* CLI: Lint non-data driven macros in info.json
Macros in info.json should either have the "matrix" key with the matrix
data or should should be also present in <keyboard>.h
* Add verification of matrix data
* Use generic '<keyboard>.h' in output
* Add keyboard name to output
* Make C layout macro finding more robust
The old code missed C macros if they had whitespace between '#' and
'define' or had whitespace before '#'.
* Add via to AL1
* Updated number of rows and columns, and applied suggestions from code review
* Update Vender ID
Change the Vender ID for Triangle Lab to comply with the via PR checklist.
* Gerald65 new keyboard files
* removing initial population of pck
* Initial Gerald65 Keyboard files
* Changed diode direction
* added fn layer, added picture to readme
* directed mo keycode to fn layer
* Changes to vendor id and bootloader instructions
* Changed to direct image reference
* Update keyboards/papercranekeyboards/gerald65/readme.md
* Remove no longer used features
* r2g folder groundwork
* Default mb keymap featuring mb logos
* Migrate Oled to keyboard folder
* Move rules configs to support config better
* update readmes
* Liscnece update
* Update config and fix issues caused by redef errs
* funciton name adjusts, define specific rgb modes
* move default oled font to postconfig
* update oled in line with develop merge
* fix return value
* Add some default rgb matrix defines
* del ugfx
* remove #include <stdio.h>
* create personal keymap for r2g
* reduce firmware size
* change keymap to follow physical layout
* remove RGBlight config lines to make both sides work (@Dasky on MechboardsUK Discord)
* strip down configuration, similar to crkbd/r2g:mb_via
* remove wrong oled code overwriting the r2g one
* broken code with RGB matrix (briks right side)
* remove high max brightness limit
* caps lock tap dance and RGB indicator for active caps lock
* fix caps lock led on right side
* add test macro
* remove latex macro which is too slow
* move caps lock tap dance to RALT and add space cadet shift
* switch CTL with ALT in first layer
* add tap dance for ESC/DEL
* space cadet tap dance with caps lock; shift works by needs a short pause
* add space cadet tap dance with caps lock on the right; shift works by needs a short pause and does not hold
* make more keys transparent
* enable auto shift and use logo on both oleds
* add user oled logo, slows down linking considerably
* oled name
* add arrow keys in usual configuration and add linear configuration to symbol layer
* add unicoede support
* add accents
* update to latest version
* add colemak dh layer
* report auto shift timeout
* define layer name shorcuts correctly
* disable VIA to enable more layers
* enable NKRO
* move some rules and unicode to user space
* move oled and tap dances to user space
* move tap dances fully out of keymap
* expand unicode map
* fix unicode code
* revert changes to r2g, make it equal to merged code
* revert changes to r2g, make it equal to merged code
* clang-format userspace
* clang-format config file
* Update keyboards/crkbd/keymaps/rmeli/keymap.c
* replace define with enum
* add licenses
The 'cd' subcommand was failing as the current shell's Windows path was
mangled while milc processed it.
Using 'subprocess' directly avoids this issue and an extra layer of
subshell.
* [Docs] Include ASCII diagram to explain tap-hold modes
* [Docs]: add examples for Default mode for Tap Hold
* [Docs] fix some wrong explanation in tap_hold.md
Add new keymap for GMMK with some additional mappings and led indicator for caps lock
* add chofstede keymap
* fix formatting
* fix formatting
* add readme
* Update keyboards/gmmk/pro/iso/keymaps/chofstede/keymap.c
Add rgb-light and encoder for lily58 mod
* add support for lily58 encoders (one per size) and rgb-light.
The pcb and details here https://github.com/orvisevans/Lily58-Glow-Enc
* add support for lily58 encoders (one per size) and rgb-light.
The pcb and details here https://github.com/orvisevans/Lily58-Glow-Enc
* Update keyboards/lily58/glowEnc/config.h
* add GPL License to growEnc.h
* rename folder according to requirement to lower case
Added the keymap I have been using as a daily driver for the last month.
* good firmware 26 jan, best clicky mode stability so far
* modified to reflect master branch coding style
* further modified to reflect master branch coding style
* improving clicky stability, tuned down clicky delay duration
* changed name of keymap folder to use lowercase letters
* Add macOS keymap for GMMK Pro (ANSI)
* Change macOS keymap directory name to lowercase
* Add toggleable layer with alternative keymap for function row
* Update readme
Fixes compilation issues when bluetooth is enabled, due to issues
with cpp used by bluetooth code.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [keyboard] Initial support for Anne Pro 2
* [keyboard][AnnePro2] Keymap:update to a reasonable keymap with caps+hjkl => arrow
* :(
* changed to use HSI
* support for annepro2 c18
* keyboard/annepro2: Very stupid matrix scan bug fix.
* typo
* swap COL14/13
* keyboard/annepro2: startup secondary LED MCU
* keyboard/annepro2: typo fix
* Add IO Values
* Disable Combo feature
* Update default keymap to Anne Pro 2 Official Keymap
* keyboard/annepro2: keymap layer name changes
* keyboard/annepro2 BLE Support
* Fix keymap comment
FN1 ESC was listed as ~ instead of `
* keyboard/annepro2: Bluetooth path
* Keyboard annepro2 bidir led comms (#5)
* Added bidirectional shine comms and moved led functionality to new file
* Added bidirectional shine comms and moved led functionality to new file
* Restore original functionality to existing keymaps using new shine commands
* Fix dangling bracketless if statements
* PR cleanup
* add custom keycodes to switch led profiles
* Optimize code
* switch to prev profile before turning leds off
* Add persistent led support with eeprom (#9)
* adding HT32 support to chibios SPI master driver
* add support for W25X20CL SPI eeprom
* add makefile flag for eeprom feature
* add spi support to keyboard startup and config
* example keymap using eeprom profile loading
* Cleanup to fix C15 eeprom/spi build errors (#11)
* Cleanup to fix C15 eeprom/spi build errors
* add newline at eof
* LED Masking support for Shine
Introduce companion update to ledSetMask and ledClearMask.
In keymap `codetector` there is example of how to map caps_lock
to the caps_lock key light on the keyboard.
* [AnnePro2]: update bluetooth connection
* Merge the custom keys enums on annepro2.h (#13)
* Keyboard annepro2 ble caps lock (#12)
* Move matrix_scan_kb out of board.c to annepro2.c
* add buffer clear after init and caplock polling
* Add support for LED intensity (#15)
* Improve logic for switching off and on of LEDs (#16)
* Implement animation speed (#17)
* Include logic to send solid colors as foreground to shine and add sample profiles (#14)
Include the logic to send a solid color from qmk to shine. That solid color will act as a foreground (will override the current profile) until reset (witch will reactivate the current profile).
This functionality depends on changes made for shine as well.
Include 3 new profiles:
default-full-caps -> same as default, but with the logic of using the red foreground color on caps lock.
default-layer-indicators -> same as default, but with the logic of red foreground on caps lock, green foreground on FN1 and blue foreground on FN2.
thomazmoura -> my own profile as a sample of an over-engineered advanced case scenario.
* Implement reactive lighting effects (#18)
* Added multiarrow keymap (#19)
* Add LED documentation (#26)
* add LED documentation
* add LED documentation to other default profiles
* Implement QMK's IAP default keybind (#29)
* Add keymap for going into IAP
* switch to default QMK keybind for IAP mode
* implement bluetooth IAP mode
* Make default config more like Obins stock default (#30)
* Add new message type for resetting foreground color (#31)
* annepro2(bluetooth): add media keys support (#41)
* Asynchronous, robust serial protocol. (#39)
* bla personal ap2-c18 keymap.
* Bidirectional, asynchronous message-based communication with Shine.
- Requires a matching Shine version.
- Protocol is resiliant to loosing bytes during communication, chips won't lock
waiting for bytes that aren't coming.
- Chips resynchronize in event of loosing a byte using a AA0D header.
Regressions:
- Key masking/locking doesn't work right now. (did it work before?)
- Not all user keymaps build against it.
* Clang-format + code to ease reducing speed of LED UART.
- Did clang-format --style=file -i on multiple files according to
coding_conventions_c.md
- Added separate serial speed for IAP boot and Led communication, it's possible
that reducing this to 9600 helped someone with faulty HW. With this code they
can do it with simple replacing of a value.
* Main chip can set/clear foreground using a mask mechanism.
- Some preparations for selective colouring.
* Selective mask works - tested on capslock.
- Migrated personal keymaps to new status API.
* Clear the foreground colors to show profile when it's modified.
- Show example of achieving selective caps-lock painting + foreground painting
for layers.
- annepro2LedMaskSetRow is implemented, but still requires testing.
* Implement the QMK side of led blinking to indicate the command was received.
- This stupidly blinks the key when user presses one of the bluetooth commands
to let the user know that the command was received and forwarded to the BT chip.
- TODO: Row/col key positions are hardcoded and not taken from the keymap.
* Reduce memory footprint.
Applying code review suggestions. Moved msgId to globals - preparing for
transmission without copying payload when no retries are necessary.
Added empty readme.md files - required by QMK lint.
Co-authored-by: Tomasz bla Fortuna <bla@thera.be>
* Let the LED chip settle a bit before waking it from the bootloader. (#42)
At least for one person that helps to reliably get the LEDs working without
disconnecting/reconnecting the power to the board multiple times.
Co-authored-by: Tomasz bla Fortuna <bla@thera.be>
* annepro2: rename KEYMAP to LAYOUT, as required by new version of QMK
* annepro2: update ChibiOS configuration files
* annepro2: fix undefined reference to dprint and timer_read32
* annepro2: update ChibiOS MCU name
* update spi driver, fix bad merging with master
* annepro2: add readme and info.json
* annepro2: make code compatible with QMK coding conventions
* tmk_core: temporary fix to allow HT32 based keyboards to work without patched ChibiOS-contrib (AnnePro2)
* AnnePro2: removed core changes
* AnnePro2: Leave only default keymaps
Missing keymaps will be restored in another PR
* annepro2: add licence information
* annepro2: satisfy qmk lint
* annepro2: fix drashna's suggestions
* annepro2: fix matrix
* annepro2: apply code review suggestions
* annepro2: apply remaining code review suggestions
* annepro2: update info.json
* annepro2: remove include
* annepro2: rename keymap to layout
* annepro2: fix typing
* annepro2: apply suggestions from tzarc's code review
Co-authored-by: Nick Brassel <nick@tzarc.org>
* annepro2: more fixes
* annepro2: apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* annepro2: rename file
* more fixes
* Apply suggestions from @tzarc code review
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/annepro2/protocol.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/annepro2/chconf.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* apply CR suggestions
* upgrade readme
* IAP
* update IAP comments, defines
* led fix
* init fix
* annepro2: GPIO cleanup
* annepro2: ioline
* change waiting time
* Start develop for 2022q2
* [Core] Squeeze AVR some more with `-mrelax` and `-mcall-prologues` (#16269)
* Rework generate-api CLI command to use .build directory (#16441)
* Remove `send_unicode_hex_string()` (#16518)
* Change data driven "str" type to represent a quoted string literal (#16516)
* Change data driven "str" type to represent a quoted string literal
* Update docs
* Map data driven `DESCRIPTION` as string literal (#16523)
* update bootloader
* Revert "Merge pull request #2 from qmk/develop"
This reverts commit 9c76065188, reversing
changes made to 240745dc05.
* Revert "update bootloader"
This reverts commit 240745dc05.
* fix rules.mk
* change PROGRAM_CMD
Co-authored-by: codetector <codetector@codetector.cn>
Co-authored-by: Fagl4 <18francisco18@gmail.com>
Co-authored-by: Jakob Gillich <jakob@gillich.me>
Co-authored-by: tech2077 <tech2077@gmail.com>
Co-authored-by: jcdeA <31413538+JcdeA@users.noreply.github.com>
Co-authored-by: Thomaz Moura <5599621+thomazmoura@users.noreply.github.com>
Co-authored-by: Darkhan <darkhanu@gmail.com>
Co-authored-by: Paco <70448173+packorf@users.noreply.github.com>
Co-authored-by: jmarmstrong1207 <32995055+jmarmstrong1207@users.noreply.github.com>
Co-authored-by: 1Conan <7620342+1Conan@users.noreply.github.com>
Co-authored-by: Tomasz bla Fortuna <blagh@thera.be>
Co-authored-by: Tomasz bla Fortuna <bla@thera.be>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: QMK Bot <hello@qmk.fm>
Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
Co-authored-by: Ryan <fauxpark@gmail.com>
* docs: clarify in "Keymap Overview" what LAYOUT is and isn't
It is not strictly necessary to use LAYOUT macros in keyboard.c, but it
is a convenient abstraction of hardware internals, allowing focus on the
physical keyboard layout.
From the C source point of view LAYOUT is macro with a parameter list,
which expands to a array of rows that each is an array with a keyboard
scancode for each column. A macro parameter list is not an array, and
even less a single array.
Perhaps no big deal, but also no reason to give incorrect hints.
* docs: update "Understanding QMK's Code" to current code structure introduced in 96e2b13d1d
This part of the documentation was no longer correct. I tried updating
it, mainly copy editing and using github links to latest release.
This is not trying to fix all problems, but just trying to fix some
problems while reusing much of the old phrases and structure.
* Update docs to use "qmk format-python"
When helix/rev2 was using split_common, it didn't work properly and I couldn't type on the right hand side.
The cause is that the following code, added in 0.16.0 to `quantum/keyboard.c`, does not include `quantum/split_common/split_util.h` but instead includes `keyboards/helix/rev2/split_util.h`. Therefore, `split_pre_init()/split_post_init()` in `quantum/split_common/split_util.c` was not called.
```c
#ifdef SPLIT_KEYBOARD
# include "split_util.h"
#endif
```
* add licenses message to helix/rev2 files
* Minimize the processing of helix/rev2/local_features.mk
* Changed helix/rev2 default setting to use split_common
* fix helix/rev2:edvorakjp build error
* Remove unnecessary '#include' from keymap.c
* helix keymaps Workaround for build errors. five_rows_jis, fraanrosi, froggy, froggy_106, yshrsmz
* Revert "fix helix/rev2:edvorakjp build error"
This reverts commit 731dbbe151.
Separated into a single PR #16433.
* Revert "Changed helix/rev2 default setting to use split_common"
This reverts commit e76dbd7762.
* add 'SPLIT_*_STATE_ENABLE' into helix/rev2/config.h
* Revert "helix keymaps Workaround for build errors. five_rows_jis, fraanrosi, froggy, froggy_106, yshrsmz"
This reverts commit 9b316c1c6a.
* change helix:default to use split_common
* change helix:five_rows to use split_common
* add comment into helix/rev2/rules.mk
* change helix:led_test to use split_common
* atlas_65.h: add matrix diagram
* atlas_65.h: apply linting
- convert tabs to spaces
- four-space indent
- align backslashes in layout macro
* atlas_65.h: adjust layout macro alignment
Visually separates each side. White-space-only change.
* physically arrange layout macro
Move the matrix position identifiers in the layout macro to resemble the assembled keyboard's layout.
- move `k46` (right side B) to the fourth (Shift) row
- move each of `k1E`, `k2E` and `k3E` (right side navigation keys) up one row
- update keymaps to match
* update maintainer data
Update the maintainer data in `info.json` and `readme.md`.
* Glacier: Community Layout support
Enables the Glacier to use QMK's `tkl_f13_ansi_tsangan` community layout.
- rename `LAYOUT` to `LAYOUT_tkl_f13_ansi_tsangan`
- add `LAYOUTS` rule to `rules.mk`
* info.json: correct maintainer value
Use the maintainer's GitHub username.
* Fix schema validator
It should use the passed schema.
* Add required attributes to keymap schema
* Rework subcommands to validate the JSON keymaps
The 'compile', 'flash' and 'json2c' subcommands were reworked to add
JSON keymap validation so error is reported for non-JSON and
non-compliant-JSON inputs.
* Fix required fields in keymap schema
* Add tests
* Fix compiling keymaps directly from keymap directory
* Schema should not require version for now.
'helix/rev2/keymaps/edvorakjp' was no longer buildable due to changes made by #14864.
The reason is that the prototype of `oled_task_user()` was changed in keymaps/edvorakjp/oled.c, but keymaps/edvorakjp/oled.h was not changed.
Therefore, I modified the prototype in keymaps/edvorakjp/oled.h.
* apply friendly formatting to info.json
* rebuild Configurator layout data
KLE Rotation leads to incorrect layout data when converted to `info.json` format.
* add matrix diagram to sabre.h
After executing `setPinInputHigh(pin)`, it is necessary to wait for the charging time to read from the corresponding pin. This is the same as requiring `matrix_output_unselect_delay()` after doing `unselect_row()` in matrix.c.
* rart67m: move OLED and WPM code to default keymap
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* m75s.h: correct matrix position identifier
`K5C` is actually on row 4, so it should be `K4C`.
* m75s.h: add matrix diagram
* add QMK Configurator data
* polish whitespace
- convert tabs to spaces
- update indent to four spaces
- remove trailing whitespace
* update readme
Didn't seem to be fully updated after being copied from the M65S codebase.
* add LAYOUT_ansi with keymap
ANSI layout with 2u Backspace.
* add LAYOUT_iso with keymap
ISO layout with 2u Backspace.
* add LAYOUT_ansi_tsangan with keymap
ANSI layout with 2u Backspace and 7u Spacebar.
* add LAYOUT_iso_tsangan with keymap
ISO layout with 2u Backspace and 7u Spacebar.
* add LAYOUT_ansi_split_bs with keymap
ANSI layout with Split Backspace.
* add LAYOUT_iso_split_bs with keymap
ISO layout with Split Backspace.
* add LAYOUT_ansi_tsangan_split_bs with keymap
ANSI layout with Split Backspace and 7u Spacebar.
* add LAYOUT_iso_tsangan_split_bs with keymap
ISO layout with Split Backspace and 7u Spacebar.
* move id80 to a v1 to acommondate for v2 and a future v3
* move id75 to v1
* fix manufacturer and product fields, enable backlight
* move user keymap
* Fix DEFAULT_FOLDER
* Update build command
Co-authored-by: zvecr <git@zvecr.com>
* m75h.h: correct matrix position identifier
`K5C` is actually on row 4, so it should be `K4C`.
* m75h.h: add matrix diagram
* add QMK Configurator data
* polish whitespace
- convert tabs to spaces
- update indent to four spaces
- remove trailing whitespace
* rename LAYOUT to LAYOUT_60_tsangan_hhkb
* info.json: correct maintainer value
Field is meant to reference the maintainer's GitHub username.
* rules.mk: enable Community Layout support
* Remove parent-relative paths from keyboards.
* Update keyboards/capsunlocked/cu75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Misc size regression script improvements.
- Sets environment variable SIZE_REGRESSION_EXECUTING during execution
so hook scripts like `post-checkout` may skip processing.
- Forces checkout of the target branch, including removal of all
temporary object files in the process.
- Prints out a warning on exit stating that the git repository is in an
indeterminate state, and the user needs to swap back to whatever
intended branch they were working with originally.
* Remove `git clean`
* the_mark.h: use ____ for KC_NO
* the_mark.h: number matrix positions electrically
`K300` and `K301` has misleading identifiers - `K300` was on column 1 and `K301` on column 0.
* the_mark.h: use QMK 3-character notation
* the_mark.h: add matrix diagram
* refactor reference keymaps
- convert tabs to spaces
- use four-space indent
- grid align keycodes
- remove extra line breaks
- add layer indexes to `via` keymap
* info.json: apply friendly formatting
* add LAYOUT_ansi_split_bs_space
Includes reference keymap.
* add LAYOUT_iso_split_bs_space
Includes reference keymap.
* info.json: edit maintainer value
There is a Boardsource GitHub account, but knowing the user who maintains it is helpful.
* add m60 lego case in split, with stm32f401 and 411
* Update keyboards/mlego/m60_split/m60_split.h
* Update keyboards/mlego/m60_split/rev1/config.h
* Update keyboards/mlego/m60_split/rev2/config.h
* address the moving of enum in keymaps
* ChibiOS: add support for HID Programmable Buttons
Fixes#15596
* Enable SHARED_ENDPOINT when PROGRAMMABLE_BUTTON is enabled
The Programmable Button driver expects the shared EP to be enabled.
So enforce this invariant.
* chibios/timer: Move the 16-bit timer handling into a separate function
Extract the code which effectively makes a 32-bit tick counter from a
possibly 16-bit ChibiOS system timer into a separate function. Does
not really change the behavior of the timer API, but makes the actions
done in `timer_clear()` and `timer_read32()` more obvious.
* chibios/timer: Rename some variable to better reflect their role
* chibios/timer: Fix 32-bit tick counter overflow handling
The QMK timer API implementation for ChibiOS used a 32-bit tick counter
(obtained from the ChibiOS system timer) and then converted the value to
milliseconds to produce the timer value for QMK. However, the frequency
of the ChibiOS timer is above 1000 Hz in most cases (values of 10000 Hz
or even 100000 Hz are typically used), and therefore the 32-bit tick
counter was overflowing and wrapping around much earlier than expected
(after about 5 days for 10000 Hz, or about 12 hours for 100000 Hz).
When this wraparound happened, the QMK timer value was jumping back to
zero, which broke various code dealing with timers (e.g., deferred
executors).
Just making the tick counter 64-bit to avoid the overflow is not a good
solution, because the ChibiOS code which performs the conversion from
ticks to milliseconds may encounter overflows when handling a 64-bit
value. Adjusting just the value converted to milliseconds to account
for lost 2**32 ticks is also not possible, because 2**32 ticks may not
correspond to an integer number of milliseconds. Therefore the tick
counter overflow is handled as follows:
- A reasonably large number of ticks (the highest multiple of the
ChibiOS timer frequency that fits into uint32_t) is subtracted from
the tick counter, so that its value is again brought below 2**32.
The subtracted value is chosen so that it would correspond to an
integer number of seconds, therefore it could be converted to
milliseconds without any loss of precision.
- The equivalent number of milliseconds is then added to the converted
QMK timer value, so that the QMK timer continues to count
milliseconds as it was before the tick counter overflow.
* chibios/timer: Add a virtual timer to make 16-bit timer updates more reliable
The code which extends the 16-bit ChibiOS system timer to a 32-bit tick
counter requires that it is called at least once for every overflow of
the system timer (otherwise the tick counter can skip one or more
overflow periods). Normally this requirement is satisfied just from
various parts of QMK code reading the current timer value; however, in
some rare circumstances the QMK code may be blocked waiting for some
event, and when this situation is combined with having a rather high
timer frequency, this may result in improper timekeeping.
Enhance the timer reliability by adding a ChibiOS virtual timer which
invokes a callback every half of the timer overflow period. The virtual
timer callback can be invoked even when the normal QMK code is blocked;
the only requirement is that the timer interrupts are enabled, and the
ChibiOS kernel is not locked for an excessive time (but the timer update
will eventually work correctly if the virtual timer handling is not
delayed by more than a half of the timer overflow period).
Keeping a virtual timer always active also works around a ChibiOS bug
that can manifest with a 16-bit system timer and a relatively high timer
frequency: when all active virtual timers have delays longer than the
timer overflow period, the handling of virtual timers stops completely.
In QMK this bug can result in a `wait_ms()` call with a delay larger
than the timer overflow period just hanging indefinitely. However, when
the timer update code adds a virtual timer with a shorter delay, all
other virtual timers are also handled properly.
* Create a build error if no bootloader is specified.
* Update builddefs/bootloader.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Don't make EEPROM size assumptions with dynamic keymaps.
* Add support for checking against emulated flash, error out if someone attempts to build a board without specifying EEPROM size.
* Reorder defines so that MCU is considered last.
* Refactor EEPROM definitions for simplicity.
* Fix max sizing of kabedon/kabedon980.
* Fix max sizing of mechlovin/olly/jf.
* Fix unit tests.
* Review comments, add messages with values during build failures.
* move layout macro alias to info.json
* info.json: fix layout macro reference
* info.json: fix layout data
Original layout data was generated with rotation, which breaks the rendering.
* info.json: remove layout macro alias
It's not used anywhere, so no need to keep it.
* rules.mk: enable Community Layout support
* move ISO Enter argument to home row
Moves the ISO Enter key's argument to the home row to conform to QMK's standard for traditionally-staggered boards.
* update info.json data
* fix keymap alignment
Both the `default` and `via` keymaps had misalignments on the top 3 layers, which was misleading as to which keycode was on which switch on those layers.
* fix layout macro reference in info.json
* friendly-format info.json, phase 1
Adds line breaks between keyboard rows.
* correct info.json key sequence
* bb.h: use XXX for KC_NO
* bb.h: add matrix diagram
* add LAYOUT_ansi_split_bs
Includes reference keymap.
* add LAYOUT_iso_split_bs
Includes reference keymap.
* info.json: remove meta key
* info.json: apply/polish friendly formatting
* refactor LAYOUT_all macro
- move the argument/keycode for the right half of split Backspace next to the left half
- update QMK Configurator layout data
* update QMK Configurator layout data for the other macros
Moves the EncoderClick objects up, and offsets the arrow keys down 0.25u.
* rename LAYOUT_all to LAYOUT_75_ansi_rwkl
The only supported layout is 75% ANSI, with two modifier keys on the right of the Spacebar instead of three.
* info.json: use maintainer's GitHub username
* info.json: apply friendly formatting
* ck65.h: use QMK 3-character notation
* move Enter keycode/argument to home row
This commit makes the `LAYOUT` macro conformant to `LAYOUT_65_iso` in QMK.
* rename LAYOUT to LAYOUT_65_iso
* use QMK-native KC_TRNS alias in keymaps
Replaces instances of `KC_TRNS` with `_______` in keymaps.
* info.json: update maintainer field
* Initial M75H support
* Remove BSLS key
* Add M75S initial support
* Define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR to allow VIA
* Add layer 1 for M75H
* Add layer 1 for M75H
* Fix layouts
* Add BOOTLOADER and remove BOOTLOADER address from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* solder.h: add matrix diagram
* solder.h: remove unnecessary comments
* rework LAYOUT_60_iso to LAYOUT_60_isoenter_split_bs
True ISO layouts are not supported on this keyboard because the PCB lacks support for split Left Shift. Renames the `iso` to `isoenter` to specify this.
- denotes use of Split Backspace
- move Backslash keycode to home row
* info.json: remove trailing whitespace
* info.json: clean up
Sort the layout trees into the same order as `solder.h`, and remove the `LAYOUT_60_all` tree (doesn't exist in source).
* solder.h: align positional arguments
Helps me proof-read the layouts at a glance. No logic change.
* fix syntax errors in keymaps
* remove ISO layouts
As previously noted, ISO layouts are not supported due to the PCB's lack of support for split Left Shift.
* rename LAYOUT_60_ansi_tsangan_split_bs to LAYOUT_60_tsangan_hhkb
Also renames `60_tsangan_splt_bs` keymap to `60_tsangan_hhkb`.
* rename LAYOUT_60_ansi_tsangan to LAYOUT_60_ansi_tsangan_split_rshift
Also renames `60_tsangan` keymap to `60_ansi_tsangan_split_rshift`.
* rename LAYOUT_60_ansi_arrow_split_bs_7u_spc to LAYOUT_60_ansi_arrow_tsangan_split_bs
Also rename `60_ansi_arrow_splt_bs_7u` to `60_ansi_arrow_tsangan_split_bs`.
* rename LAYOUT_60_ansi_arrow_7u_spc to LAYOUT_60_ansi_arrow_tsangan
Also renames `60_ansi_arrow_7u` keymap to `60_ansi_arrow_tsangan`.
* rename keymaps based on layout macro used
Making this easier to track in my head while I work on it.
* info.json: fix syntax errors
* rename LAYOUT_60_ansi_split_bs_7u_spc to LAYOUT_60_ansi_tsangan_split_bs
- renames `60_ansi_split_bs_7u_spc` keymap to `60_ansi_tsangan_split_bs`
- removes `layout_aliases` entry from `info.json` (creates incompatible data conflict)
* rename LAYOUT_60_ansi_7u_spc to LAYOUT_60_ansi_tsangan
- renames `60_ansi_7u_spc` keymap to `60_ansi_tsangan`
* info.json: remove LAYOUT_60_ansi_tsangan layout_aliases entry
Causes an incompatible data conflict.
* add second layer to 60_ansi keymap
* update via keymap
Now matches the behaviour of the default keymap.
* fix syntax errors in keymaps, take 2
* add RGB and Navigation keycodes
Adds RGB and Navigation keycodes to the `60_isoenter_split_bs`, `default` and `via` keymaps.
* Add new keyboard keychron_q1_rev_0101 for Keychron.
* Update keymaps of keychron_q1_rev_0100 and keychron_q1_rev_0102.
* Update keyboards/keychron/q1/rev_0101/rev_0101.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keymap.c
* Add new info.json.
* Update info.json
* Update keyboards/keychron/q1/rev_0101/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/keychron/q1/rev_0101/rev_0101.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/keychron/q1/rev_0101/keymaps/via/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/keychron/q1/rev_0101/rev_0101.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keymap.c
* Update info.json
* Update all via keymaps keymaps of q1 series. KC_TASK and KC_FLXP are now defined using the VIA user keycodes range so they can be renamed "TASK" and "TILE" as a shortName in VIA.
* Add keyboards keychron_q2 series.
* Update default keymaps of keychron_q2 series.
* Update rules.mk and MCU_LDSCRIPT specified as STM32L432xB.
* Update keyboards/keychron/q1/rev_0101/rev_0101.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update config.h
* Update config.h
* Update config.h
* removed duplicated ifdef
* Update keyboards/keychron/q1/rev_0101/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0110/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0110/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0113/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0111/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0111/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0112/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0112/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/keychron/q2/rev_0113/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rev_0101.c
* Update rev_0101.
* Enable support for edit RGB lighting in VIA.
The updated design file at https://git.io/JyE0K includes only the
enabled RGB_MATRIX modes.
* Update q1.
* Add rgb matrix support for q2 of keychron.
* Update rule.mk.
* Delete comment block which is unwanted.
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Cesar Rojas <cesar.fieoner@gmail.com>
Co-authored-by: lokher <lokher@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Adam Karim <adam@akarsoft.com>
* Add example implementations for compatible MCUs list
* Update docs/compatible_microcontrollers.md
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* keyhive sofle rgb: fix configuration.
* Add Colemak-DH and cycle layer keycode.
* Fix indentation.
* Add PLACEHOLDER for better readability.
* Fix breaking changes.
* Just one colemak.
* PR Cleanup
* Use NO_PIN definition instead of C7
* Define animations individually
* Remove via json file and update documentation
* Reduce LED brightness, one of the animations caused a crash
* More PR feedback.
* Better credit.
* Disable NKRO.
* Cleanup RGB configuration.
* animations defined in keymap.
* Update keyboards/sofle/keyhive/readme.md
* PR Feedback.
* Update phrasing from template.
* Disable RGBLIGHT_ENABLE in keymap for better compatibility with default keymap.
* Set a default animation.
* Use default in keyboard readme.
* Update keyboards/sofle/keyhive/info.json
* Move via specific layout into via keymap.
* WIP: virgo keyboard
* Finish layout
* Enable debugging and format
* Debug keypresses
* Add function layer
* Fix whitespace
* Fix some more whitespace
* Add Jeremy's map
* Add left split ortho 2U board
* Enabled extrakeys for volume & media control
* More work on split ortho 2U...
...but still not complete
* Finish default layout
* Fix many issues by renaming the keyboard
* Add right half as a keyboard
* Update config for right side
* WIP: Add split ortho 2U board
* WIP: Correct rules & config
* More work on split ortho
* More work on split ortho 2u
* Nearing completion on split ortho
* Remove left and right separate keyboards.
Split ortho 2U is complete and they are not needed.
* Add uglydense keyboard
* Rename directory for uglydense
* Swap right Fn and right ctrl keys
* Add jeremy's layout
* Add ian layout
* Add reset key, which is very useful for flashing.
* Add Levi's layout
* Update Levi's layout
* Fix Levi's Layout
* Fix Levi's layout again
* Add a README with some basic information
* Add keymap customization info to uglydense readme
* Make the readme make a little more sense.
* Make John a layout with left fn and left super swapped
* Update John's layout
* Add Carl's layout
* Add Sean's layout
* Add reset keys to all layouts
* Swap LALT & LGUI on default layout
* shpurk keyboard: initial commit
* Add nathaniel & shpurk layouts
* Update instructions to include necesarry dependencies
* Add Lrrr keyboard, ruler of Omicron Persei 8
* Update README for Lrrr
* Update Lrrr it uses Caterina bootloader
Also B1 wasn't working for Row 6, so I changed that to F6
* Swap RCTL & RALT
* Un-swap RCTL and RALT, making RCTL closer to right thumb
* Add printscreen to my layout
* Rename lrrr to Launch, enbiggen L-Shift to 2U
* Add layout files for Launch
* Rename launch to launch_1
* Add levi layout for ortho_split_2u
* Update carl keymap
* Add launch testboard
* Implement keyboard keycode reading using raw hid
* Enable dynamic keymap
* Add config support to launch_1
* Implement probe command, make logical key names match configurator
* Update logical key names again
* Add layout generator for keyboard configurator
* Add board name and version
* Add board name and version to test board
* Fix issues with compiling board and version commands
* Rename uglydense to launch_alpha_1 and launch_1 to launch_alpha_2
* Generate layouts for other launch prototypes
* Fix launch_alpha_1 logical names
* Add launch_beta_1
* Fix building production hex file with atmel-dfu bootloader
* Limit backlight brightness
* USB mux handling
* Allow repeat start
* Do USB MUX init before bootmagic
* Fixes for mux init
* Fix register write size for programmable function control
* Ensure bit shifts are correct
* Improve documentation
* Fix when i2c read ack condition happens
* Fix extra start in i2c_set
* Add ISP instructions
* Add fuse information
* Refactor
* Add RGB matrix support
* Fix RGB matrix
* Update Jeremy layout
* Enable audio controls
* Update Jeremy layout
* Ensure that n-key rollover is used
* Port changes to other launch boards
* Configuration values for starting HSV and speed (#7740)
* Define default HSV and speed for RGB matrix.
* Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL.
* Document RGB_MATRIX_STARTUP_SPD.
* Preserve the ordering.
* Set default RGB mode, hue, and saturation
* Reduce AVR clock to 8MHz
* Update launch_beta_1 with new USB ID
* Update default LED mode
* Set default hue
* Disable RGB while suspended
* Add led value and color commands
* Add max value to CMD_LED_GET_VALUE
* Do not save custom mode to eeprom
* Add reset to bootloader command for Launch keyboard
* Rename launch_beta_1 to launch_1
* Enable LTO when compiling for launch_1
* Allow setting individual LED's
* Convert tabs to spaces
* Unlock on RESET keypress:
- Display unlock pattern
- Disable LED get/set functions
- Enable reset to bootloader function
* Reduce brightness of rainbow backdrop in unlock pattern
* Add hid commands for setting led matrix mode
This changes the color setting to not change the mode, and set the hue
and saturation for QMK effects.
* Fix `CMD_LED_GET_MODE`
* Add Levi's Launch layout
* Fix layer mistake in Levi's Launch layout
* Add matrix command
* Define default RGB matrix speed
* Add active_keys effect
* Move definition of RGB modes inside ifdef testing for custom RGB modes
* RGB parameters per layer
* fix: Call `system76_ec_rgb_layer` after setting mode
* Include layer 3 and 4 in default layout for launch_1
I added support for layer 3 and 4 to the Configurator, but it seems to
load bogus values.
`dynamic_keymap_reset()` has a comment saying:
```
// Reset the keymaps in EEPROM to what is in flash.
// All keyboards using dynamic keymaps should define a layout
// for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT
```
Other keyboards seem to have default layouts that only list the first
two layers while setting `DYNAMIC_KEYMAP_LAYER_COUNT` to 4, but
whatever. This appears to make the Configurator behave as expected with
layer 3 and 4.
* Use EEPROM to store RGB parameters
* Add layer 2 and 3 to other keymaps
* Add LED_SAVE command
* Use eeprom_update_block to improve performance
* Revert "Configuration values for starting HSV and speed (#7740)"
This reverts commit de1f60fd37.
* Update launch_1 rules.mk for changes in Qmk
* WIP keycodes matching EC behavior
* Modify default layout to match design
* Apply updates to jeremy layout
* Improvements to RGB keycodes
* system76_ec: Add mode to disable layer backlight
* launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout
* Revert "launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout"
This reverts commit f71c5e7ac3.
* Fix building bootloader
* Workaround for upstream orientation
* Custom USB IDs for USB hubs, disable USB hub feature controller
* Set USB mux orientation in a loop for one second
* Set mux orientation 100 times with 10 ms delay
* Update Jeremy's keymap
* Update Levi's Launch keymap
* Update flashing instructions and rewrite layout design instructions
* Update README.md
* Add a system76_ec command to disable input events
For testing purposes.
* Enable system76/launch_1 keyboard to work with QMK Firmware 0.15.3
- Migrate system76/launch_1 from 0.7.103:
- Explicitly enable used RGB matrix effects
- Initialize flags field of `rgb_config_t` union/struct
- Account for header and source file location changes
- Update AVR platform makefile with Atmel DFU bootloader option
- Update ATmega32U4 bootloader to latest from Microchip
- Format C sources with ClangFormat
- Format Markdown text with Prettier
* Remove System76 pre-release or test keyboards and keymaps
* Add licensing and replace guards in headers for system76/launch_1
* Remove options impact for system76/launch_1
* Revert AVR platform changes for `atmel-dfu` bootloader
* Update system76/launch_1 README
* Add system76/launch_1 information JSON file
* Replace `util/delay.h` timing abstractions in system76/launch_1
* Use I2C QMK abstractions in system76/launch_1
* Fully revert AVR platform changes for `atmel-dfu` bootloader
* Move `layouts.sh` into `keyboards/system76`
* Implement GitHub PR suggestions for system76/launch_1
* Make additional system76/launch_1 updates
* Implement minor system76/launch_1 change requests
* Add custom version of Bootmagic Lite and document fuse values for system76/launch_1
* Remove the RESET HID command from system76/launch_1
* Reorder `process_record_user` in system76/launch_1
* Add `post_rules.mk` to system76/launch_1
* Fix overlapping key in sytem76/launch_1
* cleaning up
* deleting to undelete
* Stub out defaults
* Jabberwocky firmware WIP
* Stubbing out keymap spacing
* Default keymap and layout updates
* start stubbing out JSON for configurator
* more WIP
* Update jabberwocky.h
* Add Readme
* Apply suggestions from code review
* Fix layout capitalization
* Updates to personal and default keymaps
* Add instructions for jumping the bootloader
* Update keyboards/nopunin10did/jabberwocky/rules.mk
* Add easier ctrl-alt-del to my keymap
* Start stubbing out KW firmware
* More firmware and keymap stuff
* Fix compile error
* Filling out other layers in default keymap
* Update layout JSON and finish default layouts
* Add rotary and LED code
* Add VIA support (first draft)
* Move VIA compatibility to VIA-specific branch
* Fix readme formatting
* Fix state count issue in LED code
* Fix an erroneous change to a Jabberwocky file
* Default LEDs to on.
* Apply suggestions from code review
* Delete kastenwagen.json
* Update keyboards/nopunin10did/kastenwagen/config.h
* Apply suggestions from code review
* Apply suggestions from noroadsleft code review
* Update image in the readme
* Split 1840 & 48 into two boards (part 1)
* Splitting into two keyboards (part 2)
* Recommend the use of functions instead of keycodes
* Commit suggested review
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Recommend the use of functions instead of keycodes
* Commit suggested revision
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* add buzzerd
(untested, WIP)
* configured linear actuator and fixed keymap
* configuration tweaks and added custom keymap
* add custom tapping term for home row mod
* added readme
* remove ionide folder
* added scroll function to trackpoint
* keymap reworked
* using one shot shift and removed dynamic macros
* reworked default keymap
* adapted to latest qmk changes
* remove caps word from default keymap
* use provided coding guidelines
* use get_highest_layer in favour of biton32
* fixed formatting
* remove unnecessary define statement
* Add dactyl manu 6x6 with stm32 support and 5thumb cluster
* Add review changes
* Add license to new files
* Fix enums for custom keymap
* Readme update
* Fix readme to follow one from template
* Add missing licence to files
* Update keyboards/handwired/dactyl_manuform/6x6/blackpill_f411/rules.mk
* Update keyboards/handwired/dactyl_manuform/6x6/blackpill_f411/rules.mk
* Remove readme from onekey keyboard
* Make separate macro for 5thumb
* Added Handwired Redragon K552 with default and via keymaps
* Resolve some request changes, and change the cols pin to a better one.
* Resolved request changes
* Added OLED support and resolve request change
* Increase polling rate to 1000hz
* Update font for OLED, and change logo
* Added LED Underglow support
* Add personal custom keymap
* Nit some line, to get better way to look on code
* Refactor everything and solved some issue.
* Resolved issue
* Diff reduction between ADNS9800 and PMW3360 drivers.
They are very similar devices. This (somewhat) unreadable diff is
essentially a no-op, but it makes a `vimdiff` between the 2 drivers much
more readable.
* Cleanup pwm3360 driver some more.
Remove redundant calls to spi_start() and spi_stop(), as pmw3360_write()
will already call these.
Timing does not match Pixart documentation for this sensor (may have been carried forward from adns9800).
Not aware of any issues coming from this currently.
It should only cause issues when writing to multiple registers in succession which currently only happens during initialization for the PMW3360.
This should prevent future issues with write operations if other features of the sensor are added.
* [Keymap] Add vitoni layout for GMMK Pro (ISO)
Keymap has layered cursor keys similar to laptop keyboards.
* Configure RGB defaults for startup
* Configure encoder to change value/brightness on FN layer
* Remove FN layer and add dedicated RGB layer
* Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB
* Add RGB indicators for active layers
* Add RGB indicator for active RESET mode
Signed-off-by: Victor Toni <victor.toni@gmail.com>
* Configure idle / USB suspend settings
* Add RGB fade in when resuming after suspend
* Add RGB fade out before suspend
* Add fade out before idle
* Add breathe effect when idle
Lower the tick rate from 10kHz to 1kHz (otherwise all the extra interrupts
reduce the achievable scan rate). Enable the WAIT_US_TIMER using GPT TIM3.
Observed scan rate on the K320 is increased from 625Hz to 2090-2120Hz.
* Draft implementation
* formatting
* fix combined buttons
* remove pimoroni throttle
* sync pointing on a throttle loop with checksum
* no longer used
* doh
Co-authored-by: Drashna Jaelre <drashna@live.com>
* switch pimoroni to a cpi equivalent
* add cpi support
* allow user modification of seperate mouse reports
* a little tidy up
* add *_RIGHT defines.
* docs
* doxygen comments
* basic changelog
* clean up pimoroni
* small doc fixes
* Update docs/feature_pointing_device.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* performance tweak if side has usb
* Don't run init funtions on wrong side
* renamed some variables for consistency
* fix pimoroni typos
* Clamp instead of OR
* Promote combined values to uint16_t
* Update pointing_device.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Add open-drain GPIO support.
* `qmk format-c`
* Wording.
* Remove port GPIO implementations as the only board that uses it has its own internal defs anyway. Will wait for first-class handling of ports in core before reimplementing.
* Migrate Thermal Printer feature to UART driver
* Migrate 40percentclub UT47 to UART driver
* Migrate Centromere to UART driver
* Migrate Chimera Ergo to UART driver
* Migrate Chimera Let's Split to UART driver
* Migrate Chimera Ortho to UART driver
* Migrate Chimera Ortho Plus to UART driver
* Migrate Comet46 to UART driver
* Migrate Palm USB converter to UART driver
* Migrate Sun USB converter to UART driver
* Migrate Dichotomy to UART driver
* Migrate Honeycomb to UART driver
* Migrate Mitosis to UART driver
* Migrate Redox W to UART driver
* Migrate Uni660 to UART driver
* Migrate Telophase to UART driver
Please run $(BOLD)qmk setup$(NO_COLOR) to install all the dependencies QMK requires.\n\n
MSG_FLASH_BOOTLOADER=$(WARN_COLOR)WARNING:$(NO_COLOR) This board's bootloader is not specified or is not supported by the \":flash\" target at this time.\n\n
MSG_FLASH_ARCH=$(WARN_COLOR)WARNING:$(NO_COLOR) This board's architecture is not supported by the \":flash\" target at this time.\n\n
MSG_BOOTLOADER_NOT_FOUND=$(ERROR_COLOR)ERROR:$(NO_COLOR)Bootloader not found. Trying again in 5s (Ctrl+C to cancel)\n
MSG_BOOTLOADER_NOT_FOUND=$(ERROR_COLOR)ERROR:$(NO_COLOR)$(MSG_BOOTLOADER_NOT_FOUND_BASE) Trying again in 5s (Ctrl+C to cancel)\n
BOOTLOADER_RETRY_TIME?= 0.5
MSG_BOOTLOADER_NOT_FOUND_QUICK_RETRY=Bootloader not found. Trying again every $(BOOTLOADER_RETRY_TIME)s (Ctrl+C to cancel)
MSG_BOOTLOADER_NOT_FOUND_QUICK_RETRY=$(MSG_BOOTLOADER_NOT_FOUND_BASE) Trying again every $(BOOTLOADER_RETRY_TIME)s (Ctrl+C to cancel)
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
Flashing example for this keyboard:
make %(KEYBOARD)s:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %KEYBOARD%:default
Flashing example for this keyboard:
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make %(KEYBOARD)s:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
# QMK Breaking Changes - 2022 February 26 Changelog
## Notable Features :id=notable-features
### Default USB Polling rate now 1kHz ([#15352](https://github.com/qmk/qmk_firmware/pull/15352))
The default USB Polling rate has been aligned across supported platforms to now be 1ms/1kHz.
Something something *Lets go gamers!*
### Split support for pointing devices ([#15304](https://github.com/qmk/qmk_firmware/pull/15304))
Pointing devices can now be shared across a split keyboard with support for a single pointing device or a pointing device on each side.
See the [Pointing Device](feature_pointing_device.md) documentation for further configuration options.
## Changes Requiring User Action :id=changes-requiring-user-action
### Legacy macro and action_function system removed ([#16025](https://github.com/qmk/qmk_firmware/pull/16025))
The long time deprecated `MACRO()` and `action_get_macro` methods have been removed. Where possible, existing usages have been migrated over to core [Macros](feature_macros.md).
### Create a build error if no bootloader is specified ([#16181](https://github.com/qmk/qmk_firmware/pull/16181))
Bootloader configuration is no longer assumed. Keyboards must now set either:
*`BOOTLOADER` within `rules.mk`
*`bootloader` within `info.json`
### Rename `AdafruitBLE` to `BluefruitLE` ([#16127](https://github.com/qmk/qmk_firmware/pull/16127))
In preparation of future bluetooth work, the `AdafruitBLE` integration has been renamed to allow potential for any other Adafruit BLE products.
* Pass in the keyrecord_t of the dual-role/tapping key when calling per-key tap hold functions ([#15938](https://github.com/qmk/qmk_firmware/pull/15938))
* fixed typo in orange HSV colors decalartion ([#15976](https://github.com/qmk/qmk_firmware/pull/15976))
* Fix hack for chibiOS reset name ([#15984](https://github.com/qmk/qmk_firmware/pull/15984))
* Fix right side ws2812 leds having two indices ([#15985](https://github.com/qmk/qmk_firmware/pull/15985))
* Workaround in Makefile for recursive rule matching ([#15988](https://github.com/qmk/qmk_firmware/pull/15988))
@@ -335,6 +335,23 @@ This command cleans up the `.build` folder. If `--all` is passed, any .hex or .b
qmk clean [-a]
```
## `qmk via2json`
This command an generate a keymap.json from a VIA keymap backup. Both the layers and the macros are converted, enabling users to easily move away from a VIA-enabled firmware without writing any code or reimplementing their keymaps in QMK Configurator.
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB or more, though it will*just* squeeze into 16kB with most features disabled.
QMK runs on any USB-capable AVR or ARM microcontroller with enough flash space - generally 32kB+ for AVR, and 64kB+ for ARM. With significant disabling of features, QMK may*just* squeeze into 16kB AVR MCUs.
## Atmel AVR
@@ -8,7 +8,11 @@ The following use [LUFA](https://www.fourwalledcubicle.com/LUFA.php) as the USB
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop). However, it is not recommended to design a board with this microcontroller as the support is quite specialized to Massdrop hardware.
@@ -61,6 +61,8 @@ This is a C header file that is one of the first things included, and will persi
* pins unused by the keyboard for reference
*`#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
*`#define MATRIX_UNSELECT_DRIVE_HIGH`
* On un-select of matrix pins, rather than setting pins to input-high, sets them to output-high.
*`#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
@@ -124,10 +126,6 @@ If you define these options you will disable the associated feature, which can s
* disable tap dance and other tapping features
*`#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
*`#define NO_ACTION_MACRO`
* disable old-style macro handling using `MACRO()`, `action_get_macro()`_(deprecated)_
*`#define NO_ACTION_FUNCTION`
* disable old-style function handling using `fn_actions`, `action_function()`_(deprecated)_
## Features That Can Be Enabled
@@ -383,7 +381,6 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LTO_ENABLE`
* Enables Link Time Optimization (LTO) when compiling the keyboard. This makes the process take longer, but it can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable).
However, this will automatically disable the legacy TMK Macros and Functions features, as these break when LTO is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`. (Note: This does not affect QMK [Macros](feature_macros.md) and [Layers](feature_layers.md).)
## AVR MCU Options
* `MCU = atmega32u4`
@@ -434,8 +431,8 @@ Use these to enable or disable building certain features. The more you have enab
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH`
* Current options are AdafruitBLE, RN42
* `BLUETOOTH_ENABLE`
* Current options are BluefruitLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
@@ -43,7 +43,7 @@ Keycode Entry is accomplished in one of 3 ways:
## Step 5: Save Your Keymap for Future Changes
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button.
When you're satisfied with your keymap or just want to work on it later, press the `Download this QMK Keymap JSON File` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Upload a QMK Keymap JSON File` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.
@@ -109,7 +109,7 @@ Before opening a pull request, you can preview your changes if you have set up t
or if you only have Python 3 installed:
python3 -m http.server 8936
python3 -m http.server 8936 --directory docs
and navigating to `http://localhost:8936/`.
@@ -165,4 +165,4 @@ To maintain a clear vision of how things are laid out in QMK we try to plan out
# What Does the Code of Conduct Mean for Me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.
Our [Code of Conduct](https://qmk.fm/coc/) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.
@@ -408,7 +408,7 @@ The `val` is the value of the data that you want to write to EEPROM. And the `e
### Deferred Execution :id=deferred-execution
QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers.
QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers. To enable this functionality, set `DEFERRED_EXEC_ENABLE = yes` in rules.mk.
@@ -74,7 +74,7 @@ Whenever QMK generates a complete `info.json` it extracts information from `conf
If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part.
### Add code to generate it
### Add code to generate it :id=add-code-to-generate-it
The final piece of the puzzle is providing your new option to the build system. This is done by generating two files:
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy|SPI |`BLUETOOTH_DRIVER = AdafruitBLE`|nRF51822 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy|SPI |`BLUETOOTH_DRIVER = BluefruitLE`|nRF51822 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
@@ -17,9 +17,9 @@ Not Supported Yet but possible:
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF51822 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
*`#define ADAFRUIT_BLE_RST_PIN D4`
*`#define ADAFRUIT_BLE_CS_PIN B4`
*`#define ADAFRUIT_BLE_IRQ_PIN E6`
*`#define BLUEFRUIT_LE_RST_PIN D4`
*`#define BLUEFRUIT_LE_CS_PIN B4`
*`#define BLUEFRUIT_LE_IRQ_PIN E6`
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
@@ -32,7 +32,7 @@ Add the following to your `rules.mk`:
@@ -23,14 +23,35 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
## Split Keyboards
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. To do so, add these entries to your `config.h` file:
When [handedness](feature_split_keyboard.md#setting-handedness) is predetermined via options like `SPLIT_HAND_PIN` or `EE_HANDS`, you might need to configure a different key between halves. To identify the correct key for the right half, examine the split key matrix defined in the `<keyboard>.h` file, e.g.:
If you pick the top right key for the right half, it is `R05` on the top layout. Within the key matrix below, `R05` is located on row 4 columnn 4. To use that key as the right half's Bootmagic Lite trigger, add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW_RIGHT 4
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
#define BOOTMAGIC_LITE_COLUMN_RIGHT 4
```
By default, these values are not set.
?> These values are not set by default.
## Advanced Bootmagic Lite
@@ -51,7 +72,7 @@ void bootmagic_lite(void) {
}
```
You can additional feature here. For instance, resetting the EEPROM or requiring additional keys to be pressed to trigger Bootmagic Lite. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
You can define additional logic here. For instance, resetting the EEPROM or requiring additional keys to be pressed to trigger Bootmagic Lite. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
@@ -141,10 +141,13 @@ Processing combos has two buffers, one for the key presses, another for the comb
## Modifier Combos
If a combo resolves to a Modifier, the window for processing the combo can be extended independently from normal combos. By default, this is disabled but can be enabled with `#define COMBO_MUST_HOLD_MODS`, and the time window can be configured with `#define COMBO_HOLD_TERM 150` (default: `TAPPING_TERM`). With `COMBO_MUST_HOLD_MODS`, you cannot tap the combo any more which makes the combo less prone to misfires.
## Per Combo Timing, Holding and Tapping
For each combo, it is possible to configure the time window it has to pressed in, if it needs to be held down, or if it needs to be tapped.
## Strict key press order
By defining `COMBO_MUST_PRESS_IN_ORDER` combos only activate when the keys are pressed in the same order as they are defined in the key array.
For example, tap-only combos are useful if any (or all) of the underlying keys is a Mod-Tap or a Layer-Tap key. When you tap the combo, you get the combo result. When you press the combo and hold it down, the combo doesn't actually activate. Instead the keys are processed separately as if the combo wasn't even there.
## Per Combo Timing, Holding, Tapping and Key Press Order
For each combo, it is possible to configure the time window it has to pressed in, if it needs to be held down, if it needs to be tapped, or if its keys need to be pressed in order.
For example, tap-only combos are useful if any (or all) of the underlying keys are mod-tap or layer-tap keys. When you tap the combo, you get the combo result. When you press the combo and hold it down, the combo doesn't activate. Instead the keys are processed separately as if the combo wasn't even there.
In order to use these features, the following configuration options and functions need to be defined. Coming up with useful timings and configuration is left as an exercise for the reader.
@@ -153,6 +156,7 @@ In order to use these features, the following configuration options and function
| `COMBO_MUST_HOLD_PER_COMBO` | bool get_combo_must_hold(uint16_t index, combo_t \*combo) | Controls if a given combo should fire immediately on tap or if it needs to be held. (default: `false`) |
| `COMBO_MUST_TAP_PER_COMBO` | bool get_combo_must_tap(uint16_t index, combo_t \*combo) | Controls if a given combo should fire only if tapped within `COMBO_HOLD_TERM`. (default: `false`) |
| `COMBO_MUST_PRESS_IN_ORDER_PER_COMBO` | bool get_combo_must_press_in_order(uint16_t index, combo_t \*combo) | Controls if a given combo should fire only if its keys are pressed in order. (default: `true`) |
/* List combos here that you want to only activate if their keys
* are pressed in the same order as they are defined in the combo's key
* array. */
caseCOMBO_NAME_HERE:
returntrue;
default:
returnfalse;
}
}
```
## Generic hook to (dis)allow a combo activation
By defining `COMBO_SHOULD_TRIGGER` and its companying function `bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record)` you can block or allow combos to activate on the conditions of your choice.
For example, you could disallow some combos on the base layer and allow them on another. Or disable combos on the home row when a timer is running.
@@ -116,6 +116,7 @@ Where name of algorithm is one of:
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* ```sym_defer_pr``` - debouncing per row. On any state change, a per-row timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that row, the entire row is pushed. Can improve responsiveness over `sym_defer_g` while being less susceptible than per-key debouncers to noise.
* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
* ```asym_eager_defer_pk``` - debouncing per key. On a key-down state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key-up status change is pushed.
!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
Layer conditions can also be used with the callback function like the following:
@@ -132,7 +132,10 @@ The A an B lines of the encoders should be wired directly to the MCU, and the C/
## Multiple Encoders
Multiple encoders may share pins so long as each encoder has a distinct pair of pins.
Multiple encoders may share pins so long as each encoder has a distinct pair of pins when the following conditions are met:
- using detent encoders
- pads must be high at the detent stability point which is called 'default position' in QMK
- no more than two encoders sharing a pin can be turned at the same time
For example you can support two encoders using only 3 pins like this
@@ -4,17 +4,17 @@ If you're using a 60% keyboard, or any other layout with no F-row, you will have
## Usage
Replace the `KC_GRV` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
Replace the `KC_GRV` key in your keymap (usually to the left of the `1` key) with `QK_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>`</code> character.
If Mary presses `QK_GESC` on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses `QK_GESC` it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>`</code> character.
@@ -167,7 +167,7 @@ List of waveform sequences from the datasheet:
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
If haptic feedback is enabled, the keyboard will vibrate to a specific sequence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
@@ -191,9 +191,6 @@ With the entry of `#define NO_HAPTIC_MOD` in config.h, the following keys will n
* `TT()` layer tap toggle keys, when held to activate a layer. However when tapped `TAPPING_TOGGLE` times to permanently toggle the layer, on the last tap haptic feedback is still triggered.
* `MT()` mod tap keys, when held to keep a usual modifier key pressed. However when tapped, and the key is quickly released, and sends a keycode, haptic feedback is still triggered. See also [Mod-Tap](mod_tap.md).
### NO_HAPTIC_FN
With the entry of `#define NO_HAPTIC_FN` in config.h, deprecated `fn_actions` type function keys will not trigger a feedback.
### NO_HAPTIC_ALPHA
With the entry of `#define NO_HAPTIC_ALPHA` in config.h, none of the alpha keys (A ... Z) will trigger a feedback.
@@ -207,4 +204,4 @@ With the entry of `#define NO_HAPTIC_LOCKKEYS` in config.h, none of the followin
With the entry of `#define NO_HAPTIC_NAV` in config.h, none of the following keys will trigger a feedback: Print Screen, Pause, Insert, Delete, Page Down, Page Up, Left Arrow, Up Arrow, Right Arrow, Down Arrow, End, Home.
### NO_HAPTIC_NUMERIC
With the entry of `#define NO_HAPTIC_NUMERIC` in config.h, none of the following keys between 0 and 9 (KC_1 ... KC_0) will trigger a feedback.
With the entry of `#define NO_HAPTIC_NUMERIC` in config.h, none of the following keys between 0 and 9 (KC_1 ... KC_0) will trigger a feedback.
@@ -19,4 +19,5 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.
Switching layers will not cancel the Key Lock. The Key Lock can be cancelled by calling the `cancel_key_lock()` function.
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
As you can see, you have a few functions. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
Sometimes your leader key is not on a comfortable places as the rest of keys on your sequence. Imagine that your leader key is one of your outer top right keys, you may need to reposition your hand just to reach your leader key.
Sometimes your leader key is not on a comfortable place as the rest of keys on your sequence. Imagine that your leader key is one of your outer top right keys, you may need to reposition your hand just to reach your leader key.
This can make typing the entire sequence on time hard even if you are able to type most of the sequence fast. For example, if your sequence is `Leader + asd` typing `asd` fast is very easy once you have your hands in your home row. However starting the sequence in time after moving your hand out of the home row to reach the leader key and back is not.
To remove the stress this situation produces to your hands you can enable an infinite timeout just for the leader key. This mean that, after you hit the leader key you will have an infinite amount of time to start the rest of the sequence, allowing you to proper position your hands on the best position to type the rest of the sequence comfortably.
To remove the stress this situation produces to your hands you can enable an infinite timeout just for the leader key. This means that after you hit the leader key you will have an infinite amount of time to start the rest of the sequence, allowing you to proper position your hands on the best position to type the rest of the sequence comfortably.
This infinite timeout only affects the leader key, so in our previous example of `Leader + asd` you will have an infinite amount of time between `Leader` and `a`, but once you start the sequence the timeout you have configured (global or per key) will work normally.
This way you can configure a very short `LEADER_TIMEOUT` but still have plenty of time to position your hands.
@@ -89,11 +89,11 @@ In order to enable this, place this in your `config.h`:
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added`#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by adding`#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
?> This feature requires additional configuration to work on both halves of a split keyboard see [Data sync options](feature_split_keyboard.md#data-sync-options)
?> LED indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LED_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details.
QMK provides methods to read 5 of the LEDs defined in the HID spec:
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
---
### IS31FLCOMMON :id=is31flcommon
There is basic support for addressable LED matrix lighting with a selection of I2C ISSI Lumissil LED controllers through a shared common driver. To enable it, add this to your `rules.mk`:
```makefile
LED_MATRIX_ENABLE= yes
LED_MATRIX_DRIVER= <driver name>
```
Where `<driver name>` is the applicable LED driver chip as below
You can use between 1 and 4 IC's. Do not specify `DRIVER_ADDR_<N>` define for IC's if not present on your keyboard. The `DRIVER_ADDR_1` default assumes that all Address pins on the controller have been connected to GND. Drivers that have SYNC functionality have the default settings to disable if 1 driver. If more than 1 drivers then `DRIVER_ADDR_1` will be set to Master and the remaiing ones set to Slave.
Configure the hardware via your `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many LED lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Optional) Address for the first LED driver | |
| `DRIVER_ADDR_<N>` | (Required) Address for the additional LED drivers | |
| `ISSI_SSR_<N>` | (Optional) Configuration for the Spread Spectrum Register | |
| `ISSI_CONFIGURATION` | (Optional) Configuration for the Configuration Register | |
| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
| `ISSI_PULLDOWNUP` | (Optional) Configuration for the Pull Up & Pull Down Register | |
| `ISSI_TEMP` | (Optional) Configuration for the Tempature Register | |
| `ISSI_PWM_ENABLE` | (Optional) Configuration for the PWM Enable Register | |
| `ISSI_PWM_SET` | (Optional) Configuration for the PWM Setting Register | |
| `ISSI_SCAL_LED ` | (Optional) Configuration for the LEDs Scaling Registers | 0xFF |
| `ISSI_MANUAL_SCALING` | (Optional) If you wish to configure the Scaling Registers manually | |
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 4 drivers are supported, but it would be trivial to support for more. Note that using a combination of different drivers is not supported. All drivers must be of the same model.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
Where `CSx_SWx` is the location of the LED in the matrix defined by the datasheet. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
`ISSI_MANUAL_SCALING` is used to override the Scaling for individual LED's. By default they will be set as per `ISSI_SCAL_LED`. In `config.h` set how many LED's you want to manually set scaling for.
Eg `#define ISSI_MANUAL_SCALING 3`
Then Define the array listing all the LEDs you want to override in your `<keyboard>.c`:
Where LED Index is the position of the LED in the `g_is31_leds` array. The `scaling` value between 0 and 255 to be written to the Scaling Register.
---
## Common Configuration :id=common-configuration
@@ -333,7 +436,7 @@ Where `28` is an unused index from `eeconfig.h`.
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that:
@@ -40,13 +40,13 @@ You can define up to 32 macros in a `keymap.json` file, as used by [Configurator
### Selecting Your Host Keyboard Layout
If you type in a language other than English, or use a non-QWERTY layout like Colemak, Dvorak, or Workman, you may have set your computer's input language to match this layout. This presents a challenge when creating macros- you may need to type different keys to get the same letters! To address this you can add the `host_language` key to your keymap.json, like so:
If you type in a language other than English, or use a non-QWERTY layout like Colemak, Dvorak, or Workman, you may have set your computer's input language to match this layout. This presents a challenge when creating macros- you may need to type different keys to get the same letters! To address this you can add the `host_language` key to your `keymap.json`, like so:
```json
{
"keyboard":"handwired/my_macropad",
"keymap":"my_keymap",
"host_layout":"dvorak",
"host_language":"dvorak",
"macros":[
["Hello, World!"]
],
@@ -75,7 +75,7 @@ The current list of available languages is:
### Macro Basics
Each macro is an array consisting of strings and objects (dictionaries.) Strings are typed to your computer while objects allow you to control how your macro is typed out.
Each macro is an array consisting of strings and objects (dictionaries). Strings are typed to your computer while objects allow you to control how your macro is typed out.
?> The default font file is located at `drivers/oled/glcdfont.c` and its location can be overwritten with the `OLED_FONT_H` configuration option. Font file content can be edited with external tools such as [Helix Font Editor](https://helixfonteditor.netlify.app/) and [Logo Editor](https://joric.github.io/qle/).
## Buffer Read Example
For some purposes, you may need to read the current state of the OLED display
buffer. The `oled_read_raw` function can be used to safely read bytes from the
@@ -162,7 +164,7 @@ These configuration options should be placed in `config.h`. Example:
|`OLED_FONT_END` |`223` |The ending character index for custom fonts |
|`OLED_FONT_WIDTH` |`6` |The font width |
|`OLED_FONT_HEIGHT` |`8` |The font height (untested) |
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of keyboard inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_TIMEOUT` |`60000` |Turns off the OLED screen after 60000ms of screen update inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
|`OLED_FADE_OUT` |*Not defined* |Enables fade out animation. Use together with `OLED_TIMEOUT`. |
|`OLED_FADE_OUT_INTERVAL` |`0` |The speed of fade out animation, from 0 to 15. Larger values are slower. |
|`OLED_SCROLL_TIMEOUT` |`0` |Scrolls the OLED screen after 0ms of OLED inactivity. Helps reduce OLED Burn-in. Set to 0 to disable. |
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and hardware driven. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
To enable Pointing Device, add the following line in your rules.mk and specify one of the driver options below.
```make
POINTING_DEVICE_ENABLE= yes
@@ -30,7 +30,7 @@ The ADNS 5050 sensor uses a serial type protocol for communication, and requires
The CPI range is 125-1375, in increments of 125. Defaults to 500 CPI.
### ADSN 9800 Sensor
### ADNS 9800 Sensor
To use the ADNS 9800 sensor, add this to your `rules.mk`
|`PMW3389_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
|`PMW3389_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `2000000` |
|`PMW3389_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
|`PMW3389_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `3` |
|`PMW3389_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
|`PMW3389_LIFTOFF_DISTANCE` | (Optional) Sets the lift off distance at run time | `0x02` |
|`ROTATIONAL_TRANSFORM_ANGLE` | (Optional) Allows for the sensor data to be rotated +/- 30 degrees directly in the sensor. | `0` |
|`PMW3389_FIRMWARE_UPLOAD_FAST` | (Optional) Skips the 15us wait between firmware blocks. | _not defined_ |
The CPI range is 50-16000, in increments of 50. Defaults to 2000 CPI.
### Custom Driver
If you have a sensor type that isn't supported here, you can manually implement it, by adding these functions (with the correct implementation for your device):
If you have a sensor type that isn't supported above, a custom option is available by adding the following to your `rules.mk`
```make
POINTING_DEVICE_DRIVER= custom
```
Using the custom driver will require implementing the following functions:
|`POINTING_DEVICE_ROTATION_90` | (Optional) Rotates the X and Y data by 90 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_180` | (Optional) Rotates the X and Y data by 180 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_270` | (Optional) Rotates the X and Y data by 270 degrees. | _not defined_ |
|`POINTING_DEVICE_INVERT_X`| (Optional) Inverts the X axis report. | _not defined_ |
|`POINTING_DEVICE_INVERT_Y`| (Optional) Inverts the Y axis report. | _not defined_ |
|`POINTING_DEVICE_MOTION_PIN` | (Optional) If supported, will only read from sensor if pin is active. | _not defined_ |
|`POINTING_DEVICE_TASK_THROTTLE_MS` | (Optional) Limits the frequency that the sensor is polled for motion. | _not defined_ |
!> When using `SPLIT_POINTING_ENABLE` the `POINTING_DEVICE_MOTION_PIN` functionality is not supported and `POINTING_DEVICE_TASK_THROTTLE_MS` will default to `1`. Increasing this value will increase transport performance at the cost of possible mouse responsiveness.
## Split Keyboard Configuration
The following configuration options are only available when using `SPLIT_POINTING_ENABLE` see [data sync options](feature_split_keyboard.md?id=data-sync-options). The rotation and invert `*_RIGHT` options are only used with `POINTING_DEVICE_COMBINED`. If using `POINTING_DEVICE_LEFT` or `POINTING_DEVICE_RIGHT` use the common configuration above to configure your pointing device.
|`POINTING_DEVICE_LEFT` | Pointing device on the left side (Required - pick one only) | _not defined_ |
|`POINTING_DEVICE_RIGHT` | Pointing device on the right side (Required - pick one only) | _not defined_ |
|`POINTING_DEVICE_COMBINED` | Pointing device on both sides (Required - pick one only) | _not defined_ |
|`POINTING_DEVICE_ROTATION_90_RIGHT` | (Optional) Rotates the X and Y data by 90 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_180_RIGHT` | (Optional) Rotates the X and Y data by 180 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_270_RIGHT` | (Optional) Rotates the X and Y data by 270 degrees. | _not defined_ |
|`POINTING_DEVICE_INVERT_X_RIGHT` | (Optional) Inverts the X axis report. | _not defined_ |
|`POINTING_DEVICE_INVERT_Y_RIGHT` | (Optional) Inverts the Y axis report. | _not defined_ |
!> If there is a `_RIGHT` configuration option or callback, the [common configuration](feature_pointing_device.md?id=common-configuration) option will work for the left. For correct left/right detection you should setup a [handedness option](feature_split_keyboard?id=setting-handedness), `EE_HANDS` is usually a good option for an existing board that doesn't do handedness by hardware.
| `pointing_device_init_kb(void)` | Callback to allow for keyboard level initialization. Useful for additional hardware sensors. |
| `pointing_device_init_user(void)` | Callback to allow for user level initialization. Useful for additional hardware sensors. |
| `pointing_device_task_kb(mouse_report)` | Callback that sends sensor data, so keyboard code can intercept and modify the data. Returns a mouse report. |
| `pointing_device_task_user(mouse_report)` | Callback that sends sensor data, so user coe can intercept and modify the data. Returns a mouse report. |
| `pointing_device_task_user(mouse_report)` | Callback that sends sensor data, so user code can intercept and modify the data. Returns a mouse report. |
| `pointing_device_handle_buttons(buttons, pressed, button)` | Callback to handle hardware button presses. Returns a `uint8_t`. |
| `pointing_device_get_cpi(void)` | Gets the current CPI/DPI setting from the sensor, if supported. |
| `pointing_device_set_cpi(uint16_t)` | Sets the CPI/DPI, if supported. |
| `pointing_device_get_report(void)` | Returns the current mouse report (as a `mouse_report_t` data structure). |
| `pointing_device_set_report(mouse_report)` | Sets the mouse report to the assigned `mouse_report_t` data structured passed to the function. |
| `pointing_device_send(void)` | Sends the current mouse report to the host system. Function can be replaced. |
| `has_mouse_report_changed(old, new)` | Compares the old and new `mouse_report_t` data and returns true only if it has changed. |
| `has_mouse_report_changed(new_report, old_report)` | Compares the old and new `mouse_report_t` data and returns true only if it has changed. |
| `pointing_device_adjust_by_defines(mouse_report)` | Applies rotations and invert configurations to a raw mouse report. |
## Split Keyboard Callbacks and Functions
The combined functions below are only available when using `SPLIT_POINTING_ENABLE` and `POINTING_DEVICE_COMBINED`. The 2 callbacks `pointing_device_task_combined_*` replace the single sided equivalents above. See the [combined pointing devices example](feature_pointing_device.md?id=combined-pointing-devices)
| `pointing_device_set_shared_report(mouse_report)` | Sets the shared mouse report to the assigned `mouse_report_t` data structured passed to the function. |
| `pointing_device_set_cpi_on_side(bool, uint16_t)` | Sets the CPI/DPI of one side, if supported. Passing `true` will set the left and `false` the right` |
| `pointing_device_combine_reports(left_report, right_report)` | Returns a combined mouse_report of left_report and right_report (as a `mouse_report_t` data structure) |
| `pointing_device_task_combined_kb(left_report, right_report)` | Callback, so keyboard code can intercept and modify the data. Returns a combined mouse report. |
| `pointing_device_task_combined_user(left_report, right_report)` | Callback, so user code can intercept and modify. Returns a combined mouse report using `pointing_device_combine_reports` |
| `pointing_device_adjust_by_defines_right(mouse_report)` | Applies right side rotations and invert configurations to a raw mouse report. |
# Manipulating Mouse Reports
@@ -211,14 +276,14 @@ The report_mouse_t (here "mouseReport") has the following properties:
To manually manipulate the mouse reports outside of the `pointing_device_task_*` functions, you can use:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
*`pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
* `pointing_device_set_report(report_mouse_t mouse_report)` - Overrides and saves the report_mouse_t to be sent to the host computer
* `pointing_device_send()` - Sends the mouse report to the host and zeroes out the report.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Additionally, by default, `pointing_device_send()` will only send a report when the report has actually changed. This prevents it from continuously sending mouse reports, which will keep the host system awake. This behavior can be changed by creating your own `pointing_device_send()` function.
Also, you use the `has_mouse_report_changed(new, old)` function to check to see if the report has changed.
Also, you use the `has_mouse_report_changed(new_report, old_report)` function to check to see if the report has changed.
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/led/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0`, `1` for now).
---
### IS31FLCOMMON :id=is31flcommon
There is basic support for addressable RGB matrix lighting with a selection of I2C ISSI Lumissil RGB controllers through a shared common driver. To enable it, add this to your `rules.mk`:
```makefile
RGB_MATRIX_ENABLE= yes
RGB_MATRIX_DRIVER= <driver name>
```
Where `<driver name>` is the applicable LED driver chip as below
You can use between 1 and 4 IC's. Do not specify `DRIVER_ADDR_<N>` define for IC's if not present on your keyboard. The `DRIVER_ADDR_1` default assumes that all Address pins on the controller have been connected to GND. Drivers that have SYNC functionality have the default settings to disable if 1 driver. If more than 1 drivers then `DRIVER_ADDR_1` will be set to Master and the remaining ones set to Slave.
Configure the hardware via your `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Optional) Address for the first RGB driver | |
| `DRIVER_ADDR_<N>` | (Required) Address for the additional RGB drivers | |
| `ISSI_SSR_<N>` | (Optional) Configuration for the Spread Spectrum Register | |
| `ISSI_CONFIGURATION` | (Optional) Configuration for the Configuration Register | |
| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
| `ISSI_PULLDOWNUP` | (Optional) Configuration for the Pull Up & Pull Down Register | |
| `ISSI_TEMP` | (Optional) Configuration for the Tempature Register | |
| `ISSI_PWM_ENABLE` | (Optional) Configuration for the PWM Enable Register | |
| `ISSI_PWM_SET` | (Optional) Configuration for the PWM Setting Register | |
| `ISSI_SCAL_RED` | (Optional) Configuration for the RED LEDs in Scaling Registers | 0xFF |
| `ISSI_SCAL_BLUE` | (Optional) Configuration for the BLUE LEDs in Scaling Registers | 0xFF |
| `ISSI_SCAL_GREEN` | (Optional) Configuration for the GREEN LEDs in Scaling Registers | 0xFF |
| `ISSI_MANUAL_SCALING` | (Optional) If you wish to configure the Scaling Registers manually | |
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 4 drivers are supported, but it would be trivial to support for more. Note that using a combination of different drivers is not supported. All drivers must be of the same model.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
Where `CSx_SWx` is the location of the LED in the matrix defined by the datasheet. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
`ISSI_MANUAL_SCALING` is used to override the Scaling for individual LED's. By default they will be set as per `ISSI_SCAL_<colour>`. In `config.h` set how many LED's you want to manually set scaling for.
Eg `#define ISSI_MANUAL_SCALING 3`
Then Define the array listing all the LEDs you want to override in your `<keyboard>.c`:
Where LED Index is the position of the LED in the `g_is31_leds` array. The `scaling` value between 0 and 255 to be written to the Scaling Register.
---
### WS2812 :id=ws2812
@@ -252,6 +361,8 @@ Configure the hardware via your `config.h`:
#define DRIVER_LED_TOTAL 70
```
?> There are additional configuration options for ARM controllers that offer increased performance over the default bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information.
---
### APA102 :id=apa102
@@ -417,6 +528,9 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects
@@ -454,6 +568,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_PENDULUM,// Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE,// Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL,// Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW,// Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN,// Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP,// How hot is your WPM!
@@ -509,6 +624,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files.
To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder.
By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files. To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder.
?> Hardware maintainers who want to limit custom effects to a specific keyboard can create a `rgb_matrix_kb.inc` file in the root of the keyboard directory, and add `RGB_MATRIX_CUSTOM_KB = yes` to the keyboard level `rules.mk`.
@@ -706,6 +820,7 @@ Where `28` is an unused index from `eeconfig.h`.
|`rgb_matrix_decrease_speed_noeeprom()` |Decrease the speed of the animations (not written to EEPROM) |
|`rgb_matrix_set_speed(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 |
|`rgb_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) |
|`rgb_matrix_reload_from_eeprom()` |Reload the effect configuration (enabled, mode and color) from EEPROM |
?> Split keyboards will require layer state data syncing with `#define SPLIT_LAYER_STATE_ENABLE`. See [Data Sync Options](feature_split_keyboard?id=data-sync-options) for more details.
#### Examples :id=indicator-examples
This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver).
!> RGB indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details.
#### Indicators without RGB Matrix Effect
If you want to just use RGB indicators without RGB matrix effect, it is not possible to disable the latter because toggling RGB off will disable everything. You can workaround it with solid effect and colors off using this init function:
@@ -22,6 +22,8 @@ On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is n
RGBLIGHT_ENABLE= yes
```
?> There are additional configuration options for ARM controllers that offer increased performance over the default WS2812 bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information.
For APA102 LEDs, add the following to your `rules.mk`:
```make
@@ -76,9 +78,11 @@ Changing the **Value** sets the overall brightness.<br>
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
?> **Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](feature_rgb_matrix.md?indicators) for details on how to do so.
?> **Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](feature_rgb_matrix.md#indicators) for details on how to do so.
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
would turn the layer 0 (or 1) on and off again three times when `DEBUG` is pressed.
!> Lighting layers on split keyboards will require layer state synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details.
### Overriding RGB Lighting on/off status
Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
@@ -344,7 +350,7 @@ If you need to change your RGB lighting in code, for example in a macro to chang
@@ -130,14 +130,17 @@ To enable this method, add the following to your `config.h` file:
#define EE_HANDS
```
However, you'll have to flash the EEPROM files for the correct hand to each controller. You can do this manually, or there are targets for avrdude and dfu to do this, while flashing the firmware:
Next, you will have to flash the EEPROM files once for the correct hand to the controller on each halve. You can do this manually with the following bootloader targets while flashing the firmware:
*`:avrdude-split-left`
*`:avrdude-split-right`
*`:dfu-split-left`
*`:dfu-split-right`
*`:dfu-util-split-left`
*`:dfu-util-split-right`
*AVR controllers with the Caterina bootloader (e.g. Pro Micro):
*`:avrdude-split-left`
*`:avrdude-split-right`
*AVR controllers with the stock Amtel DFU or DFU compatible bootloader (e.g. Elite-C):
*`:dfu-split-left`
*`:dfu-split-right`
* ARM controllers with a DFU compatible bootloader (e.g. Proton-C):
*`:dfu-util-split-left`
*`:dfu-util-split-right`
Example:
@@ -145,9 +148,13 @@ Example:
make crkbd:default:avrdude-split-left
```
?> ARM controllers using `dfu-util` will require an EEPROM reset after setting handedness. This can be done using the `EEP_RST` keycode or [Bootmagic Lite](feature_bootmagic.md). Controllers using emulated EEPROM will always require handedness parameter when flashing the firmware.
?> [QMK Toolbox]() can also be used to flash EEPROM handedness files. Place the controller in bootloader mode and select menu option Tools -> EEPROM -> Set Left/Right Hand
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
#### Handedness by `#define`
@@ -266,6 +273,14 @@ This enables transmitting the current OLED on/off status to the slave side of th
This enables transmitting the current ST7565 on/off status to the slave side of the split keyboard. The purpose of this feature is to support state (on/off state only) syncing.
```c
#define SPLIT_POINTING_ENABLE
```
This enables transmitting the pointing device status to the master side of the split keyboard. The purpose of this feature is to enable use pointing devices on the slave side.
!> There is additional required configuration for `SPLIT_POINTING_ENABLE` outlined in the [pointing device documentation](feature_pointing_device.md?id=split-keyboard-configuration).
### Custom data sync between sides :id=custom-data-sync
QMK's split transport allows for arbitrary data transactions at both the keyboard and user levels. This is modelled on a remote procedure call, with the master invoking a function on the slave side, with the ability to send data from master to slave, process it slave side, and send data back from slave to master.
@@ -16,7 +16,7 @@ For split keyboards using soft serial, the computed WPM score will be available
| `WPM_ALLOW_COUNT_REGRESSION` | _Not defined_ | If defined allows the WPM to be decreased when hitting Delete or Backspace |
| `WPM_UNFILTERED` | _Not defined_ | If undefined (the default), WPM values will be smoothed to avoid sudden changes in value |
| `WPM_SAMPLE_SECONDS` | `5` | This defines how many seconds of typing to average, when calculating WPM |
| `WPM_SAMPLE_PERIODS` | `50` | This defines how many sampling periods to use when calculating WPM |
| `WPM_SAMPLE_PERIODS` | `25` | This defines how many sampling periods to use when calculating WPM |
| `WPM_LAUNCH_CONTROL` | _Not defined_ | If defined, WPM values will be calculated using partial buffers when typing begins |
'WPM_UNFILTERED' is potentially useful if you're filtering data in some other way (and also because it reduces the code required for the WPM feature), or if reducing measurement latency to a minimum is important for you.
Currently QMK supports almost all NOR Flash chips over SPI. As such, requires a working spi_master driver configuration. You can override the driver configuration via your config.h:
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started, run `qmk new-keyboard`:
```
$ qmk new-keyboard
Ψ Generating a new QMK keyboard directory
Keyboard Name: mycoolkeeb
Keyboard Type:
1. avr
2. ps2avrgb
Please enter your choice: [1]
Your Name: [John Smith]
Ψ Copying base template files...
Ψ Copying avr template files...
Ψ Renaming keyboard.[ch] to mycoolkeeb.[ch]...
Ψ Replacing %YEAR% with 2021...
Ψ Replacing %KEYBOARD% with mycoolkeeb...
Ψ Replacing %YOUR_NAME% with John Smith...
Ψ Created a new keyboard called mycoolkeeb.
Ψ To start working on things, `cd` into keyboards/mycoolkeeb,
Ψ or open the directory in your preferred text editor.
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](https://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
The first half of the `LAYOUT` pre-processor macro defines the physical arrangement of keys. The second half of the macro defines the matrix the switches are connected to. This allows you to have a physical arrangement of keys that differs from the wiring matrix.
Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`.
The physical matrix (the second half) must have a number of rows equaling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots.
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
### Hardware Configuration
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER` and `PRODUCT` lines to accurately reflect your keyboard.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT my_awesome_keyboard
```
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead prefers the values in the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html). By default, it will only use `MANUFACTURER` and `PRODUCT` if the list does not contain that `VENDOR_ID` / `PRODUCT_ID`. `sudo lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
#### Direct Pin Matrix
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Backlight Configuration
QMK supports backlighting on most GPIO pins. A select few of these can be driven by the MCU in hardware. For more details see the [Backlight Documentation](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
## `rules.mk`
You use the `rules.mk` file to tell QMK what files to build and what features to enable. If you are building around an atmega32u4 you can largely leave these defaults alone. If you are using another MCU you may have to tweak some parameters.
### MCU Options
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```make
MCU= atmega32u4
F_CPU=16000000
ARCH= AVR8
F_USB=$(F_CPU)
OPT_DEFS+= -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
#### Teensy Bootloader Example
```make
BOOTLOADER= halfkay
```
#### Atmel DFU Loader Example
```make
BOOTLOADER= atmel-dfu
```
#### Pro Micro Bootloader Example
```make
BOOTLOADER= caterina
```
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.
@@ -4,7 +4,7 @@ In order to flash a microcontroller over USB, it needs something called a bootlo
However, it can sometimes happen that the bootloader becomes corrupted and needs reflashing, or you may want to change the bootloader to another one. It's not possible to do this with the existing bootloader, because, of course, it is already running, and cannot overwrite itself. Instead, you will need to ISP flash the microcontroller.
There are several different kinds of bootloaders available for AVR microcontrollers. Most STM32 ARM-based microcontrollers already have a USB-capable bootloader in ROM, so generally do not need to be ISP flashed.
There are several different kinds of bootloaders available for AVR microcontrollers. Most STM32 ARM-based microcontrollers already have a USB-capable bootloader in ROM, so generally do not need to be ISP flashed. The one current exception is the [STM32F103](#flashing-stm32duino-bootloader).
## Hardware
@@ -57,13 +57,33 @@ To use a Teensy 2.0 as an ISP flashing tool, you will first need to load a [spec
!> Note that the `B0` pin on the Teensy should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Teensy to the `RESET` on the keyboard.
!> SparkFun PocketAVR and USBtinyISP **DO NOT support** AVR chips with more than 64 KiB of flash (e.g., the AT90USB128 series). This limitation is mentioned on the [shop page for SparkFun PocketAVR](https://www.sparkfun.com/products/9825) and in the [FAQ for USBtinyISP](https://learn.adafruit.com/usbtinyisp/f-a-q#faq-2270879). If you try to use one of these programmers with AT90USB128 chips, you will get verification errors from `avrdude`, and the bootloader won't be flashed properly (e.g., see the [issue #3286](https://github.com/qmk/qmk_firmware/issues/3286)).
@@ -240,3 +260,93 @@ For mass production purposes, it is possible to join the bootloader and QMK firm
4. Save it as a new file, for example `<keyboard>_<keymap>_production.hex`.
You can then ISP flash this combined firmware instead, which allows you to skip the extra step of flashing the QMK firmware over USB.
## Flashing STM32Duino Bootloader
As mentioned above, *most* supported STM32 devices already possess a USB DFU bootloader which cannot be overwritten, however the ROM bootloader in the STM32F103 used on the Bluepill is not USB capable. In this case an ST-Link V2 dongle is required to upload the STM32Duino bootloader to the device. These can be readily purchased for relatively cheap on eBay and other places.
This bootloader is a descendant of the Maple bootloader by Leaflabs, and is compatible with dfu-util.
### Software
To communicate with the ST-Link, you must install the following packages:
* **Linux:** will vary by distribution, but will likely be `stlink` and `openocd` through your particular package manager
Additionally, you may need to update the ST-Link's firmware with the [`STSW-LINK007`](https://www.st.com/en/development-tools/stsw-link007.html) application. Note you will be asked to provide your name and email address if you do not have an ST.com account (this does not create one).
Finally, the bootloader binary itself can be downloaded from [here](https://github.com/rogerclarkmelbourne/STM32duino-bootloader/blob/master/bootloader_only_binaries/generic_boot20_pc13.bin).
### Wiring
Connect the four-pin header on the end of the Bluepill to the matching pins on the ST-Link (the pinout will usually be printed on the side):
|ST-Link |Bluepill|
|-------------|--------|
|`GND` (6) |`GND` |
|`SWCLK` (2) |`DCLK` |
|`SWDIO` (4) |`DIO` |
|`3.3V` (8) |`3.3` |
### Flashing
Firstly, make sure both jumpers on the Bluepill are set to 0.
Check that the ST-Link can talk to the Bluepill by running `st-info --probe`:
```
Found 1 stlink programmers
version: V2J37S7
serial: 2C1219002B135937334D4E00
flash: 65536 (pagesize: 1024)
sram: 20480
chipid: 0x0410
descr: F1xx Medium-density
```
If the reported `chipid` is `0x0410`, everything is working. If it is `0x0000`, check your wiring, and try swapping the `SWDIO` and `SWCLK` pins, as some ST-Link dongles may have incorrect pinouts.
where `<path-to-bootloader>` is the path to the bootloader `.bin` file above. You can run this command from the directory you downloaded it to, so that you can simply pass in the filename.
If all goes well, you should get output similar to the following:
```
st-flash 1.7.0
2022-03-08T12:16:30 INFO common.c: F1xx Medium-density: 20 KiB SRAM, 64 KiB flash in at least 1 KiB pages.
@@ -8,7 +8,7 @@ Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since an
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode. Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array.
> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode.
#### Base Layer
@@ -153,7 +153,9 @@ Here is an example of the Clueboard's base layer:
@@ -58,7 +58,7 @@ Currently, the `kc` argument of `MT()` is limited to the [Basic Keycode set](key
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
You may also run into issues when using Remote Desktop Connection on Windows. Because these keycodes send key events faster than a human, Remote Desktop could miss them.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
It can also be mitigated by increasing [`TAP_CODE_DELAY`](config_options.md#behaviors-that-can-be-configured).
Now that you have setup your build environment you are ready to start building custom firmware. For this section of the guide we will bounce between 3 programs- your file manager, your text editor, and your terminal window. Keep all 3 open until you are done and happy with your keyboard firmware.
Now that you have setup your build environment you are ready to start building custom firmware. For this section of the guide we will bounce between 3 programs- your file manager, your text editor, and your terminal window. Keep all 3 open until you are done and happy with your keyboard firmware.
## Configure Your Build Environment Defaults (Optional)
You can configure your build environment to set the defaults and make working with QMK less tedious. Let's do that now!
Most people new to QMK only have 1 keyboard. You can set this keyboard as your default with the `qmk config` command. For example, to set your default keyboard to `clueboard/66/rev4`:
qmk config user.keyboard=clueboard/66/rev4
?> The keyboard option is the path relative to the keyboard directory, the above example would be found in `qmk_firmware/keyboards/clueboard/66/rev4`. If you're unsure you can view a full list of supported keyboards with `qmk list-keyboards`.
You can also set your default keymap name. Most people use their GitHub username like the keymap name from the previous steps:
qmk config user.keymap=<github_username>
## Create a New Keymap
@@ -45,7 +59,7 @@ When your changes to the keymap are complete you will need to build the firmware
qmk compile
If you did not configure your environment, or you have multiple keyboards, you can specify a keyboard and/or keymap:
If you did not configure defaults for your environment, or you have multiple keyboards, you can specify a keyboard and/or keymap:
@@ -96,7 +96,7 @@ This has been made pretty simple compared to what it used to be. When you are re
qmk flash
If you have not configured your keyboard/keymap name in the CLI, or you have multiple keyboards, you can specify the keyboard and keymap:
If you did not configure your keyboard/keymap name in the CLI according to the [Configure your build environment](newbs_getting_started.md) section, or you have multiple keyboards, you can specify the keyboard and keymap:
@@ -145,7 +145,7 @@ In most situations you will want to answer `y` to all of the prompts.
?>**Note on Debian, Ubuntu and their derivatives**:
It's possible, that you will get an error saying something like: `bash: qmk: command not found`.
This is due to a [bug](https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=839155) Debian introduced with their Bash 4.4 release, which removed `$HOME/.local/bin` from the PATH. This bug was later fixed on Debian and Ubuntu.
Sadly, Ubuntu reitroduced this bug and is [yet to fix it](https://bugs.launchpad.net/ubuntu/+source/bash/+bug/1588562).
Sadly, Ubuntu reintroduced this bug and is [yet to fix it](https://bugs.launchpad.net/ubuntu/+source/bash/+bug/1588562).
Luckily, the fix is easy. Run this as your user: `echo 'PATH="$HOME/.local/bin:$PATH"' >> $HOME/.bashrc && source $HOME/.bashrc`
### ** FreeBSD **
@@ -182,22 +182,6 @@ Checking file size of clueboard_66_rev3_default.hex
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
## 5. Configure Your Build Environment (Optional)
You can configure your build environment to set the defaults and make working with QMK less tedious. Let's do that now!
Most people new to QMK only have 1 keyboard. You can set this keyboard as your default with the `qmk config` command. For example, to set your default keyboard to `clueboard/66/rev4`:
qmk config user.keyboard=clueboard/66/rev4
You can also set your default keymap name. Most people use their GitHub username here, and we recommend that you do too.
qmk config user.keymap=<github_username>
The keyboard can now be compiled without arguments using the following command after creating your keymap in the next section:
qmk compile
# Creating Your Keymap
You are now ready to create your own personal keymap! Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.
@@ -15,7 +15,7 @@ The purpose of this page is to document how to set up VS Code for developing QMK
This guide covers how to configure everything needed on Windows and Ubuntu 18.04
# Set up VS Code
Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
| `#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP` | Whether or not bootloader is to be executed during the early initialisation code of QMK. | `FALSE` |
| `#define STM32_BOOTLOADER_ADDRESS` | Relevant for single-bank STM32 MCUs, signifies the memory address to jump to bootloader. Consult [AN2606](https://www.st.com/content/st_com/en/search.html#q=an2606-t=resources-page=1) for the _System Memory_ address for your MCU. This value should be of the format `0x11111111`. | `<none>` |
| `#define STM32_BOOTLOADER_DUAL_BANK` | Relevant for dual-bank STM32 MCUs, signifies that a GPIO is to be toggled in order to enter bootloader mode. | `FALSE` |
| `#define STM32_BOOTLOADER_DUAL_BANK_GPIO` | Relevant for dual-bank STM32 MCUs, the pin to toggle when attempting to enter bootloader mode, e.g. `B8` | `<none>` |
| `#define STM32_BOOTLOADER_DUAL_BANK_POLARITY` | Relevant for dual-bank STM32 MCUs, the value to set the pin to in order to trigger charging of the RC circuit. e.g. `0` or `1`. | `0` |
This page describes the support for [Compatible Microcontrollers](compatible_microcontrollers.md) in QMK.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
QMK has a number of features to simplify working with keyboards. For most, you don't have to write a single line of code. To get started, run `qmk new-keyboard`:
As a starting point, one of the common layouts can be used to bootstrap the process
Default Layout?
1. 60_ansi
...
50. tkl_iso
51. none of the above
Please enter your choice: [51]
What Powers Your Project
For more infomation, see:
https://docs.qmk.fm/#/compatible_microcontrollers
MCU?
1. atmega32u4
...
22. STM32F303
Please enter your choice: [12]
Ψ Created a new keyboard called mycoolkeeb.
Ψ To start working on things, `cd` into keyboards/mycoolkeeb,
Ψ or open the directory in your preferred text editor.
Ψ And build with qmk compile -kb mycoolkeeb -km default.
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](https://imgur.com) to host the images.
## `info.json`
The `info.json` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list here. For a complete overview of available options see the [Data Driven Configuration Options](reference_info_json.md) page.
### Hardware Configuration
At the top of the `info.json` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `usb.vid` as `0xFEED`. For the `usb.pid` you should pick a number that is not yet in use.
Do change the `manufacturer` and `keyboard_name` lines to accurately reflect your keyboard.
```json
"keyboard_name":"my_awesome_keyboard",
"maintainer":"You",
"usb":{
"vid":"0xFEED",
"pid":"0x0000",
"device_version":"1.0.0"
},
```
?> Windows and macOS will display the `manufacturer` and `keyboard_name` in the list of USB devices. `lsusb` on Linux instead prefers the values in the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html). By default, it will only use `manufacturer` and `keyboard_name` if the list does not contain that `usb.vid` / `usb.pid`. `sudo lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
### Matrix Configuration
The next section of the `info` file deals with your keyboard's matrix. The first thing you should define is which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```json
"matrix_pins":{
"cols":["C1","C2","C3","C4"],
"rows":["D1","D2","D3","D4"]
},
```
The size of the `matrix_pins.cols` and `matrix_pins.rows` arrays infer the size of the matrix (previously `MATRIX_ROWS` and `MATRIX_COLS`).
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```json
"diode_direction":"ROW2COL",
```
#### Direct Pin Matrix
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `matrix_pins.direct`. The mapping defines the pins of each switch in rows and columns, from left to right. The size of the `matrix_pins.direct` array infers the size of the matrix. Use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `diode_direction`, `matrix_pins.cols` and `matrix_pins.rows`.
```json
"matrix_pins":{
"direct":[
["F1","E6","B0","B2","B3"],
["F5","F0","B1","B7","D2"],
["F6","F7","C7","D5","D3"],
["B5","C6","B6","NO_PIN","NO_PIN"]
]
},
```
### Layout macros
Next is configuring Layout Macro(s). These define the physical arrangement of keys, and its position within the matrix that a switch are connected to. This allows you to have a physical arrangement of keys that differs from the wiring matrix.
```json
"layouts":{
"LAYOUT_ortho_4x4":{
"layout":[
{"matrix":[0,0],"x":0,"y":0},
{"matrix":[0,1],"x":1,"y":0},
{"matrix":[0,2],"x":2,"y":0},
{"matrix":[0,3],"x":3,"y":0},
{"matrix":[1,0],"x":0,"y":1},
{"matrix":[1,1],"x":1,"y":1},
{"matrix":[1,2],"x":2,"y":1},
{"matrix":[1,3],"x":3,"y":1},
{"matrix":[2,0],"x":0,"y":2},
{"matrix":[2,1],"x":1,"y":2},
{"matrix":[2,2],"x":2,"y":2},
{"matrix":[2,3],"x":3,"y":2},
{"matrix":[3,0],"x":0,"y":3},
{"matrix":[3,1],"x":1,"y":3},
{"matrix":[3,2],"x":2,"y":3},
{"matrix":[3,3],"x":3,"y":3}
]
}
}
```
In the above example,
*`LAYOUT_ortho_4x4` defines the name of the layout macro
* It must conform to [hardware_keyboard_guidelines.md#ltkeyboard_namehgt]
*`"matrix": [0, 0]` defines the electrical position
## Additional Configuration
There are a lot of features that can be turned on or off, configured or tuned. Some of these have yet to be migrated over to [Data Driven Configuration](data_driven_config.md). The following sections cover the process for when an `info.json` option is unavailable.
### Configuration Options
For available options for `config.h`, you should see the [Config Options](config_options.md) page for more details.
### Build Options
For available options for `rules.mk`, see the [Config Options](config_options.md#feature-options) page for a detailed list and description.
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