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692 Commits

Author SHA1 Message Date
Ryan
829906969c Update Norwegian keymap and add sendstring LUT (#8300) 2020-03-08 15:43:05 +11:00
yulei
e0d15e6182 fixed #8259 (#8333) 2020-03-07 13:19:06 +00:00
Joel Challis
3a303bd2ae Backlight - Carve out a better location for private driver functionality (#8329)
* rename backlight_soft to match rules.mk

* rename backlight_soft to match rules.mk - update common_features

* Carve out a better location for private driver backlight functionality
2020-03-07 12:09:49 +00:00
su8044
d7ba0ad684 [Keyboard] Handwired Skeeb Keyboard (#8161)
* adding Handwired Skeeb Keyboard

* Apply suggestions from fauxpark

* Apply more suggestions from fauxpark and small change to layout

* Apply more suggestions from noroadsleft and last tap dance
2020-03-07 01:53:05 -08:00
Wilba
c4d8e56928 Added VIA keymap for Ramaworks M10-A (#8255)
* Added VIA keymap for Ramaworks M10-A

* change vendor/product in base config.h

* #pragma once

* Uee LAYOUT() in keymaps
2020-03-07 01:38:08 -08:00
zvecr
5e1ce3988d Remove unused LED_BREATHING_TABLE 2020-03-06 22:29:01 -08:00
kymok
dd05007f3b [Docs] i2c_driver translation to Japanese (#8274)
* [WIP] i2c_driver translation to ja

* update docs/ja/i2c_driver.md

* update docs/ja/i2c_driver.md

* align table + remove comment

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* add original document commit hash

Co-Authored-By: shela <shelaf@users.noreply.github.com>
2020-03-06 18:27:15 -08:00
QMK Bot
2306c974e5 format code according to conventions [skip ci] 2020-03-07 01:24:47 +00:00
brickbots
833c5ae87a Buffer based OLED panning, write byte to buffer at arbitrary index (#8055)
* Add buffer based single line pan, arbitrary byte write to buffer

* Change dirty mask to inverse of OLED_BLOCK_TYPE for future proofing larger buffer sizes

* Updating docs to include new functions

* Updating to clarify scroll vs pan
2020-03-07 00:52:39 +00:00
swreinehr
57de9e65ef Super 16 Puzzle Game (#8306)
* 15/16 game with lights for the super 16

* Updated readme with style

* adding comments and initial style to keymap

trying to make the code look prettier, need to test by redownloading

* Final style revisions before pull request

* formatting changes, removed config.h

* modified rules.mk, works with changes in PR8314

* formatting

no number of spaces is enough for a newline, whoops

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Sam Reinehr <swreinehr@mines.edu>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-07 00:15:44 +00:00
Chris Alves
6b6e47cbf1 DZ60 keyboard layout tuning and README update/fix (#8325)
* Added custom dz60 keymap

* Update readme.md

* Updated pictures in README.md

* README.md fixes

* Updated mouse layout/ added ` key

* Changed bkspc key to del in mod

* Changed picture

* Updated keymap

* Removed default dz60 config.h

* Updated Readme

* Added Devorak Keymap

* Re-added Default Config File

* Updated Flash Command

* Cleaned Up Custom Config File

* Added Lock Security Layer

* Updated Readme Picture

* Fixed Readme

* Re-added keyboard picture

* Added home and end button

* added insert, pgup, pgdn

* final commit before pull request

* fixing merge

* Added custom dz60 keymap

* adding lufa?

Co-authored-by: chrisae9 <chrisae9@penguin>
2020-03-07 00:11:41 +00:00
Anthony Leung
54b6bf5910 [Keyboard] Add VIA support for neuron (#8264)
* add VIA support for neuron

* update neuron vendor and product id

* update neuron product id

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-06 16:00:44 -08:00
James Young
73728e9bec [Docs] Fix links in Config Options doc 2020-03-06 13:10:17 -08:00
Mikkel Jeppesen
4f1a62ca1d [Keyboard] keebwerk. nano. slider support (#7914)
* Initial Keeb.werk nano.slider support

* fixed open ifdef

* Fixed layout macros

* Added LTO

* Enabled LTO and dissabled console

* Added basic slider example

* rate limited adc, and fixed send_string

* Made slider courser

* new-line after each slider print

* Switched slider example mirror the stock behavior using midi

* switched division to bit-shifting

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Applied suggestions from code review

* Apply suggestions from code review

* Added fauxparks info.json

* Reverse midi value direction, move to QMKVID

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/rules.mk

* Update keyboards/keebwerk/nano_slider/nano_slider.h

* Update keyboards/keebwerk/nano_slider/readme.md

* Defined backlight pin and settings
2020-03-06 11:00:17 -08:00
Shaun
4e826ba61f Correct typo in tap_hold.md (#8326)
Correct typo: "reasonal" to "reasonable"
2020-03-07 05:42:08 +11:00
Nick Brassel
b438c6f8ea Fix up Arm builds with nix-shell. (#8312) 2020-03-07 03:05:51 +11:00
QMK Bot
bad9468ce1 format code according to conventions [skip ci] 2020-03-06 13:28:11 +00:00
Ryan
9810756ee0 Fix typo in uart.c backport and add 32A "support" (#8219) 2020-03-06 23:55:15 +11:00
Joel Challis
918a85d342 Refactor more backlight to a common location (#8292)
* Refactor more backlight to a common location

* BACKLIGHT_PIN not defined for custom backlight

* align function names
2020-03-06 12:49:45 +00:00
Joel Challis
116c0e44a1 Remove stub backlight functions from clueboard/66/rev4 (#8303) 2020-03-06 12:12:20 +00:00
dr-BEat
3c0ef04390 [Keymap] Dichotomy keymap by beat (#8279)
* Added more led helpers

* Working keymap

* Added new mouse button an made lower layer toggleable

* Small improvement to process_record_user

* Removed extra layer buttons

* Added Numpad to apply layer

* Moved buttons and added toggle for raise button

* Added Menu,PrintScreen and Windowslock buttons, and left handmouse

* Fixed Scroll Buttons

* Turned TAPPING TOGGLE to 2

* Switched Del and Ctrl on left hand

* Added Home Button to Mouse layer

* Fixed led initialization to avoid red led on boot

* Updated formatting to follow guidelines

* Used enums instead of defines and used layer_state_t type

* Added license

* Moved TAPPING settings to keymap config

* Fixed small formatting issue in keymap.c

* Use GPIO Control instead of lowlevel ports
2020-03-06 00:47:52 -08:00
QMK Bot
fd7b52cc64 format code according to conventions [skip ci] 2020-03-06 02:15:29 +00:00
Joel Challis
d0d6fb27c4 Add f401 and f411 blackpill examples (#7930)
* Add f401 and f411 blackpill examples

* Add readme files

* Align dfu args with core

* Add support for RESET keycode

* move STM32_BOOTLOADER_ADDRESS to rules

* Update conf files to latest ChibiOS

* Update conf files to latest ChibiOS
2020-03-06 01:40:39 +00:00
Joel Challis
b368db9e02 Refactor fortitude60 to use split_common (#8113) 2020-03-06 01:39:54 +00:00
James Young
76189d9a28 link the 2020 Feb 29 Breaking Changes changelog from the summary 2020-03-05 16:00:10 -08:00
James Young
2939751eb3 keycodes.md: hard-code section link id attributes 2020-03-05 16:00:10 -08:00
James Young
772bacb770 keycodes.md: don't use section headings as links
It prevents the Table of Contents from parsing that heading.
2020-03-05 16:00:10 -08:00
skullY
961477c791 make sure all our redirects are in order 2020-03-05 16:00:10 -08:00
skullY
6956784ac1 Add more call to action items 2020-03-05 16:00:10 -08:00
skullY
54c58ea6de Add explicit id tags to externally linked headers 2020-03-05 16:00:10 -08:00
James Young
a95a314f78 refactor How a Matrix Works doc 2020-03-05 16:00:10 -08:00
James Young
bc31ebd0c4 Hand Wire guide tidying, part 2 2020-03-05 16:00:10 -08:00
James Young
fbf27e7444 Hand Wire guide tidying 2020-03-05 16:00:10 -08:00
James Young
8b5ca3d110 clean up Firmware Setup section in Hand Wire guide 2020-03-05 16:00:10 -08:00
James Young
06708b9dc8 remove collapsible section for Compiling; redirect to Building Firmware doc 2020-03-05 16:00:10 -08:00
James Young
772d5264d6 replace QMK Toolbox image in Hand Wire guide
Showing a current version of QMK Toolbox
2020-03-05 16:00:10 -08:00
James Young
994de86121 restructure Hand Wire Guide 2020-03-05 16:00:10 -08:00
James Young
906bdce6ce split Hand Wire Preamble to a separate doc 2020-03-05 16:00:10 -08:00
James Young
3bd65d2173 CSS updates: ul and pre elements 2020-03-05 16:00:10 -08:00
James Young
d5f34c4810 Polish Configurator section 2020-03-05 16:00:10 -08:00
skullY
503b52652c Adjust the H2 and H2 margins 2020-03-05 16:00:10 -08:00
skullY
b5030907eb reduce the line-height of the sidebar 2020-03-05 16:00:10 -08:00
skullY
8b0fdc82dc rearrange the sidebar a bit 2020-03-05 16:00:10 -08:00
skullY
8d8d61b3c5 limit the TOC to H1 and H2 2020-03-05 16:00:10 -08:00
skullY
f86fd0cd14 remove line drawing chars 2020-03-05 16:00:10 -08:00
skullY
12e43230c6 make custom_keycode_names.md a faq entry instead 2020-03-05 16:00:10 -08:00
skullY
55c5b82638 reduce space on h3s 2020-03-05 16:00:10 -08:00
skullY
9035c3497e break feature_advanced_keycodes.md up into multiple files 2020-03-05 16:00:10 -08:00
skullY
5d35098bfc improve our docsify setup 2020-03-05 16:00:10 -08:00
skullY
8249a288d7 fix numbering 2020-03-05 16:00:10 -08:00
skullY
45e218ceec overhaul the newbs guide 2020-03-05 16:00:10 -08:00
skullY
86f6405574 More sidebar organization 2020-03-05 16:00:10 -08:00
skullY
99850aabca Add API documentation 2020-03-05 16:00:10 -08:00
James Young
3c98854044 update flashing.md
- minor typo on intro paragraph (the -> them)
- remove note about :check-size target (`make` task now does this automatically)
- heading level for Caterina commands section
- typo regarding Halfkay (come -> comes)
2020-03-05 16:00:10 -08:00
James Young
7b1b53054f update newbs_building_firmware.md
Update the text sample for when the compile task completes.
2020-03-05 16:00:10 -08:00
skullY
a701c15d87 Rework the newbs guide around the qmk cli 2020-03-05 16:00:10 -08:00
skullY
1b7fa46f8e Add dark mode support 2020-03-05 16:00:10 -08:00
James Young
58fb57bfa7 _summary.md: move Auto Shift page to Software Features category 2020-03-05 16:00:10 -08:00
James Young
6af58fc25e clean up links to keycode references in newbs_building_firmware_configurator.md 2020-03-05 16:00:10 -08:00
James Young
e01763b8e5 clean up callouts in newbs_building_firmware_configurator.md 2020-03-05 16:00:10 -08:00
James Young
cdb5c074d3 remove some unnecessary external links
Also clean up some trailing whitespace.
2020-03-05 16:00:10 -08:00
skullY
3f1e47dbcd rework the index page 2020-03-05 16:00:10 -08:00
skullY
d1c0710dec remove unused docs 2020-03-05 16:00:10 -08:00
skullY
5b14456082 more wip 2020-03-05 16:00:10 -08:00
skullY
d1c18086d2 wip 2020-03-05 16:00:10 -08:00
James Young
4ef10a424a [Keyboard] add miller/gm-862 keyboard (#8230)
* add miller/gm-862 keyboard

* Update keyboards/miller/gm862/gm862.c

* Update keyboards/miller/gm862/gm862.h

* Update keyboards/miller/gm862/gm862.h

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update config.h

* Update keyboards/miller/gm862/config.h

* Update keyboards/miller/gm862/readme.md
2020-03-05 13:51:43 -08:00
Ryan
23c31dd929 update lily58/rev1:yshrsmz (#8298)
* update lily58/rev1:yshrsmz

* use pre-shifted keycodes
2020-03-06 06:56:28 +11:00
James Young
921e18988f [Keyboard] CapsUnlocked CU80 (#8257)
* Initial commit for CU80

* Added iso and ansi to .json

* Update keyboards/cu80/config.h

Remove "Custom matrix"

* Update keyboards/cu80/config.h

* Update keyboards/cu80/config.h

* Update keyboards/cu80/config.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/readme.md

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk
2020-03-04 21:40:03 -08:00
Ryan
7e30d189e9 Update config.h - Fixed number of RGB LEDs (#8316)
There are 18 LEDs, not 16
2020-03-05 12:39:50 +11:00
James Young
8fd8454308 [Keymap] Add @cjuniet's keymap/layout/userspace (#8258)
* Add Colemak layout

* Add status bar for mods & locks with a custom font

* Swap DEL and TAB

* Fix media keys and add QMK Configurator layout

* Add dead grave accent on <leader>e
2020-03-04 17:19:26 -08:00
James Young
8e229f0db6 [Keymap] Wilba/Singav3 nk65 keymap updates (#8267)
* via configurator can't do AG_TOGG with any key - meh

* same issue - via can't do AG_TOGG

* oops - missed AG_TOGG on the NK65

* add media and mousekeys

* Update keyboards/nk65/keymaps/madhatter/keymap.c
2020-03-04 17:14:36 -08:00
James Young
95ce19f846 Add RGB lighting through one of the free pins (#8294) 2020-03-04 16:59:06 -08:00
James Young
9550ab3342 [Keymap] Adding the 4sStylZ xd75 (#8285)
* Adding the 4sStylZ xd75

* Update keyboards/xd75/keymaps/4sstylz/keycodes.h

* Apply suggestions from code review
2020-03-04 16:42:09 -08:00
Nick Brassel
607e2f6c31 YD60MQ refactor and Configurator layout support (#8313)
* refactor yd60mq.h

- four-space indent
- use K<row><col> base32hex notation
- rename LAYOUT to LAYOUT_all (with alias for backwards compatibility)

* refactor yd60mq.c to use led_update_kb()

* align rules.mk to AVR template

* refactor default keymap

Also correct positions for KC_NUHS and KC_NUBS.

* update readme

* add Configurator layout support

* initialize the Caps Lock LED pin properly
2020-03-05 07:26:25 +11:00
Joel Challis
2d1081c296 [Keyboard] Forget to ifdef Super16 led config (#8314) 2020-03-04 19:46:03 +00:00
Joel Challis
0275098bdd [Keyboard] Switch to RGB Matrix for Super16 (#8305) 2020-03-04 18:19:39 +00:00
Salicylic-acid3
0c9171a619 [Keymap] Keymap Update (#8309)
* Keymap Update

Some key codes have been updated.
naked64:salicylic
7skb:default

* Keymap Update

Some key codes have been updated.
KC_GRAVE to KC_GRV
7skb:default
2020-03-04 16:16:36 +00:00
MechMerlin
23eb9f4fe5 New Keyboard: SiddersKB Majbritt (Pronounced My Brit) (#8260)
* Initial commit of majbritt

* Add QMK and VIA support to majbritt

* Change vendor and product id

* Change name

* Change make path

* Move Majbritt into sidderskb directory

* Update keyboards/sidderskb/majbritt/majbritt.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/sidderskb/majbritt/keymaps/default/config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>

* remove unused file
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-04 13:12:00 +01:00
MechMerlin
31662af342 [Keyboard] VIA Support: Tada68 (#8289)
* tada68 via files

* change vid and pid based on wilba's recommendaton
2020-03-04 01:22:47 -08:00
Ryan
8c3ff3f32c [Keyboard] LFK78 refactor (#7835)
* Change include guards to pragma once

* Clean up default keymaps

* Remove some magic numbers and use GPIO macros

* Clean up keyboard.[ch]

* Tidy up info.json and readme

* Align config.h with template

* Split up revision code into subfolders

* rev C-H has no audio, apparently

* Change revc_h to revc and document differences

* Turn off Audio on revb for now, for Travis' sake

* Split info.json into revision folders

* Clean up default keymaps some more
2020-03-03 14:10:39 -08:00
Ibnu Daru Aji
910d603c65 [Keymap] new userspace for ibnuda (#8221)
* to ease the maintenance for some boards ibnuda has.

* followed ridingqwerty's suggestion on 8821.

* folloing drashna's suggestion on qmk's 8221.

* following drashn's suggestion on qmk's 8211
2020-03-03 13:46:11 -08:00
Jason Thigpen
ad96e995af [Keymap] Add crd's equinox keymap (#8251) 2020-03-03 12:45:18 -08:00
Alfred Maler
ed6586e25b [Keymap] Feature/alfrdmalr/keymap update (#8174)
* WIP do not merge

* first pass at custom preonic layout

* add auto shift and reset via leader key

* Update readme

* update copyright notice

* formatting changes

* fix: use MO instead of process_record_user

* added backslash and moved grave position

* remove extraneous 'j' characer in NUMPAD template

* update template formatting

* remove process_record_user

* swap "!" with "@"

* fix readme formatting

* update readme layout image

* restore settings layer

* add windows minimize sequence

* fix: switch to correct seq function for three-key sequence

* fix: missing semicolon

* refactor: move keymap to userspace and generic 5x12 layout

* add numlock to numpad layer

* add readme

* update readme formatting

* remove unused wrappers from layout keymap

* update readme title to reflect new location

* remove alfrdmalr directory from preonic/keymaps

* add ortho 4x12 support

* add 'trilayer' settings and update keymap

* update SYMBOLS layer to SYMBOL

* remove minimize sequence

* clean up user config

* add brightness controls

* update settings ascii

* moved some symbols around to make vim/linux smoother
2020-03-03 10:13:42 -08:00
shela
acaecb4f94 Fix bootloader definition for namecard2x4 (#8301)
BOOTLOADER needs to be defined as caterina because namecard2x4 uses avrdude for flasher.
2020-03-03 15:00:34 +00:00
Ryan
53ac4d214f Update Hungarian keymap and add sendstring LUT (#8220) 2020-03-03 11:55:42 +11:00
Ryan
bff56aa46c Remove "ugly hack in usb_main.c" comments (#8296) 2020-03-02 23:56:46 +00:00
Danny
ce30cd2a01 Update encoder functions for Iris VIA keymap (#8295) 2020-03-02 23:55:57 +00:00
Ted M Lin
552f8d81b9 Reduce PROGMEM usage for sendstring LUT (#8109)
* Reduce PROGMEM usage for keycode map

Bit-pack the keycode bool array to gain back a small amount of flash space.
The trade-off is an increase in runtime instructions when running macros.

It does make the code a bit harder to read, as well as maintain.

For configs that use send_string() et al, it saves ~100 bytes.

* Switch to macro and common definition

Rewrite the array declarations so both the unpacked (original) and
packed LUT arrays can use the same value definitions. This is done by
defining a macro that "knows what to do".

This makes the code much easier to read and maintain.

* Fix macro typos and improve perf

Pack the bits in a more efficient order for extraction.
And also fix the copy/paste error in the macro...

* Switch fully to packed LUT

Some minor reformatting.
Compile tested all sendstring_xyz.h to make sure they were converted
properly. Also checked that an unconverted version would generate a
compile error.

* Apply whitespace suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-03 10:43:18 +11:00
Drashna Jaelre
abd36de5ad [Docs] Update ISP Flashing guide (#8149)
* [Docs] Update ISP Flashing guide

* Apply suggestions from code review

AKA why you shouldn't write docs at 2am

Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update workding for planck-qmk-dfu

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-01 22:29:26 -08:00
Dustin L. Howett
b72a1aa3fe Rewrite the Bathroom Epiphanies Frosty Flake matrix and LED handling (#8243)
* Keyboard: revamp frosty-flake leds

This commit transitions bpiphany/frosty_flake to led_update_{kb,user}
and rewrites the AVR bit twiddling logic to use the standard QMK GPIO
API.

* Keyboard: rewrite frosty_flake's matrix reader to be a lite custom matrix

This commit replaces frosty_flake's custom matrix and debounce logic
with a "lite" custom matrix. In addition to being somewhat clearer, this
allows a consumer of the flake board to choose their own debouncing
algorithm. The one closest to the implementation originally in use is
sym_g, but this opens us up to supporting eager_pk and eager_pr.

The original matrix code was 18 columns for 8 rows, but using a single
row read and unpacking the bits into individual columns. To simplify,
I've changed the key layout to be 8C 18R instead of 18C 8R: this lets us
use a single read directly into the matrix _and_ drop down to a uint8_t
instead of a uint32_t for matrix_row_t.

Since we're no longer implementing our own debouncing and row unpacking,
we save ~400 bytes on the final firmware image.

Fully tested against a CM Storm QFR hosting the flake -- this commit
message was written using the new matrix code.

Firmware Sizes (assuming stock configuration as of 42d6270f2)

Matrix+Debounce     Size (bytes)
---------------     ------------
original            17740
new + sym_g         17284
new + eager_pr      18106
new + eager_pk      18204

I expect that there are some scanning speed benefits as well.

* Keyboard: update frosty_flake's UNUSED_PINS

* Keyboard: Remove meaningless weak redefinitions from frosty

These are not necessary (and all of them already live somewhere in
Quantum).
2020-03-02 05:17:09 +00:00
Nick Brassel
78069d4826 Add onekey keymap for testing reset to bootloader. (#8288) 2020-03-01 22:36:17 +00:00
Andrew Kannan
c543ccf07c Get the direction right on the S75 encoder (#8287) 2020-03-01 21:30:01 +00:00
Joel Challis
88356c85c4 Prune out pure software pwm && custom driver && remove wrapping BACKLIGHT_PIN (#8041) 2020-03-01 20:22:13 +00:00
Andrew Kannan
3dc061ac78 Make a fix to savage65 and tmov2 for via (#8286) 2020-03-02 07:16:43 +11:00
QMK Bot
95124bf933 format code according to conventions [skip ci] 2020-03-01 19:20:09 +00:00
Joel Challis
e7fb873ee2 Short term fix for conflicting types for 'tfp_printf' (#8157) 2020-03-02 05:46:40 +11:00
Joel Challis
629950e51b Fix recent clang-format breaking quantum.c (#8282) 2020-03-01 17:55:43 +00:00
QMK Bot
1ec8a7205f format code according to conventions [skip ci] 2020-03-01 13:54:25 +00:00
Ryan
ce604e1629 Remove duplicate BRTG case (#8277) 2020-03-01 13:22:21 +00:00
Ryan
c9e3fa6f70 Clean up includes for glcdfont headers (#7745)
* Clean up includes for glcdfont headers

* Remove pragma once, most of these are not headers

* Missed these
2020-03-01 17:56:50 +11:00
James Young
f513a9193c Fix the Breaking Changes doc again
WHAT YEAR IS IT?!
2020-02-29 20:46:48 -08:00
s-show
21715210e2 [Docs] translated 'feature_tap_dance.md' to japanese. (#8137)
* complete translation.

* Update docs/ja/feature_tap_dance.md

Update the file based on the suggestions.

* Update docs/ja/feature_tap_dance.md

Update the file based on the suggestions.

* Apply suggestions from code review

Update the file based on the suggestions.

* Apply suggestions from code review

Update the file based on the suggestions (Part 2).

* Apply suggestions from code review

Update the file based on the suggestions (Part 3).

* Apply suggestions from code review

Update the file based on the suggestions (Part 3).

* Apply suggestions from code review

Update the file based on the suggestions (Part 4).

* Apply suggestions from code review

Update the file based on the suggestions (Part 5).
ご提案いただいた修正案は全て確認できました。
続いて、コメント行の調整、「打つ・叩く」の変更、その他の修正を行います。

* fixed typo.

* Update the file based on the suggestions (Part 6).

* Update the file based on the suggestions (Part 7).

* Fixed sentence.

* Update docs/ja/feature_tap_dance.md

Update the file based on the suggestions (Part 8).

* Update the file based on the suggestions (Part 9).

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
2020-02-29 20:22:15 -08:00
Joel Challis
f74c769a19 PWM DMA based RGB Underglow for STM32 (#7928)
* Add pwm ws2812 driver

* Add docs for pwm ws2812 driver

* Update ws2812_pwm for ChibiOS 19

Co-Authored-By: Nick Brassel <nick@tzarc.org>

Co-authored-by: Nick Brassel <nick@tzarc.org>
2020-03-01 13:05:56 +11:00
holtenc
bb47236490 Add VIA support to Prime_M. Clean up all files (#8247)
* Add VIA support for Prime_L

* Update keyboards/primekb/prime_l/v1/config.h

* Add prime_exl_plus keyboard

* Temporary removal of prime_exl_plus

* Add Prime_EXL Plus, including VIA support

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/rules.mk

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keymap.c

* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space

* further corrections to keymaps and layout macro.

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update prime_exl_plus.c

* small edit to prime_exl_plus.c

* Add via support to Prime_M and clean things up

* Update rules.mk

* Update keyboards/primekb/prime_m/readme.md

* Update keyboards/primekb/prime_m/readme.md

* Update keyboards/primekb/prime_m/config.h
2020-02-29 17:42:50 -08:00
Nick Brassel
f5d1409c26 Track master branches for lib/chibios, lib/chibios-contrib, lib/ugfx. (#8273) 2020-03-01 11:51:38 +11:00
Nick Brassel
d0c3acbe3e Allow for ChibiOS 20.x (master), as well as enabling ChibiOS-Contrib HAL. (#8272) 2020-03-01 11:50:49 +11:00
Joel Challis
c775104b9f Use nano specs (#8270) 2020-03-01 11:49:16 +11:00
Joel Challis
8d9c800da0 Unconditionally enable ChibiOS syscalls (#8268)
* Enable syscalls all the time

* fix whitespace
2020-03-01 09:45:21 +11:00
James Young
cae91510dc Breaking Changes documentation fixes 2020-02-29 12:30:38 -08:00
James Young
26eef35f07 2020 February 29 Breaking Changes Update (#8064) 2020-02-29 11:59:30 -08:00
James Young
85041ff05b Update Breaking Changes checklist 2020-02-27 12:03:30 -08:00
James Young
7eab5ad60f Update Breaking Changes timeline
I've been working from one timeline while the docs said something different.
2020-02-27 11:17:23 -08:00
James Young
ae46e6ace9 Fix MCU rule for Wete (#8254)
Including the `xB` suffix prevents qmk_compiler (and thus QMK Configurator) from compiling firmware for the Wete.

Rolling this change back until we work out a long-term solution for the suffixes.
2020-02-27 20:40:31 +11:00
Nick Brassel
444fd3b1cc Add support for delays in send_string. (#8244) 2020-02-27 20:38:19 +11:00
Brandon Schlack
e18be69104 Add community layout support to KBD67 MKIIRGB v2 (#8249) 2020-02-27 13:19:34 +11:00
Mikkel Jeppesen
4667bc554e Fixed OS detection such that OSX doesn't take over the world (#8248) 2020-02-26 10:12:13 +01:00
holtenc
d52cd8886c [Keyboard] Add Prime_EXL Plus to handwired (#8238)
* Add VIA support for Prime_L

* Update keyboards/primekb/prime_l/v1/config.h

* Add prime_exl_plus keyboard

* Temporary removal of prime_exl_plus

* Add Prime_EXL Plus, including VIA support

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/readme.md

* Update keyboards/handwired/prime_exl_plus/rules.mk

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keyboards/handwired/prime_exl_plus/info.json

* Update keymap.c

* correct spacing of keymaps and layout macro. move indicator logic from user space to keyboard space

* further corrections to keymaps and layout macro.

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update keyboards/handwired/prime_exl_plus/prime_exl_plus.c

* Update prime_exl_plus.c

* small edit to prime_exl_plus.c
2020-02-25 13:21:59 -08:00
QMK Bot
61b71320f7 format code according to conventions [skip ci] 2020-02-25 18:57:18 +00:00
ridingqwerty
b949343b78 New feature: PERMISSIVE_HOLD_PER_KEY (#7994)
* Implement 'PERMISSIVE_HOLD_PER_KEY'

* Document 'PERMISSIVE_HOLD_PER_KEY'

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
2020-02-25 13:25:52 -05:00
Joel Challis
f6111d49bb Split - Avoid race condition during matrix_init_quantum (#8235)
* Avoid race condition during matrix_init_quantum

* spelling is hard
2020-02-25 14:10:04 +00:00
Joel Challis
891d28a379 Acheron VIA support (#8204)
* Update acheron USB IDs

* Add shark via keymap

* Update austin via keymap

* Fix eeprom build error

* 3 layers fit
2020-02-25 11:28:07 +00:00
Ryan
bb8d4b4d23 send_unicode_string(): Add support for code points > 0xFFFF (#8236) 2020-02-25 12:54:51 +11:00
Ramon Imbao
93c5307fd6 [Keyboard] Add Wete (#8229)
* [Keyboard] Add Wete

* Fix width and height in Wete info.json

* Use default board files, core backlight, and disable RTC

* Disable I2C, SPI. Minor corrections

* Keymap typo update

* Add LAYOUT_all to info.json

* Remove extra spaces in README, delete matrix_*_kb functions

* Fix layout errors in wete.h, and some minor corrections

* Actually fix LAYOUT_all in info.json
2020-02-24 17:36:30 -08:00
Ryan
088b64ab3d Improvements to extrakey HID descriptors (#8156) 2020-02-25 12:18:11 +11:00
MechMerlin
ef8878fba5 Hineybush h87a lock indicators (#8237)
* move lighting code from VIA into the keyboard's .c file so that every keymap can access it

* after some serious conversations with default and wkl, they agreed to let me modify their keymaps. They weren't too happy
2020-02-24 12:04:40 -08:00
holtenc
f673c965ba Add VIA support for Prime_L (#8233)
* Add VIA support for Prime_L

* Update keyboards/primekb/prime_l/v1/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Add prime_exl_plus keyboard

* Temporary removal of prime_exl_plus

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-24 14:19:27 +00:00
Josh Johnson
a2c0c1479c Hub16 - Bug removal + clean up code (#8227)
* bugfixes + cleaned up code

* typo

* Update keyboards/hub16/keymaps/no_mod/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-02-24 14:14:09 +00:00
ai03
20e1c8c571 [Keyboard] ai03 Equinox (#8224)
Re-attempt to add Equinox with newer Via changes

* Add nox

* Tweak based on previous pullrequests

* Add necessary descriptions

* Modernize Via config

* Modernize old files with massive blocks of unneeded options

* Fix missing bootmagic

* Update keyboards/ai03/equinox/equinox.h

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/info.json

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Fix indents

* Update keyboards/ai03/equinox/keymaps/proto_via/rules.mk

* Update keyboards/ai03/equinox/rules.mk
2020-02-23 21:18:14 -08:00
carlxia
40f7981395 [Keyboard] Add zfrontier/big_switch (#8205)
* add zfrontier/big_switch

* Update keyboards/zfrontier/big_switch/config.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/zfrontier/big_switch/config.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/zfrontier/big_switch/keymaps/longtap/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* add overriding keymap makefile

* Update keyboards/zfrontier/big_switch/keymaps/longtap/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/zfrontier/big_switch/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove redundant defines

* taplong no longer needed

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-24 14:04:26 +11:00
yiancar
156c9c4ec0 Gingham Update (#8225) 2020-02-24 11:25:18 +11:00
Ryan
371ff9dd6f A proper send_string() for the Unicode feature (#8155) 2020-02-24 10:27:25 +11:00
Nick Brassel
716c29881c Rollback PR #7967 in preference of fixing I2C start/stop properly, in a followup PR. (#8173) 2020-02-24 10:08:00 +11:00
Joel Challis
f76f9c7d2a Add mouse support to SEND_STRING (#8223)
* Add mouse support to SEND_STRING

* add short forms
2020-02-23 14:03:01 -08:00
Jez Cope
530c997638 Add link to "Useful functions" in macro docs (#7446)
* Add link to "Useful functions" in macro docs

Help people find additional features they can activate within a macro

* Update docs/feature_macros.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-23 12:50:11 -08:00
Akaash Suresh
b353028ea5 New functionality for cformat (#7893)
Fixing complexity

remove lambda

PR review fixes #1

Removing unneccesary string substitution

Handle -a and specified files

Complexity rewrite, use pathlib
2020-02-22 20:57:19 -08:00
yiancar
eb9c2429c6 Update main.c (#8198) 2020-02-22 10:10:41 -05:00
QMK Bot
1327208449 format code according to conventions [skip ci] 2020-02-22 03:41:27 +00:00
Nick Winans
d99404388f Fix QWIIC OLED for AVR (#7769)
* Fix QWIIC OLED for AVR

* Change missed width * width to width * height

* Fix typo in comment

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix last incorrect uses of LCDWIDTH

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-02-22 14:11:25 +11:00
MechMerlin
3157f5f436 VIA Support: KBD75 rev1/rev2 (#8214)
* add a VIA keymap for kbd75

* rev2 is a completely different pcb allowing a NEW layout, setting this to have a different product id so users don't get confused when they're able to enable numpad layout on rev1 VIA

* Update keyboards/kbdfans/kbd75/rev1/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/kbdfans/kbd75/rev2/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-02-21 18:21:02 +00:00
Andrew Kannan
8d11359886 Update TMOv2 for new key (#7759)
* Update TMOv2 for new keymap

* Update based on PR changes
2020-02-21 17:22:58 +00:00
Elisiano Petrini
a4af41cb13 Added custom keymap for preonic (#7548)
* Added custom keymap

* Update keyboards/preonic/keymaps/elisiano/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Address PR comments and added CTL_T(KC_ESC) on other layouts as well

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-02-21 11:16:39 -05:00
Ryan
032fbf3f24 Add Danish keymap and sendstring LUT (#8218) 2020-02-21 14:40:28 +01:00
QMK Bot
a7d859dab8 format code according to conventions [skip ci] 2020-02-21 11:04:05 +00:00
Drashna Jaelre
1751c3cc25 uart.c fix from TMK (#7628)
* uart.c fix from TMK

Backport from tmk/tmk_keyboard@c41e48a0ab

* Avoid deadlock when uart.c is usind in ISR

Backport from tmk/tmk_keyboard@55443fabb7
2020-02-21 21:32:30 +11:00
Andrew Kannan
67ee050a0e S75 Encoder Fixes (#7758)
* S75 Encoder Fixes

* Flip encoder pins vs using setting
2020-02-21 21:25:17 +11:00
Ryan
562482c234 Add Turkish keymap aliases and sendstring LUT (#7676)
* Add Turkish keymap aliases and sendstring LUT

* Split into F and Q layouts
2020-02-21 18:21:38 +11:00
Ryan
66d7fc34b2 Add Arm Teensys to mcu_selection.mk (#8026)
* Add Arm Teensys to mcu_selection.mk

* Roll back halfkeyboard keymap changes

* Remove extra newline
2020-02-21 17:12:15 +11:00
swanmatch
81423cc817 [New keyboard]silverbullet44 (#7950)
* make silverbullet44

* comment edit

* venderID

* Fix parentheses in macros, and in general clean up quantum.h (#5021)

* Fix up GPIO macros

* Fix up send string macros

`string` arguments must not be parenthesized

* Fix up miscellaneous macros

* Make indentation uniform (4 spaces)

* Make #ifdef vs #if defined usage consistent

* Reorder standard includes

* Revert indentation changes as per review comments

* Revert #if defined(__AVR__) → #ifdef __AVR__ change

* Change 2 space indent to 4 spaces on a couple of lines

* Replace include guard with #pragma once

* alt+tab

* copy from master:silverbullet44

* adjust for pull request

* clang-format

* create info.json

* Delete new_project.sh

* Update keyboards/silverbullet44/keymaps/default/config.h

Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>

* Update keyboards/silverbullet44/silverbullet44.c

Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>

* Update keyboards/silverbullet44/silverbullet44.h

Co-Authored-By: Max Rumpf <max.rumpf1998@gmail.com>

* Apply suggestions from Maxr1998

* format default keymap

* Apply suggestions from Maxr1998 (#2)

* Apply suggestions from fauxpark

* fix readme.md

* Apply suggestion from Maxr1998. (custom_keycode to MO(_ADJUST))

* I became a tricky! Hahaha!!

* Add original keymap made by FKML

* deleated at config.h

* Changed Copyright

* Delete
// Defines the keycodes used by our macros in process_record_user
//enum custom_keycodes {
//  QMKBEST = SAFE_RANGE,
//  QMKURL
//};

* Delete bool alt_pressed = false;

* Delete ADJUST

* Delete /

* Delete void matrix_scan_user(void) {

}

void led_set_user(uint8_t usb_led) {

}

* Change Copyright's year.

* Delete adjust

* Delete adjust

* Delete adjust

* 列挙型に変更

* Enclose  keymap with ```.

* Delete
#define _______ KC_TRNS
#define XXXXXXX KC_NO

* Fix indentation.

* Delete some rows.

* Aligned columns of ''readme.md''.

* I got god's keymap...hahaha:)

* Update keyboards/silverbullet44/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/silverbullet44/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
Co-authored-by: Max Rumpf <max.rumpf1998@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-02-21 16:59:36 +11:00
Joel Challis
7707724dc4 Allow 30us matrix delay to be keyboard/user overridable (#8216)
* Allow 30us matrix delay to be configurable via define

* Move wait logic to matrix_common

* Move wait logic to matrix_common - fix wait includes
2020-02-21 14:49:33 +11:00
holtenc
42d6270f28 Merge /prime_l and /prime_l_v2 (#8194)
* correct indicator light states.

function of indicator lights was inverted. these changes correct that.

* flesh out keymaps pre production

* Enable extrakey in rules

* Prime_BLE initial commit

* Initial commit for Prime_L V2

* Update info.json

correct key spacing.

* update copyright

* Update readme.md

* Inital commit

* updates before PR into QMK master

* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2

* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h

* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h

* remove directory Prime_l_v2

* re-submit with proper folder name.

* Restructure /primekb directory to merge /prime_l and /prime_l_v2

* made changes requested by QMK reviewers

* Update keyboards/primekb/prime_l/v1/readme.md

* Update keyboards/primekb/prime_l/v1/readme.md

* Update keyboards/primekb/prime_l/v1/readme.md
2020-02-19 11:12:11 -08:00
buzzlighter1
19c9141473 [Keymap] Keymap for XD75 with 7U spacebar EN-RU gamers (#8184)
* Create readme.md

* Create keymap.c

* Create config.h

* Create rules.mk

* Create layers.json

* Update keyboards/xd75/keymaps/buzzlighter1/keymap.c

* Update keyboards/xd75/keymaps/buzzlighter1/keymap.c

* Delete layers.json
2020-02-19 11:08:21 -08:00
asymy
c4dce3b5a7 Add VIA support for kbd8x mk2 (#8168)
* added via keymap for kbd8x mkii

* adding via to kbd8x mk2

* modified via kbd8x mk2 keymap

* enable LTO kbd8x mk2 via keymap

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* removed backticks kbd8x mk2 via keymap

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-02-20 00:50:25 +11:00
Jonathan Rascher
443bd98041 Move Grave/Tilde and some lesser used keys on my ergo boards (#8200)
* Move Grave/Tilde keys to more convenient places

* Move Ins/Del and some other keys around

* Update KLE images
2020-02-20 00:45:13 +11:00
Blake C. Lewis
419002a63b [Keyboard] KC60SE cleanup (#8171)
* coding style cleanup, enable/disable misconfigured/broken features

* add SCLN missing, compile with backlight PWM  warning

* edit json

* new info.json from KLE

* new info.json from KLE using QMK converter

* changes notes

* notes in pull request

* missing line in comments

* line wrap

* Update keyboards/kc60se/config.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/kc60se.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* comment back in rules.mk

* add  2 iso layouts and keymaps, 1 ansi kemap, compiled and tested

* keymaps and info

* Delete keymap.c

not ready, I need to get a few iso characters corrected

* Delete keymap.c

not ready, need to get a few iso character define correctly

* Update info.json

Bspc to Backspace

* no unicode

* gui_on and gui_off in readme

* Update keyboards/kc60se/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove is_command

* Update keyboards/kc60se/config.h

remove comment

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kc60se/config.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kc60se/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove \\ in keymaps

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/kc60se.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/kc60se.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/kc60se.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/kc60se.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kc60se/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* set led pin b2 to output mode in matrix_init_kb(), toggle it in led_update_kb()

* Update config.h

I had commented  FORCE_NKRO out.. WHy did it com back?

Co-authored-by: Check your git settings! <chris@chris-laptop>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-02-19 01:12:52 -08:00
Mikkel Jeppesen
1566f0a997 Made windows driver installation accept y as All to allow CI (#8189)
* Made windows driver installation accept y as all to allow CI

* Fix some formatting

* Made None default
2020-02-18 12:05:20 -08:00
gtips
8225b172b9 Change the image photo of /keyboards/reviung41/readme.md (#8195)
* Update readme.md

Change the image photo of readme.md.
2020-02-17 20:34:23 -08:00
Jumail Mundekkat
0f500eb336 MxSS RGB Handler Touchup (#8105)
* Minor fix to improve front LED brightness config

* Updated rgblight.c
2020-02-18 14:05:22 +11:00
James Young
675ac4ac4a Centromere Configurator layout support and readme update (#8190)
* Add Configurator layout data

* update readme
2020-02-18 13:04:43 +11:00
Wilba
79d5903b6c dynamic keymap sanity check (#8181) 2020-02-17 17:54:13 -08:00
Joel Challis
a2081171de [keyboard] Austin (#8176)
* Add austin keyboard

* Update to use spi ws2812 driver

* remove rgb
2020-02-18 00:54:15 +00:00
skullydazed
c66930445f Use pathlib everywhere we can (#7872)
* Use pathlib everywhere we can

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Update lib/python/qmk/path.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-02-17 11:42:11 -08:00
shela
58724f8dcb [Docs] Update Japanese translation of cli.md (#8188) 2020-02-17 11:10:16 -08:00
Mike Tsao
e7e38fe80e Conform Gherkin defaults to original TMK keymap (#8186)
* Conform defaults to original TMK keymap

* fix swapped PGUP/PGDN (thanks noroadsleft)

* Another typo
2020-02-17 11:08:13 -08:00
Mikkel Jeppesen
0d3f0889c5 Fix os detection in OSX python 3.8 (#8187)
* Fix os detection in osx python 3.8

* oops
2020-02-17 12:18:49 +01:00
Jonas Avellana
79e6b78669 [Keymap] ninjonas keymap updates (#8170)
* [keymap] ninjonas keymap updates

* [refactor(kyria)] updating keymap for numpad layer to be transparent rather than ignores

* [keymap(lily58)] added numpad layer

* [keymap(crkbd)] added numpad layer activated through tapdance

* [fix(8170)] fixing code review changes requested by noroadsleft

* [fix(8170)] updating comments and .md files to use 'Cmd' instead of  and &#8984;
2020-02-17 01:30:03 -08:00
shela
5e79da9f32 [Docs] Update Japanese translation (#8129)
* Update Japanese translation

* Update Japanese translation

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2020-02-17 01:03:49 -08:00
umi
bbe8180ad9 [Docs] add japanese translation (detail guide part) (#7722)
* add detail-guide part

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* some updates for easy reading

* update file based on comment

* update file based on comment

* update file based on comment

* update git command in header

* update files based on comments, and update git command in header

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2020-02-17 00:50:26 -08:00
James Young
eabdef3b4d [Keyboard] Add Panc40 by Panc Interactive (#8175)
* Add Panc40 by Panc Interactive

* Fix LAYOUT_sebright macro
2020-02-16 12:14:19 -08:00
fauxpark
e279b0a1a2 Clean up some remaining rules.mk bootloader stuff (#8165) 2020-02-16 11:45:42 -08:00
MechMerlin
de462761c9 [Keyboard] VIA Support: DZ60RGB ANSI V1/V2 (#8159)
* add dz60 via support

* use the correct DZ vendor id dervied from dz60

* differentiate product ID of v2 board
2020-02-16 11:42:03 -08:00
Joel Challis
17ff551275 Convert f072 backlight build error to message (#8177) 2020-02-16 11:37:21 -08:00
James Young
e208cb46ae [Keyboard] Correct Chidori Configurator layout data (#8180) 2020-02-16 11:29:36 -08:00
spe2
89c3355fd8 [Keyboard] Add configs for Centromere keyboard (#7467)
* Create readme.md

* Add files for Centromere

* Add keymap files for Centromere

* Add default keymap for Centromere

* Create keymap directory

* Add keymap files

* keymap directory cleanup

* Keyboard keymap directory cleanup

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymap.c

* Update keymap.c

* Update centromere.c

Changed LED control to GPIO functions

* Update centromere.h

* Update rules.mk

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/default_u2/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-02-15 21:05:20 -08:00
skullY
58101cbb73 fix list_keymaps for python 3.5 2020-02-15 15:19:03 -08:00
Erovia
512261b343 Pathlib-ify qmk.keymap.list_keymaps() 2020-02-15 15:19:03 -08:00
Erovia
3db41817e0 Code cleanup, use pathlib, use pytest keyboard
Clean up checks and logics that are unnecessary due to MILC updates.
Use pathlib instead of os.path for readability.
Use the 'pytest' keyboard for the tests.
Add community layout for 'handwired/onekey/pytest' so we can test
community layouts.
2020-02-15 15:19:03 -08:00
Erovia
8eeab1112a Fix commandline parsing and flake8 findings, rebase
Fixed commandline and config parsing. Thx @xplusplus.
Rebased on master and fixed merge conflicts.
2020-02-15 15:19:03 -08:00
Erovia
988bfffca2 Major rework, no regex/globbing, more walking
Instead of using regexes and globbing to find the rules.mk and keymap.c
files, walk the directory tree to find them.
Also, do away with the concept of revision.
2020-02-15 15:19:03 -08:00
Erovia
8ff72d9517 Fix merging community and base keymaps 2020-02-15 15:19:03 -08:00
Erovia
4445e0a459 Return only the unique keymaps 2020-02-15 15:19:03 -08:00
Erovia
3ed1223678 Drop bs4 dependency, update docs, minor improvements 2020-02-15 15:19:03 -08:00
Erovia
d257a98cb8 Fix regex for parsing rules.mk files
I don't know why it couldn't put it together before... ¯\_(ツ)_/¯
2020-02-15 15:19:03 -08:00
Erovia
f8002828ca Add test for list_keymaps 2020-02-15 15:19:03 -08:00
Erovia
26f53d38d9 Another major refactoring, add documentation
Move all useful functions to the qmk module and use the cli subcommand
as a wrapper around it.
Add both inline comments and documentation.
2020-02-15 15:19:03 -08:00
Erovia
f96085af38 Fix output format 2020-02-15 15:19:03 -08:00
Erovia
e46cc2db8c Try to figure out revision, drop -rv/--revision argument 2020-02-15 15:19:03 -08:00
Erovia
c3b168e6fd Fix help message. 2020-02-15 15:19:03 -08:00
Erovia
62c1bcba71 Get all buildable keymaps for each revision
The command now return all keymaps that's buildable for a
keyboard/revision. If the base directory of a keyboard does not contain
a 'rules.mk' file, nothing is returned. If the base directory contains a
'keymaps' directory, those keycaps will be returned for every revision.
2020-02-15 15:19:03 -08:00
Erovia
057c7d0ffe Major update to work better with revisions
Find the community keymaps supported by each revision.
2020-02-15 15:19:03 -08:00
Erovia
1d3271999a Add bs4 to requirements.txt
UnicodeDammit is needed from bs4 for reading files.
2020-02-15 15:19:03 -08:00
Erovia
409c610543 CLI: add support for list_keymaps
List all the available keymaps for a given keyboard
2020-02-15 15:19:03 -08:00
morbetter
348266bd5b Adding VIA support for 40percentclub/luddite (#8158)
* Adding VIA support for 40percentclub/luddite

* Update config.h

* Update rules.mk

* Delete config.h

config.h was created to override the "default" of RGBLED_NUM 8
deleting the file to keep with defaults

* Removing block and comment as suggested

* Update PRODUCT_ID

Changing from:

 #define PRODUCT_ID      0x0A0C 

To:

 #define PRODUCT_ID      0x4C55 // "LU"

* Changing Vendor ID

Changing Vendor ID from:
#define VENDOR_ID       0xFEED
To:
#define VENDOR_ID       0x3430 // "40"
2020-02-14 11:31:48 -08:00
Yan-Fa Li
eb1f99c5f9 [keymap] Update audio controls on community (#8163)
* Update audio controls on community

* Add rules for various boards

* TKL support
2020-02-14 11:03:35 -08:00
James Young
4eed0331bf Just60 Configurator layout support and thinxer keymap (#7761)
* Just60 Configurator layout support

* adds thinxer keymap, which is the default keymap with QMK DFU bootloader
2020-02-14 00:42:57 -08:00
Brandon Schlack
66177aa5e0 Add community layout support to Mysterium (#8164) 2020-02-13 22:22:30 -08:00
fauxpark
ac0947c9e8 Convert two handwired default keymaps to Dynamic Macro feature (#8166) 2020-02-13 22:20:18 -08:00
Morton Jonuschat
806cd392e7 [osx_neo2] Bugfixes and improvements to Ergodox macOS Neo2 keymap (#8154)
* Use TAPPING_TERM constant (and redefine value to 200ms)
* change TAPPING_TOGGLE to 2 to require two taps to lock in layer 4
* add support for Shift-Command 3/4/5 key combinations that are used in
  macOS Catalina
* avoid false positive tap detecion for RMOD3 when the whole sequence of
  pressing RMOD3, tapping another key and releasing RMOD3 took less than
  TAPPING_TERM milliseconds.
* replace SEND_STRING with tap_code()/tap_code16(), saving ~860 bytes in
  compiled firmware size.
2020-02-14 03:30:32 +00:00
Keelhauler
9241d11dc5 [Keymap] Add personal keymap (#7338)
* Copy default config
* Copy and edit Preonic keymap layers
* Update README
2020-02-13 15:35:53 -05:00
QMK Bot
31aadc8725 format code according to conventions [skip ci] 2020-02-13 20:09:39 +00:00
Joel Challis
014ad1d747 Fix RESET keycode on some STM32F072 keyboards (#8134)
* Add f072 board files with 'enter_bootloader_mode_if_requested' support

* rename default f072 board file to GENERIC_STM32_F072XB

* Remove board files

* Add bootloader def

* Update generic f072 board paths

* Revert wrong deletion
2020-02-13 19:39:22 +00:00
fauxpark
1a77abfe64 Define backlight pin for Quefrency Rev2 (#8141) 2020-02-13 19:36:21 +00:00
Joel Challis
667b29b77c Align split_common/matrix.c with matrix.c (#8153) 2020-02-12 11:54:05 +01:00
QMK Bot
7740470a94 format code according to conventions [skip ci] 2020-02-12 06:50:23 +00:00
fauxpark
eaf32621aa Align VUSB HID descriptors with LUFA/ChibiOS (#7675)
* Align VUSB HID descriptors with LUFA/ChibiOS

* Wrap send_system and send_consumer in ifdefs too

* Offset system usages to match LUFA/ChibiOS
2020-02-12 17:19:39 +11:00
Rys Sommefeldt
f318d6fffc VIA support for the Think6.5 (#8118)
* VIA support for Think6.5

* VIA support for Think6.5 Hotswap

* VIA works better with separate layout options

* Remove the colours used to help develop it in KLE

* Pay better attention to the JSON linter

* Update Think6.5 PRODUCT and remove VIA JSON defs
2020-02-12 15:33:29 +11:00
Rys Sommefeldt
177666cbc8 VIA support for Graystudio Space65 (#8126)
* VIA support for Graystudio Space65

* Update Space65 PRODUCT and remove VIA JSON def
2020-02-12 15:33:05 +11:00
Ted M Lin
9456832a3b Fix out of bound OLED font access (#8145)
* Fix out of bound OLED font access

The default font is 1344 bytes, or a total of 224 glyphs (each 6-bytes wide).
OLED_FONT_END defaults to 224, which if used will then index off the end of
the font array. So either the documentation or code is wrong.

Instead of figuring out the rewording of the documentation, just change
the OLED_FONT_END default value to 223, to match the documentation and code.

* Add static assert to check array size

Build bomb if the font array size doesn't match to the defines.
2020-02-11 21:38:20 +00:00
IFo Hancroft
78e060f55a VIA Support for the Idobo (ID75) (#8146)
* VIA Support for the Idobo (ID75)

* Implemented the requested PR changes

* Readme was pointing to the wrong board

* Fixed Product ID

* Fixed Manufacturer name

* Better Vendor ID

Using the two 8-bit ASCII values from the keyboard name.

* Removed Bootmagic Lite as enabled anyway by VIA
2020-02-11 12:44:09 -08:00
MechMerlin
c53d4ecf32 VIA Support: Duck Eagle V2 (#8133)
* add via keymap

* Update keyboards/duck/eagle_viper/v2/keymaps/via/keymap.c
2020-02-11 10:07:06 -08:00
ymzcdg
6a165c41cb [Docs] doc update zh-cn (#8147)
* update zh-cn translate

Timestamp was added at the end of the document, it can help me manage version easier.

* fix _summary.md to utf-8

* fix _summary.md with vscode
2020-02-11 10:05:23 -08:00
Jonathan Rascher
387c486e57 Rename Polaris Tsangan layout to 60_tsangan_hhkb and enable community layout support (#8144)
* Rename Polaris Tsangan layout to 60_tsangan_hhkb
2020-02-11 09:47:16 -08:00
a_p_u_r_o
a624c439a4 [Keyboard] Fixed inconsistent MATRIX_ROWS and MATRIX_COLS: wsk/gothic50 (#8150) 2020-02-11 15:02:18 +00:00
Joel Challis
fba9971555 Align max backlight level in docs (#8142) 2020-02-11 14:59:58 +00:00
Mikkel Jeppesen
310b2f1be4 use replace() over rename() to have cross-platform overwriting (#8148) 2020-02-11 10:37:15 +01:00
Jonathan Rascher
1fed214490 Tweak my TAPPING_TERM and be more futureproof (#8143)
* Explicitly undef things I override in keymaps

* Reduce TAPPING_TERM back to default
2020-02-11 03:11:09 +00:00
dnsnrk
f4c1e066ba [Keymap] User keymap for KBDfans KBD67 MKII RGB (hot-swap) (#7697)
* initial custom keymap

* initial code for caps lock LED

* added debounce overrides

* override caps lock handler

* finished up on CAPS LOCK LED customization

* lowered debounce

* layer lightning fx

* Added layer tap-toggle

* reformatting

* refined keymap

* copyright and more clean-up

* increased DEBOUNCE

* initial custom keymap

* initial code for caps lock LED

* added debounce overrides

* override caps lock handler

* finished up on CAPS LOCK LED customization

* lowered debounce

* layer lightning fx

* Added layer tap-toggle

* reformatting

* refined keymap

* copyright and more clean-up

* increased DEBOUNCE

* added readme and some more clean-up

* incorporated pull request feedback
2020-02-10 18:05:25 -08:00
a_p_u_r_o
4b7d46ced0 [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter (#8130)
* [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter

* [Keyboard] Reform the matrix into 2x3: sixshooter
2020-02-10 17:22:37 -08:00
James Young
cabe4dfa72 [Keyboard] VIA Support for Boardwalk (#8124)
* initial commit of VIA Support

* update PRODUCT (and MANUFACTURER) per VIA docs

Reference: https://caniusevia.com/docs/configuring_qmk#change-product

Updated MANUFACTURER so it matches what the PRODUCT says.

* enable Link Time Optimization per mechmerlin

* revert change to USB Product Name

* add two empty layers to via keymap

VIA keymaps need four layers in flash.

* correct the layer indexes

Start from 0, not 1.
2020-02-10 17:14:19 -08:00
Joel Challis
5279571e41 Remove zvecr dz60 keymap (#8140) 2020-02-10 12:58:55 -08:00
Nick Brassel
9398c11b51 Remove tzarc's Luddite keymap. (#8139) 2020-02-10 12:52:40 -08:00
Josh Johnson
89c528e443 [Keyboard] Add support for Hub16 (#7794)
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2020-02-10 14:16:27 +01:00
ai03
8f333138f5 [Keyboard] Add support for Polaris (#8123)
* Drop in old files

* Make a blank template keyboard to refresh ancient files to latest config

* Update keymaps files to new format

* Remove chunks of config asked for removal in previous pullreqs

* Remove split pin option from config

* Update rules.mk to latest version

* Remove unused functions from polaris.c

* Add via keymap

* Build basic tsangan keymap; add QMK configurator info

* Remove temporary template

* Update keyboards/ai03/polaris/config.h

* Update keyboards/ai03/polaris/readme.md

* Update keyboards/ai03/polaris/readme.md

* Update keyboards/ai03/polaris/readme.md

* Update rules.mk

* Fixes as per pullreq

* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c

* Update keyboards/ai03/polaris/polaris.h

* Update keyboards/ai03/polaris/keymaps/default_ansi_tsangan/keymap.c

* Update keyboards/ai03/polaris/info.json

* Update keyboards/ai03/polaris/keymaps/testing/readme.md
2020-02-10 00:53:16 -08:00
madhogs
35c4dbe688 New iso layout and keymap for dz60 with 4th row all 1u (#7830)
* Added new iso layout and keymap for dz60 with all 4th row keys 1u in size
2020-02-09 23:53:12 -08:00
Ted Lin
c3200aa8fc Compile error if ONESHOT_TIMEOUT defined but oneshot disabled (#8100)
* Compile error if ONESHOT_TIMEOUT defined but oneshot disabled

When ONESHOT_TIMEOUT and NO_ACTION_ONESHOT are both defined, this code
fails to compile.

Wrap the one usage of ONESHOT_TIMEOUT that is inconsistent with the
rest so all usages are properly wrapped by a check of NO_ACTION_ONESHOT.

* Run file through clang-format

Co-authored-by: Ted M Lin <tedmlin@gmail.com>
2020-02-10 04:50:45 +00:00
fauxpark
6052aa499e Use FIRMWARE_FORMAT for "Checking file size" message (#8121) 2020-02-10 04:19:08 +11:00
nopunin10did
2fe288d01d [Keymap] Adding ergodash/rev1:nopunin10did (#8098)
* Adding ergodash/rev1:nopunin10did

* Update keyboards/ergodash/rev1/keymaps/nopunin10did/keymap.c

* Update keyboards/ergodash/rev1/keymaps/nopunin10did/keymap.c

* Update keyboards/ergodash/rev1/keymaps/nopunin10did/readme.md
2020-02-08 19:54:10 -08:00
Erovia
b6e23f974b Update the flash cli command to use the user config (#8125) 2020-02-08 23:58:28 +01:00
fauxpark
174a15d07d Remove PJRC USB stack 2020-02-08 11:07:43 -08:00
James Young
5ab0eeb513 [Keyboard] Boardwalk Refactor (#8122)
* refactor keymaps

Create one keymap for each layout macro.

* remove config.h for default keymap

There's nothing in it.

* update readme

- use the new list format
- use a smaller version of the keyboard photo (does the readme really need a 14MP image on it?)
2020-02-08 10:25:50 -08:00
Joel Challis
75e7018f72 CI: Add workflow for CLI testing (#7357)
Create GitHub Actions cli test workflow and remove travis runs of 'qmk pytest'
2020-02-08 13:43:55 +01:00
holtenc
8fe29f2784 Add Prime_L V2 and Prime_EXL Plus (#8111)
* correct indicator light states.

function of indicator lights was inverted. these changes correct that.

* flesh out keymaps pre production

* Enable extrakey in rules

* Prime_BLE initial commit

* Initial commit for Prime_L V2

* Update info.json

correct key spacing.

* update copyright

* Update readme.md

* Inital commit

* updates before PR into QMK master

* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2

* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h

* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h

* remove directory Prime_l_v2

* re-submit with proper folder name.
2020-02-08 15:03:44 +11:00
worldspawn00
dd6f92541d [Keyboard] adding keyboard: neuron (#7980)
* neuron

* Update keyboards/walletburner/neuron/neuron.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/neuron.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/walletburner/neuron/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/walletburner/neuron/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/walletburner/neuron/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Committed review suggestions

* Corrected bootloader to use atmel-dfu

* One last tweak to correct MANUFACTURER

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-07 19:42:29 -08:00
worldspawn00
610cf729af [Keyboard] adding keyboard: pain27 (#7977)
* pain27

* Applied review suggestions

* Correct DEBOUNCE verbiage, remove .ini files

* Readme tweaks

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-02-07 19:42:03 -08:00
worldspawn00
96a4388c43 [Keyboard] adding keyboard: sl40 (#7978)
* sl40

* Amended with collaborator suggestions

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-02-07 19:39:44 -08:00
worldspawn00
a86a8a236a [Keyboard] adding keyboard: houndstooth (#7981)
* houndstooth

* Amended with collaborator suggestions

* LAYOUT fixup, left crud in keymap

* Fix missing comma in keymap.c

* Correct RGBLIGHT_ENABLE to no

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-02-07 19:38:20 -08:00
worldspawn00
f44a89ca77 [Keyboard] adding keyboard: kodachi50 (#7976)
* kodachi50

* Amendeded with collaborator suggestions

* Add a missing key to layer 2 top row

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-02-07 19:37:46 -08:00
worldspawn00
a1a88b8ac7 [Keyboard] adding keyboard: gothic70 (#7982)
* gothic70

* Update keyboards/wsk/gothic70/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic70/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic70/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/config.h

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Update keyboards/wsk/gothic70/keymaps/default/keymap.c

Co-Authored-By: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>

* Committed review suggestions

* Small indicator LED layer function tweak

* Fixing layout for configurator

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Mikkel Jeppesen <2756925+Duckle29@users.noreply.github.com>
2020-02-07 19:34:37 -08:00
worldspawn00
df029f9660 [Keyboard] adding keyboard: gothic50 (#7983)
* gothic50

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Updated with collaborator suggestions

* Fixing layout for configurator

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-07 19:32:14 -08:00
James Young
b62829031d [Keyboard] YMDK NP21: matrix and keymap refactor (#8112)
* YMDK NP21: matrix and keymap refactor

- refactored layout macros
  - LAYOUT_ortho_6x4 orients the keyboard with the USB port to the back instead of to the right
  - LAYOUT uses the previous sideways orientation (included for backwards compatibility)
- removed redundant includes from ymdk_np21.h
- added a readme for the default keymap

* add Configurator layout support
2020-02-07 19:15:35 -08:00
Mehmet Denizhan Erdem
43c0a9293e [Keymap] Added keymap for keebio/nyquist (#8108)
* my custom keymap for nyquist rev3

* Formatted keymap and added readme
2020-02-07 19:07:04 -08:00
Joel Challis
4962b743d2 [Keyboard] Port SPLIT_USB_DETECT to lily58 (#8107)
* remove unused files

* Port SPLIT_USB_DETECT to lily58
2020-02-07 19:03:51 -08:00
Max Rumpf
ea2fcb5b08 [Keymap] Phoebe/Maxr1998 keymap: enable space cadet with curly braces (#8096)
* Phoebe/Maxr1998 keymap: enable space cadet with curly braces

* Revert space cadet for left shift, open curly brace on right shift
2020-02-07 18:54:41 -08:00
Yasuhiro SHIMIZU
fd2ac4b4d5 [Keymap] add lily58 yshrsmz keymap (#8095)
* add lily58 yshrsmz keymap

* apply requested changes

* remove more backslashes

* remove more backslashes

* update rules.mk
2020-02-07 18:53:53 -08:00
esinlayo
7182e9a8ad [Keyboard] Remove i2c write command when reading columns on Ergodox EZ (#8092)
* Remove i2c write command when reading cols on Ergodox EZ

* Comment on mcp23018 address state during read_cols
2020-02-07 18:52:02 -08:00
fauxpark
3b1f29a5d6 [Keyboard] Misc tidyups for Chidori (#8091) 2020-02-07 18:50:42 -08:00
Alfred Maler
707c04b4ab [Keymap] Add users/alfrdmalr and switch to layouts (#8030)
* WIP do not merge

* first pass at custom preonic layout

* add auto shift and reset via leader key

* Update readme

* update copyright notice

* formatting changes

* fix: use MO instead of process_record_user

* added backslash and moved grave position

* remove extraneous 'j' characer in NUMPAD template

* update template formatting

* remove process_record_user

* swap "!" with "@"

* fix readme formatting

* update readme layout image

* restore settings layer

* add windows minimize sequence

* fix: switch to correct seq function for three-key sequence

* fix: missing semicolon

* refactor: move keymap to userspace and generic 5x12 layout

* add numlock to numpad layer

* add readme

* update readme formatting

* remove unused wrappers from layout keymap

* update readme title to reflect new location

* remove alfrdmalr directory from preonic/keymaps

* clean up user config
2020-02-07 18:42:04 -08:00
James Young
be05de6a3d XD84: Configurator bugfix for ISO layout (#8117)
* switch to debug linting

* move ISO Enter to its proper location
2020-02-07 18:16:44 -08:00
James Young
889eb51fb5 ZJ68: complete Configurator layout support (#8116)
Only LAYOUT_all had its layout data present; the data for LAYOUT_65_ansi and LAYOUT_65_ansi_split_bs was missing.
2020-02-07 18:09:55 -08:00
Cody Bender
e77188458f Add QMK Compile Context Sensitivity (#6884)
* Add context sensitive compile, without config check

* Initial full working state. Plan to refactor

* Refactor loop for simplicity, add comments

* Update docs/cli.md with qmk compile examples

* Simplify path for keyboard derivation

* Update path to use path.join instead of concat

* Refactor keyboard path, the skully way

* Add in keymap folder support

* Add /layouts compile support

* Update docs/cli.md with empty compile in layouts

* Add comments to compile.py

* Update docs for clarity, and fix compile error typo

* Fix config option compile

* Fix layout compile and failure mode

* Add rules.mk check

* Fix variable names for global config

* Add in_layout priority

* Remove default fallback in favor of throw, update docs

* Add keymap folder context

* Fix formatting

* Add os import

* Convert to create_make_command

* Fix Travis lint errors

* Remove blank line with whitespace

* Add blank lines for readability

* Remove unnecessary config logic

* Update Docs to add flash

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Shift config precedence to MILC

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
2020-02-07 21:48:37 +01:00
Joel Challis
774cbbf879 Refactor ergo42 to use split_common (#7925)
* Initial refactor of ergo42 to split common

* Prevent fallthrough for DIODE_DIRECTION
2020-02-07 13:59:18 +00:00
Joel Challis
c93093569e Refactor mint60 to use split_common (#8084) 2020-02-07 13:58:55 +00:00
Marius Rugan
fb6f581157 jj4x4: README update (#7854)
* Updates README jj4x4

* Update keyboards/jj4x4/README.md

* Update keyboards/jj4x4/README.md

* Update keyboards/jj4x4/README.md

* Update keyboards/jj4x4/README.md

* Update keyboards/jj4x4/README.md
2020-02-07 02:13:53 -08:00
worldspawn00
e43d143ab0 [Keyboard] adding keyboard: tkl30 (#7979)
* tkl30

* Amended with collaborator suggestions

* s/DEBOUNCING_DELAY/DEBOUNCE/

* Used noroadsleft's PID suggestion

* Committed noroadsleft's keymap formatting and rules.mk suggestions

* LAYOUT formatting and readme suggestions
2020-02-06 21:28:08 -08:00
fauxpark
a73c38112d Move Grave Escape, Lock and Leader keycodes into their own sect… (#8093) 2020-02-07 15:54:14 +11:00
ridingqwerty
e3444084fb Committing fix to info.json for wsk/jerkin (#8110) 2020-02-06 21:58:16 -05:00
Ted M Lin
d84eb14b3a Use function for KEYCODE2 routines instead of macro. (#8101)
* Option to use function for KEYCODE2 routines.

Convert the KEYCODE2SYSTEM and KEYCODE2CONSUMER macros to functions,
defaulting to using the macros.  The function form allows the compiler
to optimize the switch statement itself, over the macro nested
ternaries.

To enable this feature, #define USE_KEYCODE2_FUNCTION.

Testing against a random selection of avr-based keyboards, this
increased available flash by ~500 bytes. For arm-based keyboards,
the available flash increased by ~400 bytes.

* Replace macro with function entirely.

As zvecr states, go bold and just commit to using the function instead
of the macro.

* Reformat whitespace now that functional review is done

Verified against clang-format output.
2020-02-07 12:53:43 +11:00
worldspawn00
fe814be287 [keyboard] adding keyboard: jerkin (#7975)
* jerkin

* Update config.h

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Akaash Suresh <casa.akaash@gmail.com>

* Update rules.mk

* Apply suggestions from code review

* Missing closing parenthesis in one of the suggestions.

* Finalize collaborator suggestions

* One final tweak to standardize MANUFACTURER

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Akaash Suresh <casa.akaash@gmail.com>
2020-02-06 10:55:55 -05:00
James Young
6a0e155afe Ergosaurus Configurator support bugfix (#8104)
Corrected the layout macro name in `info.json`.
2020-02-06 13:38:41 +00:00
James Young
917eebcfac Xelus Dawn60: layout macro update and Configurator layout support (#8102)
* fix layout macro and update keymaps

K2D switch position is actually physically on the top row, as the right half of a split Backspace.

* add QMK Configurator layout support
2020-02-06 13:33:43 +00:00
MechMerlin
de288adb97 VIA Support: 1upkeyboards 1up60rgb (#8097)
* add VIA keymap to 1up60rgb

* change VID to align with other 1up boards
2020-02-05 14:51:58 -08:00
plikki
78ae77f307 [Keymap] User keymap for AKB/Raine (#8081)
* Adding my keymap

Adding a personalized keymap to the Raine keyboard. This diffirentiates itself by being useble with nordic characters even when the bottom row has blockers. Also added ASCII art to help visualize what you are doing when programming the board.

* Update Readme.md

Ned image of the board

* Update Readme.md

Forgot a space in Readme

* Update Readme.md

And another missed space

* Update keymap.c

Renoved Definetion that is not used

* Update Readme.md

* Remove files for renaming

* Adding files after renaming

Was unable to get Girthub to push renamed files/folders. Therefore removeing and adding them again.
2020-02-05 12:42:22 -08:00
MechMerlin
b015c37922 VIA Support: KBD67 mkii v1/v2 (#8085)
* add the via keymap

* get an appropriate unused VID

* fix formatting up a bit

* Update keyboards/kbdfans/kbd67/mkiirgb/v1/config.h

* Update keyboards/kbdfans/kbd67/mkiirgb/v2/config.h
2020-02-05 12:34:08 -08:00
MechMerlin
ae7b208d32 fixup keymap for 65_ansi_blocker (#8099) 2020-02-05 18:29:52 +00:00
KamoNanban
9fe0c87e9a [Keyboard] manta60 (#8068)
* manta60_update

* Update config.h

* Update config.h

* Update config.h

* Fixed info and readme

* Fixed config.h

* Fixed rules.mk

* Fixed keymap.c

* Update keyboards/manta60/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Fixed keymap.c

* Fixed rules.mk

* Update rules.mk

* Update keyboards/manta60/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/manta60/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/manta60/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/manta60/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-02-05 09:14:00 -08:00
mechlovin
b32a9a201d [Keyboard] add Infinity CE (#8067)
* add new pcb Inffinity CE

* update

* Update config.h

PID change, rgb version will be release

* Update config.h

* Update infinityce.c
2020-02-05 09:12:53 -08:00
Ibnu Daru Aji
fb980cf032 [Keyboard] Added Atreus Pro Micro variant (#8059)
* new alternative controller.

* following suggestions at qmk's 8059.

* forgot to replace some underscores and keycodes.

* following drashna's suggestions at qmk's 8059.

* following zvecr's suggestion in qmk's 8059.

* following noroadsleft's suggestion at qmk's 8059.
2020-02-05 08:53:28 -08:00
Daniel H Klein
d3286af398 Add Uni660 Keyboard (#8018)
* UniGo66 keyboard added

* UniGo66 keyboard added

* case correction of unigo66 files

* create sirius folder

* Update keyboards/sirius/unigo66/rules.mk

Co-Authored-By: danielhklein <danielklein@utexas.edu>

* Update keyboards/sirius/unigo66/keymaps/danielhklein/keymap.c

Co-Authored-By: danielhklein <danielklein@utexas.edu>

* Update keyboards/sirius/unigo66/keymaps/default/config.h

Co-Authored-By: danielhklein <danielklein@utexas.edu>

* Update keyboards/sirius/unigo66/keymaps/danielhklein/config.h

Co-Authored-By: danielhklein <danielklein@utexas.edu>

* debugging

* correct keymap to layout

* readme

* remove common config

* suggested changes to config.h

* default keymap cleanup

* bug fixes

* add uni660 keyboard

* remove zip

* remove redundant rules.mk

* remove redundant via keymap

* Update keyboards/sirius/uni660/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/sirius/uni660/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove unnecessary functions

* fix if

* add back via keymap, remove old eeprom code

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* changes requested for qmk

* Update keyboards/sirius/uni660/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* debouncing and other minor changes

* Update keyboards/sirius/uni660/uni660.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/sirius/uni660/uni660.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-02-05 16:30:31 +11:00
ENDO Katsuhiro
aed18a5ff3 [Keyboard] Add a new keyboard Chidori. (#7496)
* [Keyboard] Add a new keyboard Chidori.

* Update keyboards/chidori/info.json

* Update keyboards/chidori/keymaps/default/keymap.c

* Update keyboards/chidori/chidori.h

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/keymaps/extended/keymap.c

* Update keyboards/chidori/readme.md

* Update keyboards/chidori/readme.md

* Update keyboards/chidori/readme.md

* Update keyboards/chidori/readme.md

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update keyboards/chidori/rules.mk

* Update rules.mk

* Delete unnecesarry lines.

* Changes layer keys handing.
2020-02-04 20:47:59 -08:00
Joel Challis
307be48de9 Reduce SPLIT_USB_TIMEOUT by 500ms (#7637)
* Update SPLIT_USB_TIMEOUT -500ms

* Align keyboard level SPLIT_USB_TIMEOUT defaults

* Align keyboard level SPLIT_USB_TIMEOUT_POLL

* Review fixes
2020-02-04 19:37:04 -08:00
Joel Challis
a557a5b2c5 [Keyboard] Refactor deltasplit75 to use split_common (#8083)
* Refactor deltasplit75 to use split_common

* Refactor deltasplit75 to use split_common - small tidy up
2020-02-04 18:59:20 -08:00
MechMerlin
a6b0a74d95 Add RESET key for default keymap in Satisfaction 75 (#8088) 2020-02-05 13:51:09 +11:00
Joel Challis
393937b43f Relocate grave keycode processing (#8082)
* Relocate grave keycode processing

* Tidy up code

* Refactor grave -> grave_esc
2020-02-04 18:49:10 -08:00
fauxpark
efe8bd8e92 [Keyboard] LFKPad refactor (#8079) 2020-02-04 18:41:19 -08:00
fauxpark
74e3cad728 Remove entries for Minidox eep files from gitignore (#8077) 2020-02-04 18:30:57 -08:00
Drashna Jaelre
0010d0c45e Add Midi Endpoint task to ChibiOS main (#8071) 2020-02-04 18:28:47 -08:00
Jesse Leventhal
8a749a7a8e Encoder brush size (#8087)
* Added brush size to encoder knob as new keymap

* Encoder keymap added
2020-02-05 12:56:50 +11:00
ridingqwerty
964ed17716 ridingqwerty: userspace update (#8076)
* Userspace overhaul

* Remove testing directory

* Minorca keymap tweaks
2020-02-04 20:17:10 +01:00
Jonas Avellana
50554ca270 Ninjonas userspace (#8070)
* [keymap(kyria)] moved OLED & encoder implementation to separate classes

* [feat] created logic to cycle through hue wheel when starting keyboard

* [feat] created logic to cycle through hue wheel and return to user's default color

* [refactor] updating OLED layout for crkbd & lily58

* [refactor] updating OLED layout for crkbd & lily58

* [fix(8070)] updating encoder.c logic based off drashna's code review

* [refactor(8070)] added key to send  + Shift + M
2020-02-04 12:50:50 +11:00
MechMerlin
c6f389b527 Merlin's userspace updates (#8074) 2020-02-03 22:37:01 +01:00
skullydazed
5780c94423 Improve the functionality of qmk.questions (#8020)
* wip

* tested and working

* remove unused import

* Update lib/python/qmk/questions.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* fix flake8 errors

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-02-03 09:04:58 -08:00
Mike Rix Wolfe
acef512730 [Keymap] Add User Keymap for FC660C (#8062)
* add my keymaps

* tri layer keymap

* update tri layer

* update tri layer

* cleaning up

* formatting

* move to correct location

* lily58: move caps off mod key in sublayer

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

* remove unnecessary trailing whacks

* remove unneeded file

* swap spacebar

* update code for comments in PR

* add fc660c keymap

* rm readme

* move layer key

* remove inconvenient alternate keys

* swap format

* add them media keys

* add rules mk

* swap caps and ctrl

* remove unneeded config

* use gesc instead of esc
2020-02-02 13:11:17 -08:00
QMK Bot
fa9c74c6a2 format code according to conventions [skip ci] 2020-02-02 20:47:40 +00:00
fauxpark
b2ce2f8a34 Dedupe extrakey report struct, and send functions in V-USB & LUFA (#7993)
* Dedupe extrakey report struct, and send functions in V-USB & LUFA

* Doc comment for consistency

* Wrap it in ifdef to prevent unused function error

* Do the same for ATSAM
2020-02-02 12:17:05 -08:00
Joel Challis
5b91c3e0a0 Fix cformat processing files within ignore folders (#8063) 2020-02-02 16:33:17 +00:00
fauxpark
1877736fa4 Update dirty submodule make message (#8065) 2020-02-02 13:24:29 +00:00
James Young
c096be3831 [Docs] future branch housekeeping 2020-02-01 21:36:59 -08:00
QMK Bot
4888a118c3 format code according to conventions [skip ci] 2020-02-02 02:40:30 +00:00
fauxpark
e036b94a21 Align ATSAM HID descriptors with LUFA/ChibiOS (#7651)
* Align ATSAM HID descriptors with LUFA/ChibiOS

* Don't hardcode raw endpoint size
2020-02-02 13:10:57 +11:00
QMK Bot
1a79f14e43 format code according to conventions [skip ci] 2020-02-01 09:46:34 +00:00
Pavel Župa
4e6d1ae0ea Fix timer_elapsed() overflow issue for STM32F103 and other ChibiOS boards (#7595)
* fixed strange space cadet timer owerflow on STM32F103

* Moved elapsed time fix to timer.c
2020-02-01 20:17:28 +11:00
James Young
1858c3ed11 Skog Lite: disable Console; update info.json (#8058)
* disable Console to save firmware space

* rules.mk templating

Add comments regarding the rules, to more closely match the ps2avrgb template.

* update info.json

This board has a quite interesting take on the standard TKL; why not show it off?
2020-02-01 00:42:42 -08:00
Nick Brassel
8e550fc11a Add thread safety around i2c_master for ChibiOS/ARM. 2020-02-01 17:44:39 +11:00
Jonas Avellana
1aee492c0f [keymap(kyria), refactor] created kyria keymap. refactored ninjonas userspace (#8053)
* [keymap(kyria), refactor] created kyria keymap. refactored ninjonas userspace and keyboards

* [fix(#8053)] removed redundant code based off Duckle29's code review

* [fix(#8053)] fixing typos

* [refactor(#8053)] updating oled timeout

* [fix(8053) resolved code review issues identified by noroadsleft
2020-01-31 22:38:05 -08:00
mechlovin
fdabf524f2 [Keyboard] add Hannah910 V2 PCB and VIA support (#8024)
* add Hannah910 V2 and VIA support

add rev.2 pcb and via support

* Update config.h

* update

* Create config.h

* Update

* update

* update

* Move keymap folder

* add more layer and edit readme.md

* readme.md update

* update

* update

* Update hannah910.h
2020-01-31 19:02:29 -08:00
MechMerlin
e565948ffd Noxary 280 Backwards LED Fix (#8057)
* fix logic and update to newest led_update_kb routine
2020-01-31 12:33:08 -08:00
MechMerlin
5c5a05212e [Keyboard] VIA Support: 1upkeyboards 1up60hte (#8052)
* update the vendor id for 1upkeyboards 1up60hte

* add the via keymap and rules file

* fix typo

* move the LTO to the keyboard's rules.mk

* Update keyboards/1upkeyboards/1up60hte/config.h
2020-01-31 11:55:11 -08:00
Nick Brassel
b28ee6b039 Fix misunderstanding of CPPFLAGS and CXXFLAGS. 2020-01-31 15:29:23 +11:00
Jorge Noguera
6544bd2e65 [Keymap] Customized layouts for the Keebio/Quefrency65 (#7947)
* Created the yoryer layout for the Quefrency 65%

* added rgb control layer

* Required changes to resolve PR #7947 issues

* - Updated the layer list as an enum
- Removed .gitignore file from keymap folder

* Removed the .gitignore from keymap folder
2020-01-30 20:22:25 -08:00
takashiski
f31411af17 [Keymap] add new keymap (xd75 atomic style japanese layout) (#7944)i
* init jp

* update

* update

* update

* update

* Update keyboards/xd75/keymaps/atomic_style_jp/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* remove config.h

* remove ____T___

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-30 20:21:33 -08:00
ai03
479c6a68cf [Keyboard] Add support for Southpaw Full Size (#8029)
* Begin work on spfs, migrating ancient config

* QMK breaks if there's a dash in the board name

* Update info.json

* Make indicator LEDs work

* Build a readme

* Change title to match official GB thread name

* Add an ANSI WKL layout for simplicity

* Adjustments as per pullreq recommendations

* Remove unused functions from other keymap
2020-01-30 21:14:19 -05:00
xyzz
eb309be6f0 Improve VIRTSER performance (#7528) 2020-01-31 11:30:41 +11:00
Joel Challis
4139de3cc9 Fix AVR boards which were overriding backlight without setting… (#8044)
* Add backlight custom driver to all boards not declaring it but overriding backlight

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove old tmk references from show_options.mk

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-31 10:44:40 +11:00
Jason Dunsmore
7514f5124a [Keymap] Update keymap for user jasondunsmore (#8047) 2020-01-30 15:25:16 -08:00
Yatara
31e4583f4a [Keyboard] Add support for Drink Me (#8039)
* Add initial configuration and keymaps for Yatara Drink Me.

* Apply suggestions from code review

* Apply suggestions from code review

* Add transparent layers in VIA layout so there are four layers in total. Amend closing bracket indentation in keymap.c files.
2020-01-30 14:37:23 -08:00
ridingqwerty
17a089d21b Trim firmware size changes from default rules.mk, part 4 (#8046)
* Trim firmware size changes from default-ish rules.mk files

* Trim sizes from westfoxtrot boards
2020-01-31 09:10:23 +11:00
MechMerlin
db2f187493 Documentation: KBD75 (#8038)
* update kbd75 readme

* update bmini readme

* update wkl.kr readme

* Update keyboards/kbdfans/kbd75/readme.md

* Update keyboards/kbdfans/kbd75/readme.md
2020-01-30 11:37:00 -08:00
ridingqwerty
d2e1cc4d48 Trim firmware sizes from default rules.mk, part 3 (#8045) 2020-01-30 11:13:49 -08:00
ridingqwerty
0f7d294ac3 Remove filesize changes from default-ish rules.mk files, sans handwired (#8040) 2020-01-30 13:47:48 -05:00
Alberto Grespan
c66a4a9831 [Keyboard] WhiteFox vanilla layout (#8043)
* Add the Whitefox vanilla layout

Initial commit for whitefox vanilla keymap

Fix the mapped layout to match vanilla

Cleanup vanilla default

Rework the info file

Remove vanilla keymap as we don't really need this
2020-01-30 02:52:35 -08:00
Joel Challis
e57af8db0d Fix 'Makefile:560: keyboards/<keyboard>/rev1/rules.mk: No such file or directory' (#8042) 2020-01-30 02:48:30 -08:00
Addison Cole
0968cf8b00 Updates cKeys/theDora README with explicit flashing instructions (#8016)
* adds to theDora readme for more explicit directions on flashing,
with links and how to enter bootloader mode.

* fmt

* Corrects language of steps for loading firmware

* Update keyboards/ckeys/thedora/readme.md
2020-01-30 01:45:27 -08:00
Bryan Arendt
0f9982c53e [Keyboard] Adds ogre ergo single (#8012)
* Adds ogre ergo single (non-split) version

* use generic pids
2020-01-30 01:18:44 -08:00
Cody Bender
6d5812a86c [Keyboard] Add Ergosaurus Support (#8013)
Initialize config

* Update matrix size

* Update Keymap

* Rename files to remove hyphen

* Rename board and folders

* Fix ergosaurus.h typo

* Fix ergosaurus.h layout matrix

* Update column pins

* Fixed ergosaurus

* Add Reggie layout

* Update Ergo keymap

* Update with fixes from PR #8013

* Fix KeyHive link

* Remove config.h and extra whitespace from README

* Update PID, README and rules spacing

* Update rules.mk
2020-01-30 01:16:11 -08:00
Joel Challis
1249594cf0 Refactor minidox to use split_common (#7924)
* Initial refactor of minidox to split_common

* post rebase fixes
2020-01-29 17:33:15 -05:00
stanrc85
e04c5edaae Userspace and keymap updates (#8037)
* Add PGUP,PGDN to keymaps

* Enable VIA support on userspace for 1up60hse

* Enable DZ60 VIA in rules

* Enable Romac VIA in rules
2020-01-29 17:23:55 -05:00
ridingqwerty
66fe3001e4 Trim firmware sizes from default rules.mk, part 1 (#8027)
* Removed reference to firmware size in 0-9,a-f board-level and default keymap 'rules.mk' files

* Correct some 'rules.mk' in boards buried under vendor folders

* PR8027 patch

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-29 12:51:25 -05:00
moseschmiedel
7149557bb4 Add German programming layout for Lets Split (#8014)
* Add German programming layout for Lets Split

* Update copyright in config.h

* Add Hash-Symbol to keymap

* Change to fit suggestions in PR

* Changes as requested, but broken.

* Fix layer switching issue
2020-01-29 10:17:45 -05:00
Danny
2abc0e17e7 [Keyboard] Add Quefrency Rev 2 (#8001)
* Add Quefrency Rev. 2

* Add encoder support

* Add RGB LED mapping info

* Add diode direction

* Revert removal of default folder for CI purposes

* Remove unneeded lines

* Rename ISO layout macros
2020-01-28 14:13:57 -08:00
Mikkel Jeppesen
197a401be6 Qmk doctor os check to support newer msys2/w10 installations (#8031)
* Fixed OS detection on newer MSYS installations

* made OS sting lower case
2020-01-28 22:21:00 +01:00
MechMerlin
4a208b8951 [Keyboard] 1up60hse VIA Support (#7992)
* add VIA support for 1up60hse

* choose a vendor and product id that is not taken

* add mousekey_enable set to no as per Wilba's recommendation

* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md

* Update keyboards/1upkeyboards/1up60hse/keymaps/via/readme.md

* add a fourth layer

* might as well remove the config file as we are not including the one thing that was in it
2020-01-28 13:04:50 -08:00
coseyfannitutti
1e90f5c71c Mysterium firmware fix (#8032)
* Update config.h

* Update rules.mk

* Update usbconfig.h

* Update config.h

* Update rules.mk

* Update usbconfig.h
2020-01-29 07:38:27 +11:00
Max Rumpf
0d80c7bd59 [Keyboard] Fix Pulse4k info.json LAYOUT name (#7965)
* Fix Pulse4k info.json LAYOUT name

* Add missing functions to fix configurator

Add empty encoder functions to the keyboard code, as the configurator doesn't see the keymap defined functions at first.
To be able to override these functions, they are marked as 'weak'.

* Rework encoder functions another time

Default implementation is now provided as part of the keyboard, but they can still be overriden within the keymap (template is commented out by default)
2020-01-28 09:08:39 -08:00
Nick Brassel
4d06d2835c Move CORTEX_ENABLE_WFI_IDLE=TRUE to rules.mk files. 2020-01-28 23:45:42 +11:00
Samuel Jahnke
92c62352cf [Keymap] Finalize Keymap Planck/Samuel (#8005)
* indent and layout changes

* finalizations

* use layout macros here instead of the raw matrix arrays
2020-01-27 17:47:36 -08:00
Rafael Azevedo
1f0404e3c5 [Keymap] Added gaming layout and read me (#7996)
* Added gaming layout and read me

* Code format changes and spelling fixes for PR

* Moved keymap to different folder
2020-01-27 17:42:46 -08:00
shela
ee88feb759 [Docs] Update Japanese translation (#8015) 2020-01-27 17:18:12 -08:00
Flexerm
eb5e513d26 [Keyboard] FLX Virgo, cleaned up layouts and added VIA keymap (#7997)
* Reworked for VIA support

Reworked for VIA support and tidying up of older code.

* Fixed naming issues, and prepared for VIA compat

Via compat added

* Improve layouts, tidy code, via keymap

Added support for VIA and cleaned up some code and layouts.

* Implimented suggestions by MechMerlin

* Fix capitalisation 

Mistake raised by Drashna now fixed.

* Tidy comments as requested by noroadsleft

* Tidy comments as requested by fauxpark
2020-01-27 17:05:29 -08:00
dohq
a539bd63fe Fix/remove missing package (#7897)
* [fix] yay instead pacman install bootloadhid

* [fix] add needed option

* [mod] output red color

* [fix] overwrite avr-gcc package

* [mod] disable install bootloadhid from aur and check already installed

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update util/linux_install.sh

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-01-28 00:23:24 +00:00
Daniel Rodríguez Rivero
1b7a003d84 [Keymap] update to Danielo515 keymaps (#8004)
* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* feat: merge ergodox ez into latest maste

* chore: remove my build with docker file

* chore: remove my changes to process_leader

* feat: more modular user danielo515

* Apply suggestions from @ridingqwerty

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* chore: more suggestions implemented

* chore: add my basic details

* Apply suggestions from @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* fix: more @drashna fixes

* feat: @fauxpark optimization

* fix: some more @drashna improvements

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: small improvement on layout

* fix: some more @drashna improvements

* chore: remove some F dance

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-27 14:42:38 -08:00
Joel Challis
0804f0a5dd Merge pull request #7995 from zvecr/feature/split_arm_i2c_remove
Remove compilation of i2c for arm split
2020-01-27 22:40:32 +00:00
Joel Challis
7342c335d2 Refactor stm32duino f103 keyboards to use new central board config files (#7706)
* Create central board for bluepill

* Remove duplicate board files

* Refactor to use new central board config files

* Fix cannonkeys f103 boards
2020-01-27 22:39:30 +00:00
Joel Challis
50855593ff Migrate common ld scripts to common location (#7887)
* Migrate common ld scripts to common location

* Remove duplicate ld scripts

* Update build to look at common ld location
2020-01-27 22:38:55 +00:00
Joel Challis
9a0245b778 Fix boards which were overriding backlight without setting custom (#7970) 2020-01-27 22:31:54 +00:00
Bryan Arendt
43d2a0e167 [Keyboard] Adds ogre ergo split (#8011)
* Adds ogre ergo split

* remove uneeded line breaks
2020-01-27 10:14:50 -08:00
skullydazed
212aeee202 Revert "Clueboard Rev4 Updates aka Volcano 660 (#7942)"
This reverts commit e0a0430c31.
2020-01-27 17:38:47 +11:00
Michael F. Lamb
5fb95c5f94 create users/datagrok (#7653)
* users/datagrok: add shared functions

* users/datagrok: improve base-layer selection feature

* users/datagrok: add README.md
2020-01-26 23:26:40 -05:00
Mikkel Jeppesen
05d6e6ca78 Ensure setPinInput actually sets input high-Z (#6237)
* Ensure setPinInput actually sets input high-z

* Fixed _PIN_ADDRESS Macro arguments
as recommended by vomindoraan

* Fixed instances of setInput to use new behavour

* Changed kmac matrix to use input with pullups

* Update keyboards/gh60/revc/revc.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fixed input state for unselect_rows

* fixed merge conflict

* Updated all instances of older uses of setPinInput()

* Fixed naming mistake

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-26 23:04:38 -05:00
zvecr
992656e753 Fix cannonkeys f103 boards 2020-01-26 23:35:57 +00:00
zvecr
ee86be9dca Refactor to use new central board config files 2020-01-26 23:35:57 +00:00
zvecr
98e5555705 Remove duplicate board files 2020-01-26 23:33:03 +00:00
zvecr
d3abebb601 Create central board for bluepill 2020-01-26 23:33:03 +00:00
Jumail Mundekkat
645c5fabf2 Add VIA support to MxSS, plus minor tweaks (#7809)
* Add VIA support to mxss and general cleanup

* Add support for RGB test for FLEDs

* Add LAYOUT_all to allow for more configuration

* Remove blank layers

* Updated readme

* Improve use of EEPROM

* Credit where its due

* Use the latest iteration of rgblight code

* Keep the RGB timer running if the front LED is in RGB mode

* Fix RGB breathing animation

* Better supported RGB animation
Only thing not working is alternating, but that's not too important

* Abstract front LED handlers from main kb code

* Add support for indicator LED color changing

* Remove debug statement

* Persist indicator LED colors

* Mark custom sections in rgblight.c

* Light commenting

* Fix up keymaps

* Add/update comments

* Remove bloat from default hex

* Tidy a stray tab

* Out with the old, in with the new

* Out with the old, in with the new

* Add LAYER_STATE_8BIT for VIA keymap
2020-01-26 17:06:56 -05:00
yiancar
7f7b6b08e8 [Keyboard] Initial commit for mc76k (#8000)
* Initial commit for mc76k

* Update config.h
2020-01-25 23:05:22 -08:00
James Young
72d7661b30 suggestions by skullydazed 2020-01-25 18:15:07 -08:00
James Young
d0d106cef7 change Instructions listing in Docs summary 2020-01-25 18:15:07 -08:00
James Young
d603e94f68 add Breaking Change PR Instructions doc 2020-01-25 18:15:07 -08:00
Lucas Moreira
9ff61601e3 [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-25 14:43:57 -08:00
QMK Bot
09370a95db format code according to conventions [skip ci] 2020-01-25 22:04:42 +00:00
George Harris
e9ffc53476 Fix unaligned access with LTO (#7801)
Forces 4 byte alignment for USB input & output buffers to prevent unaligned accesses by chibios with LTO enabled
2020-01-25 13:35:39 -08:00
fauxpark
480a391929 [Keyboard] Daisy refactor (#7985) 2020-01-25 12:43:43 -08:00
yohewi
154336ee27 [Keyboard] numatreus (#7929)
* Add files via upload

* Delete NumAtreus

* 20190405

* 20190405

* Delete keymap.c

* Delete config.h

* Delete keymap.c

* Delete rules.mk

* Delete rules_default.mk

* Delete readme.md

* Delete NumAtreus.c

* Delete NumAtreus.h

* Delete config.h

* Delete info.json

* 20190404

* Add files via upload

* Add files via upload

* 20190405

* Delete NumAtreus

* 20190406

* 20190407

* 20190408

* 20190408

* 20190410

* Update readme.md

* Update readme.md

* Add files via upload

大文字小文字の修正をしました。

* Update readme.md

* Update readme.md

* Update readme.md

* Delete NumAtreus.c

* Delete NumAtreus.h

* Add files via upload

* 20200118

* 20200118_default

* update

* readme

* Delete rules.mk

* Delete readme.md

* Delete numatreus.h

* Delete config.h

* Delete info.json

* Delete info.json_txt

* Delete numatreus.c

* Delete config.h

* Delete keymap.c

* Delete rules.mk

* Delete keymap.c

* Delete keymap.c

* del

* update

* update

* Update keyboards/numatreus/config.h

* Update keyboards/numatreus/config.h

* Update keyboards/numatreus/config.h

* Update keyboards/numatreus/keymaps/hdbx/keymap.c

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/keymaps/hdbx/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/config.h

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/readme.md

* Update keyboards/numatreus/readme.md

* Update keyboards/numatreus/readme.md

* Update keyboards/numatreus/readme.md

* Update keyboards/numatreus/readme.md

* Update keyboards/numatreus/readme.md

* 20190119_Modified

* 20200119_Modified

* 20200119_uranuma

* Update keyboards/numatreus/keymaps/hdbx/keymap.c

* Update keyboards/numatreus/keymaps/default/keymap.c

* Update keyboards/numatreus/keymaps/default/keymap.c

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/rules.mk

* Update keyboards/numatreus/rules.mk

* Delete info.json_txt

* 20200121_Modified

* 20200121_Modified

* 20200121_Modified

* 20200121_Modified

* 20200122

* Update keyboards/numatreus/config.h

* 20200122_Modified

* Update keyboards/uranuma/rules.mk

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/rules.mk

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/numatreus/keymaps/like_jis/keymap.c

* Update keyboards/uranuma/config.h

* Update keyboards/uranuma/readme.md

* Update keyboards/uranuma/readme.md

* Update keyboards/uranuma/readme.md

* 20200122

* Delete config.h

* Delete uranuma.h

* Delete uranuma.c

* Delete rules.mk

* Delete readme.md

* Delete keymap.c

* Delete info.json

* Update keyboards/numatreus/rules.mk
2020-01-24 19:33:04 -08:00
Joel Challis
d4ccb2e0e6 Fix printf buffer overflow when cols>16 (#7998) 2020-01-24 21:57:30 -05:00
skullydazed
5e65af3a76 Beef up how qmk doctor works. (#7375)
* Beef up how `qmk doctor` works.

* improve the `git submodule status` parsing. h/t @erovia

* Fix whitespace and imports

* yapf

* Add documentation for the new doctor functionality

* Replace type_unchanged() with str()

* remove unused modules

* Update lib/python/qmk/cli/doctor.py

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-01-24 20:31:16 +01:00
zvecr
6efcfaa264 Remove compilation of i2c for arm split 2020-01-24 14:11:01 +00:00
Joel Challis
e4a0f841e1 Update split serial code to use driver pattern (#7990)
* Move avr serial code to drivers

* Update src+= serial.c to driver pattern
2020-01-24 13:50:51 +00:00
James Young
4867a9b1e6 [Keyboard] HS60 v2 ISO: fix Configurator key ordering (#7958)
* white-space formatting

* reorder the objects
2020-01-24 01:09:55 -08:00
Wilba
9a9eaa8100 Added VIA support to Noxary 280 (#7960)
* Added VIA support to Noxary 280

* Added VIA support to Noxary 280

* Review changes
2020-01-23 21:03:04 -08:00
Xelus22
339e29d5af Add VIA support to TMO50 (#7986)
* via compatible

* disable mousekey

* remove unnecessary space
2020-01-23 19:28:25 -08:00
fauxpark
b568999769 Fix LED configuration for PS2AVRGB boards (#7989)
* Fix LED configuration for PS2AVRGB boards

* Undo backlight on state changes
2020-01-23 19:24:10 -08:00
QMK Bot
fe50883c15 format code according to conventions [skip ci] 2020-01-24 02:15:29 +00:00
Nick Brassel
d13ada1162 Add customisable EEPROM driver selection (#7274)
- uprintf -> dprintf
- Fix atsam "vendor" eeprom.
- Bump Kinetis K20x to 64 bytes, too.
- Rollback Kinetis to 32 bytes as partitioning can only be done once. Add warning about changing the value.
- Change RAM-backed "fake" EEPROM implementations to match eeconfig's current usage.
- Add 24LC128 by request.
2020-01-24 12:45:58 +11:00
Akaash Suresh
6ff093efbe Local Changes 2020-01-23 22:41:15 +11:00
Max Rumpf
c3835262d8 [Keymap] Phoebe keymap improvements (#7963)
* [Phoebe] Allow to input pipe characters with only one modifier

* [Phoebe] Update RGB animations
2020-01-22 14:46:00 -08:00
yiancar
1a40af74da HS60 EEPROM size fix (#7968) 2020-01-23 08:28:42 +11:00
yiancar
9e6e01cabb eeprom size fix (#7969) 2020-01-22 12:44:12 -08:00
Cable Car Designs
a561443fca [Keyboard] added support for new rev of cypher PCB (#7636)
* cleanup of existing branches to resync with upstream. removed old cyp…

…her files, added new cypher files.
2020-01-22 09:45:32 -08:00
MechMerlin
e0a0430c31 Clueboard Rev4 Updates aka Volcano 660 (#7942)
* fix audio enable repetition

* remove RGB LED support as this board has no RGB LB LEDs

* use pragma once

* this board has no backlight support

* enable COMMAND_ENABLE

* comment cleanups

* setting bootmagic to lite as the first board thathat has this PCB has a solid bottom. If someone forgets to put in a RESET key on their keymap, they are not going to have fun resetting the board

* Update keyboards/clueboard/66/rev4/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/clueboard/66/rev4/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/clueboard/66/rev4/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/clueboard/66/rev4/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* convert the palset and palclear routines to setpinoutput and writepinlow

* remove scankb

* restore original guards instead of pragma once

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-22 04:14:14 +00:00
Brett Inman
49c3a1cda5 Swap two columns to fix Skog Lite (#7940)
* Swap two cols to fix skog lite

* Fix readme

* Suggested formatting

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-21 19:58:17 -08:00
fauxpark
ba264c69c2 [Keyboard] Cospad refactor (#7957)
* Cospad refactor

* Add num lock indicator code

* Add led_init_ports()

* Revert change to matrix position blanks

* Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749
2020-01-21 18:21:47 -08:00
Joel Challis
8e500c3670 Align cformat rules with current CI implementation (#7936)
* Align cformat rules with current CI implementation

* Optimise file walking
2020-01-21 18:21:14 -08:00
Rossman360
bf4611c7b7 [Keymap] adding personal rebound keymap (#7956) 2020-01-21 18:18:18 -08:00
yiancar
f773056750 [Keyboard] HS60 Refactor (Keymap restructure to be more standardized) (#7847)
* Keymap restructure to be more standardized

* made bootmagic lite default

* Dividing keymaps

* Update keyboards/hs60/v2/v2.c
2020-01-21 15:09:50 -08:00
Wilba
b70500806a [Keyboard] Added WT60-B, WT60-BX (wilba.tech THERMAL) (#7948)
* Added WT60-B, WT60-BX

* Review changes
2020-01-21 13:28:12 -08:00
MechMerlin
9b6b54cdaa [Keyboard] Think 6.5 Soldered Matrix Fix (#7952)
* both backspace and left shift matrix positions off by one

* update the led_update routine

* update readme

* Update keyboards/gray_studio/think65/solder/solder.c
2020-01-21 13:26:00 -08:00
dsanchezseco
37db6012a7 keymap, fixed rgb effect name and deactivate oled (#7953)
* added rgblight controls to planck keymap

* fixed knight ridder offset to face me

* no oled for crkbd 'till fixed

* fixed RGB effect name
2020-01-21 09:12:07 -08:00
Dmitrijs Minajevs
6f176dfc7c Add VIA support to DZ60 (#7814)
* Add DZ60 to VIA

* Changed vendor id from 'KF' to 'DZ'

* Capitalize hex

* Fix Via_layout_options size setting

* Update keyboards/dz60/keymaps/via/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-21 07:48:13 -08:00
QMK Bot
dee1d68dde format code according to conventions [skip ci] 2020-01-21 14:48:06 +00:00
fauxpark
123ae73efc Fix lock LEDs for ChibiOS when using shared endpoints (#7877)
* Fix lock LEDs for ChibiOS when using shared endpoints

* Tweak comments

* Doesn't need to be uint16 anymore
2020-01-21 14:17:33 +00:00
fauxpark
2566992c9a Add DIODE_DIRECTION to Getta25 (#7951) 2020-01-21 14:07:53 +00:00
Alfred Maler
5f35203d1b [Keymap] Feature/preonic/rev3/alfrdmalr (#7870)
* WIP do not merge

* first pass at custom preonic layout

* add auto shift and reset via leader key

* Update readme

* update copyright notice

* formatting changes

* fix: use MO instead of process_record_user

* added backslash and moved grave position

* remove extraneous 'j' characer in NUMPAD template

* update template formatting

* remove process_record_user

* swap "!" with "@"

* fix readme formatting

* update readme layout image
2020-01-20 23:01:09 -08:00
Salicylic-acid3
c23b73530f [Keyboard] Add keyboard Getta25 (#7497)
* [Keyboard] Add keyboard Getta25

Add Getta25 keyboard.

A 25 keys Tenkey.
Salicylic-acid3

* Update keyboards/getta25/info.json

* Update keyboards/getta25/readme.md

* Update keyboards/getta25/readme.md

* Update keyboards/getta25/readme.md

* Update keyboards/getta25/info.json

* Update keyboards/getta25/info.json

* Update keyboards/getta25/info.json

* Update keyboards/getta25/info.json

* Update keyboards/getta25/keymaps/oled/glcdfont.c

* Update keyboards/getta25/keymaps/oled/glcdfont.c

* Keymap Update

Remove unnecessary code blocks

* Update keyboards/getta25/keymaps/oled/keymap.c

* Update keyboards/getta25/keymaps/oled/keymap.c

* Update keyboards/getta25/keymaps/oled/keymap.c
2020-01-20 14:40:33 -08:00
clovervidia
61dbb92679 Invert Num Lock LED state (#7945) 2020-01-20 10:49:15 -08:00
QMK Bot
e3d59a72f9 format code according to conventions [skip ci] 2020-01-20 18:48:28 +00:00
Wilba
484a9b12bc Add VIA support for QMK backlight, QMK RGBLight (#7911)
* Add VIA support for QMK backlight, QMK RGBLight

* clang-format changes
2020-01-20 10:18:25 -08:00
Akaash Suresh
ce81c4f89b curry layout (#7943) 2020-01-20 11:59:55 -05:00
fauxpark
ef8a4e5aaf Remove all references to "CUSTOM_MATRIX" as a diode direction (#7937) 2020-01-19 23:05:51 -08:00
Erovia
1f86e8ae9a Fix attribute heritance for long commands.
This is needed for inheritance to work with commands that have dashes in
their names.
2020-01-19 21:29:36 -08:00
Erovia
e7f6e90a22 Fix commandline arg merging, small improvements
Commandline args should be merged with the submodule's config.
Compare config values to None instead of False, so empty lines and False
can be used as values.
2020-01-19 21:29:36 -08:00
Erovia
20290a1cff MILC: Fix/complete attribute heritance
If an undefined attribute of a submodule is accessed, fall back to
same attribute of the submodule's parent.
2020-01-19 21:29:36 -08:00
Spaceman
80d329bb55 [Keyboard] Addition Eagle II keyboard (#7927)
* add EagleII Keyboard

* Update eagleii.c

* Update eagleii.h

* Update keymap.c

* Update eagleii.h

* Update keymap.c

* Update keyboards/handwired/eagleii/config.h

* Update keyboards/handwired/eagleii/config.h

* Update keyboards/handwired/eagleii/rules.mk

* Update config.h

* Update rules.mk

* Update eagleii.h

* Update eagleii.h

* Update keymap.c

* Update info.json

* Update keyboards/handwired/eagleii/rules.mk

* Update keyboards/handwired/eagleii/rules.mk

* Create readme.md

* Update keyboards/handwired/eagleii/readme.md

* Update keyboards/handwired/eagleii/config.h

* Update keyboards/handwired/eagleii/readme.md

* Update keyboards/handwired/eagleii/readme.md
2020-01-19 18:07:30 -08:00
Maarten Dekkers
251a69ea3d [Keyboard] Add mx5160 keyboard (#7142)
* Add mx5160 keyboard

* Make necessary changes for merging

rules.mk cleanup, QMK's built in alias for KC_TRNS and change readme blurb

* Add info.json as well

* Update readme, info.json

* Change layout name, update led function

* Fix info.json

* Update rules.mk
2020-01-19 16:23:03 -08:00
fauxpark
31c0fe69f6 [Docs] Misc cleanups for OLED documentation (#7864) 2020-01-19 14:05:54 -08:00
Joel Challis
65f7bfcc8d Fix unknown key 'IndentPPDirectives' on CI (#7933) 2020-01-19 13:59:57 -08:00
Rossman360
4da241968c [Keyboard] Rebound keyboard add (#7886)
* create Rebound keyboard

* proofread

* update decade

* layer enums

* revert enum layer changes

* line spacing and such

* product ID and punctuation

* terminating terminating slashes

* layer enums

* remove slashes

* rules change, rgb and spacing

* plural layouts rgb rulez
2020-01-19 13:08:09 -08:00
Rossman360
dd2b793c0c [Keyboard] Rebound keyboard add (#7886)
* create Rebound keyboard

* proofread

* update decade

* layer enums

* revert enum layer changes

* line spacing and such

* product ID and punctuation

* terminating terminating slashes

* layer enums

* remove slashes

* rules change, rgb and spacing

* plural layouts rgb rulez
2020-01-19 13:07:34 -08:00
Takuya Urakawa
ef33befa06 [Keyboard] Add Tartan keyboard (#7917)
* first commit

* update keymap and key layout

* Update for release

* Update keyboards/tartan/config.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/keymaps/default/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/keymaps/default/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/keymaps/test/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/keymaps/test/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete tartan/keymaps/test

* Update keyboards/tartan/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete tartan/keymaps/default/config.h

* Update keyboards/tartan/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/tartan/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete unneccesary settings

* Fix tartan/rules.mk

* Delete unnecessary code from tartan.c

* Rearrange layout order in tartan.h

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update usb config

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Delete unused defines

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/tartan/usbconfig.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-19 10:54:04 -08:00
fauxpark
2bddfb986d Remove tmk_core gitignore and gitmodules 2020-01-19 10:52:29 -08:00
Joel Challis
667045b492 Run clang-format manually to fix recently changed files (#7934)
* Run clang-format manually to fix recently changed files

* Run clang-format manually to fix recently changed files - revert template files

* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
2020-01-19 16:30:34 +00:00
fauxpark
f5209aa4e9 Remove custom backlight code for PS2AVRGB boards (#7775)
* Remove custom backlight code for PS2AVRGB boards

* Remove custom driver setting

* BACKLIGHT_BREATHING goes in config.h, not here

* Don't need to include backlight.c again here either

* Turn on backlight for Canoe

* Disable console on a few boards due to oversize
2020-01-18 23:00:32 -08:00
fauxpark
eb5d267e63 Enforce definition of DIODE_DIRECTION for non-custom matrix boards (#7915)
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards

* Define diode direction for failing boards

* Matching parentheses

* Put onekey diode directions in top level config
2020-01-19 14:11:57 +11:00
James Young
eaed517c0b Added keymap for Space65 (#7562)
* Initial commit

* Modified keymap and updated readme.

* fixed numbering in readme

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Made requested changes in PR.

* Rename README.md to readme.md

* swapped media control keys

* updated right alt key to apply shift key for emacs

* updated R_Alt to remove shift

* Updated readme

* add layout 2 and rename existing folder to layout 4

- renamed existing folder with directional layout to layout 4
- udpated existing readme
- Added layout_60_2

* update flash script per pull request review

* Added keymap profile to space65

- This keymap profile is for MacOS with VIM key bindings
- See readme for more information

* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gray_studio/space65/keymaps/billiams/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/gray_studio/space65/keymaps/billiams/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* remove unnecessary code from keymap

* updated keys and cleaned up readme

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-18 17:00:09 -08:00
Joel Challis
ba628a28bc Move rgblight and backlight task to common location (#7733) 2020-01-19 00:59:09 +00:00
Rob Haswell
a1452db98a Configuration values for starting HSV and speed (#7740)
* Define default HSV and speed for RGB matrix.

* Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL.

* Document RGB_MATRIX_STARTUP_SPD.

* Preserve the ordering.
2020-01-18 20:11:33 +00:00
M. de Verteuil
9b9a0f0bcb [Keymap] Added mverteuil keymaps and userspace common code (#7876)
* Added mverteuil content

- Userspace
- Knops keymap
- Preonic keymaps

* Simplified and replaced some magic numbers

* Convert tabs to spaces

* Clean up LED handling, better animation, better layer init

* Use get_highest_layer per @drashna suggestion

* Reorder prototypes/reformat

* Simplified/more expessive and fixed initial layer LED

* Remove changes to git ignored files
2020-01-18 11:24:56 -08:00
Nathan Gray
6b17067b15 [Keyboard] Fix the order of underglow LEDs on ergodash/rev1 (#7791)
On the v1.2 PCB the slave half leds go in reverse order compared to the master half.
With this change, the leds are all in order from left to right, so animations like
Knight Rider look like you'd expect.
2020-01-17 20:26:30 -08:00
fauxpark
055e940f06 [Keyboard] Wasdat matrix cleanup (#7909)
* Wasdat matrix cleanup

* Use _custom functions

* More deduping, and signature fix
2020-01-17 20:01:17 -08:00
Hybrid65
3dd43d9cab [Keyboard] Support for a Southpaw Keyboard KVT (#7892)
* Support for KVT

This branch adds support for the southpaw keyboard KVT

* Updated readme.md and keymap.c

* Update readme.md

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kv/revT/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Updated from suggestions from pull request

* Update readme.md

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update revT.c

* Update readme.md

* changing T to lowercase

* Change revT to revt

* edit

* Update keyboards/kv/revt/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-17 19:56:13 -08:00
Joel Challis
6e710426a4 Add docs for 'CUSTOM_MATRIX = lite' (#7906)
* Add some docs to cover 'CUSTOM_MATRIX = lite'

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Add 'SRC += matrix.c' docs

* Update docs/custom_matrix.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-18 12:56:33 +11:00
Jeremy Bernhardt
d11238f748 switching to you know whats up mode (#7921) 2020-01-17 16:15:58 -05:00
ridingqwerty
95c24bbaf8 Implement and document TAPPING_FORCE_HOLD_PER_KEY (#7859)
* Implement and document TAPPING_FORCE_HOLD_PER_KEY

* Added "record" parameter to "get_tapping_force_hold"

* Correct typo -- remove 'IGNORE_' from 'IGNORE_TAPPING_FORCE_HOLD_PER_KEY'

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
2020-01-17 15:49:23 -05:00
Drashna Jaelre
1b0854fdca Cleanup check for PERMISSIVE_HOLD (#7861)
* Fix bug in PERMISSIVE_HOLD check

caused by #5009 (aka, me)

* Remove check for per key
2020-01-17 15:33:08 -05:00
zvecr
75d4ff7d51 Prevent fallthrough for DIODE_DIRECTION 2020-01-17 18:55:24 +00:00
zvecr
952e805edb Initial refactor of ergo42 to split common 2020-01-17 18:50:58 +00:00
Callum Oakley
1fcd0b2578 move caps because it can be triggered accidentally by sequences such as '("' (#7923)
Thanks!
2020-01-17 10:59:07 -05:00
Ben
619ee543b8 [Keyboard] Add Plaid-Pad 4x4 numpad (#7900)
* Add Plaid-Pad code

* Move ENCODER_ENABLE under Build Options

* Update keyboards/keycapsss/plaid_pad/info.json

* Update keyboards/keycapsss/plaid_pad/keymaps/default/keymap.c

* Update keyboards/keycapsss/plaid_pad/plaid_pad.h

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/readme.md

* Update keyboards/keycapsss/plaid_pad/readme.md

* Update keyboards/keycapsss/plaid_pad/readme.md

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/config.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/rules.mk

* Update keyboards/keycapsss/plaid_pad/config.h

* Update keyboards/keycapsss/plaid_pad/config.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/usbconfig.h

* Update keyboards/keycapsss/plaid_pad/config.h
2020-01-17 00:30:32 -08:00
Josh Hinnebusch
b6d8840915 [Keyboard] add VIA support for hiney PCBs (#7910)
* add VIA support for hiney PCBs

* update LED per request

* update LED text per request

* remove extra stuff
2020-01-16 23:15:08 -08:00
Xyverz
d6e6feb377 Further changes to HHKB keymap (#7918)
* Changes to HHKB Keymap for useability

* Changes to HHKB Keymap for useability

* Added KC_GRV to _FL.
2020-01-17 09:34:25 +11:00
Rys Sommefeldt
919d69266e [Keyboard] Graystudio Space65 ISO UK layout and keymap (#7912)
* ISO UK layout for Graystudio Space65

* Quick line on how to build it in the readme

* Update ASCII art layout guide to match reality

* Whoops, space is actually K47, not K46

* Rename to 65_iso_blocker and remove uk designation
2020-01-16 10:06:42 -08:00
fauxpark
1e670f5e67 Remove KEYMAP_SECTION_ENABLE (#7882) 2020-01-17 00:32:09 +11:00
Maarten Dekkers
bf397fdd9f [Keyboard] Add Eon40 keyboard (#7885)
* Add Eon40 files

* Make required changes

* Add missing comma

* Update rules.mk
2020-01-15 15:53:09 -08:00
James Young
5153580698 [Keyboard] Xbows Knight: Configurator layout polishing (#7903) 2020-01-15 09:38:17 -08:00
Ahmed Elshafey
3a69232213 [Keymap] Massdrop ctrl keymap (#7639)
* RGB config overhaul

Changing RGB config from setrgb to sethsv, trying out different color values.

* Merged changes

* Various changes and a couple additions

Added Git Layer with git macros for most operations and LED config to show the macro keys on layer. Activated with FN+3.
Added VIM Layer, this is a normal keycode layer with no macros for now but it has LED config that highlights the navigation and edit keys in VIM.
Added a sticky CTRL and sticky SHIFT layers. I have no idea why I did this actually, it's mildly useful but oneshot and tapdance would be better, will be removed in later commit.
Changed the LED config from setrgb to sethsv and the key by key LED config to array.
Some code improvements in process_record_user.
Better way to manage string macros using char array. Inspired by drashna's secret macros.

* Various keymap changes and added documentation

Updated massdrop/ctrl endgame keymap:
    Added layers for git and vim.
    Better LED config method, using ledmap, similar to what's used in many other keymaps.
    Improved process_record_user() mainly with reduced conditionals.
    Cleaned things up in the header and config.
    Added pretty much all qmk feature headers to rules and config, commented out to be enabled if desired. Firmware size should be considered.
    Not many features added in this commit. Shifting for a while to work on implementing raw hid for the keyboard and expanding qmk terminal.

Added documentation.md for massdrop/ctrl at keyboard level to house all related information for future use.
Added documentation for raw hid in docs, added the doc to feature index. Need some review for this documentation and suggested additions/changes.

* Some fixes

Fixed keymap documentation to include changes.
Removed useless double tap keys and simplified layer maps.

* Fixed error in keymap

* Removed documentation changes. Will present in another PR

* Update keyboards/massdrop/ctrl/DOCUMENTATION.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update DOCUMENTATION.md

* Update keymap.c

fixed mouse layout incomplete arrow cluster

* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c

Fixed Git layer led config

Co-Authored-By: totolouis <totolouis@users.noreply.github.com>

* Update DOCUMENTATION.md

Remove raw hid details

* Update rules.mk

Remove useless stuff

* fixed malformed led map causing compile fail, indentation fixes

* Update keyboards/massdrop/ctrl/keymaps/endgame/config.h

switch from TG_NKRO to NK_TOGG

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keymap.c

Switching from TG_NKRO to NK_TOGG

* Added yakuake layout

* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c

Change biton32(layer_state) to get_highest_layer()

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keymap.c

Change from biton32 to get_highest_layer

* Fixed custom LED not toggling off

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: totolouis <totolouis@users.noreply.github.com>
2020-01-14 21:34:41 -08:00
Xyverz
2a6cb426ef Hhkb keymap (#7907)
* Initial commit of HHKB layout.

* Moved keymap to the correct location.

This keymap is for a hasu alt controller-equipped HHKB, so the keymap was in the wrong place.
Added comments to the keymap.
2020-01-15 16:01:58 +11:00
Joel Challis
2081c5e40e Fix CUSTOM_MATRIX lite matrix_scan return code (#7908) 2020-01-15 15:51:43 +11:00
Joel Challis
48cac9e3c8 Migrate more custom matrix 'lite' code to core (#7863)
* Migrate more custom matrix lite code to core

* Align function names

* fix up MATRIX_MASKED
2020-01-15 01:58:32 +00:00
James Young
537b8713e5 XD68 Configurator Layout Support and Minor Refactor (#7904)
* XD68: QMK Configurator layout support

* elevate backlight breathing settings to keyboard level

* remove empty keymap config.h files

* rules.mk templating

* keymap polishing

- four-space indent
- keycode alignment
2020-01-15 01:31:17 +00:00
Joel Challis
61cd180163 Add ws2812 driver type define (#7888) 2020-01-15 09:03:48 +11:00
yiancar
b69b1ad4fc Fix NK65 indicator code after refactoring (#7902) 2020-01-15 09:03:01 +11:00
Sascha Grunert
bb652314be Update personal keymap (#7898)
Signed-off-by: Sascha Grunert <sgrunert@suse.com>
2020-01-15 08:45:55 +11:00
Adi M
9b4052e5a3 Adi's KBD67 layout (#7896)
* Add files via upload

* Rename keyboards/kbdfans/kbd67/rev2/keymaps/keymap.c to keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c

* Rename keyboards/kbdfans/kbd67/rev2/keymaps/readme.md to keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md

* Update readme.md

* Update readme.md

* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/kbdfans/kbd67/rev2/keymaps/adi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-15 08:44:59 +11:00
skullY
58d27cf404 Add a note explaining how to run tests 2020-01-14 07:52:14 -08:00
skullY
44168baaa7 Add a section on python tests 2020-01-14 07:52:14 -08:00
fauxpark
c7b2d60a23 Move Space Cadet keycodes to their own section in keycode reference (#7889) 2020-01-14 14:02:13 +00:00
Koichi Katano
c58f7857bd [Keyboard] Add Yurei PCB (#7880)
* Add yurei

* Implement keyboard

* Update readme.md

* Update config.h

* Update info.json

* Update info.json

* Update keyboards/yurei/config.h

* Delete config.h

* Update rules.mk

* Update yurei.c

* Update keymap.c

* Update keyboards/yurei/yurei.h

* Update keyboards/yurei/keymaps/default/keymap.c

* Update keyboards/yurei/info.json

* Update keyboards/yurei/rules.mk
2020-01-14 02:31:21 -08:00
yiancar
e80fdbf3dc NK65 Bootmagic lite for default (#7895) 2020-01-14 19:31:21 +11:00
xyzz
83be1aed76 chibios/usb_main: re-check USB status in send_keyboard after sleeping the thread (#7784)
* chibios/usb_main: re-check USB status in send_keyboard after sleeping the thread

* change send_keyboard to only have 1 exit point
2020-01-13 15:08:14 -08:00
fauxpark
c293d9049a Tidy up dztech keyboard.c/h and readmes (#7664)
* Tidy up dztech keyboard.c/h and readmes

* Use new lock LED function

* Undo changes to led flags

* Fix make examples

* Update readmes some more

* Clarify filetypes

* Format as list
2020-01-14 08:49:31 +11:00
MechMerlin
f609e125e4 Merlin's LAYOUT_65_ansi keymap (#7879)
* add my own user keymap for LAYOUT_65_ansi for my new NK65

* remove unneeded config
2020-01-14 08:28:35 +11:00
Maarten Dekkers
94ea13e73d [Keyboard] Add minitomic keyboard (#7140)
* Add minitomic keyboard

* Small change to readme

* Make changes necessary for merging

Remove extra comma in info.json, move caps lock led status from keymap to keyboard, removes unused keys on full space bar layout, cleans up rules.mk and update readme blurb.

* Update readme.md

* Update led function, fix spacing and remove custom keycodes

Removes the custom keycodes in default keymap, fixes spacing in keymap and minitomic.c and puts the new led function in as well
2020-01-13 12:16:27 -08:00
marksard
240e1ef6fd [Keyboard] Rebuild treadstone48 rev1 firmware (#7856)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* I re-created treastone48 keyboard firmware from ./util/new_keyboard.sh
After that I use common OLED_DRIVER, RGB_LIGHT and SPLIT_KEYBOARD options.
And then check all keymap.

* Modified by PR review
2020-01-13 10:06:40 -08:00
csc027
1b8cb95f2e [Keymap] csc027/macro-sync-keymap (#7873)
* Basic functionality to synchronize the strings and enums using C preprocessor macros.

* Updated all the custom convenience macros to work.

* Removed some duplicate update_tri_layer calls.

* Simplified the convenience accelerator macros for synchronizing enums and strings by removing the short enum names.

* Updated the CUSTOM_MACROS macro to use SS_LCTL instead of SS_LCTRL.

* Fixed a bug where the right side of the convenience layer in the Iris keymap was incorrectly listed twice.

* Removed the tenkey from the convenience layer.  Added Windows 10 virtual desktop shortcuts to the convenience layer.

* Fixed a bug where the macro range was not set correctly.

* Added sigil values for the keycode enum so that additions to the sync macros will not require changes to the process_record_user ranges.

* Hacked send_string_P to work with ChibiOS boards.

* Switched to using I2C for the Iris keyboard.

* Finished a comment.

* Updated comments to explain that for non-AVR MCUs, the PROGMEM macro doesn't do anything.

* Updated the synchronization macros to use the more descriptive "NAME" instead of "CALL".  Moved the Control-Alt-Delete chord macro to the  synchronization macro.

* Simplified the custom macros by consolidating the macros into a context change macro instead of using alt-tab and minimize macros.

* Fixed a formatting issue where several tabs were used instead of 4 spaces.

* Added more comments to explain the synchronization macros.

* Simplified the PARAMS macro, since any parameters could be passed with a space by the declarer instead.

* Consolidated the synchronization macros into a single list.  Simplified the synchronization mechanism.

* Removed the overloading macro, since it is no longer needed.

* Updated the convenience layer comments to reflect the changes made.

* Renamed the git_macros pointer table to custom_macros, since it no longer solely consists of git macros.

* Clarified that the send_string_P function's use of pgm_read_byte is different for AVR and non-AVR compilation targets.
2020-01-13 09:41:13 -08:00
Rossman360
390a4fdc9d [Keymap] fixed conflicts and made sure keymaps compiled, and some newer (older) keymaps snuck in (#7828)
* hope this works

* Some new things crept in

* remove nonsense config file

* spacing fix

* more spacing

* quick revert of mysterious file

* file revert take two

* take three

* take four

* deleted unneeded lines

* brought back not-unneeded line

* whitespace delete
2020-01-13 09:40:00 -08:00
Xelus22
1034df577d [Keyboard] Dawn60 bug fix [URGENT] (#7881) 2020-01-13 09:36:12 -08:00
Michael Firmin
869ce2f500 Update Levinson Readme to reflect changes to directory structure (#7883)
Updates the example make commands in the Levinson readme to
keebio/levinson/...  instead of levinson/...

Also updated the example to rev3 (the current version of the board)
2020-01-13 11:34:12 -05:00
Joel Challis
af03ff145d Remove backlight_init_ports from duck/orion/v3 (#7878) 2020-01-13 03:49:01 +00:00
John M Daly
be7d70b15c Enable RGB underglow on the CO60 and SteamVan, switch backlight code to QMK built-in code (#7874)
* Add: RGB underglow support using SPI to SteamVan and CO60

* Update: Switch to QMK's baclight implementation for CO60 and SteamVan

* Fix: Remove now unnecessary backlighting code from keyboard files
2020-01-13 03:48:24 +00:00
Joel Challis
b89e35bdd3 Relocate common backlight functionally (#7273) 2020-01-13 01:30:56 +00:00
Xelus22
2ce3025be2 [Keyboard] Dawn60 Keyboard (#7832)
* dawn60_proper

* change default

* changes

* master merge and via keymap

* rgb underglow better

* rename of folder

* rename folder complete

* rename

* dawn60/underglow specifics

* dawn60 specific

* simplify

* requested changes

* small errors

* layouts remove

* remove parentheses and update rules.mk

* fix error message
2020-01-12 16:11:02 -08:00
Joel Challis
ff5742da9f Fix KEYBOARD_SHARED_EP on ChibiOS (#7860) 2020-01-13 09:21:42 +11:00
Jonathan Rascher
5cb83dd5d7 Personal keymap updates for the new year (#7871)
* Update keymaps for split ergo boards

* Update keymaps for 60% boards
2020-01-13 09:10:21 +11:00
James Young
b187139f64 [Keyboard] Reviung41: Configurator layout support (#7852) 2020-01-12 10:51:22 -08:00
James Young
9bbce7a231 [Keyboard] IDB 60: Configurator bugfix (#7851)
* info.json: use debug linting

Changes the white space, mostly.

* info.json: correct file structure

* readme.md: templating
2020-01-12 10:50:52 -08:00
xyzz
21d6cb18ed [Keyboard] Add Xiaomi MK02 (#7825)
* [Keyboard] Added xiaomi/mk02

* keyboards/xiaomi/mk02: cleanup

* keyboards/xiaomi/mk02: add linker script

* update readme

* update

* remove via (crashes during startup)

* LAYOUT => LAYOUT_tkl_ansi

* Change vid/pid

* Add a warning to the readme
2020-01-12 10:42:32 -08:00
Mike Rix Wolfe
09b4457bf2 Add user keymaps for KBD67MKII/Lily58 (#7671)
* add my keymaps

* tri layer keymap

* update tri layer

* update tri layer

* cleaning up

* formatting

* move to correct location

* lily58: move caps off mod key in sublayer

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/lily58/keymaps/mikefightsbears/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* remove unnecessary trailing whacks

* remove unneeded file

* swap spacebar

* update code for comments in PR

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-12 22:42:55 +11:00
MechMerlin
b6917c782f [Keyboard] KPRepublic BM60 RGB (#7842)
* initial commit from script

* edit all generated files with my name and some basic notes

* implement RGB Matrix support

* cleanups, file removals, and readme edits

* Update keyboards/bm60hsrgb/config.h

* rename to bm60rgb

* update included library and info.json keyboard name

* Update keyboards/bm60rgb/keymaps/default/readme.md
2020-01-11 23:11:06 -08:00
Jonathan Rascher
08cd996839 Add Lily58 serial to LIB_SRC to avoid LTO issue (#7868)
This code is timing sensitive and seems to break with LTO enabled (at
least on avr-gcc 8.3.0... it worked on older gcc versions).

This is the same workaround as #7558 applied for the Helix.
2020-01-12 01:09:04 +00:00
Adi M
8b9d4fd341 Adi's DZ65RGB layout (#7845)
* Adi's DZ65RGB layout

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Rename layers.JSON to layers.json

* Update readme.md

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete layers.json

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/readme.md to keyboards/dztech/dz65rgb/keymaps/adi/readme.md

* Rename keyboards/dztech/dz65rgb/keymaps/adi_dz65rgb_ansi/keymap.c to keyboards/dztech/dz65rgb/keymaps/adi/keymap.c

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-12 12:01:48 +11:00
skullY
81ec3b5f81 yapf and style 2020-01-11 12:18:30 -08:00
Erovia
8f47e62b36 Make the udev rules easier to read and manage 2020-01-11 12:18:30 -08:00
Erovia
e905d86fc5 Fix Pro Micro's and its bootloader's name 2020-01-11 12:18:30 -08:00
Erovia
c6f47b5bd7 CLI: Rework ModemManager check and add udev check 2020-01-11 12:18:30 -08:00
yiancar
70309bef3d [Keyboard] NK65 Refactor (#7862)
* Nk65  Refractor

- Changed Via keymap to via instead of default_via
- Moved Caps/Layer indicator code outside of wilba_tech rgb. This is so they can more easily be modified

* Update keyboards/nk65/nk65.c
2020-01-11 09:25:27 -08:00
AbstractKB
2d051d8de3 [Keymap] Updated keymaps (#7834) 2020-01-10 12:25:10 -08:00
Daniel Shields
578f54ee94 [Keymap] Add additional dynamic macro key to dshields keymaps. (#7853) 2020-01-10 09:51:19 -08:00
Patrick Fruh
7d7bb5bf82 added ymdk ymd09 keyboard (#7831)
* added ymdk ymd09 keyboard

* lowercase github username

* change rgb keymap to make more sense

* fixed number of LEDs

* remove configuration for non-existant backlight

* use official template and change file permissions

* disable unnecessary nkro

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* with easy reset via bootmagic lite, remove RESET from layout

Co-authored-by: Joel Challis <git@zvecr.com>
2020-01-10 14:17:45 +00:00
Seth Barberee
b1b52c37c7 [Keymap] Update my iris keymap for LTO and rgbled split (#7849) 2020-01-10 01:52:36 -08:00
pngu
af77912d2d [Keyboard] Changes to support latest release of VIA, moved files to "idb" folder in "keymaps" in preparation of adding more boards, made changes to LAYOUT_ macros (#7798)
* make vendor folder for idb keyboards

* set default debounce to eager_pk, clean up vendor/product ID

* refactoring for VIA

* made changes to support latest release of VIA, added default keymap that's in line with the most popular configuration

* Made suggested formatting changes

* rebase to get rid of lufa files

* removed idb_60.json that's only meant for via itself

* Update keyboards/idb/idb_60/keymaps/via/rules.mk

* Update keyboards/idb/idb_60/readme.md

* Update keyboards/idb/idb_60/readme.md

* Update keyboards/idb/idb_60/readme.md

* Update keyboards/idb/idb_60/rules.mk

* Update keyboards/idb/idb_60/config.h

* Update keyboards/idb/idb_60/readme.md

* made suggested formatting changes

* fixing lufa

* Update keyboards/idb/idb_60/rules.mk

* Update keyboards/idb/idb_60/config.h

* made suggested changes
2020-01-10 00:57:49 -08:00
fauxpark
9397bffd01 Fix a couple of USB VIDs for the API (#7848) 2020-01-09 23:50:55 -08:00
zk-phi
7f388b6553 Add per-key IGNORE_MOD_TAP_INTERRUPT feature (#7838)
* Implement IGNORE_MOD_TAP_INTERRUPT_PER_KEY

- Add configurable option IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add function get_ignore_mod_tap_interrupt iff the option is enabled

Unless IGNORE_MOD_TAP_INTERRUPT_PER_KEY is defined, this patch does not affect the resulting binary.

* Add documentation for IGNORE_MOD_TAP_INTERRUPT_PER_KEY
2020-01-10 02:48:06 -05:00
Joel Challis
e34af631c2 Refactor f103,f072,f042 based keyboards to use new MCU selection defaults (#7705)
* refactor keyboards using ST_STM32F072B_DISCOVERY to use 'MCU = STM32F072'

* refactor keyboards using GENERIC_STM32_F042X6 to use 'MCU = STM32F042'

* refactor keyboards using GENERIC_STM32_F103 to use 'MCU = STM32F103'
2020-01-10 01:31:01 +00:00
shela
5a02cc00a4 Fix docker script and document (#7786)
Fixed error when keyboard parameter is omitted in interactive mode.
2020-01-10 00:44:16 +00:00
MechMerlin
886eb98e2a KBD67 MKII Notes Update (#7824)
* add readme to each of the mkii versions

* update the most parent of kbd67 readmes to have history of the new versions

* fix up the parent readme for the two types of boards

* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/kbdfans/kbd67/mkiirgb/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* fixup readmes

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-10 09:28:56 +11:00
bottilabo
2cd338cf7e Fix matrix_scan_user is not called at stm32 env(projectkb/alice etc..) which using cannonkeys/stm32f072 (#7821) 2020-01-09 21:21:58 +00:00
Akaash Suresh
caa70df816 [Keymap] Userspace refactor, adding leader key functionality (#7790)
* Userspace refactor

* Fixed missed ifdef

* tapcode16, adjust layout

* glcdfont changes from #7745

* Modify Keymaps, add workman

* RGB & OLED update
2020-01-09 11:57:54 -08:00
James Young
71de09d751 Update Breaking Changes doc timeline 2020-01-09 11:19:47 -08:00
fauxpark
d3bd1d893b Ensure PROGMEM is present on default keymaps (#7836) 2020-01-09 10:19:24 +00:00
James Young
d2e6a4bf5e Handwired Minorca Refactor (#7833)
* update config.h

- use #pragma once include guard
- update USB Device Descriptor strings

* update minorca.c

- remove matrix_init_kb function (same as QMK default)

* update minorca.h

- use #pragma once include guard
- update matrix identifiers

* update info.json

- update matrix identifiers
- change to four-space indent

* update rules.mk

- remote firmware size impact notes
- disable RGBLIGHT_ENABLE (no RGB config present)
- templating

* update readme.md

- templating

* update keymaps/default/rules.mk

- remove firmware size impact numbers
- templating

* update keymaps/rgb/rules.mk

- remote firmware size impact notes
- templating

* update keymaps/rgb/readme.md

- fix header

* remove keymaps/default/rules.mk

- identical to keyboard's rules.mk

* elevate Bootmagic configurations to keyboard level

* update keymaps/rgb/config.h

- use #pragma once include guard
- remove redundant config.h include

* update keymaps/rgb/rules.mk

- remove redundant rules

* update keymaps/rgb/readme.md

- change RGB function list to a table
- make wiring call-out a header

* remove keymaps/default/config.h

- it's blank now

* update minorca.h

- use four-space indent

* add Teensy 2.0 to readme
2020-01-09 10:47:33 +11:00
yulei
fe860131dd [Keyboard] fixed hhkb keymap issue on e6_rgb (#7684)
* fixed hhkb keymap issue and added allleds configuration

* fixed layout mismatch

* add more matrix control

* remove redundent define in rules.mk

* turn NKRO on

* remove allled macro, adding readme in allleds mode, add via support

* add two more layers for via

* update readme file

* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme

* Update keyboards/exclusive/e6_rgb/keymaps/allleds/readme.md
2020-01-08 00:11:45 -08:00
yiancar
4a09679d74 [Keyboard] add Allison Numpad (#7823)
* add Allison Numpad

* alternative layout
2020-01-07 21:36:43 -08:00
Kenny Greulich
331bbd602d [Keymap] added custom keymap and config for dz60rgb v1 (#7808) 2020-01-07 21:23:03 -08:00
Perry Huynh
9086d720e0 [Keyboard] add VIA support to Kyuu (#7804)
* add VIA support to Kyuu

* update keymap file to follow indenting guidelines

* add missing newline to rules.mk

* remove unnecessary backslashes and reindent default keymap
2020-01-07 21:21:52 -08:00
fauxpark
8fa64568f0 [Keyboard] Update Wasdat config (#7826) 2020-01-07 17:47:43 -08:00
Lucas Moreira
fdc144d215 [Keymap] Improvements to KidBrazil keymap to better handle OLED/LED Matrix timeout. (#7688)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Update keyboards/crkbd/keymaps/kidbrazil/README.md
2020-01-07 17:28:06 -08:00
yiancar
ee70d496f4 [Keyboard] add Allison keyboard (#7818)
* Initial commit

* Cosmetic Fixes

* Delete config.h
2020-01-07 17:26:04 -08:00
James Young
0027a0a948 Tada68 Fixes and Minor Refactoring (#7820)
* fix ANSI layout macro reference

* update ISO layout macro and enable 65_iso community layout support

- rename to LAYOUT_65_iso (with LAYOUT_iso alias for backwards compatibility)
- rename position k2c to k1d (electrical position)

* rules.mk templating

* tada68.h: use #pragma once include guard

* config.h: use #pragma once include guard

* make product id unique

* update info.json

* update readme

* cleanup default keymap

- keycode alignment
- layout macro reference
- four-space indent

* remove matrix_*_user functions from tada68.h
2020-01-08 00:17:01 +00:00
Jesse Leventhal
0c86cfeaed [Keyboard] Added NCC-1701-KB 3x3 Keypad with Encoder and Keymap (#7819)
* Added NCC-1701-KB Keypad and Keymap

* Update keyboards/ncc1701kb/config.h

* Update keyboards/ncc1701kb/config.h

* Update keyboards/ncc1701kb/config.h

* Update keyboards/ncc1701kb/config.h

* Update keyboards/ncc1701kb/ncc1701kb.h

* Update keyboards/ncc1701kb/readme.md

* Update keyboards/ncc1701kb/readme.md

* Update keyboards/ncc1701kb/readme.md

* Fixed changes rules.mk bootloader

* Fixed rules.mk Build Options

* Recomended fauxpark changes/fixes

* Update keyboards/ncc1701kb/ncc1701kb.h

* Update keyboards/ncc1701kb/ncc1701kb.h

* Update keyboards/ncc1701kb/readme.md

* Update keyboards/ncc1701kb/readme.md
2020-01-07 14:29:45 -08:00
Xyverz
b69457a192 More minor tweaks. (#7813)
Made the MACLOCK key easier tu use by putting it on right thumb
cluster as well.
2020-01-08 08:54:08 +11:00
Rob Haswell
cf30c5d17f RGB matrix effect - left-right gradient (#7742)
* Left-right gradient.

* Update the comment to match the new functionality.

* CPP does integer division so this round is not necessary.

* The x-range is actually 224, update comment and use bit-shifting again.

* Update docs with gradient left-right effect and associated "DISABLE" option.
2020-01-07 21:25:17 +00:00
Robert Snyder
957b8f553c [Keyboard] add info.json for dactyl_promicro (#6993)
* add info.json for dactyl_promicro

* tabs to spaces
reformat dactyl_promicro to match the LAYOUT_6x6
changed the default map to match dactyl
2020-01-07 13:23:47 -08:00
Karol Samborski
004ef3fad7 [Keymap] New levinson keymap (#7613)
* Vim oriented scheme

* Meta on both sides

* Removed unused staff

* Changed dynamic macro codes to the built ones

* Fixed formatting
2020-01-06 23:57:58 -08:00
gtips
10d18820d2 [Keyboard] Add keyboard Reviung41 (#7807)
* [Keyboard] Add keyboard Reviung41

* Modified files

* deleted keyboards/reviung41/keymaps/default/config.h

* modified keyboards/rebiung41/keymaps/default/keymap.c

* modified keyboards/reviung41/readme.md

* modified keyboards/reviung41/readme.md

* modified keyboards/reviung41/readme.md
2020-01-06 22:23:32 -08:00
Rossman360
6486c7809c Making keymaps based on userspace (#7812)
* hope this works

* TF working with userspace

* rules for tf

* Fixed changed default files

* delete old keymap

* revert tf68 default to default

Co-authored-by: Akaash Suresh <casa.akaash@gmail.com>
2020-01-07 15:36:00 +11:00
Juno Nguyen
37d7fd12e2 Juno (#7652)
* Added community layout juno and junonum; removed poorly maintained variants of juno; added junonum-a47.

* Added community layout juno and junonum; removed poorly maintained variants of juno; added junonum-a47.

* updated layout type for juno

* Performing requested changes; renaming a47; fine-tuning of codes in community layout keymaps.

* Fine tuning to requested changes.

* Further tuning to suggestion.

* Update layouts/community/ortho_4x12/juno/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update layouts/community/ortho_4x12/juno/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/maartenwut/atom47/keymaps/junonum_a47/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/maartenwut/atom47/keymaps/junonum_a47/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-07 15:35:08 +11:00
Yan-Fa Li
5f795d8382 Add an 65_ansi community layout (#7793)
* Add an 65_ansi community layout

 - fix quoting because of comma in config.h

* Enable LAYOUT_65_ansi for tada68

* cleanups

* Update keyboards/tada68/tada68.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-06 15:29:27 -08:00
Drashna Jaelre
00d3061e02 [Keymap] Cleanup of Drashna code (#7800)
* ifdef rgb stuff like a madman for RGB Coexistance

* Re-enable RGB Light on Planck

* fix RGB Coexistance issue

* Tweak feature settings for Ergodox EZ Glow

* Their powers combine, and I am Captain RGB

This one is for noroadsleft and yan.

* Limit brightness when both RGB features are enabled

* Change shutdown method

* Add RGB Coexistience stuff to keymap

* disable RGBLIGHT_SLEEP until a solution can be found

* Disable Unicode on the kyria

* Fix up Iris rev defines

* Fix up community layouts to compile properly

* Cleanup rgb stuff

* Merge ergodox keymaps

* Update CCCV macro to use tap_code16

* Enable Solenoid on C39

Because josh couldn't

* Enable RGB Light, not Matrix on rev6 keymap

* Only enable LTO on non-ARM boards

* Clean up Bootmagic OLED display

* Enable RGBLIGHT_SPLIT on kyria

Not that it does anything

* Add hotkey for discord
2020-01-06 01:49:48 -08:00
Takeshi ISHII
b3b115bcc4 [Docs] Update check commands in Japanese documents (#7787)
The Japanese documents included a sample command to check the original document changes. But there was something wrong, so I fixed it.
2020-01-05 23:43:11 -08:00
Josh Hinnebusch
f2c61f8840 h75_singa changes (#7799) 2020-01-05 22:28:53 +00:00
Wilba
12c6f9a412 [Keyboard] Added VIA support to Efreet (#7788)
* Added Efreet

* Review changes
2020-01-05 00:18:36 -08:00
James Young
a68f514a8a [Keyboard] Add QMK support for Red Scarf I numberpads (#7767)
* Add support for Red Scarf I numberpads

* update info.json for configurator

* Update keyboards/redscarf_i/redscarf_i.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/redscarf_i/redscarf_i.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/redscarf_i/redscarf_i.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/redscarf_i/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/redscarf_i/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/keymaps/4x5_ortho/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/keymaps/4x6_ortho/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/redscarf_i/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/redscarf_i/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* rename keymaps, add default

* final touches! i think we're there

* remove .gitignore from keymaps directory

* remove unused custom keycodes from ortho_custom_4x5 keymap

* remove ortho_custom_5x4 keymap (identical to ortho_5x4 keymap)

* remove firmware size impacts from rules.mk

* change "MCU selection" to "MCU name" in rules.mk

* complete matrix array for LAYOUT_ortho_5x4 macro

Probably not needed, but I like when it's complete.

* add numpad layout macros

* correct info.json data

* update readme

Co-Authored-By: Ben Weakley <2173281+Defying@users.noreply.github.com>

* rename ortho keymaps to rows by columns per QMK convention

* rules.mk templating

* change uint32_t to layer_state_t per drashna

* use led_update_kb() per drashna

Co-authored-by: Ben Weakley <2173281+Defying@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2020-01-04 17:06:24 -08:00
Hung DO
59c783df48 [Keyboard] Add support for db63 hotswap rbg (#7771)
* correct the matrix pin for db63

* first correct layout

* adding RGB support for db63

* adding backlighting keycode

* enable back extension

* update readme for the bootloader

* correct the capslock pin

* update correct info.json and layout following suggestion

* editing contact

* Update keyboards/db/db63/README.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/db/db63/README.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-04 17:04:49 -08:00
James Young
d4b15cd93a [Keyboard] GH60 rev. C: fix LAYOUT_60_iso key sequence in QMK Configurator (#7792)
ISO Enter's key object was out of sequence.
2020-01-04 16:44:45 -08:00
Rossman360
2908f1f963 [Keymap] Rossman360 Userspace add (#7779)
* create userspace

* add early macro support, but gtg

* attempt to create userspace.

* all changes suggested
2020-01-04 12:51:33 -08:00
Joel Challis
dcb7ca3f79 Move some common matrix code to a common location (#7699)
* Move some common matrix code to a common location

* Refactor some 'custom_matrix_helper' logic to use custom matrix lite

* Fix build for kinesis/stapelberg - abuse of vpath was picking up matrix.c from core when custom matrix was enabled

* Add validation for CUSTOM_MATRIX
2020-01-04 20:29:44 +00:00
James Young
c1feeaa57f Update Breaking Changes doc for 2020-02-29 merge 2020-01-04 12:24:51 -08:00
shela
6e520a721d [Docs] fix installation commands for macos (#7785)
* [Docs] fix installation commands for macos

* Update docs/getting_started_build_tools.md
2020-01-03 22:57:59 -08:00
shela
8b80cf853b [Docs] Update Japanese translation (#7783)
* [Docs] Update translation

* Apply suggestions from code review

* Update docs/ja/config_options.md

* Update docs/ja/newbs_building_firmware.md

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2020-01-03 22:57:03 -08:00
Jason Thigpen
0f43c26525 [Keymap] crd's personal keymap for hotswap leaf60 (#7777) 2020-01-03 16:38:59 -08:00
csc027
2c14172467 [Keymap] Added csc027 keymaps for keebio/iris and planck (#7472)
* Added csc027 user folder and keymaps for both keebio/iris and planck

* Moved the git_macros variable out of the process_record_user function.

* Updated the usb_led code to use the new led_update_user instead of the led_set_user function.

* Update users/csc027/defines.h

Removed the "_______" macro definition in defines.h, since it has already been defined in QMK.

* Update users/csc027/defines.h

Removed the "XXXXXXX" macro definition in defines.h, since it has already been defined in QMK.

* Update users/csc027/csc027.c

Simplified several keyboard macro definitions in the csc027.c file by switching from SS_LCTRL to SS_LCTL in their definitions.

* Condensed both the planck and iris rules files to the minimal set of declarations.
2020-01-03 14:12:53 -08:00
Wilba
320822d75b VIA Configurator Refactor (#7268)
* VIA Refactor

* Remove old code

* review changes

* review changes

* Fix cannonkeys/satisfaction75/prototype:via build

* Add via.h to quantum.h

* Move backlight init to after backlight config load

* Merge branch 'master' into via_refactor_pr

* Update user's rules.mk to new way of enabling VIA

* Added id_switch_matrix_state

* Review changes
2020-01-03 12:52:00 -08:00
ridingqwerty
b362595665 Merge pull request #7776 from hineybush/hbcp
small hbcp changes
2020-01-03 15:08:59 -05:00
hineybush
2dc0fd2b50 small hbcp changes 2020-01-03 14:32:54 -05:00
ridingqwerty
48eda75c83 Merge pull request #7762 from CurryFurious/userspace_curry
Adding custom userspace & 2 keymaps
2020-01-03 13:37:09 -05:00
ridingqwerty
3951f331c0 Merge pull request #7772 from Rossman360/dev_branch
add Levinson keymap
2020-01-03 11:12:55 -05:00
Akaash Suresh
2a7c715bc6 Fixed formatting and added font file 2020-01-03 08:55:47 -06:00
Rossman360
abca0ccf4a remove head 2020-01-03 03:19:53 -05:00
Rossman360
a1788a8398 remove unneccesary line 2020-01-03 03:15:43 -05:00
Rossman360
2f338c0608 more cleanup 2020-01-03 03:05:02 -05:00
Rossman360
c87d88be4d cleanup 2020-01-03 03:05:02 -05:00
Rossman360
ee5bf03767 Add Levinson keymap 2020-01-03 03:05:02 -05:00
Rossman360
983026ad8b [Keymap] adding tf68 keymap, my first pull request. expecting there's lots of bad practice, sorry (#7763)
* adding tf68 keymap

* had tf keymap in wrong folder

* added tragicforce readme

* cleaned up code

* more cleanup

* indent love and layer name change
2020-01-02 23:22:21 -08:00
Takeshi ISHII
3fd8f160c3 [Docs] Added description of LIB_SRC to docs/config_options.md (#7765)
And LINK_TIME_OPTIMIZATION_ENABLE move to 'Build Options' section.
2020-01-02 14:47:27 -08:00
Tom Saleeba
474f7f399c [Keyboard] add initial ergoslab directory (#7730)
* feat: add initial ergoslab directory

* fix: address all comments from noroadsleft

* fix: address comment from drashna

* feat: add swap hands config to ergoslab

* chore: change ergoslab image to real photo

* re
2020-01-02 14:40:13 -08:00
Josh Hinnebusch
61173dce5d [Keyboard] adjust h87a RGB settings (#7751)
* update VID and PID for h87a

* update default RGB underglow pattern

* update comments

* Update keyboards/hineybush/h87a/h87a.c

* Update keyboards/hineybush/h87a/h87a.c

* Update keyboards/hineybush/h87a/h87a.c
2020-01-02 14:35:05 -08:00
CurryFurious
5b8f1327d8 Removing unnecessary struct definitions
Removed userspace_config unused variables, and removed _NUMLOCK as it isn't used anywhere.
2020-01-02 16:26:09 -06:00
Casper Weiss Bang
dd04079098 Fixed a small typo (#7743) 2020-01-03 08:06:46 +11:00
Legonut
f08ffc2715 [Keyboard] Updates for Sol 2 (#7746)
Add Numpad to keymap
Fix OLED rotation
Add LED locations for Starfighter case
2020-01-02 13:03:19 -08:00
Gergely Peidl
2406c04d89 [Keymap] Personal keymap for Let's Split keyboard. (#7702)
* Add Initial layout configuration.

* Set arduino pro micro's built in RX LED as Numlock

* Enable Autoshift feautre.

* Remove DVORAK layout.

* Add Numpad, update default layer.

* Update AutoShift timeout.

* Beautify ASCII Art.

* Update keymap.

* Add Initial verison of RGB lighting.

* Add Tap dance, hungarian letters.

.Xmodmap example: 09f058753d

* Update RGB to use only noeeprom functions.

* Change default rgb led color.

* Add `pragma once`.

* Emojis added.

* Add tap dance for hungarian letters, multimedia control, slash/backslash.

* Remove audio related code.

* Add Gaming layer.

* Remove unnecessary code, update copyright.

* Add readme.md

* Implement code review suggestions.

* Implement code review suggestions #2
2020-01-02 12:03:47 -08:00
fauxpark
156d319604 Remove remnants of custom matrix from Skog rules.mk (#7764) 2020-01-02 19:50:25 +00:00
hvp
5404d6baef [Keymap] Hvp baseline19 (#7690)
* Added my UT47.2 Swedish layout with tap dance function.

* Move tap dance over to user space

* Removed config_common from config file

* Changes to workspace with new support for code16. Tested ok

* Swedish support

* Added code16 version of tapdance to userprofile.

* Created 4th layer and updated readme file. Removed ascii rep of layout.

* Tabdance updates

* Removed duplicated RGB keys.

* Added hvp minivan config

* Fixed tapdance key maps

* Added Planck 1 space base hvp layout

* Start of hvp xd75 layout. Way to many keys

* Added working config ink test for atreus62

* fixed smaller layout changes

* Updated tap dance with option 5

* Added better thump keys

* Created lets split layout

* Removed not used modes

* Updated to correct url

* Readme file

* Atreus62 readme

* Cleanup of keymap file

* Added tap dance

* Fixed missed adjustment

* Added hvp planck setup

* Update ascii

* will this work better?

* removed ascii

* Planck 1 space setup

* Fixed ascii local

* Added Corne setup

* Changes for lets split

* Atreus62 config

* Added Lily58

* Setup corne

* Setup planck

* Updated lets split

* UT47 setup

* Setup a The Vanboard.

* Alt Ctrl

* #define D_NAVI MT(MOD_LCTL | MOD_LSFT, KC_D)

* Fix D_NAVI & plank midi

* Fixed PR comments

* Added pragma

* Moved def to user space

* Removed not used endif

* Added def to users space

* Added rules to van

* Removed not used part of config

* Removed not used layout

* Removed not needed comments

* Remove not needed keymap_config_t

* Removed broken ascii from readme files and removed not needed rules

* Added spaces to readme file

* Removed xd75 from branch
2020-01-02 11:31:54 -08:00
Akaash Suresh
291ef064a7 Formatting 2020-01-02 12:22:22 -06:00
Akaash Suresh
a0a6e24788 Added license and readme 2020-01-02 12:13:39 -06:00
Akaash Suresh
3650d59afe Merge upstream/master with userspace 2020-01-02 11:52:23 -06:00
marhalloweenvt
53757f9705 [Keyboard] Add p65rgb PCB (#7753)
* [Keyboard] Add new keyboard Symmetry60

* Add new keyboard Symmetry60

* Fix Typo

* Update keyboards/handwired/symmetry60/config.h

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/rules.mk

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update readme.md

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update rules.mk

* Update symmetry60.c

* Update keyboards/handwired/symmetry60/rules.mk

* Add ColorLice

* Update ColorLice

- Adjust info.json to support Configurator
- Adjust layout name to fit with info.json
- Seperate 2 feature: RGB Switch and RGB Underglow

* Update new way of control lock leds

* Remove #ifndef COLORLICE_H

* Update make example

* Revert Helix

* Revert Helix

* Revert Helix

* Revert Helix

* Update keyboards/handwired/colorlice/colorlice.h

* Update keyboards/handwired/colorlice/colorlice.h

* Update default keymap

* Revert Helix

* Update keyboards/handwired/colorlice/readme.md

* Update keyboards/handwired/colorlice/rules.mk

* Update keyboards/handwired/colorlice/colorlice.c

* Update keyboards/handwired/colorlice/colorlice.c

* Remove unnecessary function

* Update keyboards/handwired/colorlice/colorlice.c

* Adjust rules option for working with Configurator

- Move RGB_MATRIX_ENABLE and RGBLIGHT_ENABLE to keyboard rule.
- Add RGB_DI_PIN in keyboard config

* Update keyboards/helix/rev2/keymaps/default/keymap.c

* Update keyboards/handwired/colorlice/readme.md

* Update keymap for Colorlice

* Adjust rules.mk to use space indent

* Update ColorLice to work with QMK online configurator

- Delete rgb_underglow keymap
- Move config from keymap layer to keyboard layer
- Tweak a little layout so it can appear default layout on QMK config

* Update keyboards/handwired/colorlice/rules.mk

* Update keyboards/handwired/colorlice/rules.mk

* Add p65rgb

* Update keyboards/handwired/p65rgb/config.h

* Update p65rgb.c

* Update keymap.c

* Update rules.mk
2020-01-02 08:57:47 -08:00
xyzz
8ec0b378bc Fix typo in action.c (#7757) 2020-01-02 12:49:53 +00:00
fauxpark
2557bc8e6f Remove custom matrix from PS2AVRGB boards (#7396)
* Remove custom matrix from PS2AVRGB boards

* Add custom backlight.c to SRC for bminiex, for now

* Add missing DIODE_DIRECTIONs
2020-01-02 17:45:41 +11:00
Drashna Jaelre
b83e3ae556 [Keyboard] Ergodox EZ - Re-init ISSI driver on reconnect (#7731) 2020-01-01 22:42:04 -08:00
William Chang
dff4f13c19 updated keys and cleaned up readme 2020-01-01 22:31:00 -08:00
Jianfei Wang
77f66cc5e1 [Keyboard] add Just60 keyboard (#7752)
* [Keyboard] add Just60 keyboard

* [Keyboard] just60: fixes per suggestions

* Update keyboards/just60/rules.mk

* Update keyboards/just60/readme.md

* Update keyboards/just60/rules.mk

* [Keyboard] just60: add keymap specific bootloader

* Revert "[Keyboard] just60: add keymap specific bootloader"

This reverts commit 0357e0a6f4.
2020-01-01 22:28:05 -08:00
Benjamin Smith
86815edc31 [Keyboard] Change cKeys Washington keyboard to use atmel-dfu bootloader (#7756) 2020-01-01 20:19:41 -08:00
Xyverz
45482d612c Update Kinesis keymap (#7741)
* Update Kinesis keymap

Added a MACLOCK macro to lock my mac easier

* Updated readme.md
2020-01-02 15:01:37 +11:00
umi
91013d452f [Docs] add japanese translation (faq part) (#7464)
* add faq part

* add faq part

* add faq part

* add faq part

* add faq part

* update for link

* update for a punctuation

* update files based on comments

* restore removed git diff header

* correct pathname on git diff header

* update files based on comments

* update files based on comments

* update files based on comments

* update files based on comments

* update file based on comment

* update file based on comment

* update file based on comment

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: satt99 <39004890+satt99@users.noreply.github.com>
2020-01-01 18:06:55 -08:00
Arda Kılıçdağı
c4061f003c [Keyboard] Aranck handwired keyboard to support community MIT layouts, also minor optimisations done (#7737)
* Aranck now supports community MIT layouts, also minor optimisations done

* Update keyboards/handwired/aranck/keymaps/turkishish/readme.md

* Update keyboards/handwired/aranck/readme.md
2020-01-01 09:44:22 -08:00
shikamiya
59b017381c Add creation of new keyboard in child directory (#6018)
* Add creation of new chlid keyboard

* Add creation of new keyboard's parent directories

* Remove redundant message and if statement

* Divide creating new keyboard directory from copying template files

* Fix variables of year placeholder

* Fix filename of keyboard.[ch]
2020-01-01 21:07:54 +11:00
Joel Challis
680ebef086 SPI DMA based RGB Underglow for STM32 (#7674)
* Initial stash of ws2812 spi driver

* Update comment, add sync backup plan

* Add testing notes to spi ws2812 driver

* Align RGBW error messages
2019-12-31 17:26:40 +00:00
Drashna Jaelre
7ba6456c0b Use White channel on RGBW LEDs (#7678)
* Use White channel on RGBW LEDs

Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>

* Manually apply white channel to array

* Move where convert_rgb_to_rgbw is called

* Fix type for rgbw led struct

* Add changes to Ergodox EZ

can revert if deemed necessary

* Revert "Add changes to Ergodox EZ"

This reverts commit aa44db198d.

* Revert "Fix type for rgbw led struct"

This reverts commit c5c744cba0.

* Revert "Move where convert_rgb_to_rgbw is called"

This reverts commit cd7f17caf6.

* Revert changes and fix up functions

* Enable white channel for Ergodox EZ as well

* Only run conversion of rgblight is enabled

Co-authored-by: kwerdenker <sebastian.spindler@gmail.com>
2019-12-31 16:33:49 +00:00
Drashna Jaelre
a52e55ec09 [Docs] Update macOS related issues in docs (#7744)
* [Docs] Update macOS related issues in docs

* Update faq_build.md

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-31 14:33:54 +00:00
Takeshi ISHII
d1ed98f58b [Docs] remove docs/ja/newbs_best_practices.md (#7739)
'docs/ja/newbs_best_practices.md' has been replaced by 'docs/ja/newbs_git_*.md'.
2019-12-30 09:15:23 -08:00
Lukas Klingsbo
91c8a9314a Dactyl manuform layout optimized for Swedish (#7724)
* Dactyl manuform layout optimized for Swedish

* Layers as enum
2019-12-31 02:34:12 +11:00
Sid Carter
f6bdb6afba New PCB - Curiosity - Alice Layout PCB (#7725)
* add new keyboard

* update config to use

* confirm config that works

* fix the keymaps and what not

* default keymap update

* update readme

* update and remove unncessary files

* update IDs and remove unused definitions

* update readme

* add new keyboard

* update config to use

* confirm config that works

* fix the keymaps and what not

* default keymap update

* update readme

* update and remove unncessary files

* update IDs and remove unused definitions

* update readme

* remove unused stuff

* update default keymap and add my own with layer indicator LEDs

* update README

* add crd's layout as part of the default as well

* some specific space fixes

* update readme for flashing

* remove code and use mcu selection instead. yay!

* remove vlk from default and enable velocikeys in madhatter

* remove BL_  from default

* and remove BL_ from madhatter as well

* Update keyboards/cheshire/curiosity/keymaps/crd/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Khader Syed <35927972+chapter63@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-31 02:29:36 +11:00
fauxpark
559ef21563 Add LUFA mass storage BOOTLOADER "support" (#7729) 2019-12-29 20:53:23 +00:00
MechMerlin
64263bbb02 [Keyboard] Orion Locking Indicator LED Support (#7683)
* add indicator lighting support thanks to Keebology tracing

* set the correct number of underglow LEDs

* add comments and skeletal structure for layer indicator LEDs

* add backlight areas pins

* update readme

* we can't turn leds on based on zones, so we use multiple backlight pin support instead to turn them ALL on and control them.

* add comments to backlight setting

* make a more useful default keymap that can also be used for testing

* add duck orion to list

* add indicator led support

* update readme

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/duck/orion/v3/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* add the appropriate header files

* fix indent so Drashna will not die

* Update keyboards/duck/orion/v3/v3.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/duck/orion/v3/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/duck/orion/v3/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/duck/orion/v3/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/duck/orion/v3/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/duck/orion/v3/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-29 11:16:24 -08:00
fauxpark
8af1501328 Clean up ISSI driver includes (#7734)
* Clean up ISSI driver includes

* Missed an endif
2019-12-29 10:21:58 -08:00
Takeshi ISHII
25aaeb4f40 Japanese translation of docs/newbs_git_*.md (#7689)
* update docs/ja/newbs.md

* update docs/ja/_summary.md

* Translate docs/newbs_git_best_practices.md into Japanese.

* Translate docs/newbs_git_using_your_master_branch.md into Japanese.

* Translate docs/newbs_git_resolving_merge_conflicts.md into Japanese.

* Translate docs/newbs_git_resynchronize_a_branch.md into Japanese.

* Update docs/ja/newbs_git_using_your_master_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* update ja/newbs_git_resynchronize_a_branch.md

* update ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_best_practices.md

* Update docs/ja/_summary.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* update ja/newbs_git_resynchronize_a_branch.md

* update ja/newbs_learn_more_resources.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

* Update docs/ja/newbs_git_resynchronize_a_branch.md

Co-Authored-By: shela <shelaf@users.noreply.github.com>
2019-12-28 23:38:33 -08:00
codecoffeecode
36d913e1b1 [Keymap] Adding keymap for KBDFans Kbd67 MKII RGB (#7712)
* Adding keymap for Kbd67 MKIIRGB

* "addressing comments by fauxpark"
2019-12-28 18:15:32 -08:00
Joel Challis
250a99ff1b Add rules.mk defaults for f103,f072,f042 (#7704)
* Add rules.mk defaults for f103,f072,f042

* Add rules.mk defaults for f103,f072,f042 - remove comment

* Add rules.mk defaults for f103,f072,f042 - align USE_FPU

* Reset MCU to avoid build issues

* Move essential config values to top and remove ability for override

* Align DFU_SUFFIX_ARGS order with DFU_ARGS
2019-12-28 19:18:52 +00:00
yiancar
c329a0ec8e [Keyboard] Doppelganger (#7682)
* Initial commit

* Update info.json

* Update doppelganger.c

* Update keyboards/doppelganger/readme.md

* Update keyboards/doppelganger/readme.md

* Update keyboards/doppelganger/readme.md

* Update keyboards/doppelganger/rules.mk

* Update keyboards/doppelganger/rules.mk

* Update keyboards/doppelganger/rules.mk

* Update keyboards/doppelganger/rules.mk

* More fixes my g:)

* Update keyboards/doppelganger/rules.mk

* Update keyboards/doppelganger/rules.mk

* More prettying

* Update rules.mk

* Minor spacing

* Init pins

* Update rules.mk

* Update keyboards/doppelganger/info.json
2019-12-28 00:06:42 -08:00
Takeshi ISHII
26a823082b [Docs] Fix minor differences in docs/newbs_git_resynchronize_a_branch.md (#7728) 2019-12-27 14:31:23 -08:00
shela
80e73b6210 [Docs] Update Japanese translation (#7693)
* [Docs] Update translation

* Update docs/ja/contributing.md

* Update docs/ja/contributing.md

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2019-12-27 12:09:32 -08:00
fauxpark
b359830ea2 Fix file encoding for zh-cn/custom_quantum_functions.md (#7665) 2019-12-27 03:31:48 +00:00
James Young
c32d085710 [Keyboard] Kyria Configurator Fixes (#7719)
* Fix key object order

info.json: Reorder the key objects into the order required by kyria.h

* linting

info.json: fix indent depth and trailing whitespaces

* Minimize visual footprint

info.json: Subtract 0.25 from each Y value to minimize the keyboard dimensions when rendered
2019-12-26 19:01:57 -08:00
Josh Hinnebusch
a14339e752 Add h75-singa ver. (#7667)
* add h75_singa

* delete some stuff

* update to remove extra crap
2019-12-26 09:39:09 -08:00
Josh Hinnebusch
cfbb848e03 Add LZ PhysiX PCB (#7668)
* add physix PCB

* update info.json and default keymap per LZ

* update make example in readme

* remove extra stuff

* remove excess newlines
2019-12-26 09:38:10 -08:00
Jonathan Rascher
12baca1295 Initial Crkbd layout (#7716) 2019-12-26 15:46:18 +00:00
Martin Karlsson
4edc8fc3c7 K-Nunmpad17 (#7708)
* Initial commit for K-Nunmpad

* Changed layoutname

Corrected the files according to drashnas suggestions.
* Some names have been changed
* Some code thats not been used has been removed

* Fixed rules.mk

When adding the commnity layout, tapdancing broke. This was fixed with
rules.mk was changed in the k-numpad and karlssn keymap.

* Cleanup according fauxpark

Cleaned up the readme.md and the rules.mk according to feedback from
fauxpark.
2019-12-26 15:45:14 +00:00
fauxpark
e5501d4815 Make the keyboard beep when Audio is enabled and \a is encountered in a sendstring 2019-12-25 11:34:25 -08:00
Drashna Jaelre
46e2b6e43d Turn off RGB Matrix LEDs when keyboard sleeps (#7713) 2019-12-25 17:54:47 +00:00
zvecr
9aedb620c5 Add backwards compatibility for oled_write_raw_P on ARM 2019-12-24 20:13:27 -08:00
Toshihiro Suzuki
7494490d6d Update toshi0383 keymap (#7700)
* minor update for reviung39:toshi0383

* update zinc:toshi0383
2019-12-22 19:58:51 -08:00
Drashna Jaelre
7066164591 Completely remove i2c_transmit_receive function (#7686)
* Add i2c_transmit_receive function

This function is listed in the ARM header file, but doesn't actually exist.

* Remove i2c_transmit_receive function

* Update DRV2605L read function to use i2c_readReg on both arm and avr
2019-12-22 13:50:08 +00:00
XScorpion2
0e2ff9b384 Readded lost pgm_read_word code to encoder array lookups (#7577) 2019-12-21 21:39:26 -08:00
Joel Challis
376419a4f7 Add central location for ChibiOS defines (#7542)
* Add central location for chibios defines

* Add central location for chibios defines - actually add files this time....

* Add Copyright header

* Update include order to resolve i2cv1 build errors
2019-12-21 18:22:49 +00:00
Ryan
05b479d349 Add TADA68 keymap/rules/config for QMK bootloader (#7679)
* Add TADA68 keymap/rules/config for QMK bootloader

* Remove extraneous #DEFINEs

* use #pragma rather than include guards

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove obselete #endif

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* #undefine DESCRIPTION before redefining

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove obselete #define

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-21 11:01:28 +00:00
shela
52c18ef026 [Docs] fix docs (#7642)
* [Docs] recurse-submodules option is need now

* [Docs] `tmk_core` folder is correct

* [Docs] fix typo

* [Docs] package scope has changed

* [Docs] Fix menu differences

* Update docs/arm_debugging.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/arm_debugging.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* fix typo

Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-21 11:00:22 +00:00
Joel Challis
d478095756 Merge pull request #7663 from fauxpark/dztech-config-h
Tidy up dztech config.h
2019-12-20 17:37:40 +00:00
Yan-Fa Li
adf4acf596 [Keyboard] Clueboard 60 fix col 11 12 mixup (#7685)
* Fix reversed col 11 and 12

 - the two columns are reversed in the matrix

* Fix gui

* Fix reversed col 11 and 12

 - the two columns are reversed in the matrix
2019-12-19 21:50:59 -08:00
fauxpark
3f696664d6 Missed these LTO blocks 2019-12-19 08:30:51 +11:00
Joel Challis
e4c257fb01 Merge pull request #7672 from ihotsuno/patch-1
I corrected my name.
2019-12-18 19:38:16 +00:00
ihotsuno
593bfc86a1 I corrected my name. 2019-12-19 03:13:27 +09:00
Joel Challis
b4bda14f3c Merge pull request #7666 from fauxpark/docs-edit-page
Improve docs "Edit Document" footer
2019-12-18 15:42:56 +00:00
Eric Defore
f42dd61b8d [Keymap] Added userspace for d4mation. Included their keymap for the Atreus62 (#7483)
* Added userspace for d4mation. Included their keymap for the Atreus62

* Do not assign layer numbers manually

* Remove some unneeded things per @drashna's recommendation

* Fix some single line comments I missed

* Update unicode macros to use send_unicode_hex_string() instead of process_unicode()

* OBetter check for Unicode Enabled. Moved some checks into macros.c

* Use eeconfig_init_user() to set default unicode input mode
2019-12-18 00:59:12 -08:00
Rys Sommefeldt
b2405fccce [Keymap] Custom user keymap for Think6.5 with LED range control (#7603)
* ISO layout for the soldered Think6.5 PCB

* Think6.5 personal layout readme

* Add personal Think6.5 user map with LED group cycling

* Add default case to process_record_user

* Make the ASCII diagram match the layer properly

* Relocate KC_NUHS to the home row for consistency

* Add LAYOUT_65_iso_badge to info.json

* Wire up the badge LEDs as capslock LEDs

* Remove unused keymap variable
2019-12-18 00:46:49 -08:00
Lucas Moreira
3415dcef6f [Keymap] CRKBD Custom Keymap - KidBrazil (#7630)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions
2019-12-18 00:37:56 -08:00
x1
7048b94034 [Keymap] Add pico 70 keys keymap (#7654)
* Move pico/rev1 to pico/65keys.

* Add pico/70keys.

* Remove unneeded codes.

* Modified valid 70 keys keymap for jis.
2019-12-18 00:02:57 -08:00
fauxpark
3c190f8927 Improve docs "Edit Document" footer 2019-12-18 14:01:13 +11:00
fauxpark
d23e81b1f0 Tidy up dztech config.h 2019-12-18 10:23:26 +11:00
fauxpark
1ac99586a6 Tidy up dztech default keymaps and info.json (#7608) 2019-12-18 10:15:47 +11:00
Joel Challis
cfb4c9bb61 Merge pull request #7657 from fauxpark/dztech-rules-cleanup
Tidy up dztech rules.mk
2019-12-17 23:09:20 +00:00
Arda Kılıçdağı
78ffc4f7fe Heisenberg handwired keyboard added (#7643)
* Chotanck keyboard added

* Chotanck renamed to Heisenberg

* Further updates to Heisenberg Keyboard done

* Update keyboards/handwired/heisenberg/info.json

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/heisenberg/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/heisenberg/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-12-18 09:41:41 +11:00
Nygel Lyndley
1646717b4b [Keyboard] Added Filco Majestouch TKL Pegasus Hoof ISO Layout (#7647)
* [keymap] Added Filco Majestouch TKL Pegasus Hoof ISO Layout

* - add rules definition

* Revert "- add rules definition"

This reverts commit 59bfbe8388.

* - fixed incorrect variable naming
2019-12-17 14:38:22 -08:00
Øyvind Wilhelmsen
67054fc380 Ported J80 to QMK (#7488)
* ported J80 to QMK

* added default ISO layout

* removed optional override functions

* set bootmagic to lite

* removed comment

* added tkl_ansi and tkl_iso layouts

* updated vendor and device name

* set ANSI layout as default and split iso to separate folder

* removed empty file

* Update keyboards/J80/info.json

Added comma

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/J80/keymaps/default/keymap.c

Removed backslash

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/J80/keymaps/default/keymap.c

Removed backslash.

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* removed comments and backslash, fixed JSON formatting

* Rename J80.h to j80.h

* Rename keyboards/J80 to keyboards/j80

* renamed folder to lowercase

* added key definition for reset key

* added define for KC_NO to underscores

* Added backlight and lock LED support

* Fixed BACKLIGHT_PIN

* Fixed typo

* Added define for bootmagic lite and description in readme

* Update keyboards/j80/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/j80.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/j80.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/j80/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Added full right shift layouts
2019-12-18 09:06:48 +11:00
Dmitry Nosachev
4ebecc424e [Keyboard] Magnavox Videowriter conversion with Pro Micro (#7634)
* Magnavox Videowriter convertion

* Magnavox Videowriter: readme, images

* Update keyboards/handwired/videowriter/info.json

* Update keyboards/handwired/videowriter/README.md

* Update keyboards/handwired/videowriter/README.md

* Update keyboards/handwired/videowriter/info.json

* Update keyboards/handwired/videowriter/info.json

* Update keyboards/handwired/videowriter/info.json

* Update keyboards/handwired/videowriter/info.json

* Update keyboards/handwired/videowriter/info.json

* suggested changes

* suggested changes

* fix comment symbol

* Update keyboards/handwired/videowriter/rules.mk

* Update keyboards/handwired/videowriter/rules.mk

* Update keyboards/handwired/videowriter/rules.mk
2019-12-16 21:42:03 -08:00
umi
a860da8914 [Docs] add japanese translation (basic part) (#7461)
* add basic part

* update cli

* update cli

* correct links to ja document

* update files based on comments

* update for a postpositional particle

* update for a punctuation

* update files based on comments

* update files based on comments

* update files based on comments

* update files based on comments

* update files based on comments

* update files based on comments

* update files based on comments

Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2019-12-16 21:01:46 -08:00
fauxpark
98c8a30764 Tidy up dztech rules.mk 2019-12-17 10:50:26 +11:00
Joel Challis
ae40fc498b Relocate RGB keycode processing (#7508)
* Move rgb keycode logic to process_keycode

* Fixes for rgb matrix

* Fixes for mxss

* Fix inc/dec logic, add comments

* Fix return RAINBOW_SWIRL logic

* stop external use of rgb helper functions

* merge fix

* Fix 'defined but not used' when all animations are disabled
2019-12-16 12:27:53 -08:00
Yan-Fa Li
0082ecf1f3 Move kwerdenker's personal keymap from RGB (#7645)
* Move kwerdenker's personal keymap from RGB

Talked to Maartenwut about making RGB an actual template instead of
kwerdenker's keymap. Free'd up B7 so it can be used for audio in
agreement with MW. He's considering adding a speaker footprint to next
rev of plain60, and only B7 can be used with Audio. RGB uses bitbang
driver so it doesn't really make any difference if it's pin B0.

 - RGB should be a template for other people to modify, not a personal
 keymap
 - change default pin to B0 to free up B7 for audio use
 - rename RGB to kwerdenker

* Add RGB keycodes to FN layer

* don't use uppercase in keymap names

 - doesn't work properly on MacOS or Windows

* Add an audio specific keymap

* Enum instead of define

* Suggested change to keymap

 - maintain compatibility with old keymap
2019-12-16 11:26:02 -08:00
Joel Challis
7cddcce237 Remove QMK_KEYBOARD_CONFIG_H from boards (#7635) 2019-12-16 11:20:33 -08:00
Joel Challis
adb72b60b0 Merge pull request #7276 from zvecr/feature/backlight_driver_config
Convert backlight to follow driver rules pattern
2019-12-16 16:39:54 +00:00
Joel Challis
bc2157eea8 Software backlight improvements (#7255)
* Update software backlight to precalculated duty patterns

* Update default backlight state to match avr pwm

* Move function to make diff look nicer
2019-12-16 16:35:08 +00:00
Joel Challis
f3bf301825 Disable usb on slave half to resolve random 'lockup' (#7649) 2019-12-16 16:33:48 +00:00
Drashna Jaelre
85f4c3ebb4 [Core] Optimize matrix processing (#7621)
Backport of tmk/tmk_keyboard@ad6059adc7
2019-12-16 16:31:59 +00:00
Boy_314
853b99954e [Keymap] boy_314's satisfaction75 layout (#7638)
* added boy_314's satisfaction75 layout

* added readme

* updated NKRO toggle, removed unecessary code

* Update keyboards/cannonkeys/satisfaction75/keymaps/boy_314/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
2019-12-15 23:27:10 -08:00
randlor
74dc65ab2e [Keyboard] XD68 65% ATMega32U4 based (#7395)
* First working draft

* Updated readme.md

* Fixed url

* Typo fix

* RGB + Backlight working

* Fixed matrix for ISO NUHS

* ISO matrix working

* Adding ANSI default layout

* First release commit

* Removed reference to deprecated layout

* Changes from PR #7395 review

* Additional changes as requested for PR #7395

* Additional changes from @noroadsleft review

* Replaced ifndef/endif with pragma

* Adding yanfali's recommended changes
2019-12-15 21:33:04 -08:00
Yan-Fa Li
3eb82e0470 [keyboard] Plain60 cleanups (#7644)
* Change plain60 to bootmagic lite

 - it's easier to reset and maintain a keyboard with lite
 - remove obsolete size comments

* Add RESET on a layer to default keymap

* Use _FN

* Maintain compatibility with keymap

* Fix thinko
2019-12-15 22:03:23 +00:00
Josh Hinnebusch
ad7ba08ac8 update default h88 keymap (#7646) 2019-12-16 08:47:32 +11:00
Zach
876e544433 [Keyboard] Add ymd67 keyboard (#7631)
* [Keyboard] Add ymd67 keyboard

* Apply suggestions from code review

* Apply more suggestions from code review
2019-12-15 11:27:42 -08:00
Takeshi ISHII
b54722cc63 Change newbs.md to link to the new newbs_git_best_practices.md instead of newbs_best_practices.md. (#7633) 2019-12-14 18:16:31 +00:00
zvecr
94e2a39d72 Move function to make diff look nicer 2019-12-14 17:25:32 +00:00
zvecr
f6b9604f4a Update default backlight state to match avr pwm 2019-12-14 17:24:17 +00:00
Drashna Jaelre
0374677814 core: Fix variable init and header include (#7626)
tmk backport from tmk/tmk_keyboard@325a99acd9
2019-12-14 12:00:09 +00:00
zvecr
3d54b1adf0 Convert backlight to follow driver rules pattern - update docs 2019-12-14 03:25:06 +00:00
zvecr
d4c23d881f Convert backlight to follow driver rules pattern 2019-12-14 03:25:06 +00:00
Drashna Jaelre
1f26101f0e remove SERIAL_SOFT_DEBUG macro (#7625)
SERIAL_SOFT_DEBUG can be defined in the `config.h`

Backported from tmk/tmk_keyboard@c74eee6327
x
2019-12-13 18:06:18 -08:00
Joel Challis
80c2e26741 Fix ChibiOS USB config for chips which support OTGv1 (#7564)
* Align endpoint config as per rest of file (fixes #4783)

* Add comments about explicit order use

* Update tmk_core/protocol/chibios/usb_main.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-12-14 01:29:54 +00:00
Sid Carter
707d449ba0 Project Keyboard Alice PCB - Indicator LEDs and keymap update (#7442)
* allow main functions to be overridden

* update keymap to toggle keys and cleanup a bit

* allow main functions to be overridden

* update keymap to toggle keys and cleanup a bit

* get them lights working with the new setup

* disable console on my keymap, cause ARM and Linux, for now

* update keymap

* add home and end to the navigation

* thought this was redundant - update keyboards/projectkb/alice/alice.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-12-14 04:14:11 +11:00
starcalleramethyst
ba13127c04 New RGBKB Zen Rev1 keymap (#7609)
* adding my zen 1 keymap

updated layers and custom keycodes

* added slack + paste

defined custom keycode S_H_P and added to layer 3

* added custom keycodes

defined and inserted T_H_B and T_H_T

* enabled tap dance

adjusted rules to include tap dance

* tap dance enumeration and timing

added a TD key to send space on press and . on double tap. added tapping term to set tap detection time.

* added custom keycode

added E_SS to print string

* added mouskey + enum keycode

added in mousekey to rules. added custom code DC_C to double click and copy.

* updated custom keycode string

added a space into the output string for S_H_P

* removed colemak layer

colemak commented out, started adjusting MOs

* added 1 key copy paste

used from https://github.com/qmk/qmk_firmware/blob/master/users/drashna/process_records.c#L116-L130

* updated rgb and copyright line

* updated tapcode KC_CCCV

* Update keyboards/rgbkb/zen/rev1/keymaps/starcaller_v1.1/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* updated keymap folder name to my username
2019-12-14 04:12:45 +11:00
Noan Mousy
20d3a979f1 Adding Backlight on the handwired AEK64 keyboard (#7629)
* Implementing backlight with breathing

* Rework of my personal keymap and adding some macros.
2019-12-13 06:39:10 -08:00
Drashna Jaelre
2d1c985ff4 core: Fix build config in protocol.mk (#7620)
Backports commits from tmk_keyboard
2019-12-13 11:36:37 +00:00
Sid Carter
e4818cf732 [Keymap] Personal keymap for the E6.5 (#7623)
* add new layout mirroring all my other layouts

* add rgb and other keys on fnm layer
2019-12-13 01:32:06 -08:00
nrtkbb
a1b53b45ca [Keyboard] Add uzu42 info.json (#7617)
* Add uzu42 info.json

* Made corrections provided by noroadsleft.
2019-12-12 23:28:45 -08:00
umi
09c7304bd9 [Docs] update git command and directory name of documents (#7619) 2019-12-12 20:59:00 -08:00
moyi4681
58b2c72d53 [Keyboard] add kbd67mkiirgb v2 keyboard (#7618) 2019-12-12 20:58:06 -08:00
Max Rumpf
627d6c154c [Keyboard][Phoebe] Send backslash on AltGr + ? (#7616) 2019-12-12 20:56:35 -08:00
kakunpc
4fbb53e817 [Keyboard][angel64] fix info.json (#7615) 2019-12-12 20:56:17 -08:00
Bart Riemens
ab78386e02 [Keyboard] Add Exclusive E7-V1 SE keyboard and keymaps (#7598)
* Updated based on feeback in PR #7598
2019-12-13 14:18:53 +11:00
yulei
f5638e54f5 update dp60 configuration (#7561)
* update dp60 configuration

* disable rgb underglow to avoid firmware overflow

* cleanup rules.mk

* Update keyboards/dp60/keymaps/allleds/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dp60/keymaps/allleds/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dp60/keymaps/allleds/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dp60/keymaps/allleds/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/dp60/keymaps/allleds/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* cleanup all rules.mk
2019-12-13 13:44:14 +11:00
James Young
77efa1c620 [Keyboard] Fluorite: add Configurator layout data (#7612) 2019-12-12 18:12:44 -08:00
yulei
a037cedfdc fixed I2C driver support for stm32f4 (#7526)
* correct i2c driver for stm32f4

* update pin mode definitions

* update macro definition
2019-12-12 17:20:04 -08:00
Lukas Alexandre
df78593b1b [Keyboard] Added Lex60 keyboard (#7600) 2019-12-12 11:45:56 -08:00
Ethan Beyer
45e71aedf0 [Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not

* testing, still broken

* name change

* I think this is the layout I will try to use to start

* it compiles!

* added norman layout!

* media keys

* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key

* more changes to layout, move Norman to 1 so it was moddable by FCTN

* swapped volume and media, I use volume a lot more than media

* Eh, it's still all in flux.

* I don't want the entire function layer full of dead keys, after all...

* moves escape to the caps lock key and caps lock to the functions layer

* update my readme for posterity

* Updates bonfire dz60 for better escape control

* WIP commit -- this is not working yet

* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference

* updates readme for visual keymap insertion

* removes my layout from the parent folder and keeps it localized

* updates the C code to be more readable

* finished the HELD_ESCAPE code

* finishes v6.1.0

* updates layout names to match repo code style per @mechmerlin

Apply suggestions from code review

* updates to code style per suggestions by @mechmerlin

* Update global-functions.c

updates some personal documentation

* updates hold time for escape on gaming layer

* updates several aspects of the code based on PR requests

* moves a variable
2019-12-12 02:53:39 -08:00
Max Rumpf
bbad6e1ae7 [Keyboard][Phoebe] Update default keymap, fix LAYOUT macro (#7604)
* fix LAYOUT macro

* Phoebe: Update default keymap

* Replace XXXXXXX macro with the previous key instead
2019-12-11 19:39:04 -08:00
Joel Challis
efb21c00ce Fix FORCE_NKRO handling (#7601) 2019-12-11 11:39:30 -08:00
Joel Challis
071eb2478f Remove mbed files (#7605)
* Remove mbed files

* Remove mbed files - fix comment

* Remove mbed logic blocks
2019-12-11 11:36:00 -08:00
fauxpark
770a4ee729 [Docs] Remove some outdated FAQ items (#7607) 2019-12-11 11:33:09 -08:00
kakunpc
ccda62616d [Keyboard] update angel64 (#7545)
* add angel64 rev1

* update angel64

* fix keymap.c
2019-12-11 10:40:00 -08:00
fauxpark
698d0dbda8 Use clock_prescale_set() from avr-libc (#7540)
* Use `clock_prescale_set()` from avr-libc

* Remove outdated FAQ info
2019-12-11 01:26:40 +00:00
Duncan Elliot
1af31a0523 Update feature support for Proton C (#7596)
Added a couple of entries for some features not currently supported on Proton C.
2019-12-10 18:31:39 -05:00
fauxpark
a8153774b5 [Docs] Fix docs fallback for pt-br (#7602) 2019-12-10 14:27:40 -08:00
Igor Hideki Trindade
10e8ed7430 [Docs] add README translation in portuguese (#7016)
* add README translation in portuguese

* add lang in menu

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/README.md

* Update docs/pt-br/_summary.md

* Update sumary links

* Update README

Co-Authored-By: Álvaro A. Volpato <alvaro.volpato@usp.br>
2019-12-10 10:19:12 -08:00
MudkipMao
cde56a7eee [Keyboard] Think6.5 Default Keymap Cleanup (#7594) 2019-12-09 21:51:15 -08:00
yulei
8551ab3daf [Keyboard] update m12og keymap to readable version (#7581)
* add m12og keyboards

* update readme.md

* update to latest code suggestions

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* update keymap to readable version

* fixed incosist of info.json and keymap
2019-12-09 21:41:39 -08:00
Benjamin Smith
b0bee465aa [Keyboard] Add cKeys Washington keyboard (#7570)
* Add cKeys Washington keyboard

* Add suggested changes

* Fix encoder direction

* Remove unneeded file

* Update config.h

* Update washington.c
2019-12-09 21:40:04 -08:00
Jason Nedell
7085066f08 [Keyboard] Fix 2U backspace key in ansi_blocker layout for GrayStudio Space65 keyboard (#7593)
* Fix ansi_blocker layout

Reposition unused keycode

* Update keymap matrix hex code

Use match hex code so number matches matrix position
Update spacing

* Realign keymap to match physical hardware
2019-12-09 18:01:05 -08:00
fauxpark
e4dd9e1393 [Keyboard] Remove PREVENT_STUCK_MODIFIERS from config.h files (#7592) 2019-12-09 16:00:27 -08:00
Josh Hinnebusch
9c6a7522d7 [Keyboard] update default h87a keymap for fn functionality (#7589)
* update default h87a keymap for fn functionality

* Update keyboards/hineybush/h87a/keymaps/default/keymap.c
2019-12-09 15:32:48 -08:00
Yan-Fa Li
01653a5f96 [Keymap] ergotravel updates (#7588)
* Update rules.mk so it compiles again

* Updates

* Update keyboards/ergotravel/keymaps/yanfali/rules.mk

* Update keyboards/ergotravel/keymaps/yanfali/rules.mk

* Update keyboards/ergotravel/keymaps/yanfali/rules.mk
2019-12-09 13:31:51 -08:00
marhalloweenvt
5acb7e3707 [Keyboard] Adjust ColorLice to work with QMK configurator (#7572)
* [Keyboard] Add new keyboard Symmetry60

* Add new keyboard Symmetry60

* Fix Typo

* Update keyboards/handwired/symmetry60/config.h

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/readme.md

* Update keyboards/handwired/symmetry60/rules.mk

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update keyboards/handwired/symmetry60/symmetry60.h

* Update readme.md

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update rules.mk

* Update symmetry60.c

* Update keyboards/handwired/symmetry60/rules.mk

* Add ColorLice

* Update ColorLice

- Adjust info.json to support Configurator
- Adjust layout name to fit with info.json
- Seperate 2 feature: RGB Switch and RGB Underglow

* Update new way of control lock leds

* Remove #ifndef COLORLICE_H

* Update make example

* Revert Helix

* Revert Helix

* Revert Helix

* Revert Helix

* Update keyboards/handwired/colorlice/colorlice.h

* Update keyboards/handwired/colorlice/colorlice.h

* Update default keymap

* Revert Helix

* Update keyboards/handwired/colorlice/readme.md

* Update keyboards/handwired/colorlice/rules.mk

* Update keyboards/handwired/colorlice/colorlice.c

* Update keyboards/handwired/colorlice/colorlice.c

* Remove unnecessary function

* Update keyboards/handwired/colorlice/colorlice.c

* Adjust rules option for working with Configurator

- Move RGB_MATRIX_ENABLE and RGBLIGHT_ENABLE to keyboard rule.
- Add RGB_DI_PIN in keyboard config

* Update keyboards/helix/rev2/keymaps/default/keymap.c

* Update keyboards/handwired/colorlice/readme.md

* Update keymap for Colorlice

* Adjust rules.mk to use space indent

* Update ColorLice to work with QMK online configurator

- Delete rgb_underglow keymap
- Move config from keymap layer to keyboard layer
- Tweak a little layout so it can appear default layout on QMK config

* Update keyboards/handwired/colorlice/rules.mk

* Update keyboards/handwired/colorlice/rules.mk
2019-12-09 09:44:07 -08:00
Ethan Durrant
6c834dea7b [Keyboard] Adding Navi10 macropad (#7556)
* working on keymap and files for the navi10

* fixing and modifying tap dance keys and layers

* cleanup, and adding my separate keymap

* edited and simplified the default keymap

* cleaned up files and added support for future rev2 board

* readme edits

* moved rev0 specific keymap to it's own folder

* added revision data to the config files

* added DEFAULT_FOLDER

* added note on compiling for a specific revision

* documentation and readme edits

* moved keymaps around and cleaned up

* added photo

* formatting and cleanup

* fixing whitespace

* moving the tap dance enable to keymap folders
2019-12-08 22:31:30 -08:00
Joel Challis
b3c7864990 Enable bitbang ws2812 for f4 (#7571) 2019-12-08 21:19:58 -08:00
yulei
8984f24f7c [Keyboard] add Matrix 8XV1.2 og ISO/ANSI keyboard (#7567)
* add m12og keyboards

* update readme.md

* update to latest code suggestions

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/matrix/m12og/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-12-08 21:15:45 -08:00
Zach White
294caf1ff1 Also fix flash 2019-12-08 16:40:03 -08:00
Zach White
033c7af292 Fix compiling json files 2019-12-08 16:40:03 -08:00
ashtneoi
15e5f57952 Add JSON keymap to prereq list of C keymap
This ensures the C keymap is rebuilt when the JSON keymap changes.
2019-12-08 15:13:47 -08:00
William Chang
051faf4b64 Merge branch 'feature/billiams_space65' of github.com:billiams/qmk_firmware into feature/billiams_space65 2019-12-08 10:41:53 -08:00
William Chang
2d94e02ea1 remove unnecessary code from keymap 2019-12-08 10:39:26 -08:00
William Chang
013ac11c95 Update keyboards/gray_studio/space65/keymaps/billiams/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
2019-12-08 10:34:24 -08:00
William Chang
dc2ed13a1c Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
2019-12-08 10:33:06 -08:00
William Chang
6e463c8084 Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
2019-12-08 10:32:55 -08:00
William Chang
3cd7cb81d4 Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
2019-12-08 10:32:38 -08:00
William Chang
d5e0f21798 Update keyboards/gray_studio/space65/keymaps/billiams/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
2019-12-08 10:31:33 -08:00
Yan-Fa Li
4b11c2b552 [Keyboard] instant60: Enable bootmagic lite to make eeprom reset easier (#7566) 2019-12-08 08:22:25 -08:00
XScorpion2
201c5bfa5c Updated slave encoder sync to reduce dropped pulses - v2 (#7505)
* Updated slave encoder sync to reduce dropped pulses

* Fixing encoder direction

* Encoder behavior fixes, tested

* Update keyboards/rgbkb/sol/keymaps/xulkal/rules.mk

To make fauxpark happy

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update custom_encoder.c

* Update rules.mk

* Iris r4 fix

* More fixes for Iris & Kira

* Fix for right master encoders
2019-12-07 23:51:42 -08:00
James Young
34f302e1a5 [Keyboard] rebuild info.json for ep tf_longeboye (#7560) 2019-12-07 23:46:16 -08:00
Takeshi ISHII
722c196b08 [Keyboard] Added workaround for serial.c/LTO issue for helix/rev2 and helix/pico. (#7558) 2019-12-07 23:44:54 -08:00
James Young
c6ebb59a8b [Keyboard] EP96: fix info.json key sequence (#7557)
* ep/96 info.json: debug linting

* ep/96 info.json: fix key sequence

ISO Enter, Numpad Plus and Numpad Enter were out of order.
2019-12-07 23:41:44 -08:00
William Chang
1290039d7e Added keymap profile to space65
- This keymap profile is for MacOS with VIM key bindings
- See readme for more information
2019-12-07 12:50:41 -08:00
William Chang
e7541faadc update flash script per pull request review 2019-12-06 17:05:36 -08:00
William Chang
6bcaf01c3f add layout 2 and rename existing folder to layout 4
- renamed existing folder with directional layout to layout 4
- udpated existing readme
- Added layout_60_2
2019-11-20 23:03:47 -08:00
William Chang
e7f4d56592 Merge remote-tracking branch 'upstream/master' 2019-11-20 22:17:07 -08:00
zvecr
25d1901d7a Update software backlight to precalculated duty patterns 2019-11-05 17:42:44 +00:00
William Chang
71493b2f9b Merge branch 'master' of https://github.com/qmk/qmk_firmware 2019-07-13 10:18:33 -07:00
William Chang
86ad4988fe Merge branch 'master' of https://github.com/billiams/qmk_firmware 2019-05-10 16:45:29 -07:00
William Chang
10975bd4c0 fixed conflict in readme 2019-05-10 16:44:13 -07:00
William Chang
8d8f2d09cc Merge pull request #2 from billiams/feature/billiams
Updated readme
2019-05-09 21:18:39 -07:00
William Chang
9ce186860e Merge branch 'qmk-master' 2019-05-09 21:16:15 -07:00
William Chang
4b2d3288d0 resolved conflicts 2019-05-09 21:16:06 -07:00
William Chang
7b0200660e Updated readme 2019-05-09 20:59:11 -07:00
William Chang
57a6ea11df updated R_Alt to remove shift 2019-04-25 10:38:18 -07:00
William Chang
89e8e0d277 updated right alt key to apply shift key for emacs 2019-04-25 10:27:04 -07:00
William Chang
d7c5cf6e5b Merge branch 'master' of https://github.com/billiams/qmk_firmware 2019-04-22 14:56:41 -07:00
William Chang
a41e6804fc swapped media control keys 2019-04-22 14:56:30 -07:00
William Chang
da1dc28d31 Rename README.md to readme.md 2019-04-20 17:06:32 -07:00
William Chang
b42ca9bc5f Merge branch 'master' of https://github.com/billiams/qmk_firmware 2019-04-20 17:03:57 -07:00
William Chang
42cb78f98e Made requested changes in PR. 2019-04-20 17:01:18 -07:00
William Chang
dc3a8ddb6b Update README.md 2019-04-20 13:59:07 -07:00
William Chang
472060d333 Update README.md 2019-04-20 13:11:16 -07:00
William Chang
5b80e10b82 Update README.md 2019-04-20 13:07:59 -07:00
William Chang
7f8b0906c6 Update README.md 2019-04-20 13:06:40 -07:00
William Chang
fa73d43818 Update README.md 2019-04-20 13:05:34 -07:00
William Chang
5a86db2259 Update README.md 2019-04-20 13:04:48 -07:00
William Chang
a5337b3495 fixed numbering in readme 2019-04-20 12:43:05 -07:00
William Chang
cd379c69a0 Modified keymap and updated readme. 2019-04-20 12:41:28 -07:00
William Chang
156fd4e969 Initial commit 2019-04-20 12:09:47 -07:00
3624 changed files with 131349 additions and 52501 deletions

28
.github/workflows/cli.yml vendored Normal file
View File

@@ -0,0 +1,28 @@
name: CLI CI
on:
push:
branches:
- master
- future
pull_request:
paths:
- 'lib/python/**'
- 'bin/qmk'
- 'requirements.txt'
- '.github/workflows/cli.yml'
jobs:
test:
runs-on: ubuntu-latest
container: qmkfm/base_container
steps:
- uses: actions/checkout@v1
with:
submodules: recursive
- name: Install dependencies
run: pip3 install -r requirements.txt
- name: Run tests
run: bin/qmk pytest

6
.gitignore vendored
View File

@@ -63,9 +63,6 @@ util/Win_Check_Output.txt
*.gif
*.jpg
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*
@@ -73,3 +70,6 @@ id_rsa_*
# python things
__pycache__
# prerequisites for updating ChibiOS
/util/fmpp*

4
.gitmodules vendored
View File

@@ -1,13 +1,15 @@
[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/qmk/ChibiOS
branch = master
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/qmk/ChibiOS-Contrib
branch = k-type-fix
branch = master
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://github.com/qmk/uGFX
branch = master
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest

View File

@@ -12,6 +12,18 @@ env:
- MAKEFLAGS="-j3 --output-sync"
services:
- docker
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-7
packages:
- pandoc
- diffutils
- dos2unix
- doxygen
- clang-format-7
- libstdc++-7-dev
install:
- npm install -g moxygen
script:
@@ -20,13 +32,6 @@ script:
- bash util/travis_test.sh
- bash util/travis_build.sh
- bash util/travis_docs.sh
addons:
apt:
packages:
- pandoc
- diffutils
- dos2unix
- doxygen
after_script:
bash util/travis_compiled_push.sh
notifications:

View File

@@ -5,7 +5,8 @@
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,
"**/*.hex": true
"**/*.hex": true,
"**/*.bin": true
},
"files.associations": {
"*.h": "c",

View File

@@ -623,13 +623,19 @@ endif
# Generate the version.h file
ifndef SKIP_GIT
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_VERSION := $(shell cd lib/chibios && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
CHIBIOS_CONTRIB_VERSION := $(shell cd lib/chibios-contrib && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
else
GIT_VERSION := NA
CHIBIOS_VERSION := NA
CHIBIOS_CONTRIB_VERSION := NA
endif
ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_VERSION "$(CHIBIOS_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define CHIBIOS_CONTRIB_VERSION "$(CHIBIOS_CONTRIB_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
else
BUILD_DATE := NA
endif

View File

@@ -82,6 +82,13 @@ ifeq ($(strip $(BOOTLOADER)), USBasp)
OPT_DEFS += -DBOOTLOADER_USBASP
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(BOOTLOADER)), lufa-ms)
# DO NOT USE THIS BOOTLOADER IN NEW PROJECTS!
# It is extremely prone to bricking, and is only included to support existing boards.
OPT_DEFS += -DBOOTLOADER_MS
BOOTLOADER_SIZE = 6144
FIRMWARE_FORMAT = bin
endif
ifdef BOOTLOADER_SIZE
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))

View File

@@ -22,5 +22,5 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c:
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
bin/qmk json-keymap --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)

View File

@@ -61,7 +61,7 @@ endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE := yes
VIRTSER_ENABLE ?= yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
@@ -82,19 +82,19 @@ endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
UNICODE_COMMON := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
@@ -102,17 +102,68 @@ ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c
EEPROM_DRIVER ?= vendor
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
else
OPT_DEFS += -DEEPROM_ENABLE
ifeq ($(strip $(EEPROM_DRIVER)), custom)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
COMMON_VPATH += $(DRIVER_PATH)/eeprom
QUANTUM_LIB_SRC += i2c_master.c
SRC += eeprom_driver.c eeprom_i2c.c
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_transient.c
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
OPT_DEFS += -DEEPROM_VENDOR
ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
endif
else ifeq ($(PLATFORM),ARM_ATSAM)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
else ifeq ($(PLATFORM),TEST)
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
endif
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
POST_CONFIG_H += $(QUANTUM_DIR)/rgblight_post_config.h
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
WS2812_DRIVER_REQUIRED = yes
WS2812_DRIVER_REQUIRED := yes
endif
endif
@@ -123,7 +174,9 @@ ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
else
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
BACKLIGHT_ENABLE = yes
BACKLIGHT_DRIVER = custom
OPT_DEFS += -DLED_MATRIX_ENABLE
SRC += $(QUANTUM_DIR)/led_matrix.c
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
endif
@@ -146,11 +199,12 @@ endif
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
CIE1931_CURVE = yes
CIE1931_CURVE := yes
RGB_KEYCODES_ENABLE := yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_ENABLE = IS31FL3731
RGB_MATRIX_ENABLE := IS31FL3731
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
@@ -176,7 +230,7 @@ endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
OPT_DEFS += -DWS2812
WS2812_DRIVER_REQUIRED = yes
WS2812_DRIVER_REQUIRED := yes
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
@@ -187,6 +241,10 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
endif
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
@@ -226,41 +284,40 @@ endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
CIE1931_CURVE := yes
endif
# backward compat
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
BACKLIGHT_ENABLE = custom
BACKLIGHT_DRIVER := custom
endif
VALID_BACKLIGHT_TYPES := yes software custom
VALID_BACKLIGHT_TYPES := pwm software custom
BACKLIGHT_ENABLE ?= no
ifneq ($(strip $(BACKLIGHT_ENABLE)), no)
ifeq ($(filter $(BACKLIGHT_ENABLE),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_ENABLE="$(BACKLIGHT_ENABLE)" is not a valid backlight type)
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
BACKLIGHT_DRIVER ?= pwm
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
endif
COMMON_VPATH += $(QUANTUM_DIR)/backlight
SRC += $(QUANTUM_DIR)/backlight/backlight.c
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
ifeq ($(strip $(BACKLIGHT_ENABLE)), software)
SRC += $(QUANTUM_DIR)/backlight/backlight_soft.c
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
else
ifeq ($(strip $(BACKLIGHT_ENABLE)), custom)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
endif
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
SRC += $(QUANTUM_DIR)/backlight/backlight_driver_common.c
ifeq ($(strip $(BACKLIGHT_DRIVER)), pwm)
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
else
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
endif
else
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
SRC += $(QUANTUM_DIR)/backlight/backlight_$(strip $(BACKLIGHT_DRIVER)).c
endif
endif
endif
@@ -273,6 +330,8 @@ ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
endif
OPT_DEFS += -DWS2812_DRIVER_$(strip $(shell echo $(WS2812_DRIVER) | tr '[:lower:]' '[:upper:]'))
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
SRC += ws2812.c
else
@@ -285,14 +344,13 @@ ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
endif
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE := yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES := yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
@@ -342,6 +400,14 @@ ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(VIA_ENABLE)), yes)
DYNAMIC_KEYMAP_ENABLE := yes
RAW_ENABLE := yes
BOOTMAGIC_ENABLE := lite
SRC += $(QUANTUM_DIR)/via.c
OPT_DEFS += -DVIA_ENABLE
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
@@ -352,6 +418,12 @@ ifeq ($(strip $(LEADER_ENABLE)), yes)
OPT_DEFS += -DLEADER_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif
include $(DRIVER_PATH)/qwiic/qwiic.mk
QUANTUM_SRC:= \
@@ -359,12 +431,28 @@ QUANTUM_SRC:= \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c
# Include the standard or split matrix code if needed
VALID_CUSTOM_MATRIX_TYPES:= yes lite no
CUSTOM_MATRIX ?= no
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
ifeq ($(filter $(CUSTOM_MATRIX),$(VALID_CUSTOM_MATRIX_TYPES)),)
$(error CUSTOM_MATRIX="$(CUSTOM_MATRIX)" is not a valid custom matrix type)
endif
# Include common stuff for all non custom matrix users
QUANTUM_SRC += $(QUANTUM_DIR)/matrix_common.c
# if 'lite' then skip the actual matrix implementation
ifneq ($(strip $(CUSTOM_MATRIX)), lite)
# Include the standard or split matrix code if needed
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
else
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif
endif
@@ -387,9 +475,17 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c \
i2c_master.c \
i2c_slave.c
ifeq ($(PLATFORM),AVR)
QUANTUM_LIB_SRC += i2c_master.c \
i2c_slave.c
endif
SERIAL_DRIVER ?= bitbang
ifeq ($(strip $(SERIAL_DRIVER)), bitbang)
QUANTUM_LIB_SRC += serial.c
else
QUANTUM_LIB_SRC += serial_$(strip $(SERIAL_DRIVER)).c
endif
endif
COMMON_VPATH += $(QUANTUM_PATH)/split_common
endif
@@ -413,12 +509,13 @@ ifeq ($(strip $(MAGIC_ENABLE)), yes)
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
endif
GRAVE_ESC_ENABLE ?= yes
ifeq ($(strip $(GRAVE_ESC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_grave_esc.c
OPT_DEFS += -DGRAVE_ESC_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif

View File

@@ -0,0 +1,75 @@
# QMK Breaking Change - 2020 Feb 29 Changelog
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
## Update ChibiOS/ChibiOS-Contrib/uGFX submodules
* General Notes
* A `make git-submodule` may be required after pulling the latest QMK firmware code to update affected submodules to the upgraded revisions
* Enabling link-time-optimization (`LINK_TIME_OPTIMIZATION_ENABLE = yes`) should work on a lot more boards
* Upgrade to ChibiOS ver19.1.3
* This will allow QMK to update to upstream ChibiOS a lot easier -- the old version was ~2 years out of date. Automated update scripts have been made available to simplify future upgrades.
* Includes improved MCU support and bugfixes
* ChibiOS revision is now included in Command output
* Timers should now be more accurate
* Upgrade to newer ChibiOS-Contrib
* Also includes improved MCU support and bugfixes
* ChibiOS-Contrib revision is now included in Command output
* Upgrade to newer uGFX
* Required in order to support updated ChibiOS
## Fix ChibiOS timer overflow for 16-bit SysTick devices
* On 16-bit SysTick devices, the timer subsystem in QMK was incorrectly dealing with overflow.
* When running at a 100000 SysTick frequency (possible on 16-bit devices, but uncommon), this overflow would occur after 0.65 seconds.
* Timers are now correctly handling this overflow case and timing should now be correct on ChibiOS/ARM.
## Update LUFA submodule
* Updates the LUFA submodule to include updates from upstream (abcminiuser/lufa)
* Includes some cleanup for QMK DFU generation
## Encoder flip
* Flips the encoder direction so that `clockwise == true` is for actually turning the knob clockwise
* Adds `ENCODER_DIRECTION_FLIP` define, so that reversing the expected dirction is simple for users.
* Cleans up documentation page for encoders
## Adding support for `BACKLIGHT_ON_STATE` for hardware PWM backlight
* Previously, the define only affected software PWM, and hardware PWM always assumed an N-channel MOSFET.
* The hardware PWM backlight setup has been updated to respect this option.
* The default "on" state has been changed to `1` - **this impacts all keyboards using software PWM backlight that do not define it explicitly**. If your keyboard's backlight is acting strange, it may have a P-channel MOSFET, and will need to have `#define BACKLIGHT_ON_STATE 0` added to the keyboard-level `config.h`. Please see the PR for more detailed information.
## Migrating `ACTION_LAYER_TAP_KEY()` entries in `fn_actions` to `LT()` keycodes
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
## Moving backlight keycode handling to `process_keycode/`
* This refactors the backlight keycode logic to be clearer and more modular.
* All backlight-related keycodes are now actioned in a single file.
* The `ACTION_BACKLIGHT_*` macros have also been deleted. If you are still using these in a `fn_actions[]` block, please switch to using the backlight keycodes or functions directly.
## Refactor Planck keymaps to use Layout Macros
* Refactor Planck keymaps to use layout macros instead of raw matrix assignments
* Makes keymaps revision-agnostic
* Should reduce noise and errors in Travis CI logs
## GON NerD codebase refactor
* Splits the codebase for GON NerD 60 and NerdD TKL PCBs into two separate directories.
* If your keymap is for a NerD 60 PCB, your `make` command is now `make gon/nerd60:<keymap>`.
* If your keymap is for a NerD TKL PCB, your `make` command is now `make gon/nerdtkl:<keymap>`.

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@@ -9,24 +9,35 @@
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## How to Get It
## Get Started
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Totally new to QMK? There are two ways to get started:
Otherwise, you can clone it directly with `git clone https://github.com/qmk/qmk_firmware`. Do not download the zip or tar files; a git repository is required to download the submodules in order to compile.
* Basic: [QMK Configurator](https://config.qmk.fm)
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
* Advanced: [Use The Source](newbs.md)
* More powerful, but harder to use
## How to Compile
## Make It Yours
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
QMK has lots of [features](features.md) to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
make planck/rev4:default
## Need help?
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
Check out the [support page](support.md) to see how you can get help using QMK.
make preonic:default
## Give Back
## How to Customize
There are a lot of ways you can contribute to the QMK Community. The easiest way to get started is to use it and spread the word to your friends.
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
* Help people out on our forums and chat rooms:
* [/r/olkb](https://www.reddit.com/r/olkb/)
* [Discord Server](https://discord.gg/Uq7gcHh)
* Contribute to our documentation by clicking "Edit This Page" at the bottom
* [Translate our documentation into your language](translating.md)
* [Report a bug](https://github.com/qmk/qmk_firmware/issues/new/choose)
* [Open a Pull Request](contributing.md)

View File

@@ -4,5 +4,6 @@
- [:es: Español](/es/)
- [:fr: Français](/fr-fr/)
- [:he: עברית](/he-il/)
- [:brazil: Português](/pt-br/)
- [:ru: Русский](/ru-ru/)
- [:jp: 日本語](/ja/)

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@@ -1,127 +1,162 @@
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* Tutorial
* [Introduction](newbs.md)
* [Setup](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Git Practices](newbs_git_best_practices.md)
* [Using Your Fork's Master](newbs_git_using_your_master_branch.md)
* [Resolving Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
* [Resynchronizing a Branch](newbs_git_resynchronize_a_branch.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [Getting Help/Support](support.md)
* [Other Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [QMK CLI](cli.md)
* [QMK CLI Config](cli_configuration.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Breaking Changes](breaking_changes.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* [FAQ](faq.md)
* FAQs
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* Detailed Guides
* [Install Build Tools](getting_started_build_tools.md)
* [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Keymap Overview](keymap.md)
* [Hardware](hardware.md)
* [Compatible Microcontrollers](compatible_microcontrollers.md)
* [AVR Processors](hardware_avr.md)
* [Drivers](hardware_drivers.md)
* Reference
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Keymap FAQ](faq_keymap.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Python CLI Development](cli_development.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo.md)
* [Command](feature_command.md)
* [Debounce API](feature_debounce_type.md)
* [DIP Switch](feature_dip_switch.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [HD44780 LCD Controller](feature_hd44780.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [OLED Driver](feature_oled_driver.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet](feature_space_cadet.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* Configurator
* [Overview](newbs_building_firmware_configurator.md)
* [Step by Step](configurator_step_by_step.md)
* [Troubleshooting](configurator_troubleshooting.md)
* [Problems and Bugs](configurator_problems.md)
* QMK API
* [Overview](api_overview.md)
* [API Documentation](api_docs.md)
* [Keyboard Support](reference_configurator_support.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* [ADC Driver](adc_driver.md)
* [I2C Driver](i2c_driver.md)
* [WS2812 Driver](ws2812_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Proton C Conversion](proton_c_conversion.md)
* CLI
* [Overview](cli.md)
* [Configuration](cli_configuration.md)
* [Commands](cli_commands.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Using QMK
* Guides
* [Customizing Functionality](custom_quantum_functions.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* [Keymap Overview](keymap.md)
* [Vagrant Guide](getting_started_vagrant.md)
* Flashing
* [Flashing](flashing.md)
* [Flashing ATmega32A (ps2avrgb)](flashing_bootloadhid.md)
* IDEs
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* Git Best Practices
* [Introduction](newbs_git_best_practices.md)
* [Your Fork](newbs_git_using_your_master_branch.md)
* [Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
* [Fixing Your Branch](newbs_git_resynchronize_a_branch.md)
* Keyboard Building
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* Other Topics
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* [Support](support.md)
* [Translating the QMK Docs](translating.md)
* Simple Keycodes
* [Full List](keycodes.md)
* [Basic Keycodes](keycodes_basic.md)
* [Layer Switching](feature_advanced_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)
* Advanced Keycodes
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Leader Key](feature_leader_key.md)
* [Mod-Tap](mod_tap.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* Software Features
* [Auto Shift](feature_auto_shift.md)
* [Combos](feature_combo.md)
* [Debounce API](feature_debounce_type.md)
* [Key Lock](feature_key_lock.md)
* [One Shot Keys](one_shot_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Tap-Hold Configuration](tap_hold.md)
* [Terminal](feature_terminal.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* Hardware Features
* Displays
* [HD44780 LCD Controller](feature_hd44780.md)
* [OLED Driver](feature_oled_driver.md)
* Lighting
* [Backlight](feature_backlight.md)
* [LED Matrix](feature_led_matrix.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Audio](feature_audio.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Custom Matrix](custom_matrix.md)
* [DIP Switch](feature_dip_switch.md)
* [Encoders](feature_encoders.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [Proton C Conversion](proton_c_conversion.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Velocikey](feature_velocikey.md)
* Developing QMK
* Breaking Changes
* [Overview](breaking_changes.md)
* [My Pull Request Was Flagged](breaking_changes_instructions.md)
* History
* [2020 Feb 29](ChangeLog/20200229.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* C Development
* [ARM Debugging Guide](arm_debugging.md)
* [AVR Processors](hardware_avr.md)
* [Coding Conventions](coding_conventions_c.md)
* [Compatible Microcontrollers](compatible_microcontrollers.md)
* [Drivers](hardware_drivers.md)
* [ADC Driver](adc_driver.md)
* [I2C Driver](i2c_driver.md)
* [WS2812 Driver](ws2812_driver.md)
* [EEPROM Driver](eeprom_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* Python Development
* [Coding Conventions](coding_conventions_python.md)
* [QMK CLI Development](cli_development.md)
* [QMK CLI Config](cli_dev_configuration.md)
* Configurator Development
* QMK API
* [Development Environment](api_development_environment.md)
* [Architecture Overview](api_development_overview.md)
* QMK Reference
* [Contributing to QMK](contributing.md)
* [Translating the QMK Docs](translating.md)
* [Config Options](config_options.md)
* [Make Documentation](getting_started_make_guide.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Community Layouts](feature_layouts.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [info.json Format](reference_info_json.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [How a Matrix Works](how_a_matrix_works.md)
* [Understanding QMK](understanding_qmk.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

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# Development Environment Setup
To setup a development stack head over to the [qmk_web_stack](https://github.com/qmk/qmk_web_stack).

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# QMK Compiler Development Guide
This page attempts to introduce developers to the QMK Compiler. It does not go into nitty gritty details- for that you should read code. What this will give you is a framework to hang your understanding on as you read the code.
# Overview
The QMK Compile API consists of a few movings parts:
![Architecture Diagram](https://raw.githubusercontent.com/qmk/qmk_api/master/docs/architecture.svg)
API Clients interact exclusively with the API service. This is where they submit jobs, check status, and download results. The API service inserts compile jobs into [Redis Queue](https://python-rq.org) and checks both RQ and S3 for the results of those jobs.
Workers fetch new compile jobs from RQ, compile them, and then upload the source and the binary to an S3 compatible storage engine.
# Workers
QMK Compiler Workers are responsible for doing the actual building. When a worker pulls a job from RQ it does several things to complete that job:
* Make a fresh qmk_firmware checkout
* Use the supplied layers and keyboard metadata to build a `keymap.c`
* Build the firmware
* Zip a copy of the source
* Upload the firmware, source zip, and a metadata file to S3.
* Report the status of the job to RQ
# API Service
The API service is a relatively simple Flask application. There are a few main views you should understand.
## @app.route('/v1/compile', methods=['POST'])
This is the main entrypoint for the API. A client's interaction starts here. The client POST's a JSON document describing their keyboard, and the API does some (very) basic validation of that JSON before submitting the compile job.
## @app.route('/v1/compile/&lt;string:job_id&gt;', methods=['GET'])
This is the most frequently called endpoint. It pulls the job details from redis, if they're still available, or the cached job details on S3 if they're not.
## @app.route('/v1/compile/&lt;string:job_id&gt;/download', methods=['GET'])
This method allows users to download the compiled firmware file.
## @app.route('/v1/compile/&lt;string:job_id&gt;/source', methods=['GET'])
This method allows users to download the source for their firmware.

68
docs/api_docs.md Normal file
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# QMK API
This page describes using the QMK API. If you are an application developer you can use this API to compile firmware for any [QMK](https://qmk.fm) Keyboard.
## Overview
This service is an asynchronous API for compiling custom keymaps. You POST some JSON to the API, periodically check the status, and when your firmware has finished compiling you can download the resulting firmware and (if desired) source code for that firmware.
#### Example JSON Payload:
```json
{
"keyboard": "clueboard/66/rev2",
"keymap": "my_awesome_keymap",
"layout": "LAYOUT_all",
"layers": [
["KC_GRV","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_GRV","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_NUHS","KC_ENT","KC_LSFT","KC_NUBS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RO","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_MHEN","KC_SPC","KC_SPC","KC_HENK","KC_RALT","KC_RCTL","MO(1)","KC_LEFT","KC_DOWN","KC_RIGHT"],
["KC_ESC","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_TRNS","KC_DEL","BL_STEP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","_______","KC_TRNS","KC_PSCR","KC_SLCK","KC_PAUS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_PGUP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_LEFT","KC_PGDN","KC_RGHT"],
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","RESET","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_TRNS","KC_TRNS","KC_TRNS"]
]
}
```
As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports mulitple `LAYOUT` macros you can specify which macro to use.
## Submitting a Compile Job
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
```
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://api.qmk.fm/v1/compile
{
"enqueued": true,
"job_id": "ea1514b3-bdfc-4a7b-9b5c-08752684f7f6"
}
```
## Checking The Status
After submitting your keymap you can check the status using a simple HTTP GET call:
```
$ curl http://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
{
"created_at": "Sat, 19 Aug 2017 21:39:12 GMT",
"enqueued_at": "Sat, 19 Aug 2017 21:39:12 GMT",
"id": "f5f9b992-73b4-479b-8236-df1deb37c163",
"status": "running",
"result": null
}
```
This shows us that the job has made it through the queue and is currently running. There are 5 possible statuses:
* **failed**: Something about the compiling service has broken.
* **finished**: The compilation is complete and you should check `result` to see the results.
* **queued**: The keymap is waiting for a compilation server to become available.
* **running**: The compilation is in progress and should be complete soon.
* **unknown**: A serious error has occurred and you should [file a bug](https://github.com/qmk/qmk_compiler/issues).
## Examining Finished Results
Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information:
* `firmware_binary_url`: A list of URLs for the the flashable firmware
* `firmware_keymap_url`: A list of URLs for the the `keymap.c`
* `firmware_source_url`: A list of URLs for the full firmware source code
* `output`: The stdout and stderr for this compile job. Errors will be found here.

15
docs/api_overview.md Normal file
View File

@@ -0,0 +1,15 @@
# QMK API
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
## App Developers
If you are an app developer interested in using this API in your application you should head over to [Using The API](api_docs.md).
## Keyboard Maintainers
If you would like to enhance your keyboard's support in the QMK Compiler API head over to the [Keyboard Support](reference_configurator_support.md) section.
## Backend Developers
If you are interested in working on the API itself you should start by setting up a [Development Environment](api_development_environment.md), then check out [Hacking On The API](api_development_overview.md).

View File

@@ -1,4 +1,4 @@
# ARM Debugging usign Eclipse
# ARM Debugging using Eclipse
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
@@ -18,7 +18,7 @@ XPM installation instructions can be found [here](https://www.npmjs.com/package/
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @xpack-dev-tools/arm-none-eabi-gcc`.
### Windows build tools
@@ -33,7 +33,7 @@ If you have an ST-Link the drivers can be found [here](https://www.st.com/en/dev
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @xpack-dev-tools/openocd`.
### Java
@@ -45,17 +45,17 @@ Now its finally time to install the IDE. Use the Release page [here](https://git
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing Code as Makefile Project. Select Next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchains Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on Windows for Build Tools Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Perspective -> Open Perspective -> Other... -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectronics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Perspective -> Open Perspective -> Other... -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under Devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the Build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
@@ -71,7 +71,7 @@ NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyb
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
Right click on your QMK folder, select Debug As -> Debug Configurations... . Here double click on GDB OpenOCD Debugging. Select the Debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and Googling to find out. The default script for the STM32F3 is called `stm32f3discovery.cfg`. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
@@ -81,7 +81,7 @@ Select Apply and Close.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Press the bug icon and if all goes well you should soon find yourself in the Debug perspective. Here the program counter will pause at the beginning of the main function and wait for you to press Play. Most of the features of all debuggers work on Arm MCUs but for exact details Google is your friend!
Happy debugging!

View File

@@ -1,9 +0,0 @@
# Becoming a QMK Collaborator
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

View File

@@ -6,20 +6,21 @@ The breaking change period is when we will merge PR's that change QMK in dangero
## What has been included in past Breaking Changes?
* [2020 Feb 29](ChangeLog/20200229.md)
* [2019 Aug 30](ChangeLog/20190830.md)
## When is the next Breaking Change?
The next Breaking Change is scheduled for Nov 29.
The next Breaking Change is scheduled for May 30, 2020.
### Important Dates
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
* [ ] 2019 Nov 01 - `future` closed to new PR's.
* [ ] 2019 Nov 01 - Call for testers.
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
* [ ] 2019 Nov 29 - Merge `future` to `master`.
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
* [x] 2020 Feb 29 - `future` is created. It will be rebased weekly.
* [ ] 2020 May 2 - `future` closed to new PR's.
* [ ] 2020 May 2 - Call for testers.
* [ ] 2020 May 28 - `master` is locked, no PR's merged.
* [ ] 2020 May 30 - Merge `future` to `master`.
* [ ] 2020 May 30 - `master` is unlocked. PR's can be merged again.
## What changes will be included?

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@@ -0,0 +1,42 @@
# Breaking Changes: My Pull Request Was Flagged
A QMK member may have replied to your pull request stating that your submission is a breaking change. In their judgment, the changes you have proposed have greater implications for either QMK, or its users.
Some things that may cause a pull request to be flagged are:
- **Edits to User Keymaps**
A user may submit their keymap to QMK, then some time later open a pull request with further updates, only to find it can't be merged because it was edited in the `qmk/qmk_firmware` repository. As not all users are proficient at using Git or GitHub, the user may find themself unable to fix the issue on their own.
- **Changes to Expected Behavior**
Changes to QMK behavior may cause users to believe their hardware or QMK is broken if they flash new firmware that incorporates changes to existing QMK features, and find themselves without a means to restore the desired behavior.
- **Changes Requiring User Action**
Changes may also require action to be taken by users, such as updating a toolchain or taking some action in Git.
- **Changes Necessitating Increased Scrutiny**
On occasion, a submission may have implications for QMK as a project. This could be copyright/licensing issues, coding conventions, large feature overhauls, "high-risk" changes that need wider testing by our community, or something else entirely.
- **Changes Requiring Communication to End Users**
This includes warnings about future deprecations, outdated practices, and anything else that needs to be communicated but doesn't fit into one of the above categories.
## What Do I Do?
If it is determined that your submission is a breaking change, there are a few things you can do to smooth the process:
### Consider Splitting Up Your PR
If you are contributing core code, and the only reason it needs to go through breaking changes is that you are updating keymaps to match your change, consider whether you can submit your feature in a way that the old keymaps continue to work. Then submit a separate PR that goes through the breaking changes process to remove the old code.
### Contribute a ChangeLog Entry
We require submissions that go through the Breaking Change process to include a changelog entry. The entry should be a short summary of the changes your pull request makes &ndash; [each section here started as a changelog](ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft").
Your changelog should be located at `docs/ChangeLog/YYYYMMDD/PR####.md`, where `YYYYMMDD` is the date on which QMK's breaking change branch &ndash; usually named `future` &ndash; will be merged into the `master` branch, and `####` is the number of your pull request.
If your submission requires action on the part of users, your changelog should instruct users what action(s) must be taken, or link to a location that does so.
### Document Your Changes
Understanding the purpose for your submission, and possible implications or actions it will require can make the review process more straightforward. A changelog may suffice for this purpose, but more extensive changes may require a level of detail that is ill-suited for a changelog.
Commenting on your pull request and being responsive to questions, comments, and change requests is much appreciated.
### Ask for Help
Having your submission flagged may have caught you off guard. If you find yourself intimidated or overwhelmed, let us know. Comment on your pull request, or [reach out to the QMK team on Discord](https://discord.gg/Uq7gcHh).

View File

@@ -71,17 +71,39 @@ There are some limitations to the local CLI compared to the global CLI:
## `qmk cformat`
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
This command formats C code using clang-format.
**Usage**:
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
**Usage for Configurator Exports**:
@@ -95,11 +117,57 @@ qmk compile <configuratorExport.json>
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**Usage in Keyboard Directory**:
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit <https://docs.qmk.fm/#/flashing>
for more details of the available bootloaders.
To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
**Usage for Configurator Exports**:
@@ -141,14 +209,28 @@ qmk docs [-p PORT]
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems.
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json-keymap`
Creates a keymap.c from a QMK Configurator export.
@@ -191,6 +273,16 @@ This command lists all the keyboards currently defined in `qmk_firmware`
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.

View File

@@ -4,7 +4,7 @@ This document explains how `qmk config` works.
# Introduction
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
Configuration for the QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
## Simple Example

View File

@@ -309,6 +309,18 @@ FIXME(username): Revisit this code when the frob feature is done.
...where username is your GitHub username.
# Unit Tests
# Testing
These are good. We should have some one day.
We use a combination of Integration and Unit testing to ensure that the our code is as bug-free as possible. All the tests can be found in `lib/python/qmk/tests/`. You can run all the tests with `qmk pytest`.
At the time of this writing our tests are not very comprehensive. Looking at the current tests and writing new test cases for untested situations is a great way to both familiarize yourself with the codebase and contribute to QMK.
## Integration Tests
Integration tests can be found in `lib/python/qmk/tests/test_cli_commands.py`. This is where CLI commands are actually run and their overall behavior is verified. We use [`subprocess`](https://docs.python.org/3.5/library/subprocess.html#module-subprocess) to launch each CLI command and a combination of checking output and returncode to determine if the right thing happened.
## Unit Tests
The other `test_*.py` files in `lib/python/qmk/tests/` contain unit tests. You can write tests for individual functions inside `lib/python/qmk/` here. Generally these files are named after the module, with dots replaced by underscores.
At the time of this writing we do not do any mocking for our tests. If you would like to help us change this please [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.

View File

@@ -53,6 +53,8 @@ This is a C header file that is one of the first things included, and will persi
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define MATRIX_IO_DELAY 30`
* the delay in microseconds when between changing matrix pin state and reading values
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
@@ -78,7 +80,7 @@ This is a C header file that is one of the first things included, and will persi
* `#define BACKLIGHT_PIN B7`
* pin of the backlight
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* number of levels your backlight will have (maximum 31 excluding off)
* `#define BACKLIGHT_BREATHING`
* enables backlight breathing
* `#define BREATHING_PERIOD 6`
@@ -134,19 +136,25 @@ If you define these options you will enable the associated feature, which may in
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* See [Retro Tapping](tap_hold.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* See [Permissive Hold](tap_hold.md#permissive-hold) for details
* `#define PERMISSIVE_HOLD_PER_KEY`
* enabled handling for per key `PERMISSIVE_HOLD` settings
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* See [Tapping Force Hold](tap_hold.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define TAPPING_FORCE_HOLD_PER_KEY`
* enables handling for per key `TAPPING_FORCE_HOLD` settings
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
@@ -272,9 +280,12 @@ There are a few different ways to set handedness for split keyboards (listed in
* Default behavior for ARM
* Required for AVR Teensy
* `#define SPLIT_USB_TIMEOUT 2500`
* `#define SPLIT_USB_TIMEOUT 2000`
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
* `#define SPLIT_USB_TIMEOUT_POLL 10`
* Poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@@ -287,8 +298,27 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
* `SRC`
* Used to add files to the compilation/linking list.
* `LIB_SRC`
* Used to add files as a library to the compilation/linking list.
The files specified by `LIB_SRC` is linked after the files specified by `SRC`.
For example, if you specify:
```
SRC += a.c
LIB_SRC += lib_b.c
SRC += c.c
LIB_SRC += lib_d.c
```
The link order is as follows.
```
... a.o c.o ... lib_b.a lib_d.a ...
```
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* `LTO_ENABLE`
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## AVR MCU Options
* `MCU = atmega32u4`
@@ -305,7 +335,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `bootloadHID`
* `USBasp`
## Feature Options
## Feature Options :id=feature-options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
@@ -347,9 +377,6 @@ Use these to enable or disable building certain features. The more you have enab
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
* Alternatively, you can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## USB Endpoint Limitations

View File

@@ -0,0 +1,58 @@
# QMK Configurator: Step by Step
This page describes the steps for building your firmware in QMK Configurator.
## Step 1: Select Your Keyboard
Click the drop down box and select the keyboard you want to create a keymap for.
?> If your keyboard has several versions, make sure you select the correct one.
I'll say that again because it's important:
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well. <!-- FIXME(skullydazed): This feels too wordy and I'm not sure we want to encourage these kinds of issues. Also, should we prompt them to bug the manufacutrer? -->
## Step 2: Select Your Keyboard Layout
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
!> Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`.
## Step 3: Name Your Keymap
Call this keymap what you want.
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
## Step 4: Define Your Keymap
Keycode Entry is accomplished in one of 3 ways:
1. Drag and drop
2. Clicking on an empty spot on the layout, then clicking the keycode you desire
3. Clicking on an empty spot on the layout, then pressing the physical key on your keyboard
?> Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see:
* [Basic Keycode Reference](keycodes_basic.md)
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
!> If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations.
## Step 5: Save Your Keymap for Future Changes
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.
## Step 6: Compile Your Firmware File
Press the green `Compile` button.
When the compilation is done, you will be able to press the green `Download Firmware` button.
## Next steps: Flashing Your Keyboard
Please refer to [Flashing Firmware](newbs_flashing.md).

View File

@@ -0,0 +1,26 @@
# Configurator Troubleshooting
## My .json file is not working
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).
If not... how did you miss the big bold message at the top saying not to use other .json files?
## There are extra spaces in my layout? What do I do?
If you're referring to having three spots for space bar, the best course of action is to just fill them all with Space. The same can be done for Backspace and Shift keys.
## What is the keycode for...
Please see:
* [Basic Keycode Reference](keycodes_basic.md)
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
## It won't compile
Please double check the other layers of your keymap to make sure there are no random keys present.
## Problems and Bugs
We are always accepting customer requests and bug reports. Please file them at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).

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@@ -85,7 +85,7 @@ Limited experimentation on the devices I have available shows that 7 is high eno
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click the "Edit this page" link at the bottom of each page on https://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
@@ -101,7 +101,7 @@ enum my_keycodes {
};
```
### Previewing the Documentation
### Previewing the Documentation :id=previewing-the-documentation
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:

108
docs/custom_matrix.md Normal file
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@@ -0,0 +1,108 @@
# Custom Matrix
QMK provides a mechanism to supplement or replace the default matrix scanning routine with your own code.
The reasons to use this feature include:
* Extra hardware between the keyboard's switches and MCU pins
* I/O multiplexer
* Line decoder
* Irregular switch matrix
* Simultaneous use of `COL2ROW` and `ROW2COL`
## Prerequisites
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
Add a new file to your keyboard directory:
```text
keyboards/<keyboard>/matrix.c
```
And to configure compilation for the new file, add this to your `rules.mk`:
```make
SRC += matrix.c
```
## 'lite'
Provides a default implementation for various scanning functions, reducing the boilerplate code when implementing custom matrix.
To configure it, add this to your `rules.mk`:
```make
CUSTOM_MATRIX = lite
```
And implement the following functions in a `matrix.c` file in your keyboard folder:
```c
void matrix_init_custom(void) {
// TODO: initialize hardware here
}
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
bool matrix_has_changed = false;
// TODO: add matrix scanning routine here
return matrix_has_changed;
}
```
## Full Replacement
When more control over the scanning routine is required, you can choose to implement the full scanning routine.
To configure it, add this to your rules.mk:
```make
CUSTOM_MATRIX = yes
```
And implement the following functions in a `matrix.c` file in your keyboard folder:
```c
matrix_row_t matrix_get_row(uint8_t row) {
// TODO: return the requested row data
}
void matrix_print(void) {
// TODO: use print() to dump the current matrix state to console
}
void matrix_init(void) {
// TODO: initialize hardware and global matrix state here
// Unless hardware debouncing - Init the configured debounce routine
debounce_init(MATRIX_ROWS);
// This *must* be called for correct keyboard behavior
matrix_init_quantum();
}
uint8_t matrix_scan(void) {
bool matrix_has_changed = false;
// TODO: add matrix scanning routine here
// Unless hardware debouncing - use the configured debounce routine
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
// This *must* be called for correct keyboard behavior
matrix_scan_quantum();
return matrix_has_changed;
}
```
And also provide defaults for the following callbacks:
```c
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
__attribute__((weak)) void matrix_init_user(void) {}
__attribute__((weak)) void matrix_scan_user(void) {}
```

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@@ -4,7 +4,7 @@ For a lot of people a custom keyboard is about more than sending button presses
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
## A Word on Core vs Keyboards vs Keymap :id=a-word-on-core-vs-keyboards-vs-keymap
We have structured QMK as a hierarchy:
@@ -34,7 +34,7 @@ enum my_keycodes {
};
```
## Programming the Behavior of Any Keycode
## Programming the Behavior of Any Keycode :id=programming-the-behavior-of-any-keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
@@ -313,7 +313,7 @@ void suspend_wakeup_init_user(void) {
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
# Layer Change Code :id=layer-change-code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
@@ -489,14 +489,24 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
There are two configurable options to control per-key timeout behaviors:
- `TAPPING_TERM_PER_KEY`
- `IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
You need to add `#define` lines to your `config.h` for each feature you want.
```
#define TAPPING_TERM_PER_KEY
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
## Example `get_tapping_term` Implementation
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
```c
uint16_t get_tapping_term(uint16_t keycode) {
@@ -511,6 +521,21 @@ uint16_t get_tapping_term(uint16_t keycode) {
}
```
### `get_tapping_term` Function Documentation
## Example `get_ignore_mod_tap_interrupt` Implementation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
```c
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return true;
default:
return false;
}
}
```
## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.

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@@ -77,7 +77,7 @@
* [Macros](de/feature_macros.md)
* [Mouse Keys](de/feature_mouse_keys.md)
* [OLED Driver](de/feature_oled_driver.md)
* [One Shot Keys](de/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](de/one_shot_keys.md)
* [Pointing Device](de/feature_pointing_device.md)
* [PS/2 Mouse](de/feature_ps2_mouse.md)
* [RGB Lighting](de/feature_rgblight.md)
@@ -108,7 +108,7 @@
* Andere Themen
* [Eclipse mit QMK](de/other_eclipse.md)
* [VSCode mit QMK](de/other_vscode.md)
* [Support](de/support.md)
* [Support](de/getting_started_getting_help.md)
* [Übersetzungen](de/translating.md)
* QMK Internals (In Progress)

View File

@@ -2,7 +2,7 @@
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
## Keymap `readme.md` Template :id=keyboard-readmemd-template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.

50
docs/eeprom_driver.md Normal file
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@@ -0,0 +1,50 @@
# EEPROM Driver Configuration
The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present.
Driver | Description
--------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
`EEPROM_DRIVER = vendor` | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
## Vendor Driver Configuration
No configurable options are available.
## I2C Driver Configuration
Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h:
`config.h` override | Description | Default Value
------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------
`#define EXTERNAL_EEPROM_I2C_BASE_ADDRESS` | Base I2C address for the EEPROM -- shifted left by 1 as per i2c_master requirements | 0b10100000
`#define EXTERNAL_EEPROM_I2C_ADDRESS(addr)` | Calculated I2C address for the EEPROM | `(EXTERNAL_EEPROM_I2C_BASE_ADDRESS)`
`#define EXTERNAL_EEPROM_BYTE_COUNT` | Total size of the EEPROM in bytes | 8192
`#define EXTERNAL_EEPROM_PAGE_SIZE` | Page size of the EEPROM in bytes, as specified in the datasheet | 32
`#define EXTERNAL_EEPROM_ADDRESS_SIZE` | The number of bytes to transmit for the memory location within the EEPROM | 2
`#define EXTERNAL_EEPROM_WRITE_TIME` | Write cycle time of the EEPROM, as specified in the datasheet | 5
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_i2c.h`.
Alternatively, there are pre-defined hardware configurations for available chips/modules:
Module | Equivalent `#define` | Source
-----------------|---------------------------------|------------------------------------------
CAT24C512 EEPROM | `#define EEPROM_I2C_CAT24C512` | <https://www.sparkfun.com/products/14764>
RM24C512C EEPROM | `#define EEPROM_I2C_RM24C512C` | <https://www.sparkfun.com/products/14764>
24LC128 EEPROM | `#define EEPROM_I2C_24LC128` | <https://www.microchip.com/wwwproducts/en/24LC128>
24LC256 EEPROM | `#define EEPROM_I2C_24LC256` | <https://www.sparkfun.com/products/525>
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`.
## Transient Driver configuration
The only configurable item for the transient EEPROM driver is its size:
`config.h` override | Description | Default Value
------------------------------- | ----------------------------------------- | -------------
`#define TRANSIENT_EEPROM_SIZE` | Total size of the EEPROM storage in bytes | 64
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_transient.h`.

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@@ -77,7 +77,7 @@
* [Macros](es/feature_macros.md)
* [Teclas del ratón](es/feature_mouse_keys.md)
* [Driver OLED](es/feature_oled_driver.md)
* [Teclas One Shot](es/feature_advanced_keycodes.md#one-shot-keys)
* [Teclas One Shot](es/one_shot_keys.md)
* [Dispositivo de apuntado](es/feature_pointing_device.md)
* [Ratón PS/2](es/feature_ps2_mouse.md)
* [Iluminación RGB](es/feature_rgblight.md)
@@ -108,7 +108,7 @@
* Otros temas
* [Usando Eclipse con QMK](es/other_eclipse.md)
* [Usando VSCode con QMK](es/other_vscode.md)
* [Soporte](es/support.md)
* [Soporte](es/getting_started_getting_help.md)
* [Cómo añadir traducciones](es/translating.md)
* QMK Internals (En progreso)

View File

@@ -1,9 +0,0 @@
# Llegar a ser un colaborador QMK
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!

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@@ -4,7 +4,7 @@ El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que g
?> **Por favor sigue estos pasos en orden.**
Ve el [Video tutorial](https://youtu.be/tx54jkRC9ZY)
Ve el [Video tutorial](https://www.youtube.com/watch?v=-imgglzDMdY)
El Configurador QMK functiona mejor con Chrome/Firefox.

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@@ -1,6 +0,0 @@
# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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@@ -87,10 +87,6 @@ Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_fi
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
@@ -103,29 +99,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Cortex: `cstddef: No such file or directory`
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` Not Available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE for AVR
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
@@ -146,24 +119,29 @@ The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm avr-gcc@8
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm arm-gcc-bin@8
brew rm avrdude
brew install avr-gcc
brew install avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install arm-gcc-bin@8
brew install avrdude
brew link --force avr-gcc@8
brew link --force arm-gcc-bin@8
```
### avr-gcc 8.1 and LUFA
### `avr-gcc` and LUFA
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
If you updated your `avr-gcc` and you see errors involving LUFA, for example:
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
For now, you need to rollback avr-gcc to 7 in brew.
For now, you need to rollback `avr-gcc` to 8 in Homebrew.
```
brew uninstall --force avr-gcc

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@@ -112,56 +112,6 @@ In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't s
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader Jump Doesn't Work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
@@ -194,24 +144,6 @@ If you would like to keep JTAG enabled, just add the following to your `config.h
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.

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@@ -4,6 +4,44 @@
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
## I don't know where to start!
If this is the case, then you should start with our [Newbs Guide](newbs.md). There is a lot of great info there, and that should cover everything you need to get started.
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## How can I flash the firmware I built?
First, head to the [Compiling/Flashing FAQ Page](faq_build.md). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## What if I have an issue that isn't covered here?
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](newbs_git_best_practices.md) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](newbs_learn_more_resources.md).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.

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@@ -14,6 +14,17 @@ There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JI
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![Keyboard Layout Image](https://i.imgur.com/5wsh5wM.png)
## How Can I Make Custom Names For Complex Keycodes?
Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
@@ -67,24 +78,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
* http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
See the [Unicode](feature_unicode.md) feature.
## `Fn` Key on macOS
@@ -130,51 +125,6 @@ https://github.com/tekezo/Karabiner/issues/403
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.

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@@ -1,25 +1,4 @@
# Advanced Keycodes
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
# Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
@@ -27,11 +6,17 @@ These functions allow you to activate layers in various ways. Note that layers a
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
@@ -56,7 +41,7 @@ Layers stack on top of each other in numerical order. When determining what a ke
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
# Modifier Keys :id=modifier-keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
@@ -78,251 +63,18 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
# Legacy Content
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
## Mod-Tap :id=mod-tap
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
* [Mod-Tap](mod_tap.md)
You can combine these by ORing them together like so:
## One Shot Keys :id=one-shot-keys
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
* [One Shot Keys](one_shot_keys.md)
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
## Tap-Hold Configuration Options :id=tap-hold-configuration-options
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `SFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
* [Tap-Hold Configuration Options](tap_hold.md)

View File

@@ -6,16 +6,14 @@ QMK is able to control the brightness of these LEDs by switching them on and off
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Driver configuration
## Feature Configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile
BACKLIGHT_ENABLE = software # Valid driver values are 'yes,software,no'
BACKLIGHT_ENABLE = yes
```
See below for help on individual drivers.
## Keycodes
Once enabled the following keycodes below can be used to change the backlight level.
@@ -51,6 +49,16 @@ Once enabled the following keycodes below can be used to change the backlight le
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |
## Driver Configuration
To select which driver to use, configure your `rules.mk` with the following:
```makefile
BACKLIGHT_DRIVER = software # Valid driver values are 'pwm,software,no'
```
See below for help on individual drivers.
## Common Driver Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
@@ -72,9 +80,9 @@ This functionality is configured at the keyboard level with the `BACKLIGHT_ON_ST
## AVR driver
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. To enable it, add this to your rules.mk:
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_ENABLE = yes
BACKLIGHT_DRIVER = pwm
```
### Caveats
@@ -111,10 +119,22 @@ When both timers are in use for Audio, the backlight PWM will not use a hardware
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|--------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this |
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
### Multiple backlight pins
@@ -150,16 +170,16 @@ The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. To enable it, add this to your rules.mk:
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_ENABLE = yes
BACKLIGHT_DRIVER = pwm
```
### Caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> STMF072 support is being investigated.
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk.
### ARM Configuration
@@ -172,11 +192,11 @@ To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver
## Software PWM Driver :id=software-pwm-driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile
BACKLIGHT_ENABLE = software
BACKLIGHT_DRIVER = software
```
### Software PWM Configuration
@@ -200,3 +220,29 @@ To activate multiple backlight pins, you need to add something like this to your
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
## Custom Driver
To enable, add this to your rules.mk:
```makefile
BACKLIGHT_DRIVER = custom
```
When implementing the custom driver API, the provided keyboard hooks are as follows:
```c
void backlight_init_ports(void) {
// Optional - Run on startup
// - usually you want to configure pins here
}
void backlight_set(uint8_t level) {
// Optional - Run on level change
// - usually you want to respond to the new value
}
void backlight_task(void) {
// Optional - Run periodically
// - long running actions here can cause performance issues
}
```

View File

@@ -54,7 +54,7 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
## Keycodes
## Keycodes :id=keycodes
|Key |Aliases |Description |
|----------------------------------|---------|--------------------------------------------------------------------------|
@@ -121,7 +121,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.

View File

@@ -2,23 +2,35 @@
Basic encoders are supported by adding this to your `rules.mk`:
ENCODER_ENABLE = yes
```make
ENCODER_ENABLE = yes
```
and this to your `config.h`:
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
```c
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
```
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1b, encoder2b }
```c
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1b, encoder2b }
```
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions. They can also be flipped with a define:
```c
#define ENCODER_DIRECTION_FLIP
```
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
#define ENCODER_RESOLUTION 4
```c
#define ENCODER_RESOLUTION 4
```
## Split Keyboards
@@ -33,27 +45,31 @@ If you are using different pinouts for the encoders on each half of a split keyb
The callback functions can be inserted into your `<keyboard>.c`:
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
```c
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
```
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
```c
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
tap_code(KC_PGUP);
}
} else if (index == 1) { /* Second encoder */
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_UP);
tap_code(KC_DOWN);
} else {
tap_code(KC_DOWN);
tap_code(KC_UP);
}
}
}
}
```
## Hardware

View File

@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

View File

@@ -74,7 +74,7 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.

View File

@@ -107,6 +107,16 @@ Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can al
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
Delays can be also added to the string:
* `SS_DELAY(msecs)` will delay for the specified number of milliseconds.
For example:
SEND_STRING("VE" SS_DELAY(1000) SS_TAP(X_HOME) "LO");
Which would send "VE" followed by a 1-second delay, then a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline, but delayed in the middle).
There's also a couple of mod shortcuts you can use:
* `SS_LCTL(string)`
@@ -154,6 +164,8 @@ SEND_STRING(".."SS_TAP(X_END));
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@@ -198,11 +210,11 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
## Advanced Example:
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
@@ -219,7 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
@@ -230,7 +242,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_scan_user(void) { # The very important timer.
void matrix_scan_user(void) { # The very important timer.
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1000) {
unregister_code(KC_LALT);
@@ -319,7 +331,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
```
## Advanced Example:
## Advanced Example:
### Single-Key Copy/Paste

View File

@@ -1,139 +1,142 @@
# OLED Driver
## OLED Supported Hardware
## Supported Hardware
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
Tested combinations:
| IC driver | Size | Keyboard Platform | Notes |
|-----------|--------|-------------------|--------------------------|
| SSD1306 | 128x32 | AVR | Primary support |
| SSD1306 | 128x64 | AVR | Verified working |
| SSD1306 | 128x32 | ARM | |
| SH1106 | 128x64 | AVR | No rotation or scrolling |
|IC |Size |Platform|Notes |
|---------|------|--------|------------------------|
|SSD1306 |128x32|AVR |Primary support |
|SSD1306 |128x64|AVR |Verified working |
|SSD1306 |128x32|Arm | |
|SH1106 |128x64|AVR |No rotation or scrolling|
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
Hardware configurations using Arm-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
!> Warning: This OLED driver currently uses the new i2c_master driver from Split Common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest Split Common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses Split Common to detect keypresses, so you will need to implement custom timeout logic for non-Split Common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to add the following to your `rules.mk`:
```
```make
OLED_DRIVER_ENABLE = yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
Then in your `keymap.c` file, implement the OLED task call. This example assumes your keymap has three layers named `_QWERTY`, `_FN` and `_ADJ`:
```C++
```c
#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
#endif
```
## Logo Example
In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example:
In the default font, certain ranges of characters are reserved for a QMK logo. To render this logo to the OLED screen, use the following code example:
```C++
```c
static void render_logo(void) {
static const char PROGMEM qmk_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
static const char PROGMEM qmk_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
};
oled_write_P(qmk_logo, false);
oled_write_P(qmk_logo, false);
}
```
## Other Examples
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
```C++
```c
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master())
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
return rotation;
if (!is_keyboard_master()) {
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
}
return rotation;
}
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_logo(); // Renders a statuc logo
oled_scroll_left(); // Turns on scrolling
}
if (is_keyboard_master()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_logo(); // Renders a static logo
oled_scroll_left(); // Turns on scrolling
}
}
#endif
```
## Basic Configuration
## Basic Configuration
| Define | Default | Description |
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
|Define |Default |Description |
|---------------------------|-----------------|--------------------------------------------------------------------------------------------------------------------------|
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|`OLED_FONT_END` |`223` |The ending characer index for custom fonts |
|`OLED_FONT_WIDTH` |`6` |The font width |
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT` |`0` |Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_SCROLL_TIMEOUT_RIGHT`|*Not defined* |Scroll timeout direction is right when defined, left when undefined. |
|`OLED_IC` |`OLED_IC_SSD1306`|Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|`OLED_COLUMN_OFFSET` |`0` |(SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC.|
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|Define |Default |Description |
|-----------------------|---------------|-----------------------------------------------------------------|
|`OLED_DISPLAY_128X64` |*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT` |`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|Define |Default |Description |
|---------------------|---------------|----------------------------------------------------------------------------------------------------------------------------------------|
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.<br>Requires user to implement the below defines. |
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br>`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br>`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br>`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br>Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`.|
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
### 90 Degree Rotation - Technical Mumbo Jumbo
### 90 Degree Rotation - Technical Mumbo Jumbo
!> Rotation is unsupported on the SH1106.
```C
```c
// OLED Rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
@@ -143,9 +146,9 @@ typedef enum {
} oled_rotation_t;
```
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an ATmega32U4 board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 degree rotation is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the display height, width, and block size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
@@ -167,8 +170,8 @@ So those precalculated arrays just index the memory offsets in the order in whic
## OLED API
```C++
// OLED Rotation enum values are flags
```c
// OLED rotation enum values are flags
typedef enum {
OLED_ROTATION_0 = 0,
OLED_ROTATION_90 = 1,
@@ -218,6 +221,12 @@ void oled_write(const char *data, bool invert);
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
void oled_write_ln(const char *data, bool invert);
// Pans the buffer to the right (or left by passing true) by moving contents of the buffer
// Useful for moving the screen in preparation for new drawing
// oled_scroll_left or oled_scroll_right should be preferred for all cases of moving a static
// image such as a logo or to avoid burn-in as it's much, much less cpu intensive
void oled_pan(bool left);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Remapped to call 'void oled_write(const char *data, bool invert);' on ARM
@@ -232,6 +241,9 @@ void oled_write_ln_P(const char *data, bool invert);
// Writes a string to the buffer at current cursor position
void oled_write_raw(const char *data, uint16_t size);
// Writes a single byte into the buffer at the specified index
void oled_write_raw_byte(const char data, uint16_t index);
// Writes a PROGMEM string to the buffer at current cursor position
void oled_write_raw_P(const char *data, uint16_t size);
@@ -272,26 +284,26 @@ uint8_t oled_max_lines(void);
!> Scrolling and rotation are unsupported on the SH1106.
## SSD1306.h driver conversion guide
## SSD1306.h Driver Conversion Guide
|Old API |Recommended New API |
|---------------------------|-----------------------------------|
|`struct CharacterMatrix` |*removed - delete all references* |
|`iota_gfx_init` |`oled_init` |
|`iota_gfx_on` |`oled_on` |
|`iota_gfx_off` |`oled_off` |
|`iota_gfx_flush` |`oled_render` |
|`iota_gfx_write_char` |`oled_write_char` |
|`iota_gfx_write` |`oled_write` |
|`iota_gfx_write_P` |`oled_write_P` |
|`iota_gfx_clear_screen` |`oled_clear` |
|`matrix_clear` |*removed - delete all references* |
|`matrix_write_char_inner` |`oled_write_char` |
|`matrix_write_char` |`oled_write_char` |
|`matrix_write` |`oled_write` |
|`matrix_write_ln` |`oled_write_ln` |
|`matrix_write_P` |`oled_write_P` |
|`matrix_write_ln_P` |`oled_write_ln_P` |
|`matrix_render` |`oled_render` |
|`iota_gfx_task` |`oled_task` |
|`iota_gfx_task_user` |`oled_task_user` |
|Old API |Recommended New API |
|-------------------------|---------------------------------|
|`struct CharacterMatrix` |*removed - delete all references*|
|`iota_gfx_init` |`oled_init` |
|`iota_gfx_on` |`oled_on` |
|`iota_gfx_off` |`oled_off` |
|`iota_gfx_flush` |`oled_render` |
|`iota_gfx_write_char` |`oled_write_char` |
|`iota_gfx_write` |`oled_write` |
|`iota_gfx_write_P` |`oled_write_P` |
|`iota_gfx_clear_screen` |`oled_clear` |
|`matrix_clear` |*removed - delete all references*|
|`matrix_write_char_inner`|`oled_write_char` |
|`matrix_write_char` |`oled_write_char` |
|`matrix_write` |`oled_write` |
|`matrix_write_ln` |`oled_write_ln` |
|`matrix_write_P` |`oled_write_P` |
|`matrix_write_ln_P` |`oled_write_ln_P` |
|`matrix_render` |`oled_render` |
|`iota_gfx_task` |`oled_task` |
|`iota_gfx_task_user` |`oled_task_user` |

View File

@@ -199,6 +199,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
@@ -379,6 +380,10 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
```
## EEPROM storage

View File

@@ -198,10 +198,15 @@ This option changes the startup behavior to detect an active USB connection when
?> This setting will stop the ability to demo using battery packs.
```c
#define SPLIT_USB_TIMEOUT 2500
#define SPLIT_USB_TIMEOUT 2000
```
This sets the maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`.
```c
#define SPLIT_USB_TIMEOUT_POLL 10
```
This sets the poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
## Additional Resources
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.

View File

@@ -335,7 +335,7 @@ If you want to implement this in your userspace, then you may want to check out
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.

View File

@@ -193,12 +193,23 @@ By default, when the keyboard boots, it will initialize the input mode to the la
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
## `send_unicode_string()`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, and supports all code points (provided the selected input method also supports it). Make sure your `keymap.c` is formatted in UTF-8 encoding.
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```
## `send_unicode_hex_string()`
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
```c
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
```
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
## Additional Language Support
@@ -228,6 +239,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

View File

@@ -1,42 +0,0 @@
# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
* [DIP Switch](feature_dip_switch.md) - Toggle switches for customizing board function.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Encoders](feature_encoders.md) - Rotary encoders!
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.
* [Velocikey](feature_velocikey.md) - Allows changes in RGB animation speed based on WPM/Typing speed.

View File

@@ -1,8 +1,8 @@
# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
There are quite a few different types of bootloaders that keyboards use, and just about all of them use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max).
## DFU
@@ -100,7 +100,7 @@ or
make <keyboard>:<keymap>:avrdude
#### Caterina commands
### Caterina commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
@@ -113,7 +113,7 @@ There are a number of DFU commands that you can use to flash firmware to a DFU d
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
Halfkay is a super-slim protocol developed by PJRC that uses HID, and comes on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:

View File

@@ -81,7 +81,7 @@
* [Macros](fr-fr/feature_macros.md)
* [Boutons de souris](fr-fr/feature_mouse_keys.md)
* [Pilotes / Drivers OLED](fr-fr/feature_oled_driver.md)
* [Touche one-shot](fr-fr/feature_advanced_keycodes.md#one-shot-keys)
* [Touche one-shot](fr-fr/one_shot_keys.md)
* [Périphériques de pointage](fr-fr/feature_pointing_device.md)
* [Souris PS/2](fr-fr/feature_ps2_mouse.md)
* [Éclairage RGB](fr-fr/feature_rgblight.md)
@@ -112,7 +112,7 @@
* Autres sujets
* [Utiliser Eclipse avec QMK](fr-fr/other_eclipse.md)
* [Utiliser VSCode avec QMK](fr-fr/other_vscode.md)
* [Support](fr-fr/support.md)
* [Support](fr-fr/getting_started_getting_help.md)
* [Comment ajouter des traductions](fr-fr/translating.md)
* À lintérieur de QMK (En cours de documentation)

View File

@@ -86,10 +86,6 @@ Relancer le script d'installation de QMK (`./util/qmk_install.sh` situé dans r
Si vous rencontrez toujours des problèmes, essayez de télécharger et lancer Zadig. Voir [Installation du driver du bootloader avec Zadig](driver_installation_zadig.md) pour plus d'informations.
## WINAVR est obsolète
Il n'est plus recommandé et peut causer des problèmes. Voir [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID et PID
Vous pouvez utiliser l'ID de votre choix en modifier `config.h`. Il y a peu de chance de conflit avec d'autres produits.
@@ -103,30 +99,6 @@ Vous pouvez acheter un VID:PID unique ici. Je ne pense pas que ce soit nécessai
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Cortex: `cstddef: No such file or directory`
Ce problème existait avec le GCC 4.8 d'Ubuntu 14.04, la solution a nécessité de mettre à jour vers 4.9 avec ce PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
https://github.com/tmk/tmk_keyboard/issues/212
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` Not Available
Votre chaîne d'outils (Toolchain) est trop vieille pour supporter le MCU. Par exemple, WinAVR 20100110 ne supporte pas ATMega32u2.
```
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
```
## BOOTLOADER_SIZE pour AVR
Notez que la taille du bootloader pour les Teensy2.0++ est de 2048bytes. Quelques Makefiles peuvent contenir une erreur et avoir le mauvais commentaire.

View File

@@ -104,58 +104,6 @@ En C, `1` implique un type [int] qui est [16 bits] pour les AVR, ce qui implique
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader Jump ne fonctionne pas
Configurez correctement la taille du bootloader dans le **Makefile**. Une mauvaise taille de section du bootloader empêchera probablement le démarrage avec **Magic command** et **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
La taille de la section de démarrage de AVR est définie par l'option **BOOTSZ** fuse. Vérifiez la fiche technique du MCU. Veuilez noter que les tailles et adresses sont définies en **Word** (2 octets) dans la fiche technique alors que TMK utilise des **Byte**.
La section de boot AVR se trouve à la fin de la mémoire flash, comme suit.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
Référez-vous à cette discussion pour plus de référence.
https://github.com/tmk/tmk_keyboard/issues/179
Si vous utilisez un TeensyUSB, il y a un [bug connu](https://github.com/qmk/qmk_firmware/issues/164) qui fait que le bouton reset matériel empêche la touche RESET de fonctionner. Débrancher et rebrancher le clavier devrait résoudre le problème.
## Les touches spéciales ne fonctionnent pas (Touche Système, Touches de contrôle du son)
Vous devez définir `EXTRAKEY_ENABLE` dans le fichier `rules.mk` pour les utiliser dans QMK.
@@ -189,25 +137,6 @@ Si vous voulez garder JTAG activé, ajoutez la ligne suivante à votre fichier `
#define NO_JTAG_DISABLE
```
## Adding LED Indicators of Lock Keys
Si vous souhaitez votre propre indicateur LED pour CapsLock, ScrollLock et NumLock alors lisez ce post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Programmer Arduino Micro/Leonardo
Appuyez sur le bouton reset puis lancez la commande suivante dans les 8 secondes.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Le nom du périphérique peut varier en fonction de votre système.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## Compatibilité USB 3
Il semble que certaines personnes ont eu des problèmes avec les ports USB 3, essayez un port USB 2.

View File

@@ -72,24 +72,7 @@ Des vieux claviers mécaniques ont parfois des touches à verrouillage, mais les
## Ajouter des caractères spéciaux autres que ASCII comme la cédille 'Ç'
IL N'EXISTE AUCUNE METHODE UNIVERSELLE POUR LES AJOUTER QUI FONCTIONNE SUR TOUS LES SYSTEMES. Vous devez définir une **MACRO** d'une manière spécifique à votre OS ou layout.
Voir ce post pour un exemple de code **MACRO**.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
Sous **Windows** vous pouvez utiliser la touche `AltGr` ou **Alt code**.
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
Sous **Mac OS** définissez une combinaison de touche `Option`.
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
Sous **Xorg** vous pouvez utiliser une touche `compose` à la place.
* http://en.wikipedia.org/wiki/Compose_key
Et voir ceci pour une entrée **Unicode**.
* http://en.wikipedia.org/wiki/Unicode_input
Voir la fonctionnalité [Unicode](feature_unicode.md).
## Touche `Fn` sur macOS
@@ -144,54 +127,6 @@ Cette fonctionnalité permet d'utiliser une touche à la fois comme touche Écha
Voir la fonctionnalité [Grave Escape](feature_grave_esc.md).
## Avoir les touches modificatrices qui ont double usage en flèches directionnelles.
Ceci transforme les touches "modificateur droit" en touches fléchées lorsque les touches sont seulement "tapées" tout en restant des modificateurs lorsqu'elles sont maintenues.
Dans TMK la fonction double rôle s'appelle **TAP**.
```C
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
```
Touches double rôle : https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject sur Mac OSX
Le keycode`KC_EJCT` fonctionne sous OSX. https://github.com/tmk/tmk_keyboard/issues/250

View File

@@ -16,17 +16,23 @@ Faites attention à sélectionner "HTTPS", et sélectionnez le lien et copiez-le
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
Ensuite, entrez `git clone` dans la ligne de commande, et collez votre lien:
Ensuite, entrez `git clone --recurse-submodules ` dans la ligne de commande, et collez votre lien:
```
user@computer:~$ git clone https://github.com/whoeveryouare/qmk_firmware.git
user@computer:~$ git clone --recurse-submodules https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
remote: Enumerating objects: 9, done.
remote: Counting objects: 100% (9/9), done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 183883 (delta 5), reused 4 (delta 4), pack-reused 183874
Receiving objects: 100% (183883/183883), 132.90 MiB | 9.57 MiB/s, done.
Resolving deltas: 100% (119972/119972), done.
...
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
Vous avez maintenant votre fork QMK sur votre machine locale, vous pouvez ajouter votre keymap, la compiler et la flasher sur votre board. Une fois heureux avec vos changements, vous pouvez les ajouter, commit, et pousser vers votre fork comme suit:

View File

@@ -4,7 +4,7 @@ Le but de cette page est d'expliquer les informations de base qui vous serons n
## Structure de base de QMK
QMK est un fork du projet [tmk_keyboard](https://github.com/tmk/tmk_keyboard) créé par [Jun Wako](https://github.com/tmk). Le code originel de TMK, avec quelques modifications, se trouve dans le dossier `tmk`. Les additions que QMK amène au projet se trouvent dans le dossier `quantum`. Les projets de clavier se trouvent dans les dossiers `handwired` et `keyboard`.
QMK est un fork du projet [tmk_keyboard](https://github.com/tmk/tmk_keyboard) créé par [Jun Wako](https://github.com/tmk). Le code originel de TMK, avec quelques modifications, se trouve dans le dossier `tmk_core`. Les additions que QMK amène au projet se trouvent dans le dossier `quantum`. Les projets de clavier se trouvent dans les dossiers `handwired` et `keyboard`.
### Structure du Userspace

View File

@@ -4,7 +4,7 @@ Le [Configurateur de QMK](https://config.qmk.fm) est une interface graphique en
?> **S'il vous plaît, suivez les étapes suivantes dans l'ordre.**
Regardez le [Tutoriel vidéo](https://youtu.be/tx54jkRC9ZY)
Regardez le [Tutoriel vidéo](https://youtu.be/tx54jkRC9ZY)https://www.youtube.com/watch?v=-imgglzDMdY)
Le configurateur de QMK fonctionne mieux avec Chrome et Firefox.

View File

@@ -1,140 +0,0 @@
# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
<!-- FIXME: We should have ARM instructions somewhere. -->
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian / Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Fedora / Red Hat example:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro example:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## macOS
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain Setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some Important Things to Keep in Mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Docker
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:flash
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).

View File

@@ -1,15 +0,0 @@
# Getting Help
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

View File

@@ -1,59 +0,0 @@
# How to Use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone ` into the command line, and then paste your link:
```
user@computer:~$ git clone https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
user@computer:~$ git add .
user@computer:~$ git commit -m "adding my keymap"
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
user@computer:~$ git push
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

View File

@@ -4,7 +4,7 @@ This page attempts to explain the basic information you need to know to work wit
## Basic QMK Structure
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk_core` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Userspace Structure

View File

@@ -135,7 +135,7 @@ As there is no standard split communication driver for ARM-based split keyboards
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
Lets you replace the default matrix scanning routine with your own code. For further details, see the [Custom Matrix page](custom_matrix.md).
`DEBOUNCE_TYPE`

View File

@@ -1,114 +1,5 @@
# Hand-Wiring Guide
## Preamble: How a Keyboard Matrix Works (and why we need diodes)
The collapsible section below covers why keyboards are wired the way they are, as outlined in this guide. It isn't required reading to make your own hand wired keyboard, but provides background information.
<details>
<summary>Click for details</summary>
Without a matrix circuit each switch would require its own wire directly to the controller.
Simply put, when the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](how_keyboards_work.md)
</details>
## Parts list
You will need: (where *x* is the number of keys on your planned keyboard)
@@ -141,29 +32,29 @@ Start by installing the switches and stabilisers in the plate. Depending on the
If you are following a pre-existing handwire guide (e.g. for the keyboards in the [handwire firmware section](https://github.com/qmk/qmk_firmware/tree/master/keyboards/handwired) you can skip this step, just ensure you wire the matrix as described.
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode)
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode).
It is fairly simple to plan for an ortholinear keyboard (like a Planck).
![Example planck matrix](https://i.imgur.com/FRShcLD.png)
![Example Planck matrix](https://i.imgur.com/FRShcLD.png)
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
![Example ISO matrix](https://i.imgur.com/UlJ4ZDP.png)
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro.
#### Common Microcontroller Boards
### Common Microcontroller Boards
| Board | Controller | # I/O | Pinout |
| :------------ |:-------------:| ------:| ------ |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Teensy 2.0 | ATmega32u4 | 25 | [link](https://www.pjrc.com/teensy/pinout.html) |
| [QMK Proton C](https://qmk.fm/proton-c/) | STM32F303xC | 36 | [link 1](https://i.imgur.com/RhtrAlc.png), [2](https://deskthority.net/wiki/QMK_Proton_C) |
| Teensy++ 2.0 | AT90USB1286 | 46 | [link](https://www.pjrc.com/teensy/pinout.html#Teensy_2.0) |
*Elite C is essentially the same as a pro micro with a USB-C instead of Micro-USB
*Elite C is essentially the same as a Pro Micro with a USB-C instead of Micro-USB
There are also a number of boards designed specifically for handwiring that mount directly to a small number of switches and offer pinouts for the rest. Though these are generally more expensive and may be more difficult to get hold of.
@@ -204,7 +95,7 @@ If you are planning a split keyboard (e.g. Dactyl) each half will require a cont
There are a lot of soldering guides and tips available elsewhere but here are some of the most useful and relevant for hand wiring:
To ensure a strong solder joint you want a good amount of contact between the solder and the 2 peices of metal you are connecting, a good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
To ensure a strong solder joint you want a good amount of contact between the solder and the two pieces of metal you are connecting. A good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
<img src="https://i.imgur.com/eHJjmnU.jpg" alt="Looped around rod" width="200"/> <img src="https://i.imgur.com/8nbxmmr.jpg?1" alt="Looped diode leg" width="200"/>
@@ -220,24 +111,11 @@ When you come to apply the solder, hold the soldering iron against the two surfa
Don't hold the iron on the solder/joint longer than necessary. Heat will be conducted through the surfaces and can damage components (melt switch housings etc.). Also, solder contains flux, which aids in ["wetting"](https://en.m.wikipedia.org/wiki/Wetting). The longer heat is applied to the solder the more flux will evaporate meaning you may end up with a bad solder joint with peaks which, apart from looking bad, may also increase the risk of electrical shorts.
The following collapsible section describes in detail how to solder rows using the bent diode technique and columns using short lengths of wire.
#### Soldering the Diodes
<details>
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The input lead of the diode should be touching the left contact on the switch, and the bent, output end should be facing to the right and resting on the switch there, like this:
<summary>Click for details</summary>
## Soldering the Diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
```
![soldering-diodes-01.png](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/soldering-diodes-01.png)
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
@@ -247,20 +125,13 @@ After soldering things in place, it may be helpful to blow on the joint to push
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
```
![soldering-diodes-02.png](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/soldering-diodes-02.png)
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
## Soldering the Columns
#### Soldering the Columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
@@ -270,9 +141,7 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
</details>
# Wiring up the controller
## Wiring up the controller
Now that the matrix itself is complete, it's time to connect what you've done to the microcontroller board.
@@ -280,15 +149,16 @@ Place the microcontroller where you want it to be located, give thought to mount
Find the pinout/documentation for your microcontroller board ([links here](#common-microcontroller-boards)) and make a note of all the digital I/O pins on it (note that on some controllers, like the teensy, analogue I/O can double as digital) as these are the pins you want to connect your wires to.
<details>
----
<summary>Specific instructions for the Teensy 2.0</summary>
### Specific instructions for the Teensy 2.0
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid, as with any controller, are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
</details>
----
Cut wires to the length of the distance from the a point on each column/row to the controller. You can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
@@ -301,150 +171,32 @@ As you solder the wires to the controller make a note of which row/column is goi
As you move along, be sure that the controller is staying in place - recutting and soldering the wires is a pain!
# Getting Some Basic Firmware Set Up
## Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware.
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in the collapsable section below, or using the more comprehensive [getting started guide.](newbs_getting_started)
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in [Building Your First Firmware](newbs_building_firmware?id=build-your-firmware).
The source given by Keyboard Firmware Builder is QMK, but is based on a version of QMK from early 2017. To compile the code from your .zip file in a modern version of QMK Firmware, you'll need to open the .zip and follow these instructions:
<details>
<summary>Creating and compiling your firmware locally (command line method)</summary>
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
```
./util/new_keyboard.sh
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
```
cd keyboards/<project_name>
```
### `config.h`
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
1. Extract the `kb` folder to `qmk_firmware/keyboards/handwired/`.
2. Open the extracted `kb` folder, then proceed to the `keymaps/default/` folder, and open `keymap.c`.
3. Locate and delete the `action_get_macro` code block:
```
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
...
return MACRO_NONE;
}
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
```
This would require our `LAYOUT` definition to look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
</details>
```
4. Save and close `keymap.c`.
## Flashing the Firmware
Install [QMK toolbox](https://github.com/qmk/qmk_toolbox).
Install [QMK Toolbox](https://github.com/qmk/qmk_toolbox).
![QMK Toolbox](https://i.imgur.com/86Cz30H.png)
![QMK Toolbox](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/qmk_toolbox.png "QMK Toolbox 0.0.16 on Windows 8.1")
Under "Local File" navigate to your newly created .hex file. Under "Microcontroller", select the corresponding one for your controller board (common ones available [here](#common-microcontroller-boards)).
@@ -453,20 +205,20 @@ Plug in your keyboard and press the reset button (or short the Reset and Ground
## Testing Your Firmware
Use a website such as [keyboard tester](https://www.keyboardtester.com/tester.html)/[keyboard checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
7. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
1. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
2. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
3. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
4. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
5. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
6. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
7. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
8. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Finishing up
## Finishing up
Once you have confirmed that the keyboard is working, if you have used a seperate (non handwire specific) controller you will want to secure it in place. This can be done in many different ways e.g. hot glue, double sided sticky tape, 3D printed caddy, electrical tape.
@@ -474,7 +226,7 @@ If you found this fullfilling you could experiment by adding additional features
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
# Links to other guides:
## Links to Other Guides
- [matt3o's step by step guide (BrownFox build)](https://deskthority.net/viewtopic.php?f=7&t=6050) also his [website](https://matt3o.com/hand-wiring-a-custom-keyboard/) and [video guide](https://www.youtube.com/watch?v=LVzpsjFWPP4)
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
@@ -483,4 +235,10 @@ There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](htt
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
# Legacy Content
This page used to include more content. We have moved a section that used to be part of this page its own page. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
## Preamble: How a Keyboard Matrix Works (and why we need diodes) :id=preamble-how-a-keyboard-matrix-works-and-why-we-need-diodes
* [How a Keyboard Matrix Works](how_a_matrix_works.md)

View File

@@ -1,8 +0,0 @@
# Hardware
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)

View File

@@ -33,3 +33,7 @@ Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to in
## IS31FL3733
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
## 24xx series external I2C EEPROM
Support for an external I2C-based EEPROM instead of using the on-chip EEPROM. For more information on how to setup the driver see the [EEPROM Driver](eeprom_driver.md) page.

View File

@@ -93,7 +93,7 @@
* [Macros](he-il/feature_macros.md)
* [Mouse Keys](he-il/feature_mouse_keys.md)
* [OLED Driver](he-il/feature_oled_driver.md)
* [One Shot Keys](he-il/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](he-il/one_shot_keys.md)
* [Pointing Device](he-il/feature_pointing_device.md)
* [PS/2 Mouse](he-il/feature_ps2_mouse.md)
* [RGB Lighting](he-il/feature_rgblight.md)
@@ -124,7 +124,7 @@
* נושאים נוספים
* [שימוש ב - Eclipse עם QMK](he-il/other_eclipse.md)
* [שימוש ב - VSCode עם QMK](he-il/other_vscode.md)
* [תמיכה](he-il/support.md)
* [תמיכה](he-il/getting_started_getting_help.md)
* [כיצד להוסיף תרגום](he-il/translating.md)
* QMK מבפנים (בתהליך)

View File

@@ -1,11 +0,0 @@
<div dir="rtl" markdown="1">
# איך להפוך לשותף של QMK
שותף של QMK הוא יצרן מקלדות או מעצב שמעוניין בלעזור ל-QMK לגדול ולתמוך במקלד(ו)ת שלהם, ולעודד את המשתמשים והצרכנים להוסיף יכולות, רעיונות ומיפויים. אנחנו תמיד מחפשים עוד מקלדות ומשתפי פעולה, אבל אנחנו מבקשים שיעמדו בדרישות הבאות:
* **קיום לוח PCB למכירה.** לצערינו, יש יותר מידי הסתבכויות ובעיות עם מקלדות המחווטות ידנית.
* **תחזוק המקלדת ב-QMK.** זה אולי רק ידרוש הגדרה בסיסית כדי לגרום למקלדת לעבוד, אבל זה גם יכול לכלול התאמה של שינויים בקוד הליבה של QMK שיכול לשבור קוד ייחודי שלכם.
* **אישור ומיזוג Pull Requests של מיפויי מקלדת עבור המקלדת** אנחנו רוצים לעודד משתמשים לתרום את מיפויי המקלדת שלהם לאחרים כדי לעזור לאחרים להתחיל ליצור את שלהם.
אם אתם עומדים בדרישות הללו, שלחו לנו מייל לכתובת hello@qmk.fm עם מבוא וקישורים עבור המקלדת שלכם.
</div>

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@@ -17,19 +17,25 @@ Github עלול להיות קצת טריקי למי שלא מכיר את העב
![קישור HTTPS](http://i.imgur.com/eGO0ohO.jpg)
מכאן והלאה, הקיש `git clone ` בשורת הפקודה והדביקו את הלינק שלכם:
מכאן והלאה, הקיש `git clone --recurse-submodules ` בשורת הפקודה והדביקו את הלינק שלכם:
<div dir="ltr" markdown="1">
```
user@computer:~$ git clone https://github.com/whoeveryouare/qmk_firmware.git
user@computer:~$ git clone --recurse-submodules https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Counting objects: 46625, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
Resolving deltas: 100% (29362/29362), done.
Checking out files: 100% (2799/2799), done.
remote: Enumerating objects: 9, done.
remote: Counting objects: 100% (9/9), done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 183883 (delta 5), reused 4 (delta 4), pack-reused 183874
Receiving objects: 100% (183883/183883), 132.90 MiB | 9.57 MiB/s, done.
Resolving deltas: 100% (119972/119972), done.
...
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
</div>
@@ -66,4 +72,4 @@ To https://github.com/whoeveryouare/qmk_firmware.git
![צרו Pull Request](http://i.imgur.com/Ojydlaj.jpg)
אחרי שהגשתם, אנו עלולים לפנות אליכם לגבי השינויים שהצעתם, נבקש שתבצעו שינויים ובסופו של דבר נקבל את השינויים! תודה שתרמתם לפרוייקט QMK :)
</div>
</div>

View File

@@ -5,7 +5,7 @@
## מבנה QMK בסיסי
QMK הוא פורק של הפרוייקט [tmk_keyboard](https://github.com/tmk/tmk_keyboard) של [Jun Wako](https://github.com/tmk). קוד הTMK המקורי, עם התאמות, יכול להמצא בתיקיית `tmk`. התוספות של QMK לפרוייקט יכולות להמצא בתיקיית `quantum`. פרוייקטי מקלדות יכולות להמצא בתיקיות `handwired` ו- `keyboard`.
QMK הוא פורק של הפרוייקט [tmk_keyboard](https://github.com/tmk/tmk_keyboard) של [Jun Wako](https://github.com/tmk). קוד הTMK המקורי, עם התאמות, יכול להמצא בתיקיית `tmk_core`. התוספות של QMK לפרוייקט יכולות להמצא בתיקיית `quantum`. פרוייקטי מקלדות יכולות להמצא בתיקיות `handwired` ו- `keyboard`.
### מבנה אחסון המשתמש
@@ -69,4 +69,4 @@ In every keymap folder, the following files may be found. Only `keymap.c` is req
```
</div>
</div>
</div>

View File

@@ -17,18 +17,8 @@
|`DEBUG` | |Toggle debug mode |
|`EEPROM_RESET` |`EEP_RST` |Resets EEPROM state by reinitializing it |
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>&#96;</code> when pressed with Shift or GUI|
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|`KC_LCPO` | |Left Control when held, `(` when tapped |
|`KC_RCPC` | |Right Control when held, `)` when tapped |
|`KC_LAPO` | |Left Alt when held, `(` when tapped |
|`KC_RAPC` | |Right Alt when held, `)` when tapped |
|`KC_SFTENT` | |Right Shift when held, Enter when tapped |
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|`M(n)` | |Call macro `n` |
|`MACROTAP(n)` | |Macro-tap `n` idk FIXME |
```
</div>

View File

@@ -0,0 +1,99 @@
# How a Keyboard Matrix Works
Keyboard switch matrices are arranged in rows and columns. Without a matrix circuit, each switch would require its own wire directly to the controller.
When the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be set up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is:
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](how_keyboards_work.md)

View File

@@ -13,8 +13,9 @@
<meta property="og:image" content="https://i.imgur.com/svjvIrw.jpg">
<meta property="og:url" content="https://docs.qmk.fm">
<meta name="twitter:card" content="summary_large_image">
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/vue.css" title="light">
<link rel="stylesheet" href="qmk.css" title="dark" disabled>
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/buble.css" title="light">
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/dark.css" media="(prefers-color-scheme: dark)">
<link rel="stylesheet" href="//unpkg.com/docsify-toc@1.0.0/dist/toc.css">
<link rel="stylesheet" href="sidebar.css" />
</head>
<body>
@@ -22,10 +23,26 @@
<script>
window.$docsify = {
alias: {
// Translation aliases
'/en/(.*)': '/$1',
'/en-us/(.*)': '/$1',
'/en-gb/(.*)': '/$1',
'/.*/_langs.md': '/_langs.md',
// Moved pages
'/adding_a_keyboard_to_qmk': '/hardware_keyboard_guidelines',
'/build_environment_setup': '/getting_started_build_tools',
'/dynamic_macros': '/feature_dynamic_macros',
'/feature_common_shortcuts': '/feature_advanced_keycodes',
'/glossary': '/reference_glossary',
'/key_lock': '/feature_key_lock',
'/make_instructions': '/getting_started_make_guide',
'/porting_your_keyboard_to_qmk': '/hardware_avr',
'/space_cadet_shift': '/feature_space_cadet_shift',
'/getting_started_getting_help': '/support',
'/tap_dance': '/feature_tap_dance',
'/unicode': '/feature_unicode',
'/python_development': '/cli_development',
},
basePath: '/',
name: 'QMK Firmware',
@@ -35,6 +52,7 @@
'/fr-fr/': '/#/fr-fr/',
'/he-il/': '/#/he-il/',
'/ja/': '/#/ja/',
'/pt-br/': '/#/pt-br/',
'/ru-ru/': '/#/ru-ru/',
'/zh-cn/': '/#/zh-cn/',
'/': '/#/'
@@ -44,12 +62,14 @@
loadNavbar: '_langs.md',
mergeNavbar: true,
auto2top: true,
autoHeader: true,
fallbackLanguages: [
'de',
'es',
'fr-fr',
'he-il',
'ja',
'pt-br',
'ru-ru',
'zh-cn'
],
@@ -60,16 +80,48 @@
'/es/': 'Buscar',
'/zh-cn/': '搜索',
'/ja/': '検索',
'/pt-br/': 'Busca',
'/': 'Search'
},
noData: {
'/es/': '¡Ningún resultado!',
'/zh-cn/': '没有结果!',
'/ja/': '見つかりません!',
'/pt-br/': 'Nenhum resultado!',
'/': 'No results!'
},
depth: 6
},
markdown: {
smartypants: true,
smartLists: true,
},
copyCode: {
buttonText: {
'/zh-cn/': '点击复制',
'/ru/' : 'Скопировать в буфер обмена',
'/de-de/': 'Klicken Sie zum Kopieren',
'/es/' : 'Haga clic para copiar',
'/' : 'Copy to clipboard'
},
errorText: {
'/zh-cn/': '错误',
'/ru/' : 'ошибка',
'/' : 'Error'
},
successText: {
'/zh-cn/': '复制',
'/ru/' : 'Скопировано',
'/de-de/': 'Kopiert',
'/es/' : 'Copiado',
'/' : 'Copied'
}
},
toc: {
scope: '.markdown-section',
headings: 'h1, h2',
title: 'Table of Contents',
},
plugins: [
function (hook, vm) {
hook.beforeEach(function (html) {
@@ -78,9 +130,9 @@
.replace('raw.githubusercontent.com', 'github.com')
.replace(/\/master/, '/blob/master')
} else {
url = 'https://github.com/qmk/qmk_firmware/blob/master/docs/' + vm.route.file
url = 'https://github.com/qmk/qmk_firmware/edit/master/docs/' + vm.route.file
}
var editHtml = '[:memo: Edit Document](' + url + ')\n'
var editHtml = ':pencil2: [Edit this page](' + url + ')\n'
return html
+ '\n\n----\n\n'
+ editHtml
@@ -92,13 +144,16 @@
<script src="//unpkg.com/docsify/lib/docsify.min.js"></script>
<script src="//unpkg.com/docsify/lib/plugins/search.min.js"></script>
<script src="//unpkg.com/docsify/lib/plugins/emoji.min.js"></script>
<script src="//unpkg.com/docsify-copy-code@2"></script>
<script src="//unpkg.com/docsify-toc@1.0.0/dist/toc.js"></script>
<script src="//unpkg.com/prismjs/components/prism-bash.min.js"></script>
<script src="//unpkg.com/prismjs/components/prism-c.min.js"></script>
<script src="//unpkg.com/prismjs/components/prism-cpp.min.js"></script>
<script src="//unpkg.com/prismjs/components/prism-json.min.js"></script>
<script src="//unpkg.com/prismjs/components/prism-makefile.min.js"></script>
<script>
// Register the offline cache worker
// Register the cache worker for offline viewing mode
// https://docsify.now.sh/pwa
if (typeof navigator.serviceWorker !== 'undefined') {
navigator.serviceWorker.register('sw.js')
}

View File

@@ -1,6 +1,14 @@
# ISP Flashing Guide
If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following:
ISP flashing (also known as ICSP flashing) is the process of programming a microcontroller directly. This allows you to replace the bootloader, or change the "fuses" on the controller, which control a number of hardware- and software-related functions, such as the speed of the controller, how it boots, and other options.
The main use of ISP flashing for QMK is flashing or replacing the bootloader on your AVR-based controller (Pro Micros, or V-USB chips).
?> This is only for programming AVR based boards, such as the Pro Micro or other ATmega controllers. It is not for Arm controllers, such as the Proton C.
## Dealing with Corrupted Bootloaders
If you're having trouble flashing/erasing your board, and running into cryptic error messages like any of the following for a DFU based controller:
libusb: warning [darwin_transfer_status] transfer error: timed out
dfu.c:844: -ETIMEDOUT: Transfer timed out, NAK 0xffffffc4 (-60)
@@ -19,16 +27,60 @@ If you're having trouble flashing/erasing your board, and running into cryptic e
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Pro Micro, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 or Pro Micro with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
Or, if you see this sort of message for a Pro Micro based controller:
avrdude: butterfly_recv(): programmer is not responding
avrdude: butterfly_recv(): programmer is not responding
avrdude: verification error, first mismatch at byte 0x002a
0x2b != 0x75
avrdude: verification error; content mismatch
avrdude: verification error; content mismatch
You're likely going to need to ISP flash your board/device to get it working again.
## Hardware Needed
You'll need one of the following to actually perform the ISP flashing (followed by the protocol they use):
* [SparkFun PocketAVR](https://www.sparkfun.com/products/9825) - (USB Tiny)
* [USBtinyISP AVR Programmer Kit](https://www.adafruit.com/product/46) - (USB Tiny)
* [Teensy 2.0](https://www.pjrc.com/store/teensy.html) - (avrisp)
* [Pro Micro](https://www.sparkfun.com/products/12640) - (avrisp)
* [Bus Pirate](https://www.adafruit.com/product/237) - (buspirate)
There are other devices that can be used to ISP flash, but these are the main ones. Also, all product links are to the official versions. You can source them elsewhere.
You'll also need something to wire your "ISP Programmer" to the device that you're programming. Some PCBs may have ISP headers that you can use directly, but this often isn't the case, so you'll likely need to solder to the controller itself or to different switches or other components.
### The ISP Firmware
The Teensy and Pro Micro controllers will need you to flash the ISP firmware to the controllers before you can use them as an ISP programmer. The rest of the hardware should come preprogrammed. So, for these controllers, download the correct hex file, and flash it first.
* Teensy 2.0: [`util/teensy_2.0_ISP_B0.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/teensy_2.0_ISP_B0.hex) (`B0`)
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_micro_ISP_B6_10.hex) (`10/B6`)
Once you've flashed your controller, you won't need this hex file anymore.
## Software Needed
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html) (if using a Teensy)
* QMK Toolbox (flash as usual - be sure to select the correct MCU) or `avrdude` via [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (for Teensy & Pro Micro)
The QMK Toolbox can be used for most (all) of this.
However, you can grab the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to flash your Teensy 2.0 board, if you are using that. Or you can use `avrdude` (installed as part of `qmk_install.sh`), or [AVRDUDESS](https://blog.zakkemble.net/avrdudess-a-gui-for-avrdude/) (for Windows) to flash the Pro Micro, and the ISP flashing.
## Wiring
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner:
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner.
### SparkFun Pocket AVR
PocketAVR RST <-> Keyboard RESET
PocketAVR SCLK <-> Keyboard B1 (SCLK)
PocketAVR MOSI <-> Keyboard B2 (MOSI)
PocketAVR MISO <-> Keyboard B3 (MISO)
PocketAVR VCC <-> Keyboard VCC
PocketAVR GND <-> Keyboard GND
### Teensy 2.0
@@ -39,6 +91,8 @@ This is pretty straight-forward - we'll be connecting like-things to like-things
Teensy VCC <-> Keyboard VCC
Teensy GND <-> Keyboard GND
!> Note that the B0 pin on the Teensy is wired to the RESET/RST pin on the keyboard's controller. ***DO NOT*** wire the RESET pin on the Teensy to the RESET on the keyboard.
### Pro Micro
Pro Micro 10 (B6) <-> Keyboard RESET
@@ -48,45 +102,61 @@ This is pretty straight-forward - we'll be connecting like-things to like-things
Pro Micro VCC <-> Keyboard VCC
Pro Micro GND <-> Keyboard GND
## The ISP Firmware (now pre-compiled)
!> Note that the 10/B6 pin on the Pro Micro is wired to the RESET/RST pin on the keyboard's controller. ***DO NOT*** wire the RESET pin on the Pro Micro to the RESET on the keyboard.
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
* Teensy 2.0: [`util/teensy_2.0_ISP_B0.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/teensy_2.0_ISP_B0.hex) (`B0`)
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_micro_ISP_B6_10.hex) (`B6/10`)
## Flashing Your Keyboard
**Flash your Teenys/Pro Micro with one of these and continue - you won't need the file after flashing your ISP device.**
After you have your ISP programmer set up, and wired to your keyboard, it's time to flash your keyboard.
## Just the Bootloader File
### The Bootloader File
If you just want to get things back to normal, you can flash only a bootloader from [`util/` folder](https://github.com/qmk/qmk_firmware/tree/master/util), and use your normal process to flash the firmware afterwards. Be sure to flash the correct bootloader for your chip:
The simplest and quickest way to get things back to normal is to flash only a bootloader to the keyboard. Once this is done, you can connect the keyboard normally and flash the keyboard like you normally would.
You can find the stock bootloaders in the [`util/` folder](https://github.com/qmk/qmk_firmware/tree/master/util). Be sure to flash the correct bootloader for your chip:
* [`atmega32u4`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) - Most keyboards, Planck Rev 1-5, Preonic Rev 1-2
* [`Pro Micro`](https://github.com/sparkfun/Arduino_Boards/blob/master/sparkfun/avr/bootloaders/caterina/Caterina-promicro16.hex) - The default bootloader for Pro Micro controllers
* [`at90usb1286`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_at90usb128x_1_0_1.hex) - Planck Light Rev 1
* [`atmega32a`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32a_1_0_0.hex) - jj40
* [`atmega32a`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32a_1_0_0.hex) - jj40, and other V-USB/ps2avrGB keyboards
If you're not sure what your board uses, look in the `rules.mk` file for the keyboard in QMK. The `MCU =` line will have the value you need. It may differ between different versions of the board.
### Advanced/Production Techniques
### Production Techniques
If you'd like to flash both the bootloader **and** the regular firmware at the same time, you need to combine the files.
If you'd like to flash both the bootloader **and** the regular firmware at the same time, there are two options to do so. Manually, or with the `:production` target when compiling.
To do this manually:
1. Open the original firmware .hex file in a text editor
2. Remove the last line (which should be `:00000001FF` - this is an EOF message)
3. Copy the entire bootloader's contents onto a new line (with no empty lines between) and paste it at the end of the original file
4. Save it as a new file by naming it `<keyboard>_<keymap>_production.hex`
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
?> It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
To do this the easy way, you can flash the board using the `:production` target when compiling. This compiles the firmware, then compiles the QMK DFU bootloader, and then creates a combined image. Once this is done, you'll see three files:
* `<keyboard>_<keymap>.hex`
* `<keyboard>_<keymap>_bootloader.hex`
* `<keyboard>_<keymap>_production.hex`
The QMK DFU bootloader has only really been tested on `atmega32u4` controllers (such as the AVR based Planck boards, and the Pro Micro), and hasn't been tested on other controllers. However, it will definitely not work on V-USB controllers, such as the `atmega32a` or `atmega328p`.
You can flash either the bootloader or the production firmware file. The production firmware file will take a lot longer to flash, since it's flashing a lot more data.
?> Note: You should stay with the same bootloader. If you're using DFU already, switching to QMK DFU is fine. But flashing QMK DFU onto a Pro Micro, for instance, has additional steps needed.
## Flashing Your Bootloader/Production File
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
Make sure your keyboard is unplugged from any device, and plug in your ISP Programmer.
If you want to change bootloader types, You'll need to use the command line.
### QMK Toolbox
1. `AVRISP device connected` will show up in yellow
1. `AVRISP device connected` or `USB Tiny device connected` will show up in yellow
2. Select the correct bootloader/production .hex file with the `Open` dialog (spaces can't be in the path)
3. Be sure the correct `Microcontroller` option is selected
3. Be sure the correct `Microcontroller` option for the keyboard you're flashing (not the ISP programmer) is selected
4. Hit `Flash`
5. Wait, as nothing will output for a while, especially with production files
@@ -94,7 +164,7 @@ If the verification and fuse checks are ok, you're done! Your board may restart
### Command Line
Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:
Open a terminal (`cmd` on Windows, for instance) and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:
avrdude -c avrisp -P COM3 -p atmega32u4
@@ -129,4 +199,47 @@ You should see a couple of progress bars, then you should see:
Which means everything should be ok! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
If you're using a SparkFun PocketAVR Programmer, or another USB Tiny based ISP programmer, you will want to use something like this:
avrdude -c usbtiny -P usb -p atmega32u4
#### Advanced: Changing Fuses
If you're switching bootloaders, such as flashing QMK DFU on a Pro Micro, you will need to change the fuses, in additional to flashing the bootloader hex file. This is because `caterina` (the Pro Micro bootloader) and `dfu` handle the startup routines differently, and that behavior is controlled by the fuses.
!> This is one area that it is very important to be careful, as changing fuses is one of the ways that you can permanently brick your controller.
For this, we are assuming the 5V 16MHz versions of the `atmega32u4` (such as the 5V Pro Micro).
For DFU on the `atmega32u4`, these are the fuse settings that you want:
| Fuse | Setting |
|----------|------------------|
| Low | `0x5E` |
| High | `0xD9` or `0x99` |
| Extended | `0xC3` |
The High fuse can be 0xD9 or 0x99. The difference is that 0xD9 disables JTAG, which QMK Firmware disables via software as well, while 0x99 doesn't disable JTAG.
To set this add `-U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m` to your command. So the final command should look something like:
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m
For Caterina on the `atmega32u4`, these are the fuse settings that you want:
| Fuse | Setting|
|----------|--------|
| Low | `0xFF` |
| High | `0xD9` |
| Extended | `0xC3` |
To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m` to your command. So the final command should look something like:
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you.
## Help
If you have any questions/problems, feel free to [open an issue](https://github.com/qmk/qmk_firmware/issues/new)!

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@@ -2,7 +2,7 @@
<!---
original document: eae21eed7:docs/README.md
git diff eae21eed7 HEAD docs/README.md | cat
git diff eae21eed7 HEAD -- docs/README.md | cat
-->
[![現在のバージョン](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)

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@@ -3,36 +3,41 @@
* [初めてのファームウェアの構築](ja/newbs_building_firmware.md)
* [ファームウェアのフラッシュ](ja/newbs_flashing.md)
* [テストとデバッグ](ja/newbs_testing_debugging.md)
* [Gitのベストプラクティス](ja/newbs_best_practices.md)
* [QMK における Git 運用作法](ja/newbs_git_best_practices.md)
* [あなたのフォークの master ブランチ](ja/newbs_git_using_your_master_branch.md)
* [マージの競合の解決](ja/newbs_git_resolving_merge_conflicts.md)
* [同期のとれていない git ブランチの再同期](ja/newbs_git_resynchronize_a_branch.md)
* [学習リソース](ja/newbs_learn_more_resources.md)
* [QMKの基本](ja/README.md)
* [QMKの導入](ja/getting_started_introduction.md)
* [QMK の導入](ja/getting_started_introduction.md)
* [QMK CLI](ja/cli.md)
* [QMK CLI 設定](ja/cli_configuration.md)
* [QMKへの貢献](ja/contributing.md)
* [Githubの使い方](ja/getting_started_github.md)
* [QMK への貢献](ja/contributing.md)
* [Github の使い方](ja/getting_started_github.md)
* [ヘルプ](ja/getting_started_getting_help.md)
* [破壊的な変更](ja/breaking_changes.md)
* [プルリクエストにフラグが付けられた](ja/breaking_changes_instructions.md)
* [2019年8月30日](ja/ChangeLog/20190830.md)
* [FAQ](ja/faq.md)
* [一般的なFAQ](ja/faq_general.md)
* [QMKのビルド/コンパイル](ja/faq_build.md)
* [QMKのデバッグ/トラブルシューティング](ja/faq_debug.md)
* [一般的な FAQ](ja/faq_general.md)
* [QMK のビルド/コンパイル](ja/faq_build.md)
* [QMK のデバッグ/トラブルシューティング](ja/faq_debug.md)
* [キーマップ](ja/faq_keymap.md)
* [Zadigを使ったドライバのインストール](ja/driver_installation_zadig.md)
* [Zadig を使ったドライバのインストール](ja/driver_installation_zadig.md)
* 詳細なガイド
* [ビルドツールのインストール](ja/getting_started_build_tools.md)
* [Vagrantのガイド](ja/getting_started_vagrant.md)
* [Vagrant のガイド](ja/getting_started_vagrant.md)
* [ビルド/コンパイルの説明](ja/getting_started_make_guide.md)
* [ファームウェアのフラッシュ](ja/flashing.md)
* [機能のカスタマイズ](ja/custom_quantum_functions.md)
* [キーマップの概要](ja/keymap.md)
* [ハードウェア](ja/hardware.md)
* [互換性のあるマイクロコントローラ](ja/compatible_microcontrollers.md)
* [AVR プロセッサ](ja/hardware_avr.md)
* [ドライバ](ja/hardware_drivers.md)
@@ -63,7 +68,7 @@
* [ブートマジック](ja/feature_bootmagic.md)
* [コンボ](ja/feature_combo.md)
* [コマンド](ja/feature_command.md)
* [Debounce API](ja/feature_debounce_type.md)
* [デバウンス API](ja/feature_debounce_type.md)
* [DIP スイッチ](ja/feature_dip_switch.md)
* [動的マクロ](ja/feature_dynamic_macros.md)
* [エンコーダ](ja/feature_encoders.md)
@@ -77,7 +82,7 @@
* [マクロ](ja/feature_macros.md)
* [マウスキー](ja/feature_mouse_keys.md)
* [OLED ドライバ](ja/feature_oled_driver.md)
* [One Shot Keys](ja/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](ja/one_shot_keys.md)
* [ポインティング デバイス](ja/feature_pointing_device.md)
* [PS/2 マウス](ja/feature_ps2_mouse.md)
* [RGB ライト](ja/feature_rgblight.md)
@@ -87,28 +92,32 @@
* [Stenography](ja/feature_stenography.md)
* [Swap Hands](ja/feature_swap_hands.md)
* [タップ ダンス](ja/feature_tap_dance.md)
* [Terminal](ja/feature_terminal.md)
* [ターミナル](ja/feature_terminal.md)
* [感熱式プリンタ](ja/feature_thermal_printer.md)
* [ユニコード](ja/feature_unicode.md)
* [Userspace](ja/feature_userspace.md)
* [ユーザスペース](ja/feature_userspace.md)
* [Velocikey](ja/feature_velocikey.md)
* メーカーおよびモッダーのために
* [Hand Wiring Guide](ja/hand_wire.md)
* [ISP Flashing Guide](ja/isp_flashing_guide.md)
* [Hand Wiring ガイド](ja/hand_wire.md)
* [ISP 書き込みガイド](ja/isp_flashing_guide.md)
* [ARM デバッグ ガイド](ja/arm_debugging.md)
* [ADC ドライバ](ja/adc_driver.md)
* [I2C ドライバ](ja/i2c_driver.md)
* [WS2812 ドライバ](ja/ws2812_driver.md)
* [EEPROM ドライバ](ja/eeprom_driver.md)
* [GPIO コントロール](ja/internals_gpio_control.md)
* [カスタムマトリックス](ja/custom_matrix.md)
* [Proton C 規約](ja/proton_c_conversion.md)
* より深く知るために
* [キーボードがどのように動作するか](ja/how_keyboards_work.md)
* [QMKの理解](ja/understanding_qmk.md)
* [QMK の理解](ja/understanding_qmk.md)
* 他の話題
* [EclipseQMKを使用](ja/other_eclipse.md)
* [VSCodeQMKを使用](ja/other_vscode.md)
* [サポート](ja/support.md)
* [EclipseQMK を使用](ja/other_eclipse.md)
* [VSCodeQMK を使用](ja/other_vscode.md)
* [サポート](ja/getting_started_getting_help.md)
* [翻訳を追加する方法](ja/translating.md)
* QMK の内部詳細(作成中)

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@@ -2,7 +2,7 @@
<!---
original document: eae21eed7:docs/arm_debugging.md
git diff eae21eed7 HEAD docs/arm_debugging.md | cat
git diff eae21eed7 HEAD -- docs/arm_debugging.md | cat
-->
このページでは、SWD アダプタとオープンソース/フリーツールを使って ARM MCU をデバッグするためのセットアップ方法について説明します。このガイドでは、GNU MCU Eclipse IDE for C/C++ Developers および OpenOCD を必要な依存関係と一緒にインストールします。
@@ -23,7 +23,7 @@ XPM のインストール手順は[ここ](https://www.npmjs.com/package/xpm)で
### ARM ツールチェーン
XPM を使うと、ARM ツールチェーンをとても簡単にインストールできます。`xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc` とコマンドを入力します。
XPM を使うと、ARM ツールチェーンをとても簡単にインストールできます。`xpm install --global @xpack-dev-tools/arm-none-eabi-gcc` とコマンドを入力します。
### Windows ビルドツール
@@ -38,7 +38,7 @@ ST-Link を持っている場合は、ドライバは[ここ](https://www.st.com
### OpenOCD
この依存関係により、SWD は GDB からアクセスでき、デバッグに不可欠です。`xpm install --global @gnu-mcu-eclipse/openocd` を実行します。
この依存関係により、SWD は GDB からアクセスでき、デバッグに不可欠です。`xpm install --global @xpack-dev-tools/openocd` を実行します。
### Java
@@ -50,33 +50,33 @@ Java は Eclipse で必要とされるため、[ここ](https://www.oracle.com/t
## Eclipse の設定
ダウンロードした Eclipse IDE を開きます。QMK ディレクトリをインポートするために、File -> Import -> C/C++ -> Existing code as Makefile Project を選択します。Next を選択し、Browse を使用して QMK フォルダを選択します。tool-chain リストから ARM Cross GCC を選択し、Finish を選択します。
ダウンロードした Eclipse IDE を開きます。QMK ディレクトリをインポートするために、File -> Import -> C/C++ -> Existing Code as Makefile Project を選択します。Next を選択し、Browse を使用して QMK フォルダを選択します。tool-chain リストから ARM Cross GCC を選択し、Finish を選択します。
これで、左側に QMK フォルダが表示されます。右クリックして、Properties を選択します。左側で MCU を展開し、ARM Toolchain Paths を選択します。xPack を押して OK を押します。OpenOCD Path で同じことを繰り返し、Windows の場合は、Build Tool Path でも同じことを繰り返します。Apply and Close を選択します。
これで、左側に QMK フォルダが表示されます。右クリックして、Properties を選択します。左側で MCU を展開し、ARM Toolchains Paths を選択します。xPack を押して OK を押します。OpenOCD Path で同じことを繰り返し、Windows の場合は、Build Tools Path でも同じことを繰り返します。Apply and Close を選択します。
ここで、必要な MCU パッケージをインストールします。Window -> Open Perspective -> Others -> Packs を選択して、Packs perspective に移動します。Packs タブの横にある黄色のリフレッシュ記号を選択します。これは様々な場所から MCU の定義を要求するため、時間が掛かります。一部のリンクが失敗した場合は、おそらく Ignore を選択できます。
ここで、必要な MCU パッケージをインストールします。Window -> Perspective -> Open Perspective -> Other... -> Packs を選択して、Packs perspective に移動します。Packs タブの横にある黄色のリフレッシュ記号を選択します。これは様々な場所から MCU の定義を要求するため、時間が掛かります。一部のリンクが失敗した場合は、おそらく Ignore を選択できます。
これが終了すると、ビルドやデバッグする MCU を見つけることができるはずです。この例では、STM32F3 シリーズの MCU を使います。左側で、STMicroelectronics -> STM32F3 Series を選択します。中央のウィンドウに、pack が表示されます。右クリックし、Install を選択します。それが終了したら、Window -> Open Perspective -> Others -> C/C++ を選択してデフォルトのパースペクティブに戻ることができます。
これが終了すると、ビルドやデバッグする MCU を見つけることができるはずです。この例では、STM32F3 シリーズの MCU を使います。左側で、STMicroelectronics -> STM32F3 Series を選択します。中央のウィンドウに、pack が表示されます。右クリックし、Install を選択します。それが終了したら、Window -> Perspective -> Open Perspective -> Other... -> C/C++ を選択してデフォルトのパースペクティブに戻ることができます。
Eclipse に QMK をビルドしようとするデバイスを教える必要があります。QMK フォルダを右クリック -> Properties -> C/C++ Build -> Settings を選択します。Devices タブを選択し、devices の下から MCU の適切な種類を選択します。私の例では、STM32F303CC です。
Eclipse に QMK をビルドしようとするデバイスを教える必要があります。QMK フォルダを右クリック -> Properties -> C/C++ Build -> Settings を選択します。Devices タブを選択し、Devices の下から MCU の適切な種類を選択します。私の例では、STM32F303CC です。
この間に、build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
この間に、Build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
## ビルド
全て正しくセットアップできていれば、ハンマーボタンを押すとファームウェアがビルドされ、.binファイルが出力されるはずです。
全て正しくセットアップできていれば、ハンマーボタンを押すとファームウェアがビルドされ、.bin ファイルが出力されるはずです。
## デバッグ
### デバッガの接続
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCUを 完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCU を 完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
注意: SWCLK と SWDIO ピンがキーボードのマトリックスで使われていないことを確認してください。もし使われている場合は、一時的に他のピンに切り替えることができます。
### デバッガの設定
QMK フォルダを右クリックし、Debug As -> Debug Configuration を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは stm32f3discovery.cfg と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
QMK フォルダを右クリックし、Debug As -> Debug Configurations... を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは stm32f3discovery.cfg と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
注意: 私の場合、この設定スクリプトはリセット操作を無効にするために編集が必要です。スクリプトの場所は、通常はパス `openocd/version/.content/scripts/board` の下の実際の実行可能フィールドの中で見つかります。ここで、私は `reset_config srst_only``reset_config none` に編集しました。
@@ -86,7 +86,7 @@ Apply and Close を選択します。
キーボードをリセットしてください。
虫アイコンをクリックし、もし全てうまく行けば debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止するので、Play ボタンを押します。全てのデバッガのほとんどの機能は ARM MCU で動作しますが、正確な詳細については google があなたのお友達です!
虫アイコンをクリックし、もし全てうまく行けば Debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止するので、Play ボタンを押します。全てのデバッガのほとんどの機能は ARM MCU で動作しますが、正確な詳細については google があなたのお友達です!
ハッピーデバッギング!

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@@ -0,0 +1,298 @@
# QMK CLI
<!---
original document: 79e6b7866:docs/cli.md
git diff 79e6b7866 HEAD -- docs/cli.md | cat
-->
このページは QMK CLI のセットアップと使用方法について説明します。
# 概要
QMK CLI を使用すると QMK キーボードの構築と作業が簡単になります。QMK ファームウェアの取得とコンパイル、キーマップの作成などのようなタスクを簡素化し合理化するためのコマンドを多く提供します。
* [グローバル CLI](#global-cli)
* [ローカル CLI](#local-cli)
* [CLI コマンド](#cli-commands)
# 必要事項
CLI は Python 3.5 以上を必要とします。我々は必要事項の数を少なくしようとしていますが、[`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) にリストされているパッケージもインストールする必要があります。
# グローバル CLI :id=global-cli
QMK は、QMK ビルド環境のセットアップ、QMK の操作、および `qmk_firmware` の複数のコピーの操作を容易にできるインストール可能な CLI を提供します。これを定期的にインストールおよび更新することをお勧めします。
## Homebrew を使ったインストール (macOS、いくつかの Linux)
[Homebrew](https://brew.sh) をインストールしている場合は、タップして QMK をインストールすることができます:
```
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # オプション、`qmk_firmware` の場所を設定します
qmk setup # これは `qmk/qmk_firmware` をクローンし、オプションでビルド環境をセットアップします
```
## easy_install あるいは pip を使ってインストール
上のリストにあなたのシステムがない場合は、QMK を手動でインストールすることができます。最初に、python 3.5 (以降)をインストールしていて、pip をインストールしていることを確認してください。次に以下のコマンドを使って QMK をインストールします:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # オプション、`qmk_firmware` の場所を設定します
qmk setup # これは `qmk/qmk_firmware` をクローンし、オプションでビルド環境をセットアップします
```
## 他のオペレーティングシステムのためのパッケージ
より多くのオペレーティングシステム用に `qmk` パッケージを作成および保守する人を探しています。OS 用のパッケージを作成する場合は、以下のガイドラインに従ってください:
* これらのガイドラインと矛盾する場合は、OS のベストプラクティスに従ってください
* 逸脱する場合は、理由をコメントに文章化してください。
* virtualenv を使ってインストールしてください
* 環境変数 `QMK_HOME` を設定して、ファームウェアソースを `~/qmk_firmware` 以外のどこかにチェックアウトするようにユーザに指示してください。
# ローカル CLI :id=local-cli
グローバル CLI を使いたくない場合は、`qmk_firmware` に付属のローカル CLI があります。`qmk_firmware/bin/qmk` で見つけることができます。任意のディレクトリから `qmk` コマンドを実行でき、常に `qmk_firmware` のコピー上で動作します。
**例**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## ローカル CLI の制限
グローバル CLI と比較して、ローカル CLI には幾つかの制限があります:
* ローカル CLI は `qmk setup` あるいは `qmk clone` をサポートしません。
* 複数のリポジトリがクローンされている場合でも、ローカル CLI は常に `qmk_firmware` ツリー上で動作します。
* ローカル CLI は virtualenv で動作しません。そのため依存関係が競合する可能性があります
# CLI コマンド :id=cli-commands
## `qmk cformat`
このコマンドは clang-format を使って C コードを整形します。引数無しで実行して全てのコアコードを整形するか、コマンドラインでファイル名を渡して特定のファイルに対して実行します。
**使用法**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
## `qmk compile`
このコマンドにより、任意のディレクトリからファームウェアをコンパイルすることができます。<https://config.qmk.fm> からエクスポートした JSON をコンパイルするか、リポジトリ内でキーマップをコンパイルするか、現在の作業ディレクトリでキーボードをコンパイルすることができます。
**Configurator Exports での使い方**:
```
qmk compile <configuratorExport.json>
```
**キーマップでの使い方**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**キーボードディレクトリでの使い方**:
default キーマップのあるキーボードディレクトリ、キーボードのキーマップディレクトリ、`--keymap <keymap_name>` で与えられるキーマップディレクトリにいなければなりません。
```
qmk compile
```
**例**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
あるいはオプションのキーマップ引数を指定して
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
あるいはキーマップディレクトリで
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**レイアウトディレクトリでの使い方**:
`qmk_firmware/layouts/` 以下のキーマップディレクトリにいなければなりません。
```
qmk compile -kb <keyboard_name>
```
**例**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
このコマンドは `qmk compile` に似ていますが、ブートローダを対象にすることもできます。ブートローダはオプションで、デフォルトでは `:flash` に設定されています。
違うブートローダを指定するには、`-bl <bootloader>` を使ってください。利用可能なブートローダの詳細については、<https://docs.qmk.fm/#/ja/flashing>
を見てください。
**Configurator Exports での使い方**:
```
qmk flash <configuratorExport.json> -bl <bootloader>
```
**キーマップでの使い方**:
```
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
```
**ブートローダのリスト**
```
qmk flash -b
```
## `qmk config`
このコマンドにより QMK の挙動を設定することができます。完全な `qmk config` のドキュメントについては、[CLI 設定](ja/cli_configuration.md)を見てください。
**使用法**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
このコマンドは、ドキュメントを参照または改善するために使うことができるローカル HTTP サーバを起動します。デフォルトのポートは 8936 です。
**使用法**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
このコマンドは環境を調査し、潜在的なビルドあるいは書き込みの問題について警告します。必要に応じてそれらの多くを修正できます。
**使用法**:
```
qmk doctor [-y] [-n]
```
**例**:
環境に問題がないか確認し、それらを修正するよう促します:
qmk doctor
環境を確認し、見つかった問題を自動的に修正します:
qmk doctor -y
環境を確認し、問題のみをレポートします:
qmk doctor -n
## `qmk json-keymap`
QMK Configurator からエクスポートしたものから keymap.c を生成します。
**使用法**:
```
qmk json-keymap [-o OUTPUT] filename
```
## `qmk kle2json`
このコマンドにより、生の KLE データから QMK Configurator の JSON へ変換することができます。絶対パスあるいは現在のディレクトリ内のファイル名のいずれかを受け取ります。デフォルトでは、`info.json` が既に存在している場合は上書きしません。上書きするには、`-f` あるいは `--force` フラグを使ってください。
**使用法**:
```
qmk kle2json [-f] <filename>
```
**例**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
このコマンドは現在 `qmk_firmware` で定義されている全てのキーボードをリスト化します。
**使用法**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
このコマンドは指定されたキーボード(とリビジョン)の全てのキーマップをリスト化します。
**使用法**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
このコマンドは、キーボードの既存のデフォルトのキーマップに基づいて新しいキーマップを作成します。
**使用法**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
このコマンドは `qmk_firmware` 内の python コードを整形します。
**使用法**:
```
qmk pyformat
```
## `qmk pytest`
このコマンドは python のテストスィートを実行します。python コードに変更を加えた場合、これの実行が成功することを確認する必要があります。
**使用法**:
```
qmk pytest
```

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@@ -0,0 +1,126 @@
# QMK CLI 設定
<!---
original document: d598f01cb:docs/cli_configuration.md
git diff d598f01cb HEAD -- docs/cli_configuration.md | cat
-->
このドキュメントは `qmk config` がどのように動作するかを説明します。
# はじめに
QMK CLI の設定はキーバリューシステムです。各キーはピリオドで区切られたサブコマンドと引数名で構成されます。これにより、設定キーと設定された引数の間で簡単かつ直接的な変換が可能になります。
## 簡単な例
例として、`qmk compile --keyboard clueboard/66/rev4 --keymap default` コマンドを見てみましょう。
設定から読み取ることができる2つのコマンドライン引数があります:
* `compile.keyboard`
* `compile.keymap`
これらを設定してみましょう:
```
$ qmk config compile.keyboard=clueboard/66/rev4 compile.keymap=default
compile.keyboard: None -> clueboard/66/rev4
compile.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
これで、毎回キーボードとキーマップを設定することなく、`qmk compile` を実行することができます。
## ユーザデフォルトの設定
複数のコマンド間で設定を共有したい場合があります。例えば、いくつかのコマンドは引数 `--keyboard` を受け取ります。全てのコマンドでこの値を設定する代わりに、その引数を受け取る全てのコマンドで使われるユーザ値を設定することができます。
例:
```
$ qmk config user.keyboard=clueboard/66/rev4 user.keymap=default
user.keyboard: None -> clueboard/66/rev4
user.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
# CLI ドキュメント (`qmk config`)
`qmk config` コマンドは基礎となる設定とやり取りするために使われます。引数無しで実行すると、現在の設定を表示します。引数が指定された場合、それらは設定トークンと見なされます。設定トークンは以下の形式の空白を含まない文字列です:
<subcommand|general|default>[.<key>][=<value>]
## 設定値の設定
設定キーに等号 (=) を入れることで、設定値を設定することができます。キーは常に完全な `<section>.<key>` 形式である必要があります。
例:
```
$ qmk config default.keymap=default
default.keymap: None -> default
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## 設定値の読み込み
設定全体、単一のキー、あるいはセクション全体の設定値を読み取ることができます。1つ以上の値を表示するために複数のキーを指定することができます。
### 全体の構成例
qmk config
### セクション全体の例
qmk config compile
### 単一キーの例
qmk config compile.keyboard
### 複数キーの例
qmk config user compile.keyboard compile.keymap
## 設定値の削除
設定値を特別な文字列 `None` に設定することで、設定値を削除することができます。
例:
```
$ qmk config default.keymap=None
default.keymap: default -> None
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
## 複数の操作
複数の読み込みおよび書き込み操作を1つのコマンドに組み合わせることができます。それらは順番に実行および表示されます:
```
$ qmk config compile default.keymap=default compile.keymap=None
compile.keymap=skully
compile.keyboard=clueboard/66_hotswap/gen1
default.keymap: None -> default
compile.keymap: skully -> None
Ψ Wrote configuration to '/Users/example/Library/Application Support/qmk/qmk.ini'
```
# ユーザ設定オプション
| キー | デフォルト値 | 説明 |
|-----|---------------|-------------|
| user.keyboard | None | キーボードのパス (例: `clueboard/66/rev4`) |
| user.keymap | None | キーマップ名 (例: `default`) |
| user.name | None | ユーザの github のユーザ名。 |
# 全ての設定オプション
| キー | デフォルト値 | 説明 |
|-----|---------------|-------------|
| compile.keyboard | None | キーボードのパス (例: `clueboard/66/rev4`) |
| compile.keymap | None | キーマップ名 (例: `default`) |
| hello.name | None | 実行時の挨拶の名前 |
| new_keyboard.keyboard | None | キーボードのパス (例: `clueboard/66/rev4`) |
| new_keyboard.keymap | None | キーマップ名 (例: `default`) |

View File

@@ -1,8 +1,8 @@
# QMK の設定
<!---
original document: eae21eed7:docs/config_options.md
git diff eae21eed7 HEAD docs/config_options.md | cat
original document: 2fe288d01:docs/config_options.md
git diff 2fe288d01 HEAD -- docs/config_options.md | cat
-->
QMK はほぼ無制限に設定可能です。可能なところはいかなるところでも、やりすぎな程、ユーザーがコードサイズを犠牲にしてでも彼らのキーボードをカスタマイズをすることを許しています。ただし、このレベルの柔軟性により設定が困難になります。
@@ -83,7 +83,7 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* `#define BACKLIGHT_PIN B7`
* バックライトのピン
* `#define BACKLIGHT_LEVELS 3`
* バックライトのレベル数 (off を除いて最大15)
* バックライトのレベル数 (off を除いて最大31)
* `#define BACKLIGHT_BREATHING`
* バックライトのブレスを有効にします
* `#define BREATHING_PERIOD 6`
@@ -148,10 +148,14 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* `#define IGNORE_MOD_TAP_INTERRUPT`
* 両方のキーに `TAPPING_TERM` を適用することで、ホールド時に他のキーに変換するキーを使ってローリングコンボ (zx) をすることができるようにします
* 詳細は [Mod tap interrupt](ja/feature_advanced_keycodes.md#ignore-mod-tap-interrupt) を見てください
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* キーごとの `IGNORE_MOD_TAP_INTERRUPT` 設定の処理を有効にします
* `#define TAPPING_FORCE_HOLD`
* タップされた直後に、デュアルロールキーを修飾子として使用できるようにします
* [Hold after tap](ja/feature_advanced_keycodes.md#tapping-force-hold)を見てください
* タップトグル機能を無効にします (`TT` あるいは One Shot Tap Toggle)
* `#define TAPPING_FORCE_HOLD_PER_KEY`
* キーごとの `TAPPING_FORCE_HOLD` 設定処理を有効にします。
* `#define LEADER_TIMEOUT 300`
* リーダーキーがタイムアウトするまでの時間
* タイムアウトする前にシーケンスを終了できない場合は、タイムアウトの設定を増やす必要があるかもしれません。あるいは、`LEADER_PER_KEY_TIMING` オプションを有効にすると良いでしょう。これは各キーがタップされた後でタイムアウトを再設定します。
@@ -185,7 +189,7 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* `#define RGBLIGHT_SPLIT`
* 分割キーボードの左半分の RGB LED の出力を右半分の RGB LED の入力につなげるかわりに、それぞれの側で個別にコントローラの出力ピンが直接 RGB LED の入力に繋がっているときは、この定義が必要です。
* `#define RGBLED_SPLIT { 6, 6 }`
* 分割キーボードの各半分の `RGB_DI_PIN` に直接配線されている接続されているLEDの数
* 分割キーボードの各半分の `RGB_DI_PIN` に直接配線されている接続されている LED の数
* 最初の値は左半分の LED の数を示し、2番目の値は右半分です。
* RGBLED_SPLIT が定義されている場合、RGBLIGHT_SPLIT は暗黙的に定義されます。
* `#define RGBLIGHT_HUE_STEP 12`
@@ -214,7 +218,7 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
### 左右の設定
つ覚えておかなければならないことは、USB ポートが接続されている側が常にマスター側であるということです。USB に接続されていない側はスレーブです。
1つ覚えておかなければならないことは、USB ポートが接続されている側が常にマスター側であるということです。USB に接続されていない側はスレーブです。
分割キーボードの左右を設定するには、幾つかの異なる方法があります (優先度の順にリストされています):
@@ -258,7 +262,7 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (デフォルトの速度は1です)
* serial 通信を使う時のプロトコルの速度を設定します。
* 速度:
* 0: 約189kbps (実験目的のみ)
* 0: 約 189kbps (実験目的のみ)
* 1: 約 137kbps (デフォルト)
* 2: 約 75kbps
* 3: 約 39kbps
@@ -270,9 +274,12 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* ARM についてはデフォルトの挙動
* AVR Teensy については必須
* `#define SPLIT_USB_TIMEOUT 2500`
* `#define SPLIT_USB_TIMEOUT 2000`
* `SPLIT_USB_DETECT` を使う時のマスタ/スレーブを検出する場合の最大タイムアウト
* `#define SPLIT_USB_TIMEOUT_POLL 10`
* `SPLIT_USB_DETECT` を使う時のマスタ/スレーブを検出する場合のポーリング頻度
# `rules.mk` ファイル
これは、トップレベルの `Makefile` から include される [make](https://www.gnu.org/software/make/manual/make.html) ファイルです。これは特定の機能を有効または無効にするだけでなく、コンパイルする MCU に関する情報を設定するために使われます。
@@ -285,8 +292,26 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* ビルドの後でルート `qmk_firmware` フォルダにコピーされる形式 (bin, hex) を定義します。
* `SRC`
* コンパイル・リンクリストにファイルを追加するために使われます。
* `LIB_SRC`
* コンパイル・リンクリストにライブラリとしてファイルを追加するために使われます。
`LIB_SRC` で指定されたファイルは、`SRC` で指定されたファイルの後にリンクされます。
例えば、次のように指定した場合:
```
SRC += a.c
LIB_SRC += lib_b.c
SRC += c.c
LIB_SRC += lib_d.c
```
リンク順は以下の通りです。
```
... a.o c.o ... lib_b.a lib_d.a ...
```
* `LAYOUTS`
* このキーボードがサポートする[レイアウト](ja/feature_layouts.md)のリスト
* `LINK_TIME_OPTIMIZATION_ENABLE`
* キーボードをコンパイルする時に、Link Time Optimization (`LTO`) を有効にします。これは処理に時間が掛かりますが、コンパイルされたサイズを大幅に減らします (そして、ファームウェアが小さいため、追加の時間は分からないくらいです)。ただし、`LTO` が有効な場合、古いマクロと関数の機能が壊れるため、自動的にこれらの機能を無効にします。これは `NO_ACTION_MACRO` と `NO_ACTION_FUNCTION` を自動的に定義することで行われます。
* `LTO_ENABLE`
* LINK_TIME_OPTIMIZATION_ENABLE と同じ意味です。`LINK_TIME_OPTIMIZATION_ENABLE` の代わりに `LTO_ENABLE` を使うことができます。
## AVR MCU オプション
* `MCU = atmega32u4`
@@ -345,9 +370,6 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* キーボードが起動する前に、USB 接続が確立されるのをキーボードに待機させます
* `NO_USB_STARTUP_CHECK`
* キーボードの起動後の usb サスペンドチェックを無効にします。通常、キーボードはタスクが実行される前にホストがウェイク アップするのを待ちます。分割キーボードは半分はウェイクアップコールを取得できませんが、マスタにコマンドを送信する必要があるため、役に立ちます。
* `LINK_TIME_OPTIMIZATION_ENABLE`
* キーボードをコンパイルする時に、Link Time Optimization (`LTO`) を有効にします。これは処理に時間が掛かりますが、コンパイルされたサイズを大幅に減らします (そして、ファームウェアが小さいため、追加の時間は分からないくらいです)。ただし、`LTO` が有効な場合、古いマクロと関数の機能が壊れるため、自動的にこれらの機能を無効にします。これは `NO_ACTION_MACRO``NO_ACTION_FUNCTION` を自動的に定義することで行われます。
* `LINK_TIME_OPTIMIZATION_ENABLE` の代わりに `LTO_ENABLE` を使うことができます。
## USB エンドポイントの制限

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# 貢献方法
<!---
original document: d47809575:docs/contributing.md
git diff d47809575 HEAD -- docs/contributing.md | cat
-->
👍🎉 まず、これを読み貢献する時間を作ってくれてありがとうございます!🎉👍
サードパーティの貢献は、QMK の成長と改善に役立ちます。プルリクエストと貢献プロセスを貢献者とメンテナの両方にとって便利で簡単なものにしたいです。この目的のために、大きな変更をせずにプルリクエストが受け入れられるように貢献者向けのガイドラインをまとめました。
* [プロジェクトの概要](#project-overview)
* [コーディング規約](#coding-conventions)
* [一般的なガイドライン](#general-guidelines)
* [行動規範は私にとって何を意味しますか?](#what-does-the-code-of-conduct-mean-for-me)
## この全てを読みたくはありません!単純に質問があります!
QMK について質問したい場合は、[OLKB Subreddit](https://reddit.com/r/olkb) あるいは [Discord](https://discord.gg/Uq7gcHh) ですることができます。
以下の事を覚えておいてください:
* 誰かがあなたの質問に答えるのに数時間掛かるかもしれません。しばらくお待ちください!
* QMK に関わる全ての人が彼らの時間とエネルギーを提供しています。QMK に関する作業や質問への回答に対する報酬はありません。
* できるだけ簡単に答えられるように質問してみてください。その方法が分からない場合は、以下に幾つかの良いガイドがあります:
* https://opensource.com/life/16/10/how-ask-technical-questions
* http://www.catb.org/esr/faqs/smart-questions.html
# プロジェクトの概要 :id=project-overview
QMK は主に C で書かれており、特定の機能と部品は C++ で書かれています。QMK は、キーボードの中の組み込みプロセッサ、特に AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) と ARM ([ChibiOS](http://www.chibios.com)) を対象にしています。すでに Arduino プログラミングに精通している場合は、多くの概念と制限がおなじみのものです。QMK に貢献するには Arduino を使用した経験は必要ありません。
<!-- FIXME: We should include a list of resources for learning C here. -->
# どこで助けを得られますか?
助けが必要であれば、[issue を開く](https://github.com/qmk/qmk_firmware/issues) か [Discord で会話する](https://discord.gg/Uq7gcHh)ことができます。
# どうやって貢献することができますか?
以前にオープンソースに貢献したことはありませんか? QMK で貢献がどのように機能するかが疑問ですか? ここに簡単な説明があります!
0. [GitHub](https://github.com) アカウントにサインアップします。
1. 貢献するためのキーマップをまとめるか、解決に興味がある[問題を見つける](https://github.com/qmk/qmk_firmware/issues)、あるいは追加したい[機能](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature)を見つけます。
2. 問題に関連付けられているリポジトリをあなたの GitHub アカウントにフォークします。これは、`GitHub上のあなたのユーザー名/qmk_firmware` の下にリポジトリのコピーを持つことを意味します。
3. `git clone https://github.com/GitHub上のあなたのユーザー名/repository-name.git` を使ってローカルマシンにリポジトリをクローンします。
4. 新しい機能に取り組んでいる場合は、issue を開きこれから行う作業について話し合うことを検討してください。
5. `git checkout -b branch-name-here` を使って修正用の新しいブランチを作成します。
6. 解決しようとしている問題、あるいは追加したい機能について適切な変更を加えます。
7. `git add insert-paths-of-changed-files-here` を使って変更されたファイルの内容を git がプロジェクトの状態を管理するために使用する "snapshot"、インデックスとしても知られている、に追加します。
8. `git commit -m "Insert a short message of the changes made here"` を使って、説明的なメッセージとともにインデックスの内容を保存します。
9. `git push origin branch-name-here` を使って GitHub 上のリポジトリに変更をプッシュします。
10. プルリクエストを [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master) にサブミットします。
11. 行われた変更の簡単な説明と、変更に関する問題またはバグ番号を使って、プルリクエストにタイトルを付けます。例えば、issue に "Added more log outputting to resolve #4352" のようなタイトルをつけることができます。
12. プルリクエストの説明では、行った変更、行ったプルリクエストに存在すると思われる問題、およびメンテナに対する質問を説明します。プルリクエストが完ぺきではない場合(プルリクエストが無い場合)でも問題ありません。レビュワーが問題の修正と改善を手伝います。
13. プルリクエストがメンテナによってレビューされるのを待ちます。
14. レビューをしているメンテナが変更を推奨する場合は、プルリクエストに変更を加えます。
15. プルリクエストがマージされた後で成功を祝います!
# コーディング規約 :id=coding-conventions
私たちのスタイルのほとんどは簡単に理解できます。C あるいは Python のいずれかに精通している場合は、ローカルスタイルにそれほど問題はないはずです。
* [コーディング規約 - C](ja/coding_conventions_c.md)
* [コーディング規約 - Python](ja/coding_conventions_python.md)
# 一般的なガイドライン :id=general-guidelines
QMK には幾つかの異なるタイプの変更があり、それぞれ異なるレベルの厳密さが必要です。どのような種類の変更を行っても、次のガイドラインに留意してください。
* PR を論理単位に分割します。例えば、2つの個別の機能をカバーする1つの PR を送信するのではなく、代わりに機能ごとに個別の PR をサブミットします。
* コミットする前に、`git diff --check` を使って不要な空白を確認します。
* コードの変更が実際にコンパイルされることを確認してください。
* キーマップ: `make keyboard:your_new_keymap` がエラーを返さないことを確認してください。
* キーボード: `make keyboard:all` がエラーを返さないことを確認してください。
* コア: `make all` がエラーを返さないことを確認してください。
* コミットメッセージがそれ自体で理解できることを確認してください。最初の行に短い説明(70文字以内)を入れ、2行目は空にし、3行目以降では必要に応じてコミットを詳細に説明する必要があります。例:
```
kerpleplork の fronzlebop を調整します
kerpleplork はエラーコード 23 で連続的に失敗していました。根本的な原因は fronzlebop 設定で、これにより kerpleplork はN回の繰り返しごとにアクティブになります。
私が使用できるデバイスの限られた実験では、kerpleplork の混乱を避けるために 7 は十分高い値であることを示していますが、念のため ARM デバイスを持つ人たちからフィードバックを得たいです。
```
!> **重要:** デフォルト以外のキーマップ、ユーザスペースおよびレイアウトのようなユーザコードへのバグ修正あるいは改善に貢献したい場合は、PR にコードの元の提出者にタグをつけてください。Git と GitHub のスキルレベルに関係なく、多くのユーザは知らないうちにコードが変更されることに混乱したりイライラしたりするかもしれません。
## ドキュメント
ドキュメントは QMK への貢献を始める最も簡単な方法の1つです。ドキュメントが間違っているか不完全な場所を見つけ、これらを修正するのは簡単です私たちもドキュメントを編集する人を非常に必要としています。編集するスキルがあるが、どこにどのように飛び乗ればいいのか分からない場合は、[助けをもとめて](#where-can-i-go-for-help)ください!
全てのドキュメントは `qmk_firmware/docs` ディレクトリの中にあります。あるいは web ベースのワークフローを使いたい場合は、https://docs.qmk.fm/ の各ページの下部にある "Edit this page" リンクをクリックすることができます。
ドキュメントの中にコードの例を提供する場合は、ドキュメント内の他の場所で使用されている命名規則を順守してください。例えば、一貫性を保つために、`my_layers` あるいは `my_keycodes` として列挙型を標準化します:
```c
enum my_layers {
_FIRST_LAYER,
_SECOND_LAYER
};
enum my_keycodes {
FIRST_LAYER = SAFE_RANGE,
SECOND_LAYER
};
```
### ドキュメントのプレビュー
開発環境をセットアップした場合は、プルリクエストを開く前に以下のコマンドを `qmk_firmware/` フォルダから実行することで、あなたの変更をプレビューすることができます:
./bin/qmk docs
または、Python 3 のみがインストールされている場合:
python3 -m http.server 8936
その後、ウェブブラウザで、`http://localhost:8936/` を表示します。
## キーマップ
ほとんどの初めての QMK 貢献者は、個人のキーマップから始めます。キーマップの標準はかなりカジュアルなものにしようとしています(キーマップは結局のところ作成者の性格を反映しています)が、他の人があなたのキーマップを簡単に見つけて学ぶことができるように、これらのガイドラインに従うようにお願いします。
* [the template](documentation_templates.md) を使って `readme.md` を書きます。
* 全てのキーマップの PR は squash されるため、コミットがどのように squash されるかを気にする場合は、自分で行う必要があります。
* キーマップの PR に機能をまとめないでください。最初に機能をサブミットし、次にキーマップのための2つ目の PR をサブミットします。
* `Makefile` をキーマップフォルダに含めないでください(もう使われていません)。
* ファイルヘッダの著作権を更新します (`%YOUR_NAME%` を探します)
## キーボード
キーボードは QMK の存在理由です。一部のキーボードはコミュニティによって管理されていますが、他のキーボードはそれぞれのキーボードを作成する責任者によって管理されています。`readme.md` を見るとそのキーボードを管理しているのが誰かが分かります。特定のキーボードに関する質問がある場合、[Issue を開いて](https://github.com/qmk/qmk_firmware/issues)質問にメンテナをタグ付けしてください。(訳注: タグ付け は [メンションする](https://help.github.com/ja/github/writing-on-github/basic-writing-and-formatting-syntax#mentioning-people-and-teams) という意味です。)
また以下のガイドラインに従うことをお願いします:
* [the template](ja/documentation_templates.md) を使って `readme.md` を書きます。
* コミットの数を適切に保ってください。そうでなければあなたの PR を squash します。
* コア機能を新しいキーボードにまとめないでください。最初に機能をサブミットし、次にキーボード用に別の PR をサブミットしてください。
* `.c`/`.h` ファイルにすぐ上の親フォルダに従って名前を付けます。例えば、`/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
* `Makefile` をキーボードフォルダに含めないでください(もう使われていません)
* ファイルヘッダの著作権を更新します (`%YOUR_NAME%` を探します)
## Quantum/TMK コア
新しい機能をビルドするために多くの作業を行う前に、最適な方法で実装していることを確認する必要があります。[QMK の理解](ja/understanding_qmk.md)を読むことで、QMK の基本的な理解を得ることができます。これはあなたを QMK のプログラムフローのツアーに連れて行きます。ここから、あなたのアイデアを実装するための最良の方法の感覚をつかむために、私たちと話す必要があります。これを行うには主に2つの方法があります:
* [Discord でのチャット](https://discord.gg/Uq7gcHh)
* [Issue を開く](https://github.com/qmk/qmk_firmware/issues/new)
機能とバグ修正の PR は全てのキーボードに影響します。また、私たちは QMK の再編も進めています。このため、実装が行われる前に特に重要な変更について議論することが特に重要です。最初に私たちと話をせずに PR を開いた場合、あなたの選択が私たちの計画した方向とうまく合わない場合は幾つかの大きな再作業を行う覚悟をしてください。
機能やバグの修正に取り組む時に留意すべき幾つかの事があります。
* **デフォルトで無効** - QMK がサポートするほとんどのチップでメモリがかなり制限されており、現在のキーマップが壊れていないことが重要です。ですので、あなたの機能をオフにするのではなく**オン**にするようにしてください。デフォルトでオンにすべき場合、あるいはコードのサイズを小さくする必要がある場合は、相談してください。
* **サブミットする前にローカルでコンパイル** - これが明白であることを願っていますが、コンパイルする必要があります。私たちの Travis システムは全ての問題をキャッチしますが、結果が返ってくるのを待つ代わりに幾つかのキーボードをローカルでコンパイルする方が一般的に速いです。
* **リビジョンと異なるチップベースを考慮** - 僅かに異なる設定、さらには異なるチップベースを可能にするリビジョンを持つキーボードが幾つかあります。ARM および AVR でサポートされる機能を作成する、あるいは動作しないプラットフォームでは自動的に無効化するようにしてください。
* **機能の説明** - 新しいファイルあるいは既存のファイルの一部として、`docs/` の中に文章化します。文章化しないと、他の人はあなたの苦労から利益を得ることができません。
また以下のガイドラインに従うことをお願いします:
* コミットの数を適切に保ってください。そうでなければあなたの PR を squash します。
* キーボードあるいはキーマップをコアの変更にまとめないでください。コアの変更を最初にサブミットしてください。
* 機能のための[ユニット テスト](ja/unit_testing.md)を書いてください。
* 編集しているファイルのスタイルに従ってください。スタイルが明確でないか、スタイルが混在している場合は、上記の[コーディング規約](#coding-conventions)に準拠する必要があります。
## リファクタリング
QMK で物事がどのようにレイアウトされるかについて明確なビジョンを維持するために、私たちはリファクタリングを詳細に計画し、変更をする協力者がいます。リファクタリングのアイデアあるいは提案がある場合は、[issue を開いてください](https://github.com/qmk/qmk_firmware/issues)。QMK を改善する方法についてお話ししたいと思います。
# 行動規範は私にとって何を意味しますか? :id=what-does-the-code-of-conduct-mean-for-me
私たちの[行動規範](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md)は、身元に関係なくあなたがプロジェクトの全員を敬意と礼儀を持って扱う責任があることを意味します。あなたが行動規範に記載されている不適切な行動やコメントの被害者である場合は、私たちはあなたのためにここにおり、私たちのコードに従って虐待者が適切に懲戒されるように最善を尽くします。

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# キーボードの挙動をカスタマイズする方法
<!---
original document: 7494490d6:docs/custom_quantum_functions.md
git diff 7494490d6 HEAD -- docs/custom_quantum_functions.md | cat
-->
多くの人にとって、カスタムキーボードはボタンの押下をコンピュータに送信するだけではありません。単純なボタンの押下やマクロよりも複雑なことを実行できるようにしたいでしょう。QMK にはコードを挿入したり、機能を上書きしたり、様々な状況でキーボードの挙動をカスタマイズできるフックがあります。
このページでは、QMK に関する特別な知識は想定していませんが、[QMK の理解](ja/understanding_qmk.md)を読むとより根本的なレベルで何が起きているかを理解するのに役立ちます。
## コア、キーボード、キーマップ階層 :id=a-word-on-core-vs-keyboards-vs-keymap
私たちは QMK を階層として構造化しました:
* コア (`_quantum`)
* キーボード/リビジョン (`_kb`)
* キーマップ (`_user`)
以下で説明される各関数は `_kb()` サフィックスあるいは `_user()` サフィックスを使って定義することができます。`_kb()` サフィックスはキーボード/リビジョンレベルで使うことを意図しており、一方で `_user()` サフィックスはキーマップレベルで使われるべきです。
キーボード/リビジョンレベルで関数を定義する場合、`_kb()` は他の何かを実行する前に `_user()` を呼び出すよう実装することが重要です。そうでなければ、キーマップレベル関数は呼ばれないでしょう。
# カスタムキーコード
最も一般的なタスクは、既存のキーコードの挙動を変更するか、新しいキーコードを作成することです。コードの観点からは、それぞれの仕組みは非常に似ています。
## 新しいキーコードの定義
独自のカスタムキーコードを作成する最初のステップは、それらを列挙することです。これは、カスタムキーコードに名前を付け、そのキーコードにユニークな番号を割り当てることの両方を意味します。QMK は、カスタムキーコードを固定範囲の番号に制限するのではなく、`SAFE_RANGE` マクロを提供します。カスタムキーコードを列挙する時に `SAFE_RANGE` を使うと、ユニークな番号を取得することが保証されます。
これは2つのキーコードを列挙する例です。このブロックを `keymap.c` に追加した後で、キーマップの中で `FOO``BAR` を使うことができます。
```c
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
```
## 任意のキーコードの挙動のプログラミング
既存のキーの挙動を上書きしたい場合、あるいは新しいキーについて挙動を定義する場合、`process_record_kb()` および `process_record_user()` 関数を使うべきです。これらは実際のキーイベントが処理される前のキー処理中に QMK によって呼び出されます。これらの関数が `true` を返す場合、QMK はキーコードを通常通りに処理します。これは、キーを置き換えるのではなく、キーの機能を拡張するのに便利です。これらの関数が `false` を返す場合、QMK は通常のキー処理をスキップし、必要なキーのアップまたはダウンイベントを送信するのかはユーザ次第です。
これらの関数はキーが押されるか放されるたびに呼び出されます。
### `process_record_user()` の実装例
この例は2つの事を行います。`FOO` と呼ばれるカスタムキーコードの挙動を定義し、Enter キーが押されるたびに音を再生します。
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// 押された時に何かをします
} else {
// 放された時に何かをします
}
return false; // このキーの以降の処理をスキップします
case KC_ENTER:
// enter が押された時に音を再生します
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // QMK に enter のプレスまたはリリースイベントを送信させます
default:
return true; // 他の全てのキーコードを通常通りに処理します
}
}
```
### `process_record_*` 関数のドキュメント
* キーボード/リビジョン: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* キーマップ: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
`keycode` 引数はキーマップで定義されているものです。例えば `MO(1)``KC_L` など。これらのイベントを処理するには `switch...case` ブロックを使うべきです。
`record` 引数は実際のプレスに関する情報を含みます:
```c
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
# LED 制御
QMK は HID 仕様で定義された5つの LED の読み取りメソッドを提供します:
* Num Lock
* Caps Lock
* Scroll Lock
* Compose
* Kana
ロック LED の状態を取得するには2つの方法があります:
* `bool led_update_kb(led_t led_state)` あるいは `_user(led_t led_state)` を実装する、または
* `led_t host_keyboard_led_state()` を呼び出す
!> `host_keyboard_led_state()``led_update_user()` が呼ばれる前に新しい値を既に反映している場合があります。
LED の状態を `uint8_t` として提供する2つの非推奨の関数があります:
* `uint8_t led_set_kb(uint8_t usb_led)``_user(uint8_t usb_led)`
* `uint8_t host_keyboard_leds()`
## `led_update_user()`
この関数はこれら5つの LED のいずれかの状態が変化すると呼ばれます。LED の状態を構造体のパラメータとして受け取ります。
慣例により、`led_update_kb()` にそのコードを実行するようフックさせるために `led_update_user()` から `true` を返し、`led_update_kb()` でコードを実行したくない場合は `false` を返します。
以下はいくつかの例です:
- レイヤー表示のような何かのために LED を使うために LED を上書きする
- `_kb()` 関数を実行したくないので、`false` を返します。これはレイヤーの挙動を上書きするためです。
- LED がオンあるいはオフになった時に音楽を再生する。
- `_kb` 関数を実行したいので、`true` を返します。これはデフォルトの LED の挙動に追加されます。
?> `led_set_*` 関数は `bool` の代わりに `void` を返すため、キーボードの LED 制御を上書きすることができません。従って、代わりに `led_update_*` を使うことをお勧めします。
### `led_update_kb()` の実装例
```c
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
// writePin は 1 でピンを high に、0 で low に設定します。
// この例では、ピンは反転していて、
// low/0 は LED がオンになり、high/1 は LED がオフになります。
// この挙動は、LED がピンと VCC の間にあるか、ピンと GND の間にあるかどうかに依存します。
writePin(B0, !led_state.num_lock);
writePin(B1, !led_state.caps_lock);
writePin(B2, !led_state.scroll_lock);
writePin(B3, !led_state.compose);
writePin(B4, !led_state.kana);
}
return res;
}
```
### `led_update_user()` の実装例
この不完全な例は Caps Lock がオンまたはオフになった場合に音を再生します。また LED の状態を保持する必要があるため、`true` を返します。
```c
#ifdef AUDIO_ENABLE
float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
#endif
bool led_update_user(led_t led_state) {
#ifdef AUDIO_ENABLE
static uint8_t caps_state = 0;
if (caps_state != led_state.caps_lock) {
led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
caps_state = led_state.caps_lock;
}
#endif
return true;
}
```
### `led_update_*` 関数のドキュメント
* キーボード/リビジョン: `bool led_update_kb(led_t led_state)`
* キーマップ: `bool led_update_user(led_t led_state)`
## `host_keyboard_led_state()`
最後に受信した LED の状態を `led_t` として取得するためにこの関数を呼びます。これは、`led_update_*` の外部から、例えば [`matrix_scan_user()`](#matrix-scanning-code) の中で LED の状態を読み取るのに便利です。
## 物理的な LED の状態の設定
一部のキーボードの実装は、物理的な LED の状態を設定するための便利なメソッドを提供しています。
### Ergodox キーボード
Ergodox の実装は、個々の LED をオンあるいはオフにするために `ergodox_right_led_1`/`2`/`3_on`/`off()` と、インデックスによってそれらをオンあるいはオフにするために `ergodox_right_led_on`/`off(uint8_t led)` を提供します。
さらに、LED の明度を指定することができます。全ての LED に同じ明度を指定するなら `ergodox_led_all_set(uint8_t n)` を使い、個別の LED の明度を指定するなら `ergodox_right_led_1`/`2`/`3_set(uint8_t n)` を使い、LED のインデックスを指定して明度を指定するには `ergodox_right_led_set(uint8_t led, uint8_t n)` を使います。
Ergodox キーボードは、最低の明度として `LED_BRIGHTNESS_LO` を、最高の輝度(これはデフォルトです)として `LED_BRIGHTNESS_HI` も定義しています。
# キーボードの初期化コード
キーボードの初期化プロセスには幾つかのステップがあります。何をしたいかによって、どの関数を使うべきかに影響します。
3つの主な初期化関数があり、呼び出される順番にリストされています。
* `keyboard_pre_init_*` - ほとんどのものが開始される前に起こります。非常に早くに実行したいハードウェアのセットアップに適しています。
* `matrix_init_*` - ファームウェアのスタートアッププロセスの途中で起こります。ハードウェアは初期化されますが、機能はまだ初期化されていない場合があります。
* `keyboard_post_init_*` - ファームウェアのスタートアッププロセスの最後に起こります。これはほとんどの場合、 "カスタマイズ"コードを配置する場所です。
!> ほとんどの人にとって、`keyboard_post_init_user` が呼び出したいものです。例えば、ここで RGB アンダーグローのセットアップを行います。
## キーボードの事前初期化コード
これは USB さえ起動する前の、起動中の非常に早い段階で実行されます。
この直後にマトリックスが初期化されます。
これは主にハードウェア向きの初期化のためであるため、ほとんどのユーザは使うべきではありません。
ただし、初期化が必要なハードウェアがある場合には、これが最適な場所です (LED ピンの初期化など)。
### `keyboard_pre_init_user()` の実装例
この例は、キーボードレベルで、LED ピンとして B0、B1、B2、B3 および B4 をセットアップします。
```c
void keyboard_pre_init_user(void) {
// キーボードの事前初期コードを呼び出します。
// LED ピンを出力として設定します
setPinOutput(B0);
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
setPinOutput(B4);
}
```
### `keyboard_pre_init_*` 関数のドキュメント
* キーボード/リビジョン: `void keyboard_pre_init_kb(void)`
* キーマップ: `void keyboard_pre_init_user(void)`
## マトリックスの初期化コード
これは、マトリックスが初期化され、ハードウェアの一部がセットアップされた後で、ただし機能の多くが初期化される前に、呼び出されます。
他の場所で必要になるかもしれないものをセットアップするのに役立ちますが、ハードウェアに関連するものではなく、開始場所に依存するものでもありません。
### `matrix_init_*` 関数のドキュメント
* キーボード/リビジョン: `void matrix_init_kb(void)`
* キーマップ: `void matrix_init_user(void)`
## キーボードの事後初期化コード
キーボードの初期化プロセスの極めて最後のタスクとして実行されます。この時点で初期化される必要があるような、特定の機能を変更したい場合に便利です。
### `keyboard_post_init_user()` の実装例
この例は、他の全てのものが初期化された後で実行され、rgb アンダーグローの設定をセットアップします。
```c
void keyboard_post_init_user(void) {
// post init コードを呼びます
rgblight_enable_noeeprom(); // 設定を保存せずに Rgb を有効にします
rgblight_sethsv_noeeprom(180, 255, 255); // 保存せずに色を青緑/シアンに設定します
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // 保存せずにモードを高速なブリージングに設定します
}
```
### `keyboard_post_init_*` 関数のドキュメント
* キーボード/リビジョン: `void keyboard_post_init_kb(void)`
* キーマップ: `void keyboard_post_init_user(void)`
# マトリックススキャンコード :id=matrix-scanning-code
可能であれば常に `process_record_*()` を使ってキーボードをカスタマイズし、その方法でイベントをフックし、コードがキーボードのパフォーマンスに悪影響を与えないようにします。ただし、まれにマトリックススキャンにフックする必要があります。これらの関数は1秒あたり少なくとも10回は呼び出されるため、これらの関数のコードのパフォーマンスに非常に注意してください。
### `matrix_scan_*` の実装例
この例は意図的に省略されています。このようなパフォーマンスに敏感な領域にフックする前に、例を使わずにこれを書くために、QMK 内部について十分理解する必要があります。助けが必要であれば、[issue を開く](https://github.com/qmk/qmk_firmware/issues/new) か [Discord で会話](https://discord.gg/Uq7gcHh)してください。
### `matrix_scan_*` 関数のドキュメント
* キーボード/リビジョン: `void matrix_scan_kb(void)`
* キーマップ: `void matrix_scan_user(void)`
この関数はマトリックススキャンのたびに呼び出されます。これは基本的に MCU が処理できる頻度です。大量に実行されるため、ここに何を置くかについては注意してください。
カスタムマトリックススキャンコードが必要な場合は、この関数を使う必要があります。また、カスタムステータス出力 (LED あるいはディスプレイなど)や、ユーザが入力していない場合でも定期的にトリガーするその他の機能のために使うことができます。
# キーボードアイドリング/ウェイクコード
キーボードがサポートしている場合、多くの機能を停止することで"アイドル"にすることができます。これの良い例は、RGB ライトあるいはバックライトです。これにより、電力消費を節約できるか、キーボードの動作が改善されるかもしれません。
これは2つの関数によって制御されます: `suspend_power_down_*` および `suspend_wakeup_init_*`。これらはシステムキーボードがアイドルになった時と、起動した時のそれぞれで呼ばれます。
### suspend_power_down_user() と suspend_wakeup_init_user() の実装例
```c
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
```
### キーボードサスペンド/ウェイク関数のドキュメント
* キーボード/リビジョン : `void suspend_power_down_kb(void)` および `void suspend_wakeup_init_user(void)`
* キーマップ: `void suspend_power_down_kb(void)` および `void suspend_wakeup_init_user(void)`
# レイヤー切り替えコード
これはレイヤーが切り替えられるたびにコードを実行します。レイヤー表示あるいはカスタムレイヤー処理に役立ちます。
### `layer_state_set_*` の実装例
この例は、レイヤーに基づいて [RGB アンダーグロー](ja/feature_rgblight.md)を設定する方法を示していて、Planck を例として使っています。
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _LOWER:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _PLOVER:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
case _ADJUST:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
default: // 他の全てのレイヤーあるいはデフォルトのレイヤー
rgblight_setrgb (0x00, 0xFF, 0xFF);
break;
}
return state;
}
```
### `layer_state_set_*` 関数のドキュメント
* キーボード/リビジョン: `layer_state_t layer_state_set_kb(layer_state_t state)`
* キーマップ: `layer_state_t layer_state_set_user(layer_state_t state)`
[キーマップの概要](ja/keymap.md#keymap-layer-status)で説明されるように、`state` はアクティブなレイヤーのビットマスクです。
# 永続的な設定 (EEPROM)
これによりキーボードのための永続的な設定を設定することができます。これらの設定はコントローラの EEPROM に保存され、電源が落ちた後であっても保持されます。設定は `eeconfig_read_kb` および `eeconfig_read_user` を使って読み取ることができ、`eeconfig_update_kb` および `eeconfig_update_user` を使って書きこむことができます。これは切り替え可能な機能 (rgb レイヤーの表示の切り替えなど)に役立ちます。さらに、`eeconfig_init_kb` および `eeconfig_init_user` を使って EEPROM のデフォルト値を設定できます。
ここでの複雑な部分は、EEPROM を介してデータを保存およびアクセスできる方法がたくさんあり、これを行うための"正しい"方法が無いということです。ただし、各関数には DWORD (4 バイト)しかありません。
EEPROM の書き込み回数には制限があることに注意してください。これは非常に高い値ですが、EEPROM に書き込むのはこれだけではなく、もし頻繁に書き込むと、MCU の寿命を大幅に短くする可能性があります。
* この例を理解していない場合は、この機能はかなり複雑なため、この機能を使うことを避けても構いません。
### 実装例
これは、設定を追加し、読み書きする例です。この例では、ユーザキーマップを使っています。これは複雑な機能で、多くのことが行われています。実際、動作のために上記の多くの関数を使います!
keymap.c ファイルの中で、先頭にこれを追加します:
```c
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
これは、設定をメモリ内に保存し、EEPROM に書き込むことができる32ビット構造体をセットアップします。これを使うと、この構造体に変数が定義されるため、変数を定義する必要が無くなります。`bool` (boolean) の値は1ビットを使い、`uint8_t` は8ビットを使い、`uint16_t` は16ビットを使うことに注意してください。組み合わせて使うことができますが、順番の変更は読み書きされる値が変更されるため、問題が発生するかもしれません。
`layer_state_set_*` 関数のために `rgb_layer_change` を使い、全てを設定するために `keyboard_post_init_user` および `process_record_user` を使います。
ここで、上の `keyboard_post_init_user` コードを使って、作成したばかりの構造体を設定するために `eeconfig_read_user()` を追加します。そして、この構造体をすぐに使ってキーマップの機能を制御することができます。それは以下のようになります:
```c
void keyboard_post_init_user(void) {
// キーマップレベルのマトリックスの初期化処理を呼びます
// EEPROM からユーザ設定を読み込みます
user_config.raw = eeconfig_read_user();
// 有効な場合はデフォルトレイヤーを設定します
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
上記の関数は読み取ったばかりの EEPROM 設定を使い、デフォルトのレイヤーの RGB 色を設定します。その「生の」値は、上で作成した「共用体」に基づいて使用可能な構造に変換されます。
```c
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // 他の全てのレイヤーあるいはデフォルトのレイヤー
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
これにより、値が有効になっていた場合のみ、RGB アンダーグローが変更されます。この値を設定するために、`RGB_LYR` と呼ばれる `process_record_user` 用の新しいキーコードを作成します。さらに、通常の RGB コードを使う場合、上記の例を使ってオフになることを確認します。以下のようになります:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// 押された時に何かをします
} else {
// 放された時に何かをします
}
return false; // このキーの以降の処理をスキップします
case KC_ENTER:
// enter が押された時に音を再生します
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // QMK に enter のプレスまたはリリースイベントを送信させます
case RGB_LYR: // これにより、アンダーグローをレイヤー表示として、あるいは通常通りに使うことができます。
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // 状態を切り替えます
eeconfig_update_user(user_config.raw); // 新しい状態を EEPROM に書き込みます
if (user_config.rgb_layer_change) { // レイヤーの状態表示が有効な場合
layer_state_set(layer_state); // すぐにレイヤーの色を更新します
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // 任意の RGB コード に対して(quantum_keycodes.h を見てください。400行目参照)
if (record->event.pressed) { // これはレイヤー表示を無効にします。これを変更する場合は、無効にしたいだろうため。
if (user_config.rgb_layer_change) { // 有効な場合のみ
user_config.rgb_layer_change = false; // 無効にします
eeconfig_update_user(user_config.raw); // 設定を EEPROM に書き込みます
}
}
return true; break;
default:
return true; // 他の全てのキーコードを通常通りに処理します
}
}
```
最後に、`eeconfig_init_user` 関数を追加して、EEPROM がリセットされた時にデフォルト値、さらにはカスタムアクションを指定できるようにします。EEPROM を強制的にリセットするには、`EEP_RST` キーコードあるいは[ブートマジック](ja/feature_bootmagic.md)機能を使います。例えば、デフォルトで rgb レイヤー表示を設定し、デフォルト値を保存したい場合。
```c
void eeconfig_init_user(void) { // EEPROM がリセットされます!
user_config.raw = 0;
user_config.rgb_layer_change = true; // デフォルトでこれを有効にします
eeconfig_update_user(user_config.raw); // デフォルト値を EEPROM に書き込みます
// これらの値も EEPROM に書き込むためには、noeeprom 以外のバージョンを使います
rgblight_enable(); // デフォルトで RGB を有効にします
rgblight_sethsv_cyan(); // デフォルトでシアンに設定します
rgblight_mode(1); // デフォルトでソリッドに設定します
}
```
これで完了です。RGB レイヤー表示は必要な場合にのみ機能します。キーボードを取り外した後でも保存されます。RGB コードのいずれかを使うと、レイヤー表示が無効になり、設定したモードと色がそのままになります。
### 'EECONFIG' 関数のドキュメント
* キーボード/リビジョン: `void eeconfig_init_kb(void)``uint32_t eeconfig_read_kb(void)` および `void eeconfig_update_kb(uint32_t val)`
* キーマップ: `void eeconfig_init_user(void)``uint32_t eeconfig_read_user(void)` および `void eeconfig_update_user(uint32_t val)`
`val` は EEPROM に書き込みたいデータの値です。`eeconfig_read_*` 関数は EEPROM から32ビット(DWORD) 値を返します。
# カスタムタッピング期間
デフォルトでは、タッピング期間はグローバルに設定されていて、キーでは設定することができません。ほとんどのユーザにとって、これは全然問題ありません。しかし、場合によっては、`LT` キーとは異なるタイムアウトによって、デュアルファンクションキーが大幅に改善されます。なぜなら、一部のキーは他のキーよりも押し続けやすいためです。それぞれにカスタムキーコードを使う代わりに、キーごとに設定可能な `TAPPING_TERM` を使用できます。
この機能を有効にするには、最初に `config.h``#define TAPPING_TERM_PER_KEY` を追加する必要があります。
## `get_tapping_term` の実装例
キーコードに基づいて `TAPPING TERM` を変更するには、次のようなものを `keymap.c` ファイルに追加します:
```c
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return TAPPING_TERM + 1250;
case LT(1, KC_GRV):
return 130;
default:
return TAPPING_TERM;
}
}
```
### `get_tapping_term` 関数のドキュメント
ここにある他の多くの関数とは異なり、quantum あるいはキーボードレベルの関数を持つ必要はありません (または理由さえありません)。ここではユーザレベルの関数だけが有用なため、そのようにマークする必要はありません。

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# Zadig を使ったブートローダドライバのインストール
<!---
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-->
QMK はホストにたいして通常の HID キーボードデバイスとして振る舞うため特別なドライバは必要ありません。しかし、Windows でのキーボードへの書き込みは、多くの場合、キーボードをリセットした時に現れるブートローダデバイスで*行います*。
2つの注目すべき例外があります: 通常 Pro Micro で見られる Caterina ブートローダや、PJRC Teensy に書き込まれている HalfKay ブートローダは、それぞれシリアルポートと汎用 HID デバイスとして振る舞うため、ドライバは必要ありません。
[Zadig](https://zadig.akeo.ie/) ユーティリティを使うことをお勧めします。MSYS2 あるいは WSL を使って開発環境をセットアップした場合、`qmk_install.sh` スクリプトはドライバをインストールするかどうかをたずねます。
## インストール
`RESET` キーコード (別のレイヤにあるかもしれません)を押すか、通常はキーボードの下面にあるリセットスイッチを押して、キーボードをブートローダモードにします。どちらもキーボードに無い場合は、Escape または Space+`B` を押しながら接続してみてください (詳細は、[ブートマジック](ja/feature_bootmagic.md) ドキュメントを見てください)。一部のキーボードはブートマジックの代わりに[コマンド](ja/feature_command.md)を使います。この場合、キーボードが接続されている状態で「左Shift + 右Shift + `B`」あるいは「左Shift + 右Shift + Escape」を押すと、ブートローダモードに入ることができます。
一部のキーボードはブートローダに入るために特定の操作をする必要があります。例えば、[ブートマジック Lite](ja/feature_bootmagic.md#bootmagic-lite) キー (デフォルト: Escape) は別のキー(例えば、左Control)かもしれません。また、コマンドを有効にするキーの組み合わせ (デフォルト: 左Shift + 右Shift) は何か他のキー(例えば 左Control + 右Control)を押し続ける必要がある場合があります。不明な場合は、キーボードの README ファイルを参照してください。
USBaspLoader を使ってデバイスをブートローダモードにするには、`BOOT` ボタンを押しながら `RESET` ボタンをタップしてください。
あるいは `BOOT` を押し続けながら USB ケーブルを挿入します。
Zadig は自動的にブートローダデバイスを検知します。**Options → List All Devices** を確認する必要がある場合があります。
- Atmel AVR MCU を搭載したキーボードの場合、ブートローダは `ATm32U4DFU` に似た名前が付けられ、ベンダー ID は `03EB` です。
- USBasp ブートローダは `USBasp` として表示され、VID/PID は`16C0:05DC` です。
- QMK-DFU ブートローダを使って書き込まれた AVR キーボードは `<keyboard name> Bootloader` という名前が付けられ、VID は `03EB` です。
- ほとんどの ARM キーボードでは、`STM32 BOOTLOADER` と呼ばれ、VID/PID は `0483:DF11` です。
!> Zadig が `HidUsb` ドライバを使用する1つ以上のデバイスを表示する場合、キーボードはおそらくブートローダモードではありません。矢印はオレンジ色になり、システムドライバの変更を確認するように求められます。この場合、続行**しないでください**
矢印が緑色で表示されたら、ドライバを選択し、**Install Driver** をクリックします。`libusb-win32` ドライバは通常 AVR で動作し、`WinUSB`は ARM で動作しますが、それでもキーボードに書き込みできない場合は、リストから異なるドライバをインストールしてみてください。msys2 を使ってコマンドライン経由で USBaspLoader デバイスに書き込むには、`libusbk` ドライバがお勧めです。そうではなく書き込みに QMK Toolbox を使っている場合は `libusb-win32` がうまく動作します。
![ブートローダドライバが正常にインストールされた Zadig](https://i.imgur.com/b8VgXzx.png)
最後に、新しいドライバがロードされたことを確認するためにキーボードのプラグを抜いて再接続します。書き込みに QMK Toolbox を使う場合は、ドライバの変更を認識しない場合があるため、QMK Toolkit を終了して再起動します。
## 間違ったデバイスのインストールからの回復
キーボードが入力できなくなった場合は、ブートローダではなくキーボード自体のドライバを間違って入れ替えた可能性があります。これはキーボードがブートローダモードでない場合に起こりえます。これは Zadig で簡単に確認することができます - 健全なキーボードには、全てのインタフェースに `HidUsb` ドライバがインストールされています:
![Zadig から見た健全なキーボード](https://i.imgur.com/Hx0E5kC.png)
デバイスマネージャーを開き、キーボードと思われるデバイスを探します。
![デバイスマネージャーにおける、間違ったドライバがインストールされたキーボード](https://i.imgur.com/L3wvX8f.png)
右クリックし、**デバイスのアンインストール** をクリックします。最初に **このデバイスのドライバーソフトウェアを削除します** にチェックが付いていることを確認してください。
!["ドライバの削除"にチェックボックスにチェックが付いた、デバイスのアンインストールダイアログ](https://i.imgur.com/aEs2RuA.png)
**Action → Scan for hardware changes** をクリックします。この時点で、再び入力できるようになっているはずです。Zadig でキーボードデバイスが `HidUsb` ドライバを使っていることを再確認します。そうであれば完了です。キーボードは再び機能するはずです!
?> Windows が新しいドライバを使えるようにするために、この時点でコンピュータを完全に再起動する必要があるかもしれません。

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# よくある質問
<!---
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-->
* [一般](ja/faq_general.md)
* [QMK のビルドあるいはコンパイル](ja/faq_build.md)
* [QMK のデバッグとトラブルシューティング](ja/faq_debug.md)
* [キーマップ](ja/faq_keymap.md)

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# よくあるビルドの質問
<!---
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-->
このページは QMK のビルドに関する質問を説明します。まだビルドをしていない場合は、[ビルド環境のセットアップ](ja/getting_started_build_tools.md) および [Make 手順](ja/getting_started_make_guide.md)ガイドを読むべきです。
## Linux でプログラムできません
デバイスを操作するには適切な権限が必要です。Linux ユーザの場合は、以下の `udev` ルールに関する指示を見てください。`udev` に問題がある場合は、回避策は `sudo` コマンドを使うことです。このコマンドに慣れていない場合は、`man sudo` コマンドでマニュアルを確認するか、[この web ページを見てください](https://linux.die.net/man/8/sudo)。
コントローラが ATMega32u4 の場合の `sudo` の使い方の例:
$ sudo dfu-programmer atmega32u4 erase --force
$ sudo dfu-programmer atmega32u4 flash your.hex
$ sudo dfu-programmer atmega32u4 reset
あるいは、単純に:
$ sudo make <keyboard>:<keymap>:dfu
`make``sudo` で実行することは一般的には良い考えでは***なく***、可能であれば前者の方法のいずれかを使うべきです。
### Linux の `udev` ルール
Linux では、MCU にアクセスするには適切な権限が必要です。ファームウェアを書き込む時に `sudo` を使うか、`/etc/udev/rules.d/` にこれらのファイルを配置することで、アクセスすることができます。権限の追加が完了したら、以下を実行します:
```console
sudo udevadm control --reload-rules
sudo udevadm trigger
```
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
# Atmel ATMega32U4
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
# Atmel USBKEY AT90USB1287
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
# Atmel ATMega32U2
SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
```
**/etc/udev/rules.d/52-tmk-keyboard.rules:**
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
**/etc/udev/rules.d/54-input-club-keyboard.rules:**
```
# Input Club keyboard bootloader
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
```
**/etc/udev/rules.d/55-caterina.rules:**
```
# ModemManager should ignore the following devices
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
```
**注意:** ModemManager フィルタリングは厳格モードでは無い場合のみ動作します。以下のコマンドでその設定を変更することができます:
```console
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
sudo systemctl daemon-reload
sudo systemctl restart ModemManager
```
**/etc/udev/rules.d/56-dfu-util.rules:**
```
# stm32duino
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
# Generic stm32
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
```
**/etc/udev/rules.d/57-bootloadhid.rules:**
```
# bootloadHID
SUBSYSTEMS=="usb", ATTRS{idVendor}=="16c0", ATTRS{idProduct}=="05df", MODE:="0666"
```
### Linux のブートローダモードで Serial デバイスが検知されない
カーネルがデバイスを適切にサポートしていることを確認してください。デバイスが、Pro Micro (Atmega32u4) のように USB ACM を使う場合、`CONFIG_USB_ACM=y` を含めるようにしてください。他のデバイスは `USB_SERIAL` およびそのサブオプションを必要とするかもしれません。
## DFU ブートローダの不明なデバイス
Windows 上でキーボードを書き込む時に発生する問題は、ブートローダ用に間違ったドライバがインストールされているか、全くインストールされていないかによるものがほとんどです。
QMK インストールスクリプト (MSYS2 あるいは WSL 内の `qmk_firmware` ディレクトリから `./util/qmk_install.sh`) を再実行するか、QMK Toolbox の再インストールでこの問題が解決するかもしれません。別のやり方として、手動で [`qmk_driver_installer`](https://github.com/qmk/qmk_driver_installer) パッケージをダウンロードして実行することができます。
それでもうまく行かない場合は、Zadig をダウンロードして実行する必要があります。詳細な情報は [Zadig を使ったブートローダドライバのインストール](ja/driver_installation_zadig.md)を見てください。
## USB VID と PID
`config.h` を編集することで任意の ID を使うことができます。おそらく未使用の ID を使っても、他の製品と衝突するとても低い可能性があることを除いて、実際には問題はありません。
QMK のほとんどのキーボードは、vendor ID として、`0xFEED` を使います。他のキーボードを調べて、ユニークな ID を選択してください。
またこれも見てください。
https://github.com/tmk/tmk_keyboard/issues/150
ここで本当にユニークな VID:PID を買うことができます。個人的な使用にはこれは必要ないと思います。
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## AVR のための BOOTLOADER_SIZE
Teensy2.0++ ブートローダのサイズは 2048 バイトであることに注意してください。一部の Makefile には間違ったコメントがあります。
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 2048
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
```
## MacOS での `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)`
これは brew での更新に関する問題で、avr-gcc が依存するシンボリックリンクを壊します。
解決法は全ての影響を受けたモジュールを削除し再インストールすることです。
```
brew rm avr-gcc
brew rm avr-gcc@8
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm arm-gcc-bin@8
brew rm avrdude
brew install avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install arm-gcc-bin@8
brew install avrdude
brew link --force avr-gcc@8
brew link --force arm-gcc-bin@8
```
### `avr-gcc` と LUFA
`avr-gcc` を更新し、LUFA に関連するエラーが表示された場合、例えば:
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
今のところ、Homebrew で `avr-gcc` を 8 にロールバックする必要があります。
```
brew uninstall --force avr-gcc
brew install avr-gcc@8
brew link --force avr-gcc@8
```
### キーボードに書き込んだが何も起こらない、あるいはキーの押下が登録されない - ARM (rev6 planck、clueboard 60、hs60v2 など) でも同じ (Feb 2019)
ARM ベースのチップ上での EEPROM の動作によって、保存された設定が無効になる場合があります。これはデフォルトレイヤに影響し、まだ調査中の特定の環境下でキーボードが使えなくなる*しれません*。EEPROM のリセットでこれが修正されます。
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) を使って eeprom のリセットを強制することができます。このイメージを書き込んだ後で、通常のファームウェアを書き込むと、キーボードが_通常_ の動作順序に復元されます。
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
いずれかの形式でブートマジックが有効になっている場合は、これも実行できるはずです (実行方法の詳細については、[ブートマジックドキュメント](feature_bootmagic.md)とキーボード情報を見てください)。

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# デバッグの FAQ
<!---
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-->
このページは、キーボードのトラブルシューティングについての様々な一般的な質問を説明します。
# デバッグコンソール
## `hid_listen` がデバイスを認識できない
デバイスのデバッグコンソールの準備ができていない場合、以下のように表示されます:
```
Waiting for device:.........
```
デバイスが接続されると、*hid_listen* がデバイスを見つけ、以下のメッセージが表示されます:
```
Waiting for new device:.........................
Listening:
```
この 'Listening:' のメッセージが表示されない場合は、[Makefile] を `CONSOLE_ENABLE=yes` に設定してビルドしてみてください
Linux のような OS でデバイスにアクセスするには、権限が必要かもしれません。
- `sudo hid_listen` を試してください
## コンソールにメッセージが表示されない
以下を調べてください:
- *hid_listen* がデバイスを検出する。上記を見てください。
- **Magic**+d を使ってデバッグを有効にする。[マジックコマンド](https://github.com/tmk/tmk_keyboard#magic-commands)を見てください。
- `debug_enable=true` を設定します。[テストとデバッグ](ja/newbs_testing_debugging.md#debugging)を見てください
- デバッグ print の代わりに 'print' 関数を使ってみてください。**common/print.h** を見てください。
- コンソール機能を持つ他のデバイスを切断します。[Issue #97](https://github.com/tmk/tmk_keyboard/issues/97) を見てください。
## Linux あるいは UNIX のようなシステムはスーパーユーザ権限を必要とします
権限付きで *hid_listen* を実行するために 'sudo' を使ってください。
```
$ sudo hid_listen
```
または rules ディレクトリにファイルを置いて、TMK デバイスのための *udev rule* を追加します。ディレクトリは各システムで異なるかもしれません。
File: /etc/udev/rules.d/52-tmk-keyboard.rules (Ubuntu の場合)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# 雑多なこと
## 安全性の考慮
あなたはおそらくキーボードを「文鎮化」したくないでしょう。文鎮化するとファームウェアを書き換えられないようになります。リスクがあまりに高い(そしてそうでないかもしれない)ものの一部のリストを示します。
- キーボードマップに RESET が含まれない場合、DFU モードに入るには、PCB のリセットボタンを押す必要があります。底部のネジを外す必要があります。
- tmk_core / common にあるファイルを触るとキーボードが操作不能になるかもしれません。
- .hex ファイルが大きすぎると問題を引き起こします; `make dfu` コマンドはブロックを削除し、
サイズを検査し(おっと、間違った順序です!)、エラーを出力し、
キーボードへの書き込みに失敗し、DFU モードのままになります。
- この目的のためには、Planck の最大の .hex ファイルサイズは 7000h (10進数で28672)であることに注意してください。
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- 上のファイルのサイズは 22396/577ch で、28672/7000h より小さいです
- 適切な替わりの .hex ファイルがある限り、それをロードして再試行することができます
- あなたがキーボードの Makefile で指定したかもしれない一部のオプションは、余分なメモリを消費します; BOOTMAGIC_ENABLE、MOUSEKEY_ENABLE、EXTRAKEY_ENABLE、CONSOLE_ENABLE、API_SYSEX_ENABLE に注意してください
- DFU ツールは(オプションの余計なフルーツサラダを投げ込まない限り)ブートローダに書き込むことを許可しないので、
ここにはリスクはほとんどありません。
- EEPROM の書き込みサイクルは、約100000です。ファームウェアを繰り返し継続的に書き換えるべきではありません。それは最終的に EEPROM を焼き焦がします。
## NKRO が動作しません
最初に、**Makefile** 内でビルドオプション `NKRO_ENABLE` を使ってファームウェアをコンパイルする必要があります。
**NKRO** がまだ動作しない場合は、`Magic` **N** コマンド(デフォルトでは `LShift+RShift+N`)を試してみてください。**NKRO** モードと **6KRO** モード間を一時的に切り替えるためにこのコマンドを使うことができます。**NKRO** が機能しない状況、特に BIOS の場合は **6KRO** モードに切り替える必要があります。
ファームウェアを `BOOTMAGIC_ENABLE` でビルドした場合、`ブートマジック` **N** コマンドで切り替える必要があります (デフォルトでは `Space+N`)。この設定は EEPROM に格納され、電源を入れ直しても保持されます。
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint はリセット回路が必要です (PS/2 マウスサポート)
リセット回路が無いとハードウェアの不適切な初期化のために一貫性の無い結果になります。TPM754 の回路図を見てください。
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## 16 を超えるマトリックの列を読み込めない
列が 16 を超える場合、[matrix.h] の `read_cols()` 内の `1<<16` の代わりに `1UL<<16` を使ってください。
C では、AVR の場合 `1` は [16 bit] である [int] 型の1を意味し、15 を超えて左にシフトすることはできません。`1<<16` すると予期しないゼロが発生します。`1UL` として [unsigned long] 型を使う必要があります。
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## 特別なエクストラキーが動作しない (システム、オーディオコントロールキー)
QMK でそれらを使うには、`rules.mk` 内で `EXTRAKEY_ENABLE` を定義する必要があります。
```
EXTRAKEY_ENABLE = yes # オーディオ制御とシステム制御
```
## スリープから復帰しない
Windows では、**デバイスマネージャ**の**電源の管理**タブ内の `このデバイスで、コンピュータのスタンバイ状態を解除できるようにする` 設定を調べてください。また BIOS 設定も調べてください。
スリープ中に任意のキーを押すとホストが起動するはずです。
## Arduino を使っていますか?
**Arduino のピンの命名は実際のチップと異なることに注意してください。** 例えば、Arduino のピン `D0``PD0` ではありません。回路図を自身で確認してください。
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino の Leonardo と micro には **ATMega32U4** が載っていて、TMK 用に使うことができますが、Arduino のブートローダが問題になることがあります。
## JTAG を有効にする
デフォルトでは、キーボードが起動するとすぐに JTAG デバッグインタフェースが無効になります。JTAG 対応 MCU は `JTAGEN` ヒューズが設定された状態で出荷されており、キーボードがスイッチマトリックス、LED などに使用している可能性のある MCU の特定のピンを乗っ取ります。
JTAG を有効にしたままにしたい場合は、単に以下のものを `config.h` に追加します:
```c
#define NO_JTAG_DISABLE
```
## USB 3 の互換性
USB 3 ポートで問題がある人がいると聞きました。USB 2 ポートを試してください。
## Mac の互換性
### OS X 10.11 と Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## リジューム (スリープとウェークアップ)/電源サイクルの問題
一部の人がキーボードが BIOS で動作しなくなった、またはリジューム(電源サイクル)の後で動作しなくなったと報告しました。
今のところ、この問題の根本は明確ではないですが、幾つかのビルドオプションが関係しているようです。Makefileで、`CONSOLE_ENABLE``NKRO_ENABLE``SLEEP_LED_ENABLE` あるいは他のオプションを無効にしてみてください。
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP が動作しない
### `AtLibUsbDfu.dll` が見つかりません
デバイスマネージャから現在のドライバを削除し、FLIP が提供するものを再インストールします。
http://imgur.com/a/bnwzy

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# よくある質問
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## QMK とは何か?
Quantum Mechanical Keyboard の略である [QMK](https://github.com/qmk) は、カスタムキーボードのためのツールをビルドしている人々のグループです。[TMK](https://github.com/tmk/tmk_keyboard) の大幅に修正されたフォークである [QMK ファームウェア](https://github.com/qmk/qmk_firmware)から始まりました。
## QMK と TMK の違いは何か?
TMK は [Jun Wako](https://github.com/tmk) によって設計され実装されました。QMK は [Jack Humbert](https://github.com/jackhumbert) の Planck 用 TMK のフォークとして始まりました。しばらくして、Jack のフォークは TMK からかなり分岐し、2015年に Jack はフォークを QMK に名前を変えることにしました。
技術的な観点から、QMK は幾つかの新しい機能を追加した TMK に基づいています。最も注目すべきことは、QMK は利用可能なキーコードの数を増やし、`S()``LCTL()` および `MO()` などの高度な機能を実装するためにこれらを使っています。[キーコード](keycodes.md)でこれらのキーコードの完全なリストを見ることができます。
プロジェクトとコミュニティの管理の観点から、TMK は公式にサポートされている全てのキーボードを自分で管理しており、コミュニティのサポートも少し受けています。他のキーボード用に別個のコミュニティが維持するフォークが存在するか、作成できます。デフォルトでは少数のキーマップのみが提供されるため、ユーザは一般的にお互いにキーマップを共有しません。QMK は集中管理されたリポジトリを介して、キーボードとキーマップの両方を共有することを奨励しており、品質基準に準拠する全てのプルリクエストを受け付けます。これらはほとんどコミュニティで管理されますが、必要な場合は QMK チームも支援します。
どちらのアプローチもメリットとデメリットがあり、理に適う場合は TMK と QMK の間でコードは自由にやり取りされます。

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# キーマップの FAQ
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このページは人々がキーマップについてしばしば持つ疑問について説明します。まだ読んだことが無い場合には、[キーマップの概要](ja/keymap.md)を最初に読むべきです。
## どのキーコードを使えますか?
あなたが利用可能なキーコードのインデックスについては、[キーコード](ja/keycodes.md)を見てください。より広範なドキュメントがある場合は、そこからリンクしてあります。
キーコードは実際には [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) で定義されています。
## デフォルトのキーコードとは何か?
世界中で使用されている ANSI、ISO および JIS の3つの標準キーボードがあります。北米では主に ANSI が使われ、ヨーロッパおよびアフリカでは主に ISO が使われ、日本では JIS が使われます。言及されていない地域では、ANSI あるいは ISO が使われています。これらのレイアウトに対応するキーコードは以下の通りです:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![キーボードのレイアウトイメージ](https://i.imgur.com/5wsh5wM.png)
## 一部のキーが入れ替わっているか、または動作しない
QMK には2つの機能、ブートマジックとコマンドがあり、これによりその場でキーボードの動作を変更することができます。これには Ctrl/Caps の交換、Gui の無効化、Alt/GUI の交換、Backspace/Backslash の交換、全てのキーの無効化およびその他の動作の変更が含まれますが、これらに限定されません。
迅速な解決策として、キーボードを接続している時に `Space`+`Backspace` を押してみてください。これはキーボードに保存されている設定をリセットし、これらのキーを通常の操作に戻します。うまく行かない場合は、以下を見てください:
* [ブートマジック](ja/feature_bootmagic.md)
* [コマンド](ja/feature_command.md)
## メニューキーが動作しない
ほとんどの最近のキーボードにある、`KC_RGUI``KC_RCTL` の間にあるキーは、実際には `KC_APP` と呼ばれます。これは、そのキーが発明された時に、関連する標準にすでに `MENU` という名前のキーが存在していたため、MS はそれを `APP` キーと呼ぶことを選択したためです。
## `KC_SYSREQ` が動作しません
`KC_SYSREQ` の代わりに、Print Screen(`KC_PSCREEN` あるいは `KC_PSCR`) のキーコードを使ってください。'Alt + Print Screen' のキーの組み合わせは、'システムリクエスト' と認識されます。
[issue #168](https://github.com/tmk/tmk_keyboard/issues/168) と以下を見てください
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## 電源キーが動作しません
やや紛らわしいことに、QMK には2つの "Power" キーコードがあります: キーボード/キーパッド HID usage page では `KC_POWER`、Consumer page では `KC_SYSTEM_POWER` (あるいは `KC_PWR`)。
前者は macOS でのみ認識されますが、後者 `KC_SLEP` および `KC_WAKE` は3つの主要なオペレーティングシステム全てでサポートされるため、これらを使うことをお勧めします。Windows ではこれらのキーはすぐに機能しますが、macOS ではそれらはダイアログが表示されるまで押し続ける必要があります。
## ワンショットモディファイア
私の個人的な 'the' の問題を解決します。'The' ではなく 'the' あるいは 'THe' を間違って入力することがありました。ワンショットシフトはこれを軽減します。
https://github.com/tmk/tmk_keyboard/issues/67
## モディファイヤ/レイヤスタック
修飾キーあるいはレイヤは、レイヤの切り替えが適切に設定されていない場合、スタックするかもしれません。
修飾キーおよびレイヤ切り替えの場合、リリースイベント時に修飾キーの登録を解除する、もしくは前のレイヤに戻るために、目的のレイヤの同じ位置に `KC_TRANS` を配置する必要があります。
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
## メカニカルロックスイッチのサポート
この機能は [Alps](http://deskthority.net/wiki/Alps_SKCL_Lock) のような*メカニカルロックスイッチ*用です。以下を `config.h` に追加することで有効にすることができます:
```
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
```
この機能を有効にした後で、キーマップでキーコード `KC_LCAP``KC_LNUM` および `KC_LSCR` を使います。
古いビンテージメカニカルキーボードにはロックスイッチが付いている場合がありますが、最新のものにはありません。***ほとんどの場合この機能は必要なく、単にキーコード `KC_CAPS``KC_NLCK` および `KC_SLCK`*** を使います。
## セディーユ 'Ç' のような ASCII 以外の特別文字の入力
[ユニコード](ja/feature_unicode.md) 機能を見てください。
## macOS での `Fn` キー
ほとんどの Fn キーと異なり、Apple のキーボードの Fn キーには実際には独自のキーコードのようなものがあります。基本的な 6KRO HID レポートの6番目のキーコードの代わりになります -- つまり、Apple キーボードは実際には 5KRO のみです。
QMK にこのキーを送信させることは技術的に可能です。ただし、そうするには Fn キーの状態を追加するためにレポート形式の修正を必要とします。
さらに悪いことに、キーボードの VID と PID が実際の Apple のキーボードのものと一致しない限り、認識されません。公式の QMK がこの機能をサポートすることで法的な問題が起きるため、サポートされることはないでしょう。
詳細については、[この issue](https://github.com/qmk/qmk_firmware/issues/2179) を見てください。
## Mac OSX でサポートされるキーは?
このソースコードから、どのキーコードが OSX でサポートされるかを知ることができます。
`usb_2_adb_keymap` 配列は、キーボード/キーパッドページの Page usages を ADB スキャンコード(OSX 内部キーコード)にマップします。
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
`IOHIDConsumer::dispatchConsumerEvent` は Consumer page usages を処理します。
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
## Mac OSX での JIS キー
`無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` のような日本語 JIS キーボード固有のキーは OSX では認識されません。**Seil** を使ってこれらのキーを使うことができます。以下のオプションを試してください。
* PC キーボードで NFER キーを有効にする
* PC キーボードで XFER キーを有効にする
* PC キーボードで KATAKANA キーを有効にする
https://pqrs.org/osx/karabiner/seil.html
## RN-42 Bluetooth が Karabiner で動作しない
Karabiner - Mac OSX 上のキーマッピングツール - は、デフォルトでは RN-42 モジュールからの入力を無視します。Karabiner をキーボードで動作させるにはこのオプションを有効にする必要があります。
https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
この問題の詳細についてはこれらを見てください。
https://github.com/tmk/tmk_keyboard/issues/213
https://github.com/tekezo/Karabiner/issues/403
## 単一のキーでの Esc と<code>&#96;</code>
[Grave Escape](feature_grave_esc.md) 機能を見てください。
## Mac OSX での Eject
`KC_EJCT` キーコードは OSX で動作します。https://github.com/tmk/tmk_keyboard/issues/250
Windows 10 はコードを無視し、Linux/Xorg は認識しますが、デフォルトではマッピングがありません。
実際の Apple キーボードにある Eject キーコードは実際には分かりません。HHKB は Mac モードでは Eject キー (`Fn+f`) に `F20` を使いますが、これはおそらく Apple の Eject キーコードと同じではありません。
## `action_util.c` の `weak_mods` と `real_mods` は何か
___改善されるべきです___
real_mods は実際の物理的な修飾キーの状態を保持することを目的にしていますが、weak_mods は実際の修飾キーの状態に影響しない仮想あるいは一時的なモディファイアの状態を保持します。
物理的な左シフトキーを押しながら ACTION_MODS_KEY(LSHIFT, KC_A) を入力するとします
weak_mods では、
* (1) 左シフトキーを押し続ける: real_mods |= MOD_BIT(LSHIFT)
* (2) ACTION_MODS_KEY(LSHIFT, KC_A) を押す: weak_mods |= MOD_BIT(LSHIFT)
* (3) ACTION_MODS_KEY(LSHIFT, KC_A) を放す: weak_mods &= ~MOD_BIT(LSHIFT)
real_mods はモディファイアの状態を維持します。
weak mods 無しでは、
* (1) 左シフトキーを押し続ける: real_mods |= MOD_BIT(LSHIFT)
* (2) ACTION_MODS_KEY(LSHIFT, KC_A) を押す: real_mods |= MOD_BIT(LSHIFT)
* (3) ACTION_MODS_KEY(LSHIFT, KC_A) を放す: real_mods &= ~MOD_BIT(LSHIFT)
ここで、real_mods は 'physical left shift' '物理的な左シフト' の状態を見失います。
キーボードレポートが送信される時、weak_mods は real_mods と論理和がとられます。
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57

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# タップダンス: 1つのキーが3つ、5つまたは100の異なる動作をします
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## イントロダクション
セミコロンキーを1回叩くと、セミコロンが送信されます。2回素早く叩くと、コロンが送信されます。3回叩くと、あなたのキーボードのLEDが激しく踊るように明滅します。これは、タップダンスでできることの一例です。それは、コミュニティが提案したとても素敵なファームウェアの機能の1つで、[algernon](https://github.com/algernon) がプルリクエスト [#451](https://github.com/qmk/qmk_firmware/pull/451) で考えて作ったものです。algernon が述べる機能は次の通りです:
この機能を使うと、特定のキーが、タップした回数に基づいて異なる振る舞いをします。そして、割り込みがあった時は、割り込み前に上手く処理されます。
## `ACTION_FUNCTION_TAP` との比較について
`ACTION_FUNCTION_TAP` はタップダンスに似た機能を提供しますが、注目すべきいくつかの重要な違いがあります。違いを確認するため、いくつかの設定を調べてみましょう。1つのキーを1回タップすると `Space` キーが送信され、2回タップすると `Enter` キーが送信されるよう設定します。
`ACTION_FUNCTION_TAP` では、これを設定するのはかなり大変で、キーの順番が割り込まれた時に割り込んだキーが最初に送られるという問題に直面します。例えば、`SPC a` は、もし `SPC``a``TAPPING_TERM` で設定した時間内に両方とも入力された場合、結果として `a SPC` が送信されます。タップダンス機能を使う場合、正しく `SPC a` が送信されます(`TAPPING_TERM` で設定した時間内に `SPC``a` を入力した場合であっても)。
割り込みを正しくハンドリングして目的を達成するため、タップダンスの実装ではシステムの2つの部分をフックします: `process_record_quantum()` とマトリックススキャンです。この2つの部分については以下で説明しますが、今注意すべき点は、マトリックススキャンでは、キーが押されていない時でもタップのシーケンスをタイムアウトにできる必要があるということです。そうすれば、`TAPPING_TERM` の時間が経過した後、`SPC` だけがタイムアウトになって登録されます。
## タップダンスの使い方
一般論は十分です。タップダンスの実際の使い方を見てみましょう!
最初に、あなたの `rules.mk` ファイルで `TAP_DANCE_ENABLE=yes` と設定する必要があります。なぜならば、デフォルトでは無効になっているからです。これでファームウェアのサイズが1キロバイトほど増加します。
オプションで、あなたの `config.h` ファイルに次のような設定を追加して、`TAPPING_TERM` の時間をカスタマイズしたほうが良いです。
```
#define TAPPING_TERM 175
```
`TAPPING_TERM` の時間は、あなたのタップダンスのキーのタップとタップの間の時間として許可された最大の時間で、ミリ秒単位で計測されます。例えば、もし、あなたがこの上にある `#define` ステートメントを使い、1回タップすると `Space` が送信され、2回タップすると `Enter` が送信されるタップダンスキーをセットアップした場合、175ミリ秒以内に2回キーをタップすれば `ENT` だけが送信されるでしょう。もし、1回タップしてから175ミリ秒以上待ってからもう一度タップすると、`SPC SPC` が送信されます。
次に、いくつかのタップダンスのキーを定義するためには、`TD()` マクロ — `F()` マクロに似ています — を使うのが最も簡単です。これは数字を受け取り、この数字は後で `tap_dance-actions` 配列のインデックスとして使われます。
その後、`tap_dance_actions` 配列を使って、タップダンスキーを押した時のアクションを定義します。現在は、5つの可能なオプションがあります:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: 1回タップすると `kc1` キーコードを送信し、2回タップすると `kc2` キーコードを送信します。キーを押し続けているときは、適切なキーコードが登録されます: キーを押し続けた場合は `kc1`、一度タップしてから続けてもう一度キーを押してそのまま押し続けたときは、 `kc2` が登録されます。
* `ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: 1回タップすると `kc` キーコードが送信され、2回タップすると `layer` レイヤーに移動します(これは `TO` レイヤーキーコードのように機能します)。
* この機能は `ACTION_TAP_DANCE_DUAL_ROLE` と同じですが、機能が明確になるように関数名を変更しました。どちらの関数名でも実行できます。
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: 1回タップすると `kc` キーコードが送信され、2回タップすると `layer` の状態をトグルします(これは `TG` レイヤーキーコードのように機能します)。
* `ACTION_TAP_DANCE_FN(fn)`: ユーザーキーマップに定義した指定の関数が呼び出されます。タップダンス実行の回数分タップすると、最後の時点で呼び出されます。
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: タップする度にユーザーキーマップに定義した最初の関数が呼び出されます。タップダンスの実行が終わった時点で2番目の関数が呼び出され、タップダンスの実行をリセットするときに最後の関数が呼び出されます。
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: これは `ACTION_TAP_DANCE_FN_ADVANCED` と同じように機能します。しかし、`TAPPING_TERM` で事前に定義した時間に代えて、カスタマイズしたタップ時間を使えます。
最初のオプションで、1つのキーに2つの役割を持たせる大抵のケースには十分です。例えば、`ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` は、1回タップすると `Space` を送信し、2回タップすると `Enter` を送信します。
!> ここでは [基本的なキーコード](ja/keycodes_basic.md) だけがサポートされていることを覚えておいてください。カスタムキーコードはサポートされていません。
最初のオプションに似ていますが、2番目のオプションは単純なレイヤー切替のケースに適しています。
これ以上に複雑なケースの場合、3番目か4番目のオプションを使います。以下でそれらの例を列挙します
最後に、5番目のオプションは、もし、タップダンスキーをコードに追加した後、非タップダンスキーが奇妙な振る舞いを始めた時に特に役に立ちます。ありうる問題は、あなたがタップダンスキーを使いやすくするために `TAPPING_TERM` の時間を変更した結果、その他のキーが割り込みを処理する方法が変わってしまったというものです。
## 実装の詳細
さて、説明の大部分はここまでです! 以下に挙げているいくつかの例に取り組むことができるようになり、あなた自身のタップダンスの機能を開発できるようになります。しかし、もし、あなたが裏側で起きていることをより深く理解したいのであれば、続けてそれが全てどのように機能するかの説明を読みましょう!
メインエントリーポイントは、`process_tap_dance()` で、`process_record_quantum()` から呼び出されます。これはキーを押すたびに実行され、ハンドラは早期に実行されます。この関数は、押されたキーがタップダンスキーがどうか確認します。
もし、押されたキーがタップダンスキーではなく、かつ、タップダンスが実行されていたなら、最初にそれを処理し、新しく押されたキーをキューに格納します。
もし、押されたキーがタップダンスキーであるなら、既にアクティブなタップダンスと同じキーか確認します(もしアクティブなものがある場合、それと)。
異なる場合、まず、古いタップダンスを処理し、続いて新しいタップダンスを登録します。
同じ場合、カウンタの値を増やし、タイマーをリセットします。
このことは、あなたは再びキーをタップするまでの時間として `TAPPING_TERM` の時間を持っていることを意味します。そのため、あなたは1つの `TAPPING_TERM` の時間内に全てのタップを行う必要はありません。これにより、キーの反応への影響を最小限に抑えながら、より長いタップ回数を可能にします。
次は `matrix_scan_tap_dance()` です。この関数はタップダンスキーのタイムアウトを制御します。
柔軟性のために、タップダンスは、キーコードの組み合わせにも、ユーザー関数にもなることができます。後者は、より高度なタップ回数の制御や、LED を点滅させたり、バックライトをいじったり、等々の制御を可能にします。これは、1つの共用体と、いくつかの賢いマクロによって成し遂げられています。
# 実装例
## シンプルな実装例
ここに1つの定義のための簡単な例があります。
1. `rules.mk``TAP_DANCE_ENABLE = yes` を追加します。
2. `config.h` ファイル(`qmk_firmware/keyboards/planck/config.h` からあなたのキーマップディレクトリにコピーできます)に `#define TAPPING_TERM 200` を追加します。
3. `keymap.c` ファイルに変数とタップダンスの定義を定義し、それからキーマップに追加します。
```c
// タップダンスの宣言
enum {
TD_ESC_CAPS = 0
};
// タップダンスの定義
qk_tap_dance_action_t tap_dance_actions[] = {
// 1回タップすると Escape キー、2回タップすると Caps Lock。
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// ほかの宣言もカンマで区切ってここに記述します
};
// レイヤー定義で、キーコードの代わりにタップダンスキーを追加します
TD(TD_ESC_CAPS)
```
## 複雑な実装例
このセクションでは、いくつかの複雑なタップダンスの例を詳しく説明します。
例で使われている全ての列挙型はこのように宣言します。
```c
// 全ての例のための列挙型定義
enum {
CT_SE = 0,
CT_CLN,
CT_EGG,
CT_FLSH,
X_TAP_DANCE
};
```
### 例1: 1回タップすると `:` を送信し、2回タップすると `;` を送信する
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
// 全てのタップダンス関数はここに定義します。ここでは1つだけ示します。
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### 例2: 100回タップした後に "Safety Dance!" を送信します
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### 例3: 1つずつ LED を点灯させてから消灯する
```c
// タップする毎に、LED を右から左に点灯します。
// 4回目のタップで、右から左に消灯します。
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// 4回目のタップで、キーボードをフラッシュ状態にセットします。
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// もしフラッシュ状態にならない場合、LED を左から右に消灯します。
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
// 全てのタップダンス関数を一緒に表示しています。この例3は "CT_FLASH" です。
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### 例4: クアッドファンクションのタップダンス
[DanielGGordon](https://github.com/danielggordon) によるもの
キーを押す回数と、キーを押し続けるかタップするかによって、1つのキーに4つまたはそれ以上の機能を持たせることができるようになります。
以下に例をあげます:
* 1回タップ = `x` を送信
* 押し続ける = `Control` を送信
* 2回タップ = `Escape` を送信
* 2回タップして押し続ける = `Alt` を送信
## 準備
'クアッドファンクションのタップダンス' を利用できるようにするには、いくつかのものが必要になります。
`keymap.c` ファイルの先頭、つまりキーマップの前に、以下のコードを追加します。
```c
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //シングルタップを2回送信
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
// タップダンスの列挙型
enum {
X_CTL = 0,
SOME_OTHER_DANCE
};
int cur_dance (qk_tap_dance_state_t *state);
//xタップダンスのための関数。キーマップで利用できるようにするため、ここに置きます。
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
```
次に、`keymap.c` ファイルの末尾に、次のコードを追加する必要があります。
```c
/* 実行されるタップダンスの種類に対応する整数を返します。
*
* タップダンスの状態を判別する方法: 割り込みと押下。
*
* 割り込み:
* タップダンスの状態が「割り込み」の場合、他のキーがタップ時間中に押されたことを意味します。
* これは通常、キーを「タップ」しようとしていることを示します。
*
* 押下:
* キーがまだ押されているかどうか。この値が true の場合、タップ時間が終了したことを意味しますが、
* キーはまだ押されたままです。これは通常、キーが「ホールド」されていることを意味します。
*
* タップダンスに関して、qmk ソフトウェアで現在不可能なことの1つは、"permissive hold" 機能を
* 模倣することです。
* 一般に、高度なタップダンスは一般的に入力される文字で使われた場合にうまく機能しません。
* 例えば "A" の場合。タップダンスは文字の入力中に入力しない文字以外のキーで使うのが最適です。
*
* 高度なタップダンスを配置するのに適した場所:
* z、q、x、j、k、v、b、ファンクションキー、home/end、コンマ、セミコロン
*
* タップダンスキーの「最適な配置場所」の基準:
* 文章中で頻繁に入力するキーでないこと
* ダブルタップに頻繁に使われるキーでないこと。例えば、'tab' はターミナルやウェブフォームで
* しばしばダブルタップされます。そのため、タップダンスでは 'tab' は良い選択ではありません。
* 一般的な単語で2回続けて使われる文字でないこと。例えば 'pepper' 中の 'p'。もしタップダンス機能が
* 文字 'p' に存在する場合、'pepper' という単語は入力するのが非常にいらだたしいものになるでしょう。
*
* 3つ目の点については、'DOUBLE_SINGLE_TAP' が存在しますが、これは完全にはテストされていません
*
*/
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//キーは割り込まれていませんが、まだ押し続けられています。'HOLD' を送信することを意味します。
else return SINGLE_HOLD;
}
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP は "pepper" と入力することと、'pp' と入力したときに実際に
* ダブルタップしたい場合とを区別するためのものです。
* この戻り値の推奨されるユースケースは、'ダブルタップ' 動作やマクロではなく、
* そのキーの2つのキー入力を送信したい場合です。
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//誰も同じ文字を3回入力しようとしていないと仮定します(少なくとも高速には)。
//タップダンスキーが 'KC_W' で、"www." と高速に入力したい場合、ここに例外を追加して
//'TRIPLE_SINGLE_TAP' を返し、'DOUBLE_SINGLE_TAP' のようにその列挙型を定義する
//必要があります。
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //マジックナンバー。いつかこのメソッドはより多くの押下に対して機能するよう拡張されるでしょう
}
//'x' タップダンスの 'tap' のインスタンスをインスタンス化します
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//最後の case は高速入力用です。キーが `f` であると仮定します:
//例えば、`buffer` という単語を入力するとき、`Esc` ではなく `ff` を送信するようにします。
//高速入力時に `ff` と入力するには、次の文字は `TAPPING_TERM` 以内に入力する必要があります。
//`TAPPING_TERM` はデフォルトでは 200ms です。
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL,x_finished, x_reset)
};
```
これで、キーマップのどこでも簡単に `TD(X_CTL)` マクロが使えます。
もし、この機能をユーザスペースで実現したい場合、 [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) がユーザスペースでどのように実装しているか確認してください。
> この設定の "hold" は、タップダンスのタイムアウト(`ACTION_TAP_DANCE_FN_ADVANCED_TIME` 参照)の **後** に起こります。即座に "hold" を得るためには、条件から `state->interrupted` の確認を除きます。結果として、複数回のタップのための時間をより多く持つことで快適な長いタップの期限を使うことができ、そして、"hold" のために長く待たないようにすることができます(2倍の `TAPPING TERM` で開始してみてください)。
### 例5: タップダンスを高度なモッドタップとレイヤータップキーに使う :id=example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys
タップダンスは、タップされたコードが基本的なキーコード以外の場合に、 `MT()``LT()` マクロをエミュレートするのに利用できます。これは、通常 `Shift` を必要とする '(' や '{' のようなキーや、`Control + X` のように他の修飾されたキーコードをタップされたキーコードとして送信することに役立ちます。
あなたのレイヤーとカスタムキーコードの下に、以下のコードを追加します。
```c
//タップダンスのキーコード
enum td_keycodes {
ALT_LP //例: 押していると `LALT`、タップすると `(`。それぞれのタップダンスの追加のキーコードを追加します
};
//必要な数のタップダンス状態を含むタイプを定義します
typedef enum {
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_SINGLE_TAP
} td_state_t;
//タップダンスの状態の型のグローバルインスタンスを作ります
static td_state_t td_state;
//タップダンス関数を宣言します:
//現在のタップダンスの状態を特定するための関数
int cur_dance (qk_tap_dance_state_t *state);
//それぞれのタップダンスキーコードに適用する `finished` と `reset` 関数
void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
```
キーレイアウト(`LAYOUT`)の下に、タップダンスの関数を定義します。
```c
// 返却するタップダンス状態を特定します
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) { return SINGLE_TAP; }
else { return SINGLE_HOLD; }
}
if (state->count == 2) { return DOUBLE_SINGLE_TAP; }
else { return 3; } // 上記で返却する最大の状態の値より大きい任意の数
}
// 定義する各タップダンスキーコードのとりうる状態を制御します:
void altlp_finished (qk_tap_dance_state_t *state, void *user_data) {
td_state = cur_dance(state);
switch (td_state) {
case SINGLE_TAP:
register_code16(KC_LPRN);
break;
case SINGLE_HOLD:
register_mods(MOD_BIT(KC_LALT)); // レイヤータップキーの場合、ここでは `layer_on(_MY_LAYER)` を使います
break;
case DOUBLE_SINGLE_TAP: // タップ時間内に2つの括弧 `((` の入れ子を可能にします
tap_code16(KC_LPRN);
register_code16(KC_LPRN);
}
}
void altlp_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (td_state) {
case SINGLE_TAP:
unregister_code16(KC_LPRN);
break;
case SINGLE_HOLD:
unregister_mods(MOD_BIT(KC_LALT)); // レイヤータップキーの場合、ここでは `layer_off(_MY_LAYER)` を使います
break;
case DOUBLE_SINGLE_TAP:
unregister_code16(KC_LPRN);
}
}
// 各タップダンスキーコードの `ACTION_TAP_DANCE_FN_ADVANCED()` を定義し、`finished` と `reset` 関数を渡します
qk_tap_dance_action_t tap_dance_actions[] = {
[ALT_LP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
};
```
それぞれのタップダンスキーコードをキーマップに含めるときは、`TD()` マクロでキーコードをラップします。例: `TD(ALT_LP)`
### 例6: タップダンスを一時的なレイヤー切り替えとレイヤートグルキーに使う
タップダンスは、MO(layer) と TG(layer) 機能を模倣することにも使用できます。この例では、1回タップすると `KC_QUOT` 、1回押してそのまま押し続けたら `MO(_MY_LAYER)` 、2回タップしたときは `TG(_MY_LAYER)` として機能するキーを設定します。
最初のステップは、あなたの `keymap.c` ファイルの最初のあたりに以下のコードを追加します。
```c
typedef struct {
bool is_press_action;
int state;
} tap;
//必要な数のタップダンス状態のタイプを定義します
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3
};
enum {
QUOT_LAYR = 0 //カスタムタップダンスキー。他のタップダンスキーはこの列挙型に追加します
};
//タップダンスキーで使われる関数を宣言します
//全てのタップダンスに関連する関数
int cur_dance (qk_tap_dance_state_t *state);
//個別のタップダンスに関連する関数
void ql_finished (qk_tap_dance_state_t *state, void *user_data);
void ql_reset (qk_tap_dance_state_t *state, void *user_data);
```
あなたの `keymap.c` ファイルの最後の方に以下のコードを追加します。
```c
//現在のタップダンスの状態を決定します
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
}
} else if (state->count == 2) {
return DOUBLE_TAP;
}
else return 8;
}
//この例のタップダンスキーに関連付けられた "tap" 構造体を初期化します
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
//タップダンスキーの動作をコントロールする関数
void ql_finished (qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch (ql_tap_state.state) {
case SINGLE_TAP:
tap_code(KC_QUOT);
break;
case SINGLE_HOLD:
layer_on(_MY_LAYER);
break;
case DOUBLE_TAP:
//レイヤーが既にセットされているか確認します
if (layer_state_is(_MY_LAYER)) {
//レイヤーが既にセットされていたら、オフにします。
layer_off(_MY_LAYER);
} else {
//レイヤーがセットされていなかったら、オンにします。
layer_on(_MY_LAYER);
}
break;
}
}
void ql_reset (qk_tap_dance_state_t *state, void *user_data) {
//キーを押し続けていて今離したら、レイヤーをオフに切り替えます。
if (ql_tap_state.state==SINGLE_HOLD) {
layer_off(_MY_LAYER);
}
ql_tap_state.state = 0;
}
//タップダンスキーを機能に関連付けます
qk_tap_dance_action_t tap_dance_actions[] = {
[QUOT_LAYR] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
};
```
上記のコードは、前の例で使われたコードに似ています。注意する1つのポイントは、必要に応じてレイヤーを切り替えられるように、どのレイヤーがアクティブになっているかいつでも確認できる必要があることです。これを実現するために、引数で与えられた `layer` がアクティブなら `true` を返す `layer_state_is( layer )` を使います。
`cur_dance()``ql_tap_state` の使い方は、上の例と似ています。
`ql_finished` 関数における `case:SINGLE_TAP` は、上の例と似ています。`case:SINGLE_HOLD` は、`ql_reset()` と連動してタップダンスキーを押している間 `_MY_LAYER` に切り替わり、キーを離した時に `_MY_LAYER` から離れます。これは、`MO(_MY_LAYER)` に似ています。`case:DOUBLE_TAP` は、`_MY_LAYER` がアクティブレイヤーかどうかを確認することによって動きます。そして、その結果に基づいてレイヤーのオン・オフをトグルします。これは `TG(_MY_LAYER)` に似ています。
`tap_dance_actions[]` は、上の例に似ています。 `ACTION_TAP_DANCE_FN_ADVANCED()` の代わりに `ACTION_TAP_DANCE_FN_ADVANCED_TIME()` を使ったことに注意してください。
この理由は、私は、非タップダンスキーを使うにあたり `TAPPING_TERM` が短い(175ミリ秒以内)方が好きなのですが、タップダンスのアクションを確実に完了させるには短すぎるとわかったからです——そのため、ここでは時間を275ミリ秒に増やしています。
最後に、このタップダンスキーを動かすため、忘れずに `TD(QUOT_LAYR)``keymaps[]` に加えてください。

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# 書き込みの手順とブートローダ情報
<!---
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git diff 7494490d6 HEAD -- docs/flashing.md | cat
-->
キーボードが使用するブートローダにはかなり多くの種類があり、ほぼ全てが異なる書き込みの方法を使います。幸いなことに、[QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) のようなプロジェクトは、あまり深く考える必要無しに様々なタイプと互換性を持つことを目指していますが、この文章では様々なタイプのブートローダとそれらを書き込むために利用可能な方法について説明します。
`rules.mk``BOOTLOADER` 変数で選択されたブートローダがある場合、QMK は .hex ファイルがデバイスに書き込むのに適切なサイズかどうかを自動的に計算し、合計サイズをバイト単位で(最大値とともに)出力します。この処理を手動で実行するには、`check-size` を付けてコンパイルします。例えば、`make planck/rev4:default:check-size`
## DFU
Atmel の DFU ブートローダはデフォルトで全ての atmega32u4 チップに搭載されており、PCB (旧 OLKB キーボード、Clueboard) に独自の IC を持つ多くのキーボードで使われています。一部のキーボードは、LUFA の DFU ブートローダ(または QMK のフォーク) (新しい OLKB キーボード)を使う場合もあり、そのハードウェアに固有の追加機能が追加されます。
DFU ブートローダとの互換性を確保するために、以下のブロックが `rules.mk` にあることを確認してください(オプションとして代わりに `lufa-dfu``qmk-dfu` が使えます):
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
```
互換性のあるフラッシャ:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
* QMK の [dfu-programmer](https://github.com/dfu-programmer/dfu-programmer) / `:dfu` (推奨のコマンドライン)
* [Atmel の Flip](http://www.microchip.com/developmenttools/productdetails.aspx?partno=flip) (非推奨)
書き込み手順:
1. `RESET` キーコードを押すか、RESET ボタンをタップします(または RST を GND にショートします)。
2. OS がデバイスを検知するのを待ちます。
3. メモリを消去します(自動的に実行されるかもしれません)
4. .hex ファイルを書き込みます
5. デバイスをアプリケーションモードにリセットします(自動的に実行されるかもしれません)
あるいは:
make <keyboard>:<keymap>:dfu
### QMK DFU
QMK には LUFA DFU ブートローダのフォークがあり、ブートローダを終了してアプリケーションに戻る時に単純なマトリックススキャンを行うことができます。また、何かが起きた時に、LED を点滅したり、スピーカーでカチカチ音をたてたりします。これらの機能を有効にするには、`config.h` で以下のブロックを有効にします (ブートローダを終了するキーは、ここで定義された INPUT と OUTPUT に接続する必要があります):
#define QMK_ESC_OUTPUT F1 // 通常 COL
#define QMK_ESC_INPUT D5 // 通常 ROW
#define QMK_LED E6
#define QMK_SPEAKER C6
製造元と製品名は `config.h` から自動的に取得され、製品に「Bootloader」が追加されます。
このブートローダを生成するには、`bootloader` ターゲット、例えば `make planck/rev4:default:bootloader` を使います。
実稼働対応の .hex ファイル(アプリケーションおよびブートローダを含む)を生成するには、`production` ターゲット、例えば `make planck/rev4:default:production` を使います。
### DFU コマンド
ファームウェアを DFU デバイスに書き込むために使用できる DFU コマンドがいくつかあります。
* `:dfu` - これが通常のオプションで、DFU デバイスが使用可能になるまで待機したのちファームウェアを書き込みます。5秒ごとに、DFU デバイスが存在するかチェックしています。
* `:dfu-ee` - 通常の hex ファイルの代わりに `eep` ファイルを書き込みます。これを使用するのはまれです。
* `:dfu-split-left` - デフォルトオプション (`:dfu`) と同様に、通常のファームウェアが書き込まれます。ただし、分割キーボードの「左側の」 EEPROM ファイルも書き込まれます。_これは、Elite C ベースの分割キーボードに最適です。_
* `:dfu-split-right` - デフォルトオプション (`:dfu`) と同様に、通常のファームウェアが書き込まれます。ただし、分割キーボードの「右側の」 EEPROM ファイルも書き込まれます。_これは、Elite C ベースの分割キーボードに最適です。_
## Caterina
Arduino ボードとそのクローンは [Caterina ブートローダ](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (Pro Micro またはそのクローンで構築されたキーボード)を使用し、avr109 プロトコルを使って仮想シリアルを介して通信します。[A-Star](https://www.pololu.com/docs/0J61/9) のようなブートローダは Caterina に基づいています。
Caterina ブートローダとの互換性を確保するために、以下のブロックが `rules.mk` にあることを確認してください:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
```
互換性のあるフラッシャ:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
* avr109 を使った [avrdude](http://www.nongnu.org/avrdude/) / `:avrdude` (推奨のコマンドライン)
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
書き込み手順:
1. `RESET` キーコードを押すか、RST をすばやく GND にショートします (入力後7秒で書き込みます)
2. OS がデバイスを検知するのを待ちます。
3. .hex ファイルを書き込みます
4. デバイスが自動的にリセットされるのを待ちます
あるいは
make <keyboard>:<keymap>:avrdude
#### Caterina コマンド
ファームウェアを DFU デバイスに書き込むために使用できる DFU コマンドがいくつかあります。
* `:avrdude` - これが通常のオプションで、Caterina デバイスが(新しい COM ポートを検出して)使用可能になるまで待機し、ファームウェアを書き込みます。
* `:avrdude-loop` - これは `:avrdude` と同じコマンドを実行します。ただし書き込みが終了すると再び Caterina デバイスの書き込み待ちに戻ります。これは何台ものデバイスへ書き込むのに便利です。_Ctrl+C を押して、手動でこの繰り返しを終了させる必要があります。_
* `:avrdude-split-left` - デフォルトオプション (`:avrdude`) と同様に通常のファームウェアが書き込まれます。ただし、分割キーボードの「左側の」 EEPROM ファイルも書き込まれます。_これは、Pro Micro ベースの分割キーボードに最適です。_
* `:avrdude-split-right` - デフォルトオプション (`:avrdude`) と同様に通常のファームウェアが書き込まれます。ただし、分割キーボードの「右側の」 EEPROM ファイルも書き込まれます。_これは、Pro Micro ベースの分割キーボードに最適です。_
## Halfkay
Halfkay は PJRC によって開発された超スリムなプロトコルであり、HID を使用し、全ての Teensys (つまり 2.0)に搭載されています。
Halfkay ブートローダとの互換性を確保するために、以下のブロックが `rules.mk` にあることを確認してください:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = halfkay
```
互換性のあるフラッシャ:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
* [Teensy ローダー](https://www.pjrc.com/teensy/loader.html)
* [Teensy ローダーコマンドライン](https://www.pjrc.com/teensy/loader_cli.html) (推奨のコマンドライン)
書き込み手順:
1. `RESET` キーコードを押すか、RST をすばやく GND にショートします (入力後7秒で書き込みます)
2. OS がデバイスを検知するのを待ちます。
3. .hex ファイルを書き込みます
4. デバイスをアプリケーションモードにリセットします(自動的に実行されるかもしれません)
## USBasploader
USBasploader は matrixstorm によって開発されたブートローダです。V-USB を実行する ATmega328P のような非 USB AVR チップで使われます。
USBasploader ブートローダとの互換性を確保するために、以下のブロックが `rules.mk` にあることを確認してください:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = USBasp
```
互換性のあるフラッシャ:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
* `usbasp` プログラマを使った [avrdude](http://www.nongnu.org/avrdude/)
* [AVRDUDESS](https://github.com/zkemble/AVRDUDESS)
書き込み手順:
1. `RESET` キーコードを押すか、RST を GND にすばやくショートしながら、ブートピンを GND にショートしたままにします。
2. OS がデバイスを検知するのを待ちます。
3. .hex ファイルを書き込みます
4. デバイスをアプリケーションモードにリセットします(自動的に実行されるかもしれません)
## BootloadHID
BootloadHID は AVR マイクロコントローラ用の USB ブートローダです。アップローダーツールは Windows でカーネルレベルのドライバを必要としないため、DLL をインストールせずに実行することができます。
bootloadHID ブートローダとの互換性を確保するために、以下のブロックが `rules.mk` にあることを確認してください:
```make
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
```
互換性のあるフラッシャ:
* [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash) (推奨の Windows GUI)
* [bootloadhid コマンドライン](https://www.obdev.at/products/vusb/bootloadhid.html) / QMK の `:BootloadHID` (推奨のコマンドライン)
書き込み手順:
1. 以下のいずれかの方法を使ってブートローダに入ります:
* `RESET` キーコードをタップします (全てのデバイスでは動作しないかもしれません)
* キーボードを接続しながらソルトキーを押し続けます (通常はキーボードの readme に書かれています)
2. OS がデバイスを検知するのを待ちます。
3. .hex ファイルを書き込みます
4. デバイスをアプリケーションモードにリセットします(自動的に実行されるかもしれません)
あるいは:
make <keyboard>:<keymap>:bootloadHID
## STM32
全ての STM32 チップには、変更も削除もできない工場出荷時のブートローダがプリロードされています。一部の STM32 チップには USB プログラミングが付属していないブートローダがありますが(例えば STM32F103)、プロセスは同じです。
現時点では、STM32 の `rules.mk` には、`BOOTLOADER` 変数は不要です。
互換性のあるフラッシャ:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) (推奨の GUI)
* [dfu-util](https://github.com/Stefan-Schmidt/dfu-util) / `:dfu-util` (推奨のコマンドライン)
書き込み手順:
1. 以下のいずれかの方法を使ってブートローダに入ります:
* `RESET` キーコードをタップします (STM32F042 デバイスでは動作しないかもしれません)
* リセット回路が存在する場合、RESET ボタンをタップします
* それ以外の場合は、(BOOT0 ボタンあるいはブリッジ経由で)BOOT0 を VCC にブリッジし、(REEST ボタンあるいはブリッジ経由で)RESET を GND にショートし、BOOT0 ブリッジを放す必要があります。
2. OS がデバイスを検知するのを待ちます。
3. .bin ファイルを書き込みます
* DFU 署名に関する警告が表示されます; 無視してください
4. デバイスをアプリケーションモードにリセットします(自動的に実行されるかもしれません)
* コマンドラインからビルドする場合(例えば、`make planck/rev6:default:dfu-util`)、`rules.mk` の中で `:leave``DFU_ARGS` 変数に渡されるようにしてください (例えば、`DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`)。そうすれば、書き込みの後でデバイスがリセットされます
### STM32 コマンド
ファームウェアを STM32 デバイスに書き込むために使用できる DFU コマンドがいくつかあります。
* `:dfu-util` - STM32 デバイスに書き込むためのデフォルトコマンドで、STM32 ブートローダデバイスが見つかるまで待機します。
* `:dfu-util-split-left` - デフォルトのオプション (`:dfu-util`) と同様に、通常のファームウェアが書き込まれます。ただし、分割キーボードの「左側の」 EEPROM の設定も行われます。
* `:dfu-util-split-right` - デフォルトのオプション (`:dfu-util`) と同様に、通常のファームウェアが書き込まれます。ただし、分割キーボードの「右側の」 EEPROM の設定も行われます。
* `:st-link-cli` - dfu-util ではなく、ST-LINK の CLI ユーティリティを介してファームウェアを書き込めます。

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# ビルドツールのインストール
<!---
original document: 5a02cc00a:docs/getting_started_build_tools.md
git diff 5a02cc00a HEAD -- docs/getting_started_build_tools.md | cat
-->
このページは QMK のためのビルド環境のセットアップを説明します。これらの手順は (atmega32u4 のような) AVR プロセッサを対象としてします。
<!-- FIXME: We should have ARM instructions somewhere. -->
**注意:** ここが初めての場合は、[QMK 初心者ガイド](ja/newbs.md)ページを調べてください。
続ける前に、`make git-submodule` を実行して、サブモジュール(サードパーティライブラリ)が最新であることを再確認してください。
## Linux
常に最新の状態を保つためには、単に `sudo util/qmk_install.sh` を実行してください。全ての必要な依存関係が常にインストールされるはずです。**これは `apt-get upgrade` を実行します。**
手動でインストールすることもできますが、このドキュメントは常に全ての要件を満たしているとは限りません。
現在の要件は以下の通りですが、何をしようとしているかによっては全てが必要とは限りません。また、一部のシステムではパッケージとして全ての依存関係が利用できるとは限らず、あるいは名前が異なる場合があるかもしれません。
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
好みのパッケージマネージャを使って依存関係をインストールします。
Debian / Ubuntu の例:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Fedora / Red Hat の例:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro の例:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
[NixOS](https://nixos.org/) の場合、あるいは Linux または MacOS に Nix をインストールした場合は、ビルド環境を取得するためにリポジトリのルートで `nix-shell` を実行します。
デフォルトでは、これは AVR と ARM の両方のためのコンパイラをダウンロードします。両方が必要ではない場合は、`avr` あるいは `arm` 引数を無効にします。例えば:
nix-shell --arg arm false
## macOS
[Homebrew](http://brew.sh/) を使っている場合は、以下のコマンドを使うことができます:
brew tap osx-cross/avr
brew tap osx-cross/arm
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install arm-gcc-bin@8
brew link --force arm-gcc-bin@8
brew install avrdude
これはお勧めの方法です。homebrew が無い場合は、[インストールしてください!](http://brew.sh/) コマンドラインで作業する人にとってとても価値があります。`avr-gcc@8` の homebrew でのインストール中、`make``make install` 部分は20分以上かかり、CPU使用率が高くなることに注意してください。
## msys2 を使った Windows (推奨) :id=windows-with-msys2-recommended
Windows Vista 以降のバージョン(7および10でテスト済み)について、使用するのに最適な環境は [msys2](http://www.msys2.org) です。
* msys2 をダウンロードし、こちらの指示に従ってインストールしてください: http://www.msys2.org
* ``MSYS2 MingGW 64-bit`` のショートカットを開きます
* QMK リポジトリに移動します。例えば、c ドライブのルートにある場合:
* `$ cd /c/qmk_firmware`
* `util/qmk_install.sh` を実行し、指示に従います
## Windows 10 (非推奨)
Windows 10 の古い手順です。[上記の概要のように MSYS2](#windows-with-msys2-recommended) を使うことをお勧めします。
### Creators Update
Creators Update 以降の Windows 10 の場合、ファームウェアを直接ビルドして書き込むことができます。Creators Update の前は、ビルドだけが可能でした。まだそうではないか、不明な場合は、[これらの指示](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update)に従ってください。
### Linux 用の Windows Subsystem
Creators Update に加えて、Linux 用の Windows 10 Subystem が必要ですので、[これらの指示](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/)に従ってインストールしてください。Anniversary update からの Linux 用の Windows 10 Subsystem が既にある場合、一部のキーボードは 14.04LTS に含まれるツールチェーンを使ってコンパイルしないため、16.04LTS に[アップグレード](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/)することをお勧めします。`sudo do-release-upgrade` メソッドを選択した場合は、自分が何をしているかを知る必要があることに注意してください。
### Git
すでに Windows ファイルシステムにリポジトリをクローンしている場合は、この章を無視することができます。
WSL Git では**なく**、Windows 用の通常の Git を使って Windows ファイルシステムにリポジトリをクローンする必要があります。以前に Git をインストールしたことが無ければ、[ダウンロード](https://git-scm.com/download/win)し、インストールしてください。次に[セットアップします](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup)。特に貢献する予定がある場合は、eメールとユーザ名をセットアップすることが重要です。
Git がインストールされたら、Git Bash コマンドを開き、QMK をクローンしたい場所へディレクトリを変更します: スラッシュを使う必要があり、c ドライブは `/c/path/to/where/you/want/to/go` のようにアクセスされることに注意してください。次に、`git clone --recurse-submodules https://github.com/qmk/qmk_firmware` を実行します。これは現在のフォルダのサブディレクトリとして新しいフォルダ `qmk_firmware` を作成します。
### ツールチェーンのセットアップ
ツールチェーンのセットアップは Linux 用の Windows サブシステムを介して行われ、手順は完全に自動化されています。全てを手動で行いたい場合は、スクリプト以外の手順はありませんが、常に issue を開いて詳細情報を求めることができます。
1. スタートメニューから "Bash On Ubuntu On Windows" を開いてください。
2. クローンした `qmk_firmware` ディレクトリに移動します。パスは WSL 内で `/mnt/` から始まることに注意してください。つまり、例えば `cd /mnt/c/path/to/qmk_firmware` と書く必要があります。
3. `util/wsl_install.sh` を実行し、画面上の手順に従います。
4. Bash コマンドウィンドウを閉じ、再び開きます。
5. ファームウェアをコンパイルし書き込む準備ができました!
### 心に留めておくべき幾つかの重要なこと
* 全ての最新の更新を取得するために `util/wsl_install.sh` を再実行することができます。
* WSL は外部で実行可能ファイルを実行できないため、QMK リポジトリは Windows ファイルシステム上にある必要があります。
* WSL Git は Windows の Git と互換性が**無い**ため、全ての Git 操作には、Windows Git Bash あるいは windows Git GUI を使ってください。
* WSL 内あるいは普通に Windows を使ってファイルを編集できますが、makefile あるいはシェルスクリプトを編集する場合は、行末をUnix形式にしてファイルを保存するエディタを使うようにしてください。そうでなければコンパイルは機能しないかもしれません。
## Docker
これが少し複雑な場合は、Docker があなたが必要とするすぐに使える解決法かもしれません。[Docker CE](https://docs.docker.com/install/#supported-platforms) をインストールした後で、キーボード/キーマップをビルドするために `qmk_firmware` ディレクトリから以下のコマンドを実行します:
```bash
util/docker_build.sh keyboard:keymap
# 例えば: util/docker_build.sh ergodox_ez:steno
```
これは目的のキーボード/キーマップをコンパイルし、結果として書き込み用に `.hex` あるいは `.bin` ファイルを QMK ディレクトリの中に残します。`:keymap` が省略された場合は全てのキーマップが使われます。パラメータの形式は、`make` を使ってビルドする時と同じであることに注意してください。
スクリプトをパラメータ無しで開始することもできます。この場合、1つずつビルドパラメータを入力するように求められます。これが使いやすいと思うかもしれません:
```bash
util/docker_build.sh
# パラメータを入力として読み込みます (空白にすると全てのキーボード/キーマップ)
```
`target` を指定することで Docker から直接キーボードをビルドし_かつ_書き込むためのサポートもあります。
```bash
util/docker_build.sh keyboard:keymap:target
# 例えば: util/docker_build.sh planck/rev6:default:flash
```
Linux を使っている場合は、これはそのままで動作するはずです。Windows と macOS では、実行するのに [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) が必要です。これはセットアップが面倒なので、お勧めではありません: 代わりに [QMK Toolbox](https://github.com/qmk/qmk_toolbox) を使ってください。
!> Docker for Windows は[Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) を有効にする必要があります。これは、Windows 7、Windows 8 および **Windows 10 Home** のような Hyper-V を搭載していない Windows のバージョンでは機能しないことを意味します。
## Vagrant
ファームウェアをビルドするのに問題がある場合は、Vagrant と呼ばれるツールを試してみることができます。それは、ファームウェアをビルドする準備ができた既知の構成を搭載した仮想コンピュータをセットアップします。OLKB はこの仮想コンピュータのためのファイルをホストしません。Vagrant をセットアップする方法の詳細は、[vagrant ガイド](ja/getting_started_vagrant.md)にあります。

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# 助けを得る
<!---
original document: d598f01cb:docs/getting_started_getting_help.md
git diff d598f01cb HEAD -- docs/getting_started_getting_help.md | cat
-->
QMK に関して助けを得るための多くのリソースがあります。
## リアルタイム チャット
メインの [Discord server](https://discord.gg/Uq7gcHh) で QMK の開発者とユーザを見つけることができます。サーバには、ファームウェア、Toolbox、ハードウェアおよび Configurator についてチャットするための特定のチャンネルがあります。
## OLKB Subreddit
公式の QMK フォーラムは [reddit.com](https://reddit.com) の [/r/olkb](https://reddit.com/r/olkb) です。
## Github Issues
[GitHub で issue](https://github.com/qmk/qmk_firmware/issues) を開くことができます。issue が長期的な議論あるいはデバッグを必要とする場合は、特に便利です。

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# QMK で Github を使う方法
<!---
original document: d598f01cb:docs/getting_started_github.md
git diff d598f01cb HEAD -- docs/getting_started_github.md | cat
-->
Github は慣れていない人には少し注意が必要です - このガイドは、QMK におけるフォーク、クローン、プルリクエストのサブミットの各ステップについて説明します。
?> このガイドでは、あなたがコマンドラインでの実行にある程度慣れており、システムに git がインストールされていることを前提にしています。
[QMK Github ページ](https://github.com/qmk/qmk_firmware)を開くと、右上に "Fork" というボタンが見えます:
![Git でのフォーク](http://i.imgur.com/8Toomz4.jpg)
あなたが組織の一員である場合は、どのアカウントにフォークするかを選択する必要があります。ほとんどの場合、あなたの個人のアカウントにフォークしたいでしょう。フォークが完了したら(しばらく時間が掛かる場合があります)、"Clone or Download" ボタンをクリックします:
![Git からダウンロード](http://i.imgur.com/N1NYcSz.jpg)
必ず "HTTPS" を選択し、リンクを選択してコピーします:
![HTTPS リンク](http://i.imgur.com/eGO0ohO.jpg)
ここから、`git clone --recurse-submodules ` をコマンドラインに入力し、リンクを貼り付けます:
```
user@computer:~$ git clone --recurse-submodules https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Enumerating objects: 9, done.
remote: Counting objects: 100% (9/9), done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 183883 (delta 5), reused 4 (delta 4), pack-reused 183874
Receiving objects: 100% (183883/183883), 132.90 MiB | 9.57 MiB/s, done.
Resolving deltas: 100% (119972/119972), done.
...
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
ローカルマシンに QMK のフォークができるので、キーマップの追加、コンパイル、キーボードへの書き込みができます。変更に満足したら、以下のようにそれらをフォークへ追加、コミットおよびプッシュすることができます:
```
user@computer:~$ git add .
user@computer:~$ git commit -m "adding my keymap"
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
user@computer:~$ git push
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
あなたの変更は今では Github 上のフォークにあります - フォーク (`https://github.com/<whoeveryouare>/qmk_firmware`)に戻ると、"New Pull Request" ボタンをクリックすることで新しいプルリクエストを作成することができます:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
ここでは、コミットした内容を正確に確認することができます - 全て良いように見える場合は、"Create Pull Request" をクリックすることで最終的に承認することができます:
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
サブミットの後で、私たちはあなたの変更について話し、変更を依頼し、最終的にそれを受け入れるでしょうQMK に貢献してくれてありがとう :)

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# はじめに
<!---
original document: d598f01cb:docs/getting_started_introduction.md
git diff d598f01cb HEAD -- docs/getting_started_introduction.md | cat
-->
このページでは、QMK プロジェクトで作業するために知っておくべき基本的な情報について説明しようと思います。Unix シェルの操作に精通していることを前提としていますが、C について、または make を使ったコンパイルについて精通しているとは想定していません。
## 基本的な QMK の構造
QMK は [Jun Wako](https://github.com/tmk) の [tmk_keyboard](https://github.com/tmk/tmk_keyboard) プロジェクトのフォークです。変更された元の TMK コードは、`tmk_core` フォルダで見つけることができます。プロジェクトへの QMK の追加は、`quantum` フォルダで見つけることができます。キーボードプロジェクトは `handwired` および `keyboard` フォルダで見つけることができます。
### ユーザスペースの構造
`users` フォルダ内は各ユーザのためのディレクトリです。これはユーザがキーボード間で使うかもしれないコードを置くためのフォルダです。詳細は[ユーザスペース機能](ja/feature_userspace.md) のドキュメントを見てください。
### キーボードプロジェクトの構造
`keyboards` フォルダ、そのサブフォルダ `handwired`、ベンダと製品のサブディレクトリ (例えば、`clueboard`) の中には、各キーボードプロジェクトのためのディレクトリ (例えば `qmk_firmware/keyboards/clueboard/2x1800`) があります。その中には、以下の構造があります:
* `keymaps/`: ビルドできる様々なキーマップ
* `rules.mk`: デフォルトの "make" オプションを設定するファイル。このファイルを直接編集しないでください。代わりにキーマップ固有の `rules.mk` を使ってください。
* `config.h`: デフォルトのコンパイル時のオプションを設定するファイル。このファイルを直接編集しないでください。代わりにキーマップ固有の `config.h` を使ってください。
* `info.json`: QMK Configurator のためのレイアウトの設定に使われるファイル。詳細は [Configurator サポート](ja/reference_configurator_support.md)を見てください。
* `readme.md`: キーボードの簡単な概要
* `<keyboardName>.h`: このファイルは、キーボードのスイッチマトリックスに対してキーボードレイアウトが定義されるファイルです。
* `<keyboardName>.c`: このファイルには、キーボードのためのカスタムコードがあります。
プロジェクトの構造についての詳細は、[QMK キーボードガイドライン](ja/hardware_keyboard_guidelines.md)を見てください。
### キーマップ構造
全てのキーマップフォルダには、以下のファイルがあります。`keymap.c` だけが必須で、残りのファイルが見つからない場合は、デフォルトのオプションが選択されます。
* `config.h`: キーマップを設定するためのオプション
* `keymap.c`: 全てのキーマップコード。必須
* `rules.mk`: 有効になっている QMK の機能
* `readme.md`: キーマップの説明。他の人が使う方法および機能の説明。imgur のようなサービスに画像をアップロードしてください。
# `config.h` ファイル
3つの `config.h` の場所が考えられます:
* キーボード (`/keyboards/<keyboard>/config.h`)
* ユーザスペース (`/users/<user>/config.h`)
* キーマップ (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
ビルドシステムは自動的に上の順に config ファイルを取得します。前の `config.h` で設定された設定を上書きしたい場合は、変更したい設定の準備のために最初に定型コードを置く必要があります。
```
#pragma once
```
次に、前の `config.h` ファイルの設定を上書きするために、設定を `#undef` し再び `#define` する必要があります。
定型コードと設定は、以下のようになります:
```
#pragma once
// ここに上書きします!
#undef MY_SETTING
#define MY_SETTING 4
```

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# より詳細な `make` 手順
<!---
original document: 5f35203d1:docs/getting_started_make_guide.md
git diff 5f35203d1 HEAD -- docs/getting_started_make_guide.md | cat
-->
`make` コマンドの完全な構文は `<keyboard_folder>:<keymap>:<target>` です:
* `<keyboard_folder>` はキーボードのパスです。例えば、`planck`
* 全てのキーボードをコンパイルするには `all` を使います。
* リビジョンを選択してコンパイルするためのパスを指定します。例えば `planck/rev4` あるいは `planck/rev3`
* キーボードにフォルダが無い場合は、省略することができます
* デフォルトのフォルダをコンパイルする場合は、省略することができます
* `<keymap>` はキーマップの名前です。例えば、`algernon`
* 全てのキーマップをコンパイルするには `all` を使います。
* `<target>` の詳細は以下で説明します。
`<target>` は以下を意味します
* target が指定されない場合は、以下の `all` と同じです
* `all` は指定されたキーボード/リビジョン/キーマップの可能な全ての組み合わせのコンパイルを行います。例えば、`make planck/rev4:default` は1つの .hex を生成しますが、`make planck/rev4:all` は planck で利用可能な全てのキーマップについて hex を生成します。
* `flash``dfu``teensy``avrdude``dfu-util` または `bootloadHID` はファームウェアをコンパイルし、キーボードにアップロードします。コンパイルが失敗すると、何もアップロードされません。使用するプログラマはキーボードに依存します。ほとんどのキーボードでは `dfu` ですが、ChibiOS キーボードについては `dfu-util` 、標準的な Teensy については `teensy` を使います。キーボードに使うコマンドを見つけるには、キーボード固有の readme をチェックしてください。
* **注意**: 一部のオペレーティングシステムではこれらのコマンドが機能するためには root アクセスが必要です。その場合、例えば `sudo make planck/rev4:default:flash` を実行する必要があります。
* `clean` は、全てをゼロからビルドするためにビルド出力フォルダを掃除します。説明できない問題がある場合は、通常のコンパイルの前にこれを実行してください。
make コマンドの最後、つまり target の後に追加のオプションを追加することもできます
* `make COLOR=false` - カラー出力をオフ
* `make SILENT=true` - エラー/警告以外の出力をオフ
* `make VERBOSE=true` - 全ての gcc のものを出力 (デバッグする必要が無い限り面白くありません)
* `make EXTRAFLAGS=-E` - コンパイルせずにコードを前処理 (#define コマンドをデバッグしようとする場合に便利)
make コマンド自体にもいくつかの追加オプションがあります。詳細は `make --help` を入力してください。最も有用なのはおそらく `-jx` です。これは複数の CPU を使ってコンパイルしたいことを指定し、`x` は使用したい CPU の数を表します。設定すると、特に多くのキーボード/キーマップをコンパイルしている場合は、コンパイル時間を大幅に短縮することができます。通常は、コンパイル中に他の作業を行うための余裕をもたせるために、持っている CPU の数より1つ少ない値に設定します。全てのオペレーティングシステムと make バージョンがオプションをサポートしているわけではないことに注意してください。
コマンドの例を幾つか示します
* `make all:all` は、全てをビルドします (全てのキーボードフォルダ、全てのキーマップ)。`root` から単に `make` を実行すると、これを実行します。
* `make ergodox_infinity:algernon:clean` は、Ergodox Infinity キーボードのビルド出力を掃除します。
* `make planck/rev4:default:flash COLOR=false` カラー出力なしでキーマップをビルドしアップロードします。
## `rules.mk` オプション
無効にするにはこれらの変数を `no` に設定します。有効にするには `yes` に設定します。
`BOOTMAGIC_ENABLE`
これにより、1つのキーとソルトキー(デフォルトではスペース)を押し続けることで、電力が失われても持続する様々な EEPROM 設定へアクセスできます。誤って設定が変更されることが多く、デバッグするのが難しい混乱した結果を生成するため、これを無効にしておくことをお勧めします。ヘルプセッションで発生する、より一般的な問題の1つです。
`MOUSEKEY_ENABLE`
これにより、キーコード/カスタム関数を介して、カーソルの動きとクリックを制御することができます。
`EXTRAKEY_ENABLE`
これにより、システムとオーディオ制御キーコードを使うことができます。
`CONSOLE_ENABLE`
これにより、[`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html) を使って読むことができるメッセージを出力することができます。
デフォルトで、全てのデバッグ( *dprint* ) 出力 ( *print*、*xprintf* )、およびユーザ出力 ( *uprint* ) メッセージが有効になります。これにより、フラッシュメモリの大部分が消費され、キーボードの .hex ファイルが大きすぎてプログラムできなくなるかもしれません。
デバッグメッセージ( *dprint* ) を無効にし、.hex ファイルのサイズを小さくするには、`config.h``#define NO_DEBUG` を含めます。
出力メッセージ( *print*、*xprintf* )とユーザ出力( *uprint* ) を無効にし、.hex のファイルサイズを小さくするには、`config.h``#define NO_PRINT` を含めます。
出力メッセージ ( *print*、*xprintf* ) を無効にし、ユーザメッセージ ( *uprint* )を**そのままにする**には、`config.h``#define USER_PRINT` を含めます(この場合は、`#define NO_PRINT` も含めないでください)。
テキストを見るには、`hid_listen` を開き、出力メッセージを見るのを楽しんでください。
**注意:** キーマップコード以外の *uprint* メッセージを含めないでください。QMK システムフレームワーク内で使うべきではありません。さもないと、他の人の .hex ファイルが肥大化します。
`COMMAND_ENABLE`
これはマジックコマンドを有効にし、通常はデフォルトのマジックキーの組み合わせ `LSHIFT+RSHIFT+KEY` で起動されます。マジックコマンドは、デバッグメッセージ (`MAGIC+D`) の有効化や NKRO の一時的な切り替え (`MAGIC+N`) を含みます。
`SLEEP_LED_ENABLE`
コンピュータがスリープの間に LED がブレスできるようにします。ここでは Timer1 が使われます。この機能は大部分が未使用でテストされておらず、更新もしくは抽象化が必要です。
`NKRO_ENABLE`
これにより、キーボードはホスト OS に最大 248 個のキーが同時に押されていることを伝えることができます (NKRO 無しのデフォルトは 6 です)。NKRO は、`NKRO_ENABLE` が設定されていたとしても、デフォルトではオフです。config.h に `#define FORCE_NKRO` を追加するか、`MAGIC_TOGGLE_NKRO` をキーにバインドしてキーを押すことで、NKRO を強制することができます。
`BACKLIGHT_ENABLE`
これはスイッチ内の LED のバックライトを有効にします。`config.h` 内に以下を入れることでバックライトピンを指定することができます:
#define BACKLIGHT_PIN B7
`MIDI_ENABLE`
キーボードで MIDI の送受信を有効にします。MIDI 送信モードに入るためにキーコード `MI_ON` を使うことができ、オフにするために `MI_OFF` を使うことができます。これはほとんどテストされていない機能ですが、詳細については `quantum/quantum.c` ファイルで見つけることができます。
`UNICODE_ENABLE`
これによりキーマップで `UC(<code point>)` を使って Unicode 文字を送信することができます。`0x7FFF` までのコードポイントがサポートされます。これはほとんどの現代言語の文字と記号を対象にしますが、絵文字は対象外です。
`UNICODEMAP_ENABLE`
これによりキーマップで `X(<map index>)` を使って Unicode 文字を送信することができます。キーマップファイル内にマッピングテーブルを保持する必要があります。可能な全てのコードポイント( `0x10FFFF` まで)がサポートされます。
`UCIS_ENABLE`
これにより、送信したい文字に対応するニーモニックを入力することで Unicode 文字を送信することができます。キーマップファイル内にマッピングテーブルを保持する必要があります。可能な全てのコードポイント( `0x10FFFF` まで)がサポートされます。
詳細と制限については、[Unicode ページ](ja/feature_unicode.md) を見てください。
`BLUETOOTH_ENABLE`
これによりキーコードをワイヤレスで送信するために Bluefruit EZ-key と連動することができます。D2 と D3 ピンを使います。
`AUDIO_ENABLE`
C6 ピン(抽象化が必要)でオーディオ出力できます。詳細は[オーディオページ](ja/feature_audio.md)を見てください。
`FAUXCLICKY_ENABLE`
クリック音のあるスイッチをエミュレートするためにブザーを使います。Cherry社製の青軸スイッチの安っぽい模倣です。デフォルトでは、`AUDIO_ENABLE` と同じように C6 ピンを使います。
`VARIABLE_TRACE`
これを使って変数の値の変更をデバッグします。詳細についてはユニットテストのページの[変数のトレース](ja/unit_testing.md#tracing-variables)のセクションを見てください。
`API_SYSEX_ENABLE`
これにより Quantum SYSEX API を使って文字列を送信することができます (どこに?)
`KEY_LOCK_ENABLE`
これは [キーロック](ja/feature_key_lock.md) を有効にします。
`SPLIT_KEYBOARD`
分割キーボード (let's split や bakingpy's boards のようなデュアル MCU) のサポートを有効にし、quantum/split_common にある全ての必要なファイルをインクルードします
`SPLIT_TRANSPORT`
ARM ベースの分割キーボード用の標準分割通信ドライバはまだ無いため、これらのために `SPLIT_TRANSPORT = custom` を使わなければなりません。カスタムの実装が使われるようにすることで、標準の分割キーボード通信コード(AVR 固有)が含まれないようにします。
`CUSTOM_MATRIX`
デフォルトのマトリックス走査ルーチンを独自のコードで置き換えます。詳細については、[カスタムマトリックスページ](ja/custom_matrix.md) を見てください。
`DEBOUNCE_TYPE`
デフォルトのキーデバウンスルーチンを別のものに置き換えます。`custom` の場合、独自の実装を提供する必要があります。
## キーマップごとに Makefile オプションをカスタマイズ
あなたのキーマップディレクトリに `rules.mk` というファイルがある場合、そのファイルで設定した全てのオプションは、あなたのキーボードの他の `rules.mk` オプションよりも優先されます。
あなたのキーボードの `rules.mk``BACKLIGHT_ENABLE = yes` があるとします。あなたの特定のキーボードでバックライトが無いようにするには、`rules.mk` というファイルを作成し、`BACKLIGHT_ENABLE = no` を指定します。

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# Vagrant クイックスタート
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-->
このプロジェクトは、プライマリオペレーティングシステムに大きな変更を加えることなくキーボードの新しいファームウェアを非常に簡単に構築することができる `Vagrantfile` を含みます。これは、あなたがプロジェクトをクローンしビルドを実行した時に、ビルドのために Vagrantfile を使っている他のユーザと全く同じ環境を持つことも保証します。これにより、人々はあなたが遭遇した問題の解決をより簡単に行えるようになります。
## 必要事項
このリポジトリ内の `Vagrantfile` を使うには、[Vagrant](http://www.vagrantup.com/) およびサポートされるプロバイダがインストールされている必要があります:
* [VirtualBox](https://www.virtualbox.org/) (バージョン 5.0.12 以降)
* 'Vagrant を使うために最もアクセスしやすいプラットフォーム' として販売
* [VMware Workstation](https://www.vmware.com/products/workstation) および [Vagrant VMware プラグイン](http://www.vagrantup.com/vmware)
* (有料) VMware プラグインには、ライセンスされた VMware Workstation/Fusion のコピーが必要です。
* [Docker](https://www.docker.com/)
Vagrant 以外に、適切なプロバイダがインストールされ、その後におそらくコンピュータを再起動すると、このプロジェクトをチェックアウトしたフォルダ内の任意の場所で 'vagrant up' を単純に実行することができ、このプロジェクトをビルドするのに必要な全てのツールが含まれる環境(仮想マシンあるいはコンテナ)が開始されます。Vagrant をうまく始めるためのヒントの投稿がありますが、それ以外に、以下のビルドドキュメントを参照することもできます。
## ファームウェアの書き込み
ファームウェアを書き込む"簡単"な方法は、ホスト OS からツールを使うことです:
* [QMK Toolbox](https://github.com/qmk/qmk_toolbox) (推奨)
* [Teensy ローダー](https://www.pjrc.com/teensy/loader.html)
* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
コマンドラインでプログラムしたい場合は、Vagranfile の ['modifyvm'] 行のコメントを解除して Linux への USB パススルーを有効にし、dfu-util/dfu-programmer のようなコマンドラインツールを使ってプログラムすることができます。あるいは Teensy CLI バージョンをインストールすることができます。
## Vagrantfile の概要
開発環境は QMK Docker イメージ、`qmkfm/base_container` を実行するように設定されています。これはシステム間の予測可能性が保証されるだけでなく、CI 環境もミラーされます。
## FAQ
### Virtualbox で問題が発生するのはなぜですか?
Virtualbox 5 の特定のバージョンはこの Vagrantfile のボックスにインストールされている Virtualbox の拡張機能と互換性が無いようです。/vagrant のマウントで問題が発生した場合は、Virtualbox のバージョンを少なくとも 5.0.12 にアップグレードしてください。**または、以下のコマンドを実行してみることができます:**
```console
vagrant plugin install vagrant-vbguest
```
### 既存の環境を削除するにはどうすればいいですか?
あなたの環境での作業が完了しましたか?このプロジェクトをチェックアウトしたフォルダの中のどこからでも、以下を実行してください:
```console
vagrant destroy
```
### Docker を直接使いたい場合はどうしますか?
仮想マシン無しで Vagrant のワークフローを活用したいですかVagrantfile は仮想マシンの実行をバイパスし、コンテナを直接実行するように設定されています。Docker を強制的に使うように環境を立ち上げる場合は、以下を実行してください:
```console
vagrant up --provider=docker
```
### Docker コンテナではなく仮想マシンにアクセスするにはどうすればいいですか?
以下を実行して、公式の QMK ビルダーイメージから直接起動する `vagrant` ユーザをバイパスするようにします:
```console
vagrant ssh -c 'sudo -i'
```

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