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2
.gitignore
vendored
2
.gitignore
vendored
@@ -60,8 +60,8 @@ util/Win_Check_Output.txt
|
||||
|
||||
# ignore image files
|
||||
*.png
|
||||
*.jpg
|
||||
*.gif
|
||||
*.jpg
|
||||
|
||||
# Do not ignore MiniDox left/right hand eeprom files
|
||||
!keyboards/minidox/*.eep
|
||||
|
@@ -246,6 +246,11 @@ ifneq ($(strip $(BACKLIGHT_ENABLE)), no)
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
|
||||
COMMON_VPATH += $(QUANTUM_DIR)/backlight
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight.c
|
||||
OPT_DEFS += -DBACKLIGHT_ENABLE
|
||||
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), custom)
|
||||
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
|
||||
endif
|
||||
|
@@ -2,3 +2,4 @@
|
||||
- [:uk: English](/)
|
||||
- [:cn: 中文](/zh-cn/)
|
||||
- [:fr: Français](/fr-fr/)
|
||||
- [:ru: Русский](/ru-ru/)
|
||||
|
34
docs/cli.md
34
docs/cli.md
@@ -69,6 +69,16 @@ There are some limitations to the local CLI compared to the global CLI:
|
||||
|
||||
# CLI Commands
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
|
||||
@@ -85,16 +95,6 @@ qmk compile <configuratorExport.json>
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
## `qmk config`
|
||||
|
||||
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
|
||||
@@ -125,14 +125,24 @@ This command examines your environment and alerts you to potential build or flas
|
||||
qmk doctor
|
||||
```
|
||||
|
||||
## `qmk list_keyboards`
|
||||
## `qmk json-keymap`
|
||||
|
||||
Creates a keymap.c from a QMK Configurator export.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk json-keymap [-o OUTPUT] filename
|
||||
```
|
||||
|
||||
## `qmk list-keyboards`
|
||||
|
||||
This command lists all the keyboards currently defined in `qmk_firmware`
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk list_keyboards
|
||||
qmk list-keyboards
|
||||
```
|
||||
|
||||
## `qmk new-keymap`
|
||||
|
@@ -31,17 +31,17 @@ Here is an example for easy reference:
|
||||
```c
|
||||
/* Enums for foo */
|
||||
enum foo_state {
|
||||
FOO_BAR,
|
||||
FOO_BAZ,
|
||||
FOO_BAR,
|
||||
FOO_BAZ,
|
||||
};
|
||||
|
||||
/* Returns a value */
|
||||
int foo(void) {
|
||||
if (some_condition) {
|
||||
return FOO_BAR;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
if (some_condition) {
|
||||
return FOO_BAR;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
@@ -310,13 +310,13 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
||||
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
|
||||
|
||||
* `BOOTMAGIC_ENABLE`
|
||||
* Virtual DIP switch configuration(+1000)
|
||||
* Virtual DIP switch configuration
|
||||
* `MOUSEKEY_ENABLE`
|
||||
* Mouse keys(+4700)
|
||||
* Mouse keys
|
||||
* `EXTRAKEY_ENABLE`
|
||||
* Audio control and System control(+450)
|
||||
* Audio control and System control
|
||||
* `CONSOLE_ENABLE`
|
||||
* Console for debug(+400)
|
||||
* Console for debug
|
||||
* `COMMAND_ENABLE`
|
||||
* Commands for debug and configuration
|
||||
* `COMBO_ENABLE`
|
||||
@@ -348,7 +348,7 @@ Use these to enable or disable building certain features. The more you have enab
|
||||
* `NO_USB_STARTUP_CHECK`
|
||||
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
|
||||
* `LINK_TIME_OPTIMIZATION_ENABLE`
|
||||
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
||||
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
||||
|
||||
## USB Endpoint Limitations
|
||||
|
||||
|
@@ -2,9 +2,9 @@
|
||||
|
||||
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
|
||||
|
||||
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
|
||||
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the HalfKay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
|
||||
|
||||
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
|
||||
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with MSYS2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
|
||||
|
||||
## Installation
|
||||
|
||||
@@ -31,7 +31,7 @@ Finally, unplug and replug the keyboard to make sure the new driver has been loa
|
||||
|
||||
## Recovering from Installation to Wrong Device
|
||||
|
||||
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
|
||||
If you find that you can no longer type with the keyboard, you may have accidentally replaced the driver for the keyboard itself instead of for the bootloader. This can happen when the keyboard is not in the bootloader mode. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
|
||||
|
||||

|
||||
|
||||
@@ -44,3 +44,5 @@ Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driv
|
||||

|
||||
|
||||
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
|
||||
|
||||
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
|
||||
|
||||
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
|
||||
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes.
|
||||
|
||||
## Configuration
|
||||
|
||||
@@ -26,7 +26,7 @@ Uncomment the section labled HD44780 and change the parameters as needed.
|
||||
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
|
||||
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
|
||||
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
|
||||
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
|
||||
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
|
||||
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
|
||||
#define LCD_RS_PORT LCD_PORT //< port for RS line
|
||||
#define LCD_RS_PIN 3 //< pin for RS line
|
||||
@@ -39,14 +39,14 @@ Uncomment the section labled HD44780 and change the parameters as needed.
|
||||
|
||||
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
|
||||
|
||||
## Usage
|
||||
## Usage
|
||||
|
||||
To initialize your display, call `lcd_init()` with one of these parameters:
|
||||
````
|
||||
LCD_DISP_OFF : display off
|
||||
LCD_DISP_ON : display on, cursor off
|
||||
LCD_DISP_ON_CURSOR : display on, cursor on
|
||||
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
|
||||
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
|
||||
````
|
||||
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
|
||||
It is advised to clear the display before use.
|
||||
|
@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
|
||||
|
||||
## Caveats
|
||||
|
||||
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
||||
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
||||
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
|
||||
|
||||
Switching layers will not cancel the Key Lock.
|
||||
|
@@ -47,7 +47,7 @@ The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or p
|
||||
|
||||
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
|
||||
|
||||
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
|
||||
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.
|
||||
|
||||

|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Terminal
|
||||
|
||||
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
|
||||
> This feature is currently *huge*, and should probably only be put on boards with a lot of memory, or for fun.
|
||||
|
||||
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
|
||||
|
||||
@@ -56,7 +56,7 @@ Outputs the last 5 commands entered
|
||||
1. help
|
||||
2. about
|
||||
3. keymap 0
|
||||
4. help
|
||||
4. help
|
||||
5. flush-buffer
|
||||
```
|
||||
|
||||
|
@@ -8,7 +8,8 @@ Tester votre clavier est normalement assez simple. Appuyez chaque touche de votr
|
||||
|
||||
Note: ces programmes ne sont ni fournis ni approuvés par QMK.
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Windows seulement)
|
||||
* [QMK Configurator](https://config.qmk.fm/#/test/) (Web)
|
||||
* [Switch Hitter](https://web.archive.org/web/20190413233743/https://elitekeyboards.com/switchhitter.php) (Windows seulement)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Mac seulement)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Web)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Web)
|
||||
|
@@ -41,8 +41,6 @@ Set these variables to `no` to disable them, and `yes` to enable them.
|
||||
|
||||
This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
|
||||
|
||||
Consumes about 1000 bytes.
|
||||
|
||||
`MOUSEKEY_ENABLE`
|
||||
|
||||
This gives you control over cursor movements and clicks via keycodes/custom functions.
|
||||
@@ -67,8 +65,6 @@ To see the text, open `hid_listen` and enjoy looking at your printed messages.
|
||||
|
||||
**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
|
||||
|
||||
Consumes about 400 bytes.
|
||||
|
||||
`COMMAND_ENABLE`
|
||||
|
||||
This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
|
||||
@@ -125,11 +121,9 @@ Use this to debug changes to variable values, see the [tracing variables](unit_t
|
||||
|
||||
This enables using the Quantum SYSEX API to send strings (somewhere?)
|
||||
|
||||
This consumes about 5390 bytes.
|
||||
|
||||
`KEY_LOCK_ENABLE`
|
||||
|
||||
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
|
||||
This enables [key lock](feature_key_lock.md).
|
||||
|
||||
`SPLIT_KEYBOARD`
|
||||
|
||||
|
@@ -1,19 +1,18 @@
|
||||
# Quantum Hand-Wiring Guide
|
||||
# Hand-Wiring Guide
|
||||
|
||||
Parts list:
|
||||
* *x* keyswitches (MX, Matias, Gateron, etc)
|
||||
* *x* diodes
|
||||
* Keyboard plate (metal, plastic, cardboard, etc)
|
||||
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
|
||||
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
|
||||
* Rosin-cored solder (leaded or lead-free)
|
||||
* Adequate ventilation/a fan
|
||||
* Tweezers (optional)
|
||||
* Wire cutters/snippers
|
||||
## Preamble: How a Keyboard Matrix Works (and why we need diodes)
|
||||
|
||||
## How the Matrix Works (Why We Need Diodes)
|
||||
The collapsible section below covers why keyboards are wired the way they are, as outlined in this guide. It isn't required reading to make your own hand wired keyboard, but provides background information.
|
||||
|
||||
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
|
||||
<details>
|
||||
|
||||
<summary>Click for details</summary>
|
||||
|
||||
Without a matrix circuit each switch would require its own wire directly to the controller.
|
||||
|
||||
Simply put, when the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
|
||||
|
||||
The microcontroller will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
|
||||
|
||||
Column 0 being scanned Column 1 being scanned
|
||||
x x
|
||||
@@ -100,30 +99,132 @@ Things act as they should! Which will get us the following data:
|
||||
|
||||
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
|
||||
|
||||
# The Actual Hand-Wiring
|
||||
Further reading:
|
||||
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
|
||||
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
|
||||
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
|
||||
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
|
||||
- [How keyboards work - QMK documentation](how_keyboards_work.md)
|
||||
|
||||
## Getting Things in Place
|
||||
</details>
|
||||
|
||||
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
|
||||
|
||||
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
|
||||
## Parts list
|
||||
|
||||
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
|
||||
You will need: (where *x* is the number of keys on your planned keyboard)
|
||||
|
||||
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
|
||||
* QMK compatible microcontroller board (Teensy, Pro-Micro, QMK Proton C etc.)
|
||||
* *x* keyswitches (MX, Matias, Gateron, etc)
|
||||
* *x* through hole diodes
|
||||
* Keyboard plate and plate mount stabilisers
|
||||
* Wire
|
||||
* Soldering iron
|
||||
* Rosin-cored solder
|
||||
* Adequate ventilation/a fan
|
||||
* Wire cutters/snippers
|
||||
|
||||
## Preparing the Diodes
|
||||
Optional but useful:
|
||||
|
||||
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
|
||||
* Wire strippers/a sharp knife
|
||||
* Tweezers and/or small needle nose pliers
|
||||
* Soldering station/Helping hands
|
||||
|
||||
```
|
||||
┌─────┬─┐
|
||||
───┤ │ ├─┐
|
||||
└─────┴─┘ │
|
||||
│
|
||||
```
|
||||
## Starting the build
|
||||
|
||||
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
|
||||
There are many ways to hand wire a PCB matrix, this guide will describe the fundamentals as well as some recommended ways to go about it.
|
||||
|
||||
As we are dealing with hand wiring, it is assumed that you already have a plate. If you are planning a completely custom layout, tools such as [ai03 Plate Generator](https://kbplate.ai03.me/) and [Swillkb Plate & Case Builder](http://builder.swillkb.com/) can help when designing one.
|
||||
|
||||
Start by installing the switches and stabilisers in the plate. Depending on the thickness and material this may also involve hot gluing it in place.
|
||||
|
||||
## Planning the matrix
|
||||
|
||||
If you are following a pre-existing handwire guide (e.g. for the keyboards in the [handwire firmware section](https://github.com/qmk/qmk_firmware/tree/master/keyboards/handwired) you can skip this step, just ensure you wire the matrix as described.
|
||||
|
||||
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode)
|
||||
|
||||
It is fairly simple to plan for an ortholinear keyboard (like a Planck).
|
||||
|
||||

|
||||
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
|
||||
|
||||
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
|
||||
|
||||

|
||||
|
||||
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro
|
||||
|
||||
#### Common Microcontroller Boards
|
||||
|
||||
| Board | Controller | # I/O | Pinout |
|
||||
| :------------ |:-------------:| ------:| ------ |
|
||||
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
|
||||
| Teensy 2.0 | ATmega32u4 | 25 | [link](https://www.pjrc.com/teensy/pinout.html) |
|
||||
| [QMK Proton C](https://qmk.fm/proton-c/) | STM32F303xC | 36 | [link 1](https://i.imgur.com/RhtrAlc.png), [2](https://deskthority.net/wiki/QMK_Proton_C) |
|
||||
| Teensy++ 2.0 | AT90USB1286 | 46 | [link](https://www.pjrc.com/teensy/pinout.html#Teensy_2.0) |
|
||||
|
||||
*Elite C is essentially the same as a pro micro with a USB-C instead of Micro-USB
|
||||
|
||||
There are also a number of boards designed specifically for handwiring that mount directly to a small number of switches and offer pinouts for the rest. Though these are generally more expensive and may be more difficult to get hold of.
|
||||
|
||||
<img src="https://i.imgur.com/QiA3ta6.jpg" alt="Postage board mini mounted in place" width="500"/>
|
||||
|
||||
| Board | Controller | # I/O |
|
||||
| :------------ |:-------------:| ------:|
|
||||
| [Swiss helper](https://www.reddit.com/r/MechanicalKeyboards/comments/8jg5d6/hand_wiring_this_might_help/) | ATmega32u4 | 20 |
|
||||
| [Postage board](https://github.com/LifeIsOnTheWire/Postage-Board/)| ATmega32u4| 25 |
|
||||
| [Postage board mini](https://geekhack.org/index.php?topic=101460.0)| ATmega32u4| 25 |
|
||||
|
||||
## Wiring the matrix
|
||||
|
||||
There is no one right way to do this. What you want to achieve is good connection at all of the joints planned and no unintentional shorts.
|
||||
|
||||
Established materials and techniques include:
|
||||
|
||||
| Technique | Examples | Pros | Cons | Image
|
||||
| :-----------| :------- | :------ | :--- | :---
|
||||
| Lengths of wire with stripped segments | [Sasha Solomon's Dactyl](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f) and [Cribbit's modern hand wire](https://geekhack.org/index.php?topic=87689.0) | Neat and tidy | Some effort in stripping the wire | 
|
||||
| Short lengths of wire | [u/xicolinguada's ortho build](https://www.reddit.com/r/MechanicalKeyboards/comments/c39k4f/my_first_hand_wired_keyboard_its_not_perfect_but/) | Easier to strip the wire | More difficult to place | 
|
||||
| Magnet/Enamelled wire | [Brett Kosinski's handwired alpha](http://blog.b-ark.ca/Blog-2019-01-27) and [fknraiden's custom board](https://geekhack.org/index.php?topic=74223.0) | Can be directly soldered onto (insulation burns off with heat) | Appearance? | 
|
||||
| Bending the legs of the diodes for the rows | [Matt3o's Brownfox](https://deskthority.net/viewtopic.php?f=7&t=6050) | Fewer solder joints required | Uninsulated | 
|
||||
| Using ridid wiring (e.g. brass tube) | [u/d_stilgar's invisible hardline](https://www.reddit.com/r/MechanicalKeyboards/comments/8aw5j2/invisible_hardline_keyboard_progress_update_april/) and [u/jonasfasler's first attempt](https://www.reddit.com/r/MechanicalKeyboards/comments/de1jyv/my_first_attempt_at_handwiring_a_keyboard/) | Very pretty | More difficult. No physical insulation | 
|
||||
| Bare wire with insulation added after (e.g. kapton tape) | [Matt3o's 65% on his website](https://matt3o.com/hand-wiring-a-custom-keyboard/) | Easier (no wire stripping required) | Not as attractive | 
|
||||
| Copper tape | [ManuForm Dactyl](https://github.com/tshort/dactyl-keyboard) | Very easy | Only really works when your plate/case aligns with the bottom of your switches | 
|
||||
|
||||
|
||||
Note that these methods can be combined. Prepare your lengths of wire before moving on to soldering.
|
||||
|
||||
|
||||
### A note on split keyboards
|
||||
|
||||
If you are planning a split keyboard (e.g. Dactyl) each half will require a controller and a means of communicating between them (like a TRRS or hardwired cable). Further information can be found in the [QMK split keyboard documentation.](feature_split_keyboard.md)
|
||||
|
||||
|
||||
### Soldering
|
||||
|
||||
There are a lot of soldering guides and tips available elsewhere but here are some of the most useful and relevant for hand wiring:
|
||||
|
||||
To ensure a strong solder joint you want a good amount of contact between the solder and the 2 peices of metal you are connecting, a good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
|
||||
|
||||
<img src="https://i.imgur.com/eHJjmnU.jpg" alt="Looped around rod" width="200"/> <img src="https://i.imgur.com/8nbxmmr.jpg?1" alt="Looped diode leg" width="200"/>
|
||||
|
||||
If your diodes are on a packaging strip and need a bend in them (either the start of a loop or for connecting to its neighbour) this can easily done by bending it over something straight like the edge of a box, table, or ruler. This also helps keep track of the direction of the diode as all the bends will be on the same side.
|
||||
|
||||
<img src="https://i.imgur.com/oITudbX.jpg" alt="Bent diode legs" width="200"/>
|
||||
|
||||
If your iron has temperature control, set it to 315ºC (600ºF).
|
||||
|
||||
Once heated, tin your soldering iron - this means melting a small amount of solder on the end of the iron and then quickly wiping it off on a wet sponge or wire cleaning pad, leaving a shiny silvery coating on the end which helps keep oxidisation at bay and helps solder to flow.
|
||||
|
||||
When you come to apply the solder, hold the soldering iron against the two surfaces for a second to heat it, then apply a small amount of solder to join the two pieces together. Heating the surfaces ensures that the solder adheres to it and that it does not cool too quickly.
|
||||
|
||||
Don't hold the iron on the solder/joint longer than necessary. Heat will be conducted through the surfaces and can damage components (melt switch housings etc.). Also, solder contains flux, which aids in ["wetting"](https://en.m.wikipedia.org/wiki/Wetting). The longer heat is applied to the solder the more flux will evaporate meaning you may end up with a bad solder joint with peaks which, apart from looking bad, may also increase the risk of electrical shorts.
|
||||
|
||||
The following collapsible section describes in detail how to solder rows using the bent diode technique and columns using short lengths of wire.
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Click for details</summary>
|
||||
|
||||
## Soldering the Diodes
|
||||
|
||||
@@ -169,34 +270,52 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
|
||||
|
||||
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
|
||||
|
||||
## Wiring Things to the Teensy
|
||||
</details>
|
||||
|
||||
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
|
||||
# Wiring up the controller
|
||||
|
||||
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
|
||||
Now that the matrix itself is complete, it's time to connect what you've done to the microcontroller board.
|
||||
|
||||
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
|
||||
Place the microcontroller where you want it to be located, give thought to mounting and case alignment. Bear in mind that the location of the USB socket can be different from the controller by using a short male to female cable if required,.
|
||||
|
||||
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
|
||||
Find the pinout/documentation for your microcontroller board ([links here](#common-microcontroller-boards)) and make a note of all the digital I/O pins on it (note that on some controllers, like the teensy, analogue I/O can double as digital) as these are the pins you want to connect your wires to.
|
||||
|
||||
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
|
||||
<details>
|
||||
|
||||
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
|
||||
<summary>Specific instructions for the Teensy 2.0</summary>
|
||||
|
||||
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
|
||||
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
|
||||
|
||||
## Additional guides
|
||||
The pins you'll absolutely have to avoid, as with any controller, are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
|
||||
|
||||
</details>
|
||||
|
||||
Cut wires to the length of the distance from the a point on each column/row to the controller. You can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
|
||||
|
||||
Ribbon cable can be used to keep this extra tidy. You may also want to consider routing the wires beneath the exisiting columns/rows.
|
||||
|
||||
<img src="https://i.imgur.com/z2QlKfB.jpg" alt="Ribbon Cable" width="350"/>
|
||||
|
||||
As you solder the wires to the controller make a note of which row/column is going to which pin on the controller as we'll use this data to setup the matrix when we create the firmware.
|
||||
|
||||
As you move along, be sure that the controller is staying in place - recutting and soldering the wires is a pain!
|
||||
|
||||
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
|
||||
|
||||
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
|
||||
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
|
||||
|
||||
# Getting Some Basic Firmware Set Up
|
||||
|
||||
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
|
||||
From here, you should have a working keyboard once you program a firmware.
|
||||
|
||||
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
|
||||
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
|
||||
|
||||
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in the collapsable section below, or using the more comprehensive [getting started guide.](newbs_getting_started)
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Creating and compiling your firmware locally (command line method)</summary>
|
||||
|
||||
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
|
||||
|
||||
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
|
||||
|
||||
@@ -319,9 +438,22 @@ Once everything is installed, running `make` in the terminal should get you some
|
||||
|
||||
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
|
||||
|
||||
</details>
|
||||
|
||||
## Flashing the Firmware
|
||||
|
||||
Install [QMK toolbox](https://github.com/qmk/qmk_toolbox).
|
||||
|
||||

|
||||
|
||||
Under "Local File" navigate to your newly created .hex file. Under "Microcontroller", select the corresponding one for your controller board (common ones available [here](#common-microcontroller-boards)).
|
||||
|
||||
Plug in your keyboard and press the reset button (or short the Reset and Ground pins if there is no button) and click the "Flash" button in QMK toolbox.
|
||||
|
||||
|
||||
## Testing Your Firmware
|
||||
|
||||
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
|
||||
Use a website such as [keyboard tester](https://www.keyboardtester.com/tester.html)/[keyboard checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
|
||||
|
||||
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
|
||||
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
|
||||
@@ -330,11 +462,25 @@ Carefully flip your keyboard over, open up a new text document, and try typing -
|
||||
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
|
||||
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
|
||||
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
|
||||
7. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
|
||||
|
||||
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
|
||||
|
||||
# Securing the Teensy, Finishing Your Hardware, Getting Fancier Firmware
|
||||
# Finishing up
|
||||
|
||||
Once you have confirmed that the keyboard is working, if you have used a seperate (non handwire specific) controller you will want to secure it in place. This can be done in many different ways e.g. hot glue, double sided sticky tape, 3D printed caddy, electrical tape.
|
||||
|
||||
If you found this fullfilling you could experiment by adding additional features such as [in switch LEDs](https://geekhack.org/index.php?topic=94258.0), [in switch RGB](https://www.reddit.com/r/MechanicalKeyboards/comments/5s1l5u/photoskeyboard_science_i_made_a_handwired_rgb/), [RGB underglow](https://medium.com/@DavidNZ/hand-wired-custom-keyboard-cdd14429c7b3#.7a1ovebsk) or even an [OLED display!](https://www.reddit.com/r/olkb/comments/5zy7og/adding_ssd1306_oled_display_to_your_build/)
|
||||
|
||||
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
|
||||
|
||||
# Links to other guides:
|
||||
|
||||
- [matt3o's step by step guide (BrownFox build)](https://deskthority.net/viewtopic.php?f=7&t=6050) also his [website](https://matt3o.com/hand-wiring-a-custom-keyboard/) and [video guide](https://www.youtube.com/watch?v=LVzpsjFWPP4)
|
||||
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
|
||||
- [Sasha Solomon's "Building my first Keyboard"](https://medium.com/@sachee/building-my-first-keyboard-and-you-can-too-512c0f8a4c5f)
|
||||
- [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
|
||||
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
|
||||
|
||||
|
||||
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
|
||||
|
||||
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
|
||||
|
@@ -1,6 +1,6 @@
|
||||
# Keyboards with AVR Processors
|
||||
|
||||
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
|
||||
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
|
||||
|
||||
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
|
||||
|
||||
|
@@ -20,7 +20,7 @@ Support for SSD1306 based OLED displays. For more information see the [OLED Driv
|
||||
|
||||
## uGFX
|
||||
|
||||
You can make use of uGFX within QMK to drive character and graphic LCD's, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
|
||||
You can make use of uGFX within QMK to drive character and graphic LCDs, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
|
||||
|
||||
## WS2812 (AVR Only)
|
||||
|
||||
|
@@ -35,7 +35,7 @@ USB for a given key.
|
||||
|
||||
## 3. What the Event Input/Kernel Does
|
||||
|
||||
The *scancode* is mapped to a *keycode* dependent on the keyboard [60-keyboard.hwdb at Master](https://github.com/systemd/systemd/blob/master/hwdb/60-keyboard.hwdb). Without this mapping, the operating system will not receive a valid keycode and will be unable to do anything useful with that key press.
|
||||
The *scancode* is mapped to a *keycode* dependent on the keyboard [60-keyboard.hwdb at Master](https://github.com/systemd/systemd/blob/master/hwdb.d/60-keyboard.hwdb). Without this mapping, the operating system will not receive a valid keycode and will be unable to do anything useful with that key press.
|
||||
|
||||
## 4. What the Operating System Does
|
||||
|
||||
|
@@ -55,7 +55,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|
||||
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|
||||
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>|</code> |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and `\|` |
|
||||
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|
||||
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|
||||
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
|
||||
@@ -106,7 +106,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`KC_KP_9` |`KC_P9` |Keypad `9` and Page Up |
|
||||
|`KC_KP_0` |`KC_P0` |Keypad `0` and Insert |
|
||||
|`KC_KP_DOT` |`KC_PDOT` |Keypad `.` and Delete |
|
||||
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and <code>|</code> |
|
||||
|`KC_NONUS_BSLASH` |`KC_NUBS` |Non-US `\` and `\|` |
|
||||
|`KC_APPLICATION` |`KC_APP` |Application (Windows Menu Key) |
|
||||
|`KC_POWER` | |System Power (macOS) |
|
||||
|`KC_KP_EQUAL` |`KC_PEQL` |Keypad `=` |
|
||||
@@ -143,7 +143,7 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|`KC_KP_EQUAL_AS400` | |Keypad `=` on AS/400 keyboards |
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|
||||
|`KC_INT2` |`KC_KANA` |JIS Katakana/Hiragana |
|
||||
|`KC_INT3` |`KC_JYEN` |JIS `¥` and <code>|</code> |
|
||||
|`KC_INT3` |`KC_JYEN` |JIS `¥` and `\|` |
|
||||
|`KC_INT4` |`KC_HENK` |JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN` |JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
@@ -420,29 +420,29 @@ This is a reference only. Each group of keys links to the page documenting their
|
||||
|
||||
## [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------------------|-------------------|-------------------|
|
||||
|`KC_TILDE` |`KC_TILD` |`~` |
|
||||
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|
||||
|`KC_AT` | |`@` |
|
||||
|`KC_HASH` | |`#` |
|
||||
|`KC_DOLLAR` |`KC_DLR` |`$` |
|
||||
|`KC_PERCENT` |`KC_PERC` |`%` |
|
||||
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|
||||
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|
||||
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|
||||
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|
||||
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|
||||
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|
||||
|`KC_PLUS` | |`+` |
|
||||
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|
||||
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|
||||
|`KC_PIPE` | |<code>|</code>|
|
||||
|`KC_COLON` |`KC_COLN` |`:` |
|
||||
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|
||||
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |
|
||||
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|
||||
|`KC_QUESTION` |`KC_QUES` |`?` |
|
||||
|Key |Aliases |Description|
|
||||
|------------------------|-------------------|-----------|
|
||||
|`KC_TILDE` |`KC_TILD` |`~` |
|
||||
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|
||||
|`KC_AT` | |`@` |
|
||||
|`KC_HASH` | |`#` |
|
||||
|`KC_DOLLAR` |`KC_DLR` |`$` |
|
||||
|`KC_PERCENT` |`KC_PERC` |`%` |
|
||||
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|
||||
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|
||||
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|
||||
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|
||||
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|
||||
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|
||||
|`KC_PLUS` | |`+` |
|
||||
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|
||||
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|
||||
|`KC_PIPE` | |`\|` |
|
||||
|`KC_COLON` |`KC_COLN` |`:` |
|
||||
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|
||||
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |
|
||||
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|
||||
|`KC_QUESTION` |`KC_QUES` |`?` |
|
||||
|
||||
## [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
|
||||
|
@@ -85,7 +85,7 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|`KC_EQUAL` |`KC_EQL` |`=` and `+` |
|
||||
|`KC_LBRACKET` |`KC_LBRC` |`[` and `{` |
|
||||
|`KC_RBRACKET` |`KC_RBRC` |`]` and `}` |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and <code>|</code> |
|
||||
|`KC_BSLASH` |`KC_BSLS` |`\` and `\|` |
|
||||
|`KC_NONUS_HASH` |`KC_NUHS` |Non-US `#` and `~` |
|
||||
|`KC_SCOLON` |`KC_SCLN` |`;` and `:` |
|
||||
|`KC_QUOTE` |`KC_QUOT` |`'` and `"` |
|
||||
@@ -93,7 +93,7 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|`KC_COMMA` |`KC_COMM` |`,` and `<` |
|
||||
|`KC_DOT` | |`.` and `>` |
|
||||
|`KC_SLASH` |`KC_SLSH` |`/` and `?` |
|
||||
|`KC_NONUS_BSLASH`|`KC_NUBS` |Non-US `\` and <code>|</code> |
|
||||
|`KC_NONUS_BSLASH`|`KC_NUBS` |Non-US `\` and `\|` |
|
||||
|
||||
## Lock Keys
|
||||
|
||||
@@ -121,26 +121,26 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
|
||||
|
||||
## International
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|----------|---------|-------------------------------|
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|
||||
|`KC_INT2` |`KC_KANA`|JIS Katakana/Hiragana |
|
||||
|`KC_INT3` |`KC_JYEN`|JIS `¥` and <code>|</code>|
|
||||
|`KC_INT4` |`KC_HENK`|JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN`|JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
|`KC_INT7` | |International 7 |
|
||||
|`KC_INT8` | |International 8 |
|
||||
|`KC_INT9` | |International 9 |
|
||||
|`KC_LANG1`|`KC_HAEN`|Hangul/English |
|
||||
|`KC_LANG2`|`KC_HANJ`|Hanja |
|
||||
|`KC_LANG3`| |JIS Katakana |
|
||||
|`KC_LANG4`| |JIS Hiragana |
|
||||
|`KC_LANG5`| |JIS Zenkaku/Hankaku |
|
||||
|`KC_LANG6`| |Language 6 |
|
||||
|`KC_LANG7`| |Language 7 |
|
||||
|`KC_LANG8`| |Language 8 |
|
||||
|`KC_LANG9`| |Language 9 |
|
||||
|Key |Aliases |Description |
|
||||
|----------|---------|---------------------|
|
||||
|`KC_INT1` |`KC_RO` |JIS `\` and `_` |
|
||||
|`KC_INT2` |`KC_KANA`|JIS Katakana/Hiragana|
|
||||
|`KC_INT3` |`KC_JYEN`|JIS `¥` and `\|` |
|
||||
|`KC_INT4` |`KC_HENK`|JIS Henkan |
|
||||
|`KC_INT5` |`KC_MHEN`|JIS Muhenkan |
|
||||
|`KC_INT6` | |JIS Numpad `,` |
|
||||
|`KC_INT7` | |International 7 |
|
||||
|`KC_INT8` | |International 8 |
|
||||
|`KC_INT9` | |International 9 |
|
||||
|`KC_LANG1`|`KC_HAEN`|Hangul/English |
|
||||
|`KC_LANG2`|`KC_HANJ`|Hanja |
|
||||
|`KC_LANG3`| |JIS Katakana |
|
||||
|`KC_LANG4`| |JIS Hiragana |
|
||||
|`KC_LANG5`| |JIS Zenkaku/Hankaku |
|
||||
|`KC_LANG6`| |Language 6 |
|
||||
|`KC_LANG7`| |Language 7 |
|
||||
|`KC_LANG8`| |Language 8 |
|
||||
|`KC_LANG9`| |Language 9 |
|
||||
|
||||
## Commands
|
||||
|
||||
|
@@ -12,26 +12,26 @@ To fix this, open Remote Desktop Connection, click on "Show Options", open the t
|
||||
|
||||
## Keycodes
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------------------|-------------------|-------------------|
|
||||
|`KC_TILDE` |`KC_TILD` |`~` |
|
||||
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|
||||
|`KC_AT` | |`@` |
|
||||
|`KC_HASH` | |`#` |
|
||||
|`KC_DOLLAR` |`KC_DLR` |`$` |
|
||||
|`KC_PERCENT` |`KC_PERC` |`%` |
|
||||
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|
||||
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|
||||
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|
||||
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|
||||
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|
||||
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|
||||
|`KC_PLUS` | |`+` |
|
||||
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|
||||
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|
||||
|`KC_PIPE` | |<code>|</code>|
|
||||
|`KC_COLON` |`KC_COLN` |`:` |
|
||||
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|
||||
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |
|
||||
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|
||||
|`KC_QUESTION` |`KC_QUES` |`?` |
|
||||
|Key |Aliases |Description|
|
||||
|------------------------|-------------------|-----------|
|
||||
|`KC_TILDE` |`KC_TILD` |`~` |
|
||||
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|
||||
|`KC_AT` | |`@` |
|
||||
|`KC_HASH` | |`#` |
|
||||
|`KC_DOLLAR` |`KC_DLR` |`$` |
|
||||
|`KC_PERCENT` |`KC_PERC` |`%` |
|
||||
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|
||||
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|
||||
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|
||||
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|
||||
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|
||||
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|
||||
|`KC_PLUS` | |`+` |
|
||||
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|
||||
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|
||||
|`KC_PIPE` | |`\|` |
|
||||
|`KC_COLON` |`KC_COLN` |`:` |
|
||||
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|
||||
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |
|
||||
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|
||||
|`KC_QUESTION` |`KC_QUES` |`?` |
|
||||
|
@@ -8,7 +8,8 @@ Testing your keyboard is usually pretty straightforward. Press every single key
|
||||
|
||||
Note: These programs are not provided by or endorsed by QMK.
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Windows Only)
|
||||
* [QMK Configurator](https://config.qmk.fm/#/test/) (Web Based)
|
||||
* [Switch Hitter](https://web.archive.org/web/20190413233743/https://elitekeyboards.com/switchhitter.php) (Windows Only)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Mac Only)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Web Based)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Web Based)
|
||||
|
@@ -1,16 +1,16 @@
|
||||
# Glossary of QMK Terms
|
||||
|
||||
## ARM
|
||||
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
|
||||
A line of 32-bit MCUs produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
|
||||
|
||||
## AVR
|
||||
A line of 8-bit MCU's produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
|
||||
A line of 8-bit MCUs produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
|
||||
|
||||
## AZERTY
|
||||
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.
|
||||
|
||||
## Backlight
|
||||
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LED's that shine through keycaps and/or switches.
|
||||
A generic term for lighting on a keyboard. The backlight is typically, but not always, an array of LEDs that shine through keycaps and/or switches.
|
||||
|
||||
## Bluetooth
|
||||
A short range peer to peer wireless protocol. Most common wireless protocol for a keyboard.
|
||||
@@ -147,7 +147,7 @@ A feature that lets you assign multiple keycodes to the same key based on how ma
|
||||
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollars more due to its halfkay bootloader, which makes flashing very simple.
|
||||
|
||||
## Underlight
|
||||
A generic term for LEDs that light the underside of the board. These LED's typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
|
||||
A generic term for LEDs that light the underside of the board. These LEDs typically shine away from the bottom of the PCB and towards the surface the keyboard rests on.
|
||||
|
||||
## Unicode
|
||||
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
|
||||
|
32
docs/ru-ru/README.md
Normal file
32
docs/ru-ru/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Quantum Mechanical Keyboard Firmware
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||
[](https://discord.gg/Uq7gcHh)
|
||||
[](https://docs.qmk.fm)
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## Что такое QMK Firmware?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) — это сообщество, работающее над ПО с открытым исходным кодом, которое разрабатывает QMK Firmware, QMK Toolbox, qmk.fm и эту документацию. QMK Firmware — это прошивка для клавиатур, основанная на [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) с множеством полезных функций для микроконтроллеров Atmel AVR, а именно, для продуктов компаний [OLKB](http://olkb.com), [ErgoDox EZ](http://www.ergodox-ez.com) и [Clueboard](http://clueboard.co/). Она также была портирована на чипы ARM при помощи ChibiOS. Вы можете использовать ее для клавиатуры, собранной вручную или имеющей нестандартную печатную плату.
|
||||
|
||||
## Как скачать
|
||||
|
||||
Если вы собираетесь добавить раскладку, клавиатуру или новые функции в QMK, то самый простой путь реализации — это [сделать форк репозитория на GitHub](https://github.com/qmk/qmk_firmware#fork-destination-box), клонировать ваш репозиторий локально для дальнейшего внесения изменений, сделать пуш изменений, а затем открыть [пулреквест](https://github.com/qmk/qmk_firmware/pulls) из вашего форка.
|
||||
|
||||
Также вы можете либо скачать репозиторий ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), либо клонировать его через git (`git@github.com:qmk/qmk_firmware.git`) или https (`https://github.com/qmk/qmk_firmware.git`).
|
||||
|
||||
## Как скомпилировать
|
||||
|
||||
Перед компиляцией вам необходимо [настроить окружение](ru-ru/getting_started_build_tools.md) разработчика для AVR или/и ARM. После этого используйте команду `make` со следующим синтаксисом, чтобы собрать клавиатуру и раскладку:
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
Данная команда соберет ревизию `rev4` клавиатуры `planck` с раскладкой `default`. Не все клавиатуры имеют ревизии (они также называются subprojects или folders), в этом случае она может быть опущена:
|
||||
|
||||
make preonic:default
|
||||
|
||||
## Как настроить
|
||||
|
||||
QMK обладает множеством [функций](ru-ru/features.md) для исследования, и [справочная документация](http://docs.qmk.fm) может стать хорошей отправной точкой для знакомства с ними. Большинством функций можно воспользоваться модифицируя [раскладку](ru-ru/keymap.md) и изменяя [коды клавиш](ru-ru/keycodes.md).
|
168
docs/ru-ru/getting_started_build_tools.md
Normal file
168
docs/ru-ru/getting_started_build_tools.md
Normal file
@@ -0,0 +1,168 @@
|
||||
# Установка инструментов для сборки
|
||||
|
||||
Данная страница описывает процесс установки окружения для сборки QMK. Эти инструкции относятся к процессорам AVR (таким как atmega32u4).
|
||||
|
||||
<!-- FIXME: Нужно написать и добавить куда-нибудь инструкции для ARM. -->
|
||||
|
||||
**Примечание:** Если вы здесь впервые, ознакомьтесь с [Руководством для полных новичков](ru-ru/newbs.md).
|
||||
|
||||
Прежде, чем продолжить, убедитесь, что у вас обновлены подмодули (сторонние библиотеки), выполнив `make git-submodule`.
|
||||
|
||||
## Linux
|
||||
|
||||
Чтобы всегда быть уверенными, что у вас установлены последние версии ПО, можно просто выполнить команду `sudo util/qmk_install.sh`. Она должна установить все необходимые зависимости. **Это выполнит `apt-get upgrade`.**
|
||||
|
||||
Вы также можете устанавливать все вручную, но в данной документации список требований может не всегда быть актуальным.
|
||||
|
||||
Текущие требования представлены ниже, но не все они могут быть необходимы, так как зависят от того, что вы делаете. Также стоит отметить, что в некоторых системах не все зависимости доступны в виде пакетов, или они могут называться по-другому.
|
||||
|
||||
```
|
||||
build-essential
|
||||
gcc
|
||||
unzip
|
||||
wget
|
||||
zip
|
||||
gcc-avr
|
||||
binutils-avr
|
||||
avr-libc
|
||||
dfu-programmer
|
||||
dfu-util
|
||||
gcc-arm-none-eabi
|
||||
binutils-arm-none-eabi
|
||||
libnewlib-arm-none-eabi
|
||||
git
|
||||
```
|
||||
|
||||
Установите все зависимости при помощи вашего любимого менеджера пакетов.
|
||||
|
||||
Пример для Debian / Ubuntu:
|
||||
|
||||
sudo apt-get update
|
||||
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
|
||||
|
||||
Пример для Fedora / Red Hat:
|
||||
|
||||
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
|
||||
|
||||
Пример для Arch / Manjaro:
|
||||
|
||||
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
|
||||
|
||||
## Nix
|
||||
|
||||
Если вы используете [NixOS](https://nixos.org/), или у вас установлена Nix в Linux или macOS, выполните `nix-shell` из корня репозитория, чтобы настроить окружение для сборки.
|
||||
|
||||
По умолчанию, это скачает компиляторы для AVR и ARM. Если вам не нужны они оба, отключите `avr` или `arm` с помощью аргумента, например:
|
||||
|
||||
nix-shell --arg arm false
|
||||
|
||||
## macOS
|
||||
|
||||
Если вы пользуетесь [Homebrew](https://brew.sh/), вы можете использовать следующие команды:
|
||||
|
||||
brew tap osx-cross/avr
|
||||
brew tap PX4/homebrew-px4
|
||||
brew update
|
||||
brew install avr-gcc@8
|
||||
brew link --force avr-gcc@8
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install avrdude
|
||||
|
||||
Данный метод является рекомендуемым. Если у вас нет Homebrew, [установите его!](http://brew.sh/) Он очень сильно пригодится тем, кто работает с командной строкой. Стоит отметить, что часть с `make` и `make install` во время установки `avr-gcc@8` из Homebrew может занимать более 20 минут и сильно нагружать CPU.
|
||||
|
||||
## Windows с MSYS2 (рекомендуется)
|
||||
|
||||
Наилучшим окружение для Windows Vista и всех последующих версий (тестировалось с 7 и 10) является [MSYS2](https://www.msys2.org).
|
||||
|
||||
* Для установки MSYS2, скачайте его и следуйте дальнейшим указаниям отсюда: http://www.msys2.org
|
||||
* Откройте ``MSYS2 MingGW 64-bit`` ярлык
|
||||
* Перейдите в свой репозиторий QMK. Например, если он находится в корне вашего диска C:
|
||||
* `$ cd /c/qmk_firmware`
|
||||
* Запустите `util/qmk_install.sh` и следуйте подсказкам
|
||||
|
||||
## Windows 10 (устарело)
|
||||
|
||||
Это устаревшие инструкции для Windows 10. Мы рекомендуем использовать [MSYS2, как сказано выше](#windows-с-msys2-рекомендуется).
|
||||
|
||||
### Обновление для дизайнеров (Creators Update)
|
||||
|
||||
Если у вас Windows 10 с Обновлением для дизайнеров или новее, вы можете собрать прошивку и прошить ей напрямую. До Обновления для дизайнеров было возможно только собрать прошивку. Если у вас его еще нет, или вы не уверены, следуйте [этим инструкциям](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
|
||||
|
||||
### Подсистема Windows для Linux (Windows Subsystem for Linux, WSL)
|
||||
|
||||
В дополнение к Обновлению для дизайнеров вам необходима подсистема Windows для Linux, поэтому установите ее, следуя [иснтрукциям здесь](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). Если у вас уже есть подсистема Windows для Linux из Юбилейного обновления (Anniversary update), рекомендуется ее [обновить](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) до 16.04LTS, потому что некоторые клавиатуры не компилируются с набором инструментов из 14.04LTS. Стоит отметить, что вы четко должны понимать, что вы делаете, если выбрали метод `sudo do-release-upgrade`.
|
||||
|
||||
### Git
|
||||
|
||||
Если вы уже клонировали репозиторий в файловую систему Windows, вы можете пропустить данную секцию.
|
||||
|
||||
Вам нужно клонировать репозиторий в файловую систему Windows при помощи обычного Git для Windows, а **не** WSL Git. Так что, если вы ещё не установили Git, [скачайте](https://git-scm.com/download/win) и установите его. Затем [настройте его](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup). Важно указать свой адрес электронной почты и имя пользователя, особенно если вы планируете вносить свой вклад в проект.
|
||||
|
||||
Как только Git будет установлен, откройте командную строку Git Bash и поменяйте директорию на ту, в которую хотите клонировать QMK; обратите внимание, что вы должны использовать косую черту, и что доступ к вашему диску C осуществляется примерно так: `/c/path/to/where/you/want/to/go`. Затем выполните `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, это создаст новую папку `qmk_firmware` в текущей директории.
|
||||
|
||||
### Установка инструментов (Toolchain)
|
||||
|
||||
Установка инструментов (Toolchain) осуществляется через подсистему Windows для Linux, и процесс полностью автоматизирован. Если вы хотите выполнить установку вручную, то не существует никакой другой инструкции помимо самого скрипта. Однако, вы всегда можете открыть ишью и запросить дополнительную информацию.
|
||||
|
||||
1. Откройте "Bash On Ubuntu On Windows" в меню Пуск.
|
||||
2. Перейдите в папку, в которую клонирована `qmk_firmware`. Обратите внимание, что пути начинаются с `/mnt/` в WSL, так что вы должны написать, например, `cd /mnt/c/path/to/qmk_firmware`.
|
||||
3. Запустите `util/wsl_install.sh` и следуйте инструкциям на экране.
|
||||
4. Закройте окно командной строки Bash, и откройте его снова.
|
||||
5. Все готово, чтобы скомпилировать прошивку и прошить ей!
|
||||
|
||||
### Несколько важных вещей, которые надо запомнить
|
||||
|
||||
* Вы можете запустить `util/wsl_install.sh` еще раз, чтобы установить все последние обновления.
|
||||
* Ваш репозиторий QMK должен находиться в файловой системе Windows, поскольку WSL не может запускать выполняемые файлы извне.
|
||||
* WSL Git **не** совместим с Windows Git, поэтому используйте Windows Git Bash или Windows Git GUI для всех операций с Git.
|
||||
* Вы можете изменять файлы как внутри WSL, так и просто через Windows. Но обратите внимание, что если вы изменяете makefiles или сценарии командной строки, вы должны убедиться, что используете текстовый редактор, который сохраняет файлы с переводом строки в стиле Unix (Unix line endings). В противном случае компиляция может не работать.
|
||||
|
||||
## Windows (Vista и новее) (устарело)
|
||||
|
||||
Это устаревшие инструкции для Windows Vista и более новых версий. Мы рекомендуем использовать [MSYS2, как сказано выше](#windows-с-msys2-рекомендуется).
|
||||
|
||||
1. Если вы когда-то устанавливали WinAVR, удалите его.
|
||||
2. Установите [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Отключите smatch, но **оставьте галочку напротив опции добавления инструмента в PATH**.
|
||||
3. Если вы собираетесь прошивать клавиатуры на базе Infinity, вам нужно установить dfu-util. Обратитесь к инструкциям от [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
|
||||
4. Установите [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). Во время установки отключите опцию установки графического пользовательского интерфейса. **НЕ ИЗМЕНЯЙТЕ директорию для установки по умолчанию.** Скрипты зависят от расположения по умолчанию.
|
||||
5. Выполните клонирование данного репозитория. [Эта ссылка скачает его в виде zip-файла, который вам нужно будет разархивировать.](https://github.com/qmk/qmk_firmware/archive/master.zip) Откройте извлеченную папку в проводнике Windows.
|
||||
6. Перейдите в папку `\util`.
|
||||
7. Запустите двойным щелчком пакетный файл сценария `1-setup-path-win`. Вам нужно будет согласиться с уведомлением контроля учетных записей пользователей (User Account Control, UAC). Нажмите пробел, чтобы закрыть появившееся сообщение об успешном выполнении операции в командной строке.
|
||||
8. Кликните правой кнопкой по пакетному файлу сценария `2-setup-environment-win`, выберите "Запуск от имени администратора" и согласитесь с уведомлением UAC. Это может занять пару минут, и вам потребуется подтвердить установку драйвера. Как только сценарий завершит свою работу, ваше окружение будет готово!
|
||||
|
||||
Если у вас возникли проблемы и вам нужна помощь, будет полезно сгенерировать файл *Win_Check_Output.txt*, запустив `Win_Check.bat` в папке `\util`.
|
||||
|
||||
## Docker
|
||||
|
||||
Если это немного сложновато для вас, Docker может стать готовым решением, которое вы ищите. После установки [Docker CE](https://docs.docker.com/install/#supported-platforms) выполните следующую команду из директории `qmk_firmware`, чтобы собрать клавиатуру/раскладку:
|
||||
|
||||
```bash
|
||||
util/docker_build.sh keyboard:keymap
|
||||
# Например: util/docker_build.sh ergodox_ez:steno
|
||||
```
|
||||
|
||||
Это скомпилирует указанную клавиатуру/раскладку и создаст для вас `.hex` или `.bin` файл с результатом, готовым к процессу прошивки, в директории QMK. Если опустить `:keymap`, будет использована раскладка `default`. Заметьте, что формат параметров такой же, как и в случае сборки командой `make`.
|
||||
|
||||
Вы также можете запустить скрипт без параметров. Тогда он попросит вас ввести поочередно параметры сборки. Возможно, вам это покажется более удобным:
|
||||
|
||||
```bash
|
||||
util/docker_build.sh
|
||||
# Читает параметры из пользовательского ввода (оставьте пустым для значений по умолчанию)
|
||||
```
|
||||
|
||||
Также имеется поддержка сборки _и_ прошивки клавиатуры прямо из Docker. Для этого укажите еще один параметр `target`:
|
||||
|
||||
```bash
|
||||
util/docker_build.sh keyboard:keymap:target
|
||||
# Например: util/docker_build.sh planck/rev6:default:dfu-util
|
||||
```
|
||||
|
||||
Если вы используете Linux, это должно работать прямо из коробки. На Windows и macOS это требует запуска [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/). Ее довольно утомительно настраивать, поэтому мы не рекомендуем это; используйте вместо этого [QMK Toolbox](https://github.com/qmk/qmk_toolbox).
|
||||
|
||||
!> Docker для Windows требует включения [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v). Это означает, что он не работает на версиях Windows без Hyper-V, например, на Windows 7, Windows 8 и **Windows 10 Home**.
|
||||
|
||||
## Vagrant
|
||||
|
||||
Если у вас возникли проблемы при сборке прошивки, вы можете попробовать установить инструмент под названием Vagrant. Он сконфигурирует виртуальный компьютер с такими параметрами, которые подходят для сборки прошивки. У OLKB НЕТ файлов такого виртуально компьютера. Подробности о том, как настроить Vagrant, можно найти в [Руководстве по Vagrant](ru-ru/getting_started_vagrant.md).
|
23
docs/ru-ru/newbs.md
Normal file
23
docs/ru-ru/newbs.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# Руководство по QMK для полных новичков
|
||||
|
||||
QMK ― это мощная прошивка с открытым исходным кодом для вашей механической клавиатуры. Вы можете использовать QMK для легкой и мощной персонализации своей клавиатуры. Люди с разным уровнем умений, от совсем новичков до крутых программистов, успешно применяли QMK, чтобы персонализировать свои клавиатуры. Данное руководство поможет вам сделать то же самое, независимо от уровня вашего мастерства.
|
||||
|
||||
Не уверены, поддерживает ли ваша клавиатура QMK? Если это механическая клавиатура, которую вы собрали сами, шансы достаточно велики. Мы поддерживаем [большое число любительских клавиатур](https://qmk.fm/keyboards/), поэтому, даже если ваша текущая клавиатура не совместима с QMK, у вас не должно возникнуть проблем с нахождением подходящей для ваших нужд.
|
||||
|
||||
## Обзор
|
||||
|
||||
В данном руководстве 7 основных секций:
|
||||
|
||||
* [Первое знакомство](ru-ru/newbs_getting_started.md)
|
||||
* [Собираем вашу первую прошивку с помощью командной строки](ru-ru/newbs_building_firmware.md)
|
||||
* [Собираем вашу первую прошивку с помощью онлайн GUI](ru-ru/newbs_building_firmware_configurator.md)
|
||||
* [Прошиваем файл прошивки](ru-ru/newbs_flashing.md)
|
||||
* [Тестируем и отлаживаем](ru-ru/newbs_testing_debugging.md)
|
||||
* [Лучшие практики по Git](ru-ru/newbs_best_practices.md)
|
||||
* [Узнайте больше на этих ресурсах](ru-ru/newbs_learn_more_resources.md)
|
||||
|
||||
Данное руководство сосредоточено на помощи тем, кто никогда раньше не компилировал ПО. Приятие решений и рекомендации делаются с учетом именно этого. Существует много альтернативных методов для описанных процедур, и мы поддерживаем большинство из них. Если у вас есть сомнения о том, как выполнить задачу, вы можете [попросить у нас совета](ru-ru/getting_started_getting_help.md).
|
||||
|
||||
## Дополнительные ресурсы
|
||||
|
||||
* [Блог Томаса Баарта (Thomas Baart) об основах QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Созданный пользователем блог, охватывающий основы использования QMK Firmware с точки зрения нового пользователя.
|
102
docs/ru-ru/newbs_getting_started.md
Normal file
102
docs/ru-ru/newbs_getting_started.md
Normal file
@@ -0,0 +1,102 @@
|
||||
# Введение
|
||||
|
||||
У вашей компьютерной клавиатуры внутри есть процессор, похожий на тот, что внутри вашего компьютера. Этот процессор выполняет программное обеспечение, которое отвечает за обнаружение нажатий клавиш и отсылку сигналов состояния клавиатуры, когда клавиши нажимаются и отпускаются. Роль такого ПО выполняет QMK, детектируя нажатия клавиш и отсылая эту информацию главному компьютеру. Сбор собственной раскладки эквивалентен сборке выполняемой программы для вашей клавиатуры.
|
||||
|
||||
QMK старается дать вам большую силу, оставляя простые вещи легкими и делай сложные — возможными. Вам не надо уметь программировать, чтобы создавать мощные прошивки — вам только надо следовать нескольким простым синтаксическим правилам.
|
||||
|
||||
# Первое знакомство
|
||||
|
||||
Перед тем, как вы сможете собирать раскладки, вам необходимо установить некоторое программное обеспечение и настроить ваше окружение для сборки. Это нужно сделать только один раз, вне зависимости от того, для скольких клавиатур вы планируете компилировать прошивки.
|
||||
|
||||
Если вы предпочитаете графический пользовательский интерфейс, пожалуйста, рассмотрите возможность использования онлайн [QMK Конфигуратора](https://config.qmk.fm). Пожалуйста, обратитесь к [Собираем вашу первую прошивку с помощью онлайн GUI](ru-ru/newbs_building_firmware_configurator.md).
|
||||
|
||||
|
||||
## Загрузка ПО
|
||||
|
||||
### Текстовый редактор
|
||||
|
||||
Вам понадобится программа, умеющая редактировать и сохранять **обычные текстовые** файлы. Если вы используете Windows, вы можете делать это Блокнотом, а в Linux вы можете использовать gedit. Обе программы являются простыми, но функциональными редакторами. В macOS остерегайтесь стандартного приложения TextEdit: он не будет сохранять обычные текстовые файлы, пока вы явно не выберите _Make Plain Text_ из меню _Format_.
|
||||
|
||||
Вы также можете скачать и установить отдельный текстовый редактор наподобие [Sublime Text](https://www.sublimetext.com/) или [VS Code](https://code.visualstudio.com/). Возможно, это наилучший вариант независимо от платформы, поскольку эти программы сделаны специально для редактирования кода.
|
||||
|
||||
?> Не уверены, какой выбрать текстовый редактор? Лоуренс Брэдфорд (Laurence Bradford) написал [отличное введение](https://learntocodewith.me/programming/basics/text-editors/) в тему.
|
||||
|
||||
### QMK Toolbox
|
||||
|
||||
QMK Toolbox является дополнительной графической программой для Windows и macOS, которая позволяет вам разрабатывать и отлаживать вашу клавиатуру. Вы, вероятно, посчитаете ее бесценной для легкого процесса прошивки вашей клавиатуры и просмотра отладочных сообщений, которые она отображает.
|
||||
|
||||
[Скачайте последний выпуск здесь.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
|
||||
* Для Windows: `qmk_toolbox.exe` (переносимое приложение) или `qmk_toolbox_install.exe` (установщик)
|
||||
* Для macOS: `QMK.Toolbox.app.zip` (переносимое приложение) или `QMK.Toolbox.pkg` (установщик)
|
||||
|
||||
## Настройте ваше окружение
|
||||
|
||||
Мы постарались сделать установку QMK максимально легкой. Вам нужно только подготовить ваше Linux или Unix окружение, после этого позвольте QMK установить все остальное.
|
||||
|
||||
?> Если вы никогда раньше не работали с командной строкой Linux/Unix, существует несколько базовых концептов и команд, которые необходимо выучить. Эти ресурсы дадут вам достаточно знаний, чтобы работать с QMK:<br>
|
||||
[Обязательные к изучению команды Linux](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
[Несколько базовых команд Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
### Windows
|
||||
|
||||
Вам нужно будет установить MSYS2 и Git.
|
||||
|
||||
* Следуйте инструкциям по установки на [домашней странице MSYS2](https://www.msys2.org).
|
||||
* Закройте все открытые терминалы MSYS2 и откройте новый терминал MSYS2 MinGW 64-bit.
|
||||
* Установите Git, выполнив эту команду: `pacman -S git`.
|
||||
|
||||
### macOS
|
||||
|
||||
Вам нужно будет установить Homebrew. Следуйте инструкциям на [домашней странице Homebrew](https://brew.sh).
|
||||
|
||||
После установки Homebrew продолжите чтение с _Установите QMK_. На этом шаге вам надо будет запустить скрипт, который установит остальные пакеты.
|
||||
|
||||
### Linux
|
||||
|
||||
Вам нужно будет установить Git. Скорее всего, он у вас уже есть, но если нет, одна из следующих команд должна установить его:
|
||||
|
||||
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||
* Fedora / Red Hat / CentOS: `yum install git`
|
||||
* Arch: `pacman -S git`
|
||||
|
||||
?> Docker также является вариантом для всех платформ. [Нажмите сюда для получения подробностей.](ru-ru/getting_started_build_tools.md#docker)
|
||||
|
||||
## Установите QMK
|
||||
|
||||
Как только вы настроили ваше Linux/Unix окружение, вы готовы к загрузке QMK. Мы сделаем это при помощи Git, "клонировав" репозиторий QMK. Откройте Терминал или окно MSYS2 MinGW и оставьте его открытым до конца данного руководства. Выполните эти команды внутри него:
|
||||
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
|
||||
cd qmk_firmware
|
||||
```
|
||||
|
||||
?> Если вы уже знаете, [как пользоваться GitHub](ru-ru/getting_started_github.md), мы рекомендуем вам вместо этого создать и клонировать свой собственный форк. Если вы не понимаете, что это значит, просто проигнорируйте это сообщение.
|
||||
|
||||
QMK включает в себя скрипт, который поможет вам установить все оставшееся, что вам понадобится. Вы должны запустить его, набрав эту команду:
|
||||
|
||||
util/qmk_install.sh
|
||||
|
||||
## Протестируйте ваше окружение для сборки
|
||||
|
||||
Теперь, когда ваше окружение QMK для сборки настроено, вы можете собрать прошивку для вашей клавиатуры. Начните с попытки собрать раскладку для клавиатуры по умолчанию. У вас должно это получиться с помощью команды в этом формате:
|
||||
|
||||
make <keyboard>:default
|
||||
|
||||
Например, чтобы собрать прошивку для Clueboard 66%, вы введете:
|
||||
|
||||
make clueboard/66/rev3:default
|
||||
|
||||
Когда все закончится, вы должны увидеть большой лог, который заканчивается примерно так:
|
||||
|
||||
```
|
||||
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||
```
|
||||
|
||||
# Создаем вашу раскладку
|
||||
|
||||
Теперь вы готовы создать свою персональную раскладку! Для этого перейдите к [Собираем вашу первую прошивку](ru-ru/newbs_building_firmware.md).
|
@@ -22,7 +22,7 @@ This section of code is called "The Main Loop" because it's responsible for loop
|
||||
keyboard_task();
|
||||
```
|
||||
|
||||
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
|
||||
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LEDs on and off.
|
||||
|
||||
Within `keyboard_task()` you'll find code to handle:
|
||||
|
||||
@@ -30,7 +30,7 @@ Within `keyboard_task()` you'll find code to handle:
|
||||
* Mouse Handling
|
||||
* Serial Link(s)
|
||||
* Visualizer
|
||||
* Keyboard status LED's (Caps Lock, Num Lock, Scroll Lock)
|
||||
* Keyboard status LEDs (Caps Lock, Num Lock, Scroll Lock)
|
||||
|
||||
#### Matrix Scanning
|
||||
|
||||
@@ -175,7 +175,7 @@ FIXME: This needs to be written
|
||||
|
||||
FIXME: This needs to be written
|
||||
|
||||
#### Keyboard state LED's (Caps Lock, Num Lock, Scroll Lock)
|
||||
#### Keyboard state LEDs (Caps Lock, Num Lock, Scroll Lock)
|
||||
|
||||
FIXME: This needs to be written
|
||||
|
||||
|
@@ -8,7 +8,8 @@
|
||||
|
||||
注意:这些程序不是由QMK提供或认可的。
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (仅Windows)
|
||||
* [QMK Configurator](https://config.qmk.fm/#/test/) (网页版)
|
||||
* [Switch Hitter](https://web.archive.org/web/20190413233743/https://elitekeyboards.com/switchhitter.php) (仅Windows)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (仅Mac)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (网页版)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (网页版)
|
||||
|
@@ -32,27 +32,17 @@
|
||||
|
||||
static uint8_t i2c_address;
|
||||
|
||||
// ChibiOS uses two initialization structure for v1 and v2/v3 i2c APIs.
|
||||
// The F1 series uses the v1 api, which have to initialized this way.
|
||||
#ifdef STM32F103xB
|
||||
static const I2CConfig i2cconfig = {
|
||||
OPMODE_I2C,
|
||||
400000,
|
||||
FAST_DUTY_CYCLE_2,
|
||||
};
|
||||
#else
|
||||
// This configures the I2C clock to 400khz assuming a 72Mhz clock
|
||||
// For more info : https://www.st.com/en/embedded-software/stsw-stm32126.html
|
||||
static const I2CConfig i2cconfig = {
|
||||
#ifdef USE_I2CV1
|
||||
I2C1_OPMODE,
|
||||
I2C1_CLOCK_SPEED,
|
||||
I2C1_DUTY_CYCLE,
|
||||
#else
|
||||
// This configures the I2C clock to 400khz assuming a 72Mhz clock
|
||||
// For more info : https://www.st.com/en/embedded-software/stsw-stm32126.html
|
||||
STM32_TIMINGR_PRESC(I2C1_TIMINGR_PRESC) | STM32_TIMINGR_SCLDEL(I2C1_TIMINGR_SCLDEL) | STM32_TIMINGR_SDADEL(I2C1_TIMINGR_SDADEL) | STM32_TIMINGR_SCLH(I2C1_TIMINGR_SCLH) | STM32_TIMINGR_SCLL(I2C1_TIMINGR_SCLL), 0, 0
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
static i2c_status_t chibios_to_qmk(const msg_t* status) {
|
||||
switch (*status) {
|
||||
|
@@ -25,13 +25,17 @@
|
||||
#include <avr/interrupt.h>
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
#include "debug.h"
|
||||
|
||||
#if !defined(LED_ARRAY) && defined(RGB_MATRIX_ENABLE)
|
||||
// LED color buffer
|
||||
LED_TYPE led[DRIVER_LED_TOTAL];
|
||||
# define LED_ARRAY led
|
||||
#endif
|
||||
/*
|
||||
* Forward declare internal functions
|
||||
*
|
||||
* The functions take a byte-array and send to the data output as WS2812 bitstream.
|
||||
* The length is the number of bytes to send - three per LED.
|
||||
*/
|
||||
|
||||
void ws2812_sendarray(uint8_t *array, uint16_t length);
|
||||
void ws2812_sendarray_mask(uint8_t *array, uint16_t length, uint8_t pinmask);
|
||||
|
||||
|
||||
#ifdef RGBW_BB_TWI
|
||||
|
||||
@@ -135,23 +139,6 @@ unsigned char I2C_Write(unsigned char c) {
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
// Set an led in the buffer to a color
|
||||
void inline ws2812_setled(int i, uint8_t r, uint8_t g, uint8_t b) {
|
||||
led[i].r = r;
|
||||
led[i].g = g;
|
||||
led[i].b = b;
|
||||
}
|
||||
|
||||
void ws2812_setled_all(uint8_t r, uint8_t g, uint8_t b) {
|
||||
for (int i = 0; i < sizeof(led) / sizeof(led[0]); i++) {
|
||||
led[i].r = r;
|
||||
led[i].g = g;
|
||||
led[i].b = b;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Setleds for standard RGB
|
||||
void inline ws2812_setleds(LED_TYPE *ledarray, uint16_t leds) {
|
||||
// ws2812_setleds_pin(ledarray,leds, _BV(ws2812_pin));
|
||||
|
@@ -20,13 +20,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef LIGHT_WS2812_H_
|
||||
#define LIGHT_WS2812_H_
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
//#include "ws2812_config.h"
|
||||
//#include "i2cmaster.h"
|
||||
#pragma once
|
||||
|
||||
#include "quantum/color.h"
|
||||
|
||||
@@ -42,33 +36,6 @@
|
||||
* - Send out the LED data
|
||||
* - Wait 50<35>s to reset the LEDs
|
||||
*/
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
void ws2812_setled(int index, uint8_t r, uint8_t g, uint8_t b);
|
||||
void ws2812_setled_all(uint8_t r, uint8_t g, uint8_t b);
|
||||
#endif
|
||||
|
||||
void ws2812_setleds(LED_TYPE *ledarray, uint16_t number_of_leds);
|
||||
void ws2812_setleds_pin(LED_TYPE *ledarray, uint16_t number_of_leds, uint8_t pinmask);
|
||||
void ws2812_setleds_rgbw(LED_TYPE *ledarray, uint16_t number_of_leds);
|
||||
|
||||
/*
|
||||
* Old interface / Internal functions
|
||||
*
|
||||
* The functions take a byte-array and send to the data output as WS2812 bitstream.
|
||||
* The length is the number of bytes to send - three per LED.
|
||||
*/
|
||||
|
||||
void ws2812_sendarray(uint8_t *array, uint16_t length);
|
||||
void ws2812_sendarray_mask(uint8_t *array, uint16_t length, uint8_t pinmask);
|
||||
|
||||
/*
|
||||
* Internal defines
|
||||
*/
|
||||
#ifndef CONCAT
|
||||
# define CONCAT(a, b) a##b
|
||||
#endif
|
||||
#ifndef CONCAT_EXP
|
||||
# define CONCAT_EXP(a, b) CONCAT(a, b)
|
||||
#endif
|
||||
|
||||
#endif /* LIGHT_WS2812_H_ */
|
||||
|
@@ -14,7 +14,7 @@
|
||||
},
|
||||
|
||||
"LAYOUT_60_iso": {
|
||||
"layout": [{"label":"\u00ac", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"Enter", "x":13.75, "y":1, "w":1.25, "h":2}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"@", "x":11.75, "y":2}, {"label":"~", "x":12.75, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"|", "x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"AltGr", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
|
||||
"layout": [{"label":"\u00ac", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"@", "x":11.75, "y":2}, {"label":"~", "x":12.75, "y":2}, {"label":"Enter", "x":13.75, "y":1, "w":1.25, "h":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"|", "x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"AltGr", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
|
||||
},
|
||||
|
||||
"LAYOUT_60_ansi_split_bs_rshift": {
|
||||
|
@@ -4,8 +4,6 @@
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x2010
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER 1up Keyboards
|
||||
#define PRODUCT Sweet16
|
||||
#define DESCRIPTION 4x4 grid
|
||||
@@ -14,34 +12,11 @@
|
||||
#define MATRIX_ROWS 4
|
||||
#define MATRIX_COLS 4
|
||||
|
||||
/* key matrix pins */
|
||||
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
|
||||
#define MATRIX_COL_PINS { D1, D0, D4, C6 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* number of backlight levels */
|
||||
|
||||
#ifdef BACKLIGHT_PIN
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
#endif
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
#define BACKLIGHT_LEVELS 10
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
#define RGB_DI_PIN B1
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 1
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
||||
|
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"keyboard_name": "Sweet 16",
|
||||
"url": "",
|
||||
"maintainer": "qmk",
|
||||
"maintainer": "skullydazed",
|
||||
"width": 4,
|
||||
"height": 4,
|
||||
"layouts": {
|
||||
|
@@ -25,21 +25,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
#ifndef CONVERT_TO_PROTON_C
|
||||
/* Map RXLED to USB_LED_NUM_LOCK */
|
||||
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
|
||||
DDRB |= (1 << 0); PORTB &= ~(1 << 0);
|
||||
} else {
|
||||
DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
|
||||
}
|
||||
|
||||
/* Map TXLED to USB_LED_CAPS_LOCK */
|
||||
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
|
||||
DDRD |= (1 << 5); PORTD &= ~(1 << 5);
|
||||
} else {
|
||||
DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
|
||||
}
|
||||
#endif
|
||||
#ifdef ENCODER_ENABLE
|
||||
#include "encoder.h"
|
||||
void encoder_update_user(int8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@@ -1,13 +1,12 @@
|
||||
# Sweet 16 Macropad
|
||||
|
||||
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards
|
||||
A 4x4 numpad/macro pad sold by 1up Keyboards.
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: Sweet16 Keyboard PCB
|
||||
Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
* Keyboard Maintainer: skullydazed
|
||||
* Hardware Supported: Sweet16 Keyboard PCB
|
||||
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make 1upkeyboards/sweet16:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
Revisions:
|
||||
* [v1](./v1/)- The original macropad, designed by Bishop Keyboards
|
||||
* [v2/promicro](./v2/promicro)- The second macropad built with a Pro Micro, designed by Clueboard
|
||||
* [v2/proton_c](./v2/proton_c)- The second macropad built with a Proton C, designed by Clueboard
|
||||
|
@@ -1,27 +1,12 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
DEFAULT_FOLDER = 1upkeyboards/sweet16/v1
|
||||
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no
|
||||
RGBLIGHT_ENABLE = yes
|
||||
EXTRAFLAGS += -flto
|
||||
RGBLIGHT_ENABLE = no
|
||||
|
28
keyboards/1upkeyboards/sweet16/v1/config.h
Normal file
28
keyboards/1upkeyboards/sweet16/v1/config.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define PRODUCT_ID 0x2010
|
||||
#define DEVICE_VER 0x0001
|
||||
|
||||
/* key matrix pins */
|
||||
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
|
||||
#define MATRIX_COL_PINS { D1, D0, D4, C6 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Underglow options */
|
||||
#define RGB_DI_PIN B1
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 1
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#endif
|
13
keyboards/1upkeyboards/sweet16/v1/readme.md
Normal file
13
keyboards/1upkeyboards/sweet16/v1/readme.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Sweet16 V1
|
||||
|
||||
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards
|
||||
|
||||
* Keyboard Maintainer: QMK Community
|
||||
* Hardware Supported: Sweet16 V1 PCB
|
||||
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make 1upkeyboards/sweet16/v1:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
5
keyboards/1upkeyboards/sweet16/v1/rules.mk
Normal file
5
keyboards/1upkeyboards/sweet16/v1/rules.mk
Normal file
@@ -0,0 +1,5 @@
|
||||
MCU = atmega32u4
|
||||
BOOTLOADER = caterina
|
||||
LINK_TIME_OPTIMIZATION_ENABLE=yes
|
||||
RGBLIGHT_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
21
keyboards/1upkeyboards/sweet16/v1/v1.c
Normal file
21
keyboards/1upkeyboards/sweet16/v1/v1.c
Normal file
@@ -0,0 +1,21 @@
|
||||
#include "v1.h"
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
#ifndef CONVERT_TO_PROTON_C
|
||||
/* Map RXLED to USB_LED_NUM_LOCK */
|
||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
||||
setPinOutput(B0);
|
||||
writePinLow(B0);
|
||||
} else {
|
||||
setPinInput(B0);
|
||||
}
|
||||
|
||||
/* Map TXLED to USB_LED_CAPS_LOCK */
|
||||
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
|
||||
setPinOutput(D5);
|
||||
writePinLow(D5);
|
||||
} else {
|
||||
setPinInput(D5);
|
||||
}
|
||||
#endif
|
||||
}
|
30
keyboards/1upkeyboards/sweet16/v1/v1.h
Normal file
30
keyboards/1upkeyboards/sweet16/v1/v1.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Any changes to the layout names and/or definitions must also be made to info.json
|
||||
|
||||
#define LAYOUT_ortho_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, K13, \
|
||||
K20, K21, K22, K23, \
|
||||
K30, K31, K32, K33 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, K13 }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ K30, K31, K32, K33 } \
|
||||
}
|
||||
|
||||
#define LAYOUT_numpad_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, \
|
||||
K20, K21, K22, K23, \
|
||||
K31, K32 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, KC_NO }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ KC_NO, K31, K32, KC_NO } \
|
||||
}
|
||||
|
31
keyboards/1upkeyboards/sweet16/v2/promicro/config.h
Normal file
31
keyboards/1upkeyboards/sweet16/v2/promicro/config.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define PRODUCT_ID 0x2011
|
||||
#define DEVICE_VER 0x0001
|
||||
|
||||
/* key matrix pins */
|
||||
#define MATRIX_ROW_PINS { D4, D1, E6, B5 }
|
||||
#define MATRIX_COL_PINS { F7, F6, D2, D3 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION ROW2COL
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Encoder pins */
|
||||
#define ENCODERS_PAD_A { F4 }
|
||||
#define ENCODERS_PAD_B { F5 }
|
||||
#define ENCODER_RESOLUTION 4
|
||||
|
||||
/* Underglow options */
|
||||
#define RGB_DI_PIN F4
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 1
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
8
keyboards/1upkeyboards/sweet16/v2/promicro/promicro.c
Normal file
8
keyboards/1upkeyboards/sweet16/v2/promicro/promicro.c
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "promicro.h"
|
||||
#include "encoder.h"
|
||||
|
||||
#ifdef ENCODER_ENABLED
|
||||
void encoder_update_kb(int8_t index, bool clockwise) {
|
||||
encoder_update_user(index, clockwise);
|
||||
}
|
||||
#endif
|
30
keyboards/1upkeyboards/sweet16/v2/promicro/promicro.h
Normal file
30
keyboards/1upkeyboards/sweet16/v2/promicro/promicro.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Any changes to the layout names and/or definitions must also be made to info.json
|
||||
|
||||
#define LAYOUT_ortho_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, K13, \
|
||||
K20, K21, K22, K23, \
|
||||
K30, K31, K32, K33 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, K13 }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ K30, K31, K32, K33 } \
|
||||
}
|
||||
|
||||
#define LAYOUT_numpad_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, \
|
||||
K20, K21, K22, K23, \
|
||||
K31, K32 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, KC_NO }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ KC_NO, K31, K32, KC_NO } \
|
||||
}
|
||||
|
13
keyboards/1upkeyboards/sweet16/v2/promicro/readme.md
Normal file
13
keyboards/1upkeyboards/sweet16/v2/promicro/readme.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Sweet16 V2 (Pro Micro)
|
||||
|
||||
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Clueboard
|
||||
|
||||
* Keyboard Maintainer: skullydazed
|
||||
* Hardware Supported: Sweet16 V2 PCB, Pro Micro
|
||||
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make 1upkeyboards/sweet16/v2/promicro:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
10
keyboards/1upkeyboards/sweet16/v2/promicro/rules.mk
Normal file
10
keyboards/1upkeyboards/sweet16/v2/promicro/rules.mk
Normal file
@@ -0,0 +1,10 @@
|
||||
MCU = atmega32u4
|
||||
BOOTLOADER = caterina
|
||||
LINK_TIME_OPTIMIZATION_ENABLE=yes
|
||||
|
||||
## Features
|
||||
CONSOLE_ENABLE = yes
|
||||
|
||||
## On a Pro Micro you have to choose between underglow and the rotary encoder.
|
||||
RGBLIGHT_ENABLE = no
|
||||
ENCODER_ENABLE = yes
|
20
keyboards/1upkeyboards/sweet16/v2/proton_c/config.h
Normal file
20
keyboards/1upkeyboards/sweet16/v2/proton_c/config.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define PRODUCT_ID 0x2011
|
||||
#define DEVICE_VER 0x0001
|
||||
|
||||
/* key matrix pins */
|
||||
#define MATRIX_ROW_PINS { B5, B7, B2, B0 }
|
||||
#define MATRIX_COL_PINS { B8, A0, A10, A9 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION ROW2COL
|
||||
|
||||
/* Encoder pins */
|
||||
#define ENCODERS_PAD_A { A2 }
|
||||
#define ENCODERS_PAD_B { A1 }
|
||||
#define ENCODER_RESOLUTION 4
|
1
keyboards/1upkeyboards/sweet16/v2/proton_c/proton_c.c
Normal file
1
keyboards/1upkeyboards/sweet16/v2/proton_c/proton_c.c
Normal file
@@ -0,0 +1 @@
|
||||
#include "proton_c.h"
|
30
keyboards/1upkeyboards/sweet16/v2/proton_c/proton_c.h
Normal file
30
keyboards/1upkeyboards/sweet16/v2/proton_c/proton_c.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Any changes to the layout names and/or definitions must also be made to info.json
|
||||
|
||||
#define LAYOUT_ortho_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, K13, \
|
||||
K20, K21, K22, K23, \
|
||||
K30, K31, K32, K33 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, K13 }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ K30, K31, K32, K33 } \
|
||||
}
|
||||
|
||||
#define LAYOUT_numpad_4x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, \
|
||||
K20, K21, K22, K23, \
|
||||
K31, K32 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, KC_NO }, \
|
||||
{ K20, K21, K22, K23 }, \
|
||||
{ KC_NO, K31, K32, KC_NO } \
|
||||
}
|
||||
|
13
keyboards/1upkeyboards/sweet16/v2/proton_c/readme.md
Normal file
13
keyboards/1upkeyboards/sweet16/v2/proton_c/readme.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Sweet16 V2 (Proton C)
|
||||
|
||||
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Clueboard
|
||||
|
||||
* Keyboard Maintainer: skullydazed
|
||||
* Hardware Supported: Sweet16 V2 PCB, Proton C
|
||||
* Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make 1upkeyboards/sweet16/v2/proton_c:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
6
keyboards/1upkeyboards/sweet16/v2/proton_c/rules.mk
Normal file
6
keyboards/1upkeyboards/sweet16/v2/proton_c/rules.mk
Normal file
@@ -0,0 +1,6 @@
|
||||
MCU = STM32F303
|
||||
|
||||
## Features
|
||||
CONSOLE_ENABLE = yes
|
||||
ENCODER_ENABLE = yes
|
||||
AUDIO_ENABLE = yes
|
2
keyboards/2_milk/keymaps/emoji/config.h
Normal file
2
keyboards/2_milk/keymaps/emoji/config.h
Normal file
@@ -0,0 +1,2 @@
|
||||
#define UNICODE_SELECTED_MODES UC_LNX, UC_OSX, UC_WIN, UC_WINC
|
||||
#define TAPPING_TERM 300
|
@@ -1,31 +1,53 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum custom_keycodes {
|
||||
DISSA,
|
||||
SHRUG
|
||||
enum tapdance_keycodes {
|
||||
TD_KEY_1,
|
||||
TD_KEY_2,
|
||||
};
|
||||
|
||||
void dance_key_one (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); // ¯\_(ツ)_/¯
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
} else if (state->count == 2) {
|
||||
cycle_unicode_input_mode(+1);
|
||||
reset_tap_dance (state);
|
||||
}
|
||||
}
|
||||
|
||||
void dance_key_two (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
send_unicode_hex_string("0CA0 005F 0CA0"); // ಠ_ಠ
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
} else if (state->count == 2) {
|
||||
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); // (ノಠ痊ಠ)ノ彡┻━┻
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
} else if (state->count == 3) {
|
||||
send_unicode_hex_string("256D 2229 256E 0028 002D 005F 002D 0029 256D 2229 256E"); // ╭∩╮(-_-)╭∩╮
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
} else if (state->count == 4) {
|
||||
send_unicode_hex_string("0028 3065 FFE3 0020 00B3 FFE3 0029 3065"); // (づ ̄ ³ ̄)づ
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
} else if (state->count == 5) {
|
||||
send_unicode_hex_string("0028 FE3A FE39 FE3A 0029"); // (︺︹︺)
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
reset_tap_dance (state);
|
||||
}
|
||||
}
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
|
||||
[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT(
|
||||
SHRUG,
|
||||
DISSA
|
||||
)
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case SHRUG:
|
||||
if (record->event.pressed) {
|
||||
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
|
||||
} else {
|
||||
}
|
||||
break;
|
||||
case DISSA:
|
||||
if (record->event.pressed) {
|
||||
send_unicode_hex_string("0CA0 005F 0CA0");
|
||||
} else {
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
[0] = LAYOUT(
|
||||
TD(TD_KEY_1),
|
||||
TD(TD_KEY_2)
|
||||
),
|
||||
};
|
||||
|
@@ -1,2 +1,39 @@
|
||||
# Emoji Keymap
|
||||

|
||||
|
||||
# Unicode Setup
|
||||
|
||||
Unicode input in QMK works by inputting a sequence of characters to the
|
||||
OS, sort of like a macro. Unfortunately, the way this is done differs
|
||||
for each platform. Specifically, each platform requires a different
|
||||
combination of keys to trigger Unicode input. Therefore, a
|
||||
corresponding input mode has to be set in QMK.
|
||||
|
||||
Documentation: [Feature Unicode](https://beta.docs.qmk.fm/features/feature_unicode#input-modes)
|
||||
|
||||
On this keymap the default unicode mode it's `UC_LNX`.
|
||||
You can change it permanently tapping 2 times the KeyOne to select the next mode.
|
||||
|
||||
## Unicode Mode List
|
||||
- UC_LNX
|
||||
- UC_OSX
|
||||
- UC_WIN
|
||||
- UC_WINC
|
||||
|
||||
# Keymap
|
||||
To add more functionality to this Minimal Keyboard,
|
||||
it's implemented the tap dance feature, so pressing the same key
|
||||
multiples times will produce different emojis.
|
||||
|
||||
## Key One
|
||||
|
||||
- 1 Tap: `¯\_(ツ)_/¯`
|
||||
- 2 Taps: Switch Unicode Input Type
|
||||
|
||||
## Key Two
|
||||
|
||||
- 1 Tap: `ಠ_ಠ`
|
||||
- 2 Taps: `(ノಠ痊ಠ)ノ彡┻━┻`
|
||||
- 3 Taps: `╭∩╮(-_-)╭∩╮`
|
||||
- 4 Taps: `(づ ̄ ³ ̄)づ`
|
||||
- 5 Taps: `(︺︹︺)`
|
2
keyboards/2_milk/keymaps/emoji/rules.mk
Normal file
2
keyboards/2_milk/keymaps/emoji/rules.mk
Normal file
@@ -0,0 +1,2 @@
|
||||
UNICODE_ENABLE = yes # Unicode
|
||||
TAP_DANCE_ENABLE = yes # Tap Dance
|
54
keyboards/40percentclub/4pack/4pack.c
Normal file
54
keyboards/40percentclub/4pack/4pack.c
Normal file
@@ -0,0 +1,54 @@
|
||||
/* Copyright 2019 Arda Kilicdagi
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "4pack.h"
|
||||
|
||||
// Optional override functions below.
|
||||
// You can leave any or all of these undefined.
|
||||
// These are only required if you want to perform custom actions.
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
setPinOutput(F4); // cathodes
|
||||
setPinOutput(F5); // cathodes
|
||||
|
||||
// Do the rest
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
/*
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
*/
|
33
keyboards/40percentclub/4pack/4pack.h
Normal file
33
keyboards/40percentclub/4pack/4pack.h
Normal file
@@ -0,0 +1,33 @@
|
||||
/* Copyright 2019 Arda Kilicdagi
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
}
|
257
keyboards/40percentclub/4pack/config.h
Normal file
257
keyboards/40percentclub/4pack/config.h
Normal file
@@ -0,0 +1,257 @@
|
||||
/*
|
||||
Copyright 2019 Arda Kilicdagi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x0000
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER 40percentclub
|
||||
#define PRODUCT 4pack
|
||||
#define DESCRIPTION A 1x4 custom macropad
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 1
|
||||
#define MATRIX_COLS 4
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
// #define MATRIX_ROW_PINS { B0 } // B0 equivalents the ground pin
|
||||
// #define MATRIX_COL_PINS { E6, D7, C6, D4 }
|
||||
#define DIRECT_PINS { \
|
||||
{ E6, D7, C6, D4 } \
|
||||
}
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
|
||||
/*
|
||||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
|
||||
*/
|
||||
// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
|
||||
|
||||
// #define BACKLIGHT_PIN B7
|
||||
// #define BACKLIGHT_BREATHING
|
||||
// #define BACKLIGHT_LEVELS 3
|
||||
#define BACKLIGHT_LED_COUNT 2
|
||||
#undef BACKLIGHT_PIN
|
||||
#define BACKLIGHT_PINS { F6, F7 }
|
||||
|
||||
|
||||
// #define RGB_DI_PIN E2
|
||||
// #ifdef RGB_DI_PIN
|
||||
// #define RGBLED_NUM 16
|
||||
// #define RGBLIGHT_HUE_STEP 8
|
||||
// #define RGBLIGHT_SAT_STEP 8
|
||||
// #define RGBLIGHT_VAL_STEP 8
|
||||
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
// /*== all animations enable ==*/
|
||||
// #define RGBLIGHT_ANIMATIONS
|
||||
// /*== or choose animations ==*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHING
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
// #define RGBLIGHT_EFFECT_SNAKE
|
||||
// #define RGBLIGHT_EFFECT_KNIGHT
|
||||
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
// #define RGBLIGHT_EFFECT_RGB_TEST
|
||||
// #define RGBLIGHT_EFFECT_ALTERNATING
|
||||
// /*== customize breathing effect ==*/
|
||||
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
||||
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||
// /*==== use exp() and sin() ====*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||
// #endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
|
||||
*/
|
||||
// #define GRAVE_ESC_CTRL_OVERRIDE
|
||||
|
||||
/*
|
||||
* Force NKRO
|
||||
*
|
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||
* makefile for this to work.)
|
||||
*
|
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||
* until the next keyboard reset.
|
||||
*
|
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||
* fully operational during normal computer usage.
|
||||
*
|
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||
* power-up.
|
||||
*
|
||||
*/
|
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Magic Key Options
|
||||
*
|
||||
* Magic keys are hotkey commands that allow control over firmware functions of
|
||||
* the keyboard. They are best used in combination with the HID Listen program,
|
||||
* found here: https://www.pjrc.com/teensy/hid_listen.html
|
||||
*
|
||||
* The options below allow the magic key functionality to be changed. This is
|
||||
* useful if your keyboard/keypad is missing keys and you want magic key support.
|
||||
*
|
||||
*/
|
||||
|
||||
/* key combination for magic key command */
|
||||
/* defined by default; to change, uncomment and set to the combination you want */
|
||||
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
|
||||
|
||||
/* control how magic key switches layers */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
|
||||
|
||||
/* override magic key keymap */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
|
||||
//#define MAGIC_KEY_HELP H
|
||||
//#define MAGIC_KEY_HELP_ALT SLASH
|
||||
//#define MAGIC_KEY_DEBUG D
|
||||
//#define MAGIC_KEY_DEBUG_MATRIX X
|
||||
//#define MAGIC_KEY_DEBUG_KBD K
|
||||
//#define MAGIC_KEY_DEBUG_MOUSE M
|
||||
//#define MAGIC_KEY_VERSION V
|
||||
//#define MAGIC_KEY_STATUS S
|
||||
//#define MAGIC_KEY_CONSOLE C
|
||||
//#define MAGIC_KEY_LAYER0 0
|
||||
//#define MAGIC_KEY_LAYER0_ALT GRAVE
|
||||
//#define MAGIC_KEY_LAYER1 1
|
||||
//#define MAGIC_KEY_LAYER2 2
|
||||
//#define MAGIC_KEY_LAYER3 3
|
||||
//#define MAGIC_KEY_LAYER4 4
|
||||
//#define MAGIC_KEY_LAYER5 5
|
||||
//#define MAGIC_KEY_LAYER6 6
|
||||
//#define MAGIC_KEY_LAYER7 7
|
||||
//#define MAGIC_KEY_LAYER8 8
|
||||
//#define MAGIC_KEY_LAYER9 9
|
||||
//#define MAGIC_KEY_BOOTLOADER B
|
||||
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
|
||||
//#define MAGIC_KEY_LOCK CAPS
|
||||
//#define MAGIC_KEY_EEPROM E
|
||||
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
|
||||
//#define MAGIC_KEY_NKRO N
|
||||
//#define MAGIC_KEY_SLEEP_LED Z
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
/*
|
||||
* MIDI options
|
||||
*/
|
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */
|
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on
|
||||
*/
|
||||
//#define MIDI_BASIC
|
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap
|
||||
- Octave shift and transpose
|
||||
- Virtual sustain, portamento, and modulation wheel
|
||||
- etc.
|
||||
*/
|
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
|
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 1
|
||||
|
||||
/*
|
||||
* HD44780 LCD Display Configuration
|
||||
*/
|
||||
/*
|
||||
#define LCD_LINES 2 //< number of visible lines of the display
|
||||
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
|
||||
|
||||
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
|
||||
|
||||
#if LCD_IO_MODE
|
||||
#define LCD_PORT PORTB //< port for the LCD lines
|
||||
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
|
||||
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
|
||||
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
|
||||
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
|
||||
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
|
||||
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
|
||||
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
|
||||
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
|
||||
#define LCD_RS_PORT LCD_PORT //< port for RS line
|
||||
#define LCD_RS_PIN 3 //< pin for RS line
|
||||
#define LCD_RW_PORT LCD_PORT //< port for RW line
|
||||
#define LCD_RW_PIN 2 //< pin for RW line
|
||||
#define LCD_E_PORT LCD_PORT //< port for Enable line
|
||||
#define LCD_E_PIN 1 //< pin for Enable line
|
||||
#endif
|
||||
*/
|
||||
|
||||
/* Bootmagic Lite key configuration */
|
||||
// #define BOOTMAGIC_LITE_ROW 0
|
||||
// #define BOOTMAGIC_LITE_COLUMN 0
|
12
keyboards/40percentclub/4pack/info.json
Normal file
12
keyboards/40percentclub/4pack/info.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"keyboard_name": "4pack",
|
||||
"url": "",
|
||||
"maintainer": "qmk",
|
||||
"width": 4,
|
||||
"height": 1,
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}]
|
||||
}
|
||||
}
|
||||
}
|
19
keyboards/40percentclub/4pack/keymaps/default/config.h
Normal file
19
keyboards/40percentclub/4pack/keymaps/default/config.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/* Copyright 2019 Arda Kilicdagi
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
26
keyboards/40percentclub/4pack/keymaps/default/keymap.c
Normal file
26
keyboards/40percentclub/4pack/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,26 @@
|
||||
/* Copyright 2019 Arda Kilicdagi
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT( /* Base */
|
||||
KC_A, KC_S, KC_D, KC_F
|
||||
),
|
||||
};
|
||||
|
||||
|
||||
void matrix_init_user(void) { }
|
1
keyboards/40percentclub/4pack/keymaps/default/readme.md
Normal file
1
keyboards/40percentclub/4pack/keymaps/default/readme.md
Normal file
@@ -0,0 +1 @@
|
||||
# The default keymap for 4pack
|
17
keyboards/40percentclub/4pack/readme.md
Normal file
17
keyboards/40percentclub/4pack/readme.md
Normal file
@@ -0,0 +1,17 @@
|
||||
# 4 Pack
|
||||
|
||||

|
||||
|
||||
A 4-key macropad PCB with its switch and LED pins wired directly to microcontroller IO pins.
|
||||
|
||||
You can find the main blog post about this macropad [here](http://www.40percent.club/2017/07/4-pack.html), also the Gerber files and other documentation is located [here](https://git.40percent.club/di0ib/Misc/src/branch/master/4pack).
|
||||
|
||||
Keyboard Maintainer: [Arda Kilicdagi](http://github.com/ardakilic), [The QMK Community](https://github.com/qmk)
|
||||
Hardware Supported: 4 Pack PCB, Pro Micro
|
||||
Hardware Availability: [40percent.club](https://git.40percent.club/di0ib/Misc/src/branch/master/4pack)
|
||||
|
||||
Make example for this macropad (after setting up your build environment):
|
||||
|
||||
make 40percentclub/4pack:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
33
keyboards/40percentclub/4pack/rules.mk
Normal file
33
keyboards/40percentclub/4pack/rules.mk
Normal file
@@ -0,0 +1,33 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
111
keyboards/40percentclub/nano/keymaps/drashna/keymap.c
Normal file
111
keyboards/40percentclub/nano/keymaps/drashna/keymap.c
Normal file
@@ -0,0 +1,111 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "drashna.h"
|
||||
#include "analog.c"
|
||||
#include "pointing_device.h"
|
||||
#include "pincontrol.h"
|
||||
|
||||
|
||||
#define KC_X0 LT(_FN, KC_ESC)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QWERTY] = LAYOUT(
|
||||
KC_VOLU, KC_MPLY, KC_MPRV, RESET,
|
||||
KC_VOLD, KC_MUTE, KC_MNXT, RESET
|
||||
),
|
||||
|
||||
};
|
||||
|
||||
// Joystick
|
||||
// Set Pins
|
||||
uint8_t xPin = 8; // VRx / /B4
|
||||
uint8_t yPin = 7; // VRy // B5
|
||||
uint8_t swPin = E6; // SW
|
||||
|
||||
// Set Parameters
|
||||
uint16_t minAxisValue = 0;
|
||||
uint16_t maxAxisValue = 1023;
|
||||
|
||||
uint8_t maxCursorSpeed = 2;
|
||||
uint8_t precisionSpeed = 1;
|
||||
uint8_t speedRegulator = 20; // Lower Values Create Faster Movement
|
||||
|
||||
int8_t xPolarity = 1;
|
||||
int8_t yPolarity = 1;
|
||||
|
||||
uint8_t cursorTimeout = 10;
|
||||
|
||||
int16_t xOrigin, yOrigin;
|
||||
|
||||
uint16_t lastCursor = 0;
|
||||
|
||||
int16_t axisCoordinate(uint8_t pin, uint16_t origin) {
|
||||
int8_t direction;
|
||||
int16_t distanceFromOrigin;
|
||||
int16_t range;
|
||||
|
||||
int16_t position = analogRead(pin);
|
||||
|
||||
if (origin == position) {
|
||||
return 0;
|
||||
} else if (origin > position) {
|
||||
distanceFromOrigin = origin - position;
|
||||
range = origin - minAxisValue;
|
||||
direction = -1;
|
||||
} else {
|
||||
distanceFromOrigin = position - origin;
|
||||
range = maxAxisValue - origin;
|
||||
direction = 1;
|
||||
}
|
||||
|
||||
float percent = (float)distanceFromOrigin / range;
|
||||
int16_t coordinate = (int16_t)(percent * 100);
|
||||
if (coordinate < 0) {
|
||||
return 0;
|
||||
} else if (coordinate > 100) {
|
||||
return 100 * direction;
|
||||
} else {
|
||||
return coordinate * direction;
|
||||
}
|
||||
}
|
||||
|
||||
int8_t axisToMouseComponent(uint8_t pin, int16_t origin, uint8_t maxSpeed, int8_t polarity) {
|
||||
int coordinate = axisCoordinate(pin, origin);
|
||||
if (coordinate == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
float percent = (float)coordinate / 100;
|
||||
if (keyboard_report->mods & MOD_BIT(KC_LSFT)) {
|
||||
return percent * precisionSpeed * polarity * (abs(coordinate) / speedRegulator);
|
||||
} else {
|
||||
return percent * maxCursorSpeed * polarity * (abs(coordinate) / speedRegulator);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pointing_device_task(void) {
|
||||
report_mouse_t report = pointing_device_get_report();
|
||||
|
||||
// todo read as one vector
|
||||
if (timer_elapsed(lastCursor) > cursorTimeout) {
|
||||
lastCursor = timer_read();
|
||||
report.x = axisToMouseComponent(xPin, xOrigin, maxCursorSpeed, xPolarity);
|
||||
report.y = axisToMouseComponent(yPin, yOrigin, maxCursorSpeed, yPolarity);
|
||||
}
|
||||
//
|
||||
if (!readPin(swPin)) {
|
||||
report.buttons |= MOUSE_BTN1;
|
||||
} else {
|
||||
report.buttons &= ~MOUSE_BTN1;
|
||||
}
|
||||
|
||||
pointing_device_set_report(report);
|
||||
pointing_device_send();
|
||||
}
|
||||
|
||||
void matrix_init_keymap(void) {
|
||||
// init pin? Is needed?
|
||||
setPinInputHigh(swPin);
|
||||
// Account for drift
|
||||
xOrigin = analogRead(xPin);
|
||||
yOrigin = analogRead(yPin);
|
||||
}
|
5
keyboards/40percentclub/nano/keymaps/drashna/rules.mk
Normal file
5
keyboards/40percentclub/nano/keymaps/drashna/rules.mk
Normal file
@@ -0,0 +1,5 @@
|
||||
POINTING_DEVICE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
|
||||
BOOTLOADER = qmk-dfu
|
17
keyboards/acheron/shark/README.md
Normal file
17
keyboards/acheron/shark/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
# Acheron Aχξρων 40-SM-O-MX-TH-WI (Codename "SharkPCB") QMK firmware
|
||||
|
||||
<p align="center">
|
||||
<img align="middle" src="https://raw.githubusercontent.com/Gondolindrim/acheronLibrary/master/graphics/acheronLong.png" width="400">
|
||||
</p>
|
||||
|
||||
This is the QMK firmware repository for the Shark, updated until [revision Alpha](https://github.com/Gondolindrim/SharkPCB/releases/tag/Alpha).
|
||||
|
||||
The SharkPCB is an Open-Hardware guidelines compliant PCB which files can be found at [this link](https://github.com/Gondolindrim/SharkPCB). Its designer and maintainer is [Gondolindrim](https://github.com/Gondolindrim).
|
||||
|
||||
See the [AcheronDocs](https://gondolindrim.github.io/AcheronDocs/shark/intro.html) page for the SharkPCB full documentation.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make acheron/shark:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
261
keyboards/acheron/shark/config.h
Normal file
261
keyboards/acheron/shark/config.h
Normal file
@@ -0,0 +1,261 @@
|
||||
/*
|
||||
Copyright 2019 Alvaro Volpato and Steve
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0xAC11
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER AcheronProject
|
||||
#define PRODUCT SharkPCB
|
||||
#define DESCRIPTION Ortho 40 PCB
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 4
|
||||
#define MATRIX_COLS 12
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS {B4, A15, B10, B2}
|
||||
#define MATRIX_COL_PINS {B1, B12, A1, A7, A5, A4, A3, A2, A0, C15, C14, C13}
|
||||
//{C13, C14, C15, A0,A2,A3,A4,A5,A6, A1,B12,B1}
|
||||
/* Unused pins, in the default layout, are:
|
||||
EncA (B6) because it is not used in the default PCB
|
||||
All Extra pins (A8, B15, B14, B13, B3, B5, B8, B9) , for the same reason;
|
||||
B0, which is unconnected on the PCB
|
||||
*/
|
||||
//#define UNUSED_PINS { B0, B6, B13, B14, B15, B8, B9, B5, B3 }
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
#define BACKLIGHT_PIN B0
|
||||
#define BACKLIGHT_PWM_DRIVER PWMD3
|
||||
#define BACKLIGHT_PWM_CHANNEL 3
|
||||
|
||||
/*
|
||||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
|
||||
*/
|
||||
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
|
||||
|
||||
// #define BACKLIGHT_PIN B7
|
||||
// #define BACKLIGHT_BREATHING
|
||||
// #define BACKLIGHT_LEVELS 3
|
||||
|
||||
// #define RGB_DI_PIN E2
|
||||
// #ifdef RGB_DI_PIN
|
||||
// #define RGBLED_NUM 16
|
||||
// #define RGBLIGHT_HUE_STEP 8
|
||||
// #define RGBLIGHT_SAT_STEP 8
|
||||
// #define RGBLIGHT_VAL_STEP 8
|
||||
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
// /*== all animations enable ==*/
|
||||
// #define RGBLIGHT_ANIMATIONS
|
||||
// /*== or choose animations ==*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHING
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
// #define RGBLIGHT_EFFECT_SNAKE
|
||||
// #define RGBLIGHT_EFFECT_KNIGHT
|
||||
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
// #define RGBLIGHT_EFFECT_RGB_TEST
|
||||
// #define RGBLIGHT_EFFECT_ALTERNATING
|
||||
// /*== customize breathing effect ==*/
|
||||
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
||||
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||
// /*==== use exp() and sin() ====*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||
// #endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* number of backlight levels */
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
|
||||
*/
|
||||
// #define GRAVE_ESC_CTRL_OVERRIDE
|
||||
|
||||
/*
|
||||
* Force NKRO
|
||||
*
|
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||
* makefile for this to work.)
|
||||
*
|
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||
* until the next keyboard reset.
|
||||
*
|
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||
* fully operational during normal computer usage.
|
||||
*
|
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||
* power-up.
|
||||
*
|
||||
*/
|
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Magic Key Options
|
||||
*
|
||||
* Magic keys are hotkey commands that allow control over firmware functions of
|
||||
* the keyboard. They are best used in combination with the HID Listen program,
|
||||
* found here: https://www.pjrc.com/teensy/hid_listen.html
|
||||
*
|
||||
* The options below allow the magic key functionality to be changed. This is
|
||||
* useful if your keyboard/keypad is missing keys and you want magic key support.
|
||||
*
|
||||
*/
|
||||
|
||||
/* key combination for magic key command */
|
||||
/* defined by default; to change, uncomment and set to the combination you want */
|
||||
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
|
||||
|
||||
/* control how magic key switches layers */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
|
||||
|
||||
/* override magic key keymap */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
|
||||
//#define MAGIC_KEY_HELP H
|
||||
//#define MAGIC_KEY_HELP_ALT SLASH
|
||||
//#define MAGIC_KEY_DEBUG D
|
||||
//#define MAGIC_KEY_DEBUG_MATRIX X
|
||||
//#define MAGIC_KEY_DEBUG_KBD K
|
||||
//#define MAGIC_KEY_DEBUG_MOUSE M
|
||||
//#define MAGIC_KEY_VERSION V
|
||||
//#define MAGIC_KEY_STATUS S
|
||||
//#define MAGIC_KEY_CONSOLE C
|
||||
//#define MAGIC_KEY_LAYER0 0
|
||||
//#define MAGIC_KEY_LAYER0_ALT GRAVE
|
||||
//#define MAGIC_KEY_LAYER1 1
|
||||
//#define MAGIC_KEY_LAYER2 2
|
||||
//#define MAGIC_KEY_LAYER3 3
|
||||
//#define MAGIC_KEY_LAYER4 4
|
||||
//#define MAGIC_KEY_LAYER5 5
|
||||
//#define MAGIC_KEY_LAYER6 6
|
||||
//#define MAGIC_KEY_LAYER7 7
|
||||
//#define MAGIC_KEY_LAYER8 8
|
||||
//#define MAGIC_KEY_LAYER9 9
|
||||
//#define MAGIC_KEY_BOOTLOADER B
|
||||
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
|
||||
//#define MAGIC_KEY_LOCK CAPS
|
||||
//#define MAGIC_KEY_EEPROM E
|
||||
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
|
||||
//#define MAGIC_KEY_NKRO N
|
||||
//#define MAGIC_KEY_SLEEP_LED Z
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
/*
|
||||
* MIDI options
|
||||
*/
|
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */
|
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on
|
||||
*/
|
||||
//#define MIDI_BASIC
|
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap
|
||||
- Octave shift and transpose
|
||||
- Virtual sustain, portamento, and modulation wheel
|
||||
- etc.
|
||||
*/
|
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
|
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 1
|
||||
|
||||
/*
|
||||
* HD44780 LCD Display Configuration
|
||||
*/
|
||||
/*
|
||||
#define LCD_LINES 2 //< number of visible lines of the display
|
||||
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
|
||||
|
||||
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
|
||||
|
||||
#if LCD_IO_MODE
|
||||
#define LCD_PORT PORTB //< port for the LCD lines
|
||||
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
|
||||
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
|
||||
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
|
||||
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
|
||||
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
|
||||
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
|
||||
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
|
||||
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
|
||||
#define LCD_RS_PORT LCD_PORT //< port for RS line
|
||||
#define LCD_RS_PIN 3 //< pin for RS line
|
||||
#define LCD_RW_PORT LCD_PORT //< port for RW line
|
||||
#define LCD_RW_PIN 2 //< pin for RW line
|
||||
#define LCD_E_PORT LCD_PORT //< port for Enable line
|
||||
#define LCD_E_PIN 1 //< pin for Enable line
|
||||
#endif
|
||||
*/
|
||||
|
||||
/* Bootmagic Lite key configuration */
|
||||
// #define BOOTMAGIC_LITE_ROW 0
|
||||
// #define BOOTMAGIC_LITE_COLUMN 0
|
63
keyboards/acheron/shark/info.json
Normal file
63
keyboards/acheron/shark/info.json
Normal file
@@ -0,0 +1,63 @@
|
||||
{
|
||||
"keyboard_name": "SharkPCB",
|
||||
"keyboard_folder": "acheron/shark",
|
||||
"url": "https://gondolindrim.github.io/AcheronDocs/shark/intro.html",
|
||||
"maintainer": "Gondolindrim",
|
||||
"width": 12,
|
||||
"height": 4,
|
||||
"layouts": {
|
||||
"LAYOUT_ortho_4x12": {
|
||||
"key_count": 48,
|
||||
"layout": [
|
||||
{ "x": 0, "y": 0 },
|
||||
{ "x": 1, "y": 0 },
|
||||
{ "x": 2, "y": 0 },
|
||||
{ "x": 3, "y": 0 },
|
||||
{ "x": 4, "y": 0 },
|
||||
{ "x": 5, "y": 0 },
|
||||
{ "x": 6, "y": 0 },
|
||||
{ "x": 7, "y": 0 },
|
||||
{ "x": 8, "y": 0 },
|
||||
{ "x": 9, "y": 0 },
|
||||
{ "x": 10, "y": 0 },
|
||||
{ "x": 11, "y": 0 },
|
||||
{ "x": 0, "y": 1 },
|
||||
{ "x": 1, "y": 1 },
|
||||
{ "x": 2, "y": 1 },
|
||||
{ "x": 3, "y": 1 },
|
||||
{ "x": 4, "y": 1 },
|
||||
{ "x": 5, "y": 1 },
|
||||
{ "x": 6, "y": 1 },
|
||||
{ "x": 7, "y": 1 },
|
||||
{ "x": 8, "y": 1 },
|
||||
{ "x": 9, "y": 1 },
|
||||
{ "x": 10, "y": 1 },
|
||||
{ "x": 11, "y": 1 },
|
||||
{ "x": 0, "y": 2 },
|
||||
{ "x": 1, "y": 2 },
|
||||
{ "x": 2, "y": 2 },
|
||||
{ "x": 3, "y": 2 },
|
||||
{ "x": 4, "y": 2 },
|
||||
{ "x": 5, "y": 2 },
|
||||
{ "x": 6, "y": 2 },
|
||||
{ "x": 7, "y": 2 },
|
||||
{ "x": 8, "y": 2 },
|
||||
{ "x": 9, "y": 2 },
|
||||
{ "x": 10, "y": 2 },
|
||||
{ "x": 11, "y": 2 },
|
||||
{ "x": 0, "y": 3 },
|
||||
{ "x": 1, "y": 3 },
|
||||
{ "x": 2, "y": 3 },
|
||||
{ "x": 3, "y": 3 },
|
||||
{ "x": 4, "y": 3 },
|
||||
{ "x": 5, "y": 3 },
|
||||
{ "x": 6, "y": 3 },
|
||||
{ "x": 7, "y": 3 },
|
||||
{ "x": 8, "y": 3 },
|
||||
{ "x": 9, "y": 3 },
|
||||
{ "x": 10, "y": 3 },
|
||||
{ "x": 11, "y": 3 }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
105
keyboards/acheron/shark/keymaps/default/keymap.c
Normal file
105
keyboards/acheron/shark/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,105 @@
|
||||
/* Copyright 2019
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers {
|
||||
_QWERTY = 0,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
};
|
||||
|
||||
#define LOWER MO(_LOWER)
|
||||
#define RAISE MO(_RAISE)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Ctrl | Alt | GUI | |Lower | Space| Space|Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_QWERTY] = LAYOUT_ortho_4x12( \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
|
||||
KC_LCTL, KC_LALT, KC_LGUI, _______, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
|
||||
),
|
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = LAYOUT_ortho_4x12( \
|
||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
|
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
|
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, BL_TOGG, BL_INC , BL_DEC , _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = LAYOUT_ortho_4x12( \
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
|
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
|
||||
),
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | | Reset| | | | | | | | | | Del |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = LAYOUT_ortho_4x12( \
|
||||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
|
||||
_______, _______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,\
|
||||
_______, BL_TOGG, BL_INC, BL_DEC , _______, _______, _______, _______, _______, _______, _______, _______ \
|
||||
)
|
||||
};
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
25
keyboards/acheron/shark/rules.mk
Normal file
25
keyboards/acheron/shark/rules.mk
Normal file
@@ -0,0 +1,25 @@
|
||||
# MCU name
|
||||
MCU = STM32F303
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||
|
||||
LAYOUTS = ortho_4x12
|
51
keyboards/acheron/shark/shark.c
Normal file
51
keyboards/acheron/shark/shark.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "shark.h"
|
||||
|
||||
// Optional override functions below.
|
||||
// You can leave any or all of these undefined.
|
||||
// These are only required if you want to perform custom actions.
|
||||
|
||||
/*
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
*/
|
39
keyboards/acheron/shark/shark.h
Normal file
39
keyboards/acheron/shark/shark.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/* Copyright 2019 Álvaro "Gondolindrim" Volpato
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT_ortho_4x12( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
|
||||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
|
||||
) \
|
||||
{ \
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
|
||||
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B } \
|
||||
}
|
@@ -1,27 +1,16 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# atmega32a bootloadHID
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
|
||||
# If you don't know the bootloader type, then you can specify the
|
||||
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
|
@@ -1,27 +1,16 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# atmega32a bootloadHID
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
|
||||
# If you don't know the bootloader type, then you can specify the
|
||||
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
|
16
keyboards/atreus/astar_mirrored/astar_mirrored.c
Normal file
16
keyboards/atreus/astar_mirrored/astar_mirrored.c
Normal file
@@ -0,0 +1,16 @@
|
||||
/* Copyright 2019
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "astar_mirrored.h"
|
17
keyboards/atreus/astar_mirrored/astar_mirrored.h
Normal file
17
keyboards/atreus/astar_mirrored/astar_mirrored.h
Normal file
@@ -0,0 +1,17 @@
|
||||
/* Copyright 2019
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
38
keyboards/atreus/astar_mirrored/config.h
Normal file
38
keyboards/atreus/astar_mirrored/config.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/* Copyright 2019
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define PDBDOWN 1
|
||||
|
||||
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
|
||||
#define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
12
keyboards/atreus/astar_mirrored/rules.mk
Normal file
12
keyboards/atreus/astar_mirrored/rules.mk
Normal file
@@ -0,0 +1,12 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
@@ -20,6 +20,8 @@
|
||||
|
||||
#ifdef KEYBOARD_atreus_astar
|
||||
#include "astar.h"
|
||||
#elif KEYBOARD_atreus_astar_mirrored
|
||||
#include "astar_mirrored.h"
|
||||
#elif KEYBOARD_atreus_teensy2
|
||||
#include "teensy2.h"
|
||||
#endif
|
||||
|
@@ -3,8 +3,6 @@
|
||||
// Preonic keyboards by Jack Humbert.
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
@@ -12,13 +10,16 @@ extern keymap_config_t keymap_config;
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _DVORAK 0
|
||||
#define _QWERTY 1
|
||||
#define _COLEMAK 2
|
||||
#define _DVORMAC 3
|
||||
#define _LOWER 4
|
||||
#define _RAISE 5
|
||||
#define _ADJUST 16
|
||||
|
||||
enum layer_names {
|
||||
_DVORAK,
|
||||
_QWERTY,
|
||||
_COLEMAK,
|
||||
_DVORMAC,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST
|
||||
};
|
||||
|
||||
enum planck_keycodes {
|
||||
DVORAK = SAFE_RANGE,
|
||||
@@ -27,7 +28,7 @@ enum planck_keycodes {
|
||||
DVORMAC,
|
||||
LOWER,
|
||||
RAISE,
|
||||
BACKLIT
|
||||
ADJUST
|
||||
};
|
||||
|
||||
// Adding macros to make the keymaps below much easier to read.
|
||||
@@ -37,6 +38,9 @@ enum planck_keycodes {
|
||||
#define ALTENT ALT_T(KC_ENT)
|
||||
#define ESCTRL CTL_T(KC_ESC)
|
||||
#define TABALT ALT_T(KC_TAB)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
#define LOWER MO(_LOWER)
|
||||
#define RAISE MO(_RAISE)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Dvorak Layer
|
||||
@@ -159,57 +163,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
),
|
||||
};
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
}
|
||||
return false;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORMAC:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_DVORMAC);
|
||||
set_single_persistent_default_layer(_DVORMAC);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
@@ -9,7 +9,7 @@ to a final go with this.
|
||||
|
||||
I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
|
||||
and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
|
||||
and Enter/ALT on the right thumb key for all layers.
|
||||
and Enter/ALT on the right thumb key for all alpha layers.
|
||||
|
||||
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
|
||||
|
||||
@@ -44,7 +44,7 @@ Control.
|
||||
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
|
||||
`----------------------------------' `----------------------------------'
|
||||
|
||||
### Keymap 2: Colemak layer
|
||||
### Layer 2: Colemak layer
|
||||
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| Q | W | F | P | G | | J | L | U | Y | L |
|
||||
@@ -56,7 +56,7 @@ Control.
|
||||
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
|
||||
`----------------------------------' `----------------------------------'
|
||||
|
||||
### Keymap 3: Dvorak for Mac layout
|
||||
### Layer 3: Dvorak for Mac layer
|
||||
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| ' | , | . | P | Y | | F | G | C | R | L |
|
||||
@@ -68,7 +68,7 @@ Control.
|
||||
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
|
||||
`----------------------------------' `----------------------------------'
|
||||
|
||||
### Keymap 4: LOWER layer
|
||||
### Layer 4: LOWER layer
|
||||
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
|
||||
@@ -81,7 +81,7 @@ Control.
|
||||
`----------------------------------' `----------------------------------'
|
||||
|
||||
|
||||
### Keymap 5: RAISE layer
|
||||
### Layer 5: RAISE layer
|
||||
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|
||||
@@ -93,7 +93,7 @@ Control.
|
||||
| ` | | | | Del |------'`------| Ins | | | | |
|
||||
`----------------------------------' `----------------------------------'
|
||||
|
||||
### Keymap 6: ADJUST layer
|
||||
### Layer 6: ADJUST layer
|
||||
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
|
||||
|
@@ -14,19 +14,21 @@
|
||||
CHANGELOG:
|
||||
|
||||
0.1 - Initial commit. Based off of Profet's default keymap.
|
||||
0.2 - Converted to a more Planck/Preonic keymap style file with
|
||||
0.2 - Converted to a more Planck/Preonic keymap style file with
|
||||
persistent layers enabled. Renamed layers to reflect OLKB maps.
|
||||
Added a TODO list.
|
||||
0.3 - Moved location of media & volume keys. Added Print Screen,
|
||||
0.3 - Moved location of media & volume keys. Added Print Screen,
|
||||
Scroll Lock and Pause keys. Added a WOW gaming layer that
|
||||
changes the location of Ctrl & Alt to the thumb keys. Added
|
||||
readme.
|
||||
0.4 - After more useage, I realized that the ESC key was in the way
|
||||
0.4 - After more useage, I realized that the ESC key was in the way
|
||||
of my muscle memory (gee, thanks, Planck!) so I moved it to
|
||||
the normal Caps Lock position, and moved Caps Lock to the same
|
||||
position on the RAISE and LOWER layers. Added code to turn off
|
||||
the Pro Micro LEDs after flashing.
|
||||
0.5 - Converted keymap to LAYOUT standard.
|
||||
0.6 - Swapped ESC and GRV in all layers.
|
||||
0.7 - Brought code up to current standards.
|
||||
|
||||
TODO:
|
||||
|
||||
@@ -39,66 +41,59 @@ TODO:
|
||||
// this is the style you want to emulate.
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _DVORAK 0
|
||||
#define _QWERTY 1
|
||||
#define _COLEMAK 2
|
||||
#define _WOW 3
|
||||
#define _LOWER 4
|
||||
#define _RAISE 5
|
||||
#define _ADJUST 16
|
||||
enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
|
||||
|
||||
enum atreus52_keycodes {
|
||||
DVORAK = SAFE_RANGE,
|
||||
QWERTY,
|
||||
COLEMAK,
|
||||
WOW,
|
||||
LOWER,
|
||||
RAISE
|
||||
};
|
||||
enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
|
||||
|
||||
// Aliases to make the keymap clearer.
|
||||
#define CTL_ENT CTL_T(KC_ENT)
|
||||
#define LOWER MO(_LOWER)
|
||||
#define RAISE MO(_RAISE)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
|
||||
// clang-format off
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_DVORAK] = LAYOUT ( /* dvorak */
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
|
||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
|
||||
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
|
||||
),
|
||||
|
||||
[_QWERTY] = LAYOUT ( /* qwerty */
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
|
||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
|
||||
),
|
||||
|
||||
[_COLEMAK] = LAYOUT ( /* colemak */
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
|
||||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
||||
KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
|
||||
),
|
||||
|
||||
[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
|
||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
|
||||
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
|
||||
),
|
||||
|
||||
[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
|
||||
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
|
||||
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
|
||||
),
|
||||
|
||||
[_LOWER] = LAYOUT (
|
||||
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
|
||||
KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
|
||||
@@ -114,76 +109,48 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
|
||||
),
|
||||
[_ADJUST] = LAYOUT (
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
|
||||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW,
|
||||
_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
};
|
||||
//clang-format on
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef BOOTLOADER_CATERINA
|
||||
// This will disable the red LEDs on the ProMicros
|
||||
DDRD &= ~(1<<5);
|
||||
PORTD &= ~(1<<5);
|
||||
DDRB &= ~(1<<0);
|
||||
PORTB &= ~(1<<0);
|
||||
setPinInput(D5);
|
||||
writePinLow(D5);
|
||||
setPinInput(B0);
|
||||
writePinLow(B0);
|
||||
#endif
|
||||
};
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case WOW:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_WOW);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
if (record->event.pressed) {
|
||||
switch (keycode) {
|
||||
case DVORAK:
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
return false;
|
||||
case QWERTY:
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
return false;
|
||||
case COLEMAK:
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
return false;
|
||||
case WOW:
|
||||
set_single_persistent_default_layer(_WOW);
|
||||
return false;
|
||||
case DESTINY:
|
||||
set_single_persistent_default_layer(_DESTINY);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
@@ -23,6 +23,13 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
* Moved location of Escape key to Caps Lock position. Moved Caps Lock to same position on Raise/Lower Layers.
|
||||
* Put Tilde/Grave in the upper-left corner
|
||||
* Added code to turn off the red LEDs on the Pro Micro after flashing. They were annoying me.
|
||||
### 0.5
|
||||
* Converted keymap to LAYOUT standard.
|
||||
### 0.6
|
||||
* Swapped ESC and GRV in all layers.
|
||||
### 0.7
|
||||
* Brought code up to new standards (as of 27 June 2019).
|
||||
* Updated this readme file.
|
||||
|
||||
### TODO:
|
||||
|
||||
@@ -34,11 +41,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
### Layer 0: Dvorak layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|
||||
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Esc | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | ; | Q | J | K | X | Gui ||Enter | B | M | W | V | Z | Shft |
|
||||
|------+------+------+------+------+------| || |------+------+------+------+------+------|
|
||||
@@ -48,11 +55,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
### Layer 1: QWERTY layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Del |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Esc | A | S | D | F | G | | D | H | T | N | S | ' |
|
||||
| Grv | A | S | D | F | G | | D | H | T | N | S | ' |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | Z | X | C | V | B | Gui ||Enter | N | M | , | . | / | Shft |
|
||||
|------+------+------+------+------+------| || |------+------+------+------+------+------|
|
||||
@@ -62,11 +69,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
### Keymap 2: Colemak layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | Q | W | F | P | G | | J | U | U | Y | ; | Del |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Esc | A | R | S | T | D | | H | N | E | I | O | ' |
|
||||
| Grv | A | R | S | T | D | | H | N | E | I | O | ' |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | Z | X | C | V | B | Gui ||Enter | K | M | , | . | / | Shft |
|
||||
|------+------+------+------+------+------| || |------+------+------+------+------+------|
|
||||
@@ -80,14 +87,28 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Caps | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | ; | Q | J | K | X | Alt ||Ctrl/ | B | M | W | V | Z | Shft |
|
||||
|------+------+------+------+------+------| ||Enter |------+------+------+------+------+------|
|
||||
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 4: LOWER layer
|
||||
### Layer 4: Destiny layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | ; | Q | J | K | X | Del ||Enter | B | M | W | V | Z | Shft |
|
||||
|------+------+------+------+------+------| || |------+------+------+------+------+------|
|
||||
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 5: LOWER layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
@@ -102,7 +123,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
|
||||
### Keymap 5: RAISE layer
|
||||
### Keymap 6: RAISE layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
@@ -116,7 +137,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
||||
| | | Home | End | | Del |------'`------| Ins | | PgUp | PgDn | | |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 6: ADJUST layer
|
||||
### Keymap 7: ADJUST layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| | | | | | | | | | | | | |
|
||||
|
1
keyboards/blackplum/blackplum.c
Normal file
1
keyboards/blackplum/blackplum.c
Normal file
@@ -0,0 +1 @@
|
||||
#include "blackplum.h"
|
22
keyboards/blackplum/blackplum.h
Normal file
22
keyboards/blackplum/blackplum.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT_68_ansi( \
|
||||
K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, K17, \
|
||||
K20, K30, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K27, K37, \
|
||||
K40, K50, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55, K46, \
|
||||
K60, K70, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, \
|
||||
K80, K81, K82, K83, K84, K85, K86, K76, K67, K77\
|
||||
) { \
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
|
||||
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
|
||||
{ K40, K41, K42, K43, K44, K45, K46 }, \
|
||||
{ K50, K51, K52, K53, K54, K55 }, \
|
||||
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
|
||||
{ K70, K71, K72, K73, K74, K75, K76, K77 }, \
|
||||
{ K80, K81, K82, K83, K84, K85, K86 } \
|
||||
}
|
||||
|
39
keyboards/blackplum/config.h
Normal file
39
keyboards/blackplum/config.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0xFADE
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER Pixlup
|
||||
#define PRODUCT Blackplum Keeb
|
||||
#define DESCRIPTION Blackplum 68 Percent Mechanical Keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 9
|
||||
#define MATRIX_COLS 8
|
||||
|
||||
/* key matrix pins */
|
||||
#define MATRIX_ROW_PINS { C6, B6, B4, B5, D6, D7, D5, D3, D4 }
|
||||
#define MATRIX_COL_PINS { D0, D1, D2, F7, F6, F5, F4, F1 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
|
||||
/* ws2812 RGB LED */
|
||||
#define RGB_DI_PIN C7
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 16 // Number of LEDs
|
||||
#define RGBLIGHT_HUE_STEP 10
|
||||
#define RGBLIGHT_SAT_STEP 10
|
||||
#define RGBLIGHT_VAL_STEP 10
|
||||
#define RGBLIGHT_SLEEP
|
12
keyboards/blackplum/info.json
Normal file
12
keyboards/blackplum/info.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"keyboard_name": "blackplum",
|
||||
"url": "www.tokopedia.com/pixlup",
|
||||
"maintainer": "eriqadams",
|
||||
"width": 17.25,
|
||||
"height": 5.25,
|
||||
"layouts": {
|
||||
"LAYOUT_68_ansi": {
|
||||
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Insert", "x":15.25, "y":0}, {"label":"PgUp", "x":16.25, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Delete", "x":15.25, "y":1}, {"label":"PgDn", "x":16.25, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"\u2191", "x":15.25, "y":3.25}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"OS", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Fn", "x":11.25, "y":4, "w":1.25}, {"label":"Ctrl", "x":12.5, "y":4, "w":1.25}, {"label":"\u2190", "x":14.25, "y":4.25}, {"label":"\u2193", "x":15.25, "y":4.25}, {"label":"\u2192", "x":16.25, "y":4.25}]
|
||||
}
|
||||
}
|
||||
}
|
43
keyboards/blackplum/keymaps/default/keymap.c
Normal file
43
keyboards/blackplum/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,43 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _BASE 0
|
||||
#define _FN 1
|
||||
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
TG_GUI = SAFE_RANGE
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_68_ansi(
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,\
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDOWN,\
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,\
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,\
|
||||
KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT_68_ansi(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME,\
|
||||
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE, _______, KC_MUTE, KC_END,\
|
||||
_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,\
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,\
|
||||
_______, TG_GUI,_______, RESET, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
|
||||
)
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if(record->event.pressed) {
|
||||
switch(keycode) {
|
||||
case TG_GUI:
|
||||
keymap_config.no_gui ^= 1;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
14
keyboards/blackplum/readme.md
Normal file
14
keyboards/blackplum/readme.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Blackplum
|
||||

|
||||
|
||||
Blackplum a.k.a IMKG68 (which IMKG stands for Indonesian Mechanical Keyboard Group) is an 68% mechanical keyboard with RGB Underglow come with new layout you have never seen before. Recently the pcb and kits only available for purchase in Indonesia.
|
||||
|
||||
Keyboard Maintainer: [eriqadams](https://github.com/eriqadams)
|
||||
Hardware Supported: Blackplum PCB, ATMEGA32u4-au MCU
|
||||
Hardware Availability: [If you're in Indonesia you can purchase here](https://tokopedia.com/pixlup)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make blackplum:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
27
keyboards/blackplum/rules.mk
Normal file
27
keyboards/blackplum/rules.mk
Normal file
@@ -0,0 +1,27 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
BOOTLOADER = qmk-dfu
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no
|
||||
RGBLIGHT_ENABLE = yes
|
||||
|
||||
LAYOUTS = 68_ansi
|
51
keyboards/bm43a/bm43a.c
Normal file
51
keyboards/bm43a/bm43a.c
Normal file
@@ -0,0 +1,51 @@
|
||||
/* Copyright 2019 mechmerlin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bm43a.h"
|
||||
|
||||
// Optional override functions below.
|
||||
// You can leave any or all of these undefined.
|
||||
// These are only required if you want to perform custom actions.
|
||||
|
||||
/*
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
*/
|
30
keyboards/bm43a/bm43a.h
Normal file
30
keyboards/bm43a/bm43a.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/* Copyright 2019 mechmerlin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1B, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2B, \
|
||||
K30, K31, K32, K33, K35, K37, K38, K39, K3B \
|
||||
) { \
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, KC_NO, K1B }, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, KC_NO, K2B }, \
|
||||
{ K30, K31, K32, K33, KC_NO, K35, KC_NO, K37, K38, K39, KC_NO, K3B }, \
|
||||
}
|
73
keyboards/bm43a/config.h
Normal file
73
keyboards/bm43a/config.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
Copyright 2019 mechmerlin
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x0000
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER KPRepublic
|
||||
#define PRODUCT BM43A
|
||||
#define DESCRIPTION A QMK-powered custom keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 4
|
||||
#define MATRIX_COLS 12
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { D1, F4, F1, F0 }
|
||||
#define MATRIX_COL_PINS { B0, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4 }
|
||||
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
#define BACKLIGHT_PIN B7
|
||||
// #define BACKLIGHT_BREATHING
|
||||
#define BACKLIGHT_LEVELS 5
|
||||
|
||||
#define RGB_DI_PIN E2
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLED_NUM 10
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
/*== all animations enable ==*/
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
// /*== or choose animations ==*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHING
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
// #define RGBLIGHT_EFFECT_SNAKE
|
||||
// #define RGBLIGHT_EFFECT_KNIGHT
|
||||
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
// #define RGBLIGHT_EFFECT_RGB_TEST
|
||||
// #define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#endif
|
58
keyboards/bm43a/info.json
Normal file
58
keyboards/bm43a/info.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"keyboard_name": "BM43A",
|
||||
"url": "",
|
||||
"maintainer": "qmk",
|
||||
"width": 12,
|
||||
"height": 4,
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"key_count": 43,
|
||||
"layout": [
|
||||
{"label":"K00 (D1,B0)", "x":0, "y":0},
|
||||
{"label":"K01 (D1,F5)", "x":1, "y":0},
|
||||
{"label":"K02 (D1,F6)", "x":2, "y":0},
|
||||
{"label":"K03 (D1,F7)", "x":3, "y":0},
|
||||
{"label":"K04 (D1,C7)", "x":4, "y":0},
|
||||
{"label":"K05 (D1,C6)", "x":5, "y":0},
|
||||
{"label":"K06 (D1,B6)", "x":6, "y":0},
|
||||
{"label":"K07 (D1,B5)", "x":7, "y":0},
|
||||
{"label":"K08 (D1,B4)", "x":8, "y":0},
|
||||
{"label":"K09 (D1,D7)", "x":9, "y":0},
|
||||
{"label":"K0A (D1,D6)", "x":10, "y":0},
|
||||
{"label":"K0B (D1,D4)", "x":11, "y":0},
|
||||
{"label":"K10 (F4,B0)", "x":0, "y":1, "w":1.25},
|
||||
{"label":"K11 (F4,F5)", "x":1.25, "y":1},
|
||||
{"label":"K12 (F4,F6)", "x":2.25, "y":1},
|
||||
{"label":"K13 (F4,F7)", "x":3.25, "y":1},
|
||||
{"label":"K14 (F4,C7)", "x":4.25, "y":1},
|
||||
{"label":"K15 (F4,C6)", "x":5.25, "y":1},
|
||||
{"label":"K16 (F4,B6)", "x":6.25, "y":1},
|
||||
{"label":"K17 (F4,B5)", "x":7.25, "y":1},
|
||||
{"label":"K18 (F4,B4)", "x":8.25, "y":1},
|
||||
{"label":"K19 (F4,D7)", "x":9.25, "y":1},
|
||||
{"label":"K1B (F4,D4)", "x":10.25, "y":1, "w":1.75},
|
||||
{"label":"K20 (F1,B0)", "x":0, "y":2, "w":2},
|
||||
{"label":"K21 (F1,F5)", "x":2, "y":2},
|
||||
{"label":"K22 (F1,F6)", "x":3, "y":2},
|
||||
{"label":"K23 (F1,F7)", "x":4, "y":2},
|
||||
{"label":"K24 (F1,C7)", "x":5, "y":2},
|
||||
{"label":"K25 (F1,C6)", "x":6, "y":2},
|
||||
{"label":"K26 (F1,B6)", "x":7, "y":2},
|
||||
{"label":"K27 (F1,B5)", "x":8, "y":2},
|
||||
{"label":"K28 (F1,B4)", "x":9, "y":2},
|
||||
{"label":"K29 (F1,D7)", "x":10, "y":2},
|
||||
{"label":"K2B (F1,D4)", "x":11, "y":2},
|
||||
{"label":"K30 (F0,B0)", "x":0, "y":3},
|
||||
{"label":"K31 (F0,F5)", "x":1, "y":3},
|
||||
{"label":"K32 (F0,F6)", "x":2, "y":3},
|
||||
{"label":"K33 (F0,F7)", "x":3, "y":3, "w":2.75},
|
||||
{"label":"K35 (F0,C6)", "x":5.75, "y":3, "w":2.25},
|
||||
{"label":"K37 (F0,B5)", "x":8, "y":3},
|
||||
{"label":"K38 (F0,B4)", "x":9, "y":3},
|
||||
{"label":"K39 (F0,D7)", "x":10, "y":3},
|
||||
{"label":"K3B (F0,D4)", "x":11, "y":3}
|
||||
]
|
||||
}
|
||||
}
|
||||
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
|
||||
}
|
19
keyboards/bm43a/keymaps/default/config.h
Normal file
19
keyboards/bm43a/keymaps/default/config.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/* Copyright 2019 mechmerlin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
33
keyboards/bm43a/keymaps/default/keymap.c
Normal file
33
keyboards/bm43a/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,33 @@
|
||||
/* Copyright 2019 mechmerlin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT(
|
||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_DOT,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
[1] = LAYOUT(
|
||||
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, BL_TOGG, BL_DEC, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
};
|
||||
|
1
keyboards/bm43a/keymaps/default/readme.md
Normal file
1
keyboards/bm43a/keymaps/default/readme.md
Normal file
@@ -0,0 +1 @@
|
||||
# The default keymap for bm43a
|
16
keyboards/bm43a/readme.md
Normal file
16
keyboards/bm43a/readme.md
Normal file
@@ -0,0 +1,16 @@
|
||||
# bm43a
|
||||
|
||||
A 40% mechanical keyboard.
|
||||
|
||||
This firmware was originally taken from a kbfirmware.json and converted through [kbf_qmk_converter](https://noroadsleft.github.io/kbf_qmk_converter/). You may find the original `.json` files [here](https://drive.google.com/drive/folders/11DowBYrFN_uCNa9Q9bXwuMn91vmZYBcG).
|
||||
|
||||
|
||||
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
|
||||
Hardware Supported: bm43a PCB
|
||||
Hardware Availability: [KPRepublic](https://kprepublic.com/products/bm43a-bm43-43-keys-40-custom-mechanical-keyboard-pcb-programmed-numpad-layouts-qmk-firmware-with-rgb-bottom-underglow-alps-mx)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make bm43a:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user