* Add support for RAW endpoint for arm_atsam
This the excellent work from helluvamatt/qmk_firmware in bb6eeb93b.
* Reformat arm_atsam RAW endpoint code
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* add new layout for 65% with blocker and add matching keymap
the rev2 pcb gets used in the kbd67 which has a blocker between the left arrow key and the right ctrl key. this layout is missing so far even though it's probably the most used one for this board.
* add split backspace layout with blocker
* change keycode for backslash
* update rules.mk and add missing layouts in info.json
* Update keyboards/kbdfans/kbd67/rev2/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* [Docs] Update RGB Matrix docs with function refs
* Fix up code samples
* suggestions by noroadsleft
* Fix small typo
Co-authored-by: James Young <xxiinophobia@yahoo.com>
* Add Kudox Game rev2.
* Add the keymap of Kudox Game a layer for regulating RGB.
* Modified rgblight_init when RGBLIGHT_ENABLE=no.
* Remove invalid codes.
* Modified *init* function right intention of framework.
* Set backlight and RGB pins for AVR onekeys
* Set pin for ADC as well
* Define ADC_PIN for F4 blackpills
* Use A0 for F4 ADCs
* Set ADC pins for F0 and F1
* [Keymap] Minidox Bepo layout
Todo :
Lower
Adjust
Update Lower E and Lower S on schema
* Added config.h
* Code review, update config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: dolie <olivier.ghafari@pm.me>
Co-authored-by: Ryan <fauxpark@gmail.com>
* First cut at Josh Diamond's KBD75 customizations.
Includes:
* My unique keymap with ChromeOS specific keys
* Use RGB underglow to indicate Caps Lock
* Some unicode bindings
* Some changes to make debugging easier
* Updated spidey3 to be applicable to all 75_ansi boards
* Sadly, ChromeOS doesn't pay attention to most consumer codes
* Add mac layer; fix flakeyness in CAPS_LOCK underglow.
* Make layers.json match the keymap (to the extent possible)
* Major cleanup; fix broken debug persistence
* Cleanup some whitespace issues
* Fix incorrect log message.
* Rework layer indication to user RGBLIGHT_LAYERS
* Update layouts/community/75_ansi/spidey3/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Rename users/spidey3/rgblight.c to layer_rgb.c per suggestion
* Refactor to use set_single_persistant_default_layer().
* Use dprint/f to make logging more elegant.
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/spidey3/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update layouts/community/75_ansi/spidey3/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/spidey3.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/layer_rgb.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update users/spidey3/init.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Changes from code review
Co-authored-by: Joshua Diamond <jdiamond@Deep-Thought.local>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Improve process_record system
Code based on @colinta's
* Rename and better handle functions
* Fix incorrect function call to process_record_user
* Add documentation for post_process_record
* Add both get_event_keycode and get_record_keycode functions
And add some comments about these functions
* Update code format
* Cleanup merge artifacts
* Add Word Per Minute calculation feature
* Fix copyright info
* Remove header from quantum.c, setup overloadable keycode inclusion for WPM, update docs
* Simplify logic for keycode filtering
* Adding link from summary to wpm_feature info
* Update docs/feature_wpm.md
Typo in function prototype example in docs
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add WPM transport via i2c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Reorder logic within common_features.mk
* Revert haptic logic
* Add back path to make tests happy
* Update common_features.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for Bootmagic lite when using SPLIT_HAND_PIN
* Deduplicate bootmagic_lite logic from within via
* Revert location of defaults so that user overrides still work for now
* Tidy up code slightly
* Lodestone: add ANSI and ISO layout data and keymaps
* rename layout macros
LAYOUT_ansi -> LAYOUT_65_ansi_blocker_split_bs
LAYOUT_iso -> LAYOUT_65_iso_blocker_split_bs
* use four-space indent on the new keymaps
* add 65_ansi_blocker and 65_iso_blocker layouts
* [Docs] Update layer documentation
* Add layer_state_cmp functions
* Fix cut/copy/paste issue
* Add id tags
* Apply noroads corrections
* Move Layers section to separate document
* Fix ID tag for layers
* Use better name for summary/side bar
* Fix feature page linkage
As well as a small spell error close by
* Remove paper analogy for now
* VIA Support: GH60 Rev C and GH60 Satan
* Corrected GH60 VIA default keymap
* Corrected GH60 VIA default keymap pt 2
* Copied default keymap over via default keymap
* Satan GH60 default corrected for VIA
* Satan GH60 default corrected for VIA pt 2
* Satan GH60 LTO enable for size
* Transparent 4th dynamic layer for GH60 Via support
* Update keyboards/gh60/revc/info.json
* Update keyboards/gh60/satan/info.json
* Update keyboards/gh60/satan/info.json
* Removed deprecated JSON keys gh60/revc/info.json
* Removed inline comment next to VID for GH60 Satan
* add via support for pdxkbc macropad
* add VIA support for the pdxkbc
* clean out some commented code
* remove unused files
* comment the vendor ID
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/pdxkbc/keymaps/via/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Create rules.mk
Added rules.mk in keymaps/via
* Update rules.mk
Added new line at the end of the file
* Create via\keymap.c
Added keymap.c inside the via directory
* Update config.h in projectkb/alice
Defined VIA eeprom layout size to 2 bits to allow for 4 layout options
* Add Lodestone PCB
Working Firmware for Lodestone PCB tested on physical PCB prototypes.
* Update keyboards/flx/lodestone/lodestone.c
* Update keyboards/flx/lodestone/keymaps/default/config.h
* Update keyboards/flx/lodestone/rules.mk
* Update keyboards/flx/lodestone/readme.md
* Delete config.h
* Update keyboards/flx/lodestone/info.json
Suggested by noroadsleft
* Update keyboards/flx/lodestone/info.json
* Update keyboards/flx/lodestone/info.json
Changed maintainer name as suggested.
* Update keyboards/flx/lodestone/keymaps/default/readme.md
* Update keyboards/flx/lodestone/info.json
* Update keyboards/flx/lodestone/rules.mk
Changed Link_Time_Optimization to LTO didn't know this was a thing :)
* Update keyboards/flx/lodestone/keymaps/default/keymap.c
Removed 2 unessisary layers from the default map.
* Update keyboards/flx/lodestone/readme.md
* Update keyboards/flx/lodestone/info.json
* Changed from LAYOUT to LAYOUT_all
AS suggested by noroadsleft, changed 4 files to match, and re-testeed on my hardware to confirm working.
* Update keyboards/flx/lodestone/config.h
Cleaned up Manu, Product and Descriptor as suggested.
* Update keyboards/flx/lodestone/readme.md
* Assign unique VID to LazyDesigners' boards
* Add VIA support for LazyDesigners Dimple
* Apply @fauxpark's suggestions
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update switch to array to allow custom values
* Add adc keymap
* update docs to reflect alignment of default 10 bit
* start conversion to USE_ADCVn
* samplerate is hella wrong...stub out for now
* basic f1 and f4 functionality
* Tidy up current changes
* Restore old pinToMux function
* Add back sample rate for supported platforms
* F0 compile fixes
* wordsmithery
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Remove reference to avr only function
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c
* tmk_core/protocol/chibios/main.c
* tmk_core/protocol/lufa/lufa.c
see #8380 for tmk_core/protocol/vusb/main.c.
* Remove '#include "rgblight.h"' from tmk_core/protocol/vusb/main.c.
* fix CLI section links in the Summary
* fix heading in Pointing Device doc
* fix headings in PS/2 Mouse Support doc
* add explicit section ids to I2C Master Driver doc
* reformat GPIO Controls table
Much like the I2C Master Driver doc, I found this a bit less than ideal to read. (The table was actually wider than the space available for it.)
Reformatted so each GPIO function is an H3 heading, followed by a paragraph and a table of each architecture's old-style function.
* migrate changes from I2C Master Driver doc to Japanese translation
* add explicit anchors to I2C Master Driver docs
* fix code block language markers
The language markers are case-sensitive; using the wrong case means the syntax highlighting doesn't work.
Good: ```c
Bad: ```C
* restore Japanese I2C Master Driver doc to current master
Can't update the internal tracking references accurately until the changes to the English doc are committed to master.
* add explicit anchors to edited files
* change ChibiOS/ARM to ARM/ChibiOS
Because ARM/ATSAM is also a thing that exists.
* fix code block language markers again
Used the wrong markers in a few spots. Also these are apparently always supposed to be lowercase.
* add section anchors to cli.md
* restore table formatting on GPIO Control doc
* remove changes to _summary.md
* fix some broken links
* remove duplicate and confusing material from cli.md
* Switch brazil to the 2 letter country code
* Update docs/_langs.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* add via keymap for doro67
* have more sensible VID and PID
* apply the same VIA changes to the regular PCB
* Update keyboards/doro67/rgb/keymaps/via/keymap.c
* Update keyboards/doro67/regular/config.h
* fix some formatting
* add via support for multi doro67
* added olkb_style layout for XD75
* removed unnecessary config.h
* cleaned up empty functions
* refactored fuction type for clarity
* renamed the layout
* Use pathlib everywhere we can
* Improvements based on @erovia's feedback
* rework qmk compile and qmk flash to use pathlib
* style
* Remove the subcommand_name argument from find_keyboard_keymap()
* add experimental decorators
* Create decorators for finding keyboard and keymap based on current directory.
Decorators were inspired by @Erovia's brilliant work on the proof of concept.
* Fix extra keyboard report during test_fixture teardown
* Add tests for pressing two keys with only different modifers
* Fix#1708
When two keys that use the same keycode, but different modifiers were
pressed at the same time, the second keypress wasn't registered. This is
fixed by forcing a key release when we detect a new press for the same
keycode.
* Fix the NKRO version of is_key_pressed
* Fix uninitalized loop variable
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Add new keymap with split right shift and split backspace for bananasplit PCB
* Remove unecessary config.h
* Remove unecessary line breaks
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Christopher Janzen <hello@christopherjanzen.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Rearrange the custom CSS a bit.
* fix css name
* add missing quote
* Fix up dark mode rendering. (#8392)
* Fix up dark mode rendering.
* Update index.html
* Fix up code blocks
* Fix code in page toc
* Update docs/qmk_custom_dark.css
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* feat(build): added script for compiling with docker easily
* chore: bring my own build with docker to master
* chore: delete a file that does not make sense anymore
* feat: first redox for danielo
* chore: basic compatibility between redox and my space
* refactor: removed some old stuff
* feat: added go coding symbols
* feat: name control_k and alt_j
* chore: reduce combo term
* feat: improved first layer of redox
* feat: add configurations to the redox
* feat: make alt tab more portable
* feat: small improvements to redox layout
* feat: added leader
* refactor: move leader defs to my userspace config
* chore: movement modified
* feat: more predefined keys and a a new combo
* feat: redox alt tab functionality
* refactor: move alt_tab processing to a separate file
* refactor: early return
* refactor: move process record to a separate file
* format leader function
* chore: backspace on digits layer
* feat: add extra combo
* feat: added more combos
* implement guard proposed by @drashna
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* chore: include @drashna placeholder suggestion
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add support for STM32L0/L1 onboard EEPROM.
* Update docs/eeprom_driver.md
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Since #7773 caused a build error for `mxss:default`, I made similar changes to 'keyboards/mxss/rgblight.h' as #7773 did to 'quantum/rgblight.h'.
**This commit does not change the build result.**
Testing script
```shell
# build on versions earlier than PR #7773
git checkout 0.8.24
echo master > /tmp/master_md5.txt
make mxss:default:clean
make mxss:default
md5 mxss_default.hex >> /tmp/master_md5.txt
# build on this commit
git checkout fix-keyboards-mxss-rgblight.h
echo fix-keyboards-mxss-rgblight.h > /tmp/branch_md5.txt
make mxss:default:clean
make mxss:default
md5 mxss_default.hex >> /tmp/branch_md5.txt
diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```
Test result:
```
--- /tmp/master_md5.txt 2020-03-12 05:51:39.000000000 +0900
+++ /tmp/branch_md5.txt 2020-03-12 05:51:49.000000000 +0900
@@ -1,2 +1,2 @@
-master
+fix-keyboards-mxss-rgblight.h
MD5 (mxss_default.hex) = 3034b2504d0c7fc6bd8bf1dffb6b8486
```
* Initial commit of oddball keyboard
* Update oddball project url
* Update pointer functions to only run on master side
* Add unique product version
* Capitalise product name
* Convert oddball keymap layer flags to enum
* Remove commented keyboard boilerplate code
* Remove unused keymap config
* Fix incorrect layout in info.json
* Add markdown link text in readme
* New feature: RGBLIGHT_LAYERS
This feature allows users to define multiple independent layers of lighting
that can be toggled on and off individually, making it easy to use your
RGB lighting to indicate things like active keyboard layer & modifier state.
* Demonstrate built in functions for layer state checking
Also link the video in the docs.
* Follow existing pattern for setting rgblight_status flags
* Eliminate rgblight_is_static_mode since it's not needed
Just check to see if the timer is enabled directly.
* Moved contents of rgblight_reconfig.h to rgblight_post_config.h.
In #3582, rgblight_reconfig.h had to be newly created. Now, the build system of qmk_firmware has a post_cofig feature, so that what was done in rgblight_reconfig.h can now be realized in rgblight_post_config.h.
**This commit does not change the build result.**
Testing script
```shell
# build on master
git checkout master
echo master > /tmp/master_md5.txt
# RGBLIGHT_ENABLE = no
make HELIX=verbose helix/rev2:default:clean
make HELIX=verbose helix/rev2:default
md5 helix_rev2_default.hex >> /tmp/master_md5.txt
# RGBLIGHT_ENABLE = yes, with animations
make HELIX=verbose helix/rev2/back:default:clean
make HELIX=verbose helix/rev2/back:default
md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt
# RGBLIGHT_ENABLE = yes, without animations
make HELIX=verbose,no_ani helix/rev2/back:default:clean
make HELIX=verbose,no_ani helix/rev2/back:default
md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt
# build on refactor_rgblight_reconfig.h
git checkout refactor_rgblight_reconfig.h
echo refactor_rgblight_reconfig.h > /tmp/branch_md5.txt
# RGBLIGHT_ENABLE = no
make HELIX=verbose helix/rev2:default:clean
make HELIX=verbose helix/rev2:default
md5 helix_rev2_default.hex >> /tmp/branch_md5.txt
# RGBLIGHT_ENABLE = yes, with animations
make HELIX=verbose helix/rev2/back:default:clean
make HELIX=verbose helix/rev2/back:default
md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt
# RGBLIGHT_ENABLE = yes, without animations
make HELIX=verbose,no_ani helix/rev2/back:default:clean
make HELIX=verbose,no_ani helix/rev2/back:default
md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt
diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```
Test result:
```
--- /tmp/master_md5.txt 2020-01-03 15:42:22.000000000 +0900
+++ /tmp/branch_md5.txt 2020-01-03 15:42:42.000000000 +0900
@@ -1,4 +1,4 @@
-master
+refactor_rgblight_reconfig.h
MD5 (helix_rev2_default.hex) = f360032edd522448366d471d8f4f8181
MD5 (helix_rev2_back_default.hex) = 0c663acc6cccc44476b3b969ad22a48f
MD5 (helix_rev2_back_default.hex) = e66b1195ff6d38e6e22c975b8ae42fd3
```
* Expressions that are too long are difficult to read, so wrap them.
* Edit the expression again
* remove `defined(RGBLIGHT_ANIMATIONS)` in `tmk_core/common/*/suspend.c`, `tmk_core/protocol/*/main.c`
move contents of rgblight_reconfig.h to rgblight.h.
The following changes were made to rgblight.h.
```diff
+#ifdef RGBLIGHT_USE_TIMER
void rgblight_task(void);
void rgblight_timer_init(void);
void rgblight_timer_enable(void);
void rgblight_timer_disable(void);
void rgblight_timer_toggle(void);
+#else
+#define rgblight_task()
+#define rgblight_timer_init()
+#define rgblight_timer_enable()
+#define rgblight_timer_disable()
+#define rgblight_timer_toggle()
+#endif
```
The following changes were made to tmk_core/common/avr/suspend.c, tmk_core/common/chibios/suspend.c, tmk_core/protocol/chibios/main.c, tmk_core/protocol/lufa/lufa.c, tmk_core/protocol/vusb/main.c.
```diff
-# ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_enable();
-# endif
```
```diff
-#if defined(RGBLIGHT_ANIMATIONS) && defined(RGBLIGHT_ENABLE)
+#if defined(RGBLIGHT_ENABLE)
rgblight_task();
#endif
```
* remove 'defined(RGBLIGHT_ANIMATIONS)' in tmk_core/common/keyboard.c
Co-authored-by: Joel Challis <git@zvecr.com>
* is_master, has_usb() move to rev2.[hc]
* Do recent helix/rev2 changes to helix/pico as well.
helix/pico/matrix.c: remove 'is_master'
helix/pico/pico.c: add 'is_master'
helix/pico/pico.h: add 'has_usb()' macro
helix/pico/split_util.c: remove 'setup_handedness()' 'has_usb()', add 'is_helix_master()' etc
* add HELIX=scan option into {rev2/pico}/local_features.mk
Made DEBUG_MATRIX_SCAN_RATE easy to use.
* Changed rules.mk to link "helix/local_drivers/ssd1306.c" only when OLED_ENABLE = yes.
* Added option to use split_common for helix/rev2, helix/pico keyboard.
how to build:
### build helix/pico (HelixPico) with helix current codes
$ make helix/pico:KEY_MAP
$ make helix/pico/back:KEY_MAP
### build helix/rev2 (Helix or Helix beta) with helix current codes
$ make helix:KEY_MAP
$ make helix/rev2/back:KEY_MAP
$ make helix/rev2/under:KEY_MAP
$ make helix/rev2/oled:KEY_MAP
$ make helix/rev2/oled/back:KEY_MAP
$ make helix/rev2/oled/under:KEY_MAP
### build helix/pico (HelixPico) with split_common codes
$ make helix/pico/sc:KEY_MAP
$ make helix/pico/sc/back:KEY_MAP
$ make helix/pico/sc/under:KEY_MAP
### build helix/rev2 (Helix) with split_common codes
$ make helix/rev2/sc:KEY_MAP
$ make helix/rev2/sc/back:KEY_MAP
$ make helix/rev2/sc/under:KEY_MAP
$ make helix/rev2/sc/oled:KEY_MAP
$ make helix/rev2/sc/oledback:KEY_MAP
$ make helix/rev2/sc/oledunder:KEY_MAP
* add matrix_slave_scan_user() to helix/rev2/rev2.c, helix/pico/pico.h
* Changed 'helix:xulkal' to always use split_common and removed ad hoc code.
Added the following line to 'helix/rev2/keymaps/xulkal/rules.mk':
SPLIT_KEYBOARD = yes
Removed the following ad hoc code from 'users/xulkal/custom_oled.c':
#if KEYBOARD_helix_rev2
extern uint8_t is_master;
bool is_keyboard_master(void) { return is_master; }
#endif
* add '#define DIODE_DIRECTION COL2ROW' into helix/{rev2|pico}/config.h
This commit does not change the build result.
* update helix readme
* keyboards/helix/readme.md
* keyboards/helix/pico/keymaps/default/readme.md
* keyboards/helix/rev2/keymaps/default/readme.md
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
* rename backlight_soft to match rules.mk
* rename backlight_soft to match rules.mk - update common_features
* Carve out a better location for private driver backlight functionality
* adding Handwired Skeeb Keyboard
* Apply suggestions from fauxpark
* Apply more suggestions from fauxpark and small change to layout
* Apply more suggestions from noroadsleft and last tap dance
* Add buffer based single line pan, arbitrary byte write to buffer
* Change dirty mask to inverse of OLED_BLOCK_TYPE for future proofing larger buffer sizes
* Updating docs to include new functions
* Updating to clarify scroll vs pan
* 15/16 game with lights for the super 16
* Updated readme with style
* adding comments and initial style to keymap
trying to make the code look prettier, need to test by redownloading
* Final style revisions before pull request
* formatting changes, removed config.h
* modified rules.mk, works with changes in PR8314
* formatting
no number of spaces is enough for a newline, whoops
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Sam Reinehr <swreinehr@mines.edu>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added more led helpers
* Working keymap
* Added new mouse button an made lower layer toggleable
* Small improvement to process_record_user
* Removed extra layer buttons
* Added Numpad to apply layer
* Moved buttons and added toggle for raise button
* Added Menu,PrintScreen and Windowslock buttons, and left handmouse
* Fixed Scroll Buttons
* Turned TAPPING TOGGLE to 2
* Switched Del and Ctrl on left hand
* Added Home Button to Mouse layer
* Fixed led initialization to avoid red led on boot
* Updated formatting to follow guidelines
* Used enums instead of defines and used layer_state_t type
* Added license
* Moved TAPPING settings to keymap config
* Fixed small formatting issue in keymap.c
* Use GPIO Control instead of lowlevel ports
- minor typo on intro paragraph (the -> them)
- remove note about :check-size target (`make` task now does this automatically)
- heading level for Caterina commands section
- typo regarding Halfkay (come -> comes)
* Add Colemak layout
* Add status bar for mods & locks with a custom font
* Swap DEL and TAB
* Fix media keys and add QMK Configurator layout
* Add dead grave accent on <leader>e
* via configurator can't do AG_TOGG with any key - meh
* same issue - via can't do AG_TOGG
* oops - missed AG_TOGG on the NK65
* add media and mousekeys
* Update keyboards/nk65/keymaps/madhatter/keymap.c
* refactor yd60mq.h
- four-space indent
- use K<row><col> base32hex notation
- rename LAYOUT to LAYOUT_all (with alias for backwards compatibility)
* refactor yd60mq.c to use led_update_kb()
* align rules.mk to AVR template
* refactor default keymap
Also correct positions for KC_NUHS and KC_NUBS.
* update readme
* add Configurator layout support
* initialize the Caps Lock LED pin properly
* Keymap Update
Some key codes have been updated.
naked64:salicylic
7skb:default
* Keymap Update
Some key codes have been updated.
KC_GRAVE to KC_GRV
7skb:default
* Initial commit of majbritt
* Add QMK and VIA support to majbritt
* Change vendor and product id
* Change name
* Change make path
* Move Majbritt into sidderskb directory
* Update keyboards/sidderskb/majbritt/majbritt.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/sidderskb/majbritt/keymaps/default/config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
* remove unused file
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change include guards to pragma once
* Clean up default keymaps
* Remove some magic numbers and use GPIO macros
* Clean up keyboard.[ch]
* Tidy up info.json and readme
* Align config.h with template
* Split up revision code into subfolders
* rev C-H has no audio, apparently
* Change revc_h to revc and document differences
* Turn off Audio on revb for now, for Travis' sake
* Split info.json into revision folders
* Clean up default keymaps some more
* to ease the maintenance for some boards ibnuda has.
* followed ridingqwerty's suggestion on 8821.
* folloing drashna's suggestion on qmk's 8221.
* following drashn's suggestion on qmk's 8211
* WIP do not merge
* first pass at custom preonic layout
* add auto shift and reset via leader key
* Update readme
* update copyright notice
* formatting changes
* fix: use MO instead of process_record_user
* added backslash and moved grave position
* remove extraneous 'j' characer in NUMPAD template
* update template formatting
* remove process_record_user
* swap "!" with "@"
* fix readme formatting
* update readme layout image
* restore settings layer
* add windows minimize sequence
* fix: switch to correct seq function for three-key sequence
* fix: missing semicolon
* refactor: move keymap to userspace and generic 5x12 layout
* add numlock to numpad layer
* add readme
* update readme formatting
* remove unused wrappers from layout keymap
* update readme title to reflect new location
* remove alfrdmalr directory from preonic/keymaps
* add ortho 4x12 support
* add 'trilayer' settings and update keymap
* update SYMBOLS layer to SYMBOL
* remove minimize sequence
* clean up user config
* add brightness controls
* update settings ascii
* moved some symbols around to make vim/linux smoother
* Reduce PROGMEM usage for keycode map
Bit-pack the keycode bool array to gain back a small amount of flash space.
The trade-off is an increase in runtime instructions when running macros.
It does make the code a bit harder to read, as well as maintain.
For configs that use send_string() et al, it saves ~100 bytes.
* Switch to macro and common definition
Rewrite the array declarations so both the unpacked (original) and
packed LUT arrays can use the same value definitions. This is done by
defining a macro that "knows what to do".
This makes the code much easier to read and maintain.
* Fix macro typos and improve perf
Pack the bits in a more efficient order for extraction.
And also fix the copy/paste error in the macro...
* Switch fully to packed LUT
Some minor reformatting.
Compile tested all sendstring_xyz.h to make sure they were converted
properly. Also checked that an unconverted version would generate a
compile error.
* Apply whitespace suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Keyboard: revamp frosty-flake leds
This commit transitions bpiphany/frosty_flake to led_update_{kb,user}
and rewrites the AVR bit twiddling logic to use the standard QMK GPIO
API.
* Keyboard: rewrite frosty_flake's matrix reader to be a lite custom matrix
This commit replaces frosty_flake's custom matrix and debounce logic
with a "lite" custom matrix. In addition to being somewhat clearer, this
allows a consumer of the flake board to choose their own debouncing
algorithm. The one closest to the implementation originally in use is
sym_g, but this opens us up to supporting eager_pk and eager_pr.
The original matrix code was 18 columns for 8 rows, but using a single
row read and unpacking the bits into individual columns. To simplify,
I've changed the key layout to be 8C 18R instead of 18C 8R: this lets us
use a single read directly into the matrix _and_ drop down to a uint8_t
instead of a uint32_t for matrix_row_t.
Since we're no longer implementing our own debouncing and row unpacking,
we save ~400 bytes on the final firmware image.
Fully tested against a CM Storm QFR hosting the flake -- this commit
message was written using the new matrix code.
Firmware Sizes (assuming stock configuration as of 42d6270f2)
Matrix+Debounce Size (bytes)
--------------- ------------
original 17740
new + sym_g 17284
new + eager_pr 18106
new + eager_pk 18204
I expect that there are some scanning speed benefits as well.
* Keyboard: update frosty_flake's UNUSED_PINS
* Keyboard: Remove meaningless weak redefinitions from frosty
These are not necessary (and all of them already live somewhere in
Quantum).
* complete translation.
* Update docs/ja/feature_tap_dance.md
Update the file based on the suggestions.
* Update docs/ja/feature_tap_dance.md
Update the file based on the suggestions.
* Apply suggestions from code review
Update the file based on the suggestions.
* Apply suggestions from code review
Update the file based on the suggestions (Part 2).
* Apply suggestions from code review
Update the file based on the suggestions (Part 3).
* Apply suggestions from code review
Update the file based on the suggestions (Part 3).
* Apply suggestions from code review
Update the file based on the suggestions (Part 4).
* Apply suggestions from code review
Update the file based on the suggestions (Part 5).
ご提案いただいた修正案は全て確認できました。
続いて、コメント行の調整、「打つ・叩く」の変更、その他の修正を行います。
* fixed typo.
* Update the file based on the suggestions (Part 6).
* Update the file based on the suggestions (Part 7).
* Fixed sentence.
* Update docs/ja/feature_tap_dance.md
Update the file based on the suggestions (Part 8).
* Update the file based on the suggestions (Part 9).
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
* Add VIA support for Prime_L
* Update keyboards/primekb/prime_l/v1/config.h
* Add prime_exl_plus keyboard
* Temporary removal of prime_exl_plus
* Add Prime_EXL Plus, including VIA support
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/rules.mk
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keymap.c
* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space
* further corrections to keymaps and layout macro.
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update prime_exl_plus.c
* small edit to prime_exl_plus.c
* Add via support to Prime_M and clean things up
* Update rules.mk
* Update keyboards/primekb/prime_m/readme.md
* Update keyboards/primekb/prime_m/readme.md
* Update keyboards/primekb/prime_m/config.h
Including the `xB` suffix prevents qmk_compiler (and thus QMK Configurator) from compiling firmware for the Wete.
Rolling this change back until we work out a long-term solution for the suffixes.
* Add VIA support for Prime_L
* Update keyboards/primekb/prime_l/v1/config.h
* Add prime_exl_plus keyboard
* Temporary removal of prime_exl_plus
* Add Prime_EXL Plus, including VIA support
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/rules.mk
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keymap.c
* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space
* further corrections to keymaps and layout macro.
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update prime_exl_plus.c
* small edit to prime_exl_plus.c
* [Keyboard] Add Wete
* Fix width and height in Wete info.json
* Use default board files, core backlight, and disable RTC
* Disable I2C, SPI. Minor corrections
* Keymap typo update
* Add LAYOUT_all to info.json
* Remove extra spaces in README, delete matrix_*_kb functions
* Fix layout errors in wete.h, and some minor corrections
* Actually fix LAYOUT_all in info.json
* move lighting code from VIA into the keyboard's .c file so that every keymap can access it
* after some serious conversations with default and wkl, they agreed to let me modify their keymaps. They weren't too happy
* Add link to "Useful functions" in macro docs
Help people find additional features they can activate within a macro
* Update docs/feature_macros.md
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add a VIA keymap for kbd75
* rev2 is a completely different pcb allowing a NEW layout, setting this to have a different product id so users don't get confused when they're able to enable numpad layout on rev1 VIA
* Update keyboards/kbdfans/kbd75/rev1/config.h
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/kbdfans/kbd75/rev2/config.h
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Added custom keymap
* Update keyboards/preonic/keymaps/elisiano/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Address PR comments and added CTL_T(KC_ESC) on other layouts as well
Co-authored-by: Ryan <fauxpark@gmail.com>
* correct indicator light states.
function of indicator lights was inverted. these changes correct that.
* flesh out keymaps pre production
* Enable extrakey in rules
* Prime_BLE initial commit
* Initial commit for Prime_L V2
* Update info.json
correct key spacing.
* update copyright
* Update readme.md
* Inital commit
* updates before PR into QMK master
* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2
* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h
* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h
* remove directory Prime_l_v2
* re-submit with proper folder name.
* Restructure /primekb directory to merge /prime_l and /prime_l_v2
* made changes requested by QMK reviewers
* Update keyboards/primekb/prime_l/v1/readme.md
* Update keyboards/primekb/prime_l/v1/readme.md
* Update keyboards/primekb/prime_l/v1/readme.md
* Use pathlib everywhere we can
* Update lib/python/qmk/path.py
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
* Update lib/python/qmk/path.py
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
* Improvements based on @erovia's feedback
* rework qmk compile and qmk flash to use pathlib
* style
* Remove the subcommand_name argument from find_keyboard_keymap()
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* [keymap] ninjonas keymap updates
* [refactor(kyria)] updating keymap for numpad layer to be transparent rather than ignores
* [keymap(lily58)] added numpad layer
* [keymap(crkbd)] added numpad layer activated through tapdance
* [fix(8170)] fixing code review changes requested by noroadsleft
* [fix(8170)] updating comments and .md files to use 'Cmd' instead of and ⌘
* add detail-guide part
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* update file based on comment
* update file based on comment
* update file based on comment
* update git command in header
* update files based on comments, and update git command in header
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Clean up checks and logics that are unnecessary due to MILC updates.
Use pathlib instead of os.path for readability.
Use the 'pytest' keyboard for the tests.
Add community layout for 'handwired/onekey/pytest' so we can test
community layouts.
Instead of using regexes and globbing to find the rules.mk and keymap.c
files, walk the directory tree to find them.
Also, do away with the concept of revision.
The command now return all keymaps that's buildable for a
keyboard/revision. If the base directory of a keyboard does not contain
a 'rules.mk' file, nothing is returned. If the base directory contains a
'keymaps' directory, those keycaps will be returned for every revision.
* Adding VIA support for 40percentclub/luddite
* Update config.h
* Update rules.mk
* Delete config.h
config.h was created to override the "default" of RGBLED_NUM 8
deleting the file to keep with defaults
* Removing block and comment as suggested
* Update PRODUCT_ID
Changing from:
#define PRODUCT_ID 0x0A0C
To:
#define PRODUCT_ID 0x4C55 // "LU"
* Changing Vendor ID
Changing Vendor ID from:
#define VENDOR_ID 0xFEED
To:
#define VENDOR_ID 0x3430 // "40"
* Use TAPPING_TERM constant (and redefine value to 200ms)
* change TAPPING_TOGGLE to 2 to require two taps to lock in layer 4
* add support for Shift-Command 3/4/5 key combinations that are used in
macOS Catalina
* avoid false positive tap detecion for RMOD3 when the whole sequence of
pressing RMOD3, tapping another key and releasing RMOD3 took less than
TAPPING_TERM milliseconds.
* replace SEND_STRING with tap_code()/tap_code16(), saving ~860 bytes in
compiled firmware size.
* VIA support for Think6.5
* VIA support for Think6.5 Hotswap
* VIA works better with separate layout options
* Remove the colours used to help develop it in KLE
* Pay better attention to the JSON linter
* Update Think6.5 PRODUCT and remove VIA JSON defs
* Fix out of bound OLED font access
The default font is 1344 bytes, or a total of 224 glyphs (each 6-bytes wide).
OLED_FONT_END defaults to 224, which if used will then index off the end of
the font array. So either the documentation or code is wrong.
Instead of figuring out the rewording of the documentation, just change
the OLED_FONT_END default value to 223, to match the documentation and code.
* Add static assert to check array size
Build bomb if the font array size doesn't match to the defines.
* VIA Support for the Idobo (ID75)
* Implemented the requested PR changes
* Readme was pointing to the wrong board
* Fixed Product ID
* Fixed Manufacturer name
* Better Vendor ID
Using the two 8-bit ASCII values from the keyboard name.
* Removed Bootmagic Lite as enabled anyway by VIA
* update zh-cn translate
Timestamp was added at the end of the document, it can help me manage version easier.
* fix _summary.md to utf-8
* fix _summary.md with vscode
* initial commit of VIA Support
* update PRODUCT (and MANUFACTURER) per VIA docs
Reference: https://caniusevia.com/docs/configuring_qmk#change-product
Updated MANUFACTURER so it matches what the PRODUCT says.
* enable Link Time Optimization per mechmerlin
* revert change to USB Product Name
* add two empty layers to via keymap
VIA keymaps need four layers in flash.
* correct the layer indexes
Start from 0, not 1.
* Drop in old files
* Make a blank template keyboard to refresh ancient files to latest config
* Update keymaps files to new format
* Remove chunks of config asked for removal in previous pullreqs
* Remove split pin option from config
* Update rules.mk to latest version
* Remove unused functions from polaris.c
* Add via keymap
* Build basic tsangan keymap; add QMK configurator info
* Remove temporary template
* Update keyboards/ai03/polaris/config.h
* Update keyboards/ai03/polaris/readme.md
* Update keyboards/ai03/polaris/readme.md
* Update keyboards/ai03/polaris/readme.md
* Update rules.mk
* Fixes as per pullreq
* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c
* Update keyboards/ai03/polaris/polaris.h
* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c
* Update keyboards/ai03/polaris/info.json
* Update keyboards/ai03/polaris/keymaps/testing/readme.md
* Compile error if ONESHOT_TIMEOUT defined but oneshot disabled
When ONESHOT_TIMEOUT and NO_ACTION_ONESHOT are both defined, this code
fails to compile.
Wrap the one usage of ONESHOT_TIMEOUT that is inconsistent with the
rest so all usages are properly wrapped by a check of NO_ACTION_ONESHOT.
* Run file through clang-format
Co-authored-by: Ted M Lin <tedmlin@gmail.com>
* refactor keymaps
Create one keymap for each layout macro.
* remove config.h for default keymap
There's nothing in it.
* update readme
- use the new list format
- use a smaller version of the keyboard photo (does the readme really need a 14MP image on it?)
* correct indicator light states.
function of indicator lights was inverted. these changes correct that.
* flesh out keymaps pre production
* Enable extrakey in rules
* Prime_BLE initial commit
* Initial commit for Prime_L V2
* Update info.json
correct key spacing.
* update copyright
* Update readme.md
* Inital commit
* updates before PR into QMK master
* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2
* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h
* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h
* remove directory Prime_l_v2
* re-submit with proper folder name.
* houndstooth
* Amended with collaborator suggestions
* LAYOUT fixup, left crud in keymap
* Fix missing comma in keymap.c
* Correct RGBLIGHT_ENABLE to no
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
* YMDK NP21: matrix and keymap refactor
- refactored layout macros
- LAYOUT_ortho_6x4 orients the keyboard with the USB port to the back instead of to the right
- LAYOUT uses the previous sideways orientation (included for backwards compatibility)
- removed redundant includes from ymdk_np21.h
- added a readme for the default keymap
* add Configurator layout support
* Option to use function for KEYCODE2 routines.
Convert the KEYCODE2SYSTEM and KEYCODE2CONSUMER macros to functions,
defaulting to using the macros. The function form allows the compiler
to optimize the switch statement itself, over the macro nested
ternaries.
To enable this feature, #define USE_KEYCODE2_FUNCTION.
Testing against a random selection of avr-based keyboards, this
increased available flash by ~500 bytes. For arm-based keyboards,
the available flash increased by ~400 bytes.
* Replace macro with function entirely.
As zvecr states, go bold and just commit to using the function instead
of the macro.
* Reformat whitespace now that functional review is done
Verified against clang-format output.
* fix layout macro and update keymaps
K2D switch position is actually physically on the top row, as the right half of a split Backspace.
* add QMK Configurator layout support
* Adding my keymap
Adding a personalized keymap to the Raine keyboard. This diffirentiates itself by being useble with nordic characters even when the bottom row has blockers. Also added ASCII art to help visualize what you are doing when programming the board.
* Update Readme.md
Ned image of the board
* Update Readme.md
Forgot a space in Readme
* Update Readme.md
And another missed space
* Update keymap.c
Renoved Definetion that is not used
* Update Readme.md
* Remove files for renaming
* Adding files after renaming
Was unable to get Girthub to push renamed files/folders. Therefore removeing and adding them again.
* add the via keymap
* get an appropriate unused VID
* fix formatting up a bit
* Update keyboards/kbdfans/kbd67/mkiirgb/v1/config.h
* Update keyboards/kbdfans/kbd67/mkiirgb/v2/config.h
* new alternative controller.
* following suggestions at qmk's 8059.
* forgot to replace some underscores and keycodes.
* following drashna's suggestions at qmk's 8059.
* following zvecr's suggestion in qmk's 8059.
* following noroadsleft's suggestion at qmk's 8059.
* [keymap(kyria)] moved OLED & encoder implementation to separate classes
* [feat] created logic to cycle through hue wheel when starting keyboard
* [feat] created logic to cycle through hue wheel and return to user's default color
* [refactor] updating OLED layout for crkbd & lily58
* [refactor] updating OLED layout for crkbd & lily58
* [fix(8070)] updating encoder.c logic based off drashna's code review
* [refactor(8070)] added key to send + Shift + M
* Dedupe extrakey report struct, and send functions in V-USB & LUFA
* Doc comment for consistency
* Wrap it in ifdef to prevent unused function error
* Do the same for ATSAM
* disable Console to save firmware space
* rules.mk templating
Add comments regarding the rules, to more closely match the ps2avrgb template.
* update info.json
This board has a quite interesting take on the standard TKL; why not show it off?
* update the vendor id for 1upkeyboards 1up60hte
* add the via keymap and rules file
* fix typo
* move the LTO to the keyboard's rules.mk
* Update keyboards/1upkeyboards/1up60hte/config.h
* Created the yoryer layout for the Quefrency 65%
* added rgb control layer
* Required changes to resolve PR #7947 issues
* - Updated the layer list as an enum
- Removed .gitignore file from keymap folder
* Removed the .gitignore from keymap folder
* Begin work on spfs, migrating ancient config
* QMK breaks if there's a dash in the board name
* Update info.json
* Make indicator LEDs work
* Build a readme
* Change title to match official GB thread name
* Add an ANSI WKL layout for simplicity
* Adjustments as per pullreq recommendations
* Remove unused functions from other keymap
* Add backlight custom driver to all boards not declaring it but overriding backlight
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove old tmk references from show_options.mk
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add initial configuration and keymaps for Yatara Drink Me.
* Apply suggestions from code review
* Apply suggestions from code review
* Add transparent layers in VIA layout so there are four layers in total. Amend closing bracket indentation in keymap.c files.
* Add the Whitefox vanilla layout
Initial commit for whitefox vanilla keymap
Fix the mapped layout to match vanilla
Cleanup vanilla default
Rework the info file
Remove vanilla keymap as we don't really need this
* adds to theDora readme for more explicit directions on flashing,
with links and how to enter bootloader mode.
* fmt
* Corrects language of steps for loading firmware
* Update keyboards/ckeys/thedora/readme.md
* Add German programming layout for Lets Split
* Update copyright in config.h
* Add Hash-Symbol to keymap
* Change to fit suggestions in PR
* Changes as requested, but broken.
* Fix layer switching issue
* Add Quefrency Rev. 2
* Add encoder support
* Add RGB LED mapping info
* Add diode direction
* Revert removal of default folder for CI purposes
* Remove unneeded lines
* Rename ISO layout macros
* add VIA support for 1up60hse
* choose a vendor and product id that is not taken
* add mousekey_enable set to no as per Wilba's recommendation
* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md
* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md
* add a fourth layer
* might as well remove the config file as we are not including the one thing that was in it
* Fix Pulse4k info.json LAYOUT name
* Add missing functions to fix configurator
Add empty encoder functions to the keyboard code, as the configurator doesn't see the keymap defined functions at first.
To be able to override these functions, they are marked as 'weak'.
* Rework encoder functions another time
Default implementation is now provided as part of the keyboard, but they can still be overriden within the keymap (template is commented out by default)
* Reworked for VIA support
Reworked for VIA support and tidying up of older code.
* Fixed naming issues, and prepared for VIA compat
Via compat added
* Improve layouts, tidy code, via keymap
Added support for VIA and cleaned up some code and layouts.
* Implimented suggestions by MechMerlin
* Fix capitalisation
Mistake raised by Drashna now fixed.
* Tidy comments as requested by noroadsleft
* Tidy comments as requested by fauxpark
* feat(build): added script for compiling with docker easily
* chore: bring my own build with docker to master
* feat: merge ergodox ez into latest maste
* chore: remove my build with docker file
* chore: remove my changes to process_leader
* feat: more modular user danielo515
* Apply suggestions from @ridingqwerty
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* chore: more suggestions implemented
* chore: add my basic details
* Apply suggestions from @drashna
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* fix: more @drashna fixes
* feat: @fauxpark optimization
* fix: some more @drashna improvements
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* chore: small improvement on layout
* fix: some more @drashna improvements
* chore: remove some F dance
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Ensure setPinInput actually sets input high-z
* Fixed _PIN_ADDRESS Macro arguments
as recommended by vomindoraan
* Fixed instances of setInput to use new behavour
* Changed kmac matrix to use input with pullups
* Update keyboards/gh60/revc/revc.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Fixed input state for unselect_rows
* fixed merge conflict
* Updated all instances of older uses of setPinInput()
* Fixed naming mistake
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add VIA support to mxss and general cleanup
* Add support for RGB test for FLEDs
* Add LAYOUT_all to allow for more configuration
* Remove blank layers
* Updated readme
* Improve use of EEPROM
* Credit where its due
* Use the latest iteration of rgblight code
* Keep the RGB timer running if the front LED is in RGB mode
* Fix RGB breathing animation
* Better supported RGB animation
Only thing not working is alternating, but that's not too important
* Abstract front LED handlers from main kb code
* Add support for indicator LED color changing
* Remove debug statement
* Persist indicator LED colors
* Mark custom sections in rgblight.c
* Light commenting
* Fix up keymaps
* Add/update comments
* Remove bloat from default hex
* Tidy a stray tab
* Out with the old, in with the new
* Out with the old, in with the new
* Add LAYER_STATE_8BIT for VIA keymap
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands
* Finished adding the timeout for OLED and testing on CRKBD
* Updated documentation
* fixed the timeout logic so it works as intended
* Added initial limits to color settings
* Added layer reset as part of the iddle timeout process
* Split Keymap into more manageable files
* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors
* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c
Used suggestion from Drashna to replace EEPROM_RESET with shorter version.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Implemented drashna's comment
Co-authored-by: Drashna Jaelre <drashna@live.com>
- uprintf -> dprintf
- Fix atsam "vendor" eeprom.
- Bump Kinetis K20x to 64 bytes, too.
- Rollback Kinetis to 32 bytes as partitioning can only be done once. Add warning about changing the value.
- Change RAM-backed "fake" EEPROM implementations to match eeconfig's current usage.
- Add 24LC128 by request.
* fix audio enable repetition
* remove RGB LED support as this board has no RGB LB LEDs
* use pragma once
* this board has no backlight support
* enable COMMAND_ENABLE
* comment cleanups
* setting bootmagic to lite as the first board thathat has this PCB has a solid bottom. If someone forgets to put in a RESET key on their keymap, they are not going to have fun resetting the board
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* convert the palset and palclear routines to setpinoutput and writepinlow
* remove scankb
* restore original guards instead of pragma once
Co-authored-by: fauxpark <fauxpark@gmail.com>
* both backspace and left shift matrix positions off by one
* update the led_update routine
* update readme
* Update keyboards/gray_studio/think65/solder/solder.c
* WIP do not merge
* first pass at custom preonic layout
* add auto shift and reset via leader key
* Update readme
* update copyright notice
* formatting changes
* fix: use MO instead of process_record_user
* added backslash and moved grave position
* remove extraneous 'j' characer in NUMPAD template
* update template formatting
* remove process_record_user
* swap "!" with "@"
* fix readme formatting
* update readme layout image
Commandline args should be merged with the submodule's config.
Compare config values to None instead of False, so empty lines and False
can be used as values.
* Add mx5160 keyboard
* Make necessary changes for merging
rules.mk cleanup, QMK's built in alias for KC_TRNS and change readme blurb
* Add info.json as well
* Update readme, info.json
* Change layout name, update led function
* Fix info.json
* Update rules.mk
* Run clang-format manually to fix recently changed files
* Run clang-format manually to fix recently changed files - revert template files
* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
* Remove custom backlight code for PS2AVRGB boards
* Remove custom driver setting
* BACKLIGHT_BREATHING goes in config.h, not here
* Don't need to include backlight.c again here either
* Turn on backlight for Canoe
* Disable console on a few boards due to oversize
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards
* Define diode direction for failing boards
* Matching parentheses
* Put onekey diode directions in top level config
* Initial commit
* Modified keymap and updated readme.
* fixed numbering in readme
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Made requested changes in PR.
* Rename README.md to readme.md
* swapped media control keys
* updated right alt key to apply shift key for emacs
* updated R_Alt to remove shift
* Updated readme
* add layout 2 and rename existing folder to layout 4
- renamed existing folder with directional layout to layout 4
- udpated existing readme
- Added layout_60_2
* update flash script per pull request review
* Added keymap profile to space65
- This keymap profile is for MacOS with VIM key bindings
- See readme for more information
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* remove unnecessary code from keymap
* updated keys and cleaned up readme
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Define default HSV and speed for RGB matrix.
* Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL.
* Document RGB_MATRIX_STARTUP_SPD.
* Preserve the ordering.
On the v1.2 PCB the slave half leds go in reverse order compared to the master half.
With this change, the leds are all in order from left to right, so animations like
Knight Rider look like you'd expect.
* ISO UK layout for Graystudio Space65
* Quick line on how to build it in the readme
* Update ASCII art layout guide to match reality
* Whoops, space is actually K47, not K46
* Rename to 65_iso_blocker and remove uk designation
* RGB config overhaul
Changing RGB config from setrgb to sethsv, trying out different color values.
* Merged changes
* Various changes and a couple additions
Added Git Layer with git macros for most operations and LED config to show the macro keys on layer. Activated with FN+3.
Added VIM Layer, this is a normal keycode layer with no macros for now but it has LED config that highlights the navigation and edit keys in VIM.
Added a sticky CTRL and sticky SHIFT layers. I have no idea why I did this actually, it's mildly useful but oneshot and tapdance would be better, will be removed in later commit.
Changed the LED config from setrgb to sethsv and the key by key LED config to array.
Some code improvements in process_record_user.
Better way to manage string macros using char array. Inspired by drashna's secret macros.
* Various keymap changes and added documentation
Updated massdrop/ctrl endgame keymap:
Added layers for git and vim.
Better LED config method, using ledmap, similar to what's used in many other keymaps.
Improved process_record_user() mainly with reduced conditionals.
Cleaned things up in the header and config.
Added pretty much all qmk feature headers to rules and config, commented out to be enabled if desired. Firmware size should be considered.
Not many features added in this commit. Shifting for a while to work on implementing raw hid for the keyboard and expanding qmk terminal.
Added documentation.md for massdrop/ctrl at keyboard level to house all related information for future use.
Added documentation for raw hid in docs, added the doc to feature index. Need some review for this documentation and suggested additions/changes.
* Some fixes
Fixed keymap documentation to include changes.
Removed useless double tap keys and simplified layer maps.
* Fixed error in keymap
* Removed documentation changes. Will present in another PR
* Update keyboards/massdrop/ctrl/DOCUMENTATION.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update DOCUMENTATION.md
* Update keymap.c
fixed mouse layout incomplete arrow cluster
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Fixed Git layer led config
Co-Authored-By: totolouis <totolouis@users.noreply.github.com>
* Update DOCUMENTATION.md
Remove raw hid details
* Update rules.mk
Remove useless stuff
* fixed malformed led map causing compile fail, indentation fixes
* Update keyboards/massdrop/ctrl/keymaps/endgame/config.h
switch from TG_NKRO to NK_TOGG
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keymap.c
Switching from TG_NKRO to NK_TOGG
* Added yakuake layout
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Change biton32(layer_state) to get_highest_layer()
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keymap.c
Change from biton32 to get_highest_layer
* Fixed custom LED not toggling off
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: totolouis <totolouis@users.noreply.github.com>
* Initial commit of HHKB layout.
* Moved keymap to the correct location.
This keymap is for a hasu alt controller-equipped HHKB, so the keymap was in the wrong place.
Added comments to the keymap.
* Add files via upload
* Rename keyboards/kbdfans/kbd67/rev2/keymaps/keymap.c to keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
* Rename keyboards/kbdfans/kbd67/rev2/keymaps/readme.md to keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md
* Update readme.md
* Update readme.md
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Tidy up dztech keyboard.c/h and readmes
* Use new lock LED function
* Undo changes to led flags
* Fix make examples
* Update readmes some more
* Clarify filetypes
* Format as list
* Add minitomic keyboard
* Small change to readme
* Make changes necessary for merging
Remove extra comma in info.json, move caps lock led status from keymap to keyboard, removes unused keys on full space bar layout, cleans up rules.mk and update readme blurb.
* Update readme.md
* Update led function, fix spacing and remove custom keycodes
Removes the custom keycodes in default keymap, fixes spacing in keymap and minitomic.c and puts the new led function in as well
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* I re-created treastone48 keyboard firmware from ./util/new_keyboard.sh
After that I use common OLED_DRIVER, RGB_LIGHT and SPLIT_KEYBOARD options.
And then check all keymap.
* Modified by PR review
* Basic functionality to synchronize the strings and enums using C preprocessor macros.
* Updated all the custom convenience macros to work.
* Removed some duplicate update_tri_layer calls.
* Simplified the convenience accelerator macros for synchronizing enums and strings by removing the short enum names.
* Updated the CUSTOM_MACROS macro to use SS_LCTL instead of SS_LCTRL.
* Fixed a bug where the right side of the convenience layer in the Iris keymap was incorrectly listed twice.
* Removed the tenkey from the convenience layer. Added Windows 10 virtual desktop shortcuts to the convenience layer.
* Fixed a bug where the macro range was not set correctly.
* Added sigil values for the keycode enum so that additions to the sync macros will not require changes to the process_record_user ranges.
* Hacked send_string_P to work with ChibiOS boards.
* Switched to using I2C for the Iris keyboard.
* Finished a comment.
* Updated comments to explain that for non-AVR MCUs, the PROGMEM macro doesn't do anything.
* Updated the synchronization macros to use the more descriptive "NAME" instead of "CALL". Moved the Control-Alt-Delete chord macro to the synchronization macro.
* Simplified the custom macros by consolidating the macros into a context change macro instead of using alt-tab and minimize macros.
* Fixed a formatting issue where several tabs were used instead of 4 spaces.
* Added more comments to explain the synchronization macros.
* Simplified the PARAMS macro, since any parameters could be passed with a space by the declarer instead.
* Consolidated the synchronization macros into a single list. Simplified the synchronization mechanism.
* Removed the overloading macro, since it is no longer needed.
* Updated the convenience layer comments to reflect the changes made.
* Renamed the git_macros pointer table to custom_macros, since it no longer solely consists of git macros.
* Clarified that the send_string_P function's use of pgm_read_byte is different for AVR and non-AVR compilation targets.
* hope this works
* Some new things crept in
* remove nonsense config file
* spacing fix
* more spacing
* quick revert of mysterious file
* file revert take two
* take three
* take four
* deleted unneeded lines
* brought back not-unneeded line
* whitespace delete
Updates the example make commands in the Levinson readme to
keebio/levinson/... instead of levinson/...
Also updated the example to rev3 (the current version of the board)
* Add: RGB underglow support using SPI to SteamVan and CO60
* Update: Switch to QMK's baclight implementation for CO60 and SteamVan
* Fix: Remove now unnecessary backlighting code from keyboard files
* initial commit from script
* edit all generated files with my name and some basic notes
* implement RGB Matrix support
* cleanups, file removals, and readme edits
* Update keyboards/bm60hsrgb/config.h
* rename to bm60rgb
* update included library and info.json keyboard name
* Update keyboards/bm60rgb/keymaps/default/readme.md
This code is timing sensitive and seems to break with LTO enabled (at
least on avr-gcc 8.3.0... it worked on older gcc versions).
This is the same workaround as #7558 applied for the Helix.
* Adi's DZ65RGB layout
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Rename layers.JSON to layers.json
* Update readme.md
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Delete layers.json
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md to keyboards/dztech/dz65rgb/keymaps/adi/readme.md
* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c to keyboards/dztech/dz65rgb/keymaps/adi/keymap.c
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Nk65 Refractor
- Changed Via keymap to via instead of default_via
- Moved Caps/Layer indicator code outside of wilba_tech rgb. This is so they can more easily be modified
* Update keyboards/nk65/nk65.c
* added ymdk ymd09 keyboard
* lowercase github username
* change rgb keymap to make more sense
* fixed number of LEDs
* remove configuration for non-existant backlight
* use official template and change file permissions
* disable unnecessary nkro
* Apply suggestions from code review
Co-Authored-By: Joel Challis <git@zvecr.com>
* with easy reset via bootmagic lite, remove RESET from layout
Co-authored-by: Joel Challis <git@zvecr.com>
* make vendor folder for idb keyboards
* set default debounce to eager_pk, clean up vendor/product ID
* refactoring for VIA
* made changes to support latest release of VIA, added default keymap that's in line with the most popular configuration
* Made suggested formatting changes
* rebase to get rid of lufa files
* removed idb_60.json that's only meant for via itself
* Update keyboards/idb/idb_60/keymaps/via/rules.mk
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/rules.mk
* Update keyboards/idb/idb_60/config.h
* Update keyboards/idb/idb_60/readme.md
* made suggested formatting changes
* fixing lufa
* Update keyboards/idb/idb_60/rules.mk
* Update keyboards/idb/idb_60/config.h
* made suggested changes
* Implement IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add configurable option IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add function get_ignore_mod_tap_interrupt iff the option is enabled
Unless IGNORE_MOD_TAP_INTERRUPT_PER_KEY is defined, this patch does not affect the resulting binary.
* Add documentation for IGNORE_MOD_TAP_INTERRUPT_PER_KEY
* refactor keyboards using ST_STM32F072B_DISCOVERY to use 'MCU = STM32F072'
* refactor keyboards using GENERIC_STM32_F042X6 to use 'MCU = STM32F042'
* refactor keyboards using GENERIC_STM32_F103 to use 'MCU = STM32F103'
* add readme to each of the mkii versions
* update the most parent of kbd67 readmes to have history of the new versions
* fix up the parent readme for the two types of boards
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* fixup readmes
Co-authored-by: fauxpark <fauxpark@gmail.com>
* fixed hhkb keymap issue and added allleds configuration
* fixed layout mismatch
* add more matrix control
* remove redundent define in rules.mk
* turn NKRO on
* remove allled macro, adding readme in allleds mode, add via support
* add two more layers for via
* update readme file
* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme
* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme.md
* add VIA support to Kyuu
* update keymap file to follow indenting guidelines
* add missing newline to rules.mk
* remove unnecessary backslashes and reindent default keymap
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands
* Finished adding the timeout for OLED and testing on CRKBD
* Updated documentation
* fixed the timeout logic so it works as intended
* Update keyboards/crkbd/keymaps/kidbrazil/README.md
* fix ANSI layout macro reference
* update ISO layout macro and enable 65_iso community layout support
- rename to LAYOUT_65_iso (with LAYOUT_iso alias for backwards compatibility)
- rename position k2c to k1d (electrical position)
* rules.mk templating
* tada68.h: use #pragma once include guard
* config.h: use #pragma once include guard
* make product id unique
* update info.json
* update readme
* cleanup default keymap
- keycode alignment
- layout macro reference
- four-space indent
* remove matrix_*_user functions from tada68.h
* Left-right gradient.
* Update the comment to match the new functionality.
* CPP does integer division so this round is not necessary.
* The x-range is actually 224, update comment and use bit-shifting again.
* Update docs with gradient left-right effect and associated "DISABLE" option.
* hope this works
* TF working with userspace
* rules for tf
* Fixed changed default files
* delete old keymap
* revert tf68 default to default
Co-authored-by: Akaash Suresh <casa.akaash@gmail.com>
* Add an 65_ansi community layout
- fix quoting because of comma in config.h
* Enable LAYOUT_65_ansi for tada68
* cleanups
* Update keyboards/tada68/tada68.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* ifdef rgb stuff like a madman for RGB Coexistance
* Re-enable RGB Light on Planck
* fix RGB Coexistance issue
* Tweak feature settings for Ergodox EZ Glow
* Their powers combine, and I am Captain RGB
This one is for noroadsleft and yan.
* Limit brightness when both RGB features are enabled
* Change shutdown method
* Add RGB Coexistience stuff to keymap
* disable RGBLIGHT_SLEEP until a solution can be found
* Disable Unicode on the kyria
* Fix up Iris rev defines
* Fix up community layouts to compile properly
* Cleanup rgb stuff
* Merge ergodox keymaps
* Update CCCV macro to use tap_code16
* Enable Solenoid on C39
Because josh couldn't
* Enable RGB Light, not Matrix on rev6 keymap
* Only enable LTO on non-ARM boards
* Clean up Bootmagic OLED display
* Enable RGBLIGHT_SPLIT on kyria
Not that it does anything
* Add hotkey for discord
* Add support for Red Scarf I numberpads
* update info.json for configurator
* Update keyboards/redscarf_i/redscarf_i.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/redscarf_i.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/redscarf_i.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* rename keymaps, add default
* final touches! i think we're there
* remove .gitignore from keymaps directory
* remove unused custom keycodes from ortho_custom_4x5 keymap
* remove ortho_custom_5x4 keymap (identical to ortho_5x4 keymap)
* remove firmware size impacts from rules.mk
* change "MCU selection" to "MCU name" in rules.mk
* complete matrix array for LAYOUT_ortho_5x4 macro
Probably not needed, but I like when it's complete.
* add numpad layout macros
* correct info.json data
* update readme
Co-Authored-By: Ben Weakley <2173281+Defying@users.noreply.github.com>
* rename ortho keymaps to rows by columns per QMK convention
* rules.mk templating
* change uint32_t to layer_state_t per drashna
* use led_update_kb() per drashna
Co-authored-by: Ben Weakley <2173281+Defying@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* correct the matrix pin for db63
* first correct layout
* adding RGB support for db63
* adding backlighting keycode
* enable back extension
* update readme for the bootloader
* correct the capslock pin
* update correct info.json and layout following suggestion
* editing contact
* Update keyboards/db/db63/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/db/db63/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Move some common matrix code to a common location
* Refactor some 'custom_matrix_helper' logic to use custom matrix lite
* Fix build for kinesis/stapelberg - abuse of vpath was picking up matrix.c from core when custom matrix was enabled
* Add validation for CUSTOM_MATRIX
* Added csc027 user folder and keymaps for both keebio/iris and planck
* Moved the git_macros variable out of the process_record_user function.
* Updated the usb_led code to use the new led_update_user instead of the led_set_user function.
* Update users/csc027/defines.h
Removed the "_______" macro definition in defines.h, since it has already been defined in QMK.
* Update users/csc027/defines.h
Removed the "XXXXXXX" macro definition in defines.h, since it has already been defined in QMK.
* Update users/csc027/csc027.c
Simplified several keyboard macro definitions in the csc027.c file by switching from SS_LCTRL to SS_LCTL in their definitions.
* Condensed both the planck and iris rules files to the minimal set of declarations.
* VIA Refactor
* Remove old code
* review changes
* review changes
* Fix cannonkeys/satisfaction75/prototype:via build
* Add via.h to quantum.h
* Move backlight init to after backlight config load
* Merge branch 'master' into via_refactor_pr
* Update user's rules.mk to new way of enabling VIA
* Added id_switch_matrix_state
* Review changes
* Added my UT47.2 Swedish layout with tap dance function.
* Move tap dance over to user space
* Removed config_common from config file
* Changes to workspace with new support for code16. Tested ok
* Swedish support
* Added code16 version of tapdance to userprofile.
* Created 4th layer and updated readme file. Removed ascii rep of layout.
* Tabdance updates
* Removed duplicated RGB keys.
* Added hvp minivan config
* Fixed tapdance key maps
* Added Planck 1 space base hvp layout
* Start of hvp xd75 layout. Way to many keys
* Added working config ink test for atreus62
* fixed smaller layout changes
* Updated tap dance with option 5
* Added better thump keys
* Created lets split layout
* Removed not used modes
* Updated to correct url
* Readme file
* Atreus62 readme
* Cleanup of keymap file
* Added tap dance
* Fixed missed adjustment
* Added hvp planck setup
* Update ascii
* will this work better?
* removed ascii
* Planck 1 space setup
* Fixed ascii local
* Added Corne setup
* Changes for lets split
* Atreus62 config
* Added Lily58
* Setup corne
* Setup planck
* Updated lets split
* UT47 setup
* Setup a The Vanboard.
* Alt Ctrl
* #define D_NAVI MT(MOD_LCTL | MOD_LSFT, KC_D)
* Fix D_NAVI & plank midi
* Fixed PR comments
* Added pragma
* Moved def to user space
* Removed not used endif
* Added def to users space
* Added rules to van
* Removed not used part of config
* Removed not used layout
* Removed not needed comments
* Remove not needed keymap_config_t
* Removed broken ascii from readme files and removed not needed rules
* Added spaces to readme file
* Removed xd75 from branch
* add faq part
* add faq part
* add faq part
* add faq part
* add faq part
* update for link
* update for a punctuation
* update files based on comments
* restore removed git diff header
* correct pathname on git diff header
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update file based on comment
* update file based on comment
* update file based on comment
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: satt99 <39004890+satt99@users.noreply.github.com>
* Aranck now supports community MIT layouts, also minor optimisations done
* Update keyboards/handwired/aranck/keymaps/turkishish/readme.md
* Update keyboards/handwired/aranck/readme.md
* Add creation of new chlid keyboard
* Add creation of new keyboard's parent directories
* Remove redundant message and if statement
* Divide creating new keyboard directory from copying template files
* Fix variables of year placeholder
* Fix filename of keyboard.[ch]
* Use White channel on RGBW LEDs
Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>
* Manually apply white channel to array
* Move where convert_rgb_to_rgbw is called
* Fix type for rgbw led struct
* Add changes to Ergodox EZ
can revert if deemed necessary
* Revert "Add changes to Ergodox EZ"
This reverts commit aa44db198d.
* Revert "Fix type for rgbw led struct"
This reverts commit c5c744cba0.
* Revert "Move where convert_rgb_to_rgbw is called"
This reverts commit cd7f17caf6.
* Revert changes and fix up functions
* Enable white channel for Ergodox EZ as well
* Only run conversion of rgblight is enabled
Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>
* add new keyboard
* update config to use
* confirm config that works
* fix the keymaps and what not
* default keymap update
* update readme
* update and remove unncessary files
* update IDs and remove unused definitions
* update readme
* add new keyboard
* update config to use
* confirm config that works
* fix the keymaps and what not
* default keymap update
* update readme
* update and remove unncessary files
* update IDs and remove unused definitions
* update readme
* remove unused stuff
* update default keymap and add my own with layer indicator LEDs
* update README
* add crd's layout as part of the default as well
* some specific space fixes
* update readme for flashing
* remove code and use mcu selection instead. yay!
* remove vlk from default and enable velocikeys in madhatter
* remove BL_ from default
* and remove BL_ from madhatter as well
* Update keyboards/cheshire/curiosity/keymaps/crd/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: Khader Syed <35927972+chapter63@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* add indicator lighting support thanks to Keebology tracing
* set the correct number of underglow LEDs
* add comments and skeletal structure for layer indicator LEDs
* add backlight areas pins
* update readme
* we can't turn leds on based on zones, so we use multiple backlight pin support instead to turn them ALL on and control them.
* add comments to backlight setting
* make a more useful default keymap that can also be used for testing
* add duck orion to list
* add indicator led support
* update readme
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* add the appropriate header files
* fix indent so Drashna will not die
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add rules.mk defaults for f103,f072,f042
* Add rules.mk defaults for f103,f072,f042 - remove comment
* Add rules.mk defaults for f103,f072,f042 - align USE_FPU
* Reset MCU to avoid build issues
* Move essential config values to top and remove ability for override
* Align DFU_SUFFIX_ARGS order with DFU_ARGS
* Fix key object order
info.json: Reorder the key objects into the order required by kyria.h
* linting
info.json: fix indent depth and trailing whitespaces
* Minimize visual footprint
info.json: Subtract 0.25 from each Y value to minimize the keyboard dimensions when rendered
* Initial commit for K-Nunmpad
* Changed layoutname
Corrected the files according to drashnas suggestions.
* Some names have been changed
* Some code thats not been used has been removed
* Fixed rules.mk
When adding the commnity layout, tapdancing broke. This was fixed with
rules.mk was changed in the k-numpad and karlssn keymap.
* Cleanup according fauxpark
Cleaned up the readme.md and the rules.mk according to feedback from
fauxpark.
* Add i2c_transmit_receive function
This function is listed in the ARM header file, but doesn't actually exist.
* Remove i2c_transmit_receive function
* Update DRV2605L read function to use i2c_readReg on both arm and avr
* Add central location for chibios defines
* Add central location for chibios defines - actually add files this time....
* Add Copyright header
* Update include order to resolve i2cv1 build errors
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Fix gui
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Added userspace for d4mation. Included their keymap for the Atreus62
* Do not assign layer numbers manually
* Remove some unneeded things per @drashna's recommendation
* Fix some single line comments I missed
* Update unicode macros to use send_unicode_hex_string() instead of process_unicode()
* OBetter check for Unicode Enabled. Moved some checks into macros.c
* Use eeconfig_init_user() to set default unicode input mode
* ISO layout for the soldered Think6.5 PCB
* Think6.5 personal layout readme
* Add personal Think6.5 user map with LED group cycling
* Add default case to process_record_user
* Make the ASCII diagram match the layer properly
* Relocate KC_NUHS to the home row for consistency
* Add LAYOUT_65_iso_badge to info.json
* Wire up the badge LEDs as capslock LEDs
* Remove unused keymap variable
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* ported J80 to QMK
* added default ISO layout
* removed optional override functions
* set bootmagic to lite
* removed comment
* added tkl_ansi and tkl_iso layouts
* updated vendor and device name
* set ANSI layout as default and split iso to separate folder
* removed empty file
* Update keyboards/J80/info.json
Added comma
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash.
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* removed comments and backslash, fixed JSON formatting
* Rename J80.h to j80.h
* Rename keyboards/J80 to keyboards/j80
* renamed folder to lowercase
* added key definition for reset key
* added define for KC_NO to underscores
* Added backlight and lock LED support
* Fixed BACKLIGHT_PIN
* Fixed typo
* Added define for bootmagic lite and description in readme
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added full right shift layouts
* add basic part
* update cli
* update cli
* correct links to ja document
* update files based on comments
* update for a postpositional particle
* update for a punctuation
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Move rgb keycode logic to process_keycode
* Fixes for rgb matrix
* Fixes for mxss
* Fix inc/dec logic, add comments
* Fix return RAINBOW_SWIRL logic
* stop external use of rgb helper functions
* merge fix
* Fix 'defined but not used' when all animations are disabled
* Move kwerdenker's personal keymap from RGB
Talked to Maartenwut about making RGB an actual template instead of
kwerdenker's keymap. Free'd up B7 so it can be used for audio in
agreement with MW. He's considering adding a speaker footprint to next
rev of plain60, and only B7 can be used with Audio. RGB uses bitbang
driver so it doesn't really make any difference if it's pin B0.
- RGB should be a template for other people to modify, not a personal
keymap
- change default pin to B0 to free up B7 for audio use
- rename RGB to kwerdenker
* Add RGB keycodes to FN layer
* don't use uppercase in keymap names
- doesn't work properly on MacOS or Windows
* Add an audio specific keymap
* Enum instead of define
* Suggested change to keymap
- maintain compatibility with old keymap
* Change plain60 to bootmagic lite
- it's easier to reset and maintain a keyboard with lite
- remove obsolete size comments
* Add RESET on a layer to default keymap
* Use _FN
* Maintain compatibility with keymap
* Fix thinko
* Align endpoint config as per rest of file (fixes#4783)
* Add comments about explicit order use
* Update tmk_core/protocol/chibios/usb_main.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* get them lights working with the new setup
* disable console on my keymap, cause ARM and Linux, for now
* update keymap
* add home and end to the navigation
* thought this was redundant - update keyboards/projectkb/alice/alice.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* adding my zen 1 keymap
updated layers and custom keycodes
* added slack + paste
defined custom keycode S_H_P and added to layer 3
* added custom keycodes
defined and inserted T_H_B and T_H_T
* enabled tap dance
adjusted rules to include tap dance
* tap dance enumeration and timing
added a TD key to send space on press and . on double tap. added tapping term to set tap detection time.
* added custom keycode
added E_SS to print string
* added mouskey + enum keycode
added in mousekey to rules. added custom code DC_C to double click and copy.
* updated custom keycode string
added a space into the output string for S_H_P
* removed colemak layer
colemak commented out, started adjusting MOs
* added 1 key copy paste
used from https://github.com/qmk/qmk_firmware/blob/master/users/drashna/process_records.c#L116-L130
* updated rgb and copyright line
* updated tapcode KC_CCCV
* Update keyboards/rgbkb/zen/rev1/keymaps/starcaller_v1.1/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* updated keymap folder name to my username
* I don't know if this is how my keyboard is laid out or not
* testing, still broken
* name change
* I think this is the layout I will try to use to start
* it compiles!
* added norman layout!
* media keys
* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key
* more changes to layout, move Norman to 1 so it was moddable by FCTN
* swapped volume and media, I use volume a lot more than media
* Eh, it's still all in flux.
* I don't want the entire function layer full of dead keys, after all...
* moves escape to the caps lock key and caps lock to the functions layer
* update my readme for posterity
* Updates bonfire dz60 for better escape control
* WIP commit -- this is not working yet
* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference
* updates readme for visual keymap insertion
* removes my layout from the parent folder and keeps it localized
* updates the C code to be more readable
* finished the HELD_ESCAPE code
* finishes v6.1.0
* updates layout names to match repo code style per @mechmerlin
Apply suggestions from code review
* updates to code style per suggestions by @mechmerlin
* Update global-functions.c
updates some personal documentation
* updates hold time for escape on gaming layer
* updates several aspects of the code based on PR requests
* moves a variable
* Fix ansi_blocker layout
Reposition unused keycode
* Update keymap matrix hex code
Use match hex code so number matches matrix position
Update spacing
* Realign keymap to match physical hardware
* working on keymap and files for the navi10
* fixing and modifying tap dance keys and layers
* cleanup, and adding my separate keymap
* edited and simplified the default keymap
* cleaned up files and added support for future rev2 board
* readme edits
* moved rev0 specific keymap to it's own folder
* added revision data to the config files
* added DEFAULT_FOLDER
* added note on compiling for a specific revision
* documentation and readme edits
* moved keymaps around and cleaned up
* added photo
* formatting and cleanup
* fixing whitespace
* moving the tap dance enable to keymap folders
* Formatting of Contra readme.
* Initial version of my custom keymap
* Move TODOs to readme
* Add comment
* Nuke Plover layer
* Port changes to other layers
* Finished work on my own layout for now
* Add layout image
* Processed comments from review
* Set proper AVR part for USBasp avrdude flashing
* Remove `PROGRAM_CMD` stuff from rules.mk as they should not be needed anymore
* Missed the Plaid readme
* Remove PROGRAM_CMD from Mysterium
* Display logo for caps lock indication on crkbd using old OLED driver
* Add emacs read-only mode file variable to generated files
* use LTO_ENABLE instead of EXTRAFLAGS
This enables the same option, and disables action_macros, and action_functions, both of which seem to break when LTO is enabled. And this is a lot simpler to use.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* fix instructions for oneshot layer handling on key release
* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Improve support and docs for ADC driver
* Comment ADC channels
* Move to Makers and Modders section, and fix usage instructions
* Flesh out intro
* Superscript 328P note
* Fix pin_to_mux LUT
* Support USB64/1287 as well
* analogReadPin() defaults to 0V mux on invalid pin
* Update pinToMux() function documentation
* Dot
* Accept (some of) the `qmk cformat` changes
* Do clang-format properly
* More wording tweaks
* Link to encoder docs
* Update getting_started_make_guide.md
clarifying that NO_PRINT and USER_PRINT should not be used at the same time.
* Update docs/getting_started_make_guide.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added my Dactyl Manuform layout
* Added my Dactyl Manuform layout
* finalized key layout, added reset code, no LED yet
* finalized key layout, added reset code, no LED yet
* enabled RGB backlight
* enabled RGB backlight
* enabled RGB backlight
* supporting split rgb
* supporting split rgb
* supporting split rgb
* added media controls
* allowing ctrl/command to fallthrough from mouse layer so we can ctrl scroll to zoom in/out
* addressed PR comments, and make a couple last minute adjustments to the layout, to add in the Forwards Delete keycode
* decreased brightness even more
* massdrop ctrl endgame keymap first commit
* massdrop ctrl endgame keymap update
Added double dance functions to toggle mouse layer while keeping LGUI key functionality.
Added led config and related functionality.
Added RGB indicators for effective keys on layers.
Fixed RGB timeout ignoring user set LED flags.
At current state, layer RGB indicators ignore RGB brightness value, will add toggle key later to toggle between current keyboard brightness and max brightness as it's nice to have the indicator RGB at max brightness but still too bright at times.
* updated documentation and added RGB indicator for ctrl and shift in function layer
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Various fixes and changes.
Removed backslashed at end of layouts, better looking.
Changed layout names from macro definitions to enum.
Replaced MOD_BIT with MOD_MASK macros.
* add RGBRST key into helix/pico:default keymap ADJUST layer
* update helix/rev2:default keymap's OLED display contents
* add RGBRST key to HELIX_ROWS == 4 ADJUST layer
* add CAPS key to RAISE, LOWER layer
* add layer status display on slave side oled
* add RGB LED status display on both side oled
* save stack memory size
* Add "Resynchronizing an Out-of-Sync Git Branch" doc
* Update (Git) Best Practices doc title and filename
* Rename Branch Resync doc
* fork Best Practices doc into multiple files
* Add the doc list to Git Best Practices doc
* Update sidebar
* Update internal references
* Update sidebar - add subsection
* Update Your Fork's Master page title
* title case on Git Best Practices main doc
* ... and in the Resynchronizing a Branch doc
* Please read Part 1
I worked really hard on this, okay?
* Please use branches, too.
* suggestions by mtei
* change note about adding multiple files
* note that the name given the remote repo is arbitrary
* suggestions by fauxpark
* Git Best Practices -> Best Git Practices
Reads more naturally.
* rephrase hint block regarding remote name
* rework the resynchronization instructions per mtei
* use hint boxes for reference to Part 1 doc
I may be addicted to hint boxes. I'm sorry fauxpark. 😢
* add some clarity about the upstream repo
* wordsmithing per mtei
* restyle the shell code blocks
Makes them more consistent to the other docs in this section.
* Added tr60w configurations.
I based these files on the fox-lab/qmk_firmware repository.
After checking both licenses, which are identical, I added those
files into this feature branch.
For transparency reasons I'll add the url to the fox-lab repository.
https://github.com/fox-lab/qmk_firmware
* Using #pragma once in config.h.
* Removed '#define CCONFIG_H' from config.h.
* Changed PRODUCT_ID to '0x4140'.
* Renamed setting to 'DEBOUNCE'.
* Removed key combination, due to already default implementation.
* Removed 'PREVENT_STUCK_MODIFIERS', defaulted by QMK.
* Removed not uneccessary '#endif' statement.
* Renamed include to 'QMK_KEYBOARD_H'.
* Changed keymap structure according to pull request suggestion.
* Removed 'void matrix_init_user(void)'.
* Removed 'void matrix_scan_user(void)'.
* Removed 'bool process_record_user(...)'.
* Removed non-standard configuration in favor for 'led_update_kb'.
* Using default setup based on 'MCU' setting.
* Replaced Build Option configuration with suggested information.
* Fixed include statements as requested.
* Changed 'KEYMAP' to suggestion.
* Removed obsolete '#endif' statement.
* Added readme.md file.
* Updated readme.md with further information.
* Reverted include statement, to check if this caused ci error.
* Revert "Reverted include statement."
This reverts commit ebd992dc01.
* Fixed wrong mapped key
* Fixed include as per suggestion.
* Replaced 'KC_TRNS' with '_______'for readability.
* Added personal keymap.c file.
* Updated the readme.md file according to template/avr/readme.md.
* Fixed Link to Image.
* Updated readme.md as per request.
* Updated rules.mk, as per suggestion.
Set 'BOOTMAGIC_ENABLE = lite'.
* for initial commit
* for initial commit
* for initial commit
* Update led_update_kb example (#7451)
* Update led_update_kb example
* Update comment to explain pin behavior
* wordsmith
* wordsmithing 2
* Remove CR when computing BOOTLOADER_SIZE. (#7453)
* Set up language fallback for docs, and update translation guidelines (#7403)
* Set up language fallback for docs, and update translation guidelines
* Title Case
* Add ID example
* Link to emoji flag cheatsheet
* Move docs preview section to contributing.md
* Point to docs preview in the readme
* [Keyboard] Added Cans12er keyboard (#7455)
* added cans12er keyboard
* updated readme
Updated the readme to conform with the provided template from the qmk_firmware githubpage
* Update keyboards/cans12er/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed configuration
Changed the configuration based on the Change Request from PR #7455 made by github user noroadsleft
* [Keyboard] Update ATmega32A readme files to match template (#7462)
* Update atmega32a readme files to match template
* Update atmega32a readme files to match template - fixes
* Apply suggestions from code review
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
* fluorite keymaps
* Update config.h
* Update fluorite.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update config.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keyboards/fluorite/config.h
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.c
I corrected the points that were pointed out.
* Update rules.mk
I corrected the points that were pointed out.
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points.
c:165:68
XDXXXXX >> XXXXXXX
Reverted,because error log.
ADJUST,
* Update keymap.c
I corrected the points that were pointed out.
* Update readme.md
link added
* Update readme.md
photo link added
* Update readme.md
link Modify
* Update keyboards/fluorite/readme.md
Thanks!
* Update keyboards/fluorite/readme.md
Thanks!
* Fix linux install for Ubuntu. It failed due to sh not supporting [ and pip being seperate from python3
* Adapted install function according to feedback
* Fix style
* fixed noah info.json
* fixed iso keymap and adding default iso keymaps
* keymap cleanup
* verified through the qmk configurator preview mode
* modify encoding from utf-8 bom to urf-8
* replace home and end with cmd-left and cmd-right for iOS compatability
* tab left and right with cmd-shift-bracket instead of ctrl-tab for Blink compatability
* cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability
* Revert "cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability"
This reverts commit e976af9f11f77933f272edc22faf971445a65717.
* reorganised symbol layer
* update link in readme
* Add shift-to-invert to remaining directional RGB_* keycode pairs
RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held.
This change adds the same capabilities to the remaining directional RGB_*
keycode pairs. This improves consistency and provides full RGB control in a
keymap containing only one keycode from each pair.
* remove redundant variable
* fix typo
* Fix more typos
Flyspell is on now I swear!
* Install bootloadHid on macos
* Install bootloadHid on windows
* Highlight bootloadHID is now installed in docs
* Update udev rules for bootloadHID
* Install bootloadHid on some distros
* fix caterina udev filename
* Community Layout support for KBD8X MK2
- add LAYOUT_tkl_ansi and LAYOUT_tkl_iso layout macros
- add default_tkl_iso keymap, using new layout macro
- rename ansi_625 keymap to default_tkl_ansi, using new layout macro
- change keymaps to four-space indent
- update info.json
- remove firmware size impacts from rules.mk
* remove empty functions
* rename the ANSI and ISO keymaps per fauxpark
* idea
* progress
* more stuff
* wip
* wip
* last couple of keycodes you can move safely
* Update quantum/quantum.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Put back RGB_MODE_BREATHE
* add new keyborad wm1
* 删除print信息
* add info.json and modified the default keymap.c
* add keyboard name and maintainer in info.json
* add readme.md file for new keyboard
* add default/keymap/readme.md
* modified the main readme file
* change keyboard name from wm1 to wm1_hotswap
* update readme
* update imgur link in readme
* update readme to add more pic and subtopic
* change wm1 keyboard pic to direct show up
* add copyright to config.h
* modified the info.json to change the label
* set the debug config to no in rule.mk
* rename wn1.c wm1.h to wm1_hotswap.c, wm1_hotswap.h
* fix spelling mistake
* update the rule.mk to new version
* fix the LED operation in wm1_hotswap.c
* delete the definition of kc_trns
* change layout to conform to electrical position
* delete backslashes in keymap.c
* update info.json according to the layout
* change the return of led_update_kb
* delete unused comments in rule.mk
* delete unused definition in wm1_hotswap.h
* add a if statement to support user override func
* fix comment in rules.mk
* IS31FL3733 Dirty page fix
Function IS31FL3733_update_led_control_registers was never setting update register to false. As a result the led on/off page was being written every transaction even when it was not modified. This is ineficient and causes lots of bandwidth use.
-> Fix the IS31FL3733_update_led_control_registers.
-> After testing it was evident that failed I2C transactions could corrupt the Led on/off register.
-> Update IS31FL3733_write_pwm_buffer and IS31FL3733_write_register functions to return 0 upon succesful tranmission and 1 if any of the transmitions within the function fail.
-> Modify IS31FL3733_update_pwm_buffers function so if any of the IS31FL3733_write_pwm_buffer transuction fails, the g_led_control_registers_update_required register is set to true forcing a rewrite of the led on/off register in case it was corrupted.
* Minor comment update
* Upsie:)
* Update is31fl3733.c
* Return fix
* more return fix
* type change
* more boolian logic reversal:)
* Add left number pad layout to candybar keyboard
* successfully builds
* Rename new layout to LAYOUT_lefty and add corresponding LAYOUT_righty as alias for LAYOUT
* merge
* Add lefty keymap
* Add lefty layout to info.json
* Added LAYOUT_righty to info.json and corrected some misplaced braces
* Update keyboards/candybar/info.json
* removed redundant sections as suggested.
* added cans12er keyboard
* updated readme
Updated the readme to conform with the provided template from the qmk_firmware githubpage
* Update keyboards/cans12er/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed configuration
Changed the configuration based on the Change Request from PR #7455 made by github user noroadsleft
* Set up language fallback for docs, and update translation guidelines
* Title Case
* Add ID example
* Link to emoji flag cheatsheet
* Move docs preview section to contributing.md
* Point to docs preview in the readme
* f
* Allow overriding of all functions in wonderland.c
- needed for custom LED functions in keymap.c
* Example of layer indication via LEDs
optimize
* Use newer led_update_kb and led_update_user hooks
- these allow overriding without use of __attribute((weak))__
* Update led documentation a bit
- clarify some of the wording around how to use led_update_user
* Update led_update_user example
* Update audio example to be complete
* trailing spaces smh
* spaces
* spaces
* smh
* Less code is good
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Make MSYS force install
* Cleanup msys script
* Update to gcc 8.3 for arm and avr
And cleanup install scripts for both
* Fix path and scripts
* Fix links
* No confirmation for msys
* Tweak arm function since file structure changed
* Fix spacing and wording
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Only use MSYS2's make binary
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Some wordsmithing
Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
* Add "disable download timeout" for download issues in MSYS
Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
* Clean up URL for arm gcc download
Co-Authored-By: Joel Challis <git@zvecr.com>
* add pip
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add three missing default layouts
* Add layout support to tragicforce68
* Not really 68%
* Fix dumb mistake
* Update info.json too
* Apply suggestions from code review
* MILC: Add support for hidden subcommands
Subcommands with 'hidden=True' will not show up in the help output, but
will work as any other subcommands.
* Hide those hidden submodules, for real now
* Rebase on latest MILC
* Change label for stale bot
* Reword things to be more concise and clear
* git add . -- that's how this works, right?
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove Discussion label from issue templates
* Adds layout for DZ60rev2 plate B, options 4 and 10
* Use KC_TRANS for layer keys
* Format layer0 with visual key size layout
* Add RGB controls; add start description; add KC_LOCK
* Update comments on rules.mk for DZ60
* Gets keymap compiling
* Fix wiring for shift on row 3
* Hold a with other key to send Ctrl-A before other key
* Adds compile-time defined mac-compatability media keycodes
* Adds logic in place for capturing taps (w/ timeout)
* Add send_keys(...) which can send up to 64 nested keycodes
* Implement send_keys callable with n repeats
* Tweaks some of the keymap
* Add reset keycode; add disable to custom shortcuts
* Adds a special "off" layer where bonus mod goes to layer 0, every other key KC_NO
* Adjust timeout; mousekey settings
* Changes layout of Home,End,PgUp/Dn on the dedicated arrow keys L1/L2
* PoC on rgb lighted layer indication
* Refactors color table defines
* Adds logic for controlling layer lights
* Only change state on one side of the event lol
* Switch back to Tapping Toggle for layer 4
* Add custom config file for keyboard; TT and mousekey settings
* Code cleanup; starting to refactor special ctrl tapping keys functions
* Move defines and reak out functions
* Remove debugging light
* Adjust keymaps; add enter
* Adds a couple custom macros
* Add simplified version of keymap to help debug issues
* Adds basi numpad configuration for levinson keyboard half
* Use ANSI ctrl key as layer 1 for better one hand (`)
* Adapt to new 8bit hue from #5547; layer enum use everywhere
* Move custom code out to users/ space
* Flip col pins, move key assignments to "left hand"
* Update readme
* Implement placeholder macros
* Notes
* Reduce tapping time for SFT_T(/)
* Adds vim features; refactors things
* Adds fork of the vim features written by xton
* Use correct backspace keycode
* Add VIM_ESC
* Add "OFF" to the RGB/HSV definitions
* Clean up rules, use new "OFF" definition
* Add windows KC_CALCULATOR key to numpad
* Reformat layers with better guide; change layer names
* Add sleep key
* Change timeout delay
* Add a "code paste" which surrounds a ^V with ```
* Try removing shift tap on rshift /
* Update macros
* Update the "code paste" macro
* Update keymap with reset, calc, equals
* Update keyboards/dz60/keymaps/twschum_b_4_10_simple/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/twschum_b_4_10/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Revert quantum/rgblight_list.h
* Better name for split space layout; rename KEYMAP->LAYOUT
* Rename KEYMAP->LAYOUT
* Use simpler :flash command
* Clean up layout files
* Use qmk's MOD_MASK_CTRL
* Sync lufa submodule
* Cleanup from noroadsleft's PR comments
* Modernize vim layer code
* Update japanese translation of newbs.md and related documents.
* document link id change
* add `ja/` in each link
`[xxx](yyy.md)` --> `[xxx](ja/yyy.md)`
* copy docs/ja/_summary.md from umi-umi's #7248 and fix it
* Remove keymap_config extern from default keymaps
* Revert unicode
Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add Kyria Keymap
* Enable all RGBLIGHT Animations for ARM and high capacity AVR
* Reduce GNUC version for __has_include
* Cleanup Ortho 4x12 Community layout
* Update Collide 39 keymap
* Cleanup Keymaps
* Enable full 30 LEDs for Ergodox
* Change EEPROM Load timing
* Use RGB Matrix on Planck Rev6
* Use correct keymap swap
* Enable everything for ARM
* Only enable rgb sleep on avr until crash is fixed
* Add additional Kyria keymap config
* Overhaul Kyria OLED display
* Improve kyria keymap based on usage
* Minor tweaks to rules
* Update OLED code to truncate properly
* Fix RGB Light layer indication
* Switch all of biton32 to get_highest_layer function
* Fix OLED Keylogger display
* Run qmk cformat over all of my user files
* Slight tweak to kyria based on usage
* Move around LALT_T config
* Add comments about base wrappers to keymaps
* Another cformat pass
* Temp fix for VUSB boards and NKRO
* Convert tabs to spaces in rules.mk files
* Only enable RGBLight if it's enabled
* Add Encoder Flip setting
* Update OLED font file
* Add auto-handling of stale PRs/Issues
This adds the configuration for probot-stale, so that PRs and Issues can be automatically pruned without intervention by collaborators.
This marks PRs with `awaiting changes` label after 45 days, and then closes any PR with "Awaiting changes" after 30 days. Unless they have `awaiting review`, `breaking_changes`, `in progress` or `on hold` labels.
This marks issues as `solved` after 90 days, and then closes them 30 days afterwards. Unless they have `bug`, `discussion, `to do`, `in progress` or `on hold` labels.
* Cleanup the text some
* Update .github/stale.yml
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Initial commit
* Fix links so that they point to the german translation
* minor changes to the wording of some sentences
* correctly capitalize second person pronouns
* Fix links so that they point to the german translation
* minor changes to the wording of some sentences
* correctly capitalize second person pronouns
* Translate newbs_learn_more_resources.md
* Clear up some phrases
* Add newbs_building_firmware.md, fix spelling
* Add newbs_building_firmware.md, fix spelling
* Update docs/de/_summary.md
Danke
* Update docs/de/README.md
* Update docs/de/_summary.md
Ich wollte es kuerzer halten damit die Navigationsleiste nicht zu breit wird, aber das ist halt die deutsche Sprache :)
* Update docs/de/newbs.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs.md
* Update docs/de/newbs.md
* Update docs/de/newbs.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Apply suggestions from code review
* Add translation of newbs_flashing.md
* Apply suggestions from code review
Danke
* Add translation of Zadig-guide
* Translate newbs_testing_debugging.md to german
Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>
Co-Authored-By: geisterfurz007 <geisterfurz007@users.noreply.github.com>
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* Add handwired2x2 project, define pins for atmega328p in config_common.h
* Add USB IDs
* my custom KBD75 layout
* renaldi danang's numpad
* my redox keymap
* reynaldi danang's numpad
* asdasd
* ASH-1800
* added description and layer 1
* added requested changes from fauxpark
* forgot to include this
* USB descriptor parameter:
- assign product id
- assign description
edit formatting on readme.md
* update USB descriptor: change manufacturer
* review from fauxpark and noroadsleft
* remove extra files
* removed unnecessary comment
* minor cleanup
* Pull in updates for MILC
* Remove the shadow argparser
* Make it easier to reason about arguments and how they're translated into the config tree
* Populate self.config during init to support setting user.qmk_home for the global CLI
* Remove the short argument -c so that we can unambiguously determine the config file location without doing full argument processing
* Remove the --save-config option as it's a little confusing anyway
* Use Pathlib for path manipulation
* Fix commands with no arguments
* [keymap] Add abnt2 format to gh60
* Fix typing errors
* Change key names to capitals
* Fix layout define
* Apply suggestions from code review
* Fix layout define again I used a k
* Remove layer variable
* Update keyboards/dz60/keymaps/default_abnt2/readme.md
* Make changes from noroadsleft
* Add Community Layout: 60_abnt2
Add a 60% version of the standard keyboard layout used in Brazil.
* Enable 60_abnt2 support for DZ60
* fix the indenting in the Community Layout keymap
* debug lint info.json
Because I need to debug this file.
* move ISO Enter to the proper location in sequence
* add key counts because I like having them
A new CLI subcommand was added, flash, which behaves very similar to the already present compile CLI comamnd, but with the added ability to target a bootloader. The command is used like so: qmk flash [-h] [-b] [-kb KEYBOARD] [-km KEYMAP] [-bl BOOTLOADER] [filename].
A -kb <keyboard> and -km <keymap> is expected, or a configurator export JSON filename. A bootloader can be specified using -bl <target>, and if left unspecified, the target is assumed to be :flash. -bl can be used to list the available bootloaders.
If -km <keymap> is provided, but no -kb <keyboard>, then a message is printed suggesting the user to run qmk list_keyboards.
* Error out when Solenid pin is not defined
Instead of defaulting to a (literally) random pin, error out instead. Because this pin may be used, or because that pin may not be exposed, or may not exist.
* Remove 'SOLENOID_ACTIVE' setting since it's not used
* Update documentation
* adding new pcb with default keymap and personal keymap
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Change to newer DEBOUNCE format
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* switch to pragma
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove unused define keyboards/leeku/finger65/config.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* some cleanup after debounce and other changes
* Remove no_suspend_power_down from keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* move to newer format and remove unused stuff
* ensure default has no leds for now
* change default layout name
* clean up the keymap a bit
* want grave not tilde
* a minor change and cleanup
* more stuff removed cause I don't care for LEDs
* remove some remaining stuff
* add RGBLED stuff
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* update USB information
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/madhatter/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/madhatter/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* cleanup and conform to existing standard
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove stuff that doesn't work
* add a JSON for the QMK configurator
* list the layouts only available
* let's just make it the 65 ansi layout with split backspace, eh?
* remove extra space
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* update readme
* remove redundant title
* Monica Bellucci ruined my life
* I'm having a RELIGIOUS EXPERIENCE ... and I don't take any DRUGS
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* add a URL to the username
* fix readme and make it simpler with links this time
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* incorporate suggested changes
* update usb stuff for some stuff coming in the future
* update layout for LAYOUT_ALL
* USB power changes
* Move Ergodox EZ RGB code to custom driver
Also implements full addressing of Ergodox EZ's LED Strip, as written by seebs
Co-authored-by: Seebs <seebs@seebs.net>
* Make Clipping range accessible for custom drivers
* Remove RGBW_BB_TWI from driver and docs
* Revert changes to clipping range support
* Use just rgblight_set instead of full custom driver
* Convert to i2c_master commands
* Rename rgblight driver and clean up includes
* initial commit
* add pins and matrix
* add an appropriate keymap
* set bootloader to caterina
* add QMK Configurator support
* turn on RGB and link time optimization
* add rgb pin
* update readme on rgb underglow info
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* setting product id to 1 to match original code
* Add initial pass at KLE convert
* Add cli log on convert
* Move kle2xy, add absolute filepath arg support
* Add overwrite flag, and context sensitive conversion
* Update docs/cli.md
* Fix converter.py typo
* Add convert unit test
* Rename to kle2qmk
* Rename subcommand
* Rename subcommand to kle2json
* Change tests to cover rename
* Rename in __init__.py
* Update CLI docs with new subcommand name
* Fix from suggestions in PR #6898
* Help with cases of case sensitivity
* Update cli.md
* Use angle brackets to indicate required option
* Make the output text more accurate
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
## Update ChibiOS/ChibiOS-Contrib/uGFX submodules
* General Notes
* A `make git-submodule` may be required after pulling the latest QMK firmware code to update affected submodules to the upgraded revisions
* Enabling link-time-optimization (`LINK_TIME_OPTIMIZATION_ENABLE = yes`) should work on a lot more boards
* Upgrade to ChibiOS ver19.1.3
* This will allow QMK to update to upstream ChibiOS a lot easier -- the old version was ~2 years out of date. Automated update scripts have been made available to simplify future upgrades.
* Includes improved MCU support and bugfixes
* ChibiOS revision is now included in Command output
* Timers should now be more accurate
* Upgrade to newer ChibiOS-Contrib
* Also includes improved MCU support and bugfixes
* ChibiOS-Contrib revision is now included in Command output
* Upgrade to newer uGFX
* Required in order to support updated ChibiOS
## Fix ChibiOS timer overflow for 16-bit SysTick devices
* On 16-bit SysTick devices, the timer subsystem in QMK was incorrectly dealing with overflow.
* When running at a 100000 SysTick frequency (possible on 16-bit devices, but uncommon), this overflow would occur after 0.65 seconds.
* Timers are now correctly handling this overflow case and timing should now be correct on ChibiOS/ARM.
## Update LUFA submodule
* Updates the LUFA submodule to include updates from upstream (abcminiuser/lufa)
* Includes some cleanup for QMK DFU generation
## Encoder flip
* Flips the encoder direction so that `clockwise == true` is for actually turning the knob clockwise
* Adds `ENCODER_DIRECTION_FLIP` define, so that reversing the expected dirction is simple for users.
* Cleans up documentation page for encoders
## Adding support for `BACKLIGHT_ON_STATE` for hardware PWM backlight
* Previously, the define only affected software PWM, and hardware PWM always assumed an N-channel MOSFET.
* The hardware PWM backlight setup has been updated to respect this option.
* The default "on" state has been changed to `1` - **this impacts all keyboards using software PWM backlight that do not define it explicitly**. If your keyboard's backlight is acting strange, it may have a P-channel MOSFET, and will need to have `#define BACKLIGHT_ON_STATE 0` added to the keyboard-level `config.h`. Please see the PR for more detailed information.
## Migrating `ACTION_LAYER_TAP_KEY()` entries in `fn_actions` to `LT()` keycodes
*`fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Moving backlight keycode handling to `process_keycode/`
* This refactors the backlight keycode logic to be clearer and more modular.
* All backlight-related keycodes are now actioned in a single file.
* The `ACTION_BACKLIGHT_*` macros have also been deleted. If you are still using these in a `fn_actions[]` block, please switch to using the backlight keycodes or functions directly.
## Refactor Planck keymaps to use Layout Macros
* Refactor Planck keymaps to use layout macros instead of raw matrix assignments
* Makes keymaps revision-agnostic
* Should reduce noise and errors in Travis CI logs
## GON NerD codebase refactor
* Splits the codebase for GON NerD 60 and NerdD TKL PCBs into two separate directories.
* If your keymap is for a NerD 60 PCB, your `make` command is now `make gon/nerd60:<keymap>`.
* If your keymap is for a NerD TKL PCB, your `make` command is now `make gon/nerdtkl:<keymap>`.
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## How to Get It
## Get Started
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Totally new to QMK? There are two ways to get started:
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
* Advanced: [Use The Source](newbs.md)
* More powerful, but harder to use
## How to Compile
## Make It Yours
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
QMK has lots of [features](features.md) to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
make planck/rev4:default
## Need help?
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
Check out the [support page](support.md) to see how you can get help using QMK.
make preonic:default
## Give Back
## How to Customize
There are a lot of ways you can contribute to the QMK Community. The easiest way to get started is to use it and spread the word to your friends.
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
* Help people out on our forums and chat rooms:
* [/r/olkb](https://www.reddit.com/r/olkb/)
* [Discord Server](https://discord.gg/Uq7gcHh)
* Contribute to our documentation by clicking "Edit This Page" at the bottom
* [Translate our documentation into your language](translating.md)
* [Report a bug](https://github.com/qmk/qmk_firmware/issues/new/choose)
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
## Usage
To use this driver, add the following to your `rules.mk`:
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
### ARM
Note that some of these pins are doubled-up on ADCs with the same channel. This is because the pins can be used for either ADC.
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-based, whereas the F3 has 4 ADCs and the channels are 1 based. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
|`analogRead(pin)` |Reads the value from the specified Arduino pin, eg. `4` for ADC6 on the ATmega32U4. |
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
### ARM
Note that care was taken to match all of the functions used for AVR devices, however complications in the ARM platform prevent that from always being possible. For example, the `STM32` chips do not have assigned Arduino pins. We could use the default pin numbers, but those numbers change based on the package type of the device. For this reason, please specify your target pins with their identifiers (`A0`, `F3`, etc.). Also note that there are some variants of functions that accept the target ADC for the pin. Some pins can be used for multiple ADCs, and this specified can help you pick which ADC will be used to interact with that pin.
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified QMK pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function.|
|`pinToMux(pin)` |Translates a given QMK pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)".|
|`adc_read(mux)` |Reads the value from the ADC according to the specified pin and adc combination. See your MCU's datasheet for more information.|
## Configuration
## ARM
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates.
|ADC_CIRCULAR_BUFFER|`bool`|`false` |If `TRUE`, then the implementation will use a circular buffer.|
|ADC_NUM_CHANNELS |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|ADC_BUFFER_DEPTH |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to `2` bytes so we can contain our one value. This could be set to 1 if you opt for a 8-bit or lower result.|
|ADC_SAMPLING_RATE |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|ADC_RESOLUTION |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
This page attempts to introduce developers to the QMK Compiler. It does not go into nitty gritty details- for that you should read code. What this will give you is a framework to hang your understanding on as you read the code.
# Overview
The QMK Compile API consists of a few movings parts:
API Clients interact exclusively with the API service. This is where they submit jobs, check status, and download results. The API service inserts compile jobs into [Redis Queue](https://python-rq.org) and checks both RQ and S3 for the results of those jobs.
Workers fetch new compile jobs from RQ, compile them, and then upload the source and the binary to an S3 compatible storage engine.
# Workers
QMK Compiler Workers are responsible for doing the actual building. When a worker pulls a job from RQ it does several things to complete that job:
* Make a fresh qmk_firmware checkout
* Use the supplied layers and keyboard metadata to build a `keymap.c`
* Build the firmware
* Zip a copy of the source
* Upload the firmware, source zip, and a metadata file to S3.
* Report the status of the job to RQ
# API Service
The API service is a relatively simple Flask application. There are a few main views you should understand.
## @app.route('/v1/compile', methods=['POST'])
This is the main entrypoint for the API. A client's interaction starts here. The client POST's a JSON document describing their keyboard, and the API does some (very) basic validation of that JSON before submitting the compile job.
This is the most frequently called endpoint. It pulls the job details from redis, if they're still available, or the cached job details on S3 if they're not.
This page describes using the QMK API. If you are an application developer you can use this API to compile firmware for any [QMK](https://qmk.fm) Keyboard.
## Overview
This service is an asynchronous API for compiling custom keymaps. You POST some JSON to the API, periodically check the status, and when your firmware has finished compiling you can download the resulting firmware and (if desired) source code for that firmware.
As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports mulitple `LAYOUT` macros you can specify which macro to use.
## Submitting a Compile Job
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
## App Developers
If you are an app developer interested in using this API in your application you should head over to [Using The API](api_docs.md).
## Keyboard Maintainers
If you would like to enhance your keyboard's support in the QMK Compiler API head over to the [Keyboard Support](reference_configurator_support.md) section.
## Backend Developers
If you are interested in working on the API itself you should start by setting up a [Development Environment](api_development_environment.md), then check out [Hacking On The API](api_development_overview.md).
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
@@ -18,7 +18,7 @@ XPM installation instructions can be found [here](https://www.npmjs.com/package/
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @xpack-dev-tools/arm-none-eabi-gcc`.
### Windows build tools
@@ -33,7 +33,7 @@ If you have an ST-Link the drivers can be found [here](https://www.st.com/en/dev
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @xpack-dev-tools/openocd`.
### Java
@@ -45,17 +45,17 @@ Now its finally time to install the IDE. Use the Release page [here](https://git
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing Code as Makefile Project. Select Next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchains Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on Windows for Build Tools Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Perspective -> Open Perspective -> Other... -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectronics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Perspective -> Open Perspective -> Other... -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under Devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the Build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
@@ -71,7 +71,7 @@ NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyb
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
Right click on your QMK folder, select Debug As -> Debug Configurations... . Here double click on GDB OpenOCD Debugging. Select the Debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and Googling to find out. The default script for the STM32F3 is called `stm32f3discovery.cfg`. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
@@ -81,7 +81,7 @@ Select Apply and Close.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Press the bug icon and if all goes well you should soon find yourself in the Debug perspective. Here the program counter will pause at the beginning of the main function and wait for you to press Play. Most of the features of all debuggers work on Arm MCUs but for exact details Google is your friend!
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
A QMK member may have replied to your pull request stating that your submission is a breaking change. In their judgment, the changes you have proposed have greater implications for either QMK, or its users.
Some things that may cause a pull request to be flagged are:
- **Edits to User Keymaps**
A user may submit their keymap to QMK, then some time later open a pull request with further updates, only to find it can't be merged because it was edited in the `qmk/qmk_firmware` repository. As not all users are proficient at using Git or GitHub, the user may find themself unable to fix the issue on their own.
- **Changes to Expected Behavior**
Changes to QMK behavior may cause users to believe their hardware or QMK is broken if they flash new firmware that incorporates changes to existing QMK features, and find themselves without a means to restore the desired behavior.
- **Changes Requiring User Action**
Changes may also require action to be taken by users, such as updating a toolchain or taking some action in Git.
- **Changes Necessitating Increased Scrutiny**
On occasion, a submission may have implications for QMK as a project. This could be copyright/licensing issues, coding conventions, large feature overhauls, "high-risk" changes that need wider testing by our community, or something else entirely.
- **Changes Requiring Communication to End Users**
This includes warnings about future deprecations, outdated practices, and anything else that needs to be communicated but doesn't fit into one of the above categories.
## What Do I Do?
If it is determined that your submission is a breaking change, there are a few things you can do to smooth the process:
### Consider Splitting Up Your PR
If you are contributing core code, and the only reason it needs to go through breaking changes is that you are updating keymaps to match your change, consider whether you can submit your feature in a way that the old keymaps continue to work. Then submit a separate PR that goes through the breaking changes process to remove the old code.
### Contribute a ChangeLog Entry
We require submissions that go through the Breaking Change process to include a changelog entry. The entry should be a short summary of the changes your pull request makes – [each section here started as a changelog](ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft").
Your changelog should be located at `docs/ChangeLog/YYYYMMDD/PR####.md`, where `YYYYMMDD` is the date on which QMK's breaking change branch – usually named `future`– will be merged into the `master` branch, and `####` is the number of your pull request.
If your submission requires action on the part of users, your changelog should instruct users what action(s) must be taken, or link to a location that does so.
### Document Your Changes
Understanding the purpose for your submission, and possible implications or actions it will require can make the review process more straightforward. A changelog may suffice for this purpose, but more extensive changes may require a level of detail that is ill-suited for a changelog.
Commenting on your pull request and being responsive to questions, comments, and change requests is much appreciated.
### Ask for Help
Having your submission flagged may have caught you off guard. If you find yourself intimidated or overwhelmed, let us know. Comment on your pull request, or [reach out to the QMK team on Discord](https://discord.gg/Uq7gcHh).
This page describes how to setup and use the QMK CLI.
# Overview
## Overview :id=overview
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
* [Global CLI](#global-cli)
* [Local CLI](#local-cli)
* [CLI Commands](#cli-commands)
### Requirements :id=requirements
# Requirements
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
# Global CLI
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
## Install Using Homebrew (macOS, some Linux)
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
@@ -29,7 +19,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Install Using easy_install or pip
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
@@ -39,7 +29,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Packaging For Other Operating Systems
### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
@@ -47,130 +37,3 @@ We are looking for people to create and maintain a `qmk` package for more operat
* Document why in a comment when you do deviate
* Install using a virtualenv
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
# Local CLI
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
**Example**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Local CLI Limitations
There are some limitations to the local CLI compared to the global CLI:
* The local CLI does not support `qmk setup` or `qmk clone`
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
**Usage**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**Usage in Keyboard Directory**:
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Usage for building all keyboards that support a specific keymap**:
```
qmk compile -kb all -km <keymap_name>
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json2c`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json2c [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
@@ -4,7 +4,7 @@ This document explains how `qmk config` works.
# Introduction
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
Configuration for the QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
@@ -173,3 +173,35 @@ You will only be able to access these arguments using `cli.args`. For example:
```
cli.log.info('Reading from %s and writing to %s', cli.args.filename, cli.args.output)
```
# Testing, and Linting, and Formatting (oh my!)
We use nose2, flake8, and yapf to test, lint, and format code. You can use the `pytest` and `pyformat` subcommands to run these tests:
### Testing and Linting
qmk pytest
### Formatting
qmk pyformat
## Formatting Details
We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`.
?> Tip- Many editors can use yapf as a plugin to automatically format code as you type.
## Testing Details
Our tests can be found in `lib/python/qmk/tests/`. You will find both unit and integration tests in this directory. We hope you will write both unit and integration tests for your code, but if you do not please favor integration tests.
If your PR does not include a comprehensive set of tests please add comments like this to your code so that other people know where they can help:
We use [nose2](https://nose2.readthedocs.io/en/latest/getting_started.html) to run our tests. You can refer to the nose2 documentation for more details on what you can do in your test functions.
## Linting Details
We use flake8 to lint our code. Your code should pass flake8 before you open a PR. This will be checked when you run `qmk pytest` and by CI when you submit a PR.
@@ -14,7 +14,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* If you're not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
Atthetimeofthiswritingwedonotdoanymockingforourtests.Ifyouwouldliketohelpuschangethisplease [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) andstartaconversationthere.
* the delay in microseconds when between changing matrix pin state and reading values
*`#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
*`#define MATRIX_HAS_GHOST`
@@ -78,7 +80,7 @@ This is a C header file that is one of the first things included, and will persi
*`#define BACKLIGHT_PIN B7`
* pin of the backlight
*`#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* number of levels your backlight will have (maximum 31 excluding off)
*`#define BACKLIGHT_BREATHING`
* enables backlight breathing
*`#define BREATHING_PERIOD 6`
@@ -134,19 +136,25 @@ If you define these options you will enable the associated feature, which may in
* enables handling for per key `TAPPING_TERM` settings
*`#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* See [Retro Tapping](tap_hold.md#retro-tapping) for details
*`#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
*`#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* See [Permissive Hold](tap_hold.md#permissive-hold) for details
*`#define PERMISSIVE_HOLD_PER_KEY`
* enabled handling for per key `PERMISSIVE_HOLD` settings
*`#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
*`#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
*`#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* See [Tapping Force Hold](tap_hold.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
*`#define TAPPING_FORCE_HOLD_PER_KEY`
* enables handling for per key `TAPPING_FORCE_HOLD` settings
*`#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
@@ -182,6 +190,8 @@ If you define these options you will enable the associated feature, which may in
* pin the DI on the WS2812 is hooked-up to
*`#define RGBLIGHT_ANIMATIONS`
* run RGB animations
*`#define RGBLIGHT_LAYERS`
* Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
*`#define RGBLED_NUM 12`
* number of LEDs
*`#define RGBLIGHT_SPLIT`
@@ -272,9 +282,12 @@ There are a few different ways to set handedness for split keyboards (listed in
* Default behavior for ARM
* Required for AVR Teensy
*`#define SPLIT_USB_TIMEOUT 2500`
*`#define SPLIT_USB_TIMEOUT 2000`
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
*`#define SPLIT_USB_TIMEOUT_POLL 10`
* Poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@@ -287,8 +300,27 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
*`SRC`
* Used to add files to the compilation/linking list.
*`LIB_SRC`
* Used to add files as a library to the compilation/linking list.
The files specified by `LIB_SRC` is linked after the files specified by `SRC`.
For example, if you specify:
```
SRC += a.c
LIB_SRC += lib_b.c
SRC += c.c
LIB_SRC += lib_d.c
```
The link order is as follows.
```
... a.o c.o ... lib_b.a lib_d.a ...
```
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* `LTO_ENABLE`
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## AVR MCU Options
* `MCU = atmega32u4`
@@ -305,7 +337,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `bootloadHID`
* `USBasp`
## Feature Options
## Feature Options :id=feature-options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
@@ -347,9 +379,6 @@ Use these to enable or disable building certain features. The more you have enab
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
*`LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* Alternatively, you can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
This page describes the steps for building your firmware in QMK Configurator.
## Step 1: Select Your Keyboard
Click the drop down box and select the keyboard you want to create a keymap for.
?> If your keyboard has several versions, make sure you select the correct one.
I'll say that again because it's important:
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well. <!-- FIXME(skullydazed): This feels too wordy and I'm not sure we want to encourage these kinds of issues. Also, should we prompt them to bug the manufacutrer? -->
## Step 2: Select Your Keyboard Layout
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
!> Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`.
## Step 3: Name Your Keymap
Call this keymap what you want.
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
## Step 4: Define Your Keymap
Keycode Entry is accomplished in one of 3 ways:
1. Drag and drop
2. Clicking on an empty spot on the layout, then clicking the keycode you desire
3. Clicking on an empty spot on the layout, then pressing the physical key on your keyboard
?> Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see:
!> If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations.
## Step 5: Save Your Keymap for Future Changes
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.
## Step 6: Compile Your Firmware File
Press the green `Compile` button.
When the compilation is done, you will be able to press the green `Download Firmware` button.
## Next steps: Flashing Your Keyboard
Please refer to [Flashing Firmware](newbs_flashing.md).
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).
If not... how did you miss the big bold message at the top saying not to use other .json files?
## There are extra spaces in my layout? What do I do?
If you're referring to having three spots for space bar, the best course of action is to just fill them all with Space. The same can be done for Backspace and Shift keys.
@@ -85,7 +85,7 @@ Limited experimentation on the devices I have available shows that 7 is high eno
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click the "Edit this page" link at the bottom of each page on https://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
@@ -101,6 +101,18 @@ enum my_keycodes {
};
```
### Previewing the Documentation :id=previewing-the-documentation
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
./bin/qmk docs
or if you only have Python 3 installed:
python3 -m http.server 8936
and navigating to `http://localhost:8936/`.
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
QMK provides a mechanism to supplement or replace the default matrix scanning routine with your own code.
The reasons to use this feature include:
* Extra hardware between the keyboard's switches and MCU pins
* I/O multiplexer
* Line decoder
* Irregular switch matrix
* Simultaneous use of `COL2ROW` and `ROW2COL`
## Prerequisites
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
Add a new file to your keyboard directory:
```text
keyboards/<keyboard>/matrix.c
```
And to configure compilation for the new file, add this to your `rules.mk`:
```make
SRC+= matrix.c
```
## 'lite'
Provides a default implementation for various scanning functions, reducing the boilerplate code when implementing custom matrix.
To configure it, add this to your `rules.mk`:
```make
CUSTOM_MATRIX= lite
```
And implement the following functions in a `matrix.c` file in your keyboard folder:
@@ -4,7 +4,7 @@ For a lot of people a custom keyboard is about more than sending button presses
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
## A Word on Core vs Keyboards vs Keymap :id=a-word-on-core-vs-keyboards-vs-keymap
We have structured QMK as a hierarchy:
@@ -34,7 +34,7 @@ enum my_keycodes {
};
```
## Programming the Behavior of Any Keycode
## Programming the Behavior of Any Keycode :id=programming-the-behavior-of-any-keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
@@ -114,7 +114,15 @@ Two more deprecated functions exist that provide the LED state as a `uint8_t`:
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
You must return either `true`or `false` from this function, depending on whether you want to override the keyboard-level implementation.
By convention, return `true`from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
return `false` when you would prefer not to run the code in `led_update_kb()`.
Some examples include:
- overriding the LEDs to use them for something else like layer indication
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
- play a sound when an LED turns on or off.
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
@@ -122,66 +130,41 @@ You must return either `true` or `false` from this function, depending on whethe
```c
boolled_update_kb(led_tled_state){
if(led_update_user(led_state)){
if(led_state.num_lock){
writePinLow(B0);
}else{
writePinHigh(B0);
}
if(led_state.caps_lock){
writePinLow(B1);
}else{
writePinHigh(B1);
}
if(led_state.scroll_lock){
writePinLow(B2);
}else{
writePinHigh(B2);
}
if(led_state.compose){
writePinLow(B3);
}else{
writePinHigh(B3);
}
if(led_state.kana){
writePinLow(B4);
}else{
writePinHigh(B4);
}
returntrue;
boolres=led_update_user(led_state);
if(res){
// writePin sets the pin high for 1 and low for 0.
// In this example the pins are inverted, setting
// it low/0 turns it on, and high/1 turns the LED off.
// This behavior depends on whether the LED is between the pin
// and VCC or the pin and GND.
writePin(B0,!led_state.num_lock);
writePin(B1,!led_state.caps_lock);
writePin(B2,!led_state.scroll_lock);
writePin(B3,!led_state.compose);
writePin(B4,!led_state.kana);
}
returnres;
}
```
### Example `led_update_user()` Implementation
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```c
voideeconfig_init_user(void){// EEPROM is getting reset!
voideeconfig_init_user(void){// EEPROM is getting reset!
user_config.raw=0;
user_config.rgb_layer_change=true;// We want this enabled by default
eeconfig_update_user(user_config.raw);// Write default value to EEPROM now
@@ -506,14 +489,24 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
There are two configurable options to control per-key timeout behaviors:
-`TAPPING_TERM_PER_KEY`
-`IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
You need to add `#define` lines to your `config.h` for each feature you want.
```
#define TAPPING_TERM_PER_KEY
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
## Example `get_tapping_term` Implementation
To change the `TAPPINGTERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
## Example `get_ignore_mod_tap_interrupt` Implementation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
## Bezugsquelle für QMK
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf Github](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
## Anleitung fürs Kompilieren
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
make planck/rev4:default
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
make preonic:default
## Möglichkeiten der Anpassung
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
## Installation
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.

Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
## Wiederherstellung einer Installation für ein falsches Gerät
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .

Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.

Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.

Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
## Übersicht
Diese Anleitung ist in 7 Abschnitte unterteilt:
* [Die ersten Schritte](newbs_getting_started.md)
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
* [Firmware flashen](newbs_flashing.md)
* [Testen und Debuggen](newbs_testing_debugging.md)
* [Git Leitfaden](newbs_best_practices.md)
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
## Weitere Ressourcen
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
## Navigiere in deinen Keymap Ordner
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
?> macOS:<br>
open keyboards/<keyboard_folder>/keymaps
?> Windows:<br>
start .\\keyboards\\<keyboard_folder>\\keymaps
## Eine Kopie der `default` Tastaturbelegung erstellen
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
```
./new_keymap.sh <keyboard path> <username>
```
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
## Personalisiere die Tastaturbelegung nach deinen Wünschen
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
* [Keycodes](de/keycodes.md)
* [Features](de/features.md)
* [FAQ](de/faq.md)
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
## Deine Firmware erzeugen
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
make <my_keyboard>:<my_keymap>
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
make planck/rev5:xyverz
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Deine Firmware flashen
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
## Flash-Vorgang mit QMK Toolbox
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
### Lade die Datei in QMK Toolbox
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
#### Windows:
``` start . ```
#### macOS:
``` open . ```
Die Firmware-Dateien folgen dabei immer folgendem Schema:
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
planck_rev5_default.hex
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
### Die Tastatur in den DFU (Bootloader) Modus versetzen
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
* Halte beide Shift-Tasten und drücke `Pause`
* Halte beide Shift-Tasten und drücke `B`
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
| MCU | Bootloader |
| --- | --- |
| Pro-Micro und Klone | CATERINA |
| Teensy | Halfkay |
| OLKB Boards | QMK-DFU |
| sonstige atmega32u4 | DFU |
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
```rules.mk
...
BOOTLOADER = caterina
...
```
### DFU
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
make planck/rev5:xyverz:dfu
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
```
*** Attempting to flash, please don't remove device
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
#### DFU Befehle
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
### Caterina
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
make lets_split/rev2:xyverz:avrdude
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
make <keyboard>:<keymap>:avrdude-loop
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
### HalfKay
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
make ergodox_ez:xyverz:teensy
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
make jj40:xyverz:bootloaderHID
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
make planck/rev6:xyverz:dfu-util
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
## Probier's aus!
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
# Los geht's!
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
## Software herunterladen
### Text Editor
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
### QMK Toolbox
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
## Die Entwicklungsumgebung aufsetzen
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
### macOS
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
### Linux
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch Linux: `pacman -S git`
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
## QMK aufsetzen
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
util/qmk_install.sh
## Die Build-Umgebung testen
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
make <keyboard>:default
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
make clueboard/66/rev3:default
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Eine eigene Tastaturbelegung erstellen
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
## Testen
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Debuggen mit der QMK Toolbox
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
### Debuggen mit hid_listen
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
<!-- FIXME: Describe the debugging messages here. -->
## Eigene Debug-Nachrichten senden
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
#include<print.h>
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
*`print("string")`: Druckt einen simplen String
*`uprintf("%s string", var)`: Druckt einen formatierten String
*`dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
*`dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
## Debug Beispiele
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
### Which matrix position is this keypress?
### Welche Matrix Position hat dieser Tastenanschlag
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
@@ -28,9 +28,9 @@ the Ctrl, Alt, or GUI modifiers are held down.
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
Make example for this keyboard (after setting up your build environment):
@@ -38,5 +38,3 @@ Make example for this keyboard (after setting up your build environment):
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
`EEPROM_DRIVER = vendor` (default) | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. STM32L0xx and STM32L1xx will use the onboard dedicated true EEPROM. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
## Vendor Driver Configuration
!> Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used.
No configurable options are available.
## I2C Driver Configuration
Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h:
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`.
## Transient Driver configuration
The only configurable item for the transient EEPROM driver is its size:
@@ -19,7 +19,7 @@ De cualquier manera, también puedes descargarlo directamente en formatos ([zip]
## Cómo compilar
Antes de poder compilar, necesitarás [instalar un entorno](getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
make planck/rev4:default
@@ -29,4 +29,4 @@ Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap
## Cómo personalizar
QMK tiene montones de [características](features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](keymap.md), y cambiando los [keycodes](keycodes.md).
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
@@ -81,10 +87,6 @@ Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_fi
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
@@ -97,29 +99,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
@@ -194,24 +144,6 @@ If you would like to keep JTAG enabled, just add the following to your `config.h
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
## I don't know where to start!
If this is the case, then you should start with our [Newbs Guide](newbs.md). There is a lot of great info there, and that should cover everything you need to get started.
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## How can I flash the firmware I built?
First, head to the [Compiling/Flashing FAQ Page](faq_build.md). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## What if I have an issue that isn't covered here?
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](newbs_git_best_practices.md) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](newbs_learn_more_resources.md).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
## How Can I Make Custom Names For Complex Keycodes?
Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
@@ -67,24 +78,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
*`DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
*`MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
*`LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
*`LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
*`OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
*`TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
*`TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
*`TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
# Modifier Keys :id=modifier-keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
@@ -78,251 +20,22 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
# Legacy Content :id=legacy-content
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
*`OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
*`OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
voidoneshot_mods_changed_user(uint8_tmods){
if(mods&MOD_MASK_SHIFT){
println("Oneshot mods SHIFT");
}
if(mods&MOD_MASK_CTRL){
println("Oneshot mods CTRL");
}
if(mods&MOD_MASK_ALT){
println("Oneshot mods ALT");
}
if(mods&MOD_MASK_GUI){
println("Oneshot mods GUI");
}
if(!mods){
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
voidoneshot_layer_changed_user(uint8_tlayer){
if(layer==1){
println("Oneshot layer 1 on");
}
if(!layer){
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
voidoneshot_locked_mods_changed_kb(uint8_tmods);
voidoneshot_mods_changed_kb(uint8_tmods);
voidoneshot_layer_changed_kb(uint8_tlayer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
-`SFT_T(KC_A)` Down
-`KC_X` Down
-`KC_X` Up
-`SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
-`SFT_T(KC_A)` Down
-`KC_X` Down
-`SFT_T(KC_A)` Up
-`KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
@@ -6,16 +6,14 @@ QMK is able to control the brightness of these LEDs by switching them on and off
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Driver configuration
## Feature Configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile
BACKLIGHT_ENABLE=software # Valid driver values are 'yes,software,no'
BACKLIGHT_ENABLE=yes
```
See below for help on individual drivers.
## Keycodes
Once enabled the following keycodes below can be used to change the backlight level.
@@ -51,6 +49,16 @@ Once enabled the following keycodes below can be used to change the backlight le
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |
## Driver Configuration
To select which driver to use, configure your `rules.mk` with the following:
```makefile
BACKLIGHT_DRIVER= software # Valid driver values are 'pwm,software,no'
```
See below for help on individual drivers.
## Common Driver Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
@@ -72,9 +80,9 @@ This functionality is configured at the keyboard level with the `BACKLIGHT_ON_ST
## AVR driver
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. To enable it, add this to your rules.mk:
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_ENABLE=yes
BACKLIGHT_DRIVER=pwm
```
### Caveats
@@ -111,10 +119,22 @@ When both timers are in use for Audio, the backlight PWM will not use a hardware
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
### Multiple backlight pins
@@ -150,16 +170,16 @@ The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. To enable it, add this to your rules.mk:
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_ENABLE=yes
BACKLIGHT_DRIVER=pwm
```
### Caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> STMF072 support is being investigated.
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk.
### ARM Configuration
@@ -172,11 +192,11 @@ To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver
## Software PWM Driver :id=software-pwm-driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile
BACKLIGHT_ENABLE= software
BACKLIGHT_DRIVER= software
```
### Software PWM Configuration
@@ -200,3 +220,29 @@ To activate multiple backlight pins, you need to add something like this to your
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
## Custom Driver
To enable, add this to your rules.mk:
```makefile
BACKLIGHT_DRIVER= custom
```
When implementing the custom driver API, the provided keyboard hooks are as follows:
```c
voidbacklight_init_ports(void){
// Optional - Run on startup
// - usually you want to configure pins here
}
voidbacklight_set(uint8_tlevel){
// Optional - Run on level change
// - usually you want to respond to the new value
}
voidbacklight_task(void){
// Optional - Run periodically
// - long running actions here can cause performance issues
|`MAGIC_EE_HANDS_LEFT` |`EH_LEFT`|Set the master half of a split keyboard as the left hand (for `EE_HANDS`) |
|`MAGIC_EE_HANDS_RIGHT` |`EH_RGHT`|Set the master half of a split keyboard as the right hand (for `EE_HANDS`)|
## Configuration
@@ -121,9 +121,9 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
@@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
BOOTMAGIC_ENABLE= lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
@@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Split Keyboards
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW_RIGHT 4
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
```
By default, these values are not set.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
@@ -163,4 +174,4 @@ void bootmagic_lite(void) {
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom```.
* Set ```DEBOUNCE_TYPE = custom```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
@@ -33,10 +33,10 @@ The debounce code is compatible with split keyboards.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
?> Dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
@@ -151,4 +155,4 @@ This will set what sequence HPT_RST will set as the active mode. If not defined,
### DRV2605L Continuous Haptic Mode
This mode sets continuous haptic feedback with the option to increase or decrease strength.
This mode sets continuous haptic feedback with the option to increase or decrease strength.
@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
## Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
*`DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
*`MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
*`LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
*`LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
*`OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
*`TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
*`TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
*`TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
## Working with Layers :id=working-with-layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners :id=beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users :id=intermediate-users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users :id=advanced-users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
## Functions :id=functions
There are a number of functions (and variables) related to how you can use or manipulate the layers.
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
| `layer_clear()` | Clears all layers (turns them all off). |
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@@ -195,11 +250,11 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
## Advanced Example:
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
@@ -58,6 +58,8 @@ This is the default mode. You can adjust the cursor and scrolling acceleration u
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_DELAY` |300 |Delay between pressing a wheel key and wheel movement |
|`MOUSEKEY_WHEEL_INTERVAL` |100 |Time between wheel movements |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
@@ -66,6 +68,7 @@ Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
* Setting `MOUSEKEY_WHEEL_INTERVAL` too low will make scrolling too fast. Setting it too high will make scrolling too slow when the wheel key is held down.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
Hardware configurations using Arm-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
!> Warning: This OLED driver currently uses the new i2c_master driver from Split Common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest Split Common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses Split Common to detect keypresses, so you will need to implement custom timeout logic for non-Split Common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in`rules.mk`, e.g.:
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to add the following to your`rules.mk`:
```
```make
OLED_DRIVER_ENABLE= yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
Then in your `keymap.c` file, implement the OLED task call. This example assumes your keymap has three layers named `_QWERTY`, `_FN` and `_ADJ`:
```C++
```c
#ifdef OLED_DRIVER_ENABLE
voidoled_task_user(void){
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
| `OLED_DISPLAY_ADDRESS` | `0x3C`| The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` |The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` |The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` |The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|`OLED_FONT_END` |`223` |The ending characer index for custom fonts |
|`OLED_FONT_WIDTH` |`6` |The font width |
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT` |`0` |Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT_RIGHT`|*Not defined* |Scroll timeout direction is right when defined, left when undefined. |
|`OLED_IC` |`OLED_IC_SSD1306`|Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|`OLED_COLUMN_OFFSET` |`0` |(SH1106 only.) Shift output to the right this many pixels.<br/>Useful for 128x64 displays centered on a 132x64 SH1106 IC.|
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.<br>Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br>`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br>`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br>`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br>Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, &`COM_PINS_ALT_LR`.|
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
### 90 Degree Rotation - Technical Mumbo Jumbo
### 90 Degree Rotation - Technical Mumbo Jumbo
!> Rotation is unsupported on the SH1106.
```C
```c
// OLED Rotation enum values are flags
typedefenum{
OLED_ROTATION_0=0,
@@ -143,9 +146,9 @@ typedef enum {
}oled_rotation_t;
```
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an ATmega32U4 board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 degree rotation is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the display height, width, and block size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
@@ -167,8 +170,8 @@ So those precalculated arrays just index the memory offsets in the order in whic
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
```makefile
POINTING_DEVICE_ENABLE= yes
```
@@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
## Driver configuration :id=driver-configuration
---
### IS31FL3731
### IS31FL3731 :id=is31fl3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE= IS31FL3731
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
Define these arrays listing all the LEDs in your `<keyboard>.c`:
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE= IS31FL3733
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
```c
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
@@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
---
### WS2812
### WS2812 :id=ws2812
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE= WS2812
```
Configure the hardware via your `config.h`:
```C
```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
@@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
```c
x=224/(NUMBER_OF_COLS-1)*COL_POSITION
y=64/(NUMBER_OF_ROWS-1)*ROW_POSITION
```
@@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
|`RGB_MODE_FORWARD`|`RGB_MOD`|Cycle through modes, reverse direction when Shift is held |
|`RGB_MODE_REVERSE`|`RGB_RMOD`|Cycle through modes inreverse, forward direction when Shift is held |
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
*`RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
## RGB Matrix Effects :id=rgb-matrix-effects
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
```C
```c
enumrgb_matrix_effects{
RGB_MATRIX_NONE=0,
RGB_MATRIX_SOLID_COLOR=1,// Static single hue, no speed support
RGB_MATRIX_ALPHAS_MODS,// Static dual hue, speed is hue for secondary hue
RGB_MATRIX_GRADIENT_UP_DOWN,// Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_GRADIENT_LEFT_RIGHT,// Static gradient left to right, speed controls how much gradient changes
RGB_MATRIX_BREATHING,// Single hue brightness cycling animation
RGB_MATRIX_BAND_SAT,// Single hue band fading saturation scrolling left to right
RGB_MATRIX_BAND_VAL,// Single hue band fading brightness scrolling left to right
@@ -280,16 +285,16 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
@@ -375,30 +380,104 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
```
## EEPROM storage
## EEPROM storage :id=eeprom-storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
```C
```c
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```
Where `28` is an unused index from `eeconfig.h`.
## Suspended state
## Functions :id=functions
To use the suspend feature, add this to your `<keyboard>.c`:
|`rgb_matrix_set_color_all(r, g, b)` |Set all of the LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgb_matrix_set_color(index, r, g, b)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |
|`rgb_matrix_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgb_matrix_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgb_matrix_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgb_matrix_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgb_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgb_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgb_matrix_sethsv(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgb_matrix_sethsv_noeeprom(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
### Query Current Status :id=query-current-status
|Function |Description |
|-----------------------|-----------------|
|`rgb_matrix_get_mode()` |Get current mode |
|`rgb_matrix_get_hue()` |Get current hue |
|`rgb_matrix_get_sat()` |Get current sat |
|`rgb_matrix_get_val()` |Get current val |
## Callbacks :id=callbacks
### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that:
```c
voidrgb_matrix_indicators_kb(void){
rgb_matrix_set_color(index,red,green,blue);
}
```
### Suspended state :id=suspended-state
To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:
```c
// Now define the array of layers. Later layers take precedence
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
@@ -263,6 +321,12 @@ rgblight_sethsv(HSV_GREEN, 2); // led 2
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
@@ -198,10 +198,15 @@ This option changes the startup behavior to detect an active USB connection when
?> This setting will stop the ability to demo using battery packs.
```c
#define SPLIT_USB_TIMEOUT 2500
#define SPLIT_USB_TIMEOUT 2000
```
This sets the maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`.
```c
#define SPLIT_USB_TIMEOUT_POLL 10
```
This sets the poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
## Additional Resources
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
## Plover with Steno Protocol :id=plover-with-steno-protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
@@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
### TX Bolt :id=tx-bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
### GeminiPR :id=geminipr
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
## Configuring QMK for Steno :id=configuring-qmk-for-steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
```makefile
STENO_ENABLE= yes
MOUSEKEY_ENABLE= no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
```c
voidmatrix_init_user(){
steno_set_mode(STENO_MODE_GEMINI);// or STENO_MODE_BOLT
}
@@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
@@ -333,7 +333,9 @@ And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
@@ -193,12 +193,23 @@ By default, when the keyboard boots, it will initialize the input mode to the la
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
## `send_unicode_string()`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, and supports all code points (provided the selected input method also supports it). Make sure your `keymap.c` is formatted in UTF-8 encoding.
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```
## `send_unicode_hex_string()`
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
## Additional Language Support
@@ -228,6 +239,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
@@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
## Build All Keyboards That Support a Specific Keymap
Want to check all your keymaps build in a single command? You can run:
make all:<name>
For example,
make all:jack
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
## Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
### Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
@@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
### Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
* [DIP Switch](feature_dip_switch.md) - Toggle switches for customizing board function.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
There are quite a few different types of bootloaders that keyboards use, and just about all of them use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max).
## DFU
@@ -100,7 +100,7 @@ or
make <keyboard>:<keymap>:avrdude
#### Caterina commands
### Caterina commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
@@ -113,7 +113,7 @@ There are a number of DFU commands that you can use to flash firmware to a DFU d
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
Halfkay is a super-slim protocol developed by PJRC that uses HID, and comes on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
@@ -19,7 +19,7 @@ Sinon, vous pouvez aussi le télécharger directement en ([zip](https://github.c
## Comment le compiler
Avant d'être prêt à compiler vous allez devoir [installer un environnement](getting_started_build_tools.md) pour les développements AVR et/ou ARM. Une fois ceci fait, vous pourrez utiliser la commande `make` pour compiler le clavier et la disposition avec une commande de ce type :
Avant d'être prêt à compiler vous allez devoir [installer un environnement](fr-fr/getting_started_build_tools.md) pour les développements AVR et/ou ARM. Une fois ceci fait, vous pourrez utiliser la commande `make` pour compiler le clavier et la disposition avec une commande de ce type :
make planck/rev4:default
@@ -29,4 +29,4 @@ Cette commande compilera la révision `rev4` du clavier `planck` avec la disposi
## Comment le personnaliser
QMK a beaucoup de [fonctionnalités](features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](keymap.md) (keymaps) et de changer [les codes de caractères](keycodes.md) (keycodes).
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
@@ -86,10 +86,6 @@ Relancer le script d'installation de QMK (`./util/qmk_install.sh` situé dans r
Si vous rencontrez toujours des problèmes, essayez de télécharger et lancer Zadig. Voir [Installation du driver du bootloader avec Zadig](driver_installation_zadig.md) pour plus d'informations.
## WINAVR est obsolète
Il n'est plus recommandé et peut causer des problèmes. Voir [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID et PID
Vous pouvez utiliser l'ID de votre choix en modifier `config.h`. Il y a peu de chance de conflit avec d'autres produits.
@@ -103,30 +99,6 @@ Vous pouvez acheter un VID:PID unique ici. Je ne pense pas que ce soit nécessai
Notez que la taille du bootloader pour les Teensy2.0++ est de 2048bytes. Quelques Makefiles peuvent contenir une erreur et avoir le mauvais commentaire.
Configurez correctement la taille du bootloader dans le **Makefile**. Une mauvaise taille de section du bootloader empêchera probablement le démarrage avec **Magic command** et **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
La taille de la section de démarrage de AVR est définie par l'option **BOOTSZ** fuse. Vérifiez la fiche technique du MCU. Veuilez noter que les tailles et adresses sont définies en **Word** (2 octets) dans la fiche technique alors que TMK utilise des **Byte**.
La section de boot AVR se trouve à la fin de la mémoire flash, comme suit.
Référez-vous à cette discussion pour plus de référence.
https://github.com/tmk/tmk_keyboard/issues/179
Si vous utilisez un TeensyUSB, il y a un [bug connu](https://github.com/qmk/qmk_firmware/issues/164) qui fait que le bouton reset matériel empêche la touche RESET de fonctionner. Débrancher et rebrancher le clavier devrait résoudre le problème.
## Les touches spéciales ne fonctionnent pas (Touche Système, Touches de contrôle du son)
Vous devez définir `EXTRAKEY_ENABLE` dans le fichier `rules.mk` pour les utiliser dans QMK.
@@ -189,25 +137,6 @@ Si vous voulez garder JTAG activé, ajoutez la ligne suivante à votre fichier `
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
Si vous souhaitez votre propre indicateur LED pour CapsLock, ScrollLock et NumLock alors lisez ce post.
@@ -72,24 +72,7 @@ Des vieux claviers mécaniques ont parfois des touches à verrouillage, mais les
## Ajouter des caractères spéciaux autres que ASCII comme la cédille 'Ç'
IL N'EXISTE AUCUNE METHODE UNIVERSELLE POUR LES AJOUTER QUI FONCTIONNE SUR TOUS LES SYSTEMES. Vous devez définir une **MACRO** d'une manière spécifique à votre OS ou layout.
Sous **Xorg** vous pouvez utiliser une touche `compose` à la place.
* http://en.wikipedia.org/wiki/Compose_key
Et voir ceci pour une entrée **Unicode**.
* http://en.wikipedia.org/wiki/Unicode_input
Voir la fonctionnalité [Unicode](feature_unicode.md).
## Touche `Fn` sur macOS
@@ -144,54 +127,6 @@ Cette fonctionnalité permet d'utiliser une touche à la fois comme touche Écha
Voir la fonctionnalité [Grave Escape](feature_grave_esc.md).
## Avoir les touches modificatrices qui ont double usage en flèches directionnelles.
Ceci transforme les touches "modificateur droit" en touches fléchées lorsque les touches sont seulement "tapées" tout en restant des modificateurs lorsqu'elles sont maintenues.
Dans TMK la fonction double rôle s'appelle **TAP**.
```C
#include"keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
Vous avez maintenant votre fork QMK sur votre machine locale, vous pouvez ajouter votre keymap, la compiler et la flasher sur votre board. Une fois heureux avec vos changements, vous pouvez les ajouter, commit, et pousser vers votre fork comme suit:
@@ -4,7 +4,7 @@ Le but de cette page est d'expliquer les informations de base qui vous serons n
## Structure de base de QMK
QMK est un fork du projet [tmk_keyboard](https://github.com/tmk/tmk_keyboard) créé par [Jun Wako](https://github.com/tmk). Le code originel de TMK, avec quelques modifications, se trouve dans le dossier `tmk`. Les additions que QMK amène au projet se trouvent dans le dossier `quantum`. Les projets de clavier se trouvent dans les dossiers `handwired` et `keyboard`.
QMK est un fork du projet [tmk_keyboard](https://github.com/tmk/tmk_keyboard) créé par [Jun Wako](https://github.com/tmk). Le code originel de TMK, avec quelques modifications, se trouve dans le dossier `tmk_core`. Les additions que QMK amène au projet se trouvent dans le dossier `quantum`. Les projets de clavier se trouvent dans les dossiers `handwired` et `keyboard`.
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
<!-- FIXME: We should have ARM instructions somewhere. -->
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## macOS
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
*`$ cd /c/qmk_firmware`
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain Setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some Important Things to Keep in Mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and Later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:flash
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
@@ -4,7 +4,7 @@ This page attempts to explain the basic information you need to know to work wit
## Basic QMK Structure
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk_core` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
@@ -59,7 +59,7 @@ To disable debug messages (*dprint*) and reduce the .hex file size, include `#de
To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file (do not also include `#define NO_PRINT` in this case).
To see the text, open `hid_listen` and enjoy looking at your printed messages.
@@ -135,7 +135,7 @@ As there is no standard split communication driver for ARM-based split keyboards
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
Lets you replace the default matrix scanning routine with your own code. For further details, see the [Custom Matrix page](custom_matrix.md).
`DEBOUNCE_TYPE`
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