B2>ͺ<EFBFBD>TMK<4D><4B>ȥ<EFBFBD><C8A5>Զ<EFBFBD>ˣ<EFBFBD><CBA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2015<31>꣬Jack<63><6B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>QMK<4D><4B>
|
||||
|
||||
<EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>QMK<EFBFBD><EFBFBD>TMK<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һЩ<EFBFBD>¹<EFBFBD><EFBFBD>ܶ<EFBFBD><EFBFBD>ɵġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>QMK<EFBFBD><EFBFBD>չ<EFBFBD>˿<EFBFBD><EFBFBD>õļ<EFBFBD><EFBFBD>룬ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܽ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ḻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> `S()`, `LCTL()`, <20><> `MO()`<EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>](keycodes.md).
|
||||
|
||||
<EFBFBD>ӹ<EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>TMK<EFBFBD>Լ<EFBFBD>ά<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>йٷ<EFBFBD>֧<EFBFBD>ֵļ<EFBFBD><EFBFBD>̣<EFBFBD>ֻ<EFBFBD>к<EFBFBD>Сһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD>֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><EFBFBD>ڷֲ<EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķֲ档Ĭ<EFBFBD><EFBFBD>֧<EFBFBD>ֺ<EFBFBD><EFBFBD>ٵļ<EFBFBD><EFBFBD>룬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD>QMK<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֺͼ<EFBFBD><EFBFBD>̣<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>з<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PR<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬʱQMKС<EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD>Ҫʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŵ<EFBFBD><EFBFBD><EFBFBD>ȱ<EFBFBD>㣬<EFBFBD><EFBFBD><EFBFBD>Ҵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>TMK<EFBFBD><EFBFBD>QMK֮<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
212
docs/zh-cn/faq_keymap.md
Normal file
212
docs/zh-cn/faq_keymap.md
Normal file
@@ -0,0 +1,212 @@
|
||||
# 布局常见问题
|
||||
|
||||
本页本页包含人们经常遇到的关于布局的问题。如果你觉得没什么问题,请先看[布局概览](keymap.md)。
|
||||
|
||||
## 我能用什么键码?
|
||||
看[键码](keycodes.md)你可以找到你能用的键码索引。可以的话这些链接可以连接到更广泛的文档。
|
||||
|
||||
键码实际上定义在[common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
|
||||
|
||||
## 默认的键码什么样?
|
||||
|
||||
世界上有三种标准键盘设计,分别是:ANSI, ISO, and JIS. 主要是北美用ANSI(译者注:中国很多键盘使用这个), 欧洲和非洲主要使用ISO,日本使用JIS。未提及的区域通常使用ANSI或ISO。与这些设计对应的键代码如下所示:
|
||||
|
||||
<!-- 该图片的来源: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## 我有一些键变成了其他功能或者不工作了
|
||||
|
||||
QMK有两个功能,Bootmagic和命令行,它允许您在运行中更改键盘的行为。该功能包括但不仅限于, 交换Ctrl/Caps,关闭界面,交换Alt/Gui,交换 Backspace/Backslash,禁用所有键,以及其他的行为改变。
|
||||
|
||||
快速解决方法是插入键盘时按住`Space`+`Backspace`。该操作将重置已保存设置,让这些键回复初始功能。这招不好用的话参阅下方:
|
||||
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [命令](feature_command.md)
|
||||
|
||||
## 菜单键不好用
|
||||
|
||||
现在大多数键盘 `KC_RGUI`和`KC_RCTL`中间的键子叫做`KC_APP`。这是因为在这个键子发明之前相关标准里就已经有键叫做`MENU(菜单)`了,所以微软叫他`APP(应用)`键。
|
||||
|
||||
## `KC_SYSREQ` 不工作
|
||||
使用抓屏的键码(`KC_PSCREEN`或`KC_PSCR`)而不用`KC_SYSREQ`。组合键'Alt + Print Screen'会被当作'System request'。
|
||||
|
||||
见[issue #168](https://github.com/tmk/tmk_keyboard/issues/168)和
|
||||
* http://en.wikipedia.org/wiki/Magic_SysRq_key
|
||||
* http://en.wikipedia.org/wiki/System_request
|
||||
|
||||
## 电源键不工作
|
||||
|
||||
这有点让人困惑,QMK有两个"Power(电源)"键码: `KC_POWER` 在键盘/小键盘的HID使用页面中,`KC_SYSTEM_POWER` (或者叫`KC_PWR`)在用户页。
|
||||
|
||||
前者只能被macOS识别,但是后者,即`KC_SLEP`和`KC_WAKE`三大主要操作系统全都支持,所以推荐使用这两个。Windows下这些键立即生效,macOS要长按直到弹出对话框。
|
||||
|
||||
## 自动大小写锁定
|
||||
可以解决'the'问题(正常应为The)。我经常在输入'The'时不慎输入了'the'或者'THe'。自动大小写锁定可以修正此类问题。详见下方链接。
|
||||
https://github.com/tmk/tmk_keyboard/issues/67
|
||||
|
||||
## 修改 键/层 卡住
|
||||
除非正确配置层切换,否则修改键或层可能会卡住。
|
||||
对于修改键和图层操作,必须把`KC_TRANS`放到目标层的相同位置,用于注销修改键或在释放事件时返回到上一层。
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
|
||||
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
|
||||
* https://github.com/tmk/tmk_keyboard/issues/248
|
||||
|
||||
|
||||
## 机械自锁开关支持Mechanical Lock Switch Support
|
||||
|
||||
本功能用于*机械自锁开关*比如[this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock)。你可以通过向`config.h`添加以下宏来使能该功能:
|
||||
|
||||
```
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
```
|
||||
|
||||
在使能该功能后,要在键盘中使用`KC_LCAP`, `KC_LNUM` 和 `KC_LSCR`这三个键码。
|
||||
|
||||
远古机械键盘偶尔会有自锁机械开关,现在几乎没有了。***大多数情况下你不需要使用该功能,且要使用`KC_CAPS`, `KC_NLCK`和`KC_SLCK`这三个键码。***
|
||||
|
||||
## 输入ASCII之外的特殊字符比如Cédille 'Ç'
|
||||
没有在所有系统中输入这个的通用方法。你要定义针对你的特定操作系统或布局的**宏**。
|
||||
|
||||
比如看这个**宏**代码的文章。
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
|
||||
<!--翻译问题:下方维基百科链接应全部替换为中文链接,暂未找到全部-->
|
||||
在**Windows**上,可以用`AltGr`键或**Alt码**。
|
||||
* http://en.wikipedia.org/wiki/AltGr_key
|
||||
* https://zh.wikipedia.org/wiki/Alt%E7%A0%81
|
||||
|
||||
在**Mac OS**定义`Option`键组合。
|
||||
* https://zh.wikipedia.org/wiki/Option%E9%94%AE#%E6%9B%BF%E4%BB%A3%E9%94%AE%E7%9B%98%E8%BE%93%E5%85%A5
|
||||
|
||||
在**Xorg**可以改用`compose`键。
|
||||
* http://en.wikipedia.org/wiki/Compose_key
|
||||
|
||||
下方链接查看**Unicode**输入。
|
||||
* http://en.wikipedia.org/wiki/Unicode_input
|
||||
|
||||
## macOS上的`Fn`
|
||||
|
||||
不像大多数FN键,苹果上那个有自己的键码...呃,基本上算吧。 他取缔了基本6键无冲HID报告的第六个键码 -- 所以苹果键盘其实是5键无冲的。
|
||||
|
||||
技术上说QMK可以发送这个键。但是,这样做需要修改报告格式以添加FN键的状态。这还不是最糟糕的,你的键盘的VID和PID和真的苹果键盘不一样的话还不会被识别。
|
||||
QMK官方支持这个会被律师函的,所以就当我没说过。
|
||||
|
||||
详见[issue#2179](https://github.com/qmk/qmk_firmware/issues/2179)。
|
||||
|
||||
|
||||
## Mac OSX的媒体控制键
|
||||
#### KC_MNXT 和 KC_MPRV 在Mac上不好用
|
||||
使用 `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) 和 `KC_MRWD`(`KC_MEDIA_REWIND`),不要用 `KC_MNXT` 和 `KC_MPRV`.
|
||||
详见 https://github.com/tmk/tmk_keyboard/issues/195
|
||||
|
||||
|
||||
## Mac OSX中支持那些键?
|
||||
你可以从此源码中获知在OSX中支持哪些键码
|
||||
|
||||
`usb_2_adb_keymap` 阵列映射 键盘/小键盘 页用于ADB扫描码(OSX内部键码).
|
||||
|
||||
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
|
||||
|
||||
`IOHIDConsumer::dispatchConsumerEvent`会处理用户页面用法。
|
||||
<!--翻译问题:上面那两句翻译的不好-> handles Consumer page usages. -->
|
||||
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
|
||||
|
||||
|
||||
## Mac OSX中的JIS键
|
||||
岛国特别键比如`無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)`OSX是不是别的。You can use **Seil** to enable those keys, try following options.
|
||||
<!--翻译问题:以上“岛国特别键”没有任何地域歧视的意思 -->
|
||||
* 在电脑键盘上使能NFER键
|
||||
* 在电脑键盘上使能XFER键
|
||||
* 在电脑键盘上使能KATAKAN键
|
||||
|
||||
https://pqrs.org/osx/karabiner/seil.html
|
||||
|
||||
|
||||
## RN-42蓝牙模块与Karabiner不能有效协同工作
|
||||
Karabiner - Mac OSX的改键软件 - 默认RN-42模块是不会被响应的。想要Karabiner和你的键盘协同工作你要使能此选项:
|
||||
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
|
||||
|
||||
此问题详见下方链接。
|
||||
https://github.com/tmk/tmk_keyboard/issues/213
|
||||
https://github.com/tekezo/Karabiner/issues/403
|
||||
|
||||
|
||||
## Esc 和 <code>`</code> 双功能键
|
||||
|
||||
请见[Grave Escape](feature_grave_esc.md)功能。
|
||||
|
||||
## 右侧双角色修改键(诸如Shift、Alt等有修改其他键作用的键)变箭头键
|
||||
右侧修改键单击时会变为箭头键,长按就还是修改键。在TMK中双角色键称之为**TAP**.
|
||||
```
|
||||
|
||||
#include "keymap_common.h"
|
||||
|
||||
|
||||
/* 用TMK双角色键功能实现右侧修改键改箭头键
|
||||
*
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
|
||||
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
||||
*/
|
||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* 0: qwerty */
|
||||
[0] = LAYOUT( \
|
||||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
|
||||
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
|
||||
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
|
||||
[1] = LAYOUT( \
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
|
||||
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
|
||||
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
|
||||
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
|
||||
[4] = ACTION_LAYER_MOMENTARY(1),
|
||||
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
|
||||
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
|
||||
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
|
||||
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
|
||||
};
|
||||
|
||||
```
|
||||
|
||||
双角色键说明: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
||||
|
||||
|
||||
## Mac OSX的弹出键
|
||||
`KC_EJCT` 键码在OSX可以使用 https://github.com/tmk/tmk_keyboard/issues/250
|
||||
似乎Windows10会忽略该键码,Linux/Xorg可以识别该键码但默认不映射。
|
||||
|
||||
目前尚不清楚如何在真正的苹果键盘按出弹出键。HHKB使用`F20`用于弹出键(`Fn+f`),该功能在MAC模式有效但不保证与苹果弹出键码相符。
|
||||
|
||||
|
||||
## `action_util.c`中的 `weak_mods`和`real_mods`是什么
|
||||
___待改善___
|
||||
|
||||
real_mods 用于保存实际(物理)修改键的实际状态。
|
||||
weak_mods 用于保存虚拟或临时修改键,它将不会影响实际修改键。
|
||||
|
||||
以按下左侧Shift键然后输入ACTION_MODS_KEY(LSHIFT, KC_A)为例,
|
||||
|
||||
在weak_mods时,
|
||||
* (1) 按下不抬起左Shift: real_mods |= MOD_BIT(LSHIFT)
|
||||
* (2) 按 ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
|
||||
* (3) 抬起 ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT)
|
||||
real_mods 还是保持在修改状态。
|
||||
|
||||
在没有weak_mods时,
|
||||
* (1) 按下不抬起左Shift: real_mods |= MOD_BIT(LSHIFT)
|
||||
* (2) 按 ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
|
||||
* (3) 抬起 ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
|
||||
此时real_mods失去‘实际左Shift’的状态。
|
||||
|
||||
weak_mods和real_mods现已全部加入键盘数据包发送豪华套餐。
|
||||
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
|
170
docs/zh-cn/reference_glossary.md
Normal file
170
docs/zh-cn/reference_glossary.md
Normal file
@@ -0,0 +1,170 @@
|
||||
# QMK术语表
|
||||
|
||||
## ARM
|
||||
多家公司生产的32位单片机系列,例如Atmel, Cypress, Kinetis, NXP, ST, 和 TI等公司。
|
||||
|
||||
## AVR
|
||||
[Atmel](http://www.microchip.com/)公司的单片机系列。 AVR是TMK的初始支持平台。
|
||||
|
||||
## AZERTY
|
||||
Français (法国)标准键盘布局。用键盘的前六个字母命名。
|
||||
|
||||
## Backlight(背光)
|
||||
键盘上照明的通称。背光通常是一组LED灯,通过键帽或者按轴发光,但也不总是这样。
|
||||
|
||||
## Bluetooth(蓝牙)
|
||||
一种短距离点对点无线协议。许多多无线键盘使用此协议。
|
||||
|
||||
## Bootloader(引导加载程序)
|
||||
一种写到你单片机的保护区的特殊的程序,该程序可以使单片机升级自己的固件,通常是通过USB来升级。
|
||||
|
||||
## Bootmagic(热改键)
|
||||
允许各种键盘行为动态变化的功能,如交换或禁用常用键。
|
||||
|
||||
## C
|
||||
一种适用于系统代码的低级编程语言。大多数qmk代码是用C编写的。
|
||||
|
||||
## Colemak
|
||||
一种流行的键盘布局。
|
||||
|
||||
## Compile(编译)
|
||||
把人可读的代码转换成你的单片机可以运行的机器代码的过程。
|
||||
|
||||
## Dvorak
|
||||
一个由August Dvorak博士在20世纪30年代创建的布局。Dvorak简化键盘(Dvorak Simplified Keyboard)的缩写。
|
||||
|
||||
## Dynamic Macro(动态宏)
|
||||
一种记录在键盘上的宏,当键盘拔出或计算机重新启动时,宏将丢失。
|
||||
|
||||
* [动态宏文档](feature_dynamic_macros.md)
|
||||
|
||||
## Eclipse
|
||||
是一种受C语言开发者追捧的集成开发环境(IDE)。
|
||||
|
||||
* [Eclipse安装说明](eclipse.md)
|
||||
|
||||
## Firmware(固件)
|
||||
用来控制单片机的软件。
|
||||
|
||||
## FLIP
|
||||
爱特梅尔(Atmel)提供的AVR器件刷写软件。我们一般推荐 [QMK刷写工具](https://github.com/qmk/qmk_flasher),但是对于一些高级用例,需要FLIP。
|
||||
|
||||
## git
|
||||
命令行版本控制软件
|
||||
|
||||
## GitHub
|
||||
负责大多数QMK项目的网站。它是Git、问题跟踪和其他帮助我们运行qmk的功能的集成平台。
|
||||
|
||||
## ISP(在系统编程)
|
||||
在系统编程(In-system programming), 使用外部硬件和JTAG管脚对AVR芯片进行编程的一种方法。
|
||||
|
||||
## hid_listen
|
||||
从键盘接收调试消息的接口。 您可以使用[QMK Flasher](https://github.com/qmk/qmk_flasher)或[PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)查看这些消息
|
||||
|
||||
## Keycode(键码)
|
||||
表示特定键的2字节数据。`0x00`-`0xFF`用于[基本键码](keycodes_basic.md)而`0x100`-`0xFFFF`用于[量子键码](quantum_keycodes.md).
|
||||
|
||||
## Key Down
|
||||
一个键按下尚未抬起时触发的事件。
|
||||
|
||||
## Key Up
|
||||
一个键抬起时触发的事件。
|
||||
|
||||
## Keymap(键映射)
|
||||
映射到物理键盘布局的一组键码,在按键和按键释放时进行处理。有时翻译为布局,意为软件上表示的布局,即映射。
|
||||
|
||||
## Layer(层)
|
||||
为了让一个键实现多个功能的抽象结构。最高活动层有限。
|
||||
|
||||
## Leader Key(前导键、设置菜单键)
|
||||
本功能允许您点击前导键,然后按顺序按1-3个键子来激活按键或其他量子功能。
|
||||
|
||||
* [前导键文档](feature_leader_key.md)
|
||||
|
||||
## LED
|
||||
发光二极管,键盘上最常用的指示灯装置。
|
||||
|
||||
## Make
|
||||
用于编译所有源文件的软件包。可以使用`make`命令和其他参数来编译你的固件。
|
||||
|
||||
## Matrix(矩阵)
|
||||
一种由列和行组成的接线模式,使单片机能够用较少的引脚检测按键。矩阵通常包含二极管,以达到全键无冲。
|
||||
|
||||
## Macro(宏)
|
||||
本功能可以在敲击单个键后发送多个按键事件(hid报告)。
|
||||
|
||||
* [宏文档](feature_macros.md)
|
||||
|
||||
## MCU(单片机、微控制单元)
|
||||
微控制单元,键盘的处理器。
|
||||
|
||||
## Modifier(修改键、修饰键、功能键)
|
||||
按住该键将会改变其他键的功能,修饰键包括 Ctrl, Alt, 和 Shift。
|
||||
|
||||
## Mousekeys(鼠标键)
|
||||
本功能在您敲击键盘时会控制鼠标光标。
|
||||
|
||||
* [鼠标键文档](feature_mouse_keys.md)
|
||||
|
||||
## N-Key Rollover (NKRO、全键无冲)
|
||||
一种术语,适用于能够同时报告任意数量按键的键盘。
|
||||
|
||||
## Oneshot Modifier(粘滞键)
|
||||
一种能让你的功能键一直保持按下,直到你按下其他键的功能。它叫做粘滞键或叫做粘连键,该功能由软件实现而非机械结构。
|
||||
|
||||
## ProMicro
|
||||
一种低成本AVR开发板。这种板子很容易在购物网站找到(价格不到20RMB),但是据说刷写pro micro有点令人抓狂。
|
||||
|
||||
## Pull Request(拉请求、PR)
|
||||
向QMK请求提交代码。我们鼓励所有用户提交你们自己的键盘的代码。
|
||||
|
||||
## QWERTY
|
||||
标准英文键盘,通常也用于其他语言,例如中文。是用键盘前6个字母命名的。
|
||||
|
||||
## QWERTZ
|
||||
标准Deutsche(德语)键盘布局。使用前6个字母明名。
|
||||
|
||||
## Rollover(允许翻转、无冲形式)
|
||||
该术语表示在一个键已按下时按下另一个键。形式包括2KRO(双键无冲),6KRO(6键无冲),和NKRO(全键无冲),无冲表示可同时按下而不产生冲突的键的数量。
|
||||
|
||||
## Scancode(扫描码)
|
||||
HID报告中的一个1字节的数字,表示一个键子。这些数字在下列文档中[HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf)该文档发布于[USB-IF](http://www.usb.org/)。
|
||||
|
||||
## Space Cadet键盘的shift键
|
||||
一种特使的shift设置,能让你通过敲击左或右shift一次或多次键入不同的括号。
|
||||
|
||||
* [Space Cadet键盘文档](feature_space_cadet.md)
|
||||
|
||||
## Tap(敲击、单击)
|
||||
按下并释放一个键。在某些情况下您需要区分键按下和键抬起,但是单击把两个事件都包括了。
|
||||
|
||||
## Tap Dance(多击键)
|
||||
本功能允许向同一个键子分配多个键码,并根据按键次数区分。
|
||||
|
||||
* [多击键文档](feature_tap_dance.md)
|
||||
|
||||
## Teensy
|
||||
一种低成本AVR开发板<!--译者吐槽:我怎么感觉成本不低。好吧,我穷。 -->,通常用于手工连线键盘。这个teensy是有点小贵但是halfkay bootloader会让它刷写十分简单,所以也很常用。
|
||||
|
||||
## Underlight(背光)
|
||||
用于照亮电路板底面的LED的总称。这些LED通常从印刷电路板的底部向键盘所在的表面发光。
|
||||
|
||||
## Unicode
|
||||
在较大的计算机世界中,Unicode是一组编码方案,用于表示任何语言中的字符。 与qmk相关的是,它意味着使用各种操作系统方案来发送Unicode代码点,而不是扫描码。
|
||||
|
||||
* [Unicode文档](feature_unicode.md)
|
||||
|
||||
## Unit Testing(单元测试)
|
||||
针对qmk的自动运行测试框架。单元测试帮助我们确信我们的更改不会破坏任何东西。
|
||||
|
||||
* [单元测试文档](unit_testing.md)
|
||||
|
||||
## USB
|
||||
通用串行总线,键盘最常见的有线接口。
|
||||
|
||||
## USB 主机 (或简易主机)
|
||||
USB诸暨市你的电脑,或者你的键盘所插的任何设备。
|
||||
|
||||
# 并没有找到你想找到的术语?
|
||||
|
||||
[建立一个issue](https://github.com/qmk/qmk_firmware/issues) ,想好你的问题,或许你所问的术语就会添加到这里。创建一个PR帮我们添加需要添加的术语当然坠吼了:)
|
@@ -32,14 +32,18 @@
|
||||
|
||||
static uint8_t i2c_address;
|
||||
|
||||
// This configures the I2C clock to 400khz assuming a 72Mhz clock
|
||||
// For more info : https://www.st.com/en/embedded-software/stsw-stm32126.html
|
||||
static const I2CConfig i2cconfig = {
|
||||
STM32_TIMINGR_PRESC(15U) |
|
||||
STM32_TIMINGR_SCLDEL(4U) | STM32_TIMINGR_SDADEL(2U) |
|
||||
STM32_TIMINGR_SCLH(15U) | STM32_TIMINGR_SCLL(21U),
|
||||
#ifdef USE_I2CV1
|
||||
I2C1_OPMODE,
|
||||
I2C1_CLOCK_SPEED,
|
||||
I2C1_DUTY_CYCLE,
|
||||
#else
|
||||
STM32_TIMINGR_PRESC(I2C1_TIMINGR_PRESC) |
|
||||
STM32_TIMINGR_SCLDEL(I2C1_TIMINGR_SCLDEL) | STM32_TIMINGR_SDADEL(I2C1_TIMINGR_SDADEL) |
|
||||
STM32_TIMINGR_SCLH(I2C1_TIMINGR_SCLH) | STM32_TIMINGR_SCLL(I2C1_TIMINGR_SCLL),
|
||||
0,
|
||||
0
|
||||
#endif
|
||||
};
|
||||
|
||||
static i2c_status_t chibios_to_qmk(const msg_t* status) {
|
||||
@@ -58,13 +62,18 @@ __attribute__ ((weak))
|
||||
void i2c_init(void)
|
||||
{
|
||||
// Try releasing special pins for a short time
|
||||
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_INPUT);
|
||||
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_INPUT);
|
||||
palSetPadMode(I2C1_SCL_BANK, I2C1_SCL, PAL_MODE_INPUT);
|
||||
palSetPadMode(I2C1_SDA_BANK, I2C1_SDA, PAL_MODE_INPUT);
|
||||
|
||||
chThdSleepMilliseconds(10);
|
||||
|
||||
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
#ifdef USE_I2CV1
|
||||
palSetPadMode(I2C1_SCL_BANK, I2C1_SCL, PAL_MODE_STM32_ALTERNATE_OPENDRAIN);
|
||||
palSetPadMode(I2C1_SDA_BANK, I2C1_SDA, PAL_MODE_STM32_ALTERNATE_OPENDRAIN);
|
||||
#else
|
||||
palSetPadMode(I2C1_SCL_BANK, I2C1_SCL, PAL_MODE_ALTERNATE(I2C1_SCL_PAL_MODE) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
palSetPadMode(I2C1_SDA_BANK, I2C1_SDA, PAL_MODE_ALTERNATE(I2C1_SDA_PAL_MODE) | PAL_STM32_OTYPE_OPENDRAIN);
|
||||
#endif
|
||||
|
||||
//i2cInit(); //This is invoked by halInit() so no need to redo it.
|
||||
}
|
||||
@@ -108,11 +117,11 @@ i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, const uint8_t* data,
|
||||
return chibios_to_qmk(&status);
|
||||
}
|
||||
|
||||
i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t* regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
|
||||
i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
|
||||
{
|
||||
i2c_address = devaddr;
|
||||
i2cStart(&I2C_DRIVER, &i2cconfig);
|
||||
msg_t status = i2cMasterTransmitTimeout(&I2C_DRIVER, (i2c_address >> 1), regaddr, 1, data, length, MS2ST(timeout));
|
||||
msg_t status = i2cMasterTransmitTimeout(&I2C_DRIVER, (i2c_address >> 1), ®addr, 1, data, length, MS2ST(timeout));
|
||||
return chibios_to_qmk(&status);
|
||||
}
|
||||
|
||||
|
@@ -22,13 +22,29 @@
|
||||
* Please ensure that HAL_USE_I2C is TRUE in the halconf.h file and that
|
||||
* STM32_I2C_USE_I2C1 is TRUE in the mcuconf.h file.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "ch.h"
|
||||
#include <hal.h>
|
||||
|
||||
#ifndef I2C1_BANK
|
||||
#define I2C1_BANK GPIOB
|
||||
|
||||
#if defined(STM32F1XX) || defined(STM32F1xx) || defined(STM32F2xx) || defined(STM32F4xx) || defined(STM32L0xx) || defined(STM32L1xx)
|
||||
#define USE_I2CV1
|
||||
#endif
|
||||
|
||||
#ifdef I2C1_BANK
|
||||
#define I2C1_SCL_BANK I2C1_BANK
|
||||
#define I2C1_SDA_BANK I2C1_BANK
|
||||
#endif
|
||||
|
||||
#ifndef I2C1_SCL_BANK
|
||||
#define I2C1_SCL_BANK GPIOB
|
||||
#endif
|
||||
|
||||
#ifndef I2C1_SDA_BANK
|
||||
#define I2C1_SDA_BANK GPIOB
|
||||
#endif
|
||||
|
||||
#ifndef I2C1_SCL
|
||||
#define I2C1_SCL 6
|
||||
#endif
|
||||
@@ -36,6 +52,44 @@
|
||||
#define I2C1_SDA 7
|
||||
#endif
|
||||
|
||||
#ifdef USE_I2CV1
|
||||
#ifndef I2C1_OPMODE
|
||||
#define I2C1_OPMODE OPMODE_I2C
|
||||
#endif
|
||||
#ifndef I2C1_CLOCK_SPEED
|
||||
#define I2C1_CLOCK_SPEED 100000 /* 400000 */
|
||||
#endif
|
||||
#ifndef I2C1_DUTY_CYCLE
|
||||
#define I2C1_DUTY_CYCLE STD_DUTY_CYCLE /* FAST_DUTY_CYCLE_2 */
|
||||
#endif
|
||||
#else
|
||||
// The default PAL alternate modes are used to signal that the pins are used for I2C
|
||||
#ifndef I2C1_SCL_PAL_MODE
|
||||
#define I2C1_SCL_PAL_MODE 4
|
||||
#endif
|
||||
#ifndef I2C1_SDA_PAL_MODE
|
||||
#define I2C1_SDA_PAL_MODE 4
|
||||
#endif
|
||||
|
||||
// The default timing values below configures the I2C clock to 400khz assuming a 72Mhz clock
|
||||
// For more info : https://www.st.com/en/embedded-software/stsw-stm32126.html
|
||||
#ifndef I2C1_TIMINGR_PRESC
|
||||
#define I2C1_TIMINGR_PRESC 15U
|
||||
#endif
|
||||
#ifndef I2C1_TIMINGR_SCLDEL
|
||||
#define I2C1_TIMINGR_SCLDEL 4U
|
||||
#endif
|
||||
#ifndef I2C1_TIMINGR_SDADEL
|
||||
#define I2C1_TIMINGR_SDADEL 2U
|
||||
#endif
|
||||
#ifndef I2C1_TIMINGR_SCLH
|
||||
#define I2C1_TIMINGR_SCLH 15U
|
||||
#endif
|
||||
#ifndef I2C1_TIMINGR_SCLL
|
||||
#define I2C1_TIMINGR_SCLL 21U
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef I2C_DRIVER
|
||||
#define I2C_DRIVER I2CD1
|
||||
#endif
|
||||
@@ -52,5 +106,5 @@ i2c_status_t i2c_transmit(uint8_t address, const uint8_t* data, uint16_t length,
|
||||
i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
i2c_status_t i2c_transmit_receive(uint8_t address, uint8_t * tx_body, uint16_t tx_length, uint8_t * rx_body, uint16_t rx_length);
|
||||
i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, const uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t* regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
|
||||
void i2c_stop(void);
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
|
||||
#include "rgblight_types.h"
|
||||
#include "color.h"
|
||||
|
||||
|
||||
/* User Interface
|
||||
|
@@ -1,3 +1,18 @@
|
||||
/* Copyright (C) 2019 Elia Ritterbusch
|
||||
+
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
/* Library made by: g4lvanix
|
||||
* Github repository: https://github.com/g4lvanix/I2C-master-lib
|
||||
*/
|
||||
|
@@ -1,3 +1,18 @@
|
||||
/* Copyright (C) 2019 Elia Ritterbusch
|
||||
+
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
/* Library made by: g4lvanix
|
||||
* Github repository: https://github.com/g4lvanix/I2C-master-lib
|
||||
*/
|
||||
|
@@ -1,3 +1,18 @@
|
||||
/* Copyright (C) 2019 Elia Ritterbusch
|
||||
+
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
/* Library made by: g4lvanix
|
||||
* Github repository: https://github.com/g4lvanix/I2C-slave-lib
|
||||
*/
|
||||
@@ -68,4 +83,4 @@ ISR(TWI_vect){
|
||||
|
||||
// Reset i2c state machine to be ready for next interrupt
|
||||
TWCR |= (1 << TWIE) | (1 << TWINT) | (ack << TWEA) | (1 << TWEN);
|
||||
}
|
||||
}
|
||||
|
@@ -1,3 +1,18 @@
|
||||
/* Copyright (C) 2019 Elia Ritterbusch
|
||||
+
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
/* Library made by: g4lvanix
|
||||
* Github repository: https://github.com/g4lvanix/I2C-slave-lib
|
||||
|
||||
@@ -15,4 +30,4 @@ extern volatile uint8_t i2c_slave_reg[I2C_SLAVE_REG_COUNT];
|
||||
void i2c_slave_init(uint8_t address);
|
||||
void i2c_slave_stop(void);
|
||||
|
||||
#endif // I2C_SLAVE_H
|
||||
#endif // I2C_SLAVE_H
|
||||
|
@@ -28,7 +28,7 @@
|
||||
//#include "ws2812_config.h"
|
||||
//#include "i2cmaster.h"
|
||||
|
||||
#include "rgblight_types.h"
|
||||
#include "quantum/color.h"
|
||||
|
||||
/* User Interface
|
||||
*
|
||||
|
@@ -18,7 +18,7 @@
|
||||
|
||||
#include "debug.h"
|
||||
|
||||
#define SLAVE_TO_ADDR(n) (n<<1)
|
||||
#define SLAVE_TO_ADDR(n) (n << 1)
|
||||
#define TIMEOUT 100
|
||||
|
||||
enum {
|
||||
@@ -29,7 +29,7 @@ enum {
|
||||
CMD_INVERSION_0,
|
||||
CMD_INVERSION_1,
|
||||
CMD_CONFIG_0,
|
||||
CMD_CONFIG_1
|
||||
CMD_CONFIG_1,
|
||||
};
|
||||
|
||||
void pca9555_init(uint8_t slave_addr) {
|
||||
@@ -37,17 +37,17 @@ void pca9555_init(uint8_t slave_addr) {
|
||||
if (!s_init) {
|
||||
i2c_init();
|
||||
|
||||
s_init=1;
|
||||
s_init = 1;
|
||||
}
|
||||
|
||||
// TODO: could check device connected
|
||||
//i2c_start(SLAVE_TO_ADDR(slave) | I2C_WRITE);
|
||||
//i2c_stop();
|
||||
// i2c_start(SLAVE_TO_ADDR(slave) | I2C_WRITE);
|
||||
// i2c_stop();
|
||||
}
|
||||
|
||||
void pca9555_set_config(uint8_t slave_addr, uint8_t port, uint8_t conf) {
|
||||
uint8_t addr = SLAVE_TO_ADDR(slave_addr);
|
||||
uint8_t cmd = port ? CMD_OUTPUT_1 : CMD_OUTPUT_0;
|
||||
uint8_t cmd = port ? CMD_CONFIG_1 : CMD_CONFIG_0;
|
||||
|
||||
i2c_status_t ret = i2c_writeReg(addr, cmd, &conf, sizeof(conf), TIMEOUT);
|
||||
if (ret != I2C_STATUS_SUCCESS) {
|
||||
@@ -57,7 +57,7 @@ void pca9555_set_config(uint8_t slave_addr, uint8_t port, uint8_t conf) {
|
||||
|
||||
void pca9555_set_output(uint8_t slave_addr, uint8_t port, uint8_t conf) {
|
||||
uint8_t addr = SLAVE_TO_ADDR(slave_addr);
|
||||
uint8_t cmd = port ? CMD_CONFIG_1 : CMD_CONFIG_0;
|
||||
uint8_t cmd = port ? CMD_OUTPUT_1 : CMD_OUTPUT_0;
|
||||
|
||||
i2c_status_t ret = i2c_writeReg(addr, cmd, &conf, sizeof(conf), TIMEOUT);
|
||||
if (ret != I2C_STATUS_SUCCESS) {
|
||||
@@ -67,10 +67,10 @@ void pca9555_set_output(uint8_t slave_addr, uint8_t port, uint8_t conf) {
|
||||
|
||||
uint8_t pca9555_readPins(uint8_t slave_addr, uint8_t port) {
|
||||
uint8_t addr = SLAVE_TO_ADDR(slave_addr);
|
||||
uint8_t cmd = port ? CMD_INPUT_1 : CMD_INPUT_0;
|
||||
uint8_t cmd = port ? CMD_INPUT_1 : CMD_INPUT_0;
|
||||
|
||||
uint8_t data = 0;
|
||||
i2c_status_t ret = i2c_readReg(addr, cmd, &data, sizeof(data), TIMEOUT);
|
||||
uint8_t data = 0;
|
||||
i2c_status_t ret = i2c_readReg(addr, cmd, &data, sizeof(data), TIMEOUT);
|
||||
if (ret != I2C_STATUS_SUCCESS) {
|
||||
print("pca9555_readPins::FAILED\n");
|
||||
}
|
@@ -18,15 +18,15 @@
|
||||
/*
|
||||
PCA9555
|
||||
,----------.
|
||||
SDA --| SDA P00 |-- P1
|
||||
SCL --| SCL P01 |-- P2
|
||||
INT --| INT P02 |-- P3
|
||||
| P03 |-- P4
|
||||
A0 --| A0 P04 |-- P5
|
||||
A1 --| A1 P05 |-- P6
|
||||
A2 --| A2 P06 |-- P7
|
||||
| P07 |-- P8
|
||||
| |
|
||||
SDA --| SDA P00 |-- P00
|
||||
SCL --| SCL P01 |-- P01
|
||||
INT --| INT P02 |-- P02
|
||||
| P03 |-- P03
|
||||
A0 --| A0 P04 |-- P04
|
||||
A1 --| A1 P05 |-- P05
|
||||
A2 --| A2 P06 |-- P06
|
||||
| P07 |-- P07
|
||||
| |
|
||||
| P10 |-- P10
|
||||
| P11 |-- P11
|
||||
| P12 |-- P12
|
||||
@@ -35,7 +35,7 @@
|
||||
| P15 |-- P15
|
||||
| P16 |-- P16
|
||||
| P17 |-- P17
|
||||
`----------'
|
||||
`----------'
|
||||
*/
|
||||
|
||||
#define PCA9555_PORT0 0
|
||||
@@ -52,4 +52,4 @@ void pca9555_set_config(uint8_t slave_addr, uint8_t port, uint8_t conf);
|
||||
|
||||
void pca9555_set_output(uint8_t slave_addr, uint8_t port, uint8_t conf);
|
||||
|
||||
uint8_t pca9555_readPins(uint8_t slave_addr, uint8_t port);
|
||||
uint8_t pca9555_readPins(uint8_t slave_addr, uint8_t port);
|
@@ -71,10 +71,10 @@ uint8_t g_twi_transfer_buffer[20];
|
||||
// buffers and the transfers in IS31FL3731_write_pwm_buffer() but it's
|
||||
// probably not worth the extra complexity.
|
||||
uint8_t g_pwm_buffer[DRIVER_COUNT][144];
|
||||
bool g_pwm_buffer_update_required = false;
|
||||
bool g_pwm_buffer_update_required[DRIVER_COUNT] = { false };
|
||||
|
||||
uint8_t g_led_control_registers[DRIVER_COUNT][18] = { { 0 }, { 0 } };
|
||||
bool g_led_control_registers_update_required = false;
|
||||
bool g_led_control_registers_update_required[DRIVER_COUNT] = { false };
|
||||
|
||||
// This is the bit pattern in the LED control registers
|
||||
// (for matrix A, add one to register for matrix B)
|
||||
@@ -204,7 +204,7 @@ void IS31FL3731_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
|
||||
g_pwm_buffer[led.driver][led.r - 0x24] = red;
|
||||
g_pwm_buffer[led.driver][led.g - 0x24] = green;
|
||||
g_pwm_buffer[led.driver][led.b - 0x24] = blue;
|
||||
g_pwm_buffer_update_required = true;
|
||||
g_pwm_buffer_update_required[led.driver] = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,12 +220,12 @@ void IS31FL3731_set_led_control_register( uint8_t index, bool red, bool green, b
|
||||
{
|
||||
is31_led led = g_is31_leds[index];
|
||||
|
||||
uint8_t control_register_r = (led.r - 0x24) / 8;
|
||||
uint8_t control_register_g = (led.g - 0x24) / 8;
|
||||
uint8_t control_register_b = (led.b - 0x24) / 8;
|
||||
uint8_t bit_r = (led.r - 0x24) % 8;
|
||||
uint8_t bit_g = (led.g - 0x24) % 8;
|
||||
uint8_t bit_b = (led.b - 0x24) % 8;
|
||||
uint8_t control_register_r = (led.r - 0x24) / 8;
|
||||
uint8_t control_register_g = (led.g - 0x24) / 8;
|
||||
uint8_t control_register_b = (led.b - 0x24) / 8;
|
||||
uint8_t bit_r = (led.r - 0x24) % 8;
|
||||
uint8_t bit_g = (led.g - 0x24) % 8;
|
||||
uint8_t bit_b = (led.b - 0x24) % 8;
|
||||
|
||||
if ( red ) {
|
||||
g_led_control_registers[led.driver][control_register_r] |= (1 << bit_r);
|
||||
@@ -243,28 +243,26 @@ void IS31FL3731_set_led_control_register( uint8_t index, bool red, bool green, b
|
||||
g_led_control_registers[led.driver][control_register_b] &= ~(1 << bit_b);
|
||||
}
|
||||
|
||||
g_led_control_registers_update_required = true;
|
||||
g_led_control_registers_update_required[led.driver] = true;
|
||||
|
||||
}
|
||||
|
||||
void IS31FL3731_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
|
||||
void IS31FL3731_update_pwm_buffers( uint8_t addr, uint8_t index )
|
||||
{
|
||||
if ( g_pwm_buffer_update_required )
|
||||
if ( g_pwm_buffer_update_required[index] )
|
||||
{
|
||||
IS31FL3731_write_pwm_buffer( addr1, g_pwm_buffer[0] );
|
||||
IS31FL3731_write_pwm_buffer( addr2, g_pwm_buffer[1] );
|
||||
IS31FL3731_write_pwm_buffer( addr, g_pwm_buffer[index] );
|
||||
}
|
||||
g_pwm_buffer_update_required = false;
|
||||
g_pwm_buffer_update_required[index] = false;
|
||||
}
|
||||
|
||||
void IS31FL3731_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
|
||||
void IS31FL3731_update_led_control_registers( uint8_t addr, uint8_t index )
|
||||
{
|
||||
if ( g_led_control_registers_update_required )
|
||||
if ( g_led_control_registers_update_required[index] )
|
||||
{
|
||||
for ( int i=0; i<18; i++ )
|
||||
{
|
||||
IS31FL3731_write_register(addr1, i, g_led_control_registers[0][i] );
|
||||
IS31FL3731_write_register(addr2, i, g_led_control_registers[1][i] );
|
||||
IS31FL3731_write_register( addr, i, g_led_control_registers[index][i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -44,8 +44,8 @@ void IS31FL3731_set_led_control_register( uint8_t index, bool red, bool green, b
|
||||
// (eg. from a timer interrupt).
|
||||
// Call this while idle (in between matrix scans).
|
||||
// If the buffer is dirty, it will update the driver with the buffer.
|
||||
void IS31FL3731_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
|
||||
void IS31FL3731_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
|
||||
void IS31FL3731_update_pwm_buffers( uint8_t addr, uint8_t index );
|
||||
void IS31FL3731_update_led_control_registers( uint8_t addr, uint8_t index );
|
||||
|
||||
#define C1_1 0x24
|
||||
#define C1_2 0x25
|
||||
|
@@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endif // defined(__AVR__)
|
||||
|
||||
// Used commands from spec sheet: https://cdn-shop.adafruit.com/datasheets/SSD1306.pdf
|
||||
// for SH1106: https://www.velleman.eu/downloads/29/infosheets/sh1106_datasheet.pdf
|
||||
|
||||
// Fundamental Commands
|
||||
#define CONTRAST 0x81
|
||||
#define DISPLAY_ALL_ON 0xA5
|
||||
@@ -40,6 +42,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define NORMAL_DISPLAY 0xA6
|
||||
#define DISPLAY_ON 0xAF
|
||||
#define DISPLAY_OFF 0xAE
|
||||
#define NOP 0xE3
|
||||
|
||||
// Scrolling Commands
|
||||
#define ACTIVATE_SCROLL 0x2F
|
||||
@@ -53,6 +56,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define MEMORY_MODE 0x20
|
||||
#define COLUMN_ADDR 0x21
|
||||
#define PAGE_ADDR 0x22
|
||||
#define PAM_SETCOLUMN_LSB 0x00
|
||||
#define PAM_SETCOLUMN_MSB 0x10
|
||||
#define PAM_PAGE_ADDR 0xB0 // 0xb0 -- 0xb7
|
||||
|
||||
// Hardware Configuration Commands
|
||||
#define DISPLAY_START_LINE 0x40
|
||||
@@ -63,6 +69,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define COM_SCAN_DEC 0xC8
|
||||
#define DISPLAY_OFFSET 0xD3
|
||||
#define COM_PINS 0xDA
|
||||
#define COM_PINS_SEQ 0x02
|
||||
#define COM_PINS_ALT 0x12
|
||||
#define COM_PINS_SEQ_LR 0x22
|
||||
#define COM_PINS_ALT_LR 0x32
|
||||
|
||||
// Timing & Driving Commands
|
||||
#define DISPLAY_CLOCK 0xD5
|
||||
@@ -104,8 +114,11 @@ bool oled_active = false;
|
||||
bool oled_scrolling = false;
|
||||
uint8_t oled_rotation = 0;
|
||||
uint8_t oled_rotation_width = 0;
|
||||
#if !defined(OLED_DISABLE_TIMEOUT)
|
||||
uint16_t oled_last_activity;
|
||||
#if OLED_TIMEOUT > 0
|
||||
uint32_t oled_timeout;
|
||||
#endif
|
||||
#if OLED_SCROLL_TIMEOUT > 0
|
||||
uint32_t oled_scroll_timeout;
|
||||
#endif
|
||||
|
||||
// Internal variables to reduce math instructions
|
||||
@@ -154,7 +167,11 @@ bool oled_init(uint8_t rotation) {
|
||||
DISPLAY_OFFSET, 0x00,
|
||||
DISPLAY_START_LINE | 0x00,
|
||||
CHARGE_PUMP, 0x14,
|
||||
MEMORY_MODE, 0x00, }; // Horizontal addressing mode
|
||||
#if (OLED_IC != OLED_IC_SH1106)
|
||||
// MEMORY_MODE is unsupported on SH1106 (Page Addressing only)
|
||||
MEMORY_MODE, 0x00, // Horizontal addressing mode
|
||||
#endif
|
||||
};
|
||||
if (I2C_TRANSMIT_P(display_setup1) != I2C_STATUS_SUCCESS) {
|
||||
print("oled_init cmd set 1 failed\n");
|
||||
return false;
|
||||
@@ -182,7 +199,7 @@ bool oled_init(uint8_t rotation) {
|
||||
|
||||
static const uint8_t PROGMEM display_setup2[] = {
|
||||
I2C_CMD,
|
||||
COM_PINS, 0x02,
|
||||
COM_PINS, OLED_COM_PINS,
|
||||
CONTRAST, 0x8F,
|
||||
PRE_CHARGE_PERIOD, 0xF1,
|
||||
VCOM_DETECT, 0x40,
|
||||
@@ -195,6 +212,13 @@ bool oled_init(uint8_t rotation) {
|
||||
return false;
|
||||
}
|
||||
|
||||
#if OLED_TIMEOUT > 0
|
||||
oled_timeout = timer_read32() + OLED_TIMEOUT;
|
||||
#endif
|
||||
#if OLED_SCROLL_TIMEOUT > 0
|
||||
oled_scroll_timeout = timer_read32() + OLED_SCROLL_TIMEOUT;
|
||||
#endif
|
||||
|
||||
oled_clear();
|
||||
oled_initialized = true;
|
||||
oled_active = true;
|
||||
@@ -215,10 +239,25 @@ void oled_clear(void) {
|
||||
|
||||
static void calc_bounds(uint8_t update_start, uint8_t* cmd_array)
|
||||
{
|
||||
cmd_array[1] = OLED_BLOCK_SIZE * update_start % OLED_DISPLAY_WIDTH;
|
||||
cmd_array[4] = OLED_BLOCK_SIZE * update_start / OLED_DISPLAY_WIDTH;
|
||||
// Calculate commands to set memory addressing bounds.
|
||||
uint8_t start_page = OLED_BLOCK_SIZE * update_start / OLED_DISPLAY_WIDTH;
|
||||
uint8_t start_column = OLED_BLOCK_SIZE * update_start % OLED_DISPLAY_WIDTH;
|
||||
#if (OLED_IC == OLED_IC_SH1106)
|
||||
// Commands for Page Addressing Mode. Sets starting page and column; has no end bound.
|
||||
// Column value must be split into high and low nybble and sent as two commands.
|
||||
cmd_array[0] = PAM_PAGE_ADDR | start_page;
|
||||
cmd_array[1] = PAM_SETCOLUMN_LSB | ((OLED_COLUMN_OFFSET + start_column) & 0x0f);
|
||||
cmd_array[2] = PAM_SETCOLUMN_MSB | ((OLED_COLUMN_OFFSET + start_column) >> 4 & 0x0f);
|
||||
cmd_array[3] = NOP;
|
||||
cmd_array[4] = NOP;
|
||||
cmd_array[5] = NOP;
|
||||
#else
|
||||
// Commands for use in Horizontal Addressing mode.
|
||||
cmd_array[1] = start_column;
|
||||
cmd_array[4] = start_page;
|
||||
cmd_array[2] = (OLED_BLOCK_SIZE + OLED_DISPLAY_WIDTH - 1) % OLED_DISPLAY_WIDTH + cmd_array[1];
|
||||
cmd_array[5] = (OLED_BLOCK_SIZE + OLED_DISPLAY_WIDTH - 1) / OLED_DISPLAY_WIDTH - 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void calc_bounds_90(uint8_t update_start, uint8_t* cmd_array)
|
||||
@@ -292,7 +331,7 @@ void oled_render(void) {
|
||||
|
||||
// Send render data chunk after rotating
|
||||
if (I2C_WRITE_REG(I2C_DATA, &temp_buffer[0], OLED_BLOCK_SIZE) != I2C_STATUS_SUCCESS) {
|
||||
print("oled_render data failed\n");
|
||||
print("oled_render90 data failed\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -364,6 +403,11 @@ void oled_write_char(const char data, bool invert) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (data == '\r') {
|
||||
oled_advance_page(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// copy the current render buffer to check for dirty after
|
||||
static uint8_t oled_temp_buffer[OLED_FONT_WIDTH];
|
||||
memcpy(&oled_temp_buffer, oled_cursor, OLED_FONT_WIDTH);
|
||||
@@ -423,8 +467,8 @@ void oled_write_ln_P(const char *data, bool invert) {
|
||||
#endif // defined(__AVR__)
|
||||
|
||||
bool oled_on(void) {
|
||||
#if !defined(OLED_DISABLE_TIMEOUT)
|
||||
oled_last_activity = timer_read();
|
||||
#if OLED_TIMEOUT > 0
|
||||
oled_timeout = timer_read32() + OLED_TIMEOUT;
|
||||
#endif
|
||||
|
||||
static const uint8_t PROGMEM display_on[] = { I2C_CMD, DISPLAY_ON };
|
||||
@@ -488,6 +532,7 @@ bool oled_scroll_off(void) {
|
||||
return oled_scrolling;
|
||||
}
|
||||
oled_scrolling = false;
|
||||
oled_dirty = -1;
|
||||
}
|
||||
return !oled_scrolling;
|
||||
}
|
||||
@@ -515,15 +560,32 @@ void oled_task(void) {
|
||||
|
||||
oled_task_user();
|
||||
|
||||
#if OLED_SCROLL_TIMEOUT > 0
|
||||
if (oled_dirty && oled_scrolling) {
|
||||
oled_scroll_timeout = timer_read32() + OLED_SCROLL_TIMEOUT;
|
||||
oled_scroll_off();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Smart render system, no need to check for dirty
|
||||
oled_render();
|
||||
|
||||
// Display timeout check
|
||||
#if !defined(OLED_DISABLE_TIMEOUT)
|
||||
if (oled_active && timer_elapsed(oled_last_activity) > OLED_TIMEOUT) {
|
||||
#if OLED_TIMEOUT > 0
|
||||
if (oled_active && timer_expired32(timer_read32(), oled_timeout)) {
|
||||
oled_off();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if OLED_SCROLL_TIMEOUT > 0
|
||||
if (!oled_scrolling && timer_expired32(timer_read32(), oled_scroll_timeout)) {
|
||||
#ifdef OLED_SCROLL_TIMEOUT_RIGHT
|
||||
oled_scroll_right();
|
||||
#else
|
||||
oled_scroll_left();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
|
@@ -19,22 +19,47 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
// an enumeration of the chips this driver supports
|
||||
#define OLED_IC_SSD1306 0
|
||||
#define OLED_IC_SH1106 1
|
||||
|
||||
#if defined(OLED_DISPLAY_CUSTOM)
|
||||
// Expected user to implement the necessary defines
|
||||
#elif defined(OLED_DISPLAY_128X64)
|
||||
// Double height 128x64
|
||||
#ifndef OLED_DISPLAY_WIDTH
|
||||
#define OLED_DISPLAY_WIDTH 128
|
||||
#endif
|
||||
#ifndef OLED_DISPLAY_HEIGHT
|
||||
#define OLED_DISPLAY_HEIGHT 64
|
||||
#endif
|
||||
#ifndef OLED_MATRIX_SIZE
|
||||
#define OLED_MATRIX_SIZE (OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH) // 1024 (compile time mathed)
|
||||
#define OLED_BLOCK_TYPE uint32_t
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_TYPE
|
||||
#define OLED_BLOCK_TYPE uint16_t
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_COUNT
|
||||
#define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 32 (compile time mathed)
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_SIZE
|
||||
#define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 32 (compile time mathed)
|
||||
#endif
|
||||
#ifndef OLED_COM_PINS
|
||||
#define OLED_COM_PINS COM_PINS_ALT
|
||||
#endif
|
||||
|
||||
// For 90 degree rotation, we map our internal matrix to oled matrix using fixed arrays
|
||||
// The OLED writes to it's memory horizontally, starting top left, but our memory starts bottom left in this mode
|
||||
#define OLED_SOURCE_MAP { 32, 40, 48, 56 }
|
||||
#define OLED_TARGET_MAP { 24, 16, 8, 0 }
|
||||
#ifndef OLED_SOURCE_MAP
|
||||
#define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
|
||||
#endif
|
||||
#ifndef OLED_TARGET_MAP
|
||||
#define OLED_TARGET_MAP { 56, 48, 40, 32, 24, 16, 8, 0 }
|
||||
#endif
|
||||
// If OLED_BLOCK_TYPE is uint32_t, these tables would look like:
|
||||
// #define OLED_SOURCE_MAP { 32, 40, 48, 56 }
|
||||
// #define OLED_TARGET_MAP { 24, 16, 8, 0 }
|
||||
// If OLED_BLOCK_TYPE is uint16_t, these tables would look like:
|
||||
// #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
|
||||
// #define OLED_TARGET_MAP { 56, 48, 40, 32, 24, 16, 8, 0 }
|
||||
@@ -43,23 +68,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// #define OLED_TARGET_MAP { 56, 120, 48, 112, 40, 104, 32, 96, 24, 88, 16, 80, 8, 72, 0, 64 }
|
||||
#else // defined(OLED_DISPLAY_128X64)
|
||||
// Default 128x32
|
||||
#ifndef OLED_DISPLAY_WIDTH
|
||||
#define OLED_DISPLAY_WIDTH 128
|
||||
#endif
|
||||
#ifndef OLED_DISPLAY_HEIGHT
|
||||
#define OLED_DISPLAY_HEIGHT 32
|
||||
#endif
|
||||
#ifndef OLED_MATRIX_SIZE
|
||||
#define OLED_MATRIX_SIZE (OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH) // 512 (compile time mathed)
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_TYPE
|
||||
#define OLED_BLOCK_TYPE uint16_t // Type to use for segmenting the oled display for smart rendering, use unsigned types only
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_COUNT
|
||||
#define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 16 (compile time mathed)
|
||||
#endif
|
||||
#ifndef OLED_BLOCK_SIZE
|
||||
#define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 32 (compile time mathed)
|
||||
#endif
|
||||
#ifndef OLED_COM_PINS
|
||||
#define OLED_COM_PINS COM_PINS_SEQ
|
||||
#endif
|
||||
|
||||
// For 90 degree rotation, we map our internal matrix to oled matrix using fixed arrays
|
||||
// The OLED writes to it's memory horizontally, starting top left, but our memory starts bottom left in this mode
|
||||
#ifndef OLED_SOURCE_MAP
|
||||
#define OLED_SOURCE_MAP { 0, 8, 16, 24 }
|
||||
#endif
|
||||
#ifndef OLED_TARGET_MAP
|
||||
#define OLED_TARGET_MAP { 24, 16, 8, 0 }
|
||||
#endif
|
||||
// If OLED_BLOCK_TYPE is uint8_t, these tables would look like:
|
||||
// #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
|
||||
// #define OLED_TARGET_MAP { 48, 32, 16, 0, 56, 40, 24, 8 }
|
||||
#endif // defined(OLED_DISPLAY_CUSTOM)
|
||||
|
||||
// Address to use for tthe i2d oled communication
|
||||
#if !defined(OLED_IC)
|
||||
#define OLED_IC OLED_IC_SSD1306
|
||||
#endif
|
||||
|
||||
// the column address corresponding to the first column in the display hardware
|
||||
#if !defined(OLED_COLUMN_OFFSET)
|
||||
#define OLED_COLUMN_OFFSET 0
|
||||
#endif
|
||||
|
||||
// Address to use for the i2c oled communication
|
||||
#if !defined(OLED_DISPLAY_ADDRESS)
|
||||
#define OLED_DISPLAY_ADDRESS 0x3C
|
||||
#endif
|
||||
@@ -85,6 +138,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define OLED_FONT_HEIGHT 8
|
||||
#endif
|
||||
|
||||
#if !defined(OLED_TIMEOUT)
|
||||
#if defined(OLED_DISABLE_TIMEOUT)
|
||||
#define OLED_TIMEOUT 0
|
||||
#else
|
||||
#define OLED_TIMEOUT 60000
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// OLED Rotation enum values are flags
|
||||
typedef enum {
|
||||
OLED_ROTATION_0 = 0,
|
||||
|
@@ -2,9 +2,7 @@ ifneq ($(strip $(QWIIC_ENABLE)),)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/qwiic
|
||||
OPT_DEFS += -DQWIIC_ENABLE
|
||||
SRC += qwiic.c
|
||||
ifeq ($(filter "i2c_master.c", $(SRC)),)
|
||||
SRC += i2c_master.c
|
||||
endif
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
endif
|
||||
|
||||
ifneq ($(filter JOYSTIIC, $(QWIIC_ENABLE)),)
|
||||
|
@@ -59,10 +59,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#define RGBLIGHT_SLEEP
|
||||
#endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
@@ -17,6 +17,19 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------------.
|
||||
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | Caps | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | Shift | Z | X | C | V | B | N | M | , | . | / | Shift |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | Ctrl | GUI | Alt | Space | Alt | GUI | L1 | Ctrl |
|
||||
* `-----------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[0] = LAYOUT_60_ansi(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
|
||||
@@ -25,6 +38,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL
|
||||
),
|
||||
|
||||
/* Function
|
||||
* ,-----------------------------------------------------------------------------------------.
|
||||
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | | | Up | | | | | | | |PrtSc|ScrLk|Pause| |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | |Left |Down |Right| | | | | | Ins |Home |PgUp | |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | |VolUp|VolDn|VolMu| | | | | | End |PgDn | |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | | | | | | L2 | | |
|
||||
* `-----------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[1] = LAYOUT_60_ansi(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
|
||||
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS,
|
||||
@@ -33,6 +59,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(2), KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
/* RGB
|
||||
* ,-----------------------------------------------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | Reset |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | BL Tog |BLInc|BLDec|BLStp| | | | | | | | | | |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | RGB Tog |Mode |Hue I|Sat I|Val I|Spd I|Plain|Breat|Rnbow|Swirl| | | |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | |RMode|Hue D|Sat D|Val D|Spd D|Snake|Knigh|Xmas |Gradi| | |
|
||||
* |-----------------------------------------------------------------------------------------+
|
||||
* | | | | | | | | |
|
||||
* `-----------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[2] = LAYOUT_60_ansi(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
|
||||
BL_TOGG, BL_INC, BL_DEC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* Copyright 2018 Jack Humbert
|
||||
/* Copyright 2018 Chuck "@vosechu" Lauer Vose
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -14,8 +14,6 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#pragma once
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = {{ KC_A }}
|
||||
};
|
||||
// place overrides here
|
46
keyboards/1upkeyboards/1up60hse/keymaps/vosechu/keymap.c
Normal file
46
keyboards/1upkeyboards/1up60hse/keymaps/vosechu/keymap.c
Normal file
@@ -0,0 +1,46 @@
|
||||
/* Copyright 2018 Chuck "@vosechu" Lauer Vose
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define SPACEFN LT(1, KC_SPC)
|
||||
#define CTL_GRV CTL_T(KC_GRV)
|
||||
#define ALT_TAB ALT_T(KC_TAB)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_60_ansi(
|
||||
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS , KC_EQL , KC_BSPC ,
|
||||
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC , KC_RBRC , KC_BSLS ,
|
||||
KC_CAPS , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT , KC_ENT ,
|
||||
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT ,
|
||||
CTL_GRV , ALT_TAB , KC_LGUI , SPACEFN , KC_RALT , KC_RGUI , MO(1) , KC_RCTL
|
||||
),
|
||||
|
||||
[1] = LAYOUT_60_ansi(
|
||||
KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_DEL ,
|
||||
KC_TRNS , KC_TRNS , KC_UP , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_PSCR , KC_SLCK , KC_PAUS , KC_TRNS ,
|
||||
KC_TRNS , KC_LEFT , KC_DOWN , KC_RGHT , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_INS , KC_HOME , KC_PGUP , KC_TRNS ,
|
||||
KC_TRNS , KC_VOLU , KC_VOLD , KC_MUTE , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_END , KC_PGDN , KC_TRNS ,
|
||||
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , MO(2) , KC_TRNS , KC_TRNS
|
||||
),
|
||||
|
||||
[2] = LAYOUT_60_ansi(
|
||||
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , RESET ,
|
||||
BL_TOGG , BL_INC , BL_DEC , BL_STEP , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS ,
|
||||
RGB_TOG , RGB_MOD , RGB_HUI , RGB_SAI , RGB_VAI , RGB_SPI , RGB_M_P , RGB_M_B , RGB_M_R , RGB_M_SW , KC_TRNS , KC_TRNS , KC_TRNS ,
|
||||
KC_TRNS , RGB_RMOD , RGB_HUD , RGB_SAD , RGB_VAD , RGB_SPD , RGB_M_SN , RGB_M_K , RGB_M_X , RGB_M_G , KC_TRNS , KC_TRNS ,
|
||||
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
|
||||
)
|
||||
};
|
@@ -0,0 +1,6 @@
|
||||
# 1up60hse keymap made by vosechu
|
||||
|
||||
Tweaks from default
|
||||
|
||||
* Add in SpaceFN so arrows are reachable with just left hand (leaving right free for mousing).
|
||||
* Also add tab/grv under the alt/ctrl keys to make those easier to reach.
|
@@ -1,5 +1,4 @@
|
||||
# MCU name
|
||||
#MCU = at90usb1286
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
|
@@ -47,7 +47,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endif
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
@@ -62,4 +62,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
||||
#endif
|
||||
|
@@ -29,7 +29,7 @@
|
||||
#endif
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
@@ -18,15 +18,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
;
|
||||
|
||||
switch (id) {
|
||||
|
||||
}
|
||||
return MACRO_NONE;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
|
@@ -18,15 +18,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
;
|
||||
|
||||
switch (id) {
|
||||
|
||||
}
|
||||
return MACRO_NONE;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
|
@@ -37,11 +37,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
RAISE, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, RGB, KC_RCTL
|
||||
),
|
||||
// raise layer to handle function & nav keys
|
||||
[_raise] = LAYOUT_all
|
||||
[_raise] = LAYOUT_all
|
||||
(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
@@ -18,15 +18,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
;
|
||||
|
||||
switch (id) {
|
||||
|
||||
}
|
||||
return MACRO_NONE;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
|
@@ -80,7 +80,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
@@ -29,7 +29,7 @@
|
||||
#endif
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
@@ -45,4 +45,3 @@
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
||||
|
||||
|
16
keyboards/2_milk/2_milk.c
Normal file
16
keyboards/2_milk/2_milk.c
Normal file
@@ -0,0 +1,16 @@
|
||||
/* Copyright 2019 Sebastian Williams
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "2_milk.h"
|
26
keyboards/2_milk/2_milk.h
Normal file
26
keyboards/2_milk/2_milk.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/* Copyright 2019 Sebastian Williams
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT( \
|
||||
K00, \
|
||||
K01 \
|
||||
) { \
|
||||
{ K00 }, \
|
||||
{ K01 } \
|
||||
}
|
41
keyboards/2_milk/config.h
Normal file
41
keyboards/2_milk/config.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/* Copyright 2019 Sebastian Williams
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0xB195
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER rionlion100
|
||||
#define PRODUCT 2% Milk
|
||||
#define DESCRIPTION A milk themed 2% Keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 2
|
||||
#define MATRIX_COLS 1
|
||||
|
||||
/* Milk default pinout */
|
||||
#define DIRECT_PINS { \
|
||||
{D4}, \
|
||||
{C6} \
|
||||
}
|
||||
#define UNUSED_PINS
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN B6
|
||||
#define RGBLED_NUM 1
|
||||
#endif
|
15
keyboards/2_milk/info.json
Normal file
15
keyboards/2_milk/info.json
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"keyboard_name": "2% Milk",
|
||||
"keyboard_folder": "2_milk",
|
||||
"url": "",
|
||||
"maintainer": "rionlion100",
|
||||
"width": 1,
|
||||
"height": 2,
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"key_count": 2,
|
||||
"layout": [ {"x": 0, "y": 0 }, {"x": 0, "y": 1 }]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
keyboards/2_milk/keymaps/binary/keymap.c
Normal file
8
keyboards/2_milk/keymaps/binary/keymap.c
Normal file
@@ -0,0 +1,8 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT(
|
||||
KC_P0,
|
||||
KC_P1
|
||||
)
|
||||
};
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user