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130 Commits

Author SHA1 Message Date
Drashna Jaelre
73e92ef0c0 Docs: Add references to One Shot functions, and clean up formatting (#4189)
* Docs: Add references to One Shot functions, and clean up formatting

* Update PR based on @mechmerlin's recommendations
2018-10-27 00:22:47 -04:00
Drashna Jaelre
d210ac7a3e Add caveat for basic keycodes in Tap Dance docs 2018-10-27 00:22:29 -04:00
Drashna Jaelre
f16b5cc92b Add delayed flashing option for DFU Util (#4225)
* Add delayed flashing option for DFU Util

* Use a loop to make code cleaner

* Make delay configurable but default to 10

* Better formatting of check
2018-10-27 00:21:43 -04:00
MechMerlin
5632552558 RGB Support for Panc60 (#4253)
* add RGB underglow support

* enable RGB underglow and backlighting
2018-10-26 21:20:00 -07:00
Drashna Jaelre
d3a6296199 Add key caveat to combos doc 2018-10-27 00:18:22 -04:00
Drashna Jaelre
b1bf0879ad Fix mouse_send() on chibiOS so it won't lock up the firmware 2018-10-27 00:17:25 -04:00
MechMerlin
b11a776cef Keymap: Update userspace (I want my Hacktoberfest shirt!) (#4252)
* use ctl_t

* spruce up readme and add a changelog

* add comment about using CTL_T

* add more description

* use RSFT_T so I can still have a right shift key even on the _AL layer

* add config.h for rgblight_sleep

* update readme to talk about rgblight_sleep

* update changelog with new changes
2018-10-26 17:14:50 -07:00
yiancar
6fa3cfbf53 Keyboard: Add HS60 V2 (#4250)
* HS60 V2

- Created V1 and V2 folders
- Added V2 ARM configuration

* Problems in paradise

* More touble

* We got it now!
2018-10-26 16:14:29 -07:00
Jack Humbert
24b3556e84 add better example 2018-10-26 14:24:13 -07:00
Jack Humbert
85688e5b52 add support for encoders to core 2018-10-26 14:24:13 -07:00
gromwalh
e22c399245 Ergodox Infinity: Swapped Row and Column in comments (#4247)
When comparing the pins in this file to the Ergodox Infinity schematic, it seems that the first section is describing the rows and the second section is describing the columns.
2018-10-26 14:12:40 -07:00
noroadsleft
cc87445481 JD45: readme update
Updated the links to the Docs.
2018-10-26 07:03:46 -07:00
noroadsleft
ca02863b56 JD45: mjt6u keymap refactor
- config.h
  - updated to remove redundancies
  - add #pragma once
- keymap.c
  - updated to use macro LAYOUT
  - redundant KC_TRNS and KC_NO definitions removed
2018-10-26 07:03:46 -07:00
noroadsleft
db8454ca99 JD45: mjt keymap refactor
Updated parallel to LAYOUT_kc macro rename.
2018-10-26 07:03:46 -07:00
noroadsleft
357c1bb657 JD45: justin keymap refactor
Updated parallel to LAYOUT_kc macro rename.
2018-10-26 07:03:46 -07:00
noroadsleft
8cf15bffa0 JD45: jeebak keymap refactor
- config.h deleted (file was redundant)
  - layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
  - ../../config.h include line redundant due to past changes to build script
- keymap.c
  - updated to use macro LAYOUT
  - redundant KC_TRNS and KC_NO definitions removed
2018-10-26 07:03:46 -07:00
noroadsleft
340dd09758 JD45: default keymap refactor
Default keymap refactored to use new macro LAYOUT (from LAYOUT_kc).
2018-10-26 07:03:46 -07:00
noroadsleft
899731679d JD45: blakedietz keymap refactor
- config.h
  - updated to more-preferred format
  - layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- keymap.c
  - updated to use macro LAYOUT
  - redundant KC_TRNS and KC_NO definitions removed
2018-10-26 07:03:46 -07:00
noroadsleft
39addf8bc9 JD45: layout macro refactor
The macro that was LAYOUT prepended KC_ to all the keycode arguments, preventing the Configurator from working with the JD45. This macro is now LAYOUT_kc.

The macro LAYOUT is a more-standard macro.

Switch identifiers have changed throughout. Format is k<row><column>.
2018-10-26 07:03:46 -07:00
Phillip Tennen
fa1ac4d724 Fix incorrect doctoring in feature.backlight.md (#4244)
I'm guessing someone deleted a row at some point in the past, but I didn't blame it.
2018-10-26 06:59:41 -07:00
lbibass
fc1e22ea94 Keymap: Mechmini layout (#4232)
* Added my Mechmini2 layout to qmk.

* Added more info to the readme.

* Made changes.

* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c

Co-Authored-By: lbibass <ewdries02@gmail.com>

* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c

Co-Authored-By: lbibass <ewdries02@gmail.com>
2018-10-25 13:10:45 -07:00
SpacebarRacecar
3c95de3c69 Adding a readme to my userspace (#4239)
* added userspace readme

* small fix to userspace readme

* another fix to userspace readme

* changed and improved userspace readme

* Update readme.md

* Update readme.md

* changes to readme again

* readme again
2018-10-25 13:08:25 -07:00
194h
ffb2557a3a Keymap: Updated my(194h) keymap to make it more clean and useful (#4236)
* Added my(194h) atreus62 keymap

* Fixed what noroadsleft remarked in my pull request, hopefully got it all.

* Followed drashna's suggestion.

* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2

* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
2018-10-25 10:04:48 -07:00
Drashna Jaelre
a5b10e5da2 Fix syntax for windows 2018-10-24 15:03:32 -07:00
MechMerlin
bef554d18b Bug: Users had to be in the /util directory to run the script (#4228) 2018-10-24 08:57:08 -07:00
Callum Oakley
9ed0c2d57b Keymap update (#4223)
* change window focus shortcuts

* hangul

* macos goodness

* re-arrange tab keys

* remove tab switching keys

* left hand func

* glorious macro pad

* workspace rotation keys

* tabbing hotkeys

* left hand tab change keys

* SEND_STRING("!") on KC_EXLM

* use SEND_STRING for all shifted symbols

* SEND_STRING even for non shifted symbols so they play nicely with the shifted ones
2018-10-23 16:28:40 -07:00
Ajax
b0a021c07a Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864)
* Made DZ60 layout with calculator

* Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character

* Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly

* Made a better solution for the bug from the previous commit

* Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999

* Removed commented code from keymap

* Made the layer that is used for calculations a define so that it can be changed per keyboard

* Made the readme

* Made the readme in the correct place

* Revert "Made the readme in the correct place"

This reverts commit 7f8b59ed9e.

* Manually synced with qmk upstream

* Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do

* Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option

* Fixed some bugs with backspacing, updated the readme

* Fixed some bugs with numlock turning on at the wrong times when a shift key was down

* Made the return to layer work automatically instead of just forcing it to layer 0

* fixes and style changes, 20% decreased binary size

* Fixed some bugs with double printing and compilation errors on my side

* Fixed bug with exceeding the buffer size

* Removed changes that added const-ness

* Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything

* Fixed obo error with calc main loop

* Made includes more accurate in keymap for dz60

* Moved flags to user makefile
2018-10-23 12:44:48 -07:00
Konstantin Đorđević
c8267d9fea Update whitefox/konstantin keymap (#4220)
* Change brace style to QMK OTBS

* Change Unicode input mode to UC_WINC

* Align constant values in config.h
2018-10-23 12:34:06 -07:00
mike fettis
6539426f61 keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance (#4208)
* keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance

* Update config.h

typo

* cleanup

Co-Authored-By: ridingintraffic <michael.j.fettis@gmail.com>

* layers are using layout macro
replaced the include guard (the ifndef, define, and endif at the end) with just #pragma once
changed undergrow to use layer-change-code
emoji macros are using send_hex_code_string
cleaned up the includes

* tap() removed
maxtrix_scan_user updated
conf.h cleanup
2018-10-23 12:00:54 -07:00
Peter Roe
03d16db942 Keyboard: Ported ADB-to-USB converter from TMK to QMK (#3931)
* Ported ADB-to-USB converter from TMK to QMK

* Updated pull request with reviewer suggestions.

* Removed precompiled header file type (gch) from gitignore per reviewer request

* Update keyboards/converter/adb_usb/matrix.c

Changed instances of matrix_init_quantum to matrix_scan_quantum.

* Update keyboards/converter/adb_usb/matrix.c

Co-Authored-By: 13-bit <pete@13bit.me>
2018-10-23 11:52:57 -07:00
Scott Gorsuch
572c316e7d Keymap: Fix missing 4 key (#4219) 2018-10-23 09:29:35 -07:00
Drashna Jaelre
cb1e45b4ef Include quantum.h to fix travis CI errors 2018-10-22 21:35:35 -04:00
Drashna Jaelre
95619bdaca Fix file location for mmacdougal's keymap 2018-10-22 21:35:19 -04:00
SpacebarRacecar
8421a89820 added ASCII representation to dz60 iso-split layout and adjusted it so that it's consistent with the other layouts. (#4207) 2018-10-22 14:20:31 -07:00
noroadsleft
5dc41446aa Keyboard: Chimera LS refactor and Configurator support (#3715)
* Matrix/keymap refactor

- Deleted `KC_KEYMAP` macro
- Renamed `KEYMAP` macro to `LAYOUT_ortho_4x12`
- Default keymap updated to current QMK standards
  - #include QMK_KEYBOARD_H
  - Refactored from `KC_KEYMAP` to `LAYOUT_ortho_4x12` macro
  - `action_get_macro()` deprecated in favor of `process_record_user()`

`rules.mk` *not* updated to include `LAYOUTS = ortho_4x12` because I have no idea if and how that works on a split and/or wireless keyboard.

* readme cleanup: markdown formatting

* Add Configurator support

* added support for ortho_4x12 layout

* Macro and readme updates

Macros updated to use `KC_NO` directly.

Readme updates and cleanup.
2018-10-22 14:18:47 -07:00
fougner
e26a7b0ed8 Keyboard: initial support for XD87 (#4182)
* Keyboard: initial support for XD87

* Add row/col pin configuration for XD87 PCB

* Add default ISO layout

* Fix incorrect KC in default_tkl_iso

The KC_NUBS is duplicated in the TKL ISO layout.
Compare with the fullsize ISO which has a KC_NUHS
in the corresponding place.

* Add support for community layouts

* Add TKL ANSI layout

* Enable TKL ISO/ANSI community layout

* Fix LAYOUT_all

* Configure backlighting for XD87

* Various documentation changes
2018-10-22 14:01:45 -07:00
Colin T.A. Gray
418a886ae4 adds 'dfu-util' to macos_install.sh 2018-10-22 13:32:47 -07:00
Drashna Jaelre
552b1cccec Update the installation script PR (#4167)
* Update docs to use qmk_install

* Update Vagrantfile to use qmk_install
2018-10-22 13:24:43 -07:00
skullY
11c4c71131 Fixup the WSL install 2018-10-22 13:24:43 -07:00
skullY
79d495f51d Add opensuse packages provided by @isolatedvirus 2018-10-22 13:24:43 -07:00
skullY
ca56c2145f Fold install_dependencies.sh into linux_install.sh and freebsd_install.sh 2018-10-22 13:24:43 -07:00
SpacebarRacecar
704a2e8d3c Keymap: Updates to personal userspace and keymaps (#4206)
* - updated personal userspace
- updated fc660c, niu mini and planck keymaps
- added prime_o keymap

* Rename README.md to readme.md
2018-10-22 13:23:22 -07:00
SpacebarRacecar
e745144836 Keyboard: Prime_O layout/matrix fix (#4205) 2018-10-22 13:22:20 -07:00
noroadsleft
352bef99a9 Keyboard: JJ40 Refactor and Configurator support (#3197)
* Deleted LAYOUTS = planck_grid from rules.mk

* Refactor

* Configurator support

* Fixed offset layout matrix macro

* Readded LAYOUT_kc_ortho_4x12 matrix alias

* Refactor: rename LAYOUT_offset_right macro as LAYOUT_planck_1x2uR
2018-10-22 12:58:23 -07:00
markspanbroek
6d7745a110 Keyboard: Port of TMK XT USB Converter (#3619)
* Converter: add XT USB converter from TMK

* Converter: port TMK code for USB converter to QMK

* Apply requested changes after code review by @drashna

- use "pragma once" instead of include guards
- use LAYOUT instead of KEYMAP
- allow customisation with matrix_init_user() and matrix_scan_user()
- set BOOTLOADER instead of BOOTLOADER_SIZE
- Add XT_ENABLE to OPT_DEFS

* Remove unnecessary lines
2018-10-22 12:37:03 -07:00
noroadsleft
bf57587e62 Keyboard: Zlant refactor and Configurator support (#3678)
* Matrix/keymap refactor

White space and readability updates

* Configurator support

Added info.json file.

* Readme update

Markdown formatting

* Add support for ortho_4x12 keymaps

* Added planck_mit layout support

* Disable SWAP_HANDS_ENABLE for zlant:wanleg keymap

* Disable BACKLIGHT_ENABLE for zlant:bakingpy keymap
2018-10-22 12:35:09 -07:00
Levi Olson
47dcda1087 Diverge3 - Workman Layout (#3682)
* Diverge3: Workman Programmers Layout

* Diverge3: Comment Removal

* Diverge3: Image Links Fixed

* Diverge3: Images added

* Diverge3: Images cleaned up

* Diverge3: Images cleaned up

* Diverge3: Removing Images

* Diverge3: Improving readme.md

* Diverge3: Improving readme.md

* Diverge3: Add supporting Comments

* Diverge3: Update readme

* Diverge3: Update readme

* Diverge3: Updates per comments in PR

* Diverge3: Updates per comments in PR

* Diverge3: Updates per comments in PR

* Diverge3: Updates per comments in PR

* Diverge3: Updates per comments in PR

* Diverge3: Updates per comments in PR
2018-10-22 12:04:28 -07:00
Michael MacDougall
a2b650df47 Keymap: Add mmacdougall keymap (#3852)
* Add mmacdougall keymap

* Make requested changes
2018-10-22 11:59:40 -07:00
Drashna Jaelre
9374c0c9db Add caveats for shifted characters (#4192)
* Add caveats for shifted characters

And some formatting and grammar corrections.

Closes #1037

* Fix spelling of remote

* Fix spelling error

* Remote not Remove

* Remote not Remove
2018-10-22 14:57:15 -04:00
Drashna Jaelre
ab3fbfdb3b Update hardware config warnings to be more accurate
Closes #3565
2018-10-22 14:56:25 -04:00
Drashna Jaelre
7e99d869de Remove all of the deprecated RGB defines
Fixes #3641
2018-10-22 14:55:57 -04:00
Drashna Jaelre
00b6f14821 Replace outdated RGB/Audio information 2018-10-22 14:55:05 -04:00
ROMUSKING
5694e7b6a6 Keymap: add new keymap (#4127)
* an attempt at own layout

* typematrixed dvorak

* columns shifted

columns shifted out, second pinky column moved to the inside.

* Update users/romus/romus.h

* code cleanup

Changes requested by Drashna + Tap Dance enabled

* Fixed EOF

Fixed the no newline at the end of file alert.

* rgblight fight eeprom writes

* rgb code simplification

* Update users/romus/README.md

* Update quantum/keymap_extras/keymap_slovenian.h
2018-10-22 11:54:31 -07:00
Fernando Pazos Estévez
cf19cb0dbe Add Bluepill (stm32f103) handwired keyboard (#4126)
* Main folder

Main folder with some changes like the base layout and matrix for uploading in a future to the qmk repositorie

* First Commit

Firsts non previously commited changes:
-Changed to keyboards/handwired
-Basic credit to Xydane
-70% Layout

* Modified file structure for several keyboards

As I don't want to create several folders and overcrowd the main folders I made a few modifications to being able of configure several keyboards as revisions of the main keyboard.
Added a second variant.
Compiling tests went right but I haven't tried it on the controller.

* Starting leds

* Started dual color leds PWM functions and configs

I started to create the PWM functions and configs based on internet examples, it doesn't compile yet

* Backtraced a bit to establish and try debug before continuing the pwm

Just this, algo some doc as a new pinout image, space cadet modification to try if it works and little more

* Deleted unuseful stuff

After trying the reestructure to being compatible with several keyboards and that it worked I deleted the other keyboard.
Added space cadet shift to ISO.
Finally I couldn't debug everything and I'm getting quite frustrated to continue much more than just adding pwm leds

* Changed again Iso fix for Space Cadet

* Renamed keyboard, future pull

I just renamed the keyboard and made some simplifying changes in order to make a pull request sometime soon.

I'm too frustrated, tired and knowledge limited to achive using the PWM for leds, I didn't even get to use the debug mode...

I intend to end basic led color change using layers (if I can), document everything properly and make a pull request so other users can continue/use this project.

* Writed Readme.md file

I also corrected a previous compilation problem and ordered a bit the keymaps

* Corrected readme

* Try to add layer activated light

* Revert "Try to add layer activated light"

This reverts commit 205af820d8.

* Progress to fork

Coming back to work, upcoming pull

* Linked image

Corrected readme

* Some cleanning

Added images to readme, som cleaning, burning after commit.

* Almost finished (working)

Finally

* Finished bluepill firmware

Just finished and tried layer dependant led colors. Going for merge

* Deleted innecesary stuff and trailing spaces

Just as commit title said.

* Coding conventions

Just modified some files to respect coding conventions

* Deleted XXXXXX define

Checking some other PR seen this improvement

* Changes suggested on PR

Firs doing the easy changes

* More changes for the PR

-I also deleted one unused function for led toggling on matrix.c (Now it uses layer dependent baklight, algo on of on start)
-Deleted commented function on keymaps.

Right now only needs testing and all pragma replaces.

* Almost every pragma change on PR

That's almost finished, only waiting for reply due to compiling errors

* Revert "Almost every pragma change on PR"

This reverts commit 07f23aa862.

* Revert last commit

I moddified by mistake a file from another keyboard

* Solved last pragma

Compiles fine.
Now I only need to test it, I say you if it works to include it in the main repository.
2018-10-22 11:45:45 -07:00
Mattia Dal Ben
387bd555c7 Keyboard: Add Redox Wireless keyboard (#4180)
* Added folder and default keymap

* Added italian keymap

* Fixed readme.md

* Added layer display through RGB led

* Added layer status display to italian keymap

* Fixed indentation

* Removed obsolete comments

* Updated instructions

* Fixed keymaps readmes and removed RGB controls on ADJUST layer

* Removed redundant KC_* definitions

* Fixed readme file

* Changed include guards to pragma once

* Removed unused audio functions

* Fixed rules.mk file

* Added spaces in readme to fix rendering

* Reconfigured keymap macro to resemble physical layout

* Updated default keymap

* Updated italian keymap

* Removed unused persistent_default_layer_set function
2018-10-22 11:41:57 -07:00
Naoki Katahira
f69333a0e5 Lily58 default keymap fix / add keymap (#4190)
* keymap fix/add

* keymap fix

* file fix

* typo fix
2018-10-22 11:39:26 -07:00
Takeshi ISHII
4665e4ffff Keyboard: Helix serial.c, split_scom.c bug fix and update (#4191)
* helix/serial.c add support PD1,PD3,PE6 and configuration simplify

* Add comment about ATmega32U4 I2C

* Add compile time check for ATmega32U4 I2C

* change TAB code to 8 SPACE code

* Helix serial.c PORTD,PD0 test. OK

  OK PD0
  -  PD1
  OK PD2
  -  PD3
  -  PE6

* Helix serial.c PORTD,PD1 test. OK

   OK PD0
   OK PD1
   OK PD2
   -  PD3
   -  PE6

* Helix serial.c PORTD,PD3 test. OK

   OK PD0
   OK PD1
   OK PD2
   OK PD3
   -  PE6

* Helix serial.c PORTE,PD6 test. OK

   OK PD0
   OK PD1
   OK PD2
   OK PD3
   OK PE6

* Helix serial.c: PD0,PD1,PD3,PE6 all test end

* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN

* Helix serial.c add debug code

* Helix serial.c: add transaction ID range check

* Helix serial.c debug code update

* Helix serial.c debug code update

* Helix serial.c: Strict checking of the value of tid.

* adjust the delay of serial.c

* Helix serial.c: remove debug code

* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk

tmk_core/common.mk has
 >ifeq ($(strip $(CONSOLE_ENABLE)), yes)
 >   TMK_COMMON_DEFS += -DCONSOLE_ENABLE

* Fix error handling in split_scomm.c

* add some comment to serial.c

* add some comment about SELECT_SOFT_SERIAL_SPEED
2018-10-22 11:38:05 -07:00
Dylan Khor
fbc6bd8266 Minor updates to build tools docs revised (#4195)
* add initial khord iris keymap

* correct path of windows qmk install script
2018-10-22 11:29:04 -07:00
Colin T.A. Gray
91bfbb6256 Updates docs - planck 6 and macos instructions (#4201)
* add note about how to install rev6 (dfu-util)

* include instructions on installing dfu-util on macOS
2018-10-22 11:19:51 -07:00
Yan-Fa Li
dedbc37196 Doesn't need a 50ms debounce
Set it to default. I have no idea what I was thinking.
2018-10-22 09:06:18 -07:00
a-chol
8e3330bbf6 Keyboard: bminiex : Working backlight (#4171)
* bminiex : Working backlight

* bminiex keyboard with fixes

* bminiex keyboard more fixes
2018-10-21 09:20:24 -07:00
Vyolle
877c285ec8 Keymap: Renabled EXTRAKEYS in layout (#4174)
* Renabled EXTRAKEYS.

* Update keyboards/iris/keymaps/vyolle_steno/rules.mk

Co-Authored-By: Vyolle <dchamberlin.ax@gmail.com>
2018-10-21 09:15:48 -07:00
Dylan Khor
4fffef8853 Keymap: add initial khord iris keymap (#4188) 2018-10-21 09:05:45 -07:00
Drashna Jaelre
ea17e363a6 Add instructions for zadig when bootloader device is unknown 2018-10-20 11:48:10 -04:00
Alex Mayer
26d2ef2ad1 Ergodox EZ: Use Correct Const For LED Color 2018-10-20 07:41:48 -07:00
Campbell Barton
f775168c4f Keymap: qwerty_code_friendly: update readme, comments (#4178) 2018-10-19 16:47:59 -07:00
Drashna Jaelre
6c086f2b6d Revert changes to chibiOS-contrib (#4176)
* Revert "Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170)"

This reverts commit efc88a0b16.

* Fix keymap
2018-10-19 12:42:28 -07:00
mcarni
0d1e0a0d97 added an ISO split spacebar layout, keymap and readme files (#4165) 2018-10-19 12:05:34 -07:00
wanleg
6f6d28fa8d Big Switch and 5x5 edits (#4168)
* 4x4 - pro micro version

* pro-micro setup on 4x4

* tap dance LCTL/RESET key

* remove test file

* more research

* revert a couple un-intended edits

* opt_defs version of adding custom rules.mk variables

* cleanup

* cleanup

* cleanup

* cleanup

* layout edits

* layout edits

* keymap edit

* numpad layout change

* got tap dance layer-switch working

* keymap changes

* temporary revert

* restore previous settings

* misc fixes

* layer order change

* fix layout matrix

* Update tapdances.c

* playing around with triple tap dance

* sync with upstream

* quick edit

* tapdance cleanup

* mod tap interrupt

* tapping term edit

* tapping term adjust

* 5x5 board edits

* set gherkin tapping term

* big switch tap dance edit

* tapping term refinements

* 5x10 layout setup

* add audio for bigswitch

* keymap change

* keymap change & created testing board

* sound setup for big_switch

* more big switch size testing

* bigswitch testing finished

* final touch-ups
2018-10-19 11:01:40 -07:00
Andy
9ca73a9edc Keymap: Add dz60 iso-de layout (#4173) 2018-10-19 10:57:44 -07:00
Kosuke Adachi
78b48371aa Keyboard: Update logo and commonize it (#4151)
* Update logo and commonize it

* Move the glcdfont.c to the lib and add it to the SRC values of the rules.mk in the keymap folders

* Add static
2018-10-19 09:12:55 -07:00
Campbell Barton
efc88a0b16 Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170) 2018-10-19 08:43:55 -07:00
Konstantin Đorđević
6c6897f778 Keymap: Update whitefox/konstantin keymap (#4169)
* td_fn_ctrl_* → td_fn_rctl_*

* Swap Fn and RCtrl

* Change key combination for Command feature

* Replace register/unregister_code call with tap_code

* Add virtual desktop controls to keymap

* Add/close virtual desktop on Fn+GUI tap dance
2018-10-19 08:42:01 -07:00
Trigotometry
ae31eb564a Keymap: Trigotometry's Preonic (#4158)
* adding my keymap

* updated pull request comments from dashna, including redundancies and DVORAK entirely

* changed over visual representation to use 'LAYOUT_preonic_grid()'

* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards

* Update readme.md

* readme corrections and adjustments
2018-10-19 08:40:46 -07:00
Drashna Jaelre
7222e3691b Fix Unicode EEPROM handling so it is consistent. (#4066)
* Fix Unicode EEPROM handling so it's consistant

* Remove changes to my userspace

* Optimize variables used

* fix functions

* additional cleanup

* Add False Flag

* rename function
2018-10-19 00:35:15 -04:00
Drashna Jaelre
7e1b57add4 Some cleanup of the Useful Functions docs (#4064)
* Add examples for tri layers

* Clean up and spelling fixes
2018-10-19 00:34:40 -04:00
Takuya Urakawa
f4094930a3 stm32f1xx EEPROM emulation (#3914)
* * Add stm32f1xx EEPROM emulation
* Fix eeprom update compare bug

Squashed commit of the following:

commit b8f248ae08cec0cd81ecbb8854d9b39221d4d573
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 19:13:48 2018 +0900

    fix EEPROM_update wrong compare

commit d4ed4e6ea864e967a3e17f7edee4b0c3b4a25541
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 17:43:47 2018 +0900

    eeprom fix initialization define

commit b61aa7c04d70c64df3416d63e5da08b73b6053af
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 16:33:40 2018 +0900

    maybe working

* Fix FLASH_KEY defines
2018-10-19 00:33:23 -04:00
194h
8efe8b498d Keymap: Added 194h atreus62 keymap (#4164)
* Added my(194h) atreus62 keymap

* Fixed what noroadsleft remarked in my pull request, hopefully got it all.

* Followed drashna's suggestion.
2018-10-18 17:09:06 -07:00
lexworth
fc1c692f71 Keymap: Adding my Minivan layout (#4162)
* adding my keymap

* adding my Minivan keymap

* deleted old incomplete keymap

* added link to layout image

* adding my minivan keymap
2018-10-18 15:36:30 -07:00
noroadsleft
480651cf9d Docs: Adding QMK Git Conventions doc; formatting cleanup on Learning Resources doc (#3902)
* Docs: newbs_learn_more_resources.md: formatting

* Added QMK Git Conventions doc, initial version

* Renamed contributing_qmk.md to newbs_best_practices.md

* Updated per review by @drashna

* Added navigation links

* Updated to Best Practices doc

* Minor updates to Learn More Resources doc

Markdown formatting consistency because I'm particular about it.

* Added Merge Conflict section to Best Practices doc
2018-10-18 15:12:11 -07:00
Jason Thigpen
53a43dbe99 Keymap: Swap func layer keys and add vim navigation to navigation layer (#4163) 2018-10-18 13:53:39 -07:00
mtei
db03b76910 optimize rgblight_effect_alternating(void)
rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
2018-10-18 13:52:41 -07:00
sm0g
14bdd5ed2a Keymap: added my tada68's from Gitlab. (#4146)
* added my tada68 from Gitlab.

* Removed unneeded code and the sm0gunix layout.
2018-10-18 13:51:02 -07:00
mwpeterson
f45bc9b362 Keymap: Add Planck keymap (#4154)
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key

* change songs

* space cadet; move enter; move '"; move pgup pgdn

* remove extra songs

* update from noahfredrick keymap

* make it easier to type ../../thing/*/*

* move pipe

* requested changes
2018-10-18 13:00:30 -07:00
TheOneTrueTrench
4a7baaaf50 Keymap: Adding new functionality to personal keymap, smart macros (#4159)
* Added base keymap

* Added initial layers and mirrored most of Pok3r behavior.

* Some stuff for Space Captain

* Added new Marianas keymap for DZ60

* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.

Added enum to define names for layers, and removed unused #DEFINE

* Added DVORAK and COLEMAK

* Caps + enter + space for flashing mode.

* Added RGB status

* added flash script

* Changed lighting modes to make layers more apparent

* fixed issue with not being able to exit gaming mode.

* Added abbreviation constructor

* Changed lighting modes to make layers more apparent

* fixed issue with not being able to exit gaming mode.

* Added abbreviation constructor

* Fixed bug with SQL Table Macro generator.

* restructured file. No Logical changes.

* literals only for smart macros

* removed extraneous pointer declaration.

* Smart Macros

* Added Makefile and header file

* extended smart macros to be able to cover the whole alphas.

* removed non-relavent keymaps.

* didn't mean to include this guy.
2018-10-17 21:38:24 -07:00
Christoffer Holmberg
dad79cafcd Fix more broken links to the HID spec 2018-10-17 16:51:51 -07:00
Christoffer Holmberg
d08f9cb6e4 Fix grammar, typos, and the link to HID specification 2018-10-17 16:51:51 -07:00
Bramver
397d404ce0 Keymap: Added personal Quefrency layout (#4156) 2018-10-17 13:42:26 -07:00
jshuf
9de4ace6f2 Keyboard: Add tkl_ansi_plus_five layout for Phantom (#4145)
* 60_ansi keymap for DZ60

* 60_ansi keymap for DZ60

Amend author

* 60_ansi keymap for DZ60

* Merge new phantom layout from dev branch
2018-10-16 17:13:53 -07:00
Žan Pevec
1f13254460 Keymap: Personal keymap for planck (#4061)
* added my keymap

* Adde more changes

* Moved to pevecyan folder

* Added slovenian mapping

* Slovenian keymap completed

* Suggestions updates

* Fixes on slovenian keymap

Made some typos in previous iteration
2018-10-16 16:56:39 -07:00
QMK Bot
1d03af876c convert to unix line-endings [skip ci] 2018-10-16 23:11:58 +00:00
Žan Pevec
8ce9e3255e Fixes on slovenian keymap 2018-10-16 15:51:27 -07:00
Drashna Jaelre
1dc1e12fec Only include lufa.h if AVR in quantum/api.h 2018-10-16 17:11:51 -04:00
Drashna Jaelre
6cf9402cbc Fix LAYOUT define generation (#4148)
* Fix LAYOUT define generation

Prior to this, only the full keyboard path was defined.  Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.

This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.

* Clean up changes to make it more readable
2018-10-16 14:14:52 -04:00
Jim Tittsler
76aa2baf3e Fix doc typo 2018-10-15 16:58:03 -07:00
jshuf
423b419138 Keymap: 60_ansi keymap for DZ60 (#4139)
* 60_ansi keymap for DZ60

* 60_ansi keymap for DZ60

Amend author

* 60_ansi keymap for DZ60
2018-10-15 13:27:09 -07:00
Max Rumpf
4e2817eff1 Keymap: Some tweaks to Maxr1998's Contra layout (#4144)
* Make some keys more accessible, prevent mistypings

* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
2018-10-15 13:23:19 -07:00
Drashna Jaelre
31d12662bd Update to drashna keymaps and userspace - RGB edition (#4143)
* Fix up userspace after feature merges

* Add new macros for keyboard layouts

* Keep new layouts in keymap for easy reference

* Cleanup layouts

* Fix CRKBD wrappers

* Fix up comments

* Fix spacing in orthodox base layer

* ergodox related cleanup

* Make KC_MAKE only flash when holding shift

* Add option to fast compile boards

* Clean up rgb modes to save space

* Re-enable Swap Hands on my Iris
2018-10-15 15:34:49 -04:00
Danny Nguyen
44a348d56f Use DFU bootloader for rev 3 2018-10-15 10:56:46 -07:00
Danny Nguyen
85f315ad65 Add Iris Rev. 3 2018-10-15 10:56:46 -07:00
Danny
2c3e617fba Keymap: Add nano keymap for modding Spooka light (#4141) 2018-10-15 10:53:32 -07:00
Yann Hodique
088b476343 Keymap: add sun_usb keymap for sigma (#4138)
Also add users/sigma, which contains useful code for keymaps.
2018-10-15 10:49:51 -07:00
Yann Hodique
4c9372a081 Keyboard: Make type 5 the default sun keyboard. (#4137)
Type 5 is better polished, and probably more common as the last non-USB Sun
keyboard.
2018-10-15 10:45:30 -07:00
Jason Thigpen
4930e22dda Keymap: Move multimedia events to dedicated layer and format config (#4136) 2018-10-15 10:44:55 -07:00
Kenny Hung
0beb945554 Keymap: add JJ40 Skewwhiffy layout (#4135) 2018-10-15 10:44:19 -07:00
Christoffer Holmberg
bf0bb1a4db Keymap: Update to ergodox layout (#4134)
* Disable KB mouse & cleanup

* fix ascii-layout

* _______ is now defined by qmk

and apparently has been for a year already ;)
2018-10-15 10:43:11 -07:00
Christoffer Holmberg
64459fedbf Keymap: Reworked layout (#4133)
* Reworked layout

* Remove redundant defines

https://github.com/qmk/qmk_firmware/pull/4133#discussion_r224977420

* fix typo
2018-10-15 10:42:38 -07:00
Chris
47e29754c2 Keymap: added default layout to the kbd6x for the tofu hhkb (#4132)
* added layouts

* fixed

* might aswell fix the default layout aswell
2018-10-15 10:41:43 -07:00
Žan Pevec
ec86141a4a Basic Slovenian keymap added (#4128)
* Basic Slovenian keymap added

* Author fixed
2018-10-15 10:39:58 -07:00
Vyolle
f0f9283d02 Keymap: add new keymap for Iris (#4119)
* Add files via upload

* Delete config.h

* Delete keymap.c

* Delete rules.mk

* Keymap w/mirror mode and steno support.

Keymap w/mirror mode and steno support. Can be used entirely one handed.

* Fixed some niggling issues.
2018-10-15 10:21:14 -07:00
QMK Bot
9fbd7eb7a5 convert to unix line-endings [skip ci] 2018-10-15 16:24:29 +00:00
Drashna Jaelre
d7dea0e6d9 Fix ErgoTravel Board
It was not properly including the "config_common" files, and was causing it to break on the configurator.

Additionally, updated this to use the split common code.
2018-10-15 12:21:28 -04:00
Kenny Hung
533f684887 Keymap: Move navigation buttons closer to the middle on XD75:skewwhiffy (#4118)
* RGB toggle button

* Remove custom lighting effects

* Fix small bug in Symbols layer

* Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue

* Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift

* Remove custom setting in config, because it were annoying, it were.

* Move navigation buttons in one key

* Some review markups

* Use enums for layers

* Use LAYOUT_ortho_5x15

* Revert some capitalization changes made by accident
2018-10-13 13:46:46 -07:00
asakuno
d81d216d72 Fix Typo in Custom Quantum functions document (led_state) (#4129)
*_LOCK
  ↓
DEL
2018-10-13 00:40:42 -07:00
MechMerlin
e5c315f961 Treasure Type9 Fix: change diode direction to ROW2COL (#4125) 2018-10-12 10:34:52 -07:00
Patrick Hener
0793abfd19 Add sendstring_german.h (#4124)
* added sweet16 test keymap and touched sendstring_german.h

* added sendstring_german.h

* Delete keymap.c

As suggested deleted the keymap file.
2018-10-12 10:31:08 -07:00
Yann Hodique
52ecc76e28 port sun_usb converter from tmk
initial import
2018-10-12 10:26:58 -07:00
mtei
4bb0fb2ffc A comment indicating the insertion location of the new mode was added. 2018-10-11 17:14:42 -07:00
mtei
ec59556cd7 add a notice into docs/feature_rgblight.md 2018-10-11 17:14:42 -07:00
mtei
661e304033 Add a temporary comment to quantum/rgblight.h to aid migration.
Add a temporary comment. The content is a contrast table of old magic number and new symbol.
2018-10-11 17:14:42 -07:00
Jason Thigpen
ae489efee4 Keymap: Add crd's simple layout (#4117)
* Add crd's simple layout

* Fix transparent mapping in crd's config

* Add secondary navigation to fn layer
2018-10-11 17:00:53 -07:00
Oscillope
8a778d656d Keymap: Undo my backlight workaround (#4122)
* Update jj40 keymap for easier pgup/pgdn

* Backlight problem fixed by a previous commit
2018-10-11 17:00:17 -07:00
Drashna Jaelre
a7d05820a6 Add documentation for Combo feature 2018-10-10 21:36:58 -04:00
Drashna Jaelre
43757cd985 Cleanup learning newb links 2018-10-10 21:36:32 -04:00
Drashna Jaelre
0e4374042c Update and cleanup AVR Hardware docs 2018-10-10 21:35:26 -04:00
Boris Burger
6c55e8cab5 Keymap: DZ60 layout based on stephengrier's with PgUp/PgDn/Home/End, Insert, etc. (#4110)
* DZ60 layout based on stephengrier's with customisations.

* CapsLock is used as Fn key.
* Del is available as Fn+Backspace & Shift+Backspace (using a macro)
* PgUp / PgDn / Home / End = Fn+Arrows (as on macOS, Microsoft Surface)
* Tilde = Shift+Esc
* Backtick = Fn+Esc
* Underglow toggle and mode selection are available as Fn+Q and Fn+W
* Reset (bootloader mode) = Fn+B

* Standardised layout formatting and Ctrl+Del & Shift+Del support.

Using 7 underscores for KC_TRNS in layouts and aligning the keycodes
according to LAYOUT_directional.

Del is now only Fn+Del, Ctrl+Backspace translates to Ctrl+Del,
Shift+Backspace translates to Shift+Del.

* Documented new Backspace/Del related macros.

Del is now just Fn+Backspace, pressing Ctrl+Backspace sends Ctrl+Del,
pressing Shift+Backspace sends Shift+Del
2018-10-10 14:17:42 -07:00
noroadsleft
0e142138aa evil80: Add readme.md file 2018-10-10 13:26:06 -07:00
pgillan145
d17421d074 Added cheese keymap to tada68. (#4105)
* Added cheese keymap to tada68.

* Removed extraneous definitions.
2018-10-10 12:58:11 -07:00
noroadsleft
7d156263ab Orange75: cleanup and Configurator support update (#4101)
* Orange75: cleanup and Configurator support update

`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).

`info.json`:
Updated to match new `LAYOUT` macro.

`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.

* Orange75: deleted an extra comma from keymap.c
2018-10-10 12:56:45 -07:00
MakotoKurauchi
79bff50247 Keymaps: Helix rgblight mode update (#4091)
* Helix each keymap's using rgblight mode symbol instead magic number

No change in build result.

* Helix pico keymaps: make rgblight modes selectable.

No change in build result.

* Helix rev2 keymaps: make rgblight modes selectable.

No change in build result.

* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)

* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
2018-10-10 12:53:18 -07:00
793 changed files with 23982 additions and 4763 deletions

2
Vagrantfile vendored
View File

@@ -59,7 +59,7 @@ Vagrant.configure(2) do |config|
# add a # before ,args: and run 'vagrant up' to get a working
# non-updated box and then attempt to troubleshoot or open a Github issue
config.vm.provision "shell", run: "always", path: "./util/install_dependencies.sh", args: "-update"
config.vm.provision "shell", run: "always", path: "./util/qmk_install.sh", args: "-update"
config.vm.post_up_message = <<-EOT

View File

@@ -110,8 +110,28 @@ ifneq ("$(wildcard $(KEYBOARD_C_1))","")
KEYBOARD_SRC += $(KEYBOARD_C_1)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# Generate KEYBOARD_name_subname for all levels of the keyboard folder
KEYBOARD_FILESAFE_1 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FILESAFE_2 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FILESAFE_3 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FILESAFE_4 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FILESAFE_5 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_5)))
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_5)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_4)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_3)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_2)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_1)
endif
# Setup the define for QMK_KEYBOARD_H. This is used inside of keymaps so
# that the same keymap may be used on multiple keyboards.

View File

@@ -219,6 +219,11 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/encoder.c
OPT_DEFS += -DENCODER_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE

View File

@@ -3,6 +3,8 @@
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
@@ -47,8 +49,10 @@
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)

View File

@@ -3,6 +3,8 @@
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
@@ -47,8 +49,10 @@
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Encoders](feature_encoders.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)

View File

@@ -155,6 +155,10 @@ If you define these options you will enable the associated feature, which may in
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
## RGB Light Configuration
@@ -234,6 +238,8 @@ Use these to enable or disable building certain features. The more you have enab
* Console for debug(+400)
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`

View File

@@ -117,12 +117,12 @@ void led_set_user(uint8_t usb_led) {
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
if (usb_led & (1<<USB_LED_COMPOSE)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
if (usb_led & (1<<USB_LED_KANA)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);

View File

@@ -17,7 +17,7 @@ or just:
Note that running `make` with `sudo` is generally *not* a good idea, and you should use one of the former methods, if possible.
## Linux `udev` Rules
### Linux `udev` Rules
On Linux, you'll need proper privileges to access the MCU. You can either use
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`.
@@ -37,6 +37,14 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="066
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
## Unknown Device for DFU Bootloader
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUS(libusb-1.0)` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
@@ -97,10 +105,12 @@ The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm avrdude
brew install avr-gcc
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
```

View File

@@ -2,7 +2,7 @@
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
### Assigning Custom Names
## Assigning Custom Names
People often define custom names using `#define`. For example:
@@ -13,7 +13,7 @@ People often define custom names using `#define`. For example:
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
### Caveats
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
@@ -36,7 +36,7 @@ These functions allow you to activate layers in various ways. Note that layers a
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
@@ -44,11 +44,11 @@ If you are just getting started with QMK you will want to keep everything simple
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
@@ -126,6 +126,14 @@ For convenience, QMK includes some Mod-Tap shortcuts to make common combinations
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
@@ -134,6 +142,8 @@ For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A ch
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
@@ -144,15 +154,20 @@ You can control the behavior of one shot keys by defining these in `config.h`:
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L429).
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
# Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
```c
#define PERMISSIVE_HOLD
```
@@ -197,6 +212,6 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
# Retro Tapping
When you hold a dual function key, and haven't pressed anything when you release the key, normally nothing happens. However, if you enable this, if you release the key without pressing another key, it will send the original key, even if it is outside of the tapping term.
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, if you're using `LT(2, KC_SPACE)`, if you hold the key, don't hit anything else and then release it, normally, nothing happens. But with `RETRO_TAPPING` defined in your `config.h`, it will send `KC_SPACE`.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With `RETRO_TAPPING` defined in your `config.h`, it will send `KC_SPACE`.

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@@ -61,7 +61,7 @@ In this handler, the value of an incrementing counter is mapped onto a precomput
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()`|Toggle backlight breathing |
|`get_backlight_level()`|Return the current backlight level |
### Backlight Breathing Functions

89
docs/feature_combo.md Normal file
View File

@@ -0,0 +1,89 @@
# Combos
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
```
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
!> You cannot reuse (share) keys in combos. Each key should only belong to a single combo.
## Examples
If you want to add a list, then you'd use something like this:
```c
enum combos {
AB_ESC,
JK_TAB
}
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
```
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
```c
enum combo_events {
ZC_COPY,
ZV_PASTE
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_Z, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[ZV_PASTE] = COMBO_ACTION(paste_combo),
};
void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_C);
unregister_code(KC_C);
unregister_code(KC_LCTL);
}
break;
case ZV_PASTE:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_V);
unregister_code(KC_V);
unregister_code(KC_LCTL);
}
break;
}
}
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.

48
docs/feature_encoders.md Normal file
View File

@@ -0,0 +1,48 @@
# Encoders
Basic encoders are supported by adding this to your `rules.mk`:
ENCODER_ENABLE = yes
and this to your `config.h`:
#define NUMBER_OF_ENCODERS 1
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
#define ENCODERS_PAD_A { encoder1a, encoder2a }
#define ENCODERS_PAD_B { encoder1a, encoder2b }
If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
Additionally, the resolution can be specified in the same file (the default & suggested is 4):
#define ENCODER_RESOLUTION 4
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:
void encoder_update_kb(uint8_t index, bool clockwise) {
encoder_update_user(index, clockwise);
}
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
}
}
}
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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@@ -96,9 +96,10 @@ if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a n
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations:
|Define |Default |Description |

View File

@@ -26,6 +26,8 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
And that's the bulk of it!
And now, on to the explanation of how it works!

View File

@@ -8,7 +8,7 @@ Note: If it is your first time here, Check out the "Complete Newbs guide" instea
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
@@ -58,10 +58,11 @@ If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew update
brew install avr-gcc@7
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@7` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
@@ -69,9 +70,9 @@ The best environment to use, for Windows Vista through any later version (tested
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).

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@@ -8,7 +8,7 @@ Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)

View File

@@ -8,7 +8,7 @@ If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
```
```bash
$ util/new_project.sh my_awesome_keyboard
######################################################
# /keyboards/my_awesome_keyboard project created. To start
@@ -30,7 +30,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
@@ -57,7 +57,7 @@ At the top of the `config.h` you'll find USB related settings. These control how
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
@@ -66,20 +66,20 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DESCRIPTION A custom keyboard
```
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
@@ -89,7 +89,7 @@ The number of `MATRIX_ROW_PINS` entries must be the same as the number you assig
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
```
```c
#define DIODE_DIRECTION COL2ROW
```
@@ -97,16 +97,14 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
@@ -120,7 +118,7 @@ You use the `rules.mk` file to tell QMK what files to build and what features to
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
@@ -128,26 +126,26 @@ F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloader Size
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
#### Teensy 2.0 Bootloader Example
#### Teensy Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
#### Teensy 2.0++ Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=1024
```make
BOOTLOADER = halfkay
```
#### Atmel DFU Loader Example
```make
BOOTLOADER = atmel-dfu
```
OPT_DEFS += -DBOOTLOADER_SIZE=4096
#### Pro Micro Bootloader Example
```make
BOOTLOADER = caterina
```
### Build Options

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@@ -27,17 +27,17 @@ This usually happens with a periodic scan of key presses. This speed often is li
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what scancode is sent over
The firmware does not send actual letters or characters, but only scancodes.
Thus, by modifying the firmware, you can only modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
layout is set to QWERTY, a sample of the matching table is as follows:
| keycode | character |
|---------|-----------|
@@ -55,11 +55,11 @@ As the layout is generally fixed (unless you create your own), the firmware can
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
## How to (Maybe) Enter Unicode Characters

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@@ -1,6 +1,6 @@
# Basic Keycodes
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
## Letters and Numbers

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@@ -6,6 +6,10 @@ These keycodes correspond to characters that are "shifted" on a standard US ANSI
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
## Keycodes
|Key |Aliases |Description |

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@@ -6,13 +6,13 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
## Overview
There are 4 main sections to this guide:
There are 5 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Learn More with these Resources](newbs_learn_more_resources.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).

View File

@@ -0,0 +1,163 @@
# Best Practices
## Or, "How I Learned to Stop Worrying and Love Git."
This document aims to instruct novices in the best ways to have a smooth experience in contributing to QMK. We will walk through the process of contributing to QMK, detailing some ways to make this task easier, and then later we'll break some things in order to teach you how to fix them.
This document assumes a few things:
1. You have a GitHub account, and have [forked the qmk_firmware repository](getting_started_github.md) to your account.
2. You've [set up your build environment](newbs_getting_started.md?id=environment-setup).
## Your fork's master: Update Often, Commit Never
It is highly recommended for QMK development, regardless of what is being done or where, to keep your `master` branch updated, but ***never*** commit to it. Instead, do all your changes in a development branch and issue pull requests from your branches when you're developing.
To reduce the chances of merge conflicts &mdash; instances where two or more users have edited the same part of a file concurrently &mdash; keep your `master` branch relatively up-to-date, and start any new developments by creating a new branch.
### Updating your master branch
To keep your `master` branch updated, it is recommended to add the QMK Firmware repository ("repo") as a remote repository in git. To do this, open your Git command line interface and enter:
```
git remote add upstream https://github.com/qmk/qmk_firmware.git
```
To verify that the repository has been added, run `git remote -v`, which should return the following:
```
$ git remote -v
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
origin https://github.com/<your_username>/qmk_firmware.git (push)
upstream https://github.com/qmk/qmk_firmware.git (fetch)
upstream https://github.com/qmk/qmk_firmware.git (push)
```
Now that this is done, you can check for updates to the repo by running `git fetch upstream`. This retrieves the branches and tags &mdash; collectively referred to as "refs" &mdash; from the QMK repo, which now has the nickname `upstream`. We can now compare the data on our fork `origin` to that held by QMK.
To update your fork's master, run the following, hitting the Enter key after each line:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork.
### Making Changes
To make changes, create a new branch by entering:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
This creates a new branch named `dev_branch`, checks it out, and then saves the new branch to your fork. The `--set-upstream` argument tells git to use your fork and the `dev_branch` branch every time you use `git push` or `git pull` from this branch. It only needs to be used on the first push; after that, you can safely use `git push` or `git pull`, without the rest of the arguments.
!> With `git push`, you can use `-u` in place of `--set-upstream` &mdash; `-u` is an alias for `--set-upstream`.
You can name your branch nearly anything you want, though it is recommended to name it something related to the changes you are going to make.
By default `git checkout -b` will base your new branch on the branch that is checked out. You can base your new branch on an existing branch that is not checked out by adding the name of the existing branch to the command:
```
git checkout -b dev_branch master
```
Now that you have a development branch, open your text editor and make whatever changes you need to make. It is recommended to make many small commits to your branch; that way, any change that causes issues can be more easily traced and undone if needed. To make your changes, edit and save any files that need to be updated, add them to Git's *staging area*, and then commit them to your branch:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` adds files that have been changed to Git's *staging area*, which is Git's "loading zone." This contains the changes that are going to be *committed* by `git commit`, which saves the changes to the repo. Use descriptive commit messages so you can know what was changed at a glance.
!> If you've changed a lot of files, but all the files are part of the same change, you can use `git add .` to add all the changed files that are in your current directory, rather than having to add each file individually.
### Publishing Your Changes
The last step is to push your changes to your fork. To do this, enter `git push`. Git now publishes the current state of `dev_branch` to your fork.
## Resolving Merge Conflicts
Sometimes when your work in a branch takes a long time to complete, changes that have been made by others conflict with changes you have made to your branch when you open a pull request. This is called a *merge conflict*, and is what happens when multiple people edit the same parts of the same files.
### Rebasing Your Changes
A *rebase* is Git's way of taking changes that were applied at one point, reversing them, and then applying the same changes to another point. In the case of a merge conflict, you can rebase your branch to grab the changes that were made between when you created your branch and the present time.
To start, run the following:
```
git fetch upstream
git rev-list --left-right --count HEAD...upstream/master
```
The `git rev-list` command entered here returns the number of commits that differ between the current branch and QMK's master branch. We run `git fetch` first to make sure we have the refs that represent the current state of the upstream repo. The output of the `git rev-list` command entered returns two numbers:
```
$ git rev-list --left-right --count HEAD...upstream/master
7 35
```
The first number represents the number of commits on the current branch since it was created, and the second number is the number of commits made to `upstream/master` since the current branch was created, and thus, the changes that are not recorded in the current branch.
Now that the current states of both the current branch and the upstream repo are known, we can start a rebase operation:
```
git rebase upstream/master
```
This tells Git to undo the commits on the current branch, and then reapply them against QMK's master branch.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
This tells us that we have a merge conflict, and gives the name of the file with the conflict. Open the conflicting file in your text editor, and somewhere in the file, you'll find something like this:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
The line `<<<<<<< HEAD` marks the beginning of a merge conflict, and the `>>>>>>> Commit #1` line marks the end, with the conflicting sections separated by `=======`. The part on the `HEAD` side is from the QMK master version of the file, and the part marked with the commit message is from the current branch and commit.
Because Git tracks *changes to files* rather than the contents of the files directly, if Git can't find the text that was in the file previous to the commit that was made, it won't know how to edit the file. Re-editing the file will solve the conflict. Make your changes, and then save the file.
```
<p>Need help? Email support@webhost.us.</p>
```
Now run:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git logs the changes to the conflicting file, and continues applying the commits from our branch until it reaches the end.

View File

@@ -16,7 +16,7 @@ Start by navigating to the `keymaps` folder for your keyboard.
?> Windows:
start keyboards/<keyboard_folder>/keymaps
start .\\keyboards\\<keyboard_folder>\\keymaps
## Create a Copy Of The `default` Keymap

View File

@@ -1,13 +1,15 @@
# Learning Resources
These resources are aimed at giving new members in the qmk community more understanding to the information provided in the newbs docs.
These resources are aimed at giving new members in the QMK community more understanding to the information provided in the Newbs docs.
Git resources:
*
*[Great General Tutorial](https://www.codecademy.com/learn/learn-git)
*[Git Game To Learn From Examples](https://learngitbranching.js.org/)
*[Git Resources to Learn More About Github](getting_started_github.md)
*[Git Resources Aimed Specificly toward QMK](contributing.md)
* [Great General Tutorial](https://www.codecademy.com/learn/learn-git)
* [Git Game To Learn From Examples](https://learngitbranching.js.org/)
* [Git Resources to Learn More About Github](getting_started_github.md)
* [Git Resources Aimed Specifically toward QMK](contributing.md)
Command Line resources:
*[Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)
* [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line)

View File

@@ -1,28 +1,79 @@
# List of Useful Core Functions To Make Your Keyboard Better
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
## (OLKB) Tri Layers
There are actually separate functions that you can use there, depending on what you're after.
There are actually separate functions that you can use there, depending on what you're after.
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
### `update_tri_layer(x, y, z)`
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
#### Example
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
}
```
### `update_tri_layer_state(state, x, y, z)`
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
#### Example
```c
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
```
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
```c
uint32_t layer_state_set_user(uint32_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
return state;
}
```
## Setting the Persistent Default Layer
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
```c
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
@@ -36,13 +87,12 @@ To configure the default layer sounds, you would want to define this in your `co
## Reseting the keyboard
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
And to do so, add `reset_keyboard()` to your function or macro, and this will reset to bootloader.
## Wiping the EEPROM (Persistent Storage)
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.

View File

@@ -128,7 +128,7 @@ The standard Deutsche (German) keyboard layout. Named for the first 6 letters on
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
## Scancode
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.

View File

@@ -69,7 +69,4 @@ void ws2812_sendarray_mask(uint8_t *array,uint16_t length, uint8_t pinmask);
#define CONCAT_EXP(a, b) CONCAT(a, b)
#endif
// #define ws2812_PORTREG CONCAT_EXP(PORT,ws2812_port)
// #define ws2812_DDRREG CONCAT_EXP(DDR,ws2812_port)
#endif /* LIGHT_WS2812_H_ */

View File

@@ -0,0 +1,15 @@
#pragma once
/* tap dance stuff*/
#undef TAPPING_TERM
#define TAPPING_TERM 500
#define TAPPING_TOGGLE 2
#define EXAMPLESTRING1 "tapdance_1"
#define EXAMPLESTRING2 "tapdance_2"
#define EXAMPLESTRING3 "tapdance_3"
#define EXAMPLESTRING4 "tapdance_4"
#undef RGBLED_NUM
#define RGBLED_NUM 16

View File

@@ -0,0 +1,215 @@
/*
tap danc eis turned on in the rules now...
*/
#include QMK_KEYBOARD_H
#define _EMOJI 0
#define _TAPLAND 1
#define _LEDCNTL 2
enum custom_keycodes {
SHRUG,
DISFACE,
FU,
TFLIP,
TFLIP2,
SAD_EYES,
TPUT,
HAPPYFACE,
HEARTFACE,
CLOUD,
CHANFACE,
CMDCLEAR
};
//Tap Dance Declarations
enum {
TD_EXAMPLE1 = 0,
TD_EXAMPLE2,
TD_EXAMPLE3,
TD_EXAMPLE4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* EMOJI Pad
* ,-------------------------------.
* |TFLIP | TFlIP2|DISFACE| FU |
* |------+-------+-------+--------|
* | CLOUD| | | CLEAR |
* |------+-------+-------+--------|
* |SHRUG |DISFACE| HRTFAC| HAPPYF |
* |------+-------+-------+--------|
* | ENTER| |LEDCNTR| tapland|
* `-------------------------------'
*/
//purple
[_EMOJI] = LAYOUT_ortho_4x4(
TFLIP, TFLIP2, KC_NO, FU ,
CLOUD, KC_NO, KC_NO, CMDCLEAR,
SHRUG, DISFACE, HEARTFACE, HAPPYFACE,
KC_ENT, RGB_TOG, MO(_LEDCNTL), MO(_TAPLAND)
),
/* TapLand //
* ,-------------------------------.
* | str1 | str2 | str3 | str4 |
* |------+-------+-------+--------|
* | | | | |
* |------+-------+-------+--------|
* | | | | |
* |------+-------+-------+--------|
* | | | | |
* `-------------------------------'
*/
//blue
[_TAPLAND] = LAYOUT_ortho_4x4(
TD(TD_EXAMPLE1), TD(TD_EXAMPLE2), TD(TD_EXAMPLE3), TD(TD_EXAMPLE4),
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO
),
/* LEDControl Pad
* ,-------------------------------.
* | snake|breathe|rainbow|gradient|
* |------+-------+-------+--------|
* | xmas | Val+ | Sat+ | HUE+ |
* |------+-------+-------+--------|
* |kngrdr| Val- | Sat- | HUE- |
* |------+-------+-------+--------|
* | swirl| PLAIN | | ON/OFF |
* `-------------------------------'
*/
//blue
[_LEDCNTL] = LAYOUT_ortho_4x4(
RGB_M_SN, RGB_M_B, RGB_M_R, RGB_M_G,
RGB_M_X, RGB_VAI, RGB_SAI, RGB_HUI,
RGB_M_K, RGB_VAD, RGB_SAD, RGB_HUD,
RGB_M_SW, RGB_M_P, KC_NO, RGB_TOG
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case CLOUD: // (っ◕‿◕)っ
if(record->event.pressed){
send_unicode_hex_string("0028 3063 25D5 203F 25D5 0029 3063");
}
return false;
break;
case FU: // t(-_-t)
if(record->event.pressed){
SEND_STRING("t(-_-t)");
}
return false;
break;
case HAPPYFACE: // ʘ‿ʘ
if(record->event.pressed){
send_unicode_hex_string("0298 203F 0298");
}
return false;
break;
case CMDCLEAR:
if (record->event.pressed) {
register_code(KC_LGUI);
tap_code(KC_A);
unregister_code(KC_LGUI);
tap_code(KC_DEL);
}
return false;
break;
case SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
}
return false;
break;
case HEARTFACE: // ♥‿♥
if(record->event.pressed){
send_unicode_hex_string("2665 203F 2665");
}
return false;
break;
case DISFACE: // ಠ_ಠ
if(record->event.pressed){
send_unicode_hex_string("0CA0 005F 0CA0");
}
return false;
break;
case TFLIP: // (╯°□°)╯ ︵ ┻━┻
if(record->event.pressed){
send_unicode_hex_string("0028 256F 00B0 25A1 00B0 0029 256F 0020 FE35 0020 253B 2501 253B");
}
return false;
break;
case TFLIP2: // ┻━┻︵ \(°□°)/ ︵ ┻━┻
if(record->event.pressed){
send_unicode_hex_string("253B 2501 253B FE35 0020 005C 0028 00B0 25A1 00B0 0029 002F 0020 FE35 0020 253B 2501 253B");
}
return false;
break;
}
}
return true;
}
/* tap dance time */
void tdexample1(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 2) {
SEND_STRING(EXAMPLESTRING1);
reset_tap_dance (state);
}
}
void tdexample2(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 2) {
SEND_STRING(EXAMPLESTRING2);
reset_tap_dance (state);
}
}
void tdexample3(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 2) {
SEND_STRING(EXAMPLESTRING3);
reset_tap_dance (state);
}
}
void tdexample4(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 2) {
SEND_STRING(EXAMPLESTRING4);
reset_tap_dance (state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_EXAMPLE1] = ACTION_TAP_DANCE_FN(tdexample1),
[TD_EXAMPLE2] = ACTION_TAP_DANCE_FN(tdexample2),
[TD_EXAMPLE3] = ACTION_TAP_DANCE_FN(tdexample3),
[TD_EXAMPLE4] = ACTION_TAP_DANCE_FN(tdexample4)
};
// Runs just one time when the keyboard initializes.
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
rgblight_setrgb (16, 0, 16);
}
}
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _TAPLAND:
rgblight_setrgb(0, 16, 0); //green
break;
case _LEDCNTL:
rgblight_setrgb(0, 0, 16); //blue
break;
case _EMOJI:
rgblight_setrgb (16, 0, 16); //purple
break;
default: // for any other layers, or the default layer
rgblight_setrgb (16, 0, 16); //purple
break;
}
return state;
}

View File

@@ -0,0 +1,10 @@
# Ridingtraffic's examples
===
This keymap has many features:
3 layers
Momentary layer switching
16 pixel neopixel
Unicode Enabled
Tap dance enabled
The rgb also updates depending on what layer you are on, and then flips back when done.

View File

@@ -0,0 +1,5 @@
# turning on tap dance
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = no
UNICODE_ENABLE = yes

View File

@@ -35,7 +35,7 @@
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, ___, ___, ___, ___, ___}, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, ___, ___, ___, ___, ___}, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, ___, ___, ___, ___, ___}, \
{ K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, ___, ___, ___, ___, ___}, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, ___, ___, ___, ___, ___}, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, ___, ___, ___, ___, ___} \
}
@@ -50,7 +50,7 @@
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, K0c, K0d, K0e}, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, K1c, K1d, K1e}, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, K2c, K2d, K2e}, \
{ K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, K3a, K3b, K3c, K3d, K3e}, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3a, K3b, K3c, K3d, K3e}, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4a, K4b, K4c, K4d, K4e} \
}

View File

@@ -39,11 +39,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* ws2812 RGB LED */
#define RGB_DI_PIN F7
#define RGBLIGHT_TIMER
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 6 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

View File

@@ -39,10 +39,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* ws2812 RGB LED */
#define RGB_DI_PIN F7
#define RGBLIGHT_TIMER
#define RGBLED_NUM 1 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

View File

@@ -1,5 +1,5 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
@@ -13,14 +13,11 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -1,5 +1,5 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
@@ -13,15 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -13,15 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. It uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -1,5 +1,5 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
@@ -13,15 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -13,7 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -9,7 +9,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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@@ -63,7 +63,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -10,7 +10,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
ifndef QUANTUM_DIR

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@@ -0,0 +1,6 @@
#pragma once
#define ONESHOT_TIMEOUT 3000
#define TAPPING_TERM 200
#define FORCE_NKRO
#define LEADER_TIMEOUT 1000
#define TAPPING_TOGGLE 3

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@@ -0,0 +1,149 @@
#include QMK_KEYBOARD_H
//The current Nordic and Norwegian layout files are a mess. I'll do it myself:
//Norwegian
#define NO_AE KC_QUOT // Æ
#define NO_AO KC_LBRC // Å
#define NO_BSLS KC_EQL // Backslash
#define NO_LT KC_NUBS // <
#define NO_MINS KC_SLSH // -
#define NO_OE KC_SCLN // Ø
#define NO_PIPE KC_GRV // |
#define NO_PLUS KC_MINS // +
#define NO_QUOT KC_NUHS // '
#define NO_UMLA KC_RBRC // ¨
//Norwegian - Modifier dependant definitions
#define NO_EXLM LSFT(KC_1) // !
#define NO_DQT LSFT(KC_2) // "
#define NO_AT RALT(KC_2) // @
#define NO_HASH LSFT(KC_3) // #
#define NO_EUR LSFT(KC_4) // €
#define NO_DLR RALT(KC_4) // $
#define NO_PERC LSFT(KC_5) // %
#define NO_AND LSFT(KC_6) // &
#define NO_SLSH LSFT(KC_7) // /
#define NO_PO LSFT(KC_8) // (
#define NO_PC LSFT(KC_9) // )
#define NO_EQL LSFT(KC_0) // =
#define NO_LCBR RALT(KC_7) // {
#define NO_LBRC RALT(KC_8) // [
#define NO_RBRC RALT(KC_9) // ]
#define NO_RCBR RALT(KC_0) // }
#define NO_COLN LSFT(KC_DOT) // :
#define NO_SCLN LSFT(KC_COMM) // ;
#define NO_MU RALT(KC_M) // µ
#define NO_EURO RALT(KC_E) // €
#define NO_SECT LSFT(KC_GRV) // §
#define NO_GERC RALT(KC_COMM) // ¸
#define NO_QUAR LSFT(RALT(KC_4)) // ¼
//Norwegian layout - dependant on previous definitions
#define NO_UNDS LSFT(NO_MINS) // _
#define NO_QUES LSFT(NO_PLUS) // ?
#define NO_ACUT RALT(NO_BSLS) // Acute
#define NO_GRAV LSFT(NO_BSLS) // `
#define NO_GT LSFT(NO_LT) // >
#define NO_HALF RALT(NO_LT) // ½
#define NO_HAT LSFT(NO_UMLA) // ^
#define NO_ASTR LSFT(NO_QUOT) // *
#define NO_TILD RALT(NO_UMLA) // ~
//One Shot Modifier
#define OSM_LCTL OSM(MOD_LCTL)
#define OSM_LALT OSM(MOD_LALT)
#define OSM_LSFT OSM(MOD_LSFT)
#define OSM_LGUI OSM(MOD_LGUI)
#define OSM_RCTL OSM(MOD_RCTL)
#define OSM_RALT OSM(MOD_RALT)
#define OSM_RSFT OSM(MOD_RSFT)
#define OSM_RGUI OSM(MOD_RGUI)
//CTRL on hold, ESC on tap
#define CTL_ESC CTL_T(KC_ESC)
//Layers
#define L1 0
#define L2 1
#define L3 2
#define L4 3
#define L5 4
// Momentary switch to layer
#define MO_L2 MO(L2)
#define MO_L4 MO(L4)
#define MO_L5 MO(L5)
// Momentary switch to layer - One Shot Layer
#define OSL_L2 OSL(L2)
#define OSL_L3 OSL(L3)
#define OSL_L4 OSL(L4)
//Tap Dance Declarations
enum {
SCLN_OE = 0,
QUOT_AE,
DQT_AO
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for semicolon, twice for ø
[SCLN_OE] = ACTION_TAP_DANCE_DOUBLE(NO_SCLN, NO_OE),
//Tap once for single quote, twice for æ
[QUOT_AE] = ACTION_TAP_DANCE_DOUBLE(NO_QUOT, NO_AE),
//Tap once for double quote, twice for å
[DQT_AO] = ACTION_TAP_DANCE_DOUBLE(NO_DQT, NO_AO),
// Other declarations would go here, separated by commas, if you have them
};
//Tap Dance keys
#define TD_SCLN_OE TD(SCLN_OE)
#define TD_QUOT_AE TD(QUOT_AE)
#define TD_DQT_AO TD(DQT_AO)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L1] = LAYOUT(
KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RGUI,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_DQT_AO,
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_OE, TD_QUOT_AE,
OSM_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, NO_MINS, OSM_RSFT,
CTL_ESC, MO_L5, KC_TAB, OSM_LALT, MO_L4, OSL_L3, KC_SPC, KC_ENT, OSL_L3, MO_L4, OSM_LALT, NO_EQL, NO_PLUS, KC_RCTL
),
[L2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_DQT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_SCLN, NO_QUOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[L3] = LAYOUT(
NO_LBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_RBRC,
NO_LCBR, XXXXXXX, XXXXXXX, NO_AT, XXXXXXX, NO_TILD, NO_QUES, NO_EXLM, NO_PIPE, XXXXXXX, XXXXXXX, NO_RCBR,
_______, NO_ASTR, NO_BSLS, NO_DLR, NO_HASH, XXXXXXX, NO_HAT, XXXXXXX, NO_COLN, NO_SLSH, NO_SCLN, NO_QUOT,
NO_PO, KC_0, NO_SECT, NO_PERC, XXXXXXX, NO_GRAV, NO_AND, NO_UMLA, NO_LT, NO_GT, NO_UNDS, NO_PC,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX
),
[L4] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, KC_DEL,
XXXXXXX, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, XXXXXXX, KC_APP, XXXXXXX, XXXXXXX, KC_VOLD, XXXXXXX,
OSM_LCTL, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, OSM_RALT, KC_MUTE, KC_VOLU, OSM_RCTL
),
[L5] = LAYOUT(
XXXXXXX, TO(L1), TO(L2), TO(L3), TO(L4), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};
//TODO: Is there productivity gain in the use of unicode?
// - Won't work in xterm.
// Create a layer for macros and/or unicode?
// Are macros useful?
// - Found no gain in having sendstring for commands.
// - Find repeated tasks that cannot be done easily on the OS.
// - Most other keymaps have macros for game/fun stuff, hard to find "serious" onces.
// Screw Norwegian layout, switch to US with unicode æøå or US/English International?
// - Will be different from laptop keyboard, requiring a switch on the OS side when only using the laptop.

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@@ -0,0 +1,7 @@
TAP_DANCE_ENABLE = yes
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
KEY_LOCK_ENABLE = no
LEADER_ENABLE = no

View File

@@ -53,7 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* ws2812 RGB LED */
#define RGB_DI_PIN B4
#define RGBLIGHT_TIMER
#define RGBLED_NUM 20 // Number of LEDs
/*

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@@ -63,7 +63,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -26,10 +26,12 @@ void matrix_init_user(void) {
__attribute__ ((weak))
void matrix_scan_user(void) {
#if defined(RGBLIGHT_ENABLE)
if (runonce && timer_elapsed(my_timer) > 1000) {
runonce = false;
rgblight_sethsv_noeeprom(0x0, 0xff, 0x80);
rgblight_mode_noeeprom(9);
rgblight_enable_noeeprom();
}
#endif
}

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@@ -21,7 +21,6 @@
#define MATRIX_ROW_PINS { B4 }
#undef MATRIX_COL_PINS
#define MATRIX_COL_PINS { B6 }
//#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#undef DIODE_DIRECTION
@@ -32,14 +31,12 @@
#define BACKLIGHT_LEVELS 3
#define BREATHING_PERIOD 5
/* for Tap Dance */
#undef TAPPING_TERM
#define TAPPING_TERM 700
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
//#define DEBOUNCING_DELAY 5
#undef DEBOUNCING_DELAY
#define DEBOUNCING_DELAY 2
#define DEBOUNCING_DELAY 5
// set flashing LED with QMK DFU
#define QMK_LED B0
// set audio pin
#define C6_AUDIO

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@@ -20,8 +20,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
TD(CAD_TD) \
),
};
void led_set_user(uint8_t usb_led) {
}
[1] = LAYOUT( /*Secondary*/
TD(BSW_TAP_DANCE) \
),
};

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@@ -1,7 +1,16 @@
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
#If using a ProMicro and it has the QMK DFU bootloader instead of Caterina,
#run "make <keyboard>:<keymap> dfu=qmk" when compiling to ensure it is flagged properly after being flashed
ifeq ($(strip $(dfu)), qmk)
BOOTLOADER = qmk-dfu
endif
endif
AUDIO_ENABLE = yes # Audio output on port C6
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)

View File

@@ -51,11 +51,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* ws2812 RGB LED */
#define RGB_DI_PIN B1
#define RGBLIGHT_TIMER
#define RGBLED_NUM 4
#define ws2812_PORTREG PORTB
#define ws2812_DDRREG DDRB
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17

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@@ -0,0 +1,211 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#include "backlight.h"
#include "quantum.h"
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include "backlight_custom.h"
#include "breathing_custom.h"
// DEBUG
#include <stdlib.h>
#include <stdio.h>
// Port D: digital pins of the AVR chipset
#define NUMLOCK_PORT (1 << 0) // D0
#define CAPSLOCK_PORT (1 << 1) // D1
#define BACKLIGHT_PORT (1 << 4) // D4
#define SCROLLLOCK_PORT (1 << 6) // D6
#define TIMER_CLK_DIV64 0x03 ///< Timer clocked at F_CPU/64
#define TIMER1PRESCALE TIMER_CLK_DIV64 ///< timer 1 prescaler default
#define TIMER_PRESCALE_MASK 0x07 ///< Timer Prescaler Bit-Mask
#define PWM_MAX 0xFF
#define TIMER_TOP 255 // 8 bit PWM
extern backlight_config_t backlight_config;
/**
* References
* Port Registers: https://www.arduino.cc/en/Reference/PortManipulation
* TCCR1A: https://electronics.stackexchange.com/questions/92350/what-is-the-difference-between-tccr1a-and-tccr1b
* Timers: http://www.avrbeginners.net/architecture/timers/timers.html
* 16-bit timer setup: http://sculland.com/ATmega168/Interrupts-And-Timers/16-Bit-Timer-Setup/
* PS2AVRGB firmware: https://github.com/showjean/ps2avrU/tree/master/firmware
*/
// @Override
// turn LEDs on and off depending on USB caps/num/scroll lock states.
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
// turn on
DDRD |= NUMLOCK_PORT;
PORTD |= NUMLOCK_PORT;
} else {
// turn off
DDRD &= ~NUMLOCK_PORT;
PORTD &= ~NUMLOCK_PORT;
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= CAPSLOCK_PORT;
PORTD |= CAPSLOCK_PORT;
} else {
DDRD &= ~CAPSLOCK_PORT;
PORTD &= ~CAPSLOCK_PORT;
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
DDRD |= SCROLLLOCK_PORT;
PORTD |= SCROLLLOCK_PORT;
} else {
DDRD &= ~SCROLLLOCK_PORT;
PORTD &= ~SCROLLLOCK_PORT;
}
}
#ifdef BACKLIGHT_ENABLE
// sets up Timer 1 for 8-bit PWM
void timer1PWMSetup(void) { // NOTE ONLY CALL THIS ONCE
// default 8 bit mode
TCCR1A &= ~(1 << 1); // cbi(TCCR1A,PWM11); <- set PWM11 bit to HIGH
TCCR1A |= (1 << 0); // sbi(TCCR1A,PWM10); <- set PWM10 bit to LOW
// clear output compare value A
// outb(OCR1AH, 0);
// outb(OCR1AL, 0);
// clear output comparator registers for B
OCR1BH = 0; // outb(OCR1BH, 0);
OCR1BL = 0; // outb(OCR1BL, 0);
}
bool is_init = false;
void timer1Init(void) {
// timer1SetPrescaler(TIMER1PRESCALE)
// set to DIV/64
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | TIMER1PRESCALE;
// reset TCNT1
TCNT1H = 0; // outb(TCNT1H, 0);
TCNT1L = 0; // outb(TCNT1L, 0);
// TOIE1: Timer Overflow Interrupt Enable (Timer 1);
TIMSK |= _BV(TOIE1); // sbi(TIMSK, TOIE1);
is_init = true;
}
void timer1UnInit(void) {
// set prescaler back to NONE
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | 0x00; // TIMERRTC_CLK_STOP
// disable timer overflow interrupt
TIMSK &= ~_BV(TOIE1); // overflow bit?
setPWM(0);
is_init = false;
}
// handle TCNT1 overflow
//! Interrupt handler for tcnt1 overflow interrupt
ISR(TIMER1_OVF_vect, ISR_NOBLOCK)
{
// sei();
// handle breathing here
#ifdef BACKLIGHT_BREATHING
if (is_breathing()) {
custom_breathing_handler();
}
#endif
}
// enable timer 1 PWM
// timer1PWMBOn()
void timer1PWMBEnable(void) {
// turn on channel B (OC1B) PWM output
// set OC1B as non-inverted PWM
TCCR1A |= _BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
// disable timer 1 PWM
// timer1PWMBOff()
void timer1PWMBDisable(void) {
TCCR1A &= ~_BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
void enableBacklight(void) {
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
}
void disableBacklight(void) {
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
}
void startPWM(void) {
timer1Init();
timer1PWMBEnable();
enableBacklight();
}
void stopPWM(void) {
timer1UnInit();
disableBacklight();
timer1PWMBDisable();
}
void b_led_init_ports(void) {
/* turn backlight on/off depending on user preference */
#if BACKLIGHT_ON_STATE == 0
// DDRx register: sets the direction of Port D
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
#else
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
#endif
timer1PWMSetup();
startPWM();
#ifdef BACKLIGHT_BREATHING
breathing_enable();
#endif
}
void b_led_set(uint8_t level) {
if (level > BACKLIGHT_LEVELS) {
level = BACKLIGHT_LEVELS;
}
setPWM((int)(TIMER_TOP * (float) level / BACKLIGHT_LEVELS));
}
// called every matrix scan
void b_led_task(void) {
// do nothing for now
}
void setPWM(uint16_t xValue) {
if (xValue > TIMER_TOP) {
xValue = TIMER_TOP;
}
OCR1B = xValue; // timer1PWMBSet(xValue);
}
#endif // BACKLIGHT_ENABLE

View File

@@ -0,0 +1,13 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#pragma once
#include <avr/pgmspace.h>
void b_led_init_ports(void);
void b_led_set(uint8_t level);
void b_led_task(void);
void setPWM(uint16_t xValue);

View File

@@ -0,0 +1,97 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bminiex.h"
#include "rgblight.h"
#include <avr/pgmspace.h>
#include "action_layer.h"
#include "i2c.h"
#include "quantum.h"
#include "backlight.h"
#include "backlight_custom.h"
// for keyboard subdirectory level init functions
// @Override
void matrix_init_kb(void) {
// call user level keymaps, if any
matrix_init_user();
}
#ifdef BACKLIGHT_ENABLE
/// Overrides functions in `quantum.c`
void backlight_init_ports(void) {
b_led_init_ports();
}
void backlight_task(void) {
b_led_task();
}
void backlight_set(uint8_t level) {
b_led_set(level);
}
#endif
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
// custom RGB driver
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i=0; i<RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
}
bool rgb_init = false;
void matrix_scan_kb(void) {
// if LEDs were previously on before poweroff, turn them back on
if (rgb_init == false && rgblight_config.enable) {
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
rgb_init = true;
}
rgblight_task();
#else
void matrix_scan_kb(void) {
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__((weak)) // overridable
void matrix_init_user(void) {
}
__attribute__((weak)) // overridable
void matrix_scan_user(void) {
}

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/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, K65, K75, K85, K95, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, K64, K74, K84, K94, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, K63, K73, K83, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KC2, KD2, KE0, K62, K72, K82, K92, \
K01, K30, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, K61, K71, K81, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96, K60, K80, K90 \
){ \
{ K00, K10, K20, K30, KC_NO, KC_NO, K60, KC_NO, K80, K90, KC_NO, KB0, KC0, KD0, KE0 }, \
{ K01, K11, K21, K31, K41, K51, K61, K71, K81, KC_NO, KA1, KB1, KC_NO, KD1, KE1 }, \
{ K02, K12, K22, K32, K42, K52, K62, K72, K82, K92, KA2, KB2, KC2, KD2, KE2 }, \
{ K03, K13, K23, K33, K43, K53, K63, K73, K83, KC_NO, KA3, KB3, KC3, KD3, KC_NO }, \
{ K04, K14, K24, K34, K44, K54, K64, K74, K84, K94, KA4, KB4, KC4, KC_NO, KE4 }, \
{ K05, KC_NO, K25, K35, K45, K55, K65, K75, K85, K95, KC_NO, KB5, KC5, KD5, KE5 }, \
{ K06, K16, K26, K36, K46, K56, K66, K76, K86, K96, KA6, KB6, KC6, KD6, KE6 }, \
{ K07, K17, K27, K37, K47, K57, K67, K77, KC_NO, KC_NO, KA7, KB7, KC7, KD7, KE7 } \
}
#define LAYOUT_kc( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, K65, K75, K85, K95, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, K64, K74, K84, K94, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, K63, K73, K83, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KC2, KD2, KE0, K62, K72, K82, K92, \
K01, K30, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, K61, K71, K81, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96, K60, K80, K90 \
) \
{ \
{ KC_##K00, KC_##K10, KC_##K20, KC_##K30, KC_NO, KC_NO, KC_##K60, KC_NO, KC_##K80, KC_##K90, KC_NO, KC_##KB0, KC_##KC0, KC_##KD0, KC_##KE0 }, \
{ KC_##K01, KC_##K11, KC_##K21, KC_##K31, KC_##K41, KC_##K51, KC_##K61, KC_##K71, KC_##K81, KC_NO, KC_##KA1, KC_##KB1, KC_NO, KC_##KD1, KC_##KE1 }, \
{ KC_##K02, KC_##K12, KC_##K22, KC_##K32, KC_##K42, KC_##K52, KC_##K62, KC_##K72, KC_##K82, KC_##K92, KC_##KA2, KC_##KB2, KC_##KC2, KC_##KD2, KC_##KE2 }, \
{ KC_##K03, KC_##K13, KC_##K23, KC_##K33, KC_##K43, KC_##K53, KC_##K63, KC_##K73, KC_##K83, KC_NO, KC_##KA3, KC_##KB3, KC_##KC3, KC_##KD3, KC_NO }, \
{ KC_##K04, KC_##K14, KC_##K24, KC_##K34, KC_##K44, KC_##K54, KC_##K64, KC_##K74, KC_##K84, KC_##K94, KC_##KA4, KC_##KB4, KC_##KC4, KC_NO, KC_##KE4 }, \
{ KC_##K05, KC_NO, KC_##K25, KC_##K35, KC_##K45, KC_##K55, KC_##K65, KC_##K75, KC_##K85, KC_##K95, KC_NO, KC_##KB5, KC_##KC5, KC_##KD5, KC_##KE5 }, \
{ KC_##K06, KC_##K16, KC_##K26, KC_##K36, KC_##K46, KC_##K56, KC_##K66, KC_##K76, KC_##K86, KC_##K96, KC_##KA6, KC_##KB6, KC_##KC6, KC_##KD6, KC_##KE6 }, \
{ KC_##K07, KC_##K17, KC_##K27, KC_##K37, KC_##K47, KC_##K57, KC_##K67, KC_##K77, KC_NO, KC_NO, KC_##KA7, KC_##KB7, KC_##KC7, KC_##KD7, KC_##KE7 } \
}

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/**
* Breathing effect code for PS2AVRGB boards (ATMEGA32A)
* Works in conjunction with `backlight.c`.
*
* Code adapted from `quantum.c` to register with the existing TIMER1 overflow
* handler in `backlight.c` instead of setting up its own timer.
* Kenneth A. (github.com/krusli | krusli.me)
*/
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_BREATHING
#include "backlight_custom.h"
#ifndef BREATHING_PERIOD
#define BREATHING_PERIOD 6
#endif
#define breathing_min() do {breathing_counter = 0;} while (0)
#define breathing_max() do {breathing_counter = breathing_period * 244 / 2;} while (0)
// TODO make this share code with quantum.c
#define BREATHING_NO_HALT 0
#define BREATHING_HALT_OFF 1
#define BREATHING_HALT_ON 2
#define BREATHING_STEPS 128
static uint8_t breathing_period = BREATHING_PERIOD;
static uint8_t breathing_halt = BREATHING_NO_HALT;
static uint16_t breathing_counter = 0;
static bool breathing = false;
bool is_breathing(void) {
return breathing;
}
// See http://jared.geek.nz/2013/feb/linear-led-pwm
static uint16_t cie_lightness(uint16_t v) {
if (v <= 5243) // if below 8% of max
return v / 9; // same as dividing by 900%
else {
uint32_t y = (((uint32_t) v + 10486) << 8) / (10486 + 0xFFFFUL); // add 16% of max and compare
// to get a useful result with integer division, we shift left in the expression above
// and revert what we've done again after squaring.
y = y * y * y >> 8;
if (y > 0xFFFFUL) // prevent overflow
return 0xFFFFU;
else
return (uint16_t) y;
}
}
void breathing_enable(void) {
breathing = true;
breathing_counter = 0;
breathing_halt = BREATHING_NO_HALT;
// interrupt already registered
}
void breathing_pulse(void) {
if (get_backlight_level() == 0)
breathing_min();
else
breathing_max();
breathing_halt = BREATHING_HALT_ON;
// breathing_interrupt_enable();
breathing = true;
}
void breathing_disable(void) {
breathing = false;
// backlight_set(get_backlight_level());
b_led_set(get_backlight_level()); // custom implementation of backlight_set()
}
void breathing_self_disable(void)
{
if (get_backlight_level() == 0)
breathing_halt = BREATHING_HALT_OFF;
else
breathing_halt = BREATHING_HALT_ON;
}
void breathing_toggle(void) {
if (is_breathing())
breathing_disable();
else
breathing_enable();
}
void breathing_period_set(uint8_t value)
{
if (!value)
value = 1;
breathing_period = value;
}
void breathing_period_default(void) {
breathing_period_set(BREATHING_PERIOD);
}
void breathing_period_inc(void)
{
breathing_period_set(breathing_period+1);
}
void breathing_period_dec(void)
{
breathing_period_set(breathing_period-1);
}
/* To generate breathing curve in python:
* from math import sin, pi; [int(sin(x/128.0*pi)**4*255) for x in range(128)]
*/
static const uint8_t breathing_table[BREATHING_STEPS] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 70, 76, 83, 91, 98, 106, 113, 121, 129, 138, 146, 154, 162, 170, 178, 185, 193, 200, 207, 213, 220, 225, 231, 235, 240, 244, 247, 250, 252, 253, 254, 255, 254, 253, 252, 250, 247, 244, 240, 235, 231, 225, 220, 213, 207, 200, 193, 185, 178, 170, 162, 154, 146, 138, 129, 121, 113, 106, 98, 91, 83, 76, 70, 63, 57, 51, 46, 41, 36, 32, 28, 24, 20, 17, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// Use this before the cie_lightness function.
static inline uint16_t scale_backlight(uint16_t v) {
return v / BACKLIGHT_LEVELS * get_backlight_level();
}
void custom_breathing_handler(void) {
uint16_t interval = (uint16_t) breathing_period * 244 / BREATHING_STEPS;
// resetting after one period to prevent ugly reset at overflow.
breathing_counter = (breathing_counter + 1) % (breathing_period * 244);
uint8_t index = breathing_counter / interval % BREATHING_STEPS;
if (((breathing_halt == BREATHING_HALT_ON) && (index == BREATHING_STEPS / 2)) ||
((breathing_halt == BREATHING_HALT_OFF) && (index == BREATHING_STEPS - 1)))
{
// breathing_interrupt_disable();
}
setPWM(cie_lightness(scale_backlight((uint16_t) pgm_read_byte(&breathing_table[index]) * 0x0101U)));
}
#endif // BACKLIGHT_BREATHING
#endif // BACKLIGHT_ENABLE

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/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422E
#define MANUFACTURER winkeyless.kr
#define PRODUCT B.mini Ex
#define RGBLED_NUM 20
/* matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#define RGBLIGHT_ANIMATIONS
#define BACKLIGHT_LEVELS 5
#define NO_UART 1
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))

106
keyboards/bminiex/i2c.c Normal file
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/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Please do not modify this file
#include <avr/io.h>
#include <util/twi.h>
#include "i2c.h"
void i2c_set_bitrate(uint16_t bitrate_khz) {
uint8_t bitrate_div = ((F_CPU / 1000l) / bitrate_khz);
if (bitrate_div >= 16) {
bitrate_div = (bitrate_div - 16) / 2;
}
TWBR = bitrate_div;
}
void i2c_init(void) {
// set pull-up resistors on I2C bus pins
PORTC |= 0b11;
i2c_set_bitrate(400);
// enable TWI (two-wire interface)
TWCR |= (1 << TWEN);
// enable TWI interrupt and slave address ACK
TWCR |= (1 << TWIE);
TWCR |= (1 << TWEA);
}
uint8_t i2c_start(uint8_t address) {
// reset TWI control register
TWCR = 0;
// begin transmission and wait for it to end
TWCR = (1<<TWINT) | (1<<TWSTA) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the start condition was successfully transmitted
if ((TWSR & 0xF8) != TW_START) {
return 1;
}
// transmit address and wait
TWDR = address;
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the device has acknowledged the READ / WRITE mode
uint8_t twst = TW_STATUS & 0xF8;
if ((twst != TW_MT_SLA_ACK) && (twst != TW_MR_SLA_ACK)) {
return 1;
}
return 0;
}
void i2c_stop(void) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
}
uint8_t i2c_write(uint8_t data) {
TWDR = data;
// transmit data and wait
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
if ((TWSR & 0xF8) != TW_MT_DATA_ACK) {
return 1;
}
return 0;
}
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length) {
if (i2c_start(address)) {
return 1;
}
for (uint16_t i = 0; i < length; i++) {
if (i2c_write(data[i])) {
return 1;
}
}
i2c_stop();
return 0;
}

25
keyboards/bminiex/i2c.h Normal file
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/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Please do not modify this file
#pragma once
void i2c_init(void);
void i2c_set_bitrate(uint16_t bitrate_khz);
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length);

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/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_HOME,KC_END, KC_NO, KC_NO, KC_NO, KC_NO,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_DEL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_NO, KC_INS, KC_P7, KC_P8, KC_P9,
KC_LCAP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3,
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_APP ,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT, KC_P0, KC_PDOT, KC_PENT
)
};

122
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/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/delay.h>
#include "matrix.h"
#include "backlight.h"
#ifndef DEBOUNCE
#define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
__attribute__ ((weak))
void matrix_init_user(void) {}
__attribute__ ((weak))
void matrix_scan_user(void) {}
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
void matrix_init(void) {
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0x00;
matrix_debouncing[row] = 0x00;
}
matrix_init_quantum();
}
void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row);
PORTB = ~(1 << row);
}
uint8_t bit_reverse(uint8_t x) {
x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
return x;
}
uint8_t matrix_scan(void) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix_set_row_status(row);
_delay_us(5);
matrix_row_t cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
) | (
// cols 8..13, PORTC 7 -> 0
bit_reverse((~PINC) & 0xFF) << 8
) | (
// col 14, PORTD 7
((~PIND) & (1 << PIND7)) << 7
);
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
debouncing = DEBOUNCE;
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
}

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B.mini EX
=========
A compact fullsize keyboard with RGB
Keyboard Maintainer: QMK Community
Hardware Supported: B.mini EX PCB
Hardware Availability: https://winkeyless.kr/product/b-mini-ex-x2-pcb/
Make example for this keyboard (after setting up your build environment):
make bminiex:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# MCU name
MCU = atmega32a
PROTOCOL = VUSB
# unsupported features for now
NO_UART = yes
NO_SUSPEND_POWER_DOWN = yes
# processor frequency
F_CPU = 12000000
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
DEBUG_ENABLE = no
COMMAND_ENABLE = no
BACKLIGHT_ENABLE = yes
BACKLIGHT_CUSTOM_DRIVER = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_CUSTOM_DRIVER = yes
TAP_DANCE_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
OPT_DEFS = -DDEBUG_LEVEL=0
# custom matrix setup
CUSTOM_MATRIX = yes
SRC = matrix.c i2c.c backlight.c
# programming options
PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex

View File

@@ -0,0 +1,396 @@
/* Name: usbconfig.h
* Project: V-USB, virtual USB port for Atmel's(r) AVR(r) microcontrollers
* Author: Christian Starkjohann
* Creation Date: 2005-04-01
* Tabsize: 4
* Copyright: (c) 2005 by OBJECTIVE DEVELOPMENT Software GmbH
* License: GNU GPL v2 (see License.txt), GNU GPL v3 or proprietary (CommercialLicense.txt)
* This Revision: $Id: usbconfig-prototype.h 785 2010-05-30 17:57:07Z cs $
*/
#ifndef __usbconfig_h_included__
#define __usbconfig_h_included__
#include "config.h"
/*
General Description:
This file is an example configuration (with inline documentation) for the USB
driver. It configures V-USB for USB D+ connected to Port D bit 2 (which is
also hardware interrupt 0 on many devices) and USB D- to Port D bit 4. You may
wire the lines to any other port, as long as D+ is also wired to INT0 (or any
other hardware interrupt, as long as it is the highest level interrupt, see
section at the end of this file).
*/
/* ---------------------------- Hardware Config ---------------------------- */
#define USB_CFG_IOPORTNAME D
/* This is the port where the USB bus is connected. When you configure it to
* "B", the registers PORTB, PINB and DDRB will be used.
*/
#define USB_CFG_DMINUS_BIT 3
/* This is the bit number in USB_CFG_IOPORT where the USB D- line is connected.
* This may be any bit in the port.
*/
#define USB_CFG_DPLUS_BIT 2
/* This is the bit number in USB_CFG_IOPORT where the USB D+ line is connected.
* This may be any bit in the port. Please note that D+ must also be connected
* to interrupt pin INT0! [You can also use other interrupts, see section
* "Optional MCU Description" below, or you can connect D- to the interrupt, as
* it is required if you use the USB_COUNT_SOF feature. If you use D- for the
* interrupt, the USB interrupt will also be triggered at Start-Of-Frame
* markers every millisecond.]
*/
#define USB_CFG_CLOCK_KHZ (F_CPU/1000)
/* Clock rate of the AVR in kHz. Legal values are 12000, 12800, 15000, 16000,
* 16500, 18000 and 20000. The 12.8 MHz and 16.5 MHz versions of the code
* require no crystal, they tolerate +/- 1% deviation from the nominal
* frequency. All other rates require a precision of 2000 ppm and thus a
* crystal!
* Since F_CPU should be defined to your actual clock rate anyway, you should
* not need to modify this setting.
*/
#define USB_CFG_CHECK_CRC 0
/* Define this to 1 if you want that the driver checks integrity of incoming
* data packets (CRC checks). CRC checks cost quite a bit of code size and are
* currently only available for 18 MHz crystal clock. You must choose
* USB_CFG_CLOCK_KHZ = 18000 if you enable this option.
*/
/* ----------------------- Optional Hardware Config ------------------------ */
/* #define USB_CFG_PULLUP_IOPORTNAME D */
/* If you connect the 1.5k pullup resistor from D- to a port pin instead of
* V+, you can connect and disconnect the device from firmware by calling
* the macros usbDeviceConnect() and usbDeviceDisconnect() (see usbdrv.h).
* This constant defines the port on which the pullup resistor is connected.
*/
/* #define USB_CFG_PULLUP_BIT 4 */
/* This constant defines the bit number in USB_CFG_PULLUP_IOPORT (defined
* above) where the 1.5k pullup resistor is connected. See description
* above for details.
*/
/* --------------------------- Functional Range ---------------------------- */
#define USB_CFG_HAVE_INTRIN_ENDPOINT 1
/* Define this to 1 if you want to compile a version with two endpoints: The
* default control endpoint 0 and an interrupt-in endpoint (any other endpoint
* number).
*/
#define USB_CFG_HAVE_INTRIN_ENDPOINT3 1
/* Define this to 1 if you want to compile a version with three endpoints: The
* default control endpoint 0, an interrupt-in endpoint 3 (or the number
* configured below) and a catch-all default interrupt-in endpoint as above.
* You must also define USB_CFG_HAVE_INTRIN_ENDPOINT to 1 for this feature.
*/
#define USB_CFG_EP3_NUMBER 3
/* If the so-called endpoint 3 is used, it can now be configured to any other
* endpoint number (except 0) with this macro. Default if undefined is 3.
*/
/* #define USB_INITIAL_DATATOKEN USBPID_DATA1 */
/* The above macro defines the startup condition for data toggling on the
* interrupt/bulk endpoints 1 and 3. Defaults to USBPID_DATA1.
* Since the token is toggled BEFORE sending any data, the first packet is
* sent with the oposite value of this configuration!
*/
#define USB_CFG_IMPLEMENT_HALT 0
/* Define this to 1 if you also want to implement the ENDPOINT_HALT feature
* for endpoint 1 (interrupt endpoint). Although you may not need this feature,
* it is required by the standard. We have made it a config option because it
* bloats the code considerably.
*/
#define USB_CFG_SUPPRESS_INTR_CODE 0
/* Define this to 1 if you want to declare interrupt-in endpoints, but don't
* want to send any data over them. If this macro is defined to 1, functions
* usbSetInterrupt() and usbSetInterrupt3() are omitted. This is useful if
* you need the interrupt-in endpoints in order to comply to an interface
* (e.g. HID), but never want to send any data. This option saves a couple
* of bytes in flash memory and the transmit buffers in RAM.
*/
#define USB_CFG_INTR_POLL_INTERVAL 1
/* If you compile a version with endpoint 1 (interrupt-in), this is the poll
* interval. The value is in milliseconds and must not be less than 10 ms for
* low speed devices.
*/
#define USB_CFG_IS_SELF_POWERED 0
/* Define this to 1 if the device has its own power supply. Set it to 0 if the
* device is powered from the USB bus.
*/
#define USB_CFG_MAX_BUS_POWER 500
/* Set this variable to the maximum USB bus power consumption of your device.
* The value is in milliamperes. [It will be divided by two since USB
* communicates power requirements in units of 2 mA.]
*/
#define USB_CFG_IMPLEMENT_FN_WRITE 1
/* Set this to 1 if you want usbFunctionWrite() to be called for control-out
* transfers. Set it to 0 if you don't need it and want to save a couple of
* bytes.
*/
#define USB_CFG_IMPLEMENT_FN_READ 0
/* Set this to 1 if you need to send control replies which are generated
* "on the fly" when usbFunctionRead() is called. If you only want to send
* data from a static buffer, set it to 0 and return the data from
* usbFunctionSetup(). This saves a couple of bytes.
*/
#define USB_CFG_IMPLEMENT_FN_WRITEOUT 0
/* Define this to 1 if you want to use interrupt-out (or bulk out) endpoints.
* You must implement the function usbFunctionWriteOut() which receives all
* interrupt/bulk data sent to any endpoint other than 0. The endpoint number
* can be found in 'usbRxToken'.
*/
#define USB_CFG_HAVE_FLOWCONTROL 0
/* Define this to 1 if you want flowcontrol over USB data. See the definition
* of the macros usbDisableAllRequests() and usbEnableAllRequests() in
* usbdrv.h.
*/
#define USB_CFG_DRIVER_FLASH_PAGE 0
/* If the device has more than 64 kBytes of flash, define this to the 64 k page
* where the driver's constants (descriptors) are located. Or in other words:
* Define this to 1 for boot loaders on the ATMega128.
*/
#define USB_CFG_LONG_TRANSFERS 0
/* Define this to 1 if you want to send/receive blocks of more than 254 bytes
* in a single control-in or control-out transfer. Note that the capability
* for long transfers increases the driver size.
*/
/* #define USB_RX_USER_HOOK(data, len) if(usbRxToken == (uchar)USBPID_SETUP) blinkLED(); */
/* This macro is a hook if you want to do unconventional things. If it is
* defined, it's inserted at the beginning of received message processing.
* If you eat the received message and don't want default processing to
* proceed, do a return after doing your things. One possible application
* (besides debugging) is to flash a status LED on each packet.
*/
/* #define USB_RESET_HOOK(resetStarts) if(!resetStarts){hadUsbReset();} */
/* This macro is a hook if you need to know when an USB RESET occurs. It has
* one parameter which distinguishes between the start of RESET state and its
* end.
*/
/* #define USB_SET_ADDRESS_HOOK() hadAddressAssigned(); */
/* This macro (if defined) is executed when a USB SET_ADDRESS request was
* received.
*/
#define USB_COUNT_SOF 1
/* define this macro to 1 if you need the global variable "usbSofCount" which
* counts SOF packets. This feature requires that the hardware interrupt is
* connected to D- instead of D+.
*/
/* #ifdef __ASSEMBLER__
* macro myAssemblerMacro
* in YL, TCNT0
* sts timer0Snapshot, YL
* endm
* #endif
* #define USB_SOF_HOOK myAssemblerMacro
* This macro (if defined) is executed in the assembler module when a
* Start Of Frame condition is detected. It is recommended to define it to
* the name of an assembler macro which is defined here as well so that more
* than one assembler instruction can be used. The macro may use the register
* YL and modify SREG. If it lasts longer than a couple of cycles, USB messages
* immediately after an SOF pulse may be lost and must be retried by the host.
* What can you do with this hook? Since the SOF signal occurs exactly every
* 1 ms (unless the host is in sleep mode), you can use it to tune OSCCAL in
* designs running on the internal RC oscillator.
* Please note that Start Of Frame detection works only if D- is wired to the
* interrupt, not D+. THIS IS DIFFERENT THAN MOST EXAMPLES!
*/
#define USB_CFG_CHECK_DATA_TOGGLING 0
/* define this macro to 1 if you want to filter out duplicate data packets
* sent by the host. Duplicates occur only as a consequence of communication
* errors, when the host does not receive an ACK. Please note that you need to
* implement the filtering yourself in usbFunctionWriteOut() and
* usbFunctionWrite(). Use the global usbCurrentDataToken and a static variable
* for each control- and out-endpoint to check for duplicate packets.
*/
#define USB_CFG_HAVE_MEASURE_FRAME_LENGTH 0
/* define this macro to 1 if you want the function usbMeasureFrameLength()
* compiled in. This function can be used to calibrate the AVR's RC oscillator.
*/
#define USB_USE_FAST_CRC 0
/* The assembler module has two implementations for the CRC algorithm. One is
* faster, the other is smaller. This CRC routine is only used for transmitted
* messages where timing is not critical. The faster routine needs 31 cycles
* per byte while the smaller one needs 61 to 69 cycles. The faster routine
* may be worth the 32 bytes bigger code size if you transmit lots of data and
* run the AVR close to its limit.
*/
/* -------------------------- Device Description --------------------------- */
#define USB_CFG_VENDOR_ID (VENDOR_ID & 0xFF), ((VENDOR_ID >> 8) & 0xFF)
/* USB vendor ID for the device, low byte first. If you have registered your
* own Vendor ID, define it here. Otherwise you may use one of obdev's free
* shared VID/PID pairs. Be sure to read USB-IDs-for-free.txt for rules!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_ID (PRODUCT_ID & 0xFF), ((PRODUCT_ID >> 8) & 0xFF)
/* This is the ID of the product, low byte first. It is interpreted in the
* scope of the vendor ID. If you have registered your own VID with usb.org
* or if you have licensed a PID from somebody else, define it here. Otherwise
* you may use one of obdev's free shared VID/PID pairs. See the file
* USB-IDs-for-free.txt for details!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_VERSION 0x00, 0x02
/* Version number of the device: Minor number first, then major number.
*/
#define USB_CFG_VENDOR_NAME 'w', 'i', 'n', 'k', 'e', 'y', 'l', 'e', 's', 's', '.', 'k', 'r'
#define USB_CFG_VENDOR_NAME_LEN 13
/* These two values define the vendor name returned by the USB device. The name
* must be given as a list of characters under single quotes. The characters
* are interpreted as Unicode (UTF-16) entities.
* If you don't want a vendor name string, undefine these macros.
* ALWAYS define a vendor name containing your Internet domain name if you use
* obdev's free shared VID/PID pair. See the file USB-IDs-for-free.txt for
* details.
*/
#define USB_CFG_DEVICE_NAME 'p', 's', '2', 'a', 'v', 'r', 'G', 'B'
#define USB_CFG_DEVICE_NAME_LEN 8
/* Same as above for the device name. If you don't want a device name, undefine
* the macros. See the file USB-IDs-for-free.txt before you assign a name if
* you use a shared VID/PID.
*/
/*#define USB_CFG_SERIAL_NUMBER 'N', 'o', 'n', 'e' */
/*#define USB_CFG_SERIAL_NUMBER_LEN 0 */
/* Same as above for the serial number. If you don't want a serial number,
* undefine the macros.
* It may be useful to provide the serial number through other means than at
* compile time. See the section about descriptor properties below for how
* to fine tune control over USB descriptors such as the string descriptor
* for the serial number.
*/
#define USB_CFG_DEVICE_CLASS 0
#define USB_CFG_DEVICE_SUBCLASS 0
/* See USB specification if you want to conform to an existing device class.
* Class 0xff is "vendor specific".
*/
#define USB_CFG_INTERFACE_CLASS 3 /* HID */
#define USB_CFG_INTERFACE_SUBCLASS 1 /* Boot */
#define USB_CFG_INTERFACE_PROTOCOL 1 /* Keyboard */
/* See USB specification if you want to conform to an existing device class or
* protocol. The following classes must be set at interface level:
* HID class is 3, no subclass and protocol required (but may be useful!)
* CDC class is 2, use subclass 2 and protocol 1 for ACM
*/
#define USB_CFG_HID_REPORT_DESCRIPTOR_LENGTH 0
/* Define this to the length of the HID report descriptor, if you implement
* an HID device. Otherwise don't define it or define it to 0.
* If you use this define, you must add a PROGMEM character array named
* "usbHidReportDescriptor" to your code which contains the report descriptor.
* Don't forget to keep the array and this define in sync!
*/
/* #define USB_PUBLIC static */
/* Use the define above if you #include usbdrv.c instead of linking against it.
* This technique saves a couple of bytes in flash memory.
*/
/* ------------------- Fine Control over USB Descriptors ------------------- */
/* If you don't want to use the driver's default USB descriptors, you can
* provide our own. These can be provided as (1) fixed length static data in
* flash memory, (2) fixed length static data in RAM or (3) dynamically at
* runtime in the function usbFunctionDescriptor(). See usbdrv.h for more
* information about this function.
* Descriptor handling is configured through the descriptor's properties. If
* no properties are defined or if they are 0, the default descriptor is used.
* Possible properties are:
* + USB_PROP_IS_DYNAMIC: The data for the descriptor should be fetched
* at runtime via usbFunctionDescriptor(). If the usbMsgPtr mechanism is
* used, the data is in FLASH by default. Add property USB_PROP_IS_RAM if
* you want RAM pointers.
* + USB_PROP_IS_RAM: The data returned by usbFunctionDescriptor() or found
* in static memory is in RAM, not in flash memory.
* + USB_PROP_LENGTH(len): If the data is in static memory (RAM or flash),
* the driver must know the descriptor's length. The descriptor itself is
* found at the address of a well known identifier (see below).
* List of static descriptor names (must be declared PROGMEM if in flash):
* char usbDescriptorDevice[];
* char usbDescriptorConfiguration[];
* char usbDescriptorHidReport[];
* char usbDescriptorString0[];
* int usbDescriptorStringVendor[];
* int usbDescriptorStringDevice[];
* int usbDescriptorStringSerialNumber[];
* Other descriptors can't be provided statically, they must be provided
* dynamically at runtime.
*
* Descriptor properties are or-ed or added together, e.g.:
* #define USB_CFG_DESCR_PROPS_DEVICE (USB_PROP_IS_RAM | USB_PROP_LENGTH(18))
*
* The following descriptors are defined:
* USB_CFG_DESCR_PROPS_DEVICE
* USB_CFG_DESCR_PROPS_CONFIGURATION
* USB_CFG_DESCR_PROPS_STRINGS
* USB_CFG_DESCR_PROPS_STRING_0
* USB_CFG_DESCR_PROPS_STRING_VENDOR
* USB_CFG_DESCR_PROPS_STRING_PRODUCT
* USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER
* USB_CFG_DESCR_PROPS_HID
* USB_CFG_DESCR_PROPS_HID_REPORT
* USB_CFG_DESCR_PROPS_UNKNOWN (for all descriptors not handled by the driver)
*
* Note about string descriptors: String descriptors are not just strings, they
* are Unicode strings prefixed with a 2 byte header. Example:
* int serialNumberDescriptor[] = {
* USB_STRING_DESCRIPTOR_HEADER(6),
* 'S', 'e', 'r', 'i', 'a', 'l'
* };
*/
#define USB_CFG_DESCR_PROPS_DEVICE 0
#define USB_CFG_DESCR_PROPS_CONFIGURATION USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_CONFIGURATION 0
#define USB_CFG_DESCR_PROPS_STRINGS 0
#define USB_CFG_DESCR_PROPS_STRING_0 0
#define USB_CFG_DESCR_PROPS_STRING_VENDOR 0
#define USB_CFG_DESCR_PROPS_STRING_PRODUCT 0
#define USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER 0
#define USB_CFG_DESCR_PROPS_HID USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_HID 0
#define USB_CFG_DESCR_PROPS_HID_REPORT USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_HID_REPORT 0
#define USB_CFG_DESCR_PROPS_UNKNOWN 0
#define usbMsgPtr_t unsigned short
/* If usbMsgPtr_t is not defined, it defaults to 'uchar *'. We define it to
* a scalar type here because gcc generates slightly shorter code for scalar
* arithmetics than for pointer arithmetics. Remove this define for backward
* type compatibility or define it to an 8 bit type if you use data in RAM only
* and all RAM is below 256 bytes (tiny memory model in IAR CC).
*/
/* ----------------------- Optional MCU Description ------------------------ */
/* The following configurations have working defaults in usbdrv.h. You
* usually don't need to set them explicitly. Only if you want to run
* the driver on a device which is not yet supported or with a compiler
* which is not fully supported (such as IAR C) or if you use a differnt
* interrupt than INT0, you may have to define some of these.
*/
/* #define USB_INTR_CFG MCUCR */
/* #define USB_INTR_CFG_SET ((1 << ISC00) | (1 << ISC01)) */
/* #define USB_INTR_CFG_CLR 0 */
/* #define USB_INTR_ENABLE GIMSK */
/* #define USB_INTR_ENABLE_BIT INT0 */
/* #define USB_INTR_PENDING GIFR */
/* #define USB_INTR_PENDING_BIT INTF0 */
/* #define USB_INTR_VECTOR INT0_vect */
/* Set INT1 for D- falling edge to count SOF */
/* #define USB_INTR_CFG EICRA */
#define USB_INTR_CFG_SET ((1 << ISC11) | (0 << ISC10))
/* #define USB_INTR_CFG_CLR 0 */
/* #define USB_INTR_ENABLE EIMSK */
#define USB_INTR_ENABLE_BIT INT1
/* #define USB_INTR_PENDING EIFR */
#define USB_INTR_PENDING_BIT INTF1
#define USB_INTR_VECTOR INT1_vect
#endif /* __usbconfig_h_included__ */

View File

@@ -13,5 +13,5 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -13,7 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR

View File

@@ -14,7 +14,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # unicodemap
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
LEADER_ENABLE = yes

View File

@@ -13,5 +13,5 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -14,7 +14,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
ifndef QUANTUM_DIR

View File

@@ -13,7 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
TAP_DANCE_ENABLE = yes # see https://docs.qmk.fm/#/feature_tap_dance (+1000)

View File

@@ -14,7 +14,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
ifndef QUANTUM_DIR

View File

@@ -60,7 +60,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
CUSTOM_MATRIX = yes

View File

@@ -13,7 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR

View File

@@ -13,7 +13,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR

View File

@@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 50
// #define DEBOUNCING_DELAY 0
/* key combination for command */
#define IS_COMMAND() ( \

View File

@@ -50,32 +50,30 @@
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KC_KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, \
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, \
k24, k25, k26, k27, k28, k29, k30, k31, k32, k33, k34, k35, \
k36, k37, k38, k39, k40, k41, k42, k43, k44, k45, k46, k47 \
) \
{ \
{ KC_##k43, KC_##k45, KC_##k34, KC_##k11, KC_##k23, KC_##k40, KC_##k38, KC_##k25, KC_##k00, KC_##k12 }, \
{ KC_##k31, KC_##k44, KC_##k46, KC_##k35, KC_##k22, KC_##k28, KC_##k39, KC_##k37, KC_##k24, KC_##k13 }, \
{ KC_##k30, KC_##k32, KC_##k33, KC_##k47, KC_##k09, KC_##k29, KC_##k27, KC_##k26, KC_##k36, KC_##k02 }, \
{ KC_##k19, KC_##k20, KC_##k21, KC_##k42, KC_##k18, KC_##k16, KC_##k15, KC_##k14, KC_##k41, KC_##k17 }, \
{ KC_##k06, KC_##k07, KC_##k08, KC_##k10, KC_NO, KC_##k05, KC_##k04, KC_##k03, KC_##k01, KC_NO }, \
#define LAYOUT_ortho_4x12( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, \
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, \
k24, k25, k26, k27, k28, k29, k30, k31, k32, k33, k34, k35, \
k36, k37, k38, k39, k40, k41, k42, k43, k44, k45, k46, k47 \
) { \
{ k43, k45, k34, k11, k23, k40, k38, k25, k00, k12 }, \
{ k31, k44, k46, k35, k22, k28, k39, k37, k24, k13 }, \
{ k30, k32, k33, k47, k09, k29, k27, k26, k36, k02 }, \
{ k19, k20, k21, k42, k18, k16, k15, k14, k41, k17 }, \
{ k06, k07, k08, k10, KC_NO, k05, k04, k03, k01, KC_NO } \
}
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, \
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, \
k24, k25, k26, k27, k28, k29, k30, k31, k32, k33, k34, k35, \
k36, k37, k38, k39, k40, k41, k42, k43, k44, k45, k46, k47 \
) \
{ \
{ k43, k45, k34, k11, k23, k40, k38, k25, k00, k12 }, \
{ k31, k44, k46, k35, k22, k28, k39, k37, k24, k13 }, \
{ k30, k32, k33, k47, k09, k29, k27, k26, k36, k02 }, \
{ k19, k20, k21, k42, k18, k16, k15, k14, k41, k17 }, \
{ k06, k07, k08, k10, KC_NO, k05, k04, k03, k01, KC_NO }, \
#define LAYOUT_kc_ortho_4x12( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, \
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, \
k24, k25, k26, k27, k28, k29, k30, k31, k32, k33, k34, k35, \
k36, k37, k38, k39, k40, k41, k42, k43, k44, k45, k46, k47 \
) { \
{ KC_##k43, KC_##k45, KC_##k34, KC_##k11, KC_##k23, KC_##k40, KC_##k38, KC_##k25, KC_##k00, KC_##k12 }, \
{ KC_##k31, KC_##k44, KC_##k46, KC_##k35, KC_##k22, KC_##k28, KC_##k39, KC_##k37, KC_##k24, KC_##k13 }, \
{ KC_##k30, KC_##k32, KC_##k33, KC_##k47, KC_##k09, KC_##k29, KC_##k27, KC_##k26, KC_##k36, KC_##k02 }, \
{ KC_##k19, KC_##k20, KC_##k21, KC_##k42, KC_##k18, KC_##k16, KC_##k15, KC_##k14, KC_##k41, KC_##k17 }, \
{ KC_##k06, KC_##k07, KC_##k08, KC_##k10, KC_NO, KC_##k05, KC_##k04, KC_##k03, KC_##k01, KC_NO } \
}

View File

@@ -0,0 +1,13 @@
{
"keyboard_name": "Chimera LS",
"url": "",
"maintainer": "qmk",
"width": 13,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x12": {
"key_count": 48,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":12, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}, {"x":12, "y":3}]
}
}
}

View File

@@ -1,7 +1,7 @@
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "chimera_ls.h"
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@@ -24,168 +24,163 @@ enum chimera_lets_split_layers
#define KC_SCTR MT(MOD_LCTL, KC_RBRC)
#define KC_SPLT MT(MOD_LALT, KC_MINS)
#define KC_MESC LT(_MACROS, KC_ESC)
#define KC_INCL M(0)
#define KC_PULL M(1)
#define KC_PUSH M(2)
#define KC_SCAP M(3)
#define KC_SCOF M(4)
#define KC_CAD LALT(LCTL(KC_DEL))
enum custom_keycodes {
KC_INCL = SAFE_RANGE,
KC_PULL,
KC_PUSH,
KC_SCAP,
KC_SCOF
};
#define LONGPRESS_DELAY 150
//#define LAYER_TOGGLE_DELAY 300
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
MESC, Q , W , E , R , T , Y , U , I , O , P ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , A , S , D , F , G , H , J , K , L ,SCLN, ENT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSPO, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,RSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
SCTL,SPFN,SPLT,AMPR,NMPD,SPC , SPC ,SYMB,ASTR,EXLM,LBRC,SCTR
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_QWERTY] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_MESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_SCTL, KC_SPFN, KC_SPLT, KC_AMPR, KC_NMPD, KC_SPC, KC_SPC, KC_SYMB, KC_ASTR, KC_EXLM, KC_LBRC, KC_SCTR
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
[_CAPS] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , ,COLN, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, ,UNDS, , , , , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_CAPS] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COLN, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, KC_UNDS, _______, _______, _______, _______, _______, _______, _______, _______, _______
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
[_NUMPAD] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , 7 , 8 , 9 ,MINS,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , 4 , 5 , 6 ,PLUS, ENT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, , , , , , , 1 , 2 , 3 ,ASTR, EQL,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , ,BSPC, SPC , 0 , 0 , DOT,SLSH,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_NUMPAD] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_MINS, KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_PLUS, KC_ENT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_ASTR, KC_EQL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, KC_BSPC, KC_SPC, KC_0, KC_0, KC_DOT, KC_SLSH, _______
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
[_SYMBOLS] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
F1 , F2 , F3 , F4 , F5 , F6 , TILD,EQL ,UNDS,LCBR,RCBR,PIPE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
F7 , F8 , F9 , F10, F11, F12, GRV ,PLUS,MINS,LBRC,RBRC,BSLS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , NO ,BSPC, SPC , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_SYMBOLS] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TILD, KC_EQL, KC_UNDS, KC_LCBR, KC_RCBR, KC_PIPE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, KC_PLUS, KC_MINS, KC_LBRC, KC_RBRC, KC_BSLS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, XXXXXXX, KC_BSPC, KC_SPC, _______, _______, _______, _______, _______
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
[_NAV] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , DEL,BSPC, ,HOME, UP , END, INS,PSCR,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , ,LSFT,LCTL, ENT, ,LEFT,DOWN,RGHT, DEL, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , ,PGUP,PGDN, , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , ,DEL , , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_NAV] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, KC_DEL, KC_BSPC, _______, KC_HOME, KC_UP, KC_END, KC_INS, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, KC_LSFT, KC_LCTL, KC_ENT, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______, _______
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
[_MACROS] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , ,INCL, , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , ,CAD , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
SCAP, , , , , , , ,PULL,PUSH, ,SCAP,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
[_MACROS] = LAYOUT_ortho_4x12(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, KC_INCL, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, KC_CAD, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_SCAP, _______, _______, _______, _______, _______, _______, _______, KC_PULL, KC_PUSH, _______, KC_SCAP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//`--------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+--------'
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
/* include some kind of library or header */
case 0:
case KC_INCL:
if (record->event.pressed) {
SEND_STRING("#include <>");
return MACRO( T(LEFT), END);
SEND_STRING("#include <>" SS_TAP(X_LEFT) );
return false;
}
break;
case 1:
case KC_PULL:
if (record->event.pressed) {
SEND_STRING("git pull");
return MACRO( T(ENT), END );
SEND_STRING("git pull" SS_TAP(X_ENTER) );
return false;
}
break;
case 2:
case KC_PUSH:
if (record->event.pressed){
SEND_STRING("git push");
return MACRO( T(ENT), END );
SEND_STRING("git push" SS_TAP(X_ENTER) );
return false;
}
break;
case 3:
case KC_SCAP:
if (record->event.pressed){
layer_on(_CAPS);
register_code(KC_CAPSLOCK);
unregister_code(KC_CAPSLOCK);
return false;
}
break;
case 4:
case KC_SCOF:
if (record->event.pressed){
layer_off(_CAPS);
register_code(KC_CAPSLOCK);
unregister_code(KC_CAPSLOCK);
return false;
}
break;
}
return MACRO_NONE;
return true;
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case _QWERTY:
set_led_green;
break;
case _CAPS:
set_led_white;
break;
case _NUMPAD:
set_led_blue;
break;
case _SYMBOLS:
set_led_red;
break;
case _NAV:
set_led_magenta;
break;
case _MACROS:
set_led_cyan;
break;
default:
set_led_green;
break;
}
uint8_t layer = biton32(layer_state);
switch (layer) {
case _QWERTY:
set_led_green;
break;
case _CAPS:
set_led_white;
break;
case _NUMPAD:
set_led_blue;
break;
case _SYMBOLS:
set_led_red;
break;
case _NAV:
set_led_magenta;
break;
case _MACROS:
set_led_cyan;
break;
default:
set_led_green;
break;
}
};

View File

@@ -2,18 +2,14 @@
![Chimera LS](https://imgur.com/FOGlO4M.jpg)
A wireless version of the let's split: a split 40% ortholinear keyboard
A wireless version of the Let's Split: a split 40% ortholinear keyboard.
Keyboard Maintainer: [William Wilson](https://github.com/GlenPickle)
Hardware Supported: Chimera LS PCB, WaveShare core nRF51822
Hardware Supported: Chimera LS PCB, WaveShare core nRF51822
Hardware Availability: [Gerbers](https://github.com/GlenPickle/Chimera/tree/master/ls/gerbers)
Make example for this keyboard (after setting up your build environment):
make chimera_ls:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -46,7 +46,7 @@ F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
@@ -80,3 +80,5 @@ UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
USB = /dev/ttyACM0
LAYOUTS = ortho_4x12

View File

@@ -47,9 +47,7 @@
#define RGBLIGHT_VAL_STEP 8
#endif
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 4
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
#endif

View File

@@ -42,7 +42,7 @@
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -15,7 +15,7 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
ONEHAND_ENABLE = no # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE

View File

@@ -10,7 +10,7 @@ COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug(+400)
MIDI_ENABLE = no # MIDI controls
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -20,13 +20,17 @@
enum contra_layers {
_QWERTZ,
_FUNC,
_NUMROW
_NUMROW,
_NUMROW_L3,
_GAMING
};
#define KC_I3 LM(_NUMROW, MOD_LALT)
#define KC_NR MO(_NUMROW)
#define NR_L3 SAFE_RANGE
#define FUN MO(_FUNC)
#define G_1 TO(_GAMING)
#define G_0 TG(_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -52,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | Ü | | Ö | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Lock | Ä | ß | | | | | RGBS | RGBB | RGBS | | |
* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -61,14 +65,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_FUNC] = {
{_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
{KC_LOCK, DE_AE, DE_SS, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
},
/* Numrow layer (special characters with Shift and ISO_L3_Shift)
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß |
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | #' | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
@@ -78,25 +82,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[_NUMROW] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
},
[_NUMROW_L3] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
{_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
},
/* Gaming
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Space| | | | | | | | Reset| | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_SPC, _______, _______, _______, _______, _______, _______, _______, G_0, _______, _______, _______}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode == NR_L3) {
if (record->event.pressed) {
register_code(DE_ALGR);
layer_on(_NUMROW);
} else {
layer_off(_NUMROW);
unregister_code(DE_ALGR);
}
return false;
switch(keycode) {
case KC_BSPC:
if (record->event.pressed) {
if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
register_code(DE_SS);
return false;
}
} else {
unregister_code(DE_SS);
}
return true;
case NR_L3:
if (record->event.pressed) {
register_code(DE_ALGR);
layer_on(_NUMROW_L3);
} else {
layer_off(_NUMROW_L3);
unregister_code(DE_ALGR);
}
return false;
default:
return true;
}
return true;
}
void led_set_user(uint8_t usb_led) {

View File

@@ -0,0 +1,83 @@
ADB-to USB Keyboard Converter
=============================
This firmware converts Apple Desktop Bus (ADB) keyboard protocol to USB so that you can use an ADB keyboard on a modern computer. It works on the PJRC Teensy 2.0 and other USB AVR MCUs (ATMega32U4, AT90USB64/128, etc) and needs at least 10KB of flash memory.
This is a port of the TMK ADB-to-USB converter to QMK. For information on QMK, please consult the following:
https://github.com/qmk/qmk_firmware
https://docs.qmk.fm
Wiring
------
Connect the VCC, GND, and DATA lines of the ADB keyboard to the controller (Teensy 2.0 or similar). By default the DATA line uses port PD0. The Power SW line is unused by the converter.
ADB female socket from the front:
,--_--.
/ o4 3o \ 1: DATA
| o2 1o | 2: Power SW
- === - 3: VCC
`-___-' 4: GND
This converter uses AVR's internal pull-up, but it seems to be too weak, in particular when you want to use a long or coiled cable. Using an external pull-up resistor (1K-10K Ohm) between the DATA and VCC lines is strongly recommended.
Pull-up resistor:
Keyboard Converter
,------.
5V------+------|VCC |
| | |
[R] | |
| | |
Signal--+------|PD0 |
| |
GND------------|GND |
`------'
R: 1K Ohm resistor
Define following macros for ADB connection in config.h if you use other than port PD0.
ADB_PORT, ADB_PIN, ADB_DDR, ADB_DATA_BIT
Building the Firmware
------------------------------------------
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
Keymap
------
To build the default keymap run this command:
$ make converter/adb_usb:default
You may add your own keymap to the converter/adb_usb/keymaps directory, as you would with any other QMK-powered keyboard.
To build your custom keymap, change the build command to:
$ make converter/adb_usb:my_keymap
Where 'my_keymap' is the name of your custom keymap directory.
Locking Caps Lock
----------------
Many old ADB keyboards use a locking switch for the caps lock key. This converter supports the locking caps lock key by default.
Notes
-----
Non-extended ADB keyboards make no distinction between the left and right modifiers,
i.e. the keycode for the left modifier will be sent even if the right modifier
The Apple Extended Keyboard and Apple Extended Keyboard II can differentiate between the left and right modifiers except for the GUI key (Windows/Command).
Most ADB keyboards have no diodes in its matrix so they are not NKRO,
though the ADB protocol itself supports it. See protocol/adb.c for more info.
QMK Port Changelog
---------
- 2018/09/16 - Initial release.

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@@ -0,0 +1,3 @@
#include "adb_usb.h"
#include <avr/io.h>
#include "quantum.h"

View File

@@ -0,0 +1,109 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Ported to QMK by Peter Roe <pete@13bit.me>
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include "quantum.h"
/* M0115/M3501 Apple Extended Keyboard ANSI
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| -|
* |-----------------------------------------------------------| `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Opt |Cmd | Space | |Opt |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
#define LAYOUT_ext_ansi( \
K35, K7A,K78,K63,K76,K60,K61,K62,K64,K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K08, K09, KC_NO, K0B, K0C, K0D, K0E, K0F }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K28, K29, K2A, K2B, K2C, K2D, K2E, K2F }, \
{ K30, K31, K32, K33, KC_NO, K35, K36, K37 }, \
{ K38, K39, K3A, K3B, K3C, K3D, K3E, KC_NO, }, \
{ KC_NO, K41, KC_NO, K43, KC_NO, K45, KC_NO, K47 }, \
{ KC_NO, KC_NO, KC_NO, K4B, K4C, KC_NO, K4E, KC_NO, }, \
{ KC_NO, KC_NO, K52, K53, K54, K55, K56, K57 }, \
{ K58, K59, KC_NO, K5B, K5C, KC_NO, KC_NO, KC_NO, }, \
{ K60, K61, K62, K63, K64, K65, KC_NO, K67 }, \
{ KC_NO, K69, KC_NO, K6B, KC_NO, K6D, KC_NO, K6F }, \
{ KC_NO, K71, K72, K73, K74, K75, K76, K77 }, \
{ K78, K79, K7A, K7B, K7C, K7D, KC_NO, K7F } \
}
/* M0116 Apple Standard Keyboard ANSI
* +-------+
* | power |
* +-------+
* +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
* |esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | bks | |clr| = | / | * |
* +---------------------------------------------------------+ +---+---+---+---+
* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | | | 7 | 8 | 9 | + |
* +-----------------------------------------------------+ | +---+---+---+---+
* | ctrl | a | s | d | f | g | h | j | k | l | ; | ' |return| | 4 | 5 | 6 | - |
* +---------------------------------------------------------+ +---+---+---+---+
* | shift | z | x | c | v | b | n | m | , | . | / | shift | | 1 | 2 | 3 | |
* +---------------------------------------------------------+ +-------+---|ent|
* |cap|opt|comnd| ` | | \ |lef|rig|dwn|up | | 0 | . | |
* +---------------------------------------------------------+ +-------+---+---+
*/
#define LAYOUT_m0116_ansi( \
K7F, \
K35,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K45, \
K36,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K4E, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K53,K54,K55, \
K39,K3A,K37,K32, K31, K2A,K3B,K3C,K3D,K3E, K52, K41,K4C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K08, K09, KC_NO, K0B, K0C, K0D, K0E, K0F }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K28, K29, K2A, K2B, K2C, K2D, K2E, K2F }, \
{ K30, K31, K32, K33, KC_NO, K35, K36, K37 }, \
{ K38, K39, K3A, K3B, K3C, K3D, K3E, KC_NO }, \
{ KC_NO, K41, KC_NO, K43, KC_NO, K45, KC_NO, K47 }, \
{ KC_NO, KC_NO, KC_NO, K4B, K4C, KC_NO, K4E, KC_NO }, \
{ KC_NO, K51, K52, K53, K54, K55, K56, K57 }, \
{ K58, K59, KC_NO, K5B, K5C, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, K7B, KC_NO, KC_NO, KC_NO, K7F } \
}
#endif

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@@ -0,0 +1,43 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Ported to QMK by Peter Roe <pete@13bit.me>
*/
#pragma once
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0ADB
#define DEVICE_VER 0x0101
#define MANUFACTURER QMK
#define PRODUCT ADB keyboard converter
#define DESCRIPTION Convert ADB keyboard to USB
/* matrix size */
#define MATRIX_ROWS 16 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ADB port setting */
#define ADB_PORT PORTD
#define ADB_PIN PIND
#define ADB_DDR DDRD
#define ADB_DATA_BIT 0
//#define ADB_PSW_BIT 1 // optional

View File

@@ -0,0 +1,26 @@
#include QMK_KEYBOARD_H
#define MCTL LCTL(KC_UP)
#define SCST LSFT(LGUI(KC_4))
#define SLP LALT(LGUI(KC_EJCT))
#define APP1 LSFT(LALT(LCTL(LGUI(KC_1))))
#define APP2 LSFT(LALT(LCTL(LGUI(KC_2))))
#define APP3 LSFT(LALT(LCTL(LGUI(KC_3))))
#define APP4 LSFT(LALT(LCTL(LGUI(KC_4))))
#define APP5 LSFT(LALT(LCTL(LGUI(KC_5))))
#define APP6 LSFT(LALT(LCTL(LGUI(KC_6))))
#define APP7 LSFT(LALT(LCTL(LGUI(KC_7))))
#define APP8 LSFT(LALT(LCTL(LGUI(KC_8))))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ext_ansi(
KC_ESC, APP1, APP2, APP3, APP4, APP5, APP6, APP7, APP8, MCTL, KC_MUTE, KC_VOLD, KC_VOLU, SCST, KC_SLCK, KC_PAUS, SLP,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_EQL, KC_PSLS, KC_PAST,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_LCAP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
),
};

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@@ -0,0 +1,13 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ext_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, KC_EJCT,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_EQL, KC_PSLS, KC_PAST,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_LCAP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
),
};

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@@ -0,0 +1,27 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <util/delay.h>
#include "adb.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
adb_host_kbd_led(ADB_ADDR_KEYBOARD, ~usb_led);
}

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@@ -0,0 +1,43 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Ported to QMK by Peter Roe <pete@13bit.me>
*/
#ifndef LED_H
#define LED_H
#include "stdint.h"
/* keyboard LEDs */
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2
#define USB_LED_COMPOSE 3
#define USB_LED_KANA 4
#ifdef __cplusplus
extern "C" {
#endif
void led_set(uint8_t usb_led);
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,267 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Ported to QMK by Peter Roe <pete@13bit.me>
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "adb.h"
#include "matrix.h"
#include "report.h"
#include "host.h"
#include "led.h"
#include "timer.h"
static bool is_iso_layout = false;
// matrix state buffer(1:on, 0:off)
static matrix_row_t matrix[MATRIX_ROWS];
static void register_key(uint8_t key);
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void matrix_init(void)
{
// LED on
DDRD |= (1<<6); PORTD |= (1<<6);
adb_host_init();
// wait for keyboard to boot up and receive command
_delay_ms(2000);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
led_set(host_keyboard_leds());
// debug_enable = false;
// debug_matrix = true;
// debug_keyboard = true;
// debug_mouse = true;
// print("debug enabled.\n");
// LED off
DDRD |= (1<<6); PORTD &= ~(1<<6);
matrix_init_quantum();
}
#ifdef ADB_MOUSE_ENABLE
#ifdef MAX
#undef MAX
#endif
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
static report_mouse_t mouse_report = {};
void adb_mouse_task(void)
{
uint16_t codes;
int16_t x, y;
static int8_t mouseacc;
/* tick of last polling */
static uint16_t tick_ms;
// polling with 12ms interval
if (timer_elapsed(tick_ms) < 12) return;
tick_ms = timer_read();
codes = adb_host_mouse_recv();
// If nothing received reset mouse acceleration, and quit.
if (!codes) {
mouseacc = 1;
return;
};
// Bit sixteen is button.
if (~codes & (1 << 15))
mouse_report.buttons |= MOUSE_BTN1;
if (codes & (1 << 15))
mouse_report.buttons &= ~MOUSE_BTN1;
// lower seven bits are movement, as signed int_7.
// low byte is X-axis, high byte is Y.
y = (codes>>8 & 0x3F);
x = (codes>>0 & 0x3F);
// bit seven and fifteen is negative
// usb does not use int_8, but int_7 (measuring distance) with sign-bit.
if (codes & (1 << 6))
x = (x-0x40);
if (codes & (1 << 14))
y = (y-0x40);
// Accelerate mouse. (They weren't meant to be used on screens larger than 320x200).
x *= mouseacc;
y *= mouseacc;
// Cap our two bytes per axis to one byte.
// Easier with a MIN-function, but since -MAX(-a,-b) = MIN(a,b)...
// I.E. MIN(MAX(x,-127),127) = -MAX(-MAX(x, -127), -127) = MIN(-MIN(-x,127),127)
mouse_report.x = -MAX(-MAX(x, -127), -127);
mouse_report.y = -MAX(-MAX(y, -127), -127);
if (debug_mouse) {
print("adb_host_mouse_recv: "); print_bin16(codes); print("\n");
print("adb_mouse raw: [");
phex(mouseacc); print(" ");
phex(mouse_report.buttons); print("|");
print_decs(mouse_report.x); print(" ");
print_decs(mouse_report.y); print("]\n");
}
// Send result by usb.
host_mouse_send(&mouse_report);
// increase acceleration of mouse
mouseacc += ( mouseacc < ADB_MOUSE_MAXACC ? 1 : 0 );
return;
}
#endif
uint8_t matrix_scan(void)
{
/* extra_key is volatile and more convoluted than necessary because gcc refused
to generate valid code otherwise. Making extra_key uint8_t and constructing codes
here via codes = extra_key<<8 | 0xFF; would consistently fail to even LOAD
extra_key from memory, and leave garbage in the high byte of codes. I tried
dozens of code variations and it kept generating broken assembly output. So
beware if attempting to make extra_key code more logical and efficient. */
static volatile uint16_t extra_key = 0xFFFF;
uint16_t codes;
uint8_t key0, key1;
/* tick of last polling */
static uint16_t tick_ms;
codes = extra_key;
extra_key = 0xFFFF;
if ( codes == 0xFFFF )
{
// polling with 12ms interval
if (timer_elapsed(tick_ms) < 12) return 0;
tick_ms = timer_read();
codes = adb_host_kbd_recv();
}
key0 = codes>>8;
key1 = codes&0xFF;
if (debug_matrix && codes) {
print("adb_host_kbd_recv: "); phex16(codes); print("\n");
}
if (codes == 0) { // no keys
return 0;
} else if (codes == 0x7F7F) { // power key press
register_key(0x7F);
} else if (codes == 0xFFFF) { // power key release
register_key(0xFF);
} else if (key0 == 0xFF) { // error
xprintf("adb_host_kbd_recv: ERROR(%d)\n", codes);
// something wrong or plug-in
matrix_init();
return key1;
} else {
/* Swap codes for ISO keyboard
* https://github.com/tmk/tmk_keyboard/issues/35
*
* ANSI
* ,----------- ----------.
* | *a| 1| 2 =|Backspa|
* |----------- ----------|
* |Tab | Q| | ]| *c|
* |----------- ----------|
* |CapsLo| A| '|Return |
* |----------- ----------|
* |Shift | Shift |
* `----------- ----------'
*
* ISO
* ,----------- ----------.
* | *a| 1| 2 =|Backspa|
* |----------- ----------|
* |Tab | Q| | ]|Retur|
* |----------- -----` |
* |CapsLo| A| '| *c| |
* |----------- ----------|
* |Shif| *b| Shift |
* `----------- ----------'
*
* ADB scan code USB usage
* ------------- ---------
* Key ANSI ISO ANSI ISO
* ---------------------------------------------
* *a 0x32 0x0A 0x35 0x35
* *b ---- 0x32 ---- 0x64
* *c 0x2A 0x2A 0x31 0x31(or 0x32)
*/
if (is_iso_layout) {
if ((key0 & 0x7F) == 0x32) {
key0 = (key0 & 0x80) | 0x0A;
} else if ((key0 & 0x7F) == 0x0A) {
key0 = (key0 & 0x80) | 0x32;
}
}
register_key(key0);
if (key1 != 0xFF) // key1 is 0xFF when no second key.
extra_key = key1<<8 | 0xFF; // process in a separate call
}
matrix_scan_quantum();
return 1;
}
void matrix_print(void){
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
inline
static void register_key(uint8_t key)
{
uint8_t col, row;
col = key&0x07;
row = (key>>3)&0x0F;
if (key&0x80) {
matrix[row] &= ~(1<<col);
} else {
matrix[row] |= (1<<col);
}
}

View File

@@ -0,0 +1,73 @@
# MCU name
# atmega32u4 Teensy2.0
# atemga32u4 TMK Converter rev.1
# atemga32u2 TMK Converter rev.2
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
#
F_CPU = 16000000
# F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096 for TMK Converter rev.1/rev.2
# LUFA bootloader 4096
# USBaspLoader 2048
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = no # USB Nkey Rollover - not yet supported in LUFA
EXTRAKEY_ENABLE = yes
USB_HID_ENABLE = yes
BACKLIGHT_ENABLE = no
#BLUETOOTH = AdafruitBLE # For Adafruit Feather 32U4 BLE support, uncomment this line
CUSTOM_MATRIX = yes
SRC = matrix.c \
adb.c

View File

@@ -14,7 +14,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
PS2_USE_USART = yes
API_SYSEX_ENABLE = no

View File

@@ -14,7 +14,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
PS2_USE_USART = yes
API_SYSEX_ENABLE = no

View File

@@ -61,7 +61,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
PS2_USE_USART = yes
API_SYSEX_ENABLE = n
CUSTOM_MATRIX = yes

View File

@@ -0,0 +1,64 @@
#include QMK_KEYBOARD_H
#include "protocol/serial.h"
bool sun_bell = false;
bool sun_click = false;
bool command_extra(uint8_t code)
{
switch (code) {
case KC_H:
case KC_SLASH: /* ? */
print("\n\n----- Sun converter Help -----\n");
print("Home: Toggle Bell\n");
print("End: Toggle Click\n");
print("PgUp: LED all On\n");
print("PgDown: LED all Off\n");
print("Insert: Layout\n");
print("Delete: Reset\n");
return false;
case KC_DEL:
print("Reset\n");
serial_send(0x01);
break;
case KC_HOME:
sun_bell = !sun_bell;
if (sun_bell) {
print("Bell On\n");
serial_send(0x02);
} else {
print("Bell Off\n");
serial_send(0x03);
}
break;
case KC_END:
sun_click = !sun_click;
if (sun_click) {
print("Click On\n");
serial_send(0x0A);
} else {
print("Click Off\n");
serial_send(0x0B);
}
break;
case KC_PGUP:
print("LED all on\n");
serial_send(0x0E);
serial_send(0xFF);
break;
case KC_PGDOWN:
print("LED all off\n");
serial_send(0x0E);
serial_send(0x00);
break;
case KC_INSERT:
print("layout\n");
serial_send(0x0F);
break;
default:
xprintf("Unknown extra command: %02X\n", code);
return false;
}
return true;
}

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