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167 Commits

Author SHA1 Message Date
Joel Challis
e34764502f Remove qmk archive generation (#8462) 2020-03-17 21:28:13 +00:00
Jon Roberts
8b0efc2124 [Keymap] New Massdrop ALT keymap for emptyflask (#8460)
amended to remove a couple of unnecessary lines,
thanks to @zvecr and @fauxpark
2020-03-17 21:01:54 +00:00
Umberto Baldi
2f936420dd [Keyboard] Add sick68 keyboard (#8400)
* add sick68 keyboard

* relocate to keyboards/handwired/sick68

* Apply suggestions from code review

* delete config.h because was emply

* Apply suggestions from code review
2020-03-17 13:51:47 -07:00
Erovia
6698af9c3d Fix Dimple VIA keymap (#8466) 2020-03-17 17:04:03 +01:00
Erovia
61da615308 Add VIA support for LazyDesigners Dimple. (#8447)
* Assign unique VID to LazyDesigners' boards

* Add VIA support for LazyDesigners Dimple

* Apply @fauxpark's suggestions

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-17 15:34:37 +01:00
QMK Bot
ece14278ef format code according to conventions [skip ci] 2020-03-17 01:02:01 +00:00
Joel Challis
567bfc97ac ARM - ADC cleanup (#8385)
* Update switch to array to allow custom values

* Add adc keymap

* update docs to reflect alignment of default 10 bit

* start conversion to USE_ADCVn

* samplerate is hella wrong...stub out for now

* basic f1 and f4 functionality

* Tidy up current changes

* Restore old pinToMux function

* Add back sample rate for supported platforms

* F0 compile fixes

* wordsmithery

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Remove reference to avr only function

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-17 00:29:52 +00:00
Ryan
7aff643031 Update Italian keymap and add sendstring LUT (#8438) 2020-03-16 14:32:48 +00:00
Ryan
7fe4097792 Update German keymap and sendstring LUT (#8437) 2020-03-16 14:31:48 +00:00
Ryan
652f4492d3 Update French keymap and sendstring LUT (#8436) 2020-03-16 14:30:57 +00:00
Ryan
910c466cfe Update Brazilian keymap and add sendstring LUT (#8435) 2020-03-16 14:30:17 +00:00
Joel Challis
19dbcf3814 Document 'make all:<name>' (#8439)
* Document 'make all:<name>'

* add cli docs

* Apply suggestions from code review

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
2020-03-16 14:27:19 +00:00
QMK Bot
c89012566c format code according to conventions [skip ci] 2020-03-16 10:01:22 +00:00
Takeshi ISHII
9dfebb9d67 Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c (#8432)
* Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c

 * tmk_core/protocol/chibios/main.c
 * tmk_core/protocol/lufa/lufa.c

see #8380 for tmk_core/protocol/vusb/main.c.

* Remove '#include "rgblight.h"' from tmk_core/protocol/vusb/main.c.
2020-03-16 10:26:32 +01:00
coseyfannitutti
2a31fbf9a6 [Keyboard] Add the Romeo keyboard (#8434)
* Add Keyboard - Romeo

* Update rules.mk

* Update readme.md

* Update keyboards/coseyfannitutti/romeo/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/coseyfannitutti/romeo/romeo.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/coseyfannitutti/romeo/keymaps/default/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/keymaps/default/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/readme.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-15 21:46:48 -07:00
Yann Hodique
cce2420bb2 [Keymap] fix sigma keymaps build (#8427)
handle unicode input properly.
2020-03-15 21:42:10 -07:00
James Young
b272c035ba [Docs] Random Fixes (#8340)
* fix CLI section links in the Summary

* fix heading in Pointing Device doc

* fix headings in PS/2 Mouse Support doc

* add explicit section ids to I2C Master Driver doc

* reformat GPIO Controls table

Much like the I2C Master Driver doc, I found this a bit less than ideal to read. (The table was actually wider than the space available for it.)

Reformatted so each GPIO function is an H3 heading, followed by a paragraph and a table of each architecture's old-style function.

* migrate changes from I2C Master Driver doc to Japanese translation

* add explicit anchors to I2C Master Driver docs

* fix code block language markers

The language markers are case-sensitive; using the wrong case means the syntax highlighting doesn't work.

Good: ```c
Bad: ```C

* restore Japanese I2C Master Driver doc to current master

Can't update the internal tracking references accurately until the changes to the English doc are committed to master.

* add explicit anchors to edited files

* change ChibiOS/ARM to ARM/ChibiOS

Because ARM/ATSAM is also a thing that exists.

* fix code block language markers again

Used the wrong markers in a few spots. Also these are apparently always supposed to be lowercase.

* add section anchors to cli.md

* restore table formatting on GPIO Control doc

* remove changes to _summary.md
2020-03-15 20:29:11 -07:00
Ryan
5f1f370463 Update Belgian keymap and sendstring LUT (#8349) 2020-03-16 07:41:34 +11:00
Ryan
49a2fbea0c Update Slovenian keymap and add sendstring LUT (#8350) 2020-03-16 07:40:54 +11:00
Ryan
4b1430fd09 Update Norman keymap and sendstring LUT (#8404) 2020-03-16 07:38:05 +11:00
Ryan
f1c6fa3895 Update Plover keymap (#8405) 2020-03-16 07:37:32 +11:00
jotix
fe1a055391 [Keymap] Update ortho 4x12 jotix layout (#8425)
* ortho 4x12 jotix layout

* jotix ortho_4x12 layout
2020-03-15 17:16:30 +00:00
Ryan
c18b51e68e msys2_install.sh: wrap requirements.txt in quotes (#8424) 2020-03-15 17:15:42 +00:00
skullydazed
dc68418660 Fix some broken links in the docs (#8394)
* fix some broken links

* remove duplicate and confusing material from cli.md

* Switch brazil to the 2 letter country code

* Update docs/_langs.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-15 07:48:44 -07:00
brickbots
499d7c8ce6 [Docs] Update to I2C docs: Clarify address expectation and return values (#8413)
* Clarifying docs for i2c

* Fix typo

* Fix up punctuation

* Implementing great suggestions

* Update docs/i2c_driver.md

* Update docs/i2c_driver.md
2020-03-15 00:17:48 -07:00
QMK Bot
60b020acab format code according to conventions [skip ci] 2020-03-14 21:37:29 +00:00
brickbots
b5be96f8bb Adding OLED scroll setup functions (#8386)
* Adding scroll setup functions:

* Clarifying values stored in oled_scroll_speed
2020-03-14 21:04:34 +00:00
MechMerlin
7aa21cc287 VIA Support: Doro 67 (#8399)
* add via keymap for doro67

* have more sensible VID and PID

* apply the same VIA changes to the regular PCB

* Update keyboards/doro67/rgb/keymaps/via/keymap.c

* Update keyboards/doro67/regular/config.h

* fix some formatting

* add via support for multi doro67
2020-03-14 11:47:29 -07:00
Ryan
d597af9e1e Remove pro_micro.h (#8374)
* Remove pro_micro.h

* Include quantum.h
2020-03-14 15:31:15 +00:00
QMK Bot
03ed819717 format code according to conventions [skip ci] 2020-03-14 14:08:48 +00:00
Wilba
141535c9db Realign dynamic macros with recent SEND_STRING changes (#8407) 2020-03-14 13:35:12 +00:00
NeoTheFox
a92947fcdb added olkb_style layout for XD75 (#8409)
* added olkb_style layout for XD75

* removed unnecessary config.h

* cleaned up empty functions

* refactored fuction type for clarity

* renamed the layout
2020-03-14 13:32:26 +00:00
Takeshi ISHII
cde5237a88 fix two links on docs/other_eclipse.md (#8417) 2020-03-14 13:25:21 +00:00
Luís Oliveira
dc79792ab4 Add Portuguese keymap and sendstring lookup tables (#8390)
* Add Portuguese keymap and sendstring lookup tables

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-13 17:21:00 -07:00
Andy Jack
e6a9f700de Update link for Learn Plover google site (#8410) 2020-03-14 11:06:54 +11:00
Jonas Avellana
0fdd37ee19 [Keymap] ninjonas keymap updates (#8373)
* [keymap(ninjonas)] ninjonas keymap updates

* [refactor] switching encoder rotation logic. recent pull seems to have flipped encoder stuff

* [keymap(lily58)] added chrome change profile key on RAISE

Co-authored-by: Jonas Avellana <jonas.avellana@workday.com>
2020-03-13 16:56:21 -07:00
Ryan
40e8d60ecd Fix bootloader for Maypad (#8411) 2020-03-13 23:44:43 +00:00
skullydazed
f81b0e35a6 Add decorators for determining keyboard and keymap based on current directory (#8191)
* Use pathlib everywhere we can

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

* add experimental decorators

* Create decorators for finding keyboard and keymap based on current directory.

Decorators were inspired by @Erovia's brilliant work on the proof of concept.
2020-03-13 15:47:04 -07:00
QMK Bot
5e98eaaaff format code according to conventions [skip ci] 2020-03-13 18:44:56 +00:00
fredizzimo
9e8767917d Fix pressing two keys with the same keycode but different modifiers (#2710)
* Fix extra keyboard report during test_fixture teardown

* Add tests for pressing two keys with only different modifers

* Fix #1708

When two keys that use the same keycode, but different modifiers were
pressed at the same time, the second keypress wasn't registered. This is
fixed by forcing a key release when we detect a new press for the same
keycode.

* Fix the NKRO version of is_key_pressed

* Fix uninitalized loop variable

Co-authored-by: Jack Humbert <jack.humb@gmail.com>
2020-03-13 14:09:38 -04:00
QMK Bot
f89439ae09 format code according to conventions [skip ci] 2020-03-13 17:24:38 +00:00
francislan
3cd2a27ac0 Decouple mouse cursor and mouse wheel in accelerated mode (#6685)
* Decouples mouse cursor and mouse wheel movements in accelerated mode.

* Fixed comment indentation.

* Updated docs

Co-authored-by: Francis LAN <francislan@google.com>
2020-03-13 12:49:44 -04:00
Koichi Katano
28d94b7248 [Keyboard] Add Wallaby (#8398)
* Add wallaby

* Update readme.md

* Update keyboards/wallaby/keymaps/default/keymap.c

* Update keyboards/wallaby/rules.mk
2020-03-12 19:30:59 -07:00
nickolaij
abd8e75cb7 [Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard

* keymap updates

* Update keyboards/abacus/config.h

* Update keyboards/abacus/config.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* start cleaning up for merge

* cleaned for merge

* cleaned

* cleaned

* Update keyboards/abacus/abacus.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/info.json

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/rules.mk
2020-03-12 19:22:27 -07:00
James Young
9046107183 Restore getting_started_github.md doc 2020-03-12 17:24:07 -07:00
Ryan
2b63896466 Update Swedish keymap and add sendstring LUT (#8365) 2020-03-12 17:09:30 -07:00
Ryan
6734a39811 Update Spanish keymap and sendstring LUT (#8364) 2020-03-12 17:00:28 -07:00
skullY
799acb2802 use qmk.path.normpath to locate the output file. 2020-03-12 13:48:17 -07:00
TerryMathews
18bc525493 [Keyboard] Candybar update (#8335)
* Candybar: split lefty and righty into subprojects.

* Update readme.md

* Update readme.md

* Candybar: Moved STM32 library files into project root folder.

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/righty.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Candybar: remove Boards directory so project uses one from drivers

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

* Update readme.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-12 19:52:59 +00:00
Christopher Janzen
4edb5a5e8c Add new keymap with split shift and split backspace for bananas… (#8395)
* Add new keymap with split right shift and split backspace for bananasplit PCB

* Remove unecessary config.h

* Remove unecessary line breaks

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Christopher Janzen <hello@christopherjanzen.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-13 06:14:03 +11:00
Joel Challis
3b5fd4cc51 Enable custom backlight driver for kmac (#8397) 2020-03-12 13:11:55 +01:00
Joel Challis
cd9a430d66 Force "blank" issue template to end of list (#8387)
* force ascii sort of issue templates to add blank to end of list
2020-03-12 01:27:33 -07:00
Nick Brassel
1b267d4840 Fix darkmode (#8393)
* Rearrange the custom CSS a bit.

* fix css name

* add missing quote

* Fix up dark mode rendering. (#8392)

* Fix up dark mode rendering.

* Update index.html

* Fix up code blocks

* Fix code in page toc

* Update docs/qmk_custom_dark.css

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-12 18:17:47 +11:00
Daniel Rodríguez Rivero
32d03eef90 Danielo515/redox (#8232)
* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* chore: delete a file that does not make sense anymore

* feat: first redox for danielo

* chore: basic compatibility between redox and my space

* refactor: removed some old stuff

* feat: added go coding symbols

* feat: name control_k and alt_j

* chore: reduce combo term

* feat: improved first layer of redox

* feat: add configurations to the redox

* feat: make alt tab more portable

* feat: small improvements to redox layout

* feat: added leader

* refactor: move leader defs to my userspace config

* chore: movement modified

* feat: more predefined keys and a a new combo

* feat: redox alt tab functionality

* refactor: move alt_tab processing to a separate file

* refactor: early return

* refactor: move process record to a separate file

* format leader function

* chore: backspace on digits layer

* feat: add extra combo

* feat: added more combos

* implement guard proposed by @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: include @drashna placeholder suggestion

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-03-12 02:50:19 +00:00
Nick Brassel
f2f2afe13b Add support for STM32L0/L1 onboard EEPROM. (#8002)
* Add support for STM32L0/L1 onboard EEPROM.

* Update docs/eeprom_driver.md

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-12 12:59:55 +11:00
Erkki Halinen
3a3ea03b6e [Keymap] Add Erkhal keymap to PRKL30 (#8355)
* Add Erkhal keymap

* Fix comment of layer

* Update keyboards/handwired/prkl30/keymaps/erkhal/readme.md
2020-03-11 16:06:47 -07:00
Takeshi ISHII
f3afc716cb fix keyboards/mxss/rgblight.h (#8388)
Since #7773 caused a build error for `mxss:default`, I made similar changes to 'keyboards/mxss/rgblight.h' as #7773 did to 'quantum/rgblight.h'.

**This commit does not change the build result.**

Testing script
```shell
 # build on versions earlier than PR #7773
 git checkout 0.8.24
 echo master > /tmp/master_md5.txt

 make mxss:default:clean
 make mxss:default
 md5 mxss_default.hex >> /tmp/master_md5.txt

 # build on this commit
 git checkout fix-keyboards-mxss-rgblight.h
 echo fix-keyboards-mxss-rgblight.h > /tmp/branch_md5.txt

 make mxss:default:clean
 make mxss:default
 md5 mxss_default.hex >> /tmp/branch_md5.txt

 diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```

Test result:
```
--- /tmp/master_md5.txt 2020-03-12 05:51:39.000000000 +0900
+++ /tmp/branch_md5.txt 2020-03-12 05:51:49.000000000 +0900
@@ -1,2 +1,2 @@
-master
+fix-keyboards-mxss-rgblight.h
MD5 (mxss_default.hex) = 3034b2504d0c7fc6bd8bf1dffb6b8486
```
2020-03-11 21:23:31 +00:00
Alexander Tulloh
e72562fe6f [Keyboard] Oddball keyboard (#8352)
* Initial commit of oddball keyboard

* Update oddball project url

* Update pointer functions to only run on master side

* Add unique product version

* Capitalise product name

* Convert oddball keymap layer flags to enum

* Remove commented keyboard boilerplate code

* Remove unused keymap config

* Fix incorrect layout in info.json

* Add markdown link text in readme
2020-03-11 00:56:05 -07:00
QMK Bot
2b66acf04a format code according to conventions [skip ci] 2020-03-11 05:11:02 +00:00
Drew Mills
5ac6fe1888 Add ADC support for STM32F3 and STM32F0 devices (#7681)
* Add ADC support for STM32F3 and STM32F0 devices

* Add section about configration options available to the ARM ADC implementation

* Fix STM32 typo
2020-03-11 15:38:39 +11:00
Zambumon
979ac0d8da Add VIA support to Tokyo60. (#8362)
* VIA_ENABLE Tokyo60 PCB

* Update config.h

* Apply suggestions from code review

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-11 00:44:20 +00:00
elmo-space
7a89b51018 fix kira80 matrix mapping and add more preset layouts (#8361)
* fix kira80 matrix mapping

* add more preset keymaps

* remove uselesss rgb mod keys
2020-03-10 15:10:14 -07:00
skullydazed
2a05d433c9 Rename qmk json-keymap to qmk json2c (#8372) 2020-03-10 13:51:19 -07:00
QMK Bot
1aa40dde46 format code according to conventions [skip ci] 2020-03-10 20:24:13 +00:00
Nathan Gray
2ffb08843b Feature: RGBLight layers (#7768)
* New feature: RGBLIGHT_LAYERS

This feature allows users to define multiple independent layers of lighting
that can be toggled on and off individually, making it easy to use your
RGB lighting to indicate things like active keyboard layer & modifier state.

* Demonstrate built in functions for layer state checking

Also link the video in the docs.

* Follow existing pattern for setting rgblight_status flags

* Eliminate rgblight_is_static_mode since it's not needed

Just check to see if the timer is enabled directly.
2020-03-10 12:50:01 -07:00
Wilba
2a8ccafe6e Refactor Equinox PCB revisions (#8266)
* Refactor Equinox PCB revisions

* typo
2020-03-10 11:34:19 -07:00
Alvin See
1757960b7b Replace tab indentation with spaces in is0 default keymap. (#8368) 2020-03-10 20:30:34 +11:00
Drashna Jaelre
668121bbf8 Fix layer debug calls (#8370) 2020-03-10 20:23:26 +11:00
Brett Mandler
483ab88489 [Keymap] Added HHKB Keymap and user config (#8119)
* Added my config

* Update my keymap

* Improve quality of brett.c

* Finish cleaning brett.c

* Remove QMK_FIRMWARE_H

* Update keyboards/hhkb/keymaps/brett/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-10 01:52:39 -07:00
Takeshi ISHII
dbbab40981 Refactor rgblight_reconfig.h (#7773)
* Moved contents of rgblight_reconfig.h to rgblight_post_config.h.

In #3582, rgblight_reconfig.h had to be newly created. Now, the build system of qmk_firmware has a post_cofig feature, so that what was done in rgblight_reconfig.h can now be realized in rgblight_post_config.h.

**This commit does not change the build result.**

Testing script
```shell
  # build on master
  git checkout master
  echo master > /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = no
  make HELIX=verbose helix/rev2:default:clean
  make HELIX=verbose helix/rev2:default
  md5 helix_rev2_default.hex >> /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = yes, with animations
  make HELIX=verbose helix/rev2/back:default:clean
  make HELIX=verbose helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt

  # RGBLIGHT_ENABLE = yes, without animations
  make HELIX=verbose,no_ani helix/rev2/back:default:clean
  make HELIX=verbose,no_ani helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/master_md5.txt

  # build on refactor_rgblight_reconfig.h
  git checkout refactor_rgblight_reconfig.h
  echo refactor_rgblight_reconfig.h > /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = no
  make HELIX=verbose helix/rev2:default:clean
  make HELIX=verbose helix/rev2:default
  md5 helix_rev2_default.hex >> /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = yes, with animations
  make HELIX=verbose helix/rev2/back:default:clean
  make HELIX=verbose helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt

  # RGBLIGHT_ENABLE = yes, without animations
  make HELIX=verbose,no_ani helix/rev2/back:default:clean
  make HELIX=verbose,no_ani helix/rev2/back:default
  md5 helix_rev2_back_default.hex >> /tmp/branch_md5.txt

  diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```

Test result:
```
--- /tmp/master_md5.txt 2020-01-03 15:42:22.000000000 +0900
+++ /tmp/branch_md5.txt 2020-01-03 15:42:42.000000000 +0900
@@ -1,4 +1,4 @@
-master
+refactor_rgblight_reconfig.h
 MD5 (helix_rev2_default.hex) = f360032edd522448366d471d8f4f8181
 MD5 (helix_rev2_back_default.hex) = 0c663acc6cccc44476b3b969ad22a48f
 MD5 (helix_rev2_back_default.hex) = e66b1195ff6d38e6e22c975b8ae42fd3
```

* Expressions that are too long are difficult to read, so wrap them.

* Edit the expression again

* remove `defined(RGBLIGHT_ANIMATIONS)` in `tmk_core/common/*/suspend.c`, `tmk_core/protocol/*/main.c`

move contents of rgblight_reconfig.h to rgblight.h.

The following changes were made to rgblight.h.

```diff
+#ifdef RGBLIGHT_USE_TIMER
 void rgblight_task(void);

 void rgblight_timer_init(void);
 void rgblight_timer_enable(void);
 void rgblight_timer_disable(void);
 void rgblight_timer_toggle(void);
+#else
+#define rgblight_task()
+#define rgblight_timer_init()
+#define rgblight_timer_enable()
+#define rgblight_timer_disable()
+#define rgblight_timer_toggle()
+#endif
```

The following changes were made to tmk_core/common/avr/suspend.c, tmk_core/common/chibios/suspend.c, tmk_core/protocol/chibios/main.c, tmk_core/protocol/lufa/lufa.c, tmk_core/protocol/vusb/main.c.

```diff
-#    ifdef RGBLIGHT_ANIMATIONS
     rgblight_timer_enable();
-#    endif
```
```diff
-#if defined(RGBLIGHT_ANIMATIONS) && defined(RGBLIGHT_ENABLE)
+#if defined(RGBLIGHT_ENABLE)
         rgblight_task();
 #endif
```

* remove 'defined(RGBLIGHT_ANIMATIONS)' in tmk_core/common/keyboard.c

Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-10 01:46:03 -07:00
Takashi Shibusawa
20a0fa9209 [Keyboard] Palette1202 (#7736)
* added Palette1202

* removed currently unused cords

* Update keyboards/palette1202/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

removed unnecessary horizontal line from readme.md

* Update readme.md

Fixed style, make command example

* Removed spaces

* removed unused config.h

* fixed defines

* fixed send string on rotate encoder

* fixed layer numbers for OLED Display

* fixed to use existing function to set default layer

https://github.com/qmk/qmk_firmware/pull/7736#discussion_r366699616

* flipped rotary encoder directions

* Added layer for Clip studio on iOS

* Update keyboards/palette1202/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/palette1202/lib/oled_helper.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-10 01:38:37 -07:00
MakotoKurauchi
2d14d12c74 [Keyboard] Helix add split common option (#7718)
* is_master, has_usb() move to rev2.[hc]

* Do recent helix/rev2 changes to helix/pico as well.

helix/pico/matrix.c: remove 'is_master'
helix/pico/pico.c: add 'is_master'
helix/pico/pico.h: add 'has_usb()' macro
helix/pico/split_util.c: remove 'setup_handedness()' 'has_usb()', add 'is_helix_master()' etc

* add HELIX=scan option into {rev2/pico}/local_features.mk

Made DEBUG_MATRIX_SCAN_RATE easy to use.

* Changed rules.mk to link "helix/local_drivers/ssd1306.c" only when OLED_ENABLE = yes.

* Added option to use split_common for helix/rev2, helix/pico keyboard.

how to build:
 ### build helix/pico (HelixPico) with helix current codes
  $ make helix/pico:KEY_MAP
  $ make helix/pico/back:KEY_MAP

 ### build helix/rev2 (Helix or Helix beta) with helix current codes
  $ make helix:KEY_MAP
  $ make helix/rev2/back:KEY_MAP
  $ make helix/rev2/under:KEY_MAP
  $ make helix/rev2/oled:KEY_MAP
  $ make helix/rev2/oled/back:KEY_MAP
  $ make helix/rev2/oled/under:KEY_MAP

 ### build helix/pico (HelixPico) with split_common codes
  $ make helix/pico/sc:KEY_MAP
  $ make helix/pico/sc/back:KEY_MAP
  $ make helix/pico/sc/under:KEY_MAP

 ### build helix/rev2 (Helix) with split_common codes
  $ make helix/rev2/sc:KEY_MAP
  $ make helix/rev2/sc/back:KEY_MAP
  $ make helix/rev2/sc/under:KEY_MAP
  $ make helix/rev2/sc/oled:KEY_MAP
  $ make helix/rev2/sc/oledback:KEY_MAP
  $ make helix/rev2/sc/oledunder:KEY_MAP

* add matrix_slave_scan_user() to helix/rev2/rev2.c, helix/pico/pico.h

* Changed 'helix:xulkal' to always use split_common and removed ad hoc code.

Added the following line to 'helix/rev2/keymaps/xulkal/rules.mk':

        SPLIT_KEYBOARD = yes

Removed the following ad hoc code from 'users/xulkal/custom_oled.c':

        #if KEYBOARD_helix_rev2
        extern uint8_t is_master;
        bool is_keyboard_master(void) { return is_master; }
        #endif

* add '#define DIODE_DIRECTION COL2ROW' into helix/{rev2|pico}/config.h

This commit does not change the build result.

* update helix readme

* keyboards/helix/readme.md
* keyboards/helix/pico/keymaps/default/readme.md
* keyboards/helix/rev2/keymaps/default/readme.md

Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2020-03-10 01:33:46 -07:00
marcoSchr
0ba352356d Enable bootmagic lite for CU80 (#8363) 2020-03-10 00:30:02 -07:00
Richard Baptist
a4fd5e2491 [Keymap] Update personal keymap (#8354) 2020-03-09 23:40:27 -07:00
Ryan
5e3951b361 Remove NO_UART defines from config.h for V-USB boards (#8351) 2020-03-09 19:58:25 +00:00
elmo-space
5e4fcfac1c [Keyboard] Add Kira 80 support (#8342)
* add kira 80 initial support

* Delete config.h

* Update keyboards/kira80/keymaps/default/keymap.c

* Update keyboards/kira80/readme.md

* Update keyboards/kira80/rules.mk

* Update keyboards/kira80/usbconfig.h

* Update keyboards/kira80/usbconfig.h

* Update keyboards/kira80/usbconfig.h

* Update keyboards/kira80/usbconfig.h

* update readme and fix wrong LED assignment (scrolllock instead of numlock)

* Update keyboards/kira80/rules.mk

* fix weird double commit

* exchange images in readme for smaller versions

* Update keyboards/kira80/readme.md

* Update keyboards/kira80/readme.md

* Update keyboards/kira80/readme.md

* Update keyboards/kira80/readme.md

* Apply suggestions from code review

* Apply suggestions from code review
2020-03-09 12:39:41 -07:00
Erkki Halinen
89ef9de98c [Keyboard] Add PRKL30 keyboard (#8319)
* Add PRKL30 default keymap

* Modify readmes, fix info.json url

* added layer pictures to readme.md

* edited layer pictures

* edited layer pictures

* edited layer pictures

* edited layout pictures

* edited layout pictures

* Modify default keymap

* Add arrows to Raise layer

* Add perkele macro and adjust symbols

* Add PRKL macro and modify keymap comments

* updated layout pictures

* edited layut pictures

* Add correct minus keycode

* Configure Feather config

* Update keyboards/handwired/prkl30/keymaps/default/keymap.c

* Update keyboards/handwired/prkl30/feather/rules.mk

* Update keyboards/handwired/prkl30/feather/config.h

* Update keyboards/handwired/prkl30/feather/config.h

* Update keyboards/handwired/prkl30/promicro/config.h

* Update keyboards/handwired/prkl30/promicro/rules.mk

* Update keyboards/handwired/prkl30/feather/config.h

* Update keyboards/handwired/prkl30/feather/config.h

* Update keyboards/handwired/prkl30/promicro/config.h

* Update keyboards/handwired/prkl30/feather/rules.mk

* Update keyboards/handwired/prkl30/keymaps/default/keymap.c

* Update keyboards/handwired/prkl30/info.json

* Update keyboards/handwired/prkl30/info.json

* Update keyboards/handwired/prkl30/keymaps/default/keymap.c

* Delete unused config

* Apply suggestions from code review

Commit code review changes

* Remove false comments from rules.mk

* Change layout to layout_all

* Apply suggestions from code review

Co-authored-by: Toni Johansson <toni.r.johansson@gmail.com>
2020-03-09 02:21:59 -07:00
Ryan
6c8d815f2e Update Dvorak, Colemak and Workman keycode aliases (#8217)
* Update Dvorak, Colemak and Workman keycode aliases

* Add missing shifted keycode aliases for Workman
2020-03-09 15:37:10 +11:00
Nick Brassel
2271da00bc Move splittest I2C (#8346) 2020-03-09 15:36:40 +11:00
Christian Gurholt
6e28ff24ba [Keymap] planck layout for kifinnsson (#8324)
* [Keymap] kifinnsson keymap for planck

Initial commit for kifinnsson keymap
* placeholder macros
* extend layer

* [Keymap] kifinnsson planck keymap updates

commented out placeholder SEND_STRING macros

* Update keyboards/planck/keymaps/kifinnsson/keymap.c

Remove extern keymap_config_t keymap_config;

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/planck/keymaps/kifinnsson/keymap.c

Changed KC_MENU to KC_APP

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Removing COLEMAK set_single_persistent_default_layer

as suggested

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* updated uinit32()_t to layer_state_t() for update_tri_layer_state

as suggested

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Removing COLEMAK keycode

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Removing COLEMAK keycode in _ADJUST layer

* Update keymap.c

added switch (keycode) back into process_record_user

Co-authored-by: Ki Finnsson <kifinnsson@wgu.edu>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-03-08 20:58:30 -07:00
moyi4681
d526117896 add via support for dztech 60 and 65 pcb (#8334)
* add via support for dztech 60 and 65 pcb

add via support for dztech 60 and 65 pcb

* Update dz60rgb.h

* Update dz60rgb.h

* Update dz60rgb_ansi.h

* Update dz60rgb_wkl.h

* Update dz65rgb.h

* Update dz60rgb.h

* Update dz60rgb_ansi.h

* Update dz60rgb_wkl.h

* Update dz65rgb.h

* Update keyboards/dztech/dz60rgb/dz60rgb.h

* Update keyboards/dztech/dz60rgb_wkl/dz60rgb_wkl.h

* Update keyboards/dztech/dz65rgb/dz65rgb.h

* Update keyboards/dztech/dz60rgb_ansi/dz60rgb_ansi.h

* Update dz60rgb_wkl.h

* Update keyboards/dztech/dz65rgb/keymaps/via/keymap.c

* Update keyboards/dztech/dz60rgb_wkl/keymaps/via/keymap.c
2020-03-08 19:16:48 -07:00
skullydazed
cf40c33c90 Add gcc version detection to qmk doctor (#8338) 2020-03-08 09:21:45 -07:00
Samuel Li
4b7a3b2265 [Keyboard] New Keyboard: handwired/jtallbean/split_65 (#8275)
* New keyboard: split_65

* Updated readme

* Update with requested changes

* Add writePinLow to prevent flickering

* Renamed LAYOUT to LAYOUT_all
2020-03-08 00:26:26 -08:00
Ryan
829906969c Update Norwegian keymap and add sendstring LUT (#8300) 2020-03-08 15:43:05 +11:00
yulei
e0d15e6182 fixed #8259 (#8333) 2020-03-07 13:19:06 +00:00
Joel Challis
3a303bd2ae Backlight - Carve out a better location for private driver functionality (#8329)
* rename backlight_soft to match rules.mk

* rename backlight_soft to match rules.mk - update common_features

* Carve out a better location for private driver backlight functionality
2020-03-07 12:09:49 +00:00
su8044
d7ba0ad684 [Keyboard] Handwired Skeeb Keyboard (#8161)
* adding Handwired Skeeb Keyboard

* Apply suggestions from fauxpark

* Apply more suggestions from fauxpark and small change to layout

* Apply more suggestions from noroadsleft and last tap dance
2020-03-07 01:53:05 -08:00
Wilba
c4d8e56928 Added VIA keymap for Ramaworks M10-A (#8255)
* Added VIA keymap for Ramaworks M10-A

* change vendor/product in base config.h

* #pragma once

* Uee LAYOUT() in keymaps
2020-03-07 01:38:08 -08:00
zvecr
5e1ce3988d Remove unused LED_BREATHING_TABLE 2020-03-06 22:29:01 -08:00
kymok
dd05007f3b [Docs] i2c_driver translation to Japanese (#8274)
* [WIP] i2c_driver translation to ja

* update docs/ja/i2c_driver.md

* update docs/ja/i2c_driver.md

* align table + remove comment

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* Update docs/ja/i2c_driver.md

* add original document commit hash

Co-Authored-By: shela <shelaf@users.noreply.github.com>
2020-03-06 18:27:15 -08:00
QMK Bot
2306c974e5 format code according to conventions [skip ci] 2020-03-07 01:24:47 +00:00
brickbots
833c5ae87a Buffer based OLED panning, write byte to buffer at arbitrary index (#8055)
* Add buffer based single line pan, arbitrary byte write to buffer

* Change dirty mask to inverse of OLED_BLOCK_TYPE for future proofing larger buffer sizes

* Updating docs to include new functions

* Updating to clarify scroll vs pan
2020-03-07 00:52:39 +00:00
swreinehr
57de9e65ef Super 16 Puzzle Game (#8306)
* 15/16 game with lights for the super 16

* Updated readme with style

* adding comments and initial style to keymap

trying to make the code look prettier, need to test by redownloading

* Final style revisions before pull request

* formatting changes, removed config.h

* modified rules.mk, works with changes in PR8314

* formatting

no number of spaces is enough for a newline, whoops

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Sam Reinehr <swreinehr@mines.edu>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-07 00:15:44 +00:00
Chris Alves
6b6e47cbf1 DZ60 keyboard layout tuning and README update/fix (#8325)
* Added custom dz60 keymap

* Update readme.md

* Updated pictures in README.md

* README.md fixes

* Updated mouse layout/ added ` key

* Changed bkspc key to del in mod

* Changed picture

* Updated keymap

* Removed default dz60 config.h

* Updated Readme

* Added Devorak Keymap

* Re-added Default Config File

* Updated Flash Command

* Cleaned Up Custom Config File

* Added Lock Security Layer

* Updated Readme Picture

* Fixed Readme

* Re-added keyboard picture

* Added home and end button

* added insert, pgup, pgdn

* final commit before pull request

* fixing merge

* Added custom dz60 keymap

* adding lufa?

Co-authored-by: chrisae9 <chrisae9@penguin>
2020-03-07 00:11:41 +00:00
Anthony Leung
54b6bf5910 [Keyboard] Add VIA support for neuron (#8264)
* add VIA support for neuron

* update neuron vendor and product id

* update neuron product id

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-06 16:00:44 -08:00
James Young
73728e9bec [Docs] Fix links in Config Options doc 2020-03-06 13:10:17 -08:00
Mikkel Jeppesen
4f1a62ca1d [Keyboard] keebwerk. nano. slider support (#7914)
* Initial Keeb.werk nano.slider support

* fixed open ifdef

* Fixed layout macros

* Added LTO

* Enabled LTO and dissabled console

* Added basic slider example

* rate limited adc, and fixed send_string

* Made slider courser

* new-line after each slider print

* Switched slider example mirror the stock behavior using midi

* switched division to bit-shifting

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Applied suggestions from code review

* Apply suggestions from code review

* Added fauxparks info.json

* Reverse midi value direction, move to QMKVID

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/config.h

* Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c

* Apply suggestions from code review

* Update keyboards/keebwerk/nano_slider/rules.mk

* Update keyboards/keebwerk/nano_slider/nano_slider.h

* Update keyboards/keebwerk/nano_slider/readme.md

* Defined backlight pin and settings
2020-03-06 11:00:17 -08:00
Shaun
4e826ba61f Correct typo in tap_hold.md (#8326)
Correct typo: "reasonal" to "reasonable"
2020-03-07 05:42:08 +11:00
Nick Brassel
b438c6f8ea Fix up Arm builds with nix-shell. (#8312) 2020-03-07 03:05:51 +11:00
QMK Bot
bad9468ce1 format code according to conventions [skip ci] 2020-03-06 13:28:11 +00:00
Ryan
9810756ee0 Fix typo in uart.c backport and add 32A "support" (#8219) 2020-03-06 23:55:15 +11:00
Joel Challis
918a85d342 Refactor more backlight to a common location (#8292)
* Refactor more backlight to a common location

* BACKLIGHT_PIN not defined for custom backlight

* align function names
2020-03-06 12:49:45 +00:00
Joel Challis
116c0e44a1 Remove stub backlight functions from clueboard/66/rev4 (#8303) 2020-03-06 12:12:20 +00:00
dr-BEat
3c0ef04390 [Keymap] Dichotomy keymap by beat (#8279)
* Added more led helpers

* Working keymap

* Added new mouse button an made lower layer toggleable

* Small improvement to process_record_user

* Removed extra layer buttons

* Added Numpad to apply layer

* Moved buttons and added toggle for raise button

* Added Menu,PrintScreen and Windowslock buttons, and left handmouse

* Fixed Scroll Buttons

* Turned TAPPING TOGGLE to 2

* Switched Del and Ctrl on left hand

* Added Home Button to Mouse layer

* Fixed led initialization to avoid red led on boot

* Updated formatting to follow guidelines

* Used enums instead of defines and used layer_state_t type

* Added license

* Moved TAPPING settings to keymap config

* Fixed small formatting issue in keymap.c

* Use GPIO Control instead of lowlevel ports
2020-03-06 00:47:52 -08:00
QMK Bot
fd7b52cc64 format code according to conventions [skip ci] 2020-03-06 02:15:29 +00:00
Joel Challis
d0d6fb27c4 Add f401 and f411 blackpill examples (#7930)
* Add f401 and f411 blackpill examples

* Add readme files

* Align dfu args with core

* Add support for RESET keycode

* move STM32_BOOTLOADER_ADDRESS to rules

* Update conf files to latest ChibiOS

* Update conf files to latest ChibiOS
2020-03-06 01:40:39 +00:00
Joel Challis
b368db9e02 Refactor fortitude60 to use split_common (#8113) 2020-03-06 01:39:54 +00:00
James Young
76189d9a28 link the 2020 Feb 29 Breaking Changes changelog from the summary 2020-03-05 16:00:10 -08:00
James Young
2939751eb3 keycodes.md: hard-code section link id attributes 2020-03-05 16:00:10 -08:00
James Young
772bacb770 keycodes.md: don't use section headings as links
It prevents the Table of Contents from parsing that heading.
2020-03-05 16:00:10 -08:00
skullY
961477c791 make sure all our redirects are in order 2020-03-05 16:00:10 -08:00
skullY
6956784ac1 Add more call to action items 2020-03-05 16:00:10 -08:00
skullY
54c58ea6de Add explicit id tags to externally linked headers 2020-03-05 16:00:10 -08:00
James Young
a95a314f78 refactor How a Matrix Works doc 2020-03-05 16:00:10 -08:00
James Young
bc31ebd0c4 Hand Wire guide tidying, part 2 2020-03-05 16:00:10 -08:00
James Young
fbf27e7444 Hand Wire guide tidying 2020-03-05 16:00:10 -08:00
James Young
8b5ca3d110 clean up Firmware Setup section in Hand Wire guide 2020-03-05 16:00:10 -08:00
James Young
06708b9dc8 remove collapsible section for Compiling; redirect to Building Firmware doc 2020-03-05 16:00:10 -08:00
James Young
772d5264d6 replace QMK Toolbox image in Hand Wire guide
Showing a current version of QMK Toolbox
2020-03-05 16:00:10 -08:00
James Young
994de86121 restructure Hand Wire Guide 2020-03-05 16:00:10 -08:00
James Young
906bdce6ce split Hand Wire Preamble to a separate doc 2020-03-05 16:00:10 -08:00
James Young
3bd65d2173 CSS updates: ul and pre elements 2020-03-05 16:00:10 -08:00
James Young
d5f34c4810 Polish Configurator section 2020-03-05 16:00:10 -08:00
skullY
503b52652c Adjust the H2 and H2 margins 2020-03-05 16:00:10 -08:00
skullY
b5030907eb reduce the line-height of the sidebar 2020-03-05 16:00:10 -08:00
skullY
8b0fdc82dc rearrange the sidebar a bit 2020-03-05 16:00:10 -08:00
skullY
8d8d61b3c5 limit the TOC to H1 and H2 2020-03-05 16:00:10 -08:00
skullY
f86fd0cd14 remove line drawing chars 2020-03-05 16:00:10 -08:00
skullY
12e43230c6 make custom_keycode_names.md a faq entry instead 2020-03-05 16:00:10 -08:00
skullY
55c5b82638 reduce space on h3s 2020-03-05 16:00:10 -08:00
skullY
9035c3497e break feature_advanced_keycodes.md up into multiple files 2020-03-05 16:00:10 -08:00
skullY
5d35098bfc improve our docsify setup 2020-03-05 16:00:10 -08:00
skullY
8249a288d7 fix numbering 2020-03-05 16:00:10 -08:00
skullY
45e218ceec overhaul the newbs guide 2020-03-05 16:00:10 -08:00
skullY
86f6405574 More sidebar organization 2020-03-05 16:00:10 -08:00
skullY
99850aabca Add API documentation 2020-03-05 16:00:10 -08:00
James Young
3c98854044 update flashing.md
- minor typo on intro paragraph (the -> them)
- remove note about :check-size target (`make` task now does this automatically)
- heading level for Caterina commands section
- typo regarding Halfkay (come -> comes)
2020-03-05 16:00:10 -08:00
James Young
7b1b53054f update newbs_building_firmware.md
Update the text sample for when the compile task completes.
2020-03-05 16:00:10 -08:00
skullY
a701c15d87 Rework the newbs guide around the qmk cli 2020-03-05 16:00:10 -08:00
skullY
1b7fa46f8e Add dark mode support 2020-03-05 16:00:10 -08:00
James Young
58fb57bfa7 _summary.md: move Auto Shift page to Software Features category 2020-03-05 16:00:10 -08:00
James Young
6af58fc25e clean up links to keycode references in newbs_building_firmware_configurator.md 2020-03-05 16:00:10 -08:00
James Young
e01763b8e5 clean up callouts in newbs_building_firmware_configurator.md 2020-03-05 16:00:10 -08:00
James Young
cdb5c074d3 remove some unnecessary external links
Also clean up some trailing whitespace.
2020-03-05 16:00:10 -08:00
skullY
3f1e47dbcd rework the index page 2020-03-05 16:00:10 -08:00
skullY
d1c0710dec remove unused docs 2020-03-05 16:00:10 -08:00
skullY
5b14456082 more wip 2020-03-05 16:00:10 -08:00
skullY
d1c18086d2 wip 2020-03-05 16:00:10 -08:00
James Young
4ef10a424a [Keyboard] add miller/gm-862 keyboard (#8230)
* add miller/gm-862 keyboard

* Update keyboards/miller/gm862/gm862.c

* Update keyboards/miller/gm862/gm862.h

* Update keyboards/miller/gm862/gm862.h

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update keyboards/miller/gm862/readme.md

* Update config.h

* Update keyboards/miller/gm862/config.h

* Update keyboards/miller/gm862/readme.md
2020-03-05 13:51:43 -08:00
Ryan
23c31dd929 update lily58/rev1:yshrsmz (#8298)
* update lily58/rev1:yshrsmz

* use pre-shifted keycodes
2020-03-06 06:56:28 +11:00
James Young
921e18988f [Keyboard] CapsUnlocked CU80 (#8257)
* Initial commit for CU80

* Added iso and ansi to .json

* Update keyboards/cu80/config.h

Remove "Custom matrix"

* Update keyboards/cu80/config.h

* Update keyboards/cu80/config.h

* Update keyboards/cu80/config.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/readme.md

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/rules.mk

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/cu80.h

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/info.json

* Update keyboards/cu80/keymaps/default/keymap.c

* Update keyboards/cu80/rules.mk
2020-03-04 21:40:03 -08:00
Ryan
7e30d189e9 Update config.h - Fixed number of RGB LEDs (#8316)
There are 18 LEDs, not 16
2020-03-05 12:39:50 +11:00
James Young
8fd8454308 [Keymap] Add @cjuniet's keymap/layout/userspace (#8258)
* Add Colemak layout

* Add status bar for mods & locks with a custom font

* Swap DEL and TAB

* Fix media keys and add QMK Configurator layout

* Add dead grave accent on <leader>e
2020-03-04 17:19:26 -08:00
James Young
8e229f0db6 [Keymap] Wilba/Singav3 nk65 keymap updates (#8267)
* via configurator can't do AG_TOGG with any key - meh

* same issue - via can't do AG_TOGG

* oops - missed AG_TOGG on the NK65

* add media and mousekeys

* Update keyboards/nk65/keymaps/madhatter/keymap.c
2020-03-04 17:14:36 -08:00
James Young
95ce19f846 Add RGB lighting through one of the free pins (#8294) 2020-03-04 16:59:06 -08:00
James Young
9550ab3342 [Keymap] Adding the 4sStylZ xd75 (#8285)
* Adding the 4sStylZ xd75

* Update keyboards/xd75/keymaps/4sstylz/keycodes.h

* Apply suggestions from code review
2020-03-04 16:42:09 -08:00
Nick Brassel
607e2f6c31 YD60MQ refactor and Configurator layout support (#8313)
* refactor yd60mq.h

- four-space indent
- use K<row><col> base32hex notation
- rename LAYOUT to LAYOUT_all (with alias for backwards compatibility)

* refactor yd60mq.c to use led_update_kb()

* align rules.mk to AVR template

* refactor default keymap

Also correct positions for KC_NUHS and KC_NUBS.

* update readme

* add Configurator layout support

* initialize the Caps Lock LED pin properly
2020-03-05 07:26:25 +11:00
Joel Challis
2d1081c296 [Keyboard] Forget to ifdef Super16 led config (#8314) 2020-03-04 19:46:03 +00:00
Joel Challis
0275098bdd [Keyboard] Switch to RGB Matrix for Super16 (#8305) 2020-03-04 18:19:39 +00:00
Salicylic-acid3
0c9171a619 [Keymap] Keymap Update (#8309)
* Keymap Update

Some key codes have been updated.
naked64:salicylic
7skb:default

* Keymap Update

Some key codes have been updated.
KC_GRAVE to KC_GRV
7skb:default
2020-03-04 16:16:36 +00:00
MechMerlin
23eb9f4fe5 New Keyboard: SiddersKB Majbritt (Pronounced My Brit) (#8260)
* Initial commit of majbritt

* Add QMK and VIA support to majbritt

* Change vendor and product id

* Change name

* Change make path

* Move Majbritt into sidderskb directory

* Update keyboards/sidderskb/majbritt/majbritt.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/sidderskb/majbritt/keymaps/default/config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>

* remove unused file
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-04 13:12:00 +01:00
MechMerlin
31662af342 [Keyboard] VIA Support: Tada68 (#8289)
* tada68 via files

* change vid and pid based on wilba's recommendaton
2020-03-04 01:22:47 -08:00
Ryan
8c3ff3f32c [Keyboard] LFK78 refactor (#7835)
* Change include guards to pragma once

* Clean up default keymaps

* Remove some magic numbers and use GPIO macros

* Clean up keyboard.[ch]

* Tidy up info.json and readme

* Align config.h with template

* Split up revision code into subfolders

* rev C-H has no audio, apparently

* Change revc_h to revc and document differences

* Turn off Audio on revb for now, for Travis' sake

* Split info.json into revision folders

* Clean up default keymaps some more
2020-03-03 14:10:39 -08:00
Ibnu Daru Aji
910d603c65 [Keymap] new userspace for ibnuda (#8221)
* to ease the maintenance for some boards ibnuda has.

* followed ridingqwerty's suggestion on 8821.

* folloing drashna's suggestion on qmk's 8221.

* following drashn's suggestion on qmk's 8211
2020-03-03 13:46:11 -08:00
Jason Thigpen
ad96e995af [Keymap] Add crd's equinox keymap (#8251) 2020-03-03 12:45:18 -08:00
Alfred Maler
ed6586e25b [Keymap] Feature/alfrdmalr/keymap update (#8174)
* WIP do not merge

* first pass at custom preonic layout

* add auto shift and reset via leader key

* Update readme

* update copyright notice

* formatting changes

* fix: use MO instead of process_record_user

* added backslash and moved grave position

* remove extraneous 'j' characer in NUMPAD template

* update template formatting

* remove process_record_user

* swap "!" with "@"

* fix readme formatting

* update readme layout image

* restore settings layer

* add windows minimize sequence

* fix: switch to correct seq function for three-key sequence

* fix: missing semicolon

* refactor: move keymap to userspace and generic 5x12 layout

* add numlock to numpad layer

* add readme

* update readme formatting

* remove unused wrappers from layout keymap

* update readme title to reflect new location

* remove alfrdmalr directory from preonic/keymaps

* add ortho 4x12 support

* add 'trilayer' settings and update keymap

* update SYMBOLS layer to SYMBOL

* remove minimize sequence

* clean up user config

* add brightness controls

* update settings ascii

* moved some symbols around to make vim/linux smoother
2020-03-03 10:13:42 -08:00
shela
acaecb4f94 Fix bootloader definition for namecard2x4 (#8301)
BOOTLOADER needs to be defined as caterina because namecard2x4 uses avrdude for flasher.
2020-03-03 15:00:34 +00:00
664 changed files with 29898 additions and 8805 deletions

View File

@@ -23,4 +23,4 @@ endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
bin/qmk json-keymap --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
bin/qmk json2c --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)

View File

@@ -141,6 +141,10 @@ else
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),)
OPT_DEFS += -DEEPROM_DRIVER
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c eeprom_stm32_L0_L1.c
else
# This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
@@ -159,7 +163,6 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE := yes
LED_BREATHING_TABLE := yes
RGB_KEYCODES_ENABLE := yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
@@ -298,24 +301,27 @@ VALID_BACKLIGHT_TYPES := pwm software custom
BACKLIGHT_ENABLE ?= no
BACKLIGHT_DRIVER ?= pwm
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
endif
COMMON_VPATH += $(QUANTUM_DIR)/backlight
SRC += $(QUANTUM_DIR)/backlight/backlight.c
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
else ifeq ($(strip $(BACKLIGHT_DRIVER)), software)
SRC += $(QUANTUM_DIR)/backlight/backlight_soft.c
else
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
SRC += $(QUANTUM_DIR)/backlight/backlight_driver_common.c
ifeq ($(strip $(BACKLIGHT_DRIVER)), pwm)
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
else
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
endif
else
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
SRC += $(QUANTUM_DIR)/backlight/backlight_$(strip $(BACKLIGHT_DRIVER)).c
endif
endif
endif
@@ -351,11 +357,6 @@ ifeq ($(strip $(CIE1931_CURVE)), yes)
LED_TABLES := yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES := yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif

View File

@@ -9,24 +9,35 @@
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## How to Get It
## Get Started
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Totally new to QMK? There are two ways to get started:
Otherwise, you can clone it directly with `git clone https://github.com/qmk/qmk_firmware`. Do not download the zip or tar files; a git repository is required to download the submodules in order to compile.
* Basic: [QMK Configurator](https://config.qmk.fm)
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
* Advanced: [Use The Source](newbs.md)
* More powerful, but harder to use
## How to Compile
## Make It Yours
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
QMK has lots of [features](features.md) to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
make planck/rev4:default
## Need help?
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
Check out the [support page](support.md) to see how you can get help using QMK.
make preonic:default
## Give Back
## How to Customize
There are a lot of ways you can contribute to the QMK Community. The easiest way to get started is to use it and spread the word to your friends.
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
* Help people out on our forums and chat rooms:
* [/r/olkb](https://www.reddit.com/r/olkb/)
* [Discord Server](https://discord.gg/Uq7gcHh)
* Contribute to our documentation by clicking "Edit This Page" at the bottom
* [Translate our documentation into your language](translating.md)
* [Report a bug](https://github.com/qmk/qmk_firmware/issues/new/choose)
* [Open a Pull Request](contributing.md)

View File

@@ -1,130 +1,160 @@
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* Tutorial
* [Introduction](newbs.md)
* [Setup](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Git Practices](newbs_git_best_practices.md)
* [Using Your Fork's Master](newbs_git_using_your_master_branch.md)
* [Resolving Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
* [Resynchronizing a Branch](newbs_git_resynchronize_a_branch.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [Getting Help/Support](support.md)
* [Other Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [QMK CLI](cli.md)
* [QMK CLI Config](cli_configuration.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Breaking Changes](breaking_changes.md)
* [My Pull Request Was Flagged](breaking_changes_instructions.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* [FAQ](faq.md)
* FAQs
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* Detailed Guides
* [Install Build Tools](getting_started_build_tools.md)
* [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Keymap Overview](keymap.md)
* [Hardware](hardware.md)
* [Compatible Microcontrollers](compatible_microcontrollers.md)
* [AVR Processors](hardware_avr.md)
* [Drivers](hardware_drivers.md)
* Reference
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Keymap FAQ](faq_keymap.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Python CLI Development](cli_development.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo.md)
* [Command](feature_command.md)
* [Debounce API](feature_debounce_type.md)
* [DIP Switch](feature_dip_switch.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [HD44780 LCD Controller](feature_hd44780.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [LED Matrix](feature_led_matrix.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [OLED Driver](feature_oled_driver.md)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet](feature_space_cadet.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* Configurator
* [Overview](newbs_building_firmware_configurator.md)
* [Step by Step](configurator_step_by_step.md)
* [Troubleshooting](configurator_troubleshooting.md)
* QMK API
* [Overview](api_overview.md)
* [API Documentation](api_docs.md)
* [Keyboard Support](reference_configurator_support.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* [ADC Driver](adc_driver.md)
* [I2C Driver](i2c_driver.md)
* [WS2812 Driver](ws2812_driver.md)
* [EEPROM Driver](eeprom_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Custom Matrix](custom_matrix.md)
* [Proton C Conversion](proton_c_conversion.md)
* CLI
* [Overview](cli.md)
* [Configuration](cli_configuration.md)
* [Commands](cli_commands.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Using QMK
* Guides
* [Customizing Functionality](custom_quantum_functions.md)
* [Driver Installation with Zadig](driver_installation_zadig.md)
* [Keymap Overview](keymap.md)
* [Vagrant Guide](getting_started_vagrant.md)
* Flashing
* [Flashing](flashing.md)
* [Flashing ATmega32A (ps2avrgb)](flashing_bootloadhid.md)
* IDEs
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* Git Best Practices
* [Introduction](newbs_git_best_practices.md)
* [Your Fork](newbs_git_using_your_master_branch.md)
* [Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
* [Fixing Your Branch](newbs_git_resynchronize_a_branch.md)
* Keyboard Building
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* Other Topics
* [Using Eclipse with QMK](other_eclipse.md)
* [Using VSCode with QMK](other_vscode.md)
* [Support](support.md)
* [Translating the QMK Docs](translating.md)
* Simple Keycodes
* [Full List](keycodes.md)
* [Basic Keycodes](keycodes_basic.md)
* [Layer Switching](feature_advanced_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)
* Advanced Keycodes
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Leader Key](feature_leader_key.md)
* [Mod-Tap](mod_tap.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* Software Features
* [Auto Shift](feature_auto_shift.md)
* [Combos](feature_combo.md)
* [Debounce API](feature_debounce_type.md)
* [Key Lock](feature_key_lock.md)
* [One Shot Keys](one_shot_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Tap-Hold Configuration](tap_hold.md)
* [Terminal](feature_terminal.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* Hardware Features
* Displays
* [HD44780 LCD Controller](feature_hd44780.md)
* [OLED Driver](feature_oled_driver.md)
* Lighting
* [Backlight](feature_backlight.md)
* [LED Matrix](feature_led_matrix.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Audio](feature_audio.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Custom Matrix](custom_matrix.md)
* [DIP Switch](feature_dip_switch.md)
* [Encoders](feature_encoders.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [Proton C Conversion](proton_c_conversion.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Velocikey](feature_velocikey.md)
* Developing QMK
* Breaking Changes
* [Overview](breaking_changes.md)
* [My Pull Request Was Flagged](breaking_changes_instructions.md)
* History
* [2020 Feb 29](ChangeLog/20200229.md)
* [2019 Aug 30](ChangeLog/20190830.md)
* C Development
* [ARM Debugging Guide](arm_debugging.md)
* [AVR Processors](hardware_avr.md)
* [Coding Conventions](coding_conventions_c.md)
* [Compatible Microcontrollers](compatible_microcontrollers.md)
* [Drivers](hardware_drivers.md)
* [ADC Driver](adc_driver.md)
* [I2C Driver](i2c_driver.md)
* [WS2812 Driver](ws2812_driver.md)
* [EEPROM Driver](eeprom_driver.md)
* [GPIO Controls](internals_gpio_control.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* Python Development
* [Coding Conventions](coding_conventions_python.md)
* [QMK CLI Development](cli_development.md)
* Configurator Development
* QMK API
* [Development Environment](api_development_environment.md)
* [Architecture Overview](api_development_overview.md)
* QMK Reference
* [Contributing to QMK](contributing.md)
* [Translating the QMK Docs](translating.md)
* [Config Options](config_options.md)
* [Make Documentation](getting_started_make_guide.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Community Layouts](feature_layouts.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [info.json Format](reference_info_json.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [How a Matrix Works](how_a_matrix_works.md)
* [Understanding QMK](understanding_qmk.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

View File

@@ -2,7 +2,7 @@
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
This driver is currently AVR-only. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V).
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
## Usage
@@ -20,6 +20,8 @@ Then place this include at the top of your code:
## Channels
### AVR
|Channel|AT90USB64/128|ATmega16/32U4|ATmega32A|ATmega328P|
|-------|-------------|-------------|---------|----------|
|0 |`F0` |`F0` |`A0` |`C0` |
@@ -39,8 +41,84 @@ Then place this include at the top of your code:
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
### ARM
Note that some of these pins are doubled-up on ADCs with the same channel. This is because the pins can be used for either ADC.
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-based, whereas the F3 has 4 ADCs and the channels are 1 based. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
|ADC|Channel|STM32F0XX|STM32F3XX|
|---|-------|---------|---------|
|1 |0 |`A0` | |
|1 |1 |`A1` |`A0` |
|1 |2 |`A2` |`A1` |
|1 |3 |`A3` |`A2` |
|1 |4 |`A4` |`A3` |
|1 |5 |`A5` |`F4` |
|1 |6 |`A6` |`C0` |
|1 |7 |`A7` |`C1` |
|1 |8 |`B0` |`C2` |
|1 |9 |`B1` |`C3` |
|1 |10 |`C0` |`F2` |
|1 |11 |`C1` | |
|1 |12 |`C2` | |
|1 |13 |`C3` | |
|1 |14 |`C4` | |
|1 |15 |`C5` | |
|1 |16 | | |
|2 |1 | |`A4` |
|2 |2 | |`A5` |
|2 |3 | |`A6` |
|2 |4 | |`A7` |
|2 |5 | |`C4` |
|2 |6 | |`C0` |
|2 |7 | |`C1` |
|2 |8 | |`C2` |
|2 |9 | |`C3` |
|2 |10 | |`F2` |
|2 |11 | |`C5` |
|2 |12 | |`B2` |
|2 |13 | | |
|2 |14 | | |
|2 |15 | | |
|2 |16 | | |
|3 |1 | |`B1` |
|3 |2 | |`E9` |
|3 |3 | |`E13` |
|3 |4 | | |
|3 |5 | | |
|3 |6 | |`E8` |
|3 |7 | |`D10` |
|3 |8 | |`D11` |
|3 |9 | |`D12` |
|3 |10 | |`D13` |
|3 |11 | |`D14` |
|3 |12 | |`B0` |
|3 |13 | |`E7` |
|3 |14 | |`E10` |
|3 |15 | |`E11` |
|3 |16 | |`E12` |
|4 |1 | |`E14` |
|4 |2 | |`B12` |
|4 |3 | |`B13` |
|4 |4 | |`B14` |
|4 |5 | |`B15` |
|4 |6 | |`E8` |
|4 |7 | |`D10` |
|4 |8 | |`D11` |
|4 |9 | |`D12` |
|4 |10 | |`D13` |
|4 |11 | |`D14` |
|4 |12 | |`D8` |
|4 |13 | |`D9` |
|4 |14 | | |
|4 |15 | | |
|4 |16 | | |
## Functions
### AVR
|Function |Description |
|----------------------------|-------------------------------------------------------------------------------------------------------------------|
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
@@ -48,3 +126,28 @@ Then place this include at the top of your code:
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
### ARM
Note that care was taken to match all of the functions used for AVR devices, however complications in the ARM platform prevent that from always being possible. For example, the `STM32` chips do not have assigned Arduino pins. We could use the default pin numbers, but those numbers change based on the package type of the device. For this reason, please specify your target pins with their identifiers (`A0`, `F3`, etc.). Also note that there are some variants of functions that accept the target ADC for the pin. Some pins can be used for multiple ADCs, and this specified can help you pick which ADC will be used to interact with that pin.
|Function |Description |
|----------------------------|--------------------------------------------------------------------------------------------------------------------|
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified QMK pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function.|
|`pinToMux(pin)` |Translates a given QMK pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)".|
|`adc_read(mux)` |Reads the value from the ADC according to the specified pin and adc combination. See your MCU's datasheet for more information.|
## Configuration
## ARM
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates.
|`#define` |Type |Default |Description|
|-------------------|------|---------------------|-----------|
|ADC_CIRCULAR_BUFFER|`bool`|`false` |If `TRUE`, then the implementation will use a circular buffer.|
|ADC_NUM_CHANNELS |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|ADC_BUFFER_DEPTH |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to `2` bytes so we can contain our one value. This could be set to 1 if you opt for a 8-bit or lower result.|
|ADC_SAMPLING_RATE |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|ADC_RESOLUTION |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|

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@@ -0,0 +1,3 @@
# Development Environment Setup
To setup a development stack head over to the [qmk_web_stack](https://github.com/qmk/qmk_web_stack).

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@@ -0,0 +1,44 @@
# QMK Compiler Development Guide
This page attempts to introduce developers to the QMK Compiler. It does not go into nitty gritty details- for that you should read code. What this will give you is a framework to hang your understanding on as you read the code.
# Overview
The QMK Compile API consists of a few movings parts:
![Architecture Diagram](https://raw.githubusercontent.com/qmk/qmk_api/master/docs/architecture.svg)
API Clients interact exclusively with the API service. This is where they submit jobs, check status, and download results. The API service inserts compile jobs into [Redis Queue](https://python-rq.org) and checks both RQ and S3 for the results of those jobs.
Workers fetch new compile jobs from RQ, compile them, and then upload the source and the binary to an S3 compatible storage engine.
# Workers
QMK Compiler Workers are responsible for doing the actual building. When a worker pulls a job from RQ it does several things to complete that job:
* Make a fresh qmk_firmware checkout
* Use the supplied layers and keyboard metadata to build a `keymap.c`
* Build the firmware
* Zip a copy of the source
* Upload the firmware, source zip, and a metadata file to S3.
* Report the status of the job to RQ
# API Service
The API service is a relatively simple Flask application. There are a few main views you should understand.
## @app.route('/v1/compile', methods=['POST'])
This is the main entrypoint for the API. A client's interaction starts here. The client POST's a JSON document describing their keyboard, and the API does some (very) basic validation of that JSON before submitting the compile job.
## @app.route('/v1/compile/&lt;string:job_id&gt;', methods=['GET'])
This is the most frequently called endpoint. It pulls the job details from redis, if they're still available, or the cached job details on S3 if they're not.
## @app.route('/v1/compile/&lt;string:job_id&gt;/download', methods=['GET'])
This method allows users to download the compiled firmware file.
## @app.route('/v1/compile/&lt;string:job_id&gt;/source', methods=['GET'])
This method allows users to download the source for their firmware.

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@@ -0,0 +1,68 @@
# QMK API
This page describes using the QMK API. If you are an application developer you can use this API to compile firmware for any [QMK](https://qmk.fm) Keyboard.
## Overview
This service is an asynchronous API for compiling custom keymaps. You POST some JSON to the API, periodically check the status, and when your firmware has finished compiling you can download the resulting firmware and (if desired) source code for that firmware.
#### Example JSON Payload:
```json
{
"keyboard": "clueboard/66/rev2",
"keymap": "my_awesome_keymap",
"layout": "LAYOUT_all",
"layers": [
["KC_GRV","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_GRV","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_NUHS","KC_ENT","KC_LSFT","KC_NUBS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RO","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_MHEN","KC_SPC","KC_SPC","KC_HENK","KC_RALT","KC_RCTL","MO(1)","KC_LEFT","KC_DOWN","KC_RIGHT"],
["KC_ESC","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_TRNS","KC_DEL","BL_STEP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","_______","KC_TRNS","KC_PSCR","KC_SLCK","KC_PAUS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_PGUP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_LEFT","KC_PGDN","KC_RGHT"],
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","RESET","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_TRNS","KC_TRNS","KC_TRNS"]
]
}
```
As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports mulitple `LAYOUT` macros you can specify which macro to use.
## Submitting a Compile Job
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
```
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://api.qmk.fm/v1/compile
{
"enqueued": true,
"job_id": "ea1514b3-bdfc-4a7b-9b5c-08752684f7f6"
}
```
## Checking The Status
After submitting your keymap you can check the status using a simple HTTP GET call:
```
$ curl http://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
{
"created_at": "Sat, 19 Aug 2017 21:39:12 GMT",
"enqueued_at": "Sat, 19 Aug 2017 21:39:12 GMT",
"id": "f5f9b992-73b4-479b-8236-df1deb37c163",
"status": "running",
"result": null
}
```
This shows us that the job has made it through the queue and is currently running. There are 5 possible statuses:
* **failed**: Something about the compiling service has broken.
* **finished**: The compilation is complete and you should check `result` to see the results.
* **queued**: The keymap is waiting for a compilation server to become available.
* **running**: The compilation is in progress and should be complete soon.
* **unknown**: A serious error has occurred and you should [file a bug](https://github.com/qmk/qmk_compiler/issues).
## Examining Finished Results
Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information:
* `firmware_binary_url`: A list of URLs for the the flashable firmware
* `firmware_keymap_url`: A list of URLs for the the `keymap.c`
* `firmware_source_url`: A list of URLs for the full firmware source code
* `output`: The stdout and stderr for this compile job. Errors will be found here.

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@@ -0,0 +1,15 @@
# QMK API
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
## App Developers
If you are an app developer interested in using this API in your application you should head over to [Using The API](api_docs.md).
## Keyboard Maintainers
If you would like to enhance your keyboard's support in the QMK Compiler API head over to the [Keyboard Support](reference_configurator_support.md) section.
## Backend Developers
If you are interested in working on the API itself you should start by setting up a [Development Environment](api_development_environment.md), then check out [Hacking On The API](api_development_overview.md).

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@@ -1,9 +0,0 @@
# Becoming a QMK Collaborator
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!

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@@ -1,24 +1,14 @@
# QMK CLI
# QMK CLI :id=qmk-cli
This page describes how to setup and use the QMK CLI.
# Overview
## Overview :id=overview
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
* [Global CLI](#global-cli)
* [Local CLI](#local-cli)
* [CLI Commands](#cli-commands)
### Requirements :id=requirements
# Requirements
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
# Global CLI
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
## Install Using Homebrew (macOS, some Linux)
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
@@ -29,7 +19,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Install Using easy_install or pip
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
@@ -39,7 +29,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
```
## Packaging For Other Operating Systems
### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
@@ -47,269 +37,3 @@ We are looking for people to create and maintain a `qmk` package for more operat
* Document why in a comment when you do deviate
* Install using a virtualenv
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
# Local CLI
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
**Example**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Local CLI Limitations
There are some limitations to the local CLI compared to the global CLI:
* The local CLI does not support `qmk setup` or `qmk clone`
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format.
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**Usage in Keyboard Directory**:
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit <https://docs.qmk.fm/#/flashing>
for more details of the available bootloaders.
**Usage for Configurator Exports**:
```
qmk flash <configuratorExport.json> -bl <bootloader>
```
**Usage for Keymaps**:
```
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
```
**Listing the Bootloaders**
```
qmk flash -b
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
**Usage**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json-keymap`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json-keymap [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
**Usage**:
```
qmk pytest
```

253
docs/cli_commands.md Normal file
View File

@@ -0,0 +1,253 @@
# QMK CLI Commands
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format.
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**Usage in Keyboard Directory**:
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Usage for building all keyboards that support a specific keymap**:
```
qmk compile -kb all -km <keymap_name>
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
**Usage for Configurator Exports**:
```
qmk flash <configuratorExport.json> -bl <bootloader>
```
**Usage for Keymaps**:
```
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
```
**Listing the Bootloaders**
```
qmk flash -b
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
**Usage**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json2c`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json2c [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
**Usage**:
```
qmk pytest
```

View File

@@ -4,7 +4,7 @@ This document explains how `qmk config` works.
# Introduction
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
Configuration for the QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
## Simple Example

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@@ -136,22 +136,22 @@ If you define these options you will enable the associated feature, which may in
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* See [Retro Tapping](tap_hold.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
* See [Permissive Hold](tap_hold.md#permissive-hold) for details
* `#define PERMISSIVE_HOLD_PER_KEY`
* enabled handling for per key `PERMISSIVE_HOLD` settings
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* See [Tapping Force Hold](tap_hold.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define TAPPING_FORCE_HOLD_PER_KEY`
* enables handling for per key `TAPPING_FORCE_HOLD` settings
@@ -190,6 +190,8 @@ If you define these options you will enable the associated feature, which may in
* pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLIGHT_LAYERS`
* Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLIGHT_SPLIT`
@@ -335,7 +337,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `bootloadHID`
* `USBasp`
## Feature Options
## Feature Options :id=feature-options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.

View File

@@ -0,0 +1,58 @@
# QMK Configurator: Step by Step
This page describes the steps for building your firmware in QMK Configurator.
## Step 1: Select Your Keyboard
Click the drop down box and select the keyboard you want to create a keymap for.
?> If your keyboard has several versions, make sure you select the correct one.
I'll say that again because it's important:
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well. <!-- FIXME(skullydazed): This feels too wordy and I'm not sure we want to encourage these kinds of issues. Also, should we prompt them to bug the manufacutrer? -->
## Step 2: Select Your Keyboard Layout
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
!> Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`.
## Step 3: Name Your Keymap
Call this keymap what you want.
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
## Step 4: Define Your Keymap
Keycode Entry is accomplished in one of 3 ways:
1. Drag and drop
2. Clicking on an empty spot on the layout, then clicking the keycode you desire
3. Clicking on an empty spot on the layout, then pressing the physical key on your keyboard
?> Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see:
* [Basic Keycode Reference](keycodes_basic.md)
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
!> If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations.
## Step 5: Save Your Keymap for Future Changes
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.
## Step 6: Compile Your Firmware File
Press the green `Compile` button.
When the compilation is done, you will be able to press the green `Download Firmware` button.
## Next steps: Flashing Your Keyboard
Please refer to [Flashing Firmware](newbs_flashing.md).

View File

@@ -0,0 +1,26 @@
# Configurator Troubleshooting
## My .json file is not working
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).
If not... how did you miss the big bold message at the top saying not to use other .json files?
## There are extra spaces in my layout? What do I do?
If you're referring to having three spots for space bar, the best course of action is to just fill them all with Space. The same can be done for Backspace and Shift keys.
## What is the keycode for...
Please see:
* [Basic Keycode Reference](keycodes_basic.md)
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
## It won't compile
Please double check the other layers of your keymap to make sure there are no random keys present.
## Problems and Bugs
We are always accepting customer requests and bug reports. Please file them at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).

View File

@@ -101,7 +101,7 @@ enum my_keycodes {
};
```
### Previewing the Documentation
### Previewing the Documentation :id=previewing-the-documentation
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:

View File

@@ -4,7 +4,7 @@ For a lot of people a custom keyboard is about more than sending button presses
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
## A Word on Core vs Keyboards vs Keymap :id=a-word-on-core-vs-keyboards-vs-keymap
We have structured QMK as a hierarchy:
@@ -34,7 +34,7 @@ enum my_keycodes {
};
```
## Programming the Behavior of Any Keycode
## Programming the Behavior of Any Keycode :id=programming-the-behavior-of-any-keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
@@ -313,7 +313,7 @@ void suspend_wakeup_init_user(void) {
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
# Layer Change Code :id=layer-change-code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.

View File

@@ -77,7 +77,7 @@
* [Macros](de/feature_macros.md)
* [Mouse Keys](de/feature_mouse_keys.md)
* [OLED Driver](de/feature_oled_driver.md)
* [One Shot Keys](de/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](de/one_shot_keys.md)
* [Pointing Device](de/feature_pointing_device.md)
* [PS/2 Mouse](de/feature_ps2_mouse.md)
* [RGB Lighting](de/feature_rgblight.md)
@@ -108,7 +108,7 @@
* Andere Themen
* [Eclipse mit QMK](de/other_eclipse.md)
* [VSCode mit QMK](de/other_vscode.md)
* [Support](de/support.md)
* [Support](de/getting_started_getting_help.md)
* [Übersetzungen](de/translating.md)
* QMK Internals (In Progress)

View File

@@ -2,7 +2,7 @@
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
## Keymap `readme.md` Template
## Keymap `readme.md` Template :id=keyboard-readmemd-template
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.

View File

@@ -2,14 +2,16 @@
The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present.
Driver | Description
--------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
`EEPROM_DRIVER = vendor` | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
Driver | Description
-----------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
`EEPROM_DRIVER = vendor` (default) | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. STM32L0xx and STM32L1xx will use the onboard dedicated true EEPROM. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
## Vendor Driver Configuration
!> Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used.
No configurable options are available.
## I2C Driver Configuration

View File

@@ -77,7 +77,7 @@
* [Macros](es/feature_macros.md)
* [Teclas del ratón](es/feature_mouse_keys.md)
* [Driver OLED](es/feature_oled_driver.md)
* [Teclas One Shot](es/feature_advanced_keycodes.md#one-shot-keys)
* [Teclas One Shot](es/one_shot_keys.md)
* [Dispositivo de apuntado](es/feature_pointing_device.md)
* [Ratón PS/2](es/feature_ps2_mouse.md)
* [Iluminación RGB](es/feature_rgblight.md)
@@ -108,7 +108,7 @@
* Otros temas
* [Usando Eclipse con QMK](es/other_eclipse.md)
* [Usando VSCode con QMK](es/other_vscode.md)
* [Soporte](es/support.md)
* [Soporte](es/getting_started_getting_help.md)
* [Cómo añadir traducciones](es/translating.md)
* QMK Internals (En progreso)

View File

@@ -1,9 +0,0 @@
# Llegar a ser un colaborador QMK
Un colaborador QMK es un maker o diseñador de teclados que tiene interés en ayudar a QMK a crecer y mantener sus teclado(s), y alentar a los usuarios y clientes a presentar herramientas, ideas, y keymaps. Siempre procuramos agregar más teclados y colaboradores, pero pedimos que cumplan los siguientes requisitos:
* **Tener un PCB disponible a la venta.** Desafortunadamente, hay demasiada variación y complicaciones con teclados cableados a mano.
* **Realizar el mantenimiento de tu teclado en QMK.** Este podría requirir un setup inicial para hacer que tu teclado funcione, pero también podría incluir adaptarse a cambios hecho al base de QMK que podrían descomponer o rendir código superfluo.
* **Aprobar e incorporar pull requests de keymaps para tu teclado.** Nos gusta alentar a los usuarios a contribuir sus keymaps para que otros los vean y los puedan usar para crear sus propios.
Si sientes que cumples los requisitos, ¡mándanos un email a hello@qmk.fm con una introducción y algunos enlaces para tu teclado!

View File

@@ -4,7 +4,7 @@ El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que g
?> **Por favor sigue estos pasos en orden.**
Ve el [Video tutorial](https://youtu.be/tx54jkRC9ZY)
Ve el [Video tutorial](https://www.youtube.com/watch?v=-imgglzDMdY)
El Configurador QMK functiona mejor con Chrome/Firefox.

View File

@@ -1,6 +0,0 @@
# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

View File

@@ -4,6 +4,44 @@
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
## I don't know where to start!
If this is the case, then you should start with our [Newbs Guide](newbs.md). There is a lot of great info there, and that should cover everything you need to get started.
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## How can I flash the firmware I built?
First, head to the [Compiling/Flashing FAQ Page](faq_build.md). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## What if I have an issue that isn't covered here?
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](newbs_git_best_practices.md) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](newbs_learn_more_resources.md).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.

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@@ -14,6 +14,17 @@ There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JI
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
![Keyboard Layout Image](https://i.imgur.com/5wsh5wM.png)
## How Can I Make Custom Names For Complex Keycodes?
Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.

View File

@@ -1,25 +1,4 @@
# Advanced Keycodes
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
## Assigning Custom Names
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
# Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
@@ -27,11 +6,17 @@ These functions allow you to activate layers in various ways. Note that layers a
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
@@ -56,7 +41,7 @@ Layers stack on top of each other in numerical order. When determining what a ke
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
# Modifier Keys :id=modifier-keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
@@ -78,308 +63,18 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Mod-Tap
# Legacy Content
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
## Mod-Tap :id=mod-tap
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
* [Mod-Tap](mod_tap.md)
You can combine these by ORing them together like so:
## One Shot Keys :id=one-shot-keys
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
* [One Shot Keys](one_shot_keys.md)
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
## Tap-Hold Configuration Options :id=tap-hold-configuration-options
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define PERMISSIVE_HOLD_PER_KEY
```
You can then add the following function to your keymap:
```c
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_A):
return true;
default:
return false;
}
}
```
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `SFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
You can then add the following function to your keymap:
```c
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return true;
default:
return false;
}
}
```
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD_PER_KEY
```
You can then add the following function to your keymap:
```c
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
return true;
default:
return false;
}
}
```
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
* [Tap-Hold Configuration Options](tap_hold.md)

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@@ -192,7 +192,7 @@ To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver
## Software PWM Driver :id=software-pwm-driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile

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@@ -54,7 +54,7 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
## Keycodes
## Keycodes :id=keycodes
|Key |Aliases |Description |
|----------------------------------|---------|--------------------------------------------------------------------------|
@@ -121,7 +121,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.

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@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

View File

@@ -74,7 +74,7 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.

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@@ -58,6 +58,8 @@ This is the default mode. You can adjust the cursor and scrolling acceleration u
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_DELAY` |300 |Delay between pressing a wheel key and wheel movement |
|`MOUSEKEY_WHEEL_INTERVAL` |100 |Time between wheel movements |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
@@ -66,6 +68,7 @@ Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
* Setting `MOUSEKEY_WHEEL_INTERVAL` too low will make scrolling too fast. Setting it too high will make scrolling too slow when the wheel key is held down.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).

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@@ -221,6 +221,12 @@ void oled_write(const char *data, bool invert);
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
void oled_write_ln(const char *data, bool invert);
// Pans the buffer to the right (or left by passing true) by moving contents of the buffer
// Useful for moving the screen in preparation for new drawing
// oled_scroll_left or oled_scroll_right should be preferred for all cases of moving a static
// image such as a logo or to avoid burn-in as it's much, much less cpu intensive
void oled_pan(bool left);
// Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true
// Remapped to call 'void oled_write(const char *data, bool invert);' on ARM
@@ -235,6 +241,9 @@ void oled_write_ln_P(const char *data, bool invert);
// Writes a string to the buffer at current cursor position
void oled_write_raw(const char *data, uint16_t size);
// Writes a single byte into the buffer at the specified index
void oled_write_raw_byte(const char data, uint16_t index);
// Writes a PROGMEM string to the buffer at current cursor position
void oled_write_raw_P(const char *data, uint16_t size);
@@ -252,12 +261,24 @@ void oled_task(void);
// Called at the start of oled_task, weak function overridable by the user
void oled_task_user(void);
// Scrolls the entire display right
// Set the specific 8 lines rows of the screen to scroll.
// 0 is the default for start, and 7 for end, which is the entire
// height of the screen. For 128x32 screens, rows 4-7 are not used.
void oled_scroll_set_area(uint8_t start_line, uint8_t end_line);
// Sets scroll speed, 0-7, fastest to slowest. Default is three.
// Does not take effect until scrolling is either started or restarted
// the ssd1306 supports 8 speeds with the delay
// listed below betwen each frame of the scrolling effect
// 0=2, 1=3, 2=4, 3=5, 4=25, 5=64, 6=128, 7=256
void oled_scroll_set_speed(uint8_t speed);
// Begin scrolling the entire display right
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_right(void);
// Scrolls the entire display left
// Begin scrolling the entire display left
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_left(void);

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@@ -1,10 +1,10 @@
## Pointing Device
# Pointing Device :id=pointing-device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
```makefile
POINTING_DEVICE_ENABLE = yes
```
@@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
```c
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)

View File

@@ -1,4 +1,4 @@
## PS/2 Mouse Support
# PS/2 Mouse Support :id=ps2-mouse-support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
@@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
@@ -24,20 +24,20 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER
```
### Busywait Version
## Busywait Version :id=busywait-version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
@@ -50,20 +50,20 @@ In your keyboard config.h:
#endif
```
### Interrupt Version
## Interrupt Version :id=interrupt-version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
@@ -88,20 +88,20 @@ In your keyboard config.h:
#endif
```
### USART Version
## USART Version :id=usart-version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
@@ -145,13 +145,13 @@ In your keyboard config.h:
#endif
```
### Additional Settings
## Additional Settings :id=additional-settings
#### PS/2 Mouse Features
### PS/2 Mouse Features :id=ps2-mouse-features
These enable settings supported by the PS/2 mouse protocol.
```
```c
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
@@ -170,7 +170,7 @@ These enable settings supported by the PS/2 mouse protocol.
You can also call the following functions from ps2_mouse.h
```
```c
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
@@ -188,36 +188,36 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine Control
### Fine Control :id=fine-control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
```c
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll Button
### Scroll Button :id=scroll-button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
```c
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
```c
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
```c
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
@@ -229,27 +229,28 @@ Once you've configured your scroll button mask, you must configure the scroll bu
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
```c
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
```c
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
```c
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert Mouse and Scroll Axes
### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
To invert the X and Y axes you can put:
```
```c
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
@@ -258,18 +259,18 @@ into config.h.
To reverse the scroll axes you can put:
```
```c
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug Settings
### Debug Settings :id=debug-settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
```c
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW

View File

@@ -1,22 +1,22 @@
# RGB Matrix Lighting
# RGB Matrix Lighting :id=rgb-matrix-lighting
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
## Driver configuration :id=driver-configuration
---
### IS31FL3731
### IS31FL3731 :id=is31fl3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = IS31FL3731
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
@@ -55,19 +55,19 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
---
### IS31FL3733/IS31FL3737
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = IS31FL3733
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
@@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
---
### WS2812
### WS2812 :id=ws2812
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = WS2812
```
Configure the hardware via your `config.h`:
```C
```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
@@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
```C
```c
const led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 5, NO_LED, NO_LED, 0 },
@@ -146,7 +146,7 @@ const led_config_t g_led_config = { {
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
```c
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
```
@@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
## Flags
## Flags :id=flags
|Define |Description |
|------------------------------------|-------------------------------------------|
@@ -169,7 +169,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
## Keycodes
## Keycodes :id=keycodes
All RGB keycodes are currently shared with the RGBLIGHT system:
@@ -189,11 +189,11 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
## RGB Matrix Effects :id=rgb-matrix-effects
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
```C
```c
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
@@ -285,7 +285,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
## Custom RGB Matrix Effects
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
@@ -294,7 +294,7 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
```c
// !!! DO NOT ADD #pragma once !!! //
// Step 1.
@@ -341,7 +341,7 @@ static bool my_cool_effect2(effect_params_t* params) {
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors
## Colors :id=colors
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
@@ -369,9 +369,9 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
## Additional `config.h` Options
## Additional `config.h` Options :id=additional-configh-options
```C
```c
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
@@ -386,21 +386,21 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
```
## EEPROM storage
## EEPROM storage :id=eeprom-storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
```C
```c
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```
Where `28` is an unused index from `eeconfig.h`.
## Suspended state
## Suspended state :id=suspended-state
To use the suspend feature, add this to your `<keyboard>.c`:
```C
```c
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);

View File

@@ -172,6 +172,62 @@ const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
```
## Lighting Layers
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{9, 2, HSV_CYAN}
);
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 2, HSV_PURPLE},
);
// etc..
```
We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:
```c
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_layer1_layer, // Overrides caps lock layer
my_layer2_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
```
Finally, we enable and disable the lighting layers whenever the state of the keyboard changes:
```c
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
```
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
@@ -263,6 +319,12 @@ rgblight_sethsv(HSV_GREEN, 2); // led 2
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
#### layer functions
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_get_layer_state(i)` |Returns `true` if lighting layer `i` is enabled |
|`rgblight_set_layer_state(i, is_on)` |Enable or disable lighting layer `i` based on value of `bool is_on` |
#### query
|Function |Description |
|-----------------------|-----------------|

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@@ -1,16 +1,16 @@
# Stenography in QMK
# Stenography in QMK :id=stenography-in-qmk
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
## Plover with Steno Protocol :id=plover-with-steno-protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
@@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
### TX Bolt :id=tx-bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
### GeminiPR :id=geminipr
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
## Configuring QMK for Steno :id=configuring-qmk-for-steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
```makefile
STENO_ENABLE = yes
MOUSEKEY_ENABLE = no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
```c
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}
@@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
## Learning Stenography
## Learning Stenography :id=learning-stenography
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
* [Learn Plover!](https://sites.google.com/site/learnplover/)
* [QWERTY Steno](http://qwertysteno.com/Home/)
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```C
```c
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
```
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
```C
```c
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
```
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
```C
```c
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
```
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
## Keycode Reference
## Keycode Reference :id=keycode-reference
As defined in `keymap_steno.h`.

View File

@@ -335,7 +335,7 @@ If you want to implement this in your userspace, then you may want to check out
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.

View File

@@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
## Build All Keyboards That Support a Specific Keymap
Want to check all your keymaps build in a single command? You can run:
make all:<name>
For example,
make all:jack
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
## Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
### Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
@@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
### Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
@@ -166,7 +178,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
```
## Consolidated Macros
### Consolidated Macros
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.

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@@ -1,42 +0,0 @@
# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
* [DIP Switch](feature_dip_switch.md) - Toggle switches for customizing board function.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Encoders](feature_encoders.md) - Rotary encoders!
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Split Keyboard](feature_split_keyboard.md)
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.
* [Velocikey](feature_velocikey.md) - Allows changes in RGB animation speed based on WPM/Typing speed.

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@@ -1,8 +1,8 @@
# Flashing Instructions and Bootloader Information
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
There are quite a few different types of bootloaders that keyboards use, and just about all of them use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max).
## DFU
@@ -100,7 +100,7 @@ or
make <keyboard>:<keymap>:avrdude
#### Caterina commands
### Caterina commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
@@ -113,7 +113,7 @@ There are a number of DFU commands that you can use to flash firmware to a DFU d
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
Halfkay is a super-slim protocol developed by PJRC that uses HID, and comes on all Teensys (namely the 2.0).
To ensure compatibility with the Halfkay bootloader, make sure this block is present your `rules.mk`:

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@@ -81,7 +81,7 @@
* [Macros](fr-fr/feature_macros.md)
* [Boutons de souris](fr-fr/feature_mouse_keys.md)
* [Pilotes / Drivers OLED](fr-fr/feature_oled_driver.md)
* [Touche one-shot](fr-fr/feature_advanced_keycodes.md#one-shot-keys)
* [Touche one-shot](fr-fr/one_shot_keys.md)
* [Périphériques de pointage](fr-fr/feature_pointing_device.md)
* [Souris PS/2](fr-fr/feature_ps2_mouse.md)
* [Éclairage RGB](fr-fr/feature_rgblight.md)
@@ -112,7 +112,7 @@
* Autres sujets
* [Utiliser Eclipse avec QMK](fr-fr/other_eclipse.md)
* [Utiliser VSCode avec QMK](fr-fr/other_vscode.md)
* [Support](fr-fr/support.md)
* [Support](fr-fr/getting_started_getting_help.md)
* [Comment ajouter des traductions](fr-fr/translating.md)
* À lintérieur de QMK (En cours de documentation)

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@@ -4,7 +4,7 @@ Le [Configurateur de QMK](https://config.qmk.fm) est une interface graphique en
?> **S'il vous plaît, suivez les étapes suivantes dans l'ordre.**
Regardez le [Tutoriel vidéo](https://youtu.be/tx54jkRC9ZY)
Regardez le [Tutoriel vidéo](https://youtu.be/tx54jkRC9ZY)https://www.youtube.com/watch?v=-imgglzDMdY)
Le configurateur de QMK fonctionne mieux avec Chrome et Firefox.

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@@ -1,141 +0,0 @@
# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
<!-- FIXME: We should have ARM instructions somewhere. -->
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
```
build-essential
gcc
unzip
wget
zip
gcc-avr
binutils-avr
avr-libc
dfu-programmer
dfu-util
gcc-arm-none-eabi
binutils-arm-none-eabi
libnewlib-arm-none-eabi
git
```
Install the dependencies with your favorite package manager.
Debian / Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
Fedora / Red Hat example:
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs arm-none-eabi-binutils-cs arm-none-eabi-newlib
Arch / Manjaro example:
pacman -S base-devel gcc unzip wget zip avr-gcc avr-binutils avr-libc dfu-util arm-none-eabi-gcc arm-none-eabi-binutils arm-none-eabi-newlib git dfu-programmer dfu-util
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## macOS
If you're using [Homebrew](http://brew.sh/), you can use the following commands:
brew tap osx-cross/avr
brew tap osx-cross/arm
brew update
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install arm-gcc-bin@8
brew link --force arm-gcc-bin@8
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain Setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some Important Things to Keep in Mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Docker
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, all keymaps are used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for all keyboards/keymaps)
```
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:flash
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).

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@@ -1,15 +0,0 @@
# Getting Help
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

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@@ -1,114 +1,5 @@
# Hand-Wiring Guide
## Preamble: How a Keyboard Matrix Works (and why we need diodes)
The collapsible section below covers why keyboards are wired the way they are, as outlined in this guide. It isn't required reading to make your own hand wired keyboard, but provides background information.
<details>
<summary>Click for details</summary>
Without a matrix circuit each switch would require its own wire directly to the controller.
Simply put, when the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](how_keyboards_work.md)
</details>
## Parts list
You will need: (where *x* is the number of keys on your planned keyboard)
@@ -141,29 +32,29 @@ Start by installing the switches and stabilisers in the plate. Depending on the
If you are following a pre-existing handwire guide (e.g. for the keyboards in the [handwire firmware section](https://github.com/qmk/qmk_firmware/tree/master/keyboards/handwired) you can skip this step, just ensure you wire the matrix as described.
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode)
What you want to achieve is one leg from each switch being attached to the corresponding switches next to it (rows) and the other leg being attached to the switches above and below it (columns) and a diode to one of the legs, mosy commonly this will be the leg attached to the rows, and the diode will face away from it (Column to Row) i.e. with the wire furthest from the black line on the diode connected to the switch (as current will only travel in one direction through a diode).
It is fairly simple to plan for an ortholinear keyboard (like a Planck).
![Example planck matrix](https://i.imgur.com/FRShcLD.png)
![Example Planck matrix](https://i.imgur.com/FRShcLD.png)
Image from [RoastPotatoes' "How to hand wire a Planck"](https://blog.roastpotatoes.co/guide/2015/11/04/how-to-handwire-a-planck/)
But the larger and more complicated your keyboard, the more complex the matrix. [Keyboard Firmware Builder](https://kbfirmware.com/) can help you plan your matrix layout (shown here with a basic fullsize ISO keyboard imported from [Keyboard Layout Editor](http://www.keyboard-layout-editor.com).
![Example ISO matrix](https://i.imgur.com/UlJ4ZDP.png)
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro
Bear in mind that the number of rows plus the number of columns can not exceed the number of I/O pins on your controller. So the fullsize matrix shown above would be possible on a Proton C or Teensy++, but not on a regular Teensy or Pro Micro.
#### Common Microcontroller Boards
### Common Microcontroller Boards
| Board | Controller | # I/O | Pinout |
| :------------ |:-------------:| ------:| ------ |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Pro Micro* | ATmega32u4 | 20 | [link](https://learn.sparkfun.com/tutorials/pro-micro--fio-v3-hookup-guide/hardware-overview-pro-micro#Teensy++_2.0) |
| Teensy 2.0 | ATmega32u4 | 25 | [link](https://www.pjrc.com/teensy/pinout.html) |
| [QMK Proton C](https://qmk.fm/proton-c/) | STM32F303xC | 36 | [link 1](https://i.imgur.com/RhtrAlc.png), [2](https://deskthority.net/wiki/QMK_Proton_C) |
| Teensy++ 2.0 | AT90USB1286 | 46 | [link](https://www.pjrc.com/teensy/pinout.html#Teensy_2.0) |
*Elite C is essentially the same as a pro micro with a USB-C instead of Micro-USB
*Elite C is essentially the same as a Pro Micro with a USB-C instead of Micro-USB
There are also a number of boards designed specifically for handwiring that mount directly to a small number of switches and offer pinouts for the rest. Though these are generally more expensive and may be more difficult to get hold of.
@@ -204,7 +95,7 @@ If you are planning a split keyboard (e.g. Dactyl) each half will require a cont
There are a lot of soldering guides and tips available elsewhere but here are some of the most useful and relevant for hand wiring:
To ensure a strong solder joint you want a good amount of contact between the solder and the 2 peices of metal you are connecting, a good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
To ensure a strong solder joint you want a good amount of contact between the solder and the two pieces of metal you are connecting. A good way of doing this (though not required) is looping around pins or twisting wires together before applying solder.
<img src="https://i.imgur.com/eHJjmnU.jpg" alt="Looped around rod" width="200"/> <img src="https://i.imgur.com/8nbxmmr.jpg?1" alt="Looped diode leg" width="200"/>
@@ -220,24 +111,11 @@ When you come to apply the solder, hold the soldering iron against the two surfa
Don't hold the iron on the solder/joint longer than necessary. Heat will be conducted through the surfaces and can damage components (melt switch housings etc.). Also, solder contains flux, which aids in ["wetting"](https://en.m.wikipedia.org/wiki/Wetting). The longer heat is applied to the solder the more flux will evaporate meaning you may end up with a bad solder joint with peaks which, apart from looking bad, may also increase the risk of electrical shorts.
The following collapsible section describes in detail how to solder rows using the bent diode technique and columns using short lengths of wire.
#### Soldering the Diodes
<details>
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The input lead of the diode should be touching the left contact on the switch, and the bent, output end should be facing to the right and resting on the switch there, like this:
<summary>Click for details</summary>
## Soldering the Diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
```
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
```
![soldering-diodes-01.png](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/soldering-diodes-01.png)
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
@@ -247,20 +125,13 @@ After soldering things in place, it may be helpful to blow on the joint to push
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
```
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
```
![soldering-diodes-02.png](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/soldering-diodes-02.png)
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
## Soldering the Columns
#### Soldering the Columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
@@ -270,9 +141,7 @@ Before beginning to solder, it helps to have your wire pre-bent (if using single
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
</details>
# Wiring up the controller
## Wiring up the controller
Now that the matrix itself is complete, it's time to connect what you've done to the microcontroller board.
@@ -280,15 +149,16 @@ Place the microcontroller where you want it to be located, give thought to mount
Find the pinout/documentation for your microcontroller board ([links here](#common-microcontroller-boards)) and make a note of all the digital I/O pins on it (note that on some controllers, like the teensy, analogue I/O can double as digital) as these are the pins you want to connect your wires to.
<details>
----
<summary>Specific instructions for the Teensy 2.0</summary>
### Specific instructions for the Teensy 2.0
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid, as with any controller, are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
</details>
----
Cut wires to the length of the distance from the a point on each column/row to the controller. You can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
@@ -301,150 +171,32 @@ As you solder the wires to the controller make a note of which row/column is goi
As you move along, be sure that the controller is staying in place - recutting and soldering the wires is a pain!
# Getting Some Basic Firmware Set Up
## Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware.
Simple firmware can be created easily using the [Keyboard Firmware Builder](https://kbfirmware.com/) website. Recreate your layout using [Keyboard Layout Editor](http://www.keyboard-layout-editor.com), import it and recreate the matrix (if not already done as part of [planning the matrix](#planning-the-matrix).
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in the collapsable section below, or using the more comprehensive [getting started guide.](newbs_getting_started)
Go through the rest of the tabs, assigning keys until you get to the last one where you can compile and download your firmware. The .hex file can be flashed straight onto your keyboard, and the .zip of source files can be modified for advanced functionality and compiled locally using the method described in [Building Your First Firmware](newbs_building_firmware?id=build-your-firmware).
The source given by Keyboard Firmware Builder is QMK, but is based on a version of QMK from early 2017. To compile the code from your .zip file in a modern version of QMK Firmware, you'll need to open the .zip and follow these instructions:
<details>
<summary>Creating and compiling your firmware locally (command line method)</summary>
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
```
./util/new_keyboard.sh
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
```
cd keyboards/<project_name>
```
### `config.h`
The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
```
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
```
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
```
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
1. Extract the `kb` folder to `qmk_firmware/keyboards/handwired/`.
2. Open the extracted `kb` folder, then proceed to the `keymaps/default/` folder, and open `keymap.c`.
3. Locate and delete the `action_get_macro` code block:
```
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
...
return MACRO_NONE;
}
```
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
```
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
```
This would require our `LAYOUT` definition to look like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
```
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
```
This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
</details>
```
4. Save and close `keymap.c`.
## Flashing the Firmware
Install [QMK toolbox](https://github.com/qmk/qmk_toolbox).
Install [QMK Toolbox](https://github.com/qmk/qmk_toolbox).
![QMK Toolbox](https://i.imgur.com/86Cz30H.png)
![QMK Toolbox](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/docs/hand_wire/qmk_toolbox.png "QMK Toolbox 0.0.16 on Windows 8.1")
Under "Local File" navigate to your newly created .hex file. Under "Microcontroller", select the corresponding one for your controller board (common ones available [here](#common-microcontroller-boards)).
@@ -453,20 +205,20 @@ Plug in your keyboard and press the reset button (or short the Reset and Ground
## Testing Your Firmware
Use a website such as [keyboard tester](https://www.keyboardtester.com/tester.html)/[keyboard checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
Use a website such as [QMK Configurator's Keyboard Tester](https://config.qmk.fm/#/test), [Keyboard Tester](https://www.keyboardtester.com/tester.html), or [Keyboard Checker](http://keyboardchecker.com/) or just open a text editor and try typing - you should get the characters that you put into your keymap. Test each key, and make a note of the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
7. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
1. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
2. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
3. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
4. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
5. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
6. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
7. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
8. Use a multimeter to check that the switch is actually closing when actuated (completing the circuit when pressed down).
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
# Finishing up
## Finishing up
Once you have confirmed that the keyboard is working, if you have used a seperate (non handwire specific) controller you will want to secure it in place. This can be done in many different ways e.g. hot glue, double sided sticky tape, 3D printed caddy, electrical tape.
@@ -474,7 +226,7 @@ If you found this fullfilling you could experiment by adding additional features
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards to see how people use all of them. You can always stop by [the OLKB subreddit](http://reddit.com/r/olkb) or [QMK Discord](https://discord.gg/Uq7gcHh) for help!
# Links to other guides:
## Links to Other Guides
- [matt3o's step by step guide (BrownFox build)](https://deskthority.net/viewtopic.php?f=7&t=6050) also his [website](https://matt3o.com/hand-wiring-a-custom-keyboard/) and [video guide](https://www.youtube.com/watch?v=LVzpsjFWPP4)
- [Cribbit's "Modern hand wiring guide - stronger, cleaner, easier"](https://geekhack.org/index.php?topic=87689.0)
@@ -483,4 +235,10 @@ There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](htt
- [Masterzen's "Handwired keyboard build log"](http://www.masterzen.fr/2018/12/16/handwired-keyboard-build-log-part-1/)
# Legacy Content
This page used to include more content. We have moved a section that used to be part of this page its own page. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
## Preamble: How a Keyboard Matrix Works (and why we need diodes) :id=preamble-how-a-keyboard-matrix-works-and-why-we-need-diodes
* [How a Keyboard Matrix Works](how_a_matrix_works.md)

View File

@@ -1,8 +0,0 @@
# Hardware
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)

View File

@@ -93,7 +93,7 @@
* [Macros](he-il/feature_macros.md)
* [Mouse Keys](he-il/feature_mouse_keys.md)
* [OLED Driver](he-il/feature_oled_driver.md)
* [One Shot Keys](he-il/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](he-il/one_shot_keys.md)
* [Pointing Device](he-il/feature_pointing_device.md)
* [PS/2 Mouse](he-il/feature_ps2_mouse.md)
* [RGB Lighting](he-il/feature_rgblight.md)
@@ -124,7 +124,7 @@
* נושאים נוספים
* [שימוש ב - Eclipse עם QMK](he-il/other_eclipse.md)
* [שימוש ב - VSCode עם QMK](he-il/other_vscode.md)
* [תמיכה](he-il/support.md)
* [תמיכה](he-il/getting_started_getting_help.md)
* [כיצד להוסיף תרגום](he-il/translating.md)
* QMK מבפנים (בתהליך)

View File

@@ -1,11 +0,0 @@
<div dir="rtl" markdown="1">
# איך להפוך לשותף של QMK
שותף של QMK הוא יצרן מקלדות או מעצב שמעוניין בלעזור ל-QMK לגדול ולתמוך במקלד(ו)ת שלהם, ולעודד את המשתמשים והצרכנים להוסיף יכולות, רעיונות ומיפויים. אנחנו תמיד מחפשים עוד מקלדות ומשתפי פעולה, אבל אנחנו מבקשים שיעמדו בדרישות הבאות:
* **קיום לוח PCB למכירה.** לצערינו, יש יותר מידי הסתבכויות ובעיות עם מקלדות המחווטות ידנית.
* **תחזוק המקלדת ב-QMK.** זה אולי רק ידרוש הגדרה בסיסית כדי לגרום למקלדת לעבוד, אבל זה גם יכול לכלול התאמה של שינויים בקוד הליבה של QMK שיכול לשבור קוד ייחודי שלכם.
* **אישור ומיזוג Pull Requests של מיפויי מקלדת עבור המקלדת** אנחנו רוצים לעודד משתמשים לתרום את מיפויי המקלדת שלהם לאחרים כדי לעזור לאחרים להתחיל ליצור את שלהם.
אם אתם עומדים בדרישות הללו, שלחו לנו מייל לכתובת hello@qmk.fm עם מבוא וקישורים עבור המקלדת שלכם.
</div>

View File

@@ -0,0 +1,99 @@
# How a Keyboard Matrix Works
Keyboard switch matrices are arranged in rows and columns. Without a matrix circuit, each switch would require its own wire directly to the controller.
When the circuit is arranged in rows and columns, if a key is pressed, a column wire makes contact with a row wire and completes a circuit. The keyboard controller detects this closed circuit and registers it as a key press.
The microcontroller will be set up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is:
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
Further reading:
- [Wikipedia article](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit)
- [Deskthority article](https://deskthority.net/wiki/Keyboard_matrix)
- [Keyboard Matrix Help by Dave Dribin (2000)](https://www.dribin.org/dave/keyboard/one_html/)
- [How Key Matrices Works by PCBheaven](http://pcbheaven.com/wikipages/How_Key_Matrices_Works/) (animated examples)
- [How keyboards work - QMK documentation](how_keyboards_work.md)

View File

@@ -1,33 +1,46 @@
# I2C Master Driver
# I2C Master Driver :id=i2c-master-driver
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
## Available functions
## An important note on I2C Addresses :id=note-on-i2c-addresses
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
on datasheets and the internet will be represented as 7 bits occupying the lower 7 bits and will need to be
shifted to the left (more significant) by one bit. This is easy to do via the bitwise shift operator `<< 1`.
You can either do this on each call to the functions below, or once in your definition of the address. For example if your device has an address of `0x18`:
`#define MY_I2C_ADDRESS (0x18 << 1)`
See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details.
## Available functions :id=available-functions
|Function |Description |
|------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`uint8_t i2c_start(uint8_t address, uint16_t timeout);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`uint8_t i2c_stop(void);` |Ends an I2C transaction. |
|`i2c_status_t i2c_start(uint8_t address, uint16_t timeout);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`i2c_status_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`i2c_status_t i2c_stop(void);` |Ends an I2C transaction. |
### Function Return
### Function Return :id=function-return
All the above functions, except `void i2c_init(void);` return the following truth table:
|Return Value |Description |
|---------------|---------------------------------------------------|
|0 |Operation executed successfully. |
|-1 |Operation failed. |
|-2 |Operation timed out. |
|Return Constant |Value|Description |
|--------------------|-----|--------------------------------|
|`I2C_STATUS_SUCCESS`|0 |Operation executed successfully.|
|`I2C_STATUS_ERROR` |-1 |Operation failed. |
|`I2C_STATUS_TIMEOUT`|-2 |Operation timed out. |
## AVR
## AVR :id=avr
### Configuration
### Configuration :id=avr-configuration
The following defines can be used to configure the I2C master driver.
@@ -37,12 +50,12 @@ The following defines can be used to configure the I2C master driver.
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
## ARM
## ARM :id=arm
For ARM the Chibios I2C HAL driver is under the hood.
This section assumes an STM32 MCU.
### Configuration
### Configuration :id=arm-configuration
The configuration for ARM MCUs can be quite complex as often there are multiple I2C drivers which can be assigned to a variety of ports.
@@ -77,7 +90,7 @@ The ChibiOS I2C driver configuration depends on STM32 MCU:
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
#### I2Cv1
#### I2Cv1 :id=i2cv1
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
| Variable | Default |
@@ -86,7 +99,7 @@ STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1.
| `I2C1_CLOCK_SPEED` | `100000` |
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
#### I2Cv2
#### I2Cv2 :id=i2cv2
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
| Variable | Default |
@@ -104,10 +117,10 @@ STM32 MCUs allow for different "alternate function" modes when configuring GPIO
| `I2C1_SCL_PAL_MODE` | `4` |
| `I2C1_SDA_PAL_MODE` | `4` |
#### Other
#### Other :id=other
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
```C
```c
void i2c_init(void)
{
setPinInput(B6); // Try releasing special pins for a short time

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@@ -13,19 +13,38 @@
<meta property="og:image" content="https://i.imgur.com/svjvIrw.jpg">
<meta property="og:url" content="https://docs.qmk.fm">
<meta name="twitter:card" content="summary_large_image">
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/vue.css" title="light">
<link rel="stylesheet" href="qmk.css" title="dark" disabled>
<link rel="stylesheet" href="sidebar.css" />
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<link rel="stylesheet" href="//unpkg.com/docsify-toc@1.0.0/dist/toc.css">
<link rel="stylesheet" href="qmk_custom_light.css">
<link rel="stylesheet" href="qmk_custom_dark.css" media="(prefers-color-scheme: dark)">
</head>
<body>
<div id="app"></div>
<script>
window.$docsify = {
alias: {
// Translation aliases
'/en/(.*)': '/$1',
'/en-us/(.*)': '/$1',
'/en-gb/(.*)': '/$1',
'/.*/_langs.md': '/_langs.md',
// Moved pages
'/adding_a_keyboard_to_qmk': '/hardware_keyboard_guidelines',
'/build_environment_setup': '/getting_started_build_tools',
'/cli_dev_configuration': '/cli_configuration',
'/dynamic_macros': '/feature_dynamic_macros',
'/feature_common_shortcuts': '/feature_advanced_keycodes',
'/glossary': '/reference_glossary',
'/key_lock': '/feature_key_lock',
'/make_instructions': '/getting_started_make_guide',
'/porting_your_keyboard_to_qmk': '/hardware_avr',
'/space_cadet_shift': '/feature_space_cadet_shift',
'/getting_started_getting_help': '/support',
'/tap_dance': '/feature_tap_dance',
'/unicode': '/feature_unicode',
'/python_development': '/cli_development',
},
basePath: '/',
name: 'QMK Firmware',
@@ -45,6 +64,7 @@
loadNavbar: '_langs.md',
mergeNavbar: true,
auto2top: true,
autoHeader: true,
fallbackLanguages: [
'de',
'es',
@@ -74,6 +94,36 @@
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depth: 6
},
markdown: {
smartypants: true,
smartLists: true,
},
copyCode: {
buttonText: {
'/zh-cn/': '点击复制',
'/ru/' : 'Скопировать в буфер обмена',
'/de-de/': 'Klicken Sie zum Kopieren',
'/es/' : 'Haga clic para copiar',
'/' : 'Copy to clipboard'
},
errorText: {
'/zh-cn/': '错误',
'/ru/' : 'ошибка',
'/' : 'Error'
},
successText: {
'/zh-cn/': '复制',
'/ru/' : 'Скопировано',
'/de-de/': 'Kopiert',
'/es/' : 'Copiado',
'/' : 'Copied'
}
},
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scope: '.markdown-section',
headings: 'h1, h2',
title: 'Table of Contents',
},
plugins: [
function (hook, vm) {
hook.beforeEach(function (html) {
@@ -96,13 +146,16 @@
<script src="//unpkg.com/docsify/lib/docsify.min.js"></script>
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<script>
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if (typeof navigator.serviceWorker !== 'undefined') {
navigator.serviceWorker.register('sw.js')
}

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@@ -1,22 +1,22 @@
# GPIO Control
# GPIO Control :id=gpio-control
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
## Functions :id=functions
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|----------------------|------------------------------------------------------------------|------------------------------------------------|-------------------------------------------------|
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
|`setPinInputHigh(pin)`|Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
|`setPinInputLow(pin)` |Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
|`setPinOutput(pin)` |Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
|`writePinLow(pin)` |Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
|`writePin(pin, level)`|Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
|`readPin(pin)` |Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|------------------------|--------------------------------------------------|-------------------------------------------------|-------------------------------------------------|
| `setPinInput(pin)` | Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
| `setPinInputHigh(pin)` | Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
| `setPinInputLow(pin)` | Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
| `setPinOutput(pin)` | Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
| `writePinHigh(pin)` | Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
| `writePinLow(pin)` | Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
| `writePin(pin, level)` | Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
| `readPin(pin)` | Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
## Advanced Settings
## Advanced Settings :id=advanced-settings
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.

View File

@@ -82,7 +82,7 @@
* [マクロ](ja/feature_macros.md)
* [マウスキー](ja/feature_mouse_keys.md)
* [OLED ドライバ](ja/feature_oled_driver.md)
* [One Shot Keys](ja/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](ja/one_shot_keys.md)
* [ポインティング デバイス](ja/feature_pointing_device.md)
* [PS/2 マウス](ja/feature_ps2_mouse.md)
* [RGB ライト](ja/feature_rgblight.md)
@@ -117,7 +117,7 @@
* 他の話題
* [Eclipse で QMK を使用](ja/other_eclipse.md)
* [VSCode で QMK を使用](ja/other_vscode.md)
* [サポート](ja/support.md)
* [サポート](ja/getting_started_getting_help.md)
* [翻訳を追加する方法](ja/translating.md)
* QMK の内部詳細(作成中)

View File

@@ -215,14 +215,14 @@ qmk doctor [-y] [-n]
qmk doctor -n
## `qmk json-keymap`
## `qmk json2c`
QMK Configurator からエクスポートしたものから keymap.c を生成します。
**使用法**:
```
qmk json-keymap [-o OUTPUT] filename
qmk json2c [-o OUTPUT] filename
```
## `qmk kle2json`

128
docs/ja/i2c_driver.md Normal file
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@@ -0,0 +1,128 @@
# I2C マスタドライバ
<!---
grep --no-filename "^[ ]*git diff" docs/ja/*.md | sh
original document: 85041ff05:docs/i2c_driver.md
git diff 85041ff05 HEAD -- docs/i2c_driver.md | cat
-->
QMK で使われる I2C マスタドライバには、MCU 間のポータビリティを提供するための一連の関数が用意されています。
## 使用できる関数
| 関数 | 説明 |
|-------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `void i2c_init(void);` | I2C ドライバを初期化します。他のあらゆるトランザクションを開始する前に、この関数を一度だけ呼ぶ必要があります。 |
| `uint8_t i2c_start(uint8_t address, uint16_t timeout);` | I2C トランザクションを開始します。アドレスは方向ビットのない7ビットスレーブアドレスです。 |
| `uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` | I2C 経由でデータを送信します。アドレスは方向ビットのない7ビットスレーブアドレスです。トランザクションのステータスを返します。 |
| `uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` | I2C 経由でデータを受信します。アドレスは方向ビットのない7ビットスレーブアドレスです。 `length` で指定した長さのバイト列を `data` に保存し、トランザクションのステータスを返します。 |
| `uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` | `i2c_transmit` と同様ですが、 `regaddr` でスレーブのデータ書き込み先のレジスタを指定します。 |
| `uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` | `i2c_receive` と同様ですが、 `regaddr` でスレーブのデータ読み込み先のレジスタを指定します。 |
| `uint8_t i2c_stop(void);` | I2C トランザクションを終了します。 |
### 関数の戻り値
`void i2c_init(void)` を除く上にあるすべての関数は、次の真理値表にある値を返します。
| 戻り値 | 説明 |
|--------|------------------------------|
| 0 | 処理が正常に実行されました。 |
| -1 | 処理に失敗しました。 |
| -2 | 処理がタイムアウトしました。 |
## AVR
### 設定
I2Cマスタドライバを設定するために、次の定義が使えます。
| 変数 | 説明 | 既定値 |
|---------|---------------------|--------|
| `F_SCL` | クロック周波数 (Hz) | 400KHz |
AVR は通常 I2C ピンとして使う GPIO が設定されているので、これ以上の設定は必要ありません。
## ARM
ARM の場合は、内部に ChibiOS I2C HAL ドライバがあります。この節では STM32 MCU を使用していると仮定します。
### 設定
ARM MCU 用の設定はしばしば非常に複雑です。これは、多くの場合複数の I2C ドライバをさまざまなポートに対して割り当てられるためです。
最初に、必要なハードウェアドライバを有効にするために `mcuconf.h` ファイルをセットアップします。
| 変数 | 説明 | 既定値 |
|-------------------------------|------------------------------------------------------------------------------------------------|--------|
| `#STM32_I2C_USE_XXX` | ハードウェアドライバ XXX の有効化/無効化(すべてのドライバを明示的にリストアップする必要あり) | FALSE |
| `#STM32_I2C_BUSY_TIMEOUT` | レスポンスの受信がない場合に I2C コマンドを中断するまでの時間 (ms) | 50 |
| `#STM32_I2C_XXX_IRQ_PRIORITY` | ハードウェアドライバ XXX の割り込み優先度(上級者向けの設定) | 10 |
| `#STM32_I2C_USE_DMA` | MCU がデータ送信を DMA ユニットにオフロードする機能の有効化/無効化 | TRUE |
| `#STM32_I2C_XXX_DMA_PRIORITY` | ハードウェアドライバ XXX に使用する DMA ユニットの優先度(上級者向けの設定) | 1 |
次に `halconf.h` ファイル内で `#define HAL_USE_I2C``TRUE` にします。これにより ChibiOS が I2C ドライバを読み込みます。
最後に、使用したい I2C ハードウェアドライバに応じて正しい GPIO ピンを割り当てます。
標準では I2C1 ハードウェアドライバが使われます。もし他のハードウェアドライバを使う場合、 `config.h` ファイルに `#define I2C_DRIVER I2CDX` を追加します( X は使用するハードウェアドライバの番号です)。例えば I2C3 を有効化する場合、`config.h` ファイルに `#define I2C_DRIVER I2CD3` と定義します。これにより QMK I2C ドライバと ChibiOS I2C driver が同期されます。
STM32 MCU では、使用するハードウェアドライバにより、さまざまなピンを I2C ピンとして設定できます。標準では `B6`, `B7` ピンが I2C 用のピンです。 I2C 用のピンを設定するために次の定義が使えます:
| 変数 | 説明 | 既定値 |
|-----------------------|--------------------------------------------------------------------------------------------------|---------|
| `I2C1_SCL_BANK` | SCL に使うピンのバンク (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
| `I2C1_SDA_BANK` | SDA に使うピンのバンク (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
| `I2C1_SCL` | SCL のピン番号 (0-9) | `6` |
| `I2C1_SDA` | SDA のピン番号 (0-9) | `7` |
| `I2C1_BANK`(非推奨) | 使用するピンのバンク (`GPIOA`, `GPIOB`, `GPIOC`)。後継は `I2C1_SCL_BANK`, `I2C1_SDA_BANK` です。 | `GPIOB` |
ChibiOS I2C ドライバの設定項目は STM32 MCU の種類に依存します。
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx, STM32L1xx では I2Cv1 が使われます。
STM32F0xx, STM32F3xx, STM32F7xx, STM32L4xx では I2Cv2 が使われます。
#### I2Cv1
STM32 MCU の I2Cv1 では、クロック周波数とデューティ比を次の変数で変更できます。詳しくは <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> を参照してください。
| 変数 | 既定値 |
|--------------------|------------------|
| `I2C1_OPMODE` | `OPMODE_I2C` |
| `I2C1_CLOCK_SPEED` | `100000` |
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
#### I2Cv2
STM32 MCU の I2Cv2 では、信号のタイミングパラメータを次の変数で変更できます。詳しくは <https://www.st.com/en/embedded-software/stsw-stm32126.html> を参照してください。
| 変数 | 既定値 |
|-----------------------|--------|
| `I2C1_TIMINGR_PRESC` | `15U` |
| `I2C1_TIMINGR_SCLDEL` | `4U` |
| `I2C1_TIMINGR_SDADEL` | `2U` |
| `I2C1_TIMINGR_SCLH` | `15U` |
| `I2C1_TIMINGR_SCLL` | `21U` |
STM32 MCU では GPIO ピンを設定するとき、別の「代替機能」モードを使うことができます。これは I2Cv2 モードで使われるピンを変更するために必要です。適切な設定値は、使用している MCU のデータシートを参照してください。
| 変数 | 既定値 |
|---------------------|--------|
| `I2C1_SCL_PAL_MODE` | `4` |
| `I2C1_SDA_PAL_MODE` | `4` |
#### その他
`void i2c_init(void)` 関数は `weak` 属性が付いており、オーバーロードすることができます。この場合、上記で設定した変数は使用されません。可能な GPIO の設定については、 MCU のデータシートを参照してください。次に示すのは初期化関数の例です:
```C
void i2c_init(void)
{
setPinInput(B6); // Try releasing special pins for a short time
setPinInput(B7);
wait_ms(10); // Wait for the release to happen
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B6 to I2C function
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B7 to I2C function
}
```

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@@ -10,7 +10,7 @@
?> **次の手順を順番に実行してください。**
[Video Tutorial](https://youtu.be/tx54jkRC9ZY) を見てください。
[Video Tutorial](https://www.youtube.com/watch?v=-imgglzDMdY) を見てください。
QMK Configurator は Chrome/Firefox で最適に動作します。

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@@ -4,7 +4,9 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This
This is a reference only. Each group of keys links to the page documenting their functionality in more detail.
## [Basic Keycodes](keycodes_basic.md)
## Basic Keycodes :id=basic-keycodes
See also: [Basic Keycodes](keycodes_basic.md)
|Key |Aliases |Description |
|-----------------------|------------------------------|-----------------------------------------------|
@@ -206,7 +208,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_BRIGHTNESS_UP` |`KC_BRIU` |Brightness Up |
|`KC_BRIGHTNESS_DOWN` |`KC_BRID` |Brightness Down |
## [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes)
## Quantum Keycodes :id=quantum-keycodes
See also: [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes)
|Key |Aliases |Description |
|--------------|---------|-------------------------------------------------------|
@@ -214,7 +218,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`DEBUG` | |Toggle debug mode |
|`EEPROM_RESET`|`EEP_RST`|Reinitializes the keyboard's EEPROM (persistent memory)|
## [Audio Keys](feature_audio.md)
## Audio Keys :id=audio-keys
See also: [Audio](feature_audio.md)
|Key |Aliases |Description |
|----------------|---------|----------------------------------|
@@ -230,7 +236,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`MU_TOG` | |Toggles Music Mode |
|`MU_MOD` | |Cycles through the music modes |
## [Backlighting](feature_backlight.md)
## Backlighting :id=backlighting
See also: [Backlighting](feature_backlight.md)
|Key |Description |
|---------|------------------------------------------|
@@ -242,7 +250,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## [Bootmagic](feature_bootmagic.md)
## Bootmagic :id=bootmagic
See also: [Bootmagic](feature_bootmagic.md)
|Key |Aliases |Description |
|----------------------------------|---------|--------------------------------------------------------------------------|
@@ -276,7 +286,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`MAGIC_EE_HANDS_LEFT` |`EH_LEFT`|Set the master half of a split keyboard as the left hand (for `EE_HANDS`) |
|`MAGIC_EE_HANDS_RIGHT` |`EH_RGHT`|Set the master half of a split keyboard as the right hand (for `EE_HANDS`)|
## [Bluetooth](feature_bluetooth.md)
## Bluetooth :id=bluetooth
See also: [Bluetooth](feature_bluetooth.md)
|Key |Description |
|----------|----------------------------------------------|
@@ -284,7 +296,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |
## [Dynamic Macros](feature_dynamic_macros.md)
## Dynamic Macros :id=dynamic-macros
See also: [Dynamic Macros](feature_dynamic_macros.md)
|Key |Aliases |Description |
|-----------------|---------|--------------------------------------------------|
@@ -294,38 +308,48 @@ This is a reference only. Each group of keys links to the page documenting their
|`DYN_MACRO_PLAY2`|`DM_PLY2`|Replay Macro 2 |
|`DYN_REC_STOP` |`DM_RSTP`|Finish the macro that is currently being recorded.|
## [Grave Escape](feature_grave_esc.md)
## Grave Escape :id=grave-escape
See also: [Grave Escape](feature_grave_esc.md)
|Key |Aliases |Description |
|-----------|---------|------------------------------------------------------------------|
|`GRAVE_ESC`|`KC_GESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
## [Key Lock](feature_key_lock.md)
## Key Lock :id=key-lock
See also: [Key Lock](feature_key_lock.md)
|Key |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
## Layer Switching :id=layer-switching
See also: [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
|Key |Description |
|----------------|----------------------------------------------------------------------------------|
|`DF(layer)` |Set the base (default) layer |
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|`OSL(layer)` |Momentarily activates `layer` until a key is pressed. See [One Shot Keys](https://docs.qmk.fm/#/feature_advanced_keycodes?id=one-shot-keys) for details. |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. Where `mod` is a mods_bit. Mods can be viewed [here](https://docs.qmk.fm/#/feature_advanced_keycodes?id=mod-tap). Example Implementation: `LM(LAYER_1, MOD_LALT)`|
|`OSL(layer)` |Momentarily activates `layer` until a key is pressed. See [One Shot Keys](one_shot_keys.md) for details. |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. Where `mod` is a mods_bit. Mods can be viewed [here](mod_tap.md). Example Implementation: `LM(LAYER_1, MOD_LALT)`|
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|`TG(layer)` |Toggle `layer` on or off |
|`TO(layer)` |Turns on `layer` and turns off all other layers, except the default layer |
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
## [Leader Key](feature_leader_key.md)
## Leader Key :id=leader-key
See also: [Leader Key](feature_leader_key.md)
|Key |Description |
|---------|------------------------|
|`KC_LEAD`|Begins a leader sequence|
## [Mouse Keys](feature_mouse_keys.md)
## Mouse Keys :id=mouse-keys
See also: [Mouse Keys](feature_mouse_keys.md)
|Key |Aliases |Description |
|----------------|---------|---------------------------|
@@ -346,7 +370,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
## [Modifiers](feature_advanced_keycodes.md#modifier-keys)
## Modifiers :id=modifiers
See also: [Modifier Keys](feature_advanced_keycodes.md#modifier-keys)
|Key |Aliases |Description |
|----------|-------------------------------|----------------------------------------------------|
@@ -366,7 +392,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_MEH` | |Left Control, Shift and Alt |
|`KC_HYPR` | |Left Control, Shift, Alt and GUI |
## [Mod-Tap Keys](feature_advanced_keycodes.md#mod-tap)
## Mod-Tap Keys :id=mod-tap-keys
See also: [Mod-Tap](mod_tap.md)
|Key |Aliases |Description |
|-------------|-----------------------------------------------------------------|-------------------------------------------------------|
@@ -387,7 +415,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## [RGB Lighting](feature_rgblight.md)
## RGB Lighting :id=rgb-lighting
See also: [RGB Lighting](feature_rgblight.md)
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
@@ -410,7 +440,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red,Green,Blue test animation mode |
## [RGB Matrix Lighting](feature_rgb_matrix.md)
## RGB Matrix Lighting :id=rgb-matrix-lighting
See also: [RGB Matrix Lighting](feature_rgb_matrix.md)
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------------------------|
@@ -426,14 +458,18 @@ This is a reference only. Each group of keys links to the page documenting their
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
## [Thermal Printer](feature_thermal_printer.md)
## Thermal Printer :id=thermal-printer
See also: [Thermal Printer](feature_thermal_printer.md)
|Key |Description |
|-----------|----------------------------------------|
|`PRINT_ON` |Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types |
## [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md)
## US ANSI Shifted Symbols :id=us-ansi-shifted-symbols
See also: [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md)
|Key |Aliases |Description|
|------------------------|-------------------|-----------|
@@ -459,14 +495,18 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |
## [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
## One Shot Keys :id=one-shot-keys
See also: [One Shot Keys](one_shot_keys.md)
|Key |Description |
|------------|----------------------------------|
|`OSM(mod)` |Hold `mod` for one keypress |
|`OSL(layer)`|Switch to `layer` for one keypress|
## [Space Cadet](feature_space_cadet.md)
## Space Cadet :id=space-cadet
See also: [Space Cadet](feature_space_cadet.md)
|Key |Description |
|-----------|----------------------------------------|
@@ -478,7 +518,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_RAPC` |Right Alt when held, `)` when tapped |
|`KC_SFTENT`|Right Shift when held, Enter when tapped|
## [Swap Hands](feature_swap_hands.md)
## Swap Hands :id=swap-hands
See also: [Swap Hands](feature_swap_hands.md)
|Key |Description |
|-----------|-------------------------------------------------------------------------|
@@ -490,7 +532,9 @@ This is a reference only. Each group of keys links to the page documenting their
|`SH_TG` |Toggles swap on and off with every key press. |
|`SH_TT` |Toggles with a tap; momentary when held. |
## [Unicode Support](feature_unicode.md)
## Unicode Support :id=unicode-support
See also: [Unicode Support](feature_unicode.md)
|Key |Aliases |Description |
|----------------------|---------|----------------------------------------------------------------|

View File

@@ -3,7 +3,7 @@
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
## Keymap and Layers
## Keymap and Layers :id=keymap-and-layers
In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
@@ -27,7 +27,8 @@ Respective layers can be validated simultaneously. Layers are indexed with 0 to
Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
### Keymap Layer Status
### Keymap Layer Status :id=keymap-layer-status
The state of the Keymap layer is determined by two 32 bit parameters:
* **`default_layer_state`** indicates a base keymap layer (0-31) which is always valid and to be referred (the default layer).

54
docs/mod_tap.md Normal file
View File

@@ -0,0 +1,54 @@
# Mod-Tap
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|Modifier |Description |
|----------|----------------------------------------|
|`MOD_LCTL`|Left Control |
|`MOD_LSFT`|Left Shift |
|`MOD_LALT`|Left Alt |
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|`MOD_RCTL`|Right Control |
|`MOD_RSFT`|Right Shift |
|`MOD_RALT`|Right Alt (AltGr) |
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
You can combine these by ORing them together like so:
```c
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
```
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|Key |Aliases |Description |
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.

View File

@@ -1,23 +1,30 @@
# The Complete Newbs Guide To QMK
QMK is a powerful Open Source firmware for your mechanical keyboard. You can use QMK to customize your keyboard in ways both simple and powerful. People of all skill levels, from complete newbie to master programmer, have successfully used QMK to customize their keyboard. This guide will help you do the same, no matter your skill level.
Your computer keyboard has a processor inside of it, similar to the one inside your computer. This processor runs software that is responsible for detecting button presses and informing the computer when keys are pressed. QMK Firmware fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom keymap, you are creating an executable program for your keyboard.
Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](http://qmk.fm/keyboards/), so even if your current keyboard can't run QMK you shouldn't have trouble finding one to suit your needs.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](http://qmk.fm/keyboards/). If your current keyboard can't run QMK there are a lot of choices out there for boards that do.
## Is This Guide For Me?
This guide is suitable for everyone who wants to build a keyboard firmware using the source code. If you are already a programmer you will find the process very familiar and easier to follow. If the thought of programming intimidates you please [take a look at our online GUI](newbs_building_firmware_configurator.md) instead.
## Overview
There are 7 main sections to this guide:
There are 4 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware using the command line](newbs_building_firmware.md)
* [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Git Practices](newbs_git_best_practices.md)
* [Learn More with these Resources](newbs_learn_more_resources.md)
1. [Setup Your Environment](newbs_getting_started.md)
2. [Building Your First Firmware](newbs_building_firmware.md)
3. [Flashing Firmware](newbs_flashing.md)
4. [Testing and Debugging](newbs_testing_debugging.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
## Additional Resources
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
Beyond this guide there are several resources you may find helpful while you learn QMK. We've collected them on the [Learning Resources](newbs_learn_more_resources.md) page.
## Open Source
QMK is Open Source Software released under the GNU General Public License.

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@@ -2,78 +2,61 @@
Now that you have setup your build environment you are ready to start building custom firmware. For this section of the guide we will bounce between 3 programs- your file manager, your text editor, and your terminal window. Keep all 3 open until you are done and happy with your keyboard firmware.
If you have closed and reopened your terminal window since following the first part of the guide, don't forget to `cd qmk_firmware` so that your terminal is in the correct directory.
## Create a New Keymap
## Navigate To Your Keymaps Folder
To create your own keymap you'll want to create a copy of the `default` keymap. If you configured your build environment in the last step you can do that easily with the QMK CLI:
Start by navigating to the `keymaps` folder for your keyboard.
qmk new-keymap
If you are on macOS or Windows there are commands you can use to easily open the keymaps folder.
If you did not configure your environment, or you have multiple keyboards, you can specify a keyboard name:
### macOS:
qmk new-keymap -kb <keyboard_name>
``` open keyboards/<keyboard_folder>/keymaps ```
Look at the output from that command, you should see something like this:
### Windows:
Ψ <github_username> keymap directory created in: /home/me/qmk_firmware/keyboards/clueboard/66/rev3/keymaps/<github_username>
``` start .\\keyboards\\<keyboard_folder>\\keymaps ```
## Create a Copy Of The `default` Keymap
Once you have the `keymaps` folder open you will want to create a copy of the `default` folder. We highly recommend you name your folder the same as your GitHub username, but you can use any name you want as long as it contains only lower case letters, numbers, and the underscore character.
To automate the process, you also have the option to run the `new_keymap.sh` script.
Navigate to the `qmk_firmware/util` directory and type the following:
```
./new_keymap.sh <keyboard path> <username>
```
For example, for a user named John, trying to make a new keymap for the 1up60hse, they would type in
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
This is the location of your new `keymap.c` file.
## Open `keymap.c` In Your Favorite Text Editor
Open up your `keymap.c`. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of `keymap.c` there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
Open your `keymap.c` file in your text editor. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of `keymap.c` there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
This line indicates the start of the list of Layers. Below that you'll find lines containing either `LAYOUT` or `KEYMAP`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a particular layer.
This line indicates where the list of Layers begins. Below that you'll find lines containing `LAYOUT`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a particular layer.
!> When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
## Customize The Layout To Your Liking
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. Check the following documentation to find out what you can define here:
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. There are a lot of features in QMK, explore the sidebar to the left under "Using QMK" to see the full list. To get you started here are a few of the easier to use features:
* [Keycodes](keycodes.md)
* [Features](features.md)
* [FAQ](faq.md)
* [Basic Keycodes](keycodes_basic.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Grave/Escape](feature_grave_esc.md)
* [Mouse keys](feature_mouse_keys.md)
?> While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
## Build Your Firmware
## Build Your Firmware :id=build-your-firmware
When your changes to the keymap are complete you will need to build the firmware. To do so go back to your terminal window and run the build command:
When your changes to the keymap are complete you will need to build the firmware. To do so go back to your terminal window and run the compile command:
make <my_keyboard>:<my_keymap>
qmk compile
For example, if your keymap is named "xyverz" and you're building a keymap for a rev5 planck, you'll use this command:
If you did not configure your environment, or you have multiple keyboards, you can specify a keyboard and/or keymap:
make planck/rev5:xyverz
qmk compile -kb <keyboard> -km <keymap>
While this compiles you will have a lot of output going to the screen informing you of what files are being compiled. It should end with output that looks similar to this:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
Linking: .build/planck_rev5_default.elf [OK]
Creating load file for flashing: .build/planck_rev5_default.hex [OK]
Copying planck_rev5_default.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_default.hex [OK]
* The firmware size is fine - 27312/28672 (95%, 1360 bytes free)
```
## Flash Your Firmware

View File

@@ -1,105 +1,13 @@
# QMK Configurator
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware hex files.
[![QMK Configurator Screenshot](https://i.imgur.com/anw9cOL.png)](https://config.qmk.fm/)
?> **Please follow these steps in order.**
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware hex files.
Watch the [Video Tutorial](https://youtu.be/tx54jkRC9ZY)
Watch the [Video Tutorial](https://www.youtube.com/watch?v=-imgglzDMdY). Many people find that is enough information to start programming their own keyboard.
The QMK Configurator works best with Chrome/Firefox.
The QMK Configurator works best with Chrome or Firefox.
!> **Note: Files from other tools such as Keyboard Layout Editor (KLE), or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool.**
!> **Files from other tools such as KLE, or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool. **
## Selecting your keyboard
Click the drop down box and select the keyboard you want to create a keymap for.
?> If your keyboard has several versions, make sure you select the correct one.**
I'll say that again because it's important
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well.
## Selecting your keyboard layout
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
## Keymap Name
Call this keymap what you want.
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
## Creating Your Keymap
Keycode Entry is accomplished in 3 ways.
1. Drag and dropping
2. Clicking on an empty spot on the layout and clicking the keycode you desire
3. Clicking on an empty spot on the layout, pressing the physical key on your keyboard.
Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see
[Basic Keycode Reference](https://docs.qmk.fm/#/keycodes_basic)
[Advanced Keycode Reference](https://docs.qmk.fm/#/feature_advanced_keycodes)
In the event that you can't find a layout that supports your keymap, for example three spots for spacebar, or two spots for backspace, or 2 spots for shift etc etc, Fill them ALL up.
### Example:
3 spots for spacebar: Fill them ALL with spacebar
2 spots for backspace: Fill them BOTH with backspace
2 spots for right shift: Fill them BOTH with right shift
1 spot for left shift and 1 spot for iso support: Fill them both with left shift
5 spots, but only 4 keys: Guess and check or ask someone who has done it before.
## Saving Your Keymap for Future Edits
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap as the name you chose above appended with .json.
You can then load this .json file in the future by pressing the `Import Keymap` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, there is a chance your keyboard will **explode**.
## Generating your firmware file
Press the green `Compile` button.
When the compilation is done, you will be able to press the green `Download Firmware` button.
## Flashing Your Keyboard
Please refer to [Flashing Firmware](newbs_flashing.md)
## Troubleshooting
#### My .json file is not working
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
If not....how did you miss my big bold message at the top saying not to use other .json files?
#### There are extra spaces in my layout? What do I do?
If you're referring to having three spots for space bar, the best course of action is to just fill them all with space bar. The same can be done for backspace and shifts
#### What is the keycode for.......
Please see
[Basic Keycode Reference](https://docs.qmk.fm/#/keycodes_basic)
[Advanced Keycode Reference](https://docs.qmk.fm/#/feature_advanced_keycodes)
#### It won't compile
Please double check the other layers of your keymap to make sure there are no random keys present.
## Problems and Bugs
We are always accepting customer requests and bug reports. Please file them at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
Please refer to [QMK Configurator: Step by Step](configurator_step_by_step.md).

View File

@@ -6,7 +6,7 @@ Now that you've built a custom firmware file you'll want to flash your keyboard.
The simplest way to flash your keyboard will be with the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), proceed down to [Flash Your Keyboard From The Command Line](#flash-your-keyboard-from-the-command-line).
### Load The File Into QMK Toolbox
@@ -86,13 +86,13 @@ Click the `Flash` button in QMK Toolbox. You will see output similar to the foll
## Flash your Keyboard from the Command Line
This has been made pretty simple compared to what it used to be. When you are ready to compile and flash your firmware, open up your terminal window and run the build command:
This has been made pretty simple compared to what it used to be. When you are ready to compile and flash your firmware, open up your terminal window and run the flash command:
make <my_keyboard>:<my_keymap>:flash
qmk flash
For example, if your keymap is named "xyverz" and you're building a keymap for a rev5 planck, you'll use this command:
If you have not configured your keyboard/keymap name, or you have multiple keyboards, you can specify the keyboard and keymap:
make planck/rev5:xyverz:flash
qmk flash -kb <my_keyboard> -km <my_keymap>
This will check the keyboard's configuration, and then attempt to flash it based on the specified bootloader. This means that you don't need to know which bootloader that your keyboard uses. Just run the command, and let the command do the heavy lifting.
@@ -100,279 +100,10 @@ However, this does rely on the bootloader being set by the keyboard. If this in
WARNING: This board's bootloader is not specified or is not supported by the ":flash" target at this time.
In this case, you'll have to fall back on specifying the bootloader.
There are five main bootloaders that are used. Pro Micro and clones use Caterina, Teensys use HalfKay, OLKB's AVR boards use QMK-DFU, other ATmega32U4 boards use DFU, and most ARM boards use ARM DFU.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](flashing.md) page.
If you know what bootloader that you're using, then when compiling the firmware, you can actually add some extra text to the `make` command to automate the flashing process.
### DFU
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu
For example, if your keymap is named "xyverz" and you're building a keymap for a rev5 planck, you'll use this command:
make planck/rev5:xyverz:dfu
Once it finishes compiling, it should output the following:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
After it gets to this point, the build script will look for the DFU bootloader every 5 seconds. It will repeat the following until the device is found or you cancel it.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Once it does this, you'll want to reset the controller. It should then show output similar to this:
```
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> If you have any issues with this - such as `dfu-programmer: no device present` - please see the [Frequently Asked Build Questions](faq_build.md).
#### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
* `:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
* `:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
* `:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
* `:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
### Caterina
For Arduino boards and their clones (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:avrdude
For example, if your keymap is named "xyverz" and you're building a keymap for a rev2 Lets Split, you'll use this command:
make lets_split/rev2:xyverz:avrdude
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
At this point, reset the board and then the script will detect the bootloader and then flash the board. The output should look something like this:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.00s
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
To disable this feature, specify the -D option.
avrdude.exe: erasing chip
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: writing flash (27938 bytes):
Writing | ################################################## | 100% 2.40s
avrdude.exe: 27938 bytes of flash written
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
avrdude.exe: reading on-chip flash data:
Reading | ################################################## | 100% 0.43s
avrdude.exe: verifying ...
avrdude.exe: 27938 bytes of flash verified
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
If you have any issues with this, you may need to this:
sudo make <my_keyboard>:<my_keymap>:avrdude
#### Caterina commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
* `:avrdude` - This is the normal option which waits until a Caterina device is available (by detecting a new COM port), and then flashes the firmware.
* `:avrdude-loop` - This runs the same command as `:avrdude`, but after each device is flashed, it will attempt to flash again. This is useful for bulk flashing. _This requires you to manually escape the loop by hitting Control+C._
* `:avrdude-split-left` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
* `:avrdude-split-right` - This flashes the normal firmware, just like the default option (`:avrdude`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Pro Micro based split keyboards._
### HalfKay
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:teensy
For example, if your keymap is named "xyverz" and you're building a keymap for an Ergodox or Ergodox EZ, you'll use this command:
make ergodox_ez:xyverz:teensy
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Checking file size of ergodox_ez_xyverz.hex [OK]
* File size is fine - 25584/32256
Teensy Loader, Command Line, Version 2.1
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
Waiting for Teensy device...
(hint: press the reset button)
```
At this point, reset your board. Once you've done that, you'll see output like this:
```
Found HalfKay Bootloader
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
Programming............................................................................................................................................................................
...................................................
Booting
```
### STM32 (ARM)
For a majority of ARM boards (including the Proton C, Planck Rev 6, and Preonic Rev 3), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu-util
For example, if your keymap is named "xyverz" and you're building a keymap for the Planck Revision 6 keyboard, you'll use this command and then reboot the keyboard to the bootloader (before it finishes compiling):
make planck/rev6:xyverz:dfu-util
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Size after:
text data bss dec hex filename
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
dfu-util 0.9
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
This program is Free Software and has ABSOLUTELY NO WARRANTY
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
Invalid DFU suffix signature
A valid DFU suffix will be required in a future dfu-util release!!!
Opening DFU capable USB device...
ID 0483:df11
Run-time device DFU version 011a
Claiming USB DFU Interface...
Setting Alternate Setting #0 ...
Determining device status: state = dfuERROR, status = 10
dfuERROR, clearing status
Determining device status: state = dfuIDLE, status = 0
dfuIDLE, continuing
DFU mode device DFU version 011a
Device returned transfer size 2048
DfuSe interface name: "Internal Flash "
Downloading to address = 0x08000000, size = 41824
Download [=========================] 100% 41824 bytes
Download done.
File downloaded successfully
Transitioning to dfuMANIFEST state
```
#### STM32 Commands
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
* `:dfu-util` - The default command for flashing to STM32 devices, and will wait until an STM32 bootloader is present. .
* `:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
* `:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
* `:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
### BootloadHID
For Bootmapper Client(BMC)/bootloadHID/ATmega32A based boards, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:bootloaderHID
For example, if your keymap is named "xyverz" and you're building a keymap for a jj40, you'll use this command:
make jj40:xyverz:bootloaderHID
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
After it gets to this point, the build script will look for the DFU bootloader every 5 seconds. It will repeat the following until the device is found or you cancel it.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
Once it does this, you'll want to reset the controller. It should then show output similar to this:
```
Page size = 128 (0x80)
Device size = 32768 (0x8000); 30720 bytes remaining
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
In this case, you'll have to fall back on specifying the bootloader. See the [Flashing Firmware](flashing.md) Guide for more details.
## Test It Out!
Congrats! Your custom firmware has been programmed to your keyboard!
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this guide, so head over there to learn about validating your firmware and how to troubleshoot your custom functionality.

View File

@@ -1,17 +1,10 @@
# Introduction
# Setting Up Your QMK Environment
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when buttons are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom keymap, you are creating the equivalent of an executable program for your keyboard.
Before you can build keymaps, you need to install some software and set up your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
## 1. Download Software
# Getting Started
Before you can build keymaps, you need to install some software and set up your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
If you would prefer a more graphical user interface approach, please consider using the online [QMK Configurator](https://config.qmk.fm). Please refer to [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md).
## Download Software
There are a few pieces of software you'll need to get started.
### Text Editor
@@ -30,7 +23,13 @@ QMK Toolbox is an optional graphical program for Windows and macOS that allows y
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
## Set Up Your Environment
### A Unix-like Environment
Linux and macOS come with unix shells you can execute already. You will only need to setup your build environment.
On Windows you will need to install MSYS2 or WSL and use those environments. Instructions for setting up MSYS2 are provided below.
## 2. Prepare Your Build Environment :id=set-up-your-environment
We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest.
@@ -40,52 +39,52 @@ We've tried to make QMK as easy to set up as possible. You only have to prepare
### Windows
You will need to install MSYS2 and Git.
You will need to install MSYS2, Git, and the QMK CLI.
* Follow the installation instructions on the [MSYS2 homepage](http://www.msys2.org).
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal.
* Install Git by running this command: `pacman -S git`.
After opening a new MSYS2 MinGW 64-bit terminal run these commands:
pacman -S git python3-pip
python3 -m pip install qmk
### macOS
You will need to install Homebrew. Follow the instructions on the [Homebrew homepage](https://brew.sh).
After Homebrew is installed, continue with _Set Up QMK_. In that step you will run a script that will install other packages.
After Homebrew is installed run these commands:
brew tap qmk/qmk
brew install qmk
### Linux
You will need to install Git. It's very likely that you already have it, but if not, one of the following commands should install it:
You will need to install Git and Python. It's very likely that you already have both, but if not, one of the following commands should install them:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
* Debian / Ubuntu / Devuan: `apt-get install git python3 && python3 -m pip install qmk`
* Fedora / Red Hat / CentOS: `yum install git python3 && python3 -m pip install qmk`
* Arch: `pacman -S qmk`
?> Docker is also an option on all platforms. [Click here for details.](getting_started_build_tools.md#docker)
## 3. Run QMK Setup :id=set-up-qmk
## Set Up QMK
After installing QMK you can set it up with this command:
Once you have set up your Linux/Unix environment, you are ready to download QMK. We will do this by using Git to "clone" the QMK repository. Open a Terminal or MSYS2 MinGW window and leave it open for the remainder of this guide. Inside that window run these two commands:
qmk setup
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
In most situations you will want to answer Yes to all of the prompts.
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create and clone your own fork instead. If you don't know what that means, you can safely ignore this message.
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create your own fork and use `qmk setup <github_username>` to clone your personal fork. If you don't know what that means you can safely ignore this message.
QMK comes with a script to help you set up the rest of what you'll need. You should run it now by typing in this command:
util/qmk_install.sh
## Test Your Build Environment
## 4. Test Your Build Environment
Now that your QMK build environment is set up, you can build a firmware for your keyboard. Start by trying to build the keyboard's default keymap. You should be able to do that with a command in this format:
make <keyboard>:default
qmk compile -kb <keyboard> -km default
For example, to build a firmware for a Clueboard 66% you would use:
make clueboard/66/rev3:default
qmk compile -kb clueboard/66/rev3 -km default
When it is done you should have a lot of output that ends similar to this:
@@ -97,6 +96,22 @@ Checking file size of clueboard_66_rev3_default.hex
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
## 5. Configure Your Build Environment (Optional)
You can configure your build environment to set the defaults and make working with QMK less tedious. Let's do that now!
Most people new to QMK only have 1 keyboard. You can set this keyboard as your default with the `qmk config` command. For example, to set your default keyboard to `clueboard/66/rev4`:
qmk config user.keyboard=clueboard/66/rev4
You can also set your default keymap name. Most people use their github username here, and we recommend that you do too.
qmk config user.keymap=<github_username>
After this you can leave those arguments off and compile your keyboard like this:
qmk compile
# Creating Your Keymap
You are now ready to create your own personal keymap! Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.

View File

@@ -37,7 +37,7 @@ git push origin master
This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork.
## Making Changes
## Making Changes :id=making-changes
To make changes, create a new branch by entering:

View File

@@ -2,14 +2,16 @@
These resources are aimed at giving new members in the QMK community more understanding to the information provided in the Newbs docs.
Git resources:
**QMK resources**:
* [Great General Tutorial](https://www.codecademy.com/learn/learn-git)
* [Git Game To Learn From Examples](https://learngitbranching.js.org/)
* [Git Resources to Learn More About Github](getting_started_github.md)
* [Git Resources Aimed Specifically toward QMK](contributing.md)
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
Command Line resources:
**Command Line resources**:
* [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)
**Git resources**:
* [Great General Tutorial](https://www.codecademy.com/learn/learn-git)
* [Flight Rules For Git](https://github.com/k88hudson/git-flight-rules)
* [Git Game To Learn From Examples](https://learngitbranching.js.org/)

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@@ -4,17 +4,9 @@ Once you've flashed your keyboard with a custom firmware you're ready to test it
## Testing
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. There are even programs that will help you make sure that no key is missed.
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
Note: These programs are not provided by or endorsed by QMK.
* [QMK Configurator](https://config.qmk.fm/#/test/) (Web Based)
* [Switch Hitter](https://web.archive.org/web/20190413233743/https://elitekeyboards.com/switchhitter.php) (Windows Only)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Mac Only)
* [Keyboard Tester](http://www.keyboardtester.com) (Web Based)
* [Keyboard Checker](http://keyboardchecker.com) (Web Based)
## Debugging
## Debugging :id=debugging
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
@@ -28,6 +20,10 @@ void keyboard_post_init_user(void) {
}
```
## Debugging Tools
There are two different tools you can use to debug your keyboard.
### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
@@ -36,8 +32,6 @@ For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
<!-- FIXME: Describe the debugging messages here. -->
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:

102
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@@ -0,0 +1,102 @@
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.

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@@ -17,7 +17,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build Environment
Before starting, you must have followed the [Getting Started](README.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
Before starting, you must have followed the [Getting Started](newbs_getting_started.md) section of the Tutorial. In particular, you must have been able to build the firmware with [the `qmk compile` command](newbs_building_firmware.md#build-your-firmware).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
@@ -85,4 +85,4 @@ We will now configure a make target that cleans the project and builds the keyma
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)

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@@ -1,82 +0,0 @@
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by running `util/new_keyboard.sh`:
```
$ ./util/new_keyboard.sh
Generating a new QMK keyboard directory
Keyboard Name: mycoolkb
Keyboard Type [avr]:
Your Name [John Smith]:
Copying base template files... done
Copying avr template files... done
Renaming keyboard files... done
Replacing %KEYBOARD% with mycoolkb... done
Replacing %YOUR_NAME% with John Smith... done
Created a new keyboard called mycoolkb.
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 31, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documentation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `LAYOUT` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

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@@ -77,7 +77,7 @@
* [Macros](pt-br/feature_macros.md)
* [Mouse Keys](pt-br/feature_mouse_keys.md)
* [OLED Driver](pt-br/feature_oled_driver.md)
* [One Shot Keys](pt-br/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](pt-br/one_shot_keys.md)
* [Pointing Device](pt-br/feature_pointing_device.md)
* [PS/2 Mouse](pt-br/feature_ps2_mouse.md)
* [RGB Lighting](pt-br/feature_rgblight.md)
@@ -108,7 +108,7 @@
* Other Topics
* [Using Eclipse with QMK](pt-br/other_eclipse.md)
* [Using VSCode with QMK](pt-br/other_vscode.md)
* [Support](pt-br/support.md)
* [Support](pt-br/getting_started_getting_help.md)
* [How to add translations](pt-br/translating.md)
* QMK Internals (In Progress)

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@@ -0,0 +1,29 @@
.sidebar li.active {
background-color: #555;
}
.markdown-section p.tip,
.markdown-section tr:nth-child(2n) {
background-color:#444;
}
.markdown-section tr {
border-top: 1px solid #555;
}
.markdown-section td, .markdown-section th {
border: 1px solid #555;
}
.markdown-section p.tip code {
background-color: #555;
color: #fff;
}
.page_toc code {
background-color: #555;
}
.markdown-section hr, .search {
border-bottom: 1px solid #777 !important;
}

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@@ -0,0 +1,30 @@
.sidebar-toggle {
position: absolute;
top: 0;
bottom: auto;
left: 0;
}
.search {
margin-top: 40px;
}
.markdown-section h2 {
padding-top: 0.25rem;
}
.markdown-section h3 {
margin-top: 0.25rem;
}
.sidebar, .sidebar-nav {
line-height: 1.5em !important;
}
.markdown-section ul ul {
margin: 0;
}
.markdown-section pre {
padding: 0;
}

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@@ -6,7 +6,7 @@ All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within yo
On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well.
## QMK Keycodes
## QMK Keycodes :id=qmk-keycodes
|Key |Aliases |Description |
|--------------|---------|-------------------------------------------------------|

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@@ -2,7 +2,7 @@
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
## (OLKB) Tri Layers
## (OLKB) Tri Layers :id=olkb-tri-layers
There are actually separate functions that you can use there, depending on what you're after.

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@@ -8,17 +8,17 @@ This page covers how to properly support keyboards in the [QMK Configurator](htt
To understand how the Configurator understands keyboards, first one must understand layout macros. For this exercise, we're going to imagine a 17-key numpad PCB, which we're going to call `numpad`.
```
┌───┬───┬───┬───┐
NLk / * -
├───┼───┼───┼───┤
7 8 9 +
├───┼───┼───┤
4 5 6
├───┼───┼───┼───┤
1 2 3 Ent
├───┴───┼───┤
0 .
└───────┴───┴───┘
|---------------|
|NLk| / | * | - |
|---+---+---+---|
|7 |8 |9 | + |
|---+---+---| |
|4 |5 |6 | |
|---+---+---+---|
|1 |2 |3 |Ent|
|-------+---| |
|0 | . | |
|---------------|
```
?> For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map).
@@ -130,18 +130,20 @@ Use the `keyboard_name` object to set the name of the keyboard. For instruction
The `layouts` object contains the data that represents the physical layout of the keyboard. It has an object `LAYOUT`, which needs to match the name of our layout macro from `numpad.h`. The `LAYOUT` object itself has an object named `layout`, which contains one JSON object for each physical key on our keyboard, formatted as follows:
```
The name of the key. Not displayed in the Configurator.
│ ┌ The key's X-axis location, in key units from the
keyboard's left edge.
│ ┌ The key's Y-axis location, in key units from
│ │ the keyboard's top (rear-facing) edge.
The name of the key. Not displayed in the Configurator.
|
| The key's X-axis location, in key units from the
| | keyboard's left edge.
| |
| | The key's Y-axis location, in key units from
| | | the keyboard's top (rear-facing) edge.
↓ ↓ ↓
{"label":"Num Lock", "x":0, "y":0},
```
Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively.
?> For more on the `info.json` files, see [QMK Keyboard Guidelines: Keyboard Metadata](hardware_keyboard_guidelines.md?id=keyboard-metadata)
?> For more on the `info.json` files, see [`info.json` Format](reference_info_json.md).
## How the Configurator Programs Keys

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@@ -78,7 +78,7 @@
* [Macros](ru-ru/feature_macros.md)
* [Mouse Keys](ru-ru/feature_mouse_keys.md)
* [OLED Driver](ru-ru/feature_oled_driver.md)
* [One Shot Keys](ru-ru/feature_advanced_keycodes.md#one-shot-keys)
* [One Shot Keys](ru-ru/one_shot_keys.md)
* [Pointing Device](ru-ru/feature_pointing_device.md)
* [PS/2 Mouse](ru-ru/feature_ps2_mouse.md)
* [RGB Lighting](ru-ru/feature_rgblight.md)
@@ -110,7 +110,7 @@
* Other Topics
* [Using Eclipse with QMK](ru-ru/other_eclipse.md)
* [Using VSCode with QMK](ru-ru/other_vscode.md)
* [Support](ru-ru/support.md)
* [Support](ru-ru/getting_started_getting_help.md)
* [Translating the QMK Docs](ru-ru/translating.md)
* QMK Internals (In Progress)

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@@ -1,9 +0,0 @@
# Стать соавтором QMK
Соавтор QMK - это производитель или разработчик клавиатуры, который заинтересован в том, чтобы помочь QMK вырасти. Для этого он полностью поддерживает свои клавиатуры, поощряет пользователей и клиентов создавать новый функционал, идеи и раскладки клавиатур. Мы всегда стремимся добавлять больше клавиатур и соавторов, но нам важно, чтобы они соответствовали следующим требованиям:
* **Иметь печатную плату на продажу.** К сожалению, у собранных вручную клавиатур слишком много вариаций и сложностей.
* **Поддерживать вашу клавиатуру в QMK.** Это может потребовать просто начальной настройки, чтобы ваша клавиатура заработала. Но поддержка также может заключаться в адаптации изменений ядра QMK, которые способны сломать или сделать избыточным любой пользовательский код.
* **Одобрять и производить слияние пулреквестов для вашей клавиатуры.** Мы призываем пользователей делиться своими раскладками клавиатур, чтобы другие могли их видеть и опираться на них при создании своих собственных.
Если вы чувствуете, что удовлетворяете этим требованиям, напишите нам письмо по адресу hello@qmk.fm с кратким описанием и ссылками на вашу клавиатуру!

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@@ -1,10 +0,0 @@
.sidebar-toggle {
position: absolute;
top: 0;
bottom: auto;
left: 0;
}
.search {
margin-top: 40px;
}

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@@ -1,43 +1,17 @@
# Support
# Getting Help
There are a lot of resources for getting help with QMK.
Please read our [Code of Conduct](https://qmk.fm/coc/) before participating in any of our community spaces.
## Realtime Chat
If you need help with something, the best place to get quick support is going to be on our [Discord Server](https://discord.gg/Uq7gcHh). There is usually somebody online, and there are a bunch of very helpful people there.
Don't forget to read our [Code of Conduct](https://qmk.fm/coc/).
## OLKB Subreddit
## Help! I don't know where to start!
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
If this is the case, then you should start with our [Newbs Guide](https://docs.qmk.fm/#/newbs). There is a lot of great info there, and that should cover everything you need to get started.
## Github Issues
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## Help! I'm having issues flashing!
First, head to the [Compiling/Flashing FAQ Page](https://docs.qmk.fm/#/faq_build). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## Help, I have an issue that isn't covered by the links above
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](https://docs.qmk.fm/#/newbs_best_practices) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](https://docs.qmk.fm/#/newbs_learn_more_resources).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

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@@ -0,0 +1,128 @@
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonable defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```c
#define PERMISSIVE_HOLD
```
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `KC_X` Up
- `SFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
- `SFT_T(KC_A)` Down
- `KC_X` Down
- `SFT_T(KC_A)` Up
- `KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
```
You can then add the following function to your keymap:
```c
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
switch (keycode) {
case SFT_T(KC_SPC):
return true;
default:
return false;
}
}
```
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD_PER_KEY
```
You can then add the following function to your keymap:
```c
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
return true;
default:
return false;
}
}
```
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.

View File

@@ -48,7 +48,7 @@ It's not yet possible to do a full integration test, where you would compile the
In that model you would emulate the input, and expect a certain output from the emulated keyboard.
# Tracing Variables
# Tracing Variables :id=tracing-variables
Sometimes you might wonder why a variable gets changed and where, and this can be quite tricky to track down without having a debugger. It's of course possible to manually add print statements to track it, but you can also enable the variable trace feature. This works for both for variables that are changed by the code, and when the variable is changed by some memory corruption.

View File

@@ -82,7 +82,7 @@
* [宏指令](zh-cn/feature_macros.md)
* [鼠标键](zh-cn/feature_mouse_keys.md)
* [OLED驱动](zh-cn/feature_oled_driver.md)
* [一键功能](zh-cn/feature_advanced_keycodes.md#one-shot-keys)
* [一键功能](zh-cn/one_shot_keys.md)
* [指针设备](zh-cn/feature_pointing_device.md)
* [PS/2鼠标](zh-cn/feature_ps2_mouse.md)
* [RGB灯光](zh-cn/feature_rgblight.md)
@@ -117,7 +117,7 @@
* 其他话题
* [使用Eclipse开发QMK](zh-cn/other_eclipse.md)
* [使用VSCode开发QMK](zh-cn/other_vscode.md)
* [支持](zh-cn/support.md)
* [支持](zh-cn/getting_started_getting_help.md)
* [翻译QMK文档](zh-cn/translating.md)
* QMK 内构 (正在编写)
@@ -129,4 +129,4 @@
* [发送函数](zh-cn/internals_send_functions.md)
* [Sysex工具](zh-cn/internals_sysex_tools.md)
<!--fromen:20200126-6:03AM(GMT+8)-->
<!--cn:20200211-11:04AM(GMT+8)-->
<!--cn:20200211-11:04AM(GMT+8)-->

276
drivers/arm/analog.c Normal file
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@@ -0,0 +1,276 @@
/* Copyright 2019 Drew Mills
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "analog.h"
#include "ch.h"
#include <hal.h>
#if !HAL_USE_ADC
# error "You need to set HAL_USE_ADC to TRUE in your halconf.h to use the ADC."
#endif
#if !STM32_ADC_USE_ADC1 && !STM32_ADC_USE_ADC2 && !STM32_ADC_USE_ADC3 && !STM32_ADC_USE_ADC4
# error "You need to set one of the 'STM32_ADC_USE_ADCx' settings to TRUE in your mcuconf.h to use the ADC."
#endif
#if STM32_ADC_DUAL_MODE
# error "STM32 ADC Dual Mode is not supported at this time."
#endif
#if STM32_ADCV3_OVERSAMPLING
# error "STM32 ADCV3 Oversampling is not supported at this time."
#endif
// Otherwise assume V3
#if defined(STM32F0XX) || defined(STM32L0XX)
# define USE_ADCV1
#elif defined(STM32F1XX) || defined(STM32F2XX) || defined(STM32F4XX)
# define USE_ADCV2
#endif
// BODGE to make v2 look like v1,3 and 4
#ifdef USE_ADCV2
# if !defined(ADC_SMPR_SMP_1P5) && defined(ADC_SAMPLE_3)
# define ADC_SMPR_SMP_1P5 ADC_SAMPLE_3
# define ADC_SMPR_SMP_7P5 ADC_SAMPLE_15
# define ADC_SMPR_SMP_13P5 ADC_SAMPLE_28
# define ADC_SMPR_SMP_28P5 ADC_SAMPLE_56
# define ADC_SMPR_SMP_41P5 ADC_SAMPLE_84
# define ADC_SMPR_SMP_55P5 ADC_SAMPLE_112
# define ADC_SMPR_SMP_71P5 ADC_SAMPLE_144
# define ADC_SMPR_SMP_239P5 ADC_SAMPLE_480
# endif
# if !defined(ADC_SMPR_SMP_1P5) && defined(ADC_SAMPLE_1P5)
# define ADC_SMPR_SMP_1P5 ADC_SAMPLE_1P5
# define ADC_SMPR_SMP_7P5 ADC_SAMPLE_7P5
# define ADC_SMPR_SMP_13P5 ADC_SAMPLE_13P5
# define ADC_SMPR_SMP_28P5 ADC_SAMPLE_28P5
# define ADC_SMPR_SMP_41P5 ADC_SAMPLE_41P5
# define ADC_SMPR_SMP_55P5 ADC_SAMPLE_55P5
# define ADC_SMPR_SMP_71P5 ADC_SAMPLE_71P5
# define ADC_SMPR_SMP_239P5 ADC_SAMPLE_239P5
# endif
// we still sample at 12bit, but scale down to the requested bit range
# define ADC_CFGR1_RES_12BIT 12
# define ADC_CFGR1_RES_10BIT 10
# define ADC_CFGR1_RES_8BIT 8
# define ADC_CFGR1_RES_6BIT 6
#endif
/* User configurable ADC options */
#ifndef ADC_COUNT
# if defined(STM32F0XX) || defined(STM32F1XX) || defined(STM32F4XX)
# define ADC_COUNT 1
# elif defined(STM32F3XX)
# define ADC_COUNT 4
# else
# error "ADC_COUNT has not been set for this ARM microcontroller."
# endif
#endif
#ifndef ADC_NUM_CHANNELS
# define ADC_NUM_CHANNELS 1
#elif ADC_NUM_CHANNELS != 1
# error "The ARM ADC implementation currently only supports reading one channel at a time."
#endif
#ifndef ADC_BUFFER_DEPTH
# define ADC_BUFFER_DEPTH 1
#endif
// For more sampling rate options, look at hal_adc_lld.h in ChibiOS
#ifndef ADC_SAMPLING_RATE
# define ADC_SAMPLING_RATE ADC_SMPR_SMP_1P5
#endif
// Options are 12, 10, 8, and 6 bit.
#ifndef ADC_RESOLUTION
# define ADC_RESOLUTION ADC_CFGR1_RES_10BIT
#endif
static ADCConfig adcCfg = {};
static adcsample_t sampleBuffer[ADC_NUM_CHANNELS * ADC_BUFFER_DEPTH];
// Initialize to max number of ADCs, set to empty object to initialize all to false.
static bool adcInitialized[ADC_COUNT] = {};
// TODO: add back TR handling???
static ADCConversionGroup adcConversionGroup = {
.circular = FALSE,
.num_channels = (uint16_t)(ADC_NUM_CHANNELS),
#if defined(USE_ADCV1)
.cfgr1 = ADC_CFGR1_CONT | ADC_RESOLUTION,
.smpr = ADC_SAMPLING_RATE,
#elif defined(USE_ADCV2)
# if !defined(STM32F1XX)
.cr2 = ADC_CR2_SWSTART, // F103 seem very unhappy with, F401 seems very unhappy without...
# endif
.smpr2 = ADC_SMPR2_SMP_AN0(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN1(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN2(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN3(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN4(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN5(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN6(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN7(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN8(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN9(ADC_SAMPLING_RATE),
.smpr1 = ADC_SMPR1_SMP_AN10(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN11(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN12(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN13(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN14(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN15(ADC_SAMPLING_RATE),
#else
.cfgr = ADC_CFGR_CONT | ADC_RESOLUTION,
.smpr = {ADC_SMPR1_SMP_AN0(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN1(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN2(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN3(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN4(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN5(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN6(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN7(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN8(ADC_SAMPLING_RATE) | ADC_SMPR1_SMP_AN9(ADC_SAMPLING_RATE), ADC_SMPR2_SMP_AN10(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN11(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN12(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN13(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN14(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN15(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN16(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN17(ADC_SAMPLING_RATE) | ADC_SMPR2_SMP_AN18(ADC_SAMPLING_RATE)},
#endif
};
// clang-format off
__attribute__((weak)) adc_mux pinToMux(pin_t pin) {
switch (pin) {
#if defined(STM32F0XX)
case A0: return TO_MUX( ADC_CHSELR_CHSEL0, 0 );
case A1: return TO_MUX( ADC_CHSELR_CHSEL1, 0 );
case A2: return TO_MUX( ADC_CHSELR_CHSEL2, 0 );
case A3: return TO_MUX( ADC_CHSELR_CHSEL3, 0 );
case A4: return TO_MUX( ADC_CHSELR_CHSEL4, 0 );
case A5: return TO_MUX( ADC_CHSELR_CHSEL5, 0 );
case A6: return TO_MUX( ADC_CHSELR_CHSEL6, 0 );
case A7: return TO_MUX( ADC_CHSELR_CHSEL7, 0 );
case B0: return TO_MUX( ADC_CHSELR_CHSEL8, 0 );
case B1: return TO_MUX( ADC_CHSELR_CHSEL9, 0 );
case C0: return TO_MUX( ADC_CHSELR_CHSEL10, 0 );
case C1: return TO_MUX( ADC_CHSELR_CHSEL11, 0 );
case C2: return TO_MUX( ADC_CHSELR_CHSEL12, 0 );
case C3: return TO_MUX( ADC_CHSELR_CHSEL13, 0 );
case C4: return TO_MUX( ADC_CHSELR_CHSEL14, 0 );
case C5: return TO_MUX( ADC_CHSELR_CHSEL15, 0 );
#elif defined(STM32F3XX)
case A0: return TO_MUX( ADC_CHANNEL_IN1, 0 );
case A1: return TO_MUX( ADC_CHANNEL_IN2, 0 );
case A2: return TO_MUX( ADC_CHANNEL_IN3, 0 );
case A3: return TO_MUX( ADC_CHANNEL_IN4, 0 );
case A4: return TO_MUX( ADC_CHANNEL_IN1, 1 );
case A5: return TO_MUX( ADC_CHANNEL_IN2, 1 );
case A6: return TO_MUX( ADC_CHANNEL_IN3, 1 );
case A7: return TO_MUX( ADC_CHANNEL_IN4, 1 );
case B0: return TO_MUX( ADC_CHANNEL_IN12, 2 );
case B1: return TO_MUX( ADC_CHANNEL_IN1, 2 );
case B2: return TO_MUX( ADC_CHANNEL_IN12, 1 );
case B12: return TO_MUX( ADC_CHANNEL_IN2, 3 );
case B13: return TO_MUX( ADC_CHANNEL_IN3, 3 );
case B14: return TO_MUX( ADC_CHANNEL_IN4, 3 );
case B15: return TO_MUX( ADC_CHANNEL_IN5, 3 );
case C0: return TO_MUX( ADC_CHANNEL_IN6, 0 ); // Can also be ADC2
case C1: return TO_MUX( ADC_CHANNEL_IN7, 0 ); // Can also be ADC2
case C2: return TO_MUX( ADC_CHANNEL_IN8, 0 ); // Can also be ADC2
case C3: return TO_MUX( ADC_CHANNEL_IN9, 0 ); // Can also be ADC2
case C4: return TO_MUX( ADC_CHANNEL_IN5, 1 );
case C5: return TO_MUX( ADC_CHANNEL_IN11, 1 );
case D8: return TO_MUX( ADC_CHANNEL_IN12, 3 );
case D9: return TO_MUX( ADC_CHANNEL_IN13, 3 );
case D10: return TO_MUX( ADC_CHANNEL_IN7, 2 ); // Can also be ADC4
case D11: return TO_MUX( ADC_CHANNEL_IN8, 2 ); // Can also be ADC4
case D12: return TO_MUX( ADC_CHANNEL_IN9, 2 ); // Can also be ADC4
case D13: return TO_MUX( ADC_CHANNEL_IN10, 2 ); // Can also be ADC4
case D14: return TO_MUX( ADC_CHANNEL_IN11, 2 ); // Can also be ADC4
case E7: return TO_MUX( ADC_CHANNEL_IN13, 2 );
case E8: return TO_MUX( ADC_CHANNEL_IN6, 2 ); // Can also be ADC4
case E9: return TO_MUX( ADC_CHANNEL_IN2, 2 );
case E10: return TO_MUX( ADC_CHANNEL_IN14, 2 );
case E11: return TO_MUX( ADC_CHANNEL_IN15, 2 );
case E12: return TO_MUX( ADC_CHANNEL_IN16, 2 );
case E13: return TO_MUX( ADC_CHANNEL_IN3, 2 );
case E14: return TO_MUX( ADC_CHANNEL_IN1, 3 );
case E15: return TO_MUX( ADC_CHANNEL_IN2, 3 );
case F2: return TO_MUX( ADC_CHANNEL_IN10, 0 ); // Can also be ADC2
case F4: return TO_MUX( ADC_CHANNEL_IN5, 0 );
#elif defined(STM32F4XX) // TODO: add all pins
case A0: return TO_MUX( ADC_CHANNEL_IN0, 0 );
//case A1: return TO_MUX( ADC_CHANNEL_IN1, 0 );
#elif defined(STM32F1XX) // TODO: add all pins
case A0: return TO_MUX( ADC_CHANNEL_IN0, 0 );
#endif
}
// return an adc that would never be used so intToADCDriver will bail out
return TO_MUX(0, 0xFF);
}
// clang-format on
static inline ADCDriver* intToADCDriver(uint8_t adcInt) {
switch (adcInt) {
#if STM32_ADC_USE_ADC1
case 0:
return &ADCD1;
#endif
#if STM32_ADC_USE_ADC2
case 1:
return &ADCD2;
#endif
#if STM32_ADC_USE_ADC3
case 2:
return &ADCD3;
#endif
#if STM32_ADC_USE_ADC4
case 3:
return &ADCD4;
#endif
}
return NULL;
}
static inline void manageAdcInitializationDriver(uint8_t adc, ADCDriver* adcDriver) {
if (!adcInitialized[adc]) {
adcStart(adcDriver, &adcCfg);
adcInitialized[adc] = true;
}
}
int16_t analogReadPin(pin_t pin) {
palSetLineMode(pin, PAL_MODE_INPUT_ANALOG);
return adc_read(pinToMux(pin));
}
int16_t analogReadPinAdc(pin_t pin, uint8_t adc) {
palSetLineMode(pin, PAL_MODE_INPUT_ANALOG);
adc_mux target = pinToMux(pin);
target.adc = adc;
return adc_read(target);
}
int16_t adc_read(adc_mux mux) {
#if defined(USE_ADCV1)
// TODO: fix previous assumption of only 1 input...
adcConversionGroup.chselr = 1 << mux.input; /*no macro to convert N to ADC_CHSELR_CHSEL1*/
#elif defined(USE_ADCV2)
adcConversionGroup.sqr3 = ADC_SQR3_SQ1_N(mux.input);
#else
adcConversionGroup.sqr[0] = ADC_SQR1_SQ1_N(mux.input);
#endif
ADCDriver* targetDriver = intToADCDriver(mux.adc);
if (!targetDriver) {
return 0;
}
manageAdcInitializationDriver(mux.adc, targetDriver);
if (adcConvert(targetDriver, &adcConversionGroup, &sampleBuffer[0], ADC_BUFFER_DEPTH) != MSG_OK) {
return 0;
}
#ifdef USE_ADCV2
// fake 12-bit -> N-bit scale
return (*sampleBuffer) >> (12 - ADC_RESOLUTION);
#else
// already handled as part of adcConvert
return *sampleBuffer;
#endif
}

41
drivers/arm/analog.h Normal file
View File

@@ -0,0 +1,41 @@
/* Copyright 2019 Drew Mills
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include "quantum.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
uint16_t input;
uint8_t adc;
} adc_mux;
#define TO_MUX(i, a) \
(adc_mux) { i, a }
int16_t analogReadPin(pin_t pin);
int16_t analogReadPinAdc(pin_t pin, uint8_t adc);
adc_mux pinToMux(pin_t pin);
int16_t adc_read(adc_mux mux);
#ifdef __cplusplus
}
#endif

View File

@@ -1,324 +0,0 @@
/*
pins_arduino.h - Pin definition functions for Arduino
Part of Arduino - http://www.arduino.cc/
Copyright (c) 2007 David A. Mellis
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
$Id: wiring.h 249 2007-02-03 16:52:51Z mellis $
*/
#ifndef Pins_Arduino_h
#define Pins_Arduino_h
#include <avr/pgmspace.h>
// Workaround for wrong definitions in "iom32u4.h".
// This should be fixed in the AVR toolchain.
#undef UHCON
#undef UHINT
#undef UHIEN
#undef UHADDR
#undef UHFNUM
#undef UHFNUML
#undef UHFNUMH
#undef UHFLEN
#undef UPINRQX
#undef UPINTX
#undef UPNUM
#undef UPRST
#undef UPCONX
#undef UPCFG0X
#undef UPCFG1X
#undef UPSTAX
#undef UPCFG2X
#undef UPIENX
#undef UPDATX
#undef TCCR2A
#undef WGM20
#undef WGM21
#undef COM2B0
#undef COM2B1
#undef COM2A0
#undef COM2A1
#undef TCCR2B
#undef CS20
#undef CS21
#undef CS22
#undef WGM22
#undef FOC2B
#undef FOC2A
#undef TCNT2
#undef TCNT2_0
#undef TCNT2_1
#undef TCNT2_2
#undef TCNT2_3
#undef TCNT2_4
#undef TCNT2_5
#undef TCNT2_6
#undef TCNT2_7
#undef OCR2A
#undef OCR2_0
#undef OCR2_1
#undef OCR2_2
#undef OCR2_3
#undef OCR2_4
#undef OCR2_5
#undef OCR2_6
#undef OCR2_7
#undef OCR2B
#undef OCR2_0
#undef OCR2_1
#undef OCR2_2
#undef OCR2_3
#undef OCR2_4
#undef OCR2_5
#undef OCR2_6
#undef OCR2_7
#define NUM_DIGITAL_PINS 30
#define NUM_ANALOG_INPUTS 12
#define TX_RX_LED_INIT DDRD |= (1 << 5), DDRB |= (1 << 0)
#define TXLED0 PORTD |= (1 << 5)
#define TXLED1 PORTD &= ~(1 << 5)
#define RXLED0 PORTB |= (1 << 0)
#define RXLED1 PORTB &= ~(1 << 0)
static const uint8_t SDA = 2;
static const uint8_t SCL = 3;
#define LED_BUILTIN 13
// Map SPI port to 'new' pins D14..D17
static const uint8_t SS = 17;
static const uint8_t MOSI = 16;
static const uint8_t MISO = 14;
static const uint8_t SCK = 15;
// Mapping of analog pins as digital I/O
// A6-A11 share with digital pins
static const uint8_t ADC0 = 18;
static const uint8_t ADC1 = 19;
static const uint8_t ADC2 = 20;
static const uint8_t ADC3 = 21;
static const uint8_t ADC4 = 22;
static const uint8_t ADC5 = 23;
static const uint8_t ADC6 = 24; // D4
static const uint8_t ADC7 = 25; // D6
static const uint8_t ADC8 = 26; // D8
static const uint8_t ADC9 = 27; // D9
static const uint8_t ADC10 = 28; // D10
static const uint8_t ADC11 = 29; // D12
#define digitalPinToPCICR(p) ((((p) >= 8 && (p) <= 11) || ((p) >= 14 && (p) <= 17) || ((p) >= A8 && (p) <= A10)) ? (&PCICR) : ((uint8_t *)0))
#define digitalPinToPCICRbit(p) 0
#define digitalPinToPCMSK(p) ((((p) >= 8 && (p) <= 11) || ((p) >= 14 && (p) <= 17) || ((p) >= A8 && (p) <= A10)) ? (&PCMSK0) : ((uint8_t *)0))
#define digitalPinToPCMSKbit(p) (((p) >= 8 && (p) <= 11) ? (p)-4 : ((p) == 14 ? 3 : ((p) == 15 ? 1 : ((p) == 16 ? 2 : ((p) == 17 ? 0 : (p - A8 + 4))))))
// __AVR_ATmega32U4__ has an unusual mapping of pins to channels
extern const uint8_t PROGMEM analog_pin_to_channel_PGM[];
#define analogPinToChannel(P) (pgm_read_byte(analog_pin_to_channel_PGM + (P)))
#define digitalPinToInterrupt(p) ((p) == 0 ? 2 : ((p) == 1 ? 3 : ((p) == 2 ? 1 : ((p) == 3 ? 0 : ((p) == 7 ? 4 : NOT_AN_INTERRUPT)))))
#ifdef ARDUINO_MAIN
// On the Arduino board, digital pins are also used
// for the analog output (software PWM). Analog input
// pins are a separate set.
// ATMEL ATMEGA32U4 / ARDUINO LEONARDO
//
// D0 PD2 RXD1/INT2
// D1 PD3 TXD1/INT3
// D2 PD1 SDA SDA/INT1
// D3# PD0 PWM8/SCL OC0B/SCL/INT0
// D4 A6 PD4 ADC8
// D5# PC6 ??? OC3A/#OC4A
// D6# A7 PD7 FastPWM #OC4D/ADC10
// D7 PE6 INT6/AIN0
//
// D8 A8 PB4 ADC11/PCINT4
// D9# A9 PB5 PWM16 OC1A/#OC4B/ADC12/PCINT5
// D10# A10 PB6 PWM16 OC1B/0c4B/ADC13/PCINT6
// D11# PB7 PWM8/16 0C0A/OC1C/#RTS/PCINT7
// D12 A11 PD6 T1/#OC4D/ADC9
// D13# PC7 PWM10 CLK0/OC4A
//
// A0 D18 PF7 ADC7
// A1 D19 PF6 ADC6
// A2 D20 PF5 ADC5
// A3 D21 PF4 ADC4
// A4 D22 PF1 ADC1
// A5 D23 PF0 ADC0
//
// New pins D14..D17 to map SPI port to digital pins
//
// MISO D14 PB3 MISO,PCINT3
// SCK D15 PB1 SCK,PCINT1
// MOSI D16 PB2 MOSI,PCINT2
// SS D17 PB0 RXLED,SS/PCINT0
//
// Connected LEDs on board for TX and RX
// TXLED D24 PD5 XCK1
// RXLED D17 PB0
// HWB PE2 HWB
// these arrays map port names (e.g. port B) to the
// appropriate addresses for various functions (e.g. reading
// and writing)
const uint16_t PROGMEM port_to_mode_PGM[] = {
NOT_A_PORT, NOT_A_PORT, (uint16_t)&DDRB, (uint16_t)&DDRC, (uint16_t)&DDRD, (uint16_t)&DDRE, (uint16_t)&DDRF,
};
const uint16_t PROGMEM port_to_output_PGM[] = {
NOT_A_PORT, NOT_A_PORT, (uint16_t)&PORTB, (uint16_t)&PORTC, (uint16_t)&PORTD, (uint16_t)&PORTE, (uint16_t)&PORTF,
};
const uint16_t PROGMEM port_to_input_PGM[] = {
NOT_A_PORT, NOT_A_PORT, (uint16_t)&PINB, (uint16_t)&PINC, (uint16_t)&PIND, (uint16_t)&PINE, (uint16_t)&PINF,
};
const uint8_t PROGMEM digital_pin_to_port_PGM[] = {
PD, // D0 - PD2
PD, // D1 - PD3
PD, // D2 - PD1
PD, // D3 - PD0
PD, // D4 - PD4
PC, // D5 - PC6
PD, // D6 - PD7
PE, // D7 - PE6
PB, // D8 - PB4
PB, // D9 - PB5
PB, // D10 - PB6
PB, // D11 - PB7
PD, // D12 - PD6
PC, // D13 - PC7
PB, // D14 - MISO - PB3
PB, // D15 - SCK - PB1
PB, // D16 - MOSI - PB2
PB, // D17 - SS - PB0
PF, // D18 - A0 - PF7
PF, // D19 - A1 - PF6
PF, // D20 - A2 - PF5
PF, // D21 - A3 - PF4
PF, // D22 - A4 - PF1
PF, // D23 - A5 - PF0
PD, // D24 - PD5
PD, // D25 / D6 - A7 - PD7
PB, // D26 / D8 - A8 - PB4
PB, // D27 / D9 - A9 - PB5
PB, // D28 / D10 - A10 - PB6
PD, // D29 / D12 - A11 - PD6
};
const uint8_t PROGMEM digital_pin_to_bit_mask_PGM[] = {
_BV(2), // D0 - PD2
_BV(3), // D1 - PD3
_BV(1), // D2 - PD1
_BV(0), // D3 - PD0
_BV(4), // D4 - PD4
_BV(6), // D5 - PC6
_BV(7), // D6 - PD7
_BV(6), // D7 - PE6
_BV(4), // D8 - PB4
_BV(5), // D9 - PB5
_BV(6), // D10 - PB6
_BV(7), // D11 - PB7
_BV(6), // D12 - PD6
_BV(7), // D13 - PC7
_BV(3), // D14 - MISO - PB3
_BV(1), // D15 - SCK - PB1
_BV(2), // D16 - MOSI - PB2
_BV(0), // D17 - SS - PB0
_BV(7), // D18 - A0 - PF7
_BV(6), // D19 - A1 - PF6
_BV(5), // D20 - A2 - PF5
_BV(4), // D21 - A3 - PF4
_BV(1), // D22 - A4 - PF1
_BV(0), // D23 - A5 - PF0
_BV(5), // D24 - PD5
_BV(7), // D25 / D6 - A7 - PD7
_BV(4), // D26 / D8 - A8 - PB4
_BV(5), // D27 / D9 - A9 - PB5
_BV(6), // D28 / D10 - A10 - PB6
_BV(6), // D29 / D12 - A11 - PD6
};
const uint8_t PROGMEM digital_pin_to_timer_PGM[] = {
NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, TIMER0B, /* 3 */
NOT_ON_TIMER, TIMER3A, /* 5 */
TIMER4D, /* 6 */
NOT_ON_TIMER,
NOT_ON_TIMER, TIMER1A, /* 9 */
TIMER1B, /* 10 */
TIMER0A, /* 11 */
NOT_ON_TIMER, TIMER4A, /* 13 */
NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER,
NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER, NOT_ON_TIMER,
};
const uint8_t PROGMEM analog_pin_to_channel_PGM[] = {
7, // A0 PF7 ADC7
6, // A1 PF6 ADC6
5, // A2 PF5 ADC5
4, // A3 PF4 ADC4
1, // A4 PF1 ADC1
0, // A5 PF0 ADC0
8, // A6 D4 PD4 ADC8
10, // A7 D6 PD7 ADC10
11, // A8 D8 PB4 ADC11
12, // A9 D9 PB5 ADC12
13, // A10 D10 PB6 ADC13
9 // A11 D12 PD6 ADC9
};
#endif /* ARDUINO_MAIN */
// These serial port names are intended to allow libraries and architecture-neutral
// sketches to automatically default to the correct port name for a particular type
// of use. For example, a GPS module would normally connect to SERIAL_PORT_HARDWARE_OPEN,
// the first hardware serial port whose RX/TX pins are not dedicated to another use.
//
// SERIAL_PORT_MONITOR Port which normally prints to the Arduino Serial Monitor
//
// SERIAL_PORT_USBVIRTUAL Port which is USB virtual serial
//
// SERIAL_PORT_LINUXBRIDGE Port which connects to a Linux system via Bridge library
//
// SERIAL_PORT_HARDWARE Hardware serial port, physical RX & TX pins.
//
// SERIAL_PORT_HARDWARE_OPEN Hardware serial ports which are open for use. Their RX & TX
// pins are NOT connected to anything by default.
#define SERIAL_PORT_MONITOR Serial
#define SERIAL_PORT_USBVIRTUAL Serial
#define SERIAL_PORT_HARDWARE Serial1
#define SERIAL_PORT_HARDWARE_OPEN Serial1
#endif /* Pins_Arduino_h */

View File

@@ -38,13 +38,13 @@
* @brief Type of STM32 GPIO port setup.
*/
typedef struct {
uint32_t moder;
uint32_t otyper;
uint32_t ospeedr;
uint32_t pupdr;
uint32_t odr;
uint32_t afrl;
uint32_t afrh;
uint32_t moder;
uint32_t otyper;
uint32_t ospeedr;
uint32_t pupdr;
uint32_t odr;
uint32_t afrl;
uint32_t afrh;
} gpio_setup_t;
/**
@@ -52,37 +52,37 @@ typedef struct {
*/
typedef struct {
#if STM32_HAS_GPIOA || defined(__DOXYGEN__)
gpio_setup_t PAData;
gpio_setup_t PAData;
#endif
#if STM32_HAS_GPIOB || defined(__DOXYGEN__)
gpio_setup_t PBData;
gpio_setup_t PBData;
#endif
#if STM32_HAS_GPIOC || defined(__DOXYGEN__)
gpio_setup_t PCData;
gpio_setup_t PCData;
#endif
#if STM32_HAS_GPIOD || defined(__DOXYGEN__)
gpio_setup_t PDData;
gpio_setup_t PDData;
#endif
#if STM32_HAS_GPIOE || defined(__DOXYGEN__)
gpio_setup_t PEData;
gpio_setup_t PEData;
#endif
#if STM32_HAS_GPIOF || defined(__DOXYGEN__)
gpio_setup_t PFData;
gpio_setup_t PFData;
#endif
#if STM32_HAS_GPIOG || defined(__DOXYGEN__)
gpio_setup_t PGData;
gpio_setup_t PGData;
#endif
#if STM32_HAS_GPIOH || defined(__DOXYGEN__)
gpio_setup_t PHData;
gpio_setup_t PHData;
#endif
#if STM32_HAS_GPIOI || defined(__DOXYGEN__)
gpio_setup_t PIData;
gpio_setup_t PIData;
#endif
#if STM32_HAS_GPIOJ || defined(__DOXYGEN__)
gpio_setup_t PJData;
gpio_setup_t PJData;
#endif
#if STM32_HAS_GPIOK || defined(__DOXYGEN__)
gpio_setup_t PKData;
gpio_setup_t PKData;
#endif
} gpio_config_t;
@@ -91,48 +91,37 @@ typedef struct {
*/
static const gpio_config_t gpio_default_config = {
#if STM32_HAS_GPIOA
{VAL_GPIOA_MODER, VAL_GPIOA_OTYPER, VAL_GPIOA_OSPEEDR, VAL_GPIOA_PUPDR,
VAL_GPIOA_ODR, VAL_GPIOA_AFRL, VAL_GPIOA_AFRH},
{VAL_GPIOA_MODER, VAL_GPIOA_OTYPER, VAL_GPIOA_OSPEEDR, VAL_GPIOA_PUPDR, VAL_GPIOA_ODR, VAL_GPIOA_AFRL, VAL_GPIOA_AFRH},
#endif
#if STM32_HAS_GPIOB
{VAL_GPIOB_MODER, VAL_GPIOB_OTYPER, VAL_GPIOB_OSPEEDR, VAL_GPIOB_PUPDR,
VAL_GPIOB_ODR, VAL_GPIOB_AFRL, VAL_GPIOB_AFRH},
{VAL_GPIOB_MODER, VAL_GPIOB_OTYPER, VAL_GPIOB_OSPEEDR, VAL_GPIOB_PUPDR, VAL_GPIOB_ODR, VAL_GPIOB_AFRL, VAL_GPIOB_AFRH},
#endif
#if STM32_HAS_GPIOC
{VAL_GPIOC_MODER, VAL_GPIOC_OTYPER, VAL_GPIOC_OSPEEDR, VAL_GPIOC_PUPDR,
VAL_GPIOC_ODR, VAL_GPIOC_AFRL, VAL_GPIOC_AFRH},
{VAL_GPIOC_MODER, VAL_GPIOC_OTYPER, VAL_GPIOC_OSPEEDR, VAL_GPIOC_PUPDR, VAL_GPIOC_ODR, VAL_GPIOC_AFRL, VAL_GPIOC_AFRH},
#endif
#if STM32_HAS_GPIOD
{VAL_GPIOD_MODER, VAL_GPIOD_OTYPER, VAL_GPIOD_OSPEEDR, VAL_GPIOD_PUPDR,
VAL_GPIOD_ODR, VAL_GPIOD_AFRL, VAL_GPIOD_AFRH},
{VAL_GPIOD_MODER, VAL_GPIOD_OTYPER, VAL_GPIOD_OSPEEDR, VAL_GPIOD_PUPDR, VAL_GPIOD_ODR, VAL_GPIOD_AFRL, VAL_GPIOD_AFRH},
#endif
#if STM32_HAS_GPIOE
{VAL_GPIOE_MODER, VAL_GPIOE_OTYPER, VAL_GPIOE_OSPEEDR, VAL_GPIOE_PUPDR,
VAL_GPIOE_ODR, VAL_GPIOE_AFRL, VAL_GPIOE_AFRH},
{VAL_GPIOE_MODER, VAL_GPIOE_OTYPER, VAL_GPIOE_OSPEEDR, VAL_GPIOE_PUPDR, VAL_GPIOE_ODR, VAL_GPIOE_AFRL, VAL_GPIOE_AFRH},
#endif
#if STM32_HAS_GPIOF
{VAL_GPIOF_MODER, VAL_GPIOF_OTYPER, VAL_GPIOF_OSPEEDR, VAL_GPIOF_PUPDR,
VAL_GPIOF_ODR, VAL_GPIOF_AFRL, VAL_GPIOF_AFRH},
{VAL_GPIOF_MODER, VAL_GPIOF_OTYPER, VAL_GPIOF_OSPEEDR, VAL_GPIOF_PUPDR, VAL_GPIOF_ODR, VAL_GPIOF_AFRL, VAL_GPIOF_AFRH},
#endif
#if STM32_HAS_GPIOG
{VAL_GPIOG_MODER, VAL_GPIOG_OTYPER, VAL_GPIOG_OSPEEDR, VAL_GPIOG_PUPDR,
VAL_GPIOG_ODR, VAL_GPIOG_AFRL, VAL_GPIOG_AFRH},
{VAL_GPIOG_MODER, VAL_GPIOG_OTYPER, VAL_GPIOG_OSPEEDR, VAL_GPIOG_PUPDR, VAL_GPIOG_ODR, VAL_GPIOG_AFRL, VAL_GPIOG_AFRH},
#endif
#if STM32_HAS_GPIOH
{VAL_GPIOH_MODER, VAL_GPIOH_OTYPER, VAL_GPIOH_OSPEEDR, VAL_GPIOH_PUPDR,
VAL_GPIOH_ODR, VAL_GPIOH_AFRL, VAL_GPIOH_AFRH},
{VAL_GPIOH_MODER, VAL_GPIOH_OTYPER, VAL_GPIOH_OSPEEDR, VAL_GPIOH_PUPDR, VAL_GPIOH_ODR, VAL_GPIOH_AFRL, VAL_GPIOH_AFRH},
#endif
#if STM32_HAS_GPIOI
{VAL_GPIOI_MODER, VAL_GPIOI_OTYPER, VAL_GPIOI_OSPEEDR, VAL_GPIOI_PUPDR,
VAL_GPIOI_ODR, VAL_GPIOI_AFRL, VAL_GPIOI_AFRH},
{VAL_GPIOI_MODER, VAL_GPIOI_OTYPER, VAL_GPIOI_OSPEEDR, VAL_GPIOI_PUPDR, VAL_GPIOI_ODR, VAL_GPIOI_AFRL, VAL_GPIOI_AFRH},
#endif
#if STM32_HAS_GPIOJ
{VAL_GPIOJ_MODER, VAL_GPIOJ_OTYPER, VAL_GPIOJ_OSPEEDR, VAL_GPIOJ_PUPDR,
VAL_GPIOJ_ODR, VAL_GPIOJ_AFRL, VAL_GPIOJ_AFRH},
{VAL_GPIOJ_MODER, VAL_GPIOJ_OTYPER, VAL_GPIOJ_OSPEEDR, VAL_GPIOJ_PUPDR, VAL_GPIOJ_ODR, VAL_GPIOJ_AFRL, VAL_GPIOJ_AFRH},
#endif
#if STM32_HAS_GPIOK
{VAL_GPIOK_MODER, VAL_GPIOK_OTYPER, VAL_GPIOK_OSPEEDR, VAL_GPIOK_PUPDR,
VAL_GPIOK_ODR, VAL_GPIOK_AFRL, VAL_GPIOK_AFRH}
{VAL_GPIOK_MODER, VAL_GPIOK_OTYPER, VAL_GPIOK_OSPEEDR, VAL_GPIOK_PUPDR, VAL_GPIOK_ODR, VAL_GPIOK_AFRL, VAL_GPIOK_AFRH}
#endif
};
@@ -141,56 +130,54 @@ static const gpio_config_t gpio_default_config = {
/*===========================================================================*/
static void gpio_init(stm32_gpio_t *gpiop, const gpio_setup_t *config) {
gpiop->OTYPER = config->otyper;
gpiop->OSPEEDR = config->ospeedr;
gpiop->PUPDR = config->pupdr;
gpiop->ODR = config->odr;
gpiop->AFRL = config->afrl;
gpiop->AFRH = config->afrh;
gpiop->MODER = config->moder;
gpiop->OTYPER = config->otyper;
gpiop->OSPEEDR = config->ospeedr;
gpiop->PUPDR = config->pupdr;
gpiop->ODR = config->odr;
gpiop->AFRL = config->afrl;
gpiop->AFRH = config->afrh;
gpiop->MODER = config->moder;
}
static void stm32_gpio_init(void) {
/* Enabling GPIO-related clocks, the mask comes from the
registry header file.*/
rccResetAHB1(STM32_GPIO_EN_MASK);
rccEnableAHB1(STM32_GPIO_EN_MASK, true);
/* Enabling GPIO-related clocks, the mask comes from the
registry header file.*/
rccResetAHB(STM32_GPIO_EN_MASK);
rccEnableAHB(STM32_GPIO_EN_MASK, true);
/* Initializing all the defined GPIO ports.*/
/* Initializing all the defined GPIO ports.*/
#if STM32_HAS_GPIOA
gpio_init(GPIOA, &gpio_default_config.PAData);
gpio_init(GPIOA, &gpio_default_config.PAData);
#endif
#if STM32_HAS_GPIOB
gpio_init(GPIOB, &gpio_default_config.PBData);
gpio_init(GPIOB, &gpio_default_config.PBData);
#endif
#if STM32_HAS_GPIOC
gpio_init(GPIOC, &gpio_default_config.PCData);
gpio_init(GPIOC, &gpio_default_config.PCData);
#endif
#if STM32_HAS_GPIOD
gpio_init(GPIOD, &gpio_default_config.PDData);
gpio_init(GPIOD, &gpio_default_config.PDData);
#endif
#if STM32_HAS_GPIOE
gpio_init(GPIOE, &gpio_default_config.PEData);
gpio_init(GPIOE, &gpio_default_config.PEData);
#endif
#if STM32_HAS_GPIOF
gpio_init(GPIOF, &gpio_default_config.PFData);
gpio_init(GPIOF, &gpio_default_config.PFData);
#endif
#if STM32_HAS_GPIOG
gpio_init(GPIOG, &gpio_default_config.PGData);
gpio_init(GPIOG, &gpio_default_config.PGData);
#endif
#if STM32_HAS_GPIOH
gpio_init(GPIOH, &gpio_default_config.PHData);
gpio_init(GPIOH, &gpio_default_config.PHData);
#endif
#if STM32_HAS_GPIOI
gpio_init(GPIOI, &gpio_default_config.PIData);
gpio_init(GPIOI, &gpio_default_config.PIData);
#endif
#if STM32_HAS_GPIOJ
gpio_init(GPIOJ, &gpio_default_config.PJData);
gpio_init(GPIOJ, &gpio_default_config.PJData);
#endif
#if STM32_HAS_GPIOK
gpio_init(GPIOK, &gpio_default_config.PKData);
gpio_init(GPIOK, &gpio_default_config.PKData);
#endif
}
@@ -202,16 +189,18 @@ static void stm32_gpio_init(void) {
/* Driver exported functions. */
/*===========================================================================*/
__attribute__((weak)) void enter_bootloader_mode_if_requested(void) {}
/**
* @brief Early initialization code.
* @details GPIO ports and system clocks are initialized before everything
* else.
*/
void __early_init(void) {
extern void enter_bootloader_mode_if_requested(void);
enter_bootloader_mode_if_requested();
stm32_gpio_init();
stm32_clock_init();
enter_bootloader_mode_if_requested();
stm32_gpio_init();
stm32_clock_init();
}
#if HAL_USE_SDC || defined(__DOXYGEN__)
@@ -219,20 +208,18 @@ void __early_init(void) {
* @brief SDC card detection.
*/
bool sdc_lld_is_card_inserted(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return true;
(void)sdcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief SDC card write protection detection.
*/
bool sdc_lld_is_write_protected(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return false;
(void)sdcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif /* HAL_USE_SDC */
@@ -241,20 +228,18 @@ bool sdc_lld_is_write_protected(SDCDriver *sdcp) {
* @brief MMC_SPI card detection.
*/
bool mmc_lld_is_card_inserted(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return true;
(void)mmcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief MMC_SPI card write protection detection.
*/
bool mmc_lld_is_write_protected(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return false;
(void)mmcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif
@@ -262,7 +247,4 @@ bool mmc_lld_is_write_protected(MMCDriver *mmcp) {
* @brief Board-specific initialization code.
* @todo Add your board-specific code, if any.
*/
void boardInit(void) {
SYSCFG->CFGR1 |= SYSCFG_CFGR1_I2C1_DMA_RMP;
SYSCFG->CFGR1 &= ~(SYSCFG_CFGR1_SPI2_DMA_RMP);
}
void boardInit(void) {}

View File

@@ -0,0 +1,568 @@
/*
ChibiOS - Copyright (C) 2006..2018 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/*
* This file has been automatically generated using ChibiStudio board
* generator plugin. Do not edit manually.
*/
#ifndef BOARD_H
#define BOARD_H
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
/*
* Setup for STM32F401CCU6 black pill board.
*/
/*
* Board identifier.
*/
#define BOARD_BLACKPILL_STM32_F401
#define BOARD_NAME "STM32F401CCU6 blackpill"
/*
* Allow Board to boot USB without extra A9 hardware/software config
*/
#define BOARD_OTG_NOVBUSSENS 1
/*
* Board oscillators-related settings.
*/
#if !defined(STM32_LSECLK)
# define STM32_LSECLK 32768U
#endif
#if !defined(STM32_HSECLK)
# define STM32_HSECLK 25000000U
#endif
/*
* Board voltages.
* Required for performance limits calculation.
*/
#define STM32_VDD 300U
/*
* MCU type as defined in the ST header.
*/
#define STM32F401xC
/*
* IO pins assignments.
*/
#define GPIOA_BUTTON 0U
#define GPIOA_PIN1 1U
#define GPIOA_PIN2 2U
#define GPIOA_PIN3 3U
#define GPIOA_CS43L22_LRCK 4U
#define GPIOA_L3GD20_SCL 5U
#define GPIOA_L3GD20_SD0 6U
#define GPIOA_L3GD20_SDI 7U
#define GPIOA_PIN8 8U
#define GPIOA_VBUS_FS 9U
#define GPIOA_OTG_FS_ID 10U
#define GPIOA_OTG_FS_DM 11U
#define GPIOA_OTG_FS_DP 12U
#define GPIOA_SWDIO 13U
#define GPIOA_SWCLK 14U
#define GPIOA_PIN15 15U
#define GPIOB_PIN0 0U
#define GPIOB_PIN1 1U
#define GPIOB_PIN2 2U
#define GPIOB_SWO 3U
#define GPIOB_PIN4 4U
#define GPIOB_PIN5 5U
#define GPIOB_LSM303DLHC_SCL 6U
#define GPIOB_PIN7 7U
#define GPIOB_PIN8 8U
#define GPIOB_LSM303DLHC_SDA 9U
#define GPIOB_MP45DT02_CLK_IN 10U
#define GPIOB_PIN11 11U
#define GPIOB_PIN12 12U
#define GPIOB_PIN13 13U
#define GPIOB_PIN14 14U
#define GPIOB_PIN15 15U
#define GPIOC_OTG_FS_POWER_ON 0U
#define GPIOC_PIN1 1U
#define GPIOC_PIN2 2U
#define GPIOC_CS43L22_AIN4x 3U
#define GPIOC_MP45DT02_PDM_OUT 3U
#define GPIOC_PIN4 4U
#define GPIOC_PIN5 5U
#define GPIOC_PIN6 6U
#define GPIOC_CS43L22_MCLK 7U
#define GPIOC_PIN8 8U
#define GPIOC_PIN9 9U
#define GPIOC_CS43L22_SCLK 10U
#define GPIOC_PIN11 11U
#define GPIOC_CS43L22_SDIN 12U
#define GPIOC_PIN13 13U
#define GPIOC_OSC32_IN 14U
#define GPIOC_OSC32_OUT 15U
#define GPIOD_PIN0 0U
#define GPIOD_PIN1 1U
#define GPIOD_PIN2 2U
#define GPIOD_PIN3 3U
#define GPIOD_CS43L22_RESET 4U
#define GPIOD_OverCurrent 5U
#define GPIOD_PIN6 6U
#define GPIOD_PIN7 7U
#define GPIOD_PIN8 8U
#define GPIOD_PIN9 9U
#define GPIOD_PIN10 10U
#define GPIOD_PIN11 11U
#define GPIOD_LED4 12U
#define GPIOD_LED3 13U
#define GPIOD_LED5 14U
#define GPIOD_LED6 15U
#define GPIOE_L3GD20_INT1 0U
#define GPIOE_L3GD20_INT2 1U
#define GPIOE_LSM303DLHC_DRDY 2U
#define GPIOE_L3GD20_CS 3U
#define GPIOE_LSM303DLHC_INT1 4U
#define GPIOE_LSM303DLHC_INT2 5U
#define GPIOE_PIN6 6U
#define GPIOE_PIN7 7U
#define GPIOE_PIN8 8U
#define GPIOE_PIN9 9U
#define GPIOE_PIN10 10U
#define GPIOE_PIN11 11U
#define GPIOE_PIN12 12U
#define GPIOE_PIN13 13U
#define GPIOE_PIN14 14U
#define GPIOE_PIN15 15U
#define GPIOF_PIN0 0U
#define GPIOF_PIN1 1U
#define GPIOF_PIN2 2U
#define GPIOF_PIN3 3U
#define GPIOF_PIN4 4U
#define GPIOF_PIN5 5U
#define GPIOF_PIN6 6U
#define GPIOF_PIN7 7U
#define GPIOF_PIN8 8U
#define GPIOF_PIN9 9U
#define GPIOF_PIN10 10U
#define GPIOF_PIN11 11U
#define GPIOF_PIN12 12U
#define GPIOF_PIN13 13U
#define GPIOF_PIN14 14U
#define GPIOF_PIN15 15U
#define GPIOG_PIN0 0U
#define GPIOG_PIN1 1U
#define GPIOG_PIN2 2U
#define GPIOG_PIN3 3U
#define GPIOG_PIN4 4U
#define GPIOG_PIN5 5U
#define GPIOG_PIN6 6U
#define GPIOG_PIN7 7U
#define GPIOG_PIN8 8U
#define GPIOG_PIN9 9U
#define GPIOG_PIN10 10U
#define GPIOG_PIN11 11U
#define GPIOG_PIN12 12U
#define GPIOG_PIN13 13U
#define GPIOG_PIN14 14U
#define GPIOG_PIN15 15U
#define GPIOH_OSC_IN 0U
#define GPIOH_OSC_OUT 1U
#define GPIOH_PIN2 2U
#define GPIOH_PIN3 3U
#define GPIOH_PIN4 4U
#define GPIOH_PIN5 5U
#define GPIOH_PIN6 6U
#define GPIOH_PIN7 7U
#define GPIOH_PIN8 8U
#define GPIOH_PIN9 9U
#define GPIOH_PIN10 10U
#define GPIOH_PIN11 11U
#define GPIOH_PIN12 12U
#define GPIOH_PIN13 13U
#define GPIOH_PIN14 14U
#define GPIOH_PIN15 15U
#define GPIOI_PIN0 0U
#define GPIOI_PIN1 1U
#define GPIOI_PIN2 2U
#define GPIOI_PIN3 3U
#define GPIOI_PIN4 4U
#define GPIOI_PIN5 5U
#define GPIOI_PIN6 6U
#define GPIOI_PIN7 7U
#define GPIOI_PIN8 8U
#define GPIOI_PIN9 9U
#define GPIOI_PIN10 10U
#define GPIOI_PIN11 11U
#define GPIOI_PIN12 12U
#define GPIOI_PIN13 13U
#define GPIOI_PIN14 14U
#define GPIOI_PIN15 15U
/*
* IO lines assignments.
*/
#define LINE_BUTTON PAL_LINE(GPIOA, 0U)
#define LINE_CS43L22_LRCK PAL_LINE(GPIOA, 4U)
#define LINE_L3GD20_SCL PAL_LINE(GPIOA, 5U)
#define LINE_L3GD20_SD0 PAL_LINE(GPIOA, 6U)
#define LINE_L3GD20_SDI PAL_LINE(GPIOA, 7U)
#define LINE_VBUS_FS PAL_LINE(GPIOA, 9U)
#define LINE_OTG_FS_ID PAL_LINE(GPIOA, 10U)
#define LINE_OTG_FS_DM PAL_LINE(GPIOA, 11U)
#define LINE_OTG_FS_DP PAL_LINE(GPIOA, 12U)
#define LINE_SWDIO PAL_LINE(GPIOA, 13U)
#define LINE_SWCLK PAL_LINE(GPIOA, 14U)
#define LINE_SWO PAL_LINE(GPIOB, 3U)
#define LINE_LSM303DLHC_SCL PAL_LINE(GPIOB, 6U)
#define LINE_LSM303DLHC_SDA PAL_LINE(GPIOB, 9U)
#define LINE_MP45DT02_CLK_IN PAL_LINE(GPIOB, 10U)
#define LINE_OTG_FS_POWER_ON PAL_LINE(GPIOC, 0U)
#define LINE_CS43L22_AIN4x PAL_LINE(GPIOC, 3U)
#define LINE_MP45DT02_PDM_OUT PAL_LINE(GPIOC, 3U)
#define LINE_CS43L22_MCLK PAL_LINE(GPIOC, 7U)
#define LINE_CS43L22_SCLK PAL_LINE(GPIOC, 10U)
#define LINE_CS43L22_SDIN PAL_LINE(GPIOC, 12U)
#define LINE_OSC32_IN PAL_LINE(GPIOC, 14U)
#define LINE_OSC32_OUT PAL_LINE(GPIOC, 15U)
#define LINE_CS43L22_RESET PAL_LINE(GPIOD, 4U)
#define LINE_OverCurrent PAL_LINE(GPIOD, 5U)
#define LINE_LED4 PAL_LINE(GPIOD, 12U)
#define LINE_LED3 PAL_LINE(GPIOD, 13U)
#define LINE_LED5 PAL_LINE(GPIOD, 14U)
#define LINE_LED6 PAL_LINE(GPIOD, 15U)
#define LINE_L3GD20_INT1 PAL_LINE(GPIOE, 0U)
#define LINE_L3GD20_INT2 PAL_LINE(GPIOE, 1U)
#define LINE_LSM303DLHC_DRDY PAL_LINE(GPIOE, 2U)
#define LINE_L3GD20_CS PAL_LINE(GPIOE, 3U)
#define LINE_LSM303DLHC_INT1 PAL_LINE(GPIOE, 4U)
#define LINE_LSM303DLHC_INT2 PAL_LINE(GPIOE, 5U)
#define LINE_OSC_IN PAL_LINE(GPIOH, 0U)
#define LINE_OSC_OUT PAL_LINE(GPIOH, 1U)
/*===========================================================================*/
/* Driver pre-compile time settings. */
/*===========================================================================*/
/*===========================================================================*/
/* Derived constants and error checks. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver data structures and types. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver macros. */
/*===========================================================================*/
/*
* I/O ports initial setup, this configuration is established soon after reset
* in the initialization code.
* Please refer to the STM32 Reference Manual for details.
*/
#define PIN_MODE_INPUT(n) (0U << ((n)*2U))
#define PIN_MODE_OUTPUT(n) (1U << ((n)*2U))
#define PIN_MODE_ALTERNATE(n) (2U << ((n)*2U))
#define PIN_MODE_ANALOG(n) (3U << ((n)*2U))
#define PIN_ODR_LOW(n) (0U << (n))
#define PIN_ODR_HIGH(n) (1U << (n))
#define PIN_OTYPE_PUSHPULL(n) (0U << (n))
#define PIN_OTYPE_OPENDRAIN(n) (1U << (n))
#define PIN_OSPEED_VERYLOW(n) (0U << ((n)*2U))
#define PIN_OSPEED_LOW(n) (1U << ((n)*2U))
#define PIN_OSPEED_MEDIUM(n) (2U << ((n)*2U))
#define PIN_OSPEED_HIGH(n) (3U << ((n)*2U))
#define PIN_PUPDR_FLOATING(n) (0U << ((n)*2U))
#define PIN_PUPDR_PULLUP(n) (1U << ((n)*2U))
#define PIN_PUPDR_PULLDOWN(n) (2U << ((n)*2U))
#define PIN_AFIO_AF(n, v) ((v) << (((n) % 8U) * 4U))
/*
* GPIOA setup:
*
* PA0 - BUTTON (input floating).
* PA1 - PIN1 (input pullup).
* PA2 - PIN2 (input pullup).
* PA3 - PIN3 (input pullup).
* PA4 - CS43L22_LRCK (alternate 6).
* PA5 - L3GD20_SCL (alternate 5).
* PA6 - L3GD20_SD0 (alternate 5).
* PA7 - L3GD20_SDI (alternate 5).
* PA8 - PIN8 (input pullup).
* PA9 - VBUS_FS (input floating).
* PA10 - OTG_FS_ID (alternate 10).
* PA11 - OTG_FS_DM (alternate 10).
* PA12 - OTG_FS_DP (alternate 10).
* PA13 - SWDIO (alternate 0).
* PA14 - SWCLK (alternate 0).
* PA15 - PIN15 (input pullup).
*/
#define VAL_GPIOA_MODER (PIN_MODE_INPUT(GPIOA_BUTTON) | PIN_MODE_INPUT(GPIOA_PIN1) | PIN_MODE_INPUT(GPIOA_PIN2) | PIN_MODE_INPUT(GPIOA_PIN3) | PIN_MODE_ALTERNATE(GPIOA_CS43L22_LRCK) | PIN_MODE_ALTERNATE(GPIOA_L3GD20_SCL) | PIN_MODE_ALTERNATE(GPIOA_L3GD20_SD0) | PIN_MODE_ALTERNATE(GPIOA_L3GD20_SDI) | PIN_MODE_INPUT(GPIOA_PIN8) | PIN_MODE_INPUT(GPIOA_VBUS_FS) | PIN_MODE_ALTERNATE(GPIOA_OTG_FS_ID) | PIN_MODE_ALTERNATE(GPIOA_OTG_FS_DM) | PIN_MODE_ALTERNATE(GPIOA_OTG_FS_DP) | PIN_MODE_ALTERNATE(GPIOA_SWDIO) | PIN_MODE_ALTERNATE(GPIOA_SWCLK) | PIN_MODE_INPUT(GPIOA_PIN15))
#define VAL_GPIOA_OTYPER (PIN_OTYPE_PUSHPULL(GPIOA_BUTTON) | PIN_OTYPE_PUSHPULL(GPIOA_PIN1) | PIN_OTYPE_PUSHPULL(GPIOA_PIN2) | PIN_OTYPE_PUSHPULL(GPIOA_PIN3) | PIN_OTYPE_PUSHPULL(GPIOA_CS43L22_LRCK) | PIN_OTYPE_PUSHPULL(GPIOA_L3GD20_SCL) | PIN_OTYPE_PUSHPULL(GPIOA_L3GD20_SD0) | PIN_OTYPE_PUSHPULL(GPIOA_L3GD20_SDI) | PIN_OTYPE_PUSHPULL(GPIOA_PIN8) | PIN_OTYPE_PUSHPULL(GPIOA_VBUS_FS) | PIN_OTYPE_PUSHPULL(GPIOA_OTG_FS_ID) | PIN_OTYPE_PUSHPULL(GPIOA_OTG_FS_DM) | PIN_OTYPE_PUSHPULL(GPIOA_OTG_FS_DP) | PIN_OTYPE_PUSHPULL(GPIOA_SWDIO) | PIN_OTYPE_PUSHPULL(GPIOA_SWCLK) | PIN_OTYPE_PUSHPULL(GPIOA_PIN15))
#define VAL_GPIOA_OSPEEDR (PIN_OSPEED_HIGH(GPIOA_BUTTON) | PIN_OSPEED_HIGH(GPIOA_PIN1) | PIN_OSPEED_HIGH(GPIOA_PIN2) | PIN_OSPEED_HIGH(GPIOA_PIN3) | PIN_OSPEED_HIGH(GPIOA_CS43L22_LRCK) | PIN_OSPEED_HIGH(GPIOA_L3GD20_SCL) | PIN_OSPEED_HIGH(GPIOA_L3GD20_SD0) | PIN_OSPEED_HIGH(GPIOA_L3GD20_SDI) | PIN_OSPEED_HIGH(GPIOA_PIN8) | PIN_OSPEED_HIGH(GPIOA_VBUS_FS) | PIN_OSPEED_HIGH(GPIOA_OTG_FS_ID) | PIN_OSPEED_HIGH(GPIOA_OTG_FS_DM) | PIN_OSPEED_HIGH(GPIOA_OTG_FS_DP) | PIN_OSPEED_HIGH(GPIOA_SWDIO) | PIN_OSPEED_HIGH(GPIOA_SWCLK) | PIN_OSPEED_HIGH(GPIOA_PIN15))
#define VAL_GPIOA_PUPDR (PIN_PUPDR_FLOATING(GPIOA_BUTTON) | PIN_PUPDR_PULLUP(GPIOA_PIN1) | PIN_PUPDR_PULLUP(GPIOA_PIN2) | PIN_PUPDR_PULLUP(GPIOA_PIN3) | PIN_PUPDR_FLOATING(GPIOA_CS43L22_LRCK) | PIN_PUPDR_FLOATING(GPIOA_L3GD20_SCL) | PIN_PUPDR_PULLUP(GPIOA_L3GD20_SD0) | PIN_PUPDR_PULLUP(GPIOA_L3GD20_SDI) | PIN_PUPDR_PULLUP(GPIOA_PIN8) | PIN_PUPDR_FLOATING(GPIOA_VBUS_FS) | PIN_PUPDR_FLOATING(GPIOA_OTG_FS_ID) | PIN_PUPDR_FLOATING(GPIOA_OTG_FS_DM) | PIN_PUPDR_FLOATING(GPIOA_OTG_FS_DP) | PIN_PUPDR_FLOATING(GPIOA_SWDIO) | PIN_PUPDR_FLOATING(GPIOA_SWCLK) | PIN_PUPDR_PULLUP(GPIOA_PIN15))
#define VAL_GPIOA_ODR (PIN_ODR_HIGH(GPIOA_BUTTON) | PIN_ODR_HIGH(GPIOA_PIN1) | PIN_ODR_HIGH(GPIOA_PIN2) | PIN_ODR_HIGH(GPIOA_PIN3) | PIN_ODR_HIGH(GPIOA_CS43L22_LRCK) | PIN_ODR_HIGH(GPIOA_L3GD20_SCL) | PIN_ODR_HIGH(GPIOA_L3GD20_SD0) | PIN_ODR_HIGH(GPIOA_L3GD20_SDI) | PIN_ODR_HIGH(GPIOA_PIN8) | PIN_ODR_HIGH(GPIOA_VBUS_FS) | PIN_ODR_HIGH(GPIOA_OTG_FS_ID) | PIN_ODR_HIGH(GPIOA_OTG_FS_DM) | PIN_ODR_HIGH(GPIOA_OTG_FS_DP) | PIN_ODR_HIGH(GPIOA_SWDIO) | PIN_ODR_HIGH(GPIOA_SWCLK) | PIN_ODR_HIGH(GPIOA_PIN15))
#define VAL_GPIOA_AFRL (PIN_AFIO_AF(GPIOA_BUTTON, 0U) | PIN_AFIO_AF(GPIOA_PIN1, 0U) | PIN_AFIO_AF(GPIOA_PIN2, 0U) | PIN_AFIO_AF(GPIOA_PIN3, 0U) | PIN_AFIO_AF(GPIOA_CS43L22_LRCK, 6U) | PIN_AFIO_AF(GPIOA_L3GD20_SCL, 5U) | PIN_AFIO_AF(GPIOA_L3GD20_SD0, 5U) | PIN_AFIO_AF(GPIOA_L3GD20_SDI, 5U))
#define VAL_GPIOA_AFRH (PIN_AFIO_AF(GPIOA_PIN8, 0U) | PIN_AFIO_AF(GPIOA_VBUS_FS, 0U) | PIN_AFIO_AF(GPIOA_OTG_FS_ID, 10U) | PIN_AFIO_AF(GPIOA_OTG_FS_DM, 10U) | PIN_AFIO_AF(GPIOA_OTG_FS_DP, 10U) | PIN_AFIO_AF(GPIOA_SWDIO, 0U) | PIN_AFIO_AF(GPIOA_SWCLK, 0U) | PIN_AFIO_AF(GPIOA_PIN15, 0U))
/*
* GPIOB setup:
*
* PB0 - PIN0 (input pullup).
* PB1 - PIN1 (input pullup).
* PB2 - PIN2 (input pullup).
* PB3 - SWO (alternate 0).
* PB4 - PIN4 (input pullup).
* PB5 - PIN5 (input pullup).
* PB6 - LSM303DLHC_SCL (alternate 4).
* PB7 - PIN7 (input pullup).
* PB8 - PIN8 (input pullup).
* PB9 - LSM303DLHC_SDA (alternate 4).
* PB10 - MP45DT02_CLK_IN (alternate 5).
* PB11 - PIN11 (input pullup).
* PB12 - PIN12 (input pullup).
* PB13 - PIN13 (input pullup).
* PB14 - PIN14 (input pullup).
* PB15 - PIN15 (input pullup).
*/
#define VAL_GPIOB_MODER (PIN_MODE_INPUT(GPIOB_PIN0) | PIN_MODE_INPUT(GPIOB_PIN1) | PIN_MODE_INPUT(GPIOB_PIN2) | PIN_MODE_ALTERNATE(GPIOB_SWO) | PIN_MODE_INPUT(GPIOB_PIN4) | PIN_MODE_INPUT(GPIOB_PIN5) | PIN_MODE_ALTERNATE(GPIOB_LSM303DLHC_SCL) | PIN_MODE_INPUT(GPIOB_PIN7) | PIN_MODE_INPUT(GPIOB_PIN8) | PIN_MODE_ALTERNATE(GPIOB_LSM303DLHC_SDA) | PIN_MODE_ALTERNATE(GPIOB_MP45DT02_CLK_IN) | PIN_MODE_INPUT(GPIOB_PIN11) | PIN_MODE_INPUT(GPIOB_PIN12) | PIN_MODE_INPUT(GPIOB_PIN13) | PIN_MODE_INPUT(GPIOB_PIN14) | PIN_MODE_INPUT(GPIOB_PIN15))
#define VAL_GPIOB_OTYPER (PIN_OTYPE_PUSHPULL(GPIOB_PIN0) | PIN_OTYPE_PUSHPULL(GPIOB_PIN1) | PIN_OTYPE_PUSHPULL(GPIOB_PIN2) | PIN_OTYPE_PUSHPULL(GPIOB_SWO) | PIN_OTYPE_PUSHPULL(GPIOB_PIN4) | PIN_OTYPE_PUSHPULL(GPIOB_PIN5) | PIN_OTYPE_PUSHPULL(GPIOB_LSM303DLHC_SCL) | PIN_OTYPE_PUSHPULL(GPIOB_PIN7) | PIN_OTYPE_PUSHPULL(GPIOB_PIN8) | PIN_OTYPE_PUSHPULL(GPIOB_LSM303DLHC_SDA) | PIN_OTYPE_PUSHPULL(GPIOB_MP45DT02_CLK_IN) | PIN_OTYPE_PUSHPULL(GPIOB_PIN11) | PIN_OTYPE_PUSHPULL(GPIOB_PIN12) | PIN_OTYPE_PUSHPULL(GPIOB_PIN13) | PIN_OTYPE_PUSHPULL(GPIOB_PIN14) | PIN_OTYPE_PUSHPULL(GPIOB_PIN15))
#define VAL_GPIOB_OSPEEDR (PIN_OSPEED_HIGH(GPIOB_PIN0) | PIN_OSPEED_HIGH(GPIOB_PIN1) | PIN_OSPEED_HIGH(GPIOB_PIN2) | PIN_OSPEED_HIGH(GPIOB_SWO) | PIN_OSPEED_HIGH(GPIOB_PIN4) | PIN_OSPEED_HIGH(GPIOB_PIN5) | PIN_OSPEED_HIGH(GPIOB_LSM303DLHC_SCL) | PIN_OSPEED_HIGH(GPIOB_PIN7) | PIN_OSPEED_HIGH(GPIOB_PIN8) | PIN_OSPEED_HIGH(GPIOB_LSM303DLHC_SDA) | PIN_OSPEED_HIGH(GPIOB_MP45DT02_CLK_IN) | PIN_OSPEED_HIGH(GPIOB_PIN11) | PIN_OSPEED_HIGH(GPIOB_PIN12) | PIN_OSPEED_HIGH(GPIOB_PIN13) | PIN_OSPEED_HIGH(GPIOB_PIN14) | PIN_OSPEED_HIGH(GPIOB_PIN15))
#define VAL_GPIOB_PUPDR (PIN_PUPDR_PULLUP(GPIOB_PIN0) | PIN_PUPDR_PULLUP(GPIOB_PIN1) | PIN_PUPDR_PULLUP(GPIOB_PIN2) | PIN_PUPDR_PULLUP(GPIOB_SWO) | PIN_PUPDR_PULLUP(GPIOB_PIN4) | PIN_PUPDR_PULLUP(GPIOB_PIN5) | PIN_PUPDR_FLOATING(GPIOB_LSM303DLHC_SCL) | PIN_PUPDR_PULLUP(GPIOB_PIN7) | PIN_PUPDR_PULLUP(GPIOB_PIN8) | PIN_PUPDR_FLOATING(GPIOB_LSM303DLHC_SDA) | PIN_PUPDR_FLOATING(GPIOB_MP45DT02_CLK_IN) | PIN_PUPDR_PULLUP(GPIOB_PIN11) | PIN_PUPDR_PULLUP(GPIOB_PIN12) | PIN_PUPDR_PULLUP(GPIOB_PIN13) | PIN_PUPDR_PULLUP(GPIOB_PIN14) | PIN_PUPDR_PULLUP(GPIOB_PIN15))
#define VAL_GPIOB_ODR (PIN_ODR_HIGH(GPIOB_PIN0) | PIN_ODR_HIGH(GPIOB_PIN1) | PIN_ODR_HIGH(GPIOB_PIN2) | PIN_ODR_HIGH(GPIOB_SWO) | PIN_ODR_HIGH(GPIOB_PIN4) | PIN_ODR_HIGH(GPIOB_PIN5) | PIN_ODR_HIGH(GPIOB_LSM303DLHC_SCL) | PIN_ODR_HIGH(GPIOB_PIN7) | PIN_ODR_HIGH(GPIOB_PIN8) | PIN_ODR_HIGH(GPIOB_LSM303DLHC_SDA) | PIN_ODR_HIGH(GPIOB_MP45DT02_CLK_IN) | PIN_ODR_HIGH(GPIOB_PIN11) | PIN_ODR_HIGH(GPIOB_PIN12) | PIN_ODR_HIGH(GPIOB_PIN13) | PIN_ODR_HIGH(GPIOB_PIN14) | PIN_ODR_HIGH(GPIOB_PIN15))
#define VAL_GPIOB_AFRL (PIN_AFIO_AF(GPIOB_PIN0, 0U) | PIN_AFIO_AF(GPIOB_PIN1, 0U) | PIN_AFIO_AF(GPIOB_PIN2, 0U) | PIN_AFIO_AF(GPIOB_SWO, 0U) | PIN_AFIO_AF(GPIOB_PIN4, 0U) | PIN_AFIO_AF(GPIOB_PIN5, 0U) | PIN_AFIO_AF(GPIOB_LSM303DLHC_SCL, 4U) | PIN_AFIO_AF(GPIOB_PIN7, 0U))
#define VAL_GPIOB_AFRH (PIN_AFIO_AF(GPIOB_PIN8, 0U) | PIN_AFIO_AF(GPIOB_LSM303DLHC_SDA, 4U) | PIN_AFIO_AF(GPIOB_MP45DT02_CLK_IN, 5U) | PIN_AFIO_AF(GPIOB_PIN11, 0U) | PIN_AFIO_AF(GPIOB_PIN12, 0U) | PIN_AFIO_AF(GPIOB_PIN13, 0U) | PIN_AFIO_AF(GPIOB_PIN14, 0U) | PIN_AFIO_AF(GPIOB_PIN15, 0U))
/*
* GPIOC setup:
*
* PC0 - OTG_FS_POWER_ON (output pushpull maximum).
* PC1 - PIN1 (input pullup).
* PC2 - PIN2 (input pullup).
* PC3 - CS43L22_AIN4x MP45DT02_PDM_OUT(alternate 5).
* PC4 - PIN4 (input pullup).
* PC5 - PIN5 (input pullup).
* PC6 - PIN6 (input pullup).
* PC7 - CS43L22_MCLK (alternate 6).
* PC8 - PIN8 (input pullup).
* PC9 - PIN9 (input pullup).
* PC10 - CS43L22_SCLK (alternate 6).
* PC11 - PIN11 (input pullup).
* PC12 - CS43L22_SDIN (alternate 6).
* PC13 - PIN13 (input pullup).
* PC14 - OSC32_IN (input floating).
* PC15 - OSC32_OUT (input floating).
*/
#define VAL_GPIOC_MODER (PIN_MODE_OUTPUT(GPIOC_OTG_FS_POWER_ON) | PIN_MODE_INPUT(GPIOC_PIN1) | PIN_MODE_INPUT(GPIOC_PIN2) | PIN_MODE_ALTERNATE(GPIOC_CS43L22_AIN4x) | PIN_MODE_INPUT(GPIOC_PIN4) | PIN_MODE_INPUT(GPIOC_PIN5) | PIN_MODE_INPUT(GPIOC_PIN6) | PIN_MODE_ALTERNATE(GPIOC_CS43L22_MCLK) | PIN_MODE_INPUT(GPIOC_PIN8) | PIN_MODE_INPUT(GPIOC_PIN9) | PIN_MODE_ALTERNATE(GPIOC_CS43L22_SCLK) | PIN_MODE_INPUT(GPIOC_PIN11) | PIN_MODE_ALTERNATE(GPIOC_CS43L22_SDIN) | PIN_MODE_INPUT(GPIOC_PIN13) | PIN_MODE_INPUT(GPIOC_OSC32_IN) | PIN_MODE_INPUT(GPIOC_OSC32_OUT))
#define VAL_GPIOC_OTYPER (PIN_OTYPE_PUSHPULL(GPIOC_OTG_FS_POWER_ON) | PIN_OTYPE_PUSHPULL(GPIOC_PIN1) | PIN_OTYPE_PUSHPULL(GPIOC_PIN2) | PIN_OTYPE_PUSHPULL(GPIOC_CS43L22_AIN4x) | PIN_OTYPE_PUSHPULL(GPIOC_PIN4) | PIN_OTYPE_PUSHPULL(GPIOC_PIN5) | PIN_OTYPE_PUSHPULL(GPIOC_PIN6) | PIN_OTYPE_PUSHPULL(GPIOC_CS43L22_MCLK) | PIN_OTYPE_PUSHPULL(GPIOC_PIN8) | PIN_OTYPE_PUSHPULL(GPIOC_PIN9) | PIN_OTYPE_PUSHPULL(GPIOC_CS43L22_SCLK) | PIN_OTYPE_PUSHPULL(GPIOC_PIN11) | PIN_OTYPE_PUSHPULL(GPIOC_CS43L22_SDIN) | PIN_OTYPE_PUSHPULL(GPIOC_PIN13) | PIN_OTYPE_PUSHPULL(GPIOC_OSC32_IN) | PIN_OTYPE_PUSHPULL(GPIOC_OSC32_OUT))
#define VAL_GPIOC_OSPEEDR (PIN_OSPEED_HIGH(GPIOC_OTG_FS_POWER_ON) | PIN_OSPEED_HIGH(GPIOC_PIN1) | PIN_OSPEED_HIGH(GPIOC_PIN2) | PIN_OSPEED_HIGH(GPIOC_CS43L22_AIN4x) | PIN_OSPEED_HIGH(GPIOC_PIN4) | PIN_OSPEED_HIGH(GPIOC_PIN5) | PIN_OSPEED_HIGH(GPIOC_PIN6) | PIN_OSPEED_HIGH(GPIOC_CS43L22_MCLK) | PIN_OSPEED_HIGH(GPIOC_PIN8) | PIN_OSPEED_HIGH(GPIOC_PIN9) | PIN_OSPEED_HIGH(GPIOC_CS43L22_SCLK) | PIN_OSPEED_HIGH(GPIOC_PIN11) | PIN_OSPEED_HIGH(GPIOC_CS43L22_SDIN) | PIN_OSPEED_HIGH(GPIOC_PIN13) | PIN_OSPEED_HIGH(GPIOC_OSC32_IN) | PIN_OSPEED_HIGH(GPIOC_OSC32_OUT))
#define VAL_GPIOC_PUPDR (PIN_PUPDR_PULLUP(GPIOC_OTG_FS_POWER_ON) | PIN_PUPDR_PULLUP(GPIOC_PIN1) | PIN_PUPDR_PULLUP(GPIOC_PIN2) | PIN_PUPDR_FLOATING(GPIOC_CS43L22_AIN4x) | PIN_PUPDR_PULLUP(GPIOC_PIN4) | PIN_PUPDR_PULLUP(GPIOC_PIN5) | PIN_PUPDR_PULLUP(GPIOC_PIN6) | PIN_PUPDR_PULLUP(GPIOC_CS43L22_MCLK) | PIN_PUPDR_PULLUP(GPIOC_PIN8) | PIN_PUPDR_PULLUP(GPIOC_PIN9) | PIN_PUPDR_PULLUP(GPIOC_CS43L22_SCLK) | PIN_PUPDR_PULLUP(GPIOC_PIN11) | PIN_PUPDR_PULLUP(GPIOC_CS43L22_SDIN) | PIN_PUPDR_PULLUP(GPIOC_PIN13) | PIN_PUPDR_FLOATING(GPIOC_OSC32_IN) | PIN_PUPDR_FLOATING(GPIOC_OSC32_OUT))
#define VAL_GPIOC_ODR (PIN_ODR_HIGH(GPIOC_OTG_FS_POWER_ON) | PIN_ODR_HIGH(GPIOC_PIN1) | PIN_ODR_HIGH(GPIOC_PIN2) | PIN_ODR_HIGH(GPIOC_CS43L22_AIN4x) | PIN_ODR_HIGH(GPIOC_PIN4) | PIN_ODR_HIGH(GPIOC_PIN5) | PIN_ODR_HIGH(GPIOC_PIN6) | PIN_ODR_HIGH(GPIOC_CS43L22_MCLK) | PIN_ODR_HIGH(GPIOC_PIN8) | PIN_ODR_HIGH(GPIOC_PIN9) | PIN_ODR_HIGH(GPIOC_CS43L22_SCLK) | PIN_ODR_HIGH(GPIOC_PIN11) | PIN_ODR_HIGH(GPIOC_CS43L22_SDIN) | PIN_ODR_HIGH(GPIOC_PIN13) | PIN_ODR_HIGH(GPIOC_OSC32_IN) | PIN_ODR_HIGH(GPIOC_OSC32_OUT))
#define VAL_GPIOC_AFRL (PIN_AFIO_AF(GPIOC_OTG_FS_POWER_ON, 0U) | PIN_AFIO_AF(GPIOC_PIN1, 0U) | PIN_AFIO_AF(GPIOC_PIN2, 0U) | PIN_AFIO_AF(GPIOC_CS43L22_AIN4x, 5U) | PIN_AFIO_AF(GPIOC_PIN4, 0U) | PIN_AFIO_AF(GPIOC_PIN5, 0U) | PIN_AFIO_AF(GPIOC_PIN6, 0U) | PIN_AFIO_AF(GPIOC_CS43L22_MCLK, 6U))
#define VAL_GPIOC_AFRH (PIN_AFIO_AF(GPIOC_PIN8, 0U) | PIN_AFIO_AF(GPIOC_PIN9, 0U) | PIN_AFIO_AF(GPIOC_CS43L22_SCLK, 6U) | PIN_AFIO_AF(GPIOC_PIN11, 0U) | PIN_AFIO_AF(GPIOC_CS43L22_SDIN, 6U) | PIN_AFIO_AF(GPIOC_PIN13, 0U) | PIN_AFIO_AF(GPIOC_OSC32_IN, 0U) | PIN_AFIO_AF(GPIOC_OSC32_OUT, 0U))
/*
* GPIOD setup:
*
* PD0 - PIN0 (input pullup).
* PD1 - PIN1 (input pullup).
* PD2 - PIN2 (input pullup).
* PD3 - PIN3 (input pullup).
* PD4 - CS43L22_RESET (output pushpull maximum).
* PD5 - OverCurrent (input floating).
* PD6 - PIN6 (input pullup).
* PD7 - PIN7 (input pullup).
* PD8 - PIN8 (input pullup).
* PD9 - PIN9 (input pullup).
* PD10 - PIN10 (input pullup).
* PD11 - PIN11 (input pullup).
* PD12 - LED4 (output pushpull maximum).
* PD13 - LED3 (output pushpull maximum).
* PD14 - LED5 (output pushpull maximum).
* PD15 - LED6 (output pushpull maximum).
*/
#define VAL_GPIOD_MODER (PIN_MODE_INPUT(GPIOD_PIN0) | PIN_MODE_INPUT(GPIOD_PIN1) | PIN_MODE_INPUT(GPIOD_PIN2) | PIN_MODE_INPUT(GPIOD_PIN3) | PIN_MODE_OUTPUT(GPIOD_CS43L22_RESET) | PIN_MODE_INPUT(GPIOD_OverCurrent) | PIN_MODE_INPUT(GPIOD_PIN6) | PIN_MODE_INPUT(GPIOD_PIN7) | PIN_MODE_INPUT(GPIOD_PIN8) | PIN_MODE_INPUT(GPIOD_PIN9) | PIN_MODE_INPUT(GPIOD_PIN10) | PIN_MODE_INPUT(GPIOD_PIN11) | PIN_MODE_OUTPUT(GPIOD_LED4) | PIN_MODE_OUTPUT(GPIOD_LED3) | PIN_MODE_OUTPUT(GPIOD_LED5) | PIN_MODE_OUTPUT(GPIOD_LED6))
#define VAL_GPIOD_OTYPER (PIN_OTYPE_PUSHPULL(GPIOD_PIN0) | PIN_OTYPE_PUSHPULL(GPIOD_PIN1) | PIN_OTYPE_PUSHPULL(GPIOD_PIN2) | PIN_OTYPE_PUSHPULL(GPIOD_PIN3) | PIN_OTYPE_PUSHPULL(GPIOD_CS43L22_RESET) | PIN_OTYPE_PUSHPULL(GPIOD_OverCurrent) | PIN_OTYPE_PUSHPULL(GPIOD_PIN6) | PIN_OTYPE_PUSHPULL(GPIOD_PIN7) | PIN_OTYPE_PUSHPULL(GPIOD_PIN8) | PIN_OTYPE_PUSHPULL(GPIOD_PIN9) | PIN_OTYPE_PUSHPULL(GPIOD_PIN10) | PIN_OTYPE_PUSHPULL(GPIOD_PIN11) | PIN_OTYPE_PUSHPULL(GPIOD_LED4) | PIN_OTYPE_PUSHPULL(GPIOD_LED3) | PIN_OTYPE_PUSHPULL(GPIOD_LED5) | PIN_OTYPE_PUSHPULL(GPIOD_LED6))
#define VAL_GPIOD_OSPEEDR (PIN_OSPEED_HIGH(GPIOD_PIN0) | PIN_OSPEED_HIGH(GPIOD_PIN1) | PIN_OSPEED_HIGH(GPIOD_PIN2) | PIN_OSPEED_HIGH(GPIOD_PIN3) | PIN_OSPEED_HIGH(GPIOD_CS43L22_RESET) | PIN_OSPEED_HIGH(GPIOD_OverCurrent) | PIN_OSPEED_HIGH(GPIOD_PIN6) | PIN_OSPEED_HIGH(GPIOD_PIN7) | PIN_OSPEED_HIGH(GPIOD_PIN8) | PIN_OSPEED_HIGH(GPIOD_PIN9) | PIN_OSPEED_HIGH(GPIOD_PIN10) | PIN_OSPEED_HIGH(GPIOD_PIN11) | PIN_OSPEED_HIGH(GPIOD_LED4) | PIN_OSPEED_HIGH(GPIOD_LED3) | PIN_OSPEED_HIGH(GPIOD_LED5) | PIN_OSPEED_HIGH(GPIOD_LED6))
#define VAL_GPIOD_PUPDR (PIN_PUPDR_PULLUP(GPIOD_PIN0) | PIN_PUPDR_PULLUP(GPIOD_PIN1) | PIN_PUPDR_PULLUP(GPIOD_PIN2) | PIN_PUPDR_PULLUP(GPIOD_PIN3) | PIN_PUPDR_PULLUP(GPIOD_CS43L22_RESET) | PIN_PUPDR_FLOATING(GPIOD_OverCurrent) | PIN_PUPDR_PULLUP(GPIOD_PIN6) | PIN_PUPDR_PULLUP(GPIOD_PIN7) | PIN_PUPDR_PULLUP(GPIOD_PIN8) | PIN_PUPDR_PULLUP(GPIOD_PIN9) | PIN_PUPDR_PULLUP(GPIOD_PIN10) | PIN_PUPDR_PULLUP(GPIOD_PIN11) | PIN_PUPDR_FLOATING(GPIOD_LED4) | PIN_PUPDR_FLOATING(GPIOD_LED3) | PIN_PUPDR_FLOATING(GPIOD_LED5) | PIN_PUPDR_FLOATING(GPIOD_LED6))
#define VAL_GPIOD_ODR (PIN_ODR_HIGH(GPIOD_PIN0) | PIN_ODR_HIGH(GPIOD_PIN1) | PIN_ODR_HIGH(GPIOD_PIN2) | PIN_ODR_HIGH(GPIOD_PIN3) | PIN_ODR_HIGH(GPIOD_CS43L22_RESET) | PIN_ODR_HIGH(GPIOD_OverCurrent) | PIN_ODR_HIGH(GPIOD_PIN6) | PIN_ODR_HIGH(GPIOD_PIN7) | PIN_ODR_HIGH(GPIOD_PIN8) | PIN_ODR_HIGH(GPIOD_PIN9) | PIN_ODR_HIGH(GPIOD_PIN10) | PIN_ODR_HIGH(GPIOD_PIN11) | PIN_ODR_LOW(GPIOD_LED4) | PIN_ODR_LOW(GPIOD_LED3) | PIN_ODR_LOW(GPIOD_LED5) | PIN_ODR_LOW(GPIOD_LED6))
#define VAL_GPIOD_AFRL (PIN_AFIO_AF(GPIOD_PIN0, 0U) | PIN_AFIO_AF(GPIOD_PIN1, 0U) | PIN_AFIO_AF(GPIOD_PIN2, 0U) | PIN_AFIO_AF(GPIOD_PIN3, 0U) | PIN_AFIO_AF(GPIOD_CS43L22_RESET, 0U) | PIN_AFIO_AF(GPIOD_OverCurrent, 0U) | PIN_AFIO_AF(GPIOD_PIN6, 0U) | PIN_AFIO_AF(GPIOD_PIN7, 0U))
#define VAL_GPIOD_AFRH (PIN_AFIO_AF(GPIOD_PIN8, 0U) | PIN_AFIO_AF(GPIOD_PIN9, 0U) | PIN_AFIO_AF(GPIOD_PIN10, 0U) | PIN_AFIO_AF(GPIOD_PIN11, 0U) | PIN_AFIO_AF(GPIOD_LED4, 0U) | PIN_AFIO_AF(GPIOD_LED3, 0U) | PIN_AFIO_AF(GPIOD_LED5, 0U) | PIN_AFIO_AF(GPIOD_LED6, 0U))
/*
* GPIOE setup:
*
* PE0 - L3GD20_INT1 (input pullup).
* PE1 - L3GD20_INT2 (input pullup).
* PE2 - LSM303DLHC_DRDY (input floating).
* PE3 - L3GD20_CS (output pushpull maximum).
* PE4 - LSM303DLHC_INT1 (output pushpull maximum).
* PE5 - LSM303DLHC_INT2 (output pushpull maximum).
* PE6 - PIN6 (input pullup).
* PE7 - PIN7 (input pullup).
* PE8 - PIN8 (input pullup).
* PE9 - PIN9 (input pullup).
* PE10 - PIN10 (input pullup).
* PE11 - PIN11 (input pullup).
* PE12 - PIN12 (input pullup).
* PE13 - PIN13 (input pullup).
* PE14 - PIN14 (input pullup).
* PE15 - PIN15 (input pullup).
*/
#define VAL_GPIOE_MODER (PIN_MODE_INPUT(GPIOE_L3GD20_INT1) | PIN_MODE_INPUT(GPIOE_L3GD20_INT2) | PIN_MODE_INPUT(GPIOE_LSM303DLHC_DRDY) | PIN_MODE_OUTPUT(GPIOE_L3GD20_CS) | PIN_MODE_OUTPUT(GPIOE_LSM303DLHC_INT1) | PIN_MODE_OUTPUT(GPIOE_LSM303DLHC_INT2) | PIN_MODE_INPUT(GPIOE_PIN6) | PIN_MODE_INPUT(GPIOE_PIN7) | PIN_MODE_INPUT(GPIOE_PIN8) | PIN_MODE_INPUT(GPIOE_PIN9) | PIN_MODE_INPUT(GPIOE_PIN10) | PIN_MODE_INPUT(GPIOE_PIN11) | PIN_MODE_INPUT(GPIOE_PIN12) | PIN_MODE_INPUT(GPIOE_PIN13) | PIN_MODE_INPUT(GPIOE_PIN14) | PIN_MODE_INPUT(GPIOE_PIN15))
#define VAL_GPIOE_OTYPER (PIN_OTYPE_PUSHPULL(GPIOE_L3GD20_INT1) | PIN_OTYPE_PUSHPULL(GPIOE_L3GD20_INT2) | PIN_OTYPE_PUSHPULL(GPIOE_LSM303DLHC_DRDY) | PIN_OTYPE_PUSHPULL(GPIOE_L3GD20_CS) | PIN_OTYPE_PUSHPULL(GPIOE_LSM303DLHC_INT1) | PIN_OTYPE_PUSHPULL(GPIOE_LSM303DLHC_INT2) | PIN_OTYPE_PUSHPULL(GPIOE_PIN6) | PIN_OTYPE_PUSHPULL(GPIOE_PIN7) | PIN_OTYPE_PUSHPULL(GPIOE_PIN8) | PIN_OTYPE_PUSHPULL(GPIOE_PIN9) | PIN_OTYPE_PUSHPULL(GPIOE_PIN10) | PIN_OTYPE_PUSHPULL(GPIOE_PIN11) | PIN_OTYPE_PUSHPULL(GPIOE_PIN12) | PIN_OTYPE_PUSHPULL(GPIOE_PIN13) | PIN_OTYPE_PUSHPULL(GPIOE_PIN14) | PIN_OTYPE_PUSHPULL(GPIOE_PIN15))
#define VAL_GPIOE_OSPEEDR (PIN_OSPEED_HIGH(GPIOE_L3GD20_INT1) | PIN_OSPEED_HIGH(GPIOE_L3GD20_INT2) | PIN_OSPEED_HIGH(GPIOE_LSM303DLHC_DRDY) | PIN_OSPEED_HIGH(GPIOE_L3GD20_CS) | PIN_OSPEED_HIGH(GPIOE_LSM303DLHC_INT1) | PIN_OSPEED_HIGH(GPIOE_LSM303DLHC_INT2) | PIN_OSPEED_HIGH(GPIOE_PIN6) | PIN_OSPEED_HIGH(GPIOE_PIN7) | PIN_OSPEED_HIGH(GPIOE_PIN8) | PIN_OSPEED_HIGH(GPIOE_PIN9) | PIN_OSPEED_HIGH(GPIOE_PIN10) | PIN_OSPEED_HIGH(GPIOE_PIN11) | PIN_OSPEED_HIGH(GPIOE_PIN12) | PIN_OSPEED_HIGH(GPIOE_PIN13) | PIN_OSPEED_HIGH(GPIOE_PIN14) | PIN_OSPEED_HIGH(GPIOE_PIN15))
#define VAL_GPIOE_PUPDR (PIN_PUPDR_PULLUP(GPIOE_L3GD20_INT1) | PIN_PUPDR_PULLUP(GPIOE_L3GD20_INT2) | PIN_PUPDR_FLOATING(GPIOE_LSM303DLHC_DRDY) | PIN_PUPDR_PULLUP(GPIOE_L3GD20_CS) | PIN_PUPDR_PULLUP(GPIOE_LSM303DLHC_INT1) | PIN_PUPDR_PULLUP(GPIOE_LSM303DLHC_INT2) | PIN_PUPDR_PULLUP(GPIOE_PIN6) | PIN_PUPDR_PULLUP(GPIOE_PIN7) | PIN_PUPDR_PULLUP(GPIOE_PIN8) | PIN_PUPDR_PULLUP(GPIOE_PIN9) | PIN_PUPDR_PULLUP(GPIOE_PIN10) | PIN_PUPDR_PULLUP(GPIOE_PIN11) | PIN_PUPDR_PULLUP(GPIOE_PIN12) | PIN_PUPDR_PULLUP(GPIOE_PIN13) | PIN_PUPDR_PULLUP(GPIOE_PIN14) | PIN_PUPDR_PULLUP(GPIOE_PIN15))
#define VAL_GPIOE_ODR (PIN_ODR_HIGH(GPIOE_L3GD20_INT1) | PIN_ODR_HIGH(GPIOE_L3GD20_INT2) | PIN_ODR_HIGH(GPIOE_LSM303DLHC_DRDY) | PIN_ODR_HIGH(GPIOE_L3GD20_CS) | PIN_ODR_HIGH(GPIOE_LSM303DLHC_INT1) | PIN_ODR_HIGH(GPIOE_LSM303DLHC_INT2) | PIN_ODR_HIGH(GPIOE_PIN6) | PIN_ODR_HIGH(GPIOE_PIN7) | PIN_ODR_HIGH(GPIOE_PIN8) | PIN_ODR_HIGH(GPIOE_PIN9) | PIN_ODR_HIGH(GPIOE_PIN10) | PIN_ODR_HIGH(GPIOE_PIN11) | PIN_ODR_HIGH(GPIOE_PIN12) | PIN_ODR_HIGH(GPIOE_PIN13) | PIN_ODR_HIGH(GPIOE_PIN14) | PIN_ODR_HIGH(GPIOE_PIN15))
#define VAL_GPIOE_AFRL (PIN_AFIO_AF(GPIOE_L3GD20_INT1, 0U) | PIN_AFIO_AF(GPIOE_L3GD20_INT2, 0U) | PIN_AFIO_AF(GPIOE_LSM303DLHC_DRDY, 0U) | PIN_AFIO_AF(GPIOE_L3GD20_CS, 0U) | PIN_AFIO_AF(GPIOE_LSM303DLHC_INT1, 0U) | PIN_AFIO_AF(GPIOE_LSM303DLHC_INT2, 0U) | PIN_AFIO_AF(GPIOE_PIN6, 0U) | PIN_AFIO_AF(GPIOE_PIN7, 0U))
#define VAL_GPIOE_AFRH (PIN_AFIO_AF(GPIOE_PIN8, 0U) | PIN_AFIO_AF(GPIOE_PIN9, 0U) | PIN_AFIO_AF(GPIOE_PIN10, 0U) | PIN_AFIO_AF(GPIOE_PIN11, 0U) | PIN_AFIO_AF(GPIOE_PIN12, 0U) | PIN_AFIO_AF(GPIOE_PIN13, 0U) | PIN_AFIO_AF(GPIOE_PIN14, 0U) | PIN_AFIO_AF(GPIOE_PIN15, 0U))
/*
* GPIOF setup:
*
* PF0 - PIN0 (input pullup).
* PF1 - PIN1 (input pullup).
* PF2 - PIN2 (input pullup).
* PF3 - PIN3 (input pullup).
* PF4 - PIN4 (input pullup).
* PF5 - PIN5 (input pullup).
* PF6 - PIN6 (input pullup).
* PF7 - PIN7 (input pullup).
* PF8 - PIN8 (input pullup).
* PF9 - PIN9 (input pullup).
* PF10 - PIN10 (input pullup).
* PF11 - PIN11 (input pullup).
* PF12 - PIN12 (input pullup).
* PF13 - PIN13 (input pullup).
* PF14 - PIN14 (input pullup).
* PF15 - PIN15 (input pullup).
*/
#define VAL_GPIOF_MODER (PIN_MODE_INPUT(GPIOF_PIN0) | PIN_MODE_INPUT(GPIOF_PIN1) | PIN_MODE_INPUT(GPIOF_PIN2) | PIN_MODE_INPUT(GPIOF_PIN3) | PIN_MODE_INPUT(GPIOF_PIN4) | PIN_MODE_INPUT(GPIOF_PIN5) | PIN_MODE_INPUT(GPIOF_PIN6) | PIN_MODE_INPUT(GPIOF_PIN7) | PIN_MODE_INPUT(GPIOF_PIN8) | PIN_MODE_INPUT(GPIOF_PIN9) | PIN_MODE_INPUT(GPIOF_PIN10) | PIN_MODE_INPUT(GPIOF_PIN11) | PIN_MODE_INPUT(GPIOF_PIN12) | PIN_MODE_INPUT(GPIOF_PIN13) | PIN_MODE_INPUT(GPIOF_PIN14) | PIN_MODE_INPUT(GPIOF_PIN15))
#define VAL_GPIOF_OTYPER (PIN_OTYPE_PUSHPULL(GPIOF_PIN0) | PIN_OTYPE_PUSHPULL(GPIOF_PIN1) | PIN_OTYPE_PUSHPULL(GPIOF_PIN2) | PIN_OTYPE_PUSHPULL(GPIOF_PIN3) | PIN_OTYPE_PUSHPULL(GPIOF_PIN4) | PIN_OTYPE_PUSHPULL(GPIOF_PIN5) | PIN_OTYPE_PUSHPULL(GPIOF_PIN6) | PIN_OTYPE_PUSHPULL(GPIOF_PIN7) | PIN_OTYPE_PUSHPULL(GPIOF_PIN8) | PIN_OTYPE_PUSHPULL(GPIOF_PIN9) | PIN_OTYPE_PUSHPULL(GPIOF_PIN10) | PIN_OTYPE_PUSHPULL(GPIOF_PIN11) | PIN_OTYPE_PUSHPULL(GPIOF_PIN12) | PIN_OTYPE_PUSHPULL(GPIOF_PIN13) | PIN_OTYPE_PUSHPULL(GPIOF_PIN14) | PIN_OTYPE_PUSHPULL(GPIOF_PIN15))
#define VAL_GPIOF_OSPEEDR (PIN_OSPEED_HIGH(GPIOF_PIN0) | PIN_OSPEED_HIGH(GPIOF_PIN1) | PIN_OSPEED_HIGH(GPIOF_PIN2) | PIN_OSPEED_HIGH(GPIOF_PIN3) | PIN_OSPEED_HIGH(GPIOF_PIN4) | PIN_OSPEED_HIGH(GPIOF_PIN5) | PIN_OSPEED_HIGH(GPIOF_PIN6) | PIN_OSPEED_HIGH(GPIOF_PIN7) | PIN_OSPEED_HIGH(GPIOF_PIN8) | PIN_OSPEED_HIGH(GPIOF_PIN9) | PIN_OSPEED_HIGH(GPIOF_PIN10) | PIN_OSPEED_HIGH(GPIOF_PIN11) | PIN_OSPEED_HIGH(GPIOF_PIN12) | PIN_OSPEED_HIGH(GPIOF_PIN13) | PIN_OSPEED_HIGH(GPIOF_PIN14) | PIN_OSPEED_HIGH(GPIOF_PIN15))
#define VAL_GPIOF_PUPDR (PIN_PUPDR_PULLUP(GPIOF_PIN0) | PIN_PUPDR_PULLUP(GPIOF_PIN1) | PIN_PUPDR_PULLUP(GPIOF_PIN2) | PIN_PUPDR_PULLUP(GPIOF_PIN3) | PIN_PUPDR_PULLUP(GPIOF_PIN4) | PIN_PUPDR_PULLUP(GPIOF_PIN5) | PIN_PUPDR_PULLUP(GPIOF_PIN6) | PIN_PUPDR_PULLUP(GPIOF_PIN7) | PIN_PUPDR_PULLUP(GPIOF_PIN8) | PIN_PUPDR_PULLUP(GPIOF_PIN9) | PIN_PUPDR_PULLUP(GPIOF_PIN10) | PIN_PUPDR_PULLUP(GPIOF_PIN11) | PIN_PUPDR_PULLUP(GPIOF_PIN12) | PIN_PUPDR_PULLUP(GPIOF_PIN13) | PIN_PUPDR_PULLUP(GPIOF_PIN14) | PIN_PUPDR_PULLUP(GPIOF_PIN15))
#define VAL_GPIOF_ODR (PIN_ODR_HIGH(GPIOF_PIN0) | PIN_ODR_HIGH(GPIOF_PIN1) | PIN_ODR_HIGH(GPIOF_PIN2) | PIN_ODR_HIGH(GPIOF_PIN3) | PIN_ODR_HIGH(GPIOF_PIN4) | PIN_ODR_HIGH(GPIOF_PIN5) | PIN_ODR_HIGH(GPIOF_PIN6) | PIN_ODR_HIGH(GPIOF_PIN7) | PIN_ODR_HIGH(GPIOF_PIN8) | PIN_ODR_HIGH(GPIOF_PIN9) | PIN_ODR_HIGH(GPIOF_PIN10) | PIN_ODR_HIGH(GPIOF_PIN11) | PIN_ODR_HIGH(GPIOF_PIN12) | PIN_ODR_HIGH(GPIOF_PIN13) | PIN_ODR_HIGH(GPIOF_PIN14) | PIN_ODR_HIGH(GPIOF_PIN15))
#define VAL_GPIOF_AFRL (PIN_AFIO_AF(GPIOF_PIN0, 0U) | PIN_AFIO_AF(GPIOF_PIN1, 0U) | PIN_AFIO_AF(GPIOF_PIN2, 0U) | PIN_AFIO_AF(GPIOF_PIN3, 0U) | PIN_AFIO_AF(GPIOF_PIN4, 0U) | PIN_AFIO_AF(GPIOF_PIN5, 0U) | PIN_AFIO_AF(GPIOF_PIN6, 0U) | PIN_AFIO_AF(GPIOF_PIN7, 0U))
#define VAL_GPIOF_AFRH (PIN_AFIO_AF(GPIOF_PIN8, 0U) | PIN_AFIO_AF(GPIOF_PIN9, 0U) | PIN_AFIO_AF(GPIOF_PIN10, 0U) | PIN_AFIO_AF(GPIOF_PIN11, 0U) | PIN_AFIO_AF(GPIOF_PIN12, 0U) | PIN_AFIO_AF(GPIOF_PIN13, 0U) | PIN_AFIO_AF(GPIOF_PIN14, 0U) | PIN_AFIO_AF(GPIOF_PIN15, 0U))
/*
* GPIOG setup:
*
* PG0 - PIN0 (input pullup).
* PG1 - PIN1 (input pullup).
* PG2 - PIN2 (input pullup).
* PG3 - PIN3 (input pullup).
* PG4 - PIN4 (input pullup).
* PG5 - PIN5 (input pullup).
* PG6 - PIN6 (input pullup).
* PG7 - PIN7 (input pullup).
* PG8 - PIN8 (input pullup).
* PG9 - PIN9 (input pullup).
* PG10 - PIN10 (input pullup).
* PG11 - PIN11 (input pullup).
* PG12 - PIN12 (input pullup).
* PG13 - PIN13 (input pullup).
* PG14 - PIN14 (input pullup).
* PG15 - PIN15 (input pullup).
*/
#define VAL_GPIOG_MODER (PIN_MODE_INPUT(GPIOG_PIN0) | PIN_MODE_INPUT(GPIOG_PIN1) | PIN_MODE_INPUT(GPIOG_PIN2) | PIN_MODE_INPUT(GPIOG_PIN3) | PIN_MODE_INPUT(GPIOG_PIN4) | PIN_MODE_INPUT(GPIOG_PIN5) | PIN_MODE_INPUT(GPIOG_PIN6) | PIN_MODE_INPUT(GPIOG_PIN7) | PIN_MODE_INPUT(GPIOG_PIN8) | PIN_MODE_INPUT(GPIOG_PIN9) | PIN_MODE_INPUT(GPIOG_PIN10) | PIN_MODE_INPUT(GPIOG_PIN11) | PIN_MODE_INPUT(GPIOG_PIN12) | PIN_MODE_INPUT(GPIOG_PIN13) | PIN_MODE_INPUT(GPIOG_PIN14) | PIN_MODE_INPUT(GPIOG_PIN15))
#define VAL_GPIOG_OTYPER (PIN_OTYPE_PUSHPULL(GPIOG_PIN0) | PIN_OTYPE_PUSHPULL(GPIOG_PIN1) | PIN_OTYPE_PUSHPULL(GPIOG_PIN2) | PIN_OTYPE_PUSHPULL(GPIOG_PIN3) | PIN_OTYPE_PUSHPULL(GPIOG_PIN4) | PIN_OTYPE_PUSHPULL(GPIOG_PIN5) | PIN_OTYPE_PUSHPULL(GPIOG_PIN6) | PIN_OTYPE_PUSHPULL(GPIOG_PIN7) | PIN_OTYPE_PUSHPULL(GPIOG_PIN8) | PIN_OTYPE_PUSHPULL(GPIOG_PIN9) | PIN_OTYPE_PUSHPULL(GPIOG_PIN10) | PIN_OTYPE_PUSHPULL(GPIOG_PIN11) | PIN_OTYPE_PUSHPULL(GPIOG_PIN12) | PIN_OTYPE_PUSHPULL(GPIOG_PIN13) | PIN_OTYPE_PUSHPULL(GPIOG_PIN14) | PIN_OTYPE_PUSHPULL(GPIOG_PIN15))
#define VAL_GPIOG_OSPEEDR (PIN_OSPEED_HIGH(GPIOG_PIN0) | PIN_OSPEED_HIGH(GPIOG_PIN1) | PIN_OSPEED_HIGH(GPIOG_PIN2) | PIN_OSPEED_HIGH(GPIOG_PIN3) | PIN_OSPEED_HIGH(GPIOG_PIN4) | PIN_OSPEED_HIGH(GPIOG_PIN5) | PIN_OSPEED_HIGH(GPIOG_PIN6) | PIN_OSPEED_HIGH(GPIOG_PIN7) | PIN_OSPEED_HIGH(GPIOG_PIN8) | PIN_OSPEED_HIGH(GPIOG_PIN9) | PIN_OSPEED_HIGH(GPIOG_PIN10) | PIN_OSPEED_HIGH(GPIOG_PIN11) | PIN_OSPEED_HIGH(GPIOG_PIN12) | PIN_OSPEED_HIGH(GPIOG_PIN13) | PIN_OSPEED_HIGH(GPIOG_PIN14) | PIN_OSPEED_HIGH(GPIOG_PIN15))
#define VAL_GPIOG_PUPDR (PIN_PUPDR_PULLUP(GPIOG_PIN0) | PIN_PUPDR_PULLUP(GPIOG_PIN1) | PIN_PUPDR_PULLUP(GPIOG_PIN2) | PIN_PUPDR_PULLUP(GPIOG_PIN3) | PIN_PUPDR_PULLUP(GPIOG_PIN4) | PIN_PUPDR_PULLUP(GPIOG_PIN5) | PIN_PUPDR_PULLUP(GPIOG_PIN6) | PIN_PUPDR_PULLUP(GPIOG_PIN7) | PIN_PUPDR_PULLUP(GPIOG_PIN8) | PIN_PUPDR_PULLUP(GPIOG_PIN9) | PIN_PUPDR_PULLUP(GPIOG_PIN10) | PIN_PUPDR_PULLUP(GPIOG_PIN11) | PIN_PUPDR_PULLUP(GPIOG_PIN12) | PIN_PUPDR_PULLUP(GPIOG_PIN13) | PIN_PUPDR_PULLUP(GPIOG_PIN14) | PIN_PUPDR_PULLUP(GPIOG_PIN15))
#define VAL_GPIOG_ODR (PIN_ODR_HIGH(GPIOG_PIN0) | PIN_ODR_HIGH(GPIOG_PIN1) | PIN_ODR_HIGH(GPIOG_PIN2) | PIN_ODR_HIGH(GPIOG_PIN3) | PIN_ODR_HIGH(GPIOG_PIN4) | PIN_ODR_HIGH(GPIOG_PIN5) | PIN_ODR_HIGH(GPIOG_PIN6) | PIN_ODR_HIGH(GPIOG_PIN7) | PIN_ODR_HIGH(GPIOG_PIN8) | PIN_ODR_HIGH(GPIOG_PIN9) | PIN_ODR_HIGH(GPIOG_PIN10) | PIN_ODR_HIGH(GPIOG_PIN11) | PIN_ODR_HIGH(GPIOG_PIN12) | PIN_ODR_HIGH(GPIOG_PIN13) | PIN_ODR_HIGH(GPIOG_PIN14) | PIN_ODR_HIGH(GPIOG_PIN15))
#define VAL_GPIOG_AFRL (PIN_AFIO_AF(GPIOG_PIN0, 0U) | PIN_AFIO_AF(GPIOG_PIN1, 0U) | PIN_AFIO_AF(GPIOG_PIN2, 0U) | PIN_AFIO_AF(GPIOG_PIN3, 0U) | PIN_AFIO_AF(GPIOG_PIN4, 0U) | PIN_AFIO_AF(GPIOG_PIN5, 0U) | PIN_AFIO_AF(GPIOG_PIN6, 0U) | PIN_AFIO_AF(GPIOG_PIN7, 0U))
#define VAL_GPIOG_AFRH (PIN_AFIO_AF(GPIOG_PIN8, 0U) | PIN_AFIO_AF(GPIOG_PIN9, 0U) | PIN_AFIO_AF(GPIOG_PIN10, 0U) | PIN_AFIO_AF(GPIOG_PIN11, 0U) | PIN_AFIO_AF(GPIOG_PIN12, 0U) | PIN_AFIO_AF(GPIOG_PIN13, 0U) | PIN_AFIO_AF(GPIOG_PIN14, 0U) | PIN_AFIO_AF(GPIOG_PIN15, 0U))
/*
* GPIOH setup:
*
* PH0 - OSC_IN (input floating).
* PH1 - OSC_OUT (input floating).
* PH2 - PIN2 (input pullup).
* PH3 - PIN3 (input pullup).
* PH4 - PIN4 (input pullup).
* PH5 - PIN5 (input pullup).
* PH6 - PIN6 (input pullup).
* PH7 - PIN7 (input pullup).
* PH8 - PIN8 (input pullup).
* PH9 - PIN9 (input pullup).
* PH10 - PIN10 (input pullup).
* PH11 - PIN11 (input pullup).
* PH12 - PIN12 (input pullup).
* PH13 - PIN13 (input pullup).
* PH14 - PIN14 (input pullup).
* PH15 - PIN15 (input pullup).
*/
#define VAL_GPIOH_MODER (PIN_MODE_INPUT(GPIOH_OSC_IN) | PIN_MODE_INPUT(GPIOH_OSC_OUT) | PIN_MODE_INPUT(GPIOH_PIN2) | PIN_MODE_INPUT(GPIOH_PIN3) | PIN_MODE_INPUT(GPIOH_PIN4) | PIN_MODE_INPUT(GPIOH_PIN5) | PIN_MODE_INPUT(GPIOH_PIN6) | PIN_MODE_INPUT(GPIOH_PIN7) | PIN_MODE_INPUT(GPIOH_PIN8) | PIN_MODE_INPUT(GPIOH_PIN9) | PIN_MODE_INPUT(GPIOH_PIN10) | PIN_MODE_INPUT(GPIOH_PIN11) | PIN_MODE_INPUT(GPIOH_PIN12) | PIN_MODE_INPUT(GPIOH_PIN13) | PIN_MODE_INPUT(GPIOH_PIN14) | PIN_MODE_INPUT(GPIOH_PIN15))
#define VAL_GPIOH_OTYPER (PIN_OTYPE_PUSHPULL(GPIOH_OSC_IN) | PIN_OTYPE_PUSHPULL(GPIOH_OSC_OUT) | PIN_OTYPE_PUSHPULL(GPIOH_PIN2) | PIN_OTYPE_PUSHPULL(GPIOH_PIN3) | PIN_OTYPE_PUSHPULL(GPIOH_PIN4) | PIN_OTYPE_PUSHPULL(GPIOH_PIN5) | PIN_OTYPE_PUSHPULL(GPIOH_PIN6) | PIN_OTYPE_PUSHPULL(GPIOH_PIN7) | PIN_OTYPE_PUSHPULL(GPIOH_PIN8) | PIN_OTYPE_PUSHPULL(GPIOH_PIN9) | PIN_OTYPE_PUSHPULL(GPIOH_PIN10) | PIN_OTYPE_PUSHPULL(GPIOH_PIN11) | PIN_OTYPE_PUSHPULL(GPIOH_PIN12) | PIN_OTYPE_PUSHPULL(GPIOH_PIN13) | PIN_OTYPE_PUSHPULL(GPIOH_PIN14) | PIN_OTYPE_PUSHPULL(GPIOH_PIN15))
#define VAL_GPIOH_OSPEEDR (PIN_OSPEED_HIGH(GPIOH_OSC_IN) | PIN_OSPEED_HIGH(GPIOH_OSC_OUT) | PIN_OSPEED_HIGH(GPIOH_PIN2) | PIN_OSPEED_HIGH(GPIOH_PIN3) | PIN_OSPEED_HIGH(GPIOH_PIN4) | PIN_OSPEED_HIGH(GPIOH_PIN5) | PIN_OSPEED_HIGH(GPIOH_PIN6) | PIN_OSPEED_HIGH(GPIOH_PIN7) | PIN_OSPEED_HIGH(GPIOH_PIN8) | PIN_OSPEED_HIGH(GPIOH_PIN9) | PIN_OSPEED_HIGH(GPIOH_PIN10) | PIN_OSPEED_HIGH(GPIOH_PIN11) | PIN_OSPEED_HIGH(GPIOH_PIN12) | PIN_OSPEED_HIGH(GPIOH_PIN13) | PIN_OSPEED_HIGH(GPIOH_PIN14) | PIN_OSPEED_HIGH(GPIOH_PIN15))
#define VAL_GPIOH_PUPDR (PIN_PUPDR_FLOATING(GPIOH_OSC_IN) | PIN_PUPDR_FLOATING(GPIOH_OSC_OUT) | PIN_PUPDR_PULLUP(GPIOH_PIN2) | PIN_PUPDR_PULLUP(GPIOH_PIN3) | PIN_PUPDR_PULLUP(GPIOH_PIN4) | PIN_PUPDR_PULLUP(GPIOH_PIN5) | PIN_PUPDR_PULLUP(GPIOH_PIN6) | PIN_PUPDR_PULLUP(GPIOH_PIN7) | PIN_PUPDR_PULLUP(GPIOH_PIN8) | PIN_PUPDR_PULLUP(GPIOH_PIN9) | PIN_PUPDR_PULLUP(GPIOH_PIN10) | PIN_PUPDR_PULLUP(GPIOH_PIN11) | PIN_PUPDR_PULLUP(GPIOH_PIN12) | PIN_PUPDR_PULLUP(GPIOH_PIN13) | PIN_PUPDR_PULLUP(GPIOH_PIN14) | PIN_PUPDR_PULLUP(GPIOH_PIN15))
#define VAL_GPIOH_ODR (PIN_ODR_HIGH(GPIOH_OSC_IN) | PIN_ODR_HIGH(GPIOH_OSC_OUT) | PIN_ODR_HIGH(GPIOH_PIN2) | PIN_ODR_HIGH(GPIOH_PIN3) | PIN_ODR_HIGH(GPIOH_PIN4) | PIN_ODR_HIGH(GPIOH_PIN5) | PIN_ODR_HIGH(GPIOH_PIN6) | PIN_ODR_HIGH(GPIOH_PIN7) | PIN_ODR_HIGH(GPIOH_PIN8) | PIN_ODR_HIGH(GPIOH_PIN9) | PIN_ODR_HIGH(GPIOH_PIN10) | PIN_ODR_HIGH(GPIOH_PIN11) | PIN_ODR_HIGH(GPIOH_PIN12) | PIN_ODR_HIGH(GPIOH_PIN13) | PIN_ODR_HIGH(GPIOH_PIN14) | PIN_ODR_HIGH(GPIOH_PIN15))
#define VAL_GPIOH_AFRL (PIN_AFIO_AF(GPIOH_OSC_IN, 0U) | PIN_AFIO_AF(GPIOH_OSC_OUT, 0U) | PIN_AFIO_AF(GPIOH_PIN2, 0U) | PIN_AFIO_AF(GPIOH_PIN3, 0U) | PIN_AFIO_AF(GPIOH_PIN4, 0U) | PIN_AFIO_AF(GPIOH_PIN5, 0U) | PIN_AFIO_AF(GPIOH_PIN6, 0U) | PIN_AFIO_AF(GPIOH_PIN7, 0U))
#define VAL_GPIOH_AFRH (PIN_AFIO_AF(GPIOH_PIN8, 0U) | PIN_AFIO_AF(GPIOH_PIN9, 0U) | PIN_AFIO_AF(GPIOH_PIN10, 0U) | PIN_AFIO_AF(GPIOH_PIN11, 0U) | PIN_AFIO_AF(GPIOH_PIN12, 0U) | PIN_AFIO_AF(GPIOH_PIN13, 0U) | PIN_AFIO_AF(GPIOH_PIN14, 0U) | PIN_AFIO_AF(GPIOH_PIN15, 0U))
/*
* GPIOI setup:
*
* PI0 - PIN0 (input pullup).
* PI1 - PIN1 (input pullup).
* PI2 - PIN2 (input pullup).
* PI3 - PIN3 (input pullup).
* PI4 - PIN4 (input pullup).
* PI5 - PIN5 (input pullup).
* PI6 - PIN6 (input pullup).
* PI7 - PIN7 (input pullup).
* PI8 - PIN8 (input pullup).
* PI9 - PIN9 (input pullup).
* PI10 - PIN10 (input pullup).
* PI11 - PIN11 (input pullup).
* PI12 - PIN12 (input pullup).
* PI13 - PIN13 (input pullup).
* PI14 - PIN14 (input pullup).
* PI15 - PIN15 (input pullup).
*/
#define VAL_GPIOI_MODER (PIN_MODE_INPUT(GPIOI_PIN0) | PIN_MODE_INPUT(GPIOI_PIN1) | PIN_MODE_INPUT(GPIOI_PIN2) | PIN_MODE_INPUT(GPIOI_PIN3) | PIN_MODE_INPUT(GPIOI_PIN4) | PIN_MODE_INPUT(GPIOI_PIN5) | PIN_MODE_INPUT(GPIOI_PIN6) | PIN_MODE_INPUT(GPIOI_PIN7) | PIN_MODE_INPUT(GPIOI_PIN8) | PIN_MODE_INPUT(GPIOI_PIN9) | PIN_MODE_INPUT(GPIOI_PIN10) | PIN_MODE_INPUT(GPIOI_PIN11) | PIN_MODE_INPUT(GPIOI_PIN12) | PIN_MODE_INPUT(GPIOI_PIN13) | PIN_MODE_INPUT(GPIOI_PIN14) | PIN_MODE_INPUT(GPIOI_PIN15))
#define VAL_GPIOI_OTYPER (PIN_OTYPE_PUSHPULL(GPIOI_PIN0) | PIN_OTYPE_PUSHPULL(GPIOI_PIN1) | PIN_OTYPE_PUSHPULL(GPIOI_PIN2) | PIN_OTYPE_PUSHPULL(GPIOI_PIN3) | PIN_OTYPE_PUSHPULL(GPIOI_PIN4) | PIN_OTYPE_PUSHPULL(GPIOI_PIN5) | PIN_OTYPE_PUSHPULL(GPIOI_PIN6) | PIN_OTYPE_PUSHPULL(GPIOI_PIN7) | PIN_OTYPE_PUSHPULL(GPIOI_PIN8) | PIN_OTYPE_PUSHPULL(GPIOI_PIN9) | PIN_OTYPE_PUSHPULL(GPIOI_PIN10) | PIN_OTYPE_PUSHPULL(GPIOI_PIN11) | PIN_OTYPE_PUSHPULL(GPIOI_PIN12) | PIN_OTYPE_PUSHPULL(GPIOI_PIN13) | PIN_OTYPE_PUSHPULL(GPIOI_PIN14) | PIN_OTYPE_PUSHPULL(GPIOI_PIN15))
#define VAL_GPIOI_OSPEEDR (PIN_OSPEED_HIGH(GPIOI_PIN0) | PIN_OSPEED_HIGH(GPIOI_PIN1) | PIN_OSPEED_HIGH(GPIOI_PIN2) | PIN_OSPEED_HIGH(GPIOI_PIN3) | PIN_OSPEED_HIGH(GPIOI_PIN4) | PIN_OSPEED_HIGH(GPIOI_PIN5) | PIN_OSPEED_HIGH(GPIOI_PIN6) | PIN_OSPEED_HIGH(GPIOI_PIN7) | PIN_OSPEED_HIGH(GPIOI_PIN8) | PIN_OSPEED_HIGH(GPIOI_PIN9) | PIN_OSPEED_HIGH(GPIOI_PIN10) | PIN_OSPEED_HIGH(GPIOI_PIN11) | PIN_OSPEED_HIGH(GPIOI_PIN12) | PIN_OSPEED_HIGH(GPIOI_PIN13) | PIN_OSPEED_HIGH(GPIOI_PIN14) | PIN_OSPEED_HIGH(GPIOI_PIN15))
#define VAL_GPIOI_PUPDR (PIN_PUPDR_PULLUP(GPIOI_PIN0) | PIN_PUPDR_PULLUP(GPIOI_PIN1) | PIN_PUPDR_PULLUP(GPIOI_PIN2) | PIN_PUPDR_PULLUP(GPIOI_PIN3) | PIN_PUPDR_PULLUP(GPIOI_PIN4) | PIN_PUPDR_PULLUP(GPIOI_PIN5) | PIN_PUPDR_PULLUP(GPIOI_PIN6) | PIN_PUPDR_PULLUP(GPIOI_PIN7) | PIN_PUPDR_PULLUP(GPIOI_PIN8) | PIN_PUPDR_PULLUP(GPIOI_PIN9) | PIN_PUPDR_PULLUP(GPIOI_PIN10) | PIN_PUPDR_PULLUP(GPIOI_PIN11) | PIN_PUPDR_PULLUP(GPIOI_PIN12) | PIN_PUPDR_PULLUP(GPIOI_PIN13) | PIN_PUPDR_PULLUP(GPIOI_PIN14) | PIN_PUPDR_PULLUP(GPIOI_PIN15))
#define VAL_GPIOI_ODR (PIN_ODR_HIGH(GPIOI_PIN0) | PIN_ODR_HIGH(GPIOI_PIN1) | PIN_ODR_HIGH(GPIOI_PIN2) | PIN_ODR_HIGH(GPIOI_PIN3) | PIN_ODR_HIGH(GPIOI_PIN4) | PIN_ODR_HIGH(GPIOI_PIN5) | PIN_ODR_HIGH(GPIOI_PIN6) | PIN_ODR_HIGH(GPIOI_PIN7) | PIN_ODR_HIGH(GPIOI_PIN8) | PIN_ODR_HIGH(GPIOI_PIN9) | PIN_ODR_HIGH(GPIOI_PIN10) | PIN_ODR_HIGH(GPIOI_PIN11) | PIN_ODR_HIGH(GPIOI_PIN12) | PIN_ODR_HIGH(GPIOI_PIN13) | PIN_ODR_HIGH(GPIOI_PIN14) | PIN_ODR_HIGH(GPIOI_PIN15))
#define VAL_GPIOI_AFRL (PIN_AFIO_AF(GPIOI_PIN0, 0U) | PIN_AFIO_AF(GPIOI_PIN1, 0U) | PIN_AFIO_AF(GPIOI_PIN2, 0U) | PIN_AFIO_AF(GPIOI_PIN3, 0U) | PIN_AFIO_AF(GPIOI_PIN4, 0U) | PIN_AFIO_AF(GPIOI_PIN5, 0U) | PIN_AFIO_AF(GPIOI_PIN6, 0U) | PIN_AFIO_AF(GPIOI_PIN7, 0U))
#define VAL_GPIOI_AFRH (PIN_AFIO_AF(GPIOI_PIN8, 0U) | PIN_AFIO_AF(GPIOI_PIN9, 0U) | PIN_AFIO_AF(GPIOI_PIN10, 0U) | PIN_AFIO_AF(GPIOI_PIN11, 0U) | PIN_AFIO_AF(GPIOI_PIN12, 0U) | PIN_AFIO_AF(GPIOI_PIN13, 0U) | PIN_AFIO_AF(GPIOI_PIN14, 0U) | PIN_AFIO_AF(GPIOI_PIN15, 0U))
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#if !defined(_FROM_ASM_)
# ifdef __cplusplus
extern "C" {
# endif
void boardInit(void);
# ifdef __cplusplus
}
# endif
#endif /* _FROM_ASM_ */
#endif /* BOARD_H */

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# List of all the board related files.
BOARDSRC = $(BOARD_PATH)/boards/BLACKPILL_STM32_F401/board.c
# Required include directories
BOARDINC = $(BOARD_PATH)/boards/BLACKPILL_STM32_F401
# Shared variables
ALLCSRC += $(BOARDSRC)
ALLINC += $(BOARDINC)

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sourceRoot: ../../../../../tools/ftl/processors/boards/stm32f4xx/templates
outputRoot: ..
dataRoot: .
freemarkerLinks: {
lib: ../../../../../tools/ftl/libs
}
data : {
doc1:xml (
board.chcfg
{
}
)
}

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/*
ChibiOS - Copyright (C) 2006..2018 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/*
* This file has been automatically generated using ChibiStudio board
* generator plugin. Do not edit manually.
*/
#include "hal.h"
#include "stm32_gpio.h"
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver exported variables. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver local variables and types. */
/*===========================================================================*/
/**
* @brief Type of STM32 GPIO port setup.
*/
typedef struct {
uint32_t moder;
uint32_t otyper;
uint32_t ospeedr;
uint32_t pupdr;
uint32_t odr;
uint32_t afrl;
uint32_t afrh;
} gpio_setup_t;
/**
* @brief Type of STM32 GPIO initialization data.
*/
typedef struct {
#if STM32_HAS_GPIOA || defined(__DOXYGEN__)
gpio_setup_t PAData;
#endif
#if STM32_HAS_GPIOB || defined(__DOXYGEN__)
gpio_setup_t PBData;
#endif
#if STM32_HAS_GPIOC || defined(__DOXYGEN__)
gpio_setup_t PCData;
#endif
#if STM32_HAS_GPIOD || defined(__DOXYGEN__)
gpio_setup_t PDData;
#endif
#if STM32_HAS_GPIOE || defined(__DOXYGEN__)
gpio_setup_t PEData;
#endif
#if STM32_HAS_GPIOF || defined(__DOXYGEN__)
gpio_setup_t PFData;
#endif
#if STM32_HAS_GPIOG || defined(__DOXYGEN__)
gpio_setup_t PGData;
#endif
#if STM32_HAS_GPIOH || defined(__DOXYGEN__)
gpio_setup_t PHData;
#endif
#if STM32_HAS_GPIOI || defined(__DOXYGEN__)
gpio_setup_t PIData;
#endif
#if STM32_HAS_GPIOJ || defined(__DOXYGEN__)
gpio_setup_t PJData;
#endif
#if STM32_HAS_GPIOK || defined(__DOXYGEN__)
gpio_setup_t PKData;
#endif
} gpio_config_t;
/**
* @brief STM32 GPIO static initialization data.
*/
static const gpio_config_t gpio_default_config = {
#if STM32_HAS_GPIOA
{VAL_GPIOA_MODER, VAL_GPIOA_OTYPER, VAL_GPIOA_OSPEEDR, VAL_GPIOA_PUPDR, VAL_GPIOA_ODR, VAL_GPIOA_AFRL, VAL_GPIOA_AFRH},
#endif
#if STM32_HAS_GPIOB
{VAL_GPIOB_MODER, VAL_GPIOB_OTYPER, VAL_GPIOB_OSPEEDR, VAL_GPIOB_PUPDR, VAL_GPIOB_ODR, VAL_GPIOB_AFRL, VAL_GPIOB_AFRH},
#endif
#if STM32_HAS_GPIOC
{VAL_GPIOC_MODER, VAL_GPIOC_OTYPER, VAL_GPIOC_OSPEEDR, VAL_GPIOC_PUPDR, VAL_GPIOC_ODR, VAL_GPIOC_AFRL, VAL_GPIOC_AFRH},
#endif
#if STM32_HAS_GPIOD
{VAL_GPIOD_MODER, VAL_GPIOD_OTYPER, VAL_GPIOD_OSPEEDR, VAL_GPIOD_PUPDR, VAL_GPIOD_ODR, VAL_GPIOD_AFRL, VAL_GPIOD_AFRH},
#endif
#if STM32_HAS_GPIOE
{VAL_GPIOE_MODER, VAL_GPIOE_OTYPER, VAL_GPIOE_OSPEEDR, VAL_GPIOE_PUPDR, VAL_GPIOE_ODR, VAL_GPIOE_AFRL, VAL_GPIOE_AFRH},
#endif
#if STM32_HAS_GPIOF
{VAL_GPIOF_MODER, VAL_GPIOF_OTYPER, VAL_GPIOF_OSPEEDR, VAL_GPIOF_PUPDR, VAL_GPIOF_ODR, VAL_GPIOF_AFRL, VAL_GPIOF_AFRH},
#endif
#if STM32_HAS_GPIOG
{VAL_GPIOG_MODER, VAL_GPIOG_OTYPER, VAL_GPIOG_OSPEEDR, VAL_GPIOG_PUPDR, VAL_GPIOG_ODR, VAL_GPIOG_AFRL, VAL_GPIOG_AFRH},
#endif
#if STM32_HAS_GPIOH
{VAL_GPIOH_MODER, VAL_GPIOH_OTYPER, VAL_GPIOH_OSPEEDR, VAL_GPIOH_PUPDR, VAL_GPIOH_ODR, VAL_GPIOH_AFRL, VAL_GPIOH_AFRH},
#endif
#if STM32_HAS_GPIOI
{VAL_GPIOI_MODER, VAL_GPIOI_OTYPER, VAL_GPIOI_OSPEEDR, VAL_GPIOI_PUPDR, VAL_GPIOI_ODR, VAL_GPIOI_AFRL, VAL_GPIOI_AFRH},
#endif
#if STM32_HAS_GPIOJ
{VAL_GPIOJ_MODER, VAL_GPIOJ_OTYPER, VAL_GPIOJ_OSPEEDR, VAL_GPIOJ_PUPDR, VAL_GPIOJ_ODR, VAL_GPIOJ_AFRL, VAL_GPIOJ_AFRH},
#endif
#if STM32_HAS_GPIOK
{VAL_GPIOK_MODER, VAL_GPIOK_OTYPER, VAL_GPIOK_OSPEEDR, VAL_GPIOK_PUPDR, VAL_GPIOK_ODR, VAL_GPIOK_AFRL, VAL_GPIOK_AFRH}
#endif
};
/*===========================================================================*/
/* Driver local functions. */
/*===========================================================================*/
static void gpio_init(stm32_gpio_t *gpiop, const gpio_setup_t *config) {
gpiop->OTYPER = config->otyper;
gpiop->OSPEEDR = config->ospeedr;
gpiop->PUPDR = config->pupdr;
gpiop->ODR = config->odr;
gpiop->AFRL = config->afrl;
gpiop->AFRH = config->afrh;
gpiop->MODER = config->moder;
}
static void stm32_gpio_init(void) {
/* Enabling GPIO-related clocks, the mask comes from the
registry header file.*/
rccResetAHB1(STM32_GPIO_EN_MASK);
rccEnableAHB1(STM32_GPIO_EN_MASK, true);
/* Initializing all the defined GPIO ports.*/
#if STM32_HAS_GPIOA
gpio_init(GPIOA, &gpio_default_config.PAData);
#endif
#if STM32_HAS_GPIOB
gpio_init(GPIOB, &gpio_default_config.PBData);
#endif
#if STM32_HAS_GPIOC
gpio_init(GPIOC, &gpio_default_config.PCData);
#endif
#if STM32_HAS_GPIOD
gpio_init(GPIOD, &gpio_default_config.PDData);
#endif
#if STM32_HAS_GPIOE
gpio_init(GPIOE, &gpio_default_config.PEData);
#endif
#if STM32_HAS_GPIOF
gpio_init(GPIOF, &gpio_default_config.PFData);
#endif
#if STM32_HAS_GPIOG
gpio_init(GPIOG, &gpio_default_config.PGData);
#endif
#if STM32_HAS_GPIOH
gpio_init(GPIOH, &gpio_default_config.PHData);
#endif
#if STM32_HAS_GPIOI
gpio_init(GPIOI, &gpio_default_config.PIData);
#endif
#if STM32_HAS_GPIOJ
gpio_init(GPIOJ, &gpio_default_config.PJData);
#endif
#if STM32_HAS_GPIOK
gpio_init(GPIOK, &gpio_default_config.PKData);
#endif
}
/*===========================================================================*/
/* Driver interrupt handlers. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
__attribute__((weak)) void enter_bootloader_mode_if_requested(void) {}
/**
* @brief Early initialization code.
* @details GPIO ports and system clocks are initialized before everything
* else.
*/
void __early_init(void) {
enter_bootloader_mode_if_requested();
stm32_gpio_init();
stm32_clock_init();
}
#if HAL_USE_SDC || defined(__DOXYGEN__)
/**
* @brief SDC card detection.
*/
bool sdc_lld_is_card_inserted(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief SDC card write protection detection.
*/
bool sdc_lld_is_write_protected(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif /* HAL_USE_SDC */
#if HAL_USE_MMC_SPI || defined(__DOXYGEN__)
/**
* @brief MMC_SPI card detection.
*/
bool mmc_lld_is_card_inserted(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief MMC_SPI card write protection detection.
*/
bool mmc_lld_is_write_protected(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif
/**
* @brief Board-specific initialization code.
* @todo Add your board-specific code, if any.
*/
void boardInit(void) {}

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/*
ChibiOS - Copyright (C) 2006..2018 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/*
* This file has been automatically generated using ChibiStudio board
* generator plugin. Do not edit manually.
*/
#ifndef BOARD_H
#define BOARD_H
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
/*
* Setup for STM32F411CEU6 black pill board.
*/
/*
* Board identifier.
*/
#define BOARD_BLACKPILL_STM32_F411
#define BOARD_NAME "STM32F411CEU6 blackpill"
/*
* Allow Board to boot USB without extra A9 hardware/software config
*/
#define BOARD_OTG_NOVBUSSENS 1
/*
* Board oscillators-related settings.
*/
#if !defined(STM32_LSECLK)
# define STM32_LSECLK 32768U
#endif
#if !defined(STM32_HSECLK)
# define STM32_HSECLK 25000000U
#endif
//#define STM32_HSE_BYPASS
/*
* Board voltages.
* Required for performance limits calculation.
*/
#define STM32_VDD 300U
/*
* MCU type as defined in the ST header.
*/
#define STM32F411xE
/*
* IO pins assignments.
*/
#define GPIOA_ARD_A0 0U
#define GPIOA_ADC1_IN0 0U
#define GPIOA_ARD_A1 1U
#define GPIOA_ADC1_IN1 1U
#define GPIOA_ARD_D1 2U
#define GPIOA_USART2_TX 2U
#define GPIOA_ARD_D0 3U
#define GPIOA_USART2_RX 3U
#define GPIOA_ARD_A2 4U
#define GPIOA_ADC1_IN4 4U
#define GPIOA_LED_GREEN 5U
#define GPIOA_ARD_D13 5U
#define GPIOA_ARD_D12 6U
#define GPIOA_ARD_D11 7U
#define GPIOA_ARD_D7 8U
#define GPIOA_ARD_D8 9U
#define GPIOA_ARD_D2 10U
#define GPIOA_OTG_FS_DM 11U
#define GPIOA_OTG_FS_DP 12U
#define GPIOA_SWDIO 13U
#define GPIOA_SWCLK 14U
#define GPIOA_PIN15 15U
#define GPIOB_ARD_A3 0U
#define GPIOB_ADC1_IN8 0U
#define GPIOB_PIN1 1U
#define GPIOB_PIN2 2U
#define GPIOB_SWO 3U
#define GPIOB_ARD_D3 3U
#define GPIOB_ARD_D5 4U
#define GPIOB_ARD_D4 5U
#define GPIOB_ARD_D10 6U
#define GPIOB_PIN7 7U
#define GPIOB_ARD_D15 8U
#define GPIOB_ARD_D14 9U
#define GPIOB_ARD_D6 10U
#define GPIOB_PIN11 11U
#define GPIOB_PIN12 12U
#define GPIOB_PIN13 13U
#define GPIOB_PIN14 14U
#define GPIOB_PIN15 15U
#define GPIOC_ARD_A5 0U
#define GPIOC_ADC1_IN10 0U
#define GPIOC_ARD_A4 1U
#define GPIOC_ADC1_IN11 1U
#define GPIOC_PIN2 2U
#define GPIOC_PIN3 3U
#define GPIOC_PIN4 4U
#define GPIOC_PIN5 5U
#define GPIOC_PIN6 6U
#define GPIOC_ARD_D9 7U
#define GPIOC_PIN8 8U
#define GPIOC_PIN9 9U
#define GPIOC_PIN10 10U
#define GPIOC_PIN11 11U
#define GPIOC_PIN12 12U
#define GPIOC_BUTTON 13U
#define GPIOC_OSC32_IN 14U
#define GPIOC_OSC32_OUT 15U
#define GPIOD_PIN0 0U
#define GPIOD_PIN1 1U
#define GPIOD_PIN2 2U
#define GPIOD_PIN3 3U
#define GPIOD_PIN4 4U
#define GPIOD_PIN5 5U
#define GPIOD_PIN6 6U
#define GPIOD_PIN7 7U
#define GPIOD_PIN8 8U
#define GPIOD_PIN9 9U
#define GPIOD_PIN10 10U
#define GPIOD_PIN11 11U
#define GPIOD_PIN12 12U
#define GPIOD_PIN13 13U
#define GPIOD_PIN14 14U
#define GPIOD_PIN15 15U
#define GPIOE_PIN0 0U
#define GPIOE_PIN1 1U
#define GPIOE_PIN2 2U
#define GPIOE_PIN3 3U
#define GPIOE_PIN4 4U
#define GPIOE_PIN5 5U
#define GPIOE_PIN6 6U
#define GPIOE_PIN7 7U
#define GPIOE_PIN8 8U
#define GPIOE_PIN9 9U
#define GPIOE_PIN10 10U
#define GPIOE_PIN11 11U
#define GPIOE_PIN12 12U
#define GPIOE_PIN13 13U
#define GPIOE_PIN14 14U
#define GPIOE_PIN15 15U
#define GPIOF_PIN0 0U
#define GPIOF_PIN1 1U
#define GPIOF_PIN2 2U
#define GPIOF_PIN3 3U
#define GPIOF_PIN4 4U
#define GPIOF_PIN5 5U
#define GPIOF_PIN6 6U
#define GPIOF_PIN7 7U
#define GPIOF_PIN8 8U
#define GPIOF_PIN9 9U
#define GPIOF_PIN10 10U
#define GPIOF_PIN11 11U
#define GPIOF_PIN12 12U
#define GPIOF_PIN13 13U
#define GPIOF_PIN14 14U
#define GPIOF_PIN15 15U
#define GPIOG_PIN0 0U
#define GPIOG_PIN1 1U
#define GPIOG_PIN2 2U
#define GPIOG_PIN3 3U
#define GPIOG_PIN4 4U
#define GPIOG_PIN5 5U
#define GPIOG_PIN6 6U
#define GPIOG_PIN7 7U
#define GPIOG_PIN8 8U
#define GPIOG_PIN9 9U
#define GPIOG_PIN10 10U
#define GPIOG_PIN11 11U
#define GPIOG_PIN12 12U
#define GPIOG_PIN13 13U
#define GPIOG_PIN14 14U
#define GPIOG_PIN15 15U
#define GPIOH_OSC_IN 0U
#define GPIOH_OSC_OUT 1U
#define GPIOH_PIN2 2U
#define GPIOH_PIN3 3U
#define GPIOH_PIN4 4U
#define GPIOH_PIN5 5U
#define GPIOH_PIN6 6U
#define GPIOH_PIN7 7U
#define GPIOH_PIN8 8U
#define GPIOH_PIN9 9U
#define GPIOH_PIN10 10U
#define GPIOH_PIN11 11U
#define GPIOH_PIN12 12U
#define GPIOH_PIN13 13U
#define GPIOH_PIN14 14U
#define GPIOH_PIN15 15U
#define GPIOI_PIN0 0U
#define GPIOI_PIN1 1U
#define GPIOI_PIN2 2U
#define GPIOI_PIN3 3U
#define GPIOI_PIN4 4U
#define GPIOI_PIN5 5U
#define GPIOI_PIN6 6U
#define GPIOI_PIN7 7U
#define GPIOI_PIN8 8U
#define GPIOI_PIN9 9U
#define GPIOI_PIN10 10U
#define GPIOI_PIN11 11U
#define GPIOI_PIN12 12U
#define GPIOI_PIN13 13U
#define GPIOI_PIN14 14U
#define GPIOI_PIN15 15U
/*
* IO lines assignments.
*/
#define LINE_ARD_A0 PAL_LINE(GPIOA, 0U)
#define LINE_ADC1_IN0 PAL_LINE(GPIOA, 0U)
#define LINE_ARD_A1 PAL_LINE(GPIOA, 1U)
#define LINE_ADC1_IN1 PAL_LINE(GPIOA, 1U)
#define LINE_ARD_D1 PAL_LINE(GPIOA, 2U)
#define LINE_USART2_TX PAL_LINE(GPIOA, 2U)
#define LINE_ARD_D0 PAL_LINE(GPIOA, 3U)
#define LINE_USART2_RX PAL_LINE(GPIOA, 3U)
#define LINE_ARD_A2 PAL_LINE(GPIOA, 4U)
#define LINE_ADC1_IN4 PAL_LINE(GPIOA, 4U)
#define LINE_LED_GREEN PAL_LINE(GPIOA, 5U)
#define LINE_ARD_D13 PAL_LINE(GPIOA, 5U)
#define LINE_ARD_D12 PAL_LINE(GPIOA, 6U)
#define LINE_ARD_D11 PAL_LINE(GPIOA, 7U)
#define LINE_ARD_D7 PAL_LINE(GPIOA, 8U)
#define LINE_ARD_D8 PAL_LINE(GPIOA, 9U)
#define LINE_ARD_D2 PAL_LINE(GPIOA, 10U)
#define LINE_OTG_FS_DM PAL_LINE(GPIOA, 11U)
#define LINE_OTG_FS_DP PAL_LINE(GPIOA, 12U)
#define LINE_SWDIO PAL_LINE(GPIOA, 13U)
#define LINE_SWCLK PAL_LINE(GPIOA, 14U)
#define LINE_ARD_A3 PAL_LINE(GPIOB, 0U)
#define LINE_ADC1_IN8 PAL_LINE(GPIOB, 0U)
#define LINE_SWO PAL_LINE(GPIOB, 3U)
#define LINE_ARD_D3 PAL_LINE(GPIOB, 3U)
#define LINE_ARD_D5 PAL_LINE(GPIOB, 4U)
#define LINE_ARD_D4 PAL_LINE(GPIOB, 5U)
#define LINE_ARD_D10 PAL_LINE(GPIOB, 6U)
#define LINE_ARD_D15 PAL_LINE(GPIOB, 8U)
#define LINE_ARD_D14 PAL_LINE(GPIOB, 9U)
#define LINE_ARD_D6 PAL_LINE(GPIOB, 10U)
#define LINE_ARD_A5 PAL_LINE(GPIOC, 0U)
#define LINE_ADC1_IN10 PAL_LINE(GPIOC, 0U)
#define LINE_ARD_A4 PAL_LINE(GPIOC, 1U)
#define LINE_ADC1_IN11 PAL_LINE(GPIOC, 1U)
#define LINE_ARD_D9 PAL_LINE(GPIOC, 7U)
#define LINE_BUTTON PAL_LINE(GPIOC, 13U)
#define LINE_OSC32_IN PAL_LINE(GPIOC, 14U)
#define LINE_OSC32_OUT PAL_LINE(GPIOC, 15U)
#define LINE_OSC_IN PAL_LINE(GPIOH, 0U)
#define LINE_OSC_OUT PAL_LINE(GPIOH, 1U)
/*===========================================================================*/
/* Driver pre-compile time settings. */
/*===========================================================================*/
/*===========================================================================*/
/* Derived constants and error checks. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver data structures and types. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver macros. */
/*===========================================================================*/
/*
* I/O ports initial setup, this configuration is established soon after reset
* in the initialization code.
* Please refer to the STM32 Reference Manual for details.
*/
#define PIN_MODE_INPUT(n) (0U << ((n)*2U))
#define PIN_MODE_OUTPUT(n) (1U << ((n)*2U))
#define PIN_MODE_ALTERNATE(n) (2U << ((n)*2U))
#define PIN_MODE_ANALOG(n) (3U << ((n)*2U))
#define PIN_ODR_LOW(n) (0U << (n))
#define PIN_ODR_HIGH(n) (1U << (n))
#define PIN_OTYPE_PUSHPULL(n) (0U << (n))
#define PIN_OTYPE_OPENDRAIN(n) (1U << (n))
#define PIN_OSPEED_VERYLOW(n) (0U << ((n)*2U))
#define PIN_OSPEED_LOW(n) (1U << ((n)*2U))
#define PIN_OSPEED_MEDIUM(n) (2U << ((n)*2U))
#define PIN_OSPEED_HIGH(n) (3U << ((n)*2U))
#define PIN_PUPDR_FLOATING(n) (0U << ((n)*2U))
#define PIN_PUPDR_PULLUP(n) (1U << ((n)*2U))
#define PIN_PUPDR_PULLDOWN(n) (2U << ((n)*2U))
#define PIN_AFIO_AF(n, v) ((v) << (((n) % 8U) * 4U))
/*
* GPIOA setup:
*
* PA0 - ARD_A0 ADC1_IN0 (input pullup).
* PA1 - ARD_A1 ADC1_IN1 (input pullup).
* PA2 - ARD_D1 USART2_TX (alternate 7).
* PA3 - ARD_D0 USART2_RX (alternate 7).
* PA4 - ARD_A2 ADC1_IN4 (input pullup).
* PA5 - LED_GREEN ARD_D13 (output pushpull high).
* PA6 - ARD_D12 (input pullup).
* PA7 - ARD_D11 (input pullup).
* PA8 - ARD_D7 (input pullup).
* PA9 - ARD_D8 (input pullup).
* PA10 - ARD_D2 (input pullup).
* PA11 - OTG_FS_DM (alternate 10).
* PA12 - OTG_FS_DP (alternate 10).
* PA13 - SWDIO (alternate 0).
* PA14 - SWCLK (alternate 0).
* PA15 - PIN15 (input pullup).
*/
#define VAL_GPIOA_MODER (PIN_MODE_INPUT(GPIOA_ARD_A0) | PIN_MODE_INPUT(GPIOA_ARD_A1) | PIN_MODE_ALTERNATE(GPIOA_ARD_D1) | PIN_MODE_ALTERNATE(GPIOA_ARD_D0) | PIN_MODE_INPUT(GPIOA_ARD_A2) | PIN_MODE_OUTPUT(GPIOA_LED_GREEN) | PIN_MODE_INPUT(GPIOA_ARD_D12) | PIN_MODE_INPUT(GPIOA_ARD_D11) | PIN_MODE_INPUT(GPIOA_ARD_D7) | PIN_MODE_INPUT(GPIOA_ARD_D8) | PIN_MODE_INPUT(GPIOA_ARD_D2) | PIN_MODE_ALTERNATE(GPIOA_OTG_FS_DM) | PIN_MODE_ALTERNATE(GPIOA_OTG_FS_DP) | PIN_MODE_ALTERNATE(GPIOA_SWDIO) | PIN_MODE_ALTERNATE(GPIOA_SWCLK) | PIN_MODE_INPUT(GPIOA_PIN15))
#define VAL_GPIOA_OTYPER (PIN_OTYPE_PUSHPULL(GPIOA_ARD_A0) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_A1) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D1) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D0) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_A2) | PIN_OTYPE_PUSHPULL(GPIOA_LED_GREEN) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D12) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D11) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D7) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D8) | PIN_OTYPE_PUSHPULL(GPIOA_ARD_D2) | PIN_OTYPE_PUSHPULL(GPIOA_OTG_FS_DM) | PIN_OTYPE_PUSHPULL(GPIOA_OTG_FS_DP) | PIN_OTYPE_PUSHPULL(GPIOA_SWDIO) | PIN_OTYPE_PUSHPULL(GPIOA_SWCLK) | PIN_OTYPE_PUSHPULL(GPIOA_PIN15))
#define VAL_GPIOA_OSPEEDR (PIN_OSPEED_HIGH(GPIOA_ARD_A0) | PIN_OSPEED_HIGH(GPIOA_ARD_A1) | PIN_OSPEED_MEDIUM(GPIOA_ARD_D1) | PIN_OSPEED_MEDIUM(GPIOA_ARD_D0) | PIN_OSPEED_HIGH(GPIOA_ARD_A2) | PIN_OSPEED_MEDIUM(GPIOA_LED_GREEN) | PIN_OSPEED_HIGH(GPIOA_ARD_D12) | PIN_OSPEED_HIGH(GPIOA_ARD_D11) | PIN_OSPEED_HIGH(GPIOA_ARD_D7) | PIN_OSPEED_HIGH(GPIOA_ARD_D8) | PIN_OSPEED_HIGH(GPIOA_ARD_D2) | PIN_OSPEED_HIGH(GPIOA_OTG_FS_DM) | PIN_OSPEED_HIGH(GPIOA_OTG_FS_DP) | PIN_OSPEED_HIGH(GPIOA_SWDIO) | PIN_OSPEED_HIGH(GPIOA_SWCLK) | PIN_OSPEED_HIGH(GPIOA_PIN15))
#define VAL_GPIOA_PUPDR (PIN_PUPDR_PULLUP(GPIOA_ARD_A0) | PIN_PUPDR_PULLUP(GPIOA_ARD_A1) | PIN_PUPDR_FLOATING(GPIOA_ARD_D1) | PIN_PUPDR_FLOATING(GPIOA_ARD_D0) | PIN_PUPDR_PULLUP(GPIOA_ARD_A2) | PIN_PUPDR_FLOATING(GPIOA_LED_GREEN) | PIN_PUPDR_PULLUP(GPIOA_ARD_D12) | PIN_PUPDR_PULLUP(GPIOA_ARD_D11) | PIN_PUPDR_PULLUP(GPIOA_ARD_D7) | PIN_PUPDR_PULLUP(GPIOA_ARD_D8) | PIN_PUPDR_PULLUP(GPIOA_ARD_D2) | PIN_PUPDR_FLOATING(GPIOA_OTG_FS_DM) | PIN_PUPDR_FLOATING(GPIOA_OTG_FS_DP) | PIN_PUPDR_PULLUP(GPIOA_SWDIO) | PIN_PUPDR_PULLDOWN(GPIOA_SWCLK) | PIN_PUPDR_PULLUP(GPIOA_PIN15))
#define VAL_GPIOA_ODR (PIN_ODR_HIGH(GPIOA_ARD_A0) | PIN_ODR_HIGH(GPIOA_ARD_A1) | PIN_ODR_HIGH(GPIOA_ARD_D1) | PIN_ODR_HIGH(GPIOA_ARD_D0) | PIN_ODR_HIGH(GPIOA_ARD_A2) | PIN_ODR_LOW(GPIOA_LED_GREEN) | PIN_ODR_HIGH(GPIOA_ARD_D12) | PIN_ODR_HIGH(GPIOA_ARD_D11) | PIN_ODR_HIGH(GPIOA_ARD_D7) | PIN_ODR_HIGH(GPIOA_ARD_D8) | PIN_ODR_HIGH(GPIOA_ARD_D2) | PIN_ODR_HIGH(GPIOA_OTG_FS_DM) | PIN_ODR_HIGH(GPIOA_OTG_FS_DP) | PIN_ODR_HIGH(GPIOA_SWDIO) | PIN_ODR_HIGH(GPIOA_SWCLK) | PIN_ODR_HIGH(GPIOA_PIN15))
#define VAL_GPIOA_AFRL (PIN_AFIO_AF(GPIOA_ARD_A0, 0U) | PIN_AFIO_AF(GPIOA_ARD_A1, 0U) | PIN_AFIO_AF(GPIOA_ARD_D1, 7U) | PIN_AFIO_AF(GPIOA_ARD_D0, 7U) | PIN_AFIO_AF(GPIOA_ARD_A2, 0U) | PIN_AFIO_AF(GPIOA_LED_GREEN, 0U) | PIN_AFIO_AF(GPIOA_ARD_D12, 0U) | PIN_AFIO_AF(GPIOA_ARD_D11, 0U))
#define VAL_GPIOA_AFRH (PIN_AFIO_AF(GPIOA_ARD_D7, 0U) | PIN_AFIO_AF(GPIOA_ARD_D8, 0U) | PIN_AFIO_AF(GPIOA_ARD_D2, 0U) | PIN_AFIO_AF(GPIOA_OTG_FS_DM, 10U) | PIN_AFIO_AF(GPIOA_OTG_FS_DP, 10U) | PIN_AFIO_AF(GPIOA_SWDIO, 0U) | PIN_AFIO_AF(GPIOA_SWCLK, 0U) | PIN_AFIO_AF(GPIOA_PIN15, 0U))
/*
* GPIOB setup:
*
* PB0 - ARD_A3 ADC1_IN8 (input pullup).
* PB1 - PIN1 (input pullup).
* PB2 - PIN2 (input pullup).
* PB3 - SWO ARD_D3 (alternate 0).
* PB4 - ARD_D5 (input pullup).
* PB5 - ARD_D4 (input pullup).
* PB6 - ARD_D10 (input pullup).
* PB7 - PIN7 (input pullup).
* PB8 - ARD_D15 (input pullup).
* PB9 - ARD_D14 (input pullup).
* PB10 - ARD_D6 (input pullup).
* PB11 - PIN11 (input pullup).
* PB12 - PIN12 (input pullup).
* PB13 - PIN13 (input pullup).
* PB14 - PIN14 (input pullup).
* PB15 - PIN15 (input pullup).
*/
#define VAL_GPIOB_MODER (PIN_MODE_INPUT(GPIOB_ARD_A3) | PIN_MODE_INPUT(GPIOB_PIN1) | PIN_MODE_INPUT(GPIOB_PIN2) | PIN_MODE_ALTERNATE(GPIOB_SWO) | PIN_MODE_INPUT(GPIOB_ARD_D5) | PIN_MODE_INPUT(GPIOB_ARD_D4) | PIN_MODE_INPUT(GPIOB_ARD_D10) | PIN_MODE_INPUT(GPIOB_PIN7) | PIN_MODE_INPUT(GPIOB_ARD_D15) | PIN_MODE_INPUT(GPIOB_ARD_D14) | PIN_MODE_INPUT(GPIOB_ARD_D6) | PIN_MODE_INPUT(GPIOB_PIN11) | PIN_MODE_INPUT(GPIOB_PIN12) | PIN_MODE_INPUT(GPIOB_PIN13) | PIN_MODE_INPUT(GPIOB_PIN14) | PIN_MODE_INPUT(GPIOB_PIN15))
#define VAL_GPIOB_OTYPER (PIN_OTYPE_PUSHPULL(GPIOB_ARD_A3) | PIN_OTYPE_PUSHPULL(GPIOB_PIN1) | PIN_OTYPE_PUSHPULL(GPIOB_PIN2) | PIN_OTYPE_PUSHPULL(GPIOB_SWO) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D5) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D4) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D10) | PIN_OTYPE_PUSHPULL(GPIOB_PIN7) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D15) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D14) | PIN_OTYPE_PUSHPULL(GPIOB_ARD_D6) | PIN_OTYPE_PUSHPULL(GPIOB_PIN11) | PIN_OTYPE_PUSHPULL(GPIOB_PIN12) | PIN_OTYPE_PUSHPULL(GPIOB_PIN13) | PIN_OTYPE_PUSHPULL(GPIOB_PIN14) | PIN_OTYPE_PUSHPULL(GPIOB_PIN15))
#define VAL_GPIOB_OSPEEDR (PIN_OSPEED_HIGH(GPIOB_ARD_A3) | PIN_OSPEED_HIGH(GPIOB_PIN1) | PIN_OSPEED_HIGH(GPIOB_PIN2) | PIN_OSPEED_HIGH(GPIOB_SWO) | PIN_OSPEED_HIGH(GPIOB_ARD_D5) | PIN_OSPEED_HIGH(GPIOB_ARD_D4) | PIN_OSPEED_HIGH(GPIOB_ARD_D10) | PIN_OSPEED_HIGH(GPIOB_PIN7) | PIN_OSPEED_HIGH(GPIOB_ARD_D15) | PIN_OSPEED_HIGH(GPIOB_ARD_D14) | PIN_OSPEED_HIGH(GPIOB_ARD_D6) | PIN_OSPEED_HIGH(GPIOB_PIN11) | PIN_OSPEED_HIGH(GPIOB_PIN12) | PIN_OSPEED_HIGH(GPIOB_PIN13) | PIN_OSPEED_HIGH(GPIOB_PIN14) | PIN_OSPEED_HIGH(GPIOB_PIN15))
#define VAL_GPIOB_PUPDR (PIN_PUPDR_PULLUP(GPIOB_ARD_A3) | PIN_PUPDR_PULLUP(GPIOB_PIN1) | PIN_PUPDR_PULLUP(GPIOB_PIN2) | PIN_PUPDR_PULLUP(GPIOB_SWO) | PIN_PUPDR_PULLUP(GPIOB_ARD_D5) | PIN_PUPDR_PULLUP(GPIOB_ARD_D4) | PIN_PUPDR_PULLUP(GPIOB_ARD_D10) | PIN_PUPDR_PULLUP(GPIOB_PIN7) | PIN_PUPDR_PULLUP(GPIOB_ARD_D15) | PIN_PUPDR_PULLUP(GPIOB_ARD_D14) | PIN_PUPDR_PULLUP(GPIOB_ARD_D6) | PIN_PUPDR_PULLUP(GPIOB_PIN11) | PIN_PUPDR_PULLUP(GPIOB_PIN12) | PIN_PUPDR_PULLUP(GPIOB_PIN13) | PIN_PUPDR_PULLUP(GPIOB_PIN14) | PIN_PUPDR_PULLUP(GPIOB_PIN15))
#define VAL_GPIOB_ODR (PIN_ODR_HIGH(GPIOB_ARD_A3) | PIN_ODR_HIGH(GPIOB_PIN1) | PIN_ODR_HIGH(GPIOB_PIN2) | PIN_ODR_HIGH(GPIOB_SWO) | PIN_ODR_HIGH(GPIOB_ARD_D5) | PIN_ODR_HIGH(GPIOB_ARD_D4) | PIN_ODR_HIGH(GPIOB_ARD_D10) | PIN_ODR_HIGH(GPIOB_PIN7) | PIN_ODR_HIGH(GPIOB_ARD_D15) | PIN_ODR_HIGH(GPIOB_ARD_D14) | PIN_ODR_HIGH(GPIOB_ARD_D6) | PIN_ODR_HIGH(GPIOB_PIN11) | PIN_ODR_HIGH(GPIOB_PIN12) | PIN_ODR_HIGH(GPIOB_PIN13) | PIN_ODR_HIGH(GPIOB_PIN14) | PIN_ODR_HIGH(GPIOB_PIN15))
#define VAL_GPIOB_AFRL (PIN_AFIO_AF(GPIOB_ARD_A3, 0U) | PIN_AFIO_AF(GPIOB_PIN1, 0U) | PIN_AFIO_AF(GPIOB_PIN2, 0U) | PIN_AFIO_AF(GPIOB_SWO, 0U) | PIN_AFIO_AF(GPIOB_ARD_D5, 0U) | PIN_AFIO_AF(GPIOB_ARD_D4, 0U) | PIN_AFIO_AF(GPIOB_ARD_D10, 0U) | PIN_AFIO_AF(GPIOB_PIN7, 0U))
#define VAL_GPIOB_AFRH (PIN_AFIO_AF(GPIOB_ARD_D15, 0U) | PIN_AFIO_AF(GPIOB_ARD_D14, 0U) | PIN_AFIO_AF(GPIOB_ARD_D6, 0U) | PIN_AFIO_AF(GPIOB_PIN11, 0U) | PIN_AFIO_AF(GPIOB_PIN12, 0U) | PIN_AFIO_AF(GPIOB_PIN13, 0U) | PIN_AFIO_AF(GPIOB_PIN14, 0U) | PIN_AFIO_AF(GPIOB_PIN15, 0U))
/*
* GPIOC setup:
*
* PC0 - ARD_A5 ADC1_IN10 (input pullup).
* PC1 - ARD_A4 ADC1_IN11 (input pullup).
* PC2 - PIN2 (input pullup).
* PC3 - PIN3 (input pullup).
* PC4 - PIN4 (input pullup).
* PC5 - PIN5 (input pullup).
* PC6 - PIN6 (input pullup).
* PC7 - ARD_D9 (input pullup).
* PC8 - PIN8 (input pullup).
* PC9 - PIN9 (input pullup).
* PC10 - PIN10 (input pullup).
* PC11 - PIN11 (input pullup).
* PC12 - PIN12 (input pullup).
* PC13 - BUTTON (input floating).
* PC14 - OSC32_IN (input floating).
* PC15 - OSC32_OUT (input floating).
*/
#define VAL_GPIOC_MODER (PIN_MODE_INPUT(GPIOC_ARD_A5) | PIN_MODE_INPUT(GPIOC_ARD_A4) | PIN_MODE_INPUT(GPIOC_PIN2) | PIN_MODE_INPUT(GPIOC_PIN3) | PIN_MODE_INPUT(GPIOC_PIN4) | PIN_MODE_INPUT(GPIOC_PIN5) | PIN_MODE_INPUT(GPIOC_PIN6) | PIN_MODE_INPUT(GPIOC_ARD_D9) | PIN_MODE_INPUT(GPIOC_PIN8) | PIN_MODE_INPUT(GPIOC_PIN9) | PIN_MODE_INPUT(GPIOC_PIN10) | PIN_MODE_INPUT(GPIOC_PIN11) | PIN_MODE_INPUT(GPIOC_PIN12) | PIN_MODE_INPUT(GPIOC_BUTTON) | PIN_MODE_INPUT(GPIOC_OSC32_IN) | PIN_MODE_INPUT(GPIOC_OSC32_OUT))
#define VAL_GPIOC_OTYPER (PIN_OTYPE_PUSHPULL(GPIOC_ARD_A5) | PIN_OTYPE_PUSHPULL(GPIOC_ARD_A4) | PIN_OTYPE_PUSHPULL(GPIOC_PIN2) | PIN_OTYPE_PUSHPULL(GPIOC_PIN3) | PIN_OTYPE_PUSHPULL(GPIOC_PIN4) | PIN_OTYPE_PUSHPULL(GPIOC_PIN5) | PIN_OTYPE_PUSHPULL(GPIOC_PIN6) | PIN_OTYPE_PUSHPULL(GPIOC_ARD_D9) | PIN_OTYPE_PUSHPULL(GPIOC_PIN8) | PIN_OTYPE_PUSHPULL(GPIOC_PIN9) | PIN_OTYPE_PUSHPULL(GPIOC_PIN10) | PIN_OTYPE_PUSHPULL(GPIOC_PIN11) | PIN_OTYPE_PUSHPULL(GPIOC_PIN12) | PIN_OTYPE_PUSHPULL(GPIOC_BUTTON) | PIN_OTYPE_PUSHPULL(GPIOC_OSC32_IN) | PIN_OTYPE_PUSHPULL(GPIOC_OSC32_OUT))
#define VAL_GPIOC_OSPEEDR (PIN_OSPEED_HIGH(GPIOC_ARD_A5) | PIN_OSPEED_HIGH(GPIOC_ARD_A4) | PIN_OSPEED_HIGH(GPIOC_PIN2) | PIN_OSPEED_HIGH(GPIOC_PIN3) | PIN_OSPEED_HIGH(GPIOC_PIN4) | PIN_OSPEED_HIGH(GPIOC_PIN5) | PIN_OSPEED_HIGH(GPIOC_PIN6) | PIN_OSPEED_HIGH(GPIOC_ARD_D9) | PIN_OSPEED_HIGH(GPIOC_PIN8) | PIN_OSPEED_HIGH(GPIOC_PIN9) | PIN_OSPEED_HIGH(GPIOC_PIN10) | PIN_OSPEED_HIGH(GPIOC_PIN11) | PIN_OSPEED_HIGH(GPIOC_PIN12) | PIN_OSPEED_HIGH(GPIOC_BUTTON) | PIN_OSPEED_HIGH(GPIOC_OSC32_IN) | PIN_OSPEED_HIGH(GPIOC_OSC32_OUT))
#define VAL_GPIOC_PUPDR (PIN_PUPDR_PULLUP(GPIOC_ARD_A5) | PIN_PUPDR_PULLUP(GPIOC_ARD_A4) | PIN_PUPDR_PULLUP(GPIOC_PIN2) | PIN_PUPDR_PULLUP(GPIOC_PIN3) | PIN_PUPDR_PULLUP(GPIOC_PIN4) | PIN_PUPDR_PULLUP(GPIOC_PIN5) | PIN_PUPDR_PULLUP(GPIOC_PIN6) | PIN_PUPDR_PULLUP(GPIOC_ARD_D9) | PIN_PUPDR_PULLUP(GPIOC_PIN8) | PIN_PUPDR_PULLUP(GPIOC_PIN9) | PIN_PUPDR_PULLUP(GPIOC_PIN10) | PIN_PUPDR_PULLUP(GPIOC_PIN11) | PIN_PUPDR_PULLUP(GPIOC_PIN12) | PIN_PUPDR_FLOATING(GPIOC_BUTTON) | PIN_PUPDR_FLOATING(GPIOC_OSC32_IN) | PIN_PUPDR_FLOATING(GPIOC_OSC32_OUT))
#define VAL_GPIOC_ODR (PIN_ODR_HIGH(GPIOC_ARD_A5) | PIN_ODR_HIGH(GPIOC_ARD_A4) | PIN_ODR_HIGH(GPIOC_PIN2) | PIN_ODR_HIGH(GPIOC_PIN3) | PIN_ODR_HIGH(GPIOC_PIN4) | PIN_ODR_HIGH(GPIOC_PIN5) | PIN_ODR_HIGH(GPIOC_PIN6) | PIN_ODR_HIGH(GPIOC_ARD_D9) | PIN_ODR_HIGH(GPIOC_PIN8) | PIN_ODR_HIGH(GPIOC_PIN9) | PIN_ODR_HIGH(GPIOC_PIN10) | PIN_ODR_HIGH(GPIOC_PIN11) | PIN_ODR_HIGH(GPIOC_PIN12) | PIN_ODR_HIGH(GPIOC_BUTTON) | PIN_ODR_HIGH(GPIOC_OSC32_IN) | PIN_ODR_HIGH(GPIOC_OSC32_OUT))
#define VAL_GPIOC_AFRL (PIN_AFIO_AF(GPIOC_ARD_A5, 0U) | PIN_AFIO_AF(GPIOC_ARD_A4, 0U) | PIN_AFIO_AF(GPIOC_PIN2, 0U) | PIN_AFIO_AF(GPIOC_PIN3, 0U) | PIN_AFIO_AF(GPIOC_PIN4, 0U) | PIN_AFIO_AF(GPIOC_PIN5, 0U) | PIN_AFIO_AF(GPIOC_PIN6, 0U) | PIN_AFIO_AF(GPIOC_ARD_D9, 0U))
#define VAL_GPIOC_AFRH (PIN_AFIO_AF(GPIOC_PIN8, 0U) | PIN_AFIO_AF(GPIOC_PIN9, 0U) | PIN_AFIO_AF(GPIOC_PIN10, 0U) | PIN_AFIO_AF(GPIOC_PIN11, 0U) | PIN_AFIO_AF(GPIOC_PIN12, 0U) | PIN_AFIO_AF(GPIOC_BUTTON, 0U) | PIN_AFIO_AF(GPIOC_OSC32_IN, 0U) | PIN_AFIO_AF(GPIOC_OSC32_OUT, 0U))
/*
* GPIOD setup:
*
* PD0 - PIN0 (input pullup).
* PD1 - PIN1 (input pullup).
* PD2 - PIN2 (input pullup).
* PD3 - PIN3 (input pullup).
* PD4 - PIN4 (input pullup).
* PD5 - PIN5 (input pullup).
* PD6 - PIN6 (input pullup).
* PD7 - PIN7 (input pullup).
* PD8 - PIN8 (input pullup).
* PD9 - PIN9 (input pullup).
* PD10 - PIN10 (input pullup).
* PD11 - PIN11 (input pullup).
* PD12 - PIN12 (input pullup).
* PD13 - PIN13 (input pullup).
* PD14 - PIN14 (input pullup).
* PD15 - PIN15 (input pullup).
*/
#define VAL_GPIOD_MODER (PIN_MODE_INPUT(GPIOD_PIN0) | PIN_MODE_INPUT(GPIOD_PIN1) | PIN_MODE_INPUT(GPIOD_PIN2) | PIN_MODE_INPUT(GPIOD_PIN3) | PIN_MODE_INPUT(GPIOD_PIN4) | PIN_MODE_INPUT(GPIOD_PIN5) | PIN_MODE_INPUT(GPIOD_PIN6) | PIN_MODE_INPUT(GPIOD_PIN7) | PIN_MODE_INPUT(GPIOD_PIN8) | PIN_MODE_INPUT(GPIOD_PIN9) | PIN_MODE_INPUT(GPIOD_PIN10) | PIN_MODE_INPUT(GPIOD_PIN11) | PIN_MODE_INPUT(GPIOD_PIN12) | PIN_MODE_INPUT(GPIOD_PIN13) | PIN_MODE_INPUT(GPIOD_PIN14) | PIN_MODE_INPUT(GPIOD_PIN15))
#define VAL_GPIOD_OTYPER (PIN_OTYPE_PUSHPULL(GPIOD_PIN0) | PIN_OTYPE_PUSHPULL(GPIOD_PIN1) | PIN_OTYPE_PUSHPULL(GPIOD_PIN2) | PIN_OTYPE_PUSHPULL(GPIOD_PIN3) | PIN_OTYPE_PUSHPULL(GPIOD_PIN4) | PIN_OTYPE_PUSHPULL(GPIOD_PIN5) | PIN_OTYPE_PUSHPULL(GPIOD_PIN6) | PIN_OTYPE_PUSHPULL(GPIOD_PIN7) | PIN_OTYPE_PUSHPULL(GPIOD_PIN8) | PIN_OTYPE_PUSHPULL(GPIOD_PIN9) | PIN_OTYPE_PUSHPULL(GPIOD_PIN10) | PIN_OTYPE_PUSHPULL(GPIOD_PIN11) | PIN_OTYPE_PUSHPULL(GPIOD_PIN12) | PIN_OTYPE_PUSHPULL(GPIOD_PIN13) | PIN_OTYPE_PUSHPULL(GPIOD_PIN14) | PIN_OTYPE_PUSHPULL(GPIOD_PIN15))
#define VAL_GPIOD_OSPEEDR (PIN_OSPEED_HIGH(GPIOD_PIN0) | PIN_OSPEED_HIGH(GPIOD_PIN1) | PIN_OSPEED_HIGH(GPIOD_PIN2) | PIN_OSPEED_HIGH(GPIOD_PIN3) | PIN_OSPEED_HIGH(GPIOD_PIN4) | PIN_OSPEED_HIGH(GPIOD_PIN5) | PIN_OSPEED_HIGH(GPIOD_PIN6) | PIN_OSPEED_HIGH(GPIOD_PIN7) | PIN_OSPEED_HIGH(GPIOD_PIN8) | PIN_OSPEED_HIGH(GPIOD_PIN9) | PIN_OSPEED_HIGH(GPIOD_PIN10) | PIN_OSPEED_HIGH(GPIOD_PIN11) | PIN_OSPEED_HIGH(GPIOD_PIN12) | PIN_OSPEED_HIGH(GPIOD_PIN13) | PIN_OSPEED_HIGH(GPIOD_PIN14) | PIN_OSPEED_HIGH(GPIOD_PIN15))
#define VAL_GPIOD_PUPDR (PIN_PUPDR_PULLUP(GPIOD_PIN0) | PIN_PUPDR_PULLUP(GPIOD_PIN1) | PIN_PUPDR_PULLUP(GPIOD_PIN2) | PIN_PUPDR_PULLUP(GPIOD_PIN3) | PIN_PUPDR_PULLUP(GPIOD_PIN4) | PIN_PUPDR_PULLUP(GPIOD_PIN5) | PIN_PUPDR_PULLUP(GPIOD_PIN6) | PIN_PUPDR_PULLUP(GPIOD_PIN7) | PIN_PUPDR_PULLUP(GPIOD_PIN8) | PIN_PUPDR_PULLUP(GPIOD_PIN9) | PIN_PUPDR_PULLUP(GPIOD_PIN10) | PIN_PUPDR_PULLUP(GPIOD_PIN11) | PIN_PUPDR_PULLUP(GPIOD_PIN12) | PIN_PUPDR_PULLUP(GPIOD_PIN13) | PIN_PUPDR_PULLUP(GPIOD_PIN14) | PIN_PUPDR_PULLUP(GPIOD_PIN15))
#define VAL_GPIOD_ODR (PIN_ODR_HIGH(GPIOD_PIN0) | PIN_ODR_HIGH(GPIOD_PIN1) | PIN_ODR_HIGH(GPIOD_PIN2) | PIN_ODR_HIGH(GPIOD_PIN3) | PIN_ODR_HIGH(GPIOD_PIN4) | PIN_ODR_HIGH(GPIOD_PIN5) | PIN_ODR_HIGH(GPIOD_PIN6) | PIN_ODR_HIGH(GPIOD_PIN7) | PIN_ODR_HIGH(GPIOD_PIN8) | PIN_ODR_HIGH(GPIOD_PIN9) | PIN_ODR_HIGH(GPIOD_PIN10) | PIN_ODR_HIGH(GPIOD_PIN11) | PIN_ODR_HIGH(GPIOD_PIN12) | PIN_ODR_HIGH(GPIOD_PIN13) | PIN_ODR_HIGH(GPIOD_PIN14) | PIN_ODR_HIGH(GPIOD_PIN15))
#define VAL_GPIOD_AFRL (PIN_AFIO_AF(GPIOD_PIN0, 0U) | PIN_AFIO_AF(GPIOD_PIN1, 0U) | PIN_AFIO_AF(GPIOD_PIN2, 0U) | PIN_AFIO_AF(GPIOD_PIN3, 0U) | PIN_AFIO_AF(GPIOD_PIN4, 0U) | PIN_AFIO_AF(GPIOD_PIN5, 0U) | PIN_AFIO_AF(GPIOD_PIN6, 0U) | PIN_AFIO_AF(GPIOD_PIN7, 0U))
#define VAL_GPIOD_AFRH (PIN_AFIO_AF(GPIOD_PIN8, 0U) | PIN_AFIO_AF(GPIOD_PIN9, 0U) | PIN_AFIO_AF(GPIOD_PIN10, 0U) | PIN_AFIO_AF(GPIOD_PIN11, 0U) | PIN_AFIO_AF(GPIOD_PIN12, 0U) | PIN_AFIO_AF(GPIOD_PIN13, 0U) | PIN_AFIO_AF(GPIOD_PIN14, 0U) | PIN_AFIO_AF(GPIOD_PIN15, 0U))
/*
* GPIOE setup:
*
* PE0 - PIN0 (input pullup).
* PE1 - PIN1 (input pullup).
* PE2 - PIN2 (input pullup).
* PE3 - PIN3 (input pullup).
* PE4 - PIN4 (input pullup).
* PE5 - PIN5 (input pullup).
* PE6 - PIN6 (input pullup).
* PE7 - PIN7 (input pullup).
* PE8 - PIN8 (input pullup).
* PE9 - PIN9 (input pullup).
* PE10 - PIN10 (input pullup).
* PE11 - PIN11 (input pullup).
* PE12 - PIN12 (input pullup).
* PE13 - PIN13 (input pullup).
* PE14 - PIN14 (input pullup).
* PE15 - PIN15 (input pullup).
*/
#define VAL_GPIOE_MODER (PIN_MODE_INPUT(GPIOE_PIN0) | PIN_MODE_INPUT(GPIOE_PIN1) | PIN_MODE_INPUT(GPIOE_PIN2) | PIN_MODE_INPUT(GPIOE_PIN3) | PIN_MODE_INPUT(GPIOE_PIN4) | PIN_MODE_INPUT(GPIOE_PIN5) | PIN_MODE_INPUT(GPIOE_PIN6) | PIN_MODE_INPUT(GPIOE_PIN7) | PIN_MODE_INPUT(GPIOE_PIN8) | PIN_MODE_INPUT(GPIOE_PIN9) | PIN_MODE_INPUT(GPIOE_PIN10) | PIN_MODE_INPUT(GPIOE_PIN11) | PIN_MODE_INPUT(GPIOE_PIN12) | PIN_MODE_INPUT(GPIOE_PIN13) | PIN_MODE_INPUT(GPIOE_PIN14) | PIN_MODE_INPUT(GPIOE_PIN15))
#define VAL_GPIOE_OTYPER (PIN_OTYPE_PUSHPULL(GPIOE_PIN0) | PIN_OTYPE_PUSHPULL(GPIOE_PIN1) | PIN_OTYPE_PUSHPULL(GPIOE_PIN2) | PIN_OTYPE_PUSHPULL(GPIOE_PIN3) | PIN_OTYPE_PUSHPULL(GPIOE_PIN4) | PIN_OTYPE_PUSHPULL(GPIOE_PIN5) | PIN_OTYPE_PUSHPULL(GPIOE_PIN6) | PIN_OTYPE_PUSHPULL(GPIOE_PIN7) | PIN_OTYPE_PUSHPULL(GPIOE_PIN8) | PIN_OTYPE_PUSHPULL(GPIOE_PIN9) | PIN_OTYPE_PUSHPULL(GPIOE_PIN10) | PIN_OTYPE_PUSHPULL(GPIOE_PIN11) | PIN_OTYPE_PUSHPULL(GPIOE_PIN12) | PIN_OTYPE_PUSHPULL(GPIOE_PIN13) | PIN_OTYPE_PUSHPULL(GPIOE_PIN14) | PIN_OTYPE_PUSHPULL(GPIOE_PIN15))
#define VAL_GPIOE_OSPEEDR (PIN_OSPEED_HIGH(GPIOE_PIN0) | PIN_OSPEED_HIGH(GPIOE_PIN1) | PIN_OSPEED_HIGH(GPIOE_PIN2) | PIN_OSPEED_HIGH(GPIOE_PIN3) | PIN_OSPEED_HIGH(GPIOE_PIN4) | PIN_OSPEED_HIGH(GPIOE_PIN5) | PIN_OSPEED_HIGH(GPIOE_PIN6) | PIN_OSPEED_HIGH(GPIOE_PIN7) | PIN_OSPEED_HIGH(GPIOE_PIN8) | PIN_OSPEED_HIGH(GPIOE_PIN9) | PIN_OSPEED_HIGH(GPIOE_PIN10) | PIN_OSPEED_HIGH(GPIOE_PIN11) | PIN_OSPEED_HIGH(GPIOE_PIN12) | PIN_OSPEED_HIGH(GPIOE_PIN13) | PIN_OSPEED_HIGH(GPIOE_PIN14) | PIN_OSPEED_HIGH(GPIOE_PIN15))
#define VAL_GPIOE_PUPDR (PIN_PUPDR_PULLUP(GPIOE_PIN0) | PIN_PUPDR_PULLUP(GPIOE_PIN1) | PIN_PUPDR_PULLUP(GPIOE_PIN2) | PIN_PUPDR_PULLUP(GPIOE_PIN3) | PIN_PUPDR_PULLUP(GPIOE_PIN4) | PIN_PUPDR_PULLUP(GPIOE_PIN5) | PIN_PUPDR_PULLUP(GPIOE_PIN6) | PIN_PUPDR_PULLUP(GPIOE_PIN7) | PIN_PUPDR_PULLUP(GPIOE_PIN8) | PIN_PUPDR_PULLUP(GPIOE_PIN9) | PIN_PUPDR_PULLUP(GPIOE_PIN10) | PIN_PUPDR_PULLUP(GPIOE_PIN11) | PIN_PUPDR_PULLUP(GPIOE_PIN12) | PIN_PUPDR_PULLUP(GPIOE_PIN13) | PIN_PUPDR_PULLUP(GPIOE_PIN14) | PIN_PUPDR_PULLUP(GPIOE_PIN15))
#define VAL_GPIOE_ODR (PIN_ODR_HIGH(GPIOE_PIN0) | PIN_ODR_HIGH(GPIOE_PIN1) | PIN_ODR_HIGH(GPIOE_PIN2) | PIN_ODR_HIGH(GPIOE_PIN3) | PIN_ODR_HIGH(GPIOE_PIN4) | PIN_ODR_HIGH(GPIOE_PIN5) | PIN_ODR_HIGH(GPIOE_PIN6) | PIN_ODR_HIGH(GPIOE_PIN7) | PIN_ODR_HIGH(GPIOE_PIN8) | PIN_ODR_HIGH(GPIOE_PIN9) | PIN_ODR_HIGH(GPIOE_PIN10) | PIN_ODR_HIGH(GPIOE_PIN11) | PIN_ODR_HIGH(GPIOE_PIN12) | PIN_ODR_HIGH(GPIOE_PIN13) | PIN_ODR_HIGH(GPIOE_PIN14) | PIN_ODR_HIGH(GPIOE_PIN15))
#define VAL_GPIOE_AFRL (PIN_AFIO_AF(GPIOE_PIN0, 0U) | PIN_AFIO_AF(GPIOE_PIN1, 0U) | PIN_AFIO_AF(GPIOE_PIN2, 0U) | PIN_AFIO_AF(GPIOE_PIN3, 0U) | PIN_AFIO_AF(GPIOE_PIN4, 0U) | PIN_AFIO_AF(GPIOE_PIN5, 0U) | PIN_AFIO_AF(GPIOE_PIN6, 0U) | PIN_AFIO_AF(GPIOE_PIN7, 0U))
#define VAL_GPIOE_AFRH (PIN_AFIO_AF(GPIOE_PIN8, 0U) | PIN_AFIO_AF(GPIOE_PIN9, 0U) | PIN_AFIO_AF(GPIOE_PIN10, 0U) | PIN_AFIO_AF(GPIOE_PIN11, 0U) | PIN_AFIO_AF(GPIOE_PIN12, 0U) | PIN_AFIO_AF(GPIOE_PIN13, 0U) | PIN_AFIO_AF(GPIOE_PIN14, 0U) | PIN_AFIO_AF(GPIOE_PIN15, 0U))
/*
* GPIOF setup:
*
* PF0 - PIN0 (input pullup).
* PF1 - PIN1 (input pullup).
* PF2 - PIN2 (input pullup).
* PF3 - PIN3 (input pullup).
* PF4 - PIN4 (input pullup).
* PF5 - PIN5 (input pullup).
* PF6 - PIN6 (input pullup).
* PF7 - PIN7 (input pullup).
* PF8 - PIN8 (input pullup).
* PF9 - PIN9 (input pullup).
* PF10 - PIN10 (input pullup).
* PF11 - PIN11 (input pullup).
* PF12 - PIN12 (input pullup).
* PF13 - PIN13 (input pullup).
* PF14 - PIN14 (input pullup).
* PF15 - PIN15 (input pullup).
*/
#define VAL_GPIOF_MODER (PIN_MODE_INPUT(GPIOF_PIN0) | PIN_MODE_INPUT(GPIOF_PIN1) | PIN_MODE_INPUT(GPIOF_PIN2) | PIN_MODE_INPUT(GPIOF_PIN3) | PIN_MODE_INPUT(GPIOF_PIN4) | PIN_MODE_INPUT(GPIOF_PIN5) | PIN_MODE_INPUT(GPIOF_PIN6) | PIN_MODE_INPUT(GPIOF_PIN7) | PIN_MODE_INPUT(GPIOF_PIN8) | PIN_MODE_INPUT(GPIOF_PIN9) | PIN_MODE_INPUT(GPIOF_PIN10) | PIN_MODE_INPUT(GPIOF_PIN11) | PIN_MODE_INPUT(GPIOF_PIN12) | PIN_MODE_INPUT(GPIOF_PIN13) | PIN_MODE_INPUT(GPIOF_PIN14) | PIN_MODE_INPUT(GPIOF_PIN15))
#define VAL_GPIOF_OTYPER (PIN_OTYPE_PUSHPULL(GPIOF_PIN0) | PIN_OTYPE_PUSHPULL(GPIOF_PIN1) | PIN_OTYPE_PUSHPULL(GPIOF_PIN2) | PIN_OTYPE_PUSHPULL(GPIOF_PIN3) | PIN_OTYPE_PUSHPULL(GPIOF_PIN4) | PIN_OTYPE_PUSHPULL(GPIOF_PIN5) | PIN_OTYPE_PUSHPULL(GPIOF_PIN6) | PIN_OTYPE_PUSHPULL(GPIOF_PIN7) | PIN_OTYPE_PUSHPULL(GPIOF_PIN8) | PIN_OTYPE_PUSHPULL(GPIOF_PIN9) | PIN_OTYPE_PUSHPULL(GPIOF_PIN10) | PIN_OTYPE_PUSHPULL(GPIOF_PIN11) | PIN_OTYPE_PUSHPULL(GPIOF_PIN12) | PIN_OTYPE_PUSHPULL(GPIOF_PIN13) | PIN_OTYPE_PUSHPULL(GPIOF_PIN14) | PIN_OTYPE_PUSHPULL(GPIOF_PIN15))
#define VAL_GPIOF_OSPEEDR (PIN_OSPEED_HIGH(GPIOF_PIN0) | PIN_OSPEED_HIGH(GPIOF_PIN1) | PIN_OSPEED_HIGH(GPIOF_PIN2) | PIN_OSPEED_HIGH(GPIOF_PIN3) | PIN_OSPEED_HIGH(GPIOF_PIN4) | PIN_OSPEED_HIGH(GPIOF_PIN5) | PIN_OSPEED_HIGH(GPIOF_PIN6) | PIN_OSPEED_HIGH(GPIOF_PIN7) | PIN_OSPEED_HIGH(GPIOF_PIN8) | PIN_OSPEED_HIGH(GPIOF_PIN9) | PIN_OSPEED_HIGH(GPIOF_PIN10) | PIN_OSPEED_HIGH(GPIOF_PIN11) | PIN_OSPEED_HIGH(GPIOF_PIN12) | PIN_OSPEED_HIGH(GPIOF_PIN13) | PIN_OSPEED_HIGH(GPIOF_PIN14) | PIN_OSPEED_HIGH(GPIOF_PIN15))
#define VAL_GPIOF_PUPDR (PIN_PUPDR_PULLUP(GPIOF_PIN0) | PIN_PUPDR_PULLUP(GPIOF_PIN1) | PIN_PUPDR_PULLUP(GPIOF_PIN2) | PIN_PUPDR_PULLUP(GPIOF_PIN3) | PIN_PUPDR_PULLUP(GPIOF_PIN4) | PIN_PUPDR_PULLUP(GPIOF_PIN5) | PIN_PUPDR_PULLUP(GPIOF_PIN6) | PIN_PUPDR_PULLUP(GPIOF_PIN7) | PIN_PUPDR_PULLUP(GPIOF_PIN8) | PIN_PUPDR_PULLUP(GPIOF_PIN9) | PIN_PUPDR_PULLUP(GPIOF_PIN10) | PIN_PUPDR_PULLUP(GPIOF_PIN11) | PIN_PUPDR_PULLUP(GPIOF_PIN12) | PIN_PUPDR_PULLUP(GPIOF_PIN13) | PIN_PUPDR_PULLUP(GPIOF_PIN14) | PIN_PUPDR_PULLUP(GPIOF_PIN15))
#define VAL_GPIOF_ODR (PIN_ODR_HIGH(GPIOF_PIN0) | PIN_ODR_HIGH(GPIOF_PIN1) | PIN_ODR_HIGH(GPIOF_PIN2) | PIN_ODR_HIGH(GPIOF_PIN3) | PIN_ODR_HIGH(GPIOF_PIN4) | PIN_ODR_HIGH(GPIOF_PIN5) | PIN_ODR_HIGH(GPIOF_PIN6) | PIN_ODR_HIGH(GPIOF_PIN7) | PIN_ODR_HIGH(GPIOF_PIN8) | PIN_ODR_HIGH(GPIOF_PIN9) | PIN_ODR_HIGH(GPIOF_PIN10) | PIN_ODR_HIGH(GPIOF_PIN11) | PIN_ODR_HIGH(GPIOF_PIN12) | PIN_ODR_HIGH(GPIOF_PIN13) | PIN_ODR_HIGH(GPIOF_PIN14) | PIN_ODR_HIGH(GPIOF_PIN15))
#define VAL_GPIOF_AFRL (PIN_AFIO_AF(GPIOF_PIN0, 0U) | PIN_AFIO_AF(GPIOF_PIN1, 0U) | PIN_AFIO_AF(GPIOF_PIN2, 0U) | PIN_AFIO_AF(GPIOF_PIN3, 0U) | PIN_AFIO_AF(GPIOF_PIN4, 0U) | PIN_AFIO_AF(GPIOF_PIN5, 0U) | PIN_AFIO_AF(GPIOF_PIN6, 0U) | PIN_AFIO_AF(GPIOF_PIN7, 0U))
#define VAL_GPIOF_AFRH (PIN_AFIO_AF(GPIOF_PIN8, 0U) | PIN_AFIO_AF(GPIOF_PIN9, 0U) | PIN_AFIO_AF(GPIOF_PIN10, 0U) | PIN_AFIO_AF(GPIOF_PIN11, 0U) | PIN_AFIO_AF(GPIOF_PIN12, 0U) | PIN_AFIO_AF(GPIOF_PIN13, 0U) | PIN_AFIO_AF(GPIOF_PIN14, 0U) | PIN_AFIO_AF(GPIOF_PIN15, 0U))
/*
* GPIOG setup:
*
* PG0 - PIN0 (input pullup).
* PG1 - PIN1 (input pullup).
* PG2 - PIN2 (input pullup).
* PG3 - PIN3 (input pullup).
* PG4 - PIN4 (input pullup).
* PG5 - PIN5 (input pullup).
* PG6 - PIN6 (input pullup).
* PG7 - PIN7 (input pullup).
* PG8 - PIN8 (input pullup).
* PG9 - PIN9 (input pullup).
* PG10 - PIN10 (input pullup).
* PG11 - PIN11 (input pullup).
* PG12 - PIN12 (input pullup).
* PG13 - PIN13 (input pullup).
* PG14 - PIN14 (input pullup).
* PG15 - PIN15 (input pullup).
*/
#define VAL_GPIOG_MODER (PIN_MODE_INPUT(GPIOG_PIN0) | PIN_MODE_INPUT(GPIOG_PIN1) | PIN_MODE_INPUT(GPIOG_PIN2) | PIN_MODE_INPUT(GPIOG_PIN3) | PIN_MODE_INPUT(GPIOG_PIN4) | PIN_MODE_INPUT(GPIOG_PIN5) | PIN_MODE_INPUT(GPIOG_PIN6) | PIN_MODE_INPUT(GPIOG_PIN7) | PIN_MODE_INPUT(GPIOG_PIN8) | PIN_MODE_INPUT(GPIOG_PIN9) | PIN_MODE_INPUT(GPIOG_PIN10) | PIN_MODE_INPUT(GPIOG_PIN11) | PIN_MODE_INPUT(GPIOG_PIN12) | PIN_MODE_INPUT(GPIOG_PIN13) | PIN_MODE_INPUT(GPIOG_PIN14) | PIN_MODE_INPUT(GPIOG_PIN15))
#define VAL_GPIOG_OTYPER (PIN_OTYPE_PUSHPULL(GPIOG_PIN0) | PIN_OTYPE_PUSHPULL(GPIOG_PIN1) | PIN_OTYPE_PUSHPULL(GPIOG_PIN2) | PIN_OTYPE_PUSHPULL(GPIOG_PIN3) | PIN_OTYPE_PUSHPULL(GPIOG_PIN4) | PIN_OTYPE_PUSHPULL(GPIOG_PIN5) | PIN_OTYPE_PUSHPULL(GPIOG_PIN6) | PIN_OTYPE_PUSHPULL(GPIOG_PIN7) | PIN_OTYPE_PUSHPULL(GPIOG_PIN8) | PIN_OTYPE_PUSHPULL(GPIOG_PIN9) | PIN_OTYPE_PUSHPULL(GPIOG_PIN10) | PIN_OTYPE_PUSHPULL(GPIOG_PIN11) | PIN_OTYPE_PUSHPULL(GPIOG_PIN12) | PIN_OTYPE_PUSHPULL(GPIOG_PIN13) | PIN_OTYPE_PUSHPULL(GPIOG_PIN14) | PIN_OTYPE_PUSHPULL(GPIOG_PIN15))
#define VAL_GPIOG_OSPEEDR (PIN_OSPEED_HIGH(GPIOG_PIN0) | PIN_OSPEED_HIGH(GPIOG_PIN1) | PIN_OSPEED_HIGH(GPIOG_PIN2) | PIN_OSPEED_HIGH(GPIOG_PIN3) | PIN_OSPEED_HIGH(GPIOG_PIN4) | PIN_OSPEED_HIGH(GPIOG_PIN5) | PIN_OSPEED_HIGH(GPIOG_PIN6) | PIN_OSPEED_HIGH(GPIOG_PIN7) | PIN_OSPEED_HIGH(GPIOG_PIN8) | PIN_OSPEED_HIGH(GPIOG_PIN9) | PIN_OSPEED_HIGH(GPIOG_PIN10) | PIN_OSPEED_HIGH(GPIOG_PIN11) | PIN_OSPEED_HIGH(GPIOG_PIN12) | PIN_OSPEED_HIGH(GPIOG_PIN13) | PIN_OSPEED_HIGH(GPIOG_PIN14) | PIN_OSPEED_HIGH(GPIOG_PIN15))
#define VAL_GPIOG_PUPDR (PIN_PUPDR_PULLUP(GPIOG_PIN0) | PIN_PUPDR_PULLUP(GPIOG_PIN1) | PIN_PUPDR_PULLUP(GPIOG_PIN2) | PIN_PUPDR_PULLUP(GPIOG_PIN3) | PIN_PUPDR_PULLUP(GPIOG_PIN4) | PIN_PUPDR_PULLUP(GPIOG_PIN5) | PIN_PUPDR_PULLUP(GPIOG_PIN6) | PIN_PUPDR_PULLUP(GPIOG_PIN7) | PIN_PUPDR_PULLUP(GPIOG_PIN8) | PIN_PUPDR_PULLUP(GPIOG_PIN9) | PIN_PUPDR_PULLUP(GPIOG_PIN10) | PIN_PUPDR_PULLUP(GPIOG_PIN11) | PIN_PUPDR_PULLUP(GPIOG_PIN12) | PIN_PUPDR_PULLUP(GPIOG_PIN13) | PIN_PUPDR_PULLUP(GPIOG_PIN14) | PIN_PUPDR_PULLUP(GPIOG_PIN15))
#define VAL_GPIOG_ODR (PIN_ODR_HIGH(GPIOG_PIN0) | PIN_ODR_HIGH(GPIOG_PIN1) | PIN_ODR_HIGH(GPIOG_PIN2) | PIN_ODR_HIGH(GPIOG_PIN3) | PIN_ODR_HIGH(GPIOG_PIN4) | PIN_ODR_HIGH(GPIOG_PIN5) | PIN_ODR_HIGH(GPIOG_PIN6) | PIN_ODR_HIGH(GPIOG_PIN7) | PIN_ODR_HIGH(GPIOG_PIN8) | PIN_ODR_HIGH(GPIOG_PIN9) | PIN_ODR_HIGH(GPIOG_PIN10) | PIN_ODR_HIGH(GPIOG_PIN11) | PIN_ODR_HIGH(GPIOG_PIN12) | PIN_ODR_HIGH(GPIOG_PIN13) | PIN_ODR_HIGH(GPIOG_PIN14) | PIN_ODR_HIGH(GPIOG_PIN15))
#define VAL_GPIOG_AFRL (PIN_AFIO_AF(GPIOG_PIN0, 0U) | PIN_AFIO_AF(GPIOG_PIN1, 0U) | PIN_AFIO_AF(GPIOG_PIN2, 0U) | PIN_AFIO_AF(GPIOG_PIN3, 0U) | PIN_AFIO_AF(GPIOG_PIN4, 0U) | PIN_AFIO_AF(GPIOG_PIN5, 0U) | PIN_AFIO_AF(GPIOG_PIN6, 0U) | PIN_AFIO_AF(GPIOG_PIN7, 0U))
#define VAL_GPIOG_AFRH (PIN_AFIO_AF(GPIOG_PIN8, 0U) | PIN_AFIO_AF(GPIOG_PIN9, 0U) | PIN_AFIO_AF(GPIOG_PIN10, 0U) | PIN_AFIO_AF(GPIOG_PIN11, 0U) | PIN_AFIO_AF(GPIOG_PIN12, 0U) | PIN_AFIO_AF(GPIOG_PIN13, 0U) | PIN_AFIO_AF(GPIOG_PIN14, 0U) | PIN_AFIO_AF(GPIOG_PIN15, 0U))
/*
* GPIOH setup:
*
* PH0 - OSC_IN (input floating).
* PH1 - OSC_OUT (input floating).
* PH2 - PIN2 (input pullup).
* PH3 - PIN3 (input pullup).
* PH4 - PIN4 (input pullup).
* PH5 - PIN5 (input pullup).
* PH6 - PIN6 (input pullup).
* PH7 - PIN7 (input pullup).
* PH8 - PIN8 (input pullup).
* PH9 - PIN9 (input pullup).
* PH10 - PIN10 (input pullup).
* PH11 - PIN11 (input pullup).
* PH12 - PIN12 (input pullup).
* PH13 - PIN13 (input pullup).
* PH14 - PIN14 (input pullup).
* PH15 - PIN15 (input pullup).
*/
#define VAL_GPIOH_MODER (PIN_MODE_INPUT(GPIOH_OSC_IN) | PIN_MODE_INPUT(GPIOH_OSC_OUT) | PIN_MODE_INPUT(GPIOH_PIN2) | PIN_MODE_INPUT(GPIOH_PIN3) | PIN_MODE_INPUT(GPIOH_PIN4) | PIN_MODE_INPUT(GPIOH_PIN5) | PIN_MODE_INPUT(GPIOH_PIN6) | PIN_MODE_INPUT(GPIOH_PIN7) | PIN_MODE_INPUT(GPIOH_PIN8) | PIN_MODE_INPUT(GPIOH_PIN9) | PIN_MODE_INPUT(GPIOH_PIN10) | PIN_MODE_INPUT(GPIOH_PIN11) | PIN_MODE_INPUT(GPIOH_PIN12) | PIN_MODE_INPUT(GPIOH_PIN13) | PIN_MODE_INPUT(GPIOH_PIN14) | PIN_MODE_INPUT(GPIOH_PIN15))
#define VAL_GPIOH_OTYPER (PIN_OTYPE_PUSHPULL(GPIOH_OSC_IN) | PIN_OTYPE_PUSHPULL(GPIOH_OSC_OUT) | PIN_OTYPE_PUSHPULL(GPIOH_PIN2) | PIN_OTYPE_PUSHPULL(GPIOH_PIN3) | PIN_OTYPE_PUSHPULL(GPIOH_PIN4) | PIN_OTYPE_PUSHPULL(GPIOH_PIN5) | PIN_OTYPE_PUSHPULL(GPIOH_PIN6) | PIN_OTYPE_PUSHPULL(GPIOH_PIN7) | PIN_OTYPE_PUSHPULL(GPIOH_PIN8) | PIN_OTYPE_PUSHPULL(GPIOH_PIN9) | PIN_OTYPE_PUSHPULL(GPIOH_PIN10) | PIN_OTYPE_PUSHPULL(GPIOH_PIN11) | PIN_OTYPE_PUSHPULL(GPIOH_PIN12) | PIN_OTYPE_PUSHPULL(GPIOH_PIN13) | PIN_OTYPE_PUSHPULL(GPIOH_PIN14) | PIN_OTYPE_PUSHPULL(GPIOH_PIN15))
#define VAL_GPIOH_OSPEEDR (PIN_OSPEED_HIGH(GPIOH_OSC_IN) | PIN_OSPEED_HIGH(GPIOH_OSC_OUT) | PIN_OSPEED_HIGH(GPIOH_PIN2) | PIN_OSPEED_HIGH(GPIOH_PIN3) | PIN_OSPEED_HIGH(GPIOH_PIN4) | PIN_OSPEED_HIGH(GPIOH_PIN5) | PIN_OSPEED_HIGH(GPIOH_PIN6) | PIN_OSPEED_HIGH(GPIOH_PIN7) | PIN_OSPEED_HIGH(GPIOH_PIN8) | PIN_OSPEED_HIGH(GPIOH_PIN9) | PIN_OSPEED_HIGH(GPIOH_PIN10) | PIN_OSPEED_HIGH(GPIOH_PIN11) | PIN_OSPEED_HIGH(GPIOH_PIN12) | PIN_OSPEED_HIGH(GPIOH_PIN13) | PIN_OSPEED_HIGH(GPIOH_PIN14) | PIN_OSPEED_HIGH(GPIOH_PIN15))
#define VAL_GPIOH_PUPDR (PIN_PUPDR_FLOATING(GPIOH_OSC_IN) | PIN_PUPDR_FLOATING(GPIOH_OSC_OUT) | PIN_PUPDR_PULLUP(GPIOH_PIN2) | PIN_PUPDR_PULLUP(GPIOH_PIN3) | PIN_PUPDR_PULLUP(GPIOH_PIN4) | PIN_PUPDR_PULLUP(GPIOH_PIN5) | PIN_PUPDR_PULLUP(GPIOH_PIN6) | PIN_PUPDR_PULLUP(GPIOH_PIN7) | PIN_PUPDR_PULLUP(GPIOH_PIN8) | PIN_PUPDR_PULLUP(GPIOH_PIN9) | PIN_PUPDR_PULLUP(GPIOH_PIN10) | PIN_PUPDR_PULLUP(GPIOH_PIN11) | PIN_PUPDR_PULLUP(GPIOH_PIN12) | PIN_PUPDR_PULLUP(GPIOH_PIN13) | PIN_PUPDR_PULLUP(GPIOH_PIN14) | PIN_PUPDR_PULLUP(GPIOH_PIN15))
#define VAL_GPIOH_ODR (PIN_ODR_HIGH(GPIOH_OSC_IN) | PIN_ODR_HIGH(GPIOH_OSC_OUT) | PIN_ODR_HIGH(GPIOH_PIN2) | PIN_ODR_HIGH(GPIOH_PIN3) | PIN_ODR_HIGH(GPIOH_PIN4) | PIN_ODR_HIGH(GPIOH_PIN5) | PIN_ODR_HIGH(GPIOH_PIN6) | PIN_ODR_HIGH(GPIOH_PIN7) | PIN_ODR_HIGH(GPIOH_PIN8) | PIN_ODR_HIGH(GPIOH_PIN9) | PIN_ODR_HIGH(GPIOH_PIN10) | PIN_ODR_HIGH(GPIOH_PIN11) | PIN_ODR_HIGH(GPIOH_PIN12) | PIN_ODR_HIGH(GPIOH_PIN13) | PIN_ODR_HIGH(GPIOH_PIN14) | PIN_ODR_HIGH(GPIOH_PIN15))
#define VAL_GPIOH_AFRL (PIN_AFIO_AF(GPIOH_OSC_IN, 0U) | PIN_AFIO_AF(GPIOH_OSC_OUT, 0U) | PIN_AFIO_AF(GPIOH_PIN2, 0U) | PIN_AFIO_AF(GPIOH_PIN3, 0U) | PIN_AFIO_AF(GPIOH_PIN4, 0U) | PIN_AFIO_AF(GPIOH_PIN5, 0U) | PIN_AFIO_AF(GPIOH_PIN6, 0U) | PIN_AFIO_AF(GPIOH_PIN7, 0U))
#define VAL_GPIOH_AFRH (PIN_AFIO_AF(GPIOH_PIN8, 0U) | PIN_AFIO_AF(GPIOH_PIN9, 0U) | PIN_AFIO_AF(GPIOH_PIN10, 0U) | PIN_AFIO_AF(GPIOH_PIN11, 0U) | PIN_AFIO_AF(GPIOH_PIN12, 0U) | PIN_AFIO_AF(GPIOH_PIN13, 0U) | PIN_AFIO_AF(GPIOH_PIN14, 0U) | PIN_AFIO_AF(GPIOH_PIN15, 0U))
/*
* GPIOI setup:
*
* PI0 - PIN0 (input pullup).
* PI1 - PIN1 (input pullup).
* PI2 - PIN2 (input pullup).
* PI3 - PIN3 (input pullup).
* PI4 - PIN4 (input pullup).
* PI5 - PIN5 (input pullup).
* PI6 - PIN6 (input pullup).
* PI7 - PIN7 (input pullup).
* PI8 - PIN8 (input pullup).
* PI9 - PIN9 (input pullup).
* PI10 - PIN10 (input pullup).
* PI11 - PIN11 (input pullup).
* PI12 - PIN12 (input pullup).
* PI13 - PIN13 (input pullup).
* PI14 - PIN14 (input pullup).
* PI15 - PIN15 (input pullup).
*/
#define VAL_GPIOI_MODER (PIN_MODE_INPUT(GPIOI_PIN0) | PIN_MODE_INPUT(GPIOI_PIN1) | PIN_MODE_INPUT(GPIOI_PIN2) | PIN_MODE_INPUT(GPIOI_PIN3) | PIN_MODE_INPUT(GPIOI_PIN4) | PIN_MODE_INPUT(GPIOI_PIN5) | PIN_MODE_INPUT(GPIOI_PIN6) | PIN_MODE_INPUT(GPIOI_PIN7) | PIN_MODE_INPUT(GPIOI_PIN8) | PIN_MODE_INPUT(GPIOI_PIN9) | PIN_MODE_INPUT(GPIOI_PIN10) | PIN_MODE_INPUT(GPIOI_PIN11) | PIN_MODE_INPUT(GPIOI_PIN12) | PIN_MODE_INPUT(GPIOI_PIN13) | PIN_MODE_INPUT(GPIOI_PIN14) | PIN_MODE_INPUT(GPIOI_PIN15))
#define VAL_GPIOI_OTYPER (PIN_OTYPE_PUSHPULL(GPIOI_PIN0) | PIN_OTYPE_PUSHPULL(GPIOI_PIN1) | PIN_OTYPE_PUSHPULL(GPIOI_PIN2) | PIN_OTYPE_PUSHPULL(GPIOI_PIN3) | PIN_OTYPE_PUSHPULL(GPIOI_PIN4) | PIN_OTYPE_PUSHPULL(GPIOI_PIN5) | PIN_OTYPE_PUSHPULL(GPIOI_PIN6) | PIN_OTYPE_PUSHPULL(GPIOI_PIN7) | PIN_OTYPE_PUSHPULL(GPIOI_PIN8) | PIN_OTYPE_PUSHPULL(GPIOI_PIN9) | PIN_OTYPE_PUSHPULL(GPIOI_PIN10) | PIN_OTYPE_PUSHPULL(GPIOI_PIN11) | PIN_OTYPE_PUSHPULL(GPIOI_PIN12) | PIN_OTYPE_PUSHPULL(GPIOI_PIN13) | PIN_OTYPE_PUSHPULL(GPIOI_PIN14) | PIN_OTYPE_PUSHPULL(GPIOI_PIN15))
#define VAL_GPIOI_OSPEEDR (PIN_OSPEED_HIGH(GPIOI_PIN0) | PIN_OSPEED_HIGH(GPIOI_PIN1) | PIN_OSPEED_HIGH(GPIOI_PIN2) | PIN_OSPEED_HIGH(GPIOI_PIN3) | PIN_OSPEED_HIGH(GPIOI_PIN4) | PIN_OSPEED_HIGH(GPIOI_PIN5) | PIN_OSPEED_HIGH(GPIOI_PIN6) | PIN_OSPEED_HIGH(GPIOI_PIN7) | PIN_OSPEED_HIGH(GPIOI_PIN8) | PIN_OSPEED_HIGH(GPIOI_PIN9) | PIN_OSPEED_HIGH(GPIOI_PIN10) | PIN_OSPEED_HIGH(GPIOI_PIN11) | PIN_OSPEED_HIGH(GPIOI_PIN12) | PIN_OSPEED_HIGH(GPIOI_PIN13) | PIN_OSPEED_HIGH(GPIOI_PIN14) | PIN_OSPEED_HIGH(GPIOI_PIN15))
#define VAL_GPIOI_PUPDR (PIN_PUPDR_PULLUP(GPIOI_PIN0) | PIN_PUPDR_PULLUP(GPIOI_PIN1) | PIN_PUPDR_PULLUP(GPIOI_PIN2) | PIN_PUPDR_PULLUP(GPIOI_PIN3) | PIN_PUPDR_PULLUP(GPIOI_PIN4) | PIN_PUPDR_PULLUP(GPIOI_PIN5) | PIN_PUPDR_PULLUP(GPIOI_PIN6) | PIN_PUPDR_PULLUP(GPIOI_PIN7) | PIN_PUPDR_PULLUP(GPIOI_PIN8) | PIN_PUPDR_PULLUP(GPIOI_PIN9) | PIN_PUPDR_PULLUP(GPIOI_PIN10) | PIN_PUPDR_PULLUP(GPIOI_PIN11) | PIN_PUPDR_PULLUP(GPIOI_PIN12) | PIN_PUPDR_PULLUP(GPIOI_PIN13) | PIN_PUPDR_PULLUP(GPIOI_PIN14) | PIN_PUPDR_PULLUP(GPIOI_PIN15))
#define VAL_GPIOI_ODR (PIN_ODR_HIGH(GPIOI_PIN0) | PIN_ODR_HIGH(GPIOI_PIN1) | PIN_ODR_HIGH(GPIOI_PIN2) | PIN_ODR_HIGH(GPIOI_PIN3) | PIN_ODR_HIGH(GPIOI_PIN4) | PIN_ODR_HIGH(GPIOI_PIN5) | PIN_ODR_HIGH(GPIOI_PIN6) | PIN_ODR_HIGH(GPIOI_PIN7) | PIN_ODR_HIGH(GPIOI_PIN8) | PIN_ODR_HIGH(GPIOI_PIN9) | PIN_ODR_HIGH(GPIOI_PIN10) | PIN_ODR_HIGH(GPIOI_PIN11) | PIN_ODR_HIGH(GPIOI_PIN12) | PIN_ODR_HIGH(GPIOI_PIN13) | PIN_ODR_HIGH(GPIOI_PIN14) | PIN_ODR_HIGH(GPIOI_PIN15))
#define VAL_GPIOI_AFRL (PIN_AFIO_AF(GPIOI_PIN0, 0U) | PIN_AFIO_AF(GPIOI_PIN1, 0U) | PIN_AFIO_AF(GPIOI_PIN2, 0U) | PIN_AFIO_AF(GPIOI_PIN3, 0U) | PIN_AFIO_AF(GPIOI_PIN4, 0U) | PIN_AFIO_AF(GPIOI_PIN5, 0U) | PIN_AFIO_AF(GPIOI_PIN6, 0U) | PIN_AFIO_AF(GPIOI_PIN7, 0U))
#define VAL_GPIOI_AFRH (PIN_AFIO_AF(GPIOI_PIN8, 0U) | PIN_AFIO_AF(GPIOI_PIN9, 0U) | PIN_AFIO_AF(GPIOI_PIN10, 0U) | PIN_AFIO_AF(GPIOI_PIN11, 0U) | PIN_AFIO_AF(GPIOI_PIN12, 0U) | PIN_AFIO_AF(GPIOI_PIN13, 0U) | PIN_AFIO_AF(GPIOI_PIN14, 0U) | PIN_AFIO_AF(GPIOI_PIN15, 0U))
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#if !defined(_FROM_ASM_)
# ifdef __cplusplus
extern "C" {
# endif
void boardInit(void);
# ifdef __cplusplus
}
# endif
#endif /* _FROM_ASM_ */
#endif /* BOARD_H */

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@@ -0,0 +1,9 @@
# List of all the board related files.
BOARDSRC = $(BOARD_PATH)/boards/BLACKPILL_STM32_F411/board.c
# Required include directories
BOARDINC = $(BOARD_PATH)/boards/BLACKPILL_STM32_F411
# Shared variables
ALLCSRC += $(BOARDSRC)
ALLINC += $(BOARDINC)

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@@ -0,0 +1,15 @@
sourceRoot: ../../../../../tools/ftl/processors/boards/stm32f4xx/templates
outputRoot: ..
dataRoot: .
freemarkerLinks: {
lib: ../../../../../tools/ftl/libs
}
data : {
doc1:xml (
board.chcfg
{
}
)
}

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