* 6.25U bottom row ISO layout for Matrix Noah
* Personal map for Matrix Noah using new 6.25U bottom row ISO
* Switch to 65_iso_blocker and add that to info.json
* Switch to 65_iso_blocker for the new layout
* Fix whitespace issues
* Output an error message if LINK_TIME_OPTIMIZATION_ENABLE is set but LTO_ENABLE is not.
* Update common.mk
Specify that LINK_TIME_OPTIMZATION_ENABLE has been renamed, not deprecated.
* initial keymap commit
* Keymap for coppertop commit
* removed define for layers/kc_no/kc_trns
* Modified keymap to remove definitions and add layer enum
* initial keymap commit
* Keymap for coppertop commit
* removed define for layers/kc_no/kc_trns
* Modified keymap to remove definitions and add layer enum
* Changed KC_NO and KC_TRNS to 7X and 7_
* Fixed spacing on keymaps
* TMO50: use layer_state_set_kb at keyboard level (#10150)
* Change TMO to use layer_state_set_kb as is customary at the keyboard level.
This also factors out `process_indicator_led` to a separate method.
* [Keymap] update dz60:mrsendyyk (#10160)
Update DZ60 Personal readme.md and keymap.c
* Update readme.md
* Update keymap.c
* Update keymap.c
* Update readme.md
* Update readme.md
* Update readme.md
* Update keymap.c
* Update readme.md
* Update
* Update readme.md
* Update keymap.c
* Update readme.md
* [Keyboard] YMDK NP21 refactor (#10181)
* [Keyboard] 1upkeyboards/1up60rgb: fix broken Enter (#10188)
The recent change to unnest macros put the enter on the wrong matrix key. On the 1uprgb, the ANSI and ISO enters share the same cell as does the ANSI and ISO backslash.
* no idea what this is
* Update keyboards/dz60/keymaps/coppertop/keymap.c
* Update keyboards/dz60/keymaps/coppertop/keymap.c
* Update keyboards/dz60/keymaps/coppertop/keymap.c
* Update keyboards/dz60/keymaps/spotpuff/keymap.c
* Update keyboards/dz60/keymaps/spotpuff/keymap.c
* Update keyboards/dz60/keymaps/spotpuff/keymap.c
* Added Trns labels to keymap comments.
* Revert "no idea what this is"
This reverts commit dd950f9eb3.
* Reverted dd950f9eb3
* fix vusb submodule
* Update keyboards/dz60/keymaps/coppertop/rules.mk
* Update keyboards/dz60/keymaps/spotpuff/rules.mk
* Update users/spotpuff/rules.mk
* Added GNU copyright license text
* [Keyboard] Convert Corne Keyboard to Split Common
* Add VIA Support
* Makes sure that ol(e)d and new OLED implementation can't coexist
* Add licensing header to files
* Add changes based on feedback from foostan
* Fixes
* add via support for boardsource/5x12
* make product id for 5x12 unique (there is already an 0x0512) by setting it to 0x5012
* un-swap the readme's for 3x4 and 5x12
* Update keyboards/boardsource/5x12/config.h
update vendor id
* Update keyboards/boardsource/5x12/keymaps/via/keymap.c
use correct number of layers for VIA
* update product id to use same pattern as others
* Update keyboards/boardsource/5x12/keymaps/via/readme.md
* Update keyboards/boardsource/5x12/keymaps/via/readme.md
* setup keyboard
* fit v1 board setting
* remove unused def and add ergodox_pretty
* add user hooks
* add ergodox_pretty to info
* apply suggestions
* use default split usb timeout
* added via keymap
* replaced PRODUCT_ID 0x1157 with PRODUCT_ID 0x2157
replaced product id to distinguish rev2 from rev1.
bakingpy gave me permission through discord chat.
* Update keyboards/keebio/viterbi/keymaps/via/keymap.c
* Update keyboards/keebio/viterbi/keymaps/via/rules.mk
* made a simplier keymap.c for via folder
Based from the default keymap, removed unnecessary codes.
* Add via keymap for Plaid-Pad
- Add VIA support for the Plaid-Pad
- Changes Vendor ID and Product ID (to follow VIA's guidelines)
* Add extra encoder pads for rev1.1
* Change Product Id from pp to PP (hex value)
* improved readme
- detailed informations about rotary encoder, bootloader and firmware
* Improved encoder informations in via keymap
* Improved encoder infos and code in default keymap
* add revision folder for rev1 and rev1.1
* change encoder assignment for defaul a via keymap
* Update keyboards/keycapsss/plaid_pad/config.h
* change revision number
* Update keyboards/keycapsss/plaid_pad/rules.mk
* Update keyboards/keycapsss/plaid_pad/rules.mk
* Update keyboards/keycapsss/plaid_pad/rules.mk
* Update keyboards/keycapsss/plaid_pad/rules.mk
* Update keyboards/keycapsss/plaid_pad/readme.md
* add license to header of *.h and *.c files
* remove the list of alternate bootloaders
- due to the pr checklist
* Update keyboards/keycapsss/plaid_pad/rules.mk
* added SQUARE.X keyboard from the iNETT Studio
* split to two sub directories
* Apply suggestions from code review
* Update keyboards/inett_studio/sqx/universal/universal.h
* Apply suggestions from code review
* update the matrix control keycodes settings
* use the offical macro to the rgb matrix control
* fixed led position issue
* Apply suggestions from code review
* removed the redundant #endif
* update default keymap
* Apply suggestions from code review
* add license header
* Add VIA support for lazydesigners\bolt
Add VIA support for lazydesigners\bolt
* Update keyboards/lazydesigners/bolt/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* quantum/debounce: rename debouncing algorithms according to Issue 8763
This is the second attempt at implementation, with no ts_ and cy_ prefixes, since those will be implemented with macros.
* Debouncing documentation: Refactor, add some generic info, and merge into a single document
* chore: pulled the latest from master
Bring my redox layout from my latest redox branch
Bring my latest user stuff from my redox branch
* Update users/danielo515/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: small cleanup
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add reference_configurator_support.md translation
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* fix link in docs/ja/feature_split_keyboard.md
* fix link in docs/ja/faq_build.md
* fix link in docs/ja/faq_general.md
* fix link in docs/ja/faq_keymap.md
* fix link in docs/ja/how_a_matrix_works.md
* fix link in docs/ja/reference_glossary.md
* [Driver] bugfix reset the scaling register flag to FALSE
* Update drivers/issi/is31fl3741.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add CS & SW defines for ISSI3741
* Make IS31FL3741 control register update clearer
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Jumail Mundekkat <mundekkat@hotmail.com>
* Adding VIA support for sixkeyboard
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keymap.c
added suggested header. left my name out and changed year to 2020.
* split up the e85 into hotswap and soldered variants
* remove layout_all LAYOUT macro for hotswap pcb
* add copyright header to to all config files
* remove list of alternate bootloaders
* spruce up config file
* comply with PR check list
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/rules.mk
* Update keyboards/exclusive/e85/config.h
* Update keyboards/exclusive/e85/hotswap/config.h
* Update keyboards/exclusive/e85/soldered/config.h
* remove LAYOUT_all in hotswap and also remove superfluous comments
* remove the soldered tsangan map
* replaced #define PRODUCT_ID 0x1157 with #define PRODUCT_ID 0x2157
replaced product id to distinguish rev2 from rev1.
bakingpy gave me permission through discord chat.
* add ref_functions.md translation
* modify internal link for ja
* update based on comment
* reflect #9892 change
* update based on comment
* update based on comment
The recent change to unnest macros put the enter on the wrong matrix key. On the 1uprgb, the ANSI and ISO enters share the same cell as does the ANSI and ISO backslash.
* Fixed Spanish keymap extra ES_DIAE symbol
`ES_DIAE` should be `S(ES_ACUT)` not `S(ES_GRV)`
* Update quantum/keymap_extras/keymap_spanish.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* K-Type refactor
* Declare QMK in product name again
* Hopefully fix matrix scanning
* Maybe this time
* Partial (literally) RGB Matrix support
* Put RGB_MATRIX_ENABLE into rgb keymap for now
* Add ifdefs for RGB config
* Set layer 1 to actually be layer 1...
* Update keyboards/k_type/readme.md
* Put all RGB config in keymap for now
* Set SDB high?
* Before `rgb_matrix_init()` would be best
* User level, not keyboard
* Combating dropped keys
* Nope
* Readme for RGB keymap
* Remove custom matrix
Some STM32 chips have STM32_DMA1_STREAM1 as the first DMA stream, others
(F4xx, F7xx, H7xx) have STM32_DMA1_STREAM0. Instead of those names, use
STM32_DMA_STREAM(0), which should always give the first stm32_dma_stream_t
structure in the DMA streams array, so that the stream ID would be
calculated correctly.
* Better handle LTO_ENABLE
Especially when calling from command line
* Replace LINK_TIME_OPTIMIZATION_ENABLE with LTO_ENABLE
* Remove long for LTO from show_options.mk
* Update vusb to match 3rd endpoint.
- With the addition of https://github.com/qmk/v-usb/pull/1 a 3rd endpoint (endpoint4) becomes available.
- We can assign mouse/extrakeys to that endpoint as its a desirable feature and leave rawhid and console to compete for the 2nd endpoint.
NOTE: The version of vusb.c in future branch is older than master. Just remember that it will need a #error if both raw_hid and console are enabled at the same time.
* Final Fixes
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Updated vusb submodule to latest commit
* Add `st-flash` flash target
Add support for flashing the firmware via the `st-flash` utility from
the STLink Tools package (https://github.com/stlink-org/stlink).
* Add `st-flash` to the `qmk flash -b` output
* Add support for hsv->rgb conversion without using CIE curve.
* Modify anavi/macropad8 to disable unicode (was unused), otherwise firmware size is too large.
* Consolidate TKC projects and increase VIA keymap count to 4.
* Updated readme files.
* Removed config.h via limitation of 2 dynamic keymaps
* Reduce dynamic keymaps from 4 to 3 due to EEPROM space limitations.
* Update dynamic_keymap.c
* Restore 4 dynamic keymaps for VIA in TKC projects.
* Update quantum/dynamic_keymap.c
* Initialize Layer State on startup
Right now, on startup, the default layer state gets called and set, triggering the callback functions for the default layer state. However, the normal layer state never actually gets initialized. It's set to 0 directly, by default, but the callback functions are never actually called. This creates some inconsistency in the behavior for end users. This adds a simple "clear" that triggers the callback on startup. This should produce more consisten behavior between the two functions and layer masks.
* Stupid hack
* Fix type casting?
* Fix compile issues with magic is disabled
* Tweak the Christmas animation effect to be less harsh on the eyes
* Further improve the tweaked Christmas animation code
- Use constants where it makes sense
- Instead of complicated math, use a static variable to keep track if it's animating from or to red
- Don't use pow (but a simple macro instead)
- Using floating point math is necessary for the fraction in the cubic bezier function to work
* Update docs for the tweaked Christmas animation effect
* Further improve memory usage
- Don't use floats, but 32 bit ints instead (where needed)
- Replace limits.h with constant
* Fix typo
* add support for hid gamepad interface
add documentation for HID joystick
Add joystick_task to read analog axes values even when no key is pressed or release. update doc
Update docs/feature_joystick.md
Manage pin setup and read to maintain matrix scan after analog read
* Incorporates patches and changes to HID reporting
There are some patches provided by @a-chol incorporated on this commit,
and also some changes I made to the HID Report structure.
The most interesting is the one dealing with number of buttons: Linux
doesn't seem to care, but Windows requires the HID structure to be byte
aligned (that's in the spec). So if one declares 8/16/32... buttons they
should not have any issues, but this is what happens when you have 9
buttons:
```
bits |0|1|2|3|4|5|6|7|
|*|*|*|*|*|*|*|*| axis 0 (report size 8)
|*|*|*|*|*|*|*|*| ...
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*| axis 6
|*|*|*|*|*|*|*|*| first 8 buttons (report size 1)
|*| | | | | | | | last of 9 buttons, not aligned
```
So for that I added a conditonal that will add a number of reports with
size 1 to make sure it aligns to the next multiple of 8. Those reports
send dummy inputs that don't do anything aside from aligning the data.
Tested on Linux, Windows 10 and Street Fighter (where the joystick is
recognized as direct-input)
* Add save and restore of each pin used in reading joystick (AVR).
Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc
instead of an output pin from the MCU.
Fix joystick report id
Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes)
Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis.
Documentation fixes
* Fix port addressing for joystick analog read
* The other required set of changes
As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat
* avoid float functions to compute range mapping for axis adc reading
* Remove V-USB support for now. Updated docs accordingly.
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios
* Fix HID joystick report sending for ChibiOS.
Add one analog axis to the onekey:joystick keymap.
Fix pin state save and restore during joystick analog read for STM32
MCUs.
* Update tmk_core/protocol/chibios/usb_main.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add missing mcuconf.h and halconf.h to onekey:joystick keymap.
Add suggested fixes from PR.
* Switch saveState and restoreState signature to use pin_t type.
onekey:joystick : add a second axis, virtual and programmatically animated.
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add PR corrections
* Remove halconf.h and mcuconf.h from onekey keymaps
* Change ADC_PIN to A0
Co-authored-by: achol <allecooll@hotmail.com>
Co-authored-by: José Júnior <jose.junior@gmail.com>
Co-authored-by: a-chol <achol@notamail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update Space Cadet to use Custom Tapping Term functionality
* Detect correct keycode for space cadet tapping term
* Update tap dancing to use global custom tapping term
* Update documentation for Tap Dances
* formatting pass
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/feature_tap_dance.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update for future
* Update user keymaps for space cadet
* Fix typos
* Clean up tapping term stuff
* Fix compiler issue if NO_ACTION_TAPPING is enabled
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Disable NKRO on V-USB controllers
* not _currently_ supported text
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Re-fix the dual-bank bootloader stuff.
* Use wait_ms() instead of using nop's for a delay, as ChibiOS is actually running at the time of bootloader jump.
Mousekey scrolling should have a separate repeat variable
to keep track of scrolling acceleration, instead of being
tied to mouse movement scolling in mousekeys. The send function
should record when the last movement was made since this is
when movement is actually sent. Doing this fixes the bug where
the initial press of a mousekey scroll button causes a double scroll.
Signed-off-by: Daniel Hong <daniel.hong@live.com>
* Initial work for consolidation of board files and default ChibiOS configs.
* Migrate F401/F411 black pills for testing.
* Add early init bootloader jump flag.
* Add support for I2C in order to use i2c_scanner keymap.
* Add F401/F411 HSE bypass to get things booting.
* Exempt "hooked" ChibiOS conf files from updater script.
* Fix up ordering for bootloader_defs file check.
* Match previous $(KEYBOARD_PATHS) value for Proton-C, updated for all board configs.
* Add a compiling layout based on minidox
* Add the correct pins
* Add old for science code
* Update to 2020 standards
* Get the keymap working
* update config
* Update pinout
* Fix pins
* Make requested changes
* Add info.json for configurator
* for science - PR comments
* Apply suggestions from code review
* setup handwired pteron38
* Clean up readme
* readme follow template
* c formatting conventions
* remove file size comments from rules.mk
* use direct link to imgur image
* Apply suggestions from code review
* add license
* kbd67/mkiirgb - allow disabling rgb matrix
wrap rgb matrix funs in defines
* kbd67mkiirgb - changes per review
remove kb funcs that just call the user version. what's left is all rgb
matrix stuff so we can just wrap the whole file.
* Initial prep for PR
* Fixing jsons for revs
* Remove old keymap ref in readme
* Add Rev1 default layout
* Fix extra comma in default r1 keymap
* Changed default keymap for r1 to match new split bottom row macro name, updated via keymap readme, updated r1 json to match layout macro name, updated split space macro for r1
* Moved combo configs to default keymaps, removed unused bootloader selections
* Update keyboards/underscore33/rev1/rules.mk
* Update keyboards/underscore33/rev2/rules.mk
* Refactor _33 folder structure
* Add VIA keymap to rev1
* Rename macros and product_id as suggested
Specifically, when rgb matrix is enabled and using the ws2812 driver, and rgb light is enabled at the same time, print a message about coexistance because it can cause issues, since you cannot change pins/config for the WS2812 driver.
* add support for ModelM USB board
* EMI improvement: remove unnecessary toggling of MOSI pin
* address review comments
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/mschwingen/modelm/config.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/mschwingen/modelm/config.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mschwingen/modelm/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* update printf usage
* add comment
* EMI improvement: remove unnecessary toggling of MOSI signal
* remove trailing space
* use shorter macros as suggested in review by noroadsleft, re-format table to line up columns
* Update keyboards/mschwingen/modelm/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mschwingen/modelm/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mschwingen/modelm/README.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mschwingen/modelm/README.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Apply suggestions from code review
use spi_read from core insteads of our own copy
Co-authored-by: Ryan <fauxpark@gmail.com>
* include spi_master.c to use spi_read()
* Update keyboards/mschwingen/modelm/README.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review: correct indenting in keymap
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
use automatic variant defines from makefile instead of defining our own
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mschwingen/modelm/rules.mk: use QUANTUM_LIB_SRC for uart.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Michael Schwingen <michael@schwingen.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added nemui layout
* via support working
* added license headers for c and h files
* Update keyboards/nemui/keymaps/via/rules.mk
* Update keyboards/nemui/nemui.c
* Update keyboards/nemui/config.h
* Update keyboards/nemui/readme.md
* Update keyboards/nemui/rules.mk
* removed nemui.json as it was supposed to only be in via repo
* Update keyboards/nemui/keymaps/default/keymap.c
* Update keyboards/nemui/info.json
* Update keyboards/nemui/info.json
* Update keyboards/nemui/keymaps/via/keymap.c
* Update keyboards/nemui/keymaps/via/keymap.c
* first iteration of my keymap
* * move to userspace
* "script" modes
* keymap bling
* OM and RUPA keys
and tryin to micro-optimize in process_records.c
* woops
swap shifted rupas
forgot to add codepoint for OM
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add call to process_record_keymap, per review
* fall through to process_record_keymap
* license headers
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add in drewguy's code with a few additions to the keymap
* add VID and PID
* fixup defualt keymap
* add VIA keymap
* thanks to bigchimpo for reminding me to put an Fn key in the default keymap
* make sure we have the right gitugithub url for drew
* remove description as per PR checklist
* append readme with more information
* Update keyboards/holyswitch/southpaw75/config.h
* Update keyboards/holyswitch/southpaw75/info.json
* Update keyboards/holyswitch/southpaw75/southpaw75.h
* Update keyboards/holyswitch/southpaw75/info.json
* [kbdfans] Added dbroqua layout for kbd6x
Add dbroqua keymap for kbd6x
Add dbroqua layout for kbd6x with HHKB style and RGB.
* Update keymap.c
* Change based on zvecr
* Added RESET button
* via keymap for boardsource/3x4
* fix formatting
* Apply suggestions from code review
fix rules.mk
* Update keyboards/boardsource/3x4/rules.mk
* use unique product ID
* update vendor id to be unique, update product id to make more sense
* First commit
* Added ChibiOS files
* renamed files to remove capital letters
* Fixed layout references
* fixed image reference
* Fixing errors
* Fixed config.h
* changed second up to fn key
* renamed files and added beginning of via compatibility
* renamed keyboard
* removed vscode files
* fixing files for via compatibility
* adding via files
* working via compatibility
* Update readme.md
* Update readme.md
* First commit
* Added ChibiOS files
* renamed files to remove capital letters
* Fixed layout references
* fixed image reference
* Fixing errors
* Fixed config.h
* changed second up to fn key
* renamed files and added beginning of via compatibility
* renamed keyboard
* removed vscode files
* fixing files for via compatibility
* adding via files
* working via compatibility
* added license header to via file
* preparing for pull request
* Fixed firmware according to pull request feedback
* fixed readme according to pull request feedback
* Updated readme and removed unnecessary layers in default/keymap.c
* removed whitespace
* updated keymap readme to match suggestion
* Initial commit for HHKB Lite 2
* Rearrange keymap
* Clean up config
* Fix pin assignments
* Code and filename cleanup
* Add README
* Apply suggestions from code review
Code cleanup
* Update keyboards/hhkb_lite_2/README.md
Documentation cleanup
* Change Vendor ID to unused
* One more LAYOUT
* Via keymap for HHKB Lite 2
* Remove redundant keymap.c
* Add README for Via keymap
* Fix vendorId for Via keymap
* Apply suggestions from code review
Cleanup based on review feedback
* Clean up via keymap makefile rules
* Switch to C keymap instead of JSON for Via layout
* Move bootmagic key config to main
Moved to main keyboard config to be shared by all keymaps.
* Address PR feedback
* Reformat config comments
* Format rules.mk comments
* Rename README -> readme
* Use `make` instead of `qmk` in examples
* Issue 9942: Add Quantum defines
Add codes to quantum_keycodes for LSA, RSA, RCS, and their corresponding _T macros
* 9942: Add documentation for new defines
Add documentation for new defines in feature request 9942. Also define SAGR and SAGR_T as aliases for RSA and RSA_T.
* Update quantum/quantum_keycodes.h
* Update docs/keycodes.md
* Update docs/keycodes.md
* Update docs/keycodes.md
* Update docs/keycodes.md
* Updating keymaps for Gingham and DMQ Design SPIN and adding keymap for BoardSource 4x12
* Update keyboards/boardsource/4x12/keymaps/codecoffeecode/keymap.c
* cleaning up
* got some working bones
* working pretty well
* really livin' now
* all done
* copyright adjustments
* default keymap
* readme
* no descrip
* remove trailing slashes
* remove blank line
* remove trailing slashes
* clean up readme
* clean up rules spacing
* bootloader spacing
* made quick json from KLE converter
* remove postageboard mini references
* add actual manu and product values
* add make example
* rework
* remove double bootload define
* smoller image
* liscensed
* correct dimensions
* dimensions
Specifically, don't want to have both RGBLight and RGB Matrix (with WS2812) enabled at the same time. This will cause issues in usage, but apparently not when compiling. Additionally, the led matrix was not encapsulated with preprocessor code.
* ext65rev2 initial
* open drain change and config
* pwm
* pwm streams
* spi
* ws2812 spi
* oled
* enable sleep
* keymap and dissable oled
* readd oleds
* nooled
* led_update_kb revised
* update and remove board specific files and add to ext65rev2.c
* Update OLED usb status
* Update keyboards led state
* Layer state set kb
* Return state
* Update keyboards led state
* Update OLED usb status
* merge master and merge rev folders
* add readme
* move board_init to only if OLED is enabled
* update readme
* update rules.mk
* Remove OLED from rules.mk
* Update config.h
* show AEBoards
* Update keyboards/aeboards/ext65/rev2/rules.mk
Fixes the handling for the oneshot cleanup, so it only cleans up if it is active. It should not cleanup of SHO is off (eg using a normal oneshot key), nor if it's actively pressed or used.
Previous behavior BROKE swap hand key.
* added dumbo keyboard
* added my personal keymap
* changed picture in readme
* removed rev1 folder to reduce clutter and confusion
* missed a few changes in last commit, everything should be added now
* Apply suggestions from code review
Committed all of the suggested changes except for removing the bootloader reference comments in rules.mk as i think it is handy.
* Update keyboards/dumbo/rules.mk
Removed the bootloader reference as suggested
* Apply clean up of info.json
* Apply suggestions from noroadsleft to support community layout LAYOUT_SPLIT_3x6_4 in the future_4
* Added handwired/selene based on handwired/106_with_trackpoint
* now at least parially working
* Selene Firmware 1, ready
* Updated Readme to align more with Template
* Added URL to info.json
* Fix status Lights being wired incorrectly
* Update keyboards/handwired/selene/config.h
* Update keyboards/handwired/selene/keymaps/Bpendragon/keymap.c
* Update keyboards/handwired/selene/selene.c
* Update keyboards/handwired/selene/selene.h
* Changes for PR requested by fauxpark
* Adds `default` keymap
* Renames `Bpendragon` to `bpendragon`
* Removes uneeded descriptors and options
* Simplifies return statement in `keymap.c`
* Removes trailing slashes from layout in `keymap.c`
* Updates `readme.mk` to reflect default keymap
* Aligns comments in `rules.mk`
* Forced folder name update to lowercase
* Apply suggestions from code review
* On branch add_chavdai40_keyboard
Changes to be committed:
new file: keyboards/chavdai40/boards/GENERIC_STM32_F042X6/board.c
new file: keyboards/chavdai40/boards/GENERIC_STM32_F042X6/board.h
new file: keyboards/chavdai40/boards/GENERIC_STM32_F042X6/board.mk
new file: keyboards/chavdai40/bootloader_defs.h
new file: keyboards/chavdai40/chavdai40.c
new file: keyboards/chavdai40/chavdai40.h
new file: keyboards/chavdai40/chconf.h
new file: keyboards/chavdai40/config.h
new file: keyboards/chavdai40/halconf.h
new file: keyboards/chavdai40/info.json
new file: keyboards/chavdai40/keymaps/42keys-dvorak/config.h
new file: keyboards/chavdai40/keymaps/42keys-dvorak/keymap.c
new file: keyboards/chavdai40/keymaps/42keys-eucalyn/config.h
new file: keyboards/chavdai40/keymaps/42keys-eucalyn/keymap.c
new file: keyboards/chavdai40/keymaps/42keys-qwerty/config.h
new file: keyboards/chavdai40/keymaps/42keys-qwerty/keymap.c
new file: keyboards/chavdai40/keymaps/44keys-dvorak/config.h
new file: keyboards/chavdai40/keymaps/44keys-dvorak/keymap.c
new file: keyboards/chavdai40/keymaps/44keys-eucalyn/config.h
new file: keyboards/chavdai40/keymaps/44keys-eucalyn/keymap.c
new file: keyboards/chavdai40/keymaps/44keys-qwerty/config.h
new file: keyboards/chavdai40/keymaps/44keys-qwerty/keymap.c
new file: keyboards/chavdai40/keymaps/default/config.h
new file: keyboards/chavdai40/keymaps/default/keymap.c
new file: keyboards/chavdai40/mcuconf.h
new file: keyboards/chavdai40/readme.md
new file: keyboards/chavdai40/rules.mk
* commit suggestions of zvecr and fauxpark, thanks
* commit suggestions of fauxpark, thanks
* commit suggestions of fauxpark, thanks
* commit suggestions of drashna, thanks
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added a via keymap folder
* Edited files based on requested changes
* Modify VENDOR_ID of kudox-keyboard series.
* Add via support for kudox/rev3.
* Add via support for kudox/columner.
* Add via support for kudox-game keyboard.
* Remove info.json from kudox/rev1.
* Revert kudox/rev1/info.json.
* Remove redundancy spaces.
* Add key_count on kudox/**/info.json.
* Remove unsupported items from info.json.
* Modify to use rgblight_mode from rgblight_mode_noeeprom
* Remove unneed line from info.json
* Revert keyboards/kudox/rev1/info.json
* Add split_3x5_3 support to Minidox
* Add split_3x5_3 support to Miniaxe
* Add LAYOUT_mini to Centromere
This layout macro removes the need or KC_NO keycodes in the keymap.
* Add split_3x5_3 support to Centromere
* Add split_3x5_3 support to suihankey split
* Add LAYOUT_mini to centromere/info.json
* Add LAYOUT_mini to crkbd
* Add split_3x5_3 support to crkbd
* Change mini layout names
* Rename main layouts for split_3x6_3 keyboards
* Use split_3x5_3 macro for remaining keyboards
* Update relevant info.json files
* Fix suihankey/split/alpha macro
* Add layout aliases for suihankey
* KBDfans DZ60 ANSI with Arrow also RGB Underglow as a Caps Lock Indicator
* Change all the KC_NOs to _______ (seven underscores)
* change all the KC_NOs to _______ (seven underscores)
* Update keymap.c
* Update readme.md
Update build environment setup link, make instructions link, and make instructions link.
* Add Indicator flag for RGB Matrix
This adds a new flag for the RGB Matrix feature that lets you specify if the LED is an indicator LED, to be used to indicate the system state of the keyboard (eg caps/num/etc lock status, layer indication, modifer status, etc).
* Better formatting of table
* fix Configurator data
* rework layout macros
* enable 65_ansi_blocker Community Layout support
* fix layout macro references in info.json
* update rules.mk per fauxpark
* update rules.mk per fauxpark II
* small text and formatting fixes in vscode manual
fix double opening <kbd> tags for correct formatting
expand two points for better understanding
* restored <kbd>, clarified how to open the terminal
restored <kbd> tags that were deleted with the last commit; they are correct as they were to have the whole menu "breadcrumb" nested inside a box
clarified how to open the terminal
escaped backtick for shortcut Ctrl+` as I’ve added backticks for code on the same line
* Update docs/other_vscode.md
* Added a new handwired 2x3,2x4,2x5 keyboard called the Stream_cheap
stream cheap is a diy version of the El Gato Stream deck minus the LCD keys
but you can always get relegendable keycaps to change the icon if you want
* added missing commas in info.json files
* update config to change pin definition
* changed keymap.c for 2x4
was trying to add macros and multi key commands to the keymap,
i added 2 ctrl commands that have more than one key i.e. ctrl-k-c (visual studio comment hot key)
and i added a test string to see how type out a string with the press of a button
* testing more changes to the keymap to the 2x5
* Update keyboards/handwired/stream_cheap/2x3/2x3.c
* Update keyboards/handwired/stream_cheap/2x3/config.h
* Update keyboards/handwired/stream_cheap/2x3/rules.mk
* Update keyboards/handwired/stream_cheap/2x5/config.h
* Update keyboards/handwired/stream_cheap/2x5/info.json
* Update keyboards/handwired/stream_cheap/2x3/config.h
* Update keyboards/handwired/stream_cheap/2x3/info.json
* Update keyboards/handwired/stream_cheap/2x4/config.h
* Update keyboards/handwired/stream_cheap/2x4/info.json
* Update keyboards/handwired/stream_cheap/2x4/keymaps/default/keymap.c
* Update keyboards/handwired/stream_cheap/2x5/info.json
* Update keyboards/handwired/stream_cheap/2x5/config.h
* Update keyboards/handwired/stream_cheap/2x5/rules.mk
* Update keyboards/handwired/stream_cheap/2x4/2x4.c
* Update keyboards/handwired/stream_cheap/2x4/config.h
* Update keyboards/handwired/stream_cheap/2x4/info.json
* Update keyboards/handwired/stream_cheap/2x5/2x5.c
* Update keyboards/handwired/stream_cheap/2x4/rules.mk
* removed file as per request of user zvecr
* removed line in rules.mk for 2x5
* Update keyboards/handwired/stream_cheap/2x5/keymaps/default/keymap.c
* Apply suggestions from code review
changes suggested in code review
* Update Japanese translation of feature_mouse_keys.md.
* fix original document version.
* Update docs/ja/feature_mouse_keys.md
* update based on comment
* Initial qaz commit
* Enable combos
* Improved default keymaps
* Fixed configurator json
* Via initial
* Corrected VIA json
* touch
* Via fixes
* Fixed via matrix
* Formatting
* Add lighting to qaz
* Add rgb animations, add rgb to l2, fix error in via json, enable rgblight by default
* Update QAZ readme
* Remove VIA json, prep for PR
* Correct default bootloader for pro-micro
* Remove accidentally added submodules
* Change names of layout macros
* Move combo defs to keymap folders, fix layout names in info.json
* Fixes transposition of comma and dot keys on default keymaps
* Update keyboards/qaz/keymaps/default/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/qaz/keymaps/default_big_space/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/qaz/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/qaz/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/qaz/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* branch keyboards/kinesis/kint2pp from keyboards/kinesis/stapelberg
Changes will be made in the next commit
* [Keyboard] update wiring for kinT (kint2pp variant)
* add QMK plumbing
* Apply zvecr’s suggestions from code review
* Update keyboards/kinesis/kint2pp/config.h
* Update keyboards/kinesis/kint2pp/config.h
* remove superfluous config.h include
* Add Instant65 to QMK
* Fix via map
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added via support for 7sKB
-Changing the VID
-Add a keymap via
* Update keyboards/7skb/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/7skb/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change of VID
I got a new VID and I'm changing the VID.
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* updated iris and kyria keymaps
* added symbols I forgot to add to keymap
* Update keyboards/keebio/iris/keymaps/jhelvy/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* condense code
Co-authored-by: Ryan <fauxpark@gmail.com>
* condense code
Co-authored-by: Ryan <fauxpark@gmail.com>
* made another small fix to a missing symbol in my iris keymap
Co-authored-by: Ryan <fauxpark@gmail.com>
* [Keyboard] Initial Keybage/RadPad firmware
* [Keyboard] RadPad apply pull request feedback
- Change `LAYOUT_***_Encoders` to `LAYOUT_***_encoders` in <keyboard>.h
- Remove bootloader comments and unnecessary build options from rules.mk
- Use `LTO_ENABLE`
- Remove empty config.h from default keymap
- Remove trailing ` \` from keymap
* [Keyboard] RadPad fix info.json
- Change `LAYOUT_***_Encoders` to `LAYOUT_***_encoders` in info.json
* [Keyboard] Add host LED status to OLED display
* [Keyboard] Use LAYOUT_4x4_encoders, not LAYOUT
* [Keyboard] Use LAYOUT_4x4_encoders, not LAYOUT
* [Keyboard] Remove DESCRIPTION from config.h
It wants a number, but a number of files have it set to "no", even
though it's commented out. This means that if you set it to no, it
will cause a compiler error. This sets the default to "no", and
checks to make sure it's not set to "no" before processing it, and
striping the value from it.
* rewrite keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c in respopnse to the last update (#5328)
* remove print.h
* changed default parameters, modified readme
* I2C_TIMEOUT is not defined on arm teensy
* Work round teensy having different ChibiOS config options
* Stash OLED conf files
* update comment
* update comment
* Remove stm32 alias to allow teensy alt mode
* adding via support for Dactyl Manuform 5x7
* Changing Vendor ID from FEED to 444D (DM)
* Update keyboards/handwired/dactyl_manuform/4x6/config.h
Fixing typo in Dactyl Manuform 4x6 Product Id
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/dactyl_manuform/4x5/config.h
Fixing typo in Dactyl Manuform 4x5 Product Id
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Roland Bernau <roland@bernau.dev>
Co-authored-by: Joel Challis <git@zvecr.com>
* new keyboard for squiggle.
* added pic and other layout.
* updated readme.
* following drashna's suggestions.
* removed an empty line and right hand as master.
* following fauxpark's suggestions.
* following manna-harbour's suggestions.
* trying to satisfy PR Lint keyboards
* manna-harbour forgot to add it.
* following fauxparx's suggestions.
* following fauxpark's suggestions.
* following fauxpark's suggestions.'
'
* following fauxpark's suggestions.
* following fauxpark''s suggestions.
* upated info.json to represent the actual layouts.
* following noroadsleft's suggestions.
* Add new keyboard, the N87
* Deleted config.h and readme.md on tsangan keymap folder
* Edited layout names on keymap.c and n87.h. Disabled audio
* Edited files based on requested changes, re-enabled audio on extra data pin B7, enabled audio click, disabled music mode
* Updated the wiring matrix for symmetric_standard layout
* start of punk75 keyboard
* preliminary code for the punk75 keyboard
* readme
* changes to work with USBasp
* changed cols and added configurable led
* set LED's pin as output
* changed led to new port and added rotary encoders
* added code for rotary encoders
* fixed col pins
* fixed encoder orientation
* added delay for tap_code so encoder works as intended
* added preliminary keymap for mine
* personal keymap for punk75
* personal keymap for punk75
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* fixed image
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Write firmware for the Ferris keyboard
Took inspiration from the gergoplex and the ergodox_ez firmware for the
split matrix with io_expander on the right hand.
Cleaned up a lot of bit fiddling on the mcu side by taking inspiration
from the `split_custom` in quantum.
Still bit fiddling on the mcp side as it is particularly natural to do
so with the abstractions provided by the i2c protocol. Would be good to
clean that up and abstract away the wiring from the generic i2c code in
a similar fashion as quantum and the mcp side behave.
One improvement over the ergodox_ez and the gergoplex firmwares is that
the wiring is straight forward as opposed to swapping rows and columns
in two different places that end up cancelling out for some reason.
At this stage, I have flashed this firmware to a board and have verified
that all keys are behaving as intended by shorting pins.
I still have to solder in some switches and test that everything works
correctly at normal typing speeds, but I don't expect any major issues
given I'm building up on previous effort, including the debouncing code
from the ergodox_ez.
* Remove rotation from info.json and label the keys as per default keymap
* Comply with minor review feedback points
* Use CUSTOM_MATRIX=lite to remove boilerplate
* Update keyboards/handwired/ferris/info.json
Didn't play nicely in the configurator
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove MIDI_ENABLE from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove FAUXCLICKY_ENABLE from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Prefer wait_ms over _delay_ms
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused includeh
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use dprint over print and remove include for print.h
* Remove all unused includes
* Remove unused code
* Cleanups thanks to code review
* Move more personal settings from the ferris config to the default keymap config
These setting happen to be unused in the default keymap at the moment,
as it has only one layer with no homerow modifiers and no mouse key; but
I would like to keep it there for two reasons:
* It can serve as an example to people creating their own keymap
* I plan to design a more usable default keymap that uses these features
once this PR which adds the Ferris keyboard is merged.
* Consolidate mcp logic inside matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* readded adelheid files
* reworked keymaps
- moved my personal keymap to a new folder
- added a new default keymap
* removed unnecessary backslash
* reenabled command rule
* bumped device number
* fixed layout for configurator
* applied suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Add Alter keyboard
* Fixed keymap.c
* Fixed another issue on the keymap.c
* Updated the files based on the comments
* Edited default keymap and enabled rgbanimations on config.h
* Updated the info.json
* via support for the skog lite
* some code cleanup before submission
* Update keyboards/percent/skog_lite/keymaps/via/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/percent/skog_lite/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keymap
* update ilpse template as well
* fix some key items
* move quote the first layer
* figure out brackets
* update ilpse keymap
* update arrow keys on alice
* change layers
* update layers again
* switch to vim keys
* add mouse keys
Co-authored-by: Khader Syed <khader.syed@aicure.com>
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros
* Add docs for IS_LAYER_ON/OFF(_STATE) macros
* Remove IS_LAYER_ON/OFF_STATE redefinition in userspace
* Run clang-format on quantum/quantum.h
* Redefine IS_LAYER_ON/OFF(_STATE) as aliases of existing layer functions
Also update relevant doc entries.
Needs testing to check if this breaks existing IS_LAYER_ON/OFF usage in certain
edge cases (namely calling the macros with 0).
* Reformat layer check function docs
* Add a function to set individual pixels
* Add documentation for oled_write_pixel
* use smaller data type for oled_write_pixel
* Fix boundary check edge case
* Update oled_write_pixel doc
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
- Fix typo in the default layout.
- Move esc and del to the navi layer.
- Fix issue with oneshot layers and double tap aka DBL_TAP.
- Add caps lock to the raise layer.
Was relying on a broken behavior for the double tap to work with
oneshot keys, i.e. the oneshot layer not being cleared after a key
press in `process_record_user`, which allowed me to first press an
oneshot key, then double tap and then a key. With the behavior fixed,
this no longer works. As the oneshot layer will be cleared when double
tap is pressed.
To make double tap useful again. I changed that any of the layer keys
does not clear the double tap. Which allows me for example to first
press double tap, then an oneshot key and then a key. So now I'm able
to type my double symbols again.
* Re-enable mouse keys to fix Chrome OS media keys
I'm not sure if there's a bug in Chrome OS, QMK, or both, but
EXTRAKEY_ENABLE isn't sufficient for media keys to work on Chrome OS.
Instead, MOUSEKEY_ENABLE is also required.
* Remove unnecessary SPLIT_USB_DETECT for Lily58
I've since swapped my Lily58 back to Elite-C v2 controllers with working
VBUS detection.
* Move Crkbd Esc and Ctrl keys; add some shortcuts
* Move MC_ALTT to userspace for cross-board support
* Sync Lily58 keymap with Crkbd
* Fix typos
* Added Handwired Redragon Keyboard as well as default and via keymaps
* Update keyboards/handwired/boss566y/redragon_vara/info.json
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/handwired/boss566y/redragon_vara/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keymap.c
Removed defined keycodes from via keymap
* Update keymap.c
replaced defined keycodes in default keymap
* Update readme.md
Changed image to one that matches the physical keyboard
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Updated VIA Support
- Added LAYOUT_all Support for VIA compatibility
- Updated default dp60\layouts\via\keymap.c to mmirror changes to
LAYOUT_all
- Rules.mk updated in both base and via directories.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* dipsw test on helix/rev2/sc/back:five_rows
* add peek_matrix() to matrix_common.c
* add DIP_SWITCH_MATRIX_GRID support to quantum/dip_switch.c
* update docs/feature_dip_switch.md about DIP_SWITCH_MATRIX_GRID
* Test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"
This reverts commit 6d4304c74557597c9fb4d324f79c3ae4793ae874.
Process mouse movement in the keymap before it is sent to the host. Example uses
include filtering noise, adding acceleration, and automatically activating a
layer. To use, define the following function in your keymap:
void ps2_mouse_moved_user(report_mouse_t *mouse_report);
With this change, when ps2_mouse is disabled, mousekeys works as usual. With
ps2_mouse enabled, mousekeys button state is shared with ps2_mouse for clicking,
dragging, and scrolling, mousekeys clicks are produced by ps2_mouse only, and
mouskeys button state is transferred to mousekeys without generating clicks to
enable mousekeys dragging.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Apparently VIA allocates bits in the layout options field from the
lowest bit, but starting from the **last** option defined in the JSON
file. So the default value 0x06 was actually trying to set the value
`3` (`0b11`) for the second-to-last option ("Right Shift"), which had
only 3 values defined, and the attempt to set an undefined option value
caused the VIA app to hang with a black window.
Fix the default layout options so that it works as intended (the
"Macropad" and "65% Column" options are set).
* Started AHK Companion Development
* Updated the readme
* Added AutoHotKey companion file
* Updated documentation
* Cleaned up the files and revised documentation
* Finished the readme.md updates
* Fixed the LED issue where the last LED did not reflect the right color
* Adding VIA support for 40percentclub/luddite
* Update config.h
* Update rules.mk
* Delete config.h
config.h was created to override the "default" of RGBLED_NUM 8
deleting the file to keep with defaults
* Removing block and comment as suggested
* Update PRODUCT_ID
Changing from:
#define PRODUCT_ID 0x0A0C
To:
#define PRODUCT_ID 0x4C55 // "LU"
* Changing Vendor ID
Changing Vendor ID from:
#define VENDOR_ID 0xFEED
To:
#define VENDOR_ID 0x3430 // "40"
* Adding VIA support to cannonkeys/practice60
Adding VIA support to cannonkeys/practice60
* updated VENDOR_ID to match other CannonKeys boards
* changed PRODUCT_ID to be unique
* added additional notes to readme.md
* keymap.c and config.h for VIA support
* Update readme.md
* Update keyboards/cannonkeys/practice60/readme.md
* Update keyboards/cannonkeys/practice60/readme.md
* Update keyboards/cannonkeys/practice60/config.h
* Update rules.mk
* Update keyboards/cannonkeys/practice60/config.h
* Update config.h
* Rebased from Master
Rebased from Master
* Trying to fix problems in my kyria steez
* repeating last commit.....
* repeating last commit on EDIT layer but swapping direction
exit
* moving the reversed desktop moves to the symbol layers on the same hand, for easier activation
* adding mac desktop movement keys to Kyria layout
* Adding readmes to my keymaps
* Removing a png...
* Update keyboards/ergodox_ez/keymaps/rmw/keymap-mac.c removing EPRM case
* Apply suggestions from code review
Great updates to various old-school or outdated ways I was doing things, removing some commented out code, etc.
* Apply suggestions from code review
Additional improvements
* Moving tapdances.cpp to userspace as tapdances.c
* reindenting the Kyria keymap to follow four-spaces convention, turning off oled on my kyria, improving the led handling on the Ergodox.
* updating led stuff on the other two versions of the keymap, removing EPRM key from main keymap
* Apply suggestions from code review
I'm adding these various removals to the config file because it seems that at this time those settings are in harmony with the ergodox_ez defaults.
* Moving encoder functions into their own userspace file
* Apply suggestions from code review
Removing settings that are now defaults, clearing out placeholder custom keycodes (smh)
* updating encoder functions.
* Moving to LAYOUT_stack for all layers, adding end of file newlines, switching to some shorter keycode aliases
* Okay, refactor is well underway.
* refactored! Also improved led handling for ergodox and rgb handling for kyria
* removing mac/windows swappable version because I don't feel like dealing with it when reflashing is so easy.
* moving LAYOUT_stack into kyria.h
* moving the alternate default layer down next to QWERTY
* [Keymap] Add pierrec83's gherkin keymap
Contribute my gherkin keymap upstream as it is semi-stable. It has grown
in symbiosis with my Kyria keymap which is already upstream.
Add a readme
* Remove generated keymap and instructions to generate it as it is done by qmk flash
* Add Hebrew keymap aliases
* Use NBSP for internal space in box drawings
* Apply suggestions from code review
* More whitespace fixes
* IL_DVAV, IL_DYOD and IL_VYOD were incorrect
* Add IL_DEG, IL_MUL, IL_DIV
* Hebrew is now ISO (no more BAE)
* Use ISO left shift
* Apply suggestions from code review
* DYOD and VYOD were reversed in diagram.
Oops!
* Initial fork of Sinc
* Setup keymaps, layouts, and encoders
* Add ANSI configurator layout
* Add ISO layout for configurator
* Add all layout option for configurator
* Fix spacing
* Remove extra line
* Remove unneeded ifdef
* Update readme.md description
* Enable bootmagic lite
* Update USB descriptor
* Add modern led code
* Update default keymap for readability
* Update default keymap readme with layout image
* Add VIA keymap
* Update keyboards/noxary/268_2/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/keymaps/via/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/readme.md
bullet point keyboard maintainer
* Update keyboards/noxary/268_2/readme.md
Change list style
* Update USB descriptors
* Update default keymap for readability
* Update readme description
* Update rules.mk build options, enable bootmagic and mousekey
* Add commented modern led code
* Add VIA keymap
* Update default keymap readme.md layout image
* Update keyboards/noxary/x268/rules.mk
remove incorrect comment
* Update keyboards/noxary/x268/x268.c
remove commented setPinOutput(B1)
* Update keyboards/noxary/x268/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/x268/keymaps/via/readme.md
Flip order of layout image and title
* Update LED function to led_update_kb()
* New custom 'super alt' keymap for the Drop ALT
* Improvements to 'super alt' keymap based on PR feedback
* Fix flickering LED caps lock bug
* Code cleanup from PR feedback
* Minor keymap layout cleanup
* enable NKRO and keep consistent with bootmagic set to lite
* Update keyboards/1upkeyboards/1up60hse/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* The TAGs of the original document has been updated to facilitate future verification.
* docs/ja/driver_installation_zadig.md
* docs/ja/feature_audio.md
* docs/ja/feature_auto_shift.md
* docs/ja/feature_bluetooth.md
* docs/ja/hardware_avr.md
* docs/ja/hardware_drivers.md
* docs/ja/getting_started_make_guide.md
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* update docs/ja/feature_tap_dance.md
* added keyboard 5x12 to boardsource folder
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change `led` to `led_matrix` in rgb_matrix_drivers
Is a minor change that only affects the driver file.
However, this will allow somebody to run rgblight along side rgb matrix
using the ws2812 driver, as well. Specifically, so you can use the
custom driver for rgblight to set a different pin (barring a change to
the `ws2812_setleds` function).
Courtesy of discord conversion:
https://discordapp.com/channels/440868230475677696/568161140534935572/721555623191248906
* Change name to be super specific
* Update rgb_matrix_drivers.c
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* Fix incorrect delay when setting WS2812 (and similar) leds
* Add documentation for WS2812_DELAY_MICROSECONDS
* Remove improper cast to uint8_t
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Remove unneeded cast to uint8_t and correct math
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* microseconds -> µs
Co-authored-by: Ryan <fauxpark@gmail.com>
* Make documentation better match the spec sheet.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Rename macro to match spec sheet
* Further correction to the delay maths for the SPI case.
Co-authored-by: Joel Challis <git@zvecr.com>
* Move ws2812_common.h to the drivers directory
* Revert "Further correction to the delay maths for the SPI case."
This reverts commit e61b56a2cfc7dfec9992a7a3af92afa50e5b8ec0.
* Remove ws2812_setleds_pin(); consolidate ws2812.h
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
<!--- Go over all the following points, and put an `x` in all the boxes that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My code follows the code style of this project: [**C**](https://docs.qmk.fm/#/coding_conventions_c), [**Python**](https://docs.qmk.fm/#/coding_conventions_python)
- [ ] I have read the [**PR Checklist** document](https://docs.qmk.fm/#/pr_checklist) and have made the appropriate changes.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have read the [**CONTRIBUTING** document](https://docs.qmk.fm/#/contributing).
Four times a year QMK runs a process for merging Breaking Changes. A Breaking Change is any change which modifies how QMK behaves in a way that is incompatible or potentially dangerous. We limit these changes to 4 times per year so that users can have confidence that updating their QMK tree will not break their keymaps.
## Changes Requiring User Action :id=changes-requiring-user-action
### Relocated Keyboards :id-relocated-keyboards
#### The Key Company project consolidation ([#9547](https://github.com/qmk/qmk_firmware/pull/9547))
#### relocating boards by flehrad to flehrad/ folder ([#9635](https://github.com/qmk/qmk_firmware/pull/9635))
Keyboards released by The Key Company and keyboards designed by flehrad have moved to vendor folders. If you own any of the keyboards listed below, please use the new names to compile your firmware moving forward.
This pull request changes the configuration for Keebio split boards to use the same RGB strip wiring for each half, which provides the following improvements:
* Easier wiring due to one fewer wire needed (the wire between left DOut to extra data pin) and the fact that wiring is the same for both halves.
* RGB LEDs can be controlled by each half now instead of just master half.
* Extra data line is freed up to allow for I2C usage instead of serial.
If you have customized the value of `RGBLED_SPLIT` for your keymap, you will need to undefine it using `#undef RGBLED_SPLIT` before defining it to your customized value.
This change affects:
* BFO-9000
* Fourier
* Iris rev2
* Levinson, revs. 1 and 2
* Nyquist, revs. 1 and 2
* Quefrency rev1
* Viterbi, revs. 1 and 2
### Changes to Core Functionality :id=core-updates
* Bigger Combo index ([#9318](https://github.com/qmk/qmk_firmware/pull/9318))
Allows the Combo feature to support more than 256 combos.
Any fork that uses `process_combo_event` needs to update the function's first argument to `uint16_t`:
* Old function: `void process_combo_event(uint8_t combo_index, bool pressed)`
* New function: `void process_combo_event(uint16_t combo_index, bool pressed)`
## Core Changes :id=core-changes
### Fixes :id=core-fixes
* Mousekeys: scrolling acceleration is no longer coupled to mouse movement acceleration ([#9174](https://github.com/qmk/qmk_firmware/pull/9174))
* Keymap Extras: correctly assign Question Mark in Czech layout ([#9987](https://github.com/qmk/qmk_firmware/pull/9987))
### Additions and Enhancements :id=core-additions
* allow for WS2812 PWM to work on DMAMUX-capable devices ([#9471](https://github.com/qmk/qmk_firmware/pull/9471))
* Newer STM32 MCUs have a DMAMUX peripheral, which allows mapping of DMAs to different DMA streams, rather than hard-defining the target streams in silicon.
* Affects STM32L4+ devices, as well as the soon-to-be-supported-by-QMK STM32G4/H7 families.
* Tested on F303/Proton C (ChibiOS v19, non-DMAMUX), G474 (ChibiOS v20, with DMAMUX).
* dual-bank STM32 bootloader support ([#8778](https://github.com/qmk/qmk_firmware/pull/8778) and [#9738](https://github.com/qmk/qmk_firmware/pull/9738))
* Adds support for STM32 dual-bank flash bootloaders, by toggling a GPIO during early init in order to charge an RC circuit attached to `BOOT0`.
* The main rationale behind this is that dual-bank STM32 devices unconditionally execute user-mode code, regardless of whether or not the user-mode code jumps to the bootloader. If either flash bank is valid (and `BOOT0` is low), then the built-in bootloader will skip any sort of DFU.
* This PR allows for the initialisation sequencing to charge the RC circuit based on the example circuit posted on Discord, effectively pulling `BOOT0` high before issuing the system reset. As the RC circuit takes a while to discharge, the system reset executes the ROM bootloader which subsequently sees `BOOT0` high, and starts executing the DFU routines.
* Tested with STM32L082 (with current QMK+current ChibiOS), and STM32G474 (against ChibiOS 20.x).
* update Space Cadet and Tap Dance features to use Custom Tapping Term when appropriate ([#6259](https://github.com/qmk/qmk_firmware/pull/6259))
* For the Tap Dance feature, this completely removes the need for the `ACTION_TAP_DANCE_FN_ADVANCED_TIME` dance.
* This implements a joystick feature, including a joystick_task function called from TMK, specific keycodes for joystick buttons and a USB HID interface.
* Tested on V-USB backend and Proton C; compiles but untested on LUFA.
* In order to test, you have to add `JOYSTICK_ENABLE = yes` to your `rules.mk` and
```c
#define JOYSTICK_BUTTON_COUNT 8
#define JOYSTICK_AXES_COUNT 2
```
in your config.h.
* Christmas RGB Underglow animation now fades between green and red ([#7648](https://github.com/qmk/qmk_firmware/pull/7648))
* `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` has been greatly decreased; please check your animation if you have customized this value.
* layer state now initializes on startup ([#8318](https://github.com/qmk/qmk_firmware/pull/8318))
* This should produce more consistent behavior between the two functions and layer masks.
* added support for HSV->RGB conversion without using CIE curve ([#9856](https://github.com/qmk/qmk_firmware/pull/9856))
* added NOEEPROM functions for RGB Matrix ([#9487](https://github.com/qmk/qmk_firmware/pull/9487))
* Added eeprom_helpers for toggle, mode, sethsv, speed, similar to rgblight versions.
* Added set_speed function.
* Added helper functions, similar to those in rgblight, in order to add NOEEPROM versions of toggle, step, hue, sat, val, and speed.
* Minor: spelling correction for EEPROM in a debug message.
* flashing firmware using `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink) is now supported ([#9964](https://github.com/qmk/qmk_firmware/pull/9964))
* add ability to dump all makefile variables for the specified target ([#8256](https://github.com/qmk/qmk_firmware/pull/8256))
* Adds a new subtarget to builds, `dump_vars`, which allows for printing out all the variables that make knows about, after all substitutions occur.
* work begun for consolidation of ChibiOS platform files ([#8327](https://github.com/qmk/qmk_firmware/pull/8327) and [#9315](https://github.com/qmk/qmk_firmware/pull/9315))
* Start of the consolidation work to move the ChibiOS board definitions as well as the default set of configuration files for existing board definitions used by keyboards.
* Uses `/platforms/chibios` as previously discussed on discord.
* Consolidates the Proton C configs into the generic F303 definitions.
* Allows for defining a default set of `chconf.h`, `halconf.h`, and `mcuconf.h` files within the platform definition, which is able to be overridden by the keyboard directly, though include path ordering.
* Adds template `chconf.h`, `halconf.h`, `mcuconf.h`, and `board.h` that can be dropped into a keyboard directory, in order to override rather than replace the entire contents of the respective files.
* Removed Proton C QMK board definitions, falling back to ChibiOS board definitions with QMK overrides.
* Various tidy-ups for USB descriptor code ([#9005](https://github.com/qmk/qmk_firmware/pull/9005))
* Renamed `keyboard_led_stats` in lufa.c and ChibiOS usb_main.c to `keyboard_led_state`, as well as `vusb_keyboard_leds`, for consistency
* Formatted CDC and MIDI descriptors better
* Removed `ENDPOINT_CONFIG` macro, it seems pointless and removes the need for endpoint address defines in the middle of the endpoint numbering enum
* Fixed (possibly?) V-USB `GET_REPORT` request handling. Not sure about this one, but the existing code appears to always return an empty report - now `send_keyboard` sets this variable to the current report, matching what the LUFA code does.
* converted `CONSUMER2BLUEFRUIT()` and `CONSUMER2RN42()` macros to static inline functions ([#9055](https://github.com/qmk/qmk_firmware/pull/9055))
* Additional cleanups for V-USB code ([#9310](https://github.com/qmk/qmk_firmware/pull/9310))
* Removing the UART stuff entirely, now that we have Console support. Also fixing up various other things; switching some `debug()` calls to `dprintf()`, moved `raw_hid_report` out of the way so that we can implement the shared endpoint stuff.
* removed inclusion of `adafruit_ble.h` from `ssd1306.c` ([#9355](https://github.com/qmk/qmk_firmware/pull/9355))
* `outputselect.c` is no longer compiled if Bluetooth is disabled ([#9356](https://github.com/qmk/qmk_firmware/pull/9356))
* `analogRead()` deprecated in favor of `analogReadPin()` ([#9023](https://github.com/qmk/qmk_firmware/pull/9023))
* forcibly disable NKRO on V-USB controllers ([#9054](https://github.com/qmk/qmk_firmware/pull/9054))
* removed warning if running backlight on STM32F072 ([#10040](https://github.com/qmk/qmk_firmware/pull/10040))
@@ -45,9 +45,9 @@ Then place this include at the top of your code:
Note that some of these pins are doubled-up on ADCs with the same channel. This is because the pins can be used for either ADC.
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-based, whereas the F3 has 4 ADCs and the channels are 1 based. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-indexed, whereas the F3 has 4 ADCs and the channels are 1-indexed. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
|ADC|Channel|STM32F0XX|STM32F3XX|
|ADC|Channel|STM32F0xx|STM32F3xx|
|---|-------|---------|---------|
|1 |0 |`A0` | |
|1 |1 |`A1` |`A0` |
@@ -122,32 +122,29 @@ Also note that the F0 and F3 use different numbering schemes. The F0 has a singl
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
|`analogRead(pin)` |Reads the value from the specified Arduino pin, eg. `4` for ADC6 on the ATmega32U4. |
|`analogReadPin(pin)`|Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`analogReadPin(pin)` |Reads the value from the specified pin, eg. `F6` for ADC6 on the ATmega32U4. |
|`pinToMux(pin)` |Translates a given pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
### ARM
Note that care was taken to match all of the functions used for AVR devices, however complications in the ARM platform prevent that from always being possible. For example, the `STM32` chips do not have assigned Arduino pins. We could use the default pin numbers, but those numbers change based on the package type of the device. For this reason, please specify your target pins with their identifiers (`A0`, `F3`, etc.). Also note that there are some variants of functions that accept the target ADC for the pin. Some pins can be used for multiple ADCs, and this specified can help you pick which ADC will be used to interact with that pin.
|`analogReadPin(pin)`|Reads the value from the specified QMK pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified QMK pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function.|
|`pinToMux(pin)` |Translates a given QMK pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)".|
|`adc_read(mux)` |Reads the value from the ADC according to the specified pin and adc combination. See your MCU's datasheet for more information.|
|`analogReadPin(pin)` |Reads the value from the specified pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function. |
|`pinToMux(pin)` |Translates a given pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`adc_read(mux)`|Reads the value from the ADC according to the specified pin and ADC combination. See your MCU's datasheet for more information. |
## Configuration
## ARM
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates.
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.
|ADC_CIRCULAR_BUFFER|`bool`|`false` |If `TRUE`, then the implementation will use a circular buffer.|
|ADC_NUM_CHANNELS |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|ADC_BUFFER_DEPTH |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to `2` bytes so we can contain our one value. This could be set to 1 if you opt for a 8-bit or lower result.|
|ADC_SAMPLING_RATE |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|ADC_RESOLUTION |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|`ADC_CIRCULAR_BUFFER`|`bool`|`false` |If `true`, then the implementation will use a circular buffer.|
|`ADC_NUM_CHANNELS` |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|`ADC_BUFFER_DEPTH` |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to 2 bytes so we can contain our one value. This could be set to 1 if you opt for an 8-bit or lower result.|
|`ADC_SAMPLING_RATE` |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. |
|`ADC_RESOLUTION` |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. |
@@ -43,8 +43,6 @@ This is a C header file that is one of the first things included, and will persi
* generally who/whatever brand produced the board
*`#define PRODUCT Board`
* the name of the keyboard
*`#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
*`#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
*`#define MATRIX_COLS 15`
@@ -250,7 +248,10 @@ There are a few different ways to set handedness for split keyboards (listed in
*`#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
*`#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* The handedness is determined by using the intersection of the keyswitches in the key matrix, which does not exist. Normally, when this intersection is shorted (level low), it is considered left. If you define `#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT`, it is determined to be right when the level is low.
*`#define EE_HANDS` (only works if `SPLIT_HAND_PIN` and `SPLIT_HAND_MATRIX_GRID` are not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
*`#define MASTER_RIGHT`
@@ -323,11 +324,9 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
```
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* `LINK_TIME_OPTIMIZATION_ENABLE`
* `LTO_ENABLE`
* Enables Link Time Optimization (LTO) when compiling the keyboard. This makes the process take longer, but it can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable).
However, this will automatically disable the legacy TMK Macros and Functions features, as these break when LTO is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`. (Note: This does not affect QMK [Macros](feature_macros.md) and [Layers](feature_layers.md).)
* `LTO_ENABLE`
* Has the same meaning as `LINK_TIME_OPTIMIZATION_ENABLE`. You can use `LTO_ENABLE` instead of `LINK_TIME_OPTIMIZATION_ENABLE`.
## AVR MCU Options
* `MCU = atmega32u4`
@@ -372,10 +371,8 @@ Use these to enable or disable building certain features. The more you have enab
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
* `BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* Current options are AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
@@ -61,4 +61,4 @@ This page describes my cool feature. You can use my cool feature to make coffee
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
@@ -23,7 +23,7 @@ Zadig will automatically detect the bootloader device. You may sometimes need to
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing.
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. USBAspLoader devices must use the `libusbK` driver.

@@ -67,7 +67,7 @@ El archivo `config.h` es donde configuras el hardware y el conjunto de caracter
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER`,`PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
Cambia las líneas de `MANUFACTURER` y`PRODUCT` para reflejar con precisión tu teclado.
```c
#define VENDOR_ID 0xFEED
@@ -75,7 +75,6 @@ Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar c
#define DEVICE_VER 0x0001
#define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico
#define DESCRIPTION Un teclado personalizado
```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard.
@@ -6,103 +6,106 @@ QMK is able to control the brightness of these LEDs by switching them on and off
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Feature Configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile
BACKLIGHT_ENABLE= yes
```
## Keycodes
Once enabled the following keycodes below can be used to change the backlight level.
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
Unless you are designing your own keyboard, you generally should not need to change the `BACKLIGHT_PIN` or `BACKLIGHT_ON_STATE`.
### Backlight On State
### Backlight On State :id=backlight-on-state
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## AVR driver
### AVR Driver :id=avr-driver
The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_DRIVER= pwm
```
### Caveats
#### Caveats :id=avr-caveats
Hardware PWM is supported according to the following table:
On AVR boards, QMK automatically decides which driver to use according to the following table:
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
All other pins will use timer-assisted software PWM:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
@@ -113,44 +116,9 @@ All other pins will use software PWM. If the [Audio](feature_audio.md) feature i
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
When both timers are in use for Audio, the backlight PWM cannot use a hardware timer, and will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
### AVR Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
@@ -159,7 +127,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
@@ -168,81 +136,82 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver
### ARM Driver :id=arm-configuration
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile
BACKLIGHT_DRIVER= pwm
```
### Caveats
#### ChibiOS Configuration :id=arm-configuration
The following `#define`s apply only to ARM-based keyboards:
|`BACKLIGHT_PWM_DRIVER` |`PWMD4`|The PWM driver to use |
|`BACKLIGHT_PWM_CHANNEL`|`3` |The PWM channel to use |
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use|
See the ST datasheet for your particular MCU to determine these values. Unless you are designing your own keyboard, you generally should not need to change them.
#### Caveats :id=arm-caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk.
### Software PWM Driver :id=software-pwm-driver
### ARM Configuration
In this mode, PWM is "emulated" while running other keyboard tasks. It offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your `rules.mk`:
To change the behavior of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver :id=software-pwm-driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile
BACKLIGHT_DRIVER= software
```
### Software PWM Configuration
To change the behavior of the backlighting, `#define` these in your `config.h`:
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
To activate multiple backlight pins, add something like this to your `config.h`, instead of `BACKLIGHT_PIN`:
```c
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
## Custom Driver
### Custom Driver :id=custom-driver
To enable, add this to your rules.mk:
If none of the above drivers apply to your board (for example, you are using a separate IC to control the backlight), you can implement a custom backlight driver using this simple API provided by QMK. To enable, add this to your `rules.mk`:
```makefile
BACKLIGHT_DRIVER= custom
```
When implementing the custom driver API, the provided keyboard hooks are as follows:
Then implement any of these hooks:
```c
voidbacklight_init_ports(void){
// Optional - Run on startup
// - usually you want to configure pins here
// Optional - runs on startup
// Usually you want to configure pins here
}
voidbacklight_set(uint8_tlevel){
// Optional - Run on level change
// - usually you want to respond to the new value
// Optional - runs on level change
// Usually you want to respond to the new value
}
voidbacklight_task(void){
// Optional - Run periodically
// - long running actions here can cause performance issues
// Optional - runs periodically
// Note that this is called in the main keyboard loop,
// so long running actions here can cause performance issues
}
```
## Example Schematic
In this typical example, the backlight LEDs are all connected in parallel towards an N-channel MOSFET. Its gate pin is wired to one of the microcontroller's GPIO pins through a 470Ω resistor to avoid ringing.
A pulldown resistor is also placed between the gate pin and ground to keep it at a defined state when it is not otherwise being driven by the MCU.
The values of these resistors are not critical - see [this Electronics StackExchange question](https://electronics.stackexchange.com/q/68748) for more information.

Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules and the Bluefruit EZ-Key, the latter of which is not produced anymore. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
|Board |Bluetooth Protocol |Connection Type |rules.mk |Bluetooth Chip|
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI |`BLUETOOTH = AdafruitBLE` | nRF51822 |
@@ -24,16 +23,12 @@ Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| Not defined | Use the default algorithm, currently sym_defer_g | Nothing |
| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
| Anything Else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom```.
* Add ```SRC += debounce.c```
### Selecting an included debouncing method
Keyboards may select one of the already implemented debounce methods, by adding to ```rules.mk``` the following line:
```
DEBOUNCE_TYPE = <name of algorithm>
```
Where name of algorithm is one of:
* ```sym_defer_g``` - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed.
* This is the current default algorithm. This is the highest performance algorithm with lowest memory usage, and it's also noise-resistant.
* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
### A couple algorithms that could be implemented in the future:
* ```sym_defer_pr```
* ```sym_eager_g```
* ```asym_eager_defer_pk```
### Use your own debouncing code
You have the option to implement you own debouncing algorithm. To do this:
* Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```.
* Add ```SRC += debounce.c``` in ```rules.mk```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
* If the algorithm might be applicable to other keyboards, please consider adding it to ```quantum/debounce```
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
* sym_pk - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occured on that key, the key status change is pushed.
### Old names
The following old names for existing algorithms will continue to be supported, however it is recommended to use the new names instead.
### Connects each switch in the dip switch to the GPIO pin of the MCU
One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.
### Connect each switch in the DIP switch to an unused intersections in the key matrix.
As with the keyswitch, a diode and DIP switch connect the ROW line to the COL line.
@@ -18,11 +18,11 @@ That should be everything necessary.
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
To finish the recording, press the `DYN_REC_STOP` layer button.
To finish the recording, press the `DYN_REC_STOP` layer button. You can also press `DYN_REC_START1` or `DYN_REC_START2` again to stop the recording.
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completly by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completely by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file.
?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files.
The keyboard can be made to be recognized as a joystick HID device by the operating system.
This is enabled by adding `JOYSTICK_ENABLE` to `rules.mk`. You can set this value to `analog`, `digital`, or `no`.
!> Joystick support is not currently available on V-USB devices.
The joystick feature provides two services:
* reading analog input devices (eg. potentiometers)
* sending gamepad HID reports
Both services can be used without the other, depending on whether you just want to read a device but not send gamepad reports (for volume control for instance)
or send gamepad reports based on values computed by the keyboard.
### Analog Input
To use analog input you must first enable it in `rules.mk`:
```makefile
JOYSTICK_ENABLE= analog
```
An analog device such as a potentiometer found on a gamepad's analog axes is based on a [voltage divider](https://en.wikipedia.org/wiki/Voltage_divider).
It is composed of three connectors linked to the ground, the power input and power output (usually the middle one). The power output holds the voltage that varies based on the position of the cursor,
which value will be read using your MCU's [ADC](https://en.wikipedia.org/wiki/Analog-to-digital_converter).
Depending on which pins are already used by your keyboard's matrix, the rest of the circuit can get a little bit more complicated,
feeding the power input and ground connection through pins and using diodes to avoid bad interactions with the matrix scanning procedures.
### Configuring the Joystick
By default, two axes and eight buttons are defined. This can be changed in your `config.h`:
```c
// Max 32
#define JOYSTICK_BUTTON_COUNT 16
// Max 6: X, Y, Z, Rx, Ry, Rz
#define JOYSTICK_AXES_COUNT 3
```
When defining axes for your joystick, you have to provide a definition array. You can do this from your keymap.c file.
A joystick will either be read from an input pin that allows the use of the ADC, or can be virtual, so that its value is provided by your code.
You have to define an array of type ''joystick_config_t'' and of proper size.
There are three ways for your circuit to work with the ADC, that relies on the use of 1, 2 or 3 pins of the MCU:
* 1 pin: your analog device is directly connected to your device GND and VCC. The only pin used is the ADC pin of your choice.
* 2 pins: your analog device is powered through a pin that allows toggling it on or off. The other pin is used to read the input value through the ADC.
* 3 pins: both the power input and ground are connected to pins that must be set to a proper state before reading and restored afterwards.
The configuration of each axis is performed using one of four macros:
*`JOYSTICK_AXIS_VIRTUAL`: no ADC reading must be performed, that value will be provided by keyboard/keymap-level code
*`JOYSTICK_AXIS_IN(INPUT_PIN, LOW, REST, HIGH)`: a voltage will be read on the provided pin, which must be an ADC-capable pin.
*`JOYSTICK_AXIS_IN_OUT(INPUT_PIN, OUTPUT_PIN, LOW, REST, HIGH)`: the provided `OUTPUT_PIN` will be set high before `INPUT_PIN` is read.
*`JOYSTICK_AXIS_IN_OUT_GROUND(INPUT_PIN, OUTPUT_PIN, GROUND_PIN, LOW, REST, HIGH)`: the `OUTPUT_PIN` will be set high and `GROUND_PIN` will be set low before reading from `INPUT_PIN`.
In any case where an ADC reading takes place (when `INPUT_PIN` is provided), additional `LOW`, `REST` and `HIGH` parameters are used.
These implement the calibration of the analog device by defining the range of read values that will be mapped to the lowest, resting position and highest possible value for the axis (-127 to 127).
In practice, you have to provide the lowest/highest raw ADC reading, and the raw reading at resting position, when no deflection is applied. You can provide inverted `LOW` and `HIGH` to invert the axis.
For instance, an axes configuration can be defined in the following way:
When the ADC reads 900 or higher, the returned axis value will be -127, whereas it will be 127 when the ADC reads 285 or lower. Zero is returned when 575 is read.
In this example, the first axis will be read from the `A4` pin while `B0` is set high and `A7` is set low, using `analogReadPin()`, whereas the second axis will not be read.
In order to give a value to the second axis, you can do so in any customizable entry point: as an action, in `process_record_user()` or in `matrix_scan_user()`, or even in `joystick_task()` which is called even when no key has been pressed.
You assign a value by writing to `joystick_status.axes[axis_index]` a signed 8-bit value (ranging from -127 to 127). Then it is necessary to assign the flag `JS_UPDATED` to `joystick_status.status` in order for an updated HID report to be sent.
The following example writes two axes based on keypad presses, with `KC_P5` as a precision modifier:
@@ -19,7 +19,7 @@ These functions allow you to activate layers in various ways. Note that layers a
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-15, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
@@ -74,10 +74,9 @@ There are a number of functions (and variables) related to how you can use or ma
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In addition to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passes the layer state to the function, where it can be read or modified.
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
@@ -86,9 +85,9 @@ In additional to the functions that you can call, there are a number of callback
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
It is also possible to check the state of a particular layer using the following functions and macros.
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
| `layer_state_is(layer)` | Checks if the specified `layer` is enabled globally. | `IS_LAYER_ON(layer)`, `IS_LAYER_OFF(layer)` |
| `layer_state_cmp(state, layer)` | Checks `state` to see if the specified `layer` is enabled. Intended for use in layer callbacks. | `IS_LAYER_ON_STATE(state, layer)`, `IS_LAYER_OFF_STATE(state, layer)` |
@@ -6,34 +6,34 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
## The New Way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
@@ -39,10 +39,11 @@ In your keymap you can use the following keycodes to map key presses to mouse ac
## Configuring mouse keys
Mouse keys supports two different modes to move the cursor:
Mouse keys supports three different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
* **Combined:** Holding movement keys accelerates the cursor until it reaches its maximum speed, but holding acceleration and movement keys simultaneously moves the cursor at constant speeds.
The same principle applies to scrolling.
@@ -120,3 +121,22 @@ Use the following settings if you want to adjust cursor movement or scrolling:
//increment the pointer to fetch a new byte during the next loop
reader.current_element++;
}
}
}
```
## Other Examples
In split keyboards, it is very common to have two OLED displays that each render different content and are oriented or flipped differently. You can do this by switching which content to render by using the return value from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
@@ -129,7 +129,7 @@ Configure the hardware via your `config.h`:
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
```c
constled_config_tg_led_config={{
led_config_tg_led_config={{
// Key Matrix to LED Index
{5,NO_LED,NO_LED,0},
{NO_LED,NO_LED,NO_LED,NO_LED},
@@ -159,15 +159,16 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |
*`RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
*`RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects
@@ -385,6 +394,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
```
## EEPROM storage :id=eeprom-storage
@@ -412,8 +422,8 @@ Where `28` is an unused index from `eeconfig.h`.
|`rgb_matrix_toggle_noeeprom()` |Toggle effect range LEDs between on and off (not written to EEPROM) |
|`rgb_matrix_enable()` |Turn effect range LEDs on, based on their previous state |
|`rgb_matrix_enable_noeeprom()` |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
|`rgb_matrix_disable()` |Turn effect range LEDs off |
|`rgb_matrix_disable_noeeprom()` |Turn effect range LEDs off (not written to EEPROM) |
|`rgb_matrix_disable()` |Turn effect range LEDs off, based on their previous state |
|`rgb_matrix_disable_noeeprom()` |Turn effect range LEDs off, based on their previous state (not written to EEPROM) |
### Change Effect Mode :id=change-effect-mode
|Function |Description |
@@ -421,19 +431,31 @@ Where `28` is an unused index from `eeconfig.h`.
|`rgb_matrix_mode(mode)` |Set the mode, if RGB animations are enabled |
|`rgb_matrix_mode_noeeprom(mode)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgb_matrix_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgb_matrix_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgb_matrix_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgb_matrix_increase_speed()` |Increases the speed of the animations |
|`rgb_matrix_decrease_speed()` |Decreases the speed of the animations |
|`rgb_matrix_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgb_matrix_increase_speed()` |Increase the speed of the animations |
|`rgb_matrix_increase_speed_noeeprom()` |Increase the speed of the animations (not written to EEPROM) |
|`rgb_matrix_decrease_speed()` |Decrease the speed of the animations |
|`rgb_matrix_decrease_speed_noeeprom()` |Decrease the speed of the animations (not written to EEPROM) |
|`rgb_matrix_set_speed(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 |
|`rgb_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) |
|`rgb_matrix_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgb_matrix_increase_hue_noeeprom()` |Increase the hue for effect range LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgb_matrix_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgb_matrix_decrease_hue_noeeprom()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgb_matrix_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgb_matrix_increase_sat_noeeprom()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgb_matrix_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgb_matrix_decrease_sat_noeeprom()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgb_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgb_matrix_increase_val_noeeprom()` |Increase the value for effect range LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgb_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgb_matrix_decrease_val_noeeprom()` |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) |
|`rgb_matrix_sethsv(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgb_matrix_sethsv_noeeprom(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
@@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
## Effects and Animations
@@ -122,19 +126,19 @@ Use these defines to add or remove animations from the firmware. When you are ru
The following options are used to tweak the various animations:
@@ -60,7 +61,7 @@ The 4 wires of the TRRS cable need to connect GND, VCC, and SCL and SDA (aka PD0
The pull-up resistors may be placed on either half. If you wish to use the halves independently, it is also possible to use 4 resistors and have the pull-ups in both halves.
@@ -90,6 +91,24 @@ You can configure the firmware to read a pin on the controller to determine hand
This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
#### Handedness by Matrix Pin
You can configure the firmware to read key matrix pins on the controller to determine handedness. To do this, add the following to your `config.h` file:
```c
#define SPLIT_HAND_MATRIX_GRID D0, F1
```
The first pin is the output pin and the second is the input pin.
Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handness.
Normally, when a diode is connected to an intersection, it is judged to be left. If you add the following definition, it will be judged to be right.
```c
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
```
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
@@ -58,7 +58,7 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
The steno code has three interceptable hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
@@ -28,7 +28,9 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act
*`ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
*`ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
*`ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
*`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
*~~`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`~~: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
* This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](custom_quantum_functions.md#Custom_Tapping_Term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
Unicode characters can be input straight from your keyboard! There are some limitations, however.
QMK has three different methods for enabling Unicode input and defining keycodes:
In order to enable Unicode support on your keyboard, you will need to do the following:
## Basic Unicode
1. Choose one of three supported Unicode implementations: [Basic Unicode](#basic-unicode), [Unicode Map](#unicode-map), [UCIS](#ucis).
2. Find which [input mode](#input-modes) is the best match for your operating system and setup.
3. [Set](#setting-the-input-mode) the appropriate input mode (or modes) in your configuration.
4. Add Unicode keycodes to your keymap.
This method supports Unicode code points up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
## 1. Methods :id=methods
QMK supports three different methods for enabling Unicode input and adding Unicode characters to your keymap. Each has its pros and cons in terms of flexibility and ease of use. Choose the one that best fits your use case.
The Basic method should be enough for most users. However, if you need a wider range of supported characters (including emoji, rare symbols etc.), you should use Unicode Map.
<br>
### 1.1. Basic Unicode :id=basic-unicode
The easiest to use method, albeit somewhat limited. It stores Unicode characters as keycodes in the keymap itself, so it only supports code points up to `0x7FFF`. This covers characters for most modern languages (including East Asian), as well as symbols, but it doesn't cover emoji.
Add the following to your `rules.mk`:
@@ -14,11 +28,13 @@ Add the following to your `rules.mk`:
UNICODE_ENABLE= yes
```
Then add `UC(c)` keycodes to your keymap, where _c_ is the code point (preferably in hexadecimal, up to 4 digits long). For example:`UC(0x45B)`, `UC(0x30C4)`.
Then add `UC(c)` keycodes to your keymap, where _c_ is the code point of the desired character (preferably in hexadecimal, up to 4 digits long). For example,`UC(0x40B)` will output [Ћ](https://unicode-table.com/en/040B/), and `UC(0x30C4)` will output [ツ](https://unicode-table.com/en/30C4).
## Unicode Map
<br>
This method supports all possible code points (up to `0x10FFFF`); however, you need to maintain a separate mapping table in your keymap file, which may contain at most 16384 entries.
### 1.2. Unicode Map :id=unicode-map
In addition to standard character ranges, this method also covers emoji, ancient scripts, rare symbols etc. In fact, all possible code points (up to `0x10FFFF`) are supported. Here, Unicode characters are stored in a separate mapping table. You need to maintain a `unicode_map` array in your keymap file, which may contain at most 16384 entries.
Add the following to your `rules.mk`:
@@ -26,7 +42,7 @@ Add the following to your `rules.mk`:
UNICODEMAP_ENABLE= yes
```
Then add `X(i)` keycodes to your keymap, where _i_ is an array index into the mapping table:
Then add `X(i)` keycodes to your keymap, where _i_ is the desired character's index in the mapping table. This can be a numeric value, but it's recommended to keep the indices in an enum and access them by name.
Then you can use `X(BANG)`, `X(SNEK)` etc. in your keymap.
### Lower and Upper Case
#### Lower and Upper Case
Characters often come in lower and upper case pairs, such as å and Å. To make inputting these characters easier, you can use `XP(i, j)` in your keymap, where _i_ and _j_ are the mapping table indices of the lower and upper case character, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the second (upper case) character will be inserted; otherwise, the first (lower case) version will appear.
This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key by using `XP()`. This helps blend Unicode keys in with regular alphas.
Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L40) function. This also allows you to, say, check Ctrl instead of Shift/Caps.
Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L36) function. This also allows you to, say, check Ctrl instead of Shift/Caps.
## UCIS
<br>
### 1.3. UCIS :id=ucis
This method also supports all possible code points. As with the Unicode Map method, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to create a custom keycode or function that invokes this functionality.
@@ -77,7 +95,7 @@ By default, each table entry may be up to 3 code points long. This number can be
To use UCIS input, call `qk_ucis_start()`. Then, type the mnemonic for the character (such as "rofl") and hit Space, Enter or Esc. QMK should erase the "rofl" text and insert the laughing emoji.
### Customization
#### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
@@ -87,7 +105,8 @@ There are several functions that you can define in your keymap to customize the
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
## 2. Input Modes :id=input-modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
@@ -96,54 +115,67 @@ The following input modes are available:
* **`UC_MAC`**: macOS built-in Unicode hex input. Supports code points up to `0x10FFFF` (all possible code points).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with another keycode.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with a different keycode.
!> Using the _Unicode Hex Input_ input source may disable some Optionbased shortcuts, such as Option + Left Arrow and Option + Right Arrow.
!> Using the _Unicode Hex Input_ input source may disable some Option-based shortcuts, such as Option+Left and Option+Right.
!> `UC_OSX` is a deprecated alias of `UC_MAC` that will be removed in a future version of QMK.
!> `UC_OSX` is a deprecated alias of `UC_MAC` that will be removed in future versions of QMK. All new keymaps should use `UC_MAC`.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with another keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with a different keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.9.0, supports code points up to `0x10FFFF` (all possible code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses right Alt (`KC_RALT`) as the Compose key, but this can be changed in the WinCompose settings and by defining [`UNICODE_KEY_WINC`](#input-key-configuration) with another keycode.
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. This mode works reliably under all version of Windows supported by the app.
By default, this mode uses right Alt (`KC_RALT`) as the Compose key, but this can be changed in the WinCompose settings and by defining [`UNICODE_KEY_WINC`](#input-key-configuration) with a different keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
## 3. Setting the Input Mode :id=setting-the-input-mode
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|[Cycle](#input-mode-cycling) through selected modes |
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|[Cycle](#input-mode-cycling) through selected modes in reverse|
|`UNICODE_MODE_MAC` |`UC_M_MA`|`UC_MAC` |Switch to macOS input |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented) |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose |
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user()` (or a similar function). For example:
To set your desired input mode, add the following define to your `config.h`:
```c
voideeconfig_init_user(void){
set_unicode_input_mode(UC_LNX);
}
#define UNICODE_SELECTED_MODES UC_LNX
```
### Audio Feedback
This example sets the board's default input mode to `UC_LNX`. You can replace this with `UC_MAC`, `UC_WINC`, or any of the other modes listed [above](#input-modes). The board will automatically use the selected mode on startup, unless you manually switch to another mode (see [below](#keycodes)).
You can also select multiple input modes, which allows you to easily cycle through them using the `UC_MOD`/`UC_RMOD` keycodes.
Note that the values are separated by commas. The board will remember the last used input mode and will continue using it on next power-up. You can disable this and force it to always start with the first mode in the list by adding `#define UNICODE_CYCLE_PERSIST false` to your `config.h`.
#### Keycodes
You can switch the input mode at any time by using the following keycodes. Adding these to your keymap allows you to quickly switch to a specific input mode, including modes not listed in `UNICODE_SELECTED_MODES`.
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|Cycle through selected modes, reverse direction when Shift is held |
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|Cycle through selected modes in reverse, forward direction when Shift is held|
|`UNICODE_MODE_MAC` |`UC_M_MA`|`UC_MAC` |Switch to macOS input |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input _(not implemented)_ |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose |
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`).
?> Using `UNICODE_SELECTED_MODES` is preferable to calling `set_unicode_input_mode()` in `matrix_init_user()` or similar functions, since it's better integrated into the Unicode system and has the added benefit of avoiding unnecessary writes to EEPROM.
#### Audio Feedback
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
@@ -157,20 +189,21 @@ For instance, you can add these definitions to your `config.h` file:
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
### Additional Customization
## Additional Customization
Because Unicode is a large and versatile feature, there are a number of options you can customize to make it work better on your system.
#### Start and Finish Input Functions
### Start and Finish Input Functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
*`void unicode_input_start(void)`– This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on macOS.
*`void unicode_input_finish(void)`– This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
*`void unicode_input_start(void)`– This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it holds the left Alt key followed by Num+ on Windows, and presses the `UNICODE_KEY_LNX` combination (default: Ctrl+Shift+U) on Linux.
*`void unicode_input_finish(void)`– This is called to exit Unicode input mode, for example by pressing Space or releasing the Alt key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
### Input Key Configuration
You can customize the keys used to trigger Unicode input for macOS, Linux and WinCompose by adding corresponding defines to your `config.h`. The default values match the platforms' default settings, so you shouldn't need to change this unless Unicode input isn't working, or you want to use a different key (e.g. in order to free up left or right Alt).
@@ -180,54 +213,47 @@ You can customize the keys used to trigger Unicode input for macOS, Linux and Wi
You can choose which input modes are available for cycling through. By default, this is disabled. If you want to enable it, limiting it to just the modes you use makes sense. Note that the values in the list are comma-delimited.
QMK provides several functions that allow you to send Unicode input to the host programmatically:
You can cycle through the selected modes by using the `UC_MOD`/`UC_RMOD` keycodes, or by calling `cycle_unicode_input_mode(offset)` in your code (`offset` is how many modes to move forward by, so +1 corresponds to `UC_MOD`).
### `send_unicode_string()`
By default, when the keyboard boots, it will initialize the input mode to the last one you used. You can disable this and make it start with the first mode in the list every time by adding the following to your `config.h`:
```c
#define UNICODE_CYCLE_PERSIST false
```
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_string()`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, and supports all code points (provided the selected input method also supports it). Make sure your `keymap.c` is formatted in UTF-8 encoding.
This function is much like `send_string()`, but it allows you to input UTF-8 characters directly. It supports all code points, provided the selected input mode also supports it. Make sure your `keymap.c` file is formatted using UTF-8 encoding.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```
## `send_unicode_hex_string()`
Example uses include sending Unicode strings when a key is pressed, as described in [Macros](feature_macros.md).
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
### `send_unicode_hex_string()`
Similar to `send_unicode_string()`, but the characters are represented by their Unicode code points, written in hexadecimal and separated by spaces. For example, the table flip above would be achieved with:
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
An easy way to convert your Unicode string to this format is to use [this site](https://r12a.github.io/app-conversion/) and take the result in the "Hex/UTF-32" section.
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
In `quantum/keymap_extras`, you'll see various language files — these work the same way as the ones for alternative layouts such as Colemak or BÉPO. When you include one of these language headers, you gain access to keycodes specific to that language / national layout. Such keycodes are defined by a 2-letter country/language code, followed by an underscore and a 4-letter abbreviation of the character to which the key corresponds. For example, including `keymap_french.h` and using `FR_UGRV` in your keymap will output `ù` when typed on a system with a native French AZERTY layout.
If the primary system layout you use on your machine is different from US ANSI, using these language-specific keycodes can help your QMK keymaps better match what will actually be output on the screen. However, keep in mind that these keycodes are just aliases for the corresponding default US keycodes under the hood, and that the HID protocol used by keyboards is itself inherently based on US ANSI.
## International Characters on Windows
### AutoHotkey allows Windows users to create custom hotkeys among others.
### AutoHotkey
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
The method does not require Unicode support in the keyboard itself but instead depends on [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
Ctrl+Alt+Win is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
@@ -242,8 +268,5 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "\`a" will result in à.
If you enable the US International layout on the system, it will use punctuation to accent the characters. For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
@@ -239,3 +239,4 @@ There are a number of DFU commands that you can use to flash firmware to a STM32
*`:dfu-util-split-left` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Left Side" EEPROM setting for split keyboards.
*`:dfu-util-split-right` - This flashes the normal firmware, just like the default option (`:dfu-util`). However, this also configures the "Right Side" EEPROM setting for split keyboards.
*`:st-link-cli` - This allows you to flash the firmware via ST-LINK's CLI utility, rather than dfu-util.
*`:st-flash` - This allows you to flash the firmware via the `st-flash` utility from [STLink Tools](https://github.com/stlink-org/stlink), rather than dfu-util.
@@ -67,7 +67,7 @@ The `config.h` file is where you configure the hardware and feature set for your
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
Do change the `MANUFACTURER` and `PRODUCT` lines to accurately reflect your keyboard.
```c
#define VENDOR_ID 0xFEED
@@ -75,7 +75,6 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
```
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
?> It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
To do this the easy way, you can flash the board using the `:production` target when compiling. This compiles the firmware, then compiles the QMK DFU bootloader, and then creates a combined image. Once this is done, you'll see three files:
#### Create QMK DFU Bootloader and Production images
You can create the firmware, the QMK DFU Bootloader and the production firmware images for the board using the `:production` target when compiling. Once this is done, you'll see three files:
*`<keyboard>_<keymap>.hex`
*`<keyboard>_<keymap>_bootloader.hex`
*`<keyboard>_<keymap>_production.hex`
@@ -236,12 +238,12 @@ For Caterina on the `atmega32u4`, these are the fuse settings that you want:
| Fuse | Setting|
|----------|--------|
| Low | `0xFF` |
| High | `0xD9` |
| Extended | `0xC3` |
| High | `0xD8` |
| Extended | `0xCB` |
To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m` to your command. So the final command should look something like:
To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m` to your command. So the final command should look something like:
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you.
このページは QMK API の使い方を説明します。もしあなたがアプリケーション開発者であれば、全ての [QMK](https://qmk.fm) キーボードのファームウェアをコンパイルするために、この API を使うことができます。
## 概要
このサービスは、カスタムキーマップをコンパイルするための非同期 API です。API に 何らかの JSON を POST し、定期的に状態をチェックし、ファームウェアのコンパイルが完了していれば、結果のファームウェアと(もし希望すれば)そのファームウェアのソースコードをダウンロードすることができます。
エントリーは、あなたのプルリクエストが行う変更の短い要約としてください – [ここの各セクションは changelog として開始されました](ja/ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft")。
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
original document: 5d5ff80:docs/feature_backlight.md
git diff 5d5ff80 HEAD -- docs/feature_backlight.md | cat
original document: 0.9.44:docs/feature_backlight.md
git diff 0.9.44 HEAD -- docs/feature_backlight.md | cat
-->
多くのキーボードは、キースイッチを貫通して配置されたり、キースイッチの下に配置された個々の LED によって、バックライトキーをサポートします。この機能は通常スイッチごとに単一の色しか使用できないため、[RGB アンダーグロー](ja/feature_rgblight.md)および [RGB マトリックス](ja/feature_rgb_matrix.md)機能のどちらとも異なりますが、キーボードに複数の異なる単一色の LED を取り付けることは当然可能です。
この機能により、例えば Caps Lock LED (またはその他の制御可能な LED) の輝度を、バックライトの他の LED と同じレベルに設定することができます。Caps Lock LED は通常バックライトとは別のピンに配線されるため、Caps Lock の代わりに Control をマップしていて、Caps Lock がオンの時に Caps Lock LED ではなくバックライトの一部をアクティブにする必要がある場合に便利です。
最初にキーマップの Makefile で速記を有効にします。競合を避けるために、マウスキー、追加キーあるいはその他の USB エンドポイントを無効にする必要もあります。幾つかのプロセッサの内蔵の USB スタックは一定数の USB エンドポイントと仮想シリアルポートのみをサポートし、速記はそれらのうちの3つを使います。
@@ -73,7 +73,7 @@ or open the directory in your favourite text editor.
`config.h` の先頭には USB に関する設定があります。これらはキーボードが OS からどのように見えるかを制御しています。変更する理由がない場合は、`VENDOR_ID` を `0xFEED` のままにしておく必要があります。`PRODUCT_ID` にはまだ使用されていない番号を選ばなければいけません。
例えば、QWERTY US レイアウトがあり、1つのキーを `€` (ユーロ通貨記号)を生成するように割り当てたい場合、そうすることができないことを意味します。なぜなら、QWERTY US レイアウトはそのようなマッピングを持たないためです。QWERTY UK レイアウト、あるいは QWERTY US International を使うことでそれを修正することができます。
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