This commit makes atmel-dfu and chibios-dfu bootloaders retry to detect the bootloader
every 0,5 seconds (now configurable via the BOOTLOADER_RETRY_TIME makefile variable),
and a period is printed after every try. This is a much more pleasant behaviour than
the 5s retry timeout.
This keymap for ANAVI Macro Pad 2 contains a couple of Skype
shortcuts for MS Windows and GNU/Linux distributions:
- Ctrl+M: Mute/unmute microphone
- Ctrl+Shift+K: Start/stop camera
Signed-off-by: Leon Anavi <leon@anavi.org>
* Set bootloader to stm32-dfu for STM32F303
* Set bootloader to stm32-dfu for STM32F0x2
* Set bootloader to stm32-dfu for STM32F4x1
* Set bootloader to stm32duino for sowbug
* Delete redundant bootloader_defs headers
* Add some missing MCU name comments
* Move APM32 dfu-suffix overrides underneath bootloader
* Remove redundant STM32_BOOTLOADER_ADDRESS defines/rules
* [Keymap] merge jdelkins userspace and associated keymaps
* Add copyright & license info
* Change rgblight_config.enable to rgblight_is_enabled()
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove superfluous includes
* Change EXTRAFLAGS+=-flto to LTO_ENABLE=yes
* Remove unnecessary jdelkins_ss symlink in users
* Add copyright and license notices
* Use preferred way to determine capslock / numlock state
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add #pragma once to a header
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Include QMK_KEYBOARD_H only once, in userspace header
* Remove unnecessary initialization in matrix_init_keymap
* Do process_record_keymap before cases handled in process_record_user
* Reorganize & simplify secrets feature enablement
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove superfluous break
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* include "print.h" instead of <print.h>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_cod16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* add #pragma once to a header
Co-authored-by: Ryan <fauxpark@gmail.com>
* include "print.h" instead of <print.h>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use :flash target where possible
* Remove special case flash target and use PROGRAM_CMD
* dz60/jdelkins_ss: use tap_code16
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
The code using sprintf() did not fit into flash when `merge/um70:via`
was compiled with avr-gcc 5.4.0:
* The firmware is too large! 29756/28672 (1084 bytes over)
Replacing `sprintf(wpm_str, " %03d", current_wpm);` with custom
formatting code reduces the firmware size by 1504 bytes, which is enough
to make the `merge/um70:via` firmware fit:
* The firmware size is approaching the maximum - 28252/28672 (98%, 420 bytes free)
* Add Per Key functionality for AutoShift (#11536)
* LED Matrix: Reactive effect buffers & advanced indicators (#12588)
* [Keyboard] kint36: switch to sym_eager_pk debouncing (#12626)
* [Keyboard] kint2pp: reduce input latency by ≈10ms (#12625)
* LED Matrix: Split (#12633)
* [CI] Format code according to conventions (#12650)
* feat: infinite timeout for leader key (#6580)
* feat: implement leader_no_timeout logic
* docs(leader_key): infinite leader timeout docs
* Format code according to conventions (#12680)
* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx (#12403)
* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)
Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1). Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).
* Update ADC docs to match the actually used resolution
ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly. Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).
* Fix pinToMux() for B12 and B13 on STM32F3xx
Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.
* Add support for all possible analog pins on STM32F1xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families). Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).
Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.
* Add support for all possible analog pins on STM32F4xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled). These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.
Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.
Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.
* Fix STM32F3xx ADC mux table in documentation
The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).
* Add STM32F1xx ADC pins to the documentation
* Add STM32F4xx ADC pins to the documentation
* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) (#12600)
* Add support for jumping to tinyuf2 bootloader. Adds blackpill UF2 example.
* Update flashing.md
* Update chconf.h
* Update config.h
* Update halconf.h
* Update mcuconf.h
* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. (#12671)
* Add support for MCU = STM32F446 (#12619)
* Add support for MCU = STM32F446
* Update platforms/chibios/GENERIC_STM32_F446XE/configs/config.h
* Restore mcuconf.h to the one used by RT-STM32F446RE-NUCLEO64
* stm32f446: update mcuconf.h and board.h for 16MHz operation, with USB enabled, and other peripherals disabled.
* Format code according to conventions (#12682)
* Format code according to conventions (#12687)
* Add STM32L433 and L443 support (#12063)
* initial L433 commit
* change to XC
* fix L433
* disable all peripherals
* update system and peripheral clocks
* 433 change
* use its own board files
* revert its own board files
* l433 specific change
* fix stm32l432xx define
* remove duplicate #define
* fix bootloader jump
* move to L443xx and add i2c2, spi2, usart3 to mcuconf.h
* move to L443
* move to L443
* fix sdmmc in mcuconf.h
* include STM32L443
* add L443
* Include L443 in compatible microcontrollers
* Include L443 in compatible microcontrollers
* Update config bootloader jump description
* Update ChibiOS define reasoning
* Update quantum/mcu_selection.mk
* fix git conflict
* Updated Function96 with V2 files and removed chconf.h and halconf.h (#12613)
* Fix bad PR merge for #6580. (#12721)
* Change RGB/LED Matrix to use a simple define for USB suspend (#12697)
* [CI] Format code according to conventions (#12731)
* Fixing transport's led/rgb matrix suspend state logic (#12770)
* [CI] Format code according to conventions (#12772)
* Fix comment parsing (#12750)
* Added OLED fade out support (#12086)
* fix some references to bin/qmk that slipped in (#12832)
* Resolve a number of warnings in `qmk generate-api` (#12833)
* New command: qmk console (#12828)
* stash poc
* stash
* tidy up implementation
* Tidy up slightly for review
* Tidy up slightly for review
* Bodge environment to make tests pass
* Refactor away from asyncio due to windows issues
* Filter devices
* align vid/pid printing
* Add hidapi to the installers
* start preparing for multiple hid_listeners
* udev rules for hid_listen
* refactor to move closer to end state
* very basic implementation of the threaded model
* refactor how vid/pid/index are supplied and parsed
* windows improvements
* read the report directly when usage page isn't available
* add per-device colors, the choice to show names or numbers, and refactor
* add timestamps
* Add support for showing bootloaders
* tweak the color for bootloaders
* Align bootloader disconnect with connect color
* add support for showing all bootloaders
* fix the pyusb check
* tweaks
* fix exception
* hide a stack trace behind -v
* add --no-bootloaders option
* add documentation for qmk console
* Apply suggestions from code review
* pyformat
* clean up and flesh out KNOWN_BOOTLOADERS
* Remove pointless SERIAL_LINK_ENABLE rules (#12846)
* Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
* Fix another bin/qmk reference (#12856)
* [Keymap] Turn OLED off on suspend in soundmonster keymap (#10419)
* Fixup build errors on `develop` branch. (#12723)
* LED Matrix: Effects! (#12651)
* Fix syntax error when compiling for ARM (#12866)
* Remove KEYMAP and LAYOUT_kc (#12160)
* alias KEYMAP to LAYOUT
* remove KEYMAP and LAYOUT_kc
* Add setup, clone, and env to the list of commands we allow even with broken modules (#12868)
* Rename `point_t` -> `led_point_t` (#12864)
* [Keyboard] updated a vendor name / fixed minor keymap issues (#12881)
* Add missing LED Matrix suspend code to suspend.c (#12878)
* LED Matrix: Documentation (#12685)
* Deprecate `send_unicode_hex_string()` (#12602)
* Fix spelling mistake regarding LED Matrix in split_common. (#12888)
* [Keymap] Fix QWERTY/DVORAK status output for kzar keymap (#12895)
* Use milc.subcommand.config instead of qmk.cli.config (#12915)
* Use milc.subcommand.config instead
* pyformat
* remove the config test
* Add function to allow repeated blinking of one layer (#12237)
* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time
* Update doc
* Rework rgblight blinking according to requested change
* optimize storage
* Fixup housekeeping from being invoked twice per loop. (#12933)
* matrix: wait for row signal to go HIGH for every row (#12945)
I noticed this discrepancy (last row of the matrix treated differently than the
others) when optimizing the input latency of my keyboard controller, see also
https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
Before this commit, when tuning the delays I noticed ghost key presses when
pressing the F2 key, which is on the last row of the keyboard matrix: the
dead_grave key, which is on the first row of the keyboard matrix, would be
incorrectly detected as pressed.
After this commit, all keyboard matrix rows are interpreted correctly.
I suspect that my setup is more susceptible to this nuance than others because I
use GPIO_INPUT_PIN_DELAY=0 and hence don’t have another delay that might mask
the problem.
* ensure we do not conflict with existing keymap aliases (#12976)
* Add support for up to 4 IS31FL3733 drivers (#12342)
* Convert Encoder callbacks to be boolean functions (#12805)
* [Keyboard] Fix Terrazzo build failure (#12977)
* Do not hard set config in CPTC files (#11864)
* [Keyboard] Corne - Remove legacy revision support (#12226)
* [Keymap] Update to Drashna keymap and user code (based on develop) (#12936)
* Add Full-duplex serial driver for ARM boards (#9842)
* Document LED_MATRIX_FRAMEBUFFER_EFFECTS (#12987)
* Backlight: add defines for default level and breathing state (#12560)
* Add dire message about LUFA mass storage bootloader (#13014)
* [Keyboard] Remove redundant legacy and common headers for crkbd (#13023)
Was causing compiler errors on some systems.
* Fix keyboards/keymaps for boolean encoder callback changes (#12985)
* `backlight.c`: include `eeprom.h` (#13024)
* Add changelog for 2021-05-29 Breaking Changes merge (#12939)
* Add ChangeLog for 2021-05-29 Breaking Changes Merge: initial version
* Add recent develop changes
* Sort recent develop changes
* Remove sections for ChibiOS changes per tzarc
No ChibiOS changes this round.
* Add and sort recent develop changes
* add notes about keyboard moves/deletions
* import changelog for PR 12172
Documents the change to BOOTMAGIC_ENABLE.
* update section headings
* re-sort changelog
* add additional note regarding Bootmagic changes
* remove changelog timestamp
* update dates in main Breaking Changes docs
* fix broken section anchors in previous changelogs
* add link to backlight/eeprom patch to changelog
* highlight some more changes
* link PRs from section headers
* Restore standard readme
* run: qmk cformat --core-only
* Align our subprocess usage with current best practices.
* remove unused import
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix the cpp invocation for older python
* allow for unprompted installation
* make sure qmk new-keyboard works on windows
Co-authored-by: Ryan <fauxpark@gmail.com>
This keymap contains the following shortcuts for Microsoft Teams
on MS Windows and GNU/Linux distributions:
- Ctrl+Shift+M: Toggle mute
- Ctrl+Shift+O: Toggle video (doesn't work in a web browser)
NOTE: Mac users should replace Ctrl with Command in all shortcuts
Signed-off-by: Leon Anavi <leon@anavi.org>
* Create piv3rt's keymap
* Use tabs's LED as a caps lock indicator
* Fix indentation (tabs -> spaces)
* Set inital LED matrix color & mode
* Rename layers and add an RGBRST keycode
* Disable unused RGB effects
* Add RGB profiles
* Use ESC's LED as a num lock indicator
* Light up the keypad when _NUM layer is active
* Realign layers
* Remove legacy layer
* Fix CAPS key macro
* Reduce TAPPING_TERM to 100
* Change the caps LED to red and display the numlock one on special layers
* Add french accentuated caps + minor improvements on layers
* Remove left numpad
* Add french quotation marks
* Add key KC_NUBS
* Add terminal copy/paste
* Disable led profile on wakeup
* Change the default color
* Add AMD replay and record keys
* Add a MacOS layer
* Move Numpad
* Add GPLv2 license information
* Optimise custom RGB matrix
* Move keypad toggle and disable MAC led indicator
* Remove unnecessary check for RGB matrix
* Initial configuration with led and three layers
+ First layer contains classic keys
+ Second layer contains F keys and media keys
+ Third layer contains numbers in the top portion of the letter keys
+ Default LEDs configuration
* RGB toggle
* Documentation and minor changes
* Added LGUI key and remapped layer 2 on layer 1
* Removed backlight and led keys
* Updated keymap graphical representation
* Switched LGui with Lalt to emulate macOS layout
* Updated keymap with GNU License
* Some fixes for the Bakeneko variant DB60s
* Add copyright to header
* Add .python-version to gitignore for people who use pyenv or similar
* update readme
* Add more readmes
* Add more readmes
* Update the versions to have different product IDs
* Update readme
* Add missing rules.mk
* Fix matrix on hotswap
* remove iso from hotswap
* Fix hotswap spacebar
* Revert gitignore changes
* Fix layouts
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add split configs
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add license to config
* or equivalent
Co-authored-by: Ryan <fauxpark@gmail.com>
* add custom keymaps for BM68rgb
* add user keymap for bm68rgb
* fix grammar
* add custom hub16 keymap
* Apply suggestions from code review
* fix errorenously included hub16 file
* add GPL headers
* revert defining dfa_state in keymap.h
* Update keyboards/bm68rgb/keymaps/peepeetee/keymap.h
* enable tap dance, add tap dance to left alt
* move the module checking and updating to lib/python
* make flake8 happy
* Update lib/python/qmk/cli/__init__.py
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* prompt the user to disable developer mode
* pyformat
* flake8
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* add a test and dry-run to qmk generate-api
* add a dry-run to qmk pyformat
* Add a --dry-run to qmk cformat
* reverse the order of nose2 and flake8 tests
* run CI test against cformat and pyformat
* fix programming errors
* tweak job name
* fix argument
* refine the files we select
* fix stack trace in --ci
* make cformat exit clean
* fix c file extensions
* decouple CI from pyformat
* remove --ci arg
* make ci happy
* use the environment var instead
* change output to text
* fix log message
* replace tabs
* resynced with upstream, and adjusted keymap layout for planck
* updated keyboard layout
Signed-off-by: Sean Johnson <sean@ttys0.net>
* swapped out bspc for del on symb layer
Signed-off-by: Sean Johnson <sean@ttys0.net>
* fixed typo with brightness media keys
* turns out my brightness config was correct, it was macOS that had gone sideways
* updated to bring in line with requirements for merging into upstream
* removed redundant config from rules.mk
moved media controls to FUNC layer for Planck layout
* added GPL2+ compatible license header
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed unused MIDI comment
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed extraneous MIDI comments
* removed extraneous comments
* update for LTO and guard RGBLED_SPLIT
* Revert "update for LTO and guard RGBLED_SPLIT"
This reverts commit ce81177cbe.
* Revert "Revert "update for LTO and guard RGBLED_SPLIT""
This reverts commit 67da0ce9f3.
* update iris keymap for keymap_kc removal and overhaul userspace
* add licenses
* fix tap_dance error when rgblight is disabled and update/clean iris/sinc maps
The easiest way to install QMK CLI and all the necessary
dependencies on FreeBSD is to use the packages
from the official FreeBSD Ports Collection.
This is possible since QMK CLI has been added to the Ports Collection:
https://www.freshports.org/sysutils/py-qmk/
When the USB device is connected, FreeBSD creates not one, but three
device nodes in /dev, e.g.: /dev/ttyU0, /dev/ttyU0.init, and
/dev/ttyU0.lock.
As a result, this leads to the USB variable containing 3 paths
(and therefore, whitespace) and messages like this one:
Device /dev/ttyU0
/dev/ttyU0.init
/dev/ttyU0.lock has appeared; assuming it is the controller.
This changes fixes the use of the -z flag of "[" (see test(1)). Also, it
removes undesired paths from the USB variable, leaving only
one path there (i.e., "/dev/ttyU0").
* Add andromeda to qmk
* Fix
* Another fix
* Fix via map
* Update andromeda
* Update confs for new qmk master
* Apply suggestions from code review
* Remove the ch hal and mcu conf as the andromeda does not need extra peripherals
* Update keyboards/ai03/andromeda/rules.mk
* Apply suggestions from code review
* Add bootloader note to readme
* [Keyboard] added Time 80 Reforged by Fox Lab
* added Time 80 Reforged by Fox Lab
* split to two sub directories for universal and hotswap pcb
* Apply suggestions from code review
* Modified codes as suggested
* update code as suggested
* rgb log light keymaps added
* update code as suggested
* enable rgblight right to TIME logo, and add keymaps for it's control
* Apply suggestions from code review
* enable built-in switch LED support
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Set Dvorak as the standard base layer
* Remove unneeded includes
* Remove custom handling for Quake 2
Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff.
* Clean up comments in KC60 keymap
* Allow <keyboard>.h to be optional when going data driven
* Remove stub files as no longer required
* Rename function
* Remove include of layouts.h for now
* Take advantage of type=keyboard_folder
* Take advantage of type=keyboard_folder - kb should still be mandatory
* add info.json file
* refactor keymaps for readability
* rework layout macro
Arranges the layout macro and keycodes to resemble the physical layout.
* readme touch-up
Corrections to capitalization and spelling, and removal of extra white space.
* Added WholesomeDucky keymap for GMMK Pro
* Finalized keymap & added 1000hz polling for GMMK Pro
* Corrected for RAlt and Fn being swapped
* Fixed RAlt and Fn being swapped in the layout definition. Updated personal keymap to reflect fixed layout.
* Removed an old comment from personal keymap for GMMK Pro
* added VIA support
* Defined bootmagic row and column for GMMK Pro Esc key
* Update keyboards/gmmk/pro/config.h
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* peepeetee's bodged hub16 keymap
* add layer 3 lighting
* actually adds layer 3 lighting
* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes#12445.
* Fix how USB queue overflow is handled in chibios.
This commit reverts PR 12472 (commit c823fe2d3f),
and it implements the original intent of the commit in a better way.
The original intent of the above mentioned commit was to not deadlock the
keyboard when console is enabled, and hid_listen is not started.
The above mentioned commit had a few drawbacks:
1) When a lot of data was printed to the console, the queue would get full,
and drop data, even if hid_listen was running. (For example having matrix debug
enabled just didn't work right at all)
2) I believe the function in which this was implemented is used by all other
USB endpoints, so with the above change, overflow, and data loss could
happen in other important functions of QMK as well.
This commit implements deadlock prevention in a slightly similar way to how
it's done on AVR. There is an additional static local variable, that memorizes
whether the console has timeouted before. If we are in the timeouted=false
state, then we send the character normally with a 5ms timeout. If it does
time out, then hid_listen is likely not running, and future characters should
not be sent with a timeout, but those characters should still be sent if there
is space in the queue. The difference between the AVR implementation and this
one is that the AVR implementation checks the queue state directly, but this
implementation instead attempts to write the character with a zero timeout.
If it fails, then we remain in the timeouted=true state, if it succeeds, then
hid_listen started removing data from the queue, so we can go out of the
timeouted=true state.
* Added comment explaining the timeouted logic to console flow control.
* Console flow control: refactor chibios flowcontrol code to make it more readable, and rename the timeouted variable to timed_out on both chibios and lufa. Changed comments to says timed_out is an approximation of listener_disconnected, to make it clear that it's not the same thing
* fix typo
* Add RGB matrix suspend wake function for Planck/rev6
* Update suggested definition to allow user override.
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Git keymap for ANAVI Macro Pad 8 with the following shortcuts.
On the first row from left to right:
- git status
- git log
- git pull
- git push
On the second row from left to right:
- git diff
- git add
- git commit
- FN key to switch to the 2nd layout and control lights
Reduce the number of supported RGB animations and effects in
config.h to shrink the firmware size and fit it on the device.
Signed-off-by: Leon Anavi <leon@anavi.org>
The keymap for this PCB as of April 5, 2020 has a 4rth, largely superfluous layer, creating a total of 5 layers.
When ported to VIA, this results in a layer that users can access but cannot edit. I propose removing this layer completely along with it's access from the default.
The dac_basic driver did not work properly with `#define AUDIO_PIN A4`
(instead of configuring the A4 pin, the driver actually was switching
the A5 pin to analog mode, breaking any other usage of that pin in
addition to emitting a distorted signal on the improperly configured
A4 pin). Fix the code to configure the A4 pin as intended.
- Use normal ChibiOS I2C driver.
- Move drawing code to housekeeping -- previously it was during matrix
scan, which gets executed during bootmagic checks. However, bootmagic
is invoked before QWIIC subsystem is enabled, which means I2C isn't
configured yet. All I2C calls to the OLED fail with timeouts while
bootmagic is being checked. Housekeeping ensures this is executed once
the system has initialised and settled.
- QWIIC OLED driver: properly clear out OLED buffer when clearing screen.
This keymap for ANAVI Macro Pad 2 contains a couple of shortcuts
for Google Meet:
- left key: turn on/off the microphone (mute button)
- right key: turn on/off the camera
Signed-off-by: Leon Anavi <leon@anavi.org>
Clarify that the link to the github/forking instructions is a link to how to fork this project. Previous wording implied that the link was to a how-to-use github in general page.
Before this commit, attaching an ARM-based (i.e. ChibiOS-based) keyboard that
uses CONSOLE_ENABLE = yes and produces debug messages would deadlock the
keyboard unless one was running hid_listen.
With this commit, dead-locking writes to the queue are detected and prevented.
fixes#5631
* cleanup keyboards/helix/{rev2|rev3_5rows}/keymaps/five_rows
* Made the layout data easier to read.
* helix/rev2/keymaps/five_rows/keymap.c
* helix/rev3_5rows/keymaps/five_rows/keymap.c
* The following two were made the same.
* keymaps/five_rows/config.h
* keymaps/five_rows/oled_display.c
The binary of the compilation result has not changed.
* update keyboards/helix/rev2/keymaps/five_rows/rules.mk
KEYBOARD_LOCAL_FEATURES_MK was moved to the end.
* add '#define DISABLE_SYNC_TIMER' into helix/rev3_5rows/keymaps/five_rows/config.h
The sync timer features worsen the matrix scan rate of the Helix keyboard. I'm not sure if it makes sense to have sync timer features enabled on the Helix keyboard. So in my keymap I disable this.
This resolves to <https://pypi.org/project/Wave/>, but the places where
the `wave` module is imported make it clear that the standard library
module <https://docs.python.org/3/library/wave.html> was intended.
Was originally added in #11820 and used in the following files:
* `util/sample_parser.py`
* `util/wavetable_parser.py`
* [nix] Update nixpkgs to avoid issues with Big Sur
The older nixpkgs snapshot did not contain nix changes to the
compiler/linker hooks that are necessary for compatibility with MacOS
Big Sur. The fix is simply to update to a newer snapshot.
* [nix] Add a poetry manifest and use poetry to build the Python env
* [nix] Use niv to manage upstream sources like nixpkgs
* [nix] Update to newer nixpkgs snapshot
* [nix] Bump python package versions
The right-most top-most key on the Kinesis Advantage keyboard is labeled
“Progrm” and was meant to enter the Teensy bootloader as per the comment.
However, the keycode was set to KC_1, which just produces a “1”.
It should be RESET instead.
This commit fixes KC_1 to RESET in all files where the fix is needed.
The other files have already been fixed independently.
* Add IO Warning to WSL section of Getting Started
* FauxPark suggestion (thanks!)
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added adns5050 sensor code, as well as implementations for the Ploopy Mini and the Ploopy Nano
* fixed spurious scrolling issue
* recommended fixes for pr linting and cleanup
* Minor improvements to BM68RGB
* Add grave esc and LTO support
* Move comments to end of line
* Document the use of qmk script for compiling and flashing
* Revert arrow key flags back to mod
* Update keyboards/bm68rgb/bm68rgb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/bm68rgb/bm68rgb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove grave escape
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tab spacing
Co-authored-by: Ryan <fauxpark@gmail.com>
* Reverted make default
Co-authored-by: Ryan <fauxpark@gmail.com>
* Reverted make flash
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keyboards/helix/pico/keymaps/mtei/keymap.c
Stopped using the LAYOUT_kc macro. (this is response to #12160)
There is no change in the generated binary.
* small update pico/keymaps/mtei/keymap.c
This keymap for ANAVI Macro Pad 2 contains popular git commands
typed out and executed with a single key:
- left key: git commit -s
- right key: git push
Signed-off-by: Leon Anavi <leon@anavi.org>
* Add suspend wake functions for RGB Matrix
* Add suspension RGB functions to Planck/rev6 and Preonic/rev3
* Add suspend wake to Mark 65
* Revert changes to planck and preonic
* Remove changes to The Mark65
Co-authored-by: filterpaper <filterpaper@localhost>
* Improve upon the 'Caveats' section of the Layers and Mod-Tap documentation
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/feature_layers.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added a line saying that remote desktop problems may also be mitigated by defining TAP_CODE_DELAY
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add a command to format json files
* change to work after rebase
* add test for qmk format-json
* add documentation for qmk format-json
* Update lib/python/qmk/cli/format/json.py
* initial rgb driver fix
* added underglow LEDs and fixed typo in RGB locations
* removed test code
* added my key maps
* updated rgb keymap to work with changes
* refactored my code to make it more maintainable and updated keymaps.
* added GPL licence
* Turned off matrix scan rate debug info
* added checks if RGB matrix is enabled to fix errors when building keymaps without RGB matrix enabled
* Apply suggestions from code review by fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Renamed led driver file to be less ambiguous
* Renamed is31fl3733 driver files to is31fl3733-dual
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix USER_PRINT on avr/atsam
* Update tmk_core/common/arm_atsam/_print.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Format code according to conventions
* Update lib/python/qmk/cli/generate/api.py
* Update lib/python/qmk/cli/generate/api.py
Co-authored-by: QMK Bot <hello@qmk.fm>
Co-authored-by: Zach White <skullydazed@gmail.com>
* Add support for qmk_configurator style aliases
* add the keyboard aliases to the api data
* add support for a keyboard metadata file
* make flake8 happy
* [Keyboard] YMDK YM68
Converted from a KBFirmware JSON file provided via the vendor's product listing.
PCB supports Backlight on B6 and RGB Underglow on E2, but the LEDs are not pre-soldered according to the PCB photos.
* update VENDOR_ID and PRODUCT_ID
* added Vanana / Vaguette Lite / Waaffle
* changed extra GPIO allocations of Waaffle and Vanana
* Apply suggestions from code review
changed layout name of vaguette Lite / requested by drashna
* Apply suggestions from code review
Requested keymap changes have been made.
* all changes requested by collaborators are made
* RGB config updated / keymap updated
* fixed vaguette lite info.json
* fixed vaguette lite info.json
* fixed vaguette lite info.json
* Apply suggestions from code review
request changes are made
* pre rename h
* vaguettelite reanmed to lowercases
* fixed vanana keymap
* Apply suggestions from code review
* changed Bootmagic key of VaguetteLite as suggested
* Updated via keymap of Vaguette Lite as suggested
* add vaguette lite 6.25 layout
* added vaguette lite noclew keymap
* updated vaguette lite 6.25u keymap description
* updated vanana default keymap
* updated keymap spacing
* reabased from the official repo
* Update keymap.c
fixed vaguette lite keymap
* Apply suggestions from code review
All the requested changes by a collaborator were made.
* updated info.json of Vanana and readme files of Vanana and waffle
* rename LAYOUT_waaffle to LAYOUT_ortho_5x16
Also adjusts the info.json data to put a visual gap between the extension and main PCBs.
* make rules.mk and info.json specific to rev3
Removes nckiibs/waaffle as a build target, as it redirects to the only extant revision in the repository.
* add controller board build targets
Adds build targets for Pro Micro and Elite-C builds, with appropriate defaults for each.
Running `make nckiibs/waaffle/rev3` defaults to a Pro Micro-based build.
* fork rules.mk to be version-specific
* remove pimentoso/paddino02 as a keyboard target
This commit makes it so QMK API doesn't identify pimentoso/paddino02 as a build target on its own, because there's no actionable code here.
* add image to readme.md
* unify rules.mk files to QMK AVR template
- remove Bootloader selection comment block
- sort Build Option rules
- unify inline comments
Recent changes to QMK Configurator's API have made it so an info.json file is required for QMK Configurator to know how to render the keyboard in question.
This PR adds info.json files for keyboards that did not have them, with a few exceptions for boards whose layouts I was unable to determine.
* add info.json file for 2key2crawl
* add info.json file for 40percentclub/4x4
* add info.json file for 40percentclub/5x5
* add info.json file for 4pplet/aekiso60/rev_a
* add info.json file for 4pplet/steezy60/rev_a
* add info.json file for 6ball
* add info.json file for 7c8/framework
* add info.json file for aeboards/constellation
* add info.json file for alpine65
* add info.json file for aplyard/aplx6
* add info.json file for arch_36
* add info.json file for arisu
* add info.json file for box75
* add info.json file for butterstick
* add info.json file for four_banger
* add info.json file for geekboards/tester
* add info.json file for handwired/2x5keypad
* add info.json file for handwired/412_64
* add info.json file for handwired/42
* add info.json file for handwired/aplx2
* add info.json file for handwired/brain
* add info.json file for handwired/cans12er
* add info.json file for handwired/ck4x4
* add info.json file for handwired/d48
* add info.json file for handwired/dactyl_manuform/dmote/62key
* add info.json file for handwired/daishi
* add info.json file for handwired/hexon38
* add info.json file for handwired/jot50
* add info.json file for handwired/jotanck
* add info.json file for handwired/jotpad16
* add info.json file for handwired/k8split
* add info.json file for handwired/myskeeb
* add info.json file for handwired/nicekey
* add info.json file for handwired/onekey
* add info.json file for handwired/postageboard
* add info.json file for handwired/riblee_f401
* add info.json file for handwired/riblee_f411
* add info.json file for handwired/rs60
* add info.json file for handwired/splittest
* add info.json file for handwired/trackpoint
* add info.json file for handwired/traveller
* add info.json file for hhkb_lite_2
* add info.json file for honeycomb
* add info.json file for ivy/rev1
* add info.json file for keebio/viterbi
* add info.json file for laptreus
* add info.json file for latin47ble
* add info.json file for latin64ble
* add info.json file for launchpad/rev1
* add info.json file for lets_split_eh/eh
* add info.json file for mechmini/v1
* add info.json file for meira
* add info.json file for meishi
* add info.json file for merge/iso_macro
* add info.json file for mschwingen/modelm
* add info.json file for pabile/p20
* add info.json files for pimentoso/paddino02
rev1, rev2/left, and rev2/right
* add info.json file for rgbkb/pan
* add info.json files for runner3680
3x6, 3x7, 3x8, 4x6, 4x7, 4x8, 5x6, 5x7, and 5x8
* add info.json file for sck/gtm
* add info.json file for splitish
* add info.json file for standaside
* add info.json file for ungodly/launch_pad
* add info.json file for xelus/trinityxttkl
* Revert "add info.json file for rgbkb/pan"
This reverts commit 280b89bc61.
* correct maintainer for ivy/rev1
* Fix keycode mappings for via and ensure they don't change within protocol
* Update keycodes
* Fix broken keyboards
* added the missing keycodes found in via
* Remove invalid keycodes
Co-authored-by: David Hoelscher <infinityis@users.noreply.github.com>
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* revert changes
The code was moved to the "ferris" directory.
Fixes the following commands:
```
qmk compile ~/qmk_firmware/keyboards/ferris/keymaps/default/keymap.json
qmk compile ~/qmk_firmware/keyboards/ferris/keymaps/pierrec83/keymap.json
```
Addresses this issue:
https://github.com/pierrechevalier83/ferris/issues/5
* add support for Bbm68rgb
* pull request changes filled
* pull request changes filled(this time for real)
* added new line to files that did not have new lines at end of file
* updated modifier keys for rgb effects
* Update keyboards/bm68rgb/readme.md
* Apply suggestions from code review
* Apply suggestions from code review
* add nkro suppport
* Update keyboards/bm68rgb/rules.mk
* modified keymap to better correspond to physical layout
* updated comment style
* Adding Files for Zodiark
* zodiark.h and keymap.c layout corrections
* Apply suggestions from code review
Applied all suggestions from zvecr.
Co-authored-by: Joel Challis <git@zvecr.com>
* Applied all suggestions from fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Defined matrix driver
* Update keymap with GPL2
* Added GPL2+ to All keymap.c, cleaned up config.h, and removed the rgbmatrixwip keymap
* Apply suggestions from code review
Removed the two lines from the config.h and changed to the smaller resolution picture on the Readme.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added VIA keymap
* Corrected VIA Keymap oled.c
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Added boston keyboard
* Added Boston keyboard
* Changed some keycodes, added layers, added encoder layer change, added RGB layer indicator
* Cleaned up whitespace
* Update config.h
Cleaned up whitespace
* Cleaned up whitespace
* Added keyboard_post_init_kb code for RGBLEDs so that they start on a defined color
* Modified layout so that split backspace right is at a more intuitive location for configurator
* Cleaned up whitespace, changed some labels
* Modified keymap to accommodate revised layout in boston.h
* Removed "on port C6" from Line 20 (committed suggestion)
* Removed "Encoder Enable" from Line 8 (committed suggestion)
* Removed empty #define DESCRIPTION as suggested
* Implemented lock LED changes as suggested by drashna
* Implemented lock LED changes as suggested by Drashna, changed WS2812 driver byte order
* Updated HSV color codes to reflect WS2812 byte order change
* Implemented suggestion from noroadsleft
* Implemented suggestion from noroadsleft
* Updated readm.md per suggestions from noroadsleft
* Update keyboards/boston/readme.md per noroadsleft's suggestion
* Removed empty layers from default keymap
* Stripped empty layers and much code from default keymap ; moved to RGB Light Layers keycap
* Support for XO87 solderable version
* cleanup
* Remove abandoned code
* replaced KEYMAP with LAYOUT and moved LAYOUT macro to solderable.h. deleted unneeded files.
* Update keyboards/monstargear/xo87/solderable/keymaps/via/keymap.c
* update info.json with missing keys
* Apply suggestions from code review
* Apply suggestions from code review
correct layout macro
Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring
* Made center led color follow last activated layer color. Some led code clean up
* Reordered the _RAR layer, also putting GUI on the _ACC layer.
* Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN.
* markdown formatting
* Update readme about _FUN top row issue (see keymap.c at XXX)
* Sentence order final bit was wrong by topic. White space fiddles.
* Minor comment editing
* minor comment adjustments
* leds are not modifiers, moved
* _FUN persistance on base layer only (XXX)
* The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL).
Led indicators refldect this. No _DRA hold on base layer but _ACC. No
one shot to _FUN layer (seemed to make things confusing), but a TO().
* Some chatter about how to configure this map to your needs.
* language fixing
* Tried to make sense explaining how to access the descramble.
* language fix
* Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed.
* language, blabla
* Corrected stale _LTR into BASE
* Some documentation finetuning and trying to make it simple to understand
* language fixing
* language fixing
* Doing the utmost to explain it in a way I understand it too.
* language fixing, going ultra-verbose
* language fixing and formatting
* language fixing
* language fixing, formatting
* attempt to simplify explanations as much as possible
* added License to keymap.c (GPL), noted that _ACC and _DRA need work to
function in 'descramble' mode
* fixes regarding layer order, adding two layers, started on descramble
layers for _ACC and _DRA Unicode
* Noted some coming changes about F-layer and more descramble.
* changed globals to type 'bool'
* Changed F-layer by removing pre-modifier F keys, moved BASE direction
switches, added new incomplete descramble layers
* _FUN layer changes (comment fix)
* Led color fixes. Changed order of layers in the source (no user consequence).
* Added copyright authors (hope that is correct in GPL style/requirements).
* Switched on BASE layers the keys to activate _MOV with leftside _NSY:
more harmoneous, and _MOV can also be held by right hand.
* Follow Quantum indentation style more (mostly).
* On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ','
created, shift(tab) removed.
* Added Linux Unicode input mode Accented characters on layers _DDA, _DDD
* added to Todo
* Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet).
* add todo point about navigation, fix -> "8th key"
* added 「」《》 to _DRA and _DDA
* Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells).
* Added super- and sub-script for numbers on _DRA, _DDD.
* Added quotation marks „ “ ” to layers _DRA and _DDD.
* Added °〇•· to _DRA, _DDA
* § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±.
* Changed numbers to be on home-rows both hands, because thumb layer key does
not interfere alternating between hands for longer numbers (previous
reason for one-handed numbers). The unshifted symbols went left 2nd row,
because then the shifted versions can be accessed with shift if the
layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.)
The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which
have number(-like) keys. It seems better this way. The symbols are layed
out more spaciously, each finger now does two symbols (2nd row, 4th
row). The numbers are more like they normally are, which feels more
natural, and should even the load between both hands and help with
alternating between hands when typing numbers.
Reason to change was looking into pressing ;, q, j, with ring-, middle-,
index-finger (moved one to the right from default Dvorak), because the
stagger makes it easier to reach that way, less loss of home row contact,
bending fingers more straight up and down. Downside became that left
index type 5 numbers, and that the normal finger matching (0 is pinky,
etc) was lost. With the new layout these potential problems are also resolved.
* Made descramble _DDN, _DDL representation show both raw and resulting layouts.
layouts.
* Added arrows, fleur and heart on _DRA and _DDD.
* Changed _FUN layer switching to incorporate the 'descramble' system
seemlessly. The 4 layer with a descramble twin will switch to either
depending on the descramble mode.
* Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* format fix
* Descramble cycle key moved from row 1 to row 4 far right, to avoid
accidental press,
* The 'descramble' mode with normal Unicode encoding finished. Fixed
mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR.
* stale layer comment fix _LTR/_DDL
* New layer-tap timed keys proved unreliable, longer tap term fixed it.
* The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd).
Some additions to the readme.
* Comment improvements (layout tables)
* minor
* Made #defines to allow a user to easily switch to a WASD arrow layout.
* Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR.
* comments fix regarding MLed, SLeds
* Added BASE to same key as _FUN on base layer, except layers with numbers/symbols.
Removed capital ƒ, and moved ± to that key. Added … on old spot of ±.
Some readme language editing, adding something about other keyboards, etc.
* small language fix
* Config.h: Removed unused #defines.
Readme: minor edits.
* minor language edits.
* Minor comment edit.
* Minor language fix.
* Minor language style edit.
* Removed unnecessary section 'personal remarks'
* Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons.
* minor formatting
* Added LGUI and RGUI on the _DRA/_DDD layer(s).
* Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on
systems without where RGUI is not merely a modifier.
* Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself.
* Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md.
* Minor language fixed (L/R-GUI, use-case).
* some more blabla on use case of the map generally
* Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them.
* Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device.
* Added the same system as is on RShift, to LShift, pointed it to _MOV layer.
* Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus).
* Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software.
* The Power keys on _RAR now require Shift to be activated (accident prevention).
* fiddled with title
* more title fiddles
* Added RGUI on _FUN for future proofing the layout, harmonizing layers.
* Added ',' on _REV (number fraction division). Minor fix to documentation format.
* title fiddle
* Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses.
* Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes.
* Added on _DRA and _DDD: ─━┄┅.
Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD).
* Some changes to conform to QMK readme.md standards (more necessary).
* Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE.
_REV layer (not used anyway) replaced with a layer that is basically
a layer where symbols that exist on _NSY (mostly) and on _LTR (few)
are existing in the same locations, but in the number pad variant of
that symbol. The goal is to make it easy to find, it is not meant for
single hand access quickly. The use is to deal with special shortcuts
like Blender has, which differentiate normal and numpad numbers/symbols.
For quick access it was put on the left shift in BASE layer.
* Added navigation arrangements to _PAD. Changed location of shift on _RAR.
The numbers on numpad are easy to find, but when these keys are in their
navigation variant with numlock on it becomes almost impossible. There
was room on the map to add an arrow row, and a row for the remaining
navigation keys, hence they where added. They are in a left handed
order, because there already is a right handed order on _MOV.
It still proved possible to accidentally trigger Power, due to erroneous
hitting 'shift' in BASE and then messing around by accident. With shift
on (BASE) space in _RAR, accidents should be reduced further, since it
is a combination never used.
* Added Tab on _ACC and _PAD
To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its
correct place. On _PAD it messy because not on its correct place. Leaving
it there for now: easier to access Tab+Control with left hand only on the
modifiers in _PAD, and other hand on a pointer device. Tab has a potential
use to jump input cells, which may be used in combination with a numpad.
* _MOV layer: switched default layout to trangle navigation layout.
This only required to set the already existing #defines. I found
the flat layout not intuitive, the triangle layout has no left/rigth hand problem.
The higher buttons for the mouse where not correctly ordered, so they where re-ordered.
* Triangle navigation by default. Added pictures of layout to readme.md
* Layer names on images.
* Changed image for layer _DRAW slightly.
The shifted symbol to the lower right.
* Image for _PAD corrected for no-action and Tab.
* Added a paragraph about why this layout is good to use.
* removed 'modifiers' paragraph
* Some text improvements in paragraph on what is good about this layout.
Fiddle on the title as well.
* Added Del on _DRAW layer.
Some minor text fiddles here and there.
* Removed word "descramble" in image layer _RAR.
* Improved key 'sticky' and altered image size (test).
* Rescaled image for layer FUN
* Unicode in its own file. Bug fix: _DDA 'ï' printed a capital.
Upon a suggestion from QMK Discord #programming, the macros and
unicode is put in a separate file, because keymap.c got large.
An erroneous numerical value for ï was fixed.
Author e-mail is updated to a new e-mail adres.
* Added an image to illustrate 'descramble' mode.
* Changed explicit e-mail to link, to reduce spam bot trolling.
* Added a Qwerty+Dvorak compile time version.
It seemed the overall design (accented, Unicode, stuff) could be useful
for Qwerty typers (of which there are so many). This was done by #if(n)def
out/in a fair amount of code here and there, and creating 4 replacement
layers in a new file qwerty_dvorak.c, also with its own readme in
qwerty_dvorak.md. The 'descramble' switch system is re-used here to
switch from Qwerty to Dvorak.
The new code is put in qwerty_dvorak.c, which starts with an extensive
comment about why and how it works.
Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL.
* Changed image hosting.
Downtime, problems registering: resorting to my own domain.
* minor text order changes
* Some text improvements.
* Added a compile option to easily change what layer is active on startup.
This layer can be plain Dvorak or 'descrambled' Dvorak, if
QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set.
Just some simple #define statements.
* Added graphics for Qwerty+Dvorak, and improved documentation.
Added the whole set of layers also to qwerty_dvorak.md, because
it seemed it would get even more confusing to have a user cross
reference it between the two files.
* Some simple text improvements
* Numbers/symbols layer keys on BASE to DRAW when both pressed.
The two keys besides the space bars go to DRAW layer when pressed
simultaneously. (This is inspired on the Planck's 'adjust' layer,
pressing both 'lower' and 'raise' together.) All layers can now
(relatively) comfortably be reached. This change was necessary
because it was cumbersome to reach the DRAW layer with the right
pinky and then type with the right hand. _RAR is now not super
easy, but it is a 'rare' layer anyway.
* Added compile + flash section in readme.
* Corrected documentation: 'mouse on ... hand'
* Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large.
Due to pulling the master repository, changing nothing in this keymap, the
code compiled as 2 bytes too large, where before it had been 2 bytes left free.
Some compile options have been created, to make it easy to cut out up/down
arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or
dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows
yields little benefit, but it keeps all layers exactly the same between 'descramble'
and normal mode. For Qwerty compilation, you will want to not cut out anything,
requiring to edit the user compile options in keymap.c (top).
* Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN.
Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION
worked. Therefore the cutting out of the up/down arrows was no longer
needed. The #defines to easily remove them have been left in place.
RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi-
modifiers now logically cascade without skipping a key.
* Improved image files with led colors and some tweaks.
* Updated graphics file for Dvorak in QWERTY_DVORAK compile option.
The led colors where not correct because the graphics for standard
Dvorak was being re-used.
* Fixed for re-instating arrow up/down for space.
* Activation marker on _FUN layer in documentation altered.
It looked like it was a symbol.
* Made startup layer explicit in code.
Startup layer follows 'descramble' on/off user #define setting.
* Marker for BASE activation for _PAD, _MOV: fixed.
There was a stale marker in the documentation layouts for _MOV: removed.
The same marker for _PAD was improved.
* Code optimizations suggested on pull request #8066https://github.com/qmk/qmk_firmware/pull/8066
Some things moved to config.h, rules.mk
Changed layer_on/_off to layer_move(..)
Removed a global variable, changed literal type on a function.
Code is now a lot smaller, hence removed readme.md entry on that.
Removed "not shown" on 'descramble' leds in qwerty readme (mistake).
* Compile option to change ƒ into €.
Since it's a west european keymap, maybe someone likes the euro currency on it.
(It was not on it because I don't like ...)
* default to ƒ on keymap
* Removed print sheet for layout *.odt file.
Changing this to text/markdown seems to reduce the use of this file
to a point that it may be better to delete it. There is also the
graphics now, which might be better to print.
* Updated the seller/maintainer of the board to: The Key Dot Company LLC.
https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan
* Changed external links to website to plain text.
The markdown link is caught by the github cammo system.
* Last free spot on the map made easy to configure.
One spot was still free (Unicode _DRA/_DDD layer). This puts a #define
on top of unicode_macros.c, to make it easy for a user to put in their
own symbol.
Put placeholder 🛠 in there. That symbol is not represented in the
documentation (maybe it should, it is a nice symbol).
* Removed space saving #defines.
These became obsolete clutter, now that there is enough space thanks to
LINK_TIME_OPTIMIZATION_ENABLE.
* Added tokens to simplify compiling for 45/46 keys.
An attempt to make it easy to switch on a #define between
various hardware configurations (44, 45, 46 keys) failed.
This: #define J1 , KC_A // seems to have failed to be
recognized as a key definition.
error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given
Left in are some code tokens (J1-J4) and #defines that need
at least bulk replacement in keymap.c and optionally qwerty_dvorak.c,
to compile for such hardware configurations. It would be nice
if this could be done better.
* User can easily compile for 45, 46 hardware keys.
Added some #ifdefs around optional keys in the keymap, to allow
compiling for 45 and 46 keys. Left the earlier made code with the
J1_J2 etc. tokens, which could still be used to port the map to
a board with even more keys. This fixes earlier mentioned problem.
* Arrow cluster for 'arrow' hardware configuration.
This is a user configurations option in the keymap.c, to have
an arrow cluster around the additional key for 'arrow' hardware.
The arrow cluster is however not on the base layer (no room). The
additional key is used to switch to the _MOV layer. There it becomes
a down arrow in the arrow cluster.
To make this work with the default _MOV layer, the right hand
keys on the 2nd row where moved one spot to the left, for the 'triangle'
arrow configuration (mouse right). This is a trivial change.
There was a bunch of language improvements to the documentation,
including graphics.
The symbol 🛠 is now listed.
The program seems to be reliable, as far as used and tested.
* Correction of mark-down formatting.
_MOV layer 'arrow' cluster documentation rendered incorrectly
(attempt to add newline).
* Markdown formatting mistake correction.
Adding a newline at 'Layers (text)' chapter.
* Moving the graphics about 'arrow' to topic.
The graphic explaining what 'arrow' with arrow cluster means,
should be where that is mentioned under compile options.
* Editor token J3_J4 moved to avoid arrow cluster.
If one wants to insert a key by bulk replacing J3_J4, and has
activated the 'arrow' layout arrow cluster, this new key would
be inside the arrow cluster, hence it was moved to the left.
* Æstethics of image 'arrow' layout, arrow cluster.
Shading corrected/nicer.
* Corrected image link in readme.md
Illustration 'arrow' layout, arrow cluster.
* Fix: Toggle to BASE layer leaked. South-paw key.
When toggling to a non-BASE layer, either on the _FUN layer or
using the 'arrow' cluster for 'arrow' layout, on the BASE layer to
toggle to _MOV, the layer changed on the down-stroke, causing a
character to leak. These layer switch macros now alter layer on the
up stroke.
There seems to have been an accidental code deletion: #define MORE_key1.
This defines what the additional hardware key for 'South Paw' ('Command')
should be.
* User compile option comments easier to read.
The phrases "uncomment" and "comment out" are confusing.
Replaced by _activate_ and _remove_.
* Put user compile options back to default Minivan.
Accidentally left the compile options for number of Minivan keys
in the wrong state while git pushing.
* Rewording a comment in the user compile options.
Clearer language.
* Leds indicate Caps/Num-lock.
Leds green/blue switch depending on numlock for numbers-pad layer _PAD.
BASE layer led brightens when capslock is on.
* _PAD had the wrong period, fixed.
_PAD layer had the KC_DOT instead of KC_KP_DOT.
* Options for navigation keys arrow hardware key.
Compile options added to have a complete navigation cluster around
the additional hardware key for 'arrow' layout, both for triangle
left handed arrows and flat right handed arrows.
* Added _FUN layer in text Qwerty.
_FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme.
* Added graphical visualization of all layers.
* Graphics: _RAR 'Capslock', _NSY '~' corrected.
Text representation of layers was correct, graphics corrected.
* Compile Option arrows in a vi(1) editor layout.
Vi(1) is a much loved editor, with its own peculiar arrow layout
on HJKL (as it appears in Qwerty). It seems possible some Qwerty
vi users might find it fun this way for regular arrows as well.
The 'arrow' hardware layout, compiled with arrow cluster, follows
the vi(1) arrow arrangement.
* More layer overview graphics files for the readmes.
Added a '40% x 400%' to the 3D layer overview image (top).
Added overview of all layers in a readable way (Dvorak² only).
Added a guide to show where what is similar on layers. This should help with learning.
Added a graphic showing what key activates what layer.
Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak).
Fixed mistake: _Tab_ missing in layer `_PAD` graphics file.
* 'Tab' inserted in overview graphics for _PAD layer.
* Corrected mistake in similar layer keys.
LGUI on _ACC
* Added overview graphics for Qwerty/Dvorak.
Overview of layers, similar keys on similar layers, activation.
* Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹
Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in
keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet
point marker. All affected graphics updated.
* First overview image correction.
Last layer is not 'symbols' due to its numbers.
Some art improvement.
* Minor tekst correction (author Minivan config).
* Short features overview and git lib fix.
* note⁴ as example
* Improvements all over the place.
The keymap is now modular dual layout. There is a common system,
and there can then be two letter/numbers layer pairs be compiled
with it, which are separately defined and documented in ./bases…
files.
Speed measuring and text size counting added.
There is an additional Unicode layer, for a total of three.
The “descramble Dvorak” layer is now just a function, as was
originally intended.
* Wrong link to Dvorak manual, stray ‛r’ character.
* Splitting the layouts so they are not pairs of 4.
The layers had been configurable only as a set of a BASE and letter
layer with another BASE and letter layer: Dvorak + Dvorak² and
Qwerty+Dvorak.
Now Dvorak, Dvorak² and Qwerty can be individually configured, to
be on either the Default or Alternate spots in the dual layout
(Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode).
* Added Colemak layout.
Some tidying up of documentation wrt DEF/ALT base layer identifiers.
Fixed missing ‛:’ on the graphics for Qwerty.
* stale letter
* fix modified submodules
* removed redundant code
testing twice for non-zero
* Speed measuring precision fix.
The calculation of “int speed;” caused great loss of precision.
* Added overview of layers by key.
Makes it easier to see the associations of meanings per key.
* Dvorak descramble by key overview
Forgot to add.
* Minor readme format fiddle.
* Graphics: blank keys are grey, fix one mistake.
* Compilation as a single layout.
Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined
as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h,
lowest reference to MINIFAN_SINGLE_LAYOUT).
* Single layout compile option
See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how.
* RShift toggles to _RAR when held ≥ 500 ms.
“Qwerty with arrows on BASE”, will need a key to _RAR layer.
It mirrors the behavior of LShift. It is generally useful.
Removed useless user options regarding LShift layer toggle.
It will have to be _PAD.
* Layer switch graphic update per last push.
Forgot to update the default base layer switching graphic.
* Preconfigured optional ‛Command’ hold key to _RAR layer.
This is a third way to reach the _RAR layer, useful if the furthest
right key on row 1 is changed to an uncluttered BASE layer arrow.
This further prepares the way for a Qwerty layout with arrows on BASE.
* Changed ‛Command’ hardware key to TG(_RAR)
MO(_RAR) doesn't work, because it doesn't follow a change in base
layers, which happens on _RAR.
* Corrected wrong all-layers-by-key upload readme.md
* More graphics = more fun: keycap view in readme.
Preparing to integrate a number pad base layer.
Shortened hold time for right/left Shift layer toggles to 200 ms.
* Too light grey for “1470” on three layout graphics.
* Added a numbers pad Base layout option.
This numbers pad layer is in the format of a numbers pad keyboard/cluster.
It has a second layer, which is normal for all Base layers. In this case,
the second layer provides sub-/super-script versions of the numbers, in the
same layout.
* Keycap view numpad improvements.
* Graphics: forgot to cut off southpaw/arrow on two keycap views.
* Preprocessor identifier for “MIT” Planck spacebar.
Trans-minivan preprocessor statements augmented with an identifier
which might work for a Planck keyboard with two unit spacebar.
At this point, the “trans minivan” code only could make porting
to other keyboards less of a chore. It remains untested. Only
visual inspection of the preprocessing regarding the amount of
keys in the layout has been done.
* Tweak of common layout graphic impression.
This would also allow indication of a number pad.
* Improved dual numpad layer & graphics.
All numbers/symbols seem to get affected by NumLock, hence they
all needed to show that in the graphic documentation. Tab was
removed in favor of Numpad ‛=’, and comma replaced by numpad-comma.
* Committing partial job on numpad Base layers.
Hardware problem here, don't want to loose the data.
* Three issues: header file, numpad Base, Tab key.
This should complete previous unexpected commit.
① Documentation and precedent for a base layer with its own header file,
base_NAME.h. This allows someone writing a new Base layer pair, to
(un)set user configuration options in user_config.h.
② Numbers pad Base layer added, different variants.
The common numbers pad also has a new optional layout (square), and can be
removed by user configuration option (because one might already compile with
the Base layer numbers pad)..
③ It turns out there was an easy solution to the Tab key anomaly.
Uncluttered Tab is now located both on BON and ACC layers, on intuitive
locations opposing Control, which is also in the right spot. Basic
modifiers for Tab works well now.
* Graphics for Base numpad single square: correction.
Showed wrong insertion key for 'command' / 'south paw' hardware key.
…
* ‛South paw’ default GUI. Graphics. TOC user config.
Made ‛south paw’ be GUI by default.
Improved graphics appearance.
Ordered options in user_config.h, added table of contents.
* User config cleanup & added a compact alternate.
The normal user configuration, which is heavily documented and
therefore a bit unwieldy, can now optionally be done in another
file, without any documentation.
* Base graphics fix, _ACC/_NSY hold switch option
* Added a Qwerty with arrows on base.
Added a graphic in readme for Dvorak descramble (for documentation predictability).
* Put `~ on the _BON layer.
① There was no uncluttered `~ available. On Qwerty Base Arrow
the `~ key got even more sidelined.
② Improved Qwerty Base Arrow manual.
* Option to harmonize Qwerty with Qwerty Base Arrow
Key ‛/?’ is different on Qwerty Base Arrow, which will lead
to typing arrows for people who have both kinds of Qwerty
running. This option adds this key in the same spot as where
it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is
being compiled.
* See previous commit (Qwerty harmonization)
* Efficiency fix. +Workman layout.
Workman layout added.
Serious efficiency mistakes discovered and fixed:
① There was no check on Delete on Base layer, to see if another
key had been pressed. Fixed.
② The Shifts on Base did not provide a Shift for the _BON layer
accented characters. Fixed.
Fixing was painless, proving the code is stable and maintainable.
* Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md
μ was forgotten (French), added on _ACC.
This caused Tab to get displaced and stacked with Control, which
ends up being better anyway. This also meant _ACC needed Left-Control,
and therefore _DRA needed to switch Tab and Control, because it needs
to complement _ACC with Right-Control (to be able to type all modifiers
with Tab).
➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync
in the graphics documentation. To be fixed soon.
Chapter on language support added in readme.
Table of Contents added to readme.
* Updated all graphics (_BON/_DRA Tab/Control/μ).
Some fiddles with readme.
* Led on/off at startup, RAlt on Base option.
It is hard to believe, but the todo que seems empty!
* Minor changes in readme.
* Minor documentation improvement (RAlt/_RAR).
* Minor changes readme.
Removed “not tested yet …”, because that becomes wrong once it is tested.
* Added a blank keycaps graphic.
* Lower saturation letters Dvorak-descramble keycap.
;-]
* One key change in personal keycap graphic.
;-]
* Forgot _NSY layer in keycap qwerty basearrow
* Moved speed/count startup setting in user_config.h
Moved to chapter startup settings.
(These last commits are more like some loose ends with the last
ongoing topics. It isn't active development, nothing new gets
started. If QMK requests more changes, even if it is a typo,
just let me know.)
* Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag…
… has been renamed to LTO_ENABLE.. Stop.”
Changed it.
* Adds a link to external resources in readme.
A place to put gimp .xcf files if someone wants to
modify/port the keymap. Perhaps links to varieties
of Minifan on github. Maybe a video about the keymap,
and such. Stuff that doesn't belong/fit on github,
and is easy to update without pull requests.
* RGBLIGHT_ENABLE rules.mk fixed, leds off for nop
rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue.
Compile option to have leds off in Default Base layer.
* Transparency bug fixed.
Default layer was not set. This remained a hidden mistake, until Qwerty
Base Arrow had a different layer hold key in one place.
* Graphics doc correction, L/Rshift toggle config
Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key.
All layers by key shows 45 Minivan version, title said “44”.
Added user configuration options to alter what is on the short and long
toggle on Left and Right Shift.
* Improved “why this layout” in readme.
Wanted to add that numbers & symbols layer can be reached by both
thumbs. It seems quite a drawback if that is not possible, to
constantly need to hold down the same thumb, especially for programming ?
It seemed worthwhile to mention.
* Reduced size of readme, dvorak-descramble, todo.
Stuff got a bit out of hand.
* one letter typo
* renumbered readme, _fun_stay initialization
Renumbered readme chapters to start from 1 not 0. Other minor edits.
Sticky on/off for _FUN layer seemed to be unpredictable on startup.
* Letter Ñ (capital) fix.
I seem to remember messing with this recently,
must have damaged this letter :-(. Capital was missing.
* Bare bones base numpad all layer by key.
I seemed to have forgotten to hide the common layers for this version.
Which doesn't matter a whole lot but this is a bit better and as it was meant.
* Fix triggering of adjust layer in default lily58 keymap
* Remove unused extern
* Swap raise/lower in update_tri_layer_state call to match recommendation in PR checklist
* Modified tmk_core/rules.mk to avoid linking errors
Added -fcommon flag to avoid linking errors due to multiple variable definitions. Though this is neither a definitive nor good solution, proper changes and use of extern keyword to avoid those multiple definitions must be made
* Comment updated
* [Keyboard] spiderisland/split78: add MCP23018 reset code
Now, communication with the right side gets re-established
after unplugging it and plugging it back in.
* [Keyboard] spiderisland/split78: configure debouncing
I've been experiencing particularly bad bounce on the 'A' key.
Also, update maintainer github username
* concatenate config.h to 64key directory
* move rules.mk to 64key directory
This commit makes the firmware actually compile.
* insert complete rules.mk contents
Conforms the file to QMK's template.
* move info.json to 64key directory
* remove concertina.h
This file no longer serves a purpose now that everything is in the 64key directory.
* complete 64key readme.md
Conforms the file more to QMK's template.
* VEA Support
* Update LEDs to use QMK methods
* Enable Backlight
* Update Vendor ID
* Updates to enable split RGB
* Update readme
* Update to split RGB
* remove unnecessary reference
* Knight animation starts at the back
* remove hardcoded variable
Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
* [Keyboard] Add 'LAYOUT_65_ansi_split_bs' support to KBDfans KBD67 rev2
This is already supported by VIA.
* [Keymap] Fix kbd67 catrielmuller_camilad keymap
* [Keyboard] Add my keymap for KBDfans KBD67 rev2 using 'LAYOUT_65_ansi_split_bs'
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added n60_s folder
* Fixed the url of the image in the readme
* Updated readme
* Updated readme
* Updated readme
* Added new section to docs: Checking Modifier State
* Added id anchors to all headers in modifiers docs
* Added a Wikipedia link to bitwise operators and...
crosslinked to the QMK macro docs.
* Added an explanation on the format of mod bitmask
* Added .md extension to hyperlinks to macros docs
* Corrected mod mask order and changed notation
* Documented add_oneshot_mods and del_oneshot_mods
* Mentioned modifier checks in the macro docs
* Explained strict modifier checking
i.e. using `get_mods() & MOD_MASK == MOD_MASK` instead of simply
`get_mods() & MOD_MASK`
* Added (un)register_mods to the docs
* Put left term of comparison in parens
* initial rgb driver fix
* added underglow LEDs and fixed typo in RGB locations
* removed test code
* added my key maps
* updated rgb keymap to work with changes
* refactored my code to make it more maintainable and updated keymaps.
* added GPL licence
* add podman support to docker_build.sh script
* break out runtime into the RUNTIME variable
* allows RUNTIME to be set by the user
* decides on docker or podman if docker isn't avaible
* rewrote check for docker-machine to account only for docker runtime
* put --user arg into a variable only to be used with docker
this is not needed with podman as podman maps the containers root id
to the users id.
* add podman to getting_started_docker documentation
* Add suggestion for indirect unicode input on Linux
I have used this approach myself with great success, and it seems to be the only good solution that doesn't involve IBus.
* Elaborate on keyboard layout on Linux
This should be enough to allow people to figure out how to add custom characters to a Linux keyboard layout.
* restore main readme.md
* add ChangeLog entry for 2021-02-27 develop branch - initial version
* update Docs; consolidate sidebar entries to new Breaking Changes History doc
* Changelog update
- concatenate similar changes as one list item
- unify change formatting (remove [bracketed] headings and trailing periods)
- item sorting improvement
* update Changes Requiring User Action section
Detail the changes regarding keyboard relocations/additions/deletions.
* add entry for fauxpark's user keymap cleanup for config.h/rules.mk
* add link to Jacky Studio bugfix PR
* add link for "ChibiOS conf migrations... take 15"
* add links for "Make LAYOUT parsing more robust" and "Massdrop develop rgb fix"
* remove sort sequence numbers
* rename Breaking Changes History page
Renames the Breaking Changes History page to "Past Breaking Changes".
* update schedule in Breaking Changes Overview
* suggestions/changes per tzarc
* skully's changes
* add entry for "Fix develop" (PR 12039)
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Zach White <skullydazed@gmail.com>
Fixes file encoding errors on Windows, and layouts not correctly merging into info.json.
* force utf8 encoding
* correctly merge layouts and layout aliases
* show what aliases point to
PR 10528 was intended to move the source for the Bear 65 and S7 Elephant to the new `jacky_studio` vendor directory. Instead of moving the source files, that PR added the source as if they were newly-supported. The result is that the Bear 65 and both revisions of the S7 Elephant have working, identical firmware in two different directories.
This commit removes the source from the old directories.
* tmk_core/common/report.h: define `enum mouse_buttons` in terms of `#define MOUSE_BTN_MASK()`
* tmk_core/common/action.c: collapse multiple `case KC_MS_BTN[1-8]:` into single `MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1)`
We all love tapping on our keyboards but this is taking the piss.
This saves ~134 bytes on my ATmega32.
ANAVI Macro Pad 2 is an open source mini mechanical keyboard with
2 keys and backlit. Powered by ATtiny 85 microcontroller and with
microUSB connector. Designed with KiCad.
Provides the following keymaps for ANAVI Macro Pad 2:
- Default (with a, b and combo to control the LEDs)
- Copy & paste
- Tap dance example with a, b and c
- Mute
- Volume
- Zoom
- Jitsi Meet
Co-authored-by: Drashna Jaelre <drashna@live.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
Se añade Keymap.
Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
Update keymap.md
Rename keymap.md to readme.md
Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
-Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
Update readme.md
Update readme.md
Update readme.md
adding helix-keyboard.png
Update readme.md
-Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
Cambios en el Keymap para mayor comodidad del uso del mouse.
Update readme.md
Update readme.md
-Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
Update readme.md
Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
Update Readme.mp
Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
Update readme.md
Clean up, organization, indent fixes
Update readme.md
* Changes and corrections were made to Pull Request.
* Since the last change, readme.md and comment in keymap.c were to be updated.
The initialization of the submodules would succeed, but the result of the subsequent
check_submodules() run wasn't checked correctly.
Co-authored-by: Stefan Schulze <stefan.andre.schulze@posteo.de>
Current wording of IGNORE_MOD_TAP_INTERRUPT is incorrect, and very confusing when attempting to correct a somewhat common issue for quick typists that have Mod-Tap on a commonly used key. Research indicates this wording has been incorrect for some time, and has tripped up others attempting to solve the issue of Mod + Key being sent, when Tap + Key is expected after quickly pressing keys.
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commits bundles the changes from the arm-dac-work branch focused on audio/audio_arm.* into one commit (leaving out the test-keyboard)
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
-> only the changes on audio_arm_.*, the keyboard related parts are split off to a separate commit
bfe468ef1 start morphing wavetable
474d100b5 refined a bit
208bee10f play_notes working
3e6478b0b start in-place documentation of dac settings
3e1826a33 fixed blip (rounding error), other waves, added key selection (left/right)
73853d651 5 voices at 44.1khz
dfb401b95 limit voices to working number
9632b3379 configuration for the ez
6241f3f3b notes working in a new way
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commit splits off the plank example keymap from commit
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
* refactoring: rename audio_ to reflect their supported hardware-platform and audio-generation method: avr vs arm, and pwm vs dac
* refactoring: deducplicate ISR code to update the pwm duty-cycle and period in the avr-pwm-implementation
pulls three copies of the same code into one function
which should improve readability and maintainability :-)
* refactoring: move common code of arm and avr implementation into a separate/new file
* refactoring: audio_avr_pwm, renaming defines to decouple them from actually used timers, registers and ISRs
* refactoring: audio_avr_pwm - replacing function defines with plain register defines
aligns better with other existing qmk code (and the new audio_arm_pwm) doing similar pwm thing
* add audio-arm-pwm
since not all STM32 have a DAC onboard (STM32F2xx and STM32F3xx), pwm-audio is an alternative (STM32F1xx)
this code works on a "BluePill" clone, with an STM32F103C8B
* clang-format changes on quantum/audio/* only
* audio_arm_dac: stopping the notes caused screeching when using the DAC audio paths
* audio_arm_pwm: use pushpull on the pin; so that a piezzo can be hooked up direclty without additional components (opendrain would require an external pullup)
* refactoring: remove unused file from/for atmel-avr chips
* refactoring: remove unused (avr) wavetable file
* audio_arm_dac: adapt dac_end callback to changed chibios DAC api
the previous chibios (17.6.0) passed along a pointer into the buffer plus a sample_count (which are/already where included in the DACDrivre object) - the current chibios (19.1.0) only passes the driver object.
this patch ports more or less exactly what the previous chibios ISR code did: either have the user-callback work the first or second half of the buffer (dacsample_t pointer, with half the DAC_BUFFER_SIZE samples) by adjusting the pointer and sample count
* audio-arm-dac: show a compile-warning on undefined audio-pins
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio_arm_dac: switch from exemplary wavetable generation to sine only
sine+triangle+squrare is exemplary, and not realy fit for "production" use
'stairs' are usefull for debugging (hardware, with an oscilloscope)
* audio_arm_dac: enable output buffers in the STM32
to drive external loads without any additional ciruitry - external opamps and such
* audio: prevent out-of-bounds array access
* audio_arm_dac: add output-frequency correcting factor
* audio_arm_pwm: get both the alternate-function and pm-callback variants back into working condition
and do some code-cleanup, refine documentation, ...
* audio_arm_pwm: increase pwm frequency for "higher fidelity"
on the previous .frequency=100000 higher frequency musical notes came out wrong
(frequency measured on a Tektronix TDS2014B)
note | freq | arm-pwm
C2 | 65.4 | 65.491
C5 | 523.25 | 523.93
C6 | 1046.5 | 1053.38
C7 | 2093 | 2129
C8 | 4186 | 4350.91
with .frequency = 500000
C8 | 4186 | 4204.6
* audio refactoring: remove unused variables
* audio_arm_dac: calibrate note tempo: with a tempo of 60beats-per-second a whole-note should last for exactly one second
* audio: allow feature selection in rules.mk
so the user can switch the audio driver between DAC and PWM on STM32 boards which support both (STM32F2 and up)
or select the "pin alternate" pwm mode, for example on STM32F103
* audio-refactoring: move codeblocks in audio.[ch] into more coherent groups
and add some inline documentation
* audio-refactoring: cleanup and streamline common code between audio_arm_[dac|pwm]
untangeling the relation between audio.c and the two drivers
and adding more documenting comments :-)
* audio_avr_pwm: getting it back into working condition, and cleanup+refactor
* audio-refactoring: documentation and typo fixes
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* audio-refactoring: cleanup defines, inludes and remove debug-prints
* audio_chibios_dac: define&use a minimal sampling rate, based on the available tone-range
to ease up on the cpu-load, while still rendering the higher notes/tones sufficiently
also reenable the lower tones, since with the new implementation there is no evidence of them still beeing 'bugged'
* audio-refactoring: one common AUDIO_MAX_VOICES define for all audio-drivers
* audio-chibios-pwm: pwm-pin-allternate: make the the timer, timer-channel and alternate function user-#definable
* audio_chibios_dac: math.h has fmod for this
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
update Jack Humberts dac-example keymaps for the slight changes in the audio-dac interface
* audio-refactoring: use a common AUDIO_PIN configuration switch instead of defines
have the user select a pin by configuration in rules.mk instead of a define in config.h
has the advantage of beeing in a common form/pattern across all audio-driver implementations
* audio-refactoring: switch backlight_avr.c to the new AUDIO_PIN defines
* audio-common: have advance_note return a boolean if the note changed, to the next one in the melody beeing played
* audio-chibios-pwm: fix issue with ~130ms silence between note/frequency changes while playing a SONG
through trial,error and a scope/logic analyzer figured out Chibios-PWMDriver (at least in the current version) misbehaves if the initial period is set to zero (or one; two seems to work); when thats the case subsequent calls to 'pwmChhangePeriod' + pwmEnableChannel took ~135ms of silence, before the PWM continued with the new frequency...
* audio-refactoring: get 'play_note' working again
with a limited number of available voices (say AUDIO_VOICES_MAX=1) allow new frequencies to be played, by discarding the oldest one in the 'frequencies' queue
* audio: set the fallback driver to DAC for chibios and PWM for all others (==avr at the moment)
* audio-refactoring: moore documentation
and some cleanup
* audio-avr-pwm: no fallback on unset AUDIO_PIN
this seems to be the expected behaviour by some keyboards (looking at ckeys/handwire_101:default) which otherwise fail to build because the firmware-image ends up beeing too large for the atmega... so we fail silently instead to keep travis happy
* audio-refactoring: untangling terminology: voice->tone
the code actually was working on tones (combination of pitch/frequency, duration, timbre, intensity/volume) and not voices (characteristic sound of an instrument; think piano vs guitar, which can be played together, each having its own "track" = voice on a music sheet)
* audio-pwm: allow freq=0 aka a pause/rest in a SONG
continue processing, but do not enable pwm units, since freq=0 wouldn't produce any sound anyway (and lead to division by zero on that occasion)
* audio-refactoring: audio_advance_note -> audio_advance_state
since it does not only affect 'one note', but the internally kept state as a whole
* audio-refactoring: untangling terminology: polyphony
the feature om the "inherited" avr code has little to do with polyphony (see wikipedia), but is more a time-multiplexing feature, to work around hardware limitations - like only having one pwm channel, that could on its own only reproduce one voice/instrument at a time
* audio-chibios-dac: add zero-crossing feature
have tones only change/stop when the waveform approaches zero - to avoid audible clicks
note that this also requires the samples to start at zero, since the internally kept index into the samples is reset to zero too
* audio-refactoring: feature: time-multiplexing of tones on a single output channel
this feature was in the original avr-pwm implementation misnomed as "polyphony"
with polyphony_rate and so on; did the same thing though: time-multiplexing multiple active notes so that a single output channel could reproduce more than one note at a time (which is not the same as a polyphony - see wikipedia :-) )
* audio-avr-pwm: get music-mode working (again) on AVRs
with both pwm channels, or either one of the two :-)
play_notes worked already - but music_mode uses play_note
* audio-refactoring: split define MAX_SIMULTANEOUS_TONES -> TONE_STACKSIZE
since the two cases are independant from one another, the hardware might impose limitations on the number of simultaneously reproducable tones, but the audio state should be able to track an unrelated number of notes recently started by play_note
* audio-arm-dac: per define selectable sample-luts
plus generation script in ./util
* audio-refactoring: heh, avr has a MIN...
* audio-refactoring: add basic dac audio-driver based on the current/master implementation
whereas current=d96380e65496912e0f68e6531565f4b45efd1623
which is the state of things before this whole audio-refactoring branch
boiled down to interface with the refactored audio system = removing all
redundant state-managing and frequency calculation
* audio-refactoring: rename audio-drivers to driver_$PLATFORM_$DRIVER
* audio-arm-pwm: split the software/hardware implementations into separate files
which saves us partially from a 'define hell', with the tradeoff that now two somewhat similar chibios_pwm implementations have to be maintained
* audio-refactoring: update documentation
* audio-arm-dac: apply AUDIO_PIN defines to driver_chibios_dac_basic
* audio-arm-dac: dac_additive: stop the hardware when the last sample completed
the audio system calls for a driver_stop, which is delayed until the current sample conversion finishes
* audio-refactoring: make function-namespace consistent
- all (public) audio functions start with audio_
- also refactoring play*_notes/tones to play*_melody, to visually distance it a bit from play*_tone/_note
* audio-refactoring: consistent define namespace: DAC_ -> AUDIO_DAC_
* audio-arm-dac: update (inline) documentation regarding MAX for sample values
* audio-chibios-dac: remove zero-crossing feature
didn't quite work as intended anyway, and stopping the hardware on close-to-zero seems to be enought anyway
* audio-arm-dac: dac_basic: respect the configured sample-rate
* audio-arm-pwm: have 'note_timbre' influence the pwm-duty cycle
like it already does in the avr implementation
* audio-refactoring: get VIBRATO working (again)
with all drivers (verified with chibios_[dac|pwm])
* audio-arm-dac: zero-crossing feature (Mk II)
wait for the generated waveform to approach 'zero' before either turning off the output+timer or switching to the current set of active_tones
* audio-refactoring: re-add note-resting -> introduce short_rest inbetween
- introduce a short pause/rest between two notes of the same frequency, to separate them audibly
- also updating the refactoring comments
* audio-refactoring: cleanup refactoring remnants
remove the former avr-isr code block - since all its features are now refactored into the different parts of the current system
also updates the TODOS
* audio-refactoring: reserve negative numbers as unitialized frequencies
to allow the valid tone/frequency f=0Hz == rest/pause
* audio-refactoring: FIX: first note of melody was missing
the first note was missing because 'goto_next_note'=false overrode a state_change=true of the initial play_tone
and some code-indentations/cleanup of related parts
* audio-arm-dac: fix hardware init-click
due to wron .init= value
* audio-refactoring: new conveniance function: audio_play_click
which can be used to further refactor/remove fauxclicky (avr only) and/or the 'clicky' features
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: consecutive notes of the same frequency get a pause inserted inbetween by audio.c
* audio-refactoring: use milliseconds instead of seconds for 'click' parameters
clicks are supposed to be short, seconds make little sense
* audio-refactoring: use timer ticks instead of counters
local counters were used in the original (avr)ISR to advance an index into the lookup tables (for vibrato), and something similar was used for the tone-multiplexing feature
decoupling these from the (possibly irregular) calls to advance_state made sesne, since those counters/lookups need to be in relation to a wall-time anyway
* audio-refactoring: voices.c: drop 'envelope_index' counter in favour of timer ticks
* audio-refactoring: move vibrato and timbre related parts from audio.c to voices.c
also drops the now (globally) unused AUDIO_VIBRATO/AUDIO_ENABLE_VIBRATO defines
* audio.c: use system-ticks instead of counters the drivers have to take care of for the internal state posision
since there already is a system-tick with ms resolution, keeping count separatly with each driver implementation makes little sense; especially since they had to take special care to call audio_advance_state with the correct step/end parameters for the audio state to advance regularly and with the correct pace
* audio.c: stop notes after new ones have been started
avoids brief states of with no notes playing that would otherwise stop the hardware and might lead to clicks
* audio.c: bugfix: actually play a pause
instead of just idling/stopping which lead the pwm drivers to stop entirely...
* audio-arm-pwm: pwm-software: add inverted output
new define AUDIO_PIN_ALT_AS_NEGATIVE will generate an inverted signal on the alternate pin, which boosts the volume if a piezo is connected to both AUDIO_PIN and AUDIO_PIN_ALT
* audio-arm-dac: basic: handle piezo configured&wired to both audio pins
* audio-refactoring: docs: update for AUDIO_PIN_ALT_AS_NEGATIVE and piezo wiring
* audio.c: bugfix: use timer_elapsed32 instad of keeping timestamps
avoids running into issues when the uint32 of the timer overflows
* audio-refactoring: add 'pragma once' and remove deprecated NOTE_REST
* audio_arm_dac: basic: add missing bracket
* audio.c: fix delta calculation
was in the wrong place, needs to use the 'last_timestamp' before it was reset
* audio-refactoring: buildfix: wrong legacy macro for set_timbre
* audio.c: 16bit timerstamps suffice
* audio-refactoring: separate includes for AVR and chibios
* audio-refactoring: timbre: use uint8 instead of float
* audio-refactoring: duration: use uint16 for internal per-tone/note state
* audio-refactoring: tonemultiplexing: use uint16 instead of float
* audio-arm-dac: additive: set second pin output-low
used when a piezo is connected to AUDIO_PIN and AUDIO_PIN_ALT, with PIN_ALT_AS_NEGATIVE
* audio-refactoring: move AUDIO_PIN selection from rules.mk to config.h
to be consistent with how other features are handled in QMK
* audio-refactoring: buildfix: wrong legacy macro for set_tempo
* audio-arm-dac: additive: set second pin output-low -- FIXUP
* audio.c: do duration<>ms conversion in uint instead of float
on AVR, to save a couple of bytes in the firmware size
* audio-refactoring: cleanup eeprom defines/usage
for ARM, avr is handled automagically through the avr libc and common_features.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio.h: throw an error if OFF is larger than MAX
* audio-arm-dac: basic: actually stop the dac-conversion on a audio_driver_stop
to put the output pin in a known state == AUDIO_DAC_OFF_VALUE, instead of just leaving them where the last conversion was... with AUDIO_PIN_ALT_AS_NEGATIVE this meant one output was left HIGH while the other was left LOW
one CAVEAT: due to this change the opposing squarewave when using both A4 and A5 with AUDIO_PIN_ALT_AS_NEGATIVE
show extra pulses at the beginning/end on one of the outputs, the two waveforms are in sync otherwise.
the extra pusles probably matter little, since this is no high-fidelity sound generation :P
* audio-arm-dac: additive: move zero-crossing code out of dac_value_generate
which is/should be user-overridable == simple, and doing one thing: providing sample values
state-transitions necessary for the zero crossing are better handled in the surrounding loop in the dac_end callback
* audio-arm-dac: dac-additive: zero-crossing: ramping up or down
after a start trigger ramp up: generate values until zero=OFF_VALUE is reached, then continue normally
same in reverse for strop trigger: output values until zero is reached/crossed, then keep OFF_VALUE on the output
* audio-arm-dac: dac-additive: BUGFIX: return OFF_VALUE when a pause is playing
fixes a bug during SONG playback, which suddenly stopped when it encoutnered a pause
* audio-arm-dac: set a sensible default for AUDIO_DAC_VALUE_OFF
1/2 MAX was probably exemplary, can't think of a setup where that would make sense :-P
* audio-arm-dac: update synth_sample/_wavetable for new pin-defines
* audio-arm-dac: default for AUDIO_DAC_VALUE_OFF
turned out that zero or max are bad default choices:
when multiple tones are played (>>5) and released at the same time (!), due to the complex waveform never reaching 'zero' the output can take quite a while to reach zero, and hence the zero-crossing code only "releases" the output waaay to late
* audio-arm-dac: additive: use DAC for negative pin
instead of PAL, which only allows the pin to be configured as output; LOW or HIGH
* audio-arm-dac: more compile-time configuration checks
* audio-refactoring: typo fixed
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: add defines for B-pin as primary/only speaker
also updates documentation.
* audio-refactoring: update documentation with proton-c config.h example
* audio-refactoring: move glissando (TODO) to voices.c
refactored/saved from the original glissando implementation in then upstream-master:audio_avr.c
still needs some work though, as it is now the calculation *should* work, but the start-frequency needs to be tracked somewhere/somehow; not only during a SONG playback but also with user input?
* audio-refactoring: cleanup: one round of aspell -c
* audio-avr-pwm: back to AUDIO_PIN
since config_common.h expands them to plain integers, the AUDIO_PIN define can directly be compared to e.g. B5
so there is no need to deal with separate defines like AUDIO_PIN_B5
* audio-refactoring: add technical documentation audio_driver.md
which moves some in-code documentation there
* audio-arm-dac: move AUDIO_PIN checks into c-code
instead of doing everything with the preprocessor, since A4/A5 do not expand to simple integers, preprocessor int-comparison is not possible. but necessary to get a consistent configuration scheme going throughout the audio-code... solution: let c-code handle the different AUDIO_PIN configurations instead (and leave code/size optimizations to the compiler)
* audio-arm-dac: compile-fix: set AUDIO_PIN if unset
workaround to get the build going again, and be backwarts compatible to arm-keyboards which not yet set the AUDIO_PIN define. until the define is enforced through an '#error"
* audio-refactoring: document tone-multiplexing feature
* audio-refactoring: Apply suggestions from documentation review
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-refactoring: Update docs/audio_driver.md
* audio-refactoring: docs: fix markdown newlines
Terminating a line in Markdown with <space>-<space>-<linebreak> creates an HTML single-line break (<br>).
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-arm-dac: additive: fix AUDIO_PIN_ALT handling
* audio-arm-pwm: align define naming with other drivers
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-refactoring: set detault tempo to 120
and add documentation for the override
* audio-refactoring: update backlight define checks to new AUDIO_PIN names
* audio-refactoring: reworking PWM related defines
to be more consistent with other QMK code
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-arm: have the state-update-timer user configurable
defaulting to GPTD6 or GPTD8 for stm32f2+ (=proton-c)
stm32f1 might need to set this to GPTD4, since 6 and 8 are not available
* audio-refactoring: PLAY_NOTE_ARRAY was already removed in master
* Add prototype for startup
* Update chibiOS dac basic to disable pins on stop
* Add defaults for Proton C
* avoid hanging audio if note is completely missed
* Don't redefine pins if they're already defined
* Define A4 and A5 for CTPC support
* Add license headers to keymap files
* Remove figlet? comments
* Add DAC config to audio driver docs
* Apply suggestions from code review
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Add license header to py files
* correct license header
* Add JohSchneider's name to modified files
AKA credit where credit's due
* Set executable permission and change interpeter
* Add 'wave' to pip requirements
* Improve documentation
* Add some settings I missed
* Strip AUDIO_DRIVER to parse the name correctly
* fix depreciated
* Update util/audio_generate_dac_lut.py
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fix type in clueboard config
* Apply suggestions from tzarc
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Johannes <you@example.com>
Co-authored-by: JohSchneider <JohSchneider@googlemail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joshua Diamond <josh@windowoffire.com>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fixed some comments in the defines file.
* Replaced the Git command layer with a Windows Terminal shortcut layer.
* Added numbered tab switching to the Windows Terminal layer.
* Added 'new tab' and 'command pane' commands to the Windows Terminal layer.
* Shortened the USB polling interval for the Iris to 1 millisecond.
* Disabled old style macros and functions for the Iris.
* add feature_unicode.md translation
* consolidate sentence end
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* [Keyboard] YMDK YMD40 v2
* fork default keymap into default and factory
- factory keymap is as assigned by the extracted JSON provided by the vendor
- default keymap is based on the Planck
* add AUDIO_SUPPORTED rule per drashna
* modify factory keymap's readme
Recommend users copy the default keymap instead.
* Remove GCC check from debug
* Remove platform logic from common.mk
* Refactor platform logic within print.h
* restore debug.c format
* headers
* Rename function pointer type
* review comments
* Update tmk_core/common/printf.c
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Format
Co-authored-by: Nick Brassel <nick@tzarc.org>
* LED Matrix: add led_matrix_types.h and implement g_led_config
* Set correct flags for non-"modifier" LEDs
* Clean up docs a little
* Add license headers for [led,rgb]_matrix_types.h
* Add default ISO Windows layout for Durgod/K320
* Duplicate default_iso to default_iso_mac
Swap the L{GUI,ALT} keys to match the mac layout, and remove the
windows key lock functionality.
* Remove windows-key lock in default_iso
* Fixup wonky macro layout inherited from ansi keymap
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Update MOJO75 to support multi version and Update the LED's
ID of RGB Matrix
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* added default as a starting point
* added readme per guidelines
* made necessary changed to keymap to follow guidelines
* changed debounce mode for more smooth usage at the cost of mem
* increased polling interval
* Revert "made necessary changed to keymap to follow guidelines"
yikes! I modified the WRONG directory. reverted.
This reverts commit 8ba3d97af5.
* reverted commit that modified file in incorrect directory. modified intended file.
* added license tp config.h
* enable LTO for smaller firmware size
* delete since this was added to userspace rules.mk
* readme updates and new images
* Add -j to compile and flash commands in userpsace
* Enable NKRO
* Enable NKRO, VIA, LTO by default
* Stanrc85-ansi readme update
* Stanrc85-alice readme
* quick RGB layer indicator fix in keymap
* Simplify encoder code and clean up keymaps.
-Removed overly complex VIA encoder code. It wasn't adding any value and was confusing users who were trying to customize encoder functionality on VIA keymaps.
-Replaced KC_TILDE with KC_HOME in all keymaps, as KC_TILDE sends a left shift, which was confusing some folks as they tested their build.
-Move layer names to enum
* Change encoder_update_kb to encoder_update_user per PR feedback
* ws2812: Fix number of nops for AVR at 8 MHz
When trying to calculate the number of nops for AVR running at 8 MHz,
the value of `w3` is expected to be negative; however, because `F_CPU`
is defined in tmk_core/avr.mk with the `UL` suffix, the preprocessor
performs its calculations using `unsigned long`, getting a very large
positive number instead of the expected negative number; this then
results in generating code with a huge number of nops. Fix the broken
calculations by performing a comparison before subtraction, so that the
unsigned number wraparound does not occur.
The keyboard which triggers the problem is `handwired/promethium`; the
buggy code silently compiles, but the resulting timings would be
completely wrong.
* ws2812: Clean up the code after the 8 MHz fix
Remove old code which was unsuccessfully trying to clamp negative w1, w2
and w3 values to 0, and set w1_nops, w2_nops and w3_nops directly.
* Don't block keys during startup animation
* More refinements related to startup and debug state
* restore key logging
* some cleanup on scan rate reporting
* trim some fat
* better lighting to indicate jumped to bootloader
* use eeprom for state restoration
* a little reorganization
* report version immediately when turn on debug
* hold-to-adjust for hue, sat, val
* cformat
* reorg rules.mk settings, fix compile with CONSOLE_ENABLE=no
* simplify spidey3 userspace
* NULL in layer list caused buggy behavior
* more bugfix
* update numpad layout to match matt30 MT3 /dev/tty keycaps
* swap emdash and endash
* map shift+backspace to delete
* removing NO_ACTION_ONSHOT makes the firmware SMALLER ?!
* cformat
* improve spi_glow
* disable shift-backspace = delete by default
* update lck75 json
* Create info.json
* wrong json file extension
* updated layout height and width in json
* Update info.json
* reverted changes from last update to json
an error was made
* Update info.json
found an extra key in the kle raw data
* Changed product ID
* Update keyboards/lck75/info.json
understood
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Fix the LED's ID of ISSI for MJ64 REV2
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add support VIA support to v60 Type R
* Update keyboards/v60_type_r/config.h
Revert combining product and manufacturer
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/keymaps/via/keymap.c
Remove empty `led_set_user` function
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/rules.mk
Don't enable bootmagic lite
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing empty layers for VIA
* Update keyboards/v60_type_r/rules.mk
Fix comment formatting
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update the VENDOR_ID
Co-authored-by: Ryan <fauxpark@gmail.com>
* added Pursuit40 PCB for Panc40
Pursuit40 is another PCB option for the Panc40 that was sold on Panc.co/store
* added via support
* Apply suggestions from code review
* Apply suggestions from code review
* deleted extra row in VIA keymap
sorry about that - extra row was a holdover from a copy-paste
* deleted commented extra row
extra row was a holdover from a copy-paste
* updated VIA keymap
empty layer added
* fixed bug
* Apply suggestions from code review
committed
* Improve Pointing Device report sending
* Hide old report behind preprocessors too
* put host_mouse_send() in curly brackets
* Remove POINTING_DEVICE_ALWAYS_SEND_REPORT functionality
* Fix typo
* fix function ref in docs
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add lck75 keyboard
A 75% THT keyboard with an OLED and rotary encoder
* added info.json
* fixed rules.mk
* changed vendor id
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
moved code to the rules.mk folder
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update rules.mk
moved oled driver enable to rules.mk code
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update oled.c
id like to keep the copyright there as it's my friend that helped me with the OLED specifically. also updated the old_task_user
* Update keyboards/lck75/oled.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
* merged oled.c code into keymap.c file
tested and works correctly on my board
* merged code from this file into the keymap.c file
this file is no longer needed
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix DEBUG_MATRIX_SCAN_RATE on chibiOS when console is enabled
* update type in dprintf
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* resolve race condition between suspend and wake in LUFA
* avoid multiple calls to suspend_power_down() / suspend_wakeup_init()
* Remove duplicate suspend_power_down_kb() call
* pause on wakeup to wait for USB state to settle
* need the repeated suspend_power_down() (that's where the sleep is)
* more efficient implementation
* fine tune the pause after sending wakeup
* speculative chibios version of pause-after-wake
* make wakeup delay configurable, and adjust value
* better location for wakeup delay
* Add SCRAMBLE
* Make requested changes to PR
* Add all layers to VIA keymap
Implement drashna's PR feedback in order to avoid random data within the layers in VIA.
* Make requested changes to PR
Implement fauxpark's PR feedback to clean up readme.md and rules.mk.
* Make changes based on PR feedback
-Changed VIA layers to enum
-Added info on how to enter the bootloader to readme
* generate rules.mk from a json mapping
* generate rules.mk from a json mapping
* support for config.h from json maps
* improve the mapping system
* document the mapping system
* move data/maps to data/mappings
* fix flake8 errors
* fixup LED_MATRIX_DRIVER
* remove product and description from the vision_division keymap level
* reduce the complexity of generate-rules-mk
* add tests for the generate commands
* fix qmk doctor when submodules are not clean
2021-01-31 12:46:00 -08:00
6193 changed files with 205603 additions and 49948 deletions
# QMK Breaking Changes - 2021 February 27 Changelog
## Changes Requiring User Action
The following keyboards have had their source moved within QMK:
Old Keyboard Name | New Keyboard Name
:---------------- | :----------------
bear_65 | jacky_studio/bear_65
s7_elephant/rev1 | jacky_studio/s7_elephant/rev1
s7_elephant/rev2 | jacky_studio/s7_elephant/rev2
aplx6 | aplyard/aplx6/rev1
southpaw75 | fr4/southpaw75
The [Aplyard Aplx6 rev2](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/aplyard/aplx6/rev1) and the [FR4Boards Unix60](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/fr4/unix60) have also been added as part of these changes.
Additionally, the `handwired/bluepill/bluepill70` keyboard has been removed.
## Core Changes
### ChibiOS Update and Config Migration
QMK's ChibiOS and ChibiOS-Contrib submodules have been updated to version 20.3.2.
Along with this, QMK now provides default configuration files for all commonly-supported ARM microcontrollers running on ChibiOS. As such, keyboards are now only required to define settings which differ from the defaults, thereby reducing the size of pull requests for keyboards running atop ChibiOS.
### QMK Infrastructure and Internals
Python is now required to build QMK. The minimum Python version has been increased to 3.7.
The power of `info.json` has been massively expanded. Most keyboard parameters can now be expressed in `info.json` instead of `config.h`/`rules.mk`. This should make maintaining keyboards easier, and will enable tooling that can allow non-technical users to add and maintain QMK keyboards without writing any code.
To ease migration a new command has been provided, `qmk generate-info-json -kb <keyboard>`. You can use this command to generate a complete `info.json` file for a keyboard and then remove the duplicate information from `config.h` and `rules.mk`.
Detailed example showing how to generate a new info.json and identify duplicate keys:
* Fixed up build dependencies so that generated files are made available before compiling any object files ([#11435](https://github.com/qmk/qmk_firmware/pull/11435))
* Include `stdbool.h` in `uart.h` to fix compiler errors ([#11728](https://github.com/qmk/qmk_firmware/pull/11728))
* Decouple USB events from the USB interrupt handler in ChibiOS ([#10437](https://github.com/qmk/qmk_firmware/pull/10437))
* Fixes an issue while using Backlight and External EEPROM at the same time that would cause the MCU to lock up.
* Address wake from sleep instability ([#11450](https://github.com/qmk/qmk_firmware/pull/11450))
* Fix pressing media key on a momentarily activated layer may lead to missing key up events ([#11162](https://github.com/qmk/qmk_firmware/pull/11162))
* Fix an RGB initialisation bug on Massdrop keyboards ([#12022](https://github.com/qmk/qmk_firmware/pull/12022))
* Fix file encoding errors on Windows, and layouts not correctly merging into info.json ([#12039](https://github.com/qmk/qmk_firmware/pull/12039))
### Additions and Enhancements
* Allow configuration of serial USART timeout ([#11057](https://github.com/qmk/qmk_firmware/pull/11057))
* Added Sync Timer feature for Split Common keyboards ([#10997](https://github.com/qmk/qmk_firmware/pull/10997))
* Add modifier state to the Split Common transport ([#10400](https://github.com/qmk/qmk_firmware/pull/10400))
* Add Pix keyboard by sendz (`sendyyeah/pix`) ([#11154](https://github.com/qmk/qmk_firmware/pull/11154))
* Implement option for kinetic mouse movement algorithm for mouse keys ([#6739](https://github.com/qmk/qmk_firmware/pull/6739))
* Improved Language Specific Keycodes for US International and Extended Layouts ([#11307](https://github.com/qmk/qmk_firmware/pull/11307))
* Modified `QWIIC_ENABLE` in `rules.mk` to be yes/no choice, adding `QWIIC_DRIVERS` to allow for inclusion of specific drivers ([#11426](https://github.com/qmk/qmk_firmware/pull/11426))
* Allow AVR-based keyboards to override the `bootloader_jump` function ([#11418](https://github.com/qmk/qmk_firmware/pull/11418))
* Refine RGBLight Twinkle effect to be smoother (use breathing curve) ([#11350](https://github.com/qmk/qmk_firmware/pull/11350))
* Keep track of last matrix activity ([#10730](https://github.com/qmk/qmk_firmware/pull/10730), [`ab375d3`](https://github.com/qmk/qmk_firmware/commit/ab375d3d075c105f09a1ddd0e155f178225518bc), [#11552](https://github.com/qmk/qmk_firmware/pull/11552))
* fix `matrix_io_delay()` timing in `quantum/matrix.c` ([#9603](https://github.com/qmk/qmk_firmware/pull/9603))
* Keep track of encoder activity ([#11595](https://github.com/qmk/qmk_firmware/pull/11595))
* Backport ChibiOS Audio changes from ZSA ([#11687](https://github.com/qmk/qmk_firmware/pull/11687))
* Add support for 8 buttons to mouse report ([#10807](https://github.com/qmk/qmk_firmware/pull/10807))
* Allow `post_config.h` to be implemented in userspace ([#11519](https://github.com/qmk/qmk_firmware/pull/11519))
* Adds AT90USB162 support ([#11570](https://github.com/qmk/qmk_firmware/pull/11570))
* Stop sounds when suspended ([#11553](https://github.com/qmk/qmk_firmware/pull/11553))
* Revamp spidey3 userspace and keymaps ([#11768](https://github.com/qmk/qmk_firmware/pull/11768))
* Add support for analog USBPD on STM32G4xx ([#11824](https://github.com/qmk/qmk_firmware/pull/11824))
* Master matrix can now be transported to the slave side in Split Common keyboards ([#11046](https://github.com/qmk/qmk_firmware/pull/11046))
* Refactor platform logic within `print.h` ([#11863](https://github.com/qmk/qmk_firmware/pull/11863))
* Audio system overhaul ([#11820](https://github.com/qmk/qmk_firmware/pull/11820))
* Output selection: Remove "USB and BT" option for Bluetooth ([#11940](https://github.com/qmk/qmk_firmware/pull/11940))
*`tmk_core/common/action.c`: refactor for code size; merge multiple `case`s into one ([#11943](https://github.com/qmk/qmk_firmware/pull/11943))
* Remove rules and settings from user keymaps that are already defined at keyboard level ([#11966](https://github.com/qmk/qmk_firmware/pull/11966))
### QMK Infrastructure and Internals
* bump to python 3.7 ([#11408](https://github.com/qmk/qmk_firmware/pull/11408))
*`develop` branch is now formatted as part of CI tasks ([#11893](https://github.com/qmk/qmk_firmware/pull/11893), [#11905](https://github.com/qmk/qmk_firmware/pull/11905), [#11907](https://github.com/qmk/qmk_firmware/pull/11907), [#11928](https://github.com/qmk/qmk_firmware/pull/11928), [#11936](https://github.com/qmk/qmk_firmware/pull/11936))
* Configure keyboard matrix from info.json ([#10817](https://github.com/qmk/qmk_firmware/pull/10817))
* Validate our JSON data using json_schema ([#11101](https://github.com/qmk/qmk_firmware/pull/11101))
* Use the schema to eliminate custom code ([#11108](https://github.com/qmk/qmk_firmware/pull/11108))
* Add support for specifying BOARD in `info.json` ([#11492](https://github.com/qmk/qmk_firmware/pull/11492))
* Document how to add data driven configurations ([#11502](https://github.com/qmk/qmk_firmware/pull/11502))
* Process info.json rules ahead of userspace rules ([#11542](https://github.com/qmk/qmk_firmware/pull/11542))
Moves the existing `uart.[ch]` driver to `drivers/`, and adds a ChibiOS counterpart (which may need some QA from someone more versed in the ARM side of things).
It would also be good to get some `puts()` and `gets()` implementations added, if possible. And I'm not really sure what to do with `uart_available()` on ARM.
##### Issues Fixed or Closed by This PR
*
#### Enforce memory allocator for ChibiOS builds with allocating debounce algorithms ([#11630](https://github.com/qmk/qmk_firmware/pull/11630))
Using one of the alternate debounce algorithms requires a memory allocator.
ChibiOS allows you to disable said memory allocator.
This puts some compile-time checks to enforce that the allocator has been enabled -- during testing with it set to FALSE, the keyboard would run and function correctly from a visible standpoint, but no keypresses would register. The fun part was, if the slave side had a firmware that had an allocator enabled, the master would still report keypresses on the slave, but not itself!
#### Fix up comments showing how to execute config migration ([#11621](https://github.com/qmk/qmk_firmware/pull/11621))
Looks like an older version of the migration command had a different name. Fixes up the comments as well as the generator to ensure consistency.
ChibiOS config consolidation inadvertently disabled memory allocations, so any malloc calls (such as for debounce algorithms) would fail. Typing would not function!
#### ChibiOS conf migrations... take 10 ([#11617](https://github.com/qmk/qmk_firmware/pull/11617))
Config migrations and custom board removals for the last batch of boards left outstanding in the repository.
Given that all `config.h` files are automatically injected as part of the build process, this PR removes `QMK_KEYBOARD_CONFIG_H` which only functions some of the time.
#### Adds AT90USB162 support ([#11570](https://github.com/qmk/qmk_firmware/pull/11570))
Adds support for the AT90USB162.
After my previous PR failure I hope this one is smoother. I've ran `make all:default` and there are failures with some boards but they appear to happen on develop as well. I've compiled and flashed AT90USB162, ATmega32u4 and STM32F401 boards using this branch.
I've added preliminary support into spi_master, uart and serial but I've not tested these features but the registers, bits and pins line up with the datasheet. I've been able to test the changes to backlight_avr on a couple of accessible pins with hardware pwm. I'm a little unsure about the edit I've made to the max eeprom address in dynamic_keymap.c as it doesn't make an exception for the 16u2?
The MCU has no ADCs or support for I2C. I found a [datasheet](http://ww1.microchip.com/downloads/en/AppNotes/doc8224.pdf) while creating a the first pull request stating the ATmega16u2 is functional equivalent to the AT90USB162 which lines up with the edits I've made.
I'm expecting to have missed something but hopefully not too much.
Edit:
For context this is to port existing hardware to QMK, I appreciate there's not likely going to be much call for this MCU. Any who thanks for your help and time.
##### Issues Fixed or Closed by This PR
*
#### Keep track of last matrix activity ([#11552](https://github.com/qmk/qmk_firmware/pull/11552))
Re-submission of #10730 -- there was a logic issue that only seemed to manifest on some AVR builds.
@daskygit has graciously performed the investigation on their end, as I was unable to reproduce.
This PR adds support for recording the last time matrix activity was detected.
Two new APIs have been added:
```c
uint32_tlast_matrix_activity_time(void);// Timestamp of the last matrix activity
uint32_tlast_matrix_activity_elapsed(void);// Number of milliseconds since the last matrix activity
```
These values are compatible with normal matrix scanning, as well as split_common.
Now that the integration between info.json and config.h is tighter we should define these variables in only one place. I chose to leave this in `config.h` under the principle of least surprise.
#### Process info.json rules ahead of userspace rules ([#11542](https://github.com/qmk/qmk_firmware/pull/11542))
Fixes the import order so that keyboard-level vars don't overwrite userspace.
#### ChibiOS conf migrations... take 7 ([#11529](https://github.com/qmk/qmk_firmware/pull/11529))
Config migrations for the newest batch of boards merged from `master` into `develop`.
My recent PR broke a few keyboards, this addresses the breakage.
#### Fix compiling on develop ([#11409](https://github.com/qmk/qmk_firmware/pull/11409))
A merging error led to uncompilable keyboards.
#### Refine twinkle to be smoother (use breathing curve) ([#11350](https://github.com/qmk/qmk_firmware/pull/11350))
This pull request updates the RGB Lighting "Twinkle" effect to be smoother, similar to the "Breathing" effect. To do this, the Twinkle code has been updated to use the same table that the Breathing uses (but "stretched" mathematically), and the default cycle intervals & twinkle life have been adjusted. There are also some changes to make the effect look nicer when lower brightness settings are configured.
To avoid bloat, I've done some minor refactoring so that Twinkle and Breathe can share some code. There is no significant impact on either firmware size, or on matrix scan rate. Nevertheless, since this is change to an effect that folks may have customized, I am targeting the develop branch.
#### Improved Language Specific Keycodes for US International and Extended Layouts ([#11307](https://github.com/qmk/qmk_firmware/pull/11307))
This pull request improves a corner of the Language Specific Keycodes:
- Improvement for the **US International** keyboard layout [aka _`xkb:us:intl:eng` - English (US, international with dead keys)_]
- Support for more symbols added
- Fixed some confusion between dead-key accents and standalone counterparts (`US_DGRV` vs. `US_GRV`, `US_DTIL` vs. `US_TILD`, etc.)
- Adds `sendstring_us_international.h` that will (if included) make `send_char()` / `send_string()` work correctly when the host is configured for this keyboard
- Adds support for **US Extended** keyboard layout [aka _`xkb:us:altgr-intl:eng` - English (international AltGr dead keys)_]
- Adds support in `send_char()` / `send_string()` for ASCII characters that can only be entered by typing a dead key followed by a space.
I've targeted this at the `develop` branch, because:
- The change to `send_char()` increases firmware size slightly (by about 62 bytes) for all keyboards.
- The changes in `keymap_us_international.h` make it more correct, but may break keymaps that depend on it (although I note, there doesn't seem to be anything in the `qmk/qmk_firmware` tree that uses it at present).
#### ChibiOS conf migrations... take 3 ([#11261](https://github.com/qmk/qmk_firmware/pull/11261))
Config migrations for the newest batch of boards merged from `master` into `develop`.
And moved the sync timer define to match its placement in the struct.
##### Issues Fixed or Closed by This PR
*
#### Update ADB impelemtation in TMK Core ([#11168](https://github.com/qmk/qmk_firmware/pull/11168))
The ADB protocol implementation enables the ADB-USB converter in QMK. However it was ported from TMK some time ago and not updated since then. This is what this PR does. The updated and more complete ADB implementation is needed in order to enable some features on older Apple keyborads:
- automatic detection of ISO keyboards and swapping key codes accordingly [see](https://github.com/tmk/tmk_keyboard/issues/35)
- enable right modifier keys on AEK keyboards [see](https://geekhack.org/index.php?topic=14290.msg736664#msg736664) and [this](https://deskthority.net/viewtopic.php?t=254)
I tested the changes with an Arduino Pro Micro and my AEK II and M0116 keyboards, both in ISO layout. Some testing with the ANSI versions might be needed. Also, I could not test how JIS versions of the keyboards are affected by these changes. I assume not at all, as they do not swap key codes.
<!--- Describe your changes in detail here. -->
##### Issues Fixed or Closed by This PR
*
#### Remove unused `action_get_macro()` usages in user keymaps & layouts ([#11165](https://github.com/qmk/qmk_firmware/pull/11165))
This is all the `action_get_macro()` functions that either define no macro handlers, or do but which are not referenced anywhere in the keymap as `M()` keycodes or in `fn_actions`. There are still a ton of keymaps to be converted over to `process_record_user()`.
Added a sync_timer set of apis that will keep their value in sync across split common keyboards. This helps keeps led animation effects in sync when run in split modes (RGBLIGHT_SPLIT or the upcoming RGB_MATRIX_SPLIT). This PR is targeting the development branch as this is a change to the Transport code which will require users to flash both master and slave halves.
~~Spent quite a bit of time poking at RGBLIGHT fixing the hitching of the previous attempts at a sync timer. Solved all the hitching, but it still does not stay in sync as well as I would like (when RGBLIGHT_SPLIT_NO_ANIMATION_SYNC is defined) due to how animation ticks are handled in RGBLIGHT. So while it's using the sync timer, it's not any better than what it was before. Additionally an option to disable the sync timer and fall back to normal timer is possible using the #define DISABLE_SYNC_TIMER~~
All hitching for RGBLIGHT with sync_timer has been fixed. Additionally RGBLIGHT now stays in sync with RGBLIGHT_SPLIT_NO_ANIMATION_SYNC defined Only remaining issue: boot / startup time hitching causes the animations to start out of sync. So there needs to be an initial sync event to get them lined up. RGBLIGHT_SPLIT_NO_ANIMATION_SYNC not defined still fixes this.
Note: In testing, this was used in conjunction with https://github.com/qmk/qmk_firmware/pull/10996
ChibiOS configuration files are used in order to enable or disable access to certain subsystems in order to provide support for things such as audio or I2C/SPI -- as per standard Proton-C. In the past, Proton-C has provided a "config-less" setup, which provided these configuration files and turned on all the required subsystems in order to support them.
These configuration files were moved to a common area, and effectively enable subsystems like SPI, PWM or DAC, regardless of whether they're targeting F303, with or without a Proton-C.
This PR modifies the way F303's are built, allowing for a build target of a board called `QMK_PROTON_C` -- this contains the usual fully-fledged configurations, and disables the majority of the subsystems on the `GENERIC_STM32_F303XC` board.
All F303-targeting keyboards have been migrated across to the `QMK_PROTON_C` board in this PR, specifically to validate that SHA-1 checksums match what's currently on the `develop` branch:
#### Added rev2 & move rev1+rev2 to parent folder ([#10973](https://github.com/qmk/qmk_firmware/pull/10973))
<!--- Describe your changes in detail here. -->
Aplx6 has a new rev and a new pcb with encoder & oled display support.
Made a parent folder named aplx, renamed aplx6 to rev and added rev2 folder and files.
Edited old rev1 readme.md to correct the make: example.
Sorry for any bad coding in advance :P
##### Issues Fixed or Closed by This PR
*
#### Rewrite APA102 support ([#10894](https://github.com/qmk/qmk_firmware/pull/10894))
The APA102 source was broken by commit 16a15c1cfcbfd0feb2c2cf1383676747e2f97d73 as it did not include the quantum header. This PR addresses that, as well as other issues with transferring bytes over the SPI interface, i.e. it was not setting the clock pin back to low after sending a bit.
The deviation when sending the end frame is kept, but updated to the latest from the referenced project.
Additionally, these changes expose the global LED brightness parameter of the APA102. Brightness values are configurable through `APA102_DEFAULT_BRIGHTNESS` and `APA102_MAX_BRIGHTNESS`.
Question: Since it is using the QMK macros, does this still belong in under `drivers/avr`?
##### Issues Fixed or Closed by This PR
*#10026
#### Configure keyboard matrix from info.json ([#10817](https://github.com/qmk/qmk_firmware/pull/10817))
This PR will generate `#define`'s based on information found in info.json. This is a big step towards making QMK easier to work with for non-programmers, and making it easier for collaborators to maintain a large number of keyboards using automated tooling.
#### Add support for 8 buttons to mouse report ([#10807](https://github.com/qmk/qmk_firmware/pull/10807))
#### Keep track of last matrix activity ([#10730](https://github.com/qmk/qmk_firmware/pull/10730))
This PR adds support for recording the last time matrix activity was detected.
Two new APIs have been added:
```c
uint32_tlast_matrix_activity_time(void);// Timestamp of the last matrix activity
uint32_tlast_matrix_activity_elapsed(void);// Number of milliseconds since the last matrix activity
```
These values are compatible with normal matrix scanning, as well as split_common.
#### Moved s7_elephant and bear65 into 1 folder ([#10528](https://github.com/qmk/qmk_firmware/pull/10528))
<!--- Describe your changes in detail here. -->
The 2 boards are now moved into the folder jacky_studio/
I have checked with Jacky, and he is ok with this naming convention
Performs the config migrations for ChibiOS-based boards.
This PR includes the set of keyboards which do not require board changes, or even if the board has changed the resulting binary has a sha1 match before and after the configuration file migration has occurred.
All builds have been executed with the following command:
```sh
make -j$(nproc)${KEYBOARD_BUILD}:default COMMAND_ENABLE=no SKIP_GIT=yes
```
The keyboards listed at the end do require modification, and will result in further PRs to allow for board-specific validation without holding up other merges.
#### Add modifier state to the split keyboard transport ([#10400](https://github.com/qmk/qmk_firmware/pull/10400))
This adds modifier state to the i2c and serial transport for split
keyboards. The purpose of this is to allow e.g. displaying modifier
state on the slave side of a split keyboard on an oled. This adds two
or three bytes to the data transferred between split halves.
This also fixes a missing ifdef guard for BACKLIGHT_ENABLE.
#### fix matrix_io_delay() timing in quantum/matrix.c ([#9603](https://github.com/qmk/qmk_firmware/pull/9603))
~~The timing of the call to matrix_io_delay() has been changed to the appropriate time. With this change, we can reduce the number of times we call matrix_io_delay() by one.~~
**Separated `matrix_io_delay()` into the following two functions so that you can set the appropriate delay value for each.**
*`matrix_output_select_delay()` - after `select_row()/select_col()`
The delay is a small number of clocks specific to the MCU.
**Added `waitInputPinDelay()` into `quantum/quantum.h`.**
On AVR's GPIO and ARM's GPIO, the input signal changes need some clock time to be read into the input pins.
The `waitInputPinDelay()` will wait the necessary time. The wait time is set to `GPIO_INPUT_PIN_DELAY` in units of the clock.
If `GPIO_INPUT_PIN_DELAY` is not set, the following values are used.
* AVR
The datasheets for ATmega32u4/16u4, ATmega32u2/16u2, ATmega328p, AT90usb646/1286, etc. say that a delay of one clock is required after a change in the input signal. Therefore, the default value of GPIO_INPUT_PIN_DELAY can be set to 1, but we'll set it to 2 to allow for some leeway.
* ARM-based MCUs
For GPIOs on ARM-based MCUs, the input pins are sampled by the clock of the bus to which the GPIO is connected.
The connected buses differ depending on the various series of MCUs.
Also, since the CPU instruction execution clock and GPIO bus clock can vary depending on the MCU GPIO bus configuration and MCU internal register settings, the optimal delay value cannot be determined. Therefore, GPIO_INPUT_PIN_DELAY defaults to a rather large value of 0.25 microseconds.
#### gcc 10 compatibility for Drop alt ([#9485](https://github.com/qmk/qmk_firmware/pull/9485))
##### Issues Fixed or Closed by This PR
* #9268 (This issue tracks multiple problems, this fixes part of it)
#### Implement kinetic mouse movement algorithm ([#6739](https://github.com/qmk/qmk_firmware/pull/6739))
I implemented the kinetic/quadratic mouse acceleration algorithm. The algorithm is not the one from the UHK but a newly created one that's able to compute the current speed at any given time instead of relying on a compounding mechanism that just computes the increment.
Overall, the cursor acceleration feels very similar to the UHK. However, feedback and improvements are welcome in order to make it as usable as possible.
This algorithm requires a very low `MOUSEKEY_INTERVAL` in order to produce smooth movements. What's possible highly depends on the micro processor. I did my tests on the elite-c which is pro micro compatible. It was able to deliver 125 events per second which I set as the default value if `MK_KINETIC_SPEED` is defined.
I wrote a small utility https://github.com/jceb/bin/blob/master/mouseevents that helps to measure the maximum number of mouse events that can be sent by the micro processor. If you try out this algorithm it should help find the right setting for `MOUSEKEY_INTERVAL`.
### RGB Matrix support for split common ([#11055](https://github.com/qmk/qmk_firmware/pull/11055)) :id=rgb-matrix-split-common
Split boards can now use RGB Matrix without defining a custom matrix.
### Teensy 3.6 support ([#12258](https://github.com/qmk/qmk_firmware/pull/12258)) :id=teensy-3-6-support
Added support for MK66F18 (Teensy 3.6) microcontroller.
### New command: qmk console ([#12828](https://github.com/qmk/qmk_firmware/pull/12828)) :id=new-command-qmk-console
A new `qmk console` command has been added for attaching to your keyboard's console. It operates similiarly to QMK Toolbox by allowing you to connect to one or more keyboard consoles to display debugging messages.
We've updated the `qmk config` command to show only the configuration items you have actually set. You can now display (almost) all of the available configuration options, along with their default values, using `qmk config -a`.
The [Function96 V2](https://github.com/qmk/qmk_firmware/tree/0.13.0/keyboards/function96/v2) has also been added as part of these changes.
The codebase for the [Durgod K320](https://github.com/qmk/qmk_firmware/tree/0.13.0/keyboards/durgod/k320) has been reworked in anticipation of additional Durgod keyboards gaining QMK support.
Additionally, the `crkbd/rev1/legacy` keyboard has been removed.
### Bootmagic Deprecation and Refactor ([#12172](https://github.com/qmk/qmk_firmware/pull/12172)) :id=bootmagic-deprecation-and-refactor
QMK has decided to deprecate the full Bootmagic feature and leave Bootmagic Lite as the only remaining option.
This pull request changes the behavior of `BOOTMAGIC_ENABLE` such that specifying `BOOTMAGIC_ENABLE = yes` enables Bootmagic Lite instead of full Bootmagic.
If attempts to use Bootmagic functionality result in unexpected behavior, check your `rules.mk` file and change the `BOOTMAGIC_ENABLE` setting to specify either `lite` or `full`.
#### Tentative Deprecation Schedule
This is the current planned roadmap for the behavior of `BOOTMAGIC_ENABLE`:
- From 2021 May 29, setting `BOOTMAGIC_ENABLE = yes` will enable Bootmagic Lite instead of full Bootmagic.
- From 2021 Aug 28, `BOOTMAGIC_ENABLE` must be either `yes`, `lite`, or `no`– setting `BOOTMAGIC_ENABLE = full` will cause compilation to fail.
- From 2021 Nov 27, `BOOTMAGIC_ENABLE` must be either `yes` or `no`– setting `BOOTMAGIC_ENABLE = lite` will cause compilation to fail.
### Removal of LAYOUT_kc ([#12160](https://github.com/qmk/qmk_firmware/pull/12160)) :id=removal-of-layout-kc
We've removed support for `LAYOUT_kc` macros, if your keymap uses one you will need to update it use a regular `LAYOUT` macro.
### Encoder callbacks are now boolean ([#12805](https://github.com/qmk/qmk_firmware/pull/12805), [#12985](https://github.com/qmk/qmk_firmware/pull/12985)) :id=encoder-callback-boolean
To allow for keyboards to override (or not) keymap level code the `encoder_update_kb` function has been changed from `void` to `bool`. You will need to update your function definition to reflect this and ensure that you return a `true` or `false` value.
* Fix connection issue in split keyboards when slave and OLED display are connected via I2C (fixes #9335) ([#11487](https://github.com/qmk/qmk_firmware/pull/11487))
* Terrazzo: Fix wrong LED Matrix function names ([#12561](https://github.com/qmk/qmk_firmware/pull/12561))
* Apply the "NO_LIMITED_CONTROLLER_CONNECT" fix to atmega16u2 ([#12482](https://github.com/qmk/qmk_firmware/pull/12482))
* Enhancement of WPM feature ([#11727](https://github.com/qmk/qmk_firmware/pull/11727))
* Add Per Key functionality for AutoShift ([#11536](https://github.com/qmk/qmk_firmware/pull/11536))
* LED Matrix: Reactive effect buffers & advanced indicators ([#12588](https://github.com/qmk/qmk_firmware/pull/12588))
* LED Matrix: support for Split keyboards ([#12633](https://github.com/qmk/qmk_firmware/pull/12633))
* add setting to enable infinite timeout for leader key ([#6580](https://github.com/qmk/qmk_firmware/pull/6580), [#12721](https://github.com/qmk/qmk_firmware/pull/12721 "Fix bad PR merge for #6580"))
* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx ([#12403](https://github.com/qmk/qmk_firmware/pull/12403))
* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) ([#12600](https://github.com/qmk/qmk_firmware/pull/12600))
* Add support for STM32F446 MCU ([#12619](https://github.com/qmk/qmk_firmware/pull/12619))
* Add STM32L433 and L443 support ([#12063](https://github.com/qmk/qmk_firmware/pull/12063))
* Added OLED fade out support ([#12086](https://github.com/qmk/qmk_firmware/pull/12086))
* New command: `qmk console` ([#12828](https://github.com/qmk/qmk_firmware/pull/12828))
* LED Matrix: Effects! ([#12651](https://github.com/qmk/qmk_firmware/pull/12651))
* Add setup, clone, and env to the list of commands we allow even with broken modules ([#12868](https://github.com/qmk/qmk_firmware/pull/12868))
* LED Matrix: Documentation ([#12685](https://github.com/qmk/qmk_firmware/pull/12685))
* Add function to allow repeated blinking of one layer ([#12237](https://github.com/qmk/qmk_firmware/pull/12237))
* Add support for up to 4 IS31FL3733 drivers ([#12342](https://github.com/qmk/qmk_firmware/pull/12342))
* Convert Encoder callbacks to be boolean functions ([#12805](https://github.com/qmk/qmk_firmware/pull/12805), [#12985](https://github.com/qmk/qmk_firmware/pull/12985))
* [Keymap] Update to Drashna keymap and user code (based on develop) ([#12936](https://github.com/qmk/qmk_firmware/pull/12936))
* Add Full-duplex serial driver for ARM boards ([#9842](https://github.com/qmk/qmk_firmware/pull/9842))
* Backlight: add defines for default level and breathing state ([#12560](https://github.com/qmk/qmk_firmware/pull/12560), [#13024](https://github.com/qmk/qmk_firmware/pull/13024))
* Add dire message about LUFA mass storage bootloader ([#13014](https://github.com/qmk/qmk_firmware/pull/13014))
### Clean-ups and Optimizations :id=core-optimizations
* Overhaul bootmagic logic to have single entrypoint ([#8532](https://github.com/qmk/qmk_firmware/pull/8532))
* Refactor of USB code within split_common ([#11890](https://github.com/qmk/qmk_firmware/pull/11890))
* Begin the process of deprecating `bin/qmk` in favor of the global CLI ([#12109](https://github.com/qmk/qmk_firmware/pull/12109))
* LED Matrix: decouple from Backlight ([#12054](https://github.com/qmk/qmk_firmware/pull/12054))
* Move gpio wait logic to wait.h ([#12067](https://github.com/qmk/qmk_firmware/pull/12067))
* LED Matrix: Clean up includes ([#12197](https://github.com/qmk/qmk_firmware/pull/12197))
* Consistently use bin/qmk when that script is called ([#12286](https://github.com/qmk/qmk_firmware/pull/12286))
* LED Matrix: Additional common_features.mk tweaks ([#12187](https://github.com/qmk/qmk_firmware/pull/12187))
* LED Matrix: Fix up eeconfig code ([#12327](https://github.com/qmk/qmk_firmware/pull/12327))
* Big quantum_keycodes cleanup ([#12249](https://github.com/qmk/qmk_firmware/pull/12249))
* Fix up builds that are now too big for `develop` branch. ([#12495](https://github.com/qmk/qmk_firmware/pull/12495))
* [Keyboard] kint36: switch to sym_eager_pk debouncing ([#12626](https://github.com/qmk/qmk_firmware/pull/12626))
* [Keyboard] kint2pp: reduce input latency by ≈10ms ([#12625](https://github.com/qmk/qmk_firmware/pull/12625))
* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. ([#12671](https://github.com/qmk/qmk_firmware/pull/12671))
* Change RGB/LED Matrix to use a simple define for USB suspend ([#12697](https://github.com/qmk/qmk_firmware/pull/12697), [#12770](https://github.com/qmk/qmk_firmware/pull/12770 "Fixing transport's led/rgb matrix suspend state logic"))
@@ -47,73 +47,79 @@ Note that some of these pins are doubled-up on ADCs with the same channel. This
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-indexed, whereas the F3 has 4 ADCs and the channels are 1-indexed. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
<sup>¹ As of ChibiOS 20.3.4, the ADC driver for STM32F1xx devices supports only ADC1, therefore any configurations involving ADC2 or ADC3 cannot actually be used. In particular, pins `F6`…`F10`, which are present at least on some STM32F103x[C-G] devices, cannot be used as ADC inputs because of this driver limitation.</sup>
<sup>² Not all STM32F4xx devices have ADC2 and/or ADC3, therefore some configurations shown in this table may be unavailable; in particular, pins `F4`…`F10` cannot be used as ADC inputs on devices which do not have ADC3. Check the device datasheet to confirm which pin functions are supported.</sup>
## Functions
@@ -141,10 +147,10 @@ Also note that the F0 and F3 use different numbering schemes. The F0 has a singl
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.
|`ADC_CIRCULAR_BUFFER`|`bool`|`false` |If `true`, then the implementation will use a circular buffer. |
|`ADC_NUM_CHANNELS` |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`. |
|`ADC_BUFFER_DEPTH` |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to 2 bytes so we can contain our one value. This could be set to 1 if you opt for an 8-bit or lower result.|
|`ADC_SAMPLING_RATE` |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. |
|`ADC_RESOLUTION` |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. |
|`ADC_CIRCULAR_BUFFER`|`bool`|`false` |If `true`, then the implementation will use a circular buffer. |
|`ADC_NUM_CHANNELS` |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`. |
|`ADC_BUFFER_DEPTH` |`int` |`2` |Sets the depth of each result. Since we are only getting a 10-bit result by default, we set this to 2 bytes so we can contain our one value. This could be set to 1 if you opt for an 8-bit or lower result.|
|`ADC_SAMPLING_RATE` |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. |
|`ADC_RESOLUTION` |`int` |`ADC_CFGR1_RES_10BIT` or `ADC_CFGR_RES_10BITS`|The resolution of your result. We choose 10 bit by default, but you can opt for 12, 10, 8, or 6 bit. Different MCUs use slightly different names for the resolution constants. |
The [Audio feature](feature_audio.md) breaks the hardware specifics out into separate, exchangeable driver units, with a common interface to the audio-"core" - which itself handles playing songs and notes while tracking their progress in an internal state, initializing/starting/stopping the driver as needed.
Not all MCUs support every available driver, either the platform-support is not there (yet?) or the MCU simply does not have the required hardware peripheral.
## AVR :id=avr
Boards built around an Atmega32U4 can use two sets of PWM capable pins, each driving a separate speaker.
The possible configurations are:
| | Timer3 | Timer1 |
|--------------|-------------|--------------|
| one speaker | C4,C5 or C6 | |
| one speaker | | B4, B5 or B7 |
| two speakers | C4,C5 or C6 | B4, B5 or B7 |
Currently there is only one/default driver for AVR based boards, which is automatically configured to:
```make
AUDIO_DRIVER= pwm_hardware
```
## ARM :id=arm
For Arm based boards, QMK depends on ChibiOS - hence any MCU supported by the later is likely usable, as long as certain hardware peripherals are available.
Supported wiring configurations, with their ChibiOS/MCU peripheral requirement are listed below;
piezo speakers are marked with :one: for the first/primary and :two: for the secondary.
| `AUDIO_DAC_SAMPLE_MAX` | `4095U` | Highest value allowed. Lower value means lower volume. And 4095U is the upper limit, since this is limited to a 12 bit value. Only effects non-pregenerated samples. |
| `AUDIO_DAC_OFF_VALUE` | `AUDIO_DAC_SAMPLE_MAX / 2` | The value of the DAC when notplaying anything. Some setups may require a high (`AUDIO_DAC_SAMPLE_MAX`) or low (`0`) value here. |
| `AUDIO_MAX_SIMULTANEOUS_TONES` | __see next table__ | The number of tones that can be played simultaneously. A value that is too high may freeze the controller or glitch out when too many tones are being played. |
| `AUDIO_DAC_SAMPLE_RATE` | __see next table__ | Effective bit rate of the DAC (in hertz), higher limits simultaneous tones, and lower sacrifices quality. |
There are a number of predefined quality settings that you can use, with "sane minimum" being the default. You can use custom values by simply defining the sample rate and number of simultaneous tones, instead of using one of the listed presets.
This driver uses the ChibiOS-PWM system to produce a square-wave on specific output pins that are connected to the PWM hardware.
The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function.
A configuration example for the STM32F103C8 would be:
``` c
//halconf.h:
#define HAL_USE_PWM TRUE
#define HAL_USE_PAL TRUE
#define HAL_USE_GPT TRUE
#include_next <halconf.h>
```
``` c
// mcuconf.h:
#include_next <mcuconf.h>
#undef STM32_PWM_USE_TIM1
#define STM32_PWM_USE_TIM1 TRUE
#undef STM32_GPT_USE_TIM4
#define STM32_GPT_USE_TIM4 TRUE
```
If we now target pin A8, looking through the data-sheet of the STM32F103C8, for the timers and alternate functions
- TIM1_CH1 = PA8 <- alternate0
- TIM1_CH2 = PA9
- TIM1_CH3 = PA10
- TIM1_CH4 = PA11
with all this information, the configuration would contain these lines:
``` c
//config.h:
#define AUDIO_PIN A8
#define AUDIO_PWM_DRIVER PWMD1
#define AUDIO_PWM_CHANNEL 1
#define AUDIO_STATE_TIMER GPTD4
```
ChibiOS uses GPIOv1 for the F103, which only knows of one alternate function.
On 'larger' STM32s, GPIOv2 or GPIOv3 are used; with them it is also necessary to configure `AUDIO_PWM_PAL_MODE` to the correct alternate function for the selected pin, timer and timer-channel.
### PWM software :id=pwm-software
This driver uses the PWM callbacks from PWMD1 with TIM1_CH1 to toggle the selected AUDIO_PIN in software.
During the same callback, with AUDIO_PIN_ALT_AS_NEGATIVE set, the AUDIO_PIN_ALT is toggled inversely to AUDIO_PIN. This is useful for setups that drive a piezo from two pins (instead of one and Gnd).
You can also change the timer used for software PWM by defining the driver. For instance:
```c
#define AUDIO_STATE_TIMER GPTD8
```
### Testing Notes :id=testing-notes
While not an exhaustive list, the following table provides the scenarios that have been partially validated:
This command lets you connect to keyboard consoles to get debugging messages. It only works if your keyboard firmware has been compiled with `CONSOLE_ENABLED=yes`.
Connect to all available keyboards and show their console messages:
```
qmk console
```
List all devices:
```
qmk console -l
```
Show only messages from clueboard/66/rev3 keyboards:
```
qmk console -d C1ED:2370
```
Show only messages from the second clueboard/66/rev3:
```
qmk console -d C1ED:2370:2
```
Show timestamps and VID:PID instead of names:
```
qmk console -n -t
```
Disable bootloader messages:
```
qmk console --no-bootloaders
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
@@ -131,6 +179,16 @@ Check your environment and report problems only:
qmk doctor -n
## `qmk format-json`
Formats a JSON file in a (mostly) human-friendly way. Will usually correctly detect the format of the JSON (info.json or keymap.json) but you can override this with `--format` if neccesary.
**Usage**:
```
qmk format-json [-f FORMAT] <json_file>
```
## `qmk info`
Displays information about keyboards and keymaps in QMK. You can use this to get information about a keyboard, show the layouts, display the underlying key matrix, or to pretty-print JSON keymaps.
**Note:** Parsing C source files is not easy, therefore this subcommand may not work your keymap. In some cases not using the C pre-processor helps.
**Note:** Parsing C source files is not easy, therefore this subcommand may not work with your keymap. In some cases not using the C pre-processor helps.
**Usage**:
@@ -218,6 +276,18 @@ This command is directory aware. It will automatically fill in KEYBOARD if you a
qmk list-keymaps -kb planck/ez
```
## `qmk new-keyboard`
This command creates a new keyboard based on available templates.
This command will prompt for input to guide you though the generation process.
**Usage**:
```
qmk new-keyboard
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
If you are using Bash 4.2 or later, Zsh, or FiSH you can enable Tab Completion for the QMK CLI. This will let you tab complete the names of flags, keyboards, files, and other `qmk` options.
## Setup
There are several ways you can setup tab completion.
### For Your User Only
Add this to the end of your `.profile` or `.bashrc`:
source ~/qmk_firmware/util/qmk_tab_complete.sh
If you put `qmk_firmware` into another location you will need to adjust this path.
### System Wide Symlink
If you want the tab completion available to all users of the system you can add a symlink to the `qmk_tab_complete.sh` script:
In some cases a symlink may not work. Instead you can copy the file directly into place. Be aware that updates to the tab complete script may happen from time to time, you will want to recopy the file periodically.
@@ -67,16 +67,22 @@ This is a C header file that is one of the first things included, and will persi
* turns on the alternate audio voices (to cycle through)
*`#define C4_AUDIO`
* enables audio on pin C4
* Deprecated. Use `#define AUDIO_PIN C4`
*`#define C5_AUDIO`
* enables audio on pin C5
* Deprecated. Use `#define AUDIO_PIN C5`
*`#define C6_AUDIO`
* enables audio on pin C6
* Deprecated. Use `#define AUDIO_PIN C6`
*`#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B5 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B5`, or use `#define AUDIO_PIN_ALT B5` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B6 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B6`, or use `#define AUDIO_PIN_ALT B6` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B7 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B7`, or use `#define AUDIO_PIN_ALT B7` if a `C` pin is enabled with `AUDIO_PIN`
*`#define BACKLIGHT_PIN B7`
* pin of the backlight
*`#define BACKLIGHT_LEVELS 3`
@@ -97,6 +103,8 @@ This is a C header file that is one of the first things included, and will persi
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
*`#define USB_SUSPEND_WAKEUP_DELAY 200`
* set the number of milliseconde to pause after sending a wakeup packet
*`#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
@@ -12,17 +12,18 @@ Now we have support for generating `rules.mk` and `config.h` values from `info.j
## Overview
On the C side of things nothing really changes. When you need to create a new rule or define you follow the same process:
On the C side of things nothing changes. When you need to create a new rule or define you follow the same process:
1. Add it to `docs/config_options.md`
1. Set a default in the appropriate core file
1. Add your `ifdef` and/or `#ifdef` statements as needed
1. Add your ifdef statements as needed
You will then need to add support for your new configuration to `info.json`. The basic process is:
1. Add it to the schema in `data/schemas/keyboards.jsonschema`
1. Add code to extract it from `config.h`/`rules.mk` to `lib/python/qmk/info.py`
1. Add code to generate it to one of:
1. Add a mapping in `data/maps`
1. (optional and discoraged) Add code to extract/generate it to:
*`lib/python/qmk/info.py`
*`lib/python/qmk/cli/generate/config_h.py`
*`lib/python/qmk/cli/generate/rules_mk.py`
@@ -32,12 +33,43 @@ This section describes adding support for a `config.h`/`rules.mk` value to info.
### Add it to the schema
QMK maintains schema files in `data/schemas`. The values that go into keyboard-specific `info.json` files are kept in `keyboard.jsonschema`. Any value you want to make available to end users to edit must go in here.
QMK maintains [jsonschema](https://json-schema.org/) files in `data/schemas`. The values that go into keyboard-specific `info.json` files are kept in `keyboard.jsonschema`. Any value you want to make available to end users to edit must go in here.
In some cases you can simply add a new top-level key. Some examples to follow are `keyboard_name`, `maintainer`, `processor`, and `url`. This is appropriate when your option is self-contained and not directly related to other options. In other cases you should group like options together in an `object`. This is particularly true when adding support for a feature. Some examples to follow for this are `indicators`, `matrix_pins`, and `rgblight`. If you are not sure how to integrate your new option(s) [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
In some cases you can simply add a new top-level key. Some examples to follow are `keyboard_name`, `maintainer`, `processor`, and `url`. This is appropriate when your option is self-contained and not directly related to other options.
In other cases you should group like options together in an `object`. This is particularly true when adding support for a feature. Some examples to follow for this are `indicators`, `matrix_pins`, and `rgblight`. If you are not sure how to integrate your new option(s) [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
### Add a mapping
In most cases you can add a simple mapping. These are maintained as JSON files in `data/mappings/info_config.json` and `data/mappings/info_rules.json`, and control mapping for `config.h` and `rules.mk`, respectively. Each mapping is keyed by the `config.h` or `rules.mk` variable, and the value is a hash with the following keys:
*`info_key`: (required) The location within `info.json` for this value. See below.
*`value_type`: (optional) Default `str`. The format for this variable's value. See below.
*`to_json`: (optional) Default `true`. Set to `false` to exclude this mapping from info.json
*`to_c`: (optional) Default `true`. Set to `false` to exclude this mapping from config.h
*`warn_duplicate`: (optional) Default `true`. Set to `false` to turn off warning when a value exists in both places
#### Info Key
We use JSON dot notation to address variables within info.json. For example, to access `info_json["rgblight"]["split_count"]` I would specify `rgblight.split_count`. This allows you to address deeply nested keys with a simple string.
Under the hood we use [Dotty Dict](https://dotty-dict.readthedocs.io/en/latest/), you can refer to that documentation for how these strings are converted to object access.
#### Value Types
By default we treat all values as simple strings. If your value is more complex you can use one of these types to intelligently parse the data:
*`array`: A comma separated array of strings
*`array.int`: A comma separated array of integers
*`int`: An integer
*`hex`: A number formatted as hex
*`list`: A space separate array of strings
*`mapping`: A hash of key/value pairs
### Add code to extract it
Most use cases can be solved by the mapping files described above. If yours can't you can instead write code to extract your config values.
Whenever QMK generates a complete `info.json` it extracts information from `config.h` and `rules.mk`. You will need to add code for your new config value to `lib/python/qmk/info.py`. Typically this means adding a new `_extract_<feature>()` function and then calling your function in either `_extract_config_h()` or `_extract_rules_mk()`.
If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part.
@@ -23,6 +23,141 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` or `C(A(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Checking Modifier State :id=checking-modifier-state
The current modifier state can mainly be accessed with two functions: `get_mods()` for normal modifiers and modtaps and `get_oneshot_mods()` for one-shot modifiers (unless they're held, in which case they act like normal modifier keys).
The presence of one or more specific modifiers in the current modifier state can be detected by ANDing the modifier state with a mod mask corresponding to the set of modifiers you want to match for. The reason why bitwise operators are used is that the modifier state is stored as a single byte in the format (GASC)<sub>R</sub>(GASC)<sub>L</sub>.
Thus, to give an example, `01000010` would be the internal representation of LShift+RAlt.
For more information on bitwise operators in C, click [here](https://en.wikipedia.org/wiki/Bitwise_operations_in_C) to open the Wikipedia page on the topic.
In practice, this means that you can check whether a given modifier is active with `get_mods() & MOD_BIT(KC_<modifier>)` (see the [list of modifier keycodes](keycodes_basic.md#modifiers)) or with `get_mods() & MOD_MASK_<modifier>` if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace `get_mods()` with `get_oneshot_mods()`.
To check that *only* a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: `get_mods() & <mod mask> == <mod mask>`.
For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.
Aside from accessing the currently active modifiers using `get_mods()`, there exists some other functions you can use to modify the modifier state, where the `mods` argument refers to the modifiers bitmask.
*`add_mods(mods)`: Enable `mods` without affecting any other modifiers
*`register_mods(mods)`: Like `add_mods` but send a keyboard report immediately.
*`del_mods(mods)`: Disable `mods` without affecting any other modifiers
*`unregister_mods(mods)`: Like `del_mods` but send a keyboard report immediately.
*`set_mods(mods)`: Overwrite current modifier state with `mods`
*`clear_mods()`: Reset the modifier state by disabling all modifiers
Similarly, in addition to `get_oneshot_mods()`, there also exists these functions for one-shot mods:
*`add_oneshot_mods(mods)`: Enable `mods` without affecting any other one-shot modifiers
*`del_oneshot_mods(mods)`: Disable `mods` without affecting any other one-shot modifiers
*`set_oneshot_mods(mods)`: Overwrite current one-shot modifier state with `mods`
*`clear_oneshot_mods()`: Reset the one-shot modifier state by disabling all one-shot modifiers
## Examples :id=examples
The following examples use [advanced macro functions](feature_macros.md#advanced-macro-functions) which you can read more about in the [documentation page on macros](feature_macros.md).
### Alt + Escape for Alt + Tab :id=alt-escape-for-alt-tab
Simple example where chording Left Alt with `KC_ESC` makes it behave like `KC_TAB` for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape.
// No need to register KC_LALT because it's already active.
// The Alt modifier will apply on this KC_TAB.
register_code(KC_TAB);
}else{
unregister_code(KC_TAB);
}
// Do not let QMK process the keycode further
returnfalse;
}
// Else, let QMK process the KC_ESC keycode as usual
returntrue;
}
returntrue;
};
```
### Shift + Backspace for Delete :id=shift-backspace-for-delete
Advanced example where the original behaviour of shift is cancelled when chorded with `KC_BSPC` and is instead fully replaced by `KC_DEL`. Two main variables are created to make this work well: `mod_state` and `delkey_registered`. The first one stores the modifier state and is used to restore it after registering `KC_DEL`. The second variable is a boolean variable (true or false) which keeps track of the status of `KC_DEL` to manage the release of the whole Backspace/Delete key correctly.
As opposed to the previous example, this doesn't use strict modifier checking. Pressing `KC_BSPC` while one or two shifts are active is enough to trigger this custom code, regardless of the state of other modifiers. That approach offers some perks: Ctrl+Shift+Backspace lets us delete the next word (Ctrl+Delete) and Ctrl+Alt+Shift+Backspace lets us execute the Ctrl+Alt+Del keyboard shortcut.
// Store the current modifier state in the variable for later reference
mod_state=get_mods();
switch(keycode){
caseKC_BSPC:
{
// Initialize a boolean variable that keeps track
// of the delete key status: registered or not?
staticbooldelkey_registered;
if(record->event.pressed){
// Detect the activation of either shift keys
if(mod_state&MOD_MASK_SHIFT){
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_DEL keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_DEL);
// Update the boolean variable to reflect the status of KC_DEL
delkey_registered=true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Backspace/Delete key.
set_mods(mod_state);
returnfalse;
}
}else{// on release of KC_BSPC
// In case KC_DEL is still being sent even after the release of KC_BSPC
if(delkey_registered){
unregister_code(KC_DEL);
delkey_registered=false;
returnfalse;
}
}
// Let QMK process the KC_BSPC keycode as usual outside of shift
returntrue;
}
}
returntrue;
};
```
# Legacy Content :id=legacy-content
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
## AVR based boards
On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
The following pins can be configured as audio outputs in `config.h` - for one speaker set either one out of:
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
*`#define AUDIO_PIN C4`
*`#define AUDIO_PIN C5`
*`#define AUDIO_PIN C6`
*`#define AUDIO_PIN B5`
*`#define AUDIO_PIN B6`
*`#define AUDIO_PIN B7`
and *optionally*, for a second speaker, one of:
*`#define AUDIO_PIN_ALT B5`
*`#define AUDIO_PIN_ALT B6`
*`#define AUDIO_PIN_ALT B7`
### Wiring
per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary.
## ARM based boards
for more technical details, see the notes on [Audio driver](audio_driver.md).
<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ -->
### DAC (basic)
Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either:
`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`
the other DAC channel can optionally be used with a secondary speaker, just set:
`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5`
Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver.
#### Wiring:
for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black
another alternative is to drive *one* piezo with both DAC pins - for an extra "push".
wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h`
##### Proton-C Example:
The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5.
For this board `config.h` would include these defines:
```c
#define AUDIO_PIN A5
#define AUDIO_PIN_ALT A4
#define AUDIO_PIN_ALT_AS_NEGATIVE
```
### DAC (additive)
Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis.
With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly.
To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`.
The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`:
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE`
Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable
### PWM (software)
if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative.
Note that there is currently only one speaker/pin supported.
set in `rules.mk`:
`AUDIO_DRIVER = pwm_software` and in `config.h`:
`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software.
#### Wiring
the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground.
OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2.
### PWM (hardware)
STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin.
`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`:
`#define AUDIO_PIN A8`
`#define AUDIO_PWM_DRIVER PWMD1`
`#define AUDIO_PWM_CHANNEL 1`
(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger)
which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8).
Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function.
## Tone Multiplexing
Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available.
To enable this feature, and configure a starting-rate, add the following defines to `config.h`:
```c
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
```
The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`.
## Songs
There's a couple of different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
@@ -67,15 +163,34 @@ The available keycodes for audio are:
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## Tempo
the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lengths are defined relative to that.
The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
There is also a set of functions to modify the tempo from within the user/keymap code:
```c
voidaudio_set_tempo(uint8_ttempo);
voidaudio_increase_tempo(uint8_ttempo_change);
voidaudio_decrease_tempo(uint8_ttempo_change);
```
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
#define AUDIO_DAC_SAMPLE_MAX 4095U
```
the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U
Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer.
## Voices
Aka "audio effects", different ones can be enabled by setting in `config.h` these defines:
`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect
for details see quantum/audio/voices.h and .c
## Music Mode
@@ -176,7 +291,7 @@ You can configure the default, min and max frequencies, the stepping and built i
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
@@ -186,8 +301,7 @@ You can configure the default, min and max frequencies, the stepping and built i
## MIDI Functionality
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
See [MIDI](feature_midi.md)
## Audio Keycodes
@@ -204,120 +318,3 @@ This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to s
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
Most keyboards have only one backlight pin which controls all backlight LEDs (especially if the backlight is connected to a hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
## Multiple Encoders
Multiple encoders may share pins so long as each encoder has a distinct pair of pins.
For example you can support two encoders using only 3 pins like this
```
#define ENCODERS_PAD_A { B1, B1 }
#define ENCODERS_PAD_B { B2, B3 }
```
You could even support three encoders using only three pins (one per encoder) however in this configuration, rotating two encoders which share pins simultaneously will often generate incorrect output. For example:
```
#define ENCODERS_PAD_A { B1, B1, B2 }
#define ENCODERS_PAD_B { B2, B3, B3 }
```
Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
@@ -39,7 +39,7 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
[Wiring diagram provided by Adafruit](https://cdn-shop.adafruit.com/product-files/412/solenoid_driver.pdf)
@@ -19,12 +19,10 @@ These functions allow you to activate layers in various ways. Note that layers a
### Caveats :id=caveats
Currently, `LT()` and`MT()`are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-15, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Currently, the `layer` argument of`LT()`is limited to layers 0-15, and the `kc` argument to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 4 bits are used for the function identifier and 4 bits for the layer, leaving only 8 bits for the keycode.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
## Working with Layers :id=working-with-layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
Sometimes your leader key is not on a comfortable places as the rest of keys on your sequence. Imagine that your leader key is one of your outer top right keys, you may need to reposition your hand just to reach your leader key.
This can make typing the entire sequence on time hard even if you are able to type most of the sequence fast. For example, if your sequence is `Leader + asd` typing `asd` fast is very easy once you have your hands in your home row. However starting the sequence in time after moving your hand out of the home row to reach the leader key and back is not.
To remove the stress this situation produces to your hands you can enable an infinite timeout just for the leader key. This mean that, after you hit the leader key you will have an infinite amount of time to start the rest of the sequence, allowing you to proper position your hands on the best position to type the rest of the sequence comfortably.
This infinite timeout only affects the leader key, so in our previous example of `Leader + asd` you will have an infinite amount of time between `Leader` and `a`, but once you start the sequence the timeout you have configured (global or per key) will work normally.
This way you can configure a very short `LEADER_TIMEOUT` but still have plenty of time to position your hands.
In order to enable this, place this in your `config.h`:
```c
#define LEADER_NO_TIMEOUT
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
## Driver configuration :id=driver-configuration
---
### IS31FL3731 :id=is31fl3731
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 LED controller. To enable it, add this to your `rules.mk`:
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```make
LED_MATRIX_ENABLE= yes
LED_MATRIX_DRIVER= IS31FL3731
```
LED_MATRIX_ENABLE = yes
LED_MATRIX_DRIVER = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `DRIVER_LED_TOTAL` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
@@ -28,64 +30,348 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
!> Note the parentheses, this is so when `LED_DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
```c
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
*| LED address
* || */
{0,C1_1},
{0,C1_15},
// ...
}
```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
---
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
Currently no LED matrix effects have been created.
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
## Custom layer effects
```c
x=224/(NUMBER_OF_COLS-1)*COL_POSITION
y=64/(NUMBER_OF_ROWS-1)*ROW_POSITION
```
Custom layer effects can be done by defining this in your `<keyboard>.c`:
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define LED_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
A similar function works in the keymap as `led_matrix_indicators_user`.
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
## Suspended state
## Flags :id=flags
To use the suspend feature, add this to your `<keyboard>.c`:
## Custom LED Matrix Effects :id=custom-led-matrix-effects
By setting `LED_MATRIX_CUSTOM_USER` (and/or `LED_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `led_matrix_user/kb.inc` that looks something like this:
`led_matrix_user.inc` should go in the root of the keymap directory.
`led_matrix_kb.inc` should go in the root of the keyboard directory.
To use custom effects in your code, simply prepend `LED_MATRIX_CUSTOM_` to the effect name specified in `LED_MATRIX_EFFECT()`. For example, an effect declared as `LED_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
#define LED_MATRIX_STARTUP_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
#define LED_MATRIX_STARTUP_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```
## EEPROM storage :id=eeprom-storage
The EEPROM for it is currently shared with the RGB Matrix system (it's generally assumed only one feature would be used at a time), but could be configured to use its own 32bit address with:
|`led_matrix_set_value_all(v)` |Set all of the LEDs to the given value, where `v` is between 0 and 255 (not written to EEPROM) |
|`led_matrix_set_value(index, v)` |Set a single LED to the given value, where `v` is between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |
|`led_matrix_mode(mode)` |Set the mode, if LED animations are enabled |
|`led_matrix_mode_noeeprom(mode)` |Set the mode, if LED animations are enabled (not written to EEPROM) |
|`led_matrix_step()` |Change the mode to the next LED animation in the list of enabled LED animations |
|`led_matrix_step_noeeprom()` |Change the mode to the next LED animation in the list of enabled LED animations (not written to EEPROM) |
|`led_matrix_step_reverse()` |Change the mode to the previous LED animation in the list of enabled LED animations |
|`led_matrix_step_reverse_noeeprom()` |Change the mode to the previous LED animation in the list of enabled LED animations (not written to EEPROM) |
|`led_matrix_increase_speed()` |Increase the speed of the animations |
|`led_matrix_increase_speed_noeeprom()` |Increase the speed of the animations (not written to EEPROM) |
|`led_matrix_decrease_speed()` |Decrease the speed of the animations |
|`led_matrix_decrease_speed_noeeprom()` |Decrease the speed of the animations (not written to EEPROM) |
|`led_matrix_set_speed(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 |
|`led_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) |
|`led_matrix_is_enabled()` |Gets current on/off status |
|`led_matrix_get_mode()` |Gets current mode |
|`led_matrix_get_val()` |Gets current val |
|`led_matrix_get_speed()` |Gets current speed |
|`led_matrix_get_suspend_state()` |Gets current suspend state |
## Callbacks :id=callbacks
### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that:
```c
voidled_matrix_indicators_kb(void){
led_matrix_set_color(index,value);
}
```
In addition, there are the advanced indicator functions. These are aimed at those with heavily customized displays, where rendering every LED per cycle is expensive. This includes a special macro to help make this easier to use: `LED_MATRIX_INDICATOR_SET_VALUE(i, v)`.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful functions](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example,`reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
### `record->event.pressed`
@@ -233,9 +233,15 @@ Parallel to `register_code` function, this sends the `<kc>` keyup event to the c
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
Sends`register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
If `TAP_CODE_DELAY` is defined (default 0), this function waits that many milliseconds before calling `unregister_code(<kc>)`. This can be useful when you are having issues with taps (un)registering.
If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
### `tap_code_delay(<kc>, <delay>);`
Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
First, enable MIDI by adding the following to your `rules.mk`:
```makefile
MIDI_ENABLE= yes
```
There are two MIDI systems in QMK: basic and advanced. With basic MIDI you will only be able to send Note On and Note Off messages using the note keycodes, meaning that keycodes like `MI_OCTU` and `MI_OCTD` will not work. Advanced MIDI allows you to do things like octave shifts, channel changes, velocity changes, modulation, and more.
### Basic MIDI
To enable basic MIDI, add the following to your `config.h`:
```c
#define MIDI_BASIC
```
### Advanced MIDI
To enable advanced MIDI, add the following to your `config.h`:
```c
#define MIDI_ADVANCED
```
#### Sending Control Change (CC) Messages
If you're aiming to emulate the features of something like a Launchpad or other MIDI controller you'll need to access the internal MIDI device directly.
Because there are so many possible CC messages, not all of them are implemented as keycodes. Additionally, you might need to provide more than just two values that you would get from a keycode (pressed and released) - for example, the analog values from a fader or a potentiometer. So, you will need to implement [custom keycodes](feature_macros.md) if you want to use them in your keymap directly using `process_record_user()`.
For reference of all the possible control code numbers see [MIDI Specification](#midi-specification)
#### Example code for using Generic On Off Switches as per MIDI Specification.
```c
#includeQMK_KEYBOARD_H
externMidiDevicemidi_device;
// MIDI CC codes for generic on/off switches (80, 81, 82, 83)
@@ -27,6 +27,10 @@ Once you have made the necessary changes to the mouse report, you need to send i
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Additionally, by default, `pointing_device_send()` will only send a report when the report has actually changed. This prevents it from continuously sending mouse reports, which will keep the host system awake. This behavior can be changed by creating your own `pointing_device_send()` function.
Also, you use the `has_mouse_report_changed(new, old)` function to check to see if the report has changed.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in`config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | |
| `DRIVER_ADDR_3` | (Optional) Address for the third RGB driver | |
| `DRIVER_ADDR_4` | (Optional) Address for the fourth RGB driver | |
Here is an example using 2 drivers.
```c
// This is a 7-bit address, that gets left-shifted and bit 0
@@ -36,8 +49,6 @@ Configure the hardware via your `config.h`:
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or`1` right now).
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`,`2`, or `3`).
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
### IS31FL3733 :id=is31fl3733
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
@@ -67,7 +76,24 @@ RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER= IS31FL3733
```
Configure the hardware via your`config.h`:
You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in`config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | |
| `DRIVER_ADDR_3` | (Optional) Address for the third RGB driver | |
| `DRIVER_ADDR_4` | (Optional) Address for the fourth RGB driver | |
| `DRIVER_SYNC_1` | (Optional) Sync configuration for the first RGB driver | 0 |
| `DRIVER_SYNC_2` | (Optional) Sync configuration for the second RGB driver | 0 |
| `DRIVER_SYNC_3` | (Optional) Sync configuration for the third RGB driver | 0 |
| `DRIVER_SYNC_4` | (Optional) Sync configuration for the fourth RGB driver | 0 |
Here is an example using 2 drivers.
```c
// This is a 7-bit address, that gets left-shifted and bit 0
@@ -81,6 +107,58 @@ Configure the hardware via your `config.h`:
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 4 drivers are supported, but it would be trivial to support all 8 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0,B_1,A_1,C_1},
....
}
```
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
---
### IS31FL3737 :id=is31fl3737
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`:
```makefile
RGB_MATRIX_ENABLE= yes
RGB_MATRIX_DRIVER= IS31FL3737
```
Configure the hardware via your `config.h`:
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0000 <-> GND
// 0101 <-> SCL
// 1010 <-> SDA
// 1111 <-> VCC
// ADDR represents A3:A0 of the 7-bit address.
// The result is: 0b101(ADDR)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
---
@@ -254,6 +332,9 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_PINWHEELS,// Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS,// Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS,// Randomly changes a single key's hue and saturation
RGB_MATRIX_HUE_BREATHING,// Hue shifts up a slight ammount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM,// Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE,// Hue shifts up a slight ammount and then back down in a wave to the right
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP,// How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN,// That famous computer simulation
@@ -283,6 +364,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
@@ -439,11 +525,13 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```
## EEPROM storage :id=eeprom-storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
The EEPROM for it is currently shared with the LED Matrix system (it's generally assumed only one feature would be used at a time), but could be configured to use its own 32bit address with:
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
@@ -82,15 +83,20 @@ Changing the **Value** sets the overall brightness.<br>
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*Not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
|`RGBLIGHT_DEFAULT_MODE` |`RGBLIGHT_MODE_STATIC_LIGHT`|The default mode to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_HUE` |`0` (red) |The default hue to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_SAT` |`UINT8_MAX` (255) |The default saturation to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_VAL` |`RGBLIGHT_LIMIT_VAL` |The default value (brightness) to use upon clearing the EEPROM |
|`RGBLIGHT_DEFAULT_SPD` |`0` |The default speed to use upon clearing the EEPROM |
would turn the layer 0 (or 1) on and off again three times when `DEBUG` is pressed.
### Overriding RGB Lighting on/off status
Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
@@ -354,9 +372,9 @@ rgblight_set(); // Utility functions do not call rgblight_set() automatically, s
Example:
```c
rgblight_sethsv(HSV_WHITE,0);// led 0
rgblight_sethsv(HSV_RED,1);// led 1
rgblight_sethsv(HSV_GREEN,2);// led 2
rgblight_sethsv_at(HSV_WHITE,0);// led 0
rgblight_sethsv_at(HSV_RED,1);// led 1
rgblight_sethsv_at(HSV_GREEN,2);// led 2
// The above functions automatically calls rgblight_set(), so there is no need to call it explicitly.
// Note that it is inefficient to call repeatedly.
@@ -60,6 +60,7 @@ The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0/D1/D2/D3 (aka
The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0/pin 3 and PD1/pin 2, respectively) between the two Pro Micros.
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.
Note that the total resistance for the connected system should be within spec at 2.2k-10kOhm, with an 'ideal' at 4.7kOhm, regardless of the placement and number.
@@ -109,6 +110,10 @@ Normally, when a diode is connected to an intersection, it is judged to be left.
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
```
Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection.
While `MATRIX_MASKED` isn't necessary to use `SPLIT_HAND_MATRIX_GRID` successfully, without it you may experience issues trying to suspend your computer with your keyboard attached as the matrix will always report at least one key-press.
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
@@ -129,6 +134,12 @@ However, you'll have to flash the EEPROM files for the correct hand to each cont
*`:dfu-util-split-left`
*`:dfu-util-split-right`
Example:
```
make crkbd:default:avrdude-split-left
```
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
@@ -191,6 +202,12 @@ communication protocol and may impact the matrix scan speed when enabled.
The purpose of this feature is to support cosmetic use of modifer state (e.g.
displaying status on an OLED screen).
```c
#define SPLIT_TRANSPORT_MIRROR
```
This mirrors the master side matrix to the slave side for features that react or require knowledge of master side key presses on the slave side. This adds a few bytes of data to the split communication protocol and may impact the matrix scan speed when enabled. The purpose of this feature is to support cosmetic use of key events (e.g. RGB reacting to Keypresses).
### Hardware Configuration Options
There are some settings that you may need to configure, based on how the hardware is set up.
@@ -233,7 +250,12 @@ This sets how many LEDs are directly connected to each controller. The first nu
```c
#define SPLIT_USB_DETECT
```
This option changes the startup behavior to detect an active USB connection when delegating master/slave. If this operation times out, then the half is assume to be a slave. This is the default behavior for ARM, and required for AVR Teensy boards (due to hardware limitations).
Enabling this option changes the startup behavior to listen for an active USB communication to delegate which part is master and which is slave. With this option enabled and theres's USB communication, then that half assumes it is the master, otherwise it assumes it is the slave.
Without this option, the master is the half that can detect voltage on the physical USB connection (VBUS detection).
Enabled by default on ChibiOS/ARM.
?> This setting will stop the ability to demo using battery packs.
@@ -249,9 +271,13 @@ This sets the poll frequency when detecting master/slave when using `SPLIT_USB_D
## Hardware Considerations and Mods
While most any Pro Micro can be used, micro controllers like the AVR Teensys and most (if not all) ARM boards require the Split USB Detect.
Master/slave delegation is made either by detecting voltage on VBUS connection or waiting for USB communication (`SPLIT_USB_DETECT`). Pro Micro boards can use VBUS detection out of the box and be used with or without `SPLIT_USB_DETECT`.
However, with the Teensy 2.0 and Teensy++ 2.0, there is a simple hardware mod that you can perform to add VBUS detection, so you don't need the Split USB detection option.
Many ARM boards, but not all, do not support VBUS detection. Because it is common that ARM boards lack VBUS detection, `SPLIT_USB_DETECT` is automatically defined on ARM targets (technically when ChibiOS is targetted).
### Teensy boards
Teensy boards lack VBUS detection out of the box and must have `SPLIT_USB_DETECT` defined. With the Teensy 2.0 and Teensy++ 2.0, there is a simple hardware mod that you can perform to add VBUS detection, so you don't need the `SPLIT_USB_DETECT` option.
// If the key was held down and now is released then switch off the layer
if(ql_tap_state.state==SINGLE_HOLD){
if(ql_tap_state.state==TD_SINGLE_HOLD){
layer_off(_MY_LAYER);
}
ql_tap_state.state=0;
ql_tap_state.state=TD_NONE;
}
// Associate our tap dance key with its functionality
@@ -505,7 +511,7 @@ The above code is similar to that used in previous examples. The one point to no
The use of `cur_dance()` and `ql_tap_state` mirrors the above examples.
The `case:SINGLE_TAP` in `ql_finished` is similar to the above examples. The `SINGLE_HOLD` case works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `DOUBLE_TAP` case works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
The `case: TD_SINGLE_TAP` in `ql_finished` is similar to the above examples. The `TD_SINGLE_HOLD` case works in conjunction with `ql_reset()` to switch to `_MY_LAYER` while the tap dance key is held, and to switch away from `_MY_LAYER` when the key is released. This mirrors the use of `MO(_MY_LAYER)`. The `TD_DOUBLE_TAP` case works by checking whether `_MY_LAYER` is the active layer, and toggling it on or off accordingly. This mirrors the use of `TG(_MY_LAYER)`.
`tap_dance_actions[]` works similar to the above examples. Note that I used `ACTION_TAP_DANCE_FN_ADVANCED_TIME()` instead of `ACTION_TAP_DANCE_FN_ADVANCED()`. This is because I like my `TAPPING_TERM` to be short (\~175ms) for my non-tap-dance keys but find that this is too quick for me to reliably complete tap dance actions - thus the increased time of 275ms here.
@@ -126,6 +126,8 @@ The following input modes are available:
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with a different keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
Users who wish support in non-GTK apps without IBus may need to resort to a more indirect method, such as creating a custom keyboard layout ([more on this method](#custom-linux-layout)).
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
Example uses include sending Unicode strings when a key is pressed, as described in [Macros](feature_macros.md).
### `send_unicode_hex_string()`
### `send_unicode_hex_string()` (Deprecated)
Similar to `send_unicode_string()`, but the characters are represented by their Unicode code points, written in hexadecimal and separated by spaces. For example, the table flip above would be achieved with:
@@ -270,3 +272,22 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters. For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
## Software keyboard layout on Linux :id=custom-linux-layout
This method does not require Unicode support on the keyboard itself but instead uses a custom keyboard layout for Xorg. This is how special characters are inserted by regular keyboards. This does not require IBus and works in practically all software. Help on creating a custom layout can be found [here](https://www.linux.com/news/creating-custom-keyboard-layouts-x11-using-xkb/), [here](http://karols.github.io/blog/2013/11/18/creating-custom-keyboard-layouts-for-linux/) and [here](https://wiki.archlinux.org/index.php/X_keyboard_extension). An example of how you could edit the `us` layout to gain 🤣 on `RALT(KC_R)`:
Edit the keyboard layout file `/usr/share/X11/xkb/symbols/us`.
Find the line defining the R key and add an entry to the list, making it look like this:
```
key <AD04> { [ r, R, U1F923 ] };
```
Save the file and run the command `setxkbmap us` to reload the layout.
You can define one custom character for key defined in the layout, and another if you populate the fourth layer. Additional layers up to 8th are also possible.
This method is specific to the computer on which you set the custom layout. The custom keys will be available only when Xorg is running. To avoid accidents, you should always reload the layout using `setxkbmap`, otherwise an invalid layout could prevent you from logging into your system, locking you out.
|`get_current_wpm(void)` | Returns the current WPM as a value between 0-255 |
|`set_current_wpm(x)` | Sets the current WPM to `x` (between 0-255) |
## Callbacks
## Customized keys for WPM calc
By default, the WPM score only includes letters, numbers, space and some punctuation. If you want to change the set of characters considered as part of the WPM calculation, you can implement your own `bool wpm_keycode_user(uint16_t keycode)` and return true for any characters you would like included in the calculation, or false to not count that particular keycode.
By default, the WPM score only includes letters, numbers, space and some
punctuation. If you want to change the set of characters considered as part of
the WPM calculation, you can implement `wpm_keycode_user(uint16_t keycode)`
and return true for any characters you would like included in the calculation,
Additionally, if `WPM_ALLOW_COUNT_REGRESSION` is defined, there is the `uint8_t wpm_regress_count(uint16_t keycode)` function that allows you to decrease the WPM. This is useful if you want to be able to penalize certain keycodes (or even combinations).
@@ -22,8 +22,8 @@ The `<target>` means the following
The following targets are for developers:
*`show-path` shows the path of the source and object files.
*`dump-vars` dumps the makefile variable.
*`show_path` shows the path of the source and object files.
*`dump_vars` dumps the makefile variable.
*`objs-size` displays the size of individual object files.
*`show_build_options` shows the options set in 'rules.mk'.
*`check-md5` displays the md5 checksum of the generated binary file.
@@ -121,10 +121,6 @@ For further details, as well as limitations, see the [Unicode page](feature_unic
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
## An important note on I2C Addresses :id=note-on-i2c-addresses
## I2C Addressing :id=note-on-i2c-addresses
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
on datasheets and the internet will be represented as 7 bits occupying the lower 7 bits and will need to be
shifted to the left (more significant) by one bit. This is easy to do via the bitwise shift operator `<< 1`.
shifted to the left (more significant) by one bit. This is easy to do via the bitwise shift operator `<< 1`.
You can either do this on each call to the functions below, or once in your definition of the address. For example if your device has an address of `0x18`:
You can either do this on each call to the functions below, or once in your definition of the address. For example, if your device has an address of `0x18`:
`#define MY_I2C_ADDRESS (0x18 << 1)`
```c
#define MY_I2C_ADDRESS (0x18 << 1)
```
See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details.
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`i2c_status_t i2c_start(uint8_t address, uint16_t timeout);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`i2c_status_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`i2c_status_t i2c_stop(void);` |Ends an I2C transaction. |
The following defines can be used to configure the I2C master driver:
You'll need to determine which pins can be used for I2C -- a an example, STM32 parts generally have multiple I2C peripherals, labeled I2C1, I2C2, I2C3 etc.
The following defines can be used to configure the I2C master driver.
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
| `I2C1_SCL_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SCL | `GPIOB` |
| `I2C1_SDA_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SDA | `GPIOB` |
| `I2C1_SCL` | The pin number for the SCL pin (0-15) | `6` |
| `I2C1_SDA` | The pin number for the SDA pin (0-15) | `7` |
| `I2C1_BANK` (deprecated) | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`), superceded by `I2C1_SCL_BANK`, `I2C1_SDA_BANK` | `GPIOB` |
The ChibiOS I2C driver configuration depends on STM32 MCU:
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
#### I2Cv1 :id=i2cv1
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
| Variable | Default |
|--------------------|------------------|
| `I2C1_OPMODE` | `OPMODE_I2C` |
| `I2C1_CLOCK_SPEED` | `100000` |
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
#### I2Cv2 :id=i2cv2
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
| Variable | Default |
|-----------------------|---------|
| `I2C1_TIMINGR_PRESC` | `15U` |
| `I2C1_TIMINGR_SCLDEL` | `4U` |
| `I2C1_TIMINGR_SDADEL` | `2U` |
| `I2C1_TIMINGR_SCLH` | `15U` |
| `I2C1_TIMINGR_SCLL` | `21U` |
STM32 MCUs allow for different "alternate function" modes when configuring GPIO pins. These are required to switch the pins used to I2Cv2 mode. See the respective datasheet for the appropriate values for your MCU.
| Variable | Default |
|---------------------|---------|
| `I2C1_SCL_PAL_MODE` | `4` |
| `I2C1_SDA_PAL_MODE` | `4` |
#### Other :id=other
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
To enable I2C, modify your board's `halconf.h` to enable I2C:
```c
voidi2c_init(void)
{
setPinInput(B6);// Try releasing special pins for a short time
setPinInput(B7);
wait_ms(10);// Wait for the release to happen
#define HAL_USE_I2C TRUE
```
palSetPadMode(GPIOB,6,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B6 to I2C function
palSetPadMode(GPIOB,7,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B7 to I2C function
Then, modify your board's `mcuconf.h` to enable the peripheral you've chosen, for example:
* **`UC_WINC`**: [WinCompose](https://github.com/samhocevar/wincompose) を使った Windows Unicode 入力。v0.9.0 の時点で、`0x10FFFF` までのコードポイント(全ての利用可能なコードポイント)をサポートします。
有効にするには、[最新のリリース](https://github.com/samhocevar/wincompose/releases/latest)をインストールします。インストールすると、起動時に WinCompose が自動的に実行されます。このモードはアプリがサポートする全てのバージョンの Windows で確実に動作します。
デフォルトでは、このモードは Compose キーとして右 Alt (`KC_RALT`) を使いますが、これは WinCompose 設定と他のキーで [`UNICODE_KEY_WINC`](#input-key-configuration) を定義することで変更できます。
マシンで使うプライマリシステムレイアウトが US ANSI と異なる場合、これらの言語固有のキーコードを使うと、QMK キーマップが実際に画面に出力されるものとより一致するようになります。ただし、これらのキーコードは、内部の対応するデフォルトの US キーコードのエイリアスに過ぎず、キーボードで使われる HID プロトコル自体は本質的に US ANSI に基づいていることに注意してください。
@@ -50,11 +50,13 @@ For convenience, QMK includes some Mod-Tap shortcuts to make common combinations
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Currently, the `kc` argument of `MT()` is limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 3 bits are used for the function identifier, 1 bit for selecting right or left mods, and 4 bits to tell which mods are used, leaving only 8 bits for the keycode. Additionally, if at least one right-handed modifier is specified in a Mod-Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two - for example, Left Control and Right Shift would become Right Control and Right Shift.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
You may also run into issues when using Remote Desktop Connection on Windows. Because these keycodes send key events faster than a human, Remote Desktop could miss them.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
It can also be mitigated by increasing [`TAP_CODE_DELAY`](config_options.md#behaviors-that-can-be-configured).
@@ -65,7 +65,7 @@ For example, the `planck/rev5` with a `default` keymap will have this filename:
planck_rev5_default.hex
```
Once you have located your firmware file drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
Once you have located your firmware file, drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
?> **Note for WSL users**: By default, the installation process will clone the QMK repository into your WSL home directory, but if you have cloned manually, ensure that it is located inside the WSL instance instead of the Windows filesystem (ie. not in `/mnt`), as accessing it is currently [extremely slow](https://github.com/microsoft/WSL/issues/4197).
#### Prerequisites
You will need to install Git and Python. It's very likely that you already have both, but if not, one of the following commands should install them:
@@ -102,19 +104,13 @@ You can also try the `qmk-git` package from AUR:
### ** FreeBSD **
#### Prerequisites
You will need to install Git and Python. It's possible that you already have both, but if not, run the following commands to install them:
pkg install git python3
Make sure that `$HOME/.local/bin` is added to your `$PATH` so that locally installed Python packages are available.
#### Installation
Install the QMK CLI by running:
Install the FreeBSD package for QMK CLI by running:
python3 -m pip install --user qmk
pkg install -g "py*-qmk"
NOTE: remember to follow the instructions printed at the end of installation (use `pkg info -Dg "py*-qmk"` to show them again).
<!-- tabs:end -->
@@ -160,17 +156,11 @@ After installing QMK you can set it up with this command:
In most situations you will want to answer `y` to all of the prompts.
?>**Note on FreeBSD**:
It is suggested to run `qmk setup` as a non-`root` user to start with, but this will likely identify packages that need to be installed to your
base system using `pkg`. However the installation will probably fail when run as an unprivileged user.
To manually install the base dependencies, run `./util/qmk_install.sh` either as `root`, or with `sudo`.
Once that completes, re-run `qmk setup` to complete the setup and checks.
<!-- tabs:end -->
?> The qmk home folder can be specified at setup with `qmk setup -H <path>`, and modified afterwards using the [cli configuration](cli_configuration.md?id=single-key-example) and the variable `user.qmk_home`. For all available options run `qmk setup --help`.
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create your own fork and use `qmk setup <github_username>/qmk_firmware` to clone your personal fork. If you don't know what that means you can safely ignore this message.
?> If you already know how to use GitHub, [we recommend that you follow these instructions](getting_started_github.md) and use `qmk setup <github_username>/qmk_firmware` to clone your personal fork. If you don't know what that means you can safely ignore this message.
@@ -17,10 +17,13 @@ You can control the behavior of one shot keys by defining these in `config.h`:
*`OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](mod_tap.md), not the `KC_*` codes.
*`OSL(layer)` - momentary switch to *layer*.
*`OS_ON` - Turns on One Shot keys.
*`OS_OFF` - Turns off One Shot keys. OSM act as regular mod keys, OSL act like `MO`.
*`ON_TOGG` - Toggles the one shot key status.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it.
* Select the directory where you cloned the repository as _Existing Code Location_;
* (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
@@ -73,16 +73,18 @@ Once both plugins are installed, restart Eclipse as prompted.
¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
## Build Your Keyboard
We will now configure a make target that cleans the project and builds the keymap of your choice.
1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
4. Choose a name for your build target, e.g. _clean \<your keymap\>_
5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
7.(Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8.Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
We will now change the default make target of the the project from `all` to the
specific keyboard and keymap combination we are working on,
e.g. `kinesis/kint36:stapelberg`. This way, project-wide actions like cleaning
and building the project will complete quickly, instead of taking a long time or
outright locking up Eclipse.
1.Focus an editor tab within the project
2.Open the `Project` > `Properties` window, then select the `C/C++ Build` list
entry and switch to the `Behavior` tab.
3. Change the default `Make build target` text fields for all enabled builds
from `all` to e.g. `kinesis/kint41:stapelberg`.
4. Verify your setup works by selecting `Project` > `Clean...`.
- bare minimum required code for a board to boot into QMK should be present
- initialisation code for the matrix and critical devices
- mirroring existing functionality of a commercial board (like custom keycodes and special animations etc.) should be handled through non-`default` keymaps
- VIAL-related files or changes will not be accepted, as they are not used by QMK firmware (no VIAL-specific core code has been submitted or merged)
-`keyboard.c`
- empty `xxxx_xxxx_kb()` or other weak-defined default implemented functions removed
- standard layouts preferred in these keymaps, if possible
- submitters can have a personal (or bells-and-whistles) keymap showcasing capabilities in the same PR but it shouldn't be embedded in the 'default' keymap
- submitters can also have a "manufacturer-matching" keymap that mirrors existing functionality of the commercial product, if porting an existing board
- Do not include VIA json files in the PR. These do not belong in the QMK repository as they are not used by QMK firmware -- they belong in the [VIA Keyboard Repo](https://github.com/the-via/keyboards)
Also, specific to ChibiOS:
- **strong** preference to using existing ChibiOS board definitions.
@@ -127,3 +130,9 @@ There are instructions on how to keep your fork updated here:
Thanks for contributing!
```
## Review Process
In general, we want to see two (or more) approvals that are meaningful (e.g. that have inspected code) before a PR will be considered for merge. These reviews are not limited to collaborators -- any community member willing to put in the time is welcomed (and encouraged). The only difference is that your checkmark won't be green, and that's fine!
Additionally, PR reviews are something that is done in our free time. We are not paid nor compensated for the time we spend reviewing, as it is a labor of love. As such, this means that it can take time for us to get to your Pull Request. Things like family, or life can get in the way of us getting to PRs, and burnout is a serious concern. The QMK firmware repository averages 200 PRs opened and 200 PRs merged every month, so please have patience.
@@ -93,7 +93,7 @@ And to do so, add `reset_keyboard()` to your function or macro, and this will re
## Wiping the EEPROM (Persistent Storage)
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). To force an EEPROM reset, use the [`EEP_RST` keycode](quantum_keycodes.md) or [Bootmagic](feature_bootmagic.md) functionality. If neither of those are an option, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
| bit bang | :heavy_check_mark: | :heavy_check_mark: |
| USART Half-duplex | | :heavy_check_mark: |
| USART Full-duplex | | :heavy_check_mark: |
## Driver configuration
@@ -42,7 +44,7 @@ Configure the driver via your config.h:
Along with the generic options above, you must also turn on the `PAL_USE_CALLBACKS` feature in your halconf.h.
### USART Half-duplex
Targeting STM32 boards where communication is offloaded to a USART hardware device. The advantage is that this provides fast and accurate timings. `SOFT_SERIAL_PIN` for this driver is the configured USART TX pin. **The TX pin must have appropriate pull-up resistors**. To configure it, add this to your rules.mk:
Targeting STM32 boards where communication is offloaded to a USART hardware device. The advantage over bitbang is that this provides fast and accurate timings. `SERIAL_PIN_TX` for this driver is the configured USART TX pin. As this Pin is configured in open-drain mode an **external pull-up resistor is needed to keep the line high** (resistor values of 1.5k to 8.2k are known to work). To configure it, add this to your rules.mk:
```make
SERIAL_DRIVER= usart
@@ -50,7 +52,8 @@ SERIAL_DRIVER = usart
Configure the hardware via your config.h:
```c
#define SOFT_SERIAL_PIN B6 // USART TX pin
#define SOFT_SERIAL_PIN B6 // USART TX pin
//#define USART1_REMAP // Remap USART TX and RX pins on STM32F103 MCUs, see table below.
#define SELECT_SOFT_SERIAL_SPEED 1 // or 0, 2, 3, 4, 5
// 0: about 460800 baud
// 1: about 230400 baud (default)
@@ -58,7 +61,7 @@ Configure the hardware via your config.h:
@@ -68,3 +71,140 @@ You must also enable the ChibiOS `SERIAL` feature:
* In your board's mcuconf.h: `#define STM32_SERIAL_USE_USARTn TRUE` (where 'n' matches the peripheral number of your selected USART on the MCU)
Do note that the configuration required is for the `SERIAL` peripheral, not the `UART` peripheral.
### USART Full-duplex
Targeting STM32 boards where communication is offloaded to a USART hardware device. The advantage over bitbang is that this provides fast and accurate timings. USART Full-Duplex requires two conductors **without** pull-up resistors instead of one conductor with a pull-up resistor unlike the Half-duplex driver, but it is more efficent as it uses DMA transfers, which can result in even faster transmission speeds.
#### Pin configuration
`SERIAL_USART_TX_PIN` is the USART `TX` pin, `SERIAL_USART_RX_PIN` is the USART `RX` pin. No external pull-up resistors are needed as the `TX` pin operates in push-pull mode. To use this driver the usart peripherals `TX` and `RX` pins must be configured with the correct Alternate-functions. If you are using a Proton-C everything is already setup, same is true for STM32F103 MCUs. For MCUs which are using a modern flexible GPIO configuration you have to specify these by setting `SERIAL_USART_TX_PAL_MODE` and `SERIAL_USART_RX_PAL_MODE`. Refeer to the corresponding datasheets of your MCU or find those settings in the table below.
#### Connecting the halves and Pin Swap
Please note that `TX` of the master half has to be connected with the `RX` pin of the slave half and `RX` of the master half has to be connected with the `TX` pin of the slave half! Usually this pin swap has to be done outside of the MCU e.g. with cables or on the pcb. Some MCUs like the STM32F303 used on the Proton-C allow this pin swap directly inside the MCU, this feature can be enabled using `#define SERIAL_USART_PIN_SWAP` in your config.h.
#### Setup
To use the driver, add this to your rules.mk:
```make
SERIAL_DRIVER= usart_duplex
```
Next configure the hardware via your config.h:
```c
#define SERIAL_USART_TX_PIN B6 // USART TX pin
#define SERIAL_USART_RX_PIN B7 // USART RX pin
//#define USART1_REMAP // Remap USART TX and RX pins on STM32F103 MCUs, see table below.
//#define SERIAL_USART_PIN_SWAP // Swap TX and RX pins if keyboard is master halve.
// Check if this feature is necessary with your keyboard design and available on the mcu.
#define SELECT_SOFT_SERIAL_SPEED 1 // or 0, 2, 3, 4, 5
// 0: 460800 baud
// 1: 230400 baud (default)
// 2: 115200 baud
// 3: 57600 baud
// 4: 38400 baud
// 5: 19200 baud
#define SERIAL_USART_DRIVER UARTD1 // USART driver of TX and RX pin. default: UARTD1
#define SERIAL_USART_TX_PAL_MODE 7 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 7
#define SERIAL_USART_RX_PAL_MODE 7 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 7
##### STM32F103 Medium Density (C8-CB) [Datasheet](https://www.st.com/resource/en/datasheet/stm32f103c8.pdf)
Pin Swap available: N/A
TX Pin is always Alternate Function Push-Pull, RX Pin is always regular input pin for any USART peripheral. **For STM32F103 no additional Alternate Function configuration is necessary. QMK is already configured.**
Pin remapping:
The pins of USART Peripherals use default Pins that can be remapped to use other pins using the AFIO registers. Default pins are marked **bold**. Add the appropriate defines to your config.h file.
@@ -8,7 +8,7 @@ No special setup is required - just connect the `SS`, `SCK`, `MOSI` and `MISO` p
|MCU |`SS`|`SCK`|`MOSI`|`MISO`|
|-----------------|----|-----|------|------|
|ATMega16/32U2/4 |`B0`|`B1` |`B2` |`B3` |
|ATmega16/32U2/4 |`B0`|`B1` |`B2` |`B3` |
|AT90USB64/128/162|`B0`|`B1` |`B2` |`B3` |
|ATmega32A |`B4`|`B7` |`B5` |`B6` |
|ATmega328/P |`B2`|`B5` |`B3` |`B4` |
@@ -20,22 +20,34 @@ You may use more than one slave select pin, not just the `SS` pin. This is usefu
You'll need to determine which pins can be used for SPI -- as an example, STM32 parts generally have multiple SPI peripherals, labeled SPI1, SPI2, SPI3 etc.
To enable SPI, modify your board's `halconf.h` to enable SPI - both `HAL_USE_SPI` and `SPI_USE_WAIT` should be `TRUE`, and `SPI_SELECT_MODE` should be `SPI_SELECT_MODE_PAD`.
Then, modify your board's `mcuconf.h` to enable the SPI peripheral you've chosen -- in the case of using SPI2, modify `STM32_SPI_USE_SPI2` to be `TRUE`.
To enable SPI, modify your board's `halconf.h` to enable SPI:
As per the AVR configuration, you may select any other standard GPIO as a slave select pin, and can be supplied to `spi_start()`.
```c
#define HAL_USE_SPI TRUE
#define SPI_USE_WAIT TRUE
#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD
```
Then, modify your board's `mcuconf.h` to enable the peripheral you've chosen, for example:
```c
#undef STM32_SPI_USE_SPI2
#define STM32_SPI_USE_SPI2 TRUE
```
Configuration-wise, you'll need to set up the peripheral as per your MCU's datasheet -- the defaults match the pins for a Proton-C, i.e. STM32F303.
@@ -87,7 +87,7 @@ To enable this setting, add this to your `config.h`:
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes inputs for fast typists. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the tapping function for both keys. This may not be desirable for rolling combo keys.
Similar to Permissive Hold, this alters how the firmware processes inputs for fast typists. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the Mod plus the normal key, even if pressed within the `TAPPING_TERM`. This may not be desirable for rolling combo keys, or for fast typists who have a Mod Tap on a frequently used key (`RCTL_T(KC_QUOT)`, for example).
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
@@ -98,7 +98,7 @@ For Instance:
-`SFT_T(KC_A)` Up
-`KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
Normally, this would send a capital `X` (`SHIFT`+`x`), or, Mod + key. With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output capital `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
#define WS2812_SPI_MOSI_PAL_MODE 5 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 5
#define WS2812_SPI_MOSI_PAL_MODE 5 // MOSI pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 5
#define WS2812_SPI_SCK_PIN B3 // Required for F072, may be for others -- SCK pin, see the respective datasheet for the appropriate values for your MCU. default: unspecified
#define WS2812_SPI_SCK_PAL_MODE 5 // SCK pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 5
```
You must also turn on the SPI feature in your halconf.h and mcuconf.h
#### Circular Buffer Mode
Some boards may flicker while in the normal buffer mode. To fix this issue, circular buffer mode may be used to rectify the issue.
By default, the circular buffer mode is disabled.
To enable this alternative buffer mode, place this into your `config.h` file:
```c
#define WS2812_SPI_USE_CIRCULAR_BUFFER
```
#### Setting baudrate with divisor
To adjust the baudrate at which the SPI peripheral is configured, users will need to derive the target baudrate from the clock tree provided by STM32CubeMX.
Only divisors of 2, 4, 8, 16, 32, 64, 128 and 256 are supported by hardware.
*Other supported ChibiOS boards and/or pins may function, it will be highly chip and configuration dependent.*
@@ -102,11 +123,14 @@ Configure the hardware via your config.h:
#define WS2812_PWM_DRIVER PWMD2 // default: PWMD2
#define WS2812_PWM_CHANNEL 2 // default: 2
#define WS2812_PWM_PAL_MODE 2 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 2
//#define WS2812_PWM_COMPLEMENTARY_OUTPUT // Define for a complementary timer output (TIMx_CHyN); omit for a normal timer output (TIMx_CHy).
#define WS2812_DMA_STREAM STM32_DMA1_STREAM2 // DMA Stream for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
#define WS2812_DMA_CHANNEL 2 // DMA Channel for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
#define WS2812_DMAMUX_ID STM32_DMAMUX1_TIM2_UP // DMAMUX configuration for TIMx_UP -- only required if your MCU has a DMAMUX peripheral, see the respective reference manual for the appropriate values for your MCU.
```
Note that using a complementary timer output (TIMx_CHyN) is possible only for advanced-control timers (TIM1, TIM8, TIM20 on STM32), and the `STM32_PWM_USE_ADVANCED` option in mcuconf.h must be set to `TRUE`. Complementary outputs of general-purpose timers are not supported due to ChibiOS limitations.
You must also turn on the PWM feature in your halconf.h and mcuconf.h
#### Testing Notes
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