* Add VIA support for Prime_L
* Update keyboards/primekb/prime_l/v1/config.h
* Add prime_exl_plus keyboard
* Temporary removal of prime_exl_plus
* Add Prime_EXL Plus, including VIA support
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/rules.mk
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keymap.c
* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space
* further corrections to keymaps and layout macro.
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update prime_exl_plus.c
* small edit to prime_exl_plus.c
* Add via support to Prime_M and clean things up
* Update rules.mk
* Update keyboards/primekb/prime_m/readme.md
* Update keyboards/primekb/prime_m/readme.md
* Update keyboards/primekb/prime_m/config.h
Including the `xB` suffix prevents qmk_compiler (and thus QMK Configurator) from compiling firmware for the Wete.
Rolling this change back until we work out a long-term solution for the suffixes.
* Add VIA support for Prime_L
* Update keyboards/primekb/prime_l/v1/config.h
* Add prime_exl_plus keyboard
* Temporary removal of prime_exl_plus
* Add Prime_EXL Plus, including VIA support
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/readme.md
* Update keyboards/handwired/prime_exl_plus/rules.mk
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keyboards/handwired/prime_exl_plus/info.json
* Update keymap.c
* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space
* further corrections to keymaps and layout macro.
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c
* Update prime_exl_plus.c
* small edit to prime_exl_plus.c
* [Keyboard] Add Wete
* Fix width and height in Wete info.json
* Use default board files, core backlight, and disable RTC
* Disable I2C, SPI. Minor corrections
* Keymap typo update
* Add LAYOUT_all to info.json
* Remove extra spaces in README, delete matrix_*_kb functions
* Fix layout errors in wete.h, and some minor corrections
* Actually fix LAYOUT_all in info.json
* move lighting code from VIA into the keyboard's .c file so that every keymap can access it
* after some serious conversations with default and wkl, they agreed to let me modify their keymaps. They weren't too happy
* Add link to "Useful functions" in macro docs
Help people find additional features they can activate within a macro
* Update docs/feature_macros.md
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add a VIA keymap for kbd75
* rev2 is a completely different pcb allowing a NEW layout, setting this to have a different product id so users don't get confused when they're able to enable numpad layout on rev1 VIA
* Update keyboards/kbdfans/kbd75/rev1/config.h
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/kbdfans/kbd75/rev2/config.h
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Added custom keymap
* Update keyboards/preonic/keymaps/elisiano/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Address PR comments and added CTL_T(KC_ESC) on other layouts as well
Co-authored-by: Ryan <fauxpark@gmail.com>
* correct indicator light states.
function of indicator lights was inverted. these changes correct that.
* flesh out keymaps pre production
* Enable extrakey in rules
* Prime_BLE initial commit
* Initial commit for Prime_L V2
* Update info.json
correct key spacing.
* update copyright
* Update readme.md
* Inital commit
* updates before PR into QMK master
* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2
* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h
* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h
* remove directory Prime_l_v2
* re-submit with proper folder name.
* Restructure /primekb directory to merge /prime_l and /prime_l_v2
* made changes requested by QMK reviewers
* Update keyboards/primekb/prime_l/v1/readme.md
* Update keyboards/primekb/prime_l/v1/readme.md
* Update keyboards/primekb/prime_l/v1/readme.md
* Use pathlib everywhere we can
* Update lib/python/qmk/path.py
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
* Update lib/python/qmk/path.py
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
* Improvements based on @erovia's feedback
* rework qmk compile and qmk flash to use pathlib
* style
* Remove the subcommand_name argument from find_keyboard_keymap()
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* [keymap] ninjonas keymap updates
* [refactor(kyria)] updating keymap for numpad layer to be transparent rather than ignores
* [keymap(lily58)] added numpad layer
* [keymap(crkbd)] added numpad layer activated through tapdance
* [fix(8170)] fixing code review changes requested by noroadsleft
* [fix(8170)] updating comments and .md files to use 'Cmd' instead of and ⌘
* add detail-guide part
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* some updates for easy reading
* update file based on comment
* update file based on comment
* update file based on comment
* update git command in header
* update files based on comments, and update git command in header
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
* update file based on comment
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Clean up checks and logics that are unnecessary due to MILC updates.
Use pathlib instead of os.path for readability.
Use the 'pytest' keyboard for the tests.
Add community layout for 'handwired/onekey/pytest' so we can test
community layouts.
Instead of using regexes and globbing to find the rules.mk and keymap.c
files, walk the directory tree to find them.
Also, do away with the concept of revision.
The command now return all keymaps that's buildable for a
keyboard/revision. If the base directory of a keyboard does not contain
a 'rules.mk' file, nothing is returned. If the base directory contains a
'keymaps' directory, those keycaps will be returned for every revision.
* Adding VIA support for 40percentclub/luddite
* Update config.h
* Update rules.mk
* Delete config.h
config.h was created to override the "default" of RGBLED_NUM 8
deleting the file to keep with defaults
* Removing block and comment as suggested
* Update PRODUCT_ID
Changing from:
#define PRODUCT_ID 0x0A0C
To:
#define PRODUCT_ID 0x4C55 // "LU"
* Changing Vendor ID
Changing Vendor ID from:
#define VENDOR_ID 0xFEED
To:
#define VENDOR_ID 0x3430 // "40"
* Use TAPPING_TERM constant (and redefine value to 200ms)
* change TAPPING_TOGGLE to 2 to require two taps to lock in layer 4
* add support for Shift-Command 3/4/5 key combinations that are used in
macOS Catalina
* avoid false positive tap detecion for RMOD3 when the whole sequence of
pressing RMOD3, tapping another key and releasing RMOD3 took less than
TAPPING_TERM milliseconds.
* replace SEND_STRING with tap_code()/tap_code16(), saving ~860 bytes in
compiled firmware size.
* VIA support for Think6.5
* VIA support for Think6.5 Hotswap
* VIA works better with separate layout options
* Remove the colours used to help develop it in KLE
* Pay better attention to the JSON linter
* Update Think6.5 PRODUCT and remove VIA JSON defs
* Fix out of bound OLED font access
The default font is 1344 bytes, or a total of 224 glyphs (each 6-bytes wide).
OLED_FONT_END defaults to 224, which if used will then index off the end of
the font array. So either the documentation or code is wrong.
Instead of figuring out the rewording of the documentation, just change
the OLED_FONT_END default value to 223, to match the documentation and code.
* Add static assert to check array size
Build bomb if the font array size doesn't match to the defines.
* VIA Support for the Idobo (ID75)
* Implemented the requested PR changes
* Readme was pointing to the wrong board
* Fixed Product ID
* Fixed Manufacturer name
* Better Vendor ID
Using the two 8-bit ASCII values from the keyboard name.
* Removed Bootmagic Lite as enabled anyway by VIA
* update zh-cn translate
Timestamp was added at the end of the document, it can help me manage version easier.
* fix _summary.md to utf-8
* fix _summary.md with vscode
* initial commit of VIA Support
* update PRODUCT (and MANUFACTURER) per VIA docs
Reference: https://caniusevia.com/docs/configuring_qmk#change-product
Updated MANUFACTURER so it matches what the PRODUCT says.
* enable Link Time Optimization per mechmerlin
* revert change to USB Product Name
* add two empty layers to via keymap
VIA keymaps need four layers in flash.
* correct the layer indexes
Start from 0, not 1.
* Drop in old files
* Make a blank template keyboard to refresh ancient files to latest config
* Update keymaps files to new format
* Remove chunks of config asked for removal in previous pullreqs
* Remove split pin option from config
* Update rules.mk to latest version
* Remove unused functions from polaris.c
* Add via keymap
* Build basic tsangan keymap; add QMK configurator info
* Remove temporary template
* Update keyboards/ai03/polaris/config.h
* Update keyboards/ai03/polaris/readme.md
* Update keyboards/ai03/polaris/readme.md
* Update keyboards/ai03/polaris/readme.md
* Update rules.mk
* Fixes as per pullreq
* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c
* Update keyboards/ai03/polaris/polaris.h
* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c
* Update keyboards/ai03/polaris/info.json
* Update keyboards/ai03/polaris/keymaps/testing/readme.md
* Compile error if ONESHOT_TIMEOUT defined but oneshot disabled
When ONESHOT_TIMEOUT and NO_ACTION_ONESHOT are both defined, this code
fails to compile.
Wrap the one usage of ONESHOT_TIMEOUT that is inconsistent with the
rest so all usages are properly wrapped by a check of NO_ACTION_ONESHOT.
* Run file through clang-format
Co-authored-by: Ted M Lin <tedmlin@gmail.com>
* refactor keymaps
Create one keymap for each layout macro.
* remove config.h for default keymap
There's nothing in it.
* update readme
- use the new list format
- use a smaller version of the keyboard photo (does the readme really need a 14MP image on it?)
* correct indicator light states.
function of indicator lights was inverted. these changes correct that.
* flesh out keymaps pre production
* Enable extrakey in rules
* Prime_BLE initial commit
* Initial commit for Prime_L V2
* Update info.json
correct key spacing.
* update copyright
* Update readme.md
* Inital commit
* updates before PR into QMK master
* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2
* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h
* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h
* remove directory Prime_l_v2
* re-submit with proper folder name.
* houndstooth
* Amended with collaborator suggestions
* LAYOUT fixup, left crud in keymap
* Fix missing comma in keymap.c
* Correct RGBLIGHT_ENABLE to no
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
* YMDK NP21: matrix and keymap refactor
- refactored layout macros
- LAYOUT_ortho_6x4 orients the keyboard with the USB port to the back instead of to the right
- LAYOUT uses the previous sideways orientation (included for backwards compatibility)
- removed redundant includes from ymdk_np21.h
- added a readme for the default keymap
* add Configurator layout support
* Option to use function for KEYCODE2 routines.
Convert the KEYCODE2SYSTEM and KEYCODE2CONSUMER macros to functions,
defaulting to using the macros. The function form allows the compiler
to optimize the switch statement itself, over the macro nested
ternaries.
To enable this feature, #define USE_KEYCODE2_FUNCTION.
Testing against a random selection of avr-based keyboards, this
increased available flash by ~500 bytes. For arm-based keyboards,
the available flash increased by ~400 bytes.
* Replace macro with function entirely.
As zvecr states, go bold and just commit to using the function instead
of the macro.
* Reformat whitespace now that functional review is done
Verified against clang-format output.
* fix layout macro and update keymaps
K2D switch position is actually physically on the top row, as the right half of a split Backspace.
* add QMK Configurator layout support
* Adding my keymap
Adding a personalized keymap to the Raine keyboard. This diffirentiates itself by being useble with nordic characters even when the bottom row has blockers. Also added ASCII art to help visualize what you are doing when programming the board.
* Update Readme.md
Ned image of the board
* Update Readme.md
Forgot a space in Readme
* Update Readme.md
And another missed space
* Update keymap.c
Renoved Definetion that is not used
* Update Readme.md
* Remove files for renaming
* Adding files after renaming
Was unable to get Girthub to push renamed files/folders. Therefore removeing and adding them again.
* add the via keymap
* get an appropriate unused VID
* fix formatting up a bit
* Update keyboards/kbdfans/kbd67/mkiirgb/v1/config.h
* Update keyboards/kbdfans/kbd67/mkiirgb/v2/config.h
* new alternative controller.
* following suggestions at qmk's 8059.
* forgot to replace some underscores and keycodes.
* following drashna's suggestions at qmk's 8059.
* following zvecr's suggestion in qmk's 8059.
* following noroadsleft's suggestion at qmk's 8059.
* [keymap(kyria)] moved OLED & encoder implementation to separate classes
* [feat] created logic to cycle through hue wheel when starting keyboard
* [feat] created logic to cycle through hue wheel and return to user's default color
* [refactor] updating OLED layout for crkbd & lily58
* [refactor] updating OLED layout for crkbd & lily58
* [fix(8070)] updating encoder.c logic based off drashna's code review
* [refactor(8070)] added key to send + Shift + M
* Dedupe extrakey report struct, and send functions in V-USB & LUFA
* Doc comment for consistency
* Wrap it in ifdef to prevent unused function error
* Do the same for ATSAM
* disable Console to save firmware space
* rules.mk templating
Add comments regarding the rules, to more closely match the ps2avrgb template.
* update info.json
This board has a quite interesting take on the standard TKL; why not show it off?
* update the vendor id for 1upkeyboards 1up60hte
* add the via keymap and rules file
* fix typo
* move the LTO to the keyboard's rules.mk
* Update keyboards/1upkeyboards/1up60hte/config.h
* Created the yoryer layout for the Quefrency 65%
* added rgb control layer
* Required changes to resolve PR #7947 issues
* - Updated the layer list as an enum
- Removed .gitignore file from keymap folder
* Removed the .gitignore from keymap folder
* Begin work on spfs, migrating ancient config
* QMK breaks if there's a dash in the board name
* Update info.json
* Make indicator LEDs work
* Build a readme
* Change title to match official GB thread name
* Add an ANSI WKL layout for simplicity
* Adjustments as per pullreq recommendations
* Remove unused functions from other keymap
* Add backlight custom driver to all boards not declaring it but overriding backlight
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove old tmk references from show_options.mk
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add initial configuration and keymaps for Yatara Drink Me.
* Apply suggestions from code review
* Apply suggestions from code review
* Add transparent layers in VIA layout so there are four layers in total. Amend closing bracket indentation in keymap.c files.
* Add the Whitefox vanilla layout
Initial commit for whitefox vanilla keymap
Fix the mapped layout to match vanilla
Cleanup vanilla default
Rework the info file
Remove vanilla keymap as we don't really need this
* adds to theDora readme for more explicit directions on flashing,
with links and how to enter bootloader mode.
* fmt
* Corrects language of steps for loading firmware
* Update keyboards/ckeys/thedora/readme.md
* Add German programming layout for Lets Split
* Update copyright in config.h
* Add Hash-Symbol to keymap
* Change to fit suggestions in PR
* Changes as requested, but broken.
* Fix layer switching issue
* Add Quefrency Rev. 2
* Add encoder support
* Add RGB LED mapping info
* Add diode direction
* Revert removal of default folder for CI purposes
* Remove unneeded lines
* Rename ISO layout macros
* add VIA support for 1up60hse
* choose a vendor and product id that is not taken
* add mousekey_enable set to no as per Wilba's recommendation
* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md
* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md
* add a fourth layer
* might as well remove the config file as we are not including the one thing that was in it
* Fix Pulse4k info.json LAYOUT name
* Add missing functions to fix configurator
Add empty encoder functions to the keyboard code, as the configurator doesn't see the keymap defined functions at first.
To be able to override these functions, they are marked as 'weak'.
* Rework encoder functions another time
Default implementation is now provided as part of the keyboard, but they can still be overriden within the keymap (template is commented out by default)
* Reworked for VIA support
Reworked for VIA support and tidying up of older code.
* Fixed naming issues, and prepared for VIA compat
Via compat added
* Improve layouts, tidy code, via keymap
Added support for VIA and cleaned up some code and layouts.
* Implimented suggestions by MechMerlin
* Fix capitalisation
Mistake raised by Drashna now fixed.
* Tidy comments as requested by noroadsleft
* Tidy comments as requested by fauxpark
* feat(build): added script for compiling with docker easily
* chore: bring my own build with docker to master
* feat: merge ergodox ez into latest maste
* chore: remove my build with docker file
* chore: remove my changes to process_leader
* feat: more modular user danielo515
* Apply suggestions from @ridingqwerty
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* chore: more suggestions implemented
* chore: add my basic details
* Apply suggestions from @drashna
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* fix: more @drashna fixes
* feat: @fauxpark optimization
* fix: some more @drashna improvements
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* chore: small improvement on layout
* fix: some more @drashna improvements
* chore: remove some F dance
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Ensure setPinInput actually sets input high-z
* Fixed _PIN_ADDRESS Macro arguments
as recommended by vomindoraan
* Fixed instances of setInput to use new behavour
* Changed kmac matrix to use input with pullups
* Update keyboards/gh60/revc/revc.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Fixed input state for unselect_rows
* fixed merge conflict
* Updated all instances of older uses of setPinInput()
* Fixed naming mistake
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add VIA support to mxss and general cleanup
* Add support for RGB test for FLEDs
* Add LAYOUT_all to allow for more configuration
* Remove blank layers
* Updated readme
* Improve use of EEPROM
* Credit where its due
* Use the latest iteration of rgblight code
* Keep the RGB timer running if the front LED is in RGB mode
* Fix RGB breathing animation
* Better supported RGB animation
Only thing not working is alternating, but that's not too important
* Abstract front LED handlers from main kb code
* Add support for indicator LED color changing
* Remove debug statement
* Persist indicator LED colors
* Mark custom sections in rgblight.c
* Light commenting
* Fix up keymaps
* Add/update comments
* Remove bloat from default hex
* Tidy a stray tab
* Out with the old, in with the new
* Out with the old, in with the new
* Add LAYER_STATE_8BIT for VIA keymap
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands
* Finished adding the timeout for OLED and testing on CRKBD
* Updated documentation
* fixed the timeout logic so it works as intended
* Added initial limits to color settings
* Added layer reset as part of the iddle timeout process
* Split Keymap into more manageable files
* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors
* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c
Used suggestion from Drashna to replace EEPROM_RESET with shorter version.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Implemented drashna's comment
Co-authored-by: Drashna Jaelre <drashna@live.com>
- uprintf -> dprintf
- Fix atsam "vendor" eeprom.
- Bump Kinetis K20x to 64 bytes, too.
- Rollback Kinetis to 32 bytes as partitioning can only be done once. Add warning about changing the value.
- Change RAM-backed "fake" EEPROM implementations to match eeconfig's current usage.
- Add 24LC128 by request.
* fix audio enable repetition
* remove RGB LED support as this board has no RGB LB LEDs
* use pragma once
* this board has no backlight support
* enable COMMAND_ENABLE
* comment cleanups
* setting bootmagic to lite as the first board thathat has this PCB has a solid bottom. If someone forgets to put in a RESET key on their keymap, they are not going to have fun resetting the board
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/clueboard/66/rev4/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* convert the palset and palclear routines to setpinoutput and writepinlow
* remove scankb
* restore original guards instead of pragma once
Co-authored-by: fauxpark <fauxpark@gmail.com>
* both backspace and left shift matrix positions off by one
* update the led_update routine
* update readme
* Update keyboards/gray_studio/think65/solder/solder.c
* WIP do not merge
* first pass at custom preonic layout
* add auto shift and reset via leader key
* Update readme
* update copyright notice
* formatting changes
* fix: use MO instead of process_record_user
* added backslash and moved grave position
* remove extraneous 'j' characer in NUMPAD template
* update template formatting
* remove process_record_user
* swap "!" with "@"
* fix readme formatting
* update readme layout image
Commandline args should be merged with the submodule's config.
Compare config values to None instead of False, so empty lines and False
can be used as values.
* Add mx5160 keyboard
* Make necessary changes for merging
rules.mk cleanup, QMK's built in alias for KC_TRNS and change readme blurb
* Add info.json as well
* Update readme, info.json
* Change layout name, update led function
* Fix info.json
* Update rules.mk
* Run clang-format manually to fix recently changed files
* Run clang-format manually to fix recently changed files - revert template files
* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
* Remove custom backlight code for PS2AVRGB boards
* Remove custom driver setting
* BACKLIGHT_BREATHING goes in config.h, not here
* Don't need to include backlight.c again here either
* Turn on backlight for Canoe
* Disable console on a few boards due to oversize
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards
* Define diode direction for failing boards
* Matching parentheses
* Put onekey diode directions in top level config
* Initial commit
* Modified keymap and updated readme.
* fixed numbering in readme
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Made requested changes in PR.
* Rename README.md to readme.md
* swapped media control keys
* updated right alt key to apply shift key for emacs
* updated R_Alt to remove shift
* Updated readme
* add layout 2 and rename existing folder to layout 4
- renamed existing folder with directional layout to layout 4
- udpated existing readme
- Added layout_60_2
* update flash script per pull request review
* Added keymap profile to space65
- This keymap profile is for MacOS with VIM key bindings
- See readme for more information
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/gray_studio/space65/keymaps/billiams/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* remove unnecessary code from keymap
* updated keys and cleaned up readme
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Define default HSV and speed for RGB matrix.
* Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL.
* Document RGB_MATRIX_STARTUP_SPD.
* Preserve the ordering.
On the v1.2 PCB the slave half leds go in reverse order compared to the master half.
With this change, the leds are all in order from left to right, so animations like
Knight Rider look like you'd expect.
* ISO UK layout for Graystudio Space65
* Quick line on how to build it in the readme
* Update ASCII art layout guide to match reality
* Whoops, space is actually K47, not K46
* Rename to 65_iso_blocker and remove uk designation
* RGB config overhaul
Changing RGB config from setrgb to sethsv, trying out different color values.
* Merged changes
* Various changes and a couple additions
Added Git Layer with git macros for most operations and LED config to show the macro keys on layer. Activated with FN+3.
Added VIM Layer, this is a normal keycode layer with no macros for now but it has LED config that highlights the navigation and edit keys in VIM.
Added a sticky CTRL and sticky SHIFT layers. I have no idea why I did this actually, it's mildly useful but oneshot and tapdance would be better, will be removed in later commit.
Changed the LED config from setrgb to sethsv and the key by key LED config to array.
Some code improvements in process_record_user.
Better way to manage string macros using char array. Inspired by drashna's secret macros.
* Various keymap changes and added documentation
Updated massdrop/ctrl endgame keymap:
Added layers for git and vim.
Better LED config method, using ledmap, similar to what's used in many other keymaps.
Improved process_record_user() mainly with reduced conditionals.
Cleaned things up in the header and config.
Added pretty much all qmk feature headers to rules and config, commented out to be enabled if desired. Firmware size should be considered.
Not many features added in this commit. Shifting for a while to work on implementing raw hid for the keyboard and expanding qmk terminal.
Added documentation.md for massdrop/ctrl at keyboard level to house all related information for future use.
Added documentation for raw hid in docs, added the doc to feature index. Need some review for this documentation and suggested additions/changes.
* Some fixes
Fixed keymap documentation to include changes.
Removed useless double tap keys and simplified layer maps.
* Fixed error in keymap
* Removed documentation changes. Will present in another PR
* Update keyboards/massdrop/ctrl/DOCUMENTATION.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update DOCUMENTATION.md
* Update keymap.c
fixed mouse layout incomplete arrow cluster
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Fixed Git layer led config
Co-Authored-By: totolouis <totolouis@users.noreply.github.com>
* Update DOCUMENTATION.md
Remove raw hid details
* Update rules.mk
Remove useless stuff
* fixed malformed led map causing compile fail, indentation fixes
* Update keyboards/massdrop/ctrl/keymaps/endgame/config.h
switch from TG_NKRO to NK_TOGG
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keymap.c
Switching from TG_NKRO to NK_TOGG
* Added yakuake layout
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Change biton32(layer_state) to get_highest_layer()
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keymap.c
Change from biton32 to get_highest_layer
* Fixed custom LED not toggling off
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: totolouis <totolouis@users.noreply.github.com>
* Initial commit of HHKB layout.
* Moved keymap to the correct location.
This keymap is for a hasu alt controller-equipped HHKB, so the keymap was in the wrong place.
Added comments to the keymap.
* Add files via upload
* Rename keyboards/kbdfans/kbd67/rev2/keymaps/keymap.c to keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
* Rename keyboards/kbdfans/kbd67/rev2/keymaps/readme.md to keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md
* Update readme.md
* Update readme.md
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Tidy up dztech keyboard.c/h and readmes
* Use new lock LED function
* Undo changes to led flags
* Fix make examples
* Update readmes some more
* Clarify filetypes
* Format as list
* Add minitomic keyboard
* Small change to readme
* Make changes necessary for merging
Remove extra comma in info.json, move caps lock led status from keymap to keyboard, removes unused keys on full space bar layout, cleans up rules.mk and update readme blurb.
* Update readme.md
* Update led function, fix spacing and remove custom keycodes
Removes the custom keycodes in default keymap, fixes spacing in keymap and minitomic.c and puts the new led function in as well
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* I re-created treastone48 keyboard firmware from ./util/new_keyboard.sh
After that I use common OLED_DRIVER, RGB_LIGHT and SPLIT_KEYBOARD options.
And then check all keymap.
* Modified by PR review
* Basic functionality to synchronize the strings and enums using C preprocessor macros.
* Updated all the custom convenience macros to work.
* Removed some duplicate update_tri_layer calls.
* Simplified the convenience accelerator macros for synchronizing enums and strings by removing the short enum names.
* Updated the CUSTOM_MACROS macro to use SS_LCTL instead of SS_LCTRL.
* Fixed a bug where the right side of the convenience layer in the Iris keymap was incorrectly listed twice.
* Removed the tenkey from the convenience layer. Added Windows 10 virtual desktop shortcuts to the convenience layer.
* Fixed a bug where the macro range was not set correctly.
* Added sigil values for the keycode enum so that additions to the sync macros will not require changes to the process_record_user ranges.
* Hacked send_string_P to work with ChibiOS boards.
* Switched to using I2C for the Iris keyboard.
* Finished a comment.
* Updated comments to explain that for non-AVR MCUs, the PROGMEM macro doesn't do anything.
* Updated the synchronization macros to use the more descriptive "NAME" instead of "CALL". Moved the Control-Alt-Delete chord macro to the synchronization macro.
* Simplified the custom macros by consolidating the macros into a context change macro instead of using alt-tab and minimize macros.
* Fixed a formatting issue where several tabs were used instead of 4 spaces.
* Added more comments to explain the synchronization macros.
* Simplified the PARAMS macro, since any parameters could be passed with a space by the declarer instead.
* Consolidated the synchronization macros into a single list. Simplified the synchronization mechanism.
* Removed the overloading macro, since it is no longer needed.
* Updated the convenience layer comments to reflect the changes made.
* Renamed the git_macros pointer table to custom_macros, since it no longer solely consists of git macros.
* Clarified that the send_string_P function's use of pgm_read_byte is different for AVR and non-AVR compilation targets.
* hope this works
* Some new things crept in
* remove nonsense config file
* spacing fix
* more spacing
* quick revert of mysterious file
* file revert take two
* take three
* take four
* deleted unneeded lines
* brought back not-unneeded line
* whitespace delete
Updates the example make commands in the Levinson readme to
keebio/levinson/... instead of levinson/...
Also updated the example to rev3 (the current version of the board)
* Add: RGB underglow support using SPI to SteamVan and CO60
* Update: Switch to QMK's baclight implementation for CO60 and SteamVan
* Fix: Remove now unnecessary backlighting code from keyboard files
* initial commit from script
* edit all generated files with my name and some basic notes
* implement RGB Matrix support
* cleanups, file removals, and readme edits
* Update keyboards/bm60hsrgb/config.h
* rename to bm60rgb
* update included library and info.json keyboard name
* Update keyboards/bm60rgb/keymaps/default/readme.md
This code is timing sensitive and seems to break with LTO enabled (at
least on avr-gcc 8.3.0... it worked on older gcc versions).
This is the same workaround as #7558 applied for the Helix.
* Adi's DZ65RGB layout
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Rename layers.JSON to layers.json
* Update readme.md
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Delete layers.json
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md to keyboards/dztech/dz65rgb/keymaps/adi/readme.md
* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c to keyboards/dztech/dz65rgb/keymaps/adi/keymap.c
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Nk65 Refractor
- Changed Via keymap to via instead of default_via
- Moved Caps/Layer indicator code outside of wilba_tech rgb. This is so they can more easily be modified
* Update keyboards/nk65/nk65.c
* added ymdk ymd09 keyboard
* lowercase github username
* change rgb keymap to make more sense
* fixed number of LEDs
* remove configuration for non-existant backlight
* use official template and change file permissions
* disable unnecessary nkro
* Apply suggestions from code review
Co-Authored-By: Joel Challis <git@zvecr.com>
* with easy reset via bootmagic lite, remove RESET from layout
Co-authored-by: Joel Challis <git@zvecr.com>
* make vendor folder for idb keyboards
* set default debounce to eager_pk, clean up vendor/product ID
* refactoring for VIA
* made changes to support latest release of VIA, added default keymap that's in line with the most popular configuration
* Made suggested formatting changes
* rebase to get rid of lufa files
* removed idb_60.json that's only meant for via itself
* Update keyboards/idb/idb_60/keymaps/via/rules.mk
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/readme.md
* Update keyboards/idb/idb_60/rules.mk
* Update keyboards/idb/idb_60/config.h
* Update keyboards/idb/idb_60/readme.md
* made suggested formatting changes
* fixing lufa
* Update keyboards/idb/idb_60/rules.mk
* Update keyboards/idb/idb_60/config.h
* made suggested changes
* Implement IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add configurable option IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add function get_ignore_mod_tap_interrupt iff the option is enabled
Unless IGNORE_MOD_TAP_INTERRUPT_PER_KEY is defined, this patch does not affect the resulting binary.
* Add documentation for IGNORE_MOD_TAP_INTERRUPT_PER_KEY
* refactor keyboards using ST_STM32F072B_DISCOVERY to use 'MCU = STM32F072'
* refactor keyboards using GENERIC_STM32_F042X6 to use 'MCU = STM32F042'
* refactor keyboards using GENERIC_STM32_F103 to use 'MCU = STM32F103'
* add readme to each of the mkii versions
* update the most parent of kbd67 readmes to have history of the new versions
* fix up the parent readme for the two types of boards
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* fixup readmes
Co-authored-by: fauxpark <fauxpark@gmail.com>
* fixed hhkb keymap issue and added allleds configuration
* fixed layout mismatch
* add more matrix control
* remove redundent define in rules.mk
* turn NKRO on
* remove allled macro, adding readme in allleds mode, add via support
* add two more layers for via
* update readme file
* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme
* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme.md
* add VIA support to Kyuu
* update keymap file to follow indenting guidelines
* add missing newline to rules.mk
* remove unnecessary backslashes and reindent default keymap
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands
* Finished adding the timeout for OLED and testing on CRKBD
* Updated documentation
* fixed the timeout logic so it works as intended
* Update keyboards/crkbd/keymaps/kidbrazil/README.md
* fix ANSI layout macro reference
* update ISO layout macro and enable 65_iso community layout support
- rename to LAYOUT_65_iso (with LAYOUT_iso alias for backwards compatibility)
- rename position k2c to k1d (electrical position)
* rules.mk templating
* tada68.h: use #pragma once include guard
* config.h: use #pragma once include guard
* make product id unique
* update info.json
* update readme
* cleanup default keymap
- keycode alignment
- layout macro reference
- four-space indent
* remove matrix_*_user functions from tada68.h
* Left-right gradient.
* Update the comment to match the new functionality.
* CPP does integer division so this round is not necessary.
* The x-range is actually 224, update comment and use bit-shifting again.
* Update docs with gradient left-right effect and associated "DISABLE" option.
* hope this works
* TF working with userspace
* rules for tf
* Fixed changed default files
* delete old keymap
* revert tf68 default to default
Co-authored-by: Akaash Suresh <casa.akaash@gmail.com>
* Add an 65_ansi community layout
- fix quoting because of comma in config.h
* Enable LAYOUT_65_ansi for tada68
* cleanups
* Update keyboards/tada68/tada68.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* ifdef rgb stuff like a madman for RGB Coexistance
* Re-enable RGB Light on Planck
* fix RGB Coexistance issue
* Tweak feature settings for Ergodox EZ Glow
* Their powers combine, and I am Captain RGB
This one is for noroadsleft and yan.
* Limit brightness when both RGB features are enabled
* Change shutdown method
* Add RGB Coexistience stuff to keymap
* disable RGBLIGHT_SLEEP until a solution can be found
* Disable Unicode on the kyria
* Fix up Iris rev defines
* Fix up community layouts to compile properly
* Cleanup rgb stuff
* Merge ergodox keymaps
* Update CCCV macro to use tap_code16
* Enable Solenoid on C39
Because josh couldn't
* Enable RGB Light, not Matrix on rev6 keymap
* Only enable LTO on non-ARM boards
* Clean up Bootmagic OLED display
* Enable RGBLIGHT_SPLIT on kyria
Not that it does anything
* Add hotkey for discord
* Add support for Red Scarf I numberpads
* update info.json for configurator
* Update keyboards/redscarf_i/redscarf_i.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/redscarf_i.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/redscarf_i.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/redscarf_i/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/redscarf_i/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* rename keymaps, add default
* final touches! i think we're there
* remove .gitignore from keymaps directory
* remove unused custom keycodes from ortho_custom_4x5 keymap
* remove ortho_custom_5x4 keymap (identical to ortho_5x4 keymap)
* remove firmware size impacts from rules.mk
* change "MCU selection" to "MCU name" in rules.mk
* complete matrix array for LAYOUT_ortho_5x4 macro
Probably not needed, but I like when it's complete.
* add numpad layout macros
* correct info.json data
* update readme
Co-Authored-By: Ben Weakley <2173281+Defying@users.noreply.github.com>
* rename ortho keymaps to rows by columns per QMK convention
* rules.mk templating
* change uint32_t to layer_state_t per drashna
* use led_update_kb() per drashna
Co-authored-by: Ben Weakley <2173281+Defying@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* correct the matrix pin for db63
* first correct layout
* adding RGB support for db63
* adding backlighting keycode
* enable back extension
* update readme for the bootloader
* correct the capslock pin
* update correct info.json and layout following suggestion
* editing contact
* Update keyboards/db/db63/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/db/db63/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Move some common matrix code to a common location
* Refactor some 'custom_matrix_helper' logic to use custom matrix lite
* Fix build for kinesis/stapelberg - abuse of vpath was picking up matrix.c from core when custom matrix was enabled
* Add validation for CUSTOM_MATRIX
* Added csc027 user folder and keymaps for both keebio/iris and planck
* Moved the git_macros variable out of the process_record_user function.
* Updated the usb_led code to use the new led_update_user instead of the led_set_user function.
* Update users/csc027/defines.h
Removed the "_______" macro definition in defines.h, since it has already been defined in QMK.
* Update users/csc027/defines.h
Removed the "XXXXXXX" macro definition in defines.h, since it has already been defined in QMK.
* Update users/csc027/csc027.c
Simplified several keyboard macro definitions in the csc027.c file by switching from SS_LCTRL to SS_LCTL in their definitions.
* Condensed both the planck and iris rules files to the minimal set of declarations.
* VIA Refactor
* Remove old code
* review changes
* review changes
* Fix cannonkeys/satisfaction75/prototype:via build
* Add via.h to quantum.h
* Move backlight init to after backlight config load
* Merge branch 'master' into via_refactor_pr
* Update user's rules.mk to new way of enabling VIA
* Added id_switch_matrix_state
* Review changes
* Added my UT47.2 Swedish layout with tap dance function.
* Move tap dance over to user space
* Removed config_common from config file
* Changes to workspace with new support for code16. Tested ok
* Swedish support
* Added code16 version of tapdance to userprofile.
* Created 4th layer and updated readme file. Removed ascii rep of layout.
* Tabdance updates
* Removed duplicated RGB keys.
* Added hvp minivan config
* Fixed tapdance key maps
* Added Planck 1 space base hvp layout
* Start of hvp xd75 layout. Way to many keys
* Added working config ink test for atreus62
* fixed smaller layout changes
* Updated tap dance with option 5
* Added better thump keys
* Created lets split layout
* Removed not used modes
* Updated to correct url
* Readme file
* Atreus62 readme
* Cleanup of keymap file
* Added tap dance
* Fixed missed adjustment
* Added hvp planck setup
* Update ascii
* will this work better?
* removed ascii
* Planck 1 space setup
* Fixed ascii local
* Added Corne setup
* Changes for lets split
* Atreus62 config
* Added Lily58
* Setup corne
* Setup planck
* Updated lets split
* UT47 setup
* Setup a The Vanboard.
* Alt Ctrl
* #define D_NAVI MT(MOD_LCTL | MOD_LSFT, KC_D)
* Fix D_NAVI & plank midi
* Fixed PR comments
* Added pragma
* Moved def to user space
* Removed not used endif
* Added def to users space
* Added rules to van
* Removed not used part of config
* Removed not used layout
* Removed not needed comments
* Remove not needed keymap_config_t
* Removed broken ascii from readme files and removed not needed rules
* Added spaces to readme file
* Removed xd75 from branch
* add faq part
* add faq part
* add faq part
* add faq part
* add faq part
* update for link
* update for a punctuation
* update files based on comments
* restore removed git diff header
* correct pathname on git diff header
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update file based on comment
* update file based on comment
* update file based on comment
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: satt99 <39004890+satt99@users.noreply.github.com>
* Aranck now supports community MIT layouts, also minor optimisations done
* Update keyboards/handwired/aranck/keymaps/turkishish/readme.md
* Update keyboards/handwired/aranck/readme.md
* Add creation of new chlid keyboard
* Add creation of new keyboard's parent directories
* Remove redundant message and if statement
* Divide creating new keyboard directory from copying template files
* Fix variables of year placeholder
* Fix filename of keyboard.[ch]
* Use White channel on RGBW LEDs
Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>
* Manually apply white channel to array
* Move where convert_rgb_to_rgbw is called
* Fix type for rgbw led struct
* Add changes to Ergodox EZ
can revert if deemed necessary
* Revert "Add changes to Ergodox EZ"
This reverts commit aa44db198d.
* Revert "Fix type for rgbw led struct"
This reverts commit c5c744cba0.
* Revert "Move where convert_rgb_to_rgbw is called"
This reverts commit cd7f17caf6.
* Revert changes and fix up functions
* Enable white channel for Ergodox EZ as well
* Only run conversion of rgblight is enabled
Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>
* add new keyboard
* update config to use
* confirm config that works
* fix the keymaps and what not
* default keymap update
* update readme
* update and remove unncessary files
* update IDs and remove unused definitions
* update readme
* add new keyboard
* update config to use
* confirm config that works
* fix the keymaps and what not
* default keymap update
* update readme
* update and remove unncessary files
* update IDs and remove unused definitions
* update readme
* remove unused stuff
* update default keymap and add my own with layer indicator LEDs
* update README
* add crd's layout as part of the default as well
* some specific space fixes
* update readme for flashing
* remove code and use mcu selection instead. yay!
* remove vlk from default and enable velocikeys in madhatter
* remove BL_ from default
* and remove BL_ from madhatter as well
* Update keyboards/cheshire/curiosity/keymaps/crd/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: Khader Syed <35927972+chapter63@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* add indicator lighting support thanks to Keebology tracing
* set the correct number of underglow LEDs
* add comments and skeletal structure for layer indicator LEDs
* add backlight areas pins
* update readme
* we can't turn leds on based on zones, so we use multiple backlight pin support instead to turn them ALL on and control them.
* add comments to backlight setting
* make a more useful default keymap that can also be used for testing
* add duck orion to list
* add indicator led support
* update readme
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* add the appropriate header files
* fix indent so Drashna will not die
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Add rules.mk defaults for f103,f072,f042
* Add rules.mk defaults for f103,f072,f042 - remove comment
* Add rules.mk defaults for f103,f072,f042 - align USE_FPU
* Reset MCU to avoid build issues
* Move essential config values to top and remove ability for override
* Align DFU_SUFFIX_ARGS order with DFU_ARGS
* Fix key object order
info.json: Reorder the key objects into the order required by kyria.h
* linting
info.json: fix indent depth and trailing whitespaces
* Minimize visual footprint
info.json: Subtract 0.25 from each Y value to minimize the keyboard dimensions when rendered
* Initial commit for K-Nunmpad
* Changed layoutname
Corrected the files according to drashnas suggestions.
* Some names have been changed
* Some code thats not been used has been removed
* Fixed rules.mk
When adding the commnity layout, tapdancing broke. This was fixed with
rules.mk was changed in the k-numpad and karlssn keymap.
* Cleanup according fauxpark
Cleaned up the readme.md and the rules.mk according to feedback from
fauxpark.
* Add i2c_transmit_receive function
This function is listed in the ARM header file, but doesn't actually exist.
* Remove i2c_transmit_receive function
* Update DRV2605L read function to use i2c_readReg on both arm and avr
* Add central location for chibios defines
* Add central location for chibios defines - actually add files this time....
* Add Copyright header
* Update include order to resolve i2cv1 build errors
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Fix gui
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Added userspace for d4mation. Included their keymap for the Atreus62
* Do not assign layer numbers manually
* Remove some unneeded things per @drashna's recommendation
* Fix some single line comments I missed
* Update unicode macros to use send_unicode_hex_string() instead of process_unicode()
* OBetter check for Unicode Enabled. Moved some checks into macros.c
* Use eeconfig_init_user() to set default unicode input mode
* ISO layout for the soldered Think6.5 PCB
* Think6.5 personal layout readme
* Add personal Think6.5 user map with LED group cycling
* Add default case to process_record_user
* Make the ASCII diagram match the layer properly
* Relocate KC_NUHS to the home row for consistency
* Add LAYOUT_65_iso_badge to info.json
* Wire up the badge LEDs as capslock LEDs
* Remove unused keymap variable
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* ported J80 to QMK
* added default ISO layout
* removed optional override functions
* set bootmagic to lite
* removed comment
* added tkl_ansi and tkl_iso layouts
* updated vendor and device name
* set ANSI layout as default and split iso to separate folder
* removed empty file
* Update keyboards/J80/info.json
Added comma
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash.
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* removed comments and backslash, fixed JSON formatting
* Rename J80.h to j80.h
* Rename keyboards/J80 to keyboards/j80
* renamed folder to lowercase
* added key definition for reset key
* added define for KC_NO to underscores
* Added backlight and lock LED support
* Fixed BACKLIGHT_PIN
* Fixed typo
* Added define for bootmagic lite and description in readme
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added full right shift layouts
* add basic part
* update cli
* update cli
* correct links to ja document
* update files based on comments
* update for a postpositional particle
* update for a punctuation
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Move rgb keycode logic to process_keycode
* Fixes for rgb matrix
* Fixes for mxss
* Fix inc/dec logic, add comments
* Fix return RAINBOW_SWIRL logic
* stop external use of rgb helper functions
* merge fix
* Fix 'defined but not used' when all animations are disabled
* Move kwerdenker's personal keymap from RGB
Talked to Maartenwut about making RGB an actual template instead of
kwerdenker's keymap. Free'd up B7 so it can be used for audio in
agreement with MW. He's considering adding a speaker footprint to next
rev of plain60, and only B7 can be used with Audio. RGB uses bitbang
driver so it doesn't really make any difference if it's pin B0.
- RGB should be a template for other people to modify, not a personal
keymap
- change default pin to B0 to free up B7 for audio use
- rename RGB to kwerdenker
* Add RGB keycodes to FN layer
* don't use uppercase in keymap names
- doesn't work properly on MacOS or Windows
* Add an audio specific keymap
* Enum instead of define
* Suggested change to keymap
- maintain compatibility with old keymap
* Change plain60 to bootmagic lite
- it's easier to reset and maintain a keyboard with lite
- remove obsolete size comments
* Add RESET on a layer to default keymap
* Use _FN
* Maintain compatibility with keymap
* Fix thinko
* Align endpoint config as per rest of file (fixes#4783)
* Add comments about explicit order use
* Update tmk_core/protocol/chibios/usb_main.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* get them lights working with the new setup
* disable console on my keymap, cause ARM and Linux, for now
* update keymap
* add home and end to the navigation
* thought this was redundant - update keyboards/projectkb/alice/alice.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* adding my zen 1 keymap
updated layers and custom keycodes
* added slack + paste
defined custom keycode S_H_P and added to layer 3
* added custom keycodes
defined and inserted T_H_B and T_H_T
* enabled tap dance
adjusted rules to include tap dance
* tap dance enumeration and timing
added a TD key to send space on press and . on double tap. added tapping term to set tap detection time.
* added custom keycode
added E_SS to print string
* added mouskey + enum keycode
added in mousekey to rules. added custom code DC_C to double click and copy.
* updated custom keycode string
added a space into the output string for S_H_P
* removed colemak layer
colemak commented out, started adjusting MOs
* added 1 key copy paste
used from https://github.com/qmk/qmk_firmware/blob/master/users/drashna/process_records.c#L116-L130
* updated rgb and copyright line
* updated tapcode KC_CCCV
* Update keyboards/rgbkb/zen/rev1/keymaps/starcaller_v1.1/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* updated keymap folder name to my username
* I don't know if this is how my keyboard is laid out or not
* testing, still broken
* name change
* I think this is the layout I will try to use to start
* it compiles!
* added norman layout!
* media keys
* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key
* more changes to layout, move Norman to 1 so it was moddable by FCTN
* swapped volume and media, I use volume a lot more than media
* Eh, it's still all in flux.
* I don't want the entire function layer full of dead keys, after all...
* moves escape to the caps lock key and caps lock to the functions layer
* update my readme for posterity
* Updates bonfire dz60 for better escape control
* WIP commit -- this is not working yet
* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference
* updates readme for visual keymap insertion
* removes my layout from the parent folder and keeps it localized
* updates the C code to be more readable
* finished the HELD_ESCAPE code
* finishes v6.1.0
* updates layout names to match repo code style per @mechmerlin
Apply suggestions from code review
* updates to code style per suggestions by @mechmerlin
* Update global-functions.c
updates some personal documentation
* updates hold time for escape on gaming layer
* updates several aspects of the code based on PR requests
* moves a variable
* Fix ansi_blocker layout
Reposition unused keycode
* Update keymap matrix hex code
Use match hex code so number matches matrix position
Update spacing
* Realign keymap to match physical hardware
* working on keymap and files for the navi10
* fixing and modifying tap dance keys and layers
* cleanup, and adding my separate keymap
* edited and simplified the default keymap
* cleaned up files and added support for future rev2 board
* readme edits
* moved rev0 specific keymap to it's own folder
* added revision data to the config files
* added DEFAULT_FOLDER
* added note on compiling for a specific revision
* documentation and readme edits
* moved keymaps around and cleaned up
* added photo
* formatting and cleanup
* fixing whitespace
* moving the tap dance enable to keymap folders
* Formatting of Contra readme.
* Initial version of my custom keymap
* Move TODOs to readme
* Add comment
* Nuke Plover layer
* Port changes to other layers
* Finished work on my own layout for now
* Add layout image
* Processed comments from review
* Set proper AVR part for USBasp avrdude flashing
* Remove `PROGRAM_CMD` stuff from rules.mk as they should not be needed anymore
* Missed the Plaid readme
* Remove PROGRAM_CMD from Mysterium
* Display logo for caps lock indication on crkbd using old OLED driver
* Add emacs read-only mode file variable to generated files
* use LTO_ENABLE instead of EXTRAFLAGS
This enables the same option, and disables action_macros, and action_functions, both of which seem to break when LTO is enabled. And this is a lot simpler to use.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* fix instructions for oneshot layer handling on key release
* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Improve support and docs for ADC driver
* Comment ADC channels
* Move to Makers and Modders section, and fix usage instructions
* Flesh out intro
* Superscript 328P note
* Fix pin_to_mux LUT
* Support USB64/1287 as well
* analogReadPin() defaults to 0V mux on invalid pin
* Update pinToMux() function documentation
* Dot
* Accept (some of) the `qmk cformat` changes
* Do clang-format properly
* More wording tweaks
* Link to encoder docs
* Update getting_started_make_guide.md
clarifying that NO_PRINT and USER_PRINT should not be used at the same time.
* Update docs/getting_started_make_guide.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added my Dactyl Manuform layout
* Added my Dactyl Manuform layout
* finalized key layout, added reset code, no LED yet
* finalized key layout, added reset code, no LED yet
* enabled RGB backlight
* enabled RGB backlight
* enabled RGB backlight
* supporting split rgb
* supporting split rgb
* supporting split rgb
* added media controls
* allowing ctrl/command to fallthrough from mouse layer so we can ctrl scroll to zoom in/out
* addressed PR comments, and make a couple last minute adjustments to the layout, to add in the Forwards Delete keycode
* decreased brightness even more
* massdrop ctrl endgame keymap first commit
* massdrop ctrl endgame keymap update
Added double dance functions to toggle mouse layer while keeping LGUI key functionality.
Added led config and related functionality.
Added RGB indicators for effective keys on layers.
Fixed RGB timeout ignoring user set LED flags.
At current state, layer RGB indicators ignore RGB brightness value, will add toggle key later to toggle between current keyboard brightness and max brightness as it's nice to have the indicator RGB at max brightness but still too bright at times.
* updated documentation and added RGB indicator for ctrl and shift in function layer
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Various fixes and changes.
Removed backslashed at end of layouts, better looking.
Changed layout names from macro definitions to enum.
Replaced MOD_BIT with MOD_MASK macros.
* add RGBRST key into helix/pico:default keymap ADJUST layer
* update helix/rev2:default keymap's OLED display contents
* add RGBRST key to HELIX_ROWS == 4 ADJUST layer
* add CAPS key to RAISE, LOWER layer
* add layer status display on slave side oled
* add RGB LED status display on both side oled
* save stack memory size
* Add "Resynchronizing an Out-of-Sync Git Branch" doc
* Update (Git) Best Practices doc title and filename
* Rename Branch Resync doc
* fork Best Practices doc into multiple files
* Add the doc list to Git Best Practices doc
* Update sidebar
* Update internal references
* Update sidebar - add subsection
* Update Your Fork's Master page title
* title case on Git Best Practices main doc
* ... and in the Resynchronizing a Branch doc
* Please read Part 1
I worked really hard on this, okay?
* Please use branches, too.
* suggestions by mtei
* change note about adding multiple files
* note that the name given the remote repo is arbitrary
* suggestions by fauxpark
* Git Best Practices -> Best Git Practices
Reads more naturally.
* rephrase hint block regarding remote name
* rework the resynchronization instructions per mtei
* use hint boxes for reference to Part 1 doc
I may be addicted to hint boxes. I'm sorry fauxpark. 😢
* add some clarity about the upstream repo
* wordsmithing per mtei
* restyle the shell code blocks
Makes them more consistent to the other docs in this section.
* Added tr60w configurations.
I based these files on the fox-lab/qmk_firmware repository.
After checking both licenses, which are identical, I added those
files into this feature branch.
For transparency reasons I'll add the url to the fox-lab repository.
https://github.com/fox-lab/qmk_firmware
* Using #pragma once in config.h.
* Removed '#define CCONFIG_H' from config.h.
* Changed PRODUCT_ID to '0x4140'.
* Renamed setting to 'DEBOUNCE'.
* Removed key combination, due to already default implementation.
* Removed 'PREVENT_STUCK_MODIFIERS', defaulted by QMK.
* Removed not uneccessary '#endif' statement.
* Renamed include to 'QMK_KEYBOARD_H'.
* Changed keymap structure according to pull request suggestion.
* Removed 'void matrix_init_user(void)'.
* Removed 'void matrix_scan_user(void)'.
* Removed 'bool process_record_user(...)'.
* Removed non-standard configuration in favor for 'led_update_kb'.
* Using default setup based on 'MCU' setting.
* Replaced Build Option configuration with suggested information.
* Fixed include statements as requested.
* Changed 'KEYMAP' to suggestion.
* Removed obsolete '#endif' statement.
* Added readme.md file.
* Updated readme.md with further information.
* Reverted include statement, to check if this caused ci error.
* Revert "Reverted include statement."
This reverts commit ebd992dc01.
* Fixed wrong mapped key
* Fixed include as per suggestion.
* Replaced 'KC_TRNS' with '_______'for readability.
* Added personal keymap.c file.
* Updated the readme.md file according to template/avr/readme.md.
* Fixed Link to Image.
* Updated readme.md as per request.
* Updated rules.mk, as per suggestion.
Set 'BOOTMAGIC_ENABLE = lite'.
* for initial commit
* for initial commit
* for initial commit
* Update led_update_kb example (#7451)
* Update led_update_kb example
* Update comment to explain pin behavior
* wordsmith
* wordsmithing 2
* Remove CR when computing BOOTLOADER_SIZE. (#7453)
* Set up language fallback for docs, and update translation guidelines (#7403)
* Set up language fallback for docs, and update translation guidelines
* Title Case
* Add ID example
* Link to emoji flag cheatsheet
* Move docs preview section to contributing.md
* Point to docs preview in the readme
* [Keyboard] Added Cans12er keyboard (#7455)
* added cans12er keyboard
* updated readme
Updated the readme to conform with the provided template from the qmk_firmware githubpage
* Update keyboards/cans12er/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed configuration
Changed the configuration based on the Change Request from PR #7455 made by github user noroadsleft
* [Keyboard] Update ATmega32A readme files to match template (#7462)
* Update atmega32a readme files to match template
* Update atmega32a readme files to match template - fixes
* Apply suggestions from code review
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
* update files based on comments
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
* fluorite keymaps
* Update config.h
* Update fluorite.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update config.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keyboards/fluorite/config.h
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.c
I corrected the points that were pointed out.
* Update rules.mk
I corrected the points that were pointed out.
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points.
c:165:68
XDXXXXX >> XXXXXXX
Reverted,because error log.
ADJUST,
* Update keymap.c
I corrected the points that were pointed out.
* Update readme.md
link added
* Update readme.md
photo link added
* Update readme.md
link Modify
* Update keyboards/fluorite/readme.md
Thanks!
* Update keyboards/fluorite/readme.md
Thanks!
* Fix linux install for Ubuntu. It failed due to sh not supporting [ and pip being seperate from python3
* Adapted install function according to feedback
* Fix style
* fixed noah info.json
* fixed iso keymap and adding default iso keymaps
* keymap cleanup
* verified through the qmk configurator preview mode
* modify encoding from utf-8 bom to urf-8
* replace home and end with cmd-left and cmd-right for iOS compatability
* tab left and right with cmd-shift-bracket instead of ctrl-tab for Blink compatability
* cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability
* Revert "cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability"
This reverts commit e976af9f11f77933f272edc22faf971445a65717.
* reorganised symbol layer
* update link in readme
* Add shift-to-invert to remaining directional RGB_* keycode pairs
RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held.
This change adds the same capabilities to the remaining directional RGB_*
keycode pairs. This improves consistency and provides full RGB control in a
keymap containing only one keycode from each pair.
* remove redundant variable
* fix typo
* Fix more typos
Flyspell is on now I swear!
* Install bootloadHid on macos
* Install bootloadHid on windows
* Highlight bootloadHID is now installed in docs
* Update udev rules for bootloadHID
* Install bootloadHid on some distros
* fix caterina udev filename
* Community Layout support for KBD8X MK2
- add LAYOUT_tkl_ansi and LAYOUT_tkl_iso layout macros
- add default_tkl_iso keymap, using new layout macro
- rename ansi_625 keymap to default_tkl_ansi, using new layout macro
- change keymaps to four-space indent
- update info.json
- remove firmware size impacts from rules.mk
* remove empty functions
* rename the ANSI and ISO keymaps per fauxpark
* idea
* progress
* more stuff
* wip
* wip
* last couple of keycodes you can move safely
* Update quantum/quantum.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Put back RGB_MODE_BREATHE
* add new keyborad wm1
* 删除print信息
* add info.json and modified the default keymap.c
* add keyboard name and maintainer in info.json
* add readme.md file for new keyboard
* add default/keymap/readme.md
* modified the main readme file
* change keyboard name from wm1 to wm1_hotswap
* update readme
* update imgur link in readme
* update readme to add more pic and subtopic
* change wm1 keyboard pic to direct show up
* add copyright to config.h
* modified the info.json to change the label
* set the debug config to no in rule.mk
* rename wn1.c wm1.h to wm1_hotswap.c, wm1_hotswap.h
* fix spelling mistake
* update the rule.mk to new version
* fix the LED operation in wm1_hotswap.c
* delete the definition of kc_trns
* change layout to conform to electrical position
* delete backslashes in keymap.c
* update info.json according to the layout
* change the return of led_update_kb
* delete unused comments in rule.mk
* delete unused definition in wm1_hotswap.h
* add a if statement to support user override func
* fix comment in rules.mk
* IS31FL3733 Dirty page fix
Function IS31FL3733_update_led_control_registers was never setting update register to false. As a result the led on/off page was being written every transaction even when it was not modified. This is ineficient and causes lots of bandwidth use.
-> Fix the IS31FL3733_update_led_control_registers.
-> After testing it was evident that failed I2C transactions could corrupt the Led on/off register.
-> Update IS31FL3733_write_pwm_buffer and IS31FL3733_write_register functions to return 0 upon succesful tranmission and 1 if any of the transmitions within the function fail.
-> Modify IS31FL3733_update_pwm_buffers function so if any of the IS31FL3733_write_pwm_buffer transuction fails, the g_led_control_registers_update_required register is set to true forcing a rewrite of the led on/off register in case it was corrupted.
* Minor comment update
* Upsie:)
* Update is31fl3733.c
* Return fix
* more return fix
* type change
* more boolian logic reversal:)
* Add left number pad layout to candybar keyboard
* successfully builds
* Rename new layout to LAYOUT_lefty and add corresponding LAYOUT_righty as alias for LAYOUT
* merge
* Add lefty keymap
* Add lefty layout to info.json
* Added LAYOUT_righty to info.json and corrected some misplaced braces
* Update keyboards/candybar/info.json
* removed redundant sections as suggested.
* added cans12er keyboard
* updated readme
Updated the readme to conform with the provided template from the qmk_firmware githubpage
* Update keyboards/cans12er/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed configuration
Changed the configuration based on the Change Request from PR #7455 made by github user noroadsleft
* Set up language fallback for docs, and update translation guidelines
* Title Case
* Add ID example
* Link to emoji flag cheatsheet
* Move docs preview section to contributing.md
* Point to docs preview in the readme
* f
* Allow overriding of all functions in wonderland.c
- needed for custom LED functions in keymap.c
* Example of layer indication via LEDs
optimize
* Use newer led_update_kb and led_update_user hooks
- these allow overriding without use of __attribute((weak))__
* Update led documentation a bit
- clarify some of the wording around how to use led_update_user
* Update led_update_user example
* Update audio example to be complete
* trailing spaces smh
* spaces
* spaces
* smh
* Less code is good
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Make MSYS force install
* Cleanup msys script
* Update to gcc 8.3 for arm and avr
And cleanup install scripts for both
* Fix path and scripts
* Fix links
* No confirmation for msys
* Tweak arm function since file structure changed
* Fix spacing and wording
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Only use MSYS2's make binary
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Some wordsmithing
Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
* Add "disable download timeout" for download issues in MSYS
Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
* Clean up URL for arm gcc download
Co-Authored-By: Joel Challis <git@zvecr.com>
* add pip
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add three missing default layouts
* Add layout support to tragicforce68
* Not really 68%
* Fix dumb mistake
* Update info.json too
* Apply suggestions from code review
* MILC: Add support for hidden subcommands
Subcommands with 'hidden=True' will not show up in the help output, but
will work as any other subcommands.
* Hide those hidden submodules, for real now
* Rebase on latest MILC
* Change label for stale bot
* Reword things to be more concise and clear
* git add . -- that's how this works, right?
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove Discussion label from issue templates
* Adds layout for DZ60rev2 plate B, options 4 and 10
* Use KC_TRANS for layer keys
* Format layer0 with visual key size layout
* Add RGB controls; add start description; add KC_LOCK
* Update comments on rules.mk for DZ60
* Gets keymap compiling
* Fix wiring for shift on row 3
* Hold a with other key to send Ctrl-A before other key
* Adds compile-time defined mac-compatability media keycodes
* Adds logic in place for capturing taps (w/ timeout)
* Add send_keys(...) which can send up to 64 nested keycodes
* Implement send_keys callable with n repeats
* Tweaks some of the keymap
* Add reset keycode; add disable to custom shortcuts
* Adds a special "off" layer where bonus mod goes to layer 0, every other key KC_NO
* Adjust timeout; mousekey settings
* Changes layout of Home,End,PgUp/Dn on the dedicated arrow keys L1/L2
* PoC on rgb lighted layer indication
* Refactors color table defines
* Adds logic for controlling layer lights
* Only change state on one side of the event lol
* Switch back to Tapping Toggle for layer 4
* Add custom config file for keyboard; TT and mousekey settings
* Code cleanup; starting to refactor special ctrl tapping keys functions
* Move defines and reak out functions
* Remove debugging light
* Adjust keymaps; add enter
* Adds a couple custom macros
* Add simplified version of keymap to help debug issues
* Adds basi numpad configuration for levinson keyboard half
* Use ANSI ctrl key as layer 1 for better one hand (`)
* Adapt to new 8bit hue from #5547; layer enum use everywhere
* Move custom code out to users/ space
* Flip col pins, move key assignments to "left hand"
* Update readme
* Implement placeholder macros
* Notes
* Reduce tapping time for SFT_T(/)
* Adds vim features; refactors things
* Adds fork of the vim features written by xton
* Use correct backspace keycode
* Add VIM_ESC
* Add "OFF" to the RGB/HSV definitions
* Clean up rules, use new "OFF" definition
* Add windows KC_CALCULATOR key to numpad
* Reformat layers with better guide; change layer names
* Add sleep key
* Change timeout delay
* Add a "code paste" which surrounds a ^V with ```
* Try removing shift tap on rshift /
* Update macros
* Update the "code paste" macro
* Update keymap with reset, calc, equals
* Update keyboards/dz60/keymaps/twschum_b_4_10_simple/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/twschum_b_4_10/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Revert quantum/rgblight_list.h
* Better name for split space layout; rename KEYMAP->LAYOUT
* Rename KEYMAP->LAYOUT
* Use simpler :flash command
* Clean up layout files
* Use qmk's MOD_MASK_CTRL
* Sync lufa submodule
* Cleanup from noroadsleft's PR comments
* Modernize vim layer code
* Update japanese translation of newbs.md and related documents.
* document link id change
* add `ja/` in each link
`[xxx](yyy.md)` --> `[xxx](ja/yyy.md)`
* copy docs/ja/_summary.md from umi-umi's #7248 and fix it
* Remove keymap_config extern from default keymaps
* Revert unicode
Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add Kyria Keymap
* Enable all RGBLIGHT Animations for ARM and high capacity AVR
* Reduce GNUC version for __has_include
* Cleanup Ortho 4x12 Community layout
* Update Collide 39 keymap
* Cleanup Keymaps
* Enable full 30 LEDs for Ergodox
* Change EEPROM Load timing
* Use RGB Matrix on Planck Rev6
* Use correct keymap swap
* Enable everything for ARM
* Only enable rgb sleep on avr until crash is fixed
* Add additional Kyria keymap config
* Overhaul Kyria OLED display
* Improve kyria keymap based on usage
* Minor tweaks to rules
* Update OLED code to truncate properly
* Fix RGB Light layer indication
* Switch all of biton32 to get_highest_layer function
* Fix OLED Keylogger display
* Run qmk cformat over all of my user files
* Slight tweak to kyria based on usage
* Move around LALT_T config
* Add comments about base wrappers to keymaps
* Another cformat pass
* Temp fix for VUSB boards and NKRO
* Convert tabs to spaces in rules.mk files
* Only enable RGBLight if it's enabled
* Add Encoder Flip setting
* Update OLED font file
* Add auto-handling of stale PRs/Issues
This adds the configuration for probot-stale, so that PRs and Issues can be automatically pruned without intervention by collaborators.
This marks PRs with `awaiting changes` label after 45 days, and then closes any PR with "Awaiting changes" after 30 days. Unless they have `awaiting review`, `breaking_changes`, `in progress` or `on hold` labels.
This marks issues as `solved` after 90 days, and then closes them 30 days afterwards. Unless they have `bug`, `discussion, `to do`, `in progress` or `on hold` labels.
* Cleanup the text some
* Update .github/stale.yml
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Initial commit
* Fix links so that they point to the german translation
* minor changes to the wording of some sentences
* correctly capitalize second person pronouns
* Fix links so that they point to the german translation
* minor changes to the wording of some sentences
* correctly capitalize second person pronouns
* Translate newbs_learn_more_resources.md
* Clear up some phrases
* Add newbs_building_firmware.md, fix spelling
* Add newbs_building_firmware.md, fix spelling
* Update docs/de/_summary.md
Danke
* Update docs/de/README.md
* Update docs/de/_summary.md
Ich wollte es kuerzer halten damit die Navigationsleiste nicht zu breit wird, aber das ist halt die deutsche Sprache :)
* Update docs/de/newbs.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs.md
* Update docs/de/newbs.md
* Update docs/de/newbs.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/README.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_learn_more_resources.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_getting_started.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Update docs/de/newbs_building_firmware.md
* Apply suggestions from code review
* Add translation of newbs_flashing.md
* Apply suggestions from code review
Danke
* Add translation of Zadig-guide
* Translate newbs_testing_debugging.md to german
Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>
Co-Authored-By: geisterfurz007 <geisterfurz007@users.noreply.github.com>
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* Add handwired2x2 project, define pins for atmega328p in config_common.h
* Add USB IDs
* my custom KBD75 layout
* renaldi danang's numpad
* my redox keymap
* reynaldi danang's numpad
* asdasd
* ASH-1800
* added description and layer 1
* added requested changes from fauxpark
* forgot to include this
* USB descriptor parameter:
- assign product id
- assign description
edit formatting on readme.md
* update USB descriptor: change manufacturer
* review from fauxpark and noroadsleft
* remove extra files
* removed unnecessary comment
* minor cleanup
* Pull in updates for MILC
* Remove the shadow argparser
* Make it easier to reason about arguments and how they're translated into the config tree
* Populate self.config during init to support setting user.qmk_home for the global CLI
* Remove the short argument -c so that we can unambiguously determine the config file location without doing full argument processing
* Remove the --save-config option as it's a little confusing anyway
* Use Pathlib for path manipulation
* Fix commands with no arguments
* [keymap] Add abnt2 format to gh60
* Fix typing errors
* Change key names to capitals
* Fix layout define
* Apply suggestions from code review
* Fix layout define again I used a k
* Remove layer variable
* Update keyboards/dz60/keymaps/default_abnt2/readme.md
* Make changes from noroadsleft
* Add Community Layout: 60_abnt2
Add a 60% version of the standard keyboard layout used in Brazil.
* Enable 60_abnt2 support for DZ60
* fix the indenting in the Community Layout keymap
* debug lint info.json
Because I need to debug this file.
* move ISO Enter to the proper location in sequence
* add key counts because I like having them
A new CLI subcommand was added, flash, which behaves very similar to the already present compile CLI comamnd, but with the added ability to target a bootloader. The command is used like so: qmk flash [-h] [-b] [-kb KEYBOARD] [-km KEYMAP] [-bl BOOTLOADER] [filename].
A -kb <keyboard> and -km <keymap> is expected, or a configurator export JSON filename. A bootloader can be specified using -bl <target>, and if left unspecified, the target is assumed to be :flash. -bl can be used to list the available bootloaders.
If -km <keymap> is provided, but no -kb <keyboard>, then a message is printed suggesting the user to run qmk list_keyboards.
* Error out when Solenid pin is not defined
Instead of defaulting to a (literally) random pin, error out instead. Because this pin may be used, or because that pin may not be exposed, or may not exist.
* Remove 'SOLENOID_ACTIVE' setting since it's not used
* Update documentation
* adding new pcb with default keymap and personal keymap
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Change to newer DEBOUNCE format
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* switch to pragma
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove unused define keyboards/leeku/finger65/config.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* some cleanup after debounce and other changes
* Remove no_suspend_power_down from keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* move to newer format and remove unused stuff
* ensure default has no leds for now
* change default layout name
* clean up the keymap a bit
* want grave not tilde
* a minor change and cleanup
* more stuff removed cause I don't care for LEDs
* remove some remaining stuff
* add RGBLED stuff
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* update USB information
* Update keyboards/leeku/finger65/usbconfig.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/madhatter/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/keymaps/madhatter/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* cleanup and conform to existing standard
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove stuff that doesn't work
* add a JSON for the QMK configurator
* list the layouts only available
* let's just make it the 65 ansi layout with split backspace, eh?
* remove extra space
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* update readme
* remove redundant title
* Monica Bellucci ruined my life
* I'm having a RELIGIOUS EXPERIENCE ... and I don't take any DRUGS
* Update keyboards/leeku/finger65/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* add a URL to the username
* fix readme and make it simpler with links this time
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/leeku/finger65/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* incorporate suggested changes
* update usb stuff for some stuff coming in the future
* update layout for LAYOUT_ALL
* USB power changes
* Move Ergodox EZ RGB code to custom driver
Also implements full addressing of Ergodox EZ's LED Strip, as written by seebs
Co-authored-by: Seebs <seebs@seebs.net>
* Make Clipping range accessible for custom drivers
* Remove RGBW_BB_TWI from driver and docs
* Revert changes to clipping range support
* Use just rgblight_set instead of full custom driver
* Convert to i2c_master commands
* Rename rgblight driver and clean up includes
* initial commit
* add pins and matrix
* add an appropriate keymap
* set bootloader to caterina
* add QMK Configurator support
* turn on RGB and link time optimization
* add rgb pin
* update readme on rgb underglow info
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/tg4x/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* setting product id to 1 to match original code
* Add initial pass at KLE convert
* Add cli log on convert
* Move kle2xy, add absolute filepath arg support
* Add overwrite flag, and context sensitive conversion
* Update docs/cli.md
* Fix converter.py typo
* Add convert unit test
* Rename to kle2qmk
* Rename subcommand
* Rename subcommand to kle2json
* Change tests to cover rename
* Rename in __init__.py
* Update CLI docs with new subcommand name
* Fix from suggestions in PR #6898
* Help with cases of case sensitivity
* Update cli.md
* Use angle brackets to indicate required option
* Make the output text more accurate
* Added new 2x5 Keypad with 3 LEDs to indicate the selected layer. By Jonathan Cameron.
* Minor refactor from suggestions from qmk team
* Added
* Moved to 'handwired' directory
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/handwired/2x5keypad/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Switch to image offsite
* Moved image offsite
* Update keyboards/handwired/2x5keypad/keymaps/default/keymap.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/handwired/2x5keypad/2x5keypad.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Moved functions into .c file per suggestions
* Cosmetic
* Fixed function called, per suggestions.
* Update keyboards/handwired/2x5keypad/2x5keypad.h
Ok
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Moved LED functions to the top level since they can be used it various flavors
* Declare those moved LED functions!
* Update keyboards/handwired/2x5keypad/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* First cut at French support
* Added French layer (green) for accented and special French characters
* Added french layer
* Fixed typo
* Updated to get more reasonable tap function
* Added WOW layer
* Initial commit for this branch. Still a work in progress.
* Added Rorschach keyboard layout.
* Simplified keymap
Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.
* Added ErgoTravel keymap.
* reverted to previous layout.
* Added Sol keyboard layout.
* Minor changes to keymap.
* more changes
* Added sol graphic by Kagerufu and Cardiactuna
* Added colemak layer because I can.
* more changes to sol layout
* Streamlined Sol layout
* minor tweaks to sol layout
* further revisions to sol keymap.
* Removing deprecated #include statements from my keymaps
* Standardizing keymap `include` lines.
* Minor change to keymap.
Swapped ESC with GRV on all alpha layers.
* Tweaks to Atreus62 Keymap
Added a layer for FPS RPG Loot Shooters.
* Fixed readme.md for Atreus keymap.
Replaced "Keymap" with "Layer" in illustrations for continuity's sake
* More readme.md clean-up
More clarification in the Atreus readme file.
* Next verse, same as the first.
* Changes to Sol layout
Bringing my Sol layout more in line with my other Orthos.
* Fixed keymap GUI.
Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.
* Added ALPS64 keymap
* Formatting corrections
* fixes to config.h and keymap.c
* Fixed errors
This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.
* Fixed orthodox keymap config.h file
I hope this one fixes the problem. *sigh*
* Making suggested changes for PR#6192
Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.
* Fixing build errors
Travis has shown me the error of my ways...
* More fixes and corrections
Those pesky semicolons...
* More Fixes.
* Removing unneeded code snippet.
* fixed omitted semicolons
* Code updates to my keymaps
Updating the code for my Iris, Atreus62, and Atreus keymaps.
* Fixed Atreus62 Keymap
I forgot to add in the aliases for LOWER, RAISE, and ADJUST.
* Added userspace
Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro
* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.
* Moving userspace to new branch
Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.
* Added F13-F15 to Atreus62 Layout.
* Update readme.md.
* Updated Phantom keymap to current keymap standards
* Phantom keymap updates
Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!
* Standards Updates
Bringing my Kinesis keymap up to current code standards
* Adding a readme
* Bring GH60 code to standard
* Utilizing layouts for 60_ansi and tkl_ansi
Moving my GH60 and Phantom keymaps into layouts/community/
* Alps64 layout removal
Removing my Alps64 keymap now that I've setup my 60_ansi layout.
* Moved Clueboard layout to community/66_ansi.
* Additions to 66_ansi config.h
* Bringing keymaps up to standard.
* More updates to keymaps.
* Syntax updates
* Revert "Syntax updates"
This reverts commit a892b2d9fc.
* Moved WIP keymaps
Moved my WIP keymaps to my wip_keymaps branch to keep my master clean
* Updates requested by noroadsleft
* more changes per noroadsleft
More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
* Reworked Sol Keymap
Reworking the Sol keymap to bring it more or less up to current
standards and to accurately depict the correct layer on the OLED
display.
* Final tweaks to sol keymap
... for now.
* New custom ISO keymap for DZ60
* New custom ISO keymap for DZ60
* Adding relative path for keymap image
* Removed reference to PNG and updated the README accordingly.
* Improving on the README some more after reading up on the guidelines for
keymaps
* add keyboard new macro pad "Kuro"
* change main readme.md
* remove not used code from default/keymap.c
* Remove unnecessary code
* Supports info.json
* removed back slash and not used functions.
* update at product link. add japanese messages.
* Merge All
* [Shiro]Add MacKeymap
* Fix unicode in comments
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove separate RGBW implementation for a unified function
* Set White to 0 in RGBW LEDs
This is just to get this working, later, proper brightness can be handled elsewhere.
* Use us instead of nanoseconds(?) since it renders correctly on web
* Remove RGBW function from arm/ws2812.h
* Remove RGBW function from arm/ws2812.c
* Formatting changes
* Add doc info
* niu-mini
* fix
* media controls were off by one
* Adding some function keys
* bdn9 and some other stuff
* Fixed mouse functions on bdn9 -- the acceleration related macros are NOT optional
* ported over foo to codecoffeecode niu_mini keymap
* removing foobar
* removing foobar, moving config changes to my folder only
* limiting rule changes to my folder
* Simplifying config.h and rules.mk
* not really sure why this didn't commit the first time but...
* Fixed up the Niu Mini
* Update keyboards/keebio/bdn9/keymaps/codecoffeecode/config.h
Adding missed #pragma once to the top of my config.h for bdn9
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Switching from SEND_STRING() to tap_code16
* Simplifying -> didn't need macros for Ctrl+(Home|End)
* Add issmirnov {user, ergodox, levinson} files.
There are enough interesting QMK tricks in these layouts that it seems
worth it to share with the broader community. Big thanks to Drashna for
inspiration, as well as all the wonderful creators of QMK documentation.
Some highlights:
- Common layout shared between levinson and ergodox_ez
- TAP_TOG macro for fast layer switching
- Autogenerated keymaps ascii art with git hooks
I will do my best to do periodic rolls here, but the source of truth
will always be https://github.com/issmirnov/qmk-keebs
* Incorporate review feedback.
- Remove CLEAR_EEPROM in favor of built in EEP_RST
- Remove custom handlers for audio on bootup and shutdown
- Remove plethora of unneeded includes
- Remove deprecated and dupliated config options
HUGE thanks to drashna for the review!
* Apply suggestions from code review
Huge thanks to drashna@ for a very thorough review and the very useful suggestions.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Remove unclear optimization
This was an artifact from some other keymap I saw.
* Tidy up compatible MCUs docs
* ARM chips should have USB
* 32KB soft lower limit applies to ARM as well
* NXP is the manufacturer name, not Kinetis
* Units
* Update docs for default keymap
* Update COD67 docs with fixes and macOS details
* Add a personal COD67 2-layer map with RGB control
* Enable RGB, NKRO and change firmware format to bin
* Swap k0D and k48 to fix backspace on the top row
* Add RGB config and tidy up a bit
* Finish default map because merlin was full of bbq
* Whoops, rogue tabs
* Typo fix in the main COD67 readme
* Remove empty function defs in keymap
* Swap how the backspace key relocation happens
* Fix PRODUCT_ID and add a link to software PWM docs
* Disable NKRO and bootmagic and enable mouse keys
* Better header guard
* Whoops, forgot to remote the #endif
* Initial ARM bitbang ws2812 driver
* Unify chibios platform to run rgblight_task
* Remove 'avr only' comments from ws2812 docs
* Remove 'avr only' comments from ws2812 docs
* Unify chibios platform to run rgblight_task - review comments
* Remove debug flags from keymap
* Add comments from review
* Add defines for STM32L0XX
* Attempt to get arm ws2812 working on multiple gcc versions
* Rename layers_keymap to layer_names
* Update Escape and Left Control keys
- change KC_GESC to KC_ESC
- change KC_LCTL to MT(MOD_LCTL, KC_GRV)
* Disable features I don't use
Makes the firmware lean. Why? Because I can. :D
* Update the readme files
* Add KC_F13 through KC_F24 emulation
... and update the readme files accordingly.
* Update rules/config
- Swap EXTRAFLAGS for LINK_TIME_OPTIMIZATION_ENABLE
- remove NO_ACTION_MACRO and NO_ACTION_FUNCTION
- Re-enable COMMAND
* concatenate full-length and short layer names
* enable dynamic macros
* update readme files
* add beautifier
* add example
* Update keyboards/ergodox_ez/util/keymap_beautifier.py
Co-Authored-By: tsankuanglee <1425438+tsankuanglee@users.noreply.github.com>
* Update keyboards/ergodox_ez/util/keymap_beautifier.py
Co-Authored-By: tsankuanglee <1425438+tsankuanglee@users.noreply.github.com>
* works for regular layout
* all planned features implemented
* add justification switch
* docker support
* doc and starting script
* clean up the container after done
* Add a directory as rev2 in keybords/kudox.
* Modified default keymap of Kudox.
* Modified JIS keymap of Kudox.
* Changed kudox default from rev1 to rev2.
* Modified a keymap of kudox/x1.
* Move keyboards/kudox/keymaps to keyboards/kudox/rev1/.
* Remove keyboards/kudox/info.json.
* Modified kudox's READMEs.
* Remove unnecessary codes.
* refactor iso keymap
- remove redundant action_layer.h include
- use enum for layer management
- QMK coding conventions (four-space indent)
* add LAYOUT_60_iso macro
* enable 60_iso community layout for both revisions
* swap KC_HOME to KC_RSFT
* update ISO keymap readme
* update default keymap readme
`make` command no longer valid.
* refactor keyboard readme
Update to reflect current QMK template.
* add LAYOUT_60_iso data to info.json
* use #pragma once in header files
* Convert Dynamic Macro to a Core Feature
This imports the code from Dynamic Macro into the core code, and handles it, as such.
This deprecates the old method but does not remove it, for legacy support. This way, no existing user files need to be touched.
Additionally, this reorganizes the documentation to better reflect the changes.
Also, it adds user hooks to the feature so users can customize the existing functionality.
Based heavily on and closes#2976
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Cleanup based on feedback
* Add short-form keycodes and document them
- add short-form keycodes to quantum/quantum_keycodes.h
- document the new aliases in docs/feature_dynamic_macros.md
* Add Dynamic Macros section and keycodes to docs/keycodes.md
* Make anti-nesting optional
* Add documentation for DYNAMIC_MACRO_NO_NESTING option
* Fix Merge artifacts
* Fix formatting typo in docs
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Remove DYNAMIC_MACRO_RANGE as it's not needed
* Fix includes and layer var type
* Update keyboard kit URL
* Replace custom RGB driver with new one from #7183
* Replace backlight with standard impl
* Remove some unnecessary default settings
* Disable COMMAND since docs want it off by default
(There's no working IS_COMMAND set for this board anyway, so it's
already a nop.)
* Fix edge case when using One Shot Layer with Auto Shift, and it not triggering the cleanup
* Remove junk code (no longer used)
* Replace `(un)register_code` calls with `tap_code` where appropriate
* Fixed up Switch check to be more readable (less verbose)
* Simplified modifier check (if it comes back non-zero, there are mods)
* Add additional function calls for autoshift settings
* Made all variables static, since there are function calls to get their status
* Fixed up documentation
* Re-add special characters that were missed
* formatting pass
* Translated faq.md and added all other files (copy from English)
* Translated driver_installation_zadig.md in French
* Translated faq_build.md in French
* Translated faq_debug in French
* Translateed faq_general.md in French
* Translated first part of faq_keymap.md
* Renamed docs/fr-FR folder to docs/fr-fr
* Finished translation of faq_keymap.md
* Update faq_build.md
* Review (#3)
* Review
* Update docs/fr-fr/faq_keymap.md
* Update docs/fr-fr/faq_debug.md
* Fix some PR comments
Co-Authored-By: Noan Mousy <4sstylz@protonmail.ch>
Co-Authored-By: Wermeille Bastien <bastien.wermeille@gmail.com>
* Initial migration of software PWM backlight
* First pass at backlight driver docs
* Correct driver name in docs
* Run backlight_task when using BACKLIGHT_PINS
* Resolve backlight docs TODOs
* Enable link-time optimization
* Make RGB static gradient ranges shorter
* Shift Quefrency media keys to the right
* Shift KBD67 media keys to the right
* Move some 60% keys from function to adjust layer
* Set "extra" Lily58 keys to browser back/forward
* Remove Instant60 EEPROM hack after #6968
* Remove unnecessary bits from macropad keymaps
* Update KLE images
* feat(slash): added slash keyboard
* fix(slash): fixed typo in readme
* Improvements after review
* disabled debug and print to reduce firmware size
* Fixes after review
* fixed hardware list in readme.md
* add all translation docs to translating.md
* Adding Spanish folder and README.md
* Adding Spanish to the langs file
* Adding a Spanish summary file
* Small corrections on the Spanish README file
* Adding Spanish newbs.md
* Translate some newbs documentation
* Adding the translated newbs getting started file
* Adding the building firmware file
* Adding a translated building firmware with configurator file
* Adding the flashing guide
* Adding the newbs_testing_debugging file
* Apply suggestions from code review
* QMK Configurator -> Configurador QMK
Co-Authored-By: Karey Higuera <karey.higuera@gmail.com>
It was beleaved that this setting result in a 400Khz I2C bus.
This was incorrect, actual frequency measure with a logic analyzer was around 150Khz.
This is derived from the excel sheet linked in the .h file.
Also confirmed with the ST IDE.
* Add he-IL (Hebrew) Translation
* Add Hebrew to SUMMARY
* Try RTL
* Add RTL text
* Lowercase folder names
* Update lowercase folder in Summary
* Adding getting_started_introduction.md
* Add Proton C Conversion translation
* Add Becoming a QMK Collaborator Translation
* Add FAQ translation
* Add Hardware translation
* Documentation Best Practices translation
* Add FAQ General translation
* Align docs RTL
* Add Becoming a QMK Collaborator Translation
* Translate Getting Started - Getting Help
* Translate Getting Started With Github
* Code sections should be alligned to the left
* Code sections should be alligned to the left
* Code sections should be alligned to the left
* Revert "Code sections should be alligned to the left"
This reverts commit d0c46e90c4.
* Add Markdown aligned to the left
* Update quantum_keycodes.md
* Update proton_c_conversion.md
* Translate Newbs Learn More Resourses
* Fix dunder names being accidentally bolded
* Update docs/coding_conventions_python.md
Co-Author: fauxpark <fauxpark@gmail.com>
* Change all the "names to avoid" to use backticks
* Clone 8x source to begin
* Start replacing stuff
* Get things compiling
* Rename files
* Move board files to match MKII RGB files
* Adjust readme
* Adjust main keymap to be functional
* Make defualt keymap more basic; add personal keymap
* Remove unnecessary trailing slashes from keymap
* Remove unused functions from keymaps
* Remove obsolete build flags
* Adjust comments as requested
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Adjust as suggested
* Fix broken compile following applying suggestions
* Add Plover layer, remove unused layers
* Add rgb indicator for success/failed sequences
* Add RGB effects
* Add RGB
* Add effects for start and end of a leader sequence
* Add PLOVER layer
* Add RGB
* Add RBG
* Minor clean up
* Minor clean up
* Minor clean up
* Minor clean up
* Rename rgb_light to rgblight_user and fix all references to it
* Remove unnecessary guards
Remove unnecessary matrix_scan in rgb post_init function
* remove trailing newline
* generated files
* create the physical and electrical matrix, thanks noroadsleft
* add an appropriate keymap
* add qmk configurator support
* add readme
* add keyboard configuration and rules
* move over the think6.5 to the gray_studio directory
* move to hotswap in anticipation of non hotswap pcb support
* update readme to have the correct make path
* rename to hotswap
* add community layout support by using the LAYOUT_65_ansi_blocker LAYOUT macro name
* thanks to cygnus for pointing out the solder json file to me. This commit is pretty much the same as the hotswap as it uses the same pins and switch matrix.
* update readme to state that LAYOUT_65_ansi_blocker works for both hotswap and solder.
* wrong pound include
* add LED support. Soldered PCB only supports caps lock LED
* add readme notes for indicator led
* Update keyboards/gray_studio/think65/hotswap/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/gray_studio/think65/hotswap/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/gray_studio/think65/hotswap/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/gray_studio/think65/solder/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/gray_studio/think65/solder/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/gray_studio/think65/solder/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Migrate Nyquist rules.mk files to be version specific and update flash command
* Migrate Iris rules.mk files to be version specific and update flash command
* Remove obsolete note about media keys in MacOS
KC_MNXT and KC_MPRV work fine on MacOS, so this note is obsolete.
* Document behaviour of MEDIA_FAST_FORWARD/MEDIA_REWIND codes on MacOS
* Small typo fix, and make OS-dependent keycode claim less absolute
* Update docs/keycodes_basic.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Translated "CLI" documentation to German
> * Weise den User an, die Umgebungs-Variable `QMK_HOME` zu setzen, um die Firmware-Quelle anders einzustellen als `~/qmk_firmware`.
- I wasn't quite sure with this translation, as I didn't understand the context in the original English docs.
- The link to the CLI Configuration page is currently not working, due to it being missing in German.
* Update docs/de/cli.md - typo
* Update docs/de/cli.md - added Installation option into documentation
* Update docs/de/cli.md - changed article for CLI
* Update docs/de/cli.md Spelling
* Update docs/de/cli.md Spelling
* Update docs/de/cli.md de-anglicization
* Update docs/de/cli.md Spelling
* Update docs/de/cli.md Synonym
* Update docs/de/cli.md Added Installation option
* Cleaned up installation option duplicate
Co-Authored-By: kuchosauronad0 <22005492+kuchosauronad0@users.noreply.github.com>
* Update Newbs Flashing guide
For the newbs that want to start flashing
* Update flashing docs
* Misc flashing
* Attempt at flashing in french
Lets hope I didn't butcher this too badly with machine transations
* Update docs/feature_userspace.md
* Apply language suggestions from code review
* Apply suggestions from code review
* Apply additional fr lang suggestions from code review
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: Noan Mousy <4sstylz@protonmail.ch>
Co-Authored-By: Xavier Hahn <xavier.hahn@gmail.com>
Co-Authored-By: Vincent LE GOFF <vince.legoff@gmail.com>
* initial commit
restart of m0116b development
* initial commit
restart of m0116b development
* Major and minor changes for new PCB design
Changed matrix_row_pins and matrix_sol_pins to match new PCB design
Changed layout matrix to match new PCB design
Minor changes to settings in rules.mk
Minor changes to readme.md files
* Update rules.mk
Changed settings in rules.mk
* major and minor changes
added a default keymap (copy of the m0116 keymap, just to have a default option)
changes to the info.json
* initial commit
restart of m0116b development
* Major and minor changes for new PCB design
Changed matrix_row_pins and matrix_sol_pins to match new PCB design
Changed layout matrix to match new PCB design
Minor changes to settings in rules.mk
Minor changes to readme.md files
* Update rules.mk
Changed settings in rules.mk
* major and minor changes
added a default keymap (copy of the m0116 keymap, just to have a default option)
changes to the info.json
* Update keyboards/sck/m0116b/keymaps/default/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/keymaps/default/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/keymaps/m0116/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/keymaps/m0116/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/keymaps/m0118/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/m0116b.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/m0116b.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/m0116b/keymaps/m0118/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Requested changes
Changes per requests
* Changes to keymaps
Changes as discussed
corrected location of custom_keycodes declaration and changed custom keycode in keymap per request and discussion.
* [Keyboard] Change Corne RGB Matrix split handling
This uses the "is_master" detection to set the led matrix, rather than a define at compile time.
This means that the same hex can be used for both halves, not just one or the other. The caveat is that this costs ~240 bytes to do.
However, I feel that this is a good trade-off, not just lazy.
* Update documentation for RGB Matrix on the Corne
* started Russian translation
* added translation of some newbs docs
* do not translate firmware word in name and transliterate names keeping original ones in brackets
* addressed review comments
* addressed more review comments
Co-Authored-By: nabokovas <bbkv@bk.ru>
* Added WOW layer
* Initial commit for this branch. Still a work in progress.
* Added Rorschach keyboard layout.
* Simplified keymap
Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.
* Added ErgoTravel keymap.
* reverted to previous layout.
* Added Sol keyboard layout.
* Minor changes to keymap.
* more changes
* Added sol graphic by Kagerufu and Cardiactuna
* Added colemak layer because I can.
* more changes to sol layout
* Streamlined Sol layout
* minor tweaks to sol layout
* further revisions to sol keymap.
* Removing deprecated #include statements from my keymaps
* Standardizing keymap `include` lines.
* Minor change to keymap.
Swapped ESC with GRV on all alpha layers.
* Tweaks to Atreus62 Keymap
Added a layer for FPS RPG Loot Shooters.
* Fixed readme.md for Atreus keymap.
Replaced "Keymap" with "Layer" in illustrations for continuity's sake
* More readme.md clean-up
More clarification in the Atreus readme file.
* Next verse, same as the first.
* Changes to Sol layout
Bringing my Sol layout more in line with my other Orthos.
* Fixed keymap GUI.
Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.
* Added ALPS64 keymap
* Formatting corrections
* fixes to config.h and keymap.c
* Fixed errors
This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.
* Fixed orthodox keymap config.h file
I hope this one fixes the problem. *sigh*
* Making suggested changes for PR#6192
Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.
* Fixing build errors
Travis has shown me the error of my ways...
* More fixes and corrections
Those pesky semicolons...
* More Fixes.
* Removing unneeded code snippet.
* fixed omitted semicolons
* Code updates to my keymaps
Updating the code for my Iris, Atreus62, and Atreus keymaps.
* Fixed Atreus62 Keymap
I forgot to add in the aliases for LOWER, RAISE, and ADJUST.
* Added userspace
Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro
* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.
* Moving userspace to new branch
Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.
* Added F13-F15 to Atreus62 Layout.
* Update readme.md.
* Updated Phantom keymap to current keymap standards
* Phantom keymap updates
Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!
* Standards Updates
Bringing my Kinesis keymap up to current code standards
* Adding a readme
* Bring GH60 code to standard
* Utilizing layouts for 60_ansi and tkl_ansi
Moving my GH60 and Phantom keymaps into layouts/community/
* Alps64 layout removal
Removing my Alps64 keymap now that I've setup my 60_ansi layout.
* Moved Clueboard layout to community/66_ansi.
* Additions to 66_ansi config.h
* Bringing keymaps up to standard.
* More updates to keymaps.
* Syntax updates
* Revert "Syntax updates"
This reverts commit a892b2d9fc.
* Moved WIP keymaps
Moved my WIP keymaps to my wip_keymaps branch to keep my master clean
* Updates requested by noroadsleft
* more changes per noroadsleft
More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
* Initial Commit
Initial commit of the N-E-ISO Pad
* Changes to keymap.c
Minor Changes to keymap.c
* Major Changes
Changes to config.h, neiso.c, neiso.h, readme.md, rules.mk, info.json
* Updated readme.md
Changed wording of redme.md
* Initial Commit
Initial commit of the N-E-ISO Pad
* Changes to keymap.c
Minor Changes to keymap.c
* Major Changes
Changes to config.h, neiso.c, neiso.h, readme.md, rules.mk, info.json
* Updated readme.md
Changed wording of redme.md
* Update keyboards/sck/neiso/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/neiso/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/sck/neiso/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/neiso/neiso.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Changes per request
Removed lines 55-60 from default/keymap.c per request
* initial commit
* README
* Unique id
* info.json
* layotus
* br
* Move to handwired
* cleanup
* Disable command for fruity out of flash space
* Old compiler
turn off command
* Move grave/tilde and backslash/pipe to left hand
* Shift media keys to be aligned with home row
* Update KLE images
* Mention new media key location in readme
* Turn off a couple more features for explicitness
* Fix Print Screen key for XT to USB converter
* While I'm here, get rid of led.c as it does absolutely nothing
* Fix info.json too
* "]" key is 1.25U and stepped on the Model F XT
* Reorganised Hand Wire Guide
Added some images and put the "Matrix" section in a hidden <details> section
* Actually adding images this time
removed .jpg from .gitignore
* Hand wire guide updated
Incomplete, but started making the guide more general. Will continue to add images (in imgur as requested)
* Removed some more images from gitignore
* testing image changes (temporary)
* Update hand_wire.md
* added techniques table
* Tweaking the table
* Finished soldering guide
* Fixed some links, change image scaling
* More of the same
* resizing images
* updated images
* Update hand_wire.md
* Resizing images
* Update hand_wire.md
* Update hand_wire.md
* Create ribbon_cable.jpg
* Minor updates to links
* Updated firmware and flashing guidelines
* Updated images to imgur links and re-added images to gitignore
* Implemented requested changes. Improved wording
* Added handwire helpers info and split KB info
* Update hand_wire.md
* Removed "the" from "the QMK toolbox"
* Fixed handwire helper table and image size
* Fixed a heading
* Add SharkPCB rev Alpha support
* Solve PWM pin assignment
- Solve PWM pin configuration for the SharkPCB rev.Alpha, which backlight pin is B0
* Update shark.c copyright name
* Update shark.h copyright section
* Apply suggestions from code review
Suggestions from @zvecr and @drashna were accepted and applied for neater code. Also fixed typos and removed unused comments. See [pull request](https://github.com/qmk/qmk_firmware/pull/7090/files#diff-70c0a1f44287ae5810170b4180cdaa5d) for more information.
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update PRODUCT_ID into config.h
* Update metadata info.json
Fields "keyboard_name", "keyboard_folder", "url", "maintainer" were updated
The subcommand functions' name follows the Python convention of using
snake case, but looks odd on the command line.
Fix it by converting underscores to dashes, eg.: list_keyboards ->
list-keyboards.
* initial commit
begin development of Grand Theft Macro Pad (2key2crawl clone)
* Minor Changes
Changes to readme.md
Changes to config.h matrix pins
Changes to gtm.h layout
Changes to rules.mk
* initial commit
begin development of Grand Theft Macro Pad (2key2crawl clone)
* Minor Changes
Changes to readme.md
Changes to config.h matrix pins
Changes to gtm.h layout
Changes to rules.mk
* Update keyboards/sck/gtm/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/gtm/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Changes to gtm.h
Changes to layout to be correct for matrix_cols and matrix_col_pins
* Minor Changes
Removed rotary encoder index in keymaps per suggestion
* Update ergodox infinity nordic_ergo keymap
- Add missing important keys to base layer.
- Move arrow keys around as the original position was not optimal.
- Fix some code styling issues.
* Fix indentation to 4 spaces
* More code style fixes
- Formated the methods in the nordic ergo keymap.
* Fix QMK code style issues
- Change layer defines to enums.
- Split enums to multi-line.
- Remove non required switch case.
* Fix held key getting stuck when NKRO is toggled
* Updated file to latest qmk version and added fix to cases MAGIC_UNHOST_NKRO & MAGIC_HOST_NKRO as well.
* Revert merged quantum.c
* Add Planck keymap and custom keycodes to userspace
* Add Preonic keymap and extract common ortho layers and keycodes
* Add Leaf60 WKL keymap
* Add M60-A keymap
* Add Levinson keymap
* Fix links in personal readmes
* Use flash target
* Remove duplicate definition
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove superfluous line endings
* Planck and preonic encoder should have the same behavior
* Use higher level API
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Use layouts to reduce planck/levinson duplication
* Update flash instructions for levinson
While this was historically a valid possibility, nowadays, it reads
kinda weird, and the [Oxford Dictionaries Online suggests to avoid it](https://english.stackexchange.com/a/56010).
Thus, I removed it everywhere I found it.
* Setup keymaps and userspace for Rishka
* Creates a keymap for Ergodox Ez, bdn9 and Dactyl Manuform 5x6
* Update bdn9 config with suggested change
* Add pragma to other header files
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Updates from review from fauxpark
* Updates from review
Swap to keyboard_post_init, layer_state_t and use layer state for encoder
* Updates from review
Swap to keyboard_post_init, layer_state_t and use layer state for encoder
* Add missing change from review
* Add a short explanation to the troubleshooting section
While translating I noticed that the troubleshooting section could use a
little bit more explanation. @Yanfali was so kind to chime in on this on
discord and explained that this was ment for people who accidently
forget to put their board in bootloader mode, so I added this as a
possible common mistake.
Also fixed the spelling of Msys2 to MSYS2 and Halfkay to HalfKay as
these are the official spellings they use themselves.
* Update driver_installation_zadig.md
* Update driver_installation_zadig.md
English is hard.
* Update docs/driver_installation_zadig.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/driver_installation_zadig.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Keyboard Naked48 Update
Support for SPLIT_KEYBOARD
Readme updates
Keymap updates
Support for RGB matrix (salicylic keymap)
* Keymap Update
Change KC_NO to KC_TRANSPARENT.
Update the old part.
* Enable PERMISSIVE_HOLD and TAPPING_FORCE_HOLD
* Fix indentation in userspace
* Shuffle around more Lily58 symbol keys
* Reformat KBD67 keymap and KLE images
* Fix Lily58 lower layer image
* Reformat Quefrency keymap and KLE images
* Fix KBD67 KLE images... again
* Add KLE links for Quefrency
* Reformat 60% layouts and KLE images
* Move Super key back to right half of Lily58
* Move Lily58 ins/del out of the way of numbers
* Fix bottom row of Lily58 KLE image
* Initialize ergodash rev 1 keymap
./util/new_keymap.sh ergodash/rev1 yet-another-developer
* Add user space configurations referenced from drashna
* Start community layout for ergodash in ortho_5x14
* Remove unused layers
* Add userspace layers
* Add Userspace gitignore
Hide Secrets
* Remove userspace unused drashna features
* Scrap default keymap and follow drashna's template
* Add code referenced from kuchosauronad0
* Make sure that the author is named Developer
* Replace middle keys del and bksp with curly brace
* Reduce ONESHOT_TIMEOUT from 3sec to 2sec
* Remove adjust key AG_SWAP
* Disable UNICODEMAP_ENABLE, remove code causing build fail
* Increase TAPPING_TERM to 240
Reason: Because Space is also LOWER, space sometimes not registering.
PS: I dont want to #define RETRO_TAPPING yet
* Update KC_MAKE to use :flash
* Remove TAP_ONCE, use tap_code
Signed-off-by: Developer <anotherdeveloper@icloud.com>
* Remove redundant code implementation of keyboard_post_init_user
https://github.com/qmk/qmk_firmware/pull/7046
users/yet-another-developer/leader.c
```
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
```
Comment for lines +11 – +14
@drashna: Not needed anymore. You can use keyboard_post_init_user now.
Signed-off-by: Developer <anotherdeveloper@icloud.com>
* rebaselined the whole fork and added cool matrix animations
* Updated dfu bootloader rules, oleds working on test map
* Moving test branch into main
moving my _test branch files into the main since the repo is now in the dev branch, don't see any reason to keep separate folders.
* Update keymap.c
Adding DOT to number layer
* added LED sleeping
* working on getting matrix rgb to sleep upon usb suspend
uploading to github for qmk staff help
* Added master sleep on usb suspend
Unfortunately the sleep function does not work on the slave side so will probably revert this change later
* bringing hhkb config up to current with other tominabox1 configs
* Update config.h
since master side is the only one that sleeps, going to disable this for now.
* testing oled stuff
* Update rules.mk
* tinkering with oled still
* Finally fixed custom image with corne doug
* Adding keymap to dimple instead of screwing up the upstream references.
* Changed oled image to peepo ggers
* working on oled sleep
* Update keymap.c
* fixes oled wake/sleep issues
* Adding 🅱️ and BEPIS macros
* Update .gitignore
* Cleaning up and improving documentation
* Update keymap.c
* Adding my minivan keymap
* Fixed error on keymap
* fixed OLEDs not turning on and moved tapping term to the keymap file
* Changed tapping term from 200 to 250
* Revised Fkey layers, arrows, question mark locations
* Update keymap.c
* tweaked tapping term and types on CRKBD, revised layout on HHKB
* Update keymap.c
* general code cleanup, keymap displays
* Set up userspace for common keymap elements
* tapping term stuff for shift
* testing
* Fixed new tapdance for accessing number and fkey layers
* Update tominabox1.h
* stuff
* fixing function calls for userspace
* cleaning up crkbd config and moving stuff to userspace
* finally fixed oled lightup issues
* cleaning up a few maps and rules
* Removing permissive hold and returning spacefn to all boards.
* Settting up wrapper keymaps for Dimple, Minivan, and Corne
Wrappers
* small tweaks
* Update wrappers.h
* finishing wrappers on Minivan and Dimple
* Revised tapping term definition
Providing additional tapping term config for CRKBD only.
* Code cleanup and documentation
* Update readme.md
* Update readme.md
* Wrapers and continued code cleanup and documentation
* moved oled py scripts to user folder
* completed wrapper implementation of CRKBD
* added matrix startup mode - not working yet pending upstream changes
* removed unused code in tominabox1.c
* Fixing custom keycodes and tap dance indices
fixed custom keycodes and tap dance indices
Adding beginning of dimple RGB matrix definition
changed oled on corne to scrolling matrix thing
Added copy pasta
* Secondary layer tweaks
Swapping hands of numbers and symbols as well as tweaking tapping terms accordingly
* Update tominabox1.c
Continued refinement of tapping term to support better right hand symbol access.
* Fixes from pr 7014
Removed gitignore data from qmk master
Reverted changes to Drashna's crkbd keymap
Accepted changes to crkbd keymap
Added ignore to hhkb keymap - I think I need this because Teensy. Will revisit another time
* Removing hhkb keymap for rework
* Adding back hhkb keymap
Re-adding hhkb folder with ignores
* Reverting changes to Dimple default
totally did not intend to modify these
* Update keymap.c
Reverting changes to Drashna's corne map
* Accepting recommended changes
* Reduced tap hold caps delay
moved bootmagic enable to general usage
Revised tapping terms
Removed unused keycode defs
* bootmagic
* Update rules.mk
* Fixed permissions (support 7014) and bootmagic addition
Fixed permissions on Drashna's keymap and Dimple default keymap files.
Adding bootmagic to my crkbd config.
* Fixing permissions
* First draft of my layout
* Improved layout and cleanup of files
* Update keymap and add rules
* Add keymap.h with permissive_hold setting
* Rename keymap.h to correct name config.h
* Add next/prev and special lock key to Fn layer
* Use correct modifier in MY_LOCK command
* Removed unnecessary filler defines
* Add build instructions to README
* Move RGB controls to more logical up/down key positions, move next/prev controls, remove del from Fn layer
* Fix wrong placeholders and fix up formatting
* Remove unused code
* Clarify comments on custom defines
* Update keyboards/kbdfans/kbd6x/keymaps/mekberg/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Version 1 of keymappings
* Adding updated keymappings
* Adding hash/pound symbol to layer
* Removing broken macros
* Adding to readme. Amending value of pound sign
* Changing language in readme
* Addressing PR comments. Removing unneeded code, corrected syntax
* Removing commented out code and fixing white space issues
* Small clean up to readme
* Add a via compatible keymap
* Disable VIA on default for configurator
- use the via keymap if you want via support
* Move wilba dep to keymap avoid breaking community
- moves via specific includes into the _via keymap
- fixes configurator builds
* Avoid NO_USB_STARTUP_CHECK - Disable USB as checks seem to enable it somehow
* Update quantum/split_common/split_util.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Also remove NO_USB_STARTUP_CHECK from vitamins_included/rev1
* Move tmk_core/common/backlight to quantum/backlight
* Add guards to backlight inclusion
* Add guards to backlight inclusion
* Update backlight guards on clueboard/60
* Use full paths to avoid vpath issues
* Change RGBLight pin for Planck Light
Move it to A0, so that the SPI? pins are available for BT hackery
* Add QMK DFU bootloader info
* Add Solenoid
* Disable annoying white LED on bottom
* Enable Solenoid on Corne
* Remove bounds for animations
* Increase debounce for Ergodox EZ to reduce repeat key issues
* Set swap hands key to be a hold-tap key
This way, it's not ANNOYING and doesn't swap the hands inteniontally
* Move MT Alt in Corne keymap
* Re-Add fine tuned control of secrets
* Squash mods to single row
* Add LRA settings to haptic feedback settings for Rev6
* Fix issue with non-Planck EZ keymaps
* Add 40 Percent Nano with Analog Joystick
* Add Collide39 keymap
* Fix OLED printing to be more flavorful
* Fix up Iris GamePad and come cleanup
* Expand OLED char map further
* Add modded characters to keylogger
* Here be dragons
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Fix up rules for community layouts
* Some more OLED tweaks
* Add mod mask check function
* Change QMK DFU Audio pin to be correct
* Use manual STM config instead of CTPC for Collide 39
* Fix off-by-one error in Lily58 function keys
* Swap number and symbol layers
* Move grave/tilde to the left of brackets/braces
* Add KLE links
* Move function keys to Raise layer
* Move symbols nearer to home row
* Add readme for Lily58 layout
* add temporary test shell-spript
* Use LINK_TIME_OPTIMIZATION_ENABLE instead of Link_Time_Optimization
No change in build result.
* Helix config.h use '#pragma once'
No change in build result.
* Helix helix.h,rev?/rev?.h,pico/pico.h use '#pragma once'
No change in build result.
* Use drivers/avr/pro_micro.h instead of keyboards/helix/pro_micro.h
No change in build result.
* remove keyboards/helix/{rev2|pico}/serial_config.h
No change in build result.
* 'HELIX_ROWS' macro is now referenced only in rev1/config.h and rev2/config.h.
No change in build result.
* The contents of helix/rules.mk were distributed to subdirectories.
This is a preparation to create a new subdirectory for helix code using split_common.
No change in build result.
remove 'USE_I2C = yes', 'SUBPROJECT_rev1 = no' from keyboards/helix/rules.mk.
follow code move from keyboards/helix/rules.mk to keyboards/helix/{rev1,rev2,pico}/rules.mk.
----
SRC += i2c.c
SRC += serial.c
SRC += ssd1306.c
CUSTOM_MATRIX = yes
---
* helix/{i2c.[ch], serial.[ch], ssd1306.[ch]} move into helix/local_drivers/
No change in build result.
* Simplified 'helix/pico/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK.
No change in build result.
* add keyboards/helix/pico/local_features.mk
* add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/pico/rules.mk
* remove HELIX_CUSTOMISE_MSG from keyboards/helix/pico/keymaps/*/rules.mk
* remove HELIX= process from keyboards/helix/pico/keymaps/*/rules.mk
* remove convert code(helix to standaerd) from keyboards/helix/pico/keymaps/*/rules.mk
* add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/pico/keymaps/*/rules.mk
* Simplified 'helix/rev2/keymap/*/rules.mk' using KEYBOARD_LOCAL_FEATURES_MK.
No change in build result.
* add keyboards/helix/rev2/local_features.mk
* add 'KEYBOARD_LOCAL_FEATURES_MK := $(dir $(lastword $(MAKEFILE_LIST)))local_features.mk' into keyboards/helix/rev2/rules.mk
* remove HELIX_CUSTOMISE_MSG from keyboards/helix/rev2/keymaps/*/rules.mk
* remove HELIX= process from keyboards/helix/rev2/keymaps/*/rules.mk
* remove convert code(helix to standaerd) from keyboards/helix/rev2/keymaps/*/rules.mk
* add 'include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))' into keyboards/helix/rev2/keymaps/*/rules.mk
* Added helix keyboard build NEW method.
No change in build result.
## Helix build
$ make helix:default ## no oled, no backlight, no underglow
$ make helix/rev2/back:default ## no oled, with backlight, no underglow
$ make helix/rev2/under:default ## no oled, no backlight, with underglow
$ make helix/rev2/oled:default ## with oled, no backlight, not underglow
$ make helix/rev2/oled/back:default ## with oled, with backlight, no underglow
$ make helix/rev2/back/oled:default ## with oled, with backlight, no underglow
$ make helix/rev2/oled/under:default ## with oled, no backlight, with underglow
$ make helix/rev2/under/oled:default ## with oled, no backlight, with underglow
## Helix pico build
$ make helix/pico:default ## no oled, no backlight, no underglow
$ make helix/pico/back:default ## no oled, with backlight, no underglow
$ make helix/pico/under:default ## no oled, no backlight, with underglow
$ make helix/pico/oled:default ## with oled, no backlight, not underglow
* add temporary test shell-spript
* test end remove test script. Revert "add temporary test shell-spript"
This reverts commit 5dac20cd0f.
* test end remove test script. Revert "add temporary test shell-spript"
This reverts commit ec49f63b2d.
* Extended the 'HELIX=' option. add keyword 'verbose', 'no_ani'.
No change in build result.
* update keyboards/helix/{rev2,pico}/keymaps/default/readme.md
* rename KEYBOARD_TOP_DIR to HELIX_TOP_DIR in rules.mk
* update keyboards/helix/{rev2,pico}/keymaps/default/readme_jp.md
* rm keyboards/helix/pico/oled/rules.mk
* update helix's readmes. All the ':avrdude' was replaced with ':flash'.
* remove F_CPU, ARCH, F_USB, INTERRUPT_CONTROL_ENDPOINT from helix/rules.mk
No change in build result.
* Revert raise/backspace mod tap to just backspace
* Initialize usb_usb/narze
* Modify keys
* Add readme
* Support Right shift to )
* Add Dev layer
* Use Dev layer on holding z key
* Add Dev layer for Ergodox
* Update keyboards/converter/usb_usb/keymaps/narze/README.md
Fix the command & close the code block as suggested
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Reduce rules
* Add dz60 keymap
* Add my TADA68 layout
* Fix descriptions and formatting
* Formatting fixes
* Add readme file
* Formatting
* move caps lock to correct key, add F-keys to both layers
* Add readme for dz60
* First draft of custom Let's Split layout
* Some more keys
* Finalized keymap
* Added a bunch of custom shortcuts to make layout easier to read
* Add PERMISSIVE_HOLD option to modtap behavior
* Add lock and sleep shortcuts, formatting
* Minor fixes and adjustments
* Add PERMISSIVE_HOLD option, add sleep/lock shortcuts, minor fixes
* Add sleep/lock shortcuts, minor fixes
* fixups
* Major simplification of lets_split layout into more standard raise/lower/special layers
* Remove layer songs, add to readme
* Formatting
* Switch a few keys around for reachability
* Add windows/mac specific layers
* simplify layers
* Update README
* Fix legends
* Invert numpad and put Del in upper right corner
* Disable arrow keys on Raise, add build instructions
* Move dz60 keymap to its own branch
* Remove redundant configuration
* Change volume and sleep keycodes to standard
* Removing empty rules.mk
* Changing layer defines to enum
* Adding comment to explain reason for swapping KC_TRNS and KC_NO fillers
* Adding profile for Corne with tap dance Swedish support.
* Remove extern keymap_config_t keymap_config as no longer needed
* Changed to use tap_code over register_code
* Removed persistent_default_layer_set
* Moved macros to hvp user space ink tap dance code
* Removed not used functions
* Moved to an ifbased include statement
* Removed not needed characters
* initial commit
* OLEDに表示するロゴをuzuのものに差し替えた
* delete undefault keymaps
* delete info.json
* delete pro_micro.h
* remove USE_Link_Time_Optimization check
* Moved constant defined for each keymap.c to rev1.h
* update layer_state_reader.c
* Rename Uzu42 to uzu42
* remove bootloader.h include
* LAYOUT_kc to LAYOUT
* delete keymap level rules.mk
* update readme.md
* remove persistent_default_layer_set function.
* try refactor to use split_common and use OLED driver
* Revert "try refactor to use split_common and use OLED driver"
This reverts commit 5a9afceacb.
* Update keyboards/uzu42/rev1/config.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/uzu42/rev1/rev1.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/uzu42/rev1/rev1.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/uzu42/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove lines already defined in QMK
* Update keyboards/uzu42/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/uzu42/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/uzu42/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* replaced comment block
* Update keyboards/uzu42/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Revert "Revert "try refactor to use split_common and use OLED driver""
This reverts commit a7849216f4.
* fix setting for RGBLED
* The default of OLED_DRIVER_ENABLE has been changed to no.
* Delete unuse block.
* Remove unnecessary keycode definitions.
* Remove unuse custom keycode.
* Remove not needed code.
* Remove not called code.
* Remove code overwritten by the core.
* Remove LAYOUT_kc macro.
* Moved the definition of the layer block to keymap.c.
* Removed unuse variable.
* Remove code overwritten by the core too.
* incorporate layer changes
* Moved src rule to keymap from rev1.
* Removed rgb_state_reader.c from lib folder and the code move to the keymap.c
* Removed layer_state_reader.c from lib folder and the code move to the keymap.c
* Removed logo_reader.c from lib folder and the code move to the keymap.c
* Removed keylogger.c from lib folder and the code move to the keymap.c
* Moved glcdfont_uzu42.c from lib folder to the default keymaps folder.
* Removed unused files.
* - Enabled Unicode Feature to fix the build
- Added TapDance Feature to improve the functionality of the Keyboard
- Added the ability to switch between the Unicodes Modes
- Added more Emojis thanks to the tap dance feature
* Fix Format
* new keyboard bm43a
* Thanks to noroads for generating this with his online tool
* add QMK Configurator support thanks to noroads
* turn on bootmagic lite
* update readme
* remove unneeded comments
* Removed ugfx binary because of antivirus
* Created laurent's keymap
* Made QWERTY Mac and QWERTY Windows
* Rev 1.0, added _PUNC, _NAV, _EXTRA
* REV 1.1, Dynamic macros start/stop now plays a sound, Lower acts like backspace on tap
* Formatting fixes
* Added Intellisense macro, fixed formatting
* Improved ergonomics/muscle mem on punctuation lay
* Added Raise Tap to Backspace
* Mirrored Ergodox, added One-Handed
* Added layers in README.md, added Caps lock, Scroll lock
* Moved Caps to better location
* Added ErgoDox link
* Edit Readme.md with more layer switching information
* Modified _PUNC for muscle memory
* Reverted .gitignore and .vscode settings.json to reflect master
* Improved formatting according to PR review
* QMK_KEYBOARD_H def for Intellisense fixed->rev3.h
* .gitignore diff fix
* Fixing settings.json diff
* Update settings.json
* Update keyboards/preonic/keymaps/laurentlaurent/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* - added new layout for dz60
- created personal keymap using new layout
* - changes based on pr feedback from @noroadsleft
* - further readme formatting
* Apply suggestions from code review
applied changes based on review feedback
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* - readme formatting
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Added KBD6X Vimwarrior HHKB TOFU Personal Layout
* Added Readme.md for Vimwarrior HHKB Tofu Keymap
* Added DZ60 Vimwarrior WKL Tofu Keymap
* Update Rename keymaps to devinceble_hhkb_tofu and devinceble_wkl_tofu
* Update rules.mk Added BOOTLOADER config.
* [Keymap] Added devinceble keymap for TADA68
* Fix projectkb/alice Right Spacebar Size to 2.75 not a bug though but confusing
* Update Right Alt for Layout Fix
* Use .template file extension for keyboard template files
* Filter out .template files completely before passing to clang-format
* Undo file extension stuff; just ignore quantum/template dir
* Translated breaking_changes.md in French
* Translated ChangeLog/20190830.md to French
* Update docs/fr-FR/breaking_changes.md
Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>
* Fix comments from @zekth
Co-Authored-By: Vincent LE GOFF <g_n_s@hotmail.fr>
* initial commit
* thank you mr keebs for making this easy. Added 65_ansi macro made from mrkeebs kle2qmk tool.
* split backspace requires an additional row
* change k43 to k42
* add in split space bar support for LAYOUT_all
* add QMK Configurator support
* make default keymap more usable
* update readme
* Update keyboards/exent/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/exent/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/exent/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/exent/rules.mk
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Adds the files that will be translated
* Start translate cli_configuration.md in French
* Translated cli.md in French
* Translated getting_started_getting_help.md in French
* /getting_started_github.md
* Translated first part of contributing.md in French
* Finish translation of contributing.md
* Translated the getting_started_introduction.md in French
* Corrected issues from @zekth review
Co-Authored-By: Vincent LE GOFF <g_n_s@hotmail.fr>
* using similar keymaps (with vim in mind) for planck and crkbd
* changed to rgb matrix and lower max brightness to prevent unresponsiveness
* readme and default rgb mode
* disable all the not wanted effects and activate the framebuffer ones
* changed effects
* changed custom keycodes to defines
* fixed comment
* CLI command to serve docs locally
* Document it
* Default port
* Use `with` and subclass `SimpleHTTPRequestHandler` to set working dir
* Apply suggestions from code review
Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
* Update docs/cli.md
* Translated _summary.md + newbs.md
* Translated news_best_practices.md in French
* Translated newbs_building_firmware_configurator.md in French
* Translated the file newbs_building_firmware.md in French
* Translated page newbs_flashing.md in French
* Translated the page newbs_getting_started.md in French
* Translated the page newbs_learn_more_resources.md in French
* Translated the page newbs_testing_debugging.md in French
* Change translation of split from 'séparé' to 'scindé'
* Adding the lang file for gitbook and some others tranme other translation
* Correcting typos after Gimly's review
* Some others sections on the summary
* Fix first comments from @zekth
* Fix some issues from @4sStylZ
* Fix other issues from @4sStylZ
* Fix weird phrase
* Replaced all uses of 'téléverser' by 'flash'
* Replaced all planches by board
* Fix other PR comments
* Fix comment
* [Docs] Add AVR and ARM examples to GPIO Commands
Add examples for reference for people not as well versed in microcontroller coding, such as myself.
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
The top-right key should be = and not the shifted pseudo-key +. This
matches the sample layout from the picture in the readme [0].
[0]: https://i.imgur.com/xVkODOu.jpg
sprintf always adds a NULL terminator at the end of the buffer it works on.
A few places made just enough space for the resulting string, but not the terminator.
So this just adds one to the buffer size to make room for it.
`list_keyboards` replicates the `make list-keyboards` by globbing for all paths
that include `rules.mk` and then removing the paths that include `keymaps`.
This basis of this cli command could be reused in the future as a util, but is
not done so here since this would be the only place that would use it currently
Resolves#6911
* [refactor] updating ninjonas layout blocks and standardized LOWER & ADJUST
* [feat] added new macro M_TERM to open MacOS terminal app
* [feat] introducing mod-tap functionality on keymap
* [fix] fixing oled turning on when it feels like it. thanks @drashna for helping
* [feat] updating OLED to rotate logo 180 degrees
* [feat] updating keymaps to reflect VSCode frequent habits
* [refactor] converting crkbd modifier keys to layer blocks
* [fix(#6903)] converting _delay_ms to wait_ms on launching terminal macro
* [keymap] dactyl_left
Special layout for the left side of the ergodox dactyl.
* [keymap] dactyl_left
Special layout for the left side of the ergodox dactyl.
* Updated readme.md
* Update keyboards/handwired/dactyl_left/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/handwired/dactyl_left/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/handwired/dactyl_left/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/handwired/dactyl_left/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/handwired/dactyl_left/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Addressing changes for PR
removed layers.json and 15-24 from rules.mk
* Updating keymap for better a default
Hopefully this works as a starting point
* Created personal keymap for dz60 hhkb layout.
* Renamed directory joooosh to joooosh_hhkb... Removed redundant KC_TRNS alias #define... Updated to use KC_TRNS alias defined in QMK_KEYBOARD_H.
* Initial Lily58 keymap
* Still not sure if these thumb key placements are optimal or not. I
might want to move space (enter) one key to the left (right),
respectively.
* Also unsure how I feel about Esc on a mod tap key with Ctrl... might
move it back to its own key and relocate the = key.
* Missing bindings for Print Screen, Scroll Lock, Pause/Break.
* Make Lily58 layout support operation without numrow
* Move some Lily58 modifiers around
* Move nav keys to more consistent locations
* Rebinding shift on Raise is stupid
* Don't stomp Ctrl on the Lower layer
* Tweak bottom row a little bit
* add ISO-DE layout with 5x1u and split right shift
* cleaning up
* renamed readme.md and layout. added underglow
* change layout name in info.json
* rename readme.md
* renamed layout in comment. added rgb keys to visualisation
* change Layout name in dz60.h visualization
* initial commit
restart of osa development
* minor changes
Minor changes
mostly changing naming and comment out rgb modes
* initial commit
restart of osa development
* minor changes
Minor changes
mostly changing naming and comment out rgb modes
* more minor changes
comment out some functions
correct some spelling errors
change some of the descriptive text
* Minor Changes
Minor changers per PR requests
* Minor Changes
Minor changes per PR suggestions
* Major Changes
Per PR suggestion from noroadsleft:
- changed macro to LAYOUT_all in info.json, dualsplit/keymap.c and ocm/keymap.c, and osa.h
- added osa.h macros for other layouts per suggestion and used suggested naming
- changed naming of layout macros to correspond to macros and naming in default/keymap.c, dualsplit/keymap.c, ocm/keymap.c, splitbs/keymap.c, and splitrs/keymap.c
- removed duplicate layers from all keymaps and edited per suggestions
- compiled each keymap to check for and correct any potential errors. all compiled with no errors
* Minor Change
- fixed imgur image link in readme.md to be correct format
* Minor Changes
changes to macro layouts in osa.h
changes to dualsplit/keymap.c - added arrows to layer 1
* Changes
- Made changes to info.json to match osa.h
- changes to osa.c enabling indicator LEDs
- changed "dualsplit" directory name to "all" to match keymap naming in osa.h, info.json, and keymap.c
- minor changes to all/keymap.c
* Update keyboards/sck/osa/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/sck/osa/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Changes to info.json
- revert to info.json from version in b3b49c3 per requested changes
* production version of the PCB has the top two right most keys swapped around. There are only 6 protos in existence and one of them is mine so we can just do this.
* update readme by adding backticks
* initial commit
* fixup init_rows and read_rows routine
* fixup matrix based on Marcus's tracing info
* add a temporary keymap
* add notes
* use a standard tkl ansi keymap
* turn on that last column
* backslash and backspace row left to fix
* reorg from backslash to pgdn
* got the matrix done but the backspace location at K4N is still suspect
* add reset info into readme
* add qmk configurator support
* add community layout support
* remove uneeded keymap readme
* add a new column just for the reset switch
* change copyright dates
* add cautionary message to readme as we don't know about the lighting condition yet
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* change bootloader comments
* initial commit of skog_lite
* add layout macro from misterkeeb's tool
* add default keymap
* add pins used
* rgb support
* add tkl ansi community support
* update readmes
* add new layouts and configurator support
Features:
* Tap space for space, hold for cmd
* Tap caps lock for esc, hold for ctrl
* Dedicated key for entering default mode of yabai window manager
* Who needs arrow keys, anyways???
* Method for clearing all stuck-down mods
This fixes the following issue related to encoding on linux systems. Add
`universal_newlines=True` to subprocess.
<class 'TypeError'>
☒ a bytes-like object is required, not 'str'
Traceback (most recent call last):
File "/usr/local/lib/python3.7/site-packages/milc.py", line 564, in __call__
return self.__call__()
File "/usr/local/lib/python3.7/site-packages/milc.py", line 569, in __call__
return self._entrypoint(self)
File "$HOME/qmk_firmware/lib/python/qmk/cli/doctor.py", line 56, in doctor
for line in mm_check.stdout.split('\n'):
TypeError: a bytes-like object is required, not 'str'
* remove IT_PIPE duplicate and add IT_GRAD
IT_PIPE was declared 2 times, ones as ° and once as |. I changed the first declaration and called it IT_GRAD. I even fixed the definition because the ° in Italian is obtained with LSFT(IT_AACC)
* rename IT_GRAD to IT_DEGR
* add missing plus_and_minus
* fix missing IT_ACUT definition
* change KC_LALT(KC_LSFT to LALT(LSFT
* Fix alignment
* remove leftover
* fix issue generated with chars while pushing
* fix typo
* fix LCBR and RCBR
* fix euro symbol
* fix RBRC
* change IT_LESS form KC_NUBS to KC_GRAVE
* add IT_TILDE and change IT_GRAV to IT_GRAVE
* add missing legends for accented vowels
* format for readability
* revert to commit befor I edit it
* initial commit
* edited to be easier to compare to _ansi.h
* remove keymap_italian_osx_iso.h and rename with edits keymap_italian_osx_ansi.h to keymap_italian_osx.h
I found out there were no difference at all
* fix missing #endif
* rename quantum/keymap_extras/keymap_italian_osx.h to quantum/keymap_extras/keymap_italian_ansi.h
Now this file is a clone of the keymap_italian.h that appears to be working only for ISO keyboards. It also contains a few improvements for IT_PIPE (defined two times) and IT_ACUT (missing definition). Additionally it redefines LCBR and RCBR to LSFT(IT_LBRC) and LSFT(IT_RBRC)
* rename file
* redefines IT_BKSL and IT_PIPE based on KC_BKSL
* add new osx_iso and osx_ansi version for italian.h and align BKSL to BSLS, fix double definition of PIPE
* Align bottom row in KBD6X keymap to match LAYOUT macro
* Remove TAP_HOLD_CAPS_DELAY override in userspace
* Change default USB polling rate to 1000 Hz
* Move media controls to nav cluster on Wasdat
* Add dz60:konstantin_b keymap
* Add personal keymap
* Additional readme note
* Fix typo's in readme
* Additional layer key info in readme
* Update keyboards/crkbd/keymaps/rpbaptist/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/crkbd/keymaps/rpbaptist/rules.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/crkbd/keymaps/rpbaptist/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove redundant config
* Remove disabling of NO_ACTION_MACRO and NO_ACTION_FUNCTION
* Remove layer keycode macros
* Use layer_state_t instead of uint32_t
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Use get_highest_layer instead of biton32
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* OLED_ROTATION_90 instead of 180
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Use get_highest_layer instead of biton32
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Use get_highest_layer instead of biton32
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Revert "OLED_ROTATION_90 instead of 180"
This reverts commit f14a4353ab.
It messed up the logo on slave
* Use IS_LED_ON function to check LED status
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* first commit, skeleton code, not sure if working
* Owlet 60 working firmware, json not sure
* use json from kle to qmk converter
* deleted temporary text from owlet60.h
* owlet60 working oled and led firmware
* moved owlet60 to handwired
* updated readme.md
* Revert "owlet60 working oled and led firmware"
This reverts commit 27f9465aab.
* Revert "moved owlet60 to handwired"
This reverts commit 9b8e8344fc.
* revert changes, moved owlet60 to handwired, updated copyright blurb
* fixed readme.md
* removed duplicate items
* resolve merge artifact
* Update keyboards/handwired/owlet60/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* check out merge artifacts with qmk master
* Update keyboards/handwired/owlet60/matrix.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/handwired/owlet60/matrix.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/handwired/owlet60/matrix.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/handwired/owlet60/matrix.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* removed redundant rule on oled_testing/rules.mk, refactored mux switching code on matrix.c
* setup local build config, created npm build script to speed things up
* removed some profiles and gutted readme
* began configuring default and lower layout
* lower: fixed right arrow and added music toggle
* began configuring default and lower layout
* changed startup song
* updated comment typos
* I did that thing where i basically refactored everything :)
* Converted 2U key to 1U's
* Reorganized and tidied up
* Reorganized and tidied up
* space now changes layers
* updated numbpad
* updated readme
* removed unwanted files
* addressed change requests
* support tkl_iso community layout
* fix comments from review
* fix review comments
* LAYOUT is an alias for LAYOUT_all
* add keymap default_iso
* revert changes to default keymap
* Initial stab at some fake dfu-util-split-left behaviour
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Clang format fixes
* Fake eeprom init for both left and right hand
* Port personal keymap to 60_tsangan_hhkb
- add 60_tsangan_hhkb layout to plain60
- Fix bug in split rs in plain60
- use community and user based layout for 60_tsangan_hhkb
- set up audio for plain60 only
* Add LAYOUT_60_ansi_split_bs_rshift
* Refactor: matrix
* New readme file
* Configurator support
* change info.json to debug linting
* use an enum to manage the layers
* readme cleanup
file header, docs links
* use #pragma once in keyboard header file
* use new-style OLKB layout macro naming scheme
* fix layout macro references in keymap.c
* correct Keyboard Maintainer
* start wraith firmware
* completed initial setup
* added amber keymap to wraith
* fixed LEDs, wrote readme files
* reverted bootloader type after troubleshooting
* decapitalised files and directory as per qmk standards
* Update Wraith keyboard folder
- Add timer keymap with documentation
- Remove boilerplate in rules.mk, ready for pull request
- Update info.json with ISO and ANSI layouts, ready for QMK Configurator
* Add Efreet keyboard
* Remove unnecessary keyboard folders
* Enable community layout support for Efreet
- Rename LAYOUT macro to LAYOUT_ortho_4x12
- Add layout macro named LAYOUT_planck_mit
- Remove unnecessary magic key command, as we are using the default
- Fix readme.md formatting for GitHub
* Fix community layout support for Efreet
- Fix 2u spacebar keycodes in LAYOUT_planck_mit to denote absence of switch
- Turn on Community Layouts in rules.mk
* Update default keymap.c to use community layout
* e6.5 actually already had a 65_ansi_blocker LAYOUT macro, so just had to enable in rules.
* Add the 65_ansi_blocker LAYOUT macro and enable in rules.mk
* rename LAYOUT macro in .h and in the keymap.c as it was only a default keymap. Also enable in rules.mk
* rename but also had to define the existing LAYOUT macro as the new one to prevent breakage of existing keymaps
* add 65_ansi_blocker support for vinta
* forgot to update the info.json on these
* add new default layout 65_ansi_blocker support to alt
* add 65_ansi_blocker support
* undo changes
* Began Work On STM32 Ergodox
Changes to be committed:
new file: keyboards/ergodox_stm32/config.h
new file: keyboards/ergodox_stm32/rules.mk
* test
* Now it compile. Not linking thou
* Screw this Linker. It links now!
* Blinkly Keyboard
* bootloader test code
* Working on matrix / i2c stuff
* Progress (LED Blink)
* Progress on MCP_23017 Status Flag
* [WIP]
* update
* Works! Remeber to change back the bootloader address when the new bootloadrer is ready.
* Time to go debug the i2c
* Finally, it now works with PCB Rev 1.0.2
* updated for rev.2 pcb
* minor compilation fix
* Why when debugger is enabled then everything works.
* Remeber to call init functions.
* Update arm i2c driver to support STM32F103 series device.
* fix include once header. Replaced with #pragma once.
* complication test
* add default LAYOUT_60_ansi
* add LAYOUT_60_hhkb support
* add tsangan_hhkb support
* add ISO support and rename LAYOUT to LAYOUT_all
* formatting
* add community layouts support
* remove unneeded code
* missed a LAYOUT rename
* add link time optimization to reduce firmware size for some people's keymaps
* new keymap for my chocolate tofu65 with dz65rgb
* consistent with a tada68 layout
* remove extra layer, add swap keycodes and mouse keycodes
* fix the tabs and spaces
* fix the left shift
* readme updates for 60_ansi and split variations
* add new community layout for mechmerlin for the new default layout 65_ansi_blocker
* change path now that kbd67 has been updated
* fix up spacing
* move kbd67mkiirgb into kbd67 directory as mkiirgb
* rename files
* rename LAYOUT to LAYOUT_65_ansi_blocker
* add support for default layout
* update readme for new build target
* update parent readme with the fourth variant
* rename LAYOUT to LAYOUT_65_blocker_ansi
* rename LAYOUT macro
* enable LAYOUT_65_blocker_ansi community layout support and remove uneeded lines of code
* rename LAYOUT to LAYOUT_65_blocker_ansi
* rename LAYOUT macro
* enable LAYOUT_65_blocker_ansi community layout support
* enable LAYOUT_65_blocker_ansi support
* fix rename mess up
* add QMK Configurator support with the new rename
* rename blocker_ansi to ansi_blocker as it rolls off the tongue easier
* Rework how bin/qmk handles subcommands
* qmk config wip
* Code to show all configs
* Fully working `qmk config` command
* Mark some CLI arguments so they don't pollute the config file
* Fleshed out config support, nicer subcommand support
* sync with installable cli
* pyformat
* Add a test for subcommand_modules
* Documentation for the `qmk config` command
* split config_token on space so qmk config is more predictable
* Rework how subcommands are imported
* Document `arg_only`
* Document deleting from CLI
* Document how multiple operations work
* Add cli config to the doc index
* Add tests for the cli commands
* Make running the tests more reliable
* Be more selective about building all default keymaps
* Update new-keymap to fit the new subcommand style
* Add documentation about writing CLI scripts
* Document new-keyboard
* Update docs/cli_configuration.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/cli_development.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/cli_development.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/cli_development.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Address yan's comments.
* Apply suggestions from code review
suggestions from @noahfrederick
Co-Authored-By: Noah Frederick <code@noahfrederick.com>
* Apply suggestions from code review
Co-Authored-By: Noah Frederick <code@noahfrederick.com>
* Remove pip3 from the test runner
* move canoe into percent directory
* update readme for new make path
* move skog into percent directory
* update readme for new path and new instructions
* update readme
* fix error in naming
* made tapdance dual_role general
* updated original dual_role functionality
* added toggling layer example
* Fix dual role and add alias
* Update docs about new layer tap dances
* Fix up based on feedback
* Add support for Void Linux systems to the qmk_install.sh script
* Fix typos + grammatical edits in comments
* Sort distributions by alphabetical order in linux_install.sh
* Revert previous commit and sort Void packages in alphabetical order
* Fix permissions on `util/linux_install.sh`
* Add reset instructions for boards that use Command to the Zadig driver installation guide
* -> → →
* Apply suggestions from code review
Replace shorthand keycode names with full names
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Added ottodokto keymaps for dz60 and tmo50.
* moved placement of keymaps to proper directory
* fixed accidental deletion of semicolon for tmo50 map
* fix to use short form codes
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* provide means to turn on RTP mode and set the amplitude
* new keycode HPT_CONT to turn RTP off/on
* introduce new keycodes HPT_CONI, and HPT_COND for Haptic Continuous Increase and Decrease
* support for continuous mode amplitude increase and decrease
* code cleanup
* update docs to reference new keycodes and functionality
* don't touch the keymaps
* add function prototypes
* add proper guards
* cleanup guards
* remove extra reserved
* move caps lock led to keyboard level so even QMK Configurator users have access to it
* set bootloader correctly to atmel-dfu
* clean up extra carriage return
* Updated encoder.c so that split encoders are indexed based on left hand encoders first.
This ensures when swapping master sides that code logic based on encoder index doesn't change.
PR Review fixes
* Removed extra define
* convert codebase to #pragma once
* fix file includes
- quantum.h is included at keyboard level, redundant at revision level
- keyboard-level path is accessible at revision level, remove relative pathing
* duplicate common layout macros from rev1 to rev2
Add the layout macros supported by both rev1 and rev2 to rev2.h directly, which exposes these layouts to QMK Configurator.
* enable community layout support (75_ansi, 75_iso)
* add LAYOUT_75_iso layout data
It needs its own tree because its keys are in a different order from LAYOUT_iso_1u even though the physical layout is the same.
* minimize rules.mk files (use QMK defaults)
* use atmel-dfu bootloader rule
* fix typo on rev1 info.json
* making a new board setup for ymdk bface clone
* removing extra keymaps that copied over
* documentation and edits for new ymdk_bface board
* cleaning up config and keymaps
* removed extra keymap and working on READMEs
* readme edits
* shorter aliexpress link in ymdk_bface readme
* added images to readmes and edited the keymaps
* more flashing directions
* Mac directions formatting
* editing and creating the all layout
* cleanign up ymdk_bface keymaps
* fixed typos in layout
* removed tabs
* cleaned up the LED and Backlight configuration.
* adding more to info.josn and cleaning up readme
* fixing JSON typos
* made a ymdk folder and moved the bface into it.
* fixing file names for the new folder structure
* Added Xerpocalypse's layout
+ Number row and symbols are switched compared to default TMO50 layout
+ Right-hand spacebar acts as backspace and a hold-layer for layer 2.
* Update keyboards/tmo50/keymaps/xerpocalypse/keymap.c
Removed unnecessary #define
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/tmo50/keymaps/xerpocalypse/keymap.c
Changed keymap to use KC_UNDS instead of custom-defined keycode
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* get rid of custom matrix that is no longer being used
* remove _kc LAYOUT
* remove ifdefs and replace with pragma once
* cleanup rules and use bootmagic lite
* get rid of led.c
* Update keyboards/alps64/alps64.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* remove unneeded configurations
* Fix Planck default keymap to play sounds on rev6
The dip_switch_update callback was overriding the default startup sound. This should prevent that from happening, and still allow it to play sounds, or stop them, when appropriate.
* Fix Preonic default keymap to play sounds on Rev 3
The dip_switch_update callback was overriding the default startup sound. This should prevent that from happening, and still allow it to play sounds, or stop them, when appropriate.
* Fix enables for Haptic Feedback
If you enabled bothe DRV2605 and SOLENOID, it would only enable one of these, not both.
This fixes the check so that you can enable both options.
* Fix check for haptic feature
It was sending a comma keypress, while I believe that the targeted
stenography software (at least on systems that generally use
US-International keyboard layout) expects a single-quote/apostrophe key.
* adding working 2key2crawl
Adding working 2key2crawl files
edited files in accordance with original PR comments
* Changes
Changes and updates
* Update readme.md
* Update config.h
removed IS_COMMAND block that was missed in previous commit
* Changes to vol/keymap.c
Removed unneccesary function
* adding a custom mf68 keymap
* added custom tada68 keymap
* readme edit on tada68 map
* added mac fast-forward and rewind keybindings to tada68 emdarcher keymap
* tada68 keymap documentation and edits
* cleanup and edits
* typo fix in emdarcher's tada68 keymap
* cleaning up emdarcher keymap for tada68
* cleaned up emdarcher keymap for mf68
* Created python version of new_keymap.sh: new_keymap.py
* Updated usage message
* Updated new_keymap.py to use python3.5+ syntax & be more similar to new_keyboard.sh
* Updated complete message
* Updated usage in argparser and removed incorrect usage_message
* Reverted the fstrings back to strings that use .format() & updated docstring convention
* Added helper to recursively cd .. until at qmk_firmware root directory
* Revert "Added helper to recursively cd .. until at qmk_firmware root directory"
This reverts commit 61a0ff3b25f91901287bec8d58eb51a1f126e2ad.
* Updated new_keymap.py to use printf-style format strings
* First draft lib/python/qmk/cli/new/keymap.py with milc
* Removed shebang & syspath appending lines
* Added optional args & resolved some cr comemnts
* Added a docstring and updated strings
* Added new 2x5 Keypad with 3 LEDs to indicate the selected layer. By Jonathan Cameron.
* Minor refactor from suggestions from qmk team
* Added
* Moved to 'handwired' directory
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/handwired/2x5keypad/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Switch to image offsite
* Moved image offsite
* Update keyboards/handwired/2x5keypad/keymaps/default/keymap.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/handwired/2x5keypad/2x5keypad.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Moved functions into .c file per suggestions
* Cosmetic
* Fixed function called, per suggestions.
* Update keyboards/handwired/2x5keypad/2x5keypad.h
Ok
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Moved LED functions to the top level since they can be used it various flavors
* Declare those moved LED functions!
* Update keyboards/handwired/2x5keypad/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
The E6.5 is the new 65% keyboard made by Exclusive.
This changeset adds its PCB to QMK, including all the bottom row
variants and iso/ansi/split BS layouts.
* add dp60 keyboard
* fixup wording in readme
* fix layout name in default keymap. I was missing an r
* Add QMK Configurator support for the additional layouts
* Update keyboards/dp60/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dp60/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dp60/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dp60/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dp60/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* strip out the VIA enabling from default rules.mk
* add a VIA only keymap
* Add Rabbit68 Keyboard w/ default,kaiec keymaps.
* Requested changes by @fauxpark
* Change flash command, as suggested by @drashna
* Update keyboards/rabbit/rabbit68/readme.md
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Add link to Github repo
As I per suggestion changed the link above to an image, I added now the link to the project page to the Open Source text, where it actually makes the most sense.
* change LAYOUT_ANSI to LAYOUT_60_ansi
* change QMK Configurator layout to LAYOUT_60_ansi as well
* add 60_ansi support so I can make my userspace =)
* update readme
* Very strange. ISO keymap is still using 60_ansi LAYOUT macro. But then again....no ISO hottswap dz60 has been released
* UT47.2 keymap/updates for Planck style layout switching
* UT47.2 keymap for Planck-style layout switching / code clean up
* UT47.2 keymap for Planck-style layout switching: Qwerty, Workman, Colemak, Colemak Mod-DH, and Dvorak added / code clean up
* Change the layout info to match the keymap
* Edit readme to contain relevant info for layout switching
* Edit readme to contain relevant info for layout switching
* Edit readme to contain relevant info for layout switching
* Edit readme to contain relevant info for layout switching. Add QMK Configurator file.
* Update readme.md with make information
* Undo breaking change in config.h
* Code cleanup
* Code cleanup
* Code cleanup
* More code cleanup
* Turn off more unnecessary features by default
* Double TAP_CODE_DELAY due to more media key issues
Even with this change, some of the rotary encoder turns on my BDN9's
volume knob still seem to get dropped. It's possible there's something
wrong with the encoder itself. (Maybe the TAP_CODE_DELAY actually causes
QMK to miss an encoder turn? Unclear.) The other knob (backlight
brightness) works fine, FWIW....
* Restructure userspace config.h a bit
* Hack around Instant60 Via EEPROM conflict
Remove this when #6589 is fixed for Via boards.
* Add backlight breathing and (EEPROM) reset to BDN9
* Add keymap for 9-Key macropad
* Add a quefrency keymap
* New Alt-ernate layouts
* Enable Per Key Tapping Term to preserve sanity
* Use underglow and mod lights for status on Corne
* Update the drashna_ms keymap for quefrency
* Disable Audio since there isn't enough space
* Update KC_MAKE to ues :flash target
* Cleanup ergodox layout
* Enable i2c support for Iris
* Add keymap support for CG_SWAP
* Enable RGB Matrix Shutdown mode
* enable heatmap
* Update gitlab CI to install python3
* Remove game macros
These are no longer needed, and haven't been used in ages
* Cleanup planck layout
* Add RGB Matrix fun and RGB cleanup
* Add keycode and config for RGB Matrix idle animations
* Clean up rgb idle animation code
* Add rgb idle keycode to keymaps
* Fix issues with rgb matrix idle animation
* Fix some handling for idle animation
* Reduce idle animation timeout to 15s to be more reasonable
* fix up rgb stuff
* Fix isses with rgb functions not being called for matrix
* Use custom EEPROM Magic Number so testing is easier
* Extend Default Layer macro to support a lot more layers
* Fix bjohnson macropad
* Adjust KC_MAKE to process mods for more consistent behavior
* Fix up rgb stuff on corne
* Corne OLED Overhaul
* Fixes a number of issues with weirdness.
* Fixes issues with keylogger (should be more reliable now)
* Modulaize the OLED render sections
* Rewrite layer display code
* Update URL for Font Editor
Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows.
* Update polling rate on all keebs
* Fix planck ez layout config
* Remove macros from Viterbi
* Update keymap.c
Additional functionality added to layers.
* Error fix
Fixed missing key in layer 5, fixed brightness keys with universal codes, made code more readable.
* fix missing commas
fixed missing commas on line 19 and line 23
* fix Indicator LED sticking on RGB off toggle.
fixes issue: LED indicators stay on when toggling RGB off
* fixup readme to adhere to QMK standards and to also have more information
* use pragma once
* strip out the custom bootmagic lite routine as it is the same as QMK's default bootmagic lite routine. Also add the caps lock led indicator
* turn on bootmagic lite
* update default keymap
* Update keyboards/playkbtw/ca66/ca66.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove lines 4 thru 37 and add bootloader
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
## Update ChibiOS/ChibiOS-Contrib/uGFX submodules
* General Notes
* A `make git-submodule` may be required after pulling the latest QMK firmware code to update affected submodules to the upgraded revisions
* Enabling link-time-optimization (`LINK_TIME_OPTIMIZATION_ENABLE = yes`) should work on a lot more boards
* Upgrade to ChibiOS ver19.1.3
* This will allow QMK to update to upstream ChibiOS a lot easier -- the old version was ~2 years out of date. Automated update scripts have been made available to simplify future upgrades.
* Includes improved MCU support and bugfixes
* ChibiOS revision is now included in Command output
* Timers should now be more accurate
* Upgrade to newer ChibiOS-Contrib
* Also includes improved MCU support and bugfixes
* ChibiOS-Contrib revision is now included in Command output
* Upgrade to newer uGFX
* Required in order to support updated ChibiOS
## Fix ChibiOS timer overflow for 16-bit SysTick devices
* On 16-bit SysTick devices, the timer subsystem in QMK was incorrectly dealing with overflow.
* When running at a 100000 SysTick frequency (possible on 16-bit devices, but uncommon), this overflow would occur after 0.65 seconds.
* Timers are now correctly handling this overflow case and timing should now be correct on ChibiOS/ARM.
## Update LUFA submodule
* Updates the LUFA submodule to include updates from upstream (abcminiuser/lufa)
* Includes some cleanup for QMK DFU generation
## Encoder flip
* Flips the encoder direction so that `clockwise == true` is for actually turning the knob clockwise
* Adds `ENCODER_DIRECTION_FLIP` define, so that reversing the expected dirction is simple for users.
* Cleans up documentation page for encoders
## Adding support for `BACKLIGHT_ON_STATE` for hardware PWM backlight
* Previously, the define only affected software PWM, and hardware PWM always assumed an N-channel MOSFET.
* The hardware PWM backlight setup has been updated to respect this option.
* The default "on" state has been changed to `1` - **this impacts all keyboards using software PWM backlight that do not define it explicitly**. If your keyboard's backlight is acting strange, it may have a P-channel MOSFET, and will need to have `#define BACKLIGHT_ON_STATE 0` added to the keyboard-level `config.h`. Please see the PR for more detailed information.
## Migrating `ACTION_LAYER_TAP_KEY()` entries in `fn_actions` to `LT()` keycodes
*`fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Moving backlight keycode handling to `process_keycode/`
* This refactors the backlight keycode logic to be clearer and more modular.
* All backlight-related keycodes are now actioned in a single file.
* The `ACTION_BACKLIGHT_*` macros have also been deleted. If you are still using these in a `fn_actions[]` block, please switch to using the backlight keycodes or functions directly.
## Refactor Planck keymaps to use Layout Macros
* Refactor Planck keymaps to use layout macros instead of raw matrix assignments
* Makes keymaps revision-agnostic
* Should reduce noise and errors in Travis CI logs
## GON NerD codebase refactor
* Splits the codebase for GON NerD 60 and NerdD TKL PCBs into two separate directories.
* If your keymap is for a NerD 60 PCB, your `make` command is now `make gon/nerd60:<keymap>`.
* If your keymap is for a NerD TKL PCB, your `make` command is now `make gon/nerdtkl:<keymap>`.
@@ -15,7 +15,7 @@ QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains Q
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
Otherwise, you can clone it directly with `git clone https://github.com/qmk/qmk_firmware`. Do not download the zip or tar files; a git repository is required to download the submodules in order to compile.
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
This driver is currently AVR-only. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V).
## Usage
To use this driver, add the following to your `rules.mk`:
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
@@ -6,19 +6,19 @@ This guide is catered towards advance users and assumes you can compile an ARM c
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
The main objective here is to get the MCU Eclipse IDE correctly installed on our machine. The necessary instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
This tool is a software package manager and it is used to help us get the necessary dependencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM runs using Node.js so grab that from [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the installation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
XPM installation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @xpack-dev-tools/arm-none-eabi-gcc`.
### Windows build tools
@@ -26,14 +26,14 @@ If you are using windows you need to install this!
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
Now it's time to install your programmer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufacturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @xpack-dev-tools/openocd`.
### Java
@@ -45,17 +45,17 @@ Now its finally time to install the IDE. Use the Release page [here](https://git
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing Code as Makefile Project. Select Next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchains Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on Windows for Build Tools Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Perspective -> Open Perspective -> Other... -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectronics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Perspective -> Open Perspective -> Other... -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under Devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the Build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
@@ -71,7 +71,7 @@ NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyb
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
Right click on your QMK folder, select Debug As -> Debug Configurations... . Here double click on GDB OpenOCD Debugging. Select the Debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and Googling to find out. The default script for the STM32F3 is called `stm32f3discovery.cfg`. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
@@ -81,7 +81,7 @@ Select Apply and Close.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Press the bug icon and if all goes well you should soon find yourself in the Debug perspective. Here the program counter will pause at the beginning of the main function and wait for you to press Play. Most of the features of all debuggers work on Arm MCUs but for exact details Google is your friend!
@@ -6,20 +6,21 @@ The breaking change period is when we will merge PR's that change QMK in dangero
## What has been included in past Breaking Changes?
* [2020 Feb 29](ChangeLog/20200229.md)
* [2019 Aug 30](ChangeLog/20190830.md)
## When is the next Breaking Change?
The next Breaking Change is scheduled for Nov 29.
The next Breaking Change is scheduled for May 30, 2020.
### Important Dates
* [] 2019 Oct 04 - `future` is created. It will be rebased weekly.
* [ ] 2019 Nov 01 - `future` closed to new PR's.
* [ ] 2019 Nov 01 - Call for testers.
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
* [ ] 2019 Nov 29 - Merge `future` to `master`.
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
* [x] 2019 Feb 29 - `future` is created. It will be rebased weekly.
* [ ] 2020 May 2 - `future` closed to new PR's.
* [ ] 2020 May 2 - Call for testers.
* [ ] 2020 May 28 - `master` is locked, no PR's merged.
* [ ] 2020 May 30 - Merge `future` to `master`.
* [ ] 2020 May 30 - `master` is unlocked. PR's can be merged again.
## What changes will be included?
@@ -51,7 +52,9 @@ git rebase master
git push --force
```
## 8 Weeks Before Merge
## Creating the `future` branch
This happens immediately after the previous `future` branch is merged.
*`qmk_firmware` git commands
* [ ]`git checkout master`
@@ -65,9 +68,6 @@ git push --force
* [ ]`git tag <next_version>` # Prevent the breakpoint tag from confusing version incrementing
* [ ]`git push origin future`
* [ ]`git push --tags`
* GitHub Actions
* [ ] Switch all [breaking_change PR's](https://github.com/qmk/qmk_firmware/pulls?utf8=%E2%9C%93&q=is%3Apr+is%3Aopen+label%3Abreaking_change) to `future`
* [ ] Any that have a ChangeLog entry may be merged immediately.
A QMK member may have replied to your pull request stating that your submission is a breaking change. In their judgment, the changes you have proposed have greater implications for either QMK, or its users.
Some things that may cause a pull request to be flagged are:
- **Edits to User Keymaps**
A user may submit their keymap to QMK, then some time later open a pull request with further updates, only to find it can't be merged because it was edited in the `qmk/qmk_firmware` repository. As not all users are proficient at using Git or GitHub, the user may find themself unable to fix the issue on their own.
- **Changes to Expected Behavior**
Changes to QMK behavior may cause users to believe their hardware or QMK is broken if they flash new firmware that incorporates changes to existing QMK features, and find themselves without a means to restore the desired behavior.
- **Changes Requiring User Action**
Changes may also require action to be taken by users, such as updating a toolchain or taking some action in Git.
- **Changes Necessitating Increased Scrutiny**
On occasion, a submission may have implications for QMK as a project. This could be copyright/licensing issues, coding conventions, large feature overhauls, "high-risk" changes that need wider testing by our community, or something else entirely.
- **Changes Requiring Communication to End Users**
This includes warnings about future deprecations, outdated practices, and anything else that needs to be communicated but doesn't fit into one of the above categories.
## What Do I Do?
If it is determined that your submission is a breaking change, there are a few things you can do to smooth the process:
### Consider Splitting Up Your PR
If you are contributing core code, and the only reason it needs to go through breaking changes is that you are updating keymaps to match your change, consider whether you can submit your feature in a way that the old keymaps continue to work. Then submit a separate PR that goes through the breaking changes process to remove the old code.
### Contribute a ChangeLog Entry
We require submissions that go through the Breaking Change process to include a changelog entry. The entry should be a short summary of the changes your pull request makes – [each section here started as a changelog](ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft").
Your changelog should be located at `docs/ChangeLog/YYYYMMDD/PR####.md`, where `YYYYMMDD` is the date on which QMK's breaking change branch – usually named `future`– will be merged into the `master` branch, and `####` is the number of your pull request.
If your submission requires action on the part of users, your changelog should instruct users what action(s) must be taken, or link to a location that does so.
### Document Your Changes
Understanding the purpose for your submission, and possible implications or actions it will require can make the review process more straightforward. A changelog may suffice for this purpose, but more extensive changes may require a level of detail that is ill-suited for a changelog.
Commenting on your pull request and being responsive to questions, comments, and change requests is much appreciated.
### Ask for Help
Having your submission flagged may have caught you off guard. If you find yourself intimidated or overwhelmed, let us know. Comment on your pull request, or [reach out to the QMK team on Discord](https://discord.gg/Uq7gcHh).
@@ -4,26 +4,106 @@ This page describes how to setup and use the QMK CLI.
# Overview
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to help you work with QMK:
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
*`qmk compile`
*`qmk doctor`
*[Global CLI](#global-cli)
*[Local CLI](#local-cli)
* [CLI Commands](#cli-commands)
# Setup
# Requirements
Simply add the `qmk_firmware/bin` directory to your `PATH`. You can run the `qmk` commands from any directory.
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
# Global CLI
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
## Install Using Homebrew (macOS, some Linux)
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
```
export PATH=$PATH:$HOME/qmk_firmware/bin
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
You may want to add this to your `.profile`, `.bash_profile`, `.zsh_profile`, or other shell startup scripts.
## Install Using easy_install or pip
# Commands
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Packaging For Other Operating Systems
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
* Follow best practices for your OS when they conflict with these guidelines
* Document why in a comment when you do deviate
* Install using a virtualenv
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
# Local CLI
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
**Example**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Local CLI Limitations
There are some limitations to the local CLI compared to the global CLI:
* The local CLI does not support `qmk setup` or `qmk clone`
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format.
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit <https://docs.qmk.fm/#/flashing>
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json-keymap`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json-keymap [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
## Simple Example
As an example let's look at the command `qmk compile --keyboard clueboard/66/rev4 --keymap default`.
There are two command line arguments that could be read from configuration instead:
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
Now I can run `qmk compile` without specifying my keyboard and keymap each time.
## Setting User Defaults
Sometimes you want to share a setting between multiple commands. For example, multiple commands take the argument `--keyboard`. Rather than setting this value for every command you can set a user value which will be used by any command that takes that argument.
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
# CLI Documentation (`qmk config`)
The `qmk config` command is used to interact with the underlying configuration. When run with no argument it shows the current configuration. When arguments are supplied they are assumed to be configuration tokens, which are strings containing no spaces with the following form:
<subcommand|general|default>[.<key>][=<value>]
## Setting Configuration Values
You can set configuration values by putting an equal sign (=) into your config key. The key must always be the full `<section>.<key>` form.
Example:
```
$ qmk config default.keymap=default
default.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## Reading Configuration Values
You can read configuration values for the entire configuration, a single key, or for an entire section. You can also specify multiple keys to display more than one value.
### Entire Configuration Example
qmk config
### Whole Section Example
qmk config compile
### Single Key Example
qmk config compile.keyboard
### Multiple Keys Example
qmk config user compile.keyboard compile.keymap
## Deleting Configuration Values
You can delete a configuration value by setting it to the special string `None`.
Example:
```
$ qmk config default.keymap=None
default.keymap: default -> None
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## Multiple Operations
You can combine multiple read and write operations into a single command. They will be executed and displayed in order:
This document has useful information for developers wishing to write new `qmk` subcommands.
# Overview
The QMK CLI operates using the subcommand pattern made famous by git. The main `qmk` script is simply there to setup the environment and pick the correct entrypoint to run. Each subcommand is a self-contained module with an entrypoint (decorated by `@cli.subcommand()`) that performs some action and returns a shell returncode, or None.
# Subcommands
[MILC](https://github.com/clueboard/milc) is the CLI framework `qmk` uses to handle argument parsing, configuration, logging, and many other features. It lets you focus on writing your tool without wasting your time writing glue code.
Subcommands in the local CLI are always found in `qmk_firmware/lib/python/qmk/cli`.
Let's start by looking at an example subcommand. This is `lib/python/qmk/cli/hello.py`:
```python
"""QMK Python Hello World
This is an example QMK CLI script.
"""
frommilcimportcli
@cli.argument('-n','--name',default='World',help='Name to greet.')
@cli.subcommand('QMK Hello World.')
defhello(cli):
"""Log a friendly greeting.
"""
cli.log.info('Hello, %s!',cli.config.hello.name)
```
First we import the `cli` object from `milc`. This is how we interact with the user and control the script's behavior. We use `@cli.argument()` to define a command line flag, `--name`. This also creates a configuration variable named `hello.name` (and the corresponding `user.name`) which the user can set so they don't have to specify the argument. The `cli.subcommand()` decorator designates this function as a subcommand. The name of the subcommand will be taken from the name of the function.
Once inside our function we find a typical "Hello, World!" program. We use `cli.log` to access the underlying [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects), whose behavior is user controllable. We also access the value for name supplied by the user as `cli.config.hello.name`. The value for `cli.config.hello.name` will be determined by looking at the `--name` argument supplied by the user, if not provided it will use the value in the `qmk.ini` config file, and if neither of those is provided it will fall back to the default supplied in the `cli.argument()` decorator.
# User Interaction
MILC and the QMK CLI have several nice tools for interacting with the user. Using these standard tools will allow you to colorize your text for easier interactions, and allow the user to control when and how that information is displayed and stored.
## Printing Text
There are two main methods for outputting text in a subcommand- `cli.log` and `cli.echo()`. They operate in similar ways but you should prefer to use `cli.log.info()` for most general purpose printing.
You can use special tokens to colorize your text, to make it easier to understand the output of your program. See [Colorizing Text](#colorizing-text) below.
Both of these methods support built-in string formatting using python's [printf style string format operations](https://docs.python.org/3.5/library/stdtypes.html#old-string-formatting). You can use tokens such as `%s` and `%d` within your text strings then pass the values as arguments. See our Hello, World program above for an example.
You should never use the format operator (`%`) directly, always pass values as arguments.
### Logging (`cli.log`)
The `cli.log` object gives you access to a [Logger Object](https://docs.python.org/3.5/library/logging.html#logger-objects). We have configured our log output to show the user a nice emoji for each log level (or the log level name if their terminal does not support unicode.) This way the user can tell at a glance which messages are most important when something goes wrong.
The default log level is `INFO`. If the user runs `qmk -v <subcommand>` the default log level will be set to `DEBUG`.
Sometimes you simply need to print text outside of the log system. This is appropriate if you are outputting fixed data or writing out something that should never be logged. Most of the time you should prefer `cli.log.info()` over `cli.echo`.
### Colorizing Text
You can colorize the output of your text by including color tokens within text. Use color to highlight, not to convey information. Remember that the user can disable color, and your subcommand should still be usable if they do.
You should generally avoid setting the background color, unless it's integral to what you are doing. Remember that users have a lot of preferences when it comes to their terminal color, so you should pick colors that work well against both black and white backgrounds.
Colors prefixed with 'fg' will affect the foreground (text) color. Colors prefixed with 'bg' will affect the background color.
There are also control sequences that can be used to change the behavior of
ANSI output:
| Control Sequences | Description |
|-------------------|-------------|
| {style_bright} | Make the text brighter |
| {style_dim} | Make the text dimmer |
| {style_normal} | Make the text normal (neither `{style_bright}` nor `{style_dim}`) |
| {style_reset_all} | Reset all text attributes to default. (This is automatically added to the end of every string.) |
| {bg_reset} | Reset the background color to the user's default |
| {fg_reset} | Reset the foreground color to the user's default |
# Arguments and Configuration
QMK handles the details of argument parsing and configuration for you. When you add a new argument it is automatically incorporated into the config tree based on your subcommand's name and the long name of the argument. You can access this configuration in `cli.config`, using either attribute-style access (`cli.config.<subcommand>.<argument>`) or dictionary-style access (`cli.config['<subcommand>']['<argument>']`).
Under the hood QMK uses [ConfigParser](https://docs.python.org/3/library/configparser.html) to store configurations. This gives us an easy and straightforward way to represent the configuration in a human-editable way. We have wrapped access to this configuration to provide some nicities that ConfigParser does not normally have.
## Reading Configuration Values
You can interact with `cli.config` in all the ways you'd normally expect. For example the `qmk compile` command gets the keyboard name from `cli.config.compile.keyboard`. It does not need to know whether that value came from the command line, an environment variable, or the configuration file.
You can set configuration values in the usual ways.
Dictionary style:
```
cli.config['<section>']['<key>'] = <value>
```
Attribute style:
```
cli.config.<section>.<key> = <value>
```
## Deleting Configuration Values
You can delete configuration values in the usual ways.
Dictionary style:
```
del(cli.config['<section>']['<key>'])
```
Attribute style:
```
del(cli.config.<section>.<key>)
```
## Writing The Configuration File
The configuration is not written out when it is changed. Most commands do not need to do this. We prefer to have the user change their configuration deliberitely using `qmk config`.
You can use `cli.save_config()` to write out the configuration.
## Excluding Arguments From Configuration
Some arguments should not be propagated to the configuration file. These can be excluded by adding `arg_only=True` when creating the argument.
Example:
```
@cli.argument('-o', '--output', arg_only=True, help='File to write to')
@cli.subcommand('Create a keymap.c from a QMK Configurator export.')
def json_keymap(cli):
pass
```
You will only be able to access these arguments using `cli.args`. For example:
```
cli.log.info('Reading from %s and writing to %s', cli.args.filename, cli.args.output)
```
# Testing, and Linting, and Formatting (oh my!)
We use nose2, flake8, and yapf to test, lint, and format code. You can use the `pytest` and `pyformat` subcommands to run these tests:
### Testing and Linting
qmk pytest
### Formatting
qmk pyformat
## Formatting Details
We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`.
?> Tip- Many editors can use yapf as a plugin to automatically format code as you type.
## Testing Details
Our tests can be found in `lib/python/qmk/tests/`. You will find both unit and integration tests in this directory. We hope you will write both unit and integration tests for your code, but if you do not please favor integration tests.
If your PR does not include a comprehensive set of tests please add comments like this to your code so that other people know where they can help:
We use [nose2](https://nose2.readthedocs.io/en/latest/getting_started.html) to run our tests. You can refer to the nose2 documentation for more details on what you can do in your test functions.
## Linting Details
We use flake8 to lint our code. Your code should pass flake8 before you open a PR. This will be checked when you run `qmk pytest` and by CI when you submit a PR.
@@ -14,7 +14,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* If you're not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
@@ -31,17 +31,17 @@ Here is an example for easy reference:
Atthetimeofthiswritingwedonotdoanymockingforourtests.Ifyouwouldliketohelpuschangethisplease [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) andstartaconversationthere.
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB or more, though it will *just* squeeze into 16kB with most features disabled.
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).
* key combination that allows the use of magic commands (useful for debugging)
*`#define USB_MAX_POWER_CONSUMPTION`
*`#define USB_MAX_POWER_CONSUMPTION 500`
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
*`#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
@@ -138,13 +142,19 @@ If you define these options you will enable the associated feature, which may in
*`#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
*`#define PERMISSIVE_HOLD_PER_KEY`
* enabled handling for per key `PERMISSIVE_HOLD` settings
*`#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
*`#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
*`#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
*`#define TAPPING_FORCE_HOLD_PER_KEY`
* enables handling for per key `TAPPING_FORCE_HOLD` settings
*`#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
@@ -194,8 +204,8 @@ If you define these options you will enable the associated feature, which may in
* units to step when in/decreasing saturation
*`#define RGBLIGHT_VAL_STEP 12`
* units to step when in/decreasing value (brightness)
*`#define RGBW_BB_TWI`
*bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
*`#define RGBW`
*Enables RGBW LED support
## Mouse Key Options
@@ -222,6 +232,7 @@ There are a few different ways to set handedness for split keyboards (listed in
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
* For boards with ARM DFU bootloader (like Proton C), use `:dfu-util-split-left`/`:dfu-util-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
@@ -264,6 +275,17 @@ There are a few different ways to set handedness for split keyboards (listed in
* 4: about 26kbps
* 5: about 20kbps
*`#define SPLIT_USB_DETECT`
* Detect (with timeout) USB connection when delegating master/slave
* Default behavior for ARM
* Required for AVR Teensy
*`#define SPLIT_USB_TIMEOUT 2000`
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
*`#define SPLIT_USB_TIMEOUT_POLL 10`
* Poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@@ -276,8 +298,27 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
*`SRC`
* Used to add files to the compilation/linking list.
*`LIB_SRC`
* Used to add files as a library to the compilation/linking list.
The files specified by `LIB_SRC` is linked after the files specified by `SRC`.
For example, if you specify:
```
SRC += a.c
LIB_SRC += lib_b.c
SRC += c.c
LIB_SRC += lib_d.c
```
The link order is as follows.
```
... a.o c.o ... lib_b.a lib_d.a ...
```
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* `LTO_ENABLE`
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## AVR MCU Options
* `MCU = atmega32u4`
@@ -299,13 +340,13 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
* `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration(+1000)
* Virtual DIP switch configuration
* `MOUSEKEY_ENABLE`
* Mouse keys(+4700)
* Mouse keys
* `EXTRAKEY_ENABLE`
* Audio control and System control(+450)
* Audio control and System control
* `CONSOLE_ENABLE`
* Console for debug(+400)
* Console for debug
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
@@ -336,8 +377,6 @@ Use these to enable or disable building certain features. The more you have enab
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
*`LINK_TIME_OPTIMIZATION_ENABLE`
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
@@ -63,11 +63,11 @@ Most of our style is pretty easy to pick up on. If you are familiar with either
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Separate PRs into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return any errors.
* Keyboards: Make sure that `make keyboard:all` does not return any errors.
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
@@ -79,11 +79,13 @@ The kerpleplork was intermittently failing with error code 23. The root cause wa
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
```
!> **IMPORTANT:** If you would like to contribute a bugfix or improvement to user code, such as non-default keymaps, userspace and layouts, be sure to tag the original submitter of the code in your PR. Many users, regardless of skill level with Git and GitHub, may be confused or frustrated at their code being modified without their knowledge.
## Documentation
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click the "Edit this page" link at the bottom of each page on https://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
@@ -99,6 +101,18 @@ enum my_keycodes {
};
```
### Previewing the Documentation
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
./bin/qmk docs
or if you only have Python 3 installed:
python3 -m http.server 8936
and navigating to `http://localhost:8936/`.
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
QMK provides a mechanism to supplement or replace the default matrix scanning routine with your own code.
The reasons to use this feature include:
* Extra hardware between the keyboard's switches and MCU pins
* I/O multiplexer
* Line decoder
* Irregular switch matrix
* Simultaneous use of `COL2ROW` and `ROW2COL`
## Prerequisites
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
Add a new file to your keyboard directory:
```text
keyboards/<keyboard>/matrix.c
```
And to configure compilation for the new file, add this to your `rules.mk`:
```make
SRC+= matrix.c
```
## 'lite'
Provides a default implementation for various scanning functions, reducing the boilerplate code when implementing custom matrix.
To configure it, add this to your `rules.mk`:
```make
CUSTOM_MATRIX= lite
```
And implement the following functions in a `matrix.c` file in your keyboard folder:
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
return `false` when you would prefer not to run the code in `led_update_kb()`.
Some examples include:
- overriding the LEDs to use them for something else like layer indication
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
- play a sound when an LED turns on or off.
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
### Example `led_update_kb()` Implementation
```c
voidled_set_user(uint8_tusb_led){
if(IS_LED_ON(usb_led,USB_LED_NUM_LOCK)){
writePinLow(B0);
}else{
writePinHigh(B0);
}
if(IS_LED_ON(usb_led,USB_LED_CAPS_LOCK)){
writePinLow(B1);
}else{
writePinHigh(B1);
}
if(IS_LED_ON(usb_led,USB_LED_SCROLL_LOCK)){
writePinLow(B2);
}else{
writePinHigh(B2);
}
if(IS_LED_ON(usb_led,USB_LED_COMPOSE)){
writePinLow(B3);
}else{
writePinHigh(B3);
}
if(IS_LED_ON(usb_led,USB_LED_KANA)){
writePinLow(B4);
}else{
writePinHigh(B4);
boolled_update_kb(led_tled_state){
boolres=led_update_user(led_state);
if(res){
// writePin sets the pin high for 1 and low for 0.
// In this example the pins are inverted, setting
// it low/0 turns it on, and high/1 turns the LED off.
// This behavior depends on whether the LED is between the pin
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
## `host_keyboard_leds()`
```c
#ifdef AUDIO_ENABLE
floatcaps_on[][2]=SONG(CAPS_LOCK_ON_SOUND);
floatcaps_off[][2]=SONG(CAPS_LOCK_OFF_SOUND);
#endif
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```c
voideeconfig_init_user(void){// EEPROM is getting reset!
voideeconfig_init_user(void){// EEPROM is getting reset!
user_config.raw=0;
user_config.rgb_layer_change=true;// We want this enabled by default
eeconfig_update_user(user_config.raw);// Write default value to EEPROM now
@@ -464,14 +489,24 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
There are two configurable options to control per-key timeout behaviors:
-`TAPPING_TERM_PER_KEY`
-`IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
You need to add `#define` lines to your `config.h` for each feature you want.
```
#define TAPPING_TERM_PER_KEY
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
## Example `get_tapping_term` Implementation
To change the `TAPPINGTERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
## Example `get_ignore_mod_tap_interrupt` Implementation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
## Bezugsquelle für QMK
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf Github](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
## Anleitung fürs Kompilieren
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
make planck/rev4:default
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
make preonic:default
## Möglichkeiten der Anpassung
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.
Diese Seite beschreibt die Einrichtung und den Umgang mit dem QMK CLI (Kommandozeile).
# Übersicht
Die QMK CLI vereinfacht das Zusammenbauen und Arbeiten mit QMK Tastaturen. Hier findest Du wichtige Befehle, um beispielsweise das Herunterladen und Kompilieren der QMK Firmware oder das Erstellen von Tastaturbelegungen (und vieles mehr) zu erleichtern.
* [Globale CLI](#globale-cli)
* [Lokale CLI](#lokale-cli)
* [CLI-Befehle](#cli-befehle)
# System-Anforderungen
Die CLI benötigt Python 3.5 oder höher. Außerdem ist es nötig, die Packages laut [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) zu installieren.
# Globale CLI
QMK bietet ein installierbares CLI, das Du zum Einrichten Deiner QMK Build-Umgebung verwenden kannst. Dieses ermöglicht Dir das Arbeiten mit QMK, und erleichtert das Arbeiten mit mehreren Kopien der `qmk_firmware`. Wir empfehlen, dieses CLI zu installieren und regelmäßig upzudaten.
## Installation mit Homebrew (macOS, manche Linux)
Solltest Du [Homebrew](https://brew.sh) installiert haben, kannst Du QMK per tap installieren:
```
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit easy_install oder pip
Falls Du kein Homebrew hast, kannst Du QMK auch manuell installieren. Zuerst musst Du sicherstellen, dass Python 3.5 (oder höher) und pip installiert ist. Dann installiere QMK mit diesem Befehl:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit git Repo
`git clone https://github.com/qmk/qmk_cli.git && cd qmk_cli && python3 setup.py install`
## Packaging für andere Betriebssysteme
Wir suchen nach Freiwilligen, die ein `qmk`-Package für weitere Betriebssysteme erstellen und pflegen. Falls Du ein Package für Dein OS erstellen möchtest, bitte befolge diese Richtlinien:
* Verwende "Best Practices" für Dein OS, sollten sie mit diesen Richtlinien in Konflikt stehen.
* Dokumentiere den Grund in einem Kommentar, wenn Du abweichen musstest.
* Installiere mit einem [virtualenv](https://virtualenv.pypa.io/en/latest/).
* Weise den User an, die Umgebungs-Variable `QMK_HOME` zu setzen, um die Firmware-Quelle anders einzustellen als `~/qmk_firmware`.
# Lokale CLI
Wenn Du die globale CLI nicht verwenden möchtest, beinhaltet `qmk_firmware` auch eine lokale CLI. Du kannst sie hier finden: `qmk_firmware/bin/qmk`. Du kannst den `qmk`-Befehl aus irgendeinem Datei-Verzeichnis ausführen und es wird immer auf dieser Kopie von `qmk_firmware` arbeiten.
**Beispiel**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Einschränkungen der lokalen CLI
Hier ein Vergleich mit der globalen CLI:
* Die lokale CLI unterstützt kein `qmk setup` oder `qmk clone`.
* Die lokale CLI arbeitet immer innerhalb der selben `qmk_firmware`-Verzeichnisstruktur, auch wenn Du mehrere Repositories geklont hast.
* Die lokale CLI läuft nicht in einer virtualenv. Daher ist es möglich, dass Abhängigkeiten (dependencies) miteinander in Konflikt kommen/stehen.
# CLI-Befehle
## `qmk compile`
Dieser Befehl erlaubt es dir, die Firmware - aus egal welchem Datei-Verzeichnis - zu compilen. Du kannst JSON-Exporte von <https://config.qmk.fm> oder Keymaps in der Repo kompilen.
**Anwendung für Konfigurations-Exports**:
```
qmk compile <configuratorExport.json>
```
**Anwendung für Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk cformat`
Dieser Befehl formatiert C-Code im clang-Format. Benutze ihn ohne Argumente, um den core-Code zu formatieren, oder benutze Namen von Dateien in der CLI, um den Befehl auf bestimmte Dateien anzuwenden.
**Anwendung**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk config`
Dieser Befehl konfiguriert das Verhalten von QMK. Für die volle `qmk config`-Dokumentation gehe zu [CLI-Konfiguration](cli_configuration.md).
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
## Installation
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.

Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
## Wiederherstellung einer Installation für ein falsches Gerät
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .

Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.

Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.

Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
## Übersicht
Diese Anleitung ist in 7 Abschnitte unterteilt:
* [Die ersten Schritte](newbs_getting_started.md)
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
* [Firmware flashen](newbs_flashing.md)
* [Testen und Debuggen](newbs_testing_debugging.md)
* [Git Leitfaden](newbs_best_practices.md)
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
## Weitere Ressourcen
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
## Navigiere in deinen Keymap Ordner
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
?> macOS:<br>
open keyboards/<keyboard_folder>/keymaps
?> Windows:<br>
start .\\keyboards\\<keyboard_folder>\\keymaps
## Eine Kopie der `default` Tastaturbelegung erstellen
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
```
./new_keymap.sh <keyboard path> <username>
```
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
## Personalisiere die Tastaturbelegung nach deinen Wünschen
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
* [Keycodes](de/keycodes.md)
* [Features](de/features.md)
* [FAQ](de/faq.md)
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
## Deine Firmware erzeugen
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
make <my_keyboard>:<my_keymap>
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
make planck/rev5:xyverz
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Deine Firmware flashen
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
## Flash-Vorgang mit QMK Toolbox
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
### Lade die Datei in QMK Toolbox
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
#### Windows:
``` start . ```
#### macOS:
``` open . ```
Die Firmware-Dateien folgen dabei immer folgendem Schema:
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
planck_rev5_default.hex
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
### Die Tastatur in den DFU (Bootloader) Modus versetzen
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
* Halte beide Shift-Tasten und drücke `Pause`
* Halte beide Shift-Tasten und drücke `B`
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
| MCU | Bootloader |
| --- | --- |
| Pro-Micro und Klone | CATERINA |
| Teensy | Halfkay |
| OLKB Boards | QMK-DFU |
| sonstige atmega32u4 | DFU |
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
```rules.mk
...
BOOTLOADER = caterina
...
```
### DFU
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
make planck/rev5:xyverz:dfu
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
```
*** Attempting to flash, please don't remove device
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
#### DFU Befehle
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
### Caterina
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
make lets_split/rev2:xyverz:avrdude
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
make <keyboard>:<keymap>:avrdude-loop
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
### HalfKay
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
make ergodox_ez:xyverz:teensy
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
make jj40:xyverz:bootloaderHID
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
make planck/rev6:xyverz:dfu-util
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
## Probier's aus!
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
# Los geht's!
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
## Software herunterladen
### Text Editor
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
### QMK Toolbox
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
## Die Entwicklungsumgebung aufsetzen
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
### macOS
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
### Linux
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch Linux: `pacman -S git`
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
## QMK aufsetzen
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
util/qmk_install.sh
## Die Build-Umgebung testen
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
make <keyboard>:default
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
make clueboard/66/rev3:default
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Eine eigene Tastaturbelegung erstellen
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
## Testen
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Debuggen mit der QMK Toolbox
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
### Debuggen mit hid_listen
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
<!-- FIXME: Describe the debugging messages here. -->
## Eigene Debug-Nachrichten senden
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
#include<print.h>
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
*`print("string")`: Druckt einen simplen String
*`uprintf("%s string", var)`: Druckt einen formatierten String
*`dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
*`dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
## Debug Beispiele
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
### Which matrix position is this keypress?
### Welche Matrix Position hat dieser Tastenanschlag
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
Make example for this keyboard (after setting up your build environment):
@@ -38,5 +38,3 @@ Make example for this keyboard (after setting up your build environment):
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
QMK presents itself to the host as a regular HID keyboard device, and as such requires no special drivers. However, in order to flash your keyboard on Windows, the bootloader device that appears when you reset the board often *does*.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the Halfkay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
There are two notable exceptions: the Caterina bootloader, usually seen on Pro Micros, and the HalfKay bootloader shipped with PJRC Teensys, appear as a serial port and a generic HID device respectively, and so do not require a driver.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with Msys2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have set up the development environment with MSYS2 or WSL, the `qmk_install.sh` script will have asked if you want it to install the drivers for you.
## Installation
Place your keyboard into the bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch usually located on the underside of the board. If your keyboard has neither, try holding Escape, or Space+`B`, as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details).
Some keyboards may have specific instructions for entering the bootloader, for example the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (Escape) might be on a different key, such as Left Control. Refer to the board's README if you are unsure.
Put your keyboard into bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch that's usually located on the underside of the board. If your keyboard has neither, try holding Escape or Space+`B` as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details). Some boards use [Command](feature_command.md) instead of Bootmagic; in this case, you can enter bootloader mode by hitting Left Shift+Right Shift+`B` or Left Shift+Right Shift+Escape at any point while the keyboard is plugged in.
Some keyboards may have specific instructions for entering the bootloader. For example, the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (default: Escape) might be on a different key, e.g. Left Control; or the magic combination for Command (default: Left Shift+Right Shift) might require you to hold something else, e.g. Left Control+Right Control. Refer to the board's README file if you are unsure.
To put a device in bootloader mode with USBaspLoader, tap the `RESET` button while holding down the `BOOT` button.
Alternatively, hold `BOOT` while inserting the USB cable.
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options → List All Devices**.
Zadig will automatically detect the bootloader device. You may sometimes need to check **Options -> List All Devices**.
- For keyboards with Atmel AVR MCUs, the bootloader will be named something similar to `ATm32U4DFU`, and have a Vendor ID of `03EB`.
- USBasp bootloaders will appear as `USBasp`, with a VID/PID of `16C0:05DC`.
- AVR keyboards flashed with the QMK-DFU bootloader will be named `<keyboard name> Bootloader` and will also have the VID `03EB`.
@@ -19,7 +23,7 @@ Zadig will automatically detect the bootloader device. You may sometimes need to
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list.
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing.

@@ -27,7 +31,7 @@ Finally, unplug and replug the keyboard to make sure the new driver has been loa
## Recovering from Installation to Wrong Device
If you find that you can no longer type with the keyboard, you may have installed the driver onto the keyboard itself instead of the bootloader. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:
If you find that you can no longer type with the keyboard, you may have accidentally replaced the driver for the keyboard itself instead of for the bootloader. This can happen when the keyboard is not in the bootloader mode. You can easily confirm this in Zadig - a healthy keyboard has the `HidUsb` driver installed on all of its interfaces:

@@ -39,4 +43,6 @@ Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driv

Click **Action -> Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again!
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.
`EEPROM_DRIVER = vendor` | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
## Vendor Driver Configuration
No configurable options are available.
## I2C Driver Configuration
Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h:
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`.
## Transient Driver configuration
The only configurable item for the transient EEPROM driver is its size:
[](https://docs.qmk.fm)
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
[](https://github.com/qmk/qmk_firmware/)
## ¿Qué es el firmware QMK?
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
Si estás pensando en contribuir con un keymap, teclado, or característica a QMK, la manera más sencilla es hacer un [fork del repositorio en Github](https://github.com/qmk/qmk_firmware#fork-destination-box), y clonar tu repositorio localmente para hacer los cambios, subirlos, y abir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) desde tu fork.
De cualquier manera, también puedes descargarlo directamente en formatos ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), o clonarlo via git (`git@github.com:qmk/qmk_firmware.git`), o https (`https://github.com/qmk/qmk_firmware.git`).
## Cómo compilar
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
make planck/rev4:default
Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap `default`. No todos los teclados tienen revisiones (también llamados subproyectos o carpetas), en ese caso, se puede omitir:
make preonic:default
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
Esta página describe el soporte para procesadores AVR en QMK. Los procesadores AVR incluyen el atmega32u4, atmega32u2, at90usb1286, y otros procesadores de la Corporación Atmel. Los procesadores AVR son MCUs de 8-bit que son diseñados para ser fáciles de trabajar. Los procesadores AVR más comunes en los teclados tienen USB y un montón de GPIO para permitir grandes matrices de teclado. Son los MCUs más populares para el uso en los teclados hoy en día.
Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_guidelines.md) para tener una idea de cómo los teclados encajan en QMK.
## Añadir tu Teclado AVR a QMK
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta el archivo `util/new_keyboard.sh`:
```
$ ./util/new_keyboard.sh
Generating a new QMK keyboard directory
Keyboard Name: mycoolkb
Keyboard Type [avr]:
Your Name [John Smith]:
Copying base template files... done
Copying avr template files... done
Renaming keyboard files... done
Replacing %KEYBOARD% with mycoolkb... done
Replacing %YOUR_NAME% with John Smith... done
Created a new keyboard called mycoolkb.
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
## `<keyboard>.c`
Aquí es donde pondrás toda la lógica personalizada para tu teclado. Muchos teclados no necesitan nada aquí. Puedes aprender más sobre cómo escribir lógica personalizada en [Funciones Quantum Personalizadas](custom_quantum_functions.md).
## `<keyboard>.h`
Este es el archivo en el que defines tu(s) [Macro(s) de Layout](feature_layouts.md). Por lo menos deberías tener un `#define LAYOUT` para tu teclado que se ve algo así:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
La primera mitad de la macro pre-procesador `LAYOUT` define la disposición física de las llaves. La segunda mitad de la macro define la matriz a la que están conectados los interruptores. Esto te permite tener una disposición física de las llaves que difiere de la matriz de cableado.
Cada una de las variables `k__` tiene que ser única, y normalmente sigue el formato `k<row><col>`.
La matriz física (la segunda mitad) debe tener un número de filas igualando `MATRIX_ROWS`, y cada fila debe tener exactamente `MATRIX_COLS` elementos. Si no tienes tantas teclas físicas puedes usar `KC_NO` para rellenar los espacios en blanco.
## `config.h`
El archivo `config.h` es donde configuras el hardware y el conjunto de características para tu teclado. Hay un montón de opciones que se pueden colocar en ese archivo, demasiadas para listar allí. Para obtener una visión de conjunto completa de las opciones disponibles consulta la página de [Opciones de Configuración](config_options.md).
### Configuración de hardware
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico
#define DESCRIPTION Un teclado personalizado
```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
### Configuración de la matriz del teclado
La siguiente sección del archivo `config.h` trata de la matriz de tu teclado. Lo primero que debes establecer es el tamaño de la matriz. Esto es generalmente, pero no siempre, el mismo número de filas y columnas como la disposición física de las teclas.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Una vez que hayas definido el tamaño de tu matriz, necesitas definir qué pines en tu MCU están conectados a filas y columnas. Para hacerlo simplemente especifica los nombres de esos pines:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
El número de entradas debe ser el mismo que el número que asignaste a `MATRIX_ROWS`, y del mismo modo para `MATRIX_COL_PINS` y `MATRIX_COLS`. No tienes que especificar `UNUSED_PINS`, pero puedes si deseas documentar qué pines están abiertos.
Finalmente, puedes especificar la dirección en la que apuntan tus diodos. Esto puede ser `COL2ROW` o `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
#### Matriz de patas directas
Para configurar un teclado en el que cada interruptor está conectado a un pin y tierra separados en lugar de compartir los pines de fila y columna, usa `DIRECT_PINS`. La asignación define los pines de cada interruptor en filas y columnas, de izquierda a derecha. Debe ajustarse a los tamaños dentro de `MATRIX_ROWS` y `MATRIX_COLS`. Usa `NO_PIN` para rellenar espacios en blanco. Sobreescribe el comportamiento de `DIODE_DIRECTION`, `MATRIX_ROW_PINS` y `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Configuración de retroiluminación
QMK soporta retroiluminación en la mayoría de los pines GPIO. Algunos de ellos pueden ser manejados por el MCU en hardware. Para más detalles, consulta la [Documentación de Retroiluminación](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
### Otras opciones de configuración
Hay un montón de características que se pueden configurar o ajustar en `config.h`. Debes consultar la página de [Opciones de Configuración](config_options.md) para más detalles.
## `rules.mk`
Usa el archivo `rules.mk` para decirle a QMK qué archivos construir y qué características habilitar. Si estás construyendo sobre un atmega32u4 deberías poder dejar mayormente los valores predeterminados. Si estás usando otro MCU es posible que tengas que ajustar algunos parámetros.
### Opciones MCU
Estas opciones le indican al sistema de compilación para qué CPU construir. Ten mucho cuidado si cambias cualquiera de estos ajustes. Puedes inutilizar tu teclado.
```make
MCU= atmega32u4
F_CPU=16000000
ARCH= AVR8
F_USB=$(F_CPU)
OPT_DEFS+= -DINTERRUPT_CONTROL_ENDPOINT
```
### Gestores de arranque
El gestor de arranque es una sección especial de tu MCU que te permite actualizar el código almacenado en el MCU. Piensa en ello como una partición de rescate para tu teclado.
#### Ejemplo de gestor de arranque
```make
BOOTLOADER= halfkay
```
#### Ejemplo de cargador DFU Atmel
```make
BOOTLOADER= atmel-dfu
```
#### Ejemplo de gestor de arranque Pro Micro
```make
BOOTLOADER= caterina
```
### Opciones de construcción
Hay un serie de características que se pueden activar o desactivar en `rules.mk`. Consulta la página de [Opciones de Configuración](config_options.md#feature-options) para obtener una lista detallada y una descripción.
QMK se utiliza en un montón de hardware diferente. Mientras que el soporte para los MCUs y las configuraciones de matriz más comunes está integrado, hay una serie de controladores que se pueden añadir para soportar hardware adicional al teclado. Los ejemplos incluyen ratones y otros dispositivos de apuntamiento, extensores de i/o para teclados divididos, modúlos Bluetooth, y pantallas LCD, OLED y TFT.
<!-- FIXME: Esto debe hablar de cómo se integran los controladores en QMK y cómo puedes añadir su propio controlador.
# Descripción del sistema de controladores
-->
# Controladores disponibles
## ProMicro (Solo AVR)
Soporte para direccionar pines en el ProMicro por su nombre Arduino en lugar de su nombre AVR. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## Controlador OLED SSD1306
Soporte para pantallas OLED basadas en SSD1306. Para obtener más información consulta la página de [Característica de Controlador OLED](feature_oled_driver.md).
## uGFX
Puedes hacer uso de uGFX dentro de QMK para manejar LCDs de caracteres y gráficos, matrices de LED, OLED, TFT, y otras tecnologías de visualización. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## WS2812 (Solo AVR)
Soporte para LEDs WS2811/WS2812{a,b,c}. Para obtener más información consulta la página de [Luz RGB](feature_rgblight.md).
## IS31FL3731
Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charlieplex para direccionar LEDs individualmente usando I2C. Esto permite hasta 144 LEDs del mismo color o 32 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
## IS31FL3733
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
Desde sus inicios, QMK ha crecido a pasos agigantados gracias a personas como tú que contribuyes a la creación y mantenimiento de nuestros teclados comunitarios. A medida que hemos crecido hemos descubierto algunos patrones que funcionan bien, y pedimos que te ajustes a ellos para que sea más fácil para que otras personas se beneficien de tu duro trabajo.
## Nombrar tu Teclado/Proyecto
Todos los nombres de teclado están en minúsculas, consistiendo sólo de letras, números y guiones bajos (`_`). Los nombres no pueden comenzar con un guión bajo. La barra de desplazamiento (`/`) se utiliza como un carácter de separación de subcarpetas.
Los nombres `test`, `keyboard`, y `all` están reservados para las órdenes de make y no pueden ser usados como un nombre de teclado o subcarpeta.
Ejemplos Válidos:
*`412_64`
*`chimera_ortho`
*`clueboard/66/rev3`
*`planck`
*`v60_type_r`
## Subcarpetas
QMK utiliza subcarpetas tanto para organización como para compartir código entre las revisiones del mismo teclado. Puedes anidar carpetas hasta 4 niveles de profundidad:
Si una subcarpeta tiene un archivo `rules.mk` será considerado un teclado compilable. Estará disponible en el configurador de QMK y se probará con `make all`. Si estás utilizando una carpeta para organizar varios teclados del mismo fabricante no debes tener un archivo `rules.mk`.
Ejemplo:
Clueboard utiliza subcarpetas para ambos propósitos: organización y revisiones de teclado.
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Estructura de carpetas de teclado
Su teclado debe estar ubicado en `qmk_firm cuidada/keyboards/` y el nombre de la carpeta debe ser el nombre de su teclado como se describe en la sección anterior. Dentro de esta carpeta debe haber varios archivos:
*`readme.md`
*`info.json`
*`config.h`
*`rules.mk`
*`<keyboard_name>.c`
*`<keyboard_name>.h`
### `readme.md`
Todos los proyectos necesitan tener un archivo `readme.md` que explica lo que es el teclado, quién lo hizo y dónde está disponible. Si es aplicable, también debe contener enlaces a más información, como el sitio web del fabricante. Por favor, sigue la [plantilla publicada](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
Este archivo es utilizado por la [API de QMK](https://github.com/qmk/qmk_api). Contiene la información que [configurador de QMK](https://config.qmk.fm/) necesita mostrar en una representación de su teclado. También puede establecer metadatos aquí. Para más información, consulta la [página de referencia](reference_info_json.md).
### `config.h`
Todos los proyectos necesitan tener un archivo `config.h` que establece cosas como el tamaño de la matriz, nombre del producto, USB VID/PID, descripción y otros ajustes. En general, usa este archivo para establecer la información esencial y los valores predeterminados para tu teclado que siempre funcionarán.
### `rules.mk`
La presencia de este archivo indica que la carpeta es un destino de teclado y se puede utilizar en las órdenes `make`. Aquí es donde estableces el entorno de compilación para tu teclado y configuras el conjunto predeterminado de características.
### `<keyboard_name.c>`
Aquí es donde escribirás código personalizado para tu teclado. Típicamente escribirás código para inicializar e interactuar con el hardware de tu teclado. Si tu teclado se compone de sólo una matriz de teclas sin LEDs, altavoces u otro hardware auxiliar este archivo puede estar en blanco.
Las funciones siguientes se definen típicamente en este archivo:
Este archivo se utiliza para definir la matriz para tu teclado. Debes definir al menos un macro de C que traduce una serie en una matriz que representa la matriz de interruptor físico para tu teclado. Si es posible construir tu teclado con múltiples diseños debes definir macros adicionales.
Si solo tienes un diseño debes llamar a esta macro `LAYOUT`.
Al definir diseños múltiples debes tener un diseño base, llamado `LAYOUT_all`, que soporte todas las posibles posiciones de switch en tu matriz, incluso si ese diseño es imposible de construir físicamente. Esta es la macro que deberías usar en tu keymap `predeterminado`. Debes tener keymaps adicionales llamados `default_ término layout>` que usen tus otras macros de diseño. Esto hará que sea más fácil para las personas utilizar los diseños que defines.
Los nombres de las macros de diseño son completamente minúsculas, excepto por la palabra `LAYOUT` en el frente.
Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los siguientes diseños y keymaps:
| Nombre de diseño | Nombre de keymap | Descripción |
|-------------|-------------|-------------|
| LAYOUT_all | default | Un diseño que soporta tanto ISO como ANSI |
| LAYOUT_ansi | default_ansi | Un diseño ANSI |
| LAYOUT_iso | default_iso | Un diseño ISO |
## Archivos de Imagen/Hardware
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
Dada la cantidad de funcionalidad que expone QMK, es muy fácil confundir a los nuevos usuarios. Al armar el firmware predeterminado para tu teclado, te recomendamos limitar tus funciones y opciones habilitadas al conjunto mínimo necesario para soportar tu hardware. A continuación se formulan recomendaciones sobre características específicas.
### Bootmagic y Command
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) son dos características relacionadas que permiten a un usuario controlar su teclado de manera no obvia. Te recomendamos que piense largo y tendido acerca de si vas a habilitar cualquiera de las características, y cómo vas a exponer esta funcionalidad. Tengas en cuenta que los usuarios que quieren esta funcionalidad puede habilitarla en sus keymaps personales sin afectar a todos los usuarios novatos que pueden estar usando tu teclado como su primera tarjeta programable.
De lejos el problema más común con el que se encuentran los nuevos usuarios es la activación accidental de Bootmagic mientras están conectando su teclado. Están sosteniendo el teclado por la parte inferior, presionando sin saberlo en alt y barra espaciadora, y luego se dan cuenta de que estas teclas han sido intercambiadas en ellos. Recomendamos dejar esta característica deshabilitada de forma predeterminada, pero si la activas consideres establecer la opción `BOOTMAGIC_KEY_SALT` a una tecla que es difícil de presionar al conectar el teclado.
Si tu teclado no tiene 2 teclas de cambio debes proporcionar un predeterminado de trabajo para `IS_COMMAND`, incluso cuando haya definido `COMMAND_ENABLE = no`. Esto dará a sus usuarios un valor predeterminado para ajustarse a si lo hacen enable Command.
## Programación de teclado personalizado
Como se documenta en [Funcionalidad de Adaptación](custom_quantum_functions.md) puedes definir funciones personalizadas para tu teclado. Por favor, tengas en cuenta que sus usuarios pueden querer personalizar ese comportamiento así, y hacer que sea posible para que puedan hacer eso. Si está proporcionando una función personalizada, por ejemplo `process_record_kb()`, asegúrese de que su función también llame a la versión` `_user()` de la llamada. También debes tener en cuenta el valor de retorno de la versión `_user()`, y ejecutar sólo tu código personalizado si el usuario devuelve `true`.
## Proyectos Sin Producción/Conectados A Mano
Estamos encantados de aceptar cualquier proyecto que utilice QMK, incluidos los prototipos y los cableados de mano, pero tenemos una carpeta `/keyboards/handwired/` separada para ellos, por lo que la carpeta `/keyboards/` principal no se llena. Si un proyecto prototipo se convierte en un proyecto de producción en algún momento en el futuro, ¡estaremos encantados de moverlo a la carpeta `/keyboards/` principal!
## Advertencias como errores
Al desarrollar su teclado, tengas en cuenta que todas las advertencias serán tratadas como errores - estas pequeñas advertencias pueden acumularse y causar errores más grandes en el camino (y pierdan es generalmente una mala práctica).
## Derechos de autor
Si estás adaptando la configuración de tu teclado de otro proyecto, pero no utilizando el mismo código, asegúrese de actualizar la cabecera de derechos de autor en la parte superior de los archivos para mostrar tu nombre, en este formato:
Copyright 2017 Tu nombre <tu@email.com>
Si estás modificando el código de otra persona y sólo ha hecho cambios triviales debes dejar su nombre en la declaración de derechos de autor. Si has hecho un trabajo significativo en el archivo debe agregar tu nombre a la de ellos, así:
Copyright 2017 Su nombre <original_author@ejemplo.com> Tu nombre <tu@ejemplo.com>
El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo a ese archivo en años posteriores puedes reflejar que mediante la adición del segundo año a la primera, como así:
Copyright 2015-2017 Tu nombre <tu@ejemplo.com>
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
## Detalles técnicos
Si estás buscando más información sobre cómo hacer que su teclado funcione con QMK, [echa un vistazo a la sección hardware](hardware.md)!
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
## Visión general
Hay 7 secciones principales en esta guía:
* [Empezando](newbs_getting_started.md)
* [Construyendo tu primer firmware](newbs_building_firmware.md)
* [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md)
* [Flasheando el firmware](newbs_flashing.md)
* [Testeando y depurando](newbs_testing_debugging.md)
* [Mejores práticas](newbs_best_practices.md)
* [Recursos de aprendizaje](newbs_learn_more_resources.md)
Esta guía está enfocada en ayudar a alguien que nunca ha compilado software con anterioridad. Toma decisiones y hace recomendaciones teniendo en cuenta este punto de vista. Hay métodos alternativos para muchos de estos procedimientos, y soportamos la mayoría de esas alternativas. Si tienes alguna duda sobre cómo llevar a cabo una tarea nos puedes [preguntar para que te guiemos](getting_started_getting_help.md).
## Recursos adicionales
* [Blog de Básicos de Thomas Baart's QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Un blog creado por un usuario que cubre lo básico sobre cómo usar el firmware QMK Firmware, visto desde la perspectiva de un usuario nuevo.
## O, "Cómo aprendí a dejar de preocuparme y amarle a Git."
Este documento procura instruir a los novatos en las mejores prácticas para tener una experiencia más fácil en contribuir a QMK. Te guiaremos por el proceso de contribuir a QMK, explicando algunas maneras de hacerlo más fácilmente, y luego romperemos algunas cosas para enseñarte cómo arreglarlas.
En este documento suponemos un par de cosas:
1. Tienes una cuenta de Github, y has hecho un [fork del repo qmk_firmware](getting_started_github.md) en tu cuenta.
2. Has [configurado tu entorno de desarrollo](newbs_getting_started.md?id=environment-setup).
## La rama master de tu fork: Actualizar a menudo, nunca commit
Se recomienda que para desarrollo con QMK, lo que sea que estés haciendo, mantener tu rama `master` actualizada, pero **nunca** commit en ella. Mejor, haz todos tus cambios en una rama de desarrollo y manda pull requests de tus ramas mientras programas.
Para evitar los conflictos de merge — cuando dos o más usuarios han editado la misma parte de un archivo al mismo tiempo — mantén tu rama `master` actualizada, y empieza desarrollo nuevo creando una nueva rama.
### Actualizando tu rama master
Para mantener tu rama `master` actualizada, se recomienda agregar el repository ("repo") de Firmware QMK como un repo remoto en git. Para hacer esto, abre tu interfaz de línea de mandatos y ingresa:
Ya que has hecho esto, puedes buscar actualizaciones del repo ejecutando `git fetch upstream`. Esto busca las ramas y etiquetas — juntos conocidos como "refs" — del repo QMK, que ahora tiene el apodo `upstream`. Ahora podemos comparar los archivos en nuestro fork `origin` con los de QMK.
Para actualizar la rama master de tu fork, ejecuta lo siguiente, pulsando Intro después de cada línea:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
Esto te coloca en tu rama master, busca los refs del repo de QMK, descarga la rama `master` actual a tu computadora, y después lo sube a tu fork.
### Hacer cambios
Para hacer cambios, crea una nueva rama ejecutando:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
Esto crea una nueva rama llamada `dev_branch`, te coloca en ella, y después guarda la nueva rama a tu fork. El parámetro `--set-upstream` le dice a git que use tu fork y la rama `dev_branch` cada vez que uses `git push` o `git pull` en esta rama. Solo necesitas usarlo la primera que que subes cambios; ya después, puedes usar `git push` o `git pull`, sin usar los demás parámetros.
!> Con `git push`, puedes usar `-u` en vez de `--set-upstream`—`-u` es un alias de `--set-upstream`.
Puedes nombrar tu rama casi cualquier cosa, pero se recomienda ponerle algo con relación a los cambios que vas a hacer.
Por defecto `git checkout -b` se basará tu nueva rama en la rama en la cual estás actualmente. Puedes basar tu rama en otra rama existente agregando el nombre de la rama al comando:
```
git checkout -b dev_branch master
```
Ahora que tienes una rama development, abre tu editor de texto y haz los cambios que quieres. Se recomienda hacer varios commits pequeños a tu rama; de este modo cualquier cambio que causa problemas puede ser rastreado y deshecho si fuera necesario. Para hacer tus cambios, edita y guarda los archivos que necesitas actualizar, agrégalos al *staging area* de Git, y luego haz un commit a tu rama:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` agrega los archivos que han sido cambiados al *staging area* de Git, lo cual es la "zona de preparación"de Git. Este contiene los cambios que vas a *commit* usando `git commit`, que guarda los cambios en el repo. Usa un mensaje de commit descriptivo para que puedas saber que ha cambiado fácilmente.
!> Si has cambiado muchos archivos, pero todos los archivos son parte del mismo cambio, puedes usar `git add .` para agregar todos los archivos cambiados que están en tu directiro actual, en vez de agregar cada archivo manualmente.
### Publicar tus cambios
El útimo paso es subir tus cambios a tu fork. Para hacerlo, ejecuta `git push`. Ahora Git publicará el estado actual de `dev_branch` a tu fork.
## Resolver los conflictos del merge
A veces cuando el trabajo en una rama tarda mucho tiempo en completarse, los cambios que han sido hechos por otros chocan con los cambios que has hecho en tu rama cuando abres un pull request. Esto se llama un *merge conflict*, y es algo que ocurre cuando varias personas editan las mismas partes de los mismos archivos.
### Rebase tus cambios
Un *rebase* es la manera de Git de tomar los cambios que se aplicaron en un punto, deshacerlos, y aplicar estos mismos cambios en otro punto. En el caso de un conflicto de merge, puedes hacer un rebase de tu rama para recoger los cambios que has hecho.
El comando `git rev-list` ejecutado aquí muestra el número de commits que difieren entre la rama actual y la rama master de QMK. Ejecutamos `git fetch` primero para asegurarnos de que tenemos los refs que representan es estado actual del repo upstream. El output del comando `git rev-list` muestra dos números:
El primer número representa el número de commits en la rama actual desde que fue creada, y el segundo número es el número de commits hecho a `upstream/master` desde que la rama actual fue creada, o sea los cambios que no están registrados en la rama actual.
Ahora que sabemos el estado actual de la rama actual y el del repo upstream, podemos empezar una operación rebase:
```
git rebase upstream/master
```
Esto le dice a Git que deshaga los commits en la rama actual, y después los re-aplica en la rama master de QMK.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
Esto nos dice que tenemos un conflicto de merge, y nos dice el nombre del archivo con el conflict. Abre el archivo en tu editor de texto, y en alguna parte del archivo verás algo así:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
La línea `<<<<<<< HEAD` marca el principio de un conflicto de merge, y la línea `>>>>>>> Commit #1` marca el final, con las secciones de conflicto separadas por `=======`. La parte del lado `HEAD` is de la versión de QMK master del archivo, y la parte marcada con el mensaje de commit es de la rama actual.
Ya que Git rastrea *cambios de archivos* en vez del contenido de los archivos directamente, si Git no puede encontrar el texto que estaba en el archivo antes del último commit, no sabrá cómo editar el archivo. El editar el archivo de nuevo resolverá este conflicto. Haz tus cambios, y guarda el archivo.
```
<p>Need help? Email support@webhost.us.</p>
```
Ahora ejecuta:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git registra los cambios al archivo con conflictos, y sigue aplicando los commits de nuestra rama hasta llegar al final.
Ahora que has configurado tu entorno de construcción estas listo para empezar a construir firmwares personalizados. Para esta sección de la guía alternaremos entre 3 programas - tu gestor de ficheros, tu editor de texto , y tu ventana de terminal. Manten los 3 abiertos hasta que hayas acabado y estés contento con el firmware de tu teclado.
Si has cerrado y reabierto la ventana de tu terminal después de seguir el primero paso de esta guía, no olvides hacer `cd qmk_firmware` para que tu terminal esté en el directorio correcto.
## Navega a tu carpeta de keymaps
Comienza navegando a la carpeta `keymaps` correspondiente a tu teclado.
?> Si estás en macOS o Windows hay comandos que puedes utilizar fácilmente para abrir la carpeta keymaps.
?> macOS:
abre keyboards/<keyboard_folder>/keymaps
?> Windows:
inicia .\\keyboards\\<keyboard_folder>\\keymaps
## Crea una copia del keymap `default`
Una vez que tengas la carpeta `keymaps` abierta querrás crear una copia de la carpeta `default`. Recomendamos encarecidamente que nombres la carpeta igual que tu nombre de usuario de GitHub, pero puedes utilizar el nombre que quieras siempre que contenga sólo letras en minúscula, números y el caracter de guión bajo.
Para automatizar el proceso, también tienes la opción de ejecutar el script `new_keymap.sh`.
Navega a la carpeta `qmk_firmware/util` e introduce lo siguiente:
```
./new_keymap.sh <keyboard path> <username>
```
Por ejemplo, para un usuario llamado John, intentando hacer un keymap nuevo para el 1up60hse, tendría que teclear
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Abre `keymap.c` con tu editor de texto favorito
Abre tu `keymap.c`. Dentro de este fichero encontrarás la estructura que controla cómo se comporta tu teclado. En lo alto de `keymap.c` puede haber distintos defines y enums que hacen el keymap más fácil de leer. Continuando por abajo encontrarás una línea con este aspecto:
Esta línea indica el comienzo del listado de Capas. Debajo encontrarás líneas que contienen o bien `LAYOUT` o `KEYMAP`, y estas líneas indican el comienzo de una capa. Debajo de esa línea está la lista de teclas que pertenecen a esa capa concreta.
!> Cuando estés editando tu fichero de keymap ten cuidado con no añadir ni eliminar ninguna coma. Si lo haces el firmware dejará de compilar y puede no ser fácil averiguar dónde está la coma faltante o sobrante.
## Personaliza el Layout a tu gusto
Cómo completar esta paso depende enteramente de ti. Haz ese pequeño cambio que querías o rehaz completamente todo. Puedes eliminar capas si no las necesitas todas, o añadir nuevas hasta un total de 32. Comprueba la siguiente documentación para descubrir qué es lo que puedes definir aquí:
* [Keycodes](keycodes.md)
* [Características](features.md)
* [Preguntas frecuentes](faq.md)
?> Mientras estás descubriendo cómo funcionan los keymaps, haz pequeños cambios. Cambios mayores pueden hacer difícil la depuración de problemas que puedan aparecer.
## Construye tu firmware
Cuando los cambios a tu keymap están completos necesitarás construir el firmware. Para hacerlo vuelve a la ventana de tu terminal y ejecuta el siguiente comando:
make <my_keyboard>:<my_keymap>
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás el siguiente comando:
make planck/rev5:xyverz
Mientras compila, recibirás un montón de información de salida en la pantalla informándote de qué ficheros están siendo compilados. Debería acabar con una información similar a esta:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Flashea tu firmware
Continua con [Flasheando el firmware](newbs_flashing.md) para aprender cómo escribir tu firmware nuevo en tu teclado.
El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que genera ficheros hexadecimales de Firmware QMK.
?> **Por favor sigue estos pasos en orden.**
Ve el [Video tutorial](https://youtu.be/tx54jkRC9ZY)
El Configurador QMK functiona mejor con Chrome/Firefox.
!> **Ficheros de otras herramientas como KLE, o kbfirmware no serán compatibles con el Configurador QMK. No las cargues, no las importes. El configurador Configurador QMK es una herramienta DIFERENTE. **
## Seleccionando tu teclado
Haz click en el desplegable y selecciona el teclado para el que quieres crear el keymap.
?> Si tu teclado tiene varias versiones, asegúrate de que seleccionas la correcta.**
Lo diré otra vez porque es importante
!> **ASEGÚRATE DE QUE SELECCIONAS LA VERSIÓN CORRECTA!**
Si se ha anunciado que tu teclado funciona con QMK pero no está en la lista, es probable que un desarrollador no se haya encargado de él aún o que todavía no hemos tenido la oportunidad de incluirlo. Abre un issue en [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) solicitando soportar ese teclado un particular, si no hay un [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) activo para ello. Hay también teclados que funcionan con QMK que están en las cuentas de github de sus manufacturantes. Acuérdate de comprobar esto también.
## Eligiendo el layout de tu teclado
Elige el layout que mejor represente el keymap que quieres crear. Algunos teclados no tienen suficientes layouts o layouts correctos definidos aún. Serán soportados en el futuro.
## Nombre del keymap
Llama a este keymap como quieras.
?> Si estás teniendo problemas para compilar, puede merecer la pena probar un cambio de nombre, ya que puede que ya exista en el repositorio de QMK Firmware.
## Creando Tu keymap
La adición de keycodes se puede hacer de 3 maneras.
1. Arrastrando y soltando
2. Clickando en un hueco vacío en el layout y haciendo click en el keycode que deseas
3. Clickando en un hueco vacío en el layout, presionando la tecla física en tu teclado.
Mueve el puntero de tu ratón sobre una tecla y un pequeño extracto te dirá que es lo que hace la tecla. Para una descripción más detallada por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
En el caso de que no puedas encontrar un layout que suporte tu keymap, por ejemplo, tres huecos para la barra espaciadora, dos huecos para el retroceso o dos huecos para shift etc etc, rellènalos TODOS.
### Ejemplo:
3 huecos para barra espaciadora: Rellena TODOS con barra espaciadora
2 huecos para retroceso: Rellena AMBOS con retroceso
2 huecos para el shift derecho: Rellena AMBOS con shift derecho
1 hueco para el shift izquierdo y 1 hueco para soporte iso: Rellena ambos con el shift izquierdo
5 huecos , pero sólo 4 teclas: Intuye y comprueba o pregunta a alguien que lo haya hecho anteriormente.
## Guardando tu keymap para ediciones futuras
Cuando estés satisfecho con un teclado o quieres trabajar en el después, pulsa el botón `Exportar Keymap`. Guardára tu keymap con el nombre que elijas seguido de .json.
Entonces podrás cargar este fichero .json en el futuro pulsando el botón `Importar Keymap`.
!> **PRECAUCIÓN:** No es el mismo tipo de fichero .json usado en kbfirmware.com ni ninguna otra herramienta. Si intentas utilizar un fichero .json de alguna de estas herramientas con el Configurador QMK, existe la posibilidad de que tu teclado **explote**.
## Generando tu fichero de firmware
Pulsa el botón verde `Compilar`.
Cuando la compilación haya acabado, podrás presionar el botón verde `Descargar Firmware`.
## Flasheando tu teclado
Por favor, dirígete a la sección de [Flashear firmware](newbs_flashing.md)
## Problemas comunes
#### Mi fichero .json no funciona
Si el fichero .json fue generado con el Configurador QMK, enhorabuena, has dado con un bug. Abre una issue en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
Si no....cómo no viste el mensaje en negrita que puse arriba diciendo que no hay que utilizar otros ficheros .json?
#### Hay espacios extra en mi layout ¿Qué hago?
Si te refieres a tener tres espacios para la barra espaciadora, la mejor decisión es rellenar los tres con la barra espaciadora. También se puede hacer lo mismo con las teclas retroceso y las de shift
#### Para qué sirve el keycode.......
Por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
#### No compila
Por favor, revisa las otras capas de tu keymap para asegurarte de que no hay teclas aleatorias presentes.
## Problemas y bugs
Siempre aceptamos peticiones de clientes y reportes de bug. Por favor, indícalos en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
Ahora que has construido tu fichero de firmware personalizado querrás flashear tu teclado.
## Flasheando tu teclado con QMK Toolbox
La manera más simple de flashear tu teclado sería con [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
De todos modos, QMK Toolbox actualmente sólo está disponible para Windows y macOS. Si estás usando Linux (o sólo quisieras flashear el firmware desde la línea de comandos), tendrás que utilizar el [método indicado abajo](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
### Cargar el fichero en QMK Toolbox
Empieza abriendo la aplicación QMK Toolbox. Tendrás que buscar el fichero de firmware usando Finder o Explorer. El firmware de teclado puede estar en uno de estos dos formatos- `.hex` o `.bin`. QMK intenta copiar el apropiado para tu teclado en el fichero raíz `qmk_firmware`.
?> Si tu estás on Windows o macOS hay comandos que puedes usar para abrir fácilmente la carpeta del firmware actual en Explorer o Finder.
?> Windows:
start .
?> macOS:
open .
El fichero de firmware sempre sigue el siguiente formato de nombre:
<nombre_teclado>_<nombre_keymap>.{bin,hex}
Por ejemplo, un `plank/rev5` con un keymap `default` tendrá este nombre de fichero:
planck_rev5_default.hex
Una vez que hayas localizado el fichero de tu firmware arrástralo a la caja "Fichero local" en QMK Toolbox, o haz click en "Abrir" y navega allí donde tengas almacenado tu fichero de firmware.
### Pon tu teclado en modo DFU (Bootloader)
Para poder flashear tu firmware personalizado tienes que poner tu teclado en un modo especial que permite flasheado. Cuando está en este modo no podrás teclear o utilizarlo para ninguna otra cosa. Es muy importante que no desconectes tu teclado, de lo contrario interrumpirás el proceso de flasheo mientras el firmware se está escribiendo.
Diferentes teclados tienen diferentes maneras de entrar en este modo especial. Si tu PCB actualmente ejecuta QMK o TMK y no has recibido instrucciones específicas, intenta los siguientes pasos en orden:
* Manten pulsadas ambas teclas shift y pulsa `Pause`
* Manten pulsadas ambas teclas shift y pulsa `B`
* Desconecta tu teclado, mantén pulsada la barra espaciadora y `B` al mismo tiempo, conecta tu teclado y espera un segundo antes de dejar de pulsar las teclas
* Pulsa el botón físico `RESET` situado en el fondo de la PCB
* Localiza los pines en la PCB etiquetados on `BOOT0` o `RESET`, puentea estos dos juntos cuando enchufes la PCB
Si has tenido éxito verás un mensaje similar a este en QMK Toolbox:
Lo primero que tienes que saber es qué bootloader utiliza tu teclado. Hay cuatro bootloaders pincipales que se usan habitualmente . Pro-Micro y sus clones usan CATERINA, Teensy's usa Halfkay, las placas OLKB usan QMK-DFU, y otros chips atmega32u4 usan DFU.
Puedes encontrar más información sobre bootloaders en la página [Instrucciones de flasheado e información de Bootloader](flashing.md).
Si sabes qué bootloader estás usando, en el momento de compilar el firmware, podrás añadir algún texto extra al comando `make` para automatizar el proceso de flasheado.
### DFU
Para eo bootloader DFU, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás este comando:
make planck/rev5:xyverz:dfu
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o lo canceles:
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Una vez haya hecho esto, tendrás que reiniciar el controlador. Debería mostrar una información de salida similar a esta:
```
*** Attempting to flash, please don't remove device
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Si tienes problemas con esto- del estilo de `dfu-programmer: no device present` - por favor consulta las [Preguntas frecuentes de construcción](faq_build.md).
#### Comandos DFU
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu` - Esta es la opción normal y espera hasta que un dispositivo DFU esté disponible, entonces flashea el firmware. Esperará reintentando cada 5 segundos, para ver si un dispositivo DFU ha aparecido.
* `:dfu-ee` - Esta flashea un fichero `eep` en vez del hex normal. Esto no es lo común.
* `:dfu-split-left` - Esta flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
* `:dfu-split-right` - Esto flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
### Caterina
Para placas Arduino y sus clones (como la SparkFun ProMicro), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:avrdude
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Lets Split rev2, usarás este comando:
make lets_split/rev2:xyverz:avrdude
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
En este punto, reinicia la placa y entonces el script detectará el bootloader y procederá a flashear la placa. La información de salida deber ser algo similar a esto:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Si tienes problemas con esto, puede ser necesario que hagas esto:
sudo make <my_keyboard>:<my_keymap>:avrdude
Adicionalmente, si quisieras flashear múltiples placas, usa el siguiente comando:
make <keyboard>:<keymap>:avrdude-loop
Cuando hayas acabado de flashear placas, necesitarás pulsar Ctrl + C o cualquier combinación que esté definida en tu sistema operativo para finalizar el bucle.
### HalfKay
Para dispositivos PJRC (Teensy's), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:teensy
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Ergodox o un Ergodox EZ, usarás este comando:
make ergodox_ez:xyverz:teensy
Una vez que el firmware acabe de compilar, deberá mostrar una información de salida como esta:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Para placas basadas en Bootmapper Client(BMC)/bootloadHID/ATmega32A, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el comando de construcción:
make <my_keyboard>:<my_keymap>:bootloaderHID
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un jj40, usarás esté comando:
make jj40:xyverz:bootloaderHID
Una vez que el firmware acaba de compilar, mostrará una información de salida como esta:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o hasta que lo canceles.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
Una vez que lo haga, querrás reinicar el controlador. Debería entonces mostrar una información de salida similar a esta:
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Para la mayoría de placas ARM (incluyendo la Proton C, Planck Rev 6, y Preonic Rev 3), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu-util
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un teclado Planck Revision 6, utilizarás este comando y a continuación reiniciarás el teclado con el bootloader (antes de que acabe de compilar):
make planck/rev6:xyverz:dfu-util
Una vez que el firmware acaba de compilar, mostrará una información de salida similar a esta:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu-util` - El comando por defecto para flashing en dispositivos STM32.
* `:dfu-util-wait` - Esto funciona como el comando por defecto, pero te da (configurable) 10 segundos de tiempo antes de que intente flashear el firmware. Puedes usar `TIME_DELAY=20` desde la líena de comandos para cambiar este tiempo de retardo.
* `:dfu-util-split-left` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos.
* `:dfu-util-split-right` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos.
## ¡Pruébalo!
¡Felicidades! ¡Tu firmware personalizado ha sido programado en tu teclado!
Pruébalo y asegúrate de que todo funciona de la manera que tu quieres. Hemos escrito [Testeando y depurando](newbs_testing_debugging.md) para redondear esta guía de novatos, así que pásate por allí para aprender cómo resolver problemas con tu funcionalidad personalizada.
El teclado de tu computador tiene un procesador dentro de él, no muy distinto del que está dentro de tu ordenador. Este procesador ejecuta software que es responsable de detectar la pulsación de las teclas y enviar informes sobre el estado del teclado cuando las teclas son pulsadas y liberadas. QMK ocupa el rol de ese software. Cuando construyes un keymap personalizado , estas creando el equivalente de un programa ejecutable en tu teclado.
QMK intenta poner un montón de poder en tus manos haciendo que las cosas fáciles sean fáciles, y las cosas difíciles posibles. No tienes que saber cómo programar para crear keymaps potentes — sólo tienes que seguir un conjunto simple de reglas sintácticas.
# Comenzando
Antes de que puedas construir keymaps, necesitarás instalar algun software y configurar tu entorno de construcción. Esto sólo hay que hacerlo una vez sin importar en cuántos teclados planeas configurar el software.
Si prefieres hacerlo mediante un interfaz gráfico , por favor, considera utilizar el [Configurador QMK](https://config.qmk.fm). En ese caso dirígete a [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md).
## Descarga el software
### Editor de texto
Necesitarás un programa con el que puedas editar y guardar archivos de **texto plano**, en windows puedes utilizar Notepad y en tu Linux puedes utilizar gedit. Estos dos programas son editores simples y funcionales. En macOS ten cuidado con la aplicación de edición de texto por defecto TextEdit: no guardará texto plano a menos de que se le seleccione explícitamente _Make Plain Text_ desde el menú _Format_.
También puedes descargar e instalar un editor de texto dedicado como [Sublime Text](https://www.sublimetext.com/) o [VS Code](https://code.visualstudio.com/). Esta es probablemente la mejor manera independientemente de la plataforma, ya que estos programas fueron creados específicamente para editar código.
?> ¿No estás seguro de qué editor de texto utilizar? Laurence Bradford escribió una [estupenda introducción](https://learntocodewith.me/programming/basics/text-editors/) al tema.
### QMK Toolbox
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
## Configura tu entorno
Hemos intentado hacer QMK lo más fácil de configurar posible. Sólo tienes que preparar tu entorno Linux o Unix, y luego dejar que QMK
instale el resto.
?> Si no has trabajado con la línea de comandos de Linux/Unix con anterioridad, hay algunos conceptos y comandos básicos que deberías aprender. Estos recursos te enseñarán lo suficiente para poder trabajar con QMK:<br>
[Comandos de Linux que debería saber](https://www.guru99.com/must-know-linux-commands.html)<br>
[Algunos comandos básicos de Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Necesitarás instalar MSYS2 y Git.
* Sigue las instrucciones de instalación en la [página de MSYS2](http://www.msys2.org).
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
* Instala Git ejecutando este comando: `pacman -S git`.
### macOS
Necesitarás instalar Homebrew. Sigue las instrucciones que encontrarás en la [página de Homebrew](https://brew.sh).
Despueś de que se haya inastalado Homebrew, continúa con _Set Up QMK_. En ese paso ejecutará un script que instalará el resto de paquetes.
### Linux
Necesitarás instalar Git. Es bastante probable que ya lo tengas, pero si no, uno de los siguientes comandos debería instalarlo:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
?> Docker es también una opción en todas las plataformas. [Haz click aquí si quieres detalles.](getting_started_build_tools.md#docker)
## Configura QMK
Una vez que hayas configurado tu entorno Linux/Unix, estarás listo para descargar QMK. Haremos esto utilizando Git para "clonar" el respositorio de QMK. Abre una ventana de Terminal o MSYS2 MinGW y mantenla abierta mientras sigues esta guía. Dentro de esa ventana ejecuta estos dos comandos:
?> Si ya sabes [cómo usar GitHub](getting_started_github.md), te recomendamos en vez de eso, crees y clones tu propio fork. Si no sabes lo que significa, puedes ignorar este mensaje sin problemas.
QMK viene con un script para ayudarte a configurar el resto de cosas que necesitarás. Deberías ejecutarlo introduciendo este comando:
util/qmk_install.sh
## Prueba tu entorno de construcción
Ahora que tu entorno de construcción de QMK está configurado, puedes construcir un firmware para tu teclado. Comienza intentado construir el keymap por defecto del teclado. Deberías ser capaz de hacerlo con un comando con este formato:
make <keyboard>:default
Por ejemplo, para construir el firmware para un Clueboard 66% deberías usar:
make clueboard/66/rev3:default
Cuando esté hecho, deberías tener un montón de información de salida similar a esta:
Estos recursos procuran dar miembros nuevos en la communidad QMK un mayor entendimiento de la información proporcionada en la documentación para novatos.
Una vez que hayas flasheado tu teclado con un firmware personalizado estarás listo para probarlo. Con un poco de suerte todo funcionará a la primera, pero si no es así, este documento te ayudará a averiguar qué está mal.
## Probando
Probar tu teclado es generalmente bastante sencillo. Persiona cada una de las teclas y asegúrate de que envía la tecla correcta. Existen incluso programas que te ayudarán a asegurarte de que no te dejas ninguna tecla sin comprobar.
Nota: Estos programas no los provée ni están relacionados con QMK.
Tu teclado mostrará información de depuración si tienes `CONSOLE_ENABLE = yes` en tu `rules.mk`. Por defecto la información de salida es muy limitada, pero puedes encender el modo de depuración para incrementar la información de salida. Utiliza el keycode `DEBUG` de tu keymap, usa la característica [Comando](feature_command.md) para activar el modo depuración, o añade el siguiente código a tu keymap.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Depurando con QMK Toolbox
Para plataformas compatibles, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) se puede usar para mostrar mensajes de depuración de tu teclado.
### Depurando con hid_listen
¿Prefieres una solución basada en una terminal? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provista por PJRC, se puede usar también para mostrar mensajes de depuración. Hay binarios preconstruídos para Windows,Linux,y MacOS.
<!-- FIXME: Describe the debugging messages here. -->
## Enviando tus propios mensajes de depuración
A veces, es útil imprimir mensajes de depuración desde tu [código personalizado](custom_quantum_functions.md). Hacerlo es bastante simple. Comienza incluyendo `print.h` al principio de tu fichero:
#include<print.h>
Después de eso puedes utilzar algunas funciones print diferentes:
*`print("string")`: Imprime un string simple
*`uprintf("%s string", var)`: Imprime un string formateado
*`dprint("string")` Imprime un string simple, pero sólo cuando el modo de depuración está activo
*`dprintf("%s string", var)`: Imprime un string formateado, pero sólo cuando el modo de depuración está activo
## Ejemplos de depuración
Debajo hay una colección de ejemplos de depuración del mundo real. Para información adicional, Dirígete a [Depurando/Encontrando problemas en QMK](faq_debug.md).
### ¿Que posición en la matriz tiene esta pulsación de tecla?
Cuando estés portando, o intentando diagnosticar problemas en la pcb, puede ser útil saber si la pulsación de una tecla es escaneada correctamente. Para hablitar la información de registro en este escenario, añade el siguiente código al `keymap.c` de tus keymaps
### ¿Cuanto tiempo tardó en escanear la pulsación de una tecla?
Cuando estés probando problemas en el rendimiento, puede ser útil saber la frecuenta a la cual la matríz de pulsadores se está escaneando. Para hablitar la información de registro en este escenario, añade el siguiente código al `config.h` de tus keymaps
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
@@ -81,10 +87,6 @@ Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_fi
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
@@ -97,29 +99,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
@@ -194,24 +144,6 @@ If you would like to keep JTAG enabled, just add the following to your `config.h
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the Name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
@@ -67,24 +67,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
@@ -15,7 +15,7 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it mo
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
@@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
@@ -265,6 +265,25 @@ Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this wil
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define PERMISSIVE_HOLD_PER_KEY
```
You can then add the following function to your keymap:
To enable this setting, add this to your `config.h`:
@@ -291,6 +310,25 @@ Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` ena
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
You can then add the following function to your keymap:
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard.
QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Usage
## Feature Configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
```makefile
BACKLIGHT_ENABLE= yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
Once enabled the following keycodes below can be used to change the backlight level.
@@ -26,89 +27,6 @@ You should then be able to use the keycodes below to change the backlight level.
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## Caveats
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
Hardware PWM is supported according to the following table:
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
|`C4` |Timer 3 |Timer 1 |
|`C5` |Timer 3 |Timer 1 |
|`C6` |Timer 3 |Timer 1 |
|`B5` |Timer 1 |Timer 3 |
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
## Configuration
To change the behaviour of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
## Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
~~~c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
~~~
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
## Software PWM Implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the CPU will fire a Compare Output match interrupt, which will turn the LEDs off.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is the same as in the hardware PWM implementation.
## Backlight Functions
|Function |Description |
@@ -125,8 +43,206 @@ The breathing effect is the same as in the hardware PWM implementation.
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## AVR driver
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_DRIVER= pwm
```
### Caveats
Hardware PWM is supported according to the following table:
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
|`C4` |Timer 3 |Timer 1 |
|`C5` |Timer 3 |Timer 1 |
|`C6` |Timer 3 |Timer 1 |
|`B5` |Timer 1 |Timer 3 |
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
### AVR Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
```c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
### Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
### Timer Assisted PWM Implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the CPU will fire a Compare Output match interrupt, which will turn the LEDs off.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_DRIVER= pwm
```
### Caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk.
### ARM Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile
BACKLIGHT_DRIVER= software
```
### Software PWM Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
```c
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
## Custom Driver
To enable, add this to your rules.mk:
```makefile
BACKLIGHT_DRIVER= custom
```
When implementing the custom driver API, the provided keyboard hooks are as follows:
```c
voidbacklight_init_ports(void){
// Optional - Run on startup
// - usually you want to configure pins here
}
voidbacklight_set(uint8_tlevel){
// Optional - Run on level change
// - usually you want to respond to the new value
}
voidbacklight_task(void){
// Optional - Run periodically
// - long running actions here can cause performance issues
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZKey the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules and the Bluefruit EZ-Key, the latter of which is not produced anymore. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|Board |Bluetooth Protocol |Connection Type |rules.mk |Bluetooth Chip|
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI |`BLUETOOTH = AdafruitBLE` | nRF51822 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
*[Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom```.
* Set ```DEBOUNCE_TYPE = custom```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
@@ -33,10 +33,10 @@ The debounce code is compatible with split keyboards.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
|`DYN_REC_STOP` |`DM_RSTP` |Finish the macro that is currently being recorded. |
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
That should be everything necessary.
Below it, include the `dynamic_macro.h` header:
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
```c
#include"dynamic_macro.h"`
```
To finish the recording, press the `DYN_REC_STOP` layer button.
Add the following keys to your keymap:
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
*`DYN_REC_START1` — start recording the macro 1,
*`DYN_REC_START2` — start recording the macro 2,
*`DYN_MACRO_PLAY1` — replay the macro 1,
*`DYN_MACRO_PLAY2` — replay the macro 2,
*`DYN_REC_STOP` — finish the macro that is currently being recorded.
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completly by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
Add the following code to the very beginning of your `process_record_user()` function:
?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files.
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
There are a number of options added that should allow some additional degree of customization
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
|`DYNAMIC_MACRO_SIZE` |128 |Sets the amount of memory that Dynamic Macros can use. This is a limited resource, dependent on the controller. |
|`DYNAMIC_MACRO_USER_CALL` |*Not defined* |Defining this falls back to using the user `keymap.c` file to trigger the macro behavior. |
|`DYNAMIC_MACRO_NO_NESTING` |*Not Defined* |Defining this disables the ability to call a macro from another macro (nested macros). |
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by adding the `DYNAMIC_MACRO_SIZE` define in your `config.h` (default value: 128; please read the comments for it in the header).
### DYNAMIC_MACRO_USER_CALL
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, add `#define DYNAMIC_MACRO_USER_CALL` to your `config.h` and insert the following snippet at the beginning of your `process_record_user()` function:
@@ -58,6 +52,15 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
}
```
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
### User Hooks
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
There are a number of hooks that you can use to add custom functionality and feedback options to Dynamic Macro feature. This allows for some additional degree of customization.
Note, that direction indicates which macro it is, with `1` being Macro 1, `-1` being Macro 2, and 0 being no macro.
*`dynamic_macro_record_start_user(void)` - Triggered when you start recording a macro.
*`dynamic_macro_play_user(int8_t direction)` - Triggered when you play back a macro.
*`dynamic_macro_record_key_user(int8_t direction, keyrecord_t *record)` - Triggered on each keypress while recording a macro.
*`dynamic_macro_record_end_user(int8_t direction)` - Triggered when the macro recording is stopped.
Additionally, you can call `dynamic_macro_led_blink()` to flash the backlights if that feature is enabled.
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
?> Dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
@@ -145,3 +152,7 @@ If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.
### DRV2605L Continuous Haptic Mode
This mode sets continuous haptic feedback with the option to increase or decrease strength.
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes.
## Configuration
You will need to configure the pins used by your display and its number of lines and collumn in your keyboards `config.h`.
You will need to configure the pins used by your display, and its number of lines and columns in your keyboard's `config.h`.
Uncomment the section labled HD44780 and change the parameters as needed.
````
@@ -25,7 +26,7 @@ Uncomment the section labled HD44780 and change the parameters as needed.
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
@@ -38,14 +39,14 @@ Uncomment the section labled HD44780 and change the parameters as needed.
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
## Usage
## Usage
To initialize your display call lcd_init() with one of these parameters:
To initialize your display, call `lcd_init()` with one of these parameters:
````
LCD_DISP_OFF : display off
LCD_DISP_ON : display on, cursor off
LCD_DISP_ON_CURSOR : display on, cursor on
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
@@ -53,4 +54,4 @@ To do so call `lcd_clrsrc()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more posible methods to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
There are more methods available to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@@ -195,11 +210,11 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
## Advanced Example:
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
Hardware configurations using Arm-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
!> Warning: This OLED driver currently uses the new i2c_master driver from Split Common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest Split Common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses Split Common to detect keypresses, so you will need to implement custom timeout logic for non-Split Common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in`rules.mk`, e.g.:
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to add the following to your`rules.mk`:
```
```make
OLED_DRIVER_ENABLE= yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
Then in your `keymap.c` file, implement the OLED task call. This example assumes your keymap has three layers named `_QWERTY`, `_FN` and `_ADJ`:
```C++
```c
#ifdef OLED_DRIVER_ENABLE
voidoled_task_user(void){
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
| `OLED_DISPLAY_ADDRESS` | `0x3C`| The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` |The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` |The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` |The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|`OLED_FONT_END` |`223` |The ending characer index for custom fonts |
|`OLED_FONT_WIDTH` |`6` |The font width |
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT` |`0` |Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT_RIGHT`|*Not defined* |Scroll timeout direction is right when defined, left when undefined. |
|`OLED_IC` |`OLED_IC_SSD1306`|Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|`OLED_COLUMN_OFFSET` |`0` |(SH1106 only.) Shift output to the right this many pixels.<br/>Useful for 128x64 displays centered on a 132x64 SH1106 IC.|
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.<br>Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br>`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br>`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br>`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br>Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, &`COM_PINS_ALT_LR`.|
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
### 90 Degree Rotation - Technical Mumbo Jumbo
### 90 Degree Rotation - Technical Mumbo Jumbo
!> Rotation is unsupported on the SH1106.
```C
```c
// OLED Rotation enum values are flags
typedefenum{
OLED_ROTATION_0=0,
@@ -143,9 +146,9 @@ typedef enum {
}oled_rotation_t;
```
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an ATmega32U4 board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 degree rotation is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the display height, width, and block size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
@@ -167,8 +170,8 @@ So those precalculated arrays just index the memory offsets in the order in whic
@@ -107,7 +107,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
---
### WS2812 (AVR only)
### WS2812
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
@@ -173,16 +173,20 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
All RGB keycodes are currently shared with the RGBLIGHT system:
*`RGB_TOG` - toggle
*`RGB_MOD` - cycle through modes
*`RGB_HUI` - increase hue
*`RGB_HUD`- decrease hue
*`RGB_SAI` - increase saturation
*`RGB_SAD` - decrease saturation
*`RGB_VAI` - increase value
*`RGB_VAD` - decrease value
*`RGB_SPI`- increase speed effect (no EEPROM support)
*`RGB_SPD` - decrease speed effect (no EEPROM support)
|`RGB_MODE_FORWARD`|`RGB_MOD`|Cycle through modes, reverse direction when Shift is held |
|`RGB_MODE_REVERSE`|`RGB_RMOD`|Cycle through modes inreverse, forward direction when Shift is held |
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
*`RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
@@ -195,6 +199,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR=1,// Static single hue, no speed support
RGB_MATRIX_ALPHAS_MODS,// Static dual hue, speed is hue for secondary hue
RGB_MATRIX_GRADIENT_UP_DOWN,// Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_GRADIENT_LEFT_RIGHT,// Static gradient left to right, speed controls how much gradient changes
RGB_MATRIX_BREATHING,// Single hue brightness cycling animation
RGB_MATRIX_BAND_SAT,// Single hue band fading saturation scrolling left to right
RGB_MATRIX_BAND_VAL,// Single hue band fading brightness scrolling left to right
@@ -282,7 +287,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
## Custom RGB Matrix Effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
@@ -375,6 +380,10 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
@@ -6,7 +6,7 @@ QMK has the ability to control RGB LEDs attached to your keyboard. This is commo
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
Currently QMK supports the following addressable LEDs (however, the white LED in RGBW variants is not supported):
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
@@ -48,12 +48,12 @@ Changing the **Value** sets the overall brightness.<br>
|`RGB_TOG` | |Toggle RGB lighting on or off |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|`RGB_HUI` | |Increase hue |
|`RGB_HUD` | |Decrease hue |
|`RGB_SAI` | |Increase saturation |
|`RGB_SAD` | |Decrease saturation |
|`RGB_VAI` | |Increase value (brightness) |
|`RGB_VAD` | |Decrease value (brightness) |
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
@@ -47,7 +47,7 @@ The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0 (aka PDO or p
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.

@@ -96,6 +96,8 @@ However, you'll have to flash the EEPROM files for the correct hand to each cont
*`:avrdude-split-right`
*`:dfu-split-left`
*`:dfu-split-right`
*`:dfu-util-split-left`
*`:dfu-util-split-right`
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
@@ -188,6 +190,23 @@ This sets how many LEDs are directly connected to each controller. The first nu
?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not.
```c
#define SPLIT_USB_DETECT
```
This option changes the startup behavior to detect an active USB connection when delegating master/slave. If this operation times out, then the half is assume to be a slave. This is the default behavior for ARM, and required for AVR Teensy boards (due to hardware limitations).
?> This setting will stop the ability to demo using battery packs.
```c
#define SPLIT_USB_TIMEOUT 2000
```
This sets the maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`.
```c
#define SPLIT_USB_TIMEOUT_POLL 10
```
This sets the poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
## Additional Resources
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
@@ -30,7 +30,9 @@ Next, you will want to define some tap-dance keys, which is easiest to do with t
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
*`ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
*`ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
*`ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
* This is the same as `ACTION_TAP_DANCE_DUAL_ROLE`, but renamed to something that is clearer about its functionality. Both names will work.
*`ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
*`ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
*`ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
*`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
@@ -331,6 +333,8 @@ And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
@@ -420,7 +424,7 @@ Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this e
The first step is to include the following code towards the beginning of your `keymap.c`:
```
```c
typedefstruct{
boolis_press_action;
intstate;
@@ -445,41 +449,22 @@ int cur_dance (qk_tap_dance_state_t *state);
The above code is similar to that used in previous examples. The one point to note is that you need to declare a variable to keep track of what layer is currently the active layer. We'll see why shortly.
Towards the bottom of your `keymap.c`, include the following code:
```
//Update active_layer
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case 1:
active_layer = 1;
break;
case 2:
active_layer = 2;
break;
case 3:
active_layer = 3;
break;
default:
active_layer = 0;
break;
}
return state;
}
```c
//Determine the current tap dance state
intcur_dance(qk_tap_dance_state_t*state){
if(state->count==1){
if (!state->pressed) {return SINGLE_TAP;}
else returnSINGLE_HOLD;
} else if (state->count == 2) {return DOUBLE_TAP;}
The is where the real logic of our tap dance key gets worked out. Since `layer_state_set_user()` is called on any layer switch, we use it to update `active_layer`. Our example is assuming that your `keymap.c` includes 4 layers, so adjust the switch statement here to fit your actual number of layers.
The above code is similar to that used in previous examples. The one point to note is that we need to be able to check which layers are active at any time so we can toggle them if needed. To do this we use the `layer_state_is( layer )` function which returns `true` if the given `layer` is active.
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
> This feature is currently *huge* at 4400 bytes, and should probably only be put on boards with a lot of memory, or for fun.
> This feature is currently *huge*, and should probably only be put on boards with a lot of memory, or for fun.
The terminal feature is a command-line-like interface designed to communicate through a text editor with keystrokes. It's beneficial to turn off auto-indent features in your editor.
@@ -56,7 +56,7 @@ Outputs the last 5 commands entered
@@ -193,12 +193,23 @@ By default, when the keyboard boots, it will initialize the input mode to the la
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
## `send_unicode_string()`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, and supports all code points (provided the selected input method also supports it). Make sure your `keymap.c` is formatted in UTF-8 encoding.
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```
## `send_unicode_hex_string()`
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
## Additional Language Support
@@ -228,6 +239,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
#elif defined(BOOTLOADER_DFU) // only run for DFU boards
SEND_STRING(":dfu");
#elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
SEND_STRING(":teensy");
#elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
SEND_STRING(":avrdude");
#endif // bootloader options
{
SEND_STRING(":flash");
}
if( (temp_mod|temp_osm)&MOD_MASK_CTRL){
SEND_STRING(" -j8 --output-sync");
if((temp_mod|temp_osm)&MOD_MASK_CTRL){
SEND_STRING(" -j8 --output-sync");
}
SEND_STRING(SS_TAP(X_ENTER));
tap_code(KC_ENT);
set_mods(temp_mod);
}
break;
@@ -244,7 +236,7 @@ endif
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
Also, holding Shift will add the flash target (`:flash`) to the command. Holding Control will add some commands that will speed up compiling time by processing multiple files at once.
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
@@ -10,11 +10,17 @@ Atmel's DFU bootloader comes on all atmega32u4 chips by default, and is used by
To ensure compatibility with the DFU bootloader, make sure this block is present your `rules.mk` (optionally with `lufa-dfu` or `qmk-dfu` instead):
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = atmel-dfu
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= atmel-dfu
```
Compatible flashers:
@@ -64,11 +70,17 @@ Arduino boards and their clones use the [Caterina bootloader](https://github.com
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= caterina
```
Compatible flashers:
@@ -87,11 +99,16 @@ or
make <keyboard>:<keymap>:avrdude
or if you want to flash multiple boards, use the following command
make <keyboard>:<keymap>:avrdude-loop
#### Caterina commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
*`:avrdude` - This is the normal option which waits until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
*`:avrdude-loop` - This runs the same command as `:avrdude`, but after each device is flashed, it will attempt to flash again. This is useful for bulk flashing. _This requires you to manually escape the loop by hitting Ctrl+C._
*`:avrdude-split-left` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
*`:avrdude-split-right` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
@@ -100,11 +117,17 @@ Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on al
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = halfkay
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= halfkay
```
Compatible flashers:
@@ -125,11 +148,17 @@ USBasploader is a bootloader developed by matrixstorm. It is used in some non-US
To ensure compatibility with the USBasploader bootloader, make sure this block is present in your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = USBasp
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= USBasp
```
Compatible flashers:
@@ -150,11 +179,17 @@ BootloadHID is a USB bootloader for AVR microcontrollers. The uploader tool requ
To ensure compatibility with the bootloadHID bootloader, make sure this block is present your `rules.mk`:
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = bootloadHID
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER= bootloadHID
```
Compatible flashers:
@@ -201,5 +236,7 @@ Flashing sequence:
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
*`:dfu-util` - The default command for flashing to STM32 devices.
*`:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
*`:dfu-util` - The default command for flashing to STM32 devices, and will wait until an STM32 bootloader device is present.
*`:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
*`:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
*`:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
Quatre fois par an, QMK lance un processus pour fusionner les Breaking Changes. Un Breaking Change est un changement qui modifie la manière dont QMK fonctionne introduisant des incompatibilités ou des comportements dangereux. Nous n'effectuons ces changements que 4 fois par an afin que les utilisateurs n'aient pas peur de casser leurs keymaps en mettant à jour leur version de QMK.
Ce document présente les fusions de Breaking Change. Voici la liste des changements.
## Formattage de code Core avec clang-format
* Tous les fichiers core (`drivers/`, `quantum/`, `tests/`, et `tmk_core/`) seront formatés avec clang-format
* Un processus travis pour reformatter les PRs lors de la fusion a été mis en place
* Vous pouvez utiliser la nouvelle commande CLI `qmk cformat` afin de formater avant de soumettre votre PR si vous le souhaitez.
## Nettoyage des descripteurs LUFA USB
* Nettoyage du code lié aux descripteurs USB HID sur les claviers AVR, afin de les rendre plus simple à lire et compréhensibles
* Plus d'information: https://github.com/qmk/qmk_firmware/pull/4871
* Normalement pas de changement de fonctionnement et aucune keymap modifiée.
## Migration des entrées de `ACTION_LAYER_MOMENTARY()` dans `fn_actions` vers des keycodes `MO()`
*`fn_actions` est déprécié, et ses fonctionnalités ont été remplacées par des keycodes directs et `process_record_user()`
* Supprimer cette fonctionnalité obsolète devrait aboutir à une réduction importante de la taille du firmware et de la complexité du code
* Il est recommandé que toutes les keymaps affectées remplacent `fn_actions` vers les fonctionnalités de [keycode custom](https://docs.qmk.fm/#/custom_quantum_functions) et [macro](https://docs.qmk.fm/#/feature_macros)
## Mise à jour Atreus vers les conventions de codage courantes
* Les doublons include guards ont contourné le comportement de traitement des headers attendu
* Il est recommandé pour toutes les keymaps affectées de supprimer le doublon de `<keyboard>/config.h` et `<keyboard>/keymaps/<user>/config.h` et de ne garder que des surcharges au niveau keymap
## Récupération des changements de fichier keymap langage de la fork ZSA
* Corrige une issue dans le fichier `keymap_br_abnt2.h` qui inclut la mauvaise souce (`keymap_common.h` au lieu de `keymap.h`)
* Met à jour le fichier `keymap_swedish.h` afin d'être spécifique au suédois et plus "nordique" en général.
* Toutes les keymaps qui utilisent ceci devront supprimer `NO_*` et le remplacer par `SE_*`.
## Mise à jour du repo afin d'utiliser LUFA comme un sous-module git
*`/lib/LUFA` supprimé du dépôt
* LUFA, définis comme un sous-module, pointe vers qmk/lufa
* Ceci devrait ajouter plus de flexibilité vers LUFA, et nous permet de garder le sous-module à jour bien plus facilement. Il avait environ 2 ans de retard, sans manière simple de corriger. Ce changement devrait simplifier la mise à jour dans le futur.
## Migration des entrées `ACTION_BACKLIGHT_*()` dans `fn_actions` vers des keycodes `BL_`
*`fn_actions` est déprécié, et ses fonctionnalités ont été remplacées par des keycodes directs et `process_record_user()`
* Toutes les keymaps utilisant ces actions doivent avoir les clés `KC_FN*` remplacées par les clés `BL_*` équivalentes
* Si vous utilisez actuellement `KC_FN*` vous devrez remplacer `fn_actions` avec les fonctionnalités de [keycode custom](https://docs.qmk.fm/#/custom_quantum_functions) et [macro](https://docs.qmk.fm/#/feature_macros)
## Remplacer l'alias `KC_DELT` par `KC_DEL`
*`KC_DELT` était un alias redondant et non documenté pour `KC_DELETE`
* Il a été supprimé et toutes ses utilisations ont été remplacées par l'alias plus courant `KC_DEL`
* Environ 90 keymaps (surtout des boards ErgoDox) ont été modifiées à cette fin
QMK (*Quantum Mechanical Keyboard*) est une communauté open source qui maintient le firmware QMK, la QMK Toolbox (*Boite à outil*), qmk.fm et leurs documentations. QMKFirmware est un firmware dédié aux claviers qui est basé sur [tmk\_keyboard](http://github.com/tmk/tmk_keyboard). Il offre des fonctionnalités très utiles pour les contrôleurs Atmel AVR, et, plus spécifiquement pour [les produits d'OLKB](http://olkb.com), le clavier [ErgoDox EZ](http://www.ergodox-ez.com), et pour les [produits Clueboard](http://clueboard.co/). Il prend désormais aussi en charge les processeurs ARM qui utilisent ChibiOS. Vous pouvez l'utiliser pour contrôler un clavier personnalisé soudé à la main ou alors sur un clavier avec un PCB personnalisé.
## Comment l'obtenir
Si vous souhaitez contribuer à une disposition de clavier (keymap), ou à des fonctionnalités de QMK alors le plus simple est de [forker le dépôt avec Github](https://github.com/qmk/qmk_firmware#fork-destination-box) puis cloner le dépôt localement pour y faire des changements. Vous pourrez pousser vos changements sur github puis ouvrir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) depuis votre fork Github.
Sinon, vous pouvez aussi le télécharger directement en ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), ou le cloner avec git en ssh (`git@github.com:qmk/qmk_firmware.git`), ou https (`https://github.com/qmk/qmk_firmware.git`).
## Comment le compiler
Avant d'être prêt à compiler vous allez devoir [installer un environnement](fr-fr/getting_started_build_tools.md) pour les développements AVR et/ou ARM. Une fois ceci fait, vous pourrez utiliser la commande `make` pour compiler le clavier et la disposition avec une commande de ce type :
make planck/rev4:default
Cette commande compilera la révision `rev4` du clavier `planck` avec la disposition `default`. Notez que tous les claviers n'ont pas forcément de révisions (aussi appelées sous-projects ou dossiers, ou en anglais «subprojects» ou «folder»). Cette option peut donc être omise:
make preonic:default
## Comment le personnaliser
QMK a beaucoup de [fonctionnalités](fr-fr/features.md) à explorer, et [une documentation](http://docs.qmk.fm) très abondante que vous pourrez parcourir. La plupart des fonctionnalités vous permettrons de modifier vos [dispositions](fr-fr/keymap.md) (keymaps) et de changer [les codes de caractères](fr-fr/keycodes.md) (keycodes).
Ce document décrit le processus de QMK pour la gestion des breaking changes. Un breaking change est un changement qui modifie la manière dont QMK fonctionne introduisant des incompatibilités ou des comportements dangereux. Nous limitons ces changements afin que les utilisateurs n'aient pas peur de casser leurs keymaps en mettant à jour leur version de QMK.
La période de breaking change est quand nous allons fusionner un PR qui change QMK d'une manière dangereuse ou inattendue. Il y a une période interne de test afin de nous assurer que les problèmes résiduels sont rares ou impossible à prévoir.
## Qu'est-ce qui a été inclus dans des Breaking Changes précédents?
* [30 août 2019](ChangeLog/20190830.md)
## Quand va être le prochain Breaking Change?
Le prochain Breaking Change est planifié pour le 29 novembre.
### Dates importantes
* [x] 21 septembre 2019 - `future` est créé. Il va être rebasé de manière hebdomadaire.
* [ ] 01 novembre 2019 - `future` fermé aux nouveaux PRs.
* [ ] 01 novembre 2019 - Appel aux testeurs.
* [ ] 27 novembre 2019 - `master` est bloqué, pas de PRs fusionnés.
* [ ] 29 novembre 2019 - `future` est fusionné dans `master`.
* [ ] 30 novembre 2019 - `master` est débloqué. Les PRs peuvent à nouveau être fusionnés.
## Quels changements seront inclus?
Pour voir une liste de candidats de breaking changes, vous pouvez regarder la liste des [labels `breaking_change`](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+label%3Abreaking_change+is%3Apr). De nouveaux changements peuvent être ajoutés entre maintenant et lorsque `future` est fermée, et un PR avec ce label n'est pas garanti d'être fusionné.
Si vous souhaitez que votre breaking change soit inclus dans ce tour, vous devez créer un PR avec le label `breaking_change` et faire en sorte qu'il soit accepté avant que `future` ne soit fermé. Une fois `future` fermé, aucun nouveau breaking change sera accepté.
Critère d'acceptation:
* Le PR est complété et prêt à fusionner
* Le PR a un ChangeLog
# Checklists
Cette section documente plusieurs processus que nous utilisons en lançant le processus de Breaking Change.
## Rebase `future` de `master`
Ceci est lancé chaque vendredi tant que `future` est ouvert.
Processus:
```
cd qmk_firmware
git checkout master
git pull --ff-only
git checkout future
git rebase master
git push --force
```
## Créer la branche `future`
Ceci est fait immédiatement après la fusion de la branche `future` précédente.
*`qmk_firmware` git commands
* [ ]`git checkout master`
* [ ]`git pull --ff-only`
* [ ]`git checkout -b future`
* [ ] Modifie `readme.md`
* [ ] Ajoute un message en haut qui indique que c'est une branche de test.
* [ ] Ajoute un lien vers ce document
* [ ]`git commit -m 'Branch point for <DATE> Breaking Change'`
* [ ]`git tag breakpoint_<YYYY>_<MM>_<DD>`
* [ ]`git tag <next_version>` # Evite que le label point d'arrêt soit confondu par un incrément de version
* [ ]`git push origin future`
* [ ]`git push --tags`
## 4 Semaines Avant la Fusion
*`future` est maintenant fermé aux nouveaux PRs, seul des correctifs pour les PRs courants peuvent être mergés
* Envoi de l'appel aux testeurs
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 1 Semaine Avant la Fusion
* Annonce que master sera fermée entre <2joursavant> à <Jourdelafusion>
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 2 Jours Avant la Fusion
* Annonce que master est fermé pour 2 jours
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## Jour de la fusion
*`qmk_firmware` git commands
* [ ]`git checkout future`
* [ ]`git pull --ff-only`
* [ ]`git rebase origin/master`
* [ ] Modifie `readme.md`
* [ ] Supprimer les notes à propos de `future`
* [ ] Regroupe ChangeLog dans un fichier.
* [ ]`git commit -m 'Merge point for <DATE> Breaking Change'`
* [ ]`git push origin future`
* Actions sur Github
* [ ] Crée un PR pour `future`
* [ ] S'assurer que Travis ne relève aucun problème
* [ ] Fusion le PR `future`
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