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0.8.70
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![]() |
156fd4e969 |
5
.github/ISSUE_TEMPLATE/blank.md
vendored
5
.github/ISSUE_TEMPLATE/blank.md
vendored
@@ -1,5 +0,0 @@
|
||||
---
|
||||
name: Blank issue
|
||||
about: If you're 100% sure that you don't need one of the other issue templates, use this one instead.
|
||||
|
||||
---
|
7
.github/ISSUE_TEMPLATE/bug_report.md
vendored
7
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,7 +1,12 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve the QMK Firmware
|
||||
about: Create a report to help us improve QMK Firmware.
|
||||
title: "[Bug] "
|
||||
labels: bug, help wanted
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!-- Provide a general summary of the bug in the title above. -->
|
||||
|
||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||
|
8
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
8
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: QMK Discord
|
||||
url: https://discord.gg/Uq7gcHh
|
||||
about: Ask questions, discuss issues and features. Chill.
|
||||
- name: OLKB Subreddit
|
||||
url: https://www.reddit.com/r/olkb
|
||||
about: All things OLKB and QMK.
|
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,7 +1,12 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest a new feature or changes to existing features
|
||||
about: Suggest a new feature or changes to existing features.
|
||||
title: "[Feature Request] "
|
||||
labels: enhancement, help wanted
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||
|
||||
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
|
||||
|
7
.github/ISSUE_TEMPLATE/other_issues.md
vendored
7
.github/ISSUE_TEMPLATE/other_issues.md
vendored
@@ -1,7 +1,12 @@
|
||||
---
|
||||
name: Other issues
|
||||
about: Anything else that doesn't fall into the above categories.
|
||||
about: Anything else that doesn't fall into the above categories.
|
||||
title: ''
|
||||
labels: help wanted, question
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--- Provide a general summary of the changes you want in the title above. -->
|
||||
|
||||
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
|
||||
|
11
.github/ISSUE_TEMPLATE/zzz_blank.md
vendored
Normal file
11
.github/ISSUE_TEMPLATE/zzz_blank.md
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
---
|
||||
name: Blank issue
|
||||
about: If you're 100% sure that you don't need one of the other issue templates, use
|
||||
this one instead.
|
||||
title: ''
|
||||
labels: help wanted, question
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
58
.github/stale.yml
vendored
Normal file
58
.github/stale.yml
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
# Configuration for probot-stale - https://github.com/probot/stale
|
||||
|
||||
# General configuration
|
||||
|
||||
# Pull request specific configuration
|
||||
pulls:
|
||||
staleLabel: awaiting changes
|
||||
# Number of days of inactivity before an Issue or Pull Request becomes stale
|
||||
daysUntilStale: 45
|
||||
# Number of days of inactivity before a stale Issue or Pull Request is closed.
|
||||
# Set to false to disable. If disabled, issues still need to be closed manually, but will remain marked as stale.
|
||||
daysUntilClose: 30
|
||||
# Comment to post when marking as stale. Set to `false` to disable
|
||||
markComment: >
|
||||
Thank you for your contribution!
|
||||
|
||||
This pull request has been automatically marked as stale because it has not had
|
||||
activity in the last 45 days. It will be closed in 30 days if no further activity occurs.
|
||||
Please feel free to give a status update now, or re-open when it's ready.
|
||||
|
||||
For maintainers: Please label with `awaiting review`, `breaking_change`, `in progress`, or `on hold` to prevent
|
||||
the issue from being re-flagged.
|
||||
# Comment to post when closing a stale Issue or Pull Request.
|
||||
closeComment: >
|
||||
Thank you for your contribution!
|
||||
|
||||
This pull request has been automatically closed because it has not had activity in the last 30 days.
|
||||
Please feel free to give a status update now, ping for review, or re-open when it's ready.
|
||||
# Limit the number of actions per hour, from 1-30. Default is 30
|
||||
limitPerRun: 30
|
||||
exemptLabels:
|
||||
- awaiting review
|
||||
- breaking_change
|
||||
- in progress
|
||||
- on hold
|
||||
|
||||
# Issue specific configuration
|
||||
issues:
|
||||
staleLabel: stale
|
||||
limitPerRun: 10
|
||||
daysUntilStale: 90
|
||||
daysUntilClose: 30
|
||||
markComment: >
|
||||
This issue has been automatically marked as stale because it has not had activity in the
|
||||
last 90 days. It will be closed in the next 30 days unless it is tagged properly or other activity
|
||||
occurs.
|
||||
|
||||
For maintainers: Please label with `bug`, `in progress`, `on hold`, `discussion` or `to do` to prevent
|
||||
the issue from being re-flagged.
|
||||
closeComment: >
|
||||
This issue has been automatically closed because it has not had activity in the last 30 days.
|
||||
If this issue is still valid, re-open the issue and let us know.
|
||||
exemptLabels:
|
||||
- bug
|
||||
- in progress
|
||||
- on hold
|
||||
- discussion
|
||||
- to do
|
28
.github/workflows/cli.yml
vendored
Normal file
28
.github/workflows/cli.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
name: CLI CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- future
|
||||
pull_request:
|
||||
paths:
|
||||
- 'lib/python/**'
|
||||
- 'bin/qmk'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/cli.yml'
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
container: qmkfm/base_container
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install dependencies
|
||||
run: pip3 install -r requirements.txt
|
||||
- name: Run tests
|
||||
run: bin/qmk pytest
|
6
.gitignore
vendored
6
.gitignore
vendored
@@ -63,9 +63,6 @@ util/Win_Check_Output.txt
|
||||
*.gif
|
||||
*.jpg
|
||||
|
||||
# Do not ignore MiniDox left/right hand eeprom files
|
||||
!keyboards/minidox/*.eep
|
||||
|
||||
# things travis sees
|
||||
secrets.tar
|
||||
id_rsa_*
|
||||
@@ -73,3 +70,6 @@ id_rsa_*
|
||||
|
||||
# python things
|
||||
__pycache__
|
||||
|
||||
# prerequisites for updating ChibiOS
|
||||
/util/fmpp*
|
||||
|
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -1,13 +1,15 @@
|
||||
[submodule "lib/chibios"]
|
||||
path = lib/chibios
|
||||
url = https://github.com/qmk/ChibiOS
|
||||
branch = master
|
||||
[submodule "lib/chibios-contrib"]
|
||||
path = lib/chibios-contrib
|
||||
url = https://github.com/qmk/ChibiOS-Contrib
|
||||
branch = k-type-fix
|
||||
branch = master
|
||||
[submodule "lib/ugfx"]
|
||||
path = lib/ugfx
|
||||
url = https://github.com/qmk/uGFX
|
||||
branch = master
|
||||
[submodule "lib/googletest"]
|
||||
path = lib/googletest
|
||||
url = https://github.com/google/googletest
|
||||
|
20
.travis.yml
20
.travis.yml
@@ -12,20 +12,26 @@ env:
|
||||
- MAKEFLAGS="-j3 --output-sync"
|
||||
services:
|
||||
- docker
|
||||
install:
|
||||
- npm install -g moxygen
|
||||
script:
|
||||
- git rev-parse --short HEAD
|
||||
- bash util/travis_test.sh
|
||||
- bash util/travis_build.sh
|
||||
- bash util/travis_docs.sh
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-7
|
||||
packages:
|
||||
- pandoc
|
||||
- diffutils
|
||||
- dos2unix
|
||||
- doxygen
|
||||
- clang-format-7
|
||||
- libstdc++-7-dev
|
||||
install:
|
||||
- npm install -g moxygen
|
||||
script:
|
||||
- git rev-parse --short HEAD
|
||||
- git diff --name-only HEAD $TRAVIS_BRANCH
|
||||
- bash util/travis_test.sh
|
||||
- bash util/travis_build.sh
|
||||
- bash util/travis_docs.sh
|
||||
after_script:
|
||||
bash util/travis_compiled_push.sh
|
||||
notifications:
|
||||
|
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@@ -5,11 +5,13 @@
|
||||
// Configure glob patterns for excluding files and folders.
|
||||
"files.exclude": {
|
||||
"**/.build": true,
|
||||
"**/*.hex": true
|
||||
"**/*.hex": true,
|
||||
"**/*.bin": true
|
||||
},
|
||||
"files.associations": {
|
||||
"*.h": "c",
|
||||
"*.c": "c",
|
||||
"*.inc": "c",
|
||||
"*.cpp": "cpp",
|
||||
"*.hpp": "cpp",
|
||||
"xstddef": "c",
|
||||
|
19
Makefile
19
Makefile
@@ -272,12 +272,14 @@ define PARSE_RULE
|
||||
# If the rule starts with all, then continue the parsing from
|
||||
# PARSE_ALL_KEYBOARDS
|
||||
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
|
||||
KEYBOARD_RULE=all
|
||||
$$(eval $$(call PARSE_ALL_KEYBOARDS))
|
||||
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
|
||||
$$(eval $$(call PARSE_TEST))
|
||||
# If the rule starts with the name of a known keyboard, then continue
|
||||
# the parsing from PARSE_KEYBOARD
|
||||
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
|
||||
KEYBOARD_RULE=$$(MATCHED_ITEM)
|
||||
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
|
||||
# Otherwise use the KEYBOARD variable, which is determined either by
|
||||
# the current directory you run make from, or passed in as an argument
|
||||
@@ -380,6 +382,9 @@ define PARSE_KEYBOARD
|
||||
# Otherwise try to match the keymap from the current folder, or arguments to the make command
|
||||
else ifneq ($$(KEYMAP),)
|
||||
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
|
||||
# Otherwise if we are running make all:<user> just skip
|
||||
else ifeq ($$(KEYBOARD_RULE),all)
|
||||
# $$(info Skipping: No user keymap for $$(CURRENT_KB))
|
||||
# Otherwise, make all keymaps, again this is consistent with how it works without
|
||||
# any arguments
|
||||
else
|
||||
@@ -558,10 +563,10 @@ endef
|
||||
if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi
|
||||
# Check if the submodules are dirty, and display a warning if they are
|
||||
ifndef SKIP_GIT
|
||||
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 1 --init lib/chibios; fi
|
||||
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 1 --init lib/chibios-contrib; fi
|
||||
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 1 --init lib/ugfx; fi
|
||||
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 1 --init lib/lufa; fi
|
||||
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
|
||||
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
|
||||
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
|
||||
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
|
||||
git submodule status --recursive 2>/dev/null | \
|
||||
while IFS= read -r x; do \
|
||||
case "$$x" in \
|
||||
@@ -618,13 +623,19 @@ endif
|
||||
# Generate the version.h file
|
||||
ifndef SKIP_GIT
|
||||
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
|
||||
CHIBIOS_VERSION := $(shell cd lib/chibios && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
|
||||
CHIBIOS_CONTRIB_VERSION := $(shell cd lib/chibios-contrib && git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
|
||||
else
|
||||
GIT_VERSION := NA
|
||||
CHIBIOS_VERSION := NA
|
||||
CHIBIOS_CONTRIB_VERSION := NA
|
||||
endif
|
||||
ifndef SKIP_VERSION
|
||||
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
|
||||
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
|
||||
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
|
||||
$(shell echo '#define CHIBIOS_VERSION "$(CHIBIOS_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
|
||||
$(shell echo '#define CHIBIOS_CONTRIB_VERSION "$(CHIBIOS_CONTRIB_VERSION)"' >> $(ROOT_DIR)/quantum/version.h)
|
||||
else
|
||||
BUILD_DATE := NA
|
||||
endif
|
||||
|
11
bin/qmk
11
bin/qmk
@@ -25,8 +25,13 @@ with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
|
||||
line = line.split('#')[0]
|
||||
|
||||
module = line.split('=')[0] if '=' in line else line
|
||||
|
||||
if module in ['pep8-naming']:
|
||||
# Not every module is importable by its own name.
|
||||
continue
|
||||
|
||||
if not find_spec(module):
|
||||
print('Could not find module %s!', module)
|
||||
print('Could not find module %s!' % module)
|
||||
print('Please run `pip3 install -r requirements.txt` to install the python dependencies.')
|
||||
exit(255)
|
||||
|
||||
@@ -41,7 +46,7 @@ else:
|
||||
os.environ['QMK_VERSION'] = 'nogit-' + strftime('%Y-%m-%d-%H:%M:%S') + '-dirty'
|
||||
|
||||
# Setup the CLI
|
||||
import milc
|
||||
import milc # noqa
|
||||
|
||||
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
|
||||
|
||||
@@ -61,7 +66,7 @@ def main():
|
||||
os.chdir(qmk_dir)
|
||||
|
||||
# Import the subcommands
|
||||
import qmk.cli
|
||||
import qmk.cli # noqa
|
||||
|
||||
# Execute
|
||||
return_code = milc.cli()
|
||||
|
@@ -82,6 +82,13 @@ ifeq ($(strip $(BOOTLOADER)), USBasp)
|
||||
OPT_DEFS += -DBOOTLOADER_USBASP
|
||||
BOOTLOADER_SIZE = 4096
|
||||
endif
|
||||
ifeq ($(strip $(BOOTLOADER)), lufa-ms)
|
||||
# DO NOT USE THIS BOOTLOADER IN NEW PROJECTS!
|
||||
# It is extremely prone to bricking, and is only included to support existing boards.
|
||||
OPT_DEFS += -DBOOTLOADER_MS
|
||||
BOOTLOADER_SIZE = 6144
|
||||
FIRMWARE_FORMAT = bin
|
||||
endif
|
||||
|
||||
ifdef BOOTLOADER_SIZE
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
|
||||
|
@@ -22,6 +22,5 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
|
||||
endif
|
||||
|
||||
# Generate the keymap.c
|
||||
ifneq ("$(KEYMAP_JSON)","")
|
||||
_ = $(shell test -e $(KEYMAP_C) || bin/qmk json-keymap $(KEYMAP_JSON) -o $(KEYMAP_C))
|
||||
endif
|
||||
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
|
||||
bin/qmk json2c --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
|
||||
|
@@ -231,44 +231,19 @@ endif
|
||||
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
|
||||
# not used for LUFA
|
||||
ifdef MCU_FAMILY
|
||||
FIRMWARE_FORMAT?=bin
|
||||
PLATFORM=CHIBIOS
|
||||
PLATFORM_KEY=chibios
|
||||
FIRMWARE_FORMAT?=bin
|
||||
else ifdef ARM_ATSAM
|
||||
PLATFORM=ARM_ATSAM
|
||||
PLATFORM_KEY=arm_atsam
|
||||
FIRMWARE_FORMAT=bin
|
||||
else
|
||||
PLATFORM=AVR
|
||||
PLATFORM_KEY=avr
|
||||
FIRMWARE_FORMAT?=hex
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/chibios.mk
|
||||
OPT_OS = chibios
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find all of the config.h files and add them to our CONFIG_H define.
|
||||
CONFIG_H :=
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
|
||||
@@ -304,11 +279,6 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
|
||||
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
|
||||
endif
|
||||
|
||||
# Save the defines and includes here, so we don't include any keymap specific ones
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
# Userspace setup and definitions
|
||||
ifeq ("$(USER_NAME)","")
|
||||
USER_NAME := $(KEYMAP)
|
||||
@@ -354,23 +324,17 @@ SRC += $(TMK_COMMON_SRC)
|
||||
OPT_DEFS += $(TMK_COMMON_DEFS)
|
||||
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
|
||||
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
ifeq ($(strip $(PROTOCOL)), VUSB)
|
||||
include $(TMK_PATH)/protocol/vusb.mk
|
||||
include $(TMK_PATH)/$(PLATFORM_KEY).mk
|
||||
ifneq ($(strip $(PROTOCOL)),)
|
||||
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
|
||||
else
|
||||
include $(TMK_PATH)/protocol/lufa.mk
|
||||
endif
|
||||
include $(TMK_PATH)/avr.mk
|
||||
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),ARM_ATSAM)
|
||||
include $(TMK_PATH)/arm_atsam.mk
|
||||
include $(TMK_PATH)/protocol/arm_atsam.mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/protocol/chibios.mk
|
||||
endif
|
||||
# TODO: remove this bodge?
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
|
||||
|
@@ -41,6 +41,7 @@ all: elf
|
||||
|
||||
VPATH += $(COMMON_VPATH)
|
||||
PLATFORM:=TEST
|
||||
PLATFORM_KEY:=test
|
||||
|
||||
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
|
||||
include tests/$(TEST)/rules.mk
|
||||
|
@@ -13,55 +13,45 @@
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
|
||||
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
|
||||
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
|
||||
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
|
||||
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
|
||||
COMMON_VPATH += $(SERIAL_PATH)
|
||||
|
||||
QUANTUM_SRC += \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
$(QUANTUM_DIR)/keycode_config.c
|
||||
|
||||
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
|
||||
OPT_DEFS += -DAPI_SYSEX_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/api/api_sysex.c
|
||||
OPT_DEFS += -DAPI_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/api.c
|
||||
MIDI_ENABLE=yes
|
||||
SRC += $(QUANTUM_DIR)/api/api_sysex.c
|
||||
SRC += $(QUANTUM_DIR)/api.c
|
||||
endif
|
||||
|
||||
MUSIC_ENABLE := 0
|
||||
|
||||
ifeq ($(strip $(AUDIO_ENABLE)), yes)
|
||||
OPT_DEFS += -DAUDIO_ENABLE
|
||||
MUSIC_ENABLE := 1
|
||||
MUSIC_ENABLE = yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
SRC += $(QUANTUM_DIR)/audio/audio.c
|
||||
else
|
||||
SRC += $(QUANTUM_DIR)/audio/audio_arm.c
|
||||
endif
|
||||
SRC += $(QUANTUM_DIR)/audio/audio_$(PLATFORM_KEY).c
|
||||
SRC += $(QUANTUM_DIR)/audio/voices.c
|
||||
SRC += $(QUANTUM_DIR)/audio/luts.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(MIDI_ENABLE)), yes)
|
||||
OPT_DEFS += -DMIDI_ENABLE
|
||||
MUSIC_ENABLE := 1
|
||||
MUSIC_ENABLE = yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
|
||||
endif
|
||||
|
||||
ifeq ($(MUSIC_ENABLE), 1)
|
||||
MUSIC_ENABLE ?= no
|
||||
ifeq ($(MUSIC_ENABLE), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(COMBO_ENABLE)), yes)
|
||||
OPT_DEFS += -DCOMBO_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(STENO_ENABLE)), yes)
|
||||
OPT_DEFS += -DSTENO_ENABLE
|
||||
VIRTSER_ENABLE := yes
|
||||
VIRTSER_ENABLE ?= yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
|
||||
endif
|
||||
|
||||
@@ -80,26 +70,59 @@ ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/pointing_device.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UCIS_ENABLE)), yes)
|
||||
OPT_DEFS += -DUCIS_ENABLE
|
||||
UNICODE_COMMON = yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
|
||||
OPT_DEFS += -DUNICODEMAP_ENABLE
|
||||
UNICODE_COMMON = yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||
OPT_DEFS += -DUNICODE_ENABLE
|
||||
UNICODE_COMMON = yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODE_COMMON)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
|
||||
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c
|
||||
EEPROM_DRIVER ?= vendor
|
||||
ifeq ($(filter $(EEPROM_DRIVER),$(VALID_EEPROM_DRIVER_TYPES)),)
|
||||
$(error EEPROM_DRIVER="$(EEPROM_DRIVER)" is not a valid EEPROM driver)
|
||||
else
|
||||
OPT_DEFS += -DEEPROM_ENABLE
|
||||
ifeq ($(strip $(EEPROM_DRIVER)), custom)
|
||||
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_CUSTOM
|
||||
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||
SRC += eeprom_driver.c
|
||||
else ifeq ($(strip $(EEPROM_DRIVER)), i2c)
|
||||
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_I2C
|
||||
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
SRC += eeprom_driver.c eeprom_i2c.c
|
||||
else ifeq ($(strip $(EEPROM_DRIVER)), transient)
|
||||
OPT_DEFS += -DEEPROM_DRIVER -DEEPROM_TRANSIENT
|
||||
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||
SRC += eeprom_driver.c eeprom_transient.c
|
||||
else ifeq ($(strip $(EEPROM_DRIVER)), vendor)
|
||||
OPT_DEFS += -DEEPROM_VENDOR
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
# Automatically provided by avr-libc, nothing required
|
||||
else ifeq ($(PLATFORM),CHIBIOS)
|
||||
ifeq ($(MCU_SERIES), STM32F3xx)
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
|
||||
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||
else ifeq ($(MCU_SERIES), STM32F1xx)
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
|
||||
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
|
||||
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
|
||||
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
|
||||
OPT_DEFS += -DSTM32_EEPROM_ENABLE
|
||||
else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),)
|
||||
OPT_DEFS += -DEEPROM_DRIVER
|
||||
COMMON_VPATH += $(DRIVER_PATH)/eeprom
|
||||
SRC += eeprom_driver.c eeprom_stm32_L0_L1.c
|
||||
else
|
||||
# This will effectively work the same as "transient" if not supported by the chip
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
|
||||
endif
|
||||
else ifeq ($(PLATFORM),ARM_ATSAM)
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
|
||||
else ifeq ($(PLATFORM),TEST)
|
||||
SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
@@ -107,12 +130,12 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgblight.c
|
||||
CIE1931_CURVE = yes
|
||||
LED_BREATHING_TABLE = yes
|
||||
CIE1931_CURVE := yes
|
||||
RGB_KEYCODES_ENABLE := yes
|
||||
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
|
||||
else
|
||||
WS2812_DRIVER_REQUIRED = yes
|
||||
WS2812_DRIVER_REQUIRED := yes
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -123,7 +146,9 @@ ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
|
||||
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
|
||||
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
|
||||
else
|
||||
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
|
||||
BACKLIGHT_ENABLE = yes
|
||||
BACKLIGHT_DRIVER = custom
|
||||
OPT_DEFS += -DLED_MATRIX_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/led_matrix.c
|
||||
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
|
||||
endif
|
||||
@@ -146,11 +171,12 @@ endif
|
||||
SRC += $(QUANTUM_DIR)/color.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix.c
|
||||
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
|
||||
CIE1931_CURVE = yes
|
||||
CIE1931_CURVE := yes
|
||||
RGB_KEYCODES_ENABLE := yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
RGB_MATRIX_ENABLE := IS31FL3731
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
|
||||
@@ -176,7 +202,7 @@ endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
|
||||
OPT_DEFS += -DWS2812
|
||||
WS2812_DRIVER_REQUIRED = yes
|
||||
WS2812_DRIVER_REQUIRED := yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
|
||||
@@ -187,14 +213,8 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
OPT_DEFS += -DTAP_DANCE_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
|
||||
OPT_DEFS += -DKEY_LOCK_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
|
||||
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(PRINTING_ENABLE)), yes)
|
||||
@@ -203,15 +223,12 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
|
||||
SRC += $(TMK_DIR)/protocol/serial_uart.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
|
||||
OPT_DEFS += -DAUTO_SHIFT_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
|
||||
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
|
||||
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
|
||||
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
|
||||
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
|
||||
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
|
||||
COMMON_VPATH += $(SERIAL_PATH)
|
||||
|
||||
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
|
||||
OPT_DEFS += $(SERIAL_DEFS)
|
||||
VAPTH += $(SERIAL_PATH)
|
||||
@@ -226,39 +243,37 @@ endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LCD_ENABLE)), yes)
|
||||
CIE1931_CURVE = yes
|
||||
CIE1931_CURVE := yes
|
||||
endif
|
||||
|
||||
# backward compat
|
||||
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
|
||||
BACKLIGHT_ENABLE = custom
|
||||
BACKLIGHT_DRIVER := custom
|
||||
endif
|
||||
|
||||
VALID_BACKLIGHT_TYPES := yes custom
|
||||
VALID_BACKLIGHT_TYPES := pwm software custom
|
||||
|
||||
BACKLIGHT_ENABLE ?= no
|
||||
ifneq ($(strip $(BACKLIGHT_ENABLE)), no)
|
||||
ifeq ($(filter $(BACKLIGHT_ENABLE),$(VALID_BACKLIGHT_TYPES)),)
|
||||
$(error BACKLIGHT_ENABLE="$(BACKLIGHT_ENABLE)" is not a valid backlight type)
|
||||
BACKLIGHT_DRIVER ?= pwm
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
ifeq ($(filter $(BACKLIGHT_DRIVER),$(VALID_BACKLIGHT_TYPES)),)
|
||||
$(error BACKLIGHT_DRIVER="$(BACKLIGHT_DRIVER)" is not a valid backlight type)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
CIE1931_CURVE = yes
|
||||
endif
|
||||
|
||||
|
||||
COMMON_VPATH += $(QUANTUM_DIR)/backlight
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight.c
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
|
||||
OPT_DEFS += -DBACKLIGHT_ENABLE
|
||||
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), custom)
|
||||
ifeq ($(strip $(BACKLIGHT_DRIVER)), custom)
|
||||
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight_avr.c
|
||||
else
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight_arm.c
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight_driver_common.c
|
||||
ifeq ($(strip $(BACKLIGHT_DRIVER)), pwm)
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight_$(PLATFORM_KEY).c
|
||||
else
|
||||
SRC += $(QUANTUM_DIR)/backlight/backlight_$(strip $(BACKLIGHT_DRIVER)).c
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -270,6 +285,8 @@ ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
|
||||
$(error WS2812_DRIVER="$(WS2812_DRIVER)" is not a valid WS2812 driver)
|
||||
endif
|
||||
|
||||
OPT_DEFS += -DWS2812_DRIVER_$(strip $(shell echo $(WS2812_DRIVER) | tr '[:lower:]' '[:upper:]'))
|
||||
|
||||
ifeq ($(strip $(WS2812_DRIVER)), bitbang)
|
||||
SRC += ws2812.c
|
||||
else
|
||||
@@ -282,14 +299,13 @@ ifeq ($(strip $(WS2812_DRIVER_REQUIRED)), yes)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(CIE1931_CURVE)), yes)
|
||||
OPT_DEFS += -DUSE_CIE1931_CURVE
|
||||
LED_TABLES = yes
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
CIE1931_CURVE := yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
|
||||
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
|
||||
LED_TABLES = yes
|
||||
ifeq ($(strip $(CIE1931_CURVE)), yes)
|
||||
OPT_DEFS += -DUSE_CIE1931_CURVE
|
||||
LED_TABLES := yes
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_TABLES)), yes)
|
||||
@@ -306,62 +322,59 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(WPM_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/wpm.c
|
||||
OPT_DEFS += -DWPM_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/encoder.c
|
||||
OPT_DEFS += -DENCODER_ENABLE
|
||||
endif
|
||||
|
||||
HAPTIC_ENABLE ?= no
|
||||
ifneq ($(strip $(HAPTIC_ENABLE)),no)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/haptic
|
||||
SRC += haptic.c
|
||||
OPT_DEFS += -DHAPTIC_ENABLE
|
||||
endif
|
||||
|
||||
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
|
||||
SRC += DRV2605L.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
OPT_DEFS += -DDRV2605L
|
||||
endif
|
||||
|
||||
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
|
||||
SRC += solenoid.c
|
||||
OPT_DEFS += -DSOLENOID_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(HD44780_ENABLE)), yes)
|
||||
SRC += drivers/avr/hd44780.c
|
||||
OPT_DEFS += -DHD44780_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
|
||||
OPT_DEFS += -DVELOCIKEY_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/velocikey.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(VIA_ENABLE)), yes)
|
||||
DYNAMIC_KEYMAP_ENABLE := yes
|
||||
RAW_ENABLE := yes
|
||||
BOOTMAGIC_ENABLE := lite
|
||||
SRC += $(QUANTUM_DIR)/via.c
|
||||
OPT_DEFS += -DVIA_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
|
||||
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LEADER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
OPT_DEFS += -DLEADER_ENABLE
|
||||
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
|
||||
OPT_DEFS += -DDIP_SWITCH_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/dip_switch.c
|
||||
endif
|
||||
|
||||
include $(DRIVER_PATH)/qwiic/qwiic.mk
|
||||
VALID_CUSTOM_MATRIX_TYPES:= yes lite no
|
||||
|
||||
QUANTUM_SRC:= \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
$(QUANTUM_DIR)/keycode_config.c
|
||||
CUSTOM_MATRIX ?= no
|
||||
|
||||
# Include the standard or split matrix code if needed
|
||||
ifneq ($(strip $(CUSTOM_MATRIX)), yes)
|
||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
|
||||
else
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
|
||||
ifeq ($(filter $(CUSTOM_MATRIX),$(VALID_CUSTOM_MATRIX_TYPES)),)
|
||||
$(error CUSTOM_MATRIX="$(CUSTOM_MATRIX)" is not a valid custom matrix type)
|
||||
endif
|
||||
|
||||
# Include common stuff for all non custom matrix users
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/matrix_common.c
|
||||
|
||||
# if 'lite' then skip the actual matrix implementation
|
||||
ifneq ($(strip $(CUSTOM_MATRIX)), lite)
|
||||
# Include the standard or split matrix code if needed
|
||||
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/matrix.c
|
||||
else
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -384,13 +397,44 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/transport.c
|
||||
# Functions added via QUANTUM_LIB_SRC are only included in the final binary if they're called.
|
||||
# Unused functions are pruned away, which is why we can add multiple drivers here without bloat.
|
||||
QUANTUM_LIB_SRC += $(QUANTUM_DIR)/split_common/serial.c \
|
||||
i2c_master.c \
|
||||
i2c_slave.c
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
QUANTUM_LIB_SRC += i2c_master.c \
|
||||
i2c_slave.c
|
||||
endif
|
||||
|
||||
SERIAL_DRIVER ?= bitbang
|
||||
ifeq ($(strip $(SERIAL_DRIVER)), bitbang)
|
||||
QUANTUM_LIB_SRC += serial.c
|
||||
else
|
||||
QUANTUM_LIB_SRC += serial_$(strip $(SERIAL_DRIVER)).c
|
||||
endif
|
||||
endif
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/split_common
|
||||
endif
|
||||
|
||||
HAPTIC_ENABLE ?= no
|
||||
ifneq ($(strip $(HAPTIC_ENABLE)),no)
|
||||
COMMON_VPATH += $(DRIVER_PATH)/haptic
|
||||
SRC += haptic.c
|
||||
OPT_DEFS += -DHAPTIC_ENABLE
|
||||
endif
|
||||
|
||||
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), )
|
||||
SRC += DRV2605L.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
OPT_DEFS += -DDRV2605L
|
||||
endif
|
||||
|
||||
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), )
|
||||
SRC += solenoid.c
|
||||
OPT_DEFS += -DSOLENOID_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(HD44780_ENABLE)), yes)
|
||||
SRC += drivers/avr/hd44780.c
|
||||
OPT_DEFS += -DHD44780_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
|
||||
OPT_DEFS += -DOLED_DRIVER_ENABLE
|
||||
COMMON_VPATH += $(DRIVER_PATH)/oled
|
||||
@@ -398,14 +442,77 @@ ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
|
||||
SRC += oled_driver.c
|
||||
endif
|
||||
|
||||
include $(DRIVER_PATH)/qwiic/qwiic.mk
|
||||
|
||||
ifeq ($(strip $(UCIS_ENABLE)), yes)
|
||||
OPT_DEFS += -DUCIS_ENABLE
|
||||
UNICODE_COMMON := yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
|
||||
OPT_DEFS += -DUNICODEMAP_ENABLE
|
||||
UNICODE_COMMON := yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||
OPT_DEFS += -DUNICODE_ENABLE
|
||||
UNICODE_COMMON := yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UNICODE_COMMON)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
|
||||
endif
|
||||
|
||||
SPACE_CADET_ENABLE ?= yes
|
||||
ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
|
||||
OPT_DEFS += -DSPACE_CADET_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
|
||||
OPT_DEFS += -DSPACE_CADET_ENABLE
|
||||
endif
|
||||
|
||||
|
||||
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/dip_switch.c
|
||||
OPT_DEFS += -DDIP_SWITCH_ENABLE
|
||||
MAGIC_ENABLE ?= yes
|
||||
ifeq ($(strip $(MAGIC_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
|
||||
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
|
||||
endif
|
||||
|
||||
GRAVE_ESC_ENABLE ?= yes
|
||||
ifeq ($(strip $(GRAVE_ESC_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_grave_esc.c
|
||||
OPT_DEFS += -DGRAVE_ESC_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
|
||||
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(COMBO_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
|
||||
OPT_DEFS += -DCOMBO_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
||||
OPT_DEFS += -DTAP_DANCE_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
|
||||
OPT_DEFS += -DKEY_LOCK_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LEADER_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
|
||||
OPT_DEFS += -DLEADER_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
|
||||
OPT_DEFS += -DAUTO_SHIFT_ENABLE
|
||||
ifeq ($(strip $(AUTO_SHIFT_MODIFIERS)), yes)
|
||||
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
|
||||
endif
|
||||
endif
|
||||
|
75
docs/ChangeLog/20200229.md
Normal file
75
docs/ChangeLog/20200229.md
Normal file
@@ -0,0 +1,75 @@
|
||||
# QMK Breaking Change - 2020 Feb 29 Changelog
|
||||
|
||||
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
|
||||
|
||||
|
||||
## Update ChibiOS/ChibiOS-Contrib/uGFX submodules
|
||||
|
||||
* General Notes
|
||||
* A `make git-submodule` may be required after pulling the latest QMK firmware code to update affected submodules to the upgraded revisions
|
||||
* Enabling link-time-optimization (`LINK_TIME_OPTIMIZATION_ENABLE = yes`) should work on a lot more boards
|
||||
* Upgrade to ChibiOS ver19.1.3
|
||||
* This will allow QMK to update to upstream ChibiOS a lot easier -- the old version was ~2 years out of date. Automated update scripts have been made available to simplify future upgrades.
|
||||
* Includes improved MCU support and bugfixes
|
||||
* ChibiOS revision is now included in Command output
|
||||
* Timers should now be more accurate
|
||||
* Upgrade to newer ChibiOS-Contrib
|
||||
* Also includes improved MCU support and bugfixes
|
||||
* ChibiOS-Contrib revision is now included in Command output
|
||||
* Upgrade to newer uGFX
|
||||
* Required in order to support updated ChibiOS
|
||||
|
||||
|
||||
## Fix ChibiOS timer overflow for 16-bit SysTick devices
|
||||
|
||||
* On 16-bit SysTick devices, the timer subsystem in QMK was incorrectly dealing with overflow.
|
||||
* When running at a 100000 SysTick frequency (possible on 16-bit devices, but uncommon), this overflow would occur after 0.65 seconds.
|
||||
* Timers are now correctly handling this overflow case and timing should now be correct on ChibiOS/ARM.
|
||||
|
||||
|
||||
## Update LUFA submodule
|
||||
|
||||
* Updates the LUFA submodule to include updates from upstream (abcminiuser/lufa)
|
||||
* Includes some cleanup for QMK DFU generation
|
||||
|
||||
|
||||
## Encoder flip
|
||||
|
||||
* Flips the encoder direction so that `clockwise == true` is for actually turning the knob clockwise
|
||||
* Adds `ENCODER_DIRECTION_FLIP` define, so that reversing the expected dirction is simple for users.
|
||||
* Cleans up documentation page for encoders
|
||||
|
||||
|
||||
## Adding support for `BACKLIGHT_ON_STATE` for hardware PWM backlight
|
||||
|
||||
* Previously, the define only affected software PWM, and hardware PWM always assumed an N-channel MOSFET.
|
||||
* The hardware PWM backlight setup has been updated to respect this option.
|
||||
* The default "on" state has been changed to `1` - **this impacts all keyboards using software PWM backlight that do not define it explicitly**. If your keyboard's backlight is acting strange, it may have a P-channel MOSFET, and will need to have `#define BACKLIGHT_ON_STATE 0` added to the keyboard-level `config.h`. Please see the PR for more detailed information.
|
||||
|
||||
|
||||
## Migrating `ACTION_LAYER_TAP_KEY()` entries in `fn_actions` to `LT()` keycodes
|
||||
|
||||
* `fn_actions` is deprecated, and its functionality has been superseded by direct keycodes and `process_record_user()`
|
||||
* The end result of removing this obsolete feature should result in a decent reduction in firmware size and code complexity
|
||||
* All keymaps affected are recommended to switch away from `fn_actions` in favour of the [custom keycode](https://docs.qmk.fm/#/custom_quantum_functions) and [macro](https://docs.qmk.fm/#/feature_macros) features
|
||||
|
||||
|
||||
## Moving backlight keycode handling to `process_keycode/`
|
||||
|
||||
* This refactors the backlight keycode logic to be clearer and more modular.
|
||||
* All backlight-related keycodes are now actioned in a single file.
|
||||
* The `ACTION_BACKLIGHT_*` macros have also been deleted. If you are still using these in a `fn_actions[]` block, please switch to using the backlight keycodes or functions directly.
|
||||
|
||||
|
||||
## Refactor Planck keymaps to use Layout Macros
|
||||
|
||||
* Refactor Planck keymaps to use layout macros instead of raw matrix assignments
|
||||
* Makes keymaps revision-agnostic
|
||||
* Should reduce noise and errors in Travis CI logs
|
||||
|
||||
|
||||
## GON NerD codebase refactor
|
||||
|
||||
* Splits the codebase for GON NerD 60 and NerdD TKL PCBs into two separate directories.
|
||||
* If your keymap is for a NerD 60 PCB, your `make` command is now `make gon/nerd60:<keymap>`.
|
||||
* If your keymap is for a NerD TKL PCB, your `make` command is now `make gon/nerdtkl:<keymap>`.
|
@@ -9,24 +9,35 @@
|
||||
|
||||
## What is QMK Firmware?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
|
||||
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
|
||||
|
||||
## How to Get It
|
||||
## Get Started
|
||||
|
||||
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
|
||||
Totally new to QMK? There are two ways to get started:
|
||||
|
||||
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
|
||||
* Basic: [QMK Configurator](https://config.qmk.fm)
|
||||
* Just select your keyboard from the dropdown and program your keyboard.
|
||||
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
|
||||
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
|
||||
* Advanced: [Use The Source](newbs.md)
|
||||
* More powerful, but harder to use
|
||||
|
||||
## How to Compile
|
||||
## Make It Yours
|
||||
|
||||
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
|
||||
QMK has lots of [features](features.md) to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
|
||||
|
||||
make planck/rev4:default
|
||||
## Need help?
|
||||
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
|
||||
Check out the [support page](support.md) to see how you can get help using QMK.
|
||||
|
||||
make preonic:default
|
||||
## Give Back
|
||||
|
||||
## How to Customize
|
||||
There are a lot of ways you can contribute to the QMK Community. The easiest way to get started is to use it and spread the word to your friends.
|
||||
|
||||
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
|
||||
* Help people out on our forums and chat rooms:
|
||||
* [/r/olkb](https://www.reddit.com/r/olkb/)
|
||||
* [Discord Server](https://discord.gg/Uq7gcHh)
|
||||
* Contribute to our documentation by clicking "Edit This Page" at the bottom
|
||||
* [Translate our documentation into your language](translating.md)
|
||||
* [Report a bug](https://github.com/qmk/qmk_firmware/issues/new/choose)
|
||||
* [Open a Pull Request](contributing.md)
|
||||
|
@@ -1,5 +1,9 @@
|
||||
- Translations
|
||||
- [:uk: English](/)
|
||||
- [:cn: 中文](/zh-cn/)
|
||||
- [:es: Español](/es/)
|
||||
- [:fr: Français](/fr-fr/)
|
||||
- [:he: עברית](/he-il/)
|
||||
- [:brazil: Português](/pt-br/)
|
||||
- [:ru: Русский](/ru-ru/)
|
||||
- [:jp: 日本語](/ja/)
|
||||
|
258
docs/_summary.md
258
docs/_summary.md
@@ -1,122 +1,162 @@
|
||||
* [Complete Newbs Guide](newbs.md)
|
||||
* [Getting Started](newbs_getting_started.md)
|
||||
* Tutorial
|
||||
* [Introduction](newbs.md)
|
||||
* [Setup](newbs_getting_started.md)
|
||||
* [Building Your First Firmware](newbs_building_firmware.md)
|
||||
* [Flashing Firmware](newbs_flashing.md)
|
||||
* [Testing and Debugging](newbs_testing_debugging.md)
|
||||
* [Git Best Practices](newbs_best_practices.md)
|
||||
* [Learning Resources](newbs_learn_more_resources.md)
|
||||
* [Getting Help/Support](support.md)
|
||||
* [Other Resources](newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK Basics](README.md)
|
||||
* [QMK Introduction](getting_started_introduction.md)
|
||||
* [QMK CLI](cli.md)
|
||||
* [QMK CLI Config](cli_configuration.md)
|
||||
* [Contributing to QMK](contributing.md)
|
||||
* [How to Use Github](getting_started_github.md)
|
||||
* [Getting Help](getting_started_getting_help.md)
|
||||
|
||||
* [Breaking Changes](breaking_changes.md)
|
||||
* [2019 Aug 30](ChangeLog/20190830.md)
|
||||
|
||||
* [FAQ](faq.md)
|
||||
* FAQs
|
||||
* [General FAQ](faq_general.md)
|
||||
* [Build/Compile QMK](faq_build.md)
|
||||
* [Debugging/Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
||||
* [Driver Installation with Zadig](driver_installation_zadig.md)
|
||||
|
||||
* Detailed Guides
|
||||
* [Install Build Tools](getting_started_build_tools.md)
|
||||
* [Vagrant Guide](getting_started_vagrant.md)
|
||||
* [Build/Compile Instructions](getting_started_make_guide.md)
|
||||
* [Flashing Firmware](flashing.md)
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Keymap Overview](keymap.md)
|
||||
|
||||
* [Hardware](hardware.md)
|
||||
* [AVR Processors](hardware_avr.md)
|
||||
* [Drivers](hardware_drivers.md)
|
||||
|
||||
* Reference
|
||||
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
|
||||
* [Config Options](config_options.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Coding Conventions - C](coding_conventions_c.md)
|
||||
* [Coding Conventions - Python](coding_conventions_python.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Documentation Templates](documentation_templates.md)
|
||||
* [Keymap FAQ](faq_keymap.md)
|
||||
* [Glossary](reference_glossary.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
* [Useful Functions](ref_functions.md)
|
||||
* [Configurator Support](reference_configurator_support.md)
|
||||
* [info.json Format](reference_info_json.md)
|
||||
* [Python CLI Development](cli_development.md)
|
||||
|
||||
* [Features](features.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
* [Advanced Keycodes](feature_advanced_keycodes.md)
|
||||
* [Audio](feature_audio.md)
|
||||
* [Auto Shift](feature_auto_shift.md)
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [Bluetooth](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Combos](feature_combo.md)
|
||||
* [Command](feature_command.md)
|
||||
* [Debounce API](feature_debounce_type.md)
|
||||
* [DIP Switch](feature_dip_switch.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Encoders](feature_encoders.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [Haptic Feedback](feature_haptic_feedback.md)
|
||||
* [HD44780 LCD Controller](feature_hd44780.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layouts](feature_layouts.md)
|
||||
* [Leader Key](feature_leader_key.md)
|
||||
* [LED Matrix](feature_led_matrix.md)
|
||||
* [Macros](feature_macros.md)
|
||||
* [Mouse Keys](feature_mouse_keys.md)
|
||||
* [OLED Driver](feature_oled_driver.md)
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [PS/2 Mouse](feature_ps2_mouse.md)
|
||||
* [RGB Lighting](feature_rgblight.md)
|
||||
* [RGB Matrix](feature_rgb_matrix.md)
|
||||
* [Space Cadet](feature_space_cadet.md)
|
||||
* [Split Keyboard](feature_split_keyboard.md)
|
||||
* [Stenography](feature_stenography.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
* [Tap Dance](feature_tap_dance.md)
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Thermal Printer](feature_thermal_printer.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [Velocikey](feature_velocikey.md)
|
||||
* Configurator
|
||||
* [Overview](newbs_building_firmware_configurator.md)
|
||||
* [Step by Step](configurator_step_by_step.md)
|
||||
* [Troubleshooting](configurator_troubleshooting.md)
|
||||
* QMK API
|
||||
* [Overview](api_overview.md)
|
||||
* [API Documentation](api_docs.md)
|
||||
* [Keyboard Support](reference_configurator_support.md)
|
||||
|
||||
* For Makers and Modders
|
||||
* [Hand Wiring Guide](hand_wire.md)
|
||||
* [ISP Flashing Guide](isp_flashing_guide.md)
|
||||
* [ARM Debugging Guide](arm_debugging.md)
|
||||
* [I2C Driver](i2c_driver.md)
|
||||
* [WS2812 Driver](ws2812_driver.md)
|
||||
* [GPIO Controls](internals_gpio_control.md)
|
||||
* [Proton C Conversion](proton_c_conversion.md)
|
||||
* CLI
|
||||
* [Overview](cli.md)
|
||||
* [Configuration](cli_configuration.md)
|
||||
* [Commands](cli_commands.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](how_keyboards_work.md)
|
||||
* [Understanding QMK](understanding_qmk.md)
|
||||
* Using QMK
|
||||
* Guides
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Driver Installation with Zadig](driver_installation_zadig.md)
|
||||
* [Keymap Overview](keymap.md)
|
||||
* [Vagrant Guide](getting_started_vagrant.md)
|
||||
* Flashing
|
||||
* [Flashing](flashing.md)
|
||||
* [Flashing ATmega32A (ps2avrgb)](flashing_bootloadhid.md)
|
||||
* IDEs
|
||||
* [Using Eclipse with QMK](other_eclipse.md)
|
||||
* [Using VSCode with QMK](other_vscode.md)
|
||||
* Git Best Practices
|
||||
* [Introduction](newbs_git_best_practices.md)
|
||||
* [Your Fork](newbs_git_using_your_master_branch.md)
|
||||
* [Merge Conflicts](newbs_git_resolving_merge_conflicts.md)
|
||||
* [Fixing Your Branch](newbs_git_resynchronize_a_branch.md)
|
||||
* Keyboard Building
|
||||
* [Hand Wiring Guide](hand_wire.md)
|
||||
* [ISP Flashing Guide](isp_flashing_guide.md)
|
||||
|
||||
* Other Topics
|
||||
* [Using Eclipse with QMK](other_eclipse.md)
|
||||
* [Using VSCode with QMK](other_vscode.md)
|
||||
* [Support](support.md)
|
||||
* [How to add translations](translating.md)
|
||||
* Simple Keycodes
|
||||
* [Full List](keycodes.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [Modifier Keys](feature_advanced_keycodes.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
|
||||
* QMK Internals (In Progress)
|
||||
* [Defines](internals_defines.md)
|
||||
* [Input Callback Reg](internals_input_callback_reg.md)
|
||||
* [Midi Device](internals_midi_device.md)
|
||||
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
|
||||
* [Midi Util](internals_midi_util.md)
|
||||
* [Send Functions](internals_send_functions.md)
|
||||
* [Sysex Tools](internals_sysex_tools.md)
|
||||
* Advanced Keycodes
|
||||
* [Command](feature_command.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Grave Escape](feature_grave_esc.md)
|
||||
* [Leader Key](feature_leader_key.md)
|
||||
* [Mod-Tap](mod_tap.md)
|
||||
* [Macros](feature_macros.md)
|
||||
* [Mouse Keys](feature_mouse_keys.md)
|
||||
* [Space Cadet Shift](feature_space_cadet.md)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
|
||||
* Software Features
|
||||
* [Auto Shift](feature_auto_shift.md)
|
||||
* [Combos](feature_combo.md)
|
||||
* [Debounce API](feature_debounce_type.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layers](feature_layers.md)
|
||||
* [One Shot Keys](one_shot_keys.md)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
* [Tap Dance](feature_tap_dance.md)
|
||||
* [Tap-Hold Configuration](tap_hold.md)
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [WPM Calculation](feature_wpm.md)
|
||||
|
||||
* Hardware Features
|
||||
* Displays
|
||||
* [HD44780 LCD Controller](feature_hd44780.md)
|
||||
* [OLED Driver](feature_oled_driver.md)
|
||||
* Lighting
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [LED Matrix](feature_led_matrix.md)
|
||||
* [RGB Lighting](feature_rgblight.md)
|
||||
* [RGB Matrix](feature_rgb_matrix.md)
|
||||
* [Audio](feature_audio.md)
|
||||
* [Bluetooth](feature_bluetooth.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Custom Matrix](custom_matrix.md)
|
||||
* [DIP Switch](feature_dip_switch.md)
|
||||
* [Encoders](feature_encoders.md)
|
||||
* [Haptic Feedback](feature_haptic_feedback.md)
|
||||
* [Proton C Conversion](proton_c_conversion.md)
|
||||
* [PS/2 Mouse](feature_ps2_mouse.md)
|
||||
* [Split Keyboard](feature_split_keyboard.md)
|
||||
* [Stenography](feature_stenography.md)
|
||||
* [Thermal Printer](feature_thermal_printer.md)
|
||||
* [Velocikey](feature_velocikey.md)
|
||||
|
||||
* Developing QMK
|
||||
* Breaking Changes
|
||||
* [Overview](breaking_changes.md)
|
||||
* [My Pull Request Was Flagged](breaking_changes_instructions.md)
|
||||
* History
|
||||
* [2020 Feb 29](ChangeLog/20200229.md)
|
||||
* [2019 Aug 30](ChangeLog/20190830.md)
|
||||
|
||||
* C Development
|
||||
* [ARM Debugging Guide](arm_debugging.md)
|
||||
* [AVR Processors](hardware_avr.md)
|
||||
* [Coding Conventions](coding_conventions_c.md)
|
||||
* [Compatible Microcontrollers](compatible_microcontrollers.md)
|
||||
* [Drivers](hardware_drivers.md)
|
||||
* [ADC Driver](adc_driver.md)
|
||||
* [I2C Driver](i2c_driver.md)
|
||||
* [WS2812 Driver](ws2812_driver.md)
|
||||
* [EEPROM Driver](eeprom_driver.md)
|
||||
* [GPIO Controls](internals_gpio_control.md)
|
||||
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
|
||||
|
||||
* Python Development
|
||||
* [Coding Conventions](coding_conventions_python.md)
|
||||
* [QMK CLI Development](cli_development.md)
|
||||
|
||||
* Configurator Development
|
||||
* QMK API
|
||||
* [Development Environment](api_development_environment.md)
|
||||
* [Architecture Overview](api_development_overview.md)
|
||||
|
||||
* QMK Reference
|
||||
* [Contributing to QMK](contributing.md)
|
||||
* [Translating the QMK Docs](translating.md)
|
||||
* [Config Options](config_options.md)
|
||||
* [Make Documentation](getting_started_make_guide.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Documentation Templates](documentation_templates.md)
|
||||
* [Community Layouts](feature_layouts.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
* [Useful Functions](ref_functions.md)
|
||||
* [info.json Format](reference_info_json.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](how_keyboards_work.md)
|
||||
* [How a Matrix Works](how_a_matrix_works.md)
|
||||
* [Understanding QMK](understanding_qmk.md)
|
||||
|
||||
* QMK Internals (In Progress)
|
||||
* [Defines](internals_defines.md)
|
||||
* [Input Callback Reg](internals_input_callback_reg.md)
|
||||
* [Midi Device](internals_midi_device.md)
|
||||
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
|
||||
* [Midi Util](internals_midi_util.md)
|
||||
* [Send Functions](internals_send_functions.md)
|
||||
* [Sysex Tools](internals_sysex_tools.md)
|
||||
|
153
docs/adc_driver.md
Normal file
153
docs/adc_driver.md
Normal file
@@ -0,0 +1,153 @@
|
||||
# ADC Driver
|
||||
|
||||
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
|
||||
|
||||
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
|
||||
|
||||
## Usage
|
||||
|
||||
To use this driver, add the following to your `rules.mk`:
|
||||
|
||||
```make
|
||||
SRC += analog.c
|
||||
```
|
||||
|
||||
Then place this include at the top of your code:
|
||||
|
||||
```c
|
||||
#include "analog.h"
|
||||
```
|
||||
|
||||
## Channels
|
||||
|
||||
### AVR
|
||||
|
||||
|Channel|AT90USB64/128|ATmega16/32U4|ATmega32A|ATmega328P|
|
||||
|-------|-------------|-------------|---------|----------|
|
||||
|0 |`F0` |`F0` |`A0` |`C0` |
|
||||
|1 |`F1` |`F1` |`A1` |`C1` |
|
||||
|2 |`F2` | |`A2` |`C2` |
|
||||
|3 |`F3` | |`A3` |`C3` |
|
||||
|4 |`F4` |`F4` |`A4` |`C4` |
|
||||
|5 |`F5` |`F5` |`A5` |`C5` |
|
||||
|6 |`F6` |`F6` |`A6` |* |
|
||||
|7 |`F7` |`F7` |`A7` |* |
|
||||
|8 | |`D4` | | |
|
||||
|9 | |`D6` | | |
|
||||
|10 | |`D7` | | |
|
||||
|11 | |`B4` | | |
|
||||
|12 | |`B5` | | |
|
||||
|13 | |`B6` | | |
|
||||
|
||||
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
|
||||
|
||||
### ARM
|
||||
|
||||
Note that some of these pins are doubled-up on ADCs with the same channel. This is because the pins can be used for either ADC.
|
||||
|
||||
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-based, whereas the F3 has 4 ADCs and the channels are 1 based. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
|
||||
|
||||
|ADC|Channel|STM32F0XX|STM32F3XX|
|
||||
|---|-------|---------|---------|
|
||||
|1 |0 |`A0` | |
|
||||
|1 |1 |`A1` |`A0` |
|
||||
|1 |2 |`A2` |`A1` |
|
||||
|1 |3 |`A3` |`A2` |
|
||||
|1 |4 |`A4` |`A3` |
|
||||
|1 |5 |`A5` |`F4` |
|
||||
|1 |6 |`A6` |`C0` |
|
||||
|1 |7 |`A7` |`C1` |
|
||||
|1 |8 |`B0` |`C2` |
|
||||
|1 |9 |`B1` |`C3` |
|
||||
|1 |10 |`C0` |`F2` |
|
||||
|1 |11 |`C1` | |
|
||||
|1 |12 |`C2` | |
|
||||
|1 |13 |`C3` | |
|
||||
|1 |14 |`C4` | |
|
||||
|1 |15 |`C5` | |
|
||||
|1 |16 | | |
|
||||
|2 |1 | |`A4` |
|
||||
|2 |2 | |`A5` |
|
||||
|2 |3 | |`A6` |
|
||||
|2 |4 | |`A7` |
|
||||
|2 |5 | |`C4` |
|
||||
|2 |6 | |`C0` |
|
||||
|2 |7 | |`C1` |
|
||||
|2 |8 | |`C2` |
|
||||
|2 |9 | |`C3` |
|
||||
|2 |10 | |`F2` |
|
||||
|2 |11 | |`C5` |
|
||||
|2 |12 | |`B2` |
|
||||
|2 |13 | | |
|
||||
|2 |14 | | |
|
||||
|2 |15 | | |
|
||||
|2 |16 | | |
|
||||
|3 |1 | |`B1` |
|
||||
|3 |2 | |`E9` |
|
||||
|3 |3 | |`E13` |
|
||||
|3 |4 | | |
|
||||
|3 |5 | | |
|
||||
|3 |6 | |`E8` |
|
||||
|3 |7 | |`D10` |
|
||||
|3 |8 | |`D11` |
|
||||
|3 |9 | |`D12` |
|
||||
|3 |10 | |`D13` |
|
||||
|3 |11 | |`D14` |
|
||||
|3 |12 | |`B0` |
|
||||
|3 |13 | |`E7` |
|
||||
|3 |14 | |`E10` |
|
||||
|3 |15 | |`E11` |
|
||||
|3 |16 | |`E12` |
|
||||
|4 |1 | |`E14` |
|
||||
|4 |2 | |`B12` |
|
||||
|4 |3 | |`B13` |
|
||||
|4 |4 | |`B14` |
|
||||
|4 |5 | |`B15` |
|
||||
|4 |6 | |`E8` |
|
||||
|4 |7 | |`D10` |
|
||||
|4 |8 | |`D11` |
|
||||
|4 |9 | |`D12` |
|
||||
|4 |10 | |`D13` |
|
||||
|4 |11 | |`D14` |
|
||||
|4 |12 | |`D8` |
|
||||
|4 |13 | |`D9` |
|
||||
|4 |14 | | |
|
||||
|4 |15 | | |
|
||||
|4 |16 | | |
|
||||
|
||||
## Functions
|
||||
|
||||
### AVR
|
||||
|
||||
|Function |Description |
|
||||
|----------------------------|-------------------------------------------------------------------------------------------------------------------|
|
||||
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
|
||||
|`analogRead(pin)` |Reads the value from the specified Arduino pin, eg. `4` for ADC6 on the ATmega32U4. |
|
||||
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|
||||
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|
||||
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
|
||||
|
||||
### ARM
|
||||
|
||||
Note that care was taken to match all of the functions used for AVR devices, however complications in the ARM platform prevent that from always being possible. For example, the `STM32` chips do not have assigned Arduino pins. We could use the default pin numbers, but those numbers change based on the package type of the device. For this reason, please specify your target pins with their identifiers (`A0`, `F3`, etc.). Also note that there are some variants of functions that accept the target ADC for the pin. Some pins can be used for multiple ADCs, and this specified can help you pick which ADC will be used to interact with that pin.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------------|--------------------------------------------------------------------------------------------------------------------|
|
||||
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|
||||
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified QMK pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function.|
|
||||
|`pinToMux(pin)` |Translates a given QMK pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)".|
|
||||
|`adc_read(mux)` |Reads the value from the ADC according to the specified pin and adc combination. See your MCU's datasheet for more information.|
|
||||
|
||||
## Configuration
|
||||
|
||||
## ARM
|
||||
|
||||
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates.
|
||||
|
||||
|`#define` |Type |Default |Description|
|
||||
|-------------------|------|---------------------|-----------|
|
||||
|ADC_CIRCULAR_BUFFER|`bool`|`false` |If `TRUE`, then the implementation will use a circular buffer.|
|
||||
|ADC_NUM_CHANNELS |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|
||||
|ADC_BUFFER_DEPTH |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to `2` bytes so we can contain our one value. This could be set to 1 if you opt for a 8-bit or lower result.|
|
||||
|ADC_SAMPLING_RATE |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|
||||
|ADC_RESOLUTION |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|
3
docs/api_development_environment.md
Normal file
3
docs/api_development_environment.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# Development Environment Setup
|
||||
|
||||
To setup a development stack head over to the [qmk_web_stack](https://github.com/qmk/qmk_web_stack).
|
44
docs/api_development_overview.md
Normal file
44
docs/api_development_overview.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# QMK Compiler Development Guide
|
||||
|
||||
This page attempts to introduce developers to the QMK Compiler. It does not go into nitty gritty details- for that you should read code. What this will give you is a framework to hang your understanding on as you read the code.
|
||||
|
||||
# Overview
|
||||
|
||||
The QMK Compile API consists of a few movings parts:
|
||||
|
||||

|
||||
|
||||
API Clients interact exclusively with the API service. This is where they submit jobs, check status, and download results. The API service inserts compile jobs into [Redis Queue](https://python-rq.org) and checks both RQ and S3 for the results of those jobs.
|
||||
|
||||
Workers fetch new compile jobs from RQ, compile them, and then upload the source and the binary to an S3 compatible storage engine.
|
||||
|
||||
# Workers
|
||||
|
||||
QMK Compiler Workers are responsible for doing the actual building. When a worker pulls a job from RQ it does several things to complete that job:
|
||||
|
||||
* Make a fresh qmk_firmware checkout
|
||||
* Use the supplied layers and keyboard metadata to build a `keymap.c`
|
||||
* Build the firmware
|
||||
* Zip a copy of the source
|
||||
* Upload the firmware, source zip, and a metadata file to S3.
|
||||
* Report the status of the job to RQ
|
||||
|
||||
# API Service
|
||||
|
||||
The API service is a relatively simple Flask application. There are a few main views you should understand.
|
||||
|
||||
## @app.route('/v1/compile', methods=['POST'])
|
||||
|
||||
This is the main entrypoint for the API. A client's interaction starts here. The client POST's a JSON document describing their keyboard, and the API does some (very) basic validation of that JSON before submitting the compile job.
|
||||
|
||||
## @app.route('/v1/compile/<string:job_id>', methods=['GET'])
|
||||
|
||||
This is the most frequently called endpoint. It pulls the job details from redis, if they're still available, or the cached job details on S3 if they're not.
|
||||
|
||||
## @app.route('/v1/compile/<string:job_id>/download', methods=['GET'])
|
||||
|
||||
This method allows users to download the compiled firmware file.
|
||||
|
||||
## @app.route('/v1/compile/<string:job_id>/source', methods=['GET'])
|
||||
|
||||
This method allows users to download the source for their firmware.
|
68
docs/api_docs.md
Normal file
68
docs/api_docs.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# QMK API
|
||||
|
||||
This page describes using the QMK API. If you are an application developer you can use this API to compile firmware for any [QMK](https://qmk.fm) Keyboard.
|
||||
|
||||
## Overview
|
||||
|
||||
This service is an asynchronous API for compiling custom keymaps. You POST some JSON to the API, periodically check the status, and when your firmware has finished compiling you can download the resulting firmware and (if desired) source code for that firmware.
|
||||
|
||||
#### Example JSON Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"keyboard": "clueboard/66/rev2",
|
||||
"keymap": "my_awesome_keymap",
|
||||
"layout": "LAYOUT_all",
|
||||
"layers": [
|
||||
["KC_GRV","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_GRV","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_NUHS","KC_ENT","KC_LSFT","KC_NUBS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RO","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_MHEN","KC_SPC","KC_SPC","KC_HENK","KC_RALT","KC_RCTL","MO(1)","KC_LEFT","KC_DOWN","KC_RIGHT"],
|
||||
["KC_ESC","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_TRNS","KC_DEL","BL_STEP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","_______","KC_TRNS","KC_PSCR","KC_SLCK","KC_PAUS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_PGUP","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_LEFT","KC_PGDN","KC_RGHT"],
|
||||
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","RESET","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","MO(1)","KC_TRNS","KC_TRNS","KC_TRNS"]
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports mulitple `LAYOUT` macros you can specify which macro to use.
|
||||
|
||||
## Submitting a Compile Job
|
||||
|
||||
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
|
||||
|
||||
```
|
||||
$ curl -H "Content-Type: application/json" -X POST -d "$(< json_data)" http://api.qmk.fm/v1/compile
|
||||
{
|
||||
"enqueued": true,
|
||||
"job_id": "ea1514b3-bdfc-4a7b-9b5c-08752684f7f6"
|
||||
}
|
||||
```
|
||||
|
||||
## Checking The Status
|
||||
|
||||
After submitting your keymap you can check the status using a simple HTTP GET call:
|
||||
|
||||
```
|
||||
$ curl http://api.qmk.fm/v1/compile/ea1514b3-bdfc-4a7b-9b5c-08752684f7f6
|
||||
{
|
||||
"created_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
"enqueued_at": "Sat, 19 Aug 2017 21:39:12 GMT",
|
||||
"id": "f5f9b992-73b4-479b-8236-df1deb37c163",
|
||||
"status": "running",
|
||||
"result": null
|
||||
}
|
||||
```
|
||||
|
||||
This shows us that the job has made it through the queue and is currently running. There are 5 possible statuses:
|
||||
|
||||
* **failed**: Something about the compiling service has broken.
|
||||
* **finished**: The compilation is complete and you should check `result` to see the results.
|
||||
* **queued**: The keymap is waiting for a compilation server to become available.
|
||||
* **running**: The compilation is in progress and should be complete soon.
|
||||
* **unknown**: A serious error has occurred and you should [file a bug](https://github.com/qmk/qmk_compiler/issues).
|
||||
|
||||
## Examining Finished Results
|
||||
|
||||
Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information:
|
||||
|
||||
* `firmware_binary_url`: A list of URLs for the the flashable firmware
|
||||
* `firmware_keymap_url`: A list of URLs for the the `keymap.c`
|
||||
* `firmware_source_url`: A list of URLs for the full firmware source code
|
||||
* `output`: The stdout and stderr for this compile job. Errors will be found here.
|
15
docs/api_overview.md
Normal file
15
docs/api_overview.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# QMK API
|
||||
|
||||
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
|
||||
|
||||
## App Developers
|
||||
|
||||
If you are an app developer interested in using this API in your application you should head over to [Using The API](api_docs.md).
|
||||
|
||||
## Keyboard Maintainers
|
||||
|
||||
If you would like to enhance your keyboard's support in the QMK Compiler API head over to the [Keyboard Support](reference_configurator_support.md) section.
|
||||
|
||||
## Backend Developers
|
||||
|
||||
If you are interested in working on the API itself you should start by setting up a [Development Environment](api_development_environment.md), then check out [Hacking On The API](api_development_overview.md).
|
@@ -1,4 +1,4 @@
|
||||
# ARM Debugging usign Eclipse
|
||||
# ARM Debugging using Eclipse
|
||||
|
||||
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
|
||||
|
||||
@@ -18,7 +18,7 @@ XPM installation instructions can be found [here](https://www.npmjs.com/package/
|
||||
|
||||
### The ARM Toolchain
|
||||
|
||||
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
|
||||
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @xpack-dev-tools/arm-none-eabi-gcc`.
|
||||
|
||||
### Windows build tools
|
||||
|
||||
@@ -33,7 +33,7 @@ If you have an ST-Link the drivers can be found [here](https://www.st.com/en/dev
|
||||
|
||||
### OpenOCD
|
||||
|
||||
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
|
||||
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @xpack-dev-tools/openocd`.
|
||||
|
||||
### Java
|
||||
|
||||
@@ -45,17 +45,17 @@ Now its finally time to install the IDE. Use the Release page [here](https://git
|
||||
|
||||
## Configuring Eclipse
|
||||
|
||||
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
|
||||
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing Code as Makefile Project. Select Next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
|
||||
|
||||
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
|
||||
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchains Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on Windows for Build Tools Path. Select Apply and Close.
|
||||
|
||||
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
|
||||
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Perspective -> Open Perspective -> Other... -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
|
||||
|
||||
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
|
||||
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectronics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Perspective -> Open Perspective -> Other... -> C/C++.
|
||||
|
||||
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
|
||||
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under Devices select the appropriate variant of your MCU. For my example it is STM32F303CC
|
||||
|
||||
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
|
||||
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the Build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
|
||||
|
||||
## Building
|
||||
|
||||
@@ -71,7 +71,7 @@ NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyb
|
||||
|
||||
### Configuring the Debugger
|
||||
|
||||
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
|
||||
Right click on your QMK folder, select Debug As -> Debug Configurations... . Here double click on GDB OpenOCD Debugging. Select the Debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and Googling to find out. The default script for the STM32F3 is called `stm32f3discovery.cfg`. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
|
||||
|
||||
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
|
||||
|
||||
@@ -81,7 +81,7 @@ Select Apply and Close.
|
||||
|
||||
Reset your keyboard.
|
||||
|
||||
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
|
||||
Press the bug icon and if all goes well you should soon find yourself in the Debug perspective. Here the program counter will pause at the beginning of the main function and wait for you to press Play. Most of the features of all debuggers work on Arm MCUs but for exact details Google is your friend!
|
||||
|
||||
|
||||
Happy debugging!
|
||||
|
@@ -1,9 +0,0 @@
|
||||
# Becoming a QMK Collaborator
|
||||
|
||||
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
|
||||
|
||||
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
|
||||
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
|
||||
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
|
||||
|
||||
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
|
@@ -6,20 +6,21 @@ The breaking change period is when we will merge PR's that change QMK in dangero
|
||||
|
||||
## What has been included in past Breaking Changes?
|
||||
|
||||
* [2020 Feb 29](ChangeLog/20200229.md)
|
||||
* [2019 Aug 30](ChangeLog/20190830.md)
|
||||
|
||||
## When is the next Breaking Change?
|
||||
|
||||
The next Breaking Change is scheduled for Nov 29.
|
||||
The next Breaking Change is scheduled for May 30, 2020.
|
||||
|
||||
### Important Dates
|
||||
|
||||
* [x] 2019 Sep 21 - `future` is created. It will be rebased weekly.
|
||||
* [ ] 2019 Nov 01 - `future` closed to new PR's.
|
||||
* [ ] 2019 Nov 01 - Call for testers.
|
||||
* [ ] 2019 Nov 27 - `master` is locked, no PR's merged.
|
||||
* [ ] 2019 Nov 29 - Merge `future` to `master`.
|
||||
* [ ] 2019 Nov 30 - `master` is unlocked. PR's can be merged again.
|
||||
* [x] 2020 Feb 29 - `future` is created. It will be rebased weekly.
|
||||
* [ ] 2020 May 2 - `future` closed to new PR's.
|
||||
* [ ] 2020 May 2 - Call for testers.
|
||||
* [ ] 2020 May 28 - `master` is locked, no PR's merged.
|
||||
* [ ] 2020 May 30 - Merge `future` to `master`.
|
||||
* [ ] 2020 May 30 - `master` is unlocked. PR's can be merged again.
|
||||
|
||||
## What changes will be included?
|
||||
|
||||
|
42
docs/breaking_changes_instructions.md
Normal file
42
docs/breaking_changes_instructions.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Breaking Changes: My Pull Request Was Flagged
|
||||
|
||||
A QMK member may have replied to your pull request stating that your submission is a breaking change. In their judgment, the changes you have proposed have greater implications for either QMK, or its users.
|
||||
|
||||
Some things that may cause a pull request to be flagged are:
|
||||
|
||||
- **Edits to User Keymaps**
|
||||
A user may submit their keymap to QMK, then some time later open a pull request with further updates, only to find it can't be merged because it was edited in the `qmk/qmk_firmware` repository. As not all users are proficient at using Git or GitHub, the user may find themself unable to fix the issue on their own.
|
||||
- **Changes to Expected Behavior**
|
||||
Changes to QMK behavior may cause users to believe their hardware or QMK is broken if they flash new firmware that incorporates changes to existing QMK features, and find themselves without a means to restore the desired behavior.
|
||||
- **Changes Requiring User Action**
|
||||
Changes may also require action to be taken by users, such as updating a toolchain or taking some action in Git.
|
||||
- **Changes Necessitating Increased Scrutiny**
|
||||
On occasion, a submission may have implications for QMK as a project. This could be copyright/licensing issues, coding conventions, large feature overhauls, "high-risk" changes that need wider testing by our community, or something else entirely.
|
||||
- **Changes Requiring Communication to End Users**
|
||||
This includes warnings about future deprecations, outdated practices, and anything else that needs to be communicated but doesn't fit into one of the above categories.
|
||||
|
||||
## What Do I Do?
|
||||
|
||||
If it is determined that your submission is a breaking change, there are a few things you can do to smooth the process:
|
||||
|
||||
### Consider Splitting Up Your PR
|
||||
|
||||
If you are contributing core code, and the only reason it needs to go through breaking changes is that you are updating keymaps to match your change, consider whether you can submit your feature in a way that the old keymaps continue to work. Then submit a separate PR that goes through the breaking changes process to remove the old code.
|
||||
|
||||
### Contribute a ChangeLog Entry
|
||||
|
||||
We require submissions that go through the Breaking Change process to include a changelog entry. The entry should be a short summary of the changes your pull request makes – [each section here started as a changelog](ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft").
|
||||
|
||||
Your changelog should be located at `docs/ChangeLog/YYYYMMDD/PR####.md`, where `YYYYMMDD` is the date on which QMK's breaking change branch – usually named `future` – will be merged into the `master` branch, and `####` is the number of your pull request.
|
||||
|
||||
If your submission requires action on the part of users, your changelog should instruct users what action(s) must be taken, or link to a location that does so.
|
||||
|
||||
### Document Your Changes
|
||||
|
||||
Understanding the purpose for your submission, and possible implications or actions it will require can make the review process more straightforward. A changelog may suffice for this purpose, but more extensive changes may require a level of detail that is ill-suited for a changelog.
|
||||
|
||||
Commenting on your pull request and being responsive to questions, comments, and change requests is much appreciated.
|
||||
|
||||
### Ask for Help
|
||||
|
||||
Having your submission flagged may have caught you off guard. If you find yourself intimidated or overwhelmed, let us know. Comment on your pull request, or [reach out to the QMK team on Discord](https://discord.gg/Uq7gcHh).
|
151
docs/cli.md
151
docs/cli.md
@@ -1,24 +1,14 @@
|
||||
# QMK CLI
|
||||
# QMK CLI :id=qmk-cli
|
||||
|
||||
This page describes how to setup and use the QMK CLI.
|
||||
|
||||
# Overview
|
||||
## Overview :id=overview
|
||||
|
||||
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
|
||||
|
||||
* [Global CLI](#global-cli)
|
||||
* [Local CLI](#local-cli)
|
||||
* [CLI Commands](#cli-commands)
|
||||
### Requirements :id=requirements
|
||||
|
||||
# Requirements
|
||||
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
|
||||
|
||||
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt).
|
||||
|
||||
# Global CLI
|
||||
|
||||
QMK provides an installable CLI that can be used to setup your QMK build environment, work with QMK, and which makes working with multiple copies of `qmk_firmware` easier. We recommend installing and updating this periodically.
|
||||
|
||||
## Install Using Homebrew (macOS, some Linux)
|
||||
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
|
||||
|
||||
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
|
||||
|
||||
@@ -29,7 +19,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
## Install Using easy_install or pip
|
||||
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
|
||||
|
||||
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
|
||||
|
||||
@@ -39,7 +29,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
## Packaging For Other Operating Systems
|
||||
### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems
|
||||
|
||||
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
|
||||
|
||||
@@ -47,130 +37,3 @@ We are looking for people to create and maintain a `qmk` package for more operat
|
||||
* Document why in a comment when you do deviate
|
||||
* Install using a virtualenv
|
||||
* Instruct the user to set the environment variable `QMK_HOME` to have the firmware source checked out somewhere other than `~/qmk_firmware`.
|
||||
|
||||
# Local CLI
|
||||
|
||||
If you do not want to use the global CLI there is a local CLI bundled with `qmk_firmware`. You can find it in `qmk_firmware/bin/qmk`. You can run the `qmk` command from any directory and it will always operate on that copy of `qmk_firmware`.
|
||||
|
||||
**Example**:
|
||||
|
||||
```
|
||||
$ ~/qmk_firmware/bin/qmk hello
|
||||
Ψ Hello, World!
|
||||
```
|
||||
|
||||
## Local CLI Limitations
|
||||
|
||||
There are some limitations to the local CLI compared to the global CLI:
|
||||
|
||||
* The local CLI does not support `qmk setup` or `qmk clone`
|
||||
* The local CLI always operates on the same `qmk_firmware` tree, even if you have multiple repositories cloned.
|
||||
* The local CLI does not run in a virtualenv, so it's possible that dependencies will conflict
|
||||
|
||||
# CLI Commands
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
This command formats C code using clang-format. Run it with no arguments to format all core code, or pass filenames on the command line to run it on specific files.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm> or compile keymaps in the repo.
|
||||
|
||||
**Usage for Configurator Exports**:
|
||||
|
||||
```
|
||||
qmk compile <configuratorExport.json>
|
||||
```
|
||||
|
||||
**Usage for Keymaps**:
|
||||
|
||||
```
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
||||
|
||||
## `qmk config`
|
||||
|
||||
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||
```
|
||||
|
||||
## `qmk docs`
|
||||
|
||||
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk docs [-p PORT]
|
||||
```
|
||||
|
||||
## `qmk doctor`
|
||||
|
||||
This command examines your environment and alerts you to potential build or flash problems.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk doctor
|
||||
```
|
||||
|
||||
## `qmk json-keymap`
|
||||
|
||||
Creates a keymap.c from a QMK Configurator export.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk json-keymap [-o OUTPUT] filename
|
||||
```
|
||||
|
||||
## `qmk list-keyboards`
|
||||
|
||||
This command lists all the keyboards currently defined in `qmk_firmware`
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk list-keyboards
|
||||
```
|
||||
|
||||
## `qmk new-keymap`
|
||||
|
||||
This command creates a new keymap based on a keyboard's existing default keymap.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||
```
|
||||
|
||||
## `qmk pyformat`
|
||||
|
||||
This command formats python code in `qmk_firmware`.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk pyformat
|
||||
```
|
||||
|
||||
## `qmk pytest`
|
||||
|
||||
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk pytest
|
||||
```
|
||||
|
253
docs/cli_commands.md
Normal file
253
docs/cli_commands.md
Normal file
@@ -0,0 +1,253 @@
|
||||
# QMK CLI Commands
|
||||
|
||||
# CLI Commands
|
||||
|
||||
## `qmk cformat`
|
||||
|
||||
This command formats C code using clang-format.
|
||||
|
||||
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
|
||||
|
||||
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
|
||||
|
||||
**Usage for specified files**:
|
||||
|
||||
```
|
||||
qmk cformat [file1] [file2] [...] [fileN]
|
||||
```
|
||||
|
||||
**Usage for all core files**:
|
||||
|
||||
```
|
||||
qmk cformat -a
|
||||
```
|
||||
|
||||
**Usage for only changed files against origin/master**:
|
||||
|
||||
```
|
||||
qmk cformat
|
||||
```
|
||||
|
||||
**Usage for only changed files against branch_name**:
|
||||
|
||||
```
|
||||
qmk cformat -b branch_name
|
||||
```
|
||||
|
||||
## `qmk compile`
|
||||
|
||||
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
|
||||
|
||||
**Usage for Configurator Exports**:
|
||||
|
||||
```
|
||||
qmk compile <configuratorExport.json>
|
||||
```
|
||||
|
||||
**Usage for Keymaps**:
|
||||
|
||||
```
|
||||
qmk compile -kb <keyboard_name> -km <keymap_name>
|
||||
```
|
||||
|
||||
**Usage in Keyboard Directory**:
|
||||
|
||||
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
|
||||
```
|
||||
qmk compile
|
||||
```
|
||||
|
||||
**Usage for building all keyboards that support a specific keymap**:
|
||||
|
||||
```
|
||||
qmk compile -kb all -km <keymap_name>
|
||||
```
|
||||
|
||||
**Example**:
|
||||
```
|
||||
$ qmk config compile.keymap=default
|
||||
$ cd ~/qmk_firmware/keyboards/planck/rev6
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make planck/rev6:default
|
||||
...
|
||||
```
|
||||
or with optional keymap argument
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
|
||||
$ qmk compile -km 66_iso
|
||||
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
|
||||
...
|
||||
```
|
||||
or in keymap directory
|
||||
|
||||
```
|
||||
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
|
||||
$ qmk compile
|
||||
Ψ Compiling keymap with make make gh60/satan:colemak
|
||||
...
|
||||
```
|
||||
|
||||
**Usage in Layout Directory**:
|
||||
|
||||
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
|
||||
```
|
||||
qmk compile -kb <keyboard_name>
|
||||
```
|
||||
|
||||
**Example**:
|
||||
```
|
||||
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
|
||||
$ qmk compile -kb dz60
|
||||
Ψ Compiling keymap with make dz60:mechmerlin-ansi
|
||||
...
|
||||
```
|
||||
|
||||
## `qmk flash`
|
||||
|
||||
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
|
||||
To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
|
||||
|
||||
**Usage for Configurator Exports**:
|
||||
|
||||
```
|
||||
qmk flash <configuratorExport.json> -bl <bootloader>
|
||||
```
|
||||
|
||||
**Usage for Keymaps**:
|
||||
|
||||
```
|
||||
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
|
||||
```
|
||||
|
||||
**Listing the Bootloaders**
|
||||
|
||||
```
|
||||
qmk flash -b
|
||||
```
|
||||
|
||||
## `qmk config`
|
||||
|
||||
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
|
||||
```
|
||||
|
||||
## `qmk docs`
|
||||
|
||||
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk docs [-p PORT]
|
||||
```
|
||||
|
||||
## `qmk doctor`
|
||||
|
||||
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk doctor [-y] [-n]
|
||||
```
|
||||
|
||||
**Examples**:
|
||||
|
||||
Check your environment for problems and prompt to fix them:
|
||||
|
||||
qmk doctor
|
||||
|
||||
Check your environment and automatically fix any problems found:
|
||||
|
||||
qmk doctor -y
|
||||
|
||||
Check your environment and report problems only:
|
||||
|
||||
qmk doctor -n
|
||||
|
||||
## `qmk json2c`
|
||||
|
||||
Creates a keymap.c from a QMK Configurator export.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk json2c [-o OUTPUT] filename
|
||||
```
|
||||
|
||||
## `qmk kle2json`
|
||||
|
||||
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk kle2json [-f] <filename>
|
||||
```
|
||||
|
||||
**Examples**:
|
||||
|
||||
```
|
||||
$ qmk kle2json kle.txt
|
||||
☒ File info.json already exists, use -f or --force to overwrite.
|
||||
```
|
||||
|
||||
```
|
||||
$ qmk kle2json -f kle.txt -f
|
||||
Ψ Wrote out to info.json
|
||||
```
|
||||
|
||||
## `qmk list-keyboards`
|
||||
|
||||
This command lists all the keyboards currently defined in `qmk_firmware`
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk list-keyboards
|
||||
```
|
||||
|
||||
## `qmk list-keymaps`
|
||||
|
||||
This command lists all the keymaps for a specified keyboard (and revision).
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk list-keymaps -kb planck/ez
|
||||
```
|
||||
|
||||
## `qmk new-keymap`
|
||||
|
||||
This command creates a new keymap based on a keyboard's existing default keymap.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
|
||||
```
|
||||
|
||||
## `qmk pyformat`
|
||||
|
||||
This command formats python code in `qmk_firmware`.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk pyformat
|
||||
```
|
||||
|
||||
## `qmk pytest`
|
||||
|
||||
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
|
||||
|
||||
**Usage**:
|
||||
|
||||
```
|
||||
qmk pytest
|
||||
```
|
@@ -4,7 +4,7 @@ This document explains how `qmk config` works.
|
||||
|
||||
# Introduction
|
||||
|
||||
Configuration for QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
|
||||
Configuration for the QMK CLI is a key/value system. Each key consists of a subcommand and an argument name separated by a period. This allows for a straightforward and direct translation between config keys and the arguments they set.
|
||||
|
||||
## Simple Example
|
||||
|
||||
|
@@ -173,3 +173,35 @@ You will only be able to access these arguments using `cli.args`. For example:
|
||||
```
|
||||
cli.log.info('Reading from %s and writing to %s', cli.args.filename, cli.args.output)
|
||||
```
|
||||
|
||||
# Testing, and Linting, and Formatting (oh my!)
|
||||
|
||||
We use nose2, flake8, and yapf to test, lint, and format code. You can use the `pytest` and `pyformat` subcommands to run these tests:
|
||||
|
||||
### Testing and Linting
|
||||
|
||||
qmk pytest
|
||||
|
||||
### Formatting
|
||||
|
||||
qmk pyformat
|
||||
|
||||
## Formatting Details
|
||||
|
||||
We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`.
|
||||
|
||||
?> Tip- Many editors can use yapf as a plugin to automatically format code as you type.
|
||||
|
||||
## Testing Details
|
||||
|
||||
Our tests can be found in `lib/python/qmk/tests/`. You will find both unit and integration tests in this directory. We hope you will write both unit and integration tests for your code, but if you do not please favor integration tests.
|
||||
|
||||
If your PR does not include a comprehensive set of tests please add comments like this to your code so that other people know where they can help:
|
||||
|
||||
# TODO(unassigned/<yourGithubUsername>): Write <unit|integration> tests
|
||||
|
||||
We use [nose2](https://nose2.readthedocs.io/en/latest/getting_started.html) to run our tests. You can refer to the nose2 documentation for more details on what you can do in your test functions.
|
||||
|
||||
## Linting Details
|
||||
|
||||
We use flake8 to lint our code. Your code should pass flake8 before you open a PR. This will be checked when you run `qmk pytest` and by CI when you submit a PR.
|
||||
|
@@ -14,7 +14,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* If you're not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
|
||||
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
|
||||
|
@@ -8,7 +8,7 @@ Most of our style follows PEP8 with some local modifications to make things less
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* If you're not sure if a comment is obvious, go ahead and include it.
|
||||
* We require useful docstrings for all functions.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
* Some of our practices conflict with the wider python community to make our codebase more approachable to non-pythonistas.
|
||||
@@ -77,9 +77,9 @@ Always use a .py filename extension. Never use dashes.
|
||||
|
||||
## Names to Avoid
|
||||
|
||||
* single character names except for counters or iterators. You may use "e" as an exception identifier in try/except statements.
|
||||
* dashes (-) in any package/module name
|
||||
* __double_leading_and_trailing_underscore__ names (reserved by Python)
|
||||
* single character names except for counters or iterators. You may use `e` as an exception identifier in try/except statements.
|
||||
* dashes (`-`) in any package/module name
|
||||
* `__double_leading_and_trailing_underscore__` names (reserved by Python)
|
||||
|
||||
# Docstrings
|
||||
|
||||
@@ -309,6 +309,18 @@ FIXME(username): Revisit this code when the frob feature is done.
|
||||
|
||||
...where username is your GitHub username.
|
||||
|
||||
# Unit Tests
|
||||
# Testing
|
||||
|
||||
These are good. We should have some one day.
|
||||
We use a combination of Integration and Unit testing to ensure that the our code is as bug-free as possible. All the tests can be found in `lib/python/qmk/tests/`. You can run all the tests with `qmk pytest`.
|
||||
|
||||
At the time of this writing our tests are not very comprehensive. Looking at the current tests and writing new test cases for untested situations is a great way to both familiarize yourself with the codebase and contribute to QMK.
|
||||
|
||||
## Integration Tests
|
||||
|
||||
Integration tests can be found in `lib/python/qmk/tests/test_cli_commands.py`. This is where CLI commands are actually run and their overall behavior is verified. We use [`subprocess`](https://docs.python.org/3.5/library/subprocess.html#module-subprocess) to launch each CLI command and a combination of checking output and returncode to determine if the right thing happened.
|
||||
|
||||
## Unit Tests
|
||||
|
||||
The other `test_*.py` files in `lib/python/qmk/tests/` contain unit tests. You can write tests for individual functions inside `lib/python/qmk/` here. Generally these files are named after the module, with dots replaced by underscores.
|
||||
|
||||
At the time of this writing we do not do any mocking for our tests. If you would like to help us change this please [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
|
||||
|
@@ -1,25 +1,36 @@
|
||||
# Atmel AVR
|
||||
# Compatible Microcontrollers
|
||||
|
||||
QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
|
||||
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB or more, though it will *just* squeeze into 16kB with most features disabled.
|
||||
|
||||
* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
|
||||
* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
|
||||
* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
|
||||
* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
|
||||
* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
|
||||
* ATmega32U2
|
||||
* AT90USB1286, 646, 647 should work
|
||||
* AT90USB162 testing...
|
||||
## Atmel AVR
|
||||
|
||||
NOTE: To enable full features of firmware you'll need 32KB flash size.
|
||||
The following use [LUFA](https://www.fourwalledcubicle.com/LUFA.php) as the USB stack:
|
||||
|
||||
Please add any tested microcontrollers to this list.
|
||||
* [ATmega16U2](https://www.microchip.com/wwwproducts/en/ATmega16U2) / [ATmega32U2](https://www.microchip.com/wwwproducts/en/ATmega32U2)
|
||||
* [ATmega16U4](https://www.microchip.com/wwwproducts/en/ATmega16U4) / [ATmega32U4](https://www.microchip.com/wwwproducts/en/ATmega32U4)
|
||||
* [AT90USB64](https://www.microchip.com/wwwproducts/en/AT90USB646) / [AT90USB128](https://www.microchip.com/wwwproducts/en/AT90USB1286)
|
||||
|
||||
# ARM
|
||||
Certain MCUs which do not have native USB will use [V-USB](https://www.obdev.at/products/vusb/index.html) instead:
|
||||
|
||||
You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
|
||||
* [ATmega32A](https://www.microchip.com/wwwproducts/en/ATmega32A)
|
||||
* [ATmega328P](https://www.microchip.com/wwwproducts/en/ATmega328P)
|
||||
|
||||
* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
|
||||
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
|
||||
* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
|
||||
* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
|
||||
## ARM
|
||||
|
||||
You can also use any ARM chip with USB that [ChibiOS](http://www.chibios.org) supports. Most have plenty of flash. Known to work are:
|
||||
|
||||
### STMicroelectronics (STM32)
|
||||
|
||||
* [STM32F0x2](https://www.st.com/en/microcontrollers-microprocessors/stm32f0x2.html)
|
||||
* [STM32F103](https://www.st.com/en/microcontrollers-microprocessors/stm32f103.html)
|
||||
* [STM32F303](https://www.st.com/en/microcontrollers-microprocessors/stm32f303.html)
|
||||
|
||||
### NXP (Kinetis)
|
||||
|
||||
* [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
|
||||
* [MK20DX128](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-50-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-based-on-arm-cortex-m4-core:K20_50)
|
||||
* [MK20DX256](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
|
||||
|
||||
## Atmel ATSAM
|
||||
|
||||
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).
|
||||
|
@@ -53,6 +53,8 @@ This is a C header file that is one of the first things included, and will persi
|
||||
* pins of the rows, from top to bottom
|
||||
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
|
||||
* pins of the columns, from left to right
|
||||
* `#define MATRIX_IO_DELAY 30`
|
||||
* the delay in microseconds when between changing matrix pin state and reading values
|
||||
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
|
||||
* pins unused by the keyboard for reference
|
||||
* `#define MATRIX_HAS_GHOST`
|
||||
@@ -78,7 +80,7 @@ This is a C header file that is one of the first things included, and will persi
|
||||
* `#define BACKLIGHT_PIN B7`
|
||||
* pin of the backlight
|
||||
* `#define BACKLIGHT_LEVELS 3`
|
||||
* number of levels your backlight will have (maximum 15 excluding off)
|
||||
* number of levels your backlight will have (maximum 31 excluding off)
|
||||
* `#define BACKLIGHT_BREATHING`
|
||||
* enables backlight breathing
|
||||
* `#define BREATHING_PERIOD 6`
|
||||
@@ -134,19 +136,25 @@ If you define these options you will enable the associated feature, which may in
|
||||
* enables handling for per key `TAPPING_TERM` settings
|
||||
* `#define RETRO_TAPPING`
|
||||
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
|
||||
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
|
||||
* See [Retro Tapping](tap_hold.md#retro-tapping) for details
|
||||
* `#define TAPPING_TOGGLE 2`
|
||||
* how many taps before triggering the toggle
|
||||
* `#define PERMISSIVE_HOLD`
|
||||
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
|
||||
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
|
||||
* See [Permissive Hold](tap_hold.md#permissive-hold) for details
|
||||
* `#define PERMISSIVE_HOLD_PER_KEY`
|
||||
* enabled handling for per key `PERMISSIVE_HOLD` settings
|
||||
* `#define IGNORE_MOD_TAP_INTERRUPT`
|
||||
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
|
||||
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
|
||||
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
|
||||
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
|
||||
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
|
||||
* `#define TAPPING_FORCE_HOLD`
|
||||
* makes it possible to use a dual role key as modifier shortly after having been tapped
|
||||
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
|
||||
* See [Tapping Force Hold](tap_hold.md#tapping-force-hold)
|
||||
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
|
||||
* `#define TAPPING_FORCE_HOLD_PER_KEY`
|
||||
* enables handling for per key `TAPPING_FORCE_HOLD` settings
|
||||
* `#define LEADER_TIMEOUT 300`
|
||||
* how long before the leader key times out
|
||||
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
|
||||
@@ -182,6 +190,8 @@ If you define these options you will enable the associated feature, which may in
|
||||
* pin the DI on the WS2812 is hooked-up to
|
||||
* `#define RGBLIGHT_ANIMATIONS`
|
||||
* run RGB animations
|
||||
* `#define RGBLIGHT_LAYERS`
|
||||
* Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
|
||||
* `#define RGBLED_NUM 12`
|
||||
* number of LEDs
|
||||
* `#define RGBLIGHT_SPLIT`
|
||||
@@ -196,8 +206,8 @@ If you define these options you will enable the associated feature, which may in
|
||||
* units to step when in/decreasing saturation
|
||||
* `#define RGBLIGHT_VAL_STEP 12`
|
||||
* units to step when in/decreasing value (brightness)
|
||||
* `#define RGBW_BB_TWI`
|
||||
* bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
|
||||
* `#define RGBW`
|
||||
* Enables RGBW LED support
|
||||
|
||||
## Mouse Key Options
|
||||
|
||||
@@ -272,9 +282,12 @@ There are a few different ways to set handedness for split keyboards (listed in
|
||||
* Default behavior for ARM
|
||||
* Required for AVR Teensy
|
||||
|
||||
* `#define SPLIT_USB_TIMEOUT 2500`
|
||||
* `#define SPLIT_USB_TIMEOUT 2000`
|
||||
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
|
||||
|
||||
* `#define SPLIT_USB_TIMEOUT_POLL 10`
|
||||
* Poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
|
||||
|
||||
# The `rules.mk` File
|
||||
|
||||
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
|
||||
@@ -287,8 +300,27 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
||||
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
|
||||
* `SRC`
|
||||
* Used to add files to the compilation/linking list.
|
||||
* `LIB_SRC`
|
||||
* Used to add files as a library to the compilation/linking list.
|
||||
The files specified by `LIB_SRC` is linked after the files specified by `SRC`.
|
||||
For example, if you specify:
|
||||
```
|
||||
SRC += a.c
|
||||
LIB_SRC += lib_b.c
|
||||
SRC += c.c
|
||||
LIB_SRC += lib_d.c
|
||||
```
|
||||
The link order is as follows.
|
||||
```
|
||||
... a.o c.o ... lib_b.a lib_d.a ...
|
||||
```
|
||||
* `LAYOUTS`
|
||||
* A list of [layouts](feature_layouts.md) this keyboard supports.
|
||||
* `LINK_TIME_OPTIMIZATION_ENABLE`
|
||||
* Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled.
|
||||
It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
||||
* `LTO_ENABLE`
|
||||
* It has the same meaning as LINK_TIME_OPTIMIZATION_ENABLE. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
|
||||
|
||||
## AVR MCU Options
|
||||
* `MCU = atmega32u4`
|
||||
@@ -305,7 +337,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
|
||||
* `bootloadHID`
|
||||
* `USBasp`
|
||||
|
||||
## Feature Options
|
||||
## Feature Options :id=feature-options
|
||||
|
||||
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
|
||||
|
||||
@@ -347,8 +379,6 @@ Use these to enable or disable building certain features. The more you have enab
|
||||
* Forces the keyboard to wait for a USB connection to be established before it starts up
|
||||
* `NO_USB_STARTUP_CHECK`
|
||||
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
|
||||
* `LINK_TIME_OPTIMIZATION_ENABLE`
|
||||
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
|
||||
|
||||
## USB Endpoint Limitations
|
||||
|
||||
|
58
docs/configurator_step_by_step.md
Normal file
58
docs/configurator_step_by_step.md
Normal file
@@ -0,0 +1,58 @@
|
||||
# QMK Configurator: Step by Step
|
||||
|
||||
This page describes the steps for building your firmware in QMK Configurator.
|
||||
|
||||
## Step 1: Select Your Keyboard
|
||||
|
||||
Click the drop down box and select the keyboard you want to create a keymap for.
|
||||
|
||||
?> If your keyboard has several versions, make sure you select the correct one.
|
||||
|
||||
I'll say that again because it's important:
|
||||
|
||||
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
|
||||
|
||||
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well. <!-- FIXME(skullydazed): This feels too wordy and I'm not sure we want to encourage these kinds of issues. Also, should we prompt them to bug the manufacutrer? -->
|
||||
|
||||
## Step 2: Select Your Keyboard Layout
|
||||
|
||||
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
|
||||
|
||||
!> Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`.
|
||||
|
||||
## Step 3: Name Your Keymap
|
||||
|
||||
Call this keymap what you want.
|
||||
|
||||
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
|
||||
|
||||
## Step 4: Define Your Keymap
|
||||
|
||||
Keycode Entry is accomplished in one of 3 ways:
|
||||
|
||||
1. Drag and drop
|
||||
2. Clicking on an empty spot on the layout, then clicking the keycode you desire
|
||||
3. Clicking on an empty spot on the layout, then pressing the physical key on your keyboard
|
||||
|
||||
?> Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see:
|
||||
|
||||
* [Basic Keycode Reference](keycodes_basic.md)
|
||||
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
|
||||
|
||||
!> If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations.
|
||||
|
||||
## Step 5: Save Your Keymap for Future Changes
|
||||
|
||||
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button.
|
||||
|
||||
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.
|
||||
|
||||
## Step 6: Compile Your Firmware File
|
||||
|
||||
Press the green `Compile` button.
|
||||
|
||||
When the compilation is done, you will be able to press the green `Download Firmware` button.
|
||||
|
||||
## Next steps: Flashing Your Keyboard
|
||||
|
||||
Please refer to [Flashing Firmware](newbs_flashing.md).
|
26
docs/configurator_troubleshooting.md
Normal file
26
docs/configurator_troubleshooting.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configurator Troubleshooting
|
||||
|
||||
## My .json file is not working
|
||||
|
||||
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).
|
||||
|
||||
If not... how did you miss the big bold message at the top saying not to use other .json files?
|
||||
|
||||
## There are extra spaces in my layout? What do I do?
|
||||
|
||||
If you're referring to having three spots for space bar, the best course of action is to just fill them all with Space. The same can be done for Backspace and Shift keys.
|
||||
|
||||
## What is the keycode for...
|
||||
|
||||
Please see:
|
||||
|
||||
* [Basic Keycode Reference](keycodes_basic.md)
|
||||
* [Advanced Keycode Reference](feature_advanced_keycodes.md)
|
||||
|
||||
## It won't compile
|
||||
|
||||
Please double check the other layers of your keymap to make sure there are no random keys present.
|
||||
|
||||
## Problems and Bugs
|
||||
|
||||
We are always accepting customer requests and bug reports. Please file them at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues).
|
@@ -85,7 +85,7 @@ Limited experimentation on the devices I have available shows that 7 is high eno
|
||||
|
||||
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
|
||||
|
||||
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
|
||||
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click the "Edit this page" link at the bottom of each page on https://docs.qmk.fm/.
|
||||
|
||||
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
|
||||
|
||||
@@ -101,6 +101,18 @@ enum my_keycodes {
|
||||
};
|
||||
```
|
||||
|
||||
### Previewing the Documentation :id=previewing-the-documentation
|
||||
|
||||
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
|
||||
|
||||
./bin/qmk docs
|
||||
|
||||
or if you only have Python 3 installed:
|
||||
|
||||
python3 -m http.server 8936
|
||||
|
||||
and navigating to `http://localhost:8936/`.
|
||||
|
||||
## Keymaps
|
||||
|
||||
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
|
||||
|
108
docs/custom_matrix.md
Normal file
108
docs/custom_matrix.md
Normal file
@@ -0,0 +1,108 @@
|
||||
# Custom Matrix
|
||||
|
||||
QMK provides a mechanism to supplement or replace the default matrix scanning routine with your own code.
|
||||
|
||||
The reasons to use this feature include:
|
||||
|
||||
* Extra hardware between the keyboard's switches and MCU pins
|
||||
* I/O multiplexer
|
||||
* Line decoder
|
||||
* Irregular switch matrix
|
||||
* Simultaneous use of `COL2ROW` and `ROW2COL`
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
|
||||
|
||||
Add a new file to your keyboard directory:
|
||||
```text
|
||||
keyboards/<keyboard>/matrix.c
|
||||
```
|
||||
|
||||
And to configure compilation for the new file, add this to your `rules.mk`:
|
||||
```make
|
||||
SRC += matrix.c
|
||||
```
|
||||
|
||||
## 'lite'
|
||||
|
||||
Provides a default implementation for various scanning functions, reducing the boilerplate code when implementing custom matrix.
|
||||
To configure it, add this to your `rules.mk`:
|
||||
|
||||
```make
|
||||
CUSTOM_MATRIX = lite
|
||||
```
|
||||
|
||||
And implement the following functions in a `matrix.c` file in your keyboard folder:
|
||||
|
||||
```c
|
||||
void matrix_init_custom(void) {
|
||||
// TODO: initialize hardware here
|
||||
}
|
||||
|
||||
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
|
||||
bool matrix_has_changed = false;
|
||||
|
||||
// TODO: add matrix scanning routine here
|
||||
|
||||
return matrix_has_changed;
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Full Replacement
|
||||
|
||||
When more control over the scanning routine is required, you can choose to implement the full scanning routine.
|
||||
To configure it, add this to your rules.mk:
|
||||
|
||||
```make
|
||||
CUSTOM_MATRIX = yes
|
||||
```
|
||||
|
||||
And implement the following functions in a `matrix.c` file in your keyboard folder:
|
||||
|
||||
```c
|
||||
matrix_row_t matrix_get_row(uint8_t row) {
|
||||
// TODO: return the requested row data
|
||||
}
|
||||
|
||||
void matrix_print(void) {
|
||||
// TODO: use print() to dump the current matrix state to console
|
||||
}
|
||||
|
||||
void matrix_init(void) {
|
||||
// TODO: initialize hardware and global matrix state here
|
||||
|
||||
// Unless hardware debouncing - Init the configured debounce routine
|
||||
debounce_init(MATRIX_ROWS);
|
||||
|
||||
// This *must* be called for correct keyboard behavior
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void) {
|
||||
bool matrix_has_changed = false;
|
||||
|
||||
// TODO: add matrix scanning routine here
|
||||
|
||||
// Unless hardware debouncing - use the configured debounce routine
|
||||
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
||||
|
||||
// This *must* be called for correct keyboard behavior
|
||||
matrix_scan_quantum();
|
||||
|
||||
return matrix_has_changed;
|
||||
}
|
||||
```
|
||||
|
||||
And also provide defaults for the following callbacks:
|
||||
|
||||
```c
|
||||
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
|
||||
|
||||
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
|
||||
|
||||
__attribute__((weak)) void matrix_init_user(void) {}
|
||||
|
||||
__attribute__((weak)) void matrix_scan_user(void) {}
|
||||
```
|
@@ -4,7 +4,7 @@ For a lot of people a custom keyboard is about more than sending button presses
|
||||
|
||||
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
|
||||
|
||||
## A Word on Core vs Keyboards vs Keymap
|
||||
## A Word on Core vs Keyboards vs Keymap :id=a-word-on-core-vs-keyboards-vs-keymap
|
||||
|
||||
We have structured QMK as a hierarchy:
|
||||
|
||||
@@ -34,7 +34,7 @@ enum my_keycodes {
|
||||
};
|
||||
```
|
||||
|
||||
## Programming the Behavior of Any Keycode
|
||||
## Programming the Behavior of Any Keycode :id=programming-the-behavior-of-any-keycode
|
||||
|
||||
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
|
||||
|
||||
@@ -90,68 +90,93 @@ keyrecord_t record {
|
||||
|
||||
# LED Control
|
||||
|
||||
QMK provides methods to read the 5 LEDs defined as part of the HID spec:
|
||||
QMK provides methods to read 5 of the LEDs defined in the HID spec:
|
||||
|
||||
* `USB_LED_NUM_LOCK`
|
||||
* `USB_LED_CAPS_LOCK`
|
||||
* `USB_LED_SCROLL_LOCK`
|
||||
* `USB_LED_COMPOSE`
|
||||
* `USB_LED_KANA`
|
||||
* Num Lock
|
||||
* Caps Lock
|
||||
* Scroll Lock
|
||||
* Compose
|
||||
* Kana
|
||||
|
||||
These five constants correspond to the positional bits of the host LED state.
|
||||
There are two ways to get the host LED state:
|
||||
There are two ways to get the lock LED state:
|
||||
|
||||
* by implementing `led_set_user()`
|
||||
* by calling `host_keyboard_leds()`
|
||||
* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
|
||||
* by calling `led_t host_keyboard_led_state()`
|
||||
|
||||
## `led_set_user()`
|
||||
!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
|
||||
|
||||
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
|
||||
Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
|
||||
Two more deprecated functions exist that provide the LED state as a `uint8_t`:
|
||||
|
||||
!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
|
||||
* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
|
||||
* `uint8_t host_keyboard_leds()`
|
||||
|
||||
### Example `led_set_user()` Implementation
|
||||
## `led_update_user()`
|
||||
|
||||
This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
|
||||
|
||||
By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
|
||||
return `false` when you would prefer not to run the code in `led_update_kb()`.
|
||||
|
||||
Some examples include:
|
||||
|
||||
- overriding the LEDs to use them for something else like layer indication
|
||||
- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
|
||||
- play a sound when an LED turns on or off.
|
||||
- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
|
||||
|
||||
?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
|
||||
|
||||
### Example `led_update_kb()` Implementation
|
||||
|
||||
```c
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
||||
writePinLow(B0);
|
||||
} else {
|
||||
writePinHigh(B0);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
|
||||
writePinLow(B1);
|
||||
} else {
|
||||
writePinHigh(B1);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
|
||||
writePinLow(B2);
|
||||
} else {
|
||||
writePinHigh(B2);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
|
||||
writePinLow(B3);
|
||||
} else {
|
||||
writePinHigh(B3);
|
||||
}
|
||||
if (IS_LED_ON(usb_led, USB_LED_KANA)) {
|
||||
writePinLow(B4);
|
||||
} else {
|
||||
writePinHigh(B4);
|
||||
bool led_update_kb(led_t led_state) {
|
||||
bool res = led_update_user(led_state);
|
||||
if(res) {
|
||||
// writePin sets the pin high for 1 and low for 0.
|
||||
// In this example the pins are inverted, setting
|
||||
// it low/0 turns it on, and high/1 turns the LED off.
|
||||
// This behavior depends on whether the LED is between the pin
|
||||
// and VCC or the pin and GND.
|
||||
writePin(B0, !led_state.num_lock);
|
||||
writePin(B1, !led_state.caps_lock);
|
||||
writePin(B2, !led_state.scroll_lock);
|
||||
writePin(B3, !led_state.compose);
|
||||
writePin(B4, !led_state.kana);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
### `led_set_*` Function Documentation
|
||||
### Example `led_update_user()` Implementation
|
||||
|
||||
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
|
||||
* Keymap: `void led_set_user(uint8_t usb_led)`
|
||||
This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
|
||||
|
||||
## `host_keyboard_leds()`
|
||||
```c
|
||||
#ifdef AUDIO_ENABLE
|
||||
float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
|
||||
float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
|
||||
#endif
|
||||
|
||||
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
|
||||
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
|
||||
bool led_update_user(led_t led_state) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
static uint8_t caps_state = 0;
|
||||
if (caps_state != led_state.caps_lock) {
|
||||
led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
|
||||
caps_state = led_state.caps_lock;
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
### `led_update_*` Function Documentation
|
||||
|
||||
* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
|
||||
* Keymap: `bool led_update_user(led_t led_state)`
|
||||
|
||||
## `host_keyboard_led_state()`
|
||||
|
||||
Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
|
||||
|
||||
## Setting Physical LED State
|
||||
|
||||
@@ -288,7 +313,7 @@ void suspend_wakeup_init_user(void) {
|
||||
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
|
||||
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
|
||||
|
||||
# Layer Change Code
|
||||
# Layer Change Code :id=layer-change-code
|
||||
|
||||
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
|
||||
|
||||
@@ -369,7 +394,7 @@ void keyboard_post_init_user(void) {
|
||||
// Set default layer, if enabled
|
||||
if (user_config.rgb_layer_change) {
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom_cyan();
|
||||
rgblight_sethsv_noeeprom_cyan();
|
||||
rgblight_mode_noeeprom(1);
|
||||
}
|
||||
}
|
||||
@@ -417,18 +442,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
}
|
||||
return true; // Let QMK send the enter press/release events
|
||||
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
|
||||
if (record->event.pressed) {
|
||||
if (record->event.pressed) {
|
||||
user_config.rgb_layer_change ^= 1; // Toggles the status
|
||||
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
|
||||
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
|
||||
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
|
||||
layer_state_set(layer_state); // then immediately update the layer color
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
|
||||
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
|
||||
if (user_config.rgb_layer_change) { // only if this is enabled
|
||||
user_config.rgb_layer_change = false; // disable it, and
|
||||
if (user_config.rgb_layer_change) { // only if this is enabled
|
||||
user_config.rgb_layer_change = false; // disable it, and
|
||||
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
|
||||
}
|
||||
}
|
||||
@@ -441,7 +466,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
|
||||
|
||||
```c
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
void eeconfig_init_user(void) { // EEPROM is getting reset!
|
||||
user_config.raw = 0;
|
||||
user_config.rgb_layer_change = true; // We want this enabled by default
|
||||
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
|
||||
@@ -464,14 +489,24 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
|
||||
|
||||
# Custom Tapping Term
|
||||
|
||||
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
|
||||
By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
|
||||
|
||||
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
|
||||
There are two configurable options to control per-key timeout behaviors:
|
||||
|
||||
- `TAPPING_TERM_PER_KEY`
|
||||
- `IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
|
||||
|
||||
You need to add `#define` lines to your `config.h` for each feature you want.
|
||||
|
||||
```
|
||||
#define TAPPING_TERM_PER_KEY
|
||||
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
|
||||
```
|
||||
|
||||
|
||||
## Example `get_tapping_term` Implementation
|
||||
|
||||
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
||||
To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
||||
|
||||
```c
|
||||
uint16_t get_tapping_term(uint16_t keycode) {
|
||||
@@ -486,6 +521,21 @@ uint16_t get_tapping_term(uint16_t keycode) {
|
||||
}
|
||||
```
|
||||
|
||||
### `get_tapping_term` Function Documentation
|
||||
## Example `get_ignore_mod_tap_interrupt` Implementation
|
||||
|
||||
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
|
||||
To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
|
||||
|
||||
```c
|
||||
bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case SFT_T(KC_SPC):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
|
||||
|
||||
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.
|
||||
|
33
docs/de/README.md
Normal file
33
docs/de/README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# Quantum Mechanical Keyboard Firmware
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||
[](https://discord.gg/Uq7gcHh)
|
||||
[](https://docs.qmk.fm)
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## Was ist QMK Firmware?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
|
||||
|
||||
## Bezugsquelle für QMK
|
||||
|
||||
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf Github](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
|
||||
|
||||
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
|
||||
|
||||
|
||||
## Anleitung fürs Kompilieren
|
||||
|
||||
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
|
||||
|
||||
make preonic:default
|
||||
|
||||
## Möglichkeiten der Anpassung
|
||||
|
||||
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.
|
121
docs/de/_summary.md
Normal file
121
docs/de/_summary.md
Normal file
@@ -0,0 +1,121 @@
|
||||
* [Anleitung für Anfänger](de/newbs.md)
|
||||
* [Erste Schritte](de/newbs_getting_started.md)
|
||||
* [Die erste Firmware](de/newbs_building_firmware.md)
|
||||
* [Firmware flashen](de/newbs_flashing.md)
|
||||
* [Testen und Debuggen](de/newbs_testing_debugging.md)
|
||||
* [Git Tips und Tricks](de/newbs_best_practices.md)
|
||||
* [Hilfreiche Ressourcen](de/newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK Basics](de/README.md)
|
||||
* [QMK Einführung](de/getting_started_introduction.md)
|
||||
* [QMK CLI](de/cli.md)
|
||||
* [QMK CLI Konfiguration](de/cli_configuration.md)
|
||||
* [Zu QMK beitragen](de/contributing.md)
|
||||
* [Anleitung für Github](de/getting_started_github.md)
|
||||
* [Nach Hilfe fragen](de/getting_started_getting_help.md)
|
||||
|
||||
* [Breaking Changes](de/breaking_changes.md)
|
||||
* [2019 Aug 30](de/ChangeLog/20190830.md)
|
||||
|
||||
* [FAQ](de/faq.md)
|
||||
* [Häufige Fragen](de/faq_general.md)
|
||||
* [Build/Kompilieren](de/faq_build.md)
|
||||
* [Debugging/Troubleshooting](de/faq_debug.md)
|
||||
* [Keymap](de/faq_keymap.md)
|
||||
* [Treiber Installation mit Zadig](de/driver_installation_zadig.md)
|
||||
|
||||
* Detailierte Guides
|
||||
* [Build Tools installieren](de/getting_started_build_tools.md)
|
||||
* [Vagrant Guide](de/getting_started_vagrant.md)
|
||||
* [Build/Compile Anleitung](de/getting_started_make_guide.md)
|
||||
* [Firmware flashen](de/flashing.md)
|
||||
* [Funktionalität anpassen](de/custom_quantum_functions.md)
|
||||
* [Keymap Überblick](de/keymap.md)
|
||||
|
||||
* [Hardware](de/hardware.md)
|
||||
* [AVR Prozessoren](de/hardware_avr.md)
|
||||
* [Treiber](de/hardware_drivers.md)
|
||||
|
||||
* Referenz
|
||||
* [Tastatur Richtlinien](de/hardware_keyboard_guidelines.md)
|
||||
* [Konfigurations Optionen](de/config_options.md)
|
||||
* [Keycodes](de/keycodes.md)
|
||||
* [Coding Konventionen - C](de/coding_conventions_c.md)
|
||||
* [Coding Konventionen - Python](de/coding_conventions_python.md)
|
||||
* [Dokumentations Best Practices](de/documentation_best_practices.md)
|
||||
* [Dokumentations Templates](de/documentation_templates.md)
|
||||
* [Glossar](de/reference_glossary.md)
|
||||
* [Unit Testing](de/unit_testing.md)
|
||||
* [Nützliche Funktionen](de/ref_functions.md)
|
||||
* [Configurator Support](de/reference_configurator_support.md)
|
||||
* [info.json Format](de/reference_info_json.md)
|
||||
* [Python CLI Development](de/cli_development.md)
|
||||
|
||||
* [Features](de/features.md)
|
||||
* [Basic Keycodes](de/keycodes_basic.md)
|
||||
* [US ANSI Shifted Keys](de/keycodes_us_ansi_shifted.md)
|
||||
* [Quantum Keycodes](de/quantum_keycodes.md)
|
||||
* [Advanced Keycodes](de/feature_advanced_keycodes.md)
|
||||
* [Audio](de/feature_audio.md)
|
||||
* [Auto Shift](de/feature_auto_shift.md)
|
||||
* [Backlight](de/feature_backlight.md)
|
||||
* [Bluetooth](de/feature_bluetooth.md)
|
||||
* [Bootmagic](de/feature_bootmagic.md)
|
||||
* [Combos](de/feature_combo.md)
|
||||
* [Command](de/feature_command.md)
|
||||
* [Debounce API](de/feature_debounce_type.md)
|
||||
* [DIP Switch](de/feature_dip_switch.md)
|
||||
* [Dynamic Macros](de/feature_dynamic_macros.md)
|
||||
* [Encoders](de/feature_encoders.md)
|
||||
* [Grave Escape](de/feature_grave_esc.md)
|
||||
* [Haptic Feedback](de/feature_haptic_feedback.md)
|
||||
* [HD44780 LCD Controller](de/feature_hd44780.md)
|
||||
* [Key Lock](de/feature_key_lock.md)
|
||||
* [Layouts](de/feature_layouts.md)
|
||||
* [Leader Key](de/feature_leader_key.md)
|
||||
* [LED Matrix](de/feature_led_matrix.md)
|
||||
* [Macros](de/feature_macros.md)
|
||||
* [Mouse Keys](de/feature_mouse_keys.md)
|
||||
* [OLED Driver](de/feature_oled_driver.md)
|
||||
* [One Shot Keys](de/one_shot_keys.md)
|
||||
* [Pointing Device](de/feature_pointing_device.md)
|
||||
* [PS/2 Mouse](de/feature_ps2_mouse.md)
|
||||
* [RGB Lighting](de/feature_rgblight.md)
|
||||
* [RGB Matrix](de/feature_rgb_matrix.md)
|
||||
* [Space Cadet](de/feature_space_cadet.md)
|
||||
* [Split Keyboard](de/feature_split_keyboard.md)
|
||||
* [Stenography](de/feature_stenography.md)
|
||||
* [Swap Hands](de/feature_swap_hands.md)
|
||||
* [Tap Dance](de/feature_tap_dance.md)
|
||||
* [Terminal](de/feature_terminal.md)
|
||||
* [Thermal Printer](de/feature_thermal_printer.md)
|
||||
* [Unicode](de/feature_unicode.md)
|
||||
* [Userspace](de/feature_userspace.md)
|
||||
* [Velocikey](de/feature_velocikey.md)
|
||||
|
||||
* Für Maker und Modder
|
||||
* [Hand Wiring Guide](de/hand_wire.md)
|
||||
* [ISP Flashing Guide](de/isp_flashing_guide.md)
|
||||
* [ARM Debugging Guide](de/arm_debugging.md)
|
||||
* [I2C Driver](de/i2c_driver.md)
|
||||
* [GPIO Controls](de/internals_gpio_control.md)
|
||||
* [Proton C Conversion](de/proton_c_conversion.md)
|
||||
|
||||
* Für ein tieferes Verständnis
|
||||
* [Wie Tastaturen funktionieren](de/how_keyboards_work.md)
|
||||
* [QMK verstehen](de/understanding_qmk.md)
|
||||
|
||||
* Andere Themen
|
||||
* [Eclipse mit QMK](de/other_eclipse.md)
|
||||
* [VSCode mit QMK](de/other_vscode.md)
|
||||
* [Support](de/getting_started_getting_help.md)
|
||||
* [Übersetzungen](de/translating.md)
|
||||
|
||||
* QMK Internals (In Progress)
|
||||
* [Defines](de/internals_defines.md)
|
||||
* [Input Callback Reg](de/internals_input_callback_reg.md)
|
||||
* [Midi Device](de/internals_midi_device.md)
|
||||
* [Midi Device Setup Process](de/internals_midi_device_setup_process.md)
|
||||
* [Midi Util](de/internals_midi_util.md)
|
||||
* [Send Functions](de/internals_send_functions.md)
|
||||
* [Sysex Tools](de/internals_sysex_tools.md)
|
47
docs/de/driver_installation_zadig.md
Normal file
47
docs/de/driver_installation_zadig.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Bootloader Treiber Installation mit Zadig
|
||||
|
||||
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
|
||||
|
||||
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
|
||||
|
||||
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
|
||||
|
||||
## Installation
|
||||
|
||||
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
|
||||
|
||||
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
|
||||
|
||||
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
|
||||
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
|
||||
|
||||
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
|
||||
|
||||
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
|
||||
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
|
||||
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
|
||||
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
|
||||
|
||||
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
|
||||
|
||||
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.
|
||||
|
||||

|
||||
|
||||
Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
|
||||
|
||||
## Wiederherstellung einer Installation für ein falsches Gerät
|
||||
|
||||
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .
|
||||
|
||||

|
||||
|
||||
Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.
|
||||
|
||||

|
||||
|
||||
Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.
|
||||
|
||||

|
||||
|
||||
Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.
|
22
docs/de/newbs.md
Normal file
22
docs/de/newbs.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Anleitung für absolute Beginner
|
||||
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
|
||||
|
||||
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
|
||||
|
||||
## Übersicht
|
||||
|
||||
Diese Anleitung ist in 7 Abschnitte unterteilt:
|
||||
|
||||
* [Die ersten Schritte](newbs_getting_started.md)
|
||||
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
|
||||
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
|
||||
* [Firmware flashen](newbs_flashing.md)
|
||||
* [Testen und Debuggen](newbs_testing_debugging.md)
|
||||
* [Git Leitfaden](newbs_best_practices.md)
|
||||
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
|
||||
|
||||
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
|
||||
|
||||
## Weitere Ressourcen
|
||||
|
||||
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).
|
78
docs/de/newbs_building_firmware.md
Normal file
78
docs/de/newbs_building_firmware.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Eine eigene Firmware erstellen
|
||||
|
||||
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
|
||||
|
||||
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
|
||||
|
||||
## Navigiere in deinen Keymap Ordner
|
||||
|
||||
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
|
||||
|
||||
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
|
||||
|
||||
?> macOS:<br>
|
||||
open keyboards/<keyboard_folder>/keymaps
|
||||
|
||||
?> Windows:<br>
|
||||
start .\\keyboards\\<keyboard_folder>\\keymaps
|
||||
|
||||
## Eine Kopie der `default` Tastaturbelegung erstellen
|
||||
|
||||
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
|
||||
|
||||
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
|
||||
|
||||
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
|
||||
|
||||
```
|
||||
./new_keymap.sh <keyboard path> <username>
|
||||
```
|
||||
|
||||
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
|
||||
|
||||
```
|
||||
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||
```
|
||||
|
||||
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
|
||||
|
||||
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
|
||||
|
||||
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
|
||||
|
||||
## Personalisiere die Tastaturbelegung nach deinen Wünschen
|
||||
|
||||
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
|
||||
|
||||
* [Keycodes](de/keycodes.md)
|
||||
* [Features](de/features.md)
|
||||
* [FAQ](de/faq.md)
|
||||
|
||||
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
|
||||
|
||||
## Deine Firmware erzeugen
|
||||
|
||||
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
|
||||
|
||||
make <my_keyboard>:<my_keymap>
|
||||
|
||||
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
|
||||
|
||||
make planck/rev5:xyverz
|
||||
|
||||
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||
Checking file size of planck_rev5_xyverz.hex [OK]
|
||||
* File size is fine - 18392/28672
|
||||
```
|
||||
|
||||
## Deine Firmware flashen
|
||||
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.
|
369
docs/de/newbs_flashing.md
Normal file
369
docs/de/newbs_flashing.md
Normal file
@@ -0,0 +1,369 @@
|
||||
# Deine Tastatur flashen
|
||||
|
||||
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
|
||||
|
||||
## Flash-Vorgang mit QMK Toolbox
|
||||
|
||||
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
|
||||
|
||||
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
|
||||
|
||||
### Lade die Datei in QMK Toolbox
|
||||
|
||||
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
|
||||
|
||||
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
|
||||
|
||||
#### Windows:
|
||||
|
||||
``` start . ```
|
||||
|
||||
#### macOS:
|
||||
|
||||
``` open . ```
|
||||
|
||||
Die Firmware-Dateien folgen dabei immer folgendem Schema:
|
||||
|
||||
<meine_Tastatur>_<meine_Tastaturbelegung>.{bin,hex}
|
||||
|
||||
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
|
||||
|
||||
planck_rev5_default.hex
|
||||
|
||||
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
|
||||
|
||||
### Die Tastatur in den DFU (Bootloader) Modus versetzen
|
||||
|
||||
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
|
||||
|
||||
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
|
||||
|
||||
* Halte beide Shift-Tasten und drücke `Pause`
|
||||
* Halte beide Shift-Tasten und drücke `B`
|
||||
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
|
||||
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
|
||||
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
|
||||
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
|
||||
|
||||
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
|
||||
|
||||
```
|
||||
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||
*** DFU device connected
|
||||
```
|
||||
|
||||
### Tastatur flashen
|
||||
|
||||
Klicke auf den `Flash`-Knopf in der QMK Toolbox. Die Ausgabe wird ungefähr so aussehen:
|
||||
|
||||
```
|
||||
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||
*** DFU device connected
|
||||
*** Attempting to flash, please don't remove device
|
||||
>>> dfu-programmer atmega32u4 erase --force
|
||||
Erasing flash... Success
|
||||
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
|
||||
Checking memory from 0x0 to 0x55FF... Empty.
|
||||
0% 100% Programming 0x5600 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
0% 100% Reading 0x7000 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
Validating... Success
|
||||
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||
>>> dfu-programmer atmega32u4 reset
|
||||
|
||||
*** DFU device disconnected
|
||||
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
|
||||
```
|
||||
|
||||
## Tastatur mit der Befehlszeile flashen
|
||||
|
||||
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
|
||||
|
||||
| MCU | Bootloader |
|
||||
| --- | --- |
|
||||
| Pro-Micro und Klone | CATERINA |
|
||||
| Teensy | Halfkay |
|
||||
| OLKB Boards | QMK-DFU |
|
||||
| sonstige atmega32u4 | DFU |
|
||||
|
||||
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
|
||||
|
||||
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
|
||||
```rules.mk
|
||||
...
|
||||
BOOTLOADER = caterina
|
||||
...
|
||||
```
|
||||
|
||||
### DFU
|
||||
|
||||
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
|
||||
|
||||
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
|
||||
|
||||
make planck/rev5:xyverz:dfu
|
||||
|
||||
|
||||
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||
Checking file size of planck_rev5_xyverz.hex
|
||||
* File size is fine - 18574/28672
|
||||
```
|
||||
|
||||
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
|
||||
|
||||
dfu-programmer: no device present.
|
||||
Error: Bootloader not found. Trying again in 5s.
|
||||
|
||||
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
*** Attempting to flash, please don't remove device
|
||||
>>> dfu-programmer atmega32u4 erase --force
|
||||
Erasing flash... Success
|
||||
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
|
||||
Checking memory from 0x0 to 0x55FF... Empty.
|
||||
0% 100% Programming 0x5600 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
0% 100% Reading 0x7000 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
Validating... Success
|
||||
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||
>>> dfu-programmer atmega32u4 reset
|
||||
```
|
||||
|
||||
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
|
||||
|
||||
#### DFU Befehle
|
||||
|
||||
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
|
||||
|
||||
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
|
||||
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
|
||||
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
|
||||
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
|
||||
|
||||
|
||||
### Caterina
|
||||
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
|
||||
|
||||
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
|
||||
|
||||
make lets_split/rev2:xyverz:avrdude
|
||||
|
||||
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Linking: .build/lets_split_rev2_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
|
||||
Checking file size of lets_split_rev2_xyverz.hex [OK]
|
||||
* File size is fine - 27938/28672
|
||||
Detecting USB port, reset your controller now..............
|
||||
```
|
||||
|
||||
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Detected controller on USB port at /dev/ttyS15
|
||||
|
||||
Connecting to programmer: .
|
||||
Found programmer: Id = "CATERIN"; type = S
|
||||
Software Version = 1.0; No Hardware Version given.
|
||||
Programmer supports auto addr increment.
|
||||
Programmer supports buffered memory access with buffersize=128 bytes.
|
||||
|
||||
Programmer supports the following devices:
|
||||
Device code: 0x44
|
||||
|
||||
avrdude.exe: AVR device initialized and ready to accept instructions
|
||||
|
||||
Reading | ################################################## | 100% 0.00s
|
||||
|
||||
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
|
||||
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
|
||||
To disable this feature, specify the -D option.
|
||||
avrdude.exe: erasing chip
|
||||
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||
avrdude.exe: writing flash (27938 bytes):
|
||||
|
||||
Writing | ################################################## | 100% 2.40s
|
||||
|
||||
avrdude.exe: 27938 bytes of flash written
|
||||
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
|
||||
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
|
||||
avrdude.exe: reading on-chip flash data:
|
||||
|
||||
Reading | ################################################## | 100% 0.43s
|
||||
|
||||
avrdude.exe: verifying ...
|
||||
avrdude.exe: 27938 bytes of flash verified
|
||||
|
||||
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
|
||||
|
||||
avrdude.exe done. Thank you.
|
||||
```
|
||||
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
|
||||
|
||||
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
|
||||
|
||||
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
|
||||
|
||||
make <keyboard>:<keymap>:avrdude-loop
|
||||
|
||||
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
|
||||
|
||||
|
||||
### HalfKay
|
||||
|
||||
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
|
||||
|
||||
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
|
||||
|
||||
make ergodox_ez:xyverz:teensy
|
||||
|
||||
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Linking: .build/ergodox_ez_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
|
||||
Checking file size of ergodox_ez_xyverz.hex [OK]
|
||||
* File size is fine - 25584/32256
|
||||
Teensy Loader, Command Line, Version 2.1
|
||||
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
|
||||
Waiting for Teensy device...
|
||||
(hint: press the reset button)
|
||||
```
|
||||
|
||||
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Found HalfKay Bootloader
|
||||
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
|
||||
Programming.............................................................
|
||||
...................................................
|
||||
Booting
|
||||
```
|
||||
|
||||
### BootloadHID
|
||||
|
||||
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
|
||||
|
||||
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
|
||||
|
||||
make jj40:xyverz:bootloaderHID
|
||||
|
||||
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Linking: .build/jj40_default.elf [OK]
|
||||
Creating load file for flashing: .build/jj40_default.hex [OK]
|
||||
Copying jj40_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of jj40_default.hex [OK]
|
||||
* The firmware size is fine - 21920/28672 (6752 bytes free)
|
||||
```
|
||||
|
||||
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
|
||||
|
||||
```
|
||||
Error opening HIDBoot device: The specified device was not found
|
||||
Trying again in 5s.
|
||||
```
|
||||
|
||||
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
```
|
||||
Page size = 128 (0x80)
|
||||
Device size = 32768 (0x8000); 30720 bytes remaining
|
||||
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
|
||||
0x05580 ... 0x05600
|
||||
```
|
||||
|
||||
### STM32 (ARM)
|
||||
|
||||
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
|
||||
|
||||
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
|
||||
|
||||
make planck/rev6:xyverz:dfu-util
|
||||
|
||||
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
|
||||
|
||||
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
|
||||
|
||||
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
|
||||
|
||||
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
|
||||
```
|
||||
Linking: .build/planck_rev6_xyverz.elf [OK]
|
||||
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
|
||||
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
|
||||
|
||||
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
|
||||
dfu-util 0.9
|
||||
|
||||
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
|
||||
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
|
||||
This program is Free Software and has ABSOLUTELY NO WARRANTY
|
||||
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
|
||||
|
||||
Invalid DFU suffix signature
|
||||
A valid DFU suffix will be required in a future dfu-util release!!!
|
||||
Opening DFU capable USB device...
|
||||
ID 0483:df11
|
||||
Run-time device DFU version 011a
|
||||
Claiming USB DFU Interface...
|
||||
Setting Alternate Setting #0 ...
|
||||
Determining device status: state = dfuERROR, status = 10
|
||||
dfuERROR, clearing status
|
||||
Determining device status: state = dfuIDLE, status = 0
|
||||
dfuIDLE, continuing
|
||||
DFU mode device DFU version 011a
|
||||
Device returned transfer size 2048
|
||||
DfuSe interface name: "Internal Flash "
|
||||
Downloading to address = 0x08000000, size = 41824
|
||||
Download [=========================] 100% 41824 bytes
|
||||
Download done.
|
||||
File downloaded successfully
|
||||
Transitioning to dfuMANIFEST state
|
||||
```
|
||||
|
||||
#### STM32 Befehle
|
||||
|
||||
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
|
||||
|
||||
* `:dfu-util` - The default command for flashing to STM32 devices.
|
||||
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
|
||||
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
|
||||
* z.B.: `make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util TIME_DELAY=5`
|
||||
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
|
||||
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
|
||||
|
||||
## Probier's aus!
|
||||
|
||||
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
|
||||
|
||||
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.
|
101
docs/de/newbs_getting_started.md
Normal file
101
docs/de/newbs_getting_started.md
Normal file
@@ -0,0 +1,101 @@
|
||||
# Einleitung
|
||||
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
|
||||
|
||||
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
|
||||
|
||||
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
|
||||
|
||||
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
|
||||
|
||||
# Los geht's!
|
||||
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
|
||||
|
||||
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
|
||||
|
||||
## Software herunterladen
|
||||
|
||||
### Text Editor
|
||||
|
||||
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
|
||||
|
||||
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
|
||||
|
||||
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
|
||||
|
||||
### QMK Toolbox
|
||||
|
||||
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
|
||||
|
||||
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
|
||||
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
|
||||
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
|
||||
|
||||
## Die Entwicklungsumgebung aufsetzen
|
||||
|
||||
|
||||
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
|
||||
|
||||
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
|
||||
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
### Windows
|
||||
|
||||
Du wirst MSYS2 (o.Ä.) und Git benötigen.
|
||||
|
||||
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
|
||||
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
|
||||
* Installiere Git mit dem Kommando: `pacman -S git`
|
||||
|
||||
### macOS
|
||||
|
||||
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
|
||||
|
||||
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
|
||||
|
||||
### Linux
|
||||
|
||||
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
|
||||
|
||||
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||
* Fedora / Red Hat / CentOS: `yum install git`
|
||||
* Arch Linux: `pacman -S git`
|
||||
|
||||
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
|
||||
|
||||
## QMK aufsetzen
|
||||
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
|
||||
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
|
||||
cd qmk_firmware
|
||||
```
|
||||
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
|
||||
|
||||
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
|
||||
|
||||
util/qmk_install.sh
|
||||
|
||||
## Die Build-Umgebung testen
|
||||
|
||||
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
|
||||
|
||||
make <keyboard>:default
|
||||
|
||||
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
|
||||
|
||||
make clueboard/66/rev3:default
|
||||
|
||||
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
|
||||
|
||||
```
|
||||
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||
```
|
||||
|
||||
# Eine eigene Tastaturbelegung erstellen
|
||||
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).
|
14
docs/de/newbs_learn_more_resources.md
Normal file
14
docs/de/newbs_learn_more_resources.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Lernmaterial
|
||||
|
||||
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
|
||||
|
||||
Git Ressourcen:
|
||||
|
||||
* [Gutes allgemeines Tutorial](https://www.codecademy.com/learn/learn-git) (auf Englisch)
|
||||
* [Git spielerisch anhand von Beispielen lernen](https://learngitbranching.js.org/) (auf Englisch)
|
||||
* [Mehr über den allgemeinen Umgang mit Github](getting_started_github.md)
|
||||
* [Mehr über Git im Bezug zu QMK](contributing.md)
|
||||
|
||||
Mehr über die Arbeit mit der Befehlszeile:
|
||||
|
||||
* [Gutes allgemeines Tutorial über die Arbeit mit der Befehlszeile](https://www.codecademy.com/learn/learn-the-command-line) (auf Englisch)
|
100
docs/de/newbs_testing_debugging.md
Normal file
100
docs/de/newbs_testing_debugging.md
Normal file
@@ -0,0 +1,100 @@
|
||||
# Testen und Debuggen
|
||||
|
||||
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
|
||||
|
||||
## Testen
|
||||
|
||||
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
|
||||
|
||||
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Web basiert)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Web basiert)
|
||||
|
||||
## Debuggen
|
||||
|
||||
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Customise these values to desired behaviour
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
//debug_keyboard=true;
|
||||
//debug_mouse=true;
|
||||
}
|
||||
```
|
||||
|
||||
### Debuggen mit der QMK Toolbox
|
||||
|
||||
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
|
||||
|
||||
### Debuggen mit hid_listen
|
||||
|
||||
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
|
||||
|
||||
<!-- FIXME: Describe the debugging messages here. -->
|
||||
|
||||
## Eigene Debug-Nachrichten senden
|
||||
|
||||
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
|
||||
|
||||
#include <print.h>
|
||||
|
||||
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
|
||||
|
||||
* `print("string")`: Druckt einen simplen String
|
||||
* `uprintf("%s string", var)`: Druckt einen formatierten String
|
||||
* `dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
|
||||
* `dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
|
||||
|
||||
## Debug Beispiele
|
||||
|
||||
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
|
||||
|
||||
### Which matrix position is this keypress?
|
||||
### Welche Matrix Position hat dieser Tastenanschlag
|
||||
|
||||
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// Wenn 'console' aktiviert ist wird die Matrix-Position und der Status jedes Tastenanschlags ausgegeben
|
||||
#ifdef CONSOLE_ENABLE
|
||||
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Beispiel Ausgabe:
|
||||
```text
|
||||
Waiting for device:.......
|
||||
Listening:
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||
```
|
||||
|
||||
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
|
||||
|
||||
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
|
||||
|
||||
```c
|
||||
#define DEBUG_MATRIX_SCAN_RATE
|
||||
```
|
||||
|
||||
Beispiel Ausgabe
|
||||
```text
|
||||
> matrix scan frequency: 315
|
||||
> matrix scan frequency: 313
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
```
|
@@ -2,7 +2,7 @@
|
||||
|
||||
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
|
||||
|
||||
## Keymap `readme.md` Template
|
||||
## Keymap `readme.md` Template :id=keyboard-readmemd-template
|
||||
|
||||
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
|
||||
|
||||
@@ -28,9 +28,9 @@ the Ctrl, Alt, or GUI modifiers are held down.
|
||||
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
||||
|
||||
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
|
||||
* Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||
* Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||
* Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
@@ -38,5 +38,3 @@ Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
```
|
||||
|
||||
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
|
||||
|
52
docs/eeprom_driver.md
Normal file
52
docs/eeprom_driver.md
Normal file
@@ -0,0 +1,52 @@
|
||||
# EEPROM Driver Configuration
|
||||
|
||||
The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present.
|
||||
|
||||
Driver | Description
|
||||
-----------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
`EEPROM_DRIVER = vendor` (default) | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. STM32L0xx and STM32L1xx will use the onboard dedicated true EEPROM. Other chips will generally act as "transient" below.
|
||||
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
|
||||
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
|
||||
|
||||
## Vendor Driver Configuration
|
||||
|
||||
!> Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used.
|
||||
|
||||
No configurable options are available.
|
||||
|
||||
## I2C Driver Configuration
|
||||
|
||||
Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h:
|
||||
|
||||
`config.h` override | Description | Default Value
|
||||
------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------
|
||||
`#define EXTERNAL_EEPROM_I2C_BASE_ADDRESS` | Base I2C address for the EEPROM -- shifted left by 1 as per i2c_master requirements | 0b10100000
|
||||
`#define EXTERNAL_EEPROM_I2C_ADDRESS(addr)` | Calculated I2C address for the EEPROM | `(EXTERNAL_EEPROM_I2C_BASE_ADDRESS)`
|
||||
`#define EXTERNAL_EEPROM_BYTE_COUNT` | Total size of the EEPROM in bytes | 8192
|
||||
`#define EXTERNAL_EEPROM_PAGE_SIZE` | Page size of the EEPROM in bytes, as specified in the datasheet | 32
|
||||
`#define EXTERNAL_EEPROM_ADDRESS_SIZE` | The number of bytes to transmit for the memory location within the EEPROM | 2
|
||||
`#define EXTERNAL_EEPROM_WRITE_TIME` | Write cycle time of the EEPROM, as specified in the datasheet | 5
|
||||
|
||||
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_i2c.h`.
|
||||
|
||||
Alternatively, there are pre-defined hardware configurations for available chips/modules:
|
||||
|
||||
Module | Equivalent `#define` | Source
|
||||
-----------------|---------------------------------|------------------------------------------
|
||||
CAT24C512 EEPROM | `#define EEPROM_I2C_CAT24C512` | <https://www.sparkfun.com/products/14764>
|
||||
RM24C512C EEPROM | `#define EEPROM_I2C_RM24C512C` | <https://www.sparkfun.com/products/14764>
|
||||
24LC128 EEPROM | `#define EEPROM_I2C_24LC128` | <https://www.microchip.com/wwwproducts/en/24LC128>
|
||||
24LC256 EEPROM | `#define EEPROM_I2C_24LC256` | <https://www.sparkfun.com/products/525>
|
||||
MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | <https://www.adafruit.com/product/1895>
|
||||
|
||||
?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`.
|
||||
|
||||
## Transient Driver configuration
|
||||
|
||||
The only configurable item for the transient EEPROM driver is its size:
|
||||
|
||||
`config.h` override | Description | Default Value
|
||||
------------------------------- | ----------------------------------------- | -------------
|
||||
`#define TRANSIENT_EEPROM_SIZE` | Total size of the EEPROM storage in bytes | 64
|
||||
|
||||
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_transient.h`.
|
32
docs/es/README.md
Normal file
32
docs/es/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Firmware Quantum Mechanical Keyboard
|
||||
|
||||
[](https://github.com/qmk/qmk_firmware/tags)
|
||||
[](https://travis-ci.org/qmk/qmk_firmware)
|
||||
[](https://discord.gg/Uq7gcHh)
|
||||
[](https://docs.qmk.fm)
|
||||
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
|
||||
[](https://github.com/qmk/qmk_firmware/)
|
||||
|
||||
## ¿Qué es el firmware QMK?
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
|
||||
|
||||
## Cómo conseguirlo
|
||||
|
||||
Si estás pensando en contribuir con un keymap, teclado, or característica a QMK, la manera más sencilla es hacer un [fork del repositorio en Github](https://github.com/qmk/qmk_firmware#fork-destination-box), y clonar tu repositorio localmente para hacer los cambios, subirlos, y abir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) desde tu fork.
|
||||
|
||||
De cualquier manera, también puedes descargarlo directamente en formatos ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), o clonarlo via git (`git@github.com:qmk/qmk_firmware.git`), o https (`https://github.com/qmk/qmk_firmware.git`).
|
||||
|
||||
## Cómo compilar
|
||||
|
||||
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap `default`. No todos los teclados tienen revisiones (también llamados subproyectos o carpetas), en ese caso, se puede omitir:
|
||||
|
||||
make preonic:default
|
||||
|
||||
## Cómo personalizar
|
||||
|
||||
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
|
121
docs/es/_summary.md
Normal file
121
docs/es/_summary.md
Normal file
@@ -0,0 +1,121 @@
|
||||
* [Guía completa para novatos](es/newbs.md)
|
||||
* [Empezando](es/newbs_getting_started.md)
|
||||
* [Construyendo tu primer firmare](es/newbs_building_firmware.md)
|
||||
* [Flasheando el firmware](es/newbs_flashing.md)
|
||||
* [Testeando y depurando ](es/newbs_testing_debugging.md)
|
||||
* [Mejores práticas](es/newbs_best_practices.md)
|
||||
* [Recursos de aprendizaje](es/newbs_learn_more_resources.md)
|
||||
|
||||
* [QMK Basics](es/README.md)
|
||||
* [Introducción a QMK](es/getting_started_introduction.md)
|
||||
* [QMK CLI](es/cli.md)
|
||||
* [Configuración de QMK CLI](es/cli_configuration.md)
|
||||
* [Contribuyendo a QMK](es/contributing.md)
|
||||
* [Cómo usar Github](es/getting_started_github.md)
|
||||
* [Obtener ayuda](es/getting_started_getting_help.md)
|
||||
|
||||
* [Cambios incompatibles](es/breaking_changes.md)
|
||||
* [30 Ago 2019](es/ChangeLog/20190830.md)
|
||||
|
||||
* [Preguntas frecuentes](es/faq.md)
|
||||
* [General](es/faq_general.md)
|
||||
* [Construir/Compilar QMK](es/faq_build.md)
|
||||
* [Depurando/Encontrando problemas en QMK](es/faq_debug.md)
|
||||
* [Keymap](es/faq_keymap.md)
|
||||
* [Instalación de drivers con Zadig](es/driver_installation_zadig.md)
|
||||
|
||||
* Guías detalladas
|
||||
* [Instalar herramientas construcción](es/getting_started_build_tools.md)
|
||||
* [Guía Vagrant](es/getting_started_vagrant.md)
|
||||
* [Instrucciones de Construcción/Compilado](es/getting_started_make_guide.md)
|
||||
* [Flasheando Firmware](es/flashing.md)
|
||||
* [Personalizando funcionalidad](es/custom_quantum_functions.md)
|
||||
* [Visión general del Keymap](es/keymap.md)
|
||||
|
||||
* [Hardware](es/hardware.md)
|
||||
* [Procesadores AVR](es/hardware_avr.md)
|
||||
* [Drivers](es/hardware_drivers.md)
|
||||
|
||||
* Referencia
|
||||
* [Pautas de teclados](es/hardware_keyboard_guidelines.md)
|
||||
* [Opciones de configuración](es/config_options.md)
|
||||
* [Keycodes](es/keycodes.md)
|
||||
* [Convenciones de código - C](es/coding_conventions_c.md)
|
||||
* [Convenciones de código - Python](es/coding_conventions_python.md)
|
||||
* [Mejores prácticas de documentación](es/documentation_best_practices.md)
|
||||
* [Plantillas de documentación](es/documentation_templates.md)
|
||||
* [Glosario](es/reference_glossary.md)
|
||||
* [Tests unitarios](es/unit_testing.md)
|
||||
* [Funciones útiles](es/ref_functions.md)
|
||||
* [Sporte configurador](es/reference_configurator_support.md)
|
||||
* [Formato info.json](es/reference_info_json.md)
|
||||
* [Desarrollo Python CLI](es/cli_development.md)
|
||||
|
||||
* [Características](es/features.md)
|
||||
* [Keycodes Básicos](es/keycodes_basic.md)
|
||||
* [Teclas US ANSI Shifted](es/keycodes_us_ansi_shifted.md)
|
||||
* [Keycodes Quantum](es/quantum_keycodes.md)
|
||||
* [Keycodes Avanzados](es/feature_advanced_keycodes.md)
|
||||
* [Audio](es/feature_audio.md)
|
||||
* [Auto Shift](es/feature_auto_shift.md)
|
||||
* [Retroiluminación](es/feature_backlight.md)
|
||||
* [Bluetooth](es/feature_bluetooth.md)
|
||||
* [Bootmagic](es/feature_bootmagic.md)
|
||||
* [Combos](es/feature_combo.md)
|
||||
* [Comando](es/feature_command.md)
|
||||
* [API Debounce](es/feature_debounce_type.md)
|
||||
* [Switch DIP](es/feature_dip_switch.md)
|
||||
* [Macros Dinámicas](es/feature_dynamic_macros.md)
|
||||
* [Encoders](es/feature_encoders.md)
|
||||
* [Grave Escape](es/feature_grave_esc.md)
|
||||
* [Feedback Háptico](es/feature_haptic_feedback.md)
|
||||
* [Controlador LCD HD44780](es/feature_hd44780.md)
|
||||
* [Key Lock](es/feature_key_lock.md)
|
||||
* [Layouts](es/feature_layouts.md)
|
||||
* [Tecla Leader](es/feature_leader_key.md)
|
||||
* [Matriz LED](es/feature_led_matrix.md)
|
||||
* [Macros](es/feature_macros.md)
|
||||
* [Teclas del ratón](es/feature_mouse_keys.md)
|
||||
* [Driver OLED](es/feature_oled_driver.md)
|
||||
* [Teclas One Shot](es/one_shot_keys.md)
|
||||
* [Dispositivo de apuntado](es/feature_pointing_device.md)
|
||||
* [Ratón PS/2](es/feature_ps2_mouse.md)
|
||||
* [Iluminación RGB](es/feature_rgblight.md)
|
||||
* [Matriz RGB](es/feature_rgb_matrix.md)
|
||||
* [Cadete espacial](es/feature_space_cadet.md)
|
||||
* [Teclado dividido](es/feature_split_keyboard.md)
|
||||
* [Stenografía](es/feature_stenography.md)
|
||||
* [Swap Hands](es/feature_swap_hands.md)
|
||||
* [Tap Dance](es/feature_tap_dance.md)
|
||||
* [Terminal](es/feature_terminal.md)
|
||||
* [Impresora Térmica](es/feature_thermal_printer.md)
|
||||
* [Unicode](es/feature_unicode.md)
|
||||
* [Userspace](es/feature_userspace.md)
|
||||
* [Velocikey](es/feature_velocikey.md)
|
||||
|
||||
* Para Makers y Modders
|
||||
* [Guía de cableado a mano](es/hand_wire.md)
|
||||
* [Guía de flasheado de ISP](es/isp_flashing_guide.md)
|
||||
* [Guía de depuración de ARM](es/arm_debugging.md)
|
||||
* [Driver I2C](es/i2c_driver.md)
|
||||
* [Controles GPIO](es/internals_gpio_control.md)
|
||||
* [Conversión Proton C](es/proton_c_conversion.md)
|
||||
|
||||
* Para entender en profundidad
|
||||
* [Cómo funcionan los teclados](es/how_keyboards_work.md)
|
||||
* [Entendiendo QMK](es/understanding_qmk.md)
|
||||
|
||||
* Otros temas
|
||||
* [Usando Eclipse con QMK](es/other_eclipse.md)
|
||||
* [Usando VSCode con QMK](es/other_vscode.md)
|
||||
* [Soporte](es/getting_started_getting_help.md)
|
||||
* [Cómo añadir traducciones](es/translating.md)
|
||||
|
||||
* QMK Internals (En progreso)
|
||||
* [Defines](es/internals_defines.md)
|
||||
* [Input Callback Reg](es/internals_input_callback_reg.md)
|
||||
* [Dispositivo Midi](es/internals_midi_device.md)
|
||||
* [Proceso de configuración de un dispositivo Midi](es/internals_midi_device_setup_process.md)
|
||||
* [Utilidad Midi](es/internals_midi_util.md)
|
||||
* [Funciones Send](es/internals_send_functions.md)
|
||||
* [Herramientas Sysex](es/internals_sysex_tools.md)
|
8
docs/es/hardware.md
Normal file
8
docs/es/hardware.md
Normal file
@@ -0,0 +1,8 @@
|
||||
# Hardware
|
||||
|
||||
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
|
||||
|
||||
* [Pautas de teclados](hardware_keyboard_guidelines.md)
|
||||
* [Procesadores AVR](hardware_avr.md)
|
||||
* Procesadores ARM (TBD)
|
||||
* [Drivers](hardware_drivers.md)
|
181
docs/es/hardware_avr.md
Normal file
181
docs/es/hardware_avr.md
Normal file
@@ -0,0 +1,181 @@
|
||||
# Teclados con Procesadores AVR
|
||||
|
||||
Esta página describe el soporte para procesadores AVR en QMK. Los procesadores AVR incluyen el atmega32u4, atmega32u2, at90usb1286, y otros procesadores de la Corporación Atmel. Los procesadores AVR son MCUs de 8-bit que son diseñados para ser fáciles de trabajar. Los procesadores AVR más comunes en los teclados tienen USB y un montón de GPIO para permitir grandes matrices de teclado. Son los MCUs más populares para el uso en los teclados hoy en día.
|
||||
|
||||
Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_guidelines.md) para tener una idea de cómo los teclados encajan en QMK.
|
||||
|
||||
## Añadir tu Teclado AVR a QMK
|
||||
|
||||
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta el archivo `util/new_keyboard.sh`:
|
||||
|
||||
```
|
||||
$ ./util/new_keyboard.sh
|
||||
Generating a new QMK keyboard directory
|
||||
|
||||
Keyboard Name: mycoolkb
|
||||
Keyboard Type [avr]:
|
||||
Your Name [John Smith]:
|
||||
|
||||
Copying base template files... done
|
||||
Copying avr template files... done
|
||||
Renaming keyboard files... done
|
||||
Replacing %KEYBOARD% with mycoolkb... done
|
||||
Replacing %YOUR_NAME% with John Smith... done
|
||||
|
||||
Created a new keyboard called mycoolkb.
|
||||
|
||||
To start working on things, cd into keyboards/mycoolkb,
|
||||
or open the directory in your favourite text editor.
|
||||
```
|
||||
|
||||
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
|
||||
|
||||
## `readme.md`
|
||||
|
||||
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
|
||||
|
||||
## `<keyboard>.c`
|
||||
|
||||
Aquí es donde pondrás toda la lógica personalizada para tu teclado. Muchos teclados no necesitan nada aquí. Puedes aprender más sobre cómo escribir lógica personalizada en [Funciones Quantum Personalizadas](custom_quantum_functions.md).
|
||||
|
||||
## `<keyboard>.h`
|
||||
|
||||
Este es el archivo en el que defines tu(s) [Macro(s) de Layout](feature_layouts.md). Por lo menos deberías tener un `#define LAYOUT` para tu teclado que se ve algo así:
|
||||
|
||||
```c
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, \
|
||||
k10, k11 \
|
||||
) { \
|
||||
{ k00, k01, k02 }, \
|
||||
{ k10, KC_NO, k11 }, \
|
||||
}
|
||||
```
|
||||
|
||||
La primera mitad de la macro pre-procesador `LAYOUT` define la disposición física de las llaves. La segunda mitad de la macro define la matriz a la que están conectados los interruptores. Esto te permite tener una disposición física de las llaves que difiere de la matriz de cableado.
|
||||
|
||||
Cada una de las variables `k__` tiene que ser única, y normalmente sigue el formato `k<row><col>`.
|
||||
|
||||
La matriz física (la segunda mitad) debe tener un número de filas igualando `MATRIX_ROWS`, y cada fila debe tener exactamente `MATRIX_COLS` elementos. Si no tienes tantas teclas físicas puedes usar `KC_NO` para rellenar los espacios en blanco.
|
||||
|
||||
## `config.h`
|
||||
|
||||
El archivo `config.h` es donde configuras el hardware y el conjunto de características para tu teclado. Hay un montón de opciones que se pueden colocar en ese archivo, demasiadas para listar allí. Para obtener una visión de conjunto completa de las opciones disponibles consulta la página de [Opciones de Configuración](config_options.md).
|
||||
|
||||
### Configuración de hardware
|
||||
|
||||
|
||||
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
|
||||
|
||||
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
|
||||
|
||||
```c
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6060
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER Tú
|
||||
#define PRODUCT mi_teclado_fantastico
|
||||
#define DESCRIPTION Un teclado personalizado
|
||||
```
|
||||
|
||||
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
|
||||
|
||||
### Configuración de la matriz del teclado
|
||||
|
||||
La siguiente sección del archivo `config.h` trata de la matriz de tu teclado. Lo primero que debes establecer es el tamaño de la matriz. Esto es generalmente, pero no siempre, el mismo número de filas y columnas como la disposición física de las teclas.
|
||||
|
||||
```c
|
||||
#define MATRIX_ROWS 2
|
||||
#define MATRIX_COLS 3
|
||||
```
|
||||
|
||||
Una vez que hayas definido el tamaño de tu matriz, necesitas definir qué pines en tu MCU están conectados a filas y columnas. Para hacerlo simplemente especifica los nombres de esos pines:
|
||||
|
||||
```c
|
||||
#define MATRIX_ROW_PINS { D0, D5 }
|
||||
#define MATRIX_COL_PINS { F1, F0, B0 }
|
||||
#define UNUSED_PINS
|
||||
```
|
||||
|
||||
El número de entradas debe ser el mismo que el número que asignaste a `MATRIX_ROWS`, y del mismo modo para `MATRIX_COL_PINS` y `MATRIX_COLS`. No tienes que especificar `UNUSED_PINS`, pero puedes si deseas documentar qué pines están abiertos.
|
||||
|
||||
Finalmente, puedes especificar la dirección en la que apuntan tus diodos. Esto puede ser `COL2ROW` o `ROW2COL`.
|
||||
|
||||
```c
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
```
|
||||
|
||||
#### Matriz de patas directas
|
||||
Para configurar un teclado en el que cada interruptor está conectado a un pin y tierra separados en lugar de compartir los pines de fila y columna, usa `DIRECT_PINS`. La asignación define los pines de cada interruptor en filas y columnas, de izquierda a derecha. Debe ajustarse a los tamaños dentro de `MATRIX_ROWS` y `MATRIX_COLS`. Usa `NO_PIN` para rellenar espacios en blanco. Sobreescribe el comportamiento de `DIODE_DIRECTION`, `MATRIX_ROW_PINS` y `MATRIX_COL_PINS`.
|
||||
|
||||
```c
|
||||
// #define MATRIX_ROW_PINS { D0, D5 }
|
||||
// #define MATRIX_COL_PINS { F1, F0, B0 }
|
||||
#define DIRECT_PINS { \
|
||||
{ F1, E6, B0, B2, B3 }, \
|
||||
{ F5, F0, B1, B7, D2 }, \
|
||||
{ F6, F7, C7, D5, D3 }, \
|
||||
{ B5, C6, B6, NO_PIN, NO_PIN } \
|
||||
}
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL */
|
||||
//#define DIODE_DIRECTION
|
||||
```
|
||||
|
||||
### Configuración de retroiluminación
|
||||
|
||||
QMK soporta retroiluminación en la mayoría de los pines GPIO. Algunos de ellos pueden ser manejados por el MCU en hardware. Para más detalles, consulta la [Documentación de Retroiluminación](feature_backlight.md).
|
||||
|
||||
```c
|
||||
#define BACKLIGHT_PIN B7
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
#define BACKLIGHT_BREATHING
|
||||
#define BREATHING_PERIOD 6
|
||||
```
|
||||
|
||||
### Otras opciones de configuración
|
||||
|
||||
Hay un montón de características que se pueden configurar o ajustar en `config.h`. Debes consultar la página de [Opciones de Configuración](config_options.md) para más detalles.
|
||||
|
||||
## `rules.mk`
|
||||
|
||||
Usa el archivo `rules.mk` para decirle a QMK qué archivos construir y qué características habilitar. Si estás construyendo sobre un atmega32u4 deberías poder dejar mayormente los valores predeterminados. Si estás usando otro MCU es posible que tengas que ajustar algunos parámetros.
|
||||
|
||||
### Opciones MCU
|
||||
|
||||
Estas opciones le indican al sistema de compilación para qué CPU construir. Ten mucho cuidado si cambias cualquiera de estos ajustes. Puedes inutilizar tu teclado.
|
||||
|
||||
```make
|
||||
MCU = atmega32u4
|
||||
F_CPU = 16000000
|
||||
ARCH = AVR8
|
||||
F_USB = $(F_CPU)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
```
|
||||
|
||||
### Gestores de arranque
|
||||
|
||||
El gestor de arranque es una sección especial de tu MCU que te permite actualizar el código almacenado en el MCU. Piensa en ello como una partición de rescate para tu teclado.
|
||||
|
||||
#### Ejemplo de gestor de arranque
|
||||
|
||||
```make
|
||||
BOOTLOADER = halfkay
|
||||
```
|
||||
|
||||
#### Ejemplo de cargador DFU Atmel
|
||||
|
||||
```make
|
||||
BOOTLOADER = atmel-dfu
|
||||
```
|
||||
|
||||
#### Ejemplo de gestor de arranque Pro Micro
|
||||
|
||||
```make
|
||||
BOOTLOADER = caterina
|
||||
```
|
||||
|
||||
### Opciones de construcción
|
||||
|
||||
Hay un serie de características que se pueden activar o desactivar en `rules.mk`. Consulta la página de [Opciones de Configuración](config_options.md#feature-options) para obtener una lista detallada y una descripción.
|
36
docs/es/hardware_drivers.md
Normal file
36
docs/es/hardware_drivers.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Controladores de hardware QMK
|
||||
|
||||
QMK se utiliza en un montón de hardware diferente. Mientras que el soporte para los MCUs y las configuraciones de matriz más comunes está integrado, hay una serie de controladores que se pueden añadir para soportar hardware adicional al teclado. Los ejemplos incluyen ratones y otros dispositivos de apuntamiento, extensores de i/o para teclados divididos, modúlos Bluetooth, y pantallas LCD, OLED y TFT.
|
||||
|
||||
<!-- FIXME: Esto debe hablar de cómo se integran los controladores en QMK y cómo puedes añadir su propio controlador.
|
||||
|
||||
# Descripción del sistema de controladores
|
||||
|
||||
-->
|
||||
|
||||
# Controladores disponibles
|
||||
|
||||
## ProMicro (Solo AVR)
|
||||
|
||||
Soporte para direccionar pines en el ProMicro por su nombre Arduino en lugar de su nombre AVR. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
|
||||
|
||||
## Controlador OLED SSD1306
|
||||
|
||||
Soporte para pantallas OLED basadas en SSD1306. Para obtener más información consulta la página de [Característica de Controlador OLED](feature_oled_driver.md).
|
||||
|
||||
## uGFX
|
||||
|
||||
Puedes hacer uso de uGFX dentro de QMK para manejar LCDs de caracteres y gráficos, matrices de LED, OLED, TFT, y otras tecnologías de visualización. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
|
||||
|
||||
## WS2812 (Solo AVR)
|
||||
|
||||
Soporte para LEDs WS2811/WS2812{a,b,c}. Para obtener más información consulta la página de [Luz RGB](feature_rgblight.md).
|
||||
|
||||
## IS31FL3731
|
||||
|
||||
Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charlieplex para direccionar LEDs individualmente usando I2C. Esto permite hasta 144 LEDs del mismo color o 32 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
|
||||
|
||||
## IS31FL3733
|
||||
|
||||
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
|
||||
|
149
docs/es/hardware_keyboard_guidelines.md
Normal file
149
docs/es/hardware_keyboard_guidelines.md
Normal file
@@ -0,0 +1,149 @@
|
||||
# Pautas del teclado QMK
|
||||
|
||||
Desde sus inicios, QMK ha crecido a pasos agigantados gracias a personas como tú que contribuyes a la creación y mantenimiento de nuestros teclados comunitarios. A medida que hemos crecido hemos descubierto algunos patrones que funcionan bien, y pedimos que te ajustes a ellos para que sea más fácil para que otras personas se beneficien de tu duro trabajo.
|
||||
|
||||
|
||||
## Nombrar tu Teclado/Proyecto
|
||||
|
||||
Todos los nombres de teclado están en minúsculas, consistiendo sólo de letras, números y guiones bajos (`_`). Los nombres no pueden comenzar con un guión bajo. La barra de desplazamiento (`/`) se utiliza como un carácter de separación de subcarpetas.
|
||||
|
||||
Los nombres `test`, `keyboard`, y `all` están reservados para las órdenes de make y no pueden ser usados como un nombre de teclado o subcarpeta.
|
||||
|
||||
Ejemplos Válidos:
|
||||
|
||||
* `412_64`
|
||||
* `chimera_ortho`
|
||||
* `clueboard/66/rev3`
|
||||
* `planck`
|
||||
* `v60_type_r`
|
||||
|
||||
## Subcarpetas
|
||||
|
||||
QMK utiliza subcarpetas tanto para organización como para compartir código entre las revisiones del mismo teclado. Puedes anidar carpetas hasta 4 niveles de profundidad:
|
||||
|
||||
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
|
||||
|
||||
Si una subcarpeta tiene un archivo `rules.mk` será considerado un teclado compilable. Estará disponible en el configurador de QMK y se probará con `make all`. Si estás utilizando una carpeta para organizar varios teclados del mismo fabricante no debes tener un archivo `rules.mk`.
|
||||
|
||||
Ejemplo:
|
||||
|
||||
Clueboard utiliza subcarpetas para ambos propósitos: organización y revisiones de teclado.
|
||||
|
||||
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
|
||||
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
|
||||
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
|
||||
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
|
||||
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
|
||||
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) ← compilable: `make clueboard/66/rev1`
|
||||
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) ← compilable: `make clueboard/66/rev2`
|
||||
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
|
||||
|
||||
## Estructura de carpetas de teclado
|
||||
|
||||
Su teclado debe estar ubicado en `qmk_firm cuidada/keyboards/` y el nombre de la carpeta debe ser el nombre de su teclado como se describe en la sección anterior. Dentro de esta carpeta debe haber varios archivos:
|
||||
|
||||
* `readme.md`
|
||||
* `info.json`
|
||||
* `config.h`
|
||||
* `rules.mk`
|
||||
* `<keyboard_name>.c`
|
||||
* `<keyboard_name>.h`
|
||||
|
||||
### `readme.md`
|
||||
|
||||
Todos los proyectos necesitan tener un archivo `readme.md` que explica lo que es el teclado, quién lo hizo y dónde está disponible. Si es aplicable, también debe contener enlaces a más información, como el sitio web del fabricante. Por favor, sigue la [plantilla publicada](documentation_templates.md#keyboard-readmemd-template).
|
||||
|
||||
### `info.json`
|
||||
|
||||
Este archivo es utilizado por la [API de QMK](https://github.com/qmk/qmk_api). Contiene la información que [configurador de QMK](https://config.qmk.fm/) necesita mostrar en una representación de su teclado. También puede establecer metadatos aquí. Para más información, consulta la [página de referencia](reference_info_json.md).
|
||||
|
||||
### `config.h`
|
||||
|
||||
Todos los proyectos necesitan tener un archivo `config.h` que establece cosas como el tamaño de la matriz, nombre del producto, USB VID/PID, descripción y otros ajustes. En general, usa este archivo para establecer la información esencial y los valores predeterminados para tu teclado que siempre funcionarán.
|
||||
|
||||
### `rules.mk`
|
||||
|
||||
La presencia de este archivo indica que la carpeta es un destino de teclado y se puede utilizar en las órdenes `make`. Aquí es donde estableces el entorno de compilación para tu teclado y configuras el conjunto predeterminado de características.
|
||||
|
||||
### `<keyboard_name.c>`
|
||||
|
||||
Aquí es donde escribirás código personalizado para tu teclado. Típicamente escribirás código para inicializar e interactuar con el hardware de tu teclado. Si tu teclado se compone de sólo una matriz de teclas sin LEDs, altavoces u otro hardware auxiliar este archivo puede estar en blanco.
|
||||
|
||||
Las funciones siguientes se definen típicamente en este archivo:
|
||||
|
||||
* `void matrix_init_kb(void)`
|
||||
* `void matrix_scan_kb(void)`
|
||||
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
|
||||
* `void led_set_kb(uint8_t usb_led)`
|
||||
|
||||
### `<keyboard_name.h>`
|
||||
|
||||
Este archivo se utiliza para definir la matriz para tu teclado. Debes definir al menos un macro de C que traduce una serie en una matriz que representa la matriz de interruptor físico para tu teclado. Si es posible construir tu teclado con múltiples diseños debes definir macros adicionales.
|
||||
|
||||
Si solo tienes un diseño debes llamar a esta macro `LAYOUT`.
|
||||
|
||||
Al definir diseños múltiples debes tener un diseño base, llamado `LAYOUT_all`, que soporte todas las posibles posiciones de switch en tu matriz, incluso si ese diseño es imposible de construir físicamente. Esta es la macro que deberías usar en tu keymap `predeterminado`. Debes tener keymaps adicionales llamados `default_ término layout>` que usen tus otras macros de diseño. Esto hará que sea más fácil para las personas utilizar los diseños que defines.
|
||||
|
||||
Los nombres de las macros de diseño son completamente minúsculas, excepto por la palabra `LAYOUT` en el frente.
|
||||
|
||||
Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los siguientes diseños y keymaps:
|
||||
|
||||
| Nombre de diseño | Nombre de keymap | Descripción |
|
||||
|-------------|-------------|-------------|
|
||||
| LAYOUT_all | default | Un diseño que soporta tanto ISO como ANSI |
|
||||
| LAYOUT_ansi | default_ansi | Un diseño ANSI |
|
||||
| LAYOUT_iso | default_iso | Un diseño ISO |
|
||||
|
||||
## Archivos de Imagen/Hardware
|
||||
|
||||
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
|
||||
|
||||
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
|
||||
|
||||
## Predeterminados de teclado
|
||||
|
||||
Dada la cantidad de funcionalidad que expone QMK, es muy fácil confundir a los nuevos usuarios. Al armar el firmware predeterminado para tu teclado, te recomendamos limitar tus funciones y opciones habilitadas al conjunto mínimo necesario para soportar tu hardware. A continuación se formulan recomendaciones sobre características específicas.
|
||||
|
||||
### Bootmagic y Command
|
||||
|
||||
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) son dos características relacionadas que permiten a un usuario controlar su teclado de manera no obvia. Te recomendamos que piense largo y tendido acerca de si vas a habilitar cualquiera de las características, y cómo vas a exponer esta funcionalidad. Tengas en cuenta que los usuarios que quieren esta funcionalidad puede habilitarla en sus keymaps personales sin afectar a todos los usuarios novatos que pueden estar usando tu teclado como su primera tarjeta programable.
|
||||
|
||||
De lejos el problema más común con el que se encuentran los nuevos usuarios es la activación accidental de Bootmagic mientras están conectando su teclado. Están sosteniendo el teclado por la parte inferior, presionando sin saberlo en alt y barra espaciadora, y luego se dan cuenta de que estas teclas han sido intercambiadas en ellos. Recomendamos dejar esta característica deshabilitada de forma predeterminada, pero si la activas consideres establecer la opción `BOOTMAGIC_KEY_SALT` a una tecla que es difícil de presionar al conectar el teclado.
|
||||
|
||||
Si tu teclado no tiene 2 teclas de cambio debes proporcionar un predeterminado de trabajo para `IS_COMMAND`, incluso cuando haya definido `COMMAND_ENABLE = no`. Esto dará a sus usuarios un valor predeterminado para ajustarse a si lo hacen enable Command.
|
||||
|
||||
## Programación de teclado personalizado
|
||||
|
||||
Como se documenta en [Funcionalidad de Adaptación](custom_quantum_functions.md) puedes definir funciones personalizadas para tu teclado. Por favor, tengas en cuenta que sus usuarios pueden querer personalizar ese comportamiento así, y hacer que sea posible para que puedan hacer eso. Si está proporcionando una función personalizada, por ejemplo `process_record_kb()`, asegúrese de que su función también llame a la versión` `_user()` de la llamada. También debes tener en cuenta el valor de retorno de la versión `_user()`, y ejecutar sólo tu código personalizado si el usuario devuelve `true`.
|
||||
|
||||
## Proyectos Sin Producción/Conectados A Mano
|
||||
|
||||
Estamos encantados de aceptar cualquier proyecto que utilice QMK, incluidos los prototipos y los cableados de mano, pero tenemos una carpeta `/keyboards/handwired/` separada para ellos, por lo que la carpeta `/keyboards/` principal no se llena. Si un proyecto prototipo se convierte en un proyecto de producción en algún momento en el futuro, ¡estaremos encantados de moverlo a la carpeta `/keyboards/` principal!
|
||||
|
||||
## Advertencias como errores
|
||||
|
||||
Al desarrollar su teclado, tengas en cuenta que todas las advertencias serán tratadas como errores - estas pequeñas advertencias pueden acumularse y causar errores más grandes en el camino (y pierdan es generalmente una mala práctica).
|
||||
|
||||
## Derechos de autor
|
||||
|
||||
Si estás adaptando la configuración de tu teclado de otro proyecto, pero no utilizando el mismo código, asegúrese de actualizar la cabecera de derechos de autor en la parte superior de los archivos para mostrar tu nombre, en este formato:
|
||||
|
||||
Copyright 2017 Tu nombre <tu@email.com>
|
||||
|
||||
Si estás modificando el código de otra persona y sólo ha hecho cambios triviales debes dejar su nombre en la declaración de derechos de autor. Si has hecho un trabajo significativo en el archivo debe agregar tu nombre a la de ellos, así:
|
||||
|
||||
Copyright 2017 Su nombre <original_author@ejemplo.com> Tu nombre <tu@ejemplo.com>
|
||||
|
||||
El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo a ese archivo en años posteriores puedes reflejar que mediante la adición del segundo año a la primera, como así:
|
||||
|
||||
Copyright 2015-2017 Tu nombre <tu@ejemplo.com>
|
||||
|
||||
## Licencia
|
||||
|
||||
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
|
||||
|
||||
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
|
||||
|
||||
## Detalles técnicos
|
||||
|
||||
Si estás buscando más información sobre cómo hacer que su teclado funcione con QMK, [echa un vistazo a la sección hardware](hardware.md)!
|
23
docs/es/newbs.md
Normal file
23
docs/es/newbs.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# La guía completa de QMK para novatos
|
||||
|
||||
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
|
||||
|
||||
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
|
||||
|
||||
## Visión general
|
||||
|
||||
Hay 7 secciones principales en esta guía:
|
||||
|
||||
* [Empezando](newbs_getting_started.md)
|
||||
* [Construyendo tu primer firmware](newbs_building_firmware.md)
|
||||
* [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md)
|
||||
* [Flasheando el firmware](newbs_flashing.md)
|
||||
* [Testeando y depurando](newbs_testing_debugging.md)
|
||||
* [Mejores práticas](newbs_best_practices.md)
|
||||
* [Recursos de aprendizaje](newbs_learn_more_resources.md)
|
||||
|
||||
Esta guía está enfocada en ayudar a alguien que nunca ha compilado software con anterioridad. Toma decisiones y hace recomendaciones teniendo en cuenta este punto de vista. Hay métodos alternativos para muchos de estos procedimientos, y soportamos la mayoría de esas alternativas. Si tienes alguna duda sobre cómo llevar a cabo una tarea nos puedes [preguntar para que te guiemos](getting_started_getting_help.md).
|
||||
|
||||
## Recursos adicionales
|
||||
|
||||
* [Blog de Básicos de Thomas Baart's QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – Un blog creado por un usuario que cubre lo básico sobre cómo usar el firmware QMK Firmware, visto desde la perspectiva de un usuario nuevo.
|
159
docs/es/newbs_best_practices.md
Normal file
159
docs/es/newbs_best_practices.md
Normal file
@@ -0,0 +1,159 @@
|
||||
# Mejores prácticas
|
||||
|
||||
## O, "Cómo aprendí a dejar de preocuparme y amarle a Git."
|
||||
|
||||
Este documento procura instruir a los novatos en las mejores prácticas para tener una experiencia más fácil en contribuir a QMK. Te guiaremos por el proceso de contribuir a QMK, explicando algunas maneras de hacerlo más fácilmente, y luego romperemos algunas cosas para enseñarte cómo arreglarlas.
|
||||
|
||||
En este documento suponemos un par de cosas:
|
||||
|
||||
1. Tienes una cuenta de Github, y has hecho un [fork del repo qmk_firmware](getting_started_github.md) en tu cuenta.
|
||||
2. Has [configurado tu entorno de desarrollo](newbs_getting_started.md?id=environment-setup).
|
||||
|
||||
|
||||
## La rama master de tu fork: Actualizar a menudo, nunca commit
|
||||
|
||||
Se recomienda que para desarrollo con QMK, lo que sea que estés haciendo, mantener tu rama `master` actualizada, pero **nunca** commit en ella. Mejor, haz todos tus cambios en una rama de desarrollo y manda pull requests de tus ramas mientras programas.
|
||||
|
||||
Para evitar los conflictos de merge — cuando dos o más usuarios han editado la misma parte de un archivo al mismo tiempo — mantén tu rama `master` actualizada, y empieza desarrollo nuevo creando una nueva rama.
|
||||
|
||||
### Actualizando tu rama master
|
||||
|
||||
Para mantener tu rama `master` actualizada, se recomienda agregar el repository ("repo") de Firmware QMK como un repo remoto en git. Para hacer esto, abre tu interfaz de línea de mandatos y ingresa:
|
||||
```
|
||||
git remote add upstream https://github.com/qmk/qmk_firmware.git
|
||||
```
|
||||
|
||||
Para verificar que el repo ha sido agregado, ejecuta `git remote -v`, y lo siguiente debe aparecer:
|
||||
|
||||
```
|
||||
$ git remote -v
|
||||
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
|
||||
origin https://github.com/<your_username>/qmk_firmware.git (push)
|
||||
upstream https://github.com/qmk/qmk_firmware.git (fetch)
|
||||
upstream https://github.com/qmk/qmk_firmware.git (push)
|
||||
```
|
||||
|
||||
Ya que has hecho esto, puedes buscar actualizaciones del repo ejecutando `git fetch upstream`. Esto busca las ramas y etiquetas — juntos conocidos como "refs" — del repo QMK, que ahora tiene el apodo `upstream`. Ahora podemos comparar los archivos en nuestro fork `origin` con los de QMK.
|
||||
|
||||
Para actualizar la rama master de tu fork, ejecuta lo siguiente, pulsando Intro después de cada línea:
|
||||
|
||||
```
|
||||
git checkout master
|
||||
git fetch upstream
|
||||
git pull upstream master
|
||||
git push origin master
|
||||
```
|
||||
|
||||
Esto te coloca en tu rama master, busca los refs del repo de QMK, descarga la rama `master` actual a tu computadora, y después lo sube a tu fork.
|
||||
|
||||
### Hacer cambios
|
||||
|
||||
Para hacer cambios, crea una nueva rama ejecutando:
|
||||
|
||||
```
|
||||
git checkout -b dev_branch
|
||||
git push --set-upstream origin dev_branch
|
||||
```
|
||||
|
||||
Esto crea una nueva rama llamada `dev_branch`, te coloca en ella, y después guarda la nueva rama a tu fork. El parámetro `--set-upstream` le dice a git que use tu fork y la rama `dev_branch` cada vez que uses `git push` o `git pull` en esta rama. Solo necesitas usarlo la primera que que subes cambios; ya después, puedes usar `git push` o `git pull`, sin usar los demás parámetros.
|
||||
|
||||
!> Con `git push`, puedes usar `-u` en vez de `--set-upstream` — `-u` es un alias de `--set-upstream`.
|
||||
|
||||
Puedes nombrar tu rama casi cualquier cosa, pero se recomienda ponerle algo con relación a los cambios que vas a hacer.
|
||||
|
||||
Por defecto `git checkout -b` se basará tu nueva rama en la rama en la cual estás actualmente. Puedes basar tu rama en otra rama existente agregando el nombre de la rama al comando:
|
||||
|
||||
```
|
||||
git checkout -b dev_branch master
|
||||
```
|
||||
|
||||
Ahora que tienes una rama development, abre tu editor de texto y haz los cambios que quieres. Se recomienda hacer varios commits pequeños a tu rama; de este modo cualquier cambio que causa problemas puede ser rastreado y deshecho si fuera necesario. Para hacer tus cambios, edita y guarda los archivos que necesitas actualizar, agrégalos al *staging area* de Git, y luego haz un commit a tu rama:
|
||||
|
||||
```
|
||||
git add path/to/updated_file
|
||||
git commit -m "My commit message."
|
||||
```
|
||||
`git add` agrega los archivos que han sido cambiados al *staging area* de Git, lo cual es la "zona de preparación"de Git. Este contiene los cambios que vas a *commit* usando `git commit`, que guarda los cambios en el repo. Usa un mensaje de commit descriptivo para que puedas saber que ha cambiado fácilmente.
|
||||
|
||||
!> Si has cambiado muchos archivos, pero todos los archivos son parte del mismo cambio, puedes usar `git add .` para agregar todos los archivos cambiados que están en tu directiro actual, en vez de agregar cada archivo manualmente.
|
||||
|
||||
### Publicar tus cambios
|
||||
|
||||
El útimo paso es subir tus cambios a tu fork. Para hacerlo, ejecuta `git push`. Ahora Git publicará el estado actual de `dev_branch` a tu fork.
|
||||
|
||||
|
||||
## Resolver los conflictos del merge
|
||||
|
||||
A veces cuando el trabajo en una rama tarda mucho tiempo en completarse, los cambios que han sido hechos por otros chocan con los cambios que has hecho en tu rama cuando abres un pull request. Esto se llama un *merge conflict*, y es algo que ocurre cuando varias personas editan las mismas partes de los mismos archivos.
|
||||
|
||||
### Rebase tus cambios
|
||||
|
||||
Un *rebase* es la manera de Git de tomar los cambios que se aplicaron en un punto, deshacerlos, y aplicar estos mismos cambios en otro punto. En el caso de un conflicto de merge, puedes hacer un rebase de tu rama para recoger los cambios que has hecho.
|
||||
|
||||
Para empezar, ejecuta lo siguiente:
|
||||
|
||||
```
|
||||
git fetch upstream
|
||||
git rev-list --left-right --count HEAD...upstream/master
|
||||
```
|
||||
|
||||
El comando `git rev-list` ejecutado aquí muestra el número de commits que difieren entre la rama actual y la rama master de QMK. Ejecutamos `git fetch` primero para asegurarnos de que tenemos los refs que representan es estado actual del repo upstream. El output del comando `git rev-list` muestra dos números:
|
||||
|
||||
```
|
||||
$ git rev-list --left-right --count HEAD...upstream/master
|
||||
7 35
|
||||
```
|
||||
|
||||
El primer número representa el número de commits en la rama actual desde que fue creada, y el segundo número es el número de commits hecho a `upstream/master` desde que la rama actual fue creada, o sea los cambios que no están registrados en la rama actual.
|
||||
|
||||
Ahora que sabemos el estado actual de la rama actual y el del repo upstream, podemos empezar una operación rebase:
|
||||
|
||||
```
|
||||
git rebase upstream/master
|
||||
```
|
||||
Esto le dice a Git que deshaga los commits en la rama actual, y después los re-aplica en la rama master de QMK.
|
||||
|
||||
```
|
||||
$ git rebase upstream/master
|
||||
First, rewinding head to replay your work on top of it...
|
||||
Applying: Commit #1
|
||||
Using index info to reconstruct a base tree...
|
||||
M conflicting_file_1.txt
|
||||
Falling back to patching base and 3-way merge...
|
||||
Auto-merging conflicting_file_1.txt
|
||||
CONFLICT (content): Merge conflict in conflicting_file_1.txt
|
||||
error: Failed to merge in the changes.
|
||||
hint: Use 'git am --show-current-patch' to see the failed patch
|
||||
Patch failed at 0001 Commit #1
|
||||
|
||||
Resolve all conflicts manually, mark them as resolved with
|
||||
"git add/rm <conflicted_files>", then run "git rebase --continue".
|
||||
You can instead skip this commit: run "git rebase --skip".
|
||||
To abort and get back to the state before "git rebase", run "git rebase --abort".
|
||||
```
|
||||
|
||||
Esto nos dice que tenemos un conflicto de merge, y nos dice el nombre del archivo con el conflict. Abre el archivo en tu editor de texto, y en alguna parte del archivo verás algo así:
|
||||
|
||||
```
|
||||
<<<<<<< HEAD
|
||||
<p>For help with any issues, email us at support@webhost.us.</p>
|
||||
=======
|
||||
<p>Need help? Email support@webhost.us.</p>
|
||||
>>>>>>> Commit #1
|
||||
```
|
||||
La línea `<<<<<<< HEAD` marca el principio de un conflicto de merge, y la línea `>>>>>>> Commit #1` marca el final, con las secciones de conflicto separadas por `=======`. La parte del lado `HEAD` is de la versión de QMK master del archivo, y la parte marcada con el mensaje de commit es de la rama actual.
|
||||
|
||||
Ya que Git rastrea *cambios de archivos* en vez del contenido de los archivos directamente, si Git no puede encontrar el texto que estaba en el archivo antes del último commit, no sabrá cómo editar el archivo. El editar el archivo de nuevo resolverá este conflicto. Haz tus cambios, y guarda el archivo.
|
||||
|
||||
```
|
||||
<p>Need help? Email support@webhost.us.</p>
|
||||
```
|
||||
|
||||
Ahora ejecuta:
|
||||
|
||||
```
|
||||
git add conflicting_file_1.txt
|
||||
git rebase --continue
|
||||
```
|
||||
|
||||
Git registra los cambios al archivo con conflictos, y sigue aplicando los commits de nuestra rama hasta llegar al final.
|
81
docs/es/newbs_building_firmware.md
Normal file
81
docs/es/newbs_building_firmware.md
Normal file
@@ -0,0 +1,81 @@
|
||||
# Construyendo tu primer firmware
|
||||
|
||||
Ahora que has configurado tu entorno de construcción estas listo para empezar a construir firmwares personalizados. Para esta sección de la guía alternaremos entre 3 programas - tu gestor de ficheros, tu editor de texto , y tu ventana de terminal. Manten los 3 abiertos hasta que hayas acabado y estés contento con el firmware de tu teclado.
|
||||
|
||||
Si has cerrado y reabierto la ventana de tu terminal después de seguir el primero paso de esta guía, no olvides hacer `cd qmk_firmware` para que tu terminal esté en el directorio correcto.
|
||||
|
||||
## Navega a tu carpeta de keymaps
|
||||
|
||||
Comienza navegando a la carpeta `keymaps` correspondiente a tu teclado.
|
||||
|
||||
?> Si estás en macOS o Windows hay comandos que puedes utilizar fácilmente para abrir la carpeta keymaps.
|
||||
|
||||
?> macOS:
|
||||
|
||||
abre keyboards/<keyboard_folder>/keymaps
|
||||
|
||||
?> Windows:
|
||||
|
||||
inicia .\\keyboards\\<keyboard_folder>\\keymaps
|
||||
|
||||
## Crea una copia del keymap `default`
|
||||
|
||||
Una vez que tengas la carpeta `keymaps` abierta querrás crear una copia de la carpeta `default`. Recomendamos encarecidamente que nombres la carpeta igual que tu nombre de usuario de GitHub, pero puedes utilizar el nombre que quieras siempre que contenga sólo letras en minúscula, números y el caracter de guión bajo.
|
||||
|
||||
Para automatizar el proceso, también tienes la opción de ejecutar el script `new_keymap.sh`.
|
||||
|
||||
Navega a la carpeta `qmk_firmware/util` e introduce lo siguiente:
|
||||
|
||||
```
|
||||
./new_keymap.sh <keyboard path> <username>
|
||||
```
|
||||
|
||||
Por ejemplo, para un usuario llamado John, intentando hacer un keymap nuevo para el 1up60hse, tendría que teclear
|
||||
|
||||
```
|
||||
./new_keymap.sh 1upkeyboards/1up60hse john
|
||||
```
|
||||
|
||||
## Abre `keymap.c` con tu editor de texto favorito
|
||||
|
||||
Abre tu `keymap.c`. Dentro de este fichero encontrarás la estructura que controla cómo se comporta tu teclado. En lo alto de `keymap.c` puede haber distintos defines y enums que hacen el keymap más fácil de leer. Continuando por abajo encontrarás una línea con este aspecto:
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
Esta línea indica el comienzo del listado de Capas. Debajo encontrarás líneas que contienen o bien `LAYOUT` o `KEYMAP`, y estas líneas indican el comienzo de una capa. Debajo de esa línea está la lista de teclas que pertenecen a esa capa concreta.
|
||||
|
||||
!> Cuando estés editando tu fichero de keymap ten cuidado con no añadir ni eliminar ninguna coma. Si lo haces el firmware dejará de compilar y puede no ser fácil averiguar dónde está la coma faltante o sobrante.
|
||||
|
||||
## Personaliza el Layout a tu gusto
|
||||
|
||||
Cómo completar esta paso depende enteramente de ti. Haz ese pequeño cambio que querías o rehaz completamente todo. Puedes eliminar capas si no las necesitas todas, o añadir nuevas hasta un total de 32. Comprueba la siguiente documentación para descubrir qué es lo que puedes definir aquí:
|
||||
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Características](features.md)
|
||||
* [Preguntas frecuentes](faq.md)
|
||||
|
||||
?> Mientras estás descubriendo cómo funcionan los keymaps, haz pequeños cambios. Cambios mayores pueden hacer difícil la depuración de problemas que puedan aparecer.
|
||||
|
||||
## Construye tu firmware
|
||||
|
||||
Cuando los cambios a tu keymap están completos necesitarás construir el firmware. Para hacerlo vuelve a la ventana de tu terminal y ejecuta el siguiente comando:
|
||||
|
||||
make <my_keyboard>:<my_keymap>
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás el siguiente comando:
|
||||
|
||||
make planck/rev5:xyverz
|
||||
|
||||
Mientras compila, recibirás un montón de información de salida en la pantalla informándote de qué ficheros están siendo compilados. Debería acabar con una información similar a esta:
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||
Checking file size of planck_rev5_xyverz.hex [OK]
|
||||
* File size is fine - 18392/28672
|
||||
```
|
||||
|
||||
## Flashea tu firmware
|
||||
|
||||
Continua con [Flasheando el firmware](newbs_flashing.md) para aprender cómo escribir tu firmware nuevo en tu teclado.
|
105
docs/es/newbs_building_firmware_configurator.md
Normal file
105
docs/es/newbs_building_firmware_configurator.md
Normal file
@@ -0,0 +1,105 @@
|
||||
# Configurador QMK
|
||||
|
||||
El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que genera ficheros hexadecimales de Firmware QMK.
|
||||
|
||||
?> **Por favor sigue estos pasos en orden.**
|
||||
|
||||
Ve el [Video tutorial](https://www.youtube.com/watch?v=-imgglzDMdY)
|
||||
|
||||
El Configurador QMK functiona mejor con Chrome/Firefox.
|
||||
|
||||
|
||||
!> **Ficheros de otras herramientas como KLE, o kbfirmware no serán compatibles con el Configurador QMK. No las cargues, no las importes. El configurador Configurador QMK es una herramienta DIFERENTE. **
|
||||
|
||||
## Seleccionando tu teclado
|
||||
|
||||
Haz click en el desplegable y selecciona el teclado para el que quieres crear el keymap.
|
||||
|
||||
?> Si tu teclado tiene varias versiones, asegúrate de que seleccionas la correcta.**
|
||||
|
||||
Lo diré otra vez porque es importante
|
||||
|
||||
!> **ASEGÚRATE DE QUE SELECCIONAS LA VERSIÓN CORRECTA!**
|
||||
|
||||
Si se ha anunciado que tu teclado funciona con QMK pero no está en la lista, es probable que un desarrollador no se haya encargado de él aún o que todavía no hemos tenido la oportunidad de incluirlo. Abre un issue en [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) solicitando soportar ese teclado un particular, si no hay un [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) activo para ello. Hay también teclados que funcionan con QMK que están en las cuentas de github de sus manufacturantes. Acuérdate de comprobar esto también.
|
||||
|
||||
## Eligiendo el layout de tu teclado
|
||||
|
||||
Elige el layout que mejor represente el keymap que quieres crear. Algunos teclados no tienen suficientes layouts o layouts correctos definidos aún. Serán soportados en el futuro.
|
||||
|
||||
## Nombre del keymap
|
||||
|
||||
Llama a este keymap como quieras.
|
||||
|
||||
?> Si estás teniendo problemas para compilar, puede merecer la pena probar un cambio de nombre, ya que puede que ya exista en el repositorio de QMK Firmware.
|
||||
|
||||
## Creando Tu keymap
|
||||
|
||||
La adición de keycodes se puede hacer de 3 maneras.
|
||||
1. Arrastrando y soltando
|
||||
2. Clickando en un hueco vacío en el layout y haciendo click en el keycode que deseas
|
||||
3. Clickando en un hueco vacío en el layout, presionando la tecla física en tu teclado.
|
||||
|
||||
Mueve el puntero de tu ratón sobre una tecla y un pequeño extracto te dirá que es lo que hace la tecla. Para una descripción más detallada por favor, mira
|
||||
|
||||
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
|
||||
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||
|
||||
En el caso de que no puedas encontrar un layout que suporte tu keymap, por ejemplo, tres huecos para la barra espaciadora, dos huecos para el retroceso o dos huecos para shift etc etc, rellènalos TODOS.
|
||||
|
||||
### Ejemplo:
|
||||
|
||||
3 huecos para barra espaciadora: Rellena TODOS con barra espaciadora
|
||||
|
||||
2 huecos para retroceso: Rellena AMBOS con retroceso
|
||||
|
||||
2 huecos para el shift derecho: Rellena AMBOS con shift derecho
|
||||
|
||||
1 hueco para el shift izquierdo y 1 hueco para soporte iso: Rellena ambos con el shift izquierdo
|
||||
|
||||
5 huecos , pero sólo 4 teclas: Intuye y comprueba o pregunta a alguien que lo haya hecho anteriormente.
|
||||
|
||||
## Guardando tu keymap para ediciones futuras
|
||||
|
||||
Cuando estés satisfecho con un teclado o quieres trabajar en el después, pulsa el botón `Exportar Keymap`. Guardára tu keymap con el nombre que elijas seguido de .json.
|
||||
|
||||
Entonces podrás cargar este fichero .json en el futuro pulsando el botón `Importar Keymap`.
|
||||
|
||||
!> **PRECAUCIÓN:** No es el mismo tipo de fichero .json usado en kbfirmware.com ni ninguna otra herramienta. Si intentas utilizar un fichero .json de alguna de estas herramientas con el Configurador QMK, existe la posibilidad de que tu teclado **explote**.
|
||||
|
||||
## Generando tu fichero de firmware
|
||||
|
||||
Pulsa el botón verde `Compilar`.
|
||||
|
||||
Cuando la compilación haya acabado, podrás presionar el botón verde `Descargar Firmware`.
|
||||
|
||||
## Flasheando tu teclado
|
||||
|
||||
Por favor, dirígete a la sección de [Flashear firmware](newbs_flashing.md)
|
||||
|
||||
## Problemas comunes
|
||||
|
||||
#### Mi fichero .json no funciona
|
||||
|
||||
Si el fichero .json fue generado con el Configurador QMK, enhorabuena, has dado con un bug. Abre una issue en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
||||
|
||||
Si no....cómo no viste el mensaje en negrita que puse arriba diciendo que no hay que utilizar otros ficheros .json?
|
||||
|
||||
#### Hay espacios extra en mi layout ¿Qué hago?
|
||||
|
||||
Si te refieres a tener tres espacios para la barra espaciadora, la mejor decisión es rellenar los tres con la barra espaciadora. También se puede hacer lo mismo con las teclas retroceso y las de shift
|
||||
|
||||
#### Para qué sirve el keycode.......
|
||||
|
||||
Por favor, mira
|
||||
|
||||
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
|
||||
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
|
||||
|
||||
#### No compila
|
||||
|
||||
Por favor, revisa las otras capas de tu keymap para asegurarte de que no hay teclas aleatorias presentes.
|
||||
|
||||
## Problemas y bugs
|
||||
|
||||
Siempre aceptamos peticiones de clientes y reportes de bug. Por favor, indícalos en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
|
351
docs/es/newbs_flashing.md
Normal file
351
docs/es/newbs_flashing.md
Normal file
@@ -0,0 +1,351 @@
|
||||
# Flasheando tu teclado
|
||||
|
||||
Ahora que has construido tu fichero de firmware personalizado querrás flashear tu teclado.
|
||||
|
||||
## Flasheando tu teclado con QMK Toolbox
|
||||
|
||||
La manera más simple de flashear tu teclado sería con [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
|
||||
|
||||
De todos modos, QMK Toolbox actualmente sólo está disponible para Windows y macOS. Si estás usando Linux (o sólo quisieras flashear el firmware desde la línea de comandos), tendrás que utilizar el [método indicado abajo](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
|
||||
|
||||
### Cargar el fichero en QMK Toolbox
|
||||
|
||||
Empieza abriendo la aplicación QMK Toolbox. Tendrás que buscar el fichero de firmware usando Finder o Explorer. El firmware de teclado puede estar en uno de estos dos formatos- `.hex` o `.bin`. QMK intenta copiar el apropiado para tu teclado en el fichero raíz `qmk_firmware`.
|
||||
|
||||
?> Si tu estás on Windows o macOS hay comandos que puedes usar para abrir fácilmente la carpeta del firmware actual en Explorer o Finder.
|
||||
|
||||
?> Windows:
|
||||
|
||||
start .
|
||||
|
||||
?> macOS:
|
||||
|
||||
open .
|
||||
|
||||
El fichero de firmware sempre sigue el siguiente formato de nombre:
|
||||
|
||||
<nombre_teclado>_<nombre_keymap>.{bin,hex}
|
||||
|
||||
Por ejemplo, un `plank/rev5` con un keymap `default` tendrá este nombre de fichero:
|
||||
|
||||
planck_rev5_default.hex
|
||||
|
||||
Una vez que hayas localizado el fichero de tu firmware arrástralo a la caja "Fichero local" en QMK Toolbox, o haz click en "Abrir" y navega allí donde tengas almacenado tu fichero de firmware.
|
||||
|
||||
### Pon tu teclado en modo DFU (Bootloader)
|
||||
|
||||
Para poder flashear tu firmware personalizado tienes que poner tu teclado en un modo especial que permite flasheado. Cuando está en este modo no podrás teclear o utilizarlo para ninguna otra cosa. Es muy importante que no desconectes tu teclado, de lo contrario interrumpirás el proceso de flasheo mientras el firmware se está escribiendo.
|
||||
|
||||
Diferentes teclados tienen diferentes maneras de entrar en este modo especial. Si tu PCB actualmente ejecuta QMK o TMK y no has recibido instrucciones específicas, intenta los siguientes pasos en orden:
|
||||
|
||||
* Manten pulsadas ambas teclas shift y pulsa `Pause`
|
||||
* Manten pulsadas ambas teclas shift y pulsa `B`
|
||||
* Desconecta tu teclado, mantén pulsada la barra espaciadora y `B` al mismo tiempo, conecta tu teclado y espera un segundo antes de dejar de pulsar las teclas
|
||||
* Pulsa el botón físico `RESET` situado en el fondo de la PCB
|
||||
* Localiza los pines en la PCB etiquetados on `BOOT0` o `RESET`, puentea estos dos juntos cuando enchufes la PCB
|
||||
|
||||
Si has tenido éxito verás un mensaje similar a este en QMK Toolbox:
|
||||
|
||||
```
|
||||
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||
*** DFU device connected
|
||||
```
|
||||
|
||||
### Flashea tu teclado
|
||||
|
||||
Haz click en el botón `Flash` de QMK Toolbox. Verás una información de salida similar a esta:
|
||||
|
||||
```
|
||||
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
|
||||
*** DFU device connected
|
||||
*** Attempting to flash, please don't remove device
|
||||
>>> dfu-programmer atmega32u4 erase --force
|
||||
Erasing flash... Success
|
||||
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
|
||||
Checking memory from 0x0 to 0x55FF... Empty.
|
||||
0% 100% Programming 0x5600 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
0% 100% Reading 0x7000 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
Validating... Success
|
||||
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||
>>> dfu-programmer atmega32u4 reset
|
||||
|
||||
*** DFU device disconnected
|
||||
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
|
||||
```
|
||||
|
||||
## Flashea tu teclado desde la línea de comandos
|
||||
|
||||
Lo primero que tienes que saber es qué bootloader utiliza tu teclado. Hay cuatro bootloaders pincipales que se usan habitualmente . Pro-Micro y sus clones usan CATERINA, Teensy's usa Halfkay, las placas OLKB usan QMK-DFU, y otros chips atmega32u4 usan DFU.
|
||||
|
||||
Puedes encontrar más información sobre bootloaders en la página [Instrucciones de flasheado e información de Bootloader](flashing.md).
|
||||
|
||||
Si sabes qué bootloader estás usando, en el momento de compilar el firmware, podrás añadir algún texto extra al comando `make` para automatizar el proceso de flasheado.
|
||||
|
||||
### DFU
|
||||
|
||||
Para eo bootloader DFU, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:dfu
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás este comando:
|
||||
|
||||
make planck/rev5:xyverz:dfu
|
||||
|
||||
Una vez que finalice de compilar, deberá aparecer lo siguiente:
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev5_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
|
||||
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
|
||||
Checking file size of planck_rev5_xyverz.hex
|
||||
* File size is fine - 18574/28672
|
||||
```
|
||||
|
||||
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o lo canceles:
|
||||
|
||||
dfu-programmer: no device present.
|
||||
Error: Bootloader not found. Trying again in 5s.
|
||||
|
||||
Una vez haya hecho esto, tendrás que reiniciar el controlador. Debería mostrar una información de salida similar a esta:
|
||||
|
||||
```
|
||||
*** Attempting to flash, please don't remove device
|
||||
>>> dfu-programmer atmega32u4 erase --force
|
||||
Erasing flash... Success
|
||||
Checking memory from 0x0 to 0x6FFF... Empty.
|
||||
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
|
||||
Checking memory from 0x0 to 0x55FF... Empty.
|
||||
0% 100% Programming 0x5600 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
0% 100% Reading 0x7000 bytes...
|
||||
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
|
||||
Validating... Success
|
||||
0x5600 bytes written into 0x7000 bytes memory (76.79%).
|
||||
>>> dfu-programmer atmega32u4 reset
|
||||
```
|
||||
|
||||
?> Si tienes problemas con esto- del estilo de `dfu-programmer: no device present` - por favor consulta las [Preguntas frecuentes de construcción](faq_build.md).
|
||||
|
||||
#### Comandos DFU
|
||||
|
||||
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
|
||||
|
||||
* `:dfu` - Esta es la opción normal y espera hasta que un dispositivo DFU esté disponible, entonces flashea el firmware. Esperará reintentando cada 5 segundos, para ver si un dispositivo DFU ha aparecido.
|
||||
* `:dfu-ee` - Esta flashea un fichero `eep` en vez del hex normal. Esto no es lo común.
|
||||
* `:dfu-split-left` - Esta flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
|
||||
* `:dfu-split-right` - Esto flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
|
||||
|
||||
|
||||
### Caterina
|
||||
|
||||
Para placas Arduino y sus clones (como la SparkFun ProMicro), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:avrdude
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Lets Split rev2, usarás este comando:
|
||||
|
||||
make lets_split/rev2:xyverz:avrdude
|
||||
|
||||
Una vez que finalice de compilar, deberá aparecer lo siguiente:
|
||||
|
||||
```
|
||||
Linking: .build/lets_split_rev2_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
|
||||
Checking file size of lets_split_rev2_xyverz.hex [OK]
|
||||
* File size is fine - 27938/28672
|
||||
Detecting USB port, reset your controller now..............
|
||||
```
|
||||
|
||||
En este punto, reinicia la placa y entonces el script detectará el bootloader y procederá a flashear la placa. La información de salida deber ser algo similar a esto:
|
||||
|
||||
```
|
||||
Detected controller on USB port at /dev/ttyS15
|
||||
|
||||
Connecting to programmer: .
|
||||
Found programmer: Id = "CATERIN"; type = S
|
||||
Software Version = 1.0; No Hardware Version given.
|
||||
Programmer supports auto addr increment.
|
||||
Programmer supports buffered memory access with buffersize=128 bytes.
|
||||
|
||||
Programmer supports the following devices:
|
||||
Device code: 0x44
|
||||
|
||||
avrdude.exe: AVR device initialized and ready to accept instructions
|
||||
|
||||
Reading | ################################################## | 100% 0.00s
|
||||
|
||||
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
|
||||
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
|
||||
To disable this feature, specify the -D option.
|
||||
avrdude.exe: erasing chip
|
||||
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||
avrdude.exe: writing flash (27938 bytes):
|
||||
|
||||
Writing | ################################################## | 100% 2.40s
|
||||
|
||||
avrdude.exe: 27938 bytes of flash written
|
||||
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
|
||||
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
|
||||
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
|
||||
avrdude.exe: reading on-chip flash data:
|
||||
|
||||
Reading | ################################################## | 100% 0.43s
|
||||
|
||||
avrdude.exe: verifying ...
|
||||
avrdude.exe: 27938 bytes of flash verified
|
||||
|
||||
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
|
||||
|
||||
avrdude.exe done. Thank you.
|
||||
```
|
||||
Si tienes problemas con esto, puede ser necesario que hagas esto:
|
||||
|
||||
sudo make <my_keyboard>:<my_keymap>:avrdude
|
||||
|
||||
|
||||
Adicionalmente, si quisieras flashear múltiples placas, usa el siguiente comando:
|
||||
|
||||
make <keyboard>:<keymap>:avrdude-loop
|
||||
|
||||
Cuando hayas acabado de flashear placas, necesitarás pulsar Ctrl + C o cualquier combinación que esté definida en tu sistema operativo para finalizar el bucle.
|
||||
|
||||
|
||||
### HalfKay
|
||||
|
||||
Para dispositivos PJRC (Teensy's), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:teensy
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Ergodox o un Ergodox EZ, usarás este comando:
|
||||
|
||||
make ergodox_ez:xyverz:teensy
|
||||
|
||||
Una vez que el firmware acabe de compilar, deberá mostrar una información de salida como esta:
|
||||
|
||||
```
|
||||
Linking: .build/ergodox_ez_xyverz.elf [OK]
|
||||
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
|
||||
Checking file size of ergodox_ez_xyverz.hex [OK]
|
||||
* File size is fine - 25584/32256
|
||||
Teensy Loader, Command Line, Version 2.1
|
||||
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
|
||||
Waiting for Teensy device...
|
||||
(hint: press the reset button)
|
||||
```
|
||||
|
||||
En este punto, reinicia tu placa. Una vez que lo hayas hecho, deberás ver una información de salida como esta:
|
||||
|
||||
```
|
||||
Found HalfKay Bootloader
|
||||
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
|
||||
Programming............................................................................................................................................................................
|
||||
...................................................
|
||||
Booting
|
||||
```
|
||||
|
||||
### BootloadHID
|
||||
|
||||
Para placas basadas en Bootmapper Client(BMC)/bootloadHID/ATmega32A, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el comando de construcción:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:bootloaderHID
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un jj40, usarás esté comando:
|
||||
|
||||
make jj40:xyverz:bootloaderHID
|
||||
|
||||
Una vez que el firmware acaba de compilar, mostrará una información de salida como esta:
|
||||
|
||||
```
|
||||
Linking: .build/jj40_default.elf [OK]
|
||||
Creating load file for flashing: .build/jj40_default.hex [OK]
|
||||
Copying jj40_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of jj40_default.hex [OK]
|
||||
* The firmware size is fine - 21920/28672 (6752 bytes free)
|
||||
```
|
||||
|
||||
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o hasta que lo canceles.
|
||||
|
||||
```
|
||||
Error opening HIDBoot device: The specified device was not found
|
||||
Trying again in 5s.
|
||||
```
|
||||
|
||||
Una vez que lo haga, querrás reinicar el controlador. Debería entonces mostrar una información de salida similar a esta:
|
||||
|
||||
```
|
||||
Page size = 128 (0x80)
|
||||
Device size = 32768 (0x8000); 30720 bytes remaining
|
||||
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
|
||||
0x05580 ... 0x05600
|
||||
```
|
||||
|
||||
### STM32 (ARM)
|
||||
|
||||
Para la mayoría de placas ARM (incluyendo la Proton C, Planck Rev 6, y Preonic Rev 3), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
|
||||
|
||||
make <my_keyboard>:<my_keymap>:dfu-util
|
||||
|
||||
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un teclado Planck Revision 6, utilizarás este comando y a continuación reiniciarás el teclado con el bootloader (antes de que acabe de compilar):
|
||||
|
||||
make planck/rev6:xyverz:dfu-util
|
||||
|
||||
Una vez que el firmware acaba de compilar, mostrará una información de salida similar a esta:
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev6_xyverz.elf [OK]
|
||||
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
|
||||
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
|
||||
|
||||
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
|
||||
dfu-util 0.9
|
||||
|
||||
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
|
||||
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
|
||||
This program is Free Software and has ABSOLUTELY NO WARRANTY
|
||||
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
|
||||
|
||||
Invalid DFU suffix signature
|
||||
A valid DFU suffix will be required in a future dfu-util release!!!
|
||||
Opening DFU capable USB device...
|
||||
ID 0483:df11
|
||||
Run-time device DFU version 011a
|
||||
Claiming USB DFU Interface...
|
||||
Setting Alternate Setting #0 ...
|
||||
Determining device status: state = dfuERROR, status = 10
|
||||
dfuERROR, clearing status
|
||||
Determining device status: state = dfuIDLE, status = 0
|
||||
dfuIDLE, continuing
|
||||
DFU mode device DFU version 011a
|
||||
Device returned transfer size 2048
|
||||
DfuSe interface name: "Internal Flash "
|
||||
Downloading to address = 0x08000000, size = 41824
|
||||
Download [=========================] 100% 41824 bytes
|
||||
Download done.
|
||||
File downloaded successfully
|
||||
Transitioning to dfuMANIFEST state
|
||||
```
|
||||
|
||||
#### STM32 Commands
|
||||
|
||||
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
|
||||
|
||||
* `:dfu-util` - El comando por defecto para flashing en dispositivos STM32.
|
||||
* `:dfu-util-wait` - Esto funciona como el comando por defecto, pero te da (configurable) 10 segundos de tiempo antes de que intente flashear el firmware. Puedes usar `TIME_DELAY=20` desde la líena de comandos para cambiar este tiempo de retardo.
|
||||
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
|
||||
* `:dfu-util-split-left` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos.
|
||||
* `:dfu-util-split-right` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos.
|
||||
|
||||
## ¡Pruébalo!
|
||||
|
||||
¡Felicidades! ¡Tu firmware personalizado ha sido programado en tu teclado!
|
||||
|
||||
Pruébalo y asegúrate de que todo funciona de la manera que tu quieres. Hemos escrito [Testeando y depurando](newbs_testing_debugging.md) para redondear esta guía de novatos, así que pásate por allí para aprender cómo resolver problemas con tu funcionalidad personalizada.
|
103
docs/es/newbs_getting_started.md
Normal file
103
docs/es/newbs_getting_started.md
Normal file
@@ -0,0 +1,103 @@
|
||||
# Introducción
|
||||
|
||||
El teclado de tu computador tiene un procesador dentro de él, no muy distinto del que está dentro de tu ordenador. Este procesador ejecuta software que es responsable de detectar la pulsación de las teclas y enviar informes sobre el estado del teclado cuando las teclas son pulsadas y liberadas. QMK ocupa el rol de ese software. Cuando construyes un keymap personalizado , estas creando el equivalente de un programa ejecutable en tu teclado.
|
||||
|
||||
QMK intenta poner un montón de poder en tus manos haciendo que las cosas fáciles sean fáciles, y las cosas difíciles posibles. No tienes que saber cómo programar para crear keymaps potentes — sólo tienes que seguir un conjunto simple de reglas sintácticas.
|
||||
|
||||
# Comenzando
|
||||
|
||||
Antes de que puedas construir keymaps, necesitarás instalar algun software y configurar tu entorno de construcción. Esto sólo hay que hacerlo una vez sin importar en cuántos teclados planeas configurar el software.
|
||||
|
||||
Si prefieres hacerlo mediante un interfaz gráfico , por favor, considera utilizar el [Configurador QMK](https://config.qmk.fm). En ese caso dirígete a [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md).
|
||||
|
||||
|
||||
## Descarga el software
|
||||
|
||||
### Editor de texto
|
||||
|
||||
Necesitarás un programa con el que puedas editar y guardar archivos de **texto plano**, en windows puedes utilizar Notepad y en tu Linux puedes utilizar gedit. Estos dos programas son editores simples y funcionales. En macOS ten cuidado con la aplicación de edición de texto por defecto TextEdit: no guardará texto plano a menos de que se le seleccione explícitamente _Make Plain Text_ desde el menú _Format_.
|
||||
|
||||
También puedes descargar e instalar un editor de texto dedicado como [Sublime Text](https://www.sublimetext.com/) o [VS Code](https://code.visualstudio.com/). Esta es probablemente la mejor manera independientemente de la plataforma, ya que estos programas fueron creados específicamente para editar código.
|
||||
|
||||
?> ¿No estás seguro de qué editor de texto utilizar? Laurence Bradford escribió una [estupenda introducción](https://learntocodewith.me/programming/basics/text-editors/) al tema.
|
||||
|
||||
### QMK Toolbox
|
||||
|
||||
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
|
||||
|
||||
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
|
||||
|
||||
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
|
||||
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
|
||||
|
||||
## Configura tu entorno
|
||||
|
||||
Hemos intentado hacer QMK lo más fácil de configurar posible. Sólo tienes que preparar tu entorno Linux o Unix, y luego dejar que QMK
|
||||
instale el resto.
|
||||
|
||||
?> Si no has trabajado con la línea de comandos de Linux/Unix con anterioridad, hay algunos conceptos y comandos básicos que deberías aprender. Estos recursos te enseñarán lo suficiente para poder trabajar con QMK:<br>
|
||||
[Comandos de Linux que debería saber](https://www.guru99.com/must-know-linux-commands.html)<br>
|
||||
[Algunos comandos básicos de Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
|
||||
|
||||
### Windows
|
||||
|
||||
Necesitarás instalar MSYS2 y Git.
|
||||
|
||||
* Sigue las instrucciones de instalación en la [página de MSYS2](http://www.msys2.org).
|
||||
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
|
||||
* Instala Git ejecutando este comando: `pacman -S git`.
|
||||
|
||||
### macOS
|
||||
|
||||
Necesitarás instalar Homebrew. Sigue las instrucciones que encontrarás en la [página de Homebrew](https://brew.sh).
|
||||
|
||||
Despueś de que se haya inastalado Homebrew, continúa con _Set Up QMK_. En ese paso ejecutará un script que instalará el resto de paquetes.
|
||||
|
||||
### Linux
|
||||
|
||||
Necesitarás instalar Git. Es bastante probable que ya lo tengas, pero si no, uno de los siguientes comandos debería instalarlo:
|
||||
|
||||
* Debian / Ubuntu / Devuan: `apt-get install git`
|
||||
* Fedora / Red Hat / CentOS: `yum install git`
|
||||
* Arch: `pacman -S git`
|
||||
|
||||
?> Docker es también una opción en todas las plataformas. [Haz click aquí si quieres detalles.](getting_started_build_tools.md#docker)
|
||||
|
||||
## Configura QMK
|
||||
|
||||
Una vez que hayas configurado tu entorno Linux/Unix, estarás listo para descargar QMK. Haremos esto utilizando Git para "clonar" el respositorio de QMK. Abre una ventana de Terminal o MSYS2 MinGW y mantenla abierta mientras sigues esta guía. Dentro de esa ventana ejecuta estos dos comandos:
|
||||
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
|
||||
cd qmk_firmware
|
||||
```
|
||||
|
||||
?> Si ya sabes [cómo usar GitHub](getting_started_github.md), te recomendamos en vez de eso, crees y clones tu propio fork. Si no sabes lo que significa, puedes ignorar este mensaje sin problemas.
|
||||
|
||||
QMK viene con un script para ayudarte a configurar el resto de cosas que necesitarás. Deberías ejecutarlo introduciendo este comando:
|
||||
|
||||
util/qmk_install.sh
|
||||
|
||||
## Prueba tu entorno de construcción
|
||||
|
||||
Ahora que tu entorno de construcción de QMK está configurado, puedes construcir un firmware para tu teclado. Comienza intentado construir el keymap por defecto del teclado. Deberías ser capaz de hacerlo con un comando con este formato:
|
||||
|
||||
make <keyboard>:default
|
||||
|
||||
Por ejemplo, para construir el firmware para un Clueboard 66% deberías usar:
|
||||
|
||||
make clueboard/66/rev3:default
|
||||
|
||||
Cuando esté hecho, deberías tener un montón de información de salida similar a esta:
|
||||
|
||||
```
|
||||
Linking: .build/clueboard_66_rev3_default.elf [OK]
|
||||
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
|
||||
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
|
||||
Checking file size of clueboard_66_rev3_default.hex [OK]
|
||||
* The firmware size is fine - 26356/28672 (2316 bytes free)
|
||||
```
|
||||
|
||||
# Creando tu keymap
|
||||
|
||||
Ya estás listo para crear tu propio keymap personal! Para hacerlo continua con [Construyendo tu primer firmware](newbs_building_firmware.md).
|
15
docs/es/newbs_learn_more_resources.md
Normal file
15
docs/es/newbs_learn_more_resources.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Recursos de aprendizaje
|
||||
|
||||
Estos recursos procuran dar miembros nuevos en la communidad QMK un mayor entendimiento de la información proporcionada en la documentación para novatos.
|
||||
|
||||
Recursos de Git:
|
||||
|
||||
* [Excelente tutorial general](https://www.codecademy.com/learn/learn-git)
|
||||
* [Juego de Git para aprender usando ejemplos](https://learngitbranching.js.org/)
|
||||
* [Recursos de Git para aprender más sobre Github](getting_started_github.md)
|
||||
* [Recursos de Git dirigidos específicamente a QMK](contributing.md)
|
||||
|
||||
|
||||
Recursos para línea de mandatos:
|
||||
|
||||
* [Excelente tutorial general sobre la línea de mandatos](https://www.codecademy.com/learn/learn-the-command-line)
|
99
docs/es/newbs_testing_debugging.md
Normal file
99
docs/es/newbs_testing_debugging.md
Normal file
@@ -0,0 +1,99 @@
|
||||
# Testeando y depurando
|
||||
|
||||
Una vez que hayas flasheado tu teclado con un firmware personalizado estarás listo para probarlo. Con un poco de suerte todo funcionará a la primera, pero si no es así, este documento te ayudará a averiguar qué está mal.
|
||||
|
||||
## Probando
|
||||
|
||||
Probar tu teclado es generalmente bastante sencillo. Persiona cada una de las teclas y asegúrate de que envía la tecla correcta. Existen incluso programas que te ayudarán a asegurarte de que no te dejas ninguna tecla sin comprobar.
|
||||
|
||||
Nota: Estos programas no los provée ni están relacionados con QMK.
|
||||
|
||||
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Sólo Windows)
|
||||
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Sólo Mac)
|
||||
* [Keyboard Tester](http://www.keyboardtester.com) (Aplicación web)
|
||||
* [Keyboard Checker](http://keyboardchecker.com) (Aplicación web)
|
||||
|
||||
## Depurando
|
||||
|
||||
Tu teclado mostrará información de depuración si tienes `CONSOLE_ENABLE = yes` en tu `rules.mk`. Por defecto la información de salida es muy limitada, pero puedes encender el modo de depuración para incrementar la información de salida. Utiliza el keycode `DEBUG` de tu keymap, usa la característica [Comando](feature_command.md) para activar el modo depuración, o añade el siguiente código a tu keymap.
|
||||
|
||||
```c
|
||||
void keyboard_post_init_user(void) {
|
||||
// Customise these values to desired behaviour
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
//debug_keyboard=true;
|
||||
//debug_mouse=true;
|
||||
}
|
||||
```
|
||||
|
||||
### Depurando con QMK Toolbox
|
||||
|
||||
Para plataformas compatibles, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) se puede usar para mostrar mensajes de depuración de tu teclado.
|
||||
|
||||
### Depurando con hid_listen
|
||||
|
||||
¿Prefieres una solución basada en una terminal? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provista por PJRC, se puede usar también para mostrar mensajes de depuración. Hay binarios preconstruídos para Windows,Linux,y MacOS.
|
||||
|
||||
<!-- FIXME: Describe the debugging messages here. -->
|
||||
|
||||
## Enviando tus propios mensajes de depuración
|
||||
|
||||
A veces, es útil imprimir mensajes de depuración desde tu [código personalizado](custom_quantum_functions.md). Hacerlo es bastante simple. Comienza incluyendo `print.h` al principio de tu fichero:
|
||||
|
||||
#include <print.h>
|
||||
|
||||
Después de eso puedes utilzar algunas funciones print diferentes:
|
||||
|
||||
* `print("string")`: Imprime un string simple
|
||||
* `uprintf("%s string", var)`: Imprime un string formateado
|
||||
* `dprint("string")` Imprime un string simple, pero sólo cuando el modo de depuración está activo
|
||||
* `dprintf("%s string", var)`: Imprime un string formateado, pero sólo cuando el modo de depuración está activo
|
||||
|
||||
## Ejemplos de depuración
|
||||
|
||||
Debajo hay una colección de ejemplos de depuración del mundo real. Para información adicional, Dirígete a [Depurando/Encontrando problemas en QMK](faq_debug.md).
|
||||
|
||||
### ¿Que posición en la matriz tiene esta pulsación de tecla?
|
||||
|
||||
Cuando estés portando, o intentando diagnosticar problemas en la pcb, puede ser útil saber si la pulsación de una tecla es escaneada correctamente. Para hablitar la información de registro en este escenario, añade el siguiente código al `keymap.c` de tus keymaps
|
||||
|
||||
```c
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// If console is enabled, it will print the matrix position and status of each key pressed
|
||||
#ifdef CONSOLE_ENABLE
|
||||
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Ejemplo de salida
|
||||
```text
|
||||
Waiting for device:.......
|
||||
Listening:
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 1
|
||||
KL: kc: 169, col: 0, row: 0, pressed: 0
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 1
|
||||
KL: kc: 174, col: 1, row: 0, pressed: 0
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 1
|
||||
KL: kc: 172, col: 2, row: 0, pressed: 0
|
||||
```
|
||||
|
||||
### ¿Cuanto tiempo tardó en escanear la pulsación de una tecla?
|
||||
|
||||
Cuando estés probando problemas en el rendimiento, puede ser útil saber la frecuenta a la cual la matríz de pulsadores se está escaneando. Para hablitar la información de registro en este escenario, añade el siguiente código al `config.h` de tus keymaps
|
||||
|
||||
```c
|
||||
#define DEBUG_MATRIX_SCAN_RATE
|
||||
```
|
||||
|
||||
Ejemplo de salida
|
||||
```text
|
||||
> matrix scan frequency: 315
|
||||
> matrix scan frequency: 313
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
> matrix scan frequency: 316
|
||||
```
|
@@ -1,6 +0,0 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
* [General](faq_general.md)
|
||||
* [Building or Compiling QMK](faq_build.md)
|
||||
* [Debugging and Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
@@ -47,7 +47,7 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/55-catalina.rules:**
|
||||
**/etc/udev/rules.d/55-caterina.rules:**
|
||||
```
|
||||
# ModemManager should ignore the following devices
|
||||
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
|
||||
@@ -69,6 +69,12 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="066
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
|
||||
```
|
||||
|
||||
**/etc/udev/rules.d/57-bootloadhid.rules:**
|
||||
```
|
||||
# bootloadHID
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="16c0", ATTRS{idProduct}=="05df", MODE:="0666"
|
||||
```
|
||||
|
||||
### Serial device is not detected in bootloader mode on Linux
|
||||
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
|
||||
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
|
||||
@@ -81,10 +87,6 @@ Re-running the QMK installation script (`./util/qmk_install.sh` from the `qmk_fi
|
||||
|
||||
If that doesn't work, then you may need to download and run Zadig. See [Bootloader Driver Installation with Zadig](driver_installation_zadig.md) for more detailed information.
|
||||
|
||||
## WINAVR is Obsolete
|
||||
It is no longer recommended and may cause some problem.
|
||||
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
||||
|
||||
## USB VID and PID
|
||||
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
|
||||
|
||||
@@ -97,29 +99,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
## Cortex: `cstddef: No such file or directory`
|
||||
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
|
||||
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/212
|
||||
https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
|
||||
https://developer.mbed.org/forum/mbed/topic/5205/
|
||||
|
||||
## `clock_prescale_set` and `clock_div_1` Not Available
|
||||
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
|
||||
|
||||
```
|
||||
Compiling C: ../../tmk_core/protocol/lufa/lufa.c
|
||||
avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
|
||||
../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
|
||||
../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
|
||||
make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
|
||||
```
|
||||
|
||||
|
||||
## BOOTLOADER_SIZE for AVR
|
||||
Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
|
||||
|
||||
@@ -140,24 +119,29 @@ The solution is to remove and reinstall all affected modules.
|
||||
|
||||
```
|
||||
brew rm avr-gcc
|
||||
brew rm avr-gcc@8
|
||||
brew rm dfu-programmer
|
||||
brew rm dfu-util
|
||||
brew rm gcc-arm-none-eabi
|
||||
brew rm arm-gcc-bin@8
|
||||
brew rm avrdude
|
||||
brew install avr-gcc
|
||||
brew install avr-gcc@8
|
||||
brew install dfu-programmer
|
||||
brew install dfu-util
|
||||
brew install gcc-arm-none-eabi
|
||||
brew install arm-gcc-bin@8
|
||||
brew install avrdude
|
||||
brew link --force avr-gcc@8
|
||||
brew link --force arm-gcc-bin@8
|
||||
|
||||
```
|
||||
|
||||
### avr-gcc 8.1 and LUFA
|
||||
### `avr-gcc` and LUFA
|
||||
|
||||
If you updated your avr-gcc to above 7 you may see errors involving LUFA. For example:
|
||||
If you updated your `avr-gcc` and you see errors involving LUFA, for example:
|
||||
|
||||
`lib/lufa/LUFA/Drivers/USB/Class/Device/AudioClassDevice.h:380:5: error: 'const' attribute on function returning 'void'`
|
||||
|
||||
For now, you need to rollback avr-gcc to 7 in brew.
|
||||
For now, you need to rollback `avr-gcc` to 8 in Homebrew.
|
||||
|
||||
```
|
||||
brew uninstall --force avr-gcc
|
||||
|
@@ -27,7 +27,7 @@ You may need privilege to access the device on OS like Linux.
|
||||
Check:
|
||||
- *hid_listen* finds your device. See above.
|
||||
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
|
||||
- set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
|
||||
- try using 'print' function instead of debug print. See **common/print.h**.
|
||||
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||
|
||||
@@ -112,56 +112,6 @@ In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't s
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
|
||||
## Bootloader Jump Doesn't Work
|
||||
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
|
||||
```
|
||||
# Size of Bootloaders in bytes:
|
||||
# Atmel DFU loader(ATmega32U4) 4096
|
||||
# Atmel DFU loader(AT90USB128) 8192
|
||||
# LUFA bootloader(ATmega32U4) 4096
|
||||
# Arduino Caterina(ATmega32U4) 4096
|
||||
# USBaspLoader(ATmega***) 2048
|
||||
# Teensy halfKay(ATmega32U4) 512
|
||||
# Teensy++ halfKay(AT90USB128) 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
```
|
||||
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
|
||||
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
|
||||
|
||||
AVR Boot section is located at end of Flash memory like the followings.
|
||||
```
|
||||
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-4KB | | 128KB-8KB
|
||||
0x6000 +---------------+ 0x1E000 +---------------+
|
||||
| Bootloader | 4KB | Bootloader | 8KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
|
||||
|
||||
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-512B | | 128KB-2KB
|
||||
0x7E00 +---------------+ 0x1FC00 +---------------+
|
||||
| Bootloader | 512B | Bootloader | 2KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
```
|
||||
|
||||
And see this discussion for further reference.
|
||||
https://github.com/tmk/tmk_keyboard/issues/179
|
||||
|
||||
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
|
||||
|
||||
## Special Extra Key Doesn't Work (System, Audio Control Keys)
|
||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||
|
||||
@@ -194,24 +144,6 @@ If you would like to keep JTAG enabled, just add the following to your `config.h
|
||||
#define NO_JTAG_DISABLE
|
||||
```
|
||||
|
||||
## Adding LED Indicators of Lock Keys
|
||||
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
|
||||
|
||||
## Program Arduino Micro/Leonardo
|
||||
Push reset button and then run command like this within 8 seconds.
|
||||
|
||||
```
|
||||
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
|
||||
```
|
||||
|
||||
Device name will vary depending on your system.
|
||||
|
||||
http://arduino.cc/en/Main/ArduinoBoardMicro
|
||||
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
|
||||
|
||||
|
||||
## USB 3 Compatibility
|
||||
I heard some people have a problem with USB 3 port, try USB 2 port.
|
||||
|
||||
|
@@ -4,6 +4,44 @@
|
||||
|
||||
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
|
||||
|
||||
## I don't know where to start!
|
||||
|
||||
If this is the case, then you should start with our [Newbs Guide](newbs.md). There is a lot of great info there, and that should cover everything you need to get started.
|
||||
|
||||
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
|
||||
|
||||
## How can I flash the firmware I built?
|
||||
|
||||
First, head to the [Compiling/Flashing FAQ Page](faq_build.md). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
|
||||
|
||||
## What if I have an issue that isn't covered here?
|
||||
|
||||
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
|
||||
|
||||
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
|
||||
|
||||
## What if I found a bug?
|
||||
|
||||
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
|
||||
|
||||
## But `git` and `GitHub` are intimidating!
|
||||
|
||||
Don't worry, we have some pretty nice [Guidelines](newbs_git_best_practices.md) on how to start using `git` and GitHub to make things easier to develop.
|
||||
|
||||
Additionally, you can find additional `git` and GitHub related links [here](newbs_learn_more_resources.md).
|
||||
|
||||
## I have a Keyboard that I want to add support for
|
||||
|
||||
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
|
||||
|
||||
### What if I want to do brand it with `QMK`?
|
||||
|
||||
That's amazing! We would love to assist you with that!
|
||||
|
||||
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
|
||||
|
||||
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
|
||||
|
||||
## What Differences Are There Between QMK and TMK?
|
||||
|
||||
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
|
||||
|
@@ -14,6 +14,17 @@ There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JI
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
|
||||

|
||||
|
||||
## How Can I Make Custom Names For Complex Keycodes?
|
||||
|
||||
Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example:
|
||||
|
||||
```c
|
||||
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
|
||||
#define ALT_TAB LALT(KC_TAB)
|
||||
```
|
||||
|
||||
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
|
||||
|
||||
## Some Of My Keys Are Swapped Or Not Working
|
||||
|
||||
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
|
||||
@@ -67,24 +78,8 @@ After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in y
|
||||
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
|
||||
|
||||
## Input Special Characters Other Than ASCII like Cédille 'Ç'
|
||||
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
|
||||
|
||||
See this post for example **MACRO** code.
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
|
||||
|
||||
On **Windows** you can use `AltGr` key or **Alt code**.
|
||||
* http://en.wikipedia.org/wiki/AltGr_key
|
||||
* http://en.wikipedia.org/wiki/Alt_code
|
||||
|
||||
On **Mac** OS defines `Option` key combinations.
|
||||
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
|
||||
|
||||
On **Xorg** you can use `compose` key, instead.
|
||||
* http://en.wikipedia.org/wiki/Compose_key
|
||||
|
||||
And see this for **Unicode** input.
|
||||
* http://en.wikipedia.org/wiki/Unicode_input
|
||||
See the [Unicode](feature_unicode.md) feature.
|
||||
|
||||
## `Fn` Key on macOS
|
||||
|
||||
@@ -130,51 +125,6 @@ https://github.com/tekezo/Karabiner/issues/403
|
||||
|
||||
See the [Grave Escape](feature_grave_esc.md) feature.
|
||||
|
||||
## Arrow on Right Modifier Keys with Dual-Role
|
||||
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
|
||||
```
|
||||
|
||||
#include "keymap_common.h"
|
||||
|
||||
|
||||
/* Arrow keys on right modifier keys with TMK dual role feature
|
||||
*
|
||||
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
|
||||
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
||||
*/
|
||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* 0: qwerty */
|
||||
[0] = LAYOUT( \
|
||||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
|
||||
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
|
||||
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
|
||||
[1] = LAYOUT( \
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
|
||||
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
|
||||
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
|
||||
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
|
||||
[4] = ACTION_LAYER_MOMENTARY(1),
|
||||
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
|
||||
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
|
||||
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
|
||||
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
|
||||
};
|
||||
|
||||
```
|
||||
|
||||
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
|
||||
|
||||
|
||||
## Eject on Mac OSX
|
||||
`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
|
||||
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
|
||||
|
@@ -1,62 +1,4 @@
|
||||
# Advanced Keycodes
|
||||
|
||||
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
|
||||
|
||||
## Assigning Custom Names
|
||||
|
||||
People often define custom names using `#define`. For example:
|
||||
|
||||
```c
|
||||
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
|
||||
#define ALT_TAB LALT(KC_TAB)
|
||||
```
|
||||
|
||||
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
|
||||
|
||||
## Caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
# Switching and Toggling Layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
# Working with Layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
## Beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
## Intermediate Users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
## Advanced Users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
# Modifier Keys
|
||||
# Modifier Keys :id=modifier-keys
|
||||
|
||||
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|
||||
|
||||
@@ -78,251 +20,22 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
|
||||
|
||||
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
|
||||
|
||||
# Mod-Tap
|
||||
# Legacy Content :id=legacy-content
|
||||
|
||||
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
|
||||
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
|
||||
|
||||
The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
|
||||
## Layers :id=switching-and-toggling-layers
|
||||
|
||||
|Modifier |Description |
|
||||
|----------|----------------------------------------|
|
||||
|`MOD_LCTL`|Left Control |
|
||||
|`MOD_LSFT`|Left Shift |
|
||||
|`MOD_LALT`|Left Alt |
|
||||
|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
|
||||
|`MOD_RCTL`|Right Control |
|
||||
|`MOD_RSFT`|Right Shift |
|
||||
|`MOD_RALT`|Right Alt (AltGr) |
|
||||
|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
|
||||
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|
||||
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
|
||||
* [Layers](feature_layers.md)
|
||||
|
||||
You can combine these by ORing them together like so:
|
||||
## Mod-Tap :id=mod-tap
|
||||
|
||||
```c
|
||||
MT(MOD_LCTL | MOD_LSFT, KC_ESC)
|
||||
```
|
||||
* [Mod-Tap](mod_tap.md)
|
||||
|
||||
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
|
||||
## One Shot Keys :id=one-shot-keys
|
||||
|
||||
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
|
||||
* [One Shot Keys](one_shot_keys.md)
|
||||
|
||||
|Key |Aliases |Description |
|
||||
|------------|-----------------------------------------------------------------|-------------------------------------------------------|
|
||||
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|
||||
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|
||||
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|
||||
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|
||||
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|
||||
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|
||||
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|
||||
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|
||||
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|
||||
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|
||||
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|
||||
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|
||||
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|
||||
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|
||||
## Tap-Hold Configuration Options :id=tap-hold-configuration-options
|
||||
|
||||
## Caveats
|
||||
|
||||
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
|
||||
|
||||
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
|
||||
|
||||
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
|
||||
|
||||
# One Shot Keys
|
||||
|
||||
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
|
||||
|
||||
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
|
||||
|
||||
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
|
||||
|
||||
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
|
||||
|
||||
You can control the behavior of one shot keys by defining these in `config.h`:
|
||||
|
||||
```c
|
||||
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
|
||||
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
|
||||
```
|
||||
|
||||
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
|
||||
* `OSL(layer)` - momentary switch to *layer*.
|
||||
|
||||
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
|
||||
|
||||
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
|
||||
|
||||
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
|
||||
|
||||
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
|
||||
|
||||
## Callbacks
|
||||
|
||||
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
|
||||
|
||||
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
|
||||
|
||||
```c
|
||||
void oneshot_mods_changed_user(uint8_t mods) {
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
println("Oneshot mods SHIFT");
|
||||
}
|
||||
if (mods & MOD_MASK_CTRL) {
|
||||
println("Oneshot mods CTRL");
|
||||
}
|
||||
if (mods & MOD_MASK_ALT) {
|
||||
println("Oneshot mods ALT");
|
||||
}
|
||||
if (mods & MOD_MASK_GUI) {
|
||||
println("Oneshot mods GUI");
|
||||
}
|
||||
if (!mods) {
|
||||
println("Oneshot mods off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `mods` argument contains the active mods after the change, so it reflects the current state.
|
||||
|
||||
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
|
||||
|
||||
```c
|
||||
void oneshot_locked_mods_changed_user(uint8_t mods) {
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
println("Oneshot locked mods SHIFT");
|
||||
}
|
||||
if (mods & MOD_MASK_CTRL) {
|
||||
println("Oneshot locked mods CTRL");
|
||||
}
|
||||
if (mods & MOD_MASK_ALT) {
|
||||
println("Oneshot locked mods ALT");
|
||||
}
|
||||
if (mods & MOD_MASK_GUI) {
|
||||
println("Oneshot locked mods GUI");
|
||||
}
|
||||
if (!mods) {
|
||||
println("Oneshot locked mods off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Last, there is also a callback for the `OSL(layer)` one shot key:
|
||||
|
||||
```c
|
||||
void oneshot_layer_changed_user(uint8_t layer) {
|
||||
if (layer == 1) {
|
||||
println("Oneshot layer 1 on");
|
||||
}
|
||||
if (!layer) {
|
||||
println("Oneshot layer off");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
|
||||
|
||||
If you are making your own keyboard, there are also `_kb` equivalent functions:
|
||||
|
||||
```c
|
||||
void oneshot_locked_mods_changed_kb(uint8_t mods);
|
||||
void oneshot_mods_changed_kb(uint8_t mods);
|
||||
void oneshot_layer_changed_kb(uint8_t layer);
|
||||
```
|
||||
|
||||
As with any callback, be sure to call the `_user` variant to allow for further customizability.
|
||||
|
||||
# Tap-Hold Configuration Options
|
||||
|
||||
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
|
||||
|
||||
These options let you modify the behavior of the Tap-Hold keys.
|
||||
|
||||
## Permissive Hold
|
||||
|
||||
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
|
||||
|
||||
```c
|
||||
#define PERMISSIVE_HOLD
|
||||
```
|
||||
|
||||
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
|
||||
|
||||
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
|
||||
|
||||
For Instance:
|
||||
|
||||
- `SFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `KC_X` Up
|
||||
- `SFT_T(KC_A)` Up
|
||||
|
||||
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
|
||||
|
||||
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
||||
|
||||
## Ignore Mod Tap Interrupt
|
||||
|
||||
To enable this setting, add this to your `config.h`:
|
||||
|
||||
```c
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
```
|
||||
|
||||
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
|
||||
|
||||
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
|
||||
|
||||
For Instance:
|
||||
|
||||
- `SFT_T(KC_A)` Down
|
||||
- `KC_X` Down
|
||||
- `SFT_T(KC_A)` Up
|
||||
- `KC_X` Up
|
||||
|
||||
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
|
||||
|
||||
|
||||
?> __Note__: This only concerns modifiers and not layer switching keys.
|
||||
|
||||
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
|
||||
|
||||
## Tapping Force Hold
|
||||
|
||||
To enable `tapping force hold`, add the following to your `config.h`:
|
||||
|
||||
```c
|
||||
#define TAPPING_FORCE_HOLD
|
||||
```
|
||||
|
||||
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
|
||||
|
||||
Example:
|
||||
|
||||
- SFT_T(KC_A) Down
|
||||
- SFT_T(KC_A) Up
|
||||
- SFT_T(KC_A) Down
|
||||
- wait more than tapping term...
|
||||
- SFT_T(KC_A) Up
|
||||
|
||||
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
|
||||
|
||||
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
|
||||
|
||||
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
|
||||
|
||||
## Retro Tapping
|
||||
|
||||
To enable `retro tapping`, add the following to your `config.h`:
|
||||
|
||||
```c
|
||||
#define RETRO_TAPPING
|
||||
```
|
||||
|
||||
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
|
||||
|
||||
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
|
||||
* [Tap-Hold Configuration Options](tap_hold.md)
|
||||
|
@@ -51,12 +51,15 @@ By default, Auto Shift is disabled for any key press that is accompanied by one
|
||||
modifiers. Thus, Ctrl+A that you hold for a really long time is not the same
|
||||
as Ctrl+Shift+A.
|
||||
|
||||
You can re-enable Auto Shift for modifiers by adding another rule to your `rules.mk`
|
||||
You can re-enable Auto Shift for modifiers by adding a define to your `config.h`
|
||||
|
||||
AUTO_SHIFT_MODIFIERS = yes
|
||||
```c
|
||||
#define AUTO_SHIFT_MODIFIERS
|
||||
```
|
||||
|
||||
In which case, Ctrl+A held past the `AUTO_SHIFT_TIMEOUT` will be sent as Ctrl+Shift+A
|
||||
|
||||
|
||||
## Configuring Auto Shift
|
||||
|
||||
If desired, there is some configuration that can be done to change the
|
||||
@@ -65,15 +68,12 @@ behavior of Auto Shift. This is done by setting various variables the
|
||||
|
||||
A sample is
|
||||
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
```c
|
||||
#pragma once
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
#define AUTO_SHIFT_TIMEOUT 150
|
||||
#define NO_AUTO_SHIFT_SPECIAL
|
||||
|
||||
#endif
|
||||
#define AUTO_SHIFT_TIMEOUT 150
|
||||
#define NO_AUTO_SHIFT_SPECIAL
|
||||
```
|
||||
|
||||
### AUTO_SHIFT_TIMEOUT (Value in ms)
|
||||
|
||||
|
@@ -6,11 +6,11 @@ QMK is able to control the brightness of these LEDs by switching them on and off
|
||||
|
||||
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
|
||||
|
||||
## Usage
|
||||
## Feature Configuration
|
||||
|
||||
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
|
||||
|
||||
```make
|
||||
```makefile
|
||||
BACKLIGHT_ENABLE = yes
|
||||
```
|
||||
|
||||
@@ -27,8 +27,64 @@ Once enabled the following keycodes below can be used to change the backlight le
|
||||
|`BL_DEC` |Decrease the backlight level |
|
||||
|`BL_BRTG`|Toggle backlight breathing |
|
||||
|
||||
## Backlight Functions
|
||||
|
||||
|Function |Description |
|
||||
|----------|-----------------------------------------------------------|
|
||||
|`backlight_toggle()` |Turn the backlight on or off |
|
||||
|`backlight_enable()` |Turn the backlight on |
|
||||
|`backlight_disable()` |Turn the backlight off |
|
||||
|`backlight_step()` |Cycle through backlight levels |
|
||||
|`backlight_increase()` |Increase the backlight level |
|
||||
|`backlight_decrease()` |Decrease the backlight level |
|
||||
|`backlight_level(x)` |Sets the backlight level to specified level |
|
||||
|`get_backlight_level()` |Return the current backlight level |
|
||||
|`is_backlight_enabled()`|Return whether the backlight is currently on |
|
||||
|
||||
### Backlight Breathing Functions
|
||||
|
||||
|Function |Description |
|
||||
|----------|---------------------------------------------------|
|
||||
|`breathing_toggle()` |Turn the backlight breathing on or off |
|
||||
|`breathing_enable()` |Turns on backlight breathing |
|
||||
|`breathing_disable()` |Turns off backlight breathing |
|
||||
|
||||
## Driver Configuration
|
||||
|
||||
To select which driver to use, configure your `rules.mk` with the following:
|
||||
|
||||
```makefile
|
||||
BACKLIGHT_DRIVER = software # Valid driver values are 'pwm,software,no'
|
||||
```
|
||||
|
||||
See below for help on individual drivers.
|
||||
|
||||
## Common Driver Configuration
|
||||
|
||||
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||
|
||||
|Define |Default |Description |
|
||||
|---------------------|-------------|--------------------------------------------------------------------------------------|
|
||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|
||||
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
||||
|
||||
### Backlight On State
|
||||
|
||||
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
|
||||
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
|
||||
|
||||
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
|
||||
|
||||
## AVR driver
|
||||
|
||||
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
|
||||
```makefile
|
||||
BACKLIGHT_DRIVER = pwm
|
||||
```
|
||||
|
||||
### Caveats
|
||||
|
||||
Hardware PWM is supported according to the following table:
|
||||
@@ -71,7 +127,7 @@ To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|
||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
||||
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
|
||||
|
||||
### Backlight On State
|
||||
|
||||
@@ -103,7 +159,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
|
||||
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
|
||||
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
|
||||
|
||||
### Software PWM Implementation
|
||||
### Timer Assisted PWM Implementation
|
||||
|
||||
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
|
||||
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
|
||||
@@ -114,11 +170,16 @@ The breathing effect is the same as in the hardware PWM implementation.
|
||||
|
||||
## ARM Driver
|
||||
|
||||
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
|
||||
```makefile
|
||||
BACKLIGHT_DRIVER = pwm
|
||||
```
|
||||
|
||||
### Caveats
|
||||
|
||||
Currently only hardware PWM is supported, and does not provide automatic configuration.
|
||||
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
|
||||
|
||||
?> STMF072 support is being investigated.
|
||||
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk.
|
||||
|
||||
### ARM Configuration
|
||||
|
||||
@@ -130,30 +191,58 @@ To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|
||||
|`BACKLIGHT_CAPS_LOCK` |*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|
||||
|`BACKLIGHT_BREATHING` |*Not defined*|Enable backlight breathing, if supported |
|
||||
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|
||||
|
||||
## Backlight Functions
|
||||
## Software PWM Driver :id=software-pwm-driver
|
||||
|
||||
|Function |Description |
|
||||
|----------|-----------------------------------------------------------|
|
||||
|`backlight_toggle()` |Turn the backlight on or off |
|
||||
|`backlight_enable()` |Turn the backlight on |
|
||||
|`backlight_disable()` |Turn the backlight off |
|
||||
|`backlight_step()` |Cycle through backlight levels |
|
||||
|`backlight_increase()` |Increase the backlight level |
|
||||
|`backlight_decrease()` |Decrease the backlight level |
|
||||
|`backlight_level(x)` |Sets the backlight level, from 0 to |
|
||||
| |`BACKLIGHT_LEVELS` |
|
||||
|`get_backlight_level()` |Return the current backlight level |
|
||||
|`is_backlight_enabled()`|Return whether the backlight is currently on |
|
||||
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
|
||||
```makefile
|
||||
BACKLIGHT_DRIVER = software
|
||||
```
|
||||
|
||||
### Backlight Breathing Functions
|
||||
### Software PWM Configuration
|
||||
|
||||
|Function |Description |
|
||||
|----------|----------------------------------------------------------|
|
||||
|`breathing_toggle()` |Turn the backlight breathing on or off |
|
||||
|`breathing_enable()` |Turns on backlight breathing |
|
||||
|`breathing_disable()` |Turns off backlight breathing |
|
||||
To change the behavior of the backlighting, `#define` these in your `config.h`:
|
||||
|
||||
|Define |Default |Description |
|
||||
|-----------------|-------------|-------------------------------------------------------------------------------------------------------------|
|
||||
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|
||||
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|
||||
|
||||
### Multiple backlight pins
|
||||
|
||||
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
|
||||
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
|
||||
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
|
||||
|
||||
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
|
||||
|
||||
```c
|
||||
#undef BACKLIGHT_PIN
|
||||
#define BACKLIGHT_PINS { F5, B2 }
|
||||
```
|
||||
|
||||
## Custom Driver
|
||||
|
||||
To enable, add this to your rules.mk:
|
||||
|
||||
```makefile
|
||||
BACKLIGHT_DRIVER = custom
|
||||
```
|
||||
|
||||
When implementing the custom driver API, the provided keyboard hooks are as follows:
|
||||
|
||||
```c
|
||||
void backlight_init_ports(void) {
|
||||
// Optional - Run on startup
|
||||
// - usually you want to configure pins here
|
||||
}
|
||||
void backlight_set(uint8_t level) {
|
||||
// Optional - Run on level change
|
||||
// - usually you want to respond to the new value
|
||||
}
|
||||
|
||||
void backlight_task(void) {
|
||||
// Optional - Run periodically
|
||||
// - long running actions here can cause performance issues
|
||||
}
|
||||
```
|
||||
|
@@ -54,39 +54,39 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|
||||
|`6` |Make layer 6 the default layer |
|
||||
|`7` |Make layer 7 the default layer |
|
||||
|
||||
## Keycodes
|
||||
## Keycodes :id=keycodes
|
||||
|
||||
|Keycode |Aliases |Description |
|
||||
|----------------------------------|---------|------------------------------------------|
|
||||
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|
||||
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|
||||
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|
||||
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|
||||
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|
||||
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|
||||
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap |
|
||||
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Ctrl and GUI on both sides (for macOS)|
|
||||
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Ctrl and GUI |
|
||||
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Ctrl and GUI swap |
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|
||||
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|
||||
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>`</code> and Escape |
|
||||
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>`</code> and Escape |
|
||||
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|
||||
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|
||||
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|
||||
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
|
||||
|`MAGIC_SWAP_LCTL_LGUI` | |Swap Left Control and Left GUI |
|
||||
|`MAGIC_UNSWAP_LCTL_LGUI` | |Unswap Left Control and Left GUI |
|
||||
|`MAGIC_SWAP_RCTL_RGUI` | |Swap Right Control and Right GUI |
|
||||
|`MAGIC_UNSWAP_RCTL_RGUI` | |Unswap Right Control and Right GUI |
|
||||
|`MAGIC_EE_HANDS_LEFT` | |Set "Left Hand" for EE_HANDS handedness |
|
||||
|`MAGIC_EE_HANDS_RIGHT` | |Set "Right Hand" for EE_HANDS handedness |
|
||||
|Key |Aliases |Description |
|
||||
|----------------------------------|---------|--------------------------------------------------------------------------|
|
||||
|`MAGIC_SWAP_CONTROL_CAPSLOCK` |`CL_SWAP`|Swap Caps Lock and Left Control |
|
||||
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |`CL_NORM`|Unswap Caps Lock and Left Control |
|
||||
|`MAGIC_CAPSLOCK_TO_CONTROL` |`CL_CTRL`|Treat Caps Lock as Control |
|
||||
|`MAGIC_UNCAPSLOCK_TO_CONTROL` |`CL_CAPS`|Stop treating Caps Lock as Control |
|
||||
|`MAGIC_SWAP_LCTL_LGUI` |`LCG_SWP`|Swap Left Control and GUI |
|
||||
|`MAGIC_UNSWAP_LCTL_LGUI` |`LCG_NRM`|Unswap Left Control and GUI |
|
||||
|`MAGIC_SWAP_RCTL_RGUI` |`RCG_SWP`|Swap Right Control and GUI |
|
||||
|`MAGIC_UNSWAP_RCTL_RGUI` |`RCG_NRM`|Unswap Right Control and GUI |
|
||||
|`MAGIC_SWAP_CTL_GUI` |`CG_SWAP`|Swap Control and GUI on both sides |
|
||||
|`MAGIC_UNSWAP_CTL_GUI` |`CG_NORM`|Unswap Control and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_CTL_GUI` |`CG_TOGG`|Toggle Control and GUI swap on both sides |
|
||||
|`MAGIC_SWAP_LALT_LGUI` |`LAG_SWP`|Swap Left Alt and GUI |
|
||||
|`MAGIC_UNSWAP_LALT_LGUI` |`LAG_NRM`|Unswap Left Alt and GUI |
|
||||
|`MAGIC_SWAP_RALT_RGUI` |`RAG_SWP`|Swap Right Alt and GUI |
|
||||
|`MAGIC_UNSWAP_RALT_RGUI` |`RAG_NRM`|Unswap Right Alt and GUI |
|
||||
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides |
|
||||
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|
||||
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides |
|
||||
|`MAGIC_NO_GUI` |`GUI_OFF`|Disable the GUI keys |
|
||||
|`MAGIC_UNNO_GUI` |`GUI_ON` |Enable the GUI keys |
|
||||
|`MAGIC_SWAP_GRAVE_ESC` |`GE_SWAP`|Swap <code>`</code> and Escape |
|
||||
|`MAGIC_UNSWAP_GRAVE_ESC` |`GE_NORM`|Unswap <code>`</code> and Escape |
|
||||
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |`BS_SWAP`|Swap `\` and Backspace |
|
||||
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|`BS_NORM`|Unswap `\` and Backspace |
|
||||
|`MAGIC_HOST_NKRO` |`NK_ON` |Enable N-key rollover |
|
||||
|`MAGIC_UNHOST_NKRO` |`NK_OFF` |Disable N-key rollover |
|
||||
|`MAGIC_TOGGLE_NKRO` |`NK_TOGG`|Toggle N-key rollover |
|
||||
|`MAGIC_EE_HANDS_LEFT` |`EH_LEFT`|Set the master half of a split keyboard as the left hand (for `EE_HANDS`) |
|
||||
|`MAGIC_EE_HANDS_RIGHT` |`EH_RGHT`|Set the master half of a split keyboard as the right hand (for `EE_HANDS`)|
|
||||
|
||||
## Configuration
|
||||
|
||||
@@ -121,9 +121,9 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|
||||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|
||||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
|
||||
|
||||
# Bootmagic Lite
|
||||
# Bootmagic Lite :id=bootmagic-lite
|
||||
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
|
||||
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
|
||||
|
||||
@@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
```
|
||||
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW 0
|
||||
@@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
|
||||
|
||||
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
|
||||
|
||||
## Split Keyboards
|
||||
|
||||
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW_RIGHT 4
|
||||
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
|
||||
```
|
||||
|
||||
By default, these values are not set.
|
||||
|
||||
## Advanced Bootmagic Lite
|
||||
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
|
||||
To replace the function, all you need to do is add something like this to your code:
|
||||
|
||||
@@ -163,4 +174,4 @@ void bootmagic_lite(void) {
|
||||
}
|
||||
```
|
||||
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
|
@@ -17,14 +17,14 @@ endif
|
||||
| DEBOUNCE_TYPE | Description | What else is needed |
|
||||
| ------------- | --------------------------------------------------- | ----------------------------- |
|
||||
| Not defined | Use the default algorithm, currently sym_g | Nothing |
|
||||
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
|
||||
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
|
||||
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
|
||||
|
||||
**Regarding split keyboards**:
|
||||
The debounce code is compatible with split keyboards.
|
||||
|
||||
# Use your own debouncing code
|
||||
* Set ```DEBOUNCE_TYPE = custom ```.
|
||||
* Set ```DEBOUNCE_TYPE = custom```.
|
||||
* Add ```SRC += debounce.c```
|
||||
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
|
||||
* Debouncing occurs after every raw matrix scan.
|
||||
@@ -33,10 +33,10 @@ The debounce code is compatible with split keyboards.
|
||||
# Changing between included debouncing methods
|
||||
You can either use your own code, by including your own debounce.c, or switch to another included one.
|
||||
Included debounce methods are:
|
||||
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
|
||||
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
|
||||
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
|
||||
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
|
||||
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
|
||||
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
|
||||
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
|
||||
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
|
||||
|
||||
|
||||
|
@@ -4,51 +4,45 @@ QMK supports temporary macros created on the fly. We call these Dynamic Macros.
|
||||
|
||||
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
|
||||
|
||||
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
|
||||
To enable them, first include `DYNAMIC_MACRO_ENABLE = yes` in your `rules.mk`. Then, add the following keys to your keymap:
|
||||
|
||||
```c
|
||||
enum keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
DVORAK,
|
||||
PLOVER,
|
||||
LOWER,
|
||||
RAISE,
|
||||
BACKLIT,
|
||||
EXT_PLV,
|
||||
DYNAMIC_MACRO_RANGE,
|
||||
};
|
||||
```
|
||||
|Key |Alias |Description |
|
||||
|------------------|----------|---------------------------------------------------|
|
||||
|`DYN_REC_START1` |`DM_REC1` |Start recording Macro 1 |
|
||||
|`DYN_REC_START2` |`DM_REC2` |Start recording Macro 2 |
|
||||
|`DYN_MACRO_PLAY1` |`DM_PLY1` |Replay Macro 1 |
|
||||
|`DYN_MACRO_PLAY2` |`DM_PLY2` |Replay Macro 2 |
|
||||
|`DYN_REC_STOP` |`DM_RSTP` |Finish the macro that is currently being recorded. |
|
||||
|
||||
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
|
||||
That should be everything necessary.
|
||||
|
||||
Below it, include the `dynamic_macro.h` header:
|
||||
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
|
||||
|
||||
```c
|
||||
#include "dynamic_macro.h"`
|
||||
```
|
||||
To finish the recording, press the `DYN_REC_STOP` layer button.
|
||||
|
||||
Add the following keys to your keymap:
|
||||
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
|
||||
|
||||
* `DYN_REC_START1` — start recording the macro 1,
|
||||
* `DYN_REC_START2` — start recording the macro 2,
|
||||
* `DYN_MACRO_PLAY1` — replay the macro 1,
|
||||
* `DYN_MACRO_PLAY2` — replay the macro 2,
|
||||
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
|
||||
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completly by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
|
||||
|
||||
Add the following code to the very beginning of your `process_record_user()` function:
|
||||
?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files.
|
||||
|
||||
```c
|
||||
if (!process_record_dynamic_macro(keycode, record)) {
|
||||
return false;
|
||||
}
|
||||
```
|
||||
## Customization
|
||||
|
||||
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
|
||||
There are a number of options added that should allow some additional degree of customization
|
||||
|
||||
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
|
||||
|Define |Default |Description |
|
||||
|----------------------------|----------------|-----------------------------------------------------------------------------------------------------------------|
|
||||
|`DYNAMIC_MACRO_SIZE` |128 |Sets the amount of memory that Dynamic Macros can use. This is a limited resource, dependent on the controller. |
|
||||
|`DYNAMIC_MACRO_USER_CALL` |*Not defined* |Defining this falls back to using the user `keymap.c` file to trigger the macro behavior. |
|
||||
|`DYNAMIC_MACRO_NO_NESTING` |*Not Defined* |Defining this disables the ability to call a macro from another macro (nested macros). |
|
||||
|
||||
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
|
||||
|
||||
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by adding the `DYNAMIC_MACRO_SIZE` define in your `config.h` (default value: 128; please read the comments for it in the header).
|
||||
|
||||
|
||||
### DYNAMIC_MACRO_USER_CALL
|
||||
|
||||
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, add `#define DYNAMIC_MACRO_USER_CALL` to your `config.h` and insert the following snippet at the beginning of your `process_record_user()` function:
|
||||
|
||||
```c
|
||||
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
|
||||
@@ -58,6 +52,15 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
|
||||
}
|
||||
```
|
||||
|
||||
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
|
||||
### User Hooks
|
||||
|
||||
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
|
||||
There are a number of hooks that you can use to add custom functionality and feedback options to Dynamic Macro feature. This allows for some additional degree of customization.
|
||||
|
||||
Note, that direction indicates which macro it is, with `1` being Macro 1, `-1` being Macro 2, and 0 being no macro.
|
||||
|
||||
* `dynamic_macro_record_start_user(void)` - Triggered when you start recording a macro.
|
||||
* `dynamic_macro_play_user(int8_t direction)` - Triggered when you play back a macro.
|
||||
* `dynamic_macro_record_key_user(int8_t direction, keyrecord_t *record)` - Triggered on each keypress while recording a macro.
|
||||
* `dynamic_macro_record_end_user(int8_t direction)` - Triggered when the macro recording is stopped.
|
||||
|
||||
Additionally, you can call `dynamic_macro_led_blink()` to flash the backlights if that feature is enabled.
|
||||
|
@@ -2,23 +2,35 @@
|
||||
|
||||
Basic encoders are supported by adding this to your `rules.mk`:
|
||||
|
||||
ENCODER_ENABLE = yes
|
||||
```make
|
||||
ENCODER_ENABLE = yes
|
||||
```
|
||||
|
||||
and this to your `config.h`:
|
||||
|
||||
#define ENCODERS_PAD_A { B12 }
|
||||
#define ENCODERS_PAD_B { B13 }
|
||||
```c
|
||||
#define ENCODERS_PAD_A { B12 }
|
||||
#define ENCODERS_PAD_B { B13 }
|
||||
```
|
||||
|
||||
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
|
||||
|
||||
#define ENCODERS_PAD_A { encoder1a, encoder2a }
|
||||
#define ENCODERS_PAD_B { encoder1b, encoder2b }
|
||||
```c
|
||||
#define ENCODERS_PAD_A { encoder1a, encoder2a }
|
||||
#define ENCODERS_PAD_B { encoder1b, encoder2b }
|
||||
```
|
||||
|
||||
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
|
||||
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions. They can also be flipped with a define:
|
||||
|
||||
```c
|
||||
#define ENCODER_DIRECTION_FLIP
|
||||
```
|
||||
|
||||
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
|
||||
|
||||
#define ENCODER_RESOLUTION 4
|
||||
```c
|
||||
#define ENCODER_RESOLUTION 4
|
||||
```
|
||||
|
||||
## Split Keyboards
|
||||
|
||||
@@ -33,27 +45,31 @@ If you are using different pinouts for the encoders on each half of a split keyb
|
||||
|
||||
The callback functions can be inserted into your `<keyboard>.c`:
|
||||
|
||||
void encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
encoder_update_user(index, clockwise);
|
||||
}
|
||||
```c
|
||||
void encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
encoder_update_user(index, clockwise);
|
||||
}
|
||||
```
|
||||
|
||||
or `keymap.c`:
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
```c
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
} else if (index == 1) { /* Second encoder */
|
||||
} else if (index == 1) { /* Second encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_UP);
|
||||
tap_code(KC_DOWN);
|
||||
} else {
|
||||
tap_code(KC_DOWN);
|
||||
tap_code(KC_UP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Hardware
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
## Haptic feedback rules.mk options
|
||||
|
||||
The following options are currently available for haptic feedback in `rule.mk`:
|
||||
The following options are currently available for haptic feedback in `rules.mk`:
|
||||
|
||||
`HAPTIC_ENABLE += DRV2605L`
|
||||
|
||||
@@ -22,7 +22,7 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
|
||||
| Name | Description |
|
||||
|-----------|-------------------------------------------------------|
|
||||
|`HPT_ON` | Turn haptic feedback on |
|
||||
|`HPT_OFF` | Turn haptic feedback on |
|
||||
|`HPT_OFF` | Turn haptic feedback off |
|
||||
|`HPT_TOG` | Toggle haptic feedback on/off |
|
||||
|`HPT_RST` | Reset haptic feedback config to default |
|
||||
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|
||||
@@ -41,11 +41,15 @@ First you will need a build a circuit to drive the solenoid through a mosfet as
|
||||
|
||||
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
|
||||
|
||||
Select a pin that has PWM for the signal pin
|
||||
|
||||
```
|
||||
#define SOLENOID_PIN *pin*
|
||||
```
|
||||
| Settings | Default | Description |
|
||||
|--------------------------|---------------|-------------------------------------------------------|
|
||||
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|
||||
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|
||||
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|
||||
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
|
||||
|
||||
?> Dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
|
||||
|
||||
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
|
||||
|
||||
@@ -151,4 +155,4 @@ This will set what sequence HPT_RST will set as the active mode. If not defined,
|
||||
|
||||
### DRV2605L Continuous Haptic Mode
|
||||
|
||||
This mode sets continuous haptic feedback with the option to increase or decrease strength.
|
||||
This mode sets continuous haptic feedback with the option to increase or decrease strength.
|
||||
|
@@ -16,7 +16,7 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
|
||||
|
||||
## Caveats
|
||||
|
||||
Key Lock is only able to hold standard action keys and [One Shot modifier](feature_advanced_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
||||
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
|
||||
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
|
||||
|
||||
Switching layers will not cancel the Key Lock.
|
||||
|
94
docs/feature_layers.md
Normal file
94
docs/feature_layers.md
Normal file
@@ -0,0 +1,94 @@
|
||||
# Layers :id=layers
|
||||
|
||||
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
|
||||
|
||||
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
|
||||
|
||||
## Switching and Toggling Layers :id=switching-and-toggling-layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
### Caveats :id=caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
|
||||
|
||||
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
## Working with Layers :id=working-with-layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
### Beginners :id=beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
### Intermediate Users :id=intermediate-users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
### Advanced Users :id=advanced-users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
## Functions :id=functions
|
||||
|
||||
There are a number of functions (and variables) related to how you can use or manipulate the layers.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
|
||||
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `layer_clear()` | Clears all layers (turns them all off). |
|
||||
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
|
||||
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
|
||||
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
|
||||
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
|
||||
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
|
||||
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
|
||||
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
|
||||
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
|
||||
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
|
||||
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
|
||||
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
|
||||
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
|
||||
|
||||
|
||||
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
|
||||
|
||||
|Callbacks |Description |
|
||||
|-----------------------------------------------------|----------------------------------------------------------------------------------------|
|
||||
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
|
||||
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
|
||||
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
|
||||
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
|
||||
|
||||
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
|
||||
|
||||
|Check functions |Description |
|
||||
|-------------------------------------------|------------------------------------------------------------------------------|
|
||||
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
|
||||
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
|
||||
|
||||
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
|
@@ -22,10 +22,10 @@ void matrix_scan_user(void) {
|
||||
SEND_STRING("QMK is awesome.");
|
||||
}
|
||||
SEQ_TWO_KEYS(KC_D, KC_D) {
|
||||
SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
|
||||
SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
|
||||
}
|
||||
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
|
||||
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
|
||||
SEND_STRING("https://start.duckduckgo.com\n");
|
||||
}
|
||||
SEQ_TWO_KEYS(KC_A, KC_S) {
|
||||
register_code(KC_LGUI);
|
||||
@@ -74,9 +74,9 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
|
||||
|
||||
## Strict Key Processing
|
||||
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
|
||||
|
||||
## Customization
|
||||
|
||||
@@ -115,11 +115,11 @@ void matrix_scan_user(void) {
|
||||
|
||||
SEQ_ONE_KEY(KC_E) {
|
||||
// Anything you can do in a macro.
|
||||
SEND_STRING(SS_LCTRL(SS_LSFT("t")));
|
||||
SEND_STRING(SS_LCTL(SS_LSFT("t")));
|
||||
did_leader_succeed = true;
|
||||
} else
|
||||
SEQ_TWO_KEYS(KC_E, KC_D) {
|
||||
SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c"));
|
||||
SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
|
||||
did_leader_succeed = true;
|
||||
}
|
||||
leader_end();
|
||||
|
@@ -67,14 +67,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
case QMKURL:
|
||||
if (record->event.pressed) {
|
||||
// when keycode QMKURL is pressed
|
||||
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
|
||||
SEND_STRING("https://qmk.fm/\n");
|
||||
} else {
|
||||
// when keycode QMKURL is released
|
||||
}
|
||||
break;
|
||||
case MY_OTHER_MACRO:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
|
||||
SEND_STRING(SS_LCTL("ac")); // selects all and copies
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -88,6 +88,46 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
};
|
||||
```
|
||||
|
||||
### Advanced Macros
|
||||
|
||||
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
|
||||
|
||||
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
|
||||
|
||||
```c
|
||||
static uint8_t f22_tracker;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_F22); //this means to send F22 down
|
||||
f22_tracker++;
|
||||
register_code(keycode);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (!record->event.pressed) {
|
||||
f22_tracker--;
|
||||
if (!f22_tracker) {
|
||||
unregister_code(KC_F22); //this means to send F22 up
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### TAP, DOWN and UP
|
||||
|
||||
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
|
||||
@@ -107,20 +147,33 @@ Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can al
|
||||
|
||||
Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
|
||||
|
||||
Delays can be also added to the string:
|
||||
|
||||
* `SS_DELAY(msecs)` will delay for the specified number of milliseconds.
|
||||
|
||||
For example:
|
||||
|
||||
SEND_STRING("VE" SS_DELAY(1000) SS_TAP(X_HOME) "LO");
|
||||
|
||||
Which would send "VE" followed by a 1-second delay, then a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline, but delayed in the middle).
|
||||
|
||||
There's also a couple of mod shortcuts you can use:
|
||||
|
||||
* `SS_LCTRL(string)`
|
||||
* `SS_LGUI(string)`
|
||||
* `SS_LALT(string)`
|
||||
* `SS_LCTL(string)`
|
||||
* `SS_LSFT(string)`
|
||||
* `SS_RALT(string)`
|
||||
* `SS_LALT(string)`
|
||||
* `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
|
||||
* `SS_RCTL(string)`
|
||||
* `SS_RSFT(string)`
|
||||
* `SS_RALT(string)` or `SS_ALGR(string)`
|
||||
* `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
|
||||
|
||||
These press the respective modifier, send the supplied string and then release the modifier.
|
||||
They can be used like this:
|
||||
|
||||
SEND_STRING(SS_LCTRL("a"));
|
||||
SEND_STRING(SS_LCTL("a"));
|
||||
|
||||
Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
|
||||
Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
|
||||
|
||||
### Alternative Keymaps
|
||||
|
||||
@@ -151,6 +204,8 @@ SEND_STRING(".."SS_TAP(X_END));
|
||||
|
||||
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
|
||||
|
||||
?> You can also use the functions described in [Useful function](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
|
||||
|
||||
### `record->event.pressed`
|
||||
|
||||
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
|
||||
@@ -195,11 +250,11 @@ This will clear all mods currently pressed.
|
||||
|
||||
This will clear all keys besides the mods currently pressed.
|
||||
|
||||
## Advanced Example:
|
||||
## Advanced Example:
|
||||
|
||||
### Super ALT↯TAB
|
||||
|
||||
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
|
||||
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
|
||||
|
||||
```c
|
||||
bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
|
||||
@@ -216,7 +271,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (!is_alt_tab_active) {
|
||||
is_alt_tab_active = true;
|
||||
register_code(KC_LALT);
|
||||
}
|
||||
}
|
||||
alt_tab_timer = timer_read();
|
||||
register_code(KC_TAB);
|
||||
} else {
|
||||
@@ -227,7 +282,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) { # The very important timer.
|
||||
void matrix_scan_user(void) { # The very important timer.
|
||||
if (is_alt_tab_active) {
|
||||
if (timer_elapsed(alt_tab_timer) > 1000) {
|
||||
unregister_code(KC_LALT);
|
||||
@@ -316,7 +371,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
```
|
||||
|
||||
|
||||
## Advanced Example:
|
||||
## Advanced Example:
|
||||
|
||||
### Single-Key Copy/Paste
|
||||
|
||||
|
@@ -58,6 +58,8 @@ This is the default mode. You can adjust the cursor and scrolling acceleration u
|
||||
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|
||||
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|
||||
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|
||||
|`MOUSEKEY_WHEEL_DELAY` |300 |Delay between pressing a wheel key and wheel movement |
|
||||
|`MOUSEKEY_WHEEL_INTERVAL` |100 |Time between wheel movements |
|
||||
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|
||||
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
|
||||
|
||||
@@ -66,6 +68,7 @@ Tips:
|
||||
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
|
||||
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
|
||||
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
|
||||
* Setting `MOUSEKEY_WHEEL_INTERVAL` too low will make scrolling too fast. Setting it too high will make scrolling too slow when the wheel key is held down.
|
||||
|
||||
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
|
||||
|
||||
|
@@ -1,139 +1,142 @@
|
||||
# OLED Driver
|
||||
|
||||
## OLED Supported Hardware
|
||||
## Supported Hardware
|
||||
|
||||
OLED modules using SSD1306 or SH1106 driver ICs, communicating over I2C.
|
||||
Tested combinations:
|
||||
|
||||
| IC driver | Size | Keyboard Platform | Notes |
|
||||
|-----------|--------|-------------------|--------------------------|
|
||||
| SSD1306 | 128x32 | AVR | Primary support |
|
||||
| SSD1306 | 128x64 | AVR | Verified working |
|
||||
| SSD1306 | 128x32 | ARM | |
|
||||
| SH1106 | 128x64 | AVR | No rotation or scrolling |
|
||||
|IC |Size |Platform|Notes |
|
||||
|---------|------|--------|------------------------|
|
||||
|SSD1306 |128x32|AVR |Primary support |
|
||||
|SSD1306 |128x64|AVR |Verified working |
|
||||
|SSD1306 |128x32|Arm | |
|
||||
|SH1106 |128x64|AVR |No rotation or scrolling|
|
||||
|
||||
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
|
||||
Hardware configurations using Arm-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
|
||||
|
||||
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
|
||||
!> Warning: This OLED driver currently uses the new i2c_master driver from Split Common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest Split Common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses Split Common to detect keypresses, so you will need to implement custom timeout logic for non-Split Common keyboards.
|
||||
|
||||
## Usage
|
||||
|
||||
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
|
||||
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to add the following to your `rules.mk`:
|
||||
|
||||
```
|
||||
```make
|
||||
OLED_DRIVER_ENABLE = yes
|
||||
```
|
||||
|
||||
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
|
||||
Then in your `keymap.c` file, implement the OLED task call. This example assumes your keymap has three layers named `_QWERTY`, `_FN` and `_ADJ`:
|
||||
|
||||
```C++
|
||||
```c
|
||||
#ifdef OLED_DRIVER_ENABLE
|
||||
void oled_task_user(void) {
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer: "), false);
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
case _FN:
|
||||
oled_write_P(PSTR("FN\n"), false);
|
||||
break;
|
||||
case _ADJ:
|
||||
oled_write_P(PSTR("ADJ\n"), false);
|
||||
break;
|
||||
default:
|
||||
// Or use the write_ln shortcut over adding '\n' to the end of your string
|
||||
oled_write_ln_P(PSTR("Undefined"), false);
|
||||
}
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer: "), false);
|
||||
|
||||
// Host Keyboard LED Status
|
||||
uint8_t led_usb_state = host_keyboard_leds();
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
|
||||
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
case _FN:
|
||||
oled_write_P(PSTR("FN\n"), false);
|
||||
break;
|
||||
case _ADJ:
|
||||
oled_write_P(PSTR("ADJ\n"), false);
|
||||
break;
|
||||
default:
|
||||
// Or use the write_ln shortcut over adding '\n' to the end of your string
|
||||
oled_write_ln_P(PSTR("Undefined"), false);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
|
||||
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
|
||||
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
|
||||
}
|
||||
#endif
|
||||
```
|
||||
|
||||
## Logo Example
|
||||
|
||||
In the default font, ranges in the font file are reserved for a QMK Logo. To Render this logo to the oled screen, use the following code example:
|
||||
In the default font, certain ranges of characters are reserved for a QMK logo. To render this logo to the OLED screen, use the following code example:
|
||||
|
||||
```C++
|
||||
```c
|
||||
static void render_logo(void) {
|
||||
static const char PROGMEM qmk_logo[] = {
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
|
||||
static const char PROGMEM qmk_logo[] = {
|
||||
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
|
||||
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
|
||||
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
|
||||
};
|
||||
|
||||
oled_write_P(qmk_logo, false);
|
||||
oled_write_P(qmk_logo, false);
|
||||
}
|
||||
```
|
||||
|
||||
## Other Examples
|
||||
|
||||
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
|
||||
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
|
||||
|
||||
```C++
|
||||
```c
|
||||
#ifdef OLED_DRIVER_ENABLE
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
if (!is_keyboard_master())
|
||||
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
|
||||
return rotation;
|
||||
if (!is_keyboard_master()) {
|
||||
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
|
||||
}
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
void oled_task_user(void) {
|
||||
if (is_keyboard_master()) {
|
||||
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
|
||||
} else {
|
||||
render_logo(); // Renders a statuc logo
|
||||
oled_scroll_left(); // Turns on scrolling
|
||||
}
|
||||
if (is_keyboard_master()) {
|
||||
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
|
||||
} else {
|
||||
render_logo(); // Renders a static logo
|
||||
oled_scroll_left(); // Turns on scrolling
|
||||
}
|
||||
}
|
||||
#endif
|
||||
```
|
||||
|
||||
## Basic Configuration
|
||||
|
||||
## Basic Configuration
|
||||
|
||||
| Define | Default | Description |
|
||||
|----------------------------|-------------------|----------------------------------------------------------------------------------------------------------------------------|
|
||||
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
|
||||
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
|
||||
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
|
||||
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
|
||||
| `OLED_FONT_WIDTH` | `6` | The font width |
|
||||
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
|
||||
| `OLED_TIMEOUT` | `60000` | Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
| `OLED_SCROLL_TIMEOUT` | `0` | Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
| `OLED_SCROLL_TIMEOUT_RIGHT`| *Not defined* | Scroll timeout direction is right when defined, left when undefined. |
|
||||
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|
||||
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
|
||||
|Define |Default |Description |
|
||||
|---------------------------|-----------------|--------------------------------------------------------------------------------------------------------------------------|
|
||||
|`OLED_DISPLAY_ADDRESS` |`0x3C` |The i2c address of the OLED Display |
|
||||
|`OLED_FONT_H` |`"glcdfont.c"` |The font code file to use for custom fonts |
|
||||
|`OLED_FONT_START` |`0` |The starting characer index for custom fonts |
|
||||
|`OLED_FONT_END` |`223` |The ending characer index for custom fonts |
|
||||
|`OLED_FONT_WIDTH` |`6` |The font width |
|
||||
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|
||||
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
|`OLED_SCROLL_TIMEOUT` |`0` |Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|
||||
|`OLED_SCROLL_TIMEOUT_RIGHT`|*Not defined* |Scroll timeout direction is right when defined, left when undefined. |
|
||||
|`OLED_IC` |`OLED_IC_SSD1306`|Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
|
||||
|`OLED_COLUMN_OFFSET` |`0` |(SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC.|
|
||||
|
||||
## 128x64 & Custom sized OLED Displays
|
||||
|
||||
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
|
||||
|
||||
|Define |Default |Description |
|
||||
|-----------------------|---------------|-----------------------------------------------------------------|
|
||||
|`OLED_DISPLAY_128X64` |*Not defined* |Changes the display defines for use with 128x64 displays. |
|
||||
|`OLED_DISPLAY_CUSTOM` |*Not defined* |Changes the display defines for use with custom displays.<br />Requires user to implement the below defines. |
|
||||
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|
||||
|`OLED_DISPLAY_HEIGHT` |`32` |The height of the OLED display. |
|
||||
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br />`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|
||||
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|
||||
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br />`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|
||||
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br />`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|
||||
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br />Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`. |
|
||||
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|Define |Default |Description |
|
||||
|---------------------|---------------|----------------------------------------------------------------------------------------------------------------------------------------|
|
||||
|`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. |
|
||||
|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.<br>Requires user to implement the below defines. |
|
||||
|`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. |
|
||||
|`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. |
|
||||
|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.<br>`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. |
|
||||
|`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. |
|
||||
|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.<br>`(sizeof(OLED_BLOCK_TYPE) * 8)`. |
|
||||
|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering<br>`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. |
|
||||
|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.<br>Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`.|
|
||||
|`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. |
|
||||
|
||||
|
||||
### 90 Degree Rotation - Technical Mumbo Jumbo
|
||||
### 90 Degree Rotation - Technical Mumbo Jumbo
|
||||
|
||||
!> Rotation is unsupported on the SH1106.
|
||||
|
||||
```C
|
||||
```c
|
||||
// OLED Rotation enum values are flags
|
||||
typedef enum {
|
||||
OLED_ROTATION_0 = 0,
|
||||
@@ -143,9 +146,9 @@ typedef enum {
|
||||
} oled_rotation_t;
|
||||
```
|
||||
|
||||
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
|
||||
|
||||
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
|
||||
OLED displays driven by SSD1306 drivers only natively support in hardware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an ATmega32U4 board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
|
||||
|
||||
90 degree rotation is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the display height, width, and block size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
|
||||
|
||||
| | | | | | |
|
||||
|---|---|---|---|---|---|
|
||||
@@ -167,8 +170,8 @@ So those precalculated arrays just index the memory offsets in the order in whic
|
||||
|
||||
## OLED API
|
||||
|
||||
```C++
|
||||
// OLED Rotation enum values are flags
|
||||
```c
|
||||
// OLED rotation enum values are flags
|
||||
typedef enum {
|
||||
OLED_ROTATION_0 = 0,
|
||||
OLED_ROTATION_90 = 1,
|
||||
@@ -218,6 +221,12 @@ void oled_write(const char *data, bool invert);
|
||||
// Advances the cursor to the next page, wiring ' ' to the remainder of the current page
|
||||
void oled_write_ln(const char *data, bool invert);
|
||||
|
||||
// Pans the buffer to the right (or left by passing true) by moving contents of the buffer
|
||||
// Useful for moving the screen in preparation for new drawing
|
||||
// oled_scroll_left or oled_scroll_right should be preferred for all cases of moving a static
|
||||
// image such as a logo or to avoid burn-in as it's much, much less cpu intensive
|
||||
void oled_pan(bool left);
|
||||
|
||||
// Writes a PROGMEM string to the buffer at current cursor position
|
||||
// Advances the cursor while writing, inverts the pixels if true
|
||||
// Remapped to call 'void oled_write(const char *data, bool invert);' on ARM
|
||||
@@ -229,6 +238,15 @@ void oled_write_P(const char *data, bool invert);
|
||||
// Remapped to call 'void oled_write_ln(const char *data, bool invert);' on ARM
|
||||
void oled_write_ln_P(const char *data, bool invert);
|
||||
|
||||
// Writes a string to the buffer at current cursor position
|
||||
void oled_write_raw(const char *data, uint16_t size);
|
||||
|
||||
// Writes a single byte into the buffer at the specified index
|
||||
void oled_write_raw_byte(const char data, uint16_t index);
|
||||
|
||||
// Writes a PROGMEM string to the buffer at current cursor position
|
||||
void oled_write_raw_P(const char *data, uint16_t size);
|
||||
|
||||
// Can be used to manually turn on the screen if it is off
|
||||
// Returns true if the screen was on or turns on
|
||||
bool oled_on(void);
|
||||
@@ -243,12 +261,24 @@ void oled_task(void);
|
||||
// Called at the start of oled_task, weak function overridable by the user
|
||||
void oled_task_user(void);
|
||||
|
||||
// Scrolls the entire display right
|
||||
// Set the specific 8 lines rows of the screen to scroll.
|
||||
// 0 is the default for start, and 7 for end, which is the entire
|
||||
// height of the screen. For 128x32 screens, rows 4-7 are not used.
|
||||
void oled_scroll_set_area(uint8_t start_line, uint8_t end_line);
|
||||
|
||||
// Sets scroll speed, 0-7, fastest to slowest. Default is three.
|
||||
// Does not take effect until scrolling is either started or restarted
|
||||
// the ssd1306 supports 8 speeds with the delay
|
||||
// listed below betwen each frame of the scrolling effect
|
||||
// 0=2, 1=3, 2=4, 3=5, 4=25, 5=64, 6=128, 7=256
|
||||
void oled_scroll_set_speed(uint8_t speed);
|
||||
|
||||
// Begin scrolling the entire display right
|
||||
// Returns true if the screen was scrolling or starts scrolling
|
||||
// NOTE: display contents cannot be changed while scrolling
|
||||
bool oled_scroll_right(void);
|
||||
|
||||
// Scrolls the entire display left
|
||||
// Begin scrolling the entire display left
|
||||
// Returns true if the screen was scrolling or starts scrolling
|
||||
// NOTE: display contents cannot be changed while scrolling
|
||||
bool oled_scroll_left(void);
|
||||
@@ -266,26 +296,26 @@ uint8_t oled_max_lines(void);
|
||||
|
||||
!> Scrolling and rotation are unsupported on the SH1106.
|
||||
|
||||
## SSD1306.h driver conversion guide
|
||||
## SSD1306.h Driver Conversion Guide
|
||||
|
||||
|Old API |Recommended New API |
|
||||
|---------------------------|-----------------------------------|
|
||||
|`struct CharacterMatrix` |*removed - delete all references* |
|
||||
|`iota_gfx_init` |`oled_init` |
|
||||
|`iota_gfx_on` |`oled_on` |
|
||||
|`iota_gfx_off` |`oled_off` |
|
||||
|`iota_gfx_flush` |`oled_render` |
|
||||
|`iota_gfx_write_char` |`oled_write_char` |
|
||||
|`iota_gfx_write` |`oled_write` |
|
||||
|`iota_gfx_write_P` |`oled_write_P` |
|
||||
|`iota_gfx_clear_screen` |`oled_clear` |
|
||||
|`matrix_clear` |*removed - delete all references* |
|
||||
|`matrix_write_char_inner` |`oled_write_char` |
|
||||
|`matrix_write_char` |`oled_write_char` |
|
||||
|`matrix_write` |`oled_write` |
|
||||
|`matrix_write_ln` |`oled_write_ln` |
|
||||
|`matrix_write_P` |`oled_write_P` |
|
||||
|`matrix_write_ln_P` |`oled_write_ln_P` |
|
||||
|`matrix_render` |`oled_render` |
|
||||
|`iota_gfx_task` |`oled_task` |
|
||||
|`iota_gfx_task_user` |`oled_task_user` |
|
||||
|Old API |Recommended New API |
|
||||
|-------------------------|---------------------------------|
|
||||
|`struct CharacterMatrix` |*removed - delete all references*|
|
||||
|`iota_gfx_init` |`oled_init` |
|
||||
|`iota_gfx_on` |`oled_on` |
|
||||
|`iota_gfx_off` |`oled_off` |
|
||||
|`iota_gfx_flush` |`oled_render` |
|
||||
|`iota_gfx_write_char` |`oled_write_char` |
|
||||
|`iota_gfx_write` |`oled_write` |
|
||||
|`iota_gfx_write_P` |`oled_write_P` |
|
||||
|`iota_gfx_clear_screen` |`oled_clear` |
|
||||
|`matrix_clear` |*removed - delete all references*|
|
||||
|`matrix_write_char_inner`|`oled_write_char` |
|
||||
|`matrix_write_char` |`oled_write_char` |
|
||||
|`matrix_write` |`oled_write` |
|
||||
|`matrix_write_ln` |`oled_write_ln` |
|
||||
|`matrix_write_P` |`oled_write_P` |
|
||||
|`matrix_write_ln_P` |`oled_write_ln_P` |
|
||||
|`matrix_render` |`oled_render` |
|
||||
|`iota_gfx_task` |`oled_task` |
|
||||
|`iota_gfx_task_user` |`oled_task_user` |
|
||||
|
@@ -1,10 +1,10 @@
|
||||
## Pointing Device
|
||||
# Pointing Device :id=pointing-device
|
||||
|
||||
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
|
||||
|
||||
To enable Pointing Device, uncomment the following line in your rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
POINTING_DEVICE_ENABLE = yes
|
||||
```
|
||||
|
||||
@@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
|
||||
|
||||
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
|
||||
|
||||
```
|
||||
```c
|
||||
case MS_SPECIAL:
|
||||
report_mouse_t currentReport = pointing_device_get_report();
|
||||
if (record->event.pressed)
|
||||
|
@@ -1,4 +1,4 @@
|
||||
## PS/2 Mouse Support
|
||||
# PS/2 Mouse Support :id=ps2-mouse-support
|
||||
|
||||
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
|
||||
|
||||
@@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
|
||||
|
||||
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
|
||||
|
||||
### The Cirtuitry between Trackpoint and Controller
|
||||
## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller
|
||||
|
||||
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
|
||||
|
||||
@@ -24,20 +24,20 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER
|
||||
```
|
||||
|
||||
|
||||
### Busywait Version
|
||||
## Busywait Version :id=busywait-version
|
||||
|
||||
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_BUSYWAIT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_BUSYWAIT
|
||||
# define PS2_CLOCK_PORT PORTD
|
||||
# define PS2_CLOCK_PIN PIND
|
||||
@@ -50,20 +50,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Interrupt Version
|
||||
## Interrupt Version :id=interrupt-version
|
||||
|
||||
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_INT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_INT
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@@ -88,20 +88,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### USART Version
|
||||
## USART Version :id=usart-version
|
||||
|
||||
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_USART = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_USART
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@@ -145,13 +145,13 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Additional Settings
|
||||
## Additional Settings :id=additional-settings
|
||||
|
||||
#### PS/2 Mouse Features
|
||||
### PS/2 Mouse Features :id=ps2-mouse-features
|
||||
|
||||
These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
```
|
||||
```c
|
||||
/* Use remote mode instead of the default stream mode (see link) */
|
||||
#define PS2_MOUSE_USE_REMOTE_MODE
|
||||
|
||||
@@ -170,7 +170,7 @@ These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
You can also call the following functions from ps2_mouse.h
|
||||
|
||||
```
|
||||
```c
|
||||
void ps2_mouse_disable_data_reporting(void);
|
||||
|
||||
void ps2_mouse_enable_data_reporting(void);
|
||||
@@ -188,36 +188,36 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
|
||||
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
|
||||
```
|
||||
|
||||
#### Fine Control
|
||||
### Fine Control :id=fine-control
|
||||
|
||||
Use the following defines to change the sensitivity and speed of the mouse.
|
||||
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_X_MULTIPLIER 3
|
||||
#define PS2_MOUSE_Y_MULTIPLIER 3
|
||||
#define PS2_MOUSE_V_MULTIPLIER 1
|
||||
```
|
||||
|
||||
#### Scroll Button
|
||||
### Scroll Button :id=scroll-button
|
||||
|
||||
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
|
||||
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
|
||||
To enable the feature, you must set a scroll button mask as follows:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
|
||||
```
|
||||
|
||||
To disable the scroll button feature:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK 0
|
||||
```
|
||||
|
||||
The available buttons are:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_BTN_LEFT 0
|
||||
#define PS2_MOUSE_BTN_RIGHT 1
|
||||
#define PS2_MOUSE_BTN_MIDDLE 2
|
||||
@@ -229,27 +229,28 @@ Once you've configured your scroll button mask, you must configure the scroll bu
|
||||
This is the interval before which if the scroll buttons were released they would be sent to the host.
|
||||
After this interval, they will cause the mouse to scroll and will not be sent.
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
|
||||
```
|
||||
|
||||
To disable sending the scroll buttons:
|
||||
```
|
||||
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 0
|
||||
```
|
||||
|
||||
Fine control over the scrolling is supported with the following defines:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
|
||||
```
|
||||
|
||||
#### Invert Mouse and Scroll Axes
|
||||
### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
|
||||
|
||||
To invert the X and Y axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_X
|
||||
#define PS2_MOUSE_INVERT_Y
|
||||
```
|
||||
@@ -258,18 +259,18 @@ into config.h.
|
||||
|
||||
To reverse the scroll axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_H
|
||||
#define PS2_MOUSE_INVERT_V
|
||||
```
|
||||
|
||||
into config.h.
|
||||
|
||||
#### Debug Settings
|
||||
### Debug Settings :id=debug-settings
|
||||
|
||||
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
|
||||
|
||||
```
|
||||
```c
|
||||
/* To debug the mouse reports */
|
||||
#define PS2_MOUSE_DEBUG_HID
|
||||
#define PS2_MOUSE_DEBUG_RAW
|
||||
|
@@ -1,22 +1,22 @@
|
||||
# RGB Matrix Lighting
|
||||
# RGB Matrix Lighting :id=rgb-matrix-lighting
|
||||
|
||||
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
|
||||
|
||||
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
|
||||
|
||||
## Driver configuration
|
||||
## Driver configuration :id=driver-configuration
|
||||
---
|
||||
### IS31FL3731
|
||||
### IS31FL3731 :id=is31fl3731
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@@ -55,19 +55,19 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
|
||||
|
||||
---
|
||||
### IS31FL3733/IS31FL3737
|
||||
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
|
||||
|
||||
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3733
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
|
||||
|
||||
---
|
||||
|
||||
### WS2812 (AVR only)
|
||||
### WS2812 :id=ws2812
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = WS2812
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// The pin connected to the data pin of the LEDs
|
||||
#define RGB_DI_PIN D7
|
||||
// The number of LEDs connected
|
||||
@@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
|
||||
|
||||
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
|
||||
|
||||
```C
|
||||
```c
|
||||
const led_config_t g_led_config = { {
|
||||
// Key Matrix to LED Index
|
||||
{ 5, NO_LED, NO_LED, 0 },
|
||||
@@ -146,7 +146,7 @@ const led_config_t g_led_config = { {
|
||||
|
||||
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
|
||||
|
||||
```C
|
||||
```c
|
||||
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
|
||||
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
|
||||
```
|
||||
@@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|
||||
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
|
||||
|
||||
## Flags
|
||||
## Flags :id=flags
|
||||
|
||||
|Define |Description |
|
||||
|------------------------------------|-------------------------------------------|
|
||||
@@ -169,32 +169,37 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|
||||
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
|
||||
|
||||
## Keycodes
|
||||
## Keycodes :id=keycodes
|
||||
|
||||
All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||
|
||||
* `RGB_TOG` - toggle
|
||||
* `RGB_MOD` - cycle through modes
|
||||
* `RGB_HUI` - increase hue
|
||||
* `RGB_HUD` - decrease hue
|
||||
* `RGB_SAI` - increase saturation
|
||||
* `RGB_SAD` - decrease saturation
|
||||
* `RGB_VAI` - increase value
|
||||
* `RGB_VAD` - decrease value
|
||||
* `RGB_SPI` - increase speed effect (no EEPROM support)
|
||||
* `RGB_SPD` - decrease speed effect (no EEPROM support)
|
||||
|Key |Aliases |Description |
|
||||
|-------------------|----------|--------------------------------------------------------------------------------------|
|
||||
|`RGB_TOG` | |Toggle RGB lighting on or off |
|
||||
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|
||||
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held |
|
||||
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|
||||
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|
||||
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|
||||
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|
||||
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|
||||
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|
||||
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|
||||
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
|
||||
|
||||
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
|
||||
|
||||
## RGB Matrix Effects
|
||||
## RGB Matrix Effects :id=rgb-matrix-effects
|
||||
|
||||
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
|
||||
|
||||
```C
|
||||
```c
|
||||
enum rgb_matrix_effects {
|
||||
RGB_MATRIX_NONE = 0,
|
||||
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
|
||||
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
|
||||
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
|
||||
RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
|
||||
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
|
||||
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
|
||||
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
|
||||
@@ -280,16 +285,16 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
|
||||
## Custom RGB Matrix Effects
|
||||
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
|
||||
|
||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||
|
||||
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
|
||||
|
||||
`rgb_matrix_user.inc` should go in the root of the keymap directory.
|
||||
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
|
||||
|
||||
```C
|
||||
```c
|
||||
// !!! DO NOT ADD #pragma once !!! //
|
||||
|
||||
// Step 1.
|
||||
@@ -336,7 +341,7 @@ static bool my_cool_effect2(effect_params_t* params) {
|
||||
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
|
||||
|
||||
|
||||
## Colors
|
||||
## Colors :id=colors
|
||||
|
||||
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|
||||
|
||||
@@ -364,9 +369,9 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set
|
||||
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
|
||||
|
||||
|
||||
## Additional `config.h` Options
|
||||
## Additional `config.h` Options :id=additional-configh-options
|
||||
|
||||
```C
|
||||
```c
|
||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
@@ -375,23 +380,27 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
|
||||
```
|
||||
|
||||
## EEPROM storage
|
||||
## EEPROM storage :id=eeprom-storage
|
||||
|
||||
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
|
||||
|
||||
```C
|
||||
```c
|
||||
#define EECONFIG_RGB_MATRIX (uint32_t *)28
|
||||
```
|
||||
|
||||
Where `28` is an unused index from `eeconfig.h`.
|
||||
|
||||
## Suspended state
|
||||
## Suspended state :id=suspended-state
|
||||
|
||||
To use the suspend feature, add this to your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
void suspend_power_down_kb(void)
|
||||
{
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
|
@@ -6,7 +6,7 @@ QMK has the ability to control RGB LEDs attached to your keyboard. This is commo
|
||||
|
||||
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
|
||||
|
||||
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
|
||||
Currently QMK supports the following addressable LEDs (however, the white LED in RGBW variants is not supported):
|
||||
|
||||
* WS2811, WS2812, WS2812B, WS2812C, etc.
|
||||
* SK6812, SK6812MINI, SK6805
|
||||
@@ -48,12 +48,12 @@ Changing the **Value** sets the overall brightness.<br>
|
||||
|`RGB_TOG` | |Toggle RGB lighting on or off |
|
||||
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held |
|
||||
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|
||||
|`RGB_HUI` | |Increase hue |
|
||||
|`RGB_HUD` | |Decrease hue |
|
||||
|`RGB_SAI` | |Increase saturation |
|
||||
|`RGB_SAD` | |Decrease saturation |
|
||||
|`RGB_VAI` | |Increase value (brightness) |
|
||||
|`RGB_VAD` | |Decrease value (brightness) |
|
||||
|`RGB_HUI` | |Increase hue, decrease hue when Shift is held |
|
||||
|`RGB_HUD` | |Decrease hue, increase hue when Shift is held |
|
||||
|`RGB_SAI` | |Increase saturation, decrease saturation when Shift is held |
|
||||
|`RGB_SAD` | |Decrease saturation, increase saturation when Shift is held |
|
||||
|`RGB_VAI` | |Increase value (brightness), decrease value when Shift is held |
|
||||
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|
||||
|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
|
||||
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
|
||||
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode |
|
||||
@@ -172,6 +172,64 @@ const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
|
||||
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
|
||||
```
|
||||
|
||||
## Lighting Layers
|
||||
|
||||
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
|
||||
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
|
||||
|
||||
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
|
||||
|
||||
```c
|
||||
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
||||
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
);
|
||||
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
|
||||
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{9, 2, HSV_CYAN}
|
||||
);
|
||||
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
|
||||
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{11, 2, HSV_PURPLE}
|
||||
);
|
||||
// etc..
|
||||
```
|
||||
|
||||
We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:
|
||||
|
||||
```c
|
||||
// Now define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
}
|
||||
```
|
||||
|
||||
Finally, we enable and disable the lighting layers whenever the state of the keyboard changes:
|
||||
|
||||
```c
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
|
||||
|
||||
## Functions
|
||||
|
||||
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|
||||
@@ -263,6 +321,12 @@ rgblight_sethsv(HSV_GREEN, 2); // led 2
|
||||
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|
||||
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
|
||||
|
||||
#### layer functions
|
||||
|Function |Description |
|
||||
|--------------------------------------------|-------------|
|
||||
|`rgblight_get_layer_state(i)` |Returns `true` if lighting layer `i` is enabled |
|
||||
|`rgblight_set_layer_state(i, is_on)` |Enable or disable lighting layer `i` based on value of `bool is_on` |
|
||||
|
||||
#### query
|
||||
|Function |Description |
|
||||
|-----------------------|-----------------|
|
||||
@@ -363,8 +427,8 @@ Using the `rgblight_set_clipping_range()` function, you can prepare more buffers
|
||||
You can set the Clipping Range by executing the following code.
|
||||
|
||||
```c
|
||||
// some soruce
|
||||
rgblight_set_clipping_range(3, 4);
|
||||
// some source
|
||||
rgblight_set_clipping_range(3, 4);
|
||||
```
|
||||
<img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
|
||||
|
||||
|
@@ -198,10 +198,15 @@ This option changes the startup behavior to detect an active USB connection when
|
||||
?> This setting will stop the ability to demo using battery packs.
|
||||
|
||||
```c
|
||||
#define SPLIT_USB_TIMEOUT 2500
|
||||
#define SPLIT_USB_TIMEOUT 2000
|
||||
```
|
||||
This sets the maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`.
|
||||
|
||||
```c
|
||||
#define SPLIT_USB_TIMEOUT_POLL 10
|
||||
```
|
||||
This sets the poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
|
||||
|
||||
## Additional Resources
|
||||
|
||||
Nicinabox has a [very nice and detailed guide](https://github.com/nicinabox/lets-split-guide) for the Let's Split keyboard, that covers most everything you need to know, including troubleshooting information.
|
||||
|
@@ -1,16 +1,16 @@
|
||||
# Stenography in QMK
|
||||
# Stenography in QMK :id=stenography-in-qmk
|
||||
|
||||
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
|
||||
|
||||
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
|
||||
|
||||
## Plover with QWERTY Keyboard
|
||||
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
|
||||
|
||||
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
|
||||
|
||||
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
|
||||
|
||||
## Plover with Steno Protocol
|
||||
## Plover with Steno Protocol :id=plover-with-steno-protocol
|
||||
|
||||
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
|
||||
|
||||
@@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
|
||||
|
||||
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
|
||||
|
||||
### TX Bolt
|
||||
### TX Bolt :id=tx-bolt
|
||||
|
||||
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
|
||||
|
||||
### GeminiPR
|
||||
### GeminiPR :id=geminipr
|
||||
|
||||
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
|
||||
|
||||
## Configuring QMK for Steno
|
||||
## Configuring QMK for Steno :id=configuring-qmk-for-steno
|
||||
|
||||
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
|
||||
|
||||
```Makefile
|
||||
```makefile
|
||||
STENO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
```
|
||||
|
||||
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
|
||||
|
||||
```C
|
||||
```c
|
||||
void matrix_init_user() {
|
||||
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
|
||||
}
|
||||
@@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
|
||||
|
||||
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
|
||||
|
||||
## Learning Stenography
|
||||
## Learning Stenography :id=learning-stenography
|
||||
|
||||
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
|
||||
* [Learn Plover!](https://sites.google.com/site/learnplover/)
|
||||
* [QWERTY Steno](http://qwertysteno.com/Home/)
|
||||
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
|
||||
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
|
||||
|
||||
## Interfacing with the code
|
||||
## Interfacing with the code :id=interfacing-with-the-code
|
||||
|
||||
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
|
||||
```
|
||||
|
||||
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
|
||||
```
|
||||
|
||||
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
|
||||
```
|
||||
|
||||
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
|
||||
|
||||
|
||||
## Keycode Reference
|
||||
## Keycode Reference :id=keycode-reference
|
||||
|
||||
As defined in `keymap_steno.h`.
|
||||
|
||||
|
@@ -333,7 +333,9 @@ And then simply use `TD(X_CTL)` anywhere in your keymap.
|
||||
|
||||
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
|
||||
|
||||
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
|
||||
> In this configuration "hold" takes place **after** tap dance timeout (see `ACTION_TAP_DANCE_FN_ADVANCED_TIME`). To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).
|
||||
|
||||
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys
|
||||
|
||||
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
|
||||
|
||||
|
@@ -193,12 +193,23 @@ By default, when the keyboard boots, it will initialize the input mode to the la
|
||||
|
||||
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
|
||||
|
||||
## `send_unicode_hex_string`
|
||||
## `send_unicode_string()`
|
||||
|
||||
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
|
||||
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
|
||||
This function is much like `send_string()` but allows you to input UTF-8 characters directly, and supports all code points (provided the selected input method also supports it). Make sure your `keymap.c` is formatted in UTF-8 encoding.
|
||||
|
||||
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
|
||||
```c
|
||||
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
|
||||
```
|
||||
|
||||
## `send_unicode_hex_string()`
|
||||
|
||||
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
|
||||
|
||||
```c
|
||||
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
|
||||
```
|
||||
|
||||
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
|
||||
|
||||
## Additional Language Support
|
||||
|
||||
@@ -228,6 +239,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
|
||||
|
||||
If you enable the US International layout on the system, it will use punctuation to accent the characters.
|
||||
|
||||
For instance, typing "`a" will result in à.
|
||||
For instance, typing "\`a" will result in à.
|
||||
|
||||
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
|
||||
|
@@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
|
||||
|
||||
Additionally, this is a good place to document your code, if you wish to share it with others.
|
||||
|
||||
# Examples
|
||||
## Build All Keyboards That Support a Specific Keymap
|
||||
|
||||
Want to check all your keymaps build in a single command? You can run:
|
||||
|
||||
make all:<name>
|
||||
|
||||
For example,
|
||||
|
||||
make all:jack
|
||||
|
||||
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
|
||||
|
||||
## Examples
|
||||
|
||||
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
|
||||
|
||||
|
||||
## Customized Functions
|
||||
### Customized Functions
|
||||
|
||||
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
|
||||
|
||||
@@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
|
||||
|
||||
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
|
||||
## Custom Features
|
||||
### Custom Features
|
||||
|
||||
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
|
||||
|
||||
@@ -166,7 +178,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
```
|
||||
|
||||
|
||||
## Consolidated Macros
|
||||
### Consolidated Macros
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
|
||||
|
||||
@@ -208,15 +220,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
clear_mods(); clear_oneshot_mods();
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
|
||||
#ifndef FLASH_BOOTLOADER
|
||||
if ( (temp_mod | temp_osm) & MOD_MASK_SHIFT )
|
||||
if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
|
||||
#endif
|
||||
{ //
|
||||
{
|
||||
SEND_STRING(":flash");
|
||||
}
|
||||
if ( (temp_mod | temp_osm) & MOD_MASK_CTRL) {
|
||||
SEND_STRING(" -j8 --output-sync");
|
||||
if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
|
||||
SEND_STRING(" -j8 --output-sync");
|
||||
}
|
||||
SEND_STRING(SS_TAP(X_ENTER));
|
||||
tap_code(KC_ENT);
|
||||
set_mods(temp_mod);
|
||||
}
|
||||
break;
|
||||
|
25
docs/feature_wpm.md
Normal file
25
docs/feature_wpm.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Word Per Minute (WPM) Calculcation
|
||||
|
||||
The WPM feature uses time between keystrokes to compute a rolling average words
|
||||
per minute rate and makes this available for various uses.
|
||||
|
||||
Enable the WPM system by adding this to your `rules.mk`:
|
||||
|
||||
WPM_ENABLE = yes
|
||||
|
||||
For split keyboards using soft serial, the computed WPM
|
||||
score will be available on the master AND slave half.
|
||||
|
||||
## Public Functions
|
||||
|
||||
`uint8_t get_current_wpm(void);`
|
||||
This function returns the current WPM as an unsigned integer.
|
||||
|
||||
|
||||
## Customized keys for WPM calc
|
||||
|
||||
By default, the WPM score only includes letters, numbers, space and some
|
||||
punctuation. If you want to change the set of characters considered as part of
|
||||
the WPM calculation, you can implement `wpm_keycode_user(uint16_t keycode)`
|
||||
and return true for any characters you would like included in the calculation,
|
||||
or false to not count that particular keycode.
|
@@ -1,42 +0,0 @@
|
||||
# QMK Features
|
||||
|
||||
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
|
||||
|
||||
|
||||
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
|
||||
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
|
||||
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
|
||||
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
|
||||
* [Bluetooth](feature_bluetooth.md) - BlueTooth support for your keyboard.
|
||||
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
|
||||
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
|
||||
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
|
||||
* [Debounce API](feature_debounce_type.md) - Customization of debouncing algorithms, and the ability to add more/custom debouncing.
|
||||
* [DIP Switch](feature_dip_switch.md) - Toggle switches for customizing board function.
|
||||
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
|
||||
* [Encoders](feature_encoders.md) - Rotary encoders!
|
||||
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
|
||||
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
|
||||
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
|
||||
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
|
||||
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
|
||||
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
|
||||
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
|
||||
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
|
||||
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
|
||||
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
|
||||
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
|
||||
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
|
||||
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
|
||||
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
|
||||
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
|
||||
* [Split Keyboard](feature_split_keyboard.md)
|
||||
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
|
||||
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
|
||||
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
|
||||
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
|
||||
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
|
||||
* [Unicode](feature_unicode.md) - Unicode input support.
|
||||
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.
|
||||
* [Velocikey](feature_velocikey.md) - Allows changes in RGB animation speed based on WPM/Typing speed.
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user